@babylonjs/core 7.17.2 → 7.19.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/Animations/animatable.d.ts +2 -1
  2. package/Animations/animatable.js +8 -3
  3. package/Animations/animatable.js.map +1 -1
  4. package/Animations/animationGroup.d.ts +2 -1
  5. package/Animations/animationGroup.js +14 -5
  6. package/Animations/animationGroup.js.map +1 -1
  7. package/Collisions/gpuPicker.d.ts +1 -0
  8. package/Collisions/gpuPicker.js +35 -17
  9. package/Collisions/gpuPicker.js.map +1 -1
  10. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -58
  11. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +26 -75
  12. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  13. package/Engines/abstractEngine.js +2 -2
  14. package/Engines/abstractEngine.js.map +1 -1
  15. package/Lights/Shadows/shadowGenerator.js +1 -1
  16. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  17. package/Materials/Background/backgroundMaterial.d.ts +5 -3
  18. package/Materials/Background/backgroundMaterial.js +26 -3
  19. package/Materials/Background/backgroundMaterial.js.map +1 -1
  20. package/Materials/Background/index.d.ts +4 -0
  21. package/Materials/Background/index.js +6 -0
  22. package/Materials/Background/index.js.map +1 -1
  23. package/Materials/GreasedLine/greasedLineMaterialInterfaces.d.ts +3 -1
  24. package/Materials/GreasedLine/greasedLineMaterialInterfaces.js +3 -1
  25. package/Materials/GreasedLine/greasedLineMaterialInterfaces.js.map +1 -1
  26. package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +1 -0
  27. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +22 -0
  28. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
  29. package/Materials/Node/Blocks/Dual/fogBlock.d.ts +2 -1
  30. package/Materials/Node/Blocks/Dual/fogBlock.js +14 -1
  31. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  32. package/Materials/Node/Blocks/Dual/index.d.ts +28 -0
  33. package/Materials/Node/Blocks/Dual/index.js +33 -0
  34. package/Materials/Node/Blocks/Dual/index.js.map +1 -1
  35. package/Materials/Node/Blocks/Dual/lightBlock.d.ts +2 -9
  36. package/Materials/Node/Blocks/Dual/lightBlock.js +32 -9
  37. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  38. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +2 -1
  39. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +14 -1
  40. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  41. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.d.ts +1 -3
  42. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +20 -3
  43. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  44. package/Materials/Node/Blocks/Fragment/index.d.ts +18 -0
  45. package/Materials/Node/Blocks/Fragment/index.js +22 -0
  46. package/Materials/Node/Blocks/Fragment/index.js.map +1 -1
  47. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +2 -3
  48. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +65 -35
  49. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  50. package/Materials/Node/Blocks/Fragment/shadowMapBlock.d.ts +1 -0
  51. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +20 -0
  52. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  53. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +8 -7
  54. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  55. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -6
  56. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  57. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -0
  58. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +28 -18
  59. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  60. package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -12
  61. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  62. package/Materials/Node/Blocks/Vertex/bonesBlock.d.ts +1 -2
  63. package/Materials/Node/Blocks/Vertex/bonesBlock.js +12 -2
  64. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  65. package/Materials/Node/Blocks/Vertex/index.d.ts +12 -0
  66. package/Materials/Node/Blocks/Vertex/index.js +15 -0
  67. package/Materials/Node/Blocks/Vertex/index.js.map +1 -1
  68. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +1 -2
  69. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +22 -2
  70. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  71. package/Materials/Node/nodeMaterial.d.ts +1 -0
  72. package/Materials/Node/nodeMaterial.js +19 -0
  73. package/Materials/Node/nodeMaterial.js.map +1 -1
  74. package/Materials/Node/nodeMaterialBlock.d.ts +10 -0
  75. package/Materials/Node/nodeMaterialBlock.js +13 -0
  76. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  77. package/Materials/PBR/index.d.ts +4 -0
  78. package/Materials/PBR/index.js +5 -0
  79. package/Materials/PBR/index.js.map +1 -1
  80. package/Materials/PBR/pbrBaseMaterial.d.ts +12 -3
  81. package/Materials/PBR/pbrBaseMaterial.js +62 -20
  82. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  83. package/Materials/PBR/pbrMaterial.d.ts +2 -1
  84. package/Materials/PBR/pbrMaterial.js +3 -2
  85. package/Materials/PBR/pbrMaterial.js.map +1 -1
  86. package/Materials/index.d.ts +4 -0
  87. package/Materials/index.js +6 -0
  88. package/Materials/index.js.map +1 -1
  89. package/Materials/material.d.ts +7 -0
  90. package/Materials/material.js +8 -0
  91. package/Materials/material.js.map +1 -1
  92. package/Materials/materialPluginManager.js +19 -1
  93. package/Materials/materialPluginManager.js.map +1 -1
  94. package/Materials/standardMaterial.d.ts +9 -3
  95. package/Materials/standardMaterial.js +30 -3
  96. package/Materials/standardMaterial.js.map +1 -1
  97. package/Meshes/Builders/greasedLineBuilder.js +2 -2
  98. package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
  99. package/Meshes/Builders/linesBuilder.js +1 -0
  100. package/Meshes/Builders/linesBuilder.js.map +1 -1
  101. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js +1 -1
  102. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -1
  103. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +1 -1
  104. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -1
  105. package/Shaders/shadowMap.fragment.js +6 -3
  106. package/Shaders/shadowMap.fragment.js.map +1 -1
  107. package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.d.ts +6 -0
  108. package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.js +12 -0
  109. package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.js.map +1 -0
  110. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.d.ts +1 -1
  111. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +1 -1
  112. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  113. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +1 -1
  114. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +1 -1
  115. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  116. package/ShadersWGSL/ShadersInclude/bonesDeclaration.d.ts +1 -1
  117. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +1 -1
  118. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
  119. package/ShadersWGSL/ShadersInclude/bonesVertex.d.ts +1 -1
  120. package/ShadersWGSL/ShadersInclude/bonesVertex.js +1 -1
  121. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  122. package/ShadersWGSL/ShadersInclude/bumpFragment.d.ts +1 -1
  123. package/ShadersWGSL/ShadersInclude/bumpFragment.js +17 -17
  124. package/ShadersWGSL/ShadersInclude/bumpFragment.js.map +1 -1
  125. package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.d.ts +1 -1
  126. package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.js +3 -3
  127. package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
