@babylonjs/core 6.8.1 → 6.9.0

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Files changed (233) hide show
  1. package/Actions/action.d.ts +4 -5
  2. package/Actions/action.js.map +1 -1
  3. package/Actions/condition.d.ts +1 -2
  4. package/Actions/condition.js.map +1 -1
  5. package/Actions/directActions.d.ts +1 -2
  6. package/Actions/directActions.js.map +1 -1
  7. package/Animations/animatable.interface.d.ts +1 -2
  8. package/Animations/animatable.interface.js.map +1 -1
  9. package/Animations/animation.d.ts +3 -4
  10. package/Animations/animation.js.map +1 -1
  11. package/Animations/runtimeAnimation.d.ts +1 -2
  12. package/Animations/runtimeAnimation.js.map +1 -1
  13. package/Bones/bone.d.ts +3 -3
  14. package/Bones/bone.js.map +1 -1
  15. package/Cameras/arcRotateCamera.d.ts +1 -2
  16. package/Cameras/arcRotateCamera.js.map +1 -1
  17. package/Cameras/camera.d.ts +6 -7
  18. package/Cameras/camera.js.map +1 -1
  19. package/Cameras/flyCamera.js.map +1 -1
  20. package/Cameras/freeCamera.js.map +1 -1
  21. package/Collisions/meshCollisionData.d.ts +1 -2
  22. package/Collisions/meshCollisionData.js.map +1 -1
  23. package/Collisions/pickingInfo.d.ts +1 -2
  24. package/Collisions/pickingInfo.js.map +1 -1
  25. package/Compute/computeEffect.d.ts +1 -2
  26. package/Compute/computeEffect.js.map +1 -1
  27. package/Culling/Octrees/octreeSceneComponent.d.ts +1 -2
  28. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  29. package/Culling/boundingBox.d.ts +1 -2
  30. package/Culling/boundingBox.js.map +1 -1
  31. package/Culling/boundingInfo.d.ts +1 -2
  32. package/Culling/boundingInfo.js.map +1 -1
  33. package/Culling/ray.js.map +1 -1
  34. package/Engines/Extensions/engine.storageBuffer.d.ts +1 -2
  35. package/Engines/Extensions/engine.storageBuffer.js.map +1 -1
  36. package/Engines/Extensions/engine.textureSampler.d.ts +1 -2
  37. package/Engines/Extensions/engine.textureSampler.js.map +1 -1
  38. package/Engines/Processors/iShaderProcessor.d.ts +1 -2
  39. package/Engines/Processors/iShaderProcessor.js.map +1 -1
  40. package/Engines/Processors/shaderProcessor.d.ts +5 -6
  41. package/Engines/Processors/shaderProcessor.js.map +1 -1
  42. package/Engines/WebGL/webGLShaderProcessors.d.ts +1 -2
  43. package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
  44. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  45. package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
  46. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  47. package/Engines/WebGPU/Extensions/engine.storageBuffer.d.ts +1 -2
  48. package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
  49. package/Engines/WebGPU/Extensions/engine.textureSampler.d.ts +1 -2
  50. package/Engines/WebGPU/Extensions/engine.textureSampler.js.map +1 -1
  51. package/Engines/WebGPU/webgpuHardwareTexture.d.ts +1 -2
  52. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  53. package/Engines/engine.d.ts +3 -3
  54. package/Engines/engine.js.map +1 -1
  55. package/Engines/engineStore.d.ts +4 -5
  56. package/Engines/engineStore.js.map +1 -1
  57. package/Engines/thinEngine.js +2 -2
  58. package/Engines/thinEngine.js.map +1 -1
  59. package/Engines/webgpuEngine.d.ts +1 -2
  60. package/Engines/webgpuEngine.js.map +1 -1
  61. package/Events/pointerEvents.d.ts +1 -2
  62. package/Events/pointerEvents.js.map +1 -1
