@babylonjs/core 7.0.0 → 7.2.0

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Files changed (182) hide show
  1. package/Animations/animationGroup.d.ts +1 -1
  2. package/Animations/animationGroup.js +1 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/runtimeAnimation.js +10 -3
  5. package/Animations/runtimeAnimation.js.map +1 -1
  6. package/Compute/computeEffect.d.ts +3 -4
  7. package/Compute/computeEffect.js +40 -33
  8. package/Compute/computeEffect.js.map +1 -1
  9. package/Compute/computeShader.d.ts +2 -2
  10. package/Compute/computeShader.js.map +1 -1
  11. package/Engines/Extensions/engine.computeShader.d.ts +27 -3
  12. package/Engines/Extensions/engine.computeShader.js +1 -1
  13. package/Engines/Extensions/engine.computeShader.js.map +1 -1
  14. package/Engines/Extensions/engine.multiRender.js +1 -1
  15. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  16. package/Engines/Extensions/engine.renderTarget.js +12 -2
  17. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  18. package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +1 -2
  19. package/Engines/WebGL/webGLRenderTargetWrapper.js +2 -3
  20. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  21. package/Engines/WebGPU/Extensions/engine.computeShader.js +22 -0
  22. package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
  23. package/Engines/WebGPU/Extensions/engine.multiRender.js +1 -1
  24. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  25. package/Engines/WebGPU/Extensions/engine.renderTarget.js +3 -1
  26. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  27. package/Engines/WebGPU/webgpuClearQuad.d.ts +2 -2
  28. package/Engines/WebGPU/webgpuClearQuad.js +8 -3
  29. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  30. package/Engines/WebGPU/webgpuComputePipelineContext.js +4 -2
  31. package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
  32. package/Engines/WebGPU/webgpuHardwareTexture.js +1 -0
  33. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  34. package/Engines/WebGPU/webgpuShaderProcessor.js +15 -0
  35. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  36. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -0
  37. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +10 -2
  38. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  39. package/Engines/WebGPU/webgpuTextureManager.d.ts +1 -1
  40. package/Engines/WebGPU/webgpuTextureManager.js +7 -7
  41. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  42. package/Engines/nativeEngine.d.ts +1 -0
  43. package/Engines/nativeEngine.js.map +1 -1
  44. package/Engines/nullEngine.d.ts +1 -0
  45. package/Engines/nullEngine.js.map +1 -1
  46. package/Engines/renderTargetWrapper.d.ts +14 -2
  47. package/Engines/renderTargetWrapper.js +23 -3
  48. package/Engines/renderTargetWrapper.js.map +1 -1
  49. package/Engines/thinEngine.d.ts +3 -7
  50. package/Engines/thinEngine.js +23 -9
  51. package/Engines/thinEngine.js.map +1 -1
  52. package/Engines/webgpuEngine.d.ts +2 -2
  53. package/Engines/webgpuEngine.js +19 -9
  54. package/Engines/webgpuEngine.js.map +1 -1
  55. package/Gizmos/axisScaleGizmo.js +6 -1
  56. package/Gizmos/axisScaleGizmo.js.map +1 -1
  57. package/Gizmos/boundingBoxGizmo.d.ts +2 -2
  58. package/Gizmos/boundingBoxGizmo.js +27 -17
  59. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  60. package/Gizmos/scaleGizmo.d.ts +6 -0
  61. package/Gizmos/scaleGizmo.js +10 -2
  62. package/Gizmos/scaleGizmo.js.map +1 -1
  63. package/Lights/Shadows/cascadedShadowGenerator.js +1 -1
