@babylonjs/core 7.16.0 → 7.16.1

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Files changed (211) hide show
  1. package/Animations/animationGroup.d.ts +1 -0
  2. package/Animations/animationGroup.js +4 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Collisions/gpuPicker.js +1 -1
  5. package/Collisions/gpuPicker.js.map +1 -1
  6. package/Compute/computeEffect.js +1 -1
  7. package/Compute/computeEffect.js.map +1 -1
  8. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +32 -0
  9. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +32 -0
  10. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  11. package/Engines/abstractEngine.js +2 -2
  12. package/Engines/abstractEngine.js.map +1 -1
  13. package/Engines/engine.d.ts +1993 -1993
  14. package/Engines/nativeEngine.d.ts +7 -0
  15. package/Engines/nativeEngine.js +24 -1
  16. package/Engines/nativeEngine.js.map +1 -1
  17. package/Engines/thinEngine.js +2 -2
  18. package/Engines/thinEngine.js.map +1 -1
  19. package/Engines/webgpuEngine.js +3 -3
  20. package/Engines/webgpuEngine.js.map +1 -1
  21. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +6 -6
  22. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
  23. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +4 -7
  24. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  25. package/Materials/Node/Blocks/Dual/textureBlock.js +1 -1
  26. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  27. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +4 -4
  28. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  29. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +46 -40
  30. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  31. package/Materials/Node/Blocks/PBR/iridescenceBlock.d.ts +2 -1
  32. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +10 -9
  33. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  34. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -0
  35. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +85 -69
  36. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  37. package/Materials/Node/Blocks/PBR/reflectionBlock.js +54 -38
  38. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  39. package/Materials/Node/Blocks/PBR/refractionBlock.js +2 -2
  40. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  41. package/Materials/Node/Blocks/PBR/sheenBlock.d.ts +2 -1
  42. package/Materials/Node/Blocks/PBR/sheenBlock.js +40 -32
  43. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  44. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +53 -45
  45. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  46. package/Materials/Node/nodeMaterial.d.ts +2 -1
  47. package/Materials/Node/nodeMaterial.js +4 -1
  48. package/Materials/Node/nodeMaterial.js.map +1 -1
  49. package/Materials/Node/nodeMaterialBuildState.d.ts +1 -0
  50. package/Materials/Node/nodeMaterialBuildState.js +12 -3
  51. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  52. package/Materials/effect.js +2 -2
  53. package/Materials/effect.js.map +1 -1
  54. package/Meshes/Builders/decalBuilder.js +12 -12
  55. package/Meshes/Builders/decalBuilder.js.map +1 -1
  56. package/Meshes/GaussianSplatting/gaussianSplattingMesh.d.ts +10 -1
  57. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +50 -11
  58. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  59. package/Meshes/Node/nodeGeometry.d.ts +6 -0
  60. package/Meshes/Node/nodeGeometry.js +7 -0
  61. package/Meshes/Node/nodeGeometry.js.map +1 -1
  62. package/Meshes/mesh.d.ts +1 -0
  63. package/Meshes/mesh.js +138 -134
  64. package/Meshes/mesh.js.map +1 -1
  65. package/Meshes/subMesh.js +1 -1
  66. package/Meshes/subMesh.js.map +1 -1
  67. package/Misc/khronosTextureContainer2.js +1 -1
  68. package/Misc/khronosTextureContainer2.js.map +1 -1
  69. package/Rendering/GlobalIllumination/giRSMManager.js +1 -1
  70. package/Rendering/GlobalIllumination/giRSMManager.js.map +1 -1
  71. package/Rendering/edgesRenderer.js +1 -1
  72. package/Rendering/edgesRenderer.js.map +1 -1
  73. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js +1 -1
  74. package/Rendering/fluidRenderer/fluidRenderingTargetRenderer.js.map +1 -1
  75. package/Shaders/ShadersInclude/lightFragment.js +3 -3
  76. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  77. package/Shaders/ShadersInclude/lightsFragmentFunctions.js +1 -1
  78. package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  79. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +13 -14
  80. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  81. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js +4 -5
  82. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
  83. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js +4 -5
  84. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
  85. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js +4 -5
  86. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
  87. package/Shaders/ShadersInclude/pbrBlockClearcoat.js +34 -35
  88. package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  89. package/Shaders/ShadersInclude/pbrBlockIridescence.js +10 -11
  90. package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  91. package/Shaders/ShadersInclude/pbrBlockReflection.js +23 -24
  92. package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
  93. package/Shaders/ShadersInclude/pbrBlockReflectivity.js +12 -13
  94. package/Shaders/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
  95. package/Shaders/ShadersInclude/pbrBlockSheen.js +31 -32
  96. package/Shaders/ShadersInclude/pbrBlockSheen.js.map +1 -1
  97. package/Shaders/ShadersInclude/pbrBlockSubSurface.js +43 -44
  98. package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  99. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
  100. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  101. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +1 -1
  102. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  103. package/Shaders/pbr.fragment.js +143 -153
  104. package/Shaders/pbr.fragment.js.map +1 -1
  105. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js +3 -3
  106. package/ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  107. package/ShadersWGSL/ShadersInclude/decalFragment.d.ts +5 -0
  108. package/ShadersWGSL/ShadersInclude/decalFragment.js +18 -0
  109. package/ShadersWGSL/ShadersInclude/decalFragment.js.map +1 -0
  110. package/ShadersWGSL/ShadersInclude/depthPrePass.d.ts +5 -0
  111. package/ShadersWGSL/ShadersInclude/depthPrePass.js +12 -0
  112. package/ShadersWGSL/ShadersInclude/depthPrePass.js.map +1 -0
  113. package/ShadersWGSL/ShadersInclude/harmonicsFunctions.d.ts +5 -0
  114. package/ShadersWGSL/ShadersInclude/harmonicsFunctions.js +24 -0
  115. package/ShadersWGSL/ShadersInclude/harmonicsFunctions.js.map +1 -0
  116. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.d.ts +5 -0
  117. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js +39 -0
  118. package/ShadersWGSL/ShadersInclude/hdrFilteringFunctions.js.map +1 -0
  119. package/ShadersWGSL/ShadersInclude/helperFunctions.js +6 -2
  120. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
  121. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js +2 -2
  122. package/ShadersWGSL/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  123. package/ShadersWGSL/ShadersInclude/importanceSampling.d.ts +5 -0
  124. package/ShadersWGSL/ShadersInclude/importanceSampling.js +12 -0
  125. package/ShadersWGSL/ShadersInclude/importanceSampling.js.map +1 -0
