@babylonjs/core 5.17.1 → 5.20.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (159) hide show
  1. package/Debug/debugLayer.d.ts +36 -0
  2. package/Debug/debugLayer.js.map +1 -1
  3. package/DeviceInput/InputDevices/deviceSource.d.ts +1 -1
  4. package/DeviceInput/InputDevices/deviceSource.js.map +1 -1
  5. package/DeviceInput/InputDevices/deviceSourceManager.d.ts +1 -1
  6. package/DeviceInput/InputDevices/deviceSourceManager.js +1 -1
  7. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  8. package/DeviceInput/{Helpers/eventFactory.d.ts → eventFactory.d.ts} +4 -4
  9. package/DeviceInput/{Helpers/eventFactory.js → eventFactory.js} +2 -2
  10. package/DeviceInput/eventFactory.js.map +1 -0
  11. package/DeviceInput/{InputDevices/inputInterfaces.d.ts → inputInterfaces.d.ts} +2 -2
  12. package/DeviceInput/{InputDevices/inputInterfaces.js → inputInterfaces.js} +0 -0
  13. package/DeviceInput/inputInterfaces.js.map +1 -0
  14. package/DeviceInput/{InputDevices/internalDeviceSourceManager.d.ts → internalDeviceSourceManager.d.ts} +7 -7
  15. package/DeviceInput/{InputDevices/internalDeviceSourceManager.js → internalDeviceSourceManager.js} +2 -2
  16. package/DeviceInput/internalDeviceSourceManager.js.map +1 -0
  17. package/DeviceInput/{InputDevices/nativeDeviceInputSystem.d.ts → nativeDeviceInputSystem.d.ts} +2 -2
  18. package/DeviceInput/{InputDevices/nativeDeviceInputSystem.js → nativeDeviceInputSystem.js} +2 -2
  19. package/DeviceInput/nativeDeviceInputSystem.js.map +1 -0
  20. package/DeviceInput/{InputDevices/webDeviceInputSystem.d.ts → webDeviceInputSystem.d.ts} +3 -3
  21. package/DeviceInput/{InputDevices/webDeviceInputSystem.js → webDeviceInputSystem.js} +4 -4
  22. package/DeviceInput/webDeviceInputSystem.js.map +1 -0
  23. package/Engines/Extensions/engine.query.js +5 -1
  24. package/Engines/Extensions/engine.query.js.map +1 -1
  25. package/Engines/Extensions/engine.transformFeedback.js +5 -1
  26. package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
  27. package/Engines/Extensions/engine.views.d.ts +13 -0
  28. package/Engines/Extensions/engine.views.js +16 -1
  29. package/Engines/Extensions/engine.views.js.map +1 -1
  30. package/Engines/Native/nativeInterfaces.d.ts +1 -1
  31. package/Engines/Native/nativeInterfaces.js.map +1 -1
  32. package/Engines/engine.d.ts +15 -240
  33. package/Engines/engineFeatures.d.ts +2 -0
  34. package/Engines/engineFeatures.js.map +1 -1
  35. package/Engines/nativeEngine.js +1 -0
  36. package/Engines/nativeEngine.js.map +1 -1
  37. package/Engines/nullEngine.js +1 -0
  38. package/Engines/nullEngine.js.map +1 -1
  39. package/Engines/thinEngine.d.ts +1 -1
  40. package/Engines/thinEngine.js +14 -4
  41. package/Engines/thinEngine.js.map +1 -1
  42. package/Engines/webgpuEngine.js +1 -0
  43. package/Engines/webgpuEngine.js.map +1 -1
  44. package/Gizmos/axisDragGizmo.d.ts +31 -9
  45. package/Gizmos/axisDragGizmo.js.map +1 -1
  46. package/Gizmos/axisScaleGizmo.d.ts +46 -14
  47. package/Gizmos/axisScaleGizmo.js.map +1 -1
  48. package/Gizmos/boundingBoxGizmo.d.ts +94 -19
  49. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  50. package/Gizmos/cameraGizmo.d.ts +23 -6
  51. package/Gizmos/cameraGizmo.js.map +1 -1
  52. package/Gizmos/gizmo.d.ts +48 -6
  53. package/Gizmos/gizmo.js.map +1 -1
  54. package/Gizmos/gizmoManager.d.ts +25 -17
  55. package/Gizmos/gizmoManager.js.map +1 -1
  56. package/Gizmos/lightGizmo.d.ts +25 -8
  57. package/Gizmos/lightGizmo.js.map +1 -1
  58. package/Gizmos/planeDragGizmo.d.ts +30 -9
  59. package/Gizmos/planeDragGizmo.js.map +1 -1
  60. package/Gizmos/planeRotationGizmo.d.ts +45 -15
  61. package/Gizmos/planeRotationGizmo.js.map +1 -1
  62. package/Gizmos/positionGizmo.d.ts +53 -17
  63. package/Gizmos/positionGizmo.js +1 -1
  64. package/Gizmos/positionGizmo.js.map +1 -1
  65. package/Gizmos/rotationGizmo.d.ts +35 -10
  66. package/Gizmos/rotationGizmo.js.map +1 -1
  67. package/Gizmos/scaleGizmo.d.ts +49 -18
  68. package/Gizmos/scaleGizmo.js.map +1 -1
  69. package/Loading/Plugins/babylonFileLoader.js +16 -4
  70. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  71. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.d.ts +39 -0
  72. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +97 -0
  73. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -0
  74. package/Materials/Node/Blocks/Fragment/index.d.ts +1 -0
  75. package/Materials/Node/Blocks/Fragment/index.js +1 -0
  76. package/Materials/Node/Blocks/Fragment/index.js.map +1 -1
  77. package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +18 -0
  78. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +85 -1
  79. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  80. package/Materials/Node/nodeMaterial.d.ts +6 -0
  81. package/Materials/Node/nodeMaterial.js +11 -0
  82. package/Materials/Node/nodeMaterial.js.map +1 -1
  83. package/Materials/Textures/Procedurals/proceduralTexture.js +5 -1
  84. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  85. package/Materials/Textures/renderTargetTexture.js +3 -0
  86. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  87. package/Materials/Textures/texture.js +9 -5
  88. package/Materials/Textures/texture.js.map +1 -1
  89. package/Materials/index.d.ts +1 -0
  90. package/Materials/index.js +1 -0
  91. package/Materials/index.js.map +1 -1
  92. package/Maths/math.vector.d.ts +134 -8
  93. package/Maths/math.vector.js +168 -36
  94. package/Maths/math.vector.js.map +1 -1
  95. package/Meshes/Compression/dracoCompression.js +1 -1
  96. package/Meshes/Compression/dracoCompression.js.map +1 -1
  97. package/Meshes/groundMesh.js +1 -1
  98. package/Meshes/groundMesh.js.map +1 -1
  99. package/Meshes/mesh.js +1 -0
  100. package/Meshes/mesh.js.map +1 -1
  101. package/Meshes/transformNode.js +1 -0
  102. package/Meshes/transformNode.js.map +1 -1
  103. package/Misc/assetsManager.d.ts +9 -0
  104. package/Misc/assetsManager.js +3 -1
  105. package/Misc/assetsManager.js.map +1 -1
  106. package/Misc/basis.js +10 -4
  107. package/Misc/basis.js.map +1 -1
  108. package/Misc/computePressure.d.ts +9 -3
  109. package/Misc/computePressure.js +13 -5
  110. package/Misc/computePressure.js.map +1 -1
  111. package/Misc/fileTools.js +2 -2
  112. package/Misc/fileTools.js.map +1 -1
  113. package/Misc/iInspectable.d.ts +12 -2
  114. package/Misc/iInspectable.js +4 -0
  115. package/Misc/iInspectable.js.map +1 -1
  116. package/Misc/khronosTextureContainer2.js +1 -1
  117. package/Misc/khronosTextureContainer2.js.map +1 -1
  118. package/Misc/sceneSerializer.js +1 -1
  119. package/Misc/sceneSerializer.js.map +1 -1
  120. package/Misc/tools.d.ts +2 -2
  121. package/Misc/tools.js +4 -1
  122. package/Misc/tools.js.map +1 -1
  123. package/Offline/database.js +6 -8
  124. package/Offline/database.js.map +1 -1
  125. package/Particles/solidParticleSystem.d.ts +1 -0
  126. package/Particles/solidParticleSystem.js +4 -1
  127. package/Particles/solidParticleSystem.js.map +1 -1
  128. package/Physics/Plugins/ammoJSPlugin.d.ts +2 -2
  129. package/Physics/Plugins/ammoJSPlugin.js +29 -29
  130. package/Physics/Plugins/ammoJSPlugin.js.map +1 -1
  131. package/Physics/Plugins/cannonJSPlugin.d.ts +2 -2
  132. package/Physics/Plugins/cannonJSPlugin.js +26 -26
