@babylonjs/core 7.31.2 → 7.32.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (367) hide show
  1. package/Behaviors/Cameras/autoRotationBehavior.js +1 -0
  2. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  3. package/Cameras/camera.d.ts +5 -2
  4. package/Cameras/camera.js +1 -0
  5. package/Cameras/camera.js.map +1 -1
  6. package/Decorators/nodeDecorator.d.ts +9 -1
  7. package/Decorators/nodeDecorator.js +8 -0
  8. package/Decorators/nodeDecorator.js.map +1 -1
  9. package/Engines/Extensions/engine.multiRender.js +40 -53
  10. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  11. package/Engines/Extensions/engine.renderTarget.js +20 -8
  12. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  13. package/Engines/WebGPU/Extensions/engine.debugging.js +16 -7
  14. package/Engines/WebGPU/Extensions/engine.debugging.js.map +1 -1
  15. package/Engines/WebGPU/Extensions/engine.multiRender.js +43 -44
  16. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  17. package/Engines/WebGPU/Extensions/engine.renderTarget.js +8 -6
  18. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  19. package/Engines/WebGPU/webgpuHardwareTexture.d.ts +3 -3
  20. package/Engines/WebGPU/webgpuHardwareTexture.js +12 -9
  21. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  22. package/Engines/WebGPU/webgpuTextureHelper.js +25 -19
  23. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  24. package/Engines/WebGPU/webgpuTextureManager.d.ts +1 -1
  25. package/Engines/WebGPU/webgpuTextureManager.js +5 -3
  26. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  27. package/Engines/abstractEngine.d.ts +6 -1
  28. package/Engines/abstractEngine.js +2 -2
  29. package/Engines/abstractEngine.js.map +1 -1
  30. package/Engines/constants.d.ts +6 -1
  31. package/Engines/constants.js +6 -1
  32. package/Engines/constants.js.map +1 -1
  33. package/Engines/renderTargetWrapper.d.ts +7 -0
  34. package/Engines/renderTargetWrapper.js +15 -0
  35. package/Engines/renderTargetWrapper.js.map +1 -1
  36. package/Engines/webgpuEngine.d.ts +3 -1
  37. package/Engines/webgpuEngine.js +9 -8
  38. package/Engines/webgpuEngine.js.map +1 -1
  39. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.d.ts +47 -0
  40. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js +113 -0
  41. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js.map +1 -0
  42. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.d.ts +62 -0
  43. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js +171 -0
  44. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -0
  45. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.d.ts +51 -0
  46. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js +127 -0
  47. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js.map +1 -0
  48. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.d.ts +67 -0
  49. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js +187 -0
  50. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js.map +1 -0
  51. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.d.ts +77 -0
  52. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js +232 -0
  53. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js.map +1 -0
  54. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.d.ts +47 -0
  55. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js +113 -0
  56. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js.map +1 -0
  57. package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.d.ts +41 -0
  58. package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.js +79 -0
  59. package/FrameGraph/Node/Blocks/Rendering/cullObjectsBlock.js.map +1 -0
  60. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +119 -0
  61. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +451 -0
  62. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -0
  63. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.d.ts +63 -0
  64. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js +154 -0
  65. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -0
  66. package/FrameGraph/Node/Blocks/Teleport/teleportInBlock.d.ts +59 -0
  67. package/FrameGraph/Node/Blocks/Teleport/teleportInBlock.js +131 -0
  68. package/FrameGraph/Node/Blocks/Teleport/teleportInBlock.js.map +1 -0
  69. package/FrameGraph/Node/Blocks/Teleport/teleportOutBlock.d.ts +49 -0
  70. package/FrameGraph/Node/Blocks/Teleport/teleportOutBlock.js +107 -0
  71. package/FrameGraph/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -0
  72. package/FrameGraph/Node/Blocks/Textures/clearBlock.d.ts +50 -0
  73. package/FrameGraph/Node/Blocks/Textures/clearBlock.js +125 -0
  74. package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -0
  75. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.d.ts +38 -0
  76. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js +71 -0
  77. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -0
  78. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.d.ts +34 -0
  79. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js +59 -0
  80. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -0
  81. package/FrameGraph/Node/Blocks/elbowBlock.d.ts +28 -0
  82. package/FrameGraph/Node/Blocks/elbowBlock.js +47 -0
  83. package/FrameGraph/Node/Blocks/elbowBlock.js.map +1 -0
  84. package/FrameGraph/Node/Blocks/index.d.ts +17 -0
  85. package/FrameGraph/Node/Blocks/index.js +18 -0
  86. package/FrameGraph/Node/Blocks/index.js.map +1 -0
  87. package/FrameGraph/Node/Blocks/inputBlock.d.ts +94 -0
  88. package/FrameGraph/Node/Blocks/inputBlock.js +270 -0
  89. package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -0
  90. package/FrameGraph/Node/Blocks/outputBlock.d.ts +30 -0
  91. package/FrameGraph/Node/Blocks/outputBlock.js +51 -0
  92. package/FrameGraph/Node/Blocks/outputBlock.js.map +1 -0
  93. package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +110 -0
  94. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +78 -0
  95. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -0
  96. package/FrameGraph/Node/nodeRenderGraph.d.ts +196 -0
  97. package/FrameGraph/Node/nodeRenderGraph.js +614 -0
  98. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -0
  99. package/FrameGraph/Node/nodeRenderGraphBlock.d.ts +190 -0
  100. package/FrameGraph/Node/nodeRenderGraphBlock.js +495 -0
  101. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -0
  102. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.d.ts +143 -0
  103. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js +275 -0
  104. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js.map +1 -0
  105. package/FrameGraph/Node/nodeRenderGraphBuildState.d.ts +21 -0
  106. package/FrameGraph/Node/nodeRenderGraphBuildState.js +35 -0
  107. package/FrameGraph/Node/nodeRenderGraphBuildState.js.map +1 -0
  108. package/FrameGraph/Passes/cullPass.d.ts +28 -0
  109. package/FrameGraph/Passes/cullPass.js +38 -0
  110. package/FrameGraph/Passes/cullPass.js.map +1 -0
  111. package/FrameGraph/Passes/pass.d.ts +14 -0
  112. package/FrameGraph/Passes/pass.js +20 -0
  113. package/FrameGraph/Passes/pass.js.map +1 -0
  114. package/FrameGraph/Passes/renderPass.d.ts +49 -0
  115. package/FrameGraph/Passes/renderPass.js +72 -0
  116. package/FrameGraph/Passes/renderPass.js.map +1 -0
  117. package/FrameGraph/Tasks/PostProcesses/blackAndWhiteTask.d.ts +16 -0
  118. package/FrameGraph/Tasks/PostProcesses/blackAndWhiteTask.js +17 -0
  119. package/FrameGraph/Tasks/PostProcesses/blackAndWhiteTask.js.map +1 -0
  120. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.d.ts +12 -0
  121. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js +21 -0
  122. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js.map +1 -0
  123. package/FrameGraph/Tasks/PostProcesses/bloomTask.d.ts +54 -0
  124. package/FrameGraph/Tasks/PostProcesses/bloomTask.js +114 -0
  125. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -0
  126. package/FrameGraph/Tasks/PostProcesses/blurTask.d.ts +17 -0
  127. package/FrameGraph/Tasks/PostProcesses/blurTask.js +24 -0
  128. package/FrameGraph/Tasks/PostProcesses/blurTask.js.map +1 -0
  129. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.d.ts +30 -0
  130. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js +35 -0
  131. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js.map +1 -0
  132. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.d.ts +12 -0
  133. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js +26 -0
  134. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -0
  135. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.d.ts +12 -0
  136. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js +29 -0
  137. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -0
  138. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.d.ts +65 -0
  139. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js +134 -0
