@aws-sdk/client-gamelift 3.48.0 → 3.52.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (51) hide show
  1. package/CHANGELOG.md +35 -0
  2. package/README.md +5 -5
  3. package/dist-types/GameLift.d.ts +182 -125
  4. package/dist-types/GameLiftClient.d.ts +5 -5
  5. package/dist-types/commands/CreateAliasCommand.d.ts +1 -1
  6. package/dist-types/commands/CreateBuildCommand.d.ts +4 -4
  7. package/dist-types/commands/CreateFleetCommand.d.ts +6 -3
  8. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +1 -1
  9. package/dist-types/commands/CreateGameServerGroupCommand.d.ts +6 -6
  10. package/dist-types/commands/CreateGameSessionCommand.d.ts +1 -1
  11. package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +13 -6
  12. package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +1 -1
  13. package/dist-types/commands/CreatePlayerSessionCommand.d.ts +3 -1
  14. package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +3 -1
  15. package/dist-types/commands/CreateScriptCommand.d.ts +6 -6
  16. package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +12 -12
  17. package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +8 -8
  18. package/dist-types/commands/DeleteGameSessionQueueCommand.d.ts +10 -5
  19. package/dist-types/commands/DeleteScriptCommand.d.ts +1 -1
  20. package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +2 -2
  21. package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +6 -6
  22. package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +1 -1
  23. package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +10 -2
  24. package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +8 -4
  25. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +16 -2
  26. package/dist-types/commands/DescribeMatchmakingCommand.d.ts +1 -1
  27. package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +1 -1
  28. package/dist-types/commands/DescribeScriptCommand.d.ts +1 -1
  29. package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +1 -1
  30. package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +2 -2
  31. package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +1 -1
  32. package/dist-types/commands/GetInstanceAccessCommand.d.ts +1 -1
  33. package/dist-types/commands/ListAliasesCommand.d.ts +1 -1
  34. package/dist-types/commands/ListBuildsCommand.d.ts +1 -1
  35. package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
  36. package/dist-types/commands/ListGameServerGroupsCommand.d.ts +1 -1
  37. package/dist-types/commands/ListScriptsCommand.d.ts +2 -2
  38. package/dist-types/commands/ListTagsForResourceCommand.d.ts +4 -4
  39. package/dist-types/commands/PutScalingPolicyCommand.d.ts +4 -4
  40. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  41. package/dist-types/commands/SearchGameSessionsCommand.d.ts +7 -0
  42. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +5 -5
  43. package/dist-types/commands/StartMatchBackfillCommand.d.ts +1 -0
  44. package/dist-types/commands/StartMatchmakingCommand.d.ts +1 -1
  45. package/dist-types/commands/TagResourceCommand.d.ts +5 -5
  46. package/dist-types/commands/UntagResourceCommand.d.ts +4 -4
  47. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +2 -2
  48. package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +8 -4
  49. package/dist-types/commands/UpdateScriptCommand.d.ts +2 -2
  50. package/dist-types/models/models_0.d.ts +302 -259
  51. package/package.json +40 -34
@@ -221,9 +221,9 @@ declare type GameLiftClientResolvedConfigType = __SmithyResolvedConfiguration<__
221
221
  export interface GameLiftClientResolvedConfig extends GameLiftClientResolvedConfigType {
222
222
  }
223
223
  /**
224
- * <fullname>Amazon GameLift Service</fullname>
225
- * <p>GameLift provides solutions for hosting session-based multiplayer game servers in the
226
- * cloud, including tools for deploying, operating, and scaling game servers. Built on AWS
224
+ * <fullname>GameLift Service</fullname>
225
+ * <p>Amazon Web Services provides solutions for hosting session-based multiplayer game servers in the
226
+ * cloud, including tools for deploying, operating, and scaling game servers. Built on Amazon Web Services
227
227
  * global computing infrastructure, GameLift helps you deliver high-performance,
228
228
  * high-reliability, low-cost game servers while dynamically scaling your resource usage to
229
229
  * meet player demand. </p>
@@ -262,8 +262,8 @@ export interface GameLiftClientResolvedConfig extends GameLiftClientResolvedConf
262
262
  * <p>
263
263
  * <b>About this API Reference</b>
264
264
  * </p>
265
- * <p>This reference guide describes the low-level service API for Amazon GameLift. With each topic
266
- * in this guide, you can find links to language-specific SDK guides and the AWS CLI
265
+ * <p>This reference guide describes the low-level service API for Amazon Web Services. With each topic
266
+ * in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI
267
267
  * reference. Useful links:</p>
268
268
  * <ul>
269
269
  * <li>
@@ -11,7 +11,7 @@ export interface CreateAliasCommandOutput extends CreateAliasOutput, __MetadataB
11
11
  * a fleet ID. An alias provides a level of abstraction for a fleet that is useful when
12
12
  * redirecting player traffic from one fleet to another, such as when updating your game
13
13
  * build. </p>
14
- * <p>Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A
14
+ * <p>Amazon Web Services supports two types of routing strategies for aliases: simple and terminal. A
15
15
  * simple alias points to an active fleet. A terminal alias is used to display messaging or
