@aws-sdk/client-gamelift 3.48.0 → 3.52.0

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Files changed (51) hide show
  1. package/CHANGELOG.md +35 -0
  2. package/README.md +5 -5
  3. package/dist-types/GameLift.d.ts +182 -125
  4. package/dist-types/GameLiftClient.d.ts +5 -5
  5. package/dist-types/commands/CreateAliasCommand.d.ts +1 -1
  6. package/dist-types/commands/CreateBuildCommand.d.ts +4 -4
  7. package/dist-types/commands/CreateFleetCommand.d.ts +6 -3
  8. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +1 -1
  9. package/dist-types/commands/CreateGameServerGroupCommand.d.ts +6 -6
  10. package/dist-types/commands/CreateGameSessionCommand.d.ts +1 -1
  11. package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +13 -6
  12. package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +1 -1
  13. package/dist-types/commands/CreatePlayerSessionCommand.d.ts +3 -1
  14. package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +3 -1
  15. package/dist-types/commands/CreateScriptCommand.d.ts +6 -6
  16. package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +12 -12
  17. package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +8 -8
  18. package/dist-types/commands/DeleteGameSessionQueueCommand.d.ts +10 -5
  19. package/dist-types/commands/DeleteScriptCommand.d.ts +1 -1
  20. package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +2 -2
  21. package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +6 -6
  22. package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +1 -1
  23. package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +10 -2
  24. package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +8 -4
  25. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +16 -2
  26. package/dist-types/commands/DescribeMatchmakingCommand.d.ts +1 -1
  27. package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +1 -1
  28. package/dist-types/commands/DescribeScriptCommand.d.ts +1 -1
  29. package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +1 -1
  30. package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +2 -2
  31. package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +1 -1
  32. package/dist-types/commands/GetInstanceAccessCommand.d.ts +1 -1
  33. package/dist-types/commands/ListAliasesCommand.d.ts +1 -1
  34. package/dist-types/commands/ListBuildsCommand.d.ts +1 -1
  35. package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
  36. package/dist-types/commands/ListGameServerGroupsCommand.d.ts +1 -1
  37. package/dist-types/commands/ListScriptsCommand.d.ts +2 -2
  38. package/dist-types/commands/ListTagsForResourceCommand.d.ts +4 -4
  39. package/dist-types/commands/PutScalingPolicyCommand.d.ts +4 -4
  40. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  41. package/dist-types/commands/SearchGameSessionsCommand.d.ts +7 -0
  42. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +5 -5
  43. package/dist-types/commands/StartMatchBackfillCommand.d.ts +1 -0
  44. package/dist-types/commands/StartMatchmakingCommand.d.ts +1 -1
  45. package/dist-types/commands/TagResourceCommand.d.ts +5 -5
  46. package/dist-types/commands/UntagResourceCommand.d.ts +4 -4
  47. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +2 -2
  48. package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +8 -4
  49. package/dist-types/commands/UpdateScriptCommand.d.ts +2 -2
  50. package/dist-types/models/models_0.d.ts +302 -259
  51. package/package.json +40 -34
@@ -96,9 +96,9 @@ import { UpdateScriptCommandInput, UpdateScriptCommandOutput } from "./commands/
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  import { ValidateMatchmakingRuleSetCommandInput, ValidateMatchmakingRuleSetCommandOutput } from "./commands/ValidateMatchmakingRuleSetCommand";
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  import { GameLiftClient } from "./GameLiftClient";
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  /**
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- * <fullname>Amazon GameLift Service</fullname>
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- * <p>GameLift provides solutions for hosting session-based multiplayer game servers in the
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- * cloud, including tools for deploying, operating, and scaling game servers. Built on AWS
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+ * <fullname>GameLift Service</fullname>
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+ * <p>Amazon Web Services provides solutions for hosting session-based multiplayer game servers in the
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+ * cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services
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  * global computing infrastructure, GameLift helps you deliver high-performance,
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  * high-reliability, low-cost game servers while dynamically scaling your resource usage to
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  * meet player demand. </p>
@@ -137,8 +137,8 @@ import { GameLiftClient } from "./GameLiftClient";
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  * <p>
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  * <b>About this API Reference</b>
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  * </p>
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- * <p>This reference guide describes the low-level service API for Amazon GameLift. With each topic
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- * in this guide, you can find links to language-specific SDK guides and the AWS CLI
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+ * <p>This reference guide describes the low-level service API for Amazon Web Services. With each topic
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+ * in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI
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  * reference. Useful links:</p>
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  * <ul>
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  * <li>
@@ -263,7 +263,7 @@ export declare class GameLift extends GameLiftClient {
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  * a fleet ID. An alias provides a level of abstraction for a fleet that is useful when
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  * redirecting player traffic from one fleet to another, such as when updating your game
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  * build. </p>
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- * <p>Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A
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+ * <p>Amazon Web Services supports two types of routing strategies for aliases: simple and terminal. A
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  * simple alias points to an active fleet. A terminal alias is used to display messaging or
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  * link to a URL instead of routing players to an active fleet. For example, you might use
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  * a terminal alias when a game version is no longer supported and you want to direct
@@ -290,10 +290,10 @@ export declare class GameLift extends GameLiftClient {
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  createAlias(args: CreateAliasCommandInput, cb: (err: any, data?: CreateAliasCommandOutput) => void): void;
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  createAlias(args: CreateAliasCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateAliasCommandOutput) => void): void;
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  /**
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- * <p>Creates a new Amazon GameLift build resource for your game server binary files. Game server
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- * binaries must be combined into a zip file for use with Amazon GameLift. </p>
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+ * <p>Creates a new Amazon Web Services build resource for your game server binary files. Game server
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+ * binaries must be combined into a zip file for use with Amazon Web Services. </p>
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  * <important>
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- * <p>When setting up a new game build for GameLift, we recommend using the AWS CLI
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+ * <p>When setting up a new game build for GameLift, we recommend using the Amazon Web Services CLI
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  * command <b>
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  * <a href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
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  * </b>. This helper command combines two tasks: (1) it
@@ -304,7 +304,7 @@ export declare class GameLift extends GameLiftClient {
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  * <ul>
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  * <li>
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  * <p>To create a new game build with build files that are in an Amazon S3 location under
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- * an AWS account that you control. To use this option, you must first give Amazon GameLift
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+ * an Amazon Web Services account that you control. To use this option, you must first give Amazon Web Services
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  * access to the Amazon S3 bucket. With permissions in place, call
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  * <code>CreateBuild</code> and specify a build name, operating system, and the
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  * Amazon S3 storage location of your game build.</p>
@@ -349,12 +349,12 @@ export declare class GameLift extends GameLiftClient {
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  createBuild(args: CreateBuildCommandInput, cb: (err: any, data?: CreateBuildCommandOutput) => void): void;
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  createBuild(args: CreateBuildCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateBuildCommandOutput) => void): void;
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  /**
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- * <p>Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your
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+ * <p>Creates a fleet of Amazon Elastic Compute Cloud (Amazon Elastic Compute Cloud) instances to host your
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  * custom game server or Realtime Servers. Use this operation to configure the computing resources for
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  * your fleet and provide instructions for running game servers on each instance.</p>
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  * <p>Most GameLift fleets can deploy instances to multiple locations, including the home
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  * Region (where the fleet is created) and an optional set of remote locations. Fleets that
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- * are created in the following AWS Regions support multiple locations: us-east-1 (N.
