@babylonjs/core 7.16.0 → 7.16.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animationGroup.d.ts +1 -0
- package/Animations/animationGroup.js +4 -1
- package/Animations/animationGroup.js.map +1 -1
- package/Collisions/gpuPicker.js +1 -1
- package/Collisions/gpuPicker.js.map +1 -1
- package/Compute/computeEffect.js +1 -1
- package/Compute/computeEffect.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +32 -0
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +32 -0
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.d.ts +1993 -1993
- package/Engines/nativeEngine.d.ts +7 -0
- package/Engines/nativeEngine.js +24 -1
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +3 -3
- package/Engines/webgpuEngine.js.map +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +6 -6
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +4 -7
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +4 -4
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +46 -40
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.d.ts +2 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +10 -9
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -0
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +85 -69
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +54 -38
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +2 -2
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.d.ts +2 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js +40 -32
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +53 -45
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +2 -1
- package/Materials/Node/nodeMaterial.js +4 -1
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +1 -0
- package/Materials/Node/nodeMaterialBuildState.js +12 -3
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/effect.js +2 -2
- package/Materials/effect.js.map +1 -1
- package/Meshes/Builders/decalBuilder.js +12 -12
- package/Meshes/Builders/decalBuilder.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +10 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +50 -11
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/Node/nodeGeometry.d.ts +6 -0
- package/Meshes/Node/nodeGeometry.js +7 -0
- package/Meshes/Node/nodeGeometry.js.map +1 -1
- package/Meshes/mesh.d.ts +1 -0
- package/Meshes/mesh.js +138 -134
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/subMesh.js +1 -1
- package/Meshes/subMesh.js.map +1 -1
- package/Misc/khronosTextureContainer2.js +1 -1
- package/Misc/khronosTextureContainer2.js.map +1 -1
- package/Rendering/GlobalIllumination/giRSMManager.js +1 -1
- package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
- package/Rendering/edgesRenderer.js +1 -1
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +3 -3
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js +1 -1
- package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +13 -14
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js +4 -5
- package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js +4 -5
- package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAnisotropic.js +4 -5
- package/Shaders/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js +34 -35
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockIridescence.js +10 -11
- package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflection.js +23 -24
- package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js +12 -13
- package/Shaders/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSheen.js +31 -32
- package/Shaders/ShadersInclude/pbrBlockSheen.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js +43 -44
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
- package/Shaders/pbr.fragment.js +143 -153
- package/Shaders/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js +3 -3
- package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/decalFragment.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/decalFragment.js +18 -0
- package/ShadersWGSL/ShadersInclude/decalFragment.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/depthPrePass.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/depthPrePass.js +12 -0
- package/ShadersWGSL/ShadersInclude/depthPrePass.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/harmonicsFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/harmonicsFunctions.js +24 -0
- package/ShadersWGSL/ShadersInclude/harmonicsFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js +39 -0
- package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/helperFunctions.js +6 -2
- package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js +2 -2
- package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/importanceSampling.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/importanceSampling.js +12 -0
- package/ShadersWGSL/ShadersInclude/importanceSampling.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/lightFragment.js +3 -3
- package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js +139 -0
- package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.d.ts +6 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js +81 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.js +37 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.js +35 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.js +46 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.js +267 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js +24 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.js +51 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js +96 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js +26 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.js +33 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.js +20 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js +51 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js +19 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js +19 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js +30 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js +18 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +277 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js +120 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockSheen.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockSheen.js +195 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockSheen.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js +425 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrDebug.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrDebug.js +193 -0
- package/ShadersWGSL/ShadersInclude/pbrDebug.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.js +43 -0
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +68 -0
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js +30 -0
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js +41 -0
- package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js +23 -0
- package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js.map +1 -0
- package/package.json +1 -1
|
@@ -299,10 +299,10 @@ export class NodeMaterialBuildState {
|
|
|
299
299
|
* @internal
|
|
300
300
|
*/
|
|
301
301
|
_emitCodeFromInclude(includeName, comments, options) {
|
|
302
|
+
const store = EngineShaderStore.GetIncludesShadersStore(this.shaderLanguage);
|
|
302
303
|
if (options && options.repeatKey) {
|
|
303
304
|
return `#include<${includeName}>${options.substitutionVars ? "(" + options.substitutionVars + ")" : ""}[0..${options.repeatKey}]\n`;
|
|
304
305
|
}
|
|
305
|
-
const store = EngineShaderStore.GetIncludesShadersStore(this.shaderLanguage);
|
|
306
306
|
let code = store[includeName] + "\n";
|
|
307
307
|
if (this.sharedData.emitComments) {
|
|
308
308
|
code = comments + `\n` + code;
|
|
@@ -326,6 +326,7 @@ export class NodeMaterialBuildState {
|
|
|
326
326
|
if (this.functions[key]) {
|
|
327
327
|
return;
|
|
328
328
|
}
|
|
329
|
+
const store = EngineShaderStore.GetIncludesShadersStore(this.shaderLanguage);
|
|
329
330
|
if (!options || (!options.removeAttributes && !options.removeUniforms && !options.removeVaryings && !options.removeIfDef && !options.replaceStrings)) {
|
|
330
331
|
if (options && options.repeatKey) {
|
|
331
332
|
this.functions[key] = `#include<${includeName}>${options.substitutionVars ? "(" + options.substitutionVars + ")" : ""}[0..${options.repeatKey}]\n`;
|
|
@@ -338,7 +339,6 @@ export class NodeMaterialBuildState {
|
|
|
338
339
|
}
|
|
339
340
|
return;
|
|
340
341
|
}
|
|
341
|
-
const store = EngineShaderStore.GetIncludesShadersStore(this.shaderLanguage);
|
|
342
342
|
this.functions[key] = store[includeName];
|
|
343
343
|
if (this.sharedData.emitComments) {
|
|
344
344
|
this.functions[key] = comments + `\n` + this.functions[key];
|
|
@@ -446,7 +446,7 @@ export class NodeMaterialBuildState {
|
|
|
446
446
|
if (this.shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
|
|
447
447
|
return `select(${falseStatement}, ${trueStatement}, ${condition})`;
|
|
448
448
|
}
|
|
449
|
-
return
|
|
449
|
+
return `(${condition}) ? ${trueStatement} : ${falseStatement}`;
|
|
450
450
|
}
|
|
451
451
|
/**
|
|
452
452
|
* @internal
|
|
@@ -501,6 +501,15 @@ export class NodeMaterialBuildState {
|
|
|
501
501
|
}
|
|
502
502
|
return "texture2DLodEXT";
|
|
503
503
|
}
|
|
504
|
+
_toLinearSpace(output) {
|
|
505
|
+
if (this.shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
|
|
506
|
+
if (output.type === NodeMaterialBlockConnectionPointTypes.Color3 || output.type === NodeMaterialBlockConnectionPointTypes.Vector3) {
|
|
507
|
+
return `toLinearSpaceVec3(${output.associatedVariableName})`;
|
|
508
|
+
}
|
|
509
|
+
return `toLinearSpace(${output.associatedVariableName})`;
|
|
510
|
+
}
|
|
511
|
+
return `toLinearSpace(${output.associatedVariableName})`;
|
|
512
|
+
}
|
|
504
513
|
/**
|
|
505
514
|
* @internal
|
|
506
515
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"nodeMaterialBuildState.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Node/nodeMaterialBuildState.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qCAAqC,EAAE,MAAM,+CAA+C,CAAC;AACtG,OAAO,EAAE,wBAAwB,EAAE,MAAM,kCAAkC,CAAC;AAI5E,OAAO,EAAE,WAAW,IAAI,iBAAiB,EAAE,MAAM,2BAA2B,CAAC;AAC7E,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAEpD;;GAEG;AACH,MAAM,OAAO,sBAAsB;IAAnC;QACI,sFAAsF;QAC/E,0BAAqB,GAAG,KAAK,CAAC;QACrC;;WAEG;QACI,eAAU,GAAa,EAAE,CAAC;QACjC;;WAEG;QACI,aAAQ,GAAa,EAAE,CAAC;QAC/B;;WAEG;QACI,cAAS,GAAa,EAAE,CAAC;QAChC;;WAEG;QACI,aAAQ,GAAa,EAAE,CAAC;QAC/B;;WAEG;QACI,cAAS,GAA8B,EAAE,CAAC;QACjD;;WAEG;QACI,eAAU,GAA8B,EAAE,CAAC;QAClD;;WAEG;QACI,kBAAa,GAA8B,EAAE,CAAC;QAMrD;;WAEG;QACI,aAAQ,GAA8B,EAAE,CAAC;QAUhD,gBAAgB;QACT,0BAAqB,GAAG,EAAE,CAAC;QAClC,gBAAgB;QACT,wBAAmB,GAAG,EAAE,CAAC;QAChC,gBAAgB;QACT,yBAAoB,GAAG,EAAE,CAAC;QACjC,gBAAgB;QACT,wBAAmB,GAAG,EAAE,CAAC;QAChC,gBAAgB;QACT,qBAAgB,GAAG,EAAE,CAAC;QAC7B,gBAAgB;QACT,iBAAY,GAAG,EAAE,CAAC;QAEjB,kCAA6B,GAAG,CAAC,CAAC;QAC1C,gBAAgB;QACT,4BAAuB,GAAG,EAAE,CAAC;QAEpC;;WAEG;QACI,sBAAiB,GAAG,EAAE,CAAC;IA2qBlC,CAAC;IAzqBG;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,cAAc,CAAC;IACvD,CAAC;IAED,6CAA6C;IAC7C,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,cAAc,gCAAwB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;IAClE,CAAC;IAED;;;OAGG;IACI,QAAQ,CAAC,KAA6B;QACzC,MAAM,YAAY,GAAG,KAAK,CAAC,UAAU,CAAC,YAAY,CAAC;QACnD,MAAM,cAAc,GAAG,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,CAAC;QAEzE,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,IAAI,cAAc,EAAE;gBAChB,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,mEAAmE,IAAI,CAAC,iBAAiB,EAAE,CAAC;aAClK;iBAAM;gBACH,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,6DAA6D,IAAI,CAAC,iBAAiB,EAAE,CAAC;aAC5J;SACJ;aAAM;YACH,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,sBAAsB,IAAI,CAAC,iBAAiB,EAAE,CAAC;SACrH;QAED,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,oBAAoB,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC9H;QAED,IAAI,YAAY,GAAG,EAAE,CAAC;QACtB,KAAK,MAAM,YAAY,IAAI,IAAI,CAAC,SAAS,EAAE;YACvC,YAAY,IAAI,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,GAAG,IAAI,CAAC;SACvD;QACD,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAExE,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,gBAAgB,EAAE;YAC1C,IAAI,CAAC,iBAAiB,GAAG,GAAG,IAAI,CAAC,iBAAiB,KAAK,IAAI,CAAC,gBAAgB,EAAE,CAAC;SAClF;QAED,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,iBAAiB,GAAG,GAAG,IAAI,CAAC,iBAAiB,KAAK,IAAI,CAAC,YAAY,EAAE,CAAC;SAC9E;QAED,IAAI,CAAC,iBAAiB,GAAG,GAAG,IAAI,CAAC,iBAAiB,KAAK,CAAC;QAExD,IAAI,IAAI,CAAC,UAAU,CAAC,kBAAkB,EAAE;YACpC,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC,kBAAkB,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;SACtI;QAED,