@aws-sdk/client-gamelift 3.686.0 → 3.690.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (116) hide show
  1. package/README.md +72 -0
  2. package/dist-cjs/index.js +830 -188
  3. package/dist-es/GameLift.js +18 -0
  4. package/dist-es/commands/CreateContainerFleetCommand.js +23 -0
  5. package/dist-es/commands/CreateFleetCommand.js +2 -2
  6. package/dist-es/commands/DeleteContainerFleetCommand.js +22 -0
  7. package/dist-es/commands/DescribeContainerFleetCommand.js +23 -0
  8. package/dist-es/commands/DescribeFleetAttributesCommand.js +1 -2
  9. package/dist-es/commands/DescribeFleetDeploymentCommand.js +22 -0
  10. package/dist-es/commands/ListContainerFleetsCommand.js +23 -0
  11. package/dist-es/commands/ListContainerGroupDefinitionVersionsCommand.js +23 -0
  12. package/dist-es/commands/ListContainerGroupDefinitionsCommand.js +1 -1
  13. package/dist-es/commands/ListFleetDeploymentsCommand.js +22 -0
  14. package/dist-es/commands/RegisterComputeCommand.js +1 -1
  15. package/dist-es/commands/RequestUploadCredentialsCommand.js +1 -1
  16. package/dist-es/commands/UpdateContainerFleetCommand.js +23 -0
  17. package/dist-es/commands/UpdateContainerGroupDefinitionCommand.js +23 -0
  18. package/dist-es/commands/index.js +9 -0
  19. package/dist-es/models/models_0.js +132 -81
  20. package/dist-es/models/models_1.js +50 -1
  21. package/dist-es/pagination/ListContainerFleetsPaginator.js +4 -0
  22. package/dist-es/pagination/ListContainerGroupDefinitionVersionsPaginator.js +4 -0
  23. package/dist-es/pagination/ListFleetDeploymentsPaginator.js +4 -0
  24. package/dist-es/pagination/index.js +3 -0
  25. package/dist-es/protocols/Aws_json1_1.js +352 -7
  26. package/dist-types/GameLift.d.ts +65 -0
  27. package/dist-types/GameLiftClient.d.ts +11 -2
  28. package/dist-types/commands/CreateBuildCommand.d.ts +27 -21
  29. package/dist-types/commands/CreateContainerFleetCommand.d.ts +283 -0
  30. package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +278 -119
  31. package/dist-types/commands/CreateFleetCommand.d.ts +5 -88
  32. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +3 -6
  33. package/dist-types/commands/CreateScriptCommand.d.ts +9 -12
  34. package/dist-types/commands/DeleteContainerFleetCommand.d.ts +102 -0
  35. package/dist-types/commands/DeleteContainerGroupDefinitionCommand.d.ts +24 -7
  36. package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +3 -0
  37. package/dist-types/commands/DeregisterComputeCommand.d.ts +2 -5
  38. package/dist-types/commands/DescribeComputeCommand.d.ts +14 -21
  39. package/dist-types/commands/DescribeContainerFleetCommand.d.ts +157 -0
  40. package/dist-types/commands/DescribeContainerGroupDefinitionCommand.d.ts +95 -48
  41. package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +2 -21
  42. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +8 -8
  43. package/dist-types/commands/DescribeFleetDeploymentCommand.d.ts +125 -0
  44. package/dist-types/commands/DescribeFleetEventsCommand.d.ts +4 -1
  45. package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +4 -4
  46. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +3 -3
  47. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +2 -4
  48. package/dist-types/commands/GetComputeAccessCommand.d.ts +20 -30
  49. package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +18 -13
  50. package/dist-types/commands/ListComputeCommand.d.ts +36 -28
  51. package/dist-types/commands/ListContainerFleetsCommand.d.ts +165 -0
  52. package/dist-types/commands/ListContainerGroupDefinitionVersionsCommand.d.ts +216 -0
  53. package/dist-types/commands/ListContainerGroupDefinitionsCommand.d.ts +97 -49
  54. package/dist-types/commands/ListFleetDeploymentsCommand.d.ts +132 -0
  55. package/dist-types/commands/ListFleetsCommand.d.ts +2 -10
  56. package/dist-types/commands/ListGameServerGroupsCommand.d.ts +1 -1
  57. package/dist-types/commands/ListGameServersCommand.d.ts +1 -1
  58. package/dist-types/commands/ListLocationsCommand.d.ts +1 -1
  59. package/dist-types/commands/ListScriptsCommand.d.ts +1 -1
  60. package/dist-types/commands/ListTagsForResourceCommand.d.ts +4 -1
  61. package/dist-types/commands/PutScalingPolicyCommand.d.ts +4 -1
  62. package/dist-types/commands/RegisterComputeCommand.d.ts +13 -19
  63. package/dist-types/commands/RegisterGameServerCommand.d.ts +1 -1
  64. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  65. package/dist-types/commands/ResolveAliasCommand.d.ts +1 -1
  66. package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +1 -2
  67. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +2 -2
  68. package/dist-types/commands/StopFleetActionsCommand.d.ts +1 -1
  69. package/dist-types/commands/TagResourceCommand.d.ts +3 -0
  70. package/dist-types/commands/UntagResourceCommand.d.ts +3 -0
  71. package/dist-types/commands/UpdateContainerFleetCommand.d.ts +253 -0
  72. package/dist-types/commands/UpdateContainerGroupDefinitionCommand.d.ts +310 -0
  73. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +6 -9
  74. package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +1 -3
  75. package/dist-types/commands/index.d.ts +9 -0
  76. package/dist-types/models/models_0.d.ts +5518 -5258
  77. package/dist-types/models/models_1.d.ts +897 -18
  78. package/dist-types/pagination/ListContainerFleetsPaginator.d.ts +7 -0
  79. package/dist-types/pagination/ListContainerGroupDefinitionVersionsPaginator.d.ts +7 -0
  80. package/dist-types/pagination/ListFleetDeploymentsPaginator.d.ts +7 -0
  81. package/dist-types/pagination/index.d.ts +3 -0
  82. package/dist-types/protocols/Aws_json1_1.d.ts +81 -0
  83. package/dist-types/ts3.4/GameLift.d.ts +161 -0
  84. package/dist-types/ts3.4/GameLiftClient.d.ts +54 -0
  85. package/dist-types/ts3.4/commands/CreateContainerFleetCommand.d.ts +51 -0
  86. package/dist-types/ts3.4/commands/DeleteContainerFleetCommand.d.ts +51 -0
  87. package/dist-types/ts3.4/commands/DeleteContainerGroupDefinitionCommand.d.ts +6 -2
  88. package/dist-types/ts3.4/commands/DescribeContainerFleetCommand.d.ts +51 -0
  89. package/dist-types/ts3.4/commands/DescribeFleetDeploymentCommand.d.ts +51 -0
  90. package/dist-types/ts3.4/commands/ListContainerFleetsCommand.d.ts +51 -0
  91. package/dist-types/ts3.4/commands/ListContainerGroupDefinitionVersionsCommand.d.ts +51 -0
  92. package/dist-types/ts3.4/commands/ListContainerGroupDefinitionsCommand.d.ts +1 -1
  93. package/dist-types/ts3.4/commands/ListFleetDeploymentsCommand.d.ts +51 -0
  94. package/dist-types/ts3.4/commands/ListFleetsCommand.d.ts +1 -1
  95. package/dist-types/ts3.4/commands/ListGameServerGroupsCommand.d.ts +1 -1
  96. package/dist-types/ts3.4/commands/ListGameServersCommand.d.ts +1 -1
  97. package/dist-types/ts3.4/commands/ListLocationsCommand.d.ts +1 -1
  98. package/dist-types/ts3.4/commands/ListScriptsCommand.d.ts +1 -1
  99. package/dist-types/ts3.4/commands/ListTagsForResourceCommand.d.ts +1 -1
  100. package/dist-types/ts3.4/commands/PutScalingPolicyCommand.d.ts +1 -1
  101. package/dist-types/ts3.4/commands/RegisterComputeCommand.d.ts +1 -1
  102. package/dist-types/ts3.4/commands/RegisterGameServerCommand.d.ts +1 -1
  103. package/dist-types/ts3.4/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  104. package/dist-types/ts3.4/commands/ResolveAliasCommand.d.ts +1 -1
  105. package/dist-types/ts3.4/commands/ResumeGameServerGroupCommand.d.ts +4 -2
  106. package/dist-types/ts3.4/commands/UpdateContainerFleetCommand.d.ts +51 -0
  107. package/dist-types/ts3.4/commands/UpdateContainerGroupDefinitionCommand.d.ts +51 -0
