@babylonjs/core 7.17.2 → 7.19.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/Animations/animatable.d.ts +2 -1
  2. package/Animations/animatable.js +8 -3
  3. package/Animations/animatable.js.map +1 -1
  4. package/Animations/animationGroup.d.ts +2 -1
  5. package/Animations/animationGroup.js +14 -5
  6. package/Animations/animationGroup.js.map +1 -1
  7. package/Collisions/gpuPicker.d.ts +1 -0
  8. package/Collisions/gpuPicker.js +35 -17
  9. package/Collisions/gpuPicker.js.map +1 -1
  10. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -58
  11. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +26 -75
  12. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  13. package/Engines/abstractEngine.js +2 -2
  14. package/Engines/abstractEngine.js.map +1 -1
  15. package/Lights/Shadows/shadowGenerator.js +1 -1
  16. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  17. package/Materials/Background/backgroundMaterial.d.ts +5 -3
  18. package/Materials/Background/backgroundMaterial.js +26 -3
  19. package/Materials/Background/backgroundMaterial.js.map +1 -1
  20. package/Materials/Background/index.d.ts +4 -0
  21. package/Materials/Background/index.js +6 -0
  22. package/Materials/Background/index.js.map +1 -1
  23. package/Materials/GreasedLine/greasedLineMaterialInterfaces.d.ts +3 -1
  24. package/Materials/GreasedLine/greasedLineMaterialInterfaces.js +3 -1
  25. package/Materials/GreasedLine/greasedLineMaterialInterfaces.js.map +1 -1
  26. package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +1 -0
  27. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +22 -0
  28. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
  29. package/Materials/Node/Blocks/Dual/fogBlock.d.ts +2 -1
  30. package/Materials/Node/Blocks/Dual/fogBlock.js +14 -1
  31. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  32. package/Materials/Node/Blocks/Dual/index.d.ts +28 -0
  33. package/Materials/Node/Blocks/Dual/index.js +33 -0
  34. package/Materials/Node/Blocks/Dual/index.js.map +1 -1
  35. package/Materials/Node/Blocks/Dual/lightBlock.d.ts +2 -9
  36. package/Materials/Node/Blocks/Dual/lightBlock.js +32 -9
  37. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  38. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +2 -1
  39. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +14 -1
  40. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  41. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.d.ts +1 -3
  42. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +20 -3
  43. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  44. package/Materials/Node/Blocks/Fragment/index.d.ts +18 -0
  45. package/Materials/Node/Blocks/Fragment/index.js +22 -0
  46. package/Materials/Node/Blocks/Fragment/index.js.map +1 -1
  47. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +2 -3
  48. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +65 -35
  49. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  50. package/Materials/Node/Blocks/Fragment/shadowMapBlock.d.ts +1 -0
  51. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js +20 -0
  52. package/Materials/Node/Blocks/Fragment/shadowMapBlock.js.map +1 -1
  53. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +8 -7
  54. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  55. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +9 -6
  56. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  57. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -0
  58. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +28 -18
  59. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  60. package/Materials/Node/Blocks/PBR/refractionBlock.js +14 -12
  61. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  62. package/Materials/Node/Blocks/Vertex/bonesBlock.d.ts +1 -2
  63. package/Materials/Node/Blocks/Vertex/bonesBlock.js +12 -2
  64. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  65. package/Materials/Node/Blocks/Vertex/index.d.ts +12 -0
  66. package/Materials/Node/Blocks/Vertex/index.js +15 -0
  67. package/Materials/Node/Blocks/Vertex/index.js.map +1 -1
  68. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +1 -2
  69. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +22 -2
  70. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  71. package/Materials/Node/nodeMaterial.d.ts +1 -0
  72. package/Materials/Node/nodeMaterial.js +19 -0
  73. package/Materials/Node/nodeMaterial.js.map +1 -1
  74. package/Materials/Node/nodeMaterialBlock.d.ts +10 -0
  75. package/Materials/Node/nodeMaterialBlock.js +13 -0
  76. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  77. package/Materials/PBR/index.d.ts +4 -0
  78. package/Materials/PBR/index.js +5 -0
  79. package/Materials/PBR/index.js.map +1 -1
  80. package/Materials/PBR/pbrBaseMaterial.d.ts +12 -3
  81. package/Materials/PBR/pbrBaseMaterial.js +62 -20
  82. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  83. package/Materials/PBR/pbrMaterial.d.ts +2 -1
  84. package/Materials/PBR/pbrMaterial.js +3 -2
  85. package/Materials/PBR/pbrMaterial.js.map +1 -1
  86. package/Materials/index.d.ts +4 -0
  87. package/Materials/index.js +6 -0
  88. package/Materials/index.js.map +1 -1
  89. package/Materials/material.d.ts +7 -0
  90. package/Materials/material.js +8 -0
  91. package/Materials/material.js.map +1 -1
  92. package/Materials/materialPluginManager.js +19 -1
  93. package/Materials/materialPluginManager.js.map +1 -1
  94. package/Materials/standardMaterial.d.ts +9 -3
  95. package/Materials/standardMaterial.js +30 -3
  96. package/Materials/standardMaterial.js.map +1 -1
  97. package/Meshes/Builders/greasedLineBuilder.js +2 -2
  98. package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
  99. package/Meshes/Builders/linesBuilder.js +1 -0
  100. package/Meshes/Builders/linesBuilder.js.map +1 -1
  101. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js +1 -1
  102. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -1
  103. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +1 -1
  104. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -1
  105. package/Shaders/shadowMap.fragment.js +6 -3
  106. package/Shaders/shadowMap.fragment.js.map +1 -1
  107. package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.d.ts +6 -0
  108. package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.js +12 -0
  109. package/ShadersWGSL/ShadersInclude/backgroundUboDeclaration.js.map +1 -0
  110. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.d.ts +1 -1
  111. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +1 -1
  112. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  113. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +1 -1
  114. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +1 -1
  115. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  116. package/ShadersWGSL/ShadersInclude/bonesDeclaration.d.ts +1 -1
  117. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +1 -1
  118. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
  119. package/ShadersWGSL/ShadersInclude/bonesVertex.d.ts +1 -1
  120. package/ShadersWGSL/ShadersInclude/bonesVertex.js +1 -1
  121. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  122. package/ShadersWGSL/ShadersInclude/bumpFragment.d.ts +1 -1
  123. package/ShadersWGSL/ShadersInclude/bumpFragment.js +17 -17
  124. package/ShadersWGSL/ShadersInclude/bumpFragment.js.map +1 -1
  125. package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.d.ts +1 -1
  126. package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.js +3 -3
  127. package/ShadersWGSL/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
  128. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.d.ts +1 -1
  129. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js +22 -42
  130. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  131. package/ShadersWGSL/ShadersInclude/bumpVertex.d.ts +5 -0
  132. package/ShadersWGSL/ShadersInclude/bumpVertex.js +14 -0
  133. package/ShadersWGSL/ShadersInclude/bumpVertex.js.map +1 -0
  134. package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.d.ts +5 -0
  135. package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js +14 -0
  136. package/ShadersWGSL/ShadersInclude/bumpVertexDeclaration.js.map +1 -0
  137. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.d.ts +1 -1
  138. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +1 -1
  139. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
  140. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +1 -1
  141. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +1 -1
  142. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  143. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.d.ts +1 -1
  144. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +1 -1
  145. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
  146. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.d.ts +1 -1
  147. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +1 -1
  148. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  149. package/ShadersWGSL/ShadersInclude/decalFragment.d.ts +1 -1
  150. package/ShadersWGSL/ShadersInclude/decalFragment.js +5 -4
  151. package/ShadersWGSL/ShadersInclude/decalFragment.js.map +1 -1
  152. package/ShadersWGSL/ShadersInclude/decalFragmentDeclaration.d.ts +5 -0
  153. package/ShadersWGSL/ShadersInclude/decalFragmentDeclaration.js +12 -0
  154. package/ShadersWGSL/ShadersInclude/decalFragmentDeclaration.js.map +1 -0
  155. package/ShadersWGSL/ShadersInclude/decalVertexDeclaration.d.ts +5 -0
  156. package/ShadersWGSL/ShadersInclude/decalVertexDeclaration.js +12 -0
  157. package/ShadersWGSL/ShadersInclude/decalVertexDeclaration.js.map +1 -0
  158. package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.d.ts +7 -0
  159. package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js +15 -0
  160. package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js.map +1 -0
  161. package/ShadersWGSL/ShadersInclude/depthPrePass.d.ts +1 -1
  162. package/ShadersWGSL/ShadersInclude/depthPrePass.js +1 -1
  163. package/ShadersWGSL/ShadersInclude/depthPrePass.js.map +1 -1
  164. package/ShadersWGSL/ShadersInclude/fogFragment.d.ts +5 -0
  165. package/ShadersWGSL/ShadersInclude/fogFragment.js +16 -0
  166. package/ShadersWGSL/ShadersInclude/fogFragment.js.map +1 -0
  167. package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.d.ts +1 -1
  168. package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js +2 -3
  169. package/ShadersWGSL/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
  170. package/ShadersWGSL/ShadersInclude/fogVertex.d.ts +1 -1
  171. package/ShadersWGSL/ShadersInclude/fogVertex.js +2 -2
  172. package/ShadersWGSL/ShadersInclude/fogVertex.js.map +1 -1
  173. package/ShadersWGSL/ShadersInclude/fogVertexDeclaration.d.ts +1 -1
  174. package/ShadersWGSL/ShadersInclude/fogVertexDeclaration.js +1 -1
  175. package/ShadersWGSL/ShadersInclude/fogVertexDeclaration.js.map +1 -1
  176. package/ShadersWGSL/ShadersInclude/fresnelFunction.d.ts +1 -1
  177. package/ShadersWGSL/ShadersInclude/fresnelFunction.js +1 -1
  178. package/ShadersWGSL/ShadersInclude/fresnelFunction.js.map +1 -1
  179. package/ShadersWGSL/ShadersInclude/harmonicsFunctions.d.ts +1 -1
  180. package/ShadersWGSL/ShadersInclude/harmonicsFunctions.js +1 -1
  181. package/ShadersWGSL/ShadersInclude/harmonicsFunctions.js.map +1 -1
  182. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.d.ts +1 -1
  183. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js +1 -1
  184. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  185. package/ShadersWGSL/ShadersInclude/helperFunctions.d.ts +1 -1
  186. package/ShadersWGSL/ShadersInclude/helperFunctions.js +15 -6
  187. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
  188. package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.d.ts +1 -1
  189. package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js +3 -3
  190. package/ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  191. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.d.ts +1 -1
  192. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js +5 -5
  193. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  194. package/ShadersWGSL/ShadersInclude/importanceSampling.d.ts +1 -1
  195. package/ShadersWGSL/ShadersInclude/importanceSampling.js +1 -1
  196. package/ShadersWGSL/ShadersInclude/importanceSampling.js.map +1 -1
  197. package/ShadersWGSL/ShadersInclude/instancesDeclaration.d.ts +1 -1
  198. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +1 -1
  199. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
  200. package/ShadersWGSL/ShadersInclude/instancesVertex.d.ts +1 -1
  201. package/ShadersWGSL/ShadersInclude/instancesVertex.js +4 -4
  202. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  203. package/ShadersWGSL/ShadersInclude/lightFragment.d.ts +1 -1
  204. package/ShadersWGSL/ShadersInclude/lightFragment.js +8 -8
  205. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
  206. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.d.ts +1 -1
  207. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js +2 -2
  208. package/ShadersWGSL/ShadersInclude/lightUboDeclaration.js.map +1 -1
  209. package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.d.ts +5 -0
  210. package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js +33 -0
  211. package/ShadersWGSL/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -0
  212. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.d.ts +1 -1
  213. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js +1 -1
  214. package/ShadersWGSL/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  215. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.d.ts +1 -1
  216. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +3 -3
  217. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  218. package/ShadersWGSL/ShadersInclude/logDepthDeclaration.d.ts +1 -1
  219. package/ShadersWGSL/ShadersInclude/logDepthDeclaration.js +1 -1
  220. package/ShadersWGSL/ShadersInclude/logDepthDeclaration.js.map +1 -1
  221. package/ShadersWGSL/ShadersInclude/logDepthFragment.d.ts +5 -0
  222. package/ShadersWGSL/ShadersInclude/logDepthFragment.js +12 -0
  223. package/ShadersWGSL/ShadersInclude/logDepthFragment.js.map +1 -0
  224. package/ShadersWGSL/ShadersInclude/logDepthVertex.d.ts +1 -1
  225. package/ShadersWGSL/ShadersInclude/logDepthVertex.js +2 -2
  226. package/ShadersWGSL/ShadersInclude/logDepthVertex.js.map +1 -1
  227. package/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.d.ts +5 -0
  228. package/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.js +12 -0