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,mBAAmB,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC5H;QAED,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,mBAAmB,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC5H;QAED,IAAI,IAAI,CAAC,qBAAqB,IAAI,CAAC,cAAc,EAAE;YAC/C,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,qBAAqB,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAChI;QAED,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,IAAI,CAAC,iBAAiB,GAAG,0BAA0B,GAAG,IAAI,CAAC,iBAAiB,CAAC;YAC7E,IAAI,CAAC,iBAAiB,GAAG,mFAAmF,GAAG,IAAI,CAAC,iBAAiB,CAAC;YAEtI,IAAI,cAAc,EAAE;gBAChB,IAAI,CAAC,iBAAiB;oBAClB,gLAAgL;wBAChL,IAAI,CAAC,iBAAiB,CAAC;aAC9B;YAED,KAAK,MAAM,aAAa,IAAI,IAAI,CAAC,UAAU,EAAE;gBACzC,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,CAAC;gBACjD,IAAI,CAAC,iBAAiB,GAAG,KAAK,SAAS,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;aACxE;SACJ;QAED,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,iBAAiB,CAAC;IAC1D,CAAC;IAED,gBAAgB;IAChB,IAAW,wBAAwB;QAC/B,OAAO,eAAe,IAAI,CAAC,6BAA6B,EAAE,QAAQ,CAAC;IACvE,CAAC;IAED;;OAEG;IACI,oBAAoB,CAAC,MAAc;QACtC,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC,cAAc,EAAE,EAAE,CAAC,CAAC;QAE5C,IAAI,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,MAAM,CAAC,KAAK,SAAS,EAAE;YACrD,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;YAE1C,uBAAuB;YACvB,IAAI,MAAM,KAAK,QAAQ,IAAI,MAAM,KAAK,SAAS,EAAE;gBAC7C,OAAO,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;aACzD;YAED,OAAO,MAAM,CAAC;SACjB;aAAM;YACH,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,MAAM,CAAC,EAAE,CAAC;SAC3C;QAED,OAAO,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;IAC1D,CAAC;IAED;;OAEG;IACI,kBAAkB,CAAC,MAAc;QACpC,IAAI,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,MAAM,CAAC,KAAK,SAAS,EAAE;YACnD,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;SAC3C;aAAM;YACH,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,MAAM,CAAC,EAAE,CAAC;SACzC;QAED,OAAO,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;IACxD,CAAC;IAED;;OAEG;IACI,oBAAoB,CAAC,IAAY;QACpC,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAC5C,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,IAAY,EAAE,MAAM,GAAG,EAAE,EAAE,KAAK,GAAG,KAAK;QAC1D,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,KAAK,EAAE;YAC1C,IAAI,MAAM,EAAE;gBACR,IAAI,CAAC,mBAAmB,IAAI,OAAO,MAAM,IAAI,CAAC;aACjD;YAED,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;gBAC7C,IAAI,CAAC,mBAAmB,IAAI,OAAO,IAAI,GAAG,SAAS,CAAC,iBAAiB,cAAc,CAAC;gBACpF,IAAI,CAAC,mBAAmB,IAAI,OAAO,IAAI,sBAAsB,CAAC;aACjE;iBAAM;gBACH,IAAI,CAAC,mBAAmB,IAAI,qBAAqB,IAAI,KAAK,CAAC;aAC9D;YAED,IAAI,MAAM,EAAE;gBACR,IAAI,CAAC,mBAAmB,IAAI,UAAU,CAAC;aAC1C;YAED,IAAI,CAAC,KAAK,EAAE;gBACR,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aAC5B;SACJ;IACL,CAAC;IAED;;OAEG;IACI,gBAAgB,CAAC,IAAY,EAAE,MAAM,GAAG,EAAE,EAAE,KAAK,GAAG,KAAK;QAC5D,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,KAAK,EAAE;YAC1C,IAAI,MAAM,EAAE;gBACR,IAAI,CAAC,mBAAmB,IAAI,OAAO,MAAM,IAAI,CAAC;aACjD;YAED,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;gBAC7C,IAAI,CAAC,mBAAmB,IAAI,OAAO,IAAI,GAAG,SAAS,CAAC,iBAAiB,cAAc,CAAC;gBACpF,IAAI,CAAC,mBAAmB,IAAI,OAAO,IAAI,wBAAwB,CAAC;aACnE;iBAAM;gBACH,IAAI,CAAC,mBAAmB,IAAI,uBAAuB,IAAI,KAAK,CAAC;aAChE;YAED,IAAI,MAAM,EAAE;gBACR,IAAI,CAAC,mBAAmB,IAAI,UAAU,CAAC;aAC1C;YAED,IAAI,CAAC,KAAK,EAAE;gBACR,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aAC5B;SACJ;IACL,CAAC;IAED;;OAEG;IACI,mBAAmB,CAAC,IAAY;QACnC,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE;YACjC,IAAI,CAAC,mBAAmB,IAAI,0BAA0B,IAAI,KAAK,CAAC;YAChE,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC5B;IACL,CAAC;IAED;;OAEG;IACI,UAAU,CAAC,IAA2C;QACzD,QAAQ,IAAI,EAAE;YACV,KAAK,qCAAqC,CAAC,KAAK;gBAC5C,OAAO,OAAO,CAAC;YACnB,KAAK,qCAAqC,CAAC,GAAG;gBAC1C,OAAO,KAAK,CAAC;YACjB,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC;YAClB,KAAK,qCAAqC,CAAC,MAAM,CAAC;YAClD,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC;YAClB,KAAK,qCAAqC,CAAC,MAAM,CAAC;YAClD,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC;YAClB,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,OAAO,MAAM,CAAC;SACrB;QAED,OAAO,EAAE,CAAC;IACd,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,IAA2C;QAC7D,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,gCAAwB,CAAC;QAE3D,QAAQ,IAAI,EAAE;YACV,KAAK,qCAAqC,CAAC,KAAK;gBAC5C,OAAO,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC;YACpC,KAAK,qCAAqC,CAAC,GAAG;gBAC1C,OAAO,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC;YAClC,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC;YACrC,KAAK,qCAAqC,CAAC,MAAM,CAAC;YAClD,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC;YACrC,KAAK,qCAAqC,CAAC,MAAM,CAAC;YAClD,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC;YACrC,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,OAAO,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC;SAC1C;QAED,OAAO,EAAE,CAAC;IACd,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,IAAY,EAAE,SAAiB,EAAE,SAAiB,EAAE;QACtE,IAAI,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE;YACvB,OAAO;SACV;QAED,IAAI,MAAM,EAAE;YACR,SAAS,GAAG,OAAO,MAAM,KAAK,SAAS,UAAU,CAAC;SACrD;QACD,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC;IACtC,CAAC;IAED;;OAEG;IACI,aAAa,CAAC,IAAY,EAAE,IAAY,EAAE,QAAgB;QAC7D,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE;YACtB,OAAO;SACV;QAED,IAAI,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE;YAC9B,IAAI,GAAG,QAAQ,GAAG,IAAI,GAAG,IAAI,CAAC;SACjC;QAED,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;IAChC,CAAC;IAED;;OAEG;IACI,oBAAoB,CACvB,WAAmB,EACnB,QAAgB,EAChB,OAIC;QAED,IAAI,OAAO,IAAI,OAAO,CAAC,SAAS,EAAE;YAC9B,OAAO,YAAY,WAAW,IAAI,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,GAAG,OAAO,CAAC,gBAAgB,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,OAAO,OAAO,CAAC,SAAS,KAAK,CAAC;SACvI;QAED,MAAM,KAAK,GAAG,iBAAiB,CAAC,uBAAuB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAC7E,IAAI,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC;QAErC,IAAI,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE;YAC9B,IAAI,GAAG,QAAQ,GAAG,IAAI,GAAG,IAAI,CAAC;SACjC;QAED,IAAI,CAAC,OAAO,EAAE;YACV,OAAO,IAAI,CAAC;SACf;QAED,IAAI,OAAO,CAAC,cAAc,EAAE;YACxB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBAChE,MAAM,aAAa,GAAG,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;gBACpD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,MAAM,EAAE,aAAa,CAAC,OAAO,CAAC,CAAC;aACpE;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,wBAAwB,CAC3B,WAAmB,EACnB,QAAgB,EAChB,OAQC,EACD,WAAmB,EAAE;QAErB,MAAM,GAAG,GAAG,WAAW,GAAG,QAAQ,CAAC;QACnC,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE;YACrB,OAAO;SACV;QAED,IAAI,CAAC,OAAO,IAAI,CAAC,CAAC,OAAO,CAAC,gBAAgB,IAAI,CAAC,OAAO,CAAC,cAAc,IAAI,CAAC,OAAO,CAAC,cAAc,IAAI,CAAC,OAAO,CAAC,WAAW,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,EAAE;YAClJ,IAAI,OAAO,IAAI,OAAO,CAAC,SAAS,EAAE;gBAC9B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,YAAY,WAAW,IAAI,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,GAAG,OAAO,CAAC,gBAAgB,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,OAAO,OAAO,CAAC,SAAS,KAAK,CAAC;aACtJ;iBAAM;gBACH,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,YAAY,WAAW,IAAI,OAAO,EAAE,gBAAgB,CAAC,CAAC,CAAC,GAAG,GAAG,OAAO,EAAE,gBAAgB,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC;aAC/H;YAED,IAAI,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE;gBAC9B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,QAAQ,GAAG,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;aAC/D;YAED,OAAO;SACV;QAED,MAAM,KAAK,GAAG,iBAAiB,CAAC,uBAAuB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAE7E,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC;QAEzC,IAAI,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE;YAC9B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,QAAQ,GAAG,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;SAC/D;QAED,IAAI,OAAO,CAAC,WAAW,EAAE;YACrB,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,kBAAkB,EAAE,EAAE,CAAC,CAAC;YAC1E,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,kBAAkB,EAAE,EAAE,CAAC,CAAC;YAC1E,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,iBAAiB,EAAE,EAAE,CAAC,CAAC;YACzE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,iBAAiB,EAAE,EAAE,CAAC,CAAC;SAC5E;QAED,IAAI,OAAO,CAAC,gBAAgB,EAAE;YAC1B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,qBAAqB,EAAE,IAAI,CAAC,CAAC;SAClF;QAED,IAAI,OAAO,CAAC,cAAc,EAAE;YACxB,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;SAChF;QAED,IAAI,OAAO,CAAC,cAAc,EAAE;YACxB,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,wBAAwB,EAAE,IAAI,CAAC,CAAC;SACrF;QAED,IAAI,OAAO,CAAC,cAAc,EAAE;YACxB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBAChE,MAAM,aAAa,GAAG,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;gBACpD,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,aAAa,CAAC,MAAM,EAAE,aAAa,CAAC,OAAO,CAAC,CAAC;aAClG;SACJ;IACL,CAAC;IAED;;OAEG;IACI,qBAAqB,CAAC,IAAY;QACrC,IAAI,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;YAC5C,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACjC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,sBAAsB,CAAC,IAAY,EAAE,IAA2C,EAAE,SAAiB,EAAE,EAAE,SAAS,GAAG,KAAK;QAC3H,IAAI,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;YAC/C,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEpC,IAAI,MAAM,EAAE;YACR,IAAI,MAAM,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE;gBAC/B,IAAI,CAAC,UAAU,CAAC,kBAAkB,IAAI,OAAO,MAAM,IAAI,CAAC;aAC3D;iBAAM;gBACH,IAAI,CAAC,UAAU,CAAC,kBAAkB,IAAI,GAAG,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,IAAI,MAAM,IAAI,CAAC;aAC3F;SACJ;QACD,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAC7C,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,IAAI,CAAC,UAAU,CAAC,kBAAkB,IAAI,WAAW,IAAI,KAAK,UAAU,KAAK,CAAC;SAC7E;aAAM;YACH,IAAI,CAAC,UAAU,CAAC,kBAAkB,IAAI,WAAW,UAAU,IAAI,IAAI,KAAK,CAAC;SAC5E;QACD,IAAI,MAAM,EAAE;YACR,IAAI,CAAC,UAAU,CAAC,kBAAkB,IAAI,UAAU,CAAC;SACpD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,IAAY;QAC/B,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,OAAO,CAAC,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,iBAAiB,CAAC,GAAG,IAAI,CAAC;SAC5G;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,sBAAsB,CAAC,IAAY,EAAE,IAA2C,EAAE,SAAiB,EAAE,EAAE,SAAS,GAAG,KAAK;QAC3H,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;YACpC,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEzB,IAAI,MAAM,EAAE;YACR,IAAI,MAAM,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE;gBAC/B,IAAI,CAAC,mBAAmB,IAAI,OAAO,MAAM,IAAI,CAAC;aACjD;iBAAM;gBACH,IAAI,CAAC,mBAAmB,IAAI,GAAG,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,IAAI,MAAM,IAAI,CAAC;aACjF;SACJ;QACD,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAC7C,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,IAAI,CAAC,mBAAmB,IAAI,WAAW,IAAI,KAAK,UAAU,KAAK,CAAC;SACnE;aAAM;YACH,IAAI,CAAC,mBAAmB,IAAI,WAAW,UAAU,IAAI,IAAI,KAAK,CAAC;SAClE;QACD,IAAI,MAAM,EAAE;YACR,IAAI,CAAC,mBAAmB,IAAI,UAAU,CAAC;SAC1C;IACL,CAAC;IAED;;OAEG;IACI,gBAAgB,CAAC,aAAqB,EAAE,cAAsB,EAAE,SAAiB;QACpF,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,OAAO,UAAU,cAAc,KAAK,aAAa,KAAK,SAAS,GAAG,CAAC;SACtE;QAED,OAAO,GAAG,SAAS,MAAM,aAAa,MAAM,cAAc,EAAE,CAAC;IACjE,CAAC;IAED;;OAEG;IACI,UAAU,CAAC,KAAa;QAC3B,IAAI,KAAK,CAAC,QAAQ,EAAE,KAAK,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACvC,OAAO,GAAG,KAAK,IAAI,CAAC;SACvB;QAED,OAAO,KAAK,CAAC,QAAQ,EAAE,CAAC;IAC5B,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,MAAmC,EAAE,OAAiB;QACxE,OAAO,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,sBAAsB,EAAE,MAAM,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IACtF,CAAC;IAED;;OAEG;IACI,gBAAgB,CAAC,IAAY,EAAE,IAA2C,EAAE,OAAiB;QAChG,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,IAAI,IAAI,KAAK,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC;SAC/E;aAAM;YACH,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,IAAI,EAAE,CAAC;SACjD;IACL,CAAC;IAED;;OAEG;IACI,gBAAgB;QACnB,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,OAAO,eAAe,CAAC;SAC1B;QACD,OAAO,aAAa,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,YAAY;QACf,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,OAAO,eAAe,CAAC;SAC1B;QACD,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;OAEG;IACI,eAAe;QAClB,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,OAAO,oBAAoB,CAAC;SAC/B;QACD,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACI,sBAAsB,CAAC,EAAU,EAAE,WAAmB;QACzD,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,OAAO,GAAG,IAAI,CAAC,YAAY,EAAE,IAAI,WAAW,IAAI,WAAW,GAAG,SAAS,CAAC,iBAAiB,KAAK,EAAE,GAAG,CAAC;SACvG;QACD,OAAO,GAAG,IAAI,CAAC,YAAY,EAAE,IAAI,WAAW,KAAK,EAAE,GAAG,CAAC;IAC3D,CAAC;IAED;;OAEG;IACI,yBAAyB,CAAC,EAAU,EAAE,WAAmB,EAAE,GAAW;QACzE,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,OAAO,GAAG,IAAI,CAAC,eAAe,EAAE,IAAI,WAAW,IAAI,WAAW,GAAG,SAAS,CAAC,iBAAiB,KAAK,EAAE,KAAK,GAAG,GAAG,CAAC;SAClH;QACD,OAAO,GAAG,IAAI,CAAC,eAAe,EAAE,IAAI,WAAW,KAAK,EAAE,KAAK,GAAG,GAAG,CAAC;IACtE,CAAC;IAED;;OAEG;IACI,0BAA0B,CAAC,EAAU,EAAE,WAAmB;QAC7D,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,OAAO,GAAG,IAAI,CAAC,gBAAgB,EAAE,IAAI,WAAW,IAAI,WAAW,GAAG,SAAS,CAAC,iBAAiB,KAAK,EAAE,GAAG,CAAC;SAC3G;QACD,OAAO,GAAG,IAAI,CAAC,gBAAgB,EAAE,IAAI,WAAW,KAAK,EAAE,GAAG,CAAC;IAC/D,CAAC;IAED;;OAEG;IACI,6BAA6B,CAAC,EAAU,EAAE,WAAmB,EAAE,GAAW;QAC7E,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,OAAO,GAAG,IAAI,CAAC,gBAAgB,EAAE,IAAI,WAAW,IAAI,WAAW,GAAG,SAAS,CAAC,iBAAiB,KAAK,EAAE,KAAK,GAAG,GAAG,CAAC;SACnH;QACD,OAAO,GAAG,IAAI,CAAC,gBAAgB,EAAE,IAAI,WAAW,KAAK,EAAE,KAAK,GAAG,GAAG,CAAC;IACvE,CAAC;IAEO,iCAAiC,CAAC,IAAY,EAAE,IAAY,EAAE,MAAc;QAChF,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,IAAI,IAAI,aAAa,EAAE,GAAG,CAAC,EAAE,WAAW,IAAI,EAAE,CAAC,CAAC;IACrF,CAAC;IAEO,kCAAkC,CAAC,IAAY,EAAE,IAAY,EAAE,MAAc;QACjF,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,IAAI,IAAI,MAAM,EAAE,GAAG,CAAC,EAAE,IAAI,IAAI,GAAG,CAAC,CAAC;IACxE,CAAC;IAEO,2BAA2B,CAAC,MAAc;QAC9C,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,qCAAqC,EAAE,GAAG,CAAC,EAAE,uBAAuB,CAAC,CAAC;IAC3G,CAAC;IAEO,6BAA6B,CAAC,MAAc;QAChD,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,0BAA0B,EAAE,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,EAAE,CAAC,UAAU,SAAS,KAAK,QAAQ,KAAK,SAAS,GAAG,CAAC,CAAC;IACrK,CAAC;IAEO,0BAA0B,CAAC,MAAc;QAC7C,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,0BAA0B,EAAE,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,KAAK,IAAI,MAAM,KAAK,IAAI,CAAC,CAAC;IACzH,CAAC;IAEO,mBAAmB,CAAC,MAAc;QACtC,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,WAAW,EAAE,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;IACjE,CAAC;IAEO,4BAA4B,CAAC,MAAc;QAC/C,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,aAAa,EAAE,GAAG,CAAC,EAAE,aAAa,CAAC,CAAC;IACzE,CAAC;IAEO,uBAAuB,CAAC,MAAc;QAC1C,MAAM,KAAK,GAAG,kCAAkC,CAAC;QAEjD,IAAI,KAA8B,CAAC;QACnC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,KAAK,IAAI,EAAE;YAC1C,MAAM,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC1B,MAAM,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC1B,MAAM,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,oCAAoC;YAE7D,yDAAyD;YACzD,MAAM,eAAe,GAAG,MAAM,CAAC,OAAO,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC;YAErD,uCAAuC;YACvC,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,MAAM,QAAQ,IAAI,eAAe,QAAQ,QAAQ,EAAE,CAAC,CAAC;SAC1F;QACD,OAAO,MAAM,CAAC;IAClB,CAAC;IAEM,gBAAgB,CAAC,IAAY;QAChC,wBAAwB;QACxB,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;QACxE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QACpE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAClE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACnE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACpE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACrE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACrE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACrE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QACvE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QACvE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QAEvE,oBAAoB;QACpB,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACrE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACtE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACtE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACtE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QACxE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QACxE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QAExE,mBAAmB;QACnB,IAAI,GAAG,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,CAAC;QAEhD,gBAAgB;QAChB,IAAI,GAAG,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,CAAC;QAE7C,QAAQ;QACR,IAAI,GAAG,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QAEtC,kBAAkB;QAClB,IAAI,GAAG,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,CAAC;QAE/C,gBAAgB;QAChB,IAAI,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;QAC9C,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,GAAG,CAAC,CAAC;QAEpC,YAAY;QACZ,IAAI,GAAG,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;QAE1C,kBAAkB;QAClB,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE,EAAE,CAAC,CAAC;QAE3C,cAAc;QACd,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;QACrC,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;QAErC,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,6BAA6B,CAAC,MAAc;QAChD,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,0BAA0B,EAAE,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,EAAE,CAAC,GAAG,SAAS,MAAM,QAAQ,MAAM,SAAS,EAAE,CAAC,CAAC;IAC/J,CAAC;IAEM,gBAAgB,CAAC,IAAY;QAChC,2BAA2B;QAC3B,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,EAAE,CAAC,CAAC;QACnC,IAAI,GAAG,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,CAAC;QAEhD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import { NodeMaterialBlockConnectionPointTypes } from \"./Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { NodeMaterialBlockTargets } from \"./Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialBuildStateSharedData } from \"./nodeMaterialBuildStateSharedData\";\r\nimport { ShaderLanguage } from \"../shaderLanguage\";\r\nimport type { NodeMaterialConnectionPoint } from \"./nodeMaterialBlockConnectionPoint\";\r\nimport { ShaderStore as EngineShaderStore } from \"../../Engines/shaderStore\";\r\nimport { Constants } from \"../../Engines/constants\";\r\n\r\n/**\r\n * Class used to store node based material build state\r\n */\r\nexport class NodeMaterialBuildState {\r\n /** Gets or sets a boolean indicating if the current state can emit uniform buffers */\r\n public supportUniformBuffers = false;\r\n /**\r\n * Gets the list of emitted attributes\r\n */\r\n public attributes: string[] = [];\r\n /**\r\n * Gets the list of emitted uniforms\r\n */\r\n public uniforms: string[] = [];\r\n /**\r\n * Gets the list of emitted constants\r\n */\r\n public constants: string[] = [];\r\n /**\r\n * Gets the list of emitted samplers\r\n */\r\n public samplers: string[] = [];\r\n /**\r\n * Gets the list of emitted functions\r\n */\r\n public functions: { [key: string]: string } = {};\r\n /**\r\n * Gets the list of emitted extensions\r\n */\r\n public extensions: { [key: string]: string } = {};\r\n /**\r\n * Gets the list of emitted prePass outputs - if using the prepass\r\n */\r\n public prePassOutput: { [key: string]: string } = {};\r\n\r\n /**\r\n * Gets the target of the compilation state\r\n */\r\n public target: NodeMaterialBlockTargets;\r\n /**\r\n * Gets the list of emitted counters\r\n */\r\n public counters: { [key: string]: number } = {};\r\n\r\n /**\r\n * Shared data between multiple NodeMaterialBuildState instances\r\n */\r\n public sharedData: NodeMaterialBuildStateSharedData;\r\n\r\n /** @internal */\r\n public _vertexState: NodeMaterialBuildState;\r\n\r\n /** @internal */\r\n public _attributeDeclaration = \"\";\r\n /** @internal */\r\n public _uniformDeclaration = \"\";\r\n /** @internal */\r\n public _constantDeclaration = \"\";\r\n /** @internal */\r\n public _samplerDeclaration = \"\";\r\n /** @internal */\r\n public _varyingTransfer = \"\";\r\n /** @internal */\r\n public _injectAtEnd = \"\";\r\n\r\n private _repeatableContentAnchorIndex = 0;\r\n /** @internal */\r\n public _builtCompilationString = \"\";\r\n\r\n /**\r\n * Gets the emitted compilation strings\r\n */\r\n public compilationString = \"\";\r\n\r\n /**\r\n * Gets the current shader language to use\r\n */\r\n public get shaderLanguage() {\r\n return this.sharedData.nodeMaterial.shaderLanguage;\r\n }\r\n\r\n /** Gets suffix to add behind type casting */\r\n public get fSuffix() {\r\n return this.shaderLanguage === ShaderLanguage.WGSL ? \"f\" : \"\";\r\n }\r\n\r\n /**\r\n * Finalize the compilation strings\r\n * @param state defines the current compilation state\r\n */\r\n public finalize(state: NodeMaterialBuildState) {\r\n const emitComments = state.sharedData.emitComments;\r\n const isFragmentMode = this.target === NodeMaterialBlockTargets.Fragment;\r\n\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n if (isFragmentMode) {\r\n this.compilationString = `\\n${emitComments ? \"//Entry point\\n\" : \"\"}@fragment\\nfn main(input: FragmentInputs) -> FragmentOutputs {\\n${this.compilationString}`;\r\n } else {\r\n this.compilationString = `\\n${emitComments ? \"//Entry point\\n\" : \"\"}@vertex\\nfn main(input: VertexInputs) -> FragmentInputs{\\n${this.compilationString}`;\r\n }\r\n } else {\r\n this.compilationString = `\\n${emitComments ? \"//Entry point\\n\" : \"\"}void main(void) {\\n${this.compilationString}`;\r\n }\r\n\r\n if (this._constantDeclaration) {\r\n this.compilationString = `\\n${emitComments ? \"//Constants\\n\" : \"\"}${this._constantDeclaration}\\n${this.compilationString}`;\r\n }\r\n\r\n let functionCode = \"\";\r\n for (const functionName in this.functions) {\r\n functionCode += this.functions[functionName] + `\\n`;\r\n }\r\n this.compilationString = `\\n${functionCode}\\n${this.compilationString}`;\r\n\r\n if (!isFragmentMode && this._varyingTransfer) {\r\n this.compilationString = `${this.compilationString}\\n${this._varyingTransfer}`;\r\n }\r\n\r\n if (this._injectAtEnd) {\r\n this.compilationString = `${this.compilationString}\\n${this._injectAtEnd}`;\r\n }\r\n\r\n this.compilationString = `${this.compilationString}\\n}`;\r\n\r\n if (this.sharedData.varyingDeclaration) {\r\n this.compilationString = `\\n${emitComments ? \"//Varyings\\n\" : \"\"}${this.sharedData.varyingDeclaration}\\n${this.compilationString}`;\r\n }\r\n\r\n if (this._samplerDeclaration) {\r\n this.compilationString = `\\n${emitComments ? \"//Samplers\\n\" : \"\"}${this._samplerDeclaration}\\n${this.compilationString}`;\r\n }\r\n\r\n if (this._uniformDeclaration) {\r\n this.compilationString = `\\n${emitComments ? \"//Uniforms\\n\" : \"\"}${this._uniformDeclaration}\\n${this.compilationString}`;\r\n }\r\n\r\n if (this._attributeDeclaration && !isFragmentMode) {\r\n this.compilationString = `\\n${emitComments ? \"//Attributes\\n\" : \"\"}${this._attributeDeclaration}\\n${this.compilationString}`;\r\n }\r\n\r\n if (this.shaderLanguage !== ShaderLanguage.WGSL) {\r\n this.compilationString = \"precision highp float;\\n\" + this.compilationString;\r\n this.compilationString = \"#if defined(WEBGL2) || defines(WEBGPU)\\nprecision highp sampler2DArray;\\n#endif\\n\" + this.compilationString;\r\n\r\n if (isFragmentMode) {\r\n this.compilationString =\r\n \"#if defined(PREPASS)\\r\\n#extension GL_EXT_draw_buffers : require\\r\\nlayout(location = 0) out highp vec4 glFragData[SCENE_MRT_COUNT];\\r\\nhighp vec4 gl_FragColor;\\r\\n#endif\\r\\n\" +\r\n this.compilationString;\r\n }\r\n\r\n for (const extensionName in this.extensions) {\r\n const extension = this.extensions[extensionName];\r\n this.compilationString = `\\n${extension}\\n${this.compilationString}`;\r\n }\r\n }\r\n\r\n this._builtCompilationString = this.compilationString;\r\n }\r\n\r\n /** @internal */\r\n public get _repeatableContentAnchor(): string {\r\n return `###___ANCHOR${this._repeatableContentAnchorIndex++}___###`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getFreeVariableName(prefix: string): string {\r\n prefix = prefix.replace(/[^a-zA-Z_]+/g, \"\");\r\n\r\n if (this.sharedData.variableNames[prefix] === undefined) {\r\n this.sharedData.variableNames[prefix] = 0;\r\n\r\n // Check reserved words\r\n if (prefix === \"output\" || prefix === \"texture\") {\r\n return prefix + this.sharedData.variableNames[prefix];\r\n }\r\n\r\n return prefix;\r\n } else {\r\n this.sharedData.variableNames[prefix]++;\r\n }\r\n\r\n return prefix + this.sharedData.variableNames[prefix];\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getFreeDefineName(prefix: string): string {\r\n if (this.sharedData.defineNames[prefix] === undefined) {\r\n this.sharedData.defineNames[prefix] = 0;\r\n } else {\r\n this.sharedData.defineNames[prefix]++;\r\n }\r\n\r\n return prefix + this.sharedData.defineNames[prefix];\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _excludeVariableName(name: string) {\r\n this.sharedData.variableNames[name] = 0;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emit2DSampler(name: string, define = \"\", force = false) {\r\n if (this.samplers.indexOf(name) < 0 || force) {\r\n if (define) {\r\n this._samplerDeclaration += `#if ${define}\\n`;\r\n }\r\n\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n