@babylonjs/core 7.17.2 → 7.19.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/Animations/animatable.d.ts +2 -1
  2. package/Animations/animatable.js +8 -3
  3. package/Animations/animatable.js.map +1 -1
  4. package/Animations/animationGroup.d.ts +2 -1
  5. package/Animations/animationGroup.js +14 -5
  6. package/Animations/animationGroup.js.map +1 -1
  7. package/Collisions/gpuPicker.d.ts +1 -0
  8. package/Collisions/gpuPicker.js +35 -17
  9. package/Collisions/gpuPicker.js.map +1 -1
  10. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -58
  11. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +26 -75
  12. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  13. package/Engines/abstractEngine.js +2 -2
  14. package/Engines/abstractEngine.js.map +1 -1
  15. package/Lights/Shadows/shadowGenerator.js +1 -1
  16. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  17. package/Materials/Background/backgroundMaterial.d.ts +5 -3
  18. package/Materials/Background/backgroundMaterial.js +26 -3
  19. package/Materials/Background/backgroundMaterial.js.map +1 -1
  20. package/Materials/Background/index.d.ts +4 -0
  21. package/Materials/Background/index.js +6 -0
  22. package/Materials/Background/index.js.map +1 -1
  23. package/Materials/GreasedLine/greasedLineMaterialInterfaces.d.ts +3 -1
  24. package/Materials/GreasedLine/greasedLineMaterialInterfaces.js +3 -1
  25. package/Materials/GreasedLine/greasedLineMaterialInterfaces.js.map +1 -1
  26. package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +1 -0
  27. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +22 -0
  28. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
  29. package/Materials/Node/Blocks/Dual/fogBlock.d.ts +2 -1
  30. package/Materials/Node/Blocks/Dual/fogBlock.js +14 -1
  31. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  32. package/Materials/Node/Blocks/Dual/index.d.ts +28 -0
  33. package/Materials/Node/Blocks/Dual/index.js +33 -0
  34. package/Materials/Node/Blocks/Dual/index.js.map +1 -1
  35. package/Materials/Node/Blocks/Dual/lightBlock.d.ts +2 -9
  36. package/Materials/Node/Blocks/Dual/lightBlock.js +32 -9
  37. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  38. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +2 -1
  39. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +14 -1
  40. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  41. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.d.ts +1 -3
  42. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +20 -3
  43. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  44. package/Materials/Node/Blocks/Fragment/index.d.ts +18 -0
  45. package/Materials/Node/Blocks/Fragment/index.js +22 -0
  46. package/Materials/Node/Blocks/Fragment/index.js.map +1 -1
  47. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +2 -3
  48. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +65 -35
  49. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  50. package/Materials/Node/Blocks/Fragment/shadowMapBlock.d.ts +1 -0
  51. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +20 -0
  52. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  53. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +8 -7
  54. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  55. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -6
  56. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  57. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -0
  58. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +28 -18
  59. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  60. package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -12
  61. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  62. package/Materials/Node/Blocks/Vertex/bonesBlock.d.ts +1 -2
  63. package/Materials/Node/Blocks/Vertex/bonesBlock.js +12 -2
  64. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  65. package/Materials/Node/Blocks/Vertex/index.d.ts +12 -0
  66. package/Materials/Node/Blocks/Vertex/index.js +15 -0
  67. package/Materials/Node/Blocks/Vertex/index.js.map +1 -1
  68. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +1 -2
  69. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +22 -2
  70. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  71. package/Materials/Node/nodeMaterial.d.ts +1 -0
  72. package/Materials/Node/nodeMaterial.js +19 -0
  73. package/Materials/Node/nodeMaterial.js.map +1 -1
  74. package/Materials/Node/nodeMaterialBlock.d.ts +10 -0
  75. package/Materials/Node/nodeMaterialBlock.js +13 -0
  76. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  77. package/Materials/PBR/index.d.ts +4 -0
  78. package/Materials/PBR/index.js +5 -0
  79. package/Materials/PBR/index.js.map +1 -1
  80. package/Materials/PBR/pbrBaseMaterial.d.ts +12 -3
  81. package/Materials/PBR/pbrBaseMaterial.js +62 -20
  82. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  83. package/Materials/PBR/pbrMaterial.d.ts +2 -1
  84. package/Materials/PBR/pbrMaterial.js +3 -2
  85. package/Materials/PBR/pbrMaterial.js.map +1 -1
  86. package/Materials/index.d.ts +4 -0
  87. package/Materials/index.js +6 -0
  88. package/Materials/index.js.map +1 -1
  89. package/Materials/material.d.ts +7 -0
  90. package/Materials/material.js +8 -0
  91. package/Materials/material.js.map +1 -1
  92. package/Materials/materialPluginManager.js +19 -1
  93. package/Materials/materialPluginManager.js.map +1 -1
  94. package/Materials/standardMaterial.d.ts +9 -3
  95. package/Materials/standardMaterial.js +30 -3
  96. package/Materials/standardMaterial.js.map +1 -1
  97. package/Meshes/Builders/greasedLineBuilder.js +2 -2
  98. package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
  99. package/Meshes/Builders/linesBuilder.js +1 -0
  100. package/Meshes/Builders/linesBuilder.js.map +1 -1
  101. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js +1 -1
  102. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -1
  103. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +1 -1
  104. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -1
  105. package/Shaders/shadowMap.fragment.js +6 -3
  106. package/Shaders/shadowMap.fragment.js.map +1 -1
  107. package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.d.ts +6 -0
  108. package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.js +12 -0
  109. package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.js.map +1 -0
  110. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.d.ts +1 -1
  111. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +1 -1
  112. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  113. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +1 -1
  114. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +1 -1
  115. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  116. package/ShadersWGSL/ShadersInclude/bonesDeclaration.d.ts +1 -1
  117. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +1 -1
  118. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
  119. package/ShadersWGSL/ShadersInclude/bonesVertex.d.ts +1 -1
  120. package/ShadersWGSL/ShadersInclude/bonesVertex.js +1 -1
  121. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  122. package/ShadersWGSL/ShadersInclude/bumpFragment.d.ts +1 -1
  123. package/ShadersWGSL/ShadersInclude/bumpFragment.js +17 -17
  124. package/ShadersWGSL/ShadersInclude/bumpFragment.js.map +1 -1
  125. package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.d.ts +1 -1
  126. package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.js +3 -3
  127. package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
  128. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.d.ts +1 -1
  129. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js +22 -42
  130. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  131. package/ShadersWGSL/ShadersInclude/bumpVertex.d.ts +5 -0
  132. package/ShadersWGSL/ShadersInclude/bumpVertex.js +14 -0
  133. package/ShadersWGSL/ShadersInclude/bumpVertex.js.map +1 -0
  134. package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.d.ts +5 -0
  135. package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js +14 -0
  136. package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js.map +1 -0
  137. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.d.ts +1 -1
  138. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +1 -1
  139. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
  140. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +1 -1
  141. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +1 -1
  142. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  143. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.d.ts +1 -1
  144. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +1 -1
  145. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
  146. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.d.ts +1 -1
  147. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +1 -1
  148. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  149. package/ShadersWGSL/ShadersInclude/decalFragment.d.ts +1 -1
  150. package/ShadersWGSL/ShadersInclude/decalFragment.js +5 -4
  151. package/ShadersWGSL/ShadersInclude/decalFragment.js.map +1 -1
  152. package/ShadersWGSL/ShadersInclude/decalFragmentDeclaration.d.ts +5 -0
  153. package/ShadersWGSL/ShadersInclude/decalFragmentDeclaration.js +12 -0
  154. package/ShadersWGSL/ShadersInclude/decalFragmentDeclaration.js.map +1 -0
  155. package/ShadersWGSL/ShadersInclude/decalVertexDeclaration.d.ts +5 -0
  156. package/ShadersWGSL/ShadersInclude/decalVertexDeclaration.js +12 -0
  157. package/ShadersWGSL/ShadersInclude/decalVertexDeclaration.js.map +1 -0
  158. package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.d.ts +7 -0
  159. package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js +15 -0
