@babylonjs/core 7.34.1 → 7.34.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animationGroup.js +1 -1
- package/Animations/animationGroup.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +1 -1
- package/Collisions/gpuPicker.js +1 -1
- package/Collisions/gpuPicker.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.query.js +9 -9
- package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/thinWebGPUEngine.d.ts +3 -0
- package/Engines/thinWebGPUEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +1 -3
- package/Engines/webgpuEngine.js +1 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +1 -2
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +9 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +20 -2
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.d.ts +5 -1
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +18 -2
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.d.ts +5 -1
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +16 -2
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +9 -6
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +27 -25
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +9 -6
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +25 -23
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.d.ts +3 -2
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +8 -8
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +7 -3
- package/FrameGraph/frameGraphRenderContext.js +23 -4
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.d.ts +52 -10
- package/Gizmos/boundingBoxGizmo.js +17 -0
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/positionGizmo.js +1 -0
- package/Gizmos/positionGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.js +1 -0
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +1 -0
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/baseTexture.d.ts +4 -0
- package/Materials/Textures/baseTexture.js +3 -0
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.js +1 -1
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +46 -42
- package/Materials/Textures/renderTargetTexture.js +249 -435
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Meshes/abstractMesh.hotSpot.d.ts +4 -2
- package/Meshes/abstractMesh.hotSpot.js +34 -7
- package/Meshes/abstractMesh.hotSpot.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +3 -9
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
- package/Rendering/index.d.ts +1 -0
- package/Rendering/index.js +1 -0
- package/Rendering/index.js.map +1 -1
- package/Rendering/objectRenderer.d.ts +228 -0
- package/Rendering/objectRenderer.js +517 -0
- package/Rendering/objectRenderer.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +2 -3
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
- package/XR/features/WebXRControllerTeleportation.js +6 -0
- package/XR/features/WebXRControllerTeleportation.js.map +1 -1
- package/XR/features/WebXRDepthSensing.js +1 -0
- package/XR/features/WebXRDepthSensing.js.map +1 -1
- package/XR/features/WebXRHandTracking.js +1 -0
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/XR/motionController/webXRAbstractMotionController.js +1 -0
- package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
- package/XR/webXRCamera.js +1 -0
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRManagedOutputCanvas.js +1 -0
- package/XR/webXRManagedOutputCanvas.js.map +1 -1
- package/XR/webXRSessionManager.js +1 -0
- package/XR/webXRSessionManager.js.map +1 -1
- package/package.json +1 -1
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import type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraph } from "../../../../index.js";
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import type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraph, FrameGraphObjectRendererTask } from "../../../../index.js";
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import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock";
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import type { FrameGraphObjectRendererTask } from "../../../Tasks/Rendering/objectRendererTask";
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/**
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* @internal
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*/
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eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraph, FrameGraphTextureHandle, FrameGraphObjectList, Camera } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { FrameGraphObjectRendererTask } from \"../../../Tasks/Rendering/objectRendererTask\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphObjectRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphBaseObjectRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"destination\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"depth\", NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment, true);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n this.registerInput(\"objects\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n this.registerInput(\"dependencies\", NodeRenderGraphBlockConnectionPointTypes.Texture, true);\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\"outputDepth\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);\r\n this.depth.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment);\r\n this.dependencies.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n\r\n this.output._typeConnectionSource = this.destination;\r\n this.outputDepth._typeConnectionSource = this.depth;\r\n }\r\n\r\n /** Indicates if depth testing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth test\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthTest() {\r\n return this._frameGraphTask.depthTest;\r\n }\r\n\r\n public set depthTest(value: boolean) {\r\n this._frameGraphTask.depthTest = value;\r\n }\r\n\r\n /** Indicates if depth writing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth write\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthWrite() {\r\n return this._frameGraphTask.depthWrite;\r\n }\r\n\r\n public set depthWrite(value: boolean) {\r\n this._frameGraphTask.depthWrite = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBaseObjectRendererBlock\";\r\n }\r\n\r\n /**\r\n * Gets the destination texture input component\r\n */\r\n public get destination(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the depth texture input component\r\n */\r\n public get depth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the objects input component\r\n */\r\n public get objects(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the dependencies input component\r\n */\r\n public get dependencies(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output depth component\r\n */\r\n public get outputDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.name = this.name;\r\n\r\n this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the \"output\" texture of the task\r\n\r\n this.outputDepth.value = this._frameGraphTask.outputDepthTexture; // the value of the outputDepth connection point is the \"outputDepth\" texture of the task\r\n\r\n const destinationConnectedPoint = this.destination.connectedPoint;\r\n if (destinationConnectedPoint) {\r\n this._frameGraphTask.destinationTexture = destinationConnectedPoint.value as FrameGraphTextureHandle;\r\n }\r\n\r\n const depthConnectedPoint = this.depth.connectedPoint;\r\n if (depthConnectedPoint) {\r\n this._frameGraphTask.depthTexture = depthConnectedPoint.value as FrameGraphTextureHandle;\r\n }\r\n\r\n const cameraConnectedPoint = this.camera.connectedPoint;\r\n if (cameraConnectedPoint) {\r\n this._frameGraphTask.camera = cameraConnectedPoint.value as Camera;\r\n }\r\n\r\n const objectsConnectedPoint = this.objects.connectedPoint;\r\n if (objectsConnectedPoint) {\r\n this._frameGraphTask.objectList = objectsConnectedPoint.value as FrameGraphObjectList;\r\n }\r\n\r\n this._frameGraphTask.dependencies = [];\r\n\r\n const dependenciesConnectedPoint = this.dependencies.connectedPoint;\r\n if (dependenciesConnectedPoint) {\r\n this._frameGraphTask.dependencies[0] = dependenciesConnectedPoint.value as FrameGraphTextureHandle;\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.depthTest = ${this.depthTest};`);\r\n codes.push(`${this._codeVariableName}.depthWrite = ${this.depthWrite};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.depthTest = this.depthTest;\r\n serializationObject.depthWrite = this.depthWrite;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.depthTest = serializationObject.depthTest;\r\n this.depthWrite = serializationObject.depthWrite;\r\n }\r\n}\r\n"]}
