@aws-sdk/client-gamelift 3.48.0 → 3.52.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +35 -0
- package/README.md +5 -5
- package/dist-types/GameLift.d.ts +182 -125
- package/dist-types/GameLiftClient.d.ts +5 -5
- package/dist-types/commands/CreateAliasCommand.d.ts +1 -1
- package/dist-types/commands/CreateBuildCommand.d.ts +4 -4
- package/dist-types/commands/CreateFleetCommand.d.ts +6 -3
- package/dist-types/commands/CreateFleetLocationsCommand.d.ts +1 -1
- package/dist-types/commands/CreateGameServerGroupCommand.d.ts +6 -6
- package/dist-types/commands/CreateGameSessionCommand.d.ts +1 -1
- package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +13 -6
- package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +1 -1
- package/dist-types/commands/CreatePlayerSessionCommand.d.ts +3 -1
- package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +3 -1
- package/dist-types/commands/CreateScriptCommand.d.ts +6 -6
- package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +12 -12
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +8 -8
- package/dist-types/commands/DeleteGameSessionQueueCommand.d.ts +10 -5
- package/dist-types/commands/DeleteScriptCommand.d.ts +1 -1
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +2 -2
- package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +6 -6
- package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +10 -2
- package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +8 -4
- package/dist-types/commands/DescribeGameSessionsCommand.d.ts +16 -2
- package/dist-types/commands/DescribeMatchmakingCommand.d.ts +1 -1
- package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeScriptCommand.d.ts +1 -1
- package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +2 -2
- package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +1 -1
- package/dist-types/commands/GetInstanceAccessCommand.d.ts +1 -1
- package/dist-types/commands/ListAliasesCommand.d.ts +1 -1
- package/dist-types/commands/ListBuildsCommand.d.ts +1 -1
- package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
- package/dist-types/commands/ListGameServerGroupsCommand.d.ts +1 -1
- package/dist-types/commands/ListScriptsCommand.d.ts +2 -2
- package/dist-types/commands/ListTagsForResourceCommand.d.ts +4 -4
- package/dist-types/commands/PutScalingPolicyCommand.d.ts +4 -4
- package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
- package/dist-types/commands/SearchGameSessionsCommand.d.ts +7 -0
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +5 -5
- package/dist-types/commands/StartMatchBackfillCommand.d.ts +1 -0
- package/dist-types/commands/StartMatchmakingCommand.d.ts +1 -1
- package/dist-types/commands/TagResourceCommand.d.ts +5 -5
- package/dist-types/commands/UntagResourceCommand.d.ts +4 -4
- package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +2 -2
- package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +8 -4
- package/dist-types/commands/UpdateScriptCommand.d.ts +2 -2
- package/dist-types/models/models_0.d.ts +302 -259
- package/package.json +40 -34
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@@ -189,7 +189,7 @@ export interface AttributeValue {
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*/
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N?: number;
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/**
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* <p>For a list of up to
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* <p>For a list of up to 100 strings. Maximum length for each string is 100 characters.
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* Duplicate values are not recognized; all occurrences of the repeated value after the
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* first of a repeated value are ignored.</p>
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*/
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const filterSensitiveLog: (obj: AttributeValue) => any;
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}
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/**
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* <p>Temporary access credentials used for uploading game build files to Amazon
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* <p>Temporary access credentials used for uploading game build files to Amazon Web Services. They
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* are valid for a limited time. If they expire before you upload your game build, get a
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* new set by calling <a>RequestUploadCredentials</a>.</p>
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*/
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export interface AwsCredentials {
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/**
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* <p>Temporary key allowing access to the Amazon
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* <p>Temporary key allowing access to the Amazon Web Services S3 account.</p>
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AccessKeyId?: string;
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/**
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* <p>Temporary secret key allowing access to the Amazon
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* <p>Temporary secret key allowing access to the Amazon Web Services S3 account.</p>
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*/
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SecretAccessKey?: string;
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/**
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Status?: BuildStatus | string;
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/**
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* <p>File size of the uploaded game build, expressed in bytes. When the build status is
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*
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* <code>INITIALIZED</code> or when using a custom Amazon S3 storage location,
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* this value is 0.</p>
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SizeOnDisk?: number;
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/**
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GameServerGroupArn?: string;
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/**
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* <p>A custom string that uniquely identifies the game server. Game server IDs are
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* developer-defined and are unique across all game server groups in an
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* developer-defined and are unique across all game server groups in an Amazon Web Services
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* account.</p>
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GameServerId?: string;
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* <b>Learn more</b>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging
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* <i>
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* <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging Amazon Web Services Resources</a> in the
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* <i>Amazon Web Services General Reference</i>
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* </p>
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* <p>
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* <a href="http://aws.amazon.com/answers/account-management/aws-tagging-strategies/">
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*
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* Amazon Web Services Tagging Strategies</a>
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* </p>
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* <p>
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* <b>Related actions</b>
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export interface Tag {
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* <p>
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* The key for a developer-defined key:value pair for tagging an
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* The key for a developer-defined key:value pair for tagging an Amazon Web Services resource.
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* </p>
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Key: string | undefined;
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/**
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* <p>
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* The value for a developer-defined key:value pair for tagging an
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* The value for a developer-defined key:value pair for tagging an Amazon Web Services resource.
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* </p>
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Value: string | undefined;
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/**
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* <p>A list of labels to assign to the new alias resource. Tags are developer-defined
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*
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* Amazon Web Services resources are useful for resource management, access management and cost allocation.
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* For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
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* <i>Amazon Web Services General Reference</i>. Once the resource is created, you can
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* use <a>TagResource</a>, <a>UntagResource</a>, and
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* <a>ListTagsForResource</a> to add, remove, and view tags. The
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* maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual
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Tags?: Tag[];
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}
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/**
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* <p>The location in Amazon S3 where build or script files are stored for access by Amazon
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* <p>The location in Amazon S3 where build or script files are stored for access by Amazon Web Services. This
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* location is specified in <a>CreateBuild</a>, <a>CreateScript</a>,
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* and <a>UpdateScript</a> requests. </p>
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/**
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
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* the file is retrieved. </p>
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* <p>A unique identifier for an IAM role that manages access to your Amazon Web Services services.
|
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* With an instance role ARN set, any application that runs on an instance in this fleet can assume the role,
|
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* including install scripts, server processes, and daemons (background processes). Create a role or look up a role's
|
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* ARN by using the <a href="https://console.aws.amazon.com/iam/">IAM dashboard</a> in the
|
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* ARN by using the <a href="https://console.aws.amazon.com/iam/">IAM dashboard</a> in the Amazon Web Services Management Console.
|
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* Learn more about using on-box credentials for your game servers at
|
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html">
|
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* Access external resources from a game server</a>. This property cannot be changed after the fleet is created.</p>
|
|
@@ -1101,29 +1109,28 @@ export interface CreateFleetInput {
|
|
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|
* <p>Prompts GameLift to generate a TLS/SSL certificate for the fleet. TLS certificates are
|
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* used for encrypting traffic between game clients and the game servers that are running
|
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|
* on GameLift. By default, the <code>CertificateConfiguration</code> is set to
|
|
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* <code>DISABLED</code>.
|
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-
*
|
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*
|
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* available in all AWS regions. When working in a region that does not support this
|
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+
* <code>DISABLED</code>. This property cannot be changed after the fleet is created. </p>
|
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* <p>Note: This feature requires the Amazon Web Services Certificate Manager (ACM) service, which is not
|
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|
+
* available in all Amazon Web Services regions. When working in a region that does not support this
|
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* feature, a fleet creation request with certificate generation fails with a 4xx
|
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* error.</p>
|
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*/
|
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CertificateConfiguration?: CertificateConfiguration;
|
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/**
|
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* <p>A set of remote locations to deploy additional instances to and manage as part of the
|
|
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* fleet. This parameter can only be used when creating fleets in
|
|
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|
-
* multiple locations. You can add any GameLift-supported
|
|
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|
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* in the form of an
|
|
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|
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* fleet. This parameter can only be used when creating fleets in Amazon Web Services Regions that support
|
|
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|
+
* multiple locations. You can add any GameLift-supported Amazon Web Services Region as a remote location,
|
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+
* in the form of an Amazon Web Services Region code such as <code>us-west-2</code>. To create a fleet with
|
|
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* instances in the home Region only, omit this parameter. </p>
|
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*/
|
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|
Locations?: LocationConfiguration[];
|
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/**
|
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* <p>A list of labels to assign to the new fleet resource. Tags are developer-defined
|
|
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* key-value pairs. Tagging
|
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|
-
* management and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging
|
|
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|
-
* <i>
|
|
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|
+
* key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access
|
|
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|
+
* management and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
|
|
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|
+
* <i>Amazon Web Services General Reference</i>. Once the fleet is created, you can use
|
|
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1132
|
* <a>TagResource</a>, <a>UntagResource</a>, and <a>ListTagsForResource</a> to add, remove, and view tags. The maximum tag limit
|
|
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* may be lower than stated. See the <i>
|
|
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|
+
* may be lower than stated. See the <i>Amazon Web Services General Reference</i> for actual
|
|
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|
* tagging limits.</p>
|
|
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*/
|
|
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|
Tags?: Tag[];
|
|
@@ -1172,9 +1179,9 @@ export interface FleetAttributes {
|
|
|
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*/
|
|
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FleetType?: FleetType | string;
|
|
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|
/**
|
|
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|
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* <p>The EC2 instance type that determines the computing resources of each instance in
|
|
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|
+
* <p>The Amazon EC2 instance type that determines the computing resources of each instance in
|
|
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* the fleet. Instance type defines the CPU, memory, storage, and networking capacity. See
|
|
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|
-
* <a href="http://aws.amazon.com/ec2/instance-types/">Amazon
|
|
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|
+
* <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud Instance Types</a>
|
|
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* for detailed descriptions.</p>
|
|
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*/
|
|
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|
InstanceType?: EC2InstanceType | string;
|
|
@@ -1311,10 +1318,10 @@ export interface FleetAttributes {
|
|
|
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|
*/
|
|
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1319
|
StoppedActions?: (FleetAction | string)[];
|
|
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|
/**
|
|
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|
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* <p>A unique identifier for an
|
|
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|
+
* <p>A unique identifier for an IAM role that manages access to your Amazon Web Services services.
|
|
1315
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|
* With an instance role ARN set, any application that runs on an instance in this fleet can assume the role,
|
|
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1323
|
* including install scripts, server processes, and daemons (background processes). Create a role or look up a role's
|
|
1317
|
-
* ARN by using the <a href="https://console.aws.amazon.com/iam/">IAM dashboard</a> in the
|
|
1324
|
+
* ARN by using the <a href="https://console.aws.amazon.com/iam/">IAM dashboard</a> in the Amazon Web Services Management Console.
|
|
1318
1325
|
* Learn more about using on-box credentials for your game servers at
|
|
1319
1326
|
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-resources.html">
|
|
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1327
|
* Access external resources from a game server</a>.</p>
|
|
@@ -1348,7 +1355,7 @@ export declare namespace FleetAttributes {
|
|
|
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|
*/
|
|
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|
export interface LocationState {
|
|
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|
/**
|
|
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|
-
* <p>The fleet location, expressed as an
|
|
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|
+
* <p>The fleet location, expressed as an Amazon Web Services Region code such as <code>us-west-2</code>. </p>
|
|
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|
*/
|
|
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|
Location?: string;
|
|
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1361
|
/**
|
|
@@ -1396,7 +1403,7 @@ export interface CreateFleetLocationsInput {
|
|
|
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|
FleetId: string | undefined;
|
|
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|
/**
|
|
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|
* <p>A list of locations to deploy additional instances to and manage as part of the fleet.