  229. package/ShadersWGSL/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -0
  230. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.d.ts +1 -1
  231. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +1 -1
  232. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
  233. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.d.ts +1 -1
  234. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +6 -6
  235. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  236. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.d.ts +1 -1
  237. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
  238. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  239. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.d.ts +1 -1
  240. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
  241. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  242. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +1 -1
  243. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
  244. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  245. package/ShadersWGSL/ShadersInclude/oitDeclaration.d.ts +5 -0
  246. package/ShadersWGSL/ShadersInclude/oitDeclaration.js +13 -0
  247. package/ShadersWGSL/ShadersInclude/oitDeclaration.js.map +1 -0
  248. package/ShadersWGSL/ShadersInclude/oitFragment.d.ts +5 -0
  249. package/ShadersWGSL/ShadersInclude/oitFragment.js +34 -0
  250. package/ShadersWGSL/ShadersInclude/oitFragment.js.map +1 -0
  251. package/ShadersWGSL/ShadersInclude/packingFunctions.d.ts +1 -1
  252. package/ShadersWGSL/ShadersInclude/packingFunctions.js +1 -1
  253. package/ShadersWGSL/ShadersInclude/packingFunctions.js.map +1 -1
  254. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.d.ts +1 -1
  255. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js +12 -8
  256. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  257. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.d.ts +1 -1
  258. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js +5 -6
  259. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  260. package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.d.ts +1 -1
  261. package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.js +7 -8
  262. package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
  263. package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.d.ts +1 -1
  264. package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.js +1 -1
  265. package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
  266. package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.d.ts +1 -1
  267. package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.js +5 -5
  268. package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
  269. package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.d.ts +1 -1
  270. package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.js +5 -5
  271. package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  272. package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.d.ts +1 -1
  273. package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js +1 -1
  274. package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
  275. package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.d.ts +1 -1
  276. package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.js +3 -3
  277. package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
  278. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.d.ts +1 -1
  279. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js +6 -6
  280. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
  281. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.d.ts +1 -1
  282. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js +7 -7
  283. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
  284. package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.d.ts +1 -1
  285. package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.js +1 -1
  286. package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
  287. package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.d.ts +1 -1
  288. package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.js +4 -4
  289. package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
  290. package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.d.ts +1 -1
  291. package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js +3 -5
  292. package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  293. package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.d.ts +1 -1
  294. package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js +5 -5
  295. package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
  296. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.d.ts +1 -1
  297. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js +4 -4
  298. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
  299. package/ShadersWGSL/ShadersInclude/pbrBlockNormalGeometric.d.ts +5 -0
  300. package/ShadersWGSL/ShadersInclude/pbrBlockNormalGeometric.js +19 -0
  301. package/ShadersWGSL/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -0
  302. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.d.ts +1 -1
  303. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js +1 -1
  304. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js.map +1 -1
  305. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.d.ts +1 -1
  306. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js +1 -1
  307. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
  308. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.d.ts +1 -1
  309. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +6 -6
  310. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
  311. package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.d.ts +1 -1
  312. package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js +1 -1
  313. package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
  314. package/ShadersWGSL/ShadersInclude/pbrBlockSheen.d.ts +1 -1
  315. package/ShadersWGSL/ShadersInclude/pbrBlockSheen.js +4 -4
  316. package/ShadersWGSL/ShadersInclude/pbrBlockSheen.js.map +1 -1
  317. package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.d.ts +1 -1
  318. package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js +4 -4
  319. package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  320. package/ShadersWGSL/ShadersInclude/pbrDebug.d.ts +1 -1
  321. package/ShadersWGSL/ShadersInclude/pbrDebug.js +10 -10
  322. package/ShadersWGSL/ShadersInclude/pbrDebug.js.map +1 -1
  323. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.d.ts +1 -1
  324. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.js +1 -1
  325. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
  326. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.d.ts +1 -1
  327. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
  328. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  329. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +1 -1
  330. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js +1 -1
  331. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  332. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.d.ts +6 -0
  333. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js +24 -0
  334. package/ShadersWGSL/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -0
  335. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +7 -0
  336. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +96 -0
  337. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -0
  338. package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.d.ts +1 -1
  339. package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js +3 -3
  340. package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js.map +1 -1
  341. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.d.ts +1 -1
  342. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js +3 -3
  343. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js.map +1 -1
  344. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.d.ts +7 -0
  345. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +15 -0
  346. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -0
  347. package/ShadersWGSL/ShadersInclude/prePassDeclaration.d.ts +5 -0
  348. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js +17 -0
  349. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js.map +1 -0
  350. package/ShadersWGSL/ShadersInclude/prePassVertex.d.ts +5 -0
  351. package/ShadersWGSL/ShadersInclude/prePassVertex.js +42 -0
  352. package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -0
  353. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.d.ts +5 -0
  354. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js +17 -0
  355. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js.map +1 -0
  356. package/ShadersWGSL/ShadersInclude/reflectionFunction.d.ts +1 -1
  357. package/ShadersWGSL/ShadersInclude/reflectionFunction.js +12 -10
  358. package/ShadersWGSL/ShadersInclude/reflectionFunction.js.map +1 -1
  359. package/ShadersWGSL/ShadersInclude/samplerFragmentAlternateDeclaration.d.ts +5 -0
  360. package/ShadersWGSL/ShadersInclude/samplerFragmentAlternateDeclaration.js +26 -0
  361. package/ShadersWGSL/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -0
  362. package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.d.ts +1 -1
  363. package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.js +2 -2
  364. package/ShadersWGSL/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
  365. package/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.d.ts +5 -0
  366. package/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.js +12 -0
  367. package/ShadersWGSL/ShadersInclude/samplerVertexDeclaration.js.map +1 -0
  368. package/ShadersWGSL/ShadersInclude/samplerVertexImplementation.d.ts +5 -0
  369. package/ShadersWGSL/ShadersInclude/samplerVertexImplementation.js +33 -0
  370. package/ShadersWGSL/ShadersInclude/samplerVertexImplementation.js.map +1 -0
  371. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.d.ts +1 -1
  372. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +1 -1
  373. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  374. package/ShadersWGSL/ShadersInclude/shadowMapFragment.d.ts +1 -1
  375. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js +1 -1
  376. package/ShadersWGSL/ShadersInclude/shadowMapFragment.js.map +1 -1
  377. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.d.ts +1 -1
  378. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js +1 -1
  379. package/ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
  380. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.d.ts +1 -1
  381. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js +1 -1
  382. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  383. package/ShadersWGSL/ShadersInclude/shadowsVertex.d.ts +1 -1
  384. package/ShadersWGSL/ShadersInclude/shadowsVertex.js +2 -2
  385. package/ShadersWGSL/ShadersInclude/shadowsVertex.js.map +1 -1
  386. package/ShadersWGSL/ShadersInclude/subSurfaceScatteringFunctions.d.ts +5 -0
  387. package/ShadersWGSL/ShadersInclude/subSurfaceScatteringFunctions.js +10 -0
  388. package/ShadersWGSL/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -0
  389. package/ShadersWGSL/ShadersInclude/uvAttributeDeclaration.d.ts +5 -0
  390. package/ShadersWGSL/ShadersInclude/uvAttributeDeclaration.js +12 -0
  391. package/ShadersWGSL/ShadersInclude/uvAttributeDeclaration.js.map +1 -0
  392. package/ShadersWGSL/ShadersInclude/uvVariableDeclaration.d.ts +5 -0
  393. package/ShadersWGSL/ShadersInclude/uvVariableDeclaration.js +17 -0
  394. package/ShadersWGSL/ShadersInclude/uvVariableDeclaration.js.map +1 -0
  395. package/ShadersWGSL/ShadersInclude/vertexColorMixing.d.ts +5 -0
  396. package/ShadersWGSL/ShadersInclude/vertexColorMixing.js +22 -0
  397. package/ShadersWGSL/ShadersInclude/vertexColorMixing.js.map +1 -0
  398. package/ShadersWGSL/background.fragment.d.ts +20 -0
  399. package/ShadersWGSL/background.fragment.js +225 -0
  400. package/ShadersWGSL/background.fragment.js.map +1 -0
  401. package/ShadersWGSL/background.vertex.d.ts +21 -0
  402. package/ShadersWGSL/background.vertex.js +123 -0
  403. package/ShadersWGSL/background.vertex.js.map +1 -0
  404. package/ShadersWGSL/boundingInfo.compute.d.ts +1 -1
  405. package/ShadersWGSL/boundingInfo.compute.js +1 -1
  406. package/ShadersWGSL/boundingInfo.compute.js.map +1 -1
  407. package/ShadersWGSL/clearQuad.fragment.d.ts +1 -1
  408. package/ShadersWGSL/clearQuad.fragment.js +1 -1
  409. package/ShadersWGSL/clearQuad.fragment.js.map +1 -1
  410. package/ShadersWGSL/clearQuad.vertex.d.ts +1 -1
  411. package/ShadersWGSL/clearQuad.vertex.js +1 -1
  412. package/ShadersWGSL/clearQuad.vertex.js.map +1 -1
  413. package/ShadersWGSL/default.fragment.d.ts +31 -0
  414. package/ShadersWGSL/default.fragment.js +381 -0
  415. package/ShadersWGSL/default.fragment.js.map +1 -0
  416. package/ShadersWGSL/default.vertex.d.ts +36 -0
  417. package/ShadersWGSL/default.vertex.js +169 -0
  418. package/ShadersWGSL/default.vertex.js.map +1 -0
  419. package/ShadersWGSL/gpuUpdateParticles.compute.d.ts +1 -1
  420. package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
  421. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  422. package/ShadersWGSL/particles.vertex.d.ts +1 -1
  423. package/ShadersWGSL/particles.vertex.js +1 -1
  424. package/ShadersWGSL/particles.vertex.js.map +1 -1
  425. package/ShadersWGSL/pbr.fragment.d.ts +60 -0
  426. package/ShadersWGSL/pbr.fragment.js +667 -0
  427. package/ShadersWGSL/pbr.fragment.js.map +1 -0
  428. package/ShadersWGSL/pbr.vertex.d.ts +36 -0
  429. package/ShadersWGSL/pbr.vertex.js +232 -0
  430. package/ShadersWGSL/pbr.vertex.js.map +1 -0
  431. package/ShadersWGSL/postprocess.vertex.d.ts +1 -1
  432. package/ShadersWGSL/postprocess.vertex.js +1 -1
  433. package/ShadersWGSL/postprocess.vertex.js.map +1 -1
  434. package/package.json +1 -1
@@ -13,4 +13,26 @@ export * from "./heightToNormalBlock.js";
13
13
  export * from "./fragDepthBlock.js";
14
14
  export * from "./shadowMapBlock.js";
15
15
  export * from "./prePassOutputBlock.js";
16
+ // async-loaded shaders
17
+ // imageProcessingBlock
18
+ export * from "../../../../ShadersWGSL/ShadersInclude/helperFunctions.js";
19
+ export * from "../../../../ShadersWGSL/ShadersInclude/imageProcessingDeclaration.js";
20
+ export * from "../../../../ShadersWGSL/ShadersInclude/imageProcessingFunctions.js";
21
+ export * from "../../../../Shaders/ShadersInclude/helperFunctions.js";
22
