@babylonjs/core 5.16.0 → 5.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatable.js +1 -1
- package/Animations/animatable.js.map +1 -1
- package/Animations/animation.d.ts +8 -1
- package/Animations/animation.js +8 -1
- package/Animations/animation.js.map +1 -1
- package/Animations/animationGroup.js +5 -4
- package/Animations/animationGroup.js.map +1 -1
- package/Bones/skeleton.js +1 -1
- package/Bones/skeleton.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +2 -2
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +3 -3
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js +2 -2
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +3 -3
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js +1 -1
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/webVRCamera.js +1 -1
- package/Cameras/VR/webVRCamera.js.map +1 -1
- package/Cameras/camera.js +3 -3
- package/Cameras/camera.js.map +1 -1
- package/Engines/Processors/shaderCodeCursor.js +2 -1
- package/Engines/Processors/shaderCodeCursor.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/engine.d.ts +0 -10
- package/Engines/engine.js +0 -14
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.d.ts +6 -2
- package/Engines/nativeEngine.js +12 -6
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +10 -0
- package/Engines/thinEngine.js +19 -5
- package/Engines/thinEngine.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.d.ts +4 -0
- package/Gizmos/boundingBoxGizmo.js +6 -0
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Inputs/scene.inputManager.js +0 -3
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Loading/sceneLoader.js +5 -5
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +12 -0
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +50 -0
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.js +1 -1
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +10 -1
- package/Materials/Node/nodeMaterial.js +43 -26
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Textures/prePassRenderTarget.js +1 -1
- package/Materials/Textures/prePassRenderTarget.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +11 -3
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/materialDefines.js +3 -1
- package/Materials/materialDefines.js.map +1 -1
- package/Materials/shaderMaterial.d.ts +10 -1
- package/Materials/shaderMaterial.js +10 -1
- package/Materials/shaderMaterial.js.map +1 -1
- package/Maths/math.color.d.ts +9 -1
- package/Maths/math.color.js +13 -1
- package/Maths/math.color.js.map +1 -1
- package/Meshes/Builders/icoSphereBuilder.js +2 -2
- package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
- package/Meshes/abstractMesh.js +1 -1
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/geometry.js +1 -2
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/thinInstanceMesh.js +5 -0
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Misc/smartArray.js +0 -1
- package/Misc/smartArray.js.map +1 -1
- package/Particles/computeShaderParticleSystem.js +2 -2
- package/Particles/computeShaderParticleSystem.js.map +1 -1
- package/Particles/particleHelper.d.ts +12 -1
- package/Particles/particleHelper.js +12 -1
- package/Particles/particleHelper.js.map +1 -1
- package/Particles/particleSystem.js +2 -2
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/particleSystemSet.js +1 -1
- package/Particles/particleSystemSet.js.map +1 -1
- package/Particles/solidParticleSystem.d.ts +3 -0
- package/Particles/solidParticleSystem.js +3 -0
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Particles/webgl2ParticleSystem.js +2 -2
- package/Particles/webgl2ParticleSystem.js.map +1 -1
- package/Physics/Plugins/cannonJSPlugin.js +1 -1
- package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js +3 -3
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
- package/Rendering/utilityLayerRenderer.js +1 -1
- package/Rendering/utilityLayerRenderer.js.map +1 -1
- package/Sprites/spriteManager.d.ts +10 -1
- package/Sprites/spriteManager.js +10 -1
- package/Sprites/spriteManager.js.map +1 -1
- package/XR/features/WebXRLayers.js +1 -1
- package/XR/features/WebXRLayers.js.map +1 -1
- package/assetContainer.js +12 -12
- package/assetContainer.js.map +1 -1
- package/node.js +1 -1
- package/node.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +2 -0
- package/scene.js +15 -8
- package/scene.js.map +1 -1
package/scene.js
CHANGED
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@@ -140,6 +140,7 @@ var Scene = /** @class */ (function (_super) {
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_this.onAfterRenderObservable = new Observable();
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/**
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* An event triggered after rendering the scene for an active camera (When scene.render is called this will be called after each camera)
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* This is triggered for each "sub" camera in a Camera Rig unlike onAfterCameraRenderObservable
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*/
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_this.onAfterRenderCameraObservable = new Observable();
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_this._onAfterRenderObserver = null;
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@@ -170,6 +171,7 @@ var Scene = /** @class */ (function (_super) {
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_this._onBeforeCameraRenderObserver = null;
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/**
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* An event triggered after rendering a camera
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* This is triggered for the full rig Camera only unlike onAfterRenderCameraObservable
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*/
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_this.onAfterCameraRenderObservable = new Observable();
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_this._onAfterCameraRenderObserver = null;
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@@ -1206,7 +1208,7 @@ var Scene = /** @class */ (function (_super) {
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var component = _a[_i];
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component.register();
