@babylonjs/core 5.29.0 → 5.31.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Cameras/cameraInputsManager.d.ts +2 -2
- package/Cameras/cameraInputsManager.js +5 -4
- package/Cameras/cameraInputsManager.js.map +1 -1
- package/Collisions/pickingInfo.d.ts +1 -0
- package/Collisions/pickingInfo.js +7 -2
- package/Collisions/pickingInfo.js.map +1 -1
- package/Culling/ray.d.ts +1 -1
- package/Culling/ray.js +0 -6
- package/Culling/ray.js.map +1 -1
- package/Debug/debugLayer.d.ts +5 -0
- package/Debug/debugLayer.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js +5 -1
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Processors/iShaderProcessor.d.ts +4 -0
- package/Engines/Processors/iShaderProcessor.js.map +1 -1
- package/Engines/Processors/shaderCodeNode.js +11 -2
- package/Engines/Processors/shaderCodeNode.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +4 -1
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +4 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +2 -0
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.js +3 -7
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +6 -0
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +36 -8
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +2 -0
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.d.ts +1 -0
- package/Engines/WebGPU/webgpuTintWASM.js +7 -1
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/constants.d.ts +4 -0
- package/Engines/constants.js +4 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.d.ts +45 -12
- package/Engines/nativeEngine.js +1 -0
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.js +6 -3
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +0 -2
- package/Engines/webgpuEngine.js +15 -14
- package/Engines/webgpuEngine.js.map +1 -1
- package/IAccessibilityTag.d.ts +29 -0
- package/IAccessibilityTag.js +2 -0
- package/IAccessibilityTag.js.map +1 -0
- package/Inputs/scene.inputManager.d.ts +1 -1
- package/Inputs/scene.inputManager.js +9 -2
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Layers/effectLayer.js +1 -1
- package/Layers/effectLayer.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +3 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +19 -16
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +6 -2
- package/Lights/Shadows/shadowGenerator.js +32 -7
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGeneratorSceneComponent.js +16 -8
- package/Lights/Shadows/shadowGeneratorSceneComponent.js.map +1 -1
- package/Lights/light.d.ts +10 -3
- package/Lights/light.js +28 -6
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.js +6 -2
- package/Lights/pointLight.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.d.ts +24 -3
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +92 -21
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +3 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +8 -2
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +4 -0
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +11 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +1 -0
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +7 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/materialHelper.js +2 -1
- package/Materials/materialHelper.js.map +1 -1
- package/Materials/uniformBuffer.js +1 -1
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/math.vector.d.ts +88 -20
- package/Maths/math.vector.js +88 -31
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/abstractMesh.js +11 -7
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +3 -3
- package/Meshes/mesh.js +28 -19
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/transformNode.d.ts +1 -1
- package/Meshes/transformNode.js +1 -1
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.d.ts +17 -4
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js +49 -9
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js.map +1 -1
- package/Misc/iInspectable.d.ts +5 -1
- package/Misc/iInspectable.js +4 -0
- package/Misc/iInspectable.js.map +1 -1
- package/Misc/index.d.ts +1 -1
- package/Misc/index.js +1 -1
- package/Misc/index.js.map +1 -1
- package/Misc/khronosTextureContainer2.js +41 -46
- package/Misc/khronosTextureContainer2.js.map +1 -1
- package/Misc/observable.js +4 -4
- package/Misc/observable.js.map +1 -1
- package/Misc/pressureObserverWrapper.d.ts +36 -0
- package/Misc/pressureObserverWrapper.js +68 -0
- package/Misc/pressureObserverWrapper.js.map +1 -0
- package/Misc/sceneRecorder.js +10 -4
- package/Misc/sceneRecorder.js.map +1 -1
- package/Misc/screenshotTools.js +0 -1
- package/Misc/screenshotTools.js.map +1 -1
- package/Particles/particleSystem.d.ts +4 -0
- package/Particles/particleSystem.js +12 -4
- package/Particles/particleSystem.js.map +1 -1
- package/PostProcesses/postProcess.js +4 -4
- package/PostProcesses/postProcess.js.map +1 -1
- package/Rendering/depthPeelingRenderer.js +4 -0
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/renderingManager.d.ts +3 -0
- package/Rendering/renderingManager.js +3 -0
- package/Rendering/renderingManager.js.map +1 -1
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js +3 -3
- package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js +2 -2
- package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/mrtFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/mrtFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +20 -15
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
- package/Shaders/fxaa.fragment.js +10 -5
- package/Shaders/fxaa.fragment.js.map +1 -1
- package/Shaders/particles.vertex.js +4 -1
- package/Shaders/particles.vertex.js.map +1 -1
- package/Shaders/spriteMap.fragment.js +7 -2
- package/Shaders/spriteMap.fragment.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.js +1 -0
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/node.d.ts +8 -0
- package/node.js +13 -1
- package/node.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +1 -8
- package/scene.js +1 -24
- package/scene.js.map +1 -1
- package/Misc/computePressure.d.ts +0 -57
- package/Misc/computePressure.js +0 -48
- package/Misc/computePressure.js.map +0 -1
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import { __decorate } from "../../../../tslib.es6.js";
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import { NodeMaterialBlock } from "../../nodeMaterialBlock.js";
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import { NodeMaterialBlockConnectionPointTypes } from "../../Enums/nodeMaterialBlockConnectionPointTypes.js";
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import { NodeMaterialBlockTargets } from "../../Enums/nodeMaterialBlockTargets.js";
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import { RegisterClass } from "../../../../Misc/typeStore.js";
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import { editableInPropertyPage, PropertyTypeForEdition } from "../../nodeMaterialDecorator.js";
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/**
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* Block used to convert a height vector to a normal
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*/
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@@ -12,11 +14,25 @@ export class HeightToNormalBlock extends NodeMaterialBlock {
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*/
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constructor(name) {
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super(name, NodeMaterialBlockTargets.Fragment);
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/**
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* Defines if the output should be generated in world or tangent space.
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* Note that in tangent space the result is also scaled by 0.5 and offsetted by 0.5 so that it can directly be used as a PerturbNormal.normalMapColor input
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*/
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this.generateInWorldSpace = false;
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/**
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* Defines that the worldNormal input will be normalized by the HeightToNormal block before being used
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*/
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this.automaticNormalizationNormal = true;
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/**
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* Defines that the worldTangent input will be normalized by the HeightToNormal block before being used
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*/
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this.automaticNormalizationTangent = true;
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this.registerInput("input", NodeMaterialBlockConnectionPointTypes.Float);
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this.registerInput("
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this.registerInput("
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this.registerInput("
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this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.