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type {\r\n NodeRenderGraphConnectionPoint,\r\n Scene,\r\n NodeRenderGraphBuildState,\r\n FrameGraph,\r\n FrameGraphTextureHandle,\r\n FrameGraphObjectList,\r\n Camera,\r\n FrameGraphObjectRendererTask,\r\n // eslint-disable-next-line import/no-internal-modules\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class NodeRenderGraphBaseObjectRendererBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphObjectRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphBaseObjectRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"destination\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"depth\", NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment, true);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n this.registerInput(\"objects\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n this.registerInput(\"dependencies\", NodeRenderGraphBlockConnectionPointTypes.Texture, true);\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\"outputDepth\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);\r\n this.depth.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment);\r\n this.dependencies.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n\r\n this.output._typeConnectionSource = this.destination;\r\n this.outputDepth._typeConnectionSource = this.depth;\r\n }\r\n\r\n /** Indicates if depth testing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth test\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthTest() {\r\n return this._frameGraphTask.depthTest;\r\n }\r\n\r\n public set depthTest(value: boolean) {\r\n this._frameGraphTask.depthTest = value;\r\n }\r\n\r\n /** Indicates if depth writing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth write\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthWrite() {\r\n return this._frameGraphTask.depthWrite;\r\n }\r\n\r\n public set depthWrite(value: boolean) {\r\n this._frameGraphTask.depthWrite = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBaseObjectRendererBlock\";\r\n }\r\n\r\n /**\r\n * Gets the destination texture input component\r\n */\r\n public get destination(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the depth texture input component\r\n */\r\n public get depth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the objects input component\r\n */\r\n public get objects(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the dependencies input component\r\n */\r\n public get dependencies(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output depth component\r\n */\r\n public get outputDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.name = this.name;\r\n\r\n this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the \"output\" texture of the task\r\n\r\n this.outputDepth.value = this._frameGraphTask.outputDepthTexture; // the value of the outputDepth connection point is the \"outputDepth\" texture of the task\r\n\r\n const destinationConnectedPoint = this.destination.connectedPoint;\r\n if (destinationConnectedPoint) {\r\n this._frameGraphTask.destinationTexture = destinationConnectedPoint.value as FrameGraphTextureHandle;\r\n }\r\n\r\n const depthConnectedPoint = this.depth.connectedPoint;\r\n if (depthConnectedPoint) {\r\n this._frameGraphTask.depthTexture = depthConnectedPoint.value as FrameGraphTextureHandle;\r\n }\r\n\r\n const cameraConnectedPoint = this.camera.connectedPoint;\r\n if (cameraConnectedPoint) {\r\n this._frameGraphTask.camera = cameraConnectedPoint.value as Camera;\r\n }\r\n\r\n const objectsConnectedPoint = this.objects.connectedPoint;\r\n if (objectsConnectedPoint) {\r\n this._frameGraphTask.objectList = objectsConnectedPoint.value as FrameGraphObjectList;\r\n }\r\n\r\n this._frameGraphTask.dependencies = [];\r\n\r\n const dependenciesConnectedPoint = this.dependencies.connectedPoint;\r\n if (dependenciesConnectedPoint) {\r\n this._frameGraphTask.dependencies[0] = dependenciesConnectedPoint.value as FrameGraphTextureHandle;\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.depthTest = ${this.depthTest};`);\r\n codes.push(`${this._codeVariableName}.depthWrite = ${this.depthWrite};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.depthTest = this.depthTest;\r\n serializationObject.depthWrite = this.depthWrite;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.depthTest = serializationObject.depthTest;\r\n this.depthWrite = serializationObject.depthWrite;\r\n }\r\n}\r\n"]}
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constructor(name: string, frameGraph: FrameGraph, scene: Scene);
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constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio?: boolean);
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/** Indicates if depth testing must be enabled or disabled */
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get depthTest(): boolean;
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set depthTest(value: boolean);
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/** Indicates if depth writing must be enabled or disabled */
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get depthWrite(): boolean;
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set depthWrite(value: boolean);
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get doNotChangeAspectRatio(): boolean;
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set doNotChangeAspectRatio(value: boolean);
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/** Width of the geometry texture */
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set width(value: number);
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/** Height of the geometry texture */
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/** Indicates if the geometry texture width and height are percentages or absolute values */
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/** Number of samples of the geometry texture */
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constructor(name, frameGraph, scene) {
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this.registerOutput("geomLinearVelocity", NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity);
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this.depth.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment);
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this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, frameGraph, scene);
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this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, frameGraph, scene, { doNotChangeAspectRatio });
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/** True (default) to not change the aspect ratio of the scene in the RTT */
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get doNotChangeAspectRatio() {
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return this._frameGraphTask.objectRenderer.options.doNotChangeAspectRatio;
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}
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set doNotChangeAspectRatio(value) {
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this._frameGraphTask.dispose();
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this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, this._frameGraph, this._scene, { doNotChangeAspectRatio: value });
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/** Height of the geometry texture */
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/** Number of samples of the geometry texture */
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get samples() {
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], NodeRenderGraphGeometryRendererBlock.prototype, "depthWrite", null);
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__decorate([
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editableInPropertyPage("Do not change aspect ratio", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
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], NodeRenderGraphGeometryRendererBlock.prototype, "doNotChangeAspectRatio", null);
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__decorate([
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@@ -1 +1 @@
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-
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eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraph, FrameGraphTextureHandle, FrameGraphObjectList, Camera } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphGeometryRendererTask } from \"../../../Tasks/Rendering/geometryRendererTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\n/**\r\n * Block that render geometry of objects to a multi render target\r\n */\r\nexport class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphGeometryRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphGeometryRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"depth\", NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment, true);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n this.registerInput(\"objects\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n\r\n this.registerOutput(\"outputDepth\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\"geomViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth);\r\n this.registerOutput(\"geomScreenDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth);\r\n this.registerOutput(\"geomViewNormal\", NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal);\r\n this.registerOutput(\"geomWorldNormal\", NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal);\r\n this.registerOutput(\"geomLocalPosition\", NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition);\r\n this.registerOutput(\"geomWorldPosition\", NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition);\r\n this.registerOutput(\"geomAlbedo\", NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo);\r\n this.registerOutput(\"geomReflectivity\", NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity);\r\n this.registerOutput(\"geomVelocity\", NodeRenderGraphBlockConnectionPointTypes.TextureVelocity);\r\n this.registerOutput(\"geomLinearVelocity\", NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity);\r\n\r\n this.depth.