  63. package/Helpers/textureDome.js.map +1 -1
  64. package/Inputs/scene.inputManager.d.ts +1 -2
  65. package/Inputs/scene.inputManager.js.map +1 -1
  66. package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +1 -2
  67. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  68. package/Materials/Node/Blocks/Dual/sceneDepthBlock.d.ts +1 -2
  69. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  70. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +3 -4
  71. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  72. package/Materials/Node/Blocks/Particle/particleTextureBlock.d.ts +1 -2
  73. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  74. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  75. package/Materials/Node/nodeMaterialDecorator.d.ts +2 -3
  76. package/Materials/Node/nodeMaterialDecorator.js.map +1 -1
  77. package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +3 -4
  78. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  79. package/Materials/PBR/pbrClearCoatConfiguration.d.ts +3 -4
  80. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  81. package/Materials/PBR/pbrIridescenceConfiguration.d.ts +3 -4
  82. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  83. package/Materials/PBR/pbrSheenConfiguration.d.ts +3 -4
  84. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  85. package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +3 -4
  86. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  87. package/Materials/Textures/baseTexture.d.ts +2 -1
  88. package/Materials/Textures/baseTexture.js.map +1 -1
  89. package/Materials/Textures/htmlElementTexture.d.ts +2 -3
  90. package/Materials/Textures/htmlElementTexture.js.map +1 -1
  91. package/Materials/Textures/internalTexture.d.ts +3 -4
  92. package/Materials/Textures/internalTexture.js.map +1 -1
  93. package/Materials/Textures/rawTexture.d.ts +1 -2
  94. package/Materials/Textures/rawTexture.js.map +1 -1
  95. package/Materials/Textures/rawTexture2DArray.d.ts +1 -2
  96. package/Materials/Textures/rawTexture2DArray.js.map +1 -1
  97. package/Materials/Textures/renderTargetTexture.d.ts +1 -2
  98. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  99. package/Materials/Textures/texture.d.ts +4 -5
  100. package/Materials/Textures/texture.js.map +1 -1
  101. package/Materials/drawWrapper.d.ts +3 -4
  102. package/Materials/drawWrapper.js.map +1 -1
  103. package/Materials/effect.d.ts +5 -6
  104. package/Materials/effect.js.map +1 -1
  105. package/Materials/effectFallbacks.d.ts +2 -3
  106. package/Materials/effectFallbacks.js.map +1 -1
  107. package/Materials/iEffectFallbacks.d.ts +1 -2
  108. package/Materials/iEffectFallbacks.js.map +1 -1
  109. package/Materials/imageProcessingConfiguration.d.ts +2 -3
  110. package/Materials/imageProcessingConfiguration.js.map +1 -1
  111. package/Materials/material.d.ts +3 -4
  112. package/Materials/material.detailMapConfiguration.d.ts +4 -5
  113. package/Materials/material.detailMapConfiguration.js.map +1 -1
  114. package/Materials/material.js.map +1 -1
  115. package/Materials/materialPluginBase.d.ts +11 -12
  116. package/Materials/materialPluginBase.js.map +1 -1
  117. package/Materials/materialPluginEvent.d.ts +8 -9
  118. package/Materials/materialPluginEvent.js.map +1 -1
