@babylonjs/core 7.31.2 → 7.32.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (367) hide show
  1. package/Behaviors/Cameras/autoRotationBehavior.js +1 -0
  2. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  3. package/Cameras/camera.d.ts +5 -2
  4. package/Cameras/camera.js +1 -0
  5. package/Cameras/camera.js.map +1 -1
  6. package/Decorators/nodeDecorator.d.ts +9 -1
  7. package/Decorators/nodeDecorator.js +8 -0
  8. package/Decorators/nodeDecorator.js.map +1 -1
  9. package/Engines/Extensions/engine.multiRender.js +40 -53
  10. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  11. package/Engines/Extensions/engine.renderTarget.js +20 -8
  12. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  13. package/Engines/WebGPU/Extensions/engine.debugging.js +16 -7
  14. package/Engines/WebGPU/Extensions/engine.debugging.js.map +1 -1
  15. package/Engines/WebGPU/Extensions/engine.multiRender.js +43 -44
  16. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  17. package/Engines/WebGPU/Extensions/engine.renderTarget.js +8 -6
  18. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  19. package/Engines/WebGPU/webgpuHardwareTexture.d.ts +3 -3
  20. package/Engines/WebGPU/webgpuHardwareTexture.js +12 -9
  21. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  22. package/Engines/WebGPU/webgpuTextureHelper.js +25 -19
  23. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  24. package/Engines/WebGPU/webgpuTextureManager.d.ts +1 -1
  25. package/Engines/WebGPU/webgpuTextureManager.js +5 -3
  26. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  27. package/Engines/abstractEngine.d.ts +6 -1
  28. package/Engines/abstractEngine.js +2 -2
  29. package/Engines/abstractEngine.js.map +1 -1
  30. package/Engines/constants.d.ts +6 -1
  31. package/Engines/constants.js +6 -1
  32. package/Engines/constants.js.map +1 -1
  33. package/Engines/renderTargetWrapper.d.ts +7 -0
  34. package/Engines/renderTargetWrapper.js +15 -0
  35. package/Engines/renderTargetWrapper.js.map +1 -1
  36. package/Engines/webgpuEngine.d.ts +3 -1
  37. package/Engines/webgpuEngine.js +9 -8
  38. package/Engines/webgpuEngine.js.map +1 -1
  39. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.d.ts +47 -0
  40. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js +113 -0
  41. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js.map +1 -0
  42. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.d.ts +62 -0
  43. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js +171 -0
  44. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -0
  45. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.d.ts +51 -0
  46. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js +127 -0
  47. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js.map +1 -0
  48. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.d.ts +67 -0
  49. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +187 -0
  50. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js.map +1 -0
  51. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.d.ts +77 -0
  52. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +232 -0
  53. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js.map +1 -0
  54. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.d.ts +47 -0
  55. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js +113 -0
  56. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js.map +1 -0
  57. package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.d.ts +41 -0
  58. package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.js +79 -0
  59. package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.js.map +1 -0
  60. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +119 -0
  61. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +451 -0
  62. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -0
  63. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.d.ts +63 -0
  64. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +154 -0
  65. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -0
  66. package/FrameGraph/Node/Blocks/Teleport/teleportInBlock.d.ts +59 -0
  67. package/FrameGraph/Node/Blocks/Teleport/teleportInBlock.js +131 -0
  68. package/FrameGraph/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
  69. package/FrameGraph/Node/Blocks/Teleport/teleportOutBlock.d.ts +49 -0
  70. package/FrameGraph/Node/Blocks/Teleport/teleportOutBlock.js +107 -0
  71. package/FrameGraph/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
  72. package/FrameGraph/Node/Blocks/Textures/clearBlock.d.ts +50 -0
  73. package/FrameGraph/Node/Blocks/Textures/clearBlock.js +125 -0
  74. package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -0
  75. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.d.ts +38 -0
  76. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +71 -0
  77. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -0
  78. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.d.ts +34 -0
  79. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js +59 -0
  80. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -0
  81. package/FrameGraph/Node/Blocks/elbowBlock.d.ts +28 -0
  82. package/FrameGraph/Node/Blocks/elbowBlock.js +47 -0
  83. package/FrameGraph/Node/Blocks/elbowBlock.js.map +1 -0
  84. package/FrameGraph/Node/Blocks/index.d.ts +17 -0
  85. package/FrameGraph/Node/Blocks/index.js +18 -0
  86. package/FrameGraph/Node/Blocks/index.js.map +1 -0
  87. package/FrameGraph/Node/Blocks/inputBlock.d.ts +94 -0
  88. package/FrameGraph/Node/Blocks/inputBlock.js +270 -0
  89. package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -0
  90. package/FrameGraph/Node/Blocks/outputBlock.d.ts +30 -0
  91. package/FrameGraph/Node/Blocks/outputBlock.js +51 -0
  92. package/FrameGraph/Node/Blocks/outputBlock.js.map +1 -0
  93. package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +110 -0
  94. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +78 -0
  95. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -0
  96. package/FrameGraph/Node/nodeRenderGraph.d.ts +196 -0
  97. package/FrameGraph/Node/nodeRenderGraph.js +614 -0
  98. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -0
  99. package/FrameGraph/Node/nodeRenderGraphBlock.d.ts +190 -0
  100. package/FrameGraph/Node/nodeRenderGraphBlock.js +495 -0
  101. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -0
  102. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.d.ts +143 -0
  103. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js +275 -0
  104. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js.map +1 -0
  105. package/FrameGraph/Node/nodeRenderGraphBuildState.d.ts +21 -0
  106. package/FrameGraph/Node/nodeRenderGraphBuildState.js +35 -0
  107. package/FrameGraph/Node/nodeRenderGraphBuildState.js.map +1 -0
  108. package/FrameGraph/Passes/cullPass.d.ts +28 -0
  109. package/FrameGraph/Passes/cullPass.js +38 -0
  110. package/FrameGraph/Passes/cullPass.js.map +1 -0
  111. package/FrameGraph/Passes/pass.d.ts +14 -0
  112. package/FrameGraph/Passes/pass.js +20 -0
  113. package/FrameGraph/Passes/pass.js.map +1 -0
  114. package/FrameGraph/Passes/renderPass.d.ts +49 -0
  115. package/FrameGraph/Passes/renderPass.js +72 -0
  116. package/FrameGraph/Passes/renderPass.js.map +1 -0
  117. package/FrameGraph/Tasks/PostProcesses/blackAndWhiteTask.d.ts +16 -0
  118. package/FrameGraph/Tasks/PostProcesses/blackAndWhiteTask.js +17 -0
  119. package/FrameGraph/Tasks/PostProcesses/blackAndWhiteTask.js.map +1 -0
  120. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.d.ts +12 -0
