@babylonjs/core 7.43.0 → 7.44.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionEvent.d.ts +4 -4
- package/Buffers/bufferUtils.d.ts +8 -1
- package/Buffers/bufferUtils.js +15 -0
- package/Buffers/bufferUtils.js.map +1 -1
- package/Culling/Helper/boundingInfoHelper.d.ts +2 -9
- package/Culling/Helper/boundingInfoHelper.js +2 -9
- package/Culling/Helper/boundingInfoHelper.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.d.ts +5 -2
- package/FlowGraph/flowGraphConnection.d.ts +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.d.ts +42 -0
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +78 -0
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.d.ts +3 -19
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js +3 -49
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.d.ts +3 -19
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js +3 -49
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.d.ts +3 -19
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js +3 -49
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.d.ts +2 -17
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +3 -45
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.d.ts +2 -17
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +3 -44
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.d.ts +3 -19
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js +3 -49
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.d.ts +47 -0
- package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.js +65 -0
- package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/index.d.ts +1 -0
- package/FrameGraph/Node/Blocks/index.js +1 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/passTask.d.ts +29 -0
- package/FrameGraph/Tasks/PostProcesses/passTask.js +31 -0
- package/FrameGraph/Tasks/PostProcesses/passTask.js.map +1 -0
- package/FrameGraph/frameGraphTextureManager.d.ts +1 -1
- package/FrameGraph/index.d.ts +1 -0
- package/FrameGraph/index.js +1 -0
- package/FrameGraph/index.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js +10 -0
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Inputs/scene.inputManager.js +2 -2
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterial.d.ts +6 -2
- package/Materials/GreasedLine/greasedLinePluginMaterial.js +8 -2
- package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js +11 -3
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js.map +1 -1
- package/Materials/GreasedLine/greasedLineSimpleMaterial.d.ts +1 -0
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js +1 -0
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +1 -3
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +3 -3
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +4 -2
- package/Materials/Node/nodeMaterial.js +7 -5
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +1 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.d.ts +69 -0
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js +187 -0
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js.map +1 -0
- package/Materials/Textures/hdrCubeTexture.d.ts +5 -1
- package/Materials/Textures/hdrCubeTexture.js +29 -3
- package/Materials/Textures/hdrCubeTexture.js.map +1 -1
- package/Materials/Textures/index.d.ts +4 -0
- package/Materials/Textures/index.js +4 -0
- package/Materials/Textures/index.js.map +1 -1
- package/Materials/standardMaterial.d.ts +1 -2
- package/Materials/standardMaterial.js +0 -2
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/Builders/planeBuilder.js +2 -2
- package/Meshes/Builders/planeBuilder.js.map +1 -1
- package/Meshes/Compression/dracoCodec.d.ts +4 -4
- package/Meshes/Compression/dracoCodec.js.map +1 -1
- package/Meshes/Compression/dracoCompression.d.ts +1 -1
- package/Meshes/Compression/dracoCompression.js.map +1 -1
- package/Meshes/Compression/dracoCompressionWorker.d.ts +16 -30
- package/Meshes/Compression/dracoCompressionWorker.js +128 -22
- package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
- package/Meshes/Compression/dracoDecoder.d.ts +4 -9
- package/Meshes/Compression/dracoDecoder.js +5 -5
- package/Meshes/Compression/dracoDecoder.js.map +1 -1
- package/Meshes/Compression/dracoDecoder.types.d.ts +52 -0
- package/Meshes/Compression/dracoDecoder.types.js +2 -0
- package/Meshes/Compression/dracoDecoder.types.js.map +1 -0
- package/Meshes/Compression/dracoEncoder.d.ts +91 -0
- package/Meshes/Compression/dracoEncoder.js +239 -0
- package/Meshes/Compression/dracoEncoder.js.map +1 -0
- package/Meshes/Compression/dracoEncoder.types.d.ts +82 -0
- package/Meshes/Compression/dracoEncoder.types.js +2 -0
- package/Meshes/Compression/dracoEncoder.types.js.map +1 -0
- package/Meshes/Compression/index.d.ts +1 -0
- package/Meshes/Compression/index.js +1 -0
- package/Meshes/Compression/index.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +92 -2
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +286 -10
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineBaseMesh.js +4 -2
- package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js +1 -1
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.d.ts +1 -1
- package/Meshes/mesh.d.ts +2 -2
- package/Meshes/transformNode.js +2 -0
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/decorators.serialization.js +2 -0
- package/Misc/decorators.serialization.js.map +1 -1
- package/Misc/greasedLineTools.d.ts +1 -1
- package/Misc/logger.d.ts +2 -1
- package/Misc/logger.js +2 -1
- package/Misc/logger.js.map +1 -1
- package/Morph/morphTargetManager.d.ts +1 -0
- package/Morph/morphTargetManager.js +6 -1
- package/Morph/morphTargetManager.js.map +1 -1
- package/Particles/pointsCloudSystem.d.ts +3 -3
- package/Physics/v2/Plugins/havokPlugin.d.ts +2 -2
- package/PostProcesses/index.d.ts +1 -0
- package/PostProcesses/index.js +1 -0
- package/PostProcesses/index.js.map +1 -1
- package/PostProcesses/passPostProcess.d.ts +2 -3
- package/PostProcesses/passPostProcess.js +36 -48
- package/PostProcesses/passPostProcess.js.map +1 -1
- package/PostProcesses/thinPassPostProcess.d.ts +48 -0
- package/PostProcesses/thinPassPostProcess.js +113 -0
- package/PostProcesses/thinPassPostProcess.js.map +1 -0
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
- package/Rendering/iblCdfGenerator.d.ts +13 -5
- package/Rendering/iblCdfGenerator.js +67 -10
- package/Rendering/iblCdfGenerator.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +6 -6
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.js +13 -8
- package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +2 -1
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/Shaders/hdrIrradianceFiltering.fragment.d.ts +9 -0
- package/Shaders/hdrIrradianceFiltering.fragment.js +25 -0
- package/Shaders/hdrIrradianceFiltering.fragment.js.map +1 -0
- package/Shaders/hdrIrradianceFiltering.vertex.d.ts +5 -0
- package/Shaders/hdrIrradianceFiltering.vertex.js +15 -0
- package/Shaders/hdrIrradianceFiltering.vertex.js.map +1 -0
- package/Shaders/pbr.fragment.js +1 -3
- package/Shaders/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +13 -8
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/ShadersWGSL/greasedLine.fragment.js +9 -3
- package/ShadersWGSL/greasedLine.fragment.js.map +1 -1
- package/ShadersWGSL/greasedLine.vertex.js +12 -2
- package/ShadersWGSL/greasedLine.vertex.js.map +1 -1
- package/ShadersWGSL/hdrIrradianceFiltering.fragment.d.ts +9 -0
- package/ShadersWGSL/hdrIrradianceFiltering.fragment.js +26 -0
- package/ShadersWGSL/hdrIrradianceFiltering.fragment.js.map +1 -0
- package/ShadersWGSL/hdrIrradianceFiltering.vertex.d.ts +5 -0
- package/ShadersWGSL/hdrIrradianceFiltering.vertex.js +16 -0
- package/ShadersWGSL/hdrIrradianceFiltering.vertex.js.map +1 -0
- package/ShadersWGSL/outline.fragment.js +1 -1
- package/ShadersWGSL/outline.fragment.js.map +1 -1
- package/ShadersWGSL/passCube.fragment.js +1 -1
- package/ShadersWGSL/passCube.fragment.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.js +1 -3
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/XR/features/WebXRDepthSensing.d.ts +24 -2
- package/XR/features/WebXRDepthSensing.js +320 -26
- package/XR/features/WebXRDepthSensing.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +9 -5
- package/scene.js.map +1 -1
