@babylonjs/core 7.0.0 → 7.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animationGroup.d.ts +1 -1
- package/Animations/animationGroup.js +1 -1
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/runtimeAnimation.js +10 -3
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Compute/computeEffect.d.ts +3 -4
- package/Compute/computeEffect.js +40 -33
- package/Compute/computeEffect.js.map +1 -1
- package/Compute/computeShader.d.ts +2 -2
- package/Compute/computeShader.js.map +1 -1
- package/Engines/Extensions/engine.computeShader.d.ts +27 -3
- package/Engines/Extensions/engine.computeShader.js +1 -1
- package/Engines/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js +1 -1
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js +12 -2
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +1 -2
- package/Engines/WebGL/webGLRenderTargetWrapper.js +2 -3
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js +22 -0
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +3 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.d.ts +2 -2
- package/Engines/WebGPU/webgpuClearQuad.js +8 -3
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.js +4 -2
- package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js +1 -0
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +15 -0
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -0
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +10 -2
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.d.ts +1 -1
- package/Engines/WebGPU/webgpuTextureManager.js +7 -7
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/nativeEngine.d.ts +1 -0
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +1 -0
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.d.ts +14 -2
- package/Engines/renderTargetWrapper.js +23 -3
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.d.ts +3 -7
- package/Engines/thinEngine.js +23 -9
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +2 -2
- package/Engines/webgpuEngine.js +19 -9
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gizmos/axisScaleGizmo.js +6 -1
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.d.ts +2 -2
- package/Gizmos/boundingBoxGizmo.js +27 -17
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/scaleGizmo.d.ts +6 -0
- package/Gizmos/scaleGizmo.js +10 -2
- package/Gizmos/scaleGizmo.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +17 -2
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +5 -0
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +2 -0
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/addBlock.d.ts +2 -15
- package/Materials/Node/Blocks/addBlock.js +4 -32
- package/Materials/Node/Blocks/addBlock.js.map +1 -1
- package/Materials/Node/Blocks/baseMathBlock.d.ts +26 -0
- package/Materials/Node/Blocks/baseMathBlock.js +84 -0
- package/Materials/Node/Blocks/baseMathBlock.js.map +1 -0
- package/Materials/Node/Blocks/divideBlock.d.ts +2 -15
- package/Materials/Node/Blocks/divideBlock.js +4 -32
- package/Materials/Node/Blocks/divideBlock.js.map +1 -1
- package/Materials/Node/Blocks/multiplyBlock.d.ts +2 -15
- package/Materials/Node/Blocks/multiplyBlock.js +4 -32
- package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/subtractBlock.d.ts +2 -15
- package/Materials/Node/Blocks/subtractBlock.js +4 -32
- package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +4 -0
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +7 -0
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +1 -5
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.d.ts +0 -1
- package/Materials/PBR/pbrClearCoatConfiguration.js +3 -12
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.d.ts +1 -4
- package/Materials/PBR/pbrIridescenceConfiguration.js +5 -15
- package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.d.ts +0 -1
- package/Materials/PBR/pbrSheenConfiguration.js +3 -12
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +5 -17
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/baseTexture.d.ts +0 -6
- package/Materials/Textures/baseTexture.js +0 -8
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +8 -24
- package/Materials/Textures/renderTargetTexture.js +13 -8
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/texture.d.ts +5 -8
- package/Materials/Textures/texture.js +10 -20
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/Textures/textureCreationOptions.d.ts +1 -0
- package/Materials/Textures/textureCreationOptions.js.map +1 -1
- package/Materials/Textures/thinTexture.js +1 -1
- package/Materials/Textures/thinTexture.js.map +1 -1
- package/Materials/effect.d.ts +3 -3
- package/Materials/effect.js.map +1 -1
- package/Materials/shaderMaterial.d.ts +3 -3
- package/Materials/shaderMaterial.js.map +1 -1
- package/Maths/math.vector.d.ts +12 -0
- package/Maths/math.vector.js +17 -2
- package/Maths/math.vector.js.map +1 -1
- package/Maths/tensor.d.ts +13 -11
- package/Maths/tensor.js.map +1 -1
- package/Meshes/Builders/greasedLineBuilder.js +14 -0
- package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
- package/Meshes/Builders/ribbonBuilder.js +32 -28
- package/Meshes/Builders/ribbonBuilder.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +18 -6
- package/Meshes/GreasedLine/greasedLineBaseMesh.js +17 -1
- package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineMesh.d.ts +0 -2
- package/Meshes/GreasedLine/greasedLineMesh.js +84 -77
- package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js +19 -4
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
- package/Meshes/Node/Blocks/mathBlock.d.ts +6 -0
- package/Meshes/Node/Blocks/mathBlock.js +95 -23
- package/Meshes/Node/Blocks/mathBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.d.ts +4 -0
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +7 -0
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -1
- package/Misc/greasedLineTools.d.ts +6 -0
- package/Misc/greasedLineTools.js +21 -0
- package/Misc/greasedLineTools.js.map +1 -1
- package/Rendering/depthPeelingRenderer.js +1 -1
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderer.js +1 -1
- package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
- package/Rendering/reflectiveShadowMap.js +1 -1
- package/Rendering/reflectiveShadowMap.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js +0 -4
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockIridescence.js +0 -3
- package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSheen.js +1 -5
- package/Shaders/ShadersInclude/pbrBlockSheen.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDebug.js +2 -0
- package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +2 -2
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/Shaders/greasedLine.vertex.js +3 -3
- package/Shaders/greasedLine.vertex.js.map +1 -1
- package/Shaders/pbr.fragment.js +4 -4
- package/Shaders/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/clearQuad.fragment.js +11 -0
- package/ShadersWGSL/clearQuad.fragment.js.map +1 -0
- package/ShadersWGSL/clearQuad.vertex.js +22 -0
- package/ShadersWGSL/clearQuad.vertex.js.map +1 -0
- package/XR/features/WebXRHandTracking.d.ts +5 -0
- package/XR/features/WebXRHandTracking.js +6 -0
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/node.js +1 -6
- package/node.js.map +1 -1
- package/package.json +1 -1
- package/Shaders/clearQuad.fragment.js +0 -10
- package/Shaders/clearQuad.fragment.js.map +0 -1
- package/Shaders/clearQuad.vertex.js +0 -19
- package/Shaders/clearQuad.vertex.js.map +0 -1
- /package/{Shaders → ShadersWGSL}/clearQuad.fragment.d.ts +0 -0
- /package/{Shaders → ShadersWGSL}/clearQuad.vertex.d.ts +0 -0
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@@ -23,7 +23,6 @@ export declare class MaterialClearCoatDefines extends MaterialDefines {
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CLEARCOAT_BUMP: boolean;
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CLEARCOAT_BUMPDIRECTUV: number;
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CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE: boolean;
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CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL: boolean;
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CLEARCOAT_REMAP_F0: boolean;
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CLEARCOAT_TINT: boolean;
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CLEARCOAT_TINT_TEXTURE: boolean;
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@@ -21,7 +21,6 @@ export class MaterialClearCoatDefines extends MaterialDefines {
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this.CLEARCOAT_BUMP = false;
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this.CLEARCOAT_BUMPDIRECTUV = 0;
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this.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE = false;
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this.CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL = false;
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this.CLEARCOAT_REMAP_F0 = false;
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this.CLEARCOAT_TINT = false;
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this.CLEARCOAT_TINT_TEXTURE = false;
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@@ -156,8 +155,6 @@ export class PBRClearCoatConfiguration extends MaterialPluginBase {
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if (this._isEnabled) {
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defines.CLEARCOAT = true;
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defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE = this._useRoughnessFromMainTexture;
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defines.CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL =
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this._texture !== null && this._texture._texture === this._textureRoughness?._texture && this._texture.checkTransformsAreIdentical(this._textureRoughness);
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defines.CLEARCOAT_REMAP_F0 = this._remapF0OnInterfaceChange;
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if (defines._areTexturesDirty) {
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if (scene.texturesEnabled) {
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@@ -205,7 +202,6 @@ export class PBRClearCoatConfiguration extends MaterialPluginBase {
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defines.CLEARCOAT_TINT = false;
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defines.CLEARCOAT_TINT_TEXTURE = false;
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defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE = false;
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defines.CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL = false;
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defines.CLEARCOAT_DEFAULTIOR = false;
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defines.CLEARCOAT_TEXTUREDIRECTUV = 0;
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defines.CLEARCOAT_TEXTURE_ROUGHNESSDIRECTUV = 0;
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@@ -224,18 +220,13 @@ export class PBRClearCoatConfiguration extends MaterialPluginBase {
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const disableBumpMap = this._material._disableBumpMap;
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const invertNormalMapX = this._material._invertNormalMapX;
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const invertNormalMapY = this._material._invertNormalMapY;
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const identicalTextures = defines.CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL;
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if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {
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if (
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uniformBuffer.updateFloat4("vClearCoatInfos", this._texture.coordinatesIndex, this._texture.level, -1, -1);
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BindTextureMatrix(this._texture, uniformBuffer, "clearCoat");
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}
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else if ((this._texture || this._textureRoughness) && MaterialFlags.ClearCoatTextureEnabled) {
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if ((this._texture || this._textureRoughness) && MaterialFlags.ClearCoatTextureEnabled) {
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uniformBuffer.updateFloat4("vClearCoatInfos", this._texture?.coordinatesIndex ?? 0, this._texture?.level ?? 0, this._textureRoughness?.coordinatesIndex ?? 0, this._textureRoughness?.level ?? 0);
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if (this._texture) {
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BindTextureMatrix(this._texture, uniformBuffer, "clearCoat");
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}
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if (this._textureRoughness && !
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if (this._textureRoughness && !defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE) {
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BindTextureMatrix(this._textureRoughness, uniformBuffer, "clearCoatRoughness");
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}
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}
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@@ -271,7 +262,7 @@ export class PBRClearCoatConfiguration extends MaterialPluginBase {
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if (this._texture && MaterialFlags.ClearCoatTextureEnabled) {
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uniformBuffer.setTexture("clearCoatSampler", this._texture);
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}
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if (this._textureRoughness && !
