@auraindustry/aurajs 0.0.7 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +98 -2
- package/benchmarks/perf-thresholds.json +54 -0
- package/package.json +4 -7
- package/src/asset-pack.mjs +8 -1
- package/src/authored-project.mjs +1449 -0
- package/src/authored-runtime.mjs +2016 -0
- package/src/authoring/avatar-animation-graph.mjs +648 -0
- package/src/bin-integrity.mjs +272 -0
- package/src/build-contract/assets.mjs +130 -0
- package/src/build-contract/capabilities.mjs +116 -0
- package/src/build-contract/constants.mjs +6 -0
- package/src/build-contract/helpers.mjs +44 -0
- package/src/build-contract/web-templates.mjs +5993 -0
- package/src/build-contract.mjs +27 -2910
- package/src/bundler.mjs +188 -55
- package/src/cli.mjs +4840 -1512
- package/src/commands/project-authoring.mjs +454 -0
- package/src/config.mjs +44 -0
- package/src/conformance/cases/app-and-ui-runtime-cases.mjs +3309 -0
- package/src/conformance/cases/core-runtime-cases.mjs +1431 -0
- package/src/conformance/cases/index.mjs +11 -0
- package/src/conformance/cases/scene3d-and-media-cases.mjs +2094 -0
- package/src/conformance/cases/systems-and-gameplay-cases.mjs +1776 -0
- package/src/conformance/shared.mjs +27 -0
- package/src/conformance-runner.mjs +25 -13
- package/src/conformance.mjs +619 -4020
- package/src/cutscene.mjs +362 -5
- package/src/dev-cli-action.mjs +249 -0
- package/src/dev-cli-inspect.mjs +92 -0
- package/src/dev-cli-state.mjs +80 -0
- package/src/external-asset-cache.mjs +587 -0
- package/src/external-asset-policy.mjs +217 -0
- package/src/external-package-surface.mjs +206 -0
- package/src/game-action-runtime.mjs +869 -0
- package/src/game-state-runtime.mjs +206 -6
- package/src/headless-action.mjs +186 -0
- package/src/headless-test/runtime-animation.mjs +1173 -0
- package/src/headless-test/runtime-coordinator.mjs +1514 -0
- package/src/headless-test/runtime-primitives.mjs +320 -0
- package/src/headless-test/runtime-world.mjs +2253 -0
- package/src/headless-test.mjs +392 -4298
- package/src/host-binary.mjs +342 -14
- package/src/icon-discovery.mjs +64 -0
- package/src/make-catalog.mjs +109 -0
- package/src/make.mjs +197 -0
- package/src/package-integrity.mjs +586 -0
- package/src/perf-benchmark.mjs +353 -0
- package/src/postinstall.mjs +5 -5
- package/src/prefabs/index.mjs +34 -0
- package/src/prefabs/scene-serialization.mjs +184 -0
- package/src/project-importer.mjs +620 -0
- package/src/project-registry.mjs +24 -0
- package/src/publish-command.mjs +195 -0
- package/src/publish-env-example.mjs +83 -0
- package/src/publish-validation.mjs +708 -0
- package/src/retro/assets/compile.mjs +232 -0
- package/src/retro/backend-gba/authoring.mjs +1029 -0
- package/src/retro/backend-gba/rom.mjs +363 -0
- package/src/retro/backend-gbc/rom.mjs +85 -0
- package/src/retro/build.mjs +278 -0
- package/src/retro/cli/commands.mjs +292 -0
- package/src/retro/cli/templates.mjs +84 -0
- package/src/retro/diagnostics/catalog.mjs +110 -0
- package/src/retro/diagnostics/emit.mjs +72 -0
- package/src/retro/emulator/case-overlay.mjs +64 -0
- package/src/retro/emulator/discovery.mjs +158 -0
- package/src/retro/emulator/macos-case-overlay.swift +220 -0
- package/src/retro/emulator/profiles.mjs +146 -0
- package/src/retro/emulator/runner.mjs +289 -0
- package/src/retro/frontend/load-project.mjs +98 -0
- package/src/retro/index.mjs +30 -0
- package/src/retro/ir/build-ir.mjs +108 -0
- package/src/retro/runtime-gba/contract.mjs +151 -0
- package/src/retro/runtime-gbc/contract.mjs +117 -0
- package/src/retro/shared/span.mjs +26 -0
- package/src/retro/shared/targets.mjs +64 -0
- package/src/retro/validator/check-project.mjs +114 -0
- package/src/runtime-hotspot-audit.mjs +707 -0
- package/src/scaffold/config.mjs +1000 -0
- package/src/scaffold/fs.mjs +56 -0
- package/src/scaffold/layout.mjs +318 -0
- package/src/scaffold/project-docs.mjs +439 -0
- package/src/scaffold.mjs +93 -596
- package/src/scene-composition/index.mjs +326 -0
- package/src/scene-composition/runtime.mjs +751 -0
- package/src/self-hosted-assets.mjs +604 -0
- package/src/session-client.mjs +750 -0
- package/src/session-native-launcher.mjs +74 -0
- package/src/session-protocol.mjs +75 -0
- package/src/session-runtime.mjs +321 -0
- package/src/session-server.mjs +360 -0
- package/src/shader-kits/index.mjs +773 -0
- package/src/starter-content-registry.mjs +292 -0
- package/src/state-artifacts.mjs +662 -24
- package/src/state-dev-reload.mjs +99 -2
- package/src/terminal-ui.mjs +245 -0
- package/src/web-conformance.mjs +219 -0
- package/templates/create/2d/config/gameplay/shooter.config.js +26 -0
- package/templates/create/2d/content/gameplay/waves.json +26 -0
- package/templates/create/2d/content/registries/.gitkeep +1 -0
- package/templates/create/2d/docs/design/.gitkeep +1 -0
- package/templates/create/2d/docs/design/loop.md +5 -0
- package/templates/create/2d/prefabs/enemies.prefab.js +90 -0
- package/templates/create/2d/prefabs/enemy-basic.prefab.js +18 -0
- package/templates/create/2d/prefabs/player.prefab.js +36 -0
- package/templates/create/2d/prefabs/projectiles.prefab.js +35 -0
- package/templates/create/2d/scenes/boot.scene.js +12 -0
- package/templates/create/2d/scenes/gameplay.scene.js +230 -0
- package/templates/create/2d/scenes/menu.scene.js +9 -0
- package/templates/create/2d/src/main.js +6 -185
- package/templates/create/2d/src/runtime/app.js +49 -0
- package/templates/create/2d/src/runtime/capabilities.js +35 -0
- package/templates/create/2d/ui/hud.screen.js +40 -0
- package/templates/create/2d/ui/pause.screen.js +149 -0
- package/templates/create/2d/ui/settings.screen.js +347 -0