this._samplerDeclaration += `var ${name + Constants.AUTOSAMPLERSUFFIX}: sampler;\\n`;\r\n this._samplerDeclaration += `var ${name}: texture_2d<f32>;\\n`;\r\n } else {\r\n this._samplerDeclaration += `uniform sampler2D ${name};\\n`;\r\n }\r\n\r\n if (define) {\r\n this._samplerDeclaration += `#endif\\n`;\r\n }\r\n\r\n if (!force) {\r\n this.samplers.push(name);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitCubeSampler(name: string, define = \"\", force = false) {\r\n if (this.samplers.indexOf(name) < 0 || force) {\r\n if (define) {\r\n this._samplerDeclaration += `#if ${define}\\n`;\r\n }\r\n\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n this._samplerDeclaration += `var ${name + Constants.AUTOSAMPLERSUFFIX}: sampler;\\n`;\r\n this._samplerDeclaration += `var ${name}: texture_cube<f32>;\\n`;\r\n } else {\r\n this._samplerDeclaration += `uniform samplerCube ${name};\\n`;\r\n }\r\n\r\n if (define) {\r\n this._samplerDeclaration += `#endif\\n`;\r\n }\r\n\r\n if (!force) {\r\n this.samplers.push(name);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emit2DArraySampler(name: string) {\r\n if (this.samplers.indexOf(name) < 0) {\r\n this._samplerDeclaration += `uniform sampler2DArray ${name};\\n`;\r\n this.samplers.push(name);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getGLType(type: NodeMaterialBlockConnectionPointTypes): string {\r\n switch (type) {\r\n case NodeMaterialBlockConnectionPointTypes.Float:\r\n return \"float\";\r\n case NodeMaterialBlockConnectionPointTypes.Int:\r\n return \"int\";\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n return \"vec2\";\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n return \"vec3\";\r\n case NodeMaterialBlockConnectionPointTypes.Color4:\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n return \"vec4\";\r\n case NodeMaterialBlockConnectionPointTypes.Matrix:\r\n return \"mat4\";\r\n }\r\n\r\n return \"\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getShaderType(type: NodeMaterialBlockConnectionPointTypes) {\r\n const isWGSL = this.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n switch (type) {\r\n case NodeMaterialBlockConnectionPointTypes.Float:\r\n return isWGSL ? \"f32\" : \"float\";\r\n case NodeMaterialBlockConnectionPointTypes.Int:\r\n return isWGSL ? \"i32\" : \"int\";\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n return isWGSL ? \"vec2f\" : \"vec2\";\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n return isWGSL ? \"vec3f\" : \"vec3\";\r\n case NodeMaterialBlockConnectionPointTypes.Color4:\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n return isWGSL ? \"vec4f\" : \"vec4\";\r\n case NodeMaterialBlockConnectionPointTypes.Matrix:\r\n return isWGSL ? \"mat4x4f\" : \"mat4\";\r\n }\r\n\r\n return \"\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitExtension(name: string, extension: string, define: string = \"\") {\r\n if (this.extensions[name]) {\r\n return;\r\n }\r\n\r\n if (define) {\r\n extension = `#if ${define}\\n${extension}\\n#endif`;\r\n }\r\n this.extensions[name] = extension;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitFunction(name: string, code: string, comments: string) {\r\n if (this.functions[name]) {\r\n return;\r\n }\r\n\r\n if (this.sharedData.emitComments) {\r\n code = comments + `\\n` + code;\r\n }\r\n\r\n this.functions[name] = code;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitCodeFromInclude(\r\n includeName: string,\r\n comments: string,\r\n options?: {\r\n replaceStrings?: { search: RegExp; replace: string }[];\r\n repeatKey?: string;\r\n substitutionVars?: string;\r\n }\r\n ) {\r\n if (options && options.repeatKey) {\r\n return `#include<${includeName}>${options.substitutionVars ? \"(\" + options.substitutionVars + \")\" : \"\"}[0..${options.repeatKey}]\\n`;\r\n }\r\n\r\n const store = EngineShaderStore.GetIncludesShadersStore(this.shaderLanguage);\r\n let code = store[includeName] + \"\\n\";\r\n\r\n if (this.sharedData.emitComments) {\r\n code = comments + `\\n` + code;\r\n }\r\n\r\n if (!options) {\r\n return code;\r\n }\r\n\r\n if (options.replaceStrings) {\r\n for (let index = 0; index < options.replaceStrings.length; index++) {\r\n const replaceString = options.replaceStrings[index];\r\n code = code.replace(replaceString.search, replaceString.replace);\r\n }\r\n }\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitFunctionFromInclude(\r\n includeName: string,\r\n comments: string,\r\n options?: {\r\n repeatKey?: string;\r\n substitutionVars?: string;\r\n removeAttributes?: boolean;\r\n removeUniforms?: boolean;\r\n removeVaryings?: boolean;\r\n removeIfDef?: boolean;\r\n replaceStrings?: { search: RegExp; replace: string }[];\r\n },\r\n storeKey: string = \"\"\r\n ) {\r\n const key = includeName + storeKey;\r\n if (this.functions[key]) {\r\n return;\r\n }\r\n\r\n if (!options || (!options.removeAttributes && !options.removeUniforms && !options.removeVaryings && !options.removeIfDef && !options.replaceStrings)) {\r\n if (options && options.repeatKey) {\r\n this.functions[key] = `#include<${includeName}>${options.substitutionVars ? \"(\" + options.substitutionVars + \")\" : \"\"}[0..${options.repeatKey}]\\n`;\r\n } else {\r\n this.functions[key] = `#include<${includeName}>${options?.substitutionVars ? \"(\" + options?.substitutionVars + \")\" : \"\"}\\n`;\r\n }\r\n\r\n if (this.sharedData.emitComments) {\r\n this.functions[key] = comments + `\\n` + this.functions[key];\r\n }\r\n\r\n return;\r\n }\r\n\r\n const store = EngineShaderStore.GetIncludesShadersStore(this.shaderLanguage);\r\n\r\n this.functions[key] = store[includeName];\r\n\r\n if (this.sharedData.emitComments) {\r\n this.functions[key] = comments + `\\n` + this.functions[key];\r\n }\r\n\r\n if (options.removeIfDef) {\r\n this.functions[key] = this.functions[key].replace(/^\\s*?#ifdef.+$/gm, \"\");\r\n this.functions[key] = this.functions[key].replace(/^\\s*?#endif.*$/gm, \"\");\r\n this.functions[key] = this.functions[key].replace(/^\\s*?#else.*$/gm, \"\");\r\n this.functions[key] = this.functions[key].replace(/^\\s*?#elif.*$/gm, \"\");\r\n }\r\n\r\n if (options.removeAttributes) {\r\n this.functions[key] = this.functions[key].replace(/\\s*?attribute .+?;/g, \"\\n\");\r\n }\r\n\r\n if (options.removeUniforms) {\r\n this.functions[key] = this.functions[key].replace(/\\s*?uniform .*?;/g, \"\\n\");\r\n }\r\n\r\n if (options.removeVaryings) {\r\n this.functions[key] = this.functions[key].replace(/\\s*?(varying|in) .+?;/g, \"\\n\");\r\n }\r\n\r\n if (options.replaceStrings) {\r\n for (let index = 0; index < options.replaceStrings.length; index++) {\r\n const replaceString = options.replaceStrings[index];\r\n this.functions[key] = this.functions[key].replace(replaceString.search, replaceString.replace);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _registerTempVariable(name: string) {\r\n if (this.sharedData.temps.indexOf(name) !== -1) {\r\n return false;\r\n }\r\n\r\n this.sharedData.temps.push(name);\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitVaryingFromString(name: string, type: NodeMaterialBlockConnectionPointTypes, define: string = \"\", notDefine = false) {\r\n if (this.sharedData.varyings.indexOf(name) !== -1) {\r\n return false;\r\n }\r\n\r\n this.sharedData.varyings.push(name);\r\n\r\n if (define) {\r\n if (define.startsWith(\"defined(\")) {\r\n this.sharedData.varyingDeclaration += `#if ${define}\\n`;\r\n } else {\r\n this.sharedData.varyingDeclaration += `${notDefine ? \"#ifndef\" : \"#ifdef\"} ${define}\\n`;\r\n }\r\n }\r\n const shaderType = this._getShaderType(type);\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n this.sharedData.varyingDeclaration += `varying ${name}: ${shaderType};\\n`;\r\n } else {\r\n this.sharedData.varyingDeclaration += `varying ${shaderType} ${name};\\n`;\r\n }\r\n if (define) {\r\n this.sharedData.varyingDeclaration += `#endif\\n`;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getVaryingName(name: string): string {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return (this.target !== NodeMaterialBlockTargets.Fragment ? \"vertexOutputs.\" : \"fragmentInputs.\") + name;\r\n }\r\n\r\n return name;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitUniformFromString(name: string, type: NodeMaterialBlockConnectionPointTypes, define: string = \"\", notDefine = false) {\r\n if (this.uniforms.indexOf(name) !== -1) {\r\n return;\r\n }\r\n\r\n this.uniforms.push(name);\r\n\r\n if (define) {\r\n if (define.startsWith(\"defined(\")) {\r\n this._uniformDeclaration += `#if ${define}\\n`;\r\n } else {\r\n this._uniformDeclaration += `${notDefine ? \"#ifndef\" : \"#ifdef\"} ${define}\\n`;\r\n }\r\n }\r\n const shaderType = this._getShaderType(type);\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n this._uniformDeclaration += `uniform ${name}: ${shaderType};\\n`;\r\n } else {\r\n this._uniformDeclaration += `uniform ${shaderType} ${name};\\n`;\r\n }\r\n if (define) {\r\n this._uniformDeclaration += `#endif\\n`;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateTernary(trueStatement: string, falseStatement: string, condition: string) {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `select(${falseStatement}, ${trueStatement}, ${condition})`;\r\n }\r\n\r\n return `${condition} ? ${trueStatement} : ${falseStatement}`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitFloat(value: number) {\r\n if (value.toString() === value.toFixed(0)) {\r\n return `${value}.0`;\r\n }\r\n\r\n return value.toString();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _declareOutput(output: NodeMaterialConnectionPoint, isConst?: boolean): string {\r\n return this._declareLocalVar(output.associatedVariableName, output.type, isConst);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _declareLocalVar(name: string, type: NodeMaterialBlockConnectionPointTypes, isConst?: boolean): string {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${isConst ? \"const\" : \"var\"} ${name}: ${this._getShaderType(type)}`;\r\n } else {\r\n return `${this._getShaderType(type)} ${name}`;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _samplerCubeFunc() {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return \"textureSample\";\r\n }\r\n return \"textureCube\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _samplerFunc() {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return \"textureSample\";\r\n }\r\n return \"texture2D\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _samplerLODFunc() {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return \"textureSampleLevel\";\r\n }\r\n return \"texture2DLodEXT\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateTextureSample(uv: string, samplerName: string) {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerFunc()}(${samplerName},${samplerName + Constants.AUTOSAMPLERSUFFIX}, ${uv})`;\r\n }\r\n return `${this._samplerFunc()}(${samplerName}, ${uv})`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateTextureSampleLOD(uv: string, samplerName: string, lod: string) {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerLODFunc()}(${samplerName},${samplerName + Constants.AUTOSAMPLERSUFFIX}, ${uv}, ${lod})`;\r\n }\r\n return `${this._samplerLODFunc()}(${samplerName}, ${uv}, ${lod})`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateTextureSampleCube(uv: string, samplerName: string) {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerCubeFunc()}(${samplerName},${samplerName + Constants.AUTOSAMPLERSUFFIX}, ${uv})`;\r\n }\r\n return `${this._samplerCubeFunc()}(${samplerName}, ${uv})`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateTextureSampleCubeLOD(uv: string, samplerName: string, lod: string) {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerCubeFunc()}(${samplerName},${samplerName + Constants.AUTOSAMPLERSUFFIX}, ${uv}, ${lod})`;\r\n }\r\n return `${this._samplerCubeFunc()}(${samplerName}, ${uv}, ${lod})`;\r\n }\r\n\r\n private _convertVariableDeclarationToWGSL(type: string, dest: string, source: string): string {\r\n return source.replace(new RegExp(`(${type})\\\\s+(\\\\w+)`, \"g\"), `var $2: ${dest}`);\r\n }\r\n\r\n private _convertVariableConstructorsToWGSL(type: string, dest: string, source: string): string {\r\n return source.replace(new RegExp(`(${type})\\\\(`, \"g\"), ` ${dest}(`);\r\n }\r\n\r\n private _convertOutParametersToWGSL(source: string): string {\r\n return source.replace(new RegExp(`out\\\\s+var\\\\s+(\\\\w+)\\\\s*:\\\\s*(\\\\w+)`, \"g\"), `$1: ptr<function, $2>`);\r\n }\r\n\r\n private _convertTernaryOperandsToWGSL(source: string): string {\r\n return source.replace(new RegExp(`\\\\[(.*?)\\\\?