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+ * are created in the following Amazon Web Services Regions support multiple locations: us-east-1 (N.
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  * Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland),
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  * ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2 (Seoul). Fleets that
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  * are created in other GameLift Regions can deploy instances in the fleet's home Region
@@ -365,7 +365,10 @@ export declare class GameLift extends GameLiftClient {
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  * to start and run game servers on each instance in the fleet. Set permissions for inbound
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  * traffic to your game servers, and enable optional features as needed. When creating a
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  * multi-location fleet, provide a list of additional remote locations.</p>
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- *
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+ * <p>If you need to debug your fleet, fetch logs, view performance metrics
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+ * or other actions on the fleet, create the development fleet with port 22/3389 open.
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+ * As a best practice, we recommend opening ports for remote access only when you need them
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+ * and closing them when you're finished. </p>
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  * <p>If successful, this operation creates a new Fleet resource and places it in
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  * <code>NEW</code> status, which prompts GameLift to initiate the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creation-workflow.html">fleet creation
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  * workflow</a>. You can track fleet creation by checking fleet status using <a>DescribeFleetAttributes</a> and <a>DescribeFleetLocationAttributes</a>/, or by monitoring fleet creation events
@@ -411,7 +414,7 @@ export declare class GameLift extends GameLiftClient {
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  * other configuration settings. </p>
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  * <note>
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  * <p>This operation cannot be used with fleets that don't support remote locations. Fleets
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- * can have multiple locations only if they reside in AWS Regions that support this
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+ * can have multiple locations only if they reside in Amazon Web Services Regions that support this
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  * feature (see <a>CreateFleet</a> for the complete list) and were created
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  * after the feature was released in March 2021.</p>
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  * </note>
@@ -458,24 +461,24 @@ export declare class GameLift extends GameLiftClient {
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  * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
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  * </p>
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  * <p>Creates a GameLift FleetIQ game server group for managing game hosting on a collection of
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- * Amazon EC2 instances for game hosting. This operation creates the game server group,
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- * creates an Auto Scaling group in your AWS account, and establishes a link between the
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+ * Amazon Elastic Compute Cloud instances for game hosting. This operation creates the game server group,
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+ * creates an Auto Scaling group in your Amazon Web Services account, and establishes a link between the
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  * two groups. You can view the status of your game server groups in the GameLift console.
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  * Game server group metrics and events are emitted to Amazon CloudWatch.</p>
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  * <p>Before creating a new game server group, you must have the following: </p>
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  * <ul>
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  * <li>
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- * <p>An Amazon EC2 launch template that specifies how to launch Amazon EC2 instances
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+ * <p>An Amazon Elastic Compute Cloud launch template that specifies how to launch Amazon Elastic Compute Cloud instances
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  * with your game server build. For more information, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/ec2-launch-templates.html"> Launching an Instance from a Launch Template</a> in the
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- * <i>Amazon EC2 User Guide</i>. </p>
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+ * <i>Amazon Elastic Compute Cloud User Guide</i>. </p>
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  * </li>
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  * <li>
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- * <p>An IAM role that extends limited access to your AWS account to allow GameLift FleetIQ to create and
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+ * <p>An IAM role that extends limited access to your Amazon Web Services account to allow GameLift FleetIQ to create and
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  * interact with the Auto Scaling group. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-iam-permissions-roles.html">Create IAM roles for cross-service interaction</a> in the <i>GameLift FleetIQ Developer
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  * Guide</i>.</p>
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  * </li>
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  * </ul>
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- * <p>To create a new game server group, specify a unique group name, IAM role and Amazon EC2
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+ * <p>To create a new game server group, specify a unique group name, IAM role and Amazon Elastic Compute Cloud
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  * launch template, and provide a list of instance types that can be used in the group. You
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  * must also set initial maximum and minimum limits on the group's instance count. You can
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  * optionally set an Auto Scaling policy with target tracking based on a GameLift FleetIQ
@@ -544,7 +547,7 @@ export declare class GameLift extends GameLiftClient {
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  * <p>Game session logs are retained for all active game sessions for 14 days. To access the
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  * logs, call <a>GetGameSessionLogUrl</a> to download the log files.</p>
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  * <p>
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- * <i>Available in GameLift Local.</i>
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+ * <i>Available in Amazon Web Services Local.</i>
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  * </p>
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  * <p>
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  * <b>Learn more</b>
@@ -579,7 +582,7 @@ export declare class GameLift extends GameLiftClient {
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  * <p>A game session queue is configured with a set of destinations (GameLift fleets or
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  * aliases), which determine the locations where the queue can place new game sessions.
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  * These destinations can span multiple fleet types (Spot and On-Demand), instance types,
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- * and AWS Regions. If the queue includes multi-location fleets, the queue is able to place
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+ * and Amazon Web Services Regions. If the queue includes multi-location fleets, the queue is able to place
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  * game sessions in all of a fleet's remote locations. You can opt to filter out individual
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  * locations if needed.</p>
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  * <p>The queue configuration also determines how FleetIQ selects the best available placement
@@ -593,7 +596,10 @@ export declare class GameLift extends GameLiftClient {
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  * (SNS) topic to receive notifications of game session placement activity. Notifications
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  * using SNS or CloudWatch events is the preferred way to track placement activity.</p>
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  * <p>If successful, a new <code>GameSessionQueue</code> object is returned with an assigned
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- * queue ARN. New game session requests, which are submitted to the queue with <a>StartGameSessionPlacement</a> or <a>StartMatchmaking</a>,
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+ * queue ARN. New game session requests, which are submitted to queue with
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a>
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+ * or
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartMatchmaking.html">StartMatchmaking</a>,
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  * reference a queue's name or ARN. </p>
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  * <p>
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  * <b>Learn more</b>
@@ -610,10 +616,14 @@ export declare class GameLift extends GameLiftClient {
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  * <b>Related actions</b>
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  * </p>
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  * <p>
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- * <a>CreateGameSessionQueue</a> |
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- * <a>DescribeGameSessionQueues</a> |
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- * <a>UpdateGameSessionQueue</a> |
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- * <a>DeleteGameSessionQueue</a> |
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html">CreateGameSessionQueue</a>
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+ * |
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html">DescribeGameSessionQueues</a>
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+ * |
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html">UpdateGameSessionQueue</a>
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+ * |
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html">DeleteGameSessionQueue</a>
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+ * |
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
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  * </p>
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  */
@@ -634,7 +644,7 @@ export declare class GameLift extends GameLiftClient {
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  * and the maximum time allowed for a matchmaking attempt. When using FlexMatch with GameLift
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  * hosting, you also need to identify the game session queue to use when starting a game
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  * session for the match.</p>
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- * <p>In addition, you must set up an Amazon Simple Notification Service (SNS) topic to receive matchmaking notifications.
