@babylonjs/core 5.0.0-beta.3 → 5.0.0-beta.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (675) hide show
  1. package/Actions/actionManager.d.ts +1 -1
  2. package/Actions/actionManager.js +5 -1
  3. package/Actions/actionManager.js.map +1 -1
  4. package/Audio/analyser.d.ts +2 -1
  5. package/Audio/analyser.js +5 -0
  6. package/Audio/analyser.js.map +1 -1
  7. package/Audio/audioSceneComponent.d.ts +1 -1
  8. package/Audio/audioSceneComponent.js +5 -0
  9. package/Audio/audioSceneComponent.js.map +1 -1
  10. package/Audio/sound.d.ts +1 -1
  11. package/Audio/sound.js +8 -1
  12. package/Audio/sound.js.map +1 -1
  13. package/Audio/soundTrack.d.ts +2 -1
  14. package/Audio/soundTrack.js +5 -0
  15. package/Audio/soundTrack.js.map +1 -1
  16. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
  17. package/BakedVertexAnimation/bakedVertexAnimationManager.js +5 -0
  18. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  19. package/Behaviors/Meshes/baseSixDofDragBehavior.js +29 -26
  20. package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
  21. package/Behaviors/Meshes/pointerDragBehavior.js +2 -0
  22. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  23. package/Bones/bone.d.ts +2 -1
  24. package/Bones/bone.js +28 -18
  25. package/Bones/bone.js.map +1 -1
  26. package/Bones/skeleton.js +3 -3
  27. package/Bones/skeleton.js.map +1 -1
  28. package/Buffers/buffer.d.ts +4 -0
  29. package/Buffers/buffer.js +13 -3
  30. package/Buffers/buffer.js.map +1 -1
  31. package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -0
  32. package/Cameras/Inputs/freeCameraMouseInput.js +6 -3
  33. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  34. package/Cameras/Inputs/freeCameraTouchInput.js +2 -4
  35. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  36. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.d.ts +1 -1
  37. package/Cameras/Stereoscopic/anaglyphArcRotateCamera.js.map +1 -1
  38. package/Cameras/Stereoscopic/anaglyphFreeCamera.d.ts +1 -1
  39. package/Cameras/Stereoscopic/anaglyphFreeCamera.js.map +1 -1
  40. package/Cameras/Stereoscopic/anaglyphGamepadCamera.d.ts +1 -1
  41. package/Cameras/Stereoscopic/anaglyphGamepadCamera.js.map +1 -1
  42. package/Cameras/Stereoscopic/anaglyphUniversalCamera.d.ts +1 -1
  43. package/Cameras/Stereoscopic/anaglyphUniversalCamera.js.map +1 -1
  44. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.d.ts +1 -1
  45. package/Cameras/Stereoscopic/stereoscopicArcRotateCamera.js.map +1 -1
  46. package/Cameras/Stereoscopic/stereoscopicFreeCamera.d.ts +1 -1
  47. package/Cameras/Stereoscopic/stereoscopicFreeCamera.js.map +1 -1
  48. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.d.ts +1 -1
  49. package/Cameras/Stereoscopic/stereoscopicGamepadCamera.js.map +1 -1
  50. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +1 -1
  51. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  52. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.d.ts +1 -1
  53. package/Cameras/Stereoscopic/stereoscopicUniversalCamera.js.map +1 -1
  54. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.d.ts +1 -1
  55. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js.map +1 -1
  56. package/Cameras/VR/vrDeviceOrientationFreeCamera.d.ts +1 -1
  57. package/Cameras/VR/vrDeviceOrientationFreeCamera.js.map +1 -1
  58. package/Cameras/VR/vrDeviceOrientationGamepadCamera.d.ts +1 -1
  59. package/Cameras/VR/vrDeviceOrientationGamepadCamera.js.map +1 -1
  60. package/Cameras/VR/vrExperienceHelper.d.ts +1 -0
  61. package/Cameras/VR/vrExperienceHelper.js +1 -0
  62. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  63. package/Cameras/VR/webVRCamera.d.ts +2 -1
  64. package/Cameras/VR/webVRCamera.js +3 -2
  65. package/Cameras/VR/webVRCamera.js.map +1 -1
  66. package/Cameras/arcRotateCamera.d.ts +1 -1
  67. package/Cameras/arcRotateCamera.js.map +1 -1
  68. package/Cameras/camera.d.ts +1 -1
  69. package/Cameras/camera.js +1 -1
  70. package/Cameras/camera.js.map +1 -1
  71. package/Cameras/deviceOrientationCamera.d.ts +1 -1
  72. package/Cameras/deviceOrientationCamera.js.map +1 -1
  73. package/Cameras/flyCamera.d.ts +1 -1
  74. package/Cameras/flyCamera.js.map +1 -1
  75. package/Cameras/followCamera.d.ts +1 -1
  76. package/Cameras/followCamera.js.map +1 -1
  77. package/Cameras/freeCamera.d.ts +1 -1
  78. package/Cameras/freeCamera.js.map +1 -1
  79. package/Cameras/gamepadCamera.d.ts +1 -1
  80. package/Cameras/gamepadCamera.js.map +1 -1
  81. package/Cameras/targetCamera.d.ts +1 -1
  82. package/Cameras/targetCamera.js.map +1 -1
  83. package/Cameras/touchCamera.d.ts +1 -1
  84. package/Cameras/touchCamera.js.map +1 -1
  85. package/Cameras/universalCamera.d.ts +1 -1
  86. package/Cameras/universalCamera.js.map +1 -1
  87. package/Cameras/virtualJoysticksCamera.d.ts +1 -1
  88. package/Cameras/virtualJoysticksCamera.js.map +1 -1
  89. package/Collisions/collider.d.ts +1 -1
  90. package/Collisions/collider.js +48 -2
  91. package/Collisions/collider.js.map +1 -1
  92. package/Compute/computeEffect.js +2 -2
  93. package/Compute/computeEffect.js.map +1 -1
  94. package/Culling/Octrees/octreeSceneComponent.d.ts +1 -1
  95. package/Culling/Octrees/octreeSceneComponent.js +5 -0
  96. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  97. package/Culling/ray.d.ts +6 -4
  98. package/Culling/ray.js +31 -10
  99. package/Culling/ray.js.map +1 -1
  100. package/Debug/axesViewer.d.ts +1 -1
  101. package/Debug/axesViewer.js +5 -0
  102. package/Debug/axesViewer.js.map +1 -1
  103. package/Debug/debugLayer.d.ts +1 -1
  104. package/Debug/debugLayer.js +6 -2
  105. package/Debug/debugLayer.js.map +1 -1
  106. package/Debug/physicsViewer.d.ts +1 -1
  107. package/Debug/physicsViewer.js +3 -0
  108. package/Debug/physicsViewer.js.map +1 -1
  109. package/DeviceInput/Helpers/eventFactory.d.ts +1 -1
  110. package/DeviceInput/Helpers/eventFactory.js +2 -5
  111. package/DeviceInput/Helpers/eventFactory.js.map +1 -1
  112. package/DeviceInput/InputDevices/deviceEnums.d.ts +55 -2
  113. package/DeviceInput/InputDevices/deviceEnums.js +54 -0
  114. package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
  115. package/DeviceInput/InputDevices/deviceSource.d.ts +35 -0
  116. package/DeviceInput/InputDevices/deviceSource.js +38 -0
  117. package/DeviceInput/InputDevices/deviceSource.js.map +1 -0
  118. package/DeviceInput/InputDevices/deviceSourceManager.d.ts +14 -72
  119. package/DeviceInput/InputDevices/deviceSourceManager.js +10 -180
  120. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  121. package/DeviceInput/InputDevices/deviceTypes.d.ts +2 -2
  122. package/DeviceInput/InputDevices/deviceTypes.js.map +1 -1
  123. package/DeviceInput/{Interfaces → InputDevices}/inputInterfaces.d.ts +1 -5
  124. package/DeviceInput/{Interfaces → InputDevices}/inputInterfaces.js +0 -0
  125. package/DeviceInput/InputDevices/inputInterfaces.js.map +1 -0
  126. package/DeviceInput/InputDevices/internalDeviceSourceManager.d.ts +46 -0
  127. package/DeviceInput/InputDevices/internalDeviceSourceManager.js +144 -0
  128. package/DeviceInput/InputDevices/internalDeviceSourceManager.js.map +1 -0
  129. package/DeviceInput/{Implementations → InputDevices}/nativeDeviceInputSystem.d.ts +3 -7
  130. package/DeviceInput/{Implementations → InputDevices}/nativeDeviceInputSystem.js +11 -16
  131. package/DeviceInput/InputDevices/nativeDeviceInputSystem.js.map +1 -0
  132. package/DeviceInput/{Implementations → InputDevices}/webDeviceInputSystem.d.ts +11 -15
  133. package/DeviceInput/{Implementations → InputDevices}/webDeviceInputSystem.js +121 -146
  134. package/DeviceInput/InputDevices/webDeviceInputSystem.js.map +1 -0
  135. package/DeviceInput/index.d.ts +1 -5
  136. package/DeviceInput/index.js +1 -5
  137. package/DeviceInput/index.js.map +1 -1
  138. package/Engines/Extensions/engine.cubeTexture.d.ts +1 -1
  139. package/Engines/Extensions/engine.cubeTexture.js +6 -2
  140. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  141. package/Engines/Extensions/engine.multiview.d.ts +5 -0
  142. package/Engines/Extensions/engine.multiview.js +4 -1
  143. package/Engines/Extensions/engine.multiview.js.map +1 -1
  144. package/Engines/Native/nativeInterfaces.d.ts +3 -2
  145. package/Engines/Native/nativeInterfaces.js.map +1 -1
  146. package/Engines/Processors/Expressions/shaderDefineExpression.js +1 -1
  147. package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
  148. package/Engines/Processors/shaderCodeInliner.js +13 -13
  149. package/Engines/Processors/shaderCodeInliner.js.map +1 -1
  150. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +4 -1
  151. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  152. package/Engines/WebGPU/webgpuCacheBindGroups.js +9 -9
  153. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  154. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -1
  155. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  156. package/Engines/WebGPU/webgpuComputeContext.js +1 -1
  157. package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
  158. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +13 -13
  159. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  160. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +30 -30
  161. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  162. package/Engines/WebGPU/webgpuTextureHelper.js +13 -6
  163. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  164. package/Engines/engine.d.ts +2 -6
  165. package/Engines/engine.js +1 -5
  166. package/Engines/engine.js.map +1 -1
  167. package/Engines/engineCapabilities.d.ts +4 -0
  168. package/Engines/engineCapabilities.js.map +1 -1
  169. package/Engines/nativeEngine.d.ts +1 -0
  170. package/Engines/nativeEngine.js +39 -12
  171. package/Engines/nativeEngine.js.map +1 -1
  172. package/Engines/nullEngine.js +3 -1
  173. package/Engines/nullEngine.js.map +1 -1
  174. package/Engines/renderTargetWrapper.d.ts +8 -0
  175. package/Engines/renderTargetWrapper.js +20 -0
  176. package/Engines/renderTargetWrapper.js.map +1 -1
  177. package/Engines/thinEngine.d.ts +17 -1
  178. package/Engines/thinEngine.js +50 -20
  179. package/Engines/thinEngine.js.map +1 -1
  180. package/Engines/webgpuEngine.d.ts +0 -4
  181. package/Engines/webgpuEngine.js +7 -14
  182. package/Engines/webgpuEngine.js.map +1 -1
  183. package/Gamepads/Controllers/daydreamController.js +1 -1
  184. package/Gamepads/Controllers/daydreamController.js.map +1 -1
  185. package/Gamepads/Controllers/oculusTouchController.js +2 -2
  186. package/Gamepads/Controllers/oculusTouchController.js.map +1 -1
  187. package/Gamepads/Controllers/webVRController.d.ts +1 -0
  188. package/Gamepads/Controllers/webVRController.js +1 -0
  189. package/Gamepads/Controllers/webVRController.js.map +1 -1
  190. package/Gamepads/gamepadManager.js +1 -1
  191. package/Gamepads/gamepadManager.js.map +1 -1
  192. package/Gizmos/gizmoManager.d.ts +2 -0
  193. package/Gizmos/gizmoManager.js +28 -24
  194. package/Gizmos/gizmoManager.js.map +1 -1
  195. package/Helpers/sceneHelpers.d.ts +1 -0
  196. package/Helpers/sceneHelpers.js.map +1 -1
  197. package/Inputs/scene.inputManager.d.ts +2 -2
  198. package/Inputs/scene.inputManager.js +11 -13
  199. package/Inputs/scene.inputManager.js.map +1 -1
  200. package/Instrumentation/sceneInstrumentation.js +2 -2
  201. package/Instrumentation/sceneInstrumentation.js.map +1 -1
  202. package/Layers/effectLayer.d.ts +1 -1
  203. package/Layers/effectLayer.js +1 -1
  204. package/Layers/effectLayer.js.map +1 -1
  205. package/Layers/effectLayerSceneComponent.d.ts +1 -1
  206. package/Layers/effectLayerSceneComponent.js +7 -3
  207. package/Layers/effectLayerSceneComponent.js.map +1 -1
  208. package/Layers/glowLayer.d.ts +1 -1
  209. package/Layers/glowLayer.js.map +1 -1
  210. package/Layers/highlightLayer.d.ts +1 -1
  211. package/Layers/highlightLayer.js +2 -1
  212. package/Layers/highlightLayer.js.map +1 -1
  213. package/Layers/layer.d.ts +2 -2
  214. package/Layers/layer.js.map +1 -1
  215. package/Layers/layerSceneComponent.d.ts +1 -1
  216. package/Layers/layerSceneComponent.js +7 -3
  217. package/Layers/layerSceneComponent.js.map +1 -1
  218. package/Lights/Shadows/cascadedShadowGenerator.js +2 -2
  219. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  220. package/Lights/Shadows/shadowGenerator.js +2 -2
  221. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  222. package/Loading/Plugins/babylonFileLoader.js +115 -29
  223. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  224. package/Loading/loadingScreen.js +8 -8
  225. package/Loading/loadingScreen.js.map +1 -1
  226. package/Loading/sceneLoader.js +3 -3
  227. package/Loading/sceneLoader.js.map +1 -1
  228. package/Materials/Background/backgroundMaterial.d.ts +1 -1
