@babylonjs/core 7.0.0 → 7.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animationGroup.d.ts +1 -1
- package/Animations/animationGroup.js +1 -1
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/runtimeAnimation.js +10 -3
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Compute/computeEffect.d.ts +3 -4
- package/Compute/computeEffect.js +40 -33
- package/Compute/computeEffect.js.map +1 -1
- package/Compute/computeShader.d.ts +2 -2
- package/Compute/computeShader.js.map +1 -1
- package/Engines/Extensions/engine.computeShader.d.ts +27 -3
- package/Engines/Extensions/engine.computeShader.js +1 -1
- package/Engines/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js +1 -1
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js +12 -2
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +1 -2
- package/Engines/WebGL/webGLRenderTargetWrapper.js +2 -3
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js +22 -0
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +3 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.d.ts +2 -2
- package/Engines/WebGPU/webgpuClearQuad.js +8 -3
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.js +4 -2
- package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js +1 -0
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +15 -0
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -0
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +10 -2
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.d.ts +1 -1
- package/Engines/WebGPU/webgpuTextureManager.js +7 -7
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/nativeEngine.d.ts +1 -0
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +1 -0
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.d.ts +14 -2
- package/Engines/renderTargetWrapper.js +23 -3
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.d.ts +3 -7
- package/Engines/thinEngine.js +23 -9
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +2 -2
- package/Engines/webgpuEngine.js +19 -9
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gizmos/axisScaleGizmo.js +6 -1
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.d.ts +2 -2
- package/Gizmos/boundingBoxGizmo.js +27 -17
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/scaleGizmo.d.ts +6 -0
- package/Gizmos/scaleGizmo.js +10 -2
- package/Gizmos/scaleGizmo.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +17 -2
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +5 -0
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +2 -0
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/addBlock.d.ts +2 -15
- package/Materials/Node/Blocks/addBlock.js +4 -32
- package/Materials/Node/Blocks/addBlock.js.map +1 -1
- package/Materials/Node/Blocks/baseMathBlock.d.ts +26 -0
- package/Materials/Node/Blocks/baseMathBlock.js +84 -0
- package/Materials/Node/Blocks/baseMathBlock.js.map +1 -0
- package/Materials/Node/Blocks/divideBlock.d.ts +2 -15
- package/Materials/Node/Blocks/divideBlock.js +4 -32
- package/Materials/Node/Blocks/divideBlock.js.map +1 -1
- package/Materials/Node/Blocks/multiplyBlock.d.ts +2 -15
- package/Materials/Node/Blocks/multiplyBlock.js +4 -32
- package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
- package/Materials/Node/Blocks/subtractBlock.d.ts +2 -15
- package/Materials/Node/Blocks/subtractBlock.js +4 -32
- package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +4 -0
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js +7 -0
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +1 -5
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.d.ts +0 -1
- package/Materials/PBR/pbrClearCoatConfiguration.js +3 -12
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.d.ts +1 -4
- package/Materials/PBR/pbrIridescenceConfiguration.js +5 -15
- package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.d.ts +0 -1
- package/Materials/PBR/pbrSheenConfiguration.js +3 -12
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +5 -17
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/baseTexture.d.ts +0 -6
- package/Materials/Textures/baseTexture.js +0 -8
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +8 -24
- package/Materials/Textures/renderTargetTexture.js +13 -8
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/texture.d.ts +5 -8
- package/Materials/Textures/texture.js +10 -20
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/Textures/textureCreationOptions.d.ts +1 -0
- package/Materials/Textures/textureCreationOptions.js.map +1 -1
- package/Materials/Textures/thinTexture.js +1 -1
- package/Materials/Textures/thinTexture.js.map +1 -1
- package/Materials/effect.d.ts +3 -3
- package/Materials/effect.js.map +1 -1
- package/Materials/shaderMaterial.d.ts +3 -3