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+ * <p>In addition, you must set up an Amazon Simple Notification Service topic to receive matchmaking notifications.
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  * Provide the topic ARN in the matchmaking configuration. An alternative method,
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  * continuously polling ticket status with <a>DescribeMatchmaking</a>, is only
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  * suitable for games in development with low matchmaking usage.</p>
@@ -730,8 +740,10 @@ export declare class GameLift extends GameLiftClient {
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  * references the player session ID when sending a connection request to the game session,
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  * and the game server can use it to validate the player reservation with the GameLift service. Player
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  * sessions cannot be updated. </p>
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+ * <p>The maximum number of players per game session is 200. It is not adjustable.
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+ * </p>
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  * <p>
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- * <i>Available in Amazon GameLift Local.</i>
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+ * <i>Available in Amazon Web Services Local.</i>
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  * </p>
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  * <p>
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  * <b>Related actions</b>
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  * references their player session ID when sending a connection request to the game
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  * session, and the game server can use it to validate the player reservation with the
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  * GameLift service. Player sessions cannot be updated.</p>
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+ * <p>The maximum number of players per game session is 200. It is not adjustable.
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+ * </p>
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  * <p>
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- * <i>Available in Amazon GameLift Local.</i>
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+ * <i>Available in Amazon Web Services Local.</i>
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  * </p>
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  * <p>
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  * <b>Related actions</b>
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  * option.</p>
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  * </li>
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  * <li>
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- * <p>An Amazon Simple Storage Service (Amazon S3) bucket under your AWS account. Use the
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+ * <p>An Amazon Simple Storage Service (Amazon S3) bucket under your Amazon Web Services account. Use the
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  * <i>StorageLocation</i> parameter for this option. You'll need
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- * to have an Identity Access Management (IAM) role that allows the Amazon GameLift
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+ * to have an Identity Access Management (IAM) role that allows the Amazon Web Services
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  * service to access your S3 bucket. </p>
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  * </li>
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  * </ul>
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  * <p>If the call is successful, a new script record is created with a unique script ID. If the
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- * script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3 bucket
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+ * script file is provided as a local file, the file is uploaded to an Amazon Web Services-owned S3 bucket
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  * and the script record's storage location reflects this location. If the script file is provided
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- * as an S3 bucket, Amazon GameLift accesses the file at this storage location as needed for deployment.</p>
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+ * as an S3 bucket, Amazon Web Services accesses the file at this storage location as needed for deployment.</p>
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  * <p>
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  * <b>Learn more</b>
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  * </p>
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  *
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  * <p>
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- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon Web Services Realtime Servers</a>
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  * </p>
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  * <p>
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- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set Up a Role for Amazon GameLift Access</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set Up a Role for Amazon Web Services Access</a>
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  * </p>
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  * <p>
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  * <b>Related actions</b>
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  createScript(args: CreateScriptCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateScriptCommandOutput) => void): void;
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  /**
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  * <p>Requests authorization to create or delete a peer connection between the VPC for
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- * your Amazon GameLift fleet and a virtual private cloud (VPC) in your AWS account. VPC peering enables the game
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- * servers on your fleet to communicate directly with other AWS resources. Once you've
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+ * your Amazon Web Services fleet and a virtual private cloud (VPC) in your Amazon Web Services account. VPC peering enables the game
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+ * servers on your fleet to communicate directly with other Amazon Web Services resources. Once you've
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  * received authorization, call <a>CreateVpcPeeringConnection</a> to establish
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- * the peering connection. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift
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+ * the peering connection. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon Web Services
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  * Fleets</a>.</p>
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- * <p>You can peer with VPCs that are owned by any AWS account you have access to,
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- * including the account that you use to manage your Amazon GameLift fleets. You cannot peer with
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+ * <p>You can peer with VPCs that are owned by any Amazon Web Services account you have access to,
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+ * including the account that you use to manage your Amazon Web Services fleets. You cannot peer with
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  * VPCs that are in different Regions.</p>
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- * <p>To request authorization to create a connection, call this operation from the AWS
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- * account with the VPC that you want to peer to your Amazon GameLift fleet. For example, to
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+ * <p>To request authorization to create a connection, call this operation from the Amazon Web Services
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+ * account with the VPC that you want to peer to your Amazon Web Services fleet. For example, to
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  * enable your game servers to retrieve data from a DynamoDB table, use the account that
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  * manages that DynamoDB resource. Identify the following values: (1) The ID of the VPC
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- * that you want to peer with, and (2) the ID of the AWS account that you use to manage
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- * Amazon GameLift. If successful, VPC peering is authorized for the specified VPC. </p>
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- * <p>To request authorization to delete a connection, call this operation from the AWS
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- * account with the VPC that is peered with your Amazon GameLift fleet. Identify the following
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+ * that you want to peer with, and (2) the ID of the Amazon Web Services account that you use to manage
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+ * Amazon Web Services. If successful, VPC peering is authorized for the specified VPC. </p>
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+ * <p>To request authorization to delete a connection, call this operation from the Amazon Web Services
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+ * account with the VPC that is peered with your Amazon Web Services fleet. Identify the following
847
861
  * values: (1) VPC ID that you want to delete the peering connection for, and (2) ID of the
848
- * AWS account that you use to manage Amazon GameLift. </p>
862
+ * Amazon Web Services account that you use to manage Amazon Web Services. </p>
849
863
  * <p>The authorization remains valid for 24 hours unless it is canceled by a call to
850
864
  * <a>DeleteVpcPeeringAuthorization</a>. You must create or delete the
851
865
  * peering connection while the authorization is valid. </p>
@@ -866,20 +880,20 @@ export declare class GameLift extends GameLiftClient {
866
880
  createVpcPeeringAuthorization(args: CreateVpcPeeringAuthorizationCommandInput, cb: (err: any, data?: CreateVpcPeeringAuthorizationCommandOutput) => void): void;
867
881
  createVpcPeeringAuthorization(args: CreateVpcPeeringAuthorizationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateVpcPeeringAuthorizationCommandOutput) => void): void;
868
882
  /**
869
- * <p>Establishes a VPC peering connection between a virtual private cloud (VPC) in an AWS account with the VPC
870
- * for your Amazon GameLift fleet. VPC peering enables the game servers on your fleet to
871
- * communicate directly with other AWS resources. You can peer with VPCs in any AWS account
872
- * that you have access to, including the account that you use to manage your Amazon GameLift
883
+ * <p>Establishes a VPC peering connection between a virtual private cloud (VPC) in an Amazon Web Services account with the VPC
884
+ * for your Amazon Web Services fleet. VPC peering enables the game servers on your fleet to
885
+ * communicate directly with other Amazon Web Services resources. You can peer with VPCs in any Amazon Web Services account
886
+ * that you have access to, including the account that you use to manage your Amazon Web Services
873
887
  * fleets. You cannot peer with VPCs that are in different Regions. For more information,
874
- * see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Fleets</a>.</p>
888
+ * see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon Web Services Fleets</a>.</p>
875
889
  * <p>Before calling this operation to establish the peering connection, you first need
876
890
  * to call <a>CreateVpcPeeringAuthorization</a> and identify the VPC you want to
877
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  * peer with. Once the authorization for the specified VPC is issued, you have 24 hours to
878
892
  * establish the connection. These two operations handle all tasks necessary to peer the
879
893
  * two VPCs, including acceptance, updating routing tables, etc. </p>
880
- * <p>To establish the connection, call this operation from the AWS account that is used
881
- * to manage the Amazon GameLift fleets. Identify the following values: (1) The ID of the fleet
882
- * you want to be enable a VPC peering connection for; (2) The AWS account with the VPC
894
+ * <p>To establish the connection, call this operation from the Amazon Web Services account that is used
895
+ * to manage the Amazon Web Services fleets. Identify the following values: (1) The ID of the fleet
896
+ * you want to be enable a VPC peering connection for; (2) The Amazon Web Services account with the VPC
883
897
  * that you want to peer with; and (3) The ID of the VPC you want to peer with. This
884
898
  * operation is asynchronous. If successful, a <a>VpcPeeringConnection</a>
885
899
  * request is created. You can use continuous polling to track the request's status using
@@ -1076,7 +1090,8 @@ export declare class GameLift extends GameLiftClient {
1076
1090
  deleteGameServerGroup(args: DeleteGameServerGroupCommandInput, cb: (err: any, data?: DeleteGameServerGroupCommandOutput) => void): void;
1077
1091
  deleteGameServerGroup(args: DeleteGameServerGroupCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteGameServerGroupCommandOutput) => void): void;
1078
1092
  /**
1079
- * <p>Deletes a game session queue. Once a queue is successfully deleted, unfulfilled <a>StartGameSessionPlacement</a> requests that reference the queue will fail.