  126. package/ShadersWGSL/ShadersInclude/lightFragment.js +3 -3
  127. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
  128. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js +1 -1
  129. package/ShadersWGSL/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  130. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.d.ts +5 -0
  131. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js +139 -0
  132. package/ShadersWGSL/ShadersInclude/pbrBRDFFunctions.js.map +1 -0
  133. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.d.ts +6 -0
  134. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js +81 -0
  135. package/ShadersWGSL/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -0
  136. package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.d.ts +5 -0
  137. package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.js +37 -0
  138. package/ShadersWGSL/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -0
  139. package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.d.ts +5 -0
  140. package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.js +35 -0
  141. package/ShadersWGSL/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -0
  142. package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.d.ts +5 -0
  143. package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.js +46 -0
  144. package/ShadersWGSL/ShadersInclude/pbrBlockAnisotropic.js.map +1 -0
  145. package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.d.ts +5 -0
  146. package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.js +267 -0
  147. package/ShadersWGSL/ShadersInclude/pbrBlockClearcoat.js.map +1 -0
  148. package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.d.ts +5 -0
  149. package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js +24 -0
  150. package/ShadersWGSL/ShadersInclude/pbrBlockDirectLighting.js.map +1 -0
  151. package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.d.ts +5 -0
  152. package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.js +51 -0
  153. package/ShadersWGSL/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -0
  154. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.d.ts +5 -0
  155. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js +96 -0
  156. package/ShadersWGSL/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -0
  157. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.d.ts +5 -0
  158. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js +26 -0
  159. package/ShadersWGSL/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -0
  160. package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.d.ts +5 -0
  161. package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.js +33 -0
  162. package/ShadersWGSL/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -0
  163. package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.d.ts +5 -0
  164. package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.js +20 -0
  165. package/ShadersWGSL/ShadersInclude/pbrBlockImageProcessing.js.map +1 -0
  166. package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.d.ts +5 -0
  167. package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js +51 -0
  168. package/ShadersWGSL/ShadersInclude/pbrBlockIridescence.js.map +1 -0
  169. package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.d.ts +5 -0
  170. package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js +19 -0
  171. package/ShadersWGSL/ShadersInclude/pbrBlockLightmapInit.js.map +1 -0
  172. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.d.ts +5 -0
  173. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js +19 -0
  174. package/ShadersWGSL/ShadersInclude/pbrBlockNormalFinal.js.map +1 -0
  175. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.d.ts +5 -0
  176. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js +30 -0
  177. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance.js.map +1 -0
  178. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.d.ts +5 -0
  179. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js +18 -0
  180. package/ShadersWGSL/ShadersInclude/pbrBlockReflectance0.js.map +1 -0
  181. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.d.ts +5 -0
  182. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +277 -0
  183. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -0
  184. package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.d.ts +5 -0
  185. package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js +120 -0
  186. package/ShadersWGSL/ShadersInclude/pbrBlockReflectivity.js.map +1 -0
  187. package/ShadersWGSL/ShadersInclude/pbrBlockSheen.d.ts +5 -0
  188. package/ShadersWGSL/ShadersInclude/pbrBlockSheen.js +195 -0
  189. package/ShadersWGSL/ShadersInclude/pbrBlockSheen.js.map +1 -0
  190. package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.d.ts +5 -0
  191. package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js +425 -0
  192. package/ShadersWGSL/ShadersInclude/pbrBlockSubSurface.js.map +1 -0
  193. package/ShadersWGSL/ShadersInclude/pbrDebug.d.ts +5 -0
  194. package/ShadersWGSL/ShadersInclude/pbrDebug.js +193 -0
  195. package/ShadersWGSL/ShadersInclude/pbrDebug.js.map +1 -0
  196. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.d.ts +5 -0
  197. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.js +43 -0
  198. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -0
  199. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.d.ts +5 -0
  200. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +68 -0
  201. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -0
  202. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +5 -0
  203. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js +30 -0
  204. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -0
  205. package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.d.ts +5 -0
  206. package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js +41 -0
  207. package/ShadersWGSL/ShadersInclude/pbrHelperFunctions.js.map +1 -0
  208. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.d.ts +5 -0
  209. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js +23 -0
  210. package/ShadersWGSL/ShadersInclude/pbrIBLFunctions.js.map +1 -0
  211. package/package.json +1 -1
@@ -83,68 +83,76 @@ export class SheenBlock extends NodeMaterialBlock {
83
83
  /**
84
84
  * Gets the main code of the block (fragment side)
85
85
  * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module
86
+ * @param state define the build state
86
87
  * @returns the shader code
87
88
  */
88
- getCode(reflectionBlock) {
89
+ getCode(reflectionBlock, state) {
89
90
  let code = "";
90
- const color = this.color.isConnected ? this.color.associatedVariableName : "vec3(1.)";
91
+ const color = this.color.isConnected ? this.color.associatedVariableName : `vec3${state.fSuffix}(1.)`;
91
92
  const intensity = this.intensity.isConnected ? this.intensity.associatedVariableName : "1.";
92
93
  const roughness = this.roughness.isConnected ? this.roughness.associatedVariableName : "0.";
93
- const texture = "vec4(0.)";
94
+ const texture = `vec4${state.fSuffix}(0.)`;
95
+ const isWebGPU = state.shaderLanguage === 1 /* ShaderLanguage.WGSL */;
94
96
  code = `#ifdef SHEEN
95
- sheenOutParams sheenOut;
97
+ ${isWebGPU ? "var sheenOut: sheenOutParams" : "sheenOutParams sheenOut"};
96
98
 
97
- vec4 vSheenColor = vec4(${color}, ${intensity});
99
+ ${state._declareLocalVar("vSheenColor", NodeMaterialBlockConnectionPointTypes.Vector4)} = vec4${state.fSuffix}(${color}, ${intensity});