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment);\r\n\r\n this.outputDepth._typeConnectionSource = this.depth;\r\n\r\n this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, frameGraph, scene);\r\n }\r\n\r\n /** Indicates if depth testing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth test\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthTest() {\r\n return this._frameGraphTask.depthTest;\r\n }\r\n\r\n public set depthTest(value: boolean) {\r\n this._frameGraphTask.depthTest = value;\r\n }\r\n\r\n /** Indicates if depth writing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth write\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthWrite() {\r\n return this._frameGraphTask.depthWrite;\r\n }\r\n\r\n public set depthWrite(value: boolean) {\r\n this._frameGraphTask.depthWrite = value;\r\n }\r\n\r\n @editableInPropertyPage(\"Texture width\", PropertyTypeForEdition.Int, \"PROPERTIES\")\r\n public get width() {\r\n return this._frameGraphTask.size.width;\r\n }\r\n\r\n public set width(value: number) {\r\n this._frameGraphTask.size.width = value;\r\n }\r\n\r\n @editableInPropertyPage(\"Texture height\", PropertyTypeForEdition.Int, \"PROPERTIES\")\r\n public get height() {\r\n return this._frameGraphTask.size.height;\r\n }\r\n\r\n public set height(value: number) {\r\n this._frameGraphTask.size.height = value;\r\n }\r\n\r\n @editableInPropertyPage(\"Size is in percentage\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get sizeInPercentage() {\r\n return this._frameGraphTask.sizeIsPercentage;\r\n }\r\n\r\n public set sizeInPercentage(value: boolean) {\r\n this._frameGraphTask.sizeIsPercentage = value;\r\n }\r\n\r\n @editableInPropertyPage(\"Samples\", PropertyTypeForEdition.Int, \"PROPERTIES\", { min: 1, max: 8 })\r\n public get samples() {\r\n return this._frameGraphTask.samples;\r\n }\r\n\r\n public set samples(value: number) {\r\n this._frameGraphTask.samples = value;\r\n }\r\n\r\n // View depth\r\n @editableInPropertyPage(\"View depth format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public viewDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"View depth type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public viewDepthType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // Screen depth\r\n @editableInPropertyPage(\"Screen depth format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public screenDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Screen depth type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public screenDepthType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // View normal\r\n @editableInPropertyPage(\"View normal format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public viewNormalFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"View normal type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public viewNormalType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // World normal\r\n @editableInPropertyPage(\"World normal format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public worldNormalFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"World normal type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public worldNormalType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Local position\r\n @editableInPropertyPage(\"Local position format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public localPositionFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Local position type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public localPositionType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // World Position\r\n @editableInPropertyPage(\"World position format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public worldPositionFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"World position type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public worldPositionType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // Albedo\r\n @editableInPropertyPage(\"Albedo format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public albedoFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Albedo type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public albedoType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Reflectivity\r\n @editableInPropertyPage(\"Reflectivity format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public reflectivityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Reflectivity type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public reflectivityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Velocity\r\n @editableInPropertyPage(\"Velocity format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public velocityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Velocity type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public velocityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Linear velocity\r\n @editableInPropertyPage(\"Linear velocity format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public linearVelocityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Linear velocity type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public linearVelocityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphGeometryRendererBlock\";\r\n }\r\n\r\n /**\r\n * Gets the depth texture input component\r\n */\r\n public get depth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the objects input component\r\n */\r\n public get objects(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output depth component\r\n */\r\n public get outputDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the geometry view depth component\r\n */\r\n public get geomViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry screen depth component\r\n */\r\n public get geomScreenDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the geometry view normal component\r\n */\r\n public get geomViewNormal(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the world geometry normal component\r\n */\r\n public get geomWorldNormal(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry local position component\r\n */\r\n public get geomLocalPosition(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry world position component\r\n */\r\n public get geomWorldPosition(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n /**\r\n * Gets the geometry albedo component\r\n */\r\n public get geomAlbedo(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[7];\r\n }\r\n\r\n /**\r\n * Gets the geometry reflectivity component\r\n */\r\n public get geomReflectivity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[8];\r\n }\r\n\r\n /**\r\n * Gets the geometry velocity component\r\n */\r\n public get geomVelocity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[9];\r\n }\r\n\r\n /**\r\n * Gets the geometry linear velocity component\r\n */\r\n public get geomLinearVelocity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[10];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n const textureActivation = [\r\n this.geomViewDepth.isConnected,\r\n this.geomScreenDepth.isConnected,\r\n this.geomViewNormal.isConnected,\r\n this.geomWorldNormal.isConnected,\r\n this.geomLocalPosition.isConnected,\r\n this.geomWorldPosition.isConnected,\r\n this.geomAlbedo.isConnected,\r\n this.geomReflectivity.isConnected,\r\n this.geomVelocity.isConnected,\r\n this.geomLinearVelocity.isConnected,\r\n ];\r\n\r\n if (textureActivation.every((t) => !t)) {\r\n throw new Error(\"NodeRenderGraphGeometryRendererBlock: At least one output geometry buffer must be connected\");\r\n }\r\n\r\n this._frameGraphTask.name = this.name;\r\n\r\n this.outputDepth.value = this._frameGraphTask.outputDepthTexture;\r\n this.geomViewDepth.value = this._frameGraphTask.geometryViewDepthTexture;\r\n this.geomScreenDepth.value = this._frameGraphTask.geometryScreenDepthTexture;\r\n this.geomViewNormal.value = this._frameGraphTask.geometryViewNormalTexture;\r\n this.geomWorldNormal.value = this._frameGraphTask.geometryWorldNormalTexture;\r\n this.geomLocalPosition.value = this._frameGraphTask.geometryLocalPositionTexture;\r\n this.geomWorldPosition.value = this._frameGraphTask.geometryWorldPositionTexture;\r\n this.geomAlbedo.value = this._frameGraphTask.geometryAlbedoTexture;\r\n this.geomReflectivity.value = this._frameGraphTask.geometryReflectivityTexture;\r\n this.geomVelocity.value = this._frameGraphTask.geometryVelocityTexture;\r\n this.geomLinearVelocity.value = this._frameGraphTask.geometryLinearVelocityTexture;\r\n\r\n const depthConnectedPoint = this.depth.connectedPoint;\r\n if (depthConnectedPoint) {\r\n this._frameGraphTask.depthTexture = depthConnectedPoint.value as FrameGraphTextureHandle;\r\n }\r\n\r\n const cameraConnectedPoint = this.camera.connectedPoint;\r\n if (cameraConnectedPoint) {\r\n this._frameGraphTask.camera = cameraConnectedPoint.value as Camera;\r\n }\r\n\r\n const objectsConnectedPoint = this.objects.connectedPoint;\r\n if (objectsConnectedPoint) {\r\n this._frameGraphTask.objectList = objectsConnectedPoint.value as FrameGraphObjectList;\r\n }\r\n\r\n this._frameGraphTask.textureDescriptions = [];\r\n\r\n const textureFormats = [\r\n this.viewDepthFormat,\r\n this.screenDepthFormat,\r\n this.viewNormalFormat,\r\n this.worldNormalFormat,\r\n this.localPositionFormat,\r\n this.worldPositionFormat,\r\n this.albedoFormat,\r\n this.reflectivityFormat,\r\n this.velocityFormat,\r\n this.linearVelocityFormat,\r\n ];\r\n const textureTypes = [\r\n this.viewDepthType,\r\n this.screenDepthType,\r\n this.viewNormalType,\r\n this.worldNormalType,\r\n this.localPositionType,\r\n this.worldPositionType,\r\n this.albedoType,\r\n this.reflectivityType,\r\n this.velocityType,\r\n this.linearVelocityType,\r\n ];\r\n const bufferTypes = [\r\n Constants.PREPASS_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_SCREENSPACE_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_NORMAL_TEXTURE_TYPE,\r\n Constants.PREPASS_WORLD_NORMAL_TEXTURE_TYPE,\r\n Constants.PREPASS_LOCAL_POSITION_TEXTURE_TYPE,\r\n Constants.PREPASS_POSITION_TEXTURE_TYPE,\r\n Constants.PREPASS_ALBEDO_TEXTURE_TYPE,\r\n Constants.PREPASS_REFLECTIVITY_TEXTURE_TYPE,\r\n Constants.PREPASS_VELOCITY_TEXTURE_TYPE,\r\n Constants.PREPASS_VELOCITY_LINEAR_TEXTURE_TYPE,\r\n ];\r\n\r\n for (let i = 0; i < textureActivation.length; i++) {\r\n if (textureActivation[i]) {\r\n this._frameGraphTask.textureDescriptions.push({\r\n textureFormat: textureFormats[i],\r\n textureType: textureTypes[i],\r\n type: bufferTypes[i],\r\n });\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.depthTest = ${this.depthTest};`);\r\n codes.push(`${this._codeVariableName}.depthWrite = ${this.depthWrite};`);\r\n codes.push(`${this._codeVariableName}.samples = ${this.samples};`);\r\n codes.push(`${this._codeVariableName}.viewDepthFormat = ${this.viewDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.viewDepthType = ${this.viewDepthType};`);\r\n codes.push(`${this._codeVariableName}.screenDepthFormat = ${this.screenDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.screenDepthType = ${this.screenDepthType};`);\r\n codes.push(`${this._codeVariableName}.localPositionFormat = ${this.localPositionFormat};`);\r\n codes.push(`${this._codeVariableName}.localPositionType = ${this.localPositionType};`);\r\n codes.push(`${this._codeVariableName}.worldPositionFormat = ${this.worldPositionFormat};`);\r\n codes.push(`${this._codeVariableName}.worldPositionType = ${this.worldPositionType};`);\r\n codes.push(`${this._codeVariableName}.viewNormalFormat = ${this.viewNormalFormat};`);\r\n codes.push(`${this._codeVariableName}.viewNormalType = ${this.viewNormalType};`);\r\n codes.push(`${this._codeVariableName}.worldNormalFormat = ${this.worldNormalFormat};`);\r\n codes.push(`${this._codeVariableName}.worldNormalType = ${this.worldNormalType};`);\r\n codes.push(`${this._codeVariableName}.albedoFormat = ${this.albedoFormat};`);\r\n codes.push(`${this._codeVariableName}.albedoType = ${this.albedoType};`);\r\n codes.push(`${this._codeVariableName}.reflectivityFormat = ${this.reflectivityFormat};`);\r\n codes.push(`${this._codeVariableName}.reflectivityType = ${this.reflectivityType};`);\r\n codes.push(`${this._codeVariableName}.velocityFormat = ${this.velocityFormat};`);\r\n codes.push(`${this._codeVariableName}.velocityType = ${this.velocityType};`);\r\n codes.push(`${this._codeVariableName}.linearVelocityFormat = ${this.linearVelocityFormat};`);\r\n codes.push(`${this._codeVariableName}.linearVelocityType = ${this.linearVelocityType};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.depthTest = this.depthTest;\r\n serializationObject.depthWrite = this.depthWrite;\r\n serializationObject.samples = this.samples;\r\n serializationObject.viewDepthFormat = this.viewDepthFormat;\r\n serializationObject.viewDepthType = this.viewDepthType;\r\n serializationObject.screenDepthFormat = this.screenDepthFormat;\r\n serializationObject.screenDepthType = this.screenDepthType;\r\n serializationObject.localPositionFormat = this.localPositionFormat;\r\n serializationObject.localPositionType = this.localPositionType;\r\n serializationObject.worldPositionFormat = this.worldPositionFormat;\r\n serializationObject.worldPositionType = this.worldPositionType;\r\n serializationObject.viewNormalFormat = this.viewNormalFormat;\r\n serializationObject.viewNormalType = this.viewNormalType;\r\n serializationObject.worldNormalFormat = this.worldNormalFormat;\r\n serializationObject.worldNormalType = this.worldNormalType;\r\n serializationObject.albedoFormat = this.albedoFormat;\r\n serializationObject.albedoType = this.albedoType;\r\n serializationObject.reflectivityFormat = this.reflectivityFormat;\r\n serializationObject.reflectivityType = this.reflectivityType;\r\n serializationObject.velocityFormat = this.velocityFormat;\r\n serializationObject.velocityType = this.velocityType;\r\n serializationObject.linearVelocityFormat = this.linearVelocityFormat;\r\n serializationObject.linearVelocityType = this.linearVelocityType;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.depthTest = serializationObject.depthTest;\r\n this.depthWrite = serializationObject.depthWrite;\r\n this.samples = serializationObject.samples;\r\n this.viewDepthFormat = serializationObject.viewDepthFormat;\r\n this.viewDepthType = serializationObject.viewDepthType;\r\n this.screenDepthFormat = serializationObject.screenDepthFormat;\r\n this.screenDepthType = serializationObject.screenDepthType;\r\n this.localPositionFormat = serializationObject.localPositionFormat;\r\n this.localPositionType = serializationObject.localPositionType;\r\n this.worldPositionFormat = serializationObject.worldPositionFormat;\r\n this.worldPositionType = serializationObject.worldPositionType;\r\n this.viewNormalFormat = serializationObject.viewNormalFormat;\r\n this.viewNormalType = serializationObject.viewNormalType;\r\n this.worldNormalFormat = serializationObject.worldNormalFormat;\r\n this.worldNormalType = serializationObject.worldNormalType;\r\n this.albedoFormat = serializationObject.albedoFormat;\r\n this.albedoType = serializationObject.albedoType;\r\n this.reflectivityFormat = serializationObject.reflectivityFormat;\r\n this.reflectivityType = serializationObject.reflectivityType;\r\n this.velocityFormat = serializationObject.velocityFormat;\r\n this.velocityType = serializationObject.velocityType;\r\n this.linearVelocityFormat = serializationObject.linearVelocityFormat;\r\n this.linearVelocityType = serializationObject.linearVelocityType;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphGeometryRendererBlock\", NodeRenderGraphGeometryRendererBlock);\r\n"]}
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1
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+
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eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraph, FrameGraphTextureHandle, FrameGraphObjectList, Camera } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphGeometryRendererTask } from \"../../../Tasks/Rendering/geometryRendererTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\n/**\r\n * Block that render geometry of objects to a multi render target\r\n */\r\nexport class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphGeometryRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphGeometryRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio = true) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [doNotChangeAspectRatio];\r\n\r\n this.registerInput(\"depth\", NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment, true);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n this.registerInput(\"objects\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n\r\n this.registerOutput(\"outputDepth\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\"geomViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth);\r\n this.registerOutput(\"geomScreenDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth);\r\n this.registerOutput(\"geomViewNormal\", NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal);\r\n this.registerOutput(\"geomWorldNormal\", NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal);\r\n this.registerOutput(\"geomLocalPosition\", NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition);\r\n this.registerOutput(\"geomWorldPosition\", NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition);\r\n this.registerOutput(\"geomAlbedo\", NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo);\r\n this.registerOutput(\"geomReflectivity\", NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity);\r\n this.registerOutput(\"geomVelocity\", NodeRenderGraphBlockConnectionPointTypes.TextureVelocity);\r\n this.registerOutput(\"geomLinearVelocity\", NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity);\r\n\r\n this.depth.