@babylonjs/core 5.6.0 → 5.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animation.js +2 -1
- package/Animations/animation.js.map +1 -1
- package/Animations/easing.d.ts +14 -14
- package/Animations/easing.js +13 -13
- package/Animations/easing.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js +2 -2
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/DeviceInput/InputDevices/webDeviceInputSystem.js +1 -1
- package/DeviceInput/InputDevices/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.dynamicBuffer.js +7 -5
- package/Engines/Extensions/engine.dynamicBuffer.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js +10 -1
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.d.ts +4 -2
- package/Engines/Extensions/engine.rawTexture.js +7 -4
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +2 -0
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js +3 -1
- package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.dynamicBuffer.js +3 -21
- package/Engines/WebGPU/Extensions/engine.dynamicBuffer.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js +7 -0
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +7 -3
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuConstants.d.ts +8 -2
- package/Engines/WebGPU/webgpuConstants.js +15 -8
- package/Engines/WebGPU/webgpuConstants.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +4 -0
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/constants.d.ts +2 -0
- package/Engines/constants.js +2 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.d.ts +59 -51
- package/Engines/engine.js +2 -2
- package/Engines/engine.js.map +1 -1
- package/Engines/engineCapabilities.d.ts +2 -0
- package/Engines/engineCapabilities.js.map +1 -1
- package/Engines/engineFactory.d.ts +2 -2
- package/Engines/engineFactory.js.map +1 -1
- package/Engines/nativeEngine.d.ts +4 -4
- package/Engines/nativeEngine.js +12 -7
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +4 -2
- package/Engines/nullEngine.js +9 -2
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +1 -0
- package/Engines/thinEngine.js +43 -5
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +3 -8
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.js +5 -0
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +1 -0
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +1 -1
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/index.d.ts +0 -1
- package/Materials/Node/Blocks/Dual/index.js +0 -1
- package/Materials/Node/Blocks/Dual/index.js.map +1 -1
- package/Materials/Node/Blocks/{Dual → Fragment}/TBNBlock.d.ts +0 -0
- package/Materials/Node/Blocks/{Dual → Fragment}/TBNBlock.js +4 -4
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -0
- package/Materials/Node/Blocks/Fragment/index.d.ts +1 -0
- package/Materials/Node/Blocks/Fragment/index.js +1 -0
- package/Materials/Node/Blocks/Fragment/index.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +7 -0
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +4 -2
- package/Materials/Node/nodeMaterial.js +13 -5
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +2 -2
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/internalTexture.js +1 -1
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.d.ts +4 -0
- package/Materials/Textures/multiRenderTarget.js +16 -3
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/rawTexture.d.ts +10 -4
- package/Materials/Textures/rawTexture.js +20 -9
- package/Materials/Textures/rawTexture.js.map +1 -1
- package/Materials/shaderMaterial.js +2 -1
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/standardMaterial.js +7 -2
- package/Materials/standardMaterial.js.map +1 -1
- package/Maths/math.vector.js +5 -5
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/groundBuilder.d.ts +1 -1
- package/Meshes/Builders/groundBuilder.js.map +1 -1
- package/Meshes/Builders/linesBuilder.js +4 -0
- package/Meshes/Builders/linesBuilder.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +15 -5
- package/Meshes/abstractMesh.js +46 -27
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/instancedMesh.js +1 -0
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +1 -1
- package/Meshes/mesh.js +60 -32
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/subMesh.js +1 -1
- package/Meshes/subMesh.js.map +1 -1
- package/Morph/morphTargetManager.js +2 -1
- package/Morph/morphTargetManager.js.map +1 -1
- package/Particles/particleHelper.js +3 -2
- package/Particles/particleHelper.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.d.ts +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
- package/PostProcesses/depthOfFieldBlurPostProcess.d.ts +1 -1
- package/PostProcesses/depthOfFieldBlurPostProcess.js +2 -4
- package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
- package/Shaders/ShadersInclude/vertexColorMixing.js +1 -1
- package/Shaders/ShadersInclude/vertexColorMixing.js.map +1 -1
- package/Shaders/default.fragment.js +1 -1
- package/Shaders/default.fragment.js.map +1 -1
- package/Sprites/spriteManager.js +2 -1
- package/Sprites/spriteManager.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.js +1 -1
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +1 -1
- package/scene.js.map +1 -1
- package/Materials/Node/Blocks/Dual/TBNBlock.js.map +0 -1
package/Engines/constants.d.ts
CHANGED
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@@ -715,4 +715,6 @@ export declare class Constants {
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static readonly GL_ALPHA_FUNCTION_CONSTANT_ALPHA = 32771;
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/** Alpha blend function: ONE_MINUS_CONSTANT_ALPHA */
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static readonly GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_ALPHA = 32772;
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+
/** URL to the snippet server. Points to the public snippet server by default */
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static SnippetUrl: string;
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}
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package/Engines/constants.js
CHANGED
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@@ -721,6 +721,8 @@ var Constants = /** @class */ (function () {
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Constants.GL_ALPHA_FUNCTION_CONSTANT_ALPHA = 0x8003;
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/** Alpha blend function: ONE_MINUS_CONSTANT_ALPHA */
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Constants.GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_ALPHA = 0x8004;
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/** URL to the snippet server. Points to the public snippet server by default */
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Constants.SnippetUrl = "https://snippet.babylonjs.com";
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return Constants;
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}());
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export { Constants };
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package/Engines/constants.js.map
CHANGED
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@@ -1 +1 @@
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1
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-
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eslint-disable @typescript-eslint/naming-convention */\r\n/** Defines the cross module used constants to avoid circular dependencies */\r\nexport class Constants {\r\n /** Defines that alpha blending is disabled */\r\n public static readonly ALPHA_DISABLE = 0;\r\n /** Defines that alpha blending is SRC ALPHA * SRC + DEST */\r\n public static readonly ALPHA_ADD = 1;\r\n /** Defines that alpha blending is SRC ALPHA * SRC + (1 - SRC ALPHA) * DEST */\r\n public static readonly ALPHA_COMBINE = 2;\r\n /** Defines that alpha blending is DEST - SRC * DEST */\r\n public static readonly ALPHA_SUBTRACT = 3;\r\n /** Defines that alpha blending is SRC * DEST */\r\n public static readonly ALPHA_MULTIPLY = 4;\r\n /** Defines that alpha blending is SRC ALPHA * SRC + (1 - SRC) * DEST */\r\n public static readonly ALPHA_MAXIMIZED = 5;\r\n /** Defines that alpha blending is SRC + DEST */\r\n public static readonly ALPHA_ONEONE = 6;\r\n /** Defines that alpha blending is SRC + (1 - SRC ALPHA) * DEST */\r\n public static readonly ALPHA_PREMULTIPLIED = 7;\r\n /**\r\n * Defines that alpha blending is SRC + (1 - SRC ALPHA) * DEST\r\n * Alpha will be set to (1 - SRC ALPHA) * DEST ALPHA\r\n */\r\n public static readonly ALPHA_PREMULTIPLIED_PORTERDUFF = 8;\r\n /** Defines that alpha blending is CST * SRC + (1 - CST) * DEST */\r\n public static readonly ALPHA_INTERPOLATE = 9;\r\n /**\r\n * Defines that alpha blending is SRC + (1 - SRC) * DEST\r\n * Alpha will be set to SRC ALPHA + (1 - SRC ALPHA) * DEST ALPHA\r\n */\r\n public static readonly ALPHA_SCREENMODE = 10;\r\n /**\r\n * Defines that alpha blending is SRC + DST\r\n * Alpha will be set to SRC ALPHA + DST ALPHA\r\n */\r\n public static readonly ALPHA_ONEONE_ONEONE = 11;\r\n /**\r\n * Defines that alpha blending is SRC * DST ALPHA + DST\r\n * Alpha will be set to 0\r\n */\r\n public static readonly ALPHA_ALPHATOCOLOR = 12;\r\n /**\r\n * Defines that alpha blending is SRC * (1 - DST) + DST * (1 - SRC)\r\n */\r\n public static readonly ALPHA_REVERSEONEMINUS = 13;\r\n /**\r\n * Defines that alpha blending is SRC + DST * (1 - SRC ALPHA)\r\n * Alpha will be set to SRC ALPHA + DST ALPHA * (1 - SRC ALPHA)\r\n */\r\n public static readonly ALPHA_SRC_DSTONEMINUSSRCALPHA = 14;\r\n /**\r\n * Defines that alpha blending is SRC + DST\r\n * Alpha will be set to SRC ALPHA\r\n */\r\n public static readonly ALPHA_ONEONE_ONEZERO = 15;\r\n /**\r\n * Defines that alpha blending is SRC * (1 - DST) + DST * (1 - SRC)\r\n * Alpha will be set to DST ALPHA\r\n */\r\n public static readonly ALPHA_EXCLUSION = 16;\r\n /**\r\n * Defines that alpha blending is SRC * SRC ALPHA + DST * (1 - SRC ALPHA)\r\n * Alpha will be set to SRC ALPHA + (1 - SRC ALPHA) * DST ALPHA\r\n */\r\n public static readonly ALPHA_LAYER_ACCUMULATE = 17;\r\n\r\n /** Defines that alpha blending equation a SUM */\r\n public static readonly ALPHA_EQUATION_ADD = 0;\r\n /** Defines that alpha blending equation a SUBSTRACTION */\r\n public static readonly ALPHA_EQUATION_SUBSTRACT = 1;\r\n /** Defines that alpha blending equation a REVERSE SUBSTRACTION */\r\n public static readonly ALPHA_EQUATION_REVERSE_SUBTRACT = 2;\r\n /** Defines that alpha blending equation a MAX operation */\r\n public static readonly ALPHA_EQUATION_MAX = 3;\r\n /** Defines that alpha blending equation a MIN operation */\r\n public static readonly ALPHA_EQUATION_MIN = 4;\r\n /**\r\n * Defines that alpha blending equation a DARKEN operation:\r\n * It takes the min of the src and sums the alpha channels.\r\n */\r\n public static readonly ALPHA_EQUATION_DARKEN = 5;\r\n\r\n /** Defines that the resource is not delayed*/\r\n public static readonly DELAYLOADSTATE_NONE = 0;\r\n /** Defines that the resource was successfully delay loaded */\r\n public static readonly DELAYLOADSTATE_LOADED = 1;\r\n /** Defines that the resource is currently delay loading */\r\n public static readonly DELAYLOADSTATE_LOADING = 2;\r\n /** Defines that the resource is delayed and has not started loading */\r\n public static readonly DELAYLOADSTATE_NOTLOADED = 4;\r\n\r\n // Depth or Stencil test Constants.