  128. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.d.ts +1 -1
  129. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js +22 -42
  130. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  131. package/ShadersWGSL/ShadersInclude/bumpVertex.d.ts +5 -0
  132. package/ShadersWGSL/ShadersInclude/bumpVertex.js +14 -0
  133. package/ShadersWGSL/ShadersInclude/bumpVertex.js.map +1 -0
  134. package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.d.ts +5 -0
  135. package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js +14 -0
  136. package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js.map +1 -0
  137. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.d.ts +1 -1
  138. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +1 -1
  139. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
  140. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +1 -1
  141. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +1 -1
  142. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  143. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.d.ts +1 -1
  144. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +1 -1
  145. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
  146. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.d.ts +1 -1
  147. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +1 -1
  148. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  149. package/ShadersWGSL/ShadersInclude/decalFragment.d.ts +1 -1
  150. package/ShadersWGSL/ShadersInclude/decalFragment.js +5 -4
  151. package/ShadersWGSL/ShadersInclude/decalFragment.js.map +1 -1
  152. package/ShadersWGSL/ShadersInclude/decalFragmentDeclaration.d.ts +5 -0
  153. package/ShadersWGSL/ShadersInclude/decalFragmentDeclaration.js +12 -0
  154. package/ShadersWGSL/ShadersInclude/decalFragmentDeclaration.js.map +1 -0
  155. package/ShadersWGSL/ShadersInclude/decalVertexDeclaration.d.ts +5 -0
  156. package/ShadersWGSL/ShadersInclude/decalVertexDeclaration.js +12 -0
  157. package/ShadersWGSL/ShadersInclude/decalVertexDeclaration.js.map +1 -0
  158. package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.d.ts +7 -0
  159. package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js +15 -0
  160. package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js.map +1 -0
  161. package/ShadersWGSL/ShadersInclude/depthPrePass.d.ts +1 -1
  162. package/ShadersWGSL/ShadersInclude/depthPrePass.js +1 -1
  163. package/ShadersWGSL/ShadersInclude/depthPrePass.js.map +1 -1
  164. package/ShadersWGSL/ShadersInclude/fogFragment.d.ts +5 -0
  165. package/ShadersWGSL/ShadersInclude/fogFragment.js +16 -0
  166. package/ShadersWGSL/ShadersInclude/fogFragment.js.map +1 -0
  167. package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.d.ts +1 -1
  168. package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js +2 -3
  169. package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
  170. package/ShadersWGSL/ShadersInclude/fogVertex.d.ts +1 -1
  171. package/ShadersWGSL/ShadersInclude/fogVertex.js +2 -2
  172. package/ShadersWGSL/ShadersInclude/fogVertex.js.map +1 -1
  173. package/ShadersWGSL/ShadersInclude/fogVertexDeclaration.d.ts +1 -1
  174. package/ShadersWGSL/ShadersInclude/fogVertexDeclaration.js +1 -1
  175. package/ShadersWGSL/ShadersInclude/fogVertexDeclaration.js.map +1 -1
  176. package/ShadersWGSL/ShadersInclude/fresnelFunction.d.ts +1 -1
  177. package/ShadersWGSL/ShadersInclude/fresnelFunction.js +1 -1
  178. package/ShadersWGSL/ShadersInclude/fresnelFunction.js.map +1 -1
  179. package/ShadersWGSL/ShadersInclude/harmonicsFunctions.d.ts +1 -1
  180. package/ShadersWGSL/ShadersInclude/harmonicsFunctions.js +1 -1
  181. package/ShadersWGSL/ShadersInclude/harmonicsFunctions.js.map +1 -1
  182. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.d.ts +1 -1
  183. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js +1 -1
  184. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  185. package/ShadersWGSL/ShadersInclude/helperFunctions.d.ts +1 -1
  186. package/ShadersWGSL/ShadersInclude/helperFunctions.js +15 -6
  187. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
  188. package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.d.ts +1 -1
  189. package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js +3 -3
  190. package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  191. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.d.ts +1 -1
  192. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js +5 -5
  193. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  194. package/ShadersWGSL/ShadersInclude/importanceSampling.d.ts +1 -1
  195. package/ShadersWGSL/ShadersInclude/importanceSampling.js +1 -1
  196. package/ShadersWGSL/ShadersInclude/importanceSampling.js.map +1 -1
  197. package/ShadersWGSL/ShadersInclude/instancesDeclaration.d.ts +1 -1
  198. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +1 -1
  199. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
  200. package/ShadersWGSL/ShadersInclude/instancesVertex.d.ts +1 -1
  201. package/ShadersWGSL/ShadersInclude/instancesVertex.js +4 -4
  202. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  203. package/ShadersWGSL/ShadersInclude/lightFragment.d.ts +1 -1
  204. package/ShadersWGSL/ShadersInclude/lightFragment.js +8 -8
  205. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
  206. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.d.ts +1 -1
  207. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js +2 -2
  208. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js.map +1 -1
  209. package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.d.ts +5 -0
  210. package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js +33 -0
  211. package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -0
  212. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.d.ts +1 -1
  213. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js +1 -1
  214. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  215. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.d.ts +1 -1
  216. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +3 -3
  217. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  218. package/ShadersWGSL/ShadersInclude/logDepthDeclaration.d.ts +1 -1
  219. package/ShadersWGSL/ShadersInclude/logDepthDeclaration.js +1 -1
  220. package/ShadersWGSL/ShadersInclude/logDepthDeclaration.js.map +1 -1
  221. package/ShadersWGSL/ShadersInclude/logDepthFragment.d.ts +5 -0
  222. package/ShadersWGSL/ShadersInclude/logDepthFragment.js +12 -0
  223. package/ShadersWGSL/ShadersInclude/logDepthFragment.js.map +1 -0
  224. package/ShadersWGSL/ShadersInclude/logDepthVertex.d.ts +1 -1
  225. package/ShadersWGSL/ShadersInclude/logDepthVertex.js +2 -2
  226. package/ShadersWGSL/ShadersInclude/logDepthVertex.js.map +1 -1
  227. package/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.d.ts +5 -0
  228. package/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.js +12 -0
  229. package/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -0
  230. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.d.ts +1 -1
  231. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +1 -1
  232. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
  233. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.d.ts +1 -1
  234. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +6 -6
  235. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  236. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.d.ts +1 -1
  237. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