  108. package/dist-types/ts3.4/commands/index.d.ts +9 -0
  109. package/dist-types/ts3.4/models/models_0.d.ts +333 -261
  110. package/dist-types/ts3.4/models/models_1.d.ts +222 -0
  111. package/dist-types/ts3.4/pagination/ListContainerFleetsPaginator.d.ts +11 -0
  112. package/dist-types/ts3.4/pagination/ListContainerGroupDefinitionVersionsPaginator.d.ts +11 -0
  113. package/dist-types/ts3.4/pagination/ListFleetDeploymentsPaginator.d.ts +11 -0
  114. package/dist-types/ts3.4/pagination/index.d.ts +3 -0
  115. package/dist-types/ts3.4/protocols/Aws_json1_1.d.ts +108 -0
  116. package/package.json +6 -6
@@ -1,4 +1,666 @@
1
- import { Alias, AnywhereConfiguration, BackfillMode, BalancingStrategy, Build, DesiredPlayerSession, FilterConfiguration, FleetAction, FlexMatchMode, GameProperty, GameServer, GameServerGroup, GameServerGroupAction, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSession, GameSessionPlacement, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, IpPermission, MatchmakingConfiguration, MatchmakingTicket, Player, PlayerLatency, PlayerLatencyPolicy, PlayerSessionCreationPolicy, PriorityConfiguration, ProtectionPolicy, ResourceCreationLimitPolicy, RoutingStrategy, RuntimeConfiguration, S3Location, Script, Tag } from "./models_0";
1
+ import { Alias, AnywhereConfiguration, AwsCredentials, BackfillMode, BalancingStrategy, Build, ComparisonOperatorType, Compute, ConnectionPortRange, ContainerFleet, ContainerFleetRemoveAttribute, ContainerGroupDefinition, ContainerGroupType, ContainerOperatingSystem, DeploymentConfiguration, DesiredPlayerSession, FilterConfiguration, FleetAction, FleetDeployment, FlexMatchMode, GameProperty, GameServer, GameServerContainerDefinitionInput, GameServerGroup, GameServerGroupAction, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSession, GameSessionCreationLimitPolicy, GameSessionPlacement, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, IpPermission, LocationModel, LogConfiguration, MatchmakingConfiguration, MatchmakingTicket, MetricName, Player, PlayerLatency, PlayerLatencyPolicy, PlayerSessionCreationPolicy, PolicyType, PriorityConfiguration, ProtectionPolicy, ResourceCreationLimitPolicy, RoutingStrategy, RuntimeConfiguration, S3Location, ScalingAdjustmentType, Script, SupportContainerDefinitionInput, Tag, TargetConfiguration } from "./models_0";
2
+ /**
3
+ * @public
4
+ */
5
+ export interface ListContainerGroupDefinitionsInput {
6
+ /**
7
+ * <p>The type of container group to retrieve. Container group type determines how Amazon GameLift
8
+ * deploys the container group on each fleet instance.</p>
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+ * @public
10
+ */
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+ ContainerGroupType?: ContainerGroupType;
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+ /**
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+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
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+ * @public
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+ */
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+ Limit?: number;
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+ /**
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+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
19
+ * @public
20
+ */
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+ NextToken?: string;
22
+ }
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+ /**
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+ * @public
25
+ */
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+ export interface ListContainerGroupDefinitionsOutput {
27
+ /**
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+ * <p>A result set of container group definitions that match the request.</p>
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+ * @public
30
+ */
31
+ ContainerGroupDefinitions?: ContainerGroupDefinition[];
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+ /**
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+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
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+ * @public
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+ */
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+ NextToken?: string;
37
+ }
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+ /**
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+ * @public
40
+ */
41
+ export interface ListContainerGroupDefinitionVersionsInput {
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+ /**
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+ * <p>The unique identifier for the container group definition to retrieve properties for. You can use either the <code>Name</code> or
44
+ * <code>ARN</code> value.</p>
45
+ * @public
46
+ */
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+ Name: string | undefined;
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+ /**
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+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
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+ * @public
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+ */
52
+ Limit?: number;
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+ /**
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+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
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+ * @public
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+ */
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+ NextToken?: string;
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+ }
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+ /**
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+ * @public
61
+ */
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+ export interface ListContainerGroupDefinitionVersionsOutput {
63
+ /**
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+ * <p>A result set of container group definitions that match the request.</p>
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+ * @public
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+ */
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+ ContainerGroupDefinitions?: ContainerGroupDefinition[];
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+ /**
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+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
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+ * @public
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+ */
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+ NextToken?: string;
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+ }
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+ /**
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+ * @public
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+ */
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+ export interface ListFleetDeploymentsInput {
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+ /**
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+ * <p>A unique identifier for the container fleet. You can use either the fleet ID or ARN
80
+ * value.</p>
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+ * @public
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+ */
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+ FleetId?: string;
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+ /**
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+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
86
+ * @public
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+ */