+ export * from "../../../../Shaders/ShadersInclude/imageProcessingDeclaration.js";
23
+ export * from "../../../../Shaders/ShadersInclude/imageProcessingFunctions.js";
24
+ // perturbNormalBlock
25
+ export * from "../../../../ShadersWGSL/ShadersInclude/bumpFragment.js";
26
+ export * from "../../../../ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js";
27
+ export * from "../../../../ShadersWGSL/ShadersInclude/bumpFragmentFunctions.js";
28
+ export * from "../../../../Shaders/ShadersInclude/bumpFragment.js";
29
+ export * from "../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions.js";
30
+ export * from "../../../../Shaders/ShadersInclude/bumpFragmentFunctions.js";
31
+ // shadowMapBlock
32
+ export * from "../../../../ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js";
33
+ export * from "../../../../ShadersWGSL/ShadersInclude/packingFunctions.js";
34
+ export * from "../../../../ShadersWGSL/ShadersInclude/shadowMapFragment.js";
35
+ export * from "../../../../Shaders/ShadersInclude/shadowMapVertexMetric.js";
36
+ export * from "../../../../Shaders/ShadersInclude/packingFunctions.js";
37
+ export * from "../../../../Shaders/ShadersInclude/shadowMapFragment.js";
16
38
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/index.ts"],"names":[],"mappings":"AAAA,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,sBAAsB,CAAC;AACrC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,cAAc,CAAC;AAC7B,cAAc,YAAY,CAAC;AAC3B,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,sBAAsB,CAAC","sourcesContent":["export * from \"./fragmentOutputBlock\";\r\nexport * from \"./imageProcessingBlock\";\r\nexport * from \"./perturbNormalBlock\";\r\nexport * from \"./discardBlock\";\r\nexport * from \"./frontFacingBlock\";\r\nexport * from \"./derivativeBlock\";\r\nexport * from \"./fragCoordBlock\";\r\nexport * from \"./screenSizeBlock\";\r\nexport * from \"./screenSpaceBlock\";\r\nexport * from \"./twirlBlock\";\r\nexport * from \"./TBNBlock\";\r\nexport * from \"./heightToNormalBlock\";\r\nexport * from \"./fragDepthBlock\";\r\nexport * from \"./shadowMapBlock\";\r\nexport * from \"./prePassOutputBlock\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/index.ts"],"names":[],"mappings":"AAAA,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,sBAAsB,CAAC;AACrC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kBAAkB,CAAC;AACjC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,cAAc,CAAC;AAC7B,cAAc,YAAY,CAAC;AAC3B,cAAc,uBAAuB,CAAC;AACtC,cAAc,kBAAkB,CAAC;AACjC,cAAc,kBAAkB,CAAC;AACjC,cAAc,sBAAsB,CAAC;AAErC,uBAAuB;AAEvB,uBAAuB;AACvB,cAAc,wDAAwD,CAAC;AACvE,cAAc,mEAAmE,CAAC;AAClF,cAAc,iEAAiE,CAAC;AAChF,cAAc,oDAAoD,CAAC;AACnE,cAAc,+DAA+D,CAAC;AAC9E,cAAc,6DAA6D,CAAC;AAE5E,qBAAqB;AACrB,cAAc,qDAAqD,CAAC;AACpE,cAAc,kEAAkE,CAAC;AACjF,cAAc,8DAA8D,CAAC;AAC7E,cAAc,iDAAiD,CAAC;AAChE,cAAc,8DAA8D,CAAC;AAC7E,cAAc,0DAA0D,CAAC;AAEzE,iBAAiB;AACjB,cAAc,8DAA8D,CAAC;AAC7E,cAAc,yDAAyD,CAAC;AACxE,cAAc,0DAA0D,CAAC;AACzE,cAAc,0DAA0D,CAAC;AACzE,cAAc,qDAAqD,CAAC;AACpE,cAAc,sDAAsD,CAAC","sourcesContent":["export * from \"./fragmentOutputBlock\";\r\nexport * from \"./imageProcessingBlock\";\r\nexport * from \"./perturbNormalBlock\";\r\nexport * from \"./discardBlock\";\r\nexport * from \"./frontFacingBlock\";\r\nexport * from \"./derivativeBlock\";\r\nexport * from \"./fragCoordBlock\";\r\nexport * from \"./screenSizeBlock\";\r\nexport * from \"./screenSpaceBlock\";\r\nexport * from \"./twirlBlock\";\r\nexport * from \"./TBNBlock\";\r\nexport * from \"./heightToNormalBlock\";\r\nexport * from \"./fragDepthBlock\";\r\nexport * from \"./shadowMapBlock\";\r\nexport * from \"./prePassOutputBlock\";\r\n\r\n// async-loaded shaders\r\n\r\n// imageProcessingBlock\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/helperFunctions\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/imageProcessingDeclaration\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/imageProcessingFunctions\";\r\nexport * from \"../../../../Shaders/ShadersInclude/helperFunctions\";\r\nexport * from \"../../../../Shaders/ShadersInclude/imageProcessingDeclaration\";\r\nexport * from \"../../../../Shaders/ShadersInclude/imageProcessingFunctions\";\r\n\r\n// perturbNormalBlock\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/bumpFragment\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/bumpFragmentFunctions\";\r\nexport * from \"../../../../Shaders/ShadersInclude/bumpFragment\";\r\nexport * from \"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\";\r\nexport * from \"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\";\r\n\r\n// shadowMapBlock\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/shadowMapVertexMetric\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/packingFunctions\";\r\nexport * from \"../../../../ShadersWGSL/ShadersInclude/shadowMapFragment\";\r\nexport * from \"../../../../Shaders/ShadersInclude/shadowMapVertexMetric\";\r\nexport * from \"../../../../Shaders/ShadersInclude/packingFunctions\";\r\nexport * from \"../../../../Shaders/ShadersInclude/shadowMapFragment\";\r\n"]}
@@ -6,9 +6,6 @@ import type { AbstractMesh } from "../../../../Meshes/abstractMesh";
6
6
  import type { Mesh } from "../../../../Meshes/mesh";
7
7
  import type { Effect } from "../../../effect";
8
8
  import type { Scene } from "../../../../scene";
9
- import "../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions";
10
- import "../../../../Shaders/ShadersInclude/bumpFragmentFunctions";
11
- import "../../../../Shaders/ShadersInclude/bumpFragment";
12
9
  /**
13
10
  * Block used to perturb normals based on a normal map
14
11
  */
@@ -86,6 +83,8 @@ export declare class PerturbNormalBlock extends NodeMaterialBlock {
86
83
  * Gets the uv offset output component
87
84
  */
88
85
  get uvOffset(): NodeMaterialConnectionPoint;
86
+ initialize(state: NodeMaterialBuildState): void;
87
+ private _initShaderSourceAsync;
89
88
  prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines): void;
90
89
  bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh): void;
91
90
  autoConfigure(material: NodeMaterial, additionalFilteringInfo?: (node: NodeMaterialBlock) => boolean): void;
@@ -7,9 +7,6 @@ import { InputBlock } from "../Input/inputBlock.js";
7
7
  import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
8
8
  import { NodeMaterialConnectionPointCustomObject } from "../../nodeMaterialConnectionPointCustomObject.js";
9
9
  import { TBNBlock } from "./TBNBlock.js";
10
- import "../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions.js";
11
- import "../../../../Shaders/ShadersInclude/bumpFragmentFunctions.js";
12
- import "../../../../Shaders/ShadersInclude/bumpFragment.js";
13
10
 
14
11
  /**
15
12
  * Block used to perturb normals based on a normal map
@@ -135,6 +132,28 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
135
132
  get uvOffset() {
136
133
  return this._outputs[1];
137
134
  }
135
+ initialize(state) {
136
+ this._initShaderSourceAsync(state.shaderLanguage);
137
+ }
138
+ async _initShaderSourceAsync(shaderLanguage) {
139
+ this._codeIsReady = false;
140
+ if (shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
141
+ await Promise.all([
142
+ import("../../../../ShadersWGSL/ShadersInclude/bumpFragment.js"),
143
+ import("../../../../ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js"),
144
+ import("../../../../ShadersWGSL/ShadersInclude/bumpFragmentFunctions.js"),
145
+ ]);
146
+ }
147
+ else {
148
+ await Promise.all([
149
+ import("../../../../Shaders/ShadersInclude/bumpFragment.js"),
150
+ import("../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions.js"),
151
+ import("../../../../Shaders/ShadersInclude/bumpFragmentFunctions.js"),
152
+ ]);
153
+ }
154
+ this._codeIsReady = true;
155
+ this.onCodeIsReadyObservable.notifyObservers(this);
156
+ }
138
157
  prepareDefines(mesh, nodeMaterial, defines) {
139
158
  const normalSamplerName = this.normalMapColor.connectedPoint._ownerBlock.samplerName;
140
159
  const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));
@@ -255,39 +274,50 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
255
274
  const uvForPerturbNormal = !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `${normalRead}, ${uv.associatedVariableName} + uvOffset).xyz`;
256
275
  const tempOutput = state._getFreeVariableName("tempOutput");
257
276
  state.compilationString += state._declareLocalVar(tempOutput, NodeMaterialBlockConnectionPointTypes.Vector3) + ` = vec3${fSuffix}(0.);\n`;
277
+ const replaceStrings = [
278
+ { search: new RegExp(`texture.+?bumpSampler${isWebGPU ? "Sampler,fragmentInputs." : ","}vBumpUV\\)`, "g"), replace: `${uvForPerturbNormal}` },
279
+ {
280
+ search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,
281
+ replace: `${state._declareLocalVar("normalMatrix", NodeMaterialBlockConnectionPointTypes.Matrix)} = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : this._worldMatrixName});`,
282
+ },
283
+ {
284
+ search: new RegExp(`perturbNormal\\(TBN,texture.+?bumpSampler${isWebGPU ? "Sampler,fragmentInputs." : ","}vBumpUV\\+uvOffset\\).xyz,${isWebGPU ? "uniforms." : ""}vBumpInfos.y\\)`, "g"),
285
+ replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)`,
286
+ },
287
+ {
288
+ search: /parallaxOcclusion\(invTBN\*-viewDirectionW,invTBN\*normalW,vBumpUV,vBumpInfos.z\)/g,
289
+ replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${isWebGPU
290
+ ? useParallax && this.useParallaxOcclusion
291
+ ? `${normalSamplerName}, ${normalSamplerName + `Sampler`}`
292
+ : "bump, bumpSampler"
293
+ : useParallax && this.useParallaxOcclusion
294
+ ? normalSamplerName
295
+ : "bumpSampler"})`,
296
+ },
297
+ {
298
+ search: /parallaxOffset\(invTBN\*viewDirectionW,vBumpInfos\.z\)/g,
299
+ replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : "0."})`,
300
+ },
301
+ { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },
302
+ { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },
303
+ { search: /normalW=/g, replace: tempOutput + " = " },
304
+ { search: /mat3\(normalMatrix\)\*normalW/g, replace: `${mat3}(normalMatrix) * ` + tempOutput },
305
+ { search: /normalW/g, replace: worldNormal.associatedVariableName + ".xyz" },
306
+ { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : `vec3${fSuffix}(0.)` },
307
+ tangentReplaceString,
308
+ ];
309
+ if (isWebGPU) {
310
+ replaceStrings.push({ search: /fragmentInputs.vBumpUV/g, replace: uv.associatedVariableName });
311
+ replaceStrings.push({ search: /input.vPositionW/g, replace: worldPosition.associatedVariableName + ".xyz" });
312
+ replaceStrings.push({ search: /uniforms.vTangentSpaceParams/g, replace: uniformPrefix + this._tangentSpaceParameterName });
313
+ }
314
+ else {
315
+ replaceStrings.push({ search: /vBumpUV/g, replace: uv.associatedVariableName });
316
+ replaceStrings.push({ search: /vPositionW/g, replace: worldPosition.associatedVariableName + ".xyz" });
317
+ replaceStrings.push({ search: /vTangentSpaceParams/g, replace: uniformPrefix + this._tangentSpaceParameterName });
318
+ }
258
319
  state.compilationString += state._emitCodeFromInclude("bumpFragment", comments, {
259
- replaceStrings: [
260
- { search: /texture.+?bumpSampler,vBumpUV\)/g, replace: `${uvForPerturbNormal}` },
261
- {
262
- search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,
263
- replace: `${state._declareLocalVar("normalMatrix", NodeMaterialBlockConnectionPointTypes.Matrix)} = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : this._worldMatrixName});`,
264
- },
265
- { search: /perturbNormal\(TBN,texture.+?bumpSampler,vBumpUV\+uvOffset\).xyz,vBumpInfos.y\)/g, replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)` },
266
- {
267
- search: /parallaxOcclusion\(invTBN\*-viewDirectionW,invTBN\*normalW,vBumpUV,vBumpInfos.z\)/g,
268
- replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${isWebGPU
269
- ? useParallax && this.useParallaxOcclusion
270
- ? `${normalSamplerName}, ${normalSamplerName + `Sampler`}`
271
- : "bump, bumpSampler"
272
- : useParallax && this.useParallaxOcclusion
273
- ? normalSamplerName
274
- : "bumpSampler"})`,
275
- },
276
- {
277
- search: /parallaxOffset\(invTBN\*viewDirectionW,vBumpInfos\.z\)/g,
278
- replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : "0."})`,
279
- },
280
- { search: /vTangentSpaceParams/g, replace: uniformPrefix + this._tangentSpaceParameterName },
281
- { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },
282
- { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },
283
- { search: /vBumpUV/g, replace: uv.associatedVariableName },
284
- { search: /vPositionW/g, replace: worldPosition.associatedVariableName + ".xyz" },
285
- { search: /normalW=/g, replace: tempOutput + " = " },
286
- { search: /mat3\(normalMatrix\)\*normalW/g, replace: `${mat3}(normalMatrix) * ` + tempOutput },
287
- { search: /normalW/g, replace: worldNormal.associatedVariableName + ".xyz" },
288
- { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : `vec3${fSuffix}(0.)` },
289
- tangentReplaceString,
290
- ],
320
+ replaceStrings: replaceStrings,
291
321
  });
292
322
  state.compilationString += state._declareOutput(this.output) + ` = vec4${fSuffix}(${tempOutput}, 0.);\n`;
293
323
  return this;
@@ -1 +1 @@
1