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if (this._textureRoughness && !defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE && MaterialFlags.ClearCoatTextureEnabled) {
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uniformBuffer.setTexture("clearCoatRoughnessSampler", this._textureRoughness);
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}
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if (this._bumpTexture && engine.getCaps().standardDerivatives && MaterialFlags.ClearCoatBumpTextureEnabled && !disableBumpMap) {
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@@ -1 +1 @@
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1
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-
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../../types\";\r\nimport { serialize, serializeAsTexture, expandToProperty, serializeAsColor3 } from \"../../Misc/decorators\";\r\nimport { Color3 } from \"../../Maths/math.color\";\r\nimport type { BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport { MaterialFlags } from \"../materialFlags\";\r\nimport type { UniformBuffer } from \"../../Materials/uniformBuffer\";\r\nimport type { IAnimatable } from \"../../Animations/animatable.interface\";\r\nimport type { EffectFallbacks } from \"../effectFallbacks\";\r\nimport type { SubMesh } from \"../../Meshes/subMesh\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\n\r\nimport type { Engine } from \"../../Engines/engine\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { PBRBaseMaterial } from \"./pbrBaseMaterial\";\r\nimport { BindTextureMatrix, PrepareDefinesForMergedUV } from \"../materialHelper.functions\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialClearCoatDefines extends MaterialDefines {\r\n public CLEARCOAT = false;\r\n public CLEARCOAT_DEFAULTIOR = false;\r\n public CLEARCOAT_TEXTURE = false;\r\n public CLEARCOAT_TEXTURE_ROUGHNESS = false;\r\n public CLEARCOAT_TEXTUREDIRECTUV = 0;\r\n public CLEARCOAT_TEXTURE_ROUGHNESSDIRECTUV = 0;\r\n public CLEARCOAT_BUMP = false;\r\n public CLEARCOAT_BUMPDIRECTUV = 0;\r\n public CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE = false;\r\n public CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL = false;\r\n public CLEARCOAT_REMAP_F0 = false;\r\n\r\n public CLEARCOAT_TINT = false;\r\n public CLEARCOAT_TINT_TEXTURE = false;\r\n public CLEARCOAT_TINT_TEXTUREDIRECTUV = 0;\r\n public CLEARCOAT_TINT_GAMMATEXTURE = false;\r\n}\r\n\r\n/**\r\n * Plugin that implements the clear coat component of the PBR material\r\n */\r\nexport class PBRClearCoatConfiguration extends MaterialPluginBase {\r\n protected _material: PBRBaseMaterial;\r\n\r\n /**\r\n * This defaults to 1.5 corresponding to a 0.04 f0 or a 4% reflectance at normal incidence\r\n * The default fits with a polyurethane material.\r\n * @internal\r\n */\r\n public static readonly _DefaultIndexOfRefraction = 1.5;\r\n\r\n private _isEnabled = false;\r\n /**\r\n * Defines if the clear coat is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isEnabled = false;\r\n\r\n /**\r\n * Defines the clear coat layer strength (between 0 and 1) it defaults to 1.\r\n */\r\n @serialize()\r\n public intensity: number = 1;\r\n\r\n /**\r\n * Defines the clear coat layer roughness.\r\n */\r\n @serialize()\r\n public roughness: number = 0;\r\n\r\n private _indexOfRefraction = PBRClearCoatConfiguration._DefaultIndexOfRefraction;\r\n /**\r\n * Defines the index of refraction of the clear coat.\r\n * This defaults to 1.5 corresponding to a 0.04 f0 or a 4% reflectance at normal incidence\r\n * The default fits with a polyurethane material.\r\n * Changing the default value is more performance intensive.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public indexOfRefraction = PBRClearCoatConfiguration._DefaultIndexOfRefraction;\r\n\r\n private _texture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the clear coat values in a texture (red channel is intensity and green channel is roughness)\r\n * If useRoughnessFromMainTexture is false, the green channel of texture is not used and the green channel of textureRoughness is used instead\r\n * if textureRoughness is not empty, else no texture roughness is used\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public texture: Nullable<BaseTexture> = null;\r\n\r\n private _useRoughnessFromMainTexture = true;\r\n /**\r\n * Indicates that the green channel of the texture property will be used for roughness (default: true)\r\n * If false, the green channel from textureRoughness is used for roughness\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public useRoughnessFromMainTexture = true;\r\n\r\n private _textureRoughness: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the clear coat roughness in a texture (green channel)\r\n * Not used if useRoughnessFromMainTexture is true\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public textureRoughness: Nullable<BaseTexture> = null;\r\n\r\n private _remapF0OnInterfaceChange = true;\r\n /**\r\n * Defines if the F0 value should be remapped to account for the interface change in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public remapF0OnInterfaceChange = true;\r\n\r\n private _bumpTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Define the clear coat specific bump texture.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public bumpTexture: Nullable<BaseTexture> = null;\r\n\r\n private _isTintEnabled = false;\r\n /**\r\n * Defines if the clear coat tint is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isTintEnabled = false;\r\n\r\n /**\r\n * Defines the clear coat tint of the material.\r\n * This is only use if tint is enabled\r\n */\r\n @serializeAsColor3()\r\n public tintColor = Color3.White();\r\n\r\n /**\r\n * Defines the distance at which the tint color should be found in the\r\n * clear coat media.\r\n * This is only use if tint is enabled\r\n */\r\n @serialize()\r\n public tintColorAtDistance = 1;\r\n\r\n /**\r\n * Defines the clear coat layer thickness.\r\n * This is only use if tint is enabled\r\n */\r\n @serialize()\r\n public tintThickness: number = 1;\r\n\r\n private _tintTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the clear tint values in a texture.\r\n * rgb is tint\r\n * a is a thickness factor\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public tintTexture: Nullable<BaseTexture> = null;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRClearCoat\", 100, new MaterialClearCoatDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n }\r\n\r\n public isReadyForSubMesh(defines: MaterialClearCoatDefines, scene: Scene, engine: Engine): boolean {\r\n if (!this._isEnabled) {\r\n return true;\r\n }\r\n\r\n const disableBumpMap = this._material._disableBumpMap;\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.ClearCoatTextureEnabled) {\r\n if (!this._texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n\r\n if (this._textureRoughness && MaterialFlags.ClearCoatTextureEnabled) {\r\n if (!this._textureRoughness.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n\r\n if (engine.getCaps().standardDerivatives && this._bumpTexture && MaterialFlags.ClearCoatBumpTextureEnabled && !disableBumpMap) {\r\n // Bump texture cannot be not blocking.\r\n if (!this._bumpTexture.isReady()) {\r\n return false;\r\n }\r\n }\r\n\r\n if (this._isTintEnabled && this._tintTexture && MaterialFlags.ClearCoatTintTextureEnabled) {\r\n if (!this._tintTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public prepareDefinesBeforeAttributes(defines: MaterialClearCoatDefines, scene: Scene): void {\r\n if (this._isEnabled) {\r\n defines.CLEARCOAT = true;\r\n defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE = this._useRoughnessFromMainTexture;\r\n defines.CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL =\r\n this._texture !== null && this._texture._texture === this._textureRoughness?._texture && this._texture.checkTransformsAreIdentical(this._textureRoughness);\r\n defines.CLEARCOAT_REMAP_F0 = this._remapF0OnInterfaceChange;\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.ClearCoatTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._texture, defines, \"CLEARCOAT_TEXTURE\");\r\n } else {\r\n defines.CLEARCOAT_TEXTURE = false;\r\n }\r\n\r\n if (this._textureRoughness && MaterialFlags.ClearCoatTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._textureRoughness, defines, \"CLEARCOAT_TEXTURE_ROUGHNESS\");\r\n } else {\r\n defines.CLEARCOAT_TEXTURE_ROUGHNESS = false;\r\n }\r\n\r\n if (this._bumpTexture && MaterialFlags.ClearCoatBumpTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._bumpTexture, defines, \"CLEARCOAT_BUMP\");\r\n } else {\r\n defines.CLEARCOAT_BUMP = false;\r\n }\r\n\r\n defines.CLEARCOAT_DEFAULTIOR = this._indexOfRefraction === PBRClearCoatConfiguration._DefaultIndexOfRefraction;\r\n\r\n if (this._isTintEnabled) {\r\n defines.CLEARCOAT_TINT = true;\r\n if (this._tintTexture && MaterialFlags.ClearCoatTintTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._tintTexture, defines, \"CLEARCOAT_TINT_TEXTURE\");\r\n defines.CLEARCOAT_TINT_GAMMATEXTURE = this._tintTexture.gammaSpace;\r\n } else {\r\n defines.CLEARCOAT_TINT_TEXTURE = false;\r\n }\r\n } else {\r\n defines.CLEARCOAT_TINT = false;\r\n defines.CLEARCOAT_TINT_TEXTURE = false;\r\n }\r\n }\r\n }\r\n } else {\r\n defines.CLEARCOAT = false;\r\n defines.CLEARCOAT_TEXTURE = false;\r\n defines.CLEARCOAT_TEXTURE_ROUGHNESS = false;\r\n defines.CLEARCOAT_BUMP = false;\r\n defines.CLEARCOAT_TINT = false;\r\n defines.CLEARCOAT_TINT_TEXTURE = false;\r\n defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE = false;\r\n defines.CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL = false;\r\n defines.CLEARCOAT_DEFAULTIOR = false;\r\n defines.CLEARCOAT_TEXTUREDIRECTUV = 0;\r\n defines.CLEARCOAT_TEXTURE_ROUGHNESSDIRECTUV = 0;\r\n defines.CLEARCOAT_BUMPDIRECTUV = 0;\r\n defines.CLEARCOAT_REMAP_F0 = false;\r\n defines.CLEARCOAT_TINT_TEXTUREDIRECTUV = 0;\r\n defines.CLEARCOAT_TINT_GAMMATEXTURE = false;\r\n }\r\n }\r\n\r\n public bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: Engine, subMesh: SubMesh): void {\r\n if (!this._isEnabled) {\r\n return;\r\n }\r\n\r\n const defines = subMesh!.materialDefines as unknown as MaterialClearCoatDefines;\r\n\r\n const isFrozen = this._material.isFrozen;\r\n\r\n const disableBumpMap = this._material._disableBumpMap;\r\n const invertNormalMapX = this._material._invertNormalMapX;\r\n const invertNormalMapY = this._material._invertNormalMapY;\r\n\r\n const identicalTextures = defines.CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL;\r\n\r\n if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {\r\n if (identicalTextures && MaterialFlags.ClearCoatTextureEnabled) {\r\n uniformBuffer.updateFloat4(\"vClearCoatInfos\", this._texture!.coordinatesIndex, this._texture!.level, -1, -1);\r\n BindTextureMatrix(this._texture!, uniformBuffer, \"clearCoat\");\r\n } else if ((this._texture || this._textureRoughness) && MaterialFlags.ClearCoatTextureEnabled) {\r\n uniformBuffer.updateFloat4(\r\n \"vClearCoatInfos\",\r\n this._texture?.coordinatesIndex ?? 0,\r\n this._texture?.level ?? 0,\r\n this._textureRoughness?.coordinatesIndex ?? 0,\r\n this._textureRoughness?.level ?? 0\r\n );\r\n if (this._texture) {\r\n BindTextureMatrix(this._texture, uniformBuffer, \"clearCoat\");\r\n }\r\n if (this._textureRoughness && !identicalTextures && !defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE) {\r\n BindTextureMatrix(this._textureRoughness, uniformBuffer, \"clearCoatRoughness\");\r\n }\r\n }\r\n\r\n if (this._bumpTexture && engine.getCaps().standardDerivatives && MaterialFlags.ClearCoatTextureEnabled && !disableBumpMap) {\r\n uniformBuffer.updateFloat2(\"vClearCoatBumpInfos\", this._bumpTexture.coordinatesIndex, this._bumpTexture.level);\r\n BindTextureMatrix(this._bumpTexture, uniformBuffer, \"clearCoatBump\");\r\n\r\n if (scene._mirroredCameraPosition) {\r\n uniformBuffer.updateFloat2(\"vClearCoatTangentSpaceParams\", invertNormalMapX ? 1.0 : -1.0, invertNormalMapY ? 