  119. package/Materials/materialPluginFactoryExport.d.ts +1 -2
  120. package/Materials/materialPluginFactoryExport.js.map +1 -1
  121. package/Materials/materialPluginManager.d.ts +3 -4
  122. package/Materials/materialPluginManager.js.map +1 -1
  123. package/Materials/materialStencilState.d.ts +1 -2
  124. package/Materials/materialStencilState.js.map +1 -1
  125. package/Materials/shaderMaterial.d.ts +1 -2
  126. package/Materials/shaderMaterial.js.map +1 -1
  127. package/Meshes/Builders/linesBuilder.d.ts +1 -2
  128. package/Meshes/Builders/linesBuilder.js.map +1 -1
  129. package/Meshes/Builders/textBuilder.d.ts +34 -0
  130. package/Meshes/Builders/textBuilder.js +10 -2
  131. package/Meshes/Builders/textBuilder.js.map +1 -1
  132. package/Meshes/abstractMesh.d.ts +5 -5
  133. package/Meshes/abstractMesh.js.map +1 -1
  134. package/Meshes/geometry.d.ts +1 -2
  135. package/Meshes/geometry.js.map +1 -1
  136. package/Meshes/mesh.d.ts +6 -6
  137. package/Meshes/mesh.js.map +1 -1
  138. package/Meshes/mesh.vertexData.d.ts +2 -3
  139. package/Meshes/mesh.vertexData.js.map +1 -1
  140. package/Meshes/subMesh.d.ts +7 -8
  141. package/Meshes/subMesh.js.map +1 -1
  142. package/Misc/copyTools.d.ts +1 -2
  143. package/Misc/copyTools.js.map +1 -1
  144. package/Misc/decorators.d.ts +5 -6
  145. package/Misc/decorators.js.map +1 -1
  146. package/Misc/greasedLineTools.d.ts +12 -0
  147. package/Misc/greasedLineTools.js +36 -0
  148. package/Misc/greasedLineTools.js.map +1 -1
  149. package/Misc/rgbdTextureTools.d.ts +3 -4
  150. package/Misc/rgbdTextureTools.js.map +1 -1
  151. package/Misc/screenshotTools.d.ts +1 -2
  152. package/Misc/screenshotTools.js.map +1 -1
  153. package/Morph/morphTarget.d.ts +2 -1
  154. package/Morph/morphTarget.js.map +1 -1
  155. package/Particles/EmitterTypes/IParticleEmitterType.d.ts +1 -2
  156. package/Particles/EmitterTypes/IParticleEmitterType.js.map +1 -1
  157. package/Particles/IParticleSystem.d.ts +2 -3
  158. package/Particles/IParticleSystem.js.map +1 -1
  159. package/Particles/gpuParticleSystem.d.ts +1 -2
  160. package/Particles/gpuParticleSystem.js.map +1 -1
  161. package/Particles/particle.js.map +1 -1
  162. package/Particles/particleSystem.d.ts +1 -2
  163. package/Particles/particleSystem.js.map +1 -1
  164. package/Particles/subEmitter.d.ts +2 -3
  165. package/Particles/subEmitter.js.map +1 -1
  166. package/Particles/webgl2ParticleSystem.js.map +1 -1
  167. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.d.ts +1 -2
  168. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  169. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.d.ts +1 -2
  170. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
  171. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +1 -2
  172. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  173. package/PostProcesses/blackAndWhitePostProcess.d.ts +1 -2
  174. package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
  175. package/PostProcesses/blurPostProcess.d.ts +1 -2
  176. package/PostProcesses/blurPostProcess.js.map +1 -1
  177. package/PostProcesses/chromaticAberrationPostProcess.d.ts +1 -2
  178. package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
  179. package/PostProcesses/colorCorrectionPostProcess.d.ts +1 -2
  180. package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