98
100
 
99
- sheenBlock(
100
- vSheenColor,
101
+ sheenOut = sheenBlock(
102
+ vSheenColor
101
103
  #ifdef SHEEN_ROUGHNESS
102
- ${roughness},
104
+ , ${roughness}
103
105
  #endif
104
- roughness,
106
+ , roughness
105
107
  #ifdef SHEEN_TEXTURE
106
- ${texture},
107
- 1.0,
108
+ , ${texture}
109
+ ${isWebGPU ? `, ${texture}Sampler` : ""}
110
+ , 1.0
108
111
  #endif
109
- reflectance,
112
+ , reflectance
110
113
  #ifdef SHEEN_LINKWITHALBEDO
111
- baseColor,
112
- surfaceAlbedo,
114
+ , baseColor
115
+ , surfaceAlbedo
113
116
  #endif
114
117
  #ifdef ENVIRONMENTBRDF
115
- NdotV,
116
- environmentBrdf,
118
+ , NdotV
119
+ , environmentBrdf
117
120
  #endif
118
121
  #if defined(REFLECTION) && defined(ENVIRONMENTBRDF)
119
- AARoughnessFactors,
120
- ${reflectionBlock?._vReflectionMicrosurfaceInfosName},
121
- ${reflectionBlock?._vReflectionInfosName},
122
- ${reflectionBlock?.reflectionColor},
123
- vLightingIntensity,
122
+ , AARoughnessFactors
123
+ , ${isWebGPU ? "uniforms." : ""}${reflectionBlock?._vReflectionMicrosurfaceInfosName}
124
+ , ${reflectionBlock?._vReflectionInfosName}
125
+ , ${reflectionBlock?.reflectionColor}
126
+ , ${isWebGPU ? "uniforms." : ""}vLightingIntensity
124
127
  #ifdef ${reflectionBlock?._define3DName}
125
- ${reflectionBlock?._cubeSamplerName},
128
+ , ${reflectionBlock?._cubeSamplerName}
129
+ ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : ""}
126
130
  #else
127
- ${reflectionBlock?._2DSamplerName},
131
+ , ${reflectionBlock?._2DSamplerName}
132
+ ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : ""}
128
133
  #endif
129
- reflectionOut.reflectionCoords,
130
- NdotVUnclamped,
134
+ , reflectionOut.reflectionCoords
135
+ , NdotVUnclamped
131
136
  #ifndef LODBASEDMICROSFURACE
132
137
  #ifdef ${reflectionBlock?._define3DName}
133
- ${reflectionBlock?._cubeSamplerName},
134
- ${reflectionBlock?._cubeSamplerName},
138
+ , ${reflectionBlock?._cubeSamplerName}
139
+ ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : ""}
140
+ , ${reflectionBlock?._cubeSamplerName}
141
+ ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : ""}
135
142
  #else
136
- ${reflectionBlock?._2DSamplerName},
137
- ${reflectionBlock?._2DSamplerName},
143
+ , ${reflectionBlock?._2DSamplerName}
144
+ ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : ""}
145
+ , ${reflectionBlock?._2DSamplerName}
146
+ ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : ""}
138
147
  #endif
139
148
  #endif
140
149
  #if !defined(${reflectionBlock?._defineSkyboxName}) && defined(RADIANCEOCCLUSION)
141
- seo,
150
+ , seo
142
151
  #endif
143
152
  #if !defined(${reflectionBlock?._defineSkyboxName}) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(${reflectionBlock?._define3DName})
144
- eho,
153
+ , eho
145
154
  #endif
146
155
  #endif
147
- sheenOut
148
156
  );
149
157
 
150
158
  #ifdef SHEEN_LINKWITHALBEDO
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Nullable } from \"../../../../types\";\r\n\r\n/**\r\n * Block used to implement the sheen module of the PBR material\r\n */\r\nexport class SheenBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new SheenBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"roughness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"sheen\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sheen\", this, NodeMaterialConnectionPointDirection.Output, SheenBlock, \"SheenBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * If true, the sheen effect is layered above the base BRDF with the albedo-scaling technique.\r\n * It allows the strength of the sheen effect to not depend on the base color of the material,\r\n * making it easier to setup and tweak the effect\r\n */\r\n @editableInPropertyPage(\"Albedo scaling\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public albedoScaling: boolean = false;\r\n\r\n /**\r\n * Defines if the sheen is linked to the sheen color.\r\n */\r\n @editableInPropertyPage(\"Link sheen with albedo\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public linkSheenWithAlbedo: boolean = false;\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"sheenOut\");\r\n state._excludeVariableName(\"sheenMapData\");\r\n state._excludeVariableName(\"vSheenColor\");\r\n state._excludeVariableName(\"vSheenRoughness\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SheenBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the roughness input component\r\n */\r\n public get roughness(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the sheen object output component\r\n */\r\n public get sheen(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n defines.setValue(\"SHEEN\", true);\r\n defines.setValue(\"SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE\", true, true);\r\n defines.setValue(\"SHEEN_LINKWITHALBEDO\", this.linkSheenWithAlbedo, true);\r\n defines.setValue(\"SHEEN_ROUGHNESS\", this.roughness.isConnected, true);\r\n defines.setValue(\"SHEEN_ALBEDOSCALING\", this.albedoScaling, true);\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @returns the shader code\r\n */\r\n public getCode(reflectionBlock: Nullable<ReflectionBlock>): string {\r\n let code = \"\";\r\n\r\n const color = this.color.isConnected ? this.color.associatedVariableName : \"vec3(1.)\";\r\n const intensity = this.intensity.isConnected ? this.intensity.associatedVariableName : \"1.\";\r\n const roughness = this.roughness.isConnected ? this.roughness.associatedVariableName : \"0.\";\r\n const texture = \"vec4(0.)\";\r\n\r\n code = `#ifdef SHEEN\r\n sheenOutParams sheenOut;\r\n\r\n vec4 vSheenColor = vec4(${color}, ${intensity});\r\n\r\n sheenBlock(\r\n vSheenColor,\r\n #ifdef SHEEN_ROUGHNESS\r\n ${roughness},\r\n #endif\r\n roughness,\r\n #ifdef SHEEN_TEXTURE\r\n ${texture},\r\n 1.0,\r\n #endif\r\n reflectance,\r\n #ifdef SHEEN_LINKWITHALBEDO\r\n baseColor,\r\n surfaceAlbedo,\r\n #endif\r\n #ifdef ENVIRONMENTBRDF\r\n NdotV,\r\n environmentBrdf,\r\n #endif\r\n #if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\r\n AARoughnessFactors,\r\n ${reflectionBlock?._vReflectionMicrosurfaceInfosName},\r\n ${reflectionBlock?._vReflectionInfosName},\r\n ${reflectionBlock?.reflectionColor},\r\n vLightingIntensity,\r\n #ifdef ${reflectionBlock?._define3DName}\r\n ${reflectionBlock?._cubeSamplerName},\r\n #else\r\n ${reflectionBlock?._2DSamplerName},\r\n #endif\r\n reflectionOut.reflectionCoords,\r\n NdotVUnclamped,\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${reflectionBlock?._define3DName}\r\n ${reflectionBlock?._cubeSamplerName},\r\n ${reflectionBlock?._cubeSamplerName},\r\n #else\r\n ${reflectionBlock?._2DSamplerName},\r\n ${reflectionBlock?._2DSamplerName},\r\n #endif\r\n #endif\r\n #if !defined(${reflectionBlock?._defineSkyboxName}) && defined(RADIANCEOCCLUSION)\r\n seo,\r\n #endif\r\n #if !defined(${reflectionBlock?._defineSkyboxName}) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(${reflectionBlock?._define3DName})\r\n eho,\r\n #endif\r\n #endif\r\n sheenOut\r\n );\r\n\r\n #ifdef SHEEN_LINKWITHALBEDO\r\n surfaceAlbedo = sheenOut.surfaceAlbedo;\r\n #endif\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.albedoScaling = ${this.albedoScaling};\\n`;\r\n codeString += `${this._codeVariableName}.linkSheenWithAlbedo = ${this.linkSheenWithAlbedo};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.albedoScaling = this.albedoScaling;\r\n serializationObject.linkSheenWithAlbedo = this.linkSheenWithAlbedo;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.albedoScaling = serializationObject.albedoScaling;\r\n this.linkSheenWithAlbedo = serializationObject.linkSheenWithAlbedo;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SheenBlock\", SheenBlock);\r\n"]}
