@babylonjs/core 5.16.0 → 5.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatable.js +1 -1
- package/Animations/animatable.js.map +1 -1
- package/Animations/animation.d.ts +8 -1
- package/Animations/animation.js +8 -1
- package/Animations/animation.js.map +1 -1
- package/Animations/animationGroup.js +5 -4
- package/Animations/animationGroup.js.map +1 -1
- package/Bones/skeleton.js +1 -1
- package/Bones/skeleton.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +2 -2
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +3 -3
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js +2 -2
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +3 -3
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js +1 -1
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/webVRCamera.js +1 -1
- package/Cameras/VR/webVRCamera.js.map +1 -1
- package/Cameras/camera.js +3 -3
- package/Cameras/camera.js.map +1 -1
- package/Engines/Processors/shaderCodeCursor.js +2 -1
- package/Engines/Processors/shaderCodeCursor.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/engine.d.ts +0 -10
- package/Engines/engine.js +0 -14
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.d.ts +6 -2
- package/Engines/nativeEngine.js +12 -6
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +10 -0
- package/Engines/thinEngine.js +19 -5
- package/Engines/thinEngine.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.d.ts +4 -0
- package/Gizmos/boundingBoxGizmo.js +6 -0
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Inputs/scene.inputManager.js +0 -3
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Loading/sceneLoader.js +5 -5
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +12 -0
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +50 -0
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.js +1 -1
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +10 -1
- package/Materials/Node/nodeMaterial.js +43 -26
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Textures/prePassRenderTarget.js +1 -1
- package/Materials/Textures/prePassRenderTarget.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +11 -3
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/materialDefines.js +3 -1
- package/Materials/materialDefines.js.map +1 -1
- package/Materials/shaderMaterial.d.ts +10 -1
- package/Materials/shaderMaterial.js +10 -1
- package/Materials/shaderMaterial.js.map +1 -1
- package/Maths/math.color.d.ts +9 -1
- package/Maths/math.color.js +13 -1
- package/Maths/math.color.js.map +1 -1
- package/Meshes/Builders/icoSphereBuilder.js +2 -2
- package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
- package/Meshes/abstractMesh.js +1 -1
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/geometry.js +1 -2
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/thinInstanceMesh.js +5 -0
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Misc/smartArray.js +0 -1
- package/Misc/smartArray.js.map +1 -1
- package/Particles/computeShaderParticleSystem.js +2 -2
- package/Particles/computeShaderParticleSystem.js.map +1 -1
- package/Particles/particleHelper.d.ts +12 -1
- package/Particles/particleHelper.js +12 -1
- package/Particles/particleHelper.js.map +1 -1
- package/Particles/particleSystem.js +2 -2
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/particleSystemSet.js +1 -1
- package/Particles/particleSystemSet.js.map +1 -1
- package/Particles/solidParticleSystem.d.ts +3 -0
- package/Particles/solidParticleSystem.js +3 -0
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Particles/webgl2ParticleSystem.js +2 -2
- package/Particles/webgl2ParticleSystem.js.map +1 -1
- package/Physics/Plugins/cannonJSPlugin.js +1 -1
- package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js +3 -3
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
- package/Rendering/utilityLayerRenderer.js +1 -1
- package/Rendering/utilityLayerRenderer.js.map +1 -1
- package/Sprites/spriteManager.d.ts +10 -1
- package/Sprites/spriteManager.js +10 -1
- package/Sprites/spriteManager.js.map +1 -1
- package/XR/features/WebXRLayers.js +1 -1
- package/XR/features/WebXRLayers.js.map +1 -1
- package/assetContainer.js +12 -12
- package/assetContainer.js.map +1 -1
- package/node.js +1 -1
- package/node.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +2 -0
- package/scene.js +15 -8
- package/scene.js.map +1 -1
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@@ -99,13 +99,17 @@ export declare class NativeEngine extends Engine {
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createVertexBuffer(vertices: DataArray, updateable?: boolean): NativeDataBuffer;
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protected _recordVertexArrayObject(vertexArray: any, vertexBuffers: {
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[key: string]: VertexBuffer;
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}, indexBuffer: Nullable<NativeDataBuffer>, effect: Effect
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}, indexBuffer: Nullable<NativeDataBuffer>, effect: Effect, overrideVertexBuffers?: {
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[kind: string]: Nullable<VertexBuffer>;
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}): void;
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bindBuffers(vertexBuffers: {
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[key: string]: VertexBuffer;
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}, indexBuffer: Nullable<NativeDataBuffer>, effect: Effect): void;
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recordVertexArrayObject(vertexBuffers: {
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[key: string]: VertexBuffer;