(.*?):(.*)\\\\]`, \"g\"), (match, condition, trueCase, falseCase) => `select(${falseCase}, ${trueCase}, ${condition})`);\r\n }\r\n\r\n private _convertModOperatorsToWGSL(source: string): string {\r\n return source.replace(new RegExp(`mod\\\\((.+?),\\\\s*(.+?)\\\\)`, \"g\"), (match, left, right) => `((${left})%(${right}))`);\r\n }\r\n\r\n private _convertConstToWGSL(source: string): string {\r\n return source.replace(new RegExp(`const var`, \"g\"), `const`);\r\n }\r\n\r\n private _convertInnerFunctionsToWGSL(source: string): string {\r\n return source.replace(new RegExp(`inversesqrt`, \"g\"), `inverseSqrt`);\r\n }\r\n\r\n private _convertFunctionsToWGSL(source: string): string {\r\n const regex = /var\\s+(\\w+)\\s*:\\s*(\\w+)\\((.*)\\)/g;\r\n\r\n let match: RegExpMatchArray | null;\r\n while ((match = regex.exec(source)) !== null) {\r\n const funcName = match[1];\r\n const funcType = match[2];\r\n const params = match[3]; // All parameters as a single string\r\n\r\n // Processing the parameters to match 'name: type' format\r\n const formattedParams = params.replace(/var\\s/g, \"\");\r\n\r\n // Constructing the final output string\r\n source = source.replace(match[0], `fn ${funcName}(${formattedParams}) -> ${funcType}`);\r\n }\r\n return source;\r\n }\r\n\r\n public _babylonSLtoWGSL(code: string) {\r\n // variable declarations\r\n code = this._convertVariableDeclarationToWGSL(\"void\", \"voidnull\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"bool\", \"bool\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"int\", \"i32\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"uint\", \"u32\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"float\", \"f32\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"vec2\", \"vec2f\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"vec3\", \"vec3f\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"vec4\", \"vec4f\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"mat2\", \"mat2x2f\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"mat3\", \"mat3x3f\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"mat4\", \"mat4x4f\", code);\r\n\r\n // Type constructors\r\n code = this._convertVariableConstructorsToWGSL(\"float\", \"f32\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"vec2\", \"vec2f\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"vec3\", \"vec3f\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"vec4\", \"vec4f\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"mat2\", \"mat2x2f\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"mat3\", \"mat3x3f\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"mat4\", \"mat4x4f\", code);\r\n\r\n // Ternary operands\r\n code = this._convertTernaryOperandsToWGSL(code);\r\n\r\n // Mod operators\r\n code = this._convertModOperatorsToWGSL(code);\r\n\r\n // Const\r\n code = this._convertConstToWGSL(code);\r\n\r\n // Inner functions\r\n code = this._convertInnerFunctionsToWGSL(code);\r\n\r\n // Out paramters\r\n code = this._convertOutParametersToWGSL(code);\r\n code = code.replace(/\\[\\*\\]/g, \"*\");\r\n\r\n // Functions\r\n code = this._convertFunctionsToWGSL(code);\r\n\r\n // Remove voidnull\r\n code = code.replace(/\\s->\\svoidnull/g, \"\");\r\n\r\n // Derivatives\r\n code = code.replace(/dFdx/g, \"dpdx\");\r\n code = code.replace(/dFdy/g, \"dpdy\");\r\n\r\n return code;\r\n }\r\n\r\n private _convertTernaryOperandsToGLSL(source: string): string {\r\n return source.replace(new RegExp(`\\\\[(.+?)\\\\?(.+?):(.+)\\\\]`, \"g\"), (match, condition, trueCase, falseCase) => `${condition} ? ${trueCase} : ${falseCase}`);\r\n }\r\n\r\n public _babylonSLtoGLSL(code: string) {\r\n /** Remove BSL specifics */\r\n code = code.replace(/\\[\\*\\]/g, \"\");\r\n code = this._convertTernaryOperandsToGLSL(code);\r\n\r\n return code;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"nodeMaterialBuildState.js","sourceRoot":"","sources":["../../../../../dev/core/src/Materials/Node/nodeMaterialBuildState.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qCAAqC,EAAE,MAAM,+CAA+C,CAAC;AACtG,OAAO,EAAE,wBAAwB,EAAE,MAAM,kCAAkC,CAAC;AAI5E,OAAO,EAAE,WAAW,IAAI,iBAAiB,EAAE,MAAM,2BAA2B,CAAC;AAC7E,OAAO,EAAE,SAAS,EAAE,MAAM,yBAAyB,CAAC;AAEpD;;GAEG;AACH,MAAM,OAAO,sBAAsB;IAAnC;QACI,sFAAsF;QAC/E,0BAAqB,GAAG,KAAK,CAAC;QACrC;;WAEG;QACI,eAAU,GAAa,EAAE,CAAC;QACjC;;WAEG;QACI,aAAQ,GAAa,EAAE,CAAC;QAC/B;;WAEG;QACI,cAAS,GAAa,EAAE,CAAC;QAChC;;WAEG;QACI,aAAQ,GAAa,EAAE,CAAC;QAC/B;;WAEG;QACI,cAAS,GAA8B,EAAE,CAAC;QACjD;;WAEG;QACI,eAAU,GAA8B,EAAE,CAAC;QAClD;;WAEG;QACI,kBAAa,GAA8B,EAAE,CAAC;QAMrD;;WAEG;QACI,aAAQ,GAA8B,EAAE,CAAC;QAUhD,gBAAgB;QACT,0BAAqB,GAAG,EAAE,CAAC;QAClC,gBAAgB;QACT,wBAAmB,GAAG,EAAE,CAAC;QAChC,gBAAgB;QACT,yBAAoB,GAAG,EAAE,CAAC;QACjC,gBAAgB;QACT,wBAAmB,GAAG,EAAE,CAAC;QAChC,gBAAgB;QACT,qBAAgB,GAAG,EAAE,CAAC;QAC7B,gBAAgB;QACT,iBAAY,GAAG,EAAE,CAAC;QAEjB,kCAA6B,GAAG,CAAC,CAAC;QAC1C,gBAAgB;QACT,4BAAuB,GAAG,EAAE,CAAC;QAEpC;;WAEG;QACI,sBAAiB,GAAG,EAAE,CAAC;IAsrBlC,CAAC;IAprBG;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,UAAU,CAAC,YAAY,CAAC,cAAc,CAAC;IACvD,CAAC;IAED,6CAA6C;IAC7C,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,cAAc,gCAAwB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC;IAClE,CAAC;IAED;;;OAGG;IACI,QAAQ,CAAC,KAA6B;QACzC,MAAM,YAAY,GAAG,KAAK,CAAC,UAAU,CAAC,YAAY,CAAC;QACnD,MAAM,cAAc,GAAG,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,CAAC;QAEzE,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,IAAI,cAAc,EAAE;gBAChB,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,mEAAmE,IAAI,CAAC,iBAAiB,EAAE,CAAC;aAClK;iBAAM;gBACH,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,6DAA6D,IAAI,CAAC,iBAAiB,EAAE,CAAC;aAC5J;SACJ;aAAM;YACH,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,EAAE,sBAAsB,IAAI,CAAC,iBAAiB,EAAE,CAAC;SACrH;QAED,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,oBAAoB,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC9H;QAED,IAAI,YAAY,GAAG,EAAE,CAAC;QACtB,KAAK,MAAM,YAAY,IAAI,IAAI,CAAC,SAAS,EAAE;YACvC,YAAY,IAAI,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,GAAG,IAAI,CAAC;SACvD;QACD,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAExE,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,gBAAgB,EAAE;YAC1C,IAAI,CAAC,iBAAiB,GAAG,GAAG,IAAI,CAAC,iBAAiB,KAAK,IAAI,CAAC,gBAAgB,EAAE,CAAC;SAClF;QAED,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,iBAAiB,GAAG,GAAG,IAAI,CAAC,iBAAiB,KAAK,IAAI,CAAC,YAAY,EAAE,CAAC;SAC9E;QAED,IAAI,CAAC,iBAAiB,GAAG,GAAG,IAAI,CAAC,iBAAiB,KAAK,CAAC;QAExD,IAAI,IAAI,CAAC,UAAU,CAAC,kBAAkB,EAAE;YACpC,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,UAAU,CAAC,kBAAkB,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;SACtI;QAED,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,mBAAmB,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC5H;QAED,IAAI,IAAI,CAAC,mBAAmB,EAAE;YAC1B,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,mBAAmB,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC5H;QAED,IAAI,IAAI,CAAC,qBAAqB,IAAI,CAAC,cAAc,EAAE;YAC/C,IAAI,CAAC,iBAAiB,GAAG,KAAK,YAAY,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,qBAAqB,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAChI;QAED,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,IAAI,CAAC,iBAAiB,GAAG,0BAA0B,GAAG,IAAI,CAAC,iBAAiB,CAAC;YAC7E,IAAI,CAAC,iBAAiB,GAAG,mFAAmF,GAAG,IAAI,CAAC,iBAAiB,CAAC;YAEtI,IAAI,cAAc,EAAE;gBAChB,IAAI,CAAC,iBAAiB;oBAClB,gLAAgL;wBAChL,IAAI,CAAC,iBAAiB,CAAC;aAC9B;YAED,KAAK,MAAM,aAAa,IAAI,IAAI,CAAC,UAAU,EAAE;gBACzC,MAAM,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,CAAC;gBACjD,IAAI,CAAC,iBAAiB,GAAG,KAAK,SAAS,KAAK,IAAI,CAAC,iBAAiB,EAAE,CAAC;aACxE;SACJ;QAED,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,iBAAiB,CAAC;IAC1D,CAAC;IAED,gBAAgB;IAChB,IAAW,wBAAwB;QAC/B,OAAO,eAAe,IAAI,CAAC,6BAA6B,EAAE,QAAQ,CAAC;IACvE,CAAC;IAED;;OAEG;IACI,oBAAoB,CAAC,MAAc;QACtC,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC,cAAc,EAAE,EAAE,CAAC,CAAC;QAE5C,IAAI,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,MAAM,CAAC,KAAK,SAAS,EAAE;YACrD,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;YAE1C,uBAAuB;YACvB,IAAI,MAAM,KAAK,QAAQ,IAAI,MAAM,KAAK,SAAS,EAAE;gBAC7C,OAAO,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;aACzD;YAED,OAAO,MAAM,CAAC;SACjB;aAAM;YACH,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,MAAM,CAAC,EAAE,CAAC;SAC3C;QAED,OAAO,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;IAC1D,CAAC;IAED;;OAEG;IACI,kBAAkB,CAAC,MAAc;QACpC,IAAI,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,MAAM,CAAC,KAAK,SAAS,EAAE;YACnD,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;SAC3C;aAAM;YACH,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,MAAM,CAAC,EAAE,CAAC;SACzC;QAED,OAAO,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;IACxD,CAAC;IAED;;OAEG;IACI,oBAAoB,CAAC,IAAY;QACpC,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAC5C,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,IAAY,EAAE,MAAM,GAAG,EAAE,EAAE,KAAK,GAAG,KAAK;QAC1D,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,KAAK,EAAE;YAC1C,IAAI,MAAM,EAAE;gBACR,IAAI,CAAC,mBAAmB,IAAI,OAAO,MAAM,IAAI,CAAC;aACjD;YAED,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;gBAC7C,IAAI,CAAC,mBAAmB,IAAI,OAAO,IAAI,GAAG,SAAS,CAAC,iBAAiB,cAAc,CAAC;gBACpF,IAAI,CAAC,mBAAmB,IAAI,OAAO,IAAI,sBAAsB,CAAC;aACjE;iBAAM;gBACH,IAAI,CAAC,mBAAmB,IAAI,qBAAqB,IAAI,KAAK,CAAC;aAC9D;YAED,IAAI,MAAM,EAAE;gBACR,IAAI,CAAC,mBAAmB,IAAI,UAAU,CAAC;aAC1C;YAED,IAAI,CAAC,KAAK,EAAE;gBACR,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aAC5B;SACJ;IACL,CAAC;IAED;;OAEG;IACI,gBAAgB,CAAC,IAAY,EAAE,MAAM,GAAG,EAAE,EAAE,KAAK,GAAG,KAAK;QAC5D,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,KAAK,EAAE;YAC1C,IAAI,MAAM,EAAE;gBACR,IAAI,CAAC,mBAAmB,IAAI,OAAO,MAAM,IAAI,CAAC;aACjD;YAED,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;gBAC7C,IAAI,CAAC,mBAAmB,IAAI,OAAO,IAAI,GAAG,SAAS,CAAC,iBAAiB,cAAc,CAAC;gBACpF,IAAI,CAAC,mBAAmB,IAAI,OAAO,IAAI,wBAAwB,CAAC;aACnE;iBAAM;gBACH,IAAI,CAAC,mBAAmB,IAAI,uBAAuB,IAAI,KAAK,CAAC;aAChE;YAED,IAAI,MAAM,EAAE;gBACR,IAAI,CAAC,mBAAmB,IAAI,UAAU,CAAC;aAC1C;YAED,IAAI,CAAC,KAAK,EAAE;gBACR,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aAC5B;SACJ;IACL,CAAC;IAED;;OAEG;IACI,mBAAmB,CAAC,IAAY;QACnC,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE;YACjC,IAAI,CAAC,mBAAmB,IAAI,0BAA0B,IAAI,KAAK,CAAC;YAChE,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAC5B;IACL,CAAC;IAED;;OAEG;IACI,UAAU,CAAC,IAA2C;QACzD,QAAQ,IAAI,EAAE;YACV,KAAK,qCAAqC,CAAC,KAAK;gBAC5C,OAAO,OAAO,CAAC;YACnB,KAAK,qCAAqC,CAAC,GAAG;gBAC1C,OAAO,KAAK,CAAC;YACjB,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC;YAClB,KAAK,qCAAqC,CAAC,MAAM,CAAC;YAClD,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC;YAClB,KAAK,qCAAqC,CAAC,MAAM,CAAC;YAClD,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC;YAClB,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,OAAO,MAAM,CAAC;SACrB;QAED,OAAO,EAAE,CAAC;IACd,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,IAA2C;QAC7D,MAAM,MAAM,GAAG,IAAI,CAAC,cAAc,gCAAwB,CAAC;QAE3D,QAAQ,IAAI,EAAE;YACV,KAAK,qCAAqC,CAAC,KAAK;gBAC5C,OAAO,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC;YACpC,KAAK,qCAAqC,CAAC,GAAG;gBAC1C,OAAO,MAAM,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC;YAClC,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC;YACrC,KAAK,qCAAqC,CAAC,MAAM,CAAC;YAClD,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC;YACrC,KAAK,qCAAqC,CAAC,MAAM,CAAC;YAClD,KAAK,qCAAqC,CAAC,OAAO;gBAC9C,OAAO,MAAM,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC;YACrC,KAAK,qCAAqC,CAAC,MAAM;gBAC7C,OAAO,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC;SAC1C;QAED,OAAO,EAAE,CAAC;IACd,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,IAAY,EAAE,SAAiB,EAAE,SAAiB,EAAE;QACtE,IAAI,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE;YACvB,OAAO;SACV;QAED,IAAI,MAAM,EAAE;YACR,SAAS,GAAG,OAAO,MAAM,KAAK,SAAS,UAAU,CAAC;SACrD;QACD,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,SAAS,CAAC;IACtC,CAAC;IAED;;OAEG;IACI,aAAa,CAAC,IAAY,EAAE,IAAY,EAAE,QAAgB;QAC7D,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE;YACtB,OAAO;SACV;QAED,IAAI,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE;YAC9B,IAAI,GAAG,QAAQ,GAAG,IAAI,GAAG,IAAI,CAAC;SACjC;QAED,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;IAChC,CAAC;IAED;;OAEG;IACI,oBAAoB,CACvB,WAAmB,EACnB,QAAgB,EAChB,OAIC;QAED,MAAM,KAAK,GAAG,iBAAiB,CAAC,uBAAuB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAE7E,IAAI,OAAO,IAAI,OAAO,CAAC,SAAS,EAAE;YAC9B,OAAO,YAAY,WAAW,IAAI,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,GAAG,OAAO,CAAC,gBAAgB,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,OAAO,OAAO,CAAC,SAAS,KAAK,CAAC;SACvI;QAED,IAAI,