@auraindustry/aurajs 0.0.7 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (334) hide show
  1. package/README.md +98 -2
  2. package/benchmarks/perf-thresholds.json +54 -0
  3. package/package.json +4 -7
  4. package/src/asset-pack.mjs +8 -1
  5. package/src/authored-project.mjs +1449 -0
  6. package/src/authored-runtime.mjs +2016 -0
  7. package/src/authoring/avatar-animation-graph.mjs +648 -0
  8. package/src/bin-integrity.mjs +272 -0
  9. package/src/build-contract/assets.mjs +130 -0
  10. package/src/build-contract/capabilities.mjs +116 -0
  11. package/src/build-contract/constants.mjs +6 -0
  12. package/src/build-contract/helpers.mjs +44 -0
  13. package/src/build-contract/web-templates.mjs +5993 -0
  14. package/src/build-contract.mjs +27 -2910
  15. package/src/bundler.mjs +188 -55
  16. package/src/cli.mjs +4840 -1512
  17. package/src/commands/project-authoring.mjs +454 -0
  18. package/src/config.mjs +44 -0
  19. package/src/conformance/cases/app-and-ui-runtime-cases.mjs +3309 -0
  20. package/src/conformance/cases/core-runtime-cases.mjs +1431 -0
  21. package/src/conformance/cases/index.mjs +11 -0
  22. package/src/conformance/cases/scene3d-and-media-cases.mjs +2094 -0
  23. package/src/conformance/cases/systems-and-gameplay-cases.mjs +1776 -0
  24. package/src/conformance/shared.mjs +27 -0
  25. package/src/conformance-runner.mjs +25 -13
  26. package/src/conformance.mjs +619 -4020
  27. package/src/cutscene.mjs +362 -5
  28. package/src/dev-cli-action.mjs +249 -0
  29. package/src/dev-cli-inspect.mjs +92 -0
  30. package/src/dev-cli-state.mjs +80 -0
  31. package/src/external-asset-cache.mjs +587 -0
  32. package/src/external-asset-policy.mjs +217 -0
  33. package/src/external-package-surface.mjs +206 -0
  34. package/src/game-action-runtime.mjs +869 -0
  35. package/src/game-state-runtime.mjs +206 -6
  36. package/src/headless-action.mjs +186 -0
  37. package/src/headless-test/runtime-animation.mjs +1173 -0
  38. package/src/headless-test/runtime-coordinator.mjs +1514 -0
  39. package/src/headless-test/runtime-primitives.mjs +320 -0
  40. package/src/headless-test/runtime-world.mjs +2253 -0
  41. package/src/headless-test.mjs +392 -4298
  42. package/src/host-binary.mjs +342 -14
  43. package/src/icon-discovery.mjs +64 -0
  44. package/src/make-catalog.mjs +109 -0
  45. package/src/make.mjs +197 -0
  46. package/src/package-integrity.mjs +586 -0
  47. package/src/perf-benchmark.mjs +353 -0
  48. package/src/postinstall.mjs +5 -5
  49. package/src/prefabs/index.mjs +34 -0
  50. package/src/prefabs/scene-serialization.mjs +184 -0
  51. package/src/project-importer.mjs +620 -0
  52. package/src/project-registry.mjs +24 -0
  53. package/src/publish-command.mjs +195 -0
  54. package/src/publish-env-example.mjs +83 -0
  55. package/src/publish-validation.mjs +708 -0
  56. package/src/retro/assets/compile.mjs +232 -0
  57. package/src/retro/backend-gba/authoring.mjs +1029 -0
  58. package/src/retro/backend-gba/rom.mjs +363 -0
  59. package/src/retro/backend-gbc/rom.mjs +85 -0
  60. package/src/retro/build.mjs +278 -0
  61. package/src/retro/cli/commands.mjs +292 -0
  62. package/src/retro/cli/templates.mjs +84 -0
  63. package/src/retro/diagnostics/catalog.mjs +110 -0
  64. package/src/retro/diagnostics/emit.mjs +72 -0
  65. package/src/retro/emulator/case-overlay.mjs +64 -0
  66. package/src/retro/emulator/discovery.mjs +158 -0
  67. package/src/retro/emulator/macos-case-overlay.swift +220 -0
  68. package/src/retro/emulator/profiles.mjs +146 -0
  69. package/src/retro/emulator/runner.mjs +289 -0
  70. package/src/retro/frontend/load-project.mjs +98 -0
  71. package/src/retro/index.mjs +30 -0
  72. package/src/retro/ir/build-ir.mjs +108 -0
  73. package/src/retro/runtime-gba/contract.mjs +151 -0
  74. package/src/retro/runtime-gbc/contract.mjs +117 -0
  75. package/src/retro/shared/span.mjs +26 -0
  76. package/src/retro/shared/targets.mjs +64 -0
  77. package/src/retro/validator/check-project.mjs +114 -0
  78. package/src/runtime-hotspot-audit.mjs +707 -0
  79. package/src/scaffold/config.mjs +1000 -0
  80. package/src/scaffold/fs.mjs +56 -0
  81. package/src/scaffold/layout.mjs +318 -0
  82. package/src/scaffold/project-docs.mjs +439 -0
  83. package/src/scaffold.mjs +93 -596