  133. package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
  134. package/Physics/Plugins/oimoJSPlugin.js +9 -11
  135. package/Physics/Plugins/oimoJSPlugin.js.map +1 -1
  136. package/Physics/physicsImpostor.d.ts +6 -6
  137. package/Physics/physicsImpostor.js +15 -8
  138. package/Physics/physicsImpostor.js.map +1 -1
  139. package/Shaders/sprites.fragment.js +1 -1
  140. package/Shaders/sprites.fragment.js.map +1 -1
  141. package/Sprites/spriteRenderer.js +1 -1
  142. package/Sprites/spriteRenderer.js.map +1 -1
  143. package/XR/webXRDefaultExperience.d.ts +10 -0
  144. package/XR/webXRDefaultExperience.js +2 -12
  145. package/XR/webXRDefaultExperience.js.map +1 -1
  146. package/XR/webXRExperienceHelper.js +12 -12
  147. package/XR/webXRExperienceHelper.js.map +1 -1
  148. package/node.d.ts +2 -0
  149. package/node.js +2 -0
  150. package/node.js.map +1 -1
  151. package/package.json +1 -1
  152. package/scene.d.ts +1 -1
  153. package/scene.js +5 -3
  154. package/scene.js.map +1 -1
  155. package/DeviceInput/Helpers/eventFactory.js.map +0 -1
  156. package/DeviceInput/InputDevices/inputInterfaces.js.map +0 -1
  157. package/DeviceInput/InputDevices/internalDeviceSourceManager.js.map +0 -1
  158. package/DeviceInput/InputDevices/nativeDeviceInputSystem.js.map +0 -1
  159. package/DeviceInput/InputDevices/webDeviceInputSystem.js.map +0 -1
@@ -1,24 +1,46 @@
1
+ import type { Observer } from "../Misc/observable";
1
2
  import { Observable } from "../Misc/observable";
2
3
  import type { Nullable } from "../types";
4
+ import type { PointerInfo } from "../Events/pointerEvents";
3
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  import { Vector3 } from "../Maths/math.vector";
4
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  import { TransformNode } from "../Meshes/transformNode";
5
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  import type { Node } from "../node";
8
+ import { Mesh } from "../Meshes/mesh";
6
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  import { PointerDragBehavior } from "../Behaviors/Meshes/pointerDragBehavior";
10
+ import type { IGizmo } from "./gizmo";
7
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  import { Gizmo } from "./gizmo";
8
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  import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer";
9
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  import { StandardMaterial } from "../Materials/standardMaterial";
10
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  import type { Scene } from "../scene";
11
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  import type { PositionGizmo } from "./positionGizmo";
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  import { Color3 } from "../Maths/math.color";
17
+ /**
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+ * Interface for axis drag gizmo
19
+ */
20
+ export interface IAxisDragGizmo extends IGizmo {
21
+ /** Drag behavior responsible for the gizmos dragging interactions */
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+ dragBehavior: PointerDragBehavior;
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+ /** Drag distance in babylon units that the gizmo will snap to when dragged */
24
+ snapDistance: number;
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+ /**
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+ * Event that fires each time the gizmo snaps to a new location.
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+ * * snapDistance is the the change in distance
28
+ */
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+ onSnapObservable: Observable<{
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+ snapDistance: number;
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+ }>;
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+ /** If the gizmo is enabled */
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+ isEnabled: boolean;
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+ }
13
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  /**
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  * Single axis drag gizmo
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  */
16
- export declare class AxisDragGizmo extends Gizmo {
38
+ export declare class AxisDragGizmo extends Gizmo implements IAxisDragGizmo {
17
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  /**
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  * Drag behavior responsible for the gizmos dragging interactions
19
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  */
20
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  dragBehavior: PointerDragBehavior;
21
- private _pointerObserver;
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+ protected _pointerObserver: Nullable<Observer<PointerInfo>>;
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  /**
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  * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)
24
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  */
@@ -30,13 +52,13 @@ export declare class AxisDragGizmo extends Gizmo {
30
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  onSnapObservable: Observable<{
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  snapDistance: number;
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  }>;
33
- private _isEnabled;
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- private _parent;
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- private _gizmoMesh;
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- private _coloredMaterial;
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- private _hoverMaterial;
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- private _disableMaterial;
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- private _dragging;
55
+ protected _isEnabled: boolean;
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+ protected _parent: Nullable<PositionGizmo>;
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+ protected _gizmoMesh: Mesh;
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+ protected _coloredMaterial: StandardMaterial;
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+ protected _hoverMaterial: StandardMaterial;
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+ protected _disableMaterial: StandardMaterial;
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+ protected _dragging: boolean;
40
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  /**
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  * @param scene
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  * @param material
@@ -1 +1 @@
1
