@babylonjs/core 7.31.2 → 7.32.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (367) hide show
  1. package/Behaviors/Cameras/autoRotationBehavior.js +1 -0
  2. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  3. package/Cameras/camera.d.ts +5 -2
  4. package/Cameras/camera.js +1 -0
  5. package/Cameras/camera.js.map +1 -1
  6. package/Decorators/nodeDecorator.d.ts +9 -1
  7. package/Decorators/nodeDecorator.js +8 -0
  8. package/Decorators/nodeDecorator.js.map +1 -1
  9. package/Engines/Extensions/engine.multiRender.js +40 -53
  10. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  11. package/Engines/Extensions/engine.renderTarget.js +20 -8
  12. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  13. package/Engines/WebGPU/Extensions/engine.debugging.js +16 -7
  14. package/Engines/WebGPU/Extensions/engine.debugging.js.map +1 -1
  15. package/Engines/WebGPU/Extensions/engine.multiRender.js +43 -44
  16. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  17. package/Engines/WebGPU/Extensions/engine.renderTarget.js +8 -6
  18. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  19. package/Engines/WebGPU/webgpuHardwareTexture.d.ts +3 -3
  20. package/Engines/WebGPU/webgpuHardwareTexture.js +12 -9
  21. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  22. package/Engines/WebGPU/webgpuTextureHelper.js +25 -19
  23. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  24. package/Engines/WebGPU/webgpuTextureManager.d.ts +1 -1
  25. package/Engines/WebGPU/webgpuTextureManager.js +5 -3
  26. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  27. package/Engines/abstractEngine.d.ts +6 -1
  28. package/Engines/abstractEngine.js +2 -2
  29. package/Engines/abstractEngine.js.map +1 -1
  30. package/Engines/constants.d.ts +6 -1
  31. package/Engines/constants.js +6 -1
  32. package/Engines/constants.js.map +1 -1
  33. package/Engines/renderTargetWrapper.d.ts +7 -0
  34. package/Engines/renderTargetWrapper.js +15 -0
  35. package/Engines/renderTargetWrapper.js.map +1 -1
  36. package/Engines/webgpuEngine.d.ts +3 -1
  37. package/Engines/webgpuEngine.js +9 -8
  38. package/Engines/webgpuEngine.js.map +1 -1
  39. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.d.ts +47 -0
  40. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js +113 -0
  41. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js.map +1 -0
  42. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.d.ts +62 -0
  43. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js +171 -0
  44. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -0
  45. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.d.ts +51 -0
  46. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js +127 -0
  47. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js.map +1 -0
  48. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.d.ts +67 -0
  49. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +187 -0
  50. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js.map +1 -0
  51. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.d.ts +77 -0
  52. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +232 -0
  53. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js.map +1 -0
  54. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.d.ts +47 -0
  55. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js +113 -0
  56. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js.map +1 -0
  57. package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.d.ts +41 -0
  58. package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.js +79 -0
  59. package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.js.map +1 -0
  60. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +119 -0
  61. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +451 -0
  62. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -0
  63. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.d.ts +63 -0
  64. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +154 -0
  65. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -0
  66. package/FrameGraph/Node/Blocks/Teleport/teleportInBlock.d.ts +59 -0
  67. package/FrameGraph/Node/Blocks/Teleport/teleportInBlock.js +131 -0
  68. package/FrameGraph/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
  69. package/FrameGraph/Node/Blocks/Teleport/teleportOutBlock.d.ts +49 -0
  70. package/FrameGraph/Node/Blocks/Teleport/teleportOutBlock.js +107 -0
  71. package/FrameGraph/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
  72. package/FrameGraph/Node/Blocks/Textures/clearBlock.d.ts +50 -0
  73. package/FrameGraph/Node/Blocks/Textures/clearBlock.js +125 -0
  74. package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -0
  75. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.d.ts +38 -0
  76. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +71 -0
  77. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -0
  78. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.d.ts +34 -0
  79. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js +59 -0
  80. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -0
  81. package/FrameGraph/Node/Blocks/elbowBlock.d.ts +28 -0
  82. package/FrameGraph/Node/Blocks/elbowBlock.js +47 -0
  83. package/FrameGraph/Node/Blocks/elbowBlock.js.map +1 -0
  84. package/FrameGraph/Node/Blocks/index.d.ts +17 -0
  85. package/FrameGraph/Node/Blocks/index.js +18 -0
  86. package/FrameGraph/Node/Blocks/index.js.map +1 -0
  87. package/FrameGraph/Node/Blocks/inputBlock.d.ts +94 -0
  88. package/FrameGraph/Node/Blocks/inputBlock.js +270 -0
  89. package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -0
  90. package/FrameGraph/Node/Blocks/outputBlock.d.ts +30 -0
  91. package/FrameGraph/Node/Blocks/outputBlock.js +51 -0
  92. package/FrameGraph/Node/Blocks/outputBlock.js.map +1 -0
  93. package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +110 -0
  94. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +78 -0
  95. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -0
  96. package/FrameGraph/Node/nodeRenderGraph.d.ts +196 -0
  97. package/FrameGraph/Node/nodeRenderGraph.js +614 -0
  98. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -0
  99. package/FrameGraph/Node/nodeRenderGraphBlock.d.ts +190 -0
  100. package/FrameGraph/Node/nodeRenderGraphBlock.js +495 -0
  101. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -0
  102. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.d.ts +143 -0
  103. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js +275 -0
  104. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js.map +1 -0
  105. package/FrameGraph/Node/nodeRenderGraphBuildState.d.ts +21 -0
  106. package/FrameGraph/Node/nodeRenderGraphBuildState.js +35 -0