  229. package/Materials/Background/backgroundMaterial.js.map +1 -1
  230. package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +37 -0
  231. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +117 -0
  232. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -0
  233. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +12 -12
  234. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  235. package/Materials/Node/Blocks/Dual/fogBlock.js +5 -5
  236. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  237. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +13 -13
  238. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  239. package/Materials/Node/Blocks/Dual/index.d.ts +1 -0
  240. package/Materials/Node/Blocks/Dual/index.js +1 -0
  241. package/Materials/Node/Blocks/Dual/index.js.map +1 -1
  242. package/Materials/Node/Blocks/Dual/lightBlock.js +10 -10
  243. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  244. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +28 -28
  245. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  246. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js +1 -1
  247. package/Materials/Node/Blocks/Dual/reflectionTextureBlock.js.map +1 -1
  248. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +7 -7
  249. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  250. package/Materials/Node/Blocks/Dual/textureBlock.js +32 -32
  251. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  252. package/Materials/Node/Blocks/Fragment/derivativeBlock.js +2 -2
  253. package/Materials/Node/Blocks/Fragment/derivativeBlock.js.map +1 -1
  254. package/Materials/Node/Blocks/Fragment/discardBlock.js +1 -1
  255. package/Materials/Node/Blocks/Fragment/discardBlock.js.map +1 -1
  256. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +1 -1
  257. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  258. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +10 -10
  259. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  260. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +7 -7
  261. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  262. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +12 -12
  263. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  264. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +1 -1
  265. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  266. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +7 -7
  267. package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
  268. package/Materials/Node/Blocks/Fragment/twirlBlock.js +4 -4
  269. package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -1
  270. package/Materials/Node/Blocks/Input/inputBlock.d.ts +2 -1
  271. package/Materials/Node/Blocks/Input/inputBlock.js +29 -24
  272. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  273. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +5 -5
  274. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  275. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +5 -5
  276. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  277. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +33 -33
  278. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  279. package/Materials/Node/Blocks/PBR/reflectionBlock.js +11 -11
  280. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  281. package/Materials/Node/Blocks/PBR/refractionBlock.js +11 -11
  282. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  283. package/Materials/Node/Blocks/PBR/sheenBlock.js +3 -3
  284. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  285. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -1
  286. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  287. package/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.js +1 -1
  288. package/Materials/Node/Blocks/Particle/particleBlendMultiplyBlock.js.map +1 -1
  289. package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js +1 -1
  290. package/Materials/Node/Blocks/Particle/particleRampGradientBlock.js.map +1 -1
  291. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +7 -7
  292. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  293. package/Materials/Node/Blocks/Vertex/bonesBlock.js +3 -3
  294. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  295. package/Materials/Node/Blocks/Vertex/instancesBlock.js +3 -3
  296. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  297. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +5 -5
  298. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  299. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +16 -16
  300. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  301. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +1 -1
  302. package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
  303. package/Materials/Node/Blocks/addBlock.js +1 -1
  304. package/Materials/Node/Blocks/addBlock.js.map +1 -1
  305. package/Materials/Node/Blocks/arcTan2Block.js +1 -1
  306. package/Materials/Node/Blocks/arcTan2Block.js.map +1 -1
  307. package/Materials/Node/Blocks/clampBlock.js +3 -3
  308. package/Materials/Node/Blocks/clampBlock.js.map +1 -1
  309. package/Materials/Node/Blocks/cloudBlock.js +7 -7
  310. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  311. package/Materials/Node/Blocks/colorMergerBlock.js +8 -8
  312. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  313. package/Materials/Node/Blocks/colorSplitterBlock.js +5 -5
  314. package/Materials/Node/Blocks/colorSplitterBlock.js.map +1 -1
  315. package/Materials/Node/Blocks/conditionalBlock.js +10 -10
  316. package/Materials/Node/Blocks/conditionalBlock.js.map +1 -1
  317. package/Materials/Node/Blocks/crossBlock.js +1 -1
  318. package/Materials/Node/Blocks/crossBlock.js.map +1 -1
  319. package/Materials/Node/Blocks/customBlock.js +1 -1
  320. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  321. package/Materials/Node/Blocks/desaturateBlock.js +4 -4
  322. package/Materials/Node/Blocks/desaturateBlock.js.map +1 -1
  323. package/Materials/Node/Blocks/distanceBlock.js +1 -1
  324. package/Materials/Node/Blocks/distanceBlock.js.map +1 -1
  325. package/Materials/Node/Blocks/divideBlock.js +1 -1
  326. package/Materials/Node/Blocks/divideBlock.js.map +1 -1
  327. package/Materials/Node/Blocks/dotBlock.js +1 -1
  328. package/Materials/Node/Blocks/dotBlock.js.map +1 -1
  329. package/Materials/Node/Blocks/elbowBlock.d.ts +27 -0
  330. package/Materials/Node/Blocks/elbowBlock.js +60 -0
  331. package/Materials/Node/Blocks/elbowBlock.js.map +1 -0
  332. package/Materials/Node/Blocks/fresnelBlock.js +2 -2
  333. package/Materials/Node/Blocks/fresnelBlock.js.map +1 -1
  334. package/Materials/Node/Blocks/gradientBlock.js +8 -8
  335. package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
  336. package/Materials/Node/Blocks/index.d.ts +1 -0
  337. package/Materials/Node/Blocks/index.js +1 -0
  338. package/Materials/Node/Blocks/index.js.map +1 -1
  339. package/Materials/Node/Blocks/lengthBlock.js +1 -1
  340. package/Materials/Node/Blocks/lengthBlock.js.map +1 -1
  341. package/Materials/Node/Blocks/lerpBlock.js +1 -1
  342. package/Materials/Node/Blocks/lerpBlock.js.map +1 -1
  343. package/Materials/Node/Blocks/matrixBuilderBlock.js +1 -1
  344. package/Materials/Node/Blocks/matrixBuilderBlock.js.map +1 -1
  345. package/Materials/Node/Blocks/maxBlock.js +1 -1
  346. package/Materials/Node/Blocks/maxBlock.js.map +1 -1
  347. package/Materials/Node/Blocks/minBlock.js +1 -1
  348. package/Materials/Node/Blocks/minBlock.js.map +1 -1
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  655. package/XR/webXRRenderTargetTextureProvider.d.ts +3 -2
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  664. package/node.d.ts +1 -1
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  667. package/scene.d.ts +5 -2
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  671. package/DeviceInput/Implementations/webDeviceInputSystem.js.map +0 -1
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@@ -8,10 +8,10 @@ import { InputBlock } from '../Input/inputBlock.js';
8
8
  import { RegisterClass } from '../../../../Misc/typeStore.js';
9
9
  import { Texture } from '../../../Textures/texture.js';
10
10
  import { NodeMaterialModes } from '../../Enums/nodeMaterialModes.js';
11
- import { Engine } from "../../../../Engines/engine.js";
12
11
  import "../../../../Shaders/ShadersInclude/helperFunctions.js";
13
12
  import { ImageSourceBlock } from './imageSourceBlock.js';
14
13
  import { NodeMaterialConnectionPointCustomObject } from '../../nodeMaterialConnectionPointCustomObject.js';
14
+ import { EngineStore } from '../../../../Engines/engineStore.js';
15
15
  /**
16
16
  * Block used to read a texture from a sampler
17
17
  */
@@ -68,7 +68,7 @@ var TextureBlock = /** @class */ (function (_super) {
68
68
  if (this._texture === texture) {
69
69
  return;
70
70
  }
71
- var scene = (_a = texture === null || texture === void 0 ? void 0 : texture.getScene()) !== null && _a !== void 0 ? _a : Engine.LastCreatedScene;
71
+ var scene = (_a = texture === null || texture === void 0 ? void 0 : texture.getScene()) !== null && _a !== void 0 ? _a : EngineStore.LastCreatedScene;
72
72
  if (!texture && scene) {
73
73
  scene.markAllMaterialsAsDirty(1, function (mat) {
74
74
  return mat.hasTexture(_this._texture);
@@ -339,10 +339,10 @@ var TextureBlock = /** @class */ (function (_super) {
339
339
  state._emitVaryingFromString(this._transformedUVName, "vec2", this._defineName);
340
340
  state._emitVaryingFromString(this._mainUVName, "vec2", this._mainUVDefineName);
341
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  state._emitUniformFromString(this._textureTransformName, "mat4", this._defineName);
342
- state.compilationString += "#ifdef " + this._defineName + "\r\n";
343
- state.compilationString += this._transformedUVName + " = vec2(" + this._textureTransformName + " * vec4(" + uvInput.associatedVariableName + ".xy, 1.0, 0.0));\r\n";
344
- state.compilationString += "#elif defined(" + this._mainUVDefineName + ")\r\n";
345
- state.compilationString += this._mainUVName + " = " + uvInput.associatedVariableName + ".xy;\r\n";
342
+ state.compilationString += "#ifdef ".concat(this._defineName, "\r\n");
343
+ state.compilationString += "".concat(this._transformedUVName, " = vec2(").concat(this._textureTransformName, " * vec4(").concat(uvInput.associatedVariableName, ".xy, 1.0, 0.0));\r\n");
344
+ state.compilationString += "#elif defined(".concat(this._mainUVDefineName, ")\r\n");
345
+ state.compilationString += "".concat(this._mainUVName, " = ").concat(uvInput.associatedVariableName, ".xy;\r\n");
346
346
  state.compilationString += "#endif\r\n";
347
347
  if (!this._outputs.some(function (o) { return o.isConnectedInVertexShader; })) {
348
348
  return;
@@ -357,10 +357,10 @@ var TextureBlock = /** @class */ (function (_super) {
357
357
  };
358
358
  TextureBlock.prototype._generateTextureLookup = function (state) {
359
359
  var samplerName = this.samplerName;
360
- state.compilationString += "#ifdef " + this._defineName + "\r\n";
361
- state.compilationString += "vec4 " + this._tempTextureRead + " = texture2D(" + samplerName + ", " + this._transformedUVName + ");\r\n";
362
- state.compilationString += "#elif defined(" + this._mainUVDefineName + ")\r\n";
363
- state.compilationString += "vec4 " + this._tempTextureRead + " = texture2D(" + samplerName + ", " + (this._mainUVName ? this._mainUVName : this.uv.associatedVariableName) + ");\r\n";
360
+ state.compilationString += "#ifdef ".concat(this._defineName, "\r\n");
361
+ state.compilationString += "vec4 ".concat(this._tempTextureRead, " = texture2D(").concat(samplerName, ", ").concat(this._transformedUVName, ");\r\n");
362
+ state.compilationString += "#elif defined(".concat(this._mainUVDefineName, ")\r\n");
363
+ state.compilationString += "vec4 ".concat(this._tempTextureRead, " = texture2D(").concat(samplerName, ", ").concat(this._mainUVName ? this._mainUVName : this.uv.associatedVariableName, ");\r\n");
364
364
  state.compilationString += "#endif\r\n";
365
365
  };
366
366
  TextureBlock.prototype._writeTextureRead = function (state, vertexMode) {
@@ -374,7 +374,7 @@ var TextureBlock = /** @class */ (function (_super) {
374
374
  return;
375
375
  }
376
376
  if (this.uv.ownerBlock.target === NodeMaterialBlockTargets.Fragment) {
377
- state.compilationString += "vec4 " + this._tempTextureRead + " = texture2D(" + this.samplerName + ", " + uvInput.associatedVariableName + ");\r\n";
377
+ state.compilationString += "vec4 ".concat(this._tempTextureRead, " = texture2D(").concat(this.samplerName, ", ").concat(uvInput.associatedVariableName, ");\r\n");
378
378
  return;
379
379
  }
380
380
  this._generateTextureLookup(state);
@@ -382,10 +382,10 @@ var TextureBlock = /** @class */ (function (_super) {
