@babylonjs/core 5.6.0 → 5.8.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (136) hide show
  1. package/Animations/animation.js +2 -1
  2. package/Animations/animation.js.map +1 -1
  3. package/Animations/easing.d.ts +14 -14
  4. package/Animations/easing.js +13 -13
  5. package/Animations/easing.js.map +1 -1
  6. package/Cameras/Inputs/freeCameraTouchInput.js +2 -2
  7. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  8. package/DeviceInput/InputDevices/webDeviceInputSystem.js +1 -1
  9. package/DeviceInput/InputDevices/webDeviceInputSystem.js.map +1 -1
  10. package/Engines/Extensions/engine.dynamicBuffer.js +7 -5
  11. package/Engines/Extensions/engine.dynamicBuffer.js.map +1 -1
  12. package/Engines/Extensions/engine.multiRender.js +10 -1
  13. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  14. package/Engines/Extensions/engine.rawTexture.d.ts +4 -2
  15. package/Engines/Extensions/engine.rawTexture.js +7 -4
  16. package/Engines/Extensions/engine.rawTexture.js.map +1 -1
  17. package/Engines/Native/nativeInterfaces.d.ts +2 -0
  18. package/Engines/Native/nativeInterfaces.js.map +1 -1
  19. package/Engines/WebGPU/Extensions/engine.computeShader.js +3 -1
  20. package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
  21. package/Engines/WebGPU/Extensions/engine.dynamicBuffer.js +3 -21
  22. package/Engines/WebGPU/Extensions/engine.dynamicBuffer.js.map +1 -1
  23. package/Engines/WebGPU/Extensions/engine.multiRender.js +7 -0
  24. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  25. package/Engines/WebGPU/Extensions/engine.rawTexture.js +7 -3
  26. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  27. package/Engines/WebGPU/webgpuConstants.d.ts +8 -2
  28. package/Engines/WebGPU/webgpuConstants.js +15 -8
  29. package/Engines/WebGPU/webgpuConstants.js.map +1 -1
  30. package/Engines/WebGPU/webgpuTextureHelper.js +4 -0
  31. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  32. package/Engines/constants.d.ts +2 -0
  33. package/Engines/constants.js +2 -0
  34. package/Engines/constants.js.map +1 -1
  35. package/Engines/engine.d.ts +59 -51
  36. package/Engines/engine.js +2 -2
  37. package/Engines/engine.js.map +1 -1
  38. package/Engines/engineCapabilities.d.ts +2 -0
  39. package/Engines/engineCapabilities.js.map +1 -1
  40. package/Engines/engineFactory.d.ts +2 -2
  41. package/Engines/engineFactory.js.map +1 -1
  42. package/Engines/nativeEngine.d.ts +4 -4
  43. package/Engines/nativeEngine.js +12 -7
  44. package/Engines/nativeEngine.js.map +1 -1
  45. package/Engines/nullEngine.d.ts +4 -2
  46. package/Engines/nullEngine.js +9 -2
  47. package/Engines/nullEngine.js.map +1 -1
  48. package/Engines/thinEngine.d.ts +1 -0
  49. package/Engines/thinEngine.js +43 -5
  50. package/Engines/thinEngine.js.map +1 -1
  51. package/Engines/webgpuEngine.js +3 -8
  52. package/Engines/webgpuEngine.js.map +1 -1
  53. package/Gizmos/boundingBoxGizmo.js +5 -0
  54. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  55. package/Loading/Plugins/babylonFileLoader.js +1 -0
  56. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  57. package/Materials/Background/backgroundMaterial.js +1 -1
  58. package/Materials/Background/backgroundMaterial.js.map +1 -1
  59. package/Materials/Node/Blocks/Dual/index.d.ts +0 -1
  60. package/Materials/Node/Blocks/Dual/index.js +0 -1
  61. package/Materials/Node/Blocks/Dual/index.js.map +1 -1
  62. package/Materials/Node/Blocks/{Dual → Fragment}/TBNBlock.d.ts +0 -0
  63. package/Materials/Node/Blocks/{Dual → Fragment}/TBNBlock.js +4 -4
  64. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -0
  65. package/Materials/Node/Blocks/Fragment/index.d.ts +1 -0
  66. package/Materials/Node/Blocks/Fragment/index.js +1 -0
  67. package/Materials/Node/Blocks/Fragment/index.js.map +1 -1
  68. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +1 -1
  69. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  70. package/Materials/Node/Blocks/Input/inputBlock.js +7 -0
  71. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  72. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +1 -1
  73. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  74. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +1 -1
  75. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  76. package/Materials/Node/nodeMaterial.d.ts +4 -2
  77. package/Materials/Node/nodeMaterial.js +13 -5
  78. package/Materials/Node/nodeMaterial.js.map +1 -1
  79. package/Materials/PBR/pbrBaseMaterial.js +2 -2
  80. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  81. package/Materials/Textures/internalTexture.js +1 -1
  82. package/Materials/Textures/internalTexture.js.map +1 -1
  83. package/Materials/Textures/multiRenderTarget.d.ts +4 -0
  84. package/Materials/Textures/multiRenderTarget.js +16 -3
  85. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  86. package/Materials/Textures/rawTexture.d.ts +10 -4
  87. package/Materials/Textures/rawTexture.js +20 -9
  88. package/Materials/Textures/rawTexture.js.map +1 -1
  89. package/Materials/shaderMaterial.js +2 -1
  90. package/Materials/shaderMaterial.js.map +1 -1
  91. package/Materials/standardMaterial.js +7 -2
  92. package/Materials/standardMaterial.js.map +1 -1
  93. package/Maths/math.vector.js +5 -5
  94. package/Maths/math.vector.js.map +1 -1
  95. package/Meshes/Builders/groundBuilder.d.ts +1 -1
  96. package/Meshes/Builders/groundBuilder.js.map +1 -1
  97. package/Meshes/Builders/linesBuilder.js +4 -0
  98. package/Meshes/Builders/linesBuilder.js.map +1 -1
  99. package/Meshes/abstractMesh.d.ts +15 -5
  100. package/Meshes/abstractMesh.js +46 -27
  101. package/Meshes/abstractMesh.js.map +1 -1
  102. package/Meshes/instancedMesh.js +1 -0
  103. package/Meshes/instancedMesh.js.map +1 -1
  104. package/Meshes/mesh.d.ts +1 -1
  105. package/Meshes/mesh.js +60 -32
  106. package/Meshes/mesh.js.map +1 -1
  107. package/Meshes/subMesh.js +1 -1
  108. package/Meshes/subMesh.js.map +1 -1
  109. package/Morph/morphTargetManager.js +2 -1
  110. package/Morph/morphTargetManager.js.map +1 -1
  111. package/Particles/particleHelper.js +3 -2
  112. package/Particles/particleHelper.js.map +1 -1
  113. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.d.ts +1 -1
  114. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +1 -1
  115. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  116. package/PostProcesses/depthOfFieldBlurPostProcess.d.ts +1 -1
  117. package/PostProcesses/depthOfFieldBlurPostProcess.js +2 -4
  118. package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
  119. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +1 -1
  120. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
  121. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +1 -1
  122. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  123. package/Shaders/ShadersInclude/pbrBlockClearcoat.js +1 -1
  124. package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  125. package/Shaders/ShadersInclude/vertexColorMixing.js +1 -1
  126. package/Shaders/ShadersInclude/vertexColorMixing.js.map +1 -1
  127. package/Shaders/default.fragment.js +1 -1
  128. package/Shaders/default.fragment.js.map +1 -1
  129. package/Sprites/spriteManager.js +2 -1
  130. package/Sprites/spriteManager.js.map +1 -1
  131. package/XR/features/WebXRControllerPointerSelection.js +1 -1
  132. package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
  133. package/package.json +1 -1
  134. package/scene.d.ts +1 -1
  135. package/scene.js.map +1 -1
  136. package/Materials/Node/Blocks/Dual/TBNBlock.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"engine.multiRender.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Engines/WebGPU/Extensions/engine.multiRender.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,6CAA6C,CAAC;AAErG,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAE9C,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAG5C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAGlD,YAAY,CAAC,SAAS,CAAC,qCAAqC,GAAG,UAC3D,SAA8B,EAC9B,sBAAuC,EACvC,cAA2B;IAD3B,uCAAA,EAAA,8BAAuC;IAGvC,IAAI,cAAc,EAAE;QAChB,cAAc,EAAE,CAAC;KACpB;IAED,IAAM,WAAW,GAAG,SAAS,CAAC,YAAa,CAAC;IAC5C,IAAM,KAAK,GAAG,WAAW,CAAC,MAAM,CAAC;IAEjC,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,KAAK,IAAI,CAAC,sBAAsB,CAAC,UAAU,EAAE;QAC/F,IAAI,CAAC,0BAA0B,EAAE,CAAC;KACrC;IAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC5B,IAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;QACvC,IAAI,OAAO,CAAC,eAAe,IAAI,CAAC,sBAAsB,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YACvE,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;SAClC;KACJ;IAED,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAEjC,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;IAC1B,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IACrC,IAAI,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAClE,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,sBAAsB,CAAC,UAAU,CAAC;IACjE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;IACzD,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;AACtD,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAkC,EAAE,iBAA2B;;IAC5I,IAAI,eAAe,GAAG,KAAK,CAAC;IAC5B,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,qBAAqB,GAAG,KAAK,CAAC;IAClC,IAAI,oBAAoB,GAAG,KAAK,CAAC;IACjC,IAAI,kBAAkB,GAAG,SAAS,CAAC,qBAAqB,CAAC;IACzD,IAAI,YAAY,GAAG,CAAC,CAAC;IAErB,IAAM,WAAW,GAAG,SAAS,CAAC,wBAAwB,CAAC;IACvD,IAAM,mBAAmB,GAAG,SAAS,CAAC,8BAA8B,CAAC;IAErE,IAAI,KAAK,GAAG,IAAI,KAAK,EAAU,CAAC;IAChC,IAAI,aAAa,GAAG,IAAI,KAAK,EAAU,CAAC;IAExC,IAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAA8B,CAAC;IAE1G,IAAI,OAAO,KAAK,SAAS,EAAE;QACvB,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,CAAC;QAC1F,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACrG,qBAAqB,GAAG,OAAO,CAAC,qBAAqB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,qBAAqB,CAAC;QAC5G,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,oBAAoB,CAAC;QACzG,YAAY,GAAG,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC;QACzC,kBAAkB,GAAG,MAAA,OAAO,CAAC,kBAAkB,mCAAI,SAAS,CAAC,qBAAqB,CAAC;QAEnF,IAAI,OAAO,CAAC,KAAK,EAAE;YACf,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;SACzB;QACD,IAAI,OAAO,CAAC,aAAa,EAAE;YACvB,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC;SACzC;KACJ;IAED,IAAM,KAAK,GAAuC,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC9E,IAAM,MAAM,GAAuC,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IAEhF,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,mBAAmB,IAAI,qBAAqB,IAAI,oBAAoB,EAAE;QACtE,mBAAmB,GAAG,SAAS,CAAC,yBAAyB,CAAC,CAAC,EAAE,KAAK,EAAE,qBAAqB,EAAE,CAAC,EAAE,kBAAkB,CAAC,CAAC;KACrH;IAED,IAAM,QAAQ,GAAsB,EAAE,CAAC;IACvC,IAAM,WAAW,GAAa,EAAE,CAAC;IACjC,IAAM,kBAAkB,GAAa,EAAE,CAAC;IAExC,SAAS,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;IACrD,SAAS,CAAC,sBAAsB,GAAG,qBAAqB,CAAC;IACzD,SAAS,CAAC,YAAY,GAAG,WAAW,CAAC;IACrC,SAAS,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;IAEnD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE;QACnC,IAAI,YAAY,GAAG,aAAa,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC;QAC3D,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC;QAEnC,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,2BAA2B,EAAE;YACjF,yEAAyE;YACzE,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;SACzD;aAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,+BAA+B,EAAE;YACjG,2EAA2E;YAC3E,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;SACzD;QAED,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YAClE,IAAI,GAAG,SAAS,CAAC,wBAAwB,CAAC;YAC1C,MAAM,CAAC,IAAI,CAAC,0FAA0F,CAAC,CAAC;SAC3G;QAED,IAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,iBAAiB,CAAC,CAAC;QAEnF,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACvB,WAAW,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QACxB,kBAAkB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAErE,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;QAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;QAC5B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QACpB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;QAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;QACpC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;QACpB,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAC3D,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAE3D,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE1C,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,CAAC,CAAC;KACnE;IAED,IAAI,mBAAmB,EAAE;QACrB,mBAAmB,CAAC,mBAAmB,EAAE,CAAC;QAC1C,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACnC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;KACzD;IAED,SAAS,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IAEhC,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,4CAA4C,GAAG,UAAU,SAAwC,EAAE,OAAe;IACrI,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,KAAK,OAAO,EAAE;QAChF,OAAO,OAAO,CAAC;KAClB;IAED,IAAM,KAAK,GAAG,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC;IAExC,IAAI,KAAK,KAAK,CAAC,EAAE;QACb,OAAO,CAAC,CAAC;KACZ;IAED,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,EAAE;QAC5B,IAAM,OAAO,GAAG,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;QACxD,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;KAC7B;IAED,+IAA+I;IAC/I,oJAAoJ;IACpJ,oFAAoF;IACpF,IAAI,SAAS,CAAC,oBAAoB,IAAI,SAAS,CAAC,oBAAoB,KAAK,SAAS,CAAC,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE;QACxH,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,SAAS,CAAC,oBAAoB,EAAE,OAAO,CAAC,CAAC;QAC/E,SAAS,CAAC,oBAAoB,CAAC,OAAO,GAAG,OAAO,CAAC;KACpD;IAED,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,eAAe,GAAG,UAAU,WAAqB;IACpE,IAAI,WAAW,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;QACxD,OAAO;KACV;IAED,IAAI,CAAC,eAAe,GAAG,WAAW,CAAC;IACnC,IAAI,IAAI,CAAC,kBAAkB,EAAE;QACzB,qHAAqH;QACrH,IAAI,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;KAC5D;SAAM;QACH,uLAAuL;KAC1L;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,aAAwB;IAC1E,IAAM,MAAM,GAAG,EAAE,CAAC;IAElB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC3C,IAAI,aAAa,CAAC,CAAC,CAAC,EAAE;YAClB,MAAM,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACtB;aAAM;YACH,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SAClB;KACJ;IAED,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,uBAAuB,GAAG;IAC7C,mKAAmK;AACvK,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,sCAAsC,GAAG;IAC5D,oJAAoJ;AACxJ,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IMultiRenderTargetOptions } from \"../../../Materials/Textures/multiRenderTarget\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport type { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPURenderTargetWrapper } from \"../webgpuRenderTargetWrapper\";\r\n\r\nWebGPUEngine.prototype.unBindMultiColorAttachmentFramebuffer = function (\r\n rtWrapper: RenderTargetWrapper,\r\n disableGenerateMipMaps: boolean = false,\r\n onBeforeUnbind?: () => void\r\n): void {\r\n if (onBeforeUnbind) {\r\n onBeforeUnbind();\r\n }\r\n\r\n const attachments = rtWrapper._attachments!;\r\n const count = attachments.length;\r\n\r\n if (this._currentRenderPass && this._currentRenderPass !== this._mainRenderPassWrapper.renderPass) {\r\n this._endRenderTargetRenderPass();\r\n }\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n if (texture.generateMipMaps && !disableGenerateMipMaps && !texture.isCube) {\r\n this._generateMipmaps(texture);\r\n }\r\n }\r\n\r\n this._currentRenderTarget = null;\r\n\r\n this._mrtAttachments = [];\r\n this._cacheRenderPipeline.setMRT([]);\r\n this._cacheRenderPipeline.setMRTAttachments(this._mrtAttachments);\r\n this._currentRenderPass = this._mainRenderPassWrapper.renderPass;\r\n this._setDepthTextureFormat(this._mainRenderPassWrapper);\r\n this._setColorFormat(this._mainRenderPassWrapper);\r\n};\r\n\r\nWebGPUEngine.prototype.createMultipleRenderTarget = function (size: TextureSize, options: IMultiRenderTargetOptions, initializeBuffers?: boolean): RenderTargetWrapper {\r\n let generateMipMaps = false;\r\n let generateDepthBuffer = true;\r\n let generateStencilBuffer = false;\r\n let generateDepthTexture = false;\r\n let depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH16;\r\n let textureCount = 1;\r\n\r\n const defaultType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n const defaultSamplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n\r\n let types = new Array<number>();\r\n let samplingModes = new Array<number>();\r\n\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(true, false, size) as WebGPURenderTargetWrapper;\r\n\r\n if (options !== undefined) {\r\n generateMipMaps = options.generateMipMaps === undefined ? false : options.generateMipMaps;\r\n generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n generateStencilBuffer = options.generateStencilBuffer === undefined ? false : options.generateStencilBuffer;\r\n generateDepthTexture = options.generateDepthTexture === undefined ? false : options.generateDepthTexture;\r\n textureCount = options.textureCount || 1;\r\n depthTextureFormat = options.depthTextureFormat ?? Constants.TEXTUREFORMAT_DEPTH16;\r\n\r\n if (options.types) {\r\n types = options.types;\r\n }\r\n if (options.samplingModes) {\r\n samplingModes = options.samplingModes;\r\n }\r\n }\r\n\r\n const width = (<{ width: number; height: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number }>size).height || <number>size;\r\n\r\n let depthStencilTexture = null;\r\n if (generateDepthBuffer || generateStencilBuffer || generateDepthTexture) {\r\n depthStencilTexture = rtWrapper.createDepthStencilTexture(0, false, generateStencilBuffer, 1, depthTextureFormat);\r\n }\r\n\r\n const textures: InternalTexture[] = [];\r\n const attachments: number[] = [];\r\n const defaultAttachments: number[] = [];\r\n\r\n rtWrapper._generateDepthBuffer = generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = generateStencilBuffer;\r\n rtWrapper._attachments = attachments;\r\n rtWrapper._defaultAttachments = defaultAttachments;\r\n\r\n for (let i = 0; i < textureCount; i++) {\r\n let samplingMode = samplingModes[i] || defaultSamplingMode;\r\n let type = types[i] || defaultType;\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {\r\n // if floating point linear (gl.FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {\r\n // if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n }\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloat) {\r\n type = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n Logger.Warn(\"Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type\");\r\n }\r\n\r\n const texture = new InternalTexture(this, InternalTextureSource.MultiRenderTarget);\r\n\r\n textures.push(texture);\r\n attachments.push(i + 1);\r\n defaultAttachments.push(initializeBuffers ? i + 1 : i === 0 ? 