1.0 : -1.0);\r\n } else {\r\n uniformBuffer.updateFloat2(\"vClearCoatTangentSpaceParams\", invertNormalMapX ? -1.0 : 1.0, invertNormalMapY ? -1.0 : 1.0);\r\n }\r\n }\r\n\r\n if (this._tintTexture && MaterialFlags.ClearCoatTintTextureEnabled) {\r\n uniformBuffer.updateFloat2(\"vClearCoatTintInfos\", this._tintTexture.coordinatesIndex, this._tintTexture.level);\r\n BindTextureMatrix(this._tintTexture, uniformBuffer, \"clearCoatTint\");\r\n }\r\n\r\n // Clear Coat General params\r\n uniformBuffer.updateFloat2(\"vClearCoatParams\", this.intensity, this.roughness);\r\n\r\n // Clear Coat Refraction params\r\n const a = 1 - this._indexOfRefraction;\r\n const b = 1 + this._indexOfRefraction;\r\n const f0 = Math.pow(-a / b, 2); // Schlicks approx: (ior1 - ior2) / (ior1 + ior2) where ior2 for air is close to vacuum = 1.\r\n const eta = 1 / this._indexOfRefraction;\r\n uniformBuffer.updateFloat4(\"vClearCoatRefractionParams\", f0, eta, a, b);\r\n\r\n if (this._isTintEnabled) {\r\n uniformBuffer.updateFloat4(\"vClearCoatTintParams\", this.tintColor.r, this.tintColor.g, this.tintColor.b, Math.max(0.00001, this.tintThickness));\r\n uniformBuffer.updateFloat(\"clearCoatColorAtDistance\", Math.max(0.00001, this.tintColorAtDistance));\r\n }\r\n }\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.ClearCoatTextureEnabled) {\r\n uniformBuffer.setTexture(\"clearCoatSampler\", this._texture);\r\n }\r\n\r\n if (this._textureRoughness && !identicalTextures && !defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE && MaterialFlags.ClearCoatTextureEnabled) {\r\n uniformBuffer.setTexture(\"clearCoatRoughnessSampler\", this._textureRoughness);\r\n }\r\n\r\n if (this._bumpTexture && engine.getCaps().standardDerivatives && MaterialFlags.ClearCoatBumpTextureEnabled && !disableBumpMap) {\r\n uniformBuffer.setTexture(\"clearCoatBumpSampler\", this._bumpTexture);\r\n }\r\n\r\n if (this._isTintEnabled && this._tintTexture && MaterialFlags.ClearCoatTintTextureEnabled) {\r\n uniformBuffer.setTexture(\"clearCoatTintSampler\", this._tintTexture);\r\n }\r\n }\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (this._texture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._textureRoughness === texture) {\r\n return true;\r\n }\r\n\r\n if (this._bumpTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._tintTexture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public getActiveTextures(activeTextures: BaseTexture[]): void {\r\n if (this._texture) {\r\n activeTextures.push(this._texture);\r\n }\r\n\r\n if (this._textureRoughness) {\r\n activeTextures.push(this._textureRoughness);\r\n }\r\n\r\n if (this._bumpTexture) {\r\n activeTextures.push(this._bumpTexture);\r\n }\r\n\r\n if (this._tintTexture) {\r\n activeTextures.push(this._tintTexture);\r\n }\r\n }\r\n\r\n public getAnimatables(animatables: IAnimatable[]): void {\r\n if (this._texture && this._texture.animations && this._texture.animations.length > 0) {\r\n animatables.push(this._texture);\r\n }\r\n\r\n if (this._textureRoughness && this._textureRoughness.animations && this._textureRoughness.animations.length > 0) {\r\n animatables.push(this._textureRoughness);\r\n }\r\n\r\n if (this._bumpTexture && this._bumpTexture.animations && this._bumpTexture.animations.length > 0) {\r\n animatables.push(this._bumpTexture);\r\n }\r\n\r\n if (this._tintTexture && this._tintTexture.animations && this._tintTexture.animations.length > 0) {\r\n animatables.push(this._tintTexture);\r\n }\r\n }\r\n\r\n public dispose(forceDisposeTextures?: boolean): void {\r\n if (forceDisposeTextures) {\r\n this._texture?.dispose();\r\n this._textureRoughness?.dispose();\r\n this._bumpTexture?.dispose();\r\n this._tintTexture?.dispose();\r\n }\r\n }\r\n\r\n public getClassName(): string {\r\n return \"PBRClearCoatConfiguration\";\r\n }\r\n\r\n public addFallbacks(defines: MaterialClearCoatDefines, fallbacks: EffectFallbacks, currentRank: number): number {\r\n if (defines.CLEARCOAT_BUMP) {\r\n fallbacks.addFallback(currentRank++, \"CLEARCOAT_BUMP\");\r\n }\r\n if (defines.CLEARCOAT_TINT) {\r\n fallbacks.addFallback(currentRank++, \"CLEARCOAT_TINT\");\r\n }\r\n if (defines.CLEARCOAT) {\r\n fallbacks.addFallback(currentRank++, \"CLEARCOAT\");\r\n }\r\n return currentRank;\r\n }\r\n\r\n public getSamplers(samplers: string[]): void {\r\n samplers.push(\"clearCoatSampler\", \"clearCoatRoughnessSampler\", \"clearCoatBumpSampler\", \"clearCoatTintSampler\");\r\n }\r\n\r\n public getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {\r\n ubo: [\r\n { name: \"vClearCoatParams\", size: 2, type: \"vec2\" },\r\n { name: \"vClearCoatRefractionParams\", size: 4, type: \"vec4\" },\r\n { name: \"vClearCoatInfos\", size: 4, type: \"vec4\" },\r\n { name: \"clearCoatMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"clearCoatRoughnessMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"vClearCoatBumpInfos\", size: 2, type: \"vec2\" },\r\n { name: \"vClearCoatTangentSpaceParams\", size: 2, type: \"vec2\" },\r\n { name: \"clearCoatBumpMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"vClearCoatTintParams\", size: 4, type: \"vec4\" },\r\n { name: \"clearCoatColorAtDistance\", size: 1, type: \"float\" },\r\n { name: \"vClearCoatTintInfos\", size: 2, type: \"vec2\" },\r\n { name: \"clearCoatTintMatrix\", size: 16, type: \"mat4\" },\r\n ],\r\n };\r\n }\r\n}\r\n"]}
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+
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../../types\";\r\nimport { serialize, serializeAsTexture, expandToProperty, serializeAsColor3 } from \"../../Misc/decorators\";\r\nimport { Color3 } from \"../../Maths/math.color\";\r\nimport type { BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport { MaterialFlags } from \"../materialFlags\";\r\nimport type { UniformBuffer } from \"../../Materials/uniformBuffer\";\r\nimport type { IAnimatable } from \"../../Animations/animatable.interface\";\r\nimport type { EffectFallbacks } from \"../effectFallbacks\";\r\nimport type { SubMesh } from \"../../Meshes/subMesh\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\n\r\nimport type { Engine } from \"../../Engines/engine\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { PBRBaseMaterial } from \"./pbrBaseMaterial\";\r\nimport { BindTextureMatrix, PrepareDefinesForMergedUV } from \"../materialHelper.functions\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialClearCoatDefines extends MaterialDefines {\r\n public CLEARCOAT = false;\r\n public CLEARCOAT_DEFAULTIOR = false;\r\n public CLEARCOAT_TEXTURE = false;\r\n public CLEARCOAT_TEXTURE_ROUGHNESS = false;\r\n public CLEARCOAT_TEXTUREDIRECTUV = 0;\r\n public CLEARCOAT_TEXTURE_ROUGHNESSDIRECTUV = 0;\r\n public CLEARCOAT_BUMP = false;\r\n public CLEARCOAT_BUMPDIRECTUV = 0;\r\n public CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE = false;\r\n public CLEARCOAT_REMAP_F0 = false;\r\n\r\n public CLEARCOAT_TINT = false;\r\n public CLEARCOAT_TINT_TEXTURE = false;\r\n public CLEARCOAT_TINT_TEXTUREDIRECTUV = 0;\r\n public CLEARCOAT_TINT_GAMMATEXTURE = false;\r\n}\r\n\r\n/**\r\n * Plugin that implements the clear coat component of the PBR material\r\n */\r\nexport class PBRClearCoatConfiguration extends MaterialPluginBase {\r\n protected _material: PBRBaseMaterial;\r\n\r\n /**\r\n * This defaults to 1.5 corresponding to a 0.04 f0 or a 4% reflectance at normal incidence\r\n * The default fits with a polyurethane material.\r\n * @internal\r\n */\r\n public static readonly _DefaultIndexOfRefraction = 1.5;\r\n\r\n private _isEnabled = false;\r\n /**\r\n * Defines if the clear coat is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isEnabled = false;\r\n\r\n /**\r\n * Defines the clear coat layer strength (between 0 and 1) it defaults to 1.\r\n */\r\n @serialize()\r\n public intensity: number = 1;\r\n\r\n /**\r\n * Defines the clear coat layer roughness.\r\n */\r\n @serialize()\r\n public roughness: number = 0;\r\n\r\n private _indexOfRefraction = PBRClearCoatConfiguration._DefaultIndexOfRefraction;\r\n /**\r\n * Defines the index of refraction of the clear coat.\r\n * This defaults to 1.5 corresponding to a 0.04 f0 or a 4% reflectance at normal incidence\r\n * The default fits with a polyurethane material.\r\n * Changing the default value is more performance intensive.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public indexOfRefraction = PBRClearCoatConfiguration._DefaultIndexOfRefraction;\r\n\r\n private _texture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the clear coat values in a texture (red channel is intensity and green channel is roughness)\r\n * If useRoughnessFromMainTexture is false, the green channel of texture is not used and the green channel of textureRoughness is used instead\r\n * if textureRoughness is not empty, else no texture roughness is used\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public texture: Nullable<BaseTexture> = null;\r\n\r\n private _useRoughnessFromMainTexture = true;\r\n /**\r\n * Indicates that the green channel of the texture property will be used for roughness (default: true)\r\n * If false, the green channel from textureRoughness is used for roughness\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public useRoughnessFromMainTexture = true;\r\n\r\n private _textureRoughness: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the clear coat roughness in a texture (green channel)\r\n * Not used if useRoughnessFromMainTexture is true\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public textureRoughness: Nullable<BaseTexture> = null;\r\n\r\n private _remapF0OnInterfaceChange = true;\r\n /**\r\n * Defines if the F0 value should be remapped to account for the interface change in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public remapF0OnInterfaceChange = true;\r\n\r\n private _bumpTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Define the clear coat specific bump texture.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public bumpTexture: Nullable<BaseTexture> = null;\r\n\r\n private _isTintEnabled = false;\r\n /**\r\n * Defines if the clear coat tint is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isTintEnabled = false;\r\n\r\n /**\r\n * Defines the clear coat tint of the material.\r\n * This is only use if tint is enabled\r\n */\r\n @serializeAsColor3()\r\n public tintColor = Color3.White();\r\n\r\n /**\r\n * Defines the distance at which the tint color should be found in the\r\n * clear coat media.\r\n * This is only use if tint is enabled\r\n */\r\n @serialize()\r\n public tintColorAtDistance = 1;\r\n\r\n /**\r\n * Defines the clear coat layer thickness.\r\n * This is only use if tint is enabled\r\n */\r\n @serialize()\r\n public tintThickness: number = 1;\r\n\r\n private _tintTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the clear tint values in a texture.\r\n * rgb is tint\r\n * a is a thickness factor\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public tintTexture: Nullable<BaseTexture> = null;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRClearCoat\", 100, new MaterialClearCoatDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n }\r\n\r\n public isReadyForSubMesh(defines: MaterialClearCoatDefines, scene: Scene, engine: Engine): boolean {\r\n if (!this._isEnabled) {\r\n return true;\r\n }\r\n\r\n const disableBumpMap = this._material._disableBumpMap;\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.ClearCoatTextureEnabled) {\r\n if (!this._texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n\r\n if (this._textureRoughness && MaterialFlags.ClearCoatTextureEnabled) {\r\n if (!this._textureRoughness.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n\r\n if (engine.getCaps().standardDerivatives && this._bumpTexture && MaterialFlags.ClearCoatBumpTextureEnabled && !disableBumpMap) {\r\n // Bump texture cannot be not blocking.