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this.registerInput("worldPosition", NodeMaterialBlockConnectionPointTypes.Vector3);
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this.registerInput("worldNormal", NodeMaterialBlockConnectionPointTypes.Vector3);
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this.registerInput("worldTangent", NodeMaterialBlockConnectionPointTypes.Vector3, true);
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this.registerOutput("output", NodeMaterialBlockConnectionPointTypes.Vector4);
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this.registerOutput("xyz", NodeMaterialBlockConnectionPointTypes.Vector3);
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this._inputs[3].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector4);
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}
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/**
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/**
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* Gets the position component
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*/
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get
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get worldPosition() {
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return this._inputs[1];
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}
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/**
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* Gets the normal component
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*/
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get
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get worldNormal() {
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return this._inputs[2];
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}
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/**
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* Gets the tangent component
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*/
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get
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get worldTangent() {
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return this._inputs[3];
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}
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/**
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get output() {
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return this._outputs[0];
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}
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/**
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* Gets the xyz component
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*/
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get xyz() {
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return this._outputs[1];
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}
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_buildBlock(state) {
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super._buildBlock(state);
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const output = this._outputs[0];
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if (!this.generateInWorldSpace && !this.worldTangent.isConnected) {
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console.error(`You must connect the 'worldTangent' input of the ${this.name} block!`);
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}
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const startCode = this.generateInWorldSpace
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? ""
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: `
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vec3 biTangent = cross(normal, tangent);
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mat3 TBN = mat3(tangent, biTangent, normal);
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`;
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const endCode = this.generateInWorldSpace
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? ""
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: `
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result = TBN * result;
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result = result * vec3(0.5) + vec3(0.5);
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`;
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const heightToNormal = `
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vec4 heightToNormal(in float height, in vec3 position, in vec3 tangent, in vec3 normal) {
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${startCode}
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${this.automaticNormalizationTangent ? "tangent = normalize(tangent);" : ""}
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${this.automaticNormalizationNormal ? "normal = normalize(normal);" : ""}
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vec3 worlddX = dFdx(position);
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vec3 worlddY = dFdy(position);
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vec3 crossX = cross(normal, worlddX);
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vec3 crossY = cross(normal, worlddY);
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float d = abs(dot(crossY, worlddX));
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vec3 inToNormal = vec3(((((height + dFdx(height)) - height) * crossY) + (((height + dFdy(height)) - height) * crossX)) * sign(d));
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inToNormal.y *= -1.0;
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vec3 result = normalize((d * normal) - inToNormal);
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${endCode}
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return vec4(result, 0.);
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}`;
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state._emitExtension("derivatives", "#extension GL_OES_standard_derivatives : enable");
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state._emitFunction("heightToNormal", heightToNormal, "// heightToNormal");
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state.compilationString +=
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this._declareOutput(output, state) +
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` = heightToNormal(${this.input.associatedVariableName}, ${this.
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` = heightToNormal(${this.input.associatedVariableName}, ${this.worldPosition.associatedVariableName}, ${this.worldTangent.isConnected ? this.worldTangent.associatedVariableName : "vec3(0.)"}.xyz, ${this.worldNormal.associatedVariableName});\r\n`;
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if (this.xyz.hasEndpoints) {
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state.compilationString += this._declareOutput(this.xyz, state) + ` = ${this.output.associatedVariableName}.xyz;\r\n`;
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}
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return this;
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}
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_dumpPropertiesCode() {
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let codeString = super._dumpPropertiesCode();
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codeString += `${this._codeVariableName}.generateInWorldSpace = ${this.generateInWorldSpace};\r\n`;
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codeString += `${this._codeVariableName}.automaticNormalizationNormal = ${this.automaticNormalizationNormal};\r\n`;
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codeString += `${this._codeVariableName}.automaticNormalizationTangent = ${this.automaticNormalizationTangent};\r\n`;
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return codeString;
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}
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serialize() {
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const serializationObject = super.serialize();