  84. package/src/scene-composition/index.mjs +326 -0
  85. package/src/scene-composition/runtime.mjs +751 -0
  86. package/src/self-hosted-assets.mjs +604 -0
  87. package/src/session-client.mjs +750 -0
  88. package/src/session-native-launcher.mjs +74 -0
  89. package/src/session-protocol.mjs +75 -0
  90. package/src/session-runtime.mjs +321 -0
  91. package/src/session-server.mjs +360 -0
  92. package/src/shader-kits/index.mjs +773 -0
  93. package/src/starter-content-registry.mjs +292 -0
  94. package/src/state-artifacts.mjs +662 -24
  95. package/src/state-dev-reload.mjs +99 -2
  96. package/src/terminal-ui.mjs +245 -0
  97. package/src/web-conformance.mjs +219 -0
  98. package/templates/create/2d/config/gameplay/shooter.config.js +26 -0
  99. package/templates/create/2d/content/gameplay/waves.json +26 -0
  100. package/templates/create/2d/content/registries/.gitkeep +1 -0
  101. package/templates/create/2d/docs/design/.gitkeep +1 -0
  102. package/templates/create/2d/docs/design/loop.md +5 -0
  103. package/templates/create/2d/prefabs/enemies.prefab.js +90 -0
  104. package/templates/create/2d/prefabs/enemy-basic.prefab.js +18 -0
  105. package/templates/create/2d/prefabs/player.prefab.js +36 -0
  106. package/templates/create/2d/prefabs/projectiles.prefab.js +35 -0
  107. package/templates/create/2d/scenes/boot.scene.js +12 -0
  108. package/templates/create/2d/scenes/gameplay.scene.js +230 -0
  109. package/templates/create/2d/scenes/menu.scene.js +9 -0
  110. package/templates/create/2d/src/main.js +6 -185
  111. package/templates/create/2d/src/runtime/app.js +49 -0
  112. package/templates/create/2d/src/runtime/capabilities.js +35 -0
  113. package/templates/create/2d/ui/hud.screen.js +40 -0
  114. package/templates/create/2d/ui/pause.screen.js +149 -0
  115. package/templates/create/2d/ui/settings.screen.js +347 -0
  116. package/templates/create/2d/ui/title.screen.js +13 -0
  117. package/templates/create/2d-adventure/aura.config.json +28 -0
  118. package/templates/create/2d-adventure/config/gameplay/adventure.config.js +14 -0
  119. package/templates/create/2d-adventure/content/gameplay/world.js +46 -0
  120. package/templates/create/2d-adventure/content/registries/.gitkeep +1 -0
  121. package/templates/create/2d-adventure/docs/design/loop.md +5 -0
  122. package/templates/create/2d-adventure/prefabs/player.prefab.js +54 -0
  123. package/templates/create/2d-adventure/prefabs/relic.prefab.js +38 -0
  124. package/templates/create/2d-adventure/prefabs/world.prefab.js +125 -0
  125. package/templates/create/2d-adventure/scenes/gameplay.scene.js +256 -0
  126. package/templates/create/2d-adventure/src/runtime/capabilities.js +34 -0
  127. package/templates/create/2d-adventure/ui/hud.screen.js +60 -0
  128. package/templates/create/2d-survivor/config/gameplay/survivor.config.js +33 -0
  129. package/templates/create/2d-survivor/content/gameplay/spawn-zones.json +29 -0
  130. package/templates/create/2d-survivor/content/registries/.gitkeep +1 -0
  131. package/templates/create/2d-survivor/docs/design/.gitkeep +1 -0
  132. package/templates/create/2d-survivor/docs/design/loop.md +5 -0
  133. package/templates/create/2d-survivor/prefabs/enemies.prefab.js +178 -0
  134. package/templates/create/2d-survivor/prefabs/enemy-swarm.prefab.js +18 -0
  135. package/templates/create/2d-survivor/prefabs/player.prefab.js +42 -0
  136. package/templates/create/2d-survivor/prefabs/projectiles.prefab.js +56 -0
  137. package/templates/create/2d-survivor/scenes/boot.scene.js +12 -0
  138. package/templates/create/2d-survivor/scenes/gameplay.scene.js +314 -0
  139. package/templates/create/2d-survivor/scenes/menu.scene.js +9 -0
  140. package/templates/create/2d-survivor/src/main.js +5 -332
  141. package/templates/create/2d-survivor/src/runtime/app.js +49 -0
  142. package/templates/create/2d-survivor/src/runtime/capabilities.js +35 -0
  143. package/templates/create/2d-survivor/ui/hud.screen.js +45 -0
  144. package/templates/create/2d-survivor/ui/title.screen.js +13 -0
  145. package/templates/create/3d/assets/models/starter-avatar.gltf +184 -0
  146. package/templates/create/3d/config/gameplay/.gitkeep +1 -0
  147. package/templates/create/3d/content/gameplay/checkpoints.json +33 -0
  148. package/templates/create/3d/content/gameplay/course.js +40 -0