\r\n if (!this._bumpTexture.isReady()) {\r\n return false;\r\n }\r\n }\r\n\r\n if (this._isTintEnabled && this._tintTexture && MaterialFlags.ClearCoatTintTextureEnabled) {\r\n if (!this._tintTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public prepareDefinesBeforeAttributes(defines: MaterialClearCoatDefines, scene: Scene): void {\r\n if (this._isEnabled) {\r\n defines.CLEARCOAT = true;\r\n defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE = this._useRoughnessFromMainTexture;\r\n defines.CLEARCOAT_REMAP_F0 = this._remapF0OnInterfaceChange;\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.ClearCoatTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._texture, defines, \"CLEARCOAT_TEXTURE\");\r\n } else {\r\n defines.CLEARCOAT_TEXTURE = false;\r\n }\r\n\r\n if (this._textureRoughness && MaterialFlags.ClearCoatTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._textureRoughness, defines, \"CLEARCOAT_TEXTURE_ROUGHNESS\");\r\n } else {\r\n defines.CLEARCOAT_TEXTURE_ROUGHNESS = false;\r\n }\r\n\r\n if (this._bumpTexture && MaterialFlags.ClearCoatBumpTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._bumpTexture, defines, \"CLEARCOAT_BUMP\");\r\n } else {\r\n defines.CLEARCOAT_BUMP = false;\r\n }\r\n\r\n defines.CLEARCOAT_DEFAULTIOR = this._indexOfRefraction === PBRClearCoatConfiguration._DefaultIndexOfRefraction;\r\n\r\n if (this._isTintEnabled) {\r\n defines.CLEARCOAT_TINT = true;\r\n if (this._tintTexture && MaterialFlags.ClearCoatTintTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._tintTexture, defines, \"CLEARCOAT_TINT_TEXTURE\");\r\n defines.CLEARCOAT_TINT_GAMMATEXTURE = this._tintTexture.gammaSpace;\r\n } else {\r\n defines.CLEARCOAT_TINT_TEXTURE = false;\r\n }\r\n } else {\r\n defines.CLEARCOAT_TINT = false;\r\n defines.CLEARCOAT_TINT_TEXTURE = false;\r\n }\r\n }\r\n }\r\n } else {\r\n defines.CLEARCOAT = false;\r\n defines.CLEARCOAT_TEXTURE = false;\r\n defines.CLEARCOAT_TEXTURE_ROUGHNESS = false;\r\n defines.CLEARCOAT_BUMP = false;\r\n defines.CLEARCOAT_TINT = false;\r\n defines.CLEARCOAT_TINT_TEXTURE = false;\r\n defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE = false;\r\n defines.CLEARCOAT_DEFAULTIOR = false;\r\n defines.CLEARCOAT_TEXTUREDIRECTUV = 0;\r\n defines.CLEARCOAT_TEXTURE_ROUGHNESSDIRECTUV = 0;\r\n defines.CLEARCOAT_BUMPDIRECTUV = 0;\r\n defines.CLEARCOAT_REMAP_F0 = false;\r\n defines.CLEARCOAT_TINT_TEXTUREDIRECTUV = 0;\r\n defines.CLEARCOAT_TINT_GAMMATEXTURE = false;\r\n }\r\n }\r\n\r\n public bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: Engine, subMesh: SubMesh): void {\r\n if (!this._isEnabled) {\r\n return;\r\n }\r\n\r\n const defines = subMesh!.materialDefines as unknown as MaterialClearCoatDefines;\r\n\r\n const isFrozen = this._material.isFrozen;\r\n\r\n const disableBumpMap = this._material._disableBumpMap;\r\n const invertNormalMapX = this._material._invertNormalMapX;\r\n const invertNormalMapY = this._material._invertNormalMapY;\r\n\r\n if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {\r\n if ((this._texture || this._textureRoughness) && MaterialFlags.ClearCoatTextureEnabled) {\r\n uniformBuffer.updateFloat4(\r\n \"vClearCoatInfos\",\r\n this._texture?.coordinatesIndex ?? 0,\r\n this._texture?.level ?? 0,\r\n this._textureRoughness?.coordinatesIndex ?? 0,\r\n this._textureRoughness?.level ?? 0\r\n );\r\n if (this._texture) {\r\n BindTextureMatrix(this._texture, uniformBuffer, \"clearCoat\");\r\n }\r\n if (this._textureRoughness && !defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE) {\r\n BindTextureMatrix(this._textureRoughness, uniformBuffer, \"clearCoatRoughness\");\r\n }\r\n }\r\n\r\n if (this._bumpTexture && engine.getCaps().standardDerivatives && MaterialFlags.ClearCoatTextureEnabled && !disableBumpMap) {\r\n uniformBuffer.updateFloat2(\"vClearCoatBumpInfos\", this._bumpTexture.coordinatesIndex, this._bumpTexture.level);\r\n BindTextureMatrix(this._bumpTexture, uniformBuffer, \"clearCoatBump\");\r\n\r\n if (scene._mirroredCameraPosition) {\r\n uniformBuffer.updateFloat2(\"vClearCoatTangentSpaceParams\", invertNormalMapX ? 1.0 : -1.0, invertNormalMapY ? 1.0 : -1.0);\r\n } else {\r\n uniformBuffer.updateFloat2(\"vClearCoatTangentSpaceParams\", invertNormalMapX ? -1.0 : 1.0, invertNormalMapY ? -1.0 : 1.0);\r\n }\r\n }\r\n\r\n if (this._tintTexture && MaterialFlags.ClearCoatTintTextureEnabled) {\r\n uniformBuffer.updateFloat2(\"vClearCoatTintInfos\", this._tintTexture.coordinatesIndex, this._tintTexture.level);\r\n BindTextureMatrix(this._tintTexture, uniformBuffer, \"clearCoatTint\");\r\n }\r\n\r\n // Clear Coat General params\r\n uniformBuffer.updateFloat2(\"vClearCoatParams\", this.intensity, this.roughness);\r\n\r\n // Clear Coat Refraction params\r\n const a = 1 - this._indexOfRefraction;\r\n const b = 1 + this._indexOfRefraction;\r\n const f0 = Math.pow(-a / b, 2); // Schlicks approx: (ior1 - ior2) / (ior1 + ior2) where ior2 for air is close to vacuum = 1.\r\n const eta = 1 / this._indexOfRefraction;\r\n uniformBuffer.updateFloat4(\"vClearCoatRefractionParams\", f0, eta, a, b);\r\n\r\n if (this._isTintEnabled) {\r\n uniformBuffer.updateFloat4(\"vClearCoatTintParams\", this.tintColor.r, this.tintColor.g, this.tintColor.b, Math.max(0.00001, this.tintThickness));\r\n uniformBuffer.updateFloat(\"clearCoatColorAtDistance\", Math.max(0.00001, this.tintColorAtDistance));\r\n }\r\n }\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.ClearCoatTextureEnabled) {\r\n uniformBuffer.setTexture(\"clearCoatSampler\", this._texture);\r\n }\r\n\r\n if (this._textureRoughness && !defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE && MaterialFlags.ClearCoatTextureEnabled) {\r\n uniformBuffer.setTexture(\"clearCoatRoughnessSampler\", this._textureRoughness);\r\n }\r\n\r\n if (this._bumpTexture && engine.getCaps().standardDerivatives && MaterialFlags.ClearCoatBumpTextureEnabled && !disableBumpMap) {\r\n uniformBuffer.setTexture(\"clearCoatBumpSampler\", this._bumpTexture);\r\n }\r\n\r\n if (this._isTintEnabled && this._tintTexture && MaterialFlags.ClearCoatTintTextureEnabled) {\r\n uniformBuffer.setTexture(\"clearCoatTintSampler\", this._tintTexture);\r\n }\r\n }\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (this._texture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._textureRoughness === texture) {\r\n return true;\r\n }\r\n\r\n if (this._bumpTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._tintTexture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public getActiveTextures(activeTextures: BaseTexture[]): void {\r\n if (this._texture) {\r\n activeTextures.push(this._texture);\r\n }\r\n\r\n if (this._textureRoughness) {\r\n activeTextures.push(this._textureRoughness);\r\n }\r\n\r\n if (this._bumpTexture) {\r\n activeTextures.push(this._bumpTexture);\r\n }\r\n\r\n if (this._tintTexture) {\r\n activeTextures.push(this._tintTexture);\r\n }\r\n }\r\n\r\n public getAnimatables(animatables: IAnimatable[]): void {\r\n if (this._texture && this._texture.animations && this._texture.animations.length > 0) {\r\n animatables.push(this._texture);\r\n }\r\n\r\n if (this._textureRoughness && this._textureRoughness.animations && this._textureRoughness.animations.length > 0) {\r\n animatables.push(this._textureRoughness);\r\n }\r\n\r\n if (this._bumpTexture && this._bumpTexture.animations && this._bumpTexture.animations.length > 0) {\r\n animatables.push(this._bumpTexture);\r\n }\r\n\r\n if (this._tintTexture && this._tintTexture.animations && this._tintTexture.animations.length > 0) {\r\n animatables.push(this._tintTexture);\r\n }\r\n }\r\n\r\n public dispose(forceDisposeTextures?: boolean): void {\r\n if (forceDisposeTextures) {\r\n this._texture?.dispose();\r\n this._textureRoughness?.dispose();\r\n this._bumpTexture?.dispose();\r\n this._tintTexture?.dispose();\r\n }\r\n }\r\n\r\n public getClassName(): string {\r\n return \"PBRClearCoatConfiguration\";\r\n }\r\n\r\n public addFallbacks(defines: MaterialClearCoatDefines, fallbacks: EffectFallbacks, currentRank: number): number {\r\n if (defines.CLEARCOAT_BUMP) {\r\n fallbacks.addFallback(currentRank++, \"CLEARCOAT_BUMP\");\r\n }\r\n if (defines.CLEARCOAT_TINT) {\r\n fallbacks.addFallback(currentRank++, \"CLEARCOAT_TINT\");\r\n }\r\n if (defines.CLEARCOAT) {\r\n fallbacks.addFallback(currentRank++, \"CLEARCOAT\");\r\n }\r\n return currentRank;\r\n }\r\n\r\n public getSamplers(samplers: string[]): void {\r\n samplers.push(\"clearCoatSampler\", \"clearCoatRoughnessSampler\", \"clearCoatBumpSampler\", \"clearCoatTintSampler\");\r\n }\r\n\r\n public getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {\r\n ubo: [\r\n { name: \"vClearCoatParams\", size: 2, type: \"vec2\" },\r\n { name: \"vClearCoatRefractionParams\", size: 4, type: \"vec4\" },\r\n { name: \"vClearCoatInfos\", size: 4, type: \"vec4\" },\r\n { name: \"clearCoatMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"clearCoatRoughnessMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"vClearCoatBumpInfos\", size: 2, type: \"vec2\" },\r\n { name: \"vClearCoatTangentSpaceParams\", size: 2, type: \"vec2\" },\r\n { name: \"clearCoatBumpMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"vClearCoatTintParams\", size: 4, type: \"vec4\" },\r\n { name: \"clearCoatColorAtDistance\", size: 1, type: \"float\" },\r\n { name: \"vClearCoatTintInfos\", size: 2, type: \"vec2\" },\r\n { name: \"clearCoatTintMatrix\", size: 16, type: \"mat4\" },\r\n ],\r\n };\r\n }\r\n}\r\n"]}
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@@ -3,10 +3,8 @@ import type { BaseTexture } from "../../Materials/Textures/baseTexture";
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3
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import type { UniformBuffer } from "../../Materials/uniformBuffer";
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import type { IAnimatable } from "../../Animations/animatable.interface";
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import type { EffectFallbacks } from "../effectFallbacks";
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import type { SubMesh } from "../../Meshes/subMesh";
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import { MaterialPluginBase } from "../materialPluginBase";
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import { MaterialDefines } from "../materialDefines";
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import type { Engine } from "../../Engines/engine";
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import type { Scene } from "../../scene";
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import type { PBRBaseMaterial } from "./pbrBaseMaterial";
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/**
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@@ -18,7 +16,6 @@ export declare class MaterialIridescenceDefines extends MaterialDefines {
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IRIDESCENCE_TEXTUREDIRECTUV: number;
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IRIDESCENCE_THICKNESS_TEXTURE: boolean;
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IRIDESCENCE_THICKNESS_TEXTUREDIRECTUV: number;
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IRIDESCENCE_USE_THICKNESS_FROM_MAINTEXTURE: boolean;
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}
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/**
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* Plugin that implements the iridescence (thin film) component of the PBR material
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@@ -81,7 +78,7 @@ export declare class PBRIridescenceConfiguration extends MaterialPluginBase {
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81
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constructor(material: PBRBaseMaterial, addToPluginList?: boolean);
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isReadyForSubMesh(defines: MaterialIridescenceDefines, scene: Scene): boolean;
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prepareDefinesBeforeAttributes(defines: MaterialIridescenceDefines, scene: Scene): void;
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bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene
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+
bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene): void;
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hasTexture(texture: BaseTexture): boolean;
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getActiveTextures(activeTextures: BaseTexture[]): void;
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getAnimatables(animatables: IAnimatable[]): void;
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@@ -16,7 +16,6 @@ export class MaterialIridescenceDefines extends MaterialDefines {
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this.IRIDESCENCE_TEXTUREDIRECTUV = 0;