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{ NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { ReflectionTextureBaseBlock } from \"../Dual/reflectionTextureBaseBlock\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport type { BaseTexture } from \"../../../Textures/baseTexture\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { SubMesh } from \"../../../../Meshes/subMesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the reflection module of the PBR material\r\n */\r\nexport class ReflectionBlock extends ReflectionTextureBaseBlock {\r\n /** @internal */\r\n public _defineLODReflectionAlpha: string;\r\n /** @internal */\r\n public _defineLinearSpecularReflection: string;\r\n private _vEnvironmentIrradianceName: string;\r\n /** @internal */\r\n public _vReflectionMicrosurfaceInfosName: string;\r\n /** @internal */\r\n public _vReflectionInfosName: string;\r\n /** @internal */\r\n public _vReflectionFilteringInfoName: string;\r\n private _scene: Scene;\r\n\r\n /**\r\n * The properties below are set by the main PBR block prior to calling methods of this class.\r\n * This is to avoid having to add them as inputs here whereas they are already inputs of the main block, so already known.\r\n * It's less burden on the user side in the editor part.\r\n */\r\n\r\n /** @internal */\r\n public worldPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public worldNormalConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public cameraPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public viewConnectionPoint: NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Defines if the material uses spherical harmonics vs spherical polynomials for the\r\n * diffuse part of the IBL.\r\n */\r\n @editableInPropertyPage(\"Spherical Harmonics\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { update: true } })\r\n public useSphericalHarmonics: boolean = true;\r\n\r\n /**\r\n * Force the shader to compute irradiance in the fragment shader in order to take bump in account.\r\n */\r\n @editableInPropertyPage(\"Force irradiance in fragment\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { update: true } })\r\n public forceIrradianceInFragment: boolean = false;\r\n\r\n protected override _onGenerateOnlyFragmentCodeChanged(): boolean {\r\n if (this.position.isConnected) {\r\n this.generateOnlyFragmentCode = !this.generateOnlyFragmentCode;\r\n Logger.Error(\"The position input must not be connected to be able to switch!\");\r\n return false;\r\n }\r\n\r\n this._setTarget();\r\n\r\n return true;\r\n }\r\n\r\n protected override _setTarget(): void {\r\n super._setTarget();\r\n this.getInputByName(\"position\")!.target = this.generateOnlyFragmentCode ? NodeMaterialBlockTargets.Fragment : NodeMaterialBlockTargets.Vertex;\r\n if (this.generateOnlyFragmentCode) {\r\n this.forceIrradianceInFragment = true;\r\n }\r\n }\r\n\r\n /**\r\n * Create a new ReflectionBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"reflection\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"reflection\", this, NodeMaterialConnectionPointDirection.Output, ReflectionBlock, \"ReflectionBlock\")\r\n );\r\n\r\n this.position.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ReflectionBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this.worldPositionConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this.worldNormalConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera (or eye) position component\r\n */\r\n public get cameraPosition(): NodeMaterialConnectionPoint {\r\n return this.cameraPositionConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the view input component\r\n */\r\n public get view(): NodeMaterialConnectionPoint {\r\n return this.viewConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the reflection object output component\r\n */\r\n public get reflection(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Returns true if the block has a texture (either its own texture or the environment texture from the scene, if set)\r\n */\r\n public get hasTexture(): boolean {\r\n return !!this._getTexture();\r\n }\r\n\r\n /**\r\n * Gets the reflection color (either the name of the variable if the color input is connected, else a default value)\r\n */\r\n public get reflectionColor(): string {\r\n return this.color.isConnected ? this.color.associatedVariableName : \"vec3(1., 1., 1.)\";\r\n }\r\n\r\n protected override _getTexture(): Nullable<BaseTexture> {\r\n if (this.texture) {\r\n return this.texture;\r\n }\r\n\r\n return this._scene.environmentTexture;\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n const reflectionTexture = this._getTexture();\r\n const reflection = reflectionTexture && reflectionTexture.getTextureMatrix;\r\n\r\n defines.setValue(\"REFLECTION\", reflection, true);\r\n\r\n if (!reflection) {\r\n return;\r\n }\r\n\r\n defines.setValue(this._defineLODReflectionAlpha, reflectionTexture!.lodLevelInAlpha, true);\r\n defines.setValue(this._defineLinearSpecularReflection, reflectionTexture!.linearSpecularLOD, true);\r\n defines.setValue(this._defineOppositeZ, this._scene.useRightHandedSystem ? !reflectionTexture!.invertZ : reflectionTexture!.invertZ, true);\r\n\r\n defines.setValue(\"SPHERICAL_HARMONICS\", this.useSphericalHarmonics, true);\r\n defines.setValue(\"GAMMAREFLECTION\", reflectionTexture!.gammaSpace, true);\r\n defines.setValue(\"RGBDREFLECTION\", reflectionTexture!.isRGBD, true);\r\n\r\n if (reflectionTexture && reflectionTexture.coordinatesMode !== Texture.SKYBOX_MODE) {\r\n if (reflectionTexture.isCube) {\r\n defines.setValue(\"USESPHERICALFROMREFLECTIONMAP\", true);\r\n defines.setValue(\"USEIRRADIANCEMAP\", false);\r\n if (this.forceIrradianceInFragment || this._scene.getEngine().getCaps().maxVaryingVectors <= 8) {\r\n defines.setValue(\"USESPHERICALINVERTEX\", false);\r\n } else {\r\n defines.setValue(\"USESPHERICALINVERTEX\", true);\r\n }\r\n }\r\n }\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh, subMesh?: SubMesh) {\r\n super.bind(effect, nodeMaterial, mesh);\r\n\r\n const reflectionTexture = this._getTexture();\r\n\r\n if (!reflectionTexture || !subMesh) {\r\n return;\r\n }\r\n\r\n if (reflectionTexture.isCube) {\r\n effect.setTexture(this._cubeSamplerName, reflectionTexture);\r\n } else {\r\n effect.setTexture(this._2DSamplerName, reflectionTexture);\r\n }\r\n\r\n const width = reflectionTexture.getSize().width;\r\n\r\n effect.setFloat3(this._vReflectionMicrosurfaceInfosName, width, reflectionTexture.lodGenerationScale, reflectionTexture.lodGenerationOffset);\r\n effect.setFloat2(this._vReflectionFilteringInfoName, width, Math.log2(width));\r\n\r\n const defines = subMesh.materialDefines as NodeMaterialDefines;\r\n\r\n const polynomials = reflectionTexture.sphericalPolynomial;\r\n if (defines.USESPHERICALFROMREFLECTIONMAP && polynomials) {\r\n if (defines.SPHERICAL_HARMONICS) {\r\n const preScaledHarmonics = polynomials.preScaledHarmonics;\r\n effect.setVector3(\"vSphericalL00\", preScaledHarmonics.l00);\r\n effect.setVector3(\"vSphericalL1_1\", preScaledHarmonics.l1_1);\r\n effect.setVector3(\"vSphericalL10\", preScaledHarmonics.l10);\r\n effect.setVector3(\"vSphericalL11\", preScaledHarmonics.l11);\r\n effect.setVector3(\"vSphericalL2_2\", preScaledHarmonics.l2_2);\r\n effect.setVector3(\"vSphericalL2_1\", preScaledHarmonics.l2_1);\r\n effect.setVector3(\"vSphericalL20\", preScaledHarmonics.l20);\r\n effect.setVector3(\"vSphericalL21\", preScaledHarmonics.l21);\r\n effect.setVector3(\"vSphericalL22\", preScaledHarmonics.l22);\r\n } else {\r\n effect.setFloat3(\"vSphericalX\", polynomials.x.x, polynomials.x.y, polynomials.x.z);\r\n effect.setFloat3(\"vSphericalY\", polynomials.y.x, polynomials.y.y, polynomials.y.z);\r\n effect.setFloat3(\"vSphericalZ\", polynomials.z.x, polynomials.z.y, polynomials.z.z);\r\n effect.setFloat3(\"vSphericalXX_ZZ\", polynomials.xx.x - polynomials.zz.x, polynomials.xx.y - polynomials.zz.y, polynomials.xx.z - polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalYY_ZZ\", polynomials.yy.x - polynomials.zz.x, polynomials.yy.y - polynomials.zz.y, polynomials.yy.z - polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalZZ\", polynomials.zz.x, polynomials.zz.y, polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalXY\", polynomials.xy.x, polynomials.xy.y, polynomials.xy.z);\r\n effect.setFloat3(\"vSphericalYZ\", polynomials.yz.x, polynomials.yz.y, polynomials.yz.z);\r\n effect.setFloat3(\"vSphericalZX\", polynomials.zx.x, polynomials.zx.y, polynomials.zx.z);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the code to inject in the vertex shader\r\n * @param state current state of the node material building\r\n * @returns the shader code\r\n */\r\n public override handleVertexSide(state: NodeMaterialBuildState): string {\r\n let code = super.handleVertexSide(state);\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n state._emitFunctionFromInclude(\"harmonicsFunctions\", `//${this.name}`, {\r\n