@babylonjs/core 7.34.1 → 7.34.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (83) hide show
  1. package/Animations/animationGroup.js +1 -1
  2. package/Animations/animationGroup.js.map +1 -1
  3. package/Collisions/gpuPicker.d.ts +1 -1
  4. package/Collisions/gpuPicker.js +1 -1
  5. package/Collisions/gpuPicker.js.map +1 -1
  6. package/Engines/WebGPU/Extensions/engine.query.js +9 -9
  7. package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
  8. package/Engines/abstractEngine.js +2 -2
  9. package/Engines/abstractEngine.js.map +1 -1
  10. package/Engines/thinWebGPUEngine.d.ts +3 -0
  11. package/Engines/thinWebGPUEngine.js.map +1 -1
  12. package/Engines/webgpuEngine.d.ts +1 -3
  13. package/Engines/webgpuEngine.js +1 -0
  14. package/Engines/webgpuEngine.js.map +1 -1
  15. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.d.ts +1 -2
  16. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  17. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +9 -1
  18. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +20 -2
  19. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  20. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.d.ts +5 -1
  21. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +18 -2
  22. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
  23. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.d.ts +5 -1
  24. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +16 -2
  25. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
  26. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +9 -6
  27. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +27 -25
  28. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  29. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +9 -6
  30. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +25 -23
  31. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  32. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.d.ts +3 -2
  33. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +8 -8
  34. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
  35. package/FrameGraph/frameGraphRenderContext.d.ts +7 -3
  36. package/FrameGraph/frameGraphRenderContext.js +23 -4
  37. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  38. package/Gizmos/boundingBoxGizmo.d.ts +52 -10
  39. package/Gizmos/boundingBoxGizmo.js +17 -0
  40. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  41. package/Gizmos/positionGizmo.js +1 -0
  42. package/Gizmos/positionGizmo.js.map +1 -1
  43. package/Gizmos/rotationGizmo.js +1 -0
  44. package/Gizmos/rotationGizmo.js.map +1 -1
  45. package/Materials/PBR/pbrSubSurfaceConfiguration.js +1 -0
  46. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  47. package/Materials/Textures/baseTexture.d.ts +4 -0
  48. package/Materials/Textures/baseTexture.js +3 -0
  49. package/Materials/Textures/baseTexture.js.map +1 -1
  50. package/Materials/Textures/multiRenderTarget.js +1 -1
  51. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  52. package/Materials/Textures/renderTargetTexture.d.ts +46 -42
  53. package/Materials/Textures/renderTargetTexture.js +249 -435
  54. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  55. package/Meshes/abstractMesh.hotSpot.d.ts +4 -2
  56. package/Meshes/abstractMesh.hotSpot.js +34 -7
  57. package/Meshes/abstractMesh.hotSpot.js.map +1 -1
  58. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +1 -1
  59. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +3 -9
  60. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
  61. package/Rendering/index.d.ts +1 -0
  62. package/Rendering/index.js +1 -0
  63. package/Rendering/index.js.map +1 -1
  64. package/Rendering/objectRenderer.d.ts +228 -0
  65. package/Rendering/objectRenderer.js +517 -0
  66. package/Rendering/objectRenderer.js.map +1 -0
  67. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +2 -3
  68. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  69. package/XR/features/WebXRControllerTeleportation.js +6 -0
  70. package/XR/features/WebXRControllerTeleportation.js.map +1 -1
  71. package/XR/features/WebXRDepthSensing.js +1 -0
  72. package/XR/features/WebXRDepthSensing.js.map +1 -1
  73. package/XR/features/WebXRHandTracking.js +1 -0
  74. package/XR/features/WebXRHandTracking.js.map +1 -1
  75. package/XR/motionController/webXRAbstractMotionController.js +1 -0
  76. package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
  77. package/XR/webXRCamera.js +1 -0
  78. package/XR/webXRCamera.js.map +1 -1
  79. package/XR/webXRManagedOutputCanvas.js +1 -0
  80. package/XR/webXRManagedOutputCanvas.js.map +1 -1
  81. package/XR/webXRSessionManager.js +1 -0
  82. package/XR/webXRSessionManager.js.map +1 -1
  83. package/package.json +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"rotationGizmo.js","sourceRoot":"","sources":["../../../../dev/core/src/Gizmos/rotationGizmo.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAExC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAE/C,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAI7C,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAEhC,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AAkFzE;;GAEG;AACH,MAAM,OAAO,aAAc,SAAQ,KAAK;IA6BpC,IAAoB,YAAY;QAC5B,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IACD,IAAoB,YAAY,CAAC,IAA4B;QACzD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,wBAAwB,EAAE,CAAC;QAChC,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACtD,IAAI,KAAK,CAAC,SAAS,EAAE;gBACjB,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC;aAC7B;iBAAM;gBACH,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC;aAC7B;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED,IAAoB,YAAY;QAC5B,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IACD,IAAoB,YAAY,CAAC,IAAoB;QACjD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,wBAAwB,EAAE,CAAC;QAChC,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACtD,IAAI,KAAK,CAAC,SAAS,EAAE;gBACjB,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC;aAC7B;iBAAM;gBACH,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC;aAC7B;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAES,wBAAwB;QAC9B,IAAI,IAAI,CAAC,aAAa,IAAoB,IAAI,CAAC,aAAc,CAAC,aAAa,EAAE;YACzE,MAAM,CAAC,GAAG,CAAC,iEAAiE,CAAC,CAAC;SACjF;IACL,CAAC;IAED;;OAEG;IACH,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACtD,IAAI,KAAK,EAAE;gBACP,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC;aAC7B;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IACD,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAoB,SAAS;QACzB,OAAO,IAAI,CAAC,MAAM,CAAC,SAAS,IAAI,IAAI,CAAC,MAAM,CAAC,SAAS,IAAI,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC;IACnF,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,QAAQ,CAAC;IACvH,CAAC;IAED,IAAoB,uBAAuB;QACvC,OAAO,IAAI,CAAC,wBAAwB,CAAC;IACzC,CAAC;IAED,IAAoB,uBAAuB,CAAC,aAAwC;QAChF,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACtD,KAAK,CAAC,uBAAuB,GAAG,aAAa,CAAC;QAClD,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;;;OAQG;IACH,YACI,aAAmC,oBAAoB,CAAC,mBAAmB,EAC3E,YAAY,GAAG,EAAE,EACjB,gBAAgB,GAAG,KAAK,EACxB,YAAoB,CAAC,EACrB,YAA2B,EAC3B,OAA8B;QAE9B,KAAK,CAAC,UAAU,CAAC,CAAC;QA7GtB,6DAA6D;QACtD,0BAAqB,GAAG,IAAI,UAAU,EAAE,CAAC;QAChD,mEAAmE;QAC5D,qBAAgB,GAAG,IAAI,UAAU,EAAE,CAAC;QAC3C,4EAA4E;QACrE,wBAAmB,GAAG,IAAI,UAAU,EAAE,CAAC;QAIpC,iBAAY,GAA4B,EAAE,CAAC;QAC3C,iBAAY,GAAW,CAAC,CAAC;QAEnC,oCAAoC;QAC1B,oBAAe,GAA8B,IAAI,GAAG,EAAE,CAAC;QAiG7D,MAAM,MAAM,GAAG,OAAO,IAAI,OAAO,CAAC,QAAQ,IAAI,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QACxH,MAAM,MAAM,GAAG,OAAO,IAAI,OAAO,CAAC,QAAQ,IAAI,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC1H,MAAM,MAAM,GAAG,OAAO,IAAI,OAAO,CAAC,QAAQ,IAAI,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QACzH,IAAI,CAAC,MAAM,GAAG,IAAI,kBAAkB,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,UAAU,EAAE,YAAY,EAAE,IAAI,EAAE,gBAAgB,EAAE,SAAS,CAAC,CAAC;QAChI,IAAI,CAAC,MAAM,GAAG,IAAI,kBAAkB,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,UAAU,EAAE,YAAY,EAAE,IAAI,EAAE,gBAAgB,EAAE,SAAS,CAAC,CAAC;QAChI,IAAI,CAAC,MAAM,GAAG,IAAI,kBAAkB,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,UAAU,EAAE,YAAY,EAAE,IAAI,EAAE,gBAAgB,EAAE,SAAS,CAAC,CAAC;QAEhI,IAAI,CAAC,uBAAuB,GAAG,OAAO,EAAE,uBAAuB,CAAC;QAEhE,yCAAyC;QACzC,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACtD,wHAAwH;YACxH,kJAAkJ;YAClJ,IAAI,OAAO,IAAI,OAAO,CAAC,WAAW,IAAI,SAAS,EAAE;gBAC7C,KAAK,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;aAC3C;YACD,KAAK,CAAC,YAAY,CAAC,qBAAqB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC9C,IAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,EAAE,CAAC,CAAC;YACnD,CAAC,CAAC,CAAC;YACH,KAAK,CAAC,YAAY,CAAC,gBAAgB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACzC,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,EAAE,CAAC,CAAC;YAC9C,CAAC,CAAC,CAAC;YACH,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC5C,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,EAAE,CAAC,CAAC;YACjD,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAEzB,IAAI,YAAY,EAAE;YACd,YAAY,CAAC,cAAc,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;SACrD;aAAM;YACH,uDAAuD;YACvD,KAAK,CAAC,wBAAwB,CAAC,UAAU,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;SACpE;IACL,CAAC;IAED;;;OAGG;IACH,IAAoB,sCAAsC,CAAC,KAAc;QACrE,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,sCAAsC,GAAG,KAAK,CAAC;YAC3D,IAAI,CAAC,MAAM,CAAC,sCAAsC,GAAG,KAAK,CAAC;YAC3D,IAAI,CAAC,MAAM,CAAC,sCAAsC,GAAG,KAAK,CAAC;SAC9D;IACL,CAAC;IACD,IAAoB,sCAAsC;QACtD,OAAO,IAAI,CAAC,MAAM,CAAC,sCAAsC,CAAC;IAC9D,CAAC;IAED,IAAoB,sCAAsC,CAAC,KAAc;QACrE,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,sCAAsC,GAAG,KAAK,CAAC;YAC3D,IAAI,CAAC,MAAM,CAAC,sCAAsC,GAAG,KAAK,CAAC;YAC3D,IAAI,CAAC,MAAM,CAAC,sCAAsC,GAAG,KAAK,CAAC;SAC9D;IACL,CAAC;IACD,IAAoB,sCAAsC;QACtD,OAAO,IAAI,CAAC,MAAM,CAAC,sCAAsC,CAAC;IAC9D,CAAC;IAED,IAAoB,WAAW,CAAC,KAAuB;QACnD,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACtD,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC;QAC9B,CAAC,CAAC,CAAC;IACP,CAAC;IACD,IAAoB,WAAW;QAC3B,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;;;OAIG;IACH,IAAoB,eAAe,CAAC,eAAqC;QACrE,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACtD,KAAK,CAAC,eAAe,GAAG,eAAe,CAAC;QAC5C,CAAC,CAAC,CAAC;IACP,CAAC;IAED,IAAoB,WAAW,CAAC,KAAc;QAC1C,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,WAAW,GAAG,KAAK,CAAC;YAChC,IAAI,CAAC,MAAM,CAAC,WAAW,GAAG,KAAK,CAAC;YAChC,IAAI,CAAC,MAAM,CAAC,WAAW,GAAG,KAAK,CAAC;SACnC;IACL,CAAC;IACD,IAAoB,WAAW;QAC3B,OAAO,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC;IACnC,CAAC;IACD;;OAEG;IACH,IAAW,YAAY,CAAC,KAAa;QACjC,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,KAAK,CAAC;YACjC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,KAAK,CAAC;YACjC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,KAAK,CAAC;SACpC;IACL,CAAC;IACD,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAoB,UAAU,CAAC,KAAa;QACxC,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,UAAU,GAAG,KAAK,CAAC;YAC/B,IAAI,CAAC,MAAM,CAAC,UAAU,GAAG,KAAK,CAAC;YAC/B,IAAI,CAAC,MAAM,CAAC,UAAU,GAAG,KAAK,CAAC;SAClC;IACL,CAAC;IACD,IAAoB,UAAU;QAC1B,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC;IAClC,CAAC;IAED;;;OAGG;IACH,IAAoB,wBAAwB;QACxC,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IAED,IAAoB,wBAAwB,CAAC,wBAA8C;QACvF,IAAI,CAAC,yBAAyB,GAAG,wBAAwB,CAAC;QAC1D,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACtD,IAAI,KAAK,EAAE;gBACP,KAAK,CAAC,wBAAwB,GAAG,wBAAwB,CAAC;aAC7D;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,IAAU,EAAE,KAAqB;QACnD,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED;;OAEG;IACI,WAAW;QACd,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,WAAW,EAAE,CAAC;QACvC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,WAAW,EAAE,CAAC;QACvC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,WAAW,EAAE,CAAC;IAC3C,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACtB,IAAI,CAAC,qBAAqB,CAAC,KAAK,EAAE,CAAC;QACnC,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;QAC9B,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;QACjC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;YAC9B,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QACtE,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACa,aAAa;QACzB,MAAM,CAAC,KAAK,CACR,gKAAgK,CACnK,CAAC;IACN,CAAC;CACJ","sourcesContent":["import { Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport type { Quaternion } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { GizmoAnchorPoint, GizmoCoordinatesMode, GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport type { IPlaneRotationGizmo } from \"./planeRotationGizmo\";\r\nimport { PlaneRotationGizmo } from \"./planeRotationGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { Node } from \"../node\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\n\r\n/**\r\n * Interface for rotation gizmo\r\n */\r\nexport interface IRotationGizmo extends IGizmo {\r\n /** True when the mouse pointer is dragging a gizmo mesh */\r\n readonly isDragging: boolean;\r\n /** Internal gizmo used for interactions on the x axis */\r\n xGizmo: IPlaneRotationGizmo;\r\n /** Internal gizmo used for interactions on the y axis */\r\n yGizmo: IPlaneRotationGizmo;\r\n /** Internal gizmo used for interactions on the z axis */\r\n zGizmo: IPlaneRotationGizmo;\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n onDragStartObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n onDragObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n onDragEndObservable: Observable<unknown>;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /** Custom sensitivity value for the drag strength */\r\n sensitivity: number;\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;\r\n /**\r\n * Force release the drag action by code\r\n */\r\n releaseDrag(): void;\r\n}\r\n\r\n/**\r\n * Options for each individual plane rotation gizmo contained within RotationGizmo\r\n * @since 5.0.0\r\n */\r\nexport interface PlaneRotationGizmoOptions {\r\n /**\r\n * Color to use for the plane rotation gizmo\r\n */\r\n color?: Color3;\r\n}\r\n\r\n/**\r\n * Additional options for each rotation gizmo\r\n */\r\nexport interface RotationGizmoOptions {\r\n /**\r\n * When set, the gizmo will always appear the same size no matter where the camera is (default: true)\r\n */\r\n updateScale?: boolean;\r\n\r\n /**\r\n * Specific options for xGizmo\r\n */\r\n xOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Specific options for yGizmo\r\n */\r\n yOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Specific options for zGizmo\r\n */\r\n zOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Additional transform applied to the gizmo.\r\n * @See Gizmo.additionalTransformNode for more detail\r\n */\r\n additionalTransformNode?: TransformNode;\r\n}\r\n\r\n/**\r\n * Gizmo that enables rotating a mesh along 3 axis\r\n */\r\nexport class RotationGizmo extends Gizmo implements IRotationGizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: IPlaneRotationGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: IPlaneRotationGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: IPlaneRotationGizmo;\r\n\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n public onDragObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable();\r\n\r\n protected _meshAttached: Nullable<AbstractMesh>;\r\n protected _nodeAttached: Nullable<Node>;\r\n protected _observables: Observer<PointerInfo>[] = [];\r\n protected _sensitivity: number = 1;\r\n\r\n /** Node Caching for quick lookup */\r\n protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n public override get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public override set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n this._checkBillboardTransform();\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n });\r\n }\r\n\r\n public override get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public override set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n this._checkBillboardTransform();\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n });\r\n }\r\n\r\n protected _checkBillboardTransform() {\r\n if (this._nodeAttached && (<TransformNode>this._nodeAttached).billboardMode) {\r\n Logger.Log(\"Rotation Gizmo will not work with transforms in billboard mode.\");\r\n }\r\n }\r\n\r\n /**\r\n * Sensitivity factor for dragging (Default: 1)\r\n */\r\n public set sensitivity(value: number) {\r\n this._sensitivity = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.sensitivity = value;\r\n }\r\n });\r\n }\r\n public get sensitivity() {\r\n return this._sensitivity;\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public override get isHovered() {\r\n return this.xGizmo.isHovered || this.yGizmo.isHovered || this.zGizmo.isHovered;\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is dragging a gizmo mesh\r\n */\r\n public get isDragging() {\r\n return this.xGizmo.dragBehavior.dragging || this.yGizmo.dragBehavior.dragging || this.zGizmo.dragBehavior.dragging;\r\n }\r\n\r\n public override get additionalTransformNode() {\r\n return this._additionalTransformNode;\r\n }\r\n\r\n public override set additionalTransformNode(transformNode: TransformNode | undefined) {\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n gizmo.additionalTransformNode = transformNode;\r\n });\r\n }\r\n\r\n /**\r\n * Creates a RotationGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param tessellation Amount of tessellation to be used when creating rotation circles\r\n * @param useEulerRotation Use and update Euler angle instead of quaternion\r\n * @param thickness display gizmo axis thickness\r\n * @param gizmoManager Gizmo manager\r\n * @param options More options\r\n */\r\n constructor(\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n tessellation = 32,\r\n useEulerRotation = false,\r\n thickness: number = 1,\r\n gizmoManager?: GizmoManager,\r\n options?: RotationGizmoOptions\r\n ) {\r\n super(gizmoLayer);\r\n const xColor = options && options.xOptions && options.xOptions.color ? options.xOptions.color : Color3.Red().scale(0.5);\r\n const yColor = options && options.yOptions && options.yOptions.color ? options.yOptions.color : Color3.Green().scale(0.5);\r\n const zColor = options && options.zOptions && options.zOptions.color ? options.zOptions.color : Color3.Blue().scale(0.5);\r\n this.xGizmo = new PlaneRotationGizmo(new Vector3(1, 0, 0), xColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n this.yGizmo = new PlaneRotationGizmo(new Vector3(0, 1, 0), yColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n this.zGizmo = new PlaneRotationGizmo(new Vector3(0, 0, 1), zColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n\r\n this.additionalTransformNode = options?.additionalTransformNode;\r\n\r\n // Relay drag events and set update scale\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n //must set updateScale on each gizmo, as setting it on root RotationGizmo doesnt prevent individual gizmos from updating\r\n //currently updateScale is a property with no getter/setter, so no good way to override behavior at runtime, so we will at least set it on startup\r\n if (options && options.updateScale != undefined) {\r\n gizmo.updateScale = options.updateScale;\r\n }\r\n gizmo.dragBehavior.onDragStartObservable.add(() => {\r\n this.onDragStartObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragObservable.add(() => {\r\n this.onDragObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragEndObservable.add(() => {\r\n this.onDragEndObservable.notifyObservers({});\r\n });\r\n });\r\n\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n /**\r\n * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)\r\n * NOTE: This is only possible for meshes with uniform scaling, as otherwise it's not possible to decompose the rotation\r\n */\r\n public override set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n this.yGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n this.zGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n }\r\n public override get updateGizmoRotationToMatchAttachedMesh() {\r\n return this.xGizmo.updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n public override set updateGizmoPositionToMatchAttachedMesh(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n this.yGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n this.zGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n }\r\n }\r\n public override get updateGizmoPositionToMatchAttachedMesh() {\r\n return this.xGizmo.updateGizmoPositionToMatchAttachedMesh;\r\n }\r\n\r\n public override set anchorPoint(value: GizmoAnchorPoint) {\r\n this._anchorPoint = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n gizmo.anchorPoint = value;\r\n });\r\n }\r\n public override get anchorPoint() {\r\n return this._anchorPoint;\r\n }\r\n\r\n /**\r\n * Set the coordinate system to use. By default it's local.