@babylonjs/core 7.43.0 → 7.44.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionEvent.d.ts +4 -4
- package/Buffers/bufferUtils.d.ts +8 -1
- package/Buffers/bufferUtils.js +15 -0
- package/Buffers/bufferUtils.js.map +1 -1
- package/Culling/Helper/boundingInfoHelper.d.ts +2 -9
- package/Culling/Helper/boundingInfoHelper.js +2 -9
- package/Culling/Helper/boundingInfoHelper.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.d.ts +5 -2
- package/FlowGraph/flowGraphConnection.d.ts +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.d.ts +42 -0
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +78 -0
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.d.ts +3 -19
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js +3 -49
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.d.ts +3 -19
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js +3 -49
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.d.ts +3 -19
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js +3 -49
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.d.ts +2 -17
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +3 -45
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.d.ts +2 -17
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +3 -44
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.d.ts +3 -19
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js +3 -49
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.d.ts +47 -0
- package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.js +65 -0
- package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/index.d.ts +1 -0
- package/FrameGraph/Node/Blocks/index.js +1 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/passTask.d.ts +29 -0
- package/FrameGraph/Tasks/PostProcesses/passTask.js +31 -0
- package/FrameGraph/Tasks/PostProcesses/passTask.js.map +1 -0
- package/FrameGraph/frameGraphTextureManager.d.ts +1 -1
- package/FrameGraph/index.d.ts +1 -0
- package/FrameGraph/index.js +1 -0
- package/FrameGraph/index.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js +10 -0
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Inputs/scene.inputManager.js +2 -2
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterial.d.ts +6 -2
- package/Materials/GreasedLine/greasedLinePluginMaterial.js +8 -2
- package/Materials/GreasedLine/greasedLinePluginMaterial.js.map +1 -1
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js +11 -3
- package/Materials/GreasedLine/greasedLinePluginMaterialShadersWGSL.js.map +1 -1
- package/Materials/GreasedLine/greasedLineSimpleMaterial.d.ts +1 -0
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js +1 -0
- package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +1 -3
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +3 -3
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +4 -2
- package/Materials/Node/nodeMaterial.js +7 -5
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +1 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +1 -0
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.d.ts +69 -0
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js +187 -0
- package/Materials/Textures/Filtering/hdrIrradianceFiltering.js.map +1 -0
- package/Materials/Textures/hdrCubeTexture.d.ts +5 -1
- package/Materials/Textures/hdrCubeTexture.js +29 -3
- package/Materials/Textures/hdrCubeTexture.js.map +1 -1
- package/Materials/Textures/index.d.ts +4 -0
- package/Materials/Textures/index.js +4 -0
- package/Materials/Textures/index.js.map +1 -1
- package/Materials/standardMaterial.d.ts +1 -2
- package/Materials/standardMaterial.js +0 -2
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/Builders/planeBuilder.js +2 -2
- package/Meshes/Builders/planeBuilder.js.map +1 -1
- package/Meshes/Compression/dracoCodec.d.ts +4 -4
- package/Meshes/Compression/dracoCodec.js.map +1 -1
- package/Meshes/Compression/dracoCompression.d.ts +1 -1
- package/Meshes/Compression/dracoCompression.js.map +1 -1
- package/Meshes/Compression/dracoCompressionWorker.d.ts +16 -30
- package/Meshes/Compression/dracoCompressionWorker.js +128 -22
- package/Meshes/Compression/dracoCompressionWorker.js.map +1 -1
- package/Meshes/Compression/dracoDecoder.d.ts +4 -9
- package/Meshes/Compression/dracoDecoder.js +5 -5
- package/Meshes/Compression/dracoDecoder.js.map +1 -1
- package/Meshes/Compression/dracoDecoder.types.d.ts +52 -0
- package/Meshes/Compression/dracoDecoder.types.js +2 -0
- package/Meshes/Compression/dracoDecoder.types.js.map +1 -0
- package/Meshes/Compression/dracoEncoder.d.ts +91 -0
- package/Meshes/Compression/dracoEncoder.js +239 -0
- package/Meshes/Compression/dracoEncoder.js.map +1 -0
- package/Meshes/Compression/dracoEncoder.types.d.ts +82 -0
- package/Meshes/Compression/dracoEncoder.types.js +2 -0
- package/Meshes/Compression/dracoEncoder.types.js.map +1 -0
- package/Meshes/Compression/index.d.ts +1 -0
- package/Meshes/Compression/index.js +1 -0
- package/Meshes/Compression/index.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +92 -2
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +286 -10
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineBaseMesh.js +4 -2
- package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js +1 -1
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.d.ts +1 -1
- package/Meshes/mesh.d.ts +2 -2
- package/Meshes/transformNode.js +2 -0
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/decorators.serialization.js +2 -0
- package/Misc/decorators.serialization.js.map +1 -1
- package/Misc/greasedLineTools.d.ts +1 -1
- package/Misc/logger.d.ts +2 -1
- package/Misc/logger.js +2 -1
- package/Misc/logger.js.map +1 -1
- package/Morph/morphTargetManager.d.ts +1 -0
- package/Morph/morphTargetManager.js +6 -1
- package/Morph/morphTargetManager.js.map +1 -1
- package/Particles/pointsCloudSystem.d.ts +3 -3
- package/Physics/v2/Plugins/havokPlugin.d.ts +2 -2