  238. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  239. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.d.ts +1 -1
  240. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
  241. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  242. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +1 -1
  243. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
  244. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  245. package/ShadersWGSL/ShadersInclude/oitDeclaration.d.ts +5 -0
  246. package/ShadersWGSL/ShadersInclude/oitDeclaration.js +13 -0
  247. package/ShadersWGSL/ShadersInclude/oitDeclaration.js.map +1 -0
  248. package/ShadersWGSL/ShadersInclude/oitFragment.d.ts +5 -0
  249. package/ShadersWGSL/ShadersInclude/oitFragment.js +34 -0
  250. package/ShadersWGSL/ShadersInclude/oitFragment.js.map +1 -0
  251. package/ShadersWGSL/ShadersInclude/packingFunctions.d.ts +1 -1
  252. package/ShadersWGSL/ShadersInclude/packingFunctions.js +1 -1
  253. package/ShadersWGSL/ShadersInclude/packingFunctions.js.map +1 -1
  254. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.d.ts +1 -1
  255. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js +12 -8
  256. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  257. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.d.ts +1 -1
  258. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js +5 -6
  259. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  260. package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.d.ts +1 -1
  261. package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.js +7 -8
  262. package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
  263. package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.d.ts +1 -1
  264. package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.js +1 -1
  265. package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
  266. package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.d.ts +1 -1
  267. package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.js +5 -5
  268. package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
  269. package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.d.ts +1 -1
  270. package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.js +5 -5
  271. package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  272. package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.d.ts +1 -1
  273. package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js +1 -1
  274. package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
  275. package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.d.ts +1 -1
  276. package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.js +3 -3
  277. package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
  278. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.d.ts +1 -1
  279. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js +6 -6
  280. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
  281. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.d.ts +1 -1
  282. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js +7 -7
  283. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
  284. package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.d.ts +1 -1
  285. package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.js +1 -1
  286. package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
  287. package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.d.ts +1 -1
  288. package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.js +4 -4
  289. package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
  290. package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.d.ts +1 -1
  291. package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js +3 -5
  292. package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  293. package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.d.ts +1 -1
  294. package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js +5 -5
  295. package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
  296. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.d.ts +1 -1
  297. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js +4 -4
  298. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
  299. package/ShadersWGSL/ShadersInclude/pbrBlockNormalGeometric.d.ts +5 -0
  300. package/ShadersWGSL/ShadersInclude/pbrBlockNormalGeometric.js +19 -0
  301. package/ShadersWGSL/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -0
  302. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.d.ts +1 -1
  303. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js +1 -1
  304. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js.map +1 -1
  305. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.d.ts +1 -1
  306. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js +1 -1
  307. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
  308. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.d.ts +1 -1
  309. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +6 -6
  310. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
  311. package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.d.ts +1 -1
  312. package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js +1 -1
  313. package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
  314. package/ShadersWGSL/ShadersInclude/pbrBlockSheen.d.ts +1 -1
  315. package/ShadersWGSL/ShadersInclude/pbrBlockSheen.js +4 -4
  316. package/ShadersWGSL/ShadersInclude/pbrBlockSheen.js.map +1 -1
  317. package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.d.ts +1 -1
  318. package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js +4 -4
  319. package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  320. package/ShadersWGSL/ShadersInclude/pbrDebug.d.ts +1 -1
  321. package/ShadersWGSL/ShadersInclude/pbrDebug.js +10 -10
  322. package/ShadersWGSL/ShadersInclude/pbrDebug.js.map +1 -1
  323. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.d.ts +1 -1
  324. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.js +1 -1
  325. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
  326. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.d.ts +1 -1
  327. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
  328. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  329. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +1 -1
  330. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js +1 -1
  331. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  332. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.d.ts +6 -0
  333. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js +24 -0
  334. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -0
  335. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +7 -0
  336. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +96 -0
  337. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -0
  338. package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.d.ts +1 -1
  339. package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js +3 -3
  340. package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js.map +1 -1
  341. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.d.ts +1 -1
  342. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js +3 -3
  343. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js.map +1 -1
  344. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.d.ts +7 -0
  345. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +15 -0
  346. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -0