16
16
  * link to a URL instead of routing players to an active fleet. For example, you might use
17
17
  * a terminal alias when a game version is no longer supported and you want to direct
@@ -7,10 +7,10 @@ export interface CreateBuildCommandInput extends CreateBuildInput {
7
7
  export interface CreateBuildCommandOutput extends CreateBuildOutput, __MetadataBearer {
8
8
  }
9
9
  /**
10
- * <p>Creates a new Amazon GameLift build resource for your game server binary files. Game server
11
- * binaries must be combined into a zip file for use with Amazon GameLift. </p>
10
+ * <p>Creates a new Amazon Web Services build resource for your game server binary files. Game server
11
+ * binaries must be combined into a zip file for use with Amazon Web Services. </p>
12
12
  * <important>
13
- * <p>When setting up a new game build for GameLift, we recommend using the AWS CLI
13
+ * <p>When setting up a new game build for GameLift, we recommend using the Amazon Web Services CLI
14
14
  * command <b>
15
15
  * <a href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
16
16
  * </b>. This helper command combines two tasks: (1) it
@@ -21,7 +21,7 @@ export interface CreateBuildCommandOutput extends CreateBuildOutput, __MetadataB
21
21
  * <ul>
22
22
  * <li>
23
23
  * <p>To create a new game build with build files that are in an Amazon S3 location under
24
- * an AWS account that you control. To use this option, you must first give Amazon GameLift
24
+ * an Amazon Web Services account that you control. To use this option, you must first give Amazon Web Services
25
25
  * access to the Amazon S3 bucket. With permissions in place, call
26
26
  * <code>CreateBuild</code> and specify a build name, operating system, and the
27
27
  * Amazon S3 storage location of your game build.</p>
@@ -7,12 +7,12 @@ export interface CreateFleetCommandInput extends CreateFleetInput {
7
7
  export interface CreateFleetCommandOutput extends CreateFleetOutput, __MetadataBearer {
8
8
  }
9
9
  /**
10
- * <p>Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your
10
+ * <p>Creates a fleet of Amazon Elastic Compute Cloud (Amazon Elastic Compute Cloud) instances to host your
11
11
  * custom game server or Realtime Servers. Use this operation to configure the computing resources for
12
12
  * your fleet and provide instructions for running game servers on each instance.</p>
13
13
  * <p>Most GameLift fleets can deploy instances to multiple locations, including the home
14
14
  * Region (where the fleet is created) and an optional set of remote locations. Fleets that
15
- * are created in the following AWS Regions support multiple locations: us-east-1 (N.
15
+ * are created in the following Amazon Web Services Regions support multiple locations: us-east-1 (N.
16
16
  * Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland),
17
17
  * ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2 (Seoul). Fleets that
18
18
  * are created in other GameLift Regions can deploy instances in the fleet's home Region
@@ -23,7 +23,10 @@ export interface CreateFleetCommandOutput extends CreateFleetOutput, __MetadataB
23
23
  * to start and run game servers on each instance in the fleet. Set permissions for inbound
24
24
  * traffic to your game servers, and enable optional features as needed. When creating a
25
25
  * multi-location fleet, provide a list of additional remote locations.</p>
26
- *
26
+ * <p>If you need to debug your fleet, fetch logs, view performance metrics
27
+ * or other actions on the fleet, create the development fleet with port 22/3389 open.
28
+ * As a best practice, we recommend opening ports for remote access only when you need them
29
+ * and closing them when you're finished. </p>
27
30
  * <p>If successful, this operation creates a new Fleet resource and places it in
28
31
  * <code>NEW</code> status, which prompts GameLift to initiate the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creation-workflow.html">fleet creation
29
32
  * workflow</a>. You can track fleet creation by checking fleet status using <a>DescribeFleetAttributes</a> and <a>DescribeFleetLocationAttributes</a>/, or by monitoring fleet creation events
@@ -12,7 +12,7 @@ export interface CreateFleetLocationsCommandOutput extends CreateFleetLocationsO
12
12
  * other configuration settings. </p>
13
13
  * <note>
14
14
  * <p>This operation cannot be used with fleets that don't support remote locations. Fleets
15
- * can have multiple locations only if they reside in AWS Regions that support this
15
+ * can have multiple locations only if they reside in Amazon Web Services Regions that support this
16
16
  * feature (see <a>CreateFleet</a> for the complete list) and were created
17
17
  * after the feature was released in March 2021.</p>
18
18
  * </note>
@@ -11,24 +11,24 @@ export interface CreateGameServerGroupCommandOutput extends CreateGameServerGrou
11
11
  * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
12
12
  * </p>
13
13
  * <p>Creates a GameLift FleetIQ game server group for managing game hosting on a collection of
14
- * Amazon EC2 instances for game hosting. This operation creates the game server group,
15
- * creates an Auto Scaling group in your AWS account, and establishes a link between the
14
+ * Amazon Elastic Compute Cloud instances for game hosting. This operation creates the game server group,
15
+ * creates an Auto Scaling group in your Amazon Web Services account, and establishes a link between the
16
16
  * two groups. You can view the status of your game server groups in the GameLift console.