  121. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js +21 -0
  122. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js.map +1 -0
  123. package/FrameGraph/Tasks/PostProcesses/bloomTask.d.ts +54 -0
  124. package/FrameGraph/Tasks/PostProcesses/bloomTask.js +114 -0
  125. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -0
  126. package/FrameGraph/Tasks/PostProcesses/blurTask.d.ts +17 -0
  127. package/FrameGraph/Tasks/PostProcesses/blurTask.js +24 -0
  128. package/FrameGraph/Tasks/PostProcesses/blurTask.js.map +1 -0
  129. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.d.ts +30 -0
  130. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js +35 -0
  131. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js.map +1 -0
  132. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.d.ts +12 -0
  133. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +26 -0
  134. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -0
  135. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.d.ts +12 -0
  136. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +29 -0
  137. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -0
  138. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.d.ts +65 -0
  139. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +134 -0
  140. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -0
  141. package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.d.ts +16 -0
  142. package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.js +17 -0
  143. package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.js.map +1 -0
  144. package/FrameGraph/Tasks/PostProcesses/postProcessTask.d.ts +41 -0
  145. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +64 -0
  146. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -0
  147. package/FrameGraph/Tasks/Rendering/cullObjectsTask.d.ts +28 -0
  148. package/FrameGraph/Tasks/Rendering/cullObjectsTask.js +52 -0
  149. package/FrameGraph/Tasks/Rendering/cullObjectsTask.js.map +1 -0
  150. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +145 -0
  151. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +259 -0
  152. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -0
  153. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +66 -0
  154. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +127 -0
  155. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -0
  156. package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +34 -0
  157. package/FrameGraph/Tasks/Texture/clearTextureTask.js +42 -0
  158. package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -0
  159. package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.d.ts +12 -0
  160. package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js +23 -0
  161. package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js.map +1 -0
  162. package/FrameGraph/Tasks/Texture/copyToTextureTask.d.ts +26 -0
  163. package/FrameGraph/Tasks/Texture/copyToTextureTask.js +31 -0
  164. package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -0
  165. package/FrameGraph/Tasks/Texture/generateMipMapsTask.d.ts +22 -0
  166. package/FrameGraph/Tasks/Texture/generateMipMapsTask.js +34 -0
  167. package/FrameGraph/Tasks/Texture/generateMipMapsTask.js.map +1 -0
  168. package/FrameGraph/frameGraph.d.ts +143 -0
  169. package/FrameGraph/frameGraph.js +275 -0
  170. package/FrameGraph/frameGraph.js.map +1 -0
  171. package/FrameGraph/frameGraphContext.d.ts +5 -0
  172. package/FrameGraph/frameGraphContext.js +6 -0
  173. package/FrameGraph/frameGraphContext.js.map +1 -0
  174. package/FrameGraph/frameGraphObjectList.d.ts +15 -0
  175. package/FrameGraph/frameGraphObjectList.js +7 -0
  176. package/FrameGraph/frameGraphObjectList.js.map +1 -0
  177. package/FrameGraph/frameGraphRenderContext.d.ts +110 -0
  178. package/FrameGraph/frameGraphRenderContext.js +237 -0
  179. package/FrameGraph/frameGraphRenderContext.js.map +1 -0
  180. package/FrameGraph/frameGraphTask.d.ts +49 -0
  181. package/FrameGraph/frameGraphTask.js +117 -0
  182. package/FrameGraph/frameGraphTask.js.map +1 -0
  183. package/FrameGraph/frameGraphTextureManager.d.ts +50 -0
  184. package/FrameGraph/frameGraphTextureManager.js +277 -0
  185. package/FrameGraph/frameGraphTextureManager.js.map +1 -0
  186. package/FrameGraph/frameGraphTypes.d.ts +59 -0
  187. package/FrameGraph/frameGraphTypes.js +9 -0
  188. package/FrameGraph/frameGraphTypes.js.map +1 -0
  189. package/FrameGraph/index.d.ts +28 -0
  190. package/FrameGraph/index.js +30 -0
  191. package/FrameGraph/index.js.map +1 -0
  192. package/Gamepads/gamepadSceneComponent.d.ts +0 -1
  193. package/Gamepads/gamepadSceneComponent.js +1 -7
  194. package/Gamepads/gamepadSceneComponent.js.map +1 -1
  195. package/Gizmos/boundingBoxGizmo.d.ts +7 -0
  196. package/Gizmos/boundingBoxGizmo.js +19 -6
  197. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  198. package/Inputs/scene.inputManager.d.ts +3 -1
  199. package/Inputs/scene.inputManager.js +20 -8
  200. package/Inputs/scene.inputManager.js.map +1 -1
  201. package/Layers/layer.d.ts +1 -1
  202. package/Layers/layer.js +1 -1
  203. package/Layers/layer.js.map +1 -1
  204. package/Materials/PBR/pbrBaseMaterial.d.ts +4 -0
  205. package/Materials/PBR/pbrBaseMaterial.js +8 -0
  206. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  207. package/Materials/Textures/dynamicTexture.d.ts +32 -2
  208. package/Materials/Textures/dynamicTexture.js +13 -18
  209. package/Materials/Textures/dynamicTexture.js.map +1 -1
  210. package/Materials/Textures/index.d.ts +1 -0
  211. package/Materials/Textures/index.js +1 -0
  212. package/Materials/Textures/index.js.map +1 -1
  213. package/Materials/Textures/mirrorTexture.js +0 -6
  214. package/Materials/Textures/mirrorTexture.js.map +1 -1
  215. package/Materials/Textures/multiRenderTarget.d.ts +20 -8
  216. package/Materials/Textures/multiRenderTarget.js +2 -0
  217. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  218. package/Materials/Textures/renderTargetTexture.d.ts +8 -1
  219. package/Materials/Textures/renderTargetTexture.js +28 -10
  220. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  221. package/Materials/Textures/textureCreationOptions.d.ts +20 -2
  222. package/Materials/Textures/textureCreationOptions.js +20 -1
  223. package/Materials/Textures/textureCreationOptions.js.map +1 -1
  224. package/Materials/effectRenderer.d.ts +132 -14
  225. package/Materials/effectRenderer.js +229 -33
  226. package/Materials/effectRenderer.js.map +1 -1
  227. package/Materials/index.d.ts +1 -0
  228. package/Materials/index.js +1 -0
  229. package/Materials/index.js.map +1 -1
  230. package/Materials/materialHelper.functions.js +2 -0
  231. package/Materials/materialHelper.functions.js.map +1 -1
  232. package/Materials/materialHelper.geometryrendering.d.ts +122 -0
  233. package/Materials/materialHelper.geometryrendering.js +259 -0
  234. package/Materials/materialHelper.geometryrendering.js.map +1 -0
  235. package/Materials/standardMaterial.d.ts +4 -0
  236. package/Materials/standardMaterial.js +8 -0
  237. package/Materials/standardMaterial.js.map +1 -1
  238. package/Maths/index.d.ts +1 -0
  239. package/Maths/index.js +1 -0
  240. package/Maths/index.js.map +1 -1
  241. package/Meshes/Builders/greasedLineBuilder.d.ts +1 -1
  242. package/Meshes/Node/Blocks/geometryOptimizeBlock.d.ts +22 -1
  243. package/Meshes/Node/Blocks/geometryOptimizeBlock.js +39 -0
  244. package/Meshes/Node/Blocks/geometryOptimizeBlock.js.map +1 -1
  245. package/Misc/copyTextureToTexture.d.ts +3 -2