  140. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -0
  141. package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.d.ts +16 -0
  142. package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.js +17 -0
  143. package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.js.map +1 -0
  144. package/FrameGraph/Tasks/PostProcesses/postProcessTask.d.ts +41 -0
  145. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +64 -0
  146. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -0
  147. package/FrameGraph/Tasks/Rendering/cullObjectsTask.d.ts +28 -0
  148. package/FrameGraph/Tasks/Rendering/cullObjectsTask.js +52 -0
  149. package/FrameGraph/Tasks/Rendering/cullObjectsTask.js.map +1 -0
  150. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +145 -0
  151. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +259 -0
  152. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -0
  153. package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +66 -0
  154. package/FrameGraph/Tasks/Rendering/objectRendererTask.js +127 -0
  155. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -0
  156. package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +34 -0
  157. package/FrameGraph/Tasks/Texture/clearTextureTask.js +42 -0
  158. package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -0
  159. package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.d.ts +12 -0
  160. package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js +23 -0
  161. package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js.map +1 -0
  162. package/FrameGraph/Tasks/Texture/copyToTextureTask.d.ts +26 -0
  163. package/FrameGraph/Tasks/Texture/copyToTextureTask.js +31 -0
  164. package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -0
  165. package/FrameGraph/Tasks/Texture/generateMipMapsTask.d.ts +22 -0
  166. package/FrameGraph/Tasks/Texture/generateMipMapsTask.js +34 -0
  167. package/FrameGraph/Tasks/Texture/generateMipMapsTask.js.map +1 -0
  168. package/FrameGraph/frameGraph.d.ts +143 -0
  169. package/FrameGraph/frameGraph.js +275 -0
  170. package/FrameGraph/frameGraph.js.map +1 -0
  171. package/FrameGraph/frameGraphContext.d.ts +5 -0
  172. package/FrameGraph/frameGraphContext.js +6 -0
  173. package/FrameGraph/frameGraphContext.js.map +1 -0
  174. package/FrameGraph/frameGraphObjectList.d.ts +15 -0
  175. package/FrameGraph/frameGraphObjectList.js +7 -0
  176. package/FrameGraph/frameGraphObjectList.js.map +1 -0
  177. package/FrameGraph/frameGraphRenderContext.d.ts +110 -0
  178. package/FrameGraph/frameGraphRenderContext.js +237 -0
  179. package/FrameGraph/frameGraphRenderContext.js.map +1 -0
  180. package/FrameGraph/frameGraphTask.d.ts +49 -0
  181. package/FrameGraph/frameGraphTask.js +117 -0
  182. package/FrameGraph/frameGraphTask.js.map +1 -0
  183. package/FrameGraph/frameGraphTextureManager.d.ts +50 -0
  184. package/FrameGraph/frameGraphTextureManager.js +277 -0
  185. package/FrameGraph/frameGraphTextureManager.js.map +1 -0
  186. package/FrameGraph/frameGraphTypes.d.ts +59 -0
  187. package/FrameGraph/frameGraphTypes.js +9 -0
  188. package/FrameGraph/frameGraphTypes.js.map +1 -0
  189. package/FrameGraph/index.d.ts +28 -0
  190. package/FrameGraph/index.js +30 -0
  191. package/FrameGraph/index.js.map +1 -0
  192. package/Gamepads/gamepadSceneComponent.d.ts +0 -1
  193. package/Gamepads/gamepadSceneComponent.js +1 -7
  194. package/Gamepads/gamepadSceneComponent.js.map +1 -1
  195. package/Gizmos/boundingBoxGizmo.d.ts +7 -0
  196. package/Gizmos/boundingBoxGizmo.js +19 -6
  197. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  198. package/Inputs/scene.inputManager.d.ts +3 -1
  199. package/Inputs/scene.inputManager.js +20 -8
  200. package/Inputs/scene.inputManager.js.map +1 -1
  201. package/Layers/layer.d.ts +1 -1
  202. package/Layers/layer.js +1 -1
  203. package/Layers/layer.js.map +1 -1
  204. package/Materials/PBR/pbrBaseMaterial.d.ts +4 -0
  205. package/Materials/PBR/pbrBaseMaterial.js +8 -0
  206. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  207. package/Materials/Textures/dynamicTexture.d.ts +32 -2
  208. package/Materials/Textures/dynamicTexture.js +13 -18
  209. package/Materials/Textures/dynamicTexture.js.map +1 -1
  210. package/Materials/Textures/index.d.ts +1 -0
  211. package/Materials/Textures/index.js +1 -0
  212. package/Materials/Textures/index.js.map +1 -1
  213. package/Materials/Textures/mirrorTexture.js +0 -6
  214. package/Materials/Textures/mirrorTexture.js.map +1 -1
  215. package/Materials/Textures/multiRenderTarget.d.ts +20 -8
  216. package/Materials/Textures/multiRenderTarget.js +2 -0
  217. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  218. package/Materials/Textures/renderTargetTexture.d.ts +8 -1
  219. package/Materials/Textures/renderTargetTexture.js +28 -10
  220. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  221. package/Materials/Textures/textureCreationOptions.d.ts +20 -2
  222. package/Materials/Textures/textureCreationOptions.js +20 -1
  223. package/Materials/Textures/textureCreationOptions.js.map +1 -1
  224. package/Materials/effectRenderer.d.ts +132 -14
  225. package/Materials/effectRenderer.js +229 -33
  226. package/Materials/effectRenderer.js.map +1 -1
  227. package/Materials/index.d.ts +1 -0
  228. package/Materials/index.js +1 -0
  229. package/Materials/index.js.map +1 -1
  230. package/Materials/materialHelper.functions.js +2 -0
  231. package/Materials/materialHelper.functions.js.map +1 -1
  232. package/Materials/materialHelper.geometryrendering.d.ts +122 -0
  233. package/Materials/materialHelper.geometryrendering.js +259 -0
  234. package/Materials/materialHelper.geometryrendering.js.map +1 -0
  235. package/Materials/standardMaterial.d.ts +4 -0
  236. package/Materials/standardMaterial.js +8 -0
  237. package/Materials/standardMaterial.js.map +1 -1
  238. package/Maths/index.d.ts +1 -0
  239. package/Maths/index.js +1 -0
  240. package/Maths/index.js.map +1 -1
  241. package/Meshes/Builders/greasedLineBuilder.d.ts +1 -1
  242. package/Meshes/Node/Blocks/geometryOptimizeBlock.d.ts +22 -1
  243. package/Meshes/Node/Blocks/geometryOptimizeBlock.js +39 -0
  244. package/Meshes/Node/Blocks/geometryOptimizeBlock.js.map +1 -1
  245. package/Misc/copyTextureToTexture.d.ts +3 -2
  246. package/Misc/copyTextureToTexture.js +11 -5
  247. package/Misc/copyTextureToTexture.js.map +1 -1
  248. package/PostProcesses/blackAndWhitePostProcess.d.ts +5 -3
  249. package/PostProcesses/blackAndWhitePostProcess.js +24 -19
  250. package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
  251. package/PostProcesses/bloomEffect.d.ts +7 -5
  252. package/PostProcesses/bloomEffect.js +49 -23
  253. package/PostProcesses/bloomEffect.js.map +1 -1
  254. package/PostProcesses/bloomMergePostProcess.d.ts +5 -5
  255. package/PostProcesses/bloomMergePostProcess.js +28 -19
  256. package/PostProcesses/bloomMergePostProcess.js.map +1 -1
  257. package/PostProcesses/blurPostProcess.d.ts +7 -43
  258. package/PostProcesses/blurPostProcess.js +47 -185
  259. package/PostProcesses/blurPostProcess.js.map +1 -1
  260. package/PostProcesses/circleOfConfusionPostProcess.d.ts +13 -6
  261. package/PostProcesses/circleOfConfusionPostProcess.js +59 -38
  262. package/PostProcesses/circleOfConfusionPostProcess.js.map +1 -1
  263. package/PostProcesses/depthOfFieldBlurPostProcess.d.ts +2 -6
  264. package/PostProcesses/depthOfFieldBlurPostProcess.js +14 -11
  265. package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
  266. package/PostProcesses/depthOfFieldEffect.d.ts +5 -2
  267. package/PostProcesses/depthOfFieldEffect.js +53 -45
  268. package/PostProcesses/depthOfFieldEffect.js.map +1 -1
  269. package/PostProcesses/depthOfFieldMergePostProcess.d.ts +0 -1
  270. package/PostProcesses/depthOfFieldMergePostProcess.js +18 -12
  271. package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
  272. package/PostProcesses/extractHighlightsPostProcess.d.ts +8 -4
  273. package/PostProcesses/extractHighlightsPostProcess.js +35 -22
  274. package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
  275. package/PostProcesses/index.d.ts +6 -0
  276. package/PostProcesses/index.js +6 -0
  277. package/PostProcesses/index.js.map +1 -1
  278. package/PostProcesses/postProcess.d.ts +15 -70
  279. package/PostProcesses/postProcess.js +80 -97
  280. package/PostProcesses/postProcess.js.map +1 -1
  281. package/PostProcesses/thinBlackAndWhitePostProcess.d.ts +28 -0
  282. package/PostProcesses/thinBlackAndWhitePostProcess.js +50 -0
  283. package/PostProcesses/thinBlackAndWhitePostProcess.js.map +1 -0
  284. package/PostProcesses/thinBloomEffect.d.ts +49 -0
  285. package/PostProcesses/thinBloomEffect.js +59 -0
  286. package/PostProcesses/thinBloomEffect.js.map +1 -0