  347. package/ShadersWGSL/ShadersInclude/prePassDeclaration.d.ts +5 -0
  348. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js +17 -0
  349. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js.map +1 -0
  350. package/ShadersWGSL/ShadersInclude/prePassVertex.d.ts +5 -0
  351. package/ShadersWGSL/ShadersInclude/prePassVertex.js +42 -0
  352. package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -0
  353. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.d.ts +5 -0
  354. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js +17 -0
  355. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js.map +1 -0
  356. package/ShadersWGSL/ShadersInclude/reflectionFunction.d.ts +1 -1
  357. package/ShadersWGSL/ShadersInclude/reflectionFunction.js +12 -10
  358. package/ShadersWGSL/ShadersInclude/reflectionFunction.js.map +1 -1
  359. package/ShadersWGSL/ShadersInclude/samplerFragmentAlternateDeclaration.d.ts +5 -0
  360. package/ShadersWGSL/ShadersInclude/samplerFragmentAlternateDeclaration.js +26 -0
  361. package/ShadersWGSL/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -0
  362. package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.d.ts +1 -1
  363. package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.js +2 -2
  364. package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
  365. package/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.d.ts +5 -0
  366. package/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.js +12 -0
  367. package/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.js.map +1 -0
  368. package/ShadersWGSL/ShadersInclude/samplerVertexImplementation.d.ts +5 -0
  369. package/ShadersWGSL/ShadersInclude/samplerVertexImplementation.js +33 -0
  370. package/ShadersWGSL/ShadersInclude/samplerVertexImplementation.js.map +1 -0
  371. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.d.ts +1 -1
  372. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +1 -1
  373. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  374. package/ShadersWGSL/ShadersInclude/shadowMapFragment.d.ts +1 -1
  375. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js +1 -1
  376. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js.map +1 -1
  377. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.d.ts +1 -1
  378. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js +1 -1
  379. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
  380. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.d.ts +1 -1
  381. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js +1 -1
  382. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  383. package/ShadersWGSL/ShadersInclude/shadowsVertex.d.ts +1 -1
  384. package/ShadersWGSL/ShadersInclude/shadowsVertex.js +2 -2
  385. package/ShadersWGSL/ShadersInclude/shadowsVertex.js.map +1 -1
  386. package/ShadersWGSL/ShadersInclude/subSurfaceScatteringFunctions.d.ts +5 -0
  387. package/ShadersWGSL/ShadersInclude/subSurfaceScatteringFunctions.js +10 -0
  388. package/ShadersWGSL/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -0
  389. package/ShadersWGSL/ShadersInclude/uvAttributeDeclaration.d.ts +5 -0
  390. package/ShadersWGSL/ShadersInclude/uvAttributeDeclaration.js +12 -0
  391. package/ShadersWGSL/ShadersInclude/uvAttributeDeclaration.js.map +1 -0
  392. package/ShadersWGSL/ShadersInclude/uvVariableDeclaration.d.ts +5 -0
  393. package/ShadersWGSL/ShadersInclude/uvVariableDeclaration.js +17 -0
  394. package/ShadersWGSL/ShadersInclude/uvVariableDeclaration.js.map +1 -0
  395. package/ShadersWGSL/ShadersInclude/vertexColorMixing.d.ts +5 -0
  396. package/ShadersWGSL/ShadersInclude/vertexColorMixing.js +22 -0
  397. package/ShadersWGSL/ShadersInclude/vertexColorMixing.js.map +1 -0
  398. package/ShadersWGSL/background.fragment.d.ts +20 -0
  399. package/ShadersWGSL/background.fragment.js +225 -0
  400. package/ShadersWGSL/background.fragment.js.map +1 -0
  401. package/ShadersWGSL/background.vertex.d.ts +21 -0
  402. package/ShadersWGSL/background.vertex.js +123 -0
  403. package/ShadersWGSL/background.vertex.js.map +1 -0
  404. package/ShadersWGSL/boundingInfo.compute.d.ts +1 -1
  405. package/ShadersWGSL/boundingInfo.compute.js +1 -1
  406. package/ShadersWGSL/boundingInfo.compute.js.map +1 -1
  407. package/ShadersWGSL/clearQuad.fragment.d.ts +1 -1
  408. package/ShadersWGSL/clearQuad.fragment.js +1 -1
  409. package/ShadersWGSL/clearQuad.fragment.js.map +1 -1
  410. package/ShadersWGSL/clearQuad.vertex.d.ts +1 -1
  411. package/ShadersWGSL/clearQuad.vertex.js +1 -1
  412. package/ShadersWGSL/clearQuad.vertex.js.map +1 -1
  413. package/ShadersWGSL/default.fragment.d.ts +31 -0
  414. package/ShadersWGSL/default.fragment.js +381 -0
  415. package/ShadersWGSL/default.fragment.js.map +1 -0
  416. package/ShadersWGSL/default.vertex.d.ts +36 -0
  417. package/ShadersWGSL/default.vertex.js +169 -0
  418. package/ShadersWGSL/default.vertex.js.map +1 -0
  419. package/ShadersWGSL/gpuUpdateParticles.compute.d.ts +1 -1
  420. package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
  421. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  422. package/ShadersWGSL/particles.vertex.d.ts +1 -1
  423. package/ShadersWGSL/particles.vertex.js +1 -1
  424. package/ShadersWGSL/particles.vertex.js.map +1 -1
  425. package/ShadersWGSL/pbr.fragment.d.ts +60 -0
  426. package/ShadersWGSL/pbr.fragment.js +667 -0
  427. package/ShadersWGSL/pbr.fragment.js.map +1 -0
  428. package/ShadersWGSL/pbr.vertex.d.ts +36 -0
  429. package/ShadersWGSL/pbr.vertex.js +232 -0
  430. package/ShadersWGSL/pbr.vertex.js.map +1 -0
  431. package/ShadersWGSL/postprocess.vertex.d.ts +1 -1
  432. package/ShadersWGSL/postprocess.vertex.js +1 -1
  433. package/ShadersWGSL/postprocess.vertex.js.map +1 -1
  434. package/package.json +1 -1
@@ -173,21 +173,24 @@ export class ClearCoatBlock extends NodeMaterialBlock {
173
173
  let code = "";
174
174
  const comments = `//${this.name}`;
175
175
  const worldTangent = this.worldTangent;
176
- state._emitExtension("derivatives", "#extension GL_OES_standard_derivatives : enable");
176
+ const isWebGPU = state.shaderLanguage === 1 /* ShaderLanguage.WGSL */;
177
+ if (!isWebGPU) {
178
+ state._emitExtension("derivatives", "#extension GL_OES_standard_derivatives : enable");
179
+ }
177
180
  const tangentReplaceString = { search: /defined\(TANGENT\)/g, replace: worldTangent.isConnected ? "defined(TANGENT)" : "defined(IGNORE)" };
178
181
  const TBN = this.TBN;
179
182
  if (TBN.isConnected) {
180
183
  state.compilationString += `
181
184
  #ifdef TBNBLOCK
182
- mat3 vTBN = ${TBN.associatedVariableName};
185
+ ${isWebGPU ? "var TBN" : "mat3 TBN"} = ${TBN.associatedVariableName};
183
186
  #endif
184
187
  `;
185
188
  }
186
189
  else if (worldTangent.isConnected) {
187
- code += `vec3 tbnNormal = normalize(${worldNormalVarName}.xyz);\n`;
188
- code += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\n`;
189
- code += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\n`;
190
- code += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\n`;
190
+ code += `${state._declareLocalVar("tbnNormal", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldNormalVarName}.xyz);\n`;
191
+ code += `${state._declareLocalVar("tbnTangent", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldTangent.associatedVariableName}.xyz);\n`;
192
+ code += `${state._declareLocalVar("tbnBitangent", NodeMaterialBlockConnectionPointTypes.Vector3)} = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\n`;
193
+ code += `${isWebGPU ? "var vTBN" : "mat3 vTBN"} = ${isWebGPU ? "mat3x3f" : "mat3"}(tbnTangent, tbnBitangent, tbnNormal);\n`;