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+ Limit?: number;
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+ /**
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+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
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+ * @public
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+ */
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+ NextToken?: string;
94
+ }
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+ /**
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+ * @public
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+ */
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+ export interface ListFleetDeploymentsOutput {
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+ /**
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+ * <p>The requested deployment information.</p>
101
+ * @public
102
+ */
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+ FleetDeployments?: FleetDeployment[];
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+ /**
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+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
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+ * @public
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+ */
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+ NextToken?: string;
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+ }
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+ /**
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+ * @public
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+ */
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+ export interface ListFleetsInput {
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+ /**
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+ * <p>A unique identifier for the build to request fleets for. Use this parameter to return only fleets using a
116
+ * specified build. Use either the build ID or ARN value.</p>
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+ * @public
118
+ */
119
+ BuildId?: string;
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+ /**
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+ * <p>A unique identifier for the Realtime script to request fleets for. Use this parameter to return only fleets using a
122
+ * specified script. Use either the script ID or ARN value.</p>
123
+ * @public
124
+ */
125
+ ScriptId?: string;
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+ /**
127
+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
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+ * @public
129
+ */
130
+ Limit?: number;
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+ /**
132
+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
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+ * @public
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+ */
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+ NextToken?: string;
136
+ }
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+ /**
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+ * @public
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+ */
140
+ export interface ListFleetsOutput {
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+ /**
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+ * <p>A set of fleet IDs that match the list request.</p>
143
+ * @public
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+ */
145
+ FleetIds?: string[];
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+ /**
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+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
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+ * @public
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+ */
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+ NextToken?: string;
151
+ }
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+ /**
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+ * @public
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+ */
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+ export interface ListGameServerGroupsInput {
156
+ /**
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+ * <p>The game server groups' limit.</p>
158
+ * @public
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+ */
160
+ Limit?: number;
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+ /**
162
+ * <p>Specify the pagination token from a previous request to retrieve the next page of
163
+ * results.</p>
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+ * @public
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+ */
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+ NextToken?: string;
167
+ }
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+ /**
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+ * @public
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+ */
171
+ export interface ListGameServerGroupsOutput {
172
+ /**
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+ * <p>The game server groups' game server groups.</p>
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+ * @public
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+ */
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+ GameServerGroups?: GameServerGroup[];
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+ /**
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+ * <p>Specify the pagination token from a previous request to retrieve the next page of
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+ * results.</p>
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+ * @public
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+ */
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+ NextToken?: string;
183
+ }
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+ /**
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+ * @public
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+ * @enum
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+ */
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+ export declare const SortOrder: {
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+ readonly ASCENDING: "ASCENDING";
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+ readonly DESCENDING: "DESCENDING";
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+ };
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+ /**
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+ * @public
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+ */
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+ export type SortOrder = (typeof SortOrder)[keyof typeof SortOrder];
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+ /**
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+ * @public
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+ */
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+ export interface ListGameServersInput {
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+ /**
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+ * <p>An identifier for the game server group to retrieve a list of game servers from. Use
202
+ * either the name or ARN value.</p>
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+ * @public
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+ */
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+ GameServerGroupName: string | undefined;
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+ /**
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+ * <p>Indicates how to sort the returned data based on game server registration timestamp.