1 : 0);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.isReady = true;\r\n texture.samples = 1;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.type = type;\r\n texture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n }\r\n\r\n if (depthStencilTexture) {\r\n depthStencilTexture.incrementReferences();\r\n textures.push(depthStencilTexture);\r\n this._internalTexturesCache.push(depthStencilTexture);\r\n }\r\n\r\n rtWrapper.setTextures(textures);\r\n\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype.updateMultipleRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.textures || rtWrapper.textures[0].samples === samples) {\r\n return samples;\r\n }\r\n\r\n const count = rtWrapper.textures.length;\r\n\r\n if (count === 0) {\r\n return 1;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n for (let i = 0; i < count; ++i) {\r\n const texture = rtWrapper.textures[i];\r\n this._textureHelper.createMSAATexture(texture, samples);\r\n texture.samples = samples;\r\n }\r\n\r\n // Note that the last texture of textures is the depth texture if the depth texture has been generated by the MRT class and so the MSAA texture\r\n // will be recreated for this texture by the loop above: in that case, there's no need to create the MSAA texture for rtWrapper._depthStencilTexture\r\n // because rtWrapper._depthStencilTexture is the same texture than the depth texture\r\n if (rtWrapper._depthStencilTexture && rtWrapper._depthStencilTexture !== rtWrapper.textures[rtWrapper.textures.length - 1]) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n return samples;\r\n};\r\n\r\nWebGPUEngine.prototype.bindAttachments = function (attachments: number[]): void {\r\n if (attachments.length === 0 || !this._currentRenderTarget) {\r\n return;\r\n }\r\n\r\n this._mrtAttachments = attachments;\r\n if (this._currentRenderPass) {\r\n // the render pass has already been created, we need to call setMRTAttachments to update the state of the attachments\r\n this._cacheRenderPipeline.setMRTAttachments(attachments);\r\n } else {\r\n // the render pass is not created yet so we don't need to call setMRTAttachments: it will be called as part of the render pass creation (see WebGPUEngine._startRenderTargetRenderPass)\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype.buildTextureLayout = function (textureStatus: boolean[]): number[] {\r\n const result = [];\r\n\r\n for (let i = 0; i < textureStatus.length; i++) {\r\n if (textureStatus[i]) {\r\n result.push(i + 1);\r\n } else {\r\n result.push(0);\r\n }\r\n }\r\n\r\n return result;\r\n};\r\n\r\nWebGPUEngine.prototype.restoreSingleAttachment = function (): void {\r\n // not sure what to do, probably nothing... This function and restoreSingleAttachmentForRenderTarget are not called in Babylon.js so it's hard to know the use case\r\n};\r\n\r\nWebGPUEngine.prototype.restoreSingleAttachmentForRenderTarget = function (): void {\r\n // not sure what to do, probably nothing... This function and restoreSingleAttachment are not called in Babylon.js so it's hard to know the use case\r\n};\r\n"]}
1
+ {"version":3,"file":"engine.multiRender.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Engines/WebGPU/Extensions/engine.multiRender.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,6CAA6C,CAAC;AAErG,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAE9C,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAG5C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAGlD,YAAY,CAAC,SAAS,CAAC,qCAAqC,GAAG,UAC3D,SAA8B,EAC9B,sBAAuC,EACvC,cAA2B;IAD3B,uCAAA,EAAA,8BAAuC;IAGvC,IAAI,cAAc,EAAE;QAChB,cAAc,EAAE,CAAC;KACpB;IAED,IAAM,WAAW,GAAG,SAAS,CAAC,YAAa,CAAC;IAC5C,IAAM,KAAK,GAAG,WAAW,CAAC,MAAM,CAAC;IAEjC,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,KAAK,IAAI,CAAC,sBAAsB,CAAC,UAAU,EAAE;QAC/F,IAAI,CAAC,0BAA0B,EAAE,CAAC;KACrC;IAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC5B,IAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;QACvC,IAAI,OAAO,CAAC,eAAe,IAAI,CAAC,sBAAsB,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YACvE,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;SAClC;KACJ;IAED,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAEjC,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;IAC1B,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IACrC,IAAI,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAClE,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,sBAAsB,CAAC,UAAU,CAAC;IACjE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;IACzD,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;AACtD,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAkC,EAAE,iBAA2B;;IAC5I,IAAI,eAAe,GAAG,KAAK,CAAC;IAC5B,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,qBAAqB,GAAG,KAAK,CAAC;IAClC,IAAI,oBAAoB,GAAG,KAAK,CAAC;IACjC,IAAI,kBAAkB,GAAG,SAAS,CAAC,qBAAqB,CAAC;IACzD,IAAI,YAAY,GAAG,CAAC,CAAC;IAErB,IAAM,WAAW,GAAG,SAAS,CAAC,wBAAwB,CAAC;IACvD,IAAM,mBAAmB,GAAG,SAAS,CAAC,8BAA8B,CAAC;IACrE,IAAM,oBAAoB,GAAG,KAAK,CAAC;IAEnC,IAAI,KAAK,GAAG,IAAI,KAAK,EAAU,CAAC;IAChC,IAAI,aAAa,GAAG,IAAI,KAAK,EAAU,CAAC;IACxC,IAAI,cAAc,GAAG,IAAI,KAAK,EAAW,CAAC;IAE1C,IAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAA8B,CAAC;IAE1G,IAAI,OAAO,KAAK,SAAS,EAAE;QACvB,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,CAAC;QAC1F,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACrG,qBAAqB,GAAG,OAAO,CAAC,qBAAqB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,qBAAqB,CAAC;QAC5G,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,oBAAoB,CAAC;QACzG,YAAY,GAAG,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC;QACzC,kBAAkB,GAAG,MAAA,OAAO,CAAC,kBAAkB,mCAAI,SAAS,CAAC,qBAAqB,CAAC;QAEnF,IAAI,OAAO,CAAC,KAAK,EAAE;YACf,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;SACzB;QACD,IAAI,OAAO,CAAC,aAAa,EAAE;YACvB,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC;SACzC;QACD,IAAI,OAAO,CAAC,cAAc,EAAE;YACxB,cAAc,GAAG,OAAO,CAAC,cAAc,CAAC;SAC3C;KACJ;IAED,IAAM,KAAK,GAAuC,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC9E,IAAM,MAAM,GAAuC,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IAEhF,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,mBAAmB,IAAI,qBAAqB,IAAI,oBAAoB,EAAE;QACtE,mBAAmB,GAAG,SAAS,CAAC,yBAAyB,CAAC,CAAC,EAAE,KAAK,EAAE,qBAAqB,EAAE,CAAC,EAAE,kBAAkB,CAAC,CAAC;KACrH;IAED,IAAM,QAAQ,GAAsB,EAAE,CAAC;IACvC,IAAM,WAAW,GAAa,EAAE,CAAC;IACjC,IAAM,kBAAkB,GAAa,EAAE,CAAC;IAExC,SAAS,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;IACrD,SAAS,CAAC,sBAAsB,GAAG,qBAAqB,CAAC;IACzD,SAAS,CAAC,YAAY,GAAG,WAAW,CAAC;IACrC,SAAS,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;IAEnD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE;QACnC,IAAI,YAAY,GAAG,aAAa,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC;QAC3D,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC;QACnC,IAAM,aAAa,GAAG,cAAc,CAAC,CAAC,CAAC,IAAI,oBAAoB,CAAC;QAEhE,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,2BAA2B,EAAE;YACjF,yEAAyE;YACzE,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;SACzD;aAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,+BAA+B,EAAE;YACjG,2EAA2E;YAC3E,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;SACzD;QAED,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YAClE,IAAI,GAAG,SAAS,CAAC,wBAAwB,CAAC;YAC1C,MAAM,CAAC,IAAI,CAAC,0FAA0F,CAAC,CAAC;SAC3G;QAED,IAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,iBAAiB,CAAC,CAAC;QAEnF,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACvB,WAAW,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QACxB,kBAAkB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAErE,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;QAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;QAC5B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QACpB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;QAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;QACpC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;QACpB,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAC3D,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAC3D,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;QAEvC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE1C,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,CAAC,CAAC;KACnE;IAED,IAAI,mBAAmB,EAAE;QACrB,mBAAmB,CAAC,mBAAmB,EAAE,CAAC;QAC1C,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACnC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;KACzD;IAED,SAAS,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IAEhC,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,4CAA4C,GAAG,UAAU,SAAwC,EAAE,OAAe;IACrI,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,KAAK,OAAO,EAAE;QAChF,OAAO,OAAO,CAAC;KAClB;IAED,IAAM,KAAK,GAAG,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC;IAExC,IAAI,KAAK,KAAK,CAAC,EAAE;QACb,OAAO,CAAC,CAAC;KACZ;IAED,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,EAAE;QAC5B,IAAM,OAAO,GAAG,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;QACxD,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;KAC7B;IAED,+IAA+I;IAC/I,oJAAoJ;IACpJ,oFAAoF;IACpF,IAAI,SAAS,CAAC,oBAAoB,IAAI,SAAS,CAAC,oBAAoB,KAAK,SAAS,CAAC,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE;QACxH,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,SAAS,CAAC,oBAAoB,EAAE,OAAO,CAAC,CAAC;QAC/E,SAAS,CAAC,oBAAoB,CAAC,OAAO,GAAG,OAAO,CAAC;KACpD;IAED,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,eAAe,GAAG,UAAU,WAAqB;IACpE,IAAI,WAAW,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;QACxD,OAAO;KACV;IAED,IAAI,CAAC,eAAe,GAAG,WAAW,CAAC;IACnC,IAAI,IAAI,CAAC,kBAAkB,EAAE;QACzB,qHAAqH;QACrH,IAAI,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;KAC5D;SAAM;QACH,uLAAuL;KAC1L;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,aAAwB;IAC1E,IAAM,MAAM,GAAG,EAAE,CAAC;IAElB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC3C,IAAI,aAAa,CAAC,CAAC,CAAC,EAAE;YAClB,MAAM,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACtB;aAAM;YACH,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SAClB;KACJ;IAED,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,uBAAuB,GAAG;IAC7C,mKAAmK;AACvK,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,sCAAsC,GAAG;IAC5D,oJAAoJ;AACxJ,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IMultiRenderTargetOptions } from \"../../../Materials/Textures/multiRenderTarget\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport type { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPURenderTargetWrapper } from \"../webgpuRenderTargetWrapper\";\r\n\r\nWebGPUEngine.prototype.unBindMultiColorAttachmentFramebuffer = function (\r\n rtWrapper: RenderTargetWrapper,\r\n disableGenerateMipMaps: boolean = false,\r\n onBeforeUnbind?: () => void\r\n): void {\r\n if (onBeforeUnbind) {\r\n onBeforeUnbind();\r\n }\r\n\r\n const attachments = rtWrapper._attachments!;\r\n const count = attachments.length;\r\n\r\n if (this._currentRenderPass && this._currentRenderPass !== this._mainRenderPassWrapper.renderPass) {\r\n this._endRenderTargetRenderPass();\r\n }\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n if (texture.generateMipMaps && !disableGenerateMipMaps && !texture.isCube) {\r\n this._generateMipmaps(texture);\r\n }\r\n }\r\n\r\n this._currentRenderTarget = null;\r\n\r\n this._mrtAttachments = [];\r\n this._cacheRenderPipeline.setMRT([]);\r\n this._cacheRenderPipeline.setMRTAttachments(this._mrtAttachments);\r\n this._currentRenderPass = this._mainRenderPassWrapper.renderPass;\r\n this._setDepthTextureFormat(this._mainRenderPassWrapper);\r\n this._setColorFormat(this._mainRenderPassWrapper);\r\n};\r\n\r\nWebGPUEngine.prototype.createMultipleRenderTarget = function (size: TextureSize, options: IMultiRenderTargetOptions, initializeBuffers?: boolean): RenderTargetWrapper {\r\n let generateMipMaps = false;\r\n let generateDepthBuffer = true;\r\n let generateStencilBuffer = false;\r\n let generateDepthTexture = false;\r\n let depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH16;\r\n let textureCount = 1;\r\n\r\n const defaultType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n const defaultSamplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n const defaultUseSRGBBuffer = false;\r\n\r\n let types = new Array<number>();\r\n let samplingModes = new Array<number>();\r\n let useSRGBBuffers = new Array<boolean>();\r\n\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(true, false, size) as WebGPURenderTargetWrapper;\r\n\r\n if (options !== undefined) {\r\n generateMipMaps = options.generateMipMaps === undefined ? false : options.generateMipMaps;\r\n generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n generateStencilBuffer = options.generateStencilBuffer === undefined ? false : options.generateStencilBuffer;\r\n generateDepthTexture = options.generateDepthTexture === undefined ? false : options.generateDepthTexture;\r\n textureCount = options.textureCount || 1;\r\n depthTextureFormat = options.depthTextureFormat ?? Constants.TEXTUREFORMAT_DEPTH16;\r\n\r\n if (options.types) {\r\n types = options.types;\r\n }\r\n if (options.samplingModes) {\r\n samplingModes = options.samplingModes;\r\n }\r\n if (options.useSRGBBuffers) {\r\n useSRGBBuffers = options.useSRGBBuffers;\r\n }\r\n }\r\n\r\n const width = (<{ width: number; height: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number }>size).height || <number>size;\r\n\r\n let depthStencilTexture = null;\r\n if (generateDepthBuffer || generateStencilBuffer || generateDepthTexture) {\r\n depthStencilTexture = rtWrapper.createDepthStencilTexture(0, false, generateStencilBuffer, 1, depthTextureFormat);\r\n }\r\n\r\n const textures: InternalTexture[] = [];\r\n const attachments: number[] = [];\r\n const defaultAttachments: number[] = [];\r\n\r\n rtWrapper._generateDepthBuffer = generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = generateStencilBuffer;\r\n rtWrapper._attachments = attachments;\r\n rtWrapper._defaultAttachments = defaultAttachments;\r\n\r\n for (let i = 0; i < textureCount; i++) {\r\n let samplingMode = samplingModes[i] || defaultSamplingMode;\r\n let type = types[i] || defaultType;\r\n const useSRGBBuffer = useSRGBBuffers[i] || defaultUseSRGBBuffer;\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {\r\n // if floating point linear (gl.FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {\r\n // if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n }\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloat) {\r\n type = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n Logger.Warn(\"Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type\");\r\n }\r\n\r\n const texture = new InternalTexture(this, InternalTextureSource.MultiRenderTarget);\r\n\r\n textures.push(texture);\r\n attachments.push(i + 1);\r\n defaultAttachments.push(initializeBuffers ? i + 1 : i === 0 ? 1 : 0);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.isReady = true;\r\n texture.samples = 1;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.type = type;\r\n texture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n }\r\n\r\n if (depthStencilTexture) {\r\n depthStencilTexture.incrementReferences();\r\n textures.push(depthStencilTexture);\r\n this._internalTexturesCache.push(depthStencilTexture);\r\n }\r\n\r\n rtWrapper.setTextures(textures);\r\n\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype.updateMultipleRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.textures || rtWrapper.textures[0].samples === samples) {\r\n return samples;\r\n }\r\n\r\n const count = rtWrapper.textures.length;\r\n\r\n if (count === 0) {\r\n return 1;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n for (let i = 0; i < count; ++i) {\r\n const texture = rtWrapper.textures[i];\r\n this._textureHelper.createMSAATexture(texture, samples);\r\n texture.samples = samples;\r\n }\r\n\r\n // Note that the last texture of textures is the depth texture if the depth texture has been generated by the MRT class and so the MSAA texture\r\n // will be recreated for this texture by the loop above: in that case, there's no need to create the MSAA texture for rtWrapper._depthStencilTexture\r\n // because rtWrapper._depthStencilTexture is the same texture than the depth texture\r\n if (rtWrapper._depthStencilTexture && rtWrapper._depthStencilTexture !== rtWrapper.textures[rtWrapper.textures.length - 1]) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n return samples;\r\n};\r\n\r\nWebGPUEngine.prototype.bindAttachments = function (attachments: number[]): void {\r\n if (attachments.length === 0 || !this._currentRenderTarget) {\r\n return;\r\n }\r\n\r\n this._mrtAttachments = attachments;\r\n if (this._currentRenderPass) {\r\n // the render pass has already been created, we need to call setMRTAttachments to update the state of the attachments\r\n this._cacheRenderPipeline.setMRTAttachments(attachments);\r\n } else {\r\n // the render pass is not created yet so we don't need to call setMRTAttachments: it will be called as part of the render pass creation (see WebGPUEngine._startRenderTargetRenderPass)\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype.buildTextureLayout = function (textureStatus: boolean[]): number[] {\r\n const result = [];\r\n\r\n for (let i = 0; i < textureStatus.length; i++) {\r\n if (textureStatus[i]) {\r\n result.push(i + 1);\r\n } else {\r\n result.push(0);\r\n }\r\n }\r\n\r\n return result;\r\n};\r\n\r\nWebGPUEngine.prototype.restoreSingleAttachment = function (): void {\r\n // not sure what to do, probably nothing... This function and restoreSingleAttachmentForRenderTarget are not called in Babylon.js so it's hard to know the use case\r\n};\r\n\r\nWebGPUEngine.prototype.restoreSingleAttachmentForRenderTarget = function (): void {\r\n // not sure what to do, probably nothing... This function and restoreSingleAttachment are not called in Babylon.js so it's hard to know the use case\r\n};\r\n"]}