1
+ 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sContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the sheen module of the PBR material\r\n */\r\nexport class SheenBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new SheenBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"color\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"roughness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"sheen\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"sheen\", this, NodeMaterialConnectionPointDirection.Output, SheenBlock, \"SheenBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * If true, the sheen effect is layered above the base BRDF with the albedo-scaling technique.\r\n * It allows the strength of the sheen effect to not depend on the base color of the material,\r\n * making it easier to setup and tweak the effect\r\n */\r\n @editableInPropertyPage(\"Albedo scaling\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public albedoScaling: boolean = false;\r\n\r\n /**\r\n * Defines if the sheen is linked to the sheen color.\r\n */\r\n @editableInPropertyPage(\"Link sheen with albedo\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public linkSheenWithAlbedo: boolean = false;\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"sheenOut\");\r\n state._excludeVariableName(\"sheenMapData\");\r\n state._excludeVariableName(\"vSheenColor\");\r\n state._excludeVariableName(\"vSheenRoughness\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SheenBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the roughness input component\r\n */\r\n public get roughness(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the sheen object output component\r\n */\r\n public get sheen(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n defines.setValue(\"SHEEN\", true);\r\n defines.setValue(\"SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE\", true, true);\r\n defines.setValue(\"SHEEN_LINKWITHALBEDO\", this.linkSheenWithAlbedo, true);\r\n defines.setValue(\"SHEEN_ROUGHNESS\", this.roughness.isConnected, true);\r\n defines.setValue(\"SHEEN_ALBEDOSCALING\", this.albedoScaling, true);\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param state define the build state\r\n * @returns the shader code\r\n */\r\n public getCode(reflectionBlock: Nullable<ReflectionBlock>, state: NodeMaterialBuildState): string {\r\n let code = \"\";\r\n\r\n const color = this.color.isConnected ? this.color.associatedVariableName : `vec3${state.fSuffix}(1.)`;\r\n const intensity = this.intensity.isConnected ? this.intensity.associatedVariableName : \"1.\";\r\n const roughness = this.roughness.isConnected ? this.roughness.associatedVariableName : \"0.\";\r\n const texture = `vec4${state.fSuffix}(0.)`;\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n code = `#ifdef SHEEN\r\n ${isWebGPU ? \"var sheenOut: sheenOutParams\" : \"sheenOutParams sheenOut\"};\r\n\r\n ${state._declareLocalVar(\"vSheenColor\", NodeMaterialBlockConnectionPointTypes.Vector4)} = vec4${state.fSuffix}(${color}, ${intensity});\r\n\r\n sheenOut = sheenBlock(\r\n vSheenColor\r\n #ifdef SHEEN_ROUGHNESS\r\n , ${roughness}\r\n #endif\r\n , roughness\r\n #ifdef SHEEN_TEXTURE\r\n , ${texture}\r\n ${isWebGPU ? `, ${texture}Sampler` : \"\"}\r\n , 1.0\r\n #endif\r\n , reflectance\r\n #ifdef SHEEN_LINKWITHALBEDO\r\n , baseColor\r\n , surfaceAlbedo\r\n #endif\r\n #ifdef ENVIRONMENTBRDF\r\n , NdotV\r\n , environmentBrdf\r\n #endif\r\n #if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\r\n , AARoughnessFactors\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}${reflectionBlock?._vReflectionMicrosurfaceInfosName}\r\n , ${reflectionBlock?._vReflectionInfosName}\r\n , ${reflectionBlock?.reflectionColor}\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vLightingIntensity\r\n #ifdef ${reflectionBlock?._define3DName}\r\n , ${reflectionBlock?._cubeSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n , reflectionOut.reflectionCoords\r\n , NdotVUnclamped\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${reflectionBlock?._define3DName}\r\n , ${reflectionBlock?._cubeSamplerName} \r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._cubeSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._2DSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #endif\r\n #if !defined(${reflectionBlock?._defineSkyboxName}) && defined(RADIANCEOCCLUSION)\r\n , seo\r\n #endif\r\n #if !defined(${reflectionBlock?._defineSkyboxName}) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(${reflectionBlock?._define3DName})\r\n , eho\r\n #endif\r\n #endif\r\n );\r\n\r\n #ifdef SHEEN_LINKWITHALBEDO\r\n surfaceAlbedo = sheenOut.surfaceAlbedo;\r\n #endif\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.albedoScaling = ${this.albedoScaling};\\n`;\r\n codeString += `${this._codeVariableName}.linkSheenWithAlbedo = ${this.linkSheenWithAlbedo};\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.albedoScaling = this.albedoScaling;\r\n serializationObject.linkSheenWithAlbedo = this.linkSheenWithAlbedo;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.albedoScaling = serializationObject.albedoScaling;\r\n this.linkSheenWithAlbedo = serializationObject.linkSheenWithAlbedo;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SheenBlock\", SheenBlock);\r\n"]}
@@ -122,97 +122,105 @@ export class SubSurfaceBlock extends NodeMaterialBlock {
122
122
  const refractionIntensity = refractionBlock?.intensity.isConnected ? refractionBlock.intensity.associatedVariableName : "1.";
123
123
  const refractionView = refractionBlock?.view.isConnected ? refractionBlock.view.associatedVariableName : "";
124
124
  const dispersion = ssBlock?.dispersion.isConnected ? ssBlock?.dispersion.associatedVariableName : "0.0";
125
+ const isWebGPU = state.shaderLanguage === 1 /* ShaderLanguage.WGSL */;
125
126
  code += refractionBlock?.getCode(state) ?? "";
126
- code += `subSurfaceOutParams subSurfaceOut;
127
+ code += `${isWebGPU ? "var subSurfaceOut: subSurfaceOutParams" : "subSurfaceOutParams subSurfaceOut"};
127
128
 
128
129
  #ifdef SUBSURFACE
129
- vec2 vThicknessParam = vec2(0., ${thickness});
130
- vec4 vTintColor = vec4(${tintColor}, ${refractionTintAtDistance});
131
- vec3 vSubSurfaceIntensity = vec3(${refractionIntensity}, ${translucencyIntensity}, 0.);
132
- float dispersion = ${dispersion};
133
- subSurfaceBlock(
134
- vSubSurfaceIntensity,
135
- vThicknessParam,
136
- vTintColor,
137
- normalW,
138
- specularEnvironmentReflectance,
130
+ ${state._declareLocalVar("vThicknessParam", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${state.fSuffix}(0., ${thickness});
131
+ ${state._declareLocalVar("vTintColor", NodeMaterialBlockConnectionPointTypes.Vector4)} = vec4${state.fSuffix}(${tintColor}, ${refractionTintAtDistance});
132
+ ${state._declareLocalVar("vSubSurfaceIntensity", NodeMaterialBlockConnectionPointTypes.Vector3)} = vec3(${refractionIntensity}, ${translucencyIntensity}, 0.);
133
+ ${state._declareLocalVar("dispersion", NodeMaterialBlockConnectionPointTypes.Float)} = ${dispersion};
134
+ subSurfaceOut = subSurfaceBlock(
135
+ vSubSurfaceIntensity
136
+ , vThicknessParam
137
+ , vTintColor
138
+ , normalW
139
+ , specularEnvironmentReflectance
139
140
  #ifdef SS_THICKNESSANDMASK_TEXTURE
140
- vec4(0.),
141
+ , vec4${state.fSuffix}(0.)