  287. package/PostProcesses/thinBloomMergePostProcess.d.ts +15 -0
  288. package/PostProcesses/thinBloomMergePostProcess.js +38 -0
  289. package/PostProcesses/thinBloomMergePostProcess.js.map +1 -0
  290. package/PostProcesses/thinBlurPostProcess.d.ts +89 -0
  291. package/PostProcesses/thinBlurPostProcess.js +242 -0
  292. package/PostProcesses/thinBlurPostProcess.js.map +1 -0
  293. package/PostProcesses/thinCircleOfConfusionPostProcess.d.ts +62 -0
  294. package/PostProcesses/thinCircleOfConfusionPostProcess.js +81 -0
  295. package/PostProcesses/thinCircleOfConfusionPostProcess.js.map +1 -0
  296. package/PostProcesses/thinDepthOfFieldBlurPostProcess.d.ts +8 -0
  297. package/PostProcesses/thinDepthOfFieldBlurPostProcess.js +13 -0
  298. package/PostProcesses/thinDepthOfFieldBlurPostProcess.js.map +1 -0
  299. package/PostProcesses/thinDepthOfFieldEffect.d.ts +70 -0
  300. package/PostProcesses/thinDepthOfFieldEffect.js +115 -0
  301. package/PostProcesses/thinDepthOfFieldEffect.js.map +1 -0
  302. package/PostProcesses/thinDepthOfFieldMergePostProcess.d.ts +11 -0
  303. package/PostProcesses/thinDepthOfFieldMergePostProcess.js +30 -0
  304. package/PostProcesses/thinDepthOfFieldMergePostProcess.js.map +1 -0
  305. package/PostProcesses/thinExtractHighlightsPostProcess.d.ts +30 -0
  306. package/PostProcesses/thinExtractHighlightsPostProcess.js +55 -0
  307. package/PostProcesses/thinExtractHighlightsPostProcess.js.map +1 -0
  308. package/Rendering/depthPeelingRenderer.js +2 -2
  309. package/Rendering/depthPeelingRenderer.js.map +1 -1
  310. package/Rendering/fluidRenderer/fluidRenderingObject.js +4 -4
  311. package/Rendering/fluidRenderer/fluidRenderingObject.js.map +1 -1
  312. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js +1 -1
  313. package/Rendering/fluidRenderer/fluidRenderingObjectCustomParticles.js.map +1 -1
  314. package/Shaders/ShadersInclude/pbrBlockPrePass.d.ts +5 -0
  315. package/Shaders/ShadersInclude/pbrBlockPrePass.js +75 -0
  316. package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -0
  317. package/Shaders/ShadersInclude/prePassVertex.js +1 -2
  318. package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
  319. package/Shaders/circleOfConfusion.fragment.js +9 -1
  320. package/Shaders/circleOfConfusion.fragment.js.map +1 -1
  321. package/Shaders/colorCorrection.fragment.js +1 -0
  322. package/Shaders/colorCorrection.fragment.js.map +1 -1
  323. package/Shaders/default.fragment.js +17 -25
  324. package/Shaders/default.fragment.js.map +1 -1
  325. package/Shaders/default.vertex.js +4 -6
  326. package/Shaders/default.vertex.js.map +1 -1
  327. package/Shaders/pbr.fragment.d.ts +1 -0
  328. package/Shaders/pbr.fragment.js +2 -74
  329. package/Shaders/pbr.fragment.js.map +1 -1
  330. package/Shaders/pbr.vertex.js +3 -3
  331. package/Shaders/pbr.vertex.js.map +1 -1
  332. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.d.ts +5 -0
  333. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +100 -0
  334. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -0
  335. package/ShadersWGSL/ShadersInclude/prePassVertex.js +1 -2
  336. package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -1
  337. package/ShadersWGSL/background.vertex.js +1 -1
  338. package/ShadersWGSL/background.vertex.js.map +1 -1
  339. package/ShadersWGSL/circleOfConfusion.fragment.js +10 -2
  340. package/ShadersWGSL/circleOfConfusion.fragment.js.map +1 -1
  341. package/ShadersWGSL/default.fragment.js +20 -31
  342. package/ShadersWGSL/default.fragment.js.map +1 -1
  343. package/ShadersWGSL/default.vertex.js +4 -5
  344. package/ShadersWGSL/default.vertex.js.map +1 -1
  345. package/ShadersWGSL/glowMapGeneration.fragment.js +1 -1
  346. package/ShadersWGSL/glowMapGeneration.fragment.js.map +1 -1
  347. package/ShadersWGSL/glowMapGeneration.vertex.js +1 -1
  348. package/ShadersWGSL/glowMapGeneration.vertex.js.map +1 -1
  349. package/ShadersWGSL/pbr.fragment.d.ts +1 -0
  350. package/ShadersWGSL/pbr.fragment.js +2 -100
  351. package/ShadersWGSL/pbr.fragment.js.map +1 -1
  352. package/ShadersWGSL/pbr.vertex.js +4 -2
  353. package/ShadersWGSL/pbr.vertex.js.map +1 -1
  354. package/XR/features/WebXRRawCameraAccess.js +1 -1
  355. package/XR/features/WebXRRawCameraAccess.js.map +1 -1
  356. package/index.d.ts +1 -0
  357. package/index.js +1 -0
  358. package/index.js.map +1 -1
  359. package/package.json +1 -1
  360. package/scene.d.ts +19 -2
  361. package/scene.js +110 -13
  362. package/scene.js.map +1 -1
  363. package/sceneComponent.d.ts +0 -1
  364. package/sceneComponent.js +0 -1
  365. package/sceneComponent.js.map +1 -1
  366. package/types.d.ts +12 -0
  367. package/types.js.map +1 -1
@@ -0,0 +1 @@
1
+ {"version":3,"file":"nodeRenderGraph.js","sourceRoot":"","sources":["../../../../../dev/core/src/FrameGraph/Node/nodeRenderGraph.ts"],"names":[],"mappings":";AAaA,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,0BAA0B,EAAE,MAAM,sBAAsB,CAAC;AAClE,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAC3C,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAChD,OAAO,EAAE,SAAS,EAAE,MAAM,uBAAuB,CAAC;AAClD,OAAO,EAAE,mBAAmB,EAAE,MAAM,qCAAqC,CAAC;AAC1E,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EAAE,yBAAyB,EAAE,MAAM,qBAAqB,CAAC;AAChE,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AACzC,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC9C,OAAO,EAAE,wCAAwC,EAAE,MAAM,8BAA8B,CAAC;AACxF,OAAO,EAAE,yBAAyB,EAAE,MAAM,8BAA8B,CAAC;AACzE,OAAO,EAAE,yBAAyB,EAAE,MAAM,6BAA6B,CAAC;AAMxE;;GAEG;AACH,MAAM,OAAO,eAAe;IAcxB,mDAAmD;IAC3C,+BAA+B;QACnC,0DAA0D;QAC1D,IAAI,OAAO,qBAAqB,KAAK,WAAW,EAAE;YAC9C,OAAO,qBAAqB,CAAC;SAChC;QAED,gFAAgF;QAChF,IAAI,OAAO,OAAO,KAAK,WAAW,IAAI,OAAO,OAAO,CAAC,qBAAqB,KAAK,WAAW,EAAE;YACxF,OAAO,OAAO,CAAC;SAClB;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAiDD;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,QAAQ;QACX,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,KAAY,EAAE,OAAuC;QA9F9E,aAAQ,GAAW,eAAe,CAAC,iBAAiB,EAAE,CAAC;QAQ/D,gEAAgE;QACxD,6BAAwB,GAAG,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAiB1E;;;WAGG;QACI,eAAU,GAAQ,IAAI,CAAC;QAE9B;;WAEG;QACI,mBAAc,GAA2B,EAAE,CAAC;QAEnD;;WAEG;QACI,sBAAiB,GAAG,IAAI,UAAU,EAAmB,CAAC;QAE7D;;WAEG;QACI,2BAAsB,GAAG,IAAI,UAAU,EAAU,CAAC;QAEzD,8FAA8F;QACvF,gBAAW,GAAyC,IAAI,CAAC;QAqB/C,oBAAe,GAAuC,IAAI,CAAC;QA0BxE,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAEjC,OAAO,GAAG;YACN,aAAa,EAAE,KAAK;YACpB,aAAa,EAAE,KAAK;YACpB,OAAO,EAAE,KAAK;YACd,0BAA0B,EAAE,IAAI;YAChC,sBAAsB,EAAE,IAAI;YAC5B,GAAG,OAAO;SACb,CAAC;QAEF,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QAExB,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,OAAO,EAAE,OAAO,CAAC,aAAa,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEpF,IAAI,OAAO,CAAC,0BAA0B,EAAE;YACpC,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,GAAG,CAAC,GAAG,EAAE;gBAC5D,IAAI,CAAC,KAAK,EAAE,CAAC;YACjB,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAiC,IAAY;QAC9D,IAAI,MAAM,GAAgB,IAAI,CAAC;QAC/B,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE;YACrC,IAAI,KAAK,CAAC,IAAI,KAAK,IAAI,EAAE;gBACrB,IAAI,CAAC,MAAM,EAAE;oBACT,MAAM,GAAG,KAAU,CAAC;iBACvB;qBAAM;oBACH,KAAK,CAAC,IAAI,CAAC,+CAA+C,GAAG,IAAI,GAAG,GAAG,CAAC,CAAC;oBACzE,OAAO,MAAM,CAAC;iBACjB;aACJ;SACJ;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACI,mBAAmB,CAAiC,SAAmD;QAC1G,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE;YACrC,IAAI,SAAS,CAAC,KAAK,CAAC,EAAE;gBAClB,OAAO,KAAU,CAAC;aACrB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,oBAAoB,CAAiC,SAAmD;QAC3G,MAAM,MAAM,GAAQ,EAAE,CAAC;QACvB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE;YACrC,IAAI,SAAS,CAAC,KAAK,CAAC,EAAE;gBAClB,MAAM,CAAC,IAAI,CAAC,KAAU,CAAC,CAAC;aAC3B;SACJ;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,MAAM,MAAM,GAAgC,EAAE,CAAC;QAC/C,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE;YACrC,IAAI,KAAK,CAAC,OAAO,EAAE;gBACf,MAAM,CAAC,IAAI,CAAC,KAAkC,CAAC,CAAC;aACnD;SACJ;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACI,IAAI,CAAC,MAAsC;QAC9C,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC3B,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,wBAAwB,IAAI,IAAI,CAAC,+BAA+B,EAAE,CAAC;YACxG,IAAI,OAAO,IAAI,CAAC,wBAAwB,IAAI,WAAW,EAAE;gBACrD,MAAM,SAAS,GAAG,MAAM,IAAI,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,eAAe,CAAC,SAAS,CAAC;gBAE5F,oCAAoC;gBACpC,KAAK,CAAC,iBAAiB,CAAC,SAAS,EAAE,GAAG,EAAE;oBACpC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,wBAAwB,IAAI,IAAI,CAAC,+BAA+B,EAAE,CAAC;oBACxG,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,2BAA2B,CAAC,CAAC;oBAC5D,OAAO,EAAE,CAAC;gBACd,CAAC,CAAC,CAAC;aACN;iBAAM;gBACH,+BAA+B;gBAC/B,IAAI,CAAC,iBAAiB,CAAC,MAAM,EAAE,2BAA2B,CAAC,CAAC;gBAC5D,OAAO,EAAE,CAAC;aACb;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACK,iBAAiB,CAAC,gBAAsB;QAC5C,MAAM,gBAAgB,GAAQ;YAC1B,eAAe,EAAE,IAAI;YACrB,GAAG,gBAAgB;SACtB,CAAC;QACF,