  107. package/FrameGraph/Node/nodeRenderGraphBuildState.js.map +1 -0
  108. package/FrameGraph/Passes/cullPass.d.ts +28 -0
  109. package/FrameGraph/Passes/cullPass.js +38 -0
  110. package/FrameGraph/Passes/cullPass.js.map +1 -0
  111. package/FrameGraph/Passes/pass.d.ts +14 -0
  112. package/FrameGraph/Passes/pass.js +20 -0
  113. package/FrameGraph/Passes/pass.js.map +1 -0
  114. package/FrameGraph/Passes/renderPass.d.ts +49 -0
  115. package/FrameGraph/Passes/renderPass.js +72 -0
  116. package/FrameGraph/Passes/renderPass.js.map +1 -0
  117. package/FrameGraph/Tasks/PostProcesses/blackAndWhiteTask.d.ts +16 -0
  118. package/FrameGraph/Tasks/PostProcesses/blackAndWhiteTask.js +17 -0
  119. package/FrameGraph/Tasks/PostProcesses/blackAndWhiteTask.js.map +1 -0
  120. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.d.ts +12 -0
  121. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js +21 -0
  122. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js.map +1 -0
  123. package/FrameGraph/Tasks/PostProcesses/bloomTask.d.ts +54 -0
  124. package/FrameGraph/Tasks/PostProcesses/bloomTask.js +114 -0
  125. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -0
  126. package/FrameGraph/Tasks/PostProcesses/blurTask.d.ts +17 -0
  127. package/FrameGraph/Tasks/PostProcesses/blurTask.js +24 -0
  128. package/FrameGraph/Tasks/PostProcesses/blurTask.js.map +1 -0
  129. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.d.ts +30 -0
  130. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js +35 -0
  131. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js.map +1 -0
  132. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.d.ts +12 -0
  133. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +26 -0
  134. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -0
  135. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.d.ts +12 -0
  136. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +29 -0
  137. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -0
  138. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.d.ts +65 -0
  139. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +134 -0
  140. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -0
  141. package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.d.ts +16 -0
  142. package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.js +17 -0
  143. package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.js.map +1 -0
  144. package/FrameGraph/Tasks/PostProcesses/postProcessTask.d.ts +41 -0
  145. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +64 -0
  146. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -0
  147. package/FrameGraph/Tasks/Rendering/cullObjectsTask.d.ts +28 -0
  148. package/FrameGraph/Tasks/Rendering/cullObjectsTask.js +52 -0
  149. package/FrameGraph/Tasks/Rendering/cullObjectsTask.js.map +1 -0
  150. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +145 -0
  151. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +259 -0
  152. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -0
  153. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +66 -0
  154. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +127 -0
  155. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -0
  156. package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +34 -0
  157. package/FrameGraph/Tasks/Texture/clearTextureTask.js +42 -0
  158. package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -0
  159. package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.d.ts +12 -0
  160. package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js +23 -0
  161. package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js.map +1 -0
  162. package/FrameGraph/Tasks/Texture/copyToTextureTask.d.ts +26 -0
  163. package/FrameGraph/Tasks/Texture/copyToTextureTask.js +31 -0
  164. package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -0
  165. package/FrameGraph/Tasks/Texture/generateMipMapsTask.d.ts +22 -0
  166. package/FrameGraph/Tasks/Texture/generateMipMapsTask.js +34 -0
  167. package/FrameGraph/Tasks/Texture/generateMipMapsTask.js.map +1 -0
  168. package/FrameGraph/frameGraph.d.ts +143 -0
  169. package/FrameGraph/frameGraph.js +275 -0
  170. package/FrameGraph/frameGraph.js.map +1 -0
  171. package/FrameGraph/frameGraphContext.d.ts +5 -0
  172. package/FrameGraph/frameGraphContext.js +6 -0
  173. package/FrameGraph/frameGraphContext.js.map +1 -0
  174. package/FrameGraph/frameGraphObjectList.d.ts +15 -0
  175. package/FrameGraph/frameGraphObjectList.js +7 -0
  176. package/FrameGraph/frameGraphObjectList.js.map +1 -0
  177. package/FrameGraph/frameGraphRenderContext.d.ts +110 -0
  178. package/FrameGraph/frameGraphRenderContext.js +237 -0
  179. package/FrameGraph/frameGraphRenderContext.js.map +1 -0
  180. package/FrameGraph/frameGraphTask.d.ts +49 -0
  181. package/FrameGraph/frameGraphTask.js +117 -0
  182. package/FrameGraph/frameGraphTask.js.map +1 -0
  183. package/FrameGraph/frameGraphTextureManager.d.ts +50 -0
  184. package/FrameGraph/frameGraphTextureManager.js +277 -0
  185. package/FrameGraph/frameGraphTextureManager.js.map +1 -0
  186. package/FrameGraph/frameGraphTypes.d.ts +59 -0
  187. package/FrameGraph/frameGraphTypes.js +9 -0
  188. package/FrameGraph/frameGraphTypes.js.map +1 -0
  189. package/FrameGraph/index.d.ts +28 -0
  190. package/FrameGraph/index.js +30 -0
  191. package/FrameGraph/index.js.map +1 -0
  192. package/Gamepads/gamepadSceneComponent.d.ts +0 -1
  193. package/Gamepads/gamepadSceneComponent.js +1 -7
  194. package/Gamepads/gamepadSceneComponent.js.map +1 -1
  195. package/Gizmos/boundingBoxGizmo.d.ts +7 -0
  196. package/Gizmos/boundingBoxGizmo.js +19 -6
  197. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  198. package/Inputs/scene.inputManager.d.ts +3 -1
  199. package/Inputs/scene.inputManager.js +20 -8
  200. package/Inputs/scene.inputManager.js.map +1 -1
  201. package/Layers/layer.d.ts +1 -1
  202. package/Layers/layer.js +1 -1
  203. package/Layers/layer.js.map +1 -1
  204. package/Materials/PBR/pbrBaseMaterial.d.ts +4 -0
  205. package/Materials/PBR/pbrBaseMaterial.js +8 -0
  206. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  207. package/Materials/Textures/dynamicTexture.d.ts +32 -2
  208. package/Materials/Textures/dynamicTexture.js +13 -18
  209. package/Materials/Textures/dynamicTexture.js.map +1 -1
  210. package/Materials/Textures/index.d.ts +1 -0
  211. package/Materials/Textures/index.js +1 -0
  212. package/Materials/Textures/index.js.map +1 -1
  213. package/Materials/Textures/mirrorTexture.js +0 -6
  214. package/Materials/Textures/mirrorTexture.js.map +1 -1
  215. package/Materials/Textures/multiRenderTarget.d.ts +20 -8
  216. package/Materials/Textures/multiRenderTarget.js +2 -0
