@babylonjs/core 6.22.0 → 6.23.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (98) hide show
  1. package/Animations/animationGroup.d.ts +1 -0
  2. package/Animations/animationGroup.js +5 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Behaviors/Meshes/pointerDragBehavior.d.ts +4 -3
  5. package/Behaviors/Meshes/pointerDragBehavior.js +4 -3
  6. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  7. package/Cameras/arcRotateCamera.js +8 -2
  8. package/Cameras/arcRotateCamera.js.map +1 -1
  9. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +2 -2
  10. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  11. package/Engines/WebGPU/webgpuConstants.d.ts +5 -4
  12. package/Engines/WebGPU/webgpuConstants.js +15 -15
  13. package/Engines/WebGPU/webgpuConstants.js.map +1 -1
  14. package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -0
  15. package/Engines/WebGPU/webgpuTextureHelper.js +27 -31
  16. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  17. package/Engines/engine.d.ts +32 -32
  18. package/Engines/thinEngine.js +2 -2
  19. package/Engines/thinEngine.js.map +1 -1
  20. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js +2 -2
  21. package/FlowGraph/Blocks/Event/flowGraphReceiveCustomEventBlock.js.map +1 -1
  22. package/FlowGraph/Blocks/Execution/ControlFlow/{flowGraphConditionalBlock.js → flowGraphBranchBlock.js} +1 -1
  23. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphBranchBlock.js.map +1 -0
  24. package/FlowGraph/Blocks/Execution/ControlFlow/index.d.ts +1 -1
  25. package/FlowGraph/Blocks/Execution/ControlFlow/index.js +1 -1
  26. package/FlowGraph/Blocks/Execution/ControlFlow/index.js.map +1 -1
  27. package/FlowGraph/Blocks/Execution/flowGraphCustomFunctionBlock.d.ts +23 -0
  28. package/FlowGraph/Blocks/Execution/flowGraphCustomFunctionBlock.js +18 -0
  29. package/FlowGraph/Blocks/Execution/flowGraphCustomFunctionBlock.js.map +1 -0
  30. package/Gizmos/boundingBoxGizmo.js +13 -11
  31. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  32. package/Gizmos/gizmo.js +3 -1
  33. package/Gizmos/gizmo.js.map +1 -1
  34. package/Gizmos/planeRotationGizmo.js +5 -0
  35. package/Gizmos/planeRotationGizmo.js.map +1 -1
  36. package/Gizmos/positionGizmo.d.ts +4 -0
  37. package/Gizmos/positionGizmo.js +6 -0
  38. package/Gizmos/positionGizmo.js.map +1 -1
  39. package/Gizmos/rotationGizmo.d.ts +4 -0
  40. package/Gizmos/rotationGizmo.js +6 -0
  41. package/Gizmos/rotationGizmo.js.map +1 -1
  42. package/Gizmos/scaleGizmo.d.ts +4 -0
  43. package/Gizmos/scaleGizmo.js +6 -0
  44. package/Gizmos/scaleGizmo.js.map +1 -1
  45. package/Materials/Textures/Procedurals/proceduralTexture.d.ts +4 -1
  46. package/Materials/Textures/Procedurals/proceduralTexture.js +10 -8
  47. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  48. package/Materials/uniformBuffer.js +1 -1
  49. package/Materials/uniformBuffer.js.map +1 -1
  50. package/Maths/math.vector.js +3 -3
  51. package/Maths/math.vector.js.map +1 -1
  52. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.d.ts +4 -4
  53. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js +4 -4
  54. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.js.map +1 -1
  55. package/Meshes/Node/Blocks/Sources/meshBlock.d.ts +4 -0
  56. package/Meshes/Node/Blocks/Sources/meshBlock.js +18 -0
  57. package/Meshes/Node/Blocks/Sources/meshBlock.js.map +1 -1
  58. package/Meshes/Node/Blocks/booleanGeometryBlock.d.ts +58 -0
  59. package/Meshes/Node/Blocks/booleanGeometryBlock.js +155 -0
  60. package/Meshes/Node/Blocks/booleanGeometryBlock.js.map +1 -0
  61. package/Meshes/Node/Blocks/mergeGeometryBlock.js +0 -2
  62. package/Meshes/Node/Blocks/mergeGeometryBlock.js.map +1 -1
  63. package/Meshes/Node/index.d.ts +1 -0
  64. package/Meshes/Node/index.js +1 -0
  65. package/Meshes/Node/index.js.map +1 -1
  66. package/Meshes/csg.d.ts +169 -1
  67. package/Meshes/csg.js +107 -43
  68. package/Meshes/csg.js.map +1 -1
  69. package/Meshes/mesh.d.ts +10 -0
  70. package/Meshes/mesh.js +33 -0
  71. package/Meshes/mesh.js.map +1 -1
  72. package/Misc/tools.d.ts +0 -1
  73. package/Misc/tools.js +1 -5
  74. package/Misc/tools.js.map +1 -1
  75. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +7 -0
  76. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  77. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +6 -0
  78. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
  79. package/PostProcesses/screenSpaceCurvaturePostProcess.js +3 -0
  80. package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
  81. package/PostProcesses/screenSpaceReflectionPostProcess.js +6 -0
  82. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  83. package/Rendering/depthPeelingRenderer.js +6 -0
  84. package/Rendering/depthPeelingRenderer.js.map +1 -1
  85. package/Rendering/geometryBufferRenderer.d.ts +4 -0
  86. package/Rendering/geometryBufferRenderer.js +7 -0
  87. package/Rendering/geometryBufferRenderer.js.map +1 -1
  88. package/Shaders/ShadersInclude/lightFragment.js +4 -4
  89. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  90. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +41 -42
  91. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  92. package/Shaders/geometry.fragment.js +4 -0
  93. package/Shaders/geometry.fragment.js.map +1 -1
  94. package/Shaders/geometry.vertex.js +4 -0
  95. package/Shaders/geometry.vertex.js.map +1 -1
  96. package/package.json +1 -1
  97. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphConditionalBlock.js.map +0 -1
  98. /package/FlowGraph/Blocks/Execution/ControlFlow/{flowGraphConditionalBlock.d.ts → flowGraphBranchBlock.d.ts} +0 -0
@@ -62,14 +62,14 @@ export declare class InstantiateOnVolumeBlock extends NodeGeometryBlock implemen
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  * Gets the instance input component
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  */
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  get instance(): NodeGeometryConnectionPoint;
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- /**
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- * Gets the matrix input component
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- */
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- get matrix(): NodeGeometryConnectionPoint;
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  /**
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  * Gets the count input component
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  */
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  get count(): NodeGeometryConnectionPoint;
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+ /**
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+ * Gets the matrix input component
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+ */
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+ get matrix(): NodeGeometryConnectionPoint;
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  /**
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  * Gets the rotation input component
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  */
@@ -89,15 +89,15 @@ export class InstantiateOnVolumeBlock extends NodeGeometryBlock {
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  return this._inputs[1];
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  }
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  /**
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- * Gets the matrix input component
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+ * Gets the count input component
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  */