  149. package/templates/create/3d/content/registries/.gitkeep +1 -0
  150. package/templates/create/3d/docs/design/.gitkeep +1 -0
  151. package/templates/create/3d/docs/design/loop.md +5 -0
  152. package/templates/create/3d/prefabs/checkpoint.prefab.js +15 -0
  153. package/templates/create/3d/prefabs/player.prefab.js +204 -0
  154. package/templates/create/3d/prefabs/world.prefab.js +112 -0
  155. package/templates/create/3d/scenes/boot.scene.js +12 -0
  156. package/templates/create/3d/scenes/checkpoint.scene.js +9 -0
  157. package/templates/create/3d/scenes/gameplay.scene.js +292 -0
  158. package/templates/create/3d/src/main.js +6 -295
  159. package/templates/create/3d/src/runtime/app.js +49 -0
  160. package/templates/create/3d/src/runtime/capabilities.js +53 -0
  161. package/templates/create/3d/src/runtime/materials.js +34 -0
  162. package/templates/create/3d/src/runtime/state.js +39 -0
  163. package/templates/create/3d/ui/hud.screen.js +75 -0
  164. package/templates/create/3d/ui/pause.screen.js +166 -0
  165. package/templates/create/3d/ui/settings.screen.js +387 -0
  166. package/templates/create/3d-adventure/assets/models/starter-avatar.gltf +184 -0
  167. package/templates/create/3d-adventure/aura.config.json +28 -0
  168. package/templates/create/3d-adventure/config/gameplay/adventure.config.js +9 -0
  169. package/templates/create/3d-adventure/content/gameplay/course.js +62 -0
  170. package/templates/create/3d-adventure/content/registries/.gitkeep +1 -0
  171. package/templates/create/3d-adventure/docs/design/loop.md +5 -0
  172. package/templates/create/3d-adventure/prefabs/player.prefab.js +168 -0
  173. package/templates/create/3d-adventure/prefabs/relic.prefab.js +35 -0
  174. package/templates/create/3d-adventure/prefabs/world.prefab.js +119 -0
  175. package/templates/create/3d-adventure/scenes/gameplay.scene.js +358 -0
  176. package/templates/create/3d-adventure/src/runtime/capabilities.js +56 -0
  177. package/templates/create/3d-adventure/src/runtime/materials.js +39 -0
  178. package/templates/create/3d-adventure/src/runtime/state.js +31 -0
  179. package/templates/create/3d-adventure/ui/hud.screen.js +70 -0
  180. package/templates/create/3d-adventure/ui/pause.screen.js +437 -0
  181. package/templates/create/3d-collectathon/assets/models/starter-avatar.gltf +184 -0
  182. package/templates/create/3d-collectathon/config/gameplay/.gitkeep +1 -0
  183. package/templates/create/3d-collectathon/content/gameplay/collectibles.json +26 -0
  184. package/templates/create/3d-collectathon/content/gameplay/course.js +46 -0
  185. package/templates/create/3d-collectathon/content/registries/.gitkeep +1 -0
  186. package/templates/create/3d-collectathon/docs/design/.gitkeep +1 -0
  187. package/templates/create/3d-collectathon/docs/design/loop.md +5 -0
  188. package/templates/create/3d-collectathon/prefabs/collectible.prefab.js +15 -0
  189. package/templates/create/3d-collectathon/prefabs/player.prefab.js +207 -0
  190. package/templates/create/3d-collectathon/prefabs/world.prefab.js +112 -0
  191. package/templates/create/3d-collectathon/scenes/boot.scene.js +12 -0
  192. package/templates/create/3d-collectathon/scenes/checkpoint.scene.js +9 -0
  193. package/templates/create/3d-collectathon/scenes/gameplay.scene.js +200 -0
  194. package/templates/create/3d-collectathon/src/main.js +5 -355
  195. package/templates/create/3d-collectathon/src/runtime/app.js +49 -0
  196. package/templates/create/3d-collectathon/src/runtime/capabilities.js +53 -0
  197. package/templates/create/3d-collectathon/src/runtime/materials.js +34 -0
  198. package/templates/create/3d-collectathon/src/runtime/state.js +27 -0
  199. package/templates/create/3d-collectathon/ui/hud.screen.js +66 -0
  200. package/templates/create/3d-collectathon/ui/pause.screen.js +13 -0
  201. package/templates/create/blank/config/gameplay/.gitkeep +1 -0
  202. package/templates/create/blank/content/gameplay/.gitkeep +1 -0
  203. package/templates/create/blank/content/registries/.gitkeep +1 -0
  204. package/templates/create/blank/docs/design/.gitkeep +1 -0
  205. package/templates/create/blank/docs/design/loop.md +5 -0
  206. package/templates/create/blank/prefabs/.gitkeep +1 -0
  207. package/templates/create/blank/scenes/.gitkeep +1 -0