\r\n * But it's possible for a user to tweak so its local for translation and world for rotation.\r\n * In that case, setting the coordinate system will change `updateGizmoRotationToMatchAttachedMesh` and `updateGizmoPositionToMatchAttachedMesh`\r\n */\r\n public override set coordinatesMode(coordinatesMode: GizmoCoordinatesMode) {\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n gizmo.coordinatesMode = coordinatesMode;\r\n });\r\n }\r\n\r\n public override set updateScale(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateScale = value;\r\n this.yGizmo.updateScale = value;\r\n this.zGizmo.updateScale = value;\r\n }\r\n }\r\n public override get updateScale() {\r\n return this.xGizmo.updateScale;\r\n }\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n if (this.xGizmo) {\r\n this.xGizmo.snapDistance = value;\r\n this.yGizmo.snapDistance = value;\r\n this.zGizmo.snapDistance = value;\r\n }\r\n }\r\n public get snapDistance() {\r\n return this.xGizmo.snapDistance;\r\n }\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public override set scaleRatio(value: number) {\r\n if (this.xGizmo) {\r\n this.xGizmo.scaleRatio = value;\r\n this.yGizmo.scaleRatio = value;\r\n this.zGizmo.scaleRatio = value;\r\n }\r\n }\r\n public override get scaleRatio() {\r\n return this.xGizmo.scaleRatio;\r\n }\r\n\r\n /**\r\n * posture that the gizmo will be display\r\n * When set null, default value will be used (Quaternion(0, 0, 0, 1))\r\n */\r\n public override get customRotationQuaternion(): Nullable<Quaternion> {\r\n return this._customRotationQuaternion;\r\n }\r\n\r\n public override set customRotationQuaternion(customRotationQuaternion: Nullable<Quaternion>) {\r\n this._customRotationQuaternion = customRotationQuaternion;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.customRotationQuaternion = customRotationQuaternion;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n\r\n /**\r\n * Force release the drag action by code\r\n */\r\n public releaseDrag() {\r\n this.xGizmo.dragBehavior.releaseDrag();\r\n this.yGizmo.dragBehavior.releaseDrag();\r\n this.zGizmo.dragBehavior.releaseDrag();\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public override dispose() {\r\n this.xGizmo.dispose();\r\n this.yGizmo.dispose();\r\n this.zGizmo.dispose();\r\n this.onDragStartObservable.clear();\r\n this.onDragObservable.clear();\r\n this.onDragEndObservable.clear();\r\n this._observables.forEach((obs) => {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n });\r\n }\r\n\r\n /**\r\n * CustomMeshes are not supported by this gizmo\r\n */\r\n public override setCustomMesh() {\r\n Logger.Error(\r\n \"Custom meshes are not supported on this gizmo, please set the custom meshes on the gizmos contained within this one (gizmo.xGizmo, gizmo.yGizmo, gizmo.zGizmo)\"\r\n );\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"rotationGizmo.js","sourceRoot":"","sources":["../../../../dev/core/src/Gizmos/rotationGizmo.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAExC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAE/C,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAI7C,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAEhC,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AAkFzE;;GAEG;AACH,MAAM,OAAO,aAAc,SAAQ,KAAK;IA6BpC,IAAoB,YAAY;QAC5B,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IACD,IAAoB,YAAY,CAAC,IAA4B;QACzD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,wBAAwB,EAAE,CAAC;QAChC,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACtD,IAAI,KAAK,CAAC,SAAS,EAAE;gBACjB,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC;aAC7B;iBAAM;gBACH,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC;aAC7B;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED,IAAoB,YAAY;QAC5B,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IACD,IAAoB,YAAY,CAAC,IAAoB;QACjD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,wBAAwB,EAAE,CAAC;QAChC,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACtD,IAAI,KAAK,CAAC,SAAS,EAAE;gBACjB,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC;aAC7B;iBAAM;gBACH,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC;aAC7B;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAES,wBAAwB;QAC9B,IAAI,IAAI,CAAC,aAAa,IAAoB,IAAI,CAAC,aAAc,CAAC,aAAa,EAAE;YACzE,MAAM,CAAC,GAAG,CAAC,iEAAiE,CAAC,CAAC;SACjF;IACL,CAAC;IAED;;OAEG;IACH,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACtD,IAAI,KAAK,EAAE;gBACP,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC;aAC7B;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IACD,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAoB,SAAS;QACzB,OAAO,IAAI,CAAC,MAAM,CAAC,SAAS,IAAI,IAAI,CAAC,MAAM,CAAC,SAAS,IAAI,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC;IACnF,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,QAAQ,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,QAAQ,CAAC;IACvH,CAAC;IAED,IAAoB,uBAAuB;QACvC,OAAO,IAAI,CAAC,wBAAwB,CAAC;IACzC,CAAC;IAED,IAAoB,uBAAuB,CAAC,aAAwC;QAChF,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACtD,KAAK,CAAC,uBAAuB,GAAG,aAAa,CAAC;QAClD,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;;;OAQG;IACH,YACI,aAAmC,oBAAoB,CAAC,mBAAmB,EAC3E,YAAY,GAAG,EAAE,EACjB,gBAAgB,GAAG,KAAK,EACxB,YAAoB,CAAC,EACrB,YAA2B,EAC3B,OAA8B;QAE9B,KAAK,CAAC,UAAU,CAAC,CAAC;QA7GtB,6DAA6D;QACtD,0BAAqB,GAAG,IAAI,UAAU,EAAE,CAAC;QAChD,mEAAmE;QAC5D,qBAAgB,GAAG,IAAI,UAAU,EAAE,CAAC;QAC3C,4EAA4E;QACrE,wBAAmB,GAAG,IAAI,UAAU,EAAE,CAAC;QAIpC,iBAAY,GAA4B,EAAE,CAAC;QAC3C,iBAAY,GAAW,CAAC,CAAC;QAEnC,oCAAoC;QAC1B,oBAAe,GAA8B,IAAI,GAAG,EAAE,CAAC;QAiG7D,MAAM,MAAM,GAAG,OAAO,IAAI,OAAO,CAAC,QAAQ,IAAI,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QACxH,MAAM,MAAM,GAAG,OAAO,IAAI,OAAO,CAAC,QAAQ,IAAI,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC1H,MAAM,MAAM,GAAG,OAAO,IAAI,OAAO,CAAC,QAAQ,IAAI,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QACzH,IAAI,CAAC,MAAM,GAAG,IAAI,kBAAkB,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,UAAU,EAAE,YAAY,EAAE,IAAI,EAAE,gBAAgB,EAAE,SAAS,CAAC,CAAC;QAChI,IAAI,CAAC,MAAM,GAAG,IAAI,kBAAkB,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,UAAU,EAAE,YAAY,EAAE,IAAI,EAAE,gBAAgB,EAAE,SAAS,CAAC,CAAC;QAChI,IAAI,CAAC,MAAM,GAAG,IAAI,kBAAkB,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,UAAU,EAAE,YAAY,EAAE,IAAI,EAAE,gBAAgB,EAAE,SAAS,CAAC,CAAC;QAEhI,IAAI,CAAC,uBAAuB,GAAG,OAAO,EAAE,uBAAuB,CAAC;QAEhE,yCAAyC;QACzC,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACtD,wHAAwH;YACxH,kJAAkJ;YAClJ,IAAI,OAAO,IAAI,OAAO,CAAC,WAAW,IAAI,SAAS,EAAE;gBAC7C,KAAK,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;aAC3C;YACD,KAAK,CAAC,YAAY,CAAC,qBAAqB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC9C,IAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,EAAE,CAAC,CAAC;YACnD,CAAC,CAAC,CAAC;YACH,KAAK,CAAC,YAAY,CAAC,gBAAgB,CAAC,GAAG,CAAC,GAAG,EAAE;gBACzC,IAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,EAAE,CAAC,CAAC;YAC9C,CAAC,CAAC,CAAC;YACH,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC5C,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,EAAE,CAAC,CAAC;YACjD,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAEzB,IAAI,YAAY,EAAE;YACd,YAAY,CAAC,cAAc,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;SACrD;aAAM;YACH,uDAAuD;YACvD,KAAK,CAAC,wBAAwB,CAAC,UAAU,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;SACpE;IACL,CAAC;IAED;;;OAGG;IACH,IAAoB,sCAAsC,CAAC,KAAc;QACrE,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,sCAAsC,GAAG,KAAK,CAAC;YAC3D,IAAI,CAAC,MAAM,CAAC,sCAAsC,GAAG,KAAK,CAAC;YAC3D,IAAI,CAAC,MAAM,CAAC,sCAAsC,GAAG,KAAK,CAAC;SAC9D;IACL,CAAC;IACD,IAAoB,sCAAsC;QACtD,OAAO,IAAI,CAAC,MAAM,CAAC,sCAAsC,CAAC;IAC9D,CAAC;IAED,IAAoB,sCAAsC,CAAC,KAAc;QACrE,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,sCAAsC,GAAG,KAAK,CAAC;YAC3D,IAAI,CAAC,MAAM,CAAC,sCAAsC,GAAG,KAAK,CAAC;YAC3D,IAAI,CAAC,MAAM,CAAC,sCAAsC,GAAG,KAAK,CAAC;SAC9D;IACL,CAAC;IACD,IAAoB,sCAAsC;QACtD,OAAO,IAAI,CAAC,MAAM,CAAC,sCAAsC,CAAC;IAC9D,CAAC;IAED,IAAoB,WAAW,CAAC,KAAuB;QACnD,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACtD,KAAK,CAAC,WAAW,GAAG,KAAK,CAAC;QAC9B,CAAC,CAAC,CAAC;IACP,CAAC;IACD,IAAoB,WAAW;QAC3B,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;;;OAIG;IACH,IAAoB,eAAe,CAAC,eAAqC;QACrE,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACtD,KAAK,CAAC,eAAe,GAAG,eAAe,CAAC;QAC5C,CAAC,CAAC,CAAC;IACP,CAAC;IAED,IAAoB,WAAW,CAAC,KAAc;QAC1C,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,WAAW,GAAG,KAAK,CAAC;YAChC,IAAI,CAAC,MAAM,CAAC,WAAW,GAAG,KAAK,CAAC;YAChC,IAAI,CAAC,MAAM,CAAC,WAAW,GAAG,KAAK,CAAC;SACnC;IACL,CAAC;IACD,IAAoB,WAAW;QAC3B,OAAO,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC;IACnC,CAAC;IACD;;OAEG;IACH,IAAW,YAAY,CAAC,KAAa;QACjC,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,KAAK,CAAC;YACjC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,KAAK,CAAC;YACjC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,KAAK,CAAC;SACpC;IACL,CAAC;IACD,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;IACpC,CAAC;IAED;;OAEG;IACH,IAAoB,UAAU,CAAC,KAAa;QACxC,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,UAAU,GAAG,KAAK,CAAC;YAC/B,IAAI,CAAC,MAAM,CAAC,UAAU,GAAG,KAAK,CAAC;YAC/B,IAAI,CAAC,MAAM,CAAC,UAAU,GAAG,KAAK,CAAC;SAClC;IACL,CAAC;IACD,IAAoB,UAAU;QAC1B,OAAO,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC;IAClC,CAAC;IAED;;;OAGG;IACH,IAAoB,wBAAwB;QACxC,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IAED,IAAoB,wBAAwB,CAAC,wBAA8C;QACvF,IAAI,CAAC,yBAAyB,GAAG,wBAAwB,CAAC;QAC1D,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;YACtD,IAAI,KAAK,EAAE;gBACP,KAAK,CAAC,wBAAwB,GAAG,wBAAwB,CAAC;aAC7D;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,IAAU,EAAE,KAAqB;QACnD,IAAI,CAAC,eAAe,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED;;OAEG;IACI,WAAW;QACd,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,WAAW,EAAE,CAAC;QACvC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,WAAW,EAAE,CAAC;QACvC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,WAAW,EAAE,CAAC;IAC3C,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;QACtB,IAAI,CAAC,qBAAqB,CAAC,KAAK,EAAE,CAAC;QACnC,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;QAC9B,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;QACjC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,GAAG,EAAE,EAAE;YAC9B,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,mBAAmB,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QACtE,CAAC,CAAC,CAAC;QACH,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAED;;OAEG;IACa,aAAa;QACzB,MAAM,CAAC,KAAK,CACR,gKAAgK,CACnK,CAAC;IACN,CAAC;CACJ","sourcesContent":["import { Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport type { Quaternion } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { GizmoAnchorPoint, GizmoCoordinatesMode, GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport type { IPlaneRotationGizmo } from \"./planeRotationGizmo\";\r\nimport { PlaneRotationGizmo } from \"./planeRotationGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { Node } from \"../node\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\n\r\n/**\r\n * Interface for rotation gizmo\r\n */\r\nexport interface IRotationGizmo extends IGizmo {\r\n /** True when the mouse pointer is dragging a gizmo mesh */\r\n readonly isDragging: boolean;\r\n /** Internal gizmo used for interactions on the x axis */\r\n xGizmo: IPlaneRotationGizmo;\r\n /** Internal gizmo used for interactions on the y axis */\r\n yGizmo: IPlaneRotationGizmo;\r\n /** Internal gizmo used for interactions on the z axis */\r\n zGizmo: IPlaneRotationGizmo;\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n onDragStartObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n onDragObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n onDragEndObservable: Observable<unknown>;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /** Custom sensitivity value for the drag strength */\r\n sensitivity: number;\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;\r\n /**\r\n * Force release the drag action by code\r\n */\r\n releaseDrag(): void;\r\n}\r\n\r\n/**\r\n * Options for each individual plane rotation gizmo contained within RotationGizmo\r\n * @since 5.0.0\r\n */\r\nexport interface PlaneRotationGizmoOptions {\r\n /**\r\n * Color to use for the plane rotation gizmo\r\n */\r\n color?: Color3;\r\n}\r\n\r\n/**\r\n * Additional options for each rotation gizmo\r\n */\r\nexport interface RotationGizmoOptions {\r\n /**\r\n * When set, the gizmo will always appear the same size no matter where the camera is (default: true)\r\n */\r\n updateScale?: boolean;\r\n\r\n /**\r\n * Specific options for xGizmo\r\n */\r\n xOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Specific options for yGizmo\r\n */\r\n yOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Specific options for zGizmo\r\n */\r\n zOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Additional transform applied to the gizmo.\r\n * @See Gizmo.additionalTransformNode for more detail\r\n */\r\n additionalTransformNode?: TransformNode;\r\n}\r\n\r\n/**\r\n * Gizmo that enables rotating a mesh along 3 axis\r\n */\r\nexport class RotationGizmo extends Gizmo implements IRotationGizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: IPlaneRotationGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: IPlaneRotationGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: IPlaneRotationGizmo;\r\n\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are being dragged */\r\n public onDragObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable();\r\n\r\n protected _meshAttached: Nullable<AbstractMesh>;\r\n protected _nodeAttached: Nullable<Node>;\r\n protected _observables: Observer<PointerInfo>[] = [];\r\n protected _sensitivity: number = 1;\r\n\r\n /** Node Caching for quick lookup */\r\n protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n public override get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public override set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n this._checkBillboardTransform();\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n });\r\n }\r\n\r\n public override get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public override set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n this._checkBillboardTransform();\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n });\r\n }\r\n\r\n protected _checkBillboardTransform() {\r\n if (this._nodeAttached && (<TransformNode>this._nodeAttached).billboardMode) {\r\n Logger.Log(\"Rotation Gizmo will not work with transforms in billboard mode.