@aws-sdk/client-gamelift 3.686.0 → 3.690.0

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Files changed (116) hide show
  1. package/README.md +72 -0
  2. package/dist-cjs/index.js +830 -188
  3. package/dist-es/GameLift.js +18 -0
  4. package/dist-es/commands/CreateContainerFleetCommand.js +23 -0
  5. package/dist-es/commands/CreateFleetCommand.js +2 -2
  6. package/dist-es/commands/DeleteContainerFleetCommand.js +22 -0
  7. package/dist-es/commands/DescribeContainerFleetCommand.js +23 -0
  8. package/dist-es/commands/DescribeFleetAttributesCommand.js +1 -2
  9. package/dist-es/commands/DescribeFleetDeploymentCommand.js +22 -0
  10. package/dist-es/commands/ListContainerFleetsCommand.js +23 -0
  11. package/dist-es/commands/ListContainerGroupDefinitionVersionsCommand.js +23 -0
  12. package/dist-es/commands/ListContainerGroupDefinitionsCommand.js +1 -1
  13. package/dist-es/commands/ListFleetDeploymentsCommand.js +22 -0
  14. package/dist-es/commands/RegisterComputeCommand.js +1 -1
  15. package/dist-es/commands/RequestUploadCredentialsCommand.js +1 -1
  16. package/dist-es/commands/UpdateContainerFleetCommand.js +23 -0
  17. package/dist-es/commands/UpdateContainerGroupDefinitionCommand.js +23 -0
  18. package/dist-es/commands/index.js +9 -0
  19. package/dist-es/models/models_0.js +132 -81
  20. package/dist-es/models/models_1.js +50 -1
  21. package/dist-es/pagination/ListContainerFleetsPaginator.js +4 -0
  22. package/dist-es/pagination/ListContainerGroupDefinitionVersionsPaginator.js +4 -0
  23. package/dist-es/pagination/ListFleetDeploymentsPaginator.js +4 -0
  24. package/dist-es/pagination/index.js +3 -0
  25. package/dist-es/protocols/Aws_json1_1.js +352 -7
  26. package/dist-types/GameLift.d.ts +65 -0
  27. package/dist-types/GameLiftClient.d.ts +11 -2
  28. package/dist-types/commands/CreateBuildCommand.d.ts +27 -21
  29. package/dist-types/commands/CreateContainerFleetCommand.d.ts +283 -0
  30. package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +278 -119
  31. package/dist-types/commands/CreateFleetCommand.d.ts +5 -88
  32. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +3 -6
  33. package/dist-types/commands/CreateScriptCommand.d.ts +9 -12
  34. package/dist-types/commands/DeleteContainerFleetCommand.d.ts +102 -0
  35. package/dist-types/commands/DeleteContainerGroupDefinitionCommand.d.ts +24 -7
  36. package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +3 -0
  37. package/dist-types/commands/DeregisterComputeCommand.d.ts +2 -5
  38. package/dist-types/commands/DescribeComputeCommand.d.ts +14 -21
  39. package/dist-types/commands/DescribeContainerFleetCommand.d.ts +157 -0
  40. package/dist-types/commands/DescribeContainerGroupDefinitionCommand.d.ts +95 -48
  41. package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +2 -21
  42. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +8 -8
  43. package/dist-types/commands/DescribeFleetDeploymentCommand.d.ts +125 -0
  44. package/dist-types/commands/DescribeFleetEventsCommand.d.ts +4 -1
  45. package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +4 -4
  46. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +3 -3
  47. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +2 -4
  48. package/dist-types/commands/GetComputeAccessCommand.d.ts +20 -30
  49. package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +18 -13
  50. package/dist-types/commands/ListComputeCommand.d.ts +36 -28
  51. package/dist-types/commands/ListContainerFleetsCommand.d.ts +165 -0
  52. package/dist-types/commands/ListContainerGroupDefinitionVersionsCommand.d.ts +216 -0
  53. package/dist-types/commands/ListContainerGroupDefinitionsCommand.d.ts +97 -49
  54. package/dist-types/commands/ListFleetDeploymentsCommand.d.ts +132 -0
  55. package/dist-types/commands/ListFleetsCommand.d.ts +2 -10
  56. package/dist-types/commands/ListGameServerGroupsCommand.d.ts +1 -1
  57. package/dist-types/commands/ListGameServersCommand.d.ts +1 -1
  58. package/dist-types/commands/ListLocationsCommand.d.ts +1 -1
  59. package/dist-types/commands/ListScriptsCommand.d.ts +1 -1
  60. package/dist-types/commands/ListTagsForResourceCommand.d.ts +4 -1
  61. package/dist-types/commands/PutScalingPolicyCommand.d.ts +4 -1
  62. package/dist-types/commands/RegisterComputeCommand.d.ts +13 -19
  63. package/dist-types/commands/RegisterGameServerCommand.d.ts +1 -1
  64. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  65. package/dist-types/commands/ResolveAliasCommand.d.ts +1 -1
  66. package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +1 -2
  67. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +2 -2
  68. package/dist-types/commands/StopFleetActionsCommand.d.ts +1 -1
  69. package/dist-types/commands/TagResourceCommand.d.ts +3 -0
  70. package/dist-types/commands/UntagResourceCommand.d.ts +3 -0
  71. package/dist-types/commands/UpdateContainerFleetCommand.d.ts +253 -0
  72. package/dist-types/commands/UpdateContainerGroupDefinitionCommand.d.ts +310 -0
  73. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +6 -9
  74. package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +1 -3
  75. package/dist-types/commands/index.d.ts +9 -0
  76. package/dist-types/models/models_0.d.ts +5518 -5258
  77. package/dist-types/models/models_1.d.ts +897 -18
  78. package/dist-types/pagination/ListContainerFleetsPaginator.d.ts +7 -0
  79. package/dist-types/pagination/ListContainerGroupDefinitionVersionsPaginator.d.ts +7 -0
  80. package/dist-types/pagination/ListFleetDeploymentsPaginator.d.ts +7 -0
  81. package/dist-types/pagination/index.d.ts +3 -0
  82. package/dist-types/protocols/Aws_json1_1.d.ts +81 -0
  83. package/dist-types/ts3.4/GameLift.d.ts +161 -0
  84. package/dist-types/ts3.4/GameLiftClient.d.ts +54 -0
  85. package/dist-types/ts3.4/commands/CreateContainerFleetCommand.d.ts +51 -0
  86. package/dist-types/ts3.4/commands/DeleteContainerFleetCommand.d.ts +51 -0
  87. package/dist-types/ts3.4/commands/DeleteContainerGroupDefinitionCommand.d.ts +6 -2
  88. package/dist-types/ts3.4/commands/DescribeContainerFleetCommand.d.ts +51 -0
  89. package/dist-types/ts3.4/commands/DescribeFleetDeploymentCommand.d.ts +51 -0
  90. package/dist-types/ts3.4/commands/ListContainerFleetsCommand.d.ts +51 -0
  91. package/dist-types/ts3.4/commands/ListContainerGroupDefinitionVersionsCommand.d.ts +51 -0
  92. package/dist-types/ts3.4/commands/ListContainerGroupDefinitionsCommand.d.ts +1 -1
  93. package/dist-types/ts3.4/commands/ListFleetDeploymentsCommand.d.ts +51 -0
  94. package/dist-types/ts3.4/commands/ListFleetsCommand.d.ts +1 -1
  95. package/dist-types/ts3.4/commands/ListGameServerGroupsCommand.d.ts +1 -1
  96. package/dist-types/ts3.4/commands/ListGameServersCommand.d.ts +1 -1
  97. package/dist-types/ts3.4/commands/ListLocationsCommand.d.ts +1 -1
  98. package/dist-types/ts3.4/commands/ListScriptsCommand.d.ts +1 -1
  99. package/dist-types/ts3.4/commands/ListTagsForResourceCommand.d.ts +1 -1