17
17
  * Game server group metrics and events are emitted to Amazon CloudWatch.</p>
18
18
  * <p>Before creating a new game server group, you must have the following: </p>
19
19
  * <ul>
20
20
  * <li>
21
- * <p>An Amazon EC2 launch template that specifies how to launch Amazon EC2 instances
21
+ * <p>An Amazon Elastic Compute Cloud launch template that specifies how to launch Amazon Elastic Compute Cloud instances
22
22
  * with your game server build. For more information, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/ec2-launch-templates.html"> Launching an Instance from a Launch Template</a> in the
23
- * <i>Amazon EC2 User Guide</i>. </p>
23
+ * <i>Amazon Elastic Compute Cloud User Guide</i>. </p>
24
24
  * </li>
25
25
  * <li>
26
- * <p>An IAM role that extends limited access to your AWS account to allow GameLift FleetIQ to create and
26
+ * <p>An IAM role that extends limited access to your Amazon Web Services account to allow GameLift FleetIQ to create and
27
27
  * interact with the Auto Scaling group. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-iam-permissions-roles.html">Create IAM roles for cross-service interaction</a> in the <i>GameLift FleetIQ Developer
28
28
  * Guide</i>.</p>
29
29
  * </li>
30
30
  * </ul>
31
- * <p>To create a new game server group, specify a unique group name, IAM role and Amazon EC2
31
+ * <p>To create a new game server group, specify a unique group name, IAM role and Amazon Elastic Compute Cloud
32
32
  * launch template, and provide a list of instance types that can be used in the group. You
33
33
  * must also set initial maximum and minimum limits on the group's instance count. You can
34
34
  * optionally set an Auto Scaling policy with target tracking based on a GameLift FleetIQ
@@ -38,7 +38,7 @@ export interface CreateGameSessionCommandOutput extends CreateGameSessionOutput,
38
38
  * <p>Game session logs are retained for all active game sessions for 14 days. To access the
39
39
  * logs, call <a>GetGameSessionLogUrl</a> to download the log files.</p>
40
40
  * <p>
41
- * <i>Available in GameLift Local.</i>
41
+ * <i>Available in Amazon Web Services Local.</i>
42
42
  * </p>
43
43
  * <p>
44
44
  * <b>Learn more</b>
@@ -14,7 +14,7 @@ export interface CreateGameSessionQueueCommandOutput extends CreateGameSessionQu
14
14
  * <p>A game session queue is configured with a set of destinations (GameLift fleets or
15
15
  * aliases), which determine the locations where the queue can place new game sessions.
16
16
  * These destinations can span multiple fleet types (Spot and On-Demand), instance types,
17
- * and AWS Regions. If the queue includes multi-location fleets, the queue is able to place
17
+ * and Amazon Web Services Regions. If the queue includes multi-location fleets, the queue is able to place
18
18
  * game sessions in all of a fleet's remote locations. You can opt to filter out individual
19
19
  * locations if needed.</p>
20
20
  * <p>The queue configuration also determines how FleetIQ selects the best available placement
@@ -28,7 +28,10 @@ export interface CreateGameSessionQueueCommandOutput extends CreateGameSessionQu
28
28
  * (SNS) topic to receive notifications of game session placement activity. Notifications
29
29
  * using SNS or CloudWatch events is the preferred way to track placement activity.</p>
30
30
  * <p>If successful, a new <code>GameSessionQueue</code> object is returned with an assigned
31
- * queue ARN. New game session requests, which are submitted to the queue with <a>StartGameSessionPlacement</a> or <a>StartMatchmaking</a>,
31
+ * queue ARN. New game session requests, which are submitted to queue with
32
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a>
33
+ * or
34
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartMatchmaking.html">StartMatchmaking</a>,
32
35
  * reference a queue's name or ARN. </p>
33
36
  * <p>
34
37
  * <b>Learn more</b>
@@ -45,10 +48,14 @@ export interface CreateGameSessionQueueCommandOutput extends CreateGameSessionQu
45
48
  * <b>Related actions</b>
46
49
  * </p>
47
50
  * <p>
48
- * <a>CreateGameSessionQueue</a> |
49
- * <a>DescribeGameSessionQueues</a> |
50
- * <a>UpdateGameSessionQueue</a> |
51
- * <a>DeleteGameSessionQueue</a> |
51
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html">CreateGameSessionQueue</a>
52
+ * |
53
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html">DescribeGameSessionQueues</a>
54
+ * |
55
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html">UpdateGameSessionQueue</a>
56
+ * |
57
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html">DeleteGameSessionQueue</a>
58
+ * |
52
59
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
53
60
  * </p>
54
61
  * @example
@@ -20,7 +20,7 @@ export interface CreateMatchmakingConfigurationCommandOutput extends CreateMatch
20
20
  * and the maximum time allowed for a matchmaking attempt. When using FlexMatch with GameLift
21
21
  * hosting, you also need to identify the game session queue to use when starting a game
22
22
  * session for the match.</p>
23
- * <p>In addition, you must set up an Amazon Simple Notification Service (SNS) topic to receive matchmaking notifications.