  181. package/PostProcesses/convolutionPostProcess.d.ts +1 -2
  182. package/PostProcesses/convolutionPostProcess.js.map +1 -1
  183. package/PostProcesses/displayPassPostProcess.d.ts +1 -2
  184. package/PostProcesses/displayPassPostProcess.js.map +1 -1
  185. package/PostProcesses/filterPostProcess.d.ts +1 -2
  186. package/PostProcesses/filterPostProcess.js.map +1 -1
  187. package/PostProcesses/fxaaPostProcess.d.ts +1 -2
  188. package/PostProcesses/fxaaPostProcess.js.map +1 -1
  189. package/PostProcesses/grainPostProcess.d.ts +1 -2
  190. package/PostProcesses/grainPostProcess.js.map +1 -1
  191. package/PostProcesses/motionBlurPostProcess.d.ts +2 -3
  192. package/PostProcesses/motionBlurPostProcess.js.map +1 -1
  193. package/PostProcesses/passPostProcess.d.ts +1 -2
  194. package/PostProcesses/passPostProcess.js.map +1 -1
  195. package/PostProcesses/postProcess.d.ts +6 -6
  196. package/PostProcesses/postProcess.js.map +1 -1
  197. package/PostProcesses/postProcessManager.d.ts +1 -2
  198. package/PostProcesses/postProcessManager.js.map +1 -1
  199. package/PostProcesses/refractionPostProcess.d.ts +1 -2
  200. package/PostProcesses/refractionPostProcess.js.map +1 -1
  201. package/PostProcesses/screenSpaceCurvaturePostProcess.d.ts +2 -3
  202. package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
  203. package/PostProcesses/screenSpaceReflectionPostProcess.d.ts +2 -3
  204. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  205. package/PostProcesses/sharpenPostProcess.d.ts +2 -3
  206. package/PostProcesses/sharpenPostProcess.js.map +1 -1
  207. package/PostProcesses/tonemapPostProcess.d.ts +1 -2
  208. package/PostProcesses/tonemapPostProcess.js.map +1 -1
  209. package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +1 -2
  210. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  211. package/Rendering/depthRenderer.d.ts +2 -3
  212. package/Rendering/depthRenderer.js.map +1 -1
  213. package/Rendering/geometryBufferRenderer.js +2 -2
  214. package/Rendering/geometryBufferRenderer.js.map +1 -1
  215. package/Rendering/renderingManager.d.ts +5 -6
  216. package/Rendering/renderingManager.js.map +1 -1
  217. package/Sprites/sprite.d.ts +1 -2
  218. package/Sprites/sprite.js.map +1 -1
  219. package/Sprites/spriteManager.d.ts +1 -2
  220. package/Sprites/spriteManager.js.map +1 -1
  221. package/Sprites/spriteRenderer.d.ts +2 -3
  222. package/Sprites/spriteRenderer.js.map +1 -1
  223. package/XR/webXRExperienceHelper.js +1 -0
  224. package/XR/webXRExperienceHelper.js.map +1 -1
  225. package/abstractScene.d.ts +3 -3
  226. package/abstractScene.js.map +1 -1
  227. package/node.d.ts +6 -7
  228. package/node.js.map +1 -1
  229. package/package.json +1 -1
  230. package/scene.d.ts +49 -50
  231. package/scene.js.map +1 -1
  232. package/sceneComponent.d.ts +6 -7
  233. package/sceneComponent.js.map +1 -1
@@ -1 +1 @@
1