  208. package/templates/create/blank/src/runtime/.gitkeep +1 -0
  209. package/templates/create/blank/ui/.gitkeep +1 -0
  210. package/templates/create/deckbuilder-2d/assets/audio/.gitkeep +1 -0
  211. package/templates/create/deckbuilder-2d/assets/fonts/.gitkeep +1 -0
  212. package/templates/create/deckbuilder-2d/assets/sprites/.gitkeep +1 -0
  213. package/templates/create/deckbuilder-2d/assets/starter/README.md +11 -0
  214. package/templates/create/deckbuilder-2d/assets/ui/.gitkeep +1 -0
  215. package/templates/create/deckbuilder-2d/aura.config.json +28 -0
  216. package/templates/create/deckbuilder-2d/config/gameplay/deckbuilder.config.js +26 -0
  217. package/templates/create/deckbuilder-2d/content/cards/guard.card.js +19 -0
  218. package/templates/create/deckbuilder-2d/content/cards/spark.card.js +20 -0
  219. package/templates/create/deckbuilder-2d/content/cards/starter.deck.js +69 -0
  220. package/templates/create/deckbuilder-2d/content/cards/strike.card.js +19 -0
  221. package/templates/create/deckbuilder-2d/content/cards/survey.card.js +20 -0
  222. package/templates/create/deckbuilder-2d/content/encounters/training-battle.encounter.js +14 -0
  223. package/templates/create/deckbuilder-2d/content/encounters/training-battle.js +65 -0
  224. package/templates/create/deckbuilder-2d/content/enemies/training-automaton.enemy.js +48 -0
  225. package/templates/create/deckbuilder-2d/content/gameplay/.gitkeep +1 -0
  226. package/templates/create/deckbuilder-2d/content/registries/cards.registry.js +26 -0
  227. package/templates/create/deckbuilder-2d/content/registries/encounters.registry.js +20 -0
  228. package/templates/create/deckbuilder-2d/content/registries/enemies.registry.js +20 -0
  229. package/templates/create/deckbuilder-2d/content/registries/relics.registry.js +20 -0
  230. package/templates/create/deckbuilder-2d/content/relics/ember-charm.relic.js +18 -0
  231. package/templates/create/deckbuilder-2d/docs/design/loop.md +12 -0
  232. package/templates/create/deckbuilder-2d/prefabs/.gitkeep +1 -0
  233. package/templates/create/deckbuilder-2d/scenes/boot.scene.js +84 -0
  234. package/templates/create/deckbuilder-2d/scenes/gameplay.scene.js +641 -0
  235. package/templates/create/deckbuilder-2d/src/components/.gitkeep +1 -0
  236. package/templates/create/deckbuilder-2d/src/main.js +17 -0
  237. package/templates/create/deckbuilder-2d/src/runtime/capabilities.js +22 -0
  238. package/templates/create/deckbuilder-2d/src/shared/.gitkeep +1 -0
  239. package/templates/create/deckbuilder-2d/src/systems/.gitkeep +1 -0
  240. package/templates/create/deckbuilder-2d/tests/smoke/.gitkeep +1 -0
  241. package/templates/create/deckbuilder-2d/ui/hud.screen.js +80 -0
  242. package/templates/create/deckbuilder-2d/ui/pause.screen.js +146 -0
  243. package/templates/create/deckbuilder-2d/ui/settings.screen.js +342 -0
  244. package/templates/create/local-multiplayer/aura.config.json +41 -0
  245. package/templates/create/local-multiplayer/config/gameplay/local-multiplayer.config.js +26 -0
  246. package/templates/create/local-multiplayer/content/gameplay/room-layout.js +13 -0
  247. package/templates/create/local-multiplayer/content/registries/.gitkeep +1 -0
  248. package/templates/create/local-multiplayer/docs/design/loop.md +16 -0
  249. package/templates/create/local-multiplayer/prefabs/player.prefab.js +99 -0
  250. package/templates/create/local-multiplayer/scenes/boot.scene.js +12 -0
  251. package/templates/create/local-multiplayer/scenes/gameplay.scene.js +472 -0
  252. package/templates/create/local-multiplayer/src/main.js +17 -0
  253. package/templates/create/local-multiplayer/src/runtime/capabilities.js +28 -0
  254. package/templates/create/local-multiplayer/ui/hud.screen.js +65 -0
  255. package/templates/create/shared/src/runtime/project-inspector.js +105 -0
  256. package/templates/create/shared/src/runtime/scene-flow.js +290 -0
  257. package/templates/create/shared/src/runtime/screen-shell.js +222 -0
  258. package/templates/create/shared/src/runtime/ui-forms.js +209 -0
  259. package/templates/create/shared/src/runtime/ui-settings.js +237 -0
  260. package/templates/create/shared/src/runtime/ui-theme.js +352 -0
  261. package/templates/create/shared/src/starter-utils/adventure-objectives.js +102 -0