23
+ * <p>In addition, you must set up an Amazon Simple Notification Service topic to receive matchmaking notifications.
24
24
  * Provide the topic ARN in the matchmaking configuration. An alternative method,
25
25
  * continuously polling ticket status with <a>DescribeMatchmaking</a>, is only
26
26
  * suitable for games in development with low matchmaking usage.</p>
@@ -17,8 +17,10 @@ export interface CreatePlayerSessionCommandOutput extends CreatePlayerSessionOut
17
17
  * references the player session ID when sending a connection request to the game session,
18
18
  * and the game server can use it to validate the player reservation with the GameLift service. Player
19
19
  * sessions cannot be updated. </p>
20
+ * <p>The maximum number of players per game session is 200. It is not adjustable.
21
+ * </p>
20
22
  * <p>
21
- * <i>Available in Amazon GameLift Local.</i>
23
+ * <i>Available in Amazon Web Services Local.</i>
22
24
  * </p>
23
25
  * <p>
24
26
  * <b>Related actions</b>
@@ -17,8 +17,10 @@ export interface CreatePlayerSessionsCommandOutput extends CreatePlayerSessionsO
17
17
  * references their player session ID when sending a connection request to the game
18
18
  * session, and the game server can use it to validate the player reservation with the
19
19
  * GameLift service. Player sessions cannot be updated.</p>
20
+ * <p>The maximum number of players per game session is 200. It is not adjustable.
21
+ * </p>
20
22
  * <p>
21
- * <i>Available in Amazon GameLift Local.</i>
23
+ * <i>Available in Amazon Web Services Local.</i>
22
24
  * </p>
23
25
  * <p>
24
26
  * <b>Related actions</b>
@@ -20,25 +20,25 @@ export interface CreateScriptCommandOutput extends CreateScriptOutput, __Metadat
20
20
  * option.</p>
21
21
  * </li>
22
22
  * <li>
23
- * <p>An Amazon Simple Storage Service (Amazon S3) bucket under your AWS account. Use the
23
+ * <p>An Amazon Simple Storage Service (Amazon S3) bucket under your Amazon Web Services account. Use the
24
24
  * <i>StorageLocation</i> parameter for this option. You'll need
25
- * to have an Identity Access Management (IAM) role that allows the Amazon GameLift
25
+ * to have an Identity Access Management (IAM) role that allows the Amazon Web Services
26
26
  * service to access your S3 bucket. </p>
27
27
  * </li>
28
28
  * </ul>
29
29
  * <p>If the call is successful, a new script record is created with a unique script ID. If the
30
- * script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3 bucket
30
+ * script file is provided as a local file, the file is uploaded to an Amazon Web Services-owned S3 bucket
31
31
  * and the script record's storage location reflects this location. If the script file is provided
32
- * as an S3 bucket, Amazon GameLift accesses the file at this storage location as needed for deployment.</p>
32
+ * as an S3 bucket, Amazon Web Services accesses the file at this storage location as needed for deployment.</p>
33
33
  * <p>
34
34
  * <b>Learn more</b>
35
35
  * </p>
36
36
  *
37
37
  * <p>
38
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
38
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon Web Services Realtime Servers</a>
39
39
  * </p>
40
40
  * <p>
41
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set Up a Role for Amazon GameLift Access</a>
41
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set Up a Role for Amazon Web Services Access</a>
42
42
  * </p>
43
43
  * <p>
44
44
  * <b>Related actions</b>
@@ -8,24 +8,24 @@ export interface CreateVpcPeeringAuthorizationCommandOutput extends CreateVpcPee
8
8
  }
9
9
  /**
10
10
  * <p>Requests authorization to create or delete a peer connection between the VPC for
11
- * your Amazon GameLift fleet and a virtual private cloud (VPC) in your AWS account. VPC peering enables the game
12
- * servers on your fleet to communicate directly with other AWS resources. Once you've
11
+ * your Amazon Web Services fleet and a virtual private cloud (VPC) in your Amazon Web Services account. VPC peering enables the game
12
+ * servers on your fleet to communicate directly with other Amazon Web Services resources. Once you've
13
13
  * received authorization, call <a>CreateVpcPeeringConnection</a> to establish
14
- * the peering connection. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift
14
+ * the peering connection. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon Web Services
15
15
  * Fleets</a>.</p>
16
- * <p>You can peer with VPCs that are owned by any AWS account you have access to,
17
- * including the account that you use to manage your Amazon GameLift fleets. You cannot peer with
16
+ * <p>You can peer with VPCs that are owned by any Amazon Web Services account you have access to,
17
+ * including the account that you use to manage your Amazon Web Services fleets. You cannot peer with
18
18
  * VPCs that are in different Regions.</p>
19