- 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type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { Node } from \"../node\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { CreateCylinder } from \"../Meshes/Builders/cylinderBuilder\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { PositionGizmo } from \"./positionGizmo\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\n/**\r\n * Single axis drag gizmo\r\n */\r\nexport class AxisDragGizmo extends Gizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n private _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n\r\n private _isEnabled: boolean = true;\r\n private _parent: Nullable<PositionGizmo> = null;\r\n\r\n private _gizmoMesh: Mesh;\r\n private _coloredMaterial: StandardMaterial;\r\n private _hoverMaterial: StandardMaterial;\r\n private _disableMaterial: StandardMaterial;\r\n private _dragging: boolean = false;\r\n\r\n /**\r\n * @param scene\r\n * @param material\r\n * @param thickness\r\n * @param isCollider\r\n * @hidden\r\n */\r\n public static _CreateArrow(scene: Scene, material: StandardMaterial, thickness: number = 1, isCollider = false): TransformNode {\r\n const arrow = new TransformNode(\"arrow\", scene);\r\n const cylinder = CreateCylinder(\"cylinder\", { diameterTop: 0, height: 0.075, diameterBottom: 0.0375 * (1 + (thickness - 1) / 4), tessellation: 96 }, scene);\r\n const line = CreateCylinder(\"cylinder\", { diameterTop: 0.005 * thickness, height: 0.275, diameterBottom: 0.005 * thickness, tessellation: 96 }, scene);\r\n\r\n // Position arrow pointing in its drag axis\r\n cylinder.parent = arrow;\r\n cylinder.material = material;\r\n cylinder.rotation.x = Math.PI / 2;\r\n cylinder.position.z += 0.3;\r\n\r\n line.parent = arrow;\r\n line.material = material;\r\n line.position.z += 0.275 / 2;\r\n line.rotation.x = Math.PI / 2;\r\n\r\n if (isCollider) {\r\n line.visibility = 0;\r\n cylinder.visibility = 0;\r\n }\r\n return arrow;\r\n }\r\n\r\n /**\r\n * @param scene\r\n * @param arrow\r\n * @hidden\r\n */\r\n public static _CreateArrowInstance(scene: Scene, arrow: TransformNode): TransformNode {\r\n const instance = new TransformNode(\"arrow\", scene);\r\n for (const mesh of arrow.getChildMeshes()) {\r\n const childInstance = (mesh as Mesh).createInstance(mesh.name);\r\n childInstance.parent = instance;\r\n }\r\n return instance;\r\n }\r\n\r\n /**\r\n * Creates an AxisDragGizmo\r\n * @param dragAxis The axis which the gizmo will be able to drag on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param parent\r\n * @param thickness display gizmo axis thickness\r\n */\r\n constructor(\r\n dragAxis: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n parent: Nullable<PositionGizmo> = null,\r\n thickness: number = 1\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = Color3.Yellow();\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = Color3.Gray();\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build Mesh + Collider\r\n const arrow = AxisDragGizmo._CreateArrow(gizmoLayer.utilityLayerScene, this._coloredMaterial, thickness);\r\n const collider = AxisDragGizmo._CreateArrow(gizmoLayer.utilityLayerScene, this._coloredMaterial, thickness + 4, true);\r\n\r\n // Add to Root Node\r\n this._gizmoMesh = new Mesh(\"\", gizmoLayer.utilityLayerScene);\r\n this._gizmoMesh.addChild(arrow as Mesh);\r\n this._gizmoMesh.addChild(collider as Mesh);\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(dragAxis));\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n this._gizmoMesh.parent = this._rootMesh;\r\n\r\n let currentSnapDragDistance = 0;\r\n const tmpVector = new Vector3();\r\n const tmpVector2 = new Vector3();\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n // Add drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragAxis: dragAxis });\r\n this.dragBehavior.moveAttached = false;\r\n this.dragBehavior.updateDragPlane = false;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n this._handlePivot();\r\n // Keep world translation and use it to update world transform\r\n // if the node has parent, the local transform properties (position, rotation, scale)\r\n // will be recomputed in _matrixChanged function\r\n\r\n let matrixChanged: boolean = false;\r\n // Snapping logic\r\n if (this.snapDistance == 0) {\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(tmpVector2);\r\n tmpVector2.addInPlace(event.delta);\r\n if (this.dragBehavior.validateDrag(tmpVector2)) {\r\n if ((this.attachedNode as any).position) {\r\n // Required for nodes like lights\r\n (this.attachedNode as any).position.addInPlaceFromFloats(event.delta.x, event.delta.y, event.delta.z);\r\n }\r\n\r\n // use _worldMatrix to not force a matrix update when calling GetWorldMatrix especially with Cameras\r\n this.attachedNode.getWorldMatrix().addTranslationFromFloats(event.delta.x, event.delta.y, event.delta.z);\r\n this.attachedNode.updateCache();\r\n matrixChanged = true;\r\n }\r\n } else {\r\n currentSnapDragDistance += event.dragDistance;\r\n if (Math.abs(currentSnapDragDistance) > this.snapDistance) {\r\n const dragSteps = Math.floor(Math.abs(currentSnapDragDistance) / this.snapDistance);\r\n currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;\r\n event.delta.normalizeToRef(tmpVector);\r\n tmpVector.scaleInPlace(this.snapDistance * dragSteps);\r\n\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(tmpVector2);\r\n tmpVector2.addInPlace(tmpVector);\r\n if (this.dragBehavior.validateDrag(tmpVector2)) {\r\n this.attachedNode.getWorldMatrix().addTranslationFromFloats(tmpVector.x, tmpVector.y, tmpVector.z);\r\n this.attachedNode.updateCache();\r\n tmpSnapEvent.snapDistance = this.snapDistance * dragSteps;\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n matrixChanged = true;\r\n }\r\n }\r\n }\r\n if (matrixChanged) {\r\n this._matrixChanged();\r\n }\r\n }\r\n });\r\n this.dragBehavior.onDragStartObservable.add(() => {\r\n this._dragging = true;\r\n });\r\n this.dragBehavior.onDragEndObservable.add(() => {\r\n this._dragging = false;\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes(false));\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: arrow.getChildMeshes() as Mesh[],\r\n colliderMeshes: collider.getChildMeshes() as Mesh[],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(collider as Mesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n this._isHovered = !!(cache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = this.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? cache.material : cache.disableMaterial);\r\n });\r\n }\r\n protected _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedMesh = this._parent.attachedMesh;\r\n this.attachedNode = this._parent.attachedNode;\r\n }\r\n }\r\n }\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n super.dispose();\r\n }\r\n}\r\n"]}
1
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type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { Node } from \"../node\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { CreateCylinder } from \"../Meshes/Builders/cylinderBuilder\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { PositionGizmo } from \"./positionGizmo\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\n\r\n/**\r\n * Interface for axis drag gizmo\r\n */\r\nexport interface IAxisDragGizmo extends IGizmo {\r\n /** Drag behavior responsible for the gizmos dragging interactions */\r\n dragBehavior: PointerDragBehavior;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n onSnapObservable: Observable<{ snapDistance: number }>;\r\n /** If the gizmo is enabled */\r\n isEnabled: boolean;\r\n}\r\n\r\n/**\r\n * Single axis drag gizmo\r\n */\r\nexport class AxisDragGizmo extends Gizmo implements IAxisDragGizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n\r\n protected _isEnabled: boolean = true;\r\n protected _parent: Nullable<PositionGizmo> = null;\r\n\r\n protected _gizmoMesh: Mesh;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _dragging: boolean = false;\r\n\r\n /**\r\n * @param scene\r\n * @param material\r\n * @param thickness\r\n * @param isCollider\r\n * @hidden\r\n */\r\n public static _CreateArrow(scene: Scene, material: StandardMaterial, thickness: number = 1, isCollider = false): TransformNode {\r\n const arrow = new TransformNode(\"arrow\", scene);\r\n const cylinder = CreateCylinder(\"cylinder\", { diameterTop: 0, height: 0.075, diameterBottom: 0.0375 * (1 + (thickness - 1) / 4), tessellation: 96 }, scene);\r\n const line = CreateCylinder(\"cylinder\", { diameterTop: 0.005 * thickness, height: 0.275, diameterBottom: 0.005 * thickness, tessellation: 96 }, scene);\r\n\r\n // Position arrow pointing in its drag axis\r\n cylinder.parent = arrow;\r\n cylinder.material = material;\r\n cylinder.rotation.x = Math.PI / 2;\r\n cylinder.position.z += 0.3;\r\n\r\n line.parent = arrow;\r\n line.material = material;\r\n line.position.z += 0.275 / 2;\r\n line.rotation.x = Math.PI / 2;\r\n\r\n if (isCollider) {\r\n line.visibility = 0;\r\n cylinder.visibility = 0;\r\n }\r\n return arrow;\r\n }\r\n\r\n /**\r\n * @param scene\r\n * @param arrow\r\n * @hidden\r\n */\r\n public static _CreateArrowInstance(scene: Scene, arrow: TransformNode): TransformNode {\r\n const instance = new TransformNode(\"arrow\", scene);\r\n for (const mesh of arrow.getChildMeshes()) {\r\n const childInstance = (mesh as Mesh).createInstance(mesh.name);\r\n childInstance.parent = instance;\r\n }\r\n return instance;\r\n }\r\n\r\n /**\r\n * Creates an AxisDragGizmo\r\n * @param dragAxis The axis which the gizmo will be able to drag on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param parent\r\n * @param thickness display gizmo axis thickness\r\n */\r\n constructor(\r\n dragAxis: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n parent: Nullable<PositionGizmo> = null,\r\n thickness: number = 1\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = Color3.Yellow();\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = Color3.Gray();\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build Mesh + Collider\r\n const arrow = AxisDragGizmo._CreateArrow(gizmoLayer.utilityLayerScene, this._coloredMaterial, thickness);\r\n const collider = AxisDragGizmo._CreateArrow(gizmoLayer.utilityLayerScene, this._coloredMaterial, thickness + 4, true);\r\n\r\n // Add to Root Node\r\n this._gizmoMesh = new Mesh(\"\", gizmoLayer.utilityLayerScene);\r\n this._gizmoMesh.addChild(arrow as Mesh);\r\n this._gizmoMesh.addChild(collider as Mesh);\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(dragAxis));\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n this._gizmoMesh.parent = this._rootMesh;\r\n\r\n let currentSnapDragDistance = 0;\r\n const tmpVector = new Vector3();\r\n const tmpVector2 = new Vector3();\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n // Add drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragAxis: dragAxis });\r\n this.dragBehavior.moveAttached = false;\r\n this.dragBehavior.updateDragPlane = false;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n this._handlePivot();\r\n // Keep world translation and use it to update world transform\r\n // if the node has parent, the local transform properties (position, rotation, scale)\r\n // will be recomputed in _matrixChanged function\r\n\r\n let matrixChanged: boolean = false;\r\n // Snapping logic\r\n if (this.snapDistance == 0) {\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(tmpVector2);\r\n tmpVector2.addInPlace(event.delta);\r\n if (this.dragBehavior.validateDrag(tmpVector2)) {\r\n if ((this.attachedNode as any).position) {\r\n // Required for nodes like lights\r\n (this.attachedNode as any).position.addInPlaceFromFloats(event.delta.x, event.delta.y, event.delta.z);\r\n }\r\n\r\n // use _worldMatrix to not force a matrix update when calling GetWorldMatrix especially with Cameras\r\n this.attachedNode.getWorldMatrix().addTranslationFromFloats(event.delta.x, event.delta.y, event.delta.z);\r\n this.attachedNode.updateCache();\r\n matrixChanged = true;\r\n }\r\n } else {\r\n currentSnapDragDistance += event.dragDistance;\r\n if (Math.abs(currentSnapDragDistance) > this.snapDistance) {\r\n const dragSteps = Math.floor(Math.abs(currentSnapDragDistance) / this.snapDistance);\r\n currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;\r\n event.delta.normalizeToRef(tmpVector);\r\n tmpVector.scaleInPlace(this.snapDistance * dragSteps);\r\n\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(tmpVector2);\r\n tmpVector2.addInPlace(tmpVector);\r\n if (this.dragBehavior.validateDrag(tmpVector2)) {\r\n this.attachedNode.getWorldMatrix().addTranslationFromFloats(tmpVector.x, tmpVector.y, tmpVector.z);\r\n this.attachedNode.updateCache();\r\n tmpSnapEvent.snapDistance = this.snapDistance * dragSteps;\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n matrixChanged = true;\r\n }\r\n }\r\n }\r\n if (matrixChanged) {\r\n this._matrixChanged();\r\n }\r\n }\r\n });\r\n this.dragBehavior.onDragStartObservable.add(() => {\r\n this._dragging = true;\r\n });\r\n this.dragBehavior.onDragEndObservable.add(() => {\r\n this._dragging = false;\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes(false));\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: arrow.getChildMeshes() as Mesh[],\r\n colliderMeshes: collider.getChildMeshes() as Mesh[],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(collider as Mesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n this._isHovered = !!(cache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = this.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? cache.material : cache.disableMaterial);\r\n });\r\n }\r\n protected _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedMesh = this._parent.attachedMesh;\r\n this.attachedNode = this._parent.attachedNode;\r\n }\r\n }\r\n }\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n super.dispose();\r\n }\r\n}\r\n"]}
@@ -1,22 +1,51 @@
1
+ import type { Observer } from "../Misc/observable";
1
2
  import { Observable } from "../Misc/observable";
2
3
  import type { Nullable } from "../types";
3
- import { Vector3 } from "../Maths/math.vector";
4
+ import type { PointerInfo } from "../Events/pointerEvents";
5
+ import { Vector3, Matrix } from "../Maths/math.vector";
6
+ import type { AbstractMesh } from "../Meshes/abstractMesh";
4
7
  import type { Node } from "../node";
5
8
  import { Mesh } from "../Meshes/mesh";
9
+ import { StandardMaterial } from "../Materials/standardMaterial";
6
10
  import { PointerDragBehavior } from "../Behaviors/Meshes/pointerDragBehavior";
11
+ import type { IGizmo } from "./gizmo";
7
12
  import { Gizmo } from "./gizmo";
8
13
  import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer";
9
14
  import type { ScaleGizmo } from "./scaleGizmo";
10
15
  import { Color3 } from "../Maths/math.color";
16
+ /**
17
+ * Interface for axis scale gizmo
18
+ */
19
+ export interface IAxisScaleGizmo extends IGizmo {
20
+ /** Drag behavior responsible for the gizmos dragging interactions */
21
+ dragBehavior: PointerDragBehavior;
22
+ /** Drag distance in babylon units that the gizmo will snap to when dragged */
23
+ snapDistance: number;
24
+ /**
25
+ * Event that fires each time the gizmo snaps to a new location.
