@babylonjs/core 5.32.1 → 5.32.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/abstractActionManager.d.ts +1 -1
- package/Actions/abstractActionManager.js +1 -1
- package/Actions/abstractActionManager.js.map +1 -1
- package/Actions/action.d.ts +1 -1
- package/Actions/action.js +1 -1
- package/Actions/action.js.map +1 -1
- package/Actions/actionManager.d.ts +18 -18
- package/Actions/actionManager.js +18 -18
- package/Actions/actionManager.js.map +1 -1
- package/Actions/directActions.d.ts +10 -10
- package/Actions/directActions.js +10 -10
- package/Actions/directActions.js.map +1 -1
- package/Actions/interpolateValueAction.d.ts +1 -1
- package/Actions/interpolateValueAction.js +1 -1
- package/Actions/interpolateValueAction.js.map +1 -1
- package/Animations/animatable.d.ts +2 -2
- package/Animations/animatable.js +2 -2
- package/Animations/animatable.js.map +1 -1
- package/Animations/animationGroup.d.ts +3 -3
- package/Animations/animationGroup.js +3 -3
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/easing.d.ts +14 -14
- package/Animations/easing.js +13 -13
- package/Animations/easing.js.map +1 -1
- package/Audio/Interfaces/IAudioEngine.d.ts +2 -2
- package/Audio/Interfaces/IAudioEngine.js.map +1 -1
- package/Audio/Interfaces/ISoundOptions.d.ts +3 -3
- package/Audio/Interfaces/ISoundOptions.js.map +1 -1
- package/Audio/analyser.d.ts +1 -1
- package/Audio/analyser.js +1 -1
- package/Audio/analyser.js.map +1 -1
- package/Audio/audioEngine.d.ts +2 -2
- package/Audio/audioEngine.js +2 -2
- package/Audio/audioEngine.js.map +1 -1
- package/Audio/audioSceneComponent.d.ts +4 -4
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.d.ts +13 -13
- package/Audio/sound.js +13 -13
- package/Audio/sound.js.map +1 -1
- package/Audio/soundTrack.d.ts +5 -5
- package/Audio/soundTrack.js +5 -5
- package/Audio/soundTrack.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.d.ts +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Behaviors/Cameras/bouncingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js +1 -1
- package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
- package/Behaviors/Cameras/framingBehavior.js +1 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.d.ts +8 -0
- package/Behaviors/Meshes/pointerDragBehavior.js +9 -3
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/bone.d.ts +1 -1
- package/Bones/bone.js +1 -1
- package/Bones/bone.js.map +1 -1
- package/Bones/boneIKController.d.ts +1 -1
- package/Bones/boneIKController.js +1 -1
- package/Bones/boneIKController.js.map +1 -1
- package/Bones/boneLookController.d.ts +1 -1
- package/Bones/boneLookController.js +1 -1
- package/Bones/boneLookController.js.map +1 -1
- package/Bones/skeleton.d.ts +3 -3
- package/Bones/skeleton.js +2 -2
- package/Bones/skeleton.js.map +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js +2 -2
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +2 -2
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraGamepadInput.d.ts +1 -1
- package/Cameras/Inputs/arcRotateCameraGamepadInput.js +1 -1
- package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.d.ts +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +3 -3
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraPointersInput.d.ts +1 -1
- package/Cameras/Inputs/arcRotateCameraPointersInput.js +1 -1
- package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -1
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -1
- package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.d.ts +2 -2
- package/Cameras/Inputs/flyCameraMouseInput.js +4 -4
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.d.ts +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.d.ts +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js +3 -3
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/followCameraPointersInput.d.ts +1 -1
- package/Cameras/Inputs/followCameraPointersInput.js +1 -1
- package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +2 -2
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +2 -2
- package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.d.ts +3 -2
- package/Cameras/Inputs/freeCameraMouseInput.js +10 -7
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.d.ts +2 -2
- package/Cameras/Inputs/freeCameraTouchInput.js +4 -4
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraVirtualJoystickInput.d.ts +1 -1
- package/Cameras/Inputs/freeCameraVirtualJoystickInput.js +1 -1
- package/Cameras/Inputs/freeCameraVirtualJoystickInput.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphArcRotateCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js +1 -1
- package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphFreeCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/anaglyphFreeCamera.js +1 -1
- package/Cameras/Stereoscopic/anaglyphFreeCamera.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphGamepadCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/anaglyphGamepadCamera.js +1 -1
- package/Cameras/Stereoscopic/anaglyphGamepadCamera.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphUniversalCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/anaglyphUniversalCamera.js +1 -1
- package/Cameras/Stereoscopic/anaglyphUniversalCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js +1 -1
- package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicFreeCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/stereoscopicFreeCamera.js +1 -1
- package/Cameras/Stereoscopic/stereoscopicFreeCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicGamepadCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js +1 -1
- package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicUniversalCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js +1 -1
- package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrCameraMetrics.d.ts +1 -1
- package/Cameras/VR/vrCameraMetrics.js +1 -1
- package/Cameras/VR/vrCameraMetrics.js.map +1 -1
- package/Cameras/VR/vrDeviceOrientationArcRotateCamera.d.ts +1 -1
- package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js +1 -1
- package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js.map +1 -1
- package/Cameras/VR/vrDeviceOrientationFreeCamera.d.ts +1 -1
- package/Cameras/VR/vrDeviceOrientationFreeCamera.js +1 -1
- package/Cameras/VR/vrDeviceOrientationFreeCamera.js.map +1 -1
- package/Cameras/VR/vrDeviceOrientationGamepadCamera.d.ts +1 -1
- package/Cameras/VR/vrDeviceOrientationGamepadCamera.js +1 -1
- package/Cameras/VR/vrDeviceOrientationGamepadCamera.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.d.ts +2 -2
- package/Cameras/VR/vrExperienceHelper.js +2 -2
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/webVRCamera.d.ts +2 -2
- package/Cameras/VR/webVRCamera.js +2 -2
- package/Cameras/VR/webVRCamera.js.map +1 -1
- package/Cameras/arcRotateCamera.d.ts +9 -9
- package/Cameras/arcRotateCamera.js +9 -9
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/arcRotateCameraInputsManager.d.ts +1 -1
- package/Cameras/arcRotateCameraInputsManager.js +1 -1
- package/Cameras/arcRotateCameraInputsManager.js.map +1 -1
- package/Cameras/camera.d.ts +4 -4
- package/Cameras/camera.js +4 -4
- package/Cameras/camera.js.map +1 -1
- package/Cameras/cameraInputsManager.d.ts +1 -1
- package/Cameras/cameraInputsManager.js +1 -1
- package/Cameras/cameraInputsManager.js.map +1 -1
- package/Cameras/flyCamera.d.ts +1 -1
- package/Cameras/flyCamera.js +1 -1
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/flyCameraInputsManager.d.ts +1 -1
- package/Cameras/flyCameraInputsManager.js +1 -1
- package/Cameras/flyCameraInputsManager.js.map +1 -1
- package/Cameras/followCamera.d.ts +4 -4
- package/Cameras/followCamera.js +4 -4
- package/Cameras/followCamera.js.map +1 -1
- package/Cameras/followCameraInputsManager.d.ts +1 -1
- package/Cameras/followCameraInputsManager.js +1 -1
- package/Cameras/followCameraInputsManager.js.map +1 -1
- package/Cameras/freeCamera.d.ts +3 -3
- package/Cameras/freeCamera.js +3 -3
- package/Cameras/freeCamera.js.map +1 -1
- package/Cameras/freeCameraInputsManager.d.ts +1 -1
- package/Cameras/freeCameraInputsManager.js +1 -1
- package/Cameras/freeCameraInputsManager.js.map +1 -1
- package/Cameras/gamepadCamera.d.ts +2 -2
- package/Cameras/gamepadCamera.js +2 -2
- package/Cameras/gamepadCamera.js.map +1 -1
- package/Cameras/targetCamera.d.ts +2 -2
- package/Cameras/targetCamera.js +2 -2
- package/Cameras/targetCamera.js.map +1 -1
- package/Cameras/touchCamera.d.ts +2 -2
- package/Cameras/touchCamera.js +2 -2
- package/Cameras/touchCamera.js.map +1 -1
- package/Cameras/universalCamera.d.ts +2 -2
- package/Cameras/universalCamera.js +2 -2
- package/Cameras/universalCamera.js.map +1 -1
- package/Cameras/virtualJoysticksCamera.d.ts +2 -2
- package/Cameras/virtualJoysticksCamera.js +2 -2
- package/Cameras/virtualJoysticksCamera.js.map +1 -1
- package/Collisions/pickingInfo.d.ts +1 -1
- package/Collisions/pickingInfo.js +1 -1
- package/Collisions/pickingInfo.js.map +1 -1
- package/Culling/Octrees/octree.d.ts +2 -2
- package/Culling/Octrees/octree.js +2 -2
- package/Culling/Octrees/octree.js.map +1 -1
- package/Culling/Octrees/octreeBlock.d.ts +1 -1
- package/Culling/Octrees/octreeBlock.js +1 -1
- package/Culling/Octrees/octreeBlock.js.map +1 -1
- package/Culling/Octrees/octreeSceneComponent.d.ts +3 -3
- package/Culling/Octrees/octreeSceneComponent.js +1 -1
- package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
- package/Culling/boundingInfo.d.ts +3 -3
- package/Culling/boundingInfo.js +2 -2
- package/Culling/boundingInfo.js.map +1 -1
- package/Debug/debugLayer.d.ts +1 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Debug/rayHelper.d.ts +2 -2
- package/Debug/rayHelper.js +2 -2
- package/Debug/rayHelper.js.map +1 -1
- package/Engines/Extensions/engine.alpha.d.ts +2 -2
- package/Engines/Extensions/engine.alpha.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.d.ts +2 -2
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.query.d.ts +8 -8
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.d.ts +1 -1
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Extensions/engine.uniformBuffer.d.ts +3 -3
- package/Engines/Extensions/engine.uniformBuffer.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +2 -2
- package/Engines/Extensions/engine.views.js +1 -1
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Extensions/engine.webVR.d.ts +1 -1
- package/Engines/Extensions/engine.webVR.js.map +1 -1
- package/Engines/Processors/shaderProcessor.d.ts +2 -2
- package/Engines/Processors/shaderProcessor.js +2 -2
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +11 -9
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/constants.d.ts +17 -17
- package/Engines/constants.js +17 -17
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.d.ts +12 -12
- package/Engines/engine.js +11 -11
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.d.ts +2 -2
- package/Engines/nativeEngine.js +23 -2
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +5 -5
- package/Engines/nullEngine.js +5 -5
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +8 -8
- package/Engines/thinEngine.js +6 -6
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +4 -4
- package/Engines/webgpuEngine.js +1 -1
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gamepads/gamepadSceneComponent.d.ts +1 -1
- package/Gamepads/gamepadSceneComponent.js.map +1 -1
- package/Gizmos/gizmo.d.ts +6 -7
- package/Gizmos/gizmo.js +43 -36
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js +17 -7
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Gizmos/positionGizmo.d.ts +4 -0
- package/Gizmos/positionGizmo.js +21 -0
- package/Gizmos/positionGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.d.ts +4 -0
- package/Gizmos/rotationGizmo.js +20 -0
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Gizmos/scaleGizmo.d.ts +2 -0
- package/Gizmos/scaleGizmo.js +10 -0
- package/Gizmos/scaleGizmo.js.map +1 -1
- package/Helpers/sceneHelpers.d.ts +7 -7
- package/Helpers/sceneHelpers.js.map +1 -1
- package/Inputs/scene.inputManager.js +34 -25
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Instrumentation/engineInstrumentation.d.ts +2 -2
- package/Instrumentation/engineInstrumentation.js +2 -2
- package/Instrumentation/engineInstrumentation.js.map +1 -1
- package/Instrumentation/sceneInstrumentation.d.ts +2 -2
- package/Instrumentation/sceneInstrumentation.js +2 -2
- package/Instrumentation/sceneInstrumentation.js.map +1 -1
- package/Layers/effectLayerSceneComponent.d.ts +2 -2
- package/Layers/effectLayerSceneComponent.js.map +1 -1
- package/Layers/glowLayer.d.ts +1 -1
- package/Layers/glowLayer.js +1 -1
- package/Layers/glowLayer.js.map +1 -1
- package/LensFlares/lensFlare.d.ts +3 -3
- package/LensFlares/lensFlare.js +3 -3
- package/LensFlares/lensFlare.js.map +1 -1
- package/LensFlares/lensFlareSystem.d.ts +2 -2
- package/LensFlares/lensFlareSystem.js +2 -2
- package/LensFlares/lensFlareSystem.js.map +1 -1
- package/LensFlares/lensFlareSystemSceneComponent.d.ts +1 -1
- package/LensFlares/lensFlareSystemSceneComponent.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +2 -2
- package/Lights/Shadows/shadowGenerator.js +2 -2
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/directionalLight.d.ts +2 -2
- package/Lights/directionalLight.js +2 -2
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/hemisphericLight.d.ts +1 -1
- package/Lights/hemisphericLight.js +1 -1
- package/Lights/hemisphericLight.js.map +1 -1
- package/Lights/light.d.ts +1 -1
- package/Lights/light.js +1 -1
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.d.ts +2 -2
- package/Lights/pointLight.js +2 -2
- package/Lights/pointLight.js.map +1 -1
- package/Lights/spotLight.d.ts +2 -2
- package/Lights/spotLight.js +2 -2
- package/Lights/spotLight.js.map +1 -1
- package/Loading/loadingScreen.d.ts +2 -2
- package/Loading/loadingScreen.js +1 -1
- package/Loading/loadingScreen.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/reciprocalBlock.js +6 -2
- package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +1 -1
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrMaterial.d.ts +1 -1
- package/Materials/PBR/pbrMaterial.js +1 -1
- package/Materials/PBR/pbrMaterial.js.map +1 -1
- package/Materials/Textures/Packer/packer.d.ts +1 -1
- package/Materials/Textures/Packer/packer.js +1 -1
- package/Materials/Textures/Packer/packer.js.map +1 -1
- package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +2 -2
- package/Materials/Textures/Procedurals/customProceduralTexture.js +2 -2
- package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.d.ts +2 -2
- package/Materials/Textures/Procedurals/proceduralTexture.js +2 -2
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.d.ts +1 -1
- package/Materials/Textures/Procedurals/proceduralTextureSceneComponent.js.map +1 -1
- package/Materials/Textures/cubeTexture.d.ts +2 -2
- package/Materials/Textures/cubeTexture.js +2 -2
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/dynamicTexture.d.ts +1 -1
- package/Materials/Textures/dynamicTexture.js +1 -1
- package/Materials/Textures/dynamicTexture.js.map +1 -1
- package/Materials/Textures/mirrorTexture.d.ts +3 -3
- package/Materials/Textures/mirrorTexture.js +3 -3
- package/Materials/Textures/mirrorTexture.js.map +1 -1
- package/Materials/Textures/refractionTexture.d.ts +3 -3
- package/Materials/Textures/refractionTexture.js +3 -3
- package/Materials/Textures/refractionTexture.js.map +1 -1
- package/Materials/Textures/texture.d.ts +10 -10
- package/Materials/Textures/texture.js +10 -10
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/Textures/videoTexture.d.ts +2 -2
- package/Materials/Textures/videoTexture.js +2 -2
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/effect.d.ts +20 -2
- package/Materials/effect.js +28 -4
- package/Materials/effect.js.map +1 -1
- package/Materials/fresnelParameters.d.ts +1 -1
- package/Materials/fresnelParameters.js +1 -1
- package/Materials/fresnelParameters.js.map +1 -1
- package/Materials/material.d.ts +1 -1
- package/Materials/material.js.map +1 -1
- package/Materials/multiMaterial.d.ts +2 -2
- package/Materials/multiMaterial.js +2 -2
- package/Materials/multiMaterial.js.map +1 -1
- package/Materials/shaderMaterial.d.ts +2 -2
- package/Materials/shaderMaterial.js +2 -2
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.d.ts +1 -1
- package/Materials/shadowDepthWrapper.js +2 -2
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Materials/standardMaterial.d.ts +18 -18
- package/Materials/standardMaterial.js +6 -6
- package/Materials/standardMaterial.js.map +1 -1
- package/Maths/math.path.d.ts +7 -7
- package/Maths/math.path.js +7 -7
- package/Maths/math.path.js.map +1 -1
- package/Maths/math.vector.d.ts +4 -4
- package/Maths/math.vector.js +4 -4
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/boxBuilder.d.ts +3 -3
- package/Meshes/Builders/boxBuilder.js +3 -3
- package/Meshes/Builders/boxBuilder.js.map +1 -1
- package/Meshes/Builders/capsuleBuilder.d.ts +1 -1
- package/Meshes/Builders/capsuleBuilder.js +1 -1
- package/Meshes/Builders/capsuleBuilder.js.map +1 -1
- package/Meshes/Builders/cylinderBuilder.d.ts +2 -2
- package/Meshes/Builders/cylinderBuilder.js +2 -2
- package/Meshes/Builders/cylinderBuilder.js.map +1 -1
- package/Meshes/Builders/decalBuilder.d.ts +1 -1
- package/Meshes/Builders/decalBuilder.js +1 -1
- package/Meshes/Builders/decalBuilder.js.map +1 -1
- package/Meshes/Builders/discBuilder.d.ts +2 -2
- package/Meshes/Builders/discBuilder.js +2 -2
- package/Meshes/Builders/discBuilder.js.map +1 -1
- package/Meshes/Builders/geodesicBuilder.d.ts +1 -1
- package/Meshes/Builders/geodesicBuilder.js +1 -1
- package/Meshes/Builders/geodesicBuilder.js.map +1 -1
- package/Meshes/Builders/goldbergBuilder.d.ts +1 -1
- package/Meshes/Builders/goldbergBuilder.js +1 -1
- package/Meshes/Builders/goldbergBuilder.js.map +1 -1
- package/Meshes/Builders/groundBuilder.d.ts +4 -4
- package/Meshes/Builders/groundBuilder.js +4 -4
- package/Meshes/Builders/groundBuilder.js.map +1 -1
- package/Meshes/Builders/icoSphereBuilder.d.ts +2 -2
- package/Meshes/Builders/icoSphereBuilder.js +2 -2
- package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
- package/Meshes/Builders/latheBuilder.d.ts +2 -2
- package/Meshes/Builders/latheBuilder.js +2 -2
- package/Meshes/Builders/latheBuilder.js.map +1 -1
- package/Meshes/Builders/linesBuilder.d.ts +6 -6
- package/Meshes/Builders/linesBuilder.js +6 -6
- package/Meshes/Builders/linesBuilder.js.map +1 -1
- package/Meshes/Builders/planeBuilder.d.ts +2 -2
- package/Meshes/Builders/planeBuilder.js +2 -2
- package/Meshes/Builders/planeBuilder.js.map +1 -1
- package/Meshes/Builders/polygonBuilder.d.ts +1 -1
- package/Meshes/Builders/polygonBuilder.js +1 -1
- package/Meshes/Builders/polygonBuilder.js.map +1 -1
- package/Meshes/Builders/polyhedronBuilder.d.ts +3 -3
- package/Meshes/Builders/polyhedronBuilder.js +3 -3
- package/Meshes/Builders/polyhedronBuilder.js.map +1 -1
- package/Meshes/Builders/ribbonBuilder.d.ts +4 -4
- package/Meshes/Builders/ribbonBuilder.js +4 -4
- package/Meshes/Builders/ribbonBuilder.js.map +1 -1
- package/Meshes/Builders/shapeBuilder.d.ts +9 -9
- package/Meshes/Builders/shapeBuilder.js +9 -9
- package/Meshes/Builders/shapeBuilder.js.map +1 -1
- package/Meshes/Builders/sphereBuilder.d.ts +2 -2
- package/Meshes/Builders/sphereBuilder.js +2 -2
- package/Meshes/Builders/sphereBuilder.js.map +1 -1
- package/Meshes/Builders/tiledBoxBuilder.d.ts +2 -2
- package/Meshes/Builders/tiledBoxBuilder.js +2 -2
- package/Meshes/Builders/tiledBoxBuilder.js.map +1 -1
- package/Meshes/Builders/tiledPlaneBuilder.d.ts +2 -2
- package/Meshes/Builders/tiledPlaneBuilder.js +2 -2
- package/Meshes/Builders/tiledPlaneBuilder.js.map +1 -1
- package/Meshes/Builders/torusBuilder.d.ts +2 -2
- package/Meshes/Builders/torusBuilder.js +2 -2
- package/Meshes/Builders/torusBuilder.js.map +1 -1
- package/Meshes/Builders/torusKnotBuilder.d.ts +2 -2
- package/Meshes/Builders/torusKnotBuilder.js +2 -2
- package/Meshes/Builders/torusKnotBuilder.js.map +1 -1
- package/Meshes/Builders/tubeBuilder.d.ts +4 -4
- package/Meshes/Builders/tubeBuilder.js +4 -4
- package/Meshes/Builders/tubeBuilder.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +35 -35
- package/Meshes/abstractMesh.js +34 -34
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/instancedMesh.d.ts +3 -3
- package/Meshes/instancedMesh.js +1 -1
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/linesMesh.d.ts +2 -2
- package/Meshes/linesMesh.js +2 -2
- package/Meshes/linesMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +36 -36
- package/Meshes/mesh.js +9 -17
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/meshLODLevel.d.ts +1 -1
- package/Meshes/meshLODLevel.js +1 -1
- package/Meshes/meshLODLevel.js.map +1 -1
- package/Meshes/meshSimplification.d.ts +6 -6
- package/Meshes/meshSimplification.js +4 -4
- package/Meshes/meshSimplification.js.map +1 -1
- package/Meshes/meshSimplificationSceneComponent.d.ts +1 -1
- package/Meshes/meshSimplificationSceneComponent.js.map +1 -1
- package/Meshes/polygonMesh.d.ts +2 -2
- package/Meshes/polygonMesh.js +2 -2
- package/Meshes/polygonMesh.js.map +1 -1
- package/Meshes/transformNode.d.ts +1 -1
- package/Meshes/transformNode.js +1 -1
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/assetsManager.d.ts +2 -2
- package/Misc/assetsManager.js +2 -2
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/iInspectable.d.ts +1 -1
- package/Misc/iInspectable.js.map +1 -1
- package/Misc/sceneOptimizer.d.ts +12 -12
- package/Misc/sceneOptimizer.js +12 -12
- package/Misc/sceneOptimizer.js.map +1 -1
- package/Misc/screenshotTools.d.ts +10 -10
- package/Misc/screenshotTools.js +10 -10
- package/Misc/screenshotTools.js.map +1 -1
- package/Misc/tools.d.ts +4 -4
- package/Misc/tools.js +4 -4
- package/Misc/tools.js.map +1 -1
- package/Misc/videoRecorder.d.ts +1 -1
- package/Misc/videoRecorder.js +1 -1
- package/Misc/videoRecorder.js.map +1 -1
- package/Morph/morphTarget.d.ts +1 -1
- package/Morph/morphTarget.js +1 -1
- package/Morph/morphTarget.js.map +1 -1
- package/Morph/morphTargetManager.d.ts +1 -1
- package/Morph/morphTargetManager.js +1 -1
- package/Morph/morphTargetManager.js.map +1 -1
- package/Offline/IOfflineProvider.d.ts +1 -1
- package/Offline/IOfflineProvider.js.map +1 -1
- package/Offline/database.d.ts +1 -1
- package/Offline/database.js +1 -1
- package/Offline/database.js.map +1 -1
- package/Particles/IParticleSystem.d.ts +1 -1
- package/Particles/IParticleSystem.js.map +1 -1
- package/Particles/baseParticleSystem.d.ts +1 -1
- package/Particles/baseParticleSystem.js +1 -1
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.d.ts +1 -1
- package/Particles/gpuParticleSystem.js +1 -1
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particleSystem.d.ts +2 -2
- package/Particles/particleSystem.js +2 -2
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/solidParticleSystem.d.ts +15 -15
- package/Particles/solidParticleSystem.js +13 -13
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Physics/IPhysicsEngine.d.ts +1 -1
- package/Physics/IPhysicsEngine.js.map +1 -1
- package/Physics/Plugins/ammoJSPlugin.d.ts +1 -1
- package/Physics/Plugins/ammoJSPlugin.js +1 -1
- package/Physics/Plugins/ammoJSPlugin.js.map +1 -1
- package/Physics/physicsEngine.d.ts +1 -1
- package/Physics/physicsEngine.js +1 -1
- package/Physics/physicsEngine.js.map +1 -1
- package/Physics/physicsEngineComponent.d.ts +3 -3
- package/Physics/physicsEngineComponent.js +2 -2
- package/Physics/physicsEngineComponent.js.map +1 -1
- package/Physics/physicsHelper.d.ts +12 -12
- package/Physics/physicsHelper.js +6 -6
- package/Physics/physicsHelper.js.map +1 -1
- package/Physics/physicsImpostor.d.ts +3 -3
- package/Physics/physicsImpostor.js +1 -1
- package/Physics/physicsImpostor.js.map +1 -1
- package/Physics/physicsJoint.d.ts +9 -9
- package/Physics/physicsJoint.js +5 -5
- package/Physics/physicsJoint.js.map +1 -1
- package/Physics/physicsRaycastResult.d.ts +1 -1
- package/Physics/physicsRaycastResult.js +1 -1
- package/Physics/physicsRaycastResult.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.d.ts +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.d.ts +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.d.ts +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +2 -2
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.d.ts +2 -2
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js +2 -2
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.d.ts +2 -2
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.js.map +1 -1
- package/PostProcesses/blackAndWhitePostProcess.d.ts +1 -1
- package/PostProcesses/blackAndWhitePostProcess.js +1 -1
- package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
- package/PostProcesses/fxaaPostProcess.d.ts +1 -1
- package/PostProcesses/fxaaPostProcess.js +1 -1
- package/PostProcesses/fxaaPostProcess.js.map +1 -1
- package/PostProcesses/highlightsPostProcess.d.ts +2 -2
- package/PostProcesses/highlightsPostProcess.js +2 -2
- package/PostProcesses/highlightsPostProcess.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.d.ts +1 -1
- package/PostProcesses/imageProcessingPostProcess.js +1 -1