replaceStrings: [\r\n { search: /uniform vec3 vSphericalL00;[\\s\\S]*?uniform vec3 vSphericalL22;/g, replace: \"\" },\r\n { search: /uniform vec3 vSphericalX;[\\s\\S]*?uniform vec3 vSphericalZX;/g, replace: \"\" },\r\n ],\r\n });\r\n\r\n const reflectionVectorName = state._getFreeVariableName(\"reflectionVector\");\r\n\r\n this._vEnvironmentIrradianceName = state._getFreeVariableName(\"vEnvironmentIrradiance\");\r\n\r\n state._emitVaryingFromString(\r\n this._vEnvironmentIrradianceName,\r\n NodeMaterialBlockConnectionPointTypes.Vector3,\r\n \"defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\"\r\n );\r\n\r\n state._emitUniformFromString(\"vSphericalL00\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL1_1\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL10\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL11\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL2_2\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL2_1\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL20\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL21\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL22\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n\r\n state._emitUniformFromString(\"vSphericalX\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalY\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZ\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalXX_ZZ\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalYY_ZZ\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZZ\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalXY\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalYZ\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZX\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n\r\n code += `#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\r\n ${state._declareLocalVar(reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = (${(isWebGPU ? \"uniforms.\" : \"\") + this._reflectionMatrixName} * vec4${state.fSuffix}(normalize(${this.worldNormal.associatedVariableName}).xyz, 0)).xyz;\r\n #ifdef ${this._defineOppositeZ}\r\n ${reflectionVectorName}.z *= -1.0;\r\n #endif\r\n ${isWebGPU ? \"vertexOutputs.\" : \"\"}${this._vEnvironmentIrradianceName} = computeEnvironmentIrradiance(${reflectionVectorName});\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param normalVarName name of the existing variable corresponding to the normal\r\n * @returns the shader code\r\n */\r\n public getCode(state: NodeMaterialBuildState, normalVarName: string): string {\r\n let code = \"\";\r\n\r\n this.handleFragmentSideInits(state);\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n state._emitFunctionFromInclude(\"harmonicsFunctions\", `//${this.name}`, {\r\n replaceStrings: [\r\n { search: /uniform vec3 vSphericalL00;[\\s\\S]*?uniform vec3 vSphericalL22;/g, replace: \"\" },\r\n { search: /uniform vec3 vSphericalX;[\\s\\S]*?uniform vec3 vSphericalZX;/g, replace: \"\" },\r\n ],\r\n });\r\n\r\n if (!isWebGPU) {\r\n state._emitFunction(\r\n \"sampleReflection\",\r\n `\r\n #ifdef ${this._define3DName}\r\n #define sampleReflection(s, c) textureCube(s, c)\r\n #else\r\n #define sampleReflection(s, c) texture2D(s, c)\r\n #endif\\n`,\r\n `//${this.name}`\r\n );\r\n\r\n state._emitFunction(\r\n \"sampleReflectionLod\",\r\n `\r\n #ifdef ${this._define3DName}\r\n #define sampleReflectionLod(s, c, l) textureCubeLodEXT(s, c, l)\r\n #else\r\n #define sampleReflectionLod(s, c, l) texture2DLodEXT(s, c, l)\r\n #endif\\n`,\r\n `//${this.name}`\r\n );\r\n }\r\n\r\n const computeReflectionCoordsFunc = isWebGPU\r\n ? `\r\n fn computeReflectionCoordsPBR(worldPos: vec4f, worldNormal: vec3f) -> vec3f {\r\n ${this.handleFragmentSideCodeReflectionCoords(state, \"worldNormal\", \"worldPos\", true, true)}\r\n return ${this._reflectionVectorName};\r\n }\\n`\r\n : `\r\n vec3 computeReflectionCoordsPBR(vec4 worldPos, vec3 worldNormal) {\r\n ${this.handleFragmentSideCodeReflectionCoords(state, \"worldNormal\", \"worldPos\", true, true)}\r\n return ${this._reflectionVectorName};\r\n }\\n`;\r\n\r\n state._emitFunction(\"computeReflectionCoordsPBR\", computeReflectionCoordsFunc, `//${this.name}`);\r\n\r\n this._vReflectionMicrosurfaceInfosName = state._getFreeVariableName(\"vReflectionMicrosurfaceInfos\");\r\n\r\n state._emitUniformFromString(this._vReflectionMicrosurfaceInfosName, NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this._vReflectionInfosName = state._getFreeVariableName(\"vReflectionInfos\");\r\n\r\n this._vReflectionFilteringInfoName = state._getFreeVariableName(\"vReflectionFilteringInfo\");\r\n\r\n state._emitUniformFromString(this._vReflectionFilteringInfoName, NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n code += `#ifdef REFLECTION\r\n ${state._declareLocalVar(this._vReflectionInfosName, NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${state.fSuffix}(1., 0.);\r\n\r\n ${isWebGPU ? \"var reflectionOut: reflectionOutParams\" : \"reflectionOutParams reflectionOut\"};\r\n\r\n reflectionOut = reflectionBlock(\r\n ${this.generateOnlyFragmentCode ? this._worldPositionNameInFragmentOnlyMode : (isWebGPU ? \"input.\" : \"\") + \"v_\" + this.worldPosition.associatedVariableName}.xyz\r\n , ${normalVarName}\r\n , alphaG\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + this._vReflectionMicrosurfaceInfosName}\r\n , ${this._vReflectionInfosName}\r\n , ${this.reflectionColor}\r\n #ifdef ANISOTROPIC\r\n ,anisotropicOut\r\n #endif\r\n #if defined(${this._defineLODReflectionAlpha}) && !defined(${this._defineSkyboxName})\r\n ,NdotVUnclamped\r\n #endif\r\n #ifdef ${this._defineLinearSpecularReflection}\r\n , roughness\r\n #endif\r\n #ifdef ${this._define3DName}\r\n , ${this._cubeSamplerName}\r\n ${isWebGPU ? `, ${this._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${this._2DSamplerName}\r\n ${isWebGPU ? `, ${this._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #if defined(NORMAL) && defined(USESPHERICALINVERTEX)\r\n , ${isWebGPU ? \"input.\" : \"\"}${this._vEnvironmentIrradianceName}\r\n #endif\r\n #ifdef USESPHERICALFROMREFLECTIONMAP\r\n #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\r\n , ${this._reflectionMatrixName}\r\n #endif\r\n #endif\r\n #ifdef USEIRRADIANCEMAP\r\n , irradianceSampler // ** not handled **\r\n ${isWebGPU ? `, irradianceSamplerSampler` : \"\"}\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${this._define3DName}\r\n , ${this._cubeSamplerName}\r\n ${isWebGPU ? `, ${this._cubeSamplerName}Sampler` : \"\"}\r\n , ${this._cubeSamplerName}\r\n ${isWebGPU ? `, ${this._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${this._2DSamplerName}\r\n ${isWebGPU ? `, ${this._2DSamplerName}Sampler` : \"\"}\r\n , ${this._2DSamplerName} \r\n ${isWebGPU ? `, ${this._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #endif\r\n #ifdef REALTIME_FILTERING\r\n , ${this._vReflectionFilteringInfoName}\r\n #ifdef IBL_CDF_FILTERING\r\n , icdfSampler // ** not handled **\r\n ${isWebGPU ? `, icdfSamplerSampler` : \"\"}\r\n #endif\r\n #endif\r\n );\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n this._scene = state.sharedData.scene;\r\n\r\n if (state.target !== NodeMaterialBlockTargets.Fragment) {\r\n this._defineLODReflectionAlpha = state._getFreeDefineName(\"LODINREFLECTIONALPHA\");\r\n this._defineLinearSpecularReflection = state._getFreeDefineName(\"LINEARSPECULARREFLECTION\");\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n if (this.texture) {\r\n codeString += `${this._codeVariableName}.texture.gammaSpace = ${this.texture.gammaSpace};\\n`;\r\n }\r\n codeString += `${this._codeVariableName}.useSphericalHarmonics = ${this.useSphericalHarmonics};\\n`;\r\n codeString += `${this._codeVariableName}.forceIrradianceInFragment = ${this.forceIrradianceInFragment};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.useSphericalHarmonics = this.useSphericalHarmonics;\r\n serializationObject.forceIrradianceInFragment = this.forceIrradianceInFragment;\r\n serializationObject.gammaSpace = this.texture?.gammaSpace ?? true;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.useSphericalHarmonics = serializationObject.useSphericalHarmonics;\r\n this.forceIrradianceInFragment = serializationObject.forceIrradianceInFragment;\r\n if (this.texture) {\r\n this.texture.gammaSpace = serializationObject.gammaSpace;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ReflectionBlock\", ReflectionBlock);\r\n"]}
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+