- {"version":3,"file":"perturbNormalBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/perturbNormalBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAGhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAI3D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAGjD,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AAEtG,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AACxG,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAEtC,OAAO,8DAA8D,CAAC;AACtE,OAAO,0DAA0D,CAAC;AAClE,OAAO,iDAAiD,CAAC;AAEzD,OAAO,EAAE,SAAS,EAAE,MAAM,+BAA+B,CAAC;AAE1D;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IAkBrD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAtB3C,+BAA0B,GAAG,EAAE,CAAC;QAChC,iCAA4B,GAAG,EAAE,CAAC;QAClC,qBAAgB,GAAG,EAAE,CAAC;QAE9B,iFAAiF;QAE1E,YAAO,GAAG,KAAK,CAAC;QACvB,iFAAiF;QAE1E,YAAO,GAAG,KAAK,CAAC;QACvB,kFAAkF;QAE3E,yBAAoB,GAAG,KAAK,CAAC;QACpC,8EAA8E;QAEvE,4BAAuB,GAAG,KAAK,CAAC;QASnC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,SAAS;QACT,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACzF,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACvF,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,CACd,KAAK,EACL,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,KAAK,EAAE,IAAI,sDAA8C,QAAQ,EAAE,UAAU,CAAC,CAC7H,CAAC;QACF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAEhF,WAAW;QACX,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACnF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,gEAAgE;IAChE,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QACvG,MAAM,iBAAiB,GAAI,IAAI,CAAC,cAAc,CAAC,cAAe,CAAC,WAA4B,CAAC,WAAW,CAAC;QACxG,MAAM,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,iBAAiB,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC,CAAC;QAE5K,OAAO,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC/B,OAAO,CAAC,QAAQ,CAAC,UAAU,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;QAChD,OAAO,CAAC,QAAQ,CAAC,cAAc,EAAE,YAAY,CAAC,QAAQ,EAAE,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC;QACrF,OAAO,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC;QACvE,OAAO,CAAC,QAAQ,CAAC,uBAAuB,EAAE,IAAI,CAAC,uBAAuB,EAAE,IAAI,CAAC,CAAC;IAClF,CAAC;IAEe,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QACxE,IAAI,YAAY,CAAC,QAAQ,EAAE,CAAC,uBAAuB,EAAE;YACjD,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,0BAA0B,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;SAC3G;aAAM;YACH,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,0BAA0B,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;SAC3G;QAED,IAAI,IAAI,EAAE;YACN,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,4BAA4B,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC,WAAW,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAErG,IAAI,IAAI,CAAC,uBAAuB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;gBACzD,yCAAyC;gBACzC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC;aAClE;SACJ;IACL,CAAC;IAEe,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QAC5H,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE;YACtB,IAAI,OAAO,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,IAAI,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEvH,IAAI,CAAC,OAAO,EAAE;gBACV,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;gBAC/B,OAAO,CAAC,cAAc,EAAE,CAAC;aAC5B;YACD,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;SACrC;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;YAC5B,MAAM,aAAa,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;YACjD,aAAa,CAAC,KAAK,GAAG,GAAG,CAAC;YAC1B,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACjD;IACL,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACrC,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACvC,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC;QAC9D,MAAM,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC;QAC3C,MAAM,OAAO,GAAG,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;QACpC,MAAM,aAAa,GAAG,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC;QAElD,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC9C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC,kBAAkB,CAAC,uBAAuB,CAAC,CAAC;QAEpF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,0BAA0B,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE7G,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,CAAC;QAExF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,4BAA4B,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAE7G,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,0BAA0B,CAAC,CAAC;QAE7E,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAElG,IAAI,iBAAiB,GAAG,IAAI,CAAC;QAC7B,IAAI,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE;YACpC,iBAAiB,GAAI,IAAI,CAAC,cAAc,CAAC,cAAe,CAAC,WAA4B,CAAC,WAAW,CAAC;SACrG;QACD,MAAM,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,iBAAiB,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC,CAAC;QAE5K,MAAM,uBAAuB,GAAG,CAAC,IAAI,CAAC,aAAa,CAAC,uBAAuB;YACvE,CAAC,CAAC,MAAM;YACR,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,iBAAkB,CAAC,UAAU;gBAChD,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,iBAAkB,CAAC,KAAK,CAAC;gBAC/D,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC;QAElD,MAAM,mBAAmB,GACrB,IAAI,CAAC,QAAQ,CAAC,uBAAuB,IAAI,IAAI,CAAC,QAAQ,CAAC,iBAAkB,CAAC,UAAU;YAChF,CAAC,CAAC,gDAAgD,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,iBAAkB,CAAC,KAAK,CAAC,EAAE;YAC5G,CAAC,CAAC,gDAAgD,IAAI,CAAC,QAAQ,CAAC,sBAAsB,EAAE,CAAC;QAEjG,IAAI,CAAC,QAAQ,EAAE;YACX,KAAK,CAAC,cAAc,CAAC,aAAa,EAAE,iDAAiD,CAAC,CAAC;SAC1F;QAED,MAAM,oBAAoB,GAAG,EAAE,MAAM,EAAE,qBAAqB,EAAE,OAAO,EAAE,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC,CAAC,iBAAiB,EAAE,CAAC;QAC3I,MAAM,UAAU,GAAG,EAAE,MAAM,EAAE,qBAAqB,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;QAClE,MAAM,yBAAyB,GAAG,EAAE,MAAM,EAAE,6BAA6B,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;QAEzF,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACrB,IAAI,GAAG,CAAC,WAAW,EAAE;YACjB,KAAK,CAAC,iBAAiB,IAAI;;cAEzB,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,WAAW,GAAG,CAAC,sBAAsB;;aAE/D,CAAC;SACL;aAAM,IAAI,YAAY,CAAC,WAAW,EAAE;YACjC,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,WAAW,EAAE,qCAAqC,CAAC,OAAO,CAAC,gBAAgB,WAAW,CAAC,sBAAsB,UAAU,CAAC;YAC7K,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,CAAC,gBAAgB,YAAY,CAAC,sBAAsB,UAAU,CAAC;YAC/K,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,CAAC,qCAAqC,IAAI,CAAC,4BAA4B,KAAK,CAAC;YAC/L,KAAK,CAAC,iBAAiB,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,WAAW,IAAI,0CAA0C,CAAC;SACpH;QAED,KAAK,CAAC,wBAAwB,CAAC,2BAA2B,EAAE,QAAQ,EAAE;YAClE,cAAc,EAAE,CAAC,oBAAoB,EAAE,UAAU,EAAE,yBAAyB,CAAC;SAChF,CAAC,CAAC;QAEH,MAAM,cAAc,GAAG,QAAQ;YAC3B,CAAC,CAAC,8IAA8I;YAChJ,CAAC,CAAC,sIAAsI,CAAC;QAE7I,MAAM,UAAU,GAAG,QAAQ;YACvB,CAAC,CAAC,kGAAkG;YACpG,CAAC,CAAC,+FAA+F,CAAC;QAEtG,MAAM,cAAc,GAAG,QAAQ;YAC3B,CAAC,CAAC,mEAAmE;YACrE,CAAC,CAAC,qEAAqE,CAAC;QAE5E,MAAM,UAAU,GAAG,QAAQ,CAAC,CAAC,CAAC,uDAAuD,CAAC,CAAC,CAAC,wDAAwD,CAAC;QAEjJ,KAAK,CAAC,wBAAwB,CAAC,uBAAuB,EAAE,QAAQ,EAAE;YAC9D,cAAc,EAAE;gBACZ,EAAE,MAAM,EAAE,kGAAkG,EAAE,OAAO,EAAE,EAAE,EAAE;gBAC3H,EAAE,MAAM,EAAE,iCAAiC,EAAE,OAAO,EAAE,EAAE,EAAE;gBAC1D;oBACI,MAAM,EAAE,UAAU;oBAClB,OAAO,EAAE,cAAc;iBAC1B;gBACD,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,cAAc,EAAE;gBAC/C,EAAE,MAAM,EAAE,qCAAqC,EAAE,OAAO,EAAE,SAAS,EAAE;aACxE;SACJ,CAAC,CAAC;QAEH,MAAM,UAAU,GAAG,QAAQ,CAAC,CAAC,CAAC,iBAAiB,iBAAiB,KAAK,iBAAiB,GAAG,SAAS,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC,aAAa,iBAAiB,EAAE,CAAC;QAE1J,MAAM,kBAAkB,GAAG,CAAC,WAAW,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC,CAAC,GAAG,UAAU,KAAK,EAAE,CAAC,sBAAsB,kBAAkB,CAAC;QAE3K,MAAM,UAAU,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QAC5D,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,gBAAgB,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,GAAG,UAAU,OAAO,SAAS,CAAC;QAC1I,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,cAAc,EAAE,QAAQ,EAAE;YAC5E,cAAc,EAAE;gBACZ,EAAE,MAAM,EAAE,kCAAkC,EAAE,OAAO,EAAE,GAAG,kBAAkB,EAAE,EAAE;gBAChF;oBACI,MAAM,EAAE,wCAAwC;oBAChD,OAAO,EAAE,GAAG,KAAK,CAAC,gBAAgB,CAAC,cAAc,EAAE,qCAAqC,CAAC,MAAM,CAAC,qBAAqB,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,IAAI;iBAC9M;gBACD,EAAE,MAAM,EAAE,kFAAkF,EAAE,OAAO,EAAE,sBAAsB,kBAAkB,iBAAiB,EAAE;gBAClK;oBACI,MAAM,EAAE,oFAAoF;oBAC5F,OAAO,EAAE,4FACL,QAAQ;wBACJ,CAAC,CAAC,WAAW,IAAI,IAAI,CAAC,oBAAoB;4BACtC,CAAC,CAAC,GAAG,iBAAiB,KAAK,iBAAiB,GAAG,SAAS,CAAC,iBAAiB,EAAE;4BAC5E,CAAC,CAAC,mBAAmB;wBACzB,CAAC,CAAC,WAAW,IAAI,IAAI,CAAC,oBAAoB;4BACxC,CAAC,CAAC,iBAAiB;4BACnB,CAAC,CAAC,aACZ,GAAG;iBACN;gBACD;oBACI,MAAM,EAAE,yDAAyD;oBACjE,OAAO,EAAE,yDAAyD,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,GAAG;iBACvI;gBACD,EAAE,MAAM,EAAE,sBAAsB,EAAE,OAAO,EAAE,aAAa,GAAG,IAAI,CAAC,0BAA0B,EAAE;gBAC5F,EAAE,MAAM,EAAE,eAAe,EAAE,OAAO,EAAE,mBAAmB,EAAE;gBACzD,EAAE,MAAM,EAAE,eAAe,EAAE,OAAO,EAAE,uBAAuB,EAAE;gBAC7D,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,EAAE,CAAC,sBAAsB,EAAE;gBAC1D,EAAE,MAAM,EAAE,aAAa,EAAE,OAAO,EAAE,aAAa,CAAC,sBAAsB,GAAG,MAAM,EAAE;gBACjF,EAAE,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,UAAU,GAAG,KAAK,EAAE;gBACpD,EAAE,MAAM,EAAE,gCAAgC,EAAE,OAAO,EAAE,GAAG,IAAI,mBAAmB,GAAG,UAAU,EAAE;gBAC9F,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,WAAW,CAAC,sBAAsB,GAAG,MAAM,EAAE;gBAC5E,EAAE,MAAM,EAAE,iBAAiB,EAAE,OAAO,EAAE,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC,CAAC,CAAC,OAAO,OAAO,MAAM,EAAE;gBACtH,oBAAoB;aACvB;SACJ,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,UAAU,OAAO,IAAI,UAAU,UAAU,CAAC;QAEzG,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,mBAAmB;QAClC,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,cAAc,IAAI,CAAC,OAAO,KAAK,CAAC;QAExG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,cAAc,IAAI,CAAC,OAAO,KAAK,CAAC;QACvE,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,KAAK,CAAC;QACjG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,8BAA8B,IAAI,CAAC,uBAAuB,KAAK,CAAC;QAEvG,OAAO,UAAU,CAAC;IACtB,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,uBAAuB,GAAG,IAAI,CAAC,uBAAuB,CAAC;QAE3E,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC;QAC3C,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC;QAC3C,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC,mBAAmB,CAAC,uBAAuB,CAAC;IACjF,CAAC;CACJ;AA7WU;IADN,sBAAsB,CAAC,eAAe,0CAAkC,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;mDACjG;AAGhB;IADN,sBAAsB,CAAC,eAAe,0CAAkC,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;mDACjG;AAGhB;IADN,sBAAsB,CAAC,wBAAwB,yCAAiC;gEAC7C;AAG7B;IADN,sBAAsB,CAAC,mBAAmB,0CAAkC,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;mEACrF;AAsW3C,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragment\";\r\nimport { ShaderLanguage } from \"../../../../Materials/shaderLanguage\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n private _tangentCorrectionFactorName = \"\";\r\n private _worldMatrixName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean)\r\n public useParallaxOcclusion = false;\r\n /** Gets or sets a boolean indicating that sampling mode is in Object space */\r\n @editableInPropertyPage(\"Object Space Mode\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public useObjectSpaceNormalMap = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the World input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAX_RHS\", nodeMaterial.getScene().useRightHandedSystem, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n defines.setValue(\"OBJECTSPACE_NORMALMAP\", this.useObjectSpaceNormalMap, true);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n\r\n if (this.useObjectSpaceNormalMap && !this.world.isConnected) {\r\n // World default to the mesh world matrix\r\n effect.setMatrix(this._worldMatrixName, mesh.getWorldMatrix());\r\n }\r\n }\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n const mat3 = isWebGPU ? \"mat3x3f\" : \"mat3\";\r\n const fSuffix = isWebGPU ? \"f\" : \"\";\r\n const uniformPrefix = isWebGPU ? \"uniforms.\" : \"\";\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this._worldMatrixName = state._getFreeDefineName(\"perturbNormalWorldMatrix\");\r\n\r\n state._emitUniformFromString(this._worldMatrixName, NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${this.strength.associatedVariableName}`;\r\n\r\n if (!isWebGPU) {\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n }\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN;/g, replace: \"\" };\r\n const normalMatrixReplaceString = { search: /uniform mat4 normalMatrix;/g, replace: \"\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n ${isWebGPU ? \"var\" : \"mat3\"} vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `${state._declareLocalVar(\"tbnNormal\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldNormal.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"tbnTangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"tbnBitangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\n`;\r\n state.compilationString += `${isWebGPU ? \"var\" : \"mat3\"} vTBN = ${mat3}(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString, tbnVarying, normalMatrixReplaceString],\r\n });\r\n\r\n const replaceString0 = isWebGPU\r\n ? \"fn parallaxOcclusion(vViewDirCoT: vec3f, vNormalCoT: vec3f, texCoord: vec2f, parallaxScale:f32, bump: texture_2d<f32>, bumpSampler: sampler)\"\r\n : \"#define inline\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\";\r\n\r\n const searchExp0 = isWebGPU\r\n ? /fn parallaxOcclusion\\(vViewDirCoT: vec3f,vNormalCoT: vec3f,texCoord: vec2f,parallaxScale: f32\\)/g\r\n : /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g;\r\n\r\n const replaceString1 = isWebGPU\r\n ? \"fn parallaxOffset(viewDir: vec3f, heightScale: f32, height_: f32)\"\r\n : \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\";\r\n\r\n const searchExp1 = isWebGPU ? /fn parallaxOffset\\(viewDir: vec3f,heightScale: f32\\)/g : /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g;\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: searchExp0,\r\n replace: replaceString0,\r\n },\r\n { search: searchExp1, replace: replaceString1 },\r\n { search: /texture.+?bumpSampler,vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const normalRead = isWebGPU ? `textureSample(${normalSamplerName}, ${normalSamplerName + Constants.AUTOSAMPLERSUFFIX}` : `texture2D(${normalSamplerName}`;\r\n\r\n const uvForPerturbNormal = !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `${normalRead}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n const tempOutput = state._getFreeVariableName(\"tempOutput\");\r\n state.compilationString += state._declareLocalVar(tempOutput, NodeMaterialBlockConnectionPointTypes.Vector3) + ` = vec3${fSuffix}(0.);\\n`;\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: [\r\n { search: /texture.+?bumpSampler,vBumpUV\\)/g, replace: `${uvForPerturbNormal}` },\r\n {\r\n search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,\r\n replace: `${state._declareLocalVar(\"normalMatrix\", NodeMaterialBlockConnectionPointTypes.Matrix)} = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : this._worldMatrixName});`,\r\n },\r\n { search: /perturbNormal\\(TBN,texture.+?bumpSampler,vBumpUV\\+uvOffset\\).xyz,vBumpInfos.y\\)/g, replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)` },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,vBumpUV,vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${\r\n isWebGPU\r\n ? useParallax && this.useParallaxOcclusion\r\n ? `${normalSamplerName}, ${normalSamplerName + Constants.AUTOSAMPLERSUFFIX}`\r\n : \"bump, bumpSampler\"\r\n : useParallax && this.useParallaxOcclusion\r\n ? normalSamplerName\r\n : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: /vTangentSpaceParams/g, replace: uniformPrefix + this._tangentSpaceParameterName },\r\n { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /vBumpUV/g, replace: uv.associatedVariableName },\r\n { search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" },\r\n { search: /normalW=/g, replace: tempOutput + \" = \" },\r\n { search: /mat3\\(normalMatrix\\)\\*normalW/g, replace: `${mat3}(normalMatrix) * ` + tempOutput },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : `vec3${fSuffix}(0.)` },\r\n tangentReplaceString,\r\n ],\r\n });\r\n\r\n state.compilationString += state._declareOutput(this.output) + ` = vec4${fSuffix}(${tempOutput}, 0.);\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\n`;\r\n codeString += `${this._codeVariableName}.useObjectSpaceNormalMap = ${this.useObjectSpaceNormalMap};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n serializationObject.useObjectSpaceNormalMap = this.useObjectSpaceNormalMap;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n this.useObjectSpaceNormalMap = !!serializationObject.useObjectSpaceNormalMap;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
