@babylonjs/core 5.16.0 → 5.17.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (108) hide show
  1. package/Animations/animatable.js +1 -1
  2. package/Animations/animatable.js.map +1 -1
  3. package/Animations/animation.d.ts +8 -1
  4. package/Animations/animation.js +8 -1
  5. package/Animations/animation.js.map +1 -1
  6. package/Animations/animationGroup.js +5 -4
  7. package/Animations/animationGroup.js.map +1 -1
  8. package/Bones/skeleton.js +1 -1
  9. package/Bones/skeleton.js.map +1 -1
  10. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +2 -2
  11. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  12. package/Cameras/Inputs/flyCameraKeyboardInput.js +3 -3
  13. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  14. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +2 -2
  15. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  16. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +3 -3
  17. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  18. package/Cameras/Inputs/freeCameraTouchInput.js +1 -1
  19. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  20. package/Cameras/VR/vrExperienceHelper.js +1 -1
  21. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  22. package/Cameras/VR/webVRCamera.js +1 -1
  23. package/Cameras/VR/webVRCamera.js.map +1 -1
  24. package/Cameras/camera.js +3 -3
  25. package/Cameras/camera.js.map +1 -1
  26. package/Engines/Processors/shaderCodeCursor.js +2 -1
  27. package/Engines/Processors/shaderCodeCursor.js.map +1 -1
  28. package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
  29. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  30. package/Engines/engine.d.ts +0 -10
  31. package/Engines/engine.js +0 -14
  32. package/Engines/engine.js.map +1 -1
  33. package/Engines/nativeEngine.d.ts +6 -2
  34. package/Engines/nativeEngine.js +12 -6
  35. package/Engines/nativeEngine.js.map +1 -1
  36. package/Engines/thinEngine.d.ts +10 -0
  37. package/Engines/thinEngine.js +19 -5
  38. package/Engines/thinEngine.js.map +1 -1
  39. package/Gizmos/boundingBoxGizmo.d.ts +4 -0
  40. package/Gizmos/boundingBoxGizmo.js +6 -0
  41. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  42. package/Inputs/scene.inputManager.js +0 -3
  43. package/Inputs/scene.inputManager.js.map +1 -1
  44. package/Loading/sceneLoader.js +5 -5
  45. package/Loading/sceneLoader.js.map +1 -1
  46. package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +12 -0
  47. package/Materials/Node/Blocks/Fragment/TBNBlock.js +50 -0
  48. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  49. package/Materials/Node/Blocks/gradientBlock.js +1 -1
  50. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  51. package/Materials/Node/nodeMaterial.d.ts +10 -1
  52. package/Materials/Node/nodeMaterial.js +43 -26
  53. package/Materials/Node/nodeMaterial.js.map +1 -1
  54. package/Materials/Textures/prePassRenderTarget.js +1 -1
  55. package/Materials/Textures/prePassRenderTarget.js.map +1 -1
  56. package/Materials/Textures/renderTargetTexture.js +11 -3
  57. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  58. package/Materials/materialDefines.js +3 -1
  59. package/Materials/materialDefines.js.map +1 -1
  60. package/Materials/shaderMaterial.d.ts +10 -1
  61. package/Materials/shaderMaterial.js +10 -1
  62. package/Materials/shaderMaterial.js.map +1 -1
  63. package/Maths/math.color.d.ts +9 -1
  64. package/Maths/math.color.js +13 -1
  65. package/Maths/math.color.js.map +1 -1
  66. package/Meshes/Builders/icoSphereBuilder.js +2 -2
  67. package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
  68. package/Meshes/abstractMesh.js +1 -1
  69. package/Meshes/abstractMesh.js.map +1 -1
  70. package/Meshes/geometry.js +1 -2
  71. package/Meshes/geometry.js.map +1 -1
  72. package/Meshes/thinInstanceMesh.js +5 -0
  73. package/Meshes/thinInstanceMesh.js.map +1 -1
  74. package/Misc/smartArray.js +0 -1
  75. package/Misc/smartArray.js.map +1 -1
  76. package/Particles/computeShaderParticleSystem.js +2 -2
  77. package/Particles/computeShaderParticleSystem.js.map +1 -1
  78. package/Particles/particleHelper.d.ts +12 -1
  79. package/Particles/particleHelper.js +12 -1
  80. package/Particles/particleHelper.js.map +1 -1
  81. package/Particles/particleSystem.js +2 -2
  82. package/Particles/particleSystem.js.map +1 -1
  83. package/Particles/particleSystemSet.js +1 -1
  84. package/Particles/particleSystemSet.js.map +1 -1