- package/PostProcesses/index.d.ts +1 -0
- package/PostProcesses/index.js +1 -0
- package/PostProcesses/index.js.map +1 -1
- package/PostProcesses/passPostProcess.d.ts +2 -3
- package/PostProcesses/passPostProcess.js +36 -48
- package/PostProcesses/passPostProcess.js.map +1 -1
- package/PostProcesses/thinPassPostProcess.d.ts +48 -0
- package/PostProcesses/thinPassPostProcess.js +113 -0
- package/PostProcesses/thinPassPostProcess.js.map +1 -0
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
- package/Rendering/iblCdfGenerator.d.ts +13 -5
- package/Rendering/iblCdfGenerator.js +67 -10
- package/Rendering/iblCdfGenerator.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +6 -6
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.js +13 -8
- package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +2 -1
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/Shaders/hdrIrradianceFiltering.fragment.d.ts +9 -0
- package/Shaders/hdrIrradianceFiltering.fragment.js +25 -0
- package/Shaders/hdrIrradianceFiltering.fragment.js.map +1 -0
- package/Shaders/hdrIrradianceFiltering.vertex.d.ts +5 -0
- package/Shaders/hdrIrradianceFiltering.vertex.js +15 -0
- package/Shaders/hdrIrradianceFiltering.vertex.js.map +1 -0
- package/Shaders/pbr.fragment.js +1 -3
- package/Shaders/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +13 -8
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/ShadersWGSL/greasedLine.fragment.js +9 -3
- package/ShadersWGSL/greasedLine.fragment.js.map +1 -1
- package/ShadersWGSL/greasedLine.vertex.js +12 -2
- package/ShadersWGSL/greasedLine.vertex.js.map +1 -1
- package/ShadersWGSL/hdrIrradianceFiltering.fragment.d.ts +9 -0
- package/ShadersWGSL/hdrIrradianceFiltering.fragment.js +26 -0
- package/ShadersWGSL/hdrIrradianceFiltering.fragment.js.map +1 -0
- package/ShadersWGSL/hdrIrradianceFiltering.vertex.d.ts +5 -0
- package/ShadersWGSL/hdrIrradianceFiltering.vertex.js +16 -0
- package/ShadersWGSL/hdrIrradianceFiltering.vertex.js.map +1 -0
- package/ShadersWGSL/outline.fragment.js +1 -1
- package/ShadersWGSL/outline.fragment.js.map +1 -1
- package/ShadersWGSL/passCube.fragment.js +1 -1
- package/ShadersWGSL/passCube.fragment.js.map +1 -1
- package/ShadersWGSL/pbr.fragment.js +1 -3
- package/ShadersWGSL/pbr.fragment.js.map +1 -1
- package/XR/features/WebXRDepthSensing.d.ts +24 -2
- package/XR/features/WebXRDepthSensing.js +320 -26
- package/XR/features/WebXRDepthSensing.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +9 -5
- package/scene.js.map +1 -1
package/Engines/engine.d.ts
CHANGED
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@@ -470,7 +470,7 @@ export declare class Engine extends ThinEngine {
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/**
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* @internal
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*/
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_readPixelsAsync(x: number, y: number, w: number, h: number, format: number, type: number, outputBuffer: ArrayBufferView): Promise<ArrayBufferView
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_readPixelsAsync(x: number, y: number, w: number, h: number, format: number, type: number, outputBuffer: ArrayBufferView): Promise<ArrayBufferView<ArrayBufferLike>> | null;
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dispose(): void;
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}
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@@ -1706,7 +1706,7 @@ interface XRLightProbe extends EventTarget {
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*/
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type XRDepthUsage = "cpu-optimized" | "gpu-optimized";
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type XRDepthDataFormat = "luminance-alpha" | "float32";
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type XRDepthDataFormat = "luminance-alpha" | "float32" | "unsigned-short";
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type XRDepthStateInit = {
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readonly usagePreference: XRDepthUsage[];
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interface XRWebGLDepthInformation extends XRDepthInformation {
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readonly texture: WebGLTexture;
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readonly textureType: XRTextureType;
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readonly imageIndex?: number | undefined;
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}
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interface XRWebGLBinding {
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@@ -98,5 +98,5 @@ export declare class FlowGraphConnection<BlockT, ConnectedToT extends IConnectab
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* @param ownerBlock the block that owns the connection.
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* @returns the parsed connection.
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*/
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static Parse(serializationObject: any, ownerBlock: FlowGraphBlock): any;
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static Parse(serializationObject: any | undefined, ownerBlock: FlowGraphBlock): any;
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}
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import type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraphTextureHandle, FrameGraph, FrameGraphTask } from "../../../../index.js";
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import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock";
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interface IPostProcessLike {
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sourceSamplingMode: number;
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sourceTexture: FrameGraphTextureHandle;