  160. package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js.map +1 -0
  161. package/ShadersWGSL/ShadersInclude/depthPrePass.d.ts +1 -1
  162. package/ShadersWGSL/ShadersInclude/depthPrePass.js +1 -1
  163. package/ShadersWGSL/ShadersInclude/depthPrePass.js.map +1 -1
  164. package/ShadersWGSL/ShadersInclude/fogFragment.d.ts +5 -0
  165. package/ShadersWGSL/ShadersInclude/fogFragment.js +16 -0
  166. package/ShadersWGSL/ShadersInclude/fogFragment.js.map +1 -0
  167. package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.d.ts +1 -1
  168. package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js +2 -3
  169. package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
  170. package/ShadersWGSL/ShadersInclude/fogVertex.d.ts +1 -1
  171. package/ShadersWGSL/ShadersInclude/fogVertex.js +2 -2
  172. package/ShadersWGSL/ShadersInclude/fogVertex.js.map +1 -1
  173. package/ShadersWGSL/ShadersInclude/fogVertexDeclaration.d.ts +1 -1
  174. package/ShadersWGSL/ShadersInclude/fogVertexDeclaration.js +1 -1
  175. package/ShadersWGSL/ShadersInclude/fogVertexDeclaration.js.map +1 -1
  176. package/ShadersWGSL/ShadersInclude/fresnelFunction.d.ts +1 -1
  177. package/ShadersWGSL/ShadersInclude/fresnelFunction.js +1 -1
  178. package/ShadersWGSL/ShadersInclude/fresnelFunction.js.map +1 -1
  179. package/ShadersWGSL/ShadersInclude/harmonicsFunctions.d.ts +1 -1
  180. package/ShadersWGSL/ShadersInclude/harmonicsFunctions.js +1 -1
  181. package/ShadersWGSL/ShadersInclude/harmonicsFunctions.js.map +1 -1
  182. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.d.ts +1 -1
  183. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js +1 -1
  184. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  185. package/ShadersWGSL/ShadersInclude/helperFunctions.d.ts +1 -1
  186. package/ShadersWGSL/ShadersInclude/helperFunctions.js +15 -6
  187. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
  188. package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.d.ts +1 -1
  189. package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js +3 -3
  190. package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  191. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.d.ts +1 -1
  192. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js +5 -5
  193. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  194. package/ShadersWGSL/ShadersInclude/importanceSampling.d.ts +1 -1
  195. package/ShadersWGSL/ShadersInclude/importanceSampling.js +1 -1
  196. package/ShadersWGSL/ShadersInclude/importanceSampling.js.map +1 -1
  197. package/ShadersWGSL/ShadersInclude/instancesDeclaration.d.ts +1 -1
  198. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +1 -1
  199. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
  200. package/ShadersWGSL/ShadersInclude/instancesVertex.d.ts +1 -1
  201. package/ShadersWGSL/ShadersInclude/instancesVertex.js +4 -4
  202. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  203. package/ShadersWGSL/ShadersInclude/lightFragment.d.ts +1 -1
  204. package/ShadersWGSL/ShadersInclude/lightFragment.js +8 -8
  205. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
  206. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.d.ts +1 -1
  207. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js +2 -2
  208. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js.map +1 -1
  209. package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.d.ts +5 -0
  210. package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js +33 -0
  211. package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -0
  212. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.d.ts +1 -1
  213. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js +1 -1
  214. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  215. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.d.ts +1 -1
  216. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +3 -3
  217. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  218. package/ShadersWGSL/ShadersInclude/logDepthDeclaration.d.ts +1 -1
  219. package/ShadersWGSL/ShadersInclude/logDepthDeclaration.js +1 -1
  220. package/ShadersWGSL/ShadersInclude/logDepthDeclaration.js.map +1 -1
  221. package/ShadersWGSL/ShadersInclude/logDepthFragment.d.ts +5 -0
  222. package/ShadersWGSL/ShadersInclude/logDepthFragment.js +12 -0
  223. package/ShadersWGSL/ShadersInclude/logDepthFragment.js.map +1 -0
  224. package/ShadersWGSL/ShadersInclude/logDepthVertex.d.ts +1 -1
  225. package/ShadersWGSL/ShadersInclude/logDepthVertex.js +2 -2
  226. package/ShadersWGSL/ShadersInclude/logDepthVertex.js.map +1 -1
  227. package/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.d.ts +5 -0
  228. package/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.js +12 -0
  229. package/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -0
  230. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.d.ts +1 -1
  231. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +1 -1
  232. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
  233. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.d.ts +1 -1
  234. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +6 -6
  235. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  236. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.d.ts +1 -1
  237. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
  238. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  239. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.d.ts +1 -1
  240. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
  241. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  242. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +1 -1
  243. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
  244. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  245. package/ShadersWGSL/ShadersInclude/oitDeclaration.d.ts +5 -0
  246. package/ShadersWGSL/ShadersInclude/oitDeclaration.js +13 -0
  247. package/ShadersWGSL/ShadersInclude/oitDeclaration.js.map +1 -0
  248. package/ShadersWGSL/ShadersInclude/oitFragment.d.ts +5 -0
  249. package/ShadersWGSL/ShadersInclude/oitFragment.js +34 -0
  250. package/ShadersWGSL/ShadersInclude/oitFragment.js.map +1 -0
  251. package/ShadersWGSL/ShadersInclude/packingFunctions.d.ts +1 -1
  252. package/ShadersWGSL/ShadersInclude/packingFunctions.js +1 -1
  253. package/ShadersWGSL/ShadersInclude/packingFunctions.js.map +1 -1
  254. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.d.ts +1 -1
  255. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js +12 -8
  256. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  257. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.d.ts +1 -1
  258. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js +5 -6
  259. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  260. package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.d.ts +1 -1
  261. package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.js +7 -8
  262. package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
  263. package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.d.ts +1 -1
  264. package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.js +1 -1
  265. package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
  266. package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.d.ts +1 -1
  267. package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.js +5 -5
  268. package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
  269. package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.d.ts +1 -1
  270. package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.js +5 -5
  271. package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  272. package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.d.ts +1 -1
  273. package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js +1 -1
  274. package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
  275. package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.d.ts +1 -1
  276. package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.js +3 -3
  277. package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
  278. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.d.ts +1 -1
  279. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js +6 -6
  280. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
  281. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.d.ts +1 -1
  282. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js +7 -7
  283. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
  284. package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.d.ts +1 -1
  285. package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.js +1 -1
  286. package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
  287. package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.d.ts +1 -1
  288. package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.js +4 -4
  289. package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
  290. package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.d.ts +1 -1
  291. package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js +3 -5
  292. package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  293. package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.d.ts +1 -1
  294. package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js +5 -5
  295. package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
  296. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.d.ts +1 -1
  297. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js +4 -4
  298. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
  299. package/ShadersWGSL/ShadersInclude/pbrBlockNormalGeometric.d.ts +5 -0
  300. package/ShadersWGSL/ShadersInclude/pbrBlockNormalGeometric.js +19 -0
  301. package/ShadersWGSL/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -0