  85. package/Particles/solidParticleSystem.d.ts +3 -0
  86. package/Particles/solidParticleSystem.js +3 -0
  87. package/Particles/solidParticleSystem.js.map +1 -1
  88. package/Particles/webgl2ParticleSystem.js +2 -2
  89. package/Particles/webgl2ParticleSystem.js.map +1 -1
  90. package/Physics/Plugins/cannonJSPlugin.js +1 -1
  91. package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
  92. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js +3 -3
  93. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
  94. package/Rendering/utilityLayerRenderer.js +1 -1
  95. package/Rendering/utilityLayerRenderer.js.map +1 -1
  96. package/Sprites/spriteManager.d.ts +10 -1
  97. package/Sprites/spriteManager.js +10 -1
  98. package/Sprites/spriteManager.js.map +1 -1
  99. package/XR/features/WebXRLayers.js +1 -1
  100. package/XR/features/WebXRLayers.js.map +1 -1
  101. package/assetContainer.js +12 -12
  102. package/assetContainer.js.map +1 -1
  103. package/node.js +1 -1
  104. package/node.js.map +1 -1
  105. package/package.json +1 -1
  106. package/scene.d.ts +2 -0
  107. package/scene.js +15 -8
  108. package/scene.js.map +1 -1
@@ -708,6 +708,16 @@ export declare class ThinEngine {
708
708
  * @param zOffsetUnits defines the value to apply to zOffsetUnits (0 by default)
709
709
  */
710
710
  setState(culling: boolean, zOffset?: number, force?: boolean, reverseSide?: boolean, cullBackFaces?: boolean, stencil?: IStencilState, zOffsetUnits?: number): void;
711
+ /**
712
+ * Gets a boolean indicating if depth testing is enabled
713
+ * @returns the current state
714
+ */
715
+ getDepthBuffer(): boolean;
716
+ /**
717
+ * Enable or disable depth buffering
718
+ * @param enable defines the state to set
719
+ */
720
+ setDepthBuffer(enable: boolean): void;
711
721
  /**
712
722
  * Set the z offset Factor to apply to current rendering
713
723
  * @param value defines the offset to apply
@@ -409,7 +409,7 @@ var ThinEngine = /** @class */ (function () {
409
409
  */
410
410
  // Not mixed with Version for tooling purpose.
411
411
  get: function () {
412
- return "babylonjs@5.16.0";
412
+ return "babylonjs@5.17.0";
413
413
  },
414
414
  enumerable: false,
415
415
  configurable: true
@@ -419,7 +419,7 @@ var ThinEngine = /** @class */ (function () {
419
419
  * Returns the current version of the framework
420
420
  */
421
421
  get: function () {
422
- return "5.16.0";
422
+ return "5.17.0";
423
423
  },
424
424
  enumerable: false,
425
425
  configurable: true
@@ -1551,6 +1551,20 @@ var ThinEngine = /** @class */ (function () {
1551
1551
  }
1552
1552
  this._stencilStateComposer.stencilMaterial = stencil;
1553
1553
  };
1554
+ /**
1555
+ * Gets a boolean indicating if depth testing is enabled
1556
+ * @returns the current state
1557
+ */
1558
+ ThinEngine.prototype.getDepthBuffer = function () {
1559
+ return this._depthCullingState.depthTest;
1560
+ };
1561
+ /**
1562
+ * Enable or disable depth buffering
1563
+ * @param enable defines the state to set
1564
+ */
1565
+ ThinEngine.prototype.setDepthBuffer = function (enable) {
1566
+ this._depthCullingState.depthTest = enable;
1567
+ };
1554
1568
  /**
1555
1569
  * Set the z offset Factor to apply to current rendering
1556
1570
  * @param value defines the offset to apply
@@ -2936,7 +2950,7 @@ var ThinEngine = /** @class */ (function () {
2936
2950
  * This can help preventing texture load conflict due to name collision.
2937
2951
  */
2938
2952
  ThinEngine.prototype.clearInternalTexturesCache = function () {
2939
- this._internalTexturesCache = [];
2953
+ this._internalTexturesCache.length = 0;
2940
2954
  };
2941
2955
  /**
2942
2956
  * Force the entire cache to be cleared
@@ -4267,7 +4281,7 @@ var ThinEngine = /** @class */ (function () {
4267
4281
  (_a = this.releaseComputeEffects) === null || _a === void 0 ? void 0 : _a.call(this);
4268
4282
  // Unbind
4269
4283
  this.unbindAllAttributes();
4270
- this._boundUniforms = [];
4284
+ this._boundUniforms = {};
4271
4285
  // Events
4272
4286
  if (IsWindowObjectExist()) {
4273
4287
  if (this._renderingCanvas) {
@@ -4280,7 +4294,7 @@ var ThinEngine = /** @class */ (function () {
4280
4294
  }
4281
4295
  this._workingCanvas = null;
4282
4296
  this._workingContext = null;
4283
- this._currentBufferPointers = [];
4297
+ this._currentBufferPointers.length = 0;
4284
4298
  this._renderingCanvas = null;
4285
4299
  this._currentProgram = null;
4286
4300
  this._boundRenderFunction = null;