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destinationTexture?: FrameGraphTextureHandle;
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outputTexture: FrameGraphTextureHandle;
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}
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/**
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* @internal
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*/
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export declare class NodeRenderGraphBasePostProcessBlock extends NodeRenderGraphBlock {
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protected _frameGraphTask: IPostProcessLike & FrameGraphTask;
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/**
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* Create a new NodeRenderGraphBasePostProcessBlock
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* @param name defines the block name
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* @param frameGraph defines the hosting frame graph
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* @param scene defines the hosting scene
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*/
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constructor(name: string, frameGraph: FrameGraph, scene: Scene);
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protected _finalizeInputOutputRegistering(): void;
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/** Sampling mode used to sample from the source texture */
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get sourceSamplingMode(): number;
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set sourceSamplingMode(value: number);
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/**
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* Gets the source input component
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*/
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get source(): NodeRenderGraphConnectionPoint;
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/**
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* Gets the destination input component
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*/
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get destination(): NodeRenderGraphConnectionPoint;
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/**
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* Gets the output component
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*/
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get output(): NodeRenderGraphConnectionPoint;
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protected _buildBlock(state: NodeRenderGraphBuildState): void;
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protected _dumpPropertiesCode(): string;
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serialize(): any;
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_deserialize(serializationObject: any): void;
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}
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export {};
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import { __decorate } from "../../../../tslib.es6.js";
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import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
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import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js";
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import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
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/**
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* @internal
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*/
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export class NodeRenderGraphBasePostProcessBlock extends NodeRenderGraphBlock {
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/**
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* Create a new NodeRenderGraphBasePostProcessBlock
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* @param name defines the block name
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* @param frameGraph defines the hosting frame graph
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* @param scene defines the hosting scene
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*/
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constructor(name, frameGraph, scene) {
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super(name, frameGraph, scene);
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this.registerInput("source", NodeRenderGraphBlockConnectionPointTypes.Texture);
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this.registerInput("destination", NodeRenderGraphBlockConnectionPointTypes.Texture, true);
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this.source.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
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this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);
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}
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_finalizeInputOutputRegistering() {
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this._addDependenciesInput();
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this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
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this.output._typeConnectionSource = () => {
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return this.destination.isConnected ? this.destination : this.source;
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};
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}
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/** Sampling mode used to sample from the source texture */