  246. package/Misc/copyTextureToTexture.js +11 -5
  247. package/Misc/copyTextureToTexture.js.map +1 -1
  248. package/PostProcesses/blackAndWhitePostProcess.d.ts +5 -3
  249. package/PostProcesses/blackAndWhitePostProcess.js +24 -19
  250. package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
  251. package/PostProcesses/bloomEffect.d.ts +7 -5
  252. package/PostProcesses/bloomEffect.js +49 -23
  253. package/PostProcesses/bloomEffect.js.map +1 -1
  254. package/PostProcesses/bloomMergePostProcess.d.ts +5 -5
  255. package/PostProcesses/bloomMergePostProcess.js +28 -19
  256. package/PostProcesses/bloomMergePostProcess.js.map +1 -1
  257. package/PostProcesses/blurPostProcess.d.ts +7 -43
  258. package/PostProcesses/blurPostProcess.js +47 -185
  259. package/PostProcesses/blurPostProcess.js.map +1 -1
  260. package/PostProcesses/circleOfConfusionPostProcess.d.ts +13 -6
  261. package/PostProcesses/circleOfConfusionPostProcess.js +59 -38
  262. package/PostProcesses/circleOfConfusionPostProcess.js.map +1 -1
  263. package/PostProcesses/depthOfFieldBlurPostProcess.d.ts +2 -6
  264. package/PostProcesses/depthOfFieldBlurPostProcess.js +14 -11
  265. package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
  266. package/PostProcesses/depthOfFieldEffect.d.ts +5 -2
  267. package/PostProcesses/depthOfFieldEffect.js +53 -45
  268. package/PostProcesses/depthOfFieldEffect.js.map +1 -1
  269. package/PostProcesses/depthOfFieldMergePostProcess.d.ts +0 -1
  270. package/PostProcesses/depthOfFieldMergePostProcess.js +18 -12
  271. package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
  272. package/PostProcesses/extractHighlightsPostProcess.d.ts +8 -4
  273. package/PostProcesses/extractHighlightsPostProcess.js +35 -22
  274. package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
  275. package/PostProcesses/index.d.ts +6 -0
  276. package/PostProcesses/index.js +6 -0
  277. package/PostProcesses/index.js.map +1 -1
  278. package/PostProcesses/postProcess.d.ts +15 -70
  279. package/PostProcesses/postProcess.js +80 -97
  280. package/PostProcesses/postProcess.js.map +1 -1
  281. package/PostProcesses/thinBlackAndWhitePostProcess.d.ts +28 -0
  282. package/PostProcesses/thinBlackAndWhitePostProcess.js +50 -0
  283. package/PostProcesses/thinBlackAndWhitePostProcess.js.map +1 -0
  284. package/PostProcesses/thinBloomEffect.d.ts +49 -0
  285. package/PostProcesses/thinBloomEffect.js +59 -0
  286. package/PostProcesses/thinBloomEffect.js.map +1 -0
  287. package/PostProcesses/thinBloomMergePostProcess.d.ts +15 -0
  288. package/PostProcesses/thinBloomMergePostProcess.js +38 -0
  289. package/PostProcesses/thinBloomMergePostProcess.js.map +1 -0
  290. package/PostProcesses/thinBlurPostProcess.d.ts +89 -0
  291. package/PostProcesses/thinBlurPostProcess.js +242 -0
  292. package/PostProcesses/thinBlurPostProcess.js.map +1 -0
  293. package/PostProcesses/thinCircleOfConfusionPostProcess.d.ts +62 -0
  294. package/PostProcesses/thinCircleOfConfusionPostProcess.js +81 -0
  295. package/PostProcesses/thinCircleOfConfusionPostProcess.js.map +1 -0
  296. package/PostProcesses/thinDepthOfFieldBlurPostProcess.d.ts +8 -0
  297. package/PostProcesses/thinDepthOfFieldBlurPostProcess.js +13 -0
  298. package/PostProcesses/thinDepthOfFieldBlurPostProcess.js.map +1 -0
  299. package/PostProcesses/thinDepthOfFieldEffect.d.ts +70 -0
  300. package/PostProcesses/thinDepthOfFieldEffect.js +115 -0
  301. package/PostProcesses/thinDepthOfFieldEffect.js.map +1 -0
  302. package/PostProcesses/thinDepthOfFieldMergePostProcess.d.ts +11 -0
  303. package/PostProcesses/thinDepthOfFieldMergePostProcess.js +30 -0
  304. package/PostProcesses/thinDepthOfFieldMergePostProcess.js.map +1 -0
  305. package/PostProcesses/thinExtractHighlightsPostProcess.d.ts +30 -0
  306. package/PostProcesses/thinExtractHighlightsPostProcess.js +55 -0
  307. package/PostProcesses/thinExtractHighlightsPostProcess.js.map +1 -0
  308. package/Rendering/depthPeelingRenderer.js +2 -2
  309. package/Rendering/depthPeelingRenderer.js.map +1 -1
  310. package/Rendering/fluidRenderer/fluidRenderingObject.js +4 -4
  311. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  312. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +1 -1
  313. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
  314. package/Shaders/ShadersInclude/pbrBlockPrePass.d.ts +5 -0
  315. package/Shaders/ShadersInclude/pbrBlockPrePass.js +75 -0
  316. package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -0
  317. package/Shaders/ShadersInclude/prePassVertex.js +1 -2
  318. package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
  319. package/Shaders/circleOfConfusion.fragment.js +9 -1
  320. package/Shaders/circleOfConfusion.fragment.js.map +1 -1
  321. package/Shaders/colorCorrection.fragment.js +1 -0
  322. package/Shaders/colorCorrection.fragment.js.map +1 -1
  323. package/Shaders/default.fragment.js +17 -25
  324. package/Shaders/default.fragment.js.map +1 -1
  325. package/Shaders/default.vertex.js +4 -6
  326. package/Shaders/default.vertex.js.map +1 -1
  327. package/Shaders/pbr.fragment.d.ts +1 -0
  328. package/Shaders/pbr.fragment.js +2 -74
  329. package/Shaders/pbr.fragment.js.map +1 -1
  330. package/Shaders/pbr.vertex.js +3 -3
  331. package/Shaders/pbr.vertex.js.map +1 -1
  332. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.d.ts +5 -0
  333. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +100 -0
  334. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -0
  335. package/ShadersWGSL/ShadersInclude/prePassVertex.js +1 -2
  336. package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -1
  337. package/ShadersWGSL/background.vertex.js +1 -1
  338. package/ShadersWGSL/background.vertex.js.map +1 -1
  339. package/ShadersWGSL/circleOfConfusion.fragment.js +10 -2
  340. package/ShadersWGSL/circleOfConfusion.fragment.js.map +1 -1
  341. package/ShadersWGSL/default.fragment.js +20 -31
  342. package/ShadersWGSL/default.fragment.js.map +1 -1
  343. package/ShadersWGSL/default.vertex.js +4 -5
  344. package/ShadersWGSL/default.vertex.js.map +1 -1
  345. package/ShadersWGSL/glowMapGeneration.fragment.js +1 -1
  346. package/ShadersWGSL/glowMapGeneration.fragment.js.map +1 -1
  347. package/ShadersWGSL/glowMapGeneration.vertex.js +1 -1
  348. package/ShadersWGSL/glowMapGeneration.vertex.js.map +1 -1
  349. package/ShadersWGSL/pbr.fragment.d.ts +1 -0
  350. package/ShadersWGSL/pbr.fragment.js +2 -100
  351. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  352. package/ShadersWGSL/pbr.vertex.js +4 -2
  353. package/ShadersWGSL/pbr.vertex.js.map +1 -1
  354. package/XR/features/WebXRRawCameraAccess.js +1 -1
  355. package/XR/features/WebXRRawCameraAccess.js.map +1 -1
  356. package/index.d.ts +1 -0
  357. package/index.js +1 -0
  358. package/index.js.map +1 -1
  359. package/package.json +1 -1
  360. package/scene.d.ts +19 -2
  361. package/scene.js +110 -13
  362. package/scene.js.map +1 -1
  363. package/sceneComponent.d.ts +0 -1
  364. package/sceneComponent.js +0 -1
  365. package/sceneComponent.js.map +1 -1
  366. package/types.d.ts +12 -0
  367. package/types.js.map +1 -1
@@ -0,0 +1,237 @@
1
+
2
+ import { EffectRenderer } from "../Materials/effectRenderer.js";
3
+ import { CopyTextureToTexture } from "../Misc/copyTextureToTexture.js";
4
+ import { FrameGraphContext } from "./frameGraphContext.js";
5
+ import { backbufferColorTextureHandle, backbufferDepthStencilTextureHandle } from "./frameGraphTypes.js";
6
+ /**
7
+ * Frame graph context used render passes.