141
142
  #endif
142
143
  #ifdef REFLECTION
143
144
  #ifdef SS_TRANSLUCENCY
144
- ${reflectionBlock?._reflectionMatrixName},
145
+ , ${(isWebGPU ? "uniforms." : "") + reflectionBlock?._reflectionMatrixName}
145
146
  #ifdef USESPHERICALFROMREFLECTIONMAP
146
147
  #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)
147
- reflectionOut.irradianceVector,
148
+ , reflectionOut.irradianceVector
148
149
  #endif
149
150
  #if defined(REALTIME_FILTERING)
150
- ${reflectionBlock?._cubeSamplerName},
151
- ${reflectionBlock?._vReflectionFilteringInfoName},
151
+ , ${reflectionBlock?._cubeSamplerName}
152
+ ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : ""}
153
+ , ${reflectionBlock?._vReflectionFilteringInfoName}
152
154
  #endif
153
155
  #endif
154
156
  #ifdef USEIRRADIANCEMAP
155
- irradianceSampler,
157
+ , irradianceSampler
158
+ ${isWebGPU ? `, irradianceSamplerSampler` : ""}
156
159
  #endif
157
160
  #endif
158
161
  #endif
159
162
  #if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)
160
- surfaceAlbedo,
163
+ , surfaceAlbedo
161
164
  #endif
162
165
  #ifdef SS_REFRACTION
163
- ${worldPosVarName}.xyz,
164
- viewDirectionW,
165
- ${refractionView},
166
- ${refractionBlock?._vRefractionInfosName ?? ""},
167
- ${refractionBlock?._refractionMatrixName ?? ""},
168
- ${refractionBlock?._vRefractionMicrosurfaceInfosName ?? ""},
169
- vLightingIntensity,
166
+ , ${worldPosVarName}.xyz
167
+ , viewDirectionW
168
+ , ${refractionView}
169
+ , ${(isWebGPU ? "uniforms." : "") + refractionBlock?._vRefractionInfosName ?? ""}
170
+ , ${(isWebGPU ? "uniforms." : "") + refractionBlock?._refractionMatrixName ?? ""}
171
+ , ${(isWebGPU ? "uniforms." : "") + refractionBlock?._vRefractionMicrosurfaceInfosName ?? ""}
172
+ , ${isWebGPU ? "uniforms." : ""}vLightingIntensity
170
173
  #ifdef SS_LINKREFRACTIONTOTRANSPARENCY
171
- alpha,
174
+ , alpha
172
175
  #endif
173
176
  #ifdef ${refractionBlock?._defineLODRefractionAlpha ?? "IGNORE"}
174
- NdotVUnclamped,
177
+ , NdotVUnclamped
175
178
  #endif
176
179
  #ifdef ${refractionBlock?._defineLinearSpecularRefraction ?? "IGNORE"}
177
- roughness,
180
+ , roughness
178
181
  #endif
179
- alphaG,
182
+ , alphaG
180
183
  #ifdef ${refractionBlock?._define3DName ?? "IGNORE"}
181
- ${refractionBlock?._cubeSamplerName ?? ""},
184
+ , ${refractionBlock?._cubeSamplerName ?? ""}
185
+ ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : ""}
182
186
  #else
183
- ${refractionBlock?._2DSamplerName ?? ""},
187
+ , ${refractionBlock?._2DSamplerName ?? ""}
188
+ ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : ""}
184
189
  #endif
185
190
  #ifndef LODBASEDMICROSFURACE
186
191
  #ifdef ${refractionBlock?._define3DName ?? "IGNORE"}
187
- ${refractionBlock?._cubeSamplerName ?? ""},
188
- ${refractionBlock?._cubeSamplerName ?? ""},
192
+ , ${refractionBlock?._cubeSamplerName ?? ""}
193
+ ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : ""}
194
+ , ${refractionBlock?._cubeSamplerName ?? ""}
195
+ ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : ""}
189
196
  #else
190
- ${refractionBlock?._2DSamplerName ?? ""},
191
- ${refractionBlock?._2DSamplerName ?? ""},
197
+ , ${refractionBlock?._2DSamplerName ?? ""}
198
+ ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : ""}
199
+ , ${refractionBlock?._2DSamplerName ?? ""}
200
+ ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : ""}
192
201
  #endif
193
202
  #endif
194
203
  #ifdef ANISOTROPIC
195
- anisotropicOut,
204
+ , anisotropicOut
196
205
  #endif
197
206
  #ifdef REALTIME_FILTERING
198
- ${refractionBlock?._vRefractionFilteringInfoName ?? ""},
207
+ , ${refractionBlock?._vRefractionFilteringInfoName ?? ""}
199
208
  #endif
200
209
  #ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC
201
- vRefractionPosition,
202
- vRefractionSize,
210
+ , vRefractionPosition
211
+ , vRefractionSize
203
212
  #endif
204
213
  #ifdef SS_DISPERSION
205
- dispersion,
214
+ , dispersion
206
215
  #endif
207
216
  #endif
208
217
  #ifdef SS_TRANSLUCENCY
209
- ${translucencyDiffusionDistance},
210
- vTintColor,
218
+ , ${translucencyDiffusionDistance}
219
+ , vTintColor
211
220
  #ifdef SS_TRANSLUCENCYCOLOR_TEXTURE
212
- vec4(0.),
221
+ , vec4${state.fSuffix}(0.)