- package/templates/create/2d/ui/title.screen.js +13 -0
- package/templates/create/2d-adventure/aura.config.json +28 -0
- package/templates/create/2d-adventure/config/gameplay/adventure.config.js +14 -0
- package/templates/create/2d-adventure/content/gameplay/world.js +46 -0
- package/templates/create/2d-adventure/content/registries/.gitkeep +1 -0
- package/templates/create/2d-adventure/docs/design/loop.md +5 -0
- package/templates/create/2d-adventure/prefabs/player.prefab.js +54 -0
- package/templates/create/2d-adventure/prefabs/relic.prefab.js +38 -0
- package/templates/create/2d-adventure/prefabs/world.prefab.js +125 -0
- package/templates/create/2d-adventure/scenes/gameplay.scene.js +256 -0
- package/templates/create/2d-adventure/src/runtime/capabilities.js +34 -0
- package/templates/create/2d-adventure/ui/hud.screen.js +60 -0
- package/templates/create/2d-survivor/config/gameplay/survivor.config.js +33 -0
- package/templates/create/2d-survivor/content/gameplay/spawn-zones.json +29 -0
- package/templates/create/2d-survivor/content/registries/.gitkeep +1 -0
- package/templates/create/2d-survivor/docs/design/.gitkeep +1 -0
- package/templates/create/2d-survivor/docs/design/loop.md +5 -0
- package/templates/create/2d-survivor/prefabs/enemies.prefab.js +178 -0
- package/templates/create/2d-survivor/prefabs/enemy-swarm.prefab.js +18 -0
- package/templates/create/2d-survivor/prefabs/player.prefab.js +42 -0
- package/templates/create/2d-survivor/prefabs/projectiles.prefab.js +56 -0
- package/templates/create/2d-survivor/scenes/boot.scene.js +12 -0
- package/templates/create/2d-survivor/scenes/gameplay.scene.js +314 -0
- package/templates/create/2d-survivor/scenes/menu.scene.js +9 -0
- package/templates/create/2d-survivor/src/main.js +5 -332
- package/templates/create/2d-survivor/src/runtime/app.js +49 -0
- package/templates/create/2d-survivor/src/runtime/capabilities.js +35 -0
- package/templates/create/2d-survivor/ui/hud.screen.js +45 -0
- package/templates/create/2d-survivor/ui/title.screen.js +13 -0
- package/templates/create/3d/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d/config/gameplay/.gitkeep +1 -0
- package/templates/create/3d/content/gameplay/checkpoints.json +33 -0
- package/templates/create/3d/content/gameplay/course.js +40 -0
- package/templates/create/3d/content/registries/.gitkeep +1 -0
- package/templates/create/3d/docs/design/.gitkeep +1 -0
- package/templates/create/3d/docs/design/loop.md +5 -0
- package/templates/create/3d/prefabs/checkpoint.prefab.js +15 -0
- package/templates/create/3d/prefabs/player.prefab.js +204 -0
- package/templates/create/3d/prefabs/world.prefab.js +112 -0
- package/templates/create/3d/scenes/boot.scene.js +12 -0
- package/templates/create/3d/scenes/checkpoint.scene.js +9 -0
- package/templates/create/3d/scenes/gameplay.scene.js +292 -0
- package/templates/create/3d/src/main.js +6 -295
- package/templates/create/3d/src/runtime/app.js +49 -0
- package/templates/create/3d/src/runtime/capabilities.js +53 -0
- package/templates/create/3d/src/runtime/materials.js +34 -0
- package/templates/create/3d/src/runtime/state.js +39 -0
- package/templates/create/3d/ui/hud.screen.js +75 -0
- package/templates/create/3d/ui/pause.screen.js +166 -0
- package/templates/create/3d/ui/settings.screen.js +387 -0
- package/templates/create/3d-adventure/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d-adventure/aura.config.json +28 -0
- package/templates/create/3d-adventure/config/gameplay/adventure.config.js +9 -0
- package/templates/create/3d-adventure/content/gameplay/course.js +62 -0
- package/templates/create/3d-adventure/content/registries/.gitkeep +1 -0
- package/templates/create/3d-adventure/docs/design/loop.md +5 -0
- package/templates/create/3d-adventure/prefabs/player.prefab.js +168 -0
- package/templates/create/3d-adventure/prefabs/relic.prefab.js +35 -0
- package/templates/create/3d-adventure/prefabs/world.prefab.js +119 -0
- package/templates/create/3d-adventure/scenes/gameplay.scene.js +358 -0
- package/templates/create/3d-adventure/src/runtime/capabilities.js +56 -0
- package/templates/create/3d-adventure/src/runtime/materials.js +39 -0
- package/templates/create/3d-adventure/src/runtime/state.js +31 -0
- package/templates/create/3d-adventure/ui/hud.screen.js +70 -0
- package/templates/create/3d-adventure/ui/pause.screen.js +437 -0
- package/templates/create/3d-collectathon/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d-collectathon/config/gameplay/.gitkeep +1 -0
- package/templates/create/3d-collectathon/content/gameplay/collectibles.json +26 -0
- package/templates/create/3d-collectathon/content/gameplay/course.js +46 -0
- package/templates/create/3d-collectathon/content/registries/.gitkeep +1 -0
- package/templates/create/3d-collectathon/docs/design/.gitkeep +1 -0
- package/templates/create/3d-collectathon/docs/design/loop.md +5 -0
- package/templates/create/3d-collectathon/prefabs/collectible.prefab.js +15 -0
- package/templates/create/3d-collectathon/prefabs/player.prefab.js +207 -0
- package/templates/create/3d-collectathon/prefabs/world.prefab.js +112 -0
- package/templates/create/3d-collectathon/scenes/boot.scene.js +12 -0
- package/templates/create/3d-collectathon/scenes/checkpoint.scene.js +9 -0
- package/templates/create/3d-collectathon/scenes/gameplay.scene.js +200 -0
- package/templates/create/3d-collectathon/src/main.js +5 -355
- package/templates/create/3d-collectathon/src/runtime/app.js +49 -0
- package/templates/create/3d-collectathon/src/runtime/capabilities.js +53 -0
- package/templates/create/3d-collectathon/src/runtime/materials.js +34 -0