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get sourceSamplingMode() {
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return this._frameGraphTask.sourceSamplingMode;
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}
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set sourceSamplingMode(value) {
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this._frameGraphTask.sourceSamplingMode = value;
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}
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/**
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* Gets the source input component
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*/
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get source() {
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return this._inputs[0];
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}
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/**
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* Gets the destination input component
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*/
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get destination() {
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return this._inputs[1];
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}
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/**
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* Gets the output component
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*/
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get output() {
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return this._outputs[0];
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}
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_buildBlock(state) {
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super._buildBlock(state);
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this.output.value = this._frameGraphTask.outputTexture;
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this._frameGraphTask.sourceTexture = this.source.connectedPoint?.value;
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this._frameGraphTask.destinationTexture = this.destination.connectedPoint?.value;
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}
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_dumpPropertiesCode() {
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const codes = [];
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codes.push(`${this._codeVariableName}.sourceSamplingMode = ${this.sourceSamplingMode};`);
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return super._dumpPropertiesCode() + codes.join("\n");
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}
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serialize() {
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const serializationObject = super.serialize();
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serializationObject.sourceSamplingMode = this.sourceSamplingMode;
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return serializationObject;
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}
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_deserialize(serializationObject) {
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super._deserialize(serializationObject);
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this.sourceSamplingMode = serializationObject.sourceSamplingMode;
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}
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}
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__decorate([
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editableInPropertyPage("Source sampling mode", 6 /* PropertyTypeForEdition.SamplingMode */, "PROPERTIES")
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], NodeRenderGraphBasePostProcessBlock.prototype, "sourceSamplingMode", null);
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//# sourceMappingURL=basePostProcessBlock.js.map
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@@ -0,0 +1 @@
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{"version":3,"file":"basePostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,oBAAoB,EAAE,MAAM,4BAA4B,CAAC;AAClE,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAC5F,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AAStG;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,oBAAoB;IAGzE;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,wCAAwC,CAAC,OAAO,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,wCAAwC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAE1F,IAAI,CAAC,MAAM,CAAC,+BAA+B,CAAC,wCAAwC,CAAC,uBAAuB,CAAC,CAAC;QAC9G,IAAI,CAAC,WAAW,CAAC,+BAA+B,CAAC,wCAAwC,CAAC,UAAU,CAAC,CAAC;IAC1G,CAAC;IAES,+BAA+B;QACrC,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAC7B,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,wCAAwC,CAAC,YAAY,CAAC,CAAC;QAErF,IAAI,CAAC,MAAM,CAAC,qBAAqB,GAAG,GAAG,EAAE;YACrC,OAAO,IAAI,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC;QACzE,CAAC,CAAC;IACN,CAAC;IAED,2DAA2D;IAE3D,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,eAAe,CAAC,kBAAkB,CAAC;IACnD,CAAC;IAED,IAAW,kBAAkB,CAAC,KAAa;QACvC,IAAI,CAAC,eAAe,CAAC,kBAAkB,GAAG,KAAK,CAAC;IACpD,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,CAAC,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,aAAa,CAAC;QAEvD,IAAI,CAAC,eAAe,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE,KAAgC,CAAC;QAClG,IAAI,CAAC,eAAe,CAAC,kBAAkB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,EAAE,KAAgC,CAAC;IAChH,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,yBAAyB,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACzF,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,kBAAkB,GAAG,mBAAmB,CAAC,kBAAkB,CAAC;IACrE,CAAC;CACJ;AAtDG;IADC,sBAAsB,CAAC,sBAAsB,+CAAuC,YAAY,CAAC;6EAGjG","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraphTextureHandle, FrameGraph, FrameGraphTask } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\n\r\ninterface IPostProcessLike {\r\n sourceSamplingMode: number;\r\n sourceTexture: FrameGraphTextureHandle;\r\n destinationTexture?: FrameGraphTextureHandle;\r\n outputTexture: FrameGraphTextureHandle;\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class NodeRenderGraphBasePostProcessBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: IPostProcessLike & FrameGraphTask;\r\n\r\n /**\r\n * Create a new NodeRenderGraphBasePostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"source\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"destination\", NodeRenderGraphBlockConnectionPointTypes.Texture, true);\r\n\r\n this.source.