  217. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  218. package/Materials/Textures/renderTargetTexture.d.ts +8 -1
  219. package/Materials/Textures/renderTargetTexture.js +28 -10
  220. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  221. package/Materials/Textures/textureCreationOptions.d.ts +20 -2
  222. package/Materials/Textures/textureCreationOptions.js +20 -1
  223. package/Materials/Textures/textureCreationOptions.js.map +1 -1
  224. package/Materials/effectRenderer.d.ts +132 -14
  225. package/Materials/effectRenderer.js +229 -33
  226. package/Materials/effectRenderer.js.map +1 -1
  227. package/Materials/index.d.ts +1 -0
  228. package/Materials/index.js +1 -0
  229. package/Materials/index.js.map +1 -1
  230. package/Materials/materialHelper.functions.js +2 -0
  231. package/Materials/materialHelper.functions.js.map +1 -1
  232. package/Materials/materialHelper.geometryrendering.d.ts +122 -0
  233. package/Materials/materialHelper.geometryrendering.js +259 -0
  234. package/Materials/materialHelper.geometryrendering.js.map +1 -0
  235. package/Materials/standardMaterial.d.ts +4 -0
  236. package/Materials/standardMaterial.js +8 -0
  237. package/Materials/standardMaterial.js.map +1 -1
  238. package/Maths/index.d.ts +1 -0
  239. package/Maths/index.js +1 -0
  240. package/Maths/index.js.map +1 -1
  241. package/Meshes/Builders/greasedLineBuilder.d.ts +1 -1
  242. package/Meshes/Node/Blocks/geometryOptimizeBlock.d.ts +22 -1
  243. package/Meshes/Node/Blocks/geometryOptimizeBlock.js +39 -0
  244. package/Meshes/Node/Blocks/geometryOptimizeBlock.js.map +1 -1
  245. package/Misc/copyTextureToTexture.d.ts +3 -2
  246. package/Misc/copyTextureToTexture.js +11 -5
  247. package/Misc/copyTextureToTexture.js.map +1 -1
  248. package/PostProcesses/blackAndWhitePostProcess.d.ts +5 -3
  249. package/PostProcesses/blackAndWhitePostProcess.js +24 -19
  250. package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
  251. package/PostProcesses/bloomEffect.d.ts +7 -5
  252. package/PostProcesses/bloomEffect.js +49 -23
  253. package/PostProcesses/bloomEffect.js.map +1 -1
  254. package/PostProcesses/bloomMergePostProcess.d.ts +5 -5
  255. package/PostProcesses/bloomMergePostProcess.js +28 -19
  256. package/PostProcesses/bloomMergePostProcess.js.map +1 -1
  257. package/PostProcesses/blurPostProcess.d.ts +7 -43
  258. package/PostProcesses/blurPostProcess.js +47 -185
  259. package/PostProcesses/blurPostProcess.js.map +1 -1
  260. package/PostProcesses/circleOfConfusionPostProcess.d.ts +13 -6
  261. package/PostProcesses/circleOfConfusionPostProcess.js +59 -38
  262. package/PostProcesses/circleOfConfusionPostProcess.js.map +1 -1
  263. package/PostProcesses/depthOfFieldBlurPostProcess.d.ts +2 -6
  264. package/PostProcesses/depthOfFieldBlurPostProcess.js +14 -11
  265. package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
  266. package/PostProcesses/depthOfFieldEffect.d.ts +5 -2
  267. package/PostProcesses/depthOfFieldEffect.js +53 -45
  268. package/PostProcesses/depthOfFieldEffect.js.map +1 -1
  269. package/PostProcesses/depthOfFieldMergePostProcess.d.ts +0 -1
  270. package/PostProcesses/depthOfFieldMergePostProcess.js +18 -12
  271. package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
  272. package/PostProcesses/extractHighlightsPostProcess.d.ts +8 -4
  273. package/PostProcesses/extractHighlightsPostProcess.js +35 -22
  274. package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
  275. package/PostProcesses/index.d.ts +6 -0
  276. package/PostProcesses/index.js +6 -0
  277. package/PostProcesses/index.js.map +1 -1
  278. package/PostProcesses/postProcess.d.ts +15 -70
  279. package/PostProcesses/postProcess.js +80 -97
  280. package/PostProcesses/postProcess.js.map +1 -1
  281. package/PostProcesses/thinBlackAndWhitePostProcess.d.ts +28 -0
  282. package/PostProcesses/thinBlackAndWhitePostProcess.js +50 -0
  283. package/PostProcesses/thinBlackAndWhitePostProcess.js.map +1 -0
  284. package/PostProcesses/thinBloomEffect.d.ts +49 -0
  285. package/PostProcesses/thinBloomEffect.js +59 -0
  286. package/PostProcesses/thinBloomEffect.js.map +1 -0
  287. package/PostProcesses/thinBloomMergePostProcess.d.ts +15 -0
  288. package/PostProcesses/thinBloomMergePostProcess.js +38 -0
  289. package/PostProcesses/thinBloomMergePostProcess.js.map +1 -0
  290. package/PostProcesses/thinBlurPostProcess.d.ts +89 -0
  291. package/PostProcesses/thinBlurPostProcess.js +242 -0
  292. package/PostProcesses/thinBlurPostProcess.js.map +1 -0
  293. package/PostProcesses/thinCircleOfConfusionPostProcess.d.ts +62 -0
  294. package/PostProcesses/thinCircleOfConfusionPostProcess.js +81 -0
  295. package/PostProcesses/thinCircleOfConfusionPostProcess.js.map +1 -0
  296. package/PostProcesses/thinDepthOfFieldBlurPostProcess.d.ts +8 -0
  297. package/PostProcesses/thinDepthOfFieldBlurPostProcess.js +13 -0
  298. package/PostProcesses/thinDepthOfFieldBlurPostProcess.js.map +1 -0
  299. package/PostProcesses/thinDepthOfFieldEffect.d.ts +70 -0
  300. package/PostProcesses/thinDepthOfFieldEffect.js +115 -0
  301. package/PostProcesses/thinDepthOfFieldEffect.js.map +1 -0
  302. package/PostProcesses/thinDepthOfFieldMergePostProcess.d.ts +11 -0
  303. package/PostProcesses/thinDepthOfFieldMergePostProcess.js +30 -0
  304. package/PostProcesses/thinDepthOfFieldMergePostProcess.js.map +1 -0
  305. package/PostProcesses/thinExtractHighlightsPostProcess.d.ts +30 -0
  306. package/PostProcesses/thinExtractHighlightsPostProcess.js +55 -0
  307. package/PostProcesses/thinExtractHighlightsPostProcess.js.map +1 -0
  308. package/Rendering/depthPeelingRenderer.js +2 -2
  309. package/Rendering/depthPeelingRenderer.js.map +1 -1
  310. package/Rendering/fluidRenderer/fluidRenderingObject.js +4 -4
  311. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  312. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +1 -1
  313. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
  314. package/Shaders/ShadersInclude/pbrBlockPrePass.d.ts +5 -0
  315. package/Shaders/ShadersInclude/pbrBlockPrePass.js +75 -0
  316. package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -0
  317. package/Shaders/ShadersInclude/prePassVertex.js +1 -2
  318. package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
  319. package/Shaders/circleOfConfusion.fragment.js +9 -1
  320. package/Shaders/circleOfConfusion.fragment.js.map +1 -1
  321. package/Shaders/colorCorrection.fragment.js +1 -0
  322. package/Shaders/colorCorrection.fragment.js.map +1 -1
  323. package/Shaders/default.fragment.js +17 -25
  324. package/Shaders/default.fragment.js.map +1 -1
  325. package/Shaders/default.vertex.js +4 -6
  326. package/Shaders/default.vertex.js.map +1 -1