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/postProcess.d.ts +2 -2
- package/PostProcesses/postProcess.js +1 -1
- package/PostProcesses/postProcess.js.map +1 -1
- package/PostProcesses/postProcessManager.d.ts +1 -1
- package/PostProcesses/postProcessManager.js +1 -1
- package/PostProcesses/postProcessManager.js.map +1 -1
- package/PostProcesses/refractionPostProcess.d.ts +2 -2
- package/PostProcesses/refractionPostProcess.js +2 -2
- package/PostProcesses/refractionPostProcess.js.map +1 -1
- package/Probes/reflectionProbe.d.ts +2 -2
- package/Probes/reflectionProbe.js +1 -1
- package/Probes/reflectionProbe.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js +2 -2
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Sprites/sprite.d.ts +1 -1
- package/Sprites/sprite.js +1 -1
- package/Sprites/sprite.js.map +1 -1
- package/Sprites/spriteManager.d.ts +2 -2
- package/Sprites/spriteManager.js +1 -1
- package/Sprites/spriteManager.js.map +1 -1
- package/Sprites/spritePackedManager.d.ts +1 -1
- package/Sprites/spritePackedManager.js +1 -1
- package/Sprites/spritePackedManager.js.map +1 -1
- package/Sprites/spriteSceneComponent.d.ts +1 -1
- package/Sprites/spriteSceneComponent.js.map +1 -1
- package/Sprites/thinSprite.d.ts +1 -1
- package/Sprites/thinSprite.js +1 -1
- package/Sprites/thinSprite.js.map +1 -1
- package/XR/webXRCamera.d.ts +1 -1
- package/XR/webXRCamera.js +1 -1
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRExperienceHelper.d.ts +1 -1
- package/XR/webXRExperienceHelper.js +1 -1
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRInputSource.d.ts +1 -1
- package/XR/webXRInputSource.js +1 -1
- package/XR/webXRInputSource.js.map +1 -1
- package/XR/webXRSessionManager.d.ts +1 -1
- package/XR/webXRSessionManager.js +1 -1
- package/XR/webXRSessionManager.js.map +1 -1
- package/abstractScene.d.ts +9 -9
- package/abstractScene.js +9 -9
- package/abstractScene.js.map +1 -1
- package/node.d.ts +6 -6
- package/node.js +5 -5
- package/node.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +29 -24
- package/scene.js +24 -18
- package/scene.js.map +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"tiledPlaneBuilder.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Meshes/Builders/tiledPlaneBuilder.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAC/B,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,MAAM,UAAU,0BAA0B,CAAC,OAa1C;IACG,MAAM,QAAQ,GAAG,OAAO,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC;IACjD,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;IAC7D,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;IAC/D,MAAM,MAAM,GAAG,OAAO,CAAC,eAAe,IAAI,CAAC,CAAC;IAC5C,MAAM,MAAM,GAAG,OAAO,CAAC,aAAa,IAAI,CAAC,CAAC;IAE1C,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,OAAO,CAAC,IAAI,IAAI,CAAC,CAAC;IACjD,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC,CAAC;IAC7C,IAAI,OAAO,GAAG,KAAK,GAAG,MAAM,GAAG,SAAS,CAAC;IAEzC,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,IAAI,IAAI,CAAC,CAAC;IACnD,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,UAAU,CAAC,CAAC;IAC/C,IAAI,OAAO,GAAG,MAAM,GAAG,MAAM,GAAG,UAAU,CAAC;IAE3C,MAAM,SAAS,GAAG,CAAC,SAAS,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;IAC3C,MAAM,UAAU,GAAG,CAAC,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;IAE7C,IAAI,OAAO,GAAG,CAAC,CAAC;IAChB,IAAI,OAAO,GAAG,CAAC,CAAC;IAChB,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,IAAI,IAAI,GAAG,CAAC,CAAC;IACb,IAAI,IAAI,GAAG,CAAC,CAAC;IAEb,YAAY;IACZ,IAAI,OAAO,GAAG,CAAC,IAAI,OAAO,GAAG,CAAC,EAAE;QAC5B,MAAM,GAAG,CAAC,SAAS,CAAC;QACpB,MAAM,GAAG,CAAC,UAAU,CAAC;QACrB,IAAI,GAAG,SAAS,CAAC;QACjB,IAAI,GAAG,UAAU,CAAC;QAElB,QAAQ,MAAM,EAAE;YACZ,KAAK,IAAI,CAAC,MAAM;gBACZ,OAAO,IAAI,CAAC,CAAC;gBACb,MAAM,IAAI,OAAO,CAAC;gBAClB,IAAI,IAAI,OAAO,CAAC;gBAChB,MAAM;YACV,KAAK,IAAI,CAAC,IAAI;gBACV,IAAI,IAAI,OAAO,CAAC;gBAChB,OAAO,GAAG,CAAC,OAAO,GAAG,CAAC,CAAC;gBACvB,MAAM;YACV,KAAK,IAAI,CAAC,KAAK;gBACX,MAAM,IAAI,OAAO,CAAC;gBAClB,OAAO,GAAG,OAAO,GAAG,CAAC,CAAC;gBACtB,MAAM;SACb;QAED,QAAQ,MAAM,EAAE;YACZ,KAAK,IAAI,CAAC,MAAM;gBACZ,OAAO,IAAI,CAAC,CAAC;gBACb,MAAM,IAAI,OAAO,CAAC;gBAClB,IAAI,IAAI,OAAO,CAAC;gBAChB,MAAM;YACV,KAAK,IAAI,CAAC,MAAM;gBACZ,IAAI,IAAI,OAAO,CAAC;gBAChB,OAAO,GAAG,CAAC,OAAO,GAAG,CAAC,CAAC;gBACvB,MAAM;YACV,KAAK,IAAI,CAAC,GAAG;gBACT,MAAM,IAAI,OAAO,CAAC;gBAClB,OAAO,GAAG,OAAO,GAAG,CAAC,CAAC;gBACtB,MAAM;SACb;KACJ;IAED,MAAM,SAAS,GAAG,EAAE,CAAC;IACrB,MAAM,OAAO,GAAG,EAAE,CAAC;IACnB,MAAM,MAAM,GAAG,EAAE,CAAC;IAClB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACrC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACrC,IAAI,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;QAC/D,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;KACxC;IACD,IAAI,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,EAAE;QAC3D,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;KACxC;IACD,IAAI,QAAQ,KAAK,IAAI,CAAC,kBAAkB,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,EAAE;QAC7E,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;KACxC;IACD,IAAI,GAAG,GAAkB,EAAE,CAAC;IAC5B,MAAM,MAAM,GAAG,EAAE,CAAC;IAClB,MAAM,OAAO,GAAG,EAAE,CAAC;IACnB,IAAI,KAAK,GAAG,CAAC,CAAC;IACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;QAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;YAC7B,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YAChG,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YACtG,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YAC5G,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YACtG,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YAC3E,IAAI,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,QAAQ,KAAK,IAAI,CAAC,kBAAkB,EAAE;gBACtG,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;aACrD;iBAAM,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,EAAE;gBAC1G,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;aACnC;iBAAM;gBACH,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;aAC/B;YACD,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC5D,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACrD,KAAK,IAAI,CAAC,CAAC;SACd;KACJ;IAED,YAAY;IACZ,IAAI,OAAO,GAAG,CAAC,IAAI,OAAO,GAAG,CAAC,EAAE;QAC5B,MAAM,gBAAgB,GAAY,OAAO,GAAG,CAAC,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,IAAI,MAAM,KAAK,IAAI,CAAC,GAAG,CAAC,CAAC;QACjG,MAAM,aAAa,GAAY,OAAO,GAAG,CAAC,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,IAAI,MAAM,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC;QACjG,MAAM,cAAc,GAAY,OAAO,GAAG,CAAC,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,IAAI,MAAM,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC;QACjG,MAAM,eAAe,GAAY,OAAO,GAAG,CAAC,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,IAAI,MAAM,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC;QACjG,IAAI,MAAM,GAAkB,EAAE,CAAC;QAC/B,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAS,CAAC;QAEvB,SAAS;QACT,IAAI,gBAAgB,IAAI,cAAc,EAAE;YACpC,oBAAoB;YACpB,SAAS,CAAC,IAAI,CAAC,MAAM,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YACtD,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YAC1D,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YACpE,SAAS,CAAC,IAAI,CAAC,MAAM,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YAChE,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YAC3E,KAAK,IAAI,CAAC,CAAC;YACX,CAAC,GAAG,CAAC,GAAG,OAAO,GAAG,SAAS,CAAC;YAC5B,CAAC,GAAG,CAAC,GAAG,OAAO,GAAG,UAAU,CAAC;YAC7B,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAClC,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;gBAC9B,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aACrE;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,EAAE;gBAC5B,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;aACrD;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,EAAE;gBACrC,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aACrD;YACD,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;YACzB,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC5D,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SACxD;QAED,IAAI,gBAAgB,IAAI,eAAe,EAAE;YACrC,qBAAqB;YACrB,SAAS,CAAC,IAAI,CAAC,SAAS,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YACzD,SAAS,CAAC,IAAI,CAAC,IAAI,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YACpD,SAAS,CAAC,IAAI,CAAC,IAAI,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YAC9D,SAAS,CAAC,IAAI,CAAC,SAAS,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YACnE,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YAC3E,KAAK,IAAI,CAAC,CAAC;YACX,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,GAAG,OAAO,GAAG,UAAU,CAAC;YAC7B,CAAC,GAAG,OAAO,GAAG,SAAS,CAAC;YACxB,CAAC,GAAG,CAAC,CAAC;YACN,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAClC,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;gBACrF,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aACrE;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;gBACjF,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;aACrD;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,kBAAkB,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;gBACnG,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aACrD;YACD,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;YACzB,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC5D,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SACxD;QAED,IAAI,aAAa,IAAI,cAAc,EAAE;YACjC,iBAAiB;YACjB,SAAS,CAAC,IAAI,CAAC,MAAM,GAAG,OAAO,EAAE,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YAC1D,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,OAAO,EAAE,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YAC9D,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,OAAO,EAAE,IAAI,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YACxD,SAAS,CAAC,IAAI,CAAC,MAAM,GAAG,OAAO,EAAE,IAAI,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YACpD,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YAC3E,KAAK,IAAI,CAAC,CAAC;YACX,CAAC,GAAG,CAAC,GAAG,OAAO,GAAG,SAAS,CAAC;YAC5B,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,OAAO,GAAG,UAAU,CAAC;YACzB,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAClC,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,UAAU,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;gBAC3G,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aACrE;YACD,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,QAAQ,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;gBACvG,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;aACrD;YACD,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,iBAAiB,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,kBAAkB,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;gBACzH,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aACrD;YACD,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;YACzB,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC5D,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SACxD;QAED,IAAI,aAAa,IAAI,eAAe,EAAE;YAClC,kBAAkB;YAClB,SAAS,CAAC,IAAI,CAAC,SAAS,GAAG,OAAO,EAAE,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YAC7D,SAAS,CAAC,IAAI,CAAC,IAAI,GAAG,OAAO,EAAE,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YACxD,SAAS,CAAC,IAAI,CAAC,IAAI,GAAG,OAAO,EAAE,IAAI,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YAClD,SAAS,CAAC,IAAI,CAAC,SAAS,GAAG,OAAO,EAAE,IAAI,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YACvD,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YAC3E,KAAK,IAAI,CAAC,CAAC;YACX,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,OAAO,GAAG,SAAS,CAAC;YACxB,CAAC,GAAG,OAAO,GAAG,UAAU,CAAC;YACzB,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAClC,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,UAAU,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;gBACtH,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aACrE;YACD,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,QAAQ,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;gBAClH,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;aACrD;YACD,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,iBAAiB,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,kBAAkB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;gBACpI,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aACrD;YACD,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;YACzB,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC5D,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SACxD;QAED,WAAW;QACX,IAAI,gBAAgB,EAAE;YAClB,MAAM,QAAQ,GAAG,EAAE,CAAC;YACpB,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,GAAG,OAAO,GAAG,UAAU,CAAC;YAC7B,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;gBAC/D,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aAC1E;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,EAAE;gBAC3D,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;aAC1D;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,kBAAkB,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,EAAE;gBAC7E,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aAC1D;YACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7B,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBAC1E,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBAChF,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBAC1F,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBACpF,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;gBAC3E,KAAK,IAAI,CAAC,CAAC;gBACX,IAAI,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,QAAQ,KAAK,IAAI,CAAC,kBAAkB,EAAE;oBACtG,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;iBAC3C;qBAAM,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,EAAE;oBAC1G,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;iBACjC;qBAAM;oBACH,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;iBACjC;gBACD,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC5D,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;aACxD;SACJ;QAED,IAAI,aAAa,EAAE;YACf,MAAM,QAAQ,GAAG,EAAE,CAAC;YACpB,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,OAAO,GAAG,UAAU,CAAC;YACzB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;gBAC/D,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aAC1E;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,EAAE;gBAC3D,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;aAC1D;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,kBAAkB,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,EAAE;gBAC7E,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aAC1D;YACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7B,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,IAAI,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBAClF,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,IAAI,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBACxF,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,IAAI,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBAC9E,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,IAAI,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBACxE,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;gBAC3E,KAAK,IAAI,CAAC,CAAC;gBACX,IAAI,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,QAAQ,KAAK,IAAI,CAAC,kBAAkB,EAAE;oBACtG,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;iBAChD;qBAAM,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,EAAE;oBAC1G,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;iBAC1C;qBAAM;oBACH,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;iBACjC;gBACD,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC5D,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;aACxD;SACJ;QAED,IAAI,cAAc,EAAE;YAChB,MAAM,QAAQ,GAAG,EAAE,CAAC;YACpB,CAAC,GAAG,CAAC,GAAG,OAAO,GAAG,SAAS,CAAC;YAC5B,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;gBAC/D,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aAC1E;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,EAAE;gBAC3D,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;aAC1D;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,kBAAkB,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,EAAE;gBAC7E,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aAC1D;YACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7B,SAAS,CAAC,IAAI,CAAC,MAAM,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBAC5E,SAAS,CAAC,IAAI,CAAC,MAAM,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBACtF,SAAS,CAAC,IAAI,CAAC,MAAM,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBAC5F,SAAS,CAAC,IAAI,CAAC,MAAM,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBAClF,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;gBAC3E,KAAK,IAAI,CAAC,CAAC;gBACX,IAAI,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,QAAQ,KAAK,IAAI,CAAC,kBAAkB,EAAE;oBACtG,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;iBAC3C;qBAAM,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,EAAE;oBAC1G,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;iBACrC;qBAAM;oBACH,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;iBACjC;gBACD,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC5D,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;aACxD;SACJ;QAED,IAAI,eAAe,EAAE;YACjB,MAAM,QAAQ,GAAG,EAAE,CAAC;YACpB,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,OAAO,GAAG,UAAU,CAAC;YACzB,CAAC,GAAG,CAAC,CAAC;YACN,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;gBAC/D,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aAC1E;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,EAAE;gBAC3D,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;aAC1D;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,kBAAkB,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,EAAE;gBAC7E,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aAC1D;YACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7B,SAAS,CAAC,IAAI,CAAC,IAAI,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBACpF,SAAS,CAAC,IAAI,CAAC,IAAI,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBAC1E,SAAS,CAAC,IAAI,CAAC,IAAI,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBAChF,SAAS,CAAC,IAAI,CAAC,IAAI,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBAC1F,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;gBAC3E,KAAK,IAAI,CAAC,CAAC;gBACX,IAAI,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,QAAQ,KAAK,IAAI,CAAC,kBAAkB,EAAE;oBACtG,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;iBAChD;qBAAM,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,EAAE;oBAC1G,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;iBACrC;qBAAM;oBACH,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;iBACjC;gBACD,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC5D,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;aACxD;SACJ;KACJ;IAED,MAAM,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,IAAI,UAAU,CAAC,WAAW,CAAC;IAE9G,QAAQ;IACR,UAAU,CAAC,aAAa,CAAC,eAAe,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;IAE/G,SAAS;IACT,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;IAEpC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;IACjC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,GAAG,GAAG,GAAG,CAAC;IAErB,MAAM,WAAW,GAAG,eAAe,KAAK,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC;IAC/F,UAAU,CAAC,MAAM,GAAG,WAAW,CAAC;IAEhC,OAAO,UAAU,CAAC;AACtB,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH,MAAM,UAAU,gBAAgB,CAC5B,IAAY,EACZ,OAcC,EACD,QAAyB,IAAI;IAE7B,MAAM,KAAK,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAEpC,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;IACnF,KAAK,CAAC,+BAA+B,GAAG,OAAO,CAAC,eAAe,CAAC;IAEhE,MAAM,UAAU,GAAG,0BAA0B,CAAC,OAAO,CAAC,CAAC;IAEvD,UAAU,CAAC,WAAW,CAAC,KAAK,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC;IAEjD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;;GAGG;AACH,MAAM,CAAC,MAAM,iBAAiB,GAAG;IAC7B,gEAAgE;IAChE,gBAAgB;CACnB,CAAC;AAEF,UAAU,CAAC,gBAAgB,GAAG,0BAA0B,CAAC","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { Vector4 } from \"../../Maths/math.vector\";\r\nimport { Mesh } from \"../mesh\";\r\nimport { VertexData } from \"../mesh.vertexData\";\r\n\r\n/**\r\n * Creates the VertexData for a tiled plane\r\n * @see https://doc.babylonjs.com/divingDeeper/mesh/creation/set/tiled_plane\r\n * @param options an object used to set the following optional parameters for the tiled plane, required but can be empty\r\n * * pattern a limited pattern arrangement depending on the number\r\n * * size of the box\r\n * * width of the box, overwrites size\r\n * * height of the box, overwrites size\r\n * * tileSize sets the width, height and depth of the tile to the value of size, optional default 1\r\n * * tileWidth sets the width (x direction) of the tile, overwrites the width set by size, optional, default size\r\n * * tileHeight sets the height (y direction) of the tile, overwrites the height set by size, optional, default size\r\n * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE\r\n * * alignHorizontal places whole tiles aligned to the center, left or right of a row\r\n * * alignVertical places whole tiles aligned to the center, left or right of a column\r\n * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)\r\n * @param options.pattern\r\n * @param options.tileSize\r\n * @param options.tileWidth\r\n * @param options.tileHeight\r\n * @param options.size\r\n * @param options.width\r\n * @param options.height\r\n * @param options.alignHorizontal\r\n * @param options.alignVertical\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)\r\n * @returns the VertexData of the tiled plane\r\n */\r\nexport function CreateTiledPlaneVertexData(options: {\r\n pattern?: number;\r\n tileSize?: number;\r\n tileWidth?: number;\r\n tileHeight?: number;\r\n size?: number;\r\n width?: number;\r\n height?: number;\r\n alignHorizontal?: number;\r\n alignVertical?: number;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n}): VertexData {\r\n const flipTile = options.pattern || Mesh.NO_FLIP;\r\n const tileWidth = options.tileWidth || options.tileSize || 1;\r\n const tileHeight = options.tileHeight || options.tileSize || 1;\r\n const alignH = options.alignHorizontal || 0;\r\n const alignV = options.alignVertical || 0;\r\n\r\n const width = options.width || options.size || 1;\r\n const tilesX = Math.floor(width / tileWidth);\r\n let offsetX = width - tilesX * tileWidth;\r\n\r\n const height = options.height || options.size || 1;\r\n const tilesY = Math.floor(height / tileHeight);\r\n let offsetY = height - tilesY * tileHeight;\r\n\r\n const halfWidth = (tileWidth * tilesX) / 2;\r\n const halfHeight = (tileHeight * tilesY) / 2;\r\n\r\n let adjustX = 0;\r\n let adjustY = 0;\r\n let startX = 0;\r\n let startY = 0;\r\n let endX = 0;\r\n let endY = 0;\r\n\r\n //Part Tiles\r\n if (offsetX > 0 || offsetY > 0) {\r\n startX = -halfWidth;\r\n startY = -halfHeight;\r\n endX = halfWidth;\r\n endY = halfHeight;\r\n\r\n switch (alignH) {\r\n case Mesh.CENTER:\r\n offsetX /= 2;\r\n startX -= offsetX;\r\n endX += offsetX;\r\n break;\r\n case Mesh.LEFT:\r\n endX += offsetX;\r\n adjustX = -offsetX / 2;\r\n break;\r\n case Mesh.RIGHT:\r\n startX -= offsetX;\r\n adjustX = offsetX / 2;\r\n break;\r\n }\r\n\r\n switch (alignV) {\r\n case Mesh.CENTER:\r\n offsetY /= 2;\r\n startY -= offsetY;\r\n endY += offsetY;\r\n break;\r\n case Mesh.BOTTOM:\r\n endY += offsetY;\r\n adjustY = -offsetY / 2;\r\n break;\r\n case Mesh.TOP:\r\n startY -= offsetY;\r\n adjustY = offsetY / 2;\r\n break;\r\n }\r\n }\r\n\r\n const positions = [];\r\n const normals = [];\r\n const uvBase = [];\r\n uvBase[0] = [0, 0, 1, 0, 1, 1, 0, 1];\r\n uvBase[1] = [0, 0, 1, 0, 1, 1, 0, 1];\r\n if (flipTile === Mesh.ROTATE_TILE || flipTile === Mesh.ROTATE_ROW) {\r\n uvBase[1] = [1, 1, 0, 1, 0, 0, 1, 0];\r\n }\r\n if (flipTile === Mesh.FLIP_TILE || flipTile === Mesh.FLIP_ROW) {\r\n uvBase[1] = [1, 0, 0, 0, 0, 1, 1, 1];\r\n }\r\n if (flipTile === Mesh.FLIP_N_ROTATE_TILE || flipTile === Mesh.FLIP_N_ROTATE_ROW) {\r\n uvBase[1] = [0, 1, 1, 1, 1, 0, 0, 0];\r\n }\r\n let uvs: Array<number> = [];\r\n const colors = [];\r\n const indices = [];\r\n let index = 0;\r\n for (let y = 0; y < tilesY; y++) {\r\n for (let x = 0; x < tilesX; x++) {\r\n positions.push(-halfWidth + x * tileWidth + adjustX, -halfHeight + y * tileHeight + adjustY, 0);\r\n positions.push(-halfWidth + (x + 1) * tileWidth + adjustX, -halfHeight + y * tileHeight + adjustY, 0);\r\n positions.push(-halfWidth + (x + 1) * tileWidth + adjustX, -halfHeight + (y + 1) * tileHeight + adjustY, 0);\r\n positions.push(-halfWidth + x * tileWidth + adjustX, -halfHeight + (y + 1) * tileHeight + adjustY, 0);\r\n indices.push(index, index + 1, index + 3, index + 1, index + 2, index + 3);\r\n if (flipTile === Mesh.FLIP_TILE || flipTile === Mesh.ROTATE_TILE || flipTile === Mesh.FLIP_N_ROTATE_TILE) {\r\n uvs = uvs.concat(uvBase[((x % 2) + (y % 2)) % 2]);\r\n } else if (flipTile === Mesh.FLIP_ROW || flipTile === Mesh.ROTATE_ROW || flipTile === Mesh.FLIP_N_ROTATE_ROW) {\r\n uvs = uvs.concat(uvBase[y % 2]);\r\n } else {\r\n uvs = uvs.concat(uvBase[0]);\r\n }\r\n colors.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);\r\n normals.