191
194
  }
192
195
  state._emitFunctionFromInclude("bumpFragmentMainFunctions", comments, {
193
196
  replaceStrings: [tangentReplaceString],
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { PBRMetallicRoughnessBlock } from \"./pbrMetallicRoughnessBlock\";\r\nimport type { PerturbNormalBlock } from \"../Fragment/perturbNormalBlock\";\r\nimport { PBRClearCoatConfiguration } from \"../../../PBR/pbrClearCoatConfiguration\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { TBNBlock } from \"../Fragment/TBNBlock\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the clear coat module of the PBR material\r\n */\r\nexport class ClearCoatBlock extends NodeMaterialBlock {\r\n private _scene: Scene;\r\n private _tangentCorrectionFactorName = \"\";\r\n\r\n /**\r\n * Create a new ClearCoatBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"roughness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"indexOfRefraction\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintAtDistance\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintThickness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.worldNormal.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3\r\n );\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n\r\n this.registerOutput(\r\n \"clearcoat\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"clearcoat\", this, NodeMaterialConnectionPointDirection.Output, ClearCoatBlock, \"ClearCoatBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Defines if the F0 value should be remapped to account for the interface change in the material.\r\n */\r\n @editableInPropertyPage(\"Remap F0 on interface change\", PropertyTypeForEdition.Boolean, \"ADVANCED\")\r\n public remapF0OnInterfaceChange: boolean = true;\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"clearcoatOut\");\r\n state._excludeVariableName(\"vClearCoatParams\");\r\n state._excludeVariableName(\"vClearCoatTintParams\");\r\n state._excludeVariableName(\"vClearCoatRefractionParams\");\r\n state._excludeVariableName(\"vClearCoatTangentSpaceParams\");\r\n state._excludeVariableName(\"vGeometricNormaClearCoatW\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ClearCoatBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the roughness input component\r\n */\r\n public get roughness(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the ior input component\r\n */\r\n public get indexOfRefraction(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the bump texture input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the tint color input component\r\n */\r\n public get tintColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the tint \"at distance\" input component\r\n */\r\n public get tintAtDistance(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the tint thickness input component\r\n */\r\n public get tintThickness(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the clear coat object output component\r\n */\r\n public get clearcoat(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override autoConfigure() {\r\n if (!this.intensity.isConnected) {\r\n const intensityInput = new InputBlock(\"ClearCoat intensity\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n intensityInput.value = 1;\r\n intensityInput.output.connectTo(this.intensity);\r\n }\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n defines.setValue(\"CLEARCOAT\", true);\r\n defines.setValue(\"CLEARCOAT_TEXTURE\", false, true);\r\n defines.setValue(\"CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE\", true, true);\r\n defines.setValue(\"CLEARCOAT_TINT\", this.tintColor.isConnected || this.tintThickness.isConnected || this.tintAtDistance.isConnected, true);\r\n defines.setValue(\"CLEARCOAT_BUMP\", this.normalMapColor.isConnected, true);\r\n defines.setValue(\r\n \"CLEARCOAT_DEFAULTIOR\",\r\n this.indexOfRefraction.isConnected ? this.indexOfRefraction.connectInputBlock!.value === PBRClearCoatConfiguration._DefaultIndexOfRefraction : true,\r\n true\r\n );\r\n defines.setValue(\"CLEARCOAT_REMAP_F0\", this.remapF0OnInterfaceChange, true);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n super.bind(effect, nodeMaterial, mesh);\r\n\r\n // Clear Coat Refraction params\r\n const indexOfRefraction = this.indexOfRefraction.connectInputBlock?.value ?? PBRClearCoatConfiguration._DefaultIndexOfRefraction;\r\n\r\n const a = 1 - indexOfRefraction;\r\n const b = 1 + indexOfRefraction;\r\n const f0 = Math.pow(-a / b, 2); // Schlicks approx: (ior1 - ior2) / (ior1 + ior2) where ior2 for air is close to vacuum = 1.\r\n const eta = 1 / indexOfRefraction;\r\n\r\n effect.setFloat4(\"vClearCoatRefractionParams\", f0, eta, a, b);\r\n\r\n // Clear Coat tangent space params\r\n const mainPBRBlock = this.clearcoat.hasEndpoints ? (this.clearcoat.endpoints[0].ownerBlock as PBRMetallicRoughnessBlock) : null;\r\n const perturbedNormalBlock = mainPBRBlock?.perturbedNormal.isConnected ? (mainPBRBlock.perturbedNormal.connectedPoint!.ownerBlock as PerturbNormalBlock) : null;\r\n\r\n if (this._scene._mirroredCameraPosition) {\r\n effect.setFloat2(\"vClearCoatTangentSpaceParams\", perturbedNormalBlock?.invertX ? 1.0 : -1.0, perturbedNormalBlock?.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(\"vClearCoatTangentSpaceParams\", perturbedNormalBlock?.invertX ? -1.0 : 1.0, perturbedNormalBlock?.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n }\r\n }\r\n\r\n private _generateTBNSpace(state: NodeMaterialBuildState, worldPositionVarName: string, worldNormalVarName: string) {\r\n let code = \"\";\r\n\r\n const comments = `//${this.name}`;\r\n const worldTangent = this.worldTangent;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n code += `vec3 tbnNormal = normalize(${worldNormalVarName}.xyz);\\n`;\r\n code += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n code += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\n`;\r\n code += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString],\r\n });\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param ccBlock instance of a ClearCoatBlock or null if the code must be generated without an active clear coat module\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param worldPosVarName name of the variable holding the world position\r\n * @param generateTBNSpace if true, the code needed to create the TBN coordinate space is generated\r\n * @param vTBNAvailable indicate that the vTBN variable is already existing because it has already been generated by another block (PerturbNormal or Anisotropy)\r\n * @param worldNormalVarName name of the variable holding the world normal\r\n * @returns the shader code\r\n */\r\n public static GetCode(\r\n state: NodeMaterialBuildState,\r\n ccBlock: Nullable<ClearCoatBlock>,\r\n reflectionBlock: Nullable<ReflectionBlock>,\r\n worldPosVarName: string,\r\n generateTBNSpace: boolean,\r\n vTBNAvailable: boolean,\r\n worldNormalVarName: string\r\n ): string {\r\n let code = \"\";\r\n\r\n const intensity = ccBlock?.intensity.isConnected ? ccBlock.intensity.associatedVariableName : \"1.\";\r\n const roughness = ccBlock?.roughness.isConnected ? ccBlock.roughness.associatedVariableName : \"0.\";\r\n const normalMapColor = ccBlock?.normalMapColor.isConnected ? ccBlock.normalMapColor.associatedVariableName : `vec3${state.fSuffix}(0.)`;\r\n const uv = ccBlock?.uv.isConnected ? ccBlock.uv.associatedVariableName : `vec2${state.fSuffix}(0.)`;\r\n\r\n const tintColor = ccBlock?.tintColor.isConnected ? ccBlock.tintColor.associatedVariableName : `vec3${state.fSuffix}(1.)