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+ * Use <code>ASCENDING</code> to retrieve oldest game servers first, or use
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+ * <code>DESCENDING</code> to retrieve newest game servers first. If this parameter is
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+ * left empty, game servers are returned in no particular order.</p>
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+ * @public
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+ */
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+ SortOrder?: SortOrder;
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+ /**
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+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
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+ * @public
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+ */
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+ Limit?: number;
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+ /**
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+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
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+ * @public
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+ */
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+ NextToken?: string;
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+ }
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+ /**
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+ * @public
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+ */
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+ export interface ListGameServersOutput {
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+ /**
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+ * <p>A collection of game server objects that match the request.</p>
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+ * @public
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+ */
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+ GameServers?: GameServer[];
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+ /**
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+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
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+ * @public
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+ */
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+ NextToken?: string;
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+ }
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+ /**
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+ * @public
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+ * @enum
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+ */
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+ export declare const LocationFilter: {
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+ readonly AWS: "AWS";
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+ readonly CUSTOM: "CUSTOM";
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+ };
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+ /**
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+ * @public
250
+ */
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+ export type LocationFilter = (typeof LocationFilter)[keyof typeof LocationFilter];
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+ /**
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+ * @public
254
+ */
255
+ export interface ListLocationsInput {
256
+ /**
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+ * <p>Filters the list for <code>AWS</code> or <code>CUSTOM</code> locations.</p>
258
+ * @public
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+ */
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+ Filters?: LocationFilter[];
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+ /**
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+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
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+ * @public
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+ */
265
+ Limit?: number;
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+ /**
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+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
268
+ * @public
269
+ */
270
+ NextToken?: string;
271
+ }
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+ /**
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+ * @public
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+ */
275
+ export interface ListLocationsOutput {
276
+ /**
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+ * <p>A collection of locations.</p>
278
+ * @public
279
+ */
280
+ Locations?: LocationModel[];
281
+ /**
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+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
283
+ * @public
284
+ */
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+ NextToken?: string;
286
+ }
287
+ /**
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+ * @public
289
+ */
290
+ export interface ListScriptsInput {
291
+ /**
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+ * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
293
+ * @public
294
+ */
295
+ Limit?: number;
296
+ /**
297
+ * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
298
+ * @public
299
+ */
300
+ NextToken?: string;
301
+ }
302
+ /**
303
+ * @public
304
+ */
305
+ export interface ListScriptsOutput {
306
+ /**
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+ * <p>A set of properties describing the requested script.</p>
308
+ * @public
309
+ */
310
+ Scripts?: Script[];
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+ /**
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+ * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
313
+ * @public
314
+ */
315
+ NextToken?: string;
316
+ }
317
+ /**
318
+ * @public
319
+ */
320
+ export interface ListTagsForResourceRequest {
321
+ /**
322
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that uniquely identifies
323
+ * the Amazon GameLift resource that you want to retrieve tags for. Amazon GameLift includes resource ARNs in
324
+ * the data object for the resource. You can retrieve the ARN by calling a
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+ * <code>List</code> or <code>Describe</code> operation for the resource type. </p>
326
+ * @public
327
+ */
328
+ ResourceARN: string | undefined;
329
+ }
330
+ /**
331
+ * @public
332
+ */
333
+ export interface ListTagsForResourceResponse {
334
+ /**
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+ * <p>The collection of tags assigned to the resource. </p>
336
+ * @public
337
+ */
338
+ Tags?: Tag[];
339
+ }
340
+ /**
341
+ * @public
342
+ */
343
+ export interface PutScalingPolicyInput {
344
+ /**
345
+ * <p>A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.</p>
346
+ * @public
347
+ */
348
+ Name: string | undefined;
349
+ /**
350
+ * <p>A unique identifier for the fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet
351
+ * cannot be in any of the following statuses: ERROR or DELETING.</p>
352
+ * @public
353
+ */
354
+ FleetId: string | undefined;
355
+ /**
356
+ * <p>Amount of adjustment to make, based on the scaling adjustment type.</p>
357
+ * @public
358
+ */
359
+ ScalingAdjustment?: number;
360
+ /**
361
+ * <p>The type of adjustment to make to a fleet's instance count:</p>
362
+ * <ul>
363
+ * <li>
364
+ * <p>
365
+ * <b>ChangeInCapacity</b> -- add (or subtract) the
366
+ * scaling adjustment value from the current instance count. Positive values scale
367
+ * up while negative values scale down.</p>
368
+ * </li>
369
+ * <li>
370
+ * <p>
371
+ * <b>ExactCapacity</b> -- set the instance count to the
372
+ * scaling adjustment value.</p>
373
+ * </li>
374
+ * <li>
375
+ * <p>
376
+ * <b>PercentChangeInCapacity</b> -- increase or reduce
377
+ * the current instance count by the scaling adjustment, read as a percentage.
378
+ * Positive values scale up while negative values scale down; for example, a value
379
+ * of "-10" scales the fleet down by 10%.</p>
380
+ * </li>
381
+ * </ul>
382
+ * @public
383
+ */
384
+ ScalingAdjustmentType?: ScalingAdjustmentType;
385
+ /**
386
+ * <p>Metric value used to trigger a scaling event.</p>
387
+ * @public
388
+ */
389