  327. package/Shaders/pbr.fragment.d.ts +1 -0
  328. package/Shaders/pbr.fragment.js +2 -74
  329. package/Shaders/pbr.fragment.js.map +1 -1
  330. package/Shaders/pbr.vertex.js +3 -3
  331. package/Shaders/pbr.vertex.js.map +1 -1
  332. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.d.ts +5 -0
  333. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +100 -0
  334. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -0
  335. package/ShadersWGSL/ShadersInclude/prePassVertex.js +1 -2
  336. package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -1
  337. package/ShadersWGSL/background.vertex.js +1 -1
  338. package/ShadersWGSL/background.vertex.js.map +1 -1
  339. package/ShadersWGSL/circleOfConfusion.fragment.js +10 -2
  340. package/ShadersWGSL/circleOfConfusion.fragment.js.map +1 -1
  341. package/ShadersWGSL/default.fragment.js +20 -31
  342. package/ShadersWGSL/default.fragment.js.map +1 -1
  343. package/ShadersWGSL/default.vertex.js +4 -5
  344. package/ShadersWGSL/default.vertex.js.map +1 -1
  345. package/ShadersWGSL/glowMapGeneration.fragment.js +1 -1
  346. package/ShadersWGSL/glowMapGeneration.fragment.js.map +1 -1
  347. package/ShadersWGSL/glowMapGeneration.vertex.js +1 -1
  348. package/ShadersWGSL/glowMapGeneration.vertex.js.map +1 -1
  349. package/ShadersWGSL/pbr.fragment.d.ts +1 -0
  350. package/ShadersWGSL/pbr.fragment.js +2 -100
  351. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  352. package/ShadersWGSL/pbr.vertex.js +4 -2
  353. package/ShadersWGSL/pbr.vertex.js.map +1 -1
  354. package/XR/features/WebXRRawCameraAccess.js +1 -1
  355. package/XR/features/WebXRRawCameraAccess.js.map +1 -1
  356. package/index.d.ts +1 -0
  357. package/index.js +1 -0
  358. package/index.js.map +1 -1
  359. package/package.json +1 -1
  360. package/scene.d.ts +19 -2
  361. package/scene.js +110 -13
  362. package/scene.js.map +1 -1
  363. package/sceneComponent.d.ts +0 -1
  364. package/sceneComponent.js +0 -1
  365. package/sceneComponent.js.map +1 -1
  366. package/types.d.ts +12 -0
  367. package/types.js.map +1 -1
@@ -0,0 +1,154 @@
1
+ import { __decorate } from "../../../../tslib.es6.js";
2
+ import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
3
+ import { RegisterClass } from "../../../../Misc/typeStore.js";
4
+ import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js";
5
+ import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
6
+ import { FrameGraphObjectRendererTask } from "../../../Tasks/Rendering/objectRendererTask.js";
7
+ /**
8
+ * Block that render objects to a render target
9
+ */
10
+ export class NodeRenderGraphObjectRendererBlock extends NodeRenderGraphBlock {
11
+ /**
12
+ * Gets the frame graph task associated with this block
13
+ */
14
+ get task() {
15
+ return this._frameGraphTask;
16
+ }
17
+ /**
18
+ * Create a new NodeRenderGraphObjectRendererBlock
19
+ * @param name defines the block name
20
+ * @param frameGraph defines the hosting frame graph
21
+ * @param scene defines the hosting scene
22
+ */
23
+ constructor(name, frameGraph, scene) {
24
+ super(name, frameGraph, scene);
25
+ this.registerInput("destination", NodeRenderGraphBlockConnectionPointTypes.Texture);
26
+ this.registerInput("depth", NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment, true);
27
+ this.registerInput("camera", NodeRenderGraphBlockConnectionPointTypes.Camera);
28
+ this.registerInput("objects", NodeRenderGraphBlockConnectionPointTypes.ObjectList);
29
+ this.registerInput("dependencies", NodeRenderGraphBlockConnectionPointTypes.Texture, true);
30
+ this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
31
+ this.registerOutput("outputDepth", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
32
+ this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);
33
+ this.depth.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment);
34
+ this.dependencies.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);
35
+ this.output._typeConnectionSource = this.destination;
36
+ this.outputDepth._typeConnectionSource = this.depth;
37
+ this._frameGraphTask = new FrameGraphObjectRendererTask(this.name, frameGraph, scene);
38
+ }
39
+ /** Indicates if depth testing must be enabled or disabled */
40
+ get depthTest() {
41
+ return this._frameGraphTask.depthTest;
42
+ }
43
+ set depthTest(value) {
44
+ this._frameGraphTask.depthTest = value;
45
+ }
46
+ /** Indicates if depth writing must be enabled or disabled */
47
+ get depthWrite() {
48
+ return this._frameGraphTask.depthWrite;
49
+ }
50
+ set depthWrite(value) {
51
+ this._frameGraphTask.depthWrite = value;
52
+ }
53
+ /**
54
+ * Gets the current class name
55
+ * @returns the class name
56
+ */
57
+ getClassName() {
58
+ return "NodeRenderGraphObjectRendererBlock";
59
+ }
60
+ /**
61
+ * Gets the destination texture input component
62
+ */
63
+ get destination() {
64
+ return this._inputs[0];
65
+ }
66
+ /**
67
+ * Gets the depth texture input component
68
+ */
69
+ get depth() {
70
+ return this._inputs[1];
71
+ }
72
+ /**
73
+ * Gets the camera input component
74
+ */
75
+ get camera() {
76
+ return this._inputs[2];
77
+ }
78
+ /**
79
+ * Gets the objects input component
80
+ */
81
+ get objects() {
82
+ return this._inputs[3];
83
+ }
84
+ /**
85
+ * Gets the dependencies input component
86
+ */
87
+ get dependencies() {
88
+ return this._inputs[4];
89
+ }
90
+ /**
91
+ * Gets the output component
92
+ */
93
+ get output() {
94
+ return this._outputs[0];
95
+ }
96
+ /**
97
+ * Gets the output depth component
98
+ */
99
+ get outputDepth() {
100
+ return this._outputs[1];
101
+ }
102
+ _buildBlock(state) {
103
+ super._buildBlock(state);
104
+ this._frameGraphTask.name = this.name;
105
+ this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the "output" texture of the task
106
+ this.outputDepth.value = this._frameGraphTask.outputDepthTexture; // the value of the outputDepth connection point is the "outputDepth" texture of the task
107
+ const destinationConnectedPoint = this.destination.connectedPoint;
108
+ if (destinationConnectedPoint) {
109
+ this._frameGraphTask.destinationTexture = destinationConnectedPoint.value;
110
+ }
111
+ const depthConnectedPoint = this.depth.connectedPoint;
112
+ if (depthConnectedPoint) {
113
+ this._frameGraphTask.depthTexture = depthConnectedPoint.value;
114
+ }
115
+ const cameraConnectedPoint = this.camera.connectedPoint;
116
+ if (cameraConnectedPoint) {
117
+ this._frameGraphTask.camera = cameraConnectedPoint.value;
118
+ }
119
+ const objectsConnectedPoint = this.objects.connectedPoint;
120
+ if (objectsConnectedPoint) {
121
+ this._frameGraphTask.objectList = objectsConnectedPoint.value;
122
+ }
123
+ this._frameGraphTask.dependencies = [];
124