  64. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  65. package/Lights/Shadows/shadowGenerator.js +17 -2
  66. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  67. package/Materials/Node/Blocks/Dual/textureBlock.js +5 -0
  68. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  69. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +2 -0
  70. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  71. package/Materials/Node/Blocks/addBlock.d.ts +2 -15
  72. package/Materials/Node/Blocks/addBlock.js +4 -32
  73. package/Materials/Node/Blocks/addBlock.js.map +1 -1
  74. package/Materials/Node/Blocks/baseMathBlock.d.ts +26 -0
  75. package/Materials/Node/Blocks/baseMathBlock.js +84 -0
  76. package/Materials/Node/Blocks/baseMathBlock.js.map +1 -0
  77. package/Materials/Node/Blocks/divideBlock.d.ts +2 -15
  78. package/Materials/Node/Blocks/divideBlock.js +4 -32
  79. package/Materials/Node/Blocks/divideBlock.js.map +1 -1
  80. package/Materials/Node/Blocks/multiplyBlock.d.ts +2 -15
  81. package/Materials/Node/Blocks/multiplyBlock.js +4 -32
  82. package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
  83. package/Materials/Node/Blocks/subtractBlock.d.ts +2 -15
  84. package/Materials/Node/Blocks/subtractBlock.js +4 -32
  85. package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
  86. package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +4 -0
  87. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +7 -0
  88. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  89. package/Materials/PBR/pbrBaseMaterial.js +1 -5
  90. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  91. package/Materials/PBR/pbrClearCoatConfiguration.d.ts +0 -1
  92. package/Materials/PBR/pbrClearCoatConfiguration.js +3 -12
  93. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  94. package/Materials/PBR/pbrIridescenceConfiguration.d.ts +1 -4
  95. package/Materials/PBR/pbrIridescenceConfiguration.js +5 -15
  96. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  97. package/Materials/PBR/pbrSheenConfiguration.d.ts +0 -1
  98. package/Materials/PBR/pbrSheenConfiguration.js +3 -12
  99. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  100. package/Materials/PBR/pbrSubSurfaceConfiguration.js +5 -17
  101. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  102. package/Materials/Textures/baseTexture.d.ts +0 -6
  103. package/Materials/Textures/baseTexture.js +0 -8
  104. package/Materials/Textures/baseTexture.js.map +1 -1
  105. package/Materials/Textures/renderTargetTexture.d.ts +8 -24
  106. package/Materials/Textures/renderTargetTexture.js +13 -8
  107. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  108. package/Materials/Textures/texture.d.ts +5 -8
  109. package/Materials/Textures/texture.js +10 -20
  110. package/Materials/Textures/texture.js.map +1 -1
  111. package/Materials/Textures/textureCreationOptions.d.ts +1 -0
  112. package/Materials/Textures/textureCreationOptions.js.map +1 -1
  113. package/Materials/Textures/thinTexture.js +1 -1
  114. package/Materials/Textures/thinTexture.js.map +1 -1
  115. package/Materials/effect.d.ts +3 -3
  116. package/Materials/effect.js.map +1 -1
  117. package/Materials/shaderMaterial.d.ts +3 -3
  118. package/Materials/shaderMaterial.js.map +1 -1
  119. package/Maths/math.vector.d.ts +12 -0
  120. package/Maths/math.vector.js +17 -2
  121. package/Maths/math.vector.js.map +1 -1
  122. package/Maths/tensor.d.ts +13 -11
  123. package/Maths/tensor.js.map +1 -1
  124. package/Meshes/Builders/greasedLineBuilder.js +14 -0