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1);\r\n index += 4;\r\n }\r\n }\r\n\r\n //Part Tiles\r\n if (offsetX > 0 || offsetY > 0) {\r\n const partialBottomRow: boolean = offsetY > 0 && (alignV === Mesh.CENTER || alignV === Mesh.TOP);\r\n const partialTopRow: boolean = offsetY > 0 && (alignV === Mesh.CENTER || alignV === Mesh.BOTTOM);\r\n const partialLeftCol: boolean = offsetX > 0 && (alignH === Mesh.CENTER || alignH === Mesh.RIGHT);\r\n const partialRightCol: boolean = offsetX > 0 && (alignH === Mesh.CENTER || alignH === Mesh.LEFT);\r\n let uvPart: Array<number> = [];\r\n let a, b, c, d: number;\r\n\r\n //corners\r\n if (partialBottomRow && partialLeftCol) {\r\n //bottom left corner\r\n positions.push(startX + adjustX, startY + adjustY, 0);\r\n positions.push(-halfWidth + adjustX, startY + adjustY, 0);\r\n positions.push(-halfWidth + adjustX, startY + offsetY + adjustY, 0);\r\n positions.push(startX + adjustX, startY + offsetY + adjustY, 0);\r\n indices.push(index, index + 1, index + 3, index + 1, index + 2, index + 3);\r\n index += 4;\r\n a = 1 - offsetX / tileWidth;\r\n b = 1 - offsetY / tileHeight;\r\n c = 1;\r\n d = 1;\r\n uvPart = [a, b, c, b, c, d, a, d];\r\n if (flipTile === Mesh.ROTATE_ROW) {\r\n uvPart = [1 - a, 1 - b, 1 - c, 1 - b, 1 - c, 1 - d, 1 - a, 1 - d];\r\n }\r\n if (flipTile === Mesh.FLIP_ROW) {\r\n uvPart = [1 - a, b, 1 - c, b, 1 - c, d, 1 - a, d];\r\n }\r\n if (flipTile === Mesh.FLIP_N_ROTATE_ROW) {\r\n uvPart = [a, 1 - b, c, 1 - b, c, 1 - d, a, 1 - d];\r\n }\r\n uvs = uvs.concat(uvPart);\r\n colors.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);\r\n normals.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1);\r\n }\r\n\r\n if (partialBottomRow && partialRightCol) {\r\n //bottom right corner\r\n positions.push(halfWidth + adjustX, startY + adjustY, 0);\r\n positions.push(endX + adjustX, startY + adjustY, 0);\r\n positions.push(endX + adjustX, startY + offsetY + adjustY, 0);\r\n positions.push(halfWidth + adjustX, startY + offsetY + adjustY, 0);\r\n indices.push(index, index + 1, index + 3, index + 1, index + 2, index + 3);\r\n index += 4;\r\n a = 0;\r\n b = 1 - offsetY / tileHeight;\r\n c = offsetX / tileWidth;\r\n d = 1;\r\n uvPart = [a, b, c, b, c, d, a, d];\r\n if (flipTile === Mesh.ROTATE_ROW || (flipTile === Mesh.ROTATE_TILE && tilesX % 2 === 0)) {\r\n uvPart = [1 - a, 1 - b, 1 - c, 1 - b, 1 - c, 1 - d, 1 - a, 1 - d];\r\n }\r\n if (flipTile === Mesh.FLIP_ROW || (flipTile === Mesh.FLIP_TILE && tilesX % 2 === 0)) {\r\n uvPart = [1 - a, b, 1 - c, b, 1 - c, d, 1 - a, d];\r\n }\r\n if (flipTile === Mesh.FLIP_N_ROTATE_ROW || (flipTile === Mesh.FLIP_N_ROTATE_TILE && tilesX % 2 === 0)) {\r\n uvPart = [a, 1 - b, c, 1 - b, c, 1 - d, a, 1 - d];\r\n }\r\n uvs = uvs.concat(uvPart);\r\n colors.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);\r\n normals.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1);\r\n }\r\n\r\n if (partialTopRow && partialLeftCol) {\r\n //top left corner\r\n positions.push(startX + adjustX, halfHeight + adjustY, 0);\r\n positions.push(-halfWidth + adjustX, halfHeight + adjustY, 0);\r\n positions.push(-halfWidth + adjustX, endY + adjustY, 0);\r\n positions.push(startX + adjustX, endY + adjustY, 0);\r\n indices.push(index, index + 1, index + 3, index + 1, index + 2, index + 3);\r\n index += 4;\r\n a = 1 - offsetX / tileWidth;\r\n b = 0;\r\n c = 1;\r\n d = offsetY / tileHeight;\r\n uvPart = [a, b, c, b, c, d, a, d];\r\n if ((flipTile === Mesh.ROTATE_ROW && tilesY % 2 === 1) || (flipTile === Mesh.ROTATE_TILE && tilesY % 1 === 0)) {\r\n uvPart = [1 - a, 1 - b, 1 - c, 1 - b, 1 - c, 1 - d, 1 - a, 1 - d];\r\n }\r\n if ((flipTile === Mesh.FLIP_ROW && tilesY % 2 === 1) || (flipTile === Mesh.FLIP_TILE && tilesY % 2 === 0)) {\r\n uvPart = [1 - a, b, 1 - c, b, 1 - c, d, 1 - a, d];\r\n }\r\n if ((flipTile === Mesh.FLIP_N_ROTATE_ROW && tilesY % 2 === 1) || (flipTile === Mesh.FLIP_N_ROTATE_TILE && tilesY % 2 === 0)) {\r\n uvPart = [a, 1 - b, c, 1 - b, c, 1 - d, a, 1 - d];\r\n }\r\n uvs = uvs.concat(uvPart);\r\n colors.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);\r\n normals.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1);\r\n }\r\n\r\n if (partialTopRow && partialRightCol) {\r\n //top right corner\r\n positions.push(halfWidth + adjustX, halfHeight + adjustY, 0);\r\n positions.push(endX + adjustX, halfHeight + adjustY, 0);\r\n positions.push(endX + adjustX, endY + adjustY, 0);\r\n positions.push(halfWidth + adjustX, endY + adjustY, 0);\r\n indices.push(index, index + 1, index + 3, index + 1, index + 2, index + 3);\r\n index += 4;\r\n a = 0;\r\n b = 0;\r\n c = offsetX / tileWidth;\r\n d = offsetY / tileHeight;\r\n uvPart = [a, b, c, b, c, d, a, d];\r\n if ((flipTile === Mesh.ROTATE_ROW && tilesY % 2 === 1) || (flipTile === Mesh.ROTATE_TILE && (tilesY + tilesX) % 2 === 1)) {\r\n uvPart = [1 - a, 1 - b, 1 - c, 1 - b, 1 - c, 1 - d, 1 - a, 1 - d];\r\n }\r\n if ((flipTile === Mesh.FLIP_ROW && tilesY % 2 === 1) || (flipTile === Mesh.FLIP_TILE && (tilesY + tilesX) % 2 === 1)) {\r\n uvPart = [1 - a, b, 1 - c, b, 1 - c, d, 1 - a, d];\r\n }\r\n if ((flipTile === Mesh.FLIP_N_ROTATE_ROW && tilesY % 2 === 1) || (flipTile === Mesh.FLIP_N_ROTATE_TILE && (tilesY + tilesX) % 2 === 1)) {\r\n uvPart = [a, 1 - b, c, 1 - b, c, 1 - d, a, 1 - d];\r\n }\r\n uvs = uvs.concat(uvPart);\r\n colors.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);\r\n normals.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1);\r\n }\r\n\r\n //part rows\r\n if (partialBottomRow) {\r\n const uvBaseBR = [];\r\n a = 0;\r\n b = 1 - offsetY / tileHeight;\r\n c = 1;\r\n d = 1;\r\n uvBaseBR[0] = [a, b, c, b, c, d, a, d];\r\n uvBaseBR[1] = [a, b, c, b, c, d, a, d];\r\n if (flipTile === Mesh.ROTATE_TILE || flipTile === Mesh.ROTATE_ROW) {\r\n uvBaseBR[1] = [1 - a, 1 - b, 1 - c, 1 - b, 1 - c, 1 - d, 1 - a, 1 - d];\r\n }\r\n if (flipTile === Mesh.FLIP_TILE || flipTile === Mesh.FLIP_ROW) {\r\n uvBaseBR[1] = [1 - a, b, 1 - c, b, 1 - c, d, 1 - a, d];\r\n }\r\n if (flipTile === Mesh.FLIP_N_ROTATE_TILE || flipTile === Mesh.FLIP_N_ROTATE_ROW) {\r\n uvBaseBR[1] = [a, 1 - b, c, 1 - b, c, 1 - d, a, 1 - d];\r\n }\r\n for (let x = 0; x < tilesX; x++) {\r\n positions.push(-halfWidth + x * tileWidth + adjustX, startY + adjustY, 0);\r\n positions.push(-halfWidth + (x + 1) * tileWidth + adjustX, startY + adjustY, 0);\r\n positions.push(-halfWidth + (x + 1) * tileWidth + adjustX, startY + offsetY + adjustY, 0);\r\n positions.push(-halfWidth + x * tileWidth + adjustX, startY + offsetY + adjustY, 0);\r\n indices.push(index, index + 1, index + 3, index + 1, index + 2, index + 3);\r\n index += 4;\r\n if (flipTile === Mesh.FLIP_TILE || flipTile === Mesh.ROTATE_TILE || flipTile === Mesh.FLIP_N_ROTATE_TILE) {\r\n uvs = uvs.concat(uvBaseBR[(x + 1) % 2]);\r\n } else if (flipTile === Mesh.FLIP_ROW || flipTile === Mesh.ROTATE_ROW || flipTile === Mesh.FLIP_N_ROTATE_ROW) {\r\n uvs = uvs.concat(uvBaseBR[1]);\r\n } else {\r\n uvs = uvs.concat(uvBaseBR[0]);\r\n }\r\n colors.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);\r\n normals.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1);\r\n }\r\n }\r\n\r\n if (partialTopRow) {\r\n const uvBaseTR = [];\r\n a = 0;\r\n b = 0;\r\n c = 1;\r\n d = offsetY / tileHeight;\r\n uvBaseTR[0] = [a, b, c, b, c, d, a, d];\r\n uvBaseTR[1] = [a, b, c, b, c, d, a, d];\r\n if (flipTile === Mesh.ROTATE_TILE || flipTile === Mesh.ROTATE_ROW) {\r\n uvBaseTR[1] = [1 - a, 1 - b, 1 - c, 1 - b, 1 - c, 1 - d, 1 - a, 1 - d];\r\n }\r\n if (flipTile === Mesh.FLIP_TILE || flipTile === Mesh.FLIP_ROW) {\r\n uvBaseTR[1] = [1 - a, b, 1 - c, b, 1 - c, d, 1 - a, d];\r\n }\r\n if (flipTile === Mesh.FLIP_N_ROTATE_TILE || flipTile === Mesh.FLIP_N_ROTATE_ROW) {\r\n uvBaseTR[1] = [a, 1 - b, c, 1 - b, c, 1 - d, a, 1 - d];\r\n }\r\n for (let x = 0; x < tilesX; x++) {\r\n positions.push(-halfWidth + x * tileWidth + adjustX, endY - offsetY + adjustY, 0);\r\n positions.push(-halfWidth + (x + 1) * tileWidth + adjustX, endY - offsetY + adjustY, 0);\r\n positions.push(-halfWidth + (x + 1) * tileWidth + adjustX, endY + adjustY, 0);\r\n positions.push(-halfWidth + x * tileWidth + adjustX, endY + adjustY, 0);\r\n indices.push(index, index + 1, index + 3, index + 1, index + 2, index + 3);\r\n index += 4;\r\n if (flipTile === Mesh.FLIP_TILE || flipTile === Mesh.ROTATE_TILE || flipTile === Mesh.FLIP_N_ROTATE_TILE) {\r\n uvs = uvs.concat(uvBaseTR[(x + tilesY) % 2]);\r\n } else if (flipTile === Mesh.FLIP_ROW || flipTile === Mesh.ROTATE_ROW || flipTile === Mesh.FLIP_N_ROTATE_ROW) {\r\n uvs = uvs.concat(uvBaseTR[tilesY % 2]);\r\n } else {\r\n uvs = uvs.concat(uvBaseTR[0]);\r\n }\r\n colors.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);\r\n normals.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1);\r\n }\r\n }\r\n\r\n if (partialLeftCol) {\r\n const uvBaseLC = [];\r\n a = 1 - offsetX / tileWidth;\r\n b = 0;\r\n c = 1;\r\n d = 1;\r\n uvBaseLC[0] = [a, b, c, b, c, d, a, d];\r\n uvBaseLC[1] = [a, b, c, b, c, d, a, d];\r\n if (flipTile === Mesh.ROTATE_TILE || flipTile === Mesh.ROTATE_ROW) {\r\n uvBaseLC[1] = [1 - a, 1 - b, 1 - c, 1 - b, 1 - c, 1 - d, 1 - a, 1 - d];\r\n }\r\n if (flipTile === Mesh.FLIP_TILE || flipTile === Mesh.FLIP_ROW) {\r\n uvBaseLC[1] = [1 - a, b, 1 - c, b, 1 - c, d, 1 - a, d];\r\n }\r\n if (flipTile === Mesh.FLIP_N_ROTATE_TILE || flipTile === Mesh.FLIP_N_ROTATE_ROW) {\r\n uvBaseLC[1] = [a, 1 - b, c, 1 - b, c, 1 - d, a, 1 - d];\r\n }\r\n for (let y = 0; y < tilesY; y++) {\r\n positions.push(startX + adjustX, -halfHeight + y * tileHeight + adjustY, 0);\r\n positions.push(startX + offsetX + adjustX, -halfHeight + y * tileHeight + adjustY, 0);\r\n positions.push(startX + offsetX + adjustX, -halfHeight + (y + 1) * tileHeight + adjustY, 0);\r\n positions.push(startX + adjustX, -halfHeight + (y + 1) * tileHeight + adjustY, 0);\r\n indices.push(index, index + 1, index + 3, index + 1, index + 2, index + 3);\r\n index += 4;\r\n if (flipTile === Mesh.FLIP_TILE || flipTile === Mesh.ROTATE_TILE || flipTile === Mesh.FLIP_N_ROTATE_TILE) {\r\n uvs = uvs.concat(uvBaseLC[(y + 1) % 2]);\r\n } else if (flipTile === Mesh.FLIP_ROW || flipTile === Mesh.ROTATE_ROW || flipTile === Mesh.FLIP_N_ROTATE_ROW) {\r\n uvs = uvs.concat(uvBaseLC[y % 2]);\r\n } else {\r\n uvs = uvs.concat(uvBaseLC[0]);\r\n }\r\n colors.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);\r\n normals.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1);\r\n }\r\n }\r\n\r\n if (partialRightCol) {\r\n const uvBaseRC = [];\r\n a = 0;\r\n b = 0;\r\n c = offsetX / tileHeight;\r\n d = 1;\r\n uvBaseRC[0] = [a, b, c, b, c, d, a, d];\r\n uvBaseRC[1] = [a, b, c, b, c, d, a, d];\r\n if (flipTile === Mesh.ROTATE_TILE || flipTile === Mesh.ROTATE_ROW) {\r\n uvBaseRC[1] = [1 - a, 1 - b, 1 - c, 1 - b, 1 - c, 1 - d, 1 - a, 1 - d];\r\n }\r\n if (flipTile === Mesh.FLIP_TILE || flipTile === Mesh.FLIP_ROW) {\r\n uvBaseRC[1] = [1 - a, b, 1 - c, b, 1 - c, d, 1 - a, d];\r\n }\r\n if (flipTile === Mesh.FLIP_N_ROTATE_TILE || flipTile === Mesh.FLIP_N_ROTATE_ROW) {\r\n uvBaseRC[1] = [a, 1 - b, c, 1 - b, c, 1 - d, a, 1 - d];\r\n }\r\n for (let y = 0; y < tilesY; y++) {\r\n positions.push(endX - offsetX + adjustX, -halfHeight + y * tileHeight + adjustY, 0);\r\n positions.push(endX + adjustX, -halfHeight + y * tileHeight + adjustY, 0);\r\n positions.push(endX + adjustX, -halfHeight + (y + 1) * tileHeight + adjustY, 0);\r\n positions.push(endX - offsetX + adjustX, -halfHeight + (y + 1) * tileHeight + adjustY, 0);\r\n indices.push(index, index + 1, index + 3, index + 1, index + 2, index + 3);\r\n index += 4;\r\n if (flipTile === Mesh.FLIP_TILE || flipTile === Mesh.ROTATE_TILE || flipTile === Mesh.FLIP_N_ROTATE_TILE) {\r\n uvs = uvs.concat(uvBaseRC[(y + tilesX) % 2]);\r\n } else if (flipTile === Mesh.FLIP_ROW || flipTile === Mesh.ROTATE_ROW || flipTile === Mesh.FLIP_N_ROTATE_ROW) {\r\n uvs = uvs.concat(uvBaseRC[y % 2]);\r\n } else {\r\n uvs = uvs.concat(uvBaseRC[0]);\r\n }\r\n colors.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);\r\n normals.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1);\r\n }\r\n }\r\n }\r\n\r\n const sideOrientation = options.sideOrientation === 0 ? 0 : options.sideOrientation || VertexData.DEFAULTSIDE;\r\n\r\n // sides\r\n VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs, options.frontUVs, options.backUVs);\r\n\r\n // Result\r\n const vertexData = new VertexData();\r\n\r\n vertexData.indices = indices;\r\n vertexData.positions = positions;\r\n vertexData.normals = normals;\r\n vertexData.uvs = uvs;\r\n\r\n const totalColors = sideOrientation === VertexData.DOUBLESIDE ? colors.concat(colors) : colors;\r\n vertexData.colors = totalColors;\r\n\r\n return vertexData;\r\n}\r\n\r\n/**\r\n * Creates a tiled plane mesh\r\n * @see https://doc.babylonjs.com/divingDeeper/mesh/creation/set/tiled_plane\r\n * @param name defines the name of the mesh\r\n * @param options an object used to set the following optional parameters for the tiled plane, required but can be empty\r\n * * pattern a limited pattern arrangement depending on the number\r\n * * size of the box\r\n * * width of the box, overwrites size\r\n * * height of the box, overwrites size\r\n * * tileSize sets the width, height and depth of the tile to the value of size, optional default 1\r\n * * tileWidth sets the width (x direction) of the tile, overwrites the width set by size, optional, default size\r\n * * tileHeight sets the height (y direction) of the tile, overwrites the height set by size, optional, default size\r\n * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE\r\n * * alignHorizontal places whole tiles aligned to the center, left or right of a row\r\n * * alignVertical places whole tiles aligned to the center, left or right of a column\r\n * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)\r\n * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)\r\n * @param options.pattern\r\n * @param options.tileSize\r\n * @param options.tileWidth\r\n * @param options.tileHeight\r\n * @param options.size\r\n * @param options.width\r\n * @param options.height\r\n * @param options.alignHorizontal\r\n * @param options.alignVertical\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @param options.updatable\r\n * @param scene defines the hosting scene\r\n * @returns the box mesh\r\n */\r\nexport function CreateTiledPlane(\r\n name: string,\r\n options: {\r\n pattern?: number;\r\n tileSize?: number;\r\n tileWidth?: number;\r\n tileHeight?: number;\r\n size?: number;\r\n width?: number;\r\n height?: number;\r\n alignHorizontal?: number;\r\n alignVertical?: number;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n updatable?: boolean;\r\n },\r\n scene: Nullable<Scene> = null\r\n): Mesh {\r\n const plane = new Mesh(name, scene);\r\n\r\n options.sideOrientation = Mesh._GetDefaultSideOrientation(options.sideOrientation);\r\n plane._originalBuilderSideOrientation = options.sideOrientation;\r\n\r\n const vertexData = CreateTiledPlaneVertexData(options);\r\n\r\n vertexData.applyToMesh(plane, options.updatable);\r\n\r\n return plane;\r\n}\r\n\r\n/**\r\n * Class containing static functions to help procedurally build meshes\r\n * @deprecated use CreateTiledPlane instead\r\n */\r\nexport const TiledPlaneBuilder = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CreateTiledPlane,\r\n};\r\n\r\nVertexData.CreateTiledPlane = CreateTiledPlaneVertexData;\r\n"]}
|
|
1
|
+
{"version":3,"file":"tiledPlaneBuilder.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Meshes/Builders/tiledPlaneBuilder.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAC/B,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,MAAM,UAAU,0BAA0B,CAAC,OAa1C;IACG,MAAM,QAAQ,GAAG,OAAO,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC;IACjD,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;IAC7D,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;IAC/D,MAAM,MAAM,GAAG,OAAO,CAAC,eAAe,IAAI,CAAC,CAAC;IAC5C,MAAM,MAAM,GAAG,OAAO,CAAC,aAAa,IAAI,CAAC,CAAC;IAE1C,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,OAAO,CAAC,IAAI,IAAI,CAAC,CAAC;IACjD,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC,CAAC;IAC7C,IAAI,OAAO,GAAG,KAAK,GAAG,MAAM,GAAG,SAAS,CAAC;IAEzC,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,IAAI,IAAI,CAAC,CAAC;IACnD,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,UAAU,CAAC,CAAC;IAC/C,IAAI,OAAO,GAAG,MAAM,GAAG,MAAM,GAAG,UAAU,CAAC;IAE3C,MAAM,SAAS,GAAG,CAAC,SAAS,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;IAC3C,MAAM,UAAU,GAAG,CAAC,UAAU,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC;IAE7C,IAAI,OAAO,GAAG,CAAC,CAAC;IAChB,IAAI,OAAO,GAAG,CAAC,CAAC;IAChB,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,IAAI,IAAI,GAAG,CAAC,CAAC;IACb,IAAI,IAAI,GAAG,CAAC,CAAC;IAEb,YAAY;IACZ,IAAI,OAAO,GAAG,CAAC,IAAI,OAAO,GAAG,CAAC,EAAE;QAC5B,MAAM,GAAG,CAAC,SAAS,CAAC;QACpB,MAAM,GAAG,CAAC,UAAU,CAAC;QACrB,IAAI,GAAG,SAAS,CAAC;QACjB,IAAI,GAAG,UAAU,CAAC;QAElB,QAAQ,MAAM,EAAE;YACZ,KAAK,IAAI,CAAC,MAAM;gBACZ,OAAO,IAAI,CAAC,CAAC;gBACb,MAAM,IAAI,OAAO,CAAC;gBAClB,IAAI,IAAI,OAAO,CAAC;gBAChB,MAAM;YACV,KAAK,IAAI,CAAC,IAAI;gBACV,IAAI,IAAI,OAAO,CAAC;gBAChB,OAAO,GAAG,CAAC,OAAO,GAAG,CAAC,CAAC;gBACvB,MAAM;YACV,KAAK,IAAI,CAAC,KAAK;gBACX,MAAM,IAAI,OAAO,CAAC;gBAClB,OAAO,GAAG,OAAO,GAAG,CAAC,CAAC;gBACtB,MAAM;SACb;QAED,QAAQ,MAAM,EAAE;YACZ,KAAK,IAAI,CAAC,MAAM;gBACZ,OAAO,IAAI,CAAC,CAAC;gBACb,MAAM,IAAI,OAAO,CAAC;gBAClB,IAAI,IAAI,OAAO,CAAC;gBAChB,MAAM;YACV,KAAK,IAAI,CAAC,MAAM;gBACZ,IAAI,IAAI,OAAO,CAAC;gBAChB,OAAO,GAAG,CAAC,OAAO,GAAG,CAAC,CAAC;gBACvB,MAAM;YACV,KAAK,IAAI,CAAC,GAAG;gBACT,MAAM,IAAI,OAAO,CAAC;gBAClB,OAAO,GAAG,OAAO,GAAG,CAAC,CAAC;gBACtB,MAAM;SACb;KACJ;IAED,MAAM,SAAS,GAAG,EAAE,CAAC;IACrB,MAAM,OAAO,GAAG,EAAE,CAAC;IACnB,MAAM,MAAM,GAAG,EAAE,CAAC;IAClB,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACrC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACrC,IAAI,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;QAC/D,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;KACxC;IACD,IAAI,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,EAAE;QAC3D,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;KACxC;IACD,IAAI,QAAQ,KAAK,IAAI,CAAC,kBAAkB,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,EAAE;QAC7E,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;KACxC;IACD,IAAI,GAAG,GAAkB,EAAE,CAAC;IAC5B,MAAM,MAAM,GAAG,EAAE,CAAC;IAClB,MAAM,OAAO,GAAG,EAAE,CAAC;IACnB,IAAI,KAAK,GAAG,CAAC,CAAC;IACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;QAC7B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;YAC7B,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YAChG,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YACtG,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YAC5G,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YACtG,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YAC3E,IAAI,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,QAAQ,KAAK,IAAI,CAAC,kBAAkB,EAAE;gBACtG,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;aACrD;iBAAM,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,EAAE;gBAC1G,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;aACnC;iBAAM;gBACH,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;aAC/B;YACD,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC5D,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;YACrD,KAAK,IAAI,CAAC,CAAC;SACd;KACJ;IAED,YAAY;IACZ,IAAI,OAAO,GAAG,CAAC,IAAI,OAAO,GAAG,CAAC,EAAE;QAC5B,MAAM,gBAAgB,GAAY,OAAO,GAAG,CAAC,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,IAAI,MAAM,KAAK,IAAI,CAAC,GAAG,CAAC,CAAC;QACjG,MAAM,aAAa,GAAY,OAAO,GAAG,CAAC,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,IAAI,MAAM,KAAK,IAAI,CAAC,MAAM,CAAC,CAAC;QACjG,MAAM,cAAc,GAAY,OAAO,GAAG,CAAC,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,IAAI,MAAM,KAAK,IAAI,CAAC,KAAK,CAAC,CAAC;QACjG,MAAM,eAAe,GAAY,OAAO,GAAG,CAAC,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,IAAI,MAAM,KAAK,IAAI,CAAC,IAAI,CAAC,CAAC;QACjG,IAAI,MAAM,GAAkB,EAAE,CAAC;QAC/B,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAS,CAAC;QAEvB,SAAS;QACT,IAAI,gBAAgB,IAAI,cAAc,EAAE;YACpC,oBAAoB;YACpB,SAAS,CAAC,IAAI,CAAC,MAAM,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YACtD,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YAC1D,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YACpE,SAAS,CAAC,IAAI,CAAC,MAAM,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YAChE,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YAC3E,KAAK,IAAI,CAAC,CAAC;YACX,CAAC,GAAG,CAAC,GAAG,OAAO,GAAG,SAAS,CAAC;YAC5B,CAAC,GAAG,CAAC,GAAG,OAAO,GAAG,UAAU,CAAC;YAC7B,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAClC,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;gBAC9B,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aACrE;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,EAAE;gBAC5B,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;aACrD;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,EAAE;gBACrC,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aACrD;YACD,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;YACzB,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC5D,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SACxD;QAED,IAAI,gBAAgB,IAAI,eAAe,EAAE;YACrC,qBAAqB;YACrB,SAAS,CAAC,IAAI,CAAC,SAAS,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YACzD,SAAS,CAAC,IAAI,CAAC,IAAI,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YACpD,SAAS,CAAC,IAAI,CAAC,IAAI,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YAC9D,SAAS,CAAC,IAAI,CAAC,SAAS,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YACnE,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YAC3E,KAAK,IAAI,CAAC,CAAC;YACX,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,GAAG,OAAO,GAAG,UAAU,CAAC;YAC7B,CAAC,GAAG,OAAO,GAAG,SAAS,CAAC;YACxB,CAAC,GAAG,CAAC,CAAC;YACN,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAClC,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;gBACrF,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aACrE;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;gBACjF,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;aACrD;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,kBAAkB,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;gBACnG,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aACrD;YACD,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;YACzB,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC5D,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SACxD;QAED,IAAI,aAAa,IAAI,cAAc,EAAE;YACjC,iBAAiB;YACjB,SAAS,CAAC,IAAI,CAAC,MAAM,GAAG,OAAO,EAAE,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YAC1D,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,OAAO,EAAE,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YAC9D,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,OAAO,EAAE,IAAI,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YACxD,SAAS,CAAC,IAAI,CAAC,MAAM,GAAG,OAAO,EAAE,IAAI,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YACpD,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YAC3E,KAAK,IAAI,CAAC,CAAC;YACX,CAAC,GAAG,CAAC,GAAG,OAAO,GAAG,SAAS,CAAC;YAC5B,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,OAAO,GAAG,UAAU,CAAC;YACzB,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAClC,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,UAAU,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;gBAC3G,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aACrE;YACD,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,QAAQ,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;gBACvG,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;aACrD;YACD,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,iBAAiB,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,kBAAkB,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;gBACzH,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aACrD;YACD,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;YACzB,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC5D,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SACxD;QAED,IAAI,aAAa,IAAI,eAAe,EAAE;YAClC,kBAAkB;YAClB,SAAS,CAAC,IAAI,CAAC,SAAS,GAAG,OAAO,EAAE,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YAC7D,SAAS,CAAC,IAAI,CAAC,IAAI,GAAG,OAAO,EAAE,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YACxD,SAAS,CAAC,IAAI,CAAC,IAAI,GAAG,OAAO,EAAE,IAAI,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YAClD,SAAS,CAAC,IAAI,CAAC,SAAS,GAAG,OAAO,EAAE,IAAI,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;YACvD,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;YAC3E,KAAK,IAAI,CAAC,CAAC;YACX,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,OAAO,GAAG,SAAS,CAAC;YACxB,CAAC,GAAG,OAAO,GAAG,UAAU,CAAC;YACzB,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAClC,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,UAAU,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;gBACtH,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aACrE;YACD,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,QAAQ,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;gBAClH,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;aACrD;YACD,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,iBAAiB,IAAI,MAAM,GAAG,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,kBAAkB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;gBACpI,MAAM,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aACrD;YACD,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;YACzB,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC5D,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SACxD;QAED,WAAW;QACX,IAAI,gBAAgB,EAAE;YAClB,MAAM,QAAQ,GAAG,EAAE,CAAC;YACpB,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,GAAG,OAAO,GAAG,UAAU,CAAC;YAC7B,