  100. package/dist-types/ts3.4/commands/PutScalingPolicyCommand.d.ts +1 -1
  101. package/dist-types/ts3.4/commands/RegisterComputeCommand.d.ts +1 -1
  102. package/dist-types/ts3.4/commands/RegisterGameServerCommand.d.ts +1 -1
  103. package/dist-types/ts3.4/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  104. package/dist-types/ts3.4/commands/ResolveAliasCommand.d.ts +1 -1
  105. package/dist-types/ts3.4/commands/ResumeGameServerGroupCommand.d.ts +4 -2
  106. package/dist-types/ts3.4/commands/UpdateContainerFleetCommand.d.ts +51 -0
  107. package/dist-types/ts3.4/commands/UpdateContainerGroupDefinitionCommand.d.ts +51 -0
  108. package/dist-types/ts3.4/commands/index.d.ts +9 -0
  109. package/dist-types/ts3.4/models/models_0.d.ts +333 -261
  110. package/dist-types/ts3.4/models/models_1.d.ts +222 -0
  111. package/dist-types/ts3.4/pagination/ListContainerFleetsPaginator.d.ts +11 -0
  112. package/dist-types/ts3.4/pagination/ListContainerGroupDefinitionVersionsPaginator.d.ts +11 -0
  113. package/dist-types/ts3.4/pagination/ListFleetDeploymentsPaginator.d.ts +11 -0
  114. package/dist-types/ts3.4/pagination/index.d.ts +3 -0
  115. package/dist-types/ts3.4/protocols/Aws_json1_1.d.ts +108 -0
  116. package/package.json +6 -6
@@ -27,10 +27,7 @@ declare const DescribeFleetAttributesCommand_base: {
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  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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  };
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  /**
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- * <p>
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- * <b>This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.</b>
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- * </p>
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- * <p>Retrieves core fleet-wide properties for fleets in an Amazon Web Services Region. Properties include the computing
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+ * <p>Retrieves core fleet-wide properties for fleets in an Amazon Web Services Region. Properties include the computing
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  * hardware and deployment configuration for instances in the fleet.</p>
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  * <p>You can use this operation in the following ways: </p>
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  * <ul>
@@ -109,27 +106,11 @@ declare const DescribeFleetAttributesCommand_base: {
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  * // CertificateConfiguration: { // CertificateConfiguration
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  * // CertificateType: "DISABLED" || "GENERATED", // required
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  * // },
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- * // ComputeType: "EC2" || "ANYWHERE" || "CONTAINER",
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+ * // ComputeType: "EC2" || "ANYWHERE",
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  * // AnywhereConfiguration: { // AnywhereConfiguration
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  * // Cost: "STRING_VALUE", // required
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  * // },
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  * // InstanceRoleCredentialsProvider: "SHARED_CREDENTIAL_FILE",
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- * // ContainerGroupsAttributes: { // ContainerGroupsAttributes
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- * // ContainerGroupDefinitionProperties: [ // ContainerGroupDefinitionPropertiesList
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- * // { // ContainerGroupDefinitionProperty
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- * // SchedulingStrategy: "REPLICA" || "DAEMON",
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- * // ContainerGroupDefinitionName: "STRING_VALUE",
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- * // },
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- * // ],
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- * // ConnectionPortRange: { // ConnectionPortRange
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- * // FromPort: Number("int"), // required
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- * // ToPort: Number("int"), // required
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- * // },
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- * // ContainerGroupsPerInstance: { // ContainerGroupsPerInstance
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- * // DesiredReplicaContainerGroupsPerInstance: Number("int"),
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- * // MaxReplicaContainerGroupsPerInstance: Number("int"),
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- * // },
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- * // },
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  * // },
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  * // ],
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  * // NextToken: "STRING_VALUE",
@@ -27,14 +27,11 @@ declare const DescribeFleetCapacityCommand_base: {
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  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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  };
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  /**
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- * <p>
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- * <b>This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.</b>
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- * </p>
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- * <p>Retrieves the resource capacity settings for one or more fleets. For a container
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- * fleet, this operation also returns counts for replica container groups.</p>
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+ * <p>Retrieves the resource capacity settings for one or more fleets. For a container
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+ * fleet, this operation also returns counts for game server container groups.</p>
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  * <p>With multi-location fleets, this operation retrieves data for the fleet's home Region
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  * only. To retrieve capacity for remote locations, see
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- * <a>DescribeFleetLocationCapacity</a>.</p>
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+ * <a>DescribeFleetLocationCapacity</a>.</p>
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  * <p>This operation can be used in the following ways: </p>
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  * <ul>
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  * <li>