\r\n /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will never pass. i.e. Nothing will be drawn */\r\n public static readonly NEVER = 0x0200;\r\n /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will always pass. i.e. Pixels will be drawn in the order they are drawn */\r\n public static readonly ALWAYS = 0x0207;\r\n /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than the stored value */\r\n public static readonly LESS = 0x0201;\r\n /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is equals to the stored value */\r\n public static readonly EQUAL = 0x0202;\r\n /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than or equal to the stored value */\r\n public static readonly LEQUAL = 0x0203;\r\n /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than the stored value */\r\n public static readonly GREATER = 0x0204;\r\n /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than or equal to the stored value */\r\n public static readonly GEQUAL = 0x0206;\r\n /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is not equal to the stored value */\r\n public static readonly NOTEQUAL = 0x0205;\r\n\r\n // Stencil Actions Constants.\r\n /** Passed to stencilOperation to specify that stencil value must be kept */\r\n public static readonly KEEP = 0x1e00;\r\n /** Passed to stencilOperation to specify that stencil value must be zero */\r\n public static readonly ZERO = 0x0000;\r\n /** Passed to stencilOperation to specify that stencil value must be replaced */\r\n public static readonly REPLACE = 0x1e01;\r\n /** Passed to stencilOperation to specify that stencil value must be incremented */\r\n public static readonly INCR = 0x1e02;\r\n /** Passed to stencilOperation to specify that stencil value must be decremented */\r\n public static readonly DECR = 0x1e03;\r\n /** Passed to stencilOperation to specify that stencil value must be inverted */\r\n public static readonly INVERT = 0x150a;\r\n /** Passed to stencilOperation to specify that stencil value must be incremented with wrapping */\r\n public static readonly INCR_WRAP = 0x8507;\r\n /** Passed to stencilOperation to specify that stencil value must be decremented with wrapping */\r\n public static readonly DECR_WRAP = 0x8508;\r\n\r\n /** Texture is not repeating outside of 0..1 UVs */\r\n public static readonly TEXTURE_CLAMP_ADDRESSMODE = 0;\r\n /** Texture is repeating outside of 0..1 UVs */\r\n public static readonly TEXTURE_WRAP_ADDRESSMODE = 1;\r\n /** Texture is repeating and mirrored */\r\n public static readonly TEXTURE_MIRROR_ADDRESSMODE = 2;\r\n\r\n /** Flag to create a storage texture */\r\n public static readonly TEXTURE_CREATIONFLAG_STORAGE = 1;\r\n\r\n /** ALPHA */\r\n public static readonly TEXTUREFORMAT_ALPHA = 0;\r\n /** LUMINANCE */\r\n public static readonly TEXTUREFORMAT_LUMINANCE = 1;\r\n /** LUMINANCE_ALPHA */\r\n public static readonly TEXTUREFORMAT_LUMINANCE_ALPHA = 2;\r\n /** RGB */\r\n public static readonly TEXTUREFORMAT_RGB = 4;\r\n /** RGBA */\r\n public static readonly TEXTUREFORMAT_RGBA = 5;\r\n /** RED */\r\n public static readonly TEXTUREFORMAT_RED = 6;\r\n /** RED (2nd reference) */\r\n public static readonly TEXTUREFORMAT_R = 6;\r\n /** RG */\r\n public static readonly TEXTUREFORMAT_RG = 7;\r\n /** RED_INTEGER */\r\n public static readonly TEXTUREFORMAT_RED_INTEGER = 8;\r\n /** RED_INTEGER (2nd reference) */\r\n public static readonly TEXTUREFORMAT_R_INTEGER = 8;\r\n /** RG_INTEGER */\r\n public static readonly TEXTUREFORMAT_RG_INTEGER = 9;\r\n /** RGB_INTEGER */\r\n public static readonly TEXTUREFORMAT_RGB_INTEGER = 10;\r\n /** RGBA_INTEGER */\r\n public static readonly TEXTUREFORMAT_RGBA_INTEGER = 11;\r\n /** BGRA */\r\n public static readonly TEXTUREFORMAT_BGRA = 12;\r\n\r\n /** Depth 24 bits + Stencil 8 bits */\r\n public static readonly TEXTUREFORMAT_DEPTH24_STENCIL8 = 13;\r\n /** Depth 32 bits float */\r\n public static readonly TEXTUREFORMAT_DEPTH32_FLOAT = 14;\r\n /** Depth 16 bits */\r\n public static readonly TEXTUREFORMAT_DEPTH16 = 15;\r\n /** Depth 24 bits */\r\n public static readonly TEXTUREFORMAT_DEPTH24 = 16;\r\n /** Depth 24 bits unorm + Stencil 8 bits */\r\n public static readonly TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 = 17;\r\n /** Depth 32 bits float + Stencil 8 bits */\r\n public static readonly TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8 = 18;\r\n\r\n /** Compressed BC7 */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM = 36492;\r\n /** Compressed BC7 (SRGB) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 36493;\r\n /** Compressed BC6 unsigned float */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 36495;\r\n /** Compressed BC6 signed float */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 36494;\r\n /** Compressed BC3 */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5 = 33779;\r\n /** Compressed BC3 (SRGB) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 35919;\r\n /** Compressed BC2 */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3 = 33778;\r\n /** Compressed BC2 (SRGB) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 35918;\r\n /** Compressed BC1 (RGBA) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT1 = 33777;\r\n /** Compressed BC1 (RGB) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1 = 33776;\r\n /** Compressed BC1 (SRGB+A) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 35917;\r\n /** Compressed BC1 (SRGB) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_SRGB_S3TC_DXT1_EXT = 35916;\r\n /** Compressed ASTC 4x4 */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4 = 37808;\r\n /** Compressed ASTC 4x4 (SRGB) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 37840;\r\n /** Compressed ETC1 (RGB) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGB_ETC1_WEBGL = 36196;\r\n /** Compressed ETC2 (RGB) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGB8_ETC2 = 37492;\r\n /** Compressed ETC2 (SRGB) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_SRGB8_ETC2 = 37493;\r\n /** Compressed ETC2 (RGB+A1) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 37494;\r\n /** Compressed ETC2 (SRGB+A1)*/\r\n public static readonly TEXTUREFORMAT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 37495;\r\n /** Compressed ETC2 (RGB+A) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGBA8_ETC2_EAC = 37496;\r\n /** Compressed ETC2 (SRGB+1) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 37497;\r\n\r\n /** UNSIGNED_BYTE */\r\n public static readonly TEXTURETYPE_UNSIGNED_BYTE = 0;\r\n /** UNSIGNED_BYTE (2nd reference) */\r\n public static readonly TEXTURETYPE_UNSIGNED_INT = 0;\r\n /** FLOAT */\r\n public static readonly TEXTURETYPE_FLOAT = 1;\r\n /** HALF_FLOAT */\r\n public static readonly TEXTURETYPE_HALF_FLOAT = 2;\r\n /** BYTE */\r\n public static readonly TEXTURETYPE_BYTE = 3;\r\n /** SHORT */\r\n public static readonly TEXTURETYPE_SHORT = 4;\r\n /** UNSIGNED_SHORT */\r\n public static readonly TEXTURETYPE_UNSIGNED_SHORT = 5;\r\n /** INT */\r\n public static readonly TEXTURETYPE_INT = 6;\r\n /** UNSIGNED_INT */\r\n public static readonly TEXTURETYPE_UNSIGNED_INTEGER = 7;\r\n /** UNSIGNED_SHORT_4_4_4_4 */\r\n public static readonly TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4 = 8;\r\n /** UNSIGNED_SHORT_5_5_5_1 */\r\n public static readonly TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1 = 9;\r\n /** UNSIGNED_SHORT_5_6_5 */\r\n public static readonly TEXTURETYPE_UNSIGNED_SHORT_5_6_5 = 10;\r\n /** UNSIGNED_INT_2_10_10_10_REV */\r\n public static readonly TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV = 11;\r\n /** UNSIGNED_INT_24_8 */\r\n public static readonly TEXTURETYPE_UNSIGNED_INT_24_8 = 12;\r\n /** UNSIGNED_INT_10F_11F_11F_REV */\r\n public static readonly TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV = 13;\r\n /** UNSIGNED_INT_5_9_9_9_REV */\r\n public static readonly TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV = 14;\r\n /** FLOAT_32_UNSIGNED_INT_24_8_REV */\r\n public static readonly TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV = 15;\r\n /** UNDEFINED */\r\n public static readonly TEXTURETYPE_UNDEFINED = 16;\r\n\r\n /** nearest is mag = nearest and min = nearest and no mip */\r\n public static readonly TEXTURE_NEAREST_SAMPLINGMODE = 1;\r\n /** mag = nearest and min = nearest and mip = none */\r\n public static readonly TEXTURE_NEAREST_NEAREST = 1;\r\n\r\n /** Bilinear is mag = linear and min = linear and no mip */\r\n public static readonly TEXTURE_BILINEAR_SAMPLINGMODE = 2;\r\n /** mag = linear and min = linear and mip = none */\r\n public static readonly TEXTURE_LINEAR_LINEAR = 2;\r\n\r\n /** Trilinear is mag = linear and min = linear and mip = linear */\r\n public static readonly TEXTURE_TRILINEAR_SAMPLINGMODE = 3;\r\n /** Trilinear is mag = linear and min = linear and mip = linear */\r\n public static readonly TEXTURE_LINEAR_LINEAR_MIPLINEAR = 3;\r\n\r\n /** mag = nearest and min = nearest and mip = nearest */\r\n public static readonly TEXTURE_NEAREST_NEAREST_MIPNEAREST = 4;\r\n /** mag = nearest and min = linear and mip = nearest */\r\n public static readonly TEXTURE_NEAREST_LINEAR_MIPNEAREST = 5;\r\n /** mag = nearest and min = linear and mip = linear */\r\n public static readonly TEXTURE_NEAREST_LINEAR_MIPLINEAR = 6;\r\n /** mag = nearest and min = linear and mip = none */\r\n public static readonly TEXTURE_NEAREST_LINEAR = 7;\r\n /** nearest is mag = nearest and min = nearest and mip = linear */\r\n public static readonly TEXTURE_NEAREST_NEAREST_MIPLINEAR = 8;\r\n /** mag = linear and min = nearest and mip = nearest */\r\n public static readonly TEXTURE_LINEAR_NEAREST_MIPNEAREST = 9;\r\n /** mag = linear and min = nearest and mip = linear */\r\n public static readonly TEXTURE_LINEAR_NEAREST_MIPLINEAR = 10;\r\n /** Bilinear is mag = linear and min = linear and mip = nearest */\r\n public static readonly TEXTURE_LINEAR_LINEAR_MIPNEAREST = 11;\r\n /** mag = linear and min = nearest and mip = none */\r\n public static readonly TEXTURE_LINEAR_NEAREST = 12;\r\n\r\n /** Explicit coordinates mode */\r\n public static readonly TEXTURE_EXPLICIT_MODE = 0;\r\n /** Spherical coordinates mode */\r\n public static readonly TEXTURE_SPHERICAL_MODE = 1;\r\n /** Planar coordinates mode */\r\n public static readonly TEXTURE_PLANAR_MODE = 2;\r\n /** Cubic coordinates mode */\r\n public static readonly TEXTURE_CUBIC_MODE = 3;\r\n /** Projection coordinates mode */\r\n public static readonly TEXTURE_PROJECTION_MODE = 4;\r\n /** Skybox coordinates mode */\r\n public static readonly TEXTURE_SKYBOX_MODE = 5;\r\n /** Inverse Cubic coordinates mode */\r\n public static readonly TEXTURE_INVCUBIC_MODE = 6;\r\n /** Equirectangular coordinates mode */\r\n public static readonly TEXTURE_EQUIRECTANGULAR_MODE = 7;\r\n /** Equirectangular Fixed coordinates mode */\r\n public static readonly TEXTURE_FIXED_EQUIRECTANGULAR_MODE = 8;\r\n /** Equirectangular Fixed Mirrored coordinates mode */\r\n public static readonly TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE = 9;\r\n\r\n /** Offline (baking) quality for texture filtering */\r\n public static readonly TEXTURE_FILTERING_QUALITY_OFFLINE = 4096;\r\n\r\n /** High quality for texture filtering */\r\n public static readonly TEXTURE_FILTERING_QUALITY_HIGH = 64;\r\n\r\n /** Medium quality for texture filtering */\r\n public static readonly TEXTURE_FILTERING_QUALITY_MEDIUM = 16;\r\n\r\n /** Low quality for texture filtering */\r\n public static readonly TEXTURE_FILTERING_QUALITY_LOW = 8;\r\n\r\n // Texture rescaling mode\r\n /** Defines that texture rescaling will use a floor to find the closer power of 2 size */\r\n public static readonly SCALEMODE_FLOOR = 1;\r\n /** Defines that texture rescaling will look for the nearest power of 2 size */\r\n public static readonly SCALEMODE_NEAREST = 2;\r\n /** Defines that texture rescaling will use a ceil to find the closer power of 2 size */\r\n public static readonly SCALEMODE_CEILING = 3;\r\n\r\n /**\r\n * The dirty texture flag value\r\n */\r\n public static readonly MATERIAL_TextureDirtyFlag = 1;\r\n /**\r\n * The dirty light flag value\r\n */\r\n public static readonly MATERIAL_LightDirtyFlag = 2;\r\n /**\r\n * The dirty fresnel flag value\r\n */\r\n public static readonly MATERIAL_FresnelDirtyFlag = 4;\r\n /**\r\n * The dirty attribute flag value\r\n */\r\n public static readonly MATERIAL_AttributesDirtyFlag = 8;\r\n /**\r\n * The dirty misc flag value\r\n */\r\n public static readonly MATERIAL_MiscDirtyFlag = 16;\r\n /**\r\n * The dirty prepass flag value\r\n */\r\n public static readonly MATERIAL_PrePassDirtyFlag = 32;\r\n /**\r\n * The all dirty flag value\r\n */\r\n public static readonly MATERIAL_AllDirtyFlag = 63;\r\n\r\n /**\r\n * Returns the triangle fill mode\r\n */\r\n public static readonly MATERIAL_TriangleFillMode = 0;\r\n /**\r\n * Returns the wireframe mode\r\n */\r\n public static readonly MATERIAL_WireFrameFillMode = 1;\r\n /**\r\n * Returns the point fill mode\r\n */\r\n public static readonly MATERIAL_PointFillMode = 2;\r\n /**\r\n * Returns the point list draw mode\r\n */\r\n public static readonly MATERIAL_PointListDrawMode = 3;\r\n /**\r\n * Returns the line list draw mode\r\n */\r\n public static readonly MATERIAL_LineListDrawMode = 4;\r\n /**\r\n * Returns the line loop draw mode\r\n */\r\n public static readonly MATERIAL_LineLoopDrawMode = 5;\r\n /**\r\n * Returns the line strip draw mode\r\n */\r\n public static readonly MATERIAL_LineStripDrawMode = 6;\r\n\r\n /**\r\n * Returns the triangle strip draw mode\r\n */\r\n public static readonly MATERIAL_TriangleStripDrawMode = 7;\r\n /**\r\n * Returns the triangle fan draw mode\r\n */\r\n public static readonly MATERIAL_TriangleFanDrawMode = 8;\r\n\r\n /**\r\n * Stores the clock-wise side orientation\r\n */\r\n public static readonly MATERIAL_ClockWiseSideOrientation = 0;\r\n /**\r\n * Stores the counter clock-wise side orientation\r\n */\r\n public static readonly MATERIAL_CounterClockWiseSideOrientation = 1;\r\n\r\n /**\r\n * Nothing\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_NothingTrigger = 0;\r\n /**\r\n * On pick\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnPickTrigger = 1;\r\n /**\r\n * On left pick\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnLeftPickTrigger = 2;\r\n /**\r\n * On right pick\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnRightPickTrigger = 3;\r\n /**\r\n * On center pick\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnCenterPickTrigger = 4;\r\n /**\r\n * On pick down\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnPickDownTrigger = 5;\r\n /**\r\n * On double pick\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnDoublePickTrigger = 6;\r\n /**\r\n * On pick up\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnPickUpTrigger = 7;\r\n /**\r\n * On pick out.\r\n * This trigger will only be raised if you also declared a OnPickDown\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnPickOutTrigger = 16;\r\n /**\r\n * On long press\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnLongPressTrigger = 8;\r\n /**\r\n * On pointer over\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnPointerOverTrigger = 9;\r\n /**\r\n * On pointer out\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnPointerOutTrigger = 10;\r\n /**\r\n * On every frame\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnEveryFrameTrigger = 11;\r\n /**\r\n * On intersection enter\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnIntersectionEnterTrigger = 12;\r\n /**\r\n * On intersection exit\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnIntersectionExitTrigger = 13;\r\n /**\r\n * On key down\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnKeyDownTrigger = 14;\r\n /**\r\n * On key up\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnKeyUpTrigger = 15;\r\n\r\n /**\r\n * Billboard mode will only apply to Y axis\r\n */\r\n public static readonly PARTICLES_BILLBOARDMODE_Y = 2;\r\n /**\r\n * Billboard mode will apply to all axes\r\n */\r\n public static readonly PARTICLES_BILLBOARDMODE_ALL = 7;\r\n /**\r\n * Special billboard mode where the particle will be biilboard to the camera but rotated to align with direction\r\n */\r\n public static readonly PARTICLES_BILLBOARDMODE_STRETCHED = 8;\r\n\r\n /** Default culling strategy : this is an exclusion test and it's the more accurate.\r\n * Test order :\r\n * Is the bounding sphere outside the frustum ?\r\n * If not, are the bounding box vertices outside the frustum ?\r\n * It not, then the cullable object is in the frustum.\r\n */\r\n public static readonly MESHES_CULLINGSTRATEGY_STANDARD = 0;\r\n /** Culling strategy : Bounding Sphere Only.\r\n * This is an exclusion test. It's faster than the standard strategy because the bounding box is not tested.\r\n * It's also less accurate than the standard because some not visible objects can still be selected.\r\n * Test : is the bounding sphere outside the frustum ?\r\n * If not, then the cullable object is in the frustum.\r\n */\r\n public static readonly MESHES_CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY = 1;\r\n /** Culling strategy : Optimistic Inclusion.\r\n * This in an inclusion test first, then the standard exclusion test.\r\n * This can be faster when a cullable object is expected to be almost always in the camera frustum.\r\n * This could also be a little slower than the standard test when the tested object center is not the frustum but one of its bounding box vertex is still inside.\r\n * Anyway, it's as accurate as the standard strategy.\r\n * Test :\r\n * Is the cullable object bounding sphere center in the frustum ?\r\n * If not, apply the default culling strategy.\r\n */\r\n public static readonly MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION = 2;\r\n /** Culling strategy : Optimistic Inclusion then Bounding Sphere Only.\r\n * This in an inclusion test first, then the bounding sphere only exclusion test.\r\n * This can be the fastest test when a cullable object is expected to be almost always in the camera frustum.\r\n * This could also be a little slower than the BoundingSphereOnly strategy when the tested object center is not in the frustum but its bounding sphere still intersects it.\r\n * It's less accurate than the standard strategy and as accurate as the BoundingSphereOnly strategy.\r\n * Test :\r\n * Is the cullable object bounding sphere center in the frustum ?\r\n * If not, apply the Bounding Sphere Only strategy. No Bounding Box is tested here.\r\n */\r\n public static readonly MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY = 3;\r\n\r\n /**\r\n * No logging while loading\r\n */\r\n public static readonly SCENELOADER_NO_LOGGING = 0;\r\n /**\r\n * Minimal logging while loading\r\n */\r\n public static readonly SCENELOADER_MINIMAL_LOGGING = 1;\r\n /**\r\n * Summary logging while loading\r\n */\r\n public static readonly SCENELOADER_SUMMARY_LOGGING = 2;\r\n /**\r\n * Detailed logging while loading\r\n */\r\n public static readonly SCENELOADER_DETAILED_LOGGING = 3;\r\n\r\n /**\r\n * Constant used to retrieve the irradiance texture index in the textures array in the prepass\r\n * using getIndex(Constants.PREPASS_IRRADIANCE_TEXTURE_TYPE)\r\n */\r\n public static readonly PREPASS_IRRADIANCE_TEXTURE_TYPE = 0;\r\n /**\r\n * Constant used to retrieve the position texture index in the textures array in the prepass\r\n * using getIndex(Constants.PREPASS_POSITION_TEXTURE_INDEX)\r\n */\r\n public static readonly PREPASS_POSITION_TEXTURE_TYPE = 1;\r\n /**\r\n * Constant used to retrieve the velocity texture index in the textures array in the prepass\r\n * using getIndex(Constants.PREPASS_VELOCITY_TEXTURE_INDEX)\r\n */\r\n public static readonly PREPASS_VELOCITY_TEXTURE_TYPE = 2;\r\n /**\r\n * Constant used to retrieve the reflectivity texture index in the textures array in the prepass\r\n * using the getIndex(Constants.PREPASS_REFLECTIVITY_TEXTURE_TYPE)\r\n */\r\n public static readonly PREPASS_REFLECTIVITY_TEXTURE_TYPE = 3;\r\n /**\r\n * Constant used to retrieve the lit color texture index in the textures array in the prepass\r\n * using the getIndex(Constants.PREPASS_COLOR_TEXTURE_TYPE)\r\n */\r\n public static readonly PREPASS_COLOR_TEXTURE_TYPE = 4;\r\n /**\r\n * Constant used to retrieve depth index in the textures array in the prepass\r\n * using the getIndex(Constants.PREPASS_DEPTH_TEXTURE_TYPE)\r\n */\r\n public static readonly PREPASS_DEPTH_TEXTURE_TYPE = 5;\r\n /**\r\n * Constant used to retrieve normal index in the textures array in the prepass\r\n * using the getIndex(Constants.PREPASS_NORMAL_TEXTURE_TYPE)\r\n */\r\n public static readonly PREPASS_NORMAL_TEXTURE_TYPE = 6;\r\n /**\r\n * Constant used to retrieve albedo index in the textures array in the prepass\r\n * using the getIndex(Constants.PREPASS_ALBEDO_SQRT_TEXTURE_TYPE)\r\n */\r\n public static readonly PREPASS_ALBEDO_SQRT_TEXTURE_TYPE = 7;\r\n\r\n /** Flag to create a readable buffer (the buffer can be the source of a copy) */\r\n public static readonly BUFFER_CREATIONFLAG_READ = 1;\r\n /** Flag to create a writable buffer (the buffer can be the destination of a copy) */\r\n public static readonly BUFFER_CREATIONFLAG_WRITE = 2;\r\n /** Flag to create a readable and writable buffer */\r\n public static readonly BUFFER_CREATIONFLAG_READWRITE = 3;\r\n /** Flag to create a buffer suitable to be used as a uniform buffer */\r\n public static readonly BUFFER_CREATIONFLAG_UNIFORM = 4;\r\n /** Flag to create a buffer suitable to be used as a vertex buffer */\r\n public static readonly BUFFER_CREATIONFLAG_VERTEX = 8;\r\n /** Flag to create a buffer suitable to be used as an index buffer */\r\n public static readonly BUFFER_CREATIONFLAG_INDEX = 16;\r\n /** Flag to create a buffer suitable to be used as a storage buffer */\r\n public static readonly BUFFER_CREATIONFLAG_STORAGE = 32;\r\n\r\n /**\r\n * Prefixes used by the engine for sub mesh draw wrappers\r\n */\r\n\r\n /** @hidden */\r\n public static readonly RENDERPASS_MAIN = 0;\r\n\r\n /**\r\n * Constant used as key code for Alt key\r\n */\r\n public static readonly INPUT_ALT_KEY = 18;\r\n\r\n /**\r\n * Constant used as key code for Ctrl key\r\n */\r\n public static readonly INPUT_CTRL_KEY = 17;\r\n\r\n /**\r\n * Constant used as key code for Meta key (Left Win, Left Cmd)\r\n */\r\n public static readonly INPUT_META_KEY1 = 91;\r\n\r\n /**\r\n * Constant used as key code for Meta key (Right Win)\r\n */\r\n public static readonly INPUT_META_KEY2 = 92;\r\n\r\n /**\r\n * Constant used as key code for Meta key (Right Win, Right Cmd)\r\n */\r\n public static readonly INPUT_META_KEY3 = 93;\r\n\r\n /**\r\n * Constant used as key code for Shift key\r\n */\r\n public static readonly INPUT_SHIFT_KEY = 16;\r\n\r\n /** Standard snapshot rendering. In this mode, some form of dynamic behavior is possible (for eg, uniform buffers are still updated) */\r\n public static readonly SNAPSHOTRENDERING_STANDARD = 0;\r\n\r\n /** Fast snapshot rendering. In this mode, everything is static and only some limited form of dynamic behaviour is possible */\r\n public static readonly SNAPSHOTRENDERING_FAST = 1;\r\n\r\n /**\r\n * This is the default projection mode used by the cameras.\r\n * It helps recreating a feeling of perspective and better appreciate depth.\r\n * This is the best way to simulate real life cameras.\r\n */\r\n public static readonly PERSPECTIVE_CAMERA = 0;\r\n /**\r\n * This helps creating camera with an orthographic mode.