  302. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.d.ts +1 -1
  303. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js +1 -1
  304. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js.map +1 -1
  305. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.d.ts +1 -1
  306. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js +1 -1
  307. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
  308. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.d.ts +1 -1
  309. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +6 -6
  310. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
  311. package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.d.ts +1 -1
  312. package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js +1 -1
  313. package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
  314. package/ShadersWGSL/ShadersInclude/pbrBlockSheen.d.ts +1 -1
  315. package/ShadersWGSL/ShadersInclude/pbrBlockSheen.js +4 -4
  316. package/ShadersWGSL/ShadersInclude/pbrBlockSheen.js.map +1 -1
  317. package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.d.ts +1 -1
  318. package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js +4 -4
  319. package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  320. package/ShadersWGSL/ShadersInclude/pbrDebug.d.ts +1 -1
  321. package/ShadersWGSL/ShadersInclude/pbrDebug.js +10 -10
  322. package/ShadersWGSL/ShadersInclude/pbrDebug.js.map +1 -1
  323. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.d.ts +1 -1
  324. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.js +1 -1
  325. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
  326. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.d.ts +1 -1
  327. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
  328. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  329. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +1 -1
  330. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js +1 -1
  331. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  332. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.d.ts +6 -0
  333. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js +24 -0
  334. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -0
  335. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +7 -0
  336. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +96 -0
  337. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -0
  338. package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.d.ts +1 -1
  339. package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js +3 -3
  340. package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js.map +1 -1
  341. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.d.ts +1 -1
  342. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js +3 -3
  343. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js.map +1 -1
  344. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.d.ts +7 -0
  345. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +15 -0
  346. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -0
  347. package/ShadersWGSL/ShadersInclude/prePassDeclaration.d.ts +5 -0
  348. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js +17 -0
  349. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js.map +1 -0
  350. package/ShadersWGSL/ShadersInclude/prePassVertex.d.ts +5 -0
  351. package/ShadersWGSL/ShadersInclude/prePassVertex.js +42 -0
  352. package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -0
  353. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.d.ts +5 -0
  354. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js +17 -0
  355. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js.map +1 -0
  356. package/ShadersWGSL/ShadersInclude/reflectionFunction.d.ts +1 -1
  357. package/ShadersWGSL/ShadersInclude/reflectionFunction.js +12 -10
  358. package/ShadersWGSL/ShadersInclude/reflectionFunction.js.map +1 -1
  359. package/ShadersWGSL/ShadersInclude/samplerFragmentAlternateDeclaration.d.ts +5 -0
  360. package/ShadersWGSL/ShadersInclude/samplerFragmentAlternateDeclaration.js +26 -0
  361. package/ShadersWGSL/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -0
  362. package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.d.ts +1 -1
  363. package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.js +2 -2
  364. package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
  365. package/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.d.ts +5 -0
  366. package/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.js +12 -0
  367. package/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.js.map +1 -0
  368. package/ShadersWGSL/ShadersInclude/samplerVertexImplementation.d.ts +5 -0
  369. package/ShadersWGSL/ShadersInclude/samplerVertexImplementation.js +33 -0
  370. package/ShadersWGSL/ShadersInclude/samplerVertexImplementation.js.map +1 -0
  371. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.d.ts +1 -1
  372. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +1 -1
  373. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  374. package/ShadersWGSL/ShadersInclude/shadowMapFragment.d.ts +1 -1
  375. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js +1 -1
  376. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js.map +1 -1
  377. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.d.ts +1 -1
  378. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js +1 -1
  379. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
  380. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.d.ts +1 -1
  381. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js +1 -1
  382. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  383. package/ShadersWGSL/ShadersInclude/shadowsVertex.d.ts +1 -1
  384. package/ShadersWGSL/ShadersInclude/shadowsVertex.js +2 -2
  385. package/ShadersWGSL/ShadersInclude/shadowsVertex.js.map +1 -1
  386. package/ShadersWGSL/ShadersInclude/subSurfaceScatteringFunctions.d.ts +5 -0
  387. package/ShadersWGSL/ShadersInclude/subSurfaceScatteringFunctions.js +10 -0
  388. package/ShadersWGSL/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -0
  389. package/ShadersWGSL/ShadersInclude/uvAttributeDeclaration.d.ts +5 -0
  390. package/ShadersWGSL/ShadersInclude/uvAttributeDeclaration.js +12 -0
  391. package/ShadersWGSL/ShadersInclude/uvAttributeDeclaration.js.map +1 -0
  392. package/ShadersWGSL/ShadersInclude/uvVariableDeclaration.d.ts +5 -0
  393. package/ShadersWGSL/ShadersInclude/uvVariableDeclaration.js +17 -0
  394. package/ShadersWGSL/ShadersInclude/uvVariableDeclaration.js.map +1 -0
  395. package/ShadersWGSL/ShadersInclude/vertexColorMixing.d.ts +5 -0
  396. package/ShadersWGSL/ShadersInclude/vertexColorMixing.js +22 -0
  397. package/ShadersWGSL/ShadersInclude/vertexColorMixing.js.map +1 -0
  398. package/ShadersWGSL/background.fragment.d.ts +20 -0
  399. package/ShadersWGSL/background.fragment.js +225 -0
  400. package/ShadersWGSL/background.fragment.js.map +1 -0
  401. package/ShadersWGSL/background.vertex.d.ts +21 -0
  402. package/ShadersWGSL/background.vertex.js +123 -0
  403. package/ShadersWGSL/background.vertex.js.map +1 -0
  404. package/ShadersWGSL/boundingInfo.compute.d.ts +1 -1
  405. package/ShadersWGSL/boundingInfo.compute.js +1 -1
  406. package/ShadersWGSL/boundingInfo.compute.js.map +1 -1
  407. package/ShadersWGSL/clearQuad.fragment.d.ts +1 -1
  408. package/ShadersWGSL/clearQuad.fragment.js +1 -1
  409. package/ShadersWGSL/clearQuad.fragment.js.map +1 -1
  410. package/ShadersWGSL/clearQuad.vertex.d.ts +1 -1
  411. package/ShadersWGSL/clearQuad.vertex.js +1 -1
  412. package/ShadersWGSL/clearQuad.vertex.js.map +1 -1
  413. package/ShadersWGSL/default.fragment.d.ts +31 -0
  414. package/ShadersWGSL/default.fragment.js +381 -0
  415. package/ShadersWGSL/default.fragment.js.map +1 -0
  416. package/ShadersWGSL/default.vertex.d.ts +36 -0
  417. package/ShadersWGSL/default.vertex.js +169 -0
  418. package/ShadersWGSL/default.vertex.js.map +1 -0
  419. package/ShadersWGSL/gpuUpdateParticles.compute.d.ts +1 -1
  420. package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
  421. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  422. package/ShadersWGSL/particles.vertex.d.ts +1 -1
  423. package/ShadersWGSL/particles.vertex.js +1 -1
  424. package/ShadersWGSL/particles.vertex.js.map +1 -1
  425. package/ShadersWGSL/pbr.fragment.d.ts +60 -0
  426. package/ShadersWGSL/pbr.fragment.js +667 -0
  427. package/ShadersWGSL/pbr.fragment.js.map +1 -0
  428. package/ShadersWGSL/pbr.vertex.d.ts +36 -0
  429. package/ShadersWGSL/pbr.vertex.js +232 -0
  430. package/ShadersWGSL/pbr.vertex.js.map +1 -0
  431. package/ShadersWGSL/postprocess.vertex.d.ts +1 -1
  432. package/ShadersWGSL/postprocess.vertex.js +1 -1
  433. package/ShadersWGSL/postprocess.vertex.js.map +1 -1
  434. package/package.json +1 -1
@@ -6,56 +6,56 @@ const shader = `var uvOffset: vec2f= vec2f(0.0,0.0);
6
6
  #ifdef NORMALXYSCALE
7
7
  var normalScale: f32=1.0;
8
8
  #elif defined(BUMP)
9
- var normalScale: f32=vBumpInfos.y;
9
+ var normalScale: f32=uniforms.vBumpInfos.y;
10
10
  #else
11
11
  var normalScale: f32=1.0;
12
12
  #endif
13
13
  #if defined(TANGENT) && defined(NORMAL)
14
- var TBN: mat3x3f=vTBN;
14
+ var TBN: mat3x3f=mat3x3<f32>(input.vTBN0,input.vTBN1,input.vTBN2);
15
15
  #elif defined(BUMP)
16
- var TBNUV: vec2f=select(-vBumpUV,vBumpUV,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vTangentSpaceParams);
16
+ var TBNUV: vec2f=select(-fragmentInputs.vBumpUV,fragmentInputs.vBumpUV,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW*normalScale,input.vPositionW,TBNUV,uniforms.vTangentSpaceParams);
17
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  #else
18
- var TBNUV: vec2f=select(-vDetailUV,vDetailUV,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW*normalScale,vPositionW,TBNUV, vec2f(1.,1.));