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}
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this._transientComponents =
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this._transientComponents.length = 0;
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}
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};
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/**
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@@ -3403,7 +3405,9 @@ var Scene = /** @class */ (function (_super) {
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rtt.onClearObservable.notifyObservers(this._engine);
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}
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else if (!rtt.skipInitialClear) {
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-
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if (this.autoClear) {
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this._engine.clear(rtt.clearColor || this.clearColor, !rtt._cleared, true, true);
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}
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rtt._cleared = true;
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}
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}
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@@ -3804,6 +3808,8 @@ var Scene = /** @class */ (function (_super) {
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step.action(this._renderTargets);
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}
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// Multi-cameras?
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// save current active camera, following calls will change it, discarding user settings
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var activeCamera = this._activeCamera;
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if (this.activeCameras && this.activeCameras.length > 0) {
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for (var cameraIndex = 0; cameraIndex < this.activeCameras.length; cameraIndex++) {
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this._processSubCameras(this.activeCameras[cameraIndex], cameraIndex > 0);
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@@ -3815,6 +3821,7 @@ var Scene = /** @class */ (function (_super) {
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}
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this._processSubCameras(this.activeCamera, !!this.activeCamera.outputRenderTarget);
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}
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this._activeCamera = activeCamera;
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// Intersection checks
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this._checkIntersections();
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// Executes the after render stage actions.
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@@ -3835,7 +3842,7 @@ var Scene = /** @class */ (function (_super) {
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data.dispose();
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}
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}
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this._toBeDisposed =
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this._toBeDisposed.length = 0;
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}
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if (this.dumpNextRenderTargets) {
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this.dumpNextRenderTargets = false;
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@@ -3874,9 +3881,9 @@ var Scene = /** @class */ (function (_super) {
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this.beforeRender = null;
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this.afterRender = null;
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this.metadata = null;
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this.skeletons =
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this.morphTargetManagers =
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this._transientComponents =
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this.skeletons.length = 0;
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this.morphTargetManagers.length = 0;
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this._transientComponents.length = 0;
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this._isReadyForMeshStage.clear();
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this._beforeEvaluateActiveMeshStage.clear();
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this._evaluateSubMeshStage.clear();
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@@ -3918,14 +3925,14 @@ var Scene = /** @class */ (function (_super) {
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this._materialsRenderTargets.dispose();
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this._registeredForLateAnimationBindings.dispose();
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this._meshesForIntersections.dispose();
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this._toBeDisposed =
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this._toBeDisposed.length = 0;
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// Abort active requests
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var activeRequests = this._activeRequests.slice();
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for (var _i = 0, activeRequests_1 = activeRequests; _i < activeRequests_1.length; _i++) {
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var request = activeRequests_1[_i];
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request.abort();
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}
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this._activeRequests =
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this._activeRequests.length = 0;
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// Events
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this.onDisposeObservable.notifyObservers(this);
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this.onDisposeObservable.clear();
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