1093
+ * <p>Deletes a game session queue. Once a queue is successfully deleted, unfulfilled
1094
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a> requests that reference the queue will fail.
1080
1095
  * To delete a queue, specify the queue name.</p>
1081
1096
  * <p>
1082
1097
  * <b>Learn more</b>
@@ -1089,10 +1104,14 @@ export declare class GameLift extends GameLiftClient {
1089
1104
  * <b>Related actions</b>
1090
1105
  * </p>
1091
1106
  * <p>
1092
- * <a>CreateGameSessionQueue</a> |
1093
- * <a>DescribeGameSessionQueues</a> |
1094
- * <a>UpdateGameSessionQueue</a> |
1095
- * <a>DeleteGameSessionQueue</a> |
1107
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html">CreateGameSessionQueue</a>
1108
+ * |
1109
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html">DescribeGameSessionQueues</a>
1110
+ * |
1111
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html">UpdateGameSessionQueue</a>
1112
+ * |
1113
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html">DeleteGameSessionQueue</a>
1114
+ * |
1096
1115
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1097
1116
  * </p>
1098
1117
  */
@@ -1190,7 +1209,7 @@ export declare class GameLift extends GameLiftClient {
1190
1209
  * <b>Learn more</b>
1191
1210
  * </p>
1192
1211
  * <p>
1193
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
1212
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon Web Services Realtime Servers</a>
1194
1213
  * </p>
1195
1214
  * <p>
1196
1215
  * <b>Related actions</b>
@@ -1231,8 +1250,8 @@ export declare class GameLift extends GameLiftClient {
1231
1250
  * authorization for the VPC peering connection that you want to delete. You can check for
1232
1251
  * an authorization by calling <a>DescribeVpcPeeringAuthorizations</a> or
1233
1252
  * request a new one using <a>CreateVpcPeeringAuthorization</a>. </p>
1234
- * <p>Once a valid authorization exists, call this operation from the AWS account that is
1235
- * used to manage the Amazon GameLift fleets. Identify the connection to delete by the connection
1253
+ * <p>Once a valid authorization exists, call this operation from the Amazon Web Services account that is
1254
+ * used to manage the Amazon Web Services fleets. Identify the connection to delete by the connection
1236
1255
  * ID and fleet ID. If successful, the connection is removed. </p>
1237
1256
  * <p>
1238
1257
  * <b>Related actions</b>
@@ -1329,15 +1348,15 @@ export declare class GameLift extends GameLiftClient {
1329
1348
  describeBuild(args: DescribeBuildCommandInput, cb: (err: any, data?: DescribeBuildCommandOutput) => void): void;
1330
1349
  describeBuild(args: DescribeBuildCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeBuildCommandOutput) => void): void;
1331
1350
  /**
1332
- * <p>The GameLift service limits and current utilization for an AWS Region or location.
1351
+ * <p>The GameLift service limits and current utilization for an Amazon Web Services Region or location.
1333
1352
  * Instance limits control the number of instances, per instance type, per location, that
1334
- * your AWS account can use. Learn more at <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a>. The information
1353
+ * your Amazon Web Services account can use. Learn more at <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a>. The information
1335
1354
  * returned includes the maximum number of instances allowed and your account's current
1336
1355
  * usage across all fleets. This information can affect your ability to scale your GameLift
1337
1356
  * fleets. You can request a limit increase for your account by using the <b>Service limits</b> page in the GameLift console.</p>
1338
1357
  * <p>Instance limits differ based on whether the instances are deployed in a fleet's home
1339
1358
  * Region or in a remote location. For remote locations, limits also differ based on the
1340
- * combination of home Region and remote location. All requests must specify an AWS Region
1359
+ * combination of home Region and remote location. All requests must specify an Amazon Web Services Region
1341
1360
  * (either explicitly or as your default settings). To get the limit for a remote location,
1342
1361
  * you must also specify the location. For example, the following requests all return
1343
1362
  * different results: </p>
@@ -1365,14 +1384,14 @@ export declare class GameLift extends GameLiftClient {
1365
1384
  * <p>This operation can be used in the following ways:</p>
1366
1385
  * <ul>
1367
1386
  * <li>
1368
- * <p>To get limit and usage data for all instance types that are deployed in an AWS
1387
+ * <p>To get limit and usage data for all instance types that are deployed in an Amazon Web Services
1369
1388
  * Region by fleets that reside in the same Region: Specify the Region only.
1370
1389
  * Optionally, specify a single instance type to retrieve information for.</p>
1371
1390
  * </li>
1372
1391
  * <li>
1373
1392
  * <p>To get limit and usage data for all instance types that are deployed to a
1374
- * remote location by fleets that reside in different AWS Region: Provide both the
1375
- * AWS Region and the remote location. Optionally, specify a single instance type
1393
+ * remote location by fleets that reside in different Amazon Web Services Region: Provide both the
1394
+ * Amazon Web Services Region and the remote location. Optionally, specify a single instance type
1376
1395
  * to retrieve information for.</p>
1377
1396
  * </li>
1378
1397
  * </ul>
@@ -1896,7 +1915,7 @@ export declare class GameLift extends GameLiftClient {
1896
1915
  * </li>
1897
1916
  * <li>
1898
1917
  * <p>To retrieve details for a specific game session, provide the game session ID.
1899
- * This approach looks for the game session ID in all fleets that reside in the AWS
1918
+ * This approach looks for the game session ID in all fleets that reside in the Amazon Web Services
1900
1919
  * Region defined in the request.</p>
1901
1920
  * </li>
1902
1921
  * </ul>
@@ -1930,8 +1949,16 @@ export declare class GameLift extends GameLiftClient {
1930
1949
  describeGameSessionDetails(args: DescribeGameSessionDetailsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeGameSessionDetailsCommandOutput) => void): void;
1931
1950
  /**
1932
1951
  * <p>Retrieves information, including current status, about a game session placement request. </p>
1933
- * <p>To get game session placement details, specify the placement ID.</p>
1934
- * <p>If successful, a <a>GameSessionPlacement</a> object is returned.</p>
1952
+ * <p>To get game session placement details, specify the placement ID.</p>
1953
+ * <p>This operation is not designed to be continually called to track game session status.
1954
+ * This practice can cause you to exceed your API limit, which results in errors. Instead,
1955
+ * you must configure configure an
1956
+ * Amazon Simple Notification Service (SNS) topic to receive notifications from FlexMatch or queues. Continuously polling
1957
+ * with <code>DescribeGameSessionPlacement</code> should only be used for games in development with
1958
+ * low game session usage.
1959
+ * </p>
1960
+ *
1961
+ * <p>If successful, a <a>GameSessionPlacement</a> object is returned.</p>
1935
1962
  * <p>
1936
1963
  * <b>Related actions</b>
1937
1964
  * </p>
@@ -1968,10 +1995,14 @@ export declare class GameLift extends GameLiftClient {
1968
1995
  * <b>Related actions</b>
1969
1996
  * </p>
1970
1997
  * <p>
1971
- * <a>CreateGameSessionQueue</a> |
1972
- * <a>DescribeGameSessionQueues</a> |
1973
- * <a>UpdateGameSessionQueue</a> |
1974
- * <a>DeleteGameSessionQueue</a> |
1998
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html">CreateGameSessionQueue</a>
1999
+ * |
2000
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html">DescribeGameSessionQueues</a>
2001
+ * |
2002
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html">UpdateGameSessionQueue</a>
2003
+ * |
2004
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html">DeleteGameSessionQueue</a>
2005
+ * |
1975
2006
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
1976
2007
  * </p>
1977
2008
  */
@@ -1983,6 +2014,14 @@ export declare class GameLift extends GameLiftClient {
1983
2014
  * optionally filter the results by current game session status. Alternatively, use <a>SearchGameSessions</a> to request a set of active game sessions that are
1984
2015
  * filtered by certain criteria. To retrieve the protection policy for game sessions, use
1985
2016
  * <a>DescribeGameSessionDetails</a>.</p>
2017
+ * <p>This operation is not designed to be continually called to track game session status.
2018
+ * This practice can cause you to exceed your API limit, which results in errors. Instead,
2019
+ * you must configure configure an
2020
+ * Amazon Simple Notification Service (SNS) topic to receive notifications from FlexMatch or queues. Continuously polling
2021
+ * with <code>DescribeGameSessions</code> should only be used for games in development with
2022
+ * low game session usage.
2023
+ * </p>
2024
+ *
1986
2025
  * <p>This operation can be used in the following ways: </p>
1987
2026
  * <ul>
1988
2027
  * <li>
@@ -1999,15 +2038,21 @@ export declare class GameLift extends GameLiftClient {
1999
2038
  * </li>
2000
2039
  * <li>
2001
2040
  * <p>To retrieve a specific game session, provide the game session ID. This
2002
- * approach looks for the game session ID in all fleets that reside in the AWS
2041
+ * approach looks for the game session ID in all fleets that reside in the Amazon Web Services
2003
2042
  * Region defined in the request.</p>
2004
2043
  * </li>
2005
2044
  * </ul>
2006
2045
  * <p>Use the pagination parameters to retrieve results as a set of sequential pages. </p>
2007
2046
  * <p>If successful, a <code>GameSession</code> object is returned for each game session
2008
2047
  * that matches the request.</p>
2048
+ * <p>This operation is not designed to be continually called to track matchmaking ticket
2049
+ * status. This practice can cause you to exceed your API limit, which results in errors.
2050
+ * Instead, as a best practice, set up an Amazon Simple Notification Service to receive notifications, and provide
2051
+ * the topic ARN in the matchmaking configuration. Continuously poling ticket status with
2052
+ * <a>DescribeGameSessions</a> should only be used for games in development
2053
+ * with low matchmaking usage.</p>
2009
2054
  * <p>
2010
- * <i>Available in GameLift Local.</i>
2055
+ * <i>Available in Amazon Web Services Local.</i>
2011
2056
  * </p>
2012
2057
  * <p>
2013
2058
  * <b>Learn more</b>
@@ -2087,7 +2132,7 @@ export declare class GameLift extends GameLiftClient {
2087
2132
  * exists.</p>
2088
2133
  * <p>This operation is not designed to be continually called to track matchmaking ticket
2089
2134
  * status. This practice can cause you to exceed your API limit, which results in errors.
2090
- * Instead, as a best practice, set up an Amazon Simple Notification Service (SNS) to receive notifications, and provide
2135
+ * Instead, as a best practice, set up an Amazon Simple Notification Service to receive notifications, and provide
2091
2136
  * the topic ARN in the matchmaking configuration. Continuously poling ticket status with
2092
2137
  * <a>DescribeMatchmaking</a> should only be used for games in development
2093
2138
  * with low matchmaking usage.</p>
@@ -2208,7 +2253,7 @@ export declare class GameLift extends GameLiftClient {
2208
2253
  * <p>If successful, a <code>PlayerSession</code> object is returned for each session that
2209
2254
  * matches the request.</p>
2210
2255
  * <p>
2211
- * <i>Available in Amazon GameLift Local.</i>
2256
+ * <i>Available in Amazon Web Services Local.</i>
2212
2257
  * </p>
2213
2258
  * <p>
2214
2259
  * <b>Related actions</b>
@@ -2299,7 +2344,7 @@ export declare class GameLift extends GameLiftClient {
2299
2344
  * <b>Learn more</b>
2300
2345
  * </p>
2301
2346
  * <p>
2302
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
2347
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon Web Services Realtime Servers</a>
2303
2348
  * </p>
2304
2349
  * <p>
2305
2350
  * <b>Related actions</b>
@@ -2317,7 +2362,7 @@ export declare class GameLift extends GameLiftClient {
2317
2362
  describeScript(args: DescribeScriptCommandInput, cb: (err: any, data?: DescribeScriptCommandOutput) => void): void;
2318
2363
  describeScript(args: DescribeScriptCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeScriptCommandOutput) => void): void;
2319
2364
  /**
2320
- * <p>Retrieves valid VPC peering authorizations that are pending for the AWS account.