|
|
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|
-
* You can add any GameLift-supported
|
|
1406
|
+
* You can add any GameLift-supported Amazon Web Services Region as a remote location, in the form of an Amazon Web Services
|
|
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|
* Region code such as <code>us-west-2</code>. </p>
|
|
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|
*/
|
|
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1409
|
Locations: LocationConfiguration[] | undefined;
|
|
@@ -1517,7 +1524,7 @@ export declare type GameServerGroupInstanceType = "c4.2xlarge" | "c4.4xlarge" |
|
|
|
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|
*/
|
|
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|
export interface InstanceDefinition {
|
|
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|
/**
|
|
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|
-
* <p>An EC2 instance type designation.</p>
|
|
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|
+
* <p>An Amazon EC2 instance type designation.</p>
|
|
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1528
|
*/
|
|
1522
1529
|
InstanceType: GameServerGroupInstanceType | string | undefined;
|
|
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|
/**
|
|
@@ -1525,7 +1532,7 @@ export interface InstanceDefinition {
|
|
|
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|
* capacity of a game server group. Instance weights are used by GameLift FleetIQ to calculate the
|
|
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1533
|
* instance type's cost per unit hour and better identify the most cost-effective options.
|
|
1527
1534
|
* For detailed information on weighting instance capacity, see <a href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html">Instance
|
|
1528
|
-
* Weighting</a> in the <i>Amazon
|
|
1535
|
+
* Weighting</a> in the <i>Amazon Elastic Compute Cloud Auto Scaling User Guide</i>.
|
|
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1536
|
* Default value is "1".</p>
|
|
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|
*/
|
|
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|
WeightedCapacity?: string;
|
|
@@ -1540,22 +1547,22 @@ export declare namespace InstanceDefinition {
|
|
|
1540
1547
|
* <p>
|
|
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1548
|
* <b>This data type is used with the GameLift FleetIQ and game server groups.</b>
|
|
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1549
|
* </p>
|
|
1543
|
-
* <p>An EC2 launch template that contains configuration settings and game server code to
|
|
1550
|
+
* <p>An Amazon EC2 launch template that contains configuration settings and game server code to
|
|
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1551
|
* be deployed to all instances in a game server group. The launch template is specified
|
|
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|
* when creating a new game server group with <a>CreateGameServerGroup</a>. </p>
|
|
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|
*/
|
|
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1554
|
export interface LaunchTemplateSpecification {
|
|
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|
/**
|
|
1549
|
-
* <p>A unique identifier for an existing EC2 launch template.</p>
|
|
1556
|
+
* <p>A unique identifier for an existing Amazon EC2 launch template.</p>
|
|
1550
1557
|
*/
|
|
1551
1558
|
LaunchTemplateId?: string;
|
|
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1559
|
/**
|
|
1553
|
-
* <p>A readable identifier for an existing EC2 launch template. </p>
|
|
1560
|
+
* <p>A readable identifier for an existing Amazon EC2 launch template. </p>
|
|
1554
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|
*/
|
|
1555
1562
|
LaunchTemplateName?: string;
|
|
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|
/**
|
|
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|
-
* <p>The version of the EC2 launch template to use. If no version is specified, the
|
|
1558
|
-
* default version will be used. With Amazon
|
|
1564
|
+
* <p>The version of the Amazon EC2 launch template to use. If no version is specified, the
|
|
1565
|
+
* default version will be used. With Amazon Elastic Compute Cloud, you can specify a default version for a
|
|
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|
* launch template. If none is set, the default is the first version created.</p>
|
|
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|
*/
|
|
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|
Version?: string;
|
|
@@ -1569,38 +1576,38 @@ export declare namespace LaunchTemplateSpecification {
|
|
|
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|
export interface CreateGameServerGroupInput {
|
|
1570
1577
|
/**
|
|
1571
1578
|
* <p>An identifier for the new game server group. This value is used to generate unique ARN
|
|
1572
|
-
* identifiers for the EC2 Auto Scaling group and the GameLift FleetIQ game server group. The name
|
|
1573
|
-
* must be unique per Region per
|
|
1579
|
+
* identifiers for the Amazon EC2 Auto Scaling group and the GameLift FleetIQ game server group. The name
|
|
1580
|
+
* must be unique per Region per Amazon Web Services account.</p>
|
|
1574
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|
*/
|
|
1575
1582
|
GameServerGroupName: string | undefined;
|
|
1576
1583
|
/**
|
|
1577
1584
|
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
|
|
1578
|
-
* allows Amazon
|
|
1585
|
+
* allows Amazon Web Services to access your Amazon EC2 Auto Scaling groups.</p>
|
|
1579
1586
|
*/
|
|
1580
1587
|
RoleArn: string | undefined;
|
|
1581
1588
|
/**
|
|
1582
|
-
* <p>The minimum number of instances allowed in the EC2 Auto Scaling group. During
|
|
1583
|
-
* automatic scaling events, GameLift FleetIQ and EC2 do not scale down the group below this
|
|
1589
|
+
* <p>The minimum number of instances allowed in the Amazon EC2 Auto Scaling group. During
|
|
1590
|
+
* automatic scaling events, GameLift FleetIQ and Amazon EC2 do not scale down the group below this
|
|
1584
1591
|
* minimum. In production, this value should be set to at least 1. After the Auto Scaling
|
|
1585
|
-
* group is created, update this value directly in the Auto Scaling group using the
|
|
1592
|
+
* group is created, update this value directly in the Auto Scaling group using the Amazon Web Services
|
|
1586
1593
|
* console or APIs.</p>
|
|
1587
1594
|
*/
|
|
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1595
|
MinSize: number | undefined;
|
|
1589
1596
|
/**
|
|
1590
|
-
* <p>The maximum number of instances allowed in the EC2 Auto Scaling group. During
|
|
1597
|
+
* <p>The maximum number of instances allowed in the Amazon EC2 Auto Scaling group. During
|
|
1591
1598
|
* automatic scaling events, GameLift FleetIQ and EC2 do not scale up the group above this maximum.
|
|
1592
1599
|
* After the Auto Scaling group is created, update this value directly in the Auto Scaling
|
|
1593
|
-
* group using the
|
|
1600
|
+
* group using the Amazon Web Services console or APIs.</p>
|
|
1594
1601
|
*/
|
|
1595
1602
|
MaxSize: number | undefined;
|
|
1596
1603
|
/**
|
|
1597
|
-
* <p>The EC2 launch template that contains configuration settings and game server code to
|
|
1604
|
+
* <p>The Amazon EC2 launch template that contains configuration settings and game server code to
|
|
1598
1605
|
* be deployed to all instances in the game server group. You can specify the template
|
|
1599
1606
|
* using either the template name or ID. For help with creating a launch template, see
|
|
1600
1607
|
* <a href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/create-launch-template.html">Creating a Launch
|
|
1601
|
-
* Template for an Auto Scaling Group</a> in the <i>Amazon
|
|
1608
|
+
* Template for an Auto Scaling Group</a> in the <i>Amazon Elastic Compute Cloud Auto Scaling
|
|
1602
1609
|
* User Guide</i>. After the Auto Scaling group is created, update this value
|
|
1603
|
-
* directly in the Auto Scaling group using the
|
|
1610
|
+
* directly in the Auto Scaling group using the Amazon Web Services console or APIs.</p>
|
|
1604
1611
|
* <note>
|
|
1605
1612
|
* <p>If you specify network interfaces in your launch template, you must explicitly set
|
|
1606
1613
|
* the property <code>AssociatePublicIpAddress</code> to "true". If no network
|
|
@@ -1610,10 +1617,10 @@ export interface CreateGameServerGroupInput {
|
|
|
1610
1617
|
*/
|
|
1611
1618
|
LaunchTemplate: LaunchTemplateSpecification | undefined;
|
|
1612
1619
|
/**
|
|
1613
|
-
* <p>The EC2 instance types and sizes to use in the Auto Scaling group. The instance
|
|
1620
|
+
* <p>The Amazon EC2 instance types and sizes to use in the Auto Scaling group. The instance
|
|
1614
1621
|
* definitions must specify at least two different instance types that are supported by
|
|
1615
1622
|
* GameLift FleetIQ. For more information on instance types, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html">EC2 Instance Types</a> in the
|
|
1616
|
-
* <i>Amazon
|
|
1623
|
+
* <i>Amazon Elastic Compute Cloud User Guide</i>. You can optionally specify capacity
|
|
1617
1624
|
* weighting for each instance type. If no weight value is specified for an instance type,
|
|
1618
1625
|
* it is set to the default value "1". For more information about capacity weighting, see
|
|
1619
1626
|
* <a href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html"> Instance Weighting for
|
|
@@ -1625,7 +1632,7 @@ export interface CreateGameServerGroupInput {
|
|
|
1625
1632
|
* optimized for game hosting. The scaling policy uses the metric
|
|
1626
1633
|
* <code>"PercentUtilizedGameServers"</code> to maintain a buffer of idle game servers
|
|
1627
1634
|
* that can immediately accommodate new games and players. After the Auto Scaling group is
|
|
1628
|
-
* created, update this value directly in the Auto Scaling group using the
|
|
1635
|
+
* created, update this value directly in the Auto Scaling group using the Amazon Web Services console or
|
|
1629
1636
|
* APIs.</p>
|
|
1630
1637
|
*/
|
|
1631
1638
|
AutoScalingPolicy?: GameServerGroupAutoScalingPolicy;
|
|
@@ -1664,7 +1671,7 @@ export interface CreateGameServerGroupInput {
|
|
|
1664
1671
|
* be terminated during a scale-down event, causing players to be dropped from the game.
|
|
1665
1672
|
* Protected instances cannot be terminated while there are active game servers running except
|
|
1666
1673
|
* in the event of a forced game server group deletion (see ). An exception to this is with Spot
|
|
1667
|
-
* Instances, which can be terminated by
|
|
1674
|
+
* Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to <code>NO_PROTECTION</code> by default.</p>
|
|
1668
1675
|
*/
|
|
1669
1676
|
GameServerProtectionPolicy?: GameServerProtectionPolicy | string;
|
|
1670
1677
|
/**
|
|
@@ -1678,12 +1685,12 @@ export interface CreateGameServerGroupInput {
|
|
|
1678
1685
|
VpcSubnets?: string[];
|
|
1679
1686
|
/**
|
|
1680
1687
|
* <p>A list of labels to assign to the new game server group resource. Tags are
|
|
1681
|
-
* developer-defined key-value pairs. Tagging
|
|
1682
|
-
* management, access management, and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging
|
|
1683
|
-
* Resources</a> in the <i>
|
|
1688
|
+
* developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource
|
|
1689
|
+
* management, access management, and cost allocation. For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services
|
|
1690
|
+
* Resources</a> in the <i>Amazon Web Services General Reference</i>. Once the
|
|
1684
1691
|
* resource is created, you can use <a>TagResource</a>, <a>UntagResource</a>, and <a>ListTagsForResource</a> to add, remove,
|
|
1685
1692
|
* and view tags, respectively. The maximum tag limit may be lower than stated. See the
|
|
1686
|
-
*
|
|
1693
|
+
* Amazon Web Services General Reference for actual tagging limits.</p>
|
|
1687
1694
|
*/
|
|
1688
1695
|
Tags?: Tag[];
|
|
1689
1696
|
}
|
|
@@ -1710,7 +1717,7 @@ export declare enum GameServerGroupAction {
|
|
|
1710
1717
|
* <b>This data type is used with the GameLift FleetIQ and game server groups.</b>
|
|
1711
1718
|
* </p>
|
|
1712
1719
|
* <p>Properties that describe a game server group resource. A game server group manages
|
|
1713
|
-
* certain properties related to a corresponding EC2 Auto Scaling group. </p>
|
|
1720
|
+
* certain properties related to a corresponding Amazon EC2 Auto Scaling group. </p>
|
|
1714
1721
|
* <p>A game server group is created by a successful call to
|
|
1715
1722
|
* <code>CreateGameServerGroup</code> and deleted by calling
|
|
1716
1723
|
* <code>DeleteGameServerGroup</code>. Game server group activity can be temporarily
|
|
@@ -1734,7 +1741,7 @@ export declare enum GameServerGroupAction {
|
|
|
1734
1741
|
export interface GameServerGroup {
|
|
1735
1742
|
/**
|
|
1736
1743
|
* <p>A developer-defined identifier for the game server group. The name is unique for each
|
|
1737
|
-
* Region in each
|
|
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* Region in each Amazon Web Services account.</p>
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GameServerGroupName?: string;
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GameServerGroupArn?: string;
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/**
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
|
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* allows Amazon
|
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* allows Amazon Web Services to access your Amazon EC2 Auto Scaling groups.</p>
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RoleArn?: string;
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* <p>The set of Amazon EC2 instance types that GameLift FleetIQ can use when balancing and automatically
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* scaling instances in the corresponding Auto Scaling group. </p>
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* be terminated during a scale-down event, causing players to be dropped from the game.