8
+ * @experimental
9
+ */
10
+ export class FrameGraphRenderContext extends FrameGraphContext {
11
+ /** @internal */
12
+ constructor(_engine, _textureManager) {
13
+ super();
14
+ this._engine = _engine;
15
+ this._textureManager = _textureManager;
16
+ this._debugMessageHasBeenPushed = false;
17
+ this._renderTargetIsBound = true;
18
+ this._effectRenderer = new EffectRenderer(this._engine);
19
+ this._copyTexture = new CopyTextureToTexture(this._engine);
20
+ this._currentRenderTargetHandle = backbufferColorTextureHandle;
21
+ }
22
+ /**
23
+ * Checks whether a texture handle points to the backbuffer's color or depth texture
24
+ * @param handle The handle to check
25
+ * @returns True if the handle points to the backbuffer's color or depth texture, otherwise false
26
+ */
27
+ isBackbuffer(handle) {
28
+ return this._textureManager.isBackbuffer(handle);
29
+ }
30
+ /**
31
+ * Checks whether a texture handle points to the backbuffer's color texture
32
+ * @param handle The handle to check
33
+ * @returns True if the handle points to the backbuffer's color texture, otherwise false
34
+ */
35
+ isBackbufferColor(handle) {
36
+ return this._textureManager.isBackbufferColor(handle);
37
+ }
38
+ /**
39
+ * Checks whether a texture handle points to the backbuffer's depth texture
40
+ * @param handle The handle to check
41
+ * @returns True if the handle points to the backbuffer's depth texture, otherwise false
42
+ */
43
+ isBackbufferDepthStencil(handle) {
44
+ return this._textureManager.isBackbufferDepthStencil(handle);
45
+ }
46
+ /**
47
+ * Clears the current render buffer or the current render target (if any is set up)
48
+ * @param color Defines the color to use
49
+ * @param backBuffer Defines if the back buffer must be cleared
50
+ * @param depth Defines if the depth buffer must be cleared
51
+ * @param stencil Defines if the stencil buffer must be cleared
52
+ */
53
+ clear(color, backBuffer, depth, stencil) {
54
+ this._applyRenderTarget();
55
+ this._engine.clear(color, backBuffer, depth, stencil);
56
+ }
57
+ /**
58
+ * Clears the color attachments of the current render target
59
+ * @param color Defines the color to use
60
+ * @param attachments The attachments to clear
61
+ */
62
+ clearColorAttachments(color, attachments) {
63
+ this._applyRenderTarget();
64
+ this._engine.bindAttachments(attachments);
65
+ this._engine.clear(color, true, false, false);
66
+ }
67
+ /**
68
+ * Binds the attachments to the current render target
69
+ * @param attachments The attachments to bind
70
+ */
71
+ bindAttachments(attachments) {
72
+ this._applyRenderTarget();
73
+ this._engine.bindAttachments(attachments);
74
+ }
75
+ /**
76
+ * Generates mipmaps for the current render target
77
+ */
78
+ generateMipMaps() {
79
+ const texture = this._textureManager.getTextureFromHandle(this._currentRenderTargetHandle);
80
+ if (!texture) {
81
+ // Texture is backbuffer, no need to generate mipmaps
82
+ return;
83
+ }
84
+ if (this._renderTargetIsBound) {
85
+ // we can't generate the mipmaps if the texture is bound as a render target
86
+ this._flushDebugMessages();
87
+ this._engine.unBindFramebuffer(texture);
88
+ this._renderTargetIsBound = false;
89
+ }
90
+ this._engine.generateMipmaps(texture.texture);
91
+ }
92
+ /**
93
+ * Sets the texture sampling mode for a given texture handle
94
+ * @param handle Handle of the texture to set the sampling mode for
95
+ * @param samplingMode Sampling mode to set
96
+ */
97
+ setTextureSamplingMode(handle, samplingMode) {
98
+ const internalTexture = this._textureManager.getTextureFromHandle(handle)?.texture;
99
+ if (internalTexture && internalTexture.samplingMode !== samplingMode) {
100
+ this._engine.updateTextureSamplingMode(samplingMode, internalTexture);
101
+ }
102
+ }
103
+ /**
104
+ * Binds a texture handle to a given effect (resolves the handle to a texture and binds it to the effect)
105
+ * @param effect The effect to bind the texture to
106
+ * @param name The name of the texture in the effect
107
+ * @param handle The handle of the texture to bind
108
+ */
109
+ bindTextureHandle(effect, name, handle) {
110
+ const texture = this._textureManager.getTextureFromHandle(handle);
111
+ if (texture) {
112
+ effect._bindTexture(name, texture.texture);
113
+ }
114
+ }
115
+ /**
116
+ * Sets the depth states for the current render target
117
+ * @param depthTest If true, depth testing is enabled
118
+ * @param depthWrite If true, depth writing is enabled
119
+ */
120
+ setDepthStates(depthTest, depthWrite) {
121
+ this._engine.setDepthBuffer(depthTest);
122
+ this._engine.setDepthWrite(depthWrite);
123
+ }
124
+ /**
125
+ * Applies a full-screen effect to the current render target
126
+ * @param drawWrapper The draw wrapper containing the effect to apply
127
+ * @param customBindings The custom bindings to use when applying the effect (optional)
128
+ * @returns True if the effect was applied, otherwise false (effect not ready)
129
+ */
130
+ applyFullScreenEffect(drawWrapper, customBindings) {
131
+ if (!drawWrapper.effect?.isReady()) {
132
+ return false;
133
+ }
134
+ this._applyRenderTarget();
135
+ const engineDepthMask = this._engine.getDepthWrite(); // for some reasons, depthWrite is not restored by EffectRenderer.restoreStates
136
+ this._effectRenderer.saveStates();
137
+ this._effectRenderer.setViewport();
138
+ this._engine.enableEffect(drawWrapper);
139
+ this._engine.setState(false);
140
+ this._engine.setDepthBuffer(false);
141
+ this._engine.setDepthWrite(false);
142
+ this._effectRenderer.bindBuffers(drawWrapper.effect);
143
+ customBindings?.();
144
+ this._effectRenderer.draw();
145
+ this._effectRenderer.restoreStates();
146
+ this._engine.setDepthWrite(engineDepthMask);
147
+ this._engine.setAlphaMode(0);
148
+ return true;
149
+ }
150
+ /**
151
+ * Copies a texture to the current render target
152
+ * @param sourceTexture The source texture to copy from
153
+ * @param forceCopyToBackbuffer If true, the copy will be done to the back buffer regardless of the current render target
154
+ */
155
+ copyTexture(sourceTexture, forceCopyToBackbuffer = false) {
156
+ if (forceCopyToBackbuffer) {
157
+ this._bindRenderTarget();
158
+ }
159
+ this._applyRenderTarget();
160
+ this._copyTexture.copy(this._textureManager.getTextureFromHandle(sourceTexture).texture);
161
+ }
162
+ /**
163
+ * Renders a RenderTargetTexture or a layer
164
+ * @param object The RenderTargetTexture/Layer to render
165
+ */
166
+ render(object) {
167
+ this._applyRenderTarget();
168
+ object.render();
169
+ }
170
+ /**
171
+ * Binds a render target texture so that upcoming draw calls will render to it
172