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serializationObject.generateInWorldSpace = this.generateInWorldSpace;
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serializationObject.automaticNormalizationNormal = this.automaticNormalizationNormal;
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serializationObject.automaticNormalizationTangent = this.automaticNormalizationTangent;
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return serializationObject;
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}
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_deserialize(serializationObject, scene, rootUrl) {
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super._deserialize(serializationObject, scene, rootUrl);
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this.generateInWorldSpace = serializationObject.generateInWorldSpace;
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this.automaticNormalizationNormal = serializationObject.automaticNormalizationNormal;
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this.automaticNormalizationTangent = serializationObject.automaticNormalizationTangent;
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}
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}
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__decorate([
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editableInPropertyPage("Generate in world space instead of tangent space", PropertyTypeForEdition.Boolean, "PROPERTIES", { notifiers: { update: true } })
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], HeightToNormalBlock.prototype, "generateInWorldSpace", void 0);
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__decorate([
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editableInPropertyPage("Force normalization for the worldNormal input", PropertyTypeForEdition.Boolean, "PROPERTIES", { notifiers: { update: true } })
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], HeightToNormalBlock.prototype, "automaticNormalizationNormal", void 0);
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__decorate([
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editableInPropertyPage("Force normalization for the worldTangent input", PropertyTypeForEdition.Boolean, "PROPERTIES", { notifiers: { update: true } })
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], HeightToNormalBlock.prototype, "automaticNormalizationTangent", void 0);
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RegisterClass("BABYLON.HeightToNormalBlock", HeightToNormalBlock);
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//# sourceMappingURL=heightToNormalBlock.js.map
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-
{"version":3,"file":"heightToNormalBlock.js","sourceRoot":"","sources":["../../../../../../../../lts/core/generated/Materials/Node/Blocks/Fragment/heightToNormalBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,iBAAiB;IACtD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAE/C,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACzE,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC9E,IAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE7E,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACrG,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,qBAAqB,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,MAAM,cAAc,GAAG;;;;;;;;;;;;;UAarB,CAAC;QAEH,KAAK,CAAC,cAAc,CAAC,aAAa,EAAE,iDAAiD,CAAC,CAAC;QACvF,KAAK,CAAC,aAAa,CAAC,gBAAgB,EAAE,cAAc,EAAE,mBAAmB,CAAC,CAAC;QAC3E,KAAK,CAAC,iBAAiB;YACnB,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC;gBAClC,qBAAqB,IAAI,CAAC,KAAK,CAAC,sBAAsB,KAAK,IAAI,CAAC,QAAQ,CAAC,sBAAsB,KAAK,IAAI,CAAC,OAAO,CAAC,sBAAsB,SAAS,IAAI,CAAC,MAAM,CAAC,sBAAsB,QAAQ,CAAC;QAE/L,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,aAAa,CAAC,6BAA6B,EAAE,mBAAmB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n/**\r\n * Block used to convert a height vector to a normal\r\n */\r\nexport class HeightToNormalBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new HeightToNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this._inputs[3].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"HeightToNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the position component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the normal component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n const heightToNormal = `\r\n vec3 heightToNormal(in float height, in vec3 position, in vec3 tangent, in vec3 normal) {\r\n vec3 biTangent = cross(tangent, normal);\r\n mat3 TBN = mat3(tangent, biTangent, normal);\r\n vec3 worlddX = dFdx(position * 100.0);\r\n vec3 worlddY = dFdy(position * 100.0);\r\n vec3 crossX = cross(normal, worlddX);\r\n vec3 crossY = cross(normal, worlddY);\r\n float d = abs(dot(crossY, worlddX));\r\n vec3 inToNormal = vec3(((((height + dFdx(height)) - height) * crossY) + (((height + dFdy(height)) - height) * crossX)) * sign(d));\r\n inToNormal.y *= -1.0;\r\n vec3 result = normalize((d * normal) - inToNormal);\r\n return TBN * result;\r\n }`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n state._emitFunction(\"heightToNormal\", heightToNormal, \"// heightToNormal\");\r\n state.compilationString +=\r\n this._declareOutput(output, state) +\r\n ` = heightToNormal(${this.input.associatedVariableName}, ${this.position.associatedVariableName}, ${this.tangent.associatedVariableName}.xyz, ${this.normal.associatedVariableName});\\r\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.HeightToNormalBlock\", HeightToNormalBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"heightToNormalBlock.js","sourceRoot":"","sources":["../../../../../../../../lts/core/generated/Materials/Node/Blocks/Fragment/heightToNormalBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,6BAA6B,CAAC;AAG7F;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,iBAAiB;IACtD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAYnD;;;WAGG;QAEI,yBAAoB,GAAY,KAAK,CAAC;QAE7C;;WAEG;QAEI,iCAA4B,GAAY,IAAI,CAAC;QAEpD;;WAEG;QAEI,kCAA6B,GAAY,IAAI,CAAC;QA3BjD,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;QACzE,IAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACnF,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACjF,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACxF,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAE1E,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;IACrG,CAAC;IAqBD;;;OAGG;IACI,YAAY;QACf,OAAO,qBAAqB,CAAC;IACjC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,GAAG;QACV,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAES,WAAW,CAAC,KAA6B;QAC/C,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAEhC,IAAI,CAAC,IAAI,CAAC,oBAAoB,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,EAAE;YAC9D,OAAO,CAAC,KAAK,CAAC,oDAAoD,IAAI,CAAC,IAAI,SAAS,CAAC,CAAC;SACzF;QAED,MAAM,SAAS,GAAG,IAAI,CAAC,oBAAoB;YACvC,CAAC,CAAC,EAAE;YACJ,CAAC,CAAC;;;aAGD,CAAC;QAEN,MAAM,OAAO,GAAG,IAAI,CAAC,oBAAoB;YACrC,CAAC,CAAC,EAAE;YACJ,CAAC,CAAC;;;aAGD,CAAC;QAEN,MAAM,cAAc,GAAG;;kBAEb,SAAS;kBACT,IAAI,CAAC,6BAA6B,CAAC,CAAC,CAAC,+BAA+B,CAAC,CAAC,CAAC,EAAE;kBACzE,IAAI,CAAC,4BAA4B,CAAC,CAAC,CAAC,6BAA6B,CAAC,CAAC,CAAC,EAAE;;;;;;;;;kBAStE,OAAO;;cAEX,CAAC;QAEP,KAAK,CAAC,cAAc,CAAC,aAAa,EAAE,iDAAiD,CAAC,CAAC;QACvF,KAAK,CAAC,aAAa,CAAC,gBAAgB,EAAE,cAAc,EAAE,mBAAmB,CAAC,CAAC;QAC3E,KAAK,CAAC,iBAAiB;YACnB,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC;gBAClC,qBAAqB,IAAI,CAAC,KAAK,CAAC,sBAAsB,KAAK,IAAI,CAAC,aAAa,CAAC,sBAAsB,KAChG,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,YAAY,CAAC,sBAAsB,CAAC,CAAC,CAAC,UAC/E,SAAS,IAAI,CAAC,WAAW,CAAC,sBAAsB,QAAQ,CAAC;QAE7D,IAAI,IAAI,CAAC,GAAG,CAAC,YAAY,EAAE;YACvB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,GAAG,EAAE,KAAK,CAAC,GAAG,MAAM,IAAI,CAAC,MAAM,CAAC,sBAAsB,WAAW,CAAC;SACzH;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,IAAI,UAAU,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;QAC7C,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,OAAO,CAAC;QACnG,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,mCAAmC,IAAI,CAAC,4BAA4B,OAAO,CAAC;QACnH,UAAU,IAAI,GAAG,IAAI,CAAC,iBAAiB,oCAAoC,IAAI,CAAC,6BAA6B,OAAO,CAAC;QAErH,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,SAAS;QACZ,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,4BAA4B,GAAG,IAAI,CAAC,4BAA4B,CAAC;QACrF,mBAAmB,CAAC,6BAA6B,GAAG,IAAI,CAAC,6BAA6B,CAAC;QAEvF,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC,oBAAoB,CAAC;QACrE,IAAI,CAAC,4BAA4B,GAAG,mBAAmB,CAAC,4BAA4B,CAAC;QACrF,IAAI,CAAC,6BAA6B,GAAG,mBAAmB,CAAC,6BAA6B,CAAC;IAC3F,CAAC;CACJ;AAjJG;IADC,sBAAsB,CAAC,kDAAkD,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;iEAC7G;AAM7C;IADC,sBAAsB,CAAC,+CAA+C,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;yEACnG;AAMpD;IADC,sBAAsB,CAAC,gDAAgD,EAAE,sBAAsB,CAAC,OAAO,EAAE,YAAY,EAAE,EAAE,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;0EACnG;AAuIzD,aAAa,CAAC,6BAA6B,EAAE,mBAAmB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport type { Scene } from \"../../../../scene\";\r\n\r\n/**\r\n * Block used to convert a height vector to a normal\r\n */\r\nexport class HeightToNormalBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new HeightToNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"xyz\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this._inputs[3].