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;gBAC/D,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aAC1E;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,EAAE;gBAC3D,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;aAC1D;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,kBAAkB,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,EAAE;gBAC7E,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aAC1D;YACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7B,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBAC1E,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBAChF,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBAC1F,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,MAAM,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBACpF,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;gBAC3E,KAAK,IAAI,CAAC,CAAC;gBACX,IAAI,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,QAAQ,KAAK,IAAI,CAAC,kBAAkB,EAAE;oBACtG,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;iBAC3C;qBAAM,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,EAAE;oBAC1G,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;iBACjC;qBAAM;oBACH,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;iBACjC;gBACD,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC5D,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;aACxD;SACJ;QAED,IAAI,aAAa,EAAE;YACf,MAAM,QAAQ,GAAG,EAAE,CAAC;YACpB,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,OAAO,GAAG,UAAU,CAAC;YACzB,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;gBAC/D,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aAC1E;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,EAAE;gBAC3D,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;aAC1D;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,kBAAkB,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,EAAE;gBAC7E,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aAC1D;YACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7B,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,IAAI,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBAClF,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,IAAI,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBACxF,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,IAAI,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBAC9E,SAAS,CAAC,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,GAAG,SAAS,GAAG,OAAO,EAAE,IAAI,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBACxE,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;gBAC3E,KAAK,IAAI,CAAC,CAAC;gBACX,IAAI,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,QAAQ,KAAK,IAAI,CAAC,kBAAkB,EAAE;oBACtG,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;iBAChD;qBAAM,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,EAAE;oBAC1G,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC;iBAC1C;qBAAM;oBACH,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;iBACjC;gBACD,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC5D,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;aACxD;SACJ;QAED,IAAI,cAAc,EAAE;YAChB,MAAM,QAAQ,GAAG,EAAE,CAAC;YACpB,CAAC,GAAG,CAAC,GAAG,OAAO,GAAG,SAAS,CAAC;YAC5B,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;gBAC/D,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aAC1E;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,EAAE;gBAC3D,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;aAC1D;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,kBAAkB,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,EAAE;gBAC7E,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aAC1D;YACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7B,SAAS,CAAC,IAAI,CAAC,MAAM,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBAC5E,SAAS,CAAC,IAAI,CAAC,MAAM,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBACtF,SAAS,CAAC,IAAI,CAAC,MAAM,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBAC5F,SAAS,CAAC,IAAI,CAAC,MAAM,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBAClF,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;gBAC3E,KAAK,IAAI,CAAC,CAAC;gBACX,IAAI,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,QAAQ,KAAK,IAAI,CAAC,kBAAkB,EAAE;oBACtG,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;iBAC3C;qBAAM,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,EAAE;oBAC1G,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;iBACrC;qBAAM;oBACH,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;iBACjC;gBACD,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC5D,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;aACxD;SACJ;QAED,IAAI,eAAe,EAAE;YACjB,MAAM,QAAQ,GAAG,EAAE,CAAC;YACpB,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,CAAC,CAAC;YACN,CAAC,GAAG,OAAO,GAAG,UAAU,CAAC;YACzB,CAAC,GAAG,CAAC,CAAC;YACN,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,EAAE;gBAC/D,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aAC1E;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,EAAE;gBAC3D,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;aAC1D;YACD,IAAI,QAAQ,KAAK,IAAI,CAAC,kBAAkB,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,EAAE;gBAC7E,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC;aAC1D;YACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC7B,SAAS,CAAC,IAAI,CAAC,IAAI,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBACpF,SAAS,CAAC,IAAI,CAAC,IAAI,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBAC1E,SAAS,CAAC,IAAI,CAAC,IAAI,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBAChF,SAAS,CAAC,IAAI,CAAC,IAAI,GAAG,OAAO,GAAG,OAAO,EAAE,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,GAAG,OAAO,EAAE,CAAC,CAAC,CAAC;gBAC1F,OAAO,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,CAAC,CAAC,CAAC;gBAC3E,KAAK,IAAI,CAAC,CAAC;gBACX,IAAI,QAAQ,KAAK,IAAI,CAAC,SAAS,IAAI,QAAQ,KAAK,IAAI,CAAC,WAAW,IAAI,QAAQ,KAAK,IAAI,CAAC,kBAAkB,EAAE;oBACtG,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;iBAChD;qBAAM,IAAI,QAAQ,KAAK,IAAI,CAAC,QAAQ,IAAI,QAAQ,KAAK,IAAI,CAAC,UAAU,IAAI,QAAQ,KAAK,IAAI,CAAC,iBAAiB,EAAE;oBAC1G,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;iBACrC;qBAAM;oBACH,GAAG,GAAG,GAAG,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;iBACjC;gBACD,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAC5D,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;aACxD;SACJ;KACJ;IAED,MAAM,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,IAAI,UAAU,CAAC,WAAW,CAAC;IAE9G,QAAQ;IACR,UAAU,CAAC,aAAa,CAAC,eAAe,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;IAE/G,SAAS;IACT,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;IAEpC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;IACjC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,GAAG,GAAG,GAAG,CAAC;IAErB,MAAM,WAAW,GAAG,eAAe,KAAK,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC;IAC/F,UAAU,CAAC,MAAM,GAAG,WAAW,CAAC;IAEhC,OAAO,UAAU,CAAC;AACtB,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAgCG;AACH,MAAM,UAAU,gBAAgB,CAC5B,IAAY,EACZ,OAcC,EACD,QAAyB,IAAI;IAE7B,MAAM,KAAK,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAEpC,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;IACnF,KAAK,CAAC,+BAA+B,GAAG,OAAO,CAAC,eAAe,CAAC;IAEhE,MAAM,UAAU,GAAG,0BAA0B,CAAC,OAAO,CAAC,CAAC;IAEvD,UAAU,CAAC,WAAW,CAAC,KAAK,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC;IAEjD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;;GAGG;AACH,MAAM,CAAC,MAAM,iBAAiB,GAAG;IAC7B,gEAAgE;IAChE,gBAAgB;CACnB,CAAC;AAEF,UAAU,CAAC,gBAAgB,GAAG,0BAA0B,CAAC","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { Vector4 } from \"../../Maths/math.vector\";\r\nimport { Mesh } from \"../mesh\";\r\nimport { VertexData } from \"../mesh.vertexData\";\r\n\r\n/**\r\n * Creates the VertexData for a tiled plane\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set/tiled_plane\r\n * @param options an object used to set the following optional parameters for the tiled plane, required but can be empty\r\n * * pattern a limited pattern arrangement depending on the number\r\n * * size of the box\r\n * * width of the box, overwrites size\r\n * * height of the box, overwrites size\r\n * * tileSize sets the width, height and depth of the tile to the value of size, optional default 1\r\n * * tileWidth sets the width (x direction) of the tile, overwrites the width set by size, optional, default size\r\n * * tileHeight sets the height (y direction) of the tile, overwrites the height set by size, optional, default size\r\n * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE\r\n * * alignHorizontal places whole tiles aligned to the center, left or right of a row\r\n * * alignVertical places whole tiles aligned to the center, left or right of a column\r\n * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)\r\n * @param options.pattern\r\n * @param options.tileSize\r\n * @param options.tileWidth\r\n * @param options.tileHeight\r\n * @param options.size\r\n * @param options.width\r\n * @param options.height\r\n * @param options.alignHorizontal\r\n * @param options.alignVertical\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)\r\n * @returns the VertexData of the tiled plane\r\n */\r\nexport function CreateTiledPlaneVertexData(options: {\r\n pattern?: number;\r\n tileSize?: number;\r\n tileWidth?: number;\r\n tileHeight?: number;\r\n size?: number;\r\n width?: number;\r\n height?: number;\r\n alignHorizontal?: number;\r\n alignVertical?: number;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n}): VertexData {\r\n const flipTile = options.pattern || Mesh.NO_FLIP;\r\n const tileWidth = options.tileWidth || options.tileSize || 1;\r\n const tileHeight = options.tileHeight || options.tileSize || 1;\r\n const alignH = options.alignHorizontal || 0;\r\n const alignV = options.alignVertical || 0;\r\n\r\n const width = options.width || options.size || 1;\r\n const tilesX = Math.floor(width / tileWidth);\r\n let offsetX = width - tilesX * tileWidth;\r\n\r\n const height = options.height || options.size || 1;\r\n const tilesY = Math.floor(height / tileHeight);\r\n let offsetY = height - tilesY * tileHeight;\r\n\r\n const halfWidth = (tileWidth * tilesX) / 2;\r\n const halfHeight = (tileHeight * tilesY) / 2;\r\n\r\n let adjustX = 0;\r\n let adjustY = 0;\r\n let startX = 0;\r\n let startY = 0;\r\n let endX = 0;\r\n let endY = 0;\r\n\r\n //Part Tiles\r\n if (offsetX > 0 || offsetY > 0) {\r\n startX = -halfWidth;\r\n startY = -halfHeight;\r\n endX = halfWidth;\r\n endY = halfHeight;\r\n\r\n switch (alignH) {\r\n case Mesh.CENTER:\r\n offsetX /= 2;\r\n startX -= offsetX;\r\n endX += offsetX;\r\n break;\r\n case Mesh.LEFT:\r\n endX += offsetX;\r\n adjustX = -offsetX / 2;\r\n break;\r\n case Mesh.RIGHT:\r\n startX -= offsetX;\r\n adjustX = offsetX / 2;\r\n break;\r\n }\r\n\r\n switch (alignV) {\r\n case Mesh.CENTER:\r\n offsetY /= 2;\r\n startY -= offsetY;\r\n endY += offsetY;\r\n break;\r\n case Mesh.BOTTOM:\r\n endY += offsetY;\r\n adjustY = -offsetY / 2;\r\n break;\r\n case Mesh.TOP:\r\n startY -= offsetY;\r\n adjustY = offsetY / 2;\r\n break;\r\n }\r\n }\r\n\r\n const positions = [];\r\n const normals = [];\r\n const uvBase = [];\r\n uvBase[0] = [0, 0, 1, 0, 1, 1, 0, 1];\r\n uvBase[1] = [0, 0, 1, 0, 1, 1, 0, 1];\r\n if (flipTile === Mesh.ROTATE_TILE || flipTile === Mesh.ROTATE_ROW) {\r\n uvBase[1] = [1, 1, 0, 1, 0, 0, 1, 0];\r\n }\r\n if (flipTile === Mesh.FLIP_TILE || flipTile === Mesh.FLIP_ROW) {\r\n uvBase[1] = [1, 0, 0, 0, 0, 1, 1, 1];\r\n }\r\n if (flipTile === Mesh.FLIP_N_ROTATE_TILE || flipTile === Mesh.FLIP_N_ROTATE_ROW) {\r\n uvBase[1] = [0, 1, 1, 1, 1, 0, 0, 0];\r\n }\r\n let uvs: Array<number> = [];\r\n const colors = [];\r\n const indices = [];\r\n let index = 0;\r\n for (let y = 0; y < tilesY; y++) {\r\n for (let x = 0; x < tilesX; x++) {\r\n positions.push(-halfWidth + x * tileWidth + adjustX, -halfHeight + y * tileHeight + adjustY, 0);\r\n positions.push(-halfWidth + (x + 1) * tileWidth + adjustX, -halfHeight + y * tileHeight + adjustY, 0);\r\n positions.push(-halfWidth + (x + 1) * tileWidth + adjustX, -halfHeight + (y + 1) * tileHeight + adjustY, 0);\r\n positions.push(-halfWidth + x * tileWidth + adjustX, -halfHeight + (y + 1) * tileHeight + adjustY, 0);\r\n indices.push(index, index + 1, index + 3, index + 1, index + 2, index + 3);\r\n if (flipTile === Mesh.FLIP_TILE || flipTile === Mesh.ROTATE_TILE || flipTile === Mesh.FLIP_N_ROTATE_TILE) {\r\n uvs = uvs.concat(uvBase[((x % 2) + (y % 2)) % 2]);\r\n } else if (flipTile === Mesh.FLIP_ROW || flipTile === Mesh.ROTATE_ROW || flipTile === Mesh.FLIP_N_ROTATE_ROW) {\r\n uvs = uvs.concat(uvBase[y % 2]);\r\n } else {\r\n uvs = uvs.concat(uvBase[0]);\r\n }\r\n colors.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);\r\n normals.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1);\r\n index += 4;\r\n }\r\n }\r\n\r\n //Part Tiles\r\n if (offsetX > 0 || offsetY > 0) {\r\n const partialBottomRow: boolean = offsetY > 0 && (alignV === Mesh.CENTER || alignV === Mesh.TOP);\r\n const partialTopRow: boolean = offsetY > 0 && (alignV === Mesh.CENTER || alignV === Mesh.BOTTOM);\r\n const partialLeftCol: boolean = offsetX > 0 && (alignH === Mesh.CENTER || alignH === Mesh.RIGHT);\r\n const partialRightCol: boolean = offsetX > 0 && (alignH === Mesh.CENTER || alignH === Mesh.LEFT);\r\n let uvPart: Array<number> = [];\r\n let a, b, c, d: number;\r\n\r\n //corners\r\n if (partialBottomRow && partialLeftCol) {\r\n //bottom left corner\r\n positions.push(startX + adjustX, startY + adjustY, 0);\r\n positions.push(-halfWidth + adjustX, startY + adjustY, 0);\r\n positions.push(-halfWidth + adjustX, startY + offsetY + adjustY, 0);\r\n positions.push(startX + adjustX, startY + offsetY + adjustY, 0);\r\n indices.push(index, index + 1, index + 3, index + 1, index + 2, index + 3);\r\n index += 4;\r\n a = 1 - offsetX / tileWidth;\r\n b = 1 - offsetY / tileHeight;\r\n c = 1;\r\n d = 1;\r\n uvPart = [a, b, c, b, c, d, a, d];\r\n if (flipTile === Mesh.ROTATE_ROW) {\r\n uvPart = [1 - a, 1 - b, 1 - c, 1 - b, 1 - c, 1 - d, 1 - a, 1 - d];\r\n }\r\n if (flipTile === Mesh.FLIP_ROW) {\r\n uvPart = [1 - a, b, 1 - c, b, 1 - c, d, 1 - a, d];\r\n }\r\n if (flipTile === Mesh.FLIP_N_ROTATE_ROW) {\r\n uvPart = [a, 1 - b, c, 1 - b, c, 1 - d, a, 1 - d];\r\n }\r\n uvs = uvs.concat(uvPart);\r\n colors.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);\r\n normals.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1);\r\n }\r\n\r\n if (partialBottomRow && partialRightCol) {\r\n //bottom right corner\r\n positions.push(halfWidth + adjustX, startY + adjustY, 0);\r\n positions.push(endX + adjustX, startY + adjustY, 0);\r\n positions.push(endX + adjustX, startY + offsetY + adjustY, 0);\r\n positions.push(halfWidth + adjustX, startY + offsetY + adjustY, 0);\r\n indices.push(index, index + 1, index + 3, index + 1, index + 2, index + 3);\r\n index += 4;\r\n a = 0;\r\n b = 1 - offsetY / tileHeight;\r\n c = offsetX / tileWidth;\r\n d = 1;\r\n uvPart = [a, b, c, b, c, d, a, d];\r\n if (flipTile === Mesh.ROTATE_ROW || (flipTile === Mesh.ROTATE_TILE && tilesX % 2 === 0)) {\r\n uvPart = [1 - a, 1 - b, 1 - c, 1 - b, 1 - c, 1 - d, 1 - a, 1 - d];\r\n }\r\n if (flipTile === Mesh.FLIP_ROW || (flipTile === Mesh.FLIP_TILE && tilesX % 2 === 0)) {\r\n uvPart = [1 - a, b, 1 - c, b, 1 - c, d, 1 - a, d];\r\n }\r\n if (flipTile === Mesh.FLIP_N_ROTATE_ROW || (flipTile === Mesh.FLIP_N_ROTATE_TILE && tilesX % 2 === 0)) {\r\n uvPart = [a, 1 - b, c, 1 - b, c, 1 - d, a, 1 - d];\r\n }\r\n uvs = uvs.concat(uvPart);\r\n colors.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);\r\n normals.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1);\r\n }\r\n\r\n if (partialTopRow && partialLeftCol) {\r\n //top left corner\r\n positions.push(startX + adjustX, halfHeight + adjustY, 0);\r\n positions.push(-halfWidth + adjustX, halfHeight + adjustY, 0);\r\n positions.push(-halfWidth + adjustX, endY + adjustY, 0);\r\n positions.push(startX + adjustX, endY + adjustY, 0);\r\n indices.push(index, index + 1, index + 3, index + 1, index + 2, index + 3);\r\n index += 4;\r\n a = 1 - offsetX / tileWidth;\r\n b = 0;\r\n c = 1;\r\n d = offsetY / tileHeight;\r\n uvPart = [a, b, c, b, c, d, a, d];\r\n if ((flipTile === Mesh.ROTATE_ROW && tilesY % 2 === 1) || (flipTile === Mesh.ROTATE_TILE && tilesY % 1 === 0)) {\r\n uvPart = [1 - a, 1 - b, 1 - c, 1 - b, 1 - c, 1 - d, 1 - a, 1 - d];\r\n }\r\n if ((flipTile === Mesh.FLIP_ROW && tilesY % 2 === 1) || (flipTile === Mesh.FLIP_TILE && tilesY % 2 === 0)) {\r\n uvPart = [1 - a, b, 1 - c, b, 1 - c, d, 1 - a, d];\r\n }\r\n if ((flipTile === Mesh.FLIP_N_ROTATE_ROW && tilesY % 2 === 1) || (flipTile === Mesh.FLIP_N_ROTATE_TILE && tilesY % 2 === 0)) {\r\n uvPart = [a, 1 - b, c, 1 - b, c, 1 - d, a, 1 - d];\r\n }\r\n uvs = uvs.concat(uvPart);\r\n colors.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);\r\n normals.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1);\r\n }\r\n\r\n if (partialTopRow && partialRightCol) {\r\n //top right corner\r\n positions.push(halfWidth + adjustX, halfHeight + adjustY, 0);\r\n positions.push(endX + adjustX, halfHeight + adjustY, 0);\r\n positions.push(endX + adjustX, endY + adjustY, 0);\r\n positions.push(halfWidth + adjustX, endY + adjustY, 0);\r\n indices.push(index, index + 1, index + 3, index + 1, index + 2, index + 3);\r\n index += 4;\r\n a = 0;\r\n b = 0;\r\n c = offsetX / tileWidth;\r\n d = offsetY / tileHeight;\r\n uvPart = [a, b, c, b, c, d, a, d];\r\n if ((flipTile === Mesh.ROTATE_ROW && tilesY % 2 === 1) || (flipTile === Mesh.ROTATE_TILE && (tilesY + tilesX) % 2 === 1)) {\r\n uvPart = [1 - a, 1 - b, 1 - c, 1 - b, 1 - c, 1 - d, 1 - a, 1 - d];\r\n }\r\n if ((flipTile === Mesh.FLIP_ROW && tilesY % 2 === 1) || (flipTile === Mesh.FLIP_TILE && (tilesY + tilesX) % 2 === 1)) {\r\n uvPart = [1 - a, b, 1 - c, b, 1 - c, d, 1 - a, d];\r\n }\r\n if ((flipTile === Mesh.FLIP_N_ROTATE_ROW && tilesY % 2 === 1) || (flipTile === Mesh.FLIP_N_ROTATE_TILE && (tilesY + tilesX) % 2 === 1)) {\r\n uvPart = [a, 1 - b, c, 1 - b, c, 1 - d, a, 1 - d];\r\n }\r\n uvs = uvs.concat(uvPart);\r\n colors.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);\r\n normals.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1);\r\n }\r\n\r\n //part rows\r\n if (partialBottomRow) {\r\n const uvBaseBR = [];\r\n a = 0;\r\n b = 1 - offsetY / tileHeight;\r\n c = 1;\r\n d = 1;\r\n uvBaseBR[0] = [a, b, c, b, c, d, a, d];\r\n uvBaseBR[1] = [a, b, c, b, c, d, a, d];\r\n if (flipTile === Mesh.ROTATE_TILE || flipTile === Mesh.ROTATE_ROW) {\r\n uvBaseBR[1] = [1 - a, 1 - b, 1 - c, 1 - b, 1 - c, 1 - d, 1 - a, 1 - d];\r\n }\r\n if (flipTile === Mesh.FLIP_TILE || flipTile === Mesh.FLIP_ROW) {\r\n uvBaseBR[1] = [1 - a, b, 1 - c, b, 1 - c, d, 1 - a, d];\r\n }\r\n if (flipTile === Mesh.FLIP_N_ROTATE_TILE || flipTile === Mesh.FLIP_N_ROTATE_ROW) {\r\n uvBaseBR[1] = [a, 1 - b, c, 1 - b, c, 1 - d, a, 1 - d];\r\n }\r\n for (let x = 0; x < tilesX; x++) {\r\n positions.push(-halfWidth + x * tileWidth + adjustX, startY + adjustY, 0);\r\n positions.push(-halfWidth + (x + 1) * tileWidth + adjustX, startY + adjustY, 0);\r\n positions.push(-halfWidth + (x + 1) * tileWidth + adjustX, startY + offsetY + adjustY, 0);\r\n positions.push(-halfWidth + x * tileWidth + adjustX, startY + offsetY + adjustY, 0);\r\n indices.push(index, index + 1, index + 3, index + 1, index + 2, index + 3);\r\n index += 4;\r\n if (flipTile === Mesh.FLIP_TILE || flipTile === Mesh.ROTATE_TILE || flipTile === Mesh.FLIP_N_ROTATE_TILE) {\r\n uvs = uvs.concat(uvBaseBR[(x + 1) % 2]);\r\n } else if (flipTile === Mesh.FLIP_ROW || flipTile === Mesh.ROTATE_ROW || flipTile === Mesh.FLIP_N_ROTATE_ROW) {\r\n uvs = uvs.concat(uvBaseBR[1]);\r\n } else {\r\n uvs = uvs.concat(uvBaseBR[0]);\r\n }\r\n colors.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);\r\n normals.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1);\r\n }\r\n }\r\n\r\n if (partialTopRow) {\r\n const uvBaseTR = [];\r\n a = 0;\r\n b = 0;\r\n c = 1;\r\n d = offsetY / tileHeight;\r\n uvBaseTR[0] = [a, b, c, b, c, d, a, d];\r\n uvBaseTR[1] = [a, b, c, b, c, d, a, d];\r\n if (flipTile === Mesh.ROTATE_TILE || flipTile === Mesh.ROTATE_ROW) {\r\n uvBaseTR[1] = [1 - a, 1 - b, 1 - c, 1 - b, 1 - c, 1 - d, 1 - a, 1 - d];\r\n }\r\n if (flipTile === Mesh.FLIP_TILE || flipTile === Mesh.FLIP_ROW) {\r\n uvBaseTR[1] = [1 - a, b, 1 - c, b, 1 - c, d, 1 - a, d];\r\n }\r\n if (flipTile === Mesh.FLIP_N_ROTATE_TILE || flipTile === Mesh.FLIP_N_ROTATE_ROW) {\r\n uvBaseTR[1] = [a, 1 - b, c, 1 - b, c, 1 - d, a, 1 - d];\r\n }\r\n for (let x = 0; x < tilesX; x++) {\r\n positions.push(-halfWidth + x * tileWidth + adjustX, endY - offsetY + adjustY, 0);\r\n positions.push(-halfWidth + (x + 1) * tileWidth + adjustX, endY - offsetY + adjustY, 0);\r\n positions.push(-halfWidth + (x + 1) * tileWidth + adjustX, endY + adjustY, 0);\r\n positions.push(-halfWidth + x * tileWidth + adjustX, endY + adjustY, 0);\r\n indices.push(index, index + 1, index + 3, index + 1, index + 2, index + 3);\r\n index += 4;\r\n if (flipTile === Mesh.FLIP_TILE || flipTile === Mesh.ROTATE_TILE || flipTile === Mesh.FLIP_N_ROTATE_TILE) {\r\n uvs = uvs.concat(uvBaseTR[(x + tilesY) % 2]);\r\n } else if (flipTile === Mesh.FLIP_ROW || flipTile === Mesh.ROTATE_ROW || flipTile === Mesh.FLIP_N_ROTATE_ROW) {\r\n uvs = uvs.concat(uvBaseTR[tilesY % 2]);\r\n } else {\r\n uvs = uvs.concat(uvBaseTR[0]);\r\n }\r\n colors.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);\r\n normals.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1);\r\n }\r\n }\r\n\r\n if (partialLeftCol) {\r\n const uvBaseLC = [];\r\n a = 1 - offsetX / tileWidth;\r\n b = 0;\r\n c = 1;\r\n d = 1;\r\n uvBaseLC[0] = [a, b, c, b, c, d, a, d];\r\n uvBaseLC[1] = [a, b, c, b, c, d, a, d];\r\n if (flipTile === Mesh.ROTATE_TILE || flipTile === Mesh.ROTATE_ROW) {\r\n uvBaseLC[1] = [1 - a, 1 - b, 1 - c, 1 - b, 1 - c, 1 - d, 1 - a, 1 - d];\r\n }\r\n if (flipTile === Mesh.FLIP_TILE || flipTile === Mesh.FLIP_ROW) {\r\n uvBaseLC[1] = [1 - a, b, 1 - c, b, 1 - c, d, 1 - a, d];\r\n }\r\n if (flipTile === Mesh.FLIP_N_ROTATE_TILE || flipTile === Mesh.FLIP_N_ROTATE_ROW) {\r\n uvBaseLC[1] = [a, 1 - b, c, 1 - b, c, 1 - d, a, 1 - d];\r\n }\r\n for (let y = 0; y < tilesY; y++) {\r\n positions.push(startX + adjustX, -halfHeight + y * tileHeight + adjustY, 0);\r\n positions.push(startX + offsetX + adjustX, -halfHeight + y * tileHeight + adjustY, 0);\r\n positions.push(startX + offsetX + adjustX, -halfHeight + (y + 1) * tileHeight + adjustY, 0);\r\n positions.push(startX + adjustX, -halfHeight + (y + 1) * tileHeight + adjustY, 0);\r\n indices.push(index, index + 1, index + 3, index + 1, index + 2, index + 3);\r\n index += 4;\r\n if (flipTile === Mesh.FLIP_TILE || flipTile === Mesh.ROTATE_TILE || flipTile === Mesh.FLIP_N_ROTATE_TILE) {\r\n uvs = uvs.concat(uvBaseLC[(y + 1) % 2]);\r\n } else if (flipTile === Mesh.FLIP_ROW || flipTile === Mesh.ROTATE_ROW || flipTile === Mesh.FLIP_N_ROTATE_ROW) {\r\n uvs = uvs.concat(uvBaseLC[y % 2]);\r\n } else {\r\n uvs = uvs.concat(uvBaseLC[0]);\r\n }\r\n colors.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);\r\n normals.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1);\r\n }\r\n }\r\n\r\n if (partialRightCol) {\r\n const uvBaseRC = [];\r\n a = 0;\r\n b = 0;\r\n c = offsetX / tileHeight;\r\n d = 1;\r\n uvBaseRC[0] = [a, b, c, b, c, d, a, d];\r\n uvBaseRC[1] = [a, b, c, b, c, d, a, d];\r\n if (flipTile === Mesh.ROTATE_TILE || flipTile === Mesh.ROTATE_ROW) {\r\n uvBaseRC[1] = [1 - a, 1 - b, 1 - c, 1 - b, 1 - c, 1 - d, 1 - a, 1 - d];\r\n }\r\n if (flipTile === Mesh.FLIP_TILE || flipTile === Mesh.FLIP_ROW) {\r\n uvBaseRC[1] = [1 - a, b, 1 - c, b, 1 - c, d, 1 - a, d];\r\n }\r\n if (flipTile === Mesh.FLIP_N_ROTATE_TILE || flipTile === Mesh.FLIP_N_ROTATE_ROW) {\r\n uvBaseRC[1] = [a, 1 - b, c, 1 - b, c, 1 - d, a, 1 - d];\r\n }\r\n for (let y = 0; y < tilesY; y++) {\r\n positions.push(endX - offsetX + adjustX, -halfHeight + y * tileHeight + adjustY, 0);\r\n positions.push(endX + adjustX, -halfHeight + y * tileHeight + adjustY, 0);\r\n positions.push(endX + adjustX, -halfHeight + (y + 1) * tileHeight + adjustY, 0);\r\n positions.push(endX - offsetX + adjustX, -halfHeight + (y + 1) * tileHeight + adjustY, 0);\r\n indices.push(index, index + 1, index + 3, index + 1, index + 2, index + 3);\r\n index += 4;\r\n if (flipTile === Mesh.FLIP_TILE || flipTile === Mesh.ROTATE_TILE || flipTile === Mesh.FLIP_N_ROTATE_TILE) {\r\n uvs = uvs.concat(uvBaseRC[(y + tilesX) % 2]);\r\n } else if (flipTile === Mesh.FLIP_ROW || flipTile === Mesh.ROTATE_ROW || flipTile === Mesh.FLIP_N_ROTATE_ROW) {\r\n uvs = uvs.concat(uvBaseRC[y % 2]);\r\n } else {\r\n uvs = uvs.concat(uvBaseRC[0]);\r\n }\r\n colors.push(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1);\r\n normals.push(0, 0, -1, 0, 0, -1, 0, 0, -1, 0, 0, -1);\r\n }\r\n }\r\n }\r\n\r\n const sideOrientation = options.sideOrientation === 0 ? 0 : options.sideOrientation || VertexData.DEFAULTSIDE;\r\n\r\n // sides\r\n VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs, options.frontUVs, options.backUVs);\r\n\r\n // Result\r\n const vertexData = new VertexData();\r\n\r\n vertexData.indices = indices;\r\n vertexData.positions = positions;\r\n vertexData.normals = normals;\r\n vertexData.uvs = uvs;\r\n\r\n const totalColors = sideOrientation === VertexData.DOUBLESIDE ? colors.concat(colors) : colors;\r\n vertexData.colors = totalColors;\r\n\r\n return vertexData;\r\n}\r\n\r\n/**\r\n * Creates a tiled plane mesh\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set/tiled_plane\r\n * @param name defines the name of the mesh\r\n * @param options an object used to set the following optional parameters for the tiled plane, required but can be empty\r\n * * pattern a limited pattern arrangement depending on the number\r\n * * size of the box\r\n * * width of the box, overwrites size\r\n * * height of the box, overwrites size\r\n * * tileSize sets the width, height and depth of the tile to the value of size, optional default 1\r\n * * tileWidth sets the width (x direction) of the tile, overwrites the width set by size, optional, default size\r\n * * tileHeight sets the height (y direction) of the tile, overwrites the height set by size, optional, default size\r\n * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE\r\n * * alignHorizontal places whole tiles aligned to the center, left or right of a row\r\n * * alignVertical places whole tiles aligned to the center, left or right of a column\r\n * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)\r\n * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)\r\n * @param options.pattern\r\n * @param options.tileSize\r\n * @param options.tileWidth\r\n * @param options.tileHeight\r\n * @param options.size\r\n * @param options.width\r\n * @param options.height\r\n * @param options.alignHorizontal\r\n * @param options.alignVertical\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @param options.updatable\r\n * @param scene defines the hosting scene\r\n * @returns the box mesh\r\n */\r\nexport function CreateTiledPlane(\r\n name: string,\r\n options: {\r\n pattern?: number;\r\n tileSize?: number;\r\n tileWidth?: number;\r\n tileHeight?: number;\r\n size?: number;\r\n width?: number;\r\n height?: number;\r\n alignHorizontal?: number;\r\n alignVertical?: number;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n updatable?: boolean;\r\n },\r\n scene: Nullable<Scene> = null\r\n): Mesh {\r\n const plane = new Mesh(name, scene);\r\n\r\n options.sideOrientation = Mesh._GetDefaultSideOrientation(options.sideOrientation);\r\n plane._originalBuilderSideOrientation = options.sideOrientation;\r\n\r\n const vertexData = CreateTiledPlaneVertexData(options);\r\n\r\n vertexData.applyToMesh(plane, options.updatable);\r\n\r\n return plane;\r\n}\r\n\r\n/**\r\n * Class containing static functions to help procedurally build meshes\r\n * @deprecated use CreateTiledPlane instead\r\n */\r\nexport const TiledPlaneBuilder = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CreateTiledPlane,\r\n};\r\n\r\nVertexData.CreateTiledPlane = CreateTiledPlaneVertexData;\r\n"]}