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- get matrix() {
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+ get count() {
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  return this._inputs[2];
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  }
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  /**
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- * Gets the count input component
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+ * Gets the matrix input component
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  */
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- get count() {
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+ get matrix() {
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  return this._inputs[3];
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  }
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  /**
@@ -1 +1 @@
1
- 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{ NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport { Vector3 } from \"../../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { Ray } from \"../../../../Culling/ray\";\r\nimport { extractMinAndMax } from \"../../../../Maths/math.functions\";\r\nimport type { INodeGeometryInstancingContext } from \"../../Interfaces/nodeGeometryInstancingContext\";\r\n\r\n/**\r\n * Block used to instance geometry inside a geometry\r\n */\r\nexport class InstantiateOnVolumeBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext, INodeGeometryInstancingContext {\r\n private _vertexData: VertexData;\r\n private _currentLoopIndex: number;\r\n private _currentPosition = new Vector3();\r\n private _vertex0 = new Vector3();\r\n private _vertex1 = new Vector3();\r\n private _vertex2 = new Vector3();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Create a new InstantiateOnVolumeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"instance\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"count\", NodeGeometryBlockConnectionPointTypes.Int, true, 256);\r\n this.registerInput(\"matrix\", NodeGeometryBlockConnectionPointTypes.Matrix, true);\r\n this.registerInput(\"rotation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"scaling\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());\r\n\r\n this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current instance index in the current flow\r\n * @returns the current index\r\n */\r\n public getInstanceIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current loop index in the current flow\r\n * @returns the current loop index\r\n */\r\n public getExecutionLoopIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual positions\r\n * @returns the value associated with the source\r\n */\r\n public getOverridePositionsContextualValue() {\r\n return this._currentPosition;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"InstantiateOnVolumeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instance input component\r\n */\r\n public get instance(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the matrix input component\r\n */\r\n public get matrix(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the count input component\r\n */\r\n public get count(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the rotation input component\r\n */\r\n public get rotation(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the scaling input component\r\n */\r\n public get scaling(): NodeGeometryConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n state.pushExecutionContext(this);\r\n state.pushInstancingContext(this);\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.pushGeometryContext(this._vertexData);\r\n\r\n if (!this._vertexData || !this._vertexData.positions || !this._vertexData.indices || !this.instance.isConnected) {\r\n state.restoreExecutionContext();\r\n state.restoreInstancingContext();\r\n state.restoreGeometryContext();\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n // Processing\r\n let instanceGeometry: Nullable<VertexData> = null;\r\n const instanceCount = this.count.getConnectedValue(state);\r\n const additionalVertexData: VertexData[] = [];\r\n const boundingInfo = extractMinAndMax(this._vertexData.positions!, 0, this._vertexData.positions!.length / 3);\r\n const min = boundingInfo.minimum;\r\n const max = boundingInfo.maximum;\r\n const direction = new Vector3(1, 0, 0);\r\n const faceCount = this._vertexData.indices.length / 3;\r\n this._currentLoopIndex = 0;\r\n\r\n for (let index = 0; index < instanceCount; index++) {\r\n this._currentPosition.set(Math.random() * (max.x - min.x) + min.x, Math.random() * (max.y - min.y) + min.y, Math.random() * (max.z - min.z) + min.z);\r\n\r\n // Cast a ray from the random point in an arbitrary direction\r\n const ray = new Ray(this._currentPosition, direction);\r\n\r\n let intersectionCount = 0;\r\n for (let currentFaceIndex = 0; currentFaceIndex < faceCount; currentFaceIndex++) {\r\n // Extract face vertices\r\n this._vertex0.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3] * 3);\r\n this._vertex1.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3 + 1] * 3);\r\n this._vertex2.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3 + 2] * 3);\r\n\r\n const currentIntersectInfo = ray.intersectsTriangle(this._vertex0, this._vertex1, this._vertex2);\r\n\r\n if (currentIntersectInfo && currentIntersectInfo.distance > 0) {\r\n intersectionCount++;\r\n }\r\n }\r\n\r\n if (intersectionCount % 2 === 0) {\r\n // We are outside, try again\r\n index--;\r\n continue;\r\n }\r\n\r\n // Clone the instance\r\n instanceGeometry = this.instance.getConnectedValue(state) as VertexData;\r\n\r\n if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {\r\n continue;\r\n }\r\n const clone = instanceGeometry!.clone();\r\n\r\n if (this.matrix.isConnected) {\r\n const transform = this.matrix.getConnectedValue(state);\r\n state._instantiateWithPositionAndMatrix(clone, this._currentPosition, transform, additionalVertexData);\r\n } else {\r\n const scaling = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);\r\n const rotation = this.rotation.getConnectedValue(state) || Vector3.ZeroReadOnly;\r\n state._instantiate(clone, this._currentPosition, rotation, scaling, additionalVertexData);\r\n }\r\n this._currentLoopIndex++;\r\n }\r\n\r\n // Merge\r\n if (additionalVertexData.length) {\r\n if (additionalVertexData.length === 1) {\r\n this._vertexData = additionalVertexData[0];\r\n } else {\r\n // We do not merge the main one as user can use a merge node if wanted\r\n const main = additionalVertexData.splice(0, 1)[0];\r\n this._vertexData = main.merge(additionalVertexData, true, false, true, true);\r\n }\r\n }\r\n\r\n state.restoreGeometryContext();\r\n state.restoreExecutionContext();\r\n state.restoreInstancingContext();\r\n return this._vertexData;\r\n };\r\n\r\n // Storage\r\n\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.evaluateContext !== undefined) {\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstantiateOnVolumeBlock\", InstantiateOnVolumeBlock);\r\n"]}
1
+ 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{ NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { NodeGeometryBuildState } from \"../../nodeGeometryBuildState\";\r\nimport type { INodeGeometryExecutionContext } from \"../../Interfaces/nodeGeometryExecutionContext\";\r\nimport type { VertexData } from \"../../../mesh.vertexData\";\r\nimport { Vector3 } from \"../../../../Maths/math.vector\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../../Decorators/nodeDecorator\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { Ray } from \"../../../../Culling/ray\";\r\nimport { extractMinAndMax } from \"../../../../Maths/math.functions\";\r\nimport type { INodeGeometryInstancingContext } from \"../../Interfaces/nodeGeometryInstancingContext\";\r\n\r\n/**\r\n * Block used to instance geometry inside a geometry\r\n */\r\nexport class InstantiateOnVolumeBlock extends NodeGeometryBlock implements INodeGeometryExecutionContext, INodeGeometryInstancingContext {\r\n private _vertexData: VertexData;\r\n private _currentLoopIndex: number;\r\n private _currentPosition = new Vector3();\r\n private _vertex0 = new Vector3();\r\n private _vertex1 = new Vector3();\r\n private _vertex2 = new Vector3();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = true;\r\n\r\n /**\r\n * Create a new InstantiateOnVolumeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"instance\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"count\", NodeGeometryBlockConnectionPointTypes.Int, true, 256);\r\n this.registerInput(\"matrix\", NodeGeometryBlockConnectionPointTypes.Matrix, true);\r\n this.registerInput(\"rotation\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.Zero());\r\n this.registerInput(\"scaling\", NodeGeometryBlockConnectionPointTypes.Vector3, true, Vector3.One());\r\n\r\n this.scaling.acceptedConnectionPointTypes.push(NodeGeometryBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current instance index in the current flow\r\n * @returns the current index\r\n */\r\n public getInstanceIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the current index in the current flow\r\n * @returns the current index\r\n */\r\n public getExecutionIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current face index in the current flow\r\n * @returns the current face index\r\n */\r\n public getExecutionFaceIndex(): number {\r\n return 0;\r\n }\r\n\r\n /**\r\n * Gets the current loop index in the current flow\r\n * @returns the current loop index\r\n */\r\n public getExecutionLoopIndex(): number {\r\n return this._currentLoopIndex;\r\n }\r\n\r\n /**\r\n * Gets the value associated with a contextual positions\r\n * @returns the value associated with the source\r\n */\r\n public getOverridePositionsContextualValue() {\r\n return this._currentPosition;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"InstantiateOnVolumeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry input component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the instance input component\r\n */\r\n public get instance(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the count input component\r\n */\r\n public get count(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the matrix input component\r\n */\r\n public get matrix(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the rotation input component\r\n */\r\n public get rotation(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the scaling input component\r\n */\r\n public get scaling(): NodeGeometryConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n state.pushExecutionContext(this);\r\n state.pushInstancingContext(this);\r\n\r\n this._vertexData = this.geometry.getConnectedValue(state);\r\n state.pushGeometryContext(this._vertexData);\r\n\r\n if (!this._vertexData || !this._vertexData.positions || !this._vertexData.indices || !this.instance.isConnected) {\r\n state.restoreExecutionContext();\r\n state.restoreInstancingContext();\r\n state.restoreGeometryContext();\r\n this.output._storedValue = null;\r\n return;\r\n }\r\n\r\n // Processing\r\n let instanceGeometry: Nullable<VertexData> = null;\r\n const instanceCount = this.count.getConnectedValue(state);\r\n const additionalVertexData: VertexData[] = [];\r\n const boundingInfo = extractMinAndMax(this._vertexData.positions!, 0, this._vertexData.positions!.length / 3);\r\n const min = boundingInfo.minimum;\r\n const max = boundingInfo.maximum;\r\n const direction = new Vector3(1, 0, 0);\r\n const faceCount = this._vertexData.indices.length / 3;\r\n this._currentLoopIndex = 0;\r\n\r\n for (let index = 0; index < instanceCount; index++) {\r\n this._currentPosition.set(Math.random() * (max.x - min.x) + min.x, Math.random() * (max.y - min.y) + min.y, Math.random() * (max.z - min.z) + min.z);\r\n\r\n // Cast a ray from the random point in an arbitrary direction\r\n const ray = new Ray(this._currentPosition, direction);\r\n\r\n let intersectionCount = 0;\r\n for (let currentFaceIndex = 0; currentFaceIndex < faceCount; currentFaceIndex++) {\r\n // Extract face vertices\r\n this._vertex0.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3] * 3);\r\n this._vertex1.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3 + 1] * 3);\r\n this._vertex2.fromArray(this._vertexData.positions!, this._vertexData.indices![currentFaceIndex * 3 + 2] * 3);\r\n\r\n const currentIntersectInfo = ray.intersectsTriangle(this._vertex0, this._vertex1, this._vertex2);\r\n\r\n if (currentIntersectInfo && currentIntersectInfo.distance > 0) {\r\n intersectionCount++;\r\n }\r\n }\r\n\r\n if (intersectionCount % 2 === 0) {\r\n // We are outside, try again\r\n index--;\r\n continue;\r\n }\r\n\r\n // Clone the instance\r\n instanceGeometry = this.instance.getConnectedValue(state) as VertexData;\r\n\r\n if (!instanceGeometry || !instanceGeometry.positions || instanceGeometry.positions.length === 0) {\r\n continue;\r\n }\r\n const clone = instanceGeometry!.clone();\r\n\r\n if (this.matrix.isConnected) {\r\n const transform = this.matrix.getConnectedValue(state);\r\n state._instantiateWithPositionAndMatrix(clone, this._currentPosition, transform, additionalVertexData);\r\n } else {\r\n const scaling = state.adaptInput(this.scaling, NodeGeometryBlockConnectionPointTypes.Vector3, Vector3.OneReadOnly);\r\n const rotation = this.rotation.getConnectedValue(state) || Vector3.ZeroReadOnly;\r\n state._instantiate(clone, this._currentPosition, rotation, scaling, additionalVertexData);\r\n }\r\n this._currentLoopIndex++;\r\n }\r\n\r\n // Merge\r\n if (additionalVertexData.length) {\r\n if (additionalVertexData.length === 1) {\r\n this._vertexData = additionalVertexData[0];\r\n } else {\r\n // We do not merge the main one as user can use a merge node if wanted\r\n const main = additionalVertexData.splice(0, 1)[0];\r\n this._vertexData = main.merge(additionalVertexData, true, false, true, true);\r\n }\r\n }\r\n\r\n state.restoreGeometryContext();\r\n state.restoreExecutionContext();\r\n state.restoreInstancingContext();\r\n return this._vertexData;\r\n };\r\n\r\n // Storage\r\n\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.evaluateContext !== undefined) {\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.InstantiateOnVolumeBlock\", InstantiateOnVolumeBlock);\r\n"]}
@@ -8,6 +8,10 @@ import type { Nullable } from "../../../../types";
8
8
  export declare class MeshBlock extends NodeGeometryBlock {
9
9
  private _mesh;
10
10
  private _cachedVertexData;
11
+ /**
12
+ * Gets or sets a boolean indicating that winding order needs to be reserved
13
+ */
14
+ reverseWindingOrder: boolean;
11
15
  /**
12
16
  * Gets or sets the mesh to use to get vertex data
13
17
  */
@@ -1,7 +1,9 @@
1
+ import { __decorate } from "../../../../tslib.es6.js";
1
2
  import { NodeGeometryBlockConnectionPointTypes } from "../../Enums/nodeGeometryConnectionPointTypes.js";
2
3
  import { NodeGeometryBlock } from "../../nodeGeometryBlock.js";
3
4
  import { RegisterClass } from "../../../../Misc/typeStore.js";
4
5
  import { VertexData } from "../../../../Meshes/mesh.vertexData.js";
6
+ import { PropertyTypeForEdition, editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
5
7
  /**
6
8
  * Defines a block used to generate a user defined mesh geometry data
7
9
  */
@@ -22,6 +24,10 @@ export class MeshBlock extends NodeGeometryBlock {
22
24
  constructor(name) {
23
25
  super(name);
24
26
  this._cachedVertexData = null;
27
+ /**
28
+ * Gets or sets a boolean indicating that winding order needs to be reserved
29
+ */
30
+ this.reverseWindingOrder = false;
25
31
  this.registerOutput("geometry", NodeGeometryBlockConnectionPointTypes.Geometry);
26
32
  }
27
33
  /**
@@ -55,6 +61,13 @@ export class MeshBlock extends NodeGeometryBlock {
55
61
  }
56
62
  const vertexData = VertexData.ExtractFromMesh(this._mesh, false, true);
57
63
  this._cachedVertexData = null;
64
+ if (this.reverseWindingOrder && vertexData.indices) {
65
+ for (let index = 0; index < vertexData.indices.length; index += 3) {
66
+ const tmp = vertexData.indices[index];
67
+ vertexData.indices[index] = vertexData.indices[index + 2];
68
+ vertexData.indices[index + 2] = tmp;
69
+ }
70
+ }
58
71
  this.geometry._storedFunction = () => {
59
72
  return vertexData.clone();
60
73
  };
@@ -74,6 +87,7 @@ export class MeshBlock extends NodeGeometryBlock {
74
87
  serializationObject.cachedVertexData = this._cachedVertexData.serialize();
75
88
  }
76
89
  }
90
+ serializationObject.reverseWindingOrder = this.reverseWindingOrder;
77
91
  return serializationObject;
78
92
  }
79
93
  _deserialize(serializationObject) {
@@ -81,7 +95,11 @@ export class MeshBlock extends NodeGeometryBlock {
81
95
  if (serializationObject.cachedVertexData) {
82
96
  this._cachedVertexData = VertexData.Parse(serializationObject.cachedVertexData);
83
97
  }
98
+ this.reverseWindingOrder = serializationObject.reverseWindingOrder;
84
99
  }
85
100
  }
101
+ __decorate([
102
+ editableInPropertyPage("reverseWindingOrder", PropertyTypeForEdition.Boolean, "ADVANCED", { notifiers: { rebuild: true } })
103
+ ], MeshBlock.prototype, "reverseWindingOrder", void 0);
86
104
  RegisterClass("BABYLON.MeshBlock", MeshBlock);
87
105
  //# sourceMappingURL=meshBlock.js.map
@@ -1 +1 @@
1
- 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{ NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { VertexData } from \"../../../../Meshes/mesh.vertexData\";\r\nimport type { Nullable } from \"../../../../types\";\r\n\r\n/**\r\n * Defines a block used to generate a user defined mesh geometry data\r\n */\r\nexport class MeshBlock extends NodeGeometryBlock {\r\n private _mesh: Nullable<Mesh>;\r\n private _cachedVertexData: Nullable<VertexData> = null;\r\n\r\n /**\r\n * Gets or sets the mesh to use to get vertex data\r\n */\r\n public get mesh() {\r\n return this._mesh;\r\n }\r\n\r\n public set mesh(value: Nullable<Mesh>) {\r\n this._mesh = value;\r\n }\r\n\r\n /**\r\n * Create a new MeshBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerOutput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MeshBlock\";\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the block is using cached data\r\n */\r\n public get isUsingCachedData() {\r\n return !this.mesh && !!this._cachedVertexData;\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock() {\r\n if (!this._mesh) {\r\n if (this._cachedVertexData) {\r\n this.geometry._storedValue = this._cachedVertexData.clone();\r\n } else {\r\n this.geometry._storedValue = null;\r\n }\r\n return;\r\n }\r\n\r\n const vertexData = VertexData.ExtractFromMesh(this._mesh, false, true);\r\n this._cachedVertexData = null;\r\n\r\n this.geometry._storedFunction = () => {\r\n return vertexData.clone();\r\n };\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @param saveMeshData defines a boolean indicating that mesh data must be saved as well\r\n * @returns the serialized block object\r\n */\r\n public serialize(saveMeshData?: boolean): any {\r\n const serializationObject = super.serialize();\r\n\r\n if (saveMeshData) {\r\n if (this._mesh) {\r\n serializationObject.cachedVertexData = VertexData.ExtractFromMesh(this._mesh, false, true).serialize();\r\n } else if (this._cachedVertexData) {\r\n serializationObject.cachedVertexData = this._cachedVertexData.serialize();\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.cachedVertexData) {\r\n this._cachedVertexData = VertexData.Parse(serializationObject.cachedVertexData);\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MeshBlock\", MeshBlock);\r\n"]}
1
+ {"version":3,"file":"meshBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Meshes/Node/Blocks/Sources/meshBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,qCAAqC,EAAE,MAAM,8CAA8C,CAAC;AACrG,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,UAAU,EAAE,MAAM,oCAAoC,CAAC;AAEhE,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,gDAAsC;AAE/F;;GAEG;AACH,MAAM,OAAO,SAAU,SAAQ,iBAAiB;IAU5C;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAqB;QACjC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACvB,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAxBR,sBAAiB,GAAyB,IAAI,CAAC;QAEvD;;WAEG;QAEI,wBAAmB,GAAG,KAAK,CAAC;QAoB/B,IAAI,CAAC,cAAc,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IACpF,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC;IAClD,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW;QACjB,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;YACb,IAAI,IAAI,CAAC,iBAAiB,EAAE;gBACxB,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;aAC/D;iBAAM;gBACH,IAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC;aACrC;YACD,OAAO;SACV;QAED,MAAM,UAAU,GAAG,UAAU,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACvE,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC;QAE9B,IAAI,IAAI,CAAC,mBAAmB,IAAI,UAAU,CAAC,OAAO,EAAE;YAChD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,IAAI,CAAC,EAAE;gBAC/D,MAAM,GAAG,GAAG,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;gBACtC,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAC1D,UAAU,CAAC,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC;aACvC;SACJ;QAED,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,GAAG,EAAE;YACjC,OAAO,UAAU,CAAC,KAAK,EAAE,CAAC;QAC9B,CAAC,CAAC;IACN,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,YAAsB;QACnC,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,IAAI,YAAY,EAAE;YACd,IAAI,IAAI,CAAC,KAAK,EAAE;gBACZ,mBAAmB,CAAC,gBAAgB,GAAG,UAAU,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC,SAAS,EAAE,CAAC;aAC1G;iBAAM,IAAI,IAAI,CAAC,iBAAiB,EAAE;gBAC/B,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,CAAC;aAC7E;SACJ;QAED,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAEnE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB;QACxC,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,mBAAmB,CAAC,gBAAgB,EAAE;YACtC,IAAI,CAAC,iBAAiB,GAAG,UAAU,CAAC,KAAK,CAAC,mBAAmB,CAAC,gBAAgB,CAAC,CAAC;SACnF;QAED,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;IACvE,CAAC;CACJ;AArGU;IADN,sBAAsB,CAAC,qBAAqB,EAAE,sBAAsB,CAAC,OAAO,EAAE,UAAU,EAAE,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;sDACzF;AAuGvC,aAAa,CAAC,mBAAmB,EAAE,SAAS,CAAC,CAAC","sourcesContent":["import { NodeGeometryBlockConnectionPointTypes } from \"../../Enums/nodeGeometryConnectionPointTypes\";\r\nimport { NodeGeometryBlock } from \"../../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { VertexData } from \"../../../../Meshes/mesh.vertexData\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"core/Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Defines a block used to generate a user defined mesh geometry data\r\n */\r\nexport class MeshBlock extends NodeGeometryBlock {\r\n private _mesh: Nullable<Mesh>;\r\n private _cachedVertexData: Nullable<VertexData> = null;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that winding order needs to be reserved\r\n */\r\n @editableInPropertyPage(\"reverseWindingOrder\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public reverseWindingOrder = false;\r\n\r\n /**\r\n * Gets or sets the mesh to use to get vertex data\r\n */\r\n public get mesh() {\r\n return this._mesh;\r\n }\r\n\r\n public set mesh(value: Nullable<Mesh>) {\r\n this._mesh = value;\r\n }\r\n\r\n /**\r\n * Create a new MeshBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerOutput(\"geometry\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MeshBlock\";\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the block is using cached data\r\n */\r\n public get isUsingCachedData() {\r\n return !this.mesh && !!this._cachedVertexData;\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get geometry(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock() {\r\n if (!this._mesh) {\r\n if (this._cachedVertexData) {\r\n this.geometry._storedValue = this._cachedVertexData.clone();\r\n } else {\r\n this.geometry._storedValue = null;\r\n }\r\n return;\r\n }\r\n\r\n const vertexData = VertexData.ExtractFromMesh(this._mesh, false, true);\r\n this._cachedVertexData = null;\r\n\r\n if (this.reverseWindingOrder && vertexData.indices) {\r\n for (let index = 0; index < vertexData.indices.length; index += 3) {\r\n const tmp = vertexData.indices[index];\r\n vertexData.indices[index] = vertexData.indices[index + 2];\r\n vertexData.indices[index + 2] = tmp;\r\n }\r\n }\r\n\r\n this.geometry._storedFunction = () => {\r\n return vertexData.clone();\r\n };\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @param saveMeshData defines a boolean indicating that mesh data must be saved as well\r\n * @returns the serialized block object\r\n */\r\n public serialize(saveMeshData?: boolean): any {\r\n const serializationObject = super.serialize();\r\n\r\n if (saveMeshData) {\r\n if (this._mesh) {\r\n serializationObject.cachedVertexData = VertexData.ExtractFromMesh(this._mesh, false, true).serialize();\r\n } else if (this._cachedVertexData) {\r\n serializationObject.cachedVertexData = this._cachedVertexData.serialize();\r\n }\r\n }\r\n\r\n serializationObject.reverseWindingOrder = this.reverseWindingOrder;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.cachedVertexData) {\r\n this._cachedVertexData = VertexData.Parse(serializationObject.cachedVertexData);\r\n }\r\n\r\n this.reverseWindingOrder = serializationObject.reverseWindingOrder;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MeshBlock\", MeshBlock);\r\n"]}
@@ -0,0 +1,58 @@
1
+ import { NodeGeometryBlock } from "../nodeGeometryBlock";
2
+ import type { NodeGeometryConnectionPoint } from "../nodeGeometryBlockConnectionPoint";
3
+ import type { NodeGeometryBuildState } from "../nodeGeometryBuildState";
4
+ /**
5
+ * Operations supported by the boolean block
6
+ */
7
+ export declare enum BooleanGeometryOperations {
8
+ /** Intersect */
9
+ Intersect = 0,
10
+ /** Subtract */
11
+ Subtract = 1,
12
+ /** Union */
13
+ Union = 2
14
+ }
15
+ /**
16
+ * Block used to apply a boolean operation between 2 geometries
17
+ */
18
+ export declare class BooleanGeometryBlock extends NodeGeometryBlock {
19
+ /**
20
+ * Gets or sets a boolean indicating that this block can evaluate context
21
+ * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
22
+ */
23
+ evaluateContext: boolean;
24
+ /**
25
+ * Gets or sets the operation applied by the block
26
+ */
27
+ operation: BooleanGeometryOperations;
28
+ /**
29
+ * Create a new BooleanGeometryBlock
30
+ * @param name defines the block name
31
+ */
32
+ constructor(name: string);
33
+ /**
34
+ * Gets the current class name
35
+ * @returns the class name
36
+ */
37
+ getClassName(): string;
38
+ /**
39
+ * Gets the geometry0 input component
40
+ */
41
+ get geometry0(): NodeGeometryConnectionPoint;
42
+ /**
43
+ * Gets the geometry1 input component
44
+ */
45
+ get geometry1(): NodeGeometryConnectionPoint;
46
+ /**
47
+ * Gets the geometry output component
48
+ */
49
+ get output(): NodeGeometryConnectionPoint;
50
+ protected _buildBlock(state: NodeGeometryBuildState): void;
51
+ protected _dumpPropertiesCode(): string;
52
+ /**
53
+ * Serializes this block in a JSON representation
54
+ * @returns the serialized block object
55
+ */
56
+ serialize(): any;
57
+ _deserialize(serializationObject: any): void;
58
+ }
@@ -0,0 +1,155 @@
1
+ import { __decorate } from "../../../tslib.es6.js";
2
+ import { NodeGeometryBlock } from "../nodeGeometryBlock.js";
3
+ import { RegisterClass } from "../../../Misc/typeStore.js";
4
+ import { NodeGeometryBlockConnectionPointTypes } from "../Enums/nodeGeometryConnectionPointTypes.js";
5
+ import { PropertyTypeForEdition, editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
6
+ import { CSG } from "../../csg.js";
7
+ /**
8
+ * Operations supported by the boolean block
9
+ */
10
+ export var BooleanGeometryOperations;
11
+ (function (BooleanGeometryOperations) {
12
+ /** Intersect */
13
+ BooleanGeometryOperations[BooleanGeometryOperations["Intersect"] = 0] = "Intersect";
14
+ /** Subtract */
15
+ BooleanGeometryOperations[BooleanGeometryOperations["Subtract"] = 1] = "Subtract";
16
+ /** Union */
17
+ BooleanGeometryOperations[BooleanGeometryOperations["Union"] = 2] = "Union";
18
+ })(BooleanGeometryOperations || (BooleanGeometryOperations = {}));
19
+ /**
20
+ * Block used to apply a boolean operation between 2 geometries
21
+ */
22
+ export class BooleanGeometryBlock extends NodeGeometryBlock {
23
+ /**
24
+ * Create a new BooleanGeometryBlock
25
+ * @param name defines the block name
26
+ */
27
+ constructor(name) {
28
+ super(name);
29
+ /**
30
+ * Gets or sets a boolean indicating that this block can evaluate context
31
+ * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change
32
+ */
33
+ this.evaluateContext = false;
34
+ /**
35
+ * Gets or sets the operation applied by the block
36
+ */
37
+ this.operation = BooleanGeometryOperations.Intersect;
38
+ this.registerInput("geometry0", NodeGeometryBlockConnectionPointTypes.Geometry);
39
+ this.registerInput("geometry1", NodeGeometryBlockConnectionPointTypes.Geometry);
40
+ this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Geometry);
41
+ }
42
+ /**
43
+ * Gets the current class name
44
+ * @returns the class name
45
+ */
46
+ getClassName() {
47
+ return "BooleanGeometryBlock";
48
+ }
49
+ /**
50
+ * Gets the geometry0 input component
51
+ */
52
+ get geometry0() {
53
+ return this._inputs[0];
54
+ }
55
+ /**
56
+ * Gets the geometry1 input component
57
+ */
58
+ get geometry1() {
59
+ return this._inputs[1];
60
+ }
61
+ /**
62
+ * Gets the geometry output component
63
+ */
64
+ get output() {
65
+ return this._outputs[0];
66
+ }
67
+ _buildBlock(state) {
68
+ const func = (state) => {
69
+ const vertexData0 = this.geometry0.getConnectedValue(state);
70
+ const vertexData1 = this.geometry1.getConnectedValue(state);
71
+ if (!vertexData0 || !vertexData1) {
72
+ return null;
73
+ }
74
+ const vertexCount = vertexData0.positions.length / 3;
75
+ // Ensure that all the fields are filled to avoid problems later on in the graph
76
+ if (!vertexData0.normals && vertexData1.normals) {
77
+ vertexData0.normals = new Array(vertexData0.positions.length);
78
+ }
79
+ if (!vertexData1.normals && vertexData0.normals) {
80
+ vertexData1.normals = new Array(vertexData1.positions.length);
81
+ }
82
+ if (!vertexData0.uvs && vertexData1.uvs) {
83
+ vertexData0.uvs = new Array(vertexCount * 2);
84
+ }
85
+ if (!vertexData1.uvs && vertexData0.uvs) {
86
+ vertexData1.uvs = new Array(vertexCount * 2);
87
+ }
88