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this.IRIDESCENCE_THICKNESS_TEXTURE = false;
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this.IRIDESCENCE_THICKNESS_TEXTUREDIRECTUV = 0;
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this.IRIDESCENCE_USE_THICKNESS_FROM_MAINTEXTURE = false;
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}
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}
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/**
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@@ -86,8 +85,6 @@ export class PBRIridescenceConfiguration extends MaterialPluginBase {
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86
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prepareDefinesBeforeAttributes(defines, scene) {
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if (this._isEnabled) {
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defines.IRIDESCENCE = true;
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defines.IRIDESCENCE_USE_THICKNESS_FROM_MAINTEXTURE =
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this._texture !== null && this._texture._texture === this._thicknessTexture?._texture && this._texture.checkTransformsAreIdentical(this._thicknessTexture);
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if (defines._areTexturesDirty) {
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if (scene.texturesEnabled) {
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if (this._texture && MaterialFlags.IridescenceTextureEnabled) {
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@@ -96,7 +93,7 @@ export class PBRIridescenceConfiguration extends MaterialPluginBase {
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else {
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defines.IRIDESCENCE_TEXTURE = false;
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}
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if (
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+
if (this._thicknessTexture && MaterialFlags.IridescenceTextureEnabled) {
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PrepareDefinesForMergedUV(this._thicknessTexture, defines, "IRIDESCENCE_THICKNESS_TEXTURE");
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}
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else {
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@@ -109,29 +106,22 @@ export class PBRIridescenceConfiguration extends MaterialPluginBase {
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defines.IRIDESCENCE = false;
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defines.IRIDESCENCE_TEXTURE = false;
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defines.IRIDESCENCE_THICKNESS_TEXTURE = false;
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defines.IRIDESCENCE_USE_THICKNESS_FROM_MAINTEXTURE = false;
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defines.IRIDESCENCE_TEXTUREDIRECTUV = 0;
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defines.IRIDESCENCE_THICKNESS_TEXTUREDIRECTUV = 0;
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}
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}
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bindForSubMesh(uniformBuffer, scene
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+
bindForSubMesh(uniformBuffer, scene) {
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if (!this._isEnabled) {
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return;
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}
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const defines = subMesh.materialDefines;
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const isFrozen = this._material.isFrozen;
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const identicalTextures = defines.IRIDESCENCE_USE_THICKNESS_FROM_MAINTEXTURE;
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if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {
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if (
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uniformBuffer.updateFloat4("vIridescenceInfos", this._texture.coordinatesIndex, this._texture.level, -1, -1);
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BindTextureMatrix(this._texture, uniformBuffer, "iridescence");
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}
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else if ((this._texture || this._thicknessTexture) && MaterialFlags.IridescenceTextureEnabled) {
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if ((this._texture || this._thicknessTexture) && MaterialFlags.IridescenceTextureEnabled) {
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uniformBuffer.updateFloat4("vIridescenceInfos", this._texture?.coordinatesIndex ?? 0, this._texture?.level ?? 0, this._thicknessTexture?.coordinatesIndex ?? 0, this._thicknessTexture?.level ?? 0);
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if (this._texture) {
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BindTextureMatrix(this._texture, uniformBuffer, "iridescence");
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}
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if (this._thicknessTexture
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if (this._thicknessTexture) {
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|
BindTextureMatrix(this._thicknessTexture, uniformBuffer, "iridescenceThickness");
|
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}
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}
|
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@@ -143,7 +133,7 @@ export class PBRIridescenceConfiguration extends MaterialPluginBase {
|
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143
133
|
if (this._texture && MaterialFlags.IridescenceTextureEnabled) {
|
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uniformBuffer.setTexture("iridescenceSampler", this._texture);
|
|
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135
|
}
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if (this._thicknessTexture &&
|
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+
if (this._thicknessTexture && MaterialFlags.IridescenceTextureEnabled) {
|
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uniformBuffer.setTexture("iridescenceThicknessSampler", this._thicknessTexture);
|
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}
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}
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@@ -1 +1 @@
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1
|
-
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../../types\";\r\nimport { serialize, serializeAsTexture, expandToProperty } from \"../../Misc/decorators\";\r\nimport type { BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport { MaterialFlags } from \"../materialFlags\";\r\nimport type { UniformBuffer } from \"../../Materials/uniformBuffer\";\r\nimport type { IAnimatable } from \"../../Animations/animatable.interface\";\r\nimport type { EffectFallbacks } from \"../effectFallbacks\";\r\nimport type { SubMesh } from \"../../Meshes/subMesh\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\n\r\nimport type { Engine } from \"../../Engines/engine\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { PBRBaseMaterial } from \"./pbrBaseMaterial\";\r\nimport { BindTextureMatrix, PrepareDefinesForMergedUV } from \"../materialHelper.functions\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialIridescenceDefines extends MaterialDefines {\r\n public IRIDESCENCE = false;\r\n public IRIDESCENCE_TEXTURE = false;\r\n public IRIDESCENCE_TEXTUREDIRECTUV = 0;\r\n public IRIDESCENCE_THICKNESS_TEXTURE = false;\r\n public IRIDESCENCE_THICKNESS_TEXTUREDIRECTUV = 0;\r\n public IRIDESCENCE_USE_THICKNESS_FROM_MAINTEXTURE = false;\r\n}\r\n\r\n/**\r\n * Plugin that implements the iridescence (thin film) component of the PBR material\r\n */\r\nexport class PBRIridescenceConfiguration extends MaterialPluginBase {\r\n protected _material: PBRBaseMaterial;\r\n\r\n /**\r\n * The default minimum thickness of the thin-film layer given in nanometers (nm).\r\n * Defaults to 100 nm.\r\n * @internal\r\n */\r\n public static readonly _DefaultMinimumThickness = 100;\r\n\r\n /**\r\n * The default maximum thickness of the thin-film layer given in nanometers (nm).\r\n * Defaults to 400 nm.\r\n * @internal\r\n */\r\n public static readonly _DefaultMaximumThickness = 400;\r\n\r\n /**\r\n * The default index of refraction of the thin-film layer.\r\n * Defaults to 1.3\r\n * @internal\r\n */\r\n public static readonly _DefaultIndexOfRefraction = 1.3;\r\n\r\n private _isEnabled = false;\r\n /**\r\n * Defines if the iridescence is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isEnabled = false;\r\n\r\n /**\r\n * Defines the iridescence layer strength (between 0 and 1) it defaults to 1.\r\n */\r\n @serialize()\r\n public intensity: number = 1;\r\n\r\n /**\r\n * Defines the minimum thickness of the thin-film layer given in nanometers (nm).\r\n */\r\n @serialize()\r\n public minimumThickness: number = PBRIridescenceConfiguration._DefaultMinimumThickness;\r\n\r\n /**\r\n * Defines the maximum thickness of the thin-film layer given in nanometers (nm). This will be the thickness used if not thickness texture has been set.\r\n */\r\n @serialize()\r\n public maximumThickness: number = PBRIridescenceConfiguration._DefaultMaximumThickness;\r\n\r\n /**\r\n * Defines the maximum thickness of the thin-film layer given in nanometers (nm).\r\n */\r\n @serialize()\r\n public indexOfRefraction: number = PBRIridescenceConfiguration._DefaultIndexOfRefraction;\r\n\r\n private _texture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the iridescence intensity in a texture (red channel)\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public texture: Nullable<BaseTexture> = null;\r\n\r\n private _thicknessTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the iridescence thickness in a texture (green channel)\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public thicknessTexture: Nullable<BaseTexture> = null;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRIridescence\", 110, new MaterialIridescenceDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n }\r\n\r\n public isReadyForSubMesh(defines: MaterialIridescenceDefines, scene: Scene): boolean {\r\n if (!this._isEnabled) {\r\n return true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.IridescenceTextureEnabled) {\r\n if (!this._texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n\r\n if (this._thicknessTexture && MaterialFlags.IridescenceTextureEnabled) {\r\n if (!this._thicknessTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public prepareDefinesBeforeAttributes(defines: MaterialIridescenceDefines, scene: Scene): void {\r\n if (this._isEnabled) {\r\n defines.IRIDESCENCE = true;\r\n defines.IRIDESCENCE_USE_THICKNESS_FROM_MAINTEXTURE =\r\n this._texture !== null && this._texture._texture === this._thicknessTexture?._texture && this._texture.checkTransformsAreIdentical(this._thicknessTexture);\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.IridescenceTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._texture, defines, \"IRIDESCENCE_TEXTURE\");\r\n } else {\r\n defines.IRIDESCENCE_TEXTURE = false;\r\n }\r\n\r\n if (!defines.IRIDESCENCE_USE_THICKNESS_FROM_MAINTEXTURE && this._thicknessTexture && MaterialFlags.IridescenceTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._thicknessTexture, defines, \"IRIDESCENCE_THICKNESS_TEXTURE\");\r\n } else {\r\n defines.IRIDESCENCE_THICKNESS_TEXTURE = false;\r\n }\r\n }\r\n }\r\n } else {\r\n defines.IRIDESCENCE = false;\r\n defines.IRIDESCENCE_TEXTURE = false;\r\n defines.IRIDESCENCE_THICKNESS_TEXTURE = false;\r\n defines.IRIDESCENCE_USE_THICKNESS_FROM_MAINTEXTURE = false;\r\n defines.IRIDESCENCE_TEXTUREDIRECTUV = 0;\r\n defines.IRIDESCENCE_THICKNESS_TEXTUREDIRECTUV = 0;\r\n }\r\n }\r\n\r\n public bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: Engine, subMesh: SubMesh): void {\r\n if (!this._isEnabled) {\r\n return;\r\n }\r\n\r\n const defines = subMesh!.materialDefines as unknown as MaterialIridescenceDefines;\r\n\r\n const isFrozen = this._material.isFrozen;\r\n\r\n const identicalTextures = defines.IRIDESCENCE_USE_THICKNESS_FROM_MAINTEXTURE;\r\n\r\n if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {\r\n if (identicalTextures && MaterialFlags.IridescenceTextureEnabled) {\r\n uniformBuffer.updateFloat4(\"vIridescenceInfos\", this._texture!.coordinatesIndex, this._texture!.level, -1, -1);\r\n BindTextureMatrix(this._texture!, uniformBuffer, \"iridescence\");\r\n } else if ((this._texture || this._thicknessTexture) && MaterialFlags.IridescenceTextureEnabled) {\r\n uniformBuffer.updateFloat4(\r\n \"vIridescenceInfos\",\r\n this._texture?.coordinatesIndex ?? 