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{ NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { ReflectionTextureBaseBlock } from \"../Dual/reflectionTextureBaseBlock\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { Texture } from \"../../../Textures/texture\";\r\nimport type { BaseTexture } from \"../../../Textures/baseTexture\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { SubMesh } from \"../../../../Meshes/subMesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the reflection module of the PBR material\r\n */\r\nexport class ReflectionBlock extends ReflectionTextureBaseBlock {\r\n /** @internal */\r\n public _defineLODReflectionAlpha: string;\r\n /** @internal */\r\n public _defineLinearSpecularReflection: string;\r\n private _vEnvironmentIrradianceName: string;\r\n /** @internal */\r\n public _vReflectionMicrosurfaceInfosName: string;\r\n /** @internal */\r\n public _vReflectionInfosName: string;\r\n /** @internal */\r\n public _vReflectionFilteringInfoName: string;\r\n private _scene: Scene;\r\n\r\n /**\r\n * The properties below are set by the main PBR block prior to calling methods of this class.\r\n * This is to avoid having to add them as inputs here whereas they are already inputs of the main block, so already known.\r\n * It's less burden on the user side in the editor part.\r\n */\r\n\r\n /** @internal */\r\n public worldPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public worldNormalConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public cameraPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public viewConnectionPoint: NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Defines if the material uses spherical harmonics vs spherical polynomials for the\r\n * diffuse part of the IBL.\r\n */\r\n @editableInPropertyPage(\"Spherical Harmonics\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { update: true } })\r\n public useSphericalHarmonics: boolean = true;\r\n\r\n /**\r\n * Force the shader to compute irradiance in the fragment shader in order to take bump in account.\r\n */\r\n @editableInPropertyPage(\"Force irradiance in fragment\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { update: true } })\r\n public forceIrradianceInFragment: boolean = false;\r\n\r\n protected override _onGenerateOnlyFragmentCodeChanged(): boolean {\r\n if (this.position.isConnected) {\r\n this.generateOnlyFragmentCode = !this.generateOnlyFragmentCode;\r\n Logger.Error(\"The position input must not be connected to be able to switch!\");\r\n return false;\r\n }\r\n\r\n this._setTarget();\r\n\r\n return true;\r\n }\r\n\r\n protected override _setTarget(): void {\r\n super._setTarget();\r\n this.getInputByName(\"position\")!.target = this.generateOnlyFragmentCode ? NodeMaterialBlockTargets.Fragment : NodeMaterialBlockTargets.Vertex;\r\n if (this.generateOnlyFragmentCode) {\r\n this.forceIrradianceInFragment = true;\r\n }\r\n }\r\n\r\n /**\r\n * Create a new ReflectionBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"reflection\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"reflection\", this, NodeMaterialConnectionPointDirection.Output, ReflectionBlock, \"ReflectionBlock\")\r\n );\r\n\r\n this.position.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ReflectionBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this.worldPositionConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this.worldNormalConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the world input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera (or eye) position component\r\n */\r\n public get cameraPosition(): NodeMaterialConnectionPoint {\r\n return this.cameraPositionConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the view input component\r\n */\r\n public get view(): NodeMaterialConnectionPoint {\r\n return this.viewConnectionPoint;\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the reflection object output component\r\n */\r\n public get reflection(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Returns true if the block has a texture (either its own texture or the environment texture from the scene, if set)\r\n */\r\n public get hasTexture(): boolean {\r\n return !!this._getTexture();\r\n }\r\n\r\n /**\r\n * Gets the reflection color (either the name of the variable if the color input is connected, else a default value)\r\n */\r\n public get reflectionColor(): string {\r\n return this.color.isConnected ? this.color.associatedVariableName : \"vec3(1., 1., 1.)\";\r\n }\r\n\r\n protected override _getTexture(): Nullable<BaseTexture> {\r\n if (this.texture) {\r\n return this.texture;\r\n }\r\n\r\n return this._scene.environmentTexture;\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n const reflectionTexture = this._getTexture();\r\n const reflection = reflectionTexture && reflectionTexture.getTextureMatrix;\r\n\r\n defines.setValue(\"REFLECTION\", reflection, true);\r\n\r\n if (!reflection) {\r\n return;\r\n }\r\n\r\n defines.setValue(this._defineLODReflectionAlpha, reflectionTexture!.lodLevelInAlpha, true);\r\n defines.setValue(this._defineLinearSpecularReflection, reflectionTexture!.linearSpecularLOD, true);\r\n defines.setValue(this._defineOppositeZ, this._scene.useRightHandedSystem ? !reflectionTexture!.invertZ : reflectionTexture!.invertZ, true);\r\n\r\n defines.setValue(\"SPHERICAL_HARMONICS\", this.useSphericalHarmonics, true);\r\n defines.setValue(\"GAMMAREFLECTION\", reflectionTexture!.gammaSpace, true);\r\n defines.setValue(\"RGBDREFLECTION\", reflectionTexture!.isRGBD, true);\r\n\r\n if (reflectionTexture && reflectionTexture.coordinatesMode !== Texture.SKYBOX_MODE) {\r\n if (reflectionTexture.isCube) {\r\n defines.setValue(\"USESPHERICALFROMREFLECTIONMAP\", true);\r\n defines.setValue(\"USEIRRADIANCEMAP\", false);\r\n if (this.forceIrradianceInFragment || this._scene.getEngine().getCaps().maxVaryingVectors <= 8) {\r\n defines.setValue(\"USESPHERICALINVERTEX\", false);\r\n } else {\r\n defines.setValue(\"USESPHERICALINVERTEX\", true);\r\n }\r\n }\r\n }\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh, subMesh?: SubMesh) {\r\n super.bind(effect, nodeMaterial, mesh);\r\n\r\n const reflectionTexture = this._getTexture();\r\n\r\n if (!reflectionTexture || !subMesh) {\r\n return;\r\n }\r\n\r\n if (reflectionTexture.isCube) {\r\n effect.setTexture(this._cubeSamplerName, reflectionTexture);\r\n } else {\r\n effect.setTexture(this._2DSamplerName, reflectionTexture);\r\n }\r\n\r\n const width = reflectionTexture.getSize().width;\r\n\r\n effect.setFloat3(this._vReflectionMicrosurfaceInfosName, width, reflectionTexture.lodGenerationScale, reflectionTexture.lodGenerationOffset);\r\n effect.setFloat2(this._vReflectionFilteringInfoName, width, Math.log2(width));\r\n\r\n const defines = subMesh.materialDefines as NodeMaterialDefines;\r\n\r\n const polynomials = reflectionTexture.sphericalPolynomial;\r\n if (defines.USESPHERICALFROMREFLECTIONMAP && polynomials) {\r\n if (defines.SPHERICAL_HARMONICS) {\r\n const preScaledHarmonics = polynomials.preScaledHarmonics;\r\n effect.setVector3(\"vSphericalL00\", preScaledHarmonics.l00);\r\n effect.setVector3(\"vSphericalL1_1\", preScaledHarmonics.l1_1);\r\n effect.setVector3(\"vSphericalL10\", preScaledHarmonics.l10);\r\n effect.setVector3(\"vSphericalL11\", preScaledHarmonics.l11);\r\n effect.setVector3(\"vSphericalL2_2\", preScaledHarmonics.l2_2);\r\n effect.setVector3(\"vSphericalL2_1\", preScaledHarmonics.l2_1);\r\n effect.setVector3(\"vSphericalL20\", preScaledHarmonics.l20);\r\n effect.setVector3(\"vSphericalL21\", preScaledHarmonics.l21);\r\n effect.setVector3(\"vSphericalL22\", preScaledHarmonics.l22);\r\n } else {\r\n effect.setFloat3(\"vSphericalX\", polynomials.x.x, polynomials.x.y, polynomials.x.z);\r\n effect.setFloat3(\"vSphericalY\", polynomials.y.x, polynomials.y.y, polynomials.y.z);\r\n effect.setFloat3(\"vSphericalZ\", polynomials.z.x, polynomials.z.y, polynomials.z.z);\r\n effect.setFloat3(\"vSphericalXX_ZZ\", polynomials.xx.x - polynomials.zz.x, polynomials.xx.y - polynomials.zz.y, polynomials.xx.z - polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalYY_ZZ\", polynomials.yy.x - polynomials.zz.x, polynomials.yy.y - polynomials.zz.y, polynomials.yy.z - polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalZZ\", polynomials.zz.x, polynomials.zz.y, polynomials.zz.z);\r\n effect.setFloat3(\"vSphericalXY\", polynomials.xy.x, polynomials.xy.y, polynomials.xy.z);\r\n effect.setFloat3(\"vSphericalYZ\", polynomials.yz.x, polynomials.yz.y, polynomials.yz.z);\r\n effect.setFloat3(\"vSphericalZX\", polynomials.zx.x, polynomials.zx.y, polynomials.zx.z);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets the code