1
+ {"version":3,"file":"perturbNormalBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/perturbNormalBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAGhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAI3D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AAGjD,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AAEtG,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AACxG,OAAO,EAAE,QAAQ,EAAE,MAAM,YAAY,CAAC;AAGtC,OAAO,EAAE,SAAS,EAAE,MAAM,+BAA+B,CAAC;AAE1D;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,iBAAiB;IAkBrD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAtB3C,+BAA0B,GAAG,EAAE,CAAC;QAChC,iCAA4B,GAAG,EAAE,CAAC;QAClC,qBAAgB,GAAG,EAAE,CAAC;QAE9B,iFAAiF;QAE1E,YAAO,GAAG,KAAK,CAAC;QACvB,iFAAiF;QAE1E,YAAO,GAAG,KAAK,CAAC;QACvB,kFAAkF;QAE3E,yBAAoB,GAAG,KAAK,CAAC;QACpC,8EAA8E;QAEvE,4BAAuB,GAAG,KAAK,CAAC;QASnC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,SAAS;QACT,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACzF,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACvF,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,CACd,KAAK,EACL,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,KAAK,EAAE,IAAI,sDAA8C,QAAQ,EAAE,UAAU,CAAC,CAC7H,CAAC;QACF,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAEhF,WAAW;QACX,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACnF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,gEAAgE;IAChE,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,UAAU,CAAC,KAA6B;QACpD,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;IACtD,CAAC;IAEO,KAAK,CAAC,sBAAsB,CAAC,cAA8B;QAC/D,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAE1B,IAAI,cAAc,gCAAwB,EAAE;YACxC,MAAM,OAAO,CAAC,GAAG,CAAC;gBACd,MAAM,CAAC,qDAAqD,CAAC;gBAC7D,MAAM,CAAC,kEAAkE,CAAC;gBAC1E,MAAM,CAAC,8DAA8D,CAAC;aACzE,CAAC,CAAC;SACN;aAAM;YACH,MAAM,OAAO,CAAC,GAAG,CAAC;gBACd,MAAM,CAAC,iDAAiD,CAAC;gBACzD,MAAM,CAAC,8DAA8D,CAAC;gBACtE,MAAM,CAAC,0DAA0D,CAAC;aACrE,CAAC,CAAC;SACN;QAED,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACvD,CAAC;IAEe,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QACvG,MAAM,iBAAiB,GAAI,IAAI,CAAC,cAAc,CAAC,cAAe,CAAC,WAA4B,CAAC,WAAW,CAAC;QACxG,MAAM,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,iBAAiB,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC,CAAC;QAE5K,OAAO,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QAC/B,OAAO,CAAC,QAAQ,CAAC,UAAU,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;QAChD,OAAO,CAAC,QAAQ,CAAC,cAAc,EAAE,YAAY,CAAC,QAAQ,EAAE,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC;QACrF,OAAO,CAAC,QAAQ,CAAC,mBAAmB,EAAE,IAAI,CAAC,oBAAoB,EAAE,IAAI,CAAC,CAAC;QACvE,OAAO,CAAC,QAAQ,CAAC,uBAAuB,EAAE,IAAI,CAAC,uBAAuB,EAAE,IAAI,CAAC,CAAC;IAClF,CAAC;IAEe,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QACxE,IAAI,YAAY,CAAC,QAAQ,EAAE,CAAC,uBAAuB,EAAE;YACjD,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,0BAA0B,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;SAC3G;aAAM;YACH,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,0BAA0B,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;SAC3G;QAED,IAAI,IAAI,EAAE;YACN,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,4BAA4B,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC,WAAW,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAErG,IAAI,IAAI,CAAC,uBAAuB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;gBACzD,yCAAyC;gBACzC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC,CAAC;aAClE;SACJ;IACL,CAAC;IAEe,aAAa,CAAC,QAAsB,EAAE,0BAAgE,GAAG,EAAE,CAAC,IAAI;QAC5H,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE;YACtB,IAAI,OAAO,GAAG,QAAQ,CAAC,wBAAwB,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,IAAI,IAAI,uBAAuB,CAAC,CAAC,CAAC,CAAC,CAAC;YAEvH,IAAI,CAAC,OAAO,EAAE;gBACV,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;gBAC/B,OAAO,CAAC,cAAc,EAAE,CAAC;aAC5B;YACD,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;SACrC;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;YAC5B,MAAM,aAAa,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;YACjD,aAAa,CAAC,KAAK,GAAG,GAAG,CAAC;YAC1B,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACjD;IACL,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACrC,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACvC,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC;QAC9D,MAAM,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC;QAC3C,MAAM,OAAO,GAAG,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;QACpC,MAAM,aAAa,GAAG,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC;QAElD,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC9C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC,kBAAkB,CAAC,uBAAuB,CAAC,CAAC;QAEpF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,0BAA0B,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE7G,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,CAAC;QAExF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,4BAA4B,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QAE7G,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,kBAAkB,CAAC,0BAA0B,CAAC,CAAC;QAE7E,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAElG,IAAI,iBAAiB,GAAG,IAAI,CAAC;QAC7B,IAAI,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE;YACpC,iBAAiB,GAAI,IAAI,CAAC,cAAc,CAAC,cAAe,CAAC,WAA4B,CAAC,WAAW,CAAC;SACrG;QACD,MAAM,WAAW,GAAG,IAAI,CAAC,aAAa,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,iBAAiB,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,oBAAoB,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC,CAAC;QAE5K,MAAM,uBAAuB,GAAG,CAAC,IAAI,CAAC,aAAa,CAAC,uBAAuB;YACvE,CAAC,CAAC,MAAM;YACR,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,iBAAkB,CAAC,UAAU;gBAChD,CAAC,CAAC,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,iBAAkB,CAAC,KAAK,CAAC;gBAC/D,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC;QAElD,MAAM,mBAAmB,GACrB,IAAI,CAAC,QAAQ,CAAC,uBAAuB,IAAI,IAAI,CAAC,QAAQ,CAAC,iBAAkB,CAAC,UAAU;YAChF,CAAC,CAAC,gDAAgD,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,iBAAkB,CAAC,KAAK,CAAC,EAAE;YAC5G,CAAC,CAAC,gDAAgD,IAAI,CAAC,QAAQ,CAAC,sBAAsB,EAAE,CAAC;QAEjG,IAAI,CAAC,QAAQ,EAAE;YACX,KAAK,CAAC,cAAc,CAAC,aAAa,EAAE,iDAAiD,CAAC,CAAC;SAC1F;QAED,MAAM,oBAAoB,GAAG,EAAE,MAAM,EAAE,qBAAqB,EAAE,OAAO,EAAE,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC,CAAC,iBAAiB,EAAE,CAAC;QAC3I,MAAM,UAAU,GAAG,EAAE,MAAM,EAAE,qBAAqB,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;QAClE,MAAM,yBAAyB,GAAG,EAAE,MAAM,EAAE,6BAA6B,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;QAEzF,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACrB,IAAI,GAAG,CAAC,WAAW,EAAE;YACjB,KAAK,CAAC,iBAAiB,IAAI;;cAEzB,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,WAAW,GAAG,CAAC,sBAAsB;;aAE/D,CAAC;SACL;aAAM,IAAI,YAAY,CAAC,WAAW,EAAE;YACjC,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,WAAW,EAAE,qCAAqC,CAAC,OAAO,CAAC,gBAAgB,WAAW,CAAC,sBAAsB,UAAU,CAAC;YAC7K,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,CAAC,gBAAgB,YAAY,CAAC,sBAAsB,UAAU,CAAC;YAC/K,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,CAAC,qCAAqC,IAAI,CAAC,4BAA4B,KAAK,CAAC;YAC/L,KAAK,CAAC,iBAAiB,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,WAAW,IAAI,0CAA0C,CAAC;SACpH;QAED,KAAK,CAAC,wBAAwB,CAAC,2BAA2B,EAAE,QAAQ,EAAE;YAClE,cAAc,EAAE,CAAC,oBAAoB,EAAE,UAAU,EAAE,yBAAyB,CAAC;SAChF,CAAC,CAAC;QAEH,MAAM,cAAc,GAAG,QAAQ;YAC3B,CAAC,CAAC,8IAA8I;YAChJ,CAAC,CAAC,sIAAsI,CAAC;QAE7I,MAAM,UAAU,GAAG,QAAQ;YACvB,CAAC,CAAC,kGAAkG;YACpG,CAAC,CAAC,+FAA+F,CAAC;QAEtG,MAAM,cAAc,GAAG,QAAQ;YAC3B,CAAC,CAAC,mEAAmE;YACrE,CAAC,CAAC,qEAAqE,CAAC;QAE5E,MAAM,UAAU,GAAG,QAAQ,CAAC,CAAC,CAAC,uDAAuD,CAAC,CAAC,CAAC,wDAAwD,CAAC;QAEjJ,KAAK,CAAC,wBAAwB,CAAC,uBAAuB,EAAE,QAAQ,EAAE;YAC9D,cAAc,EAAE;gBACZ,EAAE,MAAM,EAAE,kGAAkG,EAAE,OAAO,EAAE,EAAE,EAAE;gBAC3H,EAAE,MAAM,EAAE,iCAAiC,EAAE,OAAO,EAAE,EAAE,EAAE;gBAC1D;oBACI,MAAM,EAAE,UAAU;oBAClB,OAAO,EAAE,cAAc;iBAC1B;gBACD,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,cAAc,EAAE;gBAC/C,EAAE,MAAM,EAAE,qCAAqC,EAAE,OAAO,EAAE,SAAS,EAAE;aACxE;SACJ,CAAC,CAAC;QAEH,MAAM,UAAU,GAAG,QAAQ,CAAC,CAAC,CAAC,iBAAiB,iBAAiB,KAAK,iBAAiB,GAAG,SAAS,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC,aAAa,iBAAiB,EAAE,CAAC;QAE1J,MAAM,kBAAkB,GAAG,CAAC,WAAW,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC,CAAC,GAAG,UAAU,KAAK,EAAE,CAAC,sBAAsB,kBAAkB,CAAC;QAE3K,MAAM,UAAU,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QAC5D,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,gBAAgB,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,GAAG,UAAU,OAAO,SAAS,CAAC;QAE1I,MAAM,cAAc,GAAG;YACnB,EAAE,MAAM,EAAE,IAAI,MAAM,CAAC,wBAAwB,QAAQ,CAAC,CAAC,CAAC,yBAAyB,CAAC,CAAC,CAAC,GAAG,YAAY,EAAE,GAAG,CAAC,EAAE,OAAO,EAAE,GAAG,kBAAkB,EAAE,EAAE;YAC7I;gBACI,MAAM,EAAE,wCAAwC;gBAChD,OAAO,EAAE,GAAG,KAAK,CAAC,gBAAgB,CAAC,cAAc,EAAE,qCAAqC,CAAC,MAAM,CAAC,qBAAqB,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,IAAI;aAC9M;YACD;gBACI,MAAM,EAAE,IAAI,MAAM,CACd,4CAA4C,QAAQ,CAAC,CAAC,CAAC,yBAAyB,CAAC,CAAC,CAAC,GAAG,6BAA6B,QAAQ,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,iBAAiB,EAC/J,GAAG,CACN;gBACD,OAAO,EAAE,sBAAsB,kBAAkB,iBAAiB;aACrE;YACD;gBACI,MAAM,EAAE,oFAAoF;gBAC5F,OAAO,EAAE,4FACL,QAAQ;oBACJ,CAAC,CAAC,WAAW,IAAI,IAAI,CAAC,oBAAoB;wBACtC,CAAC,CAAC,GAAG,iBAAiB,KAAK,iBAAiB,GAAG,SAAS,CAAC,iBAAiB,EAAE;wBAC5E,CAAC,CAAC,mBAAmB;oBACzB,CAAC,CAAC,WAAW,IAAI,IAAI,CAAC,oBAAoB;wBACxC,CAAC,CAAC,iBAAiB;wBACnB,CAAC,CAAC,aACZ,GAAG;aACN;YACD;gBACI,MAAM,EAAE,yDAAyD;gBACjE,OAAO,EAAE,yDAAyD,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,GAAG;aACvI;YACD,EAAE,MAAM,EAAE,eAAe,EAAE,OAAO,EAAE,mBAAmB,EAAE;YACzD,EAAE,MAAM,EAAE,eAAe,EAAE,OAAO,EAAE,uBAAuB,EAAE;YAC7D,EAAE,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,UAAU,GAAG,KAAK,EAAE;YACpD,EAAE,MAAM,EAAE,gCAAgC,EAAE,OAAO,EAAE,GAAG,IAAI,mBAAmB,GAAG,UAAU,EAAE;YAC9F,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,WAAW,CAAC,sBAAsB,GAAG,MAAM,EAAE;YAC5E,EAAE,MAAM,EAAE,iBAAiB,EAAE,OAAO,EAAE,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,sBAAsB,CAAC,CAAC,CAAC,OAAO,OAAO,MAAM,EAAE;YACtH,oBAAoB;SACvB,CAAC;QAEF,IAAI,QAAQ,EAAE;YACV,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,yBAAyB,EAAE,OAAO,EAAE,EAAE,CAAC,sBAAsB,EAAE,CAAC,CAAC;YAC/F,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,mBAAmB,EAAE,OAAO,EAAE,aAAa,CAAC,sBAAsB,GAAG,MAAM,EAAE,CAAC,CAAC;YAC7G,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,+BAA+B,EAAE,OAAO,EAAE,aAAa,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC,CAAC;SAC9H;aAAM;YACH,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,EAAE,CAAC,sBAAsB,EAAE,CAAC,CAAC;YAChF,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,aAAa,EAAE,OAAO,EAAE,aAAa,CAAC,sBAAsB,GAAG,MAAM,EAAE,CAAC,CAAC;YACvG,cAAc,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,sBAAsB,EAAE,OAAO,EAAE,aAAa,GAAG,IAAI,CAAC,0BAA0B,EAAE,CAAC,CAAC;SACrH;QAED,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,cAAc,EAAE,QAAQ,EAAE;YAC5E,cAAc,EAAE,cAAc;SACjC,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,UAAU,OAAO,IAAI,UAAU,UAAU,CAAC;QAEzG,OAAO,IAAI,CAAC;IAChB,CAAC;IAEkB,mBAAmB;QAClC,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,GAAG,GAAG,IAAI,CAAC,iBAAiB,cAAc,IAAI,CAAC,OAAO,KAAK,CAAC;QAExG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,cAAc,IAAI,CAAC,OAAO,KAAK,CAAC;QACvE,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,KAAK,CAAC;QACjG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,8BAA8B,IAAI,CAAC,uBAAuB,KAAK,CAAC;QAEvG,OAAO,UAAU,CAAC;IACtB,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,uBAAuB,GAAG,IAAI,CAAC,uBAAuB,CAAC;QAE3E,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QAChF,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC;QAC3C,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC;QAC3C,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,mBAAmB,CAAC,oBAAoB,CAAC;QACvE,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC,mBAAmB,CAAC,uBAAuB,CAAC;IACjF,CAAC;CACJ;AAtZU;IADN,sBAAsB,CAAC,eAAe,0CAAkC,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;mDACjG;AAGhB;IADN,sBAAsB,CAAC,eAAe,0CAAkC,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;mDACjG;AAGhB;IADN,sBAAsB,CAAC,wBAAwB,yCAAiC;gEAC7C;AAG7B;IADN,sBAAsB,CAAC,mBAAmB,0CAAkC,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;mEACrF;AA+Y3C,aAAa,CAAC,4BAA4B,EAAE,kBAAkB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport { ShaderLanguage } from \"../../../../Materials/shaderLanguage\";\r\nimport { Constants } from \"../../../../Engines/constants\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n private _tangentCorrectionFactorName = \"\";\r\n private _worldMatrixName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean)\r\n public useParallaxOcclusion = false;\r\n /** Gets or sets a boolean indicating that sampling mode is in Object space */\r\n @editableInPropertyPage(\"Object Space Mode\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public useObjectSpaceNormalMap = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"world\", NodeMaterialBlockConnectionPointTypes.Matrix, true);\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the World input component\r\n */\r\n public get world(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public override initialize(state: NodeMaterialBuildState) {\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragment\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/bumpFragmentFunctions\"),\r\n ]);\r\n } else {\r\n await Promise.all([\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragment\"),\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\"),\r\n import(\"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\"),\r\n ]);\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAX_RHS\", nodeMaterial.getScene().useRightHandedSystem, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n defines.setValue(\"OBJECTSPACE_NORMALMAP\", this.useObjectSpaceNormalMap, true);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n\r\n if (this.useObjectSpaceNormalMap && !this.world.isConnected) {\r\n // World default to the mesh world matrix\r\n effect.setMatrix(this._worldMatrixName, mesh.getWorldMatrix());\r\n }\r\n }\r\n }\r\n\r\n public override autoConfigure(material: NodeMaterial, additionalFilteringInfo: (node: NodeMaterialBlock) => boolean = () => true) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\" && additionalFilteringInfo(b));\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n const mat3 = isWebGPU ? \"mat3x3f\" : \"mat3\";\r\n const fSuffix = isWebGPU ? \"f\" : \"\";\r\n const uniformPrefix = isWebGPU ? \"uniforms.