- package/templates/create/3d-collectathon/src/runtime/state.js +27 -0
- package/templates/create/3d-collectathon/ui/hud.screen.js +66 -0
- package/templates/create/3d-collectathon/ui/pause.screen.js +13 -0
- package/templates/create/blank/config/gameplay/.gitkeep +1 -0
- package/templates/create/blank/content/gameplay/.gitkeep +1 -0
- package/templates/create/blank/content/registries/.gitkeep +1 -0
- package/templates/create/blank/docs/design/.gitkeep +1 -0
- package/templates/create/blank/docs/design/loop.md +5 -0
- package/templates/create/blank/prefabs/.gitkeep +1 -0
- package/templates/create/blank/scenes/.gitkeep +1 -0
- package/templates/create/blank/src/runtime/.gitkeep +1 -0
- package/templates/create/blank/ui/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/audio/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/fonts/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/sprites/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/starter/README.md +11 -0
- package/templates/create/deckbuilder-2d/assets/ui/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/aura.config.json +28 -0
- package/templates/create/deckbuilder-2d/config/gameplay/deckbuilder.config.js +26 -0
- package/templates/create/deckbuilder-2d/content/cards/guard.card.js +19 -0
- package/templates/create/deckbuilder-2d/content/cards/spark.card.js +20 -0
- package/templates/create/deckbuilder-2d/content/cards/starter.deck.js +69 -0
- package/templates/create/deckbuilder-2d/content/cards/strike.card.js +19 -0
- package/templates/create/deckbuilder-2d/content/cards/survey.card.js +20 -0
- package/templates/create/deckbuilder-2d/content/encounters/training-battle.encounter.js +14 -0
- package/templates/create/deckbuilder-2d/content/encounters/training-battle.js +65 -0
- package/templates/create/deckbuilder-2d/content/enemies/training-automaton.enemy.js +48 -0
- package/templates/create/deckbuilder-2d/content/gameplay/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/content/registries/cards.registry.js +26 -0
- package/templates/create/deckbuilder-2d/content/registries/encounters.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/registries/enemies.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/registries/relics.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/relics/ember-charm.relic.js +18 -0
- package/templates/create/deckbuilder-2d/docs/design/loop.md +12 -0
- package/templates/create/deckbuilder-2d/prefabs/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/scenes/boot.scene.js +84 -0
- package/templates/create/deckbuilder-2d/scenes/gameplay.scene.js +641 -0
- package/templates/create/deckbuilder-2d/src/components/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/src/main.js +17 -0
- package/templates/create/deckbuilder-2d/src/runtime/capabilities.js +22 -0
- package/templates/create/deckbuilder-2d/src/shared/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/src/systems/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/tests/smoke/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/ui/hud.screen.js +80 -0
- package/templates/create/deckbuilder-2d/ui/pause.screen.js +146 -0
- package/templates/create/deckbuilder-2d/ui/settings.screen.js +342 -0
- package/templates/create/local-multiplayer/aura.config.json +41 -0
- package/templates/create/local-multiplayer/config/gameplay/local-multiplayer.config.js +26 -0
- package/templates/create/local-multiplayer/content/gameplay/room-layout.js +13 -0
- package/templates/create/local-multiplayer/content/registries/.gitkeep +1 -0
- package/templates/create/local-multiplayer/docs/design/loop.md +16 -0
- package/templates/create/local-multiplayer/prefabs/player.prefab.js +99 -0
- package/templates/create/local-multiplayer/scenes/boot.scene.js +12 -0
- package/templates/create/local-multiplayer/scenes/gameplay.scene.js +472 -0
- package/templates/create/local-multiplayer/src/main.js +17 -0
- package/templates/create/local-multiplayer/src/runtime/capabilities.js +28 -0
- package/templates/create/local-multiplayer/ui/hud.screen.js +65 -0
- package/templates/create/shared/src/runtime/project-inspector.js +105 -0
- package/templates/create/shared/src/runtime/scene-flow.js +290 -0
- package/templates/create/shared/src/runtime/screen-shell.js +222 -0
- package/templates/create/shared/src/runtime/ui-forms.js +209 -0
- package/templates/create/shared/src/runtime/ui-settings.js +237 -0
- package/templates/create/shared/src/runtime/ui-theme.js +352 -0
- package/templates/create/shared/src/starter-utils/adventure-objectives.js +102 -0
- package/templates/create/shared/src/starter-utils/animation-2d.js +337 -0
- package/templates/create/shared/src/starter-utils/avatar-3d.js +404 -0
- package/templates/create/shared/src/starter-utils/combat-feedback-2d.js +320 -0
- package/templates/create/shared/src/starter-utils/core.js +39 -3
- package/templates/create/shared/src/starter-utils/index.js +8 -2
- package/templates/create/shared/src/starter-utils/platformer-3d.js +34 -3
- package/templates/create/shared/src/starter-utils/triggers.js +662 -0
- package/templates/create/shared/src/starter-utils/tween-2d.js +615 -0
- package/templates/create/video-cutscene/assets/video/.gitkeep +0 -0
- package/templates/create/video-cutscene/aura.config.json +28 -0
- package/templates/create/video-cutscene/config/gameplay/.gitkeep +0 -0
- package/templates/create/video-cutscene/content/gameplay/.gitkeep +0 -0
- package/templates/create/video-cutscene/content/registries/.gitkeep +0 -0
- package/templates/create/video-cutscene/docs/design/loop.md +22 -0
- package/templates/create/video-cutscene/prefabs/.gitkeep +0 -0