382
382
  TextureBlock.prototype._generateConversionCode = function (state, output, swizzle) {
383
383
  if (swizzle !== 'a') { // no conversion if the output is "a" (alpha)
384
384
  if (!this.texture || !this.texture.gammaSpace) {
385
- state.compilationString += "#ifdef " + this._linearDefineName + "\n " + output.associatedVariableName + " = toGammaSpace(" + output.associatedVariableName + ");\n #endif\n ";
385
+ state.compilationString += "#ifdef ".concat(this._linearDefineName, "\n ").concat(output.associatedVariableName, " = toGammaSpace(").concat(output.associatedVariableName, ");\n #endif\n ");
386
386
  }
387
387
  if (!this.texture || this.texture.gammaSpace) {
388
- state.compilationString += "#ifdef " + this._gammaDefineName + "\n " + output.associatedVariableName + " = toLinearSpace(" + output.associatedVariableName + ");\n #endif\n ";
388
+ state.compilationString += "#ifdef ".concat(this._gammaDefineName, "\n ").concat(output.associatedVariableName, " = toLinearSpace(").concat(output.associatedVariableName, ");\n #endif\n ");
389
389
  }
390
390
  }
391
391
  };
@@ -395,20 +395,20 @@ var TextureBlock = /** @class */ (function (_super) {
395
395
  if (state.target === NodeMaterialBlockTargets.Fragment) {
396
396
  return;
397
397
  }
398
- state.compilationString += this._declareOutput(output, state) + " = " + this._tempTextureRead + "." + swizzle + ";\r\n";
398
+ state.compilationString += "".concat(this._declareOutput(output, state), " = ").concat(this._tempTextureRead, ".").concat(swizzle, ";\r\n");
399
399
  this._generateConversionCode(state, output, swizzle);
400
400
  return;
401
401
  }
402
402
  if (this.uv.ownerBlock.target === NodeMaterialBlockTargets.Fragment) {
403
- state.compilationString += this._declareOutput(output, state) + " = " + this._tempTextureRead + "." + swizzle + ";\r\n";
403
+ state.compilationString += "".concat(this._declareOutput(output, state), " = ").concat(this._tempTextureRead, ".").concat(swizzle, ";\r\n");
404
404
  this._generateConversionCode(state, output, swizzle);
405
405
  return;
406
406
  }
407
407
  var complement = "";
408
408
  if (!this.disableLevelMultiplication) {
409
- complement = " * " + this._textureInfoName;
409
+ complement = " * ".concat(this._textureInfoName);
410
410
  }
411
- state.compilationString += this._declareOutput(output, state) + " = " + this._tempTextureRead + "." + swizzle + complement + ";\r\n";
411
+ state.compilationString += "".concat(this._declareOutput(output, state), " = ").concat(this._tempTextureRead, ".").concat(swizzle).concat(complement, ";\r\n");
412
412
  this._generateConversionCode(state, output, swizzle);
413
413
  };
414
414
  TextureBlock.prototype._buildBlock = function (state) {
@@ -448,7 +448,7 @@ var TextureBlock = /** @class */ (function (_super) {
448
448
  // Reexport the sampler
449
449
  state._emit2DSampler(this._samplerName);
450
450
  }
451
- var comments = "//" + this.name;
451
+ var comments = "//".concat(this.name);
452
452
  state._emitFunctionFromInclude("helperFunctions", comments);
453
453
  if (this._isMixed) {
454
454
  state._emitUniformFromString(this._textureInfoName, "float");
@@ -464,23 +464,23 @@ var TextureBlock = /** @class */ (function (_super) {
464
464
  };
465
465
  TextureBlock.prototype._dumpPropertiesCode = function () {
466
466
  var codeString = _super.prototype._dumpPropertiesCode.call(this);
467
- codeString += this._codeVariableName + ".convertToGammaSpace = " + this.convertToGammaSpace + ";\r\n";
468
- codeString += this._codeVariableName + ".convertToLinearSpace = " + this.convertToLinearSpace + ";\r\n";
469
- codeString += this._codeVariableName + ".disableLevelMultiplication = " + this.disableLevelMultiplication + ";\r\n";
467
+ codeString += "".concat(this._codeVariableName, ".convertToGammaSpace = ").concat(this.convertToGammaSpace, ";\r\n");
468
+ codeString += "".concat(this._codeVariableName, ".convertToLinearSpace = ").concat(this.convertToLinearSpace, ";\r\n");
469
+ codeString += "".concat(this._codeVariableName, ".disableLevelMultiplication = ").concat(this.disableLevelMultiplication, ";\r\n");
470
470
  if (!this.texture) {
471
471
  return codeString;
472
472
  }
473
- codeString += this._codeVariableName + ".texture = new BABYLON.Texture(\"" + this.texture.name + "\", null, " + this.texture.noMipmap + ", " + this.texture.invertY + ", " + this.texture.samplingMode + ");\r\n";
474
- codeString += this._codeVariableName + ".texture.wrapU = " + this.texture.wrapU + ";\r\n";
475
- codeString += this._codeVariableName + ".texture.wrapV = " + this.texture.wrapV + ";\r\n";
476
- codeString += this._codeVariableName + ".texture.uAng = " + this.texture.uAng + ";\r\n";
477
- codeString += this._codeVariableName + ".texture.vAng = " + this.texture.vAng + ";\r\n";
478
- codeString += this._codeVariableName + ".texture.wAng = " + this.texture.wAng + ";\r\n";
479
- codeString += this._codeVariableName + ".texture.uOffset = " + this.texture.uOffset + ";\r\n";
480
- codeString += this._codeVariableName + ".texture.vOffset = " + this.texture.vOffset + ";\r\n";
481
- codeString += this._codeVariableName + ".texture.uScale = " + this.texture.uScale + ";\r\n";
482
- codeString += this._codeVariableName + ".texture.vScale = " + this.texture.vScale + ";\r\n";
483
- codeString += this._codeVariableName + ".texture.coordinatesMode = " + this.texture.coordinatesMode + ";\r\n";
473
+ codeString += "".concat(this._codeVariableName, ".texture = new BABYLON.Texture(\"").concat(this.texture.name, "\", null, ").concat(this.texture.noMipmap, ", ").concat(this.texture.invertY, ", ").concat(this.texture.samplingMode, ");\r\n");
474
+ codeString += "".concat(this._codeVariableName, ".texture.wrapU = ").concat(this.texture.wrapU, ";\r\n");
475
+ codeString += "".concat(this._codeVariableName, ".texture.wrapV = ").concat(this.texture.wrapV, ";\r\n");
476
+ codeString += "".concat(this._codeVariableName, ".texture.uAng = ").concat(this.texture.uAng, ";\r\n");
477
+ codeString += "".concat(this._codeVariableName, ".texture.vAng = ").concat(this.texture.vAng, ";\r\n");
478
+ codeString += "".concat(this._codeVariableName, ".texture.wAng = ").concat(this.texture.wAng, ";\r\n");
479
+ codeString += "".concat(this._codeVariableName, ".texture.uOffset = ").concat(this.texture.uOffset, ";\r\n");
480
+ codeString += "".concat(this._codeVariableName, ".texture.vOffset = ").concat(this.texture.vOffset, ";\r\n");
481
+ codeString += "".concat(this._codeVariableName, ".texture.uScale = ").concat(this.texture.uScale, ";\r\n");
482
+ codeString += "".concat(this._codeVariableName, ".texture.vScale = ").concat(this.texture.vScale, ";\r\n");
483
+ codeString += "".concat(this._codeVariableName, ".texture.coordinatesMode = ").concat(this.texture.coordinatesMode, ";\r\n");
484
484
  return codeString;
485
485
  };
486
486
  TextureBlock.prototype.serialize = function () {
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from '../../nodeMaterialBlock';\r\nimport { NodeMaterialBlockConnectionPointTypes } from '../../Enums/nodeMaterialBlockConnectionPointTypes';\r\nimport { NodeMaterialBuildState } from '../../nodeMaterialBuildState';\r\nimport { NodeMaterialBlockTargets } from '../../Enums/nodeMaterialBlockTargets';\r\nimport { NodeMaterialConnectionPoint, NodeMaterialConnectionPointDirection } from '../../nodeMaterialBlockConnectionPoint';\r\nimport { AbstractMesh } from '../../../../Meshes/abstractMesh';\r\nimport { NodeMaterial, NodeMaterialDefines } from '../../nodeMaterial';\r\nimport { InputBlock } from '../Input/inputBlock';\r\nimport { Effect } from '../../../effect';\r\nimport { Mesh } from '../../../../Meshes/mesh';\r\nimport { Nullable } from '../../../../types';\r\nimport { RegisterClass } from '../../../../Misc/typeStore';\r\nimport { Texture } from '../../../Textures/texture';\r\nimport { Scene } from '../../../../scene';\r\nimport { NodeMaterialModes } from '../../Enums/nodeMaterialModes';\r\nimport { Engine } from \"../../../../Engines/engine\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/helperFunctions\";\r\nimport { ImageSourceBlock } from './imageSourceBlock';\r\nimport { NodeMaterialConnectionPointCustomObject } from '../../nodeMaterialConnectionPointCustomObject';\r\n\r\n/**\r\n * Block used to read a texture from a sampler\r\n */\r\nexport class TextureBlock extends NodeMaterialBlock {\r\n private _defineName: string;\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n private _tempTextureRead: string;\r\n private _samplerName: string;\r\n private _transformedUVName: string;\r\n private _textureTransformName: string;\r\n private _textureInfoName: string;\r\n private _mainUVName: string;\r\n private _mainUVDefineName: string;\r\n private _fragmentOnly: boolean;\r\n private _imageSource: Nullable<ImageSourceBlock>;\r\n\r\n protected _texture: Nullable<Texture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<Texture> {\r\n if (this.source.isConnected) {\r\n return (this.source.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<Texture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? Engine.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(1, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(1, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this texture\r\n */\r\n public get samplerName(): string {\r\n if (this._imageSource) {\r\n return this._imageSource.samplerName;\r\n }\r\n return this._samplerName;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is linked to an ImageSourceBlock\r\n */\r\n public get hasImageSource(): boolean {\r\n return !!this._imageSource;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to gamma space\r\n */\r\n public convertToGammaSpace = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to linear space\r\n */\r\n public convertToLinearSpace = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if multiplication of texture with level should be disabled\r\n */\r\n public disableLevelMultiplication = false;\r\n\r\n /**\r\n * Create a new TextureBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string, fragmentOnly = false) {\r\n super(name, fragmentOnly ? NodeMaterialBlockTargets.Fragment : NodeMaterialBlockTargets.VertexAndFragment);\r\n\r\n this._fragmentOnly = fragmentOnly;\r\n\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false, NodeMaterialBlockTargets.VertexAndFragment);\r\n this.registerInput(\"source\", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"source\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\"));\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerOutput(\"level\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n this._inputs[0]._prioritizeVertex = !fragmentOnly;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"TextureBlock\";\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the rgba output component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb output component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the r output component\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the g output component\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the b output component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the a output component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the level output component\r\n */\r\n public get level(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n public get target() {\r\n if (this._fragmentOnly) {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n // TextureBlock has a special optimizations for uvs that come from the vertex shaders as they can be packed into a single varyings.\r\n // But we need to detect uvs coming from fragment then\r\n if (!this.uv.isConnected) {\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n if (this.uv.sourceBlock!.isInput) {\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n let parent = this.uv.connectedPoint;\r\n\r\n while (parent) {\r\n if (parent.target === NodeMaterialBlockTargets.Fragment) {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n if (parent.target === NodeMaterialBlockTargets.Vertex) {\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n if (parent.target === NodeMaterialBlockTargets.Neutral || parent.target === NodeMaterialBlockTargets.VertexAndFragment) {\r\n let parentBlock = parent.ownerBlock;\r\n\r\n if (parentBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n parent = null;\r\n for (var input of parentBlock.inputs) {\r\n if (input.connectedPoint) {\r\n parent = input.connectedPoint;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n }\r\n\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.uv.isConnected) {\r\n if (material.mode === NodeMaterialModes.PostProcess) {\r\n let uvInput = material.getBlockByPredicate((b) => b.name === \"uv\");\r\n\r\n if (uvInput) {\r\n uvInput.connectTo(this);\r\n }\r\n } else {\r\n const attributeName = material.mode === NodeMaterialModes.Particle ? \"particle_uv\" : \"uv\";\r\n\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === attributeName);\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(attributeName);\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n }\r\n\r\n public initializeDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n if (this._mainUVDefineName !== undefined) {\r\n defines.setValue(this._mainUVDefineName, false, true);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n if (!this.texture || !this.texture.getTextureMatrix) {\r\n if (this._isMixed) {\r\n defines.setValue(this._defineName, false, true);\r\n defines.setValue(this._mainUVDefineName, true, true);\r\n }\r\n return;\r\n }\r\n\r\n defines.setValue(this._linearDefineName, this.convertToGammaSpace, true);\r\n defines.setValue(this._gammaDefineName, this.convertToLinearSpace, true);\r\n if (this._isMixed) {\r\n if (!this.texture.getTextureMatrix().isIdentityAs3x2()) {\r\n defines.setValue(this._defineName, true);\r\n if (defines[this._mainUVDefineName] == undefined) {\r\n defines.setValue(this._mainUVDefineName, false, true);\r\n }\r\n } else {\r\n defines.setValue(this._defineName, false, true);\r\n defines.setValue(this._mainUVDefineName, true, true);\r\n }\r\n }\r\n }\r\n\r\n public isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (!this.texture) {\r\n return;\r\n }\r\n\r\n if (this._isMixed) {\r\n effect.setFloat(this._textureInfoName, this.texture.level);\r\n effect.setMatrix(this._textureTransformName, this.texture.getTextureMatrix());\r\n }\r\n\r\n if (!this._imageSource) {\r\n effect.setTexture(this._samplerName, this.texture);\r\n }\r\n }\r\n\r\n private get _isMixed() {\r\n return this.target !== NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n private _injectVertexCode(state: NodeMaterialBuildState) {\r\n let uvInput = this.uv;\r\n\r\n // Inject code in vertex\r\n this._defineName = state._getFreeDefineName(\"UVTRANSFORM\");\r\n this._mainUVDefineName = \"VMAIN\" + uvInput.associatedVariableName.toUpperCase();\r\n\r\n this._mainUVName = \"vMain\" + uvInput.associatedVariableName;\r\n this._transformedUVName = state._getFreeVariableName(\"transformedUV\");\r\n this._textureTransformName = state._getFreeVariableName(\"textureTransform\");\r\n this._textureInfoName = state._getFreeVariableName(\"textureInfoName\");\r\n\r\n this.level.associatedVariableName = this._textureInfoName;\r\n\r\n state._emitVaryingFromString(this._transformedUVName, \"vec2\", this._defineName);\r\n state._emitVaryingFromString(this._mainUVName, \"vec2\", this._mainUVDefineName);\r\n\r\n state._emitUniformFromString(this._textureTransformName, \"mat4\", this._defineName);\r\n\r\n state.compilationString += `#ifdef ${this._defineName}\\r\\n`;\r\n state.compilationString += `${this._transformedUVName} = vec2(${this._textureTransformName} * vec4(${uvInput.associatedVariableName}.xy, 1.0, 0.0));\\r\\n`;\r\n state.compilationString += `#elif defined(${this._mainUVDefineName})\\r\\n`;\r\n state.compilationString += `${this._mainUVName} = ${uvInput.associatedVariableName}.xy;\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n if (!this._outputs.some((o) => o.isConnectedInVertexShader)) {\r\n return;\r\n }\r\n\r\n this._writeTextureRead(state, true);\r\n\r\n for (var output of this._outputs) {\r\n if (output.hasEndpoints && output.name !== \"level\") {\r\n this._writeOutput(state, output, output.name, true);\r\n }\r\n }\r\n }\r\n\r\n private _generateTextureLookup(state: NodeMaterialBuildState): void {\r\n const samplerName = this.samplerName;\r\n\r\n state.compilationString += `#ifdef ${this._defineName}\\r\\n`;\r\n state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${samplerName}, ${this._transformedUVName});\\r\\n`;\r\n state.compilationString += `#elif defined(${this._mainUVDefineName})\\r\\n`;\r\n state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${samplerName}, ${this._mainUVName ? this._mainUVName : this.uv.associatedVariableName});\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n }\r\n\r\n private _writeTextureRead(state: NodeMaterialBuildState, vertexMode = false) {\r\n let uvInput = this.uv;\r\n\r\n if (vertexMode) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n return;\r\n }\r\n\r\n this._generateTextureLookup(state);\r\n return;\r\n }\r\n\r\n if (this.uv.ownerBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${this.samplerName}, ${uvInput.associatedVariableName});\\r\\n`;\r\n return;\r\n }\r\n\r\n this._generateTextureLookup(state);\r\n }\r\n\r\n private _generateConversionCode(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string): void {\r\n if (swizzle !== 'a') { // no conversion if the output is \"a\" (alpha)\r\n if (!this.texture || !this.texture.gammaSpace) {\r\n state.compilationString += `#ifdef ${this._linearDefineName}\r\n ${output.associatedVariableName} = toGammaSpace(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n\r\n if (!this.texture || this.texture.gammaSpace) {\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\r\n ${output.associatedVariableName} = toLinearSpace(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n }\r\n }\r\n\r\n private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string, vertexMode = false) {\r\n if (vertexMode) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n return;\r\n }\r\n\r\n state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle};\\r\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n return;\r\n }\r\n\r\n if (this.uv.ownerBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle};\\r\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n return;\r\n }\r\n let complement = \"\";\r\n\r\n if (!this.disableLevelMultiplication) {\r\n complement = ` * ${this._textureInfoName}`;\r\n }\r\n\r\n state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle}${complement};\\r\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.source.isConnected) {\r\n this._imageSource = this.source.connectedPoint!.ownerBlock as ImageSourceBlock;\r\n } else {\r\n this._imageSource = null;\r\n }\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex || this._fragmentOnly || (state.target === NodeMaterialBlockTargets.Fragment && this._tempTextureRead === undefined)) {\r\n this._tempTextureRead = state._getFreeVariableName(\"tempTextureRead\");\r\n this._linearDefineName = state._getFreeDefineName(\"ISLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"ISGAMMA\");\r\n }\r\n\r\n if (!this._isMixed && state.target === NodeMaterialBlockTargets.Fragment || this._isMixed && state.target === NodeMaterialBlockTargets.Vertex) {\r\n if (!this._imageSource) {\r\n this._samplerName = state._getFreeVariableName(this.name + \"Sampler\");\r\n\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n\r\n // Declarations\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n }\r\n\r\n if (state.target !== NodeMaterialBlockTargets.Fragment) {\r\n // Vertex\r\n this._injectVertexCode(state);\r\n return;\r\n }\r\n\r\n // Fragment\r\n if (!this._outputs.some((o) => o.isConnectedInFragmentShader)) {\r\n return;\r\n }\r\n\r\n if (this._isMixed && !this._imageSource) {\r\n // Reexport the sampler\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n\r\n let comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n if (this._isMixed) {\r\n state._emitUniformFromString(this._textureInfoName, \"float\");\r\n }\r\n\r\n this._writeTextureRead(state);\r\n\r\n for (var output of this._outputs) {\r\n if (output.hasEndpoints && output.name !== \"level\") {\r\n this._writeOutput(state, output, output.name);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.disableLevelMultiplication = ${this.disableLevelMultiplication};\\r\\n`;\r\n\r\n if (!this.texture) {\r\n return codeString;\r\n }\r\n\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null, ${this.texture.noMipmap}, ${this.texture.invertY}, ${this.texture.samplingMode});\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapU = ${this.texture.wrapU};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapV = ${this.texture.wrapV};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uAng = ${this.texture.uAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vAng = ${this.texture.vAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wAng = ${this.texture.wAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uOffset = ${this.texture.uOffset};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vOffset = ${this.texture.vOffset};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uScale = ${this.texture.uScale};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vScale = ${this.texture.vScale};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n let serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.fragmentOnly = this._fragmentOnly;\r\n serializationObject.disableLevelMultiplication = this.disableLevelMultiplication;\r\n if (!this.hasImageSource && this.texture && !this.texture.isRenderTarget && this.texture.getClassName() !== \"VideoTexture\") {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n this._fragmentOnly = !!serializationObject.fragmentOnly;\r\n this.disableLevelMultiplication = !!serializationObject.disableLevelMultiplication;\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime && serializationObject.texture.url !== undefined) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TextureBlock\", TextureBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from '../../nodeMaterialBlock';\r\nimport { NodeMaterialBlockConnectionPointTypes } from '../../Enums/nodeMaterialBlockConnectionPointTypes';\r\nimport { NodeMaterialBuildState } from '../../nodeMaterialBuildState';\r\nimport { NodeMaterialBlockTargets } from '../../Enums/nodeMaterialBlockTargets';\r\nimport { NodeMaterialConnectionPoint, NodeMaterialConnectionPointDirection } from '../../nodeMaterialBlockConnectionPoint';\r\nimport { AbstractMesh } from '../../../../Meshes/abstractMesh';\r\nimport { NodeMaterial, NodeMaterialDefines } from '../../nodeMaterial';\r\nimport { InputBlock } from '../Input/inputBlock';\r\nimport { Effect } from '../../../effect';\r\nimport { Mesh } from '../../../../Meshes/mesh';\r\nimport { Nullable } from '../../../../types';\r\nimport { RegisterClass } from '../../../../Misc/typeStore';\r\nimport { Texture } from '../../../Textures/texture';\r\nimport { Scene } from '../../../../scene';\r\nimport { NodeMaterialModes } from '../../Enums/nodeMaterialModes';\r\n\r\nimport \"../../../../Shaders/ShadersInclude/helperFunctions\";\r\nimport { ImageSourceBlock } from './imageSourceBlock';\r\nimport { NodeMaterialConnectionPointCustomObject } from '../../nodeMaterialConnectionPointCustomObject';\r\nimport { EngineStore } from '../../../../Engines/engineStore';\r\n\r\n/**\r\n * Block used to read a texture from a sampler\r\n */\r\nexport class TextureBlock extends NodeMaterialBlock {\r\n private _defineName: string;\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n private _tempTextureRead: string;\r\n private _samplerName: string;\r\n private _transformedUVName: string;\r\n private _textureTransformName: string;\r\n private _textureInfoName: string;\r\n private _mainUVName: string;\r\n private _mainUVDefineName: string;\r\n private _fragmentOnly: boolean;\r\n private _imageSource: Nullable<ImageSourceBlock>;\r\n\r\n protected _texture: Nullable<Texture>;\r\n /**\r\n * Gets or sets the texture associated with the node\r\n */\r\n public get texture(): Nullable<Texture> {\r\n if (this.source.isConnected) {\r\n return (this.source.connectedPoint?.ownerBlock as ImageSourceBlock).texture;\r\n }\r\n return this._texture;\r\n }\r\n\r\n public set texture(texture: Nullable<Texture>) {\r\n if (this._texture === texture) {\r\n return;\r\n }\r\n\r\n const scene = texture?.getScene() ?? EngineStore.LastCreatedScene;\r\n\r\n if (!texture && scene) {\r\n scene.markAllMaterialsAsDirty(1, (mat) => {\r\n return mat.hasTexture(this._texture!);\r\n });\r\n }\r\n\r\n this._texture = texture;\r\n\r\n if (texture && scene) {\r\n scene.markAllMaterialsAsDirty(1, (mat) => {\r\n return mat.hasTexture(texture);\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Gets the sampler name associated with this texture\r\n */\r\n public get samplerName(): string {\r\n if (this._imageSource) {\r\n return this._imageSource.samplerName;\r\n }\r\n return this._samplerName;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is linked to an ImageSourceBlock\r\n */\r\n public get hasImageSource(): boolean {\r\n return !!this._imageSource;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to gamma space\r\n */\r\n public convertToGammaSpace = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if content needs to be converted to linear space\r\n */\r\n public convertToLinearSpace = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if multiplication of texture with level should be disabled\r\n */\r\n public disableLevelMultiplication = false;\r\n\r\n /**\r\n * Create a new TextureBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string, fragmentOnly = false) {\r\n super(name, fragmentOnly ? NodeMaterialBlockTargets.Fragment : NodeMaterialBlockTargets.VertexAndFragment);\r\n\r\n this._fragmentOnly = fragmentOnly;\r\n\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, false, NodeMaterialBlockTargets.VertexAndFragment);\r\n this.registerInput(\"source\", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"source\", this, NodeMaterialConnectionPointDirection.Input, ImageSourceBlock, \"ImageSourceBlock\"));\r\n\r\n this.registerOutput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"r\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"g\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"b\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n this.registerOutput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerOutput(\"level\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Neutral);\r\n\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n\r\n this._inputs[0]._prioritizeVertex = !fragmentOnly;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"TextureBlock\";\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the source input component\r\n */\r\n public get source(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the rgba output component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb output component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the r output component\r\n */\r\n public get r(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the g output component\r\n */\r\n public get g(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the b output component\r\n */\r\n public get b(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the a output component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the level output component\r\n */\r\n public get level(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n public get target() {\r\n if (this._fragmentOnly) {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n // TextureBlock has a special optimizations for uvs that come from the vertex shaders as they can be packed into a single varyings.\r\n // But we need to detect uvs coming from fragment then\r\n if (!this.uv.isConnected) {\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n if (this.uv.sourceBlock!.isInput) {\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n let parent = this.uv.connectedPoint;\r\n\r\n while (parent) {\r\n if (parent.target === NodeMaterialBlockTargets.Fragment) {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n if (parent.target === NodeMaterialBlockTargets.Vertex) {\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n if (parent.target === NodeMaterialBlockTargets.Neutral || parent.target === NodeMaterialBlockTargets.VertexAndFragment) {\r\n let parentBlock = parent.ownerBlock;\r\n\r\n if (parentBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n return NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n parent = null;\r\n for (var input of parentBlock.inputs) {\r\n if (input.connectedPoint) {\r\n parent = input.connectedPoint;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n }\r\n\r\n return NodeMaterialBlockTargets.VertexAndFragment;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.uv.isConnected) {\r\n if (material.mode === NodeMaterialModes.PostProcess) {\r\n let uvInput = material.getBlockByPredicate((b) => b.name === \"uv\");\r\n\r\n if (uvInput) {\r\n uvInput.connectTo(this);\r\n }\r\n } else {\r\n const attributeName = material.mode === NodeMaterialModes.Particle ? \"particle_uv\" : \"uv\";\r\n\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === attributeName);\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(attributeName);\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n }\r\n\r\n public initializeDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n if (this._mainUVDefineName !== undefined) {\r\n defines.setValue(this._mainUVDefineName, false, true);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areTexturesDirty) {\r\n return;\r\n }\r\n\r\n if (!this.texture || !this.texture.getTextureMatrix) {\r\n if (this._isMixed) {\r\n defines.setValue(this._defineName, false, true);\r\n defines.setValue(this._mainUVDefineName, true, true);\r\n }\r\n return;\r\n }\r\n\r\n defines.setValue(this._linearDefineName, this.convertToGammaSpace, true);\r\n defines.setValue(this._gammaDefineName, this.convertToLinearSpace, true);\r\n if (this._isMixed) {\r\n if (!this.texture.getTextureMatrix().isIdentityAs3x2()) {\r\n defines.setValue(this._defineName, true);\r\n if (defines[this._mainUVDefineName] == undefined) {\r\n defines.setValue(this._mainUVDefineName, false, true);\r\n }\r\n } else {\r\n defines.setValue(this._defineName, false, true);\r\n defines.setValue(this._mainUVDefineName, true, true);\r\n }\r\n }\r\n }\r\n\r\n public isReady() {\r\n if (this.texture && !this.texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (!this.texture) {\r\n return;\r\n }\r\n\r\n if (this._isMixed) {\r\n effect.setFloat(this._textureInfoName, this.texture.level);\r\n effect.setMatrix(this._textureTransformName, this.texture.getTextureMatrix());\r\n }\r\n\r\n if (!this._imageSource) {\r\n effect.setTexture(this._samplerName, this.texture);\r\n }\r\n }\r\n\r\n private get _isMixed() {\r\n return this.target !== NodeMaterialBlockTargets.Fragment;\r\n }\r\n\r\n private _injectVertexCode(state: NodeMaterialBuildState) {\r\n let uvInput = this.uv;\r\n\r\n // Inject code in vertex\r\n this._defineName = state._getFreeDefineName(\"UVTRANSFORM\");\r\n this._mainUVDefineName = \"VMAIN\" + uvInput.associatedVariableName.toUpperCase();\r\n\r\n this._mainUVName = \"vMain\" + uvInput.associatedVariableName;\r\n this._transformedUVName = state._getFreeVariableName(\"transformedUV\");\r\n this._textureTransformName = state._getFreeVariableName(\"textureTransform\");\r\n this._textureInfoName = state._getFreeVariableName(\"textureInfoName\");\r\n\r\n this.level.associatedVariableName = this._textureInfoName;\r\n\r\n state._emitVaryingFromString(this._transformedUVName, \"vec2\", this._defineName);\r\n state._emitVaryingFromString(this._mainUVName, \"vec2\", this._mainUVDefineName);\r\n\r\n state._emitUniformFromString(this._textureTransformName, \"mat4\", this._defineName);\r\n\r\n state.compilationString += `#ifdef ${this._defineName}\\r\\n`;\r\n state.compilationString += `${this._transformedUVName} = vec2(${this._textureTransformName} * vec4(${uvInput.associatedVariableName}.xy, 1.0, 0.0));\\r\\n`;\r\n state.compilationString += `#elif defined(${this._mainUVDefineName})\\r\\n`;\r\n state.compilationString += `${this._mainUVName} = ${uvInput.associatedVariableName}.xy;\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n if (!this._outputs.some((o) => o.isConnectedInVertexShader)) {\r\n return;\r\n }\r\n\r\n this._writeTextureRead(state, true);\r\n\r\n for (var output of this._outputs) {\r\n if (output.hasEndpoints && output.name !== \"level\") {\r\n this._writeOutput(state, output, output.name, true);\r\n }\r\n }\r\n }\r\n\r\n private _generateTextureLookup(state: NodeMaterialBuildState): void {\r\n const samplerName = this.samplerName;\r\n\r\n state.compilationString += `#ifdef ${this._defineName}\\r\\n`;\r\n state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${samplerName}, ${this._transformedUVName});\\r\\n`;\r\n state.compilationString += `#elif defined(${this._mainUVDefineName})\\r\\n`;\r\n state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${samplerName}, ${this._mainUVName ? this._mainUVName : this.uv.associatedVariableName});\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n }\r\n\r\n private _writeTextureRead(state: NodeMaterialBuildState, vertexMode = false) {\r\n let uvInput = this.uv;\r\n\r\n if (vertexMode) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n return;\r\n }\r\n\r\n this._generateTextureLookup(state);\r\n return;\r\n }\r\n\r\n if (this.uv.ownerBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n state.compilationString += `vec4 ${this._tempTextureRead} = texture2D(${this.samplerName}, ${uvInput.associatedVariableName});\\r\\n`;\r\n return;\r\n }\r\n\r\n this._generateTextureLookup(state);\r\n }\r\n\r\n private _generateConversionCode(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string): void {\r\n if (swizzle !== 'a') { // no conversion if the output is \"a\" (alpha)\r\n if (!this.texture || !this.texture.gammaSpace) {\r\n state.compilationString += `#ifdef ${this._linearDefineName}\r\n ${output.associatedVariableName} = toGammaSpace(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n\r\n if (!this.texture || this.texture.gammaSpace) {\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\r\n ${output.associatedVariableName} = toLinearSpace(${output.associatedVariableName});\r\n #endif\r\n `;\r\n }\r\n }\r\n }\r\n\r\n private _writeOutput(state: NodeMaterialBuildState, output: NodeMaterialConnectionPoint, swizzle: string, vertexMode = false) {\r\n if (vertexMode) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n return;\r\n }\r\n\r\n state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle};\\r\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n return;\r\n }\r\n\r\n if (this.uv.ownerBlock.target === NodeMaterialBlockTargets.Fragment) {\r\n state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle};\\r\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n return;\r\n }\r\n let complement = \"\";\r\n\r\n if (!this.disableLevelMultiplication) {\r\n complement = ` * ${this._textureInfoName}`;\r\n }\r\n\r\n state.compilationString += `${this._declareOutput(output, state)} = ${this._tempTextureRead}.${swizzle}${complement};\\r\\n`;\r\n this._generateConversionCode(state, output, swizzle);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (this.source.isConnected) {\r\n this._imageSource = this.source.connectedPoint!.ownerBlock as ImageSourceBlock;\r\n } else {\r\n this._imageSource = null;\r\n }\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex || this._fragmentOnly || (state.target === NodeMaterialBlockTargets.Fragment && this._tempTextureRead === undefined)) {\r\n this._tempTextureRead = state._getFreeVariableName(\"tempTextureRead\");\r\n this._linearDefineName = state._getFreeDefineName(\"ISLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"ISGAMMA\");\r\n }\r\n\r\n if (!this._isMixed && state.target === NodeMaterialBlockTargets.Fragment || this._isMixed && state.target === NodeMaterialBlockTargets.Vertex) {\r\n if (!this._imageSource) {\r\n this._samplerName = state._getFreeVariableName(this.name + \"Sampler\");\r\n\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n\r\n // Declarations\r\n state.sharedData.blockingBlocks.push(this);\r\n state.sharedData.textureBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n state.sharedData.bindableBlocks.push(this);\r\n }\r\n\r\n if (state.target !== NodeMaterialBlockTargets.Fragment) {\r\n // Vertex\r\n this._injectVertexCode(state);\r\n return;\r\n }\r\n\r\n // Fragment\r\n if (!this._outputs.some((o) => o.isConnectedInFragmentShader)) {\r\n return;\r\n }\r\n\r\n if (this._isMixed && !this._imageSource) {\r\n // Reexport the sampler\r\n state._emit2DSampler(this._samplerName);\r\n }\r\n\r\n let comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n if (this._isMixed) {\r\n state._emitUniformFromString(this._textureInfoName, \"float\");\r\n }\r\n\r\n this._writeTextureRead(state);\r\n\r\n for (var output of this._outputs) {\r\n if (output.hasEndpoints && output.name !== \"level\") {\r\n this._writeOutput(state, output, output.name);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.disableLevelMultiplication = ${this.disableLevelMultiplication};\\r\\n`;\r\n\r\n if (!this.texture) {\r\n return codeString;\r\n }\r\n\r\n codeString += `${this._codeVariableName}.texture = new BABYLON.Texture(\"${this.texture.name}\", null, ${this.texture.noMipmap}, ${this.texture.invertY}, ${this.texture.samplingMode});\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapU = ${this.texture.wrapU};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wrapV = ${this.texture.wrapV};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uAng = ${this.texture.uAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vAng = ${this.texture.vAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.wAng = ${this.texture.wAng};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uOffset = ${this.texture.uOffset};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vOffset = ${this.texture.vOffset};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.uScale = ${this.texture.uScale};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.vScale = ${this.texture.vScale};\\r\\n`;\r\n codeString += `${this._codeVariableName}.texture.coordinatesMode = ${this.texture.coordinatesMode};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n let serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.fragmentOnly = this._fragmentOnly;\r\n serializationObject.disableLevelMultiplication = this.disableLevelMultiplication;\r\n if (!this.hasImageSource && this.texture && !this.texture.isRenderTarget && this.texture.getClassName() !== \"VideoTexture\") {\r\n serializationObject.texture = this.texture.serialize();\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = !!serializationObject.convertToLinearSpace;\r\n this._fragmentOnly = !!serializationObject.fragmentOnly;\r\n this.disableLevelMultiplication = !!serializationObject.disableLevelMultiplication;\r\n\r\n if (serializationObject.texture && !NodeMaterial.IgnoreTexturesAtLoadTime && serializationObject.texture.url !== undefined) {\r\n rootUrl = serializationObject.texture.url.indexOf(\"data:\") === 0 ? \"\" : rootUrl;\r\n this.texture = Texture.Parse(serializationObject.texture, scene, rootUrl) as Texture;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.TextureBlock\", TextureBlock);\r\n"]}
@@ -64,10 +64,10 @@ var DerivativeBlock = /** @class */ (function (_super) {
64
64
  var dy = this._outputs[1];
65
65
  state._emitExtension("derivatives", "#extension GL_OES_standard_derivatives : enable");
66
66
  if (dx.hasEndpoints) {
67
- state.compilationString += this._declareOutput(dx, state) + (" = dFdx(" + this.input.associatedVariableName + ");\r\n");
67
+ state.compilationString += this._declareOutput(dx, state) + " = dFdx(".concat(this.input.associatedVariableName, ");\r\n");
68
68
  }
69
69
  if (dy.hasEndpoints) {
70
- state.compilationString += this._declareOutput(dy, state) + (" = dFdy(" + this.input.associatedVariableName + ");\r\n");
70
+ state.compilationString += this._declareOutput(dy, state) + " = dFdy(".concat(this.input.associatedVariableName, ");\r\n");
71
71
  }
72
72
  return this;
73
73
  };
@@ -1 +1 @@
1
- {"version":3,"file":"derivativeBlock.js","sourceRoot":"","sources":["../../../../../../sourceES6/core/Materials/Node/Blocks/Fragment/derivativeBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D;;GAEG;AACH;IAAqC,mCAAiB;IAClD;;;OAGG;IACH,yBAAmB,IAAY;QAA/B,YACI,kBAAM,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,SAQjD;QANG,KAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;QACrF,KAAI,CAAC,cAAc,CAAC,IAAI,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAC9E,KAAI,CAAC,cAAc,CAAC,IAAI,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAE9E,KAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,KAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,KAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,KAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;;IAC7D,CAAC;IAED;;;OAGG;IACI,sCAAY,GAAnB;QACI,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAKD,sBAAW,kCAAK;QAHhB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,+BAAE;QAHb;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAKD,sBAAW,+BAAE;QAHb;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAES,qCAAW,GAArB,UAAsB,KAA6B;QAC/C,iBAAM,WAAW,YAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC1B,IAAI,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAE1B,KAAK,CAAC,cAAc,CAAC,aAAa,EAAE,iDAAiD,CAAC,CAAC;QAEvF,IAAI,EAAE,CAAC,YAAY,EAAE;YACjB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,EAAE,EAAE,KAAK,CAAC,IAAG,aAAW,IAAI,CAAC,KAAK,CAAC,sBAAsB,WAAQ,CAAA,CAAC;SACpH;QAED,IAAI,EAAE,CAAC,YAAY,EAAE;YACjB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,EAAE,EAAE,KAAK,CAAC,IAAG,aAAW,IAAI,CAAC,KAAK,CAAC,sBAAsB,WAAQ,CAAA,CAAC;SACpH;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IACL,sBAAC;AAAD,CAAC,AA/DD,CAAqC,iBAAiB,GA+DrD;;AAED,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from '../../nodeMaterialBlock';\r\nimport { NodeMaterialBlockConnectionPointTypes } from '../../Enums/nodeMaterialBlockConnectionPointTypes';\r\nimport { NodeMaterialBuildState } from '../../nodeMaterialBuildState';\r\nimport { NodeMaterialBlockTargets } from '../../Enums/nodeMaterialBlockTargets';\r\nimport { NodeMaterialConnectionPoint } from '../../nodeMaterialBlockConnectionPoint';\r\nimport { RegisterClass } from '../../../../Misc/typeStore';\r\n\r\n/**\r\n * Block used to get the derivative value on x and y of a given input\r\n */\r\nexport class DerivativeBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new DerivativeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.registerOutput(\"dx\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\"dy\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._outputs[1]._typeConnectionSource = this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"DerivativeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the derivative output on x\r\n */\r\n public get dx(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the derivative output on y\r\n */\r\n public get dy(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let dx = this._outputs[0];\r\n let dy = this._outputs[1];\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n if (dx.hasEndpoints) {\r\n state.compilationString += this._declareOutput(dx, state) + ` = dFdx(${this.input.associatedVariableName});\\r\\n`;\r\n }\r\n\r\n if (dy.hasEndpoints) {\r\n state.compilationString += this._declareOutput(dy, state) + ` = dFdy(${this.input.associatedVariableName});\\r\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.DerivativeBlock\", DerivativeBlock);"]}
1
+ {"version":3,"file":"derivativeBlock.js","sourceRoot":"","sources":["../../../../../../sourceES6/core/Materials/Node/Blocks/Fragment/derivativeBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D;;GAEG;AACH;IAAqC,mCAAiB;IAClD;;;OAGG;IACH,yBAAmB,IAAY;QAA/B,YACI,kBAAM,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,SAQjD;QANG,KAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;QACrF,KAAI,CAAC,cAAc,CAAC,IAAI,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAC9E,KAAI,CAAC,cAAc,CAAC,IAAI,EAAE,qCAAqC,CAAC,YAAY,CAAC,CAAC;QAE9E,KAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,KAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACzD,KAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,KAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;;IAC7D,CAAC;IAED;;;OAGG;IACI,sCAAY,GAAnB;QACI,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAKD,sBAAW,kCAAK;QAHhB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,+BAAE;QAHb;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAKD,sBAAW,+BAAE;QAHb;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAES,qCAAW,GAArB,UAAsB,KAA6B;QAC/C,iBAAM,WAAW,YAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC1B,IAAI,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAE1B,KAAK,CAAC,cAAc,CAAC,aAAa,EAAE,iDAAiD,CAAC,CAAC;QAEvF,IAAI,EAAE,CAAC,YAAY,EAAE;YACjB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,EAAE,EAAE,KAAK,CAAC,GAAG,kBAAW,IAAI,CAAC,KAAK,CAAC,sBAAsB,WAAQ,CAAC;SACpH;QAED,IAAI,EAAE,CAAC,YAAY,EAAE;YACjB,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,EAAE,EAAE,KAAK,CAAC,GAAG,kBAAW,IAAI,CAAC,KAAK,CAAC,sBAAsB,WAAQ,CAAC;SACpH;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IACL,sBAAC;AAAD,CAAC,AA/DD,CAAqC,iBAAiB,GA+DrD;;AAED,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from '../../nodeMaterialBlock';\r\nimport { NodeMaterialBlockConnectionPointTypes } from '../../Enums/nodeMaterialBlockConnectionPointTypes';\r\nimport { NodeMaterialBuildState } from '../../nodeMaterialBuildState';\r\nimport { NodeMaterialBlockTargets } from '../../Enums/nodeMaterialBlockTargets';\r\nimport { NodeMaterialConnectionPoint } from '../../nodeMaterialBlockConnectionPoint';\r\nimport { RegisterClass } from '../../../../Misc/typeStore';\r\n\r\n/**\r\n * Block used to get the derivative value on x and y of a given input\r\n */\r\nexport class DerivativeBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new DerivativeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerInput(\"input\", NodeMaterialBlockConnectionPointTypes.AutoDetect, false);\r\n this.registerOutput(\"dx\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n this.registerOutput(\"dy\", NodeMaterialBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n this._outputs[1]._typeConnectionSource = this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"DerivativeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the derivative output on x\r\n */\r\n public get dx(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the derivative output on y\r\n */\r\n public get dy(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let dx = this._outputs[0];\r\n let dy = this._outputs[1];\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n if (dx.hasEndpoints) {\r\n state.compilationString += this._declareOutput(dx, state) + ` = dFdx(${this.input.associatedVariableName});\\r\\n`;\r\n }\r\n\r\n if (dy.hasEndpoints) {\r\n state.compilationString += this._declareOutput(dy, state) + ` = dFdy(${this.input.associatedVariableName});\\r\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.DerivativeBlock\", DerivativeBlock);"]}
@@ -51,7 +51,7 @@ var DiscardBlock = /** @class */ (function (_super) {
51
51
  if (!this.cutoff.isConnected || !this.value.isConnected) {
52
52
  return;
53
53
  }
54
- state.compilationString += "if (" + this.value.associatedVariableName + " < " + this.cutoff.associatedVariableName + ") discard;\r\n";
54
+ state.compilationString += "if (".concat(this.value.associatedVariableName, " < ").concat(this.cutoff.associatedVariableName, ") discard;\r\n");
55
55
  return this;
56
56
  };
57
57
  return DiscardBlock;
@@ -1 +1 @@
1
- {"version":3,"file":"discardBlock.js","sourceRoot":"","sources":["../../../../../../sourceES6/core/Materials/Node/Blocks/Fragment/discardBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D;;GAEG;AACH;IAAkC,gCAAiB;IAC/C;;;OAGG;IACH,sBAAmB,IAAY;QAA/B,YACI,kBAAM,IAAI,EAAE,wBAAwB,CAAC,QAAQ,EAAE,IAAI,CAAC,SAIvD;QAFG,KAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC/E,KAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;;IACpF,CAAC;IAED;;;OAGG;IACI,mCAAY,GAAnB;QACI,OAAO,cAAc,CAAC;IAC1B,CAAC;IAKD,sBAAW,+BAAK;QAHhB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,gCAAM;QAHjB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAES,kCAAW,GAArB,UAAsB,KAA6B;QAC/C,iBAAM,WAAW,YAAC,KAAK,CAAC,CAAC;QAEzB,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE/C,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;YACrD,OAAO;SACV;QAED,KAAK,CAAC,iBAAiB,IAAI,SAAO,IAAI,CAAC,KAAK,CAAC,sBAAsB,WAAM,IAAI,CAAC,MAAM,CAAC,sBAAsB,mBAAgB,CAAC;QAE5H,OAAO,IAAI,CAAC;IAChB,CAAC;IACL,mBAAC;AAAD,CAAC,AA/CD,CAAkC,iBAAiB,GA+ClD;;AAED,aAAa,CAAC,sBAAsB,EAAE,YAAY,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from '../../nodeMaterialBlock';\r\nimport { NodeMaterialBlockConnectionPointTypes } from '../../Enums/nodeMaterialBlockConnectionPointTypes';\r\nimport { NodeMaterialBuildState } from '../../nodeMaterialBuildState';\r\nimport { NodeMaterialBlockTargets } from '../../Enums/nodeMaterialBlockTargets';\r\nimport { NodeMaterialConnectionPoint } from '../../nodeMaterialBlockConnectionPoint';\r\nimport { RegisterClass } from '../../../../Misc/typeStore';\r\n/**\r\n * Block used to discard a pixel if a value is smaller than a cutoff\r\n */\r\nexport class DiscardBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new DiscardBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment, true);\r\n\r\n this.registerInput(\"value\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"cutoff\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"DiscardBlock\";\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get value(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the cutoff input component\r\n */\r\n public get cutoff(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n state.sharedData.hints.needAlphaTesting = true;\r\n\r\n if (!this.cutoff.isConnected || !this.value.isConnected) {\r\n return;\r\n }\r\n\r\n state.compilationString += `if (${this.value.associatedVariableName} < ${this.cutoff.associatedVariableName}) discard;\\r\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.DiscardBlock\", DiscardBlock);\r\n"]}
1
+ {"version":3,"file":"discardBlock.js","sourceRoot":"","sources":["../../../../../../sourceES6/core/Materials/Node/Blocks/Fragment/discardBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAEhF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D;;GAEG;AACH;IAAkC,gCAAiB;IAC/C;;;OAGG;IACH,sBAAmB,IAAY;QAA/B,YACI,kBAAM,IAAI,EAAE,wBAAwB,CAAC,QAAQ,EAAE,IAAI,CAAC,SAIvD;QAFG,KAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAC/E,KAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;;IACpF,CAAC;IAED;;;OAGG;IACI,mCAAY,GAAnB;QACI,OAAO,cAAc,CAAC;IAC1B,CAAC;IAKD,sBAAW,+BAAK;QAHhB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,gCAAM;QAHjB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAES,kCAAW,GAArB,UAAsB,KAA6B;QAC/C,iBAAM,WAAW,YAAC,KAAK,CAAC,CAAC;QAEzB,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE/C,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;YACrD,OAAO;SACV;QAED,KAAK,CAAC,iBAAiB,IAAI,cAAO,IAAI,CAAC,KAAK,CAAC,sBAAsB,gBAAM,IAAI,CAAC,MAAM,CAAC,sBAAsB,mBAAgB,CAAC;QAE5H,OAAO,IAAI,CAAC;IAChB,CAAC;IACL,mBAAC;AAAD,CAAC,AA/CD,CAAkC,iBAAiB,GA+ClD;;AAED,aAAa,CAAC,sBAAsB,EAAE,YAAY,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from '../../nodeMaterialBlock';\r\nimport { NodeMaterialBlockConnectionPointTypes } from '../../Enums/nodeMaterialBlockConnectionPointTypes';\r\nimport { NodeMaterialBuildState } from '../../nodeMaterialBuildState';\r\nimport { NodeMaterialBlockTargets } from '../../Enums/nodeMaterialBlockTargets';\r\nimport { NodeMaterialConnectionPoint } from '../../nodeMaterialBlockConnectionPoint';\r\nimport { RegisterClass } from '../../../../Misc/typeStore';\r\n/**\r\n * Block used to discard a pixel if a value is smaller than a cutoff\r\n */\r\nexport class DiscardBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new DiscardBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment, true);\r\n\r\n this.registerInput(\"value\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"cutoff\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"DiscardBlock\";\r\n }\r\n\r\n /**\r\n * Gets the color input component\r\n */\r\n public get value(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the cutoff input component\r\n */\r\n public get cutoff(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n state.sharedData.hints.needAlphaTesting = true;\r\n\r\n if (!this.cutoff.isConnected || !this.value.isConnected) {\r\n return;\r\n }\r\n\r\n state.compilationString += `if (${this.value.associatedVariableName} < ${this.cutoff.associatedVariableName}) discard;\\r\\n`;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.DiscardBlock\", DiscardBlock);\r\n"]}
@@ -105,7 +105,7 @@ var FragCoordBlock = /** @class */ (function (_super) {
105
105
  for (var _i = 0, _a = this._outputs; _i < _a.length; _i++) {
106
106
  var output = _a[_i];
107
107
  if (output.hasEndpoints) {
108
- code += this._declareOutput(output, state) + " = gl_FragCoord." + output.name + ";\r\n";
108
+ code += "".concat(this._declareOutput(output, state), " = gl_FragCoord.").concat(output.name, ";\r\n");
109
109
  }
110
110
  }
111
111
  return code;
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from '../../nodeMaterialBlock';\r\nimport { NodeMaterialBlockConnectionPointTypes } from '../../Enums/nodeMaterialBlockConnectionPointTypes';\r\nimport { NodeMaterialBuildState } from '../../nodeMaterialBuildState';\r\nimport { NodeMaterialConnectionPoint } from '../../nodeMaterialBlockConnectionPoint';\r\nimport { NodeMaterialBlockTargets } from '../../Enums/nodeMaterialBlockTargets';\r\nimport { RegisterClass } from '../../../../Misc/typeStore';\r\n\r\n/**\r\n * Block used to make gl_FragCoord available\r\n */\r\nexport class FragCoordBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new FragCoordBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\"xy\", NodeMaterialBlockConnectionPointTypes.Vector2, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"xyz\", NodeMaterialBlockConnectionPointTypes.Vector3, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"xyzw\", NodeMaterialBlockConnectionPointTypes.Vector4, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"z\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"w\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"FragCoordBlock\";\r\n }\r\n\r\n /**\r\n * Gets the xy component\r\n */\r\n public get xy(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component\r\n */\r\n public get xyz(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the xyzw component\r\n */\r\n public get xyzw(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the x component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the y component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the z component\r\n */\r\n public get z(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the w component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n protected writeOutputs(state: NodeMaterialBuildState): string {\r\n let code = \"\";\r\n\r\n for (var output of this._outputs) {\r\n if (output.hasEndpoints) {\r\n code += `${this._declareOutput(output, state)} = gl_FragCoord.${output.name};\\r\\n`;\r\n }\r\n }\r\n\r\n return code;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n throw \"FragCoordBlock must only be used in a fragment shader\";\r\n }\r\n\r\n state.compilationString += this.writeOutputs(state);\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FragCoordBlock\", FragCoordBlock);"]}
1
+ {"version":3,"file":"fragCoordBlock.js","sourceRoot":"","sources":["../../../../../../sourceES6/core/Materials/Node/Blocks/Fragment/fragCoordBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D;;GAEG;AACH;IAAoC,kCAAiB;IACjD;;;OAGG;IACH,wBAAmB,IAAY;QAA/B,YACI,kBAAM,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,SASjD;QAPG,KAAI,CAAC,cAAc,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAC5G,KAAI,CAAC,cAAc,CAAC,KAAK,EAAE,qCAAqC,CAAC,OAAO,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAC7G,KAAI,CAAC,cAAc,CAAC,MAAM,EAAE,qCAAqC,CAAC,OAAO,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAC9G,KAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACzG,KAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACzG,KAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACzG,KAAI,CAAC,cAAc,CAAC,GAAG,EAAE,qCAAqC,CAAC,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;;IAC7G,CAAC;IAED;;;OAGG;IACI,qCAAY,GAAnB;QACI,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAKD,sBAAW,8BAAE;QAHb;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAKD,sBAAW,+BAAG;QAHd;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAKD,sBAAW,gCAAI;QAHf;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAKD,sBAAW,6BAAC;QAHZ;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAKD,sBAAW,6BAAC;QAHZ;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAKD,sBAAW,6BAAC;QAHZ;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAKD,sBAAW,kCAAM;QAHjB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAES,qCAAY,GAAtB,UAAuB,KAA6B;QAChD,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,KAAmB,UAAa,EAAb,KAAA,IAAI,CAAC,QAAQ,EAAb,cAAa,EAAb,IAAa,EAAE;YAA7B,IAAI,MAAM,SAAA;YACX,IAAI,MAAM,CAAC,YAAY,EAAE;gBACrB,IAAI,IAAI,UAAG,IAAI,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,CAAC,6BAAmB,MAAM,CAAC,IAAI,UAAO,CAAC;aACtF;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,oCAAW,GAArB,UAAsB,KAA6B;QAC/C,iBAAM,WAAW,YAAC,KAAK,CAAC,CAAC;QAEzB,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE;YAClD,MAAM,uDAAuD,CAAC;SACjE;QAED,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QAEpD,OAAO,IAAI,CAAC;IAChB,CAAC;IACL,qBAAC;AAAD,CAAC,AAjGD,CAAoC,iBAAiB,GAiGpD;;AAED,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from '../../nodeMaterialBlock';\r\nimport { NodeMaterialBlockConnectionPointTypes } from '../../Enums/nodeMaterialBlockConnectionPointTypes';\r\nimport { NodeMaterialBuildState } from '../../nodeMaterialBuildState';\r\nimport { NodeMaterialConnectionPoint } from '../../nodeMaterialBlockConnectionPoint';\r\nimport { NodeMaterialBlockTargets } from '../../Enums/nodeMaterialBlockTargets';\r\nimport { RegisterClass } from '../../../../Misc/typeStore';\r\n\r\n/**\r\n * Block used to make gl_FragCoord available\r\n */\r\nexport class FragCoordBlock extends NodeMaterialBlock {\r\n /**\r\n * Creates a new FragCoordBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this.registerOutput(\"xy\", NodeMaterialBlockConnectionPointTypes.Vector2, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"xyz\", NodeMaterialBlockConnectionPointTypes.Vector3, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"xyzw\", NodeMaterialBlockConnectionPointTypes.Vector4, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"x\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"y\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"z\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);\r\n this.registerOutput(\"w\", NodeMaterialBlockConnectionPointTypes.Float, NodeMaterialBlockTargets.Fragment);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"FragCoordBlock\";\r\n }\r\n\r\n /**\r\n * Gets the xy component\r\n */\r\n public get xy(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component\r\n */\r\n public get xyz(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the xyzw component\r\n */\r\n public get xyzw(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the x component\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the y component\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the z component\r\n */\r\n public get z(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the w component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n protected writeOutputs(state: NodeMaterialBuildState): string {\r\n let code = \"\";\r\n\r\n for (var output of this._outputs) {\r\n if (output.hasEndpoints) {\r\n code += `${this._declareOutput(output, state)} = gl_FragCoord.${output.name};\\r\\n`;\r\n }\r\n }\r\n\r\n return code;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n if (state.target === NodeMaterialBlockTargets.Vertex) {\r\n throw \"FragCoordBlock must only be used in a fragment shader\";\r\n }\r\n\r\n state.compilationString += this.writeOutputs(state);\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FragCoordBlock\", FragCoordBlock);"]}
@@ -96,14 +96,14 @@ var FragmentOutputBlock = /** @class */ (function (_super) {
96
96
  }
97
97
  this._linearDefineName = state._getFreeDefineName("CONVERTTOLINEAR");
98
98
  this._gammaDefineName = state._getFreeDefineName("CONVERTTOGAMMA");
99
- var comments = "//" + this.name;
99
+ var comments = "//".concat(this.name);
100
100
  state._emitFunctionFromInclude("helperFunctions", comments);
101
101
  if (rgba.connectedPoint) {
102
102
  if (a.isConnected) {
103
- state.compilationString += "gl_FragColor = vec4(" + rgba.associatedVariableName + ".rgb, " + a.associatedVariableName + ");\r\n";
103
+ state.compilationString += "gl_FragColor = vec4(".concat(rgba.associatedVariableName, ".rgb, ").concat(a.associatedVariableName, ");\r\n");
104
104
  }
105
105
  else {
106
- state.compilationString += "gl_FragColor = " + rgba.associatedVariableName + ";\r\n";
106
+ state.compilationString += "gl_FragColor = ".concat(rgba.associatedVariableName, ";\r\n");
107
107
  }
108
108
  }
109
109
  else if (rgb.connectedPoint) {
@@ -112,19 +112,19 @@ var FragmentOutputBlock = /** @class */ (function (_super) {
112
112
  aValue = a.associatedVariableName;
113
113
  }
114
114
  if (rgb.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Float) {
115
- state.compilationString += "gl_FragColor = vec4(" + rgb.associatedVariableName + ", " + rgb.associatedVariableName + ", " + rgb.associatedVariableName + ", " + aValue + ");\r\n";
115
+ state.compilationString += "gl_FragColor = vec4(".concat(rgb.associatedVariableName, ", ").concat(rgb.associatedVariableName, ", ").concat(rgb.associatedVariableName, ", ").concat(aValue, ");\r\n");
116
116
  }
117
117
  else {
118
- state.compilationString += "gl_FragColor = vec4(" + rgb.associatedVariableName + ", " + aValue + ");\r\n";
118
+ state.compilationString += "gl_FragColor = vec4(".concat(rgb.associatedVariableName, ", ").concat(aValue, ");\r\n");
119
119
  }
120
120
  }
121
121
  else {
122
122
  state.sharedData.checks.notConnectedNonOptionalInputs.push(rgba);
123
123
  }
124
- state.compilationString += "#ifdef " + this._linearDefineName + "\r\n";
124
+ state.compilationString += "#ifdef ".concat(this._linearDefineName, "\r\n");
125
125
  state.compilationString += "gl_FragColor = toLinearSpace(gl_FragColor);\r\n";
126
126
  state.compilationString += "#endif\r\n";
127
- state.compilationString += "#ifdef " + this._gammaDefineName + "\r\n";
127
+ state.compilationString += "#ifdef ".concat(this._gammaDefineName, "\r\n");
128
128
  state.compilationString += "gl_FragColor = toGammaSpace(gl_FragColor);\r\n";
129
129
  state.compilationString += "#endif\r\n";
130
130
  if (this.useLogarithmicDepth) {
@@ -134,9 +134,9 @@ var FragmentOutputBlock = /** @class */ (function (_super) {
134
134
  };
135
135
  FragmentOutputBlock.prototype._dumpPropertiesCode = function () {
136
136
  var codeString = _super.prototype._dumpPropertiesCode.call(this);
137
- codeString += this._codeVariableName + ".convertToGammaSpace = " + this.convertToGammaSpace + ";\r\n";
138
- codeString += this._codeVariableName + ".convertToLinearSpace = " + this.convertToLinearSpace + ";\r\n";
139
- codeString += this._codeVariableName + ".useLogarithmicDepth = " + this.useLogarithmicDepth + ";\r\n";
137
+ codeString += "".concat(this._codeVariableName, ".convertToGammaSpace = ").concat(this.convertToGammaSpace, ";\r\n");
138
+ codeString += "".concat(this._codeVariableName, ".convertToLinearSpace = ").concat(this.convertToLinearSpace, ";\r\n");
139
+ codeString += "".concat(this._codeVariableName, ".useLogarithmicDepth = ").concat(this.useLogarithmicDepth, ";\r\n");
140
140
  return codeString;
141
141
  };
142
142
  FragmentOutputBlock.prototype.serialize = function () {
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from '../../nodeMaterialBlock';\r\nimport { NodeMaterialBlockConnectionPointTypes } from '../../Enums/nodeMaterialBlockConnectionPointTypes';\r\nimport { NodeMaterialBuildState } from '../../nodeMaterialBuildState';\r\nimport { NodeMaterialBlockTargets } from '../../Enums/nodeMaterialBlockTargets';\r\nimport { NodeMaterialConnectionPoint } from '../../nodeMaterialBlockConnectionPoint';\r\nimport { RegisterClass } from '../../../../Misc/typeStore';\r\nimport { Scene } from '../../../../scene';\r\nimport { AbstractMesh } from '../../../../Meshes/abstractMesh';\r\nimport { NodeMaterialDefines } from '../../nodeMaterial';\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport { MaterialHelper } from \"../../../materialHelper\";\r\n\r\ndeclare type NodeMaterial = import(\"../../nodeMaterial\").NodeMaterial;\r\ndeclare type Effect = import(\"../../../effect\").Effect;\r\ndeclare type Mesh = import(\"../../../../Meshes/mesh\").Mesh;\r\n\r\n/**\r\n * Block used to output the final color\r\n */\r\nexport class FragmentOutputBlock extends NodeMaterialBlock {\r\n\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n\r\n /**\r\n * Create a new FragmentOutputBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment, true);\r\n\r\n this.registerInput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, true);\r\n this.registerInput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, true);\r\n this.registerInput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.rgb.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to gamma space */\r\n @editableInPropertyPage(\"Convert to gamma space\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { \"notifiers\": { \"update\": true } })\r\n public convertToGammaSpace = false;\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to linear space */\r\n @editableInPropertyPage(\"Convert to linear space\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { \"notifiers\": { \"update\": true } })\r\n public convertToLinearSpace = false;\r\n\r\n /** Gets or sets a boolean indicating if logarithmic depth should be used */\r\n @editableInPropertyPage(\"Use logarithmic depth\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public useLogarithmicDepth = false;\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"FragmentOutputBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"logarithmicDepthConstant\");\r\n state._excludeVariableName(\"vFragmentDepth\");\r\n }\r\n\r\n /**\r\n * Gets the rgba input component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb input component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the a input component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n defines.setValue(this._linearDefineName, this.convertToLinearSpace, true);\r\n defines.setValue(this._gammaDefineName, this.convertToGammaSpace, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (this.useLogarithmicDepth && mesh) {\r\n MaterialHelper.BindLogDepth(undefined, effect, mesh.getScene());\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let rgba = this.rgba;\r\n let rgb = this.rgb;\r\n let a = this.a;\r\n\r\n state.sharedData.hints.needAlphaBlending = rgba.isConnected || a.isConnected;\r\n state.sharedData.blocksWithDefines.push(this);\r\n if (this.useLogarithmicDepth) {\r\n state._emitUniformFromString(\"logarithmicDepthConstant\", \"float\");\r\n state._emitVaryingFromString(\"vFragmentDepth\", \"float\");\r\n state.sharedData.bindableBlocks.push(this);\r\n }\r\n this._linearDefineName = state._getFreeDefineName(\"CONVERTTOLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"CONVERTTOGAMMA\");\r\n\r\n let comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n if (rgba.connectedPoint) {\r\n if (a.isConnected) {\r\n state.compilationString += `gl_FragColor = vec4(${rgba.associatedVariableName}.rgb, ${a.associatedVariableName});\\r\\n`;\r\n } else {\r\n state.compilationString += `gl_FragColor = ${rgba.associatedVariableName};\\r\\n`;\r\n }\r\n } else if (rgb.connectedPoint) {\r\n let aValue = \"1.0\";\r\n\r\n if (a.connectedPoint) {\r\n aValue = a.associatedVariableName;\r\n }\r\n\r\n if (rgb.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Float) {\r\n state.compilationString += `gl_FragColor = vec4(${rgb.associatedVariableName}, ${rgb.associatedVariableName}, ${rgb.associatedVariableName}, ${aValue});\\r\\n`;\r\n } else {\r\n state.compilationString += `gl_FragColor = vec4(${rgb.associatedVariableName}, ${aValue});\\r\\n`;\r\n }\r\n } else {\r\n state.sharedData.checks.notConnectedNonOptionalInputs.push(rgba);\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._linearDefineName}\\r\\n`;\r\n state.compilationString += `gl_FragColor = toLinearSpace(gl_FragColor);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\\r\\n`;\r\n state.compilationString += `gl_FragColor = toGammaSpace(gl_FragColor);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n if (this.useLogarithmicDepth) {\r\n state.compilationString += `gl_FragDepthEXT = log2(vFragmentDepth) * logarithmicDepthConstant * 0.5;\\r\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n var codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.useLogarithmicDepth = ${this.useLogarithmicDepth};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n let serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.useLogarithmicDepth = this.useLogarithmicDepth;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = serializationObject.convertToLinearSpace;\r\n this.useLogarithmicDepth = serializationObject.useLogarithmicDepth ?? false;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FragmentOutputBlock\", FragmentOutputBlock);"]}
1
+ 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{ NodeMaterialBlock } from '../../nodeMaterialBlock';\r\nimport { NodeMaterialBlockConnectionPointTypes } from '../../Enums/nodeMaterialBlockConnectionPointTypes';\r\nimport { NodeMaterialBuildState } from '../../nodeMaterialBuildState';\r\nimport { NodeMaterialBlockTargets } from '../../Enums/nodeMaterialBlockTargets';\r\nimport { NodeMaterialConnectionPoint } from '../../nodeMaterialBlockConnectionPoint';\r\nimport { RegisterClass } from '../../../../Misc/typeStore';\r\nimport { Scene } from '../../../../scene';\r\nimport { AbstractMesh } from '../../../../Meshes/abstractMesh';\r\nimport { NodeMaterialDefines } from '../../nodeMaterial';\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport { MaterialHelper } from \"../../../materialHelper\";\r\n\r\ndeclare type NodeMaterial = import(\"../../nodeMaterial\").NodeMaterial;\r\ndeclare type Effect = import(\"../../../effect\").Effect;\r\ndeclare type Mesh = import(\"../../../../Meshes/mesh\").Mesh;\r\n\r\n/**\r\n * Block used to output the final color\r\n */\r\nexport class FragmentOutputBlock extends NodeMaterialBlock {\r\n\r\n private _linearDefineName: string;\r\n private _gammaDefineName: string;\r\n\r\n /**\r\n * Create a new FragmentOutputBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment, true);\r\n\r\n this.registerInput(\"rgba\", NodeMaterialBlockConnectionPointTypes.Color4, true);\r\n this.registerInput(\"rgb\", NodeMaterialBlockConnectionPointTypes.Color3, true);\r\n this.registerInput(\"a\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.rgb.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to gamma space */\r\n @editableInPropertyPage(\"Convert to gamma space\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { \"notifiers\": { \"update\": true } })\r\n public convertToGammaSpace = false;\r\n\r\n /** Gets or sets a boolean indicating if content needs to be converted to linear space */\r\n @editableInPropertyPage(\"Convert to linear space\", PropertyTypeForEdition.Boolean, \"PROPERTIES\", { \"notifiers\": { \"update\": true } })\r\n public convertToLinearSpace = false;\r\n\r\n /** Gets or sets a boolean indicating if logarithmic depth should be used */\r\n @editableInPropertyPage(\"Use logarithmic depth\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public useLogarithmicDepth = false;\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"FragmentOutputBlock\";\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"logarithmicDepthConstant\");\r\n state._excludeVariableName(\"vFragmentDepth\");\r\n }\r\n\r\n /**\r\n * Gets the rgba input component\r\n */\r\n public get rgba(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the rgb input component\r\n */\r\n public get rgb(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the a input component\r\n */\r\n public get a(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n defines.setValue(this._linearDefineName, this.convertToLinearSpace, true);\r\n defines.setValue(this._gammaDefineName, this.convertToGammaSpace, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (this.useLogarithmicDepth && mesh) {\r\n MaterialHelper.BindLogDepth(undefined, effect, mesh.getScene());\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let rgba = this.rgba;\r\n let rgb = this.rgb;\r\n let a = this.a;\r\n\r\n state.sharedData.hints.needAlphaBlending = rgba.isConnected || a.isConnected;\r\n state.sharedData.blocksWithDefines.push(this);\r\n if (this.useLogarithmicDepth) {\r\n state._emitUniformFromString(\"logarithmicDepthConstant\", \"float\");\r\n state._emitVaryingFromString(\"vFragmentDepth\", \"float\");\r\n state.sharedData.bindableBlocks.push(this);\r\n }\r\n this._linearDefineName = state._getFreeDefineName(\"CONVERTTOLINEAR\");\r\n this._gammaDefineName = state._getFreeDefineName(\"CONVERTTOGAMMA\");\r\n\r\n let comments = `//${this.name}`;\r\n state._emitFunctionFromInclude(\"helperFunctions\", comments);\r\n\r\n if (rgba.connectedPoint) {\r\n if (a.isConnected) {\r\n state.compilationString += `gl_FragColor = vec4(${rgba.associatedVariableName}.rgb, ${a.associatedVariableName});\\r\\n`;\r\n } else {\r\n state.compilationString += `gl_FragColor = ${rgba.associatedVariableName};\\r\\n`;\r\n }\r\n } else if (rgb.connectedPoint) {\r\n let aValue = \"1.0\";\r\n\r\n if (a.connectedPoint) {\r\n aValue = a.associatedVariableName;\r\n }\r\n\r\n if (rgb.connectedPoint.type === NodeMaterialBlockConnectionPointTypes.Float) {\r\n state.compilationString += `gl_FragColor = vec4(${rgb.associatedVariableName}, ${rgb.associatedVariableName}, ${rgb.associatedVariableName}, ${aValue});\\r\\n`;\r\n } else {\r\n state.compilationString += `gl_FragColor = vec4(${rgb.associatedVariableName}, ${aValue});\\r\\n`;\r\n }\r\n } else {\r\n state.sharedData.checks.notConnectedNonOptionalInputs.push(rgba);\r\n }\r\n\r\n state.compilationString += `#ifdef ${this._linearDefineName}\\r\\n`;\r\n state.compilationString += `gl_FragColor = toLinearSpace(gl_FragColor);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n state.compilationString += `#ifdef ${this._gammaDefineName}\\r\\n`;\r\n state.compilationString += `gl_FragColor = toGammaSpace(gl_FragColor);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n if (this.useLogarithmicDepth) {\r\n state.compilationString += `gl_FragDepthEXT = log2(vFragmentDepth) * logarithmicDepthConstant * 0.5;\\r\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n var codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.convertToGammaSpace = ${this.convertToGammaSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.convertToLinearSpace = ${this.convertToLinearSpace};\\r\\n`;\r\n codeString += `${this._codeVariableName}.useLogarithmicDepth = ${this.useLogarithmicDepth};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n let serializationObject = super.serialize();\r\n\r\n serializationObject.convertToGammaSpace = this.convertToGammaSpace;\r\n serializationObject.convertToLinearSpace = this.convertToLinearSpace;\r\n serializationObject.useLogarithmicDepth = this.useLogarithmicDepth;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.convertToGammaSpace = serializationObject.convertToGammaSpace;\r\n this.convertToLinearSpace = serializationObject.convertToLinearSpace;\r\n this.useLogarithmicDepth = serializationObject.useLogarithmicDepth ?? false;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FragmentOutputBlock\", FragmentOutputBlock);"]}