\");\r\n }\r\n }\r\n\r\n /**\r\n * Sensitivity factor for dragging (Default: 1)\r\n */\r\n public set sensitivity(value: number) {\r\n this._sensitivity = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.sensitivity = value;\r\n }\r\n });\r\n }\r\n public get sensitivity() {\r\n return this._sensitivity;\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public override get isHovered() {\r\n return this.xGizmo.isHovered || this.yGizmo.isHovered || this.zGizmo.isHovered;\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is dragging a gizmo mesh\r\n */\r\n public get isDragging() {\r\n return this.xGizmo.dragBehavior.dragging || this.yGizmo.dragBehavior.dragging || this.zGizmo.dragBehavior.dragging;\r\n }\r\n\r\n public override get additionalTransformNode() {\r\n return this._additionalTransformNode;\r\n }\r\n\r\n public override set additionalTransformNode(transformNode: TransformNode | undefined) {\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n gizmo.additionalTransformNode = transformNode;\r\n });\r\n }\r\n\r\n /**\r\n * Creates a RotationGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param tessellation Amount of tessellation to be used when creating rotation circles\r\n * @param useEulerRotation Use and update Euler angle instead of quaternion\r\n * @param thickness display gizmo axis thickness\r\n * @param gizmoManager Gizmo manager\r\n * @param options More options\r\n */\r\n constructor(\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n tessellation = 32,\r\n useEulerRotation = false,\r\n thickness: number = 1,\r\n gizmoManager?: GizmoManager,\r\n options?: RotationGizmoOptions\r\n ) {\r\n super(gizmoLayer);\r\n const xColor = options && options.xOptions && options.xOptions.color ? options.xOptions.color : Color3.Red().scale(0.5);\r\n const yColor = options && options.yOptions && options.yOptions.color ? options.yOptions.color : Color3.Green().scale(0.5);\r\n const zColor = options && options.zOptions && options.zOptions.color ? options.zOptions.color : Color3.Blue().scale(0.5);\r\n this.xGizmo = new PlaneRotationGizmo(new Vector3(1, 0, 0), xColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n this.yGizmo = new PlaneRotationGizmo(new Vector3(0, 1, 0), yColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n this.zGizmo = new PlaneRotationGizmo(new Vector3(0, 0, 1), zColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n\r\n this.additionalTransformNode = options?.additionalTransformNode;\r\n\r\n // Relay drag events and set update scale\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n //must set updateScale on each gizmo, as setting it on root RotationGizmo doesnt prevent individual gizmos from updating\r\n //currently updateScale is a property with no getter/setter, so no good way to override behavior at runtime, so we will at least set it on startup\r\n if (options && options.updateScale != undefined) {\r\n gizmo.updateScale = options.updateScale;\r\n }\r\n gizmo.dragBehavior.onDragStartObservable.add(() => {\r\n this.onDragStartObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragObservable.add(() => {\r\n this.onDragObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragEndObservable.add(() => {\r\n this.onDragEndObservable.notifyObservers({});\r\n });\r\n });\r\n\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n /**\r\n * If set the gizmo's rotation will be updated to match the attached mesh each frame (Default: true)\r\n * NOTE: This is only possible for meshes with uniform scaling, as otherwise it's not possible to decompose the rotation\r\n */\r\n public override set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n this.yGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n this.zGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n }\r\n public override get updateGizmoRotationToMatchAttachedMesh() {\r\n return this.xGizmo.updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n public override set updateGizmoPositionToMatchAttachedMesh(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n this.yGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n this.zGizmo.updateGizmoPositionToMatchAttachedMesh = value;\r\n }\r\n }\r\n public override get updateGizmoPositionToMatchAttachedMesh() {\r\n return this.xGizmo.updateGizmoPositionToMatchAttachedMesh;\r\n }\r\n\r\n public override set anchorPoint(value: GizmoAnchorPoint) {\r\n this._anchorPoint = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n gizmo.anchorPoint = value;\r\n });\r\n }\r\n public override get anchorPoint() {\r\n return this._anchorPoint;\r\n }\r\n\r\n /**\r\n * Set the coordinate system to use. By default it's local.\r\n * But it's possible for a user to tweak so its local for translation and world for rotation.\r\n * In that case, setting the coordinate system will change `updateGizmoRotationToMatchAttachedMesh` and `updateGizmoPositionToMatchAttachedMesh`\r\n */\r\n public override set coordinatesMode(coordinatesMode: GizmoCoordinatesMode) {\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n gizmo.coordinatesMode = coordinatesMode;\r\n });\r\n }\r\n\r\n public override set updateScale(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateScale = value;\r\n this.yGizmo.updateScale = value;\r\n this.zGizmo.updateScale = value;\r\n }\r\n }\r\n public override get updateScale() {\r\n return this.xGizmo.updateScale;\r\n }\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n if (this.xGizmo) {\r\n this.xGizmo.snapDistance = value;\r\n this.yGizmo.snapDistance = value;\r\n this.zGizmo.snapDistance = value;\r\n }\r\n }\r\n public get snapDistance() {\r\n return this.xGizmo.snapDistance;\r\n }\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public override set scaleRatio(value: number) {\r\n if (this.xGizmo) {\r\n this.xGizmo.scaleRatio = value;\r\n this.yGizmo.scaleRatio = value;\r\n this.zGizmo.scaleRatio = value;\r\n }\r\n }\r\n public override get scaleRatio() {\r\n return this.xGizmo.scaleRatio;\r\n }\r\n\r\n /**\r\n * posture that the gizmo will be display\r\n * When set null, default value will be used (Quaternion(0, 0, 0, 1))\r\n */\r\n public override get customRotationQuaternion(): Nullable<Quaternion> {\r\n return this._customRotationQuaternion;\r\n }\r\n\r\n public override set customRotationQuaternion(customRotationQuaternion: Nullable<Quaternion>) {\r\n this._customRotationQuaternion = customRotationQuaternion;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.customRotationQuaternion = customRotationQuaternion;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n\r\n /**\r\n * Force release the drag action by code\r\n */\r\n public releaseDrag() {\r\n this.xGizmo.dragBehavior.releaseDrag();\r\n this.yGizmo.dragBehavior.releaseDrag();\r\n this.zGizmo.dragBehavior.releaseDrag();\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public override dispose() {\r\n this.xGizmo.dispose();\r\n this.yGizmo.dispose();\r\n this.zGizmo.dispose();\r\n this.onDragStartObservable.clear();\r\n this.onDragObservable.clear();\r\n this.onDragEndObservable.clear();\r\n this._observables.forEach((obs) => {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n });\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * CustomMeshes are not supported by this gizmo\r\n */\r\n public override setCustomMesh() {\r\n Logger.Error(\r\n \"Custom meshes are not supported on this gizmo, please set the custom meshes on the gizmos contained within this one (gizmo.xGizmo, gizmo.yGizmo, gizmo.zGizmo)\"\r\n );\r\n }\r\n}\r\n"]}
@@ -95,6 +95,7 @@ export class PBRSubSurfaceConfiguration extends MaterialPluginBase {
95
95
  }
96
96
  /** @internal */
97
97
  _markScenePrePassDirty() {
98
+ this._enable(this._isRefractionEnabled || this._isTranslucencyEnabled || this._isScatteringEnabled);
98
99
  this._internalMarkAllSubMeshesAsTexturesDirty();
99
100
  this._internalMarkScenePrePassDirty();
100
101
  }
@@ -1 +1 @@
1
- {"version":3,"file":"pbrSubSurfaceConfiguration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/PBR/pbrSubSurfaceConfiguration.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,SAAS,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAC3G,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAIhD,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAIjD,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAErD,OAAO,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAKrD,OAAO,EAAE,iBAAiB,EAAE,yBAAyB,EAAE,MAAM,6BAA6B,CAAC;AAE3F;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,eAAe;IAA9D;;QACW,eAAU,GAAG,KAAK,CAAC;QAEnB,kBAAa,GAAG,KAAK,CAAC;QACtB,+CAA0C,GAAG,KAAK,CAAC;QACnD,oBAAe,GAAG,KAAK,CAAC;QACxB,iDAA4C,GAAG,KAAK,CAAC;QACrD,kBAAa,GAAG,KAAK,CAAC;QACtB,kBAAa,GAAG,KAAK,CAAC;QAEtB,gCAA2B,GAAG,KAAK,CAAC;QACpC,wCAAmC,GAAG,CAAC,CAAC;QACxC,qBAAgB,GAAG,KAAK,CAAC;QACzB,mCAA8B,GAAG,KAAK,CAAC;QACvC,2CAAsC,GAAG,CAAC,CAAC;QAC3C,qCAAgC,GAAG,KAAK,CAAC;QACzC,6CAAwC,GAAG,CAAC,CAAC;QAC7C,iCAA4B,GAAG,KAAK,CAAC;QACrC,yCAAoC,GAAG,CAAC,CAAC;QAEzC,wBAAmB,GAAG,KAAK,CAAC;QAC5B,+BAA0B,GAAG,KAAK,CAAC;QACnC,4BAAuB,GAAG,KAAK,CAAC;QAChC,uBAAkB,GAAG,KAAK,CAAC;QAC3B,sBAAiB,GAAG,KAAK,CAAC;QAC1B,gCAA2B,GAAG,KAAK,CAAC;QACpC,oCAA+B,GAAG,KAAK,CAAC;QACxC,+BAA0B,GAAG,KAAK,CAAC;QACnC,iCAA4B,GAAG,KAAK,CAAC;QACrC,qCAAgC,GAAG,KAAK,CAAC;QACzC,8BAAyB,GAAG,KAAK,CAAC;QAElC,yBAAoB,GAAG,KAAK,CAAC;IACxC,CAAC;CAAA;AAED;;GAEG;AACH,MAAM,OAAO,0BAA2B,SAAQ,kBAAkB;IAsC9D;;;OAGG;IACH,IAAW,0BAA0B;QACjC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,uBAAuB,EAAE;YACtC,OAAO,IAAI,CAAC;SACf;QAED,OAAO,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;IAC/G,CAAC;IAED,IAAW,0BAA0B,CAAC,CAAmB;QACrD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,0BAA0B,EAAE,EAAE;YAC3C,gBAAgB;YAChB,OAAO;SACV;QAED,uDAAuD;QACvD,IAAI,CAAC,EAAE;YACH,IAAI,CAAC,gCAAgC,GAAG,IAAI,CAAC,MAAM,CAAC,uBAAwB,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;SACvG;IACL,CAAC;IAmED;;;;;;OAMG;IAEH,IAAW,uBAAuB;QAC9B,IAAI,IAAI,CAAC,wBAAwB,IAAI,GAAG,EAAE;YACtC,OAAO,IAAI,CAAC,wBAAwB,CAAC;SACxC;QACD,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IACD,IAAW,uBAAuB,CAAC,KAAa;QAC5C,IAAI,KAAK,IAAI,GAAG,EAAE;YACd,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;SACzC;aAAM;YACH,IAAI,CAAC,wBAAwB,GAAG,CAAC,GAAG,CAAC;SACxC;IACL,CAAC;IAiID,gBAAgB;IACT,gCAAgC;QACnC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,sBAAsB,IAAI,IAAI,CAAC,oBAAoB,CAAC,CAAC;QACpG,IAAI,CAAC,wCAAwC,EAAE,CAAC;IACpD,CAAC;IACD,gBAAgB;IACT,sBAAsB;QACzB,IAAI,CAAC,wCAAwC,EAAE,CAAC;QAChD,IAAI,CAAC,8BAA8B,EAAE,CAAC;IAC1C,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,YAAY,QAAyB,EAAE,eAAe,GAAG,IAAI;QACzD,KAAK,CAAC,QAAQ,EAAE,eAAe,EAAE,GAAG,EAAE,IAAI,yBAAyB,EAAE,EAAE,eAAe,CAAC,CAAC;QArSpF,yBAAoB,GAAG,KAAK,CAAC;QACrC;;WAEG;QAGI,wBAAmB,GAAG,KAAK,CAAC;QAE3B,2BAAsB,GAAG,KAAK,CAAC;QACvC;;WAEG;QAGI,0BAAqB,GAAG,KAAK,CAAC;QAE7B,yBAAoB,GAAG,KAAK,CAAC;QACrC;;WAEG;QAGI,wBAAmB,GAAG,KAAK,CAAC;QAE3B,yBAAoB,GAAG,KAAK,CAAC;QACrC;;WAEG;QAGI,wBAAmB,GAAG,KAAK,CAAC;QAG3B,qCAAgC,GAAG,CAAC,CAAC;QA0B7C;;;;WAIG;QAEI,wBAAmB,GAAW,CAAC,CAAC;QAEvC;;;;WAIG;QAEI,0BAAqB,GAAW,CAAC,CAAC;QAEzC;;WAEG;QAEI,8BAAyB,GAAY,KAAK,CAAC;QAElD;;WAEG;QAEI,gCAA2B,GAAY,KAAK,CAAC;QAE5C,sBAAiB,GAA0B,IAAI,CAAC;QACxD;;;;;;WAMG;QAGI,qBAAgB,GAA0B,IAAI,CAAC;QAE9C,uBAAkB,GAA0B,IAAI,CAAC;QACzD;;WAEG;QAGI,sBAAiB,GAA0B,IAAI,CAAC;QAEvD,gBAAgB;QACT,uBAAkB,GAAG,GAAG,CAAC;QAChC;;;;;;;WAOG;QAGI,sBAAiB,GAAG,GAAG,CAAC;QAGvB,6BAAwB,GAAG,CAAC,GAAG,CAAC;QAwBhC,uBAAkB,GAAG,KAAK,CAAC;QACnC;;WAEG;QAGI,sBAAiB,GAAG,KAAK,CAAC;QAEjC,gBAAgB;QACT,oCAA+B,GAAG,KAAK,CAAC;QAC/C;;;WAGG;QAGI,mCAA8B,GAAG,KAAK,CAAC;QAE9C;;;WAGG;QAEI,qBAAgB,GAAW,CAAC,CAAC;QAEpC;;WAEG;QAEI,qBAAgB,GAAW,CAAC,CAAC;QAEpC;;WAEG;QAEI,wBAAmB,GAAG,KAAK,CAAC;QAEnC;;;WAGG;QAEI,cAAS,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;QAElC;;;WAGG;QAEI,wBAAmB,GAAG,CAAC,CAAC;QAE/B;;WAEG;QAEI,eAAU,GAAG,CAAC,CAAC;QAEtB;;;WAGG;QAEI,sBAAiB,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;QAElC,iCAA4B,GAAG,KAAK,CAAC;QAC7C;;;;;WAKG;QAGI,gCAA2B,GAAY,KAAK,CAAC;QAE5C,gCAA2B,GAA0B,IAAI,CAAC;QAClE;;;WAGG;QAGI,+BAA0B,GAA0B,IAAI,CAAC;QAExD,kCAA6B,GAA0B,IAAI,CAAC;QACpE;;;WAGG;QAGI,iCAA4B,GAA0B,IAAI,CAAC;QAElE;;;WAGG;QAEI,sBAAiB,GAAqB,IAAI,CAAC;QAE1C,8BAAyB,GAA0B,IAAI,CAAC;QAChE;;;;WAIG;QAGI,6BAAwB,GAA0B,IAAI,CAAC;QAEtD,0BAAqB,GAAG,IAAI,CAAC;QACrC;;;;;WAKG;QAGI,yBAAoB,GAAY,IAAI,CAAC;QA8BxC,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC;QAClC,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;QAEnC,IAAI,CAAC,wCAAwC,GAAG,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;QAC9G,IAAI,CAAC,8BAA8B,GAAG,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxG,CAAC;IAEe,iBAAiB,CAAC,OAAkC,EAAE,KAAY;QAC9E,IAAI,CAAC,IAAI,CAAC,oBAAoB,IAAI,CAAC,IAAI,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC1F,OAAO,IAAI,CAAC;SACf;QAED,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC3B,IAAI,KAAK,CAAC,eAAe,EAAE;gBACvB,IAAI,IAAI,CAAC,iBAAiB,IAAI,aAAa,CAAC,uBAAuB,EAAE;oBACjE,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,oBAAoB,EAAE,EAAE;wBAChD,OAAO,KAAK,CAAC;qBAChB;iBACJ;gBAED,IAAI,IAAI,CAAC,yBAAyB,IAAI,aAAa,CAAC,+BAA+B,EAAE;oBACjF,IAAI,CAAC,IAAI,CAAC,yBAAyB,CAAC,oBAAoB,EAAE,EAAE;wBACxD,OAAO,KAAK,CAAC;qBAChB;iBACJ;gBAED,IAAI,IAAI,CAAC,6BAA6B,IAAI,aAAa,CAAC,mCAAmC,EAAE;oBACzF,IAAI,CAAC,IAAI,CAAC,6BAA6B,CAAC,oBAAoB,EAAE,EAAE;wBAC5D,OAAO,KAAK,CAAC;qBAChB;iBACJ;gBAED,MAAM,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;gBAC5D,IAAI,iBAAiB,IAAI,aAAa,CAAC,wBAAwB,EAAE;oBAC7D,IAAI,CAAC,iBAAiB,CAAC,oBAAoB,EAAE,EAAE;wBAC3C,OAAO,KAAK,CAAC;qBAChB;iBACJ;aACJ;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,8BAA8B,CAAC,OAAkC,EAAE,KAAY;QAC3F,IAAI,CAAC,IAAI,CAAC,oBAAoB,IAAI,CAAC,IAAI,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC1F,OAAO,CAAC,UAAU,GAAG,KAAK,CAAC;YAC3B,OAAO,CAAC,aAAa,GAAG,KAAK,CAAC;YAC9B,OAAO,CAAC,eAAe,GAAG,KAAK,CAAC;YAChC,OAAO,CAAC,aAAa,GAAG,KAAK,CAAC;YAC9B,OAAO,CAAC,aAAa,GAAG,KAAK,CAAC;YAC9B,OAAO,CAAC,0CAA0C,GAAG,KAAK,CAAC;YAC3D,OAAO,CAAC,4CAA4C,GAAG,KAAK,CAAC;YAC7D,OAAO,CAAC,2BAA2B,GAAG,KAAK,CAAC;YAC5C,OAAO,CAAC,mCAAmC,GAAG,CAAC,CAAC;YAChD,OAAO,CAAC,gBAAgB,GAAG,KAAK,CAAC;YACjC,OAAO,CAAC,8BAA8B,GAAG,KAAK,CAAC;YAC/C,OAAO,CAAC,sCAAsC,GAAG,CAAC,CAAC;YACnD,OAAO,CAAC,gCAAgC,GAAG,KAAK,CAAC;YACjD,OAAO,CAAC,wCAAwC,GAAG,CAAC,CAAC;YACrD,OAAO,CAAC,mBAAmB,GAAG,KAAK,CAAC;YACpC,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC;YAC3C,OAAO,CAAC,uBAAuB,GAAG,KAAK,CAAC;YACxC,OAAO,CAAC,kBAAkB,GAAG,KAAK,CAAC;YACnC,OAAO,CAAC,iBAAiB,GAAG,KAAK,CAAC;YAClC,OAAO,CAAC,2BAA2B,GAAG,KAAK,CAAC;YAC5C,OAAO,CAAC,+BAA+B,GAAG,KAAK,CAAC;YAChD,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC;YAC3C,OAAO,CAAC,4BAA4B,GAAG,KAAK,CAAC;YAC7C,OAAO,CAAC,gCAAgC,GAAG,KAAK,CAAC;YACjD,OAAO,CAAC,yBAAyB,GAAG,KAAK,CAAC;YAC1C,OAAO,CAAC,oBAAoB,GAAG,KAAK,CAAC;YACrC,OAAO,CAAC,4BAA4B,GAAG,KAAK,CAAC;YAC7C,OAAO,CAAC,oCAAoC,GAAG,CAAC,CAAC;YACjD,OAAO;SACV;QAED,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC3B,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC;YAE1B,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,oBAAoB,CAAC;YAClD,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC,sBAAsB,CAAC;YACtD,OAAO,CAAC,4CAA4C,GAAG,KAAK,CAAC;YAC7D,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,oBAAoB,CAAC;YAClD,OAAO,CAAC,2BAA2B,GAAG,KAAK,CAAC;YAC5C,OAAO,CAAC,8BAA8B,GAAG,KAAK,CAAC;YAC/C,OAAO,CAAC,gCAAgC,GAAG,KAAK,CAAC;YACjD,OAAO,CAAC,gBAAgB,GAAG,KAAK,CAAC;YACjC,OAAO,CAAC,oBAAoB,GAAG,KAAK,CAAC;YACrC,OAAO,CAAC,aAAa,GAAG,KAAK,CAAC;YAC9B,OAAO,CAAC,0CAA0C,GAAG,KAAK,CAAC;YAC3D,OAAO,CAAC,mBAAmB,GAAG,KAAK,CAAC;YACpC,OAAO,CAAC,kBAAkB,GAAG,KAAK,CAAC;YACnC,OAAO,CAAC,iBAAiB,GAAG,KAAK,CAAC;YAClC,OAAO,CAAC,2BAA2B,GAAG,KAAK,CAAC;YAC5C,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC;YAC3C,OAAO,CAAC,uBAAuB,GAAG,KAAK,CAAC;YACxC,OAAO,CAAC,+BAA+B,GAAG,KAAK,CAAC;YAChD,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC;YAC3C,OAAO,CAAC,4BAA4B,GAAG,KAAK,CAAC;YAC7C,OAAO,CAAC,gCAAgC,GAAG,KAAK,CAAC;YACjD,OAAO,CAAC,yBAAyB,GAAG,KAAK,CAAC;YAC1C,OAAO,CAAC,4BAA4B,GAAG,KAAK,CAAC;YAE7C,IAAI,OAAO,CAAC,iBAAiB,EAAE;gBAC3B,IAAI,KAAK,CAAC,eAAe,EAAE;oBACvB,IAAI,IAAI,CAAC,iBAAiB,IAAI,aAAa,CAAC,uBAAuB,EAAE;wBACjE,yBAAyB,CAAC,IAAI,CAAC,iBAAiB,EAAE,OAAO,EAAE,6BAA6B,CAAC,CAAC;qBAC7F;oBAED,IAAI,IAAI,CAAC,2BAA2B,IAAI,aAAa,CAAC,iCAAiC,EAAE;wBACrF,yBAAyB,CAAC,IAAI,CAAC,2BAA2B,EAAE,OAAO,EAAE,gCAAgC,CAAC,CAAC;qBAC1G;oBAED,IAAI,IAAI,CAAC,6BAA6B,IAAI,aAAa,CAAC,mCAAmC,EAAE;wBACzF,yBAAyB,CAAC,IAAI,CAAC,6BAA6B,EAAE,OAAO,EAAE,kCAAkC,CAAC,CAAC;qBAC9G;oBAED,IAAI,IAAI,CAAC,yBAAyB,IAAI,aAAa,CAAC,+BAA+B,EAAE;wBACjF,yBAAyB,CAAC,IAAI,CAAC,yBAAyB,EAAE,OAAO,EAAE,8BAA8B,CAAC,CAAC;qBACtG;iBACJ;aACJ;YAED,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,KAAK,GAAG,CAAC;YACjF,OAAO,CAAC,oBAAoB,GAAG,IAAI,CAAC,qBAAqB,CAAC;YAC1D,OAAO,CAAC,0CAA0C,GAAG,IAAI,CAAC,4BAA4B,IAAI,CAAC,IAAI,CAAC,2BAA2B,CAAC;YAC5H,OAAO,CAAC,4CAA4C,GAAG,IAAI,CAAC,4BAA4B,IAAI,CAAC,IAAI,CAAC,6BAA6B,CAAC;YAEhI,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,IAAI,KAAK,CAAC,eAAe,EAAE;oBACvB,MAAM,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;oBAC5D,IAAI,iBAAiB,IAAI,aAAa,CAAC,wBAAwB,EAAE;wBAC7D,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC;wBAC7B,OAAO,CAAC,mBAAmB,GAAG,iBAAiB,CAAC,MAAM,CAAC;wBACvD,OAAO,CAAC,kBAAkB,GAAG,iBAAiB,CAAC,UAAU,CAAC;wBAC1D,OAAO,CAAC,iBAAiB,GAAG,iBAAiB,CAAC,MAAM,CAAC;wBACrD,OAAO,CAAC,2BAA2B,GAAG,iBAAiB,CAAC,iBAAiB,CAAC;wBAC1E,OAAO,CAAC,0BAA0B,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,IAAI,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC,CAAC,iBAAiB,CAAC,OAAO,CAAC;wBAC3J,OAAO,CAAC,uBAAuB,GAAG,iBAAiB,CAAC,eAAe,CAAC;wBACpE,OAAO,CAAC,+BAA+B,GAAG,IAAI,CAAC,+BAA+B,CAAC;wBAC/E,OAAO,CAAC,0BAA0B,GAAG,IAAI,CAAC,yBAAyB,CAAC;wBACpE,OAAO,CAAC,gCAAgC,GAAG,iBAAiB,CAAC,MAAM,IAAU,iBAAkB,CAAC,eAAe,CAAC;wBAChH,OAAO,CAAC,yBAAyB,GAAG,IAAI,CAAC,mBAAmB,CAAC;qBAChE;iBACJ;aACJ;YAED,IAAI,IAAI,CAAC,sBAAsB,EAAE;gBAC7B,OAAO,CAAC,4BAA4B,GAAG,IAAI,CAAC,2BAA2B,CAAC;aAC3E;SACJ;IACL,CAAC;IAED;;;;;;OAMG;IACa,kBAAkB,CAAC,aAA4B,EAAE,KAAY,EAAE,MAAc,EAAE,OAAgB;QAC3G,IAAI,CAAC,IAAI,CAAC,oBAAoB,IAAI,CAAC,IAAI,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC1F,OAAO;SACV;QAED,qGAAqG;QACrG,IAAI,IAAI,CAAC,gBAAgB,KAAK,GAAG,IAAI,IAAI,CAAC,gBAAgB,KAAK,GAAG,EAAE;YAChE,aAAa,CAAC,YAAY,CAAC,iBAAiB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACvD;aAAM;YACH,OAAO,CAAC,gBAAgB,EAAE,CAAC,cAAc,EAAE,CAAC,SAAS,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7E,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACzI,aAAa,CAAC,YAAY,CAAC,iBAAiB,EAAE,IAAI,CAAC,gBAAgB,GAAG,cAAc,EAAE,CAAC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,cAAc,CAAC,CAAC;SAC3J;IACL,CAAC;IAEe,cAAc,CAAC,aAA4B,EAAE,KAAY,EAAE,MAAc,EAAE,OAAgB;QACvG,IAAI,CAAC,IAAI,CAAC,oBAAoB,IAAI,CAAC,IAAI,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC1F,OAAO;SACV;QAED,MAAM,OAAO,GAAG,OAAQ,CAAC,eAAuD,CAAC;QAEjF,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;QACzC,MAAM,iBAAiB,GAAG,IAAI,CAAC,SAAS,CAAC,iBAAiB,CAAC;QAC3D,MAAM,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,CAAC;QAE1D,MAAM,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;QAE5D,IAAI,CAAC,aAAa,CAAC,MAAM,IAAI,CAAC,QAAQ,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE;YAC7D,IAAI,IAAI,CAAC,iBAAiB,IAAI,aAAa,CAAC,uBAAuB,EAAE;gBACjE,aAAa,CAAC,YAAY,CAAC,iBAAiB,EAAE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;gBACrH,iBAAiB,CAAC,IAAI,CAAC,iBAAiB,EAAE,aAAa,EAAE,WAAW,CAAC,CAAC;aACzE;YAED,IAAI,IAAI,CAAC,2BAA2B,IAAI,aAAa,CAAC,iCAAiC,IAAI,OAAO,CAAC,8BAA8B,EAAE;gBAC/H,aAAa,CAAC,YAAY,CAAC,2BAA2B,EAAE,IAAI,CAAC,2BAA2B,CAAC,gBAAgB,EAAE,IAAI,CAAC,2BAA2B,CAAC,KAAK,CAAC,CAAC;gBACnJ,iBAAiB,CAAC,IAAI,CAAC,2BAA2B,EAAE,aAAa,EAAE,qBAAqB,CAAC,CAAC;aAC7F;YAED,IAAI,IAAI,CAAC,yBAAyB,IAAI,aAAa,CAAC,+BAA+B,IAAI,OAAO,CAAC,4BAA4B,EAAE;gBACzH,aAAa,CAAC,YAAY,CAAC,yBAAyB,EAAE,IAAI,CAAC,yBAAyB,CAAC,gBAAgB,EAAE,IAAI,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC;gBAC7I,iBAAiB,CAAC,IAAI,CAAC,yBAAyB,EAAE,aAAa,EAAE,mBAAmB,CAAC,CAAC;aACzF;YAED,IAAI,IAAI,CAAC,6BAA6B,IAAI,aAAa,CAAC,mCAAmC,IAAI,OAAO,CAAC,gCAAgC,EAAE;gBACrI,aAAa,CAAC,YAAY,CAAC,6BAA6B,EAAE,IAAI,CAAC,6BAA6B,CAAC,gBAAgB,EAAE,IAAI,CAAC,6BAA6B,CAAC,KAAK,CAAC,CAAC;gBACzJ,iBAAiB,CAAC,IAAI,CAAC,6BAA6B,EAAE,aAAa,EAAE,uBAAuB,CAAC,CAAC;aACjG;YAED,IAAI,iBAAiB,IAAI,aAAa,CAAC,wBAAwB,EAAE;gBAC7D,aAAa,CAAC,YAAY,CAAC,kBAAkB,EAAE,iBAAiB,CAAC,0BAA0B,EAAE,CAAC,CAAC;gBAE/F,IAAI,KAAK,GAAG,GAAG,CAAC;gBAChB,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE;oBAC3B,IAAU,iBAAkB,CAAC,KAAK,EAAE;wBAChC,KAAK,GAAS,iBAAkB,CAAC,KAAK,CAAC;qBAC1C;iBACJ;gBAED,MAAM,KAAK,GAAG,iBAAiB,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC;gBAChD,MAAM,aAAa,GAAG,IAAI,CAAC,uBAAuB,CAAC;gBACnD,aAAa,CAAC,YAAY,CAAC,kBAAkB,EAAE,iBAAiB,CAAC,KAAK,EAAE,CAAC,GAAG,aAAa,EAAE,KAAK,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACpI,aAAa,CAAC,YAAY,CACtB,8BAA8B,EAC9B,KAAK,EACL,iBAAiB,CAAC,kBAAkB,EACpC,iBAAiB,CAAC,mBAAmB,EACrC,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAC/B,CAAC;gBAEF,IAAI,iBAAiB,EAAE;oBACnB,aAAa,CAAC,YAAY,CAAC,0BAA0B,EAAE,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;iBACnF;gBAED,IAAU,iBAAkB,CAAC,eAAe,EAAE;oBAC1C,MAAM,WAAW,GAAgB,iBAAiB,CAAC;oBAEnD,aAAa,CAAC,aAAa,CAAC,qBAAqB,EAAE,WAAW,CAAC,mBAAmB,CAAC,CAAC;oBACpF,aAAa,CAAC,aAAa,CAAC,iBAAiB,EAAE,WAAW,CAAC,eAAe,CAAC,CAAC;iBAC/E;aACJ;YAED,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,aAAa,CAAC,WAAW,CAAC,4BAA4B,EAAE,IAAI,CAAC,gCAAgC,CAAC,CAAC;aAClG;YACD,aAAa,CAAC,YAAY,CAAC,oBAAoB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAEzE,aAAa,CAAC,YAAY,CAAC,YAAY,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC;YAC5I,aAAa,CAAC,YAAY,CAAC,oBAAoB,EAAE,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;YAE9F,aAAa,CAAC,YAAY,CAAC,sBAAsB,EAAE,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,qBAAqB,EAAE,CAAC,CAAC,CAAC;YAE5G,aAAa,CAAC,WAAW,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;SAC5D;QAED,WAAW;QACX,IAAI,KAAK,CAAC,eAAe,EAAE;YACvB,IAAI,IAAI,CAAC,iBAAiB,IAAI,aAAa,CAAC,uBAAuB,EAAE;gBACjE,aAAa,CAAC,UAAU,CAAC,kBAAkB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;aACxE;YAED,IAAI,IAAI,CAAC,2BAA2B,IAAI,aAAa,CAAC,iCAAiC,IAAI,OAAO,CAAC,8BAA8B,EAAE;gBAC/H,aAAa,CAAC,UAAU,CAAC,4BAA4B,EAAE,IAAI,CAAC,2BAA2B,CAAC,CAAC;aAC5F;YAED,IAAI,IAAI,CAAC,6BAA6B,IAAI,aAAa,CAAC,mCAAmC,IAAI,OAAO,CAAC,gCAAgC,EAAE;gBACrI,aAAa,CAAC,UAAU,CAAC,8BAA8B,EAAE,IAAI,CAAC,6BAA6B,CAAC,CAAC;aAChG;YAED,IAAI,IAAI,CAAC,yBAAyB,IAAI,aAAa,CAAC,+BAA+B,IAAI,OAAO,CAAC,4BAA4B,EAAE;gBACzH,aAAa,CAAC,UAAU,CAAC,0BAA0B,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC;aACxF;YAED,IAAI,iBAAiB,IAAI,aAAa,CAAC,wBAAwB,EAAE;gBAC7D,IAAI,oBAAoB,EAAE;oBACtB,aAAa,CAAC,UAAU,CAAC,mBAAmB,EAAE,iBAAiB,CAAC,CAAC;iBACpE;qBAAM;oBACH,aAAa,CAAC,UAAU,CAAC,mBAAmB,EAAE,iBAAiB,CAAC,cAAc,IAAI,iBAAiB,CAAC,CAAC;oBACrG,aAAa,CAAC,UAAU,CAAC,sBAAsB,EAAE,iBAAiB,CAAC,cAAc,IAAI,iBAAiB,CAAC,CAAC;oBACxG,aAAa,CAAC,UAAU,CAAC,uBAAuB,EAAE,iBAAiB,CAAC,eAAe,IAAI,iBAAiB,CAAC,CAAC;iBAC7G;aACJ;SACJ;IACL,CAAC;IAED;;;;;OAKG;IACK,qBAAqB,CAAC,KAAY;QACtC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,OAAO,IAAI,CAAC,kBAAkB,CAAC;SAClC;QAED,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,OAAO,KAAK,CAAC,kBAAkB,CAAC;SACnC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACH,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,+BAA+B,CAAC;IAC7E,CAAC;IAED;;;OAGG;IACa,wBAAwB,CAAC,aAA8C;QACnF,IAAI,aAAa,CAAC,wBAAwB,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,CAAC,cAAc,EAAE;YAC7G,aAAa,CAAC,IAAI,CAAsB,IAAI,CAAC,kBAAkB,CAAC,CAAC;SACpE;IACL,CAAC;IAEe,UAAU,CAAC,OAAoB;QAC3C,IAAI,IAAI,CAAC,iBAAiB,KAAK,OAAO,EAAE;YACpC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,kBAAkB,KAAK,OAAO,EAAE;YACrC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,2BAA2B,KAAK,OAAO,EAAE;YAC9C,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,6BAA6B,KAAK,OAAO,EAAE;YAChD,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,yBAAyB,KAAK,OAAO,EAAE;YAC5C,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEe,uBAAuB;QACnC,IAAI,aAAa,CAAC,wBAAwB,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,CAAC,cAAc,EAAE;YAC7G,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEe,iBAAiB,CAAC,cAA6B;QAC3D,IAAI,IAAI,CAAC,iBAAiB,EAAE;YACxB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;SAC/C;QAED,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;SAChD;QAED,IAAI,IAAI,CAAC,yBAAyB,EAAE;YAChC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;SACvD;QAED,IAAI,IAAI,CAAC,6BAA6B,EAAE;YACpC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,6BAA6B,CAAC,CAAC;SAC3D;IACL,CAAC;IAEe,cAAc,CAAC,WAA0B;QACrD,IAAI,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,iBAAiB,CAAC,UAAU,IAAI,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAC7G,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;SAC5C;QAED,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,CAAC,UAAU,IAAI,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAChH,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;SAC7C;QAED,IAAI,IAAI,CAAC,yBAAyB,IAAI,IAAI,CAAC,yBAAyB,CAAC,UAAU,IAAI,IAAI,CAAC,yBAAyB,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YACrI,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;SACpD;QAED,IAAI,IAAI,CAAC,6BAA6B,IAAI,IAAI,CAAC,6BAA6B,CAAC,UAAU,IAAI,IAAI,CAAC,6BAA6B,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YACjJ,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,6BAA6B,CAAC,CAAC;SACxD;IACL,CAAC;IAEe,OAAO,CAAC,oBAA8B;QAClD,IAAI,oBAAoB,EAAE;YACtB,IAAI,IAAI,CAAC,iBAAiB,EAAE;gBACxB,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC;aACpC;YAED,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;aACrC;YAED,IAAI,IAAI,CAAC,yBAAyB,EAAE;gBAChC,IAAI,CAAC,yBAAyB,CAAC,OAAO,EAAE,CAAC;aAC5C;YAED,IAAI,IAAI,CAAC,6BAA6B,EAAE;gBACpC,IAAI,CAAC,6BAA6B,CAAC,OAAO,EAAE,CAAC;aAChD;SACJ;IACL,CAAC;IAEe,YAAY;QACxB,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAEe,YAAY,CAAC,OAAkC,EAAE,SAA0B,EAAE,WAAmB;QAC5G,IAAI,OAAO,CAAC,aAAa,EAAE;YACvB,SAAS,CAAC,WAAW,CAAC,WAAW,EAAE,EAAE,eAAe,CAAC,CAAC;SACzD;QACD,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,SAAS,CAAC,WAAW,CAAC,WAAW,EAAE,EAAE,iBAAiB,CAAC,CAAC;SAC3D;QACD,OAAO,WAAW,CAAC;IACvB,CAAC;IAEe,WAAW,CAAC,QAAkB;QAC1C,QAAQ,CAAC,IAAI,CACT,kBAAkB,EAClB,4BAA4B,EAC5B,8BAA8B,EAC9B,mBAAmB,EACnB,sBAAsB,EACtB,uBAAuB,EACvB,0BAA0B,CAC7B,CAAC;IACN,CAAC;IAEe,WAAW;QACvB,OAAO;YACH,GAAG,EAAE;gBACD,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC/D,EAAE,IAAI,EAAE,0BAA0B,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC3D,EAAE,IAAI,EAAE,6BAA6B,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC9D,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACnD,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;gBACpD,EAAE,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAClD,EAAE,IAAI,EAAE,2BAA2B,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC5D,EAAE,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;gBACnD,EAAE,IAAI,EAAE,2BAA2B,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC7D,EAAE,IAAI,EAAE,6BAA6B,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC/D,EAAE,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAClD,EAAE,IAAI,EAAE,oBAAoB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACrD,EAAE,IAAI,EAAE,YAAY,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC7C,EAAE,IAAI,EAAE,sBAAsB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACvD,EAAE,IAAI,EAAE,qBAAqB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACtD,EAAE,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAClD,EAAE,IAAI,EAAE,4BAA4B,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE;gBAC9D,EAAE,IAAI,EAAE,YAAY,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE;gBAE9C,EAAE,IAAI,EAAE,oBAAoB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACrD,EAAE,IAAI,EAAE,yBAAyB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC1D,EAAE,IAAI,EAAE,yBAAyB,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;aAC9D;SACJ,CAAC;IACN,CAAC;CACJ;AAhvBU;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;uEAClB;AAQ5B;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;yEAChB;AAQ9B;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;uEAClB;AAQ5B;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,wBAAwB,CAAC;uEACR;AAG3B;IADP,SAAS,EAAE;oFACiC;AAgCtC;IADN,SAAS,EAAE;uEAC2B;AAQhC;IADN,SAAS,EAAE;yEAC6B;AAMlC;IADN,SAAS,EAAE;6EACsC;AAM3C;IADN,SAAS,EAAE;+EACwC;AAY7C;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,CAAC;oEACC;AAQ/C;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,CAAC;qEACE;AAchD;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;qEACtB;AAGvB;IADP,SAAS,EAAE;4EAC4B;AAUxC;IADC,gBAAgB,CAAC,kCAAkC,CAAC;yEAMpD;AAeM;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;qEACpB;AAU1B;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;kFACP;AAOvC;IADN,SAAS,EAAE;oEACwB;AAM7B;IADN,SAAS,EAAE;oEACwB;AAM7B;IADN,SAAS,EAAE;uEACuB;AAO5B;IADN,iBAAiB,EAAE;6DACc;AAO3B;IADN,SAAS,EAAE;uEACmB;AAMxB;IADN,SAAS,EAAE;8DACU;AAOf;IADN,iBAAiB,EAAE;qEACsB;AAWnC;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;+EACD;AAS7C;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,CAAC;8EACW;AASzD;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,CAAC;gFACa;AAO3D;IADN,iBAAiB,EAAE;qEAC8B;AAU3C;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,CAAC;4EACS;AAWvD;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;wEACT","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../../types\";\r\nimport type { IAnimatable } from \"../../Animations/animatable.interface\";\r\nimport { serialize, serializeAsTexture, expandToProperty, serializeAsColor3 } from \"../../Misc/decorators\";\r\nimport { Color3 } from \"../../Maths/math.color\";\r\nimport type { SmartArray } from \"../../Misc/smartArray\";\r\nimport type { BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport type { RenderTargetTexture } from \"../../Materials/Textures/renderTargetTexture\";\r\nimport { MaterialFlags } from \"../materialFlags\";\r\nimport type { UniformBuffer } from \"../../Materials/uniformBuffer\";\r\nimport type { EffectFallbacks } from \"../effectFallbacks\";\r\nimport type { CubeTexture } from \"../Textures/cubeTexture\";\r\nimport { TmpVectors } from \"../../Maths/math.vector\";\r\nimport type { SubMesh } from \"../../Meshes/subMesh\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\n\r\nimport type { Engine } from \"../../Engines/engine\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { PBRBaseMaterial } from \"./pbrBaseMaterial\";\r\nimport { BindTextureMatrix, PrepareDefinesForMergedUV } from \"../materialHelper.functions\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialSubSurfaceDefines extends MaterialDefines {\r\n public SUBSURFACE = false;\r\n\r\n public SS_REFRACTION = false;\r\n public SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS = false;\r\n public SS_TRANSLUCENCY = false;\r\n public SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS = false;\r\n public SS_SCATTERING = false;\r\n public SS_DISPERSION = false;\r\n\r\n public SS_THICKNESSANDMASK_TEXTURE = false;\r\n public SS_THICKNESSANDMASK_TEXTUREDIRECTUV = 0;\r\n public SS_HAS_THICKNESS = false;\r\n public SS_REFRACTIONINTENSITY_TEXTURE = false;\r\n public SS_REFRACTIONINTENSITY_TEXTUREDIRECTUV = 0;\r\n public SS_TRANSLUCENCYINTENSITY_TEXTURE = false;\r\n public SS_TRANSLUCENCYINTENSITY_TEXTUREDIRECTUV = 0;\r\n public SS_TRANSLUCENCYCOLOR_TEXTURE = false;\r\n public SS_TRANSLUCENCYCOLOR_TEXTUREDIRECTUV = 0;\r\n\r\n public SS_REFRACTIONMAP_3D = false;\r\n public SS_REFRACTIONMAP_OPPOSITEZ = false;\r\n public SS_LODINREFRACTIONALPHA = false;\r\n public SS_GAMMAREFRACTION = false;\r\n public SS_RGBDREFRACTION = false;\r\n public SS_LINEARSPECULARREFRACTION = false;\r\n public SS_LINKREFRACTIONTOTRANSPARENCY = false;\r\n public SS_ALBEDOFORREFRACTIONTINT = false;\r\n public SS_ALBEDOFORTRANSLUCENCYTINT = false;\r\n public SS_USE_LOCAL_REFRACTIONMAP_CUBIC = false;\r\n public SS_USE_THICKNESS_AS_DEPTH = false;\r\n\r\n public SS_USE_GLTF_TEXTURES = false;\r\n}\r\n\r\n/**\r\n * Plugin that implements the sub surface component of the PBR material\r\n */\r\nexport class PBRSubSurfaceConfiguration extends MaterialPluginBase {\r\n protected override _material: PBRBaseMaterial;\r\n\r\n private _isRefractionEnabled = false;\r\n /**\r\n * Defines if the refraction is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isRefractionEnabled = false;\r\n\r\n private _isTranslucencyEnabled = false;\r\n /**\r\n * Defines if the translucency is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isTranslucencyEnabled = false;\r\n\r\n private _isDispersionEnabled = false;\r\n /**\r\n * Defines if dispersion is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isDispersionEnabled = false;\r\n\r\n private _isScatteringEnabled = false;\r\n /**\r\n * Defines if the sub surface scattering is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markScenePrePassDirty\")\r\n public isScatteringEnabled = false;\r\n\r\n @serialize()\r\n private _scatteringDiffusionProfileIndex = 0;\r\n\r\n /**\r\n * Diffusion profile for subsurface scattering.\r\n * Useful for better scattering in the skins or foliages.\r\n */\r\n public get scatteringDiffusionProfile(): Nullable<Color3> {\r\n if (!this._scene.subSurfaceConfiguration) {\r\n return null;\r\n }\r\n\r\n return this._scene.subSurfaceConfiguration.ssDiffusionProfileColors[this._scatteringDiffusionProfileIndex];\r\n }\r\n\r\n public set scatteringDiffusionProfile(c: Nullable<Color3>) {\r\n if (!this._scene.enableSubSurfaceForPrePass()) {\r\n // Not supported\r\n return;\r\n }\r\n\r\n // addDiffusionProfile automatically checks for doubles\r\n if (c) {\r\n this._scatteringDiffusionProfileIndex = this._scene.subSurfaceConfiguration!.addDiffusionProfile(c);\r\n }\r\n }\r\n\r\n /**\r\n * Defines the refraction intensity of the material.\r\n * The refraction when enabled replaces the Diffuse part of the material.\r\n * The intensity helps transitioning between diffuse and refraction.\r\n */\r\n @serialize()\r\n public refractionIntensity: number = 1;\r\n\r\n /**\r\n * Defines the translucency intensity of the material.\r\n * When translucency has been enabled, this defines how much of the \"translucency\"\r\n * is added to the diffuse part of the material.\r\n */\r\n @serialize()\r\n public translucencyIntensity: number = 1;\r\n\r\n /**\r\n * When enabled, transparent surfaces will be tinted with the albedo colour (independent of thickness)\r\n */\r\n @serialize()\r\n public useAlbedoToTintRefraction: boolean = false;\r\n\r\n /**\r\n * When enabled, translucent surfaces will be tinted with the albedo colour (independent of thickness)\r\n */\r\n @serialize()\r\n public useAlbedoToTintTranslucency: boolean = false;\r\n\r\n private _thicknessTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the average thickness of a mesh in a texture (The texture is holding the values linearly).\r\n * The red (or green if useGltfStyleTextures=true) channel of the texture should contain the thickness remapped between 0 and 1.\r\n * 0 would mean minimumThickness\r\n * 1 would mean maximumThickness\r\n * The other channels might be use as a mask to vary the different effects intensity.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public thicknessTexture: Nullable<BaseTexture> = null;\r\n\r\n private _refractionTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Defines the texture to use for refraction.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public refractionTexture: Nullable<BaseTexture> = null;\r\n\r\n /** @internal */\r\n public _indexOfRefraction = 1.5;\r\n /**\r\n * Index of refraction of the material base layer.\r\n * https://en.wikipedia.org/wiki/List_of_refractive_indices\r\n *\r\n * This does not only impact refraction but also the Base F0 of Dielectric Materials.\r\n *\r\n * From dielectric fresnel rules: F0 = square((iorT - iorI) / (iorT + iorI))\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public indexOfRefraction = 1.5;\r\n\r\n @serialize()\r\n private _volumeIndexOfRefraction = -1.0;\r\n\r\n /**\r\n * Index of refraction of the material's volume.\r\n * https://en.wikipedia.org/wiki/List_of_refractive_indices\r\n *\r\n * This ONLY impacts refraction. If not provided or given a non-valid value,\r\n * the volume will use the same IOR as the surface.\r\n */\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public get volumeIndexOfRefraction(): number {\r\n if (this._volumeIndexOfRefraction >= 1.0) {\r\n return this._volumeIndexOfRefraction;\r\n }\r\n return this._indexOfRefraction;\r\n }\r\n public set volumeIndexOfRefraction(value: number) {\r\n if (value >= 1.0) {\r\n this._volumeIndexOfRefraction = value;\r\n } else {\r\n this._volumeIndexOfRefraction = -1.0;\r\n }\r\n }\r\n\r\n private _invertRefractionY = false;\r\n /**\r\n * Controls if refraction needs to be inverted on Y. This could be useful for procedural texture.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public invertRefractionY = false;\r\n\r\n /** @internal */\r\n public _linkRefractionWithTransparency = false;\r\n /**\r\n * This parameters will make the material used its opacity to control how much it is refracting against not.\r\n * Materials half opaque for instance using refraction could benefit from this control.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public linkRefractionWithTransparency = false;\r\n\r\n /**\r\n * Defines the minimum thickness stored in the thickness map.\r\n * If no thickness map is defined, this value will be used to simulate thickness.\r\n */\r\n @serialize()\r\n public minimumThickness: number = 0;\r\n\r\n /**\r\n * Defines the maximum thickness stored in the thickness map.\r\n */\r\n @serialize()\r\n public maximumThickness: number = 1;\r\n\r\n /**\r\n * Defines that the thickness should be used as a measure of the depth volume.\r\n */\r\n @serialize()\r\n public useThicknessAsDepth = false;\r\n\r\n /**\r\n * Defines the volume tint of the material.\r\n * This is used for both translucency and scattering.\r\n */\r\n @serializeAsColor3()\r\n public tintColor = Color3.White();\r\n\r\n /**\r\n * Defines the distance at which the tint color should be found in the media.\r\n * This is used for refraction only.\r\n */\r\n @serialize()\r\n public tintColorAtDistance = 1;\r\n\r\n /**\r\n * Defines the Abbe number for the volume.\r\n */\r\n @serialize()\r\n public dispersion = 0;\r\n\r\n /**\r\n * Defines how far each channel transmit through the media.\r\n * It is defined as a color to simplify it selection.\r\n */\r\n @serializeAsColor3()\r\n public diffusionDistance = Color3.White();\r\n\r\n private _useMaskFromThicknessTexture = false;\r\n /**\r\n * Stores the intensity of the different subsurface effects in the thickness texture.\r\n * Note that if refractionIntensityTexture and/or translucencyIntensityTexture is provided it takes precedence over thicknessTexture + useMaskFromThicknessTexture\r\n * * the green (red if useGltfStyleTextures = true) channel is the refraction intensity.\r\n * * the blue (alpha if useGltfStyleTextures = true) channel is the translucency intensity.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public useMaskFromThicknessTexture: boolean = false;\r\n\r\n private _refractionIntensityTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the intensity of the refraction. If provided, it takes precedence over thicknessTexture + useMaskFromThicknessTexture\r\n * * the green (red if useGltfStyleTextures = true) channel is the refraction intensity.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public refractionIntensityTexture: Nullable<BaseTexture> = null;\r\n\r\n private _translucencyIntensityTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the intensity of the translucency. If provided, it takes precedence over thicknessTexture + useMaskFromThicknessTexture\r\n * * the blue (alpha if useGltfStyleTextures = true) channel is the translucency intensity.