\" : \"\";\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, NodeMaterialBlockConnectionPointTypes.Float);\r\n\r\n this._worldMatrixName = state._getFreeDefineName(\"perturbNormalWorldMatrix\");\r\n\r\n state._emitUniformFromString(this._worldMatrixName, NodeMaterialBlockConnectionPointTypes.Matrix);\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\n#if !defined(NORMALXYSCALE)\\n1.0/\\n#endif\\n${this.strength.associatedVariableName}`;\r\n\r\n if (!isWebGPU) {\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n }\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN;/g, replace: \"\" };\r\n const normalMatrixReplaceString = { search: /uniform mat4 normalMatrix;/g, replace: \"\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n ${isWebGPU ? \"var\" : \"mat3\"} vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `${state._declareLocalVar(\"tbnNormal\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldNormal.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"tbnTangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"tbnBitangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\n`;\r\n state.compilationString += `${isWebGPU ? \"var\" : \"mat3\"} vTBN = ${mat3}(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString, tbnVarying, normalMatrixReplaceString],\r\n });\r\n\r\n const replaceString0 = isWebGPU\r\n ? \"fn parallaxOcclusion(vViewDirCoT: vec3f, vNormalCoT: vec3f, texCoord: vec2f, parallaxScale:f32, bump: texture_2d<f32>, bumpSampler: sampler)\"\r\n : \"#define inline\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\";\r\n\r\n const searchExp0 = isWebGPU\r\n ? /fn parallaxOcclusion\\(vViewDirCoT: vec3f,vNormalCoT: vec3f,texCoord: vec2f,parallaxScale: f32\\)/g\r\n : /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g;\r\n\r\n const replaceString1 = isWebGPU\r\n ? \"fn parallaxOffset(viewDir: vec3f, heightScale: f32, height_: f32)\"\r\n : \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\";\r\n\r\n const searchExp1 = isWebGPU ? /fn parallaxOffset\\(viewDir: vec3f,heightScale: f32\\)/g : /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g;\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: searchExp0,\r\n replace: replaceString0,\r\n },\r\n { search: searchExp1, replace: replaceString1 },\r\n { search: /texture.+?bumpSampler,vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const normalRead = isWebGPU ? `textureSample(${normalSamplerName}, ${normalSamplerName + Constants.AUTOSAMPLERSUFFIX}` : `texture2D(${normalSamplerName}`;\r\n\r\n const uvForPerturbNormal = !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `${normalRead}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n const tempOutput = state._getFreeVariableName(\"tempOutput\");\r\n state.compilationString += state._declareLocalVar(tempOutput, NodeMaterialBlockConnectionPointTypes.Vector3) + ` = vec3${fSuffix}(0.);\\n`;\r\n\r\n const replaceStrings = [\r\n { search: new RegExp(`texture.+?bumpSampler${isWebGPU ? \"Sampler,fragmentInputs.\" : \",\"}vBumpUV\\\\)`, \"g\"), replace: `${uvForPerturbNormal}` },\r\n {\r\n search: /#define CUSTOM_FRAGMENT_BUMP_FRAGMENT/g,\r\n replace: `${state._declareLocalVar(\"normalMatrix\", NodeMaterialBlockConnectionPointTypes.Matrix)} = toNormalMatrix(${this.world.isConnected ? this.world.associatedVariableName : this._worldMatrixName});`,\r\n },\r\n {\r\n search: new RegExp(\r\n `perturbNormal\\\\(TBN,texture.+?bumpSampler${isWebGPU ? \"Sampler,fragmentInputs.\" : \",\"}vBumpUV\\\\+uvOffset\\\\).xyz,${isWebGPU ? \"uniforms.\" : \"\"}vBumpInfos.y\\\\)`,\r\n \"g\"\r\n ),\r\n replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)`,\r\n },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,vBumpUV,vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${\r\n isWebGPU\r\n ? useParallax && this.useParallaxOcclusion\r\n ? `${normalSamplerName}, ${normalSamplerName + Constants.AUTOSAMPLERSUFFIX}`\r\n : \"bump, bumpSampler\"\r\n : useParallax && this.useParallaxOcclusion\r\n ? normalSamplerName\r\n : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /normalW=/g, replace: tempOutput + \" = \" },\r\n { search: /mat3\\(normalMatrix\\)\\*normalW/g, replace: `${mat3}(normalMatrix) * ` + tempOutput },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : `vec3${fSuffix}(0.)` },\r\n tangentReplaceString,\r\n ];\r\n\r\n if (isWebGPU) {\r\n replaceStrings.push({ search: /fragmentInputs.vBumpUV/g, replace: uv.associatedVariableName });\r\n replaceStrings.push({ search: /input.vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" });\r\n replaceStrings.push({ search: /uniforms.vTangentSpaceParams/g, replace: uniformPrefix + this._tangentSpaceParameterName });\r\n } else {\r\n replaceStrings.push({ search: /vBumpUV/g, replace: uv.associatedVariableName });\r\n replaceStrings.push({ search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" });\r\n replaceStrings.push({ search: /vTangentSpaceParams/g, replace: uniformPrefix + this._tangentSpaceParameterName });\r\n }\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: replaceStrings,\r\n });\r\n\r\n state.compilationString += state._declareOutput(this.output) + ` = vec4${fSuffix}(${tempOutput}, 0.);\\n`;\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\n`;\r\n codeString += `${this._codeVariableName}.useObjectSpaceNormalMap = ${this.useObjectSpaceNormalMap};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n serializationObject.useObjectSpaceNormalMap = this.useObjectSpaceNormalMap;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n this.useObjectSpaceNormalMap = !!serializationObject.useObjectSpaceNormalMap;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
@@ -20,6 +20,7 @@ export declare class ShadowMapBlock extends NodeMaterialBlock {
20
20
  * @param state defines the state that will be used for the build
21
21
  */
22
22
  initialize(state: NodeMaterialBuildState): void;
23
+ private _initShaderSourceAsync;
23
24
  /**
24
25
  * Gets the world position input component
25
26
  */
@@ -37,6 +37,26 @@ export class ShadowMapBlock extends NodeMaterialBlock {
37
37
  state._excludeVariableName("clipPos");
38
38
  state._excludeVariableName("worldPos");
39
39
  state._excludeVariableName("zSM");
40
+ this._initShaderSourceAsync(state.shaderLanguage);
41
+ }
42
+ async _initShaderSourceAsync(shaderLanguage) {
43
+ this._codeIsReady = false;
44
+ if (shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
45
+ await Promise.all([
46
+ import("../../../../ShadersWGSL/ShadersInclude/shadowMapVertexMetric.js"),
47
+ import("../../../../ShadersWGSL/ShadersInclude/packingFunctions.js"),
48
+ import("../../../../ShadersWGSL/ShadersInclude/shadowMapFragment.js"),
49
+ ]);
50
+ }
51
+ else {
52
+ await Promise.all([
53
+ import("../../../../Shaders/ShadersInclude/shadowMapVertexMetric.js"),
54
+ import("../../../../Shaders/ShadersInclude/packingFunctions.js"),
55
+ import("../../../../Shaders/ShadersInclude/shadowMapFragment.js"),
56
+ ]);
57
+ }
58
+ this._codeIsReady = true;
59
+ this.onCodeIsReadyObservable.notifyObservers(this);
40
60
  }
41
61
  /**
42
62
  * Gets the world position input component
@@ -1 +1 @@
1
- {"version":3,"file":"shadowMapBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/shadowMapBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAG3D;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,iBAAiB;IACjD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1F,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE5E,IAAI,CAAC,WAAW,CAAC,0CAA0C,CACvD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAC/I,CAAC;IACN,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,UAAU,CAAC,KAA6B;QACpD,KAAK,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;QAC3C,KAAK,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;QAC1C,KAAK,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,CAAC;QAC7C,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QAC5C,KAAK,CAAC,oBAAoB,CAAC,SAAS,CAAC,CAAC;QACtC,KAAK,CAAC,oBAAoB,CAAC,UAAU,CAAC,CAAC;QACvC,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC;QAE9D,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC9F,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC3F,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE7F,KAAK,CAAC,wBAAwB,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC;QAE7D,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,aAAa,CAAC,sBAAsB,KAAK,CAAC;QACpK,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,CAAC,KAAK,CAAC;QACzH,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,KAAK,CAAC,WAAW,CAAC;QAC/H,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,KAAK,EAAE,qCAAqC,CAAC,KAAK,CAAC,KAAK,CAAC;QAE9G,IAAI,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE;YAC9B,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,WAAW,CAAC,sBAAsB,SAAS,CAAC;YACtK,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,2BAA2B,EAAE,QAAQ,CAAC,CAAC;SAChG;QAED,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,cAAc,CAAC,sBAAsB,gBAAgB,CAAC;QAE/K,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,uBAAuB,EAAE,QAAQ,EAAE;YACrF,cAAc,EAAE;gBACZ;oBACI,MAAM,EAAE,cAAc;oBACtB,OAAO,EAAE,SAAS;iBACrB;gBACD;oBACI,MAAM,EAAE,yBAAyB;oBACjC,OAAO,EAAE,SAAS;iBACrB;aACJ;SACJ,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,mBAAmB,EAAE,QAAQ,EAAE;YACjF,cAAc,EAAE;gBACZ;oBACI,MAAM,EAAE,UAAU;oBAClB,OAAO,EAAE,EAAE;iBACd;aACJ;SACJ,CAAC,CAAC;QACH,MAAM,MAAM,GAAG,QAAQ,CAAC,CAAC,CAAC,2BAA2B,CAAC,CAAC,CAAC,cAAc,CAAC;QACvE,KAAK,CAAC,iBAAiB,IAAI;;;sBAGb,MAAM;;sBAEN,MAAM;;;SAGnB,CAAC;QAEF,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,CAAC,OAAO,sBAAsB,CAAC;QAE5G,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to output the depth to a shadow map\r\n */\r\nexport class ShadowMapBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new ShadowMapBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"viewProjection\", NodeMaterialBlockConnectionPointTypes.Matrix, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerOutput(\"depth\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this.worldNormal.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ShadowMapBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"vPositionWSM\");\r\n state._excludeVariableName(\"lightDataSM\");\r\n state._excludeVariableName(\"biasAndScaleSM\");\r\n state._excludeVariableName(\"depthValuesSM\");\r\n state._excludeVariableName(\"clipPos\");\r\n state._excludeVariableName(\"worldPos\");\r\n state._excludeVariableName(\"zSM\");\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the view x projection input component\r\n */\r\n public get viewProjection(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the depth output component\r\n */\r\n public get depth(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n state._emitUniformFromString(\"biasAndScaleSM\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n state._emitUniformFromString(\"lightDataSM\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n state._emitUniformFromString(\"depthValuesSM\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n state._emitFunctionFromInclude(\"packingFunctions\", comments);\r\n\r\n state.compilationString += `${state._declareLocalVar(\"worldPos\", NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this.worldPosition.associatedVariableName};\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"vPositionWSM\", NodeMaterialBlockConnectionPointTypes.Vector3)};\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"vDepthMetricSM\", NodeMaterialBlockConnectionPointTypes.Float)} = 0.0;\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"zSM\", NodeMaterialBlockConnectionPointTypes.Float)};\\n`;\r\n\r\n if (this.worldNormal.isConnected) {\r\n state.compilationString += `${state._declareLocalVar(\"vNormalW\", NodeMaterialBlockConnectionPointTypes.Vector3)} = ${this.worldNormal.associatedVariableName}.xyz;\\n`;\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapVertexNormalBias\", comments);\r\n }\r\n\r\n state.compilationString += `${state._declareLocalVar(\"clipPos\", NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this.viewProjection.associatedVariableName} * worldPos;\\n`;\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapVertexMetric\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /gl_Position/g,\r\n replace: \"clipPos\",\r\n },\r\n {\r\n search: /vertexOutputs.position/g,\r\n replace: \"clipPos\",\r\n },\r\n ],\r\n });\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapFragment\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /return;/g,\r\n replace: \"\",\r\n },\r\n ],\r\n });\r\n const output = isWebGPU ? \"fragmentOutputs.fragDepth\" : \"gl_FragDepth\";\r\n state.compilationString += `\r\n #if SM_DEPTHTEXTURE == 1\r\n #ifdef IS_NDC_HALF_ZRANGE\r\n ${output} = (clipPos.z / clipPos.w);\r\n #else\r\n ${output} = (clipPos.z / clipPos.w) * 0.5 + 0.5;\r\n #endif\r\n #endif\r\n `;\r\n\r\n state.compilationString += `${state._declareOutput(this.depth)} = vec3${state.fSuffix}(depthSM, 1., 1.);\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ShadowMapBlock\", ShadowMapBlock);\r\n"]}
1