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}, indexBuffer: Nullable<NativeDataBuffer>, effect: Effect
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}, indexBuffer: Nullable<NativeDataBuffer>, effect: Effect, overrideVertexBuffers?: {
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[kind: string]: Nullable<VertexBuffer>;
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}): WebGLVertexArrayObject;
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private _deleteVertexArray;
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bindVertexArrayObject(vertexArray: WebGLVertexArrayObject): void;
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releaseVertexArrayObject(vertexArray: WebGLVertexArrayObject): void;
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package/Engines/nativeEngine.js
CHANGED
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@@ -750,7 +750,7 @@ var NativeEngine = /** @class */ (function (_super) {
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drawBuffersExtension: false,
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depthTextureExtension: false,
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vertexArrayObject: true,
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instancedArrays:
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instancedArrays: true,
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supportOcclusionQuery: false,
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canUseTimestampForTimerQuery: false,
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blendMinMax: false,
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@@ -933,7 +933,7 @@ var NativeEngine = /** @class */ (function (_super) {
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}
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return buffer;
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};
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NativeEngine.prototype._recordVertexArrayObject = function (vertexArray, vertexBuffers, indexBuffer, effect) {
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NativeEngine.prototype._recordVertexArrayObject = function (vertexArray, vertexBuffers, indexBuffer, effect, overrideVertexBuffers) {
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if (indexBuffer) {
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this._engine.recordIndexBuffer(vertexArray, indexBuffer.nativeIndexBuffer);
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}
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@@ -942,10 +942,16 @@ var NativeEngine = /** @class */ (function (_super) {
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var location_1 = effect.getAttributeLocation(index);
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if (location_1 >= 0) {
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var kind = attributes[index];
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var vertexBuffer =
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var vertexBuffer = null;
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if (overrideVertexBuffers) {
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vertexBuffer = overrideVertexBuffers[kind];
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}
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if (!vertexBuffer) {
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vertexBuffer = vertexBuffers[kind];
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}
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if (vertexBuffer) {
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var buffer = vertexBuffer.getBuffer();
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if (buffer) {
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if (buffer && buffer.nativeVertexBuffer) {
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this._engine.recordVertexBuffer(vertexArray, buffer.nativeVertexBuffer, location_1, vertexBuffer.byteOffset, vertexBuffer.byteStride, vertexBuffer.getSize(), this._getNativeAttribType(vertexBuffer.type), vertexBuffer.normalized, vertexBuffer.getInstanceDivisor());
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}
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}
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@@ -960,9 +966,9 @@ var NativeEngine = /** @class */ (function (_super) {
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this._recordVertexArrayObject(this._boundBuffersVertexArray, vertexBuffers, indexBuffer, effect);
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this.bindVertexArrayObject(this._boundBuffersVertexArray);
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};
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NativeEngine.prototype.recordVertexArrayObject = function (vertexBuffers, indexBuffer, effect) {
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NativeEngine.prototype.recordVertexArrayObject = function (vertexBuffers, indexBuffer, effect, overrideVertexBuffers) {
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var vertexArray = this._engine.createVertexArray();
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this._recordVertexArrayObject(vertexArray, vertexBuffers, indexBuffer, effect);
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this._recordVertexArrayObject(vertexArray, vertexBuffers, indexBuffer, effect, overrideVertexBuffers);
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return vertexArray;
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};
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NativeEngine.prototype._deleteVertexArray = function (vertexArray) {
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