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n }\r\n\r\n /**\r\n * Defines if the output should be generated in world or tangent space.\r\n * Note that in tangent space the result is also scaled by 0.5 and offsetted by 0.5 so that it can directly be used as a PerturbNormal.normalMapColor input\r\n */\r\n @editableInPropertyPage(\"Generate in world space instead of tangent space\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public generateInWorldSpace: boolean = false;\r\n\r\n /**\r\n * Defines that the worldNormal input will be normalized by the HeightToNormal block before being used\r\n */\r\n @editableInPropertyPage(\"Force normalization for the worldNormal input\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public automaticNormalizationNormal: boolean = true;\r\n\r\n /**\r\n * Defines that the worldTangent input will be normalized by the HeightToNormal block before being used\r\n */\r\n @editableInPropertyPage(\"Force normalization for the worldTangent input\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: true } })\r\n public automaticNormalizationTangent: boolean = true;\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"HeightToNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the position component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the normal component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component\r\n */\r\n public get xyz(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n if (!this.generateInWorldSpace && !this.worldTangent.isConnected) {\r\n console.error(`You must connect the 'worldTangent' input of the ${this.name} block!`);\r\n }\r\n\r\n const startCode = this.generateInWorldSpace\r\n ? \"\"\r\n : `\r\n vec3 biTangent = cross(normal, tangent);\r\n mat3 TBN = mat3(tangent, biTangent, normal);\r\n `;\r\n\r\n const endCode = this.generateInWorldSpace\r\n ? \"\"\r\n : `\r\n result = TBN * result;\r\n result = result * vec3(0.5) + vec3(0.5);\r\n `;\r\n\r\n const heightToNormal = `\r\n vec4 heightToNormal(in float height, in vec3 position, in vec3 tangent, in vec3 normal) {\r\n ${startCode}\r\n ${this.automaticNormalizationTangent ? \"tangent = normalize(tangent);\" : \"\"}\r\n ${this.automaticNormalizationNormal ? \"normal = normalize(normal);\" : \"\"}\r\n vec3 worlddX = dFdx(position);\r\n vec3 worlddY = dFdy(position);\r\n vec3 crossX = cross(normal, worlddX);\r\n vec3 crossY = cross(normal, worlddY);\r\n float d = abs(dot(crossY, worlddX));\r\n vec3 inToNormal = vec3(((((height + dFdx(height)) - height) * crossY) + (((height + dFdy(height)) - height) * crossX)) * sign(d));\r\n inToNormal.y *= -1.0;\r\n vec3 result = normalize((d * normal) - inToNormal);\r\n ${endCode}\r\n return vec4(result, 0.);\r\n }`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n state._emitFunction(\"heightToNormal\", heightToNormal, \"// heightToNormal\");\r\n state.compilationString +=\r\n this._declareOutput(output, state) +\r\n ` = heightToNormal(${this.input.associatedVariableName}, ${this.worldPosition.associatedVariableName}, ${\r\n this.worldTangent.isConnected ? this.worldTangent.associatedVariableName : \"vec3(0.)\"\r\n }.xyz, ${this.worldNormal.associatedVariableName});\\r\\n`;\r\n\r\n if (this.xyz.hasEndpoints) {\r\n state.compilationString += this._declareOutput(this.xyz, state) + ` = ${this.output.associatedVariableName}.xyz;\\r\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.generateInWorldSpace = ${this.generateInWorldSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.automaticNormalizationNormal = ${this.automaticNormalizationNormal};\\r\\n`;\r\n codeString += `${this._codeVariableName}.automaticNormalizationTangent = ${this.automaticNormalizationTangent};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.generateInWorldSpace = this.generateInWorldSpace;\r\n serializationObject.automaticNormalizationNormal = this.automaticNormalizationNormal;\r\n serializationObject.automaticNormalizationTangent = this.automaticNormalizationTangent;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.generateInWorldSpace = serializationObject.generateInWorldSpace;\r\n this.automaticNormalizationNormal = serializationObject.automaticNormalizationNormal;\r\n this.automaticNormalizationTangent = serializationObject.automaticNormalizationTangent;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.HeightToNormalBlock\", HeightToNormalBlock);\r\n"]}
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@@ -3,6 +3,7 @@ import type { NodeMaterialBuildState } from "../../nodeMaterialBuildState";
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3
3
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import type { NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint";
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4
4
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import type { NodeMaterial, NodeMaterialDefines } from "../../nodeMaterial";
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5
5
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import type { AbstractMesh } from "../../../../Meshes/abstractMesh";
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6
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+
import type { Mesh } from "../../../../Meshes/mesh";
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6
7
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import type { Effect } from "../../../effect";
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7
8
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import type { Scene } from "../../../../scene";
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8
9
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import "../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions";
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@@ -13,6 +14,7 @@ import "../../../../Shaders/ShadersInclude/bumpFragment";
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13
14
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*/
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14
15
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export declare class PerturbNormalBlock extends NodeMaterialBlock {
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16
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private _tangentSpaceParameterName;
|
|
17
|
+
private _tangentCorrectionFactorName;
|
|
16
18
|
/** Gets or sets a boolean indicating that normal should be inverted on X axis */
|
|
17
19
|
invertX: boolean;
|
|
18
20
|
/** Gets or sets a boolean indicating that normal should be inverted on Y axis */
|
|
@@ -78,7 +80,7 @@ export declare class PerturbNormalBlock extends NodeMaterialBlock {
|
|
|
78
80
|
*/
|
|
79
81
|
get uvOffset(): NodeMaterialConnectionPoint;
|
|
80
82
|
prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines): void;
|
|
81
|
-
bind(effect: Effect, nodeMaterial: NodeMaterial): void;
|
|
83
|
+
bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh): void;
|
|
82
84
|
autoConfigure(material: NodeMaterial): void;
|
|
83
85
|
protected _buildBlock(state: NodeMaterialBuildState): this;
|
|
84
86
|
protected _dumpPropertiesCode(): string;
|
|