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);\r\n }\r\n\r\n protected _finalizeInputOutputRegistering() {\r\n this._addDependenciesInput();\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.output._typeConnectionSource = () => {\r\n return this.destination.isConnected ? this.destination : this.source;\r\n };\r\n }\r\n\r\n /** Sampling mode used to sample from the source texture */\r\n @editableInPropertyPage(\"Source sampling mode\", PropertyTypeForEdition.SamplingMode, \"PROPERTIES\")\r\n public get sourceSamplingMode() {\r\n return this._frameGraphTask.sourceSamplingMode;\r\n }\r\n\r\n public set sourceSamplingMode(value: number) {\r\n this._frameGraphTask.sourceSamplingMode = value;\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the destination input component\r\n */\r\n public get destination(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n\r\n this._frameGraphTask.sourceTexture = this.source.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.destinationTexture = this.destination.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.sourceSamplingMode = ${this.sourceSamplingMode};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.sourceSamplingMode = this.sourceSamplingMode;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.sourceSamplingMode = serializationObject.sourceSamplingMode;\r\n }\r\n}\r\n"]}
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import type {
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import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock";
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import type { Scene, FrameGraph } from "../../../../index.js";
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import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock";
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* Block that implements the black and white post process
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export declare class NodeRenderGraphBlackAndWhitePostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
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get sourceSamplingMode(): number;
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set sourceSamplingMode(value: number);
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get source(): NodeRenderGraphConnectionPoint;
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get destination(): NodeRenderGraphConnectionPoint;
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get output(): NodeRenderGraphConnectionPoint;
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protected _buildBlock(state: NodeRenderGraphBuildState): void;
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import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
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import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js";
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import { FrameGraphBlackAndWhiteTask } from "../../../Tasks/PostProcesses/blackAndWhiteTask.js";
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import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js";
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{"version":3,"file":"blackAndWhitePostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,
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{"version":3,"file":"blackAndWhitePostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,2BAA2B,EAAE,0DAA8D;AACpG,OAAO,EAAE,4BAA4B,EAAE,kEAAwD;AAC/F,OAAO,EAAE,mCAAmC,EAAE,MAAM,wBAAwB,CAAC;AAE7E;;GAEG;AACH,MAAM,OAAO,4CAA6C,SAAQ,mCAAmC;IAGjG;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,2BAA2B,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,4BAA4B,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IAC7I,CAAC;IAED,iFAAiF;IAEjF,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,MAAM,CAAC;IACnD,CAAC;IAED,IAAW,MAAM,CAAC,KAAa;QAC3B,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,MAAM,GAAG,KAAK,CAAC;IACpD,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,8CAA8C,CAAC;IAC1D,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,aAAa,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QACjE,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzC,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,MAAM,GAAG,mBAAmB,CAAC,MAAM,CAAC;IAC7C,CAAC;CACJ;AAhCG;IADC,sBAAsB,CAAC,QAAQ,wCAAgC,YAAY,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;0EAGhG;AAgCL,aAAa,CAAC,sDAAsD,EAAE,4CAA4C,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphBlackAndWhiteTask } from \"core/FrameGraph/Tasks/PostProcesses/blackAndWhiteTask\";\r\nimport { ThinBlackAndWhitePostProcess } from \"core/PostProcesses/thinBlackAndWhitePostProcess\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the black and white post process\r\n */\r\nexport class NodeRenderGraphBlackAndWhitePostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphBlackAndWhiteTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new BlackAndWhitePostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphBlackAndWhiteTask(this.name, frameGraph, new ThinBlackAndWhitePostProcess(name, scene.getEngine()));\r\n }\r\n\r\n /** Degree of conversion to black and white (default: 1 - full b&w conversion) */\r\n @editableInPropertyPage(\"Degree\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 1 })\r\n public get degree(): number {\r\n return this._frameGraphTask.postProcess.degree;\r\n }\r\n\r\n public set degree(value: number) {\r\n this._frameGraphTask.postProcess.degree = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBlackAndWhitePostProcessBlock\";\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.degree = ${this.degree};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.degree = this.degree;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.degree = serializationObject.degree;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphBlackAndWhitePostProcessBlock\", NodeRenderGraphBlackAndWhitePostProcessBlock);\r\n"]}