+ Threshold?: number;
390
+ /**
391
+ * <p>Comparison operator to use when measuring the metric against the threshold
392
+ * value.</p>
393
+ * @public
394
+ */
395
+ ComparisonOperator?: ComparisonOperatorType;
396
+ /**
397
+ * <p>Length of time (in minutes) the metric must be at or beyond the threshold before a
398
+ * scaling event is triggered.</p>
399
+ * @public
400
+ */
401
+ EvaluationPeriods?: number;
402
+ /**
403
+ * <p>Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For
404
+ * detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon GameLift
405
+ * with Amazon CloudWatch</a>. </p>
406
+ * <ul>
407
+ * <li>
408
+ * <p>
409
+ * <b>ActivatingGameSessions</b> -- Game sessions in
410
+ * the process of being created.</p>
411
+ * </li>
412
+ * <li>
413
+ * <p>
414
+ * <b>ActiveGameSessions</b> -- Game sessions that
415
+ * are currently running.</p>
416
+ * </li>
417
+ * <li>
418
+ * <p>
419
+ * <b>ActiveInstances</b> -- Fleet instances that
420
+ * are currently running at least one game session.</p>
421
+ * </li>
422
+ * <li>
423
+ * <p>
424
+ * <b>AvailableGameSessions</b> -- Additional game
425
+ * sessions that fleet could host simultaneously, given current capacity.</p>
426
+ * </li>
427
+ * <li>
428
+ * <p>
429
+ * <b>AvailablePlayerSessions</b> -- Empty player
430
+ * slots in currently active game sessions. This includes game sessions that are
431
+ * not currently accepting players. Reserved player slots are not
432
+ * included.</p>
433
+ * </li>
434
+ * <li>
435
+ * <p>
436
+ * <b>CurrentPlayerSessions</b> -- Player slots in
437
+ * active game sessions that are being used by a player or are reserved for a
438
+ * player. </p>
439
+ * </li>
440
+ * <li>
441
+ * <p>
442
+ * <b>IdleInstances</b> -- Active instances that are
443
+ * currently hosting zero game sessions. </p>
444
+ * </li>
445
+ * <li>
446
+ * <p>
447
+ * <b>PercentAvailableGameSessions</b> -- Unused
448
+ * percentage of the total number of game sessions that a fleet could host
449
+ * simultaneously, given current capacity. Use this metric for a target-based
450
+ * scaling policy.</p>
451
+ * </li>
452
+ * <li>
453
+ * <p>
454
+ * <b>PercentIdleInstances</b> -- Percentage of the
455
+ * total number of active instances that are hosting zero game sessions.</p>
456
+ * </li>
457
+ * <li>
458
+ * <p>
459
+ * <b>QueueDepth</b> -- Pending game session
460
+ * placement requests, in any queue, where the current fleet is the top-priority
461
+ * destination.</p>
462
+ * </li>
463
+ * <li>
464
+ * <p>
465
+ * <b>WaitTime</b> -- Current wait time for pending
466
+ * game session placement requests, in any queue, where the current fleet is the
467
+ * top-priority destination. </p>
468
+ * </li>
469
+ * </ul>
470
+ * @public
471
+ */
472
+ MetricName: MetricName | undefined;
473
+ /**
474
+ * <p>The type of scaling policy to create. For a target-based policy, set the parameter
475
+ * <i>MetricName</i> to 'PercentAvailableGameSessions' and specify a
476
+ * <i>TargetConfiguration</i>. For a rule-based policy set the following
477
+ * parameters: <i>MetricName</i>, <i>ComparisonOperator</i>,
478
+ * <i>Threshold</i>, <i>EvaluationPeriods</i>,
479
+ * <i>ScalingAdjustmentType</i>, and
480
+ * <i>ScalingAdjustment</i>.</p>
481
+ * @public
482
+ */
483
+ PolicyType?: PolicyType;
484
+ /**
485
+ * <p>An object that contains settings for a target-based scaling policy.</p>
486
+ * @public
487
+ */
488
+ TargetConfiguration?: TargetConfiguration;
489
+ }
490
+ /**
491
+ * @public
492
+ */
493
+ export interface PutScalingPolicyOutput {
494
+ /**
495
+ * <p>A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique.</p>
496
+ * @public
497
+ */
498
+ Name?: string;
499
+ }
500
+ /**
501
+ * @public
502
+ */
503
+ export interface RegisterComputeInput {
504
+ /**
505
+ * <p>A unique identifier for the fleet to register the compute to. You can use either the fleet ID or ARN value.</p>
506
+ * @public
507
+ */
508
+ FleetId: string | undefined;
509
+ /**
510
+ * <p>A descriptive label for the compute resource.</p>
511
+ * @public
512
+ */
513
+ ComputeName: string | undefined;
514
+ /**
515
+ * <p>The path to a TLS certificate on your compute resource. Amazon GameLift doesn't validate the
516
+ * path and certificate.</p>
517
+ * @public
518
+ */
519
+ CertificatePath?: string;
520
+ /**
521
+ * <p>The DNS name of the compute resource. Amazon GameLift requires either a DNS name or IP
522
+ * address.</p>
523
+ * @public
524
+ */
525
+ DnsName?: string;
526
+ /**
527
+ * <p>The IP address of the compute resource. Amazon GameLift requires either a DNS name or IP
528
+ * address. When registering an Anywhere fleet, an IP address is required.</p>
529
+ * @public
530
+ */
531
+ IpAddress?: string;
532
+ /**
533
+ * <p>The name of a custom location to associate with the compute resource being registered.
534
+ * This parameter is required when registering a compute for an Anywhere fleet.</p>
535
+ * @public
536
+ */
537
+ Location?: string;
538
+ }
539
+ /**
540
+ * @public
541
+ */
542
+ export interface RegisterComputeOutput {
543
+ /**
544
+ * <p>The details of the compute resource you registered.</p>
545
+ * @public
546
+ */
547
+ Compute?: Compute;
548
+ }
549
+ /**
550
+ * @public
551
+ */
552
+ export interface RegisterGameServerInput {
553
+ /**
554
+ * <p>A unique identifier for the game server group where the game server is running.</p>
555
+ * @public
556
+ */
557
+ GameServerGroupName: string | undefined;
558
+ /**
559
+ * <p>A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique
560
+ * across all game server groups in your Amazon Web Services account.</p>
561
+ * @public
562
+ */
563
+ GameServerId: string | undefined;
564
+ /**
565
+ * <p>The unique identifier for the instance where the game server is running. This ID is
566
+ * available in the instance metadata. EC2 instance IDs
567
+ * use a 17-character format, for example: <code>i-1234567890abcdef0</code>.</p>
568
+ * @public
569
+ */
570
+ InstanceId: string | undefined;
571
+ /**
572
+ * <p>Information that is needed to make inbound client connections to the game server. This
573
+ * might include the IP address and port, DNS name, and other information.</p>
574
+ * @public
575
+ */
576
+ ConnectionInfo?: string;
577
+ /**
578
+ * <p>A set of custom game server properties, formatted as a single string value. This data
579
+ * is passed to a game client or service when it requests information on game servers. </p>
580
+ * @public
581
+ */
582
+ GameServerData?: string;
583
+ }
584
+ /**
585
+ * @public
586
+ */
587
+ export interface RegisterGameServerOutput {
588
+ /**
589
+ * <p>Object that describes the newly registered game server.</p>
590
+ * @public
591
+ */
592
+ GameServer?: GameServer;
593
+ }
594
+ /**
595
+ * @public
596
+ */
597
+ export interface RequestUploadCredentialsInput {
598
+ /**
599
+ * <p>A unique identifier for the build to get credentials for. You can use either the build ID or ARN value. </p>
600
+ * @public
601
+ */
602
+ BuildId: string | undefined;
603
+ }
604
+ /**
605
+ * @public
606
+ */
607
+ export interface RequestUploadCredentialsOutput {
608
+ /**
609
+ * <p>Amazon Web Services credentials required when uploading a game build to the storage location. These
610
+ * credentials have a limited lifespan and are valid only for the build they were issued
611
+ * for.</p>
612
+ * @public
613
+ */
614
+ UploadCredentials?: AwsCredentials;
615
+ /**
616
+ * <p>Amazon S3 path and key, identifying where the game build files are
617
+ * stored.</p>
618
+ * @public
619
+ */
620
+ StorageLocation?: S3Location;
621
+ }
622
+ /**
623
+ * @public
624
+ */
625
+ export interface ResolveAliasInput {
626
+ /**
627
+ * <p>The unique identifier of the alias that you want to retrieve a fleet ID for. You can
628
+ * use either the alias ID or ARN value.</p>
629
+ * @public
630
+ */
631
+ AliasId: string | undefined;
632
+ }
633
+ /**
634
+ * @public
635
+ */
636
+ export interface ResolveAliasOutput {
637
+ /**
638
+ * <p>The fleet identifier that the alias is pointing to.</p>
639
+ * @public
640
+ */
641
+ FleetId?: string;
642
+ /**
643
+ * <p> The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) associated with the GameLift fleet resource that this alias points to.