0,\r\n this._texture?.level ?? 0,\r\n this._thicknessTexture?.coordinatesIndex ?? 0,\r\n this._thicknessTexture?.level ?? 0\r\n );\r\n if (this._texture) {\r\n BindTextureMatrix(this._texture, uniformBuffer, \"iridescence\");\r\n }\r\n if (this._thicknessTexture && !identicalTextures && !defines.IRIDESCENCE_USE_THICKNESS_FROM_MAINTEXTURE) {\r\n BindTextureMatrix(this._thicknessTexture, uniformBuffer, \"iridescenceThickness\");\r\n }\r\n }\r\n\r\n // Clear Coat General params\r\n uniformBuffer.updateFloat4(\"vIridescenceParams\", this.intensity, this.indexOfRefraction, this.minimumThickness, this.maximumThickness);\r\n }\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.IridescenceTextureEnabled) {\r\n uniformBuffer.setTexture(\"iridescenceSampler\", this._texture);\r\n }\r\n\r\n if (this._thicknessTexture && !identicalTextures && !defines.IRIDESCENCE_USE_THICKNESS_FROM_MAINTEXTURE && MaterialFlags.IridescenceTextureEnabled) {\r\n uniformBuffer.setTexture(\"iridescenceThicknessSampler\", this._thicknessTexture);\r\n }\r\n }\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (this._texture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._thicknessTexture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public getActiveTextures(activeTextures: BaseTexture[]): void {\r\n if (this._texture) {\r\n activeTextures.push(this._texture);\r\n }\r\n\r\n if (this._thicknessTexture) {\r\n activeTextures.push(this._thicknessTexture);\r\n }\r\n }\r\n\r\n public getAnimatables(animatables: IAnimatable[]): void {\r\n if (this._texture && this._texture.animations && this._texture.animations.length > 0) {\r\n animatables.push(this._texture);\r\n }\r\n\r\n if (this._thicknessTexture && this._thicknessTexture.animations && this._thicknessTexture.animations.length > 0) {\r\n animatables.push(this._thicknessTexture);\r\n }\r\n }\r\n\r\n public dispose(forceDisposeTextures?: boolean): void {\r\n if (forceDisposeTextures) {\r\n this._texture?.dispose();\r\n this._thicknessTexture?.dispose();\r\n }\r\n }\r\n\r\n public getClassName(): string {\r\n return \"PBRIridescenceConfiguration\";\r\n }\r\n\r\n public addFallbacks(defines: MaterialIridescenceDefines, fallbacks: EffectFallbacks, currentRank: number): number {\r\n if (defines.IRIDESCENCE) {\r\n fallbacks.addFallback(currentRank++, \"IRIDESCENCE\");\r\n }\r\n return currentRank;\r\n }\r\n\r\n public getSamplers(samplers: string[]): void {\r\n samplers.push(\"iridescenceSampler\", \"iridescenceThicknessSampler\");\r\n }\r\n\r\n public getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {\r\n ubo: [\r\n { name: \"vIridescenceParams\", size: 4, type: \"vec4\" },\r\n { name: \"vIridescenceInfos\", size: 4, type: \"vec4\" },\r\n { name: \"iridescenceMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"iridescenceThicknessMatrix\", size: 16, type: \"mat4\" },\r\n ],\r\n };\r\n }\r\n}\r\n"]}
|
|
1
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+
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"../../types\";\r\nimport { serialize, serializeAsTexture, expandToProperty } from \"../../Misc/decorators\";\r\nimport type { BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport { MaterialFlags } from \"../materialFlags\";\r\nimport type { UniformBuffer } from \"../../Materials/uniformBuffer\";\r\nimport type { IAnimatable } from \"../../Animations/animatable.interface\";\r\nimport type { EffectFallbacks } from \"../effectFallbacks\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\n\r\nimport type { Scene } from \"../../scene\";\r\nimport type { PBRBaseMaterial } from \"./pbrBaseMaterial\";\r\nimport { BindTextureMatrix, PrepareDefinesForMergedUV } from \"../materialHelper.functions\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialIridescenceDefines extends MaterialDefines {\r\n public IRIDESCENCE = false;\r\n public IRIDESCENCE_TEXTURE = false;\r\n public IRIDESCENCE_TEXTUREDIRECTUV = 0;\r\n public IRIDESCENCE_THICKNESS_TEXTURE = false;\r\n public IRIDESCENCE_THICKNESS_TEXTUREDIRECTUV = 0;\r\n}\r\n\r\n/**\r\n * Plugin that implements the iridescence (thin film) component of the PBR material\r\n */\r\nexport class PBRIridescenceConfiguration extends MaterialPluginBase {\r\n protected _material: PBRBaseMaterial;\r\n\r\n /**\r\n * The default minimum thickness of the thin-film layer given in nanometers (nm).\r\n * Defaults to 100 nm.\r\n * @internal\r\n */\r\n public static readonly _DefaultMinimumThickness = 100;\r\n\r\n /**\r\n * The default maximum thickness of the thin-film layer given in nanometers (nm).\r\n * Defaults to 400 nm.\r\n * @internal\r\n */\r\n public static readonly _DefaultMaximumThickness = 400;\r\n\r\n /**\r\n * The default index of refraction of the thin-film layer.\r\n * Defaults to 1.3\r\n * @internal\r\n */\r\n public static readonly _DefaultIndexOfRefraction = 1.3;\r\n\r\n private _isEnabled = false;\r\n /**\r\n * Defines if the iridescence is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isEnabled = false;\r\n\r\n /**\r\n * Defines the iridescence layer strength (between 0 and 1) it defaults to 1.\r\n */\r\n @serialize()\r\n public intensity: number = 1;\r\n\r\n /**\r\n * Defines the minimum thickness of the thin-film layer given in nanometers (nm).\r\n */\r\n @serialize()\r\n public minimumThickness: number = PBRIridescenceConfiguration._DefaultMinimumThickness;\r\n\r\n /**\r\n * Defines the maximum thickness of the thin-film layer given in nanometers (nm). This will be the thickness used if not thickness texture has been set.\r\n */\r\n @serialize()\r\n public maximumThickness: number = PBRIridescenceConfiguration._DefaultMaximumThickness;\r\n\r\n /**\r\n * Defines the maximum thickness of the thin-film layer given in nanometers (nm).\r\n */\r\n @serialize()\r\n public indexOfRefraction: number = PBRIridescenceConfiguration._DefaultIndexOfRefraction;\r\n\r\n private _texture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the iridescence intensity in a texture (red channel)\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public texture: Nullable<BaseTexture> = null;\r\n\r\n private _thicknessTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the iridescence thickness in a texture (green channel)\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public thicknessTexture: Nullable<BaseTexture> = null;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRIridescence\", 110, new MaterialIridescenceDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n }\r\n\r\n public isReadyForSubMesh(defines: MaterialIridescenceDefines, scene: Scene): boolean {\r\n if (!this._isEnabled) {\r\n return true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.IridescenceTextureEnabled) {\r\n if (!this._texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n\r\n if (this._thicknessTexture && MaterialFlags.IridescenceTextureEnabled) {\r\n if (!this._thicknessTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public prepareDefinesBeforeAttributes(defines: MaterialIridescenceDefines, scene: Scene): void {\r\n if (this._isEnabled) {\r\n defines.IRIDESCENCE = true;\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.IridescenceTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._texture, defines, \"IRIDESCENCE_TEXTURE\");\r\n } else {\r\n defines.IRIDESCENCE_TEXTURE = false;\r\n }\r\n\r\n if (this._thicknessTexture && MaterialFlags.IridescenceTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._thicknessTexture, defines, \"IRIDESCENCE_THICKNESS_TEXTURE\");\r\n } else {\r\n defines.IRIDESCENCE_THICKNESS_TEXTURE = false;\r\n }\r\n }\r\n }\r\n } else {\r\n defines.IRIDESCENCE = false;\r\n defines.IRIDESCENCE_TEXTURE = false;\r\n defines.IRIDESCENCE_THICKNESS_TEXTURE = false;\r\n defines.IRIDESCENCE_TEXTUREDIRECTUV = 0;\r\n defines.IRIDESCENCE_THICKNESS_TEXTUREDIRECTUV = 0;\r\n }\r\n }\r\n\r\n public bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene): void {\r\n if (!this._isEnabled) {\r\n return;\r\n }\r\n\r\n const isFrozen = this._material.isFrozen;\r\n\r\n if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {\r\n if ((this._texture || this._thicknessTexture) && MaterialFlags.IridescenceTextureEnabled) {\r\n uniformBuffer.updateFloat4(\r\n \"vIridescenceInfos\",\r\n this._texture?.coordinatesIndex ?? 0,\r\n this._texture?.level ?? 0,\r\n this._thicknessTexture?.coordinatesIndex ?? 0,\r\n this._thicknessTexture?.level ?? 0\r\n );\r\n if (this._texture) {\r\n BindTextureMatrix(this._texture, uniformBuffer, \"iridescence\");\r\n }\r\n if (this._thicknessTexture) {\r\n BindTextureMatrix(this._thicknessTexture, uniformBuffer, \"iridescenceThickness\");\r\n }\r\n }\r\n\r\n // Clear Coat General params\r\n uniformBuffer.updateFloat4(\"vIridescenceParams\", this.intensity, this.indexOfRefraction, this.minimumThickness, this.maximumThickness);\r\n }\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.IridescenceTextureEnabled) {\r\n uniformBuffer.setTexture(\"iridescenceSampler\", this._texture);\r\n }\r\n\r\n if (this._thicknessTexture && MaterialFlags.IridescenceTextureEnabled) {\r\n uniformBuffer.setTexture(\"iridescenceThicknessSampler\", this._thicknessTexture);\r\n }\r\n }\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (this._texture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._thicknessTexture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public getActiveTextures(activeTextures: BaseTexture[]): void {\r\n if (this._texture) {\r\n activeTextures.push(this._texture);\r\n }\r\n\r\n if (this._thicknessTexture) {\r\n activeTextures.push(this._thicknessTexture);\r\n }\r\n }\r\n\r\n public getAnimatables(animatables: IAnimatable[]): void {\r\n if (this._texture && this._texture.animations && this._texture.animations.length > 0) {\r\n animatables.push(this._texture);\r\n }\r\n\r\n if (this._thicknessTexture && this._thicknessTexture.animations && this._thicknessTexture.animations.length > 0) {\r\n animatables.push(this._thicknessTexture);\r\n }\r\n }\r\n\r\n public dispose(forceDisposeTextures?: boolean): void {\r\n if (forceDisposeTextures) {\r\n this._texture?.dispose();\r\n this._thicknessTexture?.dispose();\r\n }\r\n }\r\n\r\n public getClassName(): string {\r\n return \"PBRIridescenceConfiguration\";\r\n }\r\n\r\n public addFallbacks(defines: MaterialIridescenceDefines, fallbacks: EffectFallbacks, currentRank: number): number {\r\n if (defines.IRIDESCENCE) {\r\n fallbacks.addFallback(currentRank++, \"IRIDESCENCE\");\r\n }\r\n return currentRank;\r\n }\r\n\r\n public getSamplers(samplers: string[]): void {\r\n samplers.push(\"iridescenceSampler\", \"iridescenceThicknessSampler\");\r\n }\r\n\r\n public getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {\r\n ubo: [\r\n { name: \"vIridescenceParams\", size: 4, type: \"vec4\" },\r\n { name: \"vIridescenceInfos\", size: 4, type: \"vec4\" },\r\n { name: \"iridescenceMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"iridescenceThicknessMatrix\", size: 16, type: \"mat4\" },\r\n ],\r\n };\r\n }\r\n}\r\n"]}
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@@ -24,7 +24,6 @@ export declare class MaterialSheenDefines extends MaterialDefines {
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SHEEN_ROUGHNESS: boolean;
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SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE: boolean;
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SHEEN_TEXTURE_ROUGHNESS_IDENTICAL: boolean;
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/**
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* Plugin that implements the sheen component of the PBR material.