- * <p>To request authorization to create a connection, call this operation from the AWS
20
- * account with the VPC that you want to peer to your Amazon GameLift fleet. For example, to
19
+ * <p>To request authorization to create a connection, call this operation from the Amazon Web Services
20
+ * account with the VPC that you want to peer to your Amazon Web Services fleet. For example, to
21
21
  * enable your game servers to retrieve data from a DynamoDB table, use the account that
22
22
  * manages that DynamoDB resource. Identify the following values: (1) The ID of the VPC
23
- * that you want to peer with, and (2) the ID of the AWS account that you use to manage
24
- * Amazon GameLift. If successful, VPC peering is authorized for the specified VPC. </p>
25
- * <p>To request authorization to delete a connection, call this operation from the AWS
26
- * account with the VPC that is peered with your Amazon GameLift fleet. Identify the following
23
+ * that you want to peer with, and (2) the ID of the Amazon Web Services account that you use to manage
24
+ * Amazon Web Services. If successful, VPC peering is authorized for the specified VPC. </p>
25
+ * <p>To request authorization to delete a connection, call this operation from the Amazon Web Services
26
+ * account with the VPC that is peered with your Amazon Web Services fleet. Identify the following
27
27
  * values: (1) VPC ID that you want to delete the peering connection for, and (2) ID of the
28
- * AWS account that you use to manage Amazon GameLift. </p>
28
+ * Amazon Web Services account that you use to manage Amazon Web Services. </p>
29
29
  * <p>The authorization remains valid for 24 hours unless it is canceled by a call to
30
30
  * <a>DeleteVpcPeeringAuthorization</a>. You must create or delete the
31
31
  * peering connection while the authorization is valid. </p>
@@ -7,20 +7,20 @@ export interface CreateVpcPeeringConnectionCommandInput extends CreateVpcPeering
7
7
  export interface CreateVpcPeeringConnectionCommandOutput extends CreateVpcPeeringConnectionOutput, __MetadataBearer {
8
8
  }
9
9
  /**
10
- * <p>Establishes a VPC peering connection between a virtual private cloud (VPC) in an AWS account with the VPC
11
- * for your Amazon GameLift fleet. VPC peering enables the game servers on your fleet to
12
- * communicate directly with other AWS resources. You can peer with VPCs in any AWS account
13
- * that you have access to, including the account that you use to manage your Amazon GameLift
10
+ * <p>Establishes a VPC peering connection between a virtual private cloud (VPC) in an Amazon Web Services account with the VPC
11
+ * for your Amazon Web Services fleet. VPC peering enables the game servers on your fleet to
12
+ * communicate directly with other Amazon Web Services resources. You can peer with VPCs in any Amazon Web Services account
13
+ * that you have access to, including the account that you use to manage your Amazon Web Services
14
14
  * fleets. You cannot peer with VPCs that are in different Regions. For more information,
15
- * see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Fleets</a>.</p>
15
+ * see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon Web Services Fleets</a>.</p>
16
16
  * <p>Before calling this operation to establish the peering connection, you first need
17
17
  * to call <a>CreateVpcPeeringAuthorization</a> and identify the VPC you want to
18
18
  * peer with. Once the authorization for the specified VPC is issued, you have 24 hours to
19
19
  * establish the connection. These two operations handle all tasks necessary to peer the
20
20
  * two VPCs, including acceptance, updating routing tables, etc. </p>
21
- * <p>To establish the connection, call this operation from the AWS account that is used
22
- * to manage the Amazon GameLift fleets. Identify the following values: (1) The ID of the fleet
23
- * you want to be enable a VPC peering connection for; (2) The AWS account with the VPC
21
+ * <p>To establish the connection, call this operation from the Amazon Web Services account that is used
22
+ * to manage the Amazon Web Services fleets. Identify the following values: (1) The ID of the fleet
23
+ * you want to be enable a VPC peering connection for; (2) The Amazon Web Services account with the VPC
24
24
  * that you want to peer with; and (3) The ID of the VPC you want to peer with. This
25
25
  * operation is asynchronous. If successful, a <a>VpcPeeringConnection</a>
26
26
  * request is created. You can use continuous polling to track the request's status using
@@ -7,7 +7,8 @@ export interface DeleteGameSessionQueueCommandInput extends DeleteGameSessionQue
7
7
  export interface DeleteGameSessionQueueCommandOutput extends DeleteGameSessionQueueOutput, __MetadataBearer {
8
8
  }
9
9
  /**
10
- * <p>Deletes a game session queue. Once a queue is successfully deleted, unfulfilled <a>StartGameSessionPlacement</a> requests that reference the queue will fail.