213
222
  #endif
214
- #endif
215
- subSurfaceOut
223
+ #endif
216
224
  );
217
225
 
218
226
  #ifdef SS_REFRACTION
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RefractionBlock } from \"./refractionBlock\";\r\n\r\n/**\r\n * Block used to implement the sub surface module of the PBR material\r\n */\r\nexport class SubSurfaceBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new SubSurfaceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"thickness\", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"translucencyIntensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"translucencyDiffusionDist\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\r\n \"refraction\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"refraction\", this, NodeMaterialConnectionPointDirection.Input, RefractionBlock, \"RefractionBlock\")\r\n );\r\n this.registerInput(\"dispersion\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"subsurface\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"subsurface\", this, NodeMaterialConnectionPointDirection.Output, SubSurfaceBlock, \"SubSurfaceBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"subSurfaceOut\");\r\n state._excludeVariableName(\"vThicknessParam\");\r\n state._excludeVariableName(\"vTintColor\");\r\n state._excludeVariableName(\"vTranslucencyColor\");\r\n state._excludeVariableName(\"vSubSurfaceIntensity\");\r\n state._excludeVariableName(\"dispersion\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SubSurfaceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the thickness component\r\n */\r\n public get thickness(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the tint color input component\r\n */\r\n public get tintColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the translucency intensity input component\r\n */\r\n public get translucencyIntensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the translucency diffusion distance input component\r\n */\r\n public get translucencyDiffusionDist(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the refraction object parameters\r\n */\r\n public get refraction(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the dispersion input component\r\n */\r\n public get dispersion(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the sub surface object output component\r\n */\r\n public get subsurface(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override autoConfigure() {\r\n if (!this.thickness.isConnected) {\r\n const thicknessInput = new InputBlock(\"SubSurface thickness\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n thicknessInput.value = 0;\r\n thicknessInput.output.connectTo(this.thickness);\r\n }\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n const translucencyEnabled = this.translucencyDiffusionDist.isConnected || this.translucencyIntensity.isConnected;\r\n\r\n defines.setValue(\"SUBSURFACE\", translucencyEnabled || this.refraction.isConnected, true);\r\n defines.setValue(\"SS_TRANSLUCENCY\", translucencyEnabled, true);\r\n defines.setValue(\"SS_THICKNESSANDMASK_TEXTURE\", false, true);\r\n defines.setValue(\"SS_REFRACTIONINTENSITY_TEXTURE\", false, true);\r\n defines.setValue(\"SS_TRANSLUCENCYINTENSITY_TEXTURE\", false, true);\r\n defines.setValue(\"SS_USE_GLTF_TEXTURES\", false, true);\r\n defines.setValue(\"SS_DISPERSION\", this.dispersion.isConnected, true);\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param ssBlock instance of a SubSurfaceBlock or null if the code must be generated without an active sub surface module\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param worldPosVarName name of the variable holding the world position\r\n * @returns the shader code\r\n */\r\n public static GetCode(state: NodeMaterialBuildState, ssBlock: Nullable<SubSurfaceBlock>, reflectionBlock: Nullable<ReflectionBlock>, worldPosVarName: string): string {\r\n let code = \"\";\r\n\r\n const thickness = ssBlock?.thickness.isConnected ? ssBlock.thickness.associatedVariableName : \"0.\";\r\n const tintColor = ssBlock?.tintColor.isConnected ? ssBlock.tintColor.associatedVariableName : \"vec3(1.)\";\r\n const translucencyIntensity = ssBlock?.translucencyIntensity.isConnected ? ssBlock?.translucencyIntensity.associatedVariableName : \"1.\";\r\n const translucencyDiffusionDistance = ssBlock?.translucencyDiffusionDist.isConnected ? ssBlock?.translucencyDiffusionDist.associatedVariableName : \"vec3(1.)\";\r\n\r\n const refractionBlock: Nullable<RefractionBlock> = (ssBlock?.refraction.isConnected ? ssBlock?.refraction.connectedPoint?.ownerBlock : null) as Nullable<RefractionBlock>;\r\n\r\n const refractionTintAtDistance = refractionBlock?.tintAtDistance.isConnected ? refractionBlock.tintAtDistance.associatedVariableName : \"1.\";\r\n const refractionIntensity = refractionBlock?.intensity.isConnected ? refractionBlock.intensity.associatedVariableName : \"1.\";\r\n const refractionView = refractionBlock?.view.isConnected ? refractionBlock.view.associatedVariableName : \"\";\r\n\r\n const dispersion = ssBlock?.dispersion.isConnected ? ssBlock?.dispersion.associatedVariableName : \"0.0\";\r\n\r\n code += refractionBlock?.getCode(state) ?? \"\";\r\n\r\n code += `subSurfaceOutParams subSurfaceOut;\r\n\r\n #ifdef SUBSURFACE\r\n vec2 vThicknessParam = vec2(0., ${thickness});\r\n vec4 vTintColor = vec4(${tintColor}, ${refractionTintAtDistance});\r\n vec3 vSubSurfaceIntensity = vec3(${refractionIntensity}, ${translucencyIntensity}, 0.);\r\n float dispersion = ${dispersion};\r\n subSurfaceBlock(\r\n vSubSurfaceIntensity,\r\n vThicknessParam,\r\n vTintColor,\r\n normalW,\r\n specularEnvironmentReflectance,\r\n #ifdef SS_THICKNESSANDMASK_TEXTURE\r\n vec4(0.),\r\n #endif\r\n #ifdef REFLECTION\r\n #ifdef SS_TRANSLUCENCY\r\n ${reflectionBlock?._reflectionMatrixName},\r\n #ifdef USESPHERICALFROMREFLECTIONMAP\r\n #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\r\n reflectionOut.irradianceVector,\r\n #endif\r\n #if defined(REALTIME_FILTERING)\r\n ${reflectionBlock?._cubeSamplerName},\r\n ${reflectionBlock?._vReflectionFilteringInfoName},\r\n #endif\r\n #endif\r\n #ifdef USEIRRADIANCEMAP\r\n irradianceSampler,\r\n #endif\r\n #endif\r\n #endif\r\n #if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\r\n surfaceAlbedo,\r\n #endif\r\n #ifdef SS_REFRACTION\r\n ${worldPosVarName}.xyz,\r\n viewDirectionW,\r\n ${refractionView},\r\n ${refractionBlock?._vRefractionInfosName ?? \"\"},\r\n ${refractionBlock?._refractionMatrixName ?? \"\"},\r\n ${refractionBlock?._vRefractionMicrosurfaceInfosName ?? \"\"},\r\n