2365
+ * <p>Retrieves valid VPC peering authorizations that are pending for the Amazon Web Services account.
2321
2366
  * This operation returns all VPC peering authorizations and requests for peering. This
2322
2367
  * includes those initiated and received by this account. </p>
2323
2368
  * <p>
@@ -2339,8 +2384,8 @@ export declare class GameLift extends GameLiftClient {
2339
2384
  /**
2340
2385
  * <p>Retrieves information on VPC peering connections. Use this operation to get peering
2341
2386
  * information for all fleets or for one specific fleet ID. </p>
2342
- * <p>To retrieve connection information, call this operation from the AWS account that
2343
- * is used to manage the Amazon GameLift fleets. Specify a fleet ID or leave the parameter empty
2387
+ * <p>To retrieve connection information, call this operation from the Amazon Web Services account that
2388
+ * is used to manage the Amazon Web Services fleets. Specify a fleet ID or leave the parameter empty
2344
2389
  * to retrieve all connection records. If successful, the retrieved information includes
2345
2390
  * both active and pending connections. Active connections identify the IpV4 CIDR block
2346
2391
  * that the VPC uses to connect. </p>
@@ -2365,7 +2410,7 @@ export declare class GameLift extends GameLiftClient {
2365
2410
  * When a game session is terminated, GameLift automatically stores the logs in Amazon S3 and
2366
2411
  * retains them for 14 days. Use this URL to download the logs.</p>
2367
2412
  * <note>
2368
- * <p>See the <a href="https://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift">AWS Service
2413
+ * <p>See the <a href="https://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift">Amazon Web Services Service
2369
2414
  * Limits</a> page for maximum log file sizes. Log files that exceed this limit
2370
2415
  * are not saved.</p>
2371
2416
  * </note>
@@ -2396,7 +2441,7 @@ export declare class GameLift extends GameLiftClient {
2396
2441
  * strings for use with a Windows Remote Desktop client. For a Linux instance, GameLift
2397
2442
  * returns a user name and RSA private key, also as strings, for use with an SSH client.
2398
2443
  * The private key must be saved in the proper format to a <code>.pem</code> file before
2399
- * using. If you're making this request using the AWS CLI, saving the secret can be handled
2444
+ * using. If you're making this request using the CLI, saving the secret can be handled
2400
2445
  * as part of the <code>GetInstanceAccess</code> request, as shown in one of the examples
2401
2446
  * for this operation. </p>
2402
2447
  * <p>To request access to a specific instance, specify the IDs of both the instance and the
@@ -2429,7 +2474,7 @@ export declare class GameLift extends GameLiftClient {
2429
2474
  getInstanceAccess(args: GetInstanceAccessCommandInput, cb: (err: any, data?: GetInstanceAccessCommandOutput) => void): void;
2430
2475
  getInstanceAccess(args: GetInstanceAccessCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: GetInstanceAccessCommandOutput) => void): void;
2431
2476
  /**
2432
- * <p>Retrieves all aliases for this AWS account. You can filter the result set by
2477
+ * <p>Retrieves all aliases for this Amazon Web Services account. You can filter the result set by
2433
2478
  * alias name and/or routing strategy type. Use the pagination parameters to retrieve
2434
2479
  * results in sequential pages.</p>
2435
2480
  * <note>
@@ -2452,7 +2497,7 @@ export declare class GameLift extends GameLiftClient {
2452
2497
  listAliases(args: ListAliasesCommandInput, cb: (err: any, data?: ListAliasesCommandOutput) => void): void;
2453
2498
  listAliases(args: ListAliasesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListAliasesCommandOutput) => void): void;
2454
2499
  /**
2455
- * <p>Retrieves build resources for all builds associated with the AWS account in use. You
2500
+ * <p>Retrieves build resources for all builds associated with the Amazon Web Services account in use. You
2456
2501
  * can limit results to builds that are in a specific status by using the
2457
2502
  * <code>Status</code> parameter. Use the pagination parameters to retrieve results in
2458
2503
  * a set of sequential pages. </p>
@@ -2482,7 +2527,7 @@ export declare class GameLift extends GameLiftClient {
2482
2527
  listBuilds(args: ListBuildsCommandInput, cb: (err: any, data?: ListBuildsCommandOutput) => void): void;
2483
2528
  listBuilds(args: ListBuildsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListBuildsCommandOutput) => void): void;
2484
2529
  /**
2485
- * <p>Retrieves a collection of fleet resources in an AWS Region. You can call this operation
2530
+ * <p>Retrieves a collection of fleet resources in an Amazon Web Services Region. You can call this operation
2486
2531
  * to get fleets in a previously selected default Region (see <a href="https://docs.aws.amazon.com/credref/latest/refdocs/setting-global-region.html">https://docs.aws.amazon.com/credref/latest/refdocs/setting-global-region.html</a>or specify a Region in your
2487
2532
  * request. You can filter the result set to find only those fleets that are deployed with
2488
2533
  * a specific build or script. For fleets that have multiple locations, this operation
@@ -2537,7 +2582,7 @@ export declare class GameLift extends GameLiftClient {
2537
2582
  * <p>
2538
2583
  * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
2539
2584
  * </p>
2540
- * <p>Retrieves information on all game servers groups that exist in the current AWS
2585
+ * <p>Retrieves information on all game servers groups that exist in the current Amazon Web Services
2541
2586
  * account for the selected Region. Use the pagination parameters to retrieve results in a
2542
2587
  * set of sequential segments. </p>
2543
2588
  * <p>
@@ -2594,12 +2639,12 @@ export declare class GameLift extends GameLiftClient {
2594
2639
  listGameServers(args: ListGameServersCommandInput, cb: (err: any, data?: ListGameServersCommandOutput) => void): void;
2595
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  listGameServers(args: ListGameServersCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListGameServersCommandOutput) => void): void;
2596
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  /**
2597
- * <p>Retrieves script records for all Realtime scripts that are associated with the AWS account in use. </p>
2642
+ * <p>Retrieves script records for all Realtime scripts that are associated with the Amazon Web Services account in use. </p>
2598
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  * <p>
2599
2644
  * <b>Learn more</b>
2600
2645
  * </p>
2601
2646
  * <p>
2602
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
2647
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon Web Services Realtime Servers</a>
2603
2648
  * </p>
2604
2649
  * <p>
2605
2650
  * <b>Related actions</b>
@@ -2619,7 +2664,7 @@ export declare class GameLift extends GameLiftClient {
2619
2664
  /**
2620
2665
  * <p>
2621
2666
  * Retrieves all tags that are assigned to a GameLift resource.
2622
- * Resource tags are used to organize AWS resources for a range of purposes.
2667
+ * Resource tags are used to organize Amazon Web Services resources for a range of purposes.
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2668
  * This operation handles the permissions necessary to manage tags for the following
2624
2669
  * GameLift resource types:</p>
2625
2670
  * <ul>
@@ -2650,12 +2695,12 @@ export declare class GameLift extends GameLiftClient {
2650
2695
  * <b>Learn more</b>
2651
2696
  * </p>
2652
2697
  * <p>
2653
- * <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging AWS Resources</a> in the
2654
- * <i>AWS General Reference</i>
2698
+ * <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging Amazon Web Services Resources</a> in the
2699
+ * <i>Amazon Web Services General Reference</i>
2655
2700
  * </p>
2656
2701
  * <p>
2657
2702
  * <a href="http://aws.amazon.com/answers/account-management/aws-tagging-strategies/">
2658
- * AWS Tagging Strategies</a>
2703
+ * Amazon Web Services Tagging Strategies</a>
2659
2704
  * </p>
2660
2705
  * <p>
2661
2706
  * <b>Related actions</b>
@@ -2673,7 +2718,7 @@ export declare class GameLift extends GameLiftClient {
2673
2718
  /**
2674
2719
  * <p>Creates or updates a scaling policy for a fleet. Scaling policies are used to
2675
2720
  * automatically scale a fleet's hosting capacity to meet player demand. An active scaling
2676
- * policy instructs Amazon GameLift to track a fleet metric and automatically change the fleet's
2721
+ * policy instructs Amazon Web Services to track a fleet metric and automatically change the fleet's
2677
2722
  * capacity when a certain threshold is reached. There are two types of scaling policies:
2678
2723
  * target-based and rule-based. Use a target-based policy to quickly and efficiently manage
2679
2724
  * fleet scaling; this option is the most commonly used. Use rule-based policies when you
@@ -2695,12 +2740,12 @@ export declare class GameLift extends GameLiftClient {
2695
2740
  * metric tells us how much of a fleet's hosting capacity is ready to host game sessions
2696
2741
  * but is not currently in use. This is the fleet's buffer; it measures the additional
2697
2742
  * player demand that the fleet could handle at current capacity. With a target-based
2698
- * policy, you set your ideal buffer size and leave it to Amazon GameLift to take whatever action
2743
+ * policy, you set your ideal buffer size and leave it to Amazon Web Services to take whatever action
2699
2744
  * is needed to maintain that target. </p>
2700
2745
  * <p>For example, you might choose to maintain a 10% buffer for a fleet that has the
2701
- * capacity to host 100 simultaneous game sessions. This policy tells Amazon GameLift to take
2746
+ * capacity to host 100 simultaneous game sessions. This policy tells Amazon Web Services to take
2702
2747
  * action whenever the fleet's available capacity falls below or rises above 10 game
2703
- * sessions. Amazon GameLift will start new instances or stop unused instances in order to return
2748
+ * sessions. Amazon Web Services will start new instances or stop unused instances in order to return
2704
2749
  * to the 10% buffer. </p>
2705
2750
  * <p>To create or update a target-based policy, specify a fleet ID and name, and set the
2706
2751
  * policy type to "TargetBased". Specify the metric to track (PercentAvailableGameSessions)
@@ -2794,7 +2839,7 @@ export declare class GameLift extends GameLiftClient {
2794
2839
  registerGameServer(args: RegisterGameServerCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: RegisterGameServerCommandOutput) => void): void;
2795
2840
  /**
2796
2841
  * <p>Retrieves a fresh set of credentials for use when uploading a new set of game build
2797
- * files to Amazon GameLift's Amazon S3. This is done as part of the build creation process; see
2842
+ * files to Amazon Web Services's Amazon S3. This is done as part of the build creation process; see
2798
2843
  * <a>CreateBuild</a>.</p>
2799
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  * <p>To request new credentials, specify the build ID as returned with an initial
2800
2845
  * <code>CreateBuild</code> request. If successful, a new set of credentials are
@@ -2879,6 +2924,13 @@ export declare class GameLift extends GameLiftClient {
2879
2924
  /**
2880
2925
  * <p>Retrieves all active game sessions that match a set of search criteria and sorts them
2881
2926
  * into a specified order. </p>
2927
+ * <p>This operation is not designed to be continually called to track game session status.
2928
+ * This practice can cause you to exceed your API limit, which results in errors. Instead,
2929
+ * you must configure configure an
2930
+ * Amazon Simple Notification Service (SNS) topic to receive notifications from FlexMatch or queues. Continuously polling game session status
2931
+ * with <code>DescribeGameSessions</code> should only be used for games in development with
2932
+ * low game session usage.
2933
+ * </p>
2882
2934
  * <p>When searching for game sessions, you specify exactly where you want to search and
2883
2935
  * provide a search filter expression, a sort expression, or both. A search request can
2884
2936
  * search only one fleet, but it can search all of a fleet's locations. </p>
@@ -3022,20 +3074,20 @@ export declare class GameLift extends GameLiftClient {
3022
3074
  startFleetActions(args: StartFleetActionsCommandInput, cb: (err: any, data?: StartFleetActionsCommandOutput) => void): void;
3023
3075
  startFleetActions(args: StartFleetActionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StartFleetActionsCommandOutput) => void): void;
3024
3076
  /**
3025
- * <p>Places a request for a new game session in a queue (see <a>CreateGameSessionQueue</a>). When processing a placement request, Amazon GameLift
3077
+ * <p>Places a request for a new game session in a queue (see <a>CreateGameSessionQueue</a>). When processing a placement request, Amazon Web Services
3026
3078
  * searches for available resources on the queue's destinations, scanning each until it
3027
3079
  * finds resources or the placement request times out.</p>
3028
3080
  * <p>A game session placement request can also request player sessions. When a new game
3029
- * session is successfully created, Amazon GameLift creates a player session for each player
3081
+ * session is successfully created, Amazon Web Services creates a player session for each player
3030
3082
  * included in the request.</p>
3031
- * <p>When placing a game session, by default Amazon GameLift tries each fleet in the order they
3083
+ * <p>When placing a game session, by default Amazon Web Services tries each fleet in the order they
3032
3084
  * are listed in the queue configuration. Ideally, a queue's destinations are listed in
3033
3085
  * preference order.</p>
3034
3086
  * <p>Alternatively, when requesting a game session with players, you can also provide
3035
3087
  * latency data for each player in relevant Regions. Latency data indicates the performance
3036
- * lag a player experiences when connected to a fleet in the Region. Amazon GameLift uses latency
3088
+ * lag a player experiences when connected to a fleet in the Region. Amazon Web Services uses latency
3037
3089
  * data to reorder the list of destinations to place the game session in a Region with
3038
- * minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each
3090
+ * minimal lag. If latency data is provided for multiple players, Amazon Web Services calculates each
3039
3091
  * Region's average lag for all players and reorders to get the best game play across all
3040
3092
  * players. </p>
3041
3093
  * <p>To place a new game session request, specify the following:</p>
@@ -3104,6 +3156,7 @@ export declare class GameLift extends GameLiftClient {
3104
3156
  * backfilled. Optionally, specify the <code>GameSession</code> ARN. If successful, a match
3105
3157
  * backfill ticket is created and returned with status set to QUEUED. Track the status of
3106
3158
  * backfill tickets using the same method for tracking tickets for new matches.</p>
3159
+ * <p>Only game sessions created by FlexMatch are supported for match backfill.</p>
3107
3160
  * <p>
3108
3161
  * <b>Learn more</b>
3109
3162
  * </p>
@@ -3147,7 +3200,7 @@ export declare class GameLift extends GameLiftClient {
3147
3200
  * ticket is returned with status set to <code>QUEUED</code>. </p>
3148
3201
  * <p>Track matchmaking events to respond as needed and acquire game session connection
3149
3202
  * information for successfully completed matches. Ticket status updates are tracked using
3150
- * event notification through Amazon Simple Notification Service (SNS), which is defined in the matchmaking
3203
+ * event notification through Amazon Simple Notification Service, which is defined in the matchmaking
3151
3204
  * configuration.</p>
3152
3205
  * <p>
3153
3206
  * <b>Learn more</b>
@@ -3333,9 +3386,9 @@ export declare class GameLift extends GameLiftClient {
3333
3386
  suspendGameServerGroup(args: SuspendGameServerGroupCommandInput, cb: (err: any, data?: SuspendGameServerGroupCommandOutput) => void): void;
3334
3387
  suspendGameServerGroup(args: SuspendGameServerGroupCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: SuspendGameServerGroupCommandOutput) => void): void;
3335
3388
  /**
3336
- * <p> Assigns a tag to a GameLift resource. AWS resource tags provide an additional
3389
+ * <p> Assigns a tag to a GameLift resource. Amazon Web Services resource tags provide an additional
3337
3390
  * management tool set. You can use tags to organize resources, create IAM permissions
3338
- * policies to manage access to groups of resources, customize AWS cost breakdowns, etc.