+ {"version":3,"file":"shadowMapBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/Fragment/shadowMapBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAG3D;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,iBAAiB;IACjD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;QAC1F,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1F,IAAI,CAAC,cAAc,CAAC,OAAO,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE5E,IAAI,CAAC,WAAW,CAAC,0CAA0C,CACvD,qCAAqC,CAAC,MAAM,GAAG,qCAAqC,CAAC,OAAO,GAAG,qCAAqC,CAAC,OAAO,CAC/I,CAAC;IACN,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,UAAU,CAAC,KAA6B;QACpD,KAAK,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;QAC3C,KAAK,CAAC,oBAAoB,CAAC,aAAa,CAAC,CAAC;QAC1C,KAAK,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,CAAC;QAC7C,KAAK,CAAC,oBAAoB,CAAC,eAAe,CAAC,CAAC;QAC5C,KAAK,CAAC,oBAAoB,CAAC,SAAS,CAAC,CAAC;QACtC,KAAK,CAAC,oBAAoB,CAAC,UAAU,CAAC,CAAC;QACvC,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;QAClC,IAAI,CAAC,sBAAsB,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC;IACtD,CAAC;IAEO,KAAK,CAAC,sBAAsB,CAAC,cAA8B;QAC/D,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAE1B,IAAI,cAAc,gCAAwB,EAAE;YACxC,MAAM,OAAO,CAAC,GAAG,CAAC;gBACd,MAAM,CAAC,8DAA8D,CAAC;gBACtE,MAAM,CAAC,yDAAyD,CAAC;gBACjE,MAAM,CAAC,0DAA0D,CAAC;aACrE,CAAC,CAAC;SACN;aAAM;YACH,MAAM,OAAO,CAAC,GAAG,CAAC;gBACd,MAAM,CAAC,0DAA0D,CAAC;gBAClE,MAAM,CAAC,qDAAqD,CAAC;gBAC7D,MAAM,CAAC,sDAAsD,CAAC;aACjE,CAAC,CAAC;SACN;QAED,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACvD,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC;QAE9D,KAAK,CAAC,sBAAsB,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC9F,KAAK,CAAC,sBAAsB,CAAC,aAAa,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC3F,KAAK,CAAC,sBAAsB,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE7F,KAAK,CAAC,wBAAwB,CAAC,kBAAkB,EAAE,QAAQ,CAAC,CAAC;QAE7D,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,aAAa,CAAC,sBAAsB,KAAK,CAAC;QACpK,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,CAAC,KAAK,CAAC;QACzH,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,KAAK,CAAC,WAAW,CAAC;QAC/H,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,KAAK,EAAE,qCAAqC,CAAC,KAAK,CAAC,KAAK,CAAC;QAE9G,IAAI,IAAI,CAAC,WAAW,CAAC,WAAW,EAAE;YAC9B,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,WAAW,CAAC,sBAAsB,SAAS,CAAC;YACtK,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,2BAA2B,EAAE,QAAQ,CAAC,CAAC;SAChG;QAED,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,cAAc,CAAC,sBAAsB,gBAAgB,CAAC;QAE/K,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,uBAAuB,EAAE,QAAQ,EAAE;YACrF,cAAc,EAAE;gBACZ;oBACI,MAAM,EAAE,cAAc;oBACtB,OAAO,EAAE,SAAS;iBACrB;gBACD;oBACI,MAAM,EAAE,yBAAyB;oBACjC,OAAO,EAAE,SAAS;iBACrB;aACJ;SACJ,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI,KAAK,CAAC,oBAAoB,CAAC,mBAAmB,EAAE,QAAQ,EAAE;YACjF,cAAc,EAAE;gBACZ;oBACI,MAAM,EAAE,UAAU;oBAClB,OAAO,EAAE,EAAE;iBACd;aACJ;SACJ,CAAC,CAAC;QACH,MAAM,MAAM,GAAG,QAAQ,CAAC,CAAC,CAAC,2BAA2B,CAAC,CAAC,CAAC,cAAc,CAAC;QACvE,KAAK,CAAC,iBAAiB,IAAI;;;sBAGb,MAAM;;sBAEN,MAAM;;;SAGnB,CAAC;QAEF,KAAK,CAAC,iBAAiB,IAAI,GAAG,KAAK,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,KAAK,CAAC,OAAO,sBAAsB,CAAC;QAE5G,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to output the depth to a shadow map\r\n */\r\nexport class ShadowMapBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new ShadowMapBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"viewProjection\", NodeMaterialBlockConnectionPointTypes.Matrix, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.AutoDetect, true);\r\n this.registerOutput(\"depth\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this.worldNormal.addExcludedConnectionPointFromAllowedTypes(\r\n NodeMaterialBlockConnectionPointTypes.Color3 | NodeMaterialBlockConnectionPointTypes.Vector3 | NodeMaterialBlockConnectionPointTypes.Vector4\r\n );\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ShadowMapBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"vPositionWSM\");\r\n state._excludeVariableName(\"lightDataSM\");\r\n state._excludeVariableName(\"biasAndScaleSM\");\r\n state._excludeVariableName(\"depthValuesSM\");\r\n state._excludeVariableName(\"clipPos\");\r\n state._excludeVariableName(\"worldPos\");\r\n state._excludeVariableName(\"zSM\");\r\n this._initShaderSourceAsync(state.shaderLanguage);\r\n }\r\n\r\n private async _initShaderSourceAsync(shaderLanguage: ShaderLanguage) {\r\n this._codeIsReady = false;\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([\r\n import(\"../../../../ShadersWGSL/ShadersInclude/shadowMapVertexMetric\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/packingFunctions\"),\r\n import(\"../../../../ShadersWGSL/ShadersInclude/shadowMapFragment\"),\r\n ]);\r\n } else {\r\n await Promise.all([\r\n import(\"../../../../Shaders/ShadersInclude/shadowMapVertexMetric\"),\r\n import(\"../../../../Shaders/ShadersInclude/packingFunctions\"),\r\n import(\"../../../../Shaders/ShadersInclude/shadowMapFragment\"),\r\n ]);\r\n }\r\n\r\n this._codeIsReady = true;\r\n this.onCodeIsReadyObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the view x projection input component\r\n */\r\n public get viewProjection(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the depth output component\r\n */\r\n public get depth(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n state._emitUniformFromString(\"biasAndScaleSM\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n state._emitUniformFromString(\"lightDataSM\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n state._emitUniformFromString(\"depthValuesSM\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n\r\n state._emitFunctionFromInclude(\"packingFunctions\", comments);\r\n\r\n state.compilationString += `${state._declareLocalVar(\"worldPos\", NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this.worldPosition.associatedVariableName};\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"vPositionWSM\", NodeMaterialBlockConnectionPointTypes.Vector3)};\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"vDepthMetricSM\", NodeMaterialBlockConnectionPointTypes.Float)} = 0.0;\\n`;\r\n state.compilationString += `${state._declareLocalVar(\"zSM\", NodeMaterialBlockConnectionPointTypes.Float)};\\n`;\r\n\r\n if (this.worldNormal.isConnected) {\r\n state.compilationString += `${state._declareLocalVar(\"vNormalW\", NodeMaterialBlockConnectionPointTypes.Vector3)} = ${this.worldNormal.associatedVariableName}.xyz;\\n`;\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapVertexNormalBias\", comments);\r\n }\r\n\r\n state.compilationString += `${state._declareLocalVar(\"clipPos\", NodeMaterialBlockConnectionPointTypes.Vector4)} = ${this.viewProjection.associatedVariableName} * worldPos;\\n`;\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapVertexMetric\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /gl_Position/g,\r\n replace: \"clipPos\",\r\n },\r\n {\r\n search: /vertexOutputs.position/g,\r\n replace: \"clipPos\",\r\n },\r\n ],\r\n });\r\n\r\n state.compilationString += state._emitCodeFromInclude(\"shadowMapFragment\", comments, {\r\n replaceStrings: [\r\n {\r\n search: /return;/g,\r\n replace: \"\",\r\n },\r\n ],\r\n });\r\n const output = isWebGPU ? \"fragmentOutputs.fragDepth\" : \"gl_FragDepth\";\r\n state.compilationString += `\r\n #if SM_DEPTHTEXTURE == 1\r\n #ifdef IS_NDC_HALF_ZRANGE\r\n ${output} = (clipPos.z / clipPos.w);\r\n #else\r\n ${output} = (clipPos.z / clipPos.w) * 0.5 + 0.5;\r\n #endif\r\n #endif\r\n `;\r\n\r\n state.compilationString += `${state._declareOutput(this.depth)} = vec3${state.fSuffix}(depthSM, 1., 1.);\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ShadowMapBlock\", ShadowMapBlock);\r\n"]}
@@ -90,6 +90,7 @@ export class AnisotropyBlock extends NodeMaterialBlock {
90
90
  const worldPosition = this.worldPositionConnectionPoint;
91
91
  const worldNormal = this.worldNormalConnectionPoint;
92
92
  const worldTangent = this.worldTangent;
93
+ const isWebGPU = state.shaderLanguage === 1 /* ShaderLanguage.WGSL */;
93
94
  if (!uv.isConnected) {
94
95
  // we must set the uv input as optional because we may not end up in this method (in case a PerturbNormal block is linked to the PBR material)
95
96
  // in which case uv is not required. But if we do come here, we do need the uv, so we have to raise an error but not with throw, else
@@ -102,21 +103,21 @@ export class AnisotropyBlock extends NodeMaterialBlock {
102
103
  if (TBN.isConnected) {
103
104
  state.compilationString += `
104
105
  #ifdef TBNBLOCK
105
- mat3 vTBN = ${TBN.associatedVariableName};
106
+ ${isWebGPU ? "var TBN" : "mat3 TBN"} = ${TBN.associatedVariableName};
106
107
  #endif
107
108
  `;
108
109
  }
109
110
  else if (worldTangent.isConnected) {
110
- code += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\n`;
111
- code += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\n`;
112
- code += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\n`;
113
- code += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\n`;
111
+ code += `${state._declareLocalVar("tbnNormal", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldNormal.associatedVariableName}.xyz);\n`;
112
+ code += `${state._declareLocalVar("tbnTangent", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldTangent.associatedVariableName}.xyz);\n`;
113
+ code += `${state._declareLocalVar("tbnBitangent", NodeMaterialBlockConnectionPointTypes.Vector3)} = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\n`;
114
+ code += `${isWebGPU ? "var vTBN" : "mat3 vTBN"} = ${isWebGPU ? "mat3x3f" : "mat3"}(tbnTangent, tbnBitangent, tbnNormal);\n`;
114
115
  }
115
116
  code += `
116
117
  #if defined(${worldTangent.isConnected ? "TANGENT" : "IGNORE"}) && defined(NORMAL)
117
- mat3 TBN = vTBN;
118
+ ${isWebGPU ? "var TBN" : "mat3 TBN"} = vTBN;
118
119
  #else
119
- mat3 TBN = cotangent_frame(${worldNormal.associatedVariableName + ".xyz"}, ${"v_" + worldPosition.associatedVariableName + ".xyz"}, ${uv.isConnected ? uv.associatedVariableName : "vec2(0.)"}, vec2(1., 1.));
120
+ ${isWebGPU ? "var TBN" : "mat3 TBN"} = cotangent_frame(${worldNormal.associatedVariableName + ".xyz"}, ${"v_" + worldPosition.associatedVariableName + ".xyz"}, ${uv.isConnected ? uv.associatedVariableName : "vec2(0.)"}, vec2${state.fSuffix}(1., 1.));
120
121
  #endif\n`;
121
122
  state._emitFunctionFromInclude("bumpFragmentMainFunctions", comments, {
122
123
  replaceStrings: [tangentReplaceString],
@@ -1 +1 @@
1
- {"version":3,"file":"anisotropyBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/PBR/anisotropyBlock.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AACxG,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAGhD,OAAO,EAAE,MAAM,EAAE,mCAAyB;AAI1C;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,iBAAiB;IAclD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAlB3C,iCAA4B,GAAG,EAAE,CAAC;QAoBtC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACtH,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACxH,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC,CAAC,6GAA6G;QAC5L,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,CACd,KAAK,EACL,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,KAAK,EAAE,IAAI,sDAA8C,QAAQ,EAAE,UAAU,CAAC,CAC7H,CAAC;QACF,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAEtH,IAAI,CAAC,cAAc,CACf,YAAY,EACZ,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,QAAQ,EACjC,IAAI,uCAAuC,CAAC,YAAY,EAAE,IAAI,uDAA+C,eAAe,EAAE,iBAAiB,CAAC,CACnJ,CAAC;IACN,CAAC;IAED;;;OAGG;IACa,UAAU,CAAC,KAA6B;QACpD,KAAK,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,CAAC;QAC7C,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,gEAAgE;IAChE,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEO,iBAAiB,CAAC,KAA6B;QACnD,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,MAAM,aAAa,GAAG,IAAI,CAAC,4BAA4B,CAAC;QACxD,MAAM,WAAW,GAAG,IAAI,CAAC,0BAA0B,CAAC;QACpD,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAEvC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE;YACjB,8IAA8I;YAC9I,qIAAqI;YACrI,wFAAwF;YACxF,MAAM,CAAC,KAAK,CAAC,0DAA0D,CAAC,CAAC;SAC5E;QAED,KAAK,CAAC,cAAc,CAAC,aAAa,EAAE,iDAAiD,CAAC,CAAC;QAEvF,MAAM,oBAAoB,GAAG,EAAE,MAAM,EAAE,qBAAqB,EAAE,OAAO,EAAE,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC,CAAC,iBAAiB,EAAE,CAAC;QAE3I,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACrB,IAAI,GAAG,CAAC,WAAW,EAAE;YACjB,KAAK,CAAC,iBAAiB,IAAI;;0BAEb,GAAG,CAAC,sBAAsB;;aAEvC,CAAC;SACL;aAAM,IAAI,YAAY,CAAC,WAAW,EAAE;YACjC,IAAI,IAAI,8BAA8B,WAAW,CAAC,sBAAsB,UAAU,CAAC;YACnF,IAAI,IAAI,+BAA+B,YAAY,CAAC,sBAAsB,UAAU,CAAC;YACrF,IAAI,IAAI,sDAAsD,IAAI,CAAC,4BAA4B,KAAK,CAAC;YACrG,IAAI,IAAI,0DAA0D,CAAC;SACtE;QAED,IAAI,IAAI;0BACU,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ;;;6CAG5B,WAAW,CAAC,sBAAsB,GAAG,MAAM,KAAK,IAAI,GAAG,aAAa,CAAC,sBAAsB,GAAG,MAAM,KAC7H,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,sBAAsB,CAAC,CAAC,CAAC,UACjD;qBACK,CAAC;QAEd,KAAK,CAAC,wBAAwB,CAAC,2BAA2B,EAAE,QAAQ,EAAE;YAClE,cAAc,EAAE,CAAC,oBAAoB,CAAC;SACzC,CAAC,CAAC;QAEH,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,KAA6B,EAAE,gBAAgB,GAAG,KAAK;QAClE,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,IAAI,gBAAgB,EAAE;YAClB,IAAI,IAAI,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;SACzC;QACD,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC;QAE9D,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,KAAK,CAAC;QAC7F,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,cAAc,CAAC;QACtG,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QAE5F,IAAI,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,0CAA0C,CAAC,CAAC,CAAC,qCAAqC;;uBAEzF,SAAS,KAAK,SAAS;kBAC5B,SAAS;;;;;;;iBAOV,CAAC;QAEV,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QACvG,KAAK,CAAC,cAAc,CAAC,IAAI,EAAE,YAAY,EAAE,OAAO,CAAC,CAAC;QAElD,OAAO,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;QACtC,OAAO,CAAC,QAAQ,CAAC,qBAAqB,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACrD,OAAO,CAAC,QAAQ,CAAC,oBAAoB,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;IACxE,CAAC;IAEe,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QACxE,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;QAEvC,IAAI,IAAI,EAAE;YACN,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,4BAA4B,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC,WAAW,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACxG;IACL,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACpD,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC9C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAE3C,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,CAAC;YACxF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,4BAA4B,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;SAChH;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"../Fragment/TBNBlock\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the anisotropy module of the PBR material\r\n */\r\nexport class AnisotropyBlock extends NodeMaterialBlock {\r\n private _tangentCorrectionFactorName = \"\";\r\n\r\n /**\r\n * The two properties below are set by the main PBR block prior to calling methods of this class.\r\n * This is to avoid having to add them as inputs here whereas they are already inputs of the main block, so already known.\r\n * It's less burden on the user side in the editor part.