@@ -62,7 +59,7 @@ declare const DescribeFleetCapacityCommand_base: {
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  * </p>
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  * <p>
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift
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- * fleets</a>
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+ * fleets</a>
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  * </p>
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  * <p>
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet">GameLift metrics for fleets</a>
@@ -98,7 +95,7 @@ declare const DescribeFleetCapacityCommand_base: {
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  * // TERMINATING: Number("int"),
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  * // },
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  * // Location: "STRING_VALUE",
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- * // ReplicaContainerGroupCounts: { // ReplicaContainerGroupCounts
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+ * // GameServerContainerGroupCounts: { // GameServerContainerGroupCounts
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  * // PENDING: Number("int"),
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  * // ACTIVE: Number("int"),
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  * // IDLE: Number("int"),
@@ -131,6 +128,9 @@ declare const DescribeFleetCapacityCommand_base: {
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  * @throws {@link UnauthorizedException} (client fault)
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  * <p>The client failed authentication. Clients should not retry such requests.</p>
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  *
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+ * @throws {@link UnsupportedRegionException} (client fault)
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+ * <p>The requested operation is not supported in the Region specified.</p>
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+ *
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  * @throws {@link GameLiftServiceException}
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  * <p>Base exception class for all service exceptions from GameLift service.</p>
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  *
@@ -0,0 +1,125 @@
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+ import { Command as $Command } from "@smithy/smithy-client";
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+ import { MetadataBearer as __MetadataBearer } from "@smithy/types";
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+ import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
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+ import { DescribeFleetDeploymentInput, DescribeFleetDeploymentOutput } from "../models/models_0";
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+ /**
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+ * @public
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+ */
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+ export type { __MetadataBearer };
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+ export { $Command };
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+ /**
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+ * @public
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+ *
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+ * The input for {@link DescribeFleetDeploymentCommand}.
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+ */
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+ export interface DescribeFleetDeploymentCommandInput extends DescribeFleetDeploymentInput {
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+ }
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+ /**
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+ * @public
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+ *
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+ * The output of {@link DescribeFleetDeploymentCommand}.
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+ */
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+ export interface DescribeFleetDeploymentCommandOutput extends DescribeFleetDeploymentOutput, __MetadataBearer {
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+ }
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+ declare const DescribeFleetDeploymentCommand_base: {
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+ new (input: DescribeFleetDeploymentCommandInput): import("@smithy/smithy-client").CommandImpl<DescribeFleetDeploymentCommandInput, DescribeFleetDeploymentCommandOutput, GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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+ new (__0_0: DescribeFleetDeploymentCommandInput): import("@smithy/smithy-client").CommandImpl<DescribeFleetDeploymentCommandInput, DescribeFleetDeploymentCommandOutput, GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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+ getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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+ };
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+ /**
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+ * <p>Retrieves information about a managed container fleet deployment. </p>
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+ * <p>
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+ * <b>Request options</b>
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+ * </p>
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+ * <ul>
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+ * <li>
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+ * <p>Get information about the latest deployment for a specific fleet. Provide the
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+ * fleet ID or ARN.</p>
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+ * </li>
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+ * <li>
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+ * <p> Get information about a specific deployment. Provide the fleet ID or ARN and
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+ * the deployment ID.</p>
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+ * </li>
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+ * </ul>
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+ * <p>
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+ * <b>Results</b>
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+ * </p>
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+ * <p>If successful, a <code>FleetDeployment</code> object is returned.</p>
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+ * @example
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+ * Use a bare-bones client and the command you need to make an API call.