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* Protected instances cannot be terminated while there are active game servers running except
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* in the event of a forced game server group deletion (see ). An exception to this is with Spot
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* Instances, which can be terminated by
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* Instances, which can be terminated by Amazon Web Services regardless of protection status. </p>
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* game server group.</p>
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* <li>
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* <p>
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* includes creating an Auto Scaling group in your
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* includes creating an Auto Scaling group in your Amazon Web Services account. </p>
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* </li>
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* <li>
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* <p>
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export interface CreateGameServerGroupOutput {
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/**
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* <p>The newly created game server group object, including the new ARN value for the GameLift FleetIQ
|
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* game server group and the object's status. The EC2 Auto Scaling group ARN is initially
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* game server group and the object's status. The Amazon EC2 Auto Scaling group ARN is initially
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* null, since the group has not yet been created. This value is added once the game server
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* group status reaches <code>ACTIVE</code>. </p>
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*/
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/**
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* <p>A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the
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* <a>GameSession</a> object with a request to start a new game session.</p>
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* <a>GameSession</a> object with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>).</p>
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*/
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@@ -1955,13 +1962,13 @@ export interface CreateGameSessionInput {
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IdempotencyToken?: string;
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/**
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* <p>A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the
|
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* <a>GameSession</a> object with a request to start a new game session.</p>
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* <a>GameSession</a> object with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>).</p>
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*/
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/**
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* <p>A fleet's remote location to place the new game session in. If this parameter is not
|
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* set, the new game session is placed in the fleet's home Region. Specify a remote
|
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* location with an
|
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* location with an Amazon Web Services Region code such as <code>us-west-2</code>. </p>
|
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*/
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Location?: string;
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}
|
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@@ -2057,7 +2064,7 @@ export interface GameSession {
|
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StatusReason?: GameSessionStatusReason | string;
|
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/**
|
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* <p>A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the
|
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* <a>GameSession</a> object with a request to start a new game session. You can search for active game sessions based on this custom data
|
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* <a>GameSession</a> object with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>). You can search for active game sessions based on this custom data
|
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* with <a>SearchGameSessions</a>.</p>
|
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*/
|
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GameProperties?: GameProperty[];
|
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@@ -2095,7 +2102,7 @@ export interface GameSession {
|
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|
CreatorId?: string;
|
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/**
|
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* <p>A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the
|
|
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* <a>GameSession</a> object with a request to start a new game session.</p>
|
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|
+
* <a>GameSession</a> object with a request to start a new game session (see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-startsession">Start a Game Session</a>).</p>
|
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*/
|
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GameSessionData?: string;
|
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/**
|
|
@@ -2104,12 +2111,13 @@ export interface GameSession {
|
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* used, it contains data on all players assigned to the match, including player attributes
|
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|
* and team assignments. For more details on matchmaker data, see <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data">Match
|
|
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* Data</a>. Matchmaker data is useful when requesting match backfills, and is
|
|
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|
-
* updated whenever new players are added during a successful backfill (see
|
|
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|
+
* updated whenever new players are added during a successful backfill (see
|
|
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|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartMatchBackfill.html">StartMatchBackfill</a>). </p>
|
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|
*/
|
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|
MatchmakerData?: string;
|
|
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|
/**
|
|
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|
* <p>The fleet location where the game session is running. This value might specify the
|
|
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|
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* fleet's home Region or a remote location. Location is expressed as an
|
|
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|
+
* fleet's home Region or a remote location. Location is expressed as an Amazon Web Services Region code
|
|
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* such as <code>us-west-2</code>. </p>
|
|
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*/
|
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|
Location?: string;
|
|
@@ -2194,7 +2202,7 @@ export declare namespace GameSessionQueueDestination {
|
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|
*/
|
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|
export interface FilterConfiguration {
|
|
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|
/**
|
|
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|
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* <p> A list of locations to allow game session placement in, in the form of
|
|
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|
+
* <p> A list of locations to allow game session placement in, in the form of Amazon Web Services Region
|
|
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|
* codes such as <code>us-west-2</code>. </p>
|
|
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*/
|
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|
AllowedLocations?: string[];
|
|
@@ -2295,7 +2303,7 @@ export interface PriorityConfiguration {
|
|
|
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|
/**
|
|
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|
* <p>The prioritization order to use for fleet locations, when the
|
|
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|
* <code>PriorityOrder</code> property includes <code>LOCATION</code>. Locations are
|
|
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|
-
* identified by
|
|
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|
+
* identified by Amazon Web Services Region codes such as <code>us-west-2</code>. Each location can only be
|
|
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|
* listed once. </p>
|
|
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|
*/
|
|
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|
LocationOrder?: string[];
|
|
@@ -2333,7 +2341,7 @@ export interface CreateGameSessionQueueInput {
|
|
|
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|
Destinations?: GameSessionQueueDestination[];
|
|
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|
/**
|
|
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|
* <p>A list of locations where a queue is allowed to place new game sessions. Locations
|
|
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|
-
* are specified in the form of
|
|
2344
|
+
* are specified in the form of Amazon Web Services Region codes, such as <code>us-west-2</code>. If this parameter is
|
|
2337
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|
* not set, game sessions can be placed in any queue location. </p>
|
|
2338
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|
*/
|
|
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|
FilterConfiguration?: FilterConfiguration;
|
|
@@ -2357,12 +2365,12 @@ export interface CreateGameSessionQueueInput {
|
|
|
2357
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|
/**
|
|
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|
* <p>A list of labels to assign to the new game session queue resource. Tags are developer-defined
|
|
2359
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|
* key-value pairs. Tagging
|
|
2360
|
-
*
|
|
2361
|
-
* For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging
|
|
2362
|
-
* <i>
|
|
2368
|
+
* Amazon Web Services resources are useful for resource management, access management and cost allocation.
|
|
2369
|
+
* For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
|
|
2370
|
+
* <i>Amazon Web Services General Reference</i>. Once the resource is created, you can
|
|
2363
2371
|
* use <a>TagResource</a>, <a>UntagResource</a>, and
|
|
2364
2372
|
* <a>ListTagsForResource</a> to add, remove, and view tags. The
|
|
2365
|
-
* maximum tag limit may be lower than stated. See the
|
|
2373
|
+
* maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual
|
|
2366
2374
|
* tagging limits.</p>
|
|
2367
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|
*/
|
|
2368
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|
Tags?: Tag[];
|
|
@@ -2381,8 +2389,12 @@ export declare namespace CreateGameSessionQueueInput {
|
|
|
2381
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|
* <b>Related actions</b>
|
|
2382
2390
|
* </p>
|
|
2383
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|
* <p>
|
|
2384
|
-
* <a>CreateGameSessionQueue</a>
|
|
2385
|
-
*
|
|
2392
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html">CreateGameSessionQueue</a>
|
|
2393
|
+
* |
|
|
2394
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html">DescribeGameSessionQueues</a>
|
|
2395
|
+
* |
|
|
2396
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html">UpdateGameSessionQueue</a>
|
|
2397
|
+
* </p>
|
|
2386
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|
*/
|
|
2387
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|
export interface GameSessionQueue {
|
|
2388
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|
/**
|
|
@@ -2413,7 +2425,7 @@ export interface GameSessionQueue {
|
|
|
2413
2425
|
Destinations?: GameSessionQueueDestination[];
|
|
2414
2426
|
/**
|
|
2415
2427
|
* <p>A list of locations where a queue is allowed to place new game sessions. Locations
|
|
2416
|
-
* are specified in the form of
|
|
2428
|
+
* are specified in the form of Amazon Web Services Region codes, such as <code>us-west-2</code>. If this parameter is
|
|
2417
2429
|
* not set, game sessions can be placed in any queue location. </p>
|
|
2418
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|
*/
|
|
2419
2431
|
FilterConfiguration?: FilterConfiguration;
|
|
@@ -2567,12 +2579,12 @@ export interface CreateMatchmakingConfigurationInput {
|
|
|
2567
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|
/**
|
|
2568
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|
* <p>A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined
|
|
2569
2581
|
* key-value pairs. Tagging
|
|
2570
|
-
*
|
|
2571
|
-
* For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging
|
|
2572
|
-
* <i>
|
|
2582
|
+
* Amazon Web Services resources are useful for resource management, access management and cost allocation.
|
|
2583
|
+
* For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
|
|
2584
|
+
* <i>Amazon Web Services General Reference</i>. Once the resource is created, you can
|
|
2573
2585
|
* use <a>TagResource</a>, <a>UntagResource</a>, and
|
|
2574
2586
|
* <a>ListTagsForResource</a> to add, remove, and view tags. The
|
|
2575
|
-
* maximum tag limit may be lower than stated. See the
|
|
2587
|
+
* maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual
|
|
2576
2588
|
* tagging limits.</p>
|
|
2577
2589
|
*/
|
|
2578
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|
Tags?: Tag[];
|
|
@@ -2737,12 +2749,12 @@ export interface CreateMatchmakingRuleSetInput {
|
|
|
2737
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|
/**
|
|
2738
2750
|
* <p>A list of labels to assign to the new matchmaking rule set resource. Tags are developer-defined
|
|
2739
2751
|
* key-value pairs. Tagging
|
|
2740
|
-
*
|
|
2741
|
-
* For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging
|
|
2742
|
-
* <i>
|
|
2752
|
+
* Amazon Web Services resources are useful for resource management, access management and cost allocation.
|
|
2753
|
+
* For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
|
|
2754
|
+
* <i>Amazon Web Services General Reference</i>. Once the resource is created, you can
|
|
2743
2755
|
* use <a>TagResource</a>, <a>UntagResource</a>, and
|
|
2744
2756
|
* <a>ListTagsForResource</a> to add, remove, and view tags. The
|
|
2745
|
-
* maximum tag limit may be lower than stated. See the
|
|
2757
|
+
* maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual
|
|
2746
2758
|
* tagging limits.</p>
|
|
2747
2759
|
*/
|
|
2748
2760
|
Tags?: Tag[];
|
|
@@ -2963,7 +2975,7 @@ export interface PlayerSession {
|
|
|
2963
2975
|
*/
|
|
2964
2976
|
DnsName?: string;
|
|
2965
2977
|
/**
|
|
2966
|
-
* <p>Port number for the game session. To connect to a Amazon
|
|
2978
|
+
* <p>Port number for the game session. To connect to a Amazon Web Services server process, an app
|
|
2967
2979
|
* needs both the IP address and port number.</p>
|
|
2968
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|
*/
|
|
2969
2981
|
Port?: number;
|
|
@@ -3026,7 +3038,7 @@ export interface CreatePlayerSessionsInput {
|
|
|
3026
3038
|
PlayerIds: string[] | undefined;
|
|
3027
3039
|
/**
|
|
3028
3040
|
* <p>Map of string pairs, each specifying a player ID and a set of developer-defined
|
|
3029
|
-
* information related to the player. Amazon
|
|
3041
|
+
* information related to the player. Amazon Web Services does not use this data, so it can be formatted
|
|
3030
3042
|
* as needed for use in the game. Any player data strings for player IDs that are not
|
|
3031
3043
|
* included in the <code>PlayerIds</code> parameter are ignored. </p>
|
|
3032
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|
*/
|
|
@@ -3069,9 +3081,9 @@ export interface CreateScriptInput {
|
|
|
3069
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|
/**
|
|
3070
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|
* <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
|
|
3071
3083
|
* stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
|
|
3072
|
-
* "key"), and a role ARN that allows Amazon
|
|
3084
|
+
* "key"), and a role ARN that allows Amazon Web Services to access the Amazon S3 storage location. The S3
|
|
3073
3085
|
* bucket must be in the same Region where you want to create a new script. By default,
|
|
3074
|
-
* Amazon
|
|
3086
|
+
* Amazon Web Services uploads the latest version of the zip file; if you have S3 object versioning
|
|
3075
3087
|
* turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
|
|
3076
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|
* version. </p>
|
|
3077
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|
*/
|
|
@@ -3079,19 +3091,19 @@ export interface CreateScriptInput {
|
|
|
3079
3091
|
/**
|
|
3080
3092
|
* <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip
|
|
3081
3093
|
* file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
|
|
3082
|
-
* <p>When using the
|
|
3094
|
+
* <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file name. It must be prepended with the
|
|
3083
3095
|
* string "fileb://" to indicate that the file data is a binary object. For example: <code>--zip-file fileb://myRealtimeScript.zip</code>.</p>
|
|
3084
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|
*/
|
|
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|
ZipFile?: Uint8Array;
|
|
3086
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|
/**
|
|
3087
3099
|
* <p>A list of labels to assign to the new script resource. Tags are developer-defined
|
|
3088
3100
|
* key-value pairs. Tagging
|
|
3089
|
-
*
|
|
3090
|
-
* For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging
|
|
3091
|
-
* <i>
|
|
3101
|
+
* Amazon Web Services resources are useful for resource management, access management and cost allocation.
|
|
3102
|
+
* For more information, see <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the
|
|
3103
|
+
* <i>Amazon Web Services General Reference</i>. Once the resource is created, you can
|
|
3092
3104
|
* use <a>TagResource</a>, <a>UntagResource</a>, and
|
|
3093
3105
|
* <a>ListTagsForResource</a> to add, remove, and view tags. The
|
|
3094
|
-
* maximum tag limit may be lower than stated. See the
|
|
3106
|
+
* maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual
|
|
3095
3107
|
* tagging limits.</p>
|
|
3096
3108
|
*/
|
|
3097
3109
|
Tags?: Tag[];
|
|
@@ -3144,7 +3156,7 @@ export interface Script {
|
|
|
3144
3156
|
*/
|
|
3145
3157
|
CreationTime?: Date;
|
|
3146
3158
|
/**
|
|
3147
|
-
* <p>The location in Amazon S3 where build or script files are stored for access by Amazon
|
|
3159
|
+
* <p>The location in Amazon S3 where build or script files are stored for access by Amazon Web Services. This
|
|
3148
3160
|
* location is specified in <a>CreateBuild</a>, <a>CreateScript</a>,
|
|
3149
3161
|
* and <a>UpdateScript</a> requests. </p>
|
|
3150
3162
|
*/
|
|
@@ -3163,7 +3175,7 @@ export interface CreateScriptOutput {
|
|
|
3163
3175
|
* bucket under your account, the storage location reflects the information that was
|
|
3164
3176
|
* provided in the <i>CreateScript</i> request; (2) If the script file was
|
|
3165
3177
|
* uploaded from a local zip file, the storage location reflects an S3 location controls by
|
|
3166
|
-
* the Amazon
|
|
3178
|
+
* the Amazon Web Services service.</p>
|
|
3167
3179
|
*/
|
|
3168
3180
|
Script?: Script;
|
|
3169
3181
|
}
|
|
@@ -3178,14 +3190,14 @@ export declare namespace CreateScriptOutput {
|
|
|
3178
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|
*/
|
|
3179
3191
|
export interface CreateVpcPeeringAuthorizationInput {
|
|
3180
3192
|
/**
|
|
3181
|
-
* <p>A unique identifier for the
|
|
3182
|
-
* You can find your Account ID in the
|
|
3193
|
+
* <p>A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet.
|
|
3194
|
+
* You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
|
|
3183
3195
|
*/
|
|
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3196
|
GameLiftAwsAccountId: string | undefined;
|
|
3185
3197
|
/**
|
|
3186
3198
|
* <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The
|
|
3187
3199
|
* VPC must be in the same Region as your fleet. To look up a VPC ID, use the
|
|
3188
|
-
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the
|
|
3200
|
+
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
|
|
3189
3201
|
* Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>.</p>
|
|
3190
3202
|
*/
|
|
3191
3203
|
PeerVpcId: string | undefined;
|
|
@@ -3198,7 +3210,7 @@ export declare namespace CreateVpcPeeringAuthorizationInput {
|
|
|
3198
3210
|
}
|
|
3199
3211
|
/**
|
|
3200
3212
|
* <p>Represents an authorization for a VPC peering connection between the VPC for an
|
|
3201
|
-
* Amazon
|
|
3213
|
+
* Amazon Web Services fleet and another VPC on an account you have access to. This authorization
|
|
3202
3214
|
* must exist and be valid for the peering connection to be established. Authorizations are
|
|
3203
3215
|
* valid for 24 hours after they are issued.</p>
|
|
3204
3216
|
* <p>
|
|
@@ -3216,8 +3228,8 @@ export declare namespace CreateVpcPeeringAuthorizationInput {
|
|
|
3216
3228
|
*/
|
|
3217
3229
|
export interface VpcPeeringAuthorization {
|
|
3218
3230
|
/**
|
|
3219
|
-
* <p>A unique identifier for the
|
|
3220
|
-
* You can find your Account ID in the
|
|
3231
|
+
* <p>A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet.
|
|
3232
|
+
* You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
|
|
3221
3233
|
*/
|
|
3222
3234
|
GameLiftAwsAccountId?: string;
|
|
3223
3235
|
/**
|
|
@@ -3227,7 +3239,7 @@ export interface VpcPeeringAuthorization {
|
|
|
3227
3239
|
/**
|
|
3228
3240
|
* <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The
|
|
3229
3241
|
* VPC must be in the same Region as your fleet. To look up a VPC ID, use the
|
|
3230
|
-
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the
|
|
3242
|
+
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
|
|
3231
3243
|
* Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>.</p>
|
|
3232
3244
|
*/
|
|
3233
3245
|
PeerVpcId?: string;
|
|
@@ -3267,20 +3279,20 @@ export declare namespace CreateVpcPeeringAuthorizationOutput {
|
|
|
3267
3279
|
*/
|
|
3268
3280
|
export interface CreateVpcPeeringConnectionInput {
|
|
3269
3281
|
/**
|
|
3270
|
-
* <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon
|
|
3282
|
+
* <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon Web Services which GameLift
|
|
3271
3283
|
* VPC to peer with. </p>
|
|
3272
3284
|
*/
|
|
3273
3285
|
FleetId: string | undefined;
|
|
3274
3286
|
/**
|
|
3275
|
-
* <p>A unique identifier for the
|
|
3276
|
-
* Amazon
|
|
3287
|
+
* <p>A unique identifier for the Amazon Web Services account with the VPC that you want to peer your
|
|
3288
|
+
* Amazon Web Services fleet with. You can find your Account ID in the Amazon Web Services Management Console under account
|
|
3277
3289
|
* settings.</p>
|
|
3278
3290
|
*/
|
|
3279
3291
|
PeerVpcAwsAccountId: string | undefined;
|
|
3280
3292
|
/**
|
|
3281
3293
|
* <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The
|
|
3282
3294
|
* VPC must be in the same Region as your fleet. To look up a VPC ID, use the
|
|
3283
|
-
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the
|
|
3295
|
+
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
|
|
3284
3296
|
* Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>.</p>
|
|
3285
3297
|
*/
|
|
3286
3298
|
PeerVpcId: string | undefined;
|
|
@@ -3355,7 +3367,7 @@ export interface DeleteFleetLocationsInput {
|
|
|
3355
3367
|
*/
|
|
3356
3368
|
FleetId: string | undefined;
|
|
3357
3369
|
/**
|
|
3358
|
-
* <p>The list of fleet locations to delete. Specify locations in the form of an
|
|
3370
|
+
* <p>The list of fleet locations to delete. Specify locations in the form of an Amazon Web Services Region code, such as
|
|
3359
3371
|
* <code>us-west-2</code>.</p>
|
|
3360
3372
|
*/
|
|
3361
3373
|
Locations: string[] | undefined;
|
|
@@ -3406,19 +3418,19 @@ export interface DeleteGameServerGroupInput {
|
|
|
3406
3418
|
* <li>
|
|
3407
3419
|
* <p>
|
|
3408
3420
|
* <code>SAFE_DELETE</code> – (default) Terminates the game server group and
|
|
3409
|
-
* EC2 Auto Scaling group only when it has no game servers that are in
|
|
3421
|
+
* Amazon EC2 Auto Scaling group only when it has no game servers that are in
|
|
3410
3422
|
* <code>UTILIZED</code> status.</p>
|
|
3411
3423
|
* </li>
|
|
3412
3424
|
* <li>
|
|
3413
3425
|
* <p>
|
|
3414
3426
|
* <code>FORCE_DELETE</code> – Terminates the game server group, including all
|
|
3415
|
-
* active game servers regardless of their utilization status, and the EC2 Auto
|
|
3427
|
+
* active game servers regardless of their utilization status, and the Amazon EC2 Auto
|
|
3416
3428
|
* Scaling group. </p>
|
|
3417
3429
|
* </li>
|
|
3418
3430
|
* <li>
|
|
3419
3431
|
* <p>
|
|
3420
3432
|
* <code>RETAIN</code> – Does a safe delete of the game server group but retains
|
|
3421
|
-
* the EC2 Auto Scaling group as is.</p>
|
|
3433
|
+
* the Amazon EC2 Auto Scaling group as is.</p>
|
|
3422
3434
|
* </li>
|
|
3423
3435
|
* </ul>
|
|
3424
3436
|
*/
|
|
@@ -3552,14 +3564,14 @@ export declare namespace DeleteScriptInput {
|
|
|
3552
3564
|
*/
|
|
3553
3565
|
export interface DeleteVpcPeeringAuthorizationInput {
|
|
3554
3566
|
/**
|
|
3555
|
-
* <p>A unique identifier for the
|
|
3556
|
-
* You can find your Account ID in the
|
|
3567
|
+
* <p>A unique identifier for the Amazon Web Services account that you use to manage your GameLift fleet.
|
|
3568
|
+
* You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
|
|
3557
3569
|
*/
|
|
3558
3570
|
GameLiftAwsAccountId: string | undefined;
|
|
3559
3571
|
/**
|
|
3560
3572
|
* <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The
|
|
3561
3573
|
* VPC must be in the same Region as your fleet. To look up a VPC ID, use the
|
|
3562
|
-
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the
|
|
3574
|
+
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
|
|
3563
3575
|
* Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>.</p>
|
|
3564
3576
|
*/
|
|
3565
3577
|
PeerVpcId: string | undefined;
|
|
@@ -3689,14 +3701,14 @@ export declare namespace DescribeBuildOutput {
|
|
|
3689
3701
|
*/
|
|
3690
3702
|
export interface DescribeEC2InstanceLimitsInput {
|
|
3691
3703
|
/**
|
|
3692
|
-
* <p>Name of an EC2 instance type that is supported in GameLift. A fleet instance type
|
|
3704
|
+
* <p>Name of an Amazon EC2 instance type that is supported in GameLift. A fleet instance type
|
|
3693
3705
|
* determines the computing resources of each instance in the fleet, including CPU, memory,
|
|
3694
3706
|
* storage, and networking capacity. Do not specify a value for this parameter to retrieve
|
|
3695
3707
|
* limits for all instance types.</p>
|
|
3696
3708
|
*/
|
|
3697
3709
|
EC2InstanceType?: EC2InstanceType | string;
|
|
3698
3710
|
/**
|
|
3699
|
-
* <p>The name of a remote location to request instance limits for, in the form of an
|
|
3711
|
+
* <p>The name of a remote location to request instance limits for, in the form of an Amazon Web Services
|
|
3700
3712
|
* Region code such as <code>us-west-2</code>.</p>
|
|
3701
3713
|
*/
|
|
3702
3714
|
Location?: string;
|
|
@@ -3708,8 +3720,8 @@ export declare namespace DescribeEC2InstanceLimitsInput {
|
|
|
3708
3720
|
const filterSensitiveLog: (obj: DescribeEC2InstanceLimitsInput) => any;
|
|
3709
3721
|
}
|
|
3710
3722
|
/**
|
|
3711
|
-
* <p>The GameLift service limits for an EC2 instance type and current utilization. GameLift
|
|
3712
|
-
* allows
|
|
3723
|
+
* <p>The GameLift service limits for an Amazon EC2 instance type and current utilization. GameLift
|
|
3724
|
+
* allows Amazon Web Services accounts a maximum number of instances, per instance type, per Amazon Web Services Region or
|
|
3713
3725
|
* location, for use with GameLift. You can request an limit increase for your account by
|
|
3714
3726
|
* using the <b>Service limits</b> page in the GameLift
|
|
3715
3727
|
* console.</p>
|
|
@@ -3722,13 +3734,13 @@ export declare namespace DescribeEC2InstanceLimitsInput {
|
|
|
3722
3734
|
*/
|
|
3723
3735
|
export interface EC2InstanceLimit {
|
|
3724
3736
|
/**
|
|
3725
|
-
* <p>The name of an EC2 instance type. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon
|
|
3737
|
+
* <p>The name of an Amazon EC2 instance type. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud Instance Types</a> for detailed
|
|
3726
3738
|
* descriptions. </p>
|
|
3727
3739
|
*/
|
|
3728
3740
|
EC2InstanceType?: EC2InstanceType | string;
|
|
3729
3741
|
/**
|
|
3730
3742
|
* <p>The number of instances for the specified type and location that are currently being
|
|
3731
|
-
* used by the
|
|
3743
|
+
* used by the Amazon Web Services account. </p>
|
|
3732
3744
|
*/
|
|
3733
3745
|
CurrentInstances?: number;
|
|
3734
3746
|
/**
|
|
@@ -3737,7 +3749,7 @@ export interface EC2InstanceLimit {
|
|
|
3737
3749
|
*/
|
|
3738
3750
|
InstanceLimit?: number;
|
|
3739
3751
|
/**
|
|
3740
|
-
* <p>An
|
|
3752
|
+
* <p>An Amazon Web Services Region code, such as <code>us-west-2</code>. </p>
|
|
3741
3753
|
*/
|
|
3742
3754
|
Location?: string;
|
|
3743
3755
|
}
|
|
@@ -3838,7 +3850,7 @@ export declare namespace DescribeFleetCapacityInput {
|
|
|
3838
3850
|
const filterSensitiveLog: (obj: DescribeFleetCapacityInput) => any;
|
|
3839
3851
|
}
|
|
3840
3852
|
/**
|
|
3841
|
-
* <p>Resource capacity settings. Fleet capacity is measured in EC2 instances. Pending and
|
|
3853
|
+
* <p>Resource capacity settings. Fleet capacity is measured in Amazon EC2 instances. Pending and
|
|
3842
3854
|
* terminating counts are non-zero when the fleet capacity is adjusting to a scaling event
|
|
3843
3855
|
* or if access to resources is temporarily affected.</p>
|
|
3844
3856
|
* <p>EC2 instance counts are part of <a>FleetCapacity</a>.</p>
|
|
@@ -3887,9 +3899,11 @@ export declare namespace EC2InstanceCounts {
|
|
|
3887
3899
|
* <b>Related actions</b>
|
|
3888
3900
|
* </p>
|
|
3889
3901
|
* <p>
|
|
3890
|
-
* <a>DescribeFleetCapacity</a>
|
|
3891
|
-
*
|
|
3892
|
-
* <a>
|
|
3902
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html">DescribeFleetCapacity</a>
|
|
3903
|
+
* |
|
|
3904
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html">DescribeFleetLocationCapacity</a>
|
|
3905
|
+
* |
|
|
3906
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetCapacity.html">UpdateFleetCapacity</a>
|
|
3893
3907
|
* </p>
|
|
3894
3908
|
*/
|
|
3895
3909
|
export interface FleetCapacity {
|
|
@@ -3902,9 +3916,9 @@ export interface FleetCapacity {
|
|
|
3902
3916
|
*/
|
|
3903
3917
|
FleetArn?: string;
|
|
3904
3918
|
/**
|
|
3905
|
-
* <p>The EC2 instance type that is used for all instances in a fleet. The instance type
|
|
3919
|
+
* <p>The Amazon EC2 instance type that is used for all instances in a fleet. The instance type
|
|
3906
3920
|
* determines the computing resources in use, including CPU, memory, storage, and
|
|
3907
|
-
* networking capacity. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon
|
|
3921
|
+
* networking capacity. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud
|
|
3908
3922
|
* Instance Types</a> for detailed descriptions.</p>
|
|
3909
3923
|
*/
|
|
3910
3924
|
InstanceType?: EC2InstanceType | string;
|
|
@@ -3913,7 +3927,7 @@ export interface FleetCapacity {
|
|
|
3913
3927
|
*/
|
|
3914
3928
|
InstanceCounts?: EC2InstanceCounts;
|
|
3915
3929
|
/**
|
|
3916
|
-
* <p>The fleet location for the instance count information, expressed as an
|
|
3930
|
+
* <p>The fleet location for the instance count information, expressed as an Amazon Web Services Region
|
|
3917
3931
|
* code, such as <code>us-west-2</code>. </p>
|
|
3918
3932
|
*/
|
|
3919
3933
|
Location?: string;
|
|
@@ -4036,95 +4050,80 @@ export interface Event {
|
|
|
4036
4050
|
ResourceId?: string;
|
|
4037
4051
|
/**
|
|
4038
4052
|
* <p>The type of event being logged. </p>
|
|
4053
|
+
*
|
|
4054
|
+
*
|
|
4039
4055
|
* <p>
|
|
4040
|
-
* <b>Fleet
|
|
4056
|
+
* <b>Fleet state transition events:</b>
|
|
4041
4057
|
* </p>
|
|
4042
4058
|
* <ul>
|
|
4043
4059
|
* <li>
|
|
4044
|
-
*
|
|
4045
|
-
*
|
|
4060
|
+
* <p>FLEET_CREATED -- A fleet resource was successfully created with a status of <code>NEW</code>. Event messaging includes the fleet ID.</p>
|
|
4061
|
+
* </li>
|
|
4062
|
+
* <li>
|
|
4063
|
+
* <p>FLEET_STATE_DOWNLOADING -- Fleet status changed from <code>NEW</code> to <code>DOWNLOADING</code>. The compressed build has started downloading to a fleet instance for installation.</p>
|
|
4046
4064
|
* </li>
|
|
4047
4065
|
* <li>
|
|
4048
|
-
*
|
|
4049
|
-
* <code>DOWNLOADING</code>. The compressed build has started downloading to a
|
|
4050
|
-
* fleet instance for installation.</p>
|
|
4066
|
+
* <p>FLEET_STATE_VALIDATING -- Fleet status changed from <code>DOWNLOADING</code> to <code>VALIDATING</code>. GameLift has successfully downloaded the build and is now validating the build files.</p>
|
|
4051
4067
|
* </li>
|
|
4052
4068
|
* <li>
|
|
4053
|
-
*
|
|
4054
|
-
* instance.</p>
|
|
4069
|
+
* <p>FLEET_STATE_BUILDING -- Fleet status changed from <code>VALIDATING</code> to <code>BUILDING</code>. GameLift has successfully verified the build files and is now running the installation scripts.</p>
|
|
4055
4070
|
* </li>
|
|
4056
4071
|
* <li>
|
|
4057
|
-
*
|
|
4058
|
-
* downloaded to an instance, and the build files are now being extracted from the
|
|
4059
|
-
* uploaded build and saved to an instance. Failure at this stage prevents a fleet
|
|
4060
|
-
* from moving to <code>ACTIVE</code> status. Logs for this stage display a list of
|
|
4061
|
-
* the files that are extracted and saved on the instance. Access the logs by using
|
|
4062
|
-
* the URL in <i>PreSignedLogUrl</i>.</p>
|
|
4072
|
+
* <p>FLEET_STATE_ACTIVATING -- Fleet status changed from <code>BUILDING</code> to <code>ACTIVATING</code>. GameLift is trying to launch an instance and test the connectivity between the build and the GameLift Service via the Server SDK.</p>
|
|
4063
4073
|
* </li>
|
|
4064
4074
|
* <li>
|
|
4065
|
-
*
|
|
4066
|
-
* successfully extracted, and the GameLift is now running the build's install
|
|
4067
|
-
* script (if one is included). Failure in this stage prevents a fleet from moving
|
|
4068
|
-
* to <code>ACTIVE</code> status. Logs for this stage list the installation steps
|
|
4069
|
-
* and whether or not the install completed successfully. Access the logs by using
|
|
4070
|
-
* the URL in <i>PreSignedLogUrl</i>. </p>
|
|
4075
|
+
* <p>FLEET_STATE_ACTIVE -- The fleet's status changed from <code>ACTIVATING</code> to <code>ACTIVE</code>. The fleet is now ready to host game sessions.</p>
|
|
4071
4076
|
* </li>
|
|
4072
4077
|
* <li>
|
|
4073
|
-
*
|
|
4074
|
-
*
|
|
4075
|
-
*
|
|
4076
|
-
* exists, GameLift tries to launch a game server process and waits for the process
|
|
4077
|
-
* to report ready. Failures in this stage prevent a fleet from moving to
|
|
4078
|
-
* <code>ACTIVE</code> status. Logs for this stage list the launch paths in the
|
|
4079
|
-
* runtime configuration and indicate whether each is found. Access the logs by
|
|
4080
|
-
* using the URL in <i>PreSignedLogUrl</i>.
|
|
4078
|
+
* <p>FLEET_STATE_ERROR -- The Fleet's status changed to <code>ERROR</code>. Describe the fleet event message for more details.</p>
|
|
4079
|
+
* </li>
|
|
4080
|
+
* </ul>
|
|
4081
4081
|
*
|
|
4082
|
-
*
|
|
4082
|
+
*
|
|
4083
|
+
* <p>
|
|
4084
|
+
* <b>Fleet creation events (ordered by fleet creation activity):</b>
|
|
4085
|
+
* </p>
|
|
4086
|
+
* <ul>
|
|
4087
|
+
* <li>
|
|
4088
|
+
* <p>FLEET_BINARY_DOWNLOAD_FAILED -- The build failed to download to the fleet instance.</p>
|
|
4083
4089
|
* </li>
|
|
4084
4090
|
* <li>
|
|
4085
|
-
*
|
|
4086
|
-
* <code>DOWNLOADING</code> to <code>VALIDATING</code>.</p>
|
|
4091
|
+
* <p>FLEET_CREATION_EXTRACTING_BUILD -- The game server build was successfully downloaded to an instance, and the build files are now being extracted from the uploaded build and saved to an instance. Failure at this stage prevents a fleet from moving to ACTIVE status. Logs for this stage display a list of the files that are extracted and saved on the instance. Access the logs by using the URL in <i>PreSignedLogUrl</i>.</p>
|
|
4087
4092
|
* </li>
|
|
4088
4093
|
* <li>
|
|
4089
|
-
*
|
|
4090
|
-
* configuration failed because the executable specified in a launch path does not
|
|
4091
|
-
* exist on the instance.</p>
|
|
4094
|
+
* <p>FLEET_CREATION_RUNNING_INSTALLER -- The game server build files were successfully extracted, and the GameLift is now running the build's install script (if one is included). Failure in this stage prevents a fleet from moving to ACTIVE status. Logs for this stage list the installation steps and whether or not the install completed successfully. Access the logs by using the URL in <i>PreSignedLogUrl</i>.</p>
|
|
4092
4095
|
* </li>
|
|
4093
4096
|
* <li>
|
|
4094
|
-
*
|
|
4095
|
-
* to <code>BUILDING</code>.</p>
|
|
4097
|
+
* <p>FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful, and the GameLift is now verifying that the game server launch paths, which are specified in the fleet's runtime configuration, exist. If any listed launch path exists, GameLift tries to launch a game server process and waits for the process to report ready. Failures in this stage prevent a fleet from moving to <code>ACTIVE</code> status. Logs for this stage list the launch paths in the runtime configuration and indicate whether each is found. Access the logs by using the URL in <i>PreSignedLogUrl</i>.</p>
|
|
4096
4098
|
* </li>
|
|
4097
4099
|
* <li>
|
|
4098
|
-
*
|
|
4099
|
-
* configuration failed because the executable specified in a launch path failed to
|
|
4100
|
-
* run on the fleet instance.</p>
|
|
4100
|
+
* <p>FLEET_VALIDATION_LAUNCH_PATH_NOT_FOUND -- Validation of the runtime configuration failed because the executable specified in a launch path does not exist on the instance.</p>
|
|
4101
4101
|
* </li>
|
|
4102
4102
|
* <li>
|
|
4103
|
-
*
|
|
4104
|
-
* to <code>ACTIVATING</code>. </p>
|
|
4103
|
+
* <p>FLEET_VALIDATION_EXECUTABLE_RUNTIME_FAILURE -- Validation of the runtime configuration failed because the executable specified in a launch path failed to run on the fleet instance.</p>
|
|
4105
4104
|
* </li>
|
|
4106
4105
|
* <li>
|
|
4107
|
-
*
|
|
4108
|
-
* the steps in the fleet activation process. This event code indicates that the
|
|
4109
|
-
* game build was successfully downloaded to a fleet instance, built, and
|
|
4110
|
-
* validated, but was not able to start a server process. Learn more at
|
|
4111
|
-
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation"> Debug Fleet
|
|
4112
|
-
* Creation Issues</a>
|
|
4113
|
-
* </p>
|
|
4106
|
+
* <p>FLEET_VALIDATION_TIMED_OUT -- Validation of the fleet at the end of creation timed out. Try fleet creation again.</p>
|
|
4114
4107
|
* </li>
|
|
4115
4108
|
* <li>
|
|
4116
|
-
*
|
|
4117
|
-
*
|
|
4118
|
-
*
|
|
4109
|
+
* <p>FLEET_ACTIVATION_FAILED -- The fleet failed to successfully complete one of the steps in the fleet activation process. This event code indicates that the game build was successfully downloaded to a fleet instance, built, and validated, but was not able to start a server process. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation">Debug Fleet Creation Issues</a>.</p>
|
|
4110
|
+
* </li>
|
|
4111
|
+
* <li>
|
|
4112
|
+
* <p>FLEET_ACTIVATION_FAILED_NO_INSTANCES -- Fleet creation was not able to obtain any instances based on the input fleet attributes. Try again at a different time or choose a different combination of fleet attributes such as fleet type, instance type, etc.</p>
|
|
4113
|
+
* </li>
|
|
4114
|
+
* <li>
|
|
4115
|
+
* <p>FLEET_INITIALIZATION_FAILED -- A generic exception occurred during fleet creation. Describe the fleet event message for more details.</p>
|
|
4119
4116
|
* </li>
|
|
4120
4117
|
* </ul>
|
|
4118
|
+
*
|
|
4119
|
+
*
|
|
4121
4120
|
* <p>
|
|
4122
4121
|
* <b>VPC peering events:</b>
|
|
4123
4122
|
* </p>
|
|
4124
4123
|
* <ul>
|
|
4125
4124
|
* <li>
|
|
4126
4125
|
* <p>FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been
|
|
4127
|
-
* established between the VPC for an GameLift fleet and a VPC in your
|
|
4126
|
+
* established between the VPC for an GameLift fleet and a VPC in your Amazon Web Services
|
|
4128
4127
|
* account.</p>
|
|
4129
4128
|
* </li>
|
|
4130
4129
|
* <li>
|
|
@@ -4132,7 +4131,7 @@ export interface Event {
|
|
|
4132
4131
|
* Event details and status information (see <a>DescribeVpcPeeringConnections</a>) provide additional detail. A
|
|
4133
4132
|
* common reason for peering failure is that the two VPCs have overlapping CIDR
|
|
4134
4133
|
* blocks of IPv4 addresses. To resolve this, change the CIDR block for the VPC in
|
|
4135
|
-
* your
|
|
4134
|
+
* your Amazon Web Services account. For more information on VPC peering failures, see <a href="https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html">https://docs.aws.amazon.com/AmazonVPC/latest/PeeringGuide/invalid-peering-configurations.html</a>
|
|
4136
4135
|
* </p>
|
|
4137
4136
|
* </li>
|
|
4138
4137
|
* <li>
|
|
@@ -4140,6 +4139,8 @@ export interface Event {
|
|
|
4140
4139
|
* deleted.</p>
|
|
4141
4140
|
* </li>
|
|
4142
4141
|
* </ul>
|
|
4142
|
+
*
|
|
4143
|
+
*
|
|
4143
4144
|
* <p>
|
|
4144
4145
|
* <b>Spot instance events:</b>
|
|
4145
4146
|
* </p>
|
|
@@ -4149,6 +4150,46 @@ export interface Event {
|
|
|
4149
4150
|
* two-minute notification.</p>
|
|
4150
4151
|
* </li>
|
|
4151
4152
|
* </ul>
|
|
4153
|
+
*
|
|
4154
|
+
*
|
|
4155
|
+
* <p>
|
|
4156
|
+
* <b>Spot process events:</b>
|
|
4157
|
+
* </p>
|
|
4158
|
+
* <ul>
|
|
4159
|
+
* <li>
|
|
4160
|
+
* <p>SERVER_PROCESS_INVALID_PATH -- The game server executable or script could not be found based on the Fleet runtime configuration. Check that the launch path is correct based on the operating system of the Fleet.</p>
|
|
4161
|
+
* </li>
|
|
4162
|
+
* <li>
|
|
4163
|
+
* <p>SERVER_PROCESS_SDK_INITIALIZATION_TIMEOUT -- The server process did not call InitSDK() within the time expected. Check your game session log to see why InitSDK() was not called in time.</p>
|
|
4164
|
+
* </li>
|
|
4165
|
+
* <li>
|
|
4166
|
+
* <p>SERVER_PROCESS_PROCESS_READY_TIMEOUT -- The server process did not call ProcessReady() within the time expected after calling InitSDK(). Check your game session log to see why ProcessReady() was not called in time.</p>
|
|
4167
|
+
* </li>
|
|
4168
|
+
* <li>
|
|
4169
|
+
* <p>SERVER_PROCESS_CRASHED -- The server process exited without calling ProcessEnding(). Check your game session log to see why ProcessEnding() was not called.</p>
|
|
4170
|
+
* </li>
|
|
4171
|
+
* <li>
|
|
4172
|
+
* <p>SERVER_PROCESS_TERMINATED_UNHEALTHY -- The server process did not report a valid health check for too long and was therefore terminated by GameLift. Check your game session log to see if the thread became stuck processing a synchronous task for too long.</p>
|
|
4173
|
+
* </li>
|
|
4174
|
+
* <li>
|
|
4175
|
+
* <p>SERVER_PROCESS_FORCE_TERMINATED -- The server process did not exit cleanly after OnProcessTerminate() was sent within the time expected. Check your game session log to see why termination took longer than expected.</p>
|
|
4176
|
+
* </li>
|
|
4177
|
+
* <li>
|
|
4178
|
+
* <p>SERVER_PROCESS_PROCESS_EXIT_TIMEOUT -- The server process did not exit cleanly within the time expected after calling ProcessEnding(). Check your game session log to see why termination took longer than expected.</p>
|
|
4179
|
+
* </li>
|
|
4180
|
+
* </ul>
|
|
4181
|
+
*
|
|
4182
|
+
*
|
|
4183
|
+
* <p>
|
|
4184
|
+
* <b>Game session events:</b>
|
|
4185
|
+
* </p>
|
|
4186
|
+
* <ul>
|
|
4187
|
+
* <li>
|
|
4188
|
+
* <p>GAME_SESSION_ACTIVATION_TIMEOUT -- GameSession failed to activate within the expected time. Check your game session log to see why ActivateGameSession() took longer to complete than expected.</p>
|
|
4189
|
+
* </li>
|
|
4190
|
+
* </ul>
|
|
4191
|
+
*
|
|
4192
|
+
*
|
|
4152
4193
|
* <p>
|
|
4153
4194
|
* <b>Other fleet events:</b>
|
|
4154
4195
|
* </p>
|
|
@@ -4223,7 +4264,7 @@ export interface DescribeFleetLocationAttributesInput {
|
|
|
4223
4264
|
*/
|
|
4224
4265
|
FleetId: string | undefined;
|
|
4225
4266
|
/**
|
|
4226
|
-
* <p>A list of fleet locations to retrieve information for. Specify locations in the form of an
|
|
4267
|
+
* <p>A list of fleet locations to retrieve information for. Specify locations in the form of an Amazon Web Services Region code, such as
|
|
4227
4268
|
* <code>us-west-2</code>.</p>
|
|
4228
4269
|
*/
|
|
4229
4270
|
Locations?: string[];
|
|
@@ -4313,7 +4354,7 @@ export interface DescribeFleetLocationCapacityInput {
|
|
|
4313
4354
|
*/
|
|
4314
4355
|
FleetId: string | undefined;
|
|
4315
4356
|
/**
|
|
4316
|
-
* <p>The fleet location to retrieve capacity information for. Specify a location in the form of an
|
|
4357
|
+
* <p>The fleet location to retrieve capacity information for. Specify a location in the form of an Amazon Web Services Region code, such as
|
|
4317
4358
|
* <code>us-west-2</code>.</p>
|
|
4318
4359
|
*/
|
|
4319
4360
|
Location: string | undefined;
|
|
@@ -4350,7 +4391,7 @@ export interface DescribeFleetLocationUtilizationInput {
|
|
|
4350
4391
|
*/
|
|
4351
4392
|
FleetId: string | undefined;
|
|
4352
4393
|
/**
|
|
4353
|
-
* <p>The fleet location to retrieve utilization information for. Specify a location in the form of an
|
|
4394
|
+
* <p>The fleet location to retrieve utilization information for. Specify a location in the form of an Amazon Web Services Region code, such as
|
|
4354
4395
|
* <code>us-west-2</code>.</p>
|
|
4355
4396
|
*/
|
|
4356
4397
|
Location: string | undefined;
|
|
@@ -4401,7 +4442,7 @@ export interface FleetUtilization {
|
|
|
4401
4442
|
*/
|
|
4402
4443
|
MaximumPlayerSessionCount?: number;
|
|
4403
4444
|
/**
|
|
4404
|
-
* <p>The fleet location for the fleet utilization information, expressed as an
|
|
4445
|
+
* <p>The fleet location for the fleet utilization information, expressed as an Amazon Web Services Region
|
|
4405
4446
|
* code, such as <code>us-west-2</code>. </p>
|
|
4406
4447
|
*/
|
|
4407
4448
|
Location?: string;
|
|
@@ -4438,7 +4479,7 @@ export interface DescribeFleetPortSettingsInput {
|
|
|
4438
4479
|
*/
|
|
4439
4480
|
FleetId: string | undefined;
|
|
4440
4481
|
/**
|
|
4441
|
-
* <p>A remote location to check for status of port setting updates. Use the
|
|
4482
|
+
* <p>A remote location to check for status of port setting updates. Use the Amazon Web Services Region code
|
|
4442
4483
|
* format, such as <code>us-west-2</code>.</p>
|
|
4443
4484
|
*/
|
|
4444
4485
|
Location?: string;
|
|
@@ -4472,7 +4513,7 @@ export interface DescribeFleetPortSettingsOutput {
|
|
|
4472
4513
|
*/
|
|
4473
4514
|
UpdateStatus?: LocationUpdateStatus | string;
|
|
4474
4515
|
/**
|
|
4475
|
-
* <p>The requested fleet location, expressed as an
|
|
4516
|
+
* <p>The requested fleet location, expressed as an Amazon Web Services Region code,
|
|
4476
4517
|
* such as <code>us-west-2</code>. </p>
|
|
4477
4518
|
*/
|
|
4478
4519
|
Location?: string;
|
|
@@ -4588,7 +4629,7 @@ export interface DescribeGameServerInstancesInput {
|
|
|
4588
4629
|
*/
|
|
4589
4630
|
GameServerGroupName: string | undefined;
|
|
4590
4631
|
/**
|
|
4591
|
-
* <p>The EC2 instance IDs that you want to retrieve status on. EC2 instance IDs use a
|
|
4632
|
+
* <p>The Amazon EC2 instance IDs that you want to retrieve status on. Amazon EC2 instance IDs use a
|
|
4592
4633
|
* 17-character format, for example: <code>i-1234567890abcdef0</code>. To retrieve all
|
|
4593
4634
|
* instances in the game server group, leave this parameter empty. </p>
|
|
4594
4635
|
*/
|
|
@@ -4645,7 +4686,7 @@ export declare enum GameServerInstanceStatus {
|
|
|
4645
4686
|
export interface GameServerInstance {
|
|
4646
4687
|
/**
|
|
4647
4688
|
* <p>A developer-defined identifier for the game server group that includes the game
|
|
4648
|
-
* server instance. The name is unique for each Region in each
|
|
4689
|
+
* server instance. The name is unique for each Region in each Amazon Web Services account.</p>
|
|
4649
4690
|
*/
|
|
4650
4691
|
GameServerGroupName?: string;
|
|
4651
4692
|
/**
|
|
@@ -4734,7 +4775,7 @@ export interface DescribeGameSessionDetailsInput {
|
|
|
4734
4775
|
AliasId?: string;
|
|
4735
4776
|
/**
|
|
4736
4777
|
* <p>A fleet location to get game sessions for. You can specify a fleet's home Region or a
|
|
4737
|
-
* remote location. Use the
|
|
4778
|
+
* remote location. Use the Amazon Web Services Region code format, such as <code>us-west-2</code>. </p>
|
|
4738
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|
*/
|
|
4739
4780
|
Location?: string;
|
|
4740
4781
|
/**
|
|
@@ -4993,7 +5034,7 @@ export interface GameSessionPlacement {
|
|
|
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|
*/
|
|
4994
5035
|
GameSessionRegion?: string;
|
|
4995
5036
|
/**
|
|
4996
|
-
* <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to
|
|
5037
|
+
* <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions.</p>
|
|
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|
*/
|
|
4998
5039
|
PlayerLatencies?: PlayerLatency[];
|
|
4999
5040
|
/**
|
|
@@ -5135,7 +5176,7 @@ export interface DescribeGameSessionsInput {
|
|
|
5135
5176
|
AliasId?: string;
|
|
5136
5177
|
/**
|
|
5137
5178
|
* <p>A fleet location to get game session details for. You can specify a fleet's home
|
|
5138
|
-
* Region or a remote location. Use the
|
|
5179
|
+
* Region or a remote location. Use the Amazon Web Services Region code format, such as
|
|
5139
5180
|
* <code>us-west-2</code>. </p>
|
|
5140
5181
|
*/
|
|
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5182
|
Location?: string;
|
|
@@ -5203,7 +5244,7 @@ export interface DescribeInstancesInput {
|
|
|
5203
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|
*/
|
|
5204
5245
|
NextToken?: string;
|
|
5205
5246
|
/**
|
|
5206
|
-
* <p>The name of a location to retrieve instance information for, in the form of an
|
|
5247
|
+
* <p>The name of a location to retrieve instance information for, in the form of an Amazon Web Services
|
|
5207
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|
* Region code such as <code>us-west-2</code>. </p>
|
|
5208
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|
*/
|
|
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5250
|
Location?: string;
|
|
@@ -5266,7 +5307,7 @@ export interface Instance {
|
|
|
5266
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|
*/
|
|
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|
OperatingSystem?: OperatingSystem | string;
|
|
5268
5309
|
/**
|
|
5269
|
-
* <p>EC2 instance type that defines the computing resources of this instance.
|
|
5310
|
+
* <p>Amazon EC2 instance type that defines the computing resources of this instance.
|
|
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|
* </p>
|
|
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|
*/
|
|
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|
Type?: EC2InstanceType | string;
|
|
@@ -5300,7 +5341,7 @@ export interface Instance {
|
|
|
5300
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|
*/
|
|
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|
CreationTime?: Date;
|
|
5302
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|
/**
|
|
5303
|
-
* <p>The fleet location of the instance, expressed as an
|
|
5344
|
+
* <p>The fleet location of the instance, expressed as an Amazon Web Services Region
|
|
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|
* code, such as <code>us-west-2</code>. </p>
|
|
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|
*/
|
|
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|
Location?: string;
|
|
@@ -5439,7 +5480,7 @@ export interface Player {
|
|
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|
*/
|
|
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|
Team?: string;
|
|
5441
5482
|
/**
|
|
5442
|
-
* <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to
|
|
5483
|
+
* <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions. If this property is present, FlexMatch considers placing the match only
|
|
5443
5484
|
* in Regions for which latency is reported. </p>
|
|
5444
5485
|
* <p>If a matchmaker has a rule that evaluates player latency, players must report
|
|
5445
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|
* latency in order to be matched. If no latency is reported in this scenario, FlexMatch
|
|
@@ -5813,7 +5854,7 @@ export declare enum ScalingStatusType {
|
|
|
5813
5854
|
*/
|
|
5814
5855
|
export interface DescribeScalingPoliciesInput {
|
|
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5856
|
/**
|
|
5816
|
-
* <p>A unique identifier for the fleet to retrieve scaling policies
|
|
5857
|
+
* <p>A unique identifier for the fleet for which to retrieve scaling policies. You can use either the fleet ID or ARN
|
|
5817
5858
|
* value.</p>
|
|
5818
5859
|
*/
|
|
5819
5860
|
FleetId: string | undefined;
|
|
@@ -5869,7 +5910,7 @@ export interface DescribeScalingPoliciesInput {
|
|
|
5869
5910
|
NextToken?: string;
|
|
5870
5911
|
/**
|
|
5871
5912
|
* <p>
|
|
5872
|
-
*
|
|
5913
|
+
* The fleet location. If you don't specify this value, the response contains the scaling policies of every location in the fleet.
|
|
5873
5914
|
* </p>
|
|
5874
5915
|
*/
|
|
5875
5916
|
Location?: string;
|
|
@@ -5893,7 +5934,7 @@ export declare enum ScalingAdjustmentType {
|
|
|
5893
5934
|
/**
|
|
5894
5935
|
* <p>Settings for a target-based scaling policy (see <a>ScalingPolicy</a>. A
|
|
5895
5936
|
* target-based policy tracks a particular fleet metric specifies a target value for the
|
|
5896
|
-
* metric. As player usage changes, the policy triggers Amazon
|
|
5937
|
+
* metric. As player usage changes, the policy triggers Amazon Web Services to adjust capacity so
|
|
5897
5938
|
* that the metric returns to the target value. The target configuration specifies settings
|
|
5898
5939
|
* as needed for the target based policy, including the target value. </p>
|
|
5899
5940
|
* <p>
|
|
@@ -6044,8 +6085,8 @@ export interface ScalingPolicy {
|
|
|
6044
6085
|
*/
|
|
6045
6086
|
EvaluationPeriods?: number;
|
|
6046
6087
|
/**
|
|
6047
|
-
* <p>Name of the Amazon
|
|
6048
|
-
* detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon
|
|
6088
|
+
* <p>Name of the Amazon Web Services-defined metric that is used to trigger a scaling adjustment. For
|
|
6089
|
+
* detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon Web Services
|
|
6049
6090
|
* with Amazon CloudWatch</a>. </p>
|
|
6050
6091
|
* <ul>
|
|
6051
6092
|
* <li>
|
|
@@ -6135,7 +6176,7 @@ export interface ScalingPolicy {
|
|
|
6135
6176
|
UpdateStatus?: LocationUpdateStatus | string;
|
|
6136
6177
|
/**
|
|
6137
6178
|
* <p>
|
|
6138
|
-
*
|
|
6179
|
+
* The fleet location.
|
|
6139
6180
|
* </p>
|
|
6140
6181
|
*/
|
|
6141
6182
|
Location?: string;
|
|
@@ -6202,7 +6243,7 @@ export declare namespace DescribeVpcPeeringAuthorizationsInput {
|
|
|
6202
6243
|
export interface DescribeVpcPeeringAuthorizationsOutput {
|
|
6203
6244
|
/**
|
|
6204
6245
|
* <p>A collection of objects that describe all valid VPC peering operations for the
|
|
6205
|
-
* current
|
|
6246
|
+
* current Amazon Web Services account.</p>
|
|
6206
6247
|
*/
|
|
6207
6248
|
VpcPeeringAuthorizations?: VpcPeeringAuthorization[];
|
|
6208
6249
|
}
|
|
@@ -6250,8 +6291,8 @@ export declare namespace VpcPeeringConnectionStatus {
|
|
|
6250
6291
|
const filterSensitiveLog: (obj: VpcPeeringConnectionStatus) => any;
|
|
6251
6292
|
}
|
|
6252
6293
|
/**
|
|
6253
|
-
* <p>Represents a peering connection between a VPC on one of your
|
|
6254
|
-
* VPC for your Amazon
|
|
6294
|
+
* <p>Represents a peering connection between a VPC on one of your Amazon Web Services accounts and the
|
|
6295
|
+
* VPC for your Amazon Web Services fleets. This record may be for an active peering connection or a
|
|
6255
6296
|
* pending connection that has not yet been established.</p>
|
|
6256
6297
|
* <p>
|
|
6257
6298
|
* <b>Related actions</b>
|
|
@@ -6268,7 +6309,7 @@ export declare namespace VpcPeeringConnectionStatus {
|
|
|
6268
6309
|
*/
|
|
6269
6310
|
export interface VpcPeeringConnection {
|
|
6270
6311
|
/**
|
|
6271
|
-
* <p>A unique identifier for the fleet. This ID determines the ID of the Amazon
|
|
6312
|
+
* <p>A unique identifier for the fleet. This ID determines the ID of the Amazon Web Services VPC for your fleet.</p>
|
|
6272
6313
|
*/
|
|
6273
6314
|
FleetId?: string;
|
|
6274
6315
|
/**
|
|
@@ -6297,13 +6338,13 @@ export interface VpcPeeringConnection {
|
|
|
6297
6338
|
/**
|
|
6298
6339
|
* <p>A unique identifier for a VPC with resources to be accessed by your GameLift fleet. The
|
|
6299
6340
|
* VPC must be in the same Region as your fleet. To look up a VPC ID, use the
|
|
6300
|
-
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the
|
|
6341
|
+
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
|
|
6301
6342
|
* Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with GameLift Fleets</a>.</p>
|
|
6302
6343
|
*/
|
|
6303
6344
|
PeerVpcId?: string;
|
|
6304
6345
|
/**
|
|
6305
|
-
* <p>A unique identifier for the VPC that contains the Amazon
|
|
6306
|
-
* connection. This VPC is managed by Amazon
|
|
6346
|
+
* <p>A unique identifier for the VPC that contains the Amazon Web Services fleet for this
|
|
6347
|
+
* connection. This VPC is managed by Amazon Web Services and does not appear in your Amazon Web Services account.
|
|
6307
6348
|
* </p>
|
|
6308
6349
|
*/
|
|
6309
6350
|
GameLiftVpcId?: string;
|
|
@@ -6850,8 +6891,8 @@ export interface PutScalingPolicyInput {
|
|
|
6850
6891
|
*/
|
|
6851
6892
|
EvaluationPeriods?: number;
|
|
6852
6893
|
/**
|
|
6853
|
-
* <p>Name of the Amazon
|
|
6854
|
-
* detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon
|
|
6894
|
+
* <p>Name of the Amazon Web Services-defined metric that is used to trigger a scaling adjustment. For
|
|
6895
|
+
* detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon Web Services
|
|
6855
6896
|
* with Amazon CloudWatch</a>. </p>
|
|
6856
6897
|
* <ul>
|
|
6857
6898
|
* <li>
|
|
@@ -6963,7 +7004,7 @@ export interface RegisterGameServerInput {
|
|
|
6963
7004
|
GameServerGroupName: string | undefined;
|
|
6964
7005
|
/**
|
|
6965
7006
|
* <p>A custom string that uniquely identifies the game server to register.
|
|
6966
|
-
* Game server IDs are developer-defined and must be unique across all game server groups in your
|
|
7007
|
+
* Game server IDs are developer-defined and must be unique across all game server groups in your Amazon Web Services account.</p>
|
|
6967
7008
|
*/
|
|
6968
7009
|
GameServerId: string | undefined;
|
|
6969
7010
|
/**
|
|
@@ -7022,7 +7063,7 @@ export declare namespace RequestUploadCredentialsInput {
|
|
|
7022
7063
|
*/
|
|
7023
7064
|
export interface RequestUploadCredentialsOutput {
|
|
7024
7065
|
/**
|
|
7025
|
-
* <p>
|
|
7066
|
+
* <p>Amazon Web Services credentials required when uploading a game build to the storage location.
|
|
7026
7067
|
* These credentials have a limited lifespan and are valid only for the build they were
|
|
7027
7068
|
* issued for.</p>
|
|
7028
7069
|
*/
|
|
@@ -7123,7 +7164,7 @@ export interface SearchGameSessionsInput {
|
|
|
7123
7164
|
AliasId?: string;
|
|
7124
7165
|
/**
|
|
7125
7166
|
* <p>A fleet location to search for game sessions. You can specify a fleet's home Region or
|
|
7126
|
-
* a remote location. Use the
|
|
7167
|
+
* a remote location. Use the Amazon Web Services Region code format, such as <code>us-west-2</code>. </p>
|
|
7127
7168
|
* <p> </p>
|
|
7128
7169
|
*/
|
|
7129
7170
|
Location?: string;
|
|
@@ -7265,7 +7306,7 @@ export interface StartFleetActionsInput {
|
|
|
7265
7306
|
Actions: (FleetAction | string)[] | undefined;
|
|
7266
7307
|
/**
|
|
7267
7308
|
* <p>The fleet location to restart fleet actions for. Specify a location in the form of
|
|
7268
|
-
* an
|
|
7309
|
+
* an Amazon Web Services Region code, such as <code>us-west-2</code>.</p>
|
|
7269
7310
|
*/
|
|
7270
7311
|
Location?: string;
|
|
7271
7312
|
}
|
|
@@ -7323,7 +7364,7 @@ export interface StartGameSessionPlacementInput {
|
|
|
7323
7364
|
*/
|
|
7324
7365
|
GameSessionName?: string;
|
|
7325
7366
|
/**
|
|
7326
|
-
* <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to
|
|
7367
|
+
* <p>A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions. This information is used to try to place the new game session where
|
|
7327
7368
|
* it can offer the best possible gameplay experience for the players. </p>
|
|
7328
7369
|
*/
|
|
7329
7370
|
PlayerLatencies?: PlayerLatency[];
|
|
@@ -7365,7 +7406,7 @@ export declare namespace StartGameSessionPlacementOutput {
|
|
|
7365
7406
|
*/
|
|
7366
7407
|
export interface StartMatchBackfillInput {
|
|
7367
7408
|
/**
|
|
7368
|
-
* <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon
|
|
7409
|
+
* <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon Web Services will generate one in the form of
|
|
7369
7410
|
* a UUID. Use this identifier to track the match backfill ticket status and retrieve match
|
|
7370
7411
|
* results.</p>
|
|
7371
7412
|
*/
|
|
@@ -7393,6 +7434,8 @@ export interface StartMatchBackfillInput {
|
|
|
7393
7434
|
* for all players who are currently assigned to the game session. The matchmaker
|
|
7394
7435
|
* data is in JSON syntax, formatted as a string. For more details, see <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-server.html#match-server-data">
|
|
7395
7436
|
* Match Data</a>. </p>
|
|
7437
|
+
* <p>The backfill request must specify the team membership for every player.
|
|
7438
|
+
* Do not specify team if you are not using backfill.</p>
|
|
7396
7439
|
* </li>
|
|
7397
7440
|
* <li>
|
|
7398
7441
|
* <p>LatencyInMs -- If the matchmaker uses player latency, include a latency
|
|
@@ -7431,7 +7474,7 @@ export declare namespace StartMatchBackfillOutput {
|
|
|
7431
7474
|
*/
|
|
7432
7475
|
export interface StartMatchmakingInput {
|
|
7433
7476
|
/**
|
|
7434
|
-
* <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon
|
|
7477
|
+
* <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon Web Services will generate one in the form of
|
|
7435
7478
|
* a UUID. Use this identifier to track the matchmaking ticket status and retrieve match
|
|
7436
7479
|
* results.</p>
|
|
7437
7480
|
*/
|
|
@@ -7486,7 +7529,7 @@ export interface StopFleetActionsInput {
|
|
|
7486
7529
|
*/
|
|
7487
7530
|
Actions: (FleetAction | string)[] | undefined;
|
|
7488
7531
|
/**
|
|
7489
|
-
* <p>The fleet location to stop fleet actions for. Specify a location in the form of an
|
|
7532
|
+
* <p>The fleet location to stop fleet actions for. Specify a location in the form of an Amazon Web Services Region code, such as
|
|
7490
7533
|
* <code>us-west-2</code>.</p>
|
|
7491
7534
|
*/
|
|
7492
7535
|
Location?: string;
|
|
@@ -7613,7 +7656,7 @@ export interface TagResourceRequest {
|
|
|
7613
7656
|
/**
|
|
7614
7657
|
* <p>A list of one or more tags to assign to the specified GameLift resource.
|
|
7615
7658
|
* Tags are developer-defined and structured as key-value pairs.
|
|
7616
|
-
* The maximum tag limit may be lower than stated. See <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging
|
|
7659
|
+
* The maximum tag limit may be lower than stated. See <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a>
|
|
7617
7660
|
* for actual tagging limits.</p>
|
|
7618
7661
|
*/
|
|
7619
7662
|
Tags: Tag[] | undefined;
|
|
@@ -7642,7 +7685,7 @@ export interface UntagResourceRequest {
|
|
|
7642
7685
|
ResourceARN: string | undefined;
|
|
7643
7686
|
/**
|
|
7644
7687
|
* <p>A list of one or more tag keys to remove from the specified GameLift resource. An
|
|
7645
|
-
*
|
|
7688
|
+
* Amazon Web Services resource can have only one tag with a specific tag key, so specifying the tag key
|
|
7646
7689
|
* identifies which tag to remove. </p>
|
|
7647
7690
|
*/
|
|
7648
7691
|
TagKeys: string[] | undefined;
|
|
@@ -7823,7 +7866,7 @@ export interface UpdateFleetCapacityInput {
|
|
|
7823
7866
|
*/
|
|
7824
7867
|
FleetId: string | undefined;
|
|
7825
7868
|
/**
|
|
7826
|
-
* <p>The number of EC2 instances you want to maintain in the specified fleet location.
|
|
7869
|
+
* <p>The number of Amazon EC2 instances you want to maintain in the specified fleet location.
|
|
7827
7870
|
* This value must fall between the minimum and maximum size limits.</p>
|
|
7828
7871
|
*/
|
|
7829
7872
|
DesiredInstances?: number;
|
|
@@ -7839,7 +7882,7 @@ export interface UpdateFleetCapacityInput {
|
|
|
7839
7882
|
MaxSize?: number;
|
|
7840
7883
|
/**
|
|
7841
7884
|
* <p>The name of a remote location to update fleet capacity settings for, in the form of an
|
|
7842
|
-
*
|
|
7885
|
+
* Amazon Web Services Region code such as <code>us-west-2</code>.</p>
|
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|
*/
|
|
7844
7887
|
Location?: string;
|
|
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|
}
|
|
@@ -7862,7 +7905,7 @@ export interface UpdateFleetCapacityOutput {
|
|
|
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|
*/
|
|
7863
7906
|
FleetArn?: string;
|
|
7864
7907
|
/**
|
|
7865
|
-
* <p>The remote location being updated, expressed as an
|
|
7908
|
+
* <p>The remote location being updated, expressed as an Amazon Web Services Region code,
|
|
7866
7909
|
* such as <code>us-west-2</code>.</p>
|
|
7867
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|
*/
|
|
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|
Location?: string;
|
|
@@ -7967,11 +8010,11 @@ export interface UpdateGameServerGroupInput {
|
|
|
7967
8010
|
GameServerGroupName: string | undefined;
|
|
7968
8011
|
/**
|
|
7969
8012
|
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
|
|
7970
|
-
* allows Amazon
|
|
8013
|
+
* allows Amazon Web Services to access your Amazon EC2 Auto Scaling groups.</p>
|
|
7971
8014
|
*/
|
|
7972
8015
|
RoleArn?: string;
|
|
7973
8016
|
/**
|
|
7974
|
-
* <p>An updated list of EC2 instance types to use in the Auto Scaling group. The instance
|
|
8017
|
+
* <p>An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance
|
|
7975
8018
|
* definitions must specify at least two different instance types that are supported by
|
|
7976
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|
* GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for
|
|
7977
8020
|
* the game server group. For more information on instance types, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html">EC2 Instance
|
|
@@ -7988,7 +8031,7 @@ export interface UpdateGameServerGroupInput {
|
|
|
7988
8031
|
* be terminated during a scale-down event, causing players to be dropped from the game.
|
|
7989
8032
|
* Protected instances cannot be terminated while there are active game servers running except
|
|
7990
8033
|
* in the event of a forced game server group deletion (see ). An exception to this is with Spot
|
|
7991
|
-
* Instances, which can be terminated by
|
|
8034
|
+
* Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to <code>NO_PROTECTION</code> by default.</p>
|
|
7992
8035
|
*/
|
|
7993
8036
|
GameServerProtectionPolicy?: GameServerProtectionPolicy | string;
|
|
7994
8037
|
/**
|
|
@@ -8126,7 +8169,7 @@ export interface UpdateGameSessionQueueInput {
|
|
|
8126
8169
|
Destinations?: GameSessionQueueDestination[];
|
|
8127
8170
|
/**
|
|
8128
8171
|
* <p>A list of locations where a queue is allowed to place new game sessions. Locations
|
|
8129
|
-
* are specified in the form of
|
|
8172
|
+
* are specified in the form of Amazon Web Services Region codes, such as <code>us-west-2</code>. If this parameter is
|
|
8130
8173
|
* not set, game sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty set.</p>
|
|
8131
8174
|
*/
|
|
8132
8175
|
FilterConfiguration?: FilterConfiguration;
|
|
@@ -8346,9 +8389,9 @@ export interface UpdateScriptInput {
|
|
|
8346
8389
|
/**
|
|
8347
8390
|
* <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
|
|
8348
8391
|
* stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
|
|
8349
|
-
* "key"), and a role ARN that allows Amazon
|
|
8392
|
+
* "key"), and a role ARN that allows Amazon Web Services to access the Amazon S3 storage location. The S3
|
|
8350
8393
|
* bucket must be in the same Region where you want to create a new script. By default,
|
|
8351
|
-
* Amazon
|
|
8394
|
+
* Amazon Web Services uploads the latest version of the zip file; if you have S3 object versioning
|
|
8352
8395
|
* turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
|
|
8353
8396
|
* version. </p>
|
|
8354
8397
|
*/
|
|
@@ -8356,7 +8399,7 @@ export interface UpdateScriptInput {
|
|
|
8356
8399
|
/**
|
|
8357
8400
|
* <p>A data object containing your Realtime scripts and dependencies as a zip file. The zip
|
|
8358
8401
|
* file can have one or multiple files. Maximum size of a zip file is 5 MB.</p>
|
|
8359
|
-
* <p>When using the
|
|
8402
|
+
* <p>When using the Amazon Web Services CLI tool to create a script, this parameter is set to the zip file
|
|
8360
8403
|
* name. It must be prepended with the string "fileb://" to indicate that the file data is
|
|
8361
8404
|
* a binary object. For example: <code>--zip-file
|
|
8362
8405
|
* fileb://myRealtimeScript.zip</code>.</p>
|
|
@@ -8375,7 +8418,7 @@ export interface UpdateScriptOutput {
|
|
|
8375
8418
|
* location reflects an Amazon S3 location: (1) If the script was uploaded from an S3 bucket
|
|
8376
8419
|
* under your account, the storage location reflects the information that was provided in
|
|
8377
8420
|
* the <i>CreateScript</i> request; (2) If the script file was uploaded from
|
|
8378
|
-
* a local zip file, the storage location reflects an S3 location controls by the Amazon
|
|
8421
|
+
* a local zip file, the storage location reflects an S3 location controls by the Amazon Web Services
|
|
8379
8422
|
* service.</p>
|
|
8380
8423
|
*/
|
|
8381
8424
|
Script?: Script;
|