+ * Note: it is a lazy operation, so the render target will only be bound when needed. This way, it is possible to call
173
+ * this method several times with different render targets without incurring the cost of binding if no draw calls are made
174
+ * @internal
175
+ */
176
+ _bindRenderTarget(renderTargetHandle = backbufferColorTextureHandle, debugMessage) {
177
+ if (renderTargetHandle === this._currentRenderTargetHandle) {
178
+ this._flushDebugMessages();
179
+ if (debugMessage !== undefined) {
180
+ this._engine._debugPushGroup?.(debugMessage, 2);
181
+ this._debugMessageWhenTargetBound = undefined;
182
+ this._debugMessageHasBeenPushed = true;
183
+ }
184
+ return;
185
+ }
186
+ this._currentRenderTargetHandle = renderTargetHandle;
187
+ this._debugMessageWhenTargetBound = debugMessage;
188
+ this._renderTargetIsBound = false;
189
+ }
190
+ /** @internal */
191
+ _flushDebugMessages() {
192
+ if (this._debugMessageHasBeenPushed) {
193
+ this._engine._debugPopGroup?.(2);
194
+ this._debugMessageHasBeenPushed = false;
195
+ }
196
+ }
197
+ /** @internal */
198
+ _shareDepth(srcRenderTargetHandle, dstRenderTargetHandle) {
199
+ const srcTexture = this._textureManager.getTextureFromHandle(srcRenderTargetHandle);
200
+ const dstTexture = this._textureManager.getTextureFromHandle(dstRenderTargetHandle);
201
+ if (srcTexture && dstTexture) {
202
+ srcTexture.shareDepth(dstTexture);
203
+ }
204
+ }
205
+ _applyRenderTarget() {
206
+ if (this._renderTargetIsBound) {
207
+ return;
208
+ }
209
+ const handle = this._currentRenderTargetHandle;
210
+ const textureSlot = this._textureManager._textures.get(handle);
211
+ const renderTarget = textureSlot.texture;
212
+ this._flushDebugMessages();
213
+ if (!renderTarget) {
214
+ if (handle === backbufferColorTextureHandle || textureSlot.refHandle === backbufferColorTextureHandle) {
215
+ this._engine.restoreDefaultFramebuffer();
216
+ }
217
+ else if (handle === backbufferDepthStencilTextureHandle || textureSlot.refHandle === backbufferDepthStencilTextureHandle) {
218
+ this._engine.restoreDefaultFramebuffer();
219
+ }
220
+ }
221
+ else {
222
+ this._engine.bindFramebuffer(renderTarget);
223
+ }
224
+ if (this._debugMessageWhenTargetBound !== undefined) {
225
+ this._engine._debugPushGroup?.(this._debugMessageWhenTargetBound, 2);
226
+ this._debugMessageWhenTargetBound = undefined;
227
+ this._debugMessageHasBeenPushed = true;
228
+ }
229
+ this._renderTargetIsBound = true;
230
+ }
231
+ /** @internal */
232
+ _dispose() {
233
+ this._effectRenderer.dispose();
234
+ this._copyTexture.dispose();
235
+ }
236
+ }
237
+ //# sourceMappingURL=frameGraphRenderContext.js.map
@@ -0,0 +1 @@
1
+ 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eslint-disable-next-line import/no-internal-modules\r\nimport type { Nullable, AbstractEngine, DrawWrapper, IColor4Like, Layer, FrameGraphTextureHandle, Effect, FrameGraphTextureManager, RenderTargetTexture } from \"core/index\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { EffectRenderer } from \"../Materials/effectRenderer\";\r\nimport { CopyTextureToTexture } from \"../Misc/copyTextureToTexture\";\r\nimport { FrameGraphContext } from \"./frameGraphContext\";\r\nimport { backbufferColorTextureHandle, backbufferDepthStencilTextureHandle } from \"./frameGraphTypes\";\r\n\r\n/**\r\n * Frame graph context used render passes.\r\n * @experimental\r\n */\r\nexport class FrameGraphRenderContext extends FrameGraphContext {\r\n private readonly _effectRenderer: EffectRenderer;\r\n private _currentRenderTargetHandle: FrameGraphTextureHandle;\r\n private _debugMessageWhenTargetBound: string | undefined;\r\n private _debugMessageHasBeenPushed = false;\r\n private _renderTargetIsBound = true;\r\n private readonly _copyTexture: CopyTextureToTexture;\r\n\r\n /** @internal */\r\n constructor(\r\n private readonly _engine: AbstractEngine,\r\n private readonly _textureManager: FrameGraphTextureManager\r\n ) {\r\n super();\r\n this._effectRenderer = new EffectRenderer(this._engine);\r\n this._copyTexture = new CopyTextureToTexture(this._engine);\r\n this._currentRenderTargetHandle = backbufferColorTextureHandle;\r\n }\r\n\r\n /**\r\n * Checks whether a texture handle points to the backbuffer's color or depth texture\r\n * @param handle The handle to check\r\n * @returns True if the handle points to the backbuffer's color or depth texture, otherwise false\r\n */\r\n public isBackbuffer(handle: FrameGraphTextureHandle): boolean {\r\n return this._textureManager.isBackbuffer(handle);\r\n }\r\n\r\n /**\r\n * Checks whether a texture handle points to the backbuffer's color texture\r\n * @param handle The handle to check\r\n * @returns True if the handle points to the backbuffer's color texture, otherwise false\r\n */\r\n public isBackbufferColor(handle: FrameGraphTextureHandle): boolean {\r\n return this._textureManager.isBackbufferColor(handle);\r\n }\r\n\r\n /**\r\n * Checks whether a texture handle points to the backbuffer's depth texture\r\n * @param handle The handle to check\r\n * @returns True if the handle points to the backbuffer's depth texture, otherwise false\r\n */\r\n public isBackbufferDepthStencil(handle: FrameGraphTextureHandle): boolean {\r\n return this._textureManager.isBackbufferDepthStencil(handle);\r\n }\r\n\r\n /**\r\n * Clears the current render buffer or the current render target (if any is set up)\r\n * @param color Defines the color to use\r\n * @param backBuffer Defines if the back buffer must be cleared\r\n * @param depth Defines if the depth buffer must be cleared\r\n * @param stencil Defines if the stencil buffer must be cleared\r\n */\r\n public clear(color: Nullable<IColor4Like>, backBuffer: boolean, depth: boolean, stencil?: boolean): void {\r\n this._applyRenderTarget();\r\n this._engine.clear(color, backBuffer, depth, stencil);\r\n }\r\n\r\n /**\r\n * Clears the color attachments of the current render target\r\n * @param color Defines the color to use\r\n * @param attachments The attachments to clear\r\n */\r\n public clearColorAttachments(color: Nullable<IColor4Like>, attachments: number[]): void {\r\n this._applyRenderTarget();\r\n this._engine.bindAttachments(attachments);\r\n this._engine.clear(color, true, false, false);\r\n }\r\n\r\n /**\r\n * Binds the attachments to the current render target\r\n * @param attachments The attachments to bind\r\n */\r\n public bindAttachments(attachments: number[]): void {\r\n this._applyRenderTarget();\r\n this._engine.bindAttachments(attachments);\r\n }\r\n\r\n /**\r\n * Generates mipmaps for the current render target\r\n */\r\n public generateMipMaps(): void {\r\n const texture = this._textureManager.getTextureFromHandle(this._currentRenderTargetHandle);\r\n if (!texture) {\r\n // Texture is backbuffer, no need to generate mipmaps\r\n return;\r\n }\r\n if (this._renderTargetIsBound) {\r\n // we can't generate the mipmaps if the texture is bound as a render target\r\n this._flushDebugMessages();\r\n this._engine.unBindFramebuffer(texture);\r\n this._renderTargetIsBound = false;\r\n }\r\n this._engine.generateMipmaps(texture.texture!);\r\n }\r\n\r\n /**\r\n * Sets the texture sampling mode for a given texture handle\r\n * @param handle Handle of the texture to set the sampling mode for\r\n * @param samplingMode Sampling mode to set\r\n */\r\n public setTextureSamplingMode(handle: FrameGraphTextureHandle, samplingMode: number): void {\r\n const internalTexture = this._textureManager.getTextureFromHandle(handle)?.texture!;\r\n if (internalTexture && internalTexture.samplingMode !