@babylonjs/core 5.6.0 → 5.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (136) hide show
  1. package/Animations/animation.js +2 -1
  2. package/Animations/animation.js.map +1 -1
  3. package/Animations/easing.d.ts +14 -14
  4. package/Animations/easing.js +13 -13
  5. package/Animations/easing.js.map +1 -1
  6. package/Cameras/Inputs/freeCameraTouchInput.js +2 -2
  7. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  8. package/DeviceInput/InputDevices/webDeviceInputSystem.js +1 -1
  9. package/DeviceInput/InputDevices/webDeviceInputSystem.js.map +1 -1
  10. package/Engines/Extensions/engine.dynamicBuffer.js +7 -5
  11. package/Engines/Extensions/engine.dynamicBuffer.js.map +1 -1
  12. package/Engines/Extensions/engine.multiRender.js +10 -1
  13. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  14. package/Engines/Extensions/engine.rawTexture.d.ts +4 -2
  15. package/Engines/Extensions/engine.rawTexture.js +7 -4
  16. package/Engines/Extensions/engine.rawTexture.js.map +1 -1
  17. package/Engines/Native/nativeInterfaces.d.ts +2 -0
  18. package/Engines/Native/nativeInterfaces.js.map +1 -1
  19. package/Engines/WebGPU/Extensions/engine.computeShader.js +3 -1
  20. package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
  21. package/Engines/WebGPU/Extensions/engine.dynamicBuffer.js +3 -21
  22. package/Engines/WebGPU/Extensions/engine.dynamicBuffer.js.map +1 -1
  23. package/Engines/WebGPU/Extensions/engine.multiRender.js +7 -0
  24. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  25. package/Engines/WebGPU/Extensions/engine.rawTexture.js +7 -3
  26. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  27. package/Engines/WebGPU/webgpuConstants.d.ts +8 -2
  28. package/Engines/WebGPU/webgpuConstants.js +15 -8
  29. package/Engines/WebGPU/webgpuConstants.js.map +1 -1
  30. package/Engines/WebGPU/webgpuTextureHelper.js +4 -0
  31. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  32. package/Engines/constants.d.ts +2 -0
  33. package/Engines/constants.js +2 -0
  34. package/Engines/constants.js.map +1 -1
  35. package/Engines/engine.d.ts +59 -51
  36. package/Engines/engine.js +2 -2
  37. package/Engines/engine.js.map +1 -1
  38. package/Engines/engineCapabilities.d.ts +2 -0
  39. package/Engines/engineCapabilities.js.map +1 -1
  40. package/Engines/engineFactory.d.ts +2 -2
  41. package/Engines/engineFactory.js.map +1 -1
  42. package/Engines/nativeEngine.d.ts +4 -4
  43. package/Engines/nativeEngine.js +12 -7
  44. package/Engines/nativeEngine.js.map +1 -1
  45. package/Engines/nullEngine.d.ts +4 -2
  46. package/Engines/nullEngine.js +9 -2
  47. package/Engines/nullEngine.js.map +1 -1
  48. package/Engines/thinEngine.d.ts +1 -0
  49. package/Engines/thinEngine.js +43 -5
  50. package/Engines/thinEngine.js.map +1 -1
  51. package/Engines/webgpuEngine.js +3 -8
  52. package/Engines/webgpuEngine.js.map +1 -1
  53. package/Gizmos/boundingBoxGizmo.js +5 -0
  54. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  55. package/Loading/Plugins/babylonFileLoader.js +1 -0
  56. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  57. package/Materials/Background/backgroundMaterial.js +1 -1
  58. package/Materials/Background/backgroundMaterial.js.map +1 -1
  59. package/Materials/Node/Blocks/Dual/index.d.ts +0 -1
  60. package/Materials/Node/Blocks/Dual/index.js +0 -1
  61. package/Materials/Node/Blocks/Dual/index.js.map +1 -1
  62. package/Materials/Node/Blocks/{Dual → Fragment}/TBNBlock.d.ts +0 -0
  63. package/Materials/Node/Blocks/{Dual → Fragment}/TBNBlock.js +4 -4
  64. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -0
  65. package/Materials/Node/Blocks/Fragment/index.d.ts +1 -0
  66. package/Materials/Node/Blocks/Fragment/index.js +1 -0
  67. package/Materials/Node/Blocks/Fragment/index.js.map +1 -1
  68. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +1 -1
  69. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  70. package/Materials/Node/Blocks/Input/inputBlock.js +7 -0
  71. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  72. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +1 -1
  73. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  74. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +1 -1