  262. package/templates/create/shared/src/starter-utils/animation-2d.js +337 -0
  263. package/templates/create/shared/src/starter-utils/avatar-3d.js +404 -0
  264. package/templates/create/shared/src/starter-utils/combat-feedback-2d.js +320 -0
  265. package/templates/create/shared/src/starter-utils/core.js +39 -3
  266. package/templates/create/shared/src/starter-utils/index.js +8 -2
  267. package/templates/create/shared/src/starter-utils/platformer-3d.js +34 -3
  268. package/templates/create/shared/src/starter-utils/triggers.js +662 -0
  269. package/templates/create/shared/src/starter-utils/tween-2d.js +615 -0
  270. package/templates/create/video-cutscene/assets/video/.gitkeep +0 -0
  271. package/templates/create/video-cutscene/aura.config.json +28 -0
  272. package/templates/create/video-cutscene/config/gameplay/.gitkeep +0 -0
  273. package/templates/create/video-cutscene/content/gameplay/.gitkeep +0 -0
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  280. package/templates/create/video-cutscene/src/main.js +17 -0
  281. package/templates/create/video-cutscene/src/runtime/app.js +52 -0
  282. package/templates/create/video-cutscene/src/runtime/capabilities.js +35 -0
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  284. package/templates/create/video-cutscene/ui/.gitkeep +0 -0
  285. package/templates/create-bin/play.js +1192 -0
  286. package/templates/make/README.md +46 -0
  287. package/templates/make/catalog.json +51 -0
  288. package/templates/make/component/files/{{MAKE_NAME}}.component.js +20 -0
  289. package/templates/make/component/manifest.json +9 -0
  290. package/templates/make/data/files/{{MAKE_NAME}}.json +14 -0
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  292. package/templates/make/material/files/{{MAKE_NAME}}.material.json +17 -0
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  294. package/templates/make/prefab/files/{{MAKE_NAME}}.prefab.js +20 -0
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  296. package/templates/make/scene/files/{{MAKE_NAME}}.scene.js +31 -0
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  298. package/templates/make/shader/files/{{MAKE_NAME}}.shader.js +23 -0
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  305. package/templates/make-starters/deckbuilder-2d/card/files/{{MAKE_NAME}}.card.js +22 -0
  306. package/templates/make-starters/deckbuilder-2d/card/manifest.json +9 -0
  307. package/templates/make-starters/deckbuilder-2d/catalog.json +34 -0
  308. package/templates/make-starters/deckbuilder-2d/encounter/files/{{MAKE_NAME}}.encounter.js +18 -0
  309. package/templates/make-starters/deckbuilder-2d/encounter/manifest.json +9 -0
  310. package/templates/make-starters/deckbuilder-2d/enemy/files/{{MAKE_NAME}}.enemy.js +28 -0
  311. package/templates/make-starters/deckbuilder-2d/enemy/manifest.json +9 -0
  312. package/templates/make-starters/deckbuilder-2d/relic/files/{{MAKE_NAME}}.relic.js +23 -0
  313. package/templates/make-starters/deckbuilder-2d/relic/manifest.json +9 -0
  314. package/templates/retro/platformer/README.md +10 -0
  315. package/templates/retro/platformer/assets/retro/assets.json +91 -0
  316. package/templates/retro/platformer/aura.config.json +7 -0
  317. package/templates/retro/platformer/package.json +5 -0
  318. package/templates/retro/platformer/src/main.js +40 -0
  319. package/templates/retro/puzzle-grid/README.md +10 -0
  320. package/templates/retro/puzzle-grid/assets/retro/assets.json +90 -0
  321. package/templates/retro/puzzle-grid/aura.config.json +7 -0
  322. package/templates/retro/puzzle-grid/package.json +5 -0
  323. package/templates/retro/puzzle-grid/src/main.js +29 -0
  324. package/templates/retro/tactics-grid/README.md +10 -0
  325. package/templates/retro/tactics-grid/assets/retro/assets.json +90 -0
  326. package/templates/retro/tactics-grid/aura.config.json +7 -0
  327. package/templates/retro/tactics-grid/package.json +5 -0
  328. package/templates/retro/tactics-grid/src/main.js +35 -0
  329. package/templates/retro/topdown-adventure/README.md +10 -0
  330. package/templates/retro/topdown-adventure/assets/retro/assets.json +95 -0
  331. package/templates/retro/topdown-adventure/aura.config.json +7 -0
  332. package/templates/retro/topdown-adventure/package.json +5 -0