@@ -2,10 +2,11 @@ import { InternalTexture, InternalTextureSource } from "../../../Materials/Textu
2
2
 
3
3
  import { WebGPUEngine } from "../../webgpuEngine.js";
4
4
  import { Logger } from "../../../Misc/logger.js";
5
- WebGPUEngine.prototype.createRawTexture = function (data, width, height, format, generateMipMaps, invertY, samplingMode, compression, type, creationFlags) {
5
+ WebGPUEngine.prototype.createRawTexture = function (data, width, height, format, generateMipMaps, invertY, samplingMode, compression, type, creationFlags, useSRGBBuffer) {
6
6
  if (compression === void 0) { compression = null; }
7
7
  if (type === void 0) { type = 0; }
8
8
  if (creationFlags === void 0) { creationFlags = 0; }
9
+ if (useSRGBBuffer === void 0) { useSRGBBuffer = false; }
9
10
  var texture = new InternalTexture(this, InternalTextureSource.Raw);
10
11
  texture.baseWidth = width;
11
12
  texture.baseHeight = height;
@@ -17,17 +18,19 @@ WebGPUEngine.prototype.createRawTexture = function (data, width, height, format,
17
18
  texture.invertY = invertY;
18
19
  texture._compression = compression;
19
20
  texture.type = type;
21
+ texture._useSRGBBuffer = useSRGBBuffer;
20
22
  if (!this._doNotHandleContextLost) {
21
23
  texture._bufferView = data;
22
24
  }
23
25
  this._textureHelper.createGPUTextureForInternalTexture(texture, width, height, undefined, creationFlags);
24
- this.updateRawTexture(texture, data, format, invertY, compression, type);
26
+ this.updateRawTexture(texture, data, format, invertY, compression, type, useSRGBBuffer);
25
27
  this._internalTexturesCache.push(texture);
26
28
  return texture;
27
29
  };
28
- WebGPUEngine.prototype.updateRawTexture = function (texture, bufferView, format, invertY, compression, type) {
30
+ WebGPUEngine.prototype.updateRawTexture = function (texture, bufferView, format, invertY, compression, type, useSRGBBuffer) {
29
31
  if (compression === void 0) { compression = null; }
30
32
  if (type === void 0) { type = 0; }
33
+ if (useSRGBBuffer === void 0) { useSRGBBuffer = false; }
31
34
  if (!texture) {
32
35
  return;
33
36
  }
@@ -35,6 +38,7 @@ WebGPUEngine.prototype.updateRawTexture = function (texture, bufferView, format,
35
38
  texture._bufferView = bufferView;
36
39
  texture.invertY = invertY;
37
40
  texture._compression = compression;
41
+ texture._useSRGBBuffer = useSRGBBuffer;
38
42
  }
39
43
  if (bufferView) {
40
44
  var gpuTextureWrapper = texture._hardwareTexture;
@@ -1 +1 @@
1
- {"version":3,"file":"engine.rawTexture.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Engines/WebGPU/Extensions/engine.rawTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,6CAA6C,CAAC;AAGrG,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAElD,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAI9C,YAAY,CAAC,SAAS,CAAC,gBAAgB,GAAG,UACtC,IAA+B,EAC/B,KAAa,EACb,MAAc,EACd,MAAc,EACd,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,WAAoC,EACpC,IAAiD,EACjD,aAAyB;IAFzB,4BAAA,EAAA,kBAAoC;IACpC,qBAAA,EAAA,OAAe,SAAS,CAAC,wBAAwB;IACjD,8BAAA,EAAA,iBAAyB;IAEzB,IAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,GAAG,CAAC,CAAC;IACrE,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;IAC5B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;IACnC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IAEpB,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;KAC9B;IAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,aAAa,CAAC,CAAC;IAEzG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,IAAI,CAAC,CAAC;IAEzE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,gBAAgB,GAAG,UACtC,OAAkC,EAClC,UAAqC,EACrC,MAAc,EACd,OAAgB,EAChB,WAAoC,EACpC,IAAiD;IADjD,4BAAA,EAAA,kBAAoC;IACpC,qBAAA,EAAA,OAAe,SAAS,CAAC,wBAAwB;IAEjD,IAAI,CAAC,OAAO,EAAE;QACV,OAAO;KACV;IAED,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,UAAU,CAAC;QACjC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;QAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;KACtC;IAED,IAAI,UAAU,EAAE;QACZ,IAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;QAC5E,IAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;QAE9D,IAAI,cAAc,EAAE;YAChB,UAAU,GAAG,4BAA4B,CAAC,UAAU,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;SAC9F;QAED,IAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,MAAM,EAAE,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC;QAE7F,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrJ,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SACvD;KACJ;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,oBAAoB,GAAG,UAC1C,IAAiC,EACjC,IAAY,EACZ,MAAc,EACd,IAAY,EACZ,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,WAAoC;IAApC,4BAAA,EAAA,kBAAoC;IAEpC,IAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,OAAO,CAAC,CAAC;IAEzE,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,2BAA2B,EAAE;QACjF,eAAe,GAAG,KAAK,CAAC;QACxB,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QACtD,MAAM,CAAC,IAAI,CAAC,mJAAmJ,CAAC,CAAC;KACpK;SAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,+BAA+B,EAAE;QACjG,eAAe,GAAG,KAAK,CAAC;QACxB,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QACtD,MAAM,CAAC,IAAI,CAAC,wJAAwJ,CAAC,CAAC;KACzK;SAAM,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE;QAC/E,eAAe,GAAG,KAAK,CAAC;QACxB,MAAM,CAAC,IAAI,CAAC,+EAA+E,CAAC,CAAC;KAChG;SAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE;QAClF,eAAe,GAAG,KAAK,CAAC;QACxB,MAAM,CAAC,IAAI,CAAC,oFAAoF,CAAC,CAAC;KACrG;IAED,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAkB,CAAC,CAAC,CAAC,MAAM,CAAC;IAChG,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IACpB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC;IACrB,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;IACtB,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC;KACnC;IACD,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IAC3D,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IAE3D,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,CAAC,CAAC;IAEhE,IAAI,IAAI,EAAE;QACN,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,WAAW,CAAC,CAAC;KAChF;IAED,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,oBAAoB,GAAG,UAC1C,OAAwB,EACxB,UAA6B,EAC7B,MAAc,EACd,IAAY,EACZ,OAAgB,EAChB,WAAoC;IAApC,4BAAA,EAAA,kBAAoC;IAEpC,OAAO,CAAC,gBAAgB,GAAG,UAAU,CAAC;IACtC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;IAEnC,IAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;IAC5E,IAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;IAE9D,IAAM,IAAI,GAAG,EAAE,CAAC;IAChB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;QACxC,IAAI,QAAQ,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QAC7B,IAAI,cAAc,EAAE;YAChB,QAAQ,GAAG,4BAA4B,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;SAC/F;QACD,IAAI,CAAC,IAAI,CAAC,IAAI,UAAU,CAAC,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC,CAAC;KACxF;IAED,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,IAAI,EAAE,iBAAiB,CAAC,kBAAmB,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,iBAAiB,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACnK,IAAI,OAAO,CAAC,eAAe,EAAE;QACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;KACvD;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,2BAA2B,GAAG,UACjD,GAAW,EACX,KAAsB,EACtB,IAAY,EACZ,MAAc,EACd,IAAY,EACZ,QAAiB,EACjB,QAAmE,EACnE,eAA4E,EAC5E,MAAmC,EACnC,OAAqE,EACrE,YAA+D,EAC/D,OAAwB;IAZyB,iBAkFpD;IAzEG,uBAAA,EAAA,aAAmC;IACnC,wBAAA,EAAA,cAAqE;IACrE,6BAAA,EAAA,eAAuB,SAAS,CAAC,8BAA8B;IAC/D,wBAAA,EAAA,eAAwB;IAExB,IAAM,OAAO,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,QAAQ,EAAE,OAAO,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;IAC5G,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,eAAe,CAAC,OAAO,CAAC,CAAC;IAChC,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC;IAElB,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,IAAM,OAAO,GAAG,UAAC,OAAqB,EAAE,SAAe;QACnD,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,kBAAkB,CAAC,OAAO,CAAC,CAAC;QACnC,IAAI,OAAO,IAAI,OAAO,EAAE;YACpB,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,GAAG,GAAG,OAAO,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;SACjE;IACL,CAAC,CAAC;IAEF,IAAM,gBAAgB,GAAG,UAAC,IAAS;QAC/B,IAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,IAAM,cAAc,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;QAEtC,IAAI,CAAC,cAAc,EAAE;YACjB,OAAO;SACV;QAED,IAAM,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEjC,IAAI,eAAe,EAAE;YACjB,IAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;YAC9D,IAAM,OAAO,GAAG,eAAe,CAAC,cAAc,CAAC,CAAC;YAChD,IAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;YAC5E,IAAM,OAAK,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACjC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACjD,IAAM,OAAO,GAAG,KAAK,IAAI,KAAK,CAAC;gBAC/B,IAAM,QAAQ,GAAG,EAAE,CAAC;gBACpB,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,EAAE,EAAE;oBAChD,IAAI,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC,OAAK,CAAC,SAAS,CAAC,CAAC,CAAC;oBACnD,IAAI,cAAc,EAAE;wBAChB,WAAW,GAAG,4BAA4B,CAAC,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;qBACnF;oBACD,QAAQ,CAAC,IAAI,CAAC,IAAI,UAAU,CAAC,WAAW,CAAC,MAAM,EAAE,WAAW,CAAC,UAAU,EAAE,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC;iBACrG;gBACD,KAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,QAAQ,EAAE,iBAAiB,CAAC,kBAAmB,EAAE,OAAO,EAAE,OAAO,EAAE,iBAAiB,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aAC7J;SACJ;aAAM;YACH,IAAM,QAAQ,GAAG,EAAE,CAAC;YACpB,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,EAAE,EAAE;gBAChD,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;aACnD;YACD,KAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;SACvE;QAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,kBAAkB,CAAC,OAAO,CAAC,CAAC;QAEnC,IAAI,MAAM,EAAE;YACR,MAAM,EAAE,CAAC;SACZ;IACL,CAAC,CAAC;IAEF,IAAI,CAAC,SAAS,CACV,GAAG,EACH,UAAC,IAAI;QACD,gBAAgB,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC,EACD,SAAS,EACT,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,eAAe,EACtB,IAAI,EACJ,OAAO,CACV,CAAC;IAEF,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UACxC,IAA+B,EAC/B,KAAa,EACb,MAAc,EACd,KAAa,EACb,MAAc,EACd,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,WAAoC,EACpC,WAAwD,EACxD,aAAyB;IAFzB,4BAAA,EAAA,kBAAoC;IACpC,4BAAA,EAAA,cAAsB,SAAS,CAAC,wBAAwB;IACxD,8BAAA,EAAA,iBAAyB;IAEzB,IAAM,MAAM,GAAG,qBAAqB,CAAC,KAAK,CAAC;IAC3C,IAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAElD,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;IAC5B,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,IAAI,GAAG,WAAW,CAAC;IAC3B,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IAEpB,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;KAC9B;IAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,aAAa,CAAC,CAAC;IAEzG,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;IAElF,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UACxC,OAAwB,EACxB,UAAqC,EACrC,MAAc,EACd,OAAgB,EAChB,WAAoC,EACpC,WAAwD;IADxD,4BAAA,EAAA,kBAAoC;IACpC,4BAAA,EAAA,cAAsB,SAAS,CAAC,wBAAwB;IAExD,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,UAAU,CAAC;QACjC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;QAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;KACtC;IAED,IAAI,UAAU,EAAE;QACZ,IAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;QAC5E,IAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;QAE9D,IAAI,cAAc,EAAE;YAChB,UAAU,GAAG,4BAA4B,CAAC,UAAU,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;SACrG;QAED,IAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,MAAM,EAAE,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC;QAE7F,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrJ,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SACvD;KACJ;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,uBAAuB,GAAG,UAC7C,IAA+B,EAC/B,KAAa,EACb,MAAc,EACd,KAAa,EACb,MAAc,EACd,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,WAAoC,EACpC,WAAwD,EACxD,aAAyB;IAFzB,4BAAA,EAAA,kBAAoC;IACpC,4BAAA,EAAA,cAAsB,SAAS,CAAC,wBAAwB;IACxD,8BAAA,EAAA,iBAAyB;IAEzB,IAAM,MAAM,GAAG,qBAAqB,CAAC,UAAU,CAAC;IAChD,IAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAElD,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;IAC5B,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,IAAI,GAAG,WAAW,CAAC;IAC3B,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC;IAEzB,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;KAC9B;IAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,aAAa,CAAC,CAAC;IAErG,IAAI,CAAC,uBAAuB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;IAEvF,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,uBAAuB,GAAG,UAC7C,OAAwB,EACxB,UAAqC,EACrC,MAAc,EACd,OAAgB,EAChB,WAAoC,EACpC,WAAwD;IADxD,4BAAA,EAAA,kBAAoC;IACpC,4BAAA,EAAA,cAAsB,SAAS,CAAC,wBAAwB;IAExD,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,UAAU,CAAC;QACjC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;QAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;KACtC;IAED,IAAI,UAAU,EAAE;QACZ,IAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;QAC5E,IAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;QAE9D,IAAI,cAAc,EAAE;YAChB,UAAU,GAAG,4BAA4B,CAAC,UAAU,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;SACrG;QAED,IAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,MAAM,EAAE,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC;QAE7F,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrJ,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SACvD;KACJ;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF;;;;;;GAMG;AACH,gEAAgE;AAChE,SAAS,4BAA4B,CAAC,OAAY,EAAE,KAAa,EAAE,MAAc,EAAE,WAAmB;IAClG,kCAAkC;IAClC,IAAI,QAAa,CAAC;IAClB,IAAI,IAAI,GAAG,CAAC,CAAC;IACb,IAAI,WAAW,KAAK,SAAS,CAAC,iBAAiB,EAAE;QAC7C,QAAQ,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KACnD;SAAM,IAAI,WAAW,KAAK,SAAS,CAAC,sBAAsB,EAAE;QACzD,QAAQ,GAAG,IAAI,WAAW,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;QAC/C,IAAI,GAAG,KAAK,CAAC,CAAC,2CAA2C;KAC5D;SAAM,IAAI,WAAW,KAAK,SAAS,CAAC,4BAA4B,EAAE;QAC/D,QAAQ,GAAG,IAAI,WAAW,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KAClD;SAAM;QACH,QAAQ,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KACjD;IAED,sBAAsB;IACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;YAC7B,IAAM,KAAK,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAClC,IAAM,QAAQ,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAErC,8BAA8B;YAC9B,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAC5C,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAC5C,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAE5C,kCAAkC;YAClC,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC;SACjC;KACJ;IAED,OAAO,QAAQ,CAAC;AACpB,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IWebRequest } from \"../../../Misc/interfaces/iWebRequest\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\n\r\ndeclare type Scene = import(\"../../../scene\").Scene;\r\n\r\nWebGPUEngine.prototype.createRawTexture = function (\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null,\r\n type: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n creationFlags: number = 0\r\n): InternalTexture {\r\n const texture = new InternalTexture(this, InternalTextureSource.Raw);\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.format = format;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n texture.type = type;\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, width, height, undefined, creationFlags);\r\n\r\n this.updateRawTexture(texture, data, format, invertY, compression, type);\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawTexture = function (\r\n texture: Nullable<InternalTexture>,\r\n bufferView: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n type: number = Constants.TEXTURETYPE_UNSIGNED_INT\r\n): void {\r\n if (!texture) {\r\n return;\r\n }\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = bufferView;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n }\r\n\r\n if (bufferView) {\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n\r\n if (needConversion) {\r\n bufferView = _convertRGBtoRGBATextureData(bufferView, texture.width, texture.height, type);\r\n }\r\n\r\n const data = new Uint8Array(bufferView.buffer, bufferView.byteOffset, bufferView.byteLength);\r\n\r\n this._textureHelper.updateTexture(data, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawCubeTexture = function (\r\n data: Nullable<ArrayBufferView[]>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null\r\n): InternalTexture {\r\n const texture = new InternalTexture(this, InternalTextureSource.CubeRaw);\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {\r\n generateMipMaps = false;\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n Logger.Warn(\"Float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.