644
+ * </p>
645
+ * @public
646
+ */
647
+ FleetArn?: string;
648
+ }
649
+ /**
650
+ * @public
651
+ */
652
+ export interface ResumeGameServerGroupInput {
653
+ /**
654
+ * <p>A unique identifier for the game server group. Use either the name or ARN value.</p>
655
+ * @public
656
+ */
657
+ GameServerGroupName: string | undefined;
658
+ /**
659
+ * <p>The activity to resume for this game server group.</p>
660
+ * @public
661
+ */
662
+ ResumeActions: GameServerGroupAction[] | undefined;
663
+ }
2
664
  /**
3
665
  * @public
4
666
  */
@@ -222,7 +884,7 @@ export interface StartGameSessionPlacementInput {
222
884
  */
223
885
  GameSessionName?: string;
224
886
  /**
225
- * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions. This information is used to try to place the new game session where it
887
+ * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions. This information is used to try to place the new game session where it
226
888
  * can offer the best possible gameplay experience for the players. </p>
227
889
  * @public
228
890
  */
@@ -233,8 +895,7 @@ export interface StartGameSessionPlacementInput {
233
895
  */
234
896
  DesiredPlayerSessions?: DesiredPlayerSession[];
235
897
  /**
236
- * <p>A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the
237
- * <code>GameSession</code> object with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>).</p>
898
+ * <p>A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a game session</a>.</p>
238
899
  * @public
239
900
  */
240
901
  GameSessionData?: string;
@@ -550,12 +1211,12 @@ export interface UpdateBuildInput {
550
1211
  */
551
1212
  BuildId: string | undefined;
552
1213
  /**
553
- * <p>A descriptive label associated with a build. Build names don't need to be unique. </p>
1214
+ * <p>A descriptive label that is associated with a build. Build names do not need to be unique. </p>
554
1215
  * @public
555
1216
  */
556
1217
  Name?: string;
557
1218
  /**
558
- * <p>Version information associated with a build or script. Version strings don't need to be unique.</p>
1219
+ * <p>Version information that is associated with a build or script. Version strings do not need to be unique.</p>
559
1220
  * @public
560
1221
  */
561
1222
  Version?: string;
@@ -570,6 +1231,190 @@ export interface UpdateBuildOutput {
570
1231
  */
571
1232
  Build?: Build;
572
1233
  }
1234
+ /**
1235
+ * @public
1236
+ */
1237
+ export interface UpdateContainerFleetInput {
1238
+ /**
1239
+ * <p>A unique identifier for the container fleet to update. You can use either the fleet ID
1240
+ * or ARN value.</p>
1241
+ * @public
1242
+ */
1243
+ FleetId: string | undefined;
1244
+ /**
1245
+ * <p>The name or ARN value of a new game server container group definition to deploy on the
1246
+ * fleet. If you're updating the fleet to a specific version of a container group
1247
+ * definition, use the ARN value and include the version number. If you're updating the
1248
+ * fleet to the latest version of a container group definition, you can use the name value.
1249
+ * You can't remove a fleet's game server container group definition, you can only update
1250
+ * or replace it with another definition.</p>
1251
+ * <p>Update a container group definition by calling <a>UpdateContainerGroupDefinition</a>. This operation creates a <a>ContainerGroupDefinition</a> resource with an incremented version. </p>
1252
+ * @public
1253
+ */
1254
+ GameServerContainerGroupDefinitionName?: string;
1255
+ /**
1256
+ * <p>The name or ARN value of a new per-instance container group definition to deploy on
1257
+ * the fleet. If you're updating the fleet to a specific version of a container group
1258
+ * definition, use the ARN value and include the version number. If you're updating the
1259
+ * fleet to the latest version of a container group definition, you can use the name
1260
+ * value.</p>
1261
+ * <p>Update a container group definition by calling <a>UpdateContainerGroupDefinition</a>. This operation creates a <a>ContainerGroupDefinition</a> resource with an incremented version. </p>
1262
+ * <p>To remove a fleet's per-instance container group definition, leave this parameter empty
1263
+ * and use the parameter <code>RemoveAttributes</code>.</p>
1264
+ * @public
1265
+ */
1266
+ PerInstanceContainerGroupDefinitionName?: string;
1267
+ /**
1268
+ * <p>The number of times to replicate the game server container group on each fleet
1269
+ * instance. By default, Amazon GameLift calculates the maximum number of game server container
1270
+ * groups that can fit on each instance. You can remove this property value to use the
1271
+ * calculated value, or set it manually. If you set this number manually, Amazon GameLift uses your
1272
+ * value as long as it's less than the calculated maximum.</p>
1273
+ * @public
1274
+ */
1275
+ GameServerContainerGroupsPerInstance?: number;
1276
+ /**
1277
+ * <p>A revised set of port numbers to open on each fleet instance. By default, Amazon GameLift
1278
+ * calculates an optimal port range based on your fleet configuration. If you previously
1279
+ * set this parameter manually, you can't reset this to use the calculated settings.</p>
1280
+ * @public
1281
+ */
1282
+ InstanceConnectionPortRange?: ConnectionPortRange;
1283
+ /**
1284
+ * <p>A set of ports to add to the container fleet's inbound permissions.</p>
1285
+ * @public
1286
+ */
1287
+ InstanceInboundPermissionAuthorizations?: IpPermission[];
1288
+ /**
1289
+ * <p>A set of ports to remove from the container fleet's inbound permissions.</p>
1290
+ * @public
1291
+ */
1292
+ InstanceInboundPermissionRevocations?: IpPermission[];
1293
+ /**
1294
+ * <p>Instructions for how to deploy updates to a container fleet, if the fleet update
1295
+ * initiates a deployment. The deployment configuration lets you determine how to replace
1296
+ * fleet instances and what actions to take if the deployment fails.</p>
1297
+ * @public
1298
+ */
1299
+ DeploymentConfiguration?: DeploymentConfiguration;
1300
+ /**
1301
+ * <p>A meaningful description of the container fleet.</p>
1302
+ * @public
1303
+ */
1304
+ Description?: string;
1305
+ /**
1306
+ * <p>The name of an Amazon Web Services CloudWatch metric group to add this fleet to. </p>
1307
+ * @public
1308
+ */
1309
+ MetricGroups?: string[];
1310
+ /**
1311
+ * <p>The game session protection policy to apply to all new game sessions that are started