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null;\r\n }\r\n\r\n public setMSAATexture(texture: GPUTexture, index = -1) {\r\n if (!this._webgpuMSAATexture) {\r\n this._webgpuMSAATexture = [];\r\n }\r\n\r\n if (index === -1) {\r\n index = this._webgpuMSAATexture.length;\r\n }\r\n\r\n this._webgpuMSAATexture![index] = texture;\r\n }\r\n\r\n public releaseMSAATexture() {\r\n if (this._webgpuMSAATexture) {\r\n for (const texture of this._webgpuMSAATexture) {\r\n texture?.destroy();\r\n }\r\n this._webgpuMSAATexture = null;\r\n }\r\n }\r\n\r\n public view: Nullable<GPUTextureView>;\r\n public viewForWriting: Nullable<GPUTextureView>;\r\n public format: GPUTextureFormat = WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n public textureUsages = 0;\r\n public textureAdditionalUsages = 0;\r\n\r\n constructor(existingTexture: Nullable<GPUTexture> = null) {\r\n this._webgpuTexture = existingTexture;\r\n this._webgpuMSAATexture = null;\r\n this.view = null;\r\n this.viewForWriting = null;\r\n }\r\n\r\n public set(hardwareTexture: GPUTexture): void {\r\n this._webgpuTexture = hardwareTexture;\r\n }\r\n\r\n public setUsage(_textureSource: number, generateMipMaps: boolean, isCube: boolean, width: number, height: number): void {\r\n this.createView({\r\n format: this.format,\r\n dimension: isCube ? WebGPUConstants.TextureViewDimension.Cube : WebGPUConstants.TextureViewDimension.E2d,\r\n mipLevelCount: generateMipMaps ? Scalar.ILog2(Math.max(width, height)) + 1 : 1,\r\n baseArrayLayer: 0,\r\n baseMipLevel: 0,\r\n arrayLayerCount: isCube ? 6 : 1,\r\n aspect: WebGPUConstants.TextureAspect.All,\r\n });\r\n }\r\n\r\n public createView(descriptor?: GPUTextureViewDescriptor, createViewForWriting = false): void {\r\n this.view = this._webgpuTexture!.createView(descriptor);\r\n if (createViewForWriting && descriptor) {\r\n const saveNumMipMaps = descriptor.mipLevelCount;\r\n descriptor.mipLevelCount = 1;\r\n this.viewForWriting = this._webgpuTexture!.createView(descriptor);\r\n descriptor.mipLevelCount = saveNumMipMaps;\r\n }\r\n }\r\n\r\n public reset(): void {\r\n this._webgpuTexture = null;\r\n this._webgpuMSAATexture = null;\r\n this.view = null;\r\n this.viewForWriting = null;\r\n }\r\n\r\n public release(): void {\r\n this._webgpuTexture?.destroy();\r\n this.releaseMSAATexture();\r\n this._copyInvertYTempTexture?.destroy();\r\n this.reset();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"webgpuHardwareTexture.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Engines/WebGPU/webgpuHardwareTexture.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAEjD,OAAO,KAAK,eAAe,MAAM,mBAAmB,CAAC;AAIrD,gBAAgB;AAChB,MAAM,OAAO,qBAAqB;IAsC9B,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAEM,cAAc,CAAC,KAAK,GAAG,CAAC;;QAC3B,OAAO,MAAA,MAAA,IAAI,CAAC,kBAAkB,0CAAG,KAAK,CAAC,mCAAI,IAAI,CAAC;IACpD,CAAC;IAEM,cAAc,CAAC,OAAmB,EAAE,KAAK,GAAG,CAAC,CAAC;QACjD,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;YAC1B,IAAI,CAAC,kBAAkB,GAAG,EAAE,CAAC;SAChC;QAED,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,KAAK,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC;SAC1C;QAED,IAAI,CAAC,kBAAmB,CAAC,KAAK,CAAC,GAAG,OAAO,CAAC;IAC9C,CAAC;IAEM,kBAAkB;QACrB,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBAC3C,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,OAAO,EAAE,CAAC;aACtB;YACD,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;SAClC;IACL,CAAC;IAQD,YAAY,kBAAwC,IAAI;QAJjD,WAAM,GAAqB,eAAe,CAAC,aAAa,CAAC,UAAU,CAAC;QACpE,kBAAa,GAAG,CAAC,CAAC;QAClB,4BAAuB,GAAG,CAAC,CAAC;QAG/B,IAAI,CAAC,cAAc,GAAG,eAAe,CAAC;QACtC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC/B,CAAC;IAEM,GAAG,CAAC,eAA2B;QAClC,IAAI,CAAC,cAAc,GAAG,eAAe,CAAC;IAC1C,CAAC;IAEM,QAAQ,CAAC,cAAsB,EAAE,eAAwB,EAAE,MAAe,EAAE,KAAa,EAAE,MAAc;QAC5G,IAAI,CAAC,UAAU,CAAC;YACZ,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,SAAS,EAAE,MAAM,CAAC,CAAC,CAAC,eAAe,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC,CAAC,eAAe,CAAC,oBAAoB,CAAC,GAAG;YACxG,aAAa,EAAE,eAAe,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9E,cAAc,EAAE,CAAC;YACjB,YAAY,EAAE,CAAC;YACf,eAAe,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/B,MAAM,EAAE,eAAe,CAAC,aAAa,CAAC,GAAG;SAC5C,CAAC,CAAC;IACP,CAAC;IAEM,UAAU,CAAC,UAAqC,EAAE,oBAAoB,GAAG,KAAK;QACjF,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,cAAe,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;QACxD,IAAI,oBAAoB,IAAI,UAAU,EAAE;YACpC,MAAM,cAAc,GAAG,UAAU,CAAC,aAAa,CAAC;YAChD,UAAU,CAAC,aAAa,GAAG,CAAC,CAAC;YAC7B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAe,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;YAClE,UAAU,CAAC,aAAa,GAAG,cAAc,CAAC;SAC7C;IACL,CAAC;IAEM,KAAK;QACR,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAC3B,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC/B,CAAC;IAEM,OAAO;;QACV,MAAA,IAAI,CAAC,cAAc,0CAAE,OAAO,EAAE,CAAC;QAC/B,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1B,MAAA,IAAI,CAAC,uBAAuB,0CAAE,OAAO,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,EAAE,CAAC;IACjB,CAAC;CACJ","sourcesContent":["import type { HardwareTextureWrapper } from \"../../Materials/Textures/hardwareTextureWrapper\";\r\nimport { Scalar } from \"../../Maths/math.scalar\";\r\nimport type { Nullable } from \"../../types\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\n\r\nimport type { WebGPUBundleList } from \"./webgpuBundleList\";\r\n\r\n/** @internal */\r\nexport class WebGPUHardwareTexture implements HardwareTextureWrapper {\r\n /**\r\n * List of bundles collected in the snapshot rendering mode when the texture is a render target texture\r\n * The index in this array is the current layer we are rendering into\r\n * @internal\r\n */\r\n public _bundleLists: WebGPUBundleList[];\r\n /**\r\n * Current layer we are rendering into when in snapshot rendering mode (if the texture is a render target texture)\r\n * @internal\r\n */\r\n public _currentLayer: number;\r\n\r\n /**\r\n * Cache of RenderPassDescriptor and BindGroup used when generating mipmaps (see WebGPUTextureHelper.generateMipmaps)\r\n * @internal\r\n */\r\n public _mipmapGenRenderPassDescr: GPURenderPassDescriptor[][];\r\n /** @internal */\r\n public _mipmapGenBindGroup: GPUBindGroup[][];\r\n\r\n /**\r\n * Cache for the invertYPreMultiplyAlpha function (see WebGPUTextureHelper)\r\n * @internal\r\n */\r\n public _copyInvertYTempTexture?: GPUTexture;\r\n /** @internal */\r\n public _copyInvertYRenderPassDescr: GPURenderPassDescriptor;\r\n /** @internal */\r\n public _copyInvertYBindGroup: GPUBindGroup;\r\n /** @internal */\r\n public _copyInvertYBindGroupWithOfst: GPUBindGroup;\r\n\r\n private _webgpuTexture: Nullable<GPUTexture>;\r\n // There can be multiple MSAA textures for a single WebGPU texture because different layers of a 2DArrayTexture / 3DTexture\r\n // or different faces of a cube texture can be bound to different render targets at the same time (in a multi RenderTargetWrapper)\r\n private _webgpuMSAATexture: Nullable<GPUTexture[]>;\r\n\r\n public get underlyingResource(): Nullable<GPUTexture> {\r\n return this._webgpuTexture;\r\n }\r\n\r\n public getMSAATexture(index = 0): Nullable<GPUTexture> {\r\n return this._webgpuMSAATexture?.