\");\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {\r\n generateMipMaps = false;\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n Logger.Warn(\"Half float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.\");\r\n } else if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatRender) {\r\n generateMipMaps = false;\r\n Logger.Warn(\"Render to float textures is not supported. Mipmap generation forced to false.\");\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.colorBufferFloat) {\r\n generateMipMaps = false;\r\n Logger.Warn(\"Render to half float textures is not supported. Mipmap generation forced to false.\");\r\n }\r\n\r\n texture.isCube = true;\r\n texture.format = format === Constants.TEXTUREFORMAT_RGB ? Constants.TEXTUREFORMAT_RGBA : format;\r\n texture.type = type;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.width = size;\r\n texture.height = size;\r\n texture.samplingMode = samplingMode;\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferViewArray = data;\r\n }\r\n texture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n\r\n if (data) {\r\n this.updateRawCubeTexture(texture, data, format, type, invertY, compression);\r\n }\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawCubeTexture = function (\r\n texture: InternalTexture,\r\n bufferView: ArrayBufferView[],\r\n format: number,\r\n type: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null\r\n): void {\r\n texture._bufferViewArray = bufferView;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n\r\n const data = [];\r\n for (let i = 0; i < bufferView.length; ++i) {\r\n let faceData = bufferView[i];\r\n if (needConversion) {\r\n faceData = _convertRGBtoRGBATextureData(bufferView[i], texture.width, texture.height, type);\r\n }\r\n data.push(new Uint8Array(faceData.buffer, faceData.byteOffset, faceData.byteLength));\r\n }\r\n\r\n this._textureHelper.updateCubeTextures(data, gpuTextureWrapper.underlyingResource!, texture.width, texture.height, gpuTextureWrapper.format, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawCubeTextureFromUrl = function (\r\n url: string,\r\n scene: Nullable<Scene>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n noMipmap: boolean,\r\n callback: (ArrayBuffer: ArrayBuffer) => Nullable<ArrayBufferView[]>,\r\n mipmapGenerator: Nullable<(faces: ArrayBufferView[]) => ArrayBufferView[][]>,\r\n onLoad: Nullable<() => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n samplingMode: number = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE,\r\n invertY: boolean = false\r\n): InternalTexture {\r\n const texture = this.createRawCubeTexture(null, size, format, type, !noMipmap, invertY, samplingMode, null);\r\n scene?._addPendingData(texture);\r\n texture.url = url;\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n const onerror = (request?: IWebRequest, exception?: any) => {\r\n scene?._removePendingData(texture);\r\n if (onError && request) {\r\n onError(request.status + \" \" + request.statusText, exception);\r\n }\r\n };\r\n\r\n const internalCallback = (data: any) => {\r\n const width = texture.width;\r\n const faceDataArrays = callback(data);\r\n\r\n if (!faceDataArrays) {\r\n return;\r\n }\r\n\r\n const faces = [0, 2, 4, 1, 3, 5];\r\n\r\n if (mipmapGenerator) {\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n const mipData = mipmapGenerator(faceDataArrays);\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const faces = [0, 1, 2, 3, 4, 5];\r\n for (let level = 0; level < mipData.length; level++) {\r\n const mipSize = width >> level;\r\n const allFaces = [];\r\n for (let faceIndex = 0; faceIndex < 6; faceIndex++) {\r\n let mipFaceData = mipData[level][faces[faceIndex]];\r\n if (needConversion) {\r\n mipFaceData = _convertRGBtoRGBATextureData(mipFaceData, mipSize, mipSize, type);\r\n }\r\n allFaces.push(new Uint8Array(mipFaceData.buffer, mipFaceData.byteOffset, mipFaceData.byteLength));\r\n }\r\n this._textureHelper.updateCubeTextures(allFaces, gpuTextureWrapper.underlyingResource!, mipSize, mipSize, gpuTextureWrapper.format, invertY, false, 0, 0);\r\n }\r\n } else {\r\n const allFaces = [];\r\n for (let faceIndex = 0; faceIndex < 6; faceIndex++) {\r\n allFaces.push(faceDataArrays[faces[faceIndex]]);\r\n }\r\n this.updateRawCubeTexture(texture, allFaces, format, type, invertY);\r\n }\r\n\r\n texture.isReady = true;\r\n scene?._removePendingData(texture);\r\n\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n };\r\n\r\n this._loadFile(\r\n url,\r\n (data) => {\r\n internalCallback(data);\r\n },\r\n undefined,\r\n scene?.offlineProvider,\r\n true,\r\n onerror\r\n );\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawTexture3D = function (\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n creationFlags: number = 0\r\n): InternalTexture {\r\n const source = InternalTextureSource.Raw3D;\r\n const texture = new InternalTexture(this, source);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.baseDepth = depth;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.depth = depth;\r\n texture.format = format;\r\n texture.type = textureType;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.is3D = true;\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, width, height, undefined, creationFlags);\r\n\r\n this.updateRawTexture3D(texture, data, format, invertY, compression, textureType);\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawTexture3D = function (\r\n texture: InternalTexture,\r\n bufferView: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT\r\n): void {\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = bufferView;\r\n texture.format = format;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n }\r\n\r\n if (bufferView) {\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n\r\n if (needConversion) {\r\n bufferView = _convertRGBtoRGBATextureData(bufferView, texture.width, texture.height, textureType);\r\n }\r\n\r\n const data = new Uint8Array(bufferView.buffer, bufferView.byteOffset, bufferView.byteLength);\r\n\r\n this._textureHelper.updateTexture(data, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawTexture2DArray = function (\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n creationFlags: number = 0\r\n): InternalTexture {\r\n const source = InternalTextureSource.Raw2DArray;\r\n const texture = new InternalTexture(this, source);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.baseDepth = depth;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.depth = depth;\r\n texture.format = format;\r\n texture.type = textureType;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.is2DArray = true;\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, width, height, depth, creationFlags);\r\n\r\n this.updateRawTexture2DArray(texture, data, format, invertY, compression, textureType);\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawTexture2DArray = function (\r\n texture: InternalTexture,\r\n bufferView: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT\r\n): void {\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = bufferView;\r\n texture.format = format;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n }\r\n\r\n if (bufferView) {\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n\r\n if (needConversion) {\r\n bufferView = _convertRGBtoRGBATextureData(bufferView, texture.width, texture.height, textureType);\r\n }\r\n\r\n const data = new Uint8Array(bufferView.buffer, bufferView.byteOffset, bufferView.byteLength);\r\n\r\n this._textureHelper.updateTexture(data, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\n/**\r\n * @param rgbData\r\n * @param width\r\n * @param height\r\n * @param textureType\r\n * @hidden\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nfunction _convertRGBtoRGBATextureData(rgbData: any, width: number, height: number, textureType: number): ArrayBufferView {\r\n // Create new RGBA data container.\r\n let rgbaData: any;\r\n let val1 = 1;\r\n if (textureType === Constants.TEXTURETYPE_FLOAT) {\r\n rgbaData = new Float32Array(width * height * 4);\r\n } else if (textureType === Constants.TEXTURETYPE_HALF_FLOAT) {\r\n rgbaData = new Uint16Array(width * height * 4);\r\n val1 = 15360; // 15360 is the encoding of 1 in half float\r\n } else if (textureType === Constants.TEXTURETYPE_UNSIGNED_INTEGER) {\r\n rgbaData = new Uint32Array(width * height * 4);\r\n } else {\r\n rgbaData = new Uint8Array(width * height * 4);\r\n }\r\n\r\n // Convert each pixel.\r\n for (let x = 0; x < width; x++) {\r\n for (let y = 0; y < height; y++) {\r\n const index = (y * width + x) * 3;\r\n const newIndex = (y * width + x) * 4;\r\n\r\n // Map Old Value to new value.\r\n rgbaData[newIndex + 0] = rgbData[index + 0];\r\n rgbaData[newIndex + 1] = rgbData[index + 1];\r\n rgbaData[newIndex + 2] = rgbData[index + 2];\r\n\r\n // Add fully opaque alpha channel.\r\n rgbaData[newIndex + 3] = val1;\r\n }\r\n }\r\n\r\n return rgbaData;\r\n}\r\n"]}
1
+ {"version":3,"file":"engine.rawTexture.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Engines/WebGPU/Extensions/engine.rawTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,6CAA6C,CAAC;AAGrG,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAElD,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAI9C,YAAY,CAAC,SAAS,CAAC,gBAAgB,GAAG,UACtC,IAA+B,EAC/B,KAAa,EACb,MAAc,EACd,MAAc,EACd,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,WAAoC,EACpC,IAAiD,EACjD,aAAyB,EACzB,aAA8B;IAH9B,4BAAA,EAAA,kBAAoC;IACpC,qBAAA,EAAA,OAAe,SAAS,CAAC,wBAAwB;IACjD,8BAAA,EAAA,iBAAyB;IACzB,8BAAA,EAAA,qBAA8B;IAE9B,IAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,GAAG,CAAC,CAAC;IACrE,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;IAC5B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;IACnC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IACpB,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;IAEvC,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;KAC9B;IAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,aAAa,CAAC,CAAC;IAEzG,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC;IAExF,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,gBAAgB,GAAG,UACtC,OAAkC,EAClC,UAAqC,EACrC,MAAc,EACd,OAAgB,EAChB,WAAoC,EACpC,IAAiD,EACjD,aAA8B;IAF9B,4BAAA,EAAA,kBAAoC;IACpC,qBAAA,EAAA,OAAe,SAAS,CAAC,wBAAwB;IACjD,8BAAA,EAAA,qBAA8B;IAE9B,IAAI,CAAC,OAAO,EAAE;QACV,OAAO;KACV;IAED,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,UAAU,CAAC;QACjC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;QAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;QACnC,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;KAC1C;IAED,IAAI,UAAU,EAAE;QACZ,IAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;QAC5E,IAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;QAE9D,IAAI,cAAc,EAAE;YAChB,UAAU,GAAG,4BAA4B,CAAC,UAAU,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;SAC9F;QAED,IAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,MAAM,EAAE,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC;QAE7F,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrJ,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SACvD;KACJ;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,oBAAoB,GAAG,UAC1C,IAAiC,EACjC,IAAY,EACZ,MAAc,EACd,IAAY,EACZ,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,WAAoC;IAApC,4BAAA,EAAA,kBAAoC;IAEpC,IAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,OAAO,CAAC,CAAC;IAEzE,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,2BAA2B,EAAE;QACjF,eAAe,GAAG,KAAK,CAAC;QACxB,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QACtD,MAAM,CAAC,IAAI,CAAC,mJAAmJ,CAAC,CAAC;KACpK;SAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,+BAA+B,EAAE;QACjG,eAAe,GAAG,KAAK,CAAC;QACxB,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;QACtD,MAAM,CAAC,IAAI,CAAC,wJAAwJ,CAAC,CAAC;KACzK;SAAM,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE;QAC/E,eAAe,GAAG,KAAK,CAAC;QACxB,MAAM,CAAC,IAAI,CAAC,+EAA+E,CAAC,CAAC;KAChG;SAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE;QAClF,eAAe,GAAG,KAAK,CAAC;QACxB,MAAM,CAAC,IAAI,CAAC,oFAAoF,CAAC,CAAC;KACrG;IAED,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC,CAAC,CAAC,SAAS,CAAC,kBAAkB,CAAC,CAAC,CAAC,MAAM,CAAC;IAChG,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IACpB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC;IACrB,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;IACtB,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,gBAAgB,GAAG,IAAI,CAAC;KACnC;IACD,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IAC3D,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IAE3D,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,CAAC,CAAC;IAEhE,IAAI,IAAI,EAAE;QACN,IAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,EAAE,WAAW,CAAC,CAAC;KAChF;IAED,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,oBAAoB,GAAG,UAC1C,OAAwB,EACxB,UAA6B,EAC7B,MAAc,EACd,IAAY,EACZ,OAAgB,EAChB,WAAoC;IAApC,4BAAA,EAAA,kBAAoC;IAEpC,OAAO,CAAC,gBAAgB,GAAG,UAAU,CAAC;IACtC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;IAEnC,IAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;IAC5E,IAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;IAE9D,IAAM,IAAI,GAAG,EAAE,CAAC;IAChB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;QACxC,IAAI,QAAQ,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC;QAC7B,IAAI,cAAc,EAAE;YAChB,QAAQ,GAAG,4BAA4B,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;SAC/F;QACD,IAAI,CAAC,IAAI,CAAC,IAAI,UAAU,CAAC,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC,CAAC;KACxF;IAED,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,IAAI,EAAE,iBAAiB,CAAC,kBAAmB,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,iBAAiB,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACnK,IAAI,OAAO,CAAC,eAAe,EAAE;QACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;KACvD;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,2BAA2B,GAAG,UACjD,GAAW,EACX,KAAsB,EACtB,IAAY,EACZ,MAAc,EACd,IAAY,EACZ,QAAiB,EACjB,QAAmE,EACnE,eAA4E,EAC5E,MAAmC,EACnC,OAAqE,EACrE,YAA+D,EAC/D,OAAwB;IAZyB,iBAkFpD;IAzEG,uBAAA,EAAA,aAAmC;IACnC,wBAAA,EAAA,cAAqE;IACrE,6BAAA,EAAA,eAAuB,SAAS,CAAC,8BAA8B;IAC/D,wBAAA,EAAA,eAAwB;IAExB,IAAM,OAAO,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,QAAQ,EAAE,OAAO,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;IAC5G,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,eAAe,CAAC,OAAO,CAAC,CAAC;IAChC,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC;IAElB,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,IAAM,OAAO,GAAG,UAAC,OAAqB,EAAE,SAAe;QACnD,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,kBAAkB,CAAC,OAAO,CAAC,CAAC;QACnC,IAAI,OAAO,IAAI,OAAO,EAAE;YACpB,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,GAAG,GAAG,OAAO,CAAC,UAAU,EAAE,SAAS,CAAC,CAAC;SACjE;IACL,CAAC,CAAC;IAEF,IAAM,gBAAgB,GAAG,UAAC,IAAS;QAC/B,IAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;QAC5B,IAAM,cAAc,GAAG,QAAQ,CAAC,IAAI,CAAC,CAAC;QAEtC,IAAI,CAAC,cAAc,EAAE;YACjB,OAAO;SACV;QAED,IAAM,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEjC,IAAI,eAAe,EAAE;YACjB,IAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;YAC9D,IAAM,OAAO,GAAG,eAAe,CAAC,cAAc,CAAC,CAAC;YAChD,IAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;YAC5E,IAAM,OAAK,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACjC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACjD,IAAM,OAAO,GAAG,KAAK,IAAI,KAAK,CAAC;gBAC/B,IAAM,QAAQ,GAAG,EAAE,CAAC;gBACpB,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,EAAE,EAAE;oBAChD,IAAI,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC,CAAC,OAAK,CAAC,SAAS,CAAC,CAAC,CAAC;oBACnD,IAAI,cAAc,EAAE;wBAChB,WAAW,GAAG,4BAA4B,CAAC,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;qBACnF;oBACD,QAAQ,CAAC,IAAI,CAAC,IAAI,UAAU,CAAC,WAAW,CAAC,MAAM,EAAE,WAAW,CAAC,UAAU,EAAE,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC;iBACrG;gBACD,KAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,QAAQ,EAAE,iBAAiB,CAAC,kBAAmB,EAAE,OAAO,EAAE,OAAO,EAAE,iBAAiB,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;aAC7J;SACJ;aAAM;YACH,IAAM,QAAQ,GAAG,EAAE,CAAC;YACpB,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,EAAE,EAAE;gBAChD,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;aACnD;YACD,KAAI,CAAC,oBAAoB,CAAC,OAAO,EAAE,QAAQ,EAAE,MAAM,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;SACvE;QAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,kBAAkB,CAAC,OAAO,CAAC,CAAC;QAEnC,IAAI,MAAM,EAAE;YACR,MAAM,EAAE,CAAC;SACZ;IACL,CAAC,CAAC;IAEF,IAAI,CAAC,SAAS,CACV,GAAG,EACH,UAAC,IAAI;QACD,gBAAgB,CAAC,IAAI,CAAC,CAAC;IAC3B,CAAC,EACD,SAAS,EACT,KAAK,aAAL,KAAK,uBAAL,KAAK,CAAE,eAAe,EACtB,IAAI,EACJ,OAAO,CACV,CAAC;IAEF,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UACxC,IAA+B,EAC/B,KAAa,EACb,MAAc,EACd,KAAa,EACb,MAAc,EACd,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,WAAoC,EACpC,WAAwD,EACxD,aAAyB;IAFzB,4BAAA,EAAA,kBAAoC;IACpC,4BAAA,EAAA,cAAsB,SAAS,CAAC,wBAAwB;IACxD,8BAAA,EAAA,iBAAyB;IAEzB,IAAM,MAAM,GAAG,qBAAqB,CAAC,KAAK,CAAC;IAC3C,IAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAElD,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;IAC5B,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,IAAI,GAAG,WAAW,CAAC;IAC3B,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;IAEpB,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;KAC9B;IAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,aAAa,CAAC,CAAC;IAEzG,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;IAElF,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UACxC,OAAwB,EACxB,UAAqC,EACrC,MAAc,EACd,OAAgB,EAChB,WAAoC,EACpC,WAAwD;IADxD,4BAAA,EAAA,kBAAoC;IACpC,4BAAA,EAAA,cAAsB,SAAS,CAAC,wBAAwB;IAExD,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,UAAU,CAAC;QACjC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;QAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;KACtC;IAED,IAAI,UAAU,EAAE;QACZ,IAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