1312
+ * in this fleet. Game sessions that already exist are not affected. </p>
1313
+ * @public
1314
+ */
1315
+ NewGameSessionProtectionPolicy?: ProtectionPolicy;
1316
+ /**
1317
+ * <p>A policy that limits the number of game sessions that each individual player can create
1318
+ * on instances in this fleet. The limit applies for a specified span of time.</p>
1319
+ * @public
1320
+ */
1321
+ GameSessionCreationLimitPolicy?: GameSessionCreationLimitPolicy;
1322
+ /**
1323
+ * <p>The method for collecting container logs for the fleet. </p>
1324
+ * @public
1325
+ */
1326
+ LogConfiguration?: LogConfiguration;
1327
+ /**
1328
+ * <p>If set, this update removes a fleet's per-instance container group definition. You
1329
+ * can't remove a fleet's game server container group definition.</p>
1330
+ * @public
1331
+ */
1332
+ RemoveAttributes?: ContainerFleetRemoveAttribute[];
1333
+ }
1334
+ /**
1335
+ * @public
1336
+ */
1337
+ export interface UpdateContainerFleetOutput {
1338
+ /**
1339
+ * <p>A collection of container fleet objects for all fleets that match the request
1340
+ * criteria.</p>
1341
+ * @public
1342
+ */
1343
+ ContainerFleet?: ContainerFleet;
1344
+ }
1345
+ /**
1346
+ * @public
1347
+ */
1348
+ export interface UpdateContainerGroupDefinitionInput {
1349
+ /**
1350
+ * <p>A descriptive identifier for the container group definition. The name value must be unique in an Amazon Web Services Region.</p>
1351
+ * @public
1352
+ */
1353
+ Name: string | undefined;
1354
+ /**
1355
+ * <p>An updated definition for the game server container in this group. Define a game server
1356
+ * container only when the container group type is <code>GAME_SERVER</code>. You can pass in your
1357
+ * container definitions as a JSON file.</p>
1358
+ * @public
1359
+ */
1360
+ GameServerContainerDefinition?: GameServerContainerDefinitionInput;
1361
+ /**
1362
+ * <p>One or more definitions for support containers in this group. You can define a support
1363
+ * container in any type of container group. You can pass in your container definitions as a JSON
1364
+ * file.</p>
1365
+ * @public
1366
+ */
1367
+ SupportContainerDefinitions?: SupportContainerDefinitionInput[];
1368
+ /**
1369
+ * <p>The maximum amount of memory (in MiB) to allocate to the container group. All containers in
1370
+ * the group share this memory. If you specify memory limits for an individual container, the
1371
+ * total value must be greater than any individual container's memory limit.</p>
1372
+ * @public
1373
+ */
1374
+ TotalMemoryLimitMebibytes?: number;
1375
+ /**
1376
+ * <p>The maximum amount of vCPU units to allocate to the container group (1 vCPU is equal to 1024
1377
+ * CPU units). All containers in the group share this memory. If you specify vCPU limits for
1378
+ * individual containers, the total value must be equal to or greater than the sum of the CPU
1379
+ * limits for all containers in the group.</p>
1380
+ * @public
1381
+ */
1382
+ TotalVcpuLimit?: number;
1383
+ /**
1384
+ * <p>A description for this update to the container group definition. </p>
1385
+ * @public
1386
+ */
1387
+ VersionDescription?: string;
1388
+ /**
1389
+ * <p>The container group definition version to update. The new version starts with values from
1390
+ * the source version, and then updates values included in this request. </p>
1391
+ * @public
1392
+ */
1393
+ SourceVersionNumber?: number;
1394
+ /**
1395
+ * <p>The platform that all containers in the group use. Containers in a group must run on the
1396
+ * same operating system.</p>
1397
+ * <note>
1398
+ * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the <a href="https://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>. For game
1399
+ * servers that are hosted on AL2 and use Amazon GameLift server SDK 4.x, first update the game
1400
+ * server build to server SDK 5.x, and then deploy to AL2023 instances. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html"> Migrate to
1401
+ * Amazon GameLift server SDK version 5.</a>
1402
+ * </p>
1403
+ * </note>
1404
+ * @public
1405
+ */
1406
+ OperatingSystem?: ContainerOperatingSystem;
1407
+ }
1408
+ /**
1409
+ * @public
1410
+ */
1411
+ export interface UpdateContainerGroupDefinitionOutput {
1412
+ /**
1413
+ * <p>The properties of the updated container group definition version.</p>
1414
+ * @public
1415
+ */
1416
+ ContainerGroupDefinition?: ContainerGroupDefinition;
1417
+ }
573
1418
  /**
574
1419
  * @public
575
1420
  */
@@ -593,7 +1438,7 @@ export interface UpdateFleetAttributesInput {
593
1438
  /**
594
1439
  * <p>The game session protection policy to apply to all new game sessions created in this
595
1440
  * fleet. Game sessions that already exist are not affected. You can set protection for
596
- * individual game sessions using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html">UpdateGameSession</a> .</p>
1441
+ * individual game sessions using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html">UpdateGameSession</a>.</p>
597
1442
  * <ul>
598
1443
  * <li>
599
1444
  * <p>
@@ -698,7 +1543,7 @@ export interface UpdateFleetCapacityOutput {
698
1543
  FleetArn?: string;
699
1544
  /**
700
1545
  * <p>The remote location being updated, expressed as an Amazon Web Services Region code, such as
701
- * <code>us-west-2</code>.</p>
1546
+ * <code>us-west-2</code>.</p>
702
1547
  * @public
703
1548
  */
704
1549
  Location?: string;
@@ -949,16 +1794,14 @@ export interface UpdateGameSessionQueueInput {
949
1794
  */
950
1795
  Name: string | undefined;
951
1796
  /**
952
- * <p>The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a <code>TIMED_OUT</code> status. By default, this property is set to <code>600</code>.</p>
1797
+ * <p>The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a <code>TIMED_OUT</code> status.</p>
953
1798
  * @public
954
1799
  */
955
1800
  TimeoutInSeconds?: number;
956
1801
  /**
957
- * <p>A set of policies that act as a sliding cap on player latency. FleetIQ works to
958
- * deliver low latency for most players in a game session. These policies ensure that no
959
- * individual player can be placed into a game with unreasonably high latency. Use multiple
960
- * policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their
961
- * maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.</p>
1802
+ * <p>A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests.