  333. package/templates/retro/topdown-adventure/src/main.js +29 -0
  334. package/templates/skills/aurajs/SKILL.md +61 -5
@@ -0,0 +1,54 @@
1
+ const playerPrefab = {
2
+ id: 'player',
3
+ kind: 'prefab',
4
+ role: 'player',
5
+ view: {
6
+ kind: 'actor2d',
7
+ collider: { shape: 'rect', size: { x: 28, y: 28 } },
8
+ },
9
+ hooks: {},
10
+ notes: ['Keep the player spawn and avatar semantics here even while the template stays JS-first.'],
11
+ };
12
+
13
+ export function createPlayerPrefab() {
14
+ return playerPrefab;
15
+ }
16
+
17
+ export function createPlayerState(spawn = { x: 0, y: 0 }) {
18
+ return {
19
+ x: Number(spawn.x) || 0,
20
+ y: Number(spawn.y) || 0,
21
+ facingX: 1,
22
+ facingY: 0,
23
+ };
24
+ }
25
+
26
+ export function resetPlayerPosition(player, spawn) {
27
+ player.x = Number(spawn?.x) || 0;
28
+ player.y = Number(spawn?.y) || 0;
29
+ player.facingX = 1;
30
+ player.facingY = 0;
31
+ }
32
+
33
+ export function drawAdventurePlayer(player, config, { runComplete = false } = {}) {
34
+ const half = config.playerSize * 0.5;
35
+ const bodyColor = runComplete
36
+ ? aura.rgb(0.9, 0.98, 0.6)
37
+ : aura.rgb(0.34, 0.84, 1.0);
38
+ aura.draw2d.rect(
39
+ player.x - half,
40
+ player.y - half,
41
+ config.playerSize,
42
+ config.playerSize,
43
+ bodyColor,
44
+ );
45
+ aura.draw2d.rect(
46
+ player.x - 4 + (player.facingX * 2),
47
+ player.y - 4 + (player.facingY * 2),
48
+ 8,
49
+ 8,
50
+ aura.rgb(0.98, 0.98, 1.0),
51
+ );
52
+ }
53
+
54
+ export default playerPrefab;
@@ -0,0 +1,38 @@
1
+ const relicPrefab = {
2
+ id: 'relic',
3
+ kind: 'prefab',
4
+ role: 'pickup',
5
+ view: {
6
+ kind: 'pickup2d',
7
+ },
8
+ hooks: {},
9
+ notes: ['Treat relics as authored pickups first, then grow them into richer quest nouns later.'],
10
+ };
11
+
12
+ export function createRelicPrefab() {
13
+ return relicPrefab;
14
+ }
15
+
16
+ export function drawAdventureRelics(relics, elapsed = 0) {
17
+ for (const relic of relics) {
18
+ if (relic.collected) continue;
19
+ const pulse = 0.88 + (Math.sin((elapsed * 3.4) + relic.x) * 0.12);
20
+ const size = relic.radius * pulse;
21
+ aura.draw2d.rect(
22
+ relic.x - size,
23
+ relic.y - size,
24
+ size * 2,
25
+ size * 2,
26
+ aura.rgb(0.98, 0.9, 0.42),
27
+ );
28
+ aura.draw2d.rect(
29
+ relic.x - (size * 0.42),
30
+ relic.y - (size * 0.42),
31
+ size * 0.84,
32
+ size * 0.84,
33
+ aura.rgb(0.18, 0.12, 0.04),
34
+ );
35
+ }
36
+ }
37
+
38
+ export default relicPrefab;
@@ -0,0 +1,125 @@
1
+ import { BEACON_SITES, EXIT_GATE, WORLD_BOUNDS, WORLD_OBSTACLES } from '../content/gameplay/world.js';
2
+
3
+ const worldPrefab = {
4
+ id: 'world',
5
+ kind: 'prefab',
6
+ role: 'world',
7
+ view: {
8
+ kind: 'environment2d',
9
+ },
10
+ hooks: {},
11
+ notes: ['Keep authored room layout in content/ and world rendering or collision affordances here.'],
12
+ };
13
+
14
+ function centeredRect(x, y, size) {
15
+ return {
16
+ x: x - (size * 0.5),
17
+ y: y - (size * 0.5),
18
+ w: size,
19
+ h: size,
20
+ };
21
+ }
22
+
23
+ function rectsOverlap(left, right) {
24
+ return left.x < right.x + right.w
25
+ && left.x + left.w > right.x
26
+ && left.y < right.y + right.h
27
+ && left.y + left.h > right.y;
28
+ }
29
+
30
+ function clampActorRect(rect) {
31
+ rect.x = Math.max(WORLD_BOUNDS.x, Math.min(WORLD_BOUNDS.x + WORLD_BOUNDS.width - rect.w, rect.x));
32
+ rect.y = Math.max(WORLD_BOUNDS.y, Math.min(WORLD_BOUNDS.y + WORLD_BOUNDS.height - rect.h, rect.y));
33
+ return rect;
34
+ }
35
+
36
+ function collidesWithObstacle(rect) {
37
+ return WORLD_OBSTACLES.some((obstacle) => rectsOverlap(rect, obstacle));
38
+ }
39
+
40
+ function applyActorRect(actor, rect, size) {
41
+ actor.x = rect.x + (size * 0.5);
42
+ actor.y = rect.y + (size * 0.5);
43
+ }
44
+
45
+ export function createWorldPrefab() {
46
+ return {
47
+ ...worldPrefab,
48
+ obstacleCount: WORLD_OBSTACLES.length,
49
+ };
50
+ }
51
+
52
+ export function moveActorThroughAdventureWorld(actor, deltaX, deltaY, size) {
53
+ const baseRect = centeredRect(actor.x, actor.y, size);
54
+
55
+ if (deltaX !== 0) {
56
+ const candidate = clampActorRect({
57
+ x: baseRect.x + deltaX,
58
+ y: baseRect.y,
59
+ w: baseRect.w,
60
+ h: baseRect.h,
61
+ });
62
+ if (!collidesWithObstacle(candidate)) {
63
+ baseRect.x = candidate.x;
64
+ }
65
+ }
66
+