;QAC5E,IAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;QAE9D,IAAI,cAAc,EAAE;YAChB,UAAU,GAAG,4BAA4B,CAAC,UAAU,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;SACrG;QAED,IAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,MAAM,EAAE,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC;QAE7F,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrJ,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SACvD;KACJ;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,uBAAuB,GAAG,UAC7C,IAA+B,EAC/B,KAAa,EACb,MAAc,EACd,KAAa,EACb,MAAc,EACd,eAAwB,EACxB,OAAgB,EAChB,YAAoB,EACpB,WAAoC,EACpC,WAAwD,EACxD,aAAyB;IAFzB,4BAAA,EAAA,kBAAoC;IACpC,4BAAA,EAAA,cAAsB,SAAS,CAAC,wBAAwB;IACxD,8BAAA,EAAA,iBAAyB;IAEzB,IAAM,MAAM,GAAG,qBAAqB,CAAC,UAAU,CAAC;IAChD,IAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAElD,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;IAC5B,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;IACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;IACxB,OAAO,CAAC,IAAI,GAAG,WAAW,CAAC;IAC3B,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;IAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;IACpC,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC;IAEzB,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,IAAI,CAAC;KAC9B;IAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,aAAa,CAAC,CAAC;IAErG,IAAI,CAAC,uBAAuB,CAAC,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,WAAW,CAAC,CAAC;IAEvF,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAE1C,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,uBAAuB,GAAG,UAC7C,OAAwB,EACxB,UAAqC,EACrC,MAAc,EACd,OAAgB,EAChB,WAAoC,EACpC,WAAwD;IADxD,4BAAA,EAAA,kBAAoC;IACpC,4BAAA,EAAA,cAAsB,SAAS,CAAC,wBAAwB;IAExD,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;QAC/B,OAAO,CAAC,WAAW,GAAG,UAAU,CAAC;QACjC,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;QAC1B,OAAO,CAAC,YAAY,GAAG,WAAW,CAAC;KACtC;IAED,IAAI,UAAU,EAAE;QACZ,IAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;QAC5E,IAAM,cAAc,GAAG,MAAM,KAAK,SAAS,CAAC,iBAAiB,CAAC;QAE9D,IAAI,cAAc,EAAE;YAChB,UAAU,GAAG,4BAA4B,CAAC,UAAU,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;SACrG;QAED,IAAM,IAAI,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,MAAM,EAAE,UAAU,CAAC,UAAU,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC;QAE7F,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACrJ,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SACvD;KACJ;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC;AAEF;;;;;;GAMG;AACH,gEAAgE;AAChE,SAAS,4BAA4B,CAAC,OAAY,EAAE,KAAa,EAAE,MAAc,EAAE,WAAmB;IAClG,kCAAkC;IAClC,IAAI,QAAa,CAAC;IAClB,IAAI,IAAI,GAAG,CAAC,CAAC;IACb,IAAI,WAAW,KAAK,SAAS,CAAC,iBAAiB,EAAE;QAC7C,QAAQ,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KACnD;SAAM,IAAI,WAAW,KAAK,SAAS,CAAC,sBAAsB,EAAE;QACzD,QAAQ,GAAG,IAAI,WAAW,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;QAC/C,IAAI,GAAG,KAAK,CAAC,CAAC,2CAA2C;KAC5D;SAAM,IAAI,WAAW,KAAK,SAAS,CAAC,4BAA4B,EAAE;QAC/D,QAAQ,GAAG,IAAI,WAAW,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KAClD;SAAM;QACH,QAAQ,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;KACjD;IAED,sBAAsB;IACtB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;YAC7B,IAAM,KAAK,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAClC,IAAM,QAAQ,GAAG,CAAC,CAAC,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAErC,8BAA8B;YAC9B,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAC5C,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAC5C,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAE5C,kCAAkC;YAClC,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC;SACjC;KACJ;IAED,OAAO,QAAQ,CAAC;AACpB,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IWebRequest } from \"../../../Misc/interfaces/iWebRequest\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\n\r\ndeclare type Scene = import(\"../../../scene\").Scene;\r\n\r\nWebGPUEngine.prototype.createRawTexture = function (\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null,\r\n type: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n creationFlags: number = 0,\r\n useSRGBBuffer: boolean = false\r\n): InternalTexture {\r\n const texture = new InternalTexture(this, InternalTextureSource.Raw);\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.format = format;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n texture.type = type;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, width, height, undefined, creationFlags);\r\n\r\n this.updateRawTexture(texture, data, format, invertY, compression, type, useSRGBBuffer);\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawTexture = function (\r\n texture: Nullable<InternalTexture>,\r\n bufferView: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n type: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n useSRGBBuffer: boolean = false\r\n): void {\r\n if (!texture) {\r\n return;\r\n }\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = bufferView;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n }\r\n\r\n if (bufferView) {\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n\r\n if (needConversion) {\r\n bufferView = _convertRGBtoRGBATextureData(bufferView, texture.width, texture.height, type);\r\n }\r\n\r\n const data = new Uint8Array(bufferView.buffer, bufferView.byteOffset, bufferView.byteLength);\r\n\r\n this._textureHelper.updateTexture(data, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawCubeTexture = function (\r\n data: Nullable<ArrayBufferView[]>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null\r\n): InternalTexture {\r\n const texture = new InternalTexture(this, InternalTextureSource.CubeRaw);\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {\r\n generateMipMaps = false;\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n Logger.Warn(\"Float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.\");\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {\r\n generateMipMaps = false;\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n Logger.Warn(\"Half float texture filtering is not supported. Mipmap generation and sampling mode are forced to false and TEXTURE_NEAREST_SAMPLINGMODE, respectively.\");\r\n } else if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatRender) {\r\n generateMipMaps = false;\r\n Logger.Warn(\"Render to float textures is not supported. Mipmap generation forced to false.\");\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.colorBufferFloat) {\r\n generateMipMaps = false;\r\n Logger.Warn(\"Render to half float textures is not supported. Mipmap generation forced to false.\");\r\n }\r\n\r\n texture.isCube = true;\r\n texture.format = format === Constants.TEXTUREFORMAT_RGB ? Constants.TEXTUREFORMAT_RGBA : format;\r\n texture.type = type;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.width = size;\r\n texture.height = size;\r\n texture.samplingMode = samplingMode;\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferViewArray = data;\r\n }\r\n texture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n\r\n if (data) {\r\n this.updateRawCubeTexture(texture, data, format, type, invertY, compression);\r\n }\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawCubeTexture = function (\r\n texture: InternalTexture,\r\n bufferView: ArrayBufferView[],\r\n format: number,\r\n type: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null\r\n): void {\r\n texture._bufferViewArray = bufferView;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n\r\n const data = [];\r\n for (let i = 0; i < bufferView.length; ++i) {\r\n let faceData = bufferView[i];\r\n if (needConversion) {\r\n faceData = _convertRGBtoRGBATextureData(bufferView[i], texture.width, texture.height, type);\r\n }\r\n data.push(new Uint8Array(faceData.buffer, faceData.byteOffset, faceData.byteLength));\r\n }\r\n\r\n this._textureHelper.updateCubeTextures(data, gpuTextureWrapper.underlyingResource!, texture.width, texture.height, gpuTextureWrapper.format, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawCubeTextureFromUrl = function (\r\n url: string,\r\n scene: Nullable<Scene>,\r\n size: number,\r\n format: number,\r\n type: number,\r\n noMipmap: boolean,\r\n callback: (ArrayBuffer: ArrayBuffer) => Nullable<ArrayBufferView[]>,\r\n mipmapGenerator: Nullable<(faces: ArrayBufferView[]) => ArrayBufferView[][]>,\r\n onLoad: Nullable<() => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n samplingMode: number = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE,\r\n invertY: boolean = false\r\n): InternalTexture {\r\n const texture = this.createRawCubeTexture(null, size, format, type, !noMipmap, invertY, samplingMode, null);\r\n scene?._addPendingData(texture);\r\n texture.url = url;\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n const onerror = (request?: IWebRequest, exception?: any) => {\r\n scene?._removePendingData(texture);\r\n if (onError && request) {\r\n onError(request.status + \" \" + request.statusText, exception);\r\n }\r\n };\r\n\r\n const internalCallback = (data: any) => {\r\n const width = texture.width;\r\n const faceDataArrays = callback(data);\r\n\r\n if (!faceDataArrays) {\r\n return;\r\n }\r\n\r\n const faces = [0, 2, 4, 1, 3, 5];\r\n\r\n if (mipmapGenerator) {\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n const mipData = mipmapGenerator(faceDataArrays);\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const faces = [0, 1, 2, 3, 4, 5];\r\n for (let level = 0; level < mipData.length; level++) {\r\n const mipSize = width >> level;\r\n const allFaces = [];\r\n for (let faceIndex = 0; faceIndex < 6; faceIndex++) {\r\n let mipFaceData = mipData[level][faces[faceIndex]];\r\n if (needConversion) {\r\n mipFaceData = _convertRGBtoRGBATextureData(mipFaceData, mipSize, mipSize, type);\r\n }\r\n allFaces.push(new Uint8Array(mipFaceData.buffer, mipFaceData.byteOffset, mipFaceData.byteLength));\r\n }\r\n this._textureHelper.updateCubeTextures(allFaces, gpuTextureWrapper.underlyingResource!, mipSize, mipSize, gpuTextureWrapper.format, invertY, false, 0, 0);\r\n }\r\n } else {\r\n const allFaces = [];\r\n for (let faceIndex = 0; faceIndex < 6; faceIndex++) {\r\n allFaces.push(faceDataArrays[faces[faceIndex]]);\r\n }\r\n this.updateRawCubeTexture(texture, allFaces, format, type, invertY);\r\n }\r\n\r\n texture.isReady = true;\r\n scene?._removePendingData(texture);\r\n\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n };\r\n\r\n this._loadFile(\r\n url,\r\n (data) => {\r\n internalCallback(data);\r\n },\r\n undefined,\r\n scene?.offlineProvider,\r\n true,\r\n onerror\r\n );\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawTexture3D = function (\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n creationFlags: number = 0\r\n): InternalTexture {\r\n const source = InternalTextureSource.Raw3D;\r\n const texture = new InternalTexture(this, source);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.baseDepth = depth;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.depth = depth;\r\n texture.format = format;\r\n texture.type = textureType;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.is3D = true;\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, width, height, undefined, creationFlags);\r\n\r\n this.updateRawTexture3D(texture, data, format, invertY, compression, textureType);\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawTexture3D = function (\r\n texture: InternalTexture,\r\n bufferView: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT\r\n): void {\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = bufferView;\r\n texture.format = format;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n }\r\n\r\n if (bufferView) {\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n\r\n if (needConversion) {\r\n bufferView = _convertRGBtoRGBATextureData(bufferView, texture.width, texture.height, textureType);\r\n }\r\n\r\n const data = new Uint8Array(bufferView.buffer, bufferView.byteOffset, bufferView.byteLength);\r\n\r\n this._textureHelper.updateTexture(data, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\nWebGPUEngine.prototype.createRawTexture2DArray = function (\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean,\r\n samplingMode: number,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT,\r\n creationFlags: number = 0\r\n): InternalTexture {\r\n const source = InternalTextureSource.Raw2DArray;\r\n const texture = new InternalTexture(this, source);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.baseDepth = depth;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.depth = depth;\r\n texture.format = format;\r\n texture.type = textureType;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.is2DArray = true;\r\n\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = data;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, width, height, depth, creationFlags);\r\n\r\n this.updateRawTexture2DArray(texture, data, format, invertY, compression, textureType);\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n return texture;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRawTexture2DArray = function (\r\n texture: InternalTexture,\r\n bufferView: Nullable<ArrayBufferView>,\r\n format: number,\r\n invertY: boolean,\r\n compression: Nullable<string> = null,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_INT\r\n): void {\r\n if (!this._doNotHandleContextLost) {\r\n texture._bufferView = bufferView;\r\n texture.format = format;\r\n texture.invertY = invertY;\r\n texture._compression = compression;\r\n }\r\n\r\n if (bufferView) {\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n const needConversion = format === Constants.TEXTUREFORMAT_RGB;\r\n\r\n if (needConversion) {\r\n bufferView = _convertRGBtoRGBATextureData(bufferView, texture.width, texture.height, textureType);\r\n }\r\n\r\n const data = new Uint8Array(bufferView.buffer, bufferView.byteOffset, bufferView.byteLength);\r\n\r\n this._textureHelper.updateTexture(data, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n\r\n/**\r\n * @param rgbData\r\n * @param width\r\n * @param height\r\n * @param textureType\r\n * @hidden\r\n */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nfunction _convertRGBtoRGBATextureData(rgbData: any, width: number, height: number, textureType: number): ArrayBufferView {\r\n // Create new RGBA data container.\r\n let rgbaData: any;\r\n let val1 = 1;\r\n if (textureType === Constants.TEXTURETYPE_FLOAT) {\r\n rgbaData = new Float32Array(width * height * 4);\r\n } else if (textureType === Constants.TEXTURETYPE_HALF_FLOAT) {\r\n rgbaData = new Uint16Array(width * height * 4);\r\n val1 = 15360; // 15360 is the encoding of 1 in half float\r\n } else if (textureType === Constants.TEXTURETYPE_UNSIGNED_INTEGER) {\r\n rgbaData = new Uint32Array(width * height * 4);\r\n } else {\r\n rgbaData = new Uint8Array(width * height * 4);\r\n }\r\n\r\n // Convert each pixel.\r\n for (let x = 0; x < width; x++) {\r\n for (let y = 0; y < height; y++) {\r\n const index = (y * width + x) * 3;\r\n const newIndex = (y * width + x) * 4;\r\n\r\n // Map Old Value to new value.\r\n rgbaData[newIndex + 0] = rgbData[index + 0];\r\n rgbaData[newIndex + 1] = rgbData[index + 1];\r\n rgbaData[newIndex + 2] = rgbData[index + 2];\r\n\r\n // Add fully opaque alpha channel.\r\n rgbaData[newIndex + 3] = val1;\r\n }\r\n }\r\n\r\n return rgbaData;\r\n}\r\n"]}
@@ -16,7 +16,9 @@ export declare enum FeatureName {
16
16
  TextureCompressionETC2 = "texture-compression-etc2",
17
17
  TextureCompressionASTC = "texture-compression-astc",
18
18
  TimestampQuery = "timestamp-query",
19
- IndirectFirstInstance = "indirect-first-instance"
19
+ IndirectFirstInstance = "indirect-first-instance",
20
+ ShaderF16 = "shader-f16",
21
+ BGRA8UnormStorage = "bgra8unorm-storage"
20
22
  }
21
23
  /** @hidden */
22
24
  export declare enum BufferUsage {
@@ -225,6 +227,10 @@ export declare enum CompilationMessageType {
225
227
  Info = "info"
226
228
  }
227
229
  /** @hidden */
230
+ export declare enum AutoLayoutMode {
231
+ Auto = "auto"
232
+ }
233
+ /** @hidden */
228
234
  export declare enum PrimitiveTopology {
229
235
  PointList = "point-list",
230
236
  LineList = "line-list",
@@ -244,7 +250,7 @@ export declare enum CullMode {
244
250
  Back = "back"
245
251
  }
246
252
  /** @hidden */
247
- export declare enum ColorWrite {
253
+ export declare enum ColorWriteFlags {
248
254
  Red = 1,
249
255
  Green = 2,
250
256
  Blue = 4,
@@ -22,6 +22,8 @@ export var FeatureName;
22
22
  FeatureName["TextureCompressionASTC"] = "texture-compression-astc";
23
23
  FeatureName["TimestampQuery"] = "timestamp-query";
24
24
  FeatureName["IndirectFirstInstance"] = "indirect-first-instance";
25
+ FeatureName["ShaderF16"] = "shader-f16";
26
+ FeatureName["BGRA8UnormStorage"] = "bgra8unorm-storage";
25
27
  })(FeatureName || (FeatureName = {}));
26
28
  /** @hidden */
27
29
  export var BufferUsage;
@@ -261,6 +263,11 @@ export var CompilationMessageType;
261
263
  CompilationMessageType["Info"] = "info";
262
264
  })(CompilationMessageType || (CompilationMessageType = {}));
263
265
  /** @hidden */
266
+ export var AutoLayoutMode;
267
+ (function (AutoLayoutMode) {
268
+ AutoLayoutMode["Auto"] = "auto";
269
+ })(AutoLayoutMode || (AutoLayoutMode = {}));
270
+ /** @hidden */
264
271
  export var PrimitiveTopology;
265
272
  (function (PrimitiveTopology) {
266
273
  PrimitiveTopology["PointList"] = "point-list";
@@ -283,14 +290,14 @@ export var CullMode;
283
290
  CullMode["Back"] = "back";
284
291
  })(CullMode || (CullMode = {}));
285
292
  /** @hidden */
286
- export var ColorWrite;
287
- (function (ColorWrite) {
288
- ColorWrite[ColorWrite["Red"] = 1] = "Red";
289
- ColorWrite[ColorWrite["Green"] = 2] = "Green";
290