\r\n * Orthographic is commonly used in engineering as a means to produce object specifications that communicate dimensions unambiguously, each line of 1 unit length (cm, meter..whatever) will appear to have the same length everywhere on the drawing. This allows the drafter to dimension only a subset of lines and let the reader know that other lines of that length on the drawing are also that length in reality. Every parallel line in the drawing is also parallel in the object.\r\n */\r\n public static readonly ORTHOGRAPHIC_CAMERA = 1;\r\n\r\n /**\r\n * This is the default FOV mode for perspective cameras.\r\n * This setting aligns the upper and lower bounds of the viewport to the upper and lower bounds of the camera frustum.\r\n */\r\n public static readonly FOVMODE_VERTICAL_FIXED = 0;\r\n /**\r\n * This setting aligns the left and right bounds of the viewport to the left and right bounds of the camera frustum.\r\n */\r\n public static readonly FOVMODE_HORIZONTAL_FIXED = 1;\r\n\r\n /**\r\n * This specifies there is no need for a camera rig.\r\n * Basically only one eye is rendered corresponding to the camera.\r\n */\r\n public static readonly RIG_MODE_NONE = 0;\r\n /**\r\n * Simulates a camera Rig with one blue eye and one red eye.\r\n * This can be use with 3d blue and red glasses.\r\n */\r\n public static readonly RIG_MODE_STEREOSCOPIC_ANAGLYPH = 10;\r\n /**\r\n * Defines that both eyes of the camera will be rendered side by side with a parallel target.\r\n */\r\n public static readonly RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL = 11;\r\n /**\r\n * Defines that both eyes of the camera will be rendered side by side with a none parallel target.\r\n */\r\n public static readonly RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED = 12;\r\n /**\r\n * Defines that both eyes of the camera will be rendered over under each other.\r\n */\r\n public static readonly RIG_MODE_STEREOSCOPIC_OVERUNDER = 13;\r\n /**\r\n * Defines that both eyes of the camera will be rendered on successive lines interlaced for passive 3d monitors.\r\n */\r\n public static readonly RIG_MODE_STEREOSCOPIC_INTERLACED = 14;\r\n /**\r\n * Defines that both eyes of the camera should be renderered in a VR mode (carbox).\r\n */\r\n public static readonly RIG_MODE_VR = 20;\r\n /**\r\n * Defines that both eyes of the camera should be renderered in a VR mode (webVR).\r\n */\r\n public static readonly RIG_MODE_WEBVR = 21;\r\n /**\r\n * Custom rig mode allowing rig cameras to be populated manually with any number of cameras\r\n */\r\n public static readonly RIG_MODE_CUSTOM = 22;\r\n\r\n /**\r\n * Maximum number of uv sets supported\r\n */\r\n public static readonly MAX_SUPPORTED_UV_SETS = 6;\r\n\r\n /**\r\n * GL constants\r\n */\r\n /** Alpha blend equation: ADD */\r\n public static readonly GL_ALPHA_EQUATION_ADD = 0x8006;\r\n /** Alpha equation: MIN */\r\n public static readonly GL_ALPHA_EQUATION_MIN = 0x8007;\r\n /** Alpha equation: MAX */\r\n public static readonly GL_ALPHA_EQUATION_MAX = 0x8008;\r\n /** Alpha equation: SUBTRACT */\r\n public static readonly GL_ALPHA_EQUATION_SUBTRACT = 0x800a;\r\n /** Alpha equation: REVERSE_SUBTRACT */\r\n public static readonly GL_ALPHA_EQUATION_REVERSE_SUBTRACT = 0x800b;\r\n\r\n /** Alpha blend function: SRC */\r\n public static readonly GL_ALPHA_FUNCTION_SRC = 0x0300;\r\n /** Alpha blend function: ONE_MINUS_SRC */\r\n public static readonly GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR = 0x0301;\r\n /** Alpha blend function: SRC_ALPHA */\r\n public static readonly GL_ALPHA_FUNCTION_SRC_ALPHA = 0x0302;\r\n /** Alpha blend function: ONE_MINUS_SRC_ALPHA */\r\n public static readonly GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA = 0x0303;\r\n /** Alpha blend function: DST_ALPHA */\r\n public static readonly GL_ALPHA_FUNCTION_DST_ALPHA = 0x0304;\r\n /** Alpha blend function: ONE_MINUS_DST_ALPHA */\r\n public static readonly GL_ALPHA_FUNCTION_ONE_MINUS_DST_ALPHA = 0x0305;\r\n /** Alpha blend function: ONE_MINUS_DST */\r\n public static readonly GL_ALPHA_FUNCTION_DST_COLOR = 0x0306;\r\n /** Alpha blend function: ONE_MINUS_DST */\r\n public static readonly GL_ALPHA_FUNCTION_ONE_MINUS_DST_COLOR = 0x0307;\r\n /** Alpha blend function: SRC_ALPHA_SATURATED */\r\n public static readonly GL_ALPHA_FUNCTION_SRC_ALPHA_SATURATED = 0x0308;\r\n /** Alpha blend function: CONSTANT */\r\n public static readonly GL_ALPHA_FUNCTION_CONSTANT_COLOR = 0x8001;\r\n /** Alpha blend function: ONE_MINUS_CONSTANT */\r\n public static readonly GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_COLOR = 0x8002;\r\n /** Alpha blend function: CONSTANT_ALPHA */\r\n public static readonly GL_ALPHA_FUNCTION_CONSTANT_ALPHA = 0x8003;\r\n /** Alpha blend function: ONE_MINUS_CONSTANT_ALPHA */\r\n public static readonly GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_ALPHA = 0x8004;\r\n}\r\n"]}
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eslint-disable @typescript-eslint/naming-convention */\r\n/** Defines the cross module used constants to avoid circular dependencies */\r\nexport class Constants {\r\n /** Defines that alpha blending is disabled */\r\n public static readonly ALPHA_DISABLE = 0;\r\n /** Defines that alpha blending is SRC ALPHA * SRC + DEST */\r\n public static readonly ALPHA_ADD = 1;\r\n /** Defines that alpha blending is SRC ALPHA * SRC + (1 - SRC ALPHA) * DEST */\r\n public static readonly ALPHA_COMBINE = 2;\r\n /** Defines that alpha blending is DEST - SRC * DEST */\r\n public static readonly ALPHA_SUBTRACT = 3;\r\n /** Defines that alpha blending is SRC * DEST */\r\n public static readonly ALPHA_MULTIPLY = 4;\r\n /** Defines that alpha blending is SRC ALPHA * SRC + (1 - SRC) * DEST */\r\n public static readonly ALPHA_MAXIMIZED = 5;\r\n /** Defines that alpha blending is SRC + DEST */\r\n public static readonly ALPHA_ONEONE = 6;\r\n /** Defines that alpha blending is SRC + (1 - SRC ALPHA) * DEST */\r\n public static readonly ALPHA_PREMULTIPLIED = 7;\r\n /**\r\n * Defines that alpha blending is SRC + (1 - SRC ALPHA) * DEST\r\n * Alpha will be set to (1 - SRC ALPHA) * DEST ALPHA\r\n */\r\n public static readonly ALPHA_PREMULTIPLIED_PORTERDUFF = 8;\r\n /** Defines that alpha blending is CST * SRC + (1 - CST) * DEST */\r\n public static readonly ALPHA_INTERPOLATE = 9;\r\n /**\r\n * Defines that alpha blending is SRC + (1 - SRC) * DEST\r\n * Alpha will be set to SRC ALPHA + (1 - SRC ALPHA) * DEST ALPHA\r\n */\r\n public static readonly ALPHA_SCREENMODE = 10;\r\n /**\r\n * Defines that alpha blending is SRC + DST\r\n * Alpha will be set to SRC ALPHA + DST ALPHA\r\n */\r\n public static readonly ALPHA_ONEONE_ONEONE = 11;\r\n /**\r\n * Defines that alpha blending is SRC * DST ALPHA + DST\r\n * Alpha will be set to 0\r\n */\r\n public static readonly ALPHA_ALPHATOCOLOR = 12;\r\n /**\r\n * Defines that alpha blending is SRC * (1 - DST) + DST * (1 - SRC)\r\n */\r\n public static readonly ALPHA_REVERSEONEMINUS = 13;\r\n /**\r\n * Defines that alpha blending is SRC + DST * (1 - SRC ALPHA)\r\n * Alpha will be set to SRC ALPHA + DST ALPHA * (1 - SRC ALPHA)\r\n */\r\n public static readonly ALPHA_SRC_DSTONEMINUSSRCALPHA = 14;\r\n /**\r\n * Defines that alpha blending is SRC + DST\r\n * Alpha will be set to SRC ALPHA\r\n */\r\n public static readonly ALPHA_ONEONE_ONEZERO = 15;\r\n /**\r\n * Defines that alpha blending is SRC * (1 - DST) + DST * (1 - SRC)\r\n * Alpha will be set to DST ALPHA\r\n */\r\n public static readonly ALPHA_EXCLUSION = 16;\r\n /**\r\n * Defines that alpha blending is SRC * SRC ALPHA + DST * (1 - SRC ALPHA)\r\n * Alpha will be set to SRC ALPHA + (1 - SRC ALPHA) * DST ALPHA\r\n */\r\n public static readonly ALPHA_LAYER_ACCUMULATE = 17;\r\n\r\n /** Defines that alpha blending equation a SUM */\r\n public static readonly ALPHA_EQUATION_ADD = 0;\r\n /** Defines that alpha blending equation a SUBSTRACTION */\r\n public static readonly ALPHA_EQUATION_SUBSTRACT = 1;\r\n /** Defines that alpha blending equation a REVERSE SUBSTRACTION */\r\n public static readonly ALPHA_EQUATION_REVERSE_SUBTRACT = 2;\r\n /** Defines that alpha blending equation a MAX operation */\r\n public static readonly ALPHA_EQUATION_MAX = 3;\r\n /** Defines that alpha blending equation a MIN operation */\r\n public static readonly ALPHA_EQUATION_MIN = 4;\r\n /**\r\n * Defines that alpha blending equation a DARKEN operation:\r\n * It takes the min of the src and sums the alpha channels.\r\n */\r\n public static readonly ALPHA_EQUATION_DARKEN = 5;\r\n\r\n /** Defines that the resource is not delayed*/\r\n public static readonly DELAYLOADSTATE_NONE = 0;\r\n /** Defines that the resource was successfully delay loaded */\r\n public static readonly DELAYLOADSTATE_LOADED = 1;\r\n /** Defines that the resource is currently delay loading */\r\n public static readonly DELAYLOADSTATE_LOADING = 2;\r\n /** Defines that the resource is delayed and has not started loading */\r\n public static readonly DELAYLOADSTATE_NOTLOADED = 4;\r\n\r\n // Depth or Stencil test Constants.\r\n /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will never pass. i.e. Nothing will be drawn */\r\n public static readonly NEVER = 0x0200;\r\n /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will always pass. i.e. Pixels will be drawn in the order they are drawn */\r\n public static readonly ALWAYS = 0x0207;\r\n /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than the stored value */\r\n public static readonly LESS = 0x0201;\r\n /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is equals to the stored value */\r\n public static readonly EQUAL = 0x0202;\r\n /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than or equal to the stored value */\r\n public static readonly LEQUAL = 0x0203;\r\n /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than the stored value */\r\n public static readonly GREATER = 0x0204;\r\n /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than or equal to the stored value */\r\n public static readonly GEQUAL = 0x0206;\r\n /** Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is not equal to the stored value */\r\n public static readonly NOTEQUAL = 0x0205;\r\n\r\n // Stencil Actions Constants.