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public translucencyIntensityTexture: Nullable<BaseTexture> = null;\r\n\r\n /**\r\n * Defines the translucency tint of the material.\r\n * If not set, the tint color will be used instead.\r\n */\r\n @serializeAsColor3()\r\n public translucencyColor: Nullable<Color3> = null;\r\n\r\n private _translucencyColorTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Defines the translucency tint color of the material as a texture.\r\n * This is multiplied against the translucency color to add variety and realism to the material.\r\n * If translucencyColor is not set, the tint color will be used instead.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public translucencyColorTexture: Nullable<BaseTexture> = null;\r\n\r\n private _useGltfStyleTextures = true;\r\n /**\r\n * Use channels layout used by glTF:\r\n * * thicknessTexture: the green (instead of red) channel is the thickness\r\n * * thicknessTexture/refractionIntensityTexture: the red (instead of green) channel is the refraction intensity\r\n * * thicknessTexture/translucencyIntensityTexture: the alpha (instead of blue) channel is the translucency intensity\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public useGltfStyleTextures: boolean = true;\r\n\r\n private _scene: Scene;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n private _internalMarkScenePrePassDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isRefractionEnabled || this._isTranslucencyEnabled || this._isScatteringEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n /** @internal */\r\n public _markScenePrePassDirty(): void {\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n this._internalMarkScenePrePassDirty();\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the plugin is compatible with a given shader language.\r\n * @returns true if the plugin is compatible with the shader language\r\n */\r\n public override isCompatible(): boolean {\r\n return true;\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRSubSurface\", 130, new MaterialSubSurfaceDefines(), addToPluginList);\r\n\r\n this._scene = material.getScene();\r\n this.registerForExtraEvents = true;\r\n\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n this._internalMarkScenePrePassDirty = material._dirtyCallbacks[Constants.MATERIAL_PrePassDirtyFlag];\r\n }\r\n\r\n public override isReadyForSubMesh(defines: MaterialSubSurfaceDefines, scene: Scene): boolean {\r\n if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {\r\n return true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {\r\n if (!this._thicknessTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n\r\n if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled) {\r\n if (!this._translucencyColorTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n\r\n if (this._translucencyIntensityTexture && MaterialFlags.TranslucencyIntensityTextureEnabled) {\r\n if (!this._translucencyIntensityTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n\r\n const refractionTexture = this._getRefractionTexture(scene);\r\n if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {\r\n if (!refractionTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public override prepareDefinesBeforeAttributes(defines: MaterialSubSurfaceDefines, scene: Scene): void {\r\n if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {\r\n defines.SUBSURFACE = false;\r\n defines.SS_DISPERSION = false;\r\n defines.SS_TRANSLUCENCY = false;\r\n defines.SS_SCATTERING = false;\r\n defines.SS_REFRACTION = false;\r\n defines.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS = false;\r\n defines.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS = false;\r\n defines.SS_THICKNESSANDMASK_TEXTURE = false;\r\n defines.SS_THICKNESSANDMASK_TEXTUREDIRECTUV = 0;\r\n defines.SS_HAS_THICKNESS = false;\r\n defines.SS_REFRACTIONINTENSITY_TEXTURE = false;\r\n defines.SS_REFRACTIONINTENSITY_TEXTUREDIRECTUV = 0;\r\n defines.SS_TRANSLUCENCYINTENSITY_TEXTURE = false;\r\n defines.SS_TRANSLUCENCYINTENSITY_TEXTUREDIRECTUV = 0;\r\n defines.SS_REFRACTIONMAP_3D = false;\r\n defines.SS_REFRACTIONMAP_OPPOSITEZ = false;\r\n defines.SS_LODINREFRACTIONALPHA = false;\r\n defines.SS_GAMMAREFRACTION = false;\r\n defines.SS_RGBDREFRACTION = false;\r\n defines.SS_LINEARSPECULARREFRACTION = false;\r\n defines.SS_LINKREFRACTIONTOTRANSPARENCY = false;\r\n defines.SS_ALBEDOFORREFRACTIONTINT = false;\r\n defines.SS_ALBEDOFORTRANSLUCENCYTINT = false;\r\n defines.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = false;\r\n defines.SS_USE_THICKNESS_AS_DEPTH = false;\r\n defines.SS_USE_GLTF_TEXTURES = false;\r\n defines.SS_TRANSLUCENCYCOLOR_TEXTURE = false;\r\n defines.SS_TRANSLUCENCYCOLOR_TEXTUREDIRECTUV = 0;\r\n return;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n defines.SUBSURFACE = true;\r\n\r\n defines.SS_DISPERSION = this._isDispersionEnabled;\r\n defines.SS_TRANSLUCENCY = this._isTranslucencyEnabled;\r\n defines.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS = false;\r\n defines.SS_SCATTERING = this._isScatteringEnabled;\r\n defines.SS_THICKNESSANDMASK_TEXTURE = false;\r\n defines.SS_REFRACTIONINTENSITY_TEXTURE = false;\r\n defines.SS_TRANSLUCENCYINTENSITY_TEXTURE = false;\r\n defines.SS_HAS_THICKNESS = false;\r\n defines.SS_USE_GLTF_TEXTURES = false;\r\n defines.SS_REFRACTION = false;\r\n defines.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS = false;\r\n defines.SS_REFRACTIONMAP_3D = false;\r\n defines.SS_GAMMAREFRACTION = false;\r\n defines.SS_RGBDREFRACTION = false;\r\n defines.SS_LINEARSPECULARREFRACTION = false;\r\n defines.SS_REFRACTIONMAP_OPPOSITEZ = false;\r\n defines.SS_LODINREFRACTIONALPHA = false;\r\n defines.SS_LINKREFRACTIONTOTRANSPARENCY = false;\r\n defines.SS_ALBEDOFORREFRACTIONTINT = false;\r\n defines.SS_ALBEDOFORTRANSLUCENCYTINT = false;\r\n defines.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = false;\r\n defines.SS_USE_THICKNESS_AS_DEPTH = false;\r\n defines.SS_TRANSLUCENCYCOLOR_TEXTURE = false;\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._thicknessTexture, defines, \"SS_THICKNESSANDMASK_TEXTURE\");\r\n }\r\n\r\n if (this._refractionIntensityTexture && MaterialFlags.RefractionIntensityTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._refractionIntensityTexture, defines, \"SS_REFRACTIONINTENSITY_TEXTURE\");\r\n }\r\n\r\n if (this._translucencyIntensityTexture && MaterialFlags.TranslucencyIntensityTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._translucencyIntensityTexture, defines, \"SS_TRANSLUCENCYINTENSITY_TEXTURE\");\r\n }\r\n\r\n if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._translucencyColorTexture, defines, \"SS_TRANSLUCENCYCOLOR_TEXTURE\");\r\n }\r\n }\r\n }\r\n\r\n defines.SS_HAS_THICKNESS = this.maximumThickness - this.minimumThickness !== 0.0;\r\n defines.SS_USE_GLTF_TEXTURES = this._useGltfStyleTextures;\r\n defines.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS = this._useMaskFromThicknessTexture && !this._refractionIntensityTexture;\r\n defines.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS = this._useMaskFromThicknessTexture && !this._translucencyIntensityTexture;\r\n\r\n if (this._isRefractionEnabled) {\r\n if (scene.texturesEnabled) {\r\n const refractionTexture = this._getRefractionTexture(scene);\r\n if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {\r\n defines.SS_REFRACTION = true;\r\n defines.SS_REFRACTIONMAP_3D = refractionTexture.isCube;\r\n defines.SS_GAMMAREFRACTION = refractionTexture.gammaSpace;\r\n defines.SS_RGBDREFRACTION = refractionTexture.isRGBD;\r\n defines.SS_LINEARSPECULARREFRACTION = refractionTexture.linearSpecularLOD;\r\n defines.SS_REFRACTIONMAP_OPPOSITEZ = this._scene.useRightHandedSystem && refractionTexture.isCube ? !refractionTexture.invertZ : refractionTexture.invertZ;\r\n defines.SS_LODINREFRACTIONALPHA = refractionTexture.lodLevelInAlpha;\r\n defines.SS_LINKREFRACTIONTOTRANSPARENCY = this._linkRefractionWithTransparency;\r\n defines.SS_ALBEDOFORREFRACTIONTINT = this.useAlbedoToTintRefraction;\r\n defines.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = refractionTexture.isCube && (<any>refractionTexture).boundingBoxSize;\r\n defines.SS_USE_THICKNESS_AS_DEPTH = this.useThicknessAsDepth;\r\n }\r\n }\r\n }\r\n\r\n if (this._isTranslucencyEnabled) {\r\n defines.SS_ALBEDOFORTRANSLUCENCYTINT = this.useAlbedoToTintTranslucency;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Binds the material data (this function is called even if mustRebind() returns false)\r\n * @param uniformBuffer defines the Uniform buffer to fill in.\r\n * @param scene defines the scene the material belongs to.\r\n * @param engine defines the engine the material belongs to.\r\n * @param subMesh the submesh to bind data for\r\n */\r\n public override hardBindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: Engine, subMesh: SubMesh): void {\r\n if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {\r\n return;\r\n }\r\n\r\n // If min/max thickness is 0, avoid decompising to determine the scaled thickness (it's always zero).\r\n if (this.maximumThickness === 0.0 && this.minimumThickness === 0.0) {\r\n uniformBuffer.updateFloat2(\"vThicknessParam\", 0, 0);\r\n } else {\r\n subMesh.getRenderingMesh().getWorldMatrix().decompose(TmpVectors.Vector3[0]);\r\n const thicknessScale = Math.max(Math.abs(TmpVectors.Vector3[0].x), Math.abs(TmpVectors.Vector3[0].y), Math.abs(TmpVectors.Vector3[0].z));\r\n uniformBuffer.updateFloat2(\"vThicknessParam\", this.minimumThickness * thicknessScale, (this.maximumThickness - this.minimumThickness) * thicknessScale);\r\n }\r\n }\r\n\r\n public override bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: Engine, subMesh: SubMesh): void {\r\n if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {\r\n return;\r\n }\r\n\r\n const defines = subMesh!.materialDefines as unknown as MaterialSubSurfaceDefines;\r\n\r\n const isFrozen = this._material.isFrozen;\r\n const realTimeFiltering = this._material.realTimeFiltering;\r\n const lodBasedMicrosurface = defines.LODBASEDMICROSFURACE;\r\n\r\n const refractionTexture = this._getRefractionTexture(scene);\r\n\r\n if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {\r\n if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {\r\n uniformBuffer.updateFloat2(\"vThicknessInfos\", this._thicknessTexture.coordinatesIndex, this._thicknessTexture.level);\r\n BindTextureMatrix(this._thicknessTexture, uniformBuffer, \"thickness\");\r\n }\r\n\r\n if (this._refractionIntensityTexture && MaterialFlags.RefractionIntensityTextureEnabled && defines.SS_REFRACTIONINTENSITY_TEXTURE) {\r\n uniformBuffer.updateFloat2(\"vRefractionIntensityInfos\", this._refractionIntensityTexture.coordinatesIndex, this._refractionIntensityTexture.level);\r\n BindTextureMatrix(this._refractionIntensityTexture, uniformBuffer, \"refractionIntensity\");\r\n }\r\n\r\n if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled && defines.SS_TRANSLUCENCYCOLOR_TEXTURE) {\r\n uniformBuffer.updateFloat2(\"vTranslucencyColorInfos\", this._translucencyColorTexture.coordinatesIndex, this._translucencyColorTexture.level);\r\n BindTextureMatrix(this._translucencyColorTexture, uniformBuffer, \"translucencyColor\");\r\n }\r\n\r\n if (this._translucencyIntensityTexture && MaterialFlags.TranslucencyIntensityTextureEnabled && defines.SS_TRANSLUCENCYINTENSITY_TEXTURE) {\r\n uniformBuffer.updateFloat2(\"vTranslucencyIntensityInfos\", this._translucencyIntensityTexture.coordinatesIndex, this._translucencyIntensityTexture.level);\r\n BindTextureMatrix(this._translucencyIntensityTexture, uniformBuffer, \"translucencyIntensity\");\r\n }\r\n\r\n if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {\r\n uniformBuffer.updateMatrix(\"refractionMatrix\", refractionTexture.getRefractionTextureMatrix());\r\n\r\n let depth = 1.0;\r\n if (!refractionTexture.isCube) {\r\n if ((<any>refractionTexture).depth) {\r\n depth = (<any>refractionTexture).depth;\r\n }\r\n }\r\n\r\n const width = refractionTexture.getSize().width;\r\n const refractionIor = this.volumeIndexOfRefraction;\r\n uniformBuffer.updateFloat4(\"vRefractionInfos\", refractionTexture.level, 1 / refractionIor, depth, this._invertRefractionY ? -1 : 1);\r\n uniformBuffer.updateFloat4(\r\n \"vRefractionMicrosurfaceInfos\",\r\n width,\r\n refractionTexture.lodGenerationScale,\r\n refractionTexture.lodGenerationOffset,\r\n 1.0 / this.indexOfRefraction\r\n );\r\n\r\n if (realTimeFiltering) {\r\n uniformBuffer.updateFloat2(\"vRefractionFilteringInfo\", width, Math.log2(width));\r\n }\r\n\r\n if ((<any>refractionTexture).boundingBoxSize) {\r\n const cubeTexture = <CubeTexture>refractionTexture;\r\n\r\n uniformBuffer.updateVector3(\"vRefractionPosition\", cubeTexture.boundingBoxPosition);\r\n uniformBuffer.updateVector3(\"vRefractionSize\", cubeTexture.boundingBoxSize);\r\n }\r\n }\r\n\r\n if (this._isScatteringEnabled) {\r\n uniformBuffer.updateFloat(\"scatteringDiffusionProfile\", this._scatteringDiffusionProfileIndex);\r\n }\r\n uniformBuffer.updateColor3(\"vDiffusionDistance\", this.diffusionDistance);\r\n\r\n uniformBuffer.updateFloat4(\"vTintColor\", this.tintColor.r, this.tintColor.g, this.tintColor.b, Math.max(0.00001, this.tintColorAtDistance));\r\n uniformBuffer.updateColor4(\"vTranslucencyColor\", this.translucencyColor ?? this.tintColor, 0);\r\n\r\n uniformBuffer.updateFloat3(\"vSubSurfaceIntensity\", this.refractionIntensity, this.translucencyIntensity, 0);\r\n\r\n uniformBuffer.updateFloat(\"dispersion\", this.dispersion);\r\n }\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {\r\n uniformBuffer.setTexture(\"thicknessSampler\", this._thicknessTexture);\r\n }\r\n\r\n if (this._refractionIntensityTexture && MaterialFlags.RefractionIntensityTextureEnabled && defines.SS_REFRACTIONINTENSITY_TEXTURE) {\r\n uniformBuffer.setTexture(\"refractionIntensitySampler\", this._refractionIntensityTexture);\r\n }\r\n\r\n if (this._translucencyIntensityTexture && MaterialFlags.TranslucencyIntensityTextureEnabled && defines.SS_TRANSLUCENCYINTENSITY_TEXTURE) {\r\n uniformBuffer.setTexture(\"translucencyIntensitySampler\", this._translucencyIntensityTexture);\r\n }\r\n\r\n if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled && defines.SS_TRANSLUCENCYCOLOR_TEXTURE) {\r\n uniformBuffer.setTexture(\"translucencyColorSampler\", this._translucencyColorTexture);\r\n }\r\n\r\n if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {\r\n if (lodBasedMicrosurface) {\r\n uniformBuffer.setTexture(\"refractionSampler\", refractionTexture);\r\n } else {\r\n uniformBuffer.setTexture(\"refractionSampler\", refractionTexture._lodTextureMid || refractionTexture);\r\n uniformBuffer.setTexture(\"refractionSamplerLow\", refractionTexture._lodTextureLow || refractionTexture);\r\n uniformBuffer.setTexture(\"refractionSamplerHigh\", refractionTexture._lodTextureHigh || refractionTexture);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Returns the texture used for refraction or null if none is used.\r\n * @param scene defines the scene the material belongs to.\r\n * @returns - Refraction texture if present. If no refraction texture and refraction\r\n * is linked with transparency, returns environment texture. Otherwise, returns null.\r\n */\r\n private _getRefractionTexture(scene: Scene): Nullable<BaseTexture> {\r\n if (this._refractionTexture) {\r\n return this._refractionTexture;\r\n }\r\n\r\n if (this._isRefractionEnabled) {\r\n return scene.environmentTexture;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Returns true if alpha blending should be disabled.\r\n */\r\n public get disableAlphaBlending(): boolean {\r\n return this._isRefractionEnabled && this._linkRefractionWithTransparency;\r\n }\r\n\r\n /**\r\n * Fills the list of render target textures.\r\n * @param renderTargets the list of render targets to update\r\n */\r\n public override fillRenderTargetTextures(renderTargets: SmartArray<RenderTargetTexture>): void {\r\n if (MaterialFlags.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget) {\r\n renderTargets.push(<RenderTargetTexture>this._refractionTexture);\r\n }\r\n }\r\n\r\n public override hasTexture(texture: BaseTexture): boolean {\r\n if (this._thicknessTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._refractionTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._refractionIntensityTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._translucencyIntensityTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._translucencyColorTexture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public override hasRenderTargetTextures(): boolean {\r\n if (MaterialFlags.