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@@ -23,7 +23,6 @@ export class MaterialSheenDefines extends MaterialDefines {
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this.SHEEN_ROUGHNESS = false;
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this.SHEEN_ALBEDOSCALING = false;
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this.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE = false;
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this.SHEEN_TEXTURE_ROUGHNESS_IDENTICAL = false;
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/**
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@@ -118,8 +117,6 @@ export class PBRSheenConfiguration extends MaterialPluginBase {
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defines.SHEEN_ROUGHNESS = this._roughness !== null;
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defines.SHEEN_ALBEDOSCALING = this._albedoScaling;
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defines.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE = this._useRoughnessFromMainTexture;
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defines.SHEEN_TEXTURE_ROUGHNESS_IDENTICAL =
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this._texture !== null && this._texture._texture === this._textureRoughness?._texture && this._texture.checkTransformsAreIdentical(this._textureRoughness);
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defines.SHEEN_ROUGHNESS = false;
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defines.SHEEN_TEXTURE_ROUGHNESS_IDENTICAL = false;
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defines.SHEEN_GAMMATEXTURE = false;
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defines.SHEEN_TEXTUREDIRECTUV = 0;
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defines.SHEEN_TEXTURE_ROUGHNESSDIRECTUV = 0;
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}
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const defines = subMesh.materialDefines;
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const identicalTextures = defines.SHEEN_TEXTURE_ROUGHNESS_IDENTICAL;
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uniformBuffer.updateFloat4("vSheenInfos", this._texture.coordinatesIndex, this._texture.level, -1, -1);
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if ((this._texture || this._textureRoughness) && MaterialFlags.SheenTextureEnabled) {
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uniformBuffer.updateFloat4("vSheenInfos", this._texture?.coordinatesIndex ?? 0, this._texture?.level ?? 0, this._textureRoughness?.coordinatesIndex ?? 0, this._textureRoughness?.level ?? 0);
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if (this._texture && MaterialFlags.SheenTextureEnabled) {
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uniformBuffer.setTexture("sheenSampler", this._texture);
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uniformBuffer.setTexture("sheenRoughnessSampler", this._textureRoughness);
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@@ -1 +1 @@
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eslint-disable @typescript-eslint/naming-convention */\r\nimport { serialize, expandToProperty, serializeAsColor3, serializeAsTexture } from \"../../Misc/decorators\";\r\nimport type { UniformBuffer } from \"../../Materials/uniformBuffer\";\r\nimport { Color3 } from \"../../Maths/math.color\";\r\nimport { MaterialFlags } from \"../../Materials/materialFlags\";\r\nimport type { BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { IAnimatable } from \"../../Animations/animatable.interface\";\r\nimport type { EffectFallbacks } from \"../effectFallbacks\";\r\nimport type { SubMesh } from \"../../Meshes/subMesh\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\n\r\nimport type { Engine } from \"../../Engines/engine\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { PBRBaseMaterial } from \"./pbrBaseMaterial\";\r\nimport { BindTextureMatrix, PrepareDefinesForMergedUV } from \"../materialHelper.functions\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialSheenDefines extends MaterialDefines {\r\n public SHEEN = false;\r\n public SHEEN_TEXTURE = false;\r\n public SHEEN_GAMMATEXTURE = false;\r\n public SHEEN_TEXTURE_ROUGHNESS = false;\r\n public SHEEN_TEXTUREDIRECTUV = 0;\r\n public SHEEN_TEXTURE_ROUGHNESSDIRECTUV = 0;\r\n public SHEEN_LINKWITHALBEDO = false;\r\n public SHEEN_ROUGHNESS = false;\r\n public SHEEN_ALBEDOSCALING = false;\r\n public SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE = false;\r\n public SHEEN_TEXTURE_ROUGHNESS_IDENTICAL = false;\r\n}\r\n\r\n/**\r\n * Plugin that implements the sheen component of the PBR material.\r\n */\r\nexport class PBRSheenConfiguration extends MaterialPluginBase {\r\n private _isEnabled = false;\r\n /**\r\n * Defines if the material uses sheen.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isEnabled = false;\r\n\r\n private _linkSheenWithAlbedo = false;\r\n /**\r\n * Defines if the sheen is linked to the sheen color.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public linkSheenWithAlbedo = false;\r\n\r\n /**\r\n * Defines the sheen intensity.\r\n */\r\n @serialize()\r\n public intensity = 1;\r\n\r\n /**\r\n * Defines the sheen color.\r\n */\r\n @serializeAsColor3()\r\n public color = Color3.White();\r\n\r\n private _texture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the sheen tint values in a texture.\r\n * rgb is tint\r\n * a is a intensity or roughness if the roughness property has been defined and useRoughnessFromTexture is true (in that case, textureRoughness won't be used)\r\n * If the roughness property has been defined and useRoughnessFromTexture is false then the alpha channel is not used to modulate roughness\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public texture: Nullable<BaseTexture> = null;\r\n\r\n private _useRoughnessFromMainTexture = true;\r\n /**\r\n * Indicates that the alpha channel of the texture property will be used for roughness.\r\n * Has no effect if the roughness (and texture!) property is not defined\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public useRoughnessFromMainTexture = true;\r\n\r\n private _roughness: Nullable<number> = null;\r\n /**\r\n * Defines the sheen roughness.\r\n * It is not taken into account if linkSheenWithAlbedo is true.\r\n * To stay backward compatible, material roughness is used instead if sheen roughness = null\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public roughness: Nullable<number> = null;\r\n\r\n private _textureRoughness: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the sheen roughness in a texture.\r\n * alpha channel is the roughness. This texture won't be used if the texture property is not empty and useRoughnessFromTexture is true\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public textureRoughness: Nullable<BaseTexture> = null;\r\n\r\n private _albedoScaling = false;\r\n /**\r\n * If true, the sheen effect is layered above the base BRDF with the albedo-scaling technique.\r\n * It allows the strength of the sheen effect to not depend on the base color of the material,\r\n * making it easier to setup and tweak the effect\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public albedoScaling = false;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"Sheen\", 120, new MaterialSheenDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n }\r\n\r\n public isReadyForSubMesh(defines: MaterialSheenDefines, scene: Scene): boolean {\r\n if (!this._isEnabled) {\r\n return true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.SheenTextureEnabled) {\r\n if (!this._texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n\r\n if (this._textureRoughness && MaterialFlags.SheenTextureEnabled) {\r\n if (!this._textureRoughness.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public prepareDefinesBeforeAttributes(defines: MaterialSheenDefines, scene: Scene): void {\r\n if (this._isEnabled) {\r\n defines.SHEEN = true;\r\n defines.SHEEN_LINKWITHALBEDO = this._linkSheenWithAlbedo;\r\n defines.SHEEN_ROUGHNESS = this._roughness !== null;\r\n defines.SHEEN_ALBEDOSCALING = this._albedoScaling;\r\n defines.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE = this._useRoughnessFromMainTexture;\r\n defines.SHEEN_TEXTURE_ROUGHNESS_IDENTICAL =\r\n this._texture !== null && this._texture._texture === this._textureRoughness?._texture && this._texture.checkTransformsAreIdentical(this._textureRoughness);\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.SheenTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._texture, defines, \"SHEEN_TEXTURE\");\r\n defines.SHEEN_GAMMATEXTURE = this._texture.gammaSpace;\r\n } else {\r\n defines.SHEEN_TEXTURE = false;\r\n }\r\n\r\n if (this._textureRoughness && MaterialFlags.SheenTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._textureRoughness, defines, \"SHEEN_TEXTURE_ROUGHNESS\");\r\n } else {\r\n defines.SHEEN_TEXTURE_ROUGHNESS = false;\r\n }\r\n }\r\n }\r\n } else {\r\n defines.SHEEN = false;\r\n defines.SHEEN_TEXTURE = false;\r\n defines.SHEEN_TEXTURE_ROUGHNESS = false;\r\n defines.SHEEN_LINKWITHALBEDO = false;\r\n defines.SHEEN_ROUGHNESS = false;\r\n defines.SHEEN_ALBEDOSCALING = false;\r\n defines.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE = false;\r\n defines.SHEEN_TEXTURE_ROUGHNESS_IDENTICAL = false;\r\n defines.SHEEN_GAMMATEXTURE = false;\r\n defines.SHEEN_TEXTUREDIRECTUV = 0;\r\n defines.SHEEN_TEXTURE_ROUGHNESSDIRECTUV = 0;\r\n }\r\n }\r\n\r\n public bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: Engine, subMesh: SubMesh): void {\r\n if (!this._isEnabled) {\r\n return;\r\n }\r\n\r\n const defines = subMesh!.materialDefines as unknown as MaterialSheenDefines;\r\n\r\n const isFrozen = this._material.isFrozen;\r\n\r\n const identicalTextures = defines.SHEEN_TEXTURE_ROUGHNESS_IDENTICAL;\r\n\r\n if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {\r\n if (identicalTextures && MaterialFlags.SheenTextureEnabled) {\r\n uniformBuffer.updateFloat4(\"vSheenInfos\", this._texture!.coordinatesIndex, this._texture!.level, -1, -1);\r\n BindTextureMatrix(this._texture!, uniformBuffer, \"sheen\");\r\n } else if ((this._texture || this._textureRoughness) && MaterialFlags.SheenTextureEnabled) {\r\n uniformBuffer.updateFloat4(\r\n \"vSheenInfos\",\r\n this._texture?.coordinatesIndex ?? 0,\r\n this._texture?.level ?? 0,\r\n this._textureRoughness?.coordinatesIndex ?? 0,\r\n this._textureRoughness?.level ?? 0\r\n );\r\n if (this._texture) {\r\n BindTextureMatrix(this._texture, uniformBuffer, \"sheen\");\r\n }\r\n if (this._textureRoughness && !identicalTextures && !defines.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE) {\r\n BindTextureMatrix(this._textureRoughness, uniformBuffer, \"sheenRoughness\");\r\n }\r\n }\r\n\r\n // Sheen\r\n uniformBuffer.updateFloat4(\"vSheenColor\", this.color.r, this.color.g, this.color.b, this.intensity);\r\n\r\n if (this._roughness !== null) {\r\n uniformBuffer.updateFloat(\"vSheenRoughness\", this._roughness);\r\n }\r\n }\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.SheenTextureEnabled) {\r\n uniformBuffer.setTexture(\"sheenSampler\", this._texture);\r\n }\r\n\r\n if (this._textureRoughness && !identicalTextures && !defines.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE && MaterialFlags.SheenTextureEnabled) {\r\n uniformBuffer.setTexture(\"sheenRoughnessSampler\", this._textureRoughness);\r\n }\r\n }\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (this._texture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._textureRoughness === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public getActiveTextures(activeTextures: BaseTexture[]): void {\r\n if (this._texture) {\r\n activeTextures.push(this._texture);\r\n }\r\n\r\n if (this._textureRoughness) {\r\n activeTextures.push(this._textureRoughness);\r\n }\r\n }\r\n\r\n public getAnimatables(animatables: IAnimatable[]): void {\r\n if (this._texture && this._texture.animations && this._texture.animations.length > 0) {\r\n animatables.push(this._texture);\r\n }\r\n\r\n if (this._textureRoughness && this._textureRoughness.animations && this._textureRoughness.animations.length > 0) {\r\n animatables.push(this._textureRoughness);\r\n }\r\n }\r\n\r\n public dispose(forceDisposeTextures?: boolean): void {\r\n if (forceDisposeTextures) {\r\n this._texture?.dispose();\r\n this._textureRoughness?.dispose();\r\n }\r\n }\r\n\r\n public getClassName(): string {\r\n return \"PBRSheenConfiguration\";\r\n }\r\n\r\n public addFallbacks(defines: MaterialSheenDefines, fallbacks: EffectFallbacks, currentRank: number): number {\r\n if (defines.SHEEN) {\r\n fallbacks.addFallback(currentRank++, \"SHEEN\");\r\n }\r\n return currentRank;\r\n }\r\n\r\n public getSamplers(samplers: string[]): void {\r\n samplers.push(\"sheenSampler\", \"sheenRoughnessSampler\");\r\n }\r\n\r\n public getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {\r\n ubo: [\r\n { name: \"vSheenColor\", size: 4, type: \"vec4\" },\r\n { name: \"vSheenRoughness\", size: 1, type: \"float\" },\r\n { name: \"vSheenInfos\", size: 4, type: \"vec4\" },\r\n { name: \"sheenMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"sheenRoughnessMatrix\", size: 16, type: \"mat4\" },\r\n ],\r\n };\r\n }\r\n}\r\n"]}