+ if (!vertexData0.colors && vertexData1.colors) {
89
+ vertexData0.colors = new Array(vertexCount * 4);
90
+ }
91
+ if (!vertexData1.colors && vertexData0.colors) {
92
+ vertexData1.colors = new Array(vertexCount * 4);
93
+ }
94
+ const CSG0 = CSG.FromVertexData(vertexData0);
95
+ const CSG1 = CSG.FromVertexData(vertexData1);
96
+ let boolCSG;
97
+ switch (this.operation) {
98
+ case BooleanGeometryOperations.Intersect:
99
+ boolCSG = CSG0.intersect(CSG1);
100
+ break;
101
+ case BooleanGeometryOperations.Subtract:
102
+ boolCSG = CSG0.subtract(CSG1);
103
+ break;
104
+ case BooleanGeometryOperations.Union:
105
+ boolCSG = CSG0.union(CSG1);
106
+ break;
107
+ }
108
+ return boolCSG.toVertexData();
109
+ };
110
+ if (this.evaluateContext) {
111
+ this.output._storedFunction = func;
112
+ }
113
+ else {
114
+ this.output._storedFunction = null;
115
+ this.output._storedValue = func(state);
116
+ }
117
+ }
118
+ _dumpPropertiesCode() {
119
+ let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? "true" : "false"};\n`;
120
+ codeString += `${this._codeVariableName}.operation = BABYLON.BooleanGeometryOperations.${BooleanGeometryOperations[this.operation]};\n`;
121
+ return codeString;
122
+ }
123
+ /**
124
+ * Serializes this block in a JSON representation
125
+ * @returns the serialized block object
126
+ */
127
+ serialize() {
128
+ const serializationObject = super.serialize();
129
+ serializationObject.evaluateContext = this.evaluateContext;
130
+ serializationObject.operation = this.operation;
131
+ return serializationObject;
132
+ }
133
+ _deserialize(serializationObject) {
134
+ super._deserialize(serializationObject);
135
+ this.evaluateContext = serializationObject.evaluateContext;
136
+ if (serializationObject.operation) {
137
+ this.operation = serializationObject.operation;
138
+ }
139
+ }
140
+ }
141
+ __decorate([
142
+ editableInPropertyPage("Evaluate context", PropertyTypeForEdition.Boolean, "ADVANCED", { notifiers: { rebuild: true } })
143
+ ], BooleanGeometryBlock.prototype, "evaluateContext", void 0);
144
+ __decorate([
145
+ editableInPropertyPage("Operation", PropertyTypeForEdition.List, "ADVANCED", {
146
+ notifiers: { rebuild: true },
147
+ options: [
148
+ { label: "Intersect", value: BooleanGeometryOperations.Intersect },
149
+ { label: "Subtract", value: BooleanGeometryOperations.Subtract },
150
+ { label: "Union", value: BooleanGeometryOperations.Union },
151
+ ],
152
+ })
153
+ ], BooleanGeometryBlock.prototype, "operation", void 0);
154
+ RegisterClass("BABYLON.BooleanGeometryBlock", BooleanGeometryBlock);
155
+ //# sourceMappingURL=booleanGeometryBlock.js.map
@@ -0,0 +1 @@
1
+ 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{ NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { VertexData } from \"../../mesh.vertexData\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../Decorators/nodeDecorator\";\r\nimport { CSG } from \"core/Meshes/csg\";\r\n\r\n/**\r\n * Operations supported by the boolean block\r\n */\r\nexport enum BooleanGeometryOperations {\r\n /** Intersect */\r\n Intersect,\r\n /** Subtract */\r\n Subtract,\r\n /** Union */\r\n Union,\r\n}\r\n\r\n/**\r\n * Block used to apply a boolean operation between 2 geometries\r\n */\r\nexport class BooleanGeometryBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = false;\r\n\r\n /**\r\n * Gets or sets the operation applied by the block\r\n */\r\n @editableInPropertyPage(\"Operation\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n options: [\r\n { label: \"Intersect\", value: BooleanGeometryOperations.Intersect },\r\n { label: \"Subtract\", value: BooleanGeometryOperations.Subtract },\r\n { label: \"Union\", value: BooleanGeometryOperations.Union },\r\n ],\r\n })\r\n public operation = BooleanGeometryOperations.Intersect;\r\n\r\n /**\r\n * Create a new BooleanGeometryBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry0\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"geometry1\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"BooleanGeometryBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry0 input component\r\n */\r\n public get geometry0(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the geometry1 input component\r\n */\r\n public get geometry1(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n const vertexData0 = this.geometry0.getConnectedValue(state) as VertexData;\r\n const vertexData1 = this.geometry1.getConnectedValue(state) as VertexData;\r\n\r\n if (!vertexData0 || !vertexData1) {\r\n return null;\r\n }\r\n\r\n const vertexCount = vertexData0.positions!.length / 3;\r\n // Ensure that all the fields are filled to avoid problems later on in the graph\r\n if (!vertexData0.normals && vertexData1.normals) {\r\n vertexData0.normals = new Array<number>(vertexData0.positions!.length);\r\n }\r\n if (!vertexData1.normals && vertexData0.normals) {\r\n vertexData1.normals = new Array<number>(vertexData1.positions!.length);\r\n }\r\n if (!vertexData0.uvs && vertexData1.uvs) {\r\n vertexData0.uvs = new Array<number>(vertexCount * 2);\r\n }\r\n if (!vertexData1.uvs && vertexData0.uvs) {\r\n vertexData1.uvs = new Array<number>(vertexCount * 2);\r\n }\r\n if (!vertexData0.colors && vertexData1.colors) {\r\n vertexData0.colors = new Array<number>(vertexCount * 4);\r\n }\r\n if (!vertexData1.colors && vertexData0.colors) {\r\n vertexData1.colors = new Array<number>(vertexCount * 4);\r\n }\r\n\r\n const CSG0 = CSG.FromVertexData(vertexData0);\r\n const CSG1 = CSG.FromVertexData(vertexData1);\r\n\r\n let boolCSG: CSG;\r\n\r\n switch (this.operation) {\r\n case BooleanGeometryOperations.Intersect:\r\n boolCSG = CSG0.intersect(CSG1);\r\n break;\r\n case BooleanGeometryOperations.Subtract:\r\n boolCSG = CSG0.subtract(CSG1);\r\n break;\r\n case BooleanGeometryOperations.Union:\r\n boolCSG = CSG0.union(CSG1);\r\n break;\r\n }\r\n\r\n return boolCSG.toVertexData();\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n codeString += `${this._codeVariableName}.operation = BABYLON.BooleanGeometryOperations.${BooleanGeometryOperations[this.operation]};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n serializationObject.operation = this.operation;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n if (serializationObject.operation) {\r\n this.operation = serializationObject.operation;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.BooleanGeometryBlock\", BooleanGeometryBlock);\r\n"]}
@@ -24,8 +24,6 @@ export class MergeGeometryBlock extends NodeGeometryBlock {
24
24
  this.registerInput("geometry3", NodeGeometryBlockConnectionPointTypes.Geometry, true);
25
25
  this.registerInput("geometry4", NodeGeometryBlockConnectionPointTypes.Geometry, true);
26
26
  this.registerOutput("output", NodeGeometryBlockConnectionPointTypes.Geometry);
27
- this._outputs[0]._typeConnectionSource = this._inputs[0];
28
- this._linkConnectionTypes(0, 1);
29
27
  }
30
28
  /**
31
29
  * Gets the current class name
@@ -1 +1 @@
1