|
|
@@ -33,7 +33,7 @@ export declare function CreateTorusVertexData(options: {
|
|
|
33
33
|
* * The parameter `thickness` sets the diameter size of the tube of the torus (float, default 0.5)
|
|
34
34
|
* * The parameter `tessellation` sets the number of torus sides (positive integer, default 16)
|
|
35
35
|
* * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE
|
|
36
|
-
* * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/
|
|
36
|
+
* * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation
|
|
37
37
|
* * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created.
|
|
38
38
|
* @param name defines the name of the mesh
|
|
39
39
|
* @param options defines the options used to create the mesh
|
|
@@ -46,7 +46,7 @@ export declare function CreateTorusVertexData(options: {
|
|
|
46
46
|
* @param options.backUVs
|
|
47
47
|
* @param scene defines the hosting scene
|
|
48
48
|
* @returns the torus mesh
|
|
49
|
-
* @see https://doc.babylonjs.com/
|
|
49
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#torus
|
|
50
50
|
*/
|
|
51
51
|
export declare function CreateTorus(name: string, options?: {
|
|
52
52
|
diameter?: number;
|
|
@@ -74,7 +74,7 @@ export function CreateTorusVertexData(options) {
|
|
|
74
74
|
* * The parameter `thickness` sets the diameter size of the tube of the torus (float, default 0.5)
|
|
75
75
|
* * The parameter `tessellation` sets the number of torus sides (positive integer, default 16)
|
|
76
76
|
* * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE
|
|
77
|
-
* * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/
|
|
77
|
+
* * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation
|
|
78
78
|
* * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created.
|
|
79
79
|
* @param name defines the name of the mesh
|
|
80
80
|
* @param options defines the options used to create the mesh
|
|
@@ -87,7 +87,7 @@ export function CreateTorusVertexData(options) {
|
|
|
87
87
|
* @param options.backUVs
|
|
88
88
|
* @param scene defines the hosting scene
|
|
89
89
|
* @returns the torus mesh
|
|
90
|
-
* @see https://doc.babylonjs.com/
|
|
90
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#torus
|
|
91
91
|
*/
|
|
92
92
|
export function CreateTorus(name, options = {}, scene) {
|
|
93
93
|
const torus = new Mesh(name, scene);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"torusBuilder.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Meshes/Builders/torusBuilder.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AACnE,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAC/B,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AAEzE;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,UAAU,qBAAqB,CAAC,OAA0I;IAC5K,MAAM,OAAO,GAAG,EAAE,CAAC;IACnB,MAAM,SAAS,GAAG,EAAE,CAAC;IACrB,MAAM,OAAO,GAAG,EAAE,CAAC;IACnB,MAAM,GAAG,GAAG,EAAE,CAAC;IAEf,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;IACvC,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,GAAG,CAAC;IAC3C,MAAM,YAAY,GAAG,OAAO,CAAC,YAAY,IAAI,EAAE,CAAC;IAChD,MAAM,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,IAAI,UAAU,CAAC,WAAW,CAAC;IAE9G,MAAM,MAAM,GAAG,YAAY,GAAG,CAAC,CAAC;IAEhC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,YAAY,EAAE,CAAC,EAAE,EAAE;QACpC,MAAM,CAAC,GAAG,CAAC,GAAG,YAAY,CAAC;QAE3B,MAAM,UAAU,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,YAAY,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;QAEtE,MAAM,SAAS,GAAG,MAAM,CAAC,WAAW,CAAC,QAAQ,GAAG,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC;QAElG,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,YAAY,EAAE,CAAC,EAAE,EAAE;YACpC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,YAAY,CAAC;YAE/B,MAAM,UAAU,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,YAAY,GAAG,IAAI,CAAC,EAAE,CAAC;YAChE,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;YAChC,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;YAEhC,mBAAmB;YACnB,IAAI,MAAM,GAAG,IAAI,OAAO,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;YACpC,IAAI,QAAQ,GAAG,MAAM,CAAC,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;YAC3C,MAAM,iBAAiB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAE5C,QAAQ,GAAG,OAAO,CAAC,oBAAoB,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;YAC7D,MAAM,GAAG,OAAO,CAAC,eAAe,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;YAEpD,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;YACnD,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;YAC3C,GAAG,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,EAAE,oBAAoB,CAAC,yBAAyB,CAAC,CAAC,CAAC,GAAG,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YAEhI,wCAAwC;YACxC,MAAM,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC;YAC/B,MAAM,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC;YAE/B,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;YAC7B,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,GAAG,KAAK,CAAC,CAAC;YACjC,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;YAEjC,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,GAAG,KAAK,CAAC,CAAC;YACjC,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,MAAM,GAAG,KAAK,CAAC,CAAC;YACrC,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;SACpC;KACJ;IAED,QAAQ;IACR,UAAU,CAAC,aAAa,CAAC,eAAe,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;IAE/G,SAAS;IACT,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;IAEpC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;IACjC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,GAAG,GAAG,GAAG,CAAC;IAErB,OAAO,UAAU,CAAC;AACtB,CAAC;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,MAAM,UAAU,WAAW,CACvB,IAAY,EACZ,UAAkK,EAAE,EACpK,KAAa;IAEb,MAAM,KAAK,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAEpC,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;IACnF,KAAK,CAAC,+BAA+B,GAAG,OAAO,CAAC,eAAe,CAAC;IAEhE,MAAM,UAAU,GAAG,qBAAqB,CAAC,OAAO,CAAC,CAAC;IAElD,UAAU,CAAC,WAAW,CAAC,KAAK,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC;IAEjD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;;GAGG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG;IACxB,gEAAgE;IAChE,WAAW;CACd,CAAC;AAEF,UAAU,CAAC,WAAW,GAAG,qBAAqB,CAAC;AAE9C,IAAY,CAAC,WAAW,GAAG,CAAC,IAAY,EAAE,QAAgB,EAAE,SAAiB,EAAE,YAAoB,EAAE,KAAa,EAAE,SAAmB,EAAE,eAAwB,EAAQ,EAAE;IACxK,MAAM,OAAO,GAAG;QACZ,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,SAAS;KACZ,CAAC;IAEF,OAAO,WAAW,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;AAC7C,CAAC,CAAC","sourcesContent":["import type { Vector4 } from \"../../Maths/math.vector\";\r\nimport { Matrix, Vector3, Vector2 } from \"../../Maths/math.vector\";\r\nimport { Mesh } from \"../mesh\";\r\nimport { VertexData } from \"../mesh.vertexData\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { CompatibilityOptions } from \"../../Compat/compatibilityOptions\";\r\n\r\n/**\r\n * Creates the VertexData for a torus\r\n * @param options an object used to set the following optional parameters for the box, required but can be empty\r\n * * diameter the diameter of the torus, optional default 1\r\n * * thickness the diameter of the tube forming the torus, optional default 0.5\r\n * * tessellation the number of prism sides, 3 for a triangular prism, optional, default 24\r\n * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE\r\n * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)\r\n * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)\r\n * @param options.diameter\r\n * @param options.thickness\r\n * @param options.tessellation\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @returns the VertexData of the torus\r\n */\r\nexport function CreateTorusVertexData(options: { diameter?: number; thickness?: number; tessellation?: number; sideOrientation?: number; frontUVs?: Vector4; backUVs?: Vector4 }) {\r\n const indices = [];\r\n const positions = [];\r\n const normals = [];\r\n const uvs = [];\r\n\r\n const diameter = options.diameter || 1;\r\n const thickness = options.thickness || 0.5;\r\n const tessellation = options.tessellation || 16;\r\n const sideOrientation = options.sideOrientation === 0 ? 0 : options.sideOrientation || VertexData.DEFAULTSIDE;\r\n\r\n const stride = tessellation + 1;\r\n\r\n for (let i = 0; i <= tessellation; i++) {\r\n const u = i / tessellation;\r\n\r\n const outerAngle = (i * Math.PI * 2.0) / tessellation - Math.PI / 2.0;\r\n\r\n const transform = Matrix.Translation(diameter / 2.0, 0, 0).multiply(Matrix.RotationY(outerAngle));\r\n\r\n for (let j = 0; j <= tessellation; j++) {\r\n const v = 1 - j / tessellation;\r\n\r\n const innerAngle = (j * Math.PI * 2.0) / tessellation + Math.PI;\r\n const dx = Math.cos(innerAngle);\r\n const dy = Math.sin(innerAngle);\r\n\r\n // Create a vertex.\r\n let normal = new Vector3(dx, dy, 0);\r\n let position = normal.scale(thickness / 2);\r\n const textureCoordinate = new Vector2(u, v);\r\n\r\n position = Vector3.TransformCoordinates(position, transform);\r\n normal = Vector3.TransformNormal(normal, transform);\r\n\r\n positions.push(position.x, position.y, position.z);\r\n normals.push(normal.x, normal.y, normal.z);\r\n uvs.push(textureCoordinate.x, CompatibilityOptions.UseOpenGLOrientationForUV ? 1.0 - textureCoordinate.y : textureCoordinate.y);\r\n\r\n // And create indices for two triangles.\r\n const nextI = (i + 1) % stride;\r\n const nextJ = (j + 1) % stride;\r\n\r\n indices.push(i * stride + j);\r\n indices.push(i * stride + nextJ);\r\n indices.push(nextI * stride + j);\r\n\r\n indices.push(i * stride + nextJ);\r\n indices.push(nextI * stride + nextJ);\r\n indices.push(nextI * stride + j);\r\n }\r\n }\r\n\r\n // Sides\r\n VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs, options.frontUVs, options.backUVs);\r\n\r\n // Result\r\n const vertexData = new VertexData();\r\n\r\n vertexData.indices = indices;\r\n vertexData.positions = positions;\r\n vertexData.normals = normals;\r\n vertexData.uvs = uvs;\r\n\r\n return vertexData;\r\n}\r\n\r\n/**\r\n * Creates a torus mesh\r\n * * The parameter `diameter` sets the diameter size (float) of the torus (default 1)\r\n * * The parameter `thickness` sets the diameter size of the tube of the torus (float, default 0.5)\r\n * * The parameter `tessellation` sets the number of torus sides (positive integer, default 16)\r\n * * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE\r\n * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation\r\n * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created.\r\n * @param name defines the name of the mesh\r\n * @param options defines the options used to create the mesh\r\n * @param options.diameter\r\n * @param options.thickness\r\n * @param options.tessellation\r\n * @param options.updatable\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @param scene defines the hosting scene\r\n * @returns the torus mesh\r\n * @see https://doc.babylonjs.com/how_to/set_shapes#torus\r\n */\r\nexport function CreateTorus(\r\n name: string,\r\n options: { diameter?: number; thickness?: number; tessellation?: number; updatable?: boolean; sideOrientation?: number; frontUVs?: Vector4; backUVs?: Vector4 } = {},\r\n scene?: Scene\r\n): Mesh {\r\n const torus = new Mesh(name, scene);\r\n\r\n options.sideOrientation = Mesh._GetDefaultSideOrientation(options.sideOrientation);\r\n torus._originalBuilderSideOrientation = options.sideOrientation;\r\n\r\n const vertexData = CreateTorusVertexData(options);\r\n\r\n vertexData.applyToMesh(torus, options.updatable);\r\n\r\n return torus;\r\n}\r\n\r\n/**\r\n * Class containing static functions to help procedurally build meshes\r\n * @deprecated use CreateTorus instead\r\n */\r\nexport const TorusBuilder = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CreateTorus,\r\n};\r\n\r\nVertexData.CreateTorus = CreateTorusVertexData;\r\n\r\n(Mesh as any).CreateTorus = (name: string, diameter: number, thickness: number, tessellation: number, scene?: Scene, updatable?: boolean, sideOrientation?: number): Mesh => {\r\n const options = {\r\n diameter,\r\n thickness,\r\n tessellation,\r\n sideOrientation,\r\n updatable,\r\n };\r\n\r\n return CreateTorus(name, options, scene);\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"torusBuilder.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Meshes/Builders/torusBuilder.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AACnE,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAC/B,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AAEzE;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,UAAU,qBAAqB,CAAC,OAA0I;IAC5K,MAAM,OAAO,GAAG,EAAE,CAAC;IACnB,MAAM,SAAS,GAAG,EAAE,CAAC;IACrB,MAAM,OAAO,GAAG,EAAE,CAAC;IACnB,MAAM,GAAG,GAAG,EAAE,CAAC;IAEf,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;IACvC,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,GAAG,CAAC;IAC3C,MAAM,YAAY,GAAG,OAAO,CAAC,YAAY,IAAI,EAAE,CAAC;IAChD,MAAM,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,IAAI,UAAU,CAAC,WAAW,CAAC;IAE9G,MAAM,MAAM,GAAG,YAAY,GAAG,CAAC,CAAC;IAEhC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,YAAY,EAAE,CAAC,EAAE,EAAE;QACpC,MAAM,CAAC,GAAG,CAAC,GAAG,YAAY,CAAC;QAE3B,MAAM,UAAU,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,YAAY,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC;QAEtE,MAAM,SAAS,GAAG,MAAM,CAAC,WAAW,CAAC,QAAQ,GAAG,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC;QAElG,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,YAAY,EAAE,CAAC,EAAE,EAAE;YACpC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,YAAY,CAAC;YAE/B,MAAM,UAAU,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,GAAG,CAAC,GAAG,YAAY,GAAG,IAAI,CAAC,EAAE,CAAC;YAChE,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;YAChC,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;YAEhC,mBAAmB;YACnB,IAAI,MAAM,GAAG,IAAI,OAAO,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;YACpC,IAAI,QAAQ,GAAG,MAAM,CAAC,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;YAC3C,MAAM,iBAAiB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAE5C,QAAQ,GAAG,OAAO,CAAC,oBAAoB,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;YAC7D,MAAM,GAAG,OAAO,CAAC,eAAe,CAAC,MAAM,EAAE,SAAS,CAAC,CAAC;YAEpD,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC;YACnD,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC;YAC3C,GAAG,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,EAAE,oBAAoB,CAAC,yBAAyB,CAAC,CAAC,CAAC,GAAG,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;YAEhI,wCAAwC;YACxC,MAAM,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC;YAC/B,MAAM,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC;YAE/B,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;YAC7B,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,GAAG,KAAK,CAAC,CAAC;YACjC,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;YAEjC,OAAO,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,GAAG,KAAK,CAAC,CAAC;YACjC,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,MAAM,GAAG,KAAK,CAAC,CAAC;YACrC,OAAO,CAAC,IAAI,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,CAAC;SACpC;KACJ;IAED,QAAQ;IACR,UAAU,CAAC,aAAa,CAAC,eAAe,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;IAE/G,SAAS;IACT,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;IAEpC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;IACjC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,GAAG,GAAG,GAAG,CAAC;IAErB,OAAO,UAAU,CAAC;AACtB,CAAC;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,MAAM,UAAU,WAAW,CACvB,IAAY,EACZ,UAAkK,EAAE,EACpK,KAAa;IAEb,MAAM,KAAK,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAEpC,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;IACnF,KAAK,CAAC,+BAA+B,GAAG,OAAO,CAAC,eAAe,CAAC;IAEhE,MAAM,UAAU,GAAG,qBAAqB,CAAC,OAAO,CAAC,CAAC;IAElD,UAAU,CAAC,WAAW,CAAC,KAAK,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC;IAEjD,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;;GAGG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG;IACxB,gEAAgE;IAChE,WAAW;CACd,CAAC;AAEF,UAAU,CAAC,WAAW,GAAG,qBAAqB,CAAC;AAE9C,IAAY,CAAC,WAAW,GAAG,CAAC,IAAY,EAAE,QAAgB,EAAE,SAAiB,EAAE,YAAoB,EAAE,KAAa,EAAE,SAAmB,EAAE,eAAwB,EAAQ,EAAE;IACxK,MAAM,OAAO,GAAG;QACZ,QAAQ;QACR,SAAS;QACT,YAAY;QACZ,eAAe;QACf,SAAS;KACZ,CAAC;IAEF,OAAO,WAAW,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;AAC7C,CAAC,CAAC","sourcesContent":["import type { Vector4 } from \"../../Maths/math.vector\";\r\nimport { Matrix, Vector3, Vector2 } from \"../../Maths/math.vector\";\r\nimport { Mesh } from \"../mesh\";\r\nimport { VertexData } from \"../mesh.vertexData\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { CompatibilityOptions } from \"../../Compat/compatibilityOptions\";\r\n\r\n/**\r\n * Creates the VertexData for a torus\r\n * @param options an object used to set the following optional parameters for the box, required but can be empty\r\n * * diameter the diameter of the torus, optional default 1\r\n * * thickness the diameter of the tube forming the torus, optional default 0.5\r\n * * tessellation the number of prism sides, 3 for a triangular prism, optional, default 24\r\n * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE\r\n * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)\r\n * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)\r\n * @param options.diameter\r\n * @param options.thickness\r\n * @param options.tessellation\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @returns the VertexData of the torus\r\n */\r\nexport function CreateTorusVertexData(options: { diameter?: number; thickness?: number; tessellation?: number; sideOrientation?: number; frontUVs?: Vector4; backUVs?: Vector4 }) {\r\n const indices = [];\r\n const positions = [];\r\n const normals = [];\r\n const uvs = [];\r\n\r\n const diameter = options.diameter || 1;\r\n const thickness = options.thickness || 0.5;\r\n const tessellation = options.tessellation || 16;\r\n const sideOrientation = options.sideOrientation === 0 ? 0 : options.sideOrientation || VertexData.DEFAULTSIDE;\r\n\r\n const stride = tessellation + 1;\r\n\r\n for (let i = 0; i <= tessellation; i++) {\r\n const u = i / tessellation;\r\n\r\n const outerAngle = (i * Math.PI * 2.0) / tessellation - Math.PI / 2.0;\r\n\r\n const transform = Matrix.Translation(diameter / 2.0, 0, 0).multiply(Matrix.RotationY(outerAngle));\r\n\r\n for (let j = 0; j <= tessellation; j++) {\r\n const v = 1 - j / tessellation;\r\n\r\n const innerAngle = (j * Math.PI * 2.0) / tessellation + Math.PI;\r\n const dx = Math.cos(innerAngle);\r\n const dy = Math.sin(innerAngle);\r\n\r\n // Create a vertex.\r\n let normal = new Vector3(dx, dy, 0);\r\n let position = normal.scale(thickness / 2);\r\n const textureCoordinate = new Vector2(u, v);\r\n\r\n position = Vector3.TransformCoordinates(position, transform);\r\n normal = Vector3.TransformNormal(normal, transform);\r\n\r\n positions.push(position.x, position.y, position.z);\r\n normals.push(normal.x, normal.y, normal.z);\r\n uvs.push(textureCoordinate.x, CompatibilityOptions.UseOpenGLOrientationForUV ? 1.0 - textureCoordinate.y : textureCoordinate.y);\r\n\r\n // And create indices for two triangles.\r\n const nextI = (i + 1) % stride;\r\n const nextJ = (j + 1) % stride;\r\n\r\n indices.push(i * stride + j);\r\n indices.push(i * stride + nextJ);\r\n indices.push(nextI * stride + j);\r\n\r\n indices.push(i * stride + nextJ);\r\n indices.push(nextI * stride + nextJ);\r\n indices.push(nextI * stride + j);\r\n }\r\n }\r\n\r\n // Sides\r\n VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs, options.frontUVs, options.backUVs);\r\n\r\n // Result\r\n const vertexData = new VertexData();\r\n\r\n vertexData.indices = indices;\r\n vertexData.positions = positions;\r\n vertexData.normals = normals;\r\n vertexData.uvs = uvs;\r\n\r\n return vertexData;\r\n}\r\n\r\n/**\r\n * Creates a torus mesh\r\n * * The parameter `diameter` sets the diameter size (float) of the torus (default 1)\r\n * * The parameter `thickness` sets the diameter size of the tube of the torus (float, default 0.5)\r\n * * The parameter `tessellation` sets the number of torus sides (positive integer, default 16)\r\n * * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE\r\n * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation\r\n * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created.\r\n * @param name defines the name of the mesh\r\n * @param options defines the options used to create the mesh\r\n * @param options.diameter\r\n * @param options.thickness\r\n * @param options.tessellation\r\n * @param options.updatable\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @param scene defines the hosting scene\r\n * @returns the torus mesh\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#torus\r\n */\r\nexport function CreateTorus(\r\n name: string,\r\n options: { diameter?: number; thickness?: number; tessellation?: number; updatable?: boolean; sideOrientation?: number; frontUVs?: Vector4; backUVs?: Vector4 } = {},\r\n scene?: Scene\r\n): Mesh {\r\n const torus = new Mesh(name, scene);\r\n\r\n options.sideOrientation = Mesh._GetDefaultSideOrientation(options.sideOrientation);\r\n torus._originalBuilderSideOrientation = options.sideOrientation;\r\n\r\n const vertexData = CreateTorusVertexData(options);\r\n\r\n vertexData.applyToMesh(torus, options.updatable);\r\n\r\n return torus;\r\n}\r\n\r\n/**\r\n * Class containing static functions to help procedurally build meshes\r\n * @deprecated use CreateTorus instead\r\n */\r\nexport const TorusBuilder = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CreateTorus,\r\n};\r\n\r\nVertexData.CreateTorus = CreateTorusVertexData;\r\n\r\n(Mesh as any).CreateTorus = (name: string, diameter: number, thickness: number, tessellation: number, scene?: Scene, updatable?: boolean, sideOrientation?: number): Mesh => {\r\n const options = {\r\n diameter,\r\n thickness,\r\n tessellation,\r\n sideOrientation,\r\n updatable,\r\n };\r\n\r\n return CreateTorus(name, options, scene);\r\n};\r\n"]}
|
|
@@ -43,7 +43,7 @@ export declare function CreateTorusKnotVertexData(options: {
|
|
|
43
43
|
* * The parameter `tubularSegments` sets the number of tubes to decompose the knot into (positive integer, default 32)
|
|
44
44
|
* * The parameters `p` and `q` are the number of windings on each axis (positive integers, default 2 and 3)
|
|
45
45
|
* * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE
|
|
46
|
-
* * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/
|
|
46
|
+
* * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation
|
|
47
47
|
* * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created.