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;IAC/E,CAAC;IAED;;OAEG;IACI,KAAK;QACR,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,MAAM,IAAI,KAAK,CAAC,gFAAgF,CAAC,CAAC;SACrG;QAED,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAExC,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;QAEzB,MAAM,KAAK,GAAG,IAAI,yBAAyB,EAAE,CAAC;QAE9C,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC9B,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAQ,CAAC;QAEvC,IAAI,IAAI,CAAC,QAAQ,CAAC,sBAAsB,EAAE;YACtC,IAAI,CAAC,uBAAuB,EAAE,CAAC;SAClC;QAED,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;QAE9B,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;QAEzB,IAAI,CAAC,QAAQ,GAAG,eAAe,CAAC,iBAAiB,EAAE,CAAC;QAEpD,IAAI,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,sBAAsB,CAAC,EAAE;YAC/C,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;SAChD;IACL,CAAC;IAEO,uBAAuB;QAC3B,MAAM,SAAS,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QACxC,IAAI,WAAW,GAAG,CAAC,CAAC;QACpB,KAAK,MAAM,KAAK,IAAI,SAAS,EAAE;YAC3B,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE;gBACnB,SAAS;aACZ;YACD,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,4BAA4B,CAAC,EAAE;gBACzD,SAAS;aACZ;YACD,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,wCAAwC,CAAC,uBAAuB,CAAC,KAAK,CAAC,EAAE;gBACvF,gBAAgB;aACnB;iBAAM,IAAI,KAAK,CAAC,QAAQ,EAAE,EAAE;gBACzB,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;gBAC5E,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE;oBACrC,IAAI,CAAC,MAAM,CAAC,sBAAsB,GAAG,MAAM,CAAC;iBAC/C;gBAED,KAAK,CAAC,KAAK,GAAG,MAAM,CAAC;aACxB;iBAAM,IAAI,KAAK,CAAC,YAAY,EAAE,EAAE;gBAC7B,KAAK,CAAC,KAAK,GAAG,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,eAAe,EAAE,IAAI,CAAC,MAAM,CAAC,eAAe,EAAE,CAAC;aAC9F;SACJ;IACL,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,OAAO,GAAG,EAAE;QAC9B,OAAO,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;IACpD,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;IAC/B,CAAC;IAEO,gBAAgB,CAAC,IAA0B;QAC/C,IAAI,CAAC,UAAU,EAAE,CAAC;QAClB,IAAI,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE;YAC7B,IAAI,CAAC,aAAa,EAAE,CAAC;SACxB;QAED,IAAI,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;YAC1C,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAClC;QAED,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE;YAC7B,MAAM,cAAc,GAAG,KAAK,CAAC,cAAc,CAAC;YAC5C,IAAI,cAAc,EAAE;gBAChB,MAAM,KAAK,GAAG,cAAc,CAAC,UAAU,CAAC;gBACxC,IAAI,KAAK,KAAK,IAAI,EAAE;oBAChB,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;iBAChC;aACJ;SACJ;IACL,CAAC;IAED;;OAEG;IACI,KAAK;QACR,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;IACnC,CAAC;IAED;;;OAGG;IACI,WAAW,CAAC,KAA2B;QAC1C,MAAM,kBAAkB,GAAG,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QAC9D,IAAI,kBAAkB,GAAG,CAAC,CAAC,EAAE;YACzB,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;SACrD;QAED,IAAI,KAAK,KAAK,IAAI,CAAC,WAAW,EAAE;YAC5B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;SAC3B;IACL,CAAC;IAED;;;;OAIG;IACI,qBAAqB,CAAC,MAAW,EAAE,KAAK,GAAG,KAAK;QACnD,IAAI,CAAC,KAAK,EAAE;YACR,IAAI,CAAC,KAAK,EAAE,CAAC;SAChB;QAED,MAAM,GAAG,GAA4C,EAAE,CAAC;QAExD,gBAAgB;QAChB,KAAK,MAAM,WAAW,IAAI,MAAM,CAAC,MAAM,EAAE;YACrC,MAAM,SAAS,GAAgC,QAAQ,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC;YAChF,IAAI,SAAS,EAAE;gBACX,MAAM,gCAAgC,GAAG,WAAW,CAAC,gCAAgC,CAAC;gBACtF,MAAM,KAAK,GAAyB,gCAAgC;oBAChE,CAAC,CAAC,IAAI,SAAS,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE,GAAG,gCAAgC,CAAC;oBACvF,CAAC,CAAC,IAAI,SAAS,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;gBACvD,KAAK,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;gBAChC,GAAG,CAAC,WAAW,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC;gBAE5B,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;aACnC;SACJ;QAED,0BAA0B;QAC1B,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE;YACrC,IAAI,KAAK,CAAC,aAAa,EAAE;gBACrB,MAAM,WAAW,GAAG,KAAwC,CAAC;gBAC7D,MAAM,EAAE,GAAG,WAAW,CAAC,uBAAuB,CAAC;gBAC/C,IAAI,EAAE,EAAE;oBACJ,MAAM,MAAM,GAAG,GAAG,CAAC,EAAE,CAAmC,CAAC;oBACzD,IAAI,MAAM,EAAE;wBACR,MAAM,CAAC,gBAAgB,CAAC,WAAW,CAAC,CAAC;qBACxC;iBACJ;aACJ;SACJ;QAED,mGAAmG;QACnG,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE;YACtE,MAAM,WAAW,GAAG,MAAM,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;YAC9C,MAAM,KAAK,GAAG,GAAG,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC;YAElC,IAAI,CAAC,KAAK,EAAE;gBACR,SAAS;aACZ;YAED,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,IAAI,WAAW,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAM,EAAE,EAAE,CAAC,CAAC,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAK,EAAE;gBAC9F,SAAS;aACZ;YACD,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC;SAChD;QAED,UAAU;QACV,IAAI,MAAM,CAAC,YAAY,EAAE;YACrB,IAAI,CAAC,WAAW,GAAG,GAAG,CAAC,MAAM,CAAC,YAAY,CAA+B,CAAC;SAC7E;QAED,kBAAkB;QAClB,IAAI,MAAM,CAAC,SAAS,IAAI,CAAC,MAAM,CAAC,UAAU,IAAI,MAAM,CAAC,UAAU,CAAC,SAAS,CAAC,EAAE;YACxE,MAAM,SAAS,GAIT,MAAM,CAAC,SAAS,IAAI,MAAM,CAAC,UAAU,CAAC,SAAS,CAAC;YAEtD,KAAK,MAAM,QAAQ,IAAI,SAAS,EAAE;gBAC9B,IAAI,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE;oBACvB,QAAQ,CAAC,OAAO,GAAG,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,QAAQ,CAAC;iBACrD;aACJ;YAED,IAAI,KAAK,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,SAAS,EAAE;gBACvD,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC;aAC/C;YAED,IAAI,MAAM,CAAC,SAAS,EAAE;gBAClB,IAAI,CAAC,UAAU,GAAG;oBACd,SAAS,EAAE,SAAS;iBACvB,CAAC;aACL;iBAAM;gBACH,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC,UAAU,CAAC;gBACpC,IAAI,CAAC,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;aACzC;YAED,MAAM,QAAQ,GAAa,EAAE,CAAC;YAE9B,KAAK,MAAM,GAAG,IAAI,GAAG,EAAE;gBACnB,QAAQ,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,QAAQ,CAAC;aACrC;YAED,IAAI,CAAC,UAAU,CAAC,GAAG,GAAG,QAAQ,CAAC;SAClC;QAED,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,OAAO,CAAC;IAClC,CAAC;IAEO,mBAAmB,CAAC,KAA2B,EAAE,MAAW,EAAE,GAA4C;QAC9G,KAAK,MAAM,WAAW,IAAI,KAAK,CAAC,OAAO,EAAE;YACrC,KAAK,MAAM,SAAS,IAAI,MAAM,CAAC,MAAM,EAAE;gBACnC,MAAM,MAAM,GAAG,GAAG,CAAC,SAAS,CAAC,EAAE,CAAC,CAAC;gBAEjC,IAAI,CAAC,MAAM,EAAE;oBACT,SAAS;iBACZ;gBAED,KAAK,MAAM,KAAK,IAAI,SAAS,CAAC,MAAM,EAAE;oBAClC,IAAI,GAAG,CAAC,KAAK,CAAC,aAAa,CAAC,KAAK,KAAK,IAAI,KAAK,CAAC,oBAAoB,KAAK,WAAW,CAAC,IAAI,EAAE;wBACvF,MAAM,UAAU,GAAG,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;wBAC1D,IAAI,CAAC,UAAU,IAAI,UAAU,CAAC,WAAW,EAAE;4BACvC,SAAS;yBACZ;wBAED,WAAW,CAAC,SAAS,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;wBACxC,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,MAAM,EAAE,GAAG,CAAC,CAAC;wBAC9C,SAAS;qBACZ;iBACJ;aACJ;SACJ;IACL,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,IAAI,aAAa,GAA2B,EAAE,CAAC;QAC/C,MAAM,MAAM,GAA2B,EAAE,CAAC;QAC1C,MAAM,WAAW,GAAa,CAAC,OAAO,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QACtD,qBAAqB;QACrB,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,WAAW,EAAE,MAAM,CAAC,CAAC;SAChD;QAED,WAAW;QACX,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC9C,IAAI,UAAU,GAAG,sDAAsD,IAAI,CAAC,IAAI,IAAI,cAAc,aAAa,OAAO,MAAM,CAAC;QAC7H,KAAK,MAAM,IAAI,IAAI,MAAM,EAAE;YACvB,IAAI,IAAI,CAAC,OAAO,IAAI,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;gBACpD,UAAU,IAAI,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,GAAG,IAAI,CAAC;aACnE;SACJ;QAED,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,cAAc;YACd,aAAa,GAAG,EAAE,CAAC;YACnB,UAAU,IAAI,kBAAkB,CAAC;YACjC,UAAU,IAAI,IAAI,CAAC,WAAW,CAAC,6BAA6B,CAAC,aAAa,CAAC,CAAC;YAE5E,eAAe;YACf,UAAU,IAAI,mBAAmB,CAAC;YAClC,UAAU,IAAI,iCAAiC,IAAI,CAAC,WAAW,CAAC,iBAAiB,KAAK,CAAC;YACvF,UAAU,IAAI,4BAA4B,CAAC;SAC9C;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAEO,aAAa,CAAC,QAA8B,EAAE,IAA4B;QAC9E,IAAI,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;YAC/B,OAAO;SACV;QACD,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEpB,KAAK,MAAM,KAAK,IAAI,QAAQ,CAAC,MAAM,EAAE;YACjC,MAAM,cAAc,GAAG,KAAK,CAAC,cAAc,CAAC;YAC5C,IAAI,cAAc,EAAE;gBAChB,MAAM,KAAK,GAAG,cAAc,CAAC,UAAU,CAAC;gBACxC,IAAI,KAAK,KAAK,QAAQ,EAAE;oBACpB,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;iBACnC;aACJ;SACJ;QAED,gBAAgB;QAChB,IAAI,QAAQ,CAAC,aAAa,EAAE;YACxB,MAAM,KAAK,GAAG,QAA2C,CAAC;YAC1D,IAAI,KAAK,CAAC,UAAU,EAAE;gBAClB,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;aAC9C;SACJ;IACL,CAAC;IAED;;OAEG;IACI,YAAY;QACf,IAAI,CAAC,KAAK,EAAE,CAAC;QAEb,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QAEvB,SAAS;QACT,MAAM,UAAU,GAAG,IAAI,yBAAyB,CAAC,kBAAkB,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE,wCAAwC,CAAC,iBAAiB,CAAC,CAAC;QAEhK,gBAAgB;QAChB,MAAM,KAAK,GAAG,IAAI,yBAAyB,CAAC,OAAO,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEpF,UAAU,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;QAE3C,eAAe;QACf,MAAM,MAAM,GAAG,IAAI,0BAA0B,CAAC,QAAQ,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACvF,KAAK,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;QAEvC,IAAI,CAAC,WAAW,GAAG,MAAM,CAAC;IAC9B,CAAC;IAED;;;;OAIG;IACI,KAAK,CAAC,IAAY;QACrB,MAAM,mBAAmB,