- package/templates/create/video-cutscene/scenes/boot.scene.js +11 -0
- package/templates/create/video-cutscene/scenes/cutscene.scene.js +113 -0
- package/templates/create/video-cutscene/scenes/gameplay.scene.js +50 -0
- package/templates/create/video-cutscene/src/main.js +17 -0
- package/templates/create/video-cutscene/src/runtime/app.js +52 -0
- package/templates/create/video-cutscene/src/runtime/capabilities.js +35 -0
- package/templates/create/video-cutscene/src/runtime/state.js +13 -0
- package/templates/create/video-cutscene/ui/.gitkeep +0 -0
- package/templates/create-bin/play.js +1192 -0
- package/templates/make/README.md +46 -0
- package/templates/make/catalog.json +51 -0
- package/templates/make/component/files/{{MAKE_NAME}}.component.js +20 -0
- package/templates/make/component/manifest.json +9 -0
- package/templates/make/data/files/{{MAKE_NAME}}.json +14 -0
- package/templates/make/data/manifest.json +9 -0
- package/templates/make/material/files/{{MAKE_NAME}}.material.json +17 -0
- package/templates/make/material/manifest.json +9 -0
- package/templates/make/prefab/files/{{MAKE_NAME}}.prefab.js +20 -0
- package/templates/make/prefab/manifest.json +9 -0
- package/templates/make/scene/files/{{MAKE_NAME}}.scene.js +31 -0
- package/templates/make/scene/manifest.json +9 -0
- package/templates/make/shader/files/{{MAKE_NAME}}.shader.js +23 -0
- package/templates/make/shader/manifest.json +9 -0
- package/templates/make/system/files/{{MAKE_NAME}}.system.js +15 -0
- package/templates/make/system/manifest.json +9 -0
- package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.js +16 -0
- package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.json +23 -0
- package/templates/make/ui-screen/manifest.json +10 -0
- package/templates/make-starters/deckbuilder-2d/card/files/{{MAKE_NAME}}.card.js +22 -0
- package/templates/make-starters/deckbuilder-2d/card/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/catalog.json +34 -0
- package/templates/make-starters/deckbuilder-2d/encounter/files/{{MAKE_NAME}}.encounter.js +18 -0
- package/templates/make-starters/deckbuilder-2d/encounter/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/enemy/files/{{MAKE_NAME}}.enemy.js +28 -0
- package/templates/make-starters/deckbuilder-2d/enemy/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/relic/files/{{MAKE_NAME}}.relic.js +23 -0
- package/templates/make-starters/deckbuilder-2d/relic/manifest.json +9 -0
- package/templates/retro/platformer/README.md +10 -0
- package/templates/retro/platformer/assets/retro/assets.json +91 -0
- package/templates/retro/platformer/aura.config.json +7 -0
- package/templates/retro/platformer/package.json +5 -0
- package/templates/retro/platformer/src/main.js +40 -0
- package/templates/retro/puzzle-grid/README.md +10 -0
- package/templates/retro/puzzle-grid/assets/retro/assets.json +90 -0
- package/templates/retro/puzzle-grid/aura.config.json +7 -0
- package/templates/retro/puzzle-grid/package.json +5 -0
- package/templates/retro/puzzle-grid/src/main.js +29 -0
- package/templates/retro/tactics-grid/README.md +10 -0
- package/templates/retro/tactics-grid/assets/retro/assets.json +90 -0
- package/templates/retro/tactics-grid/aura.config.json +7 -0
- package/templates/retro/tactics-grid/package.json +5 -0
- package/templates/retro/tactics-grid/src/main.js +35 -0
- package/templates/retro/topdown-adventure/README.md +10 -0
- package/templates/retro/topdown-adventure/assets/retro/assets.json +95 -0
- package/templates/retro/topdown-adventure/aura.config.json +7 -0
- package/templates/retro/topdown-adventure/package.json +5 -0
- package/templates/retro/topdown-adventure/src/main.js +29 -0
- package/templates/skills/aurajs/SKILL.md +61 -5
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kind: 'prefab',
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|
4
|
+
role: 'player',
|
|
5
|
+
view: {
|
|
6
|
+
kind: 'actor2d',
|
|
7
|
+
collider: { shape: 'rect', size: { x: 28, y: 28 } },
|
|
8
|
+
},
|
|
9
|
+
hooks: {},
|
|
10
|
+
notes: ['Keep the player spawn and avatar semantics here even while the template stays JS-first.'],
|
|
11
|
+
};
|
|
12
|
+
|
|
13
|
+
export function createPlayerPrefab() {
|
|
14
|
+
return playerPrefab;
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
export function createPlayerState(spawn = { x: 0, y: 0 }) {
|
|
18
|
+
return {
|
|
19
|
+
x: Number(spawn.x) || 0,
|
|
20
|
+
y: Number(spawn.y) || 0,
|
|
21
|
+
facingX: 1,
|
|
22
|
+
facingY: 0,
|
|
23
|
+
};
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
export function resetPlayerPosition(player, spawn) {
|
|
27
|
+
player.x = Number(spawn?.x) || 0;
|
|
28
|
+
player.y = Number(spawn?.y) || 0;
|
|
29
|
+
player.facingX = 1;
|
|
30
|
+
player.facingY = 0;
|
|
31
|
+
}
|
|
32
|
+
|
|
33
|
+
export function drawAdventurePlayer(player, config, { runComplete = false } = {}) {
|
|
34
|
+
const half = config.playerSize * 0.5;
|
|
35
|
+
const bodyColor = runComplete
|
|
36
|
+
? aura.rgb(0.9, 0.98, 0.6)
|
|
37
|
+
: aura.rgb(0.34, 0.84, 1.0);
|
|
38
|
+
aura.draw2d.rect(
|
|
39
|
+
player.x - half,
|
|
40
|
+
player.y - half,
|
|
41
|
+
config.playerSize,
|
|
42
|
+
config.playerSize,
|
|
43
|
+
bodyColor,
|
|
44
|
+
);
|
|
45
|
+
aura.draw2d.rect(
|
|
46
|
+
player.x - 4 + (player.facingX * 2),
|
|
47
|
+
player.y - 4 + (player.facingY * 2),
|
|
48
|
+
8,
|
|
49
|
+
8,
|
|
50
|
+
aura.rgb(0.98, 0.98, 1.0),
|
|
51
|
+
);
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
export default playerPrefab;
|
|
@@ -0,0 +1,38 @@
|
|
|
1
|
+
const relicPrefab = {
|
|
2
|
+
id: 'relic',
|
|
3
|
+
kind: 'prefab',
|
|
4
|
+