  75. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  76. package/Materials/Node/nodeMaterial.d.ts +4 -2
  77. package/Materials/Node/nodeMaterial.js +13 -5
  78. package/Materials/Node/nodeMaterial.js.map +1 -1
  79. package/Materials/PBR/pbrBaseMaterial.js +2 -2
  80. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  81. package/Materials/Textures/internalTexture.js +1 -1
  82. package/Materials/Textures/internalTexture.js.map +1 -1
  83. package/Materials/Textures/multiRenderTarget.d.ts +4 -0
  84. package/Materials/Textures/multiRenderTarget.js +16 -3
  85. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  86. package/Materials/Textures/rawTexture.d.ts +10 -4
  87. package/Materials/Textures/rawTexture.js +20 -9
  88. package/Materials/Textures/rawTexture.js.map +1 -1
  89. package/Materials/shaderMaterial.js +2 -1
  90. package/Materials/shaderMaterial.js.map +1 -1
  91. package/Materials/standardMaterial.js +7 -2
  92. package/Materials/standardMaterial.js.map +1 -1
  93. package/Maths/math.vector.js +5 -5
  94. package/Maths/math.vector.js.map +1 -1
  95. package/Meshes/Builders/groundBuilder.d.ts +1 -1
  96. package/Meshes/Builders/groundBuilder.js.map +1 -1
  97. package/Meshes/Builders/linesBuilder.js +4 -0
  98. package/Meshes/Builders/linesBuilder.js.map +1 -1
  99. package/Meshes/abstractMesh.d.ts +15 -5
  100. package/Meshes/abstractMesh.js +46 -27
  101. package/Meshes/abstractMesh.js.map +1 -1
  102. package/Meshes/instancedMesh.js +1 -0
  103. package/Meshes/instancedMesh.js.map +1 -1
  104. package/Meshes/mesh.d.ts +1 -1
  105. package/Meshes/mesh.js +60 -32
  106. package/Meshes/mesh.js.map +1 -1
  107. package/Meshes/subMesh.js +1 -1
  108. package/Meshes/subMesh.js.map +1 -1
  109. package/Morph/morphTargetManager.js +2 -1
  110. package/Morph/morphTargetManager.js.map +1 -1
  111. package/Particles/particleHelper.js +3 -2
  112. package/Particles/particleHelper.js.map +1 -1
  113. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.d.ts +1 -1
  114. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +1 -1
  115. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  116. package/PostProcesses/depthOfFieldBlurPostProcess.d.ts +1 -1
  117. package/PostProcesses/depthOfFieldBlurPostProcess.js +2 -4
  118. package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
  119. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +1 -1
  120. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
  121. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +1 -1
  122. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  123. package/Shaders/ShadersInclude/pbrBlockClearcoat.js +1 -1
  124. package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  125. package/Shaders/ShadersInclude/vertexColorMixing.js +1 -1
  126. package/Shaders/ShadersInclude/vertexColorMixing.js.map +1 -1
  127. package/Shaders/default.fragment.js +1 -1
  128. package/Shaders/default.fragment.js.map +1 -1
  129. package/Sprites/spriteManager.js +2 -1
  130. package/Sprites/spriteManager.js.map +1 -1
  131. package/XR/features/WebXRControllerPointerSelection.js +1 -1
  132. package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
  133. package/package.json +1 -1
  134. package/scene.d.ts +1 -1
  135. package/scene.js.map +1 -1
  136. package/Materials/Node/Blocks/Dual/TBNBlock.js.map +0 -1
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { PBRMetallicRoughnessBlock } from \"./pbrMetallicRoughnessBlock\";\r\nimport type { PerturbNormalBlock } from \"../Fragment/perturbNormalBlock\";\r\nimport { PBRClearCoatConfiguration } from \"../../../PBR/pbrClearCoatConfiguration\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport { TBNBlock } from \"../Dual/TBNBlock\";\r\n\r\n/**\r\n * Block used to implement the clear coat module of the PBR material\r\n */\r\nexport class ClearCoatBlock extends NodeMaterialBlock {\r\n private _scene: Scene;\r\n\r\n /**\r\n * Create a new ClearCoatBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"roughness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"indexOfRefraction\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintAtDistance\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintThickness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.worldNormal.