|
|
48
48
|
* @param name defines the name of the mesh
|
|
49
49
|
* @param options defines the options used to create the mesh
|
|
@@ -59,7 +59,7 @@ export declare function CreateTorusKnotVertexData(options: {
|
|
|
59
59
|
* @param options.backUVs
|
|
60
60
|
* @param scene defines the hosting scene
|
|
61
61
|
* @returns the torus knot mesh
|
|
62
|
-
* @see https://doc.babylonjs.com/
|
|
62
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#torus-knot
|
|
63
63
|
*/
|
|
64
64
|
export declare function CreateTorusKnot(name: string, options?: {
|
|
65
65
|
radius?: number;
|
|
@@ -109,7 +109,7 @@ export function CreateTorusKnotVertexData(options) {
|
|
|
109
109
|
* * The parameter `tubularSegments` sets the number of tubes to decompose the knot into (positive integer, default 32)
|
|
110
110
|
* * The parameters `p` and `q` are the number of windings on each axis (positive integers, default 2 and 3)
|
|
111
111
|
* * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE
|
|
112
|
-
* * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/
|
|
112
|
+
* * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation
|
|
113
113
|
* * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created.
|
|
114
114
|
* @param name defines the name of the mesh
|
|
115
115
|
* @param options defines the options used to create the mesh
|
|
@@ -125,7 +125,7 @@ export function CreateTorusKnotVertexData(options) {
|
|
|
125
125
|
* @param options.backUVs
|
|
126
126
|
* @param scene defines the hosting scene
|
|
127
127
|
* @returns the torus knot mesh
|
|
128
|
-
* @see https://doc.babylonjs.com/
|
|
128
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#torus-knot
|
|
129
129
|
*/
|
|
130
130
|
export function CreateTorusKnot(name, options = {}, scene) {
|
|
131
131
|
const torusKnot = new Mesh(name, scene);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"torusKnotBuilder.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Meshes/Builders/torusKnotBuilder.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAClD,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAC/B,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AAEzE,kIAAkI;AAClI;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,UAAU,yBAAyB,CAAC,OAUzC;IACG,MAAM,OAAO,GAAG,IAAI,KAAK,EAAU,CAAC;IACpC,MAAM,SAAS,GAAG,IAAI,KAAK,EAAU,CAAC;IACtC,MAAM,OAAO,GAAG,IAAI,KAAK,EAAU,CAAC;IACpC,MAAM,GAAG,GAAG,IAAI,KAAK,EAAU,CAAC;IAEhC,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC;IACnC,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,GAAG,CAAC;IACjC,MAAM,cAAc,GAAG,OAAO,CAAC,cAAc,IAAI,EAAE,CAAC;IACpD,MAAM,eAAe,GAAG,OAAO,CAAC,eAAe,IAAI,EAAE,CAAC;IACtD,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC;IACzB,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC;IACzB,MAAM,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,IAAI,UAAU,CAAC,WAAW,CAAC;IAE9G,SAAS;IACT,MAAM,MAAM,GAAG,CAAC,KAAa,EAAE,EAAE;QAC7B,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAC3B,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAC3B,MAAM,OAAO,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC;QAChC,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAE7B,MAAM,EAAE,GAAG,MAAM,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,GAAG,GAAG,EAAE,CAAC;QACxC,MAAM,EAAE,GAAG,MAAM,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,GAAG,GAAG,CAAC;QACxC,MAAM,EAAE,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,GAAG,CAAC;QAE5C,OAAO,IAAI,OAAO,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;IACnC,CAAC,CAAC;IAEF,WAAW;IACX,IAAI,CAAS,CAAC;IACd,IAAI,CAAS,CAAC;IACd,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,CAAC,EAAE,EAAE;QAClC,MAAM,IAAI,GAAG,CAAC,GAAG,cAAc,CAAC;QAChC,MAAM,CAAC,GAAG,CAAC,IAAI,GAAG,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QACpD,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;QACrB,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC;QAC5B,MAAM,IAAI,GAAG,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;QAC7B,IAAI,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAEnB,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QACrC,CAAC,GAAG,OAAO,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAE/B,KAAK,CAAC,SAAS,EAAE,CAAC;QAClB,CAAC,CAAC,SAAS,EAAE,CAAC;QAEd,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE;YAClC,MAAM,IAAI,GAAG,CAAC,GAAG,eAAe,CAAC;YACjC,MAAM,CAAC,GAAG,CAAC,IAAI,GAAG,eAAe,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;YACjD,MAAM,EAAE,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YAC/B,MAAM,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YAE9B,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC/C,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC/C,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAE/C,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,cAAc,CAAC,CAAC;YAC7B,GAAG,CAAC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC;SAC9G;KACJ;IAED,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,EAAE,CAAC,EAAE,EAAE;QACjC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE;YAClC,MAAM,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC;YACxC,MAAM,CAAC,GAAG,CAAC,GAAG,eAAe,GAAG,CAAC,CAAC;YAClC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,GAAG,CAAC,CAAC;YACxC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,GAAG,KAAK,CAAC;YAC5C,MAAM,CAAC,GAAG,CAAC,GAAG,eAAe,GAAG,KAAK,CAAC;YAEtC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SACnB;KACJ;IAED,UAAU;IACV,UAAU,CAAC,cAAc,CAAC,SAAS,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;IAEvD,QAAQ;IACR,UAAU,CAAC,aAAa,CAAC,eAAe,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;IAE/G,SAAS;IACT,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;IAEpC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;IACjC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,GAAG,GAAG,GAAG,CAAC;IAErB,OAAO,UAAU,CAAC;AACtB,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,MAAM,UAAU,eAAe,CAC3B,IAAY,EACZ,UAWI,EAAE,EACN,KAAa;IAEb,MAAM,SAAS,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAExC,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;IACnF,SAAS,CAAC,+BAA+B,GAAG,OAAO,CAAC,eAAe,CAAC;IAEpE,MAAM,UAAU,GAAG,yBAAyB,CAAC,OAAO,CAAC,CAAC;IAEtD,UAAU,CAAC,WAAW,CAAC,SAAS,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC;IAErD,OAAO,SAAS,CAAC;AACrB,CAAC;AACD;;;GAGG;AACH,MAAM,CAAC,MAAM,gBAAgB,GAAG;IAC5B,gEAAgE;IAChE,eAAe;CAClB,CAAC;AAEF,UAAU,CAAC,eAAe,GAAG,yBAAyB,CAAC;AAEtD,IAAY,CAAC,eAAe,GAAG,CAC5B,IAAY,EACZ,MAAc,EACd,IAAY,EACZ,cAAsB,EACtB,eAAuB,EACvB,CAAS,EACT,CAAS,EACT,KAAa,EACb,SAAmB,EACnB,eAAwB,EACpB,EAAE;IACN,MAAM,OAAO,GAAG;QACZ,MAAM;QACN,IAAI;QACJ,cAAc;QACd,eAAe;QACf,CAAC;QACD,CAAC;QACD,eAAe;QACf,SAAS;KACZ,CAAC;IAEF,OAAO,eAAe,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;AACjD,CAAC,CAAC","sourcesContent":["import type { Vector4 } from \"../../Maths/math.vector\";\r\nimport { Vector3 } from \"../../Maths/math.vector\";\r\nimport { Mesh } from \"../mesh\";\r\nimport { VertexData } from \"../mesh.vertexData\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { CompatibilityOptions } from \"../../Compat/compatibilityOptions\";\r\n\r\n// based on http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3D/src/away3d/primitives/TorusKnot.as?spec=svn2473&r=2473\r\n/**\r\n * Creates the VertexData for a TorusKnot\r\n * @param options an object used to set the following optional parameters for the TorusKnot, required but can be empty\r\n * * radius the radius of the torus knot, optional, default 2\r\n * * tube the thickness of the tube, optional, default 0.5\r\n * * radialSegments the number of sides on each tube segments, optional, default 32\r\n * * tubularSegments the number of tubes to decompose the knot into, optional, default 32\r\n * * p the number of windings around the z axis, optional, default 2\r\n * * q the number of windings around the x axis, optional, default 3\r\n * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE\r\n * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)\r\n * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)\r\n * @param options.radius\r\n * @param options.tube\r\n * @param options.radialSegments\r\n * @param options.tubularSegments\r\n * @param options.p\r\n * @param options.q\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @returns the VertexData of the Torus Knot\r\n */\r\nexport function CreateTorusKnotVertexData(options: {\r\n radius?: number;\r\n tube?: number;\r\n radialSegments?: number;\r\n tubularSegments?: number;\r\n p?: number;\r\n q?: number;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n}): VertexData {\r\n const indices = new Array<number>();\r\n const positions = new Array<number>();\r\n const normals = new Array<number>();\r\n const uvs = new Array<number>();\r\n\r\n const radius = options.radius || 2;\r\n const tube = options.tube || 0.5;\r\n const radialSegments = options.radialSegments || 32;\r\n const tubularSegments = options.tubularSegments || 32;\r\n const p = options.p || 2;\r\n const q = options.q || 3;\r\n const sideOrientation = options.sideOrientation === 0 ? 0 : options.sideOrientation || VertexData.DEFAULTSIDE;\r\n\r\n // Helper\r\n const getPos = (angle: number) => {\r\n const cu = Math.cos(angle);\r\n const su = Math.sin(angle);\r\n const quOverP = (q / p) * angle;\r\n const cs = Math.cos(quOverP);\r\n\r\n const tx = radius * (2 + cs) * 0.5 * cu;\r\n const ty = radius * (2 + cs) * su * 0.5;\r\n const tz = radius * Math.sin(quOverP) * 0.5;\r\n\r\n return new Vector3(tx, ty, tz);\r\n };\r\n\r\n // Vertices\r\n let i: number;\r\n let j: number;\r\n for (i = 0; i <= radialSegments; i++) {\r\n const modI = i % radialSegments;\r\n const u = (modI / radialSegments) * 2 * p * Math.PI;\r\n const p1 = getPos(u);\r\n const p2 = getPos(u + 0.01);\r\n const tang = p2.subtract(p1);\r\n let n = p2.add(p1);\r\n\r\n const bitan = Vector3.Cross(tang, n);\r\n n = Vector3.Cross(bitan, tang);\r\n\r\n bitan.normalize();\r\n n.normalize();\r\n\r\n for (j = 0; j < tubularSegments; j++) {\r\n const modJ = j % tubularSegments;\r\n const v = (modJ / tubularSegments) * 2 * Math.PI;\r\n const cx = -tube * Math.cos(v);\r\n const cy = tube * Math.sin(v);\r\n\r\n positions.push(p1.x + cx * n.x + cy * bitan.x);\r\n positions.push(p1.y + cx * n.y + cy * bitan.y);\r\n positions.push(p1.z + cx * n.z + cy * bitan.z);\r\n\r\n uvs.push(i / radialSegments);\r\n uvs.push(CompatibilityOptions.UseOpenGLOrientationForUV ? 1.0 - j / tubularSegments : j / tubularSegments);\r\n }\r\n }\r\n\r\n for (i = 0; i < radialSegments; i++) {\r\n for (j = 0; j < tubularSegments; j++) {\r\n const jNext = (j + 1) % tubularSegments;\r\n const a = i * tubularSegments + j;\r\n const b = (i + 1) * tubularSegments + j;\r\n const c = (i + 1) * tubularSegments + jNext;\r\n const d = i * tubularSegments + jNext;\r\n\r\n indices.push(d);\r\n indices.push(b);\r\n indices.push(a);\r\n indices.push(d);\r\n indices.push(c);\r\n indices.push(b);\r\n }\r\n }\r\n\r\n // Normals\r\n VertexData.ComputeNormals(positions, indices, normals);\r\n\r\n // Sides\r\n VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs, options.frontUVs, options.backUVs);\r\n\r\n // Result\r\n const vertexData = new VertexData();\r\n\r\n vertexData.indices = indices;\r\n vertexData.positions = positions;\r\n vertexData.normals = normals;\r\n vertexData.uvs = uvs;\r\n\r\n return vertexData;\r\n}\r\n\r\n/**\r\n * Creates a torus knot mesh\r\n * * The parameter `radius` sets the global radius size (float) of the torus knot (default 2)\r\n * * The parameter `radialSegments` sets the number of sides on each tube segments (positive integer, default 32)\r\n * * The parameter `tubularSegments` sets the number of tubes to decompose the knot into (positive integer, default 32)\r\n * * The parameters `p` and `q` are the number of windings on each axis (positive integers, default 2 and 3)\r\n * * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE\r\n * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation\r\n * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created.\r\n * @param name defines the name of the mesh\r\n * @param options defines the options used to create the mesh\r\n * @param options.radius\r\n * @param options.tube\r\n * @param options.radialSegments\r\n * @param options.tubularSegments\r\n * @param options.p\r\n * @param options.q\r\n * @param options.updatable\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @param scene defines the hosting scene\r\n * @returns the torus knot mesh\r\n * @see https://doc.babylonjs.com/how_to/set_shapes#torus-knot\r\n */\r\nexport function CreateTorusKnot(\r\n name: string,\r\n options: {\r\n radius?: number;\r\n tube?: number;\r\n radialSegments?: number;\r\n tubularSegments?: number;\r\n p?: number;\r\n q?: number;\r\n updatable?: boolean;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n } = {},\r\n scene?: Scene\r\n): Mesh {\r\n const torusKnot = new Mesh(name, scene);\r\n\r\n options.sideOrientation = Mesh._GetDefaultSideOrientation(options.sideOrientation);\r\n torusKnot._originalBuilderSideOrientation = options.sideOrientation;\r\n\r\n const vertexData = CreateTorusKnotVertexData(options);\r\n\r\n vertexData.applyToMesh(torusKnot, options.updatable);\r\n\r\n return torusKnot;\r\n}\r\n/**\r\n * Class containing static functions to help procedurally build meshes\r\n * @deprecated use CreateTorusKnot instead\r\n */\r\nexport const TorusKnotBuilder = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CreateTorusKnot,\r\n};\r\n\r\nVertexData.CreateTorusKnot = CreateTorusKnotVertexData;\r\n\r\n(Mesh as any).CreateTorusKnot = (\r\n name: string,\r\n radius: number,\r\n tube: number,\r\n radialSegments: number,\r\n tubularSegments: number,\r\n p: number,\r\n q: number,\r\n scene?: Scene,\r\n updatable?: boolean,\r\n sideOrientation?: number\r\n): Mesh => {\r\n const options = {\r\n radius,\r\n tube,\r\n radialSegments,\r\n tubularSegments,\r\n p,\r\n q,\r\n sideOrientation,\r\n updatable,\r\n };\r\n\r\n return CreateTorusKnot(name, options, scene);\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"torusKnotBuilder.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Meshes/Builders/torusKnotBuilder.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAClD,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAC/B,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AAEzE,kIAAkI;AAClI;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,UAAU,yBAAyB,CAAC,OAUzC;IACG,MAAM,OAAO,GAAG,IAAI,KAAK,EAAU,CAAC;IACpC,MAAM,SAAS,GAAG,IAAI,KAAK,EAAU,CAAC;IACtC,MAAM,OAAO,GAAG,IAAI,KAAK,EAAU,CAAC;IACpC,MAAM,GAAG,GAAG,IAAI,KAAK,EAAU,CAAC;IAEhC,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC;IACnC,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,GAAG,CAAC;IACjC,MAAM,cAAc,GAAG,OAAO,CAAC,cAAc,IAAI,EAAE,CAAC;IACpD,MAAM,eAAe,GAAG,OAAO,CAAC,eAAe,IAAI,EAAE,CAAC;IACtD,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC;IACzB,MAAM,CAAC,GAAG,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC;IACzB,MAAM,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,IAAI,UAAU,CAAC,WAAW,CAAC;IAE9G,SAAS;IACT,MAAM,MAAM,GAAG,CAAC,KAAa,EAAE,EAAE;QAC7B,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAC3B,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QAC3B,MAAM,OAAO,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC;QAChC,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAE7B,MAAM,EAAE,GAAG,MAAM,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,GAAG,GAAG,EAAE,CAAC;QACxC,MAAM,EAAE,GAAG,MAAM,GAAG,CAAC,CAAC,GAAG,EAAE,CAAC,GAAG,EAAE,GAAG,GAAG,CAAC;QACxC,MAAM,EAAE,GAAG,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,GAAG,CAAC;QAE5C,OAAO,IAAI,OAAO,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;IACnC,CAAC,CAAC;IAEF,WAAW;IACX,IAAI,CAAS,CAAC;IACd,IAAI,CAAS,CAAC;IACd,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,cAAc,EAAE,CAAC,EAAE,EAAE;QAClC,MAAM,IAAI,GAAG,CAAC,GAAG,cAAc,CAAC;QAChC,MAAM,CAAC,GAAG,CAAC,IAAI,GAAG,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;QACpD,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;QACrB,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC;QAC5B,MAAM,IAAI,GAAG,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;QAC7B,IAAI,CAAC,GAAG,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAEnB,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QACrC,CAAC,GAAG,OAAO,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAE/B,KAAK,CAAC,SAAS,EAAE,CAAC;QAClB,CAAC,CAAC,SAAS,EAAE,CAAC;QAEd,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE;YAClC,MAAM,IAAI,GAAG,CAAC,GAAG,eAAe,CAAC;YACjC,MAAM,CAAC,GAAG,CAAC,IAAI,GAAG,eAAe,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;YACjD,MAAM,EAAE,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YAC/B,MAAM,EAAE,GAAG,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;YAE9B,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC/C,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC/C,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAE/C,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,cAAc,CAAC,CAAC;YAC7B,GAAG,CAAC,IAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC;SAC9G;KACJ;IAED,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,EAAE,CAAC,EAAE,EAAE;QACjC,KAAK,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,EAAE,CAAC,EAAE,EAAE;YAClC,MAAM,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC;YACxC,MAAM,CAAC,GAAG,CAAC,GAAG,eAAe,GAAG,CAAC,CAAC;YAClC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,GAAG,CAAC,CAAC;YACxC,MAAM,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,GAAG,KAAK,CAAC;YAC5C,MAAM,CAAC,GAAG,CAAC,GAAG,eAAe,GAAG,KAAK,CAAC;YAEtC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SACnB;KACJ;IAED,UAAU;IACV,UAAU,CAAC,cAAc,CAAC,SAAS,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;IAEvD,QAAQ;IACR,UAAU,CAAC,aAAa,CAAC,eAAe,EAAE,SAAS,EAAE,OAAO,EAAE,OAAO,EAAE,GAAG,EAAE,OAAO,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;IAE/G,SAAS;IACT,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;IAEpC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;IACjC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;IAC7B,UAAU,CAAC,GAAG,GAAG,GAAG,CAAC;IAErB,OAAO,UAAU,CAAC;AACtB,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;;GAwBG;AACH,MAAM,UAAU,eAAe,CAC3B,IAAY,EACZ,UAWI,EAAE,EACN,KAAa;IAEb,MAAM,SAAS,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAExC,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;IACnF,SAAS,CAAC,+BAA+B,GAAG,OAAO,CAAC,eAAe,CAAC;IAEpE,MAAM,UAAU,GAAG,yBAAyB,CAAC,OAAO,CAAC,CAAC;IAEtD,UAAU,CAAC,WAAW,CAAC,SAAS,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC;IAErD,OAAO,SAAS,CAAC;AACrB,CAAC;AACD;;;GAGG;AACH,MAAM,CAAC,MAAM,gBAAgB,GAAG;IAC5B,gEAAgE;IAChE,eAAe;CAClB,CAAC;AAEF,UAAU,CAAC,eAAe,GAAG,yBAAyB,CAAC;AAEtD,IAAY,CAAC,eAAe,GAAG,CAC5B,IAAY,EACZ,MAAc,EACd,IAAY,EACZ,cAAsB,EACtB,eAAuB,EACvB,CAAS,EACT,CAAS,EACT,KAAa,EACb,SAAmB,EACnB,eAAwB,EACpB,EAAE;IACN,MAAM,OAAO,GAAG;QACZ,MAAM;QACN,IAAI;QACJ,cAAc;QACd,eAAe;QACf,CAAC;QACD,CAAC;QACD,eAAe;QACf,SAAS;KACZ,CAAC;IAEF,OAAO,eAAe,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;AACjD,CAAC,CAAC","sourcesContent":["import type { Vector4 } from \"../../Maths/math.vector\";\r\nimport { Vector3 } from \"../../Maths/math.vector\";\r\nimport { Mesh } from \"../mesh\";\r\nimport { VertexData } from \"../mesh.vertexData\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { CompatibilityOptions } from \"../../Compat/compatibilityOptions\";\r\n\r\n// based on http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3D/src/away3d/primitives/TorusKnot.as?spec=svn2473&r=2473\r\n/**\r\n * Creates the VertexData for a TorusKnot\r\n * @param options an object used to set the following optional parameters for the TorusKnot, required but can be empty\r\n * * radius the radius of the torus knot, optional, default 2\r\n * * tube the thickness of the tube, optional, default 0.5\r\n * * radialSegments the number of sides on each tube segments, optional, default 32\r\n * * tubularSegments the number of tubes to decompose the knot into, optional, default 32\r\n * * p the number of windings around the z axis, optional, default 2\r\n * * q the number of windings around the x axis, optional, default 3\r\n * * sideOrientation optional and takes the values : Mesh.FRONTSIDE (default), Mesh.BACKSIDE or Mesh.DOUBLESIDE\r\n * * frontUvs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the front side, optional, default vector4 (0, 0, 1, 1)\r\n * * backUVs only usable when you create a double-sided mesh, used to choose what parts of the texture image to crop and apply on the back side, optional, default vector4 (0, 0, 1, 1)\r\n * @param options.radius\r\n * @param options.tube\r\n * @param options.radialSegments\r\n * @param options.tubularSegments\r\n * @param options.p\r\n * @param options.q\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @returns the VertexData of the Torus Knot\r\n */\r\nexport function CreateTorusKnotVertexData(options: {\r\n radius?: number;\r\n tube?: number;\r\n radialSegments?: number;\r\n tubularSegments?: number;\r\n p?: number;\r\n q?: number;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n}): VertexData {\r\n const indices = new Array<number>();\r\n const positions = new Array<number>();\r\n const normals = new Array<number>();\r\n const uvs = new Array<number>();\r\n\r\n const radius = options.radius || 2;\r\n const tube = options.tube || 0.5;\r\n const radialSegments = options.radialSegments || 32;\r\n const tubularSegments = options.tubularSegments || 32;\r\n const p = options.p || 2;\r\n const q = options.q || 3;\r\n const sideOrientation = options.sideOrientation === 0 ? 