- ColorWrite[ColorWrite["Blue"] = 4] = "Blue";
291
- ColorWrite[ColorWrite["Alpha"] = 8] = "Alpha";
292
- ColorWrite[ColorWrite["All"] = 15] = "All";
293
- })(ColorWrite || (ColorWrite = {}));
293
+ export var ColorWriteFlags;
294
+ (function (ColorWriteFlags) {
295
+ ColorWriteFlags[ColorWriteFlags["Red"] = 1] = "Red";
296
+ ColorWriteFlags[ColorWriteFlags["Green"] = 2] = "Green";
297
+ ColorWriteFlags[ColorWriteFlags["Blue"] = 4] = "Blue";
298
+ ColorWriteFlags[ColorWriteFlags["Alpha"] = 8] = "Alpha";
299
+ ColorWriteFlags[ColorWriteFlags["All"] = 15] = "All";
300
+ })(ColorWriteFlags || (ColorWriteFlags = {}));
294
301
  /** @hidden */
295
302
  export var BlendFactor;
296
303
  (function (BlendFactor) {
@@ -1 +1 @@
1
- {"version":3,"file":"webgpuConstants.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/WebGPU/webgpuConstants.ts"],"names":[],"mappings":"AAAA,cAAc;AACd,yCAAyC;AACzC,MAAM,CAAN,IAAY,oBAEX;AAFD,WAAY,oBAAoB;IAC5B,qCAAa,CAAA;AACjB,CAAC,EAFW,oBAAoB,KAApB,oBAAoB,QAE/B;AAED,cAAc;AACd,yCAAyC;AACzC,MAAM,CAAN,IAAY,eAGX;AAHD,WAAY,eAAe;IACvB,yCAAsB,CAAA;IACtB,uDAAoC,CAAA;AACxC,CAAC,EAHW,eAAe,KAAf,eAAe,QAG1B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WASX;AATD,WAAY,WAAW;IACnB,sDAAuC,CAAA;IACvC,6DAA8C,CAAA;IAC9C,6DAA8C,CAAA;IAC9C,8DAA+C,CAAA;IAC/C,kEAAmD,CAAA;IACnD,kEAAmD,CAAA;IACnD,iDAAkC,CAAA;IAClC,gEAAiD,CAAA;AACrD,CAAC,EATW,WAAW,KAAX,WAAW,QAStB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAWX;AAXD,WAAY,WAAW;IACnB,mDAAW,CAAA;IACX,qDAAY,CAAA;IACZ,mDAAW,CAAA;IACX,mDAAW,CAAA;IACX,gDAAU,CAAA;IACV,kDAAW,CAAA;IACX,oDAAY,CAAA;IACZ,qDAAa,CAAA;IACb,uDAAc,CAAA;IACd,+DAAkB,CAAA;AACtB,CAAC,EAXW,WAAW,KAAX,WAAW,QAWtB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,OAGX;AAHD,WAAY,OAAO;IACf,qCAAQ,CAAA;IACR,uCAAS,CAAA;AACb,CAAC,EAHW,OAAO,KAAP,OAAO,QAGlB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,gBAIX;AAJD,WAAY,gBAAgB;IACxB,8BAAU,CAAA;IACV,8BAAU,CAAA;IACV,8BAAU,CAAA;AACd,CAAC,EAJW,gBAAgB,KAAhB,gBAAgB,QAI3B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,YAMX;AAND,WAAY,YAAY;IACpB,qDAAW,CAAA;IACX,qDAAW,CAAA;IACX,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,wEAAqB,CAAA;AACzB,CAAC,EANW,YAAY,KAAZ,YAAY,QAMvB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,oBAOX;AAPD,WAAY,oBAAoB;IAC5B,kCAAU,CAAA;IACV,kCAAU,CAAA;IACV,6CAAqB,CAAA;IACrB,qCAAa,CAAA;IACb,gDAAwB,CAAA;IACxB,kCAAU,CAAA;AACd,CAAC,EAPW,oBAAoB,KAApB,oBAAoB,QAO/B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,aAIX;AAJD,WAAY,aAAa;IACrB,4BAAW,CAAA;IACX,6CAA4B,CAAA;IAC5B,yCAAwB,CAAA;AAC5B,CAAC,EAJW,aAAa,KAAb,aAAa,QAIxB;AAED;;;GAGG;AACH,MAAM,CAAN,IAAY,aAyHX;AAzHD,WAAY,aAAa;IACrB,gBAAgB;IAChB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IACnB,kCAAiB,CAAA;IACjB,kCAAiB,CAAA;IAEjB,iBAAiB;IACjB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IACnB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IAEnB,iBAAiB;IACjB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IACnB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,wCAAuB,CAAA;IACvB,0CAAyB,CAAA;IACzB,mDAAkC,CAAA;IAClC,0CAAyB,CAAA;IACzB,wCAAuB,CAAA;IACvB,wCAAuB,CAAA;IACvB,0CAAyB,CAAA;IACzB,mDAAkC,CAAA;IAClC,wBAAwB;IACxB,8CAA6B,CAAA;IAC7B,8CAA6B,CAAA;IAC7B,gDAA+B,CAAA;IAE/B,iBAAiB;IACjB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,wCAAuB,CAAA;IACvB,0CAAyB,CAAA;IACzB,0CAAyB,CAAA;IACzB,4CAA2B,CAAA;IAE3B,kBAAkB;IAClB,0CAAyB,CAAA;IACzB,0CAAyB,CAAA;IACzB,4CAA2B,CAAA;IAE3B,4BAA4B;IAC5B,sCAAqB,CAAA;IACrB,8CAA6B,CAAA;IAC7B,4CAA2B,CAAA;IAC3B,6DAA4C,CAAA;IAC5C,8CAA6B,CAAA;IAE7B,mEAAmE;IACnE,mEAAmE;IACnE,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,0CAAyB,CAAA;IACzB,0CAAyB,CAAA;IACzB,4CAA2B,CAAA;IAC3B,4CAA2B,CAAA;IAC3B,kDAAiC,CAAA;IACjC,gDAA+B,CAAA;IAC/B,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IAExC,uEAAuE;IACvE,mEAAmE;IACnE,iDAAgC,CAAA;IAChC,0DAAyC,CAAA;IACzC,qDAAoC,CAAA;IACpC,8DAA6C,CAAA;IAC7C,mDAAkC,CAAA;IAClC,4DAA2C,CAAA;IAC3C,6CAA4B,CAAA;IAC5B,6CAA4B,CAAA;IAC5B,+CAA8B,CAAA;IAC9B,+CAA8B,CAAA;IAE9B,uEAAuE;IACvE,mEAAmE;IACnE,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,kDAAiC,CAAA;IACjC,2DAA0C,CAAA;IAC1C,kDAAiC,CAAA;IACjC,2DAA0C,CAAA;IAC1C,kDAAiC,CAAA;IACjC,2DAA0C,CAAA;IAC1C,oDAAmC,CAAA;IACnC,6DAA4C,CAAA;IAC5C,oDAAmC,CAAA;IACnC,6DAA4C,CAAA;IAC5C,oDAAmC,CAAA;IACnC,6DAA4C,CAAA;IAE5C,kCAAkC;IAClC,+DAA8C,CAAA;IAE9C,kCAAkC;IAClC,+DAA8C,CAAA;AAClD,CAAC,EAzHW,aAAa,KAAb,aAAa,QAyHxB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAIX;AAJD,WAAY,WAAW;IACnB,4CAA6B,CAAA;IAC7B,gCAAiB,CAAA;IACjB,6CAA8B,CAAA;AAClC,CAAC,EAJW,WAAW,KAAX,WAAW,QAItB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,UAGX;AAHD,WAAY,UAAU;IAClB,iCAAmB,CAAA;IACnB,+BAAiB,CAAA;AACrB,CAAC,EAHW,UAAU,KAAV,UAAU,QAGrB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,eASX;AATD,WAAY,eAAe;IACvB,kCAAe,CAAA;IACf,gCAAa,CAAA;IACb,kCAAe,CAAA;IACf,2CAAwB,CAAA;IACxB,sCAAmB,CAAA;IACnB,yCAAsB,CAAA;IACtB,iDAA8B,CAAA;IAC9B,oCAAiB,CAAA;AACrB,CAAC,EATW,eAAe,KAAf,eAAe,QAS1B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAIX;AAJD,WAAY,WAAW;IACnB,iDAAU,CAAA;IACV,qDAAY,CAAA;IACZ,mDAAW,CAAA;AACf,CAAC,EAJW,WAAW,KAAX,WAAW,QAItB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,iBAIX;AAJD,WAAY,iBAAiB;IACzB,wCAAmB,CAAA;IACnB,wCAAmB,CAAA;IACnB,0DAAqC,CAAA;AACzC,CAAC,EAJW,iBAAiB,KAAjB,iBAAiB,QAI5B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,kBAIX;AAJD,WAAY,kBAAkB;IAC1B,6CAAuB,CAAA;IACvB,oDAA8B,CAAA;IAC9B,+CAAyB,CAAA;AAC7B,CAAC,EAJW,kBAAkB,KAAlB,kBAAkB,QAI7B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,iBAMX;AAND,WAAY,iBAAiB;IACzB,oCAAe,CAAA;IACf,6DAAwC,CAAA;IACxC,oCAAe,CAAA;IACf,kCAAa,CAAA;IACb,kCAAa,CAAA;AACjB,CAAC,EANW,iBAAiB,KAAjB,iBAAiB,QAM5B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,oBAEX;AAFD,WAAY,oBAAoB;IAC5B,gDAAwB,CAAA;AAC5B,CAAC,EAFW,oBAAoB,KAApB,oBAAoB,QAE/B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,sBAIX;AAJD,WAAY,sBAAsB;IAC9B,yCAAe,CAAA;IACf,6CAAmB,CAAA;IACnB,uCAAa,CAAA;AACjB,CAAC,EAJW,sBAAsB,KAAtB,sBAAsB,QAIjC;AAED,cAAc;AACd,MAAM,CAAN,IAAY,iBAMX;AAND,WAAY,iBAAiB;IACzB,6CAAwB,CAAA;IACxB,2CAAsB,CAAA;IACtB,6CAAwB,CAAA;IACxB,mDAA8B,CAAA;IAC9B,qDAAgC,CAAA;AACpC,CAAC,EANW,iBAAiB,KAAjB,iBAAiB,QAM5B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,SAGX;AAHD,WAAY,SAAS;IACjB,wBAAW,CAAA;IACX,sBAAS,CAAA;AACb,CAAC,EAHW,SAAS,KAAT,SAAS,QAGpB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,QAIX;AAJD,WAAY,QAAQ;IAChB,yBAAa,CAAA;IACb,2BAAe,CAAA;IACf,yBAAa,CAAA;AACjB,CAAC,EAJW,QAAQ,KAAR,QAAQ,QAInB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,UAMX;AAND,WAAY,UAAU;IAClB,yCAAO,CAAA;IACP,6CAAS,CAAA;IACT,2CAAQ,CAAA;IACR,6CAAS,CAAA;IACT,0CAAQ,CAAA;AACZ,CAAC,EANW,UAAU,KAAV,UAAU,QAMrB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAcX;AAdD,WAAY,WAAW;IACnB,4BAAa,CAAA;IACb,0BAAW,CAAA;IACX,0BAAW,CAAA;IACX,4CAA6B,CAAA;IAC7B,qCAAsB,CAAA;IACtB,uDAAwC,CAAA;IACxC,0BAAW,CAAA;IACX,4CAA6B,CAAA;IAC7B,qCAAsB,CAAA;IACtB,uDAAwC,CAAA;IACxC,wDAAyC,CAAA;IACzC,oCAAqB,CAAA;IACrB,sDAAuC,CAAA;AAC3C,CAAC,EAdW,WAAW,KAAX,WAAW,QActB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,6BAAW,CAAA;IACX,uCAAqB,CAAA;IACrB,sDAAoC,CAAA;IACpC,6BAAW,CAAA;IACX,6BAAW,CAAA;AACf,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,gBASX;AATD,WAAY,gBAAgB;IACxB,iCAAa,CAAA;IACb,iCAAa,CAAA;IACb,uCAAmB,CAAA;IACnB,qCAAiB,CAAA;IACjB,sDAAkC,CAAA;IAClC,sDAAkC,CAAA;IAClC,oDAAgC,CAAA;IAChC,oDAAgC,CAAA;AACpC,CAAC,EATW,gBAAgB,KAAhB,gBAAgB,QAS3B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAGX;AAHD,WAAY,WAAW;IACnB,gCAAiB,CAAA;IACjB,gCAAiB,CAAA;AACrB,CAAC,EAHW,WAAW,KAAX,WAAW,QAGtB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,YA+BX;AA/BD,WAAY,YAAY;IACpB,mCAAmB,CAAA;IACnB,mCAAmB,CAAA;IACnB,mCAAmB,CAAA;IACnB,mCAAmB,CAAA;IACnB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,mCAAmB,CAAA;IACnB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,iCAAiB,CAAA;IACjB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,iCAAiB,CAAA;IACjB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;AACzB,CAAC,EA/BW,YAAY,KAAZ,YAAY,QA+BvB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,aAGX;AAHD,WAAY,aAAa;IACrB,kCAAiB,CAAA;IACjB,sCAAqB,CAAA;AACzB,CAAC,EAHW,aAAa,KAAb,aAAa,QAGxB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,4BAGX;AAHD,WAAY,4BAA4B;IACpC,uDAAuB,CAAA;IACvB,2CAAW,CAAA;AACf,CAAC,EAHW,4BAA4B,KAA5B,4BAA4B,QAGvC;AAED,cAAc;AACd,MAAM,CAAN,IAAY,2BAGX;AAHD,WAAY,2BAA2B;IACnC,sDAAuB,CAAA;IACvB,0CAAW,CAAA;AACf,CAAC,EAHW,2BAA2B,KAA3B,2BAA2B,QAGtC;AAED,cAAc;AACd,MAAM,CAAN,IAAY,MAGX;AAHD,WAAY,MAAM;IACd,uBAAa,CAAA;IACb,yBAAe,CAAA;AACnB,CAAC,EAHW,MAAM,KAAN,MAAM,QAGjB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,OAGX;AAHD,WAAY,OAAO;IACf,0BAAe,CAAA;IACf,8BAAmB,CAAA;AACvB,CAAC,EAHW,OAAO,KAAP,OAAO,QAGlB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,SAGX;AAHD,WAAY,SAAS;IACjB,oCAAuB,CAAA;IACvB,oCAAuB,CAAA;AAC3B,CAAC,EAHW,SAAS,KAAT,SAAS,QAGpB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,0BAGX;AAHD,WAAY,0BAA0B;IAClC,+CAAiB,CAAA;IACjB,6DAA+B,CAAA;AACnC,CAAC,EAHW,0BAA0B,KAA1B,0BAA0B,QAGrC;AAED,cAAc;AACd,MAAM,CAAN,IAAY,gBAEX;AAFD,WAAY,gBAAgB;IACxB,2CAAuB,CAAA;AAC3B,CAAC,EAFW,gBAAgB,KAAhB,gBAAgB,QAE3B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAGX;AAHD,WAAY,WAAW;IACnB,4CAA6B,CAAA;IAC7B,wCAAyB,CAAA;AAC7B,CAAC,EAHW,WAAW,KAAX,WAAW,QAGtB","sourcesContent":["/** @hidden */\r\n// eslint-disable-next-line import/export\r\nexport enum PredefinedColorSpace {\r\n SRGB = \"srgb\",\r\n}\r\n\r\n/** @hidden */\r\n// eslint-disable-next-line import/export\r\nexport enum PowerPreference {\r\n LowPower = \"low-power\",\r\n HighPerformance = \"high-performance\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum FeatureName {\r\n DepthClipControl = \"depth-clip-control\",\r\n Depth24UnormStencil8 = \"depth24unorm-stencil8\",\r\n Depth32FloatStencil8 = \"depth32float-stencil8\",\r\n TextureCompressionBC = \"texture-compression-bc\",\r\n TextureCompressionETC2 = \"texture-compression-etc2\",\r\n TextureCompressionASTC = \"texture-compression-astc\",\r\n TimestampQuery = \"timestamp-query\",\r\n IndirectFirstInstance = \"indirect-first-instance\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum BufferUsage {\r\n MapRead = 1,\r\n MapWrite = 2,\r\n CopySrc = 4,\r\n CopyDst = 8,\r\n Index = 16,\r\n Vertex = 32,\r\n Uniform = 64,\r\n Storage = 128,\r\n Indirect = 256,\r\n QueryResolve = 512,\r\n}\r\n\r\n/** @hidden */\r\nexport enum MapMode {\r\n Read = 1,\r\n Write = 2,\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureDimension {\r\n E1d = \"1d\",\r\n E2d = \"2d\",\r\n E3d = \"3d\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureUsage {\r\n CopySrc = 1,\r\n CopyDst = 2,\r\n TextureBinding = 4,\r\n StorageBinding = 8,\r\n RenderAttachment = 16,\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureViewDimension {\r\n E1d = \"1d\",\r\n E2d = \"2d\",\r\n E2dArray = \"2d-array\",\r\n Cube = \"cube\",\r\n CubeArray = \"cube-array\",\r\n E3d = \"3d\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureAspect {\r\n All = \"all\",\r\n StencilOnly = \"stencil-only\",\r\n DepthOnly = \"depth-only\",\r\n}\r\n\r\n/**\r\n * Comments taken from https://github.com/gfx-rs/wgpu/blob/master/wgpu-types/src/lib.rs\r\n * @hidden\r\n */\r\nexport enum TextureFormat {\r\n // 8-bit formats\r\n R8Unorm = \"r8unorm\", // Red channel only. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n R8Snorm = \"r8snorm\", // Red channel only. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n R8Uint = \"r8uint\", // Red channel only. 8 bit integer per channel. Unsigned in shader.\r\n R8Sint = \"r8sint\", // Red channel only. 8 bit integer per channel. Signed in shader.\r\n\r\n // 16-bit formats\r\n R16Uint = \"r16uint\", // Red channel only. 16 bit integer per channel. Unsigned in shader.\r\n R16Sint = \"r16sint\", // Red channel only. 16 bit integer per channel. Signed in shader.\r\n R16Float = \"r16float\", // Red channel only. 16 bit float per channel. Float in shader.\r\n RG8Unorm = \"rg8unorm\", // Red and green channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n RG8Snorm = \"rg8snorm\", // Red and green channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n RG8Uint = \"rg8uint\", // Red and green channels. 8 bit integer per channel. Unsigned in shader.\r\n RG8Sint = \"rg8sint\", // Red and green channels. 8 bit integer per channel. Signed in shader.\r\n\r\n // 32-bit formats\r\n R32Uint = \"r32uint\", // Red channel only. 32 bit integer per channel. Unsigned in shader.\r\n R32Sint = \"r32sint\", // Red channel only. 32 bit integer per channel. Signed in shader.\r\n R32Float = \"r32float\", // Red channel only. 32 bit float per channel. Float in shader.\r\n RG16Uint = \"rg16uint\", // Red and green channels. 16 bit integer per channel. Unsigned in shader.\r\n RG16Sint = \"rg16sint\", // Red and green channels. 16 bit integer per channel. Signed in shader.\r\n RG16Float = \"rg16float\", // Red and green channels. 16 bit float per channel. Float in shader.\r\n RGBA8Unorm = \"rgba8unorm\", // Red, green, blue, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n RGBA8UnormSRGB = \"rgba8unorm-srgb\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.\r\n RGBA8Snorm = \"rgba8snorm\", // Red, green, blue, and alpha channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n RGBA8Uint = \"rgba8uint\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Unsigned in shader.\r\n RGBA8Sint = \"rgba8sint\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Signed in shader.\r\n BGRA8Unorm = \"bgra8unorm\", // Blue, green, red, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n BGRA8UnormSRGB = \"bgra8unorm-srgb\", // Blue, green, red, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.\r\n // Packed 32-bit formats\r\n RGB9E5UFloat = \"rgb9e5ufloat\", // Packed unsigned float with 9 bits mantisa for each RGB component, then a common 5 bits exponent\r\n RGB10A2Unorm = \"rgb10a2unorm\", // Red, green, blue, and alpha channels. 10 bit integer for RGB channels, 2 bit integer for alpha channel. [0, 1023] ([0, 3] for alpha) converted to/from float [0, 1] in shader.\r\n RG11B10UFloat = \"rg11b10ufloat\", // Red, green, and blue channels. 11 bit float with no sign bit for RG channels. 10 bit float with no sign bit for blue channel. Float in shader.\r\n\r\n // 64-bit formats\r\n RG32Uint = \"rg32uint\", // Red and green channels. 32 bit integer per channel. Unsigned in shader.\r\n RG32Sint = \"rg32sint\", // Red and green channels. 32 bit integer per channel. Signed in shader.\r\n RG32Float = \"rg32float\", // Red and green channels. 32 bit float per channel. Float in shader.\r\n RGBA16Uint = \"rgba16uint\", // Red, green, blue, and alpha channels. 16 bit integer per channel. Unsigned in shader.\r\n RGBA16Sint = \"rgba16sint\", // Red, green, blue, and alpha channels. 16 bit integer per channel. Signed in shader.\r\n RGBA16Float = \"rgba16float\", // Red, green, blue, and alpha channels. 16 bit float per channel. Float in shader.\r\n\r\n // 128-bit formats\r\n RGBA32Uint = \"rgba32uint\", // Red, green, blue, and alpha channels. 32 bit integer per channel. Unsigned in shader.\r\n RGBA32Sint = \"rgba32sint\", // Red, green, blue, and alpha channels. 32 bit integer per channel. Signed in shader.\r\n RGBA32Float = \"rgba32float\", // Red, green, blue, and alpha channels. 32 bit float per channel. Float in shader.\r\n\r\n // Depth and stencil formats\r\n Stencil8 = \"stencil8\",\r\n Depth16Unorm = \"depth16unorm\",\r\n Depth24Plus = \"depth24plus\", // Special depth format with at least 24 bit integer depth.\r\n Depth24PlusStencil8 = \"depth24plus-stencil8\", // Special depth/stencil format with at least 24 bit integer depth and 8 bits integer stencil.\r\n Depth32Float = \"depth32float\", // Special depth format with 32 bit floating point depth.\r\n\r\n // BC compressed formats usable if \"texture-compression-bc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n BC1RGBAUnorm = \"bc1-rgba-unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.\r\n BC1RGBAUnormSRGB = \"bc1-rgba-unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.\r\n BC2RGBAUnorm = \"bc2-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.\r\n BC2RGBAUnormSRGB = \"bc2-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.\r\n BC3RGBAUnorm = \"bc3-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.\r\n BC3RGBAUnormSRGB = \"bc3-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.\r\n BC4RUnorm = \"bc4-r-unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.\r\n BC4RSnorm = \"bc4-r-snorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.\r\n BC5RGUnorm = \"bc5-rg-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.\r\n BC5RGSnorm = \"bc5-rg-snorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.\r\n BC6HRGBUFloat = \"bc6h-rgb-ufloat\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit unsigned float RGB. Float in shader. Also known as BPTC (float).\r\n BC6HRGBFloat = \"bc6h-rgb-float\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit signed float RGB. Float in shader. Also known as BPTC (float).\r\n BC7RGBAUnorm = \"bc7-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).\r\n BC7RGBAUnormSRGB = \"bc7-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).\r\n\r\n // ETC2 compressed formats usable if \"texture-compression-etc2\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n ETC2RGB8Unorm = \"etc2-rgb8unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.\r\n ETC2RGB8UnormSRGB = \"etc2-rgb8unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.\r\n ETC2RGB8A1Unorm = \"etc2-rgb8a1unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.\r\n ETC2RGB8A1UnormSRGB = \"etc2-rgb8a1unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.\r\n ETC2RGBA8Unorm = \"etc2-rgba8unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.\r\n ETC2RGBA8UnormSRGB = \"etc2-rgba8unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.