to inject in the vertex shader\r\n * @param state current state of the node material building\r\n * @returns the shader code\r\n */\r\n public override handleVertexSide(state: NodeMaterialBuildState): string {\r\n let code = super.handleVertexSide(state);\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n state._emitFunctionFromInclude(\"harmonicsFunctions\", `//${this.name}`, {\r\n replaceStrings: [\r\n { search: /uniform vec3 vSphericalL00;[\\s\\S]*?uniform vec3 vSphericalL22;/g, replace: \"\" },\r\n { search: /uniform vec3 vSphericalX;[\\s\\S]*?uniform vec3 vSphericalZX;/g, replace: \"\" },\r\n ],\r\n });\r\n\r\n const reflectionVectorName = state._getFreeVariableName(\"reflectionVector\");\r\n\r\n this._vEnvironmentIrradianceName = state._getFreeVariableName(\"vEnvironmentIrradiance\");\r\n\r\n state._emitVaryingFromString(\r\n this._vEnvironmentIrradianceName,\r\n NodeMaterialBlockConnectionPointTypes.Vector3,\r\n \"defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\"\r\n );\r\n\r\n state._emitUniformFromString(\"vSphericalL00\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL1_1\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL10\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL11\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL2_2\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL2_1\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL20\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL21\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n state._emitUniformFromString(\"vSphericalL22\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\");\r\n\r\n state._emitUniformFromString(\"vSphericalX\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalY\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZ\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalXX_ZZ\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalYY_ZZ\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZZ\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalXY\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalYZ\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n state._emitUniformFromString(\"vSphericalZX\", NodeMaterialBlockConnectionPointTypes.Vector3, \"SPHERICAL_HARMONICS\", true);\r\n\r\n code += `#if defined(USESPHERICALFROMREFLECTIONMAP) && defined(USESPHERICALINVERTEX)\r\n ${state._declareLocalVar(reflectionVectorName, NodeMaterialBlockConnectionPointTypes.Vector3)} = (${(isWebGPU ? \"uniforms.\" : \"\") + this._reflectionMatrixName} * vec4${state.fSuffix}(normalize(${this.worldNormal.associatedVariableName}).xyz, 0)).xyz;\r\n #ifdef ${this._defineOppositeZ}\r\n ${reflectionVectorName}.z *= -1.0;\r\n #endif\r\n ${isWebGPU ? \"vertexOutputs.\" : \"\"}${this._vEnvironmentIrradianceName} = computeEnvironmentIrradiance(${reflectionVectorName});\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param normalVarName name of the existing variable corresponding to the normal\r\n * @returns the shader code\r\n */\r\n public getCode(state: NodeMaterialBuildState, normalVarName: string): string {\r\n let code = \"\";\r\n\r\n this.handleFragmentSideInits(state);\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n state._emitFunctionFromInclude(\"harmonicsFunctions\", `//${this.name}`, {\r\n replaceStrings: [\r\n { search: /uniform vec3 vSphericalL00;[\\s\\S]*?uniform vec3 vSphericalL22;/g, replace: \"\" },\r\n { search: /uniform vec3 vSphericalX;[\\s\\S]*?uniform vec3 vSphericalZX;/g, replace: \"\" },\r\n ],\r\n });\r\n\r\n if (!isWebGPU) {\r\n state._emitFunction(\r\n \"sampleReflection\",\r\n `\r\n #ifdef ${this._define3DName}\r\n #define sampleReflection(s, c) textureCube(s, c)\r\n #else\r\n #define sampleReflection(s, c) texture2D(s, c)\r\n #endif\\n`,\r\n `//${this.name}`\r\n );\r\n\r\n state._emitFunction(\r\n \"sampleReflectionLod\",\r\n `\r\n #ifdef ${this._define3DName}\r\n #define sampleReflectionLod(s, c, l) textureCubeLodEXT(s, c, l)\r\n #else\r\n #define sampleReflectionLod(s, c, l) texture2DLodEXT(s, c, l)\r\n #endif\\n`,\r\n `//${this.name}`\r\n );\r\n }\r\n\r\n const computeReflectionCoordsFunc = isWebGPU\r\n ? `\r\n fn computeReflectionCoordsPBR(worldPos: vec4f, worldNormal: vec3f) -> vec3f {\r\n ${this.handleFragmentSideCodeReflectionCoords(state, \"worldNormal\", \"worldPos\", true, true)}\r\n return ${this._reflectionVectorName};\r\n }\\n`\r\n : `\r\n vec3 computeReflectionCoordsPBR(vec4 worldPos, vec3 worldNormal) {\r\n ${this.handleFragmentSideCodeReflectionCoords(state, \"worldNormal\", \"worldPos\", true, true)}\r\n return ${this._reflectionVectorName};\r\n }\\n`;\r\n\r\n state._emitFunction(\"computeReflectionCoordsPBR\", computeReflectionCoordsFunc, `//${this.name}`);\r\n\r\n this._vReflectionMicrosurfaceInfosName = state._getFreeVariableName(\"vReflectionMicrosurfaceInfos\");\r\n\r\n state._emitUniformFromString(this._vReflectionMicrosurfaceInfosName, NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this._vReflectionInfosName = state._getFreeVariableName(\"vReflectionInfos\");\r\n\r\n this._vReflectionFilteringInfoName = state._getFreeVariableName(\"vReflectionFilteringInfo\");\r\n\r\n state._emitUniformFromString(this._vReflectionFilteringInfoName, NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n code += `#ifdef REFLECTION\r\n ${state._declareLocalVar(this._vReflectionInfosName, NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${state.fSuffix}(1., 0.);\r\n\r\n ${isWebGPU ? \"var reflectionOut: reflectionOutParams\" : \"reflectionOutParams reflectionOut\"};\r\n\r\n reflectionOut = reflectionBlock(\r\n ${this.generateOnlyFragmentCode ? this._worldPositionNameInFragmentOnlyMode : (isWebGPU ? \"input.\" : \"\") + \"v_\" + this.worldPosition.associatedVariableName}.xyz\r\n , ${normalVarName}\r\n , alphaG\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + this._vReflectionMicrosurfaceInfosName}\r\n , ${this._vReflectionInfosName}\r\n , ${this.reflectionColor}\r\n #ifdef ANISOTROPIC\r\n ,anisotropicOut\r\n #endif\r\n #if defined(${this._defineLODReflectionAlpha}) && !defined(${this._defineSkyboxName})\r\n ,NdotVUnclamped\r\n #endif\r\n #ifdef ${this._defineLinearSpecularReflection}\r\n , roughness\r\n #endif\r\n #ifdef ${this._define3DName}\r\n , ${this._cubeSamplerName}\r\n ${isWebGPU ? `, ${this._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${this._2DSamplerName}\r\n ${isWebGPU ? `, ${this._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #if defined(NORMAL) && defined(USESPHERICALINVERTEX)\r\n , ${isWebGPU ? \"input.\" : \"\"}${this._vEnvironmentIrradianceName}\r\n #endif\r\n #if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))\r\n , ${this._reflectionMatrixName}\r\n #endif\r\n #ifdef USEIRRADIANCEMAP\r\n , irradianceSampler // ** not handled **\r\n ${isWebGPU ? `, irradianceSamplerSampler` : \"\"}\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${this._define3DName}\r\n , ${this._cubeSamplerName}\r\n ${isWebGPU ? `, ${this._cubeSamplerName}Sampler` : \"\"}\r\n , ${this._cubeSamplerName}\r\n ${isWebGPU ? `, ${this._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${this._2DSamplerName}\r\n ${isWebGPU ? `, ${this._2DSamplerName}Sampler` : \"\"}\r\n , ${this._2DSamplerName} \r\n ${isWebGPU ? `, ${this._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #endif\r\n #ifdef REALTIME_FILTERING\r\n , ${this._vReflectionFilteringInfoName}\r\n #ifdef IBL_CDF_FILTERING\r\n , icdfSampler // ** not handled **\r\n ${isWebGPU ? `, icdfSamplerSampler` : \"\"}\r\n #endif\r\n #endif\r\n );\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n this._scene = state.sharedData.scene;\r\n\r\n if (state.target !== NodeMaterialBlockTargets.Fragment) {\r\n this._defineLODReflectionAlpha = state._getFreeDefineName(\"LODINREFLECTIONALPHA\");\r\n this._defineLinearSpecularReflection = state._getFreeDefineName(\"LINEARSPECULARREFLECTION\");\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n if (this.texture) {\r\n codeString += `${this._codeVariableName}.texture.gammaSpace = ${this.texture.gammaSpace};\\n`;\r\n }\r\n codeString += `${this._codeVariableName}.useSphericalHarmonics = ${this.useSphericalHarmonics};\\n`;\r\n codeString += `${this._codeVariableName}.forceIrradianceInFragment = ${this.forceIrradianceInFragment};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.useSphericalHarmonics = this.useSphericalHarmonics;\r\n serializationObject.forceIrradianceInFragment = this.forceIrradianceInFragment;\r\n serializationObject.gammaSpace = this.texture?.gammaSpace ?? true;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.useSphericalHarmonics = serializationObject.useSphericalHarmonics;\r\n this.forceIrradianceInFragment = serializationObject.forceIrradianceInFragment;\r\n if (this.texture) {\r\n this.texture.gammaSpace = serializationObject.gammaSpace;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ReflectionBlock\", ReflectionBlock);\r\n"]}