  125. package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
  126. package/Meshes/Builders/ribbonBuilder.js +32 -28
  127. package/Meshes/Builders/ribbonBuilder.js.map +1 -1
  128. package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +18 -6
  129. package/Meshes/GreasedLine/greasedLineBaseMesh.js +17 -1
  130. package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
  131. package/Meshes/GreasedLine/greasedLineMesh.d.ts +0 -2
  132. package/Meshes/GreasedLine/greasedLineMesh.js +84 -77
  133. package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -1
  134. package/Meshes/GreasedLine/greasedLineRibbonMesh.js +19 -4
  135. package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
  136. package/Meshes/Node/Blocks/mathBlock.d.ts +6 -0
  137. package/Meshes/Node/Blocks/mathBlock.js +95 -23
  138. package/Meshes/Node/Blocks/mathBlock.js.map +1 -1
  139. package/Meshes/Node/nodeGeometryBlockConnectionPoint.d.ts +4 -0
  140. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +7 -0
  141. package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -1
  142. package/Misc/greasedLineTools.d.ts +6 -0
  143. package/Misc/greasedLineTools.js +21 -0
  144. package/Misc/greasedLineTools.js.map +1 -1
  145. package/Rendering/depthPeelingRenderer.js +1 -1
  146. package/Rendering/depthPeelingRenderer.js.map +1 -1
  147. package/Rendering/fluidRenderer/fluidRenderer.js +1 -1
  148. package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
  149. package/Rendering/reflectiveShadowMap.js +1 -1
  150. package/Rendering/reflectiveShadowMap.js.map +1 -1
  151. package/Shaders/ShadersInclude/pbrBlockClearcoat.js +0 -4
  152. package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  153. package/Shaders/ShadersInclude/pbrBlockIridescence.js +0 -3
  154. package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  155. package/Shaders/ShadersInclude/pbrBlockSheen.js +1 -5
  156. package/Shaders/ShadersInclude/pbrBlockSheen.js.map +1 -1
  157. package/Shaders/ShadersInclude/pbrBlockSubSurface.js +1 -1
  158. package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  159. package/Shaders/ShadersInclude/pbrDebug.js +2 -0
  160. package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
  161. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +2 -2
  162. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  163. package/Shaders/greasedLine.vertex.js +3 -3
  164. package/Shaders/greasedLine.vertex.js.map +1 -1
  165. package/Shaders/pbr.fragment.js +4 -4
  166. package/Shaders/pbr.fragment.js.map +1 -1
  167. package/ShadersWGSL/clearQuad.fragment.js +11 -0
  168. package/ShadersWGSL/clearQuad.fragment.js.map +1 -0
  169. package/ShadersWGSL/clearQuad.vertex.js +22 -0
  170. package/ShadersWGSL/clearQuad.vertex.js.map +1 -0
  171. package/XR/features/WebXRHandTracking.d.ts +5 -0
  172. package/XR/features/WebXRHandTracking.js +6 -0
  173. package/XR/features/WebXRHandTracking.js.map +1 -1
  174. package/node.js +1 -6
  175. package/node.js.map +1 -1
  176. package/package.json +1 -1
  177. package/Shaders/clearQuad.fragment.js +0 -10
  178. package/Shaders/clearQuad.fragment.js.map +0 -1
  179. package/Shaders/clearQuad.vertex.js +0 -19
  180. package/Shaders/clearQuad.vertex.js.map +0 -1
  181. /package/{Shaders → ShadersWGSL}/clearQuad.fragment.d.ts +0 -0
  182. /package/{Shaders → ShadersWGSL}/clearQuad.vertex.d.ts +0 -0
@@ -34,13 +34,13 @@ export class ThinEngine {
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  */
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  // Not mixed with Version for tooling purpose.