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public override getActiveTextures(activeTextures: BaseTexture[]): void {\r\n if (this._thicknessTexture) {\r\n activeTextures.push(this._thicknessTexture);\r\n }\r\n\r\n if (this._refractionTexture) {\r\n activeTextures.push(this._refractionTexture);\r\n }\r\n\r\n if (this._translucencyColorTexture) {\r\n activeTextures.push(this._translucencyColorTexture);\r\n }\r\n\r\n if (this._translucencyIntensityTexture) {\r\n activeTextures.push(this._translucencyIntensityTexture);\r\n }\r\n }\r\n\r\n public override getAnimatables(animatables: IAnimatable[]): void {\r\n if (this._thicknessTexture && this._thicknessTexture.animations && this._thicknessTexture.animations.length > 0) {\r\n animatables.push(this._thicknessTexture);\r\n }\r\n\r\n if (this._refractionTexture && this._refractionTexture.animations && this._refractionTexture.animations.length > 0) {\r\n animatables.push(this._refractionTexture);\r\n }\r\n\r\n if (this._translucencyColorTexture && this._translucencyColorTexture.animations && this._translucencyColorTexture.animations.length > 0) {\r\n animatables.push(this._translucencyColorTexture);\r\n }\r\n\r\n if (this._translucencyIntensityTexture && this._translucencyIntensityTexture.animations && this._translucencyIntensityTexture.animations.length > 0) {\r\n animatables.push(this._translucencyIntensityTexture);\r\n }\r\n }\r\n\r\n public override dispose(forceDisposeTextures?: boolean): void {\r\n if (forceDisposeTextures) {\r\n if (this._thicknessTexture) {\r\n this._thicknessTexture.dispose();\r\n }\r\n\r\n if (this._refractionTexture) {\r\n this._refractionTexture.dispose();\r\n }\r\n\r\n if (this._translucencyColorTexture) {\r\n this._translucencyColorTexture.dispose();\r\n }\r\n\r\n if (this._translucencyIntensityTexture) {\r\n this._translucencyIntensityTexture.dispose();\r\n }\r\n }\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"PBRSubSurfaceConfiguration\";\r\n }\r\n\r\n public override addFallbacks(defines: MaterialSubSurfaceDefines, fallbacks: EffectFallbacks, currentRank: number): number {\r\n if (defines.SS_SCATTERING) {\r\n fallbacks.addFallback(currentRank++, \"SS_SCATTERING\");\r\n }\r\n if (defines.SS_TRANSLUCENCY) {\r\n fallbacks.addFallback(currentRank++, \"SS_TRANSLUCENCY\");\r\n }\r\n return currentRank;\r\n }\r\n\r\n public override getSamplers(samplers: string[]): void {\r\n samplers.push(\r\n \"thicknessSampler\",\r\n \"refractionIntensitySampler\",\r\n \"translucencyIntensitySampler\",\r\n \"refractionSampler\",\r\n \"refractionSamplerLow\",\r\n \"refractionSamplerHigh\",\r\n \"translucencyColorSampler\"\r\n );\r\n }\r\n\r\n public override getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {\r\n ubo: [\r\n { name: \"vRefractionMicrosurfaceInfos\", size: 4, type: \"vec4\" },\r\n { name: \"vRefractionFilteringInfo\", size: 2, type: \"vec2\" },\r\n { name: \"vTranslucencyIntensityInfos\", size: 2, type: \"vec2\" },\r\n { name: \"vRefractionInfos\", size: 4, type: \"vec4\" },\r\n { name: \"refractionMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"vThicknessInfos\", size: 2, type: \"vec2\" },\r\n { name: \"vRefractionIntensityInfos\", size: 2, type: \"vec2\" },\r\n { name: \"thicknessMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"refractionIntensityMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"translucencyIntensityMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"vThicknessParam\", size: 2, type: \"vec2\" },\r\n { name: \"vDiffusionDistance\", size: 3, type: \"vec3\" },\r\n { name: \"vTintColor\", size: 4, type: \"vec4\" },\r\n { name: \"vSubSurfaceIntensity\", size: 3, type: \"vec3\" },\r\n { name: \"vRefractionPosition\", size: 3, type: \"vec3\" },\r\n { name: \"vRefractionSize\", size: 3, type: \"vec3\" },\r\n { name: \"scatteringDiffusionProfile\", size: 1, type: \"float\" },\r\n { name: \"dispersion\", size: 1, type: \"float\" },\r\n\r\n { name: \"vTranslucencyColor\", size: 4, type: \"vec4\" },\r\n { name: \"vTranslucencyColorInfos\", size: 2, type: \"vec2\" },\r\n { name: \"translucencyColorMatrix\", size: 16, type: \"mat4\" },\r\n ],\r\n };\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"pbrSubSurfaceConfiguration.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/PBR/pbrSubSurfaceConfiguration.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,SAAS,EAAE,kBAAkB,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,MAAM,uBAAuB,CAAC;AAC3G,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAIhD,OAAO,EAAE,aAAa,EAAE,MAAM,kBAAkB,CAAC;AAIjD,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAErD,OAAO,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,eAAe,EAAE,MAAM,oBAAoB,CAAC;AAKrD,OAAO,EAAE,iBAAiB,EAAE,yBAAyB,EAAE,MAAM,6BAA6B,CAAC;AAE3F;;GAEG;AACH,MAAM,OAAO,yBAA0B,SAAQ,eAAe;IAA9D;;QACW,eAAU,GAAG,KAAK,CAAC;QAEnB,kBAAa,GAAG,KAAK,CAAC;QACtB,+CAA0C,GAAG,KAAK,CAAC;QACnD,oBAAe,GAAG,KAAK,CAAC;QACxB,iDAA4C,GAAG,KAAK,CAAC;QACrD,kBAAa,GAAG,KAAK,CAAC;QACtB,kBAAa,GAAG,KAAK,CAAC;QAEtB,gCAA2B,GAAG,KAAK,CAAC;QACpC,wCAAmC,GAAG,CAAC,CAAC;QACxC,qBAAgB,GAAG,KAAK,CAAC;QACzB,mCAA8B,GAAG,KAAK,CAAC;QACvC,2CAAsC,GAAG,CAAC,CAAC;QAC3C,qCAAgC,GAAG,KAAK,CAAC;QACzC,6CAAwC,GAAG,CAAC,CAAC;QAC7C,iCAA4B,GAAG,KAAK,CAAC;QACrC,yCAAoC,GAAG,CAAC,CAAC;QAEzC,wBAAmB,GAAG,KAAK,CAAC;QAC5B,+BAA0B,GAAG,KAAK,CAAC;QACnC,4BAAuB,GAAG,KAAK,CAAC;QAChC,uBAAkB,GAAG,KAAK,CAAC;QAC3B,sBAAiB,GAAG,KAAK,CAAC;QAC1B,gCAA2B,GAAG,KAAK,CAAC;QACpC,oCAA+B,GAAG,KAAK,CAAC;QACxC,+BAA0B,GAAG,KAAK,CAAC;QACnC,iCAA4B,GAAG,KAAK,CAAC;QACrC,qCAAgC,GAAG,KAAK,CAAC;QACzC,8BAAyB,GAAG,KAAK,CAAC;QAElC,yBAAoB,GAAG,KAAK,CAAC;IACxC,CAAC;CAAA;AAED;;GAEG;AACH,MAAM,OAAO,0BAA2B,SAAQ,kBAAkB;IAsC9D;;;OAGG;IACH,IAAW,0BAA0B;QACjC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,uBAAuB,EAAE;YACtC,OAAO,IAAI,CAAC;SACf;QAED,OAAO,IAAI,CAAC,MAAM,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,IAAI,CAAC,gCAAgC,CAAC,CAAC;IAC/G,CAAC;IAED,IAAW,0BAA0B,CAAC,CAAmB;QACrD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,0BAA0B,EAAE,EAAE;YAC3C,gBAAgB;YAChB,OAAO;SACV;QAED,uDAAuD;QACvD,IAAI,CAAC,EAAE;YACH,IAAI,CAAC,gCAAgC,GAAG,IAAI,CAAC,MAAM,CAAC,uBAAwB,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;SACvG;IACL,CAAC;IAmED;;;;;;OAMG;IAEH,IAAW,uBAAuB;QAC9B,IAAI,IAAI,CAAC,wBAAwB,IAAI,GAAG,EAAE;YACtC,OAAO,IAAI,CAAC,wBAAwB,CAAC;SACxC;QACD,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IACD,IAAW,uBAAuB,CAAC,KAAa;QAC5C,IAAI,KAAK,IAAI,GAAG,EAAE;YACd,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC;SACzC;aAAM;YACH,IAAI,CAAC,wBAAwB,GAAG,CAAC,GAAG,CAAC;SACxC;IACL,CAAC;IAiID,gBAAgB;IACT,gCAAgC;QACnC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,sBAAsB,IAAI,IAAI,CAAC,oBAAoB,CAAC,CAAC;QACpG,IAAI,CAAC,wCAAwC,EAAE,CAAC;IACpD,CAAC;IACD,gBAAgB;IACT,sBAAsB;QACzB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,sBAAsB,IAAI,IAAI,CAAC,oBAAoB,CAAC,CAAC;QACpG,IAAI,CAAC,wCAAwC,EAAE,CAAC;QAChD,IAAI,CAAC,8BAA8B,EAAE,CAAC;IAC1C,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,YAAY,QAAyB,EAAE,eAAe,GAAG,IAAI;QACzD,KAAK,CAAC,QAAQ,EAAE,eAAe,EAAE,GAAG,EAAE,IAAI,yBAAyB,EAAE,EAAE,eAAe,CAAC,CAAC;QAtSpF,yBAAoB,GAAG,KAAK,CAAC;QACrC;;WAEG;QAGI,wBAAmB,GAAG,KAAK,CAAC;QAE3B,2BAAsB,GAAG,KAAK,CAAC;QACvC;;WAEG;QAGI,0BAAqB,GAAG,KAAK,CAAC;QAE7B,yBAAoB,GAAG,KAAK,CAAC;QACrC;;WAEG;QAGI,wBAAmB,GAAG,KAAK,CAAC;QAE3B,yBAAoB,GAAG,KAAK,CAAC;QACrC;;WAEG;QAGI,wBAAmB,GAAG,KAAK,CAAC;QAG3B,qCAAgC,GAAG,CAAC,CAAC;QA0B7C;;;;WAIG;QAEI,wBAAmB,GAAW,CAAC,CAAC;QAEvC;;;;WAIG;QAEI,0BAAqB,GAAW,CAAC,CAAC;QAEzC;;WAEG;QAEI,8BAAyB,GAAY,KAAK,CAAC;QAElD;;WAEG;QAEI,gCAA2B,GAAY,KAAK,CAAC;QAE5C,sBAAiB,GAA0B,IAAI,CAAC;QACxD;;;;;;WAMG;QAGI,qBAAgB,GAA0B,IAAI,CAAC;QAE9C,uBAAkB,GAA0B,IAAI,CAAC;QACzD;;WAEG;QAGI,sBAAiB,GAA0B,IAAI,CAAC;QAEvD,gBAAgB;QACT,uBAAkB,GAAG,GAAG,CAAC;QAChC;;;;;;;WAOG;QAGI,sBAAiB,GAAG,GAAG,CAAC;QAGvB,6BAAwB,GAAG,CAAC,GAAG,CAAC;QAwBhC,uBAAkB,GAAG,KAAK,CAAC;QACnC;;WAEG;QAGI,sBAAiB,GAAG,KAAK,CAAC;QAEjC,gBAAgB;QACT,oCAA+B,GAAG,KAAK,CAAC;QAC/C;;;WAGG;QAGI,mCAA8B,GAAG,KAAK,CAAC;QAE9C;;;WAGG;QAEI,qBAAgB,GAAW,CAAC,CAAC;QAEpC;;WAEG;QAEI,qBAAgB,GAAW,CAAC,CAAC;QAEpC;;WAEG;QAEI,wBAAmB,GAAG,KAAK,CAAC;QAEnC;;;WAGG;QAEI,cAAS,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;QAElC;;;WAGG;QAEI,wBAAmB,GAAG,CAAC,CAAC;QAE/B;;WAEG;QAEI,eAAU,GAAG,CAAC,CAAC;QAEtB;;;WAGG;QAEI,sBAAiB,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;QAElC,iCAA4B,GAAG,KAAK,CAAC;QAC7C;;;;;WAKG;QAGI,gCAA2B,GAAY,KAAK,CAAC;QAE5C,gCAA2B,GAA0B,IAAI,CAAC;QAClE;;;WAGG;QAGI,+BAA0B,GAA0B,IAAI,CAAC;QAExD,kCAA6B,GAA0B,IAAI,CAAC;QACpE;;;WAGG;QAGI,iCAA4B,GAA0B,IAAI,CAAC;QAElE;;;WAGG;QAEI,sBAAiB,GAAqB,IAAI,CAAC;QAE1C,8BAAyB,GAA0B,IAAI,CAAC;QAChE;;;;WAIG;QAGI,6BAAwB,GAA0B,IAAI,CAAC;QAEtD,0BAAqB,GAAG,IAAI,CAAC;QACrC;;;;;WAKG;QAGI,yBAAoB,GAAY,IAAI,CAAC;QA+BxC,IAAI,CAAC,MAAM,GAAG,QAAQ,CAAC,QAAQ,EAAE,CAAC;QAClC,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;QAEnC,IAAI,CAAC,wCAAwC,GAAG,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;QAC9G,IAAI,CAAC,8BAA8B,GAAG,QAAQ,CAAC,eAAe,CAAC,SAAS,CAAC,yBAAyB,CAAC,CAAC;IACxG,CAAC;IAEe,iBAAiB,CAAC,OAAkC,EAAE,KAAY;QAC9E,IAAI,CAAC,IAAI,CAAC,oBAAoB,IAAI,CAAC,IAAI,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC1F,OAAO,IAAI,CAAC;SACf;QAED,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC3B,IAAI,KAAK,CAAC,eAAe,EAAE;gBACvB,IAAI,IAAI,CAAC,iBAAiB,IAAI,aAAa,CAAC,uBAAuB,EAAE;oBACjE,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,oBAAoB,EAAE,EAAE;wBAChD,OAAO,KAAK,CAAC;qBAChB;iBACJ;gBAED,IAAI,IAAI,CAAC,yBAAyB,IAAI,aAAa,CAAC,+BAA+B,EAAE;oBACjF,IAAI,CAAC,IAAI,CAAC,yBAAyB,CAAC,oBAAoB,EAAE,EAAE;wBACxD,OAAO,KAAK,CAAC;qBAChB;iBACJ;gBAED,IAAI,IAAI,CAAC,6BAA6B,IAAI,aAAa,CAAC,mCAAmC,EAAE;oBACzF,IAAI,CAAC,IAAI,CAAC,6BAA6B,CAAC,oBAAoB,EAAE,EAAE;wBAC5D,OAAO,KAAK,CAAC;qBAChB;iBACJ;gBAED,MAAM,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;gBAC5D,IAAI,iBAAiB,IAAI,aAAa,CAAC,wBAAwB,EAAE;oBAC7D,IAAI,CAAC,iBAAiB,CAAC,oBAAoB,EAAE,EAAE;wBAC3C,OAAO,KAAK,CAAC;qBAChB;iBACJ;aACJ;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,8BAA8B,CAAC,OAAkC,EAAE,KAAY;QAC3F,IAAI,CAAC,IAAI,CAAC,oBAAoB,IAAI,CAAC,IAAI,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC1F,OAAO,CAAC,UAAU,GAAG,KAAK,CAAC;YAC3B,OAAO,CAAC,aAAa,GAAG,KAAK,CAAC;YAC9B,OAAO,CAAC,eAAe,GAAG,KAAK,CAAC;YAChC,OAAO,CAAC,aAAa,GAAG,KAAK,CAAC;YAC9B,OAAO,CAAC,aAAa,GAAG,KAAK,CAAC;YAC9B,OAAO,CAAC,0CAA0C,GAAG,KAAK,CAAC;YAC3D,OAAO,CAAC,4CAA4C,GAAG,KAAK,CAAC;YAC7D,OAAO,CAAC,2BAA2B,GAAG,KAAK,CAAC;YAC5C,OAAO,CAAC,mCAAmC,GAAG,CAAC,CAAC;YAChD,OAAO,CAAC,gBAAgB,GAAG,KAAK,CAAC;YACjC,OAAO,CAAC,8BAA8B,GAAG,KAAK,CAAC;YAC/C,OAAO,CAAC,sCAAsC,GAAG,CAAC,CAAC;YACnD,OAAO,CAAC,gCAAgC,GAAG,KAAK,CAAC;YACjD,OAAO,CAAC,wCAAwC,GAAG,CAAC,CAAC;YACrD,OAAO,CAAC,mBAAmB,GAAG,KAAK,CAAC;YACpC,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC;YAC3C,OAAO,CAAC,uBAAuB,GAAG,KAAK,CAAC;YACxC,OAAO,CAAC,kBAAkB,GAAG,KAAK,CAAC;YACnC,OAAO,CAAC,iBAAiB,GAAG,KAAK,CAAC;YAClC,OAAO,CAAC,2BAA2B,GAAG,KAAK,CAAC;YAC5C,OAAO,CAAC,+BAA+B,GAAG,KAAK,CAAC;YAChD,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC;YAC3C,OAAO,CAAC,4BAA4B,GAAG,KAAK,CAAC;YAC7C,OAAO,CAAC,gCAAgC,GAAG,KAAK,CAAC;YACjD,OAAO,CAAC,yBAAyB,GAAG,KAAK,CAAC;YAC1C,OAAO,CAAC,oBAAoB,GAAG,KAAK,CAAC;YACrC,OAAO,CAAC,4BAA4B,GAAG,KAAK,CAAC;YAC7C,OAAO,CAAC,oCAAoC,GAAG,CAAC,CAAC;YACjD,OAAO;SACV;QAED,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC3B,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC;YAE1B,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,oBAAoB,CAAC;YAClD,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC,sBAAsB,CAAC;YACtD,OAAO,CAAC,4CAA4C,GAAG,KAAK,CAAC;YAC7D,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,oBAAoB,CAAC;YAClD,OAAO,CAAC,2BAA2B,GAAG,KAAK,CAAC;YAC5C,OAAO,CAAC,8BAA8B,GAAG,KAAK,CAAC;YAC/C,OAAO,CAAC,gCAAgC,GAAG,KAAK,CAAC;YACjD,OAAO,CAAC,gBAAgB,GAAG,KAAK,CAAC;YACjC,OAAO,CAAC,oBAAoB,GAAG,KAAK,CAAC;YACrC,OAAO,CAAC,aAAa,GAAG,KAAK,CAAC;YAC9B,OAAO,CAAC,0CAA0C,GAAG,KAAK,CAAC;YAC3D,OAAO,CAAC,mBAAmB,GAAG,KAAK,CAAC;YACpC,OAAO,CAAC,kBAAkB,GAAG,KAAK,CAAC;YACnC,OAAO,CAAC,iBAAiB,GAAG,KAAK,CAAC;YAClC,OAAO,CAAC,2BAA2B,GAAG,KAAK,CAAC;YAC5C,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC;YAC3C,OAAO,CAAC,uBAAuB,GAAG,KAAK,CAAC;YACxC,OAAO,CAAC,+BAA+B,GAAG,KAAK,CAAC;YAChD,OAAO,CAAC,0BAA0B,GAAG,KAAK,CAAC;YAC3C,OAAO,CAAC,4BAA4B,GAAG,KAAK,CAAC;YAC7C,OAAO,CAAC,gCAAgC,GAAG,KAAK,CAAC;YACjD,OAAO,CAAC,yBAAyB,GAAG,KAAK,CAAC;YAC1C,OAAO,CAAC,4BAA4B,GAAG,KAAK,CAAC;YAE7C,IAAI,OAAO,CAAC,iBAAiB,EAAE;gBAC3B,IAAI,KAAK,CAAC,eAAe,EAAE;oBACvB,IAAI,IAAI,CAAC,iBAAiB,IAAI,aAAa,CAAC,uBAAuB,EAAE;wBACjE,yBAAyB,CAAC,IAAI,CAAC,iBAAiB,EAAE,OAAO,EAAE,6BAA6B,CAAC,CAAC;qBAC7F;oBAED,IAAI,IAAI,CAAC,2BAA2B,IAAI,aAAa,CAAC,iCAAiC,EAAE;wBACrF,yBAAyB,CAAC,IAAI,CAAC,2BAA2B,EAAE,OAAO,EAAE,gCAAgC,CAAC,CAAC;qBAC1G;oBAED,IAAI,IAAI,CAAC,6BAA6B,IAAI,aAAa,CAAC,mCAAmC,EAAE;wBACzF,yBAAyB,CAAC,IAAI,CAAC,6BAA6B,EAAE,OAAO,EAAE,kCAAkC,CAAC,CAAC;qBAC9G;oBAED,IAAI,IAAI,CAAC,yBAAyB,IAAI,aAAa,CAAC,+BAA+B,EAAE;wBACjF,yBAAyB,CAAC,IAAI,CAAC,yBAAyB,EAAE,OAAO,EAAE,8BAA8B,CAAC,CAAC;qBACtG;iBACJ;aACJ;YAED,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,KAAK,GAAG,CAAC;YACjF,OAAO,CAAC,oBAAoB,GAAG,IAAI,CAAC,qBAAqB,CAAC;YAC1D,OAAO,CAAC,0CAA0C,GAAG,IAAI,CAAC,4BAA4B,IAAI,CAAC,IAAI,CAAC,2BAA2B,CAAC;YAC5H,OAAO,CAAC,4CAA4C,GAAG,IAAI,CAAC,4BAA4B,IAAI,CAAC,IAAI,CAAC,6BAA6B,CAAC;YAEhI,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,IAAI,KAAK,CAAC,eAAe,EAAE;oBACvB,MAAM,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;oBAC5D,IAAI,iBAAiB,IAAI,aAAa,CAAC,wBAAwB,EAAE;wBAC7D,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC;wBAC7B,OAAO,CAAC,mBAAmB,GAAG,iBAAiB,CAAC,MAAM,CAAC;wBACvD,OAAO,CAAC,kBAAkB,GAAG,iBAAiB,CAAC,UAAU,CAAC;wBAC1D,OAAO,CAAC,iBAAiB,GAAG,iBAAiB,CAAC,MAAM,CAAC;wBACrD,OAAO,CAAC,2BAA2B,GAAG,iBAAiB,CAAC,iBAAiB,CAAC;wBAC1E,OAAO,CAAC,0BAA0B,GAAG,IAAI,CAAC,MAAM,CAAC,oBAAoB,IAAI,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC,CAAC,iBAAiB,CAAC,OAAO,CAAC;wBAC3J,OAAO,CAAC,uBAAuB,GAAG,iBAAiB,CAAC,eAAe,CAAC;wBACpE,OAAO,CAAC,+BAA+B,GAAG,IAAI,CAAC,+BAA+B,CAAC;wBAC/E,OAAO,CAAC,0BAA0B,GAAG,IAAI,CAAC,yBAAyB,CAAC;wBACpE,OAAO,CAAC,gCAAgC,GAAG,iBAAiB,CAAC,MAAM,IAAU,iBAAkB,CAAC,eAAe,CAAC;wBAChH,OAAO,CAAC,yBAAyB,GAAG,IAAI,CAAC,mBAAmB,CAAC;qBAChE;iBACJ;aACJ;YAED,IAAI,IAAI,CAAC,sBAAsB,EAAE;gBAC7B,OAAO,CAAC,4BAA4B,GAAG,IAAI,CAAC,2BAA2B,CAAC;aAC3E;SACJ;IACL,CAAC;IAED;;;;;;OAMG;IACa,kBAAkB,CAAC,aAA4B,EAAE,KAAY,EAAE,MAAc,EAAE,OAAgB;QAC3G,IAAI,CAAC,IAAI,CAAC,oBAAoB,IAAI,CAAC,IAAI,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC1F,OAAO;SACV;QAED,qGAAqG;QACrG,IAAI,IAAI,CAAC,gBAAgB,KAAK,GAAG,IAAI,IAAI,CAAC,gBAAgB,KAAK,GAAG,EAAE;YAChE,aAAa,CAAC,YAAY,CAAC,iBAAiB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACvD;aAAM;YACH,OAAO,CAAC,gBAAgB,EAAE,CAAC,cAAc,EAAE,CAAC,SAAS,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7E,MAAM,cAAc,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACzI,aAAa,CAAC,YAAY,CAAC,iBAAiB,EAAE,IAAI,CAAC,gBAAgB,GAAG,cAAc,EAAE,CAAC,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,cAAc,CAAC,CAAC;SAC3J;IACL,CAAC;IAEe,cAAc,CAAC,aAA4B,EAAE,KAAY,EAAE,MAAc,EAAE,OAAgB;QACvG,IAAI,CAAC,IAAI,CAAC,oBAAoB,IAAI,CAAC,IAAI,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC1F,OAAO;SACV;QAED,MAAM,OAAO,GAAG,OAAQ,CAAC,eAAuD,CAAC;QAEjF,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC;QACzC,MAAM,iBAAiB,GAAG,IAAI,CAAC,SAAS,CAAC,iBAAiB,CAAC;QAC3D,MAAM,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,CAAC;QAE1D,MAAM,iBAAiB,GAAG,IAAI,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;QAE5D,IAAI,CAAC,aAAa,CAAC,MAAM,IAAI,CAAC,QAAQ,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE;YAC7D,IAAI,IAAI,CAAC,iBAAiB,IAAI,aAAa,CAAC,uBAAuB,EAAE;gBACjE,aAAa,CAAC,YAAY,CAAC,iBAAiB,EAAE,IAAI,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;gBACrH,iBAAiB,CAAC,IAAI,CAAC,iBAAiB,EAAE,aAAa,EAAE,WAAW,CAAC,CAAC;aACzE;YAED,IAAI,IAAI,CAAC,2BAA2B,IAAI,aAAa,CAAC,iCAAiC,IAAI,OAAO,CAAC,8BAA8B,EAAE;gBAC/H,aAAa,CAAC,YAAY,CAAC,2BAA2B,EAAE,IAAI,CAAC,2BAA2B,CAAC,gBAAgB,EAAE,IAAI,CAAC,2BAA2B,CAAC,KAAK,CAAC,CAAC;gBACnJ,iBAAiB,CAAC,IAAI,CAAC,2BAA2B,EAAE,aAAa,EAAE,qBAAqB,CAAC,CAAC;aAC7F;YAED,IAAI,IAAI,CAAC,yBAAyB,IAAI,aAAa,CAAC,+BAA+B,IAAI,OAAO,CAAC,4BAA4B,EAAE;gBACzH,aAAa,CAAC,YAAY,CAAC,yBAAyB,EAAE,IAAI,CAAC,yBAAyB,CAAC,gBAAgB,EAAE,IAAI,CAAC,yBAAyB,CAAC,KAAK,CAAC,CAAC;gBAC7I,iBAAiB,CAAC,IAAI,CAAC,yBAAyB,EAAE,aAAa,EAAE,mBAAmB,CAAC,CAAC;aACzF;YAED,IAAI,IAAI,CAAC,6BAA6B,IAAI,aAAa,CAAC,mCAAmC,IAAI,OAAO,CAAC,gCAAgC,EAAE;gBACrI,aAAa,CAAC,YAAY,CAAC,6BAA6B,EAAE,IAAI,CAAC,6BAA6B,CAAC,gBAAgB,EAAE,IAAI,CAAC,6BAA6B,CAAC,KAAK,CAAC,CAAC;gBACzJ,iBAAiB,CAAC,IAAI,CAAC,6BAA6B,EAAE,aAAa,EAAE,uBAAuB,CAAC,CAAC;aACjG;YAED,IAAI,iBAAiB,IAAI,aAAa,CAAC,wBAAwB,EAAE;gBAC7D,aAAa,CAAC,YAAY,CAAC,kBAAkB,EAAE,iBAAiB,CAAC,0BAA0B,EAAE,CAAC,CAAC;gBAE/F,IAAI,KAAK,GAAG,GAAG,CAAC;gBAChB,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE;oBAC3B,IAAU,iBAAkB,CAAC,KAAK,EAAE;wBAChC,KAAK,GAAS,iBAAkB,CAAC,KAAK,CAAC;qBAC1C;iBACJ;gBAED,MAAM,KAAK,GAAG,iBAAiB,CAAC,OAAO,EAAE,CAAC,KAAK,CAAC;gBAChD,MAAM,aAAa,GAAG,IAAI,CAAC,uBAAuB,CAAC;gBACnD,aAAa,CAAC,YAAY,CAAC,kBAAkB,EAAE,iBAAiB,CAAC,KAAK,EAAE,CAAC,GAAG,aAAa,EAAE,KAAK,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACpI,aAAa,CAAC,YAAY,CACtB,8BAA8B,EAC9B,KAAK,EACL,iBAAiB,CAAC,kBAAkB,EACpC,iBAAiB,CAAC,mBAAmB,EACrC,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAC/B,CAAC;gBAEF,IAAI,iBAAiB,EAAE;oBACnB,aAAa,CAAC,YAAY,CAAC,0BAA0B,EAAE,KAAK,EAAE,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;iBACnF;gBAED,IAAU,iBAAkB,CAAC,eAAe,EAAE;oBAC1C,MAAM,WAAW,GAAgB,iBAAiB,CAAC;oBAEnD,aAAa,CAAC,aAAa,CAAC,qBAAqB,EAAE,WAAW,CAAC,mBAAmB,CAAC,CAAC;oBACpF,aAAa,CAAC,aAAa,CAAC,iBAAiB,EAAE,WAAW,CAAC,eAAe,CAAC,CAAC;iBAC/E;aACJ;YAED,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,aAAa,CAAC,WAAW,CAAC,4BAA4B,EAAE,IAAI,CAAC,gCAAgC,CAAC,CAAC;aAClG;YACD,aAAa,CAAC,YAAY,CAAC,oBAAoB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAEzE,aAAa,CAAC,YAAY,CAAC,YAAY,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC;YAC5I,aAAa,CAAC,YAAY,CAAC,oBAAoB,EAAE,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;YAE9F,aAAa,CAAC,YAAY,CAAC,sBAAsB,EAAE,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,qBAAqB,EAAE,CAAC,CAAC,CAAC;YAE5G,aAAa,CAAC,WAAW,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;SAC5D;QAED,WAAW;QACX,IAAI,KAAK,CAAC,eAAe,EAAE;YACvB,IAAI,IAAI,CAAC,iBAAiB,IAAI,aAAa,CAAC,uBAAuB,EAAE;gBACjE,aAAa,CAAC,UAAU,CAAC,kBAAkB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;aACxE;YAED,IAAI,IAAI,CAAC,2BAA2B,IAAI,aAAa,CAAC,iCAAiC,IAAI,OAAO,CAAC,8BAA8B,EAAE;gBAC/H,aAAa,CAAC,UAAU,CAAC,4BAA4B,EAAE,IAAI,CAAC,2BAA2B,CAAC,CAAC;aAC5F;YAED,IAAI,IAAI,CAAC,6BAA6B,IAAI,aAAa,CAAC,mCAAmC,IAAI,OAAO,CAAC,gCAAgC,EAAE;gBACrI,aAAa,CAAC,UAAU,CAAC,8BAA8B,EAAE,IAAI,CAAC,6BAA6B,CAAC,CAAC;aAChG;YAED,IAAI,IAAI,CAAC,yBAAyB,IAAI,aAAa,CAAC,+BAA+B,IAAI,OAAO,CAAC,4BAA4B,EAAE;gBACzH,aAAa,CAAC,UAAU,CAAC,0BAA0B,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC;aACxF;YAED,IAAI,iBAAiB,IAAI,aAAa,CAAC,wBAAwB,EAAE;gBAC7D,IAAI,oBAAoB,EAAE;oBACtB,aAAa,CAAC,UAAU,CAAC,mBAAmB,EAAE,iBAAiB,CAAC,CAAC;iBACpE;qBAAM;oBACH,aAAa,CAAC,UAAU,CAAC,mBAAmB,EAAE,iBAAiB,CAAC,cAAc,IAAI,iBAAiB,CAAC,CAAC;oBACrG,aAAa,CAAC,UAAU,CAAC,sBAAsB,EAAE,iBAAiB,CAAC,cAAc,IAAI,iBAAiB,CAAC,CAAC;oBACxG,aAAa,CAAC,UAAU,CAAC,uBAAuB,EAAE,iBAAiB,CAAC,eAAe,IAAI,iBAAiB,CAAC,CAAC;iBAC7G;aACJ;SACJ;IACL,CAAC;IAED;;;;;OAKG;IACK,qBAAqB,CAAC,KAAY;QACtC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,OAAO,IAAI,CAAC,kBAAkB,CAAC;SAClC;QAED,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,OAAO,KAAK,CAAC,kBAAkB,CAAC;SACnC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACH,IAAW,oBAAoB;QAC3B,OAAO,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,+BAA+B,CAAC;IAC7E,CAAC;IAED;;;OAGG;IACa,wBAAwB,CAAC,aAA8C;QACnF,IAAI,aAAa,CAAC,wBAAwB,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,CAAC,cAAc,EAAE;YAC7G,aAAa,CAAC,IAAI,CAAsB,IAAI,CAAC,kBAAkB,CAAC,CAAC;SACpE;IACL,CAAC;IAEe,UAAU,CAAC,OAAoB;QAC3C,IAAI,IAAI,CAAC,iBAAiB,KAAK,OAAO,EAAE;YACpC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,kBAAkB,KAAK,OAAO,EAAE;YACrC,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,2BAA2B,KAAK,OAAO,EAAE;YAC9C,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,6BAA6B,KAAK,OAAO,EAAE;YAChD,OAAO,IAAI,CAAC;SACf;QAED,IAAI,IAAI,CAAC,yBAAyB,KAAK,OAAO,EAAE;YAC5C,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEe,uBAAuB;QACnC,IAAI,aAAa,CAAC,wBAAwB,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,CAAC,cAAc,EAAE;YAC7G,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEe,iBAAiB,CAAC,cAA6B;QAC3D,IAAI,IAAI,CAAC,iBAAiB,EAAE;YACxB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;SAC/C;QAED,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;SAChD;QAED,IAAI,IAAI,CAAC,yBAAyB,EAAE;YAChC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