@babylonjs/core 5.0.0-beta.3 → 5.0.0-beta.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (675) hide show
  1. package/Actions/actionManager.d.ts +1 -1
  2. package/Actions/actionManager.js +5 -1
  3. package/Actions/actionManager.js.map +1 -1
  4. package/Audio/analyser.d.ts +2 -1
  5. package/Audio/analyser.js +5 -0
  6. package/Audio/analyser.js.map +1 -1
  7. package/Audio/audioSceneComponent.d.ts +1 -1
  8. package/Audio/audioSceneComponent.js +5 -0
  9. package/Audio/audioSceneComponent.js.map +1 -1
  10. package/Audio/sound.d.ts +1 -1
  11. package/Audio/sound.js +8 -1
  12. package/Audio/sound.js.map +1 -1
  13. package/Audio/soundTrack.d.ts +2 -1
  14. package/Audio/soundTrack.js +5 -0
  15. package/Audio/soundTrack.js.map +1 -1
  16. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
  17. package/BakedVertexAnimation/bakedVertexAnimationManager.js +5 -0
  18. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  19. package/Behaviors/Meshes/baseSixDofDragBehavior.js +29 -26
  20. package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
  21. package/Behaviors/Meshes/pointerDragBehavior.js +2 -0
  22. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  23. package/Bones/bone.d.ts +2 -1
  24. package/Bones/bone.js +28 -18
  25. package/Bones/bone.js.map +1 -1
  26. package/Bones/skeleton.js +3 -3
  27. package/Bones/skeleton.js.map +1 -1
  28. package/Buffers/buffer.d.ts +4 -0
  29. package/Buffers/buffer.js +13 -3
  30. package/Buffers/buffer.js.map +1 -1
  31. package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -0
  32. package/Cameras/Inputs/freeCameraMouseInput.js +6 -3
  33. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  34. package/Cameras/Inputs/freeCameraTouchInput.js +2 -4
  35. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  36. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.d.ts +1 -1
  37. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js.map +1 -1
  38. package/Cameras/Stereoscopic/anaglyphFreeCamera.d.ts +1 -1
  39. package/Cameras/Stereoscopic/anaglyphFreeCamera.js.map +1 -1
  40. package/Cameras/Stereoscopic/anaglyphGamepadCamera.d.ts +1 -1
  41. package/Cameras/Stereoscopic/anaglyphGamepadCamera.js.map +1 -1
  42. package/Cameras/Stereoscopic/anaglyphUniversalCamera.d.ts +1 -1
  43. package/Cameras/Stereoscopic/anaglyphUniversalCamera.js.map +1 -1
  44. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.d.ts +1 -1
  45. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js.map +1 -1
  46. package/Cameras/Stereoscopic/stereoscopicFreeCamera.d.ts +1 -1
  47. package/Cameras/Stereoscopic/stereoscopicFreeCamera.js.map +1 -1
  48. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.d.ts +1 -1
  49. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js.map +1 -1
  50. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +1 -1
  51. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  52. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.d.ts +1 -1
  53. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js.map +1 -1
  54. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.d.ts +1 -1
  55. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js.map +1 -1
  56. package/Cameras/VR/vrDeviceOrientationFreeCamera.d.ts +1 -1
  57. package/Cameras/VR/vrDeviceOrientationFreeCamera.js.map +1 -1
  58. package/Cameras/VR/vrDeviceOrientationGamepadCamera.d.ts +1 -1
  59. package/Cameras/VR/vrDeviceOrientationGamepadCamera.js.map +1 -1
  60. package/Cameras/VR/vrExperienceHelper.d.ts +1 -0
  61. package/Cameras/VR/vrExperienceHelper.js +1 -0
  62. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  63. package/Cameras/VR/webVRCamera.d.ts +2 -1
  64. package/Cameras/VR/webVRCamera.js +3 -2
  65. package/Cameras/VR/webVRCamera.js.map +1 -1
  66. package/Cameras/arcRotateCamera.d.ts +1 -1
  67. package/Cameras/arcRotateCamera.js.map +1 -1
  68. package/Cameras/camera.d.ts +1 -1
  69. package/Cameras/camera.js +1 -1
  70. package/Cameras/camera.js.map +1 -1
  71. package/Cameras/deviceOrientationCamera.d.ts +1 -1
  72. package/Cameras/deviceOrientationCamera.js.map +1 -1
  73. package/Cameras/flyCamera.d.ts +1 -1
  74. package/Cameras/flyCamera.js.map +1 -1
  75. package/Cameras/followCamera.d.ts +1 -1
  76. package/Cameras/followCamera.js.map +1 -1
  77. package/Cameras/freeCamera.d.ts +1 -1
  78. package/Cameras/freeCamera.js.map +1 -1
  79. package/Cameras/gamepadCamera.d.ts +1 -1
  80. package/Cameras/gamepadCamera.js.map +1 -1
  81. package/Cameras/targetCamera.d.ts +1 -1
  82. package/Cameras/targetCamera.js.map +1 -1
  83. package/Cameras/touchCamera.d.ts +1 -1
  84. package/Cameras/touchCamera.js.map +1 -1
  85. package/Cameras/universalCamera.d.ts +1 -1
  86. package/Cameras/universalCamera.js.map +1 -1
  87. package/Cameras/virtualJoysticksCamera.d.ts +1 -1
  88. package/Cameras/virtualJoysticksCamera.js.map +1 -1
  89. package/Collisions/collider.d.ts +1 -1
  90. package/Collisions/collider.js +48 -2
  91. package/Collisions/collider.js.map +1 -1
  92. package/Compute/computeEffect.js +2 -2
  93. package/Compute/computeEffect.js.map +1 -1
  94. package/Culling/Octrees/octreeSceneComponent.d.ts +1 -1
  95. package/Culling/Octrees/octreeSceneComponent.js +5 -0
  96. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  97. package/Culling/ray.d.ts +6 -4
  98. package/Culling/ray.js +31 -10
  99. package/Culling/ray.js.map +1 -1
  100. package/Debug/axesViewer.d.ts +1 -1
  101. package/Debug/axesViewer.js +5 -0
  102. package/Debug/axesViewer.js.map +1 -1
  103. package/Debug/debugLayer.d.ts +1 -1
  104. package/Debug/debugLayer.js +6 -2
  105. package/Debug/debugLayer.js.map +1 -1
  106. package/Debug/physicsViewer.d.ts +1 -1
  107. package/Debug/physicsViewer.js +3 -0
  108. package/Debug/physicsViewer.js.map +1 -1
  109. package/DeviceInput/Helpers/eventFactory.d.ts +1 -1
  110. package/DeviceInput/Helpers/eventFactory.js +2 -5
  111. package/DeviceInput/Helpers/eventFactory.js.map +1 -1
  112. package/DeviceInput/InputDevices/deviceEnums.d.ts +55 -2
  113. package/DeviceInput/InputDevices/deviceEnums.js +54 -0
  114. package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
  115. package/DeviceInput/InputDevices/deviceSource.d.ts +35 -0
  116. package/DeviceInput/InputDevices/deviceSource.js +38 -0
  117. package/DeviceInput/InputDevices/deviceSource.js.map +1 -0
  118. package/DeviceInput/InputDevices/deviceSourceManager.d.ts +14 -72
  119. package/DeviceInput/InputDevices/deviceSourceManager.js +10 -180
  120. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  121. package/DeviceInput/InputDevices/deviceTypes.d.ts +2 -2
  122. package/DeviceInput/InputDevices/deviceTypes.js.map +1 -1
  123. package/DeviceInput/{Interfaces → InputDevices}/inputInterfaces.d.ts +1 -5
  124. package/DeviceInput/{Interfaces → InputDevices}/inputInterfaces.js +0 -0
  125. package/DeviceInput/InputDevices/inputInterfaces.js.map +1 -0
  126. package/DeviceInput/InputDevices/internalDeviceSourceManager.d.ts +46 -0
  127. package/DeviceInput/InputDevices/internalDeviceSourceManager.js +144 -0
  128. package/DeviceInput/InputDevices/internalDeviceSourceManager.js.map +1 -0
  129. package/DeviceInput/{Implementations → InputDevices}/nativeDeviceInputSystem.d.ts +3 -7
  130. package/DeviceInput/{Implementations → InputDevices}/nativeDeviceInputSystem.js +11 -16
  131. package/DeviceInput/InputDevices/nativeDeviceInputSystem.js.map +1 -0
  132. package/DeviceInput/{Implementations → InputDevices}/webDeviceInputSystem.d.ts +11 -15
  133. package/DeviceInput/{Implementations → InputDevices}/webDeviceInputSystem.js +121 -146
  134. package/DeviceInput/InputDevices/webDeviceInputSystem.js.map +1 -0
  135. package/DeviceInput/index.d.ts +1 -5
  136. package/DeviceInput/index.js +1 -5
  137. package/DeviceInput/index.js.map +1 -1
  138. package/Engines/Extensions/engine.cubeTexture.d.ts +1 -1
  139. package/Engines/Extensions/engine.cubeTexture.js +6 -2
  140. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  141. package/Engines/Extensions/engine.multiview.d.ts +5 -0
  142. package/Engines/Extensions/engine.multiview.js +4 -1
  143. package/Engines/Extensions/engine.multiview.js.map +1 -1
  144. package/Engines/Native/nativeInterfaces.d.ts +3 -2
  145. package/Engines/Native/nativeInterfaces.js.map +1 -1
  146. package/Engines/Processors/Expressions/shaderDefineExpression.js +1 -1
  147. package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
  148. package/Engines/Processors/shaderCodeInliner.js +13 -13
  149. package/Engines/Processors/shaderCodeInliner.js.map +1 -1
  150. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +4 -1
  151. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  152. package/Engines/WebGPU/webgpuCacheBindGroups.js +9 -9
  153. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  154. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -1
  155. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  156. package/Engines/WebGPU/webgpuComputeContext.js +1 -1
  157. package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
  158. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +13 -13
  159. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  160. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +30 -30
  161. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  162. package/Engines/WebGPU/webgpuTextureHelper.js +13 -6
  163. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  164. package/Engines/engine.d.ts +2 -6
  165. package/Engines/engine.js +1 -5
  166. package/Engines/engine.js.map +1 -1
  167. package/Engines/engineCapabilities.d.ts +4 -0
  168. package/Engines/engineCapabilities.js.map +1 -1
  169. package/Engines/nativeEngine.d.ts +1 -0
  170. package/Engines/nativeEngine.js +39 -12
  171. package/Engines/nativeEngine.js.map +1 -1
  172. package/Engines/nullEngine.js +3 -1
  173. package/Engines/nullEngine.js.map +1 -1
  174. package/Engines/renderTargetWrapper.d.ts +8 -0
  175. package/Engines/renderTargetWrapper.js +20 -0
  176. package/Engines/renderTargetWrapper.js.map +1 -1
  177. package/Engines/thinEngine.d.ts +17 -1
  178. package/Engines/thinEngine.js +50 -20
  179. package/Engines/thinEngine.js.map +1 -1
  180. package/Engines/webgpuEngine.d.ts +0 -4
  181. package/Engines/webgpuEngine.js +7 -14
  182. package/Engines/webgpuEngine.js.map +1 -1
  183. package/Gamepads/Controllers/daydreamController.js +1 -1
  184. package/Gamepads/Controllers/daydreamController.js.map +1 -1
  185. package/Gamepads/Controllers/oculusTouchController.js +2 -2
  186. package/Gamepads/Controllers/oculusTouchController.js.map +1 -1
  187. package/Gamepads/Controllers/webVRController.d.ts +1 -0
  188. package/Gamepads/Controllers/webVRController.js +1 -0
  189. package/Gamepads/Controllers/webVRController.js.map +1 -1
  190. package/Gamepads/gamepadManager.js +1 -1
  191. package/Gamepads/gamepadManager.js.map +1 -1
  192. package/Gizmos/gizmoManager.d.ts +2 -0
  193. package/Gizmos/gizmoManager.js +28 -24
  194. package/Gizmos/gizmoManager.js.map +1 -1
  195. package/Helpers/sceneHelpers.d.ts +1 -0
  196. package/Helpers/sceneHelpers.js.map +1 -1
  197. package/Inputs/scene.inputManager.d.ts +2 -2
  198. package/Inputs/scene.inputManager.js +11 -13
  199. package/Inputs/scene.inputManager.js.map +1 -1
  200. package/Instrumentation/sceneInstrumentation.js +2 -2
  201. package/Instrumentation/sceneInstrumentation.js.map +1 -1
  202. package/Layers/effectLayer.d.ts +1 -1
  203. package/Layers/effectLayer.js +1 -1
  204. package/Layers/effectLayer.js.map +1 -1
  205. package/Layers/effectLayerSceneComponent.d.ts +1 -1
  206. package/Layers/effectLayerSceneComponent.js +7 -3
  207. package/Layers/effectLayerSceneComponent.js.map +1 -1
  208. package/Layers/glowLayer.d.ts +1 -1
  209. package/Layers/glowLayer.js.map +1 -1
  210. package/Layers/highlightLayer.d.ts +1 -1
  211. package/Layers/highlightLayer.js +2 -1
  212. package/Layers/highlightLayer.js.map +1 -1
  213. package/Layers/layer.d.ts +2 -2
  214. package/Layers/layer.js.map +1 -1
  215. package/Layers/layerSceneComponent.d.ts +1 -1
  216. package/Layers/layerSceneComponent.js +7 -3
  217. package/Layers/layerSceneComponent.js.map +1 -1
  218. package/Lights/Shadows/cascadedShadowGenerator.js +2 -2
  219. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  220. package/Lights/Shadows/shadowGenerator.js +2 -2
  221. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  222. package/Loading/Plugins/babylonFileLoader.js +115 -29
  223. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  224. package/Loading/loadingScreen.js +8 -8
  225. package/Loading/loadingScreen.js.map +1 -1
  226. package/Loading/sceneLoader.js +3 -3
  227. package/Loading/sceneLoader.js.map +1 -1
  228. package/Materials/Background/backgroundMaterial.d.ts +1 -1
  229. package/Materials/Background/backgroundMaterial.js.map +1 -1
  230. package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +37 -0
  231. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +117 -0
  232. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -0
  233. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +12 -12
  234. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  235. package/Materials/Node/Blocks/Dual/fogBlock.js +5 -5
  236. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  237. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +13 -13
  238. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  239. package/Materials/Node/Blocks/Dual/index.d.ts +1 -0
  240. package/Materials/Node/Blocks/Dual/index.js +1 -0
  241. package/Materials/Node/Blocks/Dual/index.js.map +1 -1
  242. package/Materials/Node/Blocks/Dual/lightBlock.js +10 -10
  243. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  244. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +28 -28
  245. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  246. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
  247. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
  248. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +7 -7
  249. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  250. package/Materials/Node/Blocks/Dual/textureBlock.js +32 -32
  251. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  252. package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
  253. package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
  254. package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
  255. package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
  256. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
  257. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  258. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +10 -10
  259. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  260. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +7 -7
  261. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  262. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +12 -12
  263. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  264. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
  265. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  266. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +7 -7
  267. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  268. package/Materials/Node/Blocks/Fragment/twirlBlock.js +4 -4
  269. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  270. package/Materials/Node/Blocks/Input/inputBlock.d.ts +2 -1
  271. package/Materials/Node/Blocks/Input/inputBlock.js +29 -24
  272. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  273. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +5 -5
  274. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  275. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +5 -5
  276. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  277. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +33 -33
  278. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  279. package/Materials/Node/Blocks/PBR/reflectionBlock.js +11 -11
  280. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  281. package/Materials/Node/Blocks/PBR/refractionBlock.js +11 -11
  282. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  283. package/Materials/Node/Blocks/PBR/sheenBlock.js +3 -3
  284. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  285. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
  286. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  287. package/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.js +1 -1
  288. package/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.js.map +1 -1
  289. package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js +1 -1
  290. package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js.map +1 -1
  291. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +7 -7
  292. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  293. package/Materials/Node/Blocks/Vertex/bonesBlock.js +3 -3
  294. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  295. package/Materials/Node/Blocks/Vertex/instancesBlock.js +3 -3
  296. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  297. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +5 -5
  298. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  299. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +16 -16
  300. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  301. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +1 -1
  302. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  303. package/Materials/Node/Blocks/addBlock.js +1 -1
  304. package/Materials/Node/Blocks/addBlock.js.map +1 -1
  305. package/Materials/Node/Blocks/arcTan2Block.js +1 -1
  306. package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
  307. package/Materials/Node/Blocks/clampBlock.js +3 -3
  308. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  309. package/Materials/Node/Blocks/cloudBlock.js +7 -7
  310. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  311. package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
  312. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  313. package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
  314. package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
  315. package/Materials/Node/Blocks/conditionalBlock.js +10 -10
  316. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  317. package/Materials/Node/Blocks/crossBlock.js +1 -1
  318. package/Materials/Node/Blocks/crossBlock.js.map +1 -1
  319. package/Materials/Node/Blocks/customBlock.js +1 -1
  320. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  321. package/Materials/Node/Blocks/desaturateBlock.js +4 -4
  322. package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
  323. package/Materials/Node/Blocks/distanceBlock.js +1 -1
  324. package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
  325. package/Materials/Node/Blocks/divideBlock.js +1 -1
  326. package/Materials/Node/Blocks/divideBlock.js.map +1 -1
  327. package/Materials/Node/Blocks/dotBlock.js +1 -1
  328. package/Materials/Node/Blocks/dotBlock.js.map +1 -1
  329. package/Materials/Node/Blocks/elbowBlock.d.ts +27 -0
  330. package/Materials/Node/Blocks/elbowBlock.js +60 -0
  331. package/Materials/Node/Blocks/elbowBlock.js.map +1 -0
  332. package/Materials/Node/Blocks/fresnelBlock.js +2 -2
  333. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  334. package/Materials/Node/Blocks/gradientBlock.js +8 -8
  335. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  336. package/Materials/Node/Blocks/index.d.ts +1 -0
  337. package/Materials/Node/Blocks/index.js +1 -0
  338. package/Materials/Node/Blocks/index.js.map +1 -1
  339. package/Materials/Node/Blocks/lengthBlock.js +1 -1
  340. package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
  341. package/Materials/Node/Blocks/lerpBlock.js +1 -1
  342. package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
  343. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
  344. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  345. package/Materials/Node/Blocks/maxBlock.js +1 -1
  346. package/Materials/Node/Blocks/maxBlock.js.map +1 -1
  347. package/Materials/Node/Blocks/minBlock.js +1 -1
  348. package/Materials/Node/Blocks/minBlock.js.map +1 -1
  349. package/Materials/Node/Blocks/modBlock.js +1 -1
  350. package/Materials/Node/Blocks/modBlock.js.map +1 -1
  351. package/Materials/Node/Blocks/multiplyBlock.js +1 -1
  352. package/Materials/Node/Blocks/multiplyBlock.js.map +1 -1
  353. package/Materials/Node/Blocks/nLerpBlock.js +1 -1
  354. package/Materials/Node/Blocks/nLerpBlock.js.map +1 -1
  355. package/Materials/Node/Blocks/negateBlock.js +1 -1
  356. package/Materials/Node/Blocks/negateBlock.js.map +1 -1
  357. package/Materials/Node/Blocks/normalBlendBlock.js +5 -5
  358. package/Materials/Node/Blocks/normalBlendBlock.js.map +1 -1
  359. package/Materials/Node/Blocks/normalizeBlock.js +1 -1
  360. package/Materials/Node/Blocks/normalizeBlock.js.map +1 -1
  361. package/Materials/Node/Blocks/oneMinusBlock.js +1 -1
  362. package/Materials/Node/Blocks/oneMinusBlock.js.map +1 -1
  363. package/Materials/Node/Blocks/posterizeBlock.js +1 -1
  364. package/Materials/Node/Blocks/posterizeBlock.js.map +1 -1
  365. package/Materials/Node/Blocks/powBlock.js +1 -1
  366. package/Materials/Node/Blocks/powBlock.js.map +1 -1
  367. package/Materials/Node/Blocks/randomNumberBlock.js +2 -2
  368. package/Materials/Node/Blocks/randomNumberBlock.js.map +1 -1
  369. package/Materials/Node/Blocks/reciprocalBlock.js +1 -1
  370. package/Materials/Node/Blocks/reciprocalBlock.js.map +1 -1
  371. package/Materials/Node/Blocks/reflectBlock.js +1 -1
  372. package/Materials/Node/Blocks/reflectBlock.js.map +1 -1
  373. package/Materials/Node/Blocks/refractBlock.js +1 -1
  374. package/Materials/Node/Blocks/refractBlock.js.map +1 -1
  375. package/Materials/Node/Blocks/remapBlock.js +3 -3
  376. package/Materials/Node/Blocks/remapBlock.js.map +1 -1
  377. package/Materials/Node/Blocks/replaceColorBlock.js +3 -3
  378. package/Materials/Node/Blocks/replaceColorBlock.js.map +1 -1
  379. package/Materials/Node/Blocks/rotate2dBlock.js +1 -1
  380. package/Materials/Node/Blocks/rotate2dBlock.js.map +1 -1
  381. package/Materials/Node/Blocks/scaleBlock.js +1 -1
  382. package/Materials/Node/Blocks/scaleBlock.js.map +1 -1
  383. package/Materials/Node/Blocks/simplexPerlin3DBlock.js +1 -1
  384. package/Materials/Node/Blocks/simplexPerlin3DBlock.js.map +1 -1
  385. package/Materials/Node/Blocks/smoothStepBlock.js +1 -1
  386. package/Materials/Node/Blocks/smoothStepBlock.js.map +1 -1
  387. package/Materials/Node/Blocks/stepBlock.js +1 -1
  388. package/Materials/Node/Blocks/stepBlock.js.map +1 -1
  389. package/Materials/Node/Blocks/subtractBlock.js +1 -1
  390. package/Materials/Node/Blocks/subtractBlock.js.map +1 -1
  391. package/Materials/Node/Blocks/transformBlock.js +13 -13
  392. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  393. package/Materials/Node/Blocks/trigonometryBlock.js +2 -2
  394. package/Materials/Node/Blocks/trigonometryBlock.js.map +1 -1
  395. package/Materials/Node/Blocks/vectorMergerBlock.js +22 -22
  396. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  397. package/Materials/Node/Blocks/vectorSplitterBlock.js +8 -8
  398. package/Materials/Node/Blocks/vectorSplitterBlock.js.map +1 -1
  399. package/Materials/Node/Blocks/viewDirectionBlock.js +1 -1
  400. package/Materials/Node/Blocks/viewDirectionBlock.js.map +1 -1
  401. package/Materials/Node/Blocks/voronoiNoiseBlock.js +5 -5
  402. package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -1
  403. package/Materials/Node/Blocks/waveBlock.js +3 -3
  404. package/Materials/Node/Blocks/waveBlock.js.map +1 -1
  405. package/Materials/Node/Blocks/worleyNoise3DBlock.js +5 -5
  406. package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
  407. package/Materials/Node/Enums/nodeMaterialSystemValues.d.ts +3 -1
  408. package/Materials/Node/Enums/nodeMaterialSystemValues.js +2 -0
  409. package/Materials/Node/Enums/nodeMaterialSystemValues.js.map +1 -1
  410. package/Materials/Node/nodeMaterial.d.ts +4 -0
  411. package/Materials/Node/nodeMaterial.js +22 -11
  412. package/Materials/Node/nodeMaterial.js.map +1 -1
  413. package/Materials/Node/nodeMaterialBlock.js +12 -12
  414. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  415. package/Materials/Node/nodeMaterialBuildState.js +24 -24
  416. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  417. package/Materials/Node/nodeMaterialBuildStateSharedData.js +1 -1
  418. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  419. package/Materials/PBR/pbrBaseMaterial.d.ts +2 -1
  420. package/Materials/PBR/pbrBaseMaterial.js +4 -3
  421. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  422. package/Materials/PBR/pbrBaseSimpleMaterial.d.ts +1 -1
  423. package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
  424. package/Materials/PBR/pbrMaterial.d.ts +1 -1
  425. package/Materials/PBR/pbrMaterial.js +2 -3
  426. package/Materials/PBR/pbrMaterial.js.map +1 -1
  427. package/Materials/PBR/pbrMetallicRoughnessMaterial.d.ts +1 -1
  428. package/Materials/PBR/pbrMetallicRoughnessMaterial.js.map +1 -1
  429. package/Materials/PBR/pbrSpecularGlossinessMaterial.d.ts +1 -1
  430. package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
  431. package/Materials/Textures/Loaders/ddsTextureLoader.js +8 -1
  432. package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
  433. package/Materials/Textures/Loaders/ktxTextureLoader.js +2 -2
  434. package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
  435. package/Materials/Textures/MultiviewRenderTarget.d.ts +2 -1
  436. package/Materials/Textures/MultiviewRenderTarget.js +10 -2
  437. package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
  438. package/Materials/Textures/Procedurals/proceduralTexture.js +1 -1
  439. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  440. package/Materials/Textures/baseTexture.d.ts +1 -1
  441. package/Materials/Textures/baseTexture.js.map +1 -1
  442. package/Materials/Textures/equiRectangularCubeTexture.js +1 -1
  443. package/Materials/Textures/equiRectangularCubeTexture.js.map +1 -1
  444. package/Materials/Textures/internalTexture.d.ts +2 -0
  445. package/Materials/Textures/internalTexture.js +2 -0
  446. package/Materials/Textures/internalTexture.js.map +1 -1
  447. package/Materials/Textures/mirrorTexture.d.ts +2 -2
  448. package/Materials/Textures/mirrorTexture.js +7 -3
  449. package/Materials/Textures/mirrorTexture.js.map +1 -1
  450. package/Materials/Textures/multiRenderTarget.d.ts +1 -1
  451. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  452. package/Materials/Textures/prePassRenderTarget.d.ts +1 -1
  453. package/Materials/Textures/prePassRenderTarget.js.map +1 -1
  454. package/Materials/Textures/refractionTexture.d.ts +1 -1
  455. package/Materials/Textures/refractionTexture.js +2 -2
  456. package/Materials/Textures/refractionTexture.js.map +1 -1
  457. package/Materials/Textures/renderTargetTexture.d.ts +1 -1
  458. package/Materials/Textures/renderTargetTexture.js +2 -2
  459. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  460. package/Materials/Textures/texture.d.ts +1 -1
  461. package/Materials/Textures/texture.js.map +1 -1
  462. package/Materials/Textures/videoTexture.js +1 -0
  463. package/Materials/Textures/videoTexture.js.map +1 -1
  464. package/Materials/effect.js +3 -3
  465. package/Materials/effect.js.map +1 -1
  466. package/Materials/material.d.ts +3 -1
  467. package/Materials/material.js +11 -3
  468. package/Materials/material.js.map +1 -1
  469. package/Materials/materialHelper.js +9 -1
  470. package/Materials/materialHelper.js.map +1 -1
  471. package/Materials/materialPluginManager.js +3 -3
  472. package/Materials/materialPluginManager.js.map +1 -1
  473. package/Materials/multiMaterial.d.ts +3 -1
  474. package/Materials/multiMaterial.js +13 -11
  475. package/Materials/multiMaterial.js.map +1 -1
  476. package/Materials/pushMaterial.d.ts +1 -1
  477. package/Materials/pushMaterial.js.map +1 -1
  478. package/Materials/shaderMaterial.js +8 -4
  479. package/Materials/shaderMaterial.js.map +1 -1
  480. package/Materials/shadowDepthWrapper.d.ts +1 -1
  481. package/Materials/shadowDepthWrapper.js +3 -3
  482. package/Materials/shadowDepthWrapper.js.map +1 -1
  483. package/Materials/standardMaterial.d.ts +2 -6
  484. package/Materials/standardMaterial.js +5 -10
  485. package/Materials/standardMaterial.js.map +1 -1
  486. package/Maths/math.size.js +1 -1
  487. package/Maths/math.size.js.map +1 -1
  488. package/Maths/math.vector.d.ts +4 -2
  489. package/Maths/math.vector.js +34 -32
  490. package/Maths/math.vector.js.map +1 -1
  491. package/Meshes/Builders/cylinderBuilder.d.ts +1 -1
  492. package/Meshes/Builders/cylinderBuilder.js +1 -1
  493. package/Meshes/Builders/cylinderBuilder.js.map +1 -1
  494. package/Meshes/Builders/linesBuilder.js.map +1 -1
  495. package/Meshes/Compression/dracoCompression.d.ts +3 -0
  496. package/Meshes/Compression/dracoCompression.js +23 -7
  497. package/Meshes/Compression/dracoCompression.js.map +1 -1
  498. package/Meshes/abstractMesh.d.ts +6 -0
  499. package/Meshes/abstractMesh.js +18 -2
  500. package/Meshes/abstractMesh.js.map +1 -1
  501. package/Meshes/geometry.d.ts +1 -1
  502. package/Meshes/geometry.js +7 -3
  503. package/Meshes/geometry.js.map +1 -1
  504. package/Meshes/groundMesh.d.ts +1 -1
  505. package/Meshes/groundMesh.js.map +1 -1
  506. package/Meshes/mesh.js +21 -6
  507. package/Meshes/mesh.js.map +1 -1
  508. package/Meshes/mesh.lts.d.ts +1 -1
  509. package/Meshes/mesh.lts.js.map +1 -1
  510. package/Meshes/mesh.vertexData.d.ts +1 -1
  511. package/Meshes/mesh.vertexData.js +2 -2
  512. package/Meshes/mesh.vertexData.js.map +1 -1
  513. package/Meshes/polygonMesh.js +2 -2
  514. package/Meshes/polygonMesh.js.map +1 -1
  515. package/Meshes/subMesh.js +1 -2
  516. package/Meshes/subMesh.js.map +1 -1
  517. package/Meshes/subMesh.project.js +1 -2
  518. package/Meshes/subMesh.project.js.map +1 -1
  519. package/Meshes/thinInstanceMesh.js +5 -0
  520. package/Meshes/thinInstanceMesh.js.map +1 -1
  521. package/Meshes/trailMesh.d.ts +1 -1
  522. package/Meshes/trailMesh.js.map +1 -1
  523. package/Meshes/transformNode.js +40 -13
  524. package/Meshes/transformNode.js.map +1 -1
  525. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.d.ts +5 -0
  526. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +13 -2
  527. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
  528. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js +6 -12
  529. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js.map +1 -1
  530. package/Misc/PerformanceViewer/performanceViewerCollector.js +6 -6
  531. package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
  532. package/Misc/assetsManager.d.ts +2 -1
  533. package/Misc/assetsManager.js +15 -1
  534. package/Misc/assetsManager.js.map +1 -1
  535. package/Misc/basis.js +1 -1
  536. package/Misc/basis.js.map +1 -1
  537. package/Misc/brdfTextureTools.js +4 -1
  538. package/Misc/brdfTextureTools.js.map +1 -1
  539. package/Misc/dds.js +7 -0
  540. package/Misc/dds.js.map +1 -1
  541. package/Misc/devTools.js +1 -1
  542. package/Misc/devTools.js.map +1 -1
  543. package/Misc/environmentTextureTools.js +2 -2
  544. package/Misc/environmentTextureTools.js.map +1 -1
  545. package/Misc/fileTools.js +4 -4
  546. package/Misc/fileTools.js.map +1 -1
  547. package/Misc/index.d.ts +1 -0
  548. package/Misc/index.js +1 -0
  549. package/Misc/index.js.map +1 -1
  550. package/Misc/khronosTextureContainer2.js +4 -3
  551. package/Misc/khronosTextureContainer2.js.map +1 -1
  552. package/Misc/reflector.js +6 -6
  553. package/Misc/reflector.js.map +1 -1
  554. package/Misc/tools.js +15 -13
  555. package/Misc/tools.js.map +1 -1
  556. package/Misc/uniqueIdGenerator.js +1 -1
  557. package/Misc/uniqueIdGenerator.js.map +1 -1
  558. package/Offline/database.js +1 -1
  559. package/Offline/database.js.map +1 -1
  560. package/Particles/baseParticleSystem.d.ts +4 -1
  561. package/Particles/baseParticleSystem.js +20 -5
  562. package/Particles/baseParticleSystem.js.map +1 -1
  563. package/Particles/gpuParticleSystem.js +2 -1
  564. package/Particles/gpuParticleSystem.js.map +1 -1
  565. package/Particles/particleHelper.js +2 -2
  566. package/Particles/particleHelper.js.map +1 -1
  567. package/Physics/Plugins/ammoJSPlugin.d.ts +5 -1
  568. package/Physics/Plugins/ammoJSPlugin.js +16 -11
  569. package/Physics/Plugins/ammoJSPlugin.js.map +1 -1
  570. package/Physics/physicsEngine.d.ts +1 -0
  571. package/Physics/physicsEngine.js +3 -1
  572. package/Physics/physicsEngine.js.map +1 -1
  573. package/Physics/physicsImpostor.d.ts +2 -2
  574. package/Physics/physicsImpostor.js.map +1 -1
  575. package/PostProcesses/blurPostProcess.js +5 -5
  576. package/PostProcesses/blurPostProcess.js.map +1 -1
  577. package/PostProcesses/imageProcessingPostProcess.js +1 -1
  578. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  579. package/PostProcesses/postProcess.js +1 -1
  580. package/PostProcesses/postProcess.js.map +1 -1
  581. package/PostProcesses/postProcessManager.js +2 -2
  582. package/PostProcesses/postProcessManager.js.map +1 -1
  583. package/Probes/reflectionProbe.js +2 -2
  584. package/Probes/reflectionProbe.js.map +1 -1
  585. package/Rendering/depthPeelingRenderer.js +3 -3
  586. package/Rendering/depthPeelingRenderer.js.map +1 -1
  587. package/Rendering/geometryBufferRenderer.js +8 -8
  588. package/Rendering/geometryBufferRenderer.js.map +1 -1
  589. package/Rendering/outlineRenderer.js +1 -1
  590. package/Rendering/outlineRenderer.js.map +1 -1
  591. package/Rendering/utilityLayerRenderer.js +4 -0
  592. package/Rendering/utilityLayerRenderer.js.map +1 -1
  593. package/Shaders/ShadersInclude/instancesDeclaration.js +1 -1
  594. package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
  595. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +1 -1
  596. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  597. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js +1 -1
  598. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
  599. package/Shaders/ShadersInclude/prePassVertex.js +1 -1
  600. package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
  601. package/Shaders/color.fragment.js +1 -1
  602. package/Shaders/color.fragment.js.map +1 -1
  603. package/Shaders/color.vertex.js +1 -1
  604. package/Shaders/color.vertex.js.map +1 -1
  605. package/Shaders/default.fragment.js +1 -1
  606. package/Shaders/default.fragment.js.map +1 -1
  607. package/Shaders/default.vertex.js +1 -1
  608. package/Shaders/default.vertex.js.map +1 -1
  609. package/Shaders/geometry.vertex.js +1 -1
  610. package/Shaders/geometry.vertex.js.map +1 -1
  611. package/Shaders/pbr.vertex.js +1 -1
  612. package/Shaders/pbr.vertex.js.map +1 -1
  613. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +1 -1
  614. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
  615. package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
  616. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  617. package/Sprites/spriteManager.js +9 -10
  618. package/Sprites/spriteManager.js.map +1 -1
  619. package/Sprites/spriteMap.js +2 -2
  620. package/Sprites/spriteMap.js.map +1 -1
  621. package/Sprites/spriteRenderer.js +1 -1
  622. package/Sprites/spriteRenderer.js.map +1 -1
  623. package/XR/features/WebXRControllerPointerSelection.js +15 -9
  624. package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
  625. package/XR/features/WebXRDOMOverlay.js +1 -1
  626. package/XR/features/WebXRDOMOverlay.js.map +1 -1
  627. package/XR/features/WebXRHandTracking.js +30 -30
  628. package/XR/features/WebXRHandTracking.js.map +1 -1
  629. package/XR/features/WebXRImageTracking.js +2 -2
  630. package/XR/features/WebXRImageTracking.js.map +1 -1
  631. package/XR/features/WebXRLayers.d.ts +28 -5
  632. package/XR/features/WebXRLayers.js +54 -20
  633. package/XR/features/WebXRLayers.js.map +1 -1
  634. package/XR/features/WebXRNearInteraction.d.ts +35 -3
  635. package/XR/features/WebXRNearInteraction.js +201 -40
  636. package/XR/features/WebXRNearInteraction.js.map +1 -1
  637. package/XR/motionController/webXRAbstractMotionController.js +1 -1
  638. package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
  639. package/XR/motionController/webXRMotionControllerManager.js +2 -2
  640. package/XR/motionController/webXRMotionControllerManager.js.map +1 -1
  641. package/XR/motionController/webXRProfiledMotionController.js +1 -1
  642. package/XR/motionController/webXRProfiledMotionController.js.map +1 -1
  643. package/XR/webXRCamera.js +17 -4
  644. package/XR/webXRCamera.js.map +1 -1
  645. package/XR/webXRDefaultExperience.js +3 -0
  646. package/XR/webXRDefaultExperience.js.map +1 -1
  647. package/XR/webXREnterExitUI.js +2 -2
  648. package/XR/webXREnterExitUI.js.map +1 -1
  649. package/XR/webXRExperienceHelper.js +3 -2
  650. package/XR/webXRExperienceHelper.js.map +1 -1
  651. package/XR/webXRFeaturesManager.js +6 -6
  652. package/XR/webXRFeaturesManager.js.map +1 -1
  653. package/XR/webXRInputSource.js +3 -3
  654. package/XR/webXRInputSource.js.map +1 -1
  655. package/XR/webXRRenderTargetTextureProvider.d.ts +3 -2
  656. package/XR/webXRRenderTargetTextureProvider.js +37 -18
  657. package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
  658. package/XR/webXRSessionManager.d.ts +1 -0
  659. package/XR/webXRSessionManager.js +6 -1
  660. package/XR/webXRSessionManager.js.map +1 -1
  661. package/assetContainer.d.ts +1 -1
  662. package/assetContainer.js +4 -0
  663. package/assetContainer.js.map +1 -1
  664. package/node.d.ts +1 -1
  665. package/node.js.map +1 -1
  666. package/package.json +22 -13
  667. package/scene.d.ts +5 -2
  668. package/scene.js +31 -5
  669. package/scene.js.map +1 -1
  670. package/DeviceInput/Implementations/nativeDeviceInputSystem.js.map +0 -1
  671. package/DeviceInput/Implementations/webDeviceInputSystem.js.map +0 -1
  672. package/DeviceInput/Interfaces/inputInterfaces.js.map +0 -1
  673. package/DeviceInput/deviceInputSystem.d.ts +0 -60
  674. package/DeviceInput/deviceInputSystem.js +0 -84
  675. package/DeviceInput/deviceInputSystem.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"imageProcessingPostProcess.js","sourceRoot":"","sources":["../../../sourceES6/core/PostProcesses/imageProcessingPostProcess.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAM/C,OAAO,EAAE,4BAA4B,EAAwC,MAAM,2CAA2C,CAAC;AAC/H,OAAO,EAAE,WAAW,EAAsB,MAAM,eAAe,CAAC;AAEhE,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAGrD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,+BAA+B,CAAC;AAEvC;;;GAGG;AACH;IAAgD,8CAAW;IAyVvD,oCAAY,IAAY,EAAE,OAAoC,EAAE,MAA+B,EAAE,YAAqB,EAAE,MAAe,EAAE,QAAkB,EAAE,WAAuB,EAAE,4BAA2D;QAAjL,uBAAA,EAAA,aAA+B;QAA8D,4BAAA,EAAA,eAAuB;QAApL,YACI,kBAAM,IAAI,EAAE,iBAAiB,EAAE,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,QAAQ,EAClF,IAAI,EAAE,WAAW,EAAE,aAAa,EAAE,IAAI,EAAE,IAAI,CAAC,SAmBpD;QA9DO,sBAAgB,GAAG,IAAI,CAAC;QAmBhC;;WAEG;QACK,cAAQ,GAAwE;YACpF,eAAe,EAAE,KAAK;YACtB,QAAQ,EAAE,KAAK;YACf,yBAAyB,EAAE,KAAK;YAChC,uBAAuB,EAAE,KAAK;YAC9B,WAAW,EAAE,KAAK;YAClB,gBAAgB,EAAE,KAAK;YACvB,QAAQ,EAAE,KAAK;YACf,WAAW,EAAE,KAAK;YAClB,YAAY,EAAE,KAAK;YACnB,cAAc,EAAE,KAAK;YACrB,eAAe,EAAE,KAAK;YACtB,mBAAmB,EAAE,KAAK;YAC1B,eAAe,EAAE,KAAK;YACtB,0BAA0B,EAAE,KAAK;YACjC,QAAQ,EAAE,KAAK;YACf,mBAAmB,EAAE,KAAK;SAC7B,CAAC;QAME,sFAAsF;QACtF,qFAAqF;QACrF,IAAI,4BAA4B,EAAE;YAC9B,4BAA4B,CAAC,kBAAkB,GAAG,IAAI,CAAC;YACvD,KAAI,CAAC,mCAAmC,CAAC,4BAA4B,EAAE,IAAI,CAAC,CAAC;YAC7E,4CAA4C;YAC5C,KAAI,CAAC,eAAe,GAAG,KAAK,CAAC;SAChC;QACD,2DAA2D;aACtD;YACD,KAAI,CAAC,mCAAmC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YACrD,KAAI,CAAC,4BAA4B,CAAC,kBAAkB,GAAG,IAAI,CAAC;SAC/D;QAED,KAAI,CAAC,OAAO,GAAG,UAAC,MAAc;YAC1B,KAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,MAAM,EAAE,KAAI,CAAC,WAAW,CAAC,CAAC;QACrE,CAAC,CAAC;;IACN,CAAC;IArWD,sBAAW,oEAA4B;QAHvC;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,6BAA6B,CAAC;QAC9C,CAAC;QAED;;;;WAIG;aACH,UAAwC,KAAmC;YACvE,sDAAsD;YACtD,iCAAiC;YACjC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC;YAChC,IAAI,CAAC,mCAAmC,CAAC,KAAK,CAAC,CAAC;QACpD,CAAC;;;OAZA;IAmBD;;;OAGG;IACO,wEAAmC,GAA7C,UAA8C,aAAqD,EAAE,UAAkB;QAAvH,iBAiDC;QAjDoG,2BAAA,EAAA,kBAAkB;QACnH,IAAI,aAAa,KAAK,IAAI,CAAC,6BAA6B,EAAE;YACtD,OAAO;SACV;QAED,qBAAqB;QACrB,IAAI,IAAI,CAAC,6BAA6B,IAAI,IAAI,CAAC,wBAAwB,EAAE;YACrE,IAAI,CAAC,6BAA6B,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;SAC/F;QAED,0CAA0C;QAC1C,IAAI,CAAC,aAAa,EAAE;YAChB,IAAI,KAAK,GAAG,IAAI,CAAC;YACjB,IAAI,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;YAC9B,IAAI,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;YAE9B,IAAI,MAAM,EAAE;gBACR,KAAK,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;aAC7B;iBACI,IAAI,MAAM,IAAI,MAAM,CAAC,MAAM,EAAE;gBAC9B,IAAI,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;gBAC3B,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;aACrC;iBACI;gBACD,KAAK,GAAG,WAAW,CAAC,gBAAgB,CAAC;aACxC;YAED,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,6BAA6B,GAAG,KAAK,CAAC,4BAA4B,CAAC;aAC3E;iBACI;gBACD,IAAI,CAAC,6BAA6B,GAAG,IAAI,4BAA4B,EAAE,CAAC;aAC3E;SACJ;aACI;YACD,IAAI,CAAC,6BAA6B,GAAG,aAAa,CAAC;SACtD;QAED,qBAAqB;QACrB,IAAI,IAAI,CAAC,6BAA6B,EAAE;YACpC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,6BAA6B,CAAC,kBAAkB,CAAC,GAAG,CAAC;gBACtF,KAAI,CAAC,iBAAiB,EAAE,CAAC;YAC7B,CAAC,CAAC,CAAC;SACN;QAED,qCAAqC;QACrC,IAAI,CAAC,UAAU,EAAE;YACb,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC5B;IACL,CAAC;IAKD,sBAAW,mDAAW;QAHtB;;WAEG;aACH;YACI,IAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;YAChC,OAAO,CAAC,MAAM,IAAI,MAAM,CAAC,WAAW,CAAC;QACzC,CAAC;;;OAAA;IAKD,sBAAW,mDAAW;QAHtB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,WAAW,CAAC;QACzD,CAAC;QACD;;WAEG;aACH,UAAuB,KAA4B;YAC/C,IAAI,CAAC,4BAA4B,CAAC,WAAW,GAAG,KAAK,CAAC;QAC1D,CAAC;;;OANA;IAWD,sBAAW,0DAAkB;QAH7B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;QAChE,CAAC;QACD;;WAEG;aACH,UAA8B,KAAc;YACxC,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,GAAG,KAAK,CAAC;QACjE,CAAC;;;OANA;IAWD,sBAAW,2DAAmB;QAH9B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,mBAAmB,CAAC;QACjE,CAAC;QACD;;WAEG;aACH,UAA+B,KAA4B;YACvD,IAAI,CAAC,4BAA4B,CAAC,mBAAmB,GAAG,KAAK,CAAC;QAClE,CAAC;;;OANA;IAWD,sBAAW,2DAAmB;QAH9B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,mBAAmB,CAAC;QACjE,CAAC;QACD;;WAEG;aACH,UAA+B,KAAc;YACzC,IAAI,CAAC,4BAA4B,CAAC,mBAAmB,GAAG,KAAK,CAAC;QAClE,CAAC;;;OANA;IAWD,sBAAW,gDAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,QAAQ,CAAC;QACtD,CAAC;QACD;;WAEG;aACH,UAAoB,KAAa;YAC7B,IAAI,CAAC,4BAA4B,CAAC,QAAQ,GAAG,KAAK,CAAC;QACvD,CAAC;;;OANA;IAWD,sBAAW,0DAAkB;QAH7B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,6BAA6B,CAAC,kBAAkB,CAAC;QACjE,CAAC;QACD;;WAEG;aACH,UAA8B,KAAc;YACxC,IAAI,CAAC,6BAA6B,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAClE,CAAC;;;OANA;IAWD,sBAAW,uDAAe;QAH1B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,6BAA6B,CAAC,eAAe,CAAC;QAC9D,CAAC;QACD;;WAEG;aACH,UAA2B,KAAa;YACpC,IAAI,CAAC,6BAA6B,CAAC,eAAe,GAAG,KAAK,CAAC;QAC/D,CAAC;;;OANA;IAWD,sBAAW,gDAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,QAAQ,CAAC;QACtD,CAAC;QACD;;WAEG;aACH,UAAoB,KAAa;YAC7B,IAAI,CAAC,4BAA4B,CAAC,QAAQ,GAAG,KAAK,CAAC;QACvD,CAAC;;;OANA;IAWD,sBAAW,uDAAe;QAH1B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,eAAe,CAAC;QAC7D,CAAC;QACD;;WAEG;aACH,UAA2B,KAAa;YACpC,IAAI,CAAC,4BAA4B,CAAC,eAAe,GAAG,KAAK,CAAC;QAC9D,CAAC;;;OANA;IAWD,sBAAW,uDAAe;QAH1B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,eAAe,CAAC;QAC7D,CAAC;QACD;;WAEG;aACH,UAA2B,KAAa;YACpC,IAAI,CAAC,4BAA4B,CAAC,eAAe,GAAG,KAAK,CAAC;QAC9D,CAAC;;;OANA;IAWD,sBAAW,uDAAe;QAH1B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,eAAe,CAAC;QAC7D,CAAC;QACD;;WAEG;aACH,UAA2B,KAAa;YACpC,IAAI,CAAC,4BAA4B,CAAC,eAAe,GAAG,KAAK,CAAC;QAC9D,CAAC;;;OANA;IAWD,sBAAW,sDAAc;QAHzB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,cAAc,CAAC;QAC5D,CAAC;QACD;;WAEG;aACH,UAA0B,KAAa;YACnC,IAAI,CAAC,4BAA4B,CAAC,cAAc,GAAG,KAAK,CAAC;QAC7D,CAAC;;;OANA;IAYD,sBAAW,qDAAa;QAJxB;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC;QAC3D,CAAC;QACD;;;WAGG;aACH,UAAyB,KAAa;YAClC,IAAI,CAAC,4BAA4B,CAAC,aAAa,GAAG,KAAK,CAAC;QAC5D,CAAC;;;OAPA;IAYD,sBAAW,yDAAiB;QAH5B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,iBAAiB,CAAC;QAC/D,CAAC;QACD;;WAEG;aACH,UAA6B,KAAa;YACtC,IAAI,CAAC,4BAA4B,CAAC,iBAAiB,GAAG,KAAK,CAAC;QAChE,CAAC;;;OANA;IAWD,sBAAW,yDAAiB;QAH5B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,iBAAiB,CAAC;QAC/D,CAAC;QACD;;WAEG;aACH,UAA6B,KAAa;YACtC,IAAI,CAAC,4BAA4B,CAAC,iBAAiB,GAAG,KAAK,CAAC;QAChE,CAAC;;;OANA;IAWD,sBAAW,uDAAe;QAH1B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,eAAe,CAAC;QAC7D,CAAC;QACD;;WAEG;aACH,UAA2B,KAAc;YACrC,IAAI,CAAC,4BAA4B,CAAC,eAAe,GAAG,KAAK,CAAC;QAC9D,CAAC;;;OANA;IAaD,sBAAW,uDAAe;QAH1B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,gBAAgB,CAAC;QACjC,CAAC;QACD;;WAEG;aACH,UAA2B,KAAc;YACrC,IAAI,IAAI,CAAC,gBAAgB,KAAK,KAAK,EAAE;gBACjC,OAAO;aACV;YAED,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;YAC9B,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAC7B,CAAC;;;OAXA;IAyDD;;;OAGG;IACI,iDAAY,GAAnB;QACI,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAED;;OAEG;IACI,sDAAiB,GAAxB;QACI,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC;QACtD,IAAI,CAAC,4BAA4B,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QACtE,IAAI,OAAO,GAAG,EAAE,CAAC;QACjB,KAAK,IAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,IAAU,IAAI,CAAC,QAAS,CAAC,MAAM,CAAC,EAAE;gBAC9B,OAAO,IAAI,aAAW,MAAM,UAAO,CAAC;aACvC;SACJ;QAED,IAAI,QAAQ,GAAG,CAAC,gBAAgB,CAAC,CAAC;QAClC,IAAI,QAAQ,GAAG,CAAC,OAAO,CAAC,CAAC;QAEzB,IAAI,4BAA4B,EAAE;YAC9B,4BAA4B,CAAC,eAAe,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YACtE,4BAA4B,CAAC,eAAe,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;SACzE;QAED,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;IACnD,CAAC;IAEM,4CAAO,GAAd,UAAe,MAAe;QAC1B,iBAAM,OAAO,YAAC,MAAM,CAAC,CAAC;QAEtB,IAAI,IAAI,CAAC,6BAA6B,IAAI,IAAI,CAAC,wBAAwB,EAAE;YACrE,IAAI,CAAC,6BAA6B,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;SAC/F;QAED,IAAI,IAAI,CAAC,6BAA6B,EAAE;YACpC,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,GAAG,KAAK,CAAC;SAChE;IACL,CAAC;IAzGD;QADC,SAAS,EAAE;wEACoB;IA0GpC,iCAAC;CAAA,AA1ZD,CAAgD,WAAW,GA0Z1D;SA1ZY,0BAA0B","sourcesContent":["import { Nullable } from \"../types\";\r\nimport { Observer } from \"../Misc/observable\";\r\nimport { serialize } from \"../Misc/decorators\";\r\nimport { Color4 } from \"../Maths/math.color\";\r\nimport { Camera } from \"../Cameras/camera\";\r\nimport { BaseTexture } from \"../Materials/Textures/baseTexture\";\r\nimport { Effect } from \"../Materials/effect\";\r\nimport { ColorCurves } from \"../Materials/colorCurves\";\r\nimport { ImageProcessingConfiguration, IImageProcessingConfigurationDefines } from \"../Materials/imageProcessingConfiguration\";\r\nimport { PostProcess, PostProcessOptions } from \"./postProcess\";\r\nimport { Engine } from \"../Engines/engine\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\n\r\n\r\nimport \"../Shaders/imageProcessing.fragment\";\r\nimport \"../Shaders/postprocess.vertex\";\r\n\r\n/**\r\n * ImageProcessingPostProcess\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_postprocesses#imageprocessing\r\n */\r\nexport class ImageProcessingPostProcess extends PostProcess {\r\n /**\r\n * Default configuration related to image processing available in the PBR Material.\r\n */\r\n protected _imageProcessingConfiguration: ImageProcessingConfiguration;\r\n\r\n /**\r\n * Gets the image processing configuration used either in this material.\r\n */\r\n public get imageProcessingConfiguration(): ImageProcessingConfiguration {\r\n return this._imageProcessingConfiguration;\r\n }\r\n\r\n /**\r\n * Sets the Default image processing configuration used either in the this material.\r\n *\r\n * If sets to null, the scene one is in use.\r\n */\r\n public set imageProcessingConfiguration(value: ImageProcessingConfiguration) {\r\n // We are almost sure it is applied by post process as\r\n // We are in the post process :-)\r\n value.applyByPostProcess = true;\r\n this._attachImageProcessingConfiguration(value);\r\n }\r\n\r\n /**\r\n * Keep track of the image processing observer to allow dispose and replace.\r\n */\r\n private _imageProcessingObserver: Nullable<Observer<ImageProcessingConfiguration>>;\r\n\r\n /**\r\n * Attaches a new image processing configuration to the PBR Material.\r\n * @param configuration\r\n */\r\n protected _attachImageProcessingConfiguration(configuration: Nullable<ImageProcessingConfiguration>, doNotBuild = false): void {\r\n if (configuration === this._imageProcessingConfiguration) {\r\n return;\r\n }\r\n\r\n // Detaches observer.\r\n if (this._imageProcessingConfiguration && this._imageProcessingObserver) {\r\n this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);\r\n }\r\n\r\n // Pick the scene configuration if needed.\r\n if (!configuration) {\r\n var scene = null;\r\n var engine = this.getEngine();\r\n var camera = this.getCamera();\r\n\r\n if (camera) {\r\n scene = camera.getScene();\r\n }\r\n else if (engine && engine.scenes) {\r\n var scenes = engine.scenes;\r\n scene = scenes[scenes.length - 1];\r\n }\r\n else {\r\n scene = EngineStore.LastCreatedScene;\r\n }\r\n\r\n if (scene) {\r\n this._imageProcessingConfiguration = scene.imageProcessingConfiguration;\r\n }\r\n else {\r\n this._imageProcessingConfiguration = new ImageProcessingConfiguration();\r\n }\r\n }\r\n else {\r\n this._imageProcessingConfiguration = configuration;\r\n }\r\n\r\n // Attaches observer.\r\n if (this._imageProcessingConfiguration) {\r\n this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(() => {\r\n this._updateParameters();\r\n });\r\n }\r\n\r\n // Ensure the effect will be rebuilt.\r\n if (!doNotBuild) {\r\n this._updateParameters();\r\n }\r\n }\r\n\r\n /**\r\n * If the post process is supported.\r\n */\r\n public get isSupported(): boolean {\r\n const effect = this.getEffect();\r\n return !effect || effect.isSupported;\r\n }\r\n\r\n /**\r\n * Gets Color curves setup used in the effect if colorCurvesEnabled is set to true .\r\n */\r\n public get colorCurves(): Nullable<ColorCurves> {\r\n return this.imageProcessingConfiguration.colorCurves;\r\n }\r\n /**\r\n * Sets Color curves setup used in the effect if colorCurvesEnabled is set to true .\r\n */\r\n public set colorCurves(value: Nullable<ColorCurves>) {\r\n this.imageProcessingConfiguration.colorCurves = value;\r\n }\r\n\r\n /**\r\n * Gets whether the color curves effect is enabled.\r\n */\r\n public get colorCurvesEnabled(): boolean {\r\n return this.imageProcessingConfiguration.colorCurvesEnabled;\r\n }\r\n /**\r\n * Sets whether the color curves effect is enabled.\r\n */\r\n public set colorCurvesEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.colorCurvesEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.\r\n */\r\n public get colorGradingTexture(): Nullable<BaseTexture> {\r\n return this.imageProcessingConfiguration.colorGradingTexture;\r\n }\r\n /**\r\n * Sets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.\r\n */\r\n public set colorGradingTexture(value: Nullable<BaseTexture>) {\r\n this.imageProcessingConfiguration.colorGradingTexture = value;\r\n }\r\n\r\n /**\r\n * Gets whether the color grading effect is enabled.\r\n */\r\n public get colorGradingEnabled(): boolean {\r\n return this.imageProcessingConfiguration.colorGradingEnabled;\r\n }\r\n /**\r\n * Gets whether the color grading effect is enabled.\r\n */\r\n public set colorGradingEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.colorGradingEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets exposure used in the effect.\r\n */\r\n public get exposure(): number {\r\n return this.imageProcessingConfiguration.exposure;\r\n }\r\n /**\r\n * Sets exposure used in the effect.\r\n */\r\n public set exposure(value: number) {\r\n this.imageProcessingConfiguration.exposure = value;\r\n }\r\n\r\n /**\r\n * Gets whether tonemapping is enabled or not.\r\n */\r\n public get toneMappingEnabled(): boolean {\r\n return this._imageProcessingConfiguration.toneMappingEnabled;\r\n }\r\n /**\r\n * Sets whether tonemapping is enabled or not\r\n */\r\n public set toneMappingEnabled(value: boolean) {\r\n this._imageProcessingConfiguration.toneMappingEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets the type of tone mapping effect.\r\n */\r\n public get toneMappingType(): number {\r\n return this._imageProcessingConfiguration.toneMappingType;\r\n }\r\n /**\r\n * Sets the type of tone mapping effect.\r\n */\r\n public set toneMappingType(value: number) {\r\n this._imageProcessingConfiguration.toneMappingType = value;\r\n }\r\n\r\n /**\r\n * Gets contrast used in the effect.\r\n */\r\n public get contrast(): number {\r\n return this.imageProcessingConfiguration.contrast;\r\n }\r\n /**\r\n * Sets contrast used in the effect.\r\n */\r\n public set contrast(value: number) {\r\n this.imageProcessingConfiguration.contrast = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette stretch size.\r\n */\r\n public get vignetteStretch(): number {\r\n return this.imageProcessingConfiguration.vignetteStretch;\r\n }\r\n /**\r\n * Sets Vignette stretch size.\r\n */\r\n public set vignetteStretch(value: number) {\r\n this.imageProcessingConfiguration.vignetteStretch = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette centre X Offset.\r\n */\r\n public get vignetteCentreX(): number {\r\n return this.imageProcessingConfiguration.vignetteCentreX;\r\n }\r\n /**\r\n * Sets Vignette centre X Offset.\r\n */\r\n public set vignetteCentreX(value: number) {\r\n this.imageProcessingConfiguration.vignetteCentreX = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette centre Y Offset.\r\n */\r\n public get vignetteCentreY(): number {\r\n return this.imageProcessingConfiguration.vignetteCentreY;\r\n }\r\n /**\r\n * Sets Vignette centre Y Offset.\r\n */\r\n public set vignetteCentreY(value: number) {\r\n this.imageProcessingConfiguration.vignetteCentreY = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette weight or intensity of the vignette effect.\r\n */\r\n public get vignetteWeight(): number {\r\n return this.imageProcessingConfiguration.vignetteWeight;\r\n }\r\n /**\r\n * Sets Vignette weight or intensity of the vignette effect.\r\n */\r\n public set vignetteWeight(value: number) {\r\n this.imageProcessingConfiguration.vignetteWeight = value;\r\n }\r\n\r\n /**\r\n * Gets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)\r\n * if vignetteEnabled is set to true.\r\n */\r\n public get vignetteColor(): Color4 {\r\n return this.imageProcessingConfiguration.vignetteColor;\r\n }\r\n /**\r\n * Sets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)\r\n * if vignetteEnabled is set to true.\r\n */\r\n public set vignetteColor(value: Color4) {\r\n this.imageProcessingConfiguration.vignetteColor = value;\r\n }\r\n\r\n /**\r\n * Gets Camera field of view used by the Vignette effect.\r\n */\r\n public get vignetteCameraFov(): number {\r\n return this.imageProcessingConfiguration.vignetteCameraFov;\r\n }\r\n /**\r\n * Sets Camera field of view used by the Vignette effect.\r\n */\r\n public set vignetteCameraFov(value: number) {\r\n this.imageProcessingConfiguration.vignetteCameraFov = value;\r\n }\r\n\r\n /**\r\n * Gets the vignette blend mode allowing different kind of effect.\r\n */\r\n public get vignetteBlendMode(): number {\r\n return this.imageProcessingConfiguration.vignetteBlendMode;\r\n }\r\n /**\r\n * Sets the vignette blend mode allowing different kind of effect.\r\n */\r\n public set vignetteBlendMode(value: number) {\r\n this.imageProcessingConfiguration.vignetteBlendMode = value;\r\n }\r\n\r\n /**\r\n * Gets whether the vignette effect is enabled.\r\n */\r\n public get vignetteEnabled(): boolean {\r\n return this.imageProcessingConfiguration.vignetteEnabled;\r\n }\r\n /**\r\n * Sets whether the vignette effect is enabled.\r\n */\r\n public set vignetteEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.vignetteEnabled = value;\r\n }\r\n\r\n @serialize()\r\n private _fromLinearSpace = true;\r\n /**\r\n * Gets whether the input of the processing is in Gamma or Linear Space.\r\n */\r\n public get fromLinearSpace(): boolean {\r\n return this._fromLinearSpace;\r\n }\r\n /**\r\n * Sets whether the input of the processing is in Gamma or Linear Space.\r\n */\r\n public set fromLinearSpace(value: boolean) {\r\n if (this._fromLinearSpace === value) {\r\n return;\r\n }\r\n\r\n this._fromLinearSpace = value;\r\n this._updateParameters();\r\n }\r\n\r\n /**\r\n * Defines cache preventing GC.\r\n */\r\n private _defines: IImageProcessingConfigurationDefines & { FROMLINEARSPACE: boolean } = {\r\n IMAGEPROCESSING: false,\r\n VIGNETTE: false,\r\n VIGNETTEBLENDMODEMULTIPLY: false,\r\n VIGNETTEBLENDMODEOPAQUE: false,\r\n TONEMAPPING: false,\r\n TONEMAPPING_ACES: false,\r\n CONTRAST: false,\r\n COLORCURVES: false,\r\n COLORGRADING: false,\r\n COLORGRADING3D: false,\r\n FROMLINEARSPACE: false,\r\n SAMPLER3DGREENDEPTH: false,\r\n SAMPLER3DBGRMAP: false,\r\n IMAGEPROCESSINGPOSTPROCESS: false,\r\n EXPOSURE: false,\r\n SKIPFINALCOLORCLAMP: false,\r\n };\r\n\r\n constructor(name: string, options: number | PostProcessOptions, camera: Nullable<Camera> = null, samplingMode?: number, engine?: Engine, reusable?: boolean, textureType: number = 0, imageProcessingConfiguration?: ImageProcessingConfiguration) {\r\n super(name, \"imageProcessing\", [], [], options, camera, samplingMode, engine, reusable,\r\n null, textureType, \"postprocess\", null, true);\r\n\r\n // Setup the configuration as forced by the constructor. This would then not force the\r\n // scene materials output in linear space and let untouched the default forward pass.\r\n if (imageProcessingConfiguration) {\r\n imageProcessingConfiguration.applyByPostProcess = true;\r\n this._attachImageProcessingConfiguration(imageProcessingConfiguration, true);\r\n // This will cause the shader to be compiled\r\n this.fromLinearSpace = false;\r\n }\r\n // Setup the default processing configuration to the scene.\r\n else {\r\n this._attachImageProcessingConfiguration(null, true);\r\n this.imageProcessingConfiguration.applyByPostProcess = true;\r\n }\r\n\r\n this.onApply = (effect: Effect) => {\r\n this.imageProcessingConfiguration.bind(effect, this.aspectRatio);\r\n };\r\n }\r\n /**\r\n * \"ImageProcessingPostProcess\"\r\n * @returns \"ImageProcessingPostProcess\"\r\n */\r\n public getClassName(): string {\r\n return \"ImageProcessingPostProcess\";\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _updateParameters(): void {\r\n this._defines.FROMLINEARSPACE = this._fromLinearSpace;\r\n this.imageProcessingConfiguration.prepareDefines(this._defines, true);\r\n var defines = \"\";\r\n for (const define in this._defines) {\r\n if ((<any>this._defines)[define]) {\r\n defines += `#define ${define};\\r\\n`;\r\n }\r\n }\r\n\r\n var samplers = [\"textureSampler\"];\r\n var uniforms = [\"scale\"];\r\n\r\n if (ImageProcessingConfiguration) {\r\n ImageProcessingConfiguration.PrepareSamplers(samplers, this._defines);\r\n ImageProcessingConfiguration.PrepareUniforms(uniforms, this._defines);\r\n }\r\n\r\n this.updateEffect(defines, uniforms, samplers);\r\n }\r\n\r\n public dispose(camera?: Camera): void {\r\n super.dispose(camera);\r\n\r\n if (this._imageProcessingConfiguration && this._imageProcessingObserver) {\r\n this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);\r\n }\r\n\r\n if (this._imageProcessingConfiguration) {\r\n this.imageProcessingConfiguration.applyByPostProcess = false;\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"imageProcessingPostProcess.js","sourceRoot":"","sources":["../../../sourceES6/core/PostProcesses/imageProcessingPostProcess.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAM/C,OAAO,EAAE,4BAA4B,EAAwC,MAAM,2CAA2C,CAAC;AAC/H,OAAO,EAAE,WAAW,EAAsB,MAAM,eAAe,CAAC;AAEhE,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAGrD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,+BAA+B,CAAC;AAEvC;;;GAGG;AACH;IAAgD,8CAAW;IAyVvD,oCAAY,IAAY,EAAE,OAAoC,EAAE,MAA+B,EAAE,YAAqB,EAAE,MAAe,EAAE,QAAkB,EAAE,WAAuB,EAAE,4BAA2D;QAAjL,uBAAA,EAAA,aAA+B;QAA8D,4BAAA,EAAA,eAAuB;QAApL,YACI,kBAAM,IAAI,EAAE,iBAAiB,EAAE,EAAE,EAAE,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,QAAQ,EAClF,IAAI,EAAE,WAAW,EAAE,aAAa,EAAE,IAAI,EAAE,IAAI,CAAC,SAmBpD;QA9DO,sBAAgB,GAAG,IAAI,CAAC;QAmBhC;;WAEG;QACK,cAAQ,GAAwE;YACpF,eAAe,EAAE,KAAK;YACtB,QAAQ,EAAE,KAAK;YACf,yBAAyB,EAAE,KAAK;YAChC,uBAAuB,EAAE,KAAK;YAC9B,WAAW,EAAE,KAAK;YAClB,gBAAgB,EAAE,KAAK;YACvB,QAAQ,EAAE,KAAK;YACf,WAAW,EAAE,KAAK;YAClB,YAAY,EAAE,KAAK;YACnB,cAAc,EAAE,KAAK;YACrB,eAAe,EAAE,KAAK;YACtB,mBAAmB,EAAE,KAAK;YAC1B,eAAe,EAAE,KAAK;YACtB,0BAA0B,EAAE,KAAK;YACjC,QAAQ,EAAE,KAAK;YACf,mBAAmB,EAAE,KAAK;SAC7B,CAAC;QAME,sFAAsF;QACtF,qFAAqF;QACrF,IAAI,4BAA4B,EAAE;YAC9B,4BAA4B,CAAC,kBAAkB,GAAG,IAAI,CAAC;YACvD,KAAI,CAAC,mCAAmC,CAAC,4BAA4B,EAAE,IAAI,CAAC,CAAC;YAC7E,4CAA4C;YAC5C,KAAI,CAAC,eAAe,GAAG,KAAK,CAAC;SAChC;QACD,2DAA2D;aACtD;YACD,KAAI,CAAC,mCAAmC,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;YACrD,KAAI,CAAC,4BAA4B,CAAC,kBAAkB,GAAG,IAAI,CAAC;SAC/D;QAED,KAAI,CAAC,OAAO,GAAG,UAAC,MAAc;YAC1B,KAAI,CAAC,4BAA4B,CAAC,IAAI,CAAC,MAAM,EAAE,KAAI,CAAC,WAAW,CAAC,CAAC;QACrE,CAAC,CAAC;;IACN,CAAC;IArWD,sBAAW,oEAA4B;QAHvC;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,6BAA6B,CAAC;QAC9C,CAAC;QAED;;;;WAIG;aACH,UAAwC,KAAmC;YACvE,sDAAsD;YACtD,iCAAiC;YACjC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC;YAChC,IAAI,CAAC,mCAAmC,CAAC,KAAK,CAAC,CAAC;QACpD,CAAC;;;OAZA;IAmBD;;;OAGG;IACO,wEAAmC,GAA7C,UAA8C,aAAqD,EAAE,UAAkB;QAAvH,iBAiDC;QAjDoG,2BAAA,EAAA,kBAAkB;QACnH,IAAI,aAAa,KAAK,IAAI,CAAC,6BAA6B,EAAE;YACtD,OAAO;SACV;QAED,qBAAqB;QACrB,IAAI,IAAI,CAAC,6BAA6B,IAAI,IAAI,CAAC,wBAAwB,EAAE;YACrE,IAAI,CAAC,6BAA6B,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;SAC/F;QAED,0CAA0C;QAC1C,IAAI,CAAC,aAAa,EAAE;YAChB,IAAI,KAAK,GAAG,IAAI,CAAC;YACjB,IAAI,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;YAC9B,IAAI,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;YAE9B,IAAI,MAAM,EAAE;gBACR,KAAK,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;aAC7B;iBACI,IAAI,MAAM,IAAI,MAAM,CAAC,MAAM,EAAE;gBAC9B,IAAI,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;gBAC3B,KAAK,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;aACrC;iBACI;gBACD,KAAK,GAAG,WAAW,CAAC,gBAAgB,CAAC;aACxC;YAED,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,6BAA6B,GAAG,KAAK,CAAC,4BAA4B,CAAC;aAC3E;iBACI;gBACD,IAAI,CAAC,6BAA6B,GAAG,IAAI,4BAA4B,EAAE,CAAC;aAC3E;SACJ;aACI;YACD,IAAI,CAAC,6BAA6B,GAAG,aAAa,CAAC;SACtD;QAED,qBAAqB;QACrB,IAAI,IAAI,CAAC,6BAA6B,EAAE;YACpC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,6BAA6B,CAAC,kBAAkB,CAAC,GAAG,CAAC;gBACtF,KAAI,CAAC,iBAAiB,EAAE,CAAC;YAC7B,CAAC,CAAC,CAAC;SACN;QAED,qCAAqC;QACrC,IAAI,CAAC,UAAU,EAAE;YACb,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC5B;IACL,CAAC;IAKD,sBAAW,mDAAW;QAHtB;;WAEG;aACH;YACI,IAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;YAChC,OAAO,CAAC,MAAM,IAAI,MAAM,CAAC,WAAW,CAAC;QACzC,CAAC;;;OAAA;IAKD,sBAAW,mDAAW;QAHtB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,WAAW,CAAC;QACzD,CAAC;QACD;;WAEG;aACH,UAAuB,KAA4B;YAC/C,IAAI,CAAC,4BAA4B,CAAC,WAAW,GAAG,KAAK,CAAC;QAC1D,CAAC;;;OANA;IAWD,sBAAW,0DAAkB;QAH7B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,CAAC;QAChE,CAAC;QACD;;WAEG;aACH,UAA8B,KAAc;YACxC,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,GAAG,KAAK,CAAC;QACjE,CAAC;;;OANA;IAWD,sBAAW,2DAAmB;QAH9B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,mBAAmB,CAAC;QACjE,CAAC;QACD;;WAEG;aACH,UAA+B,KAA4B;YACvD,IAAI,CAAC,4BAA4B,CAAC,mBAAmB,GAAG,KAAK,CAAC;QAClE,CAAC;;;OANA;IAWD,sBAAW,2DAAmB;QAH9B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,mBAAmB,CAAC;QACjE,CAAC;QACD;;WAEG;aACH,UAA+B,KAAc;YACzC,IAAI,CAAC,4BAA4B,CAAC,mBAAmB,GAAG,KAAK,CAAC;QAClE,CAAC;;;OANA;IAWD,sBAAW,gDAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,QAAQ,CAAC;QACtD,CAAC;QACD;;WAEG;aACH,UAAoB,KAAa;YAC7B,IAAI,CAAC,4BAA4B,CAAC,QAAQ,GAAG,KAAK,CAAC;QACvD,CAAC;;;OANA;IAWD,sBAAW,0DAAkB;QAH7B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,6BAA6B,CAAC,kBAAkB,CAAC;QACjE,CAAC;QACD;;WAEG;aACH,UAA8B,KAAc;YACxC,IAAI,CAAC,6BAA6B,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAClE,CAAC;;;OANA;IAWD,sBAAW,uDAAe;QAH1B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,6BAA6B,CAAC,eAAe,CAAC;QAC9D,CAAC;QACD;;WAEG;aACH,UAA2B,KAAa;YACpC,IAAI,CAAC,6BAA6B,CAAC,eAAe,GAAG,KAAK,CAAC;QAC/D,CAAC;;;OANA;IAWD,sBAAW,gDAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,QAAQ,CAAC;QACtD,CAAC;QACD;;WAEG;aACH,UAAoB,KAAa;YAC7B,IAAI,CAAC,4BAA4B,CAAC,QAAQ,GAAG,KAAK,CAAC;QACvD,CAAC;;;OANA;IAWD,sBAAW,uDAAe;QAH1B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,eAAe,CAAC;QAC7D,CAAC;QACD;;WAEG;aACH,UAA2B,KAAa;YACpC,IAAI,CAAC,4BAA4B,CAAC,eAAe,GAAG,KAAK,CAAC;QAC9D,CAAC;;;OANA;IAWD,sBAAW,uDAAe;QAH1B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,eAAe,CAAC;QAC7D,CAAC;QACD;;WAEG;aACH,UAA2B,KAAa;YACpC,IAAI,CAAC,4BAA4B,CAAC,eAAe,GAAG,KAAK,CAAC;QAC9D,CAAC;;;OANA;IAWD,sBAAW,uDAAe;QAH1B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,eAAe,CAAC;QAC7D,CAAC;QACD;;WAEG;aACH,UAA2B,KAAa;YACpC,IAAI,CAAC,4BAA4B,CAAC,eAAe,GAAG,KAAK,CAAC;QAC9D,CAAC;;;OANA;IAWD,sBAAW,sDAAc;QAHzB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,cAAc,CAAC;QAC5D,CAAC;QACD;;WAEG;aACH,UAA0B,KAAa;YACnC,IAAI,CAAC,4BAA4B,CAAC,cAAc,GAAG,KAAK,CAAC;QAC7D,CAAC;;;OANA;IAYD,sBAAW,qDAAa;QAJxB;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,aAAa,CAAC;QAC3D,CAAC;QACD;;;WAGG;aACH,UAAyB,KAAa;YAClC,IAAI,CAAC,4BAA4B,CAAC,aAAa,GAAG,KAAK,CAAC;QAC5D,CAAC;;;OAPA;IAYD,sBAAW,yDAAiB;QAH5B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,iBAAiB,CAAC;QAC/D,CAAC;QACD;;WAEG;aACH,UAA6B,KAAa;YACtC,IAAI,CAAC,4BAA4B,CAAC,iBAAiB,GAAG,KAAK,CAAC;QAChE,CAAC;;;OANA;IAWD,sBAAW,yDAAiB;QAH5B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,iBAAiB,CAAC;QAC/D,CAAC;QACD;;WAEG;aACH,UAA6B,KAAa;YACtC,IAAI,CAAC,4BAA4B,CAAC,iBAAiB,GAAG,KAAK,CAAC;QAChE,CAAC;;;OANA;IAWD,sBAAW,uDAAe;QAH1B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,4BAA4B,CAAC,eAAe,CAAC;QAC7D,CAAC;QACD;;WAEG;aACH,UAA2B,KAAc;YACrC,IAAI,CAAC,4BAA4B,CAAC,eAAe,GAAG,KAAK,CAAC;QAC9D,CAAC;;;OANA;IAaD,sBAAW,uDAAe;QAH1B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,gBAAgB,CAAC;QACjC,CAAC;QACD;;WAEG;aACH,UAA2B,KAAc;YACrC,IAAI,IAAI,CAAC,gBAAgB,KAAK,KAAK,EAAE;gBACjC,OAAO;aACV;YAED,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;YAC9B,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAC7B,CAAC;;;OAXA;IAyDD;;;OAGG;IACI,iDAAY,GAAnB;QACI,OAAO,4BAA4B,CAAC;IACxC,CAAC;IAED;;OAEG;IACI,sDAAiB,GAAxB;QACI,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC;QACtD,IAAI,CAAC,4BAA4B,CAAC,cAAc,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;QACtE,IAAI,OAAO,GAAG,EAAE,CAAC;QACjB,KAAK,IAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,IAAU,IAAI,CAAC,QAAS,CAAC,MAAM,CAAC,EAAE;gBAC9B,OAAO,IAAI,kBAAW,MAAM,UAAO,CAAC;aACvC;SACJ;QAED,IAAI,QAAQ,GAAG,CAAC,gBAAgB,CAAC,CAAC;QAClC,IAAI,QAAQ,GAAG,CAAC,OAAO,CAAC,CAAC;QAEzB,IAAI,4BAA4B,EAAE;YAC9B,4BAA4B,CAAC,eAAe,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;YACtE,4BAA4B,CAAC,eAAe,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;SACzE;QAED,IAAI,CAAC,YAAY,CAAC,OAAO,EAAE,QAAQ,EAAE,QAAQ,CAAC,CAAC;IACnD,CAAC;IAEM,4CAAO,GAAd,UAAe,MAAe;QAC1B,iBAAM,OAAO,YAAC,MAAM,CAAC,CAAC;QAEtB,IAAI,IAAI,CAAC,6BAA6B,IAAI,IAAI,CAAC,wBAAwB,EAAE;YACrE,IAAI,CAAC,6BAA6B,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;SAC/F;QAED,IAAI,IAAI,CAAC,6BAA6B,EAAE;YACpC,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,GAAG,KAAK,CAAC;SAChE;IACL,CAAC;IAzGD;QADC,SAAS,EAAE;wEACoB;IA0GpC,iCAAC;CAAA,AA1ZD,CAAgD,WAAW,GA0Z1D;SA1ZY,0BAA0B","sourcesContent":["import { Nullable } from \"../types\";\r\nimport { Observer } from \"../Misc/observable\";\r\nimport { serialize } from \"../Misc/decorators\";\r\nimport { Color4 } from \"../Maths/math.color\";\r\nimport { Camera } from \"../Cameras/camera\";\r\nimport { BaseTexture } from \"../Materials/Textures/baseTexture\";\r\nimport { Effect } from \"../Materials/effect\";\r\nimport { ColorCurves } from \"../Materials/colorCurves\";\r\nimport { ImageProcessingConfiguration, IImageProcessingConfigurationDefines } from \"../Materials/imageProcessingConfiguration\";\r\nimport { PostProcess, PostProcessOptions } from \"./postProcess\";\r\nimport { Engine } from \"../Engines/engine\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\n\r\n\r\nimport \"../Shaders/imageProcessing.fragment\";\r\nimport \"../Shaders/postprocess.vertex\";\r\n\r\n/**\r\n * ImageProcessingPostProcess\r\n * @see https://doc.babylonjs.com/how_to/how_to_use_postprocesses#imageprocessing\r\n */\r\nexport class ImageProcessingPostProcess extends PostProcess {\r\n /**\r\n * Default configuration related to image processing available in the PBR Material.\r\n */\r\n protected _imageProcessingConfiguration: ImageProcessingConfiguration;\r\n\r\n /**\r\n * Gets the image processing configuration used either in this material.\r\n */\r\n public get imageProcessingConfiguration(): ImageProcessingConfiguration {\r\n return this._imageProcessingConfiguration;\r\n }\r\n\r\n /**\r\n * Sets the Default image processing configuration used either in the this material.\r\n *\r\n * If sets to null, the scene one is in use.\r\n */\r\n public set imageProcessingConfiguration(value: ImageProcessingConfiguration) {\r\n // We are almost sure it is applied by post process as\r\n // We are in the post process :-)\r\n value.applyByPostProcess = true;\r\n this._attachImageProcessingConfiguration(value);\r\n }\r\n\r\n /**\r\n * Keep track of the image processing observer to allow dispose and replace.\r\n */\r\n private _imageProcessingObserver: Nullable<Observer<ImageProcessingConfiguration>>;\r\n\r\n /**\r\n * Attaches a new image processing configuration to the PBR Material.\r\n * @param configuration\r\n */\r\n protected _attachImageProcessingConfiguration(configuration: Nullable<ImageProcessingConfiguration>, doNotBuild = false): void {\r\n if (configuration === this._imageProcessingConfiguration) {\r\n return;\r\n }\r\n\r\n // Detaches observer.\r\n if (this._imageProcessingConfiguration && this._imageProcessingObserver) {\r\n this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);\r\n }\r\n\r\n // Pick the scene configuration if needed.\r\n if (!configuration) {\r\n var scene = null;\r\n var engine = this.getEngine();\r\n var camera = this.getCamera();\r\n\r\n if (camera) {\r\n scene = camera.getScene();\r\n }\r\n else if (engine && engine.scenes) {\r\n var scenes = engine.scenes;\r\n scene = scenes[scenes.length - 1];\r\n }\r\n else {\r\n scene = EngineStore.LastCreatedScene;\r\n }\r\n\r\n if (scene) {\r\n this._imageProcessingConfiguration = scene.imageProcessingConfiguration;\r\n }\r\n else {\r\n this._imageProcessingConfiguration = new ImageProcessingConfiguration();\r\n }\r\n }\r\n else {\r\n this._imageProcessingConfiguration = configuration;\r\n }\r\n\r\n // Attaches observer.\r\n if (this._imageProcessingConfiguration) {\r\n this._imageProcessingObserver = this._imageProcessingConfiguration.onUpdateParameters.add(() => {\r\n this._updateParameters();\r\n });\r\n }\r\n\r\n // Ensure the effect will be rebuilt.\r\n if (!doNotBuild) {\r\n this._updateParameters();\r\n }\r\n }\r\n\r\n /**\r\n * If the post process is supported.\r\n */\r\n public get isSupported(): boolean {\r\n const effect = this.getEffect();\r\n return !effect || effect.isSupported;\r\n }\r\n\r\n /**\r\n * Gets Color curves setup used in the effect if colorCurvesEnabled is set to true .\r\n */\r\n public get colorCurves(): Nullable<ColorCurves> {\r\n return this.imageProcessingConfiguration.colorCurves;\r\n }\r\n /**\r\n * Sets Color curves setup used in the effect if colorCurvesEnabled is set to true .\r\n */\r\n public set colorCurves(value: Nullable<ColorCurves>) {\r\n this.imageProcessingConfiguration.colorCurves = value;\r\n }\r\n\r\n /**\r\n * Gets whether the color curves effect is enabled.\r\n */\r\n public get colorCurvesEnabled(): boolean {\r\n return this.imageProcessingConfiguration.colorCurvesEnabled;\r\n }\r\n /**\r\n * Sets whether the color curves effect is enabled.\r\n */\r\n public set colorCurvesEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.colorCurvesEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.\r\n */\r\n public get colorGradingTexture(): Nullable<BaseTexture> {\r\n return this.imageProcessingConfiguration.colorGradingTexture;\r\n }\r\n /**\r\n * Sets Color grading LUT texture used in the effect if colorGradingEnabled is set to true.\r\n */\r\n public set colorGradingTexture(value: Nullable<BaseTexture>) {\r\n this.imageProcessingConfiguration.colorGradingTexture = value;\r\n }\r\n\r\n /**\r\n * Gets whether the color grading effect is enabled.\r\n */\r\n public get colorGradingEnabled(): boolean {\r\n return this.imageProcessingConfiguration.colorGradingEnabled;\r\n }\r\n /**\r\n * Gets whether the color grading effect is enabled.\r\n */\r\n public set colorGradingEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.colorGradingEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets exposure used in the effect.\r\n */\r\n public get exposure(): number {\r\n return this.imageProcessingConfiguration.exposure;\r\n }\r\n /**\r\n * Sets exposure used in the effect.\r\n */\r\n public set exposure(value: number) {\r\n this.imageProcessingConfiguration.exposure = value;\r\n }\r\n\r\n /**\r\n * Gets whether tonemapping is enabled or not.\r\n */\r\n public get toneMappingEnabled(): boolean {\r\n return this._imageProcessingConfiguration.toneMappingEnabled;\r\n }\r\n /**\r\n * Sets whether tonemapping is enabled or not\r\n */\r\n public set toneMappingEnabled(value: boolean) {\r\n this._imageProcessingConfiguration.toneMappingEnabled = value;\r\n }\r\n\r\n /**\r\n * Gets the type of tone mapping effect.\r\n */\r\n public get toneMappingType(): number {\r\n return this._imageProcessingConfiguration.toneMappingType;\r\n }\r\n /**\r\n * Sets the type of tone mapping effect.\r\n */\r\n public set toneMappingType(value: number) {\r\n this._imageProcessingConfiguration.toneMappingType = value;\r\n }\r\n\r\n /**\r\n * Gets contrast used in the effect.\r\n */\r\n public get contrast(): number {\r\n return this.imageProcessingConfiguration.contrast;\r\n }\r\n /**\r\n * Sets contrast used in the effect.\r\n */\r\n public set contrast(value: number) {\r\n this.imageProcessingConfiguration.contrast = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette stretch size.\r\n */\r\n public get vignetteStretch(): number {\r\n return this.imageProcessingConfiguration.vignetteStretch;\r\n }\r\n /**\r\n * Sets Vignette stretch size.\r\n */\r\n public set vignetteStretch(value: number) {\r\n this.imageProcessingConfiguration.vignetteStretch = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette centre X Offset.\r\n */\r\n public get vignetteCentreX(): number {\r\n return this.imageProcessingConfiguration.vignetteCentreX;\r\n }\r\n /**\r\n * Sets Vignette centre X Offset.\r\n */\r\n public set vignetteCentreX(value: number) {\r\n this.imageProcessingConfiguration.vignetteCentreX = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette centre Y Offset.\r\n */\r\n public get vignetteCentreY(): number {\r\n return this.imageProcessingConfiguration.vignetteCentreY;\r\n }\r\n /**\r\n * Sets Vignette centre Y Offset.\r\n */\r\n public set vignetteCentreY(value: number) {\r\n this.imageProcessingConfiguration.vignetteCentreY = value;\r\n }\r\n\r\n /**\r\n * Gets Vignette weight or intensity of the vignette effect.\r\n */\r\n public get vignetteWeight(): number {\r\n return this.imageProcessingConfiguration.vignetteWeight;\r\n }\r\n /**\r\n * Sets Vignette weight or intensity of the vignette effect.\r\n */\r\n public set vignetteWeight(value: number) {\r\n this.imageProcessingConfiguration.vignetteWeight = value;\r\n }\r\n\r\n /**\r\n * Gets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)\r\n * if vignetteEnabled is set to true.\r\n */\r\n public get vignetteColor(): Color4 {\r\n return this.imageProcessingConfiguration.vignetteColor;\r\n }\r\n /**\r\n * Sets Color of the vignette applied on the screen through the chosen blend mode (vignetteBlendMode)\r\n * if vignetteEnabled is set to true.\r\n */\r\n public set vignetteColor(value: Color4) {\r\n this.imageProcessingConfiguration.vignetteColor = value;\r\n }\r\n\r\n /**\r\n * Gets Camera field of view used by the Vignette effect.\r\n */\r\n public get vignetteCameraFov(): number {\r\n return this.imageProcessingConfiguration.vignetteCameraFov;\r\n }\r\n /**\r\n * Sets Camera field of view used by the Vignette effect.\r\n */\r\n public set vignetteCameraFov(value: number) {\r\n this.imageProcessingConfiguration.vignetteCameraFov = value;\r\n }\r\n\r\n /**\r\n * Gets the vignette blend mode allowing different kind of effect.\r\n */\r\n public get vignetteBlendMode(): number {\r\n return this.imageProcessingConfiguration.vignetteBlendMode;\r\n }\r\n /**\r\n * Sets the vignette blend mode allowing different kind of effect.\r\n */\r\n public set vignetteBlendMode(value: number) {\r\n this.imageProcessingConfiguration.vignetteBlendMode = value;\r\n }\r\n\r\n /**\r\n * Gets whether the vignette effect is enabled.\r\n */\r\n public get vignetteEnabled(): boolean {\r\n return this.imageProcessingConfiguration.vignetteEnabled;\r\n }\r\n /**\r\n * Sets whether the vignette effect is enabled.\r\n */\r\n public set vignetteEnabled(value: boolean) {\r\n this.imageProcessingConfiguration.vignetteEnabled = value;\r\n }\r\n\r\n @serialize()\r\n private _fromLinearSpace = true;\r\n /**\r\n * Gets whether the input of the processing is in Gamma or Linear Space.\r\n */\r\n public get fromLinearSpace(): boolean {\r\n return this._fromLinearSpace;\r\n }\r\n /**\r\n * Sets whether the input of the processing is in Gamma or Linear Space.\r\n */\r\n public set fromLinearSpace(value: boolean) {\r\n if (this._fromLinearSpace === value) {\r\n return;\r\n }\r\n\r\n this._fromLinearSpace = value;\r\n this._updateParameters();\r\n }\r\n\r\n /**\r\n * Defines cache preventing GC.\r\n */\r\n private _defines: IImageProcessingConfigurationDefines & { FROMLINEARSPACE: boolean } = {\r\n IMAGEPROCESSING: false,\r\n VIGNETTE: false,\r\n VIGNETTEBLENDMODEMULTIPLY: false,\r\n VIGNETTEBLENDMODEOPAQUE: false,\r\n TONEMAPPING: false,\r\n TONEMAPPING_ACES: false,\r\n CONTRAST: false,\r\n COLORCURVES: false,\r\n COLORGRADING: false,\r\n COLORGRADING3D: false,\r\n FROMLINEARSPACE: false,\r\n SAMPLER3DGREENDEPTH: false,\r\n SAMPLER3DBGRMAP: false,\r\n IMAGEPROCESSINGPOSTPROCESS: false,\r\n EXPOSURE: false,\r\n SKIPFINALCOLORCLAMP: false,\r\n };\r\n\r\n constructor(name: string, options: number | PostProcessOptions, camera: Nullable<Camera> = null, samplingMode?: number, engine?: Engine, reusable?: boolean, textureType: number = 0, imageProcessingConfiguration?: ImageProcessingConfiguration) {\r\n super(name, \"imageProcessing\", [], [], options, camera, samplingMode, engine, reusable,\r\n null, textureType, \"postprocess\", null, true);\r\n\r\n // Setup the configuration as forced by the constructor. This would then not force the\r\n // scene materials output in linear space and let untouched the default forward pass.\r\n if (imageProcessingConfiguration) {\r\n imageProcessingConfiguration.applyByPostProcess = true;\r\n this._attachImageProcessingConfiguration(imageProcessingConfiguration, true);\r\n // This will cause the shader to be compiled\r\n this.fromLinearSpace = false;\r\n }\r\n // Setup the default processing configuration to the scene.\r\n else {\r\n this._attachImageProcessingConfiguration(null, true);\r\n this.imageProcessingConfiguration.applyByPostProcess = true;\r\n }\r\n\r\n this.onApply = (effect: Effect) => {\r\n this.imageProcessingConfiguration.bind(effect, this.aspectRatio);\r\n };\r\n }\r\n /**\r\n * \"ImageProcessingPostProcess\"\r\n * @returns \"ImageProcessingPostProcess\"\r\n */\r\n public getClassName(): string {\r\n return \"ImageProcessingPostProcess\";\r\n }\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _updateParameters(): void {\r\n this._defines.FROMLINEARSPACE = this._fromLinearSpace;\r\n this.imageProcessingConfiguration.prepareDefines(this._defines, true);\r\n var defines = \"\";\r\n for (const define in this._defines) {\r\n if ((<any>this._defines)[define]) {\r\n defines += `#define ${define};\\r\\n`;\r\n }\r\n }\r\n\r\n var samplers = [\"textureSampler\"];\r\n var uniforms = [\"scale\"];\r\n\r\n if (ImageProcessingConfiguration) {\r\n ImageProcessingConfiguration.PrepareSamplers(samplers, this._defines);\r\n ImageProcessingConfiguration.PrepareUniforms(uniforms, this._defines);\r\n }\r\n\r\n this.updateEffect(defines, uniforms, samplers);\r\n }\r\n\r\n public dispose(camera?: Camera): void {\r\n super.dispose(camera);\r\n\r\n if (this._imageProcessingConfiguration && this._imageProcessingObserver) {\r\n this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver);\r\n }\r\n\r\n if (this._imageProcessingConfiguration) {\r\n this.imageProcessingConfiguration.applyByPostProcess = false;\r\n }\r\n }\r\n}\r\n"]}
@@ -533,7 +533,7 @@ var PostProcess = /** @class */ (function () {
533
533
  this._scaleRatio.copyFromFloats(1, 1);
534
534
  this._engine.bindFramebuffer(target, 0, undefined, undefined, this.forceFullscreenViewport);
535
535
  }
536
- (_b = (_a = this._engine)._debugInsertMarker) === null || _b === void 0 ? void 0 : _b.call(_a, "post process " + this.name + " input");
536
+ (_b = (_a = this._engine)._debugInsertMarker) === null || _b === void 0 ? void 0 : _b.call(_a, "post process ".concat(this.name, " input"));
537
537
  this.onActivateObservable.notifyObservers(camera);
538
538
  // Clear
539
539
  if (this.autoClear && this.alphaMode === 0) {
@@ -1 +1 @@
1
- {"version":3,"file":"postProcess.js","sourceRoot":"","sources":["../../../sourceES6/core/PostProcesses/postProcess.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,UAAU,EAAY,MAAM,oBAAoB,CAAC;AAC1D,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAK/C,OAAO,+BAA+B,CAAC;AAEvC,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAG3C,OAAO,2CAA2C,CAAC;AAEnD,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AACvF,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAkBvD;;;GAGG;AACH;IAiUI;;;;;;;;;;;;;;;;;OAiBG;IACH,qBACI,IAAY,EACZ,WAAmB,EAAE,UAA8B,EAAE,QAA4B,EAAE,OAAoC,EAAE,MAAwB,EACjJ,YAAwB,EAAE,MAAe,EAAE,QAAkB,EAAE,OAAgC,EAAE,WAAuB,EAAE,SAAiC,EAC3J,eAAqB,EAAE,gBAAwB,EAAE,aAAiB;QADlE,6BAAA,EAAA,gBAAwB;QAAuC,wBAAA,EAAA,cAAgC;QAAE,4BAAA,EAAA,eAAuB;QAAE,0BAAA,EAAA,yBAAiC;QACpI,iCAAA,EAAA,wBAAwB;QAAE,8BAAA,EAAA,iBAAiB;QAtVtE,cAAc;QACP,qBAAgB,GAA4B,IAAI,CAAC;QAYxD;;UAEE;QAEK,UAAK,GAAG,CAAC,CAAC,CAAC;QAElB;;UAEE;QAEK,WAAM,GAAG,CAAC,CAAC,CAAC;QAEnB;;WAEG;QACI,uBAAkB,GAA2B,IAAI,CAAC;QAEzD;;;UAGE;QACK,mBAAc,GAAkC,IAAI,CAAC;QAY5D;;;UAGE;QAEK,cAAS,GAAG,IAAI,CAAC;QACxB;;UAEE;QAEK,cAAS,GAAG,CAAC,CAAC;QAMrB;;UAEE;QACK,eAAU,GAAG,IAAI,KAAK,EAAa,CAAC;QAE3C;;;WAGG;QAEI,2BAAsB,GAAG,KAAK,CAAC;QAEtC;;WAEG;QAEI,4BAAuB,GAAG,IAAI,CAAC;QAQtC;;;;;;;;;WASG;QAEI,cAAS,GAAG,CAAC,CAAC;QACrB;;UAEE;QAEK,mBAAc,GAAG,KAAK,CAAC;QAGtB,aAAQ,GAAG,CAAC,CAAC;QAmBrB;;UAEE;QAEK,gCAA2B,GAAG,KAAK,CAAC;QAOnC,cAAS,GAAG,KAAK,CAAC;QAClB,cAAS,GAAG,CAAC,CAAC;QAItB;;;;WAIG;QACI,kCAA6B,GAAG,KAAK,CAAC;QAE7C;;;UAGE;QACK,cAAS,GAAG,IAAI,UAAU,CAAsB,CAAC,CAAC,CAAC;QAC1D;;;UAGE;QACM,kBAAa,GAAmB,EAAE,CAAC;QAC3C;;;UAGE;QACK,6BAAwB,GAAG,CAAC,CAAC;QAO5B,gBAAW,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAGhC,eAAU,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAkBpC,SAAS;QAET;;UAEE;QACK,yBAAoB,GAAG,IAAI,UAAU,EAAU,CAAC;QAevD;;UAEE;QACK,4BAAuB,GAAG,IAAI,UAAU,EAAe,CAAC;QAa/D;;UAEE;QACK,sBAAiB,GAAG,IAAI,UAAU,EAAU,CAAC;QAapD;;UAEE;QACK,6BAAwB,GAAG,IAAI,UAAU,EAAU,CAAC;QAa3D;;UAEE;QACK,4BAAuB,GAAG,IAAI,UAAU,EAAU,CAAC;QAoFtD,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,MAAM,IAAI,IAAI,EAAE;YAChB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;YACtB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;YAChC,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YAC/B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;YAEvC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACrC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;SAC7C;aACI,IAAI,MAAM,EAAE;YACb,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;YACtB,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACzC;QACD,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,wBAAwB,GAAG,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,SAAS,GAAG,QAAQ,IAAI,KAAK,CAAC;QACnC,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QAEpC,IAAI,CAAC,SAAS,GAAG,QAAQ,IAAI,EAAE,CAAC;QAChC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAEtC,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,WAAW,GAAG,UAAU,IAAI,EAAE,CAAC;QAEpC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE/B,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;QACxC,IAAI,CAAC,YAAY,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAElD,IAAI,CAAC,gBAAgB,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;SAC9B;IACL,CAAC;IA7QD,sBAAW,gCAAO;QAHlB;;UAEE;aACF;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;aAED,UAAmB,CAAS;YAA5B,iBAQC;YAPG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;YAEnE,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAC,OAAO;gBAC3B,IAAI,OAAO,CAAC,OAAO,KAAK,KAAI,CAAC,QAAQ,EAAE;oBACnC,KAAI,CAAC,OAAO,CAAC,oCAAoC,CAAC,OAAO,EAAE,KAAI,CAAC,QAAQ,CAAC,CAAC;iBAC7E;YACL,CAAC,CAAC,CAAC;QACP,CAAC;;;OAVA;IAqED;;;OAGG;IACI,mCAAa,GAApB;QACI,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAaD,sBAAW,mCAAU;QAHrB;;UAEE;aACF,UAAsB,QAA4C;YAC9D,IAAI,IAAI,CAAC,mBAAmB,EAAE;gBAC1B,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;aAC9D;YACD,IAAI,QAAQ,EAAE;gBACV,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,oBAAoB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;aACtE;QACL,CAAC;;;OAAA;IAWD,sBAAW,sCAAa;QAHxB;;UAEE;aACF,UAAyB,QAA4C;YACjE,IAAI,IAAI,CAAC,sBAAsB,EAAE;gBAC7B,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;aACpE;YACD,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAC7E,CAAC;;;OAAA;IAWD,sBAAW,gCAAO;QAHlB;;UAEE;aACF,UAAmB,QAAkC;YACjD,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACvB,IAAI,CAAC,iBAAiB,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;aACxD;YACD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QACjE,CAAC;;;OAAA;IAWD,sBAAW,uCAAc;QAHzB;;UAEE;aACF,UAA0B,QAAkC;YACxD,IAAI,IAAI,CAAC,uBAAuB,EAAE;gBAC9B,IAAI,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;aACtE;YACD,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAC/E,CAAC;;;OAAA;IAWD,sBAAW,sCAAa;QAHxB;;UAEE;aACF,UAAyB,QAAiC;YACtD,IAAI,IAAI,CAAC,sBAAsB,EAAE;gBAC7B,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;aACpE;YACD,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAC7E,CAAC;;;OAAA;IAMD,sBAAW,qCAAY;QAJvB;;;UAGE;aACF;YACI,OAAO,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAC9D,CAAC;aAED,UAAwB,KAA0B;YAC9C,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;QACtC,CAAC;;;OAJA;IAMD;;;MAGE;IACK,gDAA0B,GAAjC;QACI,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;YACjC,IAAI,CAAC,gBAAgB,EAAE,CAAC;SAC3B;IACL,CAAC;IAED;;;MAGE;IACK,+BAAS,GAAhB;QACI,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAMD,sBAAW,kCAAS;QAJpB;;;UAGE;aACF;YACI,IAAI,IAAI,CAAC,2BAA2B,EAAE;gBAClC,OAAO,IAAI,CAAC,2BAA2B,CAAC,SAAS,CAAC;aACrD;YAED,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,GAAG,GAAG,IAAI,CAAC,oBAAoB,CAAC,KAAK,EAAE,GAAG,GAAG,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC;aACjH;YAED,OAAO,IAAI,CAAC,UAAU,CAAC;QAC3B,CAAC;;;OAAA;IA+DD;;;OAGG;IACI,kCAAY,GAAnB;QACI,OAAO,aAAa,CAAC;IACzB,CAAC;IAED;;;OAGG;IACI,+BAAS,GAAhB;QACI,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;;OAGG;IACI,+BAAS,GAAhB;QACI,OAAO,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC;IACrC,CAAC;IAED;;;;OAIG;IACI,qCAAe,GAAtB,UAAuB,WAAwB;QAC3C,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAExB,IAAI,CAAC,2BAA2B,GAAG,WAAW,CAAC;QAE/C,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,kCAAY,GAAnB;QACI,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,IAAI,CAAC,EAAE;YAC5B,IAAI,CAAC,SAAS,GAAG,IAAI,UAAU,CAAsB,CAAC,CAAC,CAAC;SAC3D;QAED,IAAI,CAAC,2BAA2B,GAAG,IAAI,CAAC;IAC5C,CAAC;IAED;;;;;;;;;;OAUG;IACI,kCAAY,GAAnB,UAAoB,OAAgC,EAAE,QAAmC,EAAE,QAAmC,EAAE,eAAqB,EACjJ,UAAqC,EAAE,OAAkD,EAAE,SAAkB,EAAE,WAAoB;QADnH,wBAAA,EAAA,cAAgC;QAAE,yBAAA,EAAA,eAAmC;QAAE,yBAAA,EAAA,eAAmC;QAE1H,IAAI,CAAC,mBAAmB,GAAG,OAAO,CAAC;QACnC,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,EAAE,MAAM,EAAE,SAAS,aAAT,SAAS,cAAT,SAAS,GAAI,IAAI,CAAC,UAAU,EAAE,QAAQ,EAAE,WAAW,aAAX,WAAW,cAAX,WAAW,GAAI,IAAI,CAAC,YAAY,EAAE,EACrI,CAAC,UAAU,CAAC,EACZ,QAAQ,IAAI,IAAI,CAAC,WAAW,EAC5B,QAAQ,IAAI,IAAI,CAAC,SAAS,EAC1B,OAAO,KAAK,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAC/B,SAAS,EACT,UAAU,EACV,OAAO,EACP,eAAe,IAAI,IAAI,CAAC,gBAAgB,CAC3C,CAAC;IACN,CAAC;IAED;;;OAGG;IACI,gCAAU,GAAjB;QACI,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,8EAA8E;IACvE,sCAAgB,GAAvB;QACI,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;IACpB,CAAC;IAEO,gDAA0B,GAAlC,UAAmC,WAA8C,EAAE,cAA2C,EAAE,OAAW;QAAX,wBAAA,EAAA,WAAW;QACvI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAChD,IAAI,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,KAAK,KAAK,WAAW,CAAC,KAAK;gBACzD,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,MAAM,KAAK,WAAW,CAAC,MAAM;gBAC3D,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,kBAAkB,KAAK,OAAO;gBACpD,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,oBAAoB,KAAK,cAAc,CAAC,mBAAmB,EAAE;gBAC3F,OAAO,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;aACxC;SACJ;QAED,IAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,cAAc,CAAC,CAAC;QAChF,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,GAAG,EAAE,kBAAkB,EAAE,OAAO,EAAE,gBAAgB,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;QAE7F,OAAO,GAAG,CAAC;IACf,CAAC;IAEO,wCAAkB,GAA1B;QACI,IAAM,eAAe,GAAG,IAAI,CAAC,SAAS,CAAC;QAEvC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;YACrD,IAAI,eAAe,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,gBAAgB,GAAG,GAAG,EAAE;gBAChE,IAAI,aAAa,GAAG,KAAK,CAAC;gBAC1B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBAC5C,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE;wBAC1D,aAAa,GAAG,IAAI,CAAC;wBACrB,MAAM;qBACT;iBACJ;gBAED,IAAI,CAAC,aAAa,EAAE;oBAChB,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;oBACxC,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;iBACnC;aACJ;SACJ;IACL,CAAC;IAEO,6BAAO,GAAf,UAAgB,KAAa,EAAE,MAAc,EAAE,MAAc,EAAE,WAAoB,EAAE,iBAA2B;QAC5G,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;YAC3B,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;SAC1B;QAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,IAAI,OAAO,GAAG,IAAI,CAAC;QACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACnD,IAAI,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,KAAK,IAAI,EAAE;gBACnC,OAAO,GAAG,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;gBACnC,MAAM;aACT;SACJ;QAED,IAAI,WAAW,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;QAC7D,IAAI,cAAc,GAAG;YACjB,eAAe,EAAE,WAAW;YAC5B,mBAAmB,EAAE,iBAAiB,IAAI,OAAO,KAAK,IAAI;YAC1D,qBAAqB,EAAE,CAAC,iBAAiB,IAAI,OAAO,KAAK,IAAI,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe;YAC9F,YAAY,EAAE,IAAI,CAAC,wBAAwB;YAC3C,IAAI,EAAE,IAAI,CAAC,YAAY;YACvB,MAAM,EAAE,IAAI,CAAC,cAAc;SAC9B,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,0BAA0B,CAAC,WAAW,EAAE,cAAc,EAAE,CAAC,CAAC,CAAC,CAAC;QAErF,IAAI,IAAI,CAAC,SAAS,EAAE;YAChB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,0BAA0B,CAAC,WAAW,EAAE,cAAc,EAAE,CAAC,CAAC,CAAC,CAAC;SACxF;QAED,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,EAAE,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;QAEpE,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACvD,CAAC;IAED;;;;;;;OAOG;IACI,8BAAQ,GAAf,UAAgB,MAAwB,EAAE,aAA+C,EAAE,iBAA2B;QAAtH,iBA2GC;;QA3GyC,8BAAA,EAAA,oBAA+C;QACrF,MAAM,GAAG,MAAM,IAAI,IAAI,CAAC,OAAO,CAAC;QAEhC,IAAI,KAAK,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;QAC9B,IAAI,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC/B,IAAI,OAAO,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC;QAE9C,IAAI,aAAa,GAAG,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,GAAW,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;QAC5H,IAAI,cAAc,GAAG,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC,GAAW,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;QAE/H,gIAAgI;QAChI,IAAI,WAAW,GAAqB,MAAM,CAAC,MAAO,CAAC;QACnD,IAAI,WAAW,IAAI,CAAC,WAAW,CAAC,UAAU,IAAI,MAAM,IAAI,WAAW,CAAC,WAAW,IAAI,MAAM,CAAC,EAAE;YACxF,aAAa,IAAI,CAAC,CAAC;SACtB;QAED,IAAI,YAAY,GAAG,CAAsB,IAAI,CAAC,QAAS,CAAC,KAAK,IAAI,aAAa,CAAC,CAAC;QAChF,IAAI,aAAa,GAAwB,IAAI,CAAC,QAAS,CAAC,MAAM,IAAI,cAAc,CAAC;QAEjF,IAAM,WAAW,GACb,IAAI,CAAC,wBAAwB,KAAK,CAAC;YACnC,IAAI,CAAC,wBAAwB,KAAK,CAAC;YACnC,IAAI,CAAC,wBAAwB,KAAK,CAAC,CAAC;QAExC,IAAI,CAAC,IAAI,CAAC,2BAA2B,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAEjE,IAAI,IAAI,CAAC,2BAA2B,EAAE;gBAClC,IAAI,eAAe,GAAG,MAAM,CAAC,eAAe,CAAC;gBAE7C,IAAI,eAAe,EAAE;oBACjB,YAAY,IAAI,eAAe,CAAC,KAAK,CAAC;oBACtC,aAAa,IAAI,eAAe,CAAC,MAAM,CAAC;iBAC3C;aACJ;YAED,IAAI,WAAW,IAAI,IAAI,CAAC,cAAc,EAAE;gBACpC,IAAI,CAAsB,IAAI,CAAC,QAAS,CAAC,KAAK,EAAE;oBAC5C,YAAY,GAAG,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,MAAM,CAAC,gBAAgB,CAAC,YAAY,EAAE,OAAO,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC;iBACzH;gBAED,IAAI,CAAsB,IAAI,CAAC,QAAS,CAAC,MAAM,EAAE;oBAC7C,aAAa,GAAG,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,MAAM,CAAC,gBAAgB,CAAC,aAAa,EAAE,OAAO,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC;iBAC5H;aACJ;YAED,IAAI,IAAI,CAAC,KAAK,KAAK,YAAY,IAAI,IAAI,CAAC,MAAM,KAAK,aAAa,EAAE;gBAC9D,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,aAAa,EAAE,MAAM,EAAE,WAAW,EAAE,iBAAiB,CAAC,CAAC;aACrF;YAED,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAC,OAAO;gBAC3B,IAAI,OAAO,CAAC,OAAO,KAAK,KAAI,CAAC,OAAO,EAAE;oBAClC,KAAI,CAAC,OAAO,CAAC,oCAAoC,CAAC,OAAO,EAAE,KAAI,CAAC,OAAO,CAAC,CAAC;iBAC5E;YACL,CAAC,CAAC,CAAC;YAEH,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC1B,IAAI,CAAC,SAAS,EAAE,CAAC;SACpB;QAED,IAAI,MAA2B,CAAC;QAEhC,IAAI,IAAI,CAAC,2BAA2B,EAAE;YAClC,MAAM,GAAG,IAAI,CAAC,2BAA2B,CAAC,YAAY,CAAC;SAC1D;aAAM,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAClC,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC;YAEnC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC;YAC7C,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC;SAClD;aAAM;YACH,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC;YAE3B,IAAI,KAAK,SAAA,CAAC;YACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAChD,IAAI,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,OAAO,KAAK,MAAM,EAAE;oBAC1C,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;oBAC9B,MAAM;iBACT;aACJ;YAED,IAAI,KAAK,EAAE;gBACP,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC,SAAS,CAAC;aAC3C;SACJ;QAED,6FAA6F;QAC7F,IAAI,IAAI,CAAC,sBAAsB,EAAE;YAC7B,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,aAAa,GAAG,YAAY,EAAE,cAAc,GAAG,aAAa,CAAC,CAAC;YAC9F,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,MAAM,EAAE,CAAC,EAAE,aAAa,EAAE,cAAc,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;SACxG;aACI;YACD,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACtC,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,MAAM,EAAE,CAAC,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;SAC/F;QAED,MAAA,MAAA,IAAI,CAAC,OAAO,EAAC,kBAAkB,mDAAG,kBAAgB,IAAI,CAAC,IAAI,WAAQ,CAAC,CAAC;QAErE,IAAI,CAAC,oBAAoB,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;QAElD,QAAQ;QACR,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,KAAK,CAAC,EAAE;YACxC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,2BAA2B,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;SAC3H;QAED,IAAI,IAAI,CAAC,SAAS,EAAE;YAChB,IAAI,CAAC,wBAAwB,GAAG,CAAC,IAAI,CAAC,wBAAwB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;SAC3E;QACD,OAAO,MAAM,CAAC;IAClB,CAAC;IAKD,sBAAW,oCAAW;QAHtB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC,WAAW,CAAC;QACjD,CAAC;;;OAAA;IAKD,sBAAW,oCAAW;QAHtB;;WAEG;aACH;YACI,IAAI,IAAI,CAAC,2BAA2B,EAAE;gBAClC,OAAO,IAAI,CAAC,2BAA2B,CAAC,WAAW,CAAC;aACvD;YAED,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,OAAO,IAAI,CAAC,oBAAoB,CAAC,KAAK,GAAG,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC;aAC7E;YACD,OAAO,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QACpC,CAAC;;;OAAA;IAED;;;OAGG;IACI,6BAAO,GAAd;;QACI,OAAO,MAAA,MAAA,IAAI,CAAC,YAAY,CAAC,MAAM,0CAAE,OAAO,EAAE,mCAAI,KAAK,CAAC;IACxD,CAAC;IAED;;;OAGG;IACI,2BAAK,GAAZ;;QACI,QAAQ;QACR,IAAI,CAAC,CAAA,MAAA,IAAI,CAAC,YAAY,CAAC,MAAM,0CAAE,OAAO,EAAE,CAAA,EAAE;YACtC,OAAO,IAAI,CAAC;SACf;QAED,SAAS;QACT,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC7C,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QAC7B,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAElC,QAAQ;QACR,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,SAAS,EAAE,CAAC,iBAAiB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;SAClI;QAED,0FAA0F;QAC1F,IAAI,MAA2B,CAAC;QAChC,IAAI,IAAI,CAAC,2BAA2B,EAAE;YAClC,MAAM,GAAG,IAAI,CAAC,2BAA2B,CAAC,YAAY,CAAC;SAC1D;aAAM,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAClC,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC;SACtC;aAAM;YACH,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC;SAC9B;QAED,IAAI,CAAC,IAAI,CAAC,6BAA6B,EAAE;YACrC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,YAAY,CAAC,gBAAgB,EAAE,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,OAAO,CAAC,CAAC;SAC5E;QAED,aAAa;QACb,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,UAAU,CAAC,OAAO,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC/D,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;QAEjE,OAAO,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC;IACpC,CAAC;IAEO,sCAAgB,GAAxB;QACI,IAAI,IAAI,CAAC,2BAA2B,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC/D,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,OAAO;SACV;QAED,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;IAC7B,CAAC;IAEO,0CAAoB,GAA5B;QACI,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;YACrD,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;SAC3C;QAED,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC;IAClC,CAAC;IAED;;;;OAIG;IACI,wCAAkB,GAAzB,UAA0B,eAAgC;QACtD,IAAI,IAAI,CAAC,2BAA2B,EAAE;YAClC,IAAI,CAAC,2BAA2B,GAAG,eAAe,CAAC,sBAAsB,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;YAC5G,IAAI,CAAC,2BAA2B,CAAC,OAAO,GAAG,IAAI,CAAC;YAChD,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,6BAAO,GAAd,UAAe,MAAe;QAC1B,MAAM,GAAG,MAAM,IAAI,IAAI,CAAC,OAAO,CAAC;QAEhC,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAExB,IAAI,KAAK,CAAC;QACV,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAChD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;gBACd,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;aAC9C;SACJ;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,IAAM,OAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAChE,IAAI,OAAK,GAAG,CAAC,CAAC,EAAE;gBACZ,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,MAAM,CAAC,OAAK,EAAE,CAAC,CAAC,CAAC;aACxD;YACD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;SAChC;QAED,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACjD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;SAC/C;QAED,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QACD,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;QAE/B,KAAK,GAAG,MAAM,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC5C,IAAI,KAAK,KAAK,CAAC,IAAI,MAAM,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;YACjD,IAAI,gBAAgB,GAAG,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,CAAC;YAC3D,IAAI,gBAAgB,EAAE;gBAClB,gBAAgB,CAAC,gBAAgB,EAAE,CAAC;aACvC;SACJ;QAED,IAAI,CAAC,oBAAoB,CAAC,KAAK,EAAE,CAAC;QAClC,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QACrC,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;QAC/B,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QACtC,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;IACzC,CAAC;IAED;;;OAGG;IACI,+BAAS,GAAhB;QACI,IAAI,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC9D,IAAI,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;QACzE,mBAAmB,CAAC,UAAU,GAAG,UAAU,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QAClE,mBAAmB,CAAC,QAAQ,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QACzD,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QAC9C,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QACpD,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QACpD,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;QAClD,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QAC9C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC5C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACvD,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;QACxD,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAChD,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAE5D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,2BAAK,GAAZ;QACI,IAAM,mBAAmB,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;QAC7C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC;QAEpC,IAAM,MAAM,GAAG,WAAW,CAAC,KAAK,CAAC,mBAAmB,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC;QAEvE,IAAI,CAAC,MAAM,EAAE;YACT,OAAO,IAAI,CAAC;SACf;QAED,MAAM,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC,KAAK,EAAE,CAAC;QAChE,MAAM,CAAC,uBAAuB,GAAG,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QACtE,MAAM,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;QAC1D,MAAM,CAAC,wBAAwB,GAAG,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QACxE,MAAM,CAAC,uBAAuB,GAAG,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QAEtE,MAAM,CAAC,2BAA2B,GAAG,IAAI,CAAC,2BAA2B,CAAC;QAEtE,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;;;OAMG;IACW,iBAAK,GAAnB,UAAoB,iBAAsB,EAAE,KAAY,EAAE,OAAe;QACrE,IAAI,eAAe,GAAG,QAAQ,CAAC,iBAAiB,CAAC,UAAU,CAAC,CAAC;QAE7D,IAAI,CAAC,eAAe,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE;YAC7C,OAAO,IAAI,CAAC;SACf;QAED,IAAI,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,aAAa,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAC5E,OAAO,eAAe,CAAC,MAAM,CAAC,iBAAiB,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAC7E,CAAC;IAED,cAAc;IACA,kBAAM,GAApB,UAAqB,iBAAsB,EAAE,YAAoB,EAAE,KAAY,EAAE,OAAe;QAC5F,OAAO,mBAAmB,CAAC,KAAK,CAAC;YAC7B,OAAO,IAAI,WAAW,CAClB,iBAAiB,CAAC,IAAI,EACtB,iBAAiB,CAAC,WAAW,EAC7B,iBAAiB,CAAC,UAAU,EAC5B,iBAAiB,CAAC,QAAQ,EAC1B,iBAAiB,CAAC,OAAO,EACzB,YAAY,EACZ,iBAAiB,CAAC,wBAAwB,EAC1C,iBAAiB,CAAC,OAAO,EACzB,iBAAiB,CAAC,QAAQ,EAC1B,iBAAiB,CAAC,OAAO,EACzB,iBAAiB,CAAC,WAAW,EAC7B,iBAAiB,CAAC,SAAS,EAC3B,iBAAiB,CAAC,eAAe,EACjC,KAAK,EACL,iBAAiB,CAAC,aAAa,CAClC,CAAC;QACN,CAAC,EAAE,iBAAiB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAC1C,CAAC;IAh4BD;QADC,SAAS,EAAE;iDACY;IAIxB;QADC,SAAS,EAAE;6CACQ;IAMpB;QADC,SAAS,EAAE;8CACM;IAMlB;QADC,SAAS,EAAE;+CACO;IAiBnB;QADC,SAAS,EAAE;iEAC4B;IAKxC;QADC,iBAAiB,EAAE;mDACM;IAM1B;QADC,SAAS,EAAE;kDACY;IAKxB;QADC,SAAS,EAAE;kDACS;IAKrB;QADC,SAAS,EAAE;uDACkB;IAW9B;QADC,SAAS,EAAE;+DAC0B;IAMtC;QADC,SAAS,EAAE;gEAC0B;IAmBtC;QADC,SAAS,EAAE;kDACS;IAKrB;QADC,SAAS,EAAE;uDACkB;IAG9B;QADC,SAAS,CAAC,SAAS,CAAC;iDACA;IAuBrB;QADC,SAAS,EAAE;oEAC+B;IAwwB/C,kBAAC;CAAA,AAz4BD,IAy4BC;SAz4BY,WAAW;AA24BxB,aAAa,CAAC,qBAAqB,EAAE,WAAW,CAAC,CAAC","sourcesContent":["import { Nullable } from \"../types\";\r\nimport { SmartArray } from \"../Misc/smartArray\";\r\nimport { Observable, Observer } from \"../Misc/observable\";\r\nimport { Vector2 } from \"../Maths/math.vector\";\r\nimport { Camera } from \"../Cameras/camera\";\r\nimport { Effect } from \"../Materials/effect\";\r\n\r\nimport { RenderTargetCreationOptions } from \"../Materials/Textures/textureCreationOptions\";\r\nimport \"../Shaders/postprocess.vertex\";\r\nimport { IInspectable } from '../Misc/iInspectable';\r\nimport { Engine } from '../Engines/engine';\r\nimport { Color4 } from '../Maths/math.color';\r\n\r\nimport \"../Engines/Extensions/engine.renderTarget\";\r\nimport { NodeMaterial } from '../Materials/Node/nodeMaterial';\r\nimport { serialize, serializeAsColor4, SerializationHelper } from '../Misc/decorators';\r\nimport { GetClass, RegisterClass } from '../Misc/typeStore';\r\nimport { DrawWrapper } from \"../Materials/drawWrapper\";\r\nimport { AbstractScene } from \"../abstractScene\";\r\nimport { RenderTargetWrapper } from \"../Engines/renderTargetWrapper\";\r\n\r\ndeclare type Scene = import(\"../scene\").Scene;\r\ndeclare type InternalTexture = import(\"../Materials/Textures/internalTexture\").InternalTexture;\r\ndeclare type WebVRFreeCamera = import(\"../Cameras/VR/webVRCamera\").WebVRFreeCamera;\r\ndeclare type Animation = import(\"../Animations/animation\").Animation;\r\ndeclare type PrePassRenderer = import(\"../Rendering/prePassRenderer\").PrePassRenderer;\r\ndeclare type PrePassEffectConfiguration = import(\"../Rendering/prePassEffectConfiguration\").PrePassEffectConfiguration;\r\n\r\n/**\r\n * Size options for a post process\r\n */\r\nexport type PostProcessOptions = { width: number, height: number };\r\n\r\ntype TextureCache = { texture: RenderTargetWrapper, postProcessChannel: number, lastUsedRenderId: number };\r\n\r\n/**\r\n * PostProcess can be used to apply a shader to a texture after it has been rendered\r\n * See https://doc.babylonjs.com/how_to/how_to_use_postprocesses\r\n */\r\nexport class PostProcess {\r\n /** @hidden */\r\n public _parentContainer: Nullable<AbstractScene> = null;\r\n\r\n /**\r\n * Gets or sets the unique id of the post process\r\n */\r\n @serialize()\r\n public uniqueId: number;\r\n\r\n /** Name of the PostProcess. */\r\n @serialize()\r\n public name: string;\r\n\r\n /**\r\n * Width of the texture to apply the post process on\r\n */\r\n @serialize()\r\n public width = -1;\r\n\r\n /**\r\n * Height of the texture to apply the post process on\r\n */\r\n @serialize()\r\n public height = -1;\r\n\r\n /**\r\n * Gets the node material used to create this postprocess (null if the postprocess was manually created)\r\n */\r\n public nodeMaterialSource: Nullable<NodeMaterial> = null;\r\n\r\n /**\r\n * Internal, reference to the location where this postprocess was output to. (Typically the texture on the next postprocess in the chain)\r\n * @hidden\r\n */\r\n public _outputTexture: Nullable<RenderTargetWrapper> = null;\r\n /**\r\n * Sampling mode used by the shader\r\n * See https://doc.babylonjs.com/classes/3.1/texture\r\n */\r\n @serialize()\r\n public renderTargetSamplingMode: number;\r\n /**\r\n * Clear color to use when screen clearing\r\n */\r\n @serializeAsColor4()\r\n public clearColor: Color4;\r\n /**\r\n * If the buffer needs to be cleared before applying the post process. (default: true)\r\n * Should be set to false if shader will overwrite all previous pixels.\r\n */\r\n @serialize()\r\n public autoClear = true;\r\n /**\r\n * Type of alpha mode to use when performing the post process (default: Engine.ALPHA_DISABLE)\r\n */\r\n @serialize()\r\n public alphaMode = 0;\r\n /**\r\n * Sets the setAlphaBlendConstants of the babylon engine\r\n */\r\n @serialize()\r\n public alphaConstants: Color4;\r\n /**\r\n * Animations to be used for the post processing\r\n */\r\n public animations = new Array<Animation>();\r\n\r\n /**\r\n * Enable Pixel Perfect mode where texture is not scaled to be power of 2.\r\n * Can only be used on a single postprocess or on the last one of a chain. (default: false)\r\n */\r\n @serialize()\r\n public enablePixelPerfectMode = false;\r\n\r\n /**\r\n * Force the postprocess to be applied without taking in account viewport\r\n */\r\n @serialize()\r\n public forceFullscreenViewport = true;\r\n\r\n /**\r\n * List of inspectable custom properties (used by the Inspector)\r\n * @see https://doc.babylonjs.com/how_to/debug_layer#extensibility\r\n */\r\n public inspectableCustomProperties: IInspectable[];\r\n\r\n /**\r\n * Scale mode for the post process (default: Engine.SCALEMODE_FLOOR)\r\n *\r\n * | Value | Type | Description |\r\n * | ----- | ----------------------------------- | ----------- |\r\n * | 1 | SCALEMODE_FLOOR | [engine.scalemode_floor](https://doc.babylonjs.com/api/classes/babylon.engine#scalemode_floor) |\r\n * | 2 | SCALEMODE_NEAREST | [engine.scalemode_nearest](https://doc.babylonjs.com/api/classes/babylon.engine#scalemode_nearest) |\r\n * | 3 | SCALEMODE_CEILING | [engine.scalemode_ceiling](https://doc.babylonjs.com/api/classes/babylon.engine#scalemode_ceiling) |\r\n *\r\n */\r\n @serialize()\r\n public scaleMode = 1;\r\n /**\r\n * Force textures to be a power of two (default: false)\r\n */\r\n @serialize()\r\n public alwaysForcePOT = false;\r\n\r\n @serialize(\"samples\")\r\n private _samples = 1;\r\n\r\n /**\r\n * Number of sample textures (default: 1)\r\n */\r\n public get samples() {\r\n return this._samples;\r\n }\r\n\r\n public set samples(n: number) {\r\n this._samples = Math.min(n, this._engine.getCaps().maxMSAASamples);\r\n\r\n this._textures.forEach((texture) => {\r\n if (texture.samples !== this._samples) {\r\n this._engine.updateRenderTargetTextureSampleCount(texture, this._samples);\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Modify the scale of the post process to be the same as the viewport (default: false)\r\n */\r\n @serialize()\r\n public adaptScaleToCurrentViewport = false;\r\n\r\n private _camera: Camera;\r\n protected _scene: Scene;\r\n private _engine: Engine;\r\n\r\n private _options: number | PostProcessOptions;\r\n private _reusable = false;\r\n private _renderId = 0;\r\n private _textureType: number;\r\n private _textureFormat: number;\r\n\r\n /**\r\n * if externalTextureSamplerBinding is true, the \"apply\" method won't bind the textureSampler texture, it is expected to be done by the \"outside\" (by the onApplyObservable observer most probably).\r\n * counter-productive in some cases because if the texture bound by \"apply\" is different from the currently texture bound, (the one set by the onApplyObservable observer, for eg) some\r\n * internal structures (materialContext) will be dirtified, which may impact performances\r\n */\r\n public externalTextureSamplerBinding = false;\r\n\r\n /**\r\n * Smart array of input and output textures for the post process.\r\n * @hidden\r\n */\r\n public _textures = new SmartArray<RenderTargetWrapper>(2);\r\n /**\r\n * Smart array of input and output textures for the post process.\r\n * @hidden\r\n */\r\n private _textureCache: TextureCache[] = [];\r\n /**\r\n * The index in _textures that corresponds to the output texture.\r\n * @hidden\r\n */\r\n public _currentRenderTextureInd = 0;\r\n private _drawWrapper: DrawWrapper;\r\n private _samplers: string[];\r\n private _fragmentUrl: string;\r\n private _vertexUrl: string;\r\n private _parameters: string[];\r\n protected _postProcessDefines: Nullable<string>;\r\n private _scaleRatio = new Vector2(1, 1);\r\n protected _indexParameters: any;\r\n private _shareOutputWithPostProcess: Nullable<PostProcess>;\r\n private _texelSize = Vector2.Zero();\r\n /** @hidden */\r\n public _forcedOutputTexture: Nullable<RenderTargetWrapper>;\r\n\r\n /**\r\n * Prepass configuration in case this post process needs a texture from prepass\r\n * @hidden\r\n */\r\n public _prePassEffectConfiguration: PrePassEffectConfiguration;\r\n\r\n /**\r\n * Returns the fragment url or shader name used in the post process.\r\n * @returns the fragment url or name in the shader store.\r\n */\r\n public getEffectName(): string {\r\n return this._fragmentUrl;\r\n }\r\n\r\n // Events\r\n\r\n /**\r\n * An event triggered when the postprocess is activated.\r\n */\r\n public onActivateObservable = new Observable<Camera>();\r\n\r\n private _onActivateObserver: Nullable<Observer<Camera>>;\r\n /**\r\n * A function that is added to the onActivateObservable\r\n */\r\n public set onActivate(callback: Nullable<(camera: Camera) => void>) {\r\n if (this._onActivateObserver) {\r\n this.onActivateObservable.remove(this._onActivateObserver);\r\n }\r\n if (callback) {\r\n this._onActivateObserver = this.onActivateObservable.add(callback);\r\n }\r\n }\r\n\r\n /**\r\n * An event triggered when the postprocess changes its size.\r\n */\r\n public onSizeChangedObservable = new Observable<PostProcess>();\r\n\r\n private _onSizeChangedObserver: Nullable<Observer<PostProcess>>;\r\n /**\r\n * A function that is added to the onSizeChangedObservable\r\n */\r\n public set onSizeChanged(callback: (postProcess: PostProcess) => void) {\r\n if (this._onSizeChangedObserver) {\r\n this.onSizeChangedObservable.remove(this._onSizeChangedObserver);\r\n }\r\n this._onSizeChangedObserver = this.onSizeChangedObservable.add(callback);\r\n }\r\n\r\n /**\r\n * An event triggered when the postprocess applies its effect.\r\n */\r\n public onApplyObservable = new Observable<Effect>();\r\n\r\n private _onApplyObserver: Nullable<Observer<Effect>>;\r\n /**\r\n * A function that is added to the onApplyObservable\r\n */\r\n public set onApply(callback: (effect: Effect) => void) {\r\n if (this._onApplyObserver) {\r\n this.onApplyObservable.remove(this._onApplyObserver);\r\n }\r\n this._onApplyObserver = this.onApplyObservable.add(callback);\r\n }\r\n\r\n /**\r\n * An event triggered before rendering the postprocess\r\n */\r\n public onBeforeRenderObservable = new Observable<Effect>();\r\n\r\n private _onBeforeRenderObserver: Nullable<Observer<Effect>>;\r\n /**\r\n * A function that is added to the onBeforeRenderObservable\r\n */\r\n public set onBeforeRender(callback: (effect: Effect) => void) {\r\n if (this._onBeforeRenderObserver) {\r\n this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver);\r\n }\r\n this._onBeforeRenderObserver = this.onBeforeRenderObservable.add(callback);\r\n }\r\n\r\n /**\r\n * An event triggered after rendering the postprocess\r\n */\r\n public onAfterRenderObservable = new Observable<Effect>();\r\n\r\n private _onAfterRenderObserver: Nullable<Observer<Effect>>;\r\n /**\r\n * A function that is added to the onAfterRenderObservable\r\n */\r\n public set onAfterRender(callback: (efect: Effect) => void) {\r\n if (this._onAfterRenderObserver) {\r\n this.onAfterRenderObservable.remove(this._onAfterRenderObserver);\r\n }\r\n this._onAfterRenderObserver = this.onAfterRenderObservable.add(callback);\r\n }\r\n\r\n /**\r\n * The input texture for this post process and the output texture of the previous post process. When added to a pipeline the previous post process will\r\n * render it's output into this texture and this texture will be used as textureSampler in the fragment shader of this post process.\r\n */\r\n public get inputTexture(): RenderTargetWrapper {\r\n return this._textures.data[this._currentRenderTextureInd];\r\n }\r\n\r\n public set inputTexture(value: RenderTargetWrapper) {\r\n this._forcedOutputTexture = value;\r\n }\r\n\r\n /**\r\n * Since inputTexture should always be defined, if we previously manually set `inputTexture`,\r\n * the only way to unset it is to use this function to restore its internal state\r\n */\r\n public restoreDefaultInputTexture() {\r\n if (this._forcedOutputTexture) {\r\n this._forcedOutputTexture = null;\r\n this.markTextureDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets the camera which post process is applied to.\r\n * @returns The camera the post process is applied to.\r\n */\r\n public getCamera(): Camera {\r\n return this._camera;\r\n }\r\n\r\n /**\r\n * Gets the texel size of the postprocess.\r\n * See https://en.wikipedia.org/wiki/Texel_(graphics)\r\n */\r\n public get texelSize(): Vector2 {\r\n if (this._shareOutputWithPostProcess) {\r\n return this._shareOutputWithPostProcess.texelSize;\r\n }\r\n\r\n if (this._forcedOutputTexture) {\r\n this._texelSize.copyFromFloats(1.0 / this._forcedOutputTexture.width, 1.0 / this._forcedOutputTexture.height);\r\n }\r\n\r\n return this._texelSize;\r\n }\r\n\r\n /**\r\n * Creates a new instance PostProcess\r\n * @param name The name of the PostProcess.\r\n * @param fragmentUrl The url of the fragment shader to be used.\r\n * @param parameters Array of the names of uniform non-sampler2D variables that will be passed to the shader.\r\n * @param samplers Array of the names of uniform sampler2D variables that will be passed to the shader.\r\n * @param options The required width/height ratio to downsize to before computing the render pass. (Use 1.0 for full size)\r\n * @param camera The camera to apply the render pass to.\r\n * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)\r\n * @param engine The engine which the post process will be applied. (default: current engine)\r\n * @param reusable If the post process can be reused on the same frame. (default: false)\r\n * @param defines String of defines that will be set when running the fragment shader. (default: null)\r\n * @param textureType Type of textures used when performing the post process. (default: 0)\r\n * @param vertexUrl The url of the vertex shader to be used. (default: \"postprocess\")\r\n * @param indexParameters The index parameters to be used for babylons include syntax \"#include<kernelBlurVaryingDeclaration>[0..varyingCount]\". (default: undefined) See usage in babylon.blurPostProcess.ts and kernelBlur.vertex.fx\r\n * @param blockCompilation If the shader should not be compiled immediatly. (default: false)\r\n * @param textureFormat Format of textures used when performing the post process. (default: TEXTUREFORMAT_RGBA)\r\n */\r\n constructor(\r\n name: string,\r\n fragmentUrl: string, parameters: Nullable<string[]>, samplers: Nullable<string[]>, options: number | PostProcessOptions, camera: Nullable<Camera>,\r\n samplingMode: number = 1, engine?: Engine, reusable?: boolean, defines: Nullable<string> = null, textureType: number = 0, vertexUrl: string = \"postprocess\",\r\n indexParameters?: any, blockCompilation = false, textureFormat = 5) {\r\n\r\n this.name = name;\r\n if (camera != null) {\r\n this._camera = camera;\r\n this._scene = camera.getScene();\r\n camera.attachPostProcess(this);\r\n this._engine = this._scene.getEngine();\r\n\r\n this._scene.postProcesses.push(this);\r\n this.uniqueId = this._scene.getUniqueId();\r\n }\r\n else if (engine) {\r\n this._engine = engine;\r\n this._engine.postProcesses.push(this);\r\n }\r\n this._options = options;\r\n this.renderTargetSamplingMode = samplingMode ? samplingMode : 1;\r\n this._reusable = reusable || false;\r\n this._textureType = textureType;\r\n this._textureFormat = textureFormat;\r\n\r\n this._samplers = samplers || [];\r\n this._samplers.push(\"textureSampler\");\r\n\r\n this._fragmentUrl = fragmentUrl;\r\n this._vertexUrl = vertexUrl;\r\n this._parameters = parameters || [];\r\n\r\n this._parameters.push(\"scale\");\r\n\r\n this._indexParameters = indexParameters;\r\n this._drawWrapper = new DrawWrapper(this._engine);\r\n\r\n if (!blockCompilation) {\r\n this.updateEffect(defines);\r\n }\r\n }\r\n\r\n /**\r\n * Gets a string identifying the name of the class\r\n * @returns \"PostProcess\" string\r\n */\r\n public getClassName(): string {\r\n return \"PostProcess\";\r\n }\r\n\r\n /**\r\n * Gets the engine which this post process belongs to.\r\n * @returns The engine the post process was enabled with.\r\n */\r\n public getEngine(): Engine {\r\n return this._engine;\r\n }\r\n\r\n /**\r\n * The effect that is created when initializing the post process.\r\n * @returns The created effect corresponding the the postprocess.\r\n */\r\n public getEffect(): Effect {\r\n return this._drawWrapper.effect!;\r\n }\r\n\r\n /**\r\n * To avoid multiple redundant textures for multiple post process, the output the output texture for this post process can be shared with another.\r\n * @param postProcess The post process to share the output with.\r\n * @returns This post process.\r\n */\r\n public shareOutputWith(postProcess: PostProcess): PostProcess {\r\n this._disposeTextures();\r\n\r\n this._shareOutputWithPostProcess = postProcess;\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Reverses the effect of calling shareOutputWith and returns the post process back to its original state.\r\n * This should be called if the post process that shares output with this post process is disabled/disposed.\r\n */\r\n public useOwnOutput() {\r\n if (this._textures.length == 0) {\r\n this._textures = new SmartArray<RenderTargetWrapper>(2);\r\n }\r\n\r\n this._shareOutputWithPostProcess = null;\r\n }\r\n\r\n /**\r\n * Updates the effect with the current post process compile time values and recompiles the shader.\r\n * @param defines Define statements that should be added at the beginning of the shader. (default: null)\r\n * @param uniforms Set of uniform variables that will be passed to the shader. (default: null)\r\n * @param samplers Set of Texture2D variables that will be passed to the shader. (default: null)\r\n * @param indexParameters The index parameters to be used for babylons include syntax \"#include<kernelBlurVaryingDeclaration>[0..varyingCount]\". (default: undefined) See usage in babylon.blurPostProcess.ts and kernelBlur.vertex.fx\r\n * @param onCompiled Called when the shader has been compiled.\r\n * @param onError Called if there is an error when compiling a shader.\r\n * @param vertexUrl The url of the vertex shader to be used (default: the one given at construction time)\r\n * @param fragmentUrl The url of the fragment shader to be used (default: the one given at construction time)\r\n */\r\n public updateEffect(defines: Nullable<string> = null, uniforms: Nullable<string[]> = null, samplers: Nullable<string[]> = null, indexParameters?: any,\r\n onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void, vertexUrl?: string, fragmentUrl?: string) {\r\n this._postProcessDefines = defines;\r\n this._drawWrapper.effect = this._engine.createEffect({ vertex: vertexUrl ?? this._vertexUrl, fragment: fragmentUrl ?? this._fragmentUrl },\r\n [\"position\"],\r\n uniforms || this._parameters,\r\n samplers || this._samplers,\r\n defines !== null ? defines : \"\",\r\n undefined,\r\n onCompiled,\r\n onError,\r\n indexParameters || this._indexParameters\r\n );\r\n }\r\n\r\n /**\r\n * The post process is reusable if it can be used multiple times within one frame.\r\n * @returns If the post process is reusable\r\n */\r\n public isReusable(): boolean {\r\n return this._reusable;\r\n }\r\n\r\n /** invalidate frameBuffer to hint the postprocess to create a depth buffer */\r\n public markTextureDirty(): void {\r\n this.width = -1;\r\n }\r\n\r\n private _createRenderTargetTexture(textureSize: { width: number, height: number }, textureOptions: RenderTargetCreationOptions, channel = 0) {\r\n for (let i = 0; i < this._textureCache.length; i++) {\r\n if (this._textureCache[i].texture.width === textureSize.width &&\r\n this._textureCache[i].texture.height === textureSize.height &&\r\n this._textureCache[i].postProcessChannel === channel &&\r\n this._textureCache[i].texture._generateDepthBuffer === textureOptions.generateDepthBuffer) {\r\n return this._textureCache[i].texture;\r\n }\r\n }\r\n\r\n const tex = this._engine.createRenderTargetTexture(textureSize, textureOptions);\r\n this._textureCache.push({ texture: tex, postProcessChannel: channel, lastUsedRenderId: -1 });\r\n\r\n return tex;\r\n }\r\n\r\n private _flushTextureCache() {\r\n const currentRenderId = this._renderId;\r\n\r\n for (let i = this._textureCache.length - 1; i >= 0; i--) {\r\n if (currentRenderId - this._textureCache[i].lastUsedRenderId > 100) {\r\n let currentlyUsed = false;\r\n for (var j = 0; j < this._textures.length; j++) {\r\n if (this._textures.data[j] === this._textureCache[i].texture) {\r\n currentlyUsed = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!currentlyUsed) {\r\n this._textureCache[i].texture.dispose();\r\n this._textureCache.splice(i, 1);\r\n }\r\n }\r\n }\r\n }\r\n\r\n private _resize(width: number, height: number, camera: Camera, needMipMaps: boolean, forceDepthStencil?: boolean) {\r\n if (this._textures.length > 0) {\r\n this._textures.reset();\r\n }\r\n\r\n this.width = width;\r\n this.height = height;\r\n\r\n let firstPP = null;\r\n for (let i = 0; i < camera._postProcesses.length; i++) {\r\n if (camera._postProcesses[i] !== null) {\r\n firstPP = camera._postProcesses[i];\r\n break;\r\n }\r\n }\r\n\r\n let textureSize = { width: this.width, height: this.height };\r\n let textureOptions = {\r\n generateMipMaps: needMipMaps,\r\n generateDepthBuffer: forceDepthStencil || firstPP === this,\r\n generateStencilBuffer: (forceDepthStencil || firstPP === this) && this._engine.isStencilEnable,\r\n samplingMode: this.renderTargetSamplingMode,\r\n type: this._textureType,\r\n format: this._textureFormat\r\n };\r\n\r\n this._textures.push(this._createRenderTargetTexture(textureSize, textureOptions, 0));\r\n\r\n if (this._reusable) {\r\n this._textures.push(this._createRenderTargetTexture(textureSize, textureOptions, 1));\r\n }\r\n\r\n this._texelSize.copyFromFloats(1.0 / this.width, 1.0 / this.height);\r\n\r\n this.onSizeChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Activates the post process by intializing the textures to be used when executed. Notifies onActivateObservable.\r\n * When this post process is used in a pipeline, this is call will bind the input texture of this post process to the output of the previous.\r\n * @param camera The camera that will be used in the post process. This camera will be used when calling onActivateObservable.\r\n * @param sourceTexture The source texture to be inspected to get the width and height if not specified in the post process constructor. (default: null)\r\n * @param forceDepthStencil If true, a depth and stencil buffer will be generated. (default: false)\r\n * @returns The render target wrapper that was bound to be written to.\r\n */\r\n public activate(camera: Nullable<Camera>, sourceTexture: Nullable<InternalTexture> = null, forceDepthStencil?: boolean): RenderTargetWrapper {\r\n camera = camera || this._camera;\r\n\r\n var scene = camera.getScene();\r\n var engine = scene.getEngine();\r\n var maxSize = engine.getCaps().maxTextureSize;\r\n\r\n var requiredWidth = ((sourceTexture ? sourceTexture.width : this._engine.getRenderWidth(true)) * <number>this._options) | 0;\r\n var requiredHeight = ((sourceTexture ? sourceTexture.height : this._engine.getRenderHeight(true)) * <number>this._options) | 0;\r\n\r\n // If rendering to a webvr camera's left or right eye only half the width should be used to avoid resize when rendered to screen\r\n var webVRCamera = (<WebVRFreeCamera>camera.parent);\r\n if (webVRCamera && (webVRCamera.leftCamera == camera || webVRCamera.rightCamera == camera)) {\r\n requiredWidth /= 2;\r\n }\r\n\r\n var desiredWidth = ((<PostProcessOptions>this._options).width || requiredWidth);\r\n var desiredHeight = (<PostProcessOptions>this._options).height || requiredHeight;\r\n\r\n const needMipMaps =\r\n this.renderTargetSamplingMode !== 7 &&\r\n this.renderTargetSamplingMode !== 1 &&\r\n this.renderTargetSamplingMode !== 2;\r\n\r\n if (!this._shareOutputWithPostProcess && !this._forcedOutputTexture) {\r\n\r\n if (this.adaptScaleToCurrentViewport) {\r\n let currentViewport = engine.currentViewport;\r\n\r\n if (currentViewport) {\r\n desiredWidth *= currentViewport.width;\r\n desiredHeight *= currentViewport.height;\r\n }\r\n }\r\n\r\n if (needMipMaps || this.alwaysForcePOT) {\r\n if (!(<PostProcessOptions>this._options).width) {\r\n desiredWidth = engine.needPOTTextures ? Engine.GetExponentOfTwo(desiredWidth, maxSize, this.scaleMode) : desiredWidth;\r\n }\r\n\r\n if (!(<PostProcessOptions>this._options).height) {\r\n desiredHeight = engine.needPOTTextures ? Engine.GetExponentOfTwo(desiredHeight, maxSize, this.scaleMode) : desiredHeight;\r\n }\r\n }\r\n\r\n if (this.width !== desiredWidth || this.height !== desiredHeight) {\r\n this._resize(desiredWidth, desiredHeight, camera, needMipMaps, forceDepthStencil);\r\n }\r\n\r\n this._textures.forEach((texture) => {\r\n if (texture.samples !== this.samples) {\r\n this._engine.updateRenderTargetTextureSampleCount(texture, this.samples);\r\n }\r\n });\r\n\r\n this._flushTextureCache();\r\n this._renderId++;\r\n }\r\n\r\n var target: RenderTargetWrapper;\r\n\r\n if (this._shareOutputWithPostProcess) {\r\n target = this._shareOutputWithPostProcess.inputTexture;\r\n } else if (this._forcedOutputTexture) {\r\n target = this._forcedOutputTexture;\r\n\r\n this.width = this._forcedOutputTexture.width;\r\n this.height = this._forcedOutputTexture.height;\r\n } else {\r\n target = this.inputTexture;\r\n\r\n let cache;\r\n for (let i = 0; i < this._textureCache.length; i++) {\r\n if (this._textureCache[i].texture === target) {\r\n cache = this._textureCache[i];\r\n break;\r\n }\r\n }\r\n\r\n if (cache) {\r\n cache.lastUsedRenderId = this._renderId;\r\n }\r\n }\r\n\r\n // Bind the input of this post process to be used as the output of the previous post process.\r\n if (this.enablePixelPerfectMode) {\r\n this._scaleRatio.copyFromFloats(requiredWidth / desiredWidth, requiredHeight / desiredHeight);\r\n this._engine.bindFramebuffer(target, 0, requiredWidth, requiredHeight, this.forceFullscreenViewport);\r\n }\r\n else {\r\n this._scaleRatio.copyFromFloats(1, 1);\r\n this._engine.bindFramebuffer(target, 0, undefined, undefined, this.forceFullscreenViewport);\r\n }\r\n\r\n this._engine._debugInsertMarker?.(`post process ${this.name} input`);\r\n\r\n this.onActivateObservable.notifyObservers(camera);\r\n\r\n // Clear\r\n if (this.autoClear && this.alphaMode === 0) {\r\n this._engine.clear(this.clearColor ? this.clearColor : scene.clearColor, scene._allowPostProcessClearColor, true, true);\r\n }\r\n\r\n if (this._reusable) {\r\n this._currentRenderTextureInd = (this._currentRenderTextureInd + 1) % 2;\r\n }\r\n return target;\r\n }\r\n\r\n /**\r\n * If the post process is supported.\r\n */\r\n public get isSupported(): boolean {\r\n return this._drawWrapper.effect!.isSupported;\r\n }\r\n\r\n /**\r\n * The aspect ratio of the output texture.\r\n */\r\n public get aspectRatio(): number {\r\n if (this._shareOutputWithPostProcess) {\r\n return this._shareOutputWithPostProcess.aspectRatio;\r\n }\r\n\r\n if (this._forcedOutputTexture) {\r\n return this._forcedOutputTexture.width / this._forcedOutputTexture.height;\r\n }\r\n return this.width / this.height;\r\n }\r\n\r\n /**\r\n * Get a value indicating if the post-process is ready to be used\r\n * @returns true if the post-process is ready (shader is compiled)\r\n */\r\n public isReady(): boolean {\r\n return this._drawWrapper.effect?.isReady() ?? false;\r\n }\r\n\r\n /**\r\n * Binds all textures and uniforms to the shader, this will be run on every pass.\r\n * @returns the effect corresponding to this post process. Null if not compiled or not ready.\r\n */\r\n public apply(): Nullable<Effect> {\r\n // Check\r\n if (!this._drawWrapper.effect?.isReady()) {\r\n return null;\r\n }\r\n\r\n // States\r\n this._engine.enableEffect(this._drawWrapper);\r\n this._engine.setState(false);\r\n this._engine.setDepthBuffer(false);\r\n this._engine.setDepthWrite(false);\r\n\r\n // Alpha\r\n this._engine.setAlphaMode(this.alphaMode);\r\n if (this.alphaConstants) {\r\n this.getEngine().setAlphaConstants(this.alphaConstants.r, this.alphaConstants.g, this.alphaConstants.b, this.alphaConstants.a);\r\n }\r\n\r\n // Bind the output texture of the preivous post process as the input to this post process.\r\n var source: RenderTargetWrapper;\r\n if (this._shareOutputWithPostProcess) {\r\n source = this._shareOutputWithPostProcess.inputTexture;\r\n } else if (this._forcedOutputTexture) {\r\n source = this._forcedOutputTexture;\r\n } else {\r\n source = this.inputTexture;\r\n }\r\n\r\n if (!this.externalTextureSamplerBinding) {\r\n this._drawWrapper.effect._bindTexture(\"textureSampler\", source?.texture);\r\n }\r\n\r\n // Parameters\r\n this._drawWrapper.effect.setVector2(\"scale\", this._scaleRatio);\r\n this.onApplyObservable.notifyObservers(this._drawWrapper.effect);\r\n\r\n return this._drawWrapper.effect;\r\n }\r\n\r\n private _disposeTextures() {\r\n if (this._shareOutputWithPostProcess || this._forcedOutputTexture) {\r\n this._disposeTextureCache();\r\n return;\r\n }\r\n\r\n this._disposeTextureCache();\r\n this._textures.dispose();\r\n }\r\n\r\n private _disposeTextureCache() {\r\n for (let i = this._textureCache.length - 1; i >= 0; i--) {\r\n this._textureCache[i].texture.dispose();\r\n }\r\n\r\n this._textureCache.length = 0;\r\n }\r\n\r\n /**\r\n * Sets the required values to the prepass renderer.\r\n * @param prePassRenderer defines the prepass renderer to setup.\r\n * @returns true if the pre pass is needed.\r\n */\r\n public setPrePassRenderer(prePassRenderer: PrePassRenderer): boolean {\r\n if (this._prePassEffectConfiguration) {\r\n this._prePassEffectConfiguration = prePassRenderer.addEffectConfiguration(this._prePassEffectConfiguration);\r\n this._prePassEffectConfiguration.enabled = true;\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Disposes the post process.\r\n * @param camera The camera to dispose the post process on.\r\n */\r\n public dispose(camera?: Camera): void {\r\n camera = camera || this._camera;\r\n\r\n this._disposeTextures();\r\n\r\n let index;\r\n if (this._scene) {\r\n index = this._scene.postProcesses.indexOf(this);\r\n if (index !== -1) {\r\n this._scene.postProcesses.splice(index, 1);\r\n }\r\n }\r\n\r\n if (this._parentContainer) {\r\n const index = this._parentContainer.postProcesses.indexOf(this);\r\n if (index > -1) {\r\n this._parentContainer.postProcesses.splice(index, 1);\r\n }\r\n this._parentContainer = null;\r\n }\r\n\r\n index = this._engine.postProcesses.indexOf(this);\r\n if (index !== -1) {\r\n this._engine.postProcesses.splice(index, 1);\r\n }\r\n\r\n if (!camera) {\r\n return;\r\n }\r\n camera.detachPostProcess(this);\r\n\r\n index = camera._postProcesses.indexOf(this);\r\n if (index === 0 && camera._postProcesses.length > 0) {\r\n var firstPostProcess = this._camera._getFirstPostProcess();\r\n if (firstPostProcess) {\r\n firstPostProcess.markTextureDirty();\r\n }\r\n }\r\n\r\n this.onActivateObservable.clear();\r\n this.onAfterRenderObservable.clear();\r\n this.onApplyObservable.clear();\r\n this.onBeforeRenderObservable.clear();\r\n this.onSizeChangedObservable.clear();\r\n }\r\n\r\n /**\r\n * Serializes the post process to a JSON object\r\n * @returns the JSON object\r\n */\r\n public serialize(): any {\r\n var serializationObject = SerializationHelper.Serialize(this);\r\n var camera = this.getCamera() || this._scene && this._scene.activeCamera;\r\n serializationObject.customType = \"BABYLON.\" + this.getClassName();\r\n serializationObject.cameraId = camera ? camera.id : null;\r\n serializationObject.reusable = this._reusable;\r\n serializationObject.textureType = this._textureType;\r\n serializationObject.fragmentUrl = this._fragmentUrl;\r\n serializationObject.parameters = this._parameters;\r\n serializationObject.samplers = this._samplers;\r\n serializationObject.options = this._options;\r\n serializationObject.defines = this._postProcessDefines;\r\n serializationObject.textureFormat = this._textureFormat;\r\n serializationObject.vertexUrl = this._vertexUrl;\r\n serializationObject.indexParameters = this._indexParameters;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Clones this post process\r\n * @returns a new post process similar to this one\r\n */\r\n public clone(): Nullable<PostProcess> {\r\n const serializationObject = this.serialize();\r\n serializationObject._engine = this._engine;\r\n serializationObject.cameraId = null;\r\n\r\n const result = PostProcess.Parse(serializationObject, this._scene, \"\");\r\n\r\n if (!result) {\r\n return null;\r\n }\r\n\r\n result.onActivateObservable = this.onActivateObservable.clone();\r\n result.onSizeChangedObservable = this.onSizeChangedObservable.clone();\r\n result.onApplyObservable = this.onApplyObservable.clone();\r\n result.onBeforeRenderObservable = this.onBeforeRenderObservable.clone();\r\n result.onAfterRenderObservable = this.onAfterRenderObservable.clone();\r\n\r\n result._prePassEffectConfiguration = this._prePassEffectConfiguration;\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Creates a material from parsed material data\r\n * @param parsedPostProcess defines parsed post process data\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root URL to use to load textures\r\n * @returns a new post process\r\n */\r\n public static Parse(parsedPostProcess: any, scene: Scene, rootUrl: string): Nullable<PostProcess> {\r\n var postProcessType = GetClass(parsedPostProcess.customType);\r\n\r\n if (!postProcessType || !postProcessType._Parse) {\r\n return null;\r\n }\r\n\r\n var camera = scene ? scene.getCameraById(parsedPostProcess.cameraId) : null;\r\n return postProcessType._Parse(parsedPostProcess, camera, scene, rootUrl);\r\n }\r\n\r\n /** @hidden */\r\n public static _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string): Nullable<PostProcess> {\r\n return SerializationHelper.Parse(() => {\r\n return new PostProcess(\r\n parsedPostProcess.name,\r\n parsedPostProcess.fragmentUrl,\r\n parsedPostProcess.parameters,\r\n parsedPostProcess.samplers,\r\n parsedPostProcess.options,\r\n targetCamera,\r\n parsedPostProcess.renderTargetSamplingMode,\r\n parsedPostProcess._engine,\r\n parsedPostProcess.reusable,\r\n parsedPostProcess.defines,\r\n parsedPostProcess.textureType,\r\n parsedPostProcess.vertexUrl,\r\n parsedPostProcess.indexParameters,\r\n false,\r\n parsedPostProcess.textureFormat\r\n );\r\n }, parsedPostProcess, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PostProcess\", PostProcess);\r\n"]}
1
+ {"version":3,"file":"postProcess.js","sourceRoot":"","sources":["../../../sourceES6/core/PostProcesses/postProcess.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,UAAU,EAAY,MAAM,oBAAoB,CAAC;AAC1D,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAK/C,OAAO,+BAA+B,CAAC;AAEvC,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAG3C,OAAO,2CAA2C,CAAC;AAEnD,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,oBAAoB,CAAC;AACvF,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAkBvD;;;GAGG;AACH;IAiUI;;;;;;;;;;;;;;;;;OAiBG;IACH,qBACI,IAAY,EACZ,WAAmB,EAAE,UAA8B,EAAE,QAA4B,EAAE,OAAoC,EAAE,MAAwB,EACjJ,YAAwB,EAAE,MAAe,EAAE,QAAkB,EAAE,OAAgC,EAAE,WAAuB,EAAE,SAAiC,EAC3J,eAAqB,EAAE,gBAAwB,EAAE,aAAiB;QADlE,6BAAA,EAAA,gBAAwB;QAAuC,wBAAA,EAAA,cAAgC;QAAE,4BAAA,EAAA,eAAuB;QAAE,0BAAA,EAAA,yBAAiC;QACpI,iCAAA,EAAA,wBAAwB;QAAE,8BAAA,EAAA,iBAAiB;QAtVtE,cAAc;QACP,qBAAgB,GAA4B,IAAI,CAAC;QAYxD;;UAEE;QAEK,UAAK,GAAG,CAAC,CAAC,CAAC;QAElB;;UAEE;QAEK,WAAM,GAAG,CAAC,CAAC,CAAC;QAEnB;;WAEG;QACI,uBAAkB,GAA2B,IAAI,CAAC;QAEzD;;;UAGE;QACK,mBAAc,GAAkC,IAAI,CAAC;QAY5D;;;UAGE;QAEK,cAAS,GAAG,IAAI,CAAC;QACxB;;UAEE;QAEK,cAAS,GAAG,CAAC,CAAC;QAMrB;;UAEE;QACK,eAAU,GAAG,IAAI,KAAK,EAAa,CAAC;QAE3C;;;WAGG;QAEI,2BAAsB,GAAG,KAAK,CAAC;QAEtC;;WAEG;QAEI,4BAAuB,GAAG,IAAI,CAAC;QAQtC;;;;;;;;;WASG;QAEI,cAAS,GAAG,CAAC,CAAC;QACrB;;UAEE;QAEK,mBAAc,GAAG,KAAK,CAAC;QAGtB,aAAQ,GAAG,CAAC,CAAC;QAmBrB;;UAEE;QAEK,gCAA2B,GAAG,KAAK,CAAC;QAOnC,cAAS,GAAG,KAAK,CAAC;QAClB,cAAS,GAAG,CAAC,CAAC;QAItB;;;;WAIG;QACI,kCAA6B,GAAG,KAAK,CAAC;QAE7C;;;UAGE;QACK,cAAS,GAAG,IAAI,UAAU,CAAsB,CAAC,CAAC,CAAC;QAC1D;;;UAGE;QACM,kBAAa,GAAmB,EAAE,CAAC;QAC3C;;;UAGE;QACK,6BAAwB,GAAG,CAAC,CAAC;QAO5B,gBAAW,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAGhC,eAAU,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;QAkBpC,SAAS;QAET;;UAEE;QACK,yBAAoB,GAAG,IAAI,UAAU,EAAU,CAAC;QAevD;;UAEE;QACK,4BAAuB,GAAG,IAAI,UAAU,EAAe,CAAC;QAa/D;;UAEE;QACK,sBAAiB,GAAG,IAAI,UAAU,EAAU,CAAC;QAapD;;UAEE;QACK,6BAAwB,GAAG,IAAI,UAAU,EAAU,CAAC;QAa3D;;UAEE;QACK,4BAAuB,GAAG,IAAI,UAAU,EAAU,CAAC;QAoFtD,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,MAAM,IAAI,IAAI,EAAE;YAChB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;YACtB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;YAChC,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YAC/B,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;YAEvC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACrC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC;SAC7C;aACI,IAAI,MAAM,EAAE;YACb,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;YACtB,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACzC;QACD,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,wBAAwB,GAAG,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,SAAS,GAAG,QAAQ,IAAI,KAAK,CAAC;QACnC,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QAEpC,IAAI,CAAC,SAAS,GAAG,QAAQ,IAAI,EAAE,CAAC;QAChC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAEtC,IAAI,CAAC,YAAY,GAAG,WAAW,CAAC;QAChC,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC;QAC5B,IAAI,CAAC,WAAW,GAAG,UAAU,IAAI,EAAE,CAAC;QAEpC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE/B,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;QACxC,IAAI,CAAC,YAAY,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAElD,IAAI,CAAC,gBAAgB,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;SAC9B;IACL,CAAC;IA7QD,sBAAW,gCAAO;QAHlB;;UAEE;aACF;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;aAED,UAAmB,CAAS;YAA5B,iBAQC;YAPG,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;YAEnE,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAC,OAAO;gBAC3B,IAAI,OAAO,CAAC,OAAO,KAAK,KAAI,CAAC,QAAQ,EAAE;oBACnC,KAAI,CAAC,OAAO,CAAC,oCAAoC,CAAC,OAAO,EAAE,KAAI,CAAC,QAAQ,CAAC,CAAC;iBAC7E;YACL,CAAC,CAAC,CAAC;QACP,CAAC;;;OAVA;IAqED;;;OAGG;IACI,mCAAa,GAApB;QACI,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAaD,sBAAW,mCAAU;QAHrB;;UAEE;aACF,UAAsB,QAA4C;YAC9D,IAAI,IAAI,CAAC,mBAAmB,EAAE;gBAC1B,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;aAC9D;YACD,IAAI,QAAQ,EAAE;gBACV,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,oBAAoB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;aACtE;QACL,CAAC;;;OAAA;IAWD,sBAAW,sCAAa;QAHxB;;UAEE;aACF,UAAyB,QAA4C;YACjE,IAAI,IAAI,CAAC,sBAAsB,EAAE;gBAC7B,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;aACpE;YACD,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAC7E,CAAC;;;OAAA;IAWD,sBAAW,gCAAO;QAHlB;;UAEE;aACF,UAAmB,QAAkC;YACjD,IAAI,IAAI,CAAC,gBAAgB,EAAE;gBACvB,IAAI,CAAC,iBAAiB,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;aACxD;YACD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QACjE,CAAC;;;OAAA;IAWD,sBAAW,uCAAc;QAHzB;;UAEE;aACF,UAA0B,QAAkC;YACxD,IAAI,IAAI,CAAC,uBAAuB,EAAE;gBAC9B,IAAI,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;aACtE;YACD,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,wBAAwB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAC/E,CAAC;;;OAAA;IAWD,sBAAW,sCAAa;QAHxB;;UAEE;aACF,UAAyB,QAAiC;YACtD,IAAI,IAAI,CAAC,sBAAsB,EAAE;gBAC7B,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;aACpE;YACD,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;QAC7E,CAAC;;;OAAA;IAMD,sBAAW,qCAAY;QAJvB;;;UAGE;aACF;YACI,OAAO,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAC9D,CAAC;aAED,UAAwB,KAA0B;YAC9C,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;QACtC,CAAC;;;OAJA;IAMD;;;MAGE;IACK,gDAA0B,GAAjC;QACI,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC3B,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;YACjC,IAAI,CAAC,gBAAgB,EAAE,CAAC;SAC3B;IACL,CAAC;IAED;;;MAGE;IACK,+BAAS,GAAhB;QACI,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAMD,sBAAW,kCAAS;QAJpB;;;UAGE;aACF;YACI,IAAI,IAAI,CAAC,2BAA2B,EAAE;gBAClC,OAAO,IAAI,CAAC,2BAA2B,CAAC,SAAS,CAAC;aACrD;YAED,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,GAAG,GAAG,IAAI,CAAC,oBAAoB,CAAC,KAAK,EAAE,GAAG,GAAG,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC;aACjH;YAED,OAAO,IAAI,CAAC,UAAU,CAAC;QAC3B,CAAC;;;OAAA;IA+DD;;;OAGG;IACI,kCAAY,GAAnB;QACI,OAAO,aAAa,CAAC;IACzB,CAAC;IAED;;;OAGG;IACI,+BAAS,GAAhB;QACI,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED;;;OAGG;IACI,+BAAS,GAAhB;QACI,OAAO,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC;IACrC,CAAC;IAED;;;;OAIG;IACI,qCAAe,GAAtB,UAAuB,WAAwB;QAC3C,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAExB,IAAI,CAAC,2BAA2B,GAAG,WAAW,CAAC;QAE/C,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,kCAAY,GAAnB;QACI,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,IAAI,CAAC,EAAE;YAC5B,IAAI,CAAC,SAAS,GAAG,IAAI,UAAU,CAAsB,CAAC,CAAC,CAAC;SAC3D;QAED,IAAI,CAAC,2BAA2B,GAAG,IAAI,CAAC;IAC5C,CAAC;IAED;;;;;;;;;;OAUG;IACI,kCAAY,GAAnB,UAAoB,OAAgC,EAAE,QAAmC,EAAE,QAAmC,EAAE,eAAqB,EACjJ,UAAqC,EAAE,OAAkD,EAAE,SAAkB,EAAE,WAAoB;QADnH,wBAAA,EAAA,cAAgC;QAAE,yBAAA,EAAA,eAAmC;QAAE,yBAAA,EAAA,eAAmC;QAE1H,IAAI,CAAC,mBAAmB,GAAG,OAAO,CAAC;QACnC,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,EAAE,MAAM,EAAE,SAAS,aAAT,SAAS,cAAT,SAAS,GAAI,IAAI,CAAC,UAAU,EAAE,QAAQ,EAAE,WAAW,aAAX,WAAW,cAAX,WAAW,GAAI,IAAI,CAAC,YAAY,EAAE,EACrI,CAAC,UAAU,CAAC,EACZ,QAAQ,IAAI,IAAI,CAAC,WAAW,EAC5B,QAAQ,IAAI,IAAI,CAAC,SAAS,EAC1B,OAAO,KAAK,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAC/B,SAAS,EACT,UAAU,EACV,OAAO,EACP,eAAe,IAAI,IAAI,CAAC,gBAAgB,CAC3C,CAAC;IACN,CAAC;IAED;;;OAGG;IACI,gCAAU,GAAjB;QACI,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,8EAA8E;IACvE,sCAAgB,GAAvB;QACI,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;IACpB,CAAC;IAEO,gDAA0B,GAAlC,UAAmC,WAA8C,EAAE,cAA2C,EAAE,OAAW;QAAX,wBAAA,EAAA,WAAW;QACvI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAChD,IAAI,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,KAAK,KAAK,WAAW,CAAC,KAAK;gBACzD,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,MAAM,KAAK,WAAW,CAAC,MAAM;gBAC3D,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,kBAAkB,KAAK,OAAO;gBACpD,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,oBAAoB,KAAK,cAAc,CAAC,mBAAmB,EAAE;gBAC3F,OAAO,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;aACxC;SACJ;QAED,IAAM,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,cAAc,CAAC,CAAC;QAChF,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,OAAO,EAAE,GAAG,EAAE,kBAAkB,EAAE,OAAO,EAAE,gBAAgB,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;QAE7F,OAAO,GAAG,CAAC;IACf,CAAC;IAEO,wCAAkB,GAA1B;QACI,IAAM,eAAe,GAAG,IAAI,CAAC,SAAS,CAAC;QAEvC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;YACrD,IAAI,eAAe,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,gBAAgB,GAAG,GAAG,EAAE;gBAChE,IAAI,aAAa,GAAG,KAAK,CAAC;gBAC1B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBAC5C,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE;wBAC1D,aAAa,GAAG,IAAI,CAAC;wBACrB,MAAM;qBACT;iBACJ;gBAED,IAAI,CAAC,aAAa,EAAE;oBAChB,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;oBACxC,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;iBACnC;aACJ;SACJ;IACL,CAAC;IAEO,6BAAO,GAAf,UAAgB,KAAa,EAAE,MAAc,EAAE,MAAc,EAAE,WAAoB,EAAE,iBAA2B;QAC5G,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;YAC3B,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;SAC1B;QAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,IAAI,OAAO,GAAG,IAAI,CAAC;QACnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,cAAc,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACnD,IAAI,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,KAAK,IAAI,EAAE;gBACnC,OAAO,GAAG,MAAM,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;gBACnC,MAAM;aACT;SACJ;QAED,IAAI,WAAW,GAAG,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,CAAC;QAC7D,IAAI,cAAc,GAAG;YACjB,eAAe,EAAE,WAAW;YAC5B,mBAAmB,EAAE,iBAAiB,IAAI,OAAO,KAAK,IAAI;YAC1D,qBAAqB,EAAE,CAAC,iBAAiB,IAAI,OAAO,KAAK,IAAI,CAAC,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe;YAC9F,YAAY,EAAE,IAAI,CAAC,wBAAwB;YAC3C,IAAI,EAAE,IAAI,CAAC,YAAY;YACvB,MAAM,EAAE,IAAI,CAAC,cAAc;SAC9B,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,0BAA0B,CAAC,WAAW,EAAE,cAAc,EAAE,CAAC,CAAC,CAAC,CAAC;QAErF,IAAI,IAAI,CAAC,SAAS,EAAE;YAChB,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,0BAA0B,CAAC,WAAW,EAAE,cAAc,EAAE,CAAC,CAAC,CAAC,CAAC;SACxF;QAED,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,EAAE,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC;QAEpE,IAAI,CAAC,uBAAuB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACvD,CAAC;IAED;;;;;;;OAOG;IACI,8BAAQ,GAAf,UAAgB,MAAwB,EAAE,aAA+C,EAAE,iBAA2B;QAAtH,iBA2GC;;QA3GyC,8BAAA,EAAA,oBAA+C;QACrF,MAAM,GAAG,MAAM,IAAI,IAAI,CAAC,OAAO,CAAC;QAEhC,IAAI,KAAK,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;QAC9B,IAAI,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC/B,IAAI,OAAO,GAAG,MAAM,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC;QAE9C,IAAI,aAAa,GAAG,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,GAAW,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;QAC5H,IAAI,cAAc,GAAG,CAAC,CAAC,aAAa,CAAC,CAAC,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC,GAAW,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;QAE/H,gIAAgI;QAChI,IAAI,WAAW,GAAqB,MAAM,CAAC,MAAO,CAAC;QACnD,IAAI,WAAW,IAAI,CAAC,WAAW,CAAC,UAAU,IAAI,MAAM,IAAI,WAAW,CAAC,WAAW,IAAI,MAAM,CAAC,EAAE;YACxF,aAAa,IAAI,CAAC,CAAC;SACtB;QAED,IAAI,YAAY,GAAG,CAAsB,IAAI,CAAC,QAAS,CAAC,KAAK,IAAI,aAAa,CAAC,CAAC;QAChF,IAAI,aAAa,GAAwB,IAAI,CAAC,QAAS,CAAC,MAAM,IAAI,cAAc,CAAC;QAEjF,IAAM,WAAW,GACb,IAAI,CAAC,wBAAwB,KAAK,CAAC;YACnC,IAAI,CAAC,wBAAwB,KAAK,CAAC;YACnC,IAAI,CAAC,wBAAwB,KAAK,CAAC,CAAC;QAExC,IAAI,CAAC,IAAI,CAAC,2BAA2B,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAEjE,IAAI,IAAI,CAAC,2BAA2B,EAAE;gBAClC,IAAI,eAAe,GAAG,MAAM,CAAC,eAAe,CAAC;gBAE7C,IAAI,eAAe,EAAE;oBACjB,YAAY,IAAI,eAAe,CAAC,KAAK,CAAC;oBACtC,aAAa,IAAI,eAAe,CAAC,MAAM,CAAC;iBAC3C;aACJ;YAED,IAAI,WAAW,IAAI,IAAI,CAAC,cAAc,EAAE;gBACpC,IAAI,CAAsB,IAAI,CAAC,QAAS,CAAC,KAAK,EAAE;oBAC5C,YAAY,GAAG,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,MAAM,CAAC,gBAAgB,CAAC,YAAY,EAAE,OAAO,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC;iBACzH;gBAED,IAAI,CAAsB,IAAI,CAAC,QAAS,CAAC,MAAM,EAAE;oBAC7C,aAAa,GAAG,MAAM,CAAC,eAAe,CAAC,CAAC,CAAC,MAAM,CAAC,gBAAgB,CAAC,aAAa,EAAE,OAAO,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC;iBAC5H;aACJ;YAED,IAAI,IAAI,CAAC,KAAK,KAAK,YAAY,IAAI,IAAI,CAAC,MAAM,KAAK,aAAa,EAAE;gBAC9D,IAAI,CAAC,OAAO,CAAC,YAAY,EAAE,aAAa,EAAE,MAAM,EAAE,WAAW,EAAE,iBAAiB,CAAC,CAAC;aACrF;YAED,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,UAAC,OAAO;gBAC3B,IAAI,OAAO,CAAC,OAAO,KAAK,KAAI,CAAC,OAAO,EAAE;oBAClC,KAAI,CAAC,OAAO,CAAC,oCAAoC,CAAC,OAAO,EAAE,KAAI,CAAC,OAAO,CAAC,CAAC;iBAC5E;YACL,CAAC,CAAC,CAAC;YAEH,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC1B,IAAI,CAAC,SAAS,EAAE,CAAC;SACpB;QAED,IAAI,MAA2B,CAAC;QAEhC,IAAI,IAAI,CAAC,2BAA2B,EAAE;YAClC,MAAM,GAAG,IAAI,CAAC,2BAA2B,CAAC,YAAY,CAAC;SAC1D;aAAM,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAClC,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC;YAEnC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,oBAAoB,CAAC,KAAK,CAAC;YAC7C,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC;SAClD;aAAM;YACH,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC;YAE3B,IAAI,KAAK,SAAA,CAAC;YACV,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAChD,IAAI,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,OAAO,KAAK,MAAM,EAAE;oBAC1C,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;oBAC9B,MAAM;iBACT;aACJ;YAED,IAAI,KAAK,EAAE;gBACP,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC,SAAS,CAAC;aAC3C;SACJ;QAED,6FAA6F;QAC7F,IAAI,IAAI,CAAC,sBAAsB,EAAE;YAC7B,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,aAAa,GAAG,YAAY,EAAE,cAAc,GAAG,aAAa,CAAC,CAAC;YAC9F,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,MAAM,EAAE,CAAC,EAAE,aAAa,EAAE,cAAc,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;SACxG;aACI;YACD,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACtC,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,MAAM,EAAE,CAAC,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;SAC/F;QAED,MAAA,MAAA,IAAI,CAAC,OAAO,EAAC,kBAAkB,mDAAG,uBAAgB,IAAI,CAAC,IAAI,WAAQ,CAAC,CAAC;QAErE,IAAI,CAAC,oBAAoB,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;QAElD,QAAQ;QACR,IAAI,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,SAAS,KAAK,CAAC,EAAE;YACxC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,2BAA2B,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;SAC3H;QAED,IAAI,IAAI,CAAC,SAAS,EAAE;YAChB,IAAI,CAAC,wBAAwB,GAAG,CAAC,IAAI,CAAC,wBAAwB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;SAC3E;QACD,OAAO,MAAM,CAAC;IAClB,CAAC;IAKD,sBAAW,oCAAW;QAHtB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC,WAAW,CAAC;QACjD,CAAC;;;OAAA;IAKD,sBAAW,oCAAW;QAHtB;;WAEG;aACH;YACI,IAAI,IAAI,CAAC,2BAA2B,EAAE;gBAClC,OAAO,IAAI,CAAC,2BAA2B,CAAC,WAAW,CAAC;aACvD;YAED,IAAI,IAAI,CAAC,oBAAoB,EAAE;gBAC3B,OAAO,IAAI,CAAC,oBAAoB,CAAC,KAAK,GAAG,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC;aAC7E;YACD,OAAO,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QACpC,CAAC;;;OAAA;IAED;;;OAGG;IACI,6BAAO,GAAd;;QACI,OAAO,MAAA,MAAA,IAAI,CAAC,YAAY,CAAC,MAAM,0CAAE,OAAO,EAAE,mCAAI,KAAK,CAAC;IACxD,CAAC;IAED;;;OAGG;IACI,2BAAK,GAAZ;;QACI,QAAQ;QACR,IAAI,CAAC,CAAA,MAAA,IAAI,CAAC,YAAY,CAAC,MAAM,0CAAE,OAAO,EAAE,CAAA,EAAE;YACtC,OAAO,IAAI,CAAC;SACf;QAED,SAAS;QACT,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;QAC7C,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QAC7B,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;QACnC,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAElC,QAAQ;QACR,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,SAAS,EAAE,CAAC,iBAAiB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;SAClI;QAED,0FAA0F;QAC1F,IAAI,MAA2B,CAAC;QAChC,IAAI,IAAI,CAAC,2BAA2B,EAAE;YAClC,MAAM,GAAG,IAAI,CAAC,2BAA2B,CAAC,YAAY,CAAC;SAC1D;aAAM,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAClC,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC;SACtC;aAAM;YACH,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC;SAC9B;QAED,IAAI,CAAC,IAAI,CAAC,6BAA6B,EAAE;YACrC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,YAAY,CAAC,gBAAgB,EAAE,MAAM,aAAN,MAAM,uBAAN,MAAM,CAAE,OAAO,CAAC,CAAC;SAC5E;QAED,aAAa;QACb,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,UAAU,CAAC,OAAO,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;QAC/D,IAAI,CAAC,iBAAiB,CAAC,eAAe,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;QAEjE,OAAO,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC;IACpC,CAAC;IAEO,sCAAgB,GAAxB;QACI,IAAI,IAAI,CAAC,2BAA2B,IAAI,IAAI,CAAC,oBAAoB,EAAE;YAC/D,IAAI,CAAC,oBAAoB,EAAE,CAAC;YAC5B,OAAO;SACV;QAED,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;IAC7B,CAAC;IAEO,0CAAoB,GAA5B;QACI,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE;YACrD,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;SAC3C;QAED,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,CAAC;IAClC,CAAC;IAED;;;;OAIG;IACI,wCAAkB,GAAzB,UAA0B,eAAgC;QACtD,IAAI,IAAI,CAAC,2BAA2B,EAAE;YAClC,IAAI,CAAC,2BAA2B,GAAG,eAAe,CAAC,sBAAsB,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;YAC5G,IAAI,CAAC,2BAA2B,CAAC,OAAO,GAAG,IAAI,CAAC;YAChD,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,6BAAO,GAAd,UAAe,MAAe;QAC1B,MAAM,GAAG,MAAM,IAAI,IAAI,CAAC,OAAO,CAAC;QAEhC,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAExB,IAAI,KAAK,CAAC;QACV,IAAI,IAAI,CAAC,MAAM,EAAE;YACb,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAChD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;gBACd,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;aAC9C;SACJ;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,IAAM,OAAK,GAAG,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAChE,IAAI,OAAK,GAAG,CAAC,CAAC,EAAE;gBACZ,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,MAAM,CAAC,OAAK,EAAE,CAAC,CAAC,CAAC;aACxD;YACD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;SAChC;QAED,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACjD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;SAC/C;QAED,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QACD,MAAM,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;QAE/B,KAAK,GAAG,MAAM,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAC5C,IAAI,KAAK,KAAK,CAAC,IAAI,MAAM,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,EAAE;YACjD,IAAI,gBAAgB,GAAG,IAAI,CAAC,OAAO,CAAC,oBAAoB,EAAE,CAAC;YAC3D,IAAI,gBAAgB,EAAE;gBAClB,gBAAgB,CAAC,gBAAgB,EAAE,CAAC;aACvC;SACJ;QAED,IAAI,CAAC,oBAAoB,CAAC,KAAK,EAAE,CAAC;QAClC,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QACrC,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;QAC/B,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QACtC,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;IACzC,CAAC;IAED;;;OAGG;IACI,+BAAS,GAAhB;QACI,IAAI,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC9D,IAAI,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,IAAI,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;QACzE,mBAAmB,CAAC,UAAU,GAAG,UAAU,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QAClE,mBAAmB,CAAC,QAAQ,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;QACzD,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QAC9C,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QACpD,mBAAmB,CAAC,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC;QACpD,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC;QAClD,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QAC9C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC5C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACvD,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;QACxD,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QAChD,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAE5D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,2BAAK,GAAZ;QACI,IAAM,mBAAmB,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;QAC7C,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC;QAEpC,IAAM,MAAM,GAAG,WAAW,CAAC,KAAK,CAAC,mBAAmB,EAAE,IAAI,CAAC,MAAM,EAAE,EAAE,CAAC,CAAC;QAEvE,IAAI,CAAC,MAAM,EAAE;YACT,OAAO,IAAI,CAAC;SACf;QAED,MAAM,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC,KAAK,EAAE,CAAC;QAChE,MAAM,CAAC,uBAAuB,GAAG,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QACtE,MAAM,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,EAAE,CAAC;QAC1D,MAAM,CAAC,wBAAwB,GAAG,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QACxE,MAAM,CAAC,uBAAuB,GAAG,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;QAEtE,MAAM,CAAC,2BAA2B,GAAG,IAAI,CAAC,2BAA2B,CAAC;QAEtE,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;;;OAMG;IACW,iBAAK,GAAnB,UAAoB,iBAAsB,EAAE,KAAY,EAAE,OAAe;QACrE,IAAI,eAAe,GAAG,QAAQ,CAAC,iBAAiB,CAAC,UAAU,CAAC,CAAC;QAE7D,IAAI,CAAC,eAAe,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE;YAC7C,OAAO,IAAI,CAAC;SACf;QAED,IAAI,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,aAAa,CAAC,iBAAiB,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAC5E,OAAO,eAAe,CAAC,MAAM,CAAC,iBAAiB,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAC7E,CAAC;IAED,cAAc;IACA,kBAAM,GAApB,UAAqB,iBAAsB,EAAE,YAAoB,EAAE,KAAY,EAAE,OAAe;QAC5F,OAAO,mBAAmB,CAAC,KAAK,CAAC;YAC7B,OAAO,IAAI,WAAW,CAClB,iBAAiB,CAAC,IAAI,EACtB,iBAAiB,CAAC,WAAW,EAC7B,iBAAiB,CAAC,UAAU,EAC5B,iBAAiB,CAAC,QAAQ,EAC1B,iBAAiB,CAAC,OAAO,EACzB,YAAY,EACZ,iBAAiB,CAAC,wBAAwB,EAC1C,iBAAiB,CAAC,OAAO,EACzB,iBAAiB,CAAC,QAAQ,EAC1B,iBAAiB,CAAC,OAAO,EACzB,iBAAiB,CAAC,WAAW,EAC7B,iBAAiB,CAAC,SAAS,EAC3B,iBAAiB,CAAC,eAAe,EACjC,KAAK,EACL,iBAAiB,CAAC,aAAa,CAClC,CAAC;QACN,CAAC,EAAE,iBAAiB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAC1C,CAAC;IAh4BD;QADC,SAAS,EAAE;iDACY;IAIxB;QADC,SAAS,EAAE;6CACQ;IAMpB;QADC,SAAS,EAAE;8CACM;IAMlB;QADC,SAAS,EAAE;+CACO;IAiBnB;QADC,SAAS,EAAE;iEAC4B;IAKxC;QADC,iBAAiB,EAAE;mDACM;IAM1B;QADC,SAAS,EAAE;kDACY;IAKxB;QADC,SAAS,EAAE;kDACS;IAKrB;QADC,SAAS,EAAE;uDACkB;IAW9B;QADC,SAAS,EAAE;+DAC0B;IAMtC;QADC,SAAS,EAAE;gEAC0B;IAmBtC;QADC,SAAS,EAAE;kDACS;IAKrB;QADC,SAAS,EAAE;uDACkB;IAG9B;QADC,SAAS,CAAC,SAAS,CAAC;iDACA;IAuBrB;QADC,SAAS,EAAE;oEAC+B;IAwwB/C,kBAAC;CAAA,AAz4BD,IAy4BC;SAz4BY,WAAW;AA24BxB,aAAa,CAAC,qBAAqB,EAAE,WAAW,CAAC,CAAC","sourcesContent":["import { Nullable } from \"../types\";\r\nimport { SmartArray } from \"../Misc/smartArray\";\r\nimport { Observable, Observer } from \"../Misc/observable\";\r\nimport { Vector2 } from \"../Maths/math.vector\";\r\nimport { Camera } from \"../Cameras/camera\";\r\nimport { Effect } from \"../Materials/effect\";\r\n\r\nimport { RenderTargetCreationOptions } from \"../Materials/Textures/textureCreationOptions\";\r\nimport \"../Shaders/postprocess.vertex\";\r\nimport { IInspectable } from '../Misc/iInspectable';\r\nimport { Engine } from '../Engines/engine';\r\nimport { Color4 } from '../Maths/math.color';\r\n\r\nimport \"../Engines/Extensions/engine.renderTarget\";\r\nimport { NodeMaterial } from '../Materials/Node/nodeMaterial';\r\nimport { serialize, serializeAsColor4, SerializationHelper } from '../Misc/decorators';\r\nimport { GetClass, RegisterClass } from '../Misc/typeStore';\r\nimport { DrawWrapper } from \"../Materials/drawWrapper\";\r\nimport { AbstractScene } from \"../abstractScene\";\r\nimport { RenderTargetWrapper } from \"../Engines/renderTargetWrapper\";\r\n\r\ndeclare type Scene = import(\"../scene\").Scene;\r\ndeclare type InternalTexture = import(\"../Materials/Textures/internalTexture\").InternalTexture;\r\ndeclare type WebVRFreeCamera = import(\"../Cameras/VR/webVRCamera\").WebVRFreeCamera;\r\ndeclare type Animation = import(\"../Animations/animation\").Animation;\r\ndeclare type PrePassRenderer = import(\"../Rendering/prePassRenderer\").PrePassRenderer;\r\ndeclare type PrePassEffectConfiguration = import(\"../Rendering/prePassEffectConfiguration\").PrePassEffectConfiguration;\r\n\r\n/**\r\n * Size options for a post process\r\n */\r\nexport type PostProcessOptions = { width: number, height: number };\r\n\r\ntype TextureCache = { texture: RenderTargetWrapper, postProcessChannel: number, lastUsedRenderId: number };\r\n\r\n/**\r\n * PostProcess can be used to apply a shader to a texture after it has been rendered\r\n * See https://doc.babylonjs.com/how_to/how_to_use_postprocesses\r\n */\r\nexport class PostProcess {\r\n /** @hidden */\r\n public _parentContainer: Nullable<AbstractScene> = null;\r\n\r\n /**\r\n * Gets or sets the unique id of the post process\r\n */\r\n @serialize()\r\n public uniqueId: number;\r\n\r\n /** Name of the PostProcess. */\r\n @serialize()\r\n public name: string;\r\n\r\n /**\r\n * Width of the texture to apply the post process on\r\n */\r\n @serialize()\r\n public width = -1;\r\n\r\n /**\r\n * Height of the texture to apply the post process on\r\n */\r\n @serialize()\r\n public height = -1;\r\n\r\n /**\r\n * Gets the node material used to create this postprocess (null if the postprocess was manually created)\r\n */\r\n public nodeMaterialSource: Nullable<NodeMaterial> = null;\r\n\r\n /**\r\n * Internal, reference to the location where this postprocess was output to. (Typically the texture on the next postprocess in the chain)\r\n * @hidden\r\n */\r\n public _outputTexture: Nullable<RenderTargetWrapper> = null;\r\n /**\r\n * Sampling mode used by the shader\r\n * See https://doc.babylonjs.com/classes/3.1/texture\r\n */\r\n @serialize()\r\n public renderTargetSamplingMode: number;\r\n /**\r\n * Clear color to use when screen clearing\r\n */\r\n @serializeAsColor4()\r\n public clearColor: Color4;\r\n /**\r\n * If the buffer needs to be cleared before applying the post process. (default: true)\r\n * Should be set to false if shader will overwrite all previous pixels.\r\n */\r\n @serialize()\r\n public autoClear = true;\r\n /**\r\n * Type of alpha mode to use when performing the post process (default: Engine.ALPHA_DISABLE)\r\n */\r\n @serialize()\r\n public alphaMode = 0;\r\n /**\r\n * Sets the setAlphaBlendConstants of the babylon engine\r\n */\r\n @serialize()\r\n public alphaConstants: Color4;\r\n /**\r\n * Animations to be used for the post processing\r\n */\r\n public animations = new Array<Animation>();\r\n\r\n /**\r\n * Enable Pixel Perfect mode where texture is not scaled to be power of 2.\r\n * Can only be used on a single postprocess or on the last one of a chain. (default: false)\r\n */\r\n @serialize()\r\n public enablePixelPerfectMode = false;\r\n\r\n /**\r\n * Force the postprocess to be applied without taking in account viewport\r\n */\r\n @serialize()\r\n public forceFullscreenViewport = true;\r\n\r\n /**\r\n * List of inspectable custom properties (used by the Inspector)\r\n * @see https://doc.babylonjs.com/how_to/debug_layer#extensibility\r\n */\r\n public inspectableCustomProperties: IInspectable[];\r\n\r\n /**\r\n * Scale mode for the post process (default: Engine.SCALEMODE_FLOOR)\r\n *\r\n * | Value | Type | Description |\r\n * | ----- | ----------------------------------- | ----------- |\r\n * | 1 | SCALEMODE_FLOOR | [engine.scalemode_floor](https://doc.babylonjs.com/api/classes/babylon.engine#scalemode_floor) |\r\n * | 2 | SCALEMODE_NEAREST | [engine.scalemode_nearest](https://doc.babylonjs.com/api/classes/babylon.engine#scalemode_nearest) |\r\n * | 3 | SCALEMODE_CEILING | [engine.scalemode_ceiling](https://doc.babylonjs.com/api/classes/babylon.engine#scalemode_ceiling) |\r\n *\r\n */\r\n @serialize()\r\n public scaleMode = 1;\r\n /**\r\n * Force textures to be a power of two (default: false)\r\n */\r\n @serialize()\r\n public alwaysForcePOT = false;\r\n\r\n @serialize(\"samples\")\r\n private _samples = 1;\r\n\r\n /**\r\n * Number of sample textures (default: 1)\r\n */\r\n public get samples() {\r\n return this._samples;\r\n }\r\n\r\n public set samples(n: number) {\r\n this._samples = Math.min(n, this._engine.getCaps().maxMSAASamples);\r\n\r\n this._textures.forEach((texture) => {\r\n if (texture.samples !== this._samples) {\r\n this._engine.updateRenderTargetTextureSampleCount(texture, this._samples);\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Modify the scale of the post process to be the same as the viewport (default: false)\r\n */\r\n @serialize()\r\n public adaptScaleToCurrentViewport = false;\r\n\r\n private _camera: Camera;\r\n protected _scene: Scene;\r\n private _engine: Engine;\r\n\r\n private _options: number | PostProcessOptions;\r\n private _reusable = false;\r\n private _renderId = 0;\r\n private _textureType: number;\r\n private _textureFormat: number;\r\n\r\n /**\r\n * if externalTextureSamplerBinding is true, the \"apply\" method won't bind the textureSampler texture, it is expected to be done by the \"outside\" (by the onApplyObservable observer most probably).\r\n * counter-productive in some cases because if the texture bound by \"apply\" is different from the currently texture bound, (the one set by the onApplyObservable observer, for eg) some\r\n * internal structures (materialContext) will be dirtified, which may impact performances\r\n */\r\n public externalTextureSamplerBinding = false;\r\n\r\n /**\r\n * Smart array of input and output textures for the post process.\r\n * @hidden\r\n */\r\n public _textures = new SmartArray<RenderTargetWrapper>(2);\r\n /**\r\n * Smart array of input and output textures for the post process.\r\n * @hidden\r\n */\r\n private _textureCache: TextureCache[] = [];\r\n /**\r\n * The index in _textures that corresponds to the output texture.\r\n * @hidden\r\n */\r\n public _currentRenderTextureInd = 0;\r\n private _drawWrapper: DrawWrapper;\r\n private _samplers: string[];\r\n private _fragmentUrl: string;\r\n private _vertexUrl: string;\r\n private _parameters: string[];\r\n protected _postProcessDefines: Nullable<string>;\r\n private _scaleRatio = new Vector2(1, 1);\r\n protected _indexParameters: any;\r\n private _shareOutputWithPostProcess: Nullable<PostProcess>;\r\n private _texelSize = Vector2.Zero();\r\n /** @hidden */\r\n public _forcedOutputTexture: Nullable<RenderTargetWrapper>;\r\n\r\n /**\r\n * Prepass configuration in case this post process needs a texture from prepass\r\n * @hidden\r\n */\r\n public _prePassEffectConfiguration: PrePassEffectConfiguration;\r\n\r\n /**\r\n * Returns the fragment url or shader name used in the post process.\r\n * @returns the fragment url or name in the shader store.\r\n */\r\n public getEffectName(): string {\r\n return this._fragmentUrl;\r\n }\r\n\r\n // Events\r\n\r\n /**\r\n * An event triggered when the postprocess is activated.\r\n */\r\n public onActivateObservable = new Observable<Camera>();\r\n\r\n private _onActivateObserver: Nullable<Observer<Camera>>;\r\n /**\r\n * A function that is added to the onActivateObservable\r\n */\r\n public set onActivate(callback: Nullable<(camera: Camera) => void>) {\r\n if (this._onActivateObserver) {\r\n this.onActivateObservable.remove(this._onActivateObserver);\r\n }\r\n if (callback) {\r\n this._onActivateObserver = this.onActivateObservable.add(callback);\r\n }\r\n }\r\n\r\n /**\r\n * An event triggered when the postprocess changes its size.\r\n */\r\n public onSizeChangedObservable = new Observable<PostProcess>();\r\n\r\n private _onSizeChangedObserver: Nullable<Observer<PostProcess>>;\r\n /**\r\n * A function that is added to the onSizeChangedObservable\r\n */\r\n public set onSizeChanged(callback: (postProcess: PostProcess) => void) {\r\n if (this._onSizeChangedObserver) {\r\n this.onSizeChangedObservable.remove(this._onSizeChangedObserver);\r\n }\r\n this._onSizeChangedObserver = this.onSizeChangedObservable.add(callback);\r\n }\r\n\r\n /**\r\n * An event triggered when the postprocess applies its effect.\r\n */\r\n public onApplyObservable = new Observable<Effect>();\r\n\r\n private _onApplyObserver: Nullable<Observer<Effect>>;\r\n /**\r\n * A function that is added to the onApplyObservable\r\n */\r\n public set onApply(callback: (effect: Effect) => void) {\r\n if (this._onApplyObserver) {\r\n this.onApplyObservable.remove(this._onApplyObserver);\r\n }\r\n this._onApplyObserver = this.onApplyObservable.add(callback);\r\n }\r\n\r\n /**\r\n * An event triggered before rendering the postprocess\r\n */\r\n public onBeforeRenderObservable = new Observable<Effect>();\r\n\r\n private _onBeforeRenderObserver: Nullable<Observer<Effect>>;\r\n /**\r\n * A function that is added to the onBeforeRenderObservable\r\n */\r\n public set onBeforeRender(callback: (effect: Effect) => void) {\r\n if (this._onBeforeRenderObserver) {\r\n this.onBeforeRenderObservable.remove(this._onBeforeRenderObserver);\r\n }\r\n this._onBeforeRenderObserver = this.onBeforeRenderObservable.add(callback);\r\n }\r\n\r\n /**\r\n * An event triggered after rendering the postprocess\r\n */\r\n public onAfterRenderObservable = new Observable<Effect>();\r\n\r\n private _onAfterRenderObserver: Nullable<Observer<Effect>>;\r\n /**\r\n * A function that is added to the onAfterRenderObservable\r\n */\r\n public set onAfterRender(callback: (efect: Effect) => void) {\r\n if (this._onAfterRenderObserver) {\r\n this.onAfterRenderObservable.remove(this._onAfterRenderObserver);\r\n }\r\n this._onAfterRenderObserver = this.onAfterRenderObservable.add(callback);\r\n }\r\n\r\n /**\r\n * The input texture for this post process and the output texture of the previous post process. When added to a pipeline the previous post process will\r\n * render it's output into this texture and this texture will be used as textureSampler in the fragment shader of this post process.\r\n */\r\n public get inputTexture(): RenderTargetWrapper {\r\n return this._textures.data[this._currentRenderTextureInd];\r\n }\r\n\r\n public set inputTexture(value: RenderTargetWrapper) {\r\n this._forcedOutputTexture = value;\r\n }\r\n\r\n /**\r\n * Since inputTexture should always be defined, if we previously manually set `inputTexture`,\r\n * the only way to unset it is to use this function to restore its internal state\r\n */\r\n public restoreDefaultInputTexture() {\r\n if (this._forcedOutputTexture) {\r\n this._forcedOutputTexture = null;\r\n this.markTextureDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets the camera which post process is applied to.\r\n * @returns The camera the post process is applied to.\r\n */\r\n public getCamera(): Camera {\r\n return this._camera;\r\n }\r\n\r\n /**\r\n * Gets the texel size of the postprocess.\r\n * See https://en.wikipedia.org/wiki/Texel_(graphics)\r\n */\r\n public get texelSize(): Vector2 {\r\n if (this._shareOutputWithPostProcess) {\r\n return this._shareOutputWithPostProcess.texelSize;\r\n }\r\n\r\n if (this._forcedOutputTexture) {\r\n this._texelSize.copyFromFloats(1.0 / this._forcedOutputTexture.width, 1.0 / this._forcedOutputTexture.height);\r\n }\r\n\r\n return this._texelSize;\r\n }\r\n\r\n /**\r\n * Creates a new instance PostProcess\r\n * @param name The name of the PostProcess.\r\n * @param fragmentUrl The url of the fragment shader to be used.\r\n * @param parameters Array of the names of uniform non-sampler2D variables that will be passed to the shader.\r\n * @param samplers Array of the names of uniform sampler2D variables that will be passed to the shader.\r\n * @param options The required width/height ratio to downsize to before computing the render pass. (Use 1.0 for full size)\r\n * @param camera The camera to apply the render pass to.\r\n * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)\r\n * @param engine The engine which the post process will be applied. (default: current engine)\r\n * @param reusable If the post process can be reused on the same frame. (default: false)\r\n * @param defines String of defines that will be set when running the fragment shader. (default: null)\r\n * @param textureType Type of textures used when performing the post process. (default: 0)\r\n * @param vertexUrl The url of the vertex shader to be used. (default: \"postprocess\")\r\n * @param indexParameters The index parameters to be used for babylons include syntax \"#include<kernelBlurVaryingDeclaration>[0..varyingCount]\". (default: undefined) See usage in babylon.blurPostProcess.ts and kernelBlur.vertex.fx\r\n * @param blockCompilation If the shader should not be compiled immediatly. (default: false)\r\n * @param textureFormat Format of textures used when performing the post process. (default: TEXTUREFORMAT_RGBA)\r\n */\r\n constructor(\r\n name: string,\r\n fragmentUrl: string, parameters: Nullable<string[]>, samplers: Nullable<string[]>, options: number | PostProcessOptions, camera: Nullable<Camera>,\r\n samplingMode: number = 1, engine?: Engine, reusable?: boolean, defines: Nullable<string> = null, textureType: number = 0, vertexUrl: string = \"postprocess\",\r\n indexParameters?: any, blockCompilation = false, textureFormat = 5) {\r\n\r\n this.name = name;\r\n if (camera != null) {\r\n this._camera = camera;\r\n this._scene = camera.getScene();\r\n camera.attachPostProcess(this);\r\n this._engine = this._scene.getEngine();\r\n\r\n this._scene.postProcesses.push(this);\r\n this.uniqueId = this._scene.getUniqueId();\r\n }\r\n else if (engine) {\r\n this._engine = engine;\r\n this._engine.postProcesses.push(this);\r\n }\r\n this._options = options;\r\n this.renderTargetSamplingMode = samplingMode ? samplingMode : 1;\r\n this._reusable = reusable || false;\r\n this._textureType = textureType;\r\n this._textureFormat = textureFormat;\r\n\r\n this._samplers = samplers || [];\r\n this._samplers.push(\"textureSampler\");\r\n\r\n this._fragmentUrl = fragmentUrl;\r\n this._vertexUrl = vertexUrl;\r\n this._parameters = parameters || [];\r\n\r\n this._parameters.push(\"scale\");\r\n\r\n this._indexParameters = indexParameters;\r\n this._drawWrapper = new DrawWrapper(this._engine);\r\n\r\n if (!blockCompilation) {\r\n this.updateEffect(defines);\r\n }\r\n }\r\n\r\n /**\r\n * Gets a string identifying the name of the class\r\n * @returns \"PostProcess\" string\r\n */\r\n public getClassName(): string {\r\n return \"PostProcess\";\r\n }\r\n\r\n /**\r\n * Gets the engine which this post process belongs to.\r\n * @returns The engine the post process was enabled with.\r\n */\r\n public getEngine(): Engine {\r\n return this._engine;\r\n }\r\n\r\n /**\r\n * The effect that is created when initializing the post process.\r\n * @returns The created effect corresponding the the postprocess.\r\n */\r\n public getEffect(): Effect {\r\n return this._drawWrapper.effect!;\r\n }\r\n\r\n /**\r\n * To avoid multiple redundant textures for multiple post process, the output the output texture for this post process can be shared with another.\r\n * @param postProcess The post process to share the output with.\r\n * @returns This post process.\r\n */\r\n public shareOutputWith(postProcess: PostProcess): PostProcess {\r\n this._disposeTextures();\r\n\r\n this._shareOutputWithPostProcess = postProcess;\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Reverses the effect of calling shareOutputWith and returns the post process back to its original state.\r\n * This should be called if the post process that shares output with this post process is disabled/disposed.\r\n */\r\n public useOwnOutput() {\r\n if (this._textures.length == 0) {\r\n this._textures = new SmartArray<RenderTargetWrapper>(2);\r\n }\r\n\r\n this._shareOutputWithPostProcess = null;\r\n }\r\n\r\n /**\r\n * Updates the effect with the current post process compile time values and recompiles the shader.\r\n * @param defines Define statements that should be added at the beginning of the shader. (default: null)\r\n * @param uniforms Set of uniform variables that will be passed to the shader. (default: null)\r\n * @param samplers Set of Texture2D variables that will be passed to the shader. (default: null)\r\n * @param indexParameters The index parameters to be used for babylons include syntax \"#include<kernelBlurVaryingDeclaration>[0..varyingCount]\". (default: undefined) See usage in babylon.blurPostProcess.ts and kernelBlur.vertex.fx\r\n * @param onCompiled Called when the shader has been compiled.\r\n * @param onError Called if there is an error when compiling a shader.\r\n * @param vertexUrl The url of the vertex shader to be used (default: the one given at construction time)\r\n * @param fragmentUrl The url of the fragment shader to be used (default: the one given at construction time)\r\n */\r\n public updateEffect(defines: Nullable<string> = null, uniforms: Nullable<string[]> = null, samplers: Nullable<string[]> = null, indexParameters?: any,\r\n onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void, vertexUrl?: string, fragmentUrl?: string) {\r\n this._postProcessDefines = defines;\r\n this._drawWrapper.effect = this._engine.createEffect({ vertex: vertexUrl ?? this._vertexUrl, fragment: fragmentUrl ?? this._fragmentUrl },\r\n [\"position\"],\r\n uniforms || this._parameters,\r\n samplers || this._samplers,\r\n defines !== null ? defines : \"\",\r\n undefined,\r\n onCompiled,\r\n onError,\r\n indexParameters || this._indexParameters\r\n );\r\n }\r\n\r\n /**\r\n * The post process is reusable if it can be used multiple times within one frame.\r\n * @returns If the post process is reusable\r\n */\r\n public isReusable(): boolean {\r\n return this._reusable;\r\n }\r\n\r\n /** invalidate frameBuffer to hint the postprocess to create a depth buffer */\r\n public markTextureDirty(): void {\r\n this.width = -1;\r\n }\r\n\r\n private _createRenderTargetTexture(textureSize: { width: number, height: number }, textureOptions: RenderTargetCreationOptions, channel = 0) {\r\n for (let i = 0; i < this._textureCache.length; i++) {\r\n if (this._textureCache[i].texture.width === textureSize.width &&\r\n this._textureCache[i].texture.height === textureSize.height &&\r\n this._textureCache[i].postProcessChannel === channel &&\r\n this._textureCache[i].texture._generateDepthBuffer === textureOptions.generateDepthBuffer) {\r\n return this._textureCache[i].texture;\r\n }\r\n }\r\n\r\n const tex = this._engine.createRenderTargetTexture(textureSize, textureOptions);\r\n this._textureCache.push({ texture: tex, postProcessChannel: channel, lastUsedRenderId: -1 });\r\n\r\n return tex;\r\n }\r\n\r\n private _flushTextureCache() {\r\n const currentRenderId = this._renderId;\r\n\r\n for (let i = this._textureCache.length - 1; i >= 0; i--) {\r\n if (currentRenderId - this._textureCache[i].lastUsedRenderId > 100) {\r\n let currentlyUsed = false;\r\n for (var j = 0; j < this._textures.length; j++) {\r\n if (this._textures.data[j] === this._textureCache[i].texture) {\r\n currentlyUsed = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!currentlyUsed) {\r\n this._textureCache[i].texture.dispose();\r\n this._textureCache.splice(i, 1);\r\n }\r\n }\r\n }\r\n }\r\n\r\n private _resize(width: number, height: number, camera: Camera, needMipMaps: boolean, forceDepthStencil?: boolean) {\r\n if (this._textures.length > 0) {\r\n this._textures.reset();\r\n }\r\n\r\n this.width = width;\r\n this.height = height;\r\n\r\n let firstPP = null;\r\n for (let i = 0; i < camera._postProcesses.length; i++) {\r\n if (camera._postProcesses[i] !== null) {\r\n firstPP = camera._postProcesses[i];\r\n break;\r\n }\r\n }\r\n\r\n let textureSize = { width: this.width, height: this.height };\r\n let textureOptions = {\r\n generateMipMaps: needMipMaps,\r\n generateDepthBuffer: forceDepthStencil || firstPP === this,\r\n generateStencilBuffer: (forceDepthStencil || firstPP === this) && this._engine.isStencilEnable,\r\n samplingMode: this.renderTargetSamplingMode,\r\n type: this._textureType,\r\n format: this._textureFormat\r\n };\r\n\r\n this._textures.push(this._createRenderTargetTexture(textureSize, textureOptions, 0));\r\n\r\n if (this._reusable) {\r\n this._textures.push(this._createRenderTargetTexture(textureSize, textureOptions, 1));\r\n }\r\n\r\n this._texelSize.copyFromFloats(1.0 / this.width, 1.0 / this.height);\r\n\r\n this.onSizeChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Activates the post process by intializing the textures to be used when executed. Notifies onActivateObservable.\r\n * When this post process is used in a pipeline, this is call will bind the input texture of this post process to the output of the previous.\r\n * @param camera The camera that will be used in the post process. This camera will be used when calling onActivateObservable.\r\n * @param sourceTexture The source texture to be inspected to get the width and height if not specified in the post process constructor. (default: null)\r\n * @param forceDepthStencil If true, a depth and stencil buffer will be generated. (default: false)\r\n * @returns The render target wrapper that was bound to be written to.\r\n */\r\n public activate(camera: Nullable<Camera>, sourceTexture: Nullable<InternalTexture> = null, forceDepthStencil?: boolean): RenderTargetWrapper {\r\n camera = camera || this._camera;\r\n\r\n var scene = camera.getScene();\r\n var engine = scene.getEngine();\r\n var maxSize = engine.getCaps().maxTextureSize;\r\n\r\n var requiredWidth = ((sourceTexture ? sourceTexture.width : this._engine.getRenderWidth(true)) * <number>this._options) | 0;\r\n var requiredHeight = ((sourceTexture ? sourceTexture.height : this._engine.getRenderHeight(true)) * <number>this._options) | 0;\r\n\r\n // If rendering to a webvr camera's left or right eye only half the width should be used to avoid resize when rendered to screen\r\n var webVRCamera = (<WebVRFreeCamera>camera.parent);\r\n if (webVRCamera && (webVRCamera.leftCamera == camera || webVRCamera.rightCamera == camera)) {\r\n requiredWidth /= 2;\r\n }\r\n\r\n var desiredWidth = ((<PostProcessOptions>this._options).width || requiredWidth);\r\n var desiredHeight = (<PostProcessOptions>this._options).height || requiredHeight;\r\n\r\n const needMipMaps =\r\n this.renderTargetSamplingMode !== 7 &&\r\n this.renderTargetSamplingMode !== 1 &&\r\n this.renderTargetSamplingMode !== 2;\r\n\r\n if (!this._shareOutputWithPostProcess && !this._forcedOutputTexture) {\r\n\r\n if (this.adaptScaleToCurrentViewport) {\r\n let currentViewport = engine.currentViewport;\r\n\r\n if (currentViewport) {\r\n desiredWidth *= currentViewport.width;\r\n desiredHeight *= currentViewport.height;\r\n }\r\n }\r\n\r\n if (needMipMaps || this.alwaysForcePOT) {\r\n if (!(<PostProcessOptions>this._options).width) {\r\n desiredWidth = engine.needPOTTextures ? Engine.GetExponentOfTwo(desiredWidth, maxSize, this.scaleMode) : desiredWidth;\r\n }\r\n\r\n if (!(<PostProcessOptions>this._options).height) {\r\n desiredHeight = engine.needPOTTextures ? Engine.GetExponentOfTwo(desiredHeight, maxSize, this.scaleMode) : desiredHeight;\r\n }\r\n }\r\n\r\n if (this.width !== desiredWidth || this.height !== desiredHeight) {\r\n this._resize(desiredWidth, desiredHeight, camera, needMipMaps, forceDepthStencil);\r\n }\r\n\r\n this._textures.forEach((texture) => {\r\n if (texture.samples !== this.samples) {\r\n this._engine.updateRenderTargetTextureSampleCount(texture, this.samples);\r\n }\r\n });\r\n\r\n this._flushTextureCache();\r\n this._renderId++;\r\n }\r\n\r\n var target: RenderTargetWrapper;\r\n\r\n if (this._shareOutputWithPostProcess) {\r\n target = this._shareOutputWithPostProcess.inputTexture;\r\n } else if (this._forcedOutputTexture) {\r\n target = this._forcedOutputTexture;\r\n\r\n this.width = this._forcedOutputTexture.width;\r\n this.height = this._forcedOutputTexture.height;\r\n } else {\r\n target = this.inputTexture;\r\n\r\n let cache;\r\n for (let i = 0; i < this._textureCache.length; i++) {\r\n if (this._textureCache[i].texture === target) {\r\n cache = this._textureCache[i];\r\n break;\r\n }\r\n }\r\n\r\n if (cache) {\r\n cache.lastUsedRenderId = this._renderId;\r\n }\r\n }\r\n\r\n // Bind the input of this post process to be used as the output of the previous post process.\r\n if (this.enablePixelPerfectMode) {\r\n this._scaleRatio.copyFromFloats(requiredWidth / desiredWidth, requiredHeight / desiredHeight);\r\n this._engine.bindFramebuffer(target, 0, requiredWidth, requiredHeight, this.forceFullscreenViewport);\r\n }\r\n else {\r\n this._scaleRatio.copyFromFloats(1, 1);\r\n this._engine.bindFramebuffer(target, 0, undefined, undefined, this.forceFullscreenViewport);\r\n }\r\n\r\n this._engine._debugInsertMarker?.(`post process ${this.name} input`);\r\n\r\n this.onActivateObservable.notifyObservers(camera);\r\n\r\n // Clear\r\n if (this.autoClear && this.alphaMode === 0) {\r\n this._engine.clear(this.clearColor ? this.clearColor : scene.clearColor, scene._allowPostProcessClearColor, true, true);\r\n }\r\n\r\n if (this._reusable) {\r\n this._currentRenderTextureInd = (this._currentRenderTextureInd + 1) % 2;\r\n }\r\n return target;\r\n }\r\n\r\n /**\r\n * If the post process is supported.\r\n */\r\n public get isSupported(): boolean {\r\n return this._drawWrapper.effect!.isSupported;\r\n }\r\n\r\n /**\r\n * The aspect ratio of the output texture.\r\n */\r\n public get aspectRatio(): number {\r\n if (this._shareOutputWithPostProcess) {\r\n return this._shareOutputWithPostProcess.aspectRatio;\r\n }\r\n\r\n if (this._forcedOutputTexture) {\r\n return this._forcedOutputTexture.width / this._forcedOutputTexture.height;\r\n }\r\n return this.width / this.height;\r\n }\r\n\r\n /**\r\n * Get a value indicating if the post-process is ready to be used\r\n * @returns true if the post-process is ready (shader is compiled)\r\n */\r\n public isReady(): boolean {\r\n return this._drawWrapper.effect?.isReady() ?? false;\r\n }\r\n\r\n /**\r\n * Binds all textures and uniforms to the shader, this will be run on every pass.\r\n * @returns the effect corresponding to this post process. Null if not compiled or not ready.\r\n */\r\n public apply(): Nullable<Effect> {\r\n // Check\r\n if (!this._drawWrapper.effect?.isReady()) {\r\n return null;\r\n }\r\n\r\n // States\r\n this._engine.enableEffect(this._drawWrapper);\r\n this._engine.setState(false);\r\n this._engine.setDepthBuffer(false);\r\n this._engine.setDepthWrite(false);\r\n\r\n // Alpha\r\n this._engine.setAlphaMode(this.alphaMode);\r\n if (this.alphaConstants) {\r\n this.getEngine().setAlphaConstants(this.alphaConstants.r, this.alphaConstants.g, this.alphaConstants.b, this.alphaConstants.a);\r\n }\r\n\r\n // Bind the output texture of the preivous post process as the input to this post process.\r\n var source: RenderTargetWrapper;\r\n if (this._shareOutputWithPostProcess) {\r\n source = this._shareOutputWithPostProcess.inputTexture;\r\n } else if (this._forcedOutputTexture) {\r\n source = this._forcedOutputTexture;\r\n } else {\r\n source = this.inputTexture;\r\n }\r\n\r\n if (!this.externalTextureSamplerBinding) {\r\n this._drawWrapper.effect._bindTexture(\"textureSampler\", source?.texture);\r\n }\r\n\r\n // Parameters\r\n this._drawWrapper.effect.setVector2(\"scale\", this._scaleRatio);\r\n this.onApplyObservable.notifyObservers(this._drawWrapper.effect);\r\n\r\n return this._drawWrapper.effect;\r\n }\r\n\r\n private _disposeTextures() {\r\n if (this._shareOutputWithPostProcess || this._forcedOutputTexture) {\r\n this._disposeTextureCache();\r\n return;\r\n }\r\n\r\n this._disposeTextureCache();\r\n this._textures.dispose();\r\n }\r\n\r\n private _disposeTextureCache() {\r\n for (let i = this._textureCache.length - 1; i >= 0; i--) {\r\n this._textureCache[i].texture.dispose();\r\n }\r\n\r\n this._textureCache.length = 0;\r\n }\r\n\r\n /**\r\n * Sets the required values to the prepass renderer.\r\n * @param prePassRenderer defines the prepass renderer to setup.\r\n * @returns true if the pre pass is needed.\r\n */\r\n public setPrePassRenderer(prePassRenderer: PrePassRenderer): boolean {\r\n if (this._prePassEffectConfiguration) {\r\n this._prePassEffectConfiguration = prePassRenderer.addEffectConfiguration(this._prePassEffectConfiguration);\r\n this._prePassEffectConfiguration.enabled = true;\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Disposes the post process.\r\n * @param camera The camera to dispose the post process on.\r\n */\r\n public dispose(camera?: Camera): void {\r\n camera = camera || this._camera;\r\n\r\n this._disposeTextures();\r\n\r\n let index;\r\n if (this._scene) {\r\n index = this._scene.postProcesses.indexOf(this);\r\n if (index !== -1) {\r\n this._scene.postProcesses.splice(index, 1);\r\n }\r\n }\r\n\r\n if (this._parentContainer) {\r\n const index = this._parentContainer.postProcesses.indexOf(this);\r\n if (index > -1) {\r\n this._parentContainer.postProcesses.splice(index, 1);\r\n }\r\n this._parentContainer = null;\r\n }\r\n\r\n index = this._engine.postProcesses.indexOf(this);\r\n if (index !== -1) {\r\n this._engine.postProcesses.splice(index, 1);\r\n }\r\n\r\n if (!camera) {\r\n return;\r\n }\r\n camera.detachPostProcess(this);\r\n\r\n index = camera._postProcesses.indexOf(this);\r\n if (index === 0 && camera._postProcesses.length > 0) {\r\n var firstPostProcess = this._camera._getFirstPostProcess();\r\n if (firstPostProcess) {\r\n firstPostProcess.markTextureDirty();\r\n }\r\n }\r\n\r\n this.onActivateObservable.clear();\r\n this.onAfterRenderObservable.clear();\r\n this.onApplyObservable.clear();\r\n this.onBeforeRenderObservable.clear();\r\n this.onSizeChangedObservable.clear();\r\n }\r\n\r\n /**\r\n * Serializes the post process to a JSON object\r\n * @returns the JSON object\r\n */\r\n public serialize(): any {\r\n var serializationObject = SerializationHelper.Serialize(this);\r\n var camera = this.getCamera() || this._scene && this._scene.activeCamera;\r\n serializationObject.customType = \"BABYLON.\" + this.getClassName();\r\n serializationObject.cameraId = camera ? camera.id : null;\r\n serializationObject.reusable = this._reusable;\r\n serializationObject.textureType = this._textureType;\r\n serializationObject.fragmentUrl = this._fragmentUrl;\r\n serializationObject.parameters = this._parameters;\r\n serializationObject.samplers = this._samplers;\r\n serializationObject.options = this._options;\r\n serializationObject.defines = this._postProcessDefines;\r\n serializationObject.textureFormat = this._textureFormat;\r\n serializationObject.vertexUrl = this._vertexUrl;\r\n serializationObject.indexParameters = this._indexParameters;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Clones this post process\r\n * @returns a new post process similar to this one\r\n */\r\n public clone(): Nullable<PostProcess> {\r\n const serializationObject = this.serialize();\r\n serializationObject._engine = this._engine;\r\n serializationObject.cameraId = null;\r\n\r\n const result = PostProcess.Parse(serializationObject, this._scene, \"\");\r\n\r\n if (!result) {\r\n return null;\r\n }\r\n\r\n result.onActivateObservable = this.onActivateObservable.clone();\r\n result.onSizeChangedObservable = this.onSizeChangedObservable.clone();\r\n result.onApplyObservable = this.onApplyObservable.clone();\r\n result.onBeforeRenderObservable = this.onBeforeRenderObservable.clone();\r\n result.onAfterRenderObservable = this.onAfterRenderObservable.clone();\r\n\r\n result._prePassEffectConfiguration = this._prePassEffectConfiguration;\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Creates a material from parsed material data\r\n * @param parsedPostProcess defines parsed post process data\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root URL to use to load textures\r\n * @returns a new post process\r\n */\r\n public static Parse(parsedPostProcess: any, scene: Scene, rootUrl: string): Nullable<PostProcess> {\r\n var postProcessType = GetClass(parsedPostProcess.customType);\r\n\r\n if (!postProcessType || !postProcessType._Parse) {\r\n return null;\r\n }\r\n\r\n var camera = scene ? scene.getCameraById(parsedPostProcess.cameraId) : null;\r\n return postProcessType._Parse(parsedPostProcess, camera, scene, rootUrl);\r\n }\r\n\r\n /** @hidden */\r\n public static _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string): Nullable<PostProcess> {\r\n return SerializationHelper.Parse(() => {\r\n return new PostProcess(\r\n parsedPostProcess.name,\r\n parsedPostProcess.fragmentUrl,\r\n parsedPostProcess.parameters,\r\n parsedPostProcess.samplers,\r\n parsedPostProcess.options,\r\n targetCamera,\r\n parsedPostProcess.renderTargetSamplingMode,\r\n parsedPostProcess._engine,\r\n parsedPostProcess.reusable,\r\n parsedPostProcess.defines,\r\n parsedPostProcess.textureType,\r\n parsedPostProcess.vertexUrl,\r\n parsedPostProcess.indexParameters,\r\n false,\r\n parsedPostProcess.textureFormat\r\n );\r\n }, parsedPostProcess, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PostProcess\", PostProcess);\r\n"]}
@@ -99,7 +99,7 @@ var PostProcessManager = /** @class */ (function () {
99
99
  else if (!doNotBindFrambuffer) {
100
100
  engine.restoreDefaultFramebuffer();
101
101
  }
102
- (_a = engine._debugInsertMarker) === null || _a === void 0 ? void 0 : _a.call(engine, "post process " + postProcesses[index].name + " output");
102
+ (_a = engine._debugInsertMarker) === null || _a === void 0 ? void 0 : _a.call(engine, "post process ".concat(postProcesses[index].name, " output"));
103
103
  }
104
104
  var pp = postProcesses[index];
105
105
  var effect = pp.apply();
@@ -152,7 +152,7 @@ var PostProcessManager = /** @class */ (function () {
152
152
  engine.restoreDefaultFramebuffer();
153
153
  pp._outputTexture = null;
154
154
  }
155
- (_a = engine._debugInsertMarker) === null || _a === void 0 ? void 0 : _a.call(engine, "post process " + postProcesses[index].name + " output");
155
+ (_a = engine._debugInsertMarker) === null || _a === void 0 ? void 0 : _a.call(engine, "post process ".concat(postProcesses[index].name, " output"));
156
156
  }
157
157
  if (doNotPresent) {
158
158
  break;
@@ -1 +1 @@
1
- {"version":3,"file":"postProcessManager.js","sourceRoot":"","sources":["../../../sourceES6/core/PostProcesses/postProcessManager.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAOjD;;;GAGG;AACH;IAKI;;;OAGG;IACH,4BAAY,KAAY;QANhB,mBAAc,GAA8C,EAAE,CAAC;QAOnE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAEO,4CAAe,GAAvB;QACI,IAAI,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,EAAE;YAChD,OAAO;SACV;QAED,MAAM;QACN,IAAI,QAAQ,GAAG,EAAE,CAAC;QAClB,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpB,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACrB,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACtB,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAErB,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EAAE,QAAQ,EAAE,YAAY,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;QAEjJ,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAC7B,CAAC;IAEO,8CAAiB,GAAzB;QACI,UAAU;QACV,IAAI,OAAO,GAAG,EAAE,CAAC;QACjB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAEhB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAEhB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;IAC3E,CAAC;IAED;;;OAGG;IACI,qCAAQ,GAAf;QACI,IAAI,EAAE,GAAG,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAExD,IAAI,CAAC,EAAE,EAAE;YACL,OAAO;SACV;QACD,EAAE,CAAC,QAAQ,EAAE,CAAC;QACd,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAC7B,CAAC;IAED,UAAU;IACV;;;;;;OAMG;IACI,0CAAa,GAApB,UAAqB,aAA+C,EAAE,aAA6C;QAA9F,8BAAA,EAAA,oBAA+C;QAAE,8BAAA,EAAA,oBAA6C;QAC/G,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;QACtC,IAAI,CAAC,MAAM,EAAE;YACT,OAAO,KAAK,CAAC;SAChB;QAED,aAAa,GAAG,aAAa,IAA8B,MAAM,CAAC,cAAc,CAAC,MAAM,CAAC,UAAC,EAAE,IAAO,OAAO,EAAE,IAAI,IAAI,CAAC,CAAC,CAAC,CAAE,CAAC;QAEzH,IAAI,CAAC,aAAa,IAAI,aAAa,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE;YACnF,OAAO,KAAK,CAAC;SAChB;QAED,aAAa,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,EAAE,aAAa,EAAE,aAAa,KAAK,IAAI,IAAI,aAAa,KAAK,SAAS,CAAC,CAAC;QACxG,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;;;;OASG;IACI,yCAAY,GAAnB,UAAoB,aAA4B,EAAE,aAAmD,EAAE,uBAA+B,EAAE,SAAa,EAAE,QAAY,EAAE,mBAA2B;;QAA9I,8BAAA,EAAA,oBAAmD;QAAE,wCAAA,EAAA,+BAA+B;QAAE,0BAAA,EAAA,aAAa;QAAE,yBAAA,EAAA,YAAY;QAAE,oCAAA,EAAA,2BAA2B;QAC5L,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAErC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,aAAa,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACvD,IAAI,KAAK,GAAG,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;gBAClC,aAAa,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,OAAO,CAAC,CAAC;aACvF;iBAAM;gBACH,IAAI,aAAa,EAAE;oBACf,MAAM,CAAC,eAAe,CAAC,aAAa,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,uBAAuB,EAAE,QAAQ,CAAC,CAAC;iBAC7G;qBAAM,IAAI,CAAC,mBAAmB,EAAE;oBAC7B,MAAM,CAAC,yBAAyB,EAAE,CAAC;iBACtC;gBACD,MAAA,MAAM,CAAC,kBAAkB,+CAAzB,MAAM,EAAsB,kBAAgB,aAAa,CAAC,KAAK,CAAC,CAAC,IAAI,YAAS,CAAC,CAAC;aACnF;YAED,IAAI,EAAE,GAAG,aAAa,CAAC,KAAK,CAAC,CAAC;YAC9B,IAAI,MAAM,GAAG,EAAE,CAAC,KAAK,EAAE,CAAC;YAExB,IAAI,MAAM,EAAE;gBACR,EAAE,CAAC,wBAAwB,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;gBAEpD,OAAO;gBACP,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;gBAEnE,aAAa;gBACb,MAAM,CAAC,gBAAgB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAEjC,EAAE,CAAC,uBAAuB,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;aACtD;SACJ;QAED,uBAAuB;QACvB,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAC5B,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;IAC/B,CAAC;IAED;;;;;;;;OAQG;IACI,2CAAc,GAArB,UAAsB,YAAsB,EAAE,aAAmC,EAAE,SAAkB,EAAE,aAAkC,EAAE,uBAA+B;;QAA/B,wCAAA,EAAA,+BAA+B;QACtK,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;QAEtC,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QAED,aAAa,GAAG,aAAa,IAAwB,MAAM,CAAC,cAAc,CAAC,MAAM,CAAC,UAAC,EAAE,IAAO,OAAO,EAAE,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClH,IAAI,aAAa,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE;YACjE,OAAO;SACV;QACD,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAErC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,GAAG,GAAG,aAAa,CAAC,MAAM,EAAE,KAAK,GAAG,GAAG,EAAE,KAAK,EAAE,EAAE;YAClE,IAAI,EAAE,GAAG,aAAa,CAAC,KAAK,CAAC,CAAC;YAE9B,IAAI,KAAK,GAAG,GAAG,GAAG,CAAC,EAAE;gBACjB,EAAE,CAAC,cAAc,GAAG,aAAa,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,EAAE,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,OAAO,CAAC,CAAC;aACzF;iBAAM;gBACH,IAAI,aAAa,EAAE;oBACf,MAAM,CAAC,eAAe,CAAC,aAAa,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,uBAAuB,CAAC,CAAC;oBAChG,EAAE,CAAC,cAAc,GAAG,aAAa,CAAC;iBACrC;qBAAM;oBACH,MAAM,CAAC,yBAAyB,EAAE,CAAC;oBACnC,EAAE,CAAC,cAAc,GAAG,IAAI,CAAC;iBAC5B;gBACD,MAAA,MAAM,CAAC,kBAAkB,+CAAzB,MAAM,EAAsB,kBAAgB,aAAa,CAAC,KAAK,CAAC,CAAC,IAAI,YAAS,CAAC,CAAC;aACnF;YAED,IAAI,YAAY,EAAE;gBACd,MAAM;aACT;YAED,IAAI,MAAM,GAAG,EAAE,CAAC,KAAK,EAAE,CAAC;YAExB,IAAI,MAAM,EAAE;gBACR,EAAE,CAAC,wBAAwB,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;gBAEpD,OAAO;gBACP,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;gBAEnE,aAAa;gBACb,MAAM,CAAC,gBAAgB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAEjC,EAAE,CAAC,uBAAuB,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;aACtD;SACJ;QAED,iBAAiB;QACjB,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAC5B,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QAC3B,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACI,oCAAO,GAAd;QACI,IAAI,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAC5D,IAAI,MAAM,EAAE;YACR,MAAM,CAAC,OAAO,EAAE,CAAC;YACjB,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,GAAG,IAAI,CAAC;SACzD;QAED,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAC1D,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;SAC5B;IACL,CAAC;IACL,yBAAC;AAAD,CAAC,AAhND,IAgNC","sourcesContent":["import { Nullable } from \"../types\";\r\nimport { InternalTexture } from \"../Materials/Textures/internalTexture\";\r\nimport { PostProcess } from \"./postProcess\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\n\r\nimport { DataBuffer } from '../Buffers/dataBuffer';\r\nimport { RenderTargetWrapper } from \"../Engines/renderTargetWrapper\";\r\n\r\ndeclare type Scene = import(\"../scene\").Scene;\r\n\r\n/**\r\n * PostProcessManager is used to manage one or more post processes or post process pipelines\r\n * See https://doc.babylonjs.com/how_to/how_to_use_postprocesses\r\n */\r\nexport class PostProcessManager {\r\n private _scene: Scene;\r\n private _indexBuffer: Nullable<DataBuffer>;\r\n private _vertexBuffers: { [key: string]: Nullable<VertexBuffer> } = {};\r\n\r\n /**\r\n * Creates a new instance PostProcess\r\n * @param scene The scene that the post process is associated with.\r\n */\r\n constructor(scene: Scene) {\r\n this._scene = scene;\r\n }\r\n\r\n private _prepareBuffers(): void {\r\n if (this._vertexBuffers[VertexBuffer.PositionKind]) {\r\n return;\r\n }\r\n\r\n // VBO\r\n var vertices = [];\r\n vertices.push(1, 1);\r\n vertices.push(-1, 1);\r\n vertices.push(-1, -1);\r\n vertices.push(1, -1);\r\n\r\n this._vertexBuffers[VertexBuffer.PositionKind] = new VertexBuffer(this._scene.getEngine(), vertices, VertexBuffer.PositionKind, false, false, 2);\r\n\r\n this._buildIndexBuffer();\r\n }\r\n\r\n private _buildIndexBuffer(): void {\r\n // Indices\r\n var indices = [];\r\n indices.push(0);\r\n indices.push(1);\r\n indices.push(2);\r\n\r\n indices.push(0);\r\n indices.push(2);\r\n indices.push(3);\r\n\r\n this._indexBuffer = this._scene.getEngine().createIndexBuffer(indices);\r\n }\r\n\r\n /**\r\n * Rebuilds the vertex buffers of the manager.\r\n * @hidden\r\n */\r\n public _rebuild(): void {\r\n let vb = this._vertexBuffers[VertexBuffer.PositionKind];\r\n\r\n if (!vb) {\r\n return;\r\n }\r\n vb._rebuild();\r\n this._buildIndexBuffer();\r\n }\r\n\r\n // Methods\r\n /**\r\n * Prepares a frame to be run through a post process.\r\n * @param sourceTexture The input texture to the post processes. (default: null)\r\n * @param postProcesses An array of post processes to be run. (default: null)\r\n * @returns True if the post processes were able to be run.\r\n * @hidden\r\n */\r\n public _prepareFrame(sourceTexture: Nullable<InternalTexture> = null, postProcesses: Nullable<PostProcess[]> = null): boolean {\r\n let camera = this._scene.activeCamera;\r\n if (!camera) {\r\n return false;\r\n }\r\n\r\n postProcesses = postProcesses || (<Nullable<PostProcess[]>>camera._postProcesses.filter((pp) => { return pp != null; }));\r\n\r\n if (!postProcesses || postProcesses.length === 0 || !this._scene.postProcessesEnabled) {\r\n return false;\r\n }\r\n\r\n postProcesses[0].activate(camera, sourceTexture, postProcesses !== null && postProcesses !== undefined);\r\n return true;\r\n }\r\n\r\n /**\r\n * Manually render a set of post processes to a texture.\r\n * Please note, the frame buffer won't be unbound after the call in case you have more render to do.\r\n * @param postProcesses An array of post processes to be run.\r\n * @param targetTexture The render target wrapper to render to.\r\n * @param forceFullscreenViewport force gl.viewport to be full screen eg. 0,0,textureWidth,textureHeight\r\n * @param faceIndex defines the face to render to if a cubemap is defined as the target\r\n * @param lodLevel defines which lod of the texture to render to\r\n * @param doNotBindFrambuffer If set to true, assumes that the framebuffer has been bound previously\r\n */\r\n public directRender(postProcesses: PostProcess[], targetTexture: Nullable<RenderTargetWrapper> = null, forceFullscreenViewport = false, faceIndex = 0, lodLevel = 0, doNotBindFrambuffer = false): void {\r\n var engine = this._scene.getEngine();\r\n\r\n for (var index = 0; index < postProcesses.length; index++) {\r\n if (index < postProcesses.length - 1) {\r\n postProcesses[index + 1].activate(this._scene.activeCamera, targetTexture?.texture);\r\n } else {\r\n if (targetTexture) {\r\n engine.bindFramebuffer(targetTexture, faceIndex, undefined, undefined, forceFullscreenViewport, lodLevel);\r\n } else if (!doNotBindFrambuffer) {\r\n engine.restoreDefaultFramebuffer();\r\n }\r\n engine._debugInsertMarker?.(`post process ${postProcesses[index].name} output`);\r\n }\r\n\r\n var pp = postProcesses[index];\r\n var effect = pp.apply();\r\n\r\n if (effect) {\r\n pp.onBeforeRenderObservable.notifyObservers(effect);\r\n\r\n // VBOs\r\n this._prepareBuffers();\r\n engine.bindBuffers(this._vertexBuffers, this._indexBuffer, effect);\r\n\r\n // Draw order\r\n engine.drawElementsType(0, 0, 6);\r\n\r\n pp.onAfterRenderObservable.notifyObservers(effect);\r\n }\r\n }\r\n\r\n // Restore depth buffer\r\n engine.setDepthBuffer(true);\r\n engine.setDepthWrite(true);\r\n }\r\n\r\n /**\r\n * Finalize the result of the output of the postprocesses.\r\n * @param doNotPresent If true the result will not be displayed to the screen.\r\n * @param targetTexture The render target wrapper to render to.\r\n * @param faceIndex The index of the face to bind the target texture to.\r\n * @param postProcesses The array of post processes to render.\r\n * @param forceFullscreenViewport force gl.viewport to be full screen eg. 0,0,textureWidth,textureHeight (default: false)\r\n * @hidden\r\n */\r\n public _finalizeFrame(doNotPresent?: boolean, targetTexture?: RenderTargetWrapper, faceIndex?: number, postProcesses?: Array<PostProcess>, forceFullscreenViewport = false): void {\r\n let camera = this._scene.activeCamera;\r\n\r\n if (!camera) {\r\n return;\r\n }\r\n\r\n postProcesses = postProcesses || <Array<PostProcess>>camera._postProcesses.filter((pp) => { return pp != null; });\r\n if (postProcesses.length === 0 || !this._scene.postProcessesEnabled) {\r\n return;\r\n }\r\n var engine = this._scene.getEngine();\r\n\r\n for (var index = 0, len = postProcesses.length; index < len; index++) {\r\n var pp = postProcesses[index];\r\n\r\n if (index < len - 1) {\r\n pp._outputTexture = postProcesses[index + 1].activate(camera, targetTexture?.texture);\r\n } else {\r\n if (targetTexture) {\r\n engine.bindFramebuffer(targetTexture, faceIndex, undefined, undefined, forceFullscreenViewport);\r\n pp._outputTexture = targetTexture;\r\n } else {\r\n engine.restoreDefaultFramebuffer();\r\n pp._outputTexture = null;\r\n }\r\n engine._debugInsertMarker?.(`post process ${postProcesses[index].name} output`);\r\n }\r\n\r\n if (doNotPresent) {\r\n break;\r\n }\r\n\r\n var effect = pp.apply();\r\n\r\n if (effect) {\r\n pp.onBeforeRenderObservable.notifyObservers(effect);\r\n\r\n // VBOs\r\n this._prepareBuffers();\r\n engine.bindBuffers(this._vertexBuffers, this._indexBuffer, effect);\r\n\r\n // Draw order\r\n engine.drawElementsType(0, 0, 6);\r\n\r\n pp.onAfterRenderObservable.notifyObservers(effect);\r\n }\r\n }\r\n\r\n // Restore states\r\n engine.setDepthBuffer(true);\r\n engine.setDepthWrite(true);\r\n engine.setAlphaMode(0);\r\n }\r\n\r\n /**\r\n * Disposes of the post process manager.\r\n */\r\n public dispose(): void {\r\n var buffer = this._vertexBuffers[VertexBuffer.PositionKind];\r\n if (buffer) {\r\n buffer.dispose();\r\n this._vertexBuffers[VertexBuffer.PositionKind] = null;\r\n }\r\n\r\n if (this._indexBuffer) {\r\n this._scene.getEngine()._releaseBuffer(this._indexBuffer);\r\n this._indexBuffer = null;\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"postProcessManager.js","sourceRoot":"","sources":["../../../sourceES6/core/PostProcesses/postProcessManager.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAOjD;;;GAGG;AACH;IAKI;;;OAGG;IACH,4BAAY,KAAY;QANhB,mBAAc,GAA8C,EAAE,CAAC;QAOnE,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IACxB,CAAC;IAEO,4CAAe,GAAvB;QACI,IAAI,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,EAAE;YAChD,OAAO;SACV;QAED,MAAM;QACN,IAAI,QAAQ,GAAG,EAAE,CAAC;QAClB,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpB,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACrB,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACtB,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAErB,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,EAAE,QAAQ,EAAE,YAAY,CAAC,YAAY,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC;QAEjJ,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAC7B,CAAC;IAEO,8CAAiB,GAAzB;QACI,UAAU;QACV,IAAI,OAAO,GAAG,EAAE,CAAC;QACjB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAEhB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAChB,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QAEhB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;IAC3E,CAAC;IAED;;;OAGG;IACI,qCAAQ,GAAf;QACI,IAAI,EAAE,GAAG,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAExD,IAAI,CAAC,EAAE,EAAE;YACL,OAAO;SACV;QACD,EAAE,CAAC,QAAQ,EAAE,CAAC;QACd,IAAI,CAAC,iBAAiB,EAAE,CAAC;IAC7B,CAAC;IAED,UAAU;IACV;;;;;;OAMG;IACI,0CAAa,GAApB,UAAqB,aAA+C,EAAE,aAA6C;QAA9F,8BAAA,EAAA,oBAA+C;QAAE,8BAAA,EAAA,oBAA6C;QAC/G,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;QACtC,IAAI,CAAC,MAAM,EAAE;YACT,OAAO,KAAK,CAAC;SAChB;QAED,aAAa,GAAG,aAAa,IAA8B,MAAM,CAAC,cAAc,CAAC,MAAM,CAAC,UAAC,EAAE,IAAO,OAAO,EAAE,IAAI,IAAI,CAAC,CAAC,CAAC,CAAE,CAAC;QAEzH,IAAI,CAAC,aAAa,IAAI,aAAa,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE;YACnF,OAAO,KAAK,CAAC;SAChB;QAED,aAAa,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,EAAE,aAAa,EAAE,aAAa,KAAK,IAAI,IAAI,aAAa,KAAK,SAAS,CAAC,CAAC;QACxG,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;;;;OASG;IACI,yCAAY,GAAnB,UAAoB,aAA4B,EAAE,aAAmD,EAAE,uBAA+B,EAAE,SAAa,EAAE,QAAY,EAAE,mBAA2B;;QAA9I,8BAAA,EAAA,oBAAmD;QAAE,wCAAA,EAAA,+BAA+B;QAAE,0BAAA,EAAA,aAAa;QAAE,yBAAA,EAAA,YAAY;QAAE,oCAAA,EAAA,2BAA2B;QAC5L,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAErC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,aAAa,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACvD,IAAI,KAAK,GAAG,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;gBAClC,aAAa,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,OAAO,CAAC,CAAC;aACvF;iBAAM;gBACH,IAAI,aAAa,EAAE;oBACf,MAAM,CAAC,eAAe,CAAC,aAAa,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,uBAAuB,EAAE,QAAQ,CAAC,CAAC;iBAC7G;qBAAM,IAAI,CAAC,mBAAmB,EAAE;oBAC7B,MAAM,CAAC,yBAAyB,EAAE,CAAC;iBACtC;gBACD,MAAA,MAAM,CAAC,kBAAkB,+CAAzB,MAAM,EAAsB,uBAAgB,aAAa,CAAC,KAAK,CAAC,CAAC,IAAI,YAAS,CAAC,CAAC;aACnF;YAED,IAAI,EAAE,GAAG,aAAa,CAAC,KAAK,CAAC,CAAC;YAC9B,IAAI,MAAM,GAAG,EAAE,CAAC,KAAK,EAAE,CAAC;YAExB,IAAI,MAAM,EAAE;gBACR,EAAE,CAAC,wBAAwB,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;gBAEpD,OAAO;gBACP,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;gBAEnE,aAAa;gBACb,MAAM,CAAC,gBAAgB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAEjC,EAAE,CAAC,uBAAuB,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;aACtD;SACJ;QAED,uBAAuB;QACvB,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAC5B,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;IAC/B,CAAC;IAED;;;;;;;;OAQG;IACI,2CAAc,GAArB,UAAsB,YAAsB,EAAE,aAAmC,EAAE,SAAkB,EAAE,aAAkC,EAAE,uBAA+B;;QAA/B,wCAAA,EAAA,+BAA+B;QACtK,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,YAAY,CAAC;QAEtC,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QAED,aAAa,GAAG,aAAa,IAAwB,MAAM,CAAC,cAAc,CAAC,MAAM,CAAC,UAAC,EAAE,IAAO,OAAO,EAAE,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAClH,IAAI,aAAa,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,oBAAoB,EAAE;YACjE,OAAO;SACV;QACD,IAAI,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC;QAErC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,GAAG,GAAG,aAAa,CAAC,MAAM,EAAE,KAAK,GAAG,GAAG,EAAE,KAAK,EAAE,EAAE;YAClE,IAAI,EAAE,GAAG,aAAa,CAAC,KAAK,CAAC,CAAC;YAE9B,IAAI,KAAK,GAAG,GAAG,GAAG,CAAC,EAAE;gBACjB,EAAE,CAAC,cAAc,GAAG,aAAa,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,EAAE,aAAa,aAAb,aAAa,uBAAb,aAAa,CAAE,OAAO,CAAC,CAAC;aACzF;iBAAM;gBACH,IAAI,aAAa,EAAE;oBACf,MAAM,CAAC,eAAe,CAAC,aAAa,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,uBAAuB,CAAC,CAAC;oBAChG,EAAE,CAAC,cAAc,GAAG,aAAa,CAAC;iBACrC;qBAAM;oBACH,MAAM,CAAC,yBAAyB,EAAE,CAAC;oBACnC,EAAE,CAAC,cAAc,GAAG,IAAI,CAAC;iBAC5B;gBACD,MAAA,MAAM,CAAC,kBAAkB,+CAAzB,MAAM,EAAsB,uBAAgB,aAAa,CAAC,KAAK,CAAC,CAAC,IAAI,YAAS,CAAC,CAAC;aACnF;YAED,IAAI,YAAY,EAAE;gBACd,MAAM;aACT;YAED,IAAI,MAAM,GAAG,EAAE,CAAC,KAAK,EAAE,CAAC;YAExB,IAAI,MAAM,EAAE;gBACR,EAAE,CAAC,wBAAwB,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;gBAEpD,OAAO;gBACP,IAAI,CAAC,eAAe,EAAE,CAAC;gBACvB,MAAM,CAAC,WAAW,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;gBAEnE,aAAa;gBACb,MAAM,CAAC,gBAAgB,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAEjC,EAAE,CAAC,uBAAuB,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;aACtD;SACJ;QAED,iBAAiB;QACjB,MAAM,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;QAC5B,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;QAC3B,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACI,oCAAO,GAAd;QACI,IAAI,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QAC5D,IAAI,MAAM,EAAE;YACR,MAAM,CAAC,OAAO,EAAE,CAAC;YACjB,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,YAAY,CAAC,GAAG,IAAI,CAAC;SACzD;QAED,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAC1D,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;SAC5B;IACL,CAAC;IACL,yBAAC;AAAD,CAAC,AAhND,IAgNC","sourcesContent":["import { Nullable } from \"../types\";\r\nimport { InternalTexture } from \"../Materials/Textures/internalTexture\";\r\nimport { PostProcess } from \"./postProcess\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\n\r\nimport { DataBuffer } from '../Buffers/dataBuffer';\r\nimport { RenderTargetWrapper } from \"../Engines/renderTargetWrapper\";\r\n\r\ndeclare type Scene = import(\"../scene\").Scene;\r\n\r\n/**\r\n * PostProcessManager is used to manage one or more post processes or post process pipelines\r\n * See https://doc.babylonjs.com/how_to/how_to_use_postprocesses\r\n */\r\nexport class PostProcessManager {\r\n private _scene: Scene;\r\n private _indexBuffer: Nullable<DataBuffer>;\r\n private _vertexBuffers: { [key: string]: Nullable<VertexBuffer> } = {};\r\n\r\n /**\r\n * Creates a new instance PostProcess\r\n * @param scene The scene that the post process is associated with.\r\n */\r\n constructor(scene: Scene) {\r\n this._scene = scene;\r\n }\r\n\r\n private _prepareBuffers(): void {\r\n if (this._vertexBuffers[VertexBuffer.PositionKind]) {\r\n return;\r\n }\r\n\r\n // VBO\r\n var vertices = [];\r\n vertices.push(1, 1);\r\n vertices.push(-1, 1);\r\n vertices.push(-1, -1);\r\n vertices.push(1, -1);\r\n\r\n this._vertexBuffers[VertexBuffer.PositionKind] = new VertexBuffer(this._scene.getEngine(), vertices, VertexBuffer.PositionKind, false, false, 2);\r\n\r\n this._buildIndexBuffer();\r\n }\r\n\r\n private _buildIndexBuffer(): void {\r\n // Indices\r\n var indices = [];\r\n indices.push(0);\r\n indices.push(1);\r\n indices.push(2);\r\n\r\n indices.push(0);\r\n indices.push(2);\r\n indices.push(3);\r\n\r\n this._indexBuffer = this._scene.getEngine().createIndexBuffer(indices);\r\n }\r\n\r\n /**\r\n * Rebuilds the vertex buffers of the manager.\r\n * @hidden\r\n */\r\n public _rebuild(): void {\r\n let vb = this._vertexBuffers[VertexBuffer.PositionKind];\r\n\r\n if (!vb) {\r\n return;\r\n }\r\n vb._rebuild();\r\n this._buildIndexBuffer();\r\n }\r\n\r\n // Methods\r\n /**\r\n * Prepares a frame to be run through a post process.\r\n * @param sourceTexture The input texture to the post processes. (default: null)\r\n * @param postProcesses An array of post processes to be run. (default: null)\r\n * @returns True if the post processes were able to be run.\r\n * @hidden\r\n */\r\n public _prepareFrame(sourceTexture: Nullable<InternalTexture> = null, postProcesses: Nullable<PostProcess[]> = null): boolean {\r\n let camera = this._scene.activeCamera;\r\n if (!camera) {\r\n return false;\r\n }\r\n\r\n postProcesses = postProcesses || (<Nullable<PostProcess[]>>camera._postProcesses.filter((pp) => { return pp != null; }));\r\n\r\n if (!postProcesses || postProcesses.length === 0 || !this._scene.postProcessesEnabled) {\r\n return false;\r\n }\r\n\r\n postProcesses[0].activate(camera, sourceTexture, postProcesses !== null && postProcesses !== undefined);\r\n return true;\r\n }\r\n\r\n /**\r\n * Manually render a set of post processes to a texture.\r\n * Please note, the frame buffer won't be unbound after the call in case you have more render to do.\r\n * @param postProcesses An array of post processes to be run.\r\n * @param targetTexture The render target wrapper to render to.\r\n * @param forceFullscreenViewport force gl.viewport to be full screen eg. 0,0,textureWidth,textureHeight\r\n * @param faceIndex defines the face to render to if a cubemap is defined as the target\r\n * @param lodLevel defines which lod of the texture to render to\r\n * @param doNotBindFrambuffer If set to true, assumes that the framebuffer has been bound previously\r\n */\r\n public directRender(postProcesses: PostProcess[], targetTexture: Nullable<RenderTargetWrapper> = null, forceFullscreenViewport = false, faceIndex = 0, lodLevel = 0, doNotBindFrambuffer = false): void {\r\n var engine = this._scene.getEngine();\r\n\r\n for (var index = 0; index < postProcesses.length; index++) {\r\n if (index < postProcesses.length - 1) {\r\n postProcesses[index + 1].activate(this._scene.activeCamera, targetTexture?.texture);\r\n } else {\r\n if (targetTexture) {\r\n engine.bindFramebuffer(targetTexture, faceIndex, undefined, undefined, forceFullscreenViewport, lodLevel);\r\n } else if (!doNotBindFrambuffer) {\r\n engine.restoreDefaultFramebuffer();\r\n }\r\n engine._debugInsertMarker?.(`post process ${postProcesses[index].name} output`);\r\n }\r\n\r\n var pp = postProcesses[index];\r\n var effect = pp.apply();\r\n\r\n if (effect) {\r\n pp.onBeforeRenderObservable.notifyObservers(effect);\r\n\r\n // VBOs\r\n this._prepareBuffers();\r\n engine.bindBuffers(this._vertexBuffers, this._indexBuffer, effect);\r\n\r\n // Draw order\r\n engine.drawElementsType(0, 0, 6);\r\n\r\n pp.onAfterRenderObservable.notifyObservers(effect);\r\n }\r\n }\r\n\r\n // Restore depth buffer\r\n engine.setDepthBuffer(true);\r\n engine.setDepthWrite(true);\r\n }\r\n\r\n /**\r\n * Finalize the result of the output of the postprocesses.\r\n * @param doNotPresent If true the result will not be displayed to the screen.\r\n * @param targetTexture The render target wrapper to render to.\r\n * @param faceIndex The index of the face to bind the target texture to.\r\n * @param postProcesses The array of post processes to render.\r\n * @param forceFullscreenViewport force gl.viewport to be full screen eg. 0,0,textureWidth,textureHeight (default: false)\r\n * @hidden\r\n */\r\n public _finalizeFrame(doNotPresent?: boolean, targetTexture?: RenderTargetWrapper, faceIndex?: number, postProcesses?: Array<PostProcess>, forceFullscreenViewport = false): void {\r\n let camera = this._scene.activeCamera;\r\n\r\n if (!camera) {\r\n return;\r\n }\r\n\r\n postProcesses = postProcesses || <Array<PostProcess>>camera._postProcesses.filter((pp) => { return pp != null; });\r\n if (postProcesses.length === 0 || !this._scene.postProcessesEnabled) {\r\n return;\r\n }\r\n var engine = this._scene.getEngine();\r\n\r\n for (var index = 0, len = postProcesses.length; index < len; index++) {\r\n var pp = postProcesses[index];\r\n\r\n if (index < len - 1) {\r\n pp._outputTexture = postProcesses[index + 1].activate(camera, targetTexture?.texture);\r\n } else {\r\n if (targetTexture) {\r\n engine.bindFramebuffer(targetTexture, faceIndex, undefined, undefined, forceFullscreenViewport);\r\n pp._outputTexture = targetTexture;\r\n } else {\r\n engine.restoreDefaultFramebuffer();\r\n pp._outputTexture = null;\r\n }\r\n engine._debugInsertMarker?.(`post process ${postProcesses[index].name} output`);\r\n }\r\n\r\n if (doNotPresent) {\r\n break;\r\n }\r\n\r\n var effect = pp.apply();\r\n\r\n if (effect) {\r\n pp.onBeforeRenderObservable.notifyObservers(effect);\r\n\r\n // VBOs\r\n this._prepareBuffers();\r\n engine.bindBuffers(this._vertexBuffers, this._indexBuffer, effect);\r\n\r\n // Draw order\r\n engine.drawElementsType(0, 0, 6);\r\n\r\n pp.onAfterRenderObservable.notifyObservers(effect);\r\n }\r\n }\r\n\r\n // Restore states\r\n engine.setDepthBuffer(true);\r\n engine.setDepthWrite(true);\r\n engine.setAlphaMode(0);\r\n }\r\n\r\n /**\r\n * Disposes of the post process manager.\r\n */\r\n public dispose(): void {\r\n var buffer = this._vertexBuffers[VertexBuffer.PositionKind];\r\n if (buffer) {\r\n buffer.dispose();\r\n this._vertexBuffers[VertexBuffer.PositionKind] = null;\r\n }\r\n\r\n if (this._indexBuffer) {\r\n this._scene.getEngine()._releaseBuffer(this._indexBuffer);\r\n this._indexBuffer = null;\r\n }\r\n }\r\n}\r\n"]}
@@ -53,7 +53,7 @@ var ReflectionProbe = /** @class */ (function () {
53
53
  if (scene.getEngine().supportsUniformBuffers) {
54
54
  this._sceneUBOs = [];
55
55
  for (var i = 0; i < 6; ++i) {
56
- this._sceneUBOs.push(scene.createSceneUniformBuffer("Scene for Reflection Probe (name \"" + name + "\") face #" + i));
56
+ this._sceneUBOs.push(scene.createSceneUniformBuffer("Scene for Reflection Probe (name \"".concat(name, "\") face #").concat(i)));
57
57
  }
58
58
  }
59
59
  // Create the scene field if not exist.
@@ -119,7 +119,7 @@ var ReflectionProbe = /** @class */ (function () {
119
119
  this._renderTargetTexture.onBeforeBindObservable.add(function () {
120
120
  var _a, _b;
121
121
  _this._currentSceneUBO = scene.getSceneUniformBuffer();
122
- (_b = (_a = scene.getEngine())._debugPushGroup) === null || _b === void 0 ? void 0 : _b.call(_a, "reflection probe generation for " + name, 1);
122
+ (_b = (_a = scene.getEngine())._debugPushGroup) === null || _b === void 0 ? void 0 : _b.call(_a, "reflection probe generation for ".concat(name), 1);
123
123
  currentApplyByPostProcess = _this._scene.imageProcessingConfiguration.applyByPostProcess;
124
124
  if (linearSpace) {
125
125
  scene.imageProcessingConfiguration.applyByPostProcess = true;