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;QAE7C,MAAM,KAAK,GAAG,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,EAAE,IAAI,CAAC,CAAC;QAC5F,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAElB,KAAK,CAAC,qBAAqB,CAAC,mBAAmB,CAAC,CAAC;QACjD,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,KAAK,CAAC,KAAK,EAAE,CAAC;QAEd,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,cAAuC;QACpD,MAAM,mBAAmB,GAAG,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QACtF,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,OAAO;QAErF,IAAI,MAAM,GAA2B,EAAE,CAAC;QAExC,IAAI,cAAc,EAAE;YAChB,MAAM,GAAG,cAAc,CAAC;SAC3B;aAAM;YACH,mBAAmB,CAAC,UAAU,GAAG,yBAAyB,CAAC;YAC3D,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC;aAChE;SACJ;QAED,SAAS;QACT,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAEhC,KAAK,MAAM,KAAK,IAAI,MAAM,EAAE;YACxB,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;SACtD;QAED,IAAI,CAAC,cAAc,EAAE;YACjB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE;gBACrC,IAAI,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE;oBAC9B,SAAS;iBACZ;gBACD,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;aACtD;SACJ;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,cAAc,EAAE;YACrC,KAAK,CAAC,OAAO,EAAE,CAAC;SACnB;QAED,IAAI,CAAC,WAAW,CAAC,OAAO,EAAE,CAAC;QAC1B,IAAI,CAAC,WAA0C,GAAG,SAAgB,CAAC;QAEpE,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAC5D,IAAI,CAAC,eAAsE,GAAG,IAAI,CAAC;QAEpF,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;QAC/B,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;QAC/B,IAAI,CAAC,sBAAsB,CAAC,KAAK,EAAE,CAAC;IACxC,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,aAAa,CAAC,IAAY,EAAE,KAAY,EAAE,sBAAsD;QAC1G,MAAM,WAAW,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,KAAK,EAAE,sBAAsB,CAAC,CAAC;QAE7E,WAAW,CAAC,YAAY,EAAE,CAAC;QAC3B,WAAW,CAAC,KAAK,EAAE,CAAC;QAEpB,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CAAC,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,sBAAsD,EAAE,YAAqB,IAAI;QAC5H,MAAM,WAAW,GAAG,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,eAAe,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,EAAE,sBAAsB,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAEnI,WAAW,CAAC,qBAAqB,CAAC,MAAM,CAAC,CAAC;QAC1C,IAAI,CAAC,SAAS,EAAE;YACZ,WAAW,CAAC,KAAK,EAAE,CAAC;SACvB;QAED,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;;;;;;;OAQG;IACI,MAAM,CAAC,qBAAqB,CAC/B,SAAiB,EACjB,KAAY,EACZ,sBAAsD,EACtD,eAAiC,EACjC,YAAqB,IAAI;QAEzB,IAAI,SAAS,KAAK,QAAQ,EAAE;YACxB,OAAO,OAAO,CAAC,OAAO,CAAC,eAAe,CAAC,aAAa,CAAC,OAAO,EAAE,KAAK,EAAE,sBAAsB,CAAC,CAAC,CAAC;SACjG;QAED,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,MAAM,EAAE,EAAE;YACnC,MAAM,OAAO,GAAG,IAAI,UAAU,EAAE,CAAC;YACjC,OAAO,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,GAAG,EAAE;gBAC9C,IAAI,OAAO,CAAC,UAAU,IAAI,CAAC,EAAE;oBACzB,IAAI,OAAO,CAAC,MAAM,IAAI,GAAG,EAAE;wBACvB,MAAM,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,WAAW,CAAC,CAAC;wBACzE,MAAM,mBAAmB,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;wBAEhE,IAAI,CAAC,eAAe,EAAE;4BAClB,eAAe,GAAG,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,eAAe,CAAC,SAAS,EAAE,KAAK,EAAE,sBAAsB,CAAC,EAAE,mBAAmB,EAAE,IAAI,CAAC,CAAC;yBAC/I;wBAED,eAAe,CAAC,qBAAqB,CAAC,mBAAmB,CAAC,CAAC;wBAC3D,eAAe,CAAC,SAAS,GAAG,SAAS,CAAC;wBAEtC,IAAI;4BACA,IAAI,CAAC,SAAS,EAAE;gCACZ,eAAe,CAAC,KAAK,EAAE,CAAC;6BAC3B;4BACD,OAAO,CAAC,eAAe,CAAC,CAAC;yBAC5B;wBAAC,OAAO,GAAG,EAAE;4BACV,MAAM,CAAC,GAAG,CAAC,CAAC;yBACf;qBACJ;yBAAM;wBACH,MAAM,CAAC,6BAA6B,GAAG,SAAS,CAAC,CAAC;qBACrD;iBACJ;YACL,CAAC,CAAC,CAAC;YAEH,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,UAAU,GAAG,GAAG,GAAG,SAAS,CAAC,OAAO,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC;YAC1E,OAAO,CAAC,IAAI,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;IACP,CAAC;;AAptBc,iCAAiB,GAAW,CAAC,AAAZ,CAAa;AAI7C,gDAAgD;AAClC,yBAAS,GAAG,GAAG,KAAK,CAAC,cAAc,KAAK,MAAM,CAAC,OAAO,6CAA6C,AAA1F,CAA2F;AAElH,sCAAsC;AACxB,0BAAU,GAAG,SAAS,CAAC,UAAU,AAAvB,CAAwB;AAqDzC;IADN,SAAS,EAAE;6CACQ;AAMb;IADN,SAAS,CAAC,SAAS,CAAC;gDACE","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nimport type {\r\n Observer,\r\n Nullable,\r\n NodeRenderGraphBlock,\r\n NodeRenderGraphTeleportOutBlock,\r\n NodeRenderGraphTeleportInBlock,\r\n AbstractEngine,\r\n INodeRenderGraphCreateOptions,\r\n INodeRenderGraphEditorOptions,\r\n Scene,\r\n WritableObject,\r\n} from \"core/index\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport { NodeRenderGraphOutputBlock } from \"./Blocks/outputBlock\";\r\nimport { FrameGraph } from \"../frameGraph\";\r\nimport { GetClass } from \"../../Misc/typeStore\";\r\nimport { serialize } from \"../../Misc/decorators\";\r\nimport { SerializationHelper } from \"../../Misc/decorators.serialization\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { WebRequest } from \"../../Misc/webRequest\";\r\nimport { NodeRenderGraphInputBlock } from \"./Blocks/inputBlock\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { Engine } from \"../../Engines/engine\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"./Types/nodeRenderGraphTypes\";\r\nimport { NodeRenderGraphClearBlock } from \"./Blocks/Textures/clearBlock\";\r\nimport { NodeRenderGraphBuildState } from \"./nodeRenderGraphBuildState\";\r\n\r\n// declare NODERENDERGRAPHEDITOR namespace for compilation issue\r\ndeclare let NODERENDERGRAPHEDITOR: any;\r\ndeclare let BABYLON: any;\r\n\r\n/**\r\n * Defines a node render graph\r\n */\r\nexport class NodeRenderGraph {\r\n private static _BuildIdGenerator: number = 0;\r\n\r\n private _buildId: number = NodeRenderGraph._BuildIdGenerator++;\r\n\r\n /** Define the Url to load node editor script */\r\n public static EditorURL = `${Tools._DefaultCdnUrl}/v${Engine.Version}/NodeRenderGraph/babylon.nodeRenderGraph.js`;\r\n\r\n /** Define the Url to load snippets */\r\n public static SnippetUrl = Constants.SnippetUrl;\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n private BJSNODERENDERGRAPHEDITOR = this._getGlobalNodeRenderGraphEditor();\r\n\r\n /** @returns the inspector from bundle or global */\r\n private _getGlobalNodeRenderGraphEditor(): any {\r\n // UMD Global name detection from Webpack Bundle UMD Name.\r\n if (typeof NODERENDERGRAPHEDITOR !== \"undefined\") {\r\n return NODERENDERGRAPHEDITOR;\r\n }\r\n\r\n // In case of module let's check the global emitted from the editor entry point.\r\n if (typeof BABYLON !== \"undefined\" && typeof BABYLON.NodeRenderGraphEditor !== \"undefined\") {\r\n return BABYLON;\r\n }\r\n\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Gets or sets data used by visual editor\r\n * @see https://nrge.babylonjs.com\r\n */\r\n public editorData: any = null;\r\n\r\n /**\r\n * Gets an array of blocks that needs to be serialized even if they are not yet connected\r\n */\r\n public attachedBlocks: NodeRenderGraphBlock[] = [];\r\n\r\n /**\r\n * Observable raised when the node render graph is built\r\n */\r\n public onBuildObservable = new Observable<NodeRenderGraph>();\r\n\r\n /**\r\n * Observable raised when an error is detected\r\n */\r\n public onBuildErrorObservable = new Observable<string>();\r\n\r\n /** Gets or sets the RenderGraphOutputBlock used to gather the final node render graph data */\r\n public outputBlock: Nullable<NodeRenderGraphOutputBlock> = null;\r\n\r\n /**\r\n * Snippet ID if the graph was created from the snippet server\r\n */\r\n public snippetId: string;\r\n\r\n /**\r\n * The name of the node render graph\r\n */\r\n @serialize()\r\n public name: string;\r\n\r\n /**\r\n * A free comment about the graph\r\n */\r\n @serialize(\"comment\")\r\n public comment: string;\r\n\r\n private readonly _engine: AbstractEngine;\r\n private readonly _scene: Scene;\r\n private readonly _resizeObserver: Nullable<Observer<AbstractEngine>> = null;\r\n private readonly _frameGraph: FrameGraph;\r\n private readonly _options: INodeRenderGraphCreateOptions;\r\n\r\n /**\r\n * Gets the frame graph used by this node render graph\r\n */\r\n public get frameGraph() {\r\n return this._frameGraph;\r\n }\r\n\r\n /**\r\n * Gets the scene used by this node render graph\r\n * @returns the scene used by this node render graph\r\n */\r\n public getScene() {\r\n return this._scene;\r\n }\r\n\r\n /**\r\n * Creates a new node render graph\r\n * @param name defines the name of the node render graph\r\n * @param scene defines the scene to use to execute the graph\r\n * @param options defines the options to use when creating the graph\r\n */\r\n public constructor(name: string, scene: Scene, options?: INodeRenderGraphCreateOptions) {\r\n this.name = name;\r\n this._scene = scene;\r\n this._engine = scene.getEngine();\r\n\r\n options = {\r\n debugTextures: false,\r\n autoConfigure: false,\r\n verbose: false,\r\n rebuildGraphOnEngineResize: true,\r\n autoFillExternalInputs: true,\r\n ...options,\r\n };\r\n\r\n this._options = options;\r\n\r\n this._frameGraph = new