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment);\r\n\r\n this.outputDepth._typeConnectionSource = this.depth;\r\n\r\n this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, frameGraph, scene, { doNotChangeAspectRatio });\r\n }\r\n\r\n /** Indicates if depth testing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth test\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthTest() {\r\n return this._frameGraphTask.depthTest;\r\n }\r\n\r\n public set depthTest(value: boolean) {\r\n this._frameGraphTask.depthTest = value;\r\n }\r\n\r\n /** Indicates if depth writing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth write\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthWrite() {\r\n return this._frameGraphTask.depthWrite;\r\n }\r\n\r\n public set depthWrite(value: boolean) {\r\n this._frameGraphTask.depthWrite = value;\r\n }\r\n\r\n /** True (default) to not change the aspect ratio of the scene in the RTT */\r\n @editableInPropertyPage(\"Do not change aspect ratio\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get doNotChangeAspectRatio() {\r\n return this._frameGraphTask.objectRenderer.options.doNotChangeAspectRatio;\r\n }\r\n\r\n public set doNotChangeAspectRatio(value: boolean) {\r\n this._frameGraphTask.dispose();\r\n this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, this._frameGraph, this._scene, { doNotChangeAspectRatio: value });\r\n this._additionalConstructionParameters = [value];\r\n }\r\n\r\n /** Width of the geometry texture */\r\n @editableInPropertyPage(\"Texture width\", PropertyTypeForEdition.Int, \"PROPERTIES\")\r\n public get width() {\r\n return this._frameGraphTask.size.width;\r\n }\r\n\r\n public set width(value: number) {\r\n this._frameGraphTask.size.width = value;\r\n }\r\n\r\n /** Height of the geometry texture */\r\n @editableInPropertyPage(\"Texture height\", PropertyTypeForEdition.Int, \"PROPERTIES\")\r\n public get height() {\r\n return this._frameGraphTask.size.height;\r\n }\r\n\r\n public set height(value: number) {\r\n this._frameGraphTask.size.height = value;\r\n }\r\n\r\n /** Indicates if the geometry texture width and height are percentages or absolute values */\r\n @editableInPropertyPage(\"Size is in percentage\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get sizeInPercentage() {\r\n return this._frameGraphTask.sizeIsPercentage;\r\n }\r\n\r\n public set sizeInPercentage(value: boolean) {\r\n this._frameGraphTask.sizeIsPercentage = value;\r\n }\r\n\r\n /** Number of samples of the geometry texture */\r\n @editableInPropertyPage(\"Samples\", PropertyTypeForEdition.Int, \"PROPERTIES\", { min: 1, max: 8 })\r\n public get samples() {\r\n return this._frameGraphTask.samples;\r\n }\r\n\r\n public set samples(value: number) {\r\n this._frameGraphTask.samples = value;\r\n }\r\n\r\n // View depth\r\n @editableInPropertyPage(\"View depth format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public viewDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"View depth type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public viewDepthType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // Screen depth\r\n @editableInPropertyPage(\"Screen depth format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public screenDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Screen depth type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public screenDepthType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // View normal\r\n @editableInPropertyPage(\"View normal format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public viewNormalFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"View normal type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public viewNormalType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // World normal\r\n @editableInPropertyPage(\"World normal format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public worldNormalFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"World normal type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public worldNormalType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Local position\r\n @editableInPropertyPage(\"Local position format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public localPositionFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Local position type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public localPositionType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // World Position\r\n @editableInPropertyPage(\"World position format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public worldPositionFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"World position type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public worldPositionType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // Albedo\r\n @editableInPropertyPage(\"Albedo format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public albedoFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Albedo type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public albedoType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Reflectivity\r\n @editableInPropertyPage(\"Reflectivity format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public reflectivityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Reflectivity type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public reflectivityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Velocity\r\n @editableInPropertyPage(\"Velocity format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public velocityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Velocity type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public velocityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Linear velocity\r\n @editableInPropertyPage(\"Linear velocity format\", PropertyTypeForEdition.TextureFormat, \"GEOMETRY BUFFERS\")\r\n public linearVelocityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Linear velocity type\", PropertyTypeForEdition.TextureType, \"GEOMETRY BUFFERS\")\r\n public linearVelocityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphGeometryRendererBlock\";\r\n }\r\n\r\n /**\r\n * Gets the depth texture input component\r\n */\r\n public get depth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the objects input component\r\n */\r\n public get objects(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output depth component\r\n */\r\n public get outputDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the geometry view depth component\r\n */\r\n public get geomViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry screen depth component\r\n */\r\n public get geomScreenDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the geometry view normal component\r\n */\r\n public get geomViewNormal(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the world geometry normal component\r\n */\r\n public get geomWorldNormal(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry local position component\r\n */\r\n public get geomLocalPosition(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry world position component\r\n */\r\n public get geomWorldPosition(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n /**\r\n * Gets the geometry albedo component\r\n */\r\n public get geomAlbedo(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[7];\r\n }\r\n\r\n /**\r\n * Gets the geometry reflectivity component\r\n */\r\n public get geomReflectivity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[8];\r\n }\r\n\r\n /**\r\n * Gets the geometry velocity component\r\n */\r\n public get geomVelocity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[9];\r\n }\r\n\r\n /**\r\n * Gets the geometry linear velocity component\r\n */\r\n public get geomLinearVelocity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[10];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n const textureActivation = [\r\n this.geomViewDepth.isConnected,\r\n this.geomScreenDepth.isConnected,\r\n this.geomViewNormal.isConnected,\r\n this.geomWorldNormal.isConnected,\r\n this.geomLocalPosition.isConnected,\r\n this.geomWorldPosition.isConnected,\r\n this.geomAlbedo.isConnected,\r\n this.geomReflectivity.isConnected,\r\n this.geomVelocity.isConnected,\r\n this.geomLinearVelocity.isConnected,\r\n ];\r\n\r\n if (textureActivation.every((t) => !t)) {\r\n throw new Error(\"NodeRenderGraphGeometryRendererBlock: At least one output geometry buffer must be connected\");\r\n }\r\n\r\n this._frameGraphTask.name = this.name;\r\n\r\n this.outputDepth.value = this._frameGraphTask.outputDepthTexture;\r\n this.geomViewDepth.value = this._frameGraphTask.geometryViewDepthTexture;\r\n this.geomScreenDepth.value = this._frameGraphTask.geometryScreenDepthTexture;\r\n this.geomViewNormal.value = this._frameGraphTask.geometryViewNormalTexture;\r\n this.geomWorldNormal.value = this._frameGraphTask.geometryWorldNormalTexture;\r\n this.geomLocalPosition.value = this._frameGraphTask.geometryLocalPositionTexture;\r\n this.geomWorldPosition.value = this._frameGraphTask.geometryWorldPositionTexture;\r\n this.geomAlbedo.value = this._frameGraphTask.geometryAlbedoTexture;\r\n this.geomReflectivity.value = this._frameGraphTask.geometryReflectivityTexture;\r\n this.geomVelocity.value = this._frameGraphTask.geometryVelocityTexture;\r\n this.geomLinearVelocity.value = this._frameGraphTask.geometryLinearVelocityTexture;\r\n\r\n const depthConnectedPoint = this.depth.connectedPoint;\r\n if (depthConnectedPoint) {\r\n this._frameGraphTask.depthTexture = depthConnectedPoint.value as FrameGraphTextureHandle;\r\n }\r\n\r\n