26
+ * * snapDistance is the the change in distance
27
+ */
28
+ onSnapObservable: Observable<{
29
+ snapDistance: number;
30
+ }>;
31
+ /** If the scaling operation should be done on all axis */
32
+ uniformScaling: boolean;
33
+ /** Custom sensitivity value for the drag strength */
34
+ sensitivity: number;
35
+ /** The magnitude of the drag strength (scaling factor) */
36
+ dragScale: number;
37
+ /** If the gizmo is enabled */
38
+ isEnabled: boolean;
39
+ }
11
40
  /**
12
41
  * Single axis scale gizmo
13
42
  */
14
- export declare class AxisScaleGizmo extends Gizmo {
43
+ export declare class AxisScaleGizmo extends Gizmo implements IAxisScaleGizmo {
15
44
  /**
16
45
  * Drag behavior responsible for the gizmos dragging interactions
17
46
  */
18
47
  dragBehavior: PointerDragBehavior;
19
- private _pointerObserver;
48
+ protected _pointerObserver: Nullable<Observer<PointerInfo>>;
20
49
  /**
21
50
  * Scale distance in babylon units that the gizmo will snap to when dragged (Default: 0)
22
51
  */
@@ -40,16 +69,16 @@ export declare class AxisScaleGizmo extends Gizmo {
40
69
  * The magnitude of the drag strength (scaling factor)
41
70
  */
42
71
  dragScale: number;
43
- private _isEnabled;
44
- private _parent;
45
- private _gizmoMesh;
46
- private _coloredMaterial;
47
- private _hoverMaterial;
48
- private _disableMaterial;
49
- private _dragging;
50
- private _tmpVector;
51
- private _tmpMatrix;
52
- private _tmpMatrix2;
72
+ protected _isEnabled: boolean;
73
+ protected _parent: Nullable<ScaleGizmo>;
74
+ protected _gizmoMesh: Mesh;
75
+ protected _coloredMaterial: StandardMaterial;
76
+ protected _hoverMaterial: StandardMaterial;
77
+ protected _disableMaterial: StandardMaterial;
78
+ protected _dragging: boolean;
79
+ protected _tmpVector: Vector3;
80
+ protected _tmpMatrix: Matrix;
81
+ protected _tmpMatrix2: Matrix;
53
82
  /**
54
83
  * Creates an AxisScaleGizmo
55
84
  * @param dragAxis The axis which the gizmo will be able to scale on
@@ -65,7 +94,10 @@ export declare class AxisScaleGizmo extends Gizmo {
65
94
  * @param thickness
66
95
  * @param isCollider
67
96
  */
68
- private _createGizmoMesh;
97
+ protected _createGizmoMesh(parentMesh: AbstractMesh, thickness: number, isCollider?: boolean): {
98
+ arrowMesh: Mesh;
99
+ arrowTail: Mesh;
100
+ };
69
101
  protected _attachedNodeChanged(value: Nullable<Node>): void;
70
102
  /**
71
103
  * If the gizmo is enabled
@@ -1 +1 @@
1
- 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type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { Vector3, Matrix } from \"../Maths/math.vector\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Node } from \"../node\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport type { LinesMesh } from \"../Meshes/linesMesh\";\r\nimport { CreateBox } from \"../Meshes/Builders/boxBuilder\";\r\nimport { CreateCylinder } from \"../Meshes/Builders/cylinderBuilder\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { ScaleGizmo } from \"./scaleGizmo\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\n\r\n/**\r\n * Single axis scale gizmo\r\n */\r\nexport class AxisScaleGizmo extends Gizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n private _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n /**\r\n * Scale distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n /**\r\n * If the scaling operation should be done on all axis (default: false)\r\n */\r\n public uniformScaling = false;\r\n /**\r\n * Custom sensitivity value for the drag strength\r\n */\r\n public sensitivity = 1;\r\n /**\r\n * The magnitude of the drag strength (scaling factor)\r\n */\r\n public dragScale = 1;\r\n\r\n private _isEnabled: boolean = true;\r\n private _parent: Nullable<ScaleGizmo> = null;\r\n\r\n private _gizmoMesh: Mesh;\r\n private _coloredMaterial: StandardMaterial;\r\n private _hoverMaterial: StandardMaterial;\r\n private _disableMaterial: StandardMaterial;\r\n private _dragging: boolean = false;\r\n private _tmpVector = new Vector3();\r\n private _tmpMatrix = new Matrix();\r\n private _tmpMatrix2 = new Matrix();\r\n\r\n /**\r\n * Creates an AxisScaleGizmo\r\n * @param dragAxis The axis which the gizmo will be able to scale on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param parent\r\n * @param thickness display gizmo axis thickness\r\n */\r\n constructor(\r\n dragAxis: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n parent: Nullable<ScaleGizmo> = null,\r\n thickness: number = 1\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = Color3.Yellow();\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = Color3.Gray();\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build mesh + Collider\r\n this._gizmoMesh = new Mesh(\"axis\", gizmoLayer.utilityLayerScene);\r\n const { arrowMesh, arrowTail } = this._createGizmoMesh(this._gizmoMesh, thickness);\r\n const collider = this._createGizmoMesh(this._gizmoMesh, thickness + 4, true);\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(dragAxis));\r\n this._rootMesh.addChild(this._gizmoMesh, Gizmo.PreserveScaling);\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n\r\n // Closure of initial prop values for resetting\r\n const nodePosition = arrowMesh.position.clone();\r\n const linePosition = arrowTail.position.clone();\r\n const lineScale = arrowTail.scaling.clone();\r\n\r\n const increaseGizmoMesh = (dragDistance: number) => {\r\n const dragStrength = dragDistance * (3 / this._rootMesh.scaling.length()) * 6;\r\n\r\n arrowMesh.position.z += dragStrength / 3.5;\r\n arrowTail.scaling.y += dragStrength;\r\n this.dragScale = arrowTail.scaling.y;\r\n arrowTail.position.z = arrowMesh.position.z / 2;\r\n };\r\n\r\n const resetGizmoMesh = () => {\r\n arrowMesh.position.set(nodePosition.x, nodePosition.y, nodePosition.z);\r\n arrowTail.position.set(linePosition.x, linePosition.y, linePosition.z);\r\n arrowTail.scaling.set(lineScale.x, lineScale.y, lineScale.z);\r\n this.dragScale = arrowTail.scaling.y;\r\n this._dragging = false;\r\n };\r\n\r\n // Add drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragAxis: dragAxis });\r\n this.dragBehavior.moveAttached = false;\r\n this.dragBehavior.updateDragPlane = false;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n let currentSnapDragDistance = 0;\r\n const tmpVector = new Vector3();\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n this._handlePivot();\r\n // Drag strength is modified by the scale of the gizmo (eg. for small objects like boombox the strength will be increased to match the behavior of larger objects)\r\n const dragStrength = this.sensitivity * event.dragDistance * ((this.scaleRatio * 3) / this._rootMesh.scaling.length());\r\n\r\n // Snapping logic\r\n let snapped = false;\r\n let dragSteps = 0;\r\n if (this.uniformScaling) {\r\n tmpVector.setAll(0.57735); // 1 / sqrt(3)\r\n } else {\r\n tmpVector.copyFrom(dragAxis);\r\n }\r\n if (this.snapDistance == 0) {\r\n tmpVector.scaleToRef(dragStrength, tmpVector);\r\n } else {\r\n currentSnapDragDistance += dragStrength;\r\n if (Math.abs(currentSnapDragDistance) > this.snapDistance) {\r\n dragSteps = Math.floor(Math.abs(currentSnapDragDistance) / this.snapDistance);\r\n if (currentSnapDragDistance < 0) {\r\n dragSteps *= -1;\r\n }\r\n currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;\r\n