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@@ -166,9 +166,9 @@ export class SubSurfaceBlock extends NodeMaterialBlock {
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166
166
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, ${worldPosVarName}.xyz
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167
167
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, viewDirectionW
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168
168
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, ${refractionView}
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169
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-
, ${(isWebGPU ? "uniforms." : "") + refractionBlock?._vRefractionInfosName ?? ""}
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170
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-
, ${(isWebGPU ? "uniforms." : "") + refractionBlock?._refractionMatrixName ?? ""}
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171
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-
, ${(isWebGPU ? "uniforms." : "") + refractionBlock?._vRefractionMicrosurfaceInfosName ?? ""}
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169
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+
, ${(isWebGPU ? "uniforms." : "") + (refractionBlock?._vRefractionInfosName ?? "")}
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170
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+
, ${(isWebGPU ? "uniforms." : "") + (refractionBlock?._refractionMatrixName ?? "")}
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171
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+
, ${(isWebGPU ? "uniforms." : "") + (refractionBlock?._vRefractionMicrosurfaceInfosName ?? "")}
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172
172
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, ${isWebGPU ? "uniforms." : ""}vLightingIntensity
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173
173
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#ifdef SS_LINKREFRACTIONTOTRANSPARENCY
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174
174
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, alpha
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@@ -1 +1 @@
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1
|
-
{"version":3,"file":"subSurfaceBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/PBR/subSurfaceBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAI1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AAKxG,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAGpD;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,iBAAiB;IAClD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACvH,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACvH,IAAI,CAAC,aAAa,CAAC,uBAAuB,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAClI,IAAI,CAAC,aAAa,CAAC,2BAA2B,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACvI,IAAI,CAAC,aAAa,CACd,YAAY,EACZ,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,QAAQ,EACjC,IAAI,uCAAuC,CAAC,YAAY,EAAE,IAAI,sDAA8C,eAAe,EAAE,iBAAiB,CAAC,CAClJ,CAAC;QACF,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAEvH,IAAI,CAAC,cAAc,CACf,YAAY,EACZ,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,QAAQ,EACjC,IAAI,uCAAuC,CAAC,YAAY,EAAE,IAAI,uDAA+C,eAAe,EAAE,iBAAiB,CAAC,CACnJ,CAAC;IACN,CAAC;IAED;;;OAGG;IACa,UAAU,CAAC,KAA6B;QACpD,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QAC5C,KAAK,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAC9C,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QACzC,KAAK,CAAC,oBAAoB,CAAC,oBAAoB,CAAC,CAAC;QACjD,KAAK,CAAC,oBAAoB,CAAC,sBAAsB,CAAC,CAAC;QACnD,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;IAC7C,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,qBAAqB;QAC5B,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,yBAAyB;QAChC,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,aAAa;QACzB,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,CAAC;YAC9B,MAAM,cAAc,GAAG,IAAI,UAAU,CAAC,sBAAsB,EAAE,wBAAwB,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;YAC9I,cAAc,CAAC,KAAK,GAAG,CAAC,CAAC;YACzB,cAAc,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QACpD,CAAC;IACL,CAAC;IAEe,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QACvG,KAAK,CAAC,cAAc,CAAC,IAAI,EAAE,YAAY,EAAE,OAAO,CAAC,CAAC;QAElD,MAAM,mBAAmB,GAAG,IAAI,CAAC,yBAAyB,CAAC,WAAW,IAAI,IAAI,CAAC,qBAAqB,CAAC,WAAW,CAAC;QAEjH,OAAO,CAAC,QAAQ,CAAC,YAAY,EAAE,mBAAmB,IAAI,IAAI,CAAC,UAAU,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;QACzF,OAAO,CAAC,QAAQ,CAAC,iBAAiB,EAAE,mBAAmB,EAAE,IAAI,CAAC,CAAC;QAC/D,OAAO,CAAC,QAAQ,CAAC,6BAA6B,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAC7D,OAAO,CAAC,QAAQ,CAAC,gCAAgC,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAChE,OAAO,CAAC,QAAQ,CAAC,kCAAkC,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAClE,OAAO,CAAC,QAAQ,CAAC,sBAAsB,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACtD,OAAO,CAAC,QAAQ,CAAC,eAAe,EAAE,IAAI,CAAC,UAAU,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;IACzE,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CAAC,OAAO,CAAC,KAA6B,EAAE,OAAkC,EAAE,eAA0C,EAAE,eAAuB;QACxJ,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,MAAM,SAAS,GAAG,OAAO,EAAE,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QACnG,MAAM,SAAS,GAAG,OAAO,EAAE,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,UAAU,CAAC;QACzG,MAAM,qBAAqB,GAAG,OAAO,EAAE,qBAAqB,CAAC,WAAW,CAAC,CAAC,CAAC,OAAO,EAAE,qBAAqB,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QACxI,MAAM,6BAA6B,GAAG,OAAO,EAAE,yBAAyB,CAAC,WAAW,CAAC,CAAC,CAAC,OAAO,EAAE,yBAAyB,CAAC,sBAAsB,CAAC,CAAC,CAAC,UAAU,CAAC;QAE9J,MAAM,eAAe,GAA8B,CAAC,OAAO,EAAE,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,OAAO,EAAE,UAAU,CAAC,cAAc,EAAE,UAAU,CAAC,CAAC,CAAC,IAAI,CAA8B,CAAC;QAE1K,MAAM,wBAAwB,GAAG,eAAe,EAAE,cAAc,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QAC5I,MAAM,mBAAmB,GAAG,eAAe,EAAE,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QAC7H,MAAM,cAAc,GAAG,eAAe,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC,EAAE,CAAC;QAE5G,MAAM,UAAU,GAAG,OAAO,EAAE,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,OAAO,EAAE,UAAU,CAAC,sBAAsB,CAAC,CAAC,CAAC,KAAK,CAAC;QACxG,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC;QAE9D,IAAI,IAAI,eAAe,EAAE,OAAO,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC;QAE9C,IAAI,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,wCAAwC,CAAC,CAAC,CAAC,mCAAmC;;;cAG9F,KAAK,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,qCAAqC,CAAC,OAAO,CAAC,UAAU,KAAK,CAAC,OAAO,QAAQ,SAAS;cAChI,KAAK,CAAC,gBAAgB,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,CAAC,UAAU,KAAK,CAAC,OAAO,IAAI,SAAS,KAAK,wBAAwB;cACpJ,KAAK,CAAC,gBAAgB,CAAC,sBAAsB,EAAE,qCAAqC,CAAC,OAAO,CAAC,WAAW,mBAAmB,KAAK,qBAAqB;cACrJ,KA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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RefractionBlock } from \"./refractionBlock\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the sub surface module of the PBR material\r\n */\r\nexport class SubSurfaceBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new SubSurfaceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"thickness\", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"translucencyIntensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"translucencyDiffusionDist\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\r\n \"refraction\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"refraction\", this, NodeMaterialConnectionPointDirection.Input, RefractionBlock, \"RefractionBlock\")\r\n );\r\n this.registerInput(\"dispersion\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"subsurface\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"subsurface\", this, NodeMaterialConnectionPointDirection.Output, SubSurfaceBlock, \"SubSurfaceBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"subSurfaceOut\");\r\n state._excludeVariableName(\"vThicknessParam\");\r\n state._excludeVariableName(\"vTintColor\");\r\n state._excludeVariableName(\"vTranslucencyColor\");\r\n state._excludeVariableName(\"vSubSurfaceIntensity\");\r\n state._excludeVariableName(\"dispersion\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SubSurfaceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the thickness component\r\n */\r\n