@babylonjs/core 7.43.0 → 7.44.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionEvent.d.ts +4 -4
- package/Buffers/bufferUtils.d.ts +8 -1
- package/Buffers/bufferUtils.js +15 -0
- package/Buffers/bufferUtils.js.map +1 -1
- package/Culling/Helper/boundingInfoHelper.d.ts +2 -9
- package/Culling/Helper/boundingInfoHelper.js +2 -9
- package/Culling/Helper/boundingInfoHelper.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.d.ts +5 -2
- package/FlowGraph/flowGraphConnection.d.ts +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.d.ts +42 -0
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +78 -0
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.d.ts +3 -19
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js +3 -49
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.d.ts +3 -19
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js +3 -49
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.d.ts +3 -19
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js +3 -49
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.d.ts +2 -17
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +3 -45
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.d.ts +2 -17
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +3 -44
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.d.ts +3 -19
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js +3 -49
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.d.ts +47 -0
- package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.js +65 -0
- package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/index.d.ts +1 -0
- package/FrameGraph/Node/Blocks/index.js +1 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/passTask.d.ts +29 -0
- package/FrameGraph/Tasks/PostProcesses/passTask.js +31 -0
- package/FrameGraph/Tasks/PostProcesses/passTask.js.map +1 -0
- package/FrameGraph/frameGraphTextureManager.d.ts +1 -1
- package/FrameGraph/index.d.ts +1 -0
- package/FrameGraph/index.js +1 -0
- package/FrameGraph/index.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js +10 -0
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Inputs/scene.inputManager.js +2 -2
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterial.d.ts +6 -2
- package/Materials/GreasedLine/greasedLinePluginMaterial.js +8 -2
- package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js +11 -3
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js.map +1 -1
- package/Materials/GreasedLine/greasedLineSimpleMaterial.d.ts +1 -0
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js +1 -0
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +1 -3
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +3 -3
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +4 -2
- package/Materials/Node/nodeMaterial.js +7 -5
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +1 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.d.ts +69 -0
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js +187 -0
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js.map +1 -0
- package/Materials/Textures/hdrCubeTexture.d.ts +5 -1
- package/Materials/Textures/hdrCubeTexture.js +29 -3
- package/Materials/Textures/hdrCubeTexture.js.map +1 -1
- package/Materials/Textures/index.d.ts +4 -0
- package/Materials/Textures/index.js +4 -0
- package/Materials/Textures/index.js.map +1 -1
- package/Materials/standardMaterial.d.ts +1 -2
- package/Materials/standardMaterial.js +0 -2
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/Builders/planeBuilder.js +2 -2
- package/Meshes/Builders/planeBuilder.js.map +1 -1
- package/Meshes/Compression/dracoCodec.d.ts +4 -4
- package/Meshes/Compression/dracoCodec.js.map +1 -1
- package/Meshes/Compression/dracoCompression.d.ts +1 -1
- package/Meshes/Compression/dracoCompression.js.map +1 -1
- package/Meshes/Compression/dracoCompressionWorker.d.ts +16 -30
- package/Meshes/Compression/dracoCompressionWorker.js +128 -22
- package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
- package/Meshes/Compression/dracoDecoder.d.ts +4 -9
- package/Meshes/Compression/dracoDecoder.js +5 -5
- package/Meshes/Compression/dracoDecoder.js.map +1 -1
- package/Meshes/Compression/dracoDecoder.types.d.ts +52 -0
- package/Meshes/Compression/dracoDecoder.types.js +2 -0
- package/Meshes/Compression/dracoDecoder.types.js.map +1 -0
- package/Meshes/Compression/dracoEncoder.d.ts +91 -0
- package/Meshes/Compression/dracoEncoder.js +239 -0
- package/Meshes/Compression/dracoEncoder.js.map +1 -0
- package/Meshes/Compression/dracoEncoder.types.d.ts +82 -0
- package/Meshes/Compression/dracoEncoder.types.js +2 -0
- package/Meshes/Compression/dracoEncoder.types.js.map +1 -0
- package/Meshes/Compression/index.d.ts +1 -0
- package/Meshes/Compression/index.js +1 -0
- package/Meshes/Compression/index.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +92 -2
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +286 -10
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineBaseMesh.js +4 -2
- package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js +1 -1
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.d.ts +1 -1
- package/Meshes/mesh.d.ts +2 -2
- package/Meshes/transformNode.js +2 -0
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/decorators.serialization.js +2 -0
- package/Misc/decorators.serialization.js.map +1 -1
- package/Misc/greasedLineTools.d.ts +1 -1
- package/Misc/logger.d.ts +2 -1
- package/Misc/logger.js +2 -1
- package/Misc/logger.js.map +1 -1
- package/Morph/morphTargetManager.d.ts +1 -0
- package/Morph/morphTargetManager.js +6 -1
- package/Morph/morphTargetManager.js.map +1 -1
- package/Particles/pointsCloudSystem.d.ts +3 -3
- package/Physics/v2/Plugins/havokPlugin.d.ts +2 -2
- package/PostProcesses/index.d.ts +1 -0
- package/PostProcesses/index.js +1 -0
- package/PostProcesses/index.js.map +1 -1
- package/PostProcesses/passPostProcess.d.ts +2 -3
- package/PostProcesses/passPostProcess.js +36 -48
- package/PostProcesses/passPostProcess.js.map +1 -1
- package/PostProcesses/thinPassPostProcess.d.ts +48 -0
- package/PostProcesses/thinPassPostProcess.js +113 -0
- package/PostProcesses/thinPassPostProcess.js.map +1 -0
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
- package/Rendering/iblCdfGenerator.d.ts +13 -5
- package/Rendering/iblCdfGenerator.js +67 -10
- package/Rendering/iblCdfGenerator.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +6 -6
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.js +13 -8
- package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +2 -1
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/Shaders/hdrIrradianceFiltering.fragment.d.ts +9 -0