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import type {
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import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock";
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import type { Scene, FrameGraph } from "../../../../index.js";
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import { FrameGraphBloomTask } from "../../../Tasks/PostProcesses/bloomTask";
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import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock";
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/**
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* Block that implements the bloom post process
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export declare class NodeRenderGraphBloomPostProcessBlock extends
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export declare class NodeRenderGraphBloomPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
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protected _frameGraphTask: FrameGraphBloomTask;
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/**
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/** If high dynamic range textures should be used */
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get hdr(): boolean;
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set hdr(value: boolean);
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/** Sampling mode used to sample from the source texture */
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get sourceSamplingMode(): number;
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set sourceSamplingMode(value: number);
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/** The luminance threshold to find bright areas of the image to bloom. */
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get threshold(): number;
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/**
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get source(): NodeRenderGraphConnectionPoint;
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get output(): NodeRenderGraphConnectionPoint;
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protected _buildBlock(state: NodeRenderGraphBuildState): void;
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import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
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import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js";
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export class NodeRenderGraphBloomPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
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constructor(name, frameGraph, scene, hdr = false, bloomScale = 0.5) {
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__decorate([
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__decorate([
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], NodeRenderGraphBloomPostProcessBlock.prototype, "sourceSamplingMode", null);
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__decorate([
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editableInPropertyPage("Threshold", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: 0, max: 2 })
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eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraphTextureHandle, FrameGraph } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphBloomTask } from \"../../../Tasks/PostProcesses/bloomTask\";\r\n\r\n/**\r\n * Block that implements the bloom post process\r\n */\r\nexport class NodeRenderGraphBloomPostProcessBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphBloomTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphBloomPostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param hdr If high dynamic range textures should be used (default: false)\r\n * @param bloomScale The scale of the bloom effect (default: 0.5)\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, hdr = false, bloomScale = 0.5) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [hdr, bloomScale];\r\n\r\n this.registerInput(\"source\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"destination\", NodeRenderGraphBlockConnectionPointTypes.Texture, true);\r\n this._addDependenciesInput();\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.source.