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC;QAErC,IAAI,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE;YAC9B,IAAI,GAAG,QAAQ,GAAG,IAAI,GAAG,IAAI,CAAC;SACjC;QAED,IAAI,CAAC,OAAO,EAAE;YACV,OAAO,IAAI,CAAC;SACf;QAED,IAAI,OAAO,CAAC,cAAc,EAAE;YACxB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBAChE,MAAM,aAAa,GAAG,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;gBACpD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,MAAM,EAAE,aAAa,CAAC,OAAO,CAAC,CAAC;aACpE;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,wBAAwB,CAC3B,WAAmB,EACnB,QAAgB,EAChB,OAQC,EACD,WAAmB,EAAE;QAErB,MAAM,GAAG,GAAG,WAAW,GAAG,QAAQ,CAAC;QACnC,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE;YACrB,OAAO;SACV;QACD,MAAM,KAAK,GAAG,iBAAiB,CAAC,uBAAuB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAE7E,IAAI,CAAC,OAAO,IAAI,CAAC,CAAC,OAAO,CAAC,gBAAgB,IAAI,CAAC,OAAO,CAAC,cAAc,IAAI,CAAC,OAAO,CAAC,cAAc,IAAI,CAAC,OAAO,CAAC,WAAW,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,EAAE;YAClJ,IAAI,OAAO,IAAI,OAAO,CAAC,SAAS,EAAE;gBAC9B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,YAAY,WAAW,IAAI,OAAO,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,GAAG,OAAO,CAAC,gBAAgB,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,OAAO,OAAO,CAAC,SAAS,KAAK,CAAC;aACtJ;iBAAM;gBACH,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,YAAY,WAAW,IAAI,OAAO,EAAE,gBAAgB,CAAC,CAAC,CAAC,GAAG,GAAG,OAAO,EAAE,gBAAgB,GAAG,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC;aAC/H;YAED,IAAI,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE;gBAC9B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,QAAQ,GAAG,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;aAC/D;YAED,OAAO;SACV;QAED,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,WAAW,CAAC,CAAC;QAEzC,IAAI,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE;YAC9B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,QAAQ,GAAG,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;SAC/D;QAED,IAAI,OAAO,CAAC,WAAW,EAAE;YACrB,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,kBAAkB,EAAE,EAAE,CAAC,CAAC;YAC1E,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,kBAAkB,EAAE,EAAE,CAAC,CAAC;YAC1E,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,iBAAiB,EAAE,EAAE,CAAC,CAAC;YACzE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,iBAAiB,EAAE,EAAE,CAAC,CAAC;SAC5E;QAED,IAAI,OAAO,CAAC,gBAAgB,EAAE;YAC1B,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,qBAAqB,EAAE,IAAI,CAAC,CAAC;SAClF;QAED,IAAI,OAAO,CAAC,cAAc,EAAE;YACxB,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;SAChF;QAED,IAAI,OAAO,CAAC,cAAc,EAAE;YACxB,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,wBAAwB,EAAE,IAAI,CAAC,CAAC;SACrF;QAED,IAAI,OAAO,CAAC,cAAc,EAAE;YACxB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBAChE,MAAM,aAAa,GAAG,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;gBACpD,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,OAAO,CAAC,aAAa,CAAC,MAAM,EAAE,aAAa,CAAC,OAAO,CAAC,CAAC;aAClG;SACJ;IACL,CAAC;IAED;;OAEG;IACI,qBAAqB,CAAC,IAAY;QACrC,IAAI,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;YAC5C,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACjC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,sBAAsB,CAAC,IAAY,EAAE,IAA2C,EAAE,SAAiB,EAAE,EAAE,SAAS,GAAG,KAAK;QAC3H,IAAI,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;YAC/C,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEpC,IAAI,MAAM,EAAE;YACR,IAAI,MAAM,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE;gBAC/B,IAAI,CAAC,UAAU,CAAC,kBAAkB,IAAI,OAAO,MAAM,IAAI,CAAC;aAC3D;iBAAM;gBACH,IAAI,CAAC,UAAU,CAAC,kBAAkB,IAAI,GAAG,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,IAAI,MAAM,IAAI,CAAC;aAC3F;SACJ;QACD,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAC7C,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,IAAI,CAAC,UAAU,CAAC,kBAAkB,IAAI,WAAW,IAAI,KAAK,UAAU,KAAK,CAAC;SAC7E;aAAM;YACH,IAAI,CAAC,UAAU,CAAC,kBAAkB,IAAI,WAAW,UAAU,IAAI,IAAI,KAAK,CAAC;SAC5E;QACD,IAAI,MAAM,EAAE;YACR,IAAI,CAAC,UAAU,CAAC,kBAAkB,IAAI,UAAU,CAAC;SACpD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,eAAe,CAAC,IAAY;QAC/B,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,OAAO,CAAC,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,CAAC,CAAC,CAAC,gBAAgB,CAAC,CAAC,CAAC,iBAAiB,CAAC,GAAG,IAAI,CAAC;SAC5G;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,sBAAsB,CAAC,IAAY,EAAE,IAA2C,EAAE,SAAiB,EAAE,EAAE,SAAS,GAAG,KAAK;QAC3H,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;YACpC,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEzB,IAAI,MAAM,EAAE;YACR,IAAI,MAAM,CAAC,UAAU,CAAC,UAAU,CAAC,EAAE;gBAC/B,IAAI,CAAC,mBAAmB,IAAI,OAAO,MAAM,IAAI,CAAC;aACjD;iBAAM;gBACH,IAAI,CAAC,mBAAmB,IAAI,GAAG,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,IAAI,MAAM,IAAI,CAAC;aACjF;SACJ;QACD,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAC7C,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,IAAI,CAAC,mBAAmB,IAAI,WAAW,IAAI,KAAK,UAAU,KAAK,CAAC;SACnE;aAAM;YACH,IAAI,CAAC,mBAAmB,IAAI,WAAW,UAAU,IAAI,IAAI,KAAK,CAAC;SAClE;QACD,IAAI,MAAM,EAAE;YACR,IAAI,CAAC,mBAAmB,IAAI,UAAU,CAAC;SAC1C;IACL,CAAC;IAED;;OAEG;IACI,gBAAgB,CAAC,aAAqB,EAAE,cAAsB,EAAE,SAAiB;QACpF,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,OAAO,UAAU,cAAc,KAAK,aAAa,KAAK,SAAS,GAAG,CAAC;SACtE;QAED,OAAO,IAAI,SAAS,OAAO,aAAa,MAAM,cAAc,EAAE,CAAC;IACnE,CAAC;IAED;;OAEG;IACI,UAAU,CAAC,KAAa;QAC3B,IAAI,KAAK,CAAC,QAAQ,EAAE,KAAK,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;YACvC,OAAO,GAAG,KAAK,IAAI,CAAC;SACvB;QAED,OAAO,KAAK,CAAC,QAAQ,EAAE,CAAC;IAC5B,CAAC;IAED;;OAEG;IACI,cAAc,CAAC,MAAmC,EAAE,OAAiB;QACxE,OAAO,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,sBAAsB,EAAE,MAAM,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IACtF,CAAC;IAED;;OAEG;IACI,gBAAgB,CAAC,IAAY,EAAE,IAA2C,EAAE,OAAiB;QAChG,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,IAAI,IAAI,KAAK,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,EAAE,CAAC;SAC/E;aAAM;YACH,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,IAAI,EAAE,CAAC;SACjD;IACL,CAAC;IAED;;OAEG;IACI,gBAAgB;QACnB,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,OAAO,eAAe,CAAC;SAC1B;QACD,OAAO,aAAa,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,YAAY;QACf,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,OAAO,eAAe,CAAC;SAC1B;QACD,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;OAEG;IACI,eAAe;QAClB,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,OAAO,oBAAoB,CAAC;SAC/B;QACD,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAEM,cAAc,CAAC,MAAmC;QACrD,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,IAAI,MAAM,CAAC,IAAI,KAAK,qCAAqC,CAAC,MAAM,IAAI,MAAM,CAAC,IAAI,KAAK,qCAAqC,CAAC,OAAO,EAAE;gBAC/H,OAAO,qBAAqB,MAAM,CAAC,sBAAsB,GAAG,CAAC;aAChE;YAED,OAAO,iBAAiB,MAAM,CAAC,sBAAsB,GAAG,CAAC;SAC5D;QACD,OAAO,iBAAiB,MAAM,CAAC,sBAAsB,GAAG,CAAC;IAC7D,CAAC;IAED;;OAEG;IACI,sBAAsB,CAAC,EAAU,EAAE,WAAmB;QACzD,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,OAAO,GAAG,IAAI,CAAC,YAAY,EAAE,IAAI,WAAW,IAAI,WAAW,GAAG,SAAS,CAAC,iBAAiB,KAAK,EAAE,GAAG,CAAC;SACvG;QACD,OAAO,GAAG,IAAI,CAAC,YAAY,EAAE,IAAI,WAAW,KAAK,EAAE,GAAG,CAAC;IAC3D,CAAC;IAED;;OAEG;IACI,yBAAyB,CAAC,EAAU,EAAE,WAAmB,EAAE,GAAW;QACzE,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,OAAO,GAAG,IAAI,CAAC,eAAe,EAAE,IAAI,WAAW,IAAI,WAAW,GAAG,SAAS,CAAC,iBAAiB,KAAK,EAAE,KAAK,GAAG,GAAG,CAAC;SAClH;QACD,OAAO,GAAG,IAAI,CAAC,eAAe,EAAE,IAAI,WAAW,KAAK,EAAE,KAAK,GAAG,GAAG,CAAC;IACtE,CAAC;IAED;;OAEG;IACI,0BAA0B,CAAC,EAAU,EAAE,WAAmB;QAC7D,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,OAAO,GAAG,IAAI,CAAC,gBAAgB,EAAE,IAAI,WAAW,IAAI,WAAW,GAAG,SAAS,CAAC,iBAAiB,KAAK,EAAE,GAAG,CAAC;SAC3G;QACD,OAAO,GAAG,IAAI,CAAC,gBAAgB,EAAE,IAAI,WAAW,KAAK,EAAE,GAAG,CAAC;IAC/D,CAAC;IAED;;OAEG;IACI,6BAA6B,CAAC,EAAU,EAAE,WAAmB,EAAE,GAAW;QAC7E,IAAI,IAAI,CAAC,cAAc,gCAAwB,EAAE;YAC7C,OAAO,GAAG,IAAI,CAAC,gBAAgB,EAAE,IAAI,WAAW,IAAI,WAAW,GAAG,SAAS,CAAC,iBAAiB,KAAK,EAAE,KAAK,GAAG,GAAG,CAAC;SACnH;QACD,OAAO,GAAG,IAAI,CAAC,gBAAgB,EAAE,IAAI,WAAW,KAAK,EAAE,KAAK,GAAG,GAAG,CAAC;IACvE,CAAC;IAEO,iCAAiC,CAAC,IAAY,EAAE,IAAY,EAAE,MAAc;QAChF,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,IAAI,IAAI,aAAa,EAAE,GAAG,CAAC,EAAE,WAAW,IAAI,EAAE,CAAC,CAAC;IACrF,CAAC;IAEO,kCAAkC,CAAC,IAAY,EAAE,IAAY,EAAE,MAAc;QACjF,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,IAAI,IAAI,MAAM,EAAE,GAAG,CAAC,EAAE,IAAI,IAAI,GAAG,CAAC,CAAC;IACxE,CAAC;IAEO,2BAA2B,CAAC,MAAc;QAC9C,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,qCAAqC,EAAE,GAAG,CAAC,EAAE,uBAAuB,CAAC,CAAC;IAC3G,CAAC;IAEO,6BAA6B,CAAC,MAAc;QAChD,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,0BAA0B,EAAE,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,EAAE,CAAC,UAAU,SAAS,KAAK,QAAQ,KAAK,SAAS,GAAG,CAAC,CAAC;IACrK,CAAC;IAEO,0BAA0B,CAAC,MAAc;QAC7C,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,0BAA0B,EAAE,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,KAAK,IAAI,MAAM,KAAK,IAAI,CAAC,CAAC;IACzH,CAAC;IAEO,mBAAmB,CAAC,MAAc;QACtC,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,WAAW,EAAE,GAAG,CAAC,EAAE,OAAO,CAAC,CAAC;IACjE,CAAC;IAEO,4BAA4B,CAAC,MAAc;QAC/C,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,aAAa,EAAE,GAAG,CAAC,EAAE,aAAa,CAAC,CAAC;IACzE,CAAC;IAEO,uBAAuB,CAAC,MAAc;QAC1C,MAAM,KAAK,GAAG,kCAAkC,CAAC;QAEjD,IAAI,KAA8B,CAAC;QACnC,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,KAAK,IAAI,EAAE;YAC1C,MAAM,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC1B,MAAM,QAAQ,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC1B,MAAM,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,oCAAoC;YAE7D,yDAAyD;YACzD,MAAM,eAAe,GAAG,MAAM,CAAC,OAAO,CAAC,QAAQ,EAAE,EAAE,CAAC,CAAC;YAErD,uCAAuC;YACvC,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,MAAM,QAAQ,IAAI,eAAe,QAAQ,QAAQ,EAAE,CAAC,CAAC;SAC1F;QACD,OAAO,MAAM,CAAC;IAClB,CAAC;IAEM,gBAAgB,CAAC,IAAY;QAChC,wBAAwB;QACxB,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;QACxE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QACpE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAClE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACnE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACpE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACrE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACrE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACrE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QACvE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QACvE,IAAI,GAAG,IAAI,CAAC,iCAAiC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QAEvE,oBAAoB;QACpB,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACrE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACtE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACtE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QACtE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QACxE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QACxE,IAAI,GAAG,IAAI,CAAC,kCAAkC,CAAC,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QAExE,mBAAmB;QACnB,IAAI,GAAG,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,CAAC;QAEhD,gBAAgB;QAChB,IAAI,GAAG,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,CAAC;QAE7C,QAAQ;QACR,IAAI,GAAG,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;QAEtC,kBAAkB;QAClB,IAAI,GAAG,IAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,CAAC;QAE/C,gBAAgB;QAChB,IAAI,GAAG,IAAI,CAAC,2BAA2B,CAAC,IAAI,CAAC,CAAC;QAC9C,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,GAAG,CAAC,CAAC;QAEpC,YAAY;QACZ,IAAI,GAAG,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,CAAC;QAE1C,kBAAkB;QAClB,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,iBAAiB,EAAE,EAAE,CAAC,CAAC;QAE3C,cAAc;QACd,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;QACrC,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;QAErC,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,6BAA6B,CAAC,MAAc;QAChD,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,0BAA0B,EAAE,GAAG,CAAC,EAAE,CAAC,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,SAAS,EAAE,EAAE,CAAC,GAAG,SAAS,MAAM,QAAQ,MAAM,SAAS,EAAE,CAAC,CAAC;IAC/J,CAAC;IAEM,gBAAgB,CAAC,IAAY;QAChC,2BAA2B;QAC3B,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,EAAE,CAAC,CAAC;QACnC,IAAI,GAAG,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,CAAC;QAEhD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["import { NodeMaterialBlockConnectionPointTypes } from \"./Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport { NodeMaterialBlockTargets } from \"./Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialBuildStateSharedData } from \"./nodeMaterialBuildStateSharedData\";\r\nimport { ShaderLanguage } from \"../shaderLanguage\";\r\nimport type { NodeMaterialConnectionPoint } from \"./nodeMaterialBlockConnectionPoint\";\r\nimport { ShaderStore