FrameGraph(this._engine, options.debugTextures, this._scene);\r\n\r\n if (options.rebuildGraphOnEngineResize) {\r\n this._resizeObserver = this._engine.onResizeObservable.add(() => {\r\n this.build();\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the current class name (\"NodeRenderGraph\")\r\n * @returns the class name\r\n */\r\n public getClassName(): string {\r\n return \"NodeRenderGraph\";\r\n }\r\n\r\n /**\r\n * Gets a block by its name\r\n * @param name defines the name of the block to retrieve\r\n * @returns the required block or null if not found\r\n */\r\n public getBlockByName<T extends NodeRenderGraphBlock>(name: string): Nullable<T> {\r\n let result: Nullable<T> = null;\r\n for (const block of this.attachedBlocks) {\r\n if (block.name === name) {\r\n if (!result) {\r\n result = block as T;\r\n } else {\r\n Tools.Warn(\"More than one block was found with the name `\" + name + \"`\");\r\n return result;\r\n }\r\n }\r\n }\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Get a block using a predicate\r\n * @param predicate defines the predicate used to find the good candidate\r\n * @returns the required block or null if not found\r\n */\r\n public getBlockByPredicate<T extends NodeRenderGraphBlock>(predicate: (block: NodeRenderGraphBlock) => boolean): Nullable<T> {\r\n for (const block of this.attachedBlocks) {\r\n if (predicate(block)) {\r\n return block as T;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Get all blocks that match a predicate\r\n * @param predicate defines the predicate used to find the good candidate(s)\r\n * @returns the list of blocks found\r\n */\r\n public getBlocksByPredicate<T extends NodeRenderGraphBlock>(predicate: (block: NodeRenderGraphBlock) => boolean): T[] {\r\n const blocks: T[] = [];\r\n for (const block of this.attachedBlocks) {\r\n if (predicate(block)) {\r\n blocks.push(block as T);\r\n }\r\n }\r\n\r\n return blocks;\r\n }\r\n\r\n /**\r\n * Gets the list of input blocks attached to this material\r\n * @returns an array of InputBlocks\r\n */\r\n public getInputBlocks() {\r\n const blocks: NodeRenderGraphInputBlock[] = [];\r\n for (const block of this.attachedBlocks) {\r\n if (block.isInput) {\r\n blocks.push(block as NodeRenderGraphInputBlock);\r\n }\r\n }\r\n\r\n return blocks;\r\n }\r\n\r\n /**\r\n * Launch the node render graph editor\r\n * @param config Define the configuration of the editor\r\n * @returns a promise fulfilled when the node editor is visible\r\n */\r\n public edit(config?: INodeRenderGraphEditorOptions): Promise<void> {\r\n return new Promise((resolve) => {\r\n this.BJSNODERENDERGRAPHEDITOR = this.BJSNODERENDERGRAPHEDITOR || this._getGlobalNodeRenderGraphEditor();\r\n if (typeof this.BJSNODERENDERGRAPHEDITOR == \"undefined\") {\r\n const editorUrl = config && config.editorURL ? config.editorURL : NodeRenderGraph.EditorURL;\r\n\r\n // Load editor and add it to the DOM\r\n Tools.LoadBabylonScript(editorUrl, () => {\r\n this.BJSNODERENDERGRAPHEDITOR = this.BJSNODERENDERGRAPHEDITOR || this._getGlobalNodeRenderGraphEditor();\r\n this._createNodeEditor(config?.nodeRenderGraphEditorConfig);\r\n resolve();\r\n });\r\n } else {\r\n // Otherwise creates the editor\r\n this._createNodeEditor(config?.nodeRenderGraphEditorConfig);\r\n resolve();\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Creates the node editor window.\r\n * @param additionalConfig Additional configuration for the FGE\r\n */\r\n private _createNodeEditor(additionalConfig?: any) {\r\n const nodeEditorConfig: any = {\r\n nodeRenderGraph: this,\r\n ...additionalConfig,\r\n };\r\n this.BJSNODERENDERGRAPHEDITOR.NodeRenderGraphEditor.Show(nodeEditorConfig);\r\n }\r\n\r\n /**\r\n * Build the final list of blocks that will be executed by the \"execute\" method\r\n */\r\n public build() {\r\n if (!this.outputBlock) {\r\n throw new Error(\"You must define the outputBlock property before building the node render graph\");\r\n }\r\n\r\n this._initializeBlock(this.outputBlock);\r\n\r\n this._frameGraph.clear();\r\n\r\n const state = new NodeRenderGraphBuildState();\r\n\r\n state.buildId = this._buildId;\r\n state.verbose = this._options.verbose!;\r\n\r\n if (this._options.autoFillExternalInputs) {\r\n this._autoFillExternalInputs();\r\n }\r\n\r\n this.outputBlock.build(state);\r\n\r\n this._frameGraph.build();\r\n\r\n this._buildId = NodeRenderGraph._BuildIdGenerator++;\r\n\r\n if (state.emitErrors(this.onBuildErrorObservable)) {\r\n this.onBuildObservable.notifyObservers(this);\r\n }\r\n }\r\n\r\n private _autoFillExternalInputs() {\r\n const allInputs = this.getInputBlocks();\r\n let cameraIndex = 0;\r\n for (const input of allInputs) {\r\n if (!input.isExternal) {\r\n continue;\r\n }\r\n if (!input.isAnAncestorOfType(\"NodeRenderGraphOutputBlock\")) {\r\n continue;\r\n }\r\n if ((input.type & NodeRenderGraphBlockConnectionPointTypes.TextureAllButBackBuffer) !== 0) {\r\n // nothing to do\r\n } else if (input.isCamera()) {\r\n const camera = this._scene.cameras[cameraIndex++] || this._scene.cameras[0];\r\n if (!this._scene.cameraToUseForPointers) {\r\n this._scene.cameraToUseForPointers = camera;\r\n }\r\n\r\n input.value = camera;\r\n } else if (input.isObjectList()) {\r\n input.value = { meshes: this._scene.meshes, particleSystems: this._scene.particleSystems };\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Returns a promise that resolves when the node render graph is ready to be executed\r\n * This method must be called after the graph has been built (NodeRenderGraph.build called)!\r\n * @param timeout Timeout in ms between retries (default is 16)\r\n * @returns The promise that resolves when the graph is ready\r\n */\r\n public whenReadyAsync(timeout = 16): Promise<void> {\r\n return this._frameGraph.whenReadyAsync(timeout);\r\n }\r\n\r\n /**\r\n * Execute the graph (the graph must have been built before!)\r\n */\r\n public execute() {\r\n this._frameGraph.execute();\r\n }\r\n\r\n private _initializeBlock(node: NodeRenderGraphBlock) {\r\n node.initialize();\r\n if (this._options.autoConfigure) {\r\n node.autoConfigure();\r\n }\r\n\r\n if (this.attachedBlocks.indexOf(node) === -1) {\r\n this.attachedBlocks.push(node);\r\n }\r\n\r\n for (const input of node.inputs) {\r\n const connectedPoint = input.connectedPoint;\r\n if (connectedPoint) {\r\n const block = connectedPoint.ownerBlock;\r\n if (block !== node) {\r\n this._initializeBlock(block);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Clear the current graph\r\n */\r\n public clear() {\r\n this.outputBlock = null;\r\n this.attachedBlocks.length = 0;\r\n }\r\n\r\n /**\r\n * Remove a block from the current graph\r\n * @param block defines the block to remove\r\n */\r\n public removeBlock(block: NodeRenderGraphBlock) {\r\n const attachedBlockIndex = this.attachedBlocks.indexOf(block);\r\n if (attachedBlockIndex > -1) {\r\n this.attachedBlocks.splice(attachedBlockIndex, 1);\r\n }\r\n\r\n if (block === this.outputBlock) {\r\n this.outputBlock = null;\r\n }\r\n }\r\n\r\n /**\r\n * Clear the current graph and load a new one from a serialization object\r\n * @param source defines the JSON representation of the graph\r\n * @param merge defines whether or not the source must be merged or replace the current content\r\n */\r\n public parseSerializedObject(source: any, merge = false) {\r\n if (!merge) {\r\n this.clear();\r\n }\r\n\r\n const map: { [key: number]: NodeRenderGraphBlock } = {};\r\n\r\n // Create blocks\r\n for (const parsedBlock of source.blocks) {\r\n const blockType: typeof NodeRenderGraphBlock = GetClass(parsedBlock.customType);\r\n if (blockType) {\r\n const additionalConstructionParameters = parsedBlock.additionalConstructionParameters;\r\n const block: NodeRenderGraphBlock = additionalConstructionParameters\r\n ? new blockType(\"\", this._frameGraph, this._scene, ...additionalConstructionParameters)\r\n : new blockType(\"\", this._frameGraph, this._scene);\r\n block._deserialize(parsedBlock);\r\n map[parsedBlock.id] = block;\r\n\r\n this.attachedBlocks.push(block);\r\n }\r\n }\r\n\r\n // Reconnect teleportation\r\n for (const block of this.attachedBlocks) {\r\n if (block.isTeleportOut) {\r\n const teleportOut = block as NodeRenderGraphTeleportOutBlock;\r\n const id = teleportOut._tempEntryPointUniqueId;\r\n if (id) {\r\n const source = map[id] as NodeRenderGraphTeleportInBlock;\r\n if (source) {\r\n source.attachToEndpoint(teleportOut);\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Connections - Starts with input blocks only (except if in \"merge\" mode where we scan all blocks)\r\n for (let blockIndex = 0; blockIndex < source.blocks.length; blockIndex++) {\r\n const parsedBlock = source.blocks[blockIndex];\r\n const block = map[parsedBlock.id];\r\n\r\n if (!block) {\r\n continue;\r\n }\r\n\r\n if (block.inputs.length && parsedBlock.inputs.some((i: any) => i.targetConnectionName) && !merge) {\r\n