\r\n EACR11Unorm = \"eac-r11unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.\r\n EACR11Snorm = \"eac-r11snorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.\r\n EACRG11Unorm = \"eac-rg11unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.\r\n EACRG11Snorm = \"eac-rg11snorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.\r\n\r\n // ASTC compressed formats usable if \"texture-compression-astc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n ASTC4x4Unorm = \"astc-4x4-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC4x4UnormSRGB = \"astc-4x4-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x4Unorm = \"astc-5x4-unorm\", // 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x4UnormSRGB = \"astc-5x4-unorm-srgb\", // 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x5Unorm = \"astc-5x5-unorm\", // 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x5UnormSRGB = \"astc-5x5-unorm-srgb\", // 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x5Unorm = \"astc-6x5-unorm\", // 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x5UnormSRGB = \"astc-6x5-unorm-srgb\", // 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x6Unorm = \"astc-6x6-unorm\", // 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x6UnormSRGB = \"astc-6x6-unorm-srgb\", // 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x5Unorm = \"astc-8x5-unorm\", // 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x5UnormSRGB = \"astc-8x5-unorm-srgb\", // 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x6Unorm = \"astc-8x6-unorm\", // 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x6UnormSRGB = \"astc-8x6-unorm-srgb\", // 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x8Unorm = \"astc-8x8-unorm\", // 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x8UnormSRGB = \"astc-8x8-unorm-srgb\", // 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x5Unorm = \"astc-10x5-unorm\", // 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x5UnormSRGB = \"astc-10x5-unorm-srgb\", // 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x6Unorm = \"astc-10x6-unorm\", // 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x6UnormSRGB = \"astc-10x6-unorm-srgb\", // 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x8Unorm = \"astc-10x8-unorm\", // 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x8UnormSRGB = \"astc-10x8-unorm-srgb\", // 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x10Unorm = \"astc-10x10-unorm\", // 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x10UnormSRGB = \"astc-10x10-unorm-srgb\", // 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x10Unorm = \"astc-12x10-unorm\", // 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x10UnormSRGB = \"astc-12x10-unorm-srgb\", // 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x12Unorm = \"astc-12x12-unorm\", // 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x12UnormSRGB = \"astc-12x12-unorm-srgb\", // 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.\r\n\r\n // \"depth24unorm-stencil8\" feature\r\n Depth24UnormStencil8 = \"depth24unorm-stencil8\",\r\n\r\n // \"depth32float-stencil8\" feature\r\n Depth32FloatStencil8 = \"depth32float-stencil8\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum AddressMode {\r\n ClampToEdge = \"clamp-to-edge\",\r\n Repeat = \"repeat\",\r\n MirrorRepeat = \"mirror-repeat\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum FilterMode {\r\n Nearest = \"nearest\",\r\n Linear = \"linear\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum CompareFunction {\r\n Never = \"never\",\r\n Less = \"less\",\r\n Equal = \"equal\",\r\n LessEqual = \"less-equal\",\r\n Greater = \"greater\",\r\n NotEqual = \"not-equal\",\r\n GreaterEqual = \"greater-equal\",\r\n Always = \"always\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum ShaderStage {\r\n Vertex = 1,\r\n Fragment = 2,\r\n Compute = 4,\r\n}\r\n\r\n/** @hidden */\r\nexport enum BufferBindingType {\r\n Uniform = \"uniform\",\r\n Storage = \"storage\",\r\n ReadOnlyStorage = \"read-only-storage\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum SamplerBindingType {\r\n Filtering = \"filtering\",\r\n NonFiltering = \"non-filtering\",\r\n Comparison = \"comparison\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureSampleType {\r\n Float = \"float\",\r\n UnfilterableFloat = \"unfilterable-float\",\r\n Depth = \"depth\",\r\n Sint = \"sint\",\r\n Uint = \"uint\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum StorageTextureAccess {\r\n WriteOnly = \"write-only\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum CompilationMessageType {\r\n Error = \"error\",\r\n Warning = \"warning\",\r\n Info = \"info\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum PrimitiveTopology {\r\n PointList = \"point-list\",\r\n LineList = \"line-list\",\r\n LineStrip = \"line-strip\",\r\n TriangleList = \"triangle-list\",\r\n TriangleStrip = \"triangle-strip\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum FrontFace {\r\n CCW = \"ccw\",\r\n CW = \"cw\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum CullMode {\r\n None = \"none\",\r\n Front = \"front\",\r\n Back = \"back\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum ColorWrite {\r\n Red = 1,\r\n Green = 2,\r\n Blue = 4,\r\n Alpha = 8,\r\n All = 15,\r\n}\r\n\r\n/** @hidden */\r\nexport enum BlendFactor {\r\n Zero = \"zero\",\r\n One = \"one\",\r\n Src = \"src\",\r\n OneMinusSrc = \"one-minus-src\",\r\n SrcAlpha = \"src-alpha\",\r\n OneMinusSrcAlpha = \"one-minus-src-alpha\",\r\n Dst = \"dst\",\r\n OneMinusDst = \"one-minus-dst\",\r\n DstAlpha = \"dst-alpha\",\r\n OneMinusDstAlpha = \"one-minus-dst-alpha\",\r\n SrcAlphaSaturated = \"src-alpha-saturated\",\r\n Constant = \"constant\",\r\n OneMinusConstant = \"one-minus-constant\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum BlendOperation {\r\n Add = \"add\",\r\n Subtract = \"subtract\",\r\n ReverseSubtract = \"reverse-subtract\",\r\n Min = \"min\",\r\n Max = \"max\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum StencilOperation {\r\n Keep = \"keep\",\r\n Zero = \"zero\",\r\n Replace = \"replace\",\r\n Invert = \"invert\",\r\n IncrementClamp = \"increment-clamp\",\r\n DecrementClamp = \"decrement-clamp\",\r\n IncrementWrap = \"increment-wrap\",\r\n DecrementWrap = \"decrement-wrap\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum IndexFormat {\r\n Uint16 = \"uint16\",\r\n Uint32 = \"uint32\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum VertexFormat {\r\n Uint8x2 = \"uint8x2\",\r\n Uint8x4 = \"uint8x4\",\r\n Sint8x2 = \"sint8x2\",\r\n Sint8x4 = \"sint8x4\",\r\n Unorm8x2 = \"unorm8x2\",\r\n Unorm8x4 = \"unorm8x4\",\r\n Snorm8x2 = \"snorm8x2\",\r\n Snorm8x4 = \"snorm8x4\",\r\n Uint16x2 = \"uint16x2\",\r\n Uint16x4 = \"uint16x4\",\r\n Sint16x2 = \"sint16x2\",\r\n Sint16x4 = \"sint16x4\",\r\n Unorm16x2 = \"unorm16x2\",\r\n Unorm16x4 = \"unorm16x4\",\r\n Snorm16x2 = \"snorm16x2\",\r\n Snorm16x4 = \"snorm16x4\",\r\n Float16x2 = \"float16x2\",\r\n Float16x4 = \"float16x4\",\r\n Float32 = \"float32\",\r\n Float32x2 = \"float32x2\",\r\n Float32x3 = \"float32x3\",\r\n Float32x4 = \"float32x4\",\r\n Uint32 = \"uint32\",\r\n Uint32x2 = \"uint32x2\",\r\n Uint32x3 = \"uint32x3\",\r\n Uint32x4 = \"uint32x4\",\r\n Sint32 = \"sint32\",\r\n Sint32x2 = \"sint32x2\",\r\n Sint32x3 = \"sint32x3\",\r\n Sint32x4 = \"sint32x4\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum InputStepMode {\r\n Vertex = \"vertex\",\r\n Instance = \"instance\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum ComputePassTimestampLocation {\r\n Beginning = \"beginning\",\r\n End = \"end\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum RenderPassTimestampLocation {\r\n Beginning = \"beginning\",\r\n End = \"end\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum LoadOp {\r\n Load = \"load\",\r\n Clear = \"clear\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum StoreOp {\r\n Store = \"store\",\r\n Discard = \"discard\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum QueryType {\r\n Occlusion = \"occlusion\",\r\n Timestamp = \"timestamp\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum CanvasCompositingAlphaMode {\r\n Opaque = \"opaque\",\r\n Premultiplied = \"premultiplied\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum DeviceLostReason {\r\n Destroyed = \"destroyed\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum ErrorFilter {\r\n OutOfMemory = \"out-of-memory\",\r\n Validation = \"validation\",\r\n}\r\n"]}
1
+ {"version":3,"file":"webgpuConstants.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/WebGPU/webgpuConstants.ts"],"names":[],"mappings":"AAAA,cAAc;AACd,yCAAyC;AACzC,MAAM,CAAN,IAAY,oBAEX;AAFD,WAAY,oBAAoB;IAC5B,qCAAa,CAAA;AACjB,CAAC,EAFW,oBAAoB,KAApB,oBAAoB,QAE/B;AAED,cAAc;AACd,yCAAyC;AACzC,MAAM,CAAN,IAAY,eAGX;AAHD,WAAY,eAAe;IACvB,yCAAsB,CAAA;IACtB,uDAAoC,CAAA;AACxC,CAAC,EAHW,eAAe,KAAf,eAAe,QAG1B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAWX;AAXD,WAAY,WAAW;IACnB,sDAAuC,CAAA;IACvC,6DAA8C,CAAA;IAC9C,6DAA8C,CAAA;IAC9C,8DAA+C,CAAA;IAC/C,kEAAmD,CAAA;IACnD,kEAAmD,CAAA;IACnD,iDAAkC,CAAA;IAClC,gEAAiD,CAAA;IACjD,uCAAwB,CAAA;IACxB,uDAAwC,CAAA;AAC5C,CAAC,EAXW,WAAW,KAAX,WAAW,QAWtB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAWX;AAXD,WAAY,WAAW;IACnB,mDAAW,CAAA;IACX,qDAAY,CAAA;IACZ,mDAAW,CAAA;IACX,mDAAW,CAAA;IACX,gDAAU,CAAA;IACV,kDAAW,CAAA;IACX,oDAAY,CAAA;IACZ,qDAAa,CAAA;IACb,uDAAc,CAAA;IACd,+DAAkB,CAAA;AACtB,CAAC,EAXW,WAAW,KAAX,WAAW,QAWtB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,OAGX;AAHD,WAAY,OAAO;IACf,qCAAQ,CAAA;IACR,uCAAS,CAAA;AACb,CAAC,EAHW,OAAO,KAAP,OAAO,QAGlB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,gBAIX;AAJD,WAAY,gBAAgB;IACxB,8BAAU,CAAA;IACV,8BAAU,CAAA;IACV,8BAAU,CAAA;AACd,CAAC,EAJW,gBAAgB,KAAhB,gBAAgB,QAI3B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,YAMX;AAND,WAAY,YAAY;IACpB,qDAAW,CAAA;IACX,qDAAW,CAAA;IACX,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,wEAAqB,CAAA;AACzB,CAAC,EANW,YAAY,KAAZ,YAAY,QAMvB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,oBAOX;AAPD,WAAY,oBAAoB;IAC5B,kCAAU,CAAA;IACV,kCAAU,CAAA;IACV,6CAAqB,CAAA;IACrB,qCAAa,CAAA;IACb,gDAAwB,CAAA;IACxB,kCAAU,CAAA;AACd,CAAC,EAPW,oBAAoB,KAApB,oBAAoB,QAO/B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,aAIX;AAJD,WAAY,aAAa;IACrB,4BAAW,CAAA;IACX,6CAA4B,CAAA;IAC5B,yCAAwB,CAAA;AAC5B,CAAC,EAJW,aAAa,KAAb,aAAa,QAIxB;AAED;;;GAGG;AACH,MAAM,CAAN,IAAY,aAyHX;AAzHD,WAAY,aAAa;IACrB,gBAAgB;IAChB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IACnB,kCAAiB,CAAA;IACjB,kCAAiB,CAAA;IAEjB,iBAAiB;IACjB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IACnB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IAEnB,iBAAiB;IACjB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IACnB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,wCAAuB,CAAA;IACvB,0CAAyB,CAAA;IACzB,mDAAkC,CAAA;IAClC,0CAAyB,CAAA;IACzB,wCAAuB,CAAA;IACvB,wCAAuB,CAAA;IACvB,0CAAyB,CAAA;IACzB,mDAAkC,CAAA;IAClC,wBAAwB;IACxB,8CAA6B,CAAA;IAC7B,8CAA6B,CAAA;IAC7B,gDAA+B,CAAA;IAE/B,iBAAiB;IACjB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,wCAAuB,CAAA;IACvB,0CAAyB,CAAA;IACzB,0CAAyB,CAAA;IACzB,4CAA2B,CAAA;IAE3B,kBAAkB;IAClB,0CAAyB,CAAA;IACzB,0CAAyB,CAAA;IACzB,4CAA2B,CAAA;IAE3B,4BAA4B;IAC5B,sCAAqB,CAAA;IACrB,8CAA6B,CAAA;IAC7B,4CAA2B,CAAA;IAC3B,6DAA4C,CAAA;IAC5C,8CAA6B,CAAA;IAE7B,mEAAmE;IACnE,mEAAmE;IACnE,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,0CAAyB,CAAA;IACzB,0CAAyB,CAAA;IACzB,4CAA2B,CAAA;IAC3B,4CAA2B,CAAA;IAC3B,kDAAiC,CAAA;IACjC,gDAA+B,CAAA;IAC/B,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IAExC,uEAAuE;IACvE,mEAAmE;IACnE,iDAAgC,CAAA;IAChC,0DAAyC,CAAA;IACzC,qDAAoC,CAAA;IACpC,8DAA6C,CAAA;IAC7C,mDAAkC,CAAA;IAClC,4DAA2C,CAAA;IAC3C,6CAA4B,CAAA;IAC5B,6CAA4B,CAAA;IAC5B,+CAA8B,CAAA;IAC9B,+CAA8B,CAAA;IAE9B,uEAAuE;IACvE,mEAAmE;IACnE,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,kDAAiC,CAAA;IACjC,2DAA0C,CAAA;IAC1C,kDAAiC,CAAA;IACjC,2DAA0C,CAAA;IAC1C,kDAAiC,CAAA;IACjC,2DAA0C,CAAA;IAC1C,oDAAmC,CAAA;IACnC,6DAA4C,CAAA;IAC5C,oDAAmC,CAAA;IACnC,6DAA4C,CAAA;IAC5C,oDAAmC,CAAA;IACnC,6DAA4C,CAAA;IAE5C,kCAAkC;IAClC,+DAA8C,CAAA;IAE9C,kCAAkC;IAClC,+DAA8C,CAAA;AAClD,CAAC,EAzHW,aAAa,KAAb,aAAa,QAyHxB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAIX;AAJD,WAAY,WAAW;IACnB,4CAA6B,CAAA;IAC7B,gCAAiB,CAAA;IACjB,6CAA8B,CAAA;AAClC,CAAC,EAJW,WAAW,KAAX,WAAW,QAItB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,UAGX;AAHD,WAAY,UAAU;IAClB,iCAAmB,CAAA;IACnB,+BAAiB,CAAA;AACrB,CAAC,EAHW,UAAU,KAAV,UAAU,QAGrB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,eASX;AATD,WAAY,eAAe;IACvB,kCAAe,CAAA;IACf,gCAAa,CAAA;IACb,kCAAe,CAAA;IACf,2CAAwB,CAAA;IACxB,sCAAmB,CAAA;IACnB,yCAAsB,CAAA;IACtB,iDAA8B,CAAA;IAC9B,oCAAiB,CAAA;AACrB,CAAC,EATW,eAAe,KAAf,eAAe,QAS1B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAIX;AAJD,WAAY,WAAW;IACnB,iDAAU,CAAA;IACV,qDAAY,CAAA;IACZ,mDAAW,CAAA;AACf,CAAC,EAJW,WAAW,KAAX,WAAW,QAItB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,iBAIX;AAJD,WAAY,iBAAiB;IACzB,wCAAmB,CAAA;IACnB,wCAAmB,CAAA;IACnB,0DAAqC,CAAA;AACzC,CAAC,EAJW,iBAAiB,KAAjB,iBAAiB,QAI5B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,kBAIX;AAJD,WAAY,kBAAkB;IAC1B,6CAAuB,CAAA;IACvB,oDAA8B,CAAA;IAC9B,+CAAyB,CAAA;AAC7B,CAAC,EAJW,kBAAkB,KAAlB,kBAAkB,QAI7B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,iBAMX;AAND,WAAY,iBAAiB;IACzB,oCAAe,CAAA;IACf,6DAAwC,CAAA;IACxC,oCAAe,CAAA;IACf,kCAAa,CAAA;IACb,kCAAa,CAAA;AACjB,CAAC,EANW,iBAAiB,KAAjB,iBAAiB,QAM5B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,oBAEX;AAFD,WAAY,oBAAoB;IAC5B,gDAAwB,CAAA;AAC5B,CAAC,EAFW,oBAAoB,KAApB,oBAAoB,QAE/B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,sBAIX;AAJD,WAAY,sBAAsB;IAC9B,yCAAe,CAAA;IACf,6CAAmB,CAAA;IACnB,uCAAa,CAAA;AACjB,CAAC,EAJW,sBAAsB,KAAtB,sBAAsB,QAIjC;AAED,cAAc;AACd,MAAM,CAAN,IAAY,cAEX;AAFD,WAAY,cAAc;IACtB,+BAAa,CAAA;AACjB,CAAC,EAFW,cAAc,KAAd,cAAc,QAEzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,iBAMX;AAND,WAAY,iBAAiB;IACzB,6CAAwB,CAAA;IACxB,2CAAsB,CAAA;IACtB,6CAAwB,CAAA;IACxB,mDAA8B,CAAA;IAC9B,qDAAgC,CAAA;AACpC,CAAC,EANW,iBAAiB,KAAjB,iBAAiB,QAM5B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,SAGX;AAHD,WAAY,SAAS;IACjB,wBAAW,CAAA;IACX,sBAAS,CAAA;AACb,CAAC,EAHW,SAAS,KAAT,SAAS,QAGpB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,QAIX;AAJD,WAAY,QAAQ;IAChB,yBAAa,CAAA;IACb,2BAAe,CAAA;IACf,yBAAa,CAAA;AACjB,CAAC,EAJW,QAAQ,KAAR,QAAQ,QAInB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,eAMX;AAND,WAAY,eAAe;IACvB,mDAAO,CAAA;IACP,uDAAS,CAAA;IACT,qDAAQ,CAAA;IACR,uDAAS,CAAA;IACT,oDAAQ,CAAA;AACZ,CAAC,EANW,eAAe,KAAf,eAAe,QAM1B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAcX;AAdD,WAAY,WAAW;IACnB,4BAAa,CAAA;IACb,0BAAW,CAAA;IACX,0BAAW,CAAA;IACX,4CAA6B,CAAA;IAC7B,qCAAsB,CAAA;IACtB,uDAAwC,CAAA;IACxC,0BAAW,CAAA;IACX,4CAA6B,CAAA;IAC7B,qCAAsB,CAAA;IACtB,uDAAwC,CAAA;IACxC,wDAAyC,CAAA;IACzC,oCAAqB,CAAA;IACrB,sDAAuC,CAAA;AAC3C,CAAC,EAdW,WAAW,KAAX,WAAW,QActB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,6BAAW,CAAA;IACX,uCAAqB,CAAA;IACrB,sDAAoC,CAAA;IACpC,6BAAW,CAAA;IACX,6BAAW,CAAA;AACf,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,gBASX;AATD,WAAY,gBAAgB;IACxB,iCAAa,CAAA;IACb,iCAAa,CAAA;IACb,uCAAmB,CAAA;IACnB,qCAAiB,CAAA;IACjB,sDAAkC,CAAA;IAClC,sDAAkC,CAAA;IAClC,oDAAgC,CAAA;IAChC,oDAAgC,CAAA;AACpC,CAAC,EATW,gBAAgB,KAAhB,gBAAgB,QAS3B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAGX;AAHD,WAAY,WAAW;IACnB,gCAAiB,CAAA;IACjB,gCAAiB,CAAA;AACrB,CAAC,EAHW,WAAW,KAAX,WAAW,QAGtB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,YA+BX;AA/BD,WAAY,YAAY;IACpB,mCAAmB,CAAA;IACnB,mCAAmB,CAAA;IACnB,mCAAmB,CAAA;IACnB,mCAAmB,CAAA;IACnB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,mCAAmB,CAAA;IACnB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,iCAAiB,CAAA;IACjB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,iCAAiB,CAAA;IACjB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;AACzB,CAAC,EA/BW,YAAY,KAAZ,YAAY,QA+BvB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,aAGX;AAHD,WAAY,aAAa;IACrB,kCAAiB,CAAA;IACjB,sCAAqB,CAAA;AACzB,CAAC,EAHW,aAAa,KAAb,aAAa,QAGxB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,4BAGX;AAHD,WAAY,4BAA4B;IACpC,uDAAuB,CAAA;IACvB,2CAAW,CAAA;AACf,CAAC,EAHW,4BAA4B,KAA5B,4BAA4B,QAGvC;AAED,cAAc;AACd,MAAM,CAAN,IAAY,2BAGX;AAHD,WAAY,2BAA2B;IACnC,sDAAuB,CAAA;IACvB,0CAAW,CAAA;AACf,CAAC,EAHW,2BAA2B,KAA3B,2BAA2B,QAGtC;AAED,cAAc;AACd,MAAM,CAAN,IAAY,MAGX;AAHD,WAAY,MAAM;IACd,uBAAa,CAAA;IACb,yBAAe,CAAA;AACnB,CAAC,EAHW,MAAM,KAAN,MAAM,QAGjB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,OAGX;AAHD,WAAY,OAAO;IACf,0BAAe,CAAA;IACf,8BAAmB,CAAA;AACvB,CAAC,EAHW,OAAO,KAAP,OAAO,QAGlB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,SAGX;AAHD,WAAY,SAAS;IACjB,oCAAuB,CAAA;IACvB,oCAAuB,CAAA;AAC3B,CAAC,EAHW,SAAS,KAAT,SAAS,QAGpB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,0BAGX;AAHD,WAAY,0BAA0B;IAClC,+CAAiB,CAAA;IACjB,6DAA+B,CAAA;AACnC,CAAC,EAHW,0BAA0B,KAA1B,0BAA0B,QAGrC;AAED,cAAc;AACd,MAAM,CAAN,IAAY,gBAEX;AAFD,WAAY,gBAAgB;IACxB,2CAAuB,CAAA;AAC3B,CAAC,EAFW,gBAAgB,KAAhB,gBAAgB,QAE3B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAGX;AAHD,WAAY,WAAW;IACnB,4CAA6B,CAAA;IAC7B,wCAAyB,CAAA;AAC7B,CAAC,EAHW,WAAW,KAAX,WAAW,QAGtB","sourcesContent":["/** @hidden */\r\n// eslint-disable-next-line import/export\r\nexport enum PredefinedColorSpace {\r\n SRGB = \"srgb\",\r\n}\r\n\r\n/** @hidden */\r\n// eslint-disable-next-line import/export\r\nexport enum PowerPreference {\r\n LowPower = \"low-power\",\r\n HighPerformance = \"high-performance\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum FeatureName {\r\n DepthClipControl = \"depth-clip-control\",\r\n Depth24UnormStencil8 = \"depth24unorm-stencil8\",\r\n Depth32FloatStencil8 = \"depth32float-stencil8\",\r\n TextureCompressionBC = \"texture-compression-bc\",\r\n TextureCompressionETC2 = \"texture-compression-etc2\",\r\n TextureCompressionASTC = \"texture-compression-astc\",\r\n TimestampQuery = \"timestamp-query\",\r\n IndirectFirstInstance = \"indirect-first-instance\",\r\n ShaderF16 = \"shader-f16\",\r\n BGRA8UnormStorage = \"bgra8unorm-storage\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum BufferUsage {\r\n MapRead = 1,\r\n MapWrite = 2,\r\n CopySrc = 4,\r\n CopyDst = 8,\r\n Index = 16,\r\n Vertex = 32,\r\n Uniform = 64,\r\n Storage = 128,\r\n Indirect = 256,\r\n QueryResolve = 512,\r\n}\r\n\r\n/** @hidden */\r\nexport enum MapMode {\r\n Read = 1,\r\n Write = 2,\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureDimension {\r\n E1d = \"1d\",\r\n E2d = \"2d\",\r\n E3d = \"3d\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureUsage {\r\n CopySrc = 1,\r\n CopyDst = 2,\r\n TextureBinding = 4,\r\n StorageBinding = 8,\r\n RenderAttachment = 16,\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureViewDimension {\r\n E1d = \"1d\",\r\n E2d = \"2d\",\r\n E2dArray = \"2d-array\",\r\n Cube = \"cube\",\r\n CubeArray = \"cube-array\",\r\n E3d = \"3d\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureAspect {\r\n All = \"all\",\r\n StencilOnly = \"stencil-only\",\r\n DepthOnly = \"depth-only\",\r\n}\r\n\r\n/**\r\n * Comments taken from https://github.com/gfx-rs/wgpu/blob/master/wgpu-types/src/lib.rs\r\n * @hidden\r\n */\r\nexport enum TextureFormat {\r\n // 8-bit formats\r\n R8Unorm = \"r8unorm\", // Red channel only. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n R8Snorm = \"r8snorm\", // Red channel only. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n R8Uint = \"r8uint\", // Red channel only. 8 bit integer per channel. Unsigned in shader.\r\n R8Sint = \"r8sint\", // Red channel only. 8 bit integer per channel. Signed in shader.\r\n\r\n // 16-bit formats\r\n R16Uint = \"r16uint\", // Red channel only. 16 bit integer per channel. Unsigned in shader.\r\n R16Sint = \"r16sint\", // Red channel only. 16 bit integer per channel. Signed in shader.\r\n R16Float = \"r16float\", // Red channel only. 16 bit float per channel. Float in shader.\r\n RG8Unorm = \"rg8unorm\", // Red and green channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n RG8Snorm = \"rg8snorm\", // Red and green channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n RG8Uint = \"rg8uint\", // Red and green channels. 8 bit integer per channel. Unsigned in shader.\r\n RG8Sint = \"rg8sint\", // Red and green channels. 8 bit integer per channel. Signed in shader.\r\n\r\n // 32-bit formats\r\n R32Uint = \"r32uint\", // Red channel only. 32 bit integer per channel. Unsigned in shader.\r\n R32Sint = \"r32sint\", // Red channel only. 32 bit integer per channel. Signed in shader.\r\n R32Float = \"r32float\", // Red channel only. 32 bit float per channel. Float in shader.\r\n RG16Uint = \"rg16uint\", // Red and green channels. 16 bit integer per channel. Unsigned in shader.\r\n RG16Sint = \"rg16sint\", // Red and green channels. 16 bit integer per channel. Signed in shader.\r\n RG16Float = \"rg16float\", // Red and green channels. 16 bit float per channel. Float in shader.\r\n RGBA8Unorm = \"rgba8unorm\", // Red, green, blue, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n RGBA8UnormSRGB = \"rgba8unorm-srgb\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.\r\n RGBA8Snorm = \"rgba8snorm\", // Red, green, blue, and alpha channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\r\n RGBA8Uint = \"rgba8uint\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Unsigned in shader.\r\n RGBA8Sint = \"rgba8sint\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Signed in shader.\r\n BGRA8Unorm = \"bgra8unorm\", // Blue, green, red, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\r\n BGRA8UnormSRGB = \"bgra8unorm-srgb\", // Blue, green, red, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.\r\n // Packed 32-bit formats\r\n RGB9E5UFloat = \"rgb9e5ufloat\", // Packed unsigned float with 9 bits mantisa for each RGB component, then a common 5 bits exponent\r\n RGB10A2Unorm = \"rgb10a2unorm\", // Red, green, blue, and alpha channels. 10 bit integer for RGB channels, 2 bit integer for alpha channel. [0, 1023] ([0, 3] for alpha) converted to/from float [0, 1] in shader.\r\n RG11B10UFloat = \"rg11b10ufloat\", // Red, green, and blue channels. 11 bit float with no sign bit for RG channels. 10 bit float with no sign bit for blue channel. Float in shader.\r\n\r\n // 64-bit formats\r\n RG32Uint = \"rg32uint\", // Red and green channels. 32 bit integer per channel. Unsigned in shader.\r\n RG32Sint = \"rg32sint\", // Red and green channels. 32 bit integer per channel. Signed in shader.\r\n RG32Float = \"rg32float\", // Red and green channels. 32 bit float per channel. Float in shader.\r\n RGBA16Uint = \"rgba16uint\", // Red, green, blue, and alpha channels. 16 bit integer per channel. Unsigned in shader.\r\n RGBA16Sint = \"rgba16sint\", // Red, green, blue, and alpha channels. 16 bit integer per channel. Signed in shader.\r\n RGBA16Float = \"rgba16float\", // Red, green, blue, and alpha channels. 16 bit float per channel. Float in shader.\r\n\r\n // 128-bit formats\r\n RGBA32Uint = \"rgba32uint\", // Red, green, blue, and alpha channels. 32 bit integer per channel. Unsigned in shader.\r\n RGBA32Sint = \"rgba32sint\", // Red, green, blue, and alpha channels. 32 bit integer per channel. Signed in shader.\r\n RGBA32Float = \"rgba32float\", // Red, green, blue, and alpha channels. 32 bit float per channel. Float in shader.\r\n\r\n // Depth and stencil formats\r\n Stencil8 = \"stencil8\",\r\n Depth16Unorm = \"depth16unorm\",\r\n Depth24Plus = \"depth24plus\", // Special depth format with at least 24 bit integer depth.\r\n Depth24PlusStencil8 = \"depth24plus-stencil8\", // Special depth/stencil format with at least 24 bit integer depth and 8 bits integer stencil.\r\n Depth32Float = \"depth32float\", // Special depth format with 32 bit floating point depth.\r\n\r\n // BC compressed formats usable if \"texture-compression-bc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n BC1RGBAUnorm = \"bc1-rgba-unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.\r\n BC1RGBAUnormSRGB = \"bc1-rgba-unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.\r\n BC2RGBAUnorm = \"bc2-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.\r\n BC2RGBAUnormSRGB = \"bc2-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.\r\n BC3RGBAUnorm = \"bc3-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.\r\n BC3RGBAUnormSRGB = \"bc3-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.\r\n BC4RUnorm = \"bc4-r-unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.\r\n BC4RSnorm = \"bc4-r-snorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.\r\n BC5RGUnorm = \"bc5-rg-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.\r\n BC5RGSnorm = \"bc5-rg-snorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.\r\n BC6HRGBUFloat = \"bc6h-rgb-ufloat\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit unsigned float RGB. Float in shader. Also known as BPTC (float).\r\n BC6HRGBFloat = \"bc6h-rgb-float\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit signed float RGB. Float in shader. Also known as BPTC (float).\r\n BC7RGBAUnorm = \"bc7-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).\r\n BC7RGBAUnormSRGB = \"bc7-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).\r\n\r\n // ETC2 compressed formats usable if \"texture-compression-etc2\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n ETC2RGB8Unorm = \"etc2-rgb8unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.\r\n ETC2RGB8UnormSRGB = \"etc2-rgb8unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.\r\n ETC2RGB8A1Unorm = \"etc2-rgb8a1unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.\r\n ETC2RGB8A1UnormSRGB = \"etc2-rgb8a1unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.\r\n ETC2RGBA8Unorm = \"etc2-rgba8unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.\r\n ETC2RGBA8UnormSRGB = \"etc2-rgba8unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.\r\n EACR11Unorm = \"eac-r11unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.\r\n EACR11Snorm = \"eac-r11snorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.\r\n EACRG11Unorm = \"eac-rg11unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.\r\n EACRG11Snorm = \"eac-rg11snorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.\r\n\r\n // ASTC compressed formats usable if \"texture-compression-astc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n ASTC4x4Unorm = \"astc-4x4-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC4x4UnormSRGB = \"astc-4x4-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x4Unorm = \"astc-5x4-unorm\", // 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x4UnormSRGB = \"astc-5x4-unorm-srgb\", // 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x5Unorm = \"astc-5x5-unorm\", // 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC5x5UnormSRGB = \"astc-5x5-unorm-srgb\", // 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x5Unorm = \"astc-6x5-unorm\", // 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x5UnormSRGB = \"astc-6x5-unorm-srgb\", // 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x6Unorm = \"astc-6x6-unorm\", // 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC6x6UnormSRGB = \"astc-6x6-unorm-srgb\", // 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x5Unorm = \"astc-8x5-unorm\", // 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x5UnormSRGB = \"astc-8x5-unorm-srgb\", // 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x6Unorm = \"astc-8x6-unorm\", // 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x6UnormSRGB = \"astc-8x6-unorm-srgb\", // 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x8Unorm = \"astc-8x8-unorm\", // 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC8x8UnormSRGB = \"astc-8x8-unorm-srgb\", // 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x5Unorm = \"astc-10x5-unorm\", // 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x5UnormSRGB = \"astc-10x5-unorm-srgb\", // 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x6Unorm = \"astc-10x6-unorm\", // 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x6UnormSRGB = \"astc-10x6-unorm-srgb\", // 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x8Unorm = \"astc-10x8-unorm\", // 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x8UnormSRGB = \"astc-10x8-unorm-srgb\", // 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x10Unorm = \"astc-10x10-unorm\", // 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC10x10UnormSRGB = \"astc-10x10-unorm-srgb\", // 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x10Unorm = \"astc-12x10-unorm\", // 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x10UnormSRGB = \"astc-12x10-unorm-srgb\", // 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x12Unorm = \"astc-12x12-unorm\", // 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.\r\n ASTC12x12UnormSRGB = \"astc-12x12-unorm-srgb\", // 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.\r\n\r\n // \"depth24unorm-stencil8\" feature\r\n Depth24UnormStencil8 = \"depth24unorm-stencil8\",\r\n\r\n // \"depth32float-stencil8\" feature\r\n Depth32FloatStencil8 = \"depth32float-stencil8\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum AddressMode {\r\n ClampToEdge = \"clamp-to-edge\",\r\n Repeat = \"repeat\",\r\n MirrorRepeat = \"mirror-repeat\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum FilterMode {\r\n Nearest = \"nearest\",\r\n Linear = \"linear\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum CompareFunction {\r\n Never = \"never\",\r\n Less = \"less\",\r\n Equal = \"equal\",\r\n LessEqual = \"less-equal\",\r\n Greater = \"greater\",\r\n NotEqual = \"not-equal\",\r\n GreaterEqual = \"greater-equal\",\r\n Always = \"always\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum ShaderStage {\r\n Vertex = 1,\r\n Fragment = 2,\r\n Compute = 4,\r\n}\r\n\r\n/** @hidden */\r\nexport enum BufferBindingType {\r\n Uniform = \"uniform\",\r\n Storage = \"storage\",\r\n ReadOnlyStorage = \"read-only-storage\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum SamplerBindingType {\r\n Filtering = \"filtering\",\r\n NonFiltering = \"non-filtering\",\r\n Comparison = \"comparison\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum TextureSampleType {\r\n Float = \"float\",\r\n UnfilterableFloat = \"unfilterable-float\",\r\n Depth = \"depth\",\r\n Sint = \"sint\",\r\n Uint = \"uint\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum StorageTextureAccess {\r\n WriteOnly = \"write-only\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum CompilationMessageType {\r\n Error = \"error\",\r\n Warning = \"warning\",\r\n Info = \"info\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum AutoLayoutMode {\r\n Auto = \"auto\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum PrimitiveTopology {\r\n PointList = \"point-list\",\r\n LineList = \"line-list\",\r\n LineStrip = \"line-strip\",\r\n TriangleList = \"triangle-list\",\r\n TriangleStrip = \"triangle-strip\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum FrontFace {\r\n CCW = \"ccw\",\r\n CW = \"cw\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum CullMode {\r\n None = \"none\",\r\n Front = \"front\",\r\n Back = \"back\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum ColorWriteFlags {\r\n Red = 1,\r\n Green = 2,\r\n Blue = 4,\r\n Alpha = 8,\r\n All = 15,\r\n}\r\n\r\n/** @hidden */\r\nexport enum BlendFactor {\r\n Zero = \"zero\",\r\n One = \"one\",\r\n Src = \"src\",\r\n OneMinusSrc = \"one-minus-src\",\r\n SrcAlpha = \"src-alpha\",\r\n OneMinusSrcAlpha = \"one-minus-src-alpha\",\r\n Dst = \"dst\",\r\n OneMinusDst = \"one-minus-dst\",\r\n DstAlpha = \"dst-alpha\",\r\n OneMinusDstAlpha = \"one-minus-dst-alpha\",\r\n SrcAlphaSaturated = \"src-alpha-saturated\",\r\n Constant = \"constant\",\r\n OneMinusConstant = \"one-minus-constant\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum BlendOperation {\r\n Add = \"add\",\r\n Subtract = \"subtract\",\r\n ReverseSubtract = \"reverse-subtract\",\r\n Min = \"min\",\r\n Max = \"max\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum StencilOperation {\r\n Keep = \"keep\",\r\n Zero = \"zero\",\r\n Replace = \"replace\",\r\n Invert = \"invert\",\r\n IncrementClamp = \"increment-clamp\",\r\n DecrementClamp = \"decrement-clamp\",\r\n IncrementWrap = \"increment-wrap\",\r\n DecrementWrap = \"decrement-wrap\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum IndexFormat {\r\n Uint16 = \"uint16\",\r\n Uint32 = \"uint32\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum VertexFormat {\r\n Uint8x2 = \"uint8x2\",\r\n Uint8x4 = \"uint8x4\",\r\n Sint8x2 = \"sint8x2\",\r\n Sint8x4 = \"sint8x4\",\r\n Unorm8x2 = \"unorm8x2\",\r\n Unorm8x4 = \"unorm8x4\",\r\n Snorm8x2 = \"snorm8x2\",\r\n Snorm8x4 = \"snorm8x4\",\r\n Uint16x2 = \"uint16x2\",\r\n Uint16x4 = \"uint16x4\",\r\n Sint16x2 = \"sint16x2\",\r\n Sint16x4 = \"sint16x4\",\r\n Unorm16x2 = \"unorm16x2\",\r\n Unorm16x4 = \"unorm16x4\",\r\n Snorm16x2 = \"snorm16x2\",\r\n Snorm16x4 = \"snorm16x4\",\r\n Float16x2 = \"float16x2\",\r\n Float16x4 = \"float16x4\",\r\n Float32 = \"float32\",\r\n Float32x2 = \"float32x2\",\r\n Float32x3 = \"float32x3\",\r\n Float32x4 = \"float32x4\",\r\n Uint32 = \"uint32\",\r\n Uint32x2 = \"uint32x2\",\r\n Uint32x3 = \"uint32x3\",\r\n Uint32x4 = \"uint32x4\",\r\n Sint32 = \"sint32\",\r\n Sint32x2 = \"sint32x2\",\r\n Sint32x3 = \"sint32x3\",\r\n Sint32x4 = \"sint32x4\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum InputStepMode {\r\n Vertex = \"vertex\",\r\n Instance = \"instance\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum ComputePassTimestampLocation {\r\n Beginning = \"beginning\",\r\n End = \"end\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum RenderPassTimestampLocation {\r\n Beginning = \"beginning\",\r\n End = \"end\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum LoadOp {\r\n Load = \"load\",\r\n Clear = \"clear\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum StoreOp {\r\n Store = \"store\",\r\n Discard = \"discard\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum QueryType {\r\n Occlusion = \"occlusion\",\r\n Timestamp = \"timestamp\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum CanvasCompositingAlphaMode {\r\n Opaque = \"opaque\",\r\n Premultiplied = \"premultiplied\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum DeviceLostReason {\r\n Destroyed = \"destroyed\",\r\n}\r\n\r\n/** @hidden */\r\nexport enum ErrorFilter {\r\n OutOfMemory = \"out-of-memory\",\r\n Validation = \"validation\",\r\n}\r\n"]}
@@ -152,6 +152,7 @@ var WebGPUTextureHelper = /** @class */ (function () {
152
152
  modules = this._compiledShaders[index] = [vertexModule, fragmentModule];
153
153
  }
154
154
  var pipeline = this._device.createRenderPipeline({
155
+ layout: WebGPUConstants.AutoLayoutMode.Auto,
155
156
  vertex: {
156
157
  module: modules[0],
157
158
  entryPoint: "main",
@@ -531,7 +532,10 @@ var WebGPUTextureHelper = /** @class */ (function () {
531
532
  case 37808:
532
533
  return useSRGBBuffer ? WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB : WebGPUConstants.TextureFormat.ASTC4x4Unorm;
533
534
  case 36196:
535
+ case 37492:
534
536
  return useSRGBBuffer ? WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB : WebGPUConstants.TextureFormat.ETC2RGB8Unorm;
537
+ case 37496:
538
+ return useSRGBBuffer ? WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB : WebGPUConstants.TextureFormat.ETC2RGBA8Unorm;
535
539
  }
536
540
  switch (type) {
537
541
  case 3: