@babylonjs/core 5.0.0-beta.5 → 5.0.0-beta.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Actions/actionManager.d.ts +1 -1
- package/Actions/actionManager.js +5 -1
- package/Actions/actionManager.js.map +1 -1
- package/Audio/analyser.d.ts +2 -1
- package/Audio/analyser.js +5 -0
- package/Audio/analyser.js.map +1 -1
- package/Audio/audioSceneComponent.d.ts +1 -1
- package/Audio/audioSceneComponent.js +5 -0
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.d.ts +1 -1
- package/Audio/sound.js +5 -0
- package/Audio/sound.js.map +1 -1
- package/Audio/soundTrack.d.ts +2 -1
- package/Audio/soundTrack.js +5 -0
- package/Audio/soundTrack.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +5 -0
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Buffers/buffer.d.ts +4 -0
- package/Buffers/buffer.js +11 -1
- package/Buffers/buffer.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -0
- package/Cameras/Inputs/freeCameraMouseInput.js +6 -3
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphArcRotateCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphFreeCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/anaglyphFreeCamera.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphGamepadCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/anaglyphGamepadCamera.js.map +1 -1
- package/Cameras/Stereoscopic/anaglyphUniversalCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/anaglyphUniversalCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicFreeCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/stereoscopicFreeCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicGamepadCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
- package/Cameras/Stereoscopic/stereoscopicUniversalCamera.d.ts +1 -1
- package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js.map +1 -1
- package/Cameras/VR/vrDeviceOrientationArcRotateCamera.d.ts +1 -1
- package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js.map +1 -1
- package/Cameras/VR/vrDeviceOrientationFreeCamera.d.ts +1 -1
- package/Cameras/VR/vrDeviceOrientationFreeCamera.js.map +1 -1
- package/Cameras/VR/vrDeviceOrientationGamepadCamera.d.ts +1 -1
- package/Cameras/VR/vrDeviceOrientationGamepadCamera.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.d.ts +1 -0
- package/Cameras/VR/vrExperienceHelper.js +1 -0
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/webVRCamera.d.ts +2 -1
- package/Cameras/VR/webVRCamera.js +3 -2
- package/Cameras/VR/webVRCamera.js.map +1 -1
- package/Cameras/arcRotateCamera.d.ts +1 -1
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.d.ts +1 -1
- package/Cameras/camera.js.map +1 -1
- package/Cameras/deviceOrientationCamera.d.ts +1 -1
- package/Cameras/deviceOrientationCamera.js.map +1 -1
- package/Cameras/flyCamera.d.ts +1 -1
- package/Cameras/flyCamera.js.map +1 -1
- package/Cameras/followCamera.d.ts +1 -1
- package/Cameras/followCamera.js.map +1 -1
- package/Cameras/freeCamera.d.ts +1 -1
- package/Cameras/freeCamera.js.map +1 -1
- package/Cameras/gamepadCamera.d.ts +1 -1
- package/Cameras/gamepadCamera.js.map +1 -1
- package/Cameras/targetCamera.d.ts +1 -1
- package/Cameras/targetCamera.js.map +1 -1
- package/Cameras/touchCamera.d.ts +1 -1
- package/Cameras/touchCamera.js.map +1 -1
- package/Cameras/universalCamera.d.ts +1 -1
- package/Cameras/universalCamera.js.map +1 -1
- package/Cameras/virtualJoysticksCamera.d.ts +1 -1
- package/Cameras/virtualJoysticksCamera.js.map +1 -1
- package/Collisions/collider.d.ts +1 -1
- package/Collisions/collider.js +48 -2
- package/Collisions/collider.js.map +1 -1
- package/Culling/Octrees/octreeSceneComponent.d.ts +1 -1
- package/Culling/Octrees/octreeSceneComponent.js +5 -0
- package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
- package/Debug/axesViewer.d.ts +1 -1
- package/Debug/axesViewer.js +5 -0
- package/Debug/axesViewer.js.map +1 -1
- package/Debug/debugLayer.d.ts +1 -1
- package/Debug/debugLayer.js +5 -1
- package/Debug/debugLayer.js.map +1 -1
- package/Debug/physicsViewer.d.ts +1 -1
- package/Debug/physicsViewer.js +3 -0
- package/Debug/physicsViewer.js.map +1 -1
- package/DeviceInput/InputDevices/webDeviceInputSystem.js +11 -13
- package/DeviceInput/InputDevices/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.d.ts +1 -1
- package/Engines/Extensions/engine.cubeTexture.js +4 -1
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +1 -1
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/engine.d.ts +1 -0
- package/Engines/engineCapabilities.d.ts +2 -0
- package/Engines/engineCapabilities.js.map +1 -1
- package/Engines/nativeEngine.js +3 -2
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.js +2 -1
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.js +4 -3
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +2 -1
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gamepads/Controllers/oculusTouchController.js +2 -2
- package/Gamepads/Controllers/oculusTouchController.js.map +1 -1
- package/Gamepads/Controllers/webVRController.d.ts +1 -0
- package/Gamepads/Controllers/webVRController.js +1 -0
- package/Gamepads/Controllers/webVRController.js.map +1 -1
- package/Helpers/sceneHelpers.d.ts +1 -0
- package/Helpers/sceneHelpers.js.map +1 -1
- package/Inputs/scene.inputManager.d.ts +1 -1
- package/Inputs/scene.inputManager.js +5 -1
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Layers/effectLayer.d.ts +1 -1
- package/Layers/effectLayer.js +1 -1
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/effectLayerSceneComponent.d.ts +1 -1
- package/Layers/effectLayerSceneComponent.js +7 -3
- package/Layers/effectLayerSceneComponent.js.map +1 -1
- package/Layers/glowLayer.d.ts +1 -1
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.d.ts +1 -1
- package/Layers/highlightLayer.js +2 -1
- package/Layers/highlightLayer.js.map +1 -1
- package/Layers/layerSceneComponent.d.ts +1 -1
- package/Layers/layerSceneComponent.js +7 -3
- package/Layers/layerSceneComponent.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +1 -1
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/Background/backgroundMaterial.d.ts +1 -1
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +2 -2
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +2 -2
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +2 -2
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +2 -1
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +2 -1
- package/Materials/PBR/pbrBaseMaterial.js +2 -1
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseSimpleMaterial.d.ts +1 -1
- package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
- package/Materials/PBR/pbrMaterial.d.ts +1 -1
- package/Materials/PBR/pbrMaterial.js +1 -1
- package/Materials/PBR/pbrMaterial.js.map +1 -1
- package/Materials/PBR/pbrMetallicRoughnessMaterial.d.ts +1 -1
- package/Materials/PBR/pbrMetallicRoughnessMaterial.js.map +1 -1
- package/Materials/PBR/pbrSpecularGlossinessMaterial.d.ts +1 -1
- package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.js +8 -1
- package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js +1 -1
- package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
- package/Materials/Textures/MultiviewRenderTarget.d.ts +1 -1
- package/Materials/Textures/MultiviewRenderTarget.js +1 -1
- package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
- package/Materials/Textures/baseTexture.d.ts +1 -1
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/mirrorTexture.d.ts +2 -2
- package/Materials/Textures/mirrorTexture.js +5 -1
- package/Materials/Textures/mirrorTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.d.ts +1 -1
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/prePassRenderTarget.d.ts +1 -1
- package/Materials/Textures/prePassRenderTarget.js.map +1 -1
- package/Materials/Textures/refractionTexture.d.ts +1 -1
- package/Materials/Textures/refractionTexture.js +2 -2
- package/Materials/Textures/refractionTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +1 -1
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/texture.d.ts +1 -1
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/material.d.ts +1 -1
- package/Materials/material.js +7 -2
- package/Materials/material.js.map +1 -1
- package/Materials/materialHelper.js +3 -0
- package/Materials/materialHelper.js.map +1 -1
- package/Materials/multiMaterial.d.ts +1 -1
- package/Materials/multiMaterial.js +1 -1
- package/Materials/multiMaterial.js.map +1 -1
- package/Materials/pushMaterial.d.ts +1 -1
- package/Materials/pushMaterial.js.map +1 -1
- package/Materials/shaderMaterial.js +7 -3
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.d.ts +1 -1
- package/Materials/shadowDepthWrapper.js +2 -2
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Materials/standardMaterial.d.ts +2 -1
- package/Materials/standardMaterial.js +4 -0
- package/Materials/standardMaterial.js.map +1 -1
- package/Maths/math.vector.d.ts +4 -2
- package/Maths/math.vector.js +30 -28
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/abstractMesh.js +4 -2
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/geometry.d.ts +1 -1
- package/Meshes/geometry.js +7 -3
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/groundMesh.d.ts +1 -1
- package/Meshes/groundMesh.js.map +1 -1
- package/Meshes/polygonMesh.js +2 -2
- package/Meshes/polygonMesh.js.map +1 -1
- package/Meshes/subMesh.js +1 -2
- package/Meshes/subMesh.js.map +1 -1
- package/Meshes/subMesh.project.js +1 -2
- package/Meshes/subMesh.project.js.map +1 -1
- package/Meshes/thinInstanceMesh.js +5 -0
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Meshes/trailMesh.d.ts +1 -1
- package/Meshes/trailMesh.js.map +1 -1
- package/Meshes/transformNode.js +40 -13
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.d.ts +5 -0
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +13 -2
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
- package/Misc/assetsManager.d.ts +1 -1
- package/Misc/assetsManager.js +2 -1
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/brdfTextureTools.js +4 -1
- package/Misc/brdfTextureTools.js.map +1 -1
- package/Misc/dds.js +7 -0
- package/Misc/dds.js.map +1 -1
- package/Shaders/ShadersInclude/instancesDeclaration.js +1 -1
- package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
- package/Shaders/color.fragment.js +1 -1
- package/Shaders/color.fragment.js.map +1 -1
- package/Shaders/color.vertex.js +1 -1
- package/Shaders/color.vertex.js.map +1 -1
- package/Shaders/default.fragment.js +1 -1
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/default.vertex.js +1 -1
- package/Shaders/default.vertex.js.map +1 -1
- package/Shaders/pbr.vertex.js +1 -1
- package/Shaders/pbr.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
- package/Sprites/spriteManager.js +4 -4
- package/Sprites/spriteManager.js.map +1 -1
- package/XR/features/WebXRHandTracking.js +3 -3
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/XR/webXRDefaultExperience.js +3 -0
- package/XR/webXRDefaultExperience.js.map +1 -1
- package/XR/webXRExperienceHelper.js +3 -2
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRSessionManager.d.ts +1 -0
- package/XR/webXRSessionManager.js +6 -1
- package/XR/webXRSessionManager.js.map +1 -1
- package/assetContainer.d.ts +1 -1
- package/assetContainer.js +4 -0
- package/assetContainer.js.map +1 -1
- package/package.json +1 -1
package/Collisions/collider.js
CHANGED
|
@@ -309,8 +309,54 @@ var Collider = /** @class */ (function () {
|
|
|
309
309
|
}
|
|
310
310
|
};
|
|
311
311
|
/** @hidden */
|
|
312
|
-
Collider.prototype._collide = function (trianglePlaneArray, pts, indices, indexStart, indexEnd, decal, hasMaterial, hostMesh, invertTriangles) {
|
|
313
|
-
if (
|
|
312
|
+
Collider.prototype._collide = function (trianglePlaneArray, pts, indices, indexStart, indexEnd, decal, hasMaterial, hostMesh, invertTriangles, triangleStrip) {
|
|
313
|
+
if (triangleStrip === void 0) { triangleStrip = false; }
|
|
314
|
+
if (triangleStrip) {
|
|
315
|
+
if (!indices || indices.length === 0) {
|
|
316
|
+
for (var i = 0; i < pts.length - 2; i += 1) {
|
|
317
|
+
var p1 = pts[i];
|
|
318
|
+
var p2 = pts[i + 1];
|
|
319
|
+
var p3 = pts[i + 2];
|
|
320
|
+
// stay defensive and don't check against undefined positions.
|
|
321
|
+
if (!p1 || !p2 || !p3) {
|
|
322
|
+
continue;
|
|
323
|
+
}
|
|
324
|
+
// Handles strip faces one on two is reversed
|
|
325
|
+
if ((invertTriangles ? 1 : 0) ^ (i % 2)) {
|
|
326
|
+
this._testTriangle(i, trianglePlaneArray, p1, p2, p3, hasMaterial, hostMesh);
|
|
327
|
+
}
|
|
328
|
+
else {
|
|
329
|
+
this._testTriangle(i, trianglePlaneArray, p2, p1, p3, hasMaterial, hostMesh);
|
|
330
|
+
}
|
|
331
|
+
}
|
|
332
|
+
}
|
|
333
|
+
else {
|
|
334
|
+
for (var i = indexStart; i < indexEnd - 2; i += 1) {
|
|
335
|
+
var indexA = indices[i];
|
|
336
|
+
var indexB = indices[i + 1];
|
|
337
|
+
var indexC = indices[i + 2];
|
|
338
|
+
if (indexC === 0xffffffff) {
|
|
339
|
+
i += 2;
|
|
340
|
+
continue;
|
|
341
|
+
}
|
|
342
|
+
var p1 = pts[indexA];
|
|
343
|
+
var p2 = pts[indexB];
|
|
344
|
+
var p3 = pts[indexC];
|
|
345
|
+
// stay defensive and don't check against undefined positions.
|
|
346
|
+
if (!p1 || !p2 || !p3) {
|
|
347
|
+
continue;
|
|
348
|
+
}
|
|
349
|
+
// Handles strip faces one on two is reversed
|
|
350
|
+
if ((invertTriangles ? 1 : 0) ^ (i % 2)) {
|
|
351
|
+
this._testTriangle(i, trianglePlaneArray, p1, p2, p3, hasMaterial, hostMesh);
|
|
352
|
+
}
|
|
353
|
+
else {
|
|
354
|
+
this._testTriangle(i, trianglePlaneArray, p2, p1, p3, hasMaterial, hostMesh);
|
|
355
|
+
}
|
|
356
|
+
}
|
|
357
|
+
}
|
|
358
|
+
}
|
|
359
|
+
else if (!indices || indices.length === 0) {
|
|
314
360
|
for (var i = 0; i < pts.length; i += 3) {
|
|
315
361
|
var p1 = pts[i];
|
|
316
362
|
var p2 = pts[i + 1];
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"collider.js","sourceRoot":"","sources":["../../../sourceES6/core/Collisions/collider.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAE/C,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAE5C,IAAI,oBAAoB,GAAG,UAAC,MAAe,EAAE,MAAe,EAAE,YAAqB,EAAE,YAAoB;IACrG,IAAI,MAAM,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,YAAY,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,YAAY,CAAC,CAAC,GAAG,YAAY,GAAG,MAAM,CAAC,CAAC,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,MAAM,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,YAAY,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,YAAY,CAAC,CAAC,GAAG,YAAY,GAAG,MAAM,CAAC,CAAC,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,MAAM,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,YAAY,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,YAAY,CAAC,CAAC,GAAG,YAAY,GAAG,MAAM,CAAC,CAAC,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,IAAI,aAAa,GACb,CAAC;IACG,IAAI,MAAM,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;IACvC,OAAO,UAAU,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,IAAY;QAC1D,MAAM,CAAC,IAAI,GAAG,CAAC,CAAC;QAAC,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC;QACtC,IAAI,WAAW,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QACtC,IAAI,WAAW,GAAG,CAAC,EAAE;YACjB,OAAO,MAAM,CAAC;SACjB;QAED,IAAI,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QACnC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QAClC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QAElC,IAAI,EAAE,GAAG,EAAE,EAAE;YACT,IAAI,IAAI,GAAG,EAAE,CAAC;YACd,EAAE,GAAG,EAAE,CAAC;YACR,EAAE,GAAG,IAAI,CAAC;SACb;QAED,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,IAAI,EAAE;YACrB,MAAM,CAAC,IAAI,GAAG,EAAE,CAAC;YACjB,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC;YACpB,OAAO,MAAM,CAAC;SACjB;QAED,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,IAAI,EAAE;YACrB,MAAM,CAAC,IAAI,GAAG,EAAE,CAAC;YACjB,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC;YACpB,OAAO,MAAM,CAAC;SACjB;QAED,OAAO,MAAM,CAAC;IAClB,CAAC,CAAC;AACN,CAAC,CACA,EAAE,CAAC;AAER,cAAc;AACd;IAAA;QACI,yGAAyG;QACzG,yDAAyD;QAejD,oBAAe,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACjC,4BAAuB,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACzC,gBAAW,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC7B,iBAAY,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC9B,iBAAY,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC9B,iBAAY,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC9B,UAAK,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACvB,kBAAa,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC/B,sBAAiB,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACnC,sBAAiB,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACnC,wBAAmB,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAE7C,cAAc;QACP,YAAO,GAAG,OAAO,CAAC,GAAG,EAAE,CAAC;QAC/B,cAAc;QACP,WAAM,GAAG,CAAC,CAAC;QAMlB,cAAc;QACP,oBAAe,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAChC,mBAAc,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAChC,wBAAmB,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAOrC,mBAAc,GAAG,CAAC,CAAC,CAAC;IAmUhC,CAAC;IA/TG,sBAAW,mCAAa;aAAxB;YACI,OAAO,IAAI,CAAC,cAAc,CAAC;QAC/B,CAAC;aAED,UAAyB,IAAY;YACjC,IAAI,CAAC,cAAc,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,CAAC;;;OAJA;IASD,sBAAW,sCAAgB;QAH3B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,iBAAiB,CAAC;QAClC,CAAC;;;OAAA;IAED,UAAU;IACV,cAAc;IACP,8BAAW,GAAlB,UAAmB,MAAe,EAAE,GAAY,EAAE,CAAS;QACvD,IAAI,CAAC,SAAS,GAAG,GAAG,CAAC;QACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,CAAC;QAC7D,IAAM,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACnD,IAAI,GAAG,KAAK,CAAC,IAAI,GAAG,KAAK,GAAG,EAAE;YAC1B,IAAI,CAAC,mBAAmB,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC;SACnE;aACI;YACD,GAAG,CAAC,UAAU,CAAC,GAAG,GAAG,GAAG,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;SACvD;QACD,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QAEzB,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QACzD,GAAG,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAErD,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC;QAEzD,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;IAChC,CAAC;IAED,cAAc;IACP,wCAAqB,GAA5B,UAA6B,KAAc,EAAE,EAAW,EAAE,EAAW,EAAE,EAAW,EAAE,CAAU;QAC1F,EAAE,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC1C,EAAE,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAE3C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3E,IAAI,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,GAAG,CAAC,EAAE;YACP,OAAO,KAAK,CAAC;SAChB;QAED,EAAE,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC5E,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACtC,IAAI,CAAC,GAAG,CAAC,EAAE;YACP,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3E,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACtC,OAAO,CAAC,IAAI,CAAC,CAAC;IAClB,CAAC;IAED,cAAc;IACP,kCAAe,GAAtB,UAAuB,YAAqB,EAAE,YAAoB,EAAE,MAAe,EAAE,MAAe;QAChG,IAAI,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,EAAE,YAAY,CAAC,CAAC;QAEpE,IAAI,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAEnE,IAAI,QAAQ,GAAG,IAAI,CAAC,oBAAoB,GAAG,GAAG,GAAG,YAAY,EAAE;YAC3D,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,oBAAoB,GAAG,GAAG,CAAC,EAAE;YAC9F,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,cAAc;IACP,gCAAa,GAApB,UAAqB,SAAiB,EAAE,kBAAgC,EAAE,EAAW,EAAE,EAAW,EAAE,EAAW,EAAE,WAAoB,EAAE,QAAsB;QACzJ,IAAI,EAAE,CAAC;QACP,IAAI,eAAe,GAAG,KAAK,CAAC;QAE5B,6CAA6C;QAC7C,IAAI,CAAC,kBAAkB,EAAE;YACrB,kBAAkB,GAAG,EAAE,CAAC;SAC3B;QAED,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,EAAE;YAChC,kBAAkB,CAAC,SAAS,CAAC,GAAG,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACtD,kBAAkB,CAAC,SAAS,CAAC,CAAC,cAAc,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;SAC5D;QAED,IAAI,aAAa,GAAG,kBAAkB,CAAC,SAAS,CAAC,CAAC;QAElD,IAAI,CAAC,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,IAAI,CAAC,mBAAmB,EAAE,CAAC,CAAC,EAAE;YAC/E,OAAO;SACV;QAED,IAAI,yBAAyB,GAAG,aAAa,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAChF,IAAI,iBAAiB,GAAG,OAAO,CAAC,GAAG,CAAC,aAAa,CAAC,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAE1E,IAAI,iBAAiB,IAAI,CAAC,EAAE;YACxB,IAAI,IAAI,CAAC,GAAG,CAAC,yBAAyB,CAAC,IAAI,GAAG,EAAE;gBAC5C,OAAO;aACV;YACD,eAAe,GAAG,IAAI,CAAC;YACvB,EAAE,GAAG,CAAC,CAAC;SACV;aACI;YACD,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,yBAAyB,CAAC,GAAG,iBAAiB,CAAC;YAC5D,IAAI,EAAE,GAAG,CAAC,GAAG,GAAG,yBAAyB,CAAC,GAAG,iBAAiB,CAAC;YAE/D,IAAI,EAAE,GAAG,EAAE,EAAE;gBACT,IAAI,IAAI,GAAG,EAAE,CAAC;gBACd,EAAE,GAAG,EAAE,CAAC;gBACR,EAAE,GAAG,IAAI,CAAC;aACb;YAED,IAAI,EAAE,GAAG,GAAG,IAAI,EAAE,GAAG,GAAG,EAAE;gBACtB,OAAO;aACV;YAED,IAAI,EAAE,GAAG,CAAC,EAAE;gBACR,EAAE,GAAG,CAAC,CAAC;aACV;YACD,IAAI,EAAE,GAAG,GAAG,EAAE;gBACV,EAAE,GAAG,GAAG,CAAC;aACZ;SACJ;QAED,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE7C,IAAI,KAAK,GAAG,KAAK,CAAC;QAClB,IAAI,CAAC,GAAG,GAAG,CAAC;QAEZ,IAAI,CAAC,eAAe,EAAE;YAClB,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,aAAa,CAAC,MAAM,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;YAClF,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YAChD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YAE1D,IAAI,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,uBAAuB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,aAAa,CAAC,MAAM,CAAC,EAAE;gBAC5F,KAAK,GAAG,IAAI,CAAC;gBACb,CAAC,GAAG,EAAE,CAAC;gBACP,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;aAC/D;SACJ;QAED,IAAI,CAAC,KAAK,EAAE;YACR,IAAI,CAAC,GAAG,IAAI,CAAC,sBAAsB,CAAC;YAEpC,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACpD,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;YAC9D,IAAI,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,GAAG,GAAG,CAAC;YAE/C,IAAI,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC3C,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;gBACpB,KAAK,GAAG,IAAI,CAAC;gBACb,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;aACrC;YAED,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACpD,CAAC,GAAG,GAAG,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;YAC1D,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,GAAG,GAAG,CAAC;YAE3C,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;gBACpB,KAAK,GAAG,IAAI,CAAC;gBACb,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;aACrC;YAED,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACpD,CAAC,GAAG,GAAG,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;YAC1D,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,GAAG,GAAG,CAAC;YAE3C,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;gBACpB,KAAK,GAAG,IAAI,CAAC;gBACb,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;aACrC;YAED,EAAE,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YACjC,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACtD,IAAI,iBAAiB,GAAG,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;YACnD,IAAI,eAAe,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAC9D,IAAI,mBAAmB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAEtE,CAAC,GAAG,iBAAiB,GAAG,CAAC,CAAC,IAAI,CAAC,sBAAsB,CAAC,GAAG,eAAe,GAAG,eAAe,CAAC;YAC3F,CAAC,GAAG,CAAC,GAAG,CAAC,iBAAiB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,aAAa,CAAC,GAAG,eAAe,GAAG,mBAAmB,CAAC,CAAC;YACtH,CAAC,GAAG,iBAAiB,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,CAAC,GAAG,mBAAmB,GAAG,mBAAmB,CAAC;YAE/G,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,IAAI,CAAC,GAAG,CAAC,eAAe,GAAG,UAAU,CAAC,IAAI,GAAG,mBAAmB,CAAC,GAAG,iBAAiB,CAAC;gBAEtF,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,GAAG,EAAE;oBACtB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;oBACpB,KAAK,GAAG,IAAI,CAAC;oBACb,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;oBAC3B,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;iBACjD;aACJ;YAED,EAAE,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YACjC,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACtD,iBAAiB,GAAG,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;YAC/C,eAAe,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAC1D,mBAAmB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAElE,CAAC,GAAG,iBAAiB,GAAG,CAAC,CAAC,IAAI,CAAC,sBAAsB,CAAC,GAAG,eAAe,GAAG,eAAe,CAAC;YAC3F,CAAC,GAAG,CAAC,GAAG,CAAC,iBAAiB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,aAAa,CAAC,GAAG,eAAe,GAAG,mBAAmB,CAAC,CAAC;YACtH,CAAC,GAAG,iBAAiB,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,CAAC,GAAG,mBAAmB,GAAG,mBAAmB,CAAC;YAC/G,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,CAAC,GAAG,CAAC,eAAe,GAAG,UAAU,CAAC,IAAI,GAAG,mBAAmB,CAAC,GAAG,iBAAiB,CAAC;gBAElF,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,GAAG,EAAE;oBACtB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;oBACpB,KAAK,GAAG,IAAI,CAAC;oBACb,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;oBAC3B,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;iBACjD;aACJ;YAED,EAAE,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YACjC,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACtD,iBAAiB,GAAG,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;YAC/C,eAAe,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAC1D,mBAAmB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAElE,CAAC,GAAG,iBAAiB,GAAG,CAAC,CAAC,IAAI,CAAC,sBAAsB,CAAC,GAAG,eAAe,GAAG,eAAe,CAAC;YAC3F,CAAC,GAAG,CAAC,GAAG,CAAC,iBAAiB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,aAAa,CAAC,GAAG,eAAe,GAAG,mBAAmB,CAAC,CAAC;YACtH,CAAC,GAAG,iBAAiB,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,CAAC,GAAG,mBAAmB,GAAG,mBAAmB,CAAC;YAE/G,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,CAAC,GAAG,CAAC,eAAe,GAAG,UAAU,CAAC,IAAI,GAAG,mBAAmB,CAAC,GAAG,iBAAiB,CAAC;gBAElF,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,GAAG,EAAE;oBACtB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;oBACpB,KAAK,GAAG,IAAI,CAAC;oBACb,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;oBAC3B,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;iBACjD;aACJ;SACJ;QAED,IAAI,KAAK,EAAE;YACP,IAAI,sBAAsB,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,sBAAsB,CAAC;YAEjE,IAAI,CAAC,IAAI,CAAC,cAAc,IAAI,sBAAsB,GAAG,IAAI,CAAC,uBAAuB,EAAE;gBAC/E,4FAA4F;gBAC5F,2DAA2D;gBAC3D,4CAA4C;gBAC5C,IAAI,QAAQ,CAAC,iBAAiB,EAAE;oBAC5B,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE;wBACzB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,CAAC;qBACzD;yBAAM;wBACH,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;qBACzD;oBACD,IAAI,CAAC,uBAAuB,GAAG,sBAAsB,CAAC;oBACtD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;oBAC1D,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;iBAC9B;gBACD,IAAI,CAAC,YAAY,GAAG,QAAQ,CAAC;aAChC;SACJ;IACL,CAAC;IAED,cAAc;IACP,2BAAQ,GAAf,UAAgB,kBAAgC,EAAE,GAAc,EAAE,OAAqB,EAAE,UAAkB,EAAE,QAAgB,EAAE,KAAa,EAAE,WAAoB,EAAE,QAAsB,EAAE,eAAyB;QACjN,IAAI,CAAC,OAAO,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE;YAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;gBACpC,IAAM,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;gBAClB,IAAM,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBACtB,IAAM,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAEtB,IAAI,eAAe,EAAE;oBACjB,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;iBAChF;qBAAM;oBACH,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;iBAChF;aACJ;SACJ;aAAM;YACH,KAAK,IAAI,CAAC,GAAG,UAAU,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,IAAI,CAAC,EAAE;gBAC3C,IAAM,EAAE,GAAG,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;gBACnC,IAAM,EAAE,GAAG,GAAG,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;gBACvC,IAAM,EAAE,GAAG,GAAG,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;gBAEvC,IAAI,eAAe,EAAE;oBACjB,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;iBAChF;qBAAM;oBACH,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;iBAChF;aACJ;SACJ;IACL,CAAC;IAED,cAAc;IACP,+BAAY,GAAnB,UAAoB,GAAY,EAAE,GAAY;QAC1C,GAAG,CAAC,QAAQ,CAAC,GAAG,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC1C,GAAG,CAAC,YAAY,CAAC,CAAC,IAAI,CAAC,gBAAgB,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;QAEzD,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACnC,GAAG,CAAC,aAAa,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAClE,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,CAAC;QACnC,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAE3E,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACzC,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAE5D,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,KAAK,CAAC,0CAA0C,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC;QAC9J,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE/D,IAAI,CAAC,iBAAiB,CAAC,aAAa,CAAC,IAAI,CAAC,iBAAiB,EAAE,GAAG,CAAC,CAAC;IACtE,CAAC;IACL,eAAC;AAAD,CAAC,AAnXD,IAmXC","sourcesContent":["import { Nullable, IndicesArray } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Plane } from '../Maths/math.plane';\r\n\r\nvar intersectBoxAASphere = (boxMin: Vector3, boxMax: Vector3, sphereCenter: Vector3, sphereRadius: number): boolean => {\r\n if (boxMin.x > sphereCenter.x + sphereRadius) {\r\n return false;\r\n }\r\n\r\n if (sphereCenter.x - sphereRadius > boxMax.x) {\r\n return false;\r\n }\r\n\r\n if (boxMin.y > sphereCenter.y + sphereRadius) {\r\n return false;\r\n }\r\n\r\n if (sphereCenter.y - sphereRadius > boxMax.y) {\r\n return false;\r\n }\r\n\r\n if (boxMin.z > sphereCenter.z + sphereRadius) {\r\n return false;\r\n }\r\n\r\n if (sphereCenter.z - sphereRadius > boxMax.z) {\r\n return false;\r\n }\r\n\r\n return true;\r\n};\r\n\r\nvar getLowestRoot: (a: number, b: number, c: number, maxR: number) => { root: number, found: boolean } =\r\n (function () {\r\n var result = { root: 0, found: false };\r\n return function (a: number, b: number, c: number, maxR: number) {\r\n result.root = 0; result.found = false;\r\n var determinant = b * b - 4.0 * a * c;\r\n if (determinant < 0) {\r\n return result;\r\n }\r\n\r\n var sqrtD = Math.sqrt(determinant);\r\n var r1 = (-b - sqrtD) / (2.0 * a);\r\n var r2 = (-b + sqrtD) / (2.0 * a);\r\n\r\n if (r1 > r2) {\r\n var temp = r2;\r\n r2 = r1;\r\n r1 = temp;\r\n }\r\n\r\n if (r1 > 0 && r1 < maxR) {\r\n result.root = r1;\r\n result.found = true;\r\n return result;\r\n }\r\n\r\n if (r2 > 0 && r2 < maxR) {\r\n result.root = r2;\r\n result.found = true;\r\n return result;\r\n }\r\n\r\n return result;\r\n };\r\n }\r\n )();\r\n\r\n/** @hidden */\r\nexport class Collider {\r\n // Implementation of the \"Improved Collision detection and Response\" algorithm proposed by Kasper Fauerby\r\n // https://www.peroxide.dk/papers/collision/collision.pdf\r\n\r\n /** Define if a collision was found */\r\n public collisionFound: boolean;\r\n\r\n /**\r\n * Define last intersection point in local space\r\n */\r\n public intersectionPoint: Vector3;\r\n\r\n /**\r\n * Define last collided mesh\r\n */\r\n public collidedMesh: Nullable<AbstractMesh>;\r\n\r\n private _collisionPoint = Vector3.Zero();\r\n private _planeIntersectionPoint = Vector3.Zero();\r\n private _tempVector = Vector3.Zero();\r\n private _tempVector2 = Vector3.Zero();\r\n private _tempVector3 = Vector3.Zero();\r\n private _tempVector4 = Vector3.Zero();\r\n private _edge = Vector3.Zero();\r\n private _baseToVertex = Vector3.Zero();\r\n private _destinationPoint = Vector3.Zero();\r\n private _slidePlaneNormal = Vector3.Zero();\r\n private _displacementVector = Vector3.Zero();\r\n\r\n /** @hidden */\r\n public _radius = Vector3.One();\r\n /** @hidden */\r\n public _retry = 0;\r\n private _velocity: Vector3;\r\n private _basePoint: Vector3;\r\n private _epsilon: number;\r\n /** @hidden */\r\n public _velocityWorldLength: number;\r\n /** @hidden */\r\n public _basePointWorld = Vector3.Zero();\r\n private _velocityWorld = Vector3.Zero();\r\n private _normalizedVelocity = Vector3.Zero();\r\n /** @hidden */\r\n public _initialVelocity: Vector3;\r\n /** @hidden */\r\n public _initialPosition: Vector3;\r\n private _nearestDistance: number;\r\n\r\n private _collisionMask = -1;\r\n private _velocitySquaredLength: number;\r\n private _nearestDistanceSquared: number;\r\n\r\n public get collisionMask(): number {\r\n return this._collisionMask;\r\n }\r\n\r\n public set collisionMask(mask: number) {\r\n this._collisionMask = !isNaN(mask) ? mask : -1;\r\n }\r\n\r\n /**\r\n * Gets the plane normal used to compute the sliding response (in local space)\r\n */\r\n public get slidePlaneNormal(): Vector3 {\r\n return this._slidePlaneNormal;\r\n }\r\n\r\n // Methods\r\n /** @hidden */\r\n public _initialize(source: Vector3, dir: Vector3, e: number): void {\r\n this._velocity = dir;\r\n this._velocitySquaredLength = this._velocity.lengthSquared();\r\n const len = Math.sqrt(this._velocitySquaredLength);\r\n if (len === 0 || len === 1.0) {\r\n this._normalizedVelocity.copyFromFloats(dir._x, dir._y, dir._z);\r\n }\r\n else {\r\n dir.scaleToRef(1.0 / len, this._normalizedVelocity);\r\n }\r\n this._basePoint = source;\r\n\r\n source.multiplyToRef(this._radius, this._basePointWorld);\r\n dir.multiplyToRef(this._radius, this._velocityWorld);\r\n\r\n this._velocityWorldLength = this._velocityWorld.length();\r\n\r\n this._epsilon = e;\r\n this.collisionFound = false;\r\n }\r\n\r\n /** @hidden */\r\n public _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean {\r\n pa.subtractToRef(point, this._tempVector);\r\n pb.subtractToRef(point, this._tempVector2);\r\n\r\n Vector3.CrossToRef(this._tempVector, this._tempVector2, this._tempVector4);\r\n var d = Vector3.Dot(this._tempVector4, n);\r\n if (d < 0) {\r\n return false;\r\n }\r\n\r\n pc.subtractToRef(point, this._tempVector3);\r\n Vector3.CrossToRef(this._tempVector2, this._tempVector3, this._tempVector4);\r\n d = Vector3.Dot(this._tempVector4, n);\r\n if (d < 0) {\r\n return false;\r\n }\r\n\r\n Vector3.CrossToRef(this._tempVector3, this._tempVector, this._tempVector4);\r\n d = Vector3.Dot(this._tempVector4, n);\r\n return d >= 0;\r\n }\r\n\r\n /** @hidden */\r\n public _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean {\r\n var distance = Vector3.Distance(this._basePointWorld, sphereCenter);\r\n\r\n var max = Math.max(this._radius.x, this._radius.y, this._radius.z);\r\n\r\n if (distance > this._velocityWorldLength + max + sphereRadius) {\r\n return false;\r\n }\r\n\r\n if (!intersectBoxAASphere(vecMin, vecMax, this._basePointWorld, this._velocityWorldLength + max)) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** @hidden */\r\n public _testTriangle(faceIndex: number, trianglePlaneArray: Array<Plane>, p1: Vector3, p2: Vector3, p3: Vector3, hasMaterial: boolean, hostMesh: AbstractMesh): void {\r\n var t0;\r\n var embeddedInPlane = false;\r\n\r\n //defensive programming, actually not needed.\r\n if (!trianglePlaneArray) {\r\n trianglePlaneArray = [];\r\n }\r\n\r\n if (!trianglePlaneArray[faceIndex]) {\r\n trianglePlaneArray[faceIndex] = new Plane(0, 0, 0, 0);\r\n trianglePlaneArray[faceIndex].copyFromPoints(p1, p2, p3);\r\n }\r\n\r\n var trianglePlane = trianglePlaneArray[faceIndex];\r\n\r\n if ((!hasMaterial) && !trianglePlane.isFrontFacingTo(this._normalizedVelocity, 0)) {\r\n return;\r\n }\r\n\r\n var signedDistToTrianglePlane = trianglePlane.signedDistanceTo(this._basePoint);\r\n var normalDotVelocity = Vector3.Dot(trianglePlane.normal, this._velocity);\r\n\r\n if (normalDotVelocity == 0) {\r\n if (Math.abs(signedDistToTrianglePlane) >= 1.0) {\r\n return;\r\n }\r\n embeddedInPlane = true;\r\n t0 = 0;\r\n }\r\n else {\r\n t0 = (-1.0 - signedDistToTrianglePlane) / normalDotVelocity;\r\n var t1 = (1.0 - signedDistToTrianglePlane) / normalDotVelocity;\r\n\r\n if (t0 > t1) {\r\n var temp = t1;\r\n t1 = t0;\r\n t0 = temp;\r\n }\r\n\r\n if (t0 > 1.0 || t1 < 0.0) {\r\n return;\r\n }\r\n\r\n if (t0 < 0) {\r\n t0 = 0;\r\n }\r\n if (t0 > 1.0) {\r\n t0 = 1.0;\r\n }\r\n }\r\n\r\n this._collisionPoint.copyFromFloats(0, 0, 0);\r\n\r\n var found = false;\r\n var t = 1.0;\r\n\r\n if (!embeddedInPlane) {\r\n this._basePoint.subtractToRef(trianglePlane.normal, this._planeIntersectionPoint);\r\n this._velocity.scaleToRef(t0, this._tempVector);\r\n this._planeIntersectionPoint.addInPlace(this._tempVector);\r\n\r\n if (this._checkPointInTriangle(this._planeIntersectionPoint, p1, p2, p3, trianglePlane.normal)) {\r\n found = true;\r\n t = t0;\r\n this._collisionPoint.copyFrom(this._planeIntersectionPoint);\r\n }\r\n }\r\n\r\n if (!found) {\r\n var a = this._velocitySquaredLength;\r\n\r\n this._basePoint.subtractToRef(p1, this._tempVector);\r\n var b = 2.0 * (Vector3.Dot(this._velocity, this._tempVector));\r\n var c = this._tempVector.lengthSquared() - 1.0;\r\n\r\n var lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._collisionPoint.copyFrom(p1);\r\n }\r\n\r\n this._basePoint.subtractToRef(p2, this._tempVector);\r\n b = 2.0 * (Vector3.Dot(this._velocity, this._tempVector));\r\n c = this._tempVector.lengthSquared() - 1.0;\r\n\r\n lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._collisionPoint.copyFrom(p2);\r\n }\r\n\r\n this._basePoint.subtractToRef(p3, this._tempVector);\r\n b = 2.0 * (Vector3.Dot(this._velocity, this._tempVector));\r\n c = this._tempVector.lengthSquared() - 1.0;\r\n\r\n lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._collisionPoint.copyFrom(p3);\r\n }\r\n\r\n p2.subtractToRef(p1, this._edge);\r\n p1.subtractToRef(this._basePoint, this._baseToVertex);\r\n var edgeSquaredLength = this._edge.lengthSquared();\r\n var edgeDotVelocity = Vector3.Dot(this._edge, this._velocity);\r\n var edgeDotBaseToVertex = Vector3.Dot(this._edge, this._baseToVertex);\r\n\r\n a = edgeSquaredLength * (-this._velocitySquaredLength) + edgeDotVelocity * edgeDotVelocity;\r\n b = 2 * (edgeSquaredLength * Vector3.Dot(this._velocity, this._baseToVertex) - edgeDotVelocity * edgeDotBaseToVertex);\r\n c = edgeSquaredLength * (1.0 - this._baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;\r\n\r\n lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n var f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;\r\n\r\n if (f >= 0.0 && f <= 1.0) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._edge.scaleInPlace(f);\r\n p1.addToRef(this._edge, this._collisionPoint);\r\n }\r\n }\r\n\r\n p3.subtractToRef(p2, this._edge);\r\n p2.subtractToRef(this._basePoint, this._baseToVertex);\r\n edgeSquaredLength = this._edge.lengthSquared();\r\n edgeDotVelocity = Vector3.Dot(this._edge, this._velocity);\r\n edgeDotBaseToVertex = Vector3.Dot(this._edge, this._baseToVertex);\r\n\r\n a = edgeSquaredLength * (-this._velocitySquaredLength) + edgeDotVelocity * edgeDotVelocity;\r\n b = 2 * (edgeSquaredLength * Vector3.Dot(this._velocity, this._baseToVertex) - edgeDotVelocity * edgeDotBaseToVertex);\r\n c = edgeSquaredLength * (1.0 - this._baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;\r\n lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;\r\n\r\n if (f >= 0.0 && f <= 1.0) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._edge.scaleInPlace(f);\r\n p2.addToRef(this._edge, this._collisionPoint);\r\n }\r\n }\r\n\r\n p1.subtractToRef(p3, this._edge);\r\n p3.subtractToRef(this._basePoint, this._baseToVertex);\r\n edgeSquaredLength = this._edge.lengthSquared();\r\n edgeDotVelocity = Vector3.Dot(this._edge, this._velocity);\r\n edgeDotBaseToVertex = Vector3.Dot(this._edge, this._baseToVertex);\r\n\r\n a = edgeSquaredLength * (-this._velocitySquaredLength) + edgeDotVelocity * edgeDotVelocity;\r\n b = 2 * (edgeSquaredLength * Vector3.Dot(this._velocity, this._baseToVertex) - edgeDotVelocity * edgeDotBaseToVertex);\r\n c = edgeSquaredLength * (1.0 - this._baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;\r\n\r\n lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;\r\n\r\n if (f >= 0.0 && f <= 1.0) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._edge.scaleInPlace(f);\r\n p3.addToRef(this._edge, this._collisionPoint);\r\n }\r\n }\r\n }\r\n\r\n if (found) {\r\n var distToCollisionSquared = t * t * this._velocitySquaredLength;\r\n\r\n if (!this.collisionFound || distToCollisionSquared < this._nearestDistanceSquared) {\r\n // if collisionResponse is false, collision is not found but the collidedMesh is set anyway.\r\n // onCollide observable are triggered if collideMesh is set\r\n // this allow trigger volumes to be created.\r\n if (hostMesh.collisionResponse) {\r\n if (!this.intersectionPoint) {\r\n this.intersectionPoint = this._collisionPoint.clone();\r\n } else {\r\n this.intersectionPoint.copyFrom(this._collisionPoint);\r\n }\r\n this._nearestDistanceSquared = distToCollisionSquared;\r\n this._nearestDistance = Math.sqrt(distToCollisionSquared);\r\n this.collisionFound = true;\r\n }\r\n this.collidedMesh = hostMesh;\r\n }\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _collide(trianglePlaneArray: Array<Plane>, pts: Vector3[], indices: IndicesArray, indexStart: number, indexEnd: number, decal: number, hasMaterial: boolean, hostMesh: AbstractMesh, invertTriangles?: boolean): void {\r\n if (!indices || indices.length === 0) {\r\n for (let i = 0; i < pts.length; i += 3) {\r\n const p1 = pts[i];\r\n const p2 = pts[i + 1];\r\n const p3 = pts[i + 2];\r\n\r\n if (invertTriangles) {\r\n this._testTriangle(i, trianglePlaneArray, p1, p2, p3, hasMaterial, hostMesh);\r\n } else {\r\n this._testTriangle(i, trianglePlaneArray, p3, p2, p1, hasMaterial, hostMesh);\r\n }\r\n }\r\n } else {\r\n for (let i = indexStart; i < indexEnd; i += 3) {\r\n const p1 = pts[indices[i] - decal];\r\n const p2 = pts[indices[i + 1] - decal];\r\n const p3 = pts[indices[i + 2] - decal];\r\n\r\n if (invertTriangles) {\r\n this._testTriangle(i, trianglePlaneArray, p1, p2, p3, hasMaterial, hostMesh);\r\n } else {\r\n this._testTriangle(i, trianglePlaneArray, p3, p2, p1, hasMaterial, hostMesh);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _getResponse(pos: Vector3, vel: Vector3): void {\r\n pos.addToRef(vel, this._destinationPoint);\r\n vel.scaleInPlace((this._nearestDistance / vel.length()));\r\n\r\n this._basePoint.addToRef(vel, pos);\r\n pos.subtractToRef(this.intersectionPoint, this._slidePlaneNormal);\r\n this._slidePlaneNormal.normalize();\r\n this._slidePlaneNormal.scaleToRef(this._epsilon, this._displacementVector);\r\n\r\n pos.addInPlace(this._displacementVector);\r\n this.intersectionPoint.addInPlace(this._displacementVector);\r\n\r\n this._slidePlaneNormal.scaleInPlace(Plane.SignedDistanceToPlaneFromPositionAndNormal(this.intersectionPoint, this._slidePlaneNormal, this._destinationPoint));\r\n this._destinationPoint.subtractInPlace(this._slidePlaneNormal);\r\n\r\n this._destinationPoint.subtractToRef(this.intersectionPoint, vel);\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"collider.js","sourceRoot":"","sources":["../../../sourceES6/core/Collisions/collider.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAE/C,OAAO,EAAE,KAAK,EAAE,MAAM,qBAAqB,CAAC;AAE5C,IAAI,oBAAoB,GAAG,UAAC,MAAe,EAAE,MAAe,EAAE,YAAqB,EAAE,YAAoB;IACrG,IAAI,MAAM,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,YAAY,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,YAAY,CAAC,CAAC,GAAG,YAAY,GAAG,MAAM,CAAC,CAAC,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,MAAM,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,YAAY,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,YAAY,CAAC,CAAC,GAAG,YAAY,GAAG,MAAM,CAAC,CAAC,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,MAAM,CAAC,CAAC,GAAG,YAAY,CAAC,CAAC,GAAG,YAAY,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,IAAI,YAAY,CAAC,CAAC,GAAG,YAAY,GAAG,MAAM,CAAC,CAAC,EAAE;QAC1C,OAAO,KAAK,CAAC;KAChB;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,IAAI,aAAa,GACb,CAAC;IACG,IAAI,MAAM,GAAG,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC;IACvC,OAAO,UAAU,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,IAAY;QAC1D,MAAM,CAAC,IAAI,GAAG,CAAC,CAAC;QAAC,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC;QACtC,IAAI,WAAW,GAAG,CAAC,GAAG,CAAC,GAAG,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QACtC,IAAI,WAAW,GAAG,CAAC,EAAE;YACjB,OAAO,MAAM,CAAC;SACjB;QAED,IAAI,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QACnC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QAClC,IAAI,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;QAElC,IAAI,EAAE,GAAG,EAAE,EAAE;YACT,IAAI,IAAI,GAAG,EAAE,CAAC;YACd,EAAE,GAAG,EAAE,CAAC;YACR,EAAE,GAAG,IAAI,CAAC;SACb;QAED,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,IAAI,EAAE;YACrB,MAAM,CAAC,IAAI,GAAG,EAAE,CAAC;YACjB,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC;YACpB,OAAO,MAAM,CAAC;SACjB;QAED,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,IAAI,EAAE;YACrB,MAAM,CAAC,IAAI,GAAG,EAAE,CAAC;YACjB,MAAM,CAAC,KAAK,GAAG,IAAI,CAAC;YACpB,OAAO,MAAM,CAAC;SACjB;QAED,OAAO,MAAM,CAAC;IAClB,CAAC,CAAC;AACN,CAAC,CACA,EAAE,CAAC;AAER,cAAc;AACd;IAAA;QACI,yGAAyG;QACzG,yDAAyD;QAejD,oBAAe,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACjC,4BAAuB,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACzC,gBAAW,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC7B,iBAAY,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC9B,iBAAY,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC9B,iBAAY,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC9B,UAAK,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACvB,kBAAa,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAC/B,sBAAiB,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACnC,sBAAiB,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QACnC,wBAAmB,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAE7C,cAAc;QACP,YAAO,GAAG,OAAO,CAAC,GAAG,EAAE,CAAC;QAC/B,cAAc;QACP,WAAM,GAAG,CAAC,CAAC;QAMlB,cAAc;QACP,oBAAe,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAChC,mBAAc,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAChC,wBAAmB,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAOrC,mBAAc,GAAG,CAAC,CAAC,CAAC;IA8XhC,CAAC;IA1XG,sBAAW,mCAAa;aAAxB;YACI,OAAO,IAAI,CAAC,cAAc,CAAC;QAC/B,CAAC;aAED,UAAyB,IAAY;YACjC,IAAI,CAAC,cAAc,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACnD,CAAC;;;OAJA;IASD,sBAAW,sCAAgB;QAH3B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,iBAAiB,CAAC;QAClC,CAAC;;;OAAA;IAED,UAAU;IACV,cAAc;IACP,8BAAW,GAAlB,UAAmB,MAAe,EAAE,GAAY,EAAE,CAAS;QACvD,IAAI,CAAC,SAAS,GAAG,GAAG,CAAC;QACrB,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,SAAS,CAAC,aAAa,EAAE,CAAC;QAC7D,IAAM,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACnD,IAAI,GAAG,KAAK,CAAC,IAAI,GAAG,KAAK,GAAG,EAAE;YAC1B,IAAI,CAAC,mBAAmB,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,EAAE,CAAC,CAAC;SACnE;aACI;YACD,GAAG,CAAC,UAAU,CAAC,GAAG,GAAG,GAAG,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;SACvD;QACD,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QAEzB,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QACzD,GAAG,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAErD,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC;QAEzD,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QAClB,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;IAChC,CAAC;IAED,cAAc;IACP,wCAAqB,GAA5B,UAA6B,KAAc,EAAE,EAAW,EAAE,EAAW,EAAE,EAAW,EAAE,CAAU;QAC1F,EAAE,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC1C,EAAE,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAE3C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3E,IAAI,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,GAAG,CAAC,EAAE;YACP,OAAO,KAAK,CAAC;SAChB;QAED,EAAE,CAAC,aAAa,CAAC,KAAK,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3C,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC5E,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACtC,IAAI,CAAC,GAAG,CAAC,EAAE;YACP,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QAC3E,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACtC,OAAO,CAAC,IAAI,CAAC,CAAC;IAClB,CAAC;IAED,cAAc;IACP,kCAAe,GAAtB,UAAuB,YAAqB,EAAE,YAAoB,EAAE,MAAe,EAAE,MAAe;QAChG,IAAI,QAAQ,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,EAAE,YAAY,CAAC,CAAC;QAEpE,IAAI,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAEnE,IAAI,QAAQ,GAAG,IAAI,CAAC,oBAAoB,GAAG,GAAG,GAAG,YAAY,EAAE;YAC3D,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,oBAAoB,CAAC,MAAM,EAAE,MAAM,EAAE,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,oBAAoB,GAAG,GAAG,CAAC,EAAE;YAC9F,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,cAAc;IACP,gCAAa,GAApB,UAAqB,SAAiB,EAAE,kBAAgC,EAAE,EAAW,EAAE,EAAW,EAAE,EAAW,EAAE,WAAoB,EAAE,QAAsB;QACzJ,IAAI,EAAE,CAAC;QACP,IAAI,eAAe,GAAG,KAAK,CAAC;QAE5B,6CAA6C;QAC7C,IAAI,CAAC,kBAAkB,EAAE;YACrB,kBAAkB,GAAG,EAAE,CAAC;SAC3B;QAED,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,EAAE;YAChC,kBAAkB,CAAC,SAAS,CAAC,GAAG,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACtD,kBAAkB,CAAC,SAAS,CAAC,CAAC,cAAc,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;SAC5D;QAED,IAAI,aAAa,GAAG,kBAAkB,CAAC,SAAS,CAAC,CAAC;QAElD,IAAI,CAAC,CAAC,WAAW,CAAC,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,IAAI,CAAC,mBAAmB,EAAE,CAAC,CAAC,EAAE;YAC/E,OAAO;SACV;QAED,IAAI,yBAAyB,GAAG,aAAa,CAAC,gBAAgB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAChF,IAAI,iBAAiB,GAAG,OAAO,CAAC,GAAG,CAAC,aAAa,CAAC,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAE1E,IAAI,iBAAiB,IAAI,CAAC,EAAE;YACxB,IAAI,IAAI,CAAC,GAAG,CAAC,yBAAyB,CAAC,IAAI,GAAG,EAAE;gBAC5C,OAAO;aACV;YACD,eAAe,GAAG,IAAI,CAAC;YACvB,EAAE,GAAG,CAAC,CAAC;SACV;aACI;YACD,EAAE,GAAG,CAAC,CAAC,GAAG,GAAG,yBAAyB,CAAC,GAAG,iBAAiB,CAAC;YAC5D,IAAI,EAAE,GAAG,CAAC,GAAG,GAAG,yBAAyB,CAAC,GAAG,iBAAiB,CAAC;YAE/D,IAAI,EAAE,GAAG,EAAE,EAAE;gBACT,IAAI,IAAI,GAAG,EAAE,CAAC;gBACd,EAAE,GAAG,EAAE,CAAC;gBACR,EAAE,GAAG,IAAI,CAAC;aACb;YAED,IAAI,EAAE,GAAG,GAAG,IAAI,EAAE,GAAG,GAAG,EAAE;gBACtB,OAAO;aACV;YAED,IAAI,EAAE,GAAG,CAAC,EAAE;gBACR,EAAE,GAAG,CAAC,CAAC;aACV;YACD,IAAI,EAAE,GAAG,GAAG,EAAE;gBACV,EAAE,GAAG,GAAG,CAAC;aACZ;SACJ;QAED,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE7C,IAAI,KAAK,GAAG,KAAK,CAAC;QAClB,IAAI,CAAC,GAAG,GAAG,CAAC;QAEZ,IAAI,CAAC,eAAe,EAAE;YAClB,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,aAAa,CAAC,MAAM,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;YAClF,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YAChD,IAAI,CAAC,uBAAuB,CAAC,UAAU,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YAE1D,IAAI,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,uBAAuB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,aAAa,CAAC,MAAM,CAAC,EAAE;gBAC5F,KAAK,GAAG,IAAI,CAAC;gBACb,CAAC,GAAG,EAAE,CAAC;gBACP,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;aAC/D;SACJ;QAED,IAAI,CAAC,KAAK,EAAE;YACR,IAAI,CAAC,GAAG,IAAI,CAAC,sBAAsB,CAAC;YAEpC,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACpD,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;YAC9D,IAAI,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,GAAG,GAAG,CAAC;YAE/C,IAAI,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC3C,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;gBACpB,KAAK,GAAG,IAAI,CAAC;gBACb,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;aACrC;YAED,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACpD,CAAC,GAAG,GAAG,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;YAC1D,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,GAAG,GAAG,CAAC;YAE3C,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;gBACpB,KAAK,GAAG,IAAI,CAAC;gBACb,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;aACrC;YAED,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;YACpD,CAAC,GAAG,GAAG,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;YAC1D,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,aAAa,EAAE,GAAG,GAAG,CAAC;YAE3C,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;gBACpB,KAAK,GAAG,IAAI,CAAC;gBACb,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;aACrC;YAED,EAAE,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YACjC,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACtD,IAAI,iBAAiB,GAAG,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;YACnD,IAAI,eAAe,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAC9D,IAAI,mBAAmB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAEtE,CAAC,GAAG,iBAAiB,GAAG,CAAC,CAAC,IAAI,CAAC,sBAAsB,CAAC,GAAG,eAAe,GAAG,eAAe,CAAC;YAC3F,CAAC,GAAG,CAAC,GAAG,CAAC,iBAAiB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,aAAa,CAAC,GAAG,eAAe,GAAG,mBAAmB,CAAC,CAAC;YACtH,CAAC,GAAG,iBAAiB,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,CAAC,GAAG,mBAAmB,GAAG,mBAAmB,CAAC;YAE/G,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,IAAI,CAAC,GAAG,CAAC,eAAe,GAAG,UAAU,CAAC,IAAI,GAAG,mBAAmB,CAAC,GAAG,iBAAiB,CAAC;gBAEtF,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,GAAG,EAAE;oBACtB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;oBACpB,KAAK,GAAG,IAAI,CAAC;oBACb,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;oBAC3B,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;iBACjD;aACJ;YAED,EAAE,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YACjC,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACtD,iBAAiB,GAAG,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;YAC/C,eAAe,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAC1D,mBAAmB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAElE,CAAC,GAAG,iBAAiB,GAAG,CAAC,CAAC,IAAI,CAAC,sBAAsB,CAAC,GAAG,eAAe,GAAG,eAAe,CAAC;YAC3F,CAAC,GAAG,CAAC,GAAG,CAAC,iBAAiB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,aAAa,CAAC,GAAG,eAAe,GAAG,mBAAmB,CAAC,CAAC;YACtH,CAAC,GAAG,iBAAiB,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,CAAC,GAAG,mBAAmB,GAAG,mBAAmB,CAAC;YAC/G,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,CAAC,GAAG,CAAC,eAAe,GAAG,UAAU,CAAC,IAAI,GAAG,mBAAmB,CAAC,GAAG,iBAAiB,CAAC;gBAElF,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,GAAG,EAAE;oBACtB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;oBACpB,KAAK,GAAG,IAAI,CAAC;oBACb,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;oBAC3B,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;iBACjD;aACJ;YAED,EAAE,CAAC,aAAa,CAAC,EAAE,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YACjC,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YACtD,iBAAiB,GAAG,IAAI,CAAC,KAAK,CAAC,aAAa,EAAE,CAAC;YAC/C,eAAe,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAC1D,mBAAmB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;YAElE,CAAC,GAAG,iBAAiB,GAAG,CAAC,CAAC,IAAI,CAAC,sBAAsB,CAAC,GAAG,eAAe,GAAG,eAAe,CAAC;YAC3F,CAAC,GAAG,CAAC,GAAG,CAAC,iBAAiB,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,aAAa,CAAC,GAAG,eAAe,GAAG,mBAAmB,CAAC,CAAC;YACtH,CAAC,GAAG,iBAAiB,GAAG,CAAC,GAAG,GAAG,IAAI,CAAC,aAAa,CAAC,aAAa,EAAE,CAAC,GAAG,mBAAmB,GAAG,mBAAmB,CAAC;YAE/G,UAAU,GAAG,aAAa,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACvC,IAAI,UAAU,CAAC,KAAK,EAAE;gBAClB,CAAC,GAAG,CAAC,eAAe,GAAG,UAAU,CAAC,IAAI,GAAG,mBAAmB,CAAC,GAAG,iBAAiB,CAAC;gBAElF,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,GAAG,EAAE;oBACtB,CAAC,GAAG,UAAU,CAAC,IAAI,CAAC;oBACpB,KAAK,GAAG,IAAI,CAAC;oBACb,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;oBAC3B,EAAE,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;iBACjD;aACJ;SACJ;QAED,IAAI,KAAK,EAAE;YACP,IAAI,sBAAsB,GAAG,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,sBAAsB,CAAC;YAEjE,IAAI,CAAC,IAAI,CAAC,cAAc,IAAI,sBAAsB,GAAG,IAAI,CAAC,uBAAuB,EAAE;gBAC/E,4FAA4F;gBAC5F,2DAA2D;gBAC3D,4CAA4C;gBAC5C,IAAI,QAAQ,CAAC,iBAAiB,EAAE;oBAC5B,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE;wBACzB,IAAI,CAAC,iBAAiB,GAAG,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,CAAC;qBACzD;yBAAM;wBACH,IAAI,CAAC,iBAAiB,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;qBACzD;oBACD,IAAI,CAAC,uBAAuB,GAAG,sBAAsB,CAAC;oBACtD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;oBAC1D,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;iBAC9B;gBACD,IAAI,CAAC,YAAY,GAAG,QAAQ,CAAC;aAChC;SACJ;IACL,CAAC;IAED,cAAc;IACP,2BAAQ,GAAf,UAAgB,kBAAgC,EAC5C,GAAc,EACd,OAAqB,EACrB,UAAkB,EAClB,QAAgB,EAChB,KAAa,EACb,WAAoB,EACpB,QAAsB,EACtB,eAAyB,EACzB,aAA8B;QAA9B,8BAAA,EAAA,qBAA8B;QAE9B,IAAI,aAAa,EAAE;YACf,IAAI,CAAC,OAAO,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE;gBAClC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;oBACxC,IAAM,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;oBAClB,IAAM,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;oBACtB,IAAM,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;oBAEtB,8DAA8D;oBAC9D,IAAI,CAAC,EAAE,IAAI,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE;wBACnB,SAAS;qBACZ;oBACD,6CAA6C;oBAC7C,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;wBACrC,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;qBAChF;yBACI;wBACD,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;qBAChF;iBACJ;aACJ;iBAAM;gBACH,KAAK,IAAI,CAAC,GAAG,UAAU,EAAE,CAAC,GAAG,QAAQ,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE;oBAC/C,IAAM,MAAM,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;oBAC1B,IAAM,MAAM,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;oBAC9B,IAAM,MAAM,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;oBAE9B,IAAI,MAAM,KAAK,UAAU,EAAE;wBACvB,CAAC,IAAI,CAAC,CAAC;wBACP,SAAS;qBACZ;oBAED,IAAM,EAAE,GAAG,GAAG,CAAC,MAAM,CAAC,CAAC;oBACvB,IAAM,EAAE,GAAG,GAAG,CAAC,MAAM,CAAC,CAAC;oBACvB,IAAM,EAAE,GAAG,GAAG,CAAC,MAAM,CAAC,CAAC;oBAEvB,8DAA8D;oBAC9D,IAAI,CAAC,EAAE,IAAI,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE;wBACnB,SAAS;qBACZ;oBAED,6CAA6C;oBAC7C,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE;wBACrC,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;qBAChF;yBACI;wBACD,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;qBAChF;iBACJ;aACJ;SACJ;aACI,IAAI,CAAC,OAAO,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE;YACvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,IAAI,CAAC,EAAE;gBACpC,IAAM,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;gBAClB,IAAM,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBACtB,IAAM,EAAE,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAEtB,IAAI,eAAe,EAAE;oBACjB,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;iBAChF;qBAAM;oBACH,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;iBAChF;aACJ;SACJ;aAAM;YACH,KAAK,IAAI,CAAC,GAAG,UAAU,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,IAAI,CAAC,EAAE;gBAC3C,IAAM,EAAE,GAAG,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;gBACnC,IAAM,EAAE,GAAG,GAAG,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;gBACvC,IAAM,EAAE,GAAG,GAAG,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;gBAEvC,IAAI,eAAe,EAAE;oBACjB,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;iBAChF;qBAAM;oBACH,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,kBAAkB,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;iBAChF;aACJ;SACJ;IACL,CAAC;IAED,cAAc;IACP,+BAAY,GAAnB,UAAoB,GAAY,EAAE,GAAY;QAC1C,GAAG,CAAC,QAAQ,CAAC,GAAG,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC1C,GAAG,CAAC,YAAY,CAAC,CAAC,IAAI,CAAC,gBAAgB,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC,CAAC,CAAC;QAEzD,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACnC,GAAG,CAAC,aAAa,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAClE,IAAI,CAAC,iBAAiB,CAAC,SAAS,EAAE,CAAC;QACnC,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAE3E,GAAG,CAAC,UAAU,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACzC,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAE5D,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,KAAK,CAAC,0CAA0C,CAAC,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,iBAAiB,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC;QAC9J,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE/D,IAAI,CAAC,iBAAiB,CAAC,aAAa,CAAC,IAAI,CAAC,iBAAiB,EAAE,GAAG,CAAC,CAAC;IACtE,CAAC;IACL,eAAC;AAAD,CAAC,AA9aD,IA8aC","sourcesContent":["import { Nullable, IndicesArray } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { Plane } from '../Maths/math.plane';\r\n\r\nvar intersectBoxAASphere = (boxMin: Vector3, boxMax: Vector3, sphereCenter: Vector3, sphereRadius: number): boolean => {\r\n if (boxMin.x > sphereCenter.x + sphereRadius) {\r\n return false;\r\n }\r\n\r\n if (sphereCenter.x - sphereRadius > boxMax.x) {\r\n return false;\r\n }\r\n\r\n if (boxMin.y > sphereCenter.y + sphereRadius) {\r\n return false;\r\n }\r\n\r\n if (sphereCenter.y - sphereRadius > boxMax.y) {\r\n return false;\r\n }\r\n\r\n if (boxMin.z > sphereCenter.z + sphereRadius) {\r\n return false;\r\n }\r\n\r\n if (sphereCenter.z - sphereRadius > boxMax.z) {\r\n return false;\r\n }\r\n\r\n return true;\r\n};\r\n\r\nvar getLowestRoot: (a: number, b: number, c: number, maxR: number) => { root: number, found: boolean } =\r\n (function () {\r\n var result = { root: 0, found: false };\r\n return function (a: number, b: number, c: number, maxR: number) {\r\n result.root = 0; result.found = false;\r\n var determinant = b * b - 4.0 * a * c;\r\n if (determinant < 0) {\r\n return result;\r\n }\r\n\r\n var sqrtD = Math.sqrt(determinant);\r\n var r1 = (-b - sqrtD) / (2.0 * a);\r\n var r2 = (-b + sqrtD) / (2.0 * a);\r\n\r\n if (r1 > r2) {\r\n var temp = r2;\r\n r2 = r1;\r\n r1 = temp;\r\n }\r\n\r\n if (r1 > 0 && r1 < maxR) {\r\n result.root = r1;\r\n result.found = true;\r\n return result;\r\n }\r\n\r\n if (r2 > 0 && r2 < maxR) {\r\n result.root = r2;\r\n result.found = true;\r\n return result;\r\n }\r\n\r\n return result;\r\n };\r\n }\r\n )();\r\n\r\n/** @hidden */\r\nexport class Collider {\r\n // Implementation of the \"Improved Collision detection and Response\" algorithm proposed by Kasper Fauerby\r\n // https://www.peroxide.dk/papers/collision/collision.pdf\r\n\r\n /** Define if a collision was found */\r\n public collisionFound: boolean;\r\n\r\n /**\r\n * Define last intersection point in local space\r\n */\r\n public intersectionPoint: Vector3;\r\n\r\n /**\r\n * Define last collided mesh\r\n */\r\n public collidedMesh: Nullable<AbstractMesh>;\r\n\r\n private _collisionPoint = Vector3.Zero();\r\n private _planeIntersectionPoint = Vector3.Zero();\r\n private _tempVector = Vector3.Zero();\r\n private _tempVector2 = Vector3.Zero();\r\n private _tempVector3 = Vector3.Zero();\r\n private _tempVector4 = Vector3.Zero();\r\n private _edge = Vector3.Zero();\r\n private _baseToVertex = Vector3.Zero();\r\n private _destinationPoint = Vector3.Zero();\r\n private _slidePlaneNormal = Vector3.Zero();\r\n private _displacementVector = Vector3.Zero();\r\n\r\n /** @hidden */\r\n public _radius = Vector3.One();\r\n /** @hidden */\r\n public _retry = 0;\r\n private _velocity: Vector3;\r\n private _basePoint: Vector3;\r\n private _epsilon: number;\r\n /** @hidden */\r\n public _velocityWorldLength: number;\r\n /** @hidden */\r\n public _basePointWorld = Vector3.Zero();\r\n private _velocityWorld = Vector3.Zero();\r\n private _normalizedVelocity = Vector3.Zero();\r\n /** @hidden */\r\n public _initialVelocity: Vector3;\r\n /** @hidden */\r\n public _initialPosition: Vector3;\r\n private _nearestDistance: number;\r\n\r\n private _collisionMask = -1;\r\n private _velocitySquaredLength: number;\r\n private _nearestDistanceSquared: number;\r\n\r\n public get collisionMask(): number {\r\n return this._collisionMask;\r\n }\r\n\r\n public set collisionMask(mask: number) {\r\n this._collisionMask = !isNaN(mask) ? mask : -1;\r\n }\r\n\r\n /**\r\n * Gets the plane normal used to compute the sliding response (in local space)\r\n */\r\n public get slidePlaneNormal(): Vector3 {\r\n return this._slidePlaneNormal;\r\n }\r\n\r\n // Methods\r\n /** @hidden */\r\n public _initialize(source: Vector3, dir: Vector3, e: number): void {\r\n this._velocity = dir;\r\n this._velocitySquaredLength = this._velocity.lengthSquared();\r\n const len = Math.sqrt(this._velocitySquaredLength);\r\n if (len === 0 || len === 1.0) {\r\n this._normalizedVelocity.copyFromFloats(dir._x, dir._y, dir._z);\r\n }\r\n else {\r\n dir.scaleToRef(1.0 / len, this._normalizedVelocity);\r\n }\r\n this._basePoint = source;\r\n\r\n source.multiplyToRef(this._radius, this._basePointWorld);\r\n dir.multiplyToRef(this._radius, this._velocityWorld);\r\n\r\n this._velocityWorldLength = this._velocityWorld.length();\r\n\r\n this._epsilon = e;\r\n this.collisionFound = false;\r\n }\r\n\r\n /** @hidden */\r\n public _checkPointInTriangle(point: Vector3, pa: Vector3, pb: Vector3, pc: Vector3, n: Vector3): boolean {\r\n pa.subtractToRef(point, this._tempVector);\r\n pb.subtractToRef(point, this._tempVector2);\r\n\r\n Vector3.CrossToRef(this._tempVector, this._tempVector2, this._tempVector4);\r\n var d = Vector3.Dot(this._tempVector4, n);\r\n if (d < 0) {\r\n return false;\r\n }\r\n\r\n pc.subtractToRef(point, this._tempVector3);\r\n Vector3.CrossToRef(this._tempVector2, this._tempVector3, this._tempVector4);\r\n d = Vector3.Dot(this._tempVector4, n);\r\n if (d < 0) {\r\n return false;\r\n }\r\n\r\n Vector3.CrossToRef(this._tempVector3, this._tempVector, this._tempVector4);\r\n d = Vector3.Dot(this._tempVector4, n);\r\n return d >= 0;\r\n }\r\n\r\n /** @hidden */\r\n public _canDoCollision(sphereCenter: Vector3, sphereRadius: number, vecMin: Vector3, vecMax: Vector3): boolean {\r\n var distance = Vector3.Distance(this._basePointWorld, sphereCenter);\r\n\r\n var max = Math.max(this._radius.x, this._radius.y, this._radius.z);\r\n\r\n if (distance > this._velocityWorldLength + max + sphereRadius) {\r\n return false;\r\n }\r\n\r\n if (!intersectBoxAASphere(vecMin, vecMax, this._basePointWorld, this._velocityWorldLength + max)) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** @hidden */\r\n public _testTriangle(faceIndex: number, trianglePlaneArray: Array<Plane>, p1: Vector3, p2: Vector3, p3: Vector3, hasMaterial: boolean, hostMesh: AbstractMesh): void {\r\n var t0;\r\n var embeddedInPlane = false;\r\n\r\n //defensive programming, actually not needed.\r\n if (!trianglePlaneArray) {\r\n trianglePlaneArray = [];\r\n }\r\n\r\n if (!trianglePlaneArray[faceIndex]) {\r\n trianglePlaneArray[faceIndex] = new Plane(0, 0, 0, 0);\r\n trianglePlaneArray[faceIndex].copyFromPoints(p1, p2, p3);\r\n }\r\n\r\n var trianglePlane = trianglePlaneArray[faceIndex];\r\n\r\n if ((!hasMaterial) && !trianglePlane.isFrontFacingTo(this._normalizedVelocity, 0)) {\r\n return;\r\n }\r\n\r\n var signedDistToTrianglePlane = trianglePlane.signedDistanceTo(this._basePoint);\r\n var normalDotVelocity = Vector3.Dot(trianglePlane.normal, this._velocity);\r\n\r\n if (normalDotVelocity == 0) {\r\n if (Math.abs(signedDistToTrianglePlane) >= 1.0) {\r\n return;\r\n }\r\n embeddedInPlane = true;\r\n t0 = 0;\r\n }\r\n else {\r\n t0 = (-1.0 - signedDistToTrianglePlane) / normalDotVelocity;\r\n var t1 = (1.0 - signedDistToTrianglePlane) / normalDotVelocity;\r\n\r\n if (t0 > t1) {\r\n var temp = t1;\r\n t1 = t0;\r\n t0 = temp;\r\n }\r\n\r\n if (t0 > 1.0 || t1 < 0.0) {\r\n return;\r\n }\r\n\r\n if (t0 < 0) {\r\n t0 = 0;\r\n }\r\n if (t0 > 1.0) {\r\n t0 = 1.0;\r\n }\r\n }\r\n\r\n this._collisionPoint.copyFromFloats(0, 0, 0);\r\n\r\n var found = false;\r\n var t = 1.0;\r\n\r\n if (!embeddedInPlane) {\r\n this._basePoint.subtractToRef(trianglePlane.normal, this._planeIntersectionPoint);\r\n this._velocity.scaleToRef(t0, this._tempVector);\r\n this._planeIntersectionPoint.addInPlace(this._tempVector);\r\n\r\n if (this._checkPointInTriangle(this._planeIntersectionPoint, p1, p2, p3, trianglePlane.normal)) {\r\n found = true;\r\n t = t0;\r\n this._collisionPoint.copyFrom(this._planeIntersectionPoint);\r\n }\r\n }\r\n\r\n if (!found) {\r\n var a = this._velocitySquaredLength;\r\n\r\n this._basePoint.subtractToRef(p1, this._tempVector);\r\n var b = 2.0 * (Vector3.Dot(this._velocity, this._tempVector));\r\n var c = this._tempVector.lengthSquared() - 1.0;\r\n\r\n var lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._collisionPoint.copyFrom(p1);\r\n }\r\n\r\n this._basePoint.subtractToRef(p2, this._tempVector);\r\n b = 2.0 * (Vector3.Dot(this._velocity, this._tempVector));\r\n c = this._tempVector.lengthSquared() - 1.0;\r\n\r\n lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._collisionPoint.copyFrom(p2);\r\n }\r\n\r\n this._basePoint.subtractToRef(p3, this._tempVector);\r\n b = 2.0 * (Vector3.Dot(this._velocity, this._tempVector));\r\n c = this._tempVector.lengthSquared() - 1.0;\r\n\r\n lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._collisionPoint.copyFrom(p3);\r\n }\r\n\r\n p2.subtractToRef(p1, this._edge);\r\n p1.subtractToRef(this._basePoint, this._baseToVertex);\r\n var edgeSquaredLength = this._edge.lengthSquared();\r\n var edgeDotVelocity = Vector3.Dot(this._edge, this._velocity);\r\n var edgeDotBaseToVertex = Vector3.Dot(this._edge, this._baseToVertex);\r\n\r\n a = edgeSquaredLength * (-this._velocitySquaredLength) + edgeDotVelocity * edgeDotVelocity;\r\n b = 2 * (edgeSquaredLength * Vector3.Dot(this._velocity, this._baseToVertex) - edgeDotVelocity * edgeDotBaseToVertex);\r\n c = edgeSquaredLength * (1.0 - this._baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;\r\n\r\n lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n var f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;\r\n\r\n if (f >= 0.0 && f <= 1.0) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._edge.scaleInPlace(f);\r\n p1.addToRef(this._edge, this._collisionPoint);\r\n }\r\n }\r\n\r\n p3.subtractToRef(p2, this._edge);\r\n p2.subtractToRef(this._basePoint, this._baseToVertex);\r\n edgeSquaredLength = this._edge.lengthSquared();\r\n edgeDotVelocity = Vector3.Dot(this._edge, this._velocity);\r\n edgeDotBaseToVertex = Vector3.Dot(this._edge, this._baseToVertex);\r\n\r\n a = edgeSquaredLength * (-this._velocitySquaredLength) + edgeDotVelocity * edgeDotVelocity;\r\n b = 2 * (edgeSquaredLength * Vector3.Dot(this._velocity, this._baseToVertex) - edgeDotVelocity * edgeDotBaseToVertex);\r\n c = edgeSquaredLength * (1.0 - this._baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;\r\n lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;\r\n\r\n if (f >= 0.0 && f <= 1.0) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._edge.scaleInPlace(f);\r\n p2.addToRef(this._edge, this._collisionPoint);\r\n }\r\n }\r\n\r\n p1.subtractToRef(p3, this._edge);\r\n p3.subtractToRef(this._basePoint, this._baseToVertex);\r\n edgeSquaredLength = this._edge.lengthSquared();\r\n edgeDotVelocity = Vector3.Dot(this._edge, this._velocity);\r\n edgeDotBaseToVertex = Vector3.Dot(this._edge, this._baseToVertex);\r\n\r\n a = edgeSquaredLength * (-this._velocitySquaredLength) + edgeDotVelocity * edgeDotVelocity;\r\n b = 2 * (edgeSquaredLength * Vector3.Dot(this._velocity, this._baseToVertex) - edgeDotVelocity * edgeDotBaseToVertex);\r\n c = edgeSquaredLength * (1.0 - this._baseToVertex.lengthSquared()) + edgeDotBaseToVertex * edgeDotBaseToVertex;\r\n\r\n lowestRoot = getLowestRoot(a, b, c, t);\r\n if (lowestRoot.found) {\r\n f = (edgeDotVelocity * lowestRoot.root - edgeDotBaseToVertex) / edgeSquaredLength;\r\n\r\n if (f >= 0.0 && f <= 1.0) {\r\n t = lowestRoot.root;\r\n found = true;\r\n this._edge.scaleInPlace(f);\r\n p3.addToRef(this._edge, this._collisionPoint);\r\n }\r\n }\r\n }\r\n\r\n if (found) {\r\n var distToCollisionSquared = t * t * this._velocitySquaredLength;\r\n\r\n if (!this.collisionFound || distToCollisionSquared < this._nearestDistanceSquared) {\r\n // if collisionResponse is false, collision is not found but the collidedMesh is set anyway.\r\n // onCollide observable are triggered if collideMesh is set\r\n // this allow trigger volumes to be created.\r\n if (hostMesh.collisionResponse) {\r\n if (!this.intersectionPoint) {\r\n this.intersectionPoint = this._collisionPoint.clone();\r\n } else {\r\n this.intersectionPoint.copyFrom(this._collisionPoint);\r\n }\r\n this._nearestDistanceSquared = distToCollisionSquared;\r\n this._nearestDistance = Math.sqrt(distToCollisionSquared);\r\n this.collisionFound = true;\r\n }\r\n this.collidedMesh = hostMesh;\r\n }\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _collide(trianglePlaneArray: Array<Plane>,\r\n pts: Vector3[],\r\n indices: IndicesArray,\r\n indexStart: number,\r\n indexEnd: number,\r\n decal: number,\r\n hasMaterial: boolean,\r\n hostMesh: AbstractMesh,\r\n invertTriangles?: boolean,\r\n triangleStrip: boolean = false): void {\r\n\r\n if (triangleStrip) {\r\n if (!indices || indices.length === 0) {\r\n for (let i = 0; i < pts.length - 2; i += 1) {\r\n const p1 = pts[i];\r\n const p2 = pts[i + 1];\r\n const p3 = pts[i + 2];\r\n\r\n // stay defensive and don't check against undefined positions.\r\n if (!p1 || !p2 || !p3) {\r\n continue;\r\n }\r\n // Handles strip faces one on two is reversed\r\n if ((invertTriangles ? 1 : 0) ^ (i % 2)) {\r\n this._testTriangle(i, trianglePlaneArray, p1, p2, p3, hasMaterial, hostMesh);\r\n }\r\n else {\r\n this._testTriangle(i, trianglePlaneArray, p2, p1, p3, hasMaterial, hostMesh);\r\n }\r\n }\r\n } else {\r\n for (let i = indexStart; i < indexEnd - 2; i += 1) {\r\n const indexA = indices[i];\r\n const indexB = indices[i + 1];\r\n const indexC = indices[i + 2];\r\n\r\n if (indexC === 0xffffffff) {\r\n i += 2;\r\n continue;\r\n }\r\n\r\n const p1 = pts[indexA];\r\n const p2 = pts[indexB];\r\n const p3 = pts[indexC];\r\n\r\n // stay defensive and don't check against undefined positions.\r\n if (!p1 || !p2 || !p3) {\r\n continue;\r\n }\r\n\r\n // Handles strip faces one on two is reversed\r\n if ((invertTriangles ? 1 : 0) ^ (i % 2)) {\r\n this._testTriangle(i, trianglePlaneArray, p1, p2, p3, hasMaterial, hostMesh);\r\n }\r\n else {\r\n this._testTriangle(i, trianglePlaneArray, p2, p1, p3, hasMaterial, hostMesh);\r\n }\r\n }\r\n }\r\n }\r\n else if (!indices || indices.length === 0) {\r\n for (let i = 0; i < pts.length; i += 3) {\r\n const p1 = pts[i];\r\n const p2 = pts[i + 1];\r\n const p3 = pts[i + 2];\r\n\r\n if (invertTriangles) {\r\n this._testTriangle(i, trianglePlaneArray, p1, p2, p3, hasMaterial, hostMesh);\r\n } else {\r\n this._testTriangle(i, trianglePlaneArray, p3, p2, p1, hasMaterial, hostMesh);\r\n }\r\n }\r\n } else {\r\n for (let i = indexStart; i < indexEnd; i += 3) {\r\n const p1 = pts[indices[i] - decal];\r\n const p2 = pts[indices[i + 1] - decal];\r\n const p3 = pts[indices[i + 2] - decal];\r\n\r\n if (invertTriangles) {\r\n this._testTriangle(i, trianglePlaneArray, p1, p2, p3, hasMaterial, hostMesh);\r\n } else {\r\n this._testTriangle(i, trianglePlaneArray, p3, p2, p1, hasMaterial, hostMesh);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _getResponse(pos: Vector3, vel: Vector3): void {\r\n pos.addToRef(vel, this._destinationPoint);\r\n vel.scaleInPlace((this._nearestDistance / vel.length()));\r\n\r\n this._basePoint.addToRef(vel, pos);\r\n pos.subtractToRef(this.intersectionPoint, this._slidePlaneNormal);\r\n this._slidePlaneNormal.normalize();\r\n this._slidePlaneNormal.scaleToRef(this._epsilon, this._displacementVector);\r\n\r\n pos.addInPlace(this._displacementVector);\r\n this.intersectionPoint.addInPlace(this._displacementVector);\r\n\r\n this._slidePlaneNormal.scaleInPlace(Plane.SignedDistanceToPlaneFromPositionAndNormal(this.intersectionPoint, this._slidePlaneNormal, this._destinationPoint));\r\n this._destinationPoint.subtractInPlace(this._slidePlaneNormal);\r\n\r\n this._destinationPoint.subtractToRef(this.intersectionPoint, vel);\r\n }\r\n}\r\n"]}
|
|
@@ -67,7 +67,7 @@ export declare class OctreeSceneComponent {
|
|
|
67
67
|
* Creates a new instance of the component for the given scene
|
|
68
68
|
* @param scene Defines the scene to register the component in
|
|
69
69
|
*/
|
|
70
|
-
constructor(scene
|
|
70
|
+
constructor(scene?: Scene);
|
|
71
71
|
/**
|
|
72
72
|
* Registers the component in a given scene
|
|
73
73
|
*/
|
|
@@ -4,6 +4,7 @@ import { AbstractMesh } from "../../Meshes/abstractMesh.js";
|
|
|
4
4
|
import { Ray } from "../../Culling/ray.js";
|
|
5
5
|
import { SceneComponentConstants } from "../../sceneComponent.js";
|
|
6
6
|
import { Octree } from "./octree.js";
|
|
7
|
+
import { EngineStore } from "../../Engines/engineStore.js";
|
|
7
8
|
Scene.prototype.createOrUpdateSelectionOctree = function (maxCapacity, maxDepth) {
|
|
8
9
|
if (maxCapacity === void 0) { maxCapacity = 64; }
|
|
9
10
|
if (maxDepth === void 0) { maxDepth = 2; }
|
|
@@ -74,6 +75,10 @@ var OctreeSceneComponent = /** @class */ (function () {
|
|
|
74
75
|
*/
|
|
75
76
|
this.checksIsEnabled = true;
|
|
76
77
|
this._tempRay = new Ray(Vector3.Zero(), new Vector3(1, 1, 1));
|
|
78
|
+
scene = scene || EngineStore.LastCreatedScene;
|
|
79
|
+
if (!scene) {
|
|
80
|
+
return;
|
|
81
|
+
}
|
|
77
82
|
this.scene = scene;
|
|
78
83
|
this.scene.getActiveMeshCandidates = this.getActiveMeshCandidates.bind(this);
|
|
79
84
|