67
+ if (deltaY !== 0) {
68
+ const candidate = clampActorRect({
69
+ x: baseRect.x,
70
+ y: baseRect.y + deltaY,
71
+ w: baseRect.w,
72
+ h: baseRect.h,
73
+ });
74
+ if (!collidesWithObstacle(candidate)) {
75
+ baseRect.y = candidate.y;
76
+ }
77
+ }
78
+
79
+ applyActorRect(actor, baseRect, size);
80
+ }
81
+
82
+ export function drawAdventureWorld({ beacons = [], gateReady = false, elapsed = 0 }) {
83
+ aura.draw2d.rect(
84
+ WORLD_BOUNDS.x - 24,
85
+ WORLD_BOUNDS.y - 24,
86
+ WORLD_BOUNDS.width + 48,
87
+ WORLD_BOUNDS.height + 48,
88
+ aura.rgb(0.06, 0.08, 0.11),
89
+ );
90
+ aura.draw2d.rect(
91
+ WORLD_BOUNDS.x,
92
+ WORLD_BOUNDS.y,
93
+ WORLD_BOUNDS.width,
94
+ WORLD_BOUNDS.height,
95
+ aura.rgb(0.12, 0.16, 0.12),
96
+ );
97
+
98
+ for (const obstacle of WORLD_OBSTACLES) {
99
+ aura.draw2d.rect(obstacle.x, obstacle.y, obstacle.w, obstacle.h, aura.rgb(0.22, 0.26, 0.24));
100
+ }
101
+
102
+ const beaconById = new Map(beacons.map((beacon) => [beacon.id, beacon]));
103
+ for (const site of BEACON_SITES) {
104
+ const lit = beaconById.get(site.id)?.lit === true;
105
+ const pulse = lit ? 1.0 : 0.9 + (Math.sin((elapsed * 2.2) + site.x) * 0.1);
106
+ const size = site.size * pulse;
107
+ aura.draw2d.rect(
108
+ site.x - (size * 0.5),
109
+ site.y - (size * 0.5),
110
+ size,
111
+ size,
112
+ lit ? aura.rgb(0.58, 1.0, 0.74) : aura.rgb(0.44, 0.58, 0.74),
113
+ );
114
+ }
115
+
116
+ aura.draw2d.rect(
117
+ EXIT_GATE.x,
118
+ EXIT_GATE.y,
119
+ EXIT_GATE.w,
120
+ EXIT_GATE.h,
121
+ gateReady ? aura.rgb(0.62, 1.0, 0.76) : aura.rgb(0.2, 0.24, 0.28),
122
+ );
123
+ }
124
+
125
+ export default worldPrefab;
@@ -0,0 +1,256 @@
1
+ import {
2
+ axisFromKeys,
3
+ centeredRect,
4
+ collectAdventureObjectives2D,
5
+ countCompletedObjectives,
6
+ createAdventureObjectives,
7
+ createInteractionPromptState,
8
+ createRectTrigger2D,
9
+ createTriggerTracker,
10
+ objectivesComplete,
11
+ resetAdventureObjectives,
12
+ stepRectTriggers2D,
13
+ updateInteractionPromptState,
14
+ } from '../src/starter-utils/index.js';
15
+ import { ensureSessionState, ensureUiState } from '../src/runtime/app-state.js';
16
+ import { ADVENTURE_CONFIG, ADVENTURE_TEXT } from '../config/gameplay/adventure.config.js';
17
+ import { drawAdventurePlayer, createPlayerState, resetPlayerPosition } from '../prefabs/player.prefab.js';
18
+ import { drawAdventureRelics } from '../prefabs/relic.prefab.js';
19
+ import { drawAdventureWorld, moveActorThroughAdventureWorld } from '../prefabs/world.prefab.js';
20
+ import { BEACON_SITES, EXIT_GATE, PLAYER_SPAWN, RELIC_SPAWNS } from '../content/gameplay/world.js';
21
+
22
+ const INTERACT_KEYS = ['e', 'enter'];
23
+
24
+ function createAdventureSessionSeed() {
25
+ return {
26
+ runsStarted: 0,
27
+ bestRelicCount: 0,
28
+ bestBeaconCount: 0,
29
+ bestTimeSeconds: 0,
30
+ lastOutcome: 'idle',
31
+ lastSceneId: 'gameplay',
32
+ };
33
+ }
34
+
35
+ function createAdventureUiStateSeed() {
36
+ return {
37
+ showControlsHint: true,
38
+ };
39
+ }
40
+
41
+ function createBeaconState() {
42
+ return BEACON_SITES.map((site) => ({
43
+ id: site.id,
44
+ label: site.label,
45
+ x: site.x,
46
+ y: site.y,
47
+ size: site.size,
48
+ radius: site.radius,
49
+ requiredRelics: site.requiredRelics,
50
+ lit: false,
51
+ }));
52
+ }
53
+
54
+ function pressedInteract() {
55
+ return INTERACT_KEYS.some((key) => aura.input.isKeyPressed(key));
56
+ }
57
+
58
+ export function createGameplayScene(context = {}) {
59
+ const appState = context.appState && typeof context.appState === 'object' ? context.appState : (context.appState = {});
60
+ const adventureSession = ensureSessionState(appState, 'adventure2d', createAdventureSessionSeed());
61
+ const adventureUiState = ensureUiState(appState, 'adventureHud', createAdventureUiStateSeed());
62
+ const promptState = createInteractionPromptState({ prompt: 'Press E to interact' });
63
+ const triggerTracker = createTriggerTracker({ subjectId: 'player', dimension: '2d' });
64
+ const sceneState = {
65
+ player: createPlayerState(PLAYER_SPAWN),
66
+ relics: createAdventureObjectives(RELIC_SPAWNS, {
67
+ dimension: '2d',
68
+ defaultRadius: ADVENTURE_CONFIG.relicRadius,
69
+ }),
70
+ beacons: createBeaconState(),
71
+ elapsed: 0,
72
+ runComplete: false,
73
+ };
74
+
75
+ function relicCount() {
76