role: 'pickup',
|
|
5
|
+
view: {
|
|
6
|
+
kind: 'pickup2d',
|
|
7
|
+
},
|
|
8
|
+
hooks: {},
|
|
9
|
+
notes: ['Treat relics as authored pickups first, then grow them into richer quest nouns later.'],
|
|
10
|
+
};
|
|
11
|
+
|
|
12
|
+
export function createRelicPrefab() {
|
|
13
|
+
return relicPrefab;
|
|
14
|
+
}
|
|
15
|
+
|
|
16
|
+
export function drawAdventureRelics(relics, elapsed = 0) {
|
|
17
|
+
for (const relic of relics) {
|
|
18
|
+
if (relic.collected) continue;
|
|
19
|
+
const pulse = 0.88 + (Math.sin((elapsed * 3.4) + relic.x) * 0.12);
|
|
20
|
+
const size = relic.radius * pulse;
|
|
21
|
+
aura.draw2d.rect(
|
|
22
|
+
relic.x - size,
|
|
23
|
+
relic.y - size,
|
|
24
|
+
size * 2,
|
|
25
|
+
size * 2,
|
|
26
|
+
aura.rgb(0.98, 0.9, 0.42),
|
|
27
|
+
);
|
|
28
|
+
aura.draw2d.rect(
|
|
29
|
+
relic.x - (size * 0.42),
|
|
30
|
+
relic.y - (size * 0.42),
|
|
31
|
+
size * 0.84,
|
|
32
|
+
size * 0.84,
|
|
33
|
+
aura.rgb(0.18, 0.12, 0.04),
|
|
34
|
+
);
|
|
35
|
+
}
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
export default relicPrefab;
|
|
@@ -0,0 +1,125 @@
|
|
|
1
|
+
import { BEACON_SITES, EXIT_GATE, WORLD_BOUNDS, WORLD_OBSTACLES } from '../content/gameplay/world.js';
|
|
2
|
+
|
|
3
|
+
const worldPrefab = {
|
|
4
|
+
id: 'world',
|
|
5
|
+
kind: 'prefab',
|
|
6
|
+
role: 'world',
|
|
7
|
+
view: {
|
|
8
|
+
kind: 'environment2d',
|
|
9
|
+
},
|
|
10
|
+
hooks: {},
|
|
11
|
+
notes: ['Keep authored room layout in content/ and world rendering or collision affordances here.'],
|
|
12
|
+
};
|
|
13
|
+
|
|
14
|
+
function centeredRect(x, y, size) {
|
|
15
|
+
return {
|
|
16
|
+
x: x - (size * 0.5),
|
|
17
|
+
y: y - (size * 0.5),
|
|
18
|
+
w: size,
|
|
19
|
+
h: size,
|
|
20
|
+
};
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
function rectsOverlap(left, right) {
|
|
24
|
+
return left.x < right.x + right.w
|
|
25
|
+
&& left.x + left.w > right.x
|
|
26
|
+
&& left.y < right.y + right.h
|
|
27
|
+
&& left.y + left.h > right.y;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
function clampActorRect(rect) {
|
|
31
|
+
rect.x = Math.max(WORLD_BOUNDS.x, Math.min(WORLD_BOUNDS.x + WORLD_BOUNDS.width - rect.w, rect.x));
|
|
32
|
+
rect.y = Math.max(WORLD_BOUNDS.y, Math.min(WORLD_BOUNDS.y + WORLD_BOUNDS.height - rect.h, rect.y));
|
|
33
|
+
return rect;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
function collidesWithObstacle(rect) {
|
|
37
|
+
return WORLD_OBSTACLES.some((obstacle) => rectsOverlap(rect, obstacle));
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
function applyActorRect(actor, rect, size) {
|
|
41
|
+
actor.x = rect.x + (size * 0.5);
|
|
42
|
+
actor.y = rect.y + (size * 0.5);
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
export function createWorldPrefab() {
|
|
46
|
+
return {
|
|
47
|
+
...worldPrefab,
|
|
48
|
+
obstacleCount: WORLD_OBSTACLES.length,
|
|
49
|
+
};
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
export function moveActorThroughAdventureWorld(actor, deltaX, deltaY, size) {
|
|
53
|
+
const baseRect = centeredRect(actor.x, actor.y, size);
|
|
54
|
+
|
|
55
|
+
if (deltaX !== 0) {
|
|
56
|
+
const candidate = clampActorRect({
|
|
57
|
+
x: baseRect.x + deltaX,
|
|
58
|
+
y: baseRect.y,
|
|
59
|
+
w: baseRect.w,
|
|
60
|
+
h: baseRect.h,
|
|
61
|
+
});
|
|
62
|
+
if (!collidesWithObstacle(candidate)) {
|
|
63
|
+
baseRect.x = candidate.x;
|
|
64
|
+
}
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
if (deltaY !== 0) {
|
|
68
|
+
const candidate = clampActorRect({
|
|
69
|
+
x: baseRect.x,
|
|
70
|
+
y: baseRect.y + deltaY,
|
|
71
|
+
w: baseRect.w,
|
|
72
|
+
h: baseRect.h,
|
|
73
|
+
});
|
|
74
|
+
if (!collidesWithObstacle(candidate)) {
|
|
75
|
+
baseRect.y = candidate.y;
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
applyActorRect(actor, baseRect, size);
|
|
80
|
+
}
|
|
81
|
+
|
|
82
|
+
export function drawAdventureWorld({ beacons = [], gateReady = false, elapsed = 0 }) {
|
|
83
|
+
aura.draw2d.rect(
|
|
84
|
+
WORLD_BOUNDS.x - 24,
|
|
85
|
+
WORLD_BOUNDS.y - 24,
|
|
86
|
+
WORLD_BOUNDS.width + 48,
|
|
87
|
+
WORLD_BOUNDS.height + 48,
|
|
88
|
+
aura.rgb(0.06, 0.08, 0.11),
|
|
89
|
+
);
|
|
90
|
+
aura.draw2d.rect(
|
|
91
|
+
WORLD_BOUNDS.x,
|
|
92
|
+
WORLD_BOUNDS.y,
|
|
93
|
+
WORLD_BOUNDS.width,
|
|
94
|
+
WORLD_BOUNDS.height,
|
|
95
|
+
aura.rgb(0.12, 0.16, 0.12),
|
|
96
|
+
);
|
|
97
|
+
|
|
98
|
+
for (const obstacle of WORLD_OBSTACLES) {
|
|
99
|
+
aura.draw2d.rect(obstacle.x, obstacle.y, obstacle.w, obstacle.h, aura.rgb(0.22, 0.26, 0.24));
|
|
100
|
+
}
|
|
101
|
+
|
|
102
|
+
const beaconById = new Map(beacons.map((beacon) => [beacon.id, beacon]));
|
|
103
|
+
for (const site of BEACON_SITES) {
|
|
104
|
+
const lit = beaconById.get(site.id)?.lit === true;
|
|
105
|
+
const pulse = lit ? 1.0 : 0.9 + (Math.sin((elapsed * 2.2) + site.x) * 0.1);
|
|
106
|
+
const size = site.size * pulse;
|
|
107
|
+
aura.draw2d.rect(
|
|
108
|
+
site.x - (size * 0.5),
|
|
109
|
+
site.y - (size * 0.5),
|
|
110
|
+
size,
|
|
111
|
+
size,
|
|
112
|
+
lit ? aura.rgb(0.58, 1.0, 0.74) : aura.rgb(0.44, 0.58, 0.74),
|
|
113
|
+
);
|
|
114
|
+
}
|
|
115
|
+
|
|
116
|
+
aura.draw2d.rect(
|
|
117
|
+
EXIT_GATE.x,
|
|
118
|
+
EXIT_GATE.y,
|
|
119
|
+
EXIT_GATE.w,
|
|
120
|
+
EXIT_GATE.h,
|
|
121
|
+
gateReady ? aura.rgb(0.62, 1.0, 0.76) : aura.rgb(0.2, 0.24, 0.28),
|
|
122
|
+
);
|
|
123
|
+
}
|
|
124
|
+
|
|
125
|
+
export default worldPrefab;
|
|
@@ -0,0 +1,256 @@
|
|
|
1
|
+
import {
|
|
2
|
+
axisFromKeys,
|
|
3
|
+
centeredRect,
|
|
4
|
+
collectAdventureObjectives2D,
|
|
5
|
+
countCompletedObjectives,
|
|
6
|
+