tmpVector.scaleToRef(this.snapDistance * dragSteps, tmpVector);\r\n snapped = true;\r\n } else {\r\n tmpVector.scaleInPlace(0);\r\n }\r\n }\r\n\r\n Matrix.ScalingToRef(1 + tmpVector.x, 1 + tmpVector.y, 1 + tmpVector.z, this._tmpMatrix2);\r\n\r\n this._tmpMatrix2.multiplyToRef(this.attachedNode.getWorldMatrix(), this._tmpMatrix);\r\n const transformNode = (<Mesh>this.attachedNode)._isMesh ? (this.attachedNode as TransformNode) : undefined;\r\n this._tmpMatrix.decompose(this._tmpVector, undefined, undefined, Gizmo.PreserveScaling ? transformNode : undefined);\r\n\r\n const maxScale = 100000;\r\n if (Math.abs(this._tmpVector.x) < maxScale && Math.abs(this._tmpVector.y) < maxScale && Math.abs(this._tmpVector.z) < maxScale) {\r\n this.attachedNode.getWorldMatrix().copyFrom(this._tmpMatrix);\r\n }\r\n\r\n if (snapped) {\r\n tmpSnapEvent.snapDistance = this.snapDistance * dragSteps;\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n }\r\n this._matrixChanged();\r\n }\r\n });\r\n // On Drag Listener: to move gizmo mesh with user action\r\n this.dragBehavior.onDragStartObservable.add(() => {\r\n this._dragging = true;\r\n });\r\n this.dragBehavior.onDragObservable.add((e) => increaseGizmoMesh(e.dragDistance));\r\n this.dragBehavior.onDragEndObservable.add(resetGizmoMesh);\r\n\r\n // Listeners for Universal Scalar\r\n parent?.uniformScaleGizmo?.dragBehavior?.onDragObservable?.add((e) => increaseGizmoMesh(e.delta.y));\r\n parent?.uniformScaleGizmo?.dragBehavior?.onDragEndObservable?.add(resetGizmoMesh);\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: [arrowMesh, arrowTail],\r\n colliderMeshes: [collider.arrowMesh, collider.arrowTail],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(this._gizmoMesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n this._isHovered = !!(cache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = this.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? this._coloredMaterial : this._disableMaterial);\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes());\r\n }\r\n\r\n /**\r\n * Create Geometry for Gizmo\r\n * @param parentMesh\r\n * @param thickness\r\n * @param isCollider\r\n */\r\n private _createGizmoMesh(parentMesh: AbstractMesh, thickness: number, isCollider = false) {\r\n const arrowMesh = CreateBox(\"yPosMesh\", { size: 0.4 * (1 + (thickness - 1) / 4) }, this.gizmoLayer.utilityLayerScene);\r\n const arrowTail = CreateCylinder(\r\n \"cylinder\",\r\n { diameterTop: 0.005 * thickness, height: 0.275, diameterBottom: 0.005 * thickness, tessellation: 96 },\r\n this.gizmoLayer.utilityLayerScene\r\n );\r\n\r\n // Position arrow pointing in its drag axis\r\n arrowMesh.scaling.scaleInPlace(0.1);\r\n arrowMesh.material = this._coloredMaterial;\r\n arrowMesh.rotation.x = Math.PI / 2;\r\n arrowMesh.position.z += 0.3;\r\n\r\n arrowTail.material = this._coloredMaterial;\r\n arrowTail.position.z += 0.275 / 2;\r\n arrowTail.rotation.x = Math.PI / 2;\r\n\r\n if (isCollider) {\r\n arrowMesh.visibility = 0;\r\n arrowTail.visibility = 0;\r\n }\r\n\r\n parentMesh.addChild(arrowMesh);\r\n parentMesh.addChild(arrowTail);\r\n\r\n return { arrowMesh, arrowTail };\r\n }\r\n\r\n protected _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedMesh = this._parent.attachedMesh;\r\n this.attachedNode = this._parent.attachedNode;\r\n }\r\n }\r\n }\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Disposes and replaces the current meshes in the gizmo with the specified mesh\r\n * @param mesh The mesh to replace the default mesh of the gizmo\r\n * @param useGizmoMaterial If the gizmo's default material should be used (default: false)\r\n */\r\n public setCustomMesh(mesh: Mesh, useGizmoMaterial: boolean = false) {\r\n super.setCustomMesh(mesh);\r\n if (useGizmoMaterial) {\r\n this._rootMesh.getChildMeshes().forEach((m) => {\r\n m.material = this._coloredMaterial;\r\n if ((<LinesMesh>m).color) {\r\n (<LinesMesh>m).color = this._coloredMaterial.diffuseColor;\r\n }\r\n });\r\n this._customMeshSet = false;\r\n }\r\n }\r\n}\r\n"]}
1
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type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { Vector3, Matrix } from \"../Maths/math.vector\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Node } from \"../node\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport type { LinesMesh } from \"../Meshes/linesMesh\";\r\nimport { CreateBox } from \"../Meshes/Builders/boxBuilder\";\r\nimport { CreateCylinder } from \"../Meshes/Builders/cylinderBuilder\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { ScaleGizmo } from \"./scaleGizmo\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\n\r\n/**\r\n * Interface for axis scale gizmo\r\n */\r\nexport interface IAxisScaleGizmo extends IGizmo {\r\n /** Drag behavior responsible for the gizmos dragging interactions */\r\n dragBehavior: PointerDragBehavior;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n onSnapObservable: Observable<{ snapDistance: number }>;\r\n /** If the scaling operation should be done on all axis */\r\n uniformScaling: boolean;\r\n /** Custom sensitivity value for the drag strength */\r\n sensitivity: number;\r\n /** The magnitude of the drag strength (scaling factor) */\r\n dragScale: number;\r\n /** If the gizmo is enabled */\r\n isEnabled: boolean;\r\n}\r\n\r\n/**\r\n * Single axis scale gizmo\r\n */\r\nexport class AxisScaleGizmo extends Gizmo implements IAxisScaleGizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n /**\r\n * Scale distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n /**\r\n * If the scaling operation should be done on all axis (default: false)\r\n */\r\n public uniformScaling = false;\r\n /**\r\n * Custom sensitivity value for the drag strength\r\n */\r\n public sensitivity = 1;\r\n /**\r\n * The magnitude of the drag strength (scaling factor)\r\n */\r\n public dragScale = 1;\r\n\r\n protected _isEnabled: boolean = true;\r\n protected _parent: Nullable<ScaleGizmo> = null;\r\n\r\n protected _gizmoMesh: Mesh;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _dragging: boolean = false;\r\n protected _tmpVector = new Vector3();\r\n protected _tmpMatrix = new Matrix();\r\n protected _tmpMatrix2 = new Matrix();\r\n\r\n /**\r\n * Creates an AxisScaleGizmo\r\n * @param dragAxis The axis which the gizmo will be able to scale on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param parent\r\n * @param thickness display gizmo axis thickness\r\n */\r\n constructor(\r\n dragAxis: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n parent: Nullable<ScaleGizmo> = null,\r\n thickness: number = 1\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = Color3.Yellow();\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = Color3.Gray();\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build mesh + Collider\r\n this._gizmoMesh = new Mesh(\"axis\", gizmoLayer.utilityLayerScene);\r\n const { arrowMesh, arrowTail } = this._createGizmoMesh(this._gizmoMesh, thickness);\r\n const collider = this._createGizmoMesh(this._gizmoMesh, thickness + 4, true);\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(dragAxis));\r\n this._rootMesh.addChild(this._gizmoMesh, Gizmo.PreserveScaling);\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n\r\n // Closure