@@ -22,6 +22,7 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
|
|
|
22
22
|
constructor(name) {
|
|
23
23
|
super(name, NodeMaterialBlockTargets.Fragment);
|
|
24
24
|
this._tangentSpaceParameterName = "";
|
|
25
|
+
this._tangentCorrectionFactorName = "";
|
|
25
26
|
/** Gets or sets a boolean indicating that normal should be inverted on X axis */
|
|
26
27
|
this.invertX = false;
|
|
27
28
|
/** Gets or sets a boolean indicating that normal should be inverted on Y axis */
|
|
@@ -131,13 +132,16 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
|
|
|
131
132
|
defines.setValue("PARALLAX", useParallax, true);
|
|
132
133
|
defines.setValue("PARALLAXOCCLUSION", this.useParallaxOcclusion, true);
|
|
133
134
|
}
|
|
134
|
-
bind(effect, nodeMaterial) {
|
|
135
|
+
bind(effect, nodeMaterial, mesh) {
|
|
135
136
|
if (nodeMaterial.getScene()._mirroredCameraPosition) {
|
|
136
137
|
effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);
|
|
137
138
|
}
|
|
138
139
|
else {
|
|
139
140
|
effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);
|
|
140
141
|
}
|
|
142
|
+
if (mesh) {
|
|
143
|
+
effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);
|
|
144
|
+
}
|
|
141
145
|
}
|
|
142
146
|
autoConfigure(material) {
|
|
143
147
|
if (!this.uv.isConnected) {
|
|
@@ -165,6 +169,8 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
|
|
|
165
169
|
state.sharedData.bindableBlocks.push(this);
|
|
166
170
|
this._tangentSpaceParameterName = state._getFreeDefineName("tangentSpaceParameter");
|
|
167
171
|
state._emitUniformFromString(this._tangentSpaceParameterName, "vec2");
|
|
172
|
+
this._tangentCorrectionFactorName = state._getFreeDefineName("tangentCorrectionFactor");
|
|
173
|
+
state._emitUniformFromString(this._tangentCorrectionFactorName, "float");
|
|
168
174
|
let normalSamplerName = null;
|
|
169
175
|
if (this.normalMapColor.connectedPoint) {
|
|
170
176
|
normalSamplerName = this.normalMapColor.connectedPoint._ownerBlock.samplerName;
|
|
@@ -192,7 +198,7 @@ export class PerturbNormalBlock extends NodeMaterialBlock {
|
|
|
192
198
|
else if (worldTangent.isConnected) {
|
|
193
199
|
state.compilationString += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\r\n`;
|
|
194
200
|
state.compilationString += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\r\n`;
|
|
195
|
-
state.compilationString += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\r\n`;
|
|
201
|
+
state.compilationString += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\r\n`;
|
|
196
202
|
state.compilationString += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\r\n`;
|
|
197
203
|
}
|
|
198
204
|
state._emitFunctionFromInclude("bumpFragmentMainFunctions", comments, {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragment\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean)\r\n public useParallaxOcclusion = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\");\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, \"vec2\");\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\r\\n#if !defined(NORMALXYSCALE)\\r\\n1.0/\\r\\n#endif\\r\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\r\\n#if !defined(NORMALXYSCALE)\\r\\n1.0/\\r\\n#endif\\r\\n${this.strength.associatedVariableName}`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN/g, replace: \"\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\\r\\n`;\r\n state.compilationString += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\r\\n`;\r\n state.compilationString += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\\r\\n`;\r\n state.compilationString += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\r\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString, tbnVarying],\r\n });\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g,\r\n replace: \"#define inline\\r\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\",\r\n },\r\n { search: /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g, replace: \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\" },\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const uvForPerturbNormal =\r\n !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `texture2D(${normalSamplerName}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n state.compilationString += this._declareOutput(this.output, state) + \" = vec4(0.);\\r\\n\";\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: [\r\n { search: /perturbNormal\\(TBN,texture2D\\(bumpSampler,vBumpUV\\+uvOffset\\).xyz,vBumpInfos.y\\)/g, replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)` },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,vBumpUV,vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${\r\n useParallax && this.useParallaxOcclusion ? normalSamplerName : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: /vTangentSpaceParams/g, replace: this._tangentSpaceParameterName },\r\n { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /vBumpUV/g, replace: uv.associatedVariableName },\r\n { search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" },\r\n { search: /normalW=/g, replace: this.output.associatedVariableName + \".xyz = \" },\r\n { search: /mat3\\(normalMatrix\\)\\*normalW/g, replace: \"mat3(normalMatrix) * \" + this.output.associatedVariableName + \".xyz\" },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : \"vec3(0.)\" },\r\n tangentReplaceString,\r\n ],\r\n });\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\r\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\r\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
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+
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 { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport type { TextureBlock } from \"../Dual/textureBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"./TBNBlock\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentMainFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragmentFunctions\";\r\nimport \"../../../../Shaders/ShadersInclude/bumpFragment\";\r\n\r\n/**\r\n * Block used to perturb normals based on a normal map\r\n */\r\nexport class PerturbNormalBlock extends NodeMaterialBlock {\r\n private _tangentSpaceParameterName = \"\";\r\n private _tangentCorrectionFactorName = \"\";\r\n\r\n /** Gets or sets a boolean indicating that normal should be inverted on X axis */\r\n @editableInPropertyPage(\"Invert X axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertX = false;\r\n /** Gets or sets a boolean indicating that normal should be inverted on Y axis */\r\n @editableInPropertyPage(\"Invert Y axis\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { notifiers: { update: false } })\r\n public invertY = false;\r\n /** Gets or sets a boolean indicating that parallax occlusion should be enabled */\r\n @editableInPropertyPage(\"Use parallax occlusion\", PropertyTypeForEdition.Boolean)\r\n public useParallaxOcclusion = false;\r\n\r\n /**\r\n * Create a new PerturbNormalBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n // Vertex\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, false);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, false);\r\n this.registerInput(\"strength\", NodeMaterialBlockConnectionPointTypes.Float, false);\r\n this.registerInput(\"viewDirection\", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"parallaxScale\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"parallaxHeight\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n\r\n // Fragment\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"uvOffset\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"PerturbNormalBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the normal map color input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the strength input component\r\n */\r\n public get strength(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the view direction input component\r\n */\r\n public get viewDirection(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the parallax scale input component\r\n */\r\n public get parallaxScale(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the parallax height input component\r\n */\r\n public get parallaxHeight(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the uv offset output component\r\n */\r\n public get uvOffset(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n const normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n defines.setValue(\"BUMP\", true);\r\n defines.setValue(\"PARALLAX\", useParallax, true);\r\n defines.setValue(\"PARALLAXOCCLUSION\", this.useParallaxOcclusion, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (nodeMaterial.getScene()._mirroredCameraPosition) {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? 