createAdventureObjectives,
|
|
7
|
+
createInteractionPromptState,
|
|
8
|
+
createRectTrigger2D,
|
|
9
|
+
createTriggerTracker,
|
|
10
|
+
objectivesComplete,
|
|
11
|
+
resetAdventureObjectives,
|
|
12
|
+
stepRectTriggers2D,
|
|
13
|
+
updateInteractionPromptState,
|
|
14
|
+
} from '../src/starter-utils/index.js';
|
|
15
|
+
import { ensureSessionState, ensureUiState } from '../src/runtime/app-state.js';
|
|
16
|
+
import { ADVENTURE_CONFIG, ADVENTURE_TEXT } from '../config/gameplay/adventure.config.js';
|
|
17
|
+
import { drawAdventurePlayer, createPlayerState, resetPlayerPosition } from '../prefabs/player.prefab.js';
|
|
18
|
+
import { drawAdventureRelics } from '../prefabs/relic.prefab.js';
|
|
19
|
+
import { drawAdventureWorld, moveActorThroughAdventureWorld } from '../prefabs/world.prefab.js';
|
|
20
|
+
import { BEACON_SITES, EXIT_GATE, PLAYER_SPAWN, RELIC_SPAWNS } from '../content/gameplay/world.js';
|
|
21
|
+
|
|
22
|
+
const INTERACT_KEYS = ['e', 'enter'];
|
|
23
|
+
|
|
24
|
+
function createAdventureSessionSeed() {
|
|
25
|
+
return {
|
|
26
|
+
runsStarted: 0,
|
|
27
|
+
bestRelicCount: 0,
|
|
28
|
+
bestBeaconCount: 0,
|
|
29
|
+
bestTimeSeconds: 0,
|
|
30
|
+
lastOutcome: 'idle',
|
|
31
|
+
lastSceneId: 'gameplay',
|
|
32
|
+
};
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
function createAdventureUiStateSeed() {
|
|
36
|
+
return {
|
|
37
|
+
showControlsHint: true,
|
|
38
|
+
};
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
function createBeaconState() {
|
|
42
|
+
return BEACON_SITES.map((site) => ({
|
|
43
|
+
id: site.id,
|
|
44
|
+
label: site.label,
|
|
45
|
+
x: site.x,
|
|
46
|
+
y: site.y,
|
|
47
|
+
size: site.size,
|
|
48
|
+
radius: site.radius,
|
|
49
|
+
requiredRelics: site.requiredRelics,
|
|
50
|
+
lit: false,
|
|
51
|
+
}));
|
|
52
|
+
}
|
|
53
|
+
|
|
54
|
+
function pressedInteract() {
|
|
55
|
+
return INTERACT_KEYS.some((key) => aura.input.isKeyPressed(key));
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
export function createGameplayScene(context = {}) {
|
|
59
|
+
const appState = context.appState && typeof context.appState === 'object' ? context.appState : (context.appState = {});
|
|
60
|
+
const adventureSession = ensureSessionState(appState, 'adventure2d', createAdventureSessionSeed());
|
|
61
|
+
const adventureUiState = ensureUiState(appState, 'adventureHud', createAdventureUiStateSeed());
|
|
62
|
+
const promptState = createInteractionPromptState({ prompt: 'Press E to interact' });
|
|
63
|
+
const triggerTracker = createTriggerTracker({ subjectId: 'player', dimension: '2d' });
|
|
64
|
+
const sceneState = {
|
|
65
|
+
player: createPlayerState(PLAYER_SPAWN),
|
|
66
|
+
relics: createAdventureObjectives(RELIC_SPAWNS, {
|
|
67
|
+
dimension: '2d',
|
|
68
|
+
defaultRadius: ADVENTURE_CONFIG.relicRadius,
|
|
69
|
+
}),
|
|
70
|
+
beacons: createBeaconState(),
|
|
71
|
+
elapsed: 0,
|
|
72
|
+
runComplete: false,
|
|
73
|
+
};
|
|
74
|
+
|
|
75
|
+
function relicCount() {
|
|
76
|
+
return countCompletedObjectives(sceneState.relics);
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
function beaconCount() {
|
|
80
|
+
return sceneState.beacons.reduce((total, beacon) => total + (beacon.lit === true ? 1 : 0), 0);
|
|
81
|
+
}
|
|
82
|
+
|
|
83
|
+
function gateReady() {
|
|
84
|
+
return objectivesComplete(sceneState.relics) && beaconCount() >= sceneState.beacons.length;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
function syncSessionState() {
|
|
88
|
+
adventureSession.lastSceneId = 'gameplay';
|
|
89
|
+
adventureSession.bestRelicCount = Math.max(Number(adventureSession.bestRelicCount || 0), relicCount());
|
|
90
|
+
adventureSession.bestBeaconCount = Math.max(Number(adventureSession.bestBeaconCount || 0), beaconCount());
|
|
91
|
+
adventureSession.bestTimeSeconds = Math.max(Number(adventureSession.bestTimeSeconds || 0), sceneState.elapsed);
|
|
92
|
+
adventureSession.lastElapsedSeconds = Number(sceneState.elapsed.toFixed(2));
|
|
93
|
+
adventureSession.lastOutcome = sceneState.runComplete ? 'route-cleared' : 'surveying';
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
function syncHud() {
|
|
97
|
+
context.setHudScreen?.('hud', {
|
|
98
|
+
relicCount: relicCount(),
|
|
99
|
+
relicTarget: sceneState.relics.length,
|
|
100
|
+
beaconCount: beaconCount(),
|
|
101
|
+
beaconTarget: sceneState.beacons.length,
|
|
102
|
+
promptText: promptState.prompt || '',
|
|
103
|
+
runComplete: sceneState.runComplete,
|
|
104
|
+
showControlsHint: adventureUiState.showControlsHint !== false,
|
|
105
|
+
fps: Number(aura.window.getFPS?.() || 0).toFixed(0),
|
|
106
|
+
});
|
|
107
|
+
}
|
|
108
|
+
|
|
109
|
+
function resetRun() {
|
|
110
|
+
resetPlayerPosition(sceneState.player, PLAYER_SPAWN);
|
|
111
|
+
resetAdventureObjectives(sceneState.relics);
|
|
112
|
+
sceneState.beacons = createBeaconState();
|
|
113
|
+
sceneState.elapsed = 0;
|
|
114
|
+
sceneState.runComplete = false;
|
|
115
|
+
promptState.visible = false;
|
|
116
|
+
promptState.ready = false;
|
|
117
|
+
promptState.prompt = null;
|
|
118
|
+
promptState.triggerId = null;
|
|
119
|
+
promptState.accepted = false;
|
|
120
|
+
promptState.acceptedTriggerId = null;
|
|
121
|
+
adventureSession.runsStarted += 1;
|
|
122
|
+
syncSessionState();
|
|
123
|
+
syncHud();
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
function buildInteractionTriggers() {
|
|
127
|
+
const collectedRelics = relicCount();
|
|
128
|
+
const triggers = [];
|
|
129
|
+
|
|
130
|
+
for (const beacon of sceneState.beacons) {
|
|
131
|
+
if (beacon.lit) continue;
|
|
132
|
+
const canLight = collectedRelics >= beacon.requiredRelics;