of initial prop values for resetting\r\n const nodePosition = arrowMesh.position.clone();\r\n const linePosition = arrowTail.position.clone();\r\n const lineScale = arrowTail.scaling.clone();\r\n\r\n const increaseGizmoMesh = (dragDistance: number) => {\r\n const dragStrength = dragDistance * (3 / this._rootMesh.scaling.length()) * 6;\r\n\r\n arrowMesh.position.z += dragStrength / 3.5;\r\n arrowTail.scaling.y += dragStrength;\r\n this.dragScale = arrowTail.scaling.y;\r\n arrowTail.position.z = arrowMesh.position.z / 2;\r\n };\r\n\r\n const resetGizmoMesh = () => {\r\n arrowMesh.position.set(nodePosition.x, nodePosition.y, nodePosition.z);\r\n arrowTail.position.set(linePosition.x, linePosition.y, linePosition.z);\r\n arrowTail.scaling.set(lineScale.x, lineScale.y, lineScale.z);\r\n this.dragScale = arrowTail.scaling.y;\r\n this._dragging = false;\r\n };\r\n\r\n // Add drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragAxis: dragAxis });\r\n this.dragBehavior.moveAttached = false;\r\n this.dragBehavior.updateDragPlane = false;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n let currentSnapDragDistance = 0;\r\n const tmpVector = new Vector3();\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n this._handlePivot();\r\n // Drag strength is modified by the scale of the gizmo (eg. for small objects like boombox the strength will be increased to match the behavior of larger objects)\r\n const dragStrength = this.sensitivity * event.dragDistance * ((this.scaleRatio * 3) / this._rootMesh.scaling.length());\r\n\r\n // Snapping logic\r\n let snapped = false;\r\n let dragSteps = 0;\r\n if (this.uniformScaling) {\r\n tmpVector.setAll(0.57735); // 1 / sqrt(3)\r\n } else {\r\n tmpVector.copyFrom(dragAxis);\r\n }\r\n if (this.snapDistance == 0) {\r\n tmpVector.scaleToRef(dragStrength, tmpVector);\r\n } else {\r\n currentSnapDragDistance += dragStrength;\r\n if (Math.abs(currentSnapDragDistance) > this.snapDistance) {\r\n dragSteps = Math.floor(Math.abs(currentSnapDragDistance) / this.snapDistance);\r\n if (currentSnapDragDistance < 0) {\r\n dragSteps *= -1;\r\n }\r\n currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;\r\n tmpVector.scaleToRef(this.snapDistance * dragSteps, tmpVector);\r\n snapped = true;\r\n } else {\r\n tmpVector.scaleInPlace(0);\r\n }\r\n }\r\n\r\n Matrix.ScalingToRef(1 + tmpVector.x, 1 + tmpVector.y, 1 + tmpVector.z, this._tmpMatrix2);\r\n\r\n this._tmpMatrix2.multiplyToRef(this.attachedNode.getWorldMatrix(), this._tmpMatrix);\r\n const transformNode = (<Mesh>this.attachedNode)._isMesh ? (this.attachedNode as TransformNode) : undefined;\r\n this._tmpMatrix.decompose(this._tmpVector, undefined, undefined, Gizmo.PreserveScaling ? transformNode : undefined);\r\n\r\n const maxScale = 100000;\r\n if (Math.abs(this._tmpVector.x) < maxScale && Math.abs(this._tmpVector.y) < maxScale && Math.abs(this._tmpVector.z) < maxScale) {\r\n this.attachedNode.getWorldMatrix().copyFrom(this._tmpMatrix);\r\n }\r\n\r\n if (snapped) {\r\n tmpSnapEvent.snapDistance = this.snapDistance * dragSteps;\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n }\r\n this._matrixChanged();\r\n }\r\n });\r\n // On Drag Listener: to move gizmo mesh with user action\r\n this.dragBehavior.onDragStartObservable.add(() => {\r\n this._dragging = true;\r\n });\r\n this.dragBehavior.onDragObservable.add((e) => increaseGizmoMesh(e.dragDistance));\r\n this.dragBehavior.onDragEndObservable.add(resetGizmoMesh);\r\n\r\n // Listeners for Universal Scalar\r\n parent?.uniformScaleGizmo?.dragBehavior?.onDragObservable?.add((e) => increaseGizmoMesh(e.delta.y));\r\n parent?.uniformScaleGizmo?.dragBehavior?.onDragEndObservable?.add(resetGizmoMesh);\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: [arrowMesh, arrowTail],\r\n colliderMeshes: [collider.arrowMesh, collider.arrowTail],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(this._gizmoMesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n this._isHovered = !!(cache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = this.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? this._coloredMaterial : this._disableMaterial);\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes());\r\n }\r\n\r\n /**\r\n * Create Geometry for Gizmo\r\n * @param parentMesh\r\n * @param thickness\r\n * @param isCollider\r\n */\r\n protected _createGizmoMesh(parentMesh: AbstractMesh, thickness: number, isCollider = false) {\r\n const arrowMesh = CreateBox(\"yPosMesh\", { size: 0.4 * (1 + (thickness - 1) / 4) }, this.gizmoLayer.utilityLayerScene);\r\n const arrowTail = CreateCylinder(\r\n \"cylinder\",\r\n { diameterTop: 0.005 * thickness, height: 0.275, diameterBottom: 0.005 * thickness, tessellation: 96 },\r\n this.gizmoLayer.utilityLayerScene\r\n );\r\n\r\n // Position arrow pointing in its drag axis\r\n arrowMesh.scaling.scaleInPlace(0.1);\r\n arrowMesh.material = this._coloredMaterial;\r\n arrowMesh.rotation.x = Math.PI / 2;\r\n arrowMesh.position.z += 0.3;\r\n\r\n arrowTail.material = this._coloredMaterial;\r\n arrowTail.position.z += 0.275 / 2;\r\n arrowTail.rotation.x = Math.PI / 2;\r\n\r\n if (isCollider) {\r\n arrowMesh.visibility = 0;\r\n arrowTail.visibility = 0;\r\n }\r\n\r\n parentMesh.addChild(arrowMesh);\r\n parentMesh.addChild(arrowTail);\r\n\r\n return { arrowMesh, arrowTail };\r\n }\r\n\r\n protected _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedMesh = this._parent.attachedMesh;\r\n this.attachedNode = this._parent.attachedNode;\r\n }\r\n }\r\n }\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Disposes and replaces the current meshes in the gizmo with the specified mesh\r\n * @param mesh The mesh to replace the default mesh of the gizmo\r\n * @param useGizmoMaterial If the gizmo's default material should be used (default: false)\r\n */\r\n public setCustomMesh(mesh: Mesh, useGizmoMaterial: boolean = false) {\r\n super.setCustomMesh(mesh);\r\n if (useGizmoMaterial) {\r\n this._rootMesh.getChildMeshes().forEach((m) => {\r\n m.material = this._coloredMaterial;\r\n if ((<LinesMesh>m).color) {\r\n (<LinesMesh>m).color = this._coloredMaterial.diffuseColor;\r\n }\r\n });\r\n this._customMeshSet = false;\r\n }\r\n }\r\n}\r\n"]}
@@ -1,22 +1,97 @@
1
+ import type { Observer } from "../Misc/observable";
1
2
  import { Observable } from "../Misc/observable";
2
3
  import type { Nullable } from "../types";
4
+ import type { PointerInfo } from "../Events/pointerEvents";
5
+ import type { Scene } from "../scene";
3
6
  import { Vector3 } from "../Maths/math.vector";
4
7
  import { AbstractMesh } from "../Meshes/abstractMesh";
5
8
  import type { Mesh } from "../Meshes/mesh";
9
+ import { PointerDragBehavior } from "../Behaviors/Meshes/pointerDragBehavior";
10
+ import type { IGizmo } from "./gizmo";
6
11
  import { Gizmo } from "./gizmo";
7
12
  import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer";
13
+ import { StandardMaterial } from "../Materials/standardMaterial";
8
14
  import { Color3 } from "../Maths/math.color";
15
+ /**
16
+ * Interface for bounding box gizmo
17
+ */
18
+ export interface IBoundingBoxGizmo extends IGizmo {
19
+ /**
20
+ * If child meshes should be ignored when calculating the bounding box. This should be set to true to avoid perf hits with heavily nested meshes.
