@babylonjs/core 5.16.0 → 5.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatable.js +1 -1
- package/Animations/animatable.js.map +1 -1
- package/Animations/animation.d.ts +8 -1
- package/Animations/animation.js +8 -1
- package/Animations/animation.js.map +1 -1
- package/Animations/animationGroup.js +5 -4
- package/Animations/animationGroup.js.map +1 -1
- package/Bones/skeleton.js +1 -1
- package/Bones/skeleton.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +2 -2
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +3 -3
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js +2 -2
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +3 -3
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js +1 -1
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/webVRCamera.js +1 -1
- package/Cameras/VR/webVRCamera.js.map +1 -1
- package/Cameras/camera.js +3 -3
- package/Cameras/camera.js.map +1 -1
- package/Engines/Processors/shaderCodeCursor.js +2 -1
- package/Engines/Processors/shaderCodeCursor.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/engine.d.ts +0 -10
- package/Engines/engine.js +0 -14
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.d.ts +6 -2
- package/Engines/nativeEngine.js +12 -6
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +10 -0
- package/Engines/thinEngine.js +19 -5
- package/Engines/thinEngine.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.d.ts +4 -0
- package/Gizmos/boundingBoxGizmo.js +6 -0
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Inputs/scene.inputManager.js +0 -3
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Loading/sceneLoader.js +5 -5
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +12 -0
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +50 -0
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.js +1 -1
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +10 -1
- package/Materials/Node/nodeMaterial.js +43 -26
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Textures/prePassRenderTarget.js +1 -1
- package/Materials/Textures/prePassRenderTarget.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +11 -3
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/materialDefines.js +3 -1
- package/Materials/materialDefines.js.map +1 -1
- package/Materials/shaderMaterial.d.ts +10 -1
- package/Materials/shaderMaterial.js +10 -1
- package/Materials/shaderMaterial.js.map +1 -1
- package/Maths/math.color.d.ts +9 -1
- package/Maths/math.color.js +13 -1
- package/Maths/math.color.js.map +1 -1
- package/Meshes/Builders/icoSphereBuilder.js +2 -2
- package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
- package/Meshes/abstractMesh.js +1 -1
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/geometry.js +1 -2
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/thinInstanceMesh.js +5 -0
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Misc/smartArray.js +0 -1
- package/Misc/smartArray.js.map +1 -1
- package/Particles/computeShaderParticleSystem.js +2 -2
- package/Particles/computeShaderParticleSystem.js.map +1 -1
- package/Particles/particleHelper.d.ts +12 -1
- package/Particles/particleHelper.js +12 -1
- package/Particles/particleHelper.js.map +1 -1
- package/Particles/particleSystem.js +2 -2
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/particleSystemSet.js +1 -1
- package/Particles/particleSystemSet.js.map +1 -1
- package/Particles/solidParticleSystem.d.ts +3 -0
- package/Particles/solidParticleSystem.js +3 -0
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Particles/webgl2ParticleSystem.js +2 -2
- package/Particles/webgl2ParticleSystem.js.map +1 -1
- package/Physics/Plugins/cannonJSPlugin.js +1 -1
- package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js +3 -3
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
- package/Rendering/utilityLayerRenderer.js +1 -1
- package/Rendering/utilityLayerRenderer.js.map +1 -1
- package/Sprites/spriteManager.d.ts +10 -1
- package/Sprites/spriteManager.js +10 -1
- package/Sprites/spriteManager.js.map +1 -1
- package/XR/features/WebXRLayers.js +1 -1
- package/XR/features/WebXRLayers.js.map +1 -1
- package/assetContainer.js +12 -12
- package/assetContainer.js.map +1 -1
- package/node.js +1 -1
- package/node.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +2 -0
- package/scene.js +15 -8
- package/scene.js.map +1 -1
package/Engines/thinEngine.d.ts
CHANGED
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@@ -708,6 +708,16 @@ export declare class ThinEngine {
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* @param zOffsetUnits defines the value to apply to zOffsetUnits (0 by default)
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*/
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setState(culling: boolean, zOffset?: number, force?: boolean, reverseSide?: boolean, cullBackFaces?: boolean, stencil?: IStencilState, zOffsetUnits?: number): void;
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/**
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* Gets a boolean indicating if depth testing is enabled
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* @returns the current state
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*/
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getDepthBuffer(): boolean;
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/**
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* Enable or disable depth buffering
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* @param enable defines the state to set
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*/
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setDepthBuffer(enable: boolean): void;
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/**
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* Set the z offset Factor to apply to current rendering
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* @param value defines the offset to apply
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package/Engines/thinEngine.js
CHANGED
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@@ -409,7 +409,7 @@ var ThinEngine = /** @class */ (function () {
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*/
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// Not mixed with Version for tooling purpose.
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get: function () {
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-
return "babylonjs@5.
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return "babylonjs@5.17.0";
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},
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enumerable: false,
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configurable: true
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@@ -419,7 +419,7 @@ var ThinEngine = /** @class */ (function () {
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* Returns the current version of the framework
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*/
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get: function () {
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-
return "5.
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return "5.17.0";
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},
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enumerable: false,
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configurable: true
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@@ -1551,6 +1551,20 @@ var ThinEngine = /** @class */ (function () {
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}
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this._stencilStateComposer.stencilMaterial = stencil;
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};
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/**
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* Gets a boolean indicating if depth testing is enabled
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* @returns the current state
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*/
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ThinEngine.prototype.getDepthBuffer = function () {
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return this._depthCullingState.depthTest;
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};
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/**
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* Enable or disable depth buffering
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* @param enable defines the state to set
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*/
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ThinEngine.prototype.setDepthBuffer = function (enable) {
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this._depthCullingState.depthTest = enable;
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};
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/**
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* Set the z offset Factor to apply to current rendering
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* @param value defines the offset to apply
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@@ -2936,7 +2950,7 @@ var ThinEngine = /** @class */ (function () {
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* This can help preventing texture load conflict due to name collision.
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*/
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ThinEngine.prototype.clearInternalTexturesCache = function () {
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this._internalTexturesCache =
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this._internalTexturesCache.length = 0;
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};
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/**
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* Force the entire cache to be cleared
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@@ -4267,7 +4281,7 @@ var ThinEngine = /** @class */ (function () {
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(_a = this.releaseComputeEffects) === null || _a === void 0 ? void 0 : _a.call(this);
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// Unbind
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this.unbindAllAttributes();
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this._boundUniforms =
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this._boundUniforms = {};
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// Events
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if (IsWindowObjectExist()) {
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if (this._renderingCanvas) {
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@@ -4280,7 +4294,7 @@ var ThinEngine = /** @class */ (function () {
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}
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this._workingCanvas = null;
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this._workingContext = null;
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this._currentBufferPointers =
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this._currentBufferPointers.length = 0;
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this._renderingCanvas = null;
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this._currentProgram = null;
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this._boundRenderFunction = null;
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