;SACvD;QAED,IAAI,IAAI,CAAC,6BAA6B,EAAE;YACpC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,6BAA6B,CAAC,CAAC;SAC3D;IACL,CAAC;IAEe,cAAc,CAAC,WAA0B;QACrD,IAAI,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,iBAAiB,CAAC,UAAU,IAAI,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAC7G,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;SAC5C;QAED,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,CAAC,UAAU,IAAI,IAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YAChH,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;SAC7C;QAED,IAAI,IAAI,CAAC,yBAAyB,IAAI,IAAI,CAAC,yBAAyB,CAAC,UAAU,IAAI,IAAI,CAAC,yBAAyB,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YACrI,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;SACpD;QAED,IAAI,IAAI,CAAC,6BAA6B,IAAI,IAAI,CAAC,6BAA6B,CAAC,UAAU,IAAI,IAAI,CAAC,6BAA6B,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,EAAE;YACjJ,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,6BAA6B,CAAC,CAAC;SACxD;IACL,CAAC;IAEe,OAAO,CAAC,oBAA8B;QAClD,IAAI,oBAAoB,EAAE;YACtB,IAAI,IAAI,CAAC,iBAAiB,EAAE;gBACxB,IAAI,CAAC,iBAAiB,CAAC,OAAO,EAAE,CAAC;aACpC;YAED,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;aACrC;YAED,IAAI,IAAI,CAAC,yBAAyB,EAAE;gBAChC,IAAI,CAAC,yBAAyB,CAAC,OAAO,EAAE,CAAC;aAC5C;YAED,IAAI,IAAI,CAAC,6BAA6B,EAAE;gBACpC,IAAI,CAAC,6BAA6B,CAAC,OAAO,EAAE,CAAC;aAChD;SACJ;IACL,CAAC;IAEe,YAAY;QACxB,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAEe,YAAY,CAAC,OAAkC,EAAE,SAA0B,EAAE,WAAmB;QAC5G,IAAI,OAAO,CAAC,aAAa,EAAE;YACvB,SAAS,CAAC,WAAW,CAAC,WAAW,EAAE,EAAE,eAAe,CAAC,CAAC;SACzD;QACD,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,SAAS,CAAC,WAAW,CAAC,WAAW,EAAE,EAAE,iBAAiB,CAAC,CAAC;SAC3D;QACD,OAAO,WAAW,CAAC;IACvB,CAAC;IAEe,WAAW,CAAC,QAAkB;QAC1C,QAAQ,CAAC,IAAI,CACT,kBAAkB,EAClB,4BAA4B,EAC5B,8BAA8B,EAC9B,mBAAmB,EACnB,sBAAsB,EACtB,uBAAuB,EACvB,0BAA0B,CAC7B,CAAC;IACN,CAAC;IAEe,WAAW;QACvB,OAAO;YACH,GAAG,EAAE;gBACD,EAAE,IAAI,EAAE,8BAA8B,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC/D,EAAE,IAAI,EAAE,0BAA0B,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC3D,EAAE,IAAI,EAAE,6BAA6B,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC9D,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACnD,EAAE,IAAI,EAAE,kBAAkB,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;gBACpD,EAAE,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAClD,EAAE,IAAI,EAAE,2BAA2B,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC5D,EAAE,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;gBACnD,EAAE,IAAI,EAAE,2BAA2B,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC7D,EAAE,IAAI,EAAE,6BAA6B,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC/D,EAAE,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAClD,EAAE,IAAI,EAAE,oBAAoB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACrD,EAAE,IAAI,EAAE,YAAY,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC7C,EAAE,IAAI,EAAE,sBAAsB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACvD,EAAE,IAAI,EAAE,qBAAqB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACtD,EAAE,IAAI,EAAE,iBAAiB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAClD,EAAE,IAAI,EAAE,4BAA4B,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE;gBAC9D,EAAE,IAAI,EAAE,YAAY,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE;gBAE9C,EAAE,IAAI,EAAE,oBAAoB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBACrD,EAAE,IAAI,EAAE,yBAAyB,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE;gBAC1D,EAAE,IAAI,EAAE,yBAAyB,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,MAAM,EAAE;aAC9D;SACJ,CAAC;IACN,CAAC;CACJ;AAjvBU;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;uEAClB;AAQ5B;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;yEAChB;AAQ9B;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;uEAClB;AAQ5B;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,wBAAwB,CAAC;uEACR;AAG3B;IADP,SAAS,EAAE;oFACiC;AAgCtC;IADN,SAAS,EAAE;uEAC2B;AAQhC;IADN,SAAS,EAAE;yEAC6B;AAMlC;IADN,SAAS,EAAE;6EACsC;AAM3C;IADN,SAAS,EAAE;+EACwC;AAY7C;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,CAAC;oEACC;AAQ/C;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,CAAC;qEACE;AAchD;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;qEACtB;AAGvB;IADP,SAAS,EAAE;4EAC4B;AAUxC;IADC,gBAAgB,CAAC,kCAAkC,CAAC;yEAMpD;AAeM;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;qEACpB;AAU1B;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;kFACP;AAOvC;IADN,SAAS,EAAE;oEACwB;AAM7B;IADN,SAAS,EAAE;oEACwB;AAM7B;IADN,SAAS,EAAE;uEACuB;AAO5B;IADN,iBAAiB,EAAE;6DACc;AAO3B;IADN,SAAS,EAAE;uEACmB;AAMxB;IADN,SAAS,EAAE;8DACU;AAOf;IADN,iBAAiB,EAAE;qEACsB;AAWnC;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;+EACD;AAS7C;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,CAAC;8EACW;AASzD;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,CAAC;gFACa;AAO3D;IADN,iBAAiB,EAAE;qEAC8B;AAU3C;IAFN,kBAAkB,EAAE;IACpB,gBAAgB,CAAC,kCAAkC,CAAC;4EACS;AAWvD;IAFN,SAAS,EAAE;IACX,gBAAgB,CAAC,kCAAkC,CAAC;wEACT","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../../types\";\r\nimport type { IAnimatable } from \"../../Animations/animatable.interface\";\r\nimport { serialize, serializeAsTexture, expandToProperty, serializeAsColor3 } from \"../../Misc/decorators\";\r\nimport { Color3 } from \"../../Maths/math.color\";\r\nimport type { SmartArray } from \"../../Misc/smartArray\";\r\nimport type { BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport type { RenderTargetTexture } from \"../../Materials/Textures/renderTargetTexture\";\r\nimport { MaterialFlags } from \"../materialFlags\";\r\nimport type { UniformBuffer } from \"../../Materials/uniformBuffer\";\r\nimport type { EffectFallbacks } from \"../effectFallbacks\";\r\nimport type { CubeTexture } from \"../Textures/cubeTexture\";\r\nimport { TmpVectors } from \"../../Maths/math.vector\";\r\nimport type { SubMesh } from \"../../Meshes/subMesh\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\n\r\nimport type { Engine } from \"../../Engines/engine\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { PBRBaseMaterial } from \"./pbrBaseMaterial\";\r\nimport { BindTextureMatrix, PrepareDefinesForMergedUV } from \"../materialHelper.functions\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialSubSurfaceDefines extends MaterialDefines {\r\n public SUBSURFACE = false;\r\n\r\n public SS_REFRACTION = false;\r\n public SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS = false;\r\n public SS_TRANSLUCENCY = false;\r\n public SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS = false;\r\n public SS_SCATTERING = false;\r\n public SS_DISPERSION = false;\r\n\r\n public SS_THICKNESSANDMASK_TEXTURE = false;\r\n public SS_THICKNESSANDMASK_TEXTUREDIRECTUV = 0;\r\n public SS_HAS_THICKNESS = false;\r\n public SS_REFRACTIONINTENSITY_TEXTURE = false;\r\n public SS_REFRACTIONINTENSITY_TEXTUREDIRECTUV = 0;\r\n public SS_TRANSLUCENCYINTENSITY_TEXTURE = false;\r\n public SS_TRANSLUCENCYINTENSITY_TEXTUREDIRECTUV = 0;\r\n public SS_TRANSLUCENCYCOLOR_TEXTURE = false;\r\n public SS_TRANSLUCENCYCOLOR_TEXTUREDIRECTUV = 0;\r\n\r\n public SS_REFRACTIONMAP_3D = false;\r\n public SS_REFRACTIONMAP_OPPOSITEZ = false;\r\n public SS_LODINREFRACTIONALPHA = false;\r\n public SS_GAMMAREFRACTION = false;\r\n public SS_RGBDREFRACTION = false;\r\n public SS_LINEARSPECULARREFRACTION = false;\r\n public SS_LINKREFRACTIONTOTRANSPARENCY = false;\r\n public SS_ALBEDOFORREFRACTIONTINT = false;\r\n public SS_ALBEDOFORTRANSLUCENCYTINT = false;\r\n public SS_USE_LOCAL_REFRACTIONMAP_CUBIC = false;\r\n public SS_USE_THICKNESS_AS_DEPTH = false;\r\n\r\n public SS_USE_GLTF_TEXTURES = false;\r\n}\r\n\r\n/**\r\n * Plugin that implements the sub surface component of the PBR material\r\n */\r\nexport class PBRSubSurfaceConfiguration extends MaterialPluginBase {\r\n protected override _material: PBRBaseMaterial;\r\n\r\n private _isRefractionEnabled = false;\r\n /**\r\n * Defines if the refraction is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isRefractionEnabled = false;\r\n\r\n private _isTranslucencyEnabled = false;\r\n /**\r\n * Defines if the translucency is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isTranslucencyEnabled = false;\r\n\r\n private _isDispersionEnabled = false;\r\n /**\r\n * Defines if dispersion is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isDispersionEnabled = false;\r\n\r\n private _isScatteringEnabled = false;\r\n /**\r\n * Defines if the sub surface scattering is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markScenePrePassDirty\")\r\n public isScatteringEnabled = false;\r\n\r\n @serialize()\r\n private _scatteringDiffusionProfileIndex = 0;\r\n\r\n /**\r\n * Diffusion profile for subsurface scattering.\r\n * Useful for better scattering in the skins or foliages.\r\n */\r\n public get scatteringDiffusionProfile(): Nullable<Color3> {\r\n if (!this._scene.subSurfaceConfiguration) {\r\n return null;\r\n }\r\n\r\n return this._scene.subSurfaceConfiguration.ssDiffusionProfileColors[this._scatteringDiffusionProfileIndex];\r\n }\r\n\r\n public set scatteringDiffusionProfile(c: Nullable<Color3>) {\r\n if (!this._scene.enableSubSurfaceForPrePass()) {\r\n // Not supported\r\n return;\r\n }\r\n\r\n // addDiffusionProfile automatically checks for doubles\r\n if (c) {\r\n this._scatteringDiffusionProfileIndex = this._scene.subSurfaceConfiguration!.addDiffusionProfile(c);\r\n }\r\n }\r\n\r\n /**\r\n * Defines the refraction intensity of the material.\r\n * The refraction when enabled replaces the Diffuse part of the material.\r\n * The intensity helps transitioning between diffuse and refraction.\r\n */\r\n @serialize()\r\n public refractionIntensity: number = 1;\r\n\r\n /**\r\n * Defines the translucency intensity of the material.\r\n * When translucency has been enabled, this defines how much of the \"translucency\"\r\n * is added to the diffuse part of the material.\r\n */\r\n @serialize()\r\n public translucencyIntensity: number = 1;\r\n\r\n /**\r\n * When enabled, transparent surfaces will be tinted with the albedo colour (independent of thickness)\r\n */\r\n @serialize()\r\n public useAlbedoToTintRefraction: boolean = false;\r\n\r\n /**\r\n * When enabled, translucent surfaces will be tinted with the albedo colour (independent of thickness)\r\n */\r\n @serialize()\r\n public useAlbedoToTintTranslucency: boolean = false;\r\n\r\n private _thicknessTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the average thickness of a mesh in a texture (The texture is holding the values linearly).\r\n * The red (or green if useGltfStyleTextures=true) channel of the texture should contain the thickness remapped between 0 and 1.\r\n * 0 would mean minimumThickness\r\n * 1 would mean maximumThickness\r\n * The other channels might be use as a mask to vary the different effects intensity.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public thicknessTexture: Nullable<BaseTexture> = null;\r\n\r\n private _refractionTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Defines the texture to use for refraction.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public refractionTexture: Nullable<BaseTexture> = null;\r\n\r\n /** @internal */\r\n public _indexOfRefraction = 1.5;\r\n /**\r\n * Index of refraction of the material base layer.\r\n * https://en.wikipedia.org/wiki/List_of_refractive_indices\r\n *\r\n * This does not only impact refraction but also the Base F0 of Dielectric Materials.\r\n *\r\n * From dielectric fresnel rules: F0 = square((iorT - iorI) / (iorT + iorI))\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public indexOfRefraction = 1.5;\r\n\r\n @serialize()\r\n private _volumeIndexOfRefraction = -1.0;\r\n\r\n /**\r\n * Index of refraction of the material's volume.\r\n * https://en.wikipedia.org/wiki/List_of_refractive_indices\r\n *\r\n * This ONLY impacts refraction. If not provided or given a non-valid value,\r\n * the volume will use the same IOR as the surface.\r\n */\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public get volumeIndexOfRefraction(): number {\r\n if (this._volumeIndexOfRefraction >= 1.0) {\r\n return this._volumeIndexOfRefraction;\r\n }\r\n return this._indexOfRefraction;\r\n }\r\n public set volumeIndexOfRefraction(value: number) {\r\n if (value >= 1.0) {\r\n this._volumeIndexOfRefraction = value;\r\n } else {\r\n this._volumeIndexOfRefraction = -1.0;\r\n }\r\n }\r\n\r\n private _invertRefractionY = false;\r\n /**\r\n * Controls if refraction needs to be inverted on Y. This could be useful for procedural texture.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public invertRefractionY = false;\r\n\r\n /** @internal */\r\n public _linkRefractionWithTransparency = false;\r\n /**\r\n * This parameters will make the material used its opacity to control how much it is refracting against not.\r\n * Materials half opaque for instance using refraction could benefit from this control.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public linkRefractionWithTransparency = false;\r\n\r\n /**\r\n * Defines the minimum thickness stored in the thickness map.\r\n * If no thickness map is defined, this value will be used to simulate thickness.\r\n */\r\n @serialize()\r\n public minimumThickness: number = 0;\r\n\r\n /**\r\n * Defines the maximum thickness stored in the thickness map.\r\n */\r\n @serialize()\r\n public maximumThickness: number = 1;\r\n\r\n /**\r\n * Defines that the thickness should be used as a measure of the depth volume.\r\n */\r\n @serialize()\r\n public useThicknessAsDepth = false;\r\n\r\n /**\r\n * Defines the volume tint of the material.\r\n * This is used for both translucency and scattering.\r\n */\r\n @serializeAsColor3()\r\n public tintColor = Color3.White();\r\n\r\n /**\r\n * Defines the distance at which the tint color should be found in the media.\r\n * This is used for refraction only.\r\n */\r\n @serialize()\r\n public tintColorAtDistance = 1;\r\n\r\n /**\r\n * Defines the Abbe number for the volume.\r\n */\r\n @serialize()\r\n public dispersion = 0;\r\n\r\n /**\r\n * Defines how far each channel transmit through the media.\r\n * It is defined as a color to simplify it selection.\r\n */\r\n @serializeAsColor3()\r\n public diffusionDistance = Color3.White();\r\n\r\n private _useMaskFromThicknessTexture = false;\r\n /**\r\n * Stores the intensity of the different subsurface effects in the thickness texture.\r\n * Note that if refractionIntensityTexture and/or translucencyIntensityTexture is provided it takes precedence over thicknessTexture + useMaskFromThicknessTexture\r\n * * the green (red if useGltfStyleTextures = true) channel is the refraction intensity.\r\n * * the blue (alpha if useGltfStyleTextures = true) channel is the translucency intensity.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public useMaskFromThicknessTexture: boolean = false;\r\n\r\n private _refractionIntensityTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the intensity of the refraction. If provided, it takes precedence over thicknessTexture + useMaskFromThicknessTexture\r\n * * the green (red if useGltfStyleTextures = true) channel is the refraction intensity.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public refractionIntensityTexture: Nullable<BaseTexture> = null;\r\n\r\n private _translucencyIntensityTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the intensity of the translucency. If provided, it takes precedence over thicknessTexture + useMaskFromThicknessTexture\r\n * * the blue (alpha if useGltfStyleTextures = true) channel is the translucency intensity.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public translucencyIntensityTexture: Nullable<BaseTexture> = null;\r\n\r\n /**\r\n * Defines the translucency tint of the material.\r\n * If not set, the tint color will be used instead.\r\n */\r\n @serializeAsColor3()\r\n public translucencyColor: Nullable<Color3> = null;\r\n\r\n private _translucencyColorTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Defines the translucency tint color of the material as a texture.\r\n * This is multiplied against the translucency color to add variety and realism to the material.\r\n * If translucencyColor is not set, the tint color will be used instead.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public translucencyColorTexture: Nullable<BaseTexture> = null;\r\n\r\n private _useGltfStyleTextures = true;\r\n /**\r\n * Use channels layout used by glTF:\r\n * * thicknessTexture: the green (instead of red) channel is the thickness\r\n * * thicknessTexture/refractionIntensityTexture: the red (instead of green) channel is the refraction intensity\r\n * * thicknessTexture/translucencyIntensityTexture: the alpha (instead of blue) channel is the translucency intensity\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public useGltfStyleTextures: boolean = true;\r\n\r\n private _scene: Scene;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n private _internalMarkScenePrePassDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isRefractionEnabled || this._isTranslucencyEnabled || this._isScatteringEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n /** @internal */\r\n public _markScenePrePassDirty(): void {\r\n this._enable(this._isRefractionEnabled || this._isTranslucencyEnabled || this._isScatteringEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n this._internalMarkScenePrePassDirty();\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that the plugin is compatible with a given shader language.\r\n * @returns true if the plugin is compatible with the shader language\r\n */\r\n public override isCompatible(): boolean {\r\n return true;\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRSubSurface\", 130, new MaterialSubSurfaceDefines(), addToPluginList);\r\n\r\n this._scene = material.getScene();\r\n this.registerForExtraEvents = true;\r\n\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n this._internalMarkScenePrePassDirty = material._dirtyCallbacks[Constants.MATERIAL_PrePassDirtyFlag];\r\n }\r\n\r\n public override isReadyForSubMesh(defines: MaterialSubSurfaceDefines, scene: Scene): boolean {\r\n if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {\r\n return true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {\r\n if (!this._thicknessTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n\r\n if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled) {\r\n if (!this._translucencyColorTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n\r\n if (this._translucencyIntensityTexture && MaterialFlags.TranslucencyIntensityTextureEnabled) {\r\n if (!this._translucencyIntensityTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n\r\n const refractionTexture = this._getRefractionTexture(scene);\r\n if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {\r\n if (!refractionTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public override prepareDefinesBeforeAttributes(defines: MaterialSubSurfaceDefines, scene: Scene): void {\r\n if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {\r\n defines.SUBSURFACE = false;\r\n defines.SS_DISPERSION = false;\r\n defines.SS_TRANSLUCENCY = false;\r\n defines.SS_SCATTERING = false;\r\n defines.SS_REFRACTION = false;\r\n defines.