\r\n */\r\n\r\n /** @internal */\r\n public worldPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public worldNormalConnectionPoint: NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Create a new AnisotropyBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"direction\", NodeMaterialBlockConnectionPointTypes.Vector2, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, true); // need this property and the next one in case there's no PerturbNormal block connected to the main PBR block\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"roughness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"anisotropy\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"anisotropy\", this, NodeMaterialConnectionPointDirection.Output, AnisotropyBlock, \"AnisotropyBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"anisotropicOut\");\r\n state._excludeVariableName(\"TBN\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"AnisotropyBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction input component\r\n */\r\n public get direction(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the worldTangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the roughness input component\r\n */\r\n public get roughness(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the anisotropy object output component\r\n */\r\n public get anisotropy(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _generateTBNSpace(state: NodeMaterialBuildState) {\r\n let code = \"\";\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPositionConnectionPoint;\r\n const worldNormal = this.worldNormalConnectionPoint;\r\n const worldTangent = this.worldTangent;\r\n\r\n if (!uv.isConnected) {\r\n // we must set the uv input as optional because we may not end up in this method (in case a PerturbNormal block is linked to the PBR material)\r\n // in which case uv is not required. But if we do come here, we do need the uv, so we have to raise an error but not with throw, else\r\n // it will stop the building of the node material and will lead to errors in the editor!\r\n Logger.Error(\"You must connect the 'uv' input of the Anisotropy block!\");\r\n }\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n code += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\\n`;\r\n code += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n code += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\n`;\r\n code += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n code += `\r\n #if defined(${worldTangent.isConnected ? \"TANGENT\" : \"IGNORE\"}) && defined(NORMAL)\r\n mat3 TBN = vTBN;\r\n #else\r\n mat3 TBN = cotangent_frame(${worldNormal.associatedVariableName + \".xyz\"}, ${\"v_\" + worldPosition.associatedVariableName + \".xyz\"}, ${\r\n uv.isConnected ? uv.associatedVariableName : \"vec2(0.)\"\r\n }, vec2(1., 1.));\r\n #endif\\n`;\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString],\r\n });\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param generateTBNSpace if true, the code needed to create the TBN coordinate space is generated\r\n * @returns the shader code\r\n */\r\n public getCode(state: NodeMaterialBuildState, generateTBNSpace = false): string {\r\n let code = \"\";\r\n\r\n if (generateTBNSpace) {\r\n code += this._generateTBNSpace(state);\r\n }\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n const intensity = this.intensity.isConnected ? this.intensity.associatedVariableName : \"1.0\";\r\n const direction = this.direction.isConnected ? this.direction.associatedVariableName : \"vec2(1., 0.)\";\r\n const roughness = this.roughness.isConnected ? this.roughness.associatedVariableName : \"0.\";\r\n\r\n code += `${isWebGPU ? \"var anisotropicOut: anisotropicOutParams\" : \"anisotropicOutParams anisotropicOut\"};\r\n anisotropicOut = anisotropicBlock(\r\n vec3(${direction}, ${intensity}),\r\n ${roughness},\r\n #ifdef ANISOTROPIC_TEXTURE\r\n vec3(0.),\r\n #endif\r\n TBN,\r\n normalW,\r\n viewDirectionW\r\n );\\n`;\r\n\r\n return code;\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n defines.setValue(\"ANISOTROPIC\", true);\r\n defines.setValue(\"ANISOTROPIC_TEXTURE\", false, true);\r\n defines.setValue(\"ANISOTROPIC_LEGACY\", !this.roughness.isConnected);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n super.bind(effect, nodeMaterial, mesh);\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.AnisotropyBlock\", AnisotropyBlock);\r\n"]}
1
+ {"version":3,"file":"anisotropyBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Materials/Node/Blocks/PBR/anisotropyBlock.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AACxG,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAGhD,OAAO,EAAE,MAAM,EAAE,mCAAyB;AAI1C;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,iBAAiB;IAclD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAlB3C,iCAA4B,GAAG,EAAE,CAAC;QAoBtC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACtH,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACxH,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC,CAAC,6GAA6G;QAC5L,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACxF,IAAI,CAAC,aAAa,CACd,KAAK,EACL,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,KAAK,EAAE,IAAI,sDAA8C,QAAQ,EAAE,UAAU,CAAC,CAC7H,CAAC;QACF,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAEtH,IAAI,CAAC,cAAc,CACf,YAAY,EACZ,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,QAAQ,EACjC,IAAI,uCAAuC,CAAC,YAAY,EAAE,IAAI,uDAA+C,eAAe,EAAE,iBAAiB,CAAC,CACnJ,CAAC;IACN,CAAC;IAED;;;OAGG;IACa,UAAU,CAAC,KAA6B;QACpD,KAAK,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,CAAC;QAC7C,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,EAAE;QACT,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,gEAAgE;IAChE,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEO,iBAAiB,CAAC,KAA6B;QACnD,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,MAAM,QAAQ,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE,CAAC;QAClC,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,MAAM,aAAa,GAAG,IAAI,CAAC,4BAA4B,CAAC;QACxD,MAAM,WAAW,GAAG,IAAI,CAAC,0BAA0B,CAAC;QACpD,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACvC,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC;QAE9D,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE;YACjB,8IAA8I;YAC9I,qIAAqI;YACrI,wFAAwF;YACxF,MAAM,CAAC,KAAK,CAAC,0DAA0D,CAAC,CAAC;SAC5E;QAED,KAAK,CAAC,cAAc,CAAC,aAAa,EAAE,iDAAiD,CAAC,CAAC;QAEvF,MAAM,oBAAoB,GAAG,EAAE,MAAM,EAAE,qBAAqB,EAAE,OAAO,EAAE,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC,CAAC,iBAAiB,EAAE,CAAC;QAE3I,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACrB,IAAI,GAAG,CAAC,WAAW,EAAE;YACjB,KAAK,CAAC,iBAAiB,IAAI;;cAEzB,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,UAAU,MAAM,GAAG,CAAC,sBAAsB;;aAElE,CAAC;SACL;aAAM,IAAI,YAAY,CAAC,WAAW,EAAE;YACjC,IAAI,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,WAAW,EAAE,qCAAqC,CAAC,OAAO,CAAC,gBAAgB,WAAW,CAAC,sBAAsB,UAAU,CAAC;YAC1J,IAAI,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,CAAC,gBAAgB,YAAY,CAAC,sBAAsB,UAAU,CAAC;YAC5J,IAAI,IAAI,GAAG,KAAK,CAAC,gBAAgB,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,CAAC,qCAAqC,IAAI,CAAC,4BAA4B,KAAK,CAAC;YAC5K,IAAI,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,WAAW,MAAM,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,0CAA0C,CAAC;SAC/H;QAED,IAAI,IAAI;0BACU,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ;kBACvD,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,UAAU;;kBAEjC,QAAQ,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,UAAU,sBAAsB,WAAW,CAAC,sBAAsB,GAAG,MAAM,KAAK,IAAI,GAAG,aAAa,CAAC,sBAAsB,GAAG,MAAM,KACzJ,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,sBAAsB,CAAC,CAAC,CAAC,UACjD,SAAS,KAAK,CAAC,OAAO;qBACjB,CAAC;QAEd,KAAK,CAAC,wBAAwB,CAAC,2BAA2B,EAAE,QAAQ,EAAE;YAClE,cAAc,EAAE,CAAC,oBAAoB,CAAC;SACzC,CAAC,CAAC;QAEH,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,KAA6B,EAAE,gBAAgB,GAAG,KAAK;QAClE,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,IAAI,gBAAgB,EAAE;YAClB,IAAI,IAAI,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;SACzC;QACD,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,gCAAwB,CAAC;QAE9D,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,KAAK,CAAC;QAC7F,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,cAAc,CAAC;QACtG,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QAE5F,IAAI,IAAI,GAAG,QAAQ,CAAC,CAAC,CAAC,0CAA0C,CAAC,CAAC,CAAC,qCAAqC;;uBAEzF,SAAS,KAAK,SAAS;kBAC5B,SAAS;;;;;;;iBAOV,CAAC;QAEV,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QACvG,KAAK,CAAC,cAAc,CAAC,IAAI,EAAE,YAAY,EAAE,OAAO,CAAC,CAAC;QAElD,OAAO,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;QACtC,OAAO,CAAC,QAAQ,CAAC,qBAAqB,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACrD,OAAO,CAAC,QAAQ,CAAC,oBAAoB,EAAE,CAAC,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;IACxE,CAAC;IAEe,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW;QACxE,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;QAEvC,IAAI,IAAI,EAAE;YACN,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,4BAA4B,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC,WAAW,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;SACxG;IACL,CAAC;IAEkB,WAAW,CAAC,KAA6B;QACxD,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACpD,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC9C,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAE3C,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC,kBAAkB,CAAC,yBAAyB,CAAC,CAAC;YACxF,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,4BAA4B,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;SAChH;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"../Fragment/TBNBlock\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the anisotropy module of the PBR material\r\n */\r\nexport class AnisotropyBlock extends NodeMaterialBlock {\r\n private _tangentCorrectionFactorName = \"\";\r\n\r\n /**\r\n * The two properties below are set by the main PBR block prior to calling methods of this class.\r\n * This is to avoid having to add them as inputs here whereas they are already inputs of the main block, so already known.\r\n * It's less burden on the user side in the editor part.\r\n */\r\n\r\n /** @internal */\r\n public worldPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public worldNormalConnectionPoint: NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Create a new AnisotropyBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"direction\", NodeMaterialBlockConnectionPointTypes.Vector2, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, true); // need this property and the next one in case there's no PerturbNormal block connected to the main PBR block\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n this.registerInput(\"roughness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"anisotropy\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"anisotropy\", this, NodeMaterialConnectionPointDirection.Output, AnisotropyBlock, \"AnisotropyBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"anisotropicOut\");\r\n state._excludeVariableName(\"TBN\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"AnisotropyBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction input component\r\n */\r\n public get direction(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the worldTangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the roughness input component\r\n */\r\n public get roughness(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the anisotropy object output component\r\n */\r\n public get anisotropy(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _generateTBNSpace(state: NodeMaterialBuildState) {\r\n let code = \"\";\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPositionConnectionPoint;\r\n const worldNormal = this.worldNormalConnectionPoint;\r\n const worldTangent = this.worldTangent;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n if (!uv.isConnected) {\r\n // we must set the uv input as optional because we may not end up in this method (in case a PerturbNormal block is linked to the PBR material)\r\n // in which case uv is not required. But if we do come here, we do need the uv, so we have to raise an error but not with throw, else\r\n // it will stop the building of the node material and will lead to errors in the editor!\r\n Logger.Error(\"You must connect the 'uv' input of the Anisotropy block!\");\r\n }\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n ${isWebGPU ? \"var TBN\" : \"mat3 TBN\"} = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n code += `${state._declareLocalVar(\"tbnNormal\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldNormal.associatedVariableName}.xyz);\\n`;\r\n code += `${state._declareLocalVar(\"tbnTangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = normalize(${worldTangent.associatedVariableName}.xyz);\\n`;\r\n code += `${state._declareLocalVar(\"tbnBitangent\", NodeMaterialBlockConnectionPointTypes.Vector3)} = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\n`;\r\n code += `${isWebGPU ? \"var vTBN\" : \"mat3 vTBN\"} = ${isWebGPU ? \"mat3x3f\" : \"mat3\"}(tbnTangent, tbnBitangent, tbnNormal);\\n`;\r\n }\r\n\r\n code += `\r\n #if defined(${worldTangent.isConnected ? \"TANGENT\" : \"IGNORE\"}) && defined(NORMAL)\r\n ${isWebGPU ? \"var TBN\" : \"mat3 TBN\"} = vTBN;\r\n #else\r\n ${isWebGPU ? \"var TBN\" : \"mat3 TBN\"} = cotangent_frame(${worldNormal.associatedVariableName + \".xyz\"}, ${\"v_\" + worldPosition.associatedVariableName + \".xyz\"}, ${\r\n uv.isConnected ? uv.associatedVariableName : \"vec2(0.)\"\r\n }, vec2${state.fSuffix}(1., 1.));\r\n #endif\\n`;\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString],\r\n });\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param generateTBNSpace if true, the code needed to create the TBN coordinate space is generated\r\n * @returns the shader code\r\n */\r\n public getCode(state: NodeMaterialBuildState, generateTBNSpace = false): string {\r\n let code = \"\";\r\n\r\n if (generateTBNSpace) {\r\n code += this._generateTBNSpace(state);\r\n }\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n const intensity = this.intensity.isConnected ? this.intensity.associatedVariableName : \"1.0\";\r\n const direction = this.direction.isConnected ? this.direction.associatedVariableName : \"vec2(1., 0.)\";\r\n const roughness = this.roughness.isConnected ? this.roughness.associatedVariableName : \"0.\";\r\n\r\n code += `${isWebGPU ? \"var anisotropicOut: anisotropicOutParams\" : \"anisotropicOutParams anisotropicOut\"};\r\n anisotropicOut = anisotropicBlock(\r\n vec3(${direction}, ${intensity}),\r\n ${roughness},\r\n #ifdef ANISOTROPIC_TEXTURE\r\n vec3(0.),\r\n #endif\r\n TBN,\r\n normalW,\r\n viewDirectionW\r\n );\\n`;\r\n\r\n return code;\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n defines.setValue(\"ANISOTROPIC\", true);\r\n defines.setValue(\"ANISOTROPIC_TEXTURE\", false, true);\r\n defines.setValue(\"ANISOTROPIC_LEGACY\", !this.roughness.isConnected);\r\n }\r\n\r\n public override bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n super.bind(effect, nodeMaterial, mesh);\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n }\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.AnisotropyBlock\", AnisotropyBlock);\r\n"]}