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n\r\n this.registerOutput(\r\n \"clearcoat\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"clearcoat\", this, NodeMaterialConnectionPointDirection.Output, ClearCoatBlock, \"ClearCoatBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Defines if the F0 value should be remapped to account for the interface change in the material.\r\n */\r\n @editableInPropertyPage(\"Remap F0 on interface change\", PropertyTypeForEdition.Boolean, \"ADVANCED\")\r\n public remapF0OnInterfaceChange: boolean = true;\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"clearcoatOut\");\r\n state._excludeVariableName(\"vClearCoatParams\");\r\n state._excludeVariableName(\"vClearCoatTintParams\");\r\n state._excludeVariableName(\"vClearCoatRefractionParams\");\r\n state._excludeVariableName(\"vClearCoatTangentSpaceParams\");\r\n state._excludeVariableName(\"vGeometricNormaClearCoatW\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ClearCoatBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the roughness input component\r\n */\r\n public get roughness(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the ior input component\r\n */\r\n public get indexOfRefraction(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the bump texture input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the tint color input component\r\n */\r\n public get tintColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the tint \"at distance\" input component\r\n */\r\n public get tintAtDistance(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the tint thickness input component\r\n */\r\n public get tintThickness(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the clear coat object output component\r\n */\r\n public get clearcoat(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure() {\r\n if (!this.intensity.isConnected) {\r\n const intensityInput = new InputBlock(\"ClearCoat intensity\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n intensityInput.value = 1;\r\n intensityInput.output.connectTo(this.intensity);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n defines.setValue(\"CLEARCOAT\", true);\r\n defines.setValue(\"CLEARCOAT_TEXTURE\", false, true);\r\n defines.setValue(\"CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE\", true, true);\r\n defines.setValue(\"CLEARCOAT_TINT\", this.tintColor.isConnected || this.tintThickness.isConnected || this.tintAtDistance.isConnected, true);\r\n defines.setValue(\"CLEARCOAT_BUMP\", this.normalMapColor.isConnected, true);\r\n defines.setValue(\r\n \"CLEARCOAT_DEFAULTIOR\",\r\n this.indexOfRefraction.isConnected ? this.indexOfRefraction.connectInputBlock!.value === PBRClearCoatConfiguration._DefaultIndexOfRefraction : true,\r\n true\r\n );\r\n defines.setValue(\"CLEARCOAT_REMAP_F0\", this.remapF0OnInterfaceChange, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n super.bind(effect, nodeMaterial, mesh);\r\n\r\n // Clear Coat Refraction params\r\n const indexOfRefraction = this.indexOfRefraction.connectInputBlock?.value ?? PBRClearCoatConfiguration._DefaultIndexOfRefraction;\r\n\r\n const a = 1 - indexOfRefraction;\r\n const b = 1 + indexOfRefraction;\r\n const f0 = Math.pow(-a / b, 2); // Schlicks approx: (ior1 - ior2) / (ior1 + ior2) where ior2 for air is close to vacuum = 1.\r\n const eta = 1 / indexOfRefraction;\r\n\r\n effect.setFloat4(\"vClearCoatRefractionParams\", f0, eta, a, b);\r\n\r\n // Clear Coat tangent space params\r\n const mainPBRBlock = this.clearcoat.hasEndpoints ? (this.clearcoat.endpoints[0].ownerBlock as PBRMetallicRoughnessBlock) : null;\r\n const perturbedNormalBlock = mainPBRBlock?.perturbedNormal.isConnected ? (mainPBRBlock.perturbedNormal.connectedPoint!.ownerBlock as PerturbNormalBlock) : null;\r\n\r\n if (this._scene._mirroredCameraPosition) {\r\n effect.setFloat2(\"vClearCoatTangentSpaceParams\", perturbedNormalBlock?.invertX ? 1.0 : -1.0, perturbedNormalBlock?.