- package/Shaders/hdrIrradianceFiltering.fragment.js +25 -0
- package/Shaders/hdrIrradianceFiltering.fragment.js.map +1 -0
- package/Shaders/hdrIrradianceFiltering.vertex.d.ts +5 -0
- package/Shaders/hdrIrradianceFiltering.vertex.js +15 -0
- package/Shaders/hdrIrradianceFiltering.vertex.js.map +1 -0
- package/Shaders/pbr.fragment.js +1 -3
- package/Shaders/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +13 -8
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/ShadersWGSL/greasedLine.fragment.js +9 -3
- package/ShadersWGSL/greasedLine.fragment.js.map +1 -1
- package/ShadersWGSL/greasedLine.vertex.js +12 -2
- package/ShadersWGSL/greasedLine.vertex.js.map +1 -1
- package/ShadersWGSL/hdrIrradianceFiltering.fragment.d.ts +9 -0
- package/ShadersWGSL/hdrIrradianceFiltering.fragment.js +26 -0
- package/ShadersWGSL/hdrIrradianceFiltering.fragment.js.map +1 -0
- package/ShadersWGSL/hdrIrradianceFiltering.vertex.d.ts +5 -0
- package/ShadersWGSL/hdrIrradianceFiltering.vertex.js +16 -0
- package/ShadersWGSL/hdrIrradianceFiltering.vertex.js.map +1 -0
- package/ShadersWGSL/outline.fragment.js +1 -1
- package/ShadersWGSL/outline.fragment.js.map +1 -1
- package/ShadersWGSL/passCube.fragment.js +1 -1
- package/ShadersWGSL/passCube.fragment.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.js +1 -3
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/XR/features/WebXRDepthSensing.d.ts +24 -2
- package/XR/features/WebXRDepthSensing.js +320 -26
- package/XR/features/WebXRDepthSensing.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +9 -5
- package/scene.js.map +1 -1
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import { __decorate } from "../../../../tslib.es6.js";
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import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
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import { RegisterClass } from "../../../../Misc/typeStore.js";
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import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js";
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import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
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import { FrameGraphBlurTask } from "../../../Tasks/PostProcesses/blurTask.js";
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import { ThinBlurPostProcess } from "../../../../PostProcesses/thinBlurPostProcess.js";
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import { Vector2 } from "../../../../Maths/math.vector.js";
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import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js";
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/**
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* Block that implements the blur post process
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*/
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export class NodeRenderGraphBlurPostProcessBlock extends
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export class NodeRenderGraphBlurPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
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/**
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* Gets the frame graph task associated with this block
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*/
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*/
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constructor(name, frameGraph, scene) {
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super(name, frameGraph, scene);
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this.
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this.registerInput("destination", NodeRenderGraphBlockConnectionPointTypes.Texture, true);
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this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
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this.source.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
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this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);
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};
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this._finalizeInputOutputRegistering();
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this._frameGraphTask = new FrameGraphBlurTask(this.name, frameGraph, new ThinBlurPostProcess(name, scene.getEngine(), new Vector2(1, 0), 32));
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}
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get sourceSamplingMode() {
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}
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set sourceSamplingMode(value) {
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}
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/** The direction in which to blur the image */
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get direction() {
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return this._frameGraphTask.postProcess.direction;
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getClassName() {
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return "NodeRenderGraphBlurPostProcessBlock";
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}
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}
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}
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get output() {
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}
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_buildBlock(state) {
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this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the "output" texture of the task
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this._frameGraphTask.destinationTexture = this.destination.connectedPoint?.value;
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}
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_dumpPropertiesCode() {
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codes.push(`${this._codeVariableName}.direction = new BABYLON.Vector2(${this.direction.x}, ${this.direction.y});`);
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codes.push(`${this._codeVariableName}.kernel = ${this.kernel};`);
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codes.push(`${this._codeVariableName}.sourceSamplingMode = ${this.sourceSamplingMode};`);
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return super._dumpPropertiesCode() + codes.join("\n");
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}