+ const dependenciesConnectedPoint = this.dependencies.connectedPoint;
125
+ if (dependenciesConnectedPoint) {
126
+ this._frameGraphTask.dependencies[0] = dependenciesConnectedPoint.value;
127
+ }
128
+ }
129
+ _dumpPropertiesCode() {
130
+ const codes = [];
131
+ codes.push(`${this._codeVariableName}.depthTest = ${this.depthTest};`);
132
+ codes.push(`${this._codeVariableName}.depthWrite = ${this.depthWrite};`);
133
+ return super._dumpPropertiesCode() + codes.join("\n");
134
+ }
135
+ serialize() {
136
+ const serializationObject = super.serialize();
137
+ serializationObject.depthTest = this.depthTest;
138
+ serializationObject.depthWrite = this.depthWrite;
139
+ return serializationObject;
140
+ }
141
+ _deserialize(serializationObject) {
142
+ super._deserialize(serializationObject);
143
+ this.depthTest = serializationObject.depthTest;
144
+ this.depthWrite = serializationObject.depthWrite;
145
+ }
146
+ }
147
+ __decorate([
148
+ editableInPropertyPage("Depth test", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
149
+ ], NodeRenderGraphObjectRendererBlock.prototype, "depthTest", null);
150
+ __decorate([
151
+ editableInPropertyPage("Depth write", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
152
+ ], NodeRenderGraphObjectRendererBlock.prototype, "depthWrite", null);
153
+ RegisterClass("BABYLON.NodeRenderGraphObjectRendererBlock", NodeRenderGraphObjectRendererBlock);
154
+ //# sourceMappingURL=objectRendererBlock.js.map
@@ -0,0 +1 @@
1
+ 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eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, NodeRenderGraphBuildState, FrameGraph, FrameGraphTextureHandle, FrameGraphObjectList, Camera } from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphObjectRendererTask } from \"../../../Tasks/Rendering/objectRendererTask\";\r\n\r\n/**\r\n * Block that render objects to a render target\r\n */\r\nexport class NodeRenderGraphObjectRendererBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphObjectRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphObjectRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"destination\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n this.registerInput(\"depth\", NodeRenderGraphBlockConnectionPointTypes.TextureBackBufferDepthStencilAttachment, true);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n this.registerInput(\"objects\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n this.registerInput(\"dependencies\", NodeRenderGraphBlockConnectionPointTypes.Texture, true);\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\"outputDepth\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.destination.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBufferDepthStencil);\r\n this.depth.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureDepthStencilAttachment);\r\n this.dependencies.addAcceptedConnectionPointTypes(NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer);\r\n\r\n this.output._typeConnectionSource = this.destination;\r\n this.outputDepth._typeConnectionSource = this.depth;\r\n\r\n this._frameGraphTask = new FrameGraphObjectRendererTask(this.name, frameGraph, scene);\r\n }\r\n\r\n /** Indicates if depth testing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth test\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthTest() {\r\n return this._frameGraphTask.depthTest;\r\n }\r\n\r\n public set depthTest(value: boolean) {\r\n this._frameGraphTask.depthTest = value;\r\n }\r\n\r\n /** Indicates if depth writing must be enabled or disabled */\r\n @editableInPropertyPage(\"Depth write\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get depthWrite() {\r\n return this._frameGraphTask.depthWrite;\r\n }\r\n\r\n public set depthWrite(value: boolean) {\r\n this._frameGraphTask.depthWrite = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphObjectRendererBlock\";\r\n }\r\n\r\n /**\r\n * Gets the destination texture input component\r\n */\r\n public get destination(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the depth texture input component\r\n */\r\n public get depth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the objects input component\r\n */\r\n public get objects(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the dependencies input component\r\n */\r\n public get dependencies(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output depth component\r\n */\r\n public get outputDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.name = this.name;\r\n\r\n this.output.value = this._frameGraphTask.outputTexture; // the value of the output connection point is the \"output\" texture of the task\r\n\r\n this.outputDepth.value = this._frameGraphTask.outputDepthTexture; // the value of the outputDepth connection point is the \"outputDepth\" texture of the task\r\n\r\n const destinationConnectedPoint = this.destination.connectedPoint;\r\n if (destinationConnectedPoint) {\r\n this._frameGraphTask.destinationTexture = destinationConnectedPoint.value as FrameGraphTextureHandle;\r\n }\r\n\r\n const depthConnectedPoint = this.depth.connectedPoint;\r\n if (depthConnectedPoint) {\r\n this._frameGraphTask.depthTexture = depthConnectedPoint.value as FrameGraphTextureHandle;\r\n }\r\n\r\n const cameraConnectedPoint = this.camera.connectedPoint;\r\n if (cameraConnectedPoint) {\r\n this._frameGraphTask.camera = cameraConnectedPoint.value as Camera;\r\n }\r\n\r\n const objectsConnectedPoint = this.objects.connectedPoint;\r\n if (objectsConnectedPoint) {\r\n this._frameGraphTask.objectList = objectsConnectedPoint.value as FrameGraphObjectList;\r\n }\r\n\r\n this._frameGraphTask.dependencies = [];\r\n\r\n const dependenciesConnectedPoint = this.dependencies.connectedPoint;\r\n if (dependenciesConnectedPoint) {\r\n this._frameGraphTask.dependencies[0] = dependenciesConnectedPoint.value as FrameGraphTextureHandle;\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.depthTest = ${this.depthTest};`);\r\n codes.push(`${this._codeVariableName}.depthWrite = ${this.depthWrite};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.depthTest = this.depthTest;\r\n serializationObject.depthWrite = this.depthWrite;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.depthTest = serializationObject.depthTest;\r\n this.depthWrite = serializationObject.depthWrite;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphObjectRendererBlock\", NodeRenderGraphObjectRendererBlock);\r\n"]}
@@ -0,0 +1,59 @@
1
+ import type { NodeRenderGraphConnectionPoint, Scene, Nullable, FrameGraph, NodeRenderGraphTeleportOutBlock } from "../../../../index.js";
2
+ import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock";
3
+ /**
4
+ * Defines a block used to teleport a value to an endpoint
5
+ */
6