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(\"vClearCoatTangentSpaceParams\", perturbedNormalBlock?.invertX ? -1.0 : 1.0, perturbedNormalBlock?.invertY ? -1.0 : 1.0);\r\n }\r\n }\r\n\r\n private _generateTBNSpace(state: NodeMaterialBuildState, worldPositionVarName: string, worldNormalVarName: string) {\r\n let code = \"\";\r\n\r\n const comments = `//${this.name}`;\r\n const worldTangent = this.worldTangent;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n code += `vec3 tbnNormal = normalize(${worldNormalVarName}.xyz);\\r\\n`;\r\n code += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\r\\n`;\r\n code += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\\r\\n`;\r\n code += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\r\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString],\r\n });\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param ccBlock instance of a ClearCoatBlock or null if the code must be generated without an active clear coat module\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param worldPosVarName name of the variable holding the world position\r\n * @param generateTBNSpace if true, the code needed to create the TBN coordinate space is generated\r\n * @param vTBNAvailable indicate that the vTBN variable is already existing because it has already been generated by another block (PerturbNormal or Anisotropy)\r\n * @param worldNormalVarName name of the variable holding the world normal\r\n * @returns the shader code\r\n */\r\n public static GetCode(\r\n state: NodeMaterialBuildState,\r\n ccBlock: Nullable<ClearCoatBlock>,\r\n reflectionBlock: Nullable<ReflectionBlock>,\r\n worldPosVarName: string,\r\n generateTBNSpace: boolean,\r\n vTBNAvailable: boolean,\r\n worldNormalVarName: string\r\n ): string {\r\n let code = \"\";\r\n\r\n const intensity = ccBlock?.intensity.isConnected ? ccBlock.intensity.associatedVariableName : \"1.\";\r\n const roughness = ccBlock?.roughness.isConnected ? ccBlock.roughness.associatedVariableName : \"0.\";\r\n const normalMapColor = ccBlock?.normalMapColor.isConnected ? ccBlock.normalMapColor.associatedVariableName : \"vec3(0.)\";\r\n const uv = ccBlock?.uv.isConnected ? ccBlock.uv.associatedVariableName : \"vec2(0.)\";\r\n\r\n const tintColor = ccBlock?.tintColor.isConnected ? ccBlock.tintColor.associatedVariableName : \"vec3(1.)\";\r\n const tintThickness = ccBlock?.tintThickness.isConnected ? ccBlock.tintThickness.associatedVariableName : \"1.\";\r\n const tintAtDistance = ccBlock?.tintAtDistance.isConnected ? ccBlock.tintAtDistance.associatedVariableName : \"1.\";\r\n const tintTexture = \"vec4(0.)\";\r\n\r\n if (ccBlock) {\r\n state._emitUniformFromString(\"vClearCoatRefractionParams\", \"vec4\");\r\n state._emitUniformFromString(\"vClearCoatTangentSpaceParams\", \"vec2\");\r\n\r\n const normalShading = ccBlock.worldNormal;\r\n code += `vec3 vGeometricNormaClearCoatW = ${normalShading.isConnected ? \"normalize(\" + normalShading.associatedVariableName + \".xyz)\" : \"geometricNormalW\"};\\r\\n`;\r\n } else {\r\n code += `vec3 vGeometricNormaClearCoatW = geometricNormalW;\\r\\n`;\r\n }\r\n\r\n if (generateTBNSpace && ccBlock) {\r\n code += ccBlock._generateTBNSpace(state, worldPosVarName, worldNormalVarName);\r\n vTBNAvailable = ccBlock.worldTangent.isConnected;\r\n }\r\n\r\n code += `clearcoatOutParams clearcoatOut;\r\n\r\n #ifdef CLEARCOAT\r\n vec2 vClearCoatParams = vec2(${intensity}, ${roughness});\r\n vec4 vClearCoatTintParams = vec4(${tintColor}, ${tintThickness});\r\n\r\n clearcoatBlock(\r\n ${worldPosVarName}.xyz,\r\n vGeometricNormaClearCoatW,\r\n viewDirectionW,\r\n vClearCoatParams,\r\n specularEnvironmentR0,\r\n #ifdef CLEARCOAT_TEXTURE\r\n vec2(0.),\r\n #endif\r\n #ifdef CLEARCOAT_TINT\r\n vClearCoatTintParams,\r\n ${tintAtDistance},\r\n vClearCoatRefractionParams,\r\n #ifdef CLEARCOAT_TINT_TEXTURE\r\n ${tintTexture},\r\n #endif\r\n #endif\r\n #ifdef CLEARCOAT_BUMP\r\n vec2(0., 1.),\r\n vec4(${normalMapColor}, 0.),\r\n ${uv},\r\n #if defined(${vTBNAvailable ? \"TANGENT\" : \"IGNORE\"}) && defined(NORMAL)\r\n vTBN,\r\n #else\r\n vClearCoatTangentSpaceParams,\r\n #endif\r\n #ifdef OBJECTSPACE_NORMALMAP\r\n normalMatrix,\r\n #endif\r\n #endif\r\n #if defined(FORCENORMALFORWARD) && defined(NORMAL)\r\n faceNormal,\r\n #endif\r\n #ifdef REFLECTION\r\n ${reflectionBlock?._vReflectionMicrosurfaceInfosName},\r\n ${reflectionBlock?._vReflectionInfosName},\r\n ${reflectionBlock?.reflectionColor},\r\n vLightingIntensity,\r\n #ifdef ${reflectionBlock?._define3DName}\r\n ${reflectionBlock?._cubeSamplerName},\r\n #else\r\n ${reflectionBlock?._2DSamplerName},\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${reflectionBlock?._define3DName}\r\n ${reflectionBlock?._cubeSamplerName},\r\n ${reflectionBlock?._cubeSamplerName},\r\n #else\r\n ${reflectionBlock?._2DSamplerName},\r\n ${reflectionBlock?._2DSamplerName},\r\n #endif\r\n #endif\r\n #endif\r\n #if defined(ENVIRONMENTBRDF) && !defined(${reflectionBlock?._defineSkyboxName})\r\n #ifdef RADIANCEOCCLUSION\r\n ambientMonochrome,\r\n #endif\r\n #endif\r\n #if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\r\n (gl_FrontFacing ? 1. : -1.),\r\n #endif\r\n clearcoatOut\r\n );\r\n #else\r\n clearcoatOut.specularEnvironmentR0 = specularEnvironmentR0;\r\n #endif\\r\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n this._scene = state.sharedData.scene;\r\n\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.bindableBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.remapF0OnInterfaceChange = ${this.remapF0OnInterfaceChange};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.remapF0OnInterfaceChange = this.remapF0OnInterfaceChange;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.remapF0OnInterfaceChange = serializationObject.remapF0OnInterfaceChange ?? true;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ClearCoatBlock\", ClearCoatBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { PBRMetallicRoughnessBlock } from \"./pbrMetallicRoughnessBlock\";\r\nimport type { PerturbNormalBlock } from \"../Fragment/perturbNormalBlock\";\r\nimport { PBRClearCoatConfiguration } from \"../../../PBR/pbrClearCoatConfiguration\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport { TBNBlock } from \"../Fragment/TBNBlock\";\r\n\r\n/**\r\n * Block used to implement the clear coat module of the PBR material\r\n */\r\nexport class ClearCoatBlock extends NodeMaterialBlock {\r\n private _scene: Scene;\r\n\r\n /**\r\n * Create a new ClearCoatBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"roughness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"indexOfRefraction\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintAtDistance\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintThickness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.worldNormal.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n\r\n this.registerOutput(\r\n \"clearcoat\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"clearcoat\", this, NodeMaterialConnectionPointDirection.Output, ClearCoatBlock, \"ClearCoatBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Defines if the F0 value should be remapped to account for the interface change in the material.\r\n */\r\n @editableInPropertyPage(\"Remap F0 on interface change\", PropertyTypeForEdition.Boolean, \"ADVANCED\")\r\n public remapF0OnInterfaceChange: boolean = true;\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"clearcoatOut\");\r\n state._excludeVariableName(\"vClearCoatParams\");\r\n state._excludeVariableName(\"vClearCoatTintParams\");\r\n state._excludeVariableName(\"vClearCoatRefractionParams\");\r\n state._excludeVariableName(\"vClearCoatTangentSpaceParams\");\r\n state._excludeVariableName(\"vGeometricNormaClearCoatW\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ClearCoatBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the roughness input component\r\n */\r\n public get roughness(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the ior input component\r\n */\r\n public get indexOfRefraction(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the bump texture input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the tint color input component\r\n */\r\n public get tintColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the tint \"at distance\" input component\r\n */\r\n public get tintAtDistance(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the tint thickness input component\r\n */\r\n public get tintThickness(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the clear coat object output component\r\n */\r\n public get clearcoat(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure() {\r\n if (!this.intensity.isConnected) {\r\n const