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+ * ```javascript
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+ * import { GameLiftClient, DescribeFleetDeploymentCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
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+ * // const { GameLiftClient, DescribeFleetDeploymentCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
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+ * const client = new GameLiftClient(config);
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+ * const input = { // DescribeFleetDeploymentInput
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+ * FleetId: "STRING_VALUE", // required
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+ * DeploymentId: "STRING_VALUE",
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+ * };
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+ * const command = new DescribeFleetDeploymentCommand(input);
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+ * const response = await client.send(command);
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+ * // { // DescribeFleetDeploymentOutput
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+ * // FleetDeployment: { // FleetDeployment
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+ * // DeploymentId: "STRING_VALUE",
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+ * // FleetId: "STRING_VALUE",
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+ * // GameServerBinaryArn: "STRING_VALUE",
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+ * // RollbackGameServerBinaryArn: "STRING_VALUE",
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+ * // PerInstanceBinaryArn: "STRING_VALUE",
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+ * // RollbackPerInstanceBinaryArn: "STRING_VALUE",
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+ * // DeploymentStatus: "IN_PROGRESS" || "IMPAIRED" || "COMPLETE" || "ROLLBACK_IN_PROGRESS" || "ROLLBACK_COMPLETE" || "CANCELLED" || "PENDING",
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+ * // DeploymentConfiguration: { // DeploymentConfiguration
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+ * // ProtectionStrategy: "WITH_PROTECTION" || "IGNORE_PROTECTION",
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+ * // MinimumHealthyPercentage: Number("int"),
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+ * // ImpairmentStrategy: "MAINTAIN" || "ROLLBACK",
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+ * // },
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+ * // CreationTime: new Date("TIMESTAMP"),
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+ * // },
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+ * // LocationalDeployments: { // LocationalDeployments
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+ * // "<keys>": { // LocationalDeployment
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+ * // DeploymentStatus: "IN_PROGRESS" || "IMPAIRED" || "COMPLETE" || "ROLLBACK_IN_PROGRESS" || "ROLLBACK_COMPLETE" || "CANCELLED" || "PENDING",
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+ * // },
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+ * // },
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+ * // };
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+ *
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+ * ```
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+ *
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+ * @param DescribeFleetDeploymentCommandInput - {@link DescribeFleetDeploymentCommandInput}
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+ * @returns {@link DescribeFleetDeploymentCommandOutput}
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+ * @see {@link DescribeFleetDeploymentCommandInput} for command's `input` shape.
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+ * @see {@link DescribeFleetDeploymentCommandOutput} for command's `response` shape.
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+ * @see {@link GameLiftClientResolvedConfig | config} for GameLiftClient's `config` shape.
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+ *
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+ * @throws {@link InternalServiceException} (server fault)
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+ * <p>The service encountered an unrecoverable internal failure while processing the
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+ * request. Clients can retry such requests immediately or after a waiting period.</p>
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+ *
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+ * @throws {@link InvalidRequestException} (client fault)
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+ * <p>One or more parameter values in the request are invalid. Correct the invalid parameter
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+ * values before retrying.</p>
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+ *
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+ * @throws {@link NotFoundException} (client fault)
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+ * <p>The requested resources was not found. The resource was either not created yet or deleted.</p>
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+ *
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+ * @throws {@link UnauthorizedException} (client fault)
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+ * <p>The client failed authentication. Clients should not retry such requests.</p>
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+ *
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+ * @throws {@link UnsupportedRegionException} (client fault)
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+ * <p>The requested operation is not supported in the Region specified.</p>
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+ *
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+ * @throws {@link GameLiftServiceException}
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+ * <p>Base exception class for all service exceptions from GameLift service.</p>
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+ *
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+ * @public
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+ */
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+ export declare class DescribeFleetDeploymentCommand extends DescribeFleetDeploymentCommand_base {
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+ /** @internal type navigation helper, not in runtime. */
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+ protected static __types: {
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+ api: {
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+ input: DescribeFleetDeploymentInput;
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+ output: DescribeFleetDeploymentOutput;
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+ };
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+ sdk: {
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+ input: DescribeFleetDeploymentCommandInput;
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+ output: DescribeFleetDeploymentCommandOutput;
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+ };
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+ };
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+ }
@@ -62,7 +62,7 @@ declare const DescribeFleetEventsCommand_base: {
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  * // { // Event
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  * // EventId: "STRING_VALUE",
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  * // ResourceId: "STRING_VALUE",
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- * // EventCode: "GENERIC_EVENT" || "FLEET_CREATED" || "FLEET_DELETED" || "FLEET_SCALING_EVENT" || "FLEET_STATE_DOWNLOADING" || "FLEET_STATE_VALIDATING" || "FLEET_STATE_BUILDING" || "FLEET_STATE_ACTIVATING" || "FLEET_STATE_ACTIVE" || "FLEET_STATE_ERROR" || "FLEET_INITIALIZATION_FAILED" || "FLEET_BINARY_DOWNLOAD_FAILED" || "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND" || "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE" || "FLEET_VALIDATION_TIMED_OUT" || "FLEET_ACTIVATION_FAILED" || "FLEET_ACTIVATION_FAILED_NO_INSTANCES" || "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED" || "SERVER_PROCESS_INVALID_PATH" || "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT" || "SERVER_PROCESS_PROCESS_READY_TIMEOUT" || "SERVER_PROCESS_CRASHED" || "SERVER_PROCESS_TERMINATED_UNHEALTHY" || "SERVER_PROCESS_FORCE_TERMINATED" || "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT" || "GAME_SESSION_ACTIVATION_TIMEOUT" || "FLEET_CREATION_EXTRACTING_BUILD" || "FLEET_CREATION_RUNNING_INSTALLER" || "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG" || "FLEET_VPC_PEERING_SUCCEEDED" || "FLEET_VPC_PEERING_FAILED" || "FLEET_VPC_PEERING_DELETED" || "INSTANCE_INTERRUPTED" || "INSTANCE_RECYCLED" || "FLEET_CREATION_COMPLETED_INSTALLER" || "FLEET_CREATION_FAILED_INSTALLER",
65
+ * // EventCode: "GENERIC_EVENT" || "FLEET_CREATED" || "FLEET_DELETED" || "FLEET_SCALING_EVENT" || "FLEET_STATE_DOWNLOADING" || "FLEET_STATE_VALIDATING" || "FLEET_STATE_BUILDING" || "FLEET_STATE_ACTIVATING" || "FLEET_STATE_ACTIVE" || "FLEET_STATE_ERROR" || "FLEET_STATE_PENDING" || "FLEET_STATE_CREATING" || "FLEET_STATE_CREATED" || "FLEET_STATE_UPDATING" || "FLEET_INITIALIZATION_FAILED" || "FLEET_BINARY_DOWNLOAD_FAILED" || "FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND" || "FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE" || "FLEET_VALIDATION_TIMED_OUT" || "FLEET_ACTIVATION_FAILED" || "FLEET_ACTIVATION_FAILED_NO_INSTANCES" || "FLEET_NEW_GAME_SESSION_PROTECTION_POLICY_UPDATED" || "SERVER_PROCESS_INVALID_PATH" || "SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT" || "SERVER_PROCESS_PROCESS_READY_TIMEOUT" || "SERVER_PROCESS_CRASHED" || "SERVER_PROCESS_TERMINATED_UNHEALTHY" || "SERVER_PROCESS_FORCE_TERMINATED" || "SERVER_PROCESS_PROCESS_EXIT_TIMEOUT" || "SERVER_PROCESS_SDK_INITIALIZATION_FAILED" || "SERVER_PROCESS_MISCONFIGURED_CONTAINER_PORT" || "GAME_SESSION_ACTIVATION_TIMEOUT" || "FLEET_CREATION_EXTRACTING_BUILD" || "FLEET_CREATION_RUNNING_INSTALLER" || "FLEET_CREATION_VALIDATING_RUNTIME_CONFIG" || "FLEET_VPC_PEERING_SUCCEEDED" || "FLEET_VPC_PEERING_FAILED" || "FLEET_VPC_PEERING_DELETED" || "INSTANCE_INTERRUPTED" || "INSTANCE_RECYCLED" || "INSTANCE_REPLACED_UNHEALTHY" || "FLEET_CREATION_COMPLETED_INSTALLER" || "FLEET_CREATION_FAILED_INSTALLER" || "COMPUTE_LOG_UPLOAD_FAILED" || "GAME_SERVER_CONTAINER_GROUP_CRASHED" || "PER_INSTANCE_CONTAINER_GROUP_CRASHED" || "GAME_SERVER_CONTAINER_GROUP_REPLACED_UNHEALTHY" || "LOCATION_STATE_PENDING" || "LOCATION_STATE_CREATING" || "LOCATION_STATE_CREATED" || "LOCATION_STATE_ACTIVATING" || "LOCATION_STATE_ACTIVE" || "LOCATION_STATE_UPDATING" || "LOCATION_STATE_ERROR" || "LOCATION_STATE_DELETING" || "LOCATION_STATE_DELETED",
66
66
  * // Message: "STRING_VALUE",
67
67
  * // EventTime: new Date("TIMESTAMP"),
68
68
  * // PreSignedLogUrl: "STRING_VALUE",
@@ -94,6 +94,9 @@ declare const DescribeFleetEventsCommand_base: {
94
94
  * @throws {@link UnauthorizedException} (client fault)
95
95
  * <p>The client failed authentication. Clients should not retry such requests.</p>
96
96
  *
97
+ * @throws {@link UnsupportedRegionException} (client fault)
98
+ * <p>The requested operation is not supported in the Region specified.</p>
99
+ *
97
100
  * @throws {@link GameLiftServiceException}
98
101
  * <p>Base exception class for all service exceptions from GameLift service.</p>
99
102
  *
@@ -29,11 +29,11 @@ declare const DescribeFleetLocationCapacityCommand_base: {
29
29
  /**
30
30
  * <p>Retrieves the resource capacity settings for a fleet location. The data returned
31
31
  * includes the current capacity (number of EC2 instances) and some scaling settings for
32
- * the requested fleet location. For a container fleet, this operation also returns counts
33
- * for replica container groups.</p>
32
+ * the requested fleet location. For a managed container fleet, this operation also returns counts
33
+ * for game server container groups.</p>
34
34
  * <p>Use this operation to retrieve capacity information for a fleet's remote location or
35
35
  * home Region (you can also retrieve home Region capacity by calling
36
- * <code>DescribeFleetCapacity</code>).</p>
36
+ * <code>DescribeFleetCapacity</code>).</p>
37
37
  * <p>To retrieve capacity data, identify a fleet and location. </p>
38
38
  * <p>If successful, a <code>FleetCapacity</code> object is returned for the requested fleet
39
39
  * location. </p>
@@ -76,7 +76,7 @@ declare const DescribeFleetLocationCapacityCommand_base: {
76
76
  * // TERMINATING: Number("int"),
77
77
  * // },
78
78
  * // Location: "STRING_VALUE",
79
- * // ReplicaContainerGroupCounts: { // ReplicaContainerGroupCounts
79
+ * // GameServerContainerGroupCounts: { // GameServerContainerGroupCounts
80
80
  * // PENDING: Number("int"),
81
81
  * // ACTIVE: Number("int"),
82
82
  * // IDLE: Number("int"),
@@ -27,11 +27,11 @@ declare const DescribeFleetPortSettingsCommand_base: {
27
27
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
28
28
  };
29
29
  /**
30
- * <p>Retrieves a fleet's inbound connection permissions. Connection permissions specify IP
30
+ * <p>Retrieves a fleet's inbound connection permissions. Inbound permissions specify IP
31
31
  * addresses and port settings that incoming traffic can use to access server processes in
32
32
  * the fleet. Game server processes that are running in the fleet must use a port that
33
- * falls within this range. To connect to game server processes on a container fleet, the
34
- * port settings should include one or more of the fleet's connection ports. </p>
33
+ * falls within this range. To connect to game server processes on a managed container fleet, the
34
+ * port settings should include one or more of the container fleet's connection ports. </p>
35
35
  * <p>Use this operation in the following ways: </p>
36
36
  * <ul>
37
37
  * <li>
@@ -28,10 +28,8 @@ declare const DescribeRuntimeConfigurationCommand_base: {
28
28
  };
29
29
  /**
30
30
  * <p>Retrieves a fleet's runtime configuration settings. The runtime configuration
31
- * determines which server processes run, and how, on computes in the fleet. For managed
32
- * EC2 fleets, the runtime configuration describes server processes that run on each fleet
33
- * instance. For container fleets, the runtime configuration describes server processes
34
- * that run in each replica container group. You can update a fleet's runtime configuration
31
+ * determines which server processes run, and how they run, and how many run concurrently
32
+ * on computes in managed EC2 and Anywhere fleets. You can update a fleet's runtime configuration
35
33
  * at any time using <a>UpdateRuntimeConfiguration</a>.</p>
36
34
  * <p>To get the current runtime configuration for a fleet, provide the fleet ID. </p>
37
35
  * <p>If successful, a <code>RuntimeConfiguration</code> object is returned for the
@@ -27,42 +27,23 @@ declare const GetComputeAccessCommand_base: {
27
27
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
28
28
  };
29
29
  /**
30
- * <p>
31
- * <b>This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.</b>
32
- * </p>
33
- * <p>Requests authorization to remotely connect to a hosting resource in a Amazon GameLift managed
34
- * fleet. This operation is not used with Amazon GameLift Anywhere fleets</p>
35
- * <p>To request access, specify the compute name and the fleet ID. If successful, this
36
- * operation returns a set of temporary Amazon Web Services credentials, including a two-part access key
37
- * and a session token.</p>
38
- * <p>
39
- * <b>EC2 fleets</b>
40
- * </p>
41
- * <p>With an EC2 fleet (where compute type is <code>EC2</code>), use these credentials with
42
- * Amazon EC2 Systems Manager (SSM) to start a session with the compute. For more details, see <a href="https://docs.aws.amazon.com/systems-manager/latest/userguide/session-manager-working-with-sessions-start.html#sessions-start-cli"> Starting a session (CLI)</a> in the <i>Amazon EC2 Systems Manager User
43
- * Guide</i>.</p>
30
+ * <p>Requests authorization to remotely connect to a hosting resource in a Amazon GameLift managed
31
+ * fleet. This operation is not used with Amazon GameLift Anywhere fleets.</p>
44
32
  * <p>
45
- * <b>Container fleets</b>
33
+ * <b>Request options</b>
46
34
  * </p>
47
- * <p>With a container fleet (where compute type is <code>CONTAINER</code>), use
48
- * these credentials and the target value with SSM to connect to the fleet instance where
49
- * the container is running. After you're connected to the instance, use Docker commands to
50
- * interact with the container.</p>
35
+ * <p>To request access to a compute, specify the compute name and the fleet ID.</p>
51
36
  * <p>
52
- * <b>Learn more</b>
37
+ * <b>Results</b>
53
38
  * </p>
39
+ * <p>If successful, this operation returns a set of temporary Amazon Web Services credentials, including
40
+ * a two-part access key and a session token.</p>
54
41
  * <ul>
55
42
  * <li>
56
- * <p>
57
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-remote-access.html">Remotely connect to fleet
58
- * instances</a>
59
- * </p>
60
- * </li>
61
- * <li>
62
- * <p>
63
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html">Debug fleet
64
- * issues</a>
65
- * </p>
43
+ * <p>With a managed EC2 fleet (where compute type is <code>EC2</code>), use these
44
+ * credentials with Amazon EC2 Systems Manager (SSM) to start a session with the compute. For more
45
+ * details, see <a href="https://docs.aws.amazon.com/systems-manager/latest/userguide/session-manager-working-with-sessions-start.html#sessions-start-cli"> Starting a session (CLI)</a> in the <i>Amazon EC2 Systems Manager User
46
+ * Guide</i>.</p>
66
47
  * </li>
67
48
  * </ul>
68
49
  * @example
@@ -88,6 +69,12 @@ declare const GetComputeAccessCommand_base: {
88
69
  * // SessionToken: "STRING_VALUE",
89
70
  * // },
90
71
  * // Target: "STRING_VALUE",
72
+ * // ContainerIdentifiers: [ // ContainerIdentifierList
73
+ * // { // ContainerIdentifier
74
+ * // ContainerName: "STRING_VALUE",
75
+ * // ContainerRuntimeId: "STRING_VALUE",
76
+ * // },
77
+ * // ],
91
78
  * // };
92
79
  *
93
80
  * ```
@@ -112,6 +99,9 @@ declare const GetComputeAccessCommand_base: {
112
99
  * @throws {@link UnauthorizedException} (client fault)
113
100
  * <p>The client failed authentication. Clients should not retry such requests.</p>
114
101
  *
102
+ * @throws {@link UnsupportedRegionException} (client fault)
103
+ * <p>The requested operation is not supported in the Region specified.</p>
104
+ *
115
105
  * @throws {@link GameLiftServiceException}
116
106
  * <p>Base exception class for all service exceptions from GameLift service.</p>
117
107
  *
@@ -28,23 +28,25 @@ declare const GetComputeAuthTokenCommand_base: {
28
28
  };
29
29
  /**
30
30
  * <p>Requests an authentication token from Amazon GameLift for a compute resource in an Amazon GameLift
31
- * Anywhere fleet or container fleet. Game servers that are running on the compute use this
32
- * token to communicate with the Amazon GameLift service, such as when calling the Amazon GameLift server
33
- * SDK action <code>InitSDK()</code>. Authentication tokens are valid for a limited time
34
- * span, so you need to request a fresh token before the current token expires.</p>
35
- * <p>Use this operation based on the fleet compute type:</p>
31
+ * fleet. Game servers that are running on the compute use this token to communicate
32
+ * with the Amazon GameLift service, such as when calling the Amazon GameLift server SDK action
33
+ * <code>InitSDK()</code>. Authentication tokens are valid for a limited time span, so
34
+ * you need to request a fresh token before the current token expires.</p>
35
+ * <p>
36
+ * <b>Request options</b>
37
+ * </p>
36
38
  * <ul>
37
39
  * <li>
38
- * <p>For <code>EC2</code> fleets, auth token retrieval and refresh is handled
39
- * automatically. All game servers that are running on all fleet instances have
40
- * access to a valid auth token.</p>
40
+ * <p>For managed EC2 fleets (compute type <code>EC2</code>), auth token retrieval
41
+ * and refresh is handled automatically. All game servers that are running on all
42
+ * fleet instances have access to a valid auth token.</p>
41
43
  * </li>
42
44
  * <li>
43
- * <p>For <code>ANYWHERE</code> and <code>CONTAINER</code> fleets, if you're using
44
- * the Amazon GameLift Agent, auth token retrieval and refresh is handled automatically for
45
- * any container or Anywhere compute where the Agent is running. If you're not
46
- * using the Agent, create a mechanism to retrieve and refresh auth tokens for
47
- * computes that are running game server processes. </p>
45
+ * <p>For Anywhere fleets (compute type <code>ANYWHERE</code>), if you're using the
46
+ * Amazon GameLift Agent, auth token retrieval and refresh is handled automatically for any
47
+ * compute where the Agent is running. If you're not using
48
+ * the Agent, create a mechanism to retrieve and refresh auth tokens for computes
49
+ * that are running game server processes.</p>
48
50
  * </li>
49
51
  * </ul>
50
52
  * <p>
@@ -112,6 +114,9 @@ declare const GetComputeAuthTokenCommand_base: {
112
114
  * @throws {@link UnauthorizedException} (client fault)
113
115
  * <p>The client failed authentication. Clients should not retry such requests.</p>
114