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serialize() {
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const serializationObject = super.serialize();
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serializationObject.direction = this.direction.asArray();
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serializationObject.kernel = this.kernel;
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serializationObject.sourceSamplingMode = this.sourceSamplingMode;
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}
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_deserialize(serializationObject) {
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super._deserialize(serializationObject);
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this.direction.fromArray(serializationObject.direction);
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this.kernel = serializationObject.kernel;
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this.sourceSamplingMode = serializationObject.sourceSamplingMode;
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}
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}
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__decorate([
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editableInPropertyPage("Source sampling mode", 6 /* PropertyTypeForEdition.SamplingMode */, "PROPERTIES")
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], NodeRenderGraphBlurPostProcessBlock.prototype, "sourceSamplingMode", null);
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__decorate([
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editableInPropertyPage("Direction", 3 /* PropertyTypeForEdition.Vector2 */, "PROPERTIES")
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], NodeRenderGraphBlurPostProcessBlock.prototype, "direction", null);
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{"version":3,"file":"blurPostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,
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{"version":3,"file":"blurPostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,kBAAkB,EAAE,iDAAqD;AAClF,OAAO,EAAE,mBAAmB,EAAE,yDAA+C;AAC7E,OAAO,EAAE,OAAO,EAAE,yCAA+B;AACjD,OAAO,EAAE,mCAAmC,EAAE,MAAM,wBAAwB,CAAC;AAE7E;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,mCAAmC;IAGxF;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,kBAAkB,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,mBAAmB,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;IAClJ,CAAC;IAED,+CAA+C;IAE/C,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,SAAS,CAAC;IACtD,CAAC;IAED,IAAW,SAAS,CAAC,KAAc;QAC/B,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,SAAS,GAAG,KAAK,CAAC;IACvD,CAAC;IAED,iDAAiD;IAEjD,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,MAAM,CAAC;IACnD,CAAC;IAED,IAAW,MAAM,CAAC,KAAa;QAC3B,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,MAAM,GAAG,KAAK,CAAC;IACpD,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,qCAAqC,CAAC;IACjD,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,oCAAoC,IAAI,CAAC,SAAS,CAAC,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC;QACnH,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,aAAa,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QACjE,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QACzD,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzC,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,SAAS,CAAC,CAAC;QACxD,IAAI,CAAC,MAAM,GAAG,mBAAmB,CAAC,MAAM,CAAC;IAC7C,CAAC;CACJ;AA7CG;IADC,sBAAsB,CAAC,WAAW,0CAAkC,YAAY,CAAC;oEAGjF;AAQD;IADC,sBAAsB,CAAC,QAAQ,sCAA8B,YAAY,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;iEAGhG;AAmCL,aAAa,CAAC,6CAA6C,EAAE,mCAAmC,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphBlurTask } from \"core/FrameGraph/Tasks/PostProcesses/blurTask\";\r\nimport { ThinBlurPostProcess } from \"core/PostProcesses/thinBlurPostProcess\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the blur post process\r\n */\r\nexport class NodeRenderGraphBlurPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphBlurTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphBlurPostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphBlurTask(this.name, frameGraph, new ThinBlurPostProcess(name, scene.getEngine(), new Vector2(1, 0), 32));\r\n }\r\n\r\n /** The direction in which to blur the image */\r\n @editableInPropertyPage(\"Direction\", PropertyTypeForEdition.Vector2, \"PROPERTIES\")\r\n public get direction(): Vector2 {\r\n return this._frameGraphTask.postProcess.direction;\r\n }\r\n\r\n public set direction(value: Vector2) {\r\n this._frameGraphTask.postProcess.direction = value;\r\n }\r\n\r\n /** Length in pixels of the blur sample region */\r\n @editableInPropertyPage(\"Kernel\", PropertyTypeForEdition.Int, \"PROPERTIES\", { min: 1, max: 256 })\r\n public get kernel(): number {\r\n return this._frameGraphTask.postProcess.kernel;\r\n }\r\n\r\n public set kernel(value: number) {\r\n this._frameGraphTask.postProcess.kernel = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBlurPostProcessBlock\";\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.direction = new BABYLON.Vector2(${this.direction.x}, ${this.direction.y});`);\r\n codes.push(`${this._codeVariableName}.kernel = ${this.kernel};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.direction = this.direction.asArray();\r\n serializationObject.kernel = this.kernel;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.direction.fromArray(serializationObject.direction);\r\n this.kernel = serializationObject.kernel;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphBlurPostProcessBlock\", NodeRenderGraphBlurPostProcessBlock);\r\n"]}
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import type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraph } from "../../../../index.js";
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import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock";
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import { FrameGraphCircleOfConfusionTask } from "../../../Tasks/PostProcesses/circleOfConfusionTask.js";
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import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock";
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/**
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* Block that implements the circle of confusion post process
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*/
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export declare class NodeRenderGraphCircleOfConfusionPostProcessBlock extends