10
+ * <p>Deletes a game session queue. Once a queue is successfully deleted, unfulfilled
11
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a> requests that reference the queue will fail.
11
12
  * To delete a queue, specify the queue name.</p>
12
13
  * <p>
13
14
  * <b>Learn more</b>
@@ -20,10 +21,14 @@ export interface DeleteGameSessionQueueCommandOutput extends DeleteGameSessionQu
20
21
  * <b>Related actions</b>
21
22
  * </p>
22
23
  * <p>
23
- * <a>CreateGameSessionQueue</a> |
24
- * <a>DescribeGameSessionQueues</a> |
25
- * <a>UpdateGameSessionQueue</a> |
26
- * <a>DeleteGameSessionQueue</a> |
24
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html">CreateGameSessionQueue</a>
25
+ * |
26
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html">DescribeGameSessionQueues</a>
27
+ * |
28
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html">UpdateGameSessionQueue</a>
29
+ * |
30
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html">DeleteGameSessionQueue</a>
31
+ * |
27
32
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
28
33
  * </p>
29
34
  * @example
@@ -18,7 +18,7 @@ export interface DeleteScriptCommandOutput extends __MetadataBearer {
18
18
  * <b>Learn more</b>
19
19
  * </p>
20
20
  * <p>
21
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
21
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon Web Services Realtime Servers</a>
22
22
  * </p>
23
23
  * <p>
24
24
  * <b>Related actions</b>
@@ -11,8 +11,8 @@ export interface DeleteVpcPeeringConnectionCommandOutput extends DeleteVpcPeerin
11
11
  * authorization for the VPC peering connection that you want to delete. You can check for
12
12
  * an authorization by calling <a>DescribeVpcPeeringAuthorizations</a> or
13
13
  * request a new one using <a>CreateVpcPeeringAuthorization</a>. </p>
14
- * <p>Once a valid authorization exists, call this operation from the AWS account that is
15
- * used to manage the Amazon GameLift fleets. Identify the connection to delete by the connection
14
+ * <p>Once a valid authorization exists, call this operation from the Amazon Web Services account that is
15
+ * used to manage the Amazon Web Services fleets. Identify the connection to delete by the connection
16
16
  * ID and fleet ID. If successful, the connection is removed. </p>
17
17
  * <p>
18
18
  * <b>Related actions</b>
@@ -7,15 +7,15 @@ export interface DescribeEC2InstanceLimitsCommandInput extends DescribeEC2Instan
7
7
  export interface DescribeEC2InstanceLimitsCommandOutput extends DescribeEC2InstanceLimitsOutput, __MetadataBearer {
8
8
  }
9
9
  /**
10
- * <p>The GameLift service limits and current utilization for an AWS Region or location.
10
+ * <p>The GameLift service limits and current utilization for an Amazon Web Services Region or location.
11
11
  * Instance limits control the number of instances, per instance type, per location, that
12
- * your AWS account can use. Learn more at <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a>. The information
12
+ * your Amazon Web Services account can use. Learn more at <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a>. The information
13
13
  * returned includes the maximum number of instances allowed and your account's current
14
14
  * usage across all fleets. This information can affect your ability to scale your GameLift
15
15
  * fleets. You can request a limit increase for your account by using the <b>Service limits</b> page in the GameLift console.</p>
16
16
  * <p>Instance limits differ based on whether the instances are deployed in a fleet's home
17
17
  * Region or in a remote location. For remote locations, limits also differ based on the
18
- * combination of home Region and remote location. All requests must specify an AWS Region
18
+ * combination of home Region and remote location. All requests must specify an Amazon Web Services Region
19
19
  * (either explicitly or as your default settings). To get the limit for a remote location,
20
20
  * you must also specify the location. For example, the following requests all return
21
21
  * different results: </p>
@@ -43,14 +43,14 @@ export interface DescribeEC2InstanceLimitsCommandOutput extends DescribeEC2Insta
43
43
  * <p>This operation can be used in the following ways:</p>
44
44
  * <ul>
45
45
  * <li>
46
- * <p>To get limit and usage data for all instance types that are deployed in an AWS
46
+ * <p>To get limit and usage data for all instance types that are deployed in an Amazon Web Services
47
47
  * Region by fleets that reside in the same Region: Specify the Region only.
48
48
  * Optionally, specify a single instance type to retrieve information for.</p>
49
49
  * </li>
50
50
  * <li>
51
51
  * <p>To get limit and usage data for all instance types that are deployed to a
52
- * remote location by fleets that reside in different AWS Region: Provide both the
53
- * AWS Region and the remote location. Optionally, specify a single instance type
52
+ * remote location by fleets that reside in different Amazon Web Services Region: Provide both the
53
+ * Amazon Web Services Region and the remote location. Optionally, specify a single instance type
54
54
  * to retrieve information for.</p>
55
55
  * </li>
56
56
  * </ul>
@@ -28,7 +28,7 @@ export interface DescribeGameSessionDetailsCommandOutput extends DescribeGameSes
28
28
  * </li>
29
29
  * <li>
30
30
  * <p>To retrieve details for a specific game session, provide the game session ID.