- package/Materials/shaderMaterial.js.map +1 -1
- package/Maths/math.vector.d.ts +12 -0
- package/Maths/math.vector.js +17 -2
- package/Maths/math.vector.js.map +1 -1
- package/Maths/tensor.d.ts +13 -11
- package/Maths/tensor.js.map +1 -1
- package/Meshes/Builders/greasedLineBuilder.js +14 -0
- package/Meshes/Builders/greasedLineBuilder.js.map +1 -1
- package/Meshes/Builders/ribbonBuilder.js +32 -28
- package/Meshes/Builders/ribbonBuilder.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineBaseMesh.d.ts +18 -6
- package/Meshes/GreasedLine/greasedLineBaseMesh.js +17 -1
- package/Meshes/GreasedLine/greasedLineBaseMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineMesh.d.ts +0 -2
- package/Meshes/GreasedLine/greasedLineMesh.js +84 -77
- package/Meshes/GreasedLine/greasedLineMesh.js.map +1 -1
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js +19 -4
- package/Meshes/GreasedLine/greasedLineRibbonMesh.js.map +1 -1
- package/Meshes/Node/Blocks/mathBlock.d.ts +6 -0
- package/Meshes/Node/Blocks/mathBlock.js +95 -23
- package/Meshes/Node/Blocks/mathBlock.js.map +1 -1
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.d.ts +4 -0
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js +7 -0
- package/Meshes/Node/nodeGeometryBlockConnectionPoint.js.map +1 -1
- package/Misc/greasedLineTools.d.ts +6 -0
- package/Misc/greasedLineTools.js +21 -0
- package/Misc/greasedLineTools.js.map +1 -1
- package/Rendering/depthPeelingRenderer.js +1 -1
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderer.js +1 -1
- package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
- package/Rendering/reflectiveShadowMap.js +1 -1
- package/Rendering/reflectiveShadowMap.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js +0 -4
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockIridescence.js +0 -3
- package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSheen.js +1 -5
- package/Shaders/ShadersInclude/pbrBlockSheen.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDebug.js +2 -0
- package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +2 -2
- package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
- package/Shaders/greasedLine.vertex.js +3 -3
- package/Shaders/greasedLine.vertex.js.map +1 -1
- package/Shaders/pbr.fragment.js +4 -4
- package/Shaders/pbr.fragment.js.map +1 -1
- package/ShadersWGSL/clearQuad.fragment.js +11 -0
- package/ShadersWGSL/clearQuad.fragment.js.map +1 -0
- package/ShadersWGSL/clearQuad.vertex.js +22 -0
- package/ShadersWGSL/clearQuad.vertex.js.map +1 -0
- package/XR/features/WebXRHandTracking.d.ts +5 -0
- package/XR/features/WebXRHandTracking.js +6 -0
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/node.js +1 -6
- package/node.js.map +1 -1
- package/package.json +1 -1
- package/Shaders/clearQuad.fragment.js +0 -10
- package/Shaders/clearQuad.fragment.js.map +0 -1
- package/Shaders/clearQuad.vertex.js +0 -19
- package/Shaders/clearQuad.vertex.js.map +0 -1
- /package/{Shaders → ShadersWGSL}/clearQuad.fragment.d.ts +0 -0
- /package/{Shaders → ShadersWGSL}/clearQuad.vertex.d.ts +0 -0
package/Gizmos/axisScaleGizmo.js
CHANGED
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@@ -208,7 +208,12 @@ export class AxisScaleGizmo extends Gizmo {
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if (this._customMeshSet) {
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return;
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}
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-
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+
// axis mesh cache
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212
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+
let meshCache = this._parent?.getAxisCache(this._gizmoMesh);
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+
this._isHovered = !!meshCache && !!(meshCache.colliderMeshes.indexOf(pointerInfo?.pickInfo?.pickedMesh) != -1);
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+
// uniform mesh cache
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meshCache = this._parent?.getAxisCache(this._rootMesh);
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this._isHovered || (this._isHovered = !!meshCache && !!(meshCache.colliderMeshes.indexOf(pointerInfo?.pickInfo?.pickedMesh) != -1));
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if (!this._parent) {
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const material = this.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;
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this._setGizmoMeshMaterial(cache.gizmoMeshes, material);
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@@ -1 +1 @@