continue;\r\n }\r\n this._restoreConnections(block, source, map);\r\n }\r\n\r\n // Outputs\r\n if (source.outputNodeId) {\r\n this.outputBlock = map[source.outputNodeId] as NodeRenderGraphOutputBlock;\r\n }\r\n\r\n // UI related info\r\n if (source.locations || (source.editorData && source.editorData.locations)) {\r\n const locations: {\r\n blockId: number;\r\n x: number;\r\n y: number;\r\n }[] = source.locations || source.editorData.locations;\r\n\r\n for (const location of locations) {\r\n if (map[location.blockId]) {\r\n location.blockId = map[location.blockId].uniqueId;\r\n }\r\n }\r\n\r\n if (merge && this.editorData && this.editorData.locations) {\r\n locations.concat(this.editorData.locations);\r\n }\r\n\r\n if (source.locations) {\r\n this.editorData = {\r\n locations: locations,\r\n };\r\n } else {\r\n this.editorData = source.editorData;\r\n this.editorData.locations = locations;\r\n }\r\n\r\n const blockMap: number[] = [];\r\n\r\n for (const key in map) {\r\n blockMap[key] = map[key].uniqueId;\r\n }\r\n\r\n this.editorData.map = blockMap;\r\n }\r\n\r\n this.comment = source.comment;\r\n }\r\n\r\n private _restoreConnections(block: NodeRenderGraphBlock, source: any, map: { [key: number]: NodeRenderGraphBlock }) {\r\n for (const outputPoint of block.outputs) {\r\n for (const candidate of source.blocks) {\r\n const target = map[candidate.id];\r\n\r\n if (!target) {\r\n continue;\r\n }\r\n\r\n for (const input of candidate.inputs) {\r\n if (map[input.targetBlockId] === block && input.targetConnectionName === outputPoint.name) {\r\n const inputPoint = target.getInputByName(input.inputName);\r\n if (!inputPoint || inputPoint.isConnected) {\r\n continue;\r\n }\r\n\r\n outputPoint.connectTo(inputPoint, true);\r\n this._restoreConnections(target, source, map);\r\n continue;\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Generate a string containing the code declaration required to create an equivalent of this node render graph\r\n * @returns a string\r\n */\r\n public generateCode() {\r\n let alreadyDumped: NodeRenderGraphBlock[] = [];\r\n const blocks: NodeRenderGraphBlock[] = [];\r\n const uniqueNames: string[] = [\"const\", \"var\", \"let\"];\r\n // Gets active blocks\r\n if (this.outputBlock) {\r\n this._gatherBlocks(this.outputBlock, blocks);\r\n }\r\n\r\n // Generate\r\n const options = JSON.stringify(this._options);\r\n let codeString = `let nodeRenderGraph = new BABYLON.NodeRenderGraph(\"${this.name || \"render graph\"}\", scene, ${options});\\n`;\r\n for (const node of blocks) {\r\n if (node.isInput && alreadyDumped.indexOf(node) === -1) {\r\n codeString += node._dumpCode(uniqueNames, alreadyDumped) + \"\\n\";\r\n }\r\n }\r\n\r\n if (this.outputBlock) {\r\n // Connections\r\n alreadyDumped = [];\r\n codeString += \"// Connections\\n\";\r\n codeString += this.outputBlock._dumpCodeForOutputConnections(alreadyDumped);\r\n\r\n // Output nodes\r\n codeString += \"// Output nodes\\n\";\r\n codeString += `nodeRenderGraph.outputBlock = ${this.outputBlock._codeVariableName};\\n`;\r\n codeString += `nodeRenderGraph.build();\\n`;\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n private _gatherBlocks(rootNode: NodeRenderGraphBlock, list: NodeRenderGraphBlock[]) {\r\n if (list.indexOf(rootNode) !== -1) {\r\n return;\r\n }\r\n list.push(rootNode);\r\n\r\n for (const input of rootNode.inputs) {\r\n const connectedPoint = input.connectedPoint;\r\n if (connectedPoint) {\r\n const block = connectedPoint.ownerBlock;\r\n if (block !== rootNode) {\r\n this._gatherBlocks(block, list);\r\n }\r\n }\r\n }\r\n\r\n // Teleportation\r\n if (rootNode.isTeleportOut) {\r\n const block = rootNode as NodeRenderGraphTeleportOutBlock;\r\n if (block.entryPoint) {\r\n this._gatherBlocks(block.entryPoint, list);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Clear the current graph and set it to a default state\r\n */\r\n public setToDefault() {\r\n this.clear();\r\n\r\n this.editorData = null;\r\n\r\n // Source\r\n const backBuffer = new NodeRenderGraphInputBlock(\"BackBuffer color\", this._frameGraph, this._scene, NodeRenderGraphBlockConnectionPointTypes.TextureBackBuffer);\r\n\r\n // Clear texture\r\n const clear = new NodeRenderGraphClearBlock(\"Clear\", this._frameGraph, this._scene);\r\n\r\n backBuffer.output.connectTo(clear.texture);\r\n\r\n // Final output\r\n const output = new NodeRenderGraphOutputBlock(\"Output\", this._frameGraph, this._scene);\r\n clear.output.connectTo(output.texture);\r\n\r\n this.outputBlock = output;\r\n }\r\n\r\n /**\r\n * Makes a duplicate of the current node render graph.\r\n * @param name defines the name to use for the new node render graph\r\n * @returns the new node render graph\r\n */\r\n public clone(name: string): NodeRenderGraph {\r\n const serializationObject = this.serialize();\r\n\r\n const clone = SerializationHelper.Clone(() => new NodeRenderGraph(name, this._scene), this);\r\n clone.name = name;\r\n\r\n clone.parseSerializedObject(serializationObject);\r\n clone._buildId = this._buildId;\r\n clone.build();\r\n\r\n return clone;\r\n }\r\n\r\n /**\r\n * Serializes this node render graph in a JSON representation\r\n * @param selectedBlocks defines the list of blocks to save (if null the whole node render graph will be saved)\r\n * @returns the serialized node render graph object\r\n */\r\n public serialize(selectedBlocks?: NodeRenderGraphBlock[]): any {\r\n const serializationObject = selectedBlocks ? {} : SerializationHelper.Serialize(this);\r\n serializationObject.editorData = JSON.parse(JSON.stringify(this.editorData)); // Copy\r\n\r\n let blocks: NodeRenderGraphBlock[] = [];\r\n\r\n if (selectedBlocks) {\r\n blocks = selectedBlocks;\r\n } else {\r\n serializationObject.customType = \"BABYLON.NodeRenderGraph\";\r\n if (this.outputBlock) {\r\n serializationObject.outputNodeId = this.outputBlock.uniqueId;\r\n }\r\n }\r\n\r\n // Blocks\r\n serializationObject.blocks = [];\r\n\r\n for (const block of blocks) {\r\n serializationObject.blocks.push(block.serialize());\r\n }\r\n\r\n if (!selectedBlocks) {\r\n for (const block of this.attachedBlocks) {\r\n if (blocks.indexOf(block) !== -1) {\r\n continue;\r\n }\r\n serializationObject.blocks.push(block.serialize());\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Disposes the ressources\r\n */\r\n public dispose(): void {\r\n for (const block of this.attachedBlocks) {\r\n block.dispose();\r\n }\r\n\r\n this._frameGraph.dispose();\r\n (this._frameGraph as WritableObject<FrameGraph>) = undefined as any;\r\n\r\n this._engine.onResizeObservable.remove(this._resizeObserver);\r\n (this._resizeObserver as WritableObject<Nullable<Observer<AbstractEngine>>>) = null;\r\n\r\n this.attachedBlocks.length = 0;\r\n this.onBuildObservable.clear();\r\n this.onBuildErrorObservable.clear();\r\n }\r\n\r\n /**\r\n * Creates a new node render graph set to default basic configuration\r\n * @param name defines the name of the node render graph\r\n * @param scene defines the scene to use\r\n * @param nodeRenderGraphOptions defines options to use when creating the node render graph\r\n * @returns a new NodeRenderGraph\r\n */\r\n public static CreateDefault(name: string, scene: Scene, nodeRenderGraphOptions?: INodeRenderGraphCreateOptions): NodeRenderGraph {\r\n const renderGraph = new NodeRenderGraph(name, scene, nodeRenderGraphOptions);\r\n\r\n renderGraph.setToDefault();\r\n renderGraph.build();\r\n\r\n return renderGraph;\r\n }\r\n\r\n /**\r\n * Creates a node render graph from parsed graph data\r\n * @param source defines the JSON representation of the node render graph\r\n * @param scene defines the scene to use\r\n * @param nodeRenderGraphOptions defines options to use when creating the node render\r\n * @param skipBuild defines whether to skip building the node render graph (default is true)\r\n * @returns a new node render graph\r\n */\r\n public static Parse(source: any, scene: Scene, nodeRenderGraphOptions?: INodeRenderGraphCreateOptions, skipBuild: boolean = true): NodeRenderGraph {\r\n const renderGraph = SerializationHelper.Parse(() => new NodeRenderGraph(source.name, scene, nodeRenderGraphOptions), source, null);\r\n\r\n renderGraph.parseSerializedObject(source);\r\n if (!skipBuild) {\r\n renderGraph.build();\r\n }\r\n\r\n return renderGraph;\r\n }\r\n\r\n /**\r\n * Creates a node render graph from a snippet saved by the node render graph editor\r\n * @param snippetId defines the snippet to load\r\n * @param scene defines the scene to use\r\n * @param nodeRenderGraphOptions defines options to use when creating the node render graph\r\n * @param nodeRenderGraph defines a node render graph to update (instead of creating a new one)\r\n * @param skipBuild defines whether to skip building the node render graph (default is true)\r\n * @returns a promise that will resolve to the new node render graph\r\n */\r\n public