21
+ */
22
+ ignoreChildren: boolean;
23
+ /**
24
+ * Returns true if a descendant should be included when computing the bounding box. When null, all descendants are included. If ignoreChildren is set this will be ignored.
25
+ */
26
+ includeChildPredicate: Nullable<(abstractMesh: AbstractMesh) => boolean>;
27
+ /** The size of the rotation spheres attached to the bounding box */
28
+ rotationSphereSize: number;
29
+ /** The size of the scale boxes attached to the bounding box */
30
+ scaleBoxSize: number;
31
+ /**
32
+ * If set, the rotation spheres and scale boxes will increase in size based on the distance away from the camera to have a consistent screen size
33
+ * Note : fixedDragMeshScreenSize takes precedence over fixedDragMeshBoundsSize if both are true
34
+ */
35
+ fixedDragMeshScreenSize: boolean;
36
+ /**
37
+ * If set, the rotation spheres and scale boxes will increase in size based on the size of the bounding box
38
+ * Note : fixedDragMeshScreenSize takes precedence over fixedDragMeshBoundsSize if both are true
39
+ */
40
+ fixedDragMeshBoundsSize: boolean;
41
+ /**
42
+ * The distance away from the object which the draggable meshes should appear world sized when fixedDragMeshScreenSize is set to true
43
+ */
44
+ fixedDragMeshScreenSizeDistanceFactor: number;
45
+ /** Fired when a rotation sphere or scale box is dragged */
46
+ onDragStartObservable: Observable<{}>;
47
+ /** Fired when a scale box is dragged */
48
+ onScaleBoxDragObservable: Observable<{}>;
49
+ /** Fired when a scale box drag is ended */
50
+ onScaleBoxDragEndObservable: Observable<{}>;
51
+ /** Fired when a rotation sphere is dragged */
52
+ onRotationSphereDragObservable: Observable<{}>;
53
+ /** Fired when a rotation sphere drag is ended */
54
+ onRotationSphereDragEndObservable: Observable<{}>;
55
+ /** Relative bounding box pivot used when scaling the attached node. */
56
+ scalePivot: Nullable<Vector3>;
57
+ /** Scale factor vector used for masking some axis */
58
+ axisFactor: Vector3;
59
+ /** Scale factor scalar affecting all axes' drag speed */
60
+ scaleDragSpeed: number;
61
+ /**
62
+ * Sets the color of the bounding box gizmo
63
+ * @param color the color to set
64
+ */
65
+ setColor(color: Color3): void;
66
+ /** Returns an array containing all boxes used for scaling (in increasing x, y and z orders) */
67
+ getScaleBoxes(): AbstractMesh[];
68
+ /** Updates the bounding box information for the Gizmo */
69
+ updateBoundingBox(): void;
70
+ /**
71
+ * Enables rotation on the specified axis and disables rotation on the others
72
+ * @param axis The list of axis that should be enabled (eg. "xy" or "xyz")
73
+ */
74
+ setEnabledRotationAxis(axis: string): void;
75
+ /**
76
+ * Enables/disables scaling
77
+ * @param enable if scaling should be enabled
78
+ * @param homogeneousScaling defines if scaling should only be homogeneous
79
+ */
80
+ setEnabledScaling(enable: boolean, homogeneousScaling?: boolean): void;
81
+ /** Enables a pointer drag behavior on the bounding box of the gizmo */
82
+ enableDragBehavior(): void;
83
+ }
9
84
  /**
10
85
  * Bounding box gizmo
11
86
  */
12
- export declare class BoundingBoxGizmo extends Gizmo {
13
- private _lineBoundingBox;
14
- private _rotateSpheresParent;
15
- private _scaleBoxesParent;
16
- private _boundingDimensions;
17
- private _renderObserver;
18
- private _pointerObserver;
19
- private _scaleDragSpeed;
87
+ export declare class BoundingBoxGizmo extends Gizmo implements IBoundingBoxGizmo {
88
+ protected _lineBoundingBox: AbstractMesh;
89
+ protected _rotateSpheresParent: AbstractMesh;
90
+ protected _scaleBoxesParent: AbstractMesh;
91
+ protected _boundingDimensions: Vector3;
92
+ protected _renderObserver: Nullable<Observer<Scene>>;
93
+ protected _pointerObserver: Nullable<Observer<PointerInfo>>;
94
+ protected _scaleDragSpeed: number;
20
95
  private _tmpQuaternion;
21
96
  private _tmpVector;
22
97
  private _tmpRotationMatrix;
@@ -77,7 +152,7 @@ export declare class BoundingBoxGizmo extends Gizmo {
77
152
  /**
78
153
  * Scale factor used for masking some axis
79
154
  */
80
- private _axisFactor;
155
+ protected _axisFactor: Vector3;
81
156
  /**
82
157
  * Sets the axis factor
83
158
  * @param factor the Vector3 value
@@ -101,12 +176,12 @@ export declare class BoundingBoxGizmo extends Gizmo {
101
176
  /**
102
177
  * Mesh used as a pivot to rotate the attached node
103
178
  */
104
- private _anchorMesh;
105
- private _existingMeshScale;
106
- private _dragMesh;
107
- private _pointerDragBehavior;
108
- private _coloredMaterial;
109
- private _hoverColoredMaterial;
179
+ protected _anchorMesh: AbstractMesh;
180
+ protected _existingMeshScale: Vector3;
181
+ protected _dragMesh: Nullable<Mesh>;
182
+ protected _pointerDragBehavior: PointerDragBehavior;
183
+ protected _coloredMaterial: StandardMaterial;
184
+ protected _hoverColoredMaterial: StandardMaterial;
110
185
  /**
111
186
  * Sets the color of the bounding box gizmo
112
187
  * @param color the color to set
@@ -119,7 +194,7 @@ export declare class BoundingBoxGizmo extends Gizmo {
119
194
  */
120
195
  constructor(color?: Color3, gizmoLayer?: UtilityLayerRenderer);
121
196
  protected _attachedNodeChanged(value: Nullable<AbstractMesh>): void;
122
- private _selectNode;
197
+ protected _selectNode(selectedMesh: Nullable<Mesh>): void;
123
198
  /**
124
199
  * returns an array containing all boxes used for scaling (in increasing x, y and z orders)
125
200
  */
@@ -128,8 +203,8 @@ export declare class BoundingBoxGizmo extends Gizmo {
128
203
  * Updates the bounding box information for the Gizmo
129
204
  */
130
205
  updateBoundingBox(): void;
131
- private _updateRotationSpheres;
132
- private _updateScaleBoxes;
206
+ protected _updateRotationSpheres(): void;
207
+ protected _updateScaleBoxes(): void;
133
208
  /**
134
209
  * Enables rotation on the specified axis and disables rotation on the others
135
210
  * @param axis The list of axis that should be enabled (eg. "xy" or "xyz")
@@ -141,7 +216,7 @@ export declare class BoundingBoxGizmo extends Gizmo {
141
216
  * @param homogeneousScaling defines if scaling should only be homogeneous
142
217
  */
143
218
  setEnabledScaling(enable: boolean, homogeneousScaling?: boolean): void;
144
- private _updateDummy;
219
+ protected _updateDummy(): void;
145
220
  /**
146
221
  * Enables a pointer drag behavior on the bounding box of the gizmo
147
222
  */