intensityInput = new InputBlock(\"ClearCoat intensity\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n intensityInput.value = 1;\r\n intensityInput.output.connectTo(this.intensity);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n defines.setValue(\"CLEARCOAT\", true);\r\n defines.setValue(\"CLEARCOAT_TEXTURE\", false, true);\r\n defines.setValue(\"CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE\", true, true);\r\n defines.setValue(\"CLEARCOAT_TINT\", this.tintColor.isConnected || this.tintThickness.isConnected || this.tintAtDistance.isConnected, true);\r\n defines.setValue(\"CLEARCOAT_BUMP\", this.normalMapColor.isConnected, true);\r\n defines.setValue(\r\n \"CLEARCOAT_DEFAULTIOR\",\r\n this.indexOfRefraction.isConnected ? this.indexOfRefraction.connectInputBlock!.value === PBRClearCoatConfiguration._DefaultIndexOfRefraction : true,\r\n true\r\n );\r\n defines.setValue(\"CLEARCOAT_REMAP_F0\", this.remapF0OnInterfaceChange, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n super.bind(effect, nodeMaterial, mesh);\r\n\r\n // Clear Coat Refraction params\r\n const indexOfRefraction = this.indexOfRefraction.connectInputBlock?.value ?? PBRClearCoatConfiguration._DefaultIndexOfRefraction;\r\n\r\n const a = 1 - indexOfRefraction;\r\n const b = 1 + indexOfRefraction;\r\n const f0 = Math.pow(-a / b, 2); // Schlicks approx: (ior1 - ior2) / (ior1 + ior2) where ior2 for air is close to vacuum = 1.\r\n const eta = 1 / indexOfRefraction;\r\n\r\n effect.setFloat4(\"vClearCoatRefractionParams\", f0, eta, a, b);\r\n\r\n // Clear Coat tangent space params\r\n const mainPBRBlock = this.clearcoat.hasEndpoints ? (this.clearcoat.endpoints[0].ownerBlock as PBRMetallicRoughnessBlock) : null;\r\n const perturbedNormalBlock = mainPBRBlock?.perturbedNormal.isConnected ? (mainPBRBlock.perturbedNormal.connectedPoint!.ownerBlock as PerturbNormalBlock) : null;\r\n\r\n if (this._scene._mirroredCameraPosition) {\r\n effect.setFloat2(\"vClearCoatTangentSpaceParams\", perturbedNormalBlock?.invertX ? 1.0 : -1.0, perturbedNormalBlock?.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(\"vClearCoatTangentSpaceParams\", perturbedNormalBlock?.invertX ? -1.0 : 1.0, perturbedNormalBlock?.invertY ? -1.0 : 1.0);\r\n }\r\n }\r\n\r\n private _generateTBNSpace(state: NodeMaterialBuildState, worldPositionVarName: string, worldNormalVarName: string) {\r\n let code = \"\";\r\n\r\n const comments = `//${this.name}`;\r\n const worldTangent = this.worldTangent;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n code += `vec3 tbnNormal = normalize(${worldNormalVarName}.xyz);\\r\\n`;\r\n code += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\r\\n`;\r\n code += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\\r\\n`;\r\n code += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\r\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString],\r\n });\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param ccBlock instance of a ClearCoatBlock or null if the code must be generated without an active clear coat module\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param worldPosVarName name of the variable holding the world position\r\n * @param generateTBNSpace if true, the code needed to create the TBN coordinate space is generated\r\n * @param vTBNAvailable indicate that the vTBN variable is already existing because it has already been generated by another block (PerturbNormal or Anisotropy)\r\n * @param worldNormalVarName name of the variable holding the world normal\r\n * @returns the shader code\r\n */\r\n public static GetCode(\r\n state: NodeMaterialBuildState,\r\n ccBlock: Nullable<ClearCoatBlock>,\r\n reflectionBlock: Nullable<ReflectionBlock>,\r\n worldPosVarName: string,\r\n generateTBNSpace: boolean,\r\n vTBNAvailable: boolean,\r\n worldNormalVarName: string\r\n ): string {\r\n let code = \"\";\r\n\r\n const intensity = ccBlock?.intensity.isConnected ? ccBlock.intensity.associatedVariableName : \"1.\";\r\n const roughness = ccBlock?.roughness.isConnected ? ccBlock.roughness.associatedVariableName : \"0.\";\r\n const normalMapColor = ccBlock?.normalMapColor.isConnected ? ccBlock.normalMapColor.associatedVariableName : \"vec3(0.)