18
+ var TBNUV: vec2f=select(-vDetailUV,vDetailUV,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW*normalScale,input.vPositionW,TBNUV, vec2f(1.,1.));
19
19
  #endif
20
20
  #elif defined(ANISOTROPIC)
21
21
  #if defined(TANGENT) && defined(NORMAL)
22
- var TBN: mat3x3f=vTBN;
22
+ var TBN: mat3x3f=mat3x3<f32>(input.vTBN0,input.vTBN1,input.vTBN2);
23
23
  #else
24
- var TBNUV: vec2f=select( -vMainUV1,vMainUV1,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW,vPositionW,TBNUV, vec2f(1.,1.));
24
+ var TBNUV: vec2f=select( -fragmentInputs.vMainUV1,fragmentInputs.vMainUV1,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW,input.vPositionW,TBNUV, vec2f(1.,1.));
25
25
  #endif
26
26
  #endif
27
27
  #ifdef PARALLAX
28
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  var invTBN: mat3x3f=transposeMat3(TBN);
29
29
  #ifdef PARALLAXOCCLUSION
30
- uvOffset=parallaxOcclusion(invTBN*-viewDirectionW,invTBN*normalW,vBumpUV,vBumpInfos.z);
30
+ uvOffset=parallaxOcclusion(invTBN*-viewDirectionW,invTBN*normalW,fragmentInputs.vBumpUV,uniforms.vBumpInfos.z);
31
31
  #else
32
- uvOffset=parallaxOffset(invTBN*viewDirectionW,vBumpInfos.z);
32
+ uvOffset=parallaxOffset(invTBN*viewDirectionW,uniforms.vBumpInfos.z);
33
33
  #endif
34
34
  #endif
35
35
  #ifdef DETAIL
36
- var detailColor: vec4f=textureSample(detail,detailSampler,vDetailUV+uvOffset);var detailNormalRG: vec2f=detailColor.wy*2.0-1.0;var detailNormalB: f32=sqrt(1.-saturate(dot(detailNormalRG,detailNormalRG)));var detailNormal: vec3f= vec3f(detailNormalRG,detailNormalB);
36
+ var detailColor: vec4f=textureSample(detailSampler,detailSamplerSampler,vDetailUV+uvOffset);var detailNormalRG: vec2f=detailColor.wy*2.0-1.0;var detailNormalB: f32=sqrt(1.-saturate(dot(detailNormalRG,detailNormalRG)));var detailNormal: vec3f= vec3f(detailNormalRG,detailNormalB);
37
37
  #endif
38
38
  #ifdef BUMP
39
39
  #ifdef OBJECTSPACE_NORMALMAP
40
40
  #define CUSTOM_FRAGMENT_BUMP_FRAGMENT
41
- normalW=normalize(textureSample(bump,bumpSampler,vBumpUV).xyz *2.0-1.0);normalW=normalize( mat3x3f(normalMatrix)*normalW);
41
+ normalW=normalize(textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV).xyz *2.0-1.0);normalW=normalize(mat3x3f(uniforms.normalMatrix[0].xyz,uniforms.normalMatrix[1].xyz,uniforms.normalMatrix[2].xyz)*normalW);
42
42
  #elif !defined(DETAIL)
43
- normalW=perturbNormal(TBN,textureSample(bump,bumpSampler,vBumpUV+uvOffset).xyz,vBumpInfos.y);
43
+ normalW=perturbNormal(TBN,textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV+uvOffset).xyz,uniforms.vBumpInfos.y);
44
44
  #else
45
- var bumpNormal: vec3f=textureSample(bump,bumpSampler,vBumpUV+uvOffset).xyz*2.0-1.0;
45
+ var bumpNormal: vec3f=textureSample(bumpSampler,bumpSamplerSampler,vBumpUV+uvOffset).xyz*2.0-1.0;
46
46
  #if DETAIL_NORMALBLENDMETHOD==0
47
- detailNormal.xy*=vDetailInfos.z;var blendedNormal: vec3f=normalize( vec3f(bumpNormal.xy+detailNormal.xy,bumpNormal.z*detailNormal.z));
47
+ detailNormal.xy*=uniforms.vDetailInfos.z;var blendedNormal: vec3f=normalize( vec3f(bumpNormal.xy+detailNormal.xy,bumpNormal.z*detailNormal.z));
48
48
  #elif DETAIL_NORMALBLENDMETHOD==1
49
- detailNormal.xy*=vDetailInfos.z;bumpNormal+= vec3f(0.0,0.0,1.0);detailNormal*= vec3f(-1.0,-1.0,1.0);var blendedNormal: vec3f=bumpNormal*dot(bumpNormal,detailNormal)/bumpNormal.z-detailNormal;
49
+ detailNormal.xy*=uniforms.vDetailInfos.z;bumpNormal+= vec3f(0.0,0.0,1.0);detailNormal*= vec3f(-1.0,-1.0,1.0);var blendedNormal: vec3f=bumpNormal*dot(bumpNormal,detailNormal)/bumpNormal.z-detailNormal;
50
50
  #endif
51
- normalW=perturbNormalBase(TBN,blendedNormal,vBumpInfos.y);
51
+ normalW=perturbNormalBase(TBN,blendedNormal,uniforms.vBumpInfos.y);
52
52
  #endif
53
53
  #elif defined(DETAIL)
54
- detailNormal.xy*=vDetailInfos.z;normalW=perturbNormalBase(TBN,detailNormal,vDetailInfos.z);
54
+ detailNormal.xy*=vDetailInfos.z;normalW=perturbNormalBase(TBN,detailNormal,uniforms.vDetailInfos.z);
55
55
  #endif
56
56
  `;
57
57
  // Sideeffect
58
58
  ShaderStore.IncludesShadersStoreWGSL[name] = shader;
59
59
  /** @internal */
60
- export const bumpFragment = { name, shader };
60
+ export const bumpFragmentWGSL = { name, shader };
61
61
  //# sourceMappingURL=bumpFragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"bumpFragment.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/bumpFragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,cAAc,CAAC;AAC5B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAoDd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,YAAY,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"bumpFragment\";\nconst shader = `var uvOffset: vec2f= vec2f(0.0,0.0);\n#if defined(BUMP) || defined(PARALLAX) || defined(DETAIL)\n#ifdef NORMALXYSCALE\nvar normalScale: f32=1.0;\n#elif defined(BUMP)\nvar normalScale: f32=vBumpInfos.y;\n#else\nvar normalScale: f32=1.0;\n#endif\n#if defined(TANGENT) && defined(NORMAL)\nvar TBN: mat3x3f=vTBN;\n#elif defined(BUMP)\nvar TBNUV: vec2f=select(-vBumpUV,vBumpUV,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW*normalScale,vPositionW,TBNUV,vTangentSpaceParams);\n#else\nvar TBNUV: vec2f=select(-vDetailUV,vDetailUV,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW*normalScale,vPositionW,TBNUV, vec2f(1.,1.));\n#endif\n#elif defined(ANISOTROPIC)\n#if defined(TANGENT) && defined(NORMAL)\nvar TBN: mat3x3f=vTBN;\n#else\nvar TBNUV: vec2f=select( -vMainUV1,vMainUV1,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW,vPositionW,TBNUV, vec2f(1.,1.));\n#endif\n#endif\n#ifdef PARALLAX\nvar invTBN: mat3x3f=transposeMat3(TBN);\n#ifdef PARALLAXOCCLUSION\nuvOffset=parallaxOcclusion(invTBN*-viewDirectionW,invTBN*normalW,vBumpUV,vBumpInfos.z);\n#else\nuvOffset=parallaxOffset(invTBN*viewDirectionW,vBumpInfos.z);\n#endif\n#endif\n#ifdef DETAIL\nvar detailColor: vec4f=textureSample(detail,detailSampler,vDetailUV+uvOffset);var detailNormalRG: vec2f=detailColor.wy*2.0-1.0;var detailNormalB: f32=sqrt(1.-saturate(dot(detailNormalRG,detailNormalRG)));var detailNormal: vec3f= vec3f(detailNormalRG,detailNormalB);\n#endif\n#ifdef BUMP\n#ifdef OBJECTSPACE_NORMALMAP\n#define CUSTOM_FRAGMENT_BUMP_FRAGMENT\nnormalW=normalize(textureSample(bump,bumpSampler,vBumpUV).xyz *2.0-1.0);normalW=normalize( mat3x3f(normalMatrix)*normalW);\n#elif !defined(DETAIL)\nnormalW=perturbNormal(TBN,textureSample(bump,bumpSampler,vBumpUV+uvOffset).xyz,vBumpInfos.y);\n#else\nvar bumpNormal: vec3f=textureSample(bump,bumpSampler,vBumpUV+uvOffset).xyz*2.0-1.0;\n#if DETAIL_NORMALBLENDMETHOD==0 \ndetailNormal.xy*=vDetailInfos.z;var blendedNormal: vec3f=normalize( vec3f(bumpNormal.xy+detailNormal.xy,bumpNormal.z*detailNormal.z));\n#elif DETAIL_NORMALBLENDMETHOD==1 \ndetailNormal.xy*=vDetailInfos.z;bumpNormal+= vec3f(0.0,0.0,1.0);detailNormal*= vec3f(-1.0,-1.0,1.0);var blendedNormal: vec3f=bumpNormal*dot(bumpNormal,detailNormal)/bumpNormal.z-detailNormal;\n#endif\nnormalW=perturbNormalBase(TBN,blendedNormal,vBumpInfos.y);\n#endif\n#elif defined(DETAIL)\ndetailNormal.xy*=vDetailInfos.z;normalW=perturbNormalBase(TBN,detailNormal,vDetailInfos.z);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const bumpFragment = { name, shader };\n"]}
1
+ {"version":3,"file":"bumpFragment.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/bumpFragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,cAAc,CAAC;AAC5B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAoDd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,gBAAgB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"bumpFragment\";\nconst shader = `var uvOffset: vec2f= vec2f(0.0,0.0);\n#if defined(BUMP) || defined(PARALLAX) || defined(DETAIL)\n#ifdef NORMALXYSCALE\nvar normalScale: f32=1.0;\n#elif defined(BUMP)\nvar normalScale: f32=uniforms.vBumpInfos.y;\n#else\nvar normalScale: f32=1.0;\n#endif\n#if defined(TANGENT) && defined(NORMAL)\nvar TBN: mat3x3f=mat3x3<f32>(input.vTBN0,input.vTBN1,input.vTBN2); \n#elif defined(BUMP)\nvar TBNUV: vec2f=select(-fragmentInputs.vBumpUV,fragmentInputs.vBumpUV,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW*normalScale,input.vPositionW,TBNUV,uniforms.vTangentSpaceParams);\n#else\nvar TBNUV: vec2f=select(-vDetailUV,vDetailUV,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW*normalScale,input.vPositionW,TBNUV, vec2f(1.,1.));\n#endif\n#elif defined(ANISOTROPIC)\n#if defined(TANGENT) && defined(NORMAL)\nvar TBN: mat3x3f=mat3x3<f32>(input.vTBN0,input.vTBN1,input.vTBN2); \n#else\nvar TBNUV: vec2f=select( -fragmentInputs.vMainUV1,fragmentInputs.vMainUV1,fragmentInputs.frontFacing);var TBN: mat3x3f=cotangent_frame(normalW,input.vPositionW,TBNUV, vec2f(1.,1.));\n#endif\n#endif\n#ifdef PARALLAX\nvar invTBN: mat3x3f=transposeMat3(TBN);\n#ifdef PARALLAXOCCLUSION\nuvOffset=parallaxOcclusion(invTBN*-viewDirectionW,invTBN*normalW,fragmentInputs.vBumpUV,uniforms.vBumpInfos.z);\n#else\nuvOffset=parallaxOffset(invTBN*viewDirectionW,uniforms.vBumpInfos.z);\n#endif\n#endif\n#ifdef DETAIL\nvar detailColor: vec4f=textureSample(detailSampler,detailSamplerSampler,vDetailUV+uvOffset);var detailNormalRG: vec2f=detailColor.wy*2.0-1.0;var detailNormalB: f32=sqrt(1.-saturate(dot(detailNormalRG,detailNormalRG)));var detailNormal: vec3f= vec3f(detailNormalRG,detailNormalB);\n#endif\n#ifdef BUMP\n#ifdef OBJECTSPACE_NORMALMAP\n#define CUSTOM_FRAGMENT_BUMP_FRAGMENT\nnormalW=normalize(textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV).xyz *2.0-1.0);normalW=normalize(mat3x3f(uniforms.normalMatrix[0].xyz,uniforms.normalMatrix[1].xyz,uniforms.normalMatrix[2].xyz)*normalW);\n#elif !defined(DETAIL)\nnormalW=perturbNormal(TBN,textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV+uvOffset).xyz,uniforms.vBumpInfos.y);\n#else\nvar bumpNormal: vec3f=textureSample(bumpSampler,bumpSamplerSampler,vBumpUV+uvOffset).xyz*2.0-1.0;\n#if DETAIL_NORMALBLENDMETHOD==0 \ndetailNormal.xy*=uniforms.vDetailInfos.z;var blendedNormal: vec3f=normalize( vec3f(bumpNormal.xy+detailNormal.xy,bumpNormal.z*detailNormal.z));\n#elif DETAIL_NORMALBLENDMETHOD==1 \ndetailNormal.xy*=uniforms.vDetailInfos.z;bumpNormal+= vec3f(0.0,0.0,1.0);detailNormal*= vec3f(-1.0,-1.0,1.0);var blendedNormal: vec3f=bumpNormal*dot(bumpNormal,detailNormal)/bumpNormal.z-detailNormal;\n#endif\nnormalW=perturbNormalBase(TBN,blendedNormal,uniforms.vBumpInfos.y);\n#endif\n#elif defined(DETAIL)\ndetailNormal.xy*=vDetailInfos.z;normalW=perturbNormalBase(TBN,detailNormal,uniforms.vDetailInfos.z);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const bumpFragmentWGSL = { name, shader };\n"]}