|
|
133
|
+
triggers.push(createRectTrigger2D(
|
|
134
|
+
`beacon:${beacon.id}`,
|
|
135
|
+
beacon.x - beacon.radius,
|
|
136
|
+
beacon.y - beacon.radius,
|
|
137
|
+
beacon.radius * 2,
|
|
138
|
+
beacon.radius * 2,
|
|
139
|
+
{
|
|
140
|
+
role: 'beacon',
|
|
141
|
+
priority: canLight ? 5 : 2,
|
|
142
|
+
promptText: canLight
|
|
143
|
+
? `Press E to light ${beacon.label}`
|
|
144
|
+
: `${beacon.label} unlocks at ${beacon.requiredRelics} relic${beacon.requiredRelics === 1 ? '' : 's'}`,
|
|
145
|
+
interactionKey: 'E',
|
|
146
|
+
},
|
|
147
|
+
));
|
|
148
|
+
}
|
|
149
|
+
|
|
150
|
+
triggers.push(createRectTrigger2D(
|
|
151
|
+
'exit-gate',
|
|
152
|
+
EXIT_GATE.x - ADVENTURE_CONFIG.exitPadding,
|
|
153
|
+
EXIT_GATE.y - ADVENTURE_CONFIG.exitPadding,
|
|
154
|
+
EXIT_GATE.w + (ADVENTURE_CONFIG.exitPadding * 2),
|
|
155
|
+
EXIT_GATE.h + (ADVENTURE_CONFIG.exitPadding * 2),
|
|
156
|
+
{
|
|
157
|
+
role: 'goal',
|
|
158
|
+
priority: gateReady() ? 8 : 1,
|
|
159
|
+
promptText: gateReady()
|
|
160
|
+
? 'Press E to leave through the Moon Gate'
|
|
161
|
+
: 'Collect every relic and light both beacons to open the gate',
|
|
162
|
+
interactionKey: 'E',
|
|
163
|
+
},
|
|
164
|
+
));
|
|
165
|
+
|
|
166
|
+
return triggers;
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
function handleAcceptedPrompt() {
|
|
170
|
+
const acceptedTriggerId = promptState.acceptedTriggerId;
|
|
171
|
+
if (!acceptedTriggerId) return;
|
|
172
|
+
|
|
173
|
+
if (acceptedTriggerId.startsWith('beacon:')) {
|
|
174
|
+
const beaconId = acceptedTriggerId.slice('beacon:'.length);
|
|
175
|
+
const beacon = sceneState.beacons.find((entry) => entry.id === beaconId) || null;
|
|
176
|
+
if (beacon && relicCount() >= beacon.requiredRelics) {
|
|
177
|
+
beacon.lit = true;
|
|
178
|
+
}
|
|
179
|
+
} else if (acceptedTriggerId === 'exit-gate' && gateReady()) {
|
|
180
|
+
sceneState.runComplete = true;
|
|
181
|
+
}
|
|
182
|
+
}
|
|
183
|
+
|
|
184
|
+
return {
|
|
185
|
+
setup() {
|
|
186
|
+
resetRun();
|
|
187
|
+
console.log(ADVENTURE_TEXT.started);
|
|
188
|
+
},
|
|
189
|
+
|
|
190
|
+
update(dt) {
|
|
191
|
+
sceneState.elapsed += dt;
|
|
192
|
+
|
|
193
|
+
if (sceneState.runComplete) {
|
|
194
|
+
if (aura.input.isKeyPressed('enter')) {
|
|
195
|
+
resetRun();
|
|
196
|
+
}
|
|
197
|
+
syncHud();
|
|
198
|
+
return;
|
|
199
|
+
}
|
|
200
|
+
|
|
201
|
+
if (aura.input.isKeyPressed('h')) {
|
|
202
|
+
adventureUiState.showControlsHint = adventureUiState.showControlsHint !== true;
|
|
203
|
+
}
|
|
204
|
+
|
|
205
|
+
const moveX = axisFromKeys(aura.input, ['arrowleft', 'a'], ['arrowright', 'd']);
|
|
206
|
+
const moveY = axisFromKeys(aura.input, ['arrowup', 'w'], ['arrowdown', 's']);
|
|
207
|
+
if (moveX !== 0 || moveY !== 0 || pressedInteract()) {
|
|
208
|
+
adventureUiState.showControlsHint = false;
|
|
209
|
+
}
|
|
210
|
+
if (moveX !== 0 || moveY !== 0) {
|
|
211
|
+
sceneState.player.facingX = moveX !== 0 ? Math.sign(moveX) : sceneState.player.facingX;
|
|
212
|
+
sceneState.player.facingY = moveY !== 0 ? Math.sign(moveY) : sceneState.player.facingY;
|
|
213
|
+
}
|
|
214
|
+
|
|
215
|
+
moveActorThroughAdventureWorld(
|
|
216
|
+
sceneState.player,
|
|
217
|
+
moveX * ADVENTURE_CONFIG.playerSpeed * dt,
|
|
218
|
+
moveY * ADVENTURE_CONFIG.playerSpeed * dt,
|
|
219
|
+
ADVENTURE_CONFIG.playerSize,
|
|
220
|
+
);
|
|
221
|
+
|
|
222
|
+
collectAdventureObjectives2D(sceneState.player, sceneState.relics);
|
|
223
|
+
|
|
224
|
+
const playerRect = centeredRect(
|
|
225
|
+
sceneState.player.x,
|
|
226
|
+
sceneState.player.y,
|
|
227
|
+
ADVENTURE_CONFIG.playerSize * 0.84,
|
|
228
|
+
ADVENTURE_CONFIG.playerSize * 0.84,
|
|
229
|
+
);
|
|
230
|
+
const triggerStep = stepRectTriggers2D(triggerTracker, playerRect, buildInteractionTriggers());
|
|
231
|
+
updateInteractionPromptState(promptState, triggerStep, {
|
|
232
|
+
interactPressed: pressedInteract(),
|
|
233
|
+
});
|
|
234
|
+
handleAcceptedPrompt();
|
|
235
|
+
syncSessionState();
|
|
236
|
+
syncHud();
|
|
237
|
+
},
|
|
238
|
+
|
|
239
|
+
onExit() {
|
|
240
|
+
context.clearHudScreen?.();
|
|
241
|
+
},
|
|
242
|
+
|
|
243
|
+
draw() {
|
|
244
|
+
aura.draw2d.clear(aura.rgba(0.03, 0.04, 0.06, 1.0));
|
|
245
|
+
drawAdventureWorld({
|
|
246
|
+
beacons: sceneState.beacons,
|
|
247
|
+
gateReady: gateReady(),
|
|
248
|
+
elapsed: sceneState.elapsed,
|
|
249
|
+
});
|
|
250
|
+
drawAdventureRelics(sceneState.relics, sceneState.elapsed);
|
|
251
|
+
drawAdventurePlayer(sceneState.player, ADVENTURE_CONFIG, {
|
|
252
|
+
runComplete: sceneState.runComplete,
|
|
253
|
+
});
|
|
254
|
+
},
|
|
255
|
+
};
|
|
256
|
+
}
|
|
@@ -0,0 +1,34 @@
|
|
|
1
|
+
function hasMethod(obj, method) {
|
|
2
|
+
return Boolean(obj) && typeof obj[method] === 'function';
|
|
3
|
+
}
|
|
4
|
+
|
|
5
|
+
function failWithReason(reasonCode, message) {
|
|
6
|
+
throw new Error(`[2d-adventure-template] ${message} [reason:${reasonCode}]`);
|
|
7
|
+
}
|
|
8
|
+
|
|
9
|
+
export function assertRuntimeCapabilities() {
|
|
10
|
+
const missing = [];
|
|
11
|
+
if (!hasMethod(aura.window, 'getFPS')) missing.push('aura.window.getFPS');
|
|
12
|
+
if (!hasMethod(aura.input, 'isKeyDown')) missing.push('aura.input.isKeyDown');
|
|
13
|
+
if (!hasMethod(aura.input, 'isKeyPressed')) missing.push('aura.input.isKeyPressed');
|
|
14
|
+
if (!hasMethod(aura.draw2d, 'clear')) missing.push('aura.draw2d.clear');
|
|
15
|
+
if (!hasMethod(aura.draw2d, 'rect')) missing.push('aura.draw2d.rect');
|
|
16
|
+
if (!hasMethod(aura.draw2d, 'text')) missing.push('aura.draw2d.text');
|
|
17
|
+