31
- * This approach looks for the game session ID in all fleets that reside in the AWS
31
+ * This approach looks for the game session ID in all fleets that reside in the Amazon Web Services
32
32
  * Region defined in the request.</p>
33
33
  * </li>
34
34
  * </ul>
@@ -8,8 +8,16 @@ export interface DescribeGameSessionPlacementCommandOutput extends DescribeGameS
8
8
  }
9
9
  /**
10
10
  * <p>Retrieves information, including current status, about a game session placement request. </p>
11
- * <p>To get game session placement details, specify the placement ID.</p>
12
- * <p>If successful, a <a>GameSessionPlacement</a> object is returned.</p>
11
+ * <p>To get game session placement details, specify the placement ID.</p>
12
+ * <p>This operation is not designed to be continually called to track game session status.
13
+ * This practice can cause you to exceed your API limit, which results in errors. Instead,
14
+ * you must configure configure an
15
+ * Amazon Simple Notification Service (SNS) topic to receive notifications from FlexMatch or queues. Continuously polling
16
+ * with <code>DescribeGameSessionPlacement</code> should only be used for games in development with
17
+ * low game session usage.
18
+ * </p>
19
+ *
20
+ * <p>If successful, a <a>GameSessionPlacement</a> object is returned.</p>
13
21
  * <p>
14
22
  * <b>Related actions</b>
15
23
  * </p>
@@ -23,10 +23,14 @@ export interface DescribeGameSessionQueuesCommandOutput extends DescribeGameSess
23
23
  * <b>Related actions</b>
24
24
  * </p>
25
25
  * <p>
26
- * <a>CreateGameSessionQueue</a> |
27
- * <a>DescribeGameSessionQueues</a> |
28
- * <a>UpdateGameSessionQueue</a> |
29
- * <a>DeleteGameSessionQueue</a> |
26
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateGameSessionQueue.html">CreateGameSessionQueue</a>
27
+ * |
28
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionQueues.html">DescribeGameSessionQueues</a>
29
+ * |
30
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSessionQueue.html">UpdateGameSessionQueue</a>
31
+ * |
32
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteGameSessionQueue.html">DeleteGameSessionQueue</a>
33
+ * |
30
34
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
31
35
  * </p>
32
36
  * @example
@@ -11,6 +11,14 @@ export interface DescribeGameSessionsCommandOutput extends DescribeGameSessionsO
11
11
  * optionally filter the results by current game session status. Alternatively, use <a>SearchGameSessions</a> to request a set of active game sessions that are
12
12
  * filtered by certain criteria. To retrieve the protection policy for game sessions, use
13
13
  * <a>DescribeGameSessionDetails</a>.</p>
14
+ * <p>This operation is not designed to be continually called to track game session status.
15
+ * This practice can cause you to exceed your API limit, which results in errors. Instead,
16
+ * you must configure configure an
17
+ * Amazon Simple Notification Service (SNS) topic to receive notifications from FlexMatch or queues. Continuously polling
18
+ * with <code>DescribeGameSessions</code> should only be used for games in development with
19
+ * low game session usage.
20
+ * </p>
21
+ *
14
22
  * <p>This operation can be used in the following ways: </p>
15
23
  * <ul>
16
24
  * <li>
@@ -27,15 +35,21 @@ export interface DescribeGameSessionsCommandOutput extends DescribeGameSessionsO
27
35
  * </li>
28
36
  * <li>
29
37
  * <p>To retrieve a specific game session, provide the game session ID. This
30
- * approach looks for the game session ID in all fleets that reside in the AWS
38
+ * approach looks for the game session ID in all fleets that reside in the Amazon Web Services
31
39
  * Region defined in the request.</p>
32
40
  * </li>
33
41
  * </ul>
34
42
  * <p>Use the pagination parameters to retrieve results as a set of sequential pages. </p>
35
43
  * <p>If successful, a <code>GameSession</code> object is returned for each game session
36
44
  * that matches the request.</p>
45
+ * <p>This operation is not designed to be continually called to track matchmaking ticket
46
+ * status. This practice can cause you to exceed your API limit, which results in errors.
47
+ * Instead, as a best practice, set up an Amazon Simple Notification Service to receive notifications, and provide
48
+ * the topic ARN in the matchmaking configuration. Continuously poling ticket status with
49
+ * <a>DescribeGameSessions</a> should only be used for games in development
50
+ * with low matchmaking usage.</p>
37
51
  * <p>
38
- * <i>Available in GameLift Local.</i>
52
+ * <i>Available in Amazon Web Services Local.</i>
39
53
  * </p>
40
54
  * <p>
41
55
  * <b>Learn more</b>
@@ -15,7 +15,7 @@ export interface DescribeMatchmakingCommandOutput extends DescribeMatchmakingOut
15
15
  * exists.</p>
16
16
  * <p>This operation is not designed to be continually called to track matchmaking ticket
17
17
  * status. This practice can cause you to exceed your API limit, which results in errors.