const cameraConnectedPoint = this.camera.connectedPoint;\r\n if (cameraConnectedPoint) {\r\n this._frameGraphTask.camera = cameraConnectedPoint.value as Camera;\r\n }\r\n\r\n const objectsConnectedPoint = this.objects.connectedPoint;\r\n if (objectsConnectedPoint) {\r\n this._frameGraphTask.objectList = objectsConnectedPoint.value as FrameGraphObjectList;\r\n }\r\n\r\n this._frameGraphTask.textureDescriptions = [];\r\n\r\n const textureFormats = [\r\n this.viewDepthFormat,\r\n this.screenDepthFormat,\r\n this.viewNormalFormat,\r\n this.worldNormalFormat,\r\n this.localPositionFormat,\r\n this.worldPositionFormat,\r\n this.albedoFormat,\r\n this.reflectivityFormat,\r\n this.velocityFormat,\r\n this.linearVelocityFormat,\r\n ];\r\n const textureTypes = [\r\n this.viewDepthType,\r\n this.screenDepthType,\r\n this.viewNormalType,\r\n this.worldNormalType,\r\n this.localPositionType,\r\n this.worldPositionType,\r\n this.albedoType,\r\n this.reflectivityType,\r\n this.velocityType,\r\n this.linearVelocityType,\r\n ];\r\n const bufferTypes = [\r\n Constants.PREPASS_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_SCREENSPACE_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_NORMAL_TEXTURE_TYPE,\r\n Constants.PREPASS_WORLD_NORMAL_TEXTURE_TYPE,\r\n Constants.PREPASS_LOCAL_POSITION_TEXTURE_TYPE,\r\n Constants.PREPASS_POSITION_TEXTURE_TYPE,\r\n Constants.PREPASS_ALBEDO_TEXTURE_TYPE,\r\n Constants.PREPASS_REFLECTIVITY_TEXTURE_TYPE,\r\n Constants.PREPASS_VELOCITY_TEXTURE_TYPE,\r\n Constants.PREPASS_VELOCITY_LINEAR_TEXTURE_TYPE,\r\n ];\r\n\r\n for (let i = 0; i < textureActivation.length; i++) {\r\n if (textureActivation[i]) {\r\n this._frameGraphTask.textureDescriptions.push({\r\n textureFormat: textureFormats[i],\r\n textureType: textureTypes[i],\r\n type: bufferTypes[i],\r\n });\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.depthTest = ${this.depthTest};`);\r\n codes.push(`${this._codeVariableName}.depthWrite = ${this.depthWrite};`);\r\n codes.push(`${this._codeVariableName}.samples = ${this.samples};`);\r\n codes.push(`${this._codeVariableName}.viewDepthFormat = ${this.viewDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.viewDepthType = ${this.viewDepthType};`);\r\n codes.push(`${this._codeVariableName}.screenDepthFormat = ${this.screenDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.screenDepthType = ${this.screenDepthType};`);\r\n codes.push(`${this._codeVariableName}.localPositionFormat = ${this.localPositionFormat};`);\r\n codes.push(`${this._codeVariableName}.localPositionType = ${this.localPositionType};`);\r\n codes.push(`${this._codeVariableName}.worldPositionFormat = ${this.worldPositionFormat};`);\r\n codes.push(`${this._codeVariableName}.worldPositionType = ${this.worldPositionType};`);\r\n codes.push(`${this._codeVariableName}.viewNormalFormat = ${this.viewNormalFormat};`);\r\n codes.push(`${this._codeVariableName}.viewNormalType = ${this.viewNormalType};`);\r\n codes.push(`${this._codeVariableName}.worldNormalFormat = ${this.worldNormalFormat};`);\r\n codes.push(`${this._codeVariableName}.worldNormalType = ${this.worldNormalType};`);\r\n codes.push(`${this._codeVariableName}.albedoFormat = ${this.albedoFormat};`);\r\n codes.push(`${this._codeVariableName}.albedoType = ${this.albedoType};`);\r\n codes.push(`${this._codeVariableName}.reflectivityFormat = ${this.reflectivityFormat};`);\r\n codes.push(`${this._codeVariableName}.reflectivityType = ${this.reflectivityType};`);\r\n codes.push(`${this._codeVariableName}.velocityFormat = ${this.velocityFormat};`);\r\n codes.push(`${this._codeVariableName}.velocityType = ${this.velocityType};`);\r\n codes.push(`${this._codeVariableName}.linearVelocityFormat = ${this.linearVelocityFormat};`);\r\n codes.push(`${this._codeVariableName}.linearVelocityType = ${this.linearVelocityType};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.depthTest = this.depthTest;\r\n serializationObject.depthWrite = this.depthWrite;\r\n serializationObject.samples = this.samples;\r\n serializationObject.viewDepthFormat = this.viewDepthFormat;\r\n serializationObject.viewDepthType = this.viewDepthType;\r\n serializationObject.screenDepthFormat = this.screenDepthFormat;\r\n serializationObject.screenDepthType = this.screenDepthType;\r\n serializationObject.localPositionFormat = this.localPositionFormat;\r\n serializationObject.localPositionType = this.localPositionType;\r\n serializationObject.worldPositionFormat = this.worldPositionFormat;\r\n serializationObject.worldPositionType = this.worldPositionType;\r\n serializationObject.viewNormalFormat = this.viewNormalFormat;\r\n serializationObject.viewNormalType = this.viewNormalType;\r\n serializationObject.worldNormalFormat = this.worldNormalFormat;\r\n serializationObject.worldNormalType = this.worldNormalType;\r\n serializationObject.albedoFormat = this.albedoFormat;\r\n serializationObject.albedoType = this.albedoType;\r\n serializationObject.reflectivityFormat = this.reflectivityFormat;\r\n serializationObject.reflectivityType = this.reflectivityType;\r\n serializationObject.velocityFormat = this.velocityFormat;\r\n serializationObject.velocityType = this.velocityType;\r\n serializationObject.linearVelocityFormat = this.linearVelocityFormat;\r\n serializationObject.linearVelocityType = this.linearVelocityType;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.depthTest = serializationObject.depthTest;\r\n this.depthWrite = serializationObject.depthWrite;\r\n this.samples = serializationObject.samples;\r\n this.viewDepthFormat = serializationObject.viewDepthFormat;\r\n this.viewDepthType = serializationObject.viewDepthType;\r\n this.screenDepthFormat = serializationObject.screenDepthFormat;\r\n this.screenDepthType = serializationObject.screenDepthType;\r\n this.localPositionFormat = serializationObject.localPositionFormat;\r\n this.localPositionType = serializationObject.localPositionType;\r\n this.worldPositionFormat = serializationObject.worldPositionFormat;\r\n this.worldPositionType = serializationObject.worldPositionType;\r\n this.viewNormalFormat = serializationObject.viewNormalFormat;\r\n this.viewNormalType = serializationObject.viewNormalType;\r\n this.worldNormalFormat = serializationObject.worldNormalFormat;\r\n this.worldNormalType = serializationObject.worldNormalType;\r\n this.albedoFormat = serializationObject.albedoFormat;\r\n this.albedoType = serializationObject.albedoType;\r\n this.reflectivityFormat = serializationObject.reflectivityFormat;\r\n this.reflectivityType = serializationObject.reflectivityType;\r\n this.velocityFormat = serializationObject.velocityFormat;\r\n this.velocityType = serializationObject.velocityType;\r\n this.linearVelocityFormat = serializationObject.linearVelocityFormat;\r\n this.linearVelocityType = serializationObject.linearVelocityType;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphGeometryRendererBlock\", NodeRenderGraphGeometryRendererBlock);\r\n"]}
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@@ -9,8 +9,12 @@ export declare class NodeRenderGraphObjectRendererBlock extends NodeRenderGraphB
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* @param name defines the block name
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* @param frameGraph defines the hosting frame graph
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* @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT
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*/
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constructor(name: string, frameGraph: FrameGraph, scene: Scene);
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constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio?: boolean);
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/** True (default) to not change the aspect ratio of the scene in the RTT */
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get doNotChangeAspectRatio(): boolean;
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set doNotChangeAspectRatio(value: boolean);
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/**
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import { __decorate } from "../../../../tslib.es6.js";
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import { RegisterClass } from "../../../../Misc/typeStore.js";
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import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
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import { FrameGraphObjectRendererTask } from "../../../Tasks/Rendering/objectRendererTask.js";
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import { NodeRenderGraphBaseObjectRendererBlock } from "./baseObjectRendererBlock.js";
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/**
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@@ -10,10 +12,21 @@ export class NodeRenderGraphObjectRendererBlock extends NodeRenderGraphBaseObjec
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* @param name defines the block name
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constructor(name, frameGraph, scene) {
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constructor(name, frameGraph, scene, doNotChangeAspectRatio = true) {
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this.