if (!hasMethod(aura.draw2d, 'measureText')) missing.push('aura.draw2d.measureText');
|
|
18
|
+
if (typeof aura.rgb !== 'function') missing.push('aura.rgb');
|
|
19
|
+
if (typeof aura.rgba !== 'function') missing.push('aura.rgba');
|
|
20
|
+
if (!aura.Color || !aura.Color.WHITE) missing.push('aura.Color.WHITE');
|
|
21
|
+
|
|
22
|
+
if (missing.length > 0) {
|
|
23
|
+
failWithReason('missing_runtime_api', `runtime missing required APIs: ${missing.join(', ')}`);
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
const small = aura.draw2d.measureText('Probe', { size: 8 });
|
|
27
|
+
const large = aura.draw2d.measureText('Probe', { size: 24 });
|
|
28
|
+
if (!Number.isFinite(Number(small?.width)) || !Number.isFinite(Number(large?.width)) || Number(large.width) <= Number(small.width)) {
|
|
29
|
+
failWithReason(
|
|
30
|
+
'placeholder_runtime_behavior',
|
|
31
|
+
'draw2d.measureText appears to be placeholder behavior (size does not affect width).',
|
|
32
|
+
);
|
|
33
|
+
}
|
|
34
|
+
}
|
|
@@ -0,0 +1,60 @@
|
|
|
1
|
+
const hudScreen = {
|
|
2
|
+
id: 'hud',
|
|
3
|
+
kind: 'ui-screen',
|
|
4
|
+
role: 'hud',
|
|
5
|
+
draw: drawAdventureHud,
|
|
6
|
+
notes: ['This HUD is mounted through screenShell so the scene only owns gameplay state and prompt selection.'],
|
|
7
|
+
};
|
|
8
|
+
|
|
9
|
+
export function createHudScreen() {
|
|
10
|
+
return hudScreen;
|
|
11
|
+
}
|
|
12
|
+
|
|
13
|
+
export function drawAdventureHud(data = {}) {
|
|
14
|
+
let nextY = 12;
|
|
15
|
+
if (data.showControlsHint !== false) {
|
|
16
|
+
aura.draw2d.text('Move: Arrows/WASD Interact: E or Enter', 12, nextY, {
|
|
17
|
+
color: aura.Color.WHITE,
|
|
18
|
+
size: 14,
|
|
19
|
+
align: 'left',
|
|
20
|
+
});
|
|
21
|
+
nextY += 22;
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
aura.draw2d.text(`Relics ${data.relicCount ?? 0}/${data.relicTarget ?? 0}`, 12, nextY, {
|
|
25
|
+
color: aura.Color.WHITE,
|
|
26
|
+
size: 14,
|
|
27
|
+
align: 'left',
|
|
28
|
+
});
|
|
29
|
+
nextY += 22;
|
|
30
|
+
aura.draw2d.text(`Beacons ${data.beaconCount ?? 0}/${data.beaconTarget ?? 0} FPS ${data.fps ?? '0'}`, 12, nextY, {
|
|
31
|
+
color: aura.Color.WHITE,
|
|
32
|
+
size: 14,
|
|
33
|
+
align: 'left',
|
|
34
|
+
});
|
|
35
|
+
nextY += 22;
|
|
36
|
+
|
|
37
|
+
if (data.promptText) {
|
|
38
|
+
aura.draw2d.text(data.promptText, 12, nextY, {
|
|
39
|
+
color: aura.rgb(0.96, 0.86, 0.42),
|
|
40
|
+
size: 13,
|
|
41
|
+
align: 'left',
|
|
42
|
+
});
|
|
43
|
+
nextY += 24;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
if (data.runComplete !== true) return;
|
|
47
|
+
|
|
48
|
+
aura.draw2d.text('RUINS SURVEY COMPLETE', 12, nextY, {
|
|
49
|
+
color: aura.rgb(0.58, 1.0, 0.74),
|
|
50
|
+
size: 24,
|
|
51
|
+
align: 'left',
|
|
52
|
+
});
|
|
53
|
+
aura.draw2d.text('Press Enter to restart the route', 12, nextY + 28, {
|
|
54
|
+
color: aura.Color.WHITE,
|
|
55
|
+
size: 16,
|
|
56
|
+
align: 'left',
|
|
57
|
+
});
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
export default hudScreen;
|
|
@@ -0,0 +1,33 @@
|
|
|
1
|
+
export const SURVIVOR_CONFIG = Object.freeze({
|
|
2
|
+
playerSize: 28,
|
|
3
|
+
moveSpeed: 320,
|
|
4
|
+
dashSpeed: 560,
|
|
5
|
+
dashDurationSeconds: 0.16,
|
|
6
|
+
dashCooldownSeconds: 1.2,
|
|
7
|
+
bulletSize: 6,
|
|
8
|
+
bulletSpeed: 560,
|
|
9
|
+
bulletLifetimeSeconds: 1.1,
|
|
10
|
+
autoFireCooldownSeconds: 0.16,
|
|
11
|
+
playerTouchRadius: 24,
|
|
12
|
+
enemyHitInvulnerabilitySeconds: 0.65,
|
|
13
|
+
startingHealth: 5,
|
|
14
|
+
spawnPadding: 28,
|
|
15
|
+
betweenWaveDelaySeconds: 0.8,
|
|
16
|
+
});
|
|
17
|
+
|
|
18
|
+
export const SURVIVOR_WAVES = Object.freeze([
|
|
19
|
+
Object.freeze({ maxSpawns: 16, spawnEvery: 0.52, archetype: 'scout', hpScale: 1.0, speedScale: 1.0 }),
|
|
20
|
+
Object.freeze({ maxSpawns: 14, spawnEvery: 0.48, archetype: 'striker', hpScale: 1.3, speedScale: 1.05 }),
|
|
21
|
+
Object.freeze({ maxSpawns: 12, spawnEvery: 0.44, archetype: 'tank', hpScale: 1.9, speedScale: 1.02 }),
|
|
22
|
+
Object.freeze({ maxSpawns: 22, spawnEvery: 0.36, archetype: null, hpScale: 1.4, speedScale: 1.12 }),
|
|
23
|
+
]);
|
|
24
|
+
|
|
25
|
+
export const SURVIVOR_TEXT = Object.freeze({
|
|
26
|
+
started: '{{PROJECT_TITLE}} started (2D survivor template)',
|
|
27
|
+
controls: 'Move: Arrows/WASD Dash: Shift',
|
|
28
|
+
hudLinePrefix: 'Auto-fire online',
|
|
29
|
+
elapsedPrefix: 'Time',
|
|
30
|
+
gameOverTitle: 'RUN FAILED',
|
|
31
|
+
gameOverPrompt: 'Press Enter to restart',
|
|
32
|
+
waveDone: 'done',
|
|
33
|
+
});
|
|
@@ -0,0 +1,29 @@
|
|
|
1
|
+
{
|
|
2
|
+
"schema": "aurajs.spawn-zones.v1",
|
|
3
|
+
"zones": [
|
|
4
|
+
{
|
|
5
|
+
"id": "north-lane",
|
|
6
|
+
"x": 0.5,
|
|
7
|
+
"y": 0.08,
|
|
8
|
+
"weight": 1
|
|
9
|
+
},
|
|
10
|
+
{
|
|
11
|
+
"id": "east-lane",
|
|
12
|
+
"x": 0.92,
|
|
13
|
+
"y": 0.52,
|
|
14
|
+
"weight": 1.2
|
|
15
|
+
},
|
|
16
|
+
{
|
|
17
|
+
"id": "south-lane",
|
|
18
|
+
"x": 0.5,
|
|
19
|
+
"y": 0.94,
|
|
20
|
+
"weight": 1
|
|
21
|
+
},
|
|
22
|
+
{
|
|
23
|
+
"id": "west-lane",
|
|
24
|
+
"x": 0.08,
|
|
25
|
+
"y": 0.52,
|
|
26
|
+
"weight": 1.1
|
|
27
|
+
}
|
|
28
|
+
]
|
|
29
|
+
}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
# 2D Survivor Loop
|
|
2
|
+
|
|
3
|
+
1. Kite the swarm, auto-fire, and survive long enough to outscale the pressure.
|
|
4
|
+
1. Keep tuning in `config/gameplay/survivor.config.js`, authored spawn lanes in `content/gameplay/spawn-zones.json`, and reusable combat pieces in `prefabs/`.
|
|
5
|
+
1. Extend from here with enemy families, drops, and pacing rules before layering on larger progression systems.
|