public get thickness(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the tint color input component\r\n */\r\n public get tintColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the translucency intensity input component\r\n */\r\n public get translucencyIntensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the translucency diffusion distance input component\r\n */\r\n public get translucencyDiffusionDist(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the refraction object parameters\r\n */\r\n public get refraction(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the dispersion input component\r\n */\r\n public get dispersion(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the sub surface object output component\r\n */\r\n public get subsurface(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override autoConfigure() {\r\n if (!this.thickness.isConnected) {\r\n const thicknessInput = new InputBlock(\"SubSurface thickness\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n thicknessInput.value = 0;\r\n thicknessInput.output.connectTo(this.thickness);\r\n }\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n const translucencyEnabled = this.translucencyDiffusionDist.isConnected || this.translucencyIntensity.isConnected;\r\n\r\n defines.setValue(\"SUBSURFACE\", translucencyEnabled || this.refraction.isConnected, true);\r\n defines.setValue(\"SS_TRANSLUCENCY\", translucencyEnabled, true);\r\n defines.setValue(\"SS_THICKNESSANDMASK_TEXTURE\", false, true);\r\n defines.setValue(\"SS_REFRACTIONINTENSITY_TEXTURE\", false, true);\r\n defines.setValue(\"SS_TRANSLUCENCYINTENSITY_TEXTURE\", false, true);\r\n defines.setValue(\"SS_USE_GLTF_TEXTURES\", false, true);\r\n defines.setValue(\"SS_DISPERSION\", this.dispersion.isConnected, true);\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param ssBlock instance of a SubSurfaceBlock or null if the code must be generated without an active sub surface module\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param worldPosVarName name of the variable holding the world position\r\n * @returns the shader code\r\n */\r\n public static GetCode(state: NodeMaterialBuildState, ssBlock: Nullable<SubSurfaceBlock>, reflectionBlock: Nullable<ReflectionBlock>, worldPosVarName: string): string {\r\n let code = \"\";\r\n\r\n const thickness = ssBlock?.thickness.isConnected ? ssBlock.thickness.associatedVariableName : \"0.\";\r\n const tintColor = ssBlock?.tintColor.isConnected ? ssBlock.tintColor.associatedVariableName : \"vec3(1.)\";\r\n const translucencyIntensity = ssBlock?.translucencyIntensity.isConnected ? ssBlock?.translucencyIntensity.associatedVariableName : \"1.\";\r\n const translucencyDiffusionDistance = ssBlock?.translucencyDiffusionDist.isConnected ? ssBlock?.translucencyDiffusionDist.associatedVariableName : \"vec3(1.)\";\r\n\r\n const refractionBlock: Nullable<RefractionBlock> = (ssBlock?.refraction.isConnected ? ssBlock?.refraction.connectedPoint?.ownerBlock : null) as Nullable<RefractionBlock>;\r\n\r\n const refractionTintAtDistance = refractionBlock?.tintAtDistance.isConnected ? refractionBlock.tintAtDistance.associatedVariableName : \"1.\";\r\n const refractionIntensity = refractionBlock?.intensity.isConnected ? refractionBlock.intensity.associatedVariableName : \"1.\";\r\n const refractionView = refractionBlock?.view.isConnected ? refractionBlock.view.associatedVariableName : \"\";\r\n\r\n const dispersion = ssBlock?.dispersion.isConnected ? ssBlock?.dispersion.associatedVariableName : \"0.0\";\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n code += refractionBlock?.getCode(state) ?? \"\";\r\n\r\n code += `${isWebGPU ? \"var subSurfaceOut: subSurfaceOutParams\" : \"subSurfaceOutParams subSurfaceOut\"};\r\n\r\n #ifdef SUBSURFACE\r\n ${state._declareLocalVar(\"vThicknessParam\", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${state.fSuffix}(0., ${thickness});\r\n ${state._declareLocalVar(\"vTintColor\", NodeMaterialBlockConnectionPointTypes.Vector4)} = vec4${state.fSuffix}(${tintColor}, ${refractionTintAtDistance});\r\n ${state._declareLocalVar(\"vSubSurfaceIntensity\", NodeMaterialBlockConnectionPointTypes.Vector3)} = vec3(${refractionIntensity}, ${translucencyIntensity}, 0.);\r\n ${state._declareLocalVar(\"dispersion\", NodeMaterialBlockConnectionPointTypes.Float)} = ${dispersion};\r\n subSurfaceOut = subSurfaceBlock(\r\n vSubSurfaceIntensity\r\n , vThicknessParam\r\n , vTintColor\r\n , normalW\r\n , specularEnvironmentReflectance\r\n #ifdef SS_THICKNESSANDMASK_TEXTURE\r\n , vec4${state.fSuffix}(0.)\r\n #endif\r\n #ifdef REFLECTION\r\n #ifdef SS_TRANSLUCENCY\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + reflectionBlock?._reflectionMatrixName}\r\n #ifdef USESPHERICALFROMREFLECTIONMAP\r\n #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\r\n , reflectionOut.irradianceVector\r\n #endif\r\n #if defined(REALTIME_FILTERING)\r\n , ${reflectionBlock?._cubeSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._vReflectionFilteringInfoName}\r\n #endif\r\n #endif\r\n #ifdef USEIRRADIANCEMAP\r\n , irradianceSampler\r\n ${isWebGPU ? `, irradianceSamplerSampler` : \"\"}\r\n #endif\r\n #endif\r\n #endif\r\n #if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\r\n , surfaceAlbedo\r\n #endif\r\n #ifdef SS_REFRACTION\r\n , ${worldPosVarName}.xyz\r\n , viewDirectionW\r\n , ${refractionView}\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + refractionBlock?._vRefractionInfosName ?? \"\"}\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + refractionBlock?._refractionMatrixName ?? \"\"}\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + refractionBlock?._vRefractionMicrosurfaceInfosName ?? \"\"}\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vLightingIntensity\r\n #ifdef SS_LINKREFRACTIONTOTRANSPARENCY\r\n , alpha\r\n #endif\r\n #ifdef ${refractionBlock?._defineLODRefractionAlpha ?? \"IGNORE\"}\r\n , NdotVUnclamped\r\n #endif\r\n #ifdef ${refractionBlock?._defineLinearSpecularRefraction ?? \"IGNORE\"}\r\n , roughness\r\n #endif\r\n , alphaG\r\n #ifdef ${refractionBlock?._define3DName ?? \"IGNORE\"}\r\n , ${refractionBlock?._cubeSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${refractionBlock?._2DSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${refractionBlock?._define3DName ?? \"IGNORE\"}\r\n , ${refractionBlock?._cubeSamplerName ?? \"\"} \r\n ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${refractionBlock?._cubeSamplerName ?? \"\"} \r\n ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${refractionBlock?._2DSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : \"\"}\r\n , ${refractionBlock?._2DSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #endif\r\n #ifdef ANISOTROPIC\r\n , anisotropicOut\r\n #endif\r\n #ifdef REALTIME_FILTERING\r\n , ${refractionBlock?._vRefractionFilteringInfoName ?? \"\"}\r\n #endif\r\n #ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\r\n , vRefractionPosition\r\n , vRefractionSize\r\n #endif\r\n #ifdef SS_DISPERSION\r\n , dispersion\r\n #endif\r\n #endif\r\n #ifdef SS_TRANSLUCENCY\r\n , ${translucencyDiffusionDistance}\r\n , vTintColor\r\n #ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\r\n , vec4${state.fSuffix}(0.)\r\n #endif\r\n #endif \r\n );\r\n\r\n #ifdef SS_REFRACTION\r\n surfaceAlbedo = subSurfaceOut.surfaceAlbedo;\r\n #ifdef SS_LINKREFRACTIONTOTRANSPARENCY\r\n alpha = subSurfaceOut.alpha;\r\n #endif\r\n #endif\r\n #else\r\n subSurfaceOut.specularEnvironmentReflectance = specularEnvironmentReflectance;\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SubSurfaceBlock\", SubSurfaceBlock);\r\n"]}
|
|
1
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+