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this._additionalConstructionParameters = [doNotChangeAspectRatio];
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this._frameGraphTask = new FrameGraphObjectRendererTask(this.name, frameGraph, scene, { doNotChangeAspectRatio });
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}
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/** True (default) to not change the aspect ratio of the scene in the RTT */
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get doNotChangeAspectRatio() {
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return this._frameGraphTask.objectRenderer.options.doNotChangeAspectRatio;
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this._frameGraphTask.dispose();
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this._frameGraphTask = new FrameGraphObjectRendererTask(this.name, this._frameGraph, this._scene, { doNotChangeAspectRatio: value });
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@@ -23,5 +36,8 @@ export class NodeRenderGraphObjectRendererBlock extends NodeRenderGraphBaseObjec
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__decorate([
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editableInPropertyPage("Do not change aspect ratio", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
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], NodeRenderGraphObjectRendererBlock.prototype, "doNotChangeAspectRatio", null);
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RegisterClass("BABYLON.NodeRenderGraphObjectRendererBlock", NodeRenderGraphObjectRendererBlock);
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//# sourceMappingURL=objectRendererBlock.js.map
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{"version":3,"file":"objectRendererBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,4BAA4B,EAAE,MAAM,6CAA6C,CAAC;AAC3F,OAAO,EAAE,sCAAsC,EAAE,MAAM,2BAA2B,CAAC;AAEnF;;GAEG;AACH,MAAM,OAAO,kCAAmC,SAAQ,sCAAsC;IAC1F
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{"version":3,"file":"objectRendererBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,4BAA4B,EAAE,MAAM,6CAA6C,CAAC;AAC3F,OAAO,EAAE,sCAAsC,EAAE,MAAM,2BAA2B,CAAC;AAEnF;;GAEG;AACH,MAAM,OAAO,kCAAmC,SAAQ,sCAAsC;IAC1F;;;;;;OAMG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY,EAAE,sBAAsB,GAAG,IAAI;QAChG,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,iCAAiC,GAAG,CAAC,sBAAsB,CAAC,CAAC;QAElE,IAAI,CAAC,eAAe,GAAG,IAAI,4BAA4B,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,EAAE,sBAAsB,EAAE,CAAC,CAAC;IACtH,CAAC;IAED,4EAA4E;IAE5E,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,OAAO,CAAC,sBAAsB,CAAC;IAC9E,CAAC;IAED,IAAW,sBAAsB,CAAC,KAAc;QAC5C,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;QAC/B,IAAI,CAAC,eAAe,GAAG,IAAI,4BAA4B,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,sBAAsB,EAAE,KAAK,EAAE,CAAC,CAAC;QACrI,IAAI,CAAC,iCAAiC,GAAG,CAAC,KAAK,CAAC,CAAC;IACrD,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oCAAoC,CAAC;IAChD,CAAC;CACJ;AAjBG;IADC,sBAAsB,CAAC,4BAA4B,0CAAkC,YAAY,CAAC;gFAGlG;AAiBL,aAAa,CAAC,4CAA4C,EAAE,kCAAkC,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphObjectRendererTask } from \"../../../Tasks/Rendering/objectRendererTask\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"./baseObjectRendererBlock\";\r\n\r\n/**\r\n * Block that render objects to a render target\r\n */\r\nexport class NodeRenderGraphObjectRendererBlock extends NodeRenderGraphBaseObjectRendererBlock {\r\n /**\r\n * Create a new NodeRenderGraphObjectRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio = true) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [doNotChangeAspectRatio];\r\n\r\n this._frameGraphTask = new FrameGraphObjectRendererTask(this.name, frameGraph, scene, { doNotChangeAspectRatio });\r\n }\r\n\r\n /** True (default) to not change the aspect ratio of the scene in the RTT */\r\n @editableInPropertyPage(\"Do not change aspect ratio\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get doNotChangeAspectRatio() {\r\n return this._frameGraphTask.objectRenderer.options.doNotChangeAspectRatio;\r\n }\r\n\r\n public set doNotChangeAspectRatio(value: boolean) {\r\n this._frameGraphTask.dispose();\r\n this._frameGraphTask = new FrameGraphObjectRendererTask(this.name, this._frameGraph, this._scene, { doNotChangeAspectRatio: value });\r\n this._additionalConstructionParameters = [value];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphObjectRendererBlock\";\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphObjectRendererBlock\", NodeRenderGraphObjectRendererBlock);\r\n"]}
|
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@@ -15,8 +15,12 @@ export declare class NodeRenderGraphTAAObjectRendererBlock extends NodeRenderGra
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* @param name defines the block name
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* @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT
|
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*/
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constructor(name: string, frameGraph: FrameGraph, scene: Scene);
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constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio?: boolean);
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/** True (default) to not change the aspect ratio of the scene in the RTT */
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get doNotChangeAspectRatio(): boolean;
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set doNotChangeAspectRatio(value: boolean);
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/** Number of accumulated samples */
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get samples(): number;
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set samples(value: number);
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@@ -18,10 +18,21 @@ export class NodeRenderGraphTAAObjectRendererBlock extends NodeRenderGraphBaseOb
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* @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT
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*/
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constructor(name, frameGraph, scene) {
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constructor(name, frameGraph, scene, doNotChangeAspectRatio = true) {
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super(name, frameGraph, scene);
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this.
|
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+
this._additionalConstructionParameters = [doNotChangeAspectRatio];
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this._frameGraphTask = new FrameGraphTAAObjectRendererTask(this.name, frameGraph, scene, { doNotChangeAspectRatio });
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}
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/** True (default) to not change the aspect ratio of the scene in the RTT */
|
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get doNotChangeAspectRatio() {
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return this._frameGraphTask.objectRenderer.options.doNotChangeAspectRatio;
|
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}
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set doNotChangeAspectRatio(value) {
|
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this._frameGraphTask.dispose();
|
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this._frameGraphTask = new FrameGraphTAAObjectRendererTask(this.name, this._frameGraph, this._scene, { doNotChangeAspectRatio: value });
|
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this._additionalConstructionParameters = [value];
|
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}
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/** Number of accumulated samples */
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get samples() {
|
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@@ -82,6 +93,9 @@ export class NodeRenderGraphTAAObjectRendererBlock extends NodeRenderGraphBaseOb
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}
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}
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__decorate([
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editableInPropertyPage("Do not change aspect ratio", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
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], NodeRenderGraphTAAObjectRendererBlock.prototype, "doNotChangeAspectRatio", null);
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__decorate([
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editableInPropertyPage("Samples", 2 /* PropertyTypeForEdition.Int */, "TEMPORAL ANTI-ALIASING")
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], NodeRenderGraphTAAObjectRendererBlock.prototype, "samples", null);
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"taaObjectRendererBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,+BAA+B,EAAE,0DAA8D;AACxG,OAAO,EAAE,sCAAsC,EAAE,MAAM,2BAA2B,CAAC;AAEnF;;GAEG;AACH,MAAM,OAAO,qCAAsC,SAAQ,sCAAsC;IAG7F;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED
|
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1
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+