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAll);\r\n this.output._typeConnectionSource = () => {\r\n return this.destination.isConnected ? this.destination : this.source;\r\n };\r\n\r\n this._frameGraphTask = new FrameGraphBloomTask(this.name, frameGraph, scene.getEngine(), 0.75, 64, 0.2, hdr, bloomScale);\r\n }\r\n\r\n private _createTask(bloomScale: number, hdr: boolean) {\r\n const sourceSamplingMode = this._frameGraphTask.sourceSamplingMode;\r\n const threshold = this._frameGraphTask.bloom.threshold;\r\n const weight = this._frameGraphTask.bloom.weight;\r\n const kernel = this._frameGraphTask.bloom.kernel;\r\n\r\n this._frameGraphTask.dispose();\r\n\r\n this._frameGraphTask = new FrameGraphBloomTask(this.name, this._frameGraph, this._scene.getEngine(), weight, kernel, threshold, hdr, bloomScale);\r\n this._frameGraphTask.sourceSamplingMode = sourceSamplingMode;\r\n\r\n this._additionalConstructionParameters = [hdr, bloomScale];\r\n }\r\n\r\n /** The quality of the blur effect */\r\n @editableInPropertyPage(\"Bloom scale\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get bloomScale() {\r\n return this._frameGraphTask.bloom.scale;\r\n }\r\n\r\n public set bloomScale(value: number) {\r\n this._createTask(value, this._frameGraphTask.hdr);\r\n }\r\n\r\n /** If high dynamic range textures should be used */\r\n @editableInPropertyPage(\"HDR\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get hdr(): boolean {\r\n return this._frameGraphTask.hdr;\r\n }\r\n\r\n public set hdr(value: boolean) {\r\n this._createTask(this._frameGraphTask.bloom.scale, value);\r\n }\r\n\r\n /** Sampling mode used to sample from the source texture */\r\n @editableInPropertyPage(\"Source sampling mode\", PropertyTypeForEdition.SamplingMode)\r\n public get sourceSamplingMode() {\r\n return this._frameGraphTask.sourceSamplingMode;\r\n }\r\n\r\n public set sourceSamplingMode(value: number) {\r\n this._frameGraphTask.sourceSamplingMode = value;\r\n }\r\n\r\n /** The luminance threshold to find bright areas of the image to bloom. */\r\n @editableInPropertyPage(\"Threshold\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 2 })\r\n public get threshold(): number {\r\n return this._frameGraphTask.bloom.threshold;\r\n }\r\n\r\n public set threshold(value: number) {\r\n this._frameGraphTask.bloom.threshold = value;\r\n }\r\n\r\n /** The strength of the bloom. */\r\n @editableInPropertyPage(\"Weight\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 3 })\r\n public get weight(): number {\r\n return this._frameGraphTask.bloom.weight;\r\n }\r\n\r\n public set weight(value: number) {\r\n this._frameGraphTask.bloom.weight = value;\r\n }\r\n\r\n /** Specifies the size of the bloom blur kernel, relative to the final output size */\r\n @editableInPropertyPage(\"Kernel\", PropertyTypeForEdition.Int, \"PROPERTIES\", { min: 1, max: 128 })\r\n public get kernel(): number {\r\n return this._frameGraphTask.bloom.kernel;\r\n }\r\n\r\n public set kernel(value: number) {\r\n this._frameGraphTask.bloom.kernel = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBloomPostProcessBlock\";\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the destination input component\r\n */\r\n public get destination(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the \"output\" texture of the task\r\n\r\n this._frameGraphTask.sourceTexture = this.source.connectedPoint?.value as FrameGraphTextureHandle;\r\n this._frameGraphTask.destinationTexture = this.destination.connectedPoint?.value as FrameGraphTextureHandle;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.threshold = ${this.threshold};`);\r\n codes.push(`${this._codeVariableName}.weight = ${this.weight};`);\r\n codes.push(`${this._codeVariableName}.kernel = ${this.kernel};`);\r\n codes.push(`${this._codeVariableName}.sourceSamplingMode = ${this.sourceSamplingMode};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.threshold = this.threshold;\r\n serializationObject.weight = this.weight;\r\n serializationObject.kernel = this.kernel;\r\n serializationObject.sourceSamplingMode = this.sourceSamplingMode;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.threshold = serializationObject.threshold;\r\n this.weight = serializationObject.weight;\r\n this.kernel = serializationObject.kernel;\r\n this.sourceSamplingMode = serializationObject.sourceSamplingMode;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphBloomPostProcessBlock\", NodeRenderGraphBloomPostProcessBlock);\r\n"]}
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eslint-disable-next-line import/no-internal-modules\r\nimport type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphBloomTask } from \"../../../Tasks/PostProcesses/bloomTask\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the bloom post process\r\n */\r\nexport class NodeRenderGraphBloomPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphBloomTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphBloomPostProcessBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param hdr If high dynamic range textures should be used (default: false)\r\n * @param bloomScale The scale of the bloom effect (default: 0.5)\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, hdr = false, bloomScale = 0.5) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [hdr, bloomScale];\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphBloomTask(this.name, frameGraph, scene.getEngine(), 0.75, 64, 0.2, hdr, bloomScale);\r\n }\r\n\r\n private _createTask(bloomScale: number, hdr: boolean) {\r\n const sourceSamplingMode = this._frameGraphTask.sourceSamplingMode;\r\n const threshold = this._frameGraphTask.bloom.threshold;\r\n const weight = this._frameGraphTask.bloom.weight;\r\n const kernel = this._frameGraphTask.bloom.kernel;\r\n\r\n this._frameGraphTask.dispose();\r\n\r\n this._frameGraphTask = new FrameGraphBloomTask(this.name, this._frameGraph, this._scene.getEngine(), weight, kernel, threshold, hdr, bloomScale);\r\n this._frameGraphTask.sourceSamplingMode = sourceSamplingMode;\r\n\r\n this._additionalConstructionParameters = [hdr, bloomScale];\r\n }\r\n\r\n /** The quality of the blur effect */\r\n @editableInPropertyPage(\"Bloom scale\", PropertyTypeForEdition.Float, \"PROPERTIES\")\r\n public get bloomScale() {\r\n return this._frameGraphTask.bloom.scale;\r\n }\r\n\r\n public set bloomScale(value: number) {\r\n this._createTask(value, this._frameGraphTask.hdr);\r\n }\r\n\r\n /** If high dynamic range textures should be used */\r\n @editableInPropertyPage(\"HDR\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get