0 : options.sideOrientation || VertexData.DEFAULTSIDE;\r\n\r\n // Helper\r\n const getPos = (angle: number) => {\r\n const cu = Math.cos(angle);\r\n const su = Math.sin(angle);\r\n const quOverP = (q / p) * angle;\r\n const cs = Math.cos(quOverP);\r\n\r\n const tx = radius * (2 + cs) * 0.5 * cu;\r\n const ty = radius * (2 + cs) * su * 0.5;\r\n const tz = radius * Math.sin(quOverP) * 0.5;\r\n\r\n return new Vector3(tx, ty, tz);\r\n };\r\n\r\n // Vertices\r\n let i: number;\r\n let j: number;\r\n for (i = 0; i <= radialSegments; i++) {\r\n const modI = i % radialSegments;\r\n const u = (modI / radialSegments) * 2 * p * Math.PI;\r\n const p1 = getPos(u);\r\n const p2 = getPos(u + 0.01);\r\n const tang = p2.subtract(p1);\r\n let n = p2.add(p1);\r\n\r\n const bitan = Vector3.Cross(tang, n);\r\n n = Vector3.Cross(bitan, tang);\r\n\r\n bitan.normalize();\r\n n.normalize();\r\n\r\n for (j = 0; j < tubularSegments; j++) {\r\n const modJ = j % tubularSegments;\r\n const v = (modJ / tubularSegments) * 2 * Math.PI;\r\n const cx = -tube * Math.cos(v);\r\n const cy = tube * Math.sin(v);\r\n\r\n positions.push(p1.x + cx * n.x + cy * bitan.x);\r\n positions.push(p1.y + cx * n.y + cy * bitan.y);\r\n positions.push(p1.z + cx * n.z + cy * bitan.z);\r\n\r\n uvs.push(i / radialSegments);\r\n uvs.push(CompatibilityOptions.UseOpenGLOrientationForUV ? 1.0 - j / tubularSegments : j / tubularSegments);\r\n }\r\n }\r\n\r\n for (i = 0; i < radialSegments; i++) {\r\n for (j = 0; j < tubularSegments; j++) {\r\n const jNext = (j + 1) % tubularSegments;\r\n const a = i * tubularSegments + j;\r\n const b = (i + 1) * tubularSegments + j;\r\n const c = (i + 1) * tubularSegments + jNext;\r\n const d = i * tubularSegments + jNext;\r\n\r\n indices.push(d);\r\n indices.push(b);\r\n indices.push(a);\r\n indices.push(d);\r\n indices.push(c);\r\n indices.push(b);\r\n }\r\n }\r\n\r\n // Normals\r\n VertexData.ComputeNormals(positions, indices, normals);\r\n\r\n // Sides\r\n VertexData._ComputeSides(sideOrientation, positions, indices, normals, uvs, options.frontUVs, options.backUVs);\r\n\r\n // Result\r\n const vertexData = new VertexData();\r\n\r\n vertexData.indices = indices;\r\n vertexData.positions = positions;\r\n vertexData.normals = normals;\r\n vertexData.uvs = uvs;\r\n\r\n return vertexData;\r\n}\r\n\r\n/**\r\n * Creates a torus knot mesh\r\n * * The parameter `radius` sets the global radius size (float) of the torus knot (default 2)\r\n * * The parameter `radialSegments` sets the number of sides on each tube segments (positive integer, default 32)\r\n * * The parameter `tubularSegments` sets the number of tubes to decompose the knot into (positive integer, default 32)\r\n * * The parameters `p` and `q` are the number of windings on each axis (positive integers, default 2 and 3)\r\n * * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE\r\n * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation\r\n * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created.\r\n * @param name defines the name of the mesh\r\n * @param options defines the options used to create the mesh\r\n * @param options.radius\r\n * @param options.tube\r\n * @param options.radialSegments\r\n * @param options.tubularSegments\r\n * @param options.p\r\n * @param options.q\r\n * @param options.updatable\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @param scene defines the hosting scene\r\n * @returns the torus knot mesh\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#torus-knot\r\n */\r\nexport function CreateTorusKnot(\r\n name: string,\r\n options: {\r\n radius?: number;\r\n tube?: number;\r\n radialSegments?: number;\r\n tubularSegments?: number;\r\n p?: number;\r\n q?: number;\r\n updatable?: boolean;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n } = {},\r\n scene?: Scene\r\n): Mesh {\r\n const torusKnot = new Mesh(name, scene);\r\n\r\n options.sideOrientation = Mesh._GetDefaultSideOrientation(options.sideOrientation);\r\n torusKnot._originalBuilderSideOrientation = options.sideOrientation;\r\n\r\n const vertexData = CreateTorusKnotVertexData(options);\r\n\r\n vertexData.applyToMesh(torusKnot, options.updatable);\r\n\r\n return torusKnot;\r\n}\r\n/**\r\n * Class containing static functions to help procedurally build meshes\r\n * @deprecated use CreateTorusKnot instead\r\n */\r\nexport const TorusKnotBuilder = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CreateTorusKnot,\r\n};\r\n\r\nVertexData.CreateTorusKnot = CreateTorusKnotVertexData;\r\n\r\n(Mesh as any).CreateTorusKnot = (\r\n name: string,\r\n radius: number,\r\n tube: number,\r\n radialSegments: number,\r\n tubularSegments: number,\r\n p: number,\r\n q: number,\r\n scene?: Scene,\r\n updatable?: boolean,\r\n sideOrientation?: number\r\n): Mesh => {\r\n const options = {\r\n radius,\r\n tube,\r\n radialSegments,\r\n tubularSegments,\r\n p,\r\n q,\r\n sideOrientation,\r\n updatable,\r\n };\r\n\r\n return CreateTorusKnot(name, options, scene);\r\n};\r\n"]}
|
|
@@ -13,9 +13,9 @@ import { Mesh } from "../mesh";
|
|
|
13
13
|
* * This function is called on each point of the tube path and is passed the index `i` of the i-th point and the distance of this point from the first point of the path. It must return a radius value (positive float)
|
|
14
14
|
* * The parameter `arc` (positive float, maximum 1, default 1) is the ratio to apply to the tube circumference : 2 x PI x arc
|
|
15
15
|
* * The parameter `cap` sets the way the extruded shape is capped. Possible values : BABYLON.Mesh.NO_CAP (default), BABYLON.Mesh.CAP_START, BABYLON.Mesh.CAP_END, BABYLON.Mesh.CAP_ALL
|
|
16
|
-
* * The optional parameter `instance` is an instance of an existing Tube object to be updated with the passed `pathArray` parameter. The `path`Array HAS to have the SAME number of points as the previous one: https://doc.babylonjs.com/
|
|
16
|
+
* * The optional parameter `instance` is an instance of an existing Tube object to be updated with the passed `pathArray` parameter. The `path`Array HAS to have the SAME number of points as the previous one: https://doc.babylonjs.com/features/featuresDeepDive/mesh/dynamicMeshMorph#tube
|
|
17
17
|
* * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE
|
|
18
|
-
* * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/
|
|
18
|
+
* * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation
|
|
19
19
|
* * The optional parameter `invertUV` (boolean, default false) swaps in the geometry the U and V coordinates to apply a texture
|
|
20
20
|
* * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created. The NUMBER of points CAN'T CHANGE, only their positions.
|
|
21
21
|
* @param name defines the name of the mesh
|
|
@@ -34,8 +34,8 @@ import { Mesh } from "../mesh";
|
|
|
34
34
|
* @param options.invertUV
|
|
35
35
|
* @param scene defines the hosting scene
|
|
36
36
|
* @returns the tube mesh
|
|
37
|
-
* @see https://doc.babylonjs.com/
|
|
38
|
-
* @see https://doc.babylonjs.com/
|
|
37
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param
|
|
38
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#tube
|
|
39
39
|
*/
|
|
40
40
|
export declare function CreateTube(name: string, options: {
|
|
41
41
|
path: Vector3[];
|
|
@@ -12,9 +12,9 @@ import { Path3D } from "../../Maths/math.path.js";
|
|
|
12
12
|
* * This function is called on each point of the tube path and is passed the index `i` of the i-th point and the distance of this point from the first point of the path. It must return a radius value (positive float)
|
|
13
13
|
* * The parameter `arc` (positive float, maximum 1, default 1) is the ratio to apply to the tube circumference : 2 x PI x arc
|
|
14
14
|
* * The parameter `cap` sets the way the extruded shape is capped. Possible values : BABYLON.Mesh.NO_CAP (default), BABYLON.Mesh.CAP_START, BABYLON.Mesh.CAP_END, BABYLON.Mesh.CAP_ALL
|
|
15
|
-
* * The optional parameter `instance` is an instance of an existing Tube object to be updated with the passed `pathArray` parameter. The `path`Array HAS to have the SAME number of points as the previous one: https://doc.babylonjs.com/
|
|
15
|
+
* * The optional parameter `instance` is an instance of an existing Tube object to be updated with the passed `pathArray` parameter. The `path`Array HAS to have the SAME number of points as the previous one: https://doc.babylonjs.com/features/featuresDeepDive/mesh/dynamicMeshMorph#tube
|
|
16
16
|
* * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE
|
|
17
|
-
* * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/
|
|
17
|
+
* * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation
|
|
18
18
|
* * The optional parameter `invertUV` (boolean, default false) swaps in the geometry the U and V coordinates to apply a texture
|
|
19
19
|
* * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created. The NUMBER of points CAN'T CHANGE, only their positions.
|
|
20
20
|
* @param name defines the name of the mesh
|
|
@@ -33,8 +33,8 @@ import { Path3D } from "../../Maths/math.path.js";
|
|
|
33
33
|
* @param options.invertUV
|
|
34
34
|
* @param scene defines the hosting scene
|
|
35
35
|
* @returns the tube mesh
|
|
36
|
-
* @see https://doc.babylonjs.com/
|
|
37
|
-
* @see https://doc.babylonjs.com/
|
|
36
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param
|
|
37
|
+
* @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#tube
|
|
38
38
|
*/
|
|
39
39
|
export function CreateTube(name, options, scene = null) {
|
|
40
40
|
const path = options.path;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"tubeBuilder.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Meshes/Builders/tubeBuilder.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AACtE,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAC/B,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAC;AAE/C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,MAAM,UAAU,UAAU,CACtB,IAAY,EACZ,OAaC,EACD,QAAyB,IAAI;IAE7B,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;IAChC,IAAI,MAAM,GAAG,GAAG,CAAC;IAEjB,IAAI,OAAO,CAAC,MAAM,KAAK,SAAS,EAAE;QAC9B,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;KAC3B;SAAM,IAAI,QAAQ,EAAE;QACjB,MAAM,GAAG,QAAQ,CAAC,oBAAqB,CAAC,MAAM,CAAC;KAClD;IAED,MAAM,YAAY,GAAG,OAAO,CAAC,YAAY,IAAI,EAAE,GAAG,CAAC,CAAC;IACpD,MAAM,cAAc,GAAG,OAAO,CAAC,cAAc,IAAI,IAAI,CAAC;IACtD,IAAI,GAAG,GAAG,OAAO,CAAC,GAAG,IAAI,IAAI,CAAC,MAAM,CAAC;IACrC,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,KAAK,CAAC;IAC3C,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;IACpC,MAAM,eAAe,GAAG,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;IACjF,OAAO,CAAC,GAAG,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,IAAI,GAAG,IAAI,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,IAAI,GAAG,CAAC;IAElG,gBAAgB;IAChB,MAAM,aAAa,GAAG,CAClB,IAAe,EACf,MAAc,EACd,WAAwB,EACxB,MAAc,EACd,YAAoB,EACpB,cAAmE,EACnE,GAAW,EACX,GAAW,EACb,EAAE;QACA,MAAM,QAAQ,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;QACtC,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QACpC,MAAM,SAAS,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;QACxC,MAAM,GAAG,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QACxB,MAAM,IAAI,GAAG,CAAC,GAAG,GAAG,YAAY,CAAC,GAAG,GAAG,CAAC;QACxC,MAAM,YAAY,GAA8C,GAAG,EAAE,CAAC,MAAM,CAAC;QAC7E,MAAM,mBAAmB,GAA8C,cAAc,IAAI,YAAY,CAAC;QAEtG,IAAI,UAAqB,CAAC;QAC1B,IAAI,GAAW,CAAC;QAChB,IAAI,MAAe,CAAC;QACpB,IAAI,OAAgB,CAAC;QACrB,MAAM,cAAc,GAAW,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACpD,IAAI,KAAK,GAAG,GAAG,KAAK,IAAI,CAAC,MAAM,IAAI,GAAG,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAClC,GAAG,GAAG,mBAAmB,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,iBAAiB;YAC7D,UAAU,GAAG,KAAK,EAAW,CAAC,CAAC,uBAAuB;YACtD,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,iBAAiB;YACtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE;gBACnC,MAAM,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,cAAc,CAAC,CAAC;gBAChE,OAAO,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;gBACzD,OAAO,CAAC,yBAAyB,CAAC,MAAM,EAAE,cAAc,EAAE,OAAO,CAAC,CAAC;gBACnE,OAAO,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC9C,UAAU,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;aAC3B;YACD,WAAW,CAAC,KAAK,CAAC,GAAG,UAAU,CAAC;YAChC,KAAK,EAAE,CAAC;SACX;QACD,MAAM;QACN,MAAM,OAAO,GAAG,CAAC,QAAgB,EAAE,SAAiB,EAAkB,EAAE;YACpE,MAAM,QAAQ,GAAG,KAAK,EAAW,CAAC;YAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE,EAAE;gBAC/B,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;aAClC;YACD,OAAO,QAAQ,CAAC;QACpB,CAAC,CAAC;QACF,QAAQ,GAAG,EAAE;YACT,KAAK,IAAI,CAAC,MAAM;gBACZ,MAAM;YACV,KAAK,IAAI,CAAC,SAAS;gBACf,WAAW,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;gBAC1C,WAAW,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;gBACzC,MAAM;YACV,KAAK,IAAI,CAAC,OAAO;gBACb,WAAW,CAAC,KAAK,CAAC,GAAG,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;gBACrD,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,YAAY,EAAE,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBAChE,MAAM;YACV,KAAK,IAAI,CAAC,OAAO;gBACb,WAAW,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;gBAC1C,WAAW,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;gBACzC,WAAW,CAAC,KAAK,CAAC,GAAG,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;gBACrD,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,YAAY,EAAE,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBAChE,MAAM;YACV;gBACI,MAAM;SACb;QACD,OAAO,WAAW,CAAC;IACvB,CAAC,CAAC;IAEF,IAAI,MAAM,CAAC;IACX,IAAI,SAAS,CAAC;IACd,IAAI,QAAQ,EAAE;QACV,cAAc;QACd,MAAM,OAAO,GAAG,QAAQ,CAAC,oBAAqB,CAAC;QAC/C,MAAM,GAAG,GAAG,OAAO,CAAC,GAAG,IAAI,OAAO,CAAC,GAAG,CAAC;QACvC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QACrC,SAAS,GAAG,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,SAAS,EAAE,MAAM,EAAE,OAAO,CAAC,YAAY,EAAE,cAAc,EAAE,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAC3H,QAAQ,GAAG,YAAY,CAAC,EAAE,EAAE,EAAE,SAAS,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC;QAC1E,gDAAgD;QAChD,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,SAAS,GAAG,SAAS,CAAC;QAC9B,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC;QAClB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QAExB,OAAO,QAAQ,CAAC;KACnB;IAED,gBAAgB;IAChB,MAAM,GAAQ,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC;IAC/B,MAAM,YAAY,GAAG,IAAI,KAAK,EAAkB,CAAC;IACjD,GAAG,GAAG,GAAG,GAAG,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;IACnC,SAAS,GAAG,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,cAAc,EAAE,GAAG,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;IAC9G,MAAM,IAAI,GAAG,YAAY,CACrB,IAAI,EACJ;QACI,SAAS,EAAE,SAAS;QACpB,SAAS,EAAE,IAAI;QACf,UAAU,EAAE,KAAK;QACjB,SAAS,EAAE,SAAS;QACpB,eAAe,EAAE,eAAe;QAChC,QAAQ,EAAE,QAAQ;QAClB,QAAQ,EAAE,OAAO,CAAC,QAAQ;QAC1B,OAAO,EAAE,OAAO,CAAC,OAAO;KAC3B,EACD,KAAK,CACR,CAAC;IACF,IAAI,CAAC,oBAAqB,CAAC,SAAS,GAAG,SAAS,CAAC;IACjD,IAAI,CAAC,oBAAqB,CAAC,MAAM,GAAG,MAAM,CAAC;IAC3C,IAAI,CAAC,oBAAqB,CAAC,YAAY,GAAG,YAAY,CAAC;IACvD,IAAI,CAAC,oBAAqB,CAAC,GAAG,GAAG,GAAG,CAAC;IACrC,IAAI,CAAC,oBAAqB,CAAC,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC;IAC7C,IAAI,CAAC,oBAAqB,CAAC,MAAM,GAAG,MAAM,CAAC;IAE3C,OAAO,IAAI,CAAC;AAChB,CAAC;AAED;;;GAGG;AACH,MAAM,CAAC,MAAM,WAAW,GAAG;IACvB,gEAAgE;IAChE,UAAU;CACb,CAAC;AAED,IAAY,CAAC,UAAU,GAAG,CACvB,IAAY,EACZ,IAAe,EACf,MAAc,EACd,YAAoB,EACpB,cAAyD,EACzD,GAAW,EACX,KAAY,EACZ,SAAmB,EACnB,eAAwB,EACxB,QAAe,EACX,EAAE;IACN,MAAM,OAAO,GAAG;QACZ,IAAI,EAAE,IAAI;QACV,MAAM,EAAE,MAAM;QACd,YAAY,EAAE,YAAY;QAC1B,cAAc,EAAE,cAAc;QAC9B,GAAG,EAAE,CAAC;QACN,GAAG,EAAE,GAAG;QACR,SAAS,EAAE,SAAS;QACpB,eAAe,EAAE,eAAe;QAChC,QAAQ,EAAE,QAAQ;KACrB,CAAC;IACF,OAAO,UAAU,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;AAC5C,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { Vector4 } from \"../../Maths/math.vector\";\r\nimport { Vector3, TmpVectors, Matrix } from \"../../Maths/math.vector\";\r\nimport { Mesh } from \"../mesh\";\r\nimport { CreateRibbon } from \"./ribbonBuilder\";\r\nimport { Path3D } from \"../../Maths/math.path\";\r\n\r\n/**\r\n * Creates a tube mesh.\r\n * The tube is a parametric shape. It has no predefined shape. Its final shape will depend on the input parameters\r\n * * The parameter `path` is a required array of successive Vector3. It is the curve used as the axis of the tube\r\n * * The parameter `radius` (positive float, default 1) sets the tube radius size\r\n * * The parameter `tessellation` (positive float, default 64) is the number of sides on the tubular surface\r\n * * The parameter `radiusFunction` (javascript function, default null) is a vanilla javascript function. If it is not null, it overrides the parameter `radius`\r\n * * This function is called on each point of the tube path and is passed the index `i` of the i-th point and the distance of this point from the first point of the path. It must return a radius value (positive float)\r\n * * The parameter `arc` (positive float, maximum 1, default 1) is the ratio to apply to the tube circumference : 2 x PI x arc\r\n * * The parameter `cap` sets the way the extruded shape is capped. Possible values : BABYLON.Mesh.NO_CAP (default), BABYLON.Mesh.CAP_START, BABYLON.Mesh.CAP_END, BABYLON.Mesh.CAP_ALL\r\n * * The optional parameter `instance` is an instance of an existing Tube object to be updated with the passed `pathArray` parameter. The `path`Array HAS to have the SAME number of points as the previous one: https://doc.babylonjs.com/how_to/how_to_dynamically_morph_a_mesh#tube\r\n * * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE\r\n * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/babylon101/discover_basic_elements#side-orientation\r\n * * The optional parameter `invertUV` (boolean, default false) swaps in the geometry the U and V coordinates to apply a texture\r\n * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created. The NUMBER of points CAN'T CHANGE, only their positions.\r\n * @param name defines the name of the mesh\r\n * @param options defines the options used to create the mesh\r\n * @param options.path\r\n * @param options.radius\r\n * @param options.tessellation\r\n * @param options.radiusFunction\r\n * @param options.cap\r\n * @param options.arc\r\n * @param options.updatable\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @param options.instance\r\n * @param options.invertUV\r\n * @param scene defines the hosting scene\r\n * @returns the tube mesh\r\n * @see https://doc.babylonjs.com/how_to/parametric_shapes\r\n * @see https://doc.babylonjs.com/how_to/set_shapes#tube\r\n */\r\nexport function CreateTube(\r\n name: string,\r\n options: {\r\n path: Vector3[];\r\n radius?: number;\r\n tessellation?: number;\r\n radiusFunction?: { (i: number, distance: number): number };\r\n cap?: number;\r\n arc?: number;\r\n updatable?: boolean;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n instance?: Mesh;\r\n invertUV?: boolean;\r\n },\r\n scene: Nullable<Scene> = null\r\n): Mesh {\r\n const path = options.path;\r\n let instance = options.instance;\r\n let radius = 1.0;\r\n\r\n if (options.radius !== undefined) {\r\n radius = options.radius;\r\n } else if (instance) {\r\n radius = instance._creationDataStorage!.radius;\r\n }\r\n\r\n const tessellation = options.tessellation || 64 | 0;\r\n const radiusFunction = options.radiusFunction || null;\r\n let cap = options.cap || Mesh.NO_CAP;\r\n const invertUV = options.invertUV || false;\r\n const updatable = options.updatable;\r\n const sideOrientation = Mesh._GetDefaultSideOrientation(options.sideOrientation);\r\n options.arc = options.arc && (options.arc <= 0.0 || options.arc > 1.0) ? 