as EngineShaderStore } from \"../../Engines/shaderStore\";\r\nimport { Constants } from \"../../Engines/constants\";\r\n\r\n/**\r\n * Class used to store node based material build state\r\n */\r\nexport class NodeMaterialBuildState {\r\n /** Gets or sets a boolean indicating if the current state can emit uniform buffers */\r\n public supportUniformBuffers = false;\r\n /**\r\n * Gets the list of emitted attributes\r\n */\r\n public attributes: string[] = [];\r\n /**\r\n * Gets the list of emitted uniforms\r\n */\r\n public uniforms: string[] = [];\r\n /**\r\n * Gets the list of emitted constants\r\n */\r\n public constants: string[] = [];\r\n /**\r\n * Gets the list of emitted samplers\r\n */\r\n public samplers: string[] = [];\r\n /**\r\n * Gets the list of emitted functions\r\n */\r\n public functions: { [key: string]: string } = {};\r\n /**\r\n * Gets the list of emitted extensions\r\n */\r\n public extensions: { [key: string]: string } = {};\r\n /**\r\n * Gets the list of emitted prePass outputs - if using the prepass\r\n */\r\n public prePassOutput: { [key: string]: string } = {};\r\n\r\n /**\r\n * Gets the target of the compilation state\r\n */\r\n public target: NodeMaterialBlockTargets;\r\n /**\r\n * Gets the list of emitted counters\r\n */\r\n public counters: { [key: string]: number } = {};\r\n\r\n /**\r\n * Shared data between multiple NodeMaterialBuildState instances\r\n */\r\n public sharedData: NodeMaterialBuildStateSharedData;\r\n\r\n /** @internal */\r\n public _vertexState: NodeMaterialBuildState;\r\n\r\n /** @internal */\r\n public _attributeDeclaration = \"\";\r\n /** @internal */\r\n public _uniformDeclaration = \"\";\r\n /** @internal */\r\n public _constantDeclaration = \"\";\r\n /** @internal */\r\n public _samplerDeclaration = \"\";\r\n /** @internal */\r\n public _varyingTransfer = \"\";\r\n /** @internal */\r\n public _injectAtEnd = \"\";\r\n\r\n private _repeatableContentAnchorIndex = 0;\r\n /** @internal */\r\n public _builtCompilationString = \"\";\r\n\r\n /**\r\n * Gets the emitted compilation strings\r\n */\r\n public compilationString = \"\";\r\n\r\n /**\r\n * Gets the current shader language to use\r\n */\r\n public get shaderLanguage() {\r\n return this.sharedData.nodeMaterial.shaderLanguage;\r\n }\r\n\r\n /** Gets suffix to add behind type casting */\r\n public get fSuffix() {\r\n return this.shaderLanguage === ShaderLanguage.WGSL ? \"f\" : \"\";\r\n }\r\n\r\n /**\r\n * Finalize the compilation strings\r\n * @param state defines the current compilation state\r\n */\r\n public finalize(state: NodeMaterialBuildState) {\r\n const emitComments = state.sharedData.emitComments;\r\n const isFragmentMode = this.target === NodeMaterialBlockTargets.Fragment;\r\n\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n if (isFragmentMode) {\r\n this.compilationString = `\\n${emitComments ? \"//Entry point\\n\" : \"\"}@fragment\\nfn main(input: FragmentInputs) -> FragmentOutputs {\\n${this.compilationString}`;\r\n } else {\r\n this.compilationString = `\\n${emitComments ? \"//Entry point\\n\" : \"\"}@vertex\\nfn main(input: VertexInputs) -> FragmentInputs{\\n${this.compilationString}`;\r\n }\r\n } else {\r\n this.compilationString = `\\n${emitComments ? \"//Entry point\\n\" : \"\"}void main(void) {\\n${this.compilationString}`;\r\n }\r\n\r\n if (this._constantDeclaration) {\r\n this.compilationString = `\\n${emitComments ? \"//Constants\\n\" : \"\"}${this._constantDeclaration}\\n${this.compilationString}`;\r\n }\r\n\r\n let functionCode = \"\";\r\n for (const functionName in this.functions) {\r\n functionCode += this.functions[functionName] + `\\n`;\r\n }\r\n this.compilationString = `\\n${functionCode}\\n${this.compilationString}`;\r\n\r\n if (!isFragmentMode && this._varyingTransfer) {\r\n this.compilationString = `${this.compilationString}\\n${this._varyingTransfer}`;\r\n }\r\n\r\n if (this._injectAtEnd) {\r\n this.compilationString = `${this.compilationString}\\n${this._injectAtEnd}`;\r\n }\r\n\r\n this.compilationString = `${this.compilationString}\\n}`;\r\n\r\n if (this.sharedData.varyingDeclaration) {\r\n this.compilationString = `\\n${emitComments ? \"//Varyings\\n\" : \"\"}${this.sharedData.varyingDeclaration}\\n${this.compilationString}`;\r\n }\r\n\r\n if (this._samplerDeclaration) {\r\n this.compilationString = `\\n${emitComments ? \"//Samplers\\n\" : \"\"}${this._samplerDeclaration}\\n${this.compilationString}`;\r\n }\r\n\r\n if (this._uniformDeclaration) {\r\n this.compilationString = `\\n${emitComments ? \"//Uniforms\\n\" : \"\"}${this._uniformDeclaration}\\n${this.compilationString}`;\r\n }\r\n\r\n if (this._attributeDeclaration && !isFragmentMode) {\r\n this.compilationString = `\\n${emitComments ? \"//Attributes\\n\" : \"\"}${this._attributeDeclaration}\\n${this.compilationString}`;\r\n }\r\n\r\n if (this.shaderLanguage !== ShaderLanguage.WGSL) {\r\n this.compilationString = \"precision highp float;\\n\" + this.compilationString;\r\n this.compilationString = \"#if defined(WEBGL2) || defines(WEBGPU)\\nprecision highp sampler2DArray;\\n#endif\\n\" + this.compilationString;\r\n\r\n if (isFragmentMode) {\r\n this.compilationString =\r\n \"#if defined(PREPASS)\\r\\n#extension GL_EXT_draw_buffers : require\\r\\nlayout(location = 0) out highp vec4 glFragData[SCENE_MRT_COUNT];\\r\\nhighp vec4 gl_FragColor;\\r\\n#endif\\r\\n\" +\r\n this.compilationString;\r\n }\r\n\r\n for (const extensionName in this.extensions) {\r\n const extension = this.extensions[extensionName];\r\n this.compilationString = `\\n${extension}\\n${this.compilationString}`;\r\n }\r\n }\r\n\r\n this._builtCompilationString = this.compilationString;\r\n }\r\n\r\n /** @internal */\r\n public get _repeatableContentAnchor(): string {\r\n return `###___ANCHOR${this._repeatableContentAnchorIndex++}___###`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getFreeVariableName(prefix: string): string {\r\n prefix = prefix.replace(/[^a-zA-Z_]+/g, \"\");\r\n\r\n if (this.sharedData.variableNames[prefix] === undefined) {\r\n this.sharedData.variableNames[prefix] = 0;\r\n\r\n // Check reserved words\r\n if (prefix === \"output\" || prefix === \"texture\") {\r\n return prefix + this.sharedData.variableNames[prefix];\r\n }\r\n\r\n return prefix;\r\n } else {\r\n this.sharedData.variableNames[prefix]++;\r\n }\r\n\r\n return prefix + this.sharedData.variableNames[prefix];\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getFreeDefineName(prefix: string): string {\r\n if (this.sharedData.defineNames[prefix] === undefined) {\r\n this.sharedData.defineNames[prefix] = 0;\r\n } else {\r\n this.sharedData.defineNames[prefix]++;\r\n }\r\n\r\n return prefix + this.sharedData.defineNames[prefix];\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _excludeVariableName(name: string) {\r\n this.sharedData.variableNames[name] = 0;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emit2DSampler(name: string, define = \"\", force = false) {\r\n if (this.samplers.indexOf(name) < 0 || force) {\r\n if (define) {\r\n this._samplerDeclaration += `#if ${define}\\n`;\r\n }\r\n\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n this._samplerDeclaration += `var ${name + Constants.AUTOSAMPLERSUFFIX}: sampler;\\n`;\r\n this._samplerDeclaration += `var ${name}: texture_2d<f32>;\\n`;\r\n } else {\r\n this._samplerDeclaration += `uniform sampler2D ${name};\\n`;\r\n }\r\n\r\n if (define) {\r\n this._samplerDeclaration += `#endif\\n`;\r\n }\r\n\r\n if (!force) {\r\n this.samplers.push(name);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitCubeSampler(name: string, define = \"\", force = false) {\r\n if (this.samplers.indexOf(name) < 0 || force) {\r\n if (define) {\r\n this._samplerDeclaration += `#if ${define}\\n`;\r\n }\r\n\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n this._samplerDeclaration += `var ${name + Constants.AUTOSAMPLERSUFFIX}: sampler;\\n`;\r\n this._samplerDeclaration += `var ${name}: texture_cube<f32>;\\n`;\r\n } else {\r\n this._samplerDeclaration += `uniform samplerCube ${name};\\n`;\r\n }\r\n\r\n if (define) {\r\n this._samplerDeclaration += `#endif\\n`;\r\n }\r\n\r\n if (!force) {\r\n this.samplers.push(name);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emit2DArraySampler(name: string) {\r\n if (this.samplers.indexOf(name) < 0) {\r\n this._samplerDeclaration += `uniform sampler2DArray ${name};\\n`;\r\n this.samplers.push(name);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getGLType(type: NodeMaterialBlockConnectionPointTypes): string {\r\n switch (type) {\r\n case NodeMaterialBlockConnectionPointTypes.Float:\r\n return \"float\";\r\n case NodeMaterialBlockConnectionPointTypes.Int:\r\n return \"int\";\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n return \"vec2\";\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n return \"vec3\";\r\n case NodeMaterialBlockConnectionPointTypes.Color4:\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n return \"vec4\";\r\n case NodeMaterialBlockConnectionPointTypes.Matrix:\r\n return \"mat4\";\r\n }\r\n\r\n return \"\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getShaderType(type: NodeMaterialBlockConnectionPointTypes) {\r\n const isWGSL = this.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n switch (type) {\r\n case NodeMaterialBlockConnectionPointTypes.Float:\r\n return isWGSL ? \"f32\" : \"float\";\r\n case NodeMaterialBlockConnectionPointTypes.Int:\r\n return isWGSL ? \"i32\" : \"int\";\r\n case NodeMaterialBlockConnectionPointTypes.Vector2:\r\n return isWGSL ? \"vec2f\" : \"vec2\";\r\n case NodeMaterialBlockConnectionPointTypes.Color3:\r\n case NodeMaterialBlockConnectionPointTypes.Vector3:\r\n return isWGSL ? \"vec3f\" : \"vec3\";\r\n case NodeMaterialBlockConnectionPointTypes.Color4:\r\n case NodeMaterialBlockConnectionPointTypes.Vector4:\r\n return isWGSL ? \"vec4f\" : \"vec4\";\r\n case NodeMaterialBlockConnectionPointTypes.Matrix:\r\n return isWGSL ? \"mat4x4f\" : \"mat4\";\r\n }\r\n\r\n return \"\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitExtension(name: string, extension: string, define: string = \"\") {\r\n if (this.extensions[name]) {\r\n return;\r\n }\r\n\r\n if (define) {\r\n extension = `#if ${define}\\n${extension}\\n#endif`;\r\n }\r\n this.extensions[name] = extension;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitFunction(name: string, code: string, comments: string) {\r\n if (this.functions[name]) {\r\n return;\r\n }\r\n\r\n if (this.sharedData.emitComments) {\r\n code = comments + `\\n` + code;\r\n }\r\n\r\n this.functions[name] = code;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitCodeFromInclude(\r\n includeName: string,\r\n comments: string,\r\n options?: {\r\n replaceStrings?: { search: RegExp; replace: string }[];\r\n repeatKey?: string;\r\n substitutionVars?: string;\r\n }\r\n ) {\r\n const store = EngineShaderStore.GetIncludesShadersStore(this.shaderLanguage);\r\n\r\n if (options && options.repeatKey) {\r\n return `#include<${includeName}>${options.substitutionVars ? \"(\" + options.substitutionVars + \")\" : \"\"}[0..${options.repeatKey}]\\n`;\r\n }\r\n\r\n let code = store[includeName] + \"\\n\";\r\n\r\n if (this.sharedData.emitComments) {\r\n code = comments + `\\n` + code;\r\n }\r\n\r\n if (!options) {\r\n return code;\r\n }\r\n\r\n if (options.replaceStrings) {\r\n for (let index = 0; index < options.replaceStrings.length; index++) {\r\n const replaceString = options.replaceStrings[index];\r\n code = code.replace(replaceString.search, replaceString.replace);\r\n }\r\n }\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitFunctionFromInclude(\r\n includeName: string,\r\n comments: string,\r\n options?: {\r\n repeatKey?: string;\r\n substitutionVars?: string;\r\n removeAttributes?: boolean;\r\n removeUniforms?: boolean;\r\n removeVaryings?: boolean;\r\n removeIfDef?: boolean;\r\n replaceStrings?: { search: RegExp; replace: string }[];\r\n },\r\n storeKey: string = \"\"\r\n ) {\r\n const key = includeName + storeKey;\r\n if (this.functions[key]) {\r\n return;\r\n }\r\n const store = EngineShaderStore.GetIncludesShadersStore(this.shaderLanguage);\r\n\r\n if (!options || (!options.removeAttributes && !options.removeUniforms && !options.removeVaryings && !options.removeIfDef && !options.replaceStrings)) {\r\n if (options && options.repeatKey) {\r\n this.functions[key] = `#include<${includeName}>${options.substitutionVars ? \"(\" + options.substitutionVars + \")\" : \"\"}[0..