[index] ?? null;\r\n }\r\n\r\n public setMSAATexture(texture: GPUTexture, index = -1) {\r\n if (!this._webgpuMSAATexture) {\r\n this._webgpuMSAATexture = [];\r\n }\r\n\r\n if (index === -1) {\r\n index = this._webgpuMSAATexture.length;\r\n }\r\n\r\n this._webgpuMSAATexture![index] = texture;\r\n }\r\n\r\n public releaseMSAATexture() {\r\n if (this._webgpuMSAATexture) {\r\n for (const texture of this._webgpuMSAATexture) {\r\n texture?.destroy();\r\n }\r\n this._webgpuMSAATexture = null;\r\n }\r\n }\r\n\r\n public view: Nullable<GPUTextureView>;\r\n public viewForWriting: Nullable<GPUTextureView>;\r\n public format: GPUTextureFormat = WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n public textureUsages = 0;\r\n public textureAdditionalUsages = 0;\r\n\r\n constructor(existingTexture: Nullable<GPUTexture> = null) {\r\n this._webgpuTexture = existingTexture;\r\n this._webgpuMSAATexture = null;\r\n this.view = null;\r\n this.viewForWriting = null;\r\n }\r\n\r\n public set(hardwareTexture: GPUTexture): void {\r\n this._webgpuTexture = hardwareTexture;\r\n }\r\n\r\n public setUsage(_textureSource: number, generateMipMaps: boolean, isCube: boolean, width: number, height: number): void {\r\n this.createView({\r\n format: this.format,\r\n dimension: isCube ? WebGPUConstants.TextureViewDimension.Cube : WebGPUConstants.TextureViewDimension.E2d,\r\n mipLevelCount: generateMipMaps ? Scalar.ILog2(Math.max(width, height)) + 1 : 1,\r\n baseArrayLayer: 0,\r\n baseMipLevel: 0,\r\n arrayLayerCount: isCube ? 6 : 1,\r\n aspect: WebGPUConstants.TextureAspect.All,\r\n });\r\n }\r\n\r\n public createView(descriptor?: GPUTextureViewDescriptor, createViewForWriting = false): void {\r\n this.view = this._webgpuTexture!.createView(descriptor);\r\n if (createViewForWriting && descriptor) {\r\n const saveNumMipMaps = descriptor.mipLevelCount;\r\n descriptor.mipLevelCount = 1;\r\n this.viewForWriting = this._webgpuTexture!.createView(descriptor);\r\n descriptor.mipLevelCount = saveNumMipMaps;\r\n }\r\n }\r\n\r\n public reset(): void {\r\n this._webgpuTexture = null;\r\n this._webgpuMSAATexture = null;\r\n this.view = null;\r\n this.viewForWriting = null;\r\n }\r\n\r\n public release(): void {\r\n this._webgpuTexture?.destroy();\r\n this.releaseMSAATexture();\r\n this._copyInvertYTempTexture?.destroy();\r\n this.reset();\r\n }\r\n}\r\n"]}
@@ -20,8 +20,8 @@ import "./Extensions/engine.alpha";
20
20
  import "./Extensions/engine.readTexture";
21
21
  import "./Extensions/engine.dynamicBuffer";
22
22
  import type { IAudioEngine } from "../Audio/Interfaces/IAudioEngine";
23
- declare type Material = import("../Materials/material").Material;
24
- declare type PostProcess = import("../PostProcesses/postProcess").PostProcess;
23
+ import type { Material } from "../Materials/material";
24
+ import type { PostProcess } from "../PostProcesses/postProcess";
25
25
  /**
26
26
  * Defines the interface used by display changed events
27
27
  */
@@ -315,7 +315,7 @@ export declare class Engine extends ThinEngine {
315
315
  /**
316
316
  * Gets the list of created postprocesses
317
317
  */
318
- postProcesses: import("../PostProcesses/postProcess").PostProcess[];
318
+ postProcesses: PostProcess[];
319
319
  /**
320
320
  * Gets a boolean indicating if the pointer is currently locked
321
321
  */