== samplingMode) {\r\n this._engine.updateTextureSamplingMode(samplingMode, internalTexture);\r\n }\r\n }\r\n\r\n /**\r\n * Binds a texture handle to a given effect (resolves the handle to a texture and binds it to the effect)\r\n * @param effect The effect to bind the texture to\r\n * @param name The name of the texture in the effect\r\n * @param handle The handle of the texture to bind\r\n */\r\n public bindTextureHandle(effect: Effect, name: string, handle: FrameGraphTextureHandle): void {\r\n const texture = this._textureManager.getTextureFromHandle(handle);\r\n if (texture) {\r\n effect._bindTexture(name, texture.texture!);\r\n }\r\n }\r\n\r\n /**\r\n * Sets the depth states for the current render target\r\n * @param depthTest If true, depth testing is enabled\r\n * @param depthWrite If true, depth writing is enabled\r\n */\r\n public setDepthStates(depthTest: boolean, depthWrite: boolean): void {\r\n this._engine.setDepthBuffer(depthTest);\r\n this._engine.setDepthWrite(depthWrite);\r\n }\r\n\r\n /**\r\n * Applies a full-screen effect to the current render target\r\n * @param drawWrapper The draw wrapper containing the effect to apply\r\n * @param customBindings The custom bindings to use when applying the effect (optional)\r\n * @returns True if the effect was applied, otherwise false (effect not ready)\r\n */\r\n public applyFullScreenEffect(drawWrapper: DrawWrapper, customBindings?: () => void): boolean {\r\n if (!drawWrapper.effect?.isReady()) {\r\n return false;\r\n }\r\n\r\n this._applyRenderTarget();\r\n\r\n const engineDepthMask = this._engine.getDepthWrite(); // for some reasons, depthWrite is not restored by EffectRenderer.restoreStates\r\n\r\n this._effectRenderer.saveStates();\r\n this._effectRenderer.setViewport();\r\n\r\n this._engine.enableEffect(drawWrapper);\r\n this._engine.setState(false);\r\n this._engine.setDepthBuffer(false);\r\n this._engine.setDepthWrite(false);\r\n\r\n this._effectRenderer.bindBuffers(drawWrapper.effect);\r\n customBindings?.();\r\n this._effectRenderer.draw();\r\n this._effectRenderer.restoreStates();\r\n this._engine.setDepthWrite(engineDepthMask);\r\n this._engine.setAlphaMode(Constants.ALPHA_DISABLE);\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Copies a texture to the current render target\r\n * @param sourceTexture The source texture to copy from\r\n * @param forceCopyToBackbuffer If true, the copy will be done to the back buffer regardless of the current render target\r\n */\r\n public copyTexture(sourceTexture: FrameGraphTextureHandle, forceCopyToBackbuffer = false): void {\r\n if (forceCopyToBackbuffer) {\r\n this._bindRenderTarget();\r\n }\r\n this._applyRenderTarget();\r\n this._copyTexture.copy(this._textureManager.getTextureFromHandle(sourceTexture)!.texture!);\r\n }\r\n\r\n /**\r\n * Renders a RenderTargetTexture or a layer\r\n * @param object The RenderTargetTexture/Layer to render\r\n */\r\n public render(object: Layer | RenderTargetTexture): void {\r\n this._applyRenderTarget();\r\n object.render();\r\n }\r\n\r\n /**\r\n * Binds a render target texture so that upcoming draw calls will render to it\r\n * Note: it is a lazy operation, so the render target will only be bound when needed. This way, it is possible to call\r\n * this method several times with different render targets without incurring the cost of binding if no draw calls are made\r\n * @internal\r\n */\r\n public _bindRenderTarget(renderTargetHandle: FrameGraphTextureHandle = backbufferColorTextureHandle, debugMessage?: string) {\r\n if (renderTargetHandle === this._currentRenderTargetHandle) {\r\n this._flushDebugMessages();\r\n if (debugMessage !== undefined) {\r\n this._engine._debugPushGroup?.(debugMessage, 2);\r\n this._debugMessageWhenTargetBound = undefined;\r\n this._debugMessageHasBeenPushed = true;\r\n }\r\n return;\r\n }\r\n this._currentRenderTargetHandle = renderTargetHandle;\r\n this._debugMessageWhenTargetBound = debugMessage;\r\n this._renderTargetIsBound = false;\r\n }\r\n\r\n /** @internal */\r\n public _flushDebugMessages() {\r\n if (this._debugMessageHasBeenPushed) {\r\n this._engine._debugPopGroup?.(2);\r\n this._debugMessageHasBeenPushed = false;\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _shareDepth(srcRenderTargetHandle: FrameGraphTextureHandle, dstRenderTargetHandle: FrameGraphTextureHandle) {\r\n const srcTexture = this._textureManager.getTextureFromHandle(srcRenderTargetHandle);\r\n const dstTexture = this._textureManager.getTextureFromHandle(dstRenderTargetHandle);\r\n\r\n if (srcTexture && dstTexture) {\r\n srcTexture.shareDepth(dstTexture);\r\n }\r\n }\r\n\r\n private _applyRenderTarget() {\r\n if (this._renderTargetIsBound) {\r\n return;\r\n }\r\n\r\n const handle = this._currentRenderTargetHandle;\r\n const textureSlot = this._textureManager._textures.get(handle)!;\r\n\r\n const renderTarget = textureSlot.texture;\r\n\r\n this._flushDebugMessages();\r\n\r\n if (!renderTarget) {\r\n if (handle === backbufferColorTextureHandle || textureSlot.refHandle === backbufferColorTextureHandle) {\r\n this._engine.restoreDefaultFramebuffer();\r\n } else if (handle === backbufferDepthStencilTextureHandle || textureSlot.refHandle === backbufferDepthStencilTextureHandle) {\r\n this._engine.restoreDefaultFramebuffer();\r\n }\r\n } else {\r\n this._engine.bindFramebuffer(renderTarget);\r\n }\r\n\r\n if (this._debugMessageWhenTargetBound !== undefined) {\r\n this._engine._debugPushGroup?.(this._debugMessageWhenTargetBound, 2);\r\n this._debugMessageWhenTargetBound = undefined;\r\n this._debugMessageHasBeenPushed = true;\r\n }\r\n\r\n this._renderTargetIsBound = true;\r\n }\r\n\r\n /** @internal */\r\n public _dispose() {\r\n this._effectRenderer.dispose();\r\n this._copyTexture.dispose();\r\n }\r\n}\r\n"]}
@@ -0,0 +1,49 @@
1
+ import type { FrameGraph, IFrameGraphPass } from "../index.js";
2
+ /**
3
+ * Represents a task in a frame graph.