\r\n /** Passed to stencilOperation to specify that stencil value must be kept */\r\n public static readonly KEEP = 0x1e00;\r\n /** Passed to stencilOperation to specify that stencil value must be zero */\r\n public static readonly ZERO = 0x0000;\r\n /** Passed to stencilOperation to specify that stencil value must be replaced */\r\n public static readonly REPLACE = 0x1e01;\r\n /** Passed to stencilOperation to specify that stencil value must be incremented */\r\n public static readonly INCR = 0x1e02;\r\n /** Passed to stencilOperation to specify that stencil value must be decremented */\r\n public static readonly DECR = 0x1e03;\r\n /** Passed to stencilOperation to specify that stencil value must be inverted */\r\n public static readonly INVERT = 0x150a;\r\n /** Passed to stencilOperation to specify that stencil value must be incremented with wrapping */\r\n public static readonly INCR_WRAP = 0x8507;\r\n /** Passed to stencilOperation to specify that stencil value must be decremented with wrapping */\r\n public static readonly DECR_WRAP = 0x8508;\r\n\r\n /** Texture is not repeating outside of 0..1 UVs */\r\n public static readonly TEXTURE_CLAMP_ADDRESSMODE = 0;\r\n /** Texture is repeating outside of 0..1 UVs */\r\n public static readonly TEXTURE_WRAP_ADDRESSMODE = 1;\r\n /** Texture is repeating and mirrored */\r\n public static readonly TEXTURE_MIRROR_ADDRESSMODE = 2;\r\n\r\n /** Flag to create a storage texture */\r\n public static readonly TEXTURE_CREATIONFLAG_STORAGE = 1;\r\n\r\n /** ALPHA */\r\n public static readonly TEXTUREFORMAT_ALPHA = 0;\r\n /** LUMINANCE */\r\n public static readonly TEXTUREFORMAT_LUMINANCE = 1;\r\n /** LUMINANCE_ALPHA */\r\n public static readonly TEXTUREFORMAT_LUMINANCE_ALPHA = 2;\r\n /** RGB */\r\n public static readonly TEXTUREFORMAT_RGB = 4;\r\n /** RGBA */\r\n public static readonly TEXTUREFORMAT_RGBA = 5;\r\n /** RED */\r\n public static readonly TEXTUREFORMAT_RED = 6;\r\n /** RED (2nd reference) */\r\n public static readonly TEXTUREFORMAT_R = 6;\r\n /** RG */\r\n public static readonly TEXTUREFORMAT_RG = 7;\r\n /** RED_INTEGER */\r\n public static readonly TEXTUREFORMAT_RED_INTEGER = 8;\r\n /** RED_INTEGER (2nd reference) */\r\n public static readonly TEXTUREFORMAT_R_INTEGER = 8;\r\n /** RG_INTEGER */\r\n public static readonly TEXTUREFORMAT_RG_INTEGER = 9;\r\n /** RGB_INTEGER */\r\n public static readonly TEXTUREFORMAT_RGB_INTEGER = 10;\r\n /** RGBA_INTEGER */\r\n public static readonly TEXTUREFORMAT_RGBA_INTEGER = 11;\r\n /** BGRA */\r\n public static readonly TEXTUREFORMAT_BGRA = 12;\r\n\r\n /** Depth 24 bits + Stencil 8 bits */\r\n public static readonly TEXTUREFORMAT_DEPTH24_STENCIL8 = 13;\r\n /** Depth 32 bits float */\r\n public static readonly TEXTUREFORMAT_DEPTH32_FLOAT = 14;\r\n /** Depth 16 bits */\r\n public static readonly TEXTUREFORMAT_DEPTH16 = 15;\r\n /** Depth 24 bits */\r\n public static readonly TEXTUREFORMAT_DEPTH24 = 16;\r\n /** Depth 24 bits unorm + Stencil 8 bits */\r\n public static readonly TEXTUREFORMAT_DEPTH24UNORM_STENCIL8 = 17;\r\n /** Depth 32 bits float + Stencil 8 bits */\r\n public static readonly TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8 = 18;\r\n\r\n /** Compressed BC7 */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM = 36492;\r\n /** Compressed BC7 (SRGB) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 36493;\r\n /** Compressed BC6 unsigned float */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 36495;\r\n /** Compressed BC6 signed float */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 36494;\r\n /** Compressed BC3 */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5 = 33779;\r\n /** Compressed BC3 (SRGB) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 35919;\r\n /** Compressed BC2 */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3 = 33778;\r\n /** Compressed BC2 (SRGB) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 35918;\r\n /** Compressed BC1 (RGBA) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT1 = 33777;\r\n /** Compressed BC1 (RGB) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1 = 33776;\r\n /** Compressed BC1 (SRGB+A) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 35917;\r\n /** Compressed BC1 (SRGB) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_SRGB_S3TC_DXT1_EXT = 35916;\r\n /** Compressed ASTC 4x4 */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4 = 37808;\r\n /** Compressed ASTC 4x4 (SRGB) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR = 37840;\r\n /** Compressed ETC1 (RGB) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGB_ETC1_WEBGL = 36196;\r\n /** Compressed ETC2 (RGB) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGB8_ETC2 = 37492;\r\n /** Compressed ETC2 (SRGB) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_SRGB8_ETC2 = 37493;\r\n /** Compressed ETC2 (RGB+A1) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 37494;\r\n /** Compressed ETC2 (SRGB+A1)*/\r\n public static readonly TEXTUREFORMAT_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 37495;\r\n /** Compressed ETC2 (RGB+A) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_RGBA8_ETC2_EAC = 37496;\r\n /** Compressed ETC2 (SRGB+1) */\r\n public static readonly TEXTUREFORMAT_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 37497;\r\n\r\n /** UNSIGNED_BYTE */\r\n public static readonly TEXTURETYPE_UNSIGNED_BYTE = 0;\r\n /** UNSIGNED_BYTE (2nd reference) */\r\n public static readonly TEXTURETYPE_UNSIGNED_INT = 0;\r\n /** FLOAT */\r\n public static readonly TEXTURETYPE_FLOAT = 1;\r\n /** HALF_FLOAT */\r\n public static readonly TEXTURETYPE_HALF_FLOAT = 2;\r\n /** BYTE */\r\n public static readonly TEXTURETYPE_BYTE = 3;\r\n /** SHORT */\r\n public static readonly TEXTURETYPE_SHORT = 4;\r\n /** UNSIGNED_SHORT */\r\n public static readonly TEXTURETYPE_UNSIGNED_SHORT = 5;\r\n /** INT */\r\n public static readonly TEXTURETYPE_INT = 6;\r\n /** UNSIGNED_INT */\r\n public static readonly TEXTURETYPE_UNSIGNED_INTEGER = 7;\r\n /** UNSIGNED_SHORT_4_4_4_4 */\r\n public static readonly TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4 = 8;\r\n /** UNSIGNED_SHORT_5_5_5_1 */\r\n public static readonly TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1 = 9;\r\n /** UNSIGNED_SHORT_5_6_5 */\r\n public static readonly TEXTURETYPE_UNSIGNED_SHORT_5_6_5 = 10;\r\n /** UNSIGNED_INT_2_10_10_10_REV */\r\n public static readonly TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV = 11;\r\n /** UNSIGNED_INT_24_8 */\r\n public static readonly TEXTURETYPE_UNSIGNED_INT_24_8 = 12;\r\n /** UNSIGNED_INT_10F_11F_11F_REV */\r\n public static readonly TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV = 13;\r\n /** UNSIGNED_INT_5_9_9_9_REV */\r\n public static readonly TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV = 14;\r\n /** FLOAT_32_UNSIGNED_INT_24_8_REV */\r\n public static readonly TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV = 15;\r\n /** UNDEFINED */\r\n public static readonly TEXTURETYPE_UNDEFINED = 16;\r\n\r\n /** nearest is mag = nearest and min = nearest and no mip */\r\n public static readonly TEXTURE_NEAREST_SAMPLINGMODE = 1;\r\n /** mag = nearest and min = nearest and mip = none */\r\n public static readonly TEXTURE_NEAREST_NEAREST = 1;\r\n\r\n /** Bilinear is mag = linear and min = linear and no mip */\r\n public static readonly TEXTURE_BILINEAR_SAMPLINGMODE = 2;\r\n /** mag = linear and min = linear and mip = none */\r\n public static readonly TEXTURE_LINEAR_LINEAR = 2;\r\n\r\n /** Trilinear is mag = linear and min = linear and mip = linear */\r\n public static readonly TEXTURE_TRILINEAR_SAMPLINGMODE = 3;\r\n /** Trilinear is mag = linear and min = linear and mip = linear */\r\n public static readonly TEXTURE_LINEAR_LINEAR_MIPLINEAR = 3;\r\n\r\n /** mag = nearest and min = nearest and mip = nearest */\r\n public static readonly TEXTURE_NEAREST_NEAREST_MIPNEAREST = 4;\r\n /** mag = nearest and min = linear and mip = nearest */\r\n public static readonly TEXTURE_NEAREST_LINEAR_MIPNEAREST = 5;\r\n /** mag = nearest and min = linear and mip = linear */\r\n public static readonly TEXTURE_NEAREST_LINEAR_MIPLINEAR = 6;\r\n /** mag = nearest and min = linear and mip = none */\r\n public static readonly TEXTURE_NEAREST_LINEAR = 7;\r\n /** nearest is mag = nearest and min = nearest and mip = linear */\r\n public static readonly TEXTURE_NEAREST_NEAREST_MIPLINEAR = 8;\r\n /** mag = linear and min = nearest and mip = nearest */\r\n public static readonly TEXTURE_LINEAR_NEAREST_MIPNEAREST = 9;\r\n /** mag = linear and min = nearest and mip = linear */\r\n public static readonly TEXTURE_LINEAR_NEAREST_MIPLINEAR = 10;\r\n /** Bilinear is mag = linear and min = linear and mip = nearest */\r\n public static readonly TEXTURE_LINEAR_LINEAR_MIPNEAREST = 11;\r\n /** mag = linear and min = nearest and mip = none */\r\n public static readonly TEXTURE_LINEAR_NEAREST = 12;\r\n\r\n /** Explicit coordinates mode */\r\n public static readonly TEXTURE_EXPLICIT_MODE = 0;\r\n /** Spherical coordinates mode */\r\n public static readonly TEXTURE_SPHERICAL_MODE = 1;\r\n /** Planar coordinates mode */\r\n public static readonly TEXTURE_PLANAR_MODE = 2;\r\n /** Cubic coordinates mode */\r\n public static readonly TEXTURE_CUBIC_MODE = 3;\r\n /** Projection coordinates mode */\r\n public static readonly TEXTURE_PROJECTION_MODE = 4;\r\n /** Skybox coordinates mode */\r\n public static readonly TEXTURE_SKYBOX_MODE = 5;\r\n /** Inverse Cubic coordinates mode */\r\n public static readonly TEXTURE_INVCUBIC_MODE = 6;\r\n /** Equirectangular coordinates mode */\r\n public static readonly TEXTURE_EQUIRECTANGULAR_MODE = 7;\r\n /** Equirectangular Fixed coordinates mode */\r\n public static readonly TEXTURE_FIXED_EQUIRECTANGULAR_MODE = 8;\r\n /** Equirectangular Fixed Mirrored coordinates mode */\r\n public static readonly TEXTURE_FIXED_EQUIRECTANGULAR_MIRRORED_MODE = 9;\r\n\r\n /** Offline (baking) quality for texture filtering */\r\n public static readonly TEXTURE_FILTERING_QUALITY_OFFLINE = 4096;\r\n\r\n /** High quality for texture filtering */\r\n public static readonly TEXTURE_FILTERING_QUALITY_HIGH = 64;\r\n\r\n /** Medium quality for texture filtering */\r\n public static readonly TEXTURE_FILTERING_QUALITY_MEDIUM = 16;\r\n\r\n /** Low quality for texture filtering */\r\n public static readonly TEXTURE_FILTERING_QUALITY_LOW = 8;\r\n\r\n // Texture rescaling mode\r\n /** Defines that texture rescaling will use a floor to find the closer power of 2 size */\r\n public static readonly SCALEMODE_FLOOR = 1;\r\n /** Defines that texture rescaling will look for the nearest power of 2 size */\r\n public static readonly SCALEMODE_NEAREST = 2;\r\n /** Defines that texture rescaling will use a ceil to find the closer power of 2 size */\r\n public static readonly SCALEMODE_CEILING = 3;\r\n\r\n /**\r\n * The dirty texture flag value\r\n */\r\n public static readonly MATERIAL_TextureDirtyFlag = 1;\r\n /**\r\n * The dirty light flag value\r\n */\r\n public static readonly MATERIAL_LightDirtyFlag = 2;\r\n /**\r\n * The dirty fresnel flag value\r\n */\r\n public static readonly MATERIAL_FresnelDirtyFlag = 4;\r\n /**\r\n * The dirty attribute flag value\r\n */\r\n public static readonly MATERIAL_AttributesDirtyFlag = 8;\r\n /**\r\n * The dirty misc flag value\r\n */\r\n public static readonly MATERIAL_MiscDirtyFlag = 16;\r\n /**\r\n * The dirty prepass flag value\r\n */\r\n public static readonly MATERIAL_PrePassDirtyFlag = 32;\r\n /**\r\n * The all dirty flag value\r\n */\r\n public static readonly MATERIAL_AllDirtyFlag = 63;\r\n\r\n /**\r\n * Returns the triangle fill mode\r\n */\r\n public static readonly MATERIAL_TriangleFillMode = 0;\r\n /**\r\n * Returns the wireframe mode\r\n */\r\n public static readonly MATERIAL_WireFrameFillMode = 1;\r\n /**\r\n * Returns the point fill mode\r\n */\r\n public static readonly MATERIAL_PointFillMode = 2;\r\n /**\r\n * Returns the point list draw mode\r\n */\r\n public static readonly MATERIAL_PointListDrawMode = 3;\r\n /**\r\n * Returns the line list draw mode\r\n */\r\n public static readonly MATERIAL_LineListDrawMode = 4;\r\n /**\r\n * Returns the line loop draw mode\r\n */\r\n public static readonly MATERIAL_LineLoopDrawMode = 5;\r\n /**\r\n * Returns the line strip draw mode\r\n */\r\n public static readonly MATERIAL_LineStripDrawMode = 6;\r\n\r\n /**\r\n * Returns the triangle strip draw mode\r\n */\r\n public static readonly MATERIAL_TriangleStripDrawMode = 7;\r\n /**\r\n * Returns the triangle fan draw mode\r\n */\r\n public static readonly MATERIAL_TriangleFanDrawMode = 8;\r\n\r\n /**\r\n * Stores the clock-wise side orientation\r\n */\r\n public static readonly MATERIAL_ClockWiseSideOrientation = 0;\r\n /**\r\n * Stores the counter clock-wise side orientation\r\n */\r\n public static readonly MATERIAL_CounterClockWiseSideOrientation = 1;\r\n\r\n /**\r\n * Nothing\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_NothingTrigger = 0;\r\n /**\r\n * On pick\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnPickTrigger = 1;\r\n /**\r\n * On left pick\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnLeftPickTrigger = 2;\r\n /**\r\n * On right pick\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnRightPickTrigger = 3;\r\n /**\r\n * On center pick\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnCenterPickTrigger = 4;\r\n /**\r\n * On pick down\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnPickDownTrigger = 5;\r\n /**\r\n * On double pick\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnDoublePickTrigger = 6;\r\n /**\r\n * On pick up\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnPickUpTrigger = 7;\r\n /**\r\n * On pick out.