${options.repeatKey}]\\n`;\r\n } else {\r\n this.functions[key] = `#include<${includeName}>${options?.substitutionVars ? \"(\" + options?.substitutionVars + \")\" : \"\"}\\n`;\r\n }\r\n\r\n if (this.sharedData.emitComments) {\r\n this.functions[key] = comments + `\\n` + this.functions[key];\r\n }\r\n\r\n return;\r\n }\r\n\r\n this.functions[key] = store[includeName];\r\n\r\n if (this.sharedData.emitComments) {\r\n this.functions[key] = comments + `\\n` + this.functions[key];\r\n }\r\n\r\n if (options.removeIfDef) {\r\n this.functions[key] = this.functions[key].replace(/^\\s*?#ifdef.+$/gm, \"\");\r\n this.functions[key] = this.functions[key].replace(/^\\s*?#endif.*$/gm, \"\");\r\n this.functions[key] = this.functions[key].replace(/^\\s*?#else.*$/gm, \"\");\r\n this.functions[key] = this.functions[key].replace(/^\\s*?#elif.*$/gm, \"\");\r\n }\r\n\r\n if (options.removeAttributes) {\r\n this.functions[key] = this.functions[key].replace(/\\s*?attribute .+?;/g, \"\\n\");\r\n }\r\n\r\n if (options.removeUniforms) {\r\n this.functions[key] = this.functions[key].replace(/\\s*?uniform .*?;/g, \"\\n\");\r\n }\r\n\r\n if (options.removeVaryings) {\r\n this.functions[key] = this.functions[key].replace(/\\s*?(varying|in) .+?;/g, \"\\n\");\r\n }\r\n\r\n if (options.replaceStrings) {\r\n for (let index = 0; index < options.replaceStrings.length; index++) {\r\n const replaceString = options.replaceStrings[index];\r\n this.functions[key] = this.functions[key].replace(replaceString.search, replaceString.replace);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _registerTempVariable(name: string) {\r\n if (this.sharedData.temps.indexOf(name) !== -1) {\r\n return false;\r\n }\r\n\r\n this.sharedData.temps.push(name);\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitVaryingFromString(name: string, type: NodeMaterialBlockConnectionPointTypes, define: string = \"\", notDefine = false) {\r\n if (this.sharedData.varyings.indexOf(name) !== -1) {\r\n return false;\r\n }\r\n\r\n this.sharedData.varyings.push(name);\r\n\r\n if (define) {\r\n if (define.startsWith(\"defined(\")) {\r\n this.sharedData.varyingDeclaration += `#if ${define}\\n`;\r\n } else {\r\n this.sharedData.varyingDeclaration += `${notDefine ? \"#ifndef\" : \"#ifdef\"} ${define}\\n`;\r\n }\r\n }\r\n const shaderType = this._getShaderType(type);\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n this.sharedData.varyingDeclaration += `varying ${name}: ${shaderType};\\n`;\r\n } else {\r\n this.sharedData.varyingDeclaration += `varying ${shaderType} ${name};\\n`;\r\n }\r\n if (define) {\r\n this.sharedData.varyingDeclaration += `#endif\\n`;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _getVaryingName(name: string): string {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return (this.target !== NodeMaterialBlockTargets.Fragment ? \"vertexOutputs.\" : \"fragmentInputs.\") + name;\r\n }\r\n\r\n return name;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitUniformFromString(name: string, type: NodeMaterialBlockConnectionPointTypes, define: string = \"\", notDefine = false) {\r\n if (this.uniforms.indexOf(name) !== -1) {\r\n return;\r\n }\r\n\r\n this.uniforms.push(name);\r\n\r\n if (define) {\r\n if (define.startsWith(\"defined(\")) {\r\n this._uniformDeclaration += `#if ${define}\\n`;\r\n } else {\r\n this._uniformDeclaration += `${notDefine ? \"#ifndef\" : \"#ifdef\"} ${define}\\n`;\r\n }\r\n }\r\n const shaderType = this._getShaderType(type);\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n this._uniformDeclaration += `uniform ${name}: ${shaderType};\\n`;\r\n } else {\r\n this._uniformDeclaration += `uniform ${shaderType} ${name};\\n`;\r\n }\r\n if (define) {\r\n this._uniformDeclaration += `#endif\\n`;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateTernary(trueStatement: string, falseStatement: string, condition: string) {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `select(${falseStatement}, ${trueStatement}, ${condition})`;\r\n }\r\n\r\n return `(${condition}) ? ${trueStatement} : ${falseStatement}`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _emitFloat(value: number) {\r\n if (value.toString() === value.toFixed(0)) {\r\n return `${value}.0`;\r\n }\r\n\r\n return value.toString();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _declareOutput(output: NodeMaterialConnectionPoint, isConst?: boolean): string {\r\n return this._declareLocalVar(output.associatedVariableName, output.type, isConst);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _declareLocalVar(name: string, type: NodeMaterialBlockConnectionPointTypes, isConst?: boolean): string {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${isConst ? \"const\" : \"var\"} ${name}: ${this._getShaderType(type)}`;\r\n } else {\r\n return `${this._getShaderType(type)} ${name}`;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _samplerCubeFunc() {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return \"textureSample\";\r\n }\r\n return \"textureCube\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _samplerFunc() {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return \"textureSample\";\r\n }\r\n return \"texture2D\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _samplerLODFunc() {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return \"textureSampleLevel\";\r\n }\r\n return \"texture2DLodEXT\";\r\n }\r\n\r\n public _toLinearSpace(output: NodeMaterialConnectionPoint) {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n if (output.type === NodeMaterialBlockConnectionPointTypes.Color3 || output.type === NodeMaterialBlockConnectionPointTypes.Vector3) {\r\n return `toLinearSpaceVec3(${output.associatedVariableName})`;\r\n }\r\n\r\n return `toLinearSpace(${output.associatedVariableName})`;\r\n }\r\n return `toLinearSpace(${output.associatedVariableName})`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateTextureSample(uv: string, samplerName: string) {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerFunc()}(${samplerName},${samplerName + Constants.AUTOSAMPLERSUFFIX}, ${uv})`;\r\n }\r\n return `${this._samplerFunc()}(${samplerName}, ${uv})`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateTextureSampleLOD(uv: string, samplerName: string, lod: string) {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerLODFunc()}(${samplerName},${samplerName + Constants.AUTOSAMPLERSUFFIX}, ${uv}, ${lod})`;\r\n }\r\n return `${this._samplerLODFunc()}(${samplerName}, ${uv}, ${lod})`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateTextureSampleCube(uv: string, samplerName: string) {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerCubeFunc()}(${samplerName},${samplerName + Constants.AUTOSAMPLERSUFFIX}, ${uv})`;\r\n }\r\n return `${this._samplerCubeFunc()}(${samplerName}, ${uv})`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _generateTextureSampleCubeLOD(uv: string, samplerName: string, lod: string) {\r\n if (this.shaderLanguage === ShaderLanguage.WGSL) {\r\n return `${this._samplerCubeFunc()}(${samplerName},${samplerName + Constants.AUTOSAMPLERSUFFIX}, ${uv}, ${lod})`;\r\n }\r\n return `${this._samplerCubeFunc()}(${samplerName}, ${uv}, ${lod})`;\r\n }\r\n\r\n private _convertVariableDeclarationToWGSL(type: string, dest: string, source: string): string {\r\n return source.replace(new RegExp(`(${type})\\\\s+(\\\\w+)`, \"g\"), `var $2: ${dest}`);\r\n }\r\n\r\n private _convertVariableConstructorsToWGSL(type: string, dest: string, source: string): string {\r\n return source.replace(new RegExp(`(${type})\\\\(`, \"g\"), ` ${dest}(`);\r\n }\r\n\r\n private _convertOutParametersToWGSL(source: string): string {\r\n return source.replace(new RegExp(`out\\\\s+var\\\\s+(\\\\w+)\\\\s*:\\\\s*(\\\\w+)`, \"g\"), `$1: ptr<function, $2>`);\r\n }\r\n\r\n private _convertTernaryOperandsToWGSL(source: string): string {\r\n return source.replace(new RegExp(`\\\\[(.*?)\\\\?(.*?):(.*)\\\\]`, \"g\"), (match, condition, trueCase, falseCase) => `select(${falseCase}, ${trueCase}, ${condition})`);\r\n }\r\n\r\n private _convertModOperatorsToWGSL(source: string): string {\r\n return source.replace(new RegExp(`mod\\\\((.+?),\\\\s*(.+?)\\\\)`, \"g\"), (match, left, right) => `((${left})%(${right}))`);\r\n }\r\n\r\n private _convertConstToWGSL(source: string): string {\r\n return source.replace(new RegExp(`const var`, \"g\"), `const`);\r\n }\r\n\r\n private _convertInnerFunctionsToWGSL(source: string): string {\r\n return source.replace(new RegExp(`inversesqrt`, \"g\"), `inverseSqrt`);\r\n }\r\n\r\n private _convertFunctionsToWGSL(source: string): string {\r\n const regex = /var\\s+(\\w+)\\s*:\\s*(\\w+)\\((.*)\\)/g;\r\n\r\n let match: RegExpMatchArray | null;\r\n while ((match = regex.exec(source)) !== null) {\r\n const funcName = match[1];\r\n const funcType = match[2];\r\n const params = match[3]; // All parameters as a single string\r\n\r\n // Processing the parameters to match 'name: type' format\r\n const formattedParams = params.replace(/var\\s/g, \"\");\r\n\r\n // Constructing the final output string\r\n source = source.replace(match[0], `fn ${funcName}(${formattedParams}) -> ${funcType}`);\r\n }\r\n return source;\r\n }\r\n\r\n public _babylonSLtoWGSL(code: string) {\r\n // variable declarations\r\n code = this._convertVariableDeclarationToWGSL(\"void\", \"voidnull\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"bool\", \"bool\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"int\", \"i32\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"uint\", \"u32\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"float\", \"f32\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"vec2\", \"vec2f\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"vec3\", \"vec3f\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"vec4\", \"vec4f\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"mat2\", \"mat2x2f\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"mat3\", \"mat3x3f\", code);\r\n code = this._convertVariableDeclarationToWGSL(\"mat4\", \"mat4x4f\", code);\r\n\r\n // Type constructors\r\n code = this._convertVariableConstructorsToWGSL(\"float\", \"f32\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"vec2\", \"vec2f\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"vec3\", \"vec3f\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"vec4\", \"vec4f\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"mat2\", \"mat2x2f\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"mat3\", \"mat3x3f\", code);\r\n code = this._convertVariableConstructorsToWGSL(\"mat4\", \"mat4x4f\", code);\r\n\r\n // Ternary operands\r\n code = this._convertTernaryOperandsToWGSL(code);\r\n\r\n // Mod operators\r\n code = this._convertModOperatorsToWGSL(code);\r\n\r\n // Const\r\n code = this._convertConstToWGSL(code);\r\n\r\n // Inner functions\r\n code = this._convertInnerFunctionsToWGSL(code);\r\n\r\n // Out paramters\r\n code = this._convertOutParametersToWGSL(code);\r\n code = code.replace(/\\[\\*\\]/g, \"*\");\r\n\r\n // Functions\r\n code = this._convertFunctionsToWGSL(code);\r\n\r\n // Remove voidnull\r\n code = code.replace(/\\s->\\svoidnull/g, \"\");\r\n\r\n // Derivatives\r\n code = code.replace(/dFdx/g, \"dpdx\");\r\n code = code.replace(/dFdy/g, \"dpdy\");\r\n\r\n return code;\r\n }\r\n\r\n private _convertTernaryOperandsToGLSL(source: string): string {\r\n return source.replace(new RegExp(`\\\\[(.+?)\\\\?(.+?):(.+)\\\\]`, \"g\"), (match, condition, trueCase, falseCase) => `${condition} ? ${trueCase} : ${falseCase}`);\r\n }\r\n\r\n public _babylonSLtoGLSL(code: string) {\r\n /** Remove BSL specifics */\r\n code = code.replace(/\\[\\*\\]/g, \"\");\r\n code = this._convertTernaryOperandsToGLSL(code);\r\n\r\n return code;\r\n }\r\n}\r\n"]}
|
package/Materials/effect.js
CHANGED
|
@@ -377,7 +377,7 @@ export class Effect {
|
|
|
377
377
|
get vertexSourceCode() {
|
|
378
378
|
return this._vertexSourceCodeOverride && this._fragmentSourceCodeOverride
|
|
379
379
|
? this._vertexSourceCodeOverride
|
|
380
|
-
: this._pipelineContext?._getVertexShaderCode() ?? this._vertexSourceCode;
|
|
380
|
+
: (this._pipelineContext?._getVertexShaderCode() ?? this._vertexSourceCode);
|
|
381
381
|
}
|
|
382
382
|
/**
|
|
383
383
|
* Gets the fragment shader source code of this effect
|
|
@@ -386,7 +386,7 @@ export class Effect {
|
|
|
386
386
|
get fragmentSourceCode() {
|
|
387
387
|
return this._vertexSourceCodeOverride && this._fragmentSourceCodeOverride
|
|
388
388
|
? this._fragmentSourceCodeOverride
|
|
389
|
-
: this._pipelineContext?._getFragmentShaderCode() ?? this._fragmentSourceCode;
|
|
389
|
+
: (this._pipelineContext?._getFragmentShaderCode() ?? this._fragmentSourceCode);
|
|
390
390
|
}
|
|
391
391
|
/**
|
|
392
392
|
* Gets the vertex shader source code before migration.
|