\";\r\n const uv = ccBlock?.uv.isConnected ? ccBlock.uv.associatedVariableName : \"vec2(0.)\";\r\n\r\n const tintColor = ccBlock?.tintColor.isConnected ? ccBlock.tintColor.associatedVariableName : \"vec3(1.)\";\r\n const tintThickness = ccBlock?.tintThickness.isConnected ? ccBlock.tintThickness.associatedVariableName : \"1.\";\r\n const tintAtDistance = ccBlock?.tintAtDistance.isConnected ? ccBlock.tintAtDistance.associatedVariableName : \"1.\";\r\n const tintTexture = \"vec4(0.)\";\r\n\r\n if (ccBlock) {\r\n state._emitUniformFromString(\"vClearCoatRefractionParams\", \"vec4\");\r\n state._emitUniformFromString(\"vClearCoatTangentSpaceParams\", \"vec2\");\r\n\r\n const normalShading = ccBlock.worldNormal;\r\n code += `vec3 vGeometricNormaClearCoatW = ${normalShading.isConnected ? \"normalize(\" + normalShading.associatedVariableName + \".xyz)\" : \"geometricNormalW\"};\\r\\n`;\r\n } else {\r\n code += `vec3 vGeometricNormaClearCoatW = geometricNormalW;\\r\\n`;\r\n }\r\n\r\n if (generateTBNSpace && ccBlock) {\r\n code += ccBlock._generateTBNSpace(state, worldPosVarName, worldNormalVarName);\r\n vTBNAvailable = ccBlock.worldTangent.isConnected;\r\n }\r\n\r\n code += `clearcoatOutParams clearcoatOut;\r\n\r\n #ifdef CLEARCOAT\r\n vec2 vClearCoatParams = vec2(${intensity}, ${roughness});\r\n vec4 vClearCoatTintParams = vec4(${tintColor}, ${tintThickness});\r\n\r\n clearcoatBlock(\r\n ${worldPosVarName}.xyz,\r\n vGeometricNormaClearCoatW,\r\n viewDirectionW,\r\n vClearCoatParams,\r\n specularEnvironmentR0,\r\n #ifdef CLEARCOAT_TEXTURE\r\n vec2(0.),\r\n #endif\r\n #ifdef CLEARCOAT_TINT\r\n vClearCoatTintParams,\r\n ${tintAtDistance},\r\n vClearCoatRefractionParams,\r\n #ifdef CLEARCOAT_TINT_TEXTURE\r\n ${tintTexture},\r\n #endif\r\n #endif\r\n #ifdef CLEARCOAT_BUMP\r\n vec2(0., 1.),\r\n vec4(${normalMapColor}, 0.),\r\n ${uv},\r\n #if defined(${vTBNAvailable ? \"TANGENT\" : \"IGNORE\"}) && defined(NORMAL)\r\n vTBN,\r\n #else\r\n vClearCoatTangentSpaceParams,\r\n #endif\r\n #ifdef OBJECTSPACE_NORMALMAP\r\n normalMatrix,\r\n #endif\r\n #endif\r\n #if defined(FORCENORMALFORWARD) && defined(NORMAL)\r\n faceNormal,\r\n #endif\r\n #ifdef REFLECTION\r\n ${reflectionBlock?._vReflectionMicrosurfaceInfosName},\r\n ${reflectionBlock?._vReflectionInfosName},\r\n ${reflectionBlock?.reflectionColor},\r\n vLightingIntensity,\r\n #ifdef ${reflectionBlock?._define3DName}\r\n ${reflectionBlock?._cubeSamplerName},\r\n #else\r\n ${reflectionBlock?._2DSamplerName},\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${reflectionBlock?._define3DName}\r\n ${reflectionBlock?._cubeSamplerName},\r\n ${reflectionBlock?._cubeSamplerName},\r\n #else\r\n ${reflectionBlock?._2DSamplerName},\r\n ${reflectionBlock?._2DSamplerName},\r\n #endif\r\n #endif\r\n #endif\r\n #if defined(ENVIRONMENTBRDF) && !defined(${reflectionBlock?._defineSkyboxName})\r\n #ifdef RADIANCEOCCLUSION\r\n ambientMonochrome,\r\n #endif\r\n #endif\r\n #if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\r\n (gl_FrontFacing ? 1. : -1.),\r\n #endif\r\n clearcoatOut\r\n );\r\n #else\r\n clearcoatOut.specularEnvironmentR0 = specularEnvironmentR0;\r\n #endif\\r\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n this._scene = state.sharedData.scene;\r\n\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.bindableBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.remapF0OnInterfaceChange = ${this.remapF0OnInterfaceChange};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.remapF0OnInterfaceChange = this.remapF0OnInterfaceChange;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.remapF0OnInterfaceChange = serializationObject.remapF0OnInterfaceChange ?? true;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ClearCoatBlock\", ClearCoatBlock);\r\n"]}
@@ -442,18 +442,20 @@ export declare class NodeMaterial extends PushMaterial {
442
442
  * @param url defines the url to load from
443
443
  * @param scene defines the hosting scene
444
444
  * @param rootUrl defines the root URL for nested url in the node material
445
+ * @param skipBuild defines whether to build the node material
445
446
  * @returns a promise that will resolve to the new node material
446
447
  */
447
- static ParseFromFileAsync(name: string, url: string, scene: Scene, rootUrl?: string): Promise<NodeMaterial>;