static ParseFromSnippetAsync(\r\n snippetId: string,\r\n scene: Scene,\r\n nodeRenderGraphOptions?: INodeRenderGraphCreateOptions,\r\n nodeRenderGraph?: NodeRenderGraph,\r\n skipBuild: boolean = true\r\n ): Promise<NodeRenderGraph> {\r\n if (snippetId === \"_BLANK\") {\r\n return Promise.resolve(NodeRenderGraph.CreateDefault(\"blank\", scene, nodeRenderGraphOptions));\r\n }\r\n\r\n return new Promise((resolve, reject) => {\r\n const request = new WebRequest();\r\n request.addEventListener(\"readystatechange\", () => {\r\n if (request.readyState == 4) {\r\n if (request.status == 200) {\r\n const snippet = JSON.parse(JSON.parse(request.responseText).jsonPayload);\r\n const serializationObject = JSON.parse(snippet.nodeRenderGraph);\r\n\r\n if (!nodeRenderGraph) {\r\n nodeRenderGraph = SerializationHelper.Parse(() => new NodeRenderGraph(snippetId, scene, nodeRenderGraphOptions), serializationObject, null);\r\n }\r\n\r\n nodeRenderGraph.parseSerializedObject(serializationObject);\r\n nodeRenderGraph.snippetId = snippetId;\r\n\r\n try {\r\n if (!skipBuild) {\r\n nodeRenderGraph.build();\r\n }\r\n resolve(nodeRenderGraph);\r\n } catch (err) {\r\n reject(err);\r\n }\r\n } else {\r\n reject(\"Unable to load the snippet \" + snippetId);\r\n }\r\n }\r\n });\r\n\r\n request.open(\"GET\", this.SnippetUrl + \"/\" + snippetId.replace(/#/g, \"/\"));\r\n request.send();\r\n });\r\n }\r\n}\r\n"]}
@@ -0,0 +1,190 @@
1
+ import type { NodeRenderGraphBuildState, Nullable, AbstractEngine, Scene, FrameGraphTask, FrameGraph } from "../../index.js";
2
+ import { NodeRenderGraphBlockConnectionPointTypes } from "./Types/nodeRenderGraphTypes";
3
+ import { Observable } from "../../Misc/observable";
4
+ import { NodeRenderGraphConnectionPoint } from "./nodeRenderGraphBlockConnectionPoint";
5
+ /**
6
+ * Defines a block that can be used inside a node render graph
7
+ */
8
+ export declare class NodeRenderGraphBlock {
9
+ private _name;
10
+ private _buildId;
11
+ protected _isInput: boolean;
12
+ protected _isTeleportOut: boolean;
13
+ protected _isTeleportIn: boolean;
14
+ protected _isDebug: boolean;
15
+ protected _isUnique: boolean;
16
+ protected _scene: Scene;
17
+ protected _engine: AbstractEngine;
18
+ protected _frameGraph: FrameGraph;
19
+ protected _frameGraphTask?: FrameGraphTask;
20
+ /**
21
+ * Gets or sets the disable flag of the task associated with this block
22
+ */
23
+ get disabled(): boolean;
24
+ set disabled(value: boolean);
25
+ /**
26
+ * Gets the frame graph task associated with this block
27
+ */
28
+ get task(): FrameGraphTask | undefined;
29
+ /**
30
+ * Gets an observable raised when the block is built
31
+ */
32
+ onBuildObservable: Observable<NodeRenderGraphBlock>;
33
+ /** @internal */
34
+ _inputs: NodeRenderGraphConnectionPoint[];
35
+ /** @internal */
36
+ _outputs: NodeRenderGraphConnectionPoint[];
37
+ /** @internal */
38
+ _codeVariableName: string;
39
+ /** @internal */
40
+ _additionalConstructionParameters: Nullable<unknown[]>;
41
+ /**
42
+ * Gets the list of input points
43
+ */
44
+ get inputs(): NodeRenderGraphConnectionPoint[];
45
+ /** Gets the list of output points */
46
+ get outputs(): NodeRenderGraphConnectionPoint[];
47
+ /**
48
+ * Gets or sets the unique id of the node
49
+ */
50
+ uniqueId: number;
51
+ /**
52
+ * Gets or set the name of the block
53
+ */
54
+ get name(): string;
55
+ set name(value: string);
56
+ /**
57
+ * Gets a boolean indicating if this block is an input
58
+ */
59
+ get isInput(): boolean;
60
+ /**
61
+ * Gets a boolean indicating if this block is a teleport out
62
+ */
63
+ get isTeleportOut(): boolean;
64
+ /**
65
+ * Gets a boolean indicating if this block is a teleport in
66
+ */
67
+ get isTeleportIn(): boolean;
68
+ /**
69
+ * Gets a boolean indicating if this block is a debug block
70
+ */
71
+ get isDebug(): boolean;
72
+ /**
73
+ * Gets a boolean indicating that this block can only be used once per node render graph
74
+ */
75
+ get isUnique(): boolean;
76
+ /**
77
+ * A free comment about the block
78
+ */
79
+ comments: string;
80
+ /** Gets or sets a boolean indicating that this input can be edited from a collapsed frame */
81
+ visibleOnFrame: boolean;
82
+ /**
83
+ * Gets the current class name e.g. "NodeRenderGraphBlock"
84
+ * @returns the class name
85
+ */
86
+ getClassName(): string;
87
+ protected _inputRename(name: string): string;
88
+ protected _outputRename(name: string): string;
89
+ /**
90
+ * Checks if the current block is an ancestor of a given block
91
+ * @param block defines the potential descendant block to check
92
+ * @returns true if block is a descendant
93
+ */
94
+ isAnAncestorOf(block: NodeRenderGraphBlock): boolean;
95
+ /**
96
+ * Checks if the current block is an ancestor of a given type
97
+ * @param type defines the potential type to check
98
+ * @returns true if block is a descendant
99
+ */
100
+ isAnAncestorOfType(type: string): boolean;
101
+ /**
102
+ * Get the first descendant using a predicate
103
+ * @param predicate defines the predicate to check
104
+ * @returns descendant or null if none found
105
+ */
106
+ getDescendantOfPredicate(predicate: (block: NodeRenderGraphBlock) => boolean): Nullable<NodeRenderGraphBlock>;
107
+ /**
108
+ * Creates a new NodeRenderGraphBlock
109
+ * @param name defines the block name
110
+ * @param frameGraph defines the hosting frame graph
111
+ * @param scene defines the hosting scene
112
+ * @param _additionalConstructionParameters defines additional parameters to pass to the block constructor
113
+ */
114
+ constructor(name: string, frameGraph: FrameGraph, scene: Scene, ..._additionalConstructionParameters: unknown[]);
115
+ /**
116
+ * Register a new input. Must be called inside a block constructor
117
+ * @param name defines the connection point name
118
+ * @param type defines the connection point type
119
+ * @param isOptional defines a boolean indicating that this input can be omitted
120
+ * @param point an already created connection point. If not provided, create a new one
121
+ * @returns the current block
122
+ */
123
+ registerInput(name: string, type: NodeRenderGraphBlockConnectionPointTypes, isOptional?: boolean, point?: NodeRenderGraphConnectionPoint): this;
124
+ /**
125
+ * Register a new output. Must be called inside a block constructor
126
+ * @param name defines the connection point name
127
+ * @param type defines the connection point type
128
+ * @param point an already created connection point. If not provided, create a new one
129
+ * @returns the current block
130
+ */
131
+ registerOutput(name: string, type: NodeRenderGraphBlockConnectionPointTypes, point?: NodeRenderGraphConnectionPoint): this;
132
+ protected _buildBlock(_state: NodeRenderGraphBuildState): void;
133
+ protected _customBuildStep(_state: NodeRenderGraphBuildState): void;
134
+ protected _propagateInputValueToOutput(inputConnectionPoint: NodeRenderGraphConnectionPoint, outputConnectionPoint: NodeRenderGraphConnectionPoint): void;
135
+ /**
136
+ * Build the current node and generate the vertex data
137
+ * @param state defines the current generation state
138
+ * @returns true if already built
139
+ */
140
+ build(state: NodeRenderGraphBuildState): boolean;
141
+ protected _linkConnectionTypes(inputIndex0: number, inputIndex1: number, looseCoupling?: boolean): void;
142
+ /**
143
+ * Initialize the block and prepare the context for build
144
+ */
145
+ initialize(): void;
146
+ /**
147
+ * Lets the block try to connect some inputs automatically
148
+ */
149
+ autoConfigure(): void;
150
+ /**
151
+ * Find an input by its name
152
+ * @param name defines the name of the input to look for
153
+ * @returns the input or null if not found
154
+ */
155
+ getInputByName(name: string): NodeRenderGraphConnectionPoint | null;
156
+ /**
157
+ * Find an output by its name
158
+ * @param name defines the name of the output to look for
159
+ * @returns the output or null if not found
160
+ */
161
+ getOutputByName(name: string): NodeRenderGraphConnectionPoint | null;
162
+ /**
163
+ * Serializes this block in a JSON representation
164
+ * @returns the serialized block object
165
+ */
166
+ serialize(): any;
167
+ /**
168
+ * @internal
169
+ */
170
+ _deserialize(serializationObject: any): void;
171
+ private _deserializePortDisplayNamesAndExposedOnFrame;
172
+ protected _dumpPropertiesCode(): string;
173
+ /**
174
+ * @internal
175
+ */
176
+ _dumpCodeForOutputConnections(alreadyDumped: NodeRenderGraphBlock[]): string;
177
+ /**
178
+ * @internal
179
+ */
180
+ _dumpCode(uniqueNames: string[], alreadyDumped: NodeRenderGraphBlock[]): string;
181
+ /**
182
+ * Clone the current block to a new identical block
183
+ * @returns a copy of the current block
184
+ */
185
+ clone(): NodeRenderGraphBlock | null;
186
+ /**
187
+ * Release resources
188
+ */
189
+ dispose(): void;
190
+ }