+ export declare class NodeRenderGraphTeleportInBlock extends NodeRenderGraphBlock {
7
+ private _endpoints;
8
+ /** Gets the list of attached endpoints */
9
+ get endpoints(): NodeRenderGraphTeleportOutBlock[];
10
+ /**
11
+ * Create a new NodeRenderGraphTeleportInBlock
12
+ * @param name defines the block name
13
+ * @param frameGraph defines the hosting frame graph
14
+ * @param scene defines the hosting scene
15
+ */
16
+ constructor(name: string, frameGraph: FrameGraph, scene: Scene);
17
+ /**
18
+ * Gets the current class name
19
+ * @returns the class name
20
+ */
21
+ getClassName(): string;
22
+ /**
23
+ * Gets the input component
24
+ */
25
+ get input(): NodeRenderGraphConnectionPoint;
26
+ _dumpCode(uniqueNames: string[], alreadyDumped: NodeRenderGraphBlock[]): string;
27
+ /**
28
+ * Checks if the current block is an ancestor of a given type
29
+ * @param type defines the potential type to check
30
+ * @returns true if block is a descendant
31
+ */
32
+ isAnAncestorOfType(type: string): boolean;
33
+ /**
34
+ * Checks if the current block is an ancestor of a given block
35
+ * @param block defines the potential descendant block to check
36
+ * @returns true if block is a descendant
37
+ */
38
+ isAnAncestorOf(block: NodeRenderGraphBlock): boolean;
39
+ /**
40
+ * Get the first descendant using a predicate
41
+ * @param predicate defines the predicate to check
42
+ * @returns descendant or null if none found
43
+ */
44
+ getDescendantOfPredicate(predicate: (block: NodeRenderGraphBlock) => boolean): Nullable<NodeRenderGraphBlock>;
45
+ /**
46
+ * Add an enpoint to this block
47
+ * @param endpoint define the endpoint to attach to
48
+ */
49
+ attachToEndpoint(endpoint: NodeRenderGraphTeleportOutBlock): void;
50
+ /**
51
+ * Remove enpoint from this block
52
+ * @param endpoint define the endpoint to remove
53
+ */
54
+ detachFromEndpoint(endpoint: NodeRenderGraphTeleportOutBlock): void;
55
+ /**
56
+ * Release resources
57
+ */
58
+ dispose(): void;
59
+ }
@@ -0,0 +1,131 @@
1
+ import { RegisterClass } from "../../../../Misc/typeStore.js";
2
+ import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js";
3
+ import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
4
+ /**
5
+ * Defines a block used to teleport a value to an endpoint
6
+ */
7
+ export class NodeRenderGraphTeleportInBlock extends NodeRenderGraphBlock {
8
+ /** Gets the list of attached endpoints */
9
+ get endpoints() {
10
+ return this._endpoints;
11
+ }
12
+ /**
13
+ * Create a new NodeRenderGraphTeleportInBlock
14
+ * @param name defines the block name
15
+ * @param frameGraph defines the hosting frame graph
16
+ * @param scene defines the hosting scene
17
+ */
18
+ constructor(name, frameGraph, scene) {
19
+ super(name, frameGraph, scene);
20
+ this._endpoints = [];
21
+ this._isTeleportIn = true;
22
+ this.registerInput("input", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);
23
+ }
24
+ /**
25
+ * Gets the current class name
26
+ * @returns the class name
27
+ */
28
+ getClassName() {
29
+ return "NodeRenderGraphTeleportInBlock";
30
+ }
31
+ /**
32
+ * Gets the input component
33
+ */
34
+ get input() {
35
+ return this._inputs[0];
36
+ }
37
+ _dumpCode(uniqueNames, alreadyDumped) {
38
+ let codeString = super._dumpCode(uniqueNames, alreadyDumped);
39
+ for (const endpoint of this.endpoints) {
40
+ if (alreadyDumped.indexOf(endpoint) === -1) {
41
+ codeString += endpoint._dumpCode(uniqueNames, alreadyDumped);
42
+ }
43
+ }
44
+ return codeString;
45
+ }
46
+ /**
47
+ * Checks if the current block is an ancestor of a given type
48
+ * @param type defines the potential type to check
49
+ * @returns true if block is a descendant
50
+ */
51
+ isAnAncestorOfType(type) {
52
+ if (this.getClassName() === type) {
53
+ return true;
54
+ }
55
+ for (const endpoint of this.endpoints) {
56
+ if (endpoint.isAnAncestorOfType(type)) {
57
+ return true;
58
+ }
59
+ }
60
+ return false;
61
+ }
62
+ /**
63
+ * Checks if the current block is an ancestor of a given block
64
+ * @param block defines the potential descendant block to check
65
+ * @returns true if block is a descendant
66
+ */
67
+ isAnAncestorOf(block) {
68
+ for (const endpoint of this.endpoints) {
69
+ if (endpoint === block) {
70
+ return true;
71
+ }
72
+ if (endpoint.isAnAncestorOf(block)) {
73
+ return true;
74
+ }
75
+ }
76
+ return false;
77
+ }
78
+ /**
79
+ * Get the first descendant using a predicate
80
+ * @param predicate defines the predicate to check
81
+ * @returns descendant or null if none found
82
+ */
83
+ getDescendantOfPredicate(predicate) {
84
+ if (predicate(this)) {
85
+ return this;
86
+ }
87
+ for (const endpoint of this.endpoints) {
88
+ const descendant = endpoint.getDescendantOfPredicate(predicate);
89
+ if (descendant) {
90
+ return descendant;
91
+ }
92
+ }
93
+ return null;
94
+ }
95
+ /**
96
+ * Add an enpoint to this block
97
+ * @param endpoint define the endpoint to attach to
98
+ */
99
+ attachToEndpoint(endpoint) {
100
+ endpoint.detach();
101
+ this._endpoints.push(endpoint);
102
+ endpoint._entryPoint = this;
103
+ endpoint._outputs[0]._typeConnectionSource = this._inputs[0];
104
+ endpoint._tempEntryPointUniqueId = null;
105
+ endpoint.name = "> " + this.name;
106
+ }
107
+ /**
108
+ * Remove enpoint from this block
109
+ * @param endpoint define the endpoint to remove
110
+ */
111
+ detachFromEndpoint(endpoint) {
112
+ const index = this._endpoints.indexOf(endpoint);
113
+ if (index !== -1) {
114
+ this._endpoints.splice(index, 1);
115
+ endpoint._outputs[0]._typeConnectionSource = null;
116
+ endpoint._entryPoint = null;
117
+ }
118
+ }
119
+ /**
120
+ * Release resources
121
+ */
122
+ dispose() {
123
+ super.dispose();
124
+ for (const endpoint of this._endpoints) {
125
+ this.detachFromEndpoint(endpoint);
126
+ }
127
+ this._endpoints = [];
128
+ }
129
+ }
130
+ RegisterClass("BABYLON.NodeRenderGraphTeleportInBlock", NodeRenderGraphTeleportInBlock);
131
+ //# sourceMappingURL=teleportInBlock.js.map
@@ -0,0 +1 @@
1