4
+ * @experimental
5
+ */
6
+ export declare abstract class FrameGraphTask {
7
+ protected _frameGraph: FrameGraph;
8
+ private _passes;
9
+ private _passesDisabled;
10
+ protected _name: string;
11
+ /**
12
+ * The name of the task.
13
+ */
14
+ get name(): string;
15
+ set name(value: string);
16
+ protected _disabled: boolean;
17
+ /**
18
+ * Whether the task is disabled.
19
+ */
20
+ get disabled(): boolean;
21
+ set disabled(value: boolean);
22
+ /**
23
+ * Records the task in the frame graph. Use this function to add content (render passes, ...) to the task.
24
+ */
25
+ abstract record(): void;
26
+ /**
27
+ * Checks if the task is ready to be executed.
28
+ * @returns True if the task is ready to be executed, else false.
29
+ */
30
+ isReady(): boolean;
31
+ /**
32
+ * Disposes of the task.
33
+ */
34
+ dispose(): void;
35
+ /**
36
+ * Constructs a new frame graph task.
37
+ * @param name The name of the task.
38
+ * @param frameGraph The frame graph this task is associated with.
39
+ */
40
+ constructor(name: string, frameGraph: FrameGraph);
41
+ /** @internal */
42
+ _reset(): void;
43
+ /** @internal */
44
+ _addPass(pass: IFrameGraphPass, disabled: boolean): void;
45
+ /** @internal */
46
+ _checkTask(): void;
47
+ /** @internal */
48
+ _getPasses(): IFrameGraphPass[];
49
+ }
@@ -0,0 +1,117 @@
1
+ import { FrameGraphCullPass } from "./Passes/cullPass.js";
2
+ import { FrameGraphRenderPass } from "./Passes/renderPass.js";
3
+ /**
4
+ * Represents a task in a frame graph.
5
+ * @experimental
6
+ */
7
+ export class FrameGraphTask {
8
+ /**
9
+ * The name of the task.
10
+ */
11
+ get name() {
12
+ return this._name;
13
+ }
14
+ set name(value) {
15
+ this._name = value;
16
+ }
17
+ /**
18
+ * Whether the task is disabled.
19
+ */
20
+ get disabled() {
21
+ return this._disabled;
22
+ }
23
+ set disabled(value) {
24
+ this._disabled = value;
25
+ }
26
+ /**
27
+ * Checks if the task is ready to be executed.
28
+ * @returns True if the task is ready to be executed, else false.
29
+ */
30
+ isReady() {
31
+ return true;
32
+ }
33
+ /**
34
+ * Disposes of the task.
35
+ */
36
+ dispose() {
37
+ this._reset();
38
+ }
39
+ /**
40
+ * Constructs a new frame graph task.
41
+ * @param name The name of the task.
42
+ * @param frameGraph The frame graph this task is associated with.
43
+ */
44
+ constructor(name, frameGraph) {
45
+ this._passes = [];
46
+ this._passesDisabled = [];
47
+ this._disabled = false;
48
+ this.name = name;
49
+ this._frameGraph = frameGraph;
50
+ this._reset();
51
+ }
52
+ /** @internal */
53
+ _reset() {
54
+ this._passes.length = 0;
55
+ this._passesDisabled.length = 0;
56
+ }
57
+ /** @internal */
58
+ _addPass(pass, disabled) {
59
+ if (disabled) {
60
+ this._passesDisabled.push(pass);
61
+ }
62
+ else {
63
+ this._passes.push(pass);
64
+ }
65
+ }
66
+ /** @internal */
67
+ _checkTask() {
68
+ let outputTexture = null;
69
+ let outputDepthTexture = null;
70
+ let outputObjectList;
71
+ for (const pass of this._passes) {
72
+ const errMsg = pass._isValid();
73
+ if (errMsg) {
74
+ throw new Error(`Pass "${pass.name}" is not valid. ${errMsg}`);
75
+ }
76
+ if (FrameGraphRenderPass.IsRenderPass(pass)) {
77
+ outputTexture = this._frameGraph.getTexture(pass.renderTarget);
78
+ outputDepthTexture = pass.renderTargetDepth !== undefined ? this._frameGraph.getTexture(pass.renderTargetDepth) : null;
79
+ }
80
+ else if (FrameGraphCullPass.IsCullPass(pass)) {
81
+ outputObjectList = pass.objectList;
82
+ }
83
+ }
84
+ let disabledOutputTexture = null;
85
+ let disabledOutputDepthTexture = null;
86
+ let disabledOutputObjectList;
87
+ for (const pass of this._passesDisabled) {
88
+ const errMsg = pass._isValid();
89
+ if (errMsg) {
90
+ throw new Error(`Pass "${pass.name}" is not valid. ${errMsg}`);
91
+ }
92
+ if (FrameGraphRenderPass.IsRenderPass(pass)) {
93
+ disabledOutputTexture = this._frameGraph.getTexture(pass.renderTarget);
94
+ disabledOutputDepthTexture = pass.renderTargetDepth !== undefined ? this._frameGraph.getTexture(pass.renderTargetDepth) : null;
95
+ }
96
+ else if (FrameGraphCullPass.IsCullPass(pass)) {
97
+ disabledOutputObjectList = pass.objectList;
98
+ }
99
+ }
100
+ if (this._passesDisabled.length > 0) {
101
+ if (outputTexture !== disabledOutputTexture) {
102
+ throw new Error(`The output texture of the task "${this.name}" is different when it is enabled or disabled.`);
103
+ }
104
+ if (outputDepthTexture !== disabledOutputDepthTexture) {
105
+ throw new Error(`The output depth texture of the task "${this.name}" is different when it is enabled or disabled.`);
106
+ }
107
+ if (outputObjectList !== disabledOutputObjectList) {
108
+ throw new Error(`The output object list of the task "${this.name}" is different when it is enabled or disabled.`);
109
+ }
110
+ }
111
+ }
112
+ /** @internal */
113
+ _getPasses() {
114
+ return this.disabled && this._passesDisabled.length > 0 ? this._passesDisabled : this._passes;
115
+ }
116
+ }
117
+ //# sourceMappingURL=frameGraphTask.js.map
@@ -0,0 +1 @@
1