+ return countCompletedObjectives(sceneState.relics);
77
+ }
78
+
79
+ function beaconCount() {
80
+ return sceneState.beacons.reduce((total, beacon) => total + (beacon.lit === true ? 1 : 0), 0);
81
+ }
82
+
83
+ function gateReady() {
84
+ return objectivesComplete(sceneState.relics) && beaconCount() >= sceneState.beacons.length;
85
+ }
86
+
87
+ function syncSessionState() {
88
+ adventureSession.lastSceneId = 'gameplay';
89
+ adventureSession.bestRelicCount = Math.max(Number(adventureSession.bestRelicCount || 0), relicCount());
90
+ adventureSession.bestBeaconCount = Math.max(Number(adventureSession.bestBeaconCount || 0), beaconCount());
91
+ adventureSession.bestTimeSeconds = Math.max(Number(adventureSession.bestTimeSeconds || 0), sceneState.elapsed);
92
+ adventureSession.lastElapsedSeconds = Number(sceneState.elapsed.toFixed(2));
93
+ adventureSession.lastOutcome = sceneState.runComplete ? 'route-cleared' : 'surveying';
94
+ }
95
+
96
+ function syncHud() {
97
+ context.setHudScreen?.('hud', {
98
+ relicCount: relicCount(),
99
+ relicTarget: sceneState.relics.length,
100
+ beaconCount: beaconCount(),
101
+ beaconTarget: sceneState.beacons.length,
102
+ promptText: promptState.prompt || '',
103
+ runComplete: sceneState.runComplete,
104
+ showControlsHint: adventureUiState.showControlsHint !== false,
105
+ fps: Number(aura.window.getFPS?.() || 0).toFixed(0),
106
+ });
107
+ }
108
+
109
+ function resetRun() {
110
+ resetPlayerPosition(sceneState.player, PLAYER_SPAWN);
111
+ resetAdventureObjectives(sceneState.relics);
112
+ sceneState.beacons = createBeaconState();
113
+ sceneState.elapsed = 0;
114
+ sceneState.runComplete = false;
115
+ promptState.visible = false;
116
+ promptState.ready = false;
117
+ promptState.prompt = null;
118
+ promptState.triggerId = null;
119
+ promptState.accepted = false;
120
+ promptState.acceptedTriggerId = null;
121
+ adventureSession.runsStarted += 1;
122
+ syncSessionState();
123
+ syncHud();
124
+ }
125
+
126
+ function buildInteractionTriggers() {
127
+ const collectedRelics = relicCount();
128
+ const triggers = [];
129
+
130
+ for (const beacon of sceneState.beacons) {
131
+ if (beacon.lit) continue;
132
+ const canLight = collectedRelics >= beacon.requiredRelics;
133
+ triggers.push(createRectTrigger2D(
134
+ `beacon:${beacon.id}`,
135
+ beacon.x - beacon.radius,
136
+ beacon.y - beacon.radius,
137
+ beacon.radius * 2,
138
+ beacon.radius * 2,
139
+ {
140
+ role: 'beacon',
141
+ priority: canLight ? 5 : 2,
142
+ promptText: canLight
143
+ ? `Press E to light ${beacon.label}`
144
+ : `${beacon.label} unlocks at ${beacon.requiredRelics} relic${beacon.requiredRelics === 1 ? '' : 's'}`,
145
+ interactionKey: 'E',
146
+ },
147
+ ));
148
+ }
149
+
150
+ triggers.push(createRectTrigger2D(
151
+ 'exit-gate',
152
+ EXIT_GATE.x - ADVENTURE_CONFIG.exitPadding,
153
+ EXIT_GATE.y - ADVENTURE_CONFIG.exitPadding,
154
+ EXIT_GATE.w + (ADVENTURE_CONFIG.exitPadding * 2),
155
+ EXIT_GATE.h + (ADVENTURE_CONFIG.exitPadding * 2),
156
+ {
157
+ role: 'goal',
158
+ priority: gateReady() ? 8 : 1,
159
+ promptText: gateReady()
160
+ ? 'Press E to leave through the Moon Gate'
161
+ : 'Collect every relic and light both beacons to open the gate',
162
+ interactionKey: 'E',
163
+ },
164
+ ));
165
+
166
+ return triggers;
167
+ }
168
+
169
+ function handleAcceptedPrompt() {
170
+ const acceptedTriggerId = promptState.acceptedTriggerId;
171
+ if (!acceptedTriggerId) return;
172
+
173
+ if (acceptedTriggerId.startsWith('beacon:')) {
174
+ const beaconId = acceptedTriggerId.slice('beacon:'.length);
175
+ const beacon = sceneState.beacons.find((entry) => entry.id === beaconId) || null;
176
+ if (beacon && relicCount() >= beacon.requiredRelics) {
177
+ beacon.lit = true;
178
+ }
179
+ } else if (acceptedTriggerId === 'exit-gate' && gateReady()) {
180
+ sceneState.runComplete = true;
181
+ }
182
+ }
183
+
184
+ return {
185
+ setup() {
186
+ resetRun();
187
+ console.log(ADVENTURE_TEXT.started);
188
+ },
189
+
190
+ update(dt) {
191
+ sceneState.elapsed += dt;
192
+
193
+ if (sceneState.runComplete) {
194
+ if (aura.input.isKeyPressed('enter')) {
195
+ resetRun();
196
+ }
197
+ syncHud();
198
+ return;
199
+ }
200
+
201
+ if (aura.input.isKeyPressed('h')) {
202
+ adventureUiState.showControlsHint = adventureