@aws-sdk/client-gamelift 3.48.0 → 3.52.0

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Files changed (51) hide show
  1. package/CHANGELOG.md +35 -0
  2. package/README.md +5 -5
  3. package/dist-types/GameLift.d.ts +182 -125
  4. package/dist-types/GameLiftClient.d.ts +5 -5
  5. package/dist-types/commands/CreateAliasCommand.d.ts +1 -1
  6. package/dist-types/commands/CreateBuildCommand.d.ts +4 -4
  7. package/dist-types/commands/CreateFleetCommand.d.ts +6 -3
  8. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +1 -1
  9. package/dist-types/commands/CreateGameServerGroupCommand.d.ts +6 -6
  10. package/dist-types/commands/CreateGameSessionCommand.d.ts +1 -1
  11. package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +13 -6
  12. package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +1 -1
  13. package/dist-types/commands/CreatePlayerSessionCommand.d.ts +3 -1
  14. package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +3 -1
  15. package/dist-types/commands/CreateScriptCommand.d.ts +6 -6
  16. package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +12 -12
  17. package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +8 -8
  18. package/dist-types/commands/DeleteGameSessionQueueCommand.d.ts +10 -5
  19. package/dist-types/commands/DeleteScriptCommand.d.ts +1 -1
  20. package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +2 -2
  21. package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +6 -6
  22. package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +1 -1
  23. package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +10 -2
  24. package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +8 -4
  25. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +16 -2
  26. package/dist-types/commands/DescribeMatchmakingCommand.d.ts +1 -1
  27. package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +1 -1
  28. package/dist-types/commands/DescribeScriptCommand.d.ts +1 -1
  29. package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +1 -1
  30. package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +2 -2
  31. package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +1 -1
  32. package/dist-types/commands/GetInstanceAccessCommand.d.ts +1 -1
  33. package/dist-types/commands/ListAliasesCommand.d.ts +1 -1
  34. package/dist-types/commands/ListBuildsCommand.d.ts +1 -1
  35. package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
  36. package/dist-types/commands/ListGameServerGroupsCommand.d.ts +1 -1
  37. package/dist-types/commands/ListScriptsCommand.d.ts +2 -2
  38. package/dist-types/commands/ListTagsForResourceCommand.d.ts +4 -4
  39. package/dist-types/commands/PutScalingPolicyCommand.d.ts +4 -4
  40. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  41. package/dist-types/commands/SearchGameSessionsCommand.d.ts +7 -0
  42. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +5 -5
  43. package/dist-types/commands/StartMatchBackfillCommand.d.ts +1 -0
  44. package/dist-types/commands/StartMatchmakingCommand.d.ts +1 -1
  45. package/dist-types/commands/TagResourceCommand.d.ts +5 -5
  46. package/dist-types/commands/UntagResourceCommand.d.ts +4 -4
  47. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +2 -2
  48. package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +8 -4
  49. package/dist-types/commands/UpdateScriptCommand.d.ts +2 -2
  50. package/dist-types/models/models_0.d.ts +302 -259
  51. package/package.json +40 -34
@@ -189,7 +189,7 @@ export interface AttributeValue {
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  */
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  N?: number;
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  /**
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- * <p>For a list of up to 10 strings. Maximum length for each string is 100 characters.
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+ * <p>For a list of up to 100 strings. Maximum length for each string is 100 characters.
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  * Duplicate values are not recognized; all occurrences of the repeated value after the
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  * first of a repeated value are ignored.</p>
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  */
@@ -209,17 +209,17 @@ export declare namespace AttributeValue {
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  const filterSensitiveLog: (obj: AttributeValue) => any;
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  }
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  /**
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- * <p>Temporary access credentials used for uploading game build files to Amazon GameLift. They
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+ * <p>Temporary access credentials used for uploading game build files to Amazon Web Services. They
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  * are valid for a limited time. If they expire before you upload your game build, get a
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  * new set by calling <a>RequestUploadCredentials</a>.</p>
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  */
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  export interface AwsCredentials {
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  /**
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- * <p>Temporary key allowing access to the Amazon GameLift S3 account.</p>
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+ * <p>Temporary key allowing access to the Amazon Web Services S3 account.</p>
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  */
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  AccessKeyId?: string;
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  /**
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- * <p>Temporary secret key allowing access to the Amazon GameLift S3 account.</p>
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+ * <p>Temporary secret key allowing access to the Amazon Web Services S3 account.</p>
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  */
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  SecretAccessKey?: string;
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  /**
@@ -311,7 +311,8 @@ export interface Build {
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  Status?: BuildStatus | string;
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  /**
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  * <p>File size of the uploaded game build, expressed in bytes. When the build status is
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- * <code>INITIALIZED</code>, this value is 0.</p>
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+ * <code>INITIALIZED</code> or when using a custom Amazon S3 storage location,
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+ * this value is 0.</p>
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  */
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  SizeOnDisk?: number;
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  /**
@@ -434,7 +435,7 @@ export interface GameServer {
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  GameServerGroupArn?: string;
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  /**
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  * <p>A custom string that uniquely identifies the game server. Game server IDs are
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- * developer-defined and are unique across all game server groups in an AWS
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+ * developer-defined and are unique across all game server groups in an Amazon Web Services
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  * account.</p>
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  */
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  GameServerId?: string;
@@ -560,12 +561,12 @@ export declare enum ComparisonOperatorType {
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  * <b>Learn more</b>
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  * </p>
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  * <p>
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- * <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging AWS Resources</a> in the
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- * <i>AWS General Reference</i>
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+ * <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging Amazon Web Services Resources</a> in the
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+ * <i>Amazon Web Services General Reference</i>
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  * </p>
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  * <p>
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  * <a href="http://aws.amazon.com/answers/account-management/aws-tagging-strategies/">
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- * AWS Tagging Strategies</a>
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+ * Amazon Web Services Tagging Strategies</a>
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  * </p>
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  * <p>
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  * <b>Related actions</b>
@@ -580,13 +581,13 @@ export declare enum ComparisonOperatorType {
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  export interface Tag {
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  /**
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  * <p>
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- * The key for a developer-defined key:value pair for tagging an AWS resource.
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+ * The key for a developer-defined key:value pair for tagging an Amazon Web Services resource.
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  * </p>
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  */
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  Key: string | undefined;
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  /**
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  * <p>
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- * The value for a developer-defined key:value pair for tagging an AWS resource.
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+ * The value for a developer-defined key:value pair for tagging an Amazon Web Services resource.
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  * </p>
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  */
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  Value: string | undefined;
@@ -616,12 +617,12 @@ export interface CreateAliasInput {
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  /**
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  * <p>A list of labels to assign to the new alias resource. Tags are developer-defined
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  * key-value pairs. Tagging
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- * AWS resources are useful for resource management, access management and cost allocation.
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- * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging AWS Resources</a> in the
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- * <i>AWS General Reference</i>. Once the resource is created, you can
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+ * Amazon Web Services resources are useful for resource management, access management and cost allocation.
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+ * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
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+ * <i>Amazon Web Services General Reference</i>. Once the resource is created, you can
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  * use <a>TagResource</a>, <a>UntagResource</a>, and
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  * <a>ListTagsForResource</a> to add, remove, and view tags. The
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- * maximum tag limit may be lower than stated. See the AWS General Reference for actual
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+ * maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual
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  * tagging limits.</p>
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  */
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  Tags?: Tag[];
@@ -668,7 +669,7 @@ export interface TaggingFailedException extends __SmithyException, $MetadataBear
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  Message?: string;
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  }
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  /**
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- * <p>The location in Amazon S3 where build or script files are stored for access by Amazon GameLift. This
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+ * <p>The location in Amazon S3 where build or script files are stored for access by Amazon Web Services. This
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  * location is specified in <a>CreateBuild</a>, <a>CreateScript</a>,
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  * and <a>UpdateScript</a> requests. </p>
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  */
@@ -686,11 +687,11 @@ export interface S3Location {
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  Key?: string;
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  /**
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  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
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- * allows Amazon GameLift to access the S3 bucket.</p>
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+ * allows Amazon Web Services to access the S3 bucket.</p>
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  */
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  RoleArn?: string;
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  /**
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- * <p>The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses
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+ * <p>The version of the file, if object versioning is turned on for the bucket. Amazon Web Services uses
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  * this information when retrieving files from an S3 bucket that you own. Use this
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  * parameter to specify a specific version of the file. If not set, the latest version of
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  * the file is retrieved. </p>
@@ -721,8 +722,11 @@ export interface CreateBuildInput {
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  * <p>Information indicating where your game build files are stored. Use this parameter only
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  * when creating a build with files stored in an Amazon S3 bucket that you own. The storage
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  * location must specify an Amazon S3 bucket name and key. The location must also specify a role
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- * ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your
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+ * ARN that you set up to allow Amazon Web Services to access your Amazon S3 bucket. The S3 bucket and your
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  * new build must be in the same Region.</p>
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+ * <p>If a <code>StorageLocation</code> is specified, the size of your file
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+ * can be found in your Amazon S3 bucket. Amazon Web Services will report a <code>SizeOnDisk</code> of 0.
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+ * </p>
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  */
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  StorageLocation?: S3Location;
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  /**
@@ -736,12 +740,12 @@ export interface CreateBuildInput {
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  /**
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  * <p>A list of labels to assign to the new build resource. Tags are developer-defined
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  * key-value pairs. Tagging
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- * AWS resources are useful for resource management, access management and cost allocation.
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- * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging AWS Resources</a> in the
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- * <i>AWS General Reference</i>. Once the resource is created, you can
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+ * Amazon Web Services resources are useful for resource management, access management and cost allocation.
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+ * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
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+ * <i>Amazon Web Services General Reference</i>. Once the resource is created, you can
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  * use <a>TagResource</a>, <a>UntagResource</a>, and
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  * <a>ListTagsForResource</a> to add, remove, and view tags. The
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- * maximum tag limit may be lower than stated. See the AWS General Reference for actual
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+ * maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual
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  * tagging limits.</p>
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  */
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  Tags?: Tag[];
@@ -763,7 +767,7 @@ export interface CreateBuildOutput {
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  /**
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  * <p>This element is returned only when the operation is called without a storage
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  * location. It contains credentials to use when you are uploading a build file to an Amazon S3
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- * bucket that is owned by Amazon GameLift. Credentials have a limited life span. To refresh these
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+ * bucket that is owned by Amazon Web Services. Credentials have a limited life span. To refresh these
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  * credentials, call <a>RequestUploadCredentials</a>. </p>
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  */
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  UploadCredentials?: AwsCredentials;
@@ -799,11 +803,15 @@ export declare enum IpProtocol {
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  export interface IpPermission {
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  /**
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  * <p>A starting value for a range of allowed port numbers.</p>
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+ * <p>For fleets using Linux builds, only port 22, 443, 1026-60000 are valid.
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+ * For fleets using Windows builds, only port 443, 1026-60000 are valid.</p>
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  */
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  FromPort: number | undefined;
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  /**
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  * <p>An ending value for a range of allowed port numbers. Port numbers are end-inclusive.
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  * This value must be higher than <code>FromPort</code>.</p>
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+ * <p>For fleets using Linux builds, only port 22, 443, 1026-60000 are valid.
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+ * For fleets using Windows builds, only port 443, 1026-60000 are valid.</p>
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  */
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  ToPort: number | undefined;
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  /**
@@ -835,12 +843,12 @@ export declare enum FleetType {
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  * <b>Related actions</b>
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  * </p>
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  * <p>
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- * <a>CreateFleet</a>
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- * </p>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateFleet.html">CreateFleet</a>
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+ * </p>
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  */
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  export interface LocationConfiguration {
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  /**
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- * <p>An AWS Region code, such as <code>us-west-2</code>. </p>
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+ * <p>An Amazon Web Services Region code, such as <code>us-west-2</code>. </p>
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  */
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  Location?: string;
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  }
@@ -1011,10 +1019,10 @@ export interface CreateFleetInput {
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  */
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  LogPaths?: string[];
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  /**
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- * <p>The GameLift-supported EC2 instance type to use for all fleet instances. Instance
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+ * <p>The GameLift-supported Amazon EC2 instance type to use for all fleet instances. Instance
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  * type determines the computing resources that will be used to host your game servers,
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- * including CPU, memory, storage, and networking capacity. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a> for detailed descriptions
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- * of EC2 instance types.</p>
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+ * including CPU, memory, storage, and networking capacity. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud Instance Types</a> for detailed descriptions
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+ * of Amazon EC2 instance types.</p>
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  */
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  EC2InstanceType: EC2InstanceType | string | undefined;
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  /**
@@ -1062,22 +1070,22 @@ export interface CreateFleetInput {
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  */
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  ResourceCreationLimitPolicy?: ResourceCreationLimitPolicy;
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  /**
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- * <p>The name of an AWS CloudWatch metric group to add this fleet to. A metric group is
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+ * <p>The name of an Amazon Web Services CloudWatch metric group to add this fleet to. A metric group is
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  * used to aggregate the metrics for multiple fleets. You can specify an existing metric
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  * group name or set a new name to create a new metric group. A fleet can be included in
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  * only one metric group at a time. </p>
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  */
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  MetricGroups?: string[];
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  /**
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- * <p>Used when peering your GameLift fleet with a VPC, the unique identifier for the AWS
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- * account that owns the VPC. You can find your account ID in the AWS Management Console under account
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+ * <p>Used when peering your GameLift fleet with a VPC, the unique identifier for the Amazon Web Services
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+ * account that owns the VPC. You can find your account ID in the Amazon Web Services Management Console under account
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  * settings. </p>
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  */
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  PeerVpcAwsAccountId?: string;
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  /**
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  * <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The
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  * VPC must be in the same Region as your fleet. To look up a VPC ID, use the
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- * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the AWS Management Console.
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+ * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
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  * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>. </p>
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  */
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  PeerVpcId?: string;
@@ -1088,10 +1096,10 @@ export interface CreateFleetInput {
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  */
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  FleetType?: FleetType | string;
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  /**
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- * <p>A unique identifier for an AWS IAM role that manages access to your AWS services.
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+ * <p>A unique identifier for an IAM role that manages access to your Amazon Web Services services.
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  * With an instance role ARN set, any application that runs on an instance in this fleet can assume the role,
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  * including install scripts, server processes, and daemons (background processes). Create a role or look up a role's
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- * ARN by using the <a href="https://console.aws.amazon.com/iam/">IAM dashboard</a> in the AWS Management Console.
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+ * ARN by using the <a href="https://console.aws.amazon.com/iam/">IAM dashboard</a> in the Amazon Web Services Management Console.
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  * Learn more about using on-box credentials for your game servers at
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html">
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  * Access external resources from a game server</a>. This property cannot be changed after the fleet is created.</p>
@@ -1101,29 +1109,28 @@ export interface CreateFleetInput {
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  * <p>Prompts GameLift to generate a TLS/SSL certificate for the fleet. TLS certificates are
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  * used for encrypting traffic between game clients and the game servers that are running
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  * on GameLift. By default, the <code>CertificateConfiguration</code> is set to
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- * <code>DISABLED</code>. Learn more at <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-howitworks.html#gamelift-howitworks-security">Securing Client/Server Communication</a>. This property cannot be changed after
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- * the fleet is created. </p>
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- * <p>Note: This feature requires the AWS Certificate Manager (ACM) service, which is not
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- * available in all AWS regions. When working in a region that does not support this
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+ * <code>DISABLED</code>. This property cannot be changed after the fleet is created. </p>
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+ * <p>Note: This feature requires the Amazon Web Services Certificate Manager (ACM) service, which is not
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+ * available in all Amazon Web Services regions. When working in a region that does not support this
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  * feature, a fleet creation request with certificate generation fails with a 4xx
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  * error.</p>
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  */
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  CertificateConfiguration?: CertificateConfiguration;
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  /**
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  * <p>A set of remote locations to deploy additional instances to and manage as part of the
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- * fleet. This parameter can only be used when creating fleets in AWS Regions that support
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- * multiple locations. You can add any GameLift-supported AWS Region as a remote location,
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- * in the form of an AWS Region code such as <code>us-west-2</code>. To create a fleet with
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+ * fleet. This parameter can only be used when creating fleets in Amazon Web Services Regions that support
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+ * multiple locations. You can add any GameLift-supported Amazon Web Services Region as a remote location,
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+ * in the form of an Amazon Web Services Region code such as <code>us-west-2</code>. To create a fleet with
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  * instances in the home Region only, omit this parameter. </p>
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  */
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  Locations?: LocationConfiguration[];
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  /**
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  * <p>A list of labels to assign to the new fleet resource. Tags are developer-defined
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- * key-value pairs. Tagging AWS resources are useful for resource management, access
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- * management and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging AWS Resources</a> in the
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- * <i>AWS General Reference</i>. Once the fleet is created, you can use
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+ * key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access
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+ * management and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
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+ * <i>Amazon Web Services General Reference</i>. Once the fleet is created, you can use
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  * <a>TagResource</a>, <a>UntagResource</a>, and <a>ListTagsForResource</a> to add, remove, and view tags. The maximum tag limit
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- * may be lower than stated. See the <i>AWS General Reference</i> for actual
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+ * may be lower than stated. See the <i>Amazon Web Services General Reference</i> for actual
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  * tagging limits.</p>
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  */
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  Tags?: Tag[];
@@ -1172,9 +1179,9 @@ export interface FleetAttributes {
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  */
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  FleetType?: FleetType | string;
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  /**
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- * <p>The EC2 instance type that determines the computing resources of each instance in
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+ * <p>The Amazon EC2 instance type that determines the computing resources of each instance in
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  * the fleet. Instance type defines the CPU, memory, storage, and networking capacity. See
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- * <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a>
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+ * <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud Instance Types</a>
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  * for detailed descriptions.</p>
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  */
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  InstanceType?: EC2InstanceType | string;
@@ -1311,10 +1318,10 @@ export interface FleetAttributes {
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  */
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  StoppedActions?: (FleetAction | string)[];
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  /**
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- * <p>A unique identifier for an AWS IAM role that manages access to your AWS services.
1321
+ * <p>A unique identifier for an IAM role that manages access to your Amazon Web Services services.
1315
1322
  * With an instance role ARN set, any application that runs on an instance in this fleet can assume the role,
1316
1323
  * including install scripts, server processes, and daemons (background processes). Create a role or look up a role's
1317
- * ARN by using the <a href="https://console.aws.amazon.com/iam/">IAM dashboard</a> in the AWS Management Console.
1324
+ * ARN by using the <a href="https://console.aws.amazon.com/iam/">IAM dashboard</a> in the Amazon Web Services Management Console.
1318
1325
  * Learn more about using on-box credentials for your game servers at
1319
1326
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html">
1320
1327
  * Access external resources from a game server</a>.</p>
@@ -1348,7 +1355,7 @@ export declare namespace FleetAttributes {
1348
1355
  */
1349
1356
  export interface LocationState {
1350
1357
  /**
1351
- * <p>The fleet location, expressed as an AWS Region code such as <code>us-west-2</code>. </p>
1358
+ * <p>The fleet location, expressed as an Amazon Web Services Region code such as <code>us-west-2</code>. </p>
1352
1359
  */
1353
1360
  Location?: string;
1354
1361
  /**
@@ -1396,7 +1403,7 @@ export interface CreateFleetLocationsInput {
1396
1403
  FleetId: string | undefined;
1397
1404
  /**
1398
1405
  * <p>A list of locations to deploy additional instances to and manage as part of the fleet.
1399
- * You can add any GameLift-supported AWS Region as a remote location, in the form of an AWS
1406
+ * You can add any GameLift-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services
1400
1407
  * Region code such as <code>us-west-2</code>. </p>
1401
1408
  */
1402
1409
  Locations: LocationConfiguration[] | undefined;
@@ -1517,7 +1524,7 @@ export declare type GameServerGroupInstanceType = "c4.2xlarge" | "c4.4xlarge" |
1517
1524
  */
1518
1525
  export interface InstanceDefinition {
1519
1526
  /**
1520
- * <p>An EC2 instance type designation.</p>
1527
+ * <p>An Amazon EC2 instance type designation.</p>
1521
1528
  */
1522
1529
  InstanceType: GameServerGroupInstanceType | string | undefined;
1523
1530
  /**
@@ -1525,7 +1532,7 @@ export interface InstanceDefinition {
1525
1532
  * capacity of a game server group. Instance weights are used by GameLift FleetIQ to calculate the
1526
1533
  * instance type's cost per unit hour and better identify the most cost-effective options.
1527
1534
  * For detailed information on weighting instance capacity, see <a href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html">Instance
1528
- * Weighting</a> in the <i>Amazon EC2 Auto Scaling User Guide</i>.
1535
+ * Weighting</a> in the <i>Amazon Elastic Compute Cloud Auto Scaling User Guide</i>.
1529
1536
  * Default value is "1".</p>
1530
1537
  */
1531
1538
  WeightedCapacity?: string;
@@ -1540,22 +1547,22 @@ export declare namespace InstanceDefinition {
1540
1547
  * <p>
1541
1548
  * <b>This data type is used with the GameLift FleetIQ and game server groups.</b>
1542
1549
  * </p>
1543
- * <p>An EC2 launch template that contains configuration settings and game server code to
1550
+ * <p>An Amazon EC2 launch template that contains configuration settings and game server code to
1544
1551
  * be deployed to all instances in a game server group. The launch template is specified
1545
1552
  * when creating a new game server group with <a>CreateGameServerGroup</a>. </p>
1546
1553
  */
1547
1554
  export interface LaunchTemplateSpecification {
1548
1555
  /**
1549
- * <p>A unique identifier for an existing EC2 launch template.</p>
1556
+ * <p>A unique identifier for an existing Amazon EC2 launch template.</p>
1550
1557
  */
1551
1558
  LaunchTemplateId?: string;
1552
1559
  /**
1553
- * <p>A readable identifier for an existing EC2 launch template. </p>
1560
+ * <p>A readable identifier for an existing Amazon EC2 launch template. </p>
1554
1561
  */
1555
1562
  LaunchTemplateName?: string;
1556
1563
  /**
1557
- * <p>The version of the EC2 launch template to use. If no version is specified, the
1558
- * default version will be used. With Amazon EC2, you can specify a default version for a
1564
+ * <p>The version of the Amazon EC2 launch template to use. If no version is specified, the
1565
+ * default version will be used. With Amazon Elastic Compute Cloud, you can specify a default version for a
1559
1566
  * launch template. If none is set, the default is the first version created.</p>
1560
1567
  */
1561
1568
  Version?: string;
@@ -1569,38 +1576,38 @@ export declare namespace LaunchTemplateSpecification {
1569
1576
  export interface CreateGameServerGroupInput {
1570
1577
  /**
1571
1578
  * <p>An identifier for the new game server group. This value is used to generate unique ARN
1572
- * identifiers for the EC2 Auto Scaling group and the GameLift FleetIQ game server group. The name
1573
- * must be unique per Region per AWS account.</p>
1579
+ * identifiers for the Amazon EC2 Auto Scaling group and the GameLift FleetIQ game server group. The name
1580
+ * must be unique per Region per Amazon Web Services account.</p>
1574
1581
  */
1575
1582
  GameServerGroupName: string | undefined;
1576
1583
  /**
1577
1584
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
1578
- * allows Amazon GameLift to access your EC2 Auto Scaling groups.</p>
1585
+ * allows Amazon Web Services to access your Amazon EC2 Auto Scaling groups.</p>
1579
1586
  */
1580
1587
  RoleArn: string | undefined;
1581
1588
  /**
1582
- * <p>The minimum number of instances allowed in the EC2 Auto Scaling group. During
1583
- * automatic scaling events, GameLift FleetIQ and EC2 do not scale down the group below this
1589
+ * <p>The minimum number of instances allowed in the Amazon EC2 Auto Scaling group. During
1590
+ * automatic scaling events, GameLift FleetIQ and Amazon EC2 do not scale down the group below this
1584
1591
  * minimum. In production, this value should be set to at least 1. After the Auto Scaling
1585
- * group is created, update this value directly in the Auto Scaling group using the AWS
1592
+ * group is created, update this value directly in the Auto Scaling group using the Amazon Web Services
1586
1593
  * console or APIs.</p>
1587
1594
  */
1588
1595
  MinSize: number | undefined;
1589
1596
  /**
1590
- * <p>The maximum number of instances allowed in the EC2 Auto Scaling group. During
1597
+ * <p>The maximum number of instances allowed in the Amazon EC2 Auto Scaling group. During
1591
1598
  * automatic scaling events, GameLift FleetIQ and EC2 do not scale up the group above this maximum.
1592
1599
  * After the Auto Scaling group is created, update this value directly in the Auto Scaling
1593
- * group using the AWS console or APIs.</p>
1600
+ * group using the Amazon Web Services console or APIs.</p>
1594
1601
  */
1595
1602
  MaxSize: number | undefined;
1596
1603
  /**
1597
- * <p>The EC2 launch template that contains configuration settings and game server code to
1604
+ * <p>The Amazon EC2 launch template that contains configuration settings and game server code to
1598
1605
  * be deployed to all instances in the game server group. You can specify the template
1599
1606
  * using either the template name or ID. For help with creating a launch template, see
1600
1607
  * <a href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/create-launch-template.html">Creating a Launch
1601
- * Template for an Auto Scaling Group</a> in the <i>Amazon EC2 Auto Scaling
1608
+ * Template for an Auto Scaling Group</a> in the <i>Amazon Elastic Compute Cloud Auto Scaling
1602
1609
  * User Guide</i>. After the Auto Scaling group is created, update this value
1603
- * directly in the Auto Scaling group using the AWS console or APIs.</p>
1610
+ * directly in the Auto Scaling group using the Amazon Web Services console or APIs.</p>
1604
1611
  * <note>
1605
1612
  * <p>If you specify network interfaces in your launch template, you must explicitly set
1606
1613
  * the property <code>AssociatePublicIpAddress</code> to "true". If no network
@@ -1610,10 +1617,10 @@ export interface CreateGameServerGroupInput {
1610
1617
  */
1611
1618
  LaunchTemplate: LaunchTemplateSpecification | undefined;
1612
1619
  /**
1613
- * <p>The EC2 instance types and sizes to use in the Auto Scaling group. The instance
1620
+ * <p>The Amazon EC2 instance types and sizes to use in the Auto Scaling group. The instance
1614
1621
  * definitions must specify at least two different instance types that are supported by
1615
1622
  * GameLift FleetIQ. For more information on instance types, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html">EC2 Instance Types</a> in the
1616
- * <i>Amazon EC2 User Guide</i>. You can optionally specify capacity
1623
+ * <i>Amazon Elastic Compute Cloud User Guide</i>. You can optionally specify capacity
1617
1624
  * weighting for each instance type. If no weight value is specified for an instance type,
1618
1625
  * it is set to the default value "1". For more information about capacity weighting, see
1619
1626
  * <a href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html"> Instance Weighting for
@@ -1625,7 +1632,7 @@ export interface CreateGameServerGroupInput {
1625
1632
  * optimized for game hosting. The scaling policy uses the metric
1626
1633
  * <code>"PercentUtilizedGameServers"</code> to maintain a buffer of idle game servers
1627
1634
  * that can immediately accommodate new games and players. After the Auto Scaling group is
1628
- * created, update this value directly in the Auto Scaling group using the AWS console or
1635
+ * created, update this value directly in the Auto Scaling group using the Amazon Web Services console or
1629
1636
  * APIs.</p>
1630
1637
  */
1631
1638
  AutoScalingPolicy?: GameServerGroupAutoScalingPolicy;
@@ -1664,7 +1671,7 @@ export interface CreateGameServerGroupInput {
1664
1671
  * be terminated during a scale-down event, causing players to be dropped from the game.
1665
1672
  * Protected instances cannot be terminated while there are active game servers running except
1666
1673
  * in the event of a forced game server group deletion (see ). An exception to this is with Spot
1667
- * Instances, which can be terminated by AWS regardless of protection status. This property is set to <code>NO_PROTECTION</code> by default.</p>
1674
+ * Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to <code>NO_PROTECTION</code> by default.</p>
1668
1675
  */
1669
1676
  GameServerProtectionPolicy?: GameServerProtectionPolicy | string;
1670
1677
  /**
@@ -1678,12 +1685,12 @@ export interface CreateGameServerGroupInput {
1678
1685
  VpcSubnets?: string[];
1679
1686
  /**
1680
1687
  * <p>A list of labels to assign to the new game server group resource. Tags are
1681
- * developer-defined key-value pairs. Tagging AWS resources is useful for resource
1682
- * management, access management, and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging AWS
1683
- * Resources</a> in the <i>AWS General Reference</i>. Once the
1688
+ * developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource
1689
+ * management, access management, and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services
1690
+ * Resources</a> in the <i>Amazon Web Services General Reference</i>. Once the
1684
1691
  * resource is created, you can use <a>TagResource</a>, <a>UntagResource</a>, and <a>ListTagsForResource</a> to add, remove,
1685
1692
  * and view tags, respectively. The maximum tag limit may be lower than stated. See the
1686
- * AWS General Reference for actual tagging limits.</p>
1693
+ * Amazon Web Services General Reference for actual tagging limits.</p>
1687
1694
  */
1688
1695
  Tags?: Tag[];
1689
1696
  }
@@ -1710,7 +1717,7 @@ export declare enum GameServerGroupAction {
1710
1717
  * <b>This data type is used with the GameLift FleetIQ and game server groups.</b>
1711
1718
  * </p>
1712
1719
  * <p>Properties that describe a game server group resource. A game server group manages
1713
- * certain properties related to a corresponding EC2 Auto Scaling group. </p>
1720
+ * certain properties related to a corresponding Amazon EC2 Auto Scaling group. </p>
1714
1721
  * <p>A game server group is created by a successful call to
1715
1722
  * <code>CreateGameServerGroup</code> and deleted by calling
1716
1723
  * <code>DeleteGameServerGroup</code>. Game server group activity can be temporarily
@@ -1734,7 +1741,7 @@ export declare enum GameServerGroupAction {
1734
1741
  export interface GameServerGroup {
1735
1742
  /**
1736
1743
  * <p>A developer-defined identifier for the game server group. The name is unique for each
1737
- * Region in each AWS account.</p>
1744
+ * Region in each Amazon Web Services account.</p>
1738
1745
  */
1739
1746
  GameServerGroupName?: string;
1740
1747
  /**
@@ -1743,11 +1750,11 @@ export interface GameServerGroup {
1743
1750
  GameServerGroupArn?: string;
1744
1751
  /**
1745
1752
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
1746
- * allows Amazon GameLift to access your EC2 Auto Scaling groups.</p>
1753
+ * allows Amazon Web Services to access your Amazon EC2 Auto Scaling groups.</p>
1747
1754
  */
1748
1755
  RoleArn?: string;
1749
1756
  /**
1750
- * <p>The set of EC2 instance types that GameLift FleetIQ can use when balancing and automatically
1757
+ * <p>The set of Amazon EC2 instance types that GameLift FleetIQ can use when balancing and automatically
1751
1758
  * scaling instances in the corresponding Auto Scaling group. </p>
1752
1759
  */
1753
1760
  InstanceDefinitions?: InstanceDefinition[];
@@ -1786,11 +1793,11 @@ export interface GameServerGroup {
1786
1793
  * be terminated during a scale-down event, causing players to be dropped from the game.
1787
1794
  * Protected instances cannot be terminated while there are active game servers running except
1788
1795
  * in the event of a forced game server group deletion (see ). An exception to this is with Spot
1789
- * Instances, which can be terminated by AWS regardless of protection status. </p>
1796
+ * Instances, which can be terminated by Amazon Web Services regardless of protection status. </p>
1790
1797
  */
1791
1798
  GameServerProtectionPolicy?: GameServerProtectionPolicy | string;
1792
1799
  /**
1793
- * <p>A generated unique ID for the EC2 Auto Scaling group that is associated with this
1800
+ * <p>A generated unique ID for the Amazon EC2 Auto Scaling group that is associated with this
1794
1801
  * game server group.</p>
1795
1802
  */
1796
1803
  AutoScalingGroupArn?: string;
@@ -1805,7 +1812,7 @@ export interface GameServerGroup {
1805
1812
  * <li>
1806
1813
  * <p>
1807
1814
  * <code>ACTIVATING</code> - GameLift FleetIQ is setting up a game server group, which
1808
- * includes creating an Auto Scaling group in your AWS account. </p>
1815
+ * includes creating an Auto Scaling group in your Amazon Web Services account. </p>
1809
1816
  * </li>
1810
1817
  * <li>
1811
1818
  * <p>
@@ -1863,7 +1870,7 @@ export declare namespace GameServerGroup {
1863
1870
  export interface CreateGameServerGroupOutput {
1864
1871
  /**
1865
1872
  * <p>The newly created game server group object, including the new ARN value for the GameLift FleetIQ
1866
- * game server group and the object's status. The EC2 Auto Scaling group ARN is initially
1873
+ * game server group and the object's status. The Amazon EC2 Auto Scaling group ARN is initially
1867
1874
  * null, since the group has not yet been created. This value is added once the game server
1868
1875
  * group status reaches <code>ACTIVE</code>. </p>
1869
1876
  */
@@ -1923,7 +1930,7 @@ export interface CreateGameSessionInput {
1923
1930
  Name?: string;
1924
1931
  /**
1925
1932
  * <p>A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the
1926
- * <a>GameSession</a> object with a request to start a new game session.</p>
1933
+ * <a>GameSession</a> object with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>).</p>
1927
1934
  */
1928
1935
  GameProperties?: GameProperty[];
1929
1936
  /**
@@ -1955,13 +1962,13 @@ export interface CreateGameSessionInput {
1955
1962
  IdempotencyToken?: string;
1956
1963
  /**
1957
1964
  * <p>A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the
1958
- * <a>GameSession</a> object with a request to start a new game session.</p>
1965
+ * <a>GameSession</a> object with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>).</p>
1959
1966
  */
1960
1967
  GameSessionData?: string;
1961
1968
  /**
1962
1969
  * <p>A fleet's remote location to place the new game session in. If this parameter is not
1963
1970
  * set, the new game session is placed in the fleet's home Region. Specify a remote
1964
- * location with an AWS Region code such as <code>us-west-2</code>. </p>
1971
+ * location with an Amazon Web Services Region code such as <code>us-west-2</code>. </p>
1965
1972
  */
1966
1973
  Location?: string;
1967
1974
  }
@@ -2057,7 +2064,7 @@ export interface GameSession {
2057
2064
  StatusReason?: GameSessionStatusReason | string;
2058
2065
  /**
2059
2066
  * <p>A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the
2060
- * <a>GameSession</a> object with a request to start a new game session. You can search for active game sessions based on this custom data
2067
+ * <a>GameSession</a> object with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>). You can search for active game sessions based on this custom data
2061
2068
  * with <a>SearchGameSessions</a>.</p>
2062
2069
  */
2063
2070
  GameProperties?: GameProperty[];
@@ -2095,7 +2102,7 @@ export interface GameSession {
2095
2102
  CreatorId?: string;
2096
2103
  /**
2097
2104
  * <p>A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the
2098
- * <a>GameSession</a> object with a request to start a new game session.</p>
2105
+ * <a>GameSession</a> object with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>).</p>
2099
2106
  */
2100
2107
  GameSessionData?: string;
2101
2108
  /**
@@ -2104,12 +2111,13 @@ export interface GameSession {
2104
2111
  * used, it contains data on all players assigned to the match, including player attributes
2105
2112
  * and team assignments. For more details on matchmaker data, see <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data">Match
2106
2113
  * Data</a>. Matchmaker data is useful when requesting match backfills, and is
2107
- * updated whenever new players are added during a successful backfill (see <a>StartMatchBackfill</a>). </p>
2114
+ * updated whenever new players are added during a successful backfill (see
2115
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartMatchBackfill.html">StartMatchBackfill</a>). </p>
2108
2116
  */
2109
2117
  MatchmakerData?: string;
2110
2118
  /**
2111
2119
  * <p>The fleet location where the game session is running. This value might specify the
2112
- * fleet's home Region or a remote location. Location is expressed as an AWS Region code
2120
+ * fleet's home Region or a remote location. Location is expressed as an Amazon Web Services Region code
2113
2121
  * such as <code>us-west-2</code>. </p>
2114
2122
  */
2115
2123
  Location?: string;
@@ -2194,7 +2202,7 @@ export declare namespace GameSessionQueueDestination {
2194
2202
  */
2195
2203
  export interface FilterConfiguration {
2196
2204
  /**
2197
- * <p> A list of locations to allow game session placement in, in the form of AWS Region
2205
+ * <p> A list of locations to allow game session placement in, in the form of Amazon Web Services Region
2198
2206
  * codes such as <code>us-west-2</code>. </p>
2199
2207
  */
2200
2208
  AllowedLocations?: string[];
@@ -2295,7 +2303,7 @@ export interface PriorityConfiguration {
2295
2303
  /**
2296
2304
  * <p>The prioritization order to use for fleet locations, when the
2297
2305
  * <code>PriorityOrder</code> property includes <code>LOCATION</code>. Locations are
2298
- * identified by AWS Region codes such as <code>us-west-2</code>. Each location can only be
2306
+ * identified by Amazon Web Services Region codes such as <code>us-west-2</code>. Each location can only be
2299
2307
  * listed once. </p>
2300
2308
  */
2301
2309
  LocationOrder?: string[];
@@ -2333,7 +2341,7 @@ export interface CreateGameSessionQueueInput {
2333
2341
  Destinations?: GameSessionQueueDestination[];
2334
2342
  /**
2335
2343
  * <p>A list of locations where a queue is allowed to place new game sessions. Locations
2336
- * are specified in the form of AWS Region codes, such as <code>us-west-2</code>. If this parameter is
2344
+ * are specified in the form of Amazon Web Services Region codes, such as <code>us-west-2</code>. If this parameter is
2337
2345
  * not set, game sessions can be placed in any queue location. </p>
2338
2346
  */
2339
2347
  FilterConfiguration?: FilterConfiguration;
@@ -2357,12 +2365,12 @@ export interface CreateGameSessionQueueInput {
2357
2365
  /**
2358
2366
  * <p>A list of labels to assign to the new game session queue resource. Tags are developer-defined
2359
2367
  * key-value pairs. Tagging
2360
- * AWS resources are useful for resource management, access management and cost allocation.
2361
- * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging AWS Resources</a> in the
2362
- * <i>AWS General Reference</i>. Once the resource is created, you can
2368
+ * Amazon Web Services resources are useful for resource management, access management and cost allocation.
2369
+ * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
2370
+ * <i>Amazon Web Services General Reference</i>. Once the resource is created, you can
2363
2371
  * use <a>TagResource</a>, <a>UntagResource</a>, and
2364
2372
  * <a>ListTagsForResource</a> to add, remove, and view tags. The
2365
- * maximum tag limit may be lower than stated. See the AWS General Reference for actual
2373
+ * maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual
2366
2374
  * tagging limits.</p>
2367
2375
  */
2368
2376
  Tags?: Tag[];
@@ -2381,8 +2389,12 @@ export declare namespace CreateGameSessionQueueInput {
2381
2389
  * <b>Related actions</b>
2382
2390
  * </p>
2383
2391
  * <p>
2384
- * <a>CreateGameSessionQueue</a> | <a>DescribeGameSessionQueues</a> | <a>UpdateGameSessionQueue</a>
2385
- * </p>
2392
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html">CreateGameSessionQueue</a>
2393
+ * |
2394
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html">DescribeGameSessionQueues</a>
2395
+ * |
2396
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html">UpdateGameSessionQueue</a>
2397
+ * </p>
2386
2398
  */
2387
2399
  export interface GameSessionQueue {
2388
2400
  /**
@@ -2413,7 +2425,7 @@ export interface GameSessionQueue {
2413
2425
  Destinations?: GameSessionQueueDestination[];
2414
2426
  /**
2415
2427
  * <p>A list of locations where a queue is allowed to place new game sessions. Locations
2416
- * are specified in the form of AWS Region codes, such as <code>us-west-2</code>. If this parameter is
2428
+ * are specified in the form of Amazon Web Services Region codes, such as <code>us-west-2</code>. If this parameter is
2417
2429
  * not set, game sessions can be placed in any queue location. </p>
2418
2430
  */
2419
2431
  FilterConfiguration?: FilterConfiguration;
@@ -2567,12 +2579,12 @@ export interface CreateMatchmakingConfigurationInput {
2567
2579
  /**
2568
2580
  * <p>A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined
2569
2581
  * key-value pairs. Tagging
2570
- * AWS resources are useful for resource management, access management and cost allocation.
2571
- * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging AWS Resources</a> in the
2572
- * <i>AWS General Reference</i>. Once the resource is created, you can
2582
+ * Amazon Web Services resources are useful for resource management, access management and cost allocation.
2583
+ * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
2584
+ * <i>Amazon Web Services General Reference</i>. Once the resource is created, you can
2573
2585
  * use <a>TagResource</a>, <a>UntagResource</a>, and
2574
2586
  * <a>ListTagsForResource</a> to add, remove, and view tags. The
2575
- * maximum tag limit may be lower than stated. See the AWS General Reference for actual
2587
+ * maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual
2576
2588
  * tagging limits.</p>
2577
2589
  */
2578
2590
  Tags?: Tag[];
@@ -2737,12 +2749,12 @@ export interface CreateMatchmakingRuleSetInput {
2737
2749
  /**
2738
2750
  * <p>A list of labels to assign to the new matchmaking rule set resource. Tags are developer-defined
2739
2751
  * key-value pairs. Tagging
2740
- * AWS resources are useful for resource management, access management and cost allocation.
2741
- * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging AWS Resources</a> in the
2742
- * <i>AWS General Reference</i>. Once the resource is created, you can
2752
+ * Amazon Web Services resources are useful for resource management, access management and cost allocation.
2753
+ * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
2754
+ * <i>Amazon Web Services General Reference</i>. Once the resource is created, you can
2743
2755
  * use <a>TagResource</a>, <a>UntagResource</a>, and
2744
2756
  * <a>ListTagsForResource</a> to add, remove, and view tags. The
2745
- * maximum tag limit may be lower than stated. See the AWS General Reference for actual
2757
+ * maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual
2746
2758
  * tagging limits.</p>
2747
2759
  */
2748
2760
  Tags?: Tag[];
@@ -2963,7 +2975,7 @@ export interface PlayerSession {
2963
2975
  */
2964
2976
  DnsName?: string;
2965
2977
  /**
2966
- * <p>Port number for the game session. To connect to a Amazon GameLift server process, an app
2978
+ * <p>Port number for the game session. To connect to a Amazon Web Services server process, an app
2967
2979
  * needs both the IP address and port number.</p>
2968
2980
  */
2969
2981
  Port?: number;
@@ -3026,7 +3038,7 @@ export interface CreatePlayerSessionsInput {
3026
3038
  PlayerIds: string[] | undefined;
3027
3039
  /**
3028
3040
  * <p>Map of string pairs, each specifying a player ID and a set of developer-defined
3029
- * information related to the player. Amazon GameLift does not use this data, so it can be formatted
3041
+ * information related to the player. Amazon Web Services does not use this data, so it can be formatted
3030
3042
  * as needed for use in the game. Any player data strings for player IDs that are not
3031
3043
  * included in the <code>PlayerIds</code> parameter are ignored. </p>
3032
3044
  */
@@ -3069,9 +3081,9 @@ export interface CreateScriptInput {
3069
3081
  /**
3070
3082
  * <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
3071
3083
  * stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
3072
- * "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3
3084
+ * "key"), and a role ARN that allows Amazon Web Services to access the Amazon S3 storage location. The S3
3073
3085
  * bucket must be in the same Region where you want to create a new script. By default,
3074
- * Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning
3086
+ * Amazon Web Services uploads the latest version of the zip file; if you have S3 object versioning
3075
3087
  * turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
3076
3088
  * version. </p>
3077
3089
  */
@@ -3079,19 +3091,19 @@ export interface CreateScriptInput {
3079
3091
  /**
3080
3092
  * <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip
3081
3093
  * file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
3082
- * <p>When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the
3094
+ * <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the
3083
3095
  * string "fileb://" to indicate that the file data is a binary object. For example: <code>--zip-file fileb://myRealtimeScript.zip</code>.</p>
3084
3096
  */
3085
3097
  ZipFile?: Uint8Array;
3086
3098
  /**
3087
3099
  * <p>A list of labels to assign to the new script resource. Tags are developer-defined
3088
3100
  * key-value pairs. Tagging
3089
- * AWS resources are useful for resource management, access management and cost allocation.
3090
- * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging AWS Resources</a> in the
3091
- * <i>AWS General Reference</i>. Once the resource is created, you can
3101
+ * Amazon Web Services resources are useful for resource management, access management and cost allocation.
3102
+ * For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
3103
+ * <i>Amazon Web Services General Reference</i>. Once the resource is created, you can
3092
3104
  * use <a>TagResource</a>, <a>UntagResource</a>, and
3093
3105
  * <a>ListTagsForResource</a> to add, remove, and view tags. The
3094
- * maximum tag limit may be lower than stated. See the AWS General Reference for actual
3106
+ * maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual
3095
3107
  * tagging limits.</p>
3096
3108
  */
3097
3109
  Tags?: Tag[];
@@ -3144,7 +3156,7 @@ export interface Script {
3144
3156
  */
3145
3157
  CreationTime?: Date;
3146
3158
  /**
3147
- * <p>The location in Amazon S3 where build or script files are stored for access by Amazon GameLift. This
3159
+ * <p>The location in Amazon S3 where build or script files are stored for access by Amazon Web Services. This
3148
3160
  * location is specified in <a>CreateBuild</a>, <a>CreateScript</a>,
3149
3161
  * and <a>UpdateScript</a> requests. </p>
3150
3162
  */
@@ -3163,7 +3175,7 @@ export interface CreateScriptOutput {
3163
3175
  * bucket under your account, the storage location reflects the information that was
3164
3176
  * provided in the <i>CreateScript</i> request; (2) If the script file was
3165
3177
  * uploaded from a local zip file, the storage location reflects an S3 location controls by
3166
- * the Amazon GameLift service.</p>
3178
+ * the Amazon Web Services service.</p>
3167
3179
  */
3168
3180
  Script?: Script;
3169
3181
  }
@@ -3178,14 +3190,14 @@ export declare namespace CreateScriptOutput {
3178
3190
  */
3179
3191
  export interface CreateVpcPeeringAuthorizationInput {
3180
3192
  /**
3181
- * <p>A unique identifier for the AWS account that you use to manage your GameLift fleet.
3182
- * You can find your Account ID in the AWS Management Console under account settings.</p>
3193
+ * <p>A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet.
3194
+ * You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
3183
3195
  */
3184
3196
  GameLiftAwsAccountId: string | undefined;
3185
3197
  /**
3186
3198
  * <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The
3187
3199
  * VPC must be in the same Region as your fleet. To look up a VPC ID, use the
3188
- * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the AWS Management Console.
3200
+ * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
3189
3201
  * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>.</p>
3190
3202
  */
3191
3203
  PeerVpcId: string | undefined;
@@ -3198,7 +3210,7 @@ export declare namespace CreateVpcPeeringAuthorizationInput {
3198
3210
  }
3199
3211
  /**
3200
3212
  * <p>Represents an authorization for a VPC peering connection between the VPC for an
3201
- * Amazon GameLift fleet and another VPC on an account you have access to. This authorization
3213
+ * Amazon Web Services fleet and another VPC on an account you have access to. This authorization
3202
3214
  * must exist and be valid for the peering connection to be established. Authorizations are
3203
3215
  * valid for 24 hours after they are issued.</p>
3204
3216
  * <p>
@@ -3216,8 +3228,8 @@ export declare namespace CreateVpcPeeringAuthorizationInput {
3216
3228
  */
3217
3229
  export interface VpcPeeringAuthorization {
3218
3230
  /**
3219
- * <p>A unique identifier for the AWS account that you use to manage your GameLift fleet.
3220
- * You can find your Account ID in the AWS Management Console under account settings.</p>
3231
+ * <p>A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet.
3232
+ * You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
3221
3233
  */
3222
3234
  GameLiftAwsAccountId?: string;
3223
3235
  /**
@@ -3227,7 +3239,7 @@ export interface VpcPeeringAuthorization {
3227
3239
  /**
3228
3240
  * <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The
3229
3241
  * VPC must be in the same Region as your fleet. To look up a VPC ID, use the
3230
- * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the AWS Management Console.
3242
+ * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
3231
3243
  * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>.</p>
3232
3244
  */
3233
3245
  PeerVpcId?: string;
@@ -3267,20 +3279,20 @@ export declare namespace CreateVpcPeeringAuthorizationOutput {
3267
3279
  */
3268
3280
  export interface CreateVpcPeeringConnectionInput {
3269
3281
  /**
3270
- * <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon GameLift which GameLift
3282
+ * <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon Web Services which GameLift
3271
3283
  * VPC to peer with. </p>
3272
3284
  */
3273
3285
  FleetId: string | undefined;
3274
3286
  /**
3275
- * <p>A unique identifier for the AWS account with the VPC that you want to peer your
3276
- * Amazon GameLift fleet with. You can find your Account ID in the AWS Management Console under account
3287
+ * <p>A unique identifier for the Amazon Web Services account with the VPC that you want to peer your
3288
+ * Amazon Web Services fleet with. You can find your Account ID in the Amazon Web Services Management Console under account
3277
3289
  * settings.</p>
3278
3290
  */
3279
3291
  PeerVpcAwsAccountId: string | undefined;
3280
3292
  /**
3281
3293
  * <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The
3282
3294
  * VPC must be in the same Region as your fleet. To look up a VPC ID, use the
3283
- * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the AWS Management Console.
3295
+ * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
3284
3296
  * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>.</p>
3285
3297
  */
3286
3298
  PeerVpcId: string | undefined;
@@ -3355,7 +3367,7 @@ export interface DeleteFleetLocationsInput {
3355
3367
  */
3356
3368
  FleetId: string | undefined;
3357
3369
  /**
3358
- * <p>The list of fleet locations to delete. Specify locations in the form of an AWS Region code, such as
3370
+ * <p>The list of fleet locations to delete. Specify locations in the form of an Amazon Web Services Region code, such as
3359
3371
  * <code>us-west-2</code>.</p>
3360
3372
  */
3361
3373
  Locations: string[] | undefined;
@@ -3406,19 +3418,19 @@ export interface DeleteGameServerGroupInput {
3406
3418
  * <li>
3407
3419
  * <p>
3408
3420
  * <code>SAFE_DELETE</code> – (default) Terminates the game server group and
3409
- * EC2 Auto Scaling group only when it has no game servers that are in
3421
+ * Amazon EC2 Auto Scaling group only when it has no game servers that are in
3410
3422
  * <code>UTILIZED</code> status.</p>
3411
3423
  * </li>
3412
3424
  * <li>
3413
3425
  * <p>
3414
3426
  * <code>FORCE_DELETE</code> – Terminates the game server group, including all
3415
- * active game servers regardless of their utilization status, and the EC2 Auto
3427
+ * active game servers regardless of their utilization status, and the Amazon EC2 Auto
3416
3428
  * Scaling group. </p>
3417
3429
  * </li>
3418
3430
  * <li>
3419
3431
  * <p>
3420
3432
  * <code>RETAIN</code> – Does a safe delete of the game server group but retains
3421
- * the EC2 Auto Scaling group as is.</p>
3433
+ * the Amazon EC2 Auto Scaling group as is.</p>
3422
3434
  * </li>
3423
3435
  * </ul>
3424
3436
  */
@@ -3552,14 +3564,14 @@ export declare namespace DeleteScriptInput {
3552
3564
  */
3553
3565
  export interface DeleteVpcPeeringAuthorizationInput {
3554
3566
  /**
3555
- * <p>A unique identifier for the AWS account that you use to manage your GameLift fleet.
3556
- * You can find your Account ID in the AWS Management Console under account settings.</p>
3567
+ * <p>A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet.
3568
+ * You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
3557
3569
  */
3558
3570
  GameLiftAwsAccountId: string | undefined;
3559
3571
  /**
3560
3572
  * <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The
3561
3573
  * VPC must be in the same Region as your fleet. To look up a VPC ID, use the
3562
- * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the AWS Management Console.
3574
+ * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
3563
3575
  * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>.</p>
3564
3576
  */
3565
3577
  PeerVpcId: string | undefined;
@@ -3689,14 +3701,14 @@ export declare namespace DescribeBuildOutput {
3689
3701
  */
3690
3702
  export interface DescribeEC2InstanceLimitsInput {
3691
3703
  /**
3692
- * <p>Name of an EC2 instance type that is supported in GameLift. A fleet instance type
3704
+ * <p>Name of an Amazon EC2 instance type that is supported in GameLift. A fleet instance type
3693
3705
  * determines the computing resources of each instance in the fleet, including CPU, memory,
3694
3706
  * storage, and networking capacity. Do not specify a value for this parameter to retrieve
3695
3707
  * limits for all instance types.</p>
3696
3708
  */
3697
3709
  EC2InstanceType?: EC2InstanceType | string;
3698
3710
  /**
3699
- * <p>The name of a remote location to request instance limits for, in the form of an AWS
3711
+ * <p>The name of a remote location to request instance limits for, in the form of an Amazon Web Services
3700
3712
  * Region code such as <code>us-west-2</code>.</p>
3701
3713
  */
3702
3714
  Location?: string;
@@ -3708,8 +3720,8 @@ export declare namespace DescribeEC2InstanceLimitsInput {
3708
3720
  const filterSensitiveLog: (obj: DescribeEC2InstanceLimitsInput) => any;
3709
3721
  }
3710
3722
  /**
3711
- * <p>The GameLift service limits for an EC2 instance type and current utilization. GameLift
3712
- * allows AWS accounts a maximum number of instances, per instance type, per AWS Region or
3723
+ * <p>The GameLift service limits for an Amazon EC2 instance type and current utilization. GameLift
3724
+ * allows Amazon Web Services accounts a maximum number of instances, per instance type, per Amazon Web Services Region or
3713
3725
  * location, for use with GameLift. You can request an limit increase for your account by
3714
3726
  * using the <b>Service limits</b> page in the GameLift
3715
3727
  * console.</p>
@@ -3722,13 +3734,13 @@ export declare namespace DescribeEC2InstanceLimitsInput {
3722
3734
  */
3723
3735
  export interface EC2InstanceLimit {
3724
3736
  /**
3725
- * <p>The name of an EC2 instance type. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a> for detailed
3737
+ * <p>The name of an Amazon EC2 instance type. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud Instance Types</a> for detailed
3726
3738
  * descriptions. </p>
3727
3739
  */
3728
3740
  EC2InstanceType?: EC2InstanceType | string;
3729
3741
  /**
3730
3742
  * <p>The number of instances for the specified type and location that are currently being
3731
- * used by the AWS account. </p>
3743
+ * used by the Amazon Web Services account. </p>
3732
3744
  */
3733
3745
  CurrentInstances?: number;
3734
3746
  /**
@@ -3737,7 +3749,7 @@ export interface EC2InstanceLimit {
3737
3749
  */
3738
3750
  InstanceLimit?: number;
3739
3751
  /**
3740
- * <p>An AWS Region code, such as <code>us-west-2</code>. </p>
3752
+ * <p>An Amazon Web Services Region code, such as <code>us-west-2</code>. </p>
3741
3753
  */
3742
3754
  Location?: string;
3743
3755
  }
@@ -3838,7 +3850,7 @@ export declare namespace DescribeFleetCapacityInput {
3838
3850
  const filterSensitiveLog: (obj: DescribeFleetCapacityInput) => any;
3839
3851
  }
3840
3852
  /**
3841
- * <p>Resource capacity settings. Fleet capacity is measured in EC2 instances. Pending and
3853
+ * <p>Resource capacity settings. Fleet capacity is measured in Amazon EC2 instances. Pending and
3842
3854
  * terminating counts are non-zero when the fleet capacity is adjusting to a scaling event
3843
3855
  * or if access to resources is temporarily affected.</p>
3844
3856
  * <p>EC2 instance counts are part of <a>FleetCapacity</a>.</p>
@@ -3887,9 +3899,11 @@ export declare namespace EC2InstanceCounts {
3887
3899
  * <b>Related actions</b>
3888
3900
  * </p>
3889
3901
  * <p>
3890
- * <a>DescribeFleetCapacity</a> |
3891
- * <a>DescribeFleetLocationCapacity</a> |
3892
- * <a>UpdateFleetCapacity</a>
3902
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html">DescribeFleetCapacity</a>
3903
+ * |
3904
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html">DescribeFleetLocationCapacity</a>
3905
+ * |
3906
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetCapacity.html">UpdateFleetCapacity</a>
3893
3907
  * </p>
3894
3908
  */
3895
3909
  export interface FleetCapacity {
@@ -3902,9 +3916,9 @@ export interface FleetCapacity {
3902
3916
  */
3903
3917
  FleetArn?: string;
3904
3918
  /**
3905
- * <p>The EC2 instance type that is used for all instances in a fleet. The instance type
3919
+ * <p>The Amazon EC2 instance type that is used for all instances in a fleet. The instance type
3906
3920
  * determines the computing resources in use, including CPU, memory, storage, and
3907
- * networking capacity. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2
3921
+ * networking capacity. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud
3908
3922
  * Instance Types</a> for detailed descriptions.</p>
3909
3923
  */
3910
3924
  InstanceType?: EC2InstanceType | string;
@@ -3913,7 +3927,7 @@ export interface FleetCapacity {
3913
3927
  */
3914
3928
  InstanceCounts?: EC2InstanceCounts;
3915
3929
  /**
3916
- * <p>The fleet location for the instance count information, expressed as an AWS Region
3930
+ * <p>The fleet location for the instance count information, expressed as an Amazon Web Services Region
3917
3931
  * code, such as <code>us-west-2</code>. </p>
3918
3932
  */
3919
3933
  Location?: string;
@@ -4036,95 +4050,80 @@ export interface Event {
4036
4050
  ResourceId?: string;
4037
4051
  /**
4038
4052
  * <p>The type of event being logged. </p>
4053
+ *
4054
+ *
4039
4055
  * <p>
4040
- * <b>Fleet creation events (ordered by fleet creation activity):</b>
4056
+ * <b>Fleet state transition events:</b>
4041
4057
  * </p>
4042
4058
  * <ul>
4043
4059
  * <li>
4044
- * <p>FLEET_CREATED -- A fleet resource was successfully created with a status of
4045
- * <code>NEW</code>. Event messaging includes the fleet ID.</p>
4060
+ * <p>FLEET_CREATED -- A fleet resource was successfully created with a status of <code>NEW</code>. Event messaging includes the fleet ID.</p>
4061
+ * </li>
4062
+ * <li>
4063
+ * <p>FLEET_STATE_DOWNLOADING -- Fleet status changed from <code>NEW</code> to <code>DOWNLOADING</code>. The compressed build has started downloading to a fleet instance for installation.</p>
4046
4064
  * </li>
4047
4065
  * <li>
4048
- * <p>FLEET_STATE_DOWNLOADING -- Fleet status changed from <code>NEW</code> to
4049
- * <code>DOWNLOADING</code>. The compressed build has started downloading to a
4050
- * fleet instance for installation.</p>
4066
+ * <p>FLEET_STATE_VALIDATING -- Fleet status changed from <code>DOWNLOADING</code> to <code>VALIDATING</code>. GameLift has successfully downloaded the build and is now validating the build files.</p>
4051
4067
  * </li>
4052
4068
  * <li>
4053
- * <p> FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet
4054
- * instance.</p>
4069
+ * <p>FLEET_STATE_BUILDING -- Fleet status changed from <code>VALIDATING</code> to <code>BUILDING</code>. GameLift has successfully verified the build files and is now running the installation scripts.</p>
4055
4070
  * </li>
4056
4071
  * <li>
4057
- * <p>FLEET_CREATION_EXTRACTING_BUILD The game server build was successfully
4058
- * downloaded to an instance, and the build files are now being extracted from the
4059
- * uploaded build and saved to an instance. Failure at this stage prevents a fleet
4060
- * from moving to <code>ACTIVE</code> status. Logs for this stage display a list of
4061
- * the files that are extracted and saved on the instance. Access the logs by using
4062
- * the URL in <i>PreSignedLogUrl</i>.</p>
4072
+ * <p>FLEET_STATE_ACTIVATING -- Fleet status changed from <code>BUILDING</code> to <code>ACTIVATING</code>. GameLift is trying to launch an instance and test the connectivity between the build and the GameLift Service via the Server SDK.</p>
4063
4073
  * </li>
4064
4074
  * <li>
4065
- * <p>FLEET_CREATION_RUNNING_INSTALLER The game server build files were
4066
- * successfully extracted, and the GameLift is now running the build's install
4067
- * script (if one is included). Failure in this stage prevents a fleet from moving
4068
- * to <code>ACTIVE</code> status. Logs for this stage list the installation steps
4069
- * and whether or not the install completed successfully. Access the logs by using
4070
- * the URL in <i>PreSignedLogUrl</i>. </p>
4075
+ * <p>FLEET_STATE_ACTIVE -- The fleet's status changed from <code>ACTIVATING</code> to <code>ACTIVE</code>. The fleet is now ready to host game sessions.</p>
4071
4076
  * </li>
4072
4077
  * <li>
4073
- * <p>FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful,
4074
- * and the GameLift is now verifying that the game server launch paths, which are
4075
- * specified in the fleet's runtime configuration, exist. If any listed launch path
4076
- * exists, GameLift tries to launch a game server process and waits for the process
4077
- * to report ready. Failures in this stage prevent a fleet from moving to
4078
- * <code>ACTIVE</code> status. Logs for this stage list the launch paths in the
4079
- * runtime configuration and indicate whether each is found. Access the logs by
4080
- * using the URL in <i>PreSignedLogUrl</i>.
4078
+ * <p>FLEET_STATE_ERROR -- The Fleet's status changed to <code>ERROR</code>. Describe the fleet event message for more details.</p>
4079
+ * </li>
4080
+ * </ul>
4081
4081
  *
4082
- * </p>
4082
+ *
4083
+ * <p>
4084
+ * <b>Fleet creation events (ordered by fleet creation activity):</b>
4085
+ * </p>
4086
+ * <ul>
4087
+ * <li>
4088
+ * <p>FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet instance.</p>
4083
4089
  * </li>
4084
4090
  * <li>
4085
- * <p>FLEET_STATE_VALIDATING -- Fleet status changed from
4086
- * <code>DOWNLOADING</code> to <code>VALIDATING</code>.</p>
4091
+ * <p>FLEET_CREATION_EXTRACTING_BUILD -- The game server build was successfully downloaded to an instance, and the build files are now being extracted from the uploaded build and saved to an instance. Failure at this stage prevents a fleet from moving to ACTIVE status. Logs for this stage display a list of the files that are extracted and saved on the instance. Access the logs by using the URL in <i>PreSignedLogUrl</i>.</p>
4087
4092
  * </li>
4088
4093
  * <li>
4089
- * <p> FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the runtime
4090
- * configuration failed because the executable specified in a launch path does not
4091
- * exist on the instance.</p>
4094
+ * <p>FLEET_CREATION_RUNNING_INSTALLER -- The game server build files were successfully extracted, and the GameLift is now running the build's install script (if one is included). Failure in this stage prevents a fleet from moving to ACTIVE status. Logs for this stage list the installation steps and whether or not the install completed successfully. Access the logs by using the URL in <i>PreSignedLogUrl</i>.</p>
4092
4095
  * </li>
4093
4096
  * <li>
4094
- * <p>FLEET_STATE_BUILDING -- Fleet status changed from <code>VALIDATING</code>
4095
- * to <code>BUILDING</code>.</p>
4097
+ * <p>FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful, and the GameLift is now verifying that the game server launch paths, which are specified in the fleet's runtime configuration, exist. If any listed launch path exists, GameLift tries to launch a game server process and waits for the process to report ready. Failures in this stage prevent a fleet from moving to <code>ACTIVE</code> status. Logs for this stage list the launch paths in the runtime configuration and indicate whether each is found. Access the logs by using the URL in <i>PreSignedLogUrl</i>.</p>
4096
4098
  * </li>
4097
4099
  * <li>
4098
- * <p>FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the runtime
4099
- * configuration failed because the executable specified in a launch path failed to
4100
- * run on the fleet instance.</p>
4100
+ * <p>FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the runtime configuration failed because the executable specified in a launch path does not exist on the instance.</p>
4101
4101
  * </li>
4102
4102
  * <li>
4103
- * <p>FLEET_STATE_ACTIVATING -- Fleet status changed from <code>BUILDING</code>
4104
- * to <code>ACTIVATING</code>. </p>
4103
+ * <p>FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the runtime configuration failed because the executable specified in a launch path failed to run on the fleet instance.</p>
4105
4104
  * </li>
4106
4105
  * <li>
4107
- * <p> FLEET_ACTIVATION_FAILED - The fleet failed to successfully complete one of
4108
- * the steps in the fleet activation process. This event code indicates that the
4109
- * game build was successfully downloaded to a fleet instance, built, and
4110
- * validated, but was not able to start a server process. Learn more at
4111
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation"> Debug Fleet
4112
- * Creation Issues</a>
4113
- * </p>
4106
+ * <p>FLEET_VALIDATION_TIMED_OUT -- Validation of the fleet at the end of creation timed out. Try fleet creation again.</p>
4114
4107
  * </li>
4115
4108
  * <li>
4116
- * <p>FLEET_STATE_ACTIVE -- The fleet's status changed from
4117
- * <code>ACTIVATING</code> to <code>ACTIVE</code>. The fleet is now ready to
4118
- * host game sessions.</p>
4109
+ * <p>FLEET_ACTIVATION_FAILED -- The fleet failed to successfully complete one of the steps in the fleet activation process. This event code indicates that the game build was successfully downloaded to a fleet instance, built, and validated, but was not able to start a server process. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation">Debug Fleet Creation Issues</a>.</p>
4110
+ * </li>
4111
+ * <li>
4112
+ * <p>FLEET_ACTIVATION_FAILED_NO_INSTANCES -- Fleet creation was not able to obtain any instances based on the input fleet attributes. Try again at a different time or choose a different combination of fleet attributes such as fleet type, instance type, etc.</p>
4113
+ * </li>
4114
+ * <li>
4115
+ * <p>FLEET_INITIALIZATION_FAILED -- A generic exception occurred during fleet creation. Describe the fleet event message for more details.</p>
4119
4116
  * </li>
4120
4117
  * </ul>
4118
+ *
4119
+ *
4121
4120
  * <p>
4122
4121
  * <b>VPC peering events:</b>
4123
4122
  * </p>
4124
4123
  * <ul>
4125
4124
  * <li>
4126
4125
  * <p>FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been
4127
- * established between the VPC for an GameLift fleet and a VPC in your AWS
4126
+ * established between the VPC for an GameLift fleet and a VPC in your Amazon Web Services
4128
4127
  * account.</p>
4129
4128
  * </li>
4130
4129
  * <li>
@@ -4132,7 +4131,7 @@ export interface Event {
4132
4131
  * Event details and status information (see <a>DescribeVpcPeeringConnections</a>) provide additional detail. A
4133
4132
  * common reason for peering failure is that the two VPCs have overlapping CIDR
4134
4133
  * blocks of IPv4 addresses. To resolve this, change the CIDR block for the VPC in
4135
- * your AWS account. For more information on VPC peering failures, see <a href="https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html">https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html</a>
4134
+ * your Amazon Web Services account. For more information on VPC peering failures, see <a href="https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html">https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html</a>
4136
4135
  * </p>
4137
4136
  * </li>
4138
4137
  * <li>
@@ -4140,6 +4139,8 @@ export interface Event {
4140
4139
  * deleted.</p>
4141
4140
  * </li>
4142
4141
  * </ul>
4142
+ *
4143
+ *
4143
4144
  * <p>
4144
4145
  * <b>Spot instance events:</b>
4145
4146
  * </p>
@@ -4149,6 +4150,46 @@ export interface Event {
4149
4150
  * two-minute notification.</p>
4150
4151
  * </li>
4151
4152
  * </ul>
4153
+ *
4154
+ *
4155
+ * <p>
4156
+ * <b>Spot process events:</b>
4157
+ * </p>
4158
+ * <ul>
4159
+ * <li>
4160
+ * <p>SERVER_PROCESS_INVALID_PATH -- The game server executable or script could not be found based on the Fleet runtime configuration. Check that the launch path is correct based on the operating system of the Fleet.</p>
4161
+ * </li>
4162
+ * <li>
4163
+ * <p>SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT -- The server process did not call InitSDK() within the time expected. Check your game session log to see why InitSDK() was not called in time.</p>
4164
+ * </li>
4165
+ * <li>
4166
+ * <p>SERVER_PROCESS_PROCESS_READY_TIMEOUT -- The server process did not call ProcessReady() within the time expected after calling InitSDK(). Check your game session log to see why ProcessReady() was not called in time.</p>
4167
+ * </li>
4168
+ * <li>
4169
+ * <p>SERVER_PROCESS_CRASHED -- The server process exited without calling ProcessEnding(). Check your game session log to see why ProcessEnding() was not called.</p>
4170
+ * </li>
4171
+ * <li>
4172
+ * <p>SERVER_PROCESS_TERMINATED_UNHEALTHY -- The server process did not report a valid health check for too long and was therefore terminated by GameLift. Check your game session log to see if the thread became stuck processing a synchronous task for too long.</p>
4173
+ * </li>
4174
+ * <li>
4175
+ * <p>SERVER_PROCESS_FORCE_TERMINATED -- The server process did not exit cleanly after OnProcessTerminate() was sent within the time expected. Check your game session log to see why termination took longer than expected.</p>
4176
+ * </li>
4177
+ * <li>
4178
+ * <p>SERVER_PROCESS_PROCESS_EXIT_TIMEOUT -- The server process did not exit cleanly within the time expected after calling ProcessEnding(). Check your game session log to see why termination took longer than expected.</p>
4179
+ * </li>
4180
+ * </ul>
4181
+ *
4182
+ *
4183
+ * <p>
4184
+ * <b>Game session events:</b>
4185
+ * </p>
4186
+ * <ul>
4187
+ * <li>
4188
+ * <p>GAME_SESSION_ACTIVATION_TIMEOUT -- GameSession failed to activate within the expected time. Check your game session log to see why ActivateGameSession() took longer to complete than expected.</p>
4189
+ * </li>
4190
+ * </ul>
4191
+ *
4192
+ *
4152
4193
  * <p>
4153
4194
  * <b>Other fleet events:</b>
4154
4195
  * </p>
@@ -4223,7 +4264,7 @@ export interface DescribeFleetLocationAttributesInput {
4223
4264
  */
4224
4265
  FleetId: string | undefined;
4225
4266
  /**
4226
- * <p>A list of fleet locations to retrieve information for. Specify locations in the form of an AWS Region code, such as
4267
+ * <p>A list of fleet locations to retrieve information for. Specify locations in the form of an Amazon Web Services Region code, such as
4227
4268
  * <code>us-west-2</code>.</p>
4228
4269
  */
4229
4270
  Locations?: string[];
@@ -4313,7 +4354,7 @@ export interface DescribeFleetLocationCapacityInput {
4313
4354
  */
4314
4355
  FleetId: string | undefined;
4315
4356
  /**
4316
- * <p>The fleet location to retrieve capacity information for. Specify a location in the form of an AWS Region code, such as
4357
+ * <p>The fleet location to retrieve capacity information for. Specify a location in the form of an Amazon Web Services Region code, such as
4317
4358
  * <code>us-west-2</code>.</p>
4318
4359
  */
4319
4360
  Location: string | undefined;
@@ -4350,7 +4391,7 @@ export interface DescribeFleetLocationUtilizationInput {
4350
4391
  */
4351
4392
  FleetId: string | undefined;
4352
4393
  /**
4353
- * <p>The fleet location to retrieve utilization information for. Specify a location in the form of an AWS Region code, such as
4394
+ * <p>The fleet location to retrieve utilization information for. Specify a location in the form of an Amazon Web Services Region code, such as
4354
4395
  * <code>us-west-2</code>.</p>
4355
4396
  */
4356
4397
  Location: string | undefined;
@@ -4401,7 +4442,7 @@ export interface FleetUtilization {
4401
4442
  */
4402
4443
  MaximumPlayerSessionCount?: number;
4403
4444
  /**
4404
- * <p>The fleet location for the fleet utilization information, expressed as an AWS Region
4445
+ * <p>The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region
4405
4446
  * code, such as <code>us-west-2</code>. </p>
4406
4447
  */
4407
4448
  Location?: string;
@@ -4438,7 +4479,7 @@ export interface DescribeFleetPortSettingsInput {
4438
4479
  */
4439
4480
  FleetId: string | undefined;
4440
4481
  /**
4441
- * <p>A remote location to check for status of port setting updates. Use the AWS Region code
4482
+ * <p>A remote location to check for status of port setting updates. Use the Amazon Web Services Region code
4442
4483
  * format, such as <code>us-west-2</code>.</p>
4443
4484
  */
4444
4485
  Location?: string;
@@ -4472,7 +4513,7 @@ export interface DescribeFleetPortSettingsOutput {
4472
4513
  */
4473
4514
  UpdateStatus?: LocationUpdateStatus | string;
4474
4515
  /**
4475
- * <p>The requested fleet location, expressed as an AWS Region code,
4516
+ * <p>The requested fleet location, expressed as an Amazon Web Services Region code,
4476
4517
  * such as <code>us-west-2</code>. </p>
4477
4518
  */
4478
4519
  Location?: string;
@@ -4588,7 +4629,7 @@ export interface DescribeGameServerInstancesInput {
4588
4629
  */
4589
4630
  GameServerGroupName: string | undefined;
4590
4631
  /**
4591
- * <p>The EC2 instance IDs that you want to retrieve status on. EC2 instance IDs use a
4632
+ * <p>The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a
4592
4633
  * 17-character format, for example: <code>i-1234567890abcdef0</code>. To retrieve all
4593
4634
  * instances in the game server group, leave this parameter empty. </p>
4594
4635
  */
@@ -4645,7 +4686,7 @@ export declare enum GameServerInstanceStatus {
4645
4686
  export interface GameServerInstance {
4646
4687
  /**
4647
4688
  * <p>A developer-defined identifier for the game server group that includes the game
4648
- * server instance. The name is unique for each Region in each AWS account.</p>
4689
+ * server instance. The name is unique for each Region in each Amazon Web Services account.</p>
4649
4690
  */
4650
4691
  GameServerGroupName?: string;
4651
4692
  /**
@@ -4734,7 +4775,7 @@ export interface DescribeGameSessionDetailsInput {
4734
4775
  AliasId?: string;
4735
4776
  /**
4736
4777
  * <p>A fleet location to get game sessions for. You can specify a fleet's home Region or a
4737
- * remote location. Use the AWS Region code format, such as <code>us-west-2</code>. </p>
4778
+ * remote location. Use the Amazon Web Services Region code format, such as <code>us-west-2</code>. </p>
4738
4779
  */
4739
4780
  Location?: string;
4740
4781
  /**
@@ -4993,7 +5034,7 @@ export interface GameSessionPlacement {
4993
5034
  */
4994
5035
  GameSessionRegion?: string;
4995
5036
  /**
4996
- * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to AWS Regions.</p>
5037
+ * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions.</p>
4997
5038
  */
4998
5039
  PlayerLatencies?: PlayerLatency[];
4999
5040
  /**
@@ -5135,7 +5176,7 @@ export interface DescribeGameSessionsInput {
5135
5176
  AliasId?: string;
5136
5177
  /**
5137
5178
  * <p>A fleet location to get game session details for. You can specify a fleet's home
5138
- * Region or a remote location. Use the AWS Region code format, such as
5179
+ * Region or a remote location. Use the Amazon Web Services Region code format, such as
5139
5180
  * <code>us-west-2</code>. </p>
5140
5181
  */
5141
5182
  Location?: string;
@@ -5203,7 +5244,7 @@ export interface DescribeInstancesInput {
5203
5244
  */
5204
5245
  NextToken?: string;
5205
5246
  /**
5206
- * <p>The name of a location to retrieve instance information for, in the form of an AWS
5247
+ * <p>The name of a location to retrieve instance information for, in the form of an Amazon Web Services
5207
5248
  * Region code such as <code>us-west-2</code>. </p>
5208
5249
  */
5209
5250
  Location?: string;
@@ -5266,7 +5307,7 @@ export interface Instance {
5266
5307
  */
5267
5308
  OperatingSystem?: OperatingSystem | string;
5268
5309
  /**
5269
- * <p>EC2 instance type that defines the computing resources of this instance.
5310
+ * <p>Amazon EC2 instance type that defines the computing resources of this instance.
5270
5311
  * </p>
5271
5312
  */
5272
5313
  Type?: EC2InstanceType | string;
@@ -5300,7 +5341,7 @@ export interface Instance {
5300
5341
  */
5301
5342
  CreationTime?: Date;
5302
5343
  /**
5303
- * <p>The fleet location of the instance, expressed as an AWS Region
5344
+ * <p>The fleet location of the instance, expressed as an Amazon Web Services Region
5304
5345
  * code, such as <code>us-west-2</code>. </p>
5305
5346
  */
5306
5347
  Location?: string;
@@ -5439,7 +5480,7 @@ export interface Player {
5439
5480
  */
5440
5481
  Team?: string;
5441
5482
  /**
5442
- * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to AWS Regions. If this property is present, FlexMatch considers placing the match only
5483
+ * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions. If this property is present, FlexMatch considers placing the match only
5443
5484
  * in Regions for which latency is reported. </p>
5444
5485
  * <p>If a matchmaker has a rule that evaluates player latency, players must report
5445
5486
  * latency in order to be matched. If no latency is reported in this scenario, FlexMatch
@@ -5813,7 +5854,7 @@ export declare enum ScalingStatusType {
5813
5854
  */
5814
5855
  export interface DescribeScalingPoliciesInput {
5815
5856
  /**
5816
- * <p>A unique identifier for the fleet to retrieve scaling policies for. You can use either the fleet ID or ARN
5857
+ * <p>A unique identifier for the fleet for which to retrieve scaling policies. You can use either the fleet ID or ARN
5817
5858
  * value.</p>
5818
5859
  */
5819
5860
  FleetId: string | undefined;
@@ -5869,7 +5910,7 @@ export interface DescribeScalingPoliciesInput {
5869
5910
  NextToken?: string;
5870
5911
  /**
5871
5912
  * <p>
5872
- * CONTENT TODO
5913
+ * The fleet location. If you don't specify this value, the response contains the scaling policies of every location in the fleet.
5873
5914
  * </p>
5874
5915
  */
5875
5916
  Location?: string;
@@ -5893,7 +5934,7 @@ export declare enum ScalingAdjustmentType {
5893
5934
  /**
5894
5935
  * <p>Settings for a target-based scaling policy (see <a>ScalingPolicy</a>. A
5895
5936
  * target-based policy tracks a particular fleet metric specifies a target value for the
5896
- * metric. As player usage changes, the policy triggers Amazon GameLift to adjust capacity so
5937
+ * metric. As player usage changes, the policy triggers Amazon Web Services to adjust capacity so
5897
5938
  * that the metric returns to the target value. The target configuration specifies settings
5898
5939
  * as needed for the target based policy, including the target value. </p>
5899
5940
  * <p>
@@ -6044,8 +6085,8 @@ export interface ScalingPolicy {
6044
6085
  */
6045
6086
  EvaluationPeriods?: number;
6046
6087
  /**
6047
- * <p>Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For
6048
- * detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon GameLift
6088
+ * <p>Name of the Amazon Web Services-defined metric that is used to trigger a scaling adjustment. For
6089
+ * detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon Web Services
6049
6090
  * with Amazon CloudWatch</a>. </p>
6050
6091
  * <ul>
6051
6092
  * <li>
@@ -6135,7 +6176,7 @@ export interface ScalingPolicy {
6135
6176
  UpdateStatus?: LocationUpdateStatus | string;
6136
6177
  /**
6137
6178
  * <p>
6138
- *
6179
+ * The fleet location.
6139
6180
  * </p>
6140
6181
  */
6141
6182
  Location?: string;
@@ -6202,7 +6243,7 @@ export declare namespace DescribeVpcPeeringAuthorizationsInput {
6202
6243
  export interface DescribeVpcPeeringAuthorizationsOutput {
6203
6244
  /**
6204
6245
  * <p>A collection of objects that describe all valid VPC peering operations for the
6205
- * current AWS account.</p>
6246
+ * current Amazon Web Services account.</p>
6206
6247
  */
6207
6248
  VpcPeeringAuthorizations?: VpcPeeringAuthorization[];
6208
6249
  }
@@ -6250,8 +6291,8 @@ export declare namespace VpcPeeringConnectionStatus {
6250
6291
  const filterSensitiveLog: (obj: VpcPeeringConnectionStatus) => any;
6251
6292
  }
6252
6293
  /**
6253
- * <p>Represents a peering connection between a VPC on one of your AWS accounts and the
6254
- * VPC for your Amazon GameLift fleets. This record may be for an active peering connection or a
6294
+ * <p>Represents a peering connection between a VPC on one of your Amazon Web Services accounts and the
6295
+ * VPC for your Amazon Web Services fleets. This record may be for an active peering connection or a
6255
6296
  * pending connection that has not yet been established.</p>
6256
6297
  * <p>
6257
6298
  * <b>Related actions</b>
@@ -6268,7 +6309,7 @@ export declare namespace VpcPeeringConnectionStatus {
6268
6309
  */
6269
6310
  export interface VpcPeeringConnection {
6270
6311
  /**
6271
- * <p>A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet.</p>
6312
+ * <p>A unique identifier for the fleet. This ID determines the ID of the Amazon Web Services VPC for your fleet.</p>
6272
6313
  */
6273
6314
  FleetId?: string;
6274
6315
  /**
@@ -6297,13 +6338,13 @@ export interface VpcPeeringConnection {
6297
6338
  /**
6298
6339
  * <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The
6299
6340
  * VPC must be in the same Region as your fleet. To look up a VPC ID, use the
6300
- * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the AWS Management Console.
6341
+ * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
6301
6342
  * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>.</p>
6302
6343
  */
6303
6344
  PeerVpcId?: string;
6304
6345
  /**
6305
- * <p>A unique identifier for the VPC that contains the Amazon GameLift fleet for this
6306
- * connection. This VPC is managed by Amazon GameLift and does not appear in your AWS account.
6346
+ * <p>A unique identifier for the VPC that contains the Amazon Web Services fleet for this
6347
+ * connection. This VPC is managed by Amazon Web Services and does not appear in your Amazon Web Services account.
6307
6348
  * </p>
6308
6349
  */
6309
6350
  GameLiftVpcId?: string;
@@ -6850,8 +6891,8 @@ export interface PutScalingPolicyInput {
6850
6891
  */
6851
6892
  EvaluationPeriods?: number;
6852
6893
  /**
6853
- * <p>Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For
6854
- * detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon GameLift
6894
+ * <p>Name of the Amazon Web Services-defined metric that is used to trigger a scaling adjustment. For
6895
+ * detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon Web Services
6855
6896
  * with Amazon CloudWatch</a>. </p>
6856
6897
  * <ul>
6857
6898
  * <li>
@@ -6963,7 +7004,7 @@ export interface RegisterGameServerInput {
6963
7004
  GameServerGroupName: string | undefined;
6964
7005
  /**
6965
7006
  * <p>A custom string that uniquely identifies the game server to register.
6966
- * Game server IDs are developer-defined and must be unique across all game server groups in your AWS account.</p>
7007
+ * Game server IDs are developer-defined and must be unique across all game server groups in your Amazon Web Services account.</p>
6967
7008
  */
6968
7009
  GameServerId: string | undefined;
6969
7010
  /**
@@ -7022,7 +7063,7 @@ export declare namespace RequestUploadCredentialsInput {
7022
7063
  */
7023
7064
  export interface RequestUploadCredentialsOutput {
7024
7065
  /**
7025
- * <p>AWS credentials required when uploading a game build to the storage location.
7066
+ * <p>Amazon Web Services credentials required when uploading a game build to the storage location.
7026
7067
  * These credentials have a limited lifespan and are valid only for the build they were
7027
7068
  * issued for.</p>
7028
7069
  */
@@ -7123,7 +7164,7 @@ export interface SearchGameSessionsInput {
7123
7164
  AliasId?: string;
7124
7165
  /**
7125
7166
  * <p>A fleet location to search for game sessions. You can specify a fleet's home Region or
7126
- * a remote location. Use the AWS Region code format, such as <code>us-west-2</code>. </p>
7167
+ * a remote location. Use the Amazon Web Services Region code format, such as <code>us-west-2</code>. </p>
7127
7168
  * <p> </p>
7128
7169
  */
7129
7170
  Location?: string;
@@ -7265,7 +7306,7 @@ export interface StartFleetActionsInput {
7265
7306
  Actions: (FleetAction | string)[] | undefined;
7266
7307
  /**
7267
7308
  * <p>The fleet location to restart fleet actions for. Specify a location in the form of
7268
- * an AWS Region code, such as <code>us-west-2</code>.</p>
7309
+ * an Amazon Web Services Region code, such as <code>us-west-2</code>.</p>
7269
7310
  */
7270
7311
  Location?: string;
7271
7312
  }
@@ -7323,7 +7364,7 @@ export interface StartGameSessionPlacementInput {
7323
7364
  */
7324
7365
  GameSessionName?: string;
7325
7366
  /**
7326
- * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to AWS Regions. This information is used to try to place the new game session where
7367
+ * <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions. This information is used to try to place the new game session where
7327
7368
  * it can offer the best possible gameplay experience for the players. </p>
7328
7369
  */
7329
7370
  PlayerLatencies?: PlayerLatency[];
@@ -7365,7 +7406,7 @@ export declare namespace StartGameSessionPlacementOutput {
7365
7406
  */
7366
7407
  export interface StartMatchBackfillInput {
7367
7408
  /**
7368
- * <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of
7409
+ * <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon Web Services will generate one in the form of
7369
7410
  * a UUID. Use this identifier to track the match backfill ticket status and retrieve match
7370
7411
  * results.</p>
7371
7412
  */
@@ -7393,6 +7434,8 @@ export interface StartMatchBackfillInput {
7393
7434
  * for all players who are currently assigned to the game session. The matchmaker
7394
7435
  * data is in JSON syntax, formatted as a string. For more details, see <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data">
7395
7436
  * Match Data</a>. </p>
7437
+ * <p>The backfill request must specify the team membership for every player.
7438
+ * Do not specify team if you are not using backfill.</p>
7396
7439
  * </li>
7397
7440
  * <li>
7398
7441
  * <p>LatencyInMs -- If the matchmaker uses player latency, include a latency
@@ -7431,7 +7474,7 @@ export declare namespace StartMatchBackfillOutput {
7431
7474
  */
7432
7475
  export interface StartMatchmakingInput {
7433
7476
  /**
7434
- * <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of
7477
+ * <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon Web Services will generate one in the form of
7435
7478
  * a UUID. Use this identifier to track the matchmaking ticket status and retrieve match
7436
7479
  * results.</p>
7437
7480
  */
@@ -7486,7 +7529,7 @@ export interface StopFleetActionsInput {
7486
7529
  */
7487
7530
  Actions: (FleetAction | string)[] | undefined;
7488
7531
  /**
7489
- * <p>The fleet location to stop fleet actions for. Specify a location in the form of an AWS Region code, such as
7532
+ * <p>The fleet location to stop fleet actions for. Specify a location in the form of an Amazon Web Services Region code, such as
7490
7533
  * <code>us-west-2</code>.</p>
7491
7534
  */
7492
7535
  Location?: string;
@@ -7613,7 +7656,7 @@ export interface TagResourceRequest {
7613
7656
  /**
7614
7657
  * <p>A list of one or more tags to assign to the specified GameLift resource.
7615
7658
  * Tags are developer-defined and structured as key-value pairs.
7616
- * The maximum tag limit may be lower than stated. See <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging AWS Resources</a>
7659
+ * The maximum tag limit may be lower than stated. See <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a>
7617
7660
  * for actual tagging limits.</p>
7618
7661
  */
7619
7662
  Tags: Tag[] | undefined;
@@ -7642,7 +7685,7 @@ export interface UntagResourceRequest {
7642
7685
  ResourceARN: string | undefined;
7643
7686
  /**
7644
7687
  * <p>A list of one or more tag keys to remove from the specified GameLift resource. An
7645
- * AWS resource can have only one tag with a specific tag key, so specifying the tag key
7688
+ * Amazon Web Services resource can have only one tag with a specific tag key, so specifying the tag key
7646
7689
  * identifies which tag to remove. </p>
7647
7690
  */
7648
7691
  TagKeys: string[] | undefined;
@@ -7823,7 +7866,7 @@ export interface UpdateFleetCapacityInput {
7823
7866
  */
7824
7867
  FleetId: string | undefined;
7825
7868
  /**
7826
- * <p>The number of EC2 instances you want to maintain in the specified fleet location.
7869
+ * <p>The number of Amazon EC2 instances you want to maintain in the specified fleet location.
7827
7870
  * This value must fall between the minimum and maximum size limits.</p>
7828
7871
  */
7829
7872
  DesiredInstances?: number;
@@ -7839,7 +7882,7 @@ export interface UpdateFleetCapacityInput {
7839
7882
  MaxSize?: number;
7840
7883
  /**
7841
7884
  * <p>The name of a remote location to update fleet capacity settings for, in the form of an
7842
- * AWS Region code such as <code>us-west-2</code>.</p>
7885
+ * Amazon Web Services Region code such as <code>us-west-2</code>.</p>
7843
7886
  */
7844
7887
  Location?: string;
7845
7888
  }
@@ -7862,7 +7905,7 @@ export interface UpdateFleetCapacityOutput {
7862
7905
  */
7863
7906
  FleetArn?: string;
7864
7907
  /**
7865
- * <p>The remote location being updated, expressed as an AWS Region code,
7908
+ * <p>The remote location being updated, expressed as an Amazon Web Services Region code,
7866
7909
  * such as <code>us-west-2</code>.</p>
7867
7910
  */
7868
7911
  Location?: string;
@@ -7967,11 +8010,11 @@ export interface UpdateGameServerGroupInput {
7967
8010
  GameServerGroupName: string | undefined;
7968
8011
  /**
7969
8012
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
7970
- * allows Amazon GameLift to access your EC2 Auto Scaling groups.</p>
8013
+ * allows Amazon Web Services to access your Amazon EC2 Auto Scaling groups.</p>
7971
8014
  */
7972
8015
  RoleArn?: string;
7973
8016
  /**
7974
- * <p>An updated list of EC2 instance types to use in the Auto Scaling group. The instance
8017
+ * <p>An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance
7975
8018
  * definitions must specify at least two different instance types that are supported by
7976
8019
  * GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for
7977
8020
  * the game server group. For more information on instance types, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html">EC2 Instance
@@ -7988,7 +8031,7 @@ export interface UpdateGameServerGroupInput {
7988
8031
  * be terminated during a scale-down event, causing players to be dropped from the game.
7989
8032
  * Protected instances cannot be terminated while there are active game servers running except
7990
8033
  * in the event of a forced game server group deletion (see ). An exception to this is with Spot
7991
- * Instances, which can be terminated by AWS regardless of protection status. This property is set to <code>NO_PROTECTION</code> by default.</p>
8034
+ * Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to <code>NO_PROTECTION</code> by default.</p>
7992
8035
  */
7993
8036
  GameServerProtectionPolicy?: GameServerProtectionPolicy | string;
7994
8037
  /**
@@ -8126,7 +8169,7 @@ export interface UpdateGameSessionQueueInput {
8126
8169
  Destinations?: GameSessionQueueDestination[];
8127
8170
  /**
8128
8171
  * <p>A list of locations where a queue is allowed to place new game sessions. Locations
8129
- * are specified in the form of AWS Region codes, such as <code>us-west-2</code>. If this parameter is
8172
+ * are specified in the form of Amazon Web Services Region codes, such as <code>us-west-2</code>. If this parameter is
8130
8173
  * not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.</p>
8131
8174
  */
8132
8175
  FilterConfiguration?: FilterConfiguration;
@@ -8346,9 +8389,9 @@ export interface UpdateScriptInput {
8346
8389
  /**
8347
8390
  * <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
8348
8391
  * stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
8349
- * "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3
8392
+ * "key"), and a role ARN that allows Amazon Web Services to access the Amazon S3 storage location. The S3
8350
8393
  * bucket must be in the same Region where you want to create a new script. By default,
8351
- * Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning
8394
+ * Amazon Web Services uploads the latest version of the zip file; if you have S3 object versioning
8352
8395
  * turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
8353
8396
  * version. </p>
8354
8397
  */
@@ -8356,7 +8399,7 @@ export interface UpdateScriptInput {
8356
8399
  /**
8357
8400
  * <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip
8358
8401
  * file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
8359
- * <p>When using the AWS CLI tool to create a script, this parameter is set to the zip file
8402
+ * <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file
8360
8403
  * name. It must be prepended with the string "fileb://" to indicate that the file data is
8361
8404
  * a binary object. For example: <code>--zip-file
8362
8405
  * fileb://myRealtimeScript.zip</code>.</p>
@@ -8375,7 +8418,7 @@ export interface UpdateScriptOutput {
8375
8418
  * location reflects an Amazon S3 location: (1) If the script was uploaded from an S3 bucket
8376
8419
  * under your account, the storage location reflects the information that was provided in
8377
8420
  * the <i>CreateScript</i> request; (2) If the script file was uploaded from
8378
- * a local zip file, the storage location reflects an S3 location controls by the Amazon GameLift
8421
+ * a local zip file, the storage location reflects an S3 location controls by the Amazon Web Services
8379
8422
  * service.</p>
8380
8423
  */
8381
8424
  Script?: Script;