1.0 : -1.0, this.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(this._tangentSpaceParameterName, this.invertX ? -1.0 : 1.0, this.invertY ? -1.0 : 1.0);\r\n }\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n }\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\");\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute();\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n\r\n if (!this.strength.isConnected) {\r\n const strengthInput = new InputBlock(\"strength\");\r\n strengthInput.value = 1.0;\r\n strengthInput.output.connectTo(this.strength);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPosition;\r\n const worldNormal = this.worldNormal;\r\n const worldTangent = this.worldTangent;\r\n\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentSpaceParameterName = state._getFreeDefineName(\"tangentSpaceParameter\");\r\n\r\n state._emitUniformFromString(this._tangentSpaceParameterName, \"vec2\");\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, \"float\");\r\n\r\n let normalSamplerName = null;\r\n if (this.normalMapColor.connectedPoint) {\r\n normalSamplerName = (this.normalMapColor.connectedPoint!._ownerBlock as TextureBlock).samplerName;\r\n }\r\n const useParallax = this.viewDirection.isConnected && ((this.useParallaxOcclusion && normalSamplerName) || (!this.useParallaxOcclusion && this.parallaxHeight.isConnected));\r\n\r\n const replaceForParallaxInfos = !this.parallaxScale.isConnectedToInputBlock\r\n ? \"0.05\"\r\n : this.parallaxScale.connectInputBlock!.isConstant\r\n ? state._emitFloat(this.parallaxScale.connectInputBlock!.value)\r\n : this.parallaxScale.associatedVariableName;\r\n\r\n const replaceForBumpInfos =\r\n this.strength.isConnectedToInputBlock && this.strength.connectInputBlock!.isConstant\r\n ? `\\r\\n#if !defined(NORMALXYSCALE)\\r\\n1.0/\\r\\n#endif\\r\\n${state._emitFloat(this.strength.connectInputBlock!.value)}`\r\n : `\\r\\n#if !defined(NORMALXYSCALE)\\r\\n1.0/\\r\\n#endif\\r\\n${this.strength.associatedVariableName}`;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n const tbnVarying = { search: /varying mat3 vTBN/g, replace: \"\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n state.compilationString += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\\r\\n`;\r\n state.compilationString += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\r\\n`;\r\n state.compilationString += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\r\\n`;\r\n state.compilationString += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\r\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString, tbnVarying],\r\n });\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentFunctions\", comments, {\r\n replaceStrings: [\r\n { search: /#include<samplerFragmentDeclaration>\\(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump\\)/g, replace: \"\" },\r\n { search: /uniform sampler2D bumpSampler;/g, replace: \"\" },\r\n {\r\n search: /vec2 parallaxOcclusion\\(vec3 vViewDirCoT,vec3 vNormalCoT,vec2 texCoord,float parallaxScale\\)/g,\r\n replace: \"#define inline\\r\\nvec2 parallaxOcclusion(vec3 vViewDirCoT, vec3 vNormalCoT, vec2 texCoord, float parallaxScale, sampler2D bumpSampler)\",\r\n },\r\n { search: /vec2 parallaxOffset\\(vec3 viewDir,float heightScale\\)/g, replace: \"vec2 parallaxOffset(vec3 viewDir, float heightScale, float height_)\" },\r\n { search: /texture2D\\(bumpSampler,vBumpUV\\)\\.w/g, replace: \"height_\" },\r\n ],\r\n });\r\n\r\n const uvForPerturbNormal =\r\n !useParallax || !normalSamplerName ? this.normalMapColor.associatedVariableName : `texture2D(${normalSamplerName}, ${uv.associatedVariableName} + uvOffset).xyz`;\r\n\r\n state.compilationString += this._declareOutput(this.output, state) + \" = vec4(0.);\\r\\n\";\r\n state.compilationString += state._emitCodeFromInclude(\"bumpFragment\", comments, {\r\n replaceStrings: [\r\n { search: /perturbNormal\\(TBN,texture2D\\(bumpSampler,vBumpUV\\+uvOffset\\).xyz,vBumpInfos.y\\)/g, replace: `perturbNormal(TBN, ${uvForPerturbNormal}, vBumpInfos.y)` },\r\n {\r\n search: /parallaxOcclusion\\(invTBN\\*-viewDirectionW,invTBN\\*normalW,vBumpUV,vBumpInfos.z\\)/g,\r\n replace: `parallaxOcclusion((invTBN * -viewDirectionW), (invTBN * normalW), vBumpUV, vBumpInfos.z, ${\r\n useParallax && this.useParallaxOcclusion ? normalSamplerName : \"bumpSampler\"\r\n })`,\r\n },\r\n {\r\n search: /parallaxOffset\\(invTBN\\*viewDirectionW,vBumpInfos\\.z\\)/g,\r\n replace: `parallaxOffset(invTBN * viewDirectionW, vBumpInfos.z, ${useParallax ? this.parallaxHeight.associatedVariableName : \"0.\"})`,\r\n },\r\n { search: /vTangentSpaceParams/g, replace: this._tangentSpaceParameterName },\r\n { search: /vBumpInfos.y/g, replace: replaceForBumpInfos },\r\n { search: /vBumpInfos.z/g, replace: replaceForParallaxInfos },\r\n { search: /vBumpUV/g, replace: uv.associatedVariableName },\r\n { search: /vPositionW/g, replace: worldPosition.associatedVariableName + \".xyz\" },\r\n { search: /normalW=/g, replace: this.output.associatedVariableName + \".xyz = \" },\r\n { search: /mat3\\(normalMatrix\\)\\*normalW/g, replace: \"mat3(normalMatrix) * \" + this.output.associatedVariableName + \".xyz\" },\r\n { search: /normalW/g, replace: worldNormal.associatedVariableName + \".xyz\" },\r\n { search: /viewDirectionW/g, replace: useParallax ? this.viewDirection.associatedVariableName : \"vec3(0.)\" },\r\n tangentReplaceString,\r\n ],\r\n });\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode() + `${this._codeVariableName}.invertX = ${this.invertX};\\r\\n`;\r\n\r\n codeString += `${this._codeVariableName}.invertY = ${this.invertY};\\r\\n`;\r\n codeString += `${this._codeVariableName}.useParallaxOcclusion = ${this.useParallaxOcclusion};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.invertX = this.invertX;\r\n serializationObject.invertY = this.invertY;\r\n serializationObject.useParallaxOcclusion = this.useParallaxOcclusion;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.invertX = serializationObject.invertX;\r\n this.invertY = serializationObject.invertY;\r\n this.useParallaxOcclusion = !!serializationObject.useParallaxOcclusion;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PerturbNormalBlock\", PerturbNormalBlock);\r\n"]}
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@@ -3,10 +3,13 @@ import { NodeMaterialBlock } from "../../nodeMaterialBlock";
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3
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import type { NodeMaterialBuildState } from "../../nodeMaterialBuildState";
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import type { NodeMaterialConnectionPoint } from "../../nodeMaterialBlockConnectionPoint";
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import type { AbstractMesh } from "../../../../Meshes/abstractMesh";
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import type { Mesh } from "../../../../Meshes/mesh";
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import type { Effect } from "../../../effect";
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/**
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* Block used to implement the anisotropy module of the PBR material
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*/
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export declare class AnisotropyBlock extends NodeMaterialBlock {
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+
private _tangentCorrectionFactorName;
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/**
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* The two properties below are set by the main PBR block prior to calling methods of this class.