@@ -1,6 +1,6 @@
1
1
  import "./samplerFragmentDeclaration";
2
2
  /** @internal */
3
- export declare const bumpFragmentFunctions: {
3
+ export declare const bumpFragmentFunctionsWGSL: {
4
4
  name: string;
5
5
  shader: string;
6
6
  };
@@ -10,7 +10,7 @@ const shader = `#if defined(BUMP)
10
10
  #endif
11
11
  #if defined(BUMP) && defined(PARALLAX)
12
12
  const minSamples: f32=4.;const maxSamples: f32=15.;const iMaxSamples: i32=15;fn parallaxOcclusion(vViewDirCoT: vec3f,vNormalCoT: vec3f,texCoord: vec2f,parallaxScale: f32)->vec2f {var parallaxLimit: f32=length(vViewDirCoT.xy)/vViewDirCoT.z;parallaxLimit*=parallaxScale;var vOffsetDir: vec2f=normalize(vViewDirCoT.xy);var vMaxOffset: vec2f=vOffsetDir*parallaxLimit;var numSamples: f32=maxSamples+(dot(vViewDirCoT,vNormalCoT)*(minSamples-maxSamples));var stepSize: f32=1.0/numSamples;var currRayHeight: f32=1.0;var vCurrOffset: vec2f= vec2f(0,0);var vLastOffset: vec2f= vec2f(0,0);var lastSampledHeight: f32=1.0;var currSampledHeight: f32=1.0;var keepWorking: bool=true;for (var i: i32=0; i<iMaxSamples; i++)
13
- {currSampledHeight=textureSample(bump,bumpSampler,texCoord+vCurrOffset).w;if (!keepWorking)
13
+ {currSampledHeight=textureSample(bumpSampler,bumpSamplerSampler,texCoord+vCurrOffset).w;if (!keepWorking)
14
14
  {}
15
15
  else if (currSampledHeight>currRayHeight)
16
16
  {var delta1: f32=currSampledHeight-currRayHeight;var delta2: f32=(currRayHeight+stepSize)-lastSampledHeight;var ratio: f32=delta1/(delta1+delta2);vCurrOffset=(ratio)* vLastOffset+(1.0-ratio)*vCurrOffset;keepWorking=false;}
@@ -24,7 +24,7 @@ vCurrOffset+=stepSize*vMaxOffset;
24
24
  lastSampledHeight=currSampledHeight;}}
25
25
  return vCurrOffset;}
26
26
  fn parallaxOffset(viewDir: vec3f,heightScale: f32)->vec2f
27
- {var height: f32=textureSample(bump,bumpSampler,vBumpUV).w;var texCoordOffset: vec2f=heightScale*viewDir.xy*height;
27
+ {var height: f32=textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV).w;var texCoordOffset: vec2f=heightScale*viewDir.xy*height;
28
28
  #ifdef PARALLAX_RHS
29
29
  return texCoordOffset;
30
30
  #else
@@ -36,5 +36,5 @@ return -texCoordOffset;
36
36
  // Sideeffect
37
37
  ShaderStore.IncludesShadersStoreWGSL[name] = shader;
38
38
  /** @internal */
39
- export const bumpFragmentFunctions = { name, shader };
39
+ export const bumpFragmentFunctionsWGSL = { name, shader };
40
40
  //# sourceMappingURL=bumpFragmentFunctions.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"bumpFragmentFunctions.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,8BAA8B,CAAC;AAEtC,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8Bd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./samplerFragmentDeclaration\";\n\nconst name = \"bumpFragmentFunctions\";\nconst shader = `#if defined(BUMP)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump)\n#endif\n#if defined(DETAIL)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_SAMPLERNAME_,detail)\n#endif\n#if defined(BUMP) && defined(PARALLAX)\nconst minSamples: f32=4.;const maxSamples: f32=15.;const iMaxSamples: i32=15;fn parallaxOcclusion(vViewDirCoT: vec3f,vNormalCoT: vec3f,texCoord: vec2f,parallaxScale: f32)->vec2f {var parallaxLimit: f32=length(vViewDirCoT.xy)/vViewDirCoT.z;parallaxLimit*=parallaxScale;var vOffsetDir: vec2f=normalize(vViewDirCoT.xy);var vMaxOffset: vec2f=vOffsetDir*parallaxLimit;var numSamples: f32=maxSamples+(dot(vViewDirCoT,vNormalCoT)*(minSamples-maxSamples));var stepSize: f32=1.0/numSamples;var currRayHeight: f32=1.0;var vCurrOffset: vec2f= vec2f(0,0);var vLastOffset: vec2f= vec2f(0,0);var lastSampledHeight: f32=1.0;var currSampledHeight: f32=1.0;var keepWorking: bool=true;for (var i: i32=0; i<iMaxSamples; i++)\n{currSampledHeight=textureSample(bump,bumpSampler,texCoord+vCurrOffset).w;if (!keepWorking)\n{}\nelse if (currSampledHeight>currRayHeight)\n{var delta1: f32=currSampledHeight-currRayHeight;var delta2: f32=(currRayHeight+stepSize)-lastSampledHeight;var ratio: f32=delta1/(delta1+delta2);vCurrOffset=(ratio)* vLastOffset+(1.0-ratio)*vCurrOffset;keepWorking=false;}\nelse\n{currRayHeight-=stepSize;vLastOffset=vCurrOffset;\n#ifdef PARALLAX_RHS\nvCurrOffset-=stepSize*vMaxOffset;\n#else\nvCurrOffset+=stepSize*vMaxOffset;\n#endif\nlastSampledHeight=currSampledHeight;}}\nreturn vCurrOffset;}\nfn parallaxOffset(viewDir: vec3f,heightScale: f32)->vec2f\n{var height: f32=textureSample(bump,bumpSampler,vBumpUV).w;var texCoordOffset: vec2f=heightScale*viewDir.xy*height;\n#ifdef PARALLAX_RHS\nreturn texCoordOffset;\n#else\nreturn -texCoordOffset;\n#endif\n}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const bumpFragmentFunctions = { name, shader };\n"]}
1
+ {"version":3,"file":"bumpFragmentFunctions.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,8BAA8B,CAAC;AAEtC,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8Bd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,yBAAyB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./samplerFragmentDeclaration\";\n\nconst name = \"bumpFragmentFunctions\";\nconst shader = `#if defined(BUMP)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump)\n#endif\n#if defined(DETAIL)\n#include<samplerFragmentDeclaration>(_DEFINENAME_,DETAIL,_VARYINGNAME_,Detail,_SAMPLERNAME_,detail)\n#endif\n#if defined(BUMP) && defined(PARALLAX)\nconst minSamples: f32=4.;const maxSamples: f32=15.;const iMaxSamples: i32=15;fn parallaxOcclusion(vViewDirCoT: vec3f,vNormalCoT: vec3f,texCoord: vec2f,parallaxScale: f32)->vec2f {var parallaxLimit: f32=length(vViewDirCoT.xy)/vViewDirCoT.z;parallaxLimit*=parallaxScale;var vOffsetDir: vec2f=normalize(vViewDirCoT.xy);var vMaxOffset: vec2f=vOffsetDir*parallaxLimit;var numSamples: f32=maxSamples+(dot(vViewDirCoT,vNormalCoT)*(minSamples-maxSamples));var stepSize: f32=1.0/numSamples;var currRayHeight: f32=1.0;var vCurrOffset: vec2f= vec2f(0,0);var vLastOffset: vec2f= vec2f(0,0);var lastSampledHeight: f32=1.0;var currSampledHeight: f32=1.0;var keepWorking: bool=true;for (var i: i32=0; i<iMaxSamples; i++)\n{currSampledHeight=textureSample(bumpSampler,bumpSamplerSampler,texCoord+vCurrOffset).w;if (!keepWorking)\n{}\nelse if (currSampledHeight>currRayHeight)\n{var delta1: f32=currSampledHeight-currRayHeight;var delta2: f32=(currRayHeight+stepSize)-lastSampledHeight;var ratio: f32=delta1/(delta1+delta2);vCurrOffset=(ratio)* vLastOffset+(1.0-ratio)*vCurrOffset;keepWorking=false;}\nelse\n{currRayHeight-=stepSize;vLastOffset=vCurrOffset;\n#ifdef PARALLAX_RHS\nvCurrOffset-=stepSize*vMaxOffset;\n#else\nvCurrOffset+=stepSize*vMaxOffset;\n#endif\nlastSampledHeight=currSampledHeight;}}\nreturn vCurrOffset;}\nfn parallaxOffset(viewDir: vec3f,heightScale: f32)->vec2f\n{var height: f32=textureSample(bumpSampler,bumpSamplerSampler,fragmentInputs.vBumpUV).w;var texCoordOffset: vec2f=heightScale*viewDir.xy*height;\n#ifdef PARALLAX_RHS\nreturn texCoordOffset;\n#else\nreturn -texCoordOffset;\n#endif\n}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const bumpFragmentFunctionsWGSL = { name, shader };\n"]}
@@ -1,5 +1,5 @@
1
1
  /** @internal */
2
- export declare const bumpFragmentMainFunctions: {
2
+ export declare const bumpFragmentMainFunctionsWGSL: {
3
3
  name: string;
4
4
  shader: string;
5
5
  };
@@ -3,53 +3,33 @@ import { ShaderStore } from "../../Engines/shaderStore.js";
3
3
  const name = "bumpFragmentMainFunctions";
4
4
  const shader = `#if defined(BUMP) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(DETAIL)
5
5
  #if defined(TANGENT) && defined(NORMAL)
6
- varying vTBN: mat3x3f;
6
+ varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
7
7
  #endif
8
8
  #ifdef OBJECTSPACE_NORMALMAP
9
- uniform normalMatrix: mat4x4f;
10
- #if defined(WEBGL2) || defined(WEBGPU)
11
- fn toNormalMatrix(wMatrix: mat4x4f)->mat4x4f
12
- {var ret: mat4x4f=inverse(wMatrix);ret=transpose(ret);ret[0][3]=0.;ret[1][3]=0.;ret[2][3]=0.;ret[3]= vec4f(0.,0.,0.,1.);return ret;}
13
- #else
14
- fn toNormalMatrix(m: mat4x4f)->mat4x4f
15
- {var a00: f32=m[0][0],a01=m[0][1],a02=m[0][2],a03=m[0][3],
16
- a10=m[1][0],a11=m[1][1],a12=m[1][2],a13=m[1][3],
17
- a20=m[2][0],a21=m[2][1],a22=m[2][2],a23=m[2][3],
18
- a30=m[3][0],a31=m[3][1],a32=m[3][2],a33=m[3][3],
19
- b00=a00*a11-a01*a10,
20
- b01=a00*a12-a02*a10,
21
- b02=a00*a13-a03*a10,
22
- b03=a01*a12-a02*a11,
23
- b04=a01*a13-a03*a11,
24
- b05=a02*a13-a03*a12,
25
- b06=a20*a31-a21*a30,
26
- b07=a20*a32-a22*a30,
27
- b08=a20*a33-a23*a30,
28
- b09=a21*a32-a22*a31,
29
- b10=a21*a33-a23*a31,
30
- b11=a22*a33-a23*a32,
31
- det=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;var mi: mat4x4f= mat4x4f(
32
- a11*b11-a12*b10+a13*b09,
33
- a02*b10-a01*b11-a03*b09,
34
- a31*b05-a32*b04+a33*b03,
35
- a22*b04-a21*b05-a23*b03,
36
- a12*b08-a10*b11-a13*b07,
37
- a00*b11-a02*b08+a03*b07,
38
- a32*b02-a30*b05-a33*b01,
39
- a20*b05-a22*b02+a23*b01,
40
- a10*b10-a11*b08+a13*b06,
41
- a01*b08-a00*b10-a03*b06,
42
- a30*b04-a31*b02+a33*b00,
43
- a21*b02-a20*b04-a23*b00,
44
- a11*b07-a10*b09-a12*b06,
45
- a00*b09-a01*b07+a02*b06,
46
- a31*b01-a30*b03-a32*b00,
47
- a20*b03-a21*b01+a22*b00)/det;return mat4x4f(mi[0][0],mi[1][0],mi[2][0],mi[3][0],
9
+ uniform normalMatrix: mat4x4f;fn toNormalMatrix(m: mat4x4f)->mat4x4f