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export declare class NodeRenderGraphCircleOfConfusionPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
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protected _frameGraphTask: FrameGraphCircleOfConfusionTask;
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/**
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* @param scene defines the hosting scene
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*/
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constructor(name: string, frameGraph: FrameGraph, scene: Scene);
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get sourceSamplingMode(): number;
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set sourceSamplingMode(value: number);
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/** Sampling mode used to sample from the depth texture */
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get depthSamplingMode(): number;
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set depthSamplingMode(value: number);
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get source(): NodeRenderGraphConnectionPoint;
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get geomViewDepth(): NodeRenderGraphConnectionPoint;
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get destination(): NodeRenderGraphConnectionPoint;
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get output(): NodeRenderGraphConnectionPoint;
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serialize(): any;
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import { __decorate } from "../../../../tslib.es6.js";
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import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
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import { RegisterClass } from "../../../../Misc/typeStore.js";
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import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js";
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import { FrameGraphCircleOfConfusionTask } from "../../../Tasks/PostProcesses/circleOfConfusionTask.js";
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import { ThinCircleOfConfusionPostProcess } from "../../../../PostProcesses/thinCircleOfConfusionPostProcess.js";
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import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js";
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export class NodeRenderGraphCircleOfConfusionPostProcessBlock extends
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export class NodeRenderGraphCircleOfConfusionPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
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codes.push(`${this._codeVariableName}.fStop = ${this.fStop};`);
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__decorate([
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], NodeRenderGraphCircleOfConfusionPostProcessBlock.prototype, "sourceSamplingMode", null);
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__decorate([
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eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraphTextureHandle, FrameGraph, Camera } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphCircleOfConfusionTask } from \"core/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask\";\r\nimport { ThinCircleOfConfusionPostProcess } from \"core/PostProcesses/thinCircleOfConfusionPostProcess\";\r\n\r\n/**\r\n * Block that implements the circle of confusion post process\r\n */\r\nexport class NodeRenderGraphCircleOfConfusionPostProcessBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphCircleOfConfusionTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphCircleOfConfusionPostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"source\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"geomViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth);\r\n this.registerInput(\"destination\", NodeRenderGraphBlockConnectionPointTypes.Texture, true);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n this._addDependenciesInput();\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.source.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);\r\n this.output._typeConnectionSource = () => {\r\n return this.destination.isConnected ? this.destination : this.source;\r\n };\r\n\r\n this._frameGraphTask = new FrameGraphCircleOfConfusionTask(\r\n this.name,\r\n frameGraph,\r\n new ThinCircleOfConfusionPostProcess(name, scene.getEngine(), { depthNotNormalized: true })\r\n );\r\n }\r\n\r\n /** Sampling mode used to sample from the source texture */\r\n @editableInPropertyPage(\"Source sampling mode\", PropertyTypeForEdition.SamplingMode, \"PROPERTIES\")\r\n public get sourceSamplingMode() {\r\n return this._frameGraphTask.sourceSamplingMode;\r\n }\r\n\r\n public set sourceSamplingMode(value: number) {\r\n this._frameGraphTask.sourceSamplingMode = value;\r\n }\r\n\r\n /** Sampling mode used to sample from the depth texture */\r\n @editableInPropertyPage(\"Depth sampling mode\", PropertyTypeForEdition.SamplingMode, \"PROPERTIES\")\r\n public get depthSamplingMode() {\r\n return this._frameGraphTask.depthSamplingMode;\r\n }\r\n\r\n public set depthSamplingMode(value: number) {\r\n this._frameGraphTask.depthSamplingMode = value;\r\n }\r\n\r\n /** Max lens size in scene units/1000 (eg. millimeter). Standard cameras are 50mm. The diameter of the resulting aperture can be computed by lensSize/fStop. */\r\n @editableInPropertyPage(\"Lens size\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get lensSize(): number {\r\n return this._frameGraphTask.postProcess.lensSize;\r\n }\r\n\r\n public set lensSize(value: number) {\r\n this._frameGraphTask.postProcess.lensSize = value;\r\n }\r\n\r\n /** F-Stop of the effect's camera. The diameter of the resulting aperture can be computed by lensSize/fStop */\r\n @editableInPropertyPage(\"F-Stop\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get fStop(): number {\r\n return this._frameGraphTask.postProcess.fStop;\r\n }\r\n\r\n public set fStop(value: number) {\r\n this._frameGraphTask.postProcess.fStop = value;\r\n }\r\n\r\n /** Distance away from the camera to focus on in scene units/1000 (eg. millimeter) */\r\n @editableInPropertyPage(\"Focus distance\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get focusDistance(): number {\r\n return this._frameGraphTask.postProcess.focusDistance;\r\n }\r\n\r\n public set focusDistance(value: number) {\r\n this._frameGraphTask.postProcess.focusDistance = value;\r\n }\r\n\r\n /** Focal length of the effect's camera in scene units/1000 (eg. millimeter) */\r\n @editableInPropertyPage(\"Focal length\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get focalLength(): number {\r\n return this._frameGraphTask.postProcess.focalLength;\r\n }\r\n\r\n public set focalLength(value: number) {\r\n this._frameGraphTask.postProcess.focalLength = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphCircleOfConfusionPostProcessBlock\";\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the geometry view depth input component\r\n */\r\n public get geomViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the destination input component\r\n */\r\n public get destination(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.sourceTexture = this.source.