- 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{ NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { VertexData } from \"../../../Meshes/mesh.vertexData\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Block used to merge several geometries\r\n */\r\nexport class MergeGeometryBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = false;\r\n\r\n /**\r\n * Create a new MergeGeometryBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry0\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"geometry1\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"geometry2\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"geometry3\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"geometry4\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._linkConnectionTypes(0, 1);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MergeGeometryBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry0 input component\r\n */\r\n public get geometry0(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the geometry1 input component\r\n */\r\n public get geometry1(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry2 input component\r\n */\r\n public get geometry2(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the geometry3 input component\r\n */\r\n public get geometry3(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the geometry4 input component\r\n */\r\n public get geometry4(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n let vertexData = this.geometry0.getConnectedValue(state) as VertexData;\r\n const additionalVertexData: VertexData[] = [];\r\n\r\n if (this.geometry1.isConnected) {\r\n additionalVertexData.push(this.geometry1.getConnectedValue(state));\r\n }\r\n if (this.geometry2.isConnected) {\r\n additionalVertexData.push(this.geometry2.getConnectedValue(state));\r\n }\r\n if (this.geometry3.isConnected) {\r\n additionalVertexData.push(this.geometry3.getConnectedValue(state));\r\n }\r\n if (this.geometry4.isConnected) {\r\n additionalVertexData.push(this.geometry4.getConnectedValue(state));\r\n }\r\n\r\n if (additionalVertexData.length && vertexData) {\r\n vertexData = vertexData.merge(additionalVertexData, true, false, true, true);\r\n }\r\n return vertexData;\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MergeGeometryBlock\", MergeGeometryBlock);\r\n"]}
1
+ 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{ NodeGeometryBlock } from \"../nodeGeometryBlock\";\r\nimport type { NodeGeometryConnectionPoint } from \"../nodeGeometryBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeGeometryBlockConnectionPointTypes } from \"../Enums/nodeGeometryConnectionPointTypes\";\r\nimport type { VertexData } from \"../../../Meshes/mesh.vertexData\";\r\nimport type { NodeGeometryBuildState } from \"../nodeGeometryBuildState\";\r\nimport { PropertyTypeForEdition, editableInPropertyPage } from \"../../../Decorators/nodeDecorator\";\r\n\r\n/**\r\n * Block used to merge several geometries\r\n */\r\nexport class MergeGeometryBlock extends NodeGeometryBlock {\r\n /**\r\n * Gets or sets a boolean indicating that this block can evaluate context\r\n * Build performance is improved when this value is set to false as the system will cache values instead of reevaluating everything per context change\r\n */\r\n @editableInPropertyPage(\"Evaluate context\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { notifiers: { rebuild: true } })\r\n public evaluateContext = false;\r\n\r\n /**\r\n * Create a new MergeGeometryBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"geometry0\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n this.registerInput(\"geometry1\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"geometry2\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"geometry3\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n this.registerInput(\"geometry4\", NodeGeometryBlockConnectionPointTypes.Geometry, true);\r\n\r\n this.registerOutput(\"output\", NodeGeometryBlockConnectionPointTypes.Geometry);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MergeGeometryBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry0 input component\r\n */\r\n public get geometry0(): NodeGeometryConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the geometry1 input component\r\n */\r\n public get geometry1(): NodeGeometryConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the geometry2 input component\r\n */\r\n public get geometry2(): NodeGeometryConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the geometry3 input component\r\n */\r\n public get geometry3(): NodeGeometryConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the geometry4 input component\r\n */\r\n public get geometry4(): NodeGeometryConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry output component\r\n */\r\n public get output(): NodeGeometryConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeGeometryBuildState) {\r\n const func = (state: NodeGeometryBuildState) => {\r\n let vertexData = this.geometry0.getConnectedValue(state) as VertexData;\r\n const additionalVertexData: VertexData[] = [];\r\n\r\n if (this.geometry1.isConnected) {\r\n additionalVertexData.push(this.geometry1.getConnectedValue(state));\r\n }\r\n if (this.geometry2.isConnected) {\r\n additionalVertexData.push(this.geometry2.getConnectedValue(state));\r\n }\r\n if (this.geometry3.isConnected) {\r\n additionalVertexData.push(this.geometry3.getConnectedValue(state));\r\n }\r\n if (this.geometry4.isConnected) {\r\n additionalVertexData.push(this.geometry4.getConnectedValue(state));\r\n }\r\n\r\n if (additionalVertexData.length && vertexData) {\r\n vertexData = vertexData.merge(additionalVertexData, true, false, true, true);\r\n }\r\n return vertexData;\r\n };\r\n\r\n if (this.evaluateContext) {\r\n this.output._storedFunction = func;\r\n } else {\r\n this.output._storedFunction = null;\r\n this.output._storedValue = func(state);\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.evaluateContext = ${this.evaluateContext ? \"true\" : \"false\"};\\n`;\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.evaluateContext = this.evaluateContext;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.evaluateContext = serializationObject.evaluateContext;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MergeGeometryBlock\", MergeGeometryBlock);\r\n"]}
@@ -58,3 +58,4 @@ export * from "./Blocks/Teleport/teleportOutBlock";
58
58
  export * from "./Blocks/Textures/geometryTextureBlock";
59
59
  export * from "./Blocks/Textures/geometryTextureFetchBlock";
60
60
  export * from "./Blocks/boundingBlock";
61
+ export * from "./Blocks/booleanGeometryBlock";
@@ -58,4 +58,5 @@ export * from "./Blocks/Teleport/teleportOutBlock.js";
58
58
  export * from "./Blocks/Textures/geometryTextureBlock.js";
59
59
  export * from "./Blocks/Textures/geometryTextureFetchBlock.js";
60
60
  export * from "./Blocks/boundingBlock.js";
61
+ export * from "./Blocks/booleanGeometryBlock.js";
61
62
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Node/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,oCAAoC,CAAC;AACnD,cAAc,0BAA0B,CAAC;AACzC,cAAc,2CAA2C,CAAC;AAC1D,cAAc,0CAA0C,CAAC;AACzD,cAAc,uCAAuC,CAAC;AACtD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,iCAAiC,CAAC;AAChD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,0BAA0B,CAAC;AACzC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,qBAAqB,CAAC;AACpC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kCAAkC,CAAC;AACjD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,iCAAiC,CAAC;AAChD,cAAc,oCAAoC,CAAC;AACnD,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,kCAAkC,CAAC;AACjD,cAAc,kCAAkC,CAAC;AACjD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,oCAAoC,CAAC;AACnD,cAAc,+CAA+C,CAAC;AAC9D,cAAc,4CAA4C,CAAC;AAC3D,cAAc,6CAA6C,CAAC;AAC5D,cAAc,qCAAqC,CAAC;AACpD,cAAc,iCAAiC,CAAC;AAChD,cAAc,qBAAqB,CAAC;AACpC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,uBAAuB,CAAC;AACtC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,mCAAmC,CAAC;AAClD,cAAc,oCAAoC,CAAC;AACnD,cAAc,wCAAwC,CAAC;AACvD,cAAc,6CAA6C,CAAC;AAC5D,cAAc,wBAAwB,CAAC","sourcesContent":["export * from \"./nodeGeometry\";\r\nexport * from \"./nodeGeometryBlock\";\r\nexport * from \"./nodeGeometryBlockConnectionPoint\";\r\nexport * from \"./nodeGeometryBuildState\";\r\nexport * from \"./Interfaces/nodeGeometryExecutionContext\";\r\nexport * from \"./Enums/nodeGeometryConnectionPointTypes\";\r\nexport * from \"./Enums/nodeGeometryContextualSources\";\r\nexport * from \"./Blocks/geometryOptimizeBlock\";\r\nexport * from \"./Blocks/geometryOutputBlock\";\r\nexport * from \"./Blocks/geometryInputBlock\";\r\nexport * from \"./Blocks/Sources/planeBlock\";\r\nexport * from \"./Blocks/Sources/boxBlock\";\r\nexport * from \"./Blocks/Sources/meshBlock\";\r\nexport * from \"./Blocks/Sources/icoSphereBlock\";\r\nexport * from \"./Blocks/Sources/sphereBlock\";\r\nexport * from \"./Blocks/Sources/gridBlock\";\r\nexport * from \"./Blocks/Sources/torusBlock\";\r\nexport * from \"./Blocks/Sources/cylinderBlock\";\r\nexport * from \"./Blocks/Sources/capsuleBlock\";\r\nexport * from \"./Blocks/Sources/discBlock\";\r\nexport * from \"./Blocks/Sources/nullBlock\";\r\nexport * from \"./Blocks/Set/setPositionsBlock\";\r\nexport * from \"./Blocks/Set/setNormalsBlock\";\r\nexport * from \"./Blocks/Set/setUVsBlock\";\r\nexport * from \"./Blocks/Set/setColorsBlock\";\r\nexport * from \"./Blocks/Set/setTangentsBlock\";\r\nexport * from \"./Blocks/mathBlock\";\r\nexport * from \"./Blocks/mapRangeBlock\";\r\nexport * from \"./Blocks/conditionBlock\";\r\nexport * from \"./Blocks/randomBlock\";\r\nexport * from \"./Blocks/noiseBlock\";\r\nexport * from \"./Blocks/mergeGeometryBlock\";\r\nexport * from \"./Blocks/geometryCollectionBlock\";\r\nexport * from \"./Blocks/geometryElbowBlock\";\r\nexport * from \"./Blocks/computeNormalsBlock\";\r\nexport * from \"./Blocks/vectorConverterBlock\";\r\nexport * from \"./Blocks/normalizeVectorBlock\";\r\nexport * from \"./Blocks/Set/setMaterialIDBlock\";\r\nexport * from \"./Blocks/geometryTrigonometryBlock\";\r\nexport * from \"./Blocks/geometryTransformBlock\";\r\nexport * from \"./Blocks/Matrices/rotationXBlock\";\r\nexport * from \"./Blocks/Matrices/rotationYBlock\";\r\nexport * from \"./Blocks/Matrices/rotationZBlock\";\r\nexport * from \"./Blocks/Matrices/scalingBlock\";\r\nexport * from \"./Blocks/Matrices/alignBlock\";\r\nexport * from \"./Blocks/Matrices/translationBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnVerticesBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnFacesBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnVolumeBlock\";\r\nexport * from \"./Blocks/Instances/instantiateBlock\";\r\nexport * from \"./Blocks/intFloatConverterBlock\";\r\nexport * from \"./Blocks/debugBlock\";\r\nexport * from \"./Blocks/geometryInfoBlock\";\r\nexport * from \"./Blocks/mappingBlock\";\r\nexport * from \"./Blocks/matrixComposeBlock\";\r\nexport * from \"./Blocks/Teleport/teleportInBlock\";\r\nexport * from \"./Blocks/Teleport/teleportOutBlock\";\r\nexport * from \"./Blocks/Textures/geometryTextureBlock\";\r\nexport * from \"./Blocks/Textures/geometryTextureFetchBlock\";\r\nexport * from \"./Blocks/boundingBlock\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Node/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,qBAAqB,CAAC;AACpC,cAAc,oCAAoC,CAAC;AACnD,cAAc,0BAA0B,CAAC;AACzC,cAAc,2CAA2C,CAAC;AAC1D,cAAc,0CAA0C,CAAC;AACzD,cAAc,uCAAuC,CAAC;AACtD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,2BAA2B,CAAC;AAC1C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,iCAAiC,CAAC;AAChD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAC5C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,4BAA4B,CAAC;AAC3C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,0BAA0B,CAAC;AACzC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,oBAAoB,CAAC;AACnC,cAAc,wBAAwB,CAAC;AACvC,cAAc,yBAAyB,CAAC;AACxC,cAAc,sBAAsB,CAAC;AACrC,cAAc,qBAAqB,CAAC;AACpC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,kCAAkC,CAAC;AACjD,cAAc,6BAA6B,CAAC;AAC5C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,iCAAiC,CAAC;AAChD,cAAc,oCAAoC,CAAC;AACnD,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,kCAAkC,CAAC;AACjD,cAAc,kCAAkC,CAAC;AACjD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,oCAAoC,CAAC;AACnD,cAAc,+CAA+C,CAAC;AAC9D,cAAc,4CAA4C,CAAC;AAC3D,cAAc,6CAA6C,CAAC;AAC5D,cAAc,qCAAqC,CAAC;AACpD,cAAc,iCAAiC,CAAC;AAChD,cAAc,qBAAqB,CAAC;AACpC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,uBAAuB,CAAC;AACtC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,mCAAmC,CAAC;AAClD,cAAc,oCAAoC,CAAC;AACnD,cAAc,wCAAwC,CAAC;AACvD,cAAc,6CAA6C,CAAC;AAC5D,cAAc,wBAAwB,CAAC;AACvC,cAAc,+BAA+B,CAAC","sourcesContent":["export * from \"./nodeGeometry\";\r\nexport * from \"./nodeGeometryBlock\";\r\nexport * from \"./nodeGeometryBlockConnectionPoint\";\r\nexport * from \"./nodeGeometryBuildState\";\r\nexport * from \"./Interfaces/nodeGeometryExecutionContext\";\r\nexport * from \"./Enums/nodeGeometryConnectionPointTypes\";\r\nexport * from \"./Enums/nodeGeometryContextualSources\";\r\nexport * from \"./Blocks/geometryOptimizeBlock\";\r\nexport * from \"./Blocks/geometryOutputBlock\";\r\nexport * from \"./Blocks/geometryInputBlock\";\r\nexport * from \"./Blocks/Sources/planeBlock\";\r\nexport * from \"./Blocks/Sources/boxBlock\";\r\nexport * from \"./Blocks/Sources/meshBlock\";\r\nexport * from \"./Blocks/Sources/icoSphereBlock\";\r\nexport * from \"./Blocks/Sources/sphereBlock\";\r\nexport * from \"./Blocks/Sources/gridBlock\";\r\nexport * from \"./Blocks/Sources/torusBlock\";\r\nexport * from \"./Blocks/Sources/cylinderBlock\";\r\nexport * from \"./Blocks/Sources/capsuleBlock\";\r\nexport * from \"./Blocks/Sources/discBlock\";\r\nexport * from \"./Blocks/Sources/nullBlock\";\r\nexport * from \"./Blocks/Set/setPositionsBlock\";\r\nexport * from \"./Blocks/Set/setNormalsBlock\";\r\nexport * from \"./Blocks/Set/setUVsBlock\";\r\nexport * from \"./Blocks/Set/setColorsBlock\";\r\nexport * from \"./Blocks/Set/setTangentsBlock\";\r\nexport * from \"./Blocks/mathBlock\";\r\nexport * from \"./Blocks/mapRangeBlock\";\r\nexport * from \"./Blocks/conditionBlock\";\r\nexport * from \"./Blocks/randomBlock\";\r\nexport * from \"./Blocks/noiseBlock\";\r\nexport * from \"./Blocks/mergeGeometryBlock\";\r\nexport * from \"./Blocks/geometryCollectionBlock\";\r\nexport * from \"./Blocks/geometryElbowBlock\";\r\nexport * from \"./Blocks/computeNormalsBlock\";\r\nexport * from \"./Blocks/vectorConverterBlock\";\r\nexport * from \"./Blocks/normalizeVectorBlock\";\r\nexport * from \"./Blocks/Set/setMaterialIDBlock\";\r\nexport * from \"./Blocks/geometryTrigonometryBlock\";\r\nexport * from \"./Blocks/geometryTransformBlock\";\r\nexport * from \"./Blocks/Matrices/rotationXBlock\";\r\nexport * from \"./Blocks/Matrices/rotationYBlock\";\r\nexport * from \"./Blocks/Matrices/rotationZBlock\";\r\nexport * from \"./Blocks/Matrices/scalingBlock\";\r\nexport * from \"./Blocks/Matrices/alignBlock\";\r\nexport * from \"./Blocks/Matrices/translationBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnVerticesBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnFacesBlock\";\r\nexport * from \"./Blocks/Instances/instantiateOnVolumeBlock\";\r\nexport * from \"./Blocks/Instances/instantiateBlock\";\r\nexport * from \"./Blocks/intFloatConverterBlock\";\r\nexport * from \"./Blocks/debugBlock\";\r\nexport * from \"./Blocks/geometryInfoBlock\";\r\nexport * from \"./Blocks/mappingBlock\";\r\nexport * from \"./Blocks/matrixComposeBlock\";\r\nexport * from \"./Blocks/Teleport/teleportInBlock\";\r\nexport * from \"./Blocks/Teleport/teleportOutBlock\";\r\nexport * from \"./Blocks/Textures/geometryTextureBlock\";\r\nexport * from \"./Blocks/Textures/geometryTextureFetchBlock\";\r\nexport * from \"./Blocks/boundingBlock\";\r\nexport * from \"./Blocks/booleanGeometryBlock\";\r\n"]}