1803
+ * Use multiple policies to gradually relax the cap over time if Amazon GameLift can't make a placement.
1804
+ * Policies are evaluated in order starting with the lowest maximum latency value. When updating policies, provide a complete collection of policies.</p>
962
1805
  * @public
963
1806
  */
964
1807
  PlayerLatencyPolicies?: PlayerLatencyPolicy[];
@@ -1064,7 +1907,7 @@ export interface UpdateMatchmakingConfigurationInput {
1064
1907
  NotificationTarget?: string;
1065
1908
  /**
1066
1909
  * <p>The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies
1067
- * a match for a single 10-person team, and the additional player count is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future players. This parameter is not used if <code>FlexMatchMode</code> is set to
1910
+ * a match for a single 12-person team, and the additional player count is set to 2, only 10 players are selected for the match. This parameter is not used if <code>FlexMatchMode</code> is set to
1068
1911
  * <code>STANDALONE</code>.</p>
1069
1912
  * @public
1070
1913
  */
@@ -1083,7 +1926,7 @@ export interface UpdateMatchmakingConfigurationInput {
1083
1926
  */
1084
1927
  GameProperties?: GameProperty[];
1085
1928
  /**
1086
- * <p>A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>). This information is added to the game session
1929
+ * <p>A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a game session</a>. This information is added to the game session
1087
1930
  * that is created for a successful match. This parameter is not used if
1088
1931
  * <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.</p>
1089
1932
  * @public
@@ -1169,12 +2012,12 @@ export interface UpdateScriptInput {
1169
2012
  */
1170
2013
  ScriptId: string | undefined;
1171
2014
  /**
1172
- * <p>A descriptive label that is associated with a script. Script names don't need to be unique.</p>
2015
+ * <p>A descriptive label that is associated with a script. Script names do not need to be unique.</p>
1173
2016
  * @public
1174
2017
  */
1175
2018
  Name?: string;
1176
2019
  /**
1177
- * <p>Version information associated with a build or script. Version strings don't need to be unique.</p>
2020
+ * <p>Version information that is associated with a build or script. Version strings do not need to be unique.</p>
1178
2021
  * @public
1179
2022
  */
1180
2023
  Version?: string;
@@ -1235,6 +2078,26 @@ export interface ValidateMatchmakingRuleSetOutput {
1235
2078
  */
1236
2079
  Valid?: boolean;
1237
2080
  }
2081
+ /**
2082
+ * @internal
2083
+ */
2084
+ export declare const ListContainerGroupDefinitionsOutputFilterSensitiveLog: (obj: ListContainerGroupDefinitionsOutput) => any;
2085
+ /**
2086
+ * @internal
2087
+ */
2088
+ export declare const ListContainerGroupDefinitionVersionsOutputFilterSensitiveLog: (obj: ListContainerGroupDefinitionVersionsOutput) => any;
2089
+ /**
2090
+ * @internal
2091
+ */
2092
+ export declare const RegisterComputeInputFilterSensitiveLog: (obj: RegisterComputeInput) => any;
2093
+ /**
2094
+ * @internal
2095
+ */
2096
+ export declare const RegisterComputeOutputFilterSensitiveLog: (obj: RegisterComputeOutput) => any;
2097
+ /**
2098
+ * @internal
2099
+ */
2100
+ export declare const RequestUploadCredentialsOutputFilterSensitiveLog: (obj: RequestUploadCredentialsOutput) => any;
1238
2101
  /**
1239
2102
  * @internal
1240
2103
  */
@@ -1267,6 +2130,22 @@ export declare const StartMatchmakingOutputFilterSensitiveLog: (obj: StartMatchm
1267
2130
  * @internal
1268
2131
  */
1269
2132
  export declare const StopGameSessionPlacementOutputFilterSensitiveLog: (obj: StopGameSessionPlacementOutput) => any;
2133
+ /**
2134
+ * @internal
2135
+ */
2136
+ export declare const UpdateContainerFleetInputFilterSensitiveLog: (obj: UpdateContainerFleetInput) => any;
2137
+ /**
2138
+ * @internal
2139
+ */
2140
+ export declare const UpdateContainerFleetOutputFilterSensitiveLog: (obj: UpdateContainerFleetOutput) => any;
2141
+ /**
2142
+ * @internal
2143
+ */
2144
+ export declare const UpdateContainerGroupDefinitionInputFilterSensitiveLog: (obj: UpdateContainerGroupDefinitionInput) => any;
2145
+ /**
2146
+ * @internal
2147
+ */
2148
+ export declare const UpdateContainerGroupDefinitionOutputFilterSensitiveLog: (obj: UpdateContainerGroupDefinitionOutput) => any;
1270
2149
  /**
1271
2150
  * @internal
1272
2151
  */