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RefractionBlock } from \"./refractionBlock\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the sub surface module of the PBR material\r\n */\r\nexport class SubSurfaceBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new SubSurfaceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"thickness\", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"translucencyIntensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"translucencyDiffusionDist\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\r\n \"refraction\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"refraction\", this, NodeMaterialConnectionPointDirection.Input, RefractionBlock, \"RefractionBlock\")\r\n );\r\n this.registerInput(\"dispersion\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"subsurface\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"subsurface\", this, NodeMaterialConnectionPointDirection.Output, SubSurfaceBlock, \"SubSurfaceBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"subSurfaceOut\");\r\n state._excludeVariableName(\"vThicknessParam\");\r\n state._excludeVariableName(\"vTintColor\");\r\n state._excludeVariableName(\"vTranslucencyColor\");\r\n state._excludeVariableName(\"vSubSurfaceIntensity\");\r\n state._excludeVariableName(\"dispersion\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SubSurfaceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the thickness component\r\n */\r\n public get thickness(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the tint color input component\r\n */\r\n public get tintColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the translucency intensity input component\r\n */\r\n public get translucencyIntensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the translucency diffusion distance input component\r\n */\r\n public get translucencyDiffusionDist(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the refraction object parameters\r\n */\r\n public get refraction(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the dispersion input component\r\n */\r\n public get dispersion(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the sub surface object output component\r\n */\r\n public get subsurface(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override autoConfigure() {\r\n if (!this.thickness.isConnected) {\r\n const thicknessInput = new InputBlock(\"SubSurface thickness\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n thicknessInput.value = 0;\r\n thicknessInput.output.connectTo(this.thickness);\r\n }\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n const translucencyEnabled = this.translucencyDiffusionDist.isConnected || this.translucencyIntensity.isConnected;\r\n\r\n defines.setValue(\"SUBSURFACE\", translucencyEnabled || this.refraction.isConnected, true);\r\n defines.setValue(\"SS_TRANSLUCENCY\", translucencyEnabled, true);\r\n defines.setValue(\"SS_THICKNESSANDMASK_TEXTURE\", false, true);\r\n defines.setValue(\"SS_REFRACTIONINTENSITY_TEXTURE\", false, true);\r\n defines.setValue(\"SS_TRANSLUCENCYINTENSITY_TEXTURE\", false, true);\r\n defines.setValue(\"SS_USE_GLTF_TEXTURES\", false, true);\r\n defines.setValue(\"SS_DISPERSION\", this.dispersion.isConnected, true);\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param ssBlock instance of a SubSurfaceBlock or null if the code must be generated without an active sub surface module\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param worldPosVarName name of the variable holding the world position\r\n * @returns the shader code\r\n */\r\n public static GetCode(state: NodeMaterialBuildState, ssBlock: Nullable<SubSurfaceBlock>, reflectionBlock: Nullable<ReflectionBlock>, worldPosVarName: string): string {\r\n let code = \"\";\r\n\r\n const thickness = ssBlock?.thickness.isConnected ? ssBlock.thickness.associatedVariableName : \"0.\";\r\n const tintColor = ssBlock?.tintColor.isConnected ? ssBlock.tintColor.associatedVariableName : \"vec3(1.)\";\r\n const translucencyIntensity = ssBlock?.translucencyIntensity.isConnected ? ssBlock?.translucencyIntensity.associatedVariableName : \"1.\";\r\n const translucencyDiffusionDistance = ssBlock?.translucencyDiffusionDist.isConnected ? ssBlock?.translucencyDiffusionDist.associatedVariableName : \"vec3(1.)\";\r\n\r\n const refractionBlock: Nullable<RefractionBlock> = (ssBlock?.refraction.isConnected ? ssBlock?.refraction.connectedPoint?.ownerBlock : null) as Nullable<RefractionBlock>;\r\n\r\n const refractionTintAtDistance = refractionBlock?.tintAtDistance.isConnected ? refractionBlock.tintAtDistance.associatedVariableName : \"1.\";\r\n const refractionIntensity = refractionBlock?.intensity.isConnected ? refractionBlock.intensity.associatedVariableName : \"1.\";\r\n const refractionView = refractionBlock?.view.isConnected ? refractionBlock.view.associatedVariableName : \"\";\r\n\r\n const dispersion = ssBlock?.dispersion.isConnected ? ssBlock?.dispersion.associatedVariableName : \"0.0\";\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n code += refractionBlock?.getCode(state) ?? \"\";\r\n\r\n code += `${isWebGPU ? \"var subSurfaceOut: subSurfaceOutParams\" : \"subSurfaceOutParams subSurfaceOut\"};\r\n\r\n #ifdef SUBSURFACE\r\n ${state._declareLocalVar(\"vThicknessParam\", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${state.fSuffix}(0., ${thickness});\r\n ${state._declareLocalVar(\"vTintColor\", NodeMaterialBlockConnectionPointTypes.Vector4)} = vec4${state.fSuffix}(${tintColor}, ${refractionTintAtDistance});\r\n ${state._declareLocalVar(\"vSubSurfaceIntensity\", NodeMaterialBlockConnectionPointTypes.Vector3)} = vec3(${refractionIntensity}, ${translucencyIntensity}, 0.);\r\n ${state._declareLocalVar(\"dispersion\", NodeMaterialBlockConnectionPointTypes.Float)} = ${dispersion};\r\n subSurfaceOut = subSurfaceBlock(\r\n vSubSurfaceIntensity\r\n , vThicknessParam\r\n , vTintColor\r\n , normalW\r\n , specularEnvironmentReflectance\r\n #ifdef SS_THICKNESSANDMASK_TEXTURE\r\n , vec4${state.fSuffix}(0.)\r\n #endif\r\n #ifdef REFLECTION\r\n #ifdef SS_TRANSLUCENCY\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + reflectionBlock?._reflectionMatrixName}\r\n #ifdef USESPHERICALFROMREFLECTIONMAP\r\n #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\r\n , reflectionOut.irradianceVector\r\n #endif\r\n #if defined(REALTIME_FILTERING)\r\n , ${reflectionBlock?._cubeSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._vReflectionFilteringInfoName}\r\n #endif\r\n #endif\r\n #ifdef USEIRRADIANCEMAP\r\n , irradianceSampler\r\n ${isWebGPU ? `, irradianceSamplerSampler` : \"\"}\r\n #endif\r\n #endif\r\n #endif\r\n #if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\r\n , surfaceAlbedo\r\n #endif\r\n #ifdef SS_REFRACTION\r\n , ${worldPosVarName}.xyz\r\n , viewDirectionW\r\n , ${refractionView}\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + (refractionBlock?._vRefractionInfosName ?? \"\")}\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + (refractionBlock?._refractionMatrixName ?? \"\")}\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + (refractionBlock?._vRefractionMicrosurfaceInfosName ?? \"\")}\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vLightingIntensity\r\n #ifdef SS_LINKREFRACTIONTOTRANSPARENCY\r\n , alpha\r\n #endif\r\n #ifdef ${refractionBlock?._defineLODRefractionAlpha ?? \"IGNORE\"}\r\n , NdotVUnclamped\r\n #endif\r\n #ifdef ${refractionBlock?._defineLinearSpecularRefraction ?? \"IGNORE\"}\r\n , roughness\r\n #endif\r\n , alphaG\r\n #ifdef ${refractionBlock?._define3DName ?? \"IGNORE\"}\r\n , ${refractionBlock?._cubeSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${refractionBlock?._2DSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${refractionBlock?._define3DName ?? \"IGNORE\"}\r\n , ${refractionBlock?._cubeSamplerName ?? \"\"} \r\n ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${refractionBlock?._cubeSamplerName ?? \"\"} \r\n ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${refractionBlock?._2DSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : \"\"}\r\n , ${refractionBlock?._2DSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #endif\r\n #ifdef ANISOTROPIC\r\n , anisotropicOut\r\n #endif\r\n #ifdef REALTIME_FILTERING\r\n , ${refractionBlock?._vRefractionFilteringInfoName ?? \"\"}\r\n #endif\r\n #ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\r\n , vRefractionPosition\r\n , vRefractionSize\r\n #endif\r\n #ifdef SS_DISPERSION\r\n , dispersion\r\n #endif\r\n #endif\r\n #ifdef SS_TRANSLUCENCY\r\n , ${translucencyDiffusionDistance}\r\n , vTintColor\r\n #ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\r\n , vec4${state.fSuffix}(0.)\r\n #endif\r\n #endif \r\n );\r\n\r\n #ifdef SS_REFRACTION\r\n surfaceAlbedo = subSurfaceOut.surfaceAlbedo;\r\n #ifdef SS_LINKREFRACTIONTOTRANSPARENCY\r\n alpha = subSurfaceOut.alpha;\r\n #endif\r\n #endif\r\n #else\r\n subSurfaceOut.specularEnvironmentReflectance = specularEnvironmentReflectance;\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SubSurfaceBlock\", SubSurfaceBlock);\r\n"]}
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static ParseFromSnippetAsync(snippetId: string, scene?: Scene, rootUrl?: string, nodeMaterial?: NodeMaterial, skipBuild?: boolean, waitForTextureReadyness?: boolean, urlRewriter?: (url: string) => string, options?: Partial<INodeMaterialOptions>): Promise<NodeMaterial>;
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