this.scene.getActiveSubMeshCandidates = this.getActiveSubMeshCandidates.bind(this);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"octreeSceneComponent.js","sourceRoot":"","sources":["../../../../sourceES6/core/Culling/Octrees/octreeSceneComponent.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,aAAa,CAAC;AACpC,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAElD,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,GAAG,EAAE,MAAM,mBAAmB,CAAC;AACxC,OAAO,EAAE,uBAAuB,EAAE,MAAM,sBAAsB,CAAC;AAE/D,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AA6BlC,KAAK,CAAC,SAAS,CAAC,6BAA6B,GAAG,UAAU,WAAgB,EAAE,QAAY;IAA9B,4BAAA,EAAA,gBAAgB;IAAE,yBAAA,EAAA,YAAY;IACpF,IAAI,SAAS,GAAG,IAAI,CAAC,aAAa,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;IACxE,IAAI,CAAC,SAAS,EAAE;QACZ,SAAS,GAAG,IAAI,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAC3C,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;KACjC;IAED,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;QACxB,IAAI,CAAC,gBAAgB,GAAG,IAAI,MAAM,CAAe,MAAM,CAAC,qBAAqB,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;KACzG;IAED,IAAI,YAAY,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;IAE1C,gBAAgB;IAChB,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,YAAY,CAAC,GAAG,EAAE,YAAY,CAAC,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IAE9E,OAAO,IAAI,CAAC,gBAAgB,CAAC;AACjC,CAAC,CAAC;AAEF,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,EAAE,iBAAiB,EAAE;IACtD,GAAG,EAAE;QACD,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAuBH;;;;;;;;GAQG;AACH,YAAY,CAAC,SAAS,CAAC,6BAA6B,GAAG,UAAU,WAAgB,EAAE,QAAY;IAA9B,4BAAA,EAAA,gBAAgB;IAAE,yBAAA,EAAA,YAAY;IAC3F,IAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;IAC9B,IAAI,SAAS,GAAG,KAAK,CAAC,aAAa,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;IACzE,IAAI,CAAC,SAAS,EAAE;QACZ,SAAS,GAAG,IAAI,oBAAoB,CAAC,KAAK,CAAC,CAAC;QAC5C,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;KAClC;IAED,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;QACxB,IAAI,CAAC,gBAAgB,GAAG,IAAI,MAAM,CAAU,MAAM,CAAC,wBAAwB,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;KACvG;IAED,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAE9B,IAAI,YAAY,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;IAE1C,gBAAgB;IAChB,IAAI,IAAI,GAAG,YAAY,CAAC,WAAW,CAAC;IACpC,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;IAEnF,OAAO,IAAI,CAAC,gBAAgB,CAAC;AACjC,CAAC,CAAC;AAEF;;;GAGG;AACH;IAgBI;;;OAGG;IACH,8BAAY,KAAY;QAnBxB;;WAEG;QACa,SAAI,GAAG,uBAAuB,CAAC,WAAW,CAAC;QAO3D;;WAEG;QACa,oBAAe,GAAG,IAAI,CAAC;QAgE/B,aAAQ,GAAG,IAAI,GAAG,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAzD7D,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB,IAAI,CAAC,KAAK,CAAC,uBAAuB,GAAG,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE7E,IAAI,CAAC,KAAK,CAAC,0BAA0B,GAAG,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnF,IAAI,CAAC,KAAK,CAAC,6BAA6B,GAAG,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACzF,IAAI,CAAC,KAAK,CAAC,gCAAgC,GAAG,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACnG,CAAC;IAED;;OAEG;IACI,uCAAQ,GAAf;QAAA,iBAkBC;QAjBG,IAAI,CAAC,KAAK,CAAC,uBAAuB,CAAC,GAAG,CAAC,UAAC,IAAkB;YACtD,IAAM,WAAW,GAAG,KAAI,CAAC,KAAK,CAAC,eAAe,CAAC;YAC/C,IAAI,WAAW,KAAK,SAAS,IAAI,WAAW,KAAK,IAAI,EAAE;gBACnD,IAAI,KAAK,GAAG,WAAW,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;gBAErD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;oBACd,WAAW,CAAC,cAAc,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;iBAC/C;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,GAAG,CAAC,UAAC,IAAkB;YACvD,IAAM,WAAW,GAAG,KAAI,CAAC,KAAK,CAAC,eAAe,CAAC;YAC/C,IAAI,WAAW,KAAK,SAAS,IAAI,WAAW,KAAK,IAAI,EAAE;gBACnD,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;aAC7B;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACI,sDAAuB,GAA9B;QACI,IAAI,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE;YAC7B,IAAI,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;YAC7E,OAAO,SAAS,CAAC;SACpB;QACD,OAAO,IAAI,CAAC,KAAK,CAAC,yBAAyB,EAAE,CAAC;IAClD,CAAC;IAED;;;;OAIG;IACI,yDAA0B,GAAjC,UAAkC,IAAkB;QAChD,IAAI,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,8BAA8B,EAAE;YAC9D,IAAI,aAAa,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;YAC3E,OAAO,aAAa,CAAC;SACxB;QACD,OAAO,IAAI,CAAC,KAAK,CAAC,4BAA4B,CAAC,IAAI,CAAC,CAAC;IACzD,CAAC;IAGD;;;;;OAKG;IACI,+DAAgC,GAAvC,UAAwC,IAAkB,EAAE,QAAa;QACrE,IAAI,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,mBAAmB,EAAE;YACnD,GAAG,CAAC,cAAc,CAAC,QAAQ,EAAE,IAAI,CAAC,cAAc,EAAE,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YACnE,IAAI,aAAa,GAAG,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAEvE,OAAO,aAAa,CAAC;SACxB;QACD,OAAO,IAAI,CAAC,KAAK,CAAC,4BAA4B,CAAC,IAAI,CAAC,CAAC;IACzD,CAAC;IAED;;;;;OAKG;IACI,4DAA6B,GAApC,UAAqC,IAAkB,EAAE,QAAkB;QACvE,IAAI,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,sBAAsB,EAAE;YACtD,IAAI,MAAM,GAAG,QAAQ,CAAC,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAClH,IAAI,aAAa,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,QAAQ,CAAC,eAAe,EAAE,MAAM,CAAC,CAAC;YAEvF,OAAO,aAAa,CAAC;SACxB;QACD,OAAO,IAAI,CAAC,KAAK,CAAC,4BAA4B,CAAC,IAAI,CAAC,CAAC;IACzD,CAAC;IAED;;;OAGG;IACI,sCAAO,GAAd;QACI,sBAAsB;IAC1B,CAAC;IAED;;OAEG;IACI,sCAAO,GAAd;QACI,sBAAsB;IAC1B,CAAC;IACL,2BAAC;AAAD,CAAC,AA7HD,IA6HC","sourcesContent":["import { ISmartArrayLike } from \"../../Misc/smartArray\";\r\nimport { Scene } from \"../../scene\";\r\nimport { Vector3 } from \"../../Maths/math.vector\";\r\nimport { SubMesh } from \"../../Meshes/subMesh\";\r\nimport { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport { Ray } from \"../../Culling/ray\";\r\nimport { SceneComponentConstants } from \"../../sceneComponent\";\r\n\r\nimport { Octree } from \"./octree\";\r\n\r\ndeclare type Collider = import(\"../../Collisions/collider\").Collider;\r\n\r\ndeclare module \"../../scene\" {\r\n export interface Scene {\r\n /**\r\n * @hidden\r\n * Backing Filed\r\n */\r\n _selectionOctree: Octree<AbstractMesh>;\r\n\r\n /**\r\n * Gets the octree used to boost mesh selection (picking)\r\n * @see https://doc.babylonjs.com/how_to/optimizing_your_scene_with_octrees\r\n */\r\n selectionOctree: Octree<AbstractMesh>;\r\n\r\n /**\r\n * Creates or updates the octree used to boost selection (picking)\r\n * @see https://doc.babylonjs.com/how_to/optimizing_your_scene_with_octrees\r\n * @param maxCapacity defines the maximum capacity per leaf\r\n * @param maxDepth defines the maximum depth of the octree\r\n * @returns an octree of AbstractMesh\r\n */\r\n createOrUpdateSelectionOctree(maxCapacity?: number, maxDepth?: number): Octree<AbstractMesh>;\r\n }\r\n}\r\n\r\nScene.prototype.createOrUpdateSelectionOctree = function (maxCapacity = 64, maxDepth = 2): Octree<AbstractMesh> {\r\n let component = this._getComponent(SceneComponentConstants.NAME_OCTREE);\r\n if (!component) {\r\n component = new OctreeSceneComponent(this);\r\n this._addComponent(component);\r\n }\r\n\r\n if (!this._selectionOctree) {\r\n this._selectionOctree = new Octree<AbstractMesh>(Octree.CreationFuncForMeshes, maxCapacity, maxDepth);\r\n }\r\n\r\n var worldExtends = this.getWorldExtends();\r\n\r\n // Update octree\r\n this._selectionOctree.update(worldExtends.min, worldExtends.max, this.meshes);\r\n\r\n return this._selectionOctree;\r\n};\r\n\r\nObject.defineProperty(Scene.prototype, \"selectionOctree\", {\r\n get: function (this: Scene) {\r\n return this._selectionOctree;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n});\r\n\r\ndeclare module \"../../Meshes/abstractMesh\" {\r\n export interface AbstractMesh {\r\n /**\r\n * @hidden\r\n * Backing Field\r\n */\r\n _submeshesOctree: Octree<SubMesh>;\r\n\r\n /**\r\n * This function will create an octree to help to select the right submeshes for rendering, picking and collision computations.\r\n * Please note that you must have a decent number of submeshes to get performance improvements when using an octree\r\n * @param maxCapacity defines the maximum size of each block (64 by default)\r\n * @param maxDepth defines the maximum depth to use (no more than 2 levels by default)\r\n * @returns the new octree\r\n * @see https://www.babylonjs-playground.com/#NA4OQ#12\r\n * @see https://doc.babylonjs.com/how_to/optimizing_your_scene_with_octrees\r\n */\r\n createOrUpdateSubmeshesOctree(maxCapacity?: number, maxDepth?: number): Octree<SubMesh>;\r\n }\r\n}\r\n\r\n/**\r\n * This function will create an octree to help to select the right submeshes for rendering, picking and collision computations.\r\n * Please note that you must have a decent number of submeshes to get performance improvements when using an octree\r\n * @param maxCapacity defines the maximum size of each block (64 by default)\r\n * @param maxDepth defines the maximum depth to use (no more than 2 levels by default)\r\n * @returns the new octree\r\n * @see https://www.babylonjs-playground.com/#NA4OQ#12\r\n * @see https://doc.babylonjs.com/how_to/optimizing_your_scene_with_octrees\r\n */\r\nAbstractMesh.prototype.createOrUpdateSubmeshesOctree = function (maxCapacity = 64, maxDepth = 2): Octree<SubMesh> {\r\n const scene = this.getScene();\r\n let component = scene._getComponent(SceneComponentConstants.NAME_OCTREE);\r\n if (!component) {\r\n component = new OctreeSceneComponent(scene);\r\n scene._addComponent(component);\r\n }\r\n\r\n if (!this._submeshesOctree) {\r\n this._submeshesOctree = new Octree<SubMesh>(Octree.CreationFuncForSubMeshes, maxCapacity, maxDepth);\r\n }\r\n\r\n this.computeWorldMatrix(true);\r\n\r\n let boundingInfo = this.getBoundingInfo();\r\n\r\n // Update octree\r\n var bbox = boundingInfo.boundingBox;\r\n this._submeshesOctree.update(bbox.minimumWorld, bbox.maximumWorld, this.subMeshes);\r\n\r\n return this._submeshesOctree;\r\n};\r\n\r\n/**\r\n * Defines the octree scene component responsible to manage any octrees\r\n * in a given scene.\r\n */\r\nexport class OctreeSceneComponent {\r\n /**\r\n * The component name help to identify the component in the list of scene components.\r\n */\r\n public readonly name = SceneComponentConstants.NAME_OCTREE;\r\n\r\n /**\r\n * The scene the component belongs to.\r\n */\r\n public scene: Scene;\r\n\r\n /**\r\n * Indicates if the meshes have been checked to make sure they are isEnabled()\r\n */\r\n public readonly checksIsEnabled = true;\r\n\r\n /**\r\n * Creates a new instance of the component for the given scene\r\n * @param scene Defines the scene to register the component in\r\n */\r\n constructor(scene: Scene) {\r\n this.scene = scene;\r\n\r\n this.scene.getActiveMeshCandidates = this.getActiveMeshCandidates.bind(this);\r\n\r\n this.scene.getActiveSubMeshCandidates = this.getActiveSubMeshCandidates.bind(this);\r\n this.scene.getCollidingSubMeshCandidates = this.getCollidingSubMeshCandidates.bind(this);\r\n this.scene.getIntersectingSubMeshCandidates = this.getIntersectingSubMeshCandidates.bind(this);\r\n }\r\n\r\n /**\r\n * Registers the component in a given scene\r\n */\r\n public register(): void {\r\n this.scene.onMeshRemovedObservable.add((mesh: AbstractMesh) => {\r\n const sceneOctree = this.scene.selectionOctree;\r\n if (sceneOctree !== undefined && sceneOctree !== null) {\r\n var index = sceneOctree.dynamicContent.indexOf(mesh);\r\n\r\n if (index !== -1) {\r\n sceneOctree.dynamicContent.splice(index, 1);\r\n }\r\n }\r\n });\r\n\r\n this.scene.onMeshImportedObservable.add((mesh: AbstractMesh) => {\r\n const sceneOctree = this.scene.selectionOctree;\r\n if (sceneOctree !== undefined && sceneOctree !== null) {\r\n sceneOctree.addMesh(mesh);\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Return the list of active meshes\r\n * @returns the list of active meshes\r\n */\r\n public getActiveMeshCandidates(): ISmartArrayLike<AbstractMesh> {\r\n if (this.scene._selectionOctree) {\r\n var selection = this.scene._selectionOctree.select(this.scene.frustumPlanes);\r\n return selection;\r\n }\r\n return this.scene._getDefaultMeshCandidates();\r\n }\r\n\r\n /**\r\n * Return the list of active sub meshes\r\n * @param mesh The mesh to get the candidates sub meshes from\r\n * @returns the list of active sub meshes\r\n */\r\n public getActiveSubMeshCandidates(mesh: AbstractMesh): ISmartArrayLike<SubMesh> {\r\n if (mesh._submeshesOctree && mesh.useOctreeForRenderingSelection) {\r\n var intersections = mesh._submeshesOctree.select(this.scene.frustumPlanes);\r\n return intersections;\r\n }\r\n return this.scene._getDefaultSubMeshCandidates(mesh);\r\n }\r\n\r\n private _tempRay = new Ray(Vector3.Zero(), new Vector3(1, 1, 1));\r\n /**\r\n * Return the list of sub meshes intersecting with a given local ray\r\n * @param mesh defines the mesh to find the submesh for\r\n * @param localRay defines the ray in local space\r\n * @returns the list of intersecting sub meshes\r\n */\r\n public getIntersectingSubMeshCandidates(mesh: AbstractMesh, localRay: Ray): ISmartArrayLike<SubMesh> {\r\n if (mesh._submeshesOctree && mesh.useOctreeForPicking) {\r\n Ray.TransformToRef(localRay, mesh.getWorldMatrix(), this._tempRay);\r\n var intersections = mesh._submeshesOctree.intersectsRay(this._tempRay);\r\n\r\n return intersections;\r\n }\r\n return this.scene._getDefaultSubMeshCandidates(mesh);\r\n }\r\n\r\n /**\r\n * Return the list of sub meshes colliding with a collider\r\n * @param mesh defines the mesh to find the submesh for\r\n * @param collider defines the collider to evaluate the collision against\r\n * @returns the list of colliding sub meshes\r\n */\r\n public getCollidingSubMeshCandidates(mesh: AbstractMesh, collider: Collider): ISmartArrayLike<SubMesh> {\r\n if (mesh._submeshesOctree && mesh.useOctreeForCollisions) {\r\n var radius = collider._velocityWorldLength + Math.max(collider._radius.x, collider._radius.y, collider._radius.z);\r\n var intersections = mesh._submeshesOctree.intersects(collider._basePointWorld, radius);\r\n\r\n return intersections;\r\n }\r\n return this.scene._getDefaultSubMeshCandidates(mesh);\r\n }\r\n\r\n /**\r\n * Rebuilds the elements related to this component in case of\r\n * context lost for instance.\r\n */\r\n public rebuild(): void {\r\n // Nothing to do here.\r\n }\r\n\r\n /**\r\n * Disposes the component and the associated resources.\r\n */\r\n public dispose(): void {\r\n // Nothing to do here.\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"octreeSceneComponent.js","sourceRoot":"","sources":["../../../../sourceES6/core/Culling/Octrees/octreeSceneComponent.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,aAAa,CAAC;AACpC,OAAO,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AAElD,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AACzD,OAAO,EAAE,GAAG,EAAE,MAAM,mBAAmB,CAAC;AACxC,OAAO,EAAE,uBAAuB,EAAE,MAAM,sBAAsB,CAAC;AAE/D,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAClC,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AA6BxD,KAAK,CAAC,SAAS,CAAC,6BAA6B,GAAG,UAAU,WAAgB,EAAE,QAAY;IAA9B,4BAAA,EAAA,gBAAgB;IAAE,yBAAA,EAAA,YAAY;IACpF,IAAI,SAAS,GAAG,IAAI,CAAC,aAAa,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;IACxE,IAAI,CAAC,SAAS,EAAE;QACZ,SAAS,GAAG,IAAI,oBAAoB,CAAC,IAAI,CAAC,CAAC;QAC3C,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;KACjC;IAED,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;QACxB,IAAI,CAAC,gBAAgB,GAAG,IAAI,MAAM,CAAe,MAAM,CAAC,qBAAqB,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;KACzG;IAED,IAAI,YAAY,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;IAE1C,gBAAgB;IAChB,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,YAAY,CAAC,GAAG,EAAE,YAAY,CAAC,GAAG,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IAE9E,OAAO,IAAI,CAAC,gBAAgB,CAAC;AACjC,CAAC,CAAC;AAEF,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,EAAE,iBAAiB,EAAE;IACtD,GAAG,EAAE;QACD,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAuBH;;;;;;;;GAQG;AACH,YAAY,CAAC,SAAS,CAAC,6BAA6B,GAAG,UAAU,WAAgB,EAAE,QAAY;IAA9B,4BAAA,EAAA,gBAAgB;IAAE,yBAAA,EAAA,YAAY;IAC3F,IAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;IAC9B,IAAI,SAAS,GAAG,KAAK,CAAC,aAAa,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;IACzE,IAAI,CAAC,SAAS,EAAE;QACZ,SAAS,GAAG,IAAI,oBAAoB,CAAC,KAAK,CAAC,CAAC;QAC5C,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;KAClC;IAED,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;QACxB,IAAI,CAAC,gBAAgB,GAAG,IAAI,MAAM,CAAU,MAAM,CAAC,wBAAwB,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;KACvG;IAED,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAE9B,IAAI,YAAY,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;IAE1C,gBAAgB;IAChB,IAAI,IAAI,GAAG,YAAY,CAAC,WAAW,CAAC;IACpC,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;IAEnF,OAAO,IAAI,CAAC,gBAAgB,CAAC;AACjC,CAAC,CAAC;AAEF;;;GAGG;AACH;IAgBI;;;OAGG;IACH,8BAAY,KAAa;QAnBzB;;WAEG;QACa,SAAI,GAAG,uBAAuB,CAAC,WAAW,CAAC;QAO3D;;WAEG;QACa,oBAAe,GAAG,IAAI,CAAC;QAoE/B,aAAQ,GAAG,IAAI,GAAG,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QA7D7D,KAAK,GAAG,KAAK,IAAW,WAAW,CAAC,gBAAgB,CAAC;QACrD,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QACD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QAEnB,IAAI,CAAC,KAAK,CAAC,uBAAuB,GAAG,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE7E,IAAI,CAAC,KAAK,CAAC,0BAA0B,GAAG,IAAI,CAAC,0BAA0B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnF,IAAI,CAAC,KAAK,CAAC,6BAA6B,GAAG,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACzF,IAAI,CAAC,KAAK,CAAC,gCAAgC,GAAG,IAAI,CAAC,gCAAgC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACnG,CAAC;IAED;;OAEG;IACI,uCAAQ,GAAf;QAAA,iBAkBC;QAjBG,IAAI,CAAC,KAAK,CAAC,uBAAuB,CAAC,GAAG,CAAC,UAAC,IAAkB;YACtD,IAAM,WAAW,GAAG,KAAI,CAAC,KAAK,CAAC,eAAe,CAAC;YAC/C,IAAI,WAAW,KAAK,SAAS,IAAI,WAAW,KAAK,IAAI,EAAE;gBACnD,IAAI,KAAK,GAAG,WAAW,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;gBAErD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;oBACd,WAAW,CAAC,cAAc,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;iBAC/C;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,GAAG,CAAC,UAAC,IAAkB;YACvD,IAAM,WAAW,GAAG,KAAI,CAAC,KAAK,CAAC,eAAe,CAAC;YAC/C,IAAI,WAAW,KAAK,SAAS,IAAI,WAAW,KAAK,IAAI,EAAE;gBACnD,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;aAC7B;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACI,sDAAuB,GAA9B;QACI,IAAI,IAAI,CAAC,KAAK,CAAC,gBAAgB,EAAE;YAC7B,IAAI,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;YAC7E,OAAO,SAAS,CAAC;SACpB;QACD,OAAO,IAAI,CAAC,KAAK,CAAC,yBAAyB,EAAE,CAAC;IAClD,CAAC;IAED;;;;OAIG;IACI,yDAA0B,GAAjC,UAAkC,IAAkB;QAChD,IAAI,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,8BAA8B,EAAE;YAC9D,IAAI,aAAa,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC;YAC3E,OAAO,aAAa,CAAC;SACxB;QACD,OAAO,IAAI,CAAC,KAAK,CAAC,4BAA4B,CAAC,IAAI,CAAC,CAAC;IACzD,CAAC;IAGD;;;;;OAKG;IACI,+DAAgC,GAAvC,UAAwC,IAAkB,EAAE,QAAa;QACrE,IAAI,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,mBAAmB,EAAE;YACnD,GAAG,CAAC,cAAc,CAAC,QAAQ,EAAE,IAAI,CAAC,cAAc,EAAE,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YACnE,IAAI,aAAa,GAAG,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YAEvE,OAAO,aAAa,CAAC;SACxB;QACD,OAAO,IAAI,CAAC,KAAK,CAAC,4BAA4B,CAAC,IAAI,CAAC,CAAC;IACzD,CAAC;IAED;;;;;OAKG;IACI,4DAA6B,GAApC,UAAqC,IAAkB,EAAE,QAAkB;QACvE,IAAI,IAAI,CAAC,gBAAgB,IAAI,IAAI,CAAC,sBAAsB,EAAE;YACtD,IAAI,MAAM,GAAG,QAAQ,CAAC,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,QAAQ,CAAC,OAAO,CAAC,CAAC,EAAE,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAClH,IAAI,aAAa,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,QAAQ,CAAC,eAAe,EAAE,MAAM,CAAC,CAAC;YAEvF,OAAO,aAAa,CAAC;SACxB;QACD,OAAO,IAAI,CAAC,KAAK,CAAC,4BAA4B,CAAC,IAAI,CAAC,CAAC;IACzD,CAAC;IAED;;;OAGG;IACI,sCAAO,GAAd;QACI,sBAAsB;IAC1B,CAAC;IAED;;OAEG;IACI,sCAAO,GAAd;QACI,sBAAsB;IAC1B,CAAC;IACL,2BAAC;AAAD,CAAC,AAjID,IAiIC","sourcesContent":["import { ISmartArrayLike } from \"../../Misc/smartArray\";\r\nimport { Scene } from \"../../scene\";\r\nimport { Vector3 } from \"../../Maths/math.vector\";\r\nimport { SubMesh } from \"../../Meshes/subMesh\";\r\nimport { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport { Ray } from \"../../Culling/ray\";\r\nimport { SceneComponentConstants } from \"../../sceneComponent\";\r\n\r\nimport { Octree } from \"./octree\";\r\nimport { EngineStore } from \"../../Engines/engineStore\";\r\n\r\ndeclare type Collider = import(\"../../Collisions/collider\").Collider;\r\n\r\ndeclare module \"../../scene\" {\r\n export interface Scene {\r\n /**\r\n * @hidden\r\n * Backing Filed\r\n */\r\n _selectionOctree: Octree<AbstractMesh>;\r\n\r\n /**\r\n * Gets the octree used to boost mesh selection (picking)\r\n * @see https://doc.babylonjs.com/how_to/optimizing_your_scene_with_octrees\r\n */\r\n selectionOctree: Octree<AbstractMesh>;\r\n\r\n /**\r\n * Creates or updates the octree used to boost selection (picking)\r\n * @see https://doc.babylonjs.com/how_to/optimizing_your_scene_with_octrees\r\n * @param maxCapacity defines the maximum capacity per leaf\r\n * @param maxDepth defines the maximum depth of the octree\r\n * @returns an octree of AbstractMesh\r\n */\r\n createOrUpdateSelectionOctree(maxCapacity?: number, maxDepth?: number): Octree<AbstractMesh>;\r\n }\r\n}\r\n\r\nScene.prototype.createOrUpdateSelectionOctree = function (maxCapacity = 64, maxDepth = 2): Octree<AbstractMesh> {\r\n let component = this._getComponent(SceneComponentConstants.NAME_OCTREE);\r\n if (!component) {\r\n component = new OctreeSceneComponent(this);\r\n this._addComponent(component);\r\n }\r\n\r\n if (!this._selectionOctree) {\r\n this._selectionOctree = new Octree<AbstractMesh>(Octree.CreationFuncForMeshes, maxCapacity, maxDepth);\r\n }\r\n\r\n var worldExtends = this.getWorldExtends();\r\n\r\n // Update octree\r\n this._selectionOctree.update(worldExtends.min, worldExtends.max, this.meshes);\r\n\r\n return this._selectionOctree;\r\n};\r\n\r\nObject.defineProperty(Scene.prototype, \"selectionOctree\", {\r\n get: function (this: Scene) {\r\n return this._selectionOctree;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n});\r\n\r\ndeclare module \"../../Meshes/abstractMesh\" {\r\n export interface AbstractMesh {\r\n /**\r\n * @hidden\r\n * Backing Field\r\n */\r\n _submeshesOctree: Octree<SubMesh>;\r\n\r\n /**\r\n * This function will create an octree to help to select the right submeshes for rendering, picking and collision computations.\r\n * Please note that you must have a decent number of submeshes to get performance improvements when using an octree\r\n * @param maxCapacity defines the maximum size of each block (64 by default)\r\n * @param maxDepth defines the maximum depth to use (no more than 2 levels by default)\r\n * @returns the new octree\r\n * @see https://www.babylonjs-playground.com/#NA4OQ#12\r\n * @see https://doc.babylonjs.com/how_to/optimizing_your_scene_with_octrees\r\n */\r\n createOrUpdateSubmeshesOctree(maxCapacity?: number, maxDepth?: number): Octree<SubMesh>;\r\n }\r\n}\r\n\r\n/**\r\n * This function will create an octree to help to select the right submeshes for rendering, picking and collision computations.\r\n * Please note that you must have a decent number of submeshes to get performance improvements when using an octree\r\n * @param maxCapacity defines the maximum size of each block (64 by default)\r\n * @param maxDepth defines the maximum depth to use (no more than 2 levels by default)\r\n * @returns the new octree\r\n * @see https://www.babylonjs-playground.com/#NA4OQ#12\r\n * @see https://doc.babylonjs.com/how_to/optimizing_your_scene_with_octrees\r\n */\r\nAbstractMesh.prototype.createOrUpdateSubmeshesOctree = function (maxCapacity = 64, maxDepth = 2): Octree<SubMesh> {\r\n const scene = this.getScene();\r\n let component = scene._getComponent(SceneComponentConstants.NAME_OCTREE);\r\n if (!component) {\r\n component = new OctreeSceneComponent(scene);\r\n scene._addComponent(component);\r\n }\r\n\r\n if (!this._submeshesOctree) {\r\n this._submeshesOctree = new Octree<SubMesh>(Octree.CreationFuncForSubMeshes, maxCapacity, maxDepth);\r\n }\r\n\r\n this.computeWorldMatrix(true);\r\n\r\n let boundingInfo = this.getBoundingInfo();\r\n\r\n // Update octree\r\n var bbox = boundingInfo.boundingBox;\r\n this._submeshesOctree.update(bbox.minimumWorld, bbox.maximumWorld, this.subMeshes);\r\n\r\n return this._submeshesOctree;\r\n};\r\n\r\n/**\r\n * Defines the octree scene component responsible to manage any octrees\r\n * in a given scene.\r\n */\r\nexport class OctreeSceneComponent {\r\n /**\r\n * The component name help to identify the component in the list of scene components.\r\n */\r\n public readonly name = SceneComponentConstants.NAME_OCTREE;\r\n\r\n /**\r\n * The scene the component belongs to.\r\n */\r\n public scene: Scene;\r\n\r\n /**\r\n * Indicates if the meshes have been checked to make sure they are isEnabled()\r\n */\r\n public readonly checksIsEnabled = true;\r\n\r\n /**\r\n * Creates a new instance of the component for the given scene\r\n * @param scene Defines the scene to register the component in\r\n */\r\n constructor(scene?: Scene) {\r\n scene = scene || <Scene>EngineStore.LastCreatedScene;\r\n if (!scene) {\r\n return;\r\n }\r\n this.scene = scene;\r\n\r\n this.scene.getActiveMeshCandidates = this.getActiveMeshCandidates.bind(this);\r\n\r\n this.scene.getActiveSubMeshCandidates = this.getActiveSubMeshCandidates.bind(this);\r\n this.scene.getCollidingSubMeshCandidates = this.getCollidingSubMeshCandidates.bind(this);\r\n this.scene.getIntersectingSubMeshCandidates = this.getIntersectingSubMeshCandidates.bind(this);\r\n }\r\n\r\n /**\r\n * Registers the component in a given scene\r\n */\r\n public register(): void {\r\n this.scene.onMeshRemovedObservable.add((mesh: AbstractMesh) => {\r\n const sceneOctree = this.scene.selectionOctree;\r\n if (sceneOctree !== undefined && sceneOctree !== null) {\r\n var index = sceneOctree.dynamicContent.indexOf(mesh);\r\n\r\n if (index !== -1) {\r\n sceneOctree.dynamicContent.splice(index, 1);\r\n }\r\n }\r\n });\r\n\r\n this.scene.onMeshImportedObservable.add((mesh: AbstractMesh) => {\r\n const sceneOctree = this.scene.selectionOctree;\r\n if (sceneOctree !== undefined && sceneOctree !== null) {\r\n sceneOctree.addMesh(mesh);\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Return the list of active meshes\r\n * @returns the list of active meshes\r\n */\r\n public getActiveMeshCandidates(): ISmartArrayLike<AbstractMesh> {\r\n if (this.scene._selectionOctree) {\r\n var selection = this.scene._selectionOctree.select(this.scene.frustumPlanes);\r\n return selection;\r\n }\r\n return this.scene._getDefaultMeshCandidates();\r\n }\r\n\r\n /**\r\n * Return the list of active sub meshes\r\n * @param mesh The mesh to get the candidates sub meshes from\r\n * @returns the list of active sub meshes\r\n */\r\n public getActiveSubMeshCandidates(mesh: AbstractMesh): ISmartArrayLike<SubMesh> {\r\n if (mesh._submeshesOctree && mesh.useOctreeForRenderingSelection) {\r\n var intersections = mesh._submeshesOctree.select(this.scene.frustumPlanes);\r\n return intersections;\r\n }\r\n return this.scene._getDefaultSubMeshCandidates(mesh);\r\n }\r\n\r\n private _tempRay = new Ray(Vector3.Zero(), new Vector3(1, 1, 1));\r\n /**\r\n * Return the list of sub meshes intersecting with a given local ray\r\n * @param mesh defines the mesh to find the submesh for\r\n * @param localRay defines the ray in local space\r\n * @returns the list of intersecting sub meshes\r\n */\r\n public getIntersectingSubMeshCandidates(mesh: AbstractMesh, localRay: Ray): ISmartArrayLike<SubMesh> {\r\n if (mesh._submeshesOctree && mesh.useOctreeForPicking) {\r\n Ray.TransformToRef(localRay, mesh.getWorldMatrix(), this._tempRay);\r\n var intersections = mesh._submeshesOctree.intersectsRay(this._tempRay);\r\n\r\n return intersections;\r\n }\r\n return this.scene._getDefaultSubMeshCandidates(mesh);\r\n }\r\n\r\n /**\r\n * Return the list of sub meshes colliding with a collider\r\n * @param mesh defines the mesh to find the submesh for\r\n * @param collider defines the collider to evaluate the collision against\r\n * @returns the list of colliding sub meshes\r\n */\r\n public getCollidingSubMeshCandidates(mesh: AbstractMesh, collider: Collider): ISmartArrayLike<SubMesh> {\r\n if (mesh._submeshesOctree && mesh.useOctreeForCollisions) {\r\n var radius = collider._velocityWorldLength + Math.max(collider._radius.x, collider._radius.y, collider._radius.z);\r\n var intersections = mesh._submeshesOctree.intersects(collider._basePointWorld, radius);\r\n\r\n return intersections;\r\n }\r\n return this.scene._getDefaultSubMeshCandidates(mesh);\r\n }\r\n\r\n /**\r\n * Rebuilds the elements related to this component in case of\r\n * context lost for instance.\r\n */\r\n public rebuild(): void {\r\n // Nothing to do here.\r\n }\r\n\r\n /**\r\n * Disposes the component and the associated resources.\r\n */\r\n public dispose(): void {\r\n // Nothing to do here.\r\n }\r\n}\r\n"]}
|
package/Debug/axesViewer.d.ts
CHANGED
|
@@ -35,7 +35,7 @@ export declare class AxesViewer {
|
|
|
35
35
|
* @param yAxis defines the node hierarchy used to render the y-axis
|
|
36
36
|
* @param zAxis defines the node hierarchy used to render the z-axis
|
|
37
37
|
*/
|
|
38
|
-
constructor(scene
|
|
38
|
+
constructor(scene?: Scene, scaleLines?: number, renderingGroupId?: Nullable<number>, xAxis?: TransformNode, yAxis?: TransformNode, zAxis?: TransformNode);
|
|
39
39
|
/**
|
|
40
40
|
* Force the viewer to update
|
|
41
41
|
* @param position defines the position of the viewer
|
package/Debug/axesViewer.js
CHANGED
|
@@ -2,6 +2,7 @@ import { Vector3 } from "../Maths/math.vector.js";
|
|
|
2
2
|
import { StandardMaterial } from "../Materials/standardMaterial.js";
|
|
3
3
|
import { AxisDragGizmo } from "../Gizmos/axisDragGizmo.js";
|
|
4
4
|
import { Color3 } from '../Maths/math.color.js';
|
|
5
|
+
import { EngineStore } from "../Engines/engineStore.js";
|
|
5
6
|
/**
|
|
6
7
|
* The Axes viewer will show 3 axes in a specific point in space
|
|
7
8
|
* @see https://doc.babylonjs.com/toolsAndResources/utilities/World_Axes
|
|
@@ -29,6 +30,10 @@ var AxesViewer = /** @class */ (function () {
|
|
|
29
30
|
* Gets or sets a number used to scale line length
|
|
30
31
|
*/
|
|
31
32
|
this.scaleLines = 1;
|
|
33
|
+
scene = scene || EngineStore.LastCreatedScene;
|
|
34
|
+
if (!scene) {
|
|
35
|
+
return;
|
|
36
|
+
}
|
|
32
37
|
this.scaleLines = scaleLines;
|
|
33
38
|
if (!xAxis) {
|
|
34
39
|
var redColoredMaterial = new StandardMaterial("", scene);
|
package/Debug/axesViewer.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"axesViewer.js","sourceRoot":"","sources":["../../../sourceES6/core/Debug/axesViewer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAI/C,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AACjE,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAE7C;;;OAGO;AACP;IAgCI;;;;;;;;OAQG;IACH,oBAAY,KAAY,EAAE,UAAc,EAAE,gBAAsC,EAAE,KAAqB,EAAE,KAAqB,EAAE,KAAqB;QAA3H,2BAAA,EAAA,cAAc;QAAE,iCAAA,EAAA,oBAAsC;QArCxE,sBAAiB,GAAG,CAAC,CAAC;QACtB,eAAU,GAAG,KAAK,CAAC;QAE3B;;WAEG;QACI,UAAK,GAAoB,IAAI,CAAC;QAErC;;WAEG;QACI,eAAU,GAAG,CAAC,CAAC;QA2BlB,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAE7B,IAAI,CAAC,KAAK,EAAE;YACR,IAAI,kBAAkB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;YACzD,kBAAkB,CAAC,eAAe,GAAG,IAAI,CAAC;YAC1C,kBAAkB,CAAC,aAAa,GAAG,MAAM,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;YAC3D,KAAK,GAAG,aAAa,CAAC,YAAY,CAAC,KAAK,EAAE,kBAAkB,CAAC,CAAC;SACjE;QAED,IAAI,CAAC,KAAK,EAAE;YACR,IAAI,oBAAoB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;YAC3D,oBAAoB,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5C,oBAAoB,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;YAC/D,KAAK,GAAG,aAAa,CAAC,YAAY,CAAC,KAAK,EAAE,oBAAoB,CAAC,CAAC;SACnE;QAED,IAAI,CAAC,KAAK,EAAE;YACR,IAAI,mBAAmB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;YAC1D,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC;YAC3C,mBAAmB,CAAC,aAAa,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;YAC7D,KAAK,GAAG,aAAa,CAAC,YAAY,CAAC,KAAK,EAAE,mBAAmB,CAAC,CAAC;SAClE;QAED,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACrE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACrE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAErE,IAAI,gBAAgB,IAAI,IAAI,EAAE;YAC1B,UAAU,CAAC,oBAAoB,CAAC,IAAI,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC;YAC/D,UAAU,CAAC,oBAAoB,CAAC,IAAI,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC;YAC/D,UAAU,CAAC,oBAAoB,CAAC,IAAI,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC;SAClE;QAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,CAAC,IAAI,OAAO,EAAE,EAAE,OAAO,CAAC,KAAK,EAAE,EAAE,OAAO,CAAC,EAAE,EAAE,EAAE,OAAO,CAAC,OAAO,EAAE,CAAC,CAAC;IACjF,CAAC;IA9DD,sBAAW,6BAAK;QADhB,oDAAoD;aACpD;YACI,OAAO,IAAI,CAAC,MAAM,CAAC;QACvB,CAAC;;;OAAA;IAGD,sBAAW,6BAAK;QADhB,oDAAoD;aACpD;YACI,OAAO,IAAI,CAAC,MAAM,CAAC;QACvB,CAAC;;;OAAA;IAGD,sBAAW,6BAAK;QADhB,oDAAoD;aACpD;YACI,OAAO,IAAI,CAAC,MAAM,CAAC;QACvB,CAAC;;;OAAA;IAoDD;;;;;;OAMG;IACI,2BAAM,GAAb,UAAc,QAAiB,EAAE,KAAc,EAAE,KAAc,EAAE,KAAc;QAC3E,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QACxC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAErE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QACxC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAErE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QACxC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC;IACzE,CAAC;IAED;;;OAGG;IACI,mCAAc,GAArB;QACI,IAAM,KAAK,GAAG,aAAa,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3E,IAAM,KAAK,GAAG,aAAa,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3E,IAAM,KAAK,GAAG,aAAa,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3E,IAAM,UAAU,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,KAAM,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAC3F,UAAU,CAAC,UAAU,GAAG,IAAI,CAAC;QAC7B,OAAO,UAAU,CAAC;IACtB,CAAC;IAED,yBAAyB;IAClB,4BAAO,GAAd;QACI,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAChD;QAED,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAChD;QAED,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAChD;QAED,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACtB,CAAC;IAEc,+BAAoB,GAAnC,UAAoC,IAAmB,EAAE,EAAU;QAC/D,IAAI,CAAC,cAAc,EAAE,CAAC,OAAO,CAAC,UAAC,IAAI;YAC/B,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC/B,CAAC,CAAC,CAAC;IACP,CAAC;IACL,iBAAC;AAAD,CAAC,AA1ID,IA0IC","sourcesContent":["import { Vector3 } from \"../Maths/math.vector\";\r\nimport { Nullable } from \"../types\";\r\nimport { Scene } from \"../scene\";\r\nimport { TransformNode } from \"../Meshes/transformNode\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport { AxisDragGizmo } from \"../Gizmos/axisDragGizmo\";\r\nimport { Color3 } from '../Maths/math.color';\r\n\r\n/**\r\n * The Axes viewer will show 3 axes in a specific point in space\r\n * @see https://doc.babylonjs.com/toolsAndResources/utilities/World_Axes\r\n */\r\nexport class AxesViewer {\r\n private _xAxis: TransformNode;\r\n private _yAxis: TransformNode;\r\n private _zAxis: TransformNode;\r\n private _scaleLinesFactor = 4;\r\n private _instanced = false;\r\n\r\n /**\r\n * Gets the hosting scene\r\n */\r\n public scene: Nullable<Scene> = null;\r\n\r\n /**\r\n * Gets or sets a number used to scale line length\r\n */\r\n public scaleLines = 1;\r\n\r\n /** Gets the node hierarchy used to render x-axis */\r\n public get xAxis(): TransformNode {\r\n return this._xAxis;\r\n }\r\n\r\n /** Gets the node hierarchy used to render y-axis */\r\n public get yAxis(): TransformNode {\r\n return this._yAxis;\r\n }\r\n\r\n /** Gets the node hierarchy used to render z-axis */\r\n public get zAxis(): TransformNode {\r\n return this._zAxis;\r\n }\r\n\r\n /**\r\n * Creates a new AxesViewer\r\n * @param scene defines the hosting scene\r\n * @param scaleLines defines a number used to scale line length (1 by default)\r\n * @param renderingGroupId defines a number used to set the renderingGroupId of the meshes (2 by default)\r\n * @param xAxis defines the node hierarchy used to render the x-axis\r\n * @param yAxis defines the node hierarchy used to render the y-axis\r\n * @param zAxis defines the node hierarchy used to render the z-axis\r\n */\r\n constructor(scene: Scene, scaleLines = 1, renderingGroupId: Nullable<number> = 2, xAxis?: TransformNode, yAxis?: TransformNode, zAxis?: TransformNode) {\r\n this.scaleLines = scaleLines;\r\n\r\n if (!xAxis) {\r\n var redColoredMaterial = new StandardMaterial(\"\", scene);\r\n redColoredMaterial.disableLighting = true;\r\n redColoredMaterial.emissiveColor = Color3.Red().scale(0.5);\r\n xAxis = AxisDragGizmo._CreateArrow(scene, redColoredMaterial);\r\n }\r\n\r\n if (!yAxis) {\r\n var greenColoredMaterial = new StandardMaterial(\"\", scene);\r\n greenColoredMaterial.disableLighting = true;\r\n greenColoredMaterial.emissiveColor = Color3.Green().scale(0.5);\r\n yAxis = AxisDragGizmo._CreateArrow(scene, greenColoredMaterial);\r\n }\r\n\r\n if (!zAxis) {\r\n var blueColoredMaterial = new StandardMaterial(\"\", scene);\r\n blueColoredMaterial.disableLighting = true;\r\n blueColoredMaterial.emissiveColor = Color3.Blue().scale(0.5);\r\n zAxis = AxisDragGizmo._CreateArrow(scene, blueColoredMaterial);\r\n }\r\n\r\n this._xAxis = xAxis;\r\n this._xAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor);\r\n this._yAxis = yAxis;\r\n this._yAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor);\r\n this._zAxis = zAxis;\r\n this._zAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor);\r\n\r\n if (renderingGroupId != null) {\r\n AxesViewer._SetRenderingGroupId(this._xAxis, renderingGroupId);\r\n AxesViewer._SetRenderingGroupId(this._yAxis, renderingGroupId);\r\n AxesViewer._SetRenderingGroupId(this._zAxis, renderingGroupId);\r\n }\r\n\r\n this.scene = scene;\r\n this.update(new Vector3(), Vector3.Right(), Vector3.Up(), Vector3.Forward());\r\n }\r\n\r\n /**\r\n * Force the viewer to update\r\n * @param position defines the position of the viewer\r\n * @param xaxis defines the x axis of the viewer\r\n * @param yaxis defines the y axis of the viewer\r\n * @param zaxis defines the z axis of the viewer\r\n */\r\n public update(position: Vector3, xaxis: Vector3, yaxis: Vector3, zaxis: Vector3): void {\r\n this._xAxis.position.copyFrom(position);\r\n this._xAxis.setDirection(xaxis);\r\n this._xAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor);\r\n\r\n this._yAxis.position.copyFrom(position);\r\n this._yAxis.setDirection(yaxis);\r\n this._yAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor);\r\n\r\n this._zAxis.position.copyFrom(position);\r\n this._zAxis.setDirection(zaxis);\r\n this._zAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor);\r\n }\r\n\r\n /**\r\n * Creates an instance of this axes viewer.