\r\n * This trigger will only be raised if you also declared a OnPickDown\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnPickOutTrigger = 16;\r\n /**\r\n * On long press\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnLongPressTrigger = 8;\r\n /**\r\n * On pointer over\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnPointerOverTrigger = 9;\r\n /**\r\n * On pointer out\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnPointerOutTrigger = 10;\r\n /**\r\n * On every frame\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnEveryFrameTrigger = 11;\r\n /**\r\n * On intersection enter\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnIntersectionEnterTrigger = 12;\r\n /**\r\n * On intersection exit\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnIntersectionExitTrigger = 13;\r\n /**\r\n * On key down\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnKeyDownTrigger = 14;\r\n /**\r\n * On key up\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_actions#triggers\r\n */\r\n public static readonly ACTION_OnKeyUpTrigger = 15;\r\n\r\n /**\r\n * Billboard mode will only apply to Y axis\r\n */\r\n public static readonly PARTICLES_BILLBOARDMODE_Y = 2;\r\n /**\r\n * Billboard mode will apply to all axes\r\n */\r\n public static readonly PARTICLES_BILLBOARDMODE_ALL = 7;\r\n /**\r\n * Special billboard mode where the particle will be biilboard to the camera but rotated to align with direction\r\n */\r\n public static readonly PARTICLES_BILLBOARDMODE_STRETCHED = 8;\r\n\r\n /** Default culling strategy : this is an exclusion test and it's the more accurate.\r\n * Test order :\r\n * Is the bounding sphere outside the frustum ?\r\n * If not, are the bounding box vertices outside the frustum ?\r\n * It not, then the cullable object is in the frustum.\r\n */\r\n public static readonly MESHES_CULLINGSTRATEGY_STANDARD = 0;\r\n /** Culling strategy : Bounding Sphere Only.\r\n * This is an exclusion test. It's faster than the standard strategy because the bounding box is not tested.\r\n * It's also less accurate than the standard because some not visible objects can still be selected.\r\n * Test : is the bounding sphere outside the frustum ?\r\n * If not, then the cullable object is in the frustum.\r\n */\r\n public static readonly MESHES_CULLINGSTRATEGY_BOUNDINGSPHERE_ONLY = 1;\r\n /** Culling strategy : Optimistic Inclusion.\r\n * This in an inclusion test first, then the standard exclusion test.\r\n * This can be faster when a cullable object is expected to be almost always in the camera frustum.\r\n * This could also be a little slower than the standard test when the tested object center is not the frustum but one of its bounding box vertex is still inside.\r\n * Anyway, it's as accurate as the standard strategy.\r\n * Test :\r\n * Is the cullable object bounding sphere center in the frustum ?\r\n * If not, apply the default culling strategy.\r\n */\r\n public static readonly MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION = 2;\r\n /** Culling strategy : Optimistic Inclusion then Bounding Sphere Only.\r\n * This in an inclusion test first, then the bounding sphere only exclusion test.\r\n * This can be the fastest test when a cullable object is expected to be almost always in the camera frustum.\r\n * This could also be a little slower than the BoundingSphereOnly strategy when the tested object center is not in the frustum but its bounding sphere still intersects it.\r\n * It's less accurate than the standard strategy and as accurate as the BoundingSphereOnly strategy.\r\n * Test :\r\n * Is the cullable object bounding sphere center in the frustum ?\r\n * If not, apply the Bounding Sphere Only strategy. No Bounding Box is tested here.\r\n */\r\n public static readonly MESHES_CULLINGSTRATEGY_OPTIMISTIC_INCLUSION_THEN_BSPHERE_ONLY = 3;\r\n\r\n /**\r\n * No logging while loading\r\n */\r\n public static readonly SCENELOADER_NO_LOGGING = 0;\r\n /**\r\n * Minimal logging while loading\r\n */\r\n public static readonly SCENELOADER_MINIMAL_LOGGING = 1;\r\n /**\r\n * Summary logging while loading\r\n */\r\n public static readonly SCENELOADER_SUMMARY_LOGGING = 2;\r\n /**\r\n * Detailed logging while loading\r\n */\r\n public static readonly SCENELOADER_DETAILED_LOGGING = 3;\r\n\r\n /**\r\n * Constant used to retrieve the irradiance texture index in the textures array in the prepass\r\n * using getIndex(Constants.PREPASS_IRRADIANCE_TEXTURE_TYPE)\r\n */\r\n public static readonly PREPASS_IRRADIANCE_TEXTURE_TYPE = 0;\r\n /**\r\n * Constant used to retrieve the position texture index in the textures array in the prepass\r\n * using getIndex(Constants.PREPASS_POSITION_TEXTURE_INDEX)\r\n */\r\n public static readonly PREPASS_POSITION_TEXTURE_TYPE = 1;\r\n /**\r\n * Constant used to retrieve the velocity texture index in the textures array in the prepass\r\n * using getIndex(Constants.PREPASS_VELOCITY_TEXTURE_INDEX)\r\n */\r\n public static readonly PREPASS_VELOCITY_TEXTURE_TYPE = 2;\r\n /**\r\n * Constant used to retrieve the reflectivity texture index in the textures array in the prepass\r\n * using the getIndex(Constants.PREPASS_REFLECTIVITY_TEXTURE_TYPE)\r\n */\r\n public static readonly PREPASS_REFLECTIVITY_TEXTURE_TYPE = 3;\r\n /**\r\n * Constant used to retrieve the lit color texture index in the textures array in the prepass\r\n * using the getIndex(Constants.PREPASS_COLOR_TEXTURE_TYPE)\r\n */\r\n public static readonly PREPASS_COLOR_TEXTURE_TYPE = 4;\r\n /**\r\n * Constant used to retrieve depth index in the textures array in the prepass\r\n * using the getIndex(Constants.PREPASS_DEPTH_TEXTURE_TYPE)\r\n */\r\n public static readonly PREPASS_DEPTH_TEXTURE_TYPE = 5;\r\n /**\r\n * Constant used to retrieve normal index in the textures array in the prepass\r\n * using the getIndex(Constants.PREPASS_NORMAL_TEXTURE_TYPE)\r\n */\r\n public static readonly PREPASS_NORMAL_TEXTURE_TYPE = 6;\r\n /**\r\n * Constant used to retrieve albedo index in the textures array in the prepass\r\n * using the getIndex(Constants.PREPASS_ALBEDO_SQRT_TEXTURE_TYPE)\r\n */\r\n public static readonly PREPASS_ALBEDO_SQRT_TEXTURE_TYPE = 7;\r\n\r\n /** Flag to create a readable buffer (the buffer can be the source of a copy) */\r\n public static readonly BUFFER_CREATIONFLAG_READ = 1;\r\n /** Flag to create a writable buffer (the buffer can be the destination of a copy) */\r\n public static readonly BUFFER_CREATIONFLAG_WRITE = 2;\r\n /** Flag to create a readable and writable buffer */\r\n public static readonly BUFFER_CREATIONFLAG_READWRITE = 3;\r\n /** Flag to create a buffer suitable to be used as a uniform buffer */\r\n public static readonly BUFFER_CREATIONFLAG_UNIFORM = 4;\r\n /** Flag to create a buffer suitable to be used as a vertex buffer */\r\n public static readonly BUFFER_CREATIONFLAG_VERTEX = 8;\r\n /** Flag to create a buffer suitable to be used as an index buffer */\r\n public static readonly BUFFER_CREATIONFLAG_INDEX = 16;\r\n /** Flag to create a buffer suitable to be used as a storage buffer */\r\n public static readonly BUFFER_CREATIONFLAG_STORAGE = 32;\r\n\r\n /**\r\n * Prefixes used by the engine for sub mesh draw wrappers\r\n */\r\n\r\n /** @hidden */\r\n public static readonly RENDERPASS_MAIN = 0;\r\n\r\n /**\r\n * Constant used as key code for Alt key\r\n */\r\n public static readonly INPUT_ALT_KEY = 18;\r\n\r\n /**\r\n * Constant used as key code for Ctrl key\r\n */\r\n public static readonly INPUT_CTRL_KEY = 17;\r\n\r\n /**\r\n * Constant used as key code for Meta key (Left Win, Left Cmd)\r\n */\r\n public static readonly INPUT_META_KEY1 = 91;\r\n\r\n /**\r\n * Constant used as key code for Meta key (Right Win)\r\n */\r\n public static readonly INPUT_META_KEY2 = 92;\r\n\r\n /**\r\n * Constant used as key code for Meta key (Right Win, Right Cmd)\r\n */\r\n public static readonly INPUT_META_KEY3 = 93;\r\n\r\n /**\r\n * Constant used as key code for Shift key\r\n */\r\n public static readonly INPUT_SHIFT_KEY = 16;\r\n\r\n /** Standard snapshot rendering. In this mode, some form of dynamic behavior is possible (for eg, uniform buffers are still updated) */\r\n public static readonly SNAPSHOTRENDERING_STANDARD = 0;\r\n\r\n /** Fast snapshot rendering. In this mode, everything is static and only some limited form of dynamic behaviour is possible */\r\n public static readonly SNAPSHOTRENDERING_FAST = 1;\r\n\r\n /**\r\n * This is the default projection mode used by the cameras.\r\n * It helps recreating a feeling of perspective and better appreciate depth.\r\n * This is the best way to simulate real life cameras.\r\n */\r\n public static readonly PERSPECTIVE_CAMERA = 0;\r\n /**\r\n * This helps creating camera with an orthographic mode.\r\n * Orthographic is commonly used in engineering as a means to produce object specifications that communicate dimensions unambiguously, each line of 1 unit length (cm, meter..whatever) will appear to have the same length everywhere on the drawing. This allows the drafter to dimension only a subset of lines and let the reader know that other lines of that length on the drawing are also that length in reality. Every parallel line in the drawing is also parallel in the object.\r\n */\r\n public static readonly ORTHOGRAPHIC_CAMERA = 1;\r\n\r\n /**\r\n * This is the default FOV mode for perspective cameras.\r\n * This setting aligns the upper and lower bounds of the viewport to the upper and lower bounds of the camera frustum.\r\n */\r\n public static readonly FOVMODE_VERTICAL_FIXED = 0;\r\n /**\r\n * This setting aligns the left and right bounds of the viewport to the left and right bounds of the camera frustum.\r\n */\r\n public static readonly FOVMODE_HORIZONTAL_FIXED = 1;\r\n\r\n /**\r\n * This specifies there is no need for a camera rig.\r\n * Basically only one eye is rendered corresponding to the camera.\r\n */\r\n public static readonly RIG_MODE_NONE = 0;\r\n /**\r\n * Simulates a camera Rig with one blue eye and one red eye.\r\n * This can be use with 3d blue and red glasses.\r\n */\r\n public static readonly RIG_MODE_STEREOSCOPIC_ANAGLYPH = 10;\r\n /**\r\n * Defines that both eyes of the camera will be rendered side by side with a parallel target.\r\n */\r\n public static readonly RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_PARALLEL = 11;\r\n /**\r\n * Defines that both eyes of the camera will be rendered side by side with a none parallel target.\r\n */\r\n public static readonly RIG_MODE_STEREOSCOPIC_SIDEBYSIDE_CROSSEYED = 12;\r\n /**\r\n * Defines that both eyes of the camera will be rendered over under each other.\r\n */\r\n public static readonly RIG_MODE_STEREOSCOPIC_OVERUNDER = 13;\r\n /**\r\n * Defines that both eyes of the camera will be rendered on successive lines interlaced for passive 3d monitors.\r\n */\r\n public static readonly RIG_MODE_STEREOSCOPIC_INTERLACED = 14;\r\n /**\r\n * Defines that both eyes of the camera should be renderered in a VR mode (carbox).\r\n */\r\n public static readonly RIG_MODE_VR = 20;\r\n /**\r\n * Defines that both eyes of the camera should be renderered in a VR mode (webVR).