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.depthTexture = this.geomViewDepth.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.destinationTexture = this.destination.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.lensSize = ${this.lensSize};`);\r\n codes.push(`${this._codeVariableName}.fStop = ${this.fStop};`);\r\n codes.push(`${this._codeVariableName}.focusDistance = ${this.focusDistance};`);\r\n codes.push(`${this._codeVariableName}.focalLength = ${this.focalLength};`);\r\n codes.push(`${this._codeVariableName}.sourceSamplingMode = ${this.sourceSamplingMode};`);\r\n codes.push(`${this._codeVariableName}.depthSamplingMode = ${this.depthSamplingMode};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.lensSize = this.lensSize;\r\n serializationObject.fStop = this.fStop;\r\n serializationObject.focusDistance = this.focusDistance;\r\n serializationObject.focalLength = this.focalLength;\r\n serializationObject.sourceSamplingMode = this.sourceSamplingMode;\r\n serializationObject.depthSamplingMode = this.depthSamplingMode;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.lensSize = serializationObject.lensSize;\r\n this.fStop = serializationObject.fStop;\r\n this.focusDistance = serializationObject.focusDistance;\r\n this.focalLength = serializationObject.focalLength;\r\n this.sourceSamplingMode = serializationObject.sourceSamplingMode;\r\n this.depthSamplingMode = serializationObject.depthSamplingMode;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphCircleOfConfusionPostProcessBlock\", NodeRenderGraphCircleOfConfusionPostProcessBlock);\r\n"]}
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eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraphTextureHandle, FrameGraph, Camera } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphCircleOfConfusionTask } from \"core/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask\";\r\nimport { ThinCircleOfConfusionPostProcess } from \"core/PostProcesses/thinCircleOfConfusionPostProcess\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the circle of confusion post process\r\n */\r\nexport class NodeRenderGraphCircleOfConfusionPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphCircleOfConfusionTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphCircleOfConfusionPostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"geomViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphCircleOfConfusionTask(\r\n this.name,\r\n frameGraph,\r\n new ThinCircleOfConfusionPostProcess(name, scene.getEngine(), { depthNotNormalized: true })\r\n );\r\n }\r\n\r\n /** Sampling mode used to sample from the depth texture */\r\n @editableInPropertyPage(\"Depth sampling mode\", PropertyTypeForEdition.SamplingMode, \"PROPERTIES\")\r\n public get depthSamplingMode() {\r\n return this._frameGraphTask.depthSamplingMode;\r\n }\r\n\r\n public set depthSamplingMode(value: number) {\r\n this._frameGraphTask.depthSamplingMode = value;\r\n }\r\n\r\n /** Max lens size in scene units/1000 (eg. millimeter). Standard cameras are 50mm. The diameter of the resulting aperture can be computed by lensSize/fStop. */\r\n @editableInPropertyPage(\"Lens size\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get lensSize(): number {\r\n return this._frameGraphTask.postProcess.lensSize;\r\n }\r\n\r\n public set lensSize(value: number) {\r\n this._frameGraphTask.postProcess.lensSize = value;\r\n }\r\n\r\n /** F-Stop of the effect's camera. The diameter of the resulting aperture can be computed by lensSize/fStop */\r\n @editableInPropertyPage(\"F-Stop\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get fStop(): number {\r\n return this._frameGraphTask.postProcess.fStop;\r\n }\r\n\r\n public set fStop(value: number) {\r\n this._frameGraphTask.postProcess.fStop = value;\r\n }\r\n\r\n /** Distance away from the camera to focus on in scene units/1000 (eg. millimeter) */\r\n @editableInPropertyPage(\"Focus distance\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get focusDistance(): number {\r\n return this._frameGraphTask.postProcess.focusDistance;\r\n }\r\n\r\n public set focusDistance(value: number) {\r\n this._frameGraphTask.postProcess.focusDistance = value;\r\n }\r\n\r\n /** Focal length of the effect's camera in scene units/1000 (eg. millimeter) */\r\n @editableInPropertyPage(\"Focal length\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get focalLength(): number {\r\n return this._frameGraphTask.postProcess.focalLength;\r\n }\r\n\r\n public set focalLength(value: number) {\r\n this._frameGraphTask.postProcess.focalLength = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphCircleOfConfusionPostProcessBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry view depth input component\r\n */\r\n public get geomViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.depthTexture = this.geomViewDepth.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.lensSize = ${this.lensSize};`);\r\n codes.push(`${this._codeVariableName}.fStop = ${this.fStop};`);\r\n codes.push(`${this._codeVariableName}.focusDistance = ${this.focusDistance};`);\r\n codes.push(`${this._codeVariableName}.focalLength = ${this.focalLength};`);\r\n codes.push(`${this._codeVariableName}.depthSamplingMode = ${this.depthSamplingMode};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.lensSize = this.lensSize;\r\n serializationObject.fStop = this.fStop;\r\n serializationObject.focusDistance = this.focusDistance;\r\n serializationObject.focalLength = this.focalLength;\r\n serializationObject.depthSamplingMode = this.depthSamplingMode;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.lensSize = serializationObject.lensSize;\r\n this.fStop = serializationObject.fStop;\r\n this.focusDistance = serializationObject.focusDistance;\r\n this.focalLength = serializationObject.focalLength;\r\n this.depthSamplingMode = serializationObject.depthSamplingMode;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphCircleOfConfusionPostProcessBlock\", NodeRenderGraphCircleOfConfusionPostProcessBlock);\r\n"]}