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Use this function to add content (render passes, ...) to the task.\r\n */\r\n public abstract record(): void;\r\n\r\n /**\r\n * Checks if the task is ready to be executed.\r\n * @returns True if the task is ready to be executed, else false.\r\n */\r\n public isReady(): boolean {\r\n return true;\r\n }\r\n\r\n /**\r\n * Disposes of the task.\r\n */\r\n public dispose() {\r\n this._reset();\r\n }\r\n\r\n /**\r\n * Constructs a new frame graph task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph) {\r\n this.name = name;\r\n this._frameGraph = frameGraph;\r\n this._reset();\r\n }\r\n\r\n /** @internal */\r\n public _reset() {\r\n this._passes.length = 0;\r\n this._passesDisabled.length = 0;\r\n }\r\n\r\n /** @internal */\r\n public _addPass(pass: IFrameGraphPass, disabled: boolean) {\r\n if (disabled) {\r\n this._passesDisabled.push(pass);\r\n } else {\r\n this._passes.push(pass);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _checkTask() {\r\n let outputTexture: Nullable<RenderTargetWrapper> = null;\r\n let outputDepthTexture: Nullable<RenderTargetWrapper> = null;\r\n let outputObjectList: FrameGraphObjectList | undefined;\r\n\r\n for (const pass of this._passes!) {\r\n const errMsg = pass._isValid();\r\n if (errMsg) {\r\n throw new Error(`Pass \"${pass.name}\" is not valid. ${errMsg}`);\r\n }\r\n if (FrameGraphRenderPass.IsRenderPass(pass)) {\r\n outputTexture = this._frameGraph.getTexture(pass.renderTarget);\r\n outputDepthTexture = pass.renderTargetDepth !== undefined ? this._frameGraph.getTexture(pass.renderTargetDepth) : null;\r\n } else if (FrameGraphCullPass.IsCullPass(pass)) {\r\n outputObjectList = pass.objectList;\r\n }\r\n }\r\n\r\n let disabledOutputTexture: Nullable<RenderTargetWrapper> = null;\r\n let disabledOutputDepthTexture: Nullable<RenderTargetWrapper> = null;\r\n let disabledOutputObjectList: FrameGraphObjectList | undefined;\r\n\r\n for (const pass of this._passesDisabled!) {\r\n const errMsg = pass._isValid();\r\n if (errMsg) {\r\n throw new Error(`Pass \"${pass.name}\" is not valid. ${errMsg}`);\r\n }\r\n if (FrameGraphRenderPass.IsRenderPass(pass)) {\r\n disabledOutputTexture = this._frameGraph.getTexture(pass.renderTarget);\r\n disabledOutputDepthTexture = pass.renderTargetDepth !== undefined ? this._frameGraph.getTexture(pass.renderTargetDepth) : null;\r\n } else if (FrameGraphCullPass.IsCullPass(pass)) {\r\n disabledOutputObjectList = pass.objectList;\r\n }\r\n }\r\n\r\n if (this._passesDisabled.length > 0) {\r\n if (outputTexture !== disabledOutputTexture) {\r\n throw new Error(`The output texture of the task \"${this.name}\" is different when it is enabled or disabled.`);\r\n }\r\n if (outputDepthTexture !== disabledOutputDepthTexture) {\r\n throw new Error(`The output depth texture of the task \"${this.name}\" is different when it is enabled or disabled.`);\r\n }\r\n if (outputObjectList !== disabledOutputObjectList) {\r\n throw new Error(`The output object list of the task \"${this.name}\" is different when it is enabled or disabled.`);\r\n }\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _getPasses(): IFrameGraphPass[] {\r\n return this.disabled && this._passesDisabled.length > 0 ? this._passesDisabled : this._passes;\r\n }\r\n}\r\n"]}
@@ -0,0 +1,50 @@
1
+ import type { Scene, AbstractEngine, RenderTargetWrapper, TextureSize, Nullable, FrameGraphTextureCreationOptions, FrameGraphTextureHandle } from "../index.js";
2
+ import { Texture } from "../Materials/Textures/texture";
3
+ type TextureEntry = {
4
+ texture: Nullable<RenderTargetWrapper>;
5
+ name: string;
6
+ creationOptions: FrameGraphTextureCreationOptions;
7
+ namespace: FrameGraphTextureNamespace;
8
+ debug?: Texture;
9
+ parentHandle?: FrameGraphTextureHandle;
10
+ parentTextureIndex?: number;
11
+ refHandle?: FrameGraphTextureHandle;
12
+ };
13
+ declare enum FrameGraphTextureNamespace {
14
+ Task = 0,
15
+ Graph = 1,
16
+ External = 2
17
+ }
18
+ /**
19
+ * @experimental
20
+ * @internal
21
+ */
22
+ export declare class FrameGraphTextureManager {
23
+ private _engine;
24
+ private _debugTextures;
25
+ private _scene?;
26
+ private static _Counter;
27
+ _textures: Map<FrameGraphTextureHandle, TextureEntry>;
28
+ constructor(_engine: AbstractEngine, _debugTextures?: boolean, _scene?: Scene | undefined);
29
+ isBackbuffer(handle: FrameGraphTextureHandle): boolean;
30
+ isBackbufferColor(handle: FrameGraphTextureHandle): boolean;
31
+ isBackbufferDepthStencil(handle: FrameGraphTextureHandle): boolean;
32
+ getTextureCreationOptions(handle: FrameGraphTextureHandle): FrameGraphTextureCreationOptions;
33
+ getTextureFromHandle(handle: FrameGraphTextureHandle): Nullable<RenderTargetWrapper>;
34
+ importTexture(name: string, texture: RenderTargetWrapper, handle?: FrameGraphTextureHandle): FrameGraphTextureHandle;
35
+ createRenderTargetTexture(name: string, taskNamespace: boolean, creationOptions: FrameGraphTextureCreationOptions, multiTargetMode?: boolean, handle?: FrameGraphTextureHandle): FrameGraphTextureHandle;
36
+ getAbsoluteDimensions(size: TextureSize, screenWidth?: number, screenHeight?: number): {
37
+ width: number;
38
+ height: number;
39
+ };
40
+ dispose(): void;
41
+ allocateTextures(): void;
42
+ createDanglingHandle(): number;
43
+ resolveDanglingHandle(danglingHandle: FrameGraphTextureHandle, handle: FrameGraphTextureHandle): void;
44
+ releaseTextures(releaseAll?: boolean): void;
45
+ private _addSystemTextures;
46
+ private _createDebugTexture;
47
+ private _freeEntry;
48
+ private _createHandleForTexture;
49
+ }
50
+ export {};