\r\n */\r\n public static readonly RIG_MODE_WEBVR = 21;\r\n /**\r\n * Custom rig mode allowing rig cameras to be populated manually with any number of cameras\r\n */\r\n public static readonly RIG_MODE_CUSTOM = 22;\r\n\r\n /**\r\n * Maximum number of uv sets supported\r\n */\r\n public static readonly MAX_SUPPORTED_UV_SETS = 6;\r\n\r\n /**\r\n * GL constants\r\n */\r\n /** Alpha blend equation: ADD */\r\n public static readonly GL_ALPHA_EQUATION_ADD = 0x8006;\r\n /** Alpha equation: MIN */\r\n public static readonly GL_ALPHA_EQUATION_MIN = 0x8007;\r\n /** Alpha equation: MAX */\r\n public static readonly GL_ALPHA_EQUATION_MAX = 0x8008;\r\n /** Alpha equation: SUBTRACT */\r\n public static readonly GL_ALPHA_EQUATION_SUBTRACT = 0x800a;\r\n /** Alpha equation: REVERSE_SUBTRACT */\r\n public static readonly GL_ALPHA_EQUATION_REVERSE_SUBTRACT = 0x800b;\r\n\r\n /** Alpha blend function: SRC */\r\n public static readonly GL_ALPHA_FUNCTION_SRC = 0x0300;\r\n /** Alpha blend function: ONE_MINUS_SRC */\r\n public static readonly GL_ALPHA_FUNCTION_ONE_MINUS_SRC_COLOR = 0x0301;\r\n /** Alpha blend function: SRC_ALPHA */\r\n public static readonly GL_ALPHA_FUNCTION_SRC_ALPHA = 0x0302;\r\n /** Alpha blend function: ONE_MINUS_SRC_ALPHA */\r\n public static readonly GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA = 0x0303;\r\n /** Alpha blend function: DST_ALPHA */\r\n public static readonly GL_ALPHA_FUNCTION_DST_ALPHA = 0x0304;\r\n /** Alpha blend function: ONE_MINUS_DST_ALPHA */\r\n public static readonly GL_ALPHA_FUNCTION_ONE_MINUS_DST_ALPHA = 0x0305;\r\n /** Alpha blend function: ONE_MINUS_DST */\r\n public static readonly GL_ALPHA_FUNCTION_DST_COLOR = 0x0306;\r\n /** Alpha blend function: ONE_MINUS_DST */\r\n public static readonly GL_ALPHA_FUNCTION_ONE_MINUS_DST_COLOR = 0x0307;\r\n /** Alpha blend function: SRC_ALPHA_SATURATED */\r\n public static readonly GL_ALPHA_FUNCTION_SRC_ALPHA_SATURATED = 0x0308;\r\n /** Alpha blend function: CONSTANT */\r\n public static readonly GL_ALPHA_FUNCTION_CONSTANT_COLOR = 0x8001;\r\n /** Alpha blend function: ONE_MINUS_CONSTANT */\r\n public static readonly GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_COLOR = 0x8002;\r\n /** Alpha blend function: CONSTANT_ALPHA */\r\n public static readonly GL_ALPHA_FUNCTION_CONSTANT_ALPHA = 0x8003;\r\n /** Alpha blend function: ONE_MINUS_CONSTANT_ALPHA */\r\n public static readonly GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_ALPHA = 0x8004;\r\n\r\n /** URL to the snippet server. Points to the public snippet server by default */\r\n public static SnippetUrl = \"https://snippet.babylonjs.com\";\r\n}\r\n"]}
|
package/Engines/engine.d.ts
CHANGED
|
@@ -634,7 +634,7 @@ export declare class Engine extends ThinEngine {
|
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634
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setDirectViewport(x: number, y: number, width: number, height: number): Nullable<IViewportLike>;
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/**
|
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* Executes a scissor clear (ie. a clear on a specific portion of the screen)
|
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-
* @param x defines the x-coordinate of the
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+
* @param x defines the x-coordinate of the bottom left corner of the clear rectangle
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* @param y defines the y-coordinate of the corner of the clear rectangle
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* @param width defines the width of the clear rectangle
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* @param height defines the height of the clear rectangle
|
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@@ -643,7 +643,7 @@ export declare class Engine extends ThinEngine {
|
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scissorClear(x: number, y: number, width: number, height: number, clearColor: IColor4Like): void;
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/**
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645
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* Enable scissor test on a specific rectangle (ie. render will only be executed on a specific portion of the screen)
|
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-
* @param x defines the x-coordinate of the
|
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+
* @param x defines the x-coordinate of the bottom left corner of the clear rectangle
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* @param y defines the y-coordinate of the corner of the clear rectangle
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* @param width defines the width of the clear rectangle
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* @param height defines the height of the clear rectangle
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@@ -1093,6 +1093,8 @@ interface WebGLRenderingContext {
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COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: number;
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COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: number;
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COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT: number;
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+
COMPRESSED_SRGB8_ETC2: number;
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+
COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: number;
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UNSIGNED_INT_24_8: number;
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DEPTH24_STENCIL8: number;
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@@ -1365,6 +1367,7 @@ interface WorkerNavigator {
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class GPU {
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private __brand: void;
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requestAdapter(options?: GPURequestAdapterOptions): Promise<GPUAdapter | null>;
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getPreferredCanvasFormat(): GPUTextureFormat;
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}
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interface GPURequestAdapterOptions {
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@@ -1388,6 +1391,7 @@ class GPUAdapter {
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interface GPUDeviceDescriptor extends GPUObjectDescriptorBase {
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requiredFeatures?: GPUFeatureName[] /* default=[] */;
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requiredLimits?: { [name: string]: GPUSize64 } /* default={} */;
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+
defaultQueue?: GPUQueueDescriptor /* default={} */;
|
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}
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type GPUFeatureName =
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@@ -1398,7 +1402,9 @@ type GPUFeatureName =
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| "texture-compression-etc2"
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| "texture-compression-astc"
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| "timestamp-query"
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-
| "indirect-first-instance"
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|
+
| "indirect-first-instance"
|
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|
+
| "shader-f16"
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|
+
| "bgra8unorm-storage";
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class GPUDevice extends EventTarget implements GPUObjectBase {
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private __brand: void;
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@@ -1665,8 +1671,6 @@ interface GPUBindGroupLayoutDescriptor extends GPUObjectDescriptorBase {
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entries: GPUBindGroupLayoutEntry[];
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}
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-
type GPUShaderStageFlags = number;
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interface GPUBindGroupLayoutEntry {
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binding: GPUIndex32;
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visibility: GPUShaderStageFlags;
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@@ -1678,6 +1682,8 @@ interface GPUBindGroupLayoutEntry {
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externalTexture?: GPUExternalTextureBindingLayout;
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}
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+
type GPUShaderStageFlags = number;
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type GPUBufferBindingType = "uniform" | "storage" | "read-only-storage";
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interface GPUBufferBindingLayout {
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@@ -1749,16 +1755,16 @@ class GPUShaderModule implements GPUObjectBase {
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compilationInfo(): Promise<GPUCompilationInfo>;
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}
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-
interface GPUShaderModuleCompilationHint {
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|
-
layout: GPUPipelineLayout;
|
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|
-
}
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-
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interface GPUShaderModuleDescriptor extends GPUObjectDescriptorBase {
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|
code: string | Uint32Array;
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sourceMap?: object;
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hints?: { [name: string]: GPUShaderModuleCompilationHint };
|
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|
}
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interface GPUShaderModuleCompilationHint {
|
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|
+
layout: GPUPipelineLayout | GPUAutoLayoutMode;
|
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+
}
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+
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|
type GPUCompilationMessageType = "error" | "warning" | "info";
|
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interface GPUCompilationMessage {
|
|
@@ -1774,8 +1780,10 @@ interface GPUCompilationInfo {
|
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readonly messages: readonly GPUCompilationMessage[];
|
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}
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+
type GPUAutoLayoutMode = "auto";
|
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|
+
|
|
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|
interface GPUPipelineDescriptorBase extends GPUObjectDescriptorBase {
|
|
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|
-
layout?: GPUPipelineLayout;
|
|
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|
+
layout?: GPUPipelineLayout | GPUAutoLayoutMode;
|
|
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|
}
|
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|
interface GPUPipelineBase {
|
|
@@ -1788,7 +1796,7 @@ interface GPUProgrammableStage {
|
|
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|
constants?: { [name: string]: GPUPipelineConstantValue };
|
|
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|
}
|
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|
|
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|
-
type GPUPipelineConstantValue = number; // May represent WGSL’s bool, f32, i32, u32.
|
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|
+
type GPUPipelineConstantValue = number; // May represent WGSL’s bool, f32, i32, u32, and f16 if enabled.
|
|
1792
1800
|
|
|
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|
class GPUComputePipeline implements GPUObjectBase, GPUPipelineBase {
|
|
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1802
|
private __brand: void;
|
|
@@ -1816,8 +1824,6 @@ interface GPURenderPipelineDescriptor extends GPUPipelineDescriptorBase {
|
|
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1816
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|
fragment?: GPUFragmentState;
|
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}
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|
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|
-
type GPUPrimitiveTopology = "point-list" | "line-list" | "line-strip" | "triangle-list" | "triangle-strip";
|
|
1820
|
-
|
|
1821
1827
|
interface GPUPrimitiveState {
|
|
1822
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|
topology?: GPUPrimitiveTopology /* default="triangle-list" */;
|
|
1823
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|
stripIndexFormat?: GPUIndexFormat;
|
|
@@ -1828,6 +1834,8 @@ interface GPUPrimitiveState {
|
|
|
1828
1834
|
unclippedDepth?: boolean /* default=false */;
|
|
1829
1835
|
}
|
|
1830
1836
|
|
|
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|
+
type GPUPrimitiveTopology = "point-list" | "line-list" | "line-strip" | "triangle-list" | "triangle-strip";
|
|
1838
|
+
|
|
1831
1839
|
type GPUFrontFace = "ccw" | "cw";
|
|
1832
1840
|
|
|
1833
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|
type GPUCullMode = "none" | "front" | "back";
|
|
@@ -1839,7 +1847,7 @@ interface GPUMultisampleState {
|
|
|
1839
1847
|
}
|
|
1840
1848
|
|
|
1841
1849
|
interface GPUFragmentState extends GPUProgrammableStage {
|
|
1842
|
-
targets: (GPUColorTargetState | null
|
|
1850
|
+
targets: (GPUColorTargetState | null)[];
|
|
1843
1851
|
}
|
|
1844
1852
|
|
|
1845
1853
|
interface GPUColorTargetState {
|
|
@@ -2020,13 +2028,9 @@ interface GPUImageCopyExternalImage {
|
|
|
2020
2028
|
flipY?: boolean /* default=false */;
|
|
2021
2029
|
}
|
|
2022
2030
|
|
|
2023
|
-
interface
|
|
2031
|
+
interface GPUBindingCommandsMixin {
|
|
2024
2032
|
setBindGroup(index: GPUIndex32, bindGroup: GPUBindGroup, dynamicOffsets?: GPUBufferDynamicOffset[]): void;
|
|
2025
2033
|
setBindGroup(index: GPUIndex32, bindGroup: GPUBindGroup, dynamicOffsetData: Uint32Array, dynamicOffsetsDataStart: GPUSize64, dynamicOffsetsDataLength: GPUSize32): void;
|
|
2026
|
-
|
|
2027
|
-
pushDebugGroup(groupLabel: string): void;
|
|
2028
|
-
popDebugGroup(): void;
|
|
2029
|
-
insertDebugMarker(markerLabel: string): void;
|
|
2030
2034
|
}
|
|
2031
2035
|
|
|
2032
2036
|
interface GPUDebugCommandsMixin {
|
|
@@ -2035,7 +2039,7 @@ interface GPUDebugCommandsMixin {
|
|
|
2035
2039
|
insertDebugMarker(markerLabel: string): void;
|
|
2036
2040
|
}
|
|
2037
2041
|
|
|
2038
|
-
class GPUComputePassEncoder implements GPUObjectBase, GPUCommandsMixin, GPUDebugCommandsMixin,
|
|
2042
|
+
class GPUComputePassEncoder implements GPUObjectBase, GPUCommandsMixin, GPUDebugCommandsMixin, GPUBindingCommandsMixin {
|
|
2039
2043
|
private __brand: void;
|
|
2040
2044
|
label: string | undefined;
|
|
2041
2045
|
|
|
@@ -2047,8 +2051,8 @@ class GPUComputePassEncoder implements GPUObjectBase, GPUCommandsMixin, GPUDebug
|
|
|
2047
2051
|
insertDebugMarker(markerLabel: string): void;
|
|
2048
2052
|
|
|
2049
2053
|
setPipeline(pipeline: GPUComputePipeline): void;
|
|
2050
|
-
|
|
2051
|
-
|
|
2054
|
+
dispatchWorkgroups(workgroupCountX: GPUSize32, workgroupCountY?: GPUSize32 /* default=1 */, workgroupCountZ?: GPUSize32 /* default=1 */): void;
|
|
2055
|
+
dispatchWorkgroupsIndirect(indirectBuffer: GPUBuffer, indirectOffset: GPUSize64): void;
|
|
2052
2056
|
|
|
2053
2057
|
end(): void;
|
|
2054
2058
|
}
|
|
@@ -2067,26 +2071,7 @@ interface GPUComputePassDescriptor extends GPUObjectDescriptorBase {
|
|
|
2067
2071
|
timestampWrites?: GPUComputePassTimestampWrites /* default=[] */;
|
|
2068
2072
|
}
|
|
2069
2073
|
|
|
2070
|
-
|
|
2071
|
-
setPipeline(pipeline: GPURenderPipeline): void;
|
|
2072
|
-
|
|
2073
|
-
setIndexBuffer(buffer: GPUBuffer, indexFormat: GPUIndexFormat, offset?: GPUSize64 /* default=0 */, size?: GPUSize64 /* default=0 */): void;
|
|
2074
|
-
setVertexBuffer(slot: GPUIndex32, buffer: GPUBuffer, offset?: GPUSize64 /* default=0 */, size?: GPUSize64 /* default=0 */): void;
|
|
2075
|
-
|
|
2076
|
-
draw(vertexCount: GPUSize32, instanceCount?: GPUSize32 /* default=1 */, firstVertex?: GPUSize32 /* default=0 */, firstInstance?: GPUSize32 /* default=0 */): void;
|
|
2077
|
-
drawIndexed(
|
|
2078
|
-
indexCount: GPUSize32,
|
|
2079
|
-
instanceCount?: GPUSize32 /* default=1 */,
|
|
2080
|
-
firstIndex?: GPUSize32 /* default=0 */,
|
|
2081
|
-
baseVertex?: GPUSignedOffset32 /* default=0 */,
|
|
2082
|
-
firstInstance?: GPUSize32 /* default=0 */
|
|
2083
|
-
): void;
|
|
2084
|
-
|
|
2085
|
-
drawIndirect(indirectBuffer: GPUBuffer, indirectOffset: GPUSize64): void;
|
|
2086
|
-
drawIndexedIndirect(indirectBuffer: GPUBuffer, indirectOffset: GPUSize64): void;
|
|
2087
|
-
}
|
|
2088
|
-
|
|
2089
|
-
class GPURenderPassEncoder implements GPUObjectBase, GPUCommandsMixin, GPUDebugCommandsMixin, GPUProgrammablePassEncoder, GPURenderEncoderBase {
|
|
2074
|
+
class GPURenderPassEncoder implements GPUObjectBase, GPUCommandsMixin, GPUDebugCommandsMixin, GPUBindingCommandsMixin, GPURenderCommandsMixin {
|
|
2090
2075
|
private __brand: void;
|
|
2091
2076
|
label: string | undefined;
|
|
2092
2077
|
|
|
@@ -2139,7 +2124,7 @@ interface GPURenderPassTimestampWrite {
|
|
|
2139
2124
|
type GPURenderPassTimestampWrites = Array<GPURenderPassTimestampWrite>;
|
|
2140
2125
|
|
|
2141
2126
|
interface GPURenderPassDescriptor extends GPUObjectDescriptorBase {
|
|
2142
|
-
colorAttachments: (GPURenderPassColorAttachment | null
|
|
2127
|
+
colorAttachments: (GPURenderPassColorAttachment | null)[];
|
|
2143
2128
|
depthStencilAttachment?: GPURenderPassDepthStencilAttachment;
|
|
2144
2129
|
occlusionQuerySet?: GPUQuerySet;
|
|
2145
2130
|
timestampWrites?: GPURenderPassTimestampWrites /* default=[] */;
|
|
@@ -2173,11 +2158,30 @@ type GPULoadOp = "load" | "clear";
|
|
|
2173
2158
|
type GPUStoreOp = "store" | "discard";
|
|
2174
2159
|
|
|
2175
2160
|
interface GPURenderPassLayout extends GPUObjectDescriptorBase {
|
|
2176
|
-
colorFormats: (GPUTextureFormat | null
|
|
2161
|
+
colorFormats: (GPUTextureFormat | null)[];
|
|
2177
2162
|
depthStencilFormat?: GPUTextureFormat;
|
|
2178
2163
|
sampleCount?: GPUSize32 /* default=1 */;
|
|
2179
2164
|
}
|
|
2180
2165
|
|
|
2166
|
+
interface GPURenderCommandsMixin {
|
|
2167
|
+
setPipeline(pipeline: GPURenderPipeline): void;
|
|
2168
|
+
|
|
2169
|
+
setIndexBuffer(buffer: GPUBuffer, indexFormat: GPUIndexFormat, offset?: GPUSize64 /* default=0 */, size?: GPUSize64 /* default=0 */): void;
|
|
2170
|
+
setVertexBuffer(slot: GPUIndex32, buffer: GPUBuffer, offset?: GPUSize64 /* default=0 */, size?: GPUSize64 /* default=0 */): void;
|
|
2171
|
+
|
|
2172
|
+
draw(vertexCount: GPUSize32, instanceCount?: GPUSize32 /* default=1 */, firstVertex?: GPUSize32 /* default=0 */, firstInstance?: GPUSize32 /* default=0 */): void;
|
|
2173
|
+
drawIndexed(
|
|
2174
|
+
indexCount: GPUSize32,
|
|
2175
|
+
instanceCount?: GPUSize32 /* default=1 */,
|
|
2176
|
+
firstIndex?: GPUSize32 /* default=0 */,
|
|
2177
|
+
baseVertex?: GPUSignedOffset32 /* default=0 */,
|
|
2178
|
+
firstInstance?: GPUSize32 /* default=0 */
|
|
2179
|
+
): void;
|
|
2180
|
+
|
|
2181
|
+
drawIndirect(indirectBuffer: GPUBuffer, indirectOffset: GPUSize64): void;
|
|
2182
|
+
drawIndexedIndirect(indirectBuffer: GPUBuffer, indirectOffset: GPUSize64): void;
|
|
2183
|
+
}
|
|
2184
|
+
|
|
2181
2185
|
class GPURenderBundle implements GPUObjectBase {
|
|
2182
2186
|
private __brand: void;
|
|
2183
2187
|
label: string | undefined;
|
|
@@ -2185,7 +2189,7 @@ class GPURenderBundle implements GPUObjectBase {
|
|
|
2185
2189
|
|
|
2186
2190
|
interface GPURenderBundleDescriptor extends GPUObjectDescriptorBase {}
|
|
2187
2191
|
|
|
2188
|
-
class GPURenderBundleEncoder implements GPUObjectBase, GPUCommandsMixin, GPUDebugCommandsMixin,
|
|
2192
|
+
class GPURenderBundleEncoder implements GPUObjectBase, GPUCommandsMixin, GPUDebugCommandsMixin, GPUBindingCommandsMixin, GPURenderCommandsMixin {
|
|
2189
2193
|
private __brand: void;
|
|
2190
2194
|
label: string | undefined;
|
|
2191
2195
|
|
|
@@ -2221,6 +2225,8 @@ interface GPURenderBundleEncoderDescriptor extends GPURenderPassLayout {
|
|
|
2221
2225
|
stencilReadOnly?: boolean /* default=false */;
|
|
2222
2226
|
}
|
|
2223
2227
|
|
|
2228
|
+
interface GPUQueueDescriptor extends GPUObjectDescriptorBase {}
|
|
2229
|
+
|
|
2224
2230
|
class GPUQueue implements GPUObjectBase {
|
|
2225
2231
|
private __brand: void;
|
|
2226
2232
|
label: string | undefined;
|
|
@@ -2258,7 +2264,6 @@ class GPUCanvasContext {
|
|
|
2258
2264
|
configure(configuration?: GPUCanvasConfiguration): void;
|
|
2259
2265
|
unconfigure(): void;
|
|
2260
2266
|
|
|
2261
|
-
getPreferredFormat(adapter: GPUAdapter): GPUTextureFormat;
|
|
2262
2267
|
getCurrentTexture(): GPUTexture;
|
|
2263
2268
|
}
|
|
2264
2269
|
|
|
@@ -2271,7 +2276,6 @@ interface GPUCanvasConfiguration extends GPUObjectDescriptorBase {
|
|
|
2271
2276
|
viewFormats?: GPUTextureFormat[] /* default=[] */;
|
|
2272
2277
|
colorSpace?: GPUPredefinedColorSpace /* default="srgb" */;
|
|
2273
2278
|
compositingAlphaMode?: GPUCanvasCompositingAlphaMode /* default="opaque" */;
|
|
2274
|
-
size: GPUExtent3D;
|
|
2275
2279
|
}
|
|
2276
2280
|
|
|
2277
2281
|
type GPUDeviceLostReason = "destroyed";
|
|
@@ -2284,19 +2288,23 @@ class GPUDeviceLostInfo {
|
|
|
2284
2288
|
|
|
2285
2289
|
type GPUErrorFilter = "out-of-memory" | "validation";
|
|
2286
2290
|
|
|
2287
|
-
class
|
|
2291
|
+
class GPUError {
|
|
2292
|
+
private __brand: void;
|
|
2293
|
+
readonly message: string;
|
|
2294
|
+
}
|
|
2295
|
+
|
|
2296
|
+
class GPUOutOfMemoryError implements GPUError {
|
|
2288
2297
|
private __brand: void;
|
|
2289
2298
|
constructor();
|
|
2299
|
+
readonly message: string;
|
|
2290
2300
|
}
|
|
2291
2301
|
|
|
2292
|
-
class GPUValidationError {
|
|
2302
|
+
class GPUValidationError implements GPUError {
|
|
2293
2303
|
private __brand: void;
|
|
2294
2304
|
constructor(message: string);
|
|
2295
2305
|
readonly message: string;
|
|
2296
2306
|
}
|
|
2297
2307
|
|
|
2298
|
-
type GPUError = GPUOutOfMemoryError | GPUValidationError;
|
|
2299
|
-
|
|
2300
2308
|
class GPUUncapturedErrorEvent extends Event {
|
|
2301
2309
|
private __brand: void;
|
|
2302
2310
|
constructor(type: string, gpuUncapturedErrorEventInitDict: GPUUncapturedErrorEventInit);
|
package/Engines/engine.js
CHANGED
|
@@ -718,7 +718,7 @@ var Engine = /** @class */ (function (_super) {
|
|
|
718
718
|
};
|
|
719
719
|
/**
|
|
720
720
|
* Executes a scissor clear (ie. a clear on a specific portion of the screen)
|
|
721
|
-
* @param x defines the x-coordinate of the
|
|
721
|
+
* @param x defines the x-coordinate of the bottom left corner of the clear rectangle
|
|
722
722
|
* @param y defines the y-coordinate of the corner of the clear rectangle
|
|
723
723
|
* @param width defines the width of the clear rectangle
|
|
724
724
|
* @param height defines the height of the clear rectangle
|
|
@@ -731,7 +731,7 @@ var Engine = /** @class */ (function (_super) {
|
|
|
731
731
|
};
|
|
732
732
|
/**
|
|
733
733
|
* Enable scissor test on a specific rectangle (ie. render will only be executed on a specific portion of the screen)
|
|
734
|
-
* @param x defines the x-coordinate of the
|
|
734
|
+
* @param x defines the x-coordinate of the bottom left corner of the clear rectangle
|
|
735
735
|
* @param y defines the y-coordinate of the corner of the clear rectangle
|
|
736
736
|
* @param width defines the width of the clear rectangle
|
|
737
737
|
* @param height defines the height of the clear rectangle
|