18
- * Instead, as a best practice, set up an Amazon Simple Notification Service (SNS) to receive notifications, and provide
18
+ * Instead, as a best practice, set up an Amazon Simple Notification Service to receive notifications, and provide
19
19
  * the topic ARN in the matchmaking configuration. Continuously poling ticket status with
20
20
  * <a>DescribeMatchmaking</a> should only be used for games in development
21
21
  * with low matchmaking usage.</p>
@@ -29,7 +29,7 @@ export interface DescribePlayerSessionsCommandOutput extends DescribePlayerSessi
29
29
  * <p>If successful, a <code>PlayerSession</code> object is returned for each session that
30
30
  * matches the request.</p>
31
31
  * <p>
32
- * <i>Available in Amazon GameLift Local.</i>
32
+ * <i>Available in Amazon Web Services Local.</i>
33
33
  * </p>
34
34
  * <p>
35
35
  * <b>Related actions</b>
@@ -14,7 +14,7 @@ export interface DescribeScriptCommandOutput extends DescribeScriptOutput, __Met
14
14
  * <b>Learn more</b>
15
15
  * </p>
16
16
  * <p>
17
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
17
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon Web Services Realtime Servers</a>
18
18
  * </p>
19
19
  * <p>
20
20
  * <b>Related actions</b>
@@ -7,7 +7,7 @@ export interface DescribeVpcPeeringAuthorizationsCommandInput extends DescribeVp
7
7
  export interface DescribeVpcPeeringAuthorizationsCommandOutput extends DescribeVpcPeeringAuthorizationsOutput, __MetadataBearer {
8
8
  }
9
9
  /**
10
- * <p>Retrieves valid VPC peering authorizations that are pending for the AWS account.
10
+ * <p>Retrieves valid VPC peering authorizations that are pending for the Amazon Web Services account.
11
11
  * This operation returns all VPC peering authorizations and requests for peering. This
12
12
  * includes those initiated and received by this account. </p>
13
13
  * <p>
@@ -9,8 +9,8 @@ export interface DescribeVpcPeeringConnectionsCommandOutput extends DescribeVpcP
9
9
  /**
10
10
  * <p>Retrieves information on VPC peering connections. Use this operation to get peering
11
11
  * information for all fleets or for one specific fleet ID. </p>
12
- * <p>To retrieve connection information, call this operation from the AWS account that
13
- * is used to manage the Amazon GameLift fleets. Specify a fleet ID or leave the parameter empty
12
+ * <p>To retrieve connection information, call this operation from the Amazon Web Services account that
13
+ * is used to manage the Amazon Web Services fleets. Specify a fleet ID or leave the parameter empty
14
14
  * to retrieve all connection records. If successful, the retrieved information includes
15
15
  * both active and pending connections. Active connections identify the IpV4 CIDR block
16
16
  * that the VPC uses to connect. </p>
@@ -11,7 +11,7 @@ export interface GetGameSessionLogUrlCommandOutput extends GetGameSessionLogUrlO
11
11
  * When a game session is terminated, GameLift automatically stores the logs in Amazon S3 and
12
12
  * retains them for 14 days. Use this URL to download the logs.</p>
13
13
  * <note>
14
- * <p>See the <a href="https://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift">AWS Service
14
+ * <p>See the <a href="https://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift">Amazon Web Services Service
15
15
  * Limits</a> page for maximum log file sizes. Log files that exceed this limit
16
16
  * are not saved.</p>
17
17
  * </note>
@@ -14,7 +14,7 @@ export interface GetInstanceAccessCommandOutput extends GetInstanceAccessOutput,
14
14
  * strings for use with a Windows Remote Desktop client. For a Linux instance, GameLift
15
15
  * returns a user name and RSA private key, also as strings, for use with an SSH client.
16
16
  * The private key must be saved in the proper format to a <code>.pem</code> file before
17
- * using. If you're making this request using the AWS CLI, saving the secret can be handled
17
+ * using. If you're making this request using the CLI, saving the secret can be handled
18
18
  * as part of the <code>GetInstanceAccess</code> request, as shown in one of the examples
19
19
  * for this operation. </p>
20
20
  * <p>To request access to a specific instance, specify the IDs of both the instance and the
@@ -7,7 +7,7 @@ export interface ListAliasesCommandInput extends ListAliasesInput {
7
7
  export interface ListAliasesCommandOutput extends ListAliasesOutput, __MetadataBearer {
8
8
  }
9
9
  /**
10
- * <p>Retrieves all aliases for this AWS account. You can filter the result set by
10
+ * <p>Retrieves all aliases for this Amazon Web Services account. You can filter the result set by
11
11
  * alias name and/or routing strategy type. Use the pagination parameters to retrieve
12
12
  * results in sequential pages.</p>
13
13
  * <note>