116
  *
117
+ * @throws {@link UnsupportedRegionException} (client fault)
118
+ * <p>The requested operation is not supported in the Region specified.</p>
119
+ *
115
120
  * @throws {@link GameLiftServiceException}
116
121
  * <p>Base exception class for all service exceptions from GameLift service.</p>
117
122
  *
@@ -27,31 +27,36 @@ declare const ListComputeCommand_base: {
27
27
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
28
28
  };
29
29
  /**
30
- * <p>
31
- * <b>This operation has been expanded to use with the Amazon GameLift containers feature, which is currently in public preview.</b>
30
+ * <p>Retrieves information on the compute resources in an Amazon GameLift fleet. Use the pagination
31
+ * parameters to retrieve results in a set of sequential pages.</p>
32
+ * <p>
33
+ * <b>Request options:</b>
32
34
  * </p>
33
- * <p>Retrieves information on the compute resources in an Amazon GameLift fleet. </p>
34
- * <p>To request a list of computes, specify the fleet ID. Use the pagination parameters to
35
- * retrieve results in a set of sequential pages.</p>
36
- * <p>You can filter the result set by location. </p>
37
- * <p>If successful, this operation returns information on all computes in the requested
38
- * fleet. Depending on the fleet's compute type, the result includes the following
39
- * information: </p>
40
35
  * <ul>
41
36
  * <li>
42
- * <p>For <code>EC2</code> fleets, this operation returns information about the EC2
43
- * instance. Compute names are instance IDs.</p>
37
+ * <p>Retrieve a list of all computes in a fleet. Specify a fleet ID. </p>
44
38
  * </li>
45
39
  * <li>
46
- * <p>For <code>ANYWHERE</code> fleets, this operation returns the compute names and
47
- * details provided when the compute was registered with
48
- * <code>RegisterCompute</code>. The <code>GameLiftServiceSdkEndpoint</code> or
49
- * <code>GameLiftAgentEndpoint</code> is included.</p>
40
+ * <p>Retrieve a list of all computes in a specific fleet location. Specify a fleet
41
+ * ID and location.</p>
50
42
  * </li>
43
+ * </ul>
44
+ * <p>
45
+ * <b>Results:</b>
46
+ * </p>
47
+ * <p>If successful, this operation returns information on a set of computes. Depending on
48
+ * the type of fleet, the result includes the following information: </p>
49
+ * <ul>
51
50
  * <li>
52
- * <p>For <code>CONTAINER</code> fleets, this operation returns information about
53
- * containers that are registered as computes, and the instances they're running
54
- * on. Compute names are container names.</p>
51
+ * <p>For managed EC2 fleets (compute type <code>EC2</code>), this operation returns
52
+ * information about the EC2 instance. Compute names are EC2 instance IDs.</p>
53
+ * </li>
54
+ * <li>
55
+ * <p>For Anywhere fleets (compute type <code>ANYWHERE</code>), this operation
56
+ * returns compute names and details as provided when the compute was registered
57
+ * with <code>RegisterCompute</code>. This includes
58
+ * <code>GameLiftServiceSdkEndpoint</code> or
59
+ * <code>GameLiftAgentEndpoint</code>.</p>
55
60
  * </li>
56
61
  * </ul>
57
62
  * @example
@@ -63,6 +68,8 @@ declare const ListComputeCommand_base: {
63
68
  * const input = { // ListComputeInput
64
69
  * FleetId: "STRING_VALUE", // required
65
70
  * Location: "STRING_VALUE",
71
+ * ContainerGroupDefinitionName: "STRING_VALUE",
72
+ * ComputeStatus: "ACTIVE" || "IMPAIRED",
66
73
  * Limit: Number("int"),
67
74
  * NextToken: "STRING_VALUE",
68
75
  * };
@@ -77,7 +84,7 @@ declare const ListComputeCommand_base: {
77
84
  * // ComputeArn: "STRING_VALUE",
78
85
  * // IpAddress: "STRING_VALUE",
79
86
  * // DnsName: "STRING_VALUE",
80
- * // ComputeStatus: "PENDING" || "ACTIVE" || "TERMINATING",
87
+ * // ComputeStatus: "PENDING" || "ACTIVE" || "TERMINATING" || "IMPAIRED",
81
88
  * // Location: "STRING_VALUE",
82
89
  * // CreationTime: new Date("TIMESTAMP"),
83
90
  * // OperatingSystem: "WINDOWS_2012" || "AMAZON_LINUX" || "AMAZON_LINUX_2" || "WINDOWS_2016" || "AMAZON_LINUX_2023",
@@ -85,15 +92,13 @@ declare const ListComputeCommand_base: {
85
92
  * // GameLiftServiceSdkEndpoint: "STRING_VALUE",
86
93
  * // GameLiftAgentEndpoint: "STRING_VALUE",
87
94
  * // InstanceId: "STRING_VALUE",
88
- * // ContainerAttributes: { // ContainerAttributes
89
- * // ContainerPortMappings: [ // ContainerPortMappingList
90
- * // { // ContainerPortMapping
91
- * // ContainerPort: Number("int"),
92
- * // ConnectionPort: Number("int"),
93
- * // Protocol: "TCP" || "UDP",
94
- * // },
95
- * // ],
96
- * // },
95
+ * // ContainerAttributes: [ // ContainerAttributes
96
+ * // { // ContainerAttribute
97
+ * // ContainerName: "STRING_VALUE",
98
+ * // ContainerRuntimeId: "STRING_VALUE",
99
+ * // },
100
+ * // ],
101
+ * // GameServerContainerGroupDefinitionArn: "STRING_VALUE",
97
102
  * // },
98
103
  * // ],
99
104
  * // NextToken: "STRING_VALUE",
@@ -118,6 +123,9 @@ declare const ListComputeCommand_base: {
118
123
  * @throws {@link UnauthorizedException} (client fault)
119
124
  * <p>The client failed authentication. Clients should not retry such requests.</p>
120
125
  *
126
+ * @throws {@link UnsupportedRegionException} (client fault)
127
+ * <p>The requested operation is not supported in the Region specified.</p>
128
+ *
121
129
  * @throws {@link GameLiftServiceException}
122
130
  * <p>Base exception class for all service exceptions from GameLift service.</p>
123
131
  *