10
+ {var a00=m[0][0];var a01=m[0][1];var a02=m[0][2];var a03=m[0][3];var a10=m[1][0];var a11=m[1][1];var a12=m[1][2];var a13=m[1][3];var a20=m[2][0];
11
+ var a21=m[2][1];var a22=m[2][2];var a23=m[2][3];var a30=m[3][0];
12
+ var a31=m[3][1];var a32=m[3][2];var a33=m[3][3];var b00=a00*a11-a01*a10;var b01=a00*a12-a02*a10;var b02=a00*a13-a03*a10;var b03=a01*a12-a02*a11;var b04=a01*a13-a03*a11;var b05=a02*a13-a03*a12;var b06=a20*a31-a21*a30;var b07=a20*a32-a22*a30;var b08=a20*a33-a23*a30;var b09=a21*a32-a22*a31;var b10=a21*a33-a23*a31;var b11=a22*a33-a23*a32;var det=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;var mi=mat4x4<f32>(
13
+ (a11*b11-a12*b10+a13*b09)/det,
14
+ (a02*b10-a01*b11-a03*b09)/det,
15
+ (a31*b05-a32*b04+a33*b03)/det,
16
+ (a22*b04-a21*b05-a23*b03)/det,
17
+ (a12*b08-a10*b11-a13*b07)/det,
18
+ (a00*b11-a02*b08+a03*b07)/det,
19
+ (a32*b02-a30*b05-a33*b01)/det,
20
+ (a20*b05-a22*b02+a23*b01)/det,
21
+ (a10*b10-a11*b08+a13*b06)/det,
22
+ (a01*b08-a00*b10-a03*b06)/det,
23
+ (a30*b04-a31*b02+a33*b00)/det,
24
+ (a21*b02-a20*b04-a23*b00)/det,
25
+ (a11*b07-a10*b09-a12*b06)/det,
26
+ (a00*b09-a01*b07+a02*b06)/det,
27
+ (a31*b01-a30*b03-a32*b00)/det,
28
+ (a20*b03-a21*b01+a22*b00)/det);return mat4x4<f32>(mi[0][0],mi[1][0],mi[2][0],mi[3][0],
48
29
  mi[0][1],mi[1][1],mi[2][1],mi[3][1],
49
30
  mi[0][2],mi[1][2],mi[2][2],mi[3][2],
50
31
  mi[0][3],mi[1][3],mi[2][3],mi[3][3]);}
51
32
  #endif
52
- #endif
53
33
  fn perturbNormalBase(cotangentFrame: mat3x3f,normal: vec3f,scale: f32)->vec3f
54
34
  {var output=normal;
55
35
  #ifdef NORMALXYSCALE
@@ -65,5 +45,5 @@ fn cotangent_frame(normal: vec3f,p: vec3f,uv: vec2f,tangentSpaceParams: vec2f)->
65
45
  // Sideeffect
66
46
  ShaderStore.IncludesShadersStoreWGSL[name] = shader;
67
47
  /** @internal */
68
- export const bumpFragmentMainFunctions = { name, shader };
48
+ export const bumpFragmentMainFunctionsWGSL = { name, shader };
69
49
  //# sourceMappingURL=bumpFragmentMainFunctions.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"bumpFragmentMainFunctions.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,2BAA2B,CAAC;AACzC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4Dd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,yBAAyB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"bumpFragmentMainFunctions\";\nconst shader = `#if defined(BUMP) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(DETAIL)\n#if defined(TANGENT) && defined(NORMAL) \nvarying vTBN: mat3x3f;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\nuniform normalMatrix: mat4x4f;\n#if defined(WEBGL2) || defined(WEBGPU)\nfn toNormalMatrix(wMatrix: mat4x4f)->mat4x4f\n{var ret: mat4x4f=inverse(wMatrix);ret=transpose(ret);ret[0][3]=0.;ret[1][3]=0.;ret[2][3]=0.;ret[3]= vec4f(0.,0.,0.,1.);return ret;}\n#else\nfn toNormalMatrix(m: mat4x4f)->mat4x4f\n{var a00: f32=m[0][0],a01=m[0][1],a02=m[0][2],a03=m[0][3],\na10=m[1][0],a11=m[1][1],a12=m[1][2],a13=m[1][3],\na20=m[2][0],a21=m[2][1],a22=m[2][2],a23=m[2][3],\na30=m[3][0],a31=m[3][1],a32=m[3][2],a33=m[3][3],\nb00=a00*a11-a01*a10,\nb01=a00*a12-a02*a10,\nb02=a00*a13-a03*a10,\nb03=a01*a12-a02*a11,\nb04=a01*a13-a03*a11,\nb05=a02*a13-a03*a12,\nb06=a20*a31-a21*a30,\nb07=a20*a32-a22*a30,\nb08=a20*a33-a23*a30,\nb09=a21*a32-a22*a31,\nb10=a21*a33-a23*a31,\nb11=a22*a33-a23*a32,\ndet=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;var mi: mat4x4f= mat4x4f(\na11*b11-a12*b10+a13*b09,\na02*b10-a01*b11-a03*b09,\na31*b05-a32*b04+a33*b03,\na22*b04-a21*b05-a23*b03,\na12*b08-a10*b11-a13*b07,\na00*b11-a02*b08+a03*b07,\na32*b02-a30*b05-a33*b01,\na20*b05-a22*b02+a23*b01,\na10*b10-a11*b08+a13*b06,\na01*b08-a00*b10-a03*b06,\na30*b04-a31*b02+a33*b00,\na21*b02-a20*b04-a23*b00,\na11*b07-a10*b09-a12*b06,\na00*b09-a01*b07+a02*b06,\na31*b01-a30*b03-a32*b00,\na20*b03-a21*b01+a22*b00)/det;return mat4x4f(mi[0][0],mi[1][0],mi[2][0],mi[3][0],\nmi[0][1],mi[1][1],mi[2][1],mi[3][1],\nmi[0][2],mi[1][2],mi[2][2],mi[3][2],\nmi[0][3],mi[1][3],mi[2][3],mi[3][3]);}\n#endif\n#endif\nfn perturbNormalBase(cotangentFrame: mat3x3f,normal: vec3f,scale: f32)->vec3f\n{var output=normal;\n#ifdef NORMALXYSCALE\noutput=normalize(output* vec3f(scale,scale,1.0));\n#endif\nreturn normalize(cotangentFrame*output);}\nfn perturbNormal(cotangentFrame: mat3x3f,textureSample: vec3f,scale: f32)->vec3f\n{return perturbNormalBase(cotangentFrame,textureSample*2.0-1.0,scale);}\nfn cotangent_frame(normal: vec3f,p: vec3f,uv: vec2f,tangentSpaceParams: vec2f)->mat3x3f\n{var dp1: vec3f=dpdx(p);var dp2: vec3f=dpdy(p);var duv1: vec2f=dpdx(uv);var duv2: vec2f=dpdy(uv);var dp2perp: vec3f=cross(dp2,normal);var dp1perp: vec3f=cross(normal,dp1);var tangent: vec3f=dp2perp*duv1.x+dp1perp*duv2.x;var bitangent: vec3f=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;var det: f32=max(dot(tangent,tangent),dot(bitangent,bitangent));var invmax: f32=select(inverseSqrt(det),0.0,det==0.0);return mat3x3f(tangent*invmax,bitangent*invmax,normal);}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const bumpFragmentMainFunctions = { name, shader };\n"]}
1
+ {"version":3,"file":"bumpFragmentMainFunctions.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,2BAA2B,CAAC;AACzC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAwCd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,6BAA6B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"bumpFragmentMainFunctions\";\nconst shader = `#if defined(BUMP) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC) || defined(DETAIL)\n#if defined(TANGENT) && defined(NORMAL) \nvarying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;\n#endif\n#ifdef OBJECTSPACE_NORMALMAP\nuniform normalMatrix: mat4x4f;fn toNormalMatrix(m: mat4x4f)->mat4x4f\n{var a00=m[0][0];var a01=m[0][1];var a02=m[0][2];var a03=m[0][3];var a10=m[1][0];var a11=m[1][1];var a12=m[1][2];var a13=m[1][3];var a20=m[2][0]; \nvar a21=m[2][1];var a22=m[2][2];var a23=m[2][3];var a30=m[3][0]; \nvar a31=m[3][1];var a32=m[3][2];var a33=m[3][3];var b00=a00*a11-a01*a10;var b01=a00*a12-a02*a10;var b02=a00*a13-a03*a10;var b03=a01*a12-a02*a11;var b04=a01*a13-a03*a11;var b05=a02*a13-a03*a12;var b06=a20*a31-a21*a30;var b07=a20*a32-a22*a30;var b08=a20*a33-a23*a30;var b09=a21*a32-a22*a31;var b10=a21*a33-a23*a31;var b11=a22*a33-a23*a32;var det=b00*b11-b01*b10+b02*b09+b03*b08-b04*b07+b05*b06;var mi=mat4x4<f32>(\n(a11*b11-a12*b10+a13*b09)/det,\n(a02*b10-a01*b11-a03*b09)/det,\n(a31*b05-a32*b04+a33*b03)/det,\n(a22*b04-a21*b05-a23*b03)/det,\n(a12*b08-a10*b11-a13*b07)/det,\n(a00*b11-a02*b08+a03*b07)/det,\n(a32*b02-a30*b05-a33*b01)/det,\n(a20*b05-a22*b02+a23*b01)/det,\n(a10*b10-a11*b08+a13*b06)/det,\n(a01*b08-a00*b10-a03*b06)/det,\n(a30*b04-a31*b02+a33*b00)/det,\n(a21*b02-a20*b04-a23*b00)/det,\n(a11*b07-a10*b09-a12*b06)/det,\n(a00*b09-a01*b07+a02*b06)/det,\n(a31*b01-a30*b03-a32*b00)/det,\n(a20*b03-a21*b01+a22*b00)/det);return mat4x4<f32>(mi[0][0],mi[1][0],mi[2][0],mi[3][0],\nmi[0][1],mi[1][1],mi[2][1],mi[3][1],\nmi[0][2],mi[1][2],mi[2][2],mi[3][2],\nmi[0][3],mi[1][3],mi[2][3],mi[3][3]);}\n#endif\nfn perturbNormalBase(cotangentFrame: mat3x3f,normal: vec3f,scale: f32)->vec3f\n{var output=normal;\n#ifdef NORMALXYSCALE\noutput=normalize(output* vec3f(scale,scale,1.0));\n#endif\nreturn normalize(cotangentFrame*output);}\nfn perturbNormal(cotangentFrame: mat3x3f,textureSample: vec3f,scale: f32)->vec3f\n{return perturbNormalBase(cotangentFrame,textureSample*2.0-1.0,scale);}\nfn cotangent_frame(normal: vec3f,p: vec3f,uv: vec2f,tangentSpaceParams: vec2f)->mat3x3f\n{var dp1: vec3f=dpdx(p);var dp2: vec3f=dpdy(p);var duv1: vec2f=dpdx(uv);var duv2: vec2f=dpdy(uv);var dp2perp: vec3f=cross(dp2,normal);var dp1perp: vec3f=cross(normal,dp1);var tangent: vec3f=dp2perp*duv1.x+dp1perp*duv2.x;var bitangent: vec3f=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;var det: f32=max(dot(tangent,tangent),dot(bitangent,bitangent));var invmax: f32=select(inverseSqrt(det),0.0,det==0.0);return mat3x3f(tangent*invmax,bitangent*invmax,normal);}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const bumpFragmentMainFunctionsWGSL = { name, shader };\n"]}
@@ -0,0 +1,5 @@
1
+ /** @internal */
2
+ export declare const bumpVertexWGSL: {
3
+ name: string;
4
+ shader: string;
5
+ };
@@ -0,0 +1,14 @@
1
+ // Do not edit.
2
+ import { ShaderStore } from "../../Engines/shaderStore.js";
3
+ const name = "bumpVertex";
4
+ const shader = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
5
+ #if defined(TANGENT) && defined(NORMAL)
6
+ var tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];
7
+ #endif
8
+ #endif
9
+ `;
10
+ // Sideeffect
11
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
12
+ /** @internal */
13
+ export const bumpVertexWGSL = { name, shader };
14
+ //# sourceMappingURL=bumpVertex.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bumpVertex.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/bumpVertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,YAAY,CAAC;AAC1B,MAAM,MAAM,GAAG;;;;;CAKd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,cAAc,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"bumpVertex\";\nconst shader = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)\n#if defined(TANGENT) && defined(NORMAL)\nvar tbnNormal: vec3f=normalize(normalUpdated);var tbnTangent: vec3f=normalize(tangentUpdated.xyz);var tbnBitangent: vec3f=cross(tbnNormal,tbnTangent)*tangentUpdated.w;var matTemp= mat3x3f(finalWorld[0].xyz,finalWorld[1].xyz,finalWorld[2].xyz)* mat3x3f(tbnTangent,tbnBitangent,tbnNormal);vertexOutputs.vTBN0=matTemp[0];vertexOutputs.vTBN1=matTemp[1];vertexOutputs.vTBN2=matTemp[2];\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const bumpVertexWGSL = { name, shader };\n"]}
@@ -0,0 +1,5 @@
1
+ /** @internal */
2
+ export declare const bumpVertexDeclarationWGSL: {
3
+ name: string;
4
+ shader: string;
5
+ };
@@ -0,0 +1,14 @@
1
+ // Do not edit.