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* This is to avoid having to add them as inputs here whereas they are already inputs of the main block, so already known.
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@@ -64,5 +67,6 @@ export declare class AnisotropyBlock extends NodeMaterialBlock {
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64
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*/
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getCode(state: NodeMaterialBuildState, generateTBNSpace?: boolean): string;
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prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines): void;
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+
bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh): void;
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protected _buildBlock(state: NodeMaterialBuildState): this;
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}
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@@ -15,6 +15,7 @@ export class AnisotropyBlock extends NodeMaterialBlock {
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*/
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constructor(name) {
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super(name, NodeMaterialBlockTargets.Fragment);
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+
this._tangentCorrectionFactorName = "";
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this._isUnique = true;
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this.registerInput("intensity", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);
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this.registerInput("direction", NodeMaterialBlockConnectionPointTypes.Vector2, true, NodeMaterialBlockTargets.Fragment);
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@@ -101,7 +102,7 @@ export class AnisotropyBlock extends NodeMaterialBlock {
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101
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else if (worldTangent.isConnected) {
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code += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\r\n`;
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code += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\r\n`;
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-
code += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\r\n`;
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+
code += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\r\n`;
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code += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\r\n`;
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}
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code += `
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@@ -146,9 +147,18 @@ export class AnisotropyBlock extends NodeMaterialBlock {
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defines.setValue("ANISOTROPIC", true);
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defines.setValue("ANISOTROPIC_TEXTURE", false, true);
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}
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+
bind(effect, nodeMaterial, mesh) {
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+
super.bind(effect, nodeMaterial, mesh);
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if (mesh) {
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effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);
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}
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}
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_buildBlock(state) {
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if (state.target === NodeMaterialBlockTargets.Fragment) {
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state.sharedData.blocksWithDefines.push(this);
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+
state.sharedData.bindableBlocks.push(this);
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this._tangentCorrectionFactorName = state._getFreeDefineName("tangentCorrectionFactor");
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state._emitUniformFromString(this._tangentCorrectionFactorName, "float");
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}
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return this;
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}
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@@ -1 +1 @@
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1
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type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"../Fragment/TBNBlock\";\r\n\r\n/**\r\n * Block used to implement the anisotropy module of the PBR material\r\n */\r\nexport class AnisotropyBlock extends NodeMaterialBlock {\r\n /**\r\n * The two properties below are set by the main PBR block prior to calling methods of this class.\r\n * This is to avoid having to add them as inputs here whereas they are already inputs of the main block, so already known.\r\n * It's less burden on the user side in the editor part.\r\n */\r\n\r\n /** @internal */\r\n public worldPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public worldNormalConnectionPoint: NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Create a new AnisotropyBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"direction\", NodeMaterialBlockConnectionPointTypes.Vector2, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, true); // need this property and the next one in case there's no PerturbNormal block connected to the main PBR block\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n\r\n this.registerOutput(\r\n \"anisotropy\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"anisotropy\", this, NodeMaterialConnectionPointDirection.Output, AnisotropyBlock, \"AnisotropyBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"anisotropicOut\");\r\n state._excludeVariableName(\"TBN\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"AnisotropyBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction input component\r\n */\r\n public get direction(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the worldTangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the anisotropy object output component\r\n */\r\n public get anisotropy(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _generateTBNSpace(state: NodeMaterialBuildState) {\r\n let code = \"\";\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPositionConnectionPoint;\r\n const worldNormal = this.worldNormalConnectionPoint;\r\n const worldTangent = this.worldTangent;\r\n\r\n if (!uv.isConnected) {\r\n // we must set the uv input as optional because we may not end up in this method (in case a PerturbNormal block is linked to the PBR material)\r\n // in which case uv is not required. But if we do come here, we do need the uv, so we have to raise an error but not with throw, else\r\n // it will stop the building of the node material and will lead to errors in the editor!\r\n console.error(\"You must connect the 'uv' input of the Anisotropy block!\");\r\n }\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n code += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\\r\\n`;\r\n code += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\r\\n`;\r\n code += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\\r\\n`;\r\n code += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\r\\n`;\r\n }\r\n\r\n code += `\r\n #if defined(${worldTangent.isConnected ? \"TANGENT\" : \"IGNORE\"}) && defined(NORMAL)\r\n mat3 TBN = vTBN;\r\n #else\r\n mat3 TBN = cotangent_frame(${worldNormal.associatedVariableName + \".xyz\"}, ${\"v_\" + worldPosition.associatedVariableName + \".xyz\"}, ${\r\n uv.isConnected ? uv.associatedVariableName : \"vec2(0.)\"\r\n }, vec2(1., 1.));\r\n #endif\\r\\n`;\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString],\r\n });\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param generateTBNSpace if true, the code needed to create the TBN coordinate space is generated\r\n * @returns the shader code\r\n */\r\n public getCode(state: NodeMaterialBuildState, generateTBNSpace = false): string {\r\n let code = \"\";\r\n\r\n if (generateTBNSpace) {\r\n code += this._generateTBNSpace(state);\r\n }\r\n\r\n const intensity = this.intensity.isConnected ? this.intensity.associatedVariableName : \"1.0\";\r\n const direction = this.direction.isConnected ? this.direction.associatedVariableName : \"vec2(1., 0.)\";\r\n\r\n code += `anisotropicOutParams anisotropicOut;\r\n anisotropicBlock(\r\n vec3(${direction}, ${intensity}),\r\n #ifdef ANISOTROPIC_TEXTURE\r\n vec3(0.),\r\n #endif\r\n TBN,\r\n normalW,\r\n viewDirectionW,\r\n anisotropicOut\r\n );\\r\\n`;\r\n\r\n return code;\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n defines.setValue(\"ANISOTROPIC\", true);\r\n defines.setValue(\"ANISOTROPIC_TEXTURE\", false, true);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.AnisotropyBlock\", AnisotropyBlock);\r\n"]}