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS = false;\r\n defines.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS = false;\r\n defines.SS_THICKNESSANDMASK_TEXTURE = false;\r\n defines.SS_THICKNESSANDMASK_TEXTUREDIRECTUV = 0;\r\n defines.SS_HAS_THICKNESS = false;\r\n defines.SS_REFRACTIONINTENSITY_TEXTURE = false;\r\n defines.SS_REFRACTIONINTENSITY_TEXTUREDIRECTUV = 0;\r\n defines.SS_TRANSLUCENCYINTENSITY_TEXTURE = false;\r\n defines.SS_TRANSLUCENCYINTENSITY_TEXTUREDIRECTUV = 0;\r\n defines.SS_REFRACTIONMAP_3D = false;\r\n defines.SS_REFRACTIONMAP_OPPOSITEZ = false;\r\n defines.SS_LODINREFRACTIONALPHA = false;\r\n defines.SS_GAMMAREFRACTION = false;\r\n defines.SS_RGBDREFRACTION = false;\r\n defines.SS_LINEARSPECULARREFRACTION = false;\r\n defines.SS_LINKREFRACTIONTOTRANSPARENCY = false;\r\n defines.SS_ALBEDOFORREFRACTIONTINT = false;\r\n defines.SS_ALBEDOFORTRANSLUCENCYTINT = false;\r\n defines.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = false;\r\n defines.SS_USE_THICKNESS_AS_DEPTH = false;\r\n defines.SS_USE_GLTF_TEXTURES = false;\r\n defines.SS_TRANSLUCENCYCOLOR_TEXTURE = false;\r\n defines.SS_TRANSLUCENCYCOLOR_TEXTUREDIRECTUV = 0;\r\n return;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n defines.SUBSURFACE = true;\r\n\r\n defines.SS_DISPERSION = this._isDispersionEnabled;\r\n defines.SS_TRANSLUCENCY = this._isTranslucencyEnabled;\r\n defines.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS = false;\r\n defines.SS_SCATTERING = this._isScatteringEnabled;\r\n defines.SS_THICKNESSANDMASK_TEXTURE = false;\r\n defines.SS_REFRACTIONINTENSITY_TEXTURE = false;\r\n defines.SS_TRANSLUCENCYINTENSITY_TEXTURE = false;\r\n defines.SS_HAS_THICKNESS = false;\r\n defines.SS_USE_GLTF_TEXTURES = false;\r\n defines.SS_REFRACTION = false;\r\n defines.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS = false;\r\n defines.SS_REFRACTIONMAP_3D = false;\r\n defines.SS_GAMMAREFRACTION = false;\r\n defines.SS_RGBDREFRACTION = false;\r\n defines.SS_LINEARSPECULARREFRACTION = false;\r\n defines.SS_REFRACTIONMAP_OPPOSITEZ = false;\r\n defines.SS_LODINREFRACTIONALPHA = false;\r\n defines.SS_LINKREFRACTIONTOTRANSPARENCY = false;\r\n defines.SS_ALBEDOFORREFRACTIONTINT = false;\r\n defines.SS_ALBEDOFORTRANSLUCENCYTINT = false;\r\n defines.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = false;\r\n defines.SS_USE_THICKNESS_AS_DEPTH = false;\r\n defines.SS_TRANSLUCENCYCOLOR_TEXTURE = false;\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._thicknessTexture, defines, \"SS_THICKNESSANDMASK_TEXTURE\");\r\n }\r\n\r\n if (this._refractionIntensityTexture && MaterialFlags.RefractionIntensityTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._refractionIntensityTexture, defines, \"SS_REFRACTIONINTENSITY_TEXTURE\");\r\n }\r\n\r\n if (this._translucencyIntensityTexture && MaterialFlags.TranslucencyIntensityTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._translucencyIntensityTexture, defines, \"SS_TRANSLUCENCYINTENSITY_TEXTURE\");\r\n }\r\n\r\n if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._translucencyColorTexture, defines, \"SS_TRANSLUCENCYCOLOR_TEXTURE\");\r\n }\r\n }\r\n }\r\n\r\n defines.SS_HAS_THICKNESS = this.maximumThickness - this.minimumThickness !== 0.0;\r\n defines.SS_USE_GLTF_TEXTURES = this._useGltfStyleTextures;\r\n defines.SS_REFRACTION_USE_INTENSITY_FROM_THICKNESS = this._useMaskFromThicknessTexture && !this._refractionIntensityTexture;\r\n defines.SS_TRANSLUCENCY_USE_INTENSITY_FROM_THICKNESS = this._useMaskFromThicknessTexture && !this._translucencyIntensityTexture;\r\n\r\n if (this._isRefractionEnabled) {\r\n if (scene.texturesEnabled) {\r\n const refractionTexture = this._getRefractionTexture(scene);\r\n if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {\r\n defines.SS_REFRACTION = true;\r\n defines.SS_REFRACTIONMAP_3D = refractionTexture.isCube;\r\n defines.SS_GAMMAREFRACTION = refractionTexture.gammaSpace;\r\n defines.SS_RGBDREFRACTION = refractionTexture.isRGBD;\r\n defines.SS_LINEARSPECULARREFRACTION = refractionTexture.linearSpecularLOD;\r\n defines.SS_REFRACTIONMAP_OPPOSITEZ = this._scene.useRightHandedSystem && refractionTexture.isCube ? !refractionTexture.invertZ : refractionTexture.invertZ;\r\n defines.SS_LODINREFRACTIONALPHA = refractionTexture.lodLevelInAlpha;\r\n defines.SS_LINKREFRACTIONTOTRANSPARENCY = this._linkRefractionWithTransparency;\r\n defines.SS_ALBEDOFORREFRACTIONTINT = this.useAlbedoToTintRefraction;\r\n defines.SS_USE_LOCAL_REFRACTIONMAP_CUBIC = refractionTexture.isCube && (<any>refractionTexture).boundingBoxSize;\r\n defines.SS_USE_THICKNESS_AS_DEPTH = this.useThicknessAsDepth;\r\n }\r\n }\r\n }\r\n\r\n if (this._isTranslucencyEnabled) {\r\n defines.SS_ALBEDOFORTRANSLUCENCYTINT = this.useAlbedoToTintTranslucency;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Binds the material data (this function is called even if mustRebind() returns false)\r\n * @param uniformBuffer defines the Uniform buffer to fill in.\r\n * @param scene defines the scene the material belongs to.\r\n * @param engine defines the engine the material belongs to.\r\n * @param subMesh the submesh to bind data for\r\n */\r\n public override hardBindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: Engine, subMesh: SubMesh): void {\r\n if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {\r\n return;\r\n }\r\n\r\n // If min/max thickness is 0, avoid decompising to determine the scaled thickness (it's always zero).\r\n if (this.maximumThickness === 0.0 && this.minimumThickness === 0.0) {\r\n uniformBuffer.updateFloat2(\"vThicknessParam\", 0, 0);\r\n } else {\r\n subMesh.getRenderingMesh().getWorldMatrix().decompose(TmpVectors.Vector3[0]);\r\n const thicknessScale = Math.max(Math.abs(TmpVectors.Vector3[0].x), Math.abs(TmpVectors.Vector3[0].y), Math.abs(TmpVectors.Vector3[0].z));\r\n uniformBuffer.updateFloat2(\"vThicknessParam\", this.minimumThickness * thicknessScale, (this.maximumThickness - this.minimumThickness) * thicknessScale);\r\n }\r\n }\r\n\r\n public override bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: Engine, subMesh: SubMesh): void {\r\n if (!this._isRefractionEnabled && !this._isTranslucencyEnabled && !this._isScatteringEnabled) {\r\n return;\r\n }\r\n\r\n const defines = subMesh!.materialDefines as unknown as MaterialSubSurfaceDefines;\r\n\r\n const isFrozen = this._material.isFrozen;\r\n const realTimeFiltering = this._material.realTimeFiltering;\r\n const lodBasedMicrosurface = defines.LODBASEDMICROSFURACE;\r\n\r\n const refractionTexture = this._getRefractionTexture(scene);\r\n\r\n if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {\r\n if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {\r\n uniformBuffer.updateFloat2(\"vThicknessInfos\", this._thicknessTexture.coordinatesIndex, this._thicknessTexture.level);\r\n BindTextureMatrix(this._thicknessTexture, uniformBuffer, \"thickness\");\r\n }\r\n\r\n if (this._refractionIntensityTexture && MaterialFlags.RefractionIntensityTextureEnabled && defines.SS_REFRACTIONINTENSITY_TEXTURE) {\r\n uniformBuffer.updateFloat2(\"vRefractionIntensityInfos\", this._refractionIntensityTexture.coordinatesIndex, this._refractionIntensityTexture.level);\r\n BindTextureMatrix(this._refractionIntensityTexture, uniformBuffer, \"refractionIntensity\");\r\n }\r\n\r\n if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled && defines.SS_TRANSLUCENCYCOLOR_TEXTURE) {\r\n uniformBuffer.updateFloat2(\"vTranslucencyColorInfos\", this._translucencyColorTexture.coordinatesIndex, this._translucencyColorTexture.level);\r\n BindTextureMatrix(this._translucencyColorTexture, uniformBuffer, \"translucencyColor\");\r\n }\r\n\r\n if (this._translucencyIntensityTexture && MaterialFlags.TranslucencyIntensityTextureEnabled && defines.SS_TRANSLUCENCYINTENSITY_TEXTURE) {\r\n uniformBuffer.updateFloat2(\"vTranslucencyIntensityInfos\", this._translucencyIntensityTexture.coordinatesIndex, this._translucencyIntensityTexture.level);\r\n BindTextureMatrix(this._translucencyIntensityTexture, uniformBuffer, \"translucencyIntensity\");\r\n }\r\n\r\n if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {\r\n uniformBuffer.updateMatrix(\"refractionMatrix\", refractionTexture.getRefractionTextureMatrix());\r\n\r\n let depth = 1.0;\r\n if (!refractionTexture.isCube) {\r\n if ((<any>refractionTexture).depth) {\r\n depth = (<any>refractionTexture).depth;\r\n }\r\n }\r\n\r\n const width = refractionTexture.getSize().width;\r\n const refractionIor = this.volumeIndexOfRefraction;\r\n uniformBuffer.updateFloat4(\"vRefractionInfos\", refractionTexture.level, 1 / refractionIor, depth, this._invertRefractionY ? -1 : 1);\r\n uniformBuffer.updateFloat4(\r\n \"vRefractionMicrosurfaceInfos\",\r\n width,\r\n refractionTexture.lodGenerationScale,\r\n refractionTexture.lodGenerationOffset,\r\n 1.0 / this.indexOfRefraction\r\n );\r\n\r\n if (realTimeFiltering) {\r\n uniformBuffer.updateFloat2(\"vRefractionFilteringInfo\", width, Math.log2(width));\r\n }\r\n\r\n if ((<any>refractionTexture).boundingBoxSize) {\r\n const cubeTexture = <CubeTexture>refractionTexture;\r\n\r\n uniformBuffer.updateVector3(\"vRefractionPosition\", cubeTexture.boundingBoxPosition);\r\n uniformBuffer.updateVector3(\"vRefractionSize\", cubeTexture.boundingBoxSize);\r\n }\r\n }\r\n\r\n if (this._isScatteringEnabled) {\r\n uniformBuffer.updateFloat(\"scatteringDiffusionProfile\", this._scatteringDiffusionProfileIndex);\r\n }\r\n uniformBuffer.updateColor3(\"vDiffusionDistance\", this.diffusionDistance);\r\n\r\n uniformBuffer.updateFloat4(\"vTintColor\", this.tintColor.r, this.tintColor.g, this.tintColor.b, Math.max(0.00001, this.tintColorAtDistance));\r\n uniformBuffer.updateColor4(\"vTranslucencyColor\", this.translucencyColor ?? this.tintColor, 0);\r\n\r\n uniformBuffer.updateFloat3(\"vSubSurfaceIntensity\", this.refractionIntensity, this.translucencyIntensity, 0);\r\n\r\n uniformBuffer.updateFloat(\"dispersion\", this.dispersion);\r\n }\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (this._thicknessTexture && MaterialFlags.ThicknessTextureEnabled) {\r\n uniformBuffer.setTexture(\"thicknessSampler\", this._thicknessTexture);\r\n }\r\n\r\n if (this._refractionIntensityTexture && MaterialFlags.RefractionIntensityTextureEnabled && defines.SS_REFRACTIONINTENSITY_TEXTURE) {\r\n uniformBuffer.setTexture(\"refractionIntensitySampler\", this._refractionIntensityTexture);\r\n }\r\n\r\n if (this._translucencyIntensityTexture && MaterialFlags.TranslucencyIntensityTextureEnabled && defines.SS_TRANSLUCENCYINTENSITY_TEXTURE) {\r\n uniformBuffer.setTexture(\"translucencyIntensitySampler\", this._translucencyIntensityTexture);\r\n }\r\n\r\n if (this._translucencyColorTexture && MaterialFlags.TranslucencyColorTextureEnabled && defines.SS_TRANSLUCENCYCOLOR_TEXTURE) {\r\n uniformBuffer.setTexture(\"translucencyColorSampler\", this._translucencyColorTexture);\r\n }\r\n\r\n if (refractionTexture && MaterialFlags.RefractionTextureEnabled) {\r\n if (lodBasedMicrosurface) {\r\n uniformBuffer.setTexture(\"refractionSampler\", refractionTexture);\r\n } else {\r\n uniformBuffer.setTexture(\"refractionSampler\", refractionTexture._lodTextureMid || refractionTexture);\r\n uniformBuffer.setTexture(\"refractionSamplerLow\", refractionTexture._lodTextureLow || refractionTexture);\r\n uniformBuffer.setTexture(\"refractionSamplerHigh\", refractionTexture._lodTextureHigh || refractionTexture);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Returns the texture used for refraction or null if none is used.\r\n * @param scene defines the scene the material belongs to.\r\n * @returns - Refraction texture if present. If no refraction texture and refraction\r\n * is linked with transparency, returns environment texture. Otherwise, returns null.\r\n */\r\n private _getRefractionTexture(scene: Scene): Nullable<BaseTexture> {\r\n if (this._refractionTexture) {\r\n return this._refractionTexture;\r\n }\r\n\r\n if (this._isRefractionEnabled) {\r\n return scene.environmentTexture;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Returns true if alpha blending should be disabled.\r\n */\r\n public get disableAlphaBlending(): boolean {\r\n return this._isRefractionEnabled && this._linkRefractionWithTransparency;\r\n }\r\n\r\n /**\r\n * Fills the list of render target textures.\r\n * @param renderTargets the list of render targets to update\r\n */\r\n public override fillRenderTargetTextures(renderTargets: SmartArray<RenderTargetTexture>): void {\r\n if (MaterialFlags.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget) {\r\n renderTargets.push(<RenderTargetTexture>this._refractionTexture);\r\n }\r\n }\r\n\r\n public override hasTexture(texture: BaseTexture): boolean {\r\n if (this._thicknessTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._refractionTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._refractionIntensityTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._translucencyIntensityTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._translucencyColorTexture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public override hasRenderTargetTextures(): boolean {\r\n if (MaterialFlags.RefractionTextureEnabled && this._refractionTexture && this._refractionTexture.isRenderTarget) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public override getActiveTextures(activeTextures: BaseTexture[]): void {\r\n if (this._thicknessTexture) {\r\n activeTextures.push(this._thicknessTexture);\r\n }\r\n\r\n if (this._refractionTexture) {\r\n activeTextures.push(this._refractionTexture);\r\n }\r\n\r\n if (this._translucencyColorTexture) {\r\n activeTextures.push(this._translucencyColorTexture);\r\n }\r\n\r\n if (this._translucencyIntensityTexture) {\r\n activeTextures.push(this._translucencyIntensityTexture);\r\n }\r\n }\r\n\r\n public override getAnimatables(animatables: IAnimatable[]): void {\r\n if (this._thicknessTexture && this._thicknessTexture.animations && this._thicknessTexture.animations.length > 0) {\r\n animatables.push(this._thicknessTexture);\r\n }\r\n\r\n if (this._refractionTexture && this._refractionTexture.animations && this._refractionTexture.animations.length > 0) {\r\n animatables.push(this._refractionTexture);\r\n }\r\n\r\n if (this._translucencyColorTexture && this._translucencyColorTexture.animations && this._translucencyColorTexture.animations.length > 0) {\r\n animatables.push(this._translucencyColorTexture);\r\n }\r\n\r\n if (this._translucencyIntensityTexture && this._translucencyIntensityTexture.animations && this._translucencyIntensityTexture.animations.length > 0) {\r\n animatables.push(this._translucencyIntensityTexture);\r\n }\r\n }\r\n\r\n public override dispose(forceDisposeTextures?: boolean): void {\r\n if (forceDisposeTextures) {\r\n if (this._thicknessTexture) {\r\n this._thicknessTexture.dispose();\r\n }\r\n\r\n if (this._refractionTexture) {\r\n this._refractionTexture.dispose();\r\n }\r\n\r\n if (this._translucencyColorTexture) {\r\n this._translucencyColorTexture.dispose();\r\n }\r\n\r\n if (this._translucencyIntensityTexture) {\r\n this._translucencyIntensityTexture.dispose();\r\n }\r\n }\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"PBRSubSurfaceConfiguration\";\r\n }\r\n\r\n public override addFallbacks(defines: MaterialSubSurfaceDefines, fallbacks: EffectFallbacks, currentRank: number): number {\r\n if (defines.SS_SCATTERING) {\r\n fallbacks.addFallback(currentRank++, \"SS_SCATTERING\");\r\n }\r\n if (defines.SS_TRANSLUCENCY) {\r\n fallbacks.addFallback(currentRank++, \"SS_TRANSLUCENCY\");\r\n }\r\n return currentRank;\r\n }\r\n\r\n public override getSamplers(samplers: string[]): void {\r\n samplers.push(\r\n \"thicknessSampler\",\r\n \"refractionIntensitySampler\",\r\n \"translucencyIntensitySampler\",\r\n \"refractionSampler\",\r\n \"refractionSamplerLow\",\r\n \"refractionSamplerHigh\",\r\n \"translucencyColorSampler\"\r\n );\r\n }\r\n\r\n public override getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {\r\n ubo: [\r\n { name: \"vRefractionMicrosurfaceInfos\", size: 4, type: \"vec4\" },\r\n { name: \"vRefractionFilteringInfo\", size: 2, type: \"vec2\" },\r\n { name: \"vTranslucencyIntensityInfos\", size: 2, type: \"vec2\" },\r\n { name: \"vRefractionInfos\", size: 4, type: \"vec4\" },\r\n { name: \"refractionMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"vThicknessInfos\", size: 2, type: \"vec2\" },\r\n { name: \"vRefractionIntensityInfos\", size: 2, type: \"vec2\" },\r\n { name: \"thicknessMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"refractionIntensityMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"translucencyIntensityMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"vThicknessParam\", size: 2, type: \"vec2\" },\r\n { name: \"vDiffusionDistance\", size: 3, type: \"vec3\" },\r\n { name: \"vTintColor\", size: 4, type: \"vec4\" },\r\n { name: \"vSubSurfaceIntensity\", size: 3, type: \"vec3\" },\r\n { name: \"vRefractionPosition\", size: 3, type: \"vec3\" },\r\n { name: \"vRefractionSize\", size: 3, type: \"vec3\" },\r\n { name: \"scatteringDiffusionProfile\", size: 1, type: \"float\" },\r\n { name: \"dispersion\", size: 1, type: \"float\" },\r\n\r\n { name: \"vTranslucencyColor\", size: 4, type: \"vec4\" },\r\n { name: \"vTranslucencyColorInfos\", size: 2, type: \"vec2\" },\r\n { name: \"translucencyColorMatrix\", size: 16, type: \"mat4\" },\r\n ],\r\n };\r\n }\r\n}\r\n"]}
@@ -28,6 +28,10 @@ export declare class BaseTexture extends ThinTexture implements IAnimatable {
28
28
  * Define the name of the texture.
29
29
  */
30
30
  name: string;
31
+ /**
32
+ * Define the display name of the texture, which is used as tree item name of the dedicated node in the inspector
33
+ */
34
+ displayName: string;
31
35
  /**
32
36
  * Gets or sets an object used to store user defined information.
33
37
  */
@@ -747,6 +747,9 @@ __decorate([
747
747
  __decorate([
748
748
  serialize()
749
749
  ], BaseTexture.prototype, "name", void 0);
750
+ __decorate([
751
+ serialize()
752
+ ], BaseTexture.prototype, "displayName", void 0);
750
753
  __decorate([
751
754
  serialize()
752
755
  ], BaseTexture.prototype, "metadata", void 0);