2
+ import { ShaderStore } from "../../Engines/shaderStore.js";
3
+ const name = "bumpVertexDeclaration";
4
+ const shader = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)
5
+ #if defined(TANGENT) && defined(NORMAL)
6
+ varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
7
+ #endif
8
+ #endif
9
+ `;
10
+ // Sideeffect
11
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
12
+ /** @internal */
13
+ export const bumpVertexDeclarationWGSL = { name, shader };
14
+ //# sourceMappingURL=bumpVertexDeclaration.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"bumpVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;CAKd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,yBAAyB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"bumpVertexDeclaration\";\nconst shader = `#if defined(BUMP) || defined(PARALLAX) || defined(CLEARCOAT_BUMP) || defined(ANISOTROPIC)\n#if defined(TANGENT) && defined(NORMAL) \nvarying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const bumpVertexDeclarationWGSL = { name, shader };\n"]}
@@ -1,5 +1,5 @@
1
1
  /** @internal */
2
- export declare const clipPlaneFragment: {
2
+ export declare const clipPlaneFragmentWGSL: {
3
3
  name: string;
4
4
  shader: string;
5
5
  };
@@ -32,5 +32,5 @@ else if (fragmentInputs.fClipDistance6>0.0)
32
32
  // Sideeffect
33
33
  ShaderStore.IncludesShadersStoreWGSL[name] = shader;
34
34
  /** @internal */
35
- export const clipPlaneFragment = { name, shader };
35
+ export const clipPlaneFragmentWGSL = { name, shader };
36
36
  //# sourceMappingURL=clipPlaneFragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"clipPlaneFragment.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/clipPlaneFragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2Bd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"clipPlaneFragment\";\nconst shader = `#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)\nif (false) {}\n#endif\n#ifdef CLIPPLANE\nelse if (fragmentInputs.fClipDistance>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE2\nelse if (fragmentInputs.fClipDistance2>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE3\nelse if (fragmentInputs.fClipDistance3>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE4\nelse if (fragmentInputs.fClipDistance4>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE5\nelse if (fragmentInputs.fClipDistance5>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE6\nelse if (fragmentInputs.fClipDistance6>0.0)\n{discard;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const clipPlaneFragment = { name, shader };\n"]}
1
+ {"version":3,"file":"clipPlaneFragment.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/clipPlaneFragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2Bd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"clipPlaneFragment\";\nconst shader = `#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)\nif (false) {}\n#endif\n#ifdef CLIPPLANE\nelse if (fragmentInputs.fClipDistance>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE2\nelse if (fragmentInputs.fClipDistance2>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE3\nelse if (fragmentInputs.fClipDistance3>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE4\nelse if (fragmentInputs.fClipDistance4>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE5\nelse if (fragmentInputs.fClipDistance5>0.0)\n{discard;}\n#endif\n#ifdef CLIPPLANE6\nelse if (fragmentInputs.fClipDistance6>0.0)\n{discard;}\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const clipPlaneFragmentWGSL = { name, shader };\n"]}
@@ -1,5 +1,5 @@
1
1
  /** @internal */
2
- export declare const clipPlaneFragmentDeclaration: {
2
+ export declare const clipPlaneFragmentDeclarationWGSL: {
3
3
  name: string;
4
4
  shader: string;
5
5
  };
@@ -23,5 +23,5 @@ varying fClipDistance6: f32;
23
23
  // Sideeffect
24
24
  ShaderStore.IncludesShadersStoreWGSL[name] = shader;
25
25
  /** @internal */
26
- export const clipPlaneFragmentDeclaration = { name, shader };
26
+ export const clipPlaneFragmentDeclarationWGSL = { name, shader };
27
27
  //# sourceMappingURL=clipPlaneFragmentDeclaration.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"clipPlaneFragmentDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,8BAA8B,CAAC;AAC5C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;CAkBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,4BAA4B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"clipPlaneFragmentDeclaration\";\nconst shader = `#ifdef CLIPPLANE\nvarying fClipDistance: f32;\n#endif\n#ifdef CLIPPLANE2\nvarying fClipDistance2: f32;\n#endif\n#ifdef CLIPPLANE3\nvarying fClipDistance3: f32;\n#endif\n#ifdef CLIPPLANE4\nvarying fClipDistance4: f32;\n#endif\n#ifdef CLIPPLANE5\nvarying fClipDistance5: f32;\n#endif\n#ifdef CLIPPLANE6\nvarying fClipDistance6: f32;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const clipPlaneFragmentDeclaration = { name, shader };\n"]}
1
+ {"version":3,"file":"clipPlaneFragmentDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,8BAA8B,CAAC;AAC5C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;CAkBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,gCAAgC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"clipPlaneFragmentDeclaration\";\nconst shader = `#ifdef CLIPPLANE\nvarying fClipDistance: f32;\n#endif\n#ifdef CLIPPLANE2\nvarying fClipDistance2: f32;\n#endif\n#ifdef CLIPPLANE3\nvarying fClipDistance3: f32;\n#endif\n#ifdef CLIPPLANE4\nvarying fClipDistance4: f32;\n#endif\n#ifdef CLIPPLANE5\nvarying fClipDistance5: f32;\n#endif\n#ifdef CLIPPLANE6\nvarying fClipDistance6: f32;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const clipPlaneFragmentDeclarationWGSL = { name, shader };\n"]}
@@ -1,5 +1,5 @@
1
1
  /** @internal */
2
- export declare const clipPlaneVertex: {
2
+ export declare const clipPlaneVertexWGSL: {
3
3
  name: string;
4
4
  shader: string;
5
5
  };
@@ -23,5 +23,5 @@ vertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);
23
23
  // Sideeffect
24
24
  ShaderStore.IncludesShadersStoreWGSL[name] = shader;
25
25
  /** @internal */
26
- export const clipPlaneVertex = { name, shader };
26
+ export const clipPlaneVertexWGSL = { name, shader };
27
27
  //# sourceMappingURL=clipPlaneVertex.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"clipPlaneVertex.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/clipPlaneVertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;CAkBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,eAAe,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"clipPlaneVertex\";\nconst shader = `#ifdef CLIPPLANE\nvertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);\n#endif\n#ifdef CLIPPLANE2\nvertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);\n#endif\n#ifdef CLIPPLANE3\nvertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);\n#endif\n#ifdef CLIPPLANE4\nvertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);\n#endif\n#ifdef CLIPPLANE5\nvertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);\n#endif\n#ifdef CLIPPLANE6\nvertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const clipPlaneVertex = { name, shader };\n"]}
1
+ {"version":3,"file":"clipPlaneVertex.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/clipPlaneVertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;CAkBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"clipPlaneVertex\";\nconst shader = `#ifdef CLIPPLANE\nvertexOutputs.fClipDistance=dot(worldPos,uniforms.vClipPlane);\n#endif\n#ifdef CLIPPLANE2\nvertexOutputs.fClipDistance2=dot(worldPos,uniforms.vClipPlane2);\n#endif\n#ifdef CLIPPLANE3\nvertexOutputs.fClipDistance3=dot(worldPos,uniforms.vClipPlane3);\n#endif\n#ifdef CLIPPLANE4\nvertexOutputs.fClipDistance4=dot(worldPos,uniforms.vClipPlane4);\n#endif\n#ifdef CLIPPLANE5\nvertexOutputs.fClipDistance5=dot(worldPos,uniforms.vClipPlane5);\n#endif\n#ifdef CLIPPLANE6\nvertexOutputs.fClipDistance6=dot(worldPos,uniforms.vClipPlane6);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const clipPlaneVertexWGSL = { name, shader };\n"]}
@@ -1,5 +1,5 @@
1
1
  /** @internal */
2
- export declare const clipPlaneVertexDeclaration: {
2
+ export declare const clipPlaneVertexDeclarationWGSL: {
3
3
  name: string;
4
4
  shader: string;
5
5
  };
@@ -23,5 +23,5 @@ uniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;
23
23
  // Sideeffect
24
24
  ShaderStore.IncludesShadersStoreWGSL[name] = shader;
25
25
  /** @internal */
26
- export const clipPlaneVertexDeclaration = { name, shader };
26
+ export const clipPlaneVertexDeclarationWGSL = { name, shader };
27
27
  //# sourceMappingURL=clipPlaneVertexDeclaration.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"clipPlaneVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;CAkBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"clipPlaneVertexDeclaration\";\nconst shader = `#ifdef CLIPPLANE\nuniform vClipPlane: vec4<f32>;varying fClipDistance: f32;\n#endif\n#ifdef CLIPPLANE2\nuniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;\n#endif\n#ifdef CLIPPLANE3\nuniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;\n#endif\n#ifdef CLIPPLANE4\nuniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;\n#endif\n#ifdef CLIPPLANE5\nuniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;\n#endif\n#ifdef CLIPPLANE6\nuniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const clipPlaneVertexDeclaration = { name, shader };\n"]}
1
+ {"version":3,"file":"clipPlaneVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;CAkBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,8BAA8B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"clipPlaneVertexDeclaration\";\nconst shader = `#ifdef CLIPPLANE\nuniform vClipPlane: vec4<f32>;varying fClipDistance: f32;\n#endif\n#ifdef CLIPPLANE2\nuniform vClipPlane2: vec4<f32>;varying fClipDistance2: f32;\n#endif\n#ifdef CLIPPLANE3\nuniform vClipPlane3: vec4<f32>;varying fClipDistance3: f32;\n#endif\n#ifdef CLIPPLANE4\nuniform vClipPlane4: vec4<f32>;varying fClipDistance4: f32;\n#endif\n#ifdef CLIPPLANE5\nuniform vClipPlane5: vec4<f32>;varying fClipDistance5: f32;\n#endif\n#ifdef CLIPPLANE6\nuniform vClipPlane6: vec4<f32>;varying fClipDistance6: f32;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const clipPlaneVertexDeclarationWGSL = { name, shader };\n"]}
@@ -1,5 +1,5 @@
1
1
  /** @internal */
2
- export declare const decalFragment: {
2
+ export declare const decalFragmentWGSL: {
3
3
  name: string;
4
4
  shader: string;
5
5
  };
@@ -2,17 +2,18 @@
2
2
  import { ShaderStore } from "../../Engines/shaderStore.js";
3
3
  const name = "decalFragment";
4
4
  const shader = `#ifdef DECAL
5
+ var decalTempColor=decalColor.rgb;var decalTempAlpha=decalColor.a;
5
6
  #ifdef GAMMADECAL
6
- decalColor.rgb=toLinearSpace(decalColor.rgb);
7
+ decalTempColor=toLinearSpaceVec3(decalColor.rgb);
7
8
  #endif
8
9
  #ifdef DECAL_SMOOTHALPHA
9
- decalColor.a*=decalColor.a;
10
+ decalTempAlpha=decalColor.a*decalColor.a;
10
11
  #endif
11
- surfaceAlbedo=mix(surfaceAlbedo.rgb,decalColor.rgb,decalColor.a);
12
+ surfaceAlbedo=mix(surfaceAlbedo.rgb,decalTempColor,decalTempAlpha);
12
13
  #endif
13
14
  `;
14
15
  // Sideeffect
15
16
  ShaderStore.IncludesShadersStoreWGSL[name] = shader;
16
17
  /** @internal */
17
- export const decalFragment = { name, shader };
18
+ export const decalFragmentWGSL = { name, shader };
18
19
  //# sourceMappingURL=decalFragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"decalFragment.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/decalFragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,eAAe,CAAC;AAC7B,MAAM,MAAM,GAAG;;;;;;;;;CASd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,aAAa,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"decalFragment\";\nconst shader = `#ifdef DECAL\n#ifdef GAMMADECAL\ndecalColor.rgb=toLinearSpace(decalColor.rgb);\n#endif\n#ifdef DECAL_SMOOTHALPHA\ndecalColor.a*=decalColor.a;\n#endif\nsurfaceAlbedo=mix(surfaceAlbedo.rgb,decalColor.rgb,decalColor.a);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const decalFragment = { name, shader };\n"]}
1
+ {"version":3,"file":"decalFragment.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/decalFragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,eAAe,CAAC;AAC7B,MAAM,MAAM,GAAG;;;;;;;;;;CAUd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"decalFragment\";\nconst shader = `#ifdef DECAL\nvar decalTempColor=decalColor.rgb;var decalTempAlpha=decalColor.a;\n#ifdef GAMMADECAL\ndecalTempColor=toLinearSpaceVec3(decalColor.rgb);\n#endif\n#ifdef DECAL_SMOOTHALPHA\ndecalTempAlpha=decalColor.a*decalColor.a;\n#endif\nsurfaceAlbedo=mix(surfaceAlbedo.rgb,decalTempColor,decalTempAlpha);\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const decalFragmentWGSL = { name, shader };\n"]}
@@ -0,0 +1,5 @@
1
+ /** @internal */
2
+ export declare const decalFragmentDeclarationWGSL: {
3
+ name: string;
4
+ shader: string;
5
+ };
@@ -0,0 +1,12 @@
1
+ // Do not edit.