448
+ static ParseFromFileAsync(name: string, url: string, scene: Scene, rootUrl?: string, skipBuild?: boolean): Promise<NodeMaterial>;
448
449
  /**
449
450
  * Creates a node material from a snippet saved by the node material editor
450
451
  * @param snippetId defines the snippet to load
451
452
  * @param scene defines the hosting scene
452
453
  * @param rootUrl defines the root URL to use to load textures and relative dependencies
453
454
  * @param nodeMaterial defines a node material to update (instead of creating a new one)
455
+ * @param skipBuild defines whether to build the node material
454
456
  * @returns a promise that will resolve to the new node material
455
457
  */
456
- static ParseFromSnippetAsync(snippetId: string, scene: Scene, rootUrl?: string, nodeMaterial?: NodeMaterial): Promise<NodeMaterial>;
458
+ static ParseFromSnippetAsync(snippetId: string, scene: Scene, rootUrl?: string, nodeMaterial?: NodeMaterial, skipBuild?: boolean): Promise<NodeMaterial>;
457
459
  /**
458
460
  * Creates a new node material set to default basic configuration
459
461
  * @param name defines the name of the material
@@ -1589,16 +1589,20 @@ var NodeMaterial = /** @class */ (function (_super) {
1589
1589
  * @param url defines the url to load from
1590
1590
  * @param scene defines the hosting scene
1591
1591
  * @param rootUrl defines the root URL for nested url in the node material
1592
+ * @param skipBuild defines whether to build the node material
1592
1593
  * @returns a promise that will resolve to the new node material
1593
1594
  */
1594
- NodeMaterial.ParseFromFileAsync = function (name, url, scene, rootUrl) {
1595
+ NodeMaterial.ParseFromFileAsync = function (name, url, scene, rootUrl, skipBuild) {
1595
1596
  if (rootUrl === void 0) { rootUrl = ""; }
1597
+ if (skipBuild === void 0) { skipBuild = false; }
1596
1598
  var material = new NodeMaterial(name, scene);
1597
1599
  return new Promise(function (resolve, reject) {
1598
1600
  return material
1599
1601
  .loadAsync(url, rootUrl)
1600
1602
  .then(function () {
1601
- material.build();
1603
+ if (!skipBuild) {
1604
+ material.build();
1605
+ }
1602
1606
  resolve(material);
1603
1607
  })
1604
1608
  .catch(reject);
@@ -1610,11 +1614,13 @@ var NodeMaterial = /** @class */ (function (_super) {
1610
1614
  * @param scene defines the hosting scene
1611
1615
  * @param rootUrl defines the root URL to use to load textures and relative dependencies
1612
1616
  * @param nodeMaterial defines a node material to update (instead of creating a new one)
1617
+ * @param skipBuild defines whether to build the node material
1613
1618
  * @returns a promise that will resolve to the new node material
1614
1619
  */
1615
- NodeMaterial.ParseFromSnippetAsync = function (snippetId, scene, rootUrl, nodeMaterial) {
1620
+ NodeMaterial.ParseFromSnippetAsync = function (snippetId, scene, rootUrl, nodeMaterial, skipBuild) {
1616
1621
  var _this = this;
1617
1622
  if (rootUrl === void 0) { rootUrl = ""; }
1623
+ if (skipBuild === void 0) { skipBuild = false; }
1618
1624
  if (snippetId === "_BLANK") {
1619
1625
  return Promise.resolve(this.CreateDefault("blank", scene));
1620
1626
  }
@@ -1632,7 +1638,9 @@ var NodeMaterial = /** @class */ (function (_super) {
1632
1638
  nodeMaterial.loadFromSerialization(serializationObject);
1633
1639
  nodeMaterial.snippetId = snippetId;
1634
1640
  try {
1635
- nodeMaterial.build();
1641
+ if (!skipBuild) {
1642
+ nodeMaterial.build();
1643
+ }
1636
1644
  resolve(nodeMaterial);
1637
1645
  }
1638
1646
  catch (err) {
@@ -1664,7 +1672,7 @@ var NodeMaterial = /** @class */ (function (_super) {
1664
1672
  /** Define the Url to load node editor script */
1665
1673
  NodeMaterial.EditorURL = "https://unpkg.com/babylonjs-node-editor@".concat(Engine.Version, "/babylon.nodeEditor.js");
1666
1674
  /** Define the Url to load snippets */
1667
- NodeMaterial.SnippetUrl = "https://snippet.babylonjs.com";
1675
+ NodeMaterial.SnippetUrl = `https://snippet.babylonjs.com`;
1668
1676
  /** Gets or sets a boolean indicating that node materials should not deserialize textures from json / snippet content */
1669
1677
  NodeMaterial.IgnoreTexturesAtLoadTime = false;
1670
1678
  __decorate([