+ 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eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, Nullable, FrameGraph, NodeRenderGraphTeleportOutBlock } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\n\r\n/**\r\n * Defines a block used to teleport a value to an endpoint\r\n */\r\nexport class NodeRenderGraphTeleportInBlock extends NodeRenderGraphBlock {\r\n private _endpoints: NodeRenderGraphTeleportOutBlock[] = [];\r\n\r\n /** Gets the list of attached endpoints */\r\n public get endpoints() {\r\n return this._endpoints;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphTeleportInBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._isTeleportIn = true;\r\n\r\n this.registerInput(\"input\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphTeleportInBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n public override _dumpCode(uniqueNames: string[], alreadyDumped: NodeRenderGraphBlock[]) {\r\n let codeString = super._dumpCode(uniqueNames, alreadyDumped);\r\n\r\n for (const endpoint of this.endpoints) {\r\n if (alreadyDumped.indexOf(endpoint) === -1) {\r\n codeString += endpoint._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Checks if the current block is an ancestor of a given type\r\n * @param type defines the potential type to check\r\n * @returns true if block is a descendant\r\n */\r\n public override isAnAncestorOfType(type: string): boolean {\r\n if (this.getClassName() === type) {\r\n return true;\r\n }\r\n\r\n for (const endpoint of this.endpoints) {\r\n if (endpoint.isAnAncestorOfType(type)) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Checks if the current block is an ancestor of a given block\r\n * @param block defines the potential descendant block to check\r\n * @returns true if block is a descendant\r\n */\r\n public override isAnAncestorOf(block: NodeRenderGraphBlock): boolean {\r\n for (const endpoint of this.endpoints) {\r\n if (endpoint === block) {\r\n return true;\r\n }\r\n\r\n if (endpoint.isAnAncestorOf(block)) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Get the first descendant using a predicate\r\n * @param predicate defines the predicate to check\r\n * @returns descendant or null if none found\r\n */\r\n public override getDescendantOfPredicate(predicate: (block: NodeRenderGraphBlock) => boolean): Nullable<NodeRenderGraphBlock> {\r\n if (predicate(this)) {\r\n return this;\r\n }\r\n\r\n for (const endpoint of this.endpoints) {\r\n const descendant = endpoint.getDescendantOfPredicate(predicate);\r\n\r\n if (descendant) {\r\n return descendant;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Add an enpoint to this block\r\n * @param endpoint define the endpoint to attach to\r\n */\r\n public attachToEndpoint(endpoint: NodeRenderGraphTeleportOutBlock) {\r\n endpoint.detach();\r\n\r\n this._endpoints.push(endpoint);\r\n endpoint._entryPoint = this;\r\n endpoint._outputs[0]._typeConnectionSource = this._inputs[0];\r\n endpoint._tempEntryPointUniqueId = null;\r\n endpoint.name = \"> \" + this.name;\r\n }\r\n\r\n /**\r\n * Remove enpoint from this block\r\n * @param endpoint define the endpoint to remove\r\n */\r\n public detachFromEndpoint(endpoint: NodeRenderGraphTeleportOutBlock) {\r\n const index = this._endpoints.indexOf(endpoint);\r\n\r\n if (index !== -1) {\r\n this._endpoints.splice(index, 1);\r\n endpoint._outputs[0]._typeConnectionSource = null;\r\n endpoint._entryPoint = null;\r\n }\r\n }\r\n\r\n /**\r\n * Release resources\r\n */\r\n public override dispose() {\r\n super.dispose();\r\n\r\n for (const endpoint of this._endpoints) {\r\n this.detachFromEndpoint(endpoint);\r\n }\r\n\r\n this._endpoints = [];\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphTeleportInBlock\", NodeRenderGraphTeleportInBlock);\r\n"]}
@@ -0,0 +1,49 @@
1
+ import type { NodeRenderGraphConnectionPoint, Scene, Nullable, FrameGraph, NodeRenderGraphTeleportInBlock, NodeRenderGraphBuildState } from "../../../../index.js";
2
+ import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock";
3
+ /**
4
+ * Defines a block used to receive a value from a teleport entry point
5
+ */
6
+ export declare class NodeRenderGraphTeleportOutBlock extends NodeRenderGraphBlock {
7
+ /** @internal */
8
+ _entryPoint: Nullable<NodeRenderGraphTeleportInBlock>;
9
+ /** @internal */
10
+ _tempEntryPointUniqueId: Nullable<number>;
11
+ /**
12
+ * Create a new NodeRenderGraphTeleportOutBlock
13
+ * @param name defines the block name
14
+ * @param frameGraph defines the hosting frame graph
15
+ * @param scene defines the hosting scene
16
+ */
17
+ constructor(name: string, frameGraph: FrameGraph, scene: Scene);
18
+ /**
19
+ * Gets the entry point
20
+ */
21
+ get entryPoint(): Nullable<NodeRenderGraphTeleportInBlock>;
22
+ /**
23
+ * Gets the current class name
24
+ * @returns the class name
25
+ */
26
+ getClassName(): string;
27
+ /**
28
+ * Gets the output component
29
+ */
30
+ get output(): NodeRenderGraphConnectionPoint;
31
+ /** Detach from entry point */
32
+ detach(): void;
33
+ protected _buildBlock(): void;
34
+ protected _customBuildStep(state: NodeRenderGraphBuildState): void;
35
+ _dumpCode(uniqueNames: string[], alreadyDumped: NodeRenderGraphBlock[]): string;
36
+ _dumpCodeForOutputConnections(alreadyDumped: NodeRenderGraphBlock[]): string;
37
+ /**
38
+ * Clone the current block to a new identical block
39
+ * @returns a copy of the current block
40
+ */
41
+ clone(): NodeRenderGraphBlock | null;
42
+ protected _dumpPropertiesCode(): string;
43
+ /**
44
+ * Serializes this block in a JSON representation
45
+ * @returns the serialized block object
46
+ */
47
+ serialize(): any;
48
+ _deserialize(serializationObject: any): void;
49
+ }
@@ -0,0 +1,107 @@
1
+ import { RegisterClass } from "../../../../Misc/typeStore.js";
2
+ import { NodeRenderGraphBlockConnectionPointTypes } from "../../Types/nodeRenderGraphTypes.js";
3
+ import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock.js";
4
+ /**
5
+ * Defines a block used to receive a value from a teleport entry point
6
+ */
7
+ export class NodeRenderGraphTeleportOutBlock extends NodeRenderGraphBlock {
8
+ /**
9
+ * Create a new NodeRenderGraphTeleportOutBlock
10
+ * @param name defines the block name
11
+ * @param frameGraph defines the hosting frame graph
12
+ * @param scene defines the hosting scene
13
+ */
14
+ constructor(name, frameGraph, scene) {
15
+ super(name, frameGraph, scene);
16
+ /** @internal */
17
+ this._entryPoint = null;
18
+ /** @internal */
19
+ this._tempEntryPointUniqueId = null;
20
+ this._isTeleportOut = true;
21
+ this.registerOutput("output", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);
22
+ }
23
+ /**
24
+ * Gets the entry point
25
+ */
26
+ get entryPoint() {
27
+ return this._entryPoint;
28
+ }
29
+ /**
30
+ * Gets the current class name
31
+ * @returns the class name
32
+ */
33
+ getClassName() {
34
+ return "NodeRenderGraphTeleportOutBlock";
35
+ }
36
+ /**
37
+ * Gets the output component
38
+ */
39
+ get output() {
40
+ return this._outputs[0];
41
+ }
42
+ /** Detach from entry point */
43
+ detach() {
44
+ if (!this._entryPoint) {
45
+ return;
46
+ }
47
+ this._entryPoint.detachFromEndpoint(this);
48
+ }
49
+ _buildBlock() {
50
+ // Do nothing
51
+ // All work done by the emitter
52
+ }
53
+ _customBuildStep(state) {
54
+ if (this.entryPoint) {
55
+ this.entryPoint.build(state);
56
+ }
57
+ }
58
+ _dumpCode(uniqueNames, alreadyDumped) {
59
+ let codeString = "";
60
+ if (this.entryPoint) {
61
+ if (alreadyDumped.indexOf(this.entryPoint) === -1) {