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import type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraph } from "../../../../index.js";
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return this._outputs[0];
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-
}
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151
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_buildBlock(state) {
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152
119
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super._buildBlock(state);
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153
120
|
this.output.value = this._frameGraphTask.outputTexture;
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-
this._frameGraphTask.sourceTexture = this.source.connectedPoint?.value;
|
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155
121
|
this._frameGraphTask.depthTexture = this.geomViewDepth.connectedPoint?.value;
|
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156
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-
this._frameGraphTask.destinationTexture = this.destination.connectedPoint?.value;
|
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157
122
|
this._frameGraphTask.camera = this.camera.connectedPoint?.value;
|
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}
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159
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|
_dumpPropertiesCode() {
|
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@@ -162,7 +127,6 @@ export class NodeRenderGraphDepthOfFieldPostProcessBlock extends NodeRenderGraph
|
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162
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|
codes.push(`${this._codeVariableName}.fStop = ${this.fStop};`);
|
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163
128
|
codes.push(`${this._codeVariableName}.focusDistance = ${this.focusDistance};`);
|
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164
129
|
codes.push(`${this._codeVariableName}.focalLength = ${this.focalLength};`);
|
|
165
|
-
codes.push(`${this._codeVariableName}.sourceSamplingMode = ${this.sourceSamplingMode};`);
|
|
166
130
|
codes.push(`${this._codeVariableName}.depthSamplingMode = ${this.depthSamplingMode};`);
|
|
167
131
|
return super._dumpPropertiesCode() + codes.join("\n");
|
|
168
132
|
}
|
|
@@ -172,7 +136,6 @@ export class NodeRenderGraphDepthOfFieldPostProcessBlock extends NodeRenderGraph
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172
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serializationObject.fStop = this.fStop;
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173
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|
serializationObject.focusDistance = this.focusDistance;
|
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174
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|
serializationObject.focalLength = this.focalLength;
|
|
175
|
-
serializationObject.sourceSamplingMode = this.sourceSamplingMode;
|
|
176
139
|
serializationObject.depthSamplingMode = this.depthSamplingMode;
|
|
177
140
|
return serializationObject;
|
|
178
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|
}
|
|
@@ -182,7 +145,6 @@ export class NodeRenderGraphDepthOfFieldPostProcessBlock extends NodeRenderGraph
|
|
|
182
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|
this.fStop = serializationObject.fStop;
|
|
183
146
|
this.focusDistance = serializationObject.focusDistance;
|
|
184
147
|
this.focalLength = serializationObject.focalLength;
|
|
185
|
-
this.sourceSamplingMode = serializationObject.sourceSamplingMode;
|
|
186
148
|
this.depthSamplingMode = serializationObject.depthSamplingMode;
|
|
187
149
|
}
|
|
188
150
|
}
|
|
@@ -198,9 +160,6 @@ __decorate([
|
|
|
198
160
|
__decorate([
|
|
199
161
|
editableInPropertyPage("HDR", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
|
|
200
162
|
], NodeRenderGraphDepthOfFieldPostProcessBlock.prototype, "hdr", null);
|
|
201
|
-
__decorate([
|
|
202
|
-
editableInPropertyPage("Source sampling mode", 6 /* PropertyTypeForEdition.SamplingMode */, "PROPERTIES")
|
|
203
|
-
], NodeRenderGraphDepthOfFieldPostProcessBlock.prototype, "sourceSamplingMode", null);
|
|
204
163
|
__decorate([
|
|
205
164
|
editableInPropertyPage("Depth sampling mode", 6 /* PropertyTypeForEdition.SamplingMode */, "PROPERTIES")
|
|
206
165
|
], NodeRenderGraphDepthOfFieldPostProcessBlock.prototype, "depthSamplingMode", null);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraphTextureHandle, FrameGraph, Camera } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphDepthOfFieldTask } from \"../../../Tasks/PostProcesses/depthOfFieldTask\";\r\nimport { ThinDepthOfFieldEffectBlurLevel } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\n\r\n/**\r\n * Block that implements the depth of field post process\r\n */\r\nexport class NodeRenderGraphDepthOfFieldPostProcessBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphDepthOfFieldTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphDepthOfFieldPostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param blurLevel The quality of the depth of field effect (default: ThinDepthOfFieldEffectBlurLevel.Low)\r\n * @param hdr If high dynamic range textures should be used (default: false)\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, blurLevel: ThinDepthOfFieldEffectBlurLevel = ThinDepthOfFieldEffectBlurLevel.Low, hdr = false) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [blurLevel, hdr];\r\n\r\n this.registerInput(\"source\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"geomViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth);\r\n this.registerInput(\"destination\", NodeRenderGraphBlockConnectionPointTypes.Texture, true);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n this._addDependenciesInput();\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.source.