\r\n * @returns a new axes viewer with instanced meshes\r\n */\r\n public createInstance(): AxesViewer {\r\n const xAxis = AxisDragGizmo._CreateArrowInstance(this.scene!, this._xAxis);\r\n const yAxis = AxisDragGizmo._CreateArrowInstance(this.scene!, this._yAxis);\r\n const zAxis = AxisDragGizmo._CreateArrowInstance(this.scene!, this._zAxis);\r\n const axesViewer = new AxesViewer(this.scene!, this.scaleLines, null, xAxis, yAxis, zAxis);\r\n axesViewer._instanced = true;\r\n return axesViewer;\r\n }\r\n\r\n /** Releases resources */\r\n public dispose() {\r\n if (this._xAxis) {\r\n this._xAxis.dispose(false, !this._instanced);\r\n }\r\n\r\n if (this._yAxis) {\r\n this._yAxis.dispose(false, !this._instanced);\r\n }\r\n\r\n if (this._zAxis) {\r\n this._zAxis.dispose(false, !this._instanced);\r\n }\r\n\r\n this.scene = null;\r\n }\r\n\r\n private static _SetRenderingGroupId(node: TransformNode, id: number) {\r\n node.getChildMeshes().forEach((mesh) => {\r\n mesh.renderingGroupId = id;\r\n });\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"axesViewer.js","sourceRoot":"","sources":["../../../sourceES6/core/Debug/axesViewer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAI/C,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AACjE,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD;;;OAGO;AACP;IAgCI;;;;;;;;OAQG;IACH,oBAAY,KAAa,EAAE,UAAc,EAAE,gBAAsC,EAAE,KAAqB,EAAE,KAAqB,EAAE,KAAqB;QAA3H,2BAAA,EAAA,cAAc;QAAE,iCAAA,EAAA,oBAAsC;QArCzE,sBAAiB,GAAG,CAAC,CAAC;QACtB,eAAU,GAAG,KAAK,CAAC;QAE3B;;WAEG;QACI,UAAK,GAAoB,IAAI,CAAC;QAErC;;WAEG;QACI,eAAU,GAAG,CAAC,CAAC;QA2BlB,KAAK,GAAG,KAAK,IAAW,WAAW,CAAC,gBAAgB,CAAC;QACrD,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QACD,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;QAE7B,IAAI,CAAC,KAAK,EAAE;YACR,IAAI,kBAAkB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;YACzD,kBAAkB,CAAC,eAAe,GAAG,IAAI,CAAC;YAC1C,kBAAkB,CAAC,aAAa,GAAG,MAAM,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;YAC3D,KAAK,GAAG,aAAa,CAAC,YAAY,CAAC,KAAK,EAAE,kBAAkB,CAAC,CAAC;SACjE;QAED,IAAI,CAAC,KAAK,EAAE;YACR,IAAI,oBAAoB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;YAC3D,oBAAoB,CAAC,eAAe,GAAG,IAAI,CAAC;YAC5C,oBAAoB,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;YAC/D,KAAK,GAAG,aAAa,CAAC,YAAY,CAAC,KAAK,EAAE,oBAAoB,CAAC,CAAC;SACnE;QAED,IAAI,CAAC,KAAK,EAAE;YACR,IAAI,mBAAmB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;YAC1D,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC;YAC3C,mBAAmB,CAAC,aAAa,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;YAC7D,KAAK,GAAG,aAAa,CAAC,YAAY,CAAC,KAAK,EAAE,mBAAmB,CAAC,CAAC;SAClE;QAED,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACrE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACrE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAErE,IAAI,gBAAgB,IAAI,IAAI,EAAE;YAC1B,UAAU,CAAC,oBAAoB,CAAC,IAAI,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC;YAC/D,UAAU,CAAC,oBAAoB,CAAC,IAAI,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC;YAC/D,UAAU,CAAC,oBAAoB,CAAC,IAAI,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC;SAClE;QAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,CAAC,IAAI,OAAO,EAAE,EAAE,OAAO,CAAC,KAAK,EAAE,EAAE,OAAO,CAAC,EAAE,EAAE,EAAE,OAAO,CAAC,OAAO,EAAE,CAAC,CAAC;IACjF,CAAC;IAlED,sBAAW,6BAAK;QADhB,oDAAoD;aACpD;YACI,OAAO,IAAI,CAAC,MAAM,CAAC;QACvB,CAAC;;;OAAA;IAGD,sBAAW,6BAAK;QADhB,oDAAoD;aACpD;YACI,OAAO,IAAI,CAAC,MAAM,CAAC;QACvB,CAAC;;;OAAA;IAGD,sBAAW,6BAAK;QADhB,oDAAoD;aACpD;YACI,OAAO,IAAI,CAAC,MAAM,CAAC;QACvB,CAAC;;;OAAA;IAwDD;;;;;;OAMG;IACI,2BAAM,GAAb,UAAc,QAAiB,EAAE,KAAc,EAAE,KAAc,EAAE,KAAc;QAC3E,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QACxC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAErE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QACxC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAErE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QACxC,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,iBAAiB,CAAC,CAAC;IACzE,CAAC;IAED;;;OAGG;IACI,mCAAc,GAArB;QACI,IAAM,KAAK,GAAG,aAAa,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3E,IAAM,KAAK,GAAG,aAAa,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3E,IAAM,KAAK,GAAG,aAAa,CAAC,oBAAoB,CAAC,IAAI,CAAC,KAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3E,IAAM,UAAU,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,KAAM,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;QAC3F,UAAU,CAAC,UAAU,GAAG,IAAI,CAAC;QAC7B,OAAO,UAAU,CAAC;IACtB,CAAC;IAED,yBAAyB;IAClB,4BAAO,GAAd;QACI,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAChD;QAED,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAChD;QAED,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAChD;QAED,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACtB,CAAC;IAEc,+BAAoB,GAAnC,UAAoC,IAAmB,EAAE,EAAU;QAC/D,IAAI,CAAC,cAAc,EAAE,CAAC,OAAO,CAAC,UAAC,IAAI;YAC/B,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC/B,CAAC,CAAC,CAAC;IACP,CAAC;IACL,iBAAC;AAAD,CAAC,AA9ID,IA8IC","sourcesContent":["import { Vector3 } from \"../Maths/math.vector\";\r\nimport { Nullable } from \"../types\";\r\nimport { Scene } from \"../scene\";\r\nimport { TransformNode } from \"../Meshes/transformNode\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport { AxisDragGizmo } from \"../Gizmos/axisDragGizmo\";\r\nimport { Color3 } from '../Maths/math.color';\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\n\r\n/**\r\n * The Axes viewer will show 3 axes in a specific point in space\r\n * @see https://doc.babylonjs.com/toolsAndResources/utilities/World_Axes\r\n */\r\nexport class AxesViewer {\r\n private _xAxis: TransformNode;\r\n private _yAxis: TransformNode;\r\n private _zAxis: TransformNode;\r\n private _scaleLinesFactor = 4;\r\n private _instanced = false;\r\n\r\n /**\r\n * Gets the hosting scene\r\n */\r\n public scene: Nullable<Scene> = null;\r\n\r\n /**\r\n * Gets or sets a number used to scale line length\r\n */\r\n public scaleLines = 1;\r\n\r\n /** Gets the node hierarchy used to render x-axis */\r\n public get xAxis(): TransformNode {\r\n return this._xAxis;\r\n }\r\n\r\n /** Gets the node hierarchy used to render y-axis */\r\n public get yAxis(): TransformNode {\r\n return this._yAxis;\r\n }\r\n\r\n /** Gets the node hierarchy used to render z-axis */\r\n public get zAxis(): TransformNode {\r\n return this._zAxis;\r\n }\r\n\r\n /**\r\n * Creates a new AxesViewer\r\n * @param scene defines the hosting scene\r\n * @param scaleLines defines a number used to scale line length (1 by default)\r\n * @param renderingGroupId defines a number used to set the renderingGroupId of the meshes (2 by default)\r\n * @param xAxis defines the node hierarchy used to render the x-axis\r\n * @param yAxis defines the node hierarchy used to render the y-axis\r\n * @param zAxis defines the node hierarchy used to render the z-axis\r\n */\r\n constructor(scene?: Scene, scaleLines = 1, renderingGroupId: Nullable<number> = 2, xAxis?: TransformNode, yAxis?: TransformNode, zAxis?: TransformNode) {\r\n scene = scene || <Scene>EngineStore.LastCreatedScene;\r\n if (!scene) {\r\n return;\r\n }\r\n this.scaleLines = scaleLines;\r\n\r\n if (!xAxis) {\r\n var redColoredMaterial = new StandardMaterial(\"\", scene);\r\n redColoredMaterial.disableLighting = true;\r\n redColoredMaterial.emissiveColor = Color3.Red().scale(0.5);\r\n xAxis = AxisDragGizmo._CreateArrow(scene, redColoredMaterial);\r\n }\r\n\r\n if (!yAxis) {\r\n var greenColoredMaterial = new StandardMaterial(\"\", scene);\r\n greenColoredMaterial.disableLighting = true;\r\n greenColoredMaterial.emissiveColor = Color3.Green().scale(0.5);\r\n yAxis = AxisDragGizmo._CreateArrow(scene, greenColoredMaterial);\r\n }\r\n\r\n if (!zAxis) {\r\n var blueColoredMaterial = new StandardMaterial(\"\", scene);\r\n blueColoredMaterial.disableLighting = true;\r\n blueColoredMaterial.emissiveColor = Color3.Blue().scale(0.5);\r\n zAxis = AxisDragGizmo._CreateArrow(scene, blueColoredMaterial);\r\n }\r\n\r\n this._xAxis = xAxis;\r\n this._xAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor);\r\n this._yAxis = yAxis;\r\n this._yAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor);\r\n this._zAxis = zAxis;\r\n this._zAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor);\r\n\r\n if (renderingGroupId != null) {\r\n AxesViewer._SetRenderingGroupId(this._xAxis, renderingGroupId);\r\n AxesViewer._SetRenderingGroupId(this._yAxis, renderingGroupId);\r\n AxesViewer._SetRenderingGroupId(this._zAxis, renderingGroupId);\r\n }\r\n\r\n this.scene = scene;\r\n this.update(new Vector3(), Vector3.Right(), Vector3.Up(), Vector3.Forward());\r\n }\r\n\r\n /**\r\n * Force the viewer to update\r\n * @param position defines the position of the viewer\r\n * @param xaxis defines the x axis of the viewer\r\n * @param yaxis defines the y axis of the viewer\r\n * @param zaxis defines the z axis of the viewer\r\n */\r\n public update(position: Vector3, xaxis: Vector3, yaxis: Vector3, zaxis: Vector3): void {\r\n this._xAxis.position.copyFrom(position);\r\n this._xAxis.setDirection(xaxis);\r\n this._xAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor);\r\n\r\n this._yAxis.position.copyFrom(position);\r\n this._yAxis.setDirection(yaxis);\r\n this._yAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor);\r\n\r\n this._zAxis.position.copyFrom(position);\r\n this._zAxis.setDirection(zaxis);\r\n this._zAxis.scaling.setAll(this.scaleLines * this._scaleLinesFactor);\r\n }\r\n\r\n /**\r\n * Creates an instance of this axes viewer.\r\n * @returns a new axes viewer with instanced meshes\r\n */\r\n public createInstance(): AxesViewer {\r\n const xAxis = AxisDragGizmo._CreateArrowInstance(this.scene!, this._xAxis);\r\n const yAxis = AxisDragGizmo._CreateArrowInstance(this.scene!, this._yAxis);\r\n const zAxis = AxisDragGizmo._CreateArrowInstance(this.scene!, this._zAxis);\r\n const axesViewer = new AxesViewer(this.scene!, this.scaleLines, null, xAxis, yAxis, zAxis);\r\n axesViewer._instanced = true;\r\n return axesViewer;\r\n }\r\n\r\n /** Releases resources */\r\n public dispose() {\r\n if (this._xAxis) {\r\n this._xAxis.dispose(false, !this._instanced);\r\n }\r\n\r\n if (this._yAxis) {\r\n this._yAxis.dispose(false, !this._instanced);\r\n }\r\n\r\n if (this._zAxis) {\r\n this._zAxis.dispose(false, !this._instanced);\r\n }\r\n\r\n this.scene = null;\r\n }\r\n\r\n private static _SetRenderingGroupId(node: TransformNode, id: number) {\r\n node.getChildMeshes().forEach((mesh) => {\r\n mesh.renderingGroupId = id;\r\n });\r\n }\r\n}\r\n"]}
|
package/Debug/debugLayer.d.ts
CHANGED
|
@@ -139,7 +139,7 @@ export declare class DebugLayer {
|
|
|
139
139
|
* @see https://doc.babylonjs.com/features/playground_debuglayer
|
|
140
140
|
* @param scene Defines the scene to inspect
|
|
141
141
|
*/
|
|
142
|
-
constructor(scene
|
|
142
|
+
constructor(scene?: Scene);
|
|
143
143
|
/** Creates the inspector window. */
|
|
144
144
|
private _createInspector;
|
|
145
145
|
/**
|
package/Debug/debugLayer.js
CHANGED
|
@@ -3,6 +3,7 @@ import { Tools } from "../Misc/tools.js";
|
|
|
3
3
|
import { Observable } from "../Misc/observable.js";
|
|
4
4
|
import { Scene } from "../scene.js";
|
|
5
5
|
import { Engine } from "../Engines/engine.js";
|
|
6
|
+
import { EngineStore } from "../Engines/engineStore.js";
|
|
6
7
|
Object.defineProperty(Scene.prototype, "debugLayer", {
|
|
7
8
|
get: function () {
|
|
8
9
|
if (!this._debugLayer) {
|
|
@@ -55,7 +56,10 @@ var DebugLayer = /** @class */ (function () {
|
|
|
55
56
|
function DebugLayer(scene) {
|
|
56
57
|
var _this = this;
|
|
57
58
|
this.BJSINSPECTOR = this._getGlobalInspector();
|
|
58
|
-
this._scene = scene;
|
|
59
|
+
this._scene = scene || EngineStore.LastCreatedScene;
|
|
60
|
+
if (!this._scene) {
|
|
61
|
+
return;
|
|
62
|
+
}
|
|
59
63
|
this._scene.onDisposeObservable.add(function () {
|
|
60
64
|
// Debug layer
|
|
61
65
|
if (_this._scene._debugLayer) {
|
package/Debug/debugLayer.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"debugLayer.js","sourceRoot":"","sources":["../../../sourceES6/core/Debug/debugLayer.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AACtC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAoG3C,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,EAAE,YAAY,EAAE;IACjD,GAAG,EAAE;QACD,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;SAC3C;QACD,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH;;GAEG;AACH,MAAM,CAAN,IAAY,aAqBX;AArBD,WAAY,aAAa;IACrB;;OAEG;IACH,6DAAc,CAAA;IACd;;OAEG;IACH,mDAAS,CAAA;IACT;;OAEG;IACH,6DAAc,CAAA;IACd;;OAEG;IACH,mDAAS,CAAA;IACT;;OAEG;IACH,yDAAY,CAAA;AAChB,CAAC,EArBW,aAAa,KAAb,aAAa,QAqBxB;AAED;;;;GAIG;AACH;IA4BI;;;;;;OAMG;IACH,oBAAY,KAAY;QAAxB,iBAQC;QAjCO,iBAAY,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;QA0B9C,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC;YAChC,cAAc;YACd,IAAI,KAAI,CAAC,MAAM,CAAC,WAAW,EAAE;gBACzB,KAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,EAAE,CAAC;aAClC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IA3BD,sBAAW,mDAA2B;QAHtC;;WAEG;aACH;YACI,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE;gBAClD,OAAO,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,2BAA2B,CAAC;aAClE;YAED,IAAI,CAAC,IAAI,CAAC,4BAA4B,EAAE;gBACpC,IAAI,CAAC,4BAA4B,GAAG,IAAI,UAAU,EAAoE,CAAC;aAC1H;YAED,OAAO,IAAI,CAAC,4BAA4B,CAAC;QAC7C,CAAC;;;OAAA;IAmBD,oCAAoC;IAC5B,qCAAgB,GAAxB,UAAyB,MAAmC;QACxD,IAAI,IAAI,CAAC,SAAS,EAAE,EAAE;YAClB,OAAO;SACV;QAED,IAAI,IAAI,CAAC,4BAA4B,EAAE;YACnC,KAAqB,UAA4C,EAA5C,KAAA,IAAI,CAAC,4BAA6B,CAAC,SAAS,EAA5C,cAA4C,EAA5C,IAA4C,EAAE;gBAA9D,IAAI,QAAQ,SAAA;gBACb,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,2BAA2B,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;aACzE;YACD,IAAI,CAAC,4BAA4B,CAAC,KAAK,EAAE,CAAC;YAC1C,IAAI,CAAC,4BAA4B,GAAG,SAAS,CAAC;SACjD;QAED,IAAM,WAAW,cACb,OAAO,EAAE,KAAK,EACd,YAAY,EAAE,IAAI,EAClB,aAAa,EAAE,IAAI,EACnB,SAAS,EAAE,KAAK,EAChB,YAAY,EAAE,IAAI,EAClB,WAAW,EAAE,IAAI,IACd,MAAM,CACZ,CAAC;QAEF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAEpE,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;IAC/D,CAAC;IAED;;;;OAIG;IACI,2BAAM,GAAb,UAAc,MAAW,EAAE,mBAAuC;QAC9D,IAAI,IAAI,CAAC,YAAY,EAAE;YAEnB,IAAI,mBAAmB,EAAE;gBACrB,IAAI,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,IAAI,iBAAiB,EAAE;oBAC1E,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,qCAAqC,CAAC,mBAAmB,CAAC,CAAC;iBAC1F;qBAAM;oBACH,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,8CAA8C,CAAC,mBAAmB,CAAC,CAAC;iBACnG;aACJ;YACD,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,2BAA2B,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;SACnF;IACL,CAAC;IAED,8CAA8C;IACtC,wCAAmB,GAA3B;QACI,0DAA0D;QAC1D,IAAI,OAAO,SAAS,KAAK,WAAW,EAAE;YAClC,OAAO,SAAS,CAAC;SACpB;QAED,mFAAmF;QACnF,IAAI,OAAO,OAAO,KAAK,WAAW,IAAI,OAAO,OAAO,CAAC,SAAS,KAAK,WAAW,EAAE;YAC5E,OAAO,OAAO,CAAC;SAClB;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAED;;;OAGG;IACI,8BAAS,GAAhB;QACI,OAAO,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,SAAS,CAAC;IACtE,CAAC;IAED;;OAEG;IACI,yBAAI,GAAX;QACI,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC;SACtC;IACL,CAAC;IAED;;OAEG;IACI,qCAAgB,GAAvB;QACI,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SACzD;IACL,CAAC;IAED;;;;QAII;IACG,yBAAI,GAAX,UAAY,MAA0B;QAAtC,iBAgBC;QAfG,OAAO,IAAI,OAAO,CAAC,UAAC,OAAO,EAAE,MAAM;YAC/B,IAAI,OAAO,KAAI,CAAC,YAAY,IAAI,WAAW,EAAE;gBACzC,IAAM,YAAY,GAAG,MAAM,IAAI,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC;gBAEnG,uCAAuC;gBACvC,KAAK,CAAC,UAAU,CAAC,YAAY,EAAE;oBAC3B,KAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;oBAC9B,OAAO,CAAC,KAAI,CAAC,CAAC;gBAClB,CAAC,CAAC,CAAC;aACN;iBAAM;gBACH,kCAAkC;gBAClC,KAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;gBAC9B,OAAO,CAAC,KAAI,CAAC,CAAC;aACjB;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IA1JD;;;;OAIG;IACW,uBAAY,GAAG,gDAAyC,MAAM,CAAC,OAAO,iCAA8B,CAAC;IAsJvH,iBAAC;CAAA,AA5JD,IA4JC;SA5JY,UAAU","sourcesContent":["import { Tools } from \"../Misc/tools\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport { Scene } from \"../scene\";\r\nimport { Engine } from \"../Engines/engine\";\r\n\r\n// declare INSPECTOR namespace for compilation issue\r\ndeclare var INSPECTOR: any;\r\ndeclare var BABYLON: any;\r\n// load the inspector using require, if not present in the global namespace.\r\n\r\n/**\r\n * Interface used to define scene explorer extensibility option\r\n */\r\nexport interface IExplorerExtensibilityOption {\r\n /**\r\n * Define the option label\r\n */\r\n label: string;\r\n /**\r\n * Defines the action to execute on click\r\n */\r\n action: (entity: any) => void;\r\n}\r\n\r\n/**\r\n * Defines a group of actions associated with a predicate to use when extending the Inspector scene explorer\r\n */\r\nexport interface IExplorerExtensibilityGroup {\r\n /**\r\n * Defines a predicate to test if a given type mut be extended\r\n */\r\n predicate: (entity: any) => boolean;\r\n /**\r\n * Gets the list of options added to a type\r\n */\r\n entries: IExplorerExtensibilityOption[];\r\n}\r\n\r\n/**\r\n * Interface used to define the options to use to create the Inspector\r\n */\r\nexport interface IInspectorOptions {\r\n /**\r\n * Display in overlay mode (default: false)\r\n */\r\n overlay?: boolean;\r\n /**\r\n * HTML element to use as root (the parent of the rendering canvas will be used as default value)\r\n */\r\n globalRoot?: HTMLElement;\r\n /**\r\n * Display the Scene explorer\r\n */\r\n showExplorer?: boolean;\r\n /**\r\n * Display the property inspector\r\n */\r\n showInspector?: boolean;\r\n /**\r\n * Display in embed mode (both panes on the right)\r\n */\r\n embedMode?: boolean;\r\n /**\r\n * let the Inspector handles resize of the canvas when panes are resized (default to true)\r\n */\r\n handleResize?: boolean;\r\n /**\r\n * Allow the panes to popup (default: true)\r\n */\r\n enablePopup?: boolean;\r\n /**\r\n * Allow the panes to be closed by users (default: true)\r\n */\r\n enableClose?: boolean;\r\n /**\r\n * Optional list of extensibility entries\r\n */\r\n explorerExtensibility?: IExplorerExtensibilityGroup[];\r\n /**\r\n * Optional URL to get the inspector script from (by default it uses the babylonjs CDN).