{"version":3,"file":"taaObjectRendererBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,+BAA+B,EAAE,0DAA8D;AACxG,OAAO,EAAE,sCAAsC,EAAE,MAAM,2BAA2B,CAAC;AAEnF;;GAEG;AACH,MAAM,OAAO,qCAAsC,SAAQ,sCAAsC;IAG7F;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;;OAMG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY,EAAE,sBAAsB,GAAG,IAAI;QAChG,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,iCAAiC,GAAG,CAAC,sBAAsB,CAAC,CAAC;QAElE,IAAI,CAAC,eAAe,GAAG,IAAI,+BAA+B,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,EAAE,sBAAsB,EAAE,CAAC,CAAC;IACzH,CAAC;IAED,4EAA4E;IAE5E,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,OAAO,CAAC,sBAAsB,CAAC;IAC9E,CAAC;IAED,IAAW,sBAAsB,CAAC,KAAc;QAC5C,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE,CAAC;QAC/B,IAAI,CAAC,eAAe,GAAG,IAAI,+BAA+B,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,sBAAsB,EAAE,KAAK,EAAE,CAAC,CAAC;QACxI,IAAI,CAAC,iCAAiC,GAAG,CAAC,KAAK,CAAC,CAAC;IACrD,CAAC;IAED,oCAAoC;IAEpC,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,OAAO,CAAC;IACpD,CAAC;IAED,IAAW,OAAO,CAAC,KAAa;QAC5B,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,OAAO,GAAG,KAAK,CAAC;IACrD,CAAC;IAED,oEAAoE;IAEpE,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,MAAM,CAAC;IACnD,CAAC;IAED,IAAW,MAAM,CAAC,KAAa;QAC3B,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,MAAM,GAAG,KAAK,CAAC;IACpD,CAAC;IAED,6DAA6D;IAE7D,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,mBAAmB,CAAC;IAChE,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAc;QACzC,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,mBAAmB,GAAG,KAAK,CAAC;IACjE,CAAC;IAED,mDAAmD;IAEnD,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,QAAQ,CAAC;IACrD,CAAC;IAED,IAAW,UAAU,CAAC,KAAc;QAChC,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,QAAQ,GAAG,KAAK,CAAC;IACtD,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,uCAAuC,CAAC;IACnD,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,cAAc,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QACnE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,aAAa,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QACjE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC3F,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,iBAAiB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACzE,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzC,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC;QAC3C,IAAI,CAAC,MAAM,GAAG,mBAAmB,CAAC,MAAM,CAAC;QACzC,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;QACnE,IAAI,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,CAAC;IACrD,CAAC;CACJ;AAnFG;IADC,sBAAsB,CAAC,4BAA4B,0CAAkC,YAAY,CAAC;mFAGlG;AAUD;IADC,sBAAsB,CAAC,SAAS,sCAA8B,wBAAwB,CAAC;oEAGvF;AAQD;IADC,sBAAsB,CAAC,QAAQ,wCAAgC,wBAAwB,CAAC;mEAGxF;AAQD;IADC,sBAAsB,CAAC,wBAAwB,0CAAkC,wBAAwB,CAAC;gFAG1G;AAQD;IADC,sBAAsB,CAAC,aAAa,0CAAkC,wBAAwB,CAAC;uEAG/F;AAyCL,aAAa,CAAC,+CAA+C,EAAE,qCAAqC,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphTAAObjectRendererTask } from \"core/FrameGraph/Tasks/Rendering/taaObjectRendererTask\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"./baseObjectRendererBlock\";\r\n\r\n/**\r\n * Block that render objects with temporal anti-aliasing to a render target\r\n */\r\nexport class NodeRenderGraphTAAObjectRendererBlock extends NodeRenderGraphBaseObjectRendererBlock {\r\n protected override _frameGraphTask: FrameGraphTAAObjectRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphTAAObjectRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio = true) {\r\n super(name, frameGraph, scene);\r\n\r\n this._additionalConstructionParameters = [doNotChangeAspectRatio];\r\n\r\n this._frameGraphTask = new FrameGraphTAAObjectRendererTask(this.name, frameGraph, scene, { doNotChangeAspectRatio });\r\n }\r\n\r\n /** True (default) to not change the aspect ratio of the scene in the RTT */\r\n @editableInPropertyPage(\"Do not change aspect ratio\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get doNotChangeAspectRatio() {\r\n return this._frameGraphTask.objectRenderer.options.doNotChangeAspectRatio;\r\n }\r\n\r\n public set doNotChangeAspectRatio(value: boolean) {\r\n this._frameGraphTask.dispose();\r\n this._frameGraphTask = new FrameGraphTAAObjectRendererTask(this.name, this._frameGraph, this._scene, { doNotChangeAspectRatio: value });\r\n this._additionalConstructionParameters = [value];\r\n }\r\n\r\n /** Number of accumulated samples */\r\n @editableInPropertyPage(\"Samples\", PropertyTypeForEdition.Int, \"TEMPORAL ANTI-ALIASING\")\r\n public get samples() {\r\n return this._frameGraphTask.postProcess.samples;\r\n }\r\n\r\n public set samples(value: number) {\r\n this._frameGraphTask.postProcess.samples = value;\r\n }\r\n\r\n /** The factor used to blend the history frame with current frame */\r\n @editableInPropertyPage(\"Factor\", PropertyTypeForEdition.Float, \"TEMPORAL ANTI-ALIASING\")\r\n public get factor() {\r\n return this._frameGraphTask.postProcess.factor;\r\n }\r\n\r\n public set factor(value: number) {\r\n this._frameGraphTask.postProcess.factor = value;\r\n }\r\n\r\n /** Indicates if depth testing must be enabled or disabled */\r\n @editableInPropertyPage(\"Disable on camera move\", PropertyTypeForEdition.Boolean, \"TEMPORAL ANTI-ALIASING\")\r\n public get disableOnCameraMove() {\r\n return this._frameGraphTask.postProcess.disableOnCameraMove;\r\n }\r\n\r\n public set disableOnCameraMove(value: boolean) {\r\n this._frameGraphTask.postProcess.disableOnCameraMove = value;\r\n }\r\n\r\n /** Indicates if TAA must be enabled or disabled */\r\n @editableInPropertyPage(\"Disable TAA\", PropertyTypeForEdition.Boolean, \"TEMPORAL ANTI-ALIASING\")\r\n public get disableTAA() {\r\n return this._frameGraphTask.postProcess.disabled;\r\n }\r\n\r\n public set disableTAA(value: boolean) {\r\n this._frameGraphTask.postProcess.disabled = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphTAAObjectRendererBlock\";\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.samples = ${this.samples};`);\r\n codes.push(`${this._codeVariableName}.factor = ${this.factor};`);\r\n codes.push(`${this._codeVariableName}.disableOnCameraMove = ${this.disableOnCameraMove};`);\r\n codes.push(`${this._codeVariableName}.disableTAA = ${this.disableTAA};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.samples = this.samples;\r\n serializationObject.factor = this.factor;\r\n serializationObject.disableOnCameraMove = this.disableOnCameraMove;\r\n serializationObject.disableTAA = this.disableTAA;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.samples = serializationObject.samples;\r\n this.factor = serializationObject.factor;\r\n this.disableOnCameraMove = serializationObject.disableOnCameraMove;\r\n this.disableTAA = serializationObject.disableTAA;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphTAAObjectRendererBlock\", NodeRenderGraphTAAObjectRendererBlock);\r\n"]}
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@@ -1,6 +1,6 @@
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1
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-
import type { FrameGraphTextureHandle, Scene, Camera, FrameGraph, FrameGraphObjectList, AbstractMesh } from "../../../index.js";
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import { RenderTargetTexture } from "../../../Materials/Textures/renderTargetTexture";
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1
|
+
import type { FrameGraphTextureHandle, Scene, Camera, FrameGraph, FrameGraphObjectList, AbstractMesh, ObjectRendererOptions } from "../../../index.js";
|
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2
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import { FrameGraphTask } from "../../frameGraphTask";
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import { ObjectRenderer } from "../../../Rendering/objectRenderer";
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5
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* Description of a texture used by the geometry renderer task.
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@@ -111,9 +111,9 @@ export declare class FrameGraphGeometryRendererTask extends FrameGraphTask {
|
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*/
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readonly geometryLinearVelocityTexture: FrameGraphTextureHandle;
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/**
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* The
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* The object renderer used by the geometry renderer task.
|
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*/
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get
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+
get objectRenderer(): ObjectRenderer;
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/**
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* Gets or sets the name of the task.
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*/
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@@ -121,7 +121,9 @@ export declare class FrameGraphGeometryRendererTask extends FrameGraphTask {
|
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private _engine;
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private
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private _renderer;
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private _textureHeight;
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/**
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@@ -129,8 +131,9 @@ export declare class FrameGraphGeometryRendererTask extends FrameGraphTask {
|
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* @param scene The scene the frame graph is associated with.
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* @param options The options of the object renderer.
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constructor(name: string, frameGraph: FrameGraph, scene: Scene);
|
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+
constructor(name: string, frameGraph: FrameGraph, scene: Scene, options?: ObjectRendererOptions);
|
|
134
137
|
/**
|
|
135
138
|
* Gets the list of excluded meshes from the velocity texture.
|
|
136
139
|
*/
|