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);\r\n this.output._typeConnectionSource = () => {\r\n return this.destination.isConnected ? this.destination : this.source;\r\n };\r\n\r\n this._frameGraphTask = new FrameGraphDepthOfFieldTask(this.name, frameGraph, scene.getEngine(), blurLevel, hdr);\r\n }\r\n\r\n private _createTask(blurLevel: ThinDepthOfFieldEffectBlurLevel, hdr: boolean) {\r\n const sourceSamplingMode = this._frameGraphTask.sourceSamplingMode;\r\n const depthSamplingMode = this._frameGraphTask.depthSamplingMode;\r\n const focalLength = this._frameGraphTask.depthOfField.focalLength;\r\n const fStop = this._frameGraphTask.depthOfField.fStop;\r\n const focusDistance = this._frameGraphTask.depthOfField.focusDistance;\r\n const lensSize = this._frameGraphTask.depthOfField.lensSize;\r\n\r\n this._frameGraphTask.dispose();\r\n\r\n this._frameGraphTask = new FrameGraphDepthOfFieldTask(this.name, this._frameGraph, this._scene.getEngine(), blurLevel, hdr);\r\n this._frameGraphTask.sourceSamplingMode = sourceSamplingMode;\r\n this._frameGraphTask.depthSamplingMode = depthSamplingMode;\r\n this._frameGraphTask.depthOfField.focalLength = focalLength;\r\n this._frameGraphTask.depthOfField.fStop = fStop;\r\n this._frameGraphTask.depthOfField.focusDistance = focusDistance;\r\n this._frameGraphTask.depthOfField.lensSize = lensSize;\r\n\r\n this._additionalConstructionParameters = [blurLevel, hdr];\r\n }\r\n\r\n /** The quality of the blur effect */\r\n @editableInPropertyPage(\"Blur level\", PropertyTypeForEdition.List, \"PROPERTIES\", {\r\n options: [\r\n { label: \"Low\", value: ThinDepthOfFieldEffectBlurLevel.Low },\r\n { label: \"Medium\", value: ThinDepthOfFieldEffectBlurLevel.Medium },\r\n { label: \"High\", value: ThinDepthOfFieldEffectBlurLevel.High },\r\n ],\r\n })\r\n public get blurLevel(): ThinDepthOfFieldEffectBlurLevel {\r\n return this._frameGraphTask.depthOfField.blurLevel;\r\n }\r\n\r\n public set blurLevel(value: ThinDepthOfFieldEffectBlurLevel) {\r\n this._createTask(value, this._frameGraphTask.hdr);\r\n }\r\n\r\n /** If high dynamic range textures should be used */\r\n @editableInPropertyPage(\"HDR\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get hdr(): boolean {\r\n return this._frameGraphTask.hdr;\r\n }\r\n\r\n public set hdr(value: boolean) {\r\n this._createTask(this._frameGraphTask.depthOfField.blurLevel, value);\r\n }\r\n\r\n /** Sampling mode used to sample from the source texture */\r\n @editableInPropertyPage(\"Source sampling mode\", PropertyTypeForEdition.SamplingMode, \"PROPERTIES\")\r\n public get sourceSamplingMode() {\r\n return this._frameGraphTask.sourceSamplingMode;\r\n }\r\n\r\n public set sourceSamplingMode(value: number) {\r\n this._frameGraphTask.sourceSamplingMode = value;\r\n }\r\n\r\n /** Sampling mode used to sample from the depth texture */\r\n @editableInPropertyPage(\"Depth sampling mode\", PropertyTypeForEdition.SamplingMode, \"PROPERTIES\")\r\n public get depthSamplingMode() {\r\n return this._frameGraphTask.depthSamplingMode;\r\n }\r\n\r\n public set depthSamplingMode(value: number) {\r\n this._frameGraphTask.depthSamplingMode = value;\r\n }\r\n\r\n /** The focal the length of the camera used in the effect in scene units/1000 (eg. millimeter). */\r\n @editableInPropertyPage(\"Focal length\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get focalLength(): number {\r\n return this._frameGraphTask.depthOfField.focalLength;\r\n }\r\n\r\n public set focalLength(value: number) {\r\n this._frameGraphTask.depthOfField.focalLength = value;\r\n }\r\n\r\n /** F-Stop of the effect's camera. The diameter of the resulting aperture can be computed by lensSize/fStop. */\r\n @editableInPropertyPage(\"F-Stop\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get fStop(): number {\r\n return this._frameGraphTask.depthOfField.fStop;\r\n }\r\n\r\n public set fStop(value: number) {\r\n this._frameGraphTask.depthOfField.fStop = value;\r\n }\r\n\r\n /** Distance away from the camera to focus on in scene units/1000 (eg. millimeter). */\r\n @editableInPropertyPage(\"Focus distance\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get focusDistance(): number {\r\n return this._frameGraphTask.depthOfField.focusDistance;\r\n }\r\n\r\n public set focusDistance(value: number) {\r\n this._frameGraphTask.depthOfField.focusDistance = value;\r\n }\r\n\r\n /** Max lens size in scene units/1000 (eg. millimeter). Standard cameras are 50mm. The diameter of the resulting aperture can be computed by lensSize/fStop. */\r\n @editableInPropertyPage(\"Lens size\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get lensSize(): number {\r\n return this._frameGraphTask.depthOfField.lensSize;\r\n }\r\n\r\n public set lensSize(value: number) {\r\n this._frameGraphTask.depthOfField.lensSize = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphDepthOfFieldPostProcessBlock\";\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the geometry view depth input component\r\n */\r\n public get geomViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the destination input component\r\n */\r\n public get destination(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.sourceTexture = this.source.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.depthTexture = this.geomViewDepth.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.destinationTexture = this.destination.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.lensSize = ${this.lensSize};`);\r\n codes.push(`${this._codeVariableName}.fStop = ${this.fStop};`);\r\n codes.push(`${this._codeVariableName}.focusDistance = ${this.focusDistance};`);\r\n codes.push(`${this._codeVariableName}.focalLength = ${this.focalLength};`);\r\n codes.push(`${this._codeVariableName}.sourceSamplingMode = ${this.sourceSamplingMode};`);\r\n codes.push(`${this._codeVariableName}.depthSamplingMode = ${this.depthSamplingMode};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.lensSize = this.lensSize;\r\n serializationObject.fStop = this.fStop;\r\n serializationObject.focusDistance = this.focusDistance;\r\n serializationObject.focalLength = this.focalLength;\r\n serializationObject.sourceSamplingMode = this.sourceSamplingMode;\r\n serializationObject.depthSamplingMode = this.depthSamplingMode;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.lensSize = serializationObject.lensSize;\r\n this.fStop = serializationObject.fStop;\r\n this.focusDistance = serializationObject.focusDistance;\r\n this.focalLength = serializationObject.focalLength;\r\n this.sourceSamplingMode = serializationObject.sourceSamplingMode;\r\n this.depthSamplingMode = serializationObject.depthSamplingMode;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphDepthOfFieldPostProcessBlock\", NodeRenderGraphDepthOfFieldPostProcessBlock);\r\n"]}
|
|
1
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+