vLightingIntensity,\r\n #ifdef SS_LINKREFRACTIONTOTRANSPARENCY\r\n alpha,\r\n #endif\r\n #ifdef ${refractionBlock?._defineLODRefractionAlpha ?? \"IGNORE\"}\r\n NdotVUnclamped,\r\n #endif\r\n #ifdef ${refractionBlock?._defineLinearSpecularRefraction ?? \"IGNORE\"}\r\n roughness,\r\n #endif\r\n alphaG,\r\n #ifdef ${refractionBlock?._define3DName ?? \"IGNORE\"}\r\n ${refractionBlock?._cubeSamplerName ?? \"\"},\r\n #else\r\n ${refractionBlock?._2DSamplerName ?? \"\"},\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${refractionBlock?._define3DName ?? \"IGNORE\"}\r\n ${refractionBlock?._cubeSamplerName ?? \"\"},\r\n ${refractionBlock?._cubeSamplerName ?? \"\"},\r\n #else\r\n ${refractionBlock?._2DSamplerName ?? \"\"},\r\n ${refractionBlock?._2DSamplerName ?? \"\"},\r\n #endif\r\n #endif\r\n #ifdef ANISOTROPIC\r\n anisotropicOut,\r\n #endif\r\n #ifdef REALTIME_FILTERING\r\n ${refractionBlock?._vRefractionFilteringInfoName ?? \"\"},\r\n #endif\r\n #ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\r\n vRefractionPosition,\r\n vRefractionSize,\r\n #endif\r\n #ifdef SS_DISPERSION\r\n dispersion,\r\n #endif\r\n #endif\r\n #ifdef SS_TRANSLUCENCY\r\n ${translucencyDiffusionDistance},\r\n vTintColor,\r\n #ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\r\n vec4(0.),\r\n #endif\r\n #endif\r\n subSurfaceOut\r\n );\r\n\r\n #ifdef SS_REFRACTION\r\n surfaceAlbedo = subSurfaceOut.surfaceAlbedo;\r\n #ifdef SS_LINKREFRACTIONTOTRANSPARENCY\r\n alpha = subSurfaceOut.alpha;\r\n #endif\r\n #endif\r\n #else\r\n subSurfaceOut.specularEnvironmentReflectance = specularEnvironmentReflectance;\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SubSurfaceBlock\", SubSurfaceBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { RefractionBlock } from \"./refractionBlock\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\n/**\r\n * Block used to implement the sub surface module of the PBR material\r\n */\r\nexport class SubSurfaceBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new SubSurfaceBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"thickness\", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"translucencyIntensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"translucencyDiffusionDist\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\r\n \"refraction\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"refraction\", this, NodeMaterialConnectionPointDirection.Input, RefractionBlock, \"RefractionBlock\")\r\n );\r\n this.registerInput(\"dispersion\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\r\n \"subsurface\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"subsurface\", this, NodeMaterialConnectionPointDirection.Output, SubSurfaceBlock, \"SubSurfaceBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public override initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"subSurfaceOut\");\r\n state._excludeVariableName(\"vThicknessParam\");\r\n state._excludeVariableName(\"vTintColor\");\r\n state._excludeVariableName(\"vTranslucencyColor\");\r\n state._excludeVariableName(\"vSubSurfaceIntensity\");\r\n state._excludeVariableName(\"dispersion\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SubSurfaceBlock\";\r\n }\r\n\r\n /**\r\n * Gets the thickness component\r\n */\r\n public get thickness(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the tint color input component\r\n */\r\n public get tintColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the translucency intensity input component\r\n */\r\n public get translucencyIntensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the translucency diffusion distance input component\r\n */\r\n public get translucencyDiffusionDist(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the refraction object parameters\r\n */\r\n public get refraction(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the dispersion input component\r\n */\r\n public get dispersion(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the sub surface object output component\r\n */\r\n public get subsurface(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override autoConfigure() {\r\n if (!this.thickness.isConnected) {\r\n const thicknessInput = new InputBlock(\"SubSurface thickness\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n thicknessInput.value = 0;\r\n thicknessInput.output.connectTo(this.thickness);\r\n }\r\n }\r\n\r\n public override prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n const translucencyEnabled = this.translucencyDiffusionDist.isConnected || this.translucencyIntensity.isConnected;\r\n\r\n defines.setValue(\"SUBSURFACE\", translucencyEnabled || this.refraction.isConnected, true);\r\n defines.setValue(\"SS_TRANSLUCENCY\", translucencyEnabled, true);\r\n defines.setValue(\"SS_THICKNESSANDMASK_TEXTURE\", false, true);\r\n defines.setValue(\"SS_REFRACTIONINTENSITY_TEXTURE\", false, true);\r\n defines.setValue(\"SS_TRANSLUCENCYINTENSITY_TEXTURE\", false, true);\r\n defines.setValue(\"SS_USE_GLTF_TEXTURES\", false, true);\r\n defines.setValue(\"SS_DISPERSION\", this.dispersion.isConnected, true);\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param ssBlock instance of a SubSurfaceBlock or null if the code must be generated without an active sub surface module\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param worldPosVarName name of the variable holding the world position\r\n * @returns the shader code\r\n */\r\n public static GetCode(state: NodeMaterialBuildState, ssBlock: Nullable<SubSurfaceBlock>, reflectionBlock: Nullable<ReflectionBlock>, worldPosVarName: string): string {\r\n let code = \"\";\r\n\r\n const thickness = ssBlock?.thickness.isConnected ? ssBlock.thickness.associatedVariableName : \"0.\";\r\n const tintColor = ssBlock?.tintColor.isConnected ? ssBlock.tintColor.associatedVariableName : \"vec3(1.)\";\r\n const translucencyIntensity = ssBlock?.translucencyIntensity.isConnected ? ssBlock?.translucencyIntensity.associatedVariableName : \"1.\";\r\n const translucencyDiffusionDistance = ssBlock?.translucencyDiffusionDist.isConnected ? ssBlock?.translucencyDiffusionDist.associatedVariableName : \"vec3(1.)\";\r\n\r\n const refractionBlock: Nullable<RefractionBlock> = (ssBlock?.refraction.isConnected ? ssBlock?.refraction.connectedPoint?.ownerBlock : null) as Nullable<RefractionBlock>;\r\n\r\n const refractionTintAtDistance = refractionBlock?.tintAtDistance.isConnected ? refractionBlock.tintAtDistance.associatedVariableName : \"1.\";\r\n const refractionIntensity = refractionBlock?.intensity.isConnected ? refractionBlock.intensity.associatedVariableName : \"1.