3391
+ * policies to manage access to groups of resources, customize Amazon Web Services cost breakdowns, etc.
3339
3392
  * This operation handles the permissions necessary to manage tags for the following GameLift
3340
3393
  * resource types:</p>
3341
3394
  * <ul>
@@ -3368,12 +3421,12 @@ export declare class GameLift extends GameLiftClient {
3368
3421
  * <b>Learn more</b>
3369
3422
  * </p>
3370
3423
  * <p>
3371
- * <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging AWS Resources</a> in the
3372
- * <i>AWS General Reference</i>
3424
+ * <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging Amazon Web Services Resources</a> in the
3425
+ * <i>Amazon Web Services General Reference</i>
3373
3426
  * </p>
3374
3427
  * <p>
3375
3428
  * <a href="http://aws.amazon.com/answers/account-management/aws-tagging-strategies/">
3376
- * AWS Tagging Strategies</a>
3429
+ * Amazon Web Services Tagging Strategies</a>
3377
3430
  * </p>
3378
3431
  * <p>
3379
3432
  * <b>Related actions</b>
@@ -3390,7 +3443,7 @@ export declare class GameLift extends GameLiftClient {
3390
3443
  tagResource(args: TagResourceCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: TagResourceCommandOutput) => void): void;
3391
3444
  /**
3392
3445
  * <p>Removes a tag that is assigned to a GameLift resource.
3393
- * Resource tags are used to organize AWS resources for a range of purposes.
3446
+ * Resource tags are used to organize Amazon Web Services resources for a range of purposes.
3394
3447
  * This operation handles the permissions necessary to manage tags for the following
3395
3448
  * GameLift resource types:</p>
3396
3449
  * <ul>
@@ -3424,12 +3477,12 @@ export declare class GameLift extends GameLiftClient {
3424
3477
  * <b>Learn more</b>
3425
3478
  * </p>
3426
3479
  * <p>
3427
- * <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging AWS Resources</a> in the
3428
- * <i>AWS General Reference</i>
3480
+ * <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging Amazon Web Services Resources</a> in the
3481
+ * <i>Amazon Web Services General Reference</i>
3429
3482
  * </p>
3430
3483
  * <p>
3431
3484
  * <a href="http://aws.amazon.com/answers/account-management/aws-tagging-strategies/">
3432
- * AWS Tagging Strategies</a>
3485
+ * Amazon Web Services Tagging Strategies</a>
3433
3486
  * </p>
3434
3487
  * <p>
3435
3488
  * <b>Related actions</b>
@@ -3536,10 +3589,10 @@ export declare class GameLift extends GameLiftClient {
3536
3589
  * changed manually or through automatic scaling. </p>
3537
3590
  * </li>
3538
3591
  * <li>
3539
- * <p>Desired capacity: Manually set the number of EC2 instances to be maintained
3592
+ * <p>Desired capacity: Manually set the number of Amazon EC2 instances to be maintained
3540
3593
  * in a fleet location. Before changing a fleet's desired capacity, you may want to
3541
3594
  * call <a>DescribeEC2InstanceLimits</a> to get the maximum capacity of
3542
- * the fleet's EC2 instance type. Alternatively, consider using automatic scaling
3595
+ * the fleet's Amazon EC2 instance type. Alternatively, consider using automatic scaling
3543
3596
  * to adjust capacity based on player demand.</p>
3544
3597
  * </li>
3545
3598
  * </ul>
@@ -3755,10 +3808,14 @@ export declare class GameLift extends GameLiftClient {
3755
3808
  * <b>Related actions</b>
3756
3809
  * </p>
3757
3810
  * <p>
3758
- * <a>CreateGameSessionQueue</a> |
3759
- * <a>DescribeGameSessionQueues</a> |
3760
- * <a>UpdateGameSessionQueue</a> |
3761
- * <a>DeleteGameSessionQueue</a> |
3811
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html">CreateGameSessionQueue</a>
3812
+ * |
3813
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html">DescribeGameSessionQueues</a>
3814
+ * |
3815
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html">UpdateGameSessionQueue</a>
3816
+ * |
3817
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html">DeleteGameSessionQueue</a>
3818
+ * |
3762
3819
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
3763
3820
  * </p>
3764
3821
  */
@@ -3843,13 +3900,13 @@ export declare class GameLift extends GameLiftClient {
3843
3900
  * original script was uploaded. Use the <i>Version</i> parameter to track
3844
3901
  * updates to the script.</p>
3845
3902
  * <p>If the call is successful, the updated metadata is stored in the script record and a
3846
- * revised script is uploaded to the Amazon GameLift service. Once the script is updated and
3903
+ * revised script is uploaded to the Amazon Web Services service. Once the script is updated and
3847
3904
  * acquired by a fleet instance, the new version is used for all new game sessions. </p>
3848
3905
  * <p>
3849
3906
  * <b>Learn more</b>
3850
3907
  * </p>
3851
3908
  * <p>
3852
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
3909
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon Web Services Realtime Servers</a>
3853
3910
  * </p>
3854
3911
  * <p>
3855
3912
  * <b>Related actions</b>