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eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraphTextureHandle, FrameGraph, Camera } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphDepthOfFieldTask } from \"../../../Tasks/PostProcesses/depthOfFieldTask\";\r\nimport { ThinDepthOfFieldEffectBlurLevel } from \"core/PostProcesses/thinDepthOfFieldEffect\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the depth of field post process\r\n */\r\nexport class NodeRenderGraphDepthOfFieldPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphDepthOfFieldTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphDepthOfFieldPostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param blurLevel The quality of the depth of field effect (default: ThinDepthOfFieldEffectBlurLevel.Low)\r\n * @param hdr If high dynamic range textures should be used (default: false)\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, blurLevel: ThinDepthOfFieldEffectBlurLevel = ThinDepthOfFieldEffectBlurLevel.Low, hdr = false) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [blurLevel, hdr];\r\n\r\n this.registerInput(\"geomViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphDepthOfFieldTask(this.name, frameGraph, scene.getEngine(), blurLevel, hdr);\r\n }\r\n\r\n private _createTask(blurLevel: ThinDepthOfFieldEffectBlurLevel, hdr: boolean) {\r\n const sourceSamplingMode = this._frameGraphTask.sourceSamplingMode;\r\n const depthSamplingMode = this._frameGraphTask.depthSamplingMode;\r\n const focalLength = this._frameGraphTask.depthOfField.focalLength;\r\n const fStop = this._frameGraphTask.depthOfField.fStop;\r\n const focusDistance = this._frameGraphTask.depthOfField.focusDistance;\r\n const lensSize = this._frameGraphTask.depthOfField.lensSize;\r\n\r\n this._frameGraphTask.dispose();\r\n\r\n this._frameGraphTask = new FrameGraphDepthOfFieldTask(this.name, this._frameGraph, this._scene.getEngine(), blurLevel, hdr);\r\n this._frameGraphTask.sourceSamplingMode = sourceSamplingMode;\r\n this._frameGraphTask.depthSamplingMode = depthSamplingMode;\r\n this._frameGraphTask.depthOfField.focalLength = focalLength;\r\n this._frameGraphTask.depthOfField.fStop = fStop;\r\n this._frameGraphTask.depthOfField.focusDistance = focusDistance;\r\n this._frameGraphTask.depthOfField.lensSize = lensSize;\r\n\r\n this._additionalConstructionParameters = [blurLevel, hdr];\r\n }\r\n\r\n /** The quality of the blur effect */\r\n @editableInPropertyPage(\"Blur level\", PropertyTypeForEdition.List, \"PROPERTIES\", {\r\n options: [\r\n { label: \"Low\", value: ThinDepthOfFieldEffectBlurLevel.Low },\r\n { label: \"Medium\", value: ThinDepthOfFieldEffectBlurLevel.Medium },\r\n { label: \"High\", value: ThinDepthOfFieldEffectBlurLevel.High },\r\n ],\r\n })\r\n public get blurLevel(): ThinDepthOfFieldEffectBlurLevel {\r\n return this._frameGraphTask.depthOfField.blurLevel;\r\n }\r\n\r\n public set blurLevel(value: ThinDepthOfFieldEffectBlurLevel) {\r\n this._createTask(value, this._frameGraphTask.hdr);\r\n }\r\n\r\n /** If high dynamic range textures should be used */\r\n @editableInPropertyPage(\"HDR\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get hdr(): boolean {\r\n return this._frameGraphTask.hdr;\r\n }\r\n\r\n public set hdr(value: boolean) {\r\n this._createTask(this._frameGraphTask.depthOfField.blurLevel, value);\r\n }\r\n\r\n /** Sampling mode used to sample from the depth texture */\r\n @editableInPropertyPage(\"Depth sampling mode\", PropertyTypeForEdition.SamplingMode, \"PROPERTIES\")\r\n public get depthSamplingMode() {\r\n return this._frameGraphTask.depthSamplingMode;\r\n }\r\n\r\n public set depthSamplingMode(value: number) {\r\n this._frameGraphTask.depthSamplingMode = value;\r\n }\r\n\r\n /** The focal the length of the camera used in the effect in scene units/1000 (eg. millimeter). */\r\n @editableInPropertyPage(\"Focal length\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get focalLength(): number {\r\n return this._frameGraphTask.depthOfField.focalLength;\r\n }\r\n\r\n public set focalLength(value: number) {\r\n this._frameGraphTask.depthOfField.focalLength = value;\r\n }\r\n\r\n /** F-Stop of the effect's camera. The diameter of the resulting aperture can be computed by lensSize/fStop. */\r\n @editableInPropertyPage(\"F-Stop\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get fStop(): number {\r\n return this._frameGraphTask.depthOfField.fStop;\r\n }\r\n\r\n public set fStop(value: number) {\r\n this._frameGraphTask.depthOfField.fStop = value;\r\n }\r\n\r\n /** Distance away from the camera to focus on in scene units/1000 (eg. millimeter). */\r\n @editableInPropertyPage(\"Focus distance\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get focusDistance(): number {\r\n return this._frameGraphTask.depthOfField.focusDistance;\r\n }\r\n\r\n public set focusDistance(value: number) {\r\n this._frameGraphTask.depthOfField.focusDistance = value;\r\n }\r\n\r\n /** Max lens size in scene units/1000 (eg. millimeter). Standard cameras are 50mm. The diameter of the resulting aperture can be computed by lensSize/fStop. */\r\n @editableInPropertyPage(\"Lens size\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get lensSize(): number {\r\n return this._frameGraphTask.depthOfField.lensSize;\r\n }\r\n\r\n public set lensSize(value: number) {\r\n this._frameGraphTask.depthOfField.lensSize = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphDepthOfFieldPostProcessBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry view depth input component\r\n */\r\n public get geomViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.depthTexture = this.geomViewDepth.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.lensSize = ${this.lensSize};`);\r\n codes.push(`${this._codeVariableName}.fStop = ${this.fStop};`);\r\n codes.push(`${this._codeVariableName}.focusDistance = ${this.focusDistance};`);\r\n codes.push(`${this._codeVariableName}.focalLength = ${this.focalLength};`);\r\n codes.push(`${this._codeVariableName}.depthSamplingMode = ${this.depthSamplingMode};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.lensSize = this.lensSize;\r\n serializationObject.fStop = this.fStop;\r\n serializationObject.focusDistance = this.focusDistance;\r\n serializationObject.focalLength = this.focalLength;\r\n serializationObject.depthSamplingMode = this.depthSamplingMode;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.lensSize = serializationObject.lensSize;\r\n this.fStop = serializationObject.fStop;\r\n this.focusDistance = serializationObject.focusDistance;\r\n this.focalLength = serializationObject.focalLength;\r\n this.depthSamplingMode = serializationObject.depthSamplingMode;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphDepthOfFieldPostProcessBlock\", NodeRenderGraphDepthOfFieldPostProcessBlock);\r\n"]}
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