hdr(): boolean {\r\n return this._frameGraphTask.hdr;\r\n }\r\n\r\n public set hdr(value: boolean) {\r\n this._createTask(this._frameGraphTask.bloom.scale, value);\r\n }\r\n\r\n /** The luminance threshold to find bright areas of the image to bloom. */\r\n @editableInPropertyPage(\"Threshold\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 2 })\r\n public get threshold(): number {\r\n return this._frameGraphTask.bloom.threshold;\r\n }\r\n\r\n public set threshold(value: number) {\r\n this._frameGraphTask.bloom.threshold = value;\r\n }\r\n\r\n /** The strength of the bloom. */\r\n @editableInPropertyPage(\"Weight\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 3 })\r\n public get weight(): number {\r\n return this._frameGraphTask.bloom.weight;\r\n }\r\n\r\n public set weight(value: number) {\r\n this._frameGraphTask.bloom.weight = value;\r\n }\r\n\r\n /** Specifies the size of the bloom blur kernel, relative to the final output size */\r\n @editableInPropertyPage(\"Kernel\", PropertyTypeForEdition.Int, \"PROPERTIES\", { min: 1, max: 128 })\r\n public get kernel(): number {\r\n return this._frameGraphTask.bloom.kernel;\r\n }\r\n\r\n public set kernel(value: number) {\r\n this._frameGraphTask.bloom.kernel = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBloomPostProcessBlock\";\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.threshold = ${this.threshold};`);\r\n codes.push(`${this._codeVariableName}.weight = ${this.weight};`);\r\n codes.push(`${this._codeVariableName}.kernel = ${this.kernel};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.threshold = this.threshold;\r\n serializationObject.weight = this.weight;\r\n serializationObject.kernel = this.kernel;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.threshold = serializationObject.threshold;\r\n this.weight = serializationObject.weight;\r\n this.kernel = serializationObject.kernel;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphBloomPostProcessBlock\", NodeRenderGraphBloomPostProcessBlock);\r\n"]}
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@@ -1,11 +1,11 @@
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import type {
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import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock";
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import type { Scene, FrameGraph } from "../../../../index.js";
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import { FrameGraphBlurTask } from "../../../Tasks/PostProcesses/blurTask.js";
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import { Vector2 } from "../../../../Maths/math.vector.js";
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import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock";
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/**
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* Block that implements the blur post process
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export declare class NodeRenderGraphBlurPostProcessBlock extends
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export declare class NodeRenderGraphBlurPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
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protected _frameGraphTask: FrameGraphBlurTask;
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/**
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* Gets the frame graph task associated with this block
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@@ -18,9 +18,6 @@ export declare class NodeRenderGraphBlurPostProcessBlock extends NodeRenderGraph
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* @param scene defines the hosting scene
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*/
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constructor(name: string, frameGraph: FrameGraph, scene: Scene);
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/** Sampling mode used to sample from the source texture */
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get sourceSamplingMode(): number;
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set sourceSamplingMode(value: number);
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/** The direction in which to blur the image */
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get direction(): Vector2;
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set direction(value: Vector2);
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getClassName(): string;
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/**
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* Gets the source input component
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*/
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get source(): NodeRenderGraphConnectionPoint;
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/**
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* Gets the destination input component
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*/
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get destination(): NodeRenderGraphConnectionPoint;
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/**
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* Gets the output component
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*/
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get output(): NodeRenderGraphConnectionPoint;
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protected _buildBlock(state: NodeRenderGraphBuildState): void;
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protected _dumpPropertiesCode(): string;
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serialize(): any;
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_deserialize(serializationObject: any): void;
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