1.0 : options.arc || 1.0;\r\n\r\n // tube geometry\r\n const tubePathArray = (\r\n path: Vector3[],\r\n path3D: Path3D,\r\n circlePaths: Vector3[][],\r\n radius: number,\r\n tessellation: number,\r\n radiusFunction: Nullable<{ (i: number, distance: number): number }>,\r\n cap: number,\r\n arc: number\r\n ) => {\r\n const tangents = path3D.getTangents();\r\n const normals = path3D.getNormals();\r\n const distances = path3D.getDistances();\r\n const pi2 = Math.PI * 2;\r\n const step = (pi2 / tessellation) * arc;\r\n const returnRadius: { (i: number, distance: number): number } = () => radius;\r\n const radiusFunctionFinal: { (i: number, distance: number): number } = radiusFunction || returnRadius;\r\n\r\n let circlePath: Vector3[];\r\n let rad: number;\r\n let normal: Vector3;\r\n let rotated: Vector3;\r\n const rotationMatrix: Matrix = TmpVectors.Matrix[0];\r\n let index = cap === Mesh.NO_CAP || cap === Mesh.CAP_END ? 0 : 2;\r\n for (let i = 0; i < path.length; i++) {\r\n rad = radiusFunctionFinal(i, distances[i]); // current radius\r\n circlePath = Array<Vector3>(); // current circle array\r\n normal = normals[i]; // current normal\r\n for (let t = 0; t < tessellation; t++) {\r\n Matrix.RotationAxisToRef(tangents[i], step * t, rotationMatrix);\r\n rotated = circlePath[t] ? circlePath[t] : Vector3.Zero();\r\n Vector3.TransformCoordinatesToRef(normal, rotationMatrix, rotated);\r\n rotated.scaleInPlace(rad).addInPlace(path[i]);\r\n circlePath[t] = rotated;\r\n }\r\n circlePaths[index] = circlePath;\r\n index++;\r\n }\r\n // cap\r\n const capPath = (nbPoints: number, pathIndex: number): Array<Vector3> => {\r\n const pointCap = Array<Vector3>();\r\n for (let i = 0; i < nbPoints; i++) {\r\n pointCap.push(path[pathIndex]);\r\n }\r\n return pointCap;\r\n };\r\n switch (cap) {\r\n case Mesh.NO_CAP:\r\n break;\r\n case Mesh.CAP_START:\r\n circlePaths[0] = capPath(tessellation, 0);\r\n circlePaths[1] = circlePaths[2].slice(0);\r\n break;\r\n case Mesh.CAP_END:\r\n circlePaths[index] = circlePaths[index - 1].slice(0);\r\n circlePaths[index + 1] = capPath(tessellation, path.length - 1);\r\n break;\r\n case Mesh.CAP_ALL:\r\n circlePaths[0] = capPath(tessellation, 0);\r\n circlePaths[1] = circlePaths[2].slice(0);\r\n circlePaths[index] = circlePaths[index - 1].slice(0);\r\n circlePaths[index + 1] = capPath(tessellation, path.length - 1);\r\n break;\r\n default:\r\n break;\r\n }\r\n return circlePaths;\r\n };\r\n\r\n let path3D;\r\n let pathArray;\r\n if (instance) {\r\n // tube update\r\n const storage = instance._creationDataStorage!;\r\n const arc = options.arc || storage.arc;\r\n path3D = storage.path3D.update(path);\r\n pathArray = tubePathArray(path, path3D, storage.pathArray, radius, storage.tessellation, radiusFunction, storage.cap, arc);\r\n instance = CreateRibbon(\"\", { pathArray: pathArray, instance: instance });\r\n // Update mode, no need to recreate the storage.\r\n storage.path3D = path3D;\r\n storage.pathArray = pathArray;\r\n storage.arc = arc;\r\n storage.radius = radius;\r\n\r\n return instance;\r\n }\r\n\r\n // tube creation\r\n path3D = <any>new Path3D(path);\r\n const newPathArray = new Array<Array<Vector3>>();\r\n cap = cap < 0 || cap > 3 ? 0 : cap;\r\n pathArray = tubePathArray(path, path3D, newPathArray, radius, tessellation, radiusFunction, cap, options.arc);\r\n const tube = CreateRibbon(\r\n name,\r\n {\r\n pathArray: pathArray,\r\n closePath: true,\r\n closeArray: false,\r\n updatable: updatable,\r\n sideOrientation: sideOrientation,\r\n invertUV: invertUV,\r\n frontUVs: options.frontUVs,\r\n backUVs: options.backUVs,\r\n },\r\n scene\r\n );\r\n tube._creationDataStorage!.pathArray = pathArray;\r\n tube._creationDataStorage!.path3D = path3D;\r\n tube._creationDataStorage!.tessellation = tessellation;\r\n tube._creationDataStorage!.cap = cap;\r\n tube._creationDataStorage!.arc = options.arc;\r\n tube._creationDataStorage!.radius = radius;\r\n\r\n return tube;\r\n}\r\n\r\n/**\r\n * Class containing static functions to help procedurally build meshes\r\n * @deprecated use CreateTube directly\r\n */\r\nexport const TubeBuilder = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CreateTube,\r\n};\r\n\r\n(Mesh as any).CreateTube = (\r\n name: string,\r\n path: Vector3[],\r\n radius: number,\r\n tessellation: number,\r\n radiusFunction: { (i: number, distance: number): number },\r\n cap: number,\r\n scene: Scene,\r\n updatable?: boolean,\r\n sideOrientation?: number,\r\n instance?: Mesh\r\n): Mesh => {\r\n const options = {\r\n path: path,\r\n radius: radius,\r\n tessellation: tessellation,\r\n radiusFunction: radiusFunction,\r\n arc: 1,\r\n cap: cap,\r\n updatable: updatable,\r\n sideOrientation: sideOrientation,\r\n instance: instance,\r\n };\r\n return CreateTube(name, options, scene);\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"tubeBuilder.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Meshes/Builders/tubeBuilder.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AACtE,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAC/B,OAAO,EAAE,YAAY,EAAE,MAAM,iBAAiB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAC;AAE/C;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,MAAM,UAAU,UAAU,CACtB,IAAY,EACZ,OAaC,EACD,QAAyB,IAAI;IAE7B,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;IAC1B,IAAI,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC;IAChC,IAAI,MAAM,GAAG,GAAG,CAAC;IAEjB,IAAI,OAAO,CAAC,MAAM,KAAK,SAAS,EAAE;QAC9B,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;KAC3B;SAAM,IAAI,QAAQ,EAAE;QACjB,MAAM,GAAG,QAAQ,CAAC,oBAAqB,CAAC,MAAM,CAAC;KAClD;IAED,MAAM,YAAY,GAAG,OAAO,CAAC,YAAY,IAAI,EAAE,GAAG,CAAC,CAAC;IACpD,MAAM,cAAc,GAAG,OAAO,CAAC,cAAc,IAAI,IAAI,CAAC;IACtD,IAAI,GAAG,GAAG,OAAO,CAAC,GAAG,IAAI,IAAI,CAAC,MAAM,CAAC;IACrC,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,KAAK,CAAC;IAC3C,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,CAAC;IACpC,MAAM,eAAe,GAAG,IAAI,CAAC,0BAA0B,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC;IACjF,OAAO,CAAC,GAAG,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,IAAI,GAAG,IAAI,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,OAAO,CAAC,GAAG,IAAI,GAAG,CAAC;IAElG,gBAAgB;IAChB,MAAM,aAAa,GAAG,CAClB,IAAe,EACf,MAAc,EACd,WAAwB,EACxB,MAAc,EACd,YAAoB,EACpB,cAAmE,EACnE,GAAW,EACX,GAAW,EACb,EAAE;QACA,MAAM,QAAQ,GAAG,MAAM,CAAC,WAAW,EAAE,CAAC;QACtC,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,EAAE,CAAC;QACpC,MAAM,SAAS,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;QACxC,MAAM,GAAG,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QACxB,MAAM,IAAI,GAAG,CAAC,GAAG,GAAG,YAAY,CAAC,GAAG,GAAG,CAAC;QACxC,MAAM,YAAY,GAA8C,GAAG,EAAE,CAAC,MAAM,CAAC;QAC7E,MAAM,mBAAmB,GAA8C,cAAc,IAAI,YAAY,CAAC;QAEtG,IAAI,UAAqB,CAAC;QAC1B,IAAI,GAAW,CAAC;QAChB,IAAI,MAAe,CAAC;QACpB,IAAI,OAAgB,CAAC;QACrB,MAAM,cAAc,GAAW,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACpD,IAAI,KAAK,GAAG,GAAG,KAAK,IAAI,CAAC,MAAM,IAAI,GAAG,KAAK,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAClC,GAAG,GAAG,mBAAmB,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,iBAAiB;YAC7D,UAAU,GAAG,KAAK,EAAW,CAAC,CAAC,uBAAuB;YACtD,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,iBAAiB;YACtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE;gBACnC,MAAM,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,cAAc,CAAC,CAAC;gBAChE,OAAO,GAAG,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC;gBACzD,OAAO,CAAC,yBAAyB,CAAC,MAAM,EAAE,cAAc,EAAE,OAAO,CAAC,CAAC;gBACnE,OAAO,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC9C,UAAU,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;aAC3B;YACD,WAAW,CAAC,KAAK,CAAC,GAAG,UAAU,CAAC;YAChC,KAAK,EAAE,CAAC;SACX;QACD,MAAM;QACN,MAAM,OAAO,GAAG,CAAC,QAAgB,EAAE,SAAiB,EAAkB,EAAE;YACpE,MAAM,QAAQ,GAAG,KAAK,EAAW,CAAC;YAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE,EAAE;gBAC/B,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;aAClC;YACD,OAAO,QAAQ,CAAC;QACpB,CAAC,CAAC;QACF,QAAQ,GAAG,EAAE;YACT,KAAK,IAAI,CAAC,MAAM;gBACZ,MAAM;YACV,KAAK,IAAI,CAAC,SAAS;gBACf,WAAW,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;gBAC1C,WAAW,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;gBACzC,MAAM;YACV,KAAK,IAAI,CAAC,OAAO;gBACb,WAAW,CAAC,KAAK,CAAC,GAAG,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;gBACrD,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,YAAY,EAAE,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBAChE,MAAM;YACV,KAAK,IAAI,CAAC,OAAO;gBACb,WAAW,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;gBAC1C,WAAW,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;gBACzC,WAAW,CAAC,KAAK,CAAC,GAAG,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;gBACrD,WAAW,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,OAAO,CAAC,YAAY,EAAE,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBAChE,MAAM;YACV;gBACI,MAAM;SACb;QACD,OAAO,WAAW,CAAC;IACvB,CAAC,CAAC;IAEF,IAAI,MAAM,CAAC;IACX,IAAI,SAAS,CAAC;IACd,IAAI,QAAQ,EAAE;QACV,cAAc;QACd,MAAM,OAAO,GAAG,QAAQ,CAAC,oBAAqB,CAAC;QAC/C,MAAM,GAAG,GAAG,OAAO,CAAC,GAAG,IAAI,OAAO,CAAC,GAAG,CAAC;QACvC,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QACrC,SAAS,GAAG,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,SAAS,EAAE,MAAM,EAAE,OAAO,CAAC,YAAY,EAAE,cAAc,EAAE,OAAO,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAC3H,QAAQ,GAAG,YAAY,CAAC,EAAE,EAAE,EAAE,SAAS,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,EAAE,CAAC,CAAC;QAC1E,gDAAgD;QAChD,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,SAAS,GAAG,SAAS,CAAC;QAC9B,OAAO,CAAC,GAAG,GAAG,GAAG,CAAC;QAClB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QAExB,OAAO,QAAQ,CAAC;KACnB;IAED,gBAAgB;IAChB,MAAM,GAAQ,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC;IAC/B,MAAM,YAAY,GAAG,IAAI,KAAK,EAAkB,CAAC;IACjD,GAAG,GAAG,GAAG,GAAG,CAAC,IAAI,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC;IACnC,SAAS,GAAG,aAAa,CAAC,IAAI,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,YAAY,EAAE,cAAc,EAAE,GAAG,EAAE,OAAO,CAAC,GAAG,CAAC,CAAC;IAC9G,MAAM,IAAI,GAAG,YAAY,CACrB,IAAI,EACJ;QACI,SAAS,EAAE,SAAS;QACpB,SAAS,EAAE,IAAI;QACf,UAAU,EAAE,KAAK;QACjB,SAAS,EAAE,SAAS;QACpB,eAAe,EAAE,eAAe;QAChC,QAAQ,EAAE,QAAQ;QAClB,QAAQ,EAAE,OAAO,CAAC,QAAQ;QAC1B,OAAO,EAAE,OAAO,CAAC,OAAO;KAC3B,EACD,KAAK,CACR,CAAC;IACF,IAAI,CAAC,oBAAqB,CAAC,SAAS,GAAG,SAAS,CAAC;IACjD,IAAI,CAAC,oBAAqB,CAAC,MAAM,GAAG,MAAM,CAAC;IAC3C,IAAI,CAAC,oBAAqB,CAAC,YAAY,GAAG,YAAY,CAAC;IACvD,IAAI,CAAC,oBAAqB,CAAC,GAAG,GAAG,GAAG,CAAC;IACrC,IAAI,CAAC,oBAAqB,CAAC,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC;IAC7C,IAAI,CAAC,oBAAqB,CAAC,MAAM,GAAG,MAAM,CAAC;IAE3C,OAAO,IAAI,CAAC;AAChB,CAAC;AAED;;;GAGG;AACH,MAAM,CAAC,MAAM,WAAW,GAAG;IACvB,gEAAgE;IAChE,UAAU;CACb,CAAC;AAED,IAAY,CAAC,UAAU,GAAG,CACvB,IAAY,EACZ,IAAe,EACf,MAAc,EACd,YAAoB,EACpB,cAAyD,EACzD,GAAW,EACX,KAAY,EACZ,SAAmB,EACnB,eAAwB,EACxB,QAAe,EACX,EAAE;IACN,MAAM,OAAO,GAAG;QACZ,IAAI,EAAE,IAAI;QACV,MAAM,EAAE,MAAM;QACd,YAAY,EAAE,YAAY;QAC1B,cAAc,EAAE,cAAc;QAC9B,GAAG,EAAE,CAAC;QACN,GAAG,EAAE,GAAG;QACR,SAAS,EAAE,SAAS;QACpB,eAAe,EAAE,eAAe;QAChC,QAAQ,EAAE,QAAQ;KACrB,CAAC;IACF,OAAO,UAAU,CAAC,IAAI,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;AAC5C,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport type { Vector4 } from \"../../Maths/math.vector\";\r\nimport { Vector3, TmpVectors, Matrix } from \"../../Maths/math.vector\";\r\nimport { Mesh } from \"../mesh\";\r\nimport { CreateRibbon } from \"./ribbonBuilder\";\r\nimport { Path3D } from \"../../Maths/math.path\";\r\n\r\n/**\r\n * Creates a tube mesh.\r\n * The tube is a parametric shape. It has no predefined shape. Its final shape will depend on the input parameters\r\n * * The parameter `path` is a required array of successive Vector3. It is the curve used as the axis of the tube\r\n * * The parameter `radius` (positive float, default 1) sets the tube radius size\r\n * * The parameter `tessellation` (positive float, default 64) is the number of sides on the tubular surface\r\n * * The parameter `radiusFunction` (javascript function, default null) is a vanilla javascript function. If it is not null, it overrides the parameter `radius`\r\n * * This function is called on each point of the tube path and is passed the index `i` of the i-th point and the distance of this point from the first point of the path. It must return a radius value (positive float)\r\n * * The parameter `arc` (positive float, maximum 1, default 1) is the ratio to apply to the tube circumference : 2 x PI x arc\r\n * * The parameter `cap` sets the way the extruded shape is capped. Possible values : BABYLON.Mesh.NO_CAP (default), BABYLON.Mesh.CAP_START, BABYLON.Mesh.CAP_END, BABYLON.Mesh.CAP_ALL\r\n * * The optional parameter `instance` is an instance of an existing Tube object to be updated with the passed `pathArray` parameter. The `path`Array HAS to have the SAME number of points as the previous one: https://doc.babylonjs.com/features/featuresDeepDive/mesh/dynamicMeshMorph#tube\r\n * * You can also set the mesh side orientation with the values : BABYLON.Mesh.FRONTSIDE (default), BABYLON.Mesh.BACKSIDE or BABYLON.Mesh.DOUBLESIDE\r\n * * If you create a double-sided mesh, you can choose what parts of the texture image to crop and stick respectively on the front and the back sides with the parameters `frontUVs` and `backUVs` (Vector4). Detail here : https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#side-orientation\r\n * * The optional parameter `invertUV` (boolean, default false) swaps in the geometry the U and V coordinates to apply a texture\r\n * * The mesh can be set to updatable with the boolean parameter `updatable` (default false) if its internal geometry is supposed to change once created. The NUMBER of points CAN'T CHANGE, only their positions.\r\n * @param name defines the name of the mesh\r\n * @param options defines the options used to create the mesh\r\n * @param options.path\r\n * @param options.radius\r\n * @param options.tessellation\r\n * @param options.radiusFunction\r\n * @param options.cap\r\n * @param options.arc\r\n * @param options.updatable\r\n * @param options.sideOrientation\r\n * @param options.frontUVs\r\n * @param options.backUVs\r\n * @param options.instance\r\n * @param options.invertUV\r\n * @param scene defines the hosting scene\r\n * @returns the tube mesh\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/set#tube\r\n */\r\nexport function CreateTube(\r\n name: string,\r\n options: {\r\n path: Vector3[];\r\n radius?: number;\r\n tessellation?: number;\r\n radiusFunction?: { (i: number, distance: number): number };\r\n cap?: number;\r\n arc?: number;\r\n updatable?: boolean;\r\n sideOrientation?: number;\r\n frontUVs?: Vector4;\r\n backUVs?: Vector4;\r\n instance?: Mesh;\r\n invertUV?: boolean;\r\n },\r\n scene: Nullable<Scene> = null\r\n): Mesh {\r\n const path = options.path;\r\n let instance = options.instance;\r\n let radius = 1.0;\r\n\r\n if (options.radius !== undefined) {\r\n radius = options.radius;\r\n } else if (instance) {\r\n radius = instance._creationDataStorage!.radius;\r\n }\r\n\r\n const tessellation = options.tessellation || 64 | 0;\r\n const radiusFunction = options.radiusFunction || null;\r\n let cap = options.cap || Mesh.NO_CAP;\r\n const invertUV = options.invertUV || false;\r\n const updatable = options.updatable;\r\n const sideOrientation = Mesh._GetDefaultSideOrientation(options.sideOrientation);\r\n options.arc = options.arc && (options.arc <= 0.0 || options.arc > 1.0) ? 1.0 : options.arc || 1.0;\r\n\r\n // tube geometry\r\n const tubePathArray = (\r\n path: Vector3[],\r\n path3D: Path3D,\r\n circlePaths: Vector3[][],\r\n radius: number,\r\n tessellation: number,\r\n radiusFunction: Nullable<{ (i: number, distance: number): number }>,\r\n cap: number,\r\n arc: number\r\n ) => {\r\n const tangents = path3D.getTangents();\r\n const normals = path3D.getNormals();\r\n const distances = path3D.getDistances();\r\n const pi2 = Math.PI * 2;\r\n const step = (pi2 / tessellation) * arc;\r\n const returnRadius: { (i: number, distance: number): number } = () => radius;\r\n const radiusFunctionFinal: { (i: number, distance: number): number } = radiusFunction || returnRadius;\r\n\r\n let circlePath: Vector3[];\r\n let rad: number;\r\n let normal: Vector3;\r\n let rotated: Vector3;\r\n const rotationMatrix: Matrix = TmpVectors.Matrix[0];\r\n let index = cap === Mesh.NO_CAP || cap === Mesh.CAP_END ? 0 : 2;\r\n for (let i = 0; i < path.length; i++) {\r\n rad = radiusFunctionFinal(i, distances[i]); // current radius\r\n circlePath = Array<Vector3>(); // current circle array\r\n normal = normals[i]; // current normal\r\n for (let t = 0; t < tessellation; t++) {\r\n Matrix.RotationAxisToRef(tangents[i], step * t, rotationMatrix);\r\n rotated = circlePath[t] ? circlePath[t] : Vector3.Zero();\r\n Vector3.TransformCoordinatesToRef(normal, rotationMatrix, rotated);\r\n rotated.scaleInPlace(rad).addInPlace(path[i]);\r\n circlePath[t] = rotated;\r\n }\r\n circlePaths[index] = circlePath;\r\n index++;\r\n }\r\n // cap\r\n const capPath = (nbPoints: number, pathIndex: number): Array<Vector3> => {\r\n const pointCap = Array<Vector3>();\r\n for (let i = 0; i < nbPoints; i++) {\r\n pointCap.push(path[pathIndex]);\r\n }\r\n return pointCap;\r\n };\r\n switch (cap) {\r\n case Mesh.NO_CAP:\r\n break;\r\n case Mesh.CAP_START:\r\n circlePaths[0] = capPath(tessellation, 0);\r\n circlePaths[1] = circlePaths[2].slice(0);\r\n break;\r\n case Mesh.CAP_END:\r\n circlePaths[index] = circlePaths[index - 1].slice(0);\r\n circlePaths[index + 1] = capPath(tessellation, path.length - 1);\r\n break;\r\n case Mesh.CAP_ALL:\r\n circlePaths[0] = capPath(tessellation, 0);\r\n circlePaths[1] = circlePaths[2].slice(0);\r\n circlePaths[index] = circlePaths[index - 1].slice(0);\r\n circlePaths[index + 1] = capPath(tessellation, path.length - 1);\r\n break;\r\n default:\r\n break;\r\n }\r\n return circlePaths;\r\n };\r\n\r\n let path3D;\r\n let pathArray;\r\n if (instance) {\r\n // tube update\r\n const storage = instance._creationDataStorage!;\r\n const arc = options.arc || storage.arc;\r\n path3D = storage.path3D.update(path);\r\n pathArray = tubePathArray(path, path3D, storage.pathArray, radius, storage.tessellation, radiusFunction, storage.cap, arc);\r\n instance = CreateRibbon(\"\", { pathArray: pathArray, instance: instance });\r\n // Update mode, no need to recreate the storage.\r\n storage.path3D = path3D;\r\n storage.pathArray = pathArray;\r\n storage.arc = arc;\r\n storage.radius = radius;\r\n\r\n return instance;\r\n }\r\n\r\n // tube creation\r\n path3D = <any>new Path3D(path);\r\n const newPathArray = new Array<Array<Vector3>>();\r\n cap = cap < 0 || cap > 3 ? 0 : cap;\r\n pathArray = tubePathArray(path, path3D, newPathArray, radius, tessellation, radiusFunction, cap, options.arc);\r\n const tube = CreateRibbon(\r\n name,\r\n {\r\n pathArray: pathArray,\r\n closePath: true,\r\n closeArray: false,\r\n updatable: updatable,\r\n sideOrientation: sideOrientation,\r\n invertUV: invertUV,\r\n frontUVs: options.frontUVs,\r\n backUVs: options.backUVs,\r\n },\r\n scene\r\n );\r\n tube._creationDataStorage!.pathArray = pathArray;\r\n tube._creationDataStorage!.path3D = path3D;\r\n tube._creationDataStorage!.tessellation = tessellation;\r\n tube._creationDataStorage!.cap = cap;\r\n tube._creationDataStorage!.arc = options.arc;\r\n tube._creationDataStorage!.radius = radius;\r\n\r\n return tube;\r\n}\r\n\r\n/**\r\n * Class containing static functions to help procedurally build meshes\r\n * @deprecated use CreateTube directly\r\n */\r\nexport const TubeBuilder = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CreateTube,\r\n};\r\n\r\n(Mesh as any).CreateTube = (\r\n name: string,\r\n path: Vector3[],\r\n radius: number,\r\n tessellation: number,\r\n radiusFunction: { (i: number, distance: number): number },\r\n cap: number,\r\n scene: Scene,\r\n updatable?: boolean,\r\n sideOrientation?: number,\r\n instance?: Mesh\r\n): Mesh => {\r\n const options = {\r\n path: path,\r\n radius: radius,\r\n tessellation: tessellation,\r\n radiusFunction: radiusFunction,\r\n arc: 1,\r\n cap: cap,\r\n updatable: updatable,\r\n sideOrientation: sideOrientation,\r\n instance: instance,\r\n };\r\n return CreateTube(name, options, scene);\r\n};\r\n"]}
|