\r\n */\r\n inspectorURL?: string;\r\n /**\r\n * Optional initial tab (default to DebugLayerTab.Properties)\r\n */\r\n initialTab?: DebugLayerTab;\r\n}\r\n\r\ndeclare module \"../scene\" {\r\n export interface Scene {\r\n /**\r\n * @hidden\r\n * Backing field\r\n */\r\n _debugLayer: DebugLayer;\r\n\r\n /**\r\n * Gets the debug layer (aka Inspector) associated with the scene\r\n * @see https://doc.babylonjs.com/features/playground_debuglayer\r\n */\r\n debugLayer: DebugLayer;\r\n }\r\n}\r\nObject.defineProperty(Scene.prototype, \"debugLayer\", {\r\n get: function (this: Scene) {\r\n if (!this._debugLayer) {\r\n this._debugLayer = new DebugLayer(this);\r\n }\r\n return this._debugLayer;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n});\r\n\r\n/**\r\n * Enum of inspector action tab\r\n */\r\nexport enum DebugLayerTab {\r\n /**\r\n * Properties tag (default)\r\n */\r\n Properties = 0,\r\n /**\r\n * Debug tab\r\n */\r\n Debug = 1,\r\n /**\r\n * Statistics tab\r\n */\r\n Statistics = 2,\r\n /**\r\n * Tools tab\r\n */\r\n Tools = 3,\r\n /**\r\n * Settings tab\r\n */\r\n Settings = 4\r\n}\r\n\r\n/**\r\n * The debug layer (aka Inspector) is the go to tool in order to better understand\r\n * what is happening in your scene\r\n * @see https://doc.babylonjs.com/features/playground_debuglayer\r\n */\r\nexport class DebugLayer {\r\n /**\r\n * Define the url to get the inspector script from.\r\n * By default it uses the babylonjs CDN.\r\n * @ignoreNaming\r\n */\r\n public static InspectorURL = `https://unpkg.com/babylonjs-inspector@${Engine.Version}/babylon.inspector.bundle.js`;\r\n\r\n private _scene: Scene;\r\n\r\n private BJSINSPECTOR = this._getGlobalInspector();\r\n\r\n private _onPropertyChangedObservable?: Observable<{ object: any, property: string, value: any, initialValue: any }>;\r\n /**\r\n * Observable triggered when a property is changed through the inspector.\r\n */\r\n public get onPropertyChangedObservable() {\r\n if (this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector) {\r\n return this.BJSINSPECTOR.Inspector.OnPropertyChangedObservable;\r\n }\r\n\r\n if (!this._onPropertyChangedObservable) {\r\n this._onPropertyChangedObservable = new Observable<{ object: any, property: string, value: any, initialValue: any }>();\r\n }\r\n\r\n return this._onPropertyChangedObservable;\r\n }\r\n\r\n /**\r\n * Instantiates a new debug layer.\r\n * The debug layer (aka Inspector) is the go to tool in order to better understand\r\n * what is happening in your scene\r\n * @see https://doc.babylonjs.com/features/playground_debuglayer\r\n * @param scene Defines the scene to inspect\r\n */\r\n constructor(scene: Scene) {\r\n this._scene = scene;\r\n this._scene.onDisposeObservable.add(() => {\r\n // Debug layer\r\n if (this._scene._debugLayer) {\r\n this._scene._debugLayer.hide();\r\n }\r\n });\r\n }\r\n\r\n /** Creates the inspector window. */\r\n private _createInspector(config?: Partial<IInspectorOptions>) {\r\n if (this.isVisible()) {\r\n return;\r\n }\r\n\r\n if (this._onPropertyChangedObservable) {\r\n for (var observer of this._onPropertyChangedObservable!.observers) {\r\n this.BJSINSPECTOR.Inspector.OnPropertyChangedObservable.add(observer);\r\n }\r\n this._onPropertyChangedObservable.clear();\r\n this._onPropertyChangedObservable = undefined;\r\n }\r\n\r\n const userOptions: IInspectorOptions = {\r\n overlay: false,\r\n showExplorer: true,\r\n showInspector: true,\r\n embedMode: false,\r\n handleResize: true,\r\n enablePopup: true,\r\n ...config\r\n };\r\n\r\n this.BJSINSPECTOR = this.BJSINSPECTOR || this._getGlobalInspector();\r\n\r\n this.BJSINSPECTOR.Inspector.Show(this._scene, userOptions);\r\n }\r\n\r\n /**\r\n * Select a specific entity in the scene explorer and highlight a specific block in that entity property grid\r\n * @param entity defines the entity to select\r\n * @param lineContainerTitles defines the specific blocks to highlight (could be a string or an array of strings)\r\n */\r\n public select(entity: any, lineContainerTitles?: string | string[]) {\r\n if (this.BJSINSPECTOR) {\r\n\r\n if (lineContainerTitles) {\r\n if (Object.prototype.toString.call(lineContainerTitles) == '[object String]') {\r\n this.BJSINSPECTOR.Inspector.MarkLineContainerTitleForHighlighting(lineContainerTitles);\r\n } else {\r\n this.BJSINSPECTOR.Inspector.MarkMultipleLineContainerTitlesForHighlighting(lineContainerTitles);\r\n }\r\n }\r\n this.BJSINSPECTOR.Inspector.OnSelectionChangeObservable.notifyObservers(entity);\r\n }\r\n }\r\n\r\n /** Get the inspector from bundle or global */\r\n private _getGlobalInspector(): any {\r\n // UMD Global name detection from Webpack Bundle UMD Name.\r\n if (typeof INSPECTOR !== 'undefined') {\r\n return INSPECTOR;\r\n }\r\n\r\n // In case of module let s check the global emitted from the Inspector entry point.\r\n if (typeof BABYLON !== 'undefined' && typeof BABYLON.Inspector !== 'undefined') {\r\n return BABYLON;\r\n }\r\n\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Get if the inspector is visible or not.\r\n * @returns true if visible otherwise, false\r\n */\r\n public isVisible(): boolean {\r\n return this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector.IsVisible;\r\n }\r\n\r\n /**\r\n * Hide the inspector and close its window.\r\n */\r\n public hide() {\r\n if (this.BJSINSPECTOR) {\r\n this.BJSINSPECTOR.Inspector.Hide();\r\n }\r\n }\r\n\r\n /**\r\n * Update the scene in the inspector\r\n */\r\n public setAsActiveScene() {\r\n if (this.BJSINSPECTOR) {\r\n this.BJSINSPECTOR.Inspector._SetNewScene(this._scene);\r\n }\r\n }\r\n\r\n /**\r\n * Launch the debugLayer.\r\n * @param config Define the configuration of the inspector\r\n * @return a promise fulfilled when the debug layer is visible\r\n */\r\n public show(config?: IInspectorOptions): Promise<DebugLayer> {\r\n return new Promise((resolve, reject) => {\r\n if (typeof this.BJSINSPECTOR == 'undefined') {\r\n const inspectorUrl = config && config.inspectorURL ? config.inspectorURL : DebugLayer.InspectorURL;\r\n\r\n // Load inspector and add it to the DOM\r\n Tools.LoadScript(inspectorUrl, () => {\r\n this._createInspector(config);\r\n resolve(this);\r\n });\r\n } else {\r\n // Otherwise creates the inspector\r\n this._createInspector(config);\r\n resolve(this);\r\n }\r\n });\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"debugLayer.js","sourceRoot":"","sources":["../../../sourceES6/core/Debug/debugLayer.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AACtC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAoGrD,MAAM,CAAC,cAAc,CAAC,KAAK,CAAC,SAAS,EAAE,YAAY,EAAE;IACjD,GAAG,EAAE;QACD,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;SAC3C;QACD,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IACD,UAAU,EAAE,IAAI;IAChB,YAAY,EAAE,IAAI;CACrB,CAAC,CAAC;AAEH;;GAEG;AACH,MAAM,CAAN,IAAY,aAqBX;AArBD,WAAY,aAAa;IACrB;;OAEG;IACH,6DAAc,CAAA;IACd;;OAEG;IACH,mDAAS,CAAA;IACT;;OAEG;IACH,6DAAc,CAAA;IACd;;OAEG;IACH,mDAAS,CAAA;IACT;;OAEG;IACH,yDAAY,CAAA;AAChB,CAAC,EArBW,aAAa,KAAb,aAAa,QAqBxB;AAED;;;;GAIG;AACH;IA4BI;;;;;;OAMG;IACH,oBAAY,KAAa;QAAzB,iBAWC;QApCO,iBAAY,GAAG,IAAI,CAAC,mBAAmB,EAAE,CAAC;QA0B9C,IAAI,CAAC,MAAM,GAAG,KAAK,IAAW,WAAW,CAAC,gBAAgB,CAAC;QAC3D,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE;YACd,OAAO;SACV;QACD,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC;YAChC,cAAc;YACd,IAAI,KAAI,CAAC,MAAM,CAAC,WAAW,EAAE;gBACzB,KAAI,CAAC,MAAM,CAAC,WAAW,CAAC,IAAI,EAAE,CAAC;aAClC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IA9BD,sBAAW,mDAA2B;QAHtC;;WAEG;aACH;YACI,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,EAAE;gBAClD,OAAO,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,2BAA2B,CAAC;aAClE;YAED,IAAI,CAAC,IAAI,CAAC,4BAA4B,EAAE;gBACpC,IAAI,CAAC,4BAA4B,GAAG,IAAI,UAAU,EAAoE,CAAC;aAC1H;YAED,OAAO,IAAI,CAAC,4BAA4B,CAAC;QAC7C,CAAC;;;OAAA;IAsBD,oCAAoC;IAC5B,qCAAgB,GAAxB,UAAyB,MAAmC;QACxD,IAAI,IAAI,CAAC,SAAS,EAAE,EAAE;YAClB,OAAO;SACV;QAED,IAAI,IAAI,CAAC,4BAA4B,EAAE;YACnC,KAAqB,UAA4C,EAA5C,KAAA,IAAI,CAAC,4BAA6B,CAAC,SAAS,EAA5C,cAA4C,EAA5C,IAA4C,EAAE;gBAA9D,IAAI,QAAQ,SAAA;gBACb,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,2BAA2B,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;aACzE;YACD,IAAI,CAAC,4BAA4B,CAAC,KAAK,EAAE,CAAC;YAC1C,IAAI,CAAC,4BAA4B,GAAG,SAAS,CAAC;SACjD;QAED,IAAM,WAAW,cACb,OAAO,EAAE,KAAK,EACd,YAAY,EAAE,IAAI,EAClB,aAAa,EAAE,IAAI,EACnB,SAAS,EAAE,KAAK,EAChB,YAAY,EAAE,IAAI,EAClB,WAAW,EAAE,IAAI,IACd,MAAM,CACZ,CAAC;QAEF,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAEpE,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;IAC/D,CAAC;IAED;;;;OAIG;IACI,2BAAM,GAAb,UAAc,MAAW,EAAE,mBAAuC;QAC9D,IAAI,IAAI,CAAC,YAAY,EAAE;YAEnB,IAAI,mBAAmB,EAAE;gBACrB,IAAI,MAAM,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,IAAI,iBAAiB,EAAE;oBAC1E,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,qCAAqC,CAAC,mBAAmB,CAAC,CAAC;iBAC1F;qBAAM;oBACH,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,8CAA8C,CAAC,mBAAmB,CAAC,CAAC;iBACnG;aACJ;YACD,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,2BAA2B,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;SACnF;IACL,CAAC;IAED,8CAA8C;IACtC,wCAAmB,GAA3B;QACI,0DAA0D;QAC1D,IAAI,OAAO,SAAS,KAAK,WAAW,EAAE;YAClC,OAAO,SAAS,CAAC;SACpB;QAED,mFAAmF;QACnF,IAAI,OAAO,OAAO,KAAK,WAAW,IAAI,OAAO,OAAO,CAAC,SAAS,KAAK,WAAW,EAAE;YAC5E,OAAO,OAAO,CAAC;SAClB;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAED;;;OAGG;IACI,8BAAS,GAAhB;QACI,OAAO,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,SAAS,CAAC;IACtE,CAAC;IAED;;OAEG;IACI,yBAAI,GAAX;QACI,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC;SACtC;IACL,CAAC;IAED;;OAEG;IACI,qCAAgB,GAAvB;QACI,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SACzD;IACL,CAAC;IAED;;;;QAII;IACG,yBAAI,GAAX,UAAY,MAA0B;QAAtC,iBAgBC;QAfG,OAAO,IAAI,OAAO,CAAC,UAAC,OAAO,EAAE,MAAM;YAC/B,IAAI,OAAO,KAAI,CAAC,YAAY,IAAI,WAAW,EAAE;gBACzC,IAAM,YAAY,GAAG,MAAM,IAAI,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,UAAU,CAAC,YAAY,CAAC;gBAEnG,uCAAuC;gBACvC,KAAK,CAAC,UAAU,CAAC,YAAY,EAAE;oBAC3B,KAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;oBAC9B,OAAO,CAAC,KAAI,CAAC,CAAC;gBAClB,CAAC,CAAC,CAAC;aACN;iBAAM;gBACH,kCAAkC;gBAClC,KAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;gBAC9B,OAAO,CAAC,KAAI,CAAC,CAAC;aACjB;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IA7JD;;;;OAIG;IACW,uBAAY,GAAG,gDAAyC,MAAM,CAAC,OAAO,iCAA8B,CAAC;IAyJvH,iBAAC;CAAA,AA/JD,IA+JC;SA/JY,UAAU","sourcesContent":["import { Tools } from \"../Misc/tools\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport { Scene } from \"../scene\";\r\nimport { Engine } from \"../Engines/engine\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\n\r\n// declare INSPECTOR namespace for compilation issue\r\ndeclare var INSPECTOR: any;\r\ndeclare var BABYLON: any;\r\n// load the inspector using require, if not present in the global namespace.\r\n\r\n/**\r\n * Interface used to define scene explorer extensibility option\r\n */\r\nexport interface IExplorerExtensibilityOption {\r\n /**\r\n * Define the option label\r\n */\r\n label: string;\r\n /**\r\n * Defines the action to execute on click\r\n */\r\n action: (entity: any) => void;\r\n}\r\n\r\n/**\r\n * Defines a group of actions associated with a predicate to use when extending the Inspector scene explorer\r\n */\r\nexport interface IExplorerExtensibilityGroup {\r\n /**\r\n * Defines a predicate to test if a given type mut be extended\r\n */\r\n predicate: (entity: any) => boolean;\r\n /**\r\n * Gets the list of options added to a type\r\n */\r\n entries: IExplorerExtensibilityOption[];\r\n}\r\n\r\n/**\r\n * Interface used to define the options to use to create the Inspector\r\n */\r\nexport interface IInspectorOptions {\r\n /**\r\n * Display in overlay mode (default: false)\r\n */\r\n overlay?: boolean;\r\n /**\r\n * HTML element to use as root (the parent of the rendering canvas will be used as default value)\r\n */\r\n globalRoot?: HTMLElement;\r\n /**\r\n * Display the Scene explorer\r\n */\r\n showExplorer?: boolean;\r\n /**\r\n * Display the property inspector\r\n */\r\n showInspector?: boolean;\r\n /**\r\n * Display in embed mode (both panes on the right)\r\n */\r\n embedMode?: boolean;\r\n /**\r\n * let the Inspector handles resize of the canvas when panes are resized (default to true)\r\n */\r\n handleResize?: boolean;\r\n /**\r\n * Allow the panes to popup (default: true)\r\n */\r\n enablePopup?: boolean;\r\n /**\r\n * Allow the panes to be closed by users (default: true)\r\n */\r\n enableClose?: boolean;\r\n /**\r\n * Optional list of extensibility entries\r\n */\r\n explorerExtensibility?: IExplorerExtensibilityGroup[];\r\n /**\r\n * Optional URL to get the inspector script from (by default it uses the babylonjs CDN).\r\n */\r\n inspectorURL?: string;\r\n /**\r\n * Optional initial tab (default to DebugLayerTab.Properties)\r\n */\r\n initialTab?: DebugLayerTab;\r\n}\r\n\r\ndeclare module \"../scene\" {\r\n export interface Scene {\r\n /**\r\n * @hidden\r\n * Backing field\r\n */\r\n _debugLayer: DebugLayer;\r\n\r\n /**\r\n * Gets the debug layer (aka Inspector) associated with the scene\r\n * @see https://doc.babylonjs.com/features/playground_debuglayer\r\n */\r\n debugLayer: DebugLayer;\r\n }\r\n}\r\nObject.defineProperty(Scene.prototype, \"debugLayer\", {\r\n get: function (this: Scene) {\r\n if (!this._debugLayer) {\r\n this._debugLayer = new DebugLayer(this);\r\n }\r\n return this._debugLayer;\r\n },\r\n enumerable: true,\r\n configurable: true\r\n});\r\n\r\n/**\r\n * Enum of inspector action tab\r\n */\r\nexport enum DebugLayerTab {\r\n /**\r\n * Properties tag (default)\r\n */\r\n Properties = 0,\r\n /**\r\n * Debug tab\r\n */\r\n Debug = 1,\r\n /**\r\n * Statistics tab\r\n */\r\n Statistics = 2,\r\n /**\r\n * Tools tab\r\n */\r\n Tools = 3,\r\n /**\r\n * Settings tab\r\n */\r\n Settings = 4\r\n}\r\n\r\n/**\r\n * The debug layer (aka Inspector) is the go to tool in order to better understand\r\n * what is happening in your scene\r\n * @see https://doc.babylonjs.com/features/playground_debuglayer\r\n */\r\nexport class DebugLayer {\r\n /**\r\n * Define the url to get the inspector script from.\r\n * By default it uses the babylonjs CDN.\r\n * @ignoreNaming\r\n */\r\n public static InspectorURL = `https://unpkg.com/babylonjs-inspector@${Engine.Version}/babylon.inspector.bundle.js`;\r\n\r\n private _scene: Scene;\r\n\r\n private BJSINSPECTOR = this._getGlobalInspector();\r\n\r\n private _onPropertyChangedObservable?: Observable<{ object: any, property: string, value: any, initialValue: any }>;\r\n /**\r\n * Observable triggered when a property is changed through the inspector.\r\n */\r\n public get onPropertyChangedObservable() {\r\n if (this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector) {\r\n return this.BJSINSPECTOR.Inspector.OnPropertyChangedObservable;\r\n }\r\n\r\n if (!this._onPropertyChangedObservable) {\r\n this._onPropertyChangedObservable = new Observable<{ object: any, property: string, value: any, initialValue: any }>();\r\n }\r\n\r\n return this._onPropertyChangedObservable;\r\n }\r\n\r\n /**\r\n * Instantiates a new debug layer.\r\n * The debug layer (aka Inspector) is the go to tool in order to better understand\r\n * what is happening in your scene\r\n * @see https://doc.babylonjs.com/features/playground_debuglayer\r\n * @param scene Defines the scene to inspect\r\n */\r\n constructor(scene?: Scene) {\r\n this._scene = scene || <Scene>EngineStore.LastCreatedScene;\r\n if (!this._scene) {\r\n return;\r\n }\r\n this._scene.onDisposeObservable.add(() => {\r\n // Debug layer\r\n if (this._scene._debugLayer) {\r\n this._scene._debugLayer.hide();\r\n }\r\n });\r\n }\r\n\r\n /** Creates the inspector window. */\r\n private _createInspector(config?: Partial<IInspectorOptions>) {\r\n if (this.isVisible()) {\r\n return;\r\n }\r\n\r\n if (this._onPropertyChangedObservable) {\r\n for (var observer of this._onPropertyChangedObservable!.observers) {\r\n this.BJSINSPECTOR.Inspector.OnPropertyChangedObservable.add(observer);\r\n }\r\n this._onPropertyChangedObservable.clear();\r\n this._onPropertyChangedObservable = undefined;\r\n }\r\n\r\n const userOptions: IInspectorOptions = {\r\n overlay: false,\r\n showExplorer: true,\r\n showInspector: true,\r\n embedMode: false,\r\n handleResize: true,\r\n enablePopup: true,\r\n ...config\r\n };\r\n\r\n this.BJSINSPECTOR = this.BJSINSPECTOR || this._getGlobalInspector();\r\n\r\n this.BJSINSPECTOR.Inspector.Show(this._scene, userOptions);\r\n }\r\n\r\n /**\r\n * Select a specific entity in the scene explorer and highlight a specific block in that entity property grid\r\n * @param entity defines the entity to select\r\n * @param lineContainerTitles defines the specific blocks to highlight (could be a string or an array of strings)\r\n */\r\n public select(entity: any, lineContainerTitles?: string | string[]) {\r\n if (this.BJSINSPECTOR) {\r\n\r\n if (lineContainerTitles) {\r\n if (Object.prototype.toString.call(lineContainerTitles) == '[object String]') {\r\n this.BJSINSPECTOR.Inspector.MarkLineContainerTitleForHighlighting(lineContainerTitles);\r\n } else {\r\n this.BJSINSPECTOR.Inspector.MarkMultipleLineContainerTitlesForHighlighting(lineContainerTitles);\r\n }\r\n }\r\n this.BJSINSPECTOR.Inspector.OnSelectionChangeObservable.notifyObservers(entity);\r\n }\r\n }\r\n\r\n /** Get the inspector from bundle or global */\r\n private _getGlobalInspector(): any {\r\n // UMD Global name detection from Webpack Bundle UMD Name.\r\n if (typeof INSPECTOR !== 'undefined') {\r\n return INSPECTOR;\r\n }\r\n\r\n // In case of module let s check the global emitted from the Inspector entry point.\r\n if (typeof BABYLON !== 'undefined' && typeof BABYLON.Inspector !== 'undefined') {\r\n return BABYLON;\r\n }\r\n\r\n return undefined;\r\n }\r\n\r\n /**\r\n * Get if the inspector is visible or not.\r\n * @returns true if visible otherwise, false\r\n */\r\n public isVisible(): boolean {\r\n return this.BJSINSPECTOR && this.BJSINSPECTOR.Inspector.IsVisible;\r\n }\r\n\r\n /**\r\n * Hide the inspector and close its window.\r\n */\r\n public hide() {\r\n if (this.BJSINSPECTOR) {\r\n this.BJSINSPECTOR.Inspector.Hide();\r\n }\r\n }\r\n\r\n /**\r\n * Update the scene in the inspector\r\n */\r\n public setAsActiveScene() {\r\n if (this.BJSINSPECTOR) {\r\n this.BJSINSPECTOR.Inspector._SetNewScene(this._scene);\r\n }\r\n }\r\n\r\n /**\r\n * Launch the debugLayer.\r\n * @param config Define the configuration of the inspector\r\n * @return a promise fulfilled when the debug layer is visible\r\n */\r\n public show(config?: IInspectorOptions): Promise<DebugLayer> {\r\n return new Promise((resolve, reject) => {\r\n if (typeof this.BJSINSPECTOR == 'undefined') {\r\n const inspectorUrl = config && config.inspectorURL ? config.inspectorURL : DebugLayer.InspectorURL;\r\n\r\n // Load inspector and add it to the DOM\r\n Tools.LoadScript(inspectorUrl, () => {\r\n this._createInspector(config);\r\n resolve(this);\r\n });\r\n } else {\r\n // Otherwise creates the inspector\r\n this._createInspector(config);\r\n resolve(this);\r\n }\r\n });\r\n }\r\n}\r\n"]}
|
package/Debug/physicsViewer.d.ts
CHANGED
package/Debug/physicsViewer.js
CHANGED
|
@@ -26,6 +26,9 @@ var PhysicsViewer = /** @class */ (function () {
|
|
|
26
26
|
this._numMeshes = 0;
|
|
27
27
|
this._debugMeshMeshes = new Array();
|
|
28
28
|
this._scene = scene || EngineStore.LastCreatedScene;
|
|
29
|
+
if (!this._scene) {
|
|
30
|
+
return;
|
|
31
|
+
}
|
|
29
32
|
var physicEngine = this._scene.getPhysicsEngine();
|
|
30
33
|
if (physicEngine) {
|
|
31
34
|
this._physicsEnginePlugin = physicEngine.getPhysicsPlugin();
|