62
+ codeString += this.entryPoint._dumpCode(uniqueNames, alreadyDumped);
63
+ }
64
+ }
65
+ return codeString + super._dumpCode(uniqueNames, alreadyDumped);
66
+ }
67
+ _dumpCodeForOutputConnections(alreadyDumped) {
68
+ let codeString = super._dumpCodeForOutputConnections(alreadyDumped);
69
+ if (this.entryPoint) {
70
+ codeString += this.entryPoint._dumpCodeForOutputConnections(alreadyDumped);
71
+ }
72
+ return codeString;
73
+ }
74
+ /**
75
+ * Clone the current block to a new identical block
76
+ * @returns a copy of the current block
77
+ */
78
+ clone() {
79
+ const clone = super.clone();
80
+ if (this.entryPoint) {
81
+ this.entryPoint.attachToEndpoint(clone);
82
+ }
83
+ return clone;
84
+ }
85
+ _dumpPropertiesCode() {
86
+ let codeString = super._dumpPropertiesCode();
87
+ if (this.entryPoint) {
88
+ codeString += `${this.entryPoint._codeVariableName}.attachToEndpoint(${this._codeVariableName});\n`;
89
+ }
90
+ return codeString;
91
+ }
92
+ /**
93
+ * Serializes this block in a JSON representation
94
+ * @returns the serialized block object
95
+ */
96
+ serialize() {
97
+ const serializationObject = super.serialize();
98
+ serializationObject.entryPoint = this.entryPoint?.uniqueId ?? "";
99
+ return serializationObject;
100
+ }
101
+ _deserialize(serializationObject) {
102
+ super._deserialize(serializationObject);
103
+ this._tempEntryPointUniqueId = serializationObject.entryPoint;
104
+ }
105
+ }
106
+ RegisterClass("BABYLON.NodeRenderGraphTeleportOutBlock", NodeRenderGraphTeleportOutBlock);
107
+ //# sourceMappingURL=teleportOutBlock.js.map
@@ -0,0 +1 @@
1
+ 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eslint-disable-next-line import/no-internal-modules\r\nimport type { NodeRenderGraphConnectionPoint, Scene, Nullable, FrameGraph, NodeRenderGraphTeleportInBlock, NodeRenderGraphBuildState } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\n\r\n/**\r\n * Defines a block used to receive a value from a teleport entry point\r\n */\r\nexport class NodeRenderGraphTeleportOutBlock extends NodeRenderGraphBlock {\r\n /** @internal */\r\n public _entryPoint: Nullable<NodeRenderGraphTeleportInBlock> = null;\r\n /** @internal */\r\n public _tempEntryPointUniqueId: Nullable<number> = null;\r\n\r\n /**\r\n * Create a new NodeRenderGraphTeleportOutBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._isTeleportOut = true;\r\n\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.BasedOnInput);\r\n }\r\n\r\n /**\r\n * Gets the entry point\r\n */\r\n public get entryPoint() {\r\n return this._entryPoint;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphTeleportOutBlock\";\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /** Detach from entry point */\r\n public detach() {\r\n if (!this._entryPoint) {\r\n return;\r\n }\r\n this._entryPoint.detachFromEndpoint(this);\r\n }\r\n\r\n protected override _buildBlock() {\r\n // Do nothing\r\n // All work done by the emitter\r\n }\r\n\r\n protected override _customBuildStep(state: NodeRenderGraphBuildState): void {\r\n if (this.entryPoint) {\r\n this.entryPoint.build(state);\r\n }\r\n }\r\n\r\n public override _dumpCode(uniqueNames: string[], alreadyDumped: NodeRenderGraphBlock[]) {\r\n let codeString: string = \"\";\r\n if (this.entryPoint) {\r\n if (alreadyDumped.indexOf(this.entryPoint) === -1) {\r\n codeString += this.entryPoint._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n return codeString + super._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n\r\n public override _dumpCodeForOutputConnections(alreadyDumped: NodeRenderGraphBlock[]) {\r\n let codeString = super._dumpCodeForOutputConnections(alreadyDumped);\r\n\r\n if (this.entryPoint) {\r\n codeString += this.entryPoint._dumpCodeForOutputConnections(alreadyDumped);\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Clone the current block to a new identical block\r\n * @returns a copy of the current block\r\n */\r\n public override clone() {\r\n const clone = super.clone();\r\n\r\n if (this.entryPoint) {\r\n this.entryPoint.attachToEndpoint(clone as NodeRenderGraphTeleportOutBlock);\r\n }\r\n\r\n return clone;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n if (this.entryPoint) {\r\n codeString += `${this.entryPoint._codeVariableName}.attachToEndpoint(${this._codeVariableName});\\n`;\r\n }\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.entryPoint = this.entryPoint?.uniqueId ?? \"\";\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this._tempEntryPointUniqueId = serializationObject.entryPoint;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphTeleportOutBlock\", NodeRenderGraphTeleportOutBlock);\r\n"]}
@@ -0,0 +1,50 @@
1
+ import type { NodeRenderGraphConnectionPoint, Scene, FrameGraph, NodeRenderGraphBuildState } from "../../../../index.js";
2
+ import { NodeRenderGraphBlock } from "../../nodeRenderGraphBlock";
3
+ import { Color4 } from "../../../../Maths/math.color";
4
+ import { FrameGraphClearTextureTask } from "../../../Tasks/Texture/clearTextureTask";
5
+ /**
6
+ * Block used to clear a texture
7
+ */
8
+ export declare class NodeRenderGraphClearBlock extends NodeRenderGraphBlock {
9
+ protected _frameGraphTask: FrameGraphClearTextureTask;
10
+ /**
11
+ * Gets the frame graph task associated with this block
12
+ */
13
+ get task(): FrameGraphClearTextureTask;
14
+ /**
15
+ * Create a new NodeRenderGraphClearBlock
16
+ * @param name defines the block name
17
+ * @param frameGraph defines the hosting frame graph
18
+ * @param scene defines the hosting scene
19
+ */
20
+ constructor(name: string, frameGraph: FrameGraph, scene: Scene);
21
+ /** Gets or sets the clear color */
22
+ get color(): Color4;
23
+ set color(value: Color4);
24
+ /** Gets or sets a boolean indicating whether the color part of the texture should be cleared. */
25
+ get clearColor(): boolean;
26
+ set clearColor(value: boolean);
27
+ /** Gets or sets a boolean indicating whether the depth part of the texture should be cleared. */
28
+ get clearDepth(): boolean;
29
+ set clearDepth(value: boolean);
30
+ /** Gets or sets a boolean indicating whether the stencil part of the texture should be cleared. */
31
+ get clearStencil(): boolean;
32
+ set clearStencil(value: boolean);
33
+ /**
34
+ * Gets the current class name
35
+ * @returns the class name
36
+ */
37
+ getClassName(): string;
38
+ /**
39
+ * Gets the texture input component
40
+ */
41
+ get texture(): NodeRenderGraphConnectionPoint;
42
+ /**
43
+ * Gets the output component
44
+ */
45
+ get output(): NodeRenderGraphConnectionPoint;
46
+ protected _buildBlock(state: NodeRenderGraphBuildState): void;
47
+ protected _dumpPropertiesCode(): string;
48
+ serialize(): any;
49
+ _deserialize(serializationObject: any): void;
50
+ }