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+
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type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"../Fragment/TBNBlock\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\n\r\n/**\r\n * Block used to implement the anisotropy module of the PBR material\r\n */\r\nexport class AnisotropyBlock extends NodeMaterialBlock {\r\n private _tangentCorrectionFactorName = \"\";\r\n\r\n /**\r\n * The two properties below are set by the main PBR block prior to calling methods of this class.\r\n * This is to avoid having to add them as inputs here whereas they are already inputs of the main block, so already known.\r\n * It's less burden on the user side in the editor part.\r\n */\r\n\r\n /** @internal */\r\n public worldPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @internal */\r\n public worldNormalConnectionPoint: NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Create a new AnisotropyBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"direction\", NodeMaterialBlockConnectionPointTypes.Vector2, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, true); // need this property and the next one in case there's no PerturbNormal block connected to the main PBR block\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n\r\n this.registerOutput(\r\n \"anisotropy\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"anisotropy\", this, NodeMaterialConnectionPointDirection.Output, AnisotropyBlock, \"AnisotropyBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"anisotropicOut\");\r\n state._excludeVariableName(\"TBN\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"AnisotropyBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction input component\r\n */\r\n public get direction(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the worldTangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the anisotropy object output component\r\n */\r\n public get anisotropy(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _generateTBNSpace(state: NodeMaterialBuildState) {\r\n let code = \"\";\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPositionConnectionPoint;\r\n const worldNormal = this.worldNormalConnectionPoint;\r\n const worldTangent = this.worldTangent;\r\n\r\n if (!uv.isConnected) {\r\n // we must set the uv input as optional because we may not end up in this method (in case a PerturbNormal block is linked to the PBR material)\r\n // in which case uv is not required. But if we do come here, we do need the uv, so we have to raise an error but not with throw, else\r\n // it will stop the building of the node material and will lead to errors in the editor!\r\n console.error(\"You must connect the 'uv' input of the Anisotropy block!\");\r\n }\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n code += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\\r\\n`;\r\n code += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\r\\n`;\r\n code += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\\r\\n`;\r\n code += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\r\\n`;\r\n }\r\n\r\n code += `\r\n #if defined(${worldTangent.isConnected ? \"TANGENT\" : \"IGNORE\"}) && defined(NORMAL)\r\n mat3 TBN = vTBN;\r\n #else\r\n mat3 TBN = cotangent_frame(${worldNormal.associatedVariableName + \".xyz\"}, ${\"v_\" + worldPosition.associatedVariableName + \".xyz\"}, ${\r\n uv.isConnected ? uv.associatedVariableName : \"vec2(0.)\"\r\n }, vec2(1., 1.));\r\n #endif\\r\\n`;\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString],\r\n });\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param generateTBNSpace if true, the code needed to create the TBN coordinate space is generated\r\n * @returns the shader code\r\n */\r\n public getCode(state: NodeMaterialBuildState, generateTBNSpace = false): string {\r\n let code = \"\";\r\n\r\n if (generateTBNSpace) {\r\n code += this._generateTBNSpace(state);\r\n }\r\n\r\n const intensity = this.intensity.isConnected ? this.intensity.associatedVariableName : \"1.0\";\r\n const direction = this.direction.isConnected ? this.direction.associatedVariableName : \"vec2(1., 0.)\";\r\n\r\n code += `anisotropicOutParams anisotropicOut;\r\n anisotropicBlock(\r\n vec3(${direction}, ${intensity}),\r\n #ifdef ANISOTROPIC_TEXTURE\r\n vec3(0.),\r\n #endif\r\n TBN,\r\n normalW,\r\n viewDirectionW,\r\n anisotropicOut\r\n );\\r\\n`;\r\n\r\n return code;\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n defines.setValue(\"ANISOTROPIC\", true);\r\n defines.setValue(\"ANISOTROPIC_TEXTURE\", false, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n super.bind(effect, nodeMaterial, mesh);\r\n\r\n if (mesh) {\r\n effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n this._tangentCorrectionFactorName = state._getFreeDefineName(\"tangentCorrectionFactor\");\r\n state._emitUniformFromString(this._tangentCorrectionFactorName, \"float\");\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.AnisotropyBlock\", AnisotropyBlock);\r\n"]}
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@@ -19,6 +19,7 @@ export class ClearCoatBlock extends NodeMaterialBlock {
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*/
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constructor(name) {
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super(name, NodeMaterialBlockTargets.Fragment);
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+
this._tangentCorrectionFactorName = "";
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/**
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* Defines if the F0 value should be remapped to account for the interface change in the material.
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*/
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@@ -166,6 +167,9 @@ export class ClearCoatBlock extends NodeMaterialBlock {
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else {
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effect.setFloat2("vClearCoatTangentSpaceParams", (perturbedNormalBlock === null || perturbedNormalBlock === void 0 ? void 0 : perturbedNormalBlock.invertX) ? -1.0 : 1.0, (perturbedNormalBlock === null || perturbedNormalBlock === void 0 ? void 0 : perturbedNormalBlock.invertY) ? -1.0 : 1.0);
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}
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if (mesh) {
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+
effect.setFloat(this._tangentCorrectionFactorName, mesh.getWorldMatrix().determinant() < 0 ? -1 : 1);
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}
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}
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_generateTBNSpace(state, worldPositionVarName, worldNormalVarName) {
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let code = "";
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@@ -184,7 +188,7 @@ export class ClearCoatBlock extends NodeMaterialBlock {
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else if (worldTangent.isConnected) {
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code += `vec3 tbnNormal = normalize(${worldNormalVarName}.xyz);\r\n`;
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code += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\r\n`;
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-
code += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\r\n`;
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+
code += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent) * ${this._tangentCorrectionFactorName};\r\n`;
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code += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\r\n`;
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}
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state._emitFunctionFromInclude("bumpFragmentMainFunctions", comments, {
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@@ -305,6 +309,8 @@ export class ClearCoatBlock extends NodeMaterialBlock {
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if (state.target === NodeMaterialBlockTargets.Fragment) {
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state.sharedData.bindableBlocks.push(this);
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state.sharedData.blocksWithDefines.push(this);
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+
this._tangentCorrectionFactorName = state._getFreeDefineName("tangentCorrectionFactor");
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+
state._emitUniformFromString(this._tangentCorrectionFactorName, "float");
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}
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return this;
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}
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