\";\r\n const refractionView = refractionBlock?.view.isConnected ? refractionBlock.view.associatedVariableName : \"\";\r\n\r\n const dispersion = ssBlock?.dispersion.isConnected ? ssBlock?.dispersion.associatedVariableName : \"0.0\";\r\n const isWebGPU = state.shaderLanguage === ShaderLanguage.WGSL;\r\n\r\n code += refractionBlock?.getCode(state) ?? \"\";\r\n\r\n code += `${isWebGPU ? \"var subSurfaceOut: subSurfaceOutParams\" : \"subSurfaceOutParams subSurfaceOut\"};\r\n\r\n #ifdef SUBSURFACE\r\n ${state._declareLocalVar(\"vThicknessParam\", NodeMaterialBlockConnectionPointTypes.Vector2)} = vec2${state.fSuffix}(0., ${thickness});\r\n ${state._declareLocalVar(\"vTintColor\", NodeMaterialBlockConnectionPointTypes.Vector4)} = vec4${state.fSuffix}(${tintColor}, ${refractionTintAtDistance});\r\n ${state._declareLocalVar(\"vSubSurfaceIntensity\", NodeMaterialBlockConnectionPointTypes.Vector3)} = vec3(${refractionIntensity}, ${translucencyIntensity}, 0.);\r\n ${state._declareLocalVar(\"dispersion\", NodeMaterialBlockConnectionPointTypes.Float)} = ${dispersion};\r\n subSurfaceOut = subSurfaceBlock(\r\n vSubSurfaceIntensity\r\n , vThicknessParam\r\n , vTintColor\r\n , normalW\r\n , specularEnvironmentReflectance\r\n #ifdef SS_THICKNESSANDMASK_TEXTURE\r\n , vec4${state.fSuffix}(0.)\r\n #endif\r\n #ifdef REFLECTION\r\n #ifdef SS_TRANSLUCENCY\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + reflectionBlock?._reflectionMatrixName}\r\n #ifdef USESPHERICALFROMREFLECTIONMAP\r\n #if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\r\n , reflectionOut.irradianceVector\r\n #endif\r\n #if defined(REALTIME_FILTERING)\r\n , ${reflectionBlock?._cubeSamplerName}\r\n ${isWebGPU ? `, ${reflectionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${reflectionBlock?._vReflectionFilteringInfoName}\r\n #endif\r\n #endif\r\n #ifdef USEIRRADIANCEMAP\r\n , irradianceSampler\r\n ${isWebGPU ? `, irradianceSamplerSampler` : \"\"}\r\n #endif\r\n #endif\r\n #endif\r\n #if defined(SS_REFRACTION) || defined(SS_TRANSLUCENCY)\r\n , surfaceAlbedo\r\n #endif\r\n #ifdef SS_REFRACTION\r\n , ${worldPosVarName}.xyz\r\n , viewDirectionW\r\n , ${refractionView}\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + refractionBlock?._vRefractionInfosName ?? \"\"}\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + refractionBlock?._refractionMatrixName ?? \"\"}\r\n , ${(isWebGPU ? \"uniforms.\" : \"\") + refractionBlock?._vRefractionMicrosurfaceInfosName ?? \"\"}\r\n , ${isWebGPU ? \"uniforms.\" : \"\"}vLightingIntensity\r\n #ifdef SS_LINKREFRACTIONTOTRANSPARENCY\r\n , alpha\r\n #endif\r\n #ifdef ${refractionBlock?._defineLODRefractionAlpha ?? \"IGNORE\"}\r\n , NdotVUnclamped\r\n #endif\r\n #ifdef ${refractionBlock?._defineLinearSpecularRefraction ?? \"IGNORE\"}\r\n , roughness\r\n #endif\r\n , alphaG\r\n #ifdef ${refractionBlock?._define3DName ?? \"IGNORE\"}\r\n , ${refractionBlock?._cubeSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${refractionBlock?._2DSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${refractionBlock?._define3DName ?? \"IGNORE\"}\r\n , ${refractionBlock?._cubeSamplerName ?? \"\"} \r\n ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n , ${refractionBlock?._cubeSamplerName ?? \"\"} \r\n ${isWebGPU ? `, ${refractionBlock?._cubeSamplerName}Sampler` : \"\"}\r\n #else\r\n , ${refractionBlock?._2DSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : \"\"}\r\n , ${refractionBlock?._2DSamplerName ?? \"\"}\r\n ${isWebGPU ? `, ${refractionBlock?._2DSamplerName}Sampler` : \"\"}\r\n #endif\r\n #endif\r\n #ifdef ANISOTROPIC\r\n , anisotropicOut\r\n #endif\r\n #ifdef REALTIME_FILTERING\r\n , ${refractionBlock?._vRefractionFilteringInfoName ?? \"\"}\r\n #endif\r\n #ifdef SS_USE_LOCAL_REFRACTIONMAP_CUBIC\r\n , vRefractionPosition\r\n , vRefractionSize\r\n #endif\r\n #ifdef SS_DISPERSION\r\n , dispersion\r\n #endif\r\n #endif\r\n #ifdef SS_TRANSLUCENCY\r\n , ${translucencyDiffusionDistance}\r\n , vTintColor\r\n #ifdef SS_TRANSLUCENCYCOLOR_TEXTURE\r\n , vec4${state.fSuffix}(0.)\r\n #endif\r\n #endif \r\n );\r\n\r\n #ifdef SS_REFRACTION\r\n surfaceAlbedo = subSurfaceOut.surfaceAlbedo;\r\n #ifdef SS_LINKREFRACTIONTOTRANSPARENCY\r\n alpha = subSurfaceOut.alpha;\r\n #endif\r\n #endif\r\n #else\r\n subSurfaceOut.specularEnvironmentReflectance = specularEnvironmentReflectance;\r\n #endif\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected override _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SubSurfaceBlock\", SubSurfaceBlock);\r\n"]}
@@ -196,8 +196,9 @@ export declare class NodeMaterial extends PushMaterial {
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  * @returns the global NME
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  */
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  private _getGlobalNodeMaterialEditor;
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- /** Get the active shader language */
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+ /** Gets or sets the active shader language */
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  get shaderLanguage(): ShaderLanguage;
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+ set shaderLanguage(value: ShaderLanguage);
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  /**
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  * Snippet ID if the material was created from the snippet server
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  */
@@ -192,10 +192,13 @@ export class NodeMaterial extends PushMaterial {
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  }
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  return undefined;
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  }
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- /** Get the active shader language */
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+ /** Gets or sets the active shader language */
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  get shaderLanguage() {
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  return this._options.shaderLanguage;
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  }
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+ set shaderLanguage(value) {
200
+ this._options.shaderLanguage = value;
201
+ }
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  /** Gets or sets options to control the node material overall behavior */
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  get options() {
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  return this._options;