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  static get NpmPackage() {
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- return "babylonjs@7.0.0";
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+ return "babylonjs@7.2.0";
38
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  }
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  /**
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  * Returns the current version of the framework
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  */
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  static get Version() {
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- return "7.0.0";
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+ return "7.2.0";
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  }
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  /**
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  * Returns a string describing the current engine
@@ -1417,7 +1417,7 @@ export class ThinEngine {
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  this._bindUnboundFramebuffer(webglRTWrapper._MSAAFramebuffer ? webglRTWrapper._MSAAFramebuffer : webglRTWrapper._framebuffer);
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  const gl = this._gl;
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  if (!rtWrapper.isMulti) {
1420
- if (rtWrapper.is2DArray) {
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+ if (rtWrapper.is2DArray || rtWrapper.is3D) {
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  gl.framebufferTextureLayer(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, rtWrapper.texture._hardwareTexture?.underlyingResource, lodLevel, layer);
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  }
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  else if (rtWrapper.isCube) {
@@ -1430,8 +1430,15 @@ export class ThinEngine {
1430
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  }
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  const depthStencilTexture = rtWrapper._depthStencilTexture;
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  if (depthStencilTexture) {
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+ if (rtWrapper.is3D) {
1434
+ if (rtWrapper.texture.width !== depthStencilTexture.width ||
1435
+ rtWrapper.texture.height !== depthStencilTexture.height ||
1436
+ rtWrapper.texture.depth !== depthStencilTexture.depth) {
1437
+ Logger.Warn("Depth/Stencil attachment for 3D target must have same dimensions as color attachment");
1438
+ }
1439
+ }
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  const attachment = rtWrapper._depthStencilTextureWithStencil ? gl.DEPTH_STENCIL_ATTACHMENT : gl.DEPTH_ATTACHMENT;
1434
- if (rtWrapper.is2DArray) {
1441
+ if (rtWrapper.is2DArray || rtWrapper.is3D) {
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  gl.framebufferTextureLayer(gl.FRAMEBUFFER, attachment, depthStencilTexture._hardwareTexture?.underlyingResource, lodLevel, layer);
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  }
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  else if (rtWrapper.isCube) {
@@ -1553,9 +1560,10 @@ export class ThinEngine {
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  * @param texture texture to generate the mipmaps for
1554
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  */
1555
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  generateMipmaps(texture) {
1556
- this._bindTextureDirectly(this._gl.TEXTURE_2D, texture, true);
1557
- this._gl.generateMipmap(this._gl.TEXTURE_2D);
1558
- this._bindTextureDirectly(this._gl.TEXTURE_2D, null);
1563
+ const target = this._getTextureTarget(texture);
1564
+ this._bindTextureDirectly(target, texture, true);
1565
+ this._gl.generateMipmap(target);
1566
+ this._bindTextureDirectly(target, null);
1559
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  }
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  /**
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  * Unbind the current render target texture from the webGL context
@@ -3179,9 +3187,10 @@ export class ThinEngine {
3179
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  const texture = new InternalTexture(this, source);
3180
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  const width = size.width || size;
3181
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  const height = size.height || size;
3190
+ const depth = size.depth || 0;
3182
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  const layers = size.layers || 0;
3183
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  const filters = this._getSamplingParameters(samplingMode, generateMipMaps);
3184
- const target = layers !== 0 ? gl.TEXTURE_2D_ARRAY : gl.TEXTURE_2D;
3193
+ const target = layers !== 0 ? gl.TEXTURE_2D_ARRAY : depth !== 0 ? gl.TEXTURE_3D : gl.TEXTURE_2D;
3185
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  const sizedFormat = this._getRGBABufferInternalSizedFormat(type, format, useSRGBBuffer);
3186
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  const internalFormat = this._getInternalFormat(format);
3187
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  const textureType = this._getWebGLTextureType(type);
@@ -3191,6 +3200,10 @@ export class ThinEngine {
3191
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  texture.is2DArray = true;
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  gl.texImage3D(target, 0, sizedFormat, width, height, layers, 0, internalFormat, textureType, null);
3193
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  }
3203
+ else if (depth !== 0) {
3204
+ texture.is3D = true;
3205
+ gl.texImage3D(target, 0, sizedFormat, width, height, depth, 0, internalFormat, textureType, null);
3206
+ }
3194
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  else {
3195
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  gl.texImage2D(target, 0, sizedFormat, width, height, 0, internalFormat, textureType, null);
3196
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  }
@@ -3629,12 +3642,13 @@ export class ThinEngine {
3629
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  const width = size.width || size;
3630
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  const height = size.height || size;
3631
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  const layers = size.layers || 0;
3645
+ const depth = size.depth || 0;
3632
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  internalTexture.baseWidth = width;
3633
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  internalTexture.baseHeight = height;
3634
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  internalTexture.width = width;
3635
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  internalTexture.height = height;
3636
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  internalTexture.is2DArray = layers > 0;
3637
- internalTexture.depth = layers;
3651
+ internalTexture.depth = layers || depth;
3638
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  internalTexture.isReady = true;
3639
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  internalTexture.samples = samples;
3640
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  internalTexture.generateMipMaps = false;