`;\r\n const tintThickness = ccBlock?.tintThickness.isConnected ? ccBlock.tintThickness.associatedVariableName : \"1.\";\r\n const tintAtDistance = ccBlock?.tintAtDistance.isConnected ? ccBlock.tintAtDistance.associatedVariableName : \"1.\";\r\n const tintTexture = `vec4${state.fSuffix}(0.)`;\r\n\r\n if (ccBlock) {\r\n state._emitUniformFromString(\"vClearCoatRefractionParams\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n state._emitUniformFromString(\"vClearCoatTangentSpaceParams\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n const normalShading = ccBlock.worldNormal;\r\n code += `${state._declareLocalVar(\"vGeometricNormaClearCoatW\", NodeMaterialBlockConnectionPointTypes.Vector3)} = ${normalShading.isConnected ? \"normalize(\" + normalShading.associatedVariableName + \".xyz)\" : \"geometricNormalW\"};\\n`;\r\n } else {\r\n code += `${state._declareLocalVar(\"vGeometricNormaClearCoatW\", NodeMaterialBlockConnectionPointTypes.Vector3)} = geometricNormalW;\\n`;\r\n }\r\n\r\n if (generateTBNSpace && ccBlock) {\r\n code += ccBlock._generateTBNSpace(state, worldPosVarName, worldNormalVarName);\r\n vTBNAvailable = ccBlock.worldTangent.isConnected;\r\n }\r\n\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n code += `${isWebGPU ? \"var clearcoatOut: clearcoatOutParams\" : \"clearcoatOutParams clearcoatOut\"};\r\n\r\n #ifdef CLEARCOAT\r\n ${state._declareLocalVar(\"vClearCoatParams\", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${state.fSuffix}(${intensity}, ${roughness});\r\n ${state._declareLocalVar(\"vClearCoatTintParams\", NodeMaterialBlockConnectionPointTypes.Vector4)} = vec4${state.fSuffix}(${tintColor}, ${tintThickness});\r\n\r\n clearcoatOut = clearcoatBlock(\r\n ${worldPosVarName}.xyz\r\n , vGeometricNormaClearCoatW\r\n , viewDirectionW\r\n , vClearCoatParams\r\n , specularEnvironmentR0\r\n #ifdef CLEARCOAT_TEXTURE\r\n , vec2${state.fSuffix}(0.)\r\n #endif\r\n #ifdef CLEARCOAT_TINT\r\n , vClearCoatTintParams\r\n , ${tintAtDistance}\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vClearCoatRefractionParams\r\n #ifdef CLEARCOAT_TINT_TEXTURE\r\n , ${tintTexture}\r\n #endif\r\n #endif\r\n #ifdef CLEARCOAT_BUMP\r\n , vec2${state.fSuffix}(0., 1.)\r\n , vec4${state.fSuffix}(${normalMapColor}, 0.)\r\n , ${uv}\r\n #if defined(${vTBNAvailable ? \"TANGENT\" : \"IGNORE\"}) && defined(NORMAL)\r\n , vTBN\r\n #else\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vClearCoatTangentSpaceParams\r\n #endif\r\n #ifdef OBJECTSPACE_NORMALMAP\r\n , normalMatrix\r\n #endif\r\n #endif\r\n #if defined(FORCENORMALFORWARD) && defined(NORMAL)\r\n , faceNormal\r\n #endif\r\n #ifdef REFLECTION\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}${reflectionBlock?._vReflectionMicrosurfaceInfosName}\r\n , ${reflectionBlock?._vReflectionInfosName}\r\n , ${reflectionBlock?.reflectionColor}\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vLightingIntensity\r\n #ifdef ${reflectionBlock?._define3DName}\r\n , ${reflectionBlock?._cubeSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${reflectionBlock?._2DSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${reflectionBlock?._define3DName}\r\n , ${reflectionBlock?._cubeSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._cubeSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"} \r\n #endif\r\n #endif\r\n #endif\r\n #if defined(ENVIRONMENTBRDF) && !defined(${reflectionBlock?._defineSkyboxName})\r\n #ifdef RADIANCEOCCLUSION\r\n , ambientMonochrome\r\n #endif\r\n #endif\r\n #if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\r\n , (${state._generateTernary(\"1.\", \"-1.\", isWebGPU ? \"fragmentInputs.frontFacing\" : \"gl_FrontFacing\")})\r\n #endif\r\n );\r\n #else\r\n clearcoatOut.specularEnvironmentR0 = specularEnvironmentR0;\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n this._scene = state.sharedData.scene;\r\n\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.bindableBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.remapF0OnInterfaceChange = ${this.remapF0OnInterfaceChange};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.remapF0OnInterfaceChange = this.remapF0OnInterfaceChange;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.remapF0OnInterfaceChange = serializationObject.remapF0OnInterfaceChange ?? true;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ClearCoatBlock\", ClearCoatBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { PBRMetallicRoughnessBlock } from \"./pbrMetallicRoughnessBlock\";\r\nimport type { PerturbNormalBlock } from \"../Fragment/perturbNormalBlock\";\r\nimport { PBRClearCoatConfiguration } from \"../../../PBR/pbrClearCoatConfiguration\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { TBNBlock } from \"../Fragment/TBNBlock\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the clear coat module of the PBR material\r\n */\r\nexport class ClearCoatBlock extends NodeMaterialBlock {\r\n private _scene: Scene;\r\n private _tangentCorrectionFactorName = \"\";\r\n\r\n /**\r\n * Create a new ClearCoatBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"roughness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"indexOfRefraction\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintAtDistance\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintThickness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.worldNormal.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color4 | NodeMaterialBlockConnectionPointTypes.Vector4 | NodeMaterialBlockConnectionPointTypes.Vector3\r\n );\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n\r\n this.registerOutput(\r\n \"clearcoat\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"clearcoat\", this, NodeMaterialConnectionPointDirection.Output, ClearCoatBlock, \"ClearCoatBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Defines if the F0 value should be remapped to account for the interface change in the material.\r\n */\r\n @editableInPropertyPage(\"Remap F0 on interface change\", PropertyTypeForEdition.Boolean, \"ADVANCED\")\r\n public remapF0OnInterfaceChange: boolean = true;\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"clearcoatOut\");\r\n state._excludeVariableName(\"vClearCoatParams\");\r\n state._excludeVariableName(\"vClearCoatTintParams\");\r\n state._excludeVariableName(\"vClearCoatRefractionParams\");\r\n state._excludeVariableName(\"vClearCoatTangentSpaceParams\");\r\n state._excludeVariableName(\"vGeometricNormaClearCoatW\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ClearCoatBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the roughness input component\r\n */\r\n public get roughness(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the ior input component\r\n */\r\n public get indexOfRefraction(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the bump texture input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the tint color input component\r\n */\r\n public get tintColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the tint \"at distance\" input component\r\n */\r\n public get tintAtDistance(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the tint thickness input component\r\n */\r\n public get tintThickness(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the clear coat object output component\r\n */\r\n public get clearcoat(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override autoConfigure() {\r\n if (!this.intensity.isConnected) {\r\n const intensityInput = new InputBlock(\"ClearCoat intensity\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n intensityInput.value = 1;\r\n intensityInput.output.connectTo(this.intensity);\r\n }\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n defines.setValue(\"CLEARCOAT\", true);\r\n defines.setValue(\"CLEARCOAT_TEXTURE\", false, true);\r\n defines.setValue(\"CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE\", true, true);\r\n defines.setValue(\"CLEARCOAT_TINT\", this.tintColor.isConnected || this.tintThickness.isConnected || this.tintAtDistance.isConnected, true);\r\n defines.setValue(\"CLEARCOAT_BUMP\", this.normalMapColor.isConnected, true);\r\n defines.setValue(\r\n \"CLEARCOAT_DEFAULTIOR\",\r\n this.indexOfRefraction.isConnected ? this.indexOfRefraction.connectInputBlock!.value === PBRClearCoatConfiguration._DefaultIndexOfRefraction : true,\r\n true\r\n );\r\n defines.setValue(\"CLEARCOAT_REMAP_F0\", this.remapF0OnInterfaceChange, true);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n super.bind(effect, nodeMaterial, mesh);\r\n\r\n // Clear Coat Refraction params\r\n const indexOfRefraction = this.indexOfRefraction.connectInputBlock?.value ?? PBRClearCoatConfiguration._DefaultIndexOfRefraction;\r\n\r\n const a = 1 - indexOfRefraction;\r\n const b = 1 + indexOfRefraction;\r\n const f0 = Math.pow(-a / b, 2); // Schlicks approx: (ior1 - ior2) / (ior1 + ior2) where ior2 for air is close to vacuum = 1.\r\n const eta = 1 / indexOfRefraction;\r\n\r\n effect.setFloat4(\"vClearCoatRefractionParams\", f0, eta, a, b);\r\n\r\n // Clear Coat tangent space params\r\n const mainPBRBlock = this.clearcoat.hasEndpoints ? (this.clearcoat.endpoints[0].ownerBlock as PBRMetallicRoughnessBlock) : null;\r\n const perturbedNormalBlock = mainPBRBlock?.perturbedNormal.isConnected ? (mainPBRBlock.perturbedNormal.connectedPoint!.ownerBlock as PerturbNormalBlock) : null;\r\n\r\n if (this._scene._mirroredCameraPosition) {\r\n effect.setFloat2(\"vClearCoatTangentSpaceParams\", perturbedNormalBlock?.invertX ? 1.0 : -1.0, perturbedNormalBlock?.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(\"vClearCoatTangentSpaceParams\", perturbedNormalBlock?.invertX ? -1.0 : 1.0, perturbedNormalBlock?.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n }\r\n }\r\n\r\n private _generateTBNSpace(state: NodeMaterialBuildState, worldPositionVarName: string, worldNormalVarName: string) {\r\n let code = \"\";\r\n\r\n const comments = `//${this.name}`;\r\n const worldTangent = this.worldTangent;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n if (!isWebGPU) {\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n }\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n ${isWebGPU ? \"var TBN\" : \"mat3 TBN\"} = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n code += `${state._declareLocalVar(\"tbnNormal\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldNormalVarName}.xyz);\\n`;\r\n code += `${state._declareLocalVar(\"tbnTangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n code += `${state._declareLocalVar(\"tbnBitangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\n`;\r\n code += `${isWebGPU ? \"var vTBN\" : \"mat3 vTBN\"} = ${isWebGPU ? \"mat3x3f\" : \"mat3\"}(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString],\r\n });\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param ccBlock instance of a ClearCoatBlock or null if the code must be generated without an active clear coat module\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param worldPosVarName name of the variable holding the world position\r\n * @param generateTBNSpace if true, the code needed to create the TBN coordinate space is generated\r\n * @param vTBNAvailable indicate that the vTBN variable is already existing because it has already been generated by another block (PerturbNormal or Anisotropy)\r\n * @param worldNormalVarName name of the variable holding the world normal\r\n * @returns the shader code\r\n */\r\n public static GetCode(\r\n state: NodeMaterialBuildState,\r\n ccBlock: Nullable<ClearCoatBlock>,\r\n reflectionBlock: Nullable<ReflectionBlock>,\r\n worldPosVarName: string,\r\n generateTBNSpace: boolean,\r\n vTBNAvailable: boolean,\r\n worldNormalVarName: string\r\n ): string {\r\n let code = \"\";\r\n\r\n const intensity = ccBlock?.intensity.isConnected ? ccBlock.intensity.associatedVariableName : \"1.\";\r\n const roughness = ccBlock?.roughness.isConnected ? ccBlock.roughness.associatedVariableName : \"0.\";\r\n const normalMapColor = ccBlock?.normalMapColor.isConnected ? ccBlock.normalMapColor.associatedVariableName : `vec3${state.fSuffix}(0.)`;\r\n const uv = ccBlock?.uv.isConnected ? ccBlock.uv.associatedVariableName : `vec2${state.fSuffix}(0.)`;\r\n\r\n const tintColor = ccBlock?.tintColor.isConnected ? ccBlock.tintColor.associatedVariableName : `vec3${state.fSuffix}(1.)`;\r\n const tintThickness = ccBlock?.tintThickness.isConnected ? ccBlock.tintThickness.associatedVariableName : \"1.\";\r\n const tintAtDistance = ccBlock?.tintAtDistance.isConnected ? ccBlock.tintAtDistance.associatedVariableName : \"1.\";\r\n const tintTexture = `vec4${state.fSuffix}(0.)`;\r\n\r\n if (ccBlock) {\r\n state._emitUniformFromString(\"vClearCoatRefractionParams\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n state._emitUniformFromString(\"vClearCoatTangentSpaceParams\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n const normalShading = ccBlock.worldNormal;\r\n code += `${state._declareLocalVar(\"vGeometricNormaClearCoatW\", NodeMaterialBlockConnectionPointTypes.Vector3)} = ${normalShading.isConnected ? \"normalize(\" + normalShading.associatedVariableName + \".xyz)\" : \"geometricNormalW\"};\\n`;\r\n } else {\r\n code += `${state._declareLocalVar(\"vGeometricNormaClearCoatW\", NodeMaterialBlockConnectionPointTypes.Vector3)} = geometricNormalW;\\n`;\r\n }\r\n\r\n if (generateTBNSpace && ccBlock) {\r\n code += ccBlock._generateTBNSpace(state, worldPosVarName, worldNormalVarName);\r\n vTBNAvailable = ccBlock.worldTangent.isConnected;\r\n }\r\n\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n code += `${isWebGPU ? \"var clearcoatOut: clearcoatOutParams\" : \"clearcoatOutParams clearcoatOut\"};\r\n\r\n #ifdef CLEARCOAT\r\n ${state._declareLocalVar(\"vClearCoatParams\", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${state.fSuffix}(${intensity}, ${roughness});\r\n ${state._declareLocalVar(\"vClearCoatTintParams\", NodeMaterialBlockConnectionPointTypes.Vector4)} = vec4${state.fSuffix}(${tintColor}, ${tintThickness});\r\n\r\n clearcoatOut = clearcoatBlock(\r\n ${worldPosVarName}.xyz\r\n , vGeometricNormaClearCoatW\r\n , viewDirectionW\r\n , vClearCoatParams\r\n , specularEnvironmentR0\r\n #ifdef CLEARCOAT_TEXTURE\r\n , vec2${state.fSuffix}(0.)\r\n #endif\r\n #ifdef CLEARCOAT_TINT\r\n , vClearCoatTintParams\r\n , ${tintAtDistance}\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vClearCoatRefractionParams\r\n #ifdef CLEARCOAT_TINT_TEXTURE\r\n , ${tintTexture}\r\n #endif\r\n #endif\r\n #ifdef CLEARCOAT_BUMP\r\n , vec2${state.fSuffix}(0., 1.)\r\n , vec4${state.fSuffix}(${normalMapColor}, 0.)\r\n , ${uv}\r\n #if defined(${vTBNAvailable ? \"TANGENT\" : \"IGNORE\"}) && defined(NORMAL)\r\n , vTBN\r\n #else\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vClearCoatTangentSpaceParams\r\n #endif\r\n #ifdef OBJECTSPACE_NORMALMAP\r\n , normalMatrix\r\n #endif\r\n #endif\r\n #if defined(FORCENORMALFORWARD) && defined(NORMAL)\r\n , faceNormal\r\n #endif\r\n #ifdef REFLECTION\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}${reflectionBlock?._vReflectionMicrosurfaceInfosName}\r\n , ${reflectionBlock?._vReflectionInfosName}\r\n , ${reflectionBlock?.reflectionColor}\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vLightingIntensity\r\n #ifdef ${reflectionBlock?._define3DName}\r\n , ${reflectionBlock?._cubeSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${reflectionBlock?._2DSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${reflectionBlock?._define3DName}\r\n , ${reflectionBlock?._cubeSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._cubeSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"} \r\n #endif\r\n #endif\r\n #endif\r\n #if defined(ENVIRONMENTBRDF) && !defined(${reflectionBlock?._defineSkyboxName})\r\n #ifdef RADIANCEOCCLUSION\r\n , ambientMonochrome\r\n #endif\r\n #endif\r\n #if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\r\n , (${state._generateTernary(\"1.