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1
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-
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type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { Vector3, Matrix, TmpVectors } from \"../Maths/math.vector\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Node } from \"../node\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport type { LinesMesh } from \"../Meshes/linesMesh\";\r\nimport { CreateBox } from \"../Meshes/Builders/boxBuilder\";\r\nimport { CreateCylinder } from \"../Meshes/Builders/cylinderBuilder\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { ScaleGizmo } from \"./scaleGizmo\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport { Epsilon } from \"../Maths/math.constants\";\r\n\r\n/**\r\n * Interface for axis scale gizmo\r\n */\r\nexport interface IAxisScaleGizmo extends IGizmo {\r\n /** Drag behavior responsible for the gizmos dragging interactions */\r\n dragBehavior: PointerDragBehavior;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /** Incremental snap scaling. When true, with a snapDistance of 0.1, scaling will be 1.1,1.2,1.3 instead of, when false: 1.1,1.21,1.33,... */\r\n incrementalSnap: boolean;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the change in distance\r\n */\r\n onSnapObservable: Observable<{ snapDistance: number }>;\r\n /** If the scaling operation should be done on all axis */\r\n uniformScaling: boolean;\r\n /** Custom sensitivity value for the drag strength */\r\n sensitivity: number;\r\n /** The magnitude of the drag strength (scaling factor) */\r\n dragScale: number;\r\n /** If the gizmo is enabled */\r\n isEnabled: boolean;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n coloredMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n disableMaterial: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Single axis scale gizmo\r\n */\r\nexport class AxisScaleGizmo extends Gizmo implements IAxisScaleGizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n /**\r\n * Scale distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n /**\r\n * If the scaling operation should be done on all axis (default: false)\r\n */\r\n public uniformScaling = false;\r\n /**\r\n * Custom sensitivity value for the drag strength\r\n */\r\n public sensitivity = 1;\r\n /**\r\n * The magnitude of the drag strength (scaling factor)\r\n */\r\n public dragScale = 1;\r\n\r\n /**\r\n * The minimal absolute scale per component. can be positive or negative but never smaller.\r\n */\r\n public static MinimumAbsoluteScale = Epsilon;\r\n\r\n /**\r\n * Incremental snap scaling (default is false). When true, with a snapDistance of 0.1, scaling will be 1.1,1.2,1.3 instead of, when false: 1.1,1.21,1.33,...\r\n */\r\n public incrementalSnap = false;\r\n\r\n protected _isEnabled: boolean = true;\r\n protected _parent: Nullable<ScaleGizmo> = null;\r\n\r\n protected _gizmoMesh: Mesh;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _dragging: boolean = false;\r\n private _tmpVector = new Vector3(0, 0, 0);\r\n private _incrementalStartupValue = Vector3.Zero();\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n public get coloredMaterial() {\r\n return this._coloredMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n public get hoverMaterial() {\r\n return this._hoverMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n public get disableMaterial() {\r\n return this._disableMaterial;\r\n }\r\n\r\n /**\r\n * Creates an AxisScaleGizmo\r\n * @param dragAxis The axis which the gizmo will be able to scale on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param parent\r\n * @param thickness display gizmo axis thickness\r\n * @param hoverColor The color of the gizmo when hovering over and dragging\r\n * @param disableColor The Color of the gizmo when its disabled\r\n */\r\n constructor(\r\n dragAxis: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n parent: Nullable<ScaleGizmo> = null,\r\n thickness: number = 1,\r\n hoverColor: Color3 = Color3.Yellow(),\r\n disableColor: Color3 = Color3.Gray()\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = hoverColor;\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = disableColor;\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build mesh + Collider\r\n this._gizmoMesh = new Mesh(\"axis\", gizmoLayer.utilityLayerScene);\r\n const { arrowMesh, arrowTail } = this._createGizmoMesh(this._gizmoMesh, thickness);\r\n const collider = this._createGizmoMesh(this._gizmoMesh, thickness + 4, true);\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(dragAxis));\r\n this._rootMesh.addChild(this._gizmoMesh, Gizmo.PreserveScaling);\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n\r\n // Closure of initial prop values for resetting\r\n const nodePosition = arrowMesh.position.clone();\r\n const linePosition = arrowTail.position.clone();\r\n const lineScale = arrowTail.scaling.clone();\r\n\r\n const increaseGizmoMesh = (dragDistance: number) => {\r\n const dragStrength = dragDistance * (3 / this._rootMesh.scaling.length()) * 6;\r\n\r\n arrowMesh.position.z += dragStrength / 3.5;\r\n arrowTail.scaling.y += dragStrength;\r\n this.dragScale = arrowTail.scaling.y;\r\n arrowTail.position.z = arrowMesh.position.z / 2;\r\n };\r\n\r\n const resetGizmoMesh = () => {\r\n arrowMesh.position.set(nodePosition.x, nodePosition.y, nodePosition.z);\r\n arrowTail.position.set(linePosition.x, linePosition.y, linePosition.z);\r\n arrowTail.scaling.set(lineScale.x, lineScale.y, lineScale.z);\r\n this.dragScale = arrowTail.scaling.y;\r\n this._dragging = false;\r\n };\r\n\r\n // Add drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragAxis: dragAxis });\r\n this.dragBehavior.moveAttached = false;\r\n this.dragBehavior.updateDragPlane = false;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n let currentSnapDragDistance = 0;\r\n let currentSnapDragDistanceIncremental = 0;\r\n\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n // Drag strength is modified by the scale of the gizmo (eg. for small objects like boombox the strength will be increased to match the behavior of larger objects)\r\n const dragStrength = this.sensitivity * event.dragDistance * ((this.scaleRatio * 3) / this._rootMesh.scaling.length());\r\n const tmpVector = this._tmpVector;\r\n // Snapping logic\r\n let snapped = false;\r\n let dragSteps = 0;\r\n if (this.uniformScaling) {\r\n tmpVector.setAll(0.57735); // 1 / sqrt(3)\r\n } else {\r\n tmpVector.copyFrom(dragAxis);\r\n }\r\n if (this.snapDistance == 0) {\r\n tmpVector.scaleToRef(dragStrength, tmpVector);\r\n } else {\r\n currentSnapDragDistance += dragStrength;\r\n currentSnapDragDistanceIncremental += dragStrength;\r\n const currentSnap = this.incrementalSnap ? currentSnapDragDistanceIncremental : currentSnapDragDistance;\r\n if (Math.abs(currentSnap) > this.snapDistance) {\r\n dragSteps = Math.floor(Math.abs(currentSnap) / this.snapDistance);\r\n\r\n if (currentSnap < 0) {\r\n dragSteps *= -1;\r\n }\r\n currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;\r\n tmpVector.scaleToRef(this.snapDistance * dragSteps, tmpVector);\r\n snapped = true;\r\n } else {\r\n tmpVector.scaleInPlace(0);\r\n }\r\n }\r\n\r\n tmpVector.addInPlaceFromFloats(1, 1, 1);\r\n // can't use Math.sign here because Math.sign(0) is 0 and it needs to be positive\r\n tmpVector.x = Math.abs(tmpVector.x) < AxisScaleGizmo.MinimumAbsoluteScale ? AxisScaleGizmo.MinimumAbsoluteScale * (tmpVector.x < 0 ? -1 : 1) : tmpVector.x;\r\n tmpVector.y = Math.abs(tmpVector.y) < AxisScaleGizmo.MinimumAbsoluteScale ? AxisScaleGizmo.MinimumAbsoluteScale * (tmpVector.y < 0 ? -1 : 1) : tmpVector.y;\r\n tmpVector.z = Math.abs(tmpVector.z) < AxisScaleGizmo.MinimumAbsoluteScale ? AxisScaleGizmo.MinimumAbsoluteScale * (tmpVector.z < 0 ? -1 : 1) : tmpVector.z;\r\n\r\n const transformNode = (<Mesh>this.attachedNode)._isMesh ? (this.attachedNode as TransformNode) : undefined;\r\n if (Math.abs(this.snapDistance) > 0 && this.incrementalSnap) {\r\n // get current scaling\r\n this.attachedNode.getWorldMatrix().decompose(undefined, TmpVectors.Quaternion[0], TmpVectors.Vector3[2], Gizmo.PreserveScaling ? transformNode : undefined);\r\n // apply incrementaly, without taking care of current scaling value\r\n tmpVector.addInPlace(this._incrementalStartupValue);\r\n tmpVector.addInPlaceFromFloats(-1, -1, -1);\r\n // keep same sign or stretching close to 0 will change orientation at each drag and scaling will oscilate around 0\r\n tmpVector.x = Math.abs(tmpVector.x) * (this._incrementalStartupValue.x > 0 ? 1 : -1);\r\n tmpVector.y = Math.abs(tmpVector.y) * (this._incrementalStartupValue.y > 0 ? 1 : -1);\r\n tmpVector.z = Math.abs(tmpVector.z) * (this._incrementalStartupValue.z > 0 ? 1 : -1);\r\n Matrix.ComposeToRef(tmpVector, TmpVectors.Quaternion[0], TmpVectors.Vector3[2], TmpVectors.Matrix[1]);\r\n } else {\r\n Matrix.ScalingToRef(tmpVector.x, tmpVector.y, tmpVector.z, TmpVectors.Matrix[2]);\r\n TmpVectors.Matrix[2].multiplyToRef(this.attachedNode.getWorldMatrix(), TmpVectors.Matrix[1]);\r\n }\r\n\r\n // check scaling are not out of bounds. If not, copy resulting temp matrix to node world matrix\r\n TmpVectors.Matrix[1].decompose(TmpVectors.Vector3[1], undefined, undefined, Gizmo.PreserveScaling ? transformNode : undefined);\r\n\r\n const maxScale = 100000;\r\n if (Math.abs(TmpVectors.Vector3[1].x) < maxScale && Math.abs(TmpVectors.Vector3[1].y) < maxScale && Math.abs(TmpVectors.Vector3[1].z) < maxScale) {\r\n this.attachedNode.getWorldMatrix().copyFrom(TmpVectors.Matrix[1]);\r\n }\r\n\r\n // notify observers\r\n if (snapped) {\r\n tmpSnapEvent.snapDistance = this.snapDistance * dragSteps;\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n }\r\n this._matrixChanged();\r\n }\r\n });\r\n // On Drag Listener: to move gizmo mesh with user action\r\n this.dragBehavior.onDragStartObservable.add(() => {\r\n this._dragging = true;\r\n const transformNode = (<Mesh>this.attachedNode)._isMesh ? (this.attachedNode as TransformNode) : undefined;\r\n this.attachedNode?.getWorldMatrix().decompose(this._incrementalStartupValue, undefined, undefined, Gizmo.PreserveScaling ? transformNode : undefined);\r\n currentSnapDragDistance = 0;\r\n currentSnapDragDistanceIncremental = 0;\r\n });\r\n this.dragBehavior.onDragObservable.add((e) => increaseGizmoMesh(e.dragDistance));\r\n this.dragBehavior.onDragEndObservable.add(resetGizmoMesh);\r\n\r\n // Listeners for Universal Scalar\r\n parent?.uniformScaleGizmo?.dragBehavior?.onDragObservable?.add((e) => increaseGizmoMesh(e.delta.y));\r\n parent?.uniformScaleGizmo?.dragBehavior?.onDragEndObservable?.add(resetGizmoMesh);\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: [arrowMesh, arrowTail],\r\n colliderMeshes: [collider.arrowMesh, collider.arrowTail],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(this._gizmoMesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n this._isHovered = !!(cache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = this.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? this._coloredMaterial : this._disableMaterial);\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes());\r\n }\r\n\r\n /**\r\n * @internal\r\n * Create Geometry for Gizmo\r\n * @param parentMesh\r\n * @param thickness\r\n * @param isCollider\r\n * @returns the gizmo mesh\r\n */\r\n protected _createGizmoMesh(parentMesh: AbstractMesh, thickness: number, isCollider = false) {\r\n const arrowMesh = CreateBox(\"yPosMesh\", { size: 0.4 * (1 + (thickness - 1) / 4) }, this.gizmoLayer.utilityLayerScene);\r\n const arrowTail = CreateCylinder(\r\n \"cylinder\",\r\n { diameterTop: 0.005 * thickness, height: 0.275, diameterBottom: 0.005 * thickness, tessellation: 96 },\r\n this.gizmoLayer.utilityLayerScene\r\n );\r\n\r\n // Position arrow pointing in its drag axis\r\n arrowMesh.scaling.scaleInPlace(0.1);\r\n arrowMesh.material = this._coloredMaterial;\r\n arrowMesh.rotation.x = Math.PI / 2;\r\n arrowMesh.position.z += 0.3;\r\n\r\n arrowTail.material = this._coloredMaterial;\r\n arrowTail.position.z += 0.275 / 2;\r\n arrowTail.rotation.x = Math.PI / 2;\r\n\r\n if (isCollider) {\r\n arrowMesh.visibility = 0;\r\n arrowTail.visibility = 0;\r\n }\r\n\r\n parentMesh.addChild(arrowMesh);\r\n parentMesh.addChild(arrowTail);\r\n\r\n return { arrowMesh, arrowTail };\r\n }\r\n\r\n protected _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedMesh = this._parent.attachedMesh;\r\n this.attachedNode = this._parent.attachedNode;\r\n }\r\n }\r\n }\r\n\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Disposes and replaces the current meshes in the gizmo with the specified mesh\r\n * @param mesh The mesh to replace the default mesh of the gizmo\r\n * @param useGizmoMaterial If the gizmo's default material should be used (default: false)\r\n */\r\n public setCustomMesh(mesh: Mesh, useGizmoMaterial: boolean = false) {\r\n super.setCustomMesh(mesh);\r\n if (useGizmoMaterial) {\r\n this._rootMesh.getChildMeshes().forEach((m) => {\r\n m.material = this._coloredMaterial;\r\n if ((<LinesMesh>m).color) {\r\n (<LinesMesh>m).color = this._coloredMaterial.diffuseColor;\r\n }\r\n });\r\n this._customMeshSet = false;\r\n }\r\n }\r\n}\r\n"]}
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+
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type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { Vector3, Matrix, TmpVectors } from \"../Maths/math.vector\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Node } from \"../node\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport type { LinesMesh } from \"../Meshes/linesMesh\";\r\nimport { CreateBox } from \"../Meshes/Builders/boxBuilder\";\r\nimport { CreateCylinder } from \"../Meshes/Builders/cylinderBuilder\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { ScaleGizmo } from \"./scaleGizmo\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport { Epsilon } from \"../Maths/math.constants\";\r\n\r\n/**\r\n * Interface for axis scale gizmo\r\n */\r\nexport interface IAxisScaleGizmo extends IGizmo {\r\n /** Drag behavior responsible for the gizmos dragging interactions */\r\n dragBehavior: PointerDragBehavior;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /** Incremental snap scaling. When true, with a snapDistance of 0.1, scaling will be 1.1,1.2,1.3 instead of, when false: 1.1,1.21,1.33,... */\r\n incrementalSnap: boolean;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the change in distance\r\n */\r\n onSnapObservable: Observable<{ snapDistance: number }>;\r\n /** If the scaling operation should be done on all axis */\r\n uniformScaling: boolean;\r\n /** Custom sensitivity value for the drag strength */\r\n sensitivity: number;\r\n /** The magnitude of the drag strength (scaling factor) */\r\n dragScale: number;\r\n /** If the gizmo is enabled */\r\n isEnabled: boolean;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n coloredMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n disableMaterial: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Single axis scale gizmo\r\n */\r\nexport class AxisScaleGizmo extends Gizmo implements IAxisScaleGizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n /**\r\n * Scale distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n /**\r\n * If the scaling operation should be done on all axis (default: false)\r\n */\r\n public uniformScaling = false;\r\n /**\r\n * Custom sensitivity value for the drag strength\r\n */\r\n public sensitivity = 1;\r\n /**\r\n * The magnitude of the drag strength (scaling factor)\r\n */\r\n public dragScale = 1;\r\n\r\n /**\r\n * The minimal absolute scale per component. can be positive or negative but never smaller.\r\n */\r\n public static MinimumAbsoluteScale = Epsilon;\r\n\r\n /**\r\n * Incremental snap scaling (default is false). When true, with a snapDistance of 0.1, scaling will be 1.1,1.2,1.3 instead of, when false: 1.1,1.21,1.33,...\r\n */\r\n public incrementalSnap = false;\r\n\r\n protected _isEnabled: boolean = true;\r\n protected _parent: Nullable<ScaleGizmo> = null;\r\n\r\n protected _gizmoMesh: Mesh;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _dragging: boolean = false;\r\n private _tmpVector = new Vector3(0, 0, 0);\r\n private _incrementalStartupValue = Vector3.Zero();\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n public get coloredMaterial() {\r\n return this._coloredMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n public get hoverMaterial() {\r\n return this._hoverMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n public get disableMaterial() {\r\n return this._disableMaterial;\r\n }\r\n\r\n /**\r\n * Creates an AxisScaleGizmo\r\n * @param dragAxis The axis which the gizmo will be able to scale on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param parent\r\n * @param thickness display gizmo axis thickness\r\n * @param hoverColor The color of the gizmo when hovering over and dragging\r\n * @param disableColor The Color of the gizmo when its disabled\r\n */\r\n constructor(\r\n dragAxis: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n parent: Nullable<ScaleGizmo> = null,\r\n thickness: number = 1,\r\n hoverColor: Color3 = Color3.Yellow(),\r\n disableColor: Color3 = Color3.Gray()\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = hoverColor;\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = disableColor;\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build mesh + Collider\r\n this._gizmoMesh = new Mesh(\"axis\", gizmoLayer.utilityLayerScene);\r\n const { arrowMesh, arrowTail } = this._createGizmoMesh(this._gizmoMesh, thickness);\r\n const collider = this._createGizmoMesh(this._gizmoMesh, thickness + 4, true);\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(dragAxis));\r\n this._rootMesh.addChild(this._gizmoMesh, Gizmo.PreserveScaling);\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n\r\n // Closure of initial prop values for resetting\r\n const nodePosition = arrowMesh.position.clone();\r\n const linePosition = arrowTail.position.clone();\r\n const lineScale = arrowTail.scaling.clone();\r\n\r\n const increaseGizmoMesh = (dragDistance: number) => {\r\n const dragStrength = dragDistance * (3 / this._rootMesh.scaling.length()) * 6;\r\n\r\n arrowMesh.position.z += dragStrength / 3.5;\r\n arrowTail.scaling.y += dragStrength;\r\n this.dragScale = arrowTail.scaling.y;\r\n arrowTail.position.z = arrowMesh.position.z / 2;\r\n };\r\n\r\n const resetGizmoMesh = () => {\r\n arrowMesh.position.set(nodePosition.x, nodePosition.y, nodePosition.z);\r\n arrowTail.position.set(linePosition.x, linePosition.y, linePosition.z);\r\n arrowTail.scaling.set(lineScale.x, lineScale.y, lineScale.z);\r\n this.dragScale = arrowTail.scaling.y;\r\n this._dragging = false;\r\n };\r\n\r\n // Add drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragAxis: dragAxis });\r\n this.dragBehavior.moveAttached = false;\r\n this.dragBehavior.updateDragPlane = false;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n let currentSnapDragDistance = 0;\r\n let currentSnapDragDistanceIncremental = 0;\r\n\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n // Drag strength is modified by the scale of the gizmo (eg. for small objects like boombox the strength will be increased to match the behavior of larger objects)\r\n const dragStrength = this.sensitivity * event.dragDistance * ((this.scaleRatio * 3) / this._rootMesh.scaling.length());\r\n const tmpVector = this._tmpVector;\r\n // Snapping logic\r\n let snapped = false;\r\n let dragSteps = 0;\r\n if (this.uniformScaling) {\r\n tmpVector.setAll(0.57735); // 1 / sqrt(3)\r\n } else {\r\n tmpVector.copyFrom(dragAxis);\r\n }\r\n if (this.snapDistance == 0) {\r\n tmpVector.scaleToRef(dragStrength, tmpVector);\r\n } else {\r\n currentSnapDragDistance += dragStrength;\r\n currentSnapDragDistanceIncremental += dragStrength;\r\n const currentSnap = this.incrementalSnap ? currentSnapDragDistanceIncremental : currentSnapDragDistance;\r\n if (Math.abs(currentSnap) > this.snapDistance) {\r\n dragSteps = Math.floor(Math.abs(currentSnap) / this.snapDistance);\r\n\r\n if (currentSnap < 0) {\r\n dragSteps *= -1;\r\n }\r\n currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;\r\n tmpVector.scaleToRef(this.snapDistance * dragSteps, tmpVector);\r\n snapped = true;\r\n } else {\r\n tmpVector.scaleInPlace(0);\r\n }\r\n }\r\n\r\n tmpVector.addInPlaceFromFloats(1, 1, 1);\r\n // can't use Math.sign here because Math.sign(0) is 0 and it needs to be positive\r\n tmpVector.x = Math.abs(tmpVector.x) < AxisScaleGizmo.MinimumAbsoluteScale ? AxisScaleGizmo.MinimumAbsoluteScale * (tmpVector.x < 0 ? -1 : 1) : tmpVector.x;\r\n tmpVector.y = Math.abs(tmpVector.y) < AxisScaleGizmo.MinimumAbsoluteScale ? AxisScaleGizmo.MinimumAbsoluteScale * (tmpVector.y < 0 ? -1 : 1) : tmpVector.y;\r\n tmpVector.z = Math.abs(tmpVector.z) < AxisScaleGizmo.MinimumAbsoluteScale ? AxisScaleGizmo.MinimumAbsoluteScale * (tmpVector.z < 0 ? -1 : 1) : tmpVector.z;\r\n\r\n const transformNode = (<Mesh>this.attachedNode)._isMesh ? (this.attachedNode as TransformNode) : undefined;\r\n if (Math.abs(this.snapDistance) > 0 && this.incrementalSnap) {\r\n // get current scaling\r\n this.attachedNode.getWorldMatrix().decompose(undefined, TmpVectors.Quaternion[0], TmpVectors.Vector3[2], Gizmo.PreserveScaling ? transformNode : undefined);\r\n // apply incrementaly, without taking care of current scaling value\r\n tmpVector.addInPlace(this._incrementalStartupValue);\r\n tmpVector.addInPlaceFromFloats(-1, -1, -1);\r\n // keep same sign or stretching close to 0 will change orientation at each drag and scaling will oscilate around 0\r\n tmpVector.x = Math.abs(tmpVector.x) * (this._incrementalStartupValue.x > 0 ? 1 : -1);\r\n tmpVector.y = Math.abs(tmpVector.y) * (this._incrementalStartupValue.y > 0 ? 1 : -1);\r\n tmpVector.z = Math.abs(tmpVector.z) * (this._incrementalStartupValue.z > 0 ? 1 : -1);\r\n Matrix.ComposeToRef(tmpVector, TmpVectors.Quaternion[0], TmpVectors.Vector3[2], TmpVectors.Matrix[1]);\r\n } else {\r\n Matrix.ScalingToRef(tmpVector.x, tmpVector.y, tmpVector.z, TmpVectors.Matrix[2]);\r\n TmpVectors.Matrix[2].multiplyToRef(this.attachedNode.getWorldMatrix(), TmpVectors.Matrix[1]);\r\n }\r\n\r\n // check scaling are not out of bounds. If not, copy resulting temp matrix to node world matrix\r\n TmpVectors.Matrix[1].decompose(TmpVectors.Vector3[1], undefined, undefined, Gizmo.PreserveScaling ? transformNode : undefined);\r\n\r\n const maxScale = 100000;\r\n if (Math.abs(TmpVectors.Vector3[1].x) < maxScale && Math.abs(TmpVectors.Vector3[1].y) < maxScale && Math.abs(TmpVectors.Vector3[1].z) < maxScale) {\r\n this.attachedNode.getWorldMatrix().copyFrom(TmpVectors.Matrix[1]);\r\n }\r\n\r\n // notify observers\r\n if (snapped) {\r\n tmpSnapEvent.snapDistance = this.snapDistance * dragSteps;\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n }\r\n this._matrixChanged();\r\n }\r\n });\r\n // On Drag Listener: to move gizmo mesh with user action\r\n this.dragBehavior.onDragStartObservable.add(() => {\r\n this._dragging = true;\r\n const transformNode = (<Mesh>this.attachedNode)._isMesh ? (this.attachedNode as TransformNode) : undefined;\r\n this.attachedNode?.getWorldMatrix().decompose(this._incrementalStartupValue, undefined, undefined, Gizmo.PreserveScaling ? transformNode : undefined);\r\n currentSnapDragDistance = 0;\r\n currentSnapDragDistanceIncremental = 0;\r\n });\r\n this.dragBehavior.onDragObservable.add((e) => increaseGizmoMesh(e.dragDistance));\r\n this.dragBehavior.onDragEndObservable.add(resetGizmoMesh);\r\n\r\n // Listeners for Universal Scalar\r\n parent?.uniformScaleGizmo?.dragBehavior?.onDragObservable?.add((e) => increaseGizmoMesh(e.delta.y));\r\n parent?.uniformScaleGizmo?.dragBehavior?.onDragEndObservable?.add(resetGizmoMesh);\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: [arrowMesh, arrowTail],\r\n colliderMeshes: [collider.arrowMesh, collider.arrowTail],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(this._gizmoMesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n // axis mesh cache\r\n let meshCache = this._parent?.getAxisCache(this._gizmoMesh);\r\n this._isHovered = !!meshCache && !!(meshCache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n // uniform mesh cache\r\n meshCache = this._parent?.getAxisCache(this._rootMesh);\r\n this._isHovered ||= !!meshCache && !!(meshCache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = this.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? this._coloredMaterial : this._disableMaterial);\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes());\r\n }\r\n\r\n /**\r\n * @internal\r\n * Create Geometry for Gizmo\r\n * @param parentMesh\r\n * @param thickness\r\n * @param isCollider\r\n * @returns the gizmo mesh\r\n */\r\n protected _createGizmoMesh(parentMesh: AbstractMesh, thickness: number, isCollider = false) {\r\n const arrowMesh = CreateBox(\"yPosMesh\", { size: 0.4 * (1 + (thickness - 1) / 4) }, this.gizmoLayer.utilityLayerScene);\r\n const arrowTail = CreateCylinder(\r\n \"cylinder\",\r\n { diameterTop: 0.005 * thickness, height: 0.275, diameterBottom: 0.005 * thickness, tessellation: 96 },\r\n this.gizmoLayer.utilityLayerScene\r\n );\r\n\r\n // Position arrow pointing in its drag axis\r\n arrowMesh.scaling.scaleInPlace(0.1);\r\n arrowMesh.material = this._coloredMaterial;\r\n arrowMesh.rotation.x = Math.PI / 2;\r\n arrowMesh.position.z += 0.3;\r\n\r\n arrowTail.material = this._coloredMaterial;\r\n arrowTail.position.z += 0.275 / 2;\r\n arrowTail.rotation.x = Math.PI / 2;\r\n\r\n if (isCollider) {\r\n arrowMesh.visibility = 0;\r\n arrowTail.visibility = 0;\r\n }\r\n\r\n parentMesh.addChild(arrowMesh);\r\n parentMesh.addChild(arrowTail);\r\n\r\n return { arrowMesh, arrowTail };\r\n }\r\n\r\n protected _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedMesh = this._parent.attachedMesh;\r\n this.attachedNode = this._parent.attachedNode;\r\n }\r\n }\r\n }\r\n\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Disposes and replaces the current meshes in the gizmo with the specified mesh\r\n * @param mesh The mesh to replace the default mesh of the gizmo\r\n * @param useGizmoMaterial If the gizmo's default material should be used (default: false)\r\n */\r\n public setCustomMesh(mesh: Mesh, useGizmoMaterial: boolean = false) {\r\n super.setCustomMesh(mesh);\r\n if (useGizmoMaterial) {\r\n this._rootMesh.getChildMeshes().forEach((m) => {\r\n m.material = this._coloredMaterial;\r\n if ((<LinesMesh>m).color) {\r\n (<LinesMesh>m).color = this._coloredMaterial.diffuseColor;\r\n }\r\n });\r\n this._customMeshSet = false;\r\n }\r\n }\r\n}\r\n"]}
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446
|
+
scaleBoxesDragBehavior.onDragEndObservable.add((event) => {
|
|
444
447
|
this.onScaleBoxDragEndObservable.notifyObservers({});
|
|
445
448
|
this._dragging = false;
|
|
446
449
|
this._selectNode(null);
|
|
@@ -448,6 +451,7 @@ export class BoundingBoxGizmo extends Gizmo {
|
|
|
448
451
|
this._unhoverMeshOnTouchUp(event.pointerInfo, box);
|
|
449
452
|
});
|
|
450
453
|
this._scaleBoxesParent.addChild(box);
|
|
454
|
+
this._scaleBoxesDragBehaviors.push(scaleBoxesDragBehavior);
|
|
451
455
|
}
|
|
452
456
|
}
|
|
453
457
|
}
|
|
@@ -701,8 +705,12 @@ export class BoundingBoxGizmo extends Gizmo {
|
|
|
701
705
|
* Force release the drag action by code
|
|
702
706
|
*/
|
|
703
707
|
releaseDrag() {
|
|
704
|
-
this.
|
|
705
|
-
|
|
708
|
+
this._scaleBoxesDragBehaviors.forEach((dragBehavior) => {
|
|
709
|
+
dragBehavior.releaseDrag();
|
|
710
|
+
});
|
|
711
|
+
this._rotateSpheresDragBehaviors.forEach((dragBehavior) => {
|
|
712
|
+
dragBehavior.releaseDrag();
|
|
713
|
+
});
|
|
706
714
|
this._pointerDragBehavior.releaseDrag();
|
|
707
715
|
}
|
|
708
716
|
/**
|
|
@@ -717,6 +725,8 @@ export class BoundingBoxGizmo extends Gizmo {
|
|
|
717
725
|
if (this._dragMesh) {
|
|
718
726
|
this._dragMesh.dispose();
|
|
719
727
|
}
|
|
728
|
+
this._scaleBoxesDragBehaviors.length = 0;
|
|
729
|
+
this._rotateSpheresDragBehaviors.length = 0;
|
|
720
730
|
super.dispose();
|
|
721
731
|
}
|
|
722
732
|
/**
|