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1
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eslint-disable @typescript-eslint/naming-convention */\r\nimport { serialize, expandToProperty, serializeAsColor3, serializeAsTexture } from \"../../Misc/decorators\";\r\nimport type { UniformBuffer } from \"../../Materials/uniformBuffer\";\r\nimport { Color3 } from \"../../Maths/math.color\";\r\nimport { MaterialFlags } from \"../../Materials/materialFlags\";\r\nimport type { BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { IAnimatable } from \"../../Animations/animatable.interface\";\r\nimport type { EffectFallbacks } from \"../effectFallbacks\";\r\nimport type { SubMesh } from \"../../Meshes/subMesh\";\r\nimport { Constants } from \"../../Engines/constants\";\r\nimport { MaterialPluginBase } from \"../materialPluginBase\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\n\r\nimport type { Engine } from \"../../Engines/engine\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { PBRBaseMaterial } from \"./pbrBaseMaterial\";\r\nimport { BindTextureMatrix, PrepareDefinesForMergedUV } from \"../materialHelper.functions\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class MaterialSheenDefines extends MaterialDefines {\r\n public SHEEN = false;\r\n public SHEEN_TEXTURE = false;\r\n public SHEEN_GAMMATEXTURE = false;\r\n public SHEEN_TEXTURE_ROUGHNESS = false;\r\n public SHEEN_TEXTUREDIRECTUV = 0;\r\n public SHEEN_TEXTURE_ROUGHNESSDIRECTUV = 0;\r\n public SHEEN_LINKWITHALBEDO = false;\r\n public SHEEN_ROUGHNESS = false;\r\n public SHEEN_ALBEDOSCALING = false;\r\n public SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE = false;\r\n}\r\n\r\n/**\r\n * Plugin that implements the sheen component of the PBR material.\r\n */\r\nexport class PBRSheenConfiguration extends MaterialPluginBase {\r\n private _isEnabled = false;\r\n /**\r\n * Defines if the material uses sheen.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isEnabled = false;\r\n\r\n private _linkSheenWithAlbedo = false;\r\n /**\r\n * Defines if the sheen is linked to the sheen color.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public linkSheenWithAlbedo = false;\r\n\r\n /**\r\n * Defines the sheen intensity.\r\n */\r\n @serialize()\r\n public intensity = 1;\r\n\r\n /**\r\n * Defines the sheen color.\r\n */\r\n @serializeAsColor3()\r\n public color = Color3.White();\r\n\r\n private _texture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the sheen tint values in a texture.\r\n * rgb is tint\r\n * a is a intensity or roughness if the roughness property has been defined and useRoughnessFromTexture is true (in that case, textureRoughness won't be used)\r\n * If the roughness property has been defined and useRoughnessFromTexture is false then the alpha channel is not used to modulate roughness\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public texture: Nullable<BaseTexture> = null;\r\n\r\n private _useRoughnessFromMainTexture = true;\r\n /**\r\n * Indicates that the alpha channel of the texture property will be used for roughness.\r\n * Has no effect if the roughness (and texture!) property is not defined\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public useRoughnessFromMainTexture = true;\r\n\r\n private _roughness: Nullable<number> = null;\r\n /**\r\n * Defines the sheen roughness.\r\n * It is not taken into account if linkSheenWithAlbedo is true.\r\n * To stay backward compatible, material roughness is used instead if sheen roughness = null\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public roughness: Nullable<number> = null;\r\n\r\n private _textureRoughness: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the sheen roughness in a texture.\r\n * alpha channel is the roughness. This texture won't be used if the texture property is not empty and useRoughnessFromTexture is true\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public textureRoughness: Nullable<BaseTexture> = null;\r\n\r\n private _albedoScaling = false;\r\n /**\r\n * If true, the sheen effect is layered above the base BRDF with the albedo-scaling technique.\r\n * It allows the strength of the sheen effect to not depend on the base color of the material,\r\n * making it easier to setup and tweak the effect\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public albedoScaling = false;\r\n\r\n /** @internal */\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /** @internal */\r\n public _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"Sheen\", 120, new MaterialSheenDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n }\r\n\r\n public isReadyForSubMesh(defines: MaterialSheenDefines, scene: Scene): boolean {\r\n if (!this._isEnabled) {\r\n return true;\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.SheenTextureEnabled) {\r\n if (!this._texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n\r\n if (this._textureRoughness && MaterialFlags.SheenTextureEnabled) {\r\n if (!this._textureRoughness.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public prepareDefinesBeforeAttributes(defines: MaterialSheenDefines, scene: Scene): void {\r\n if (this._isEnabled) {\r\n defines.SHEEN = true;\r\n defines.SHEEN_LINKWITHALBEDO = this._linkSheenWithAlbedo;\r\n defines.SHEEN_ROUGHNESS = this._roughness !== null;\r\n defines.SHEEN_ALBEDOSCALING = this._albedoScaling;\r\n defines.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE = this._useRoughnessFromMainTexture;\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.SheenTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._texture, defines, \"SHEEN_TEXTURE\");\r\n defines.SHEEN_GAMMATEXTURE = this._texture.gammaSpace;\r\n } else {\r\n defines.SHEEN_TEXTURE = false;\r\n }\r\n\r\n if (this._textureRoughness && MaterialFlags.SheenTextureEnabled) {\r\n PrepareDefinesForMergedUV(this._textureRoughness, defines, \"SHEEN_TEXTURE_ROUGHNESS\");\r\n } else {\r\n defines.SHEEN_TEXTURE_ROUGHNESS = false;\r\n }\r\n }\r\n }\r\n } else {\r\n defines.SHEEN = false;\r\n defines.SHEEN_TEXTURE = false;\r\n defines.SHEEN_TEXTURE_ROUGHNESS = false;\r\n defines.SHEEN_LINKWITHALBEDO = false;\r\n defines.SHEEN_ROUGHNESS = false;\r\n defines.SHEEN_ALBEDOSCALING = false;\r\n defines.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE = false;\r\n defines.SHEEN_GAMMATEXTURE = false;\r\n defines.SHEEN_TEXTUREDIRECTUV = 0;\r\n defines.SHEEN_TEXTURE_ROUGHNESSDIRECTUV = 0;\r\n }\r\n }\r\n\r\n public bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: Engine, subMesh: SubMesh): void {\r\n if (!this._isEnabled) {\r\n return;\r\n }\r\n\r\n const defines = subMesh!.materialDefines as unknown as MaterialSheenDefines;\r\n\r\n const isFrozen = this._material.isFrozen;\r\n\r\n if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {\r\n if ((this._texture || this._textureRoughness) && MaterialFlags.SheenTextureEnabled) {\r\n uniformBuffer.updateFloat4(\r\n \"vSheenInfos\",\r\n this._texture?.coordinatesIndex ?? 0,\r\n this._texture?.level ?? 0,\r\n this._textureRoughness?.coordinatesIndex ?? 0,\r\n this._textureRoughness?.level ?? 0\r\n );\r\n if (this._texture) {\r\n BindTextureMatrix(this._texture, uniformBuffer, \"sheen\");\r\n }\r\n if (this._textureRoughness && !defines.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE) {\r\n BindTextureMatrix(this._textureRoughness, uniformBuffer, \"sheenRoughness\");\r\n }\r\n }\r\n\r\n // Sheen\r\n uniformBuffer.updateFloat4(\"vSheenColor\", this.color.r, this.color.g, this.color.b, this.intensity);\r\n\r\n if (this._roughness !== null) {\r\n uniformBuffer.updateFloat(\"vSheenRoughness\", this._roughness);\r\n }\r\n }\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.SheenTextureEnabled) {\r\n uniformBuffer.setTexture(\"sheenSampler\", this._texture);\r\n }\r\n\r\n if (this._textureRoughness && !defines.SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE && MaterialFlags.SheenTextureEnabled) {\r\n uniformBuffer.setTexture(\"sheenRoughnessSampler\", this._textureRoughness);\r\n }\r\n }\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (this._texture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._textureRoughness === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public getActiveTextures(activeTextures: BaseTexture[]): void {\r\n if (this._texture) {\r\n activeTextures.push(this._texture);\r\n }\r\n\r\n if (this._textureRoughness) {\r\n activeTextures.push(this._textureRoughness);\r\n }\r\n }\r\n\r\n public getAnimatables(animatables: IAnimatable[]): void {\r\n if (this._texture && this._texture.animations && this._texture.animations.length > 0) {\r\n animatables.push(this._texture);\r\n }\r\n\r\n if (this._textureRoughness && this._textureRoughness.animations && this._textureRoughness.animations.length > 0) {\r\n animatables.push(this._textureRoughness);\r\n }\r\n }\r\n\r\n public dispose(forceDisposeTextures?: boolean): void {\r\n if (forceDisposeTextures) {\r\n this._texture?.dispose();\r\n this._textureRoughness?.dispose();\r\n }\r\n }\r\n\r\n public getClassName(): string {\r\n return \"PBRSheenConfiguration\";\r\n }\r\n\r\n public addFallbacks(defines: MaterialSheenDefines, fallbacks: EffectFallbacks, currentRank: number): number {\r\n if (defines.SHEEN) {\r\n fallbacks.addFallback(currentRank++, \"SHEEN\");\r\n }\r\n return currentRank;\r\n }\r\n\r\n public getSamplers(samplers: string[]): void {\r\n samplers.push(\"sheenSampler\", \"sheenRoughnessSampler\");\r\n }\r\n\r\n public getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {\r\n ubo: [\r\n { name: \"vSheenColor\", size: 4, type: \"vec4\" },\r\n { name: \"vSheenRoughness\", size: 1, type: \"float\" },\r\n { name: \"vSheenInfos\", size: 4, type: \"vec4\" },\r\n { name: \"sheenMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"sheenRoughnessMatrix\", size: 16, type: \"mat4\" },\r\n ],\r\n };\r\n }\r\n}\r\n"]}
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