\", \"-1.\", isWebGPU ? \"fragmentInputs.frontFacing\" : \"gl_FrontFacing\")})\r\n #endif\r\n );\r\n #else\r\n clearcoatOut.specularEnvironmentR0 = specularEnvironmentR0;\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n this._scene = state.sharedData.scene;\r\n\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.bindableBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.remapF0OnInterfaceChange = ${this.remapF0OnInterfaceChange};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.remapF0OnInterfaceChange = this.remapF0OnInterfaceChange;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.remapF0OnInterfaceChange = serializationObject.remapF0OnInterfaceChange ?? true;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ClearCoatBlock\", ClearCoatBlock);\r\n"]}
@@ -135,6 +135,7 @@ export declare class PBRMetallicRoughnessBlock extends NodeMaterialBlock {
135
135
  * @param state defines the state that will be used for the build
136
136
  */
137
137
  initialize(state: NodeMaterialBuildState): void;
138
+ private _initShaderSourceAsync;
138
139
  /**
139
140
  * Gets the current class name
140
141
  * @returns the class name
@@ -232,6 +232,18 @@ export class PBRMetallicRoughnessBlock extends NodeMaterialBlock {
232
232
  state._excludeVariableName("finalColor");
233
233
  state._excludeVariableName("vClipSpacePosition");
234
234
  state._excludeVariableName("vDebugMode");
235
+ this._initShaderSourceAsync(state.shaderLanguage);
236
+ }
237
+ async _initShaderSourceAsync(shaderLanguage) {
238
+ this._codeIsReady = false;
239
+ if (shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
240
+ await Promise.all([import("../../../../ShadersWGSL/pbr.vertex.js"), import("../../../../ShadersWGSL/pbr.fragment.js")]);
241
+ }
242
+ else {
243
+ await Promise.all([import("../../../../Shaders/pbr.vertex.js"), import("../../../../Shaders/pbr.fragment.js")]);
244
+ }
245
+ this._codeIsReady = true;
246
+ this.onCodeIsReadyObservable.notifyObservers(this);
235
247
  }
236
248
  /**
237
249
  * Gets the current class name
@@ -837,7 +849,7 @@ export class PBRMetallicRoughnessBlock extends NodeMaterialBlock {
837
849
  state.compilationString += state._emitCodeFromInclude("pbrBlockNormalFinal", comments, {
838
850
  replaceStrings: [
839
851
  { search: /vPositionW/g, replace: worldPosVarName + ".xyz" },
840
- { search: /vEyePosition.w/g, replace: (isWebGPU ? "uniforms." : "") + this._invertNormalName },
852
+ { search: /vEyePosition.w/g, replace: this._invertNormalName },
841
853
  ],
842
854
  });
843
855
  // _____________________________ Albedo & Opacity ______________________________
@@ -961,25 +973,18 @@ export class PBRMetallicRoughnessBlock extends NodeMaterialBlock {
961
973
  state.compilationString += state._emitCodeFromInclude("lightFragment", comments, {
962
974
  replaceStrings: [
963
975
  { search: /{X}/g, replace: this._lightId.toString() },
964
- { search: /vPositionW/g, replace: worldPosVarName + ".xyz" },
976
+ { search: new RegExp(`${isWebGPU ? "input." : ""}vPositionW`, "g"), replace: worldPosVarName + ".xyz" },
965
977
  ],
966
978
  });
967
979
  }
968
980
  else {
969
981
  state.compilationString += state._emitCodeFromInclude("lightFragment", comments, {
970
982
  repeatKey: "maxSimultaneousLights",
971
- substitutionVars: `vPositionW,${worldPosVarName}.xyz`,
983
+ substitutionVars: `${isWebGPU ? "input." : ""}vPositionW,${worldPosVarName}.xyz`,
972
984
  });
973
985
  }
974
986
  // _____________________________ Compute Final Lit Components ________________________
975
- if (isWebGPU) {
976
- state.compilationString += state._emitCodeFromInclude("pbrBlockFinalLitComponents", comments, {
977
- replaceStrings: [{ search: /vLightingIntensity/g, replace: "uniforms.vLightingIntensity" }],
978
- });
979
- }
980
- else {
981
- state.compilationString += state._emitCodeFromInclude("pbrBlockFinalLitComponents", comments);
982
- }
987
+ state.compilationString += state._emitCodeFromInclude("pbrBlockFinalLitComponents", comments);
983
988
  // _____________________________ UNLIT (2) ________________________
984
989
  state.compilationString += `#endif\n`; // UNLIT
985
990
  // _____________________________ Compute Final Unlit Components ________________________
@@ -990,12 +995,11 @@ export class PBRMetallicRoughnessBlock extends NodeMaterialBlock {
990
995
  }
991
996
  let replaceStrings = [
992
997
  { search: /vec3 finalEmissive[\s\S]*?finalEmissive\*=vLightingIntensity\.y;/g, replace: "" },
993
- { search: /vAmbientColor/g, replace: aoColor + ` * ${isWebGPU ? "uniforms." : ""}ambientFromScene` },
994
- { search: /vAmbientInfos\.w/g, replace: aoDirectLightIntensity },
998
+ { search: new RegExp(`${isWebGPU ? "uniforms." : ""}vAmbientColor`, "g"), replace: aoColor + ` * ${isWebGPU ? "uniforms." : ""}ambientFromScene` },
999
+ { search: new RegExp(`${isWebGPU ? "uniforms." : ""}vAmbientInfos.w`, "g"), replace: aoDirectLightIntensity },
995
1000
  ];
996
1001
  if (isWebGPU) {
997
- replaceStrings[0] = { search: /var finalEmissive[\s\S]*?finalEmissive\*=vLightingIntensity\.y;/g, replace: "" };
998
- replaceStrings.push({ search: /vLightingIntensity/g, replace: "uniforms.vLightingIntensity" });
1002
+ replaceStrings[0] = { search: /var finalEmissive[\s\S]*?finalEmissive\*=uniforms.vLightingIntensity\.y;/g, replace: "" };
999
1003
  }
1000
1004
  state.compilationString += state._emitCodeFromInclude("pbrBlockFinalUnlitComponents", comments, {
1001
1005
  replaceStrings: replaceStrings,
@@ -1005,14 +1009,20 @@ export class PBRMetallicRoughnessBlock extends NodeMaterialBlock {
1005
1009
  replaceStrings: [{ search: /finalEmissive/g, replace: `vec3${state.fSuffix}(0.)` }],
1006
1010
  });
1007
1011
  // _____________________________ Apply image processing ________________________
1012
+ if (isWebGPU) {
1013
+ replaceStrings = [{ search: /mesh.visibility/g, replace: "1." }];
1014
+ }
1015
+ else {
1016
+ replaceStrings = [{ search: /visibility/g, replace: "1." }];
1017
+ }
1008
1018
  state.compilationString += state._emitCodeFromInclude("pbrBlockImageProcessing", comments, {
1009
- replaceStrings: [{ search: /visibility/g, replace: "1." }],
1019
+ replaceStrings: replaceStrings,
1010
1020
  });
1011
1021
  // _____________________________ Generate debug code ________________________
1012
1022
  const colorOutput = isWebGPU ? "fragmentOutputs.color" : "gl_FragColor";
1013
1023
  replaceStrings = [
1014
- { search: /vNormalW/g, replace: this._vNormalWName },
1015
- { search: /vPositionW/g, replace: worldPosVarName },
1024
+ { search: new RegExp(`${isWebGPU ? "fragmentInputs." : ""}vNormalW`, "g"), replace: this._vNormalWName },
1025
+ { search: new RegExp(`${isWebGPU ? "fragmentInputs." : ""}vPositionW`, "g"), replace: worldPosVarName },
1016
1026
  {
1017
1027
  search: /albedoTexture\.rgb;/g,
1018
1028
  replace: `vec3${state.fSuffix}(1.);\n${colorOutput}.rgb = toGammaSpace(${colorOutput}.rgb);\n`,