2
+ import { ShaderStore } from "../../Engines/shaderStore.js";
3
+ const name = "decalFragmentDeclaration";
4
+ const shader = `#ifdef DECAL
5
+ uniform vDecalInfos: vec4f;
6
+ #endif
7
+ `;
8
+ // Sideeffect
9
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
10
+ /** @internal */
11
+ export const decalFragmentDeclarationWGSL = { name, shader };
12
+ //# sourceMappingURL=decalFragmentDeclaration.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"decalFragmentDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/decalFragmentDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;CAGd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,4BAA4B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"decalFragmentDeclaration\";\nconst shader = `#ifdef DECAL\nuniform vDecalInfos: vec4f;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const decalFragmentDeclarationWGSL = { name, shader };\n"]}
@@ -0,0 +1,5 @@
1
+ /** @internal */
2
+ export declare const decalVertexDeclarationWGSL: {
3
+ name: string;
4
+ shader: string;
5
+ };
@@ -0,0 +1,12 @@
1
+ // Do not edit.
2
+ import { ShaderStore } from "../../Engines/shaderStore.js";
3
+ const name = "decalVertexDeclaration";
4
+ const shader = `#ifdef DECAL
5
+ uniform vDecalInfos: vec4f;uniform decalMatrix: mat4x4f;
6
+ #endif
7
+ `;
8
+ // Sideeffect
9
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
10
+ /** @internal */
11
+ export const decalVertexDeclarationWGSL = { name, shader };
12
+ //# sourceMappingURL=decalVertexDeclaration.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"decalVertexDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/decalVertexDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;CAGd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"decalVertexDeclaration\";\nconst shader = `#ifdef DECAL\nuniform vDecalInfos: vec4f;uniform decalMatrix: mat4x4f;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const decalVertexDeclarationWGSL = { name, shader };\n"]}
@@ -0,0 +1,7 @@
1
+ import "./sceneUboDeclaration";
2
+ import "./meshUboDeclaration";
3
+ /** @internal */
4
+ export declare const defaultUboDeclarationWGSL: {
5
+ name: string;
6
+ shader: string;
7
+ };
@@ -0,0 +1,15 @@
1
+ // Do not edit.
2
+ import { ShaderStore } from "../../Engines/shaderStore.js";
3
+ import "./sceneUboDeclaration.js";
4
+ import "./meshUboDeclaration.js";
5
+ const name = "defaultUboDeclaration";
6
+ const shader = `uniform diffuseLeftColor: vec4f;uniform diffuseRightColor: vec4f;uniform opacityParts: vec4f;uniform reflectionLeftColor: vec4f;uniform reflectionRightColor: vec4f;uniform refractionLeftColor: vec4f;uniform refractionRightColor: vec4f;uniform emissiveLeftColor: vec4f;uniform emissiveRightColor: vec4f;uniform vDiffuseInfos: vec2f;uniform vAmbientInfos: vec2f;uniform vOpacityInfos: vec2f;uniform vReflectionInfos: vec2f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vSpecularInfos: vec2f;uniform vBumpInfos: vec3f;uniform diffuseMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform reflectionMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform specularMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform pointSize: f32;uniform alphaCutOff: f32;uniform refractionMatrix: mat4x4f;uniform vRefractionInfos: vec4f;uniform vRefractionPosition: vec3f;uniform vRefractionSize: vec3f;uniform vSpecularColor: vec4f;uniform vEmissiveColor: vec3f;uniform vDiffuseColor: vec4f;uniform vAmbientColor: vec3f;
7
+ #define ADDITIONAL_UBO_DECLARATION
8
+ #include<sceneUboDeclaration>
9
+ #include<meshUboDeclaration>
10
+ `;
11
+ // Sideeffect
12
+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
13
+ /** @internal */
14
+ export const defaultUboDeclarationWGSL = { name, shader };
15
+ //# sourceMappingURL=defaultUboDeclaration.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"defaultUboDeclaration.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/defaultUboDeclaration.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,uBAAuB,CAAC;AAC/B,OAAO,sBAAsB,CAAC;AAE9B,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;CAId,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,yBAAyB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nimport \"./sceneUboDeclaration\";\nimport \"./meshUboDeclaration\";\n\nconst name = \"defaultUboDeclaration\";\nconst shader = `uniform diffuseLeftColor: vec4f;uniform diffuseRightColor: vec4f;uniform opacityParts: vec4f;uniform reflectionLeftColor: vec4f;uniform reflectionRightColor: vec4f;uniform refractionLeftColor: vec4f;uniform refractionRightColor: vec4f;uniform emissiveLeftColor: vec4f;uniform emissiveRightColor: vec4f;uniform vDiffuseInfos: vec2f;uniform vAmbientInfos: vec2f;uniform vOpacityInfos: vec2f;uniform vReflectionInfos: vec2f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vSpecularInfos: vec2f;uniform vBumpInfos: vec3f;uniform diffuseMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform reflectionMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform specularMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform pointSize: f32;uniform alphaCutOff: f32;uniform refractionMatrix: mat4x4f;uniform vRefractionInfos: vec4f;uniform vRefractionPosition: vec3f;uniform vRefractionSize: vec3f;uniform vSpecularColor: vec4f;uniform vEmissiveColor: vec3f;uniform vDiffuseColor: vec4f;uniform vAmbientColor: vec3f;\n#define ADDITIONAL_UBO_DECLARATION\n#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const defaultUboDeclarationWGSL = { name, shader };\n"]}
@@ -1,5 +1,5 @@
1
1
  /** @internal */
2
- export declare const depthPrePass: {
2
+ export declare const depthPrePassWGSL: {
3
3
  name: string;
4
4
  shader: string;
5
5
  };
@@ -8,5 +8,5 @@ gl_FragColor= vec4f(0.,0.,0.,1.0);return;
8
8
  // Sideeffect
9
9
  ShaderStore.IncludesShadersStoreWGSL[name] = shader;
10
10
  /** @internal */
11
- export const depthPrePass = { name, shader };
11
+ export const depthPrePassWGSL = { name, shader };
12
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  //# sourceMappingURL=depthPrePass.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"depthPrePass.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/depthPrePass.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,cAAc,CAAC;AAC5B,MAAM,MAAM,GAAG;;;CAGd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,YAAY,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"depthPrePass\";\nconst shader = `#ifdef DEPTHPREPASS\ngl_FragColor= vec4f(0.,0.,0.,1.0);return;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const depthPrePass = { name, shader };\n"]}
1
+ {"version":3,"file":"depthPrePass.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/depthPrePass.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,cAAc,CAAC;AAC5B,MAAM,MAAM,GAAG;;;CAGd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACpD,gBAAgB;AAChB,MAAM,CAAC,MAAM,gBAAgB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"depthPrePass\";\nconst shader = `#ifdef DEPTHPREPASS\ngl_FragColor= vec4f(0.,0.,0.,1.0);return;\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStoreWGSL[name] = shader;\n/** @internal */\nexport const depthPrePassWGSL = { name, shader };\n"]}
@@ -0,0 +1,5 @@
1
+ /** @internal */
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+ export declare const fogFragmentWGSL: {
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+ name: string;
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+ shader: string;
5
+ };
@@ -0,0 +1,16 @@
1
+ // Do not edit.
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+ import { ShaderStore } from "../../Engines/shaderStore.js";
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+ const name = "fogFragment";
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+ const shader = `#ifdef FOG
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+ var fog: f32=CalcFogFactor();
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+ #ifdef PBR
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+ fog=toLinearSpace(fog);
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+ #endif
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+ color= vec4f(mix(uniforms.vFogColor,color.rgb,fog),color.a);
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+ #endif
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+ `;
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+ // Sideeffect
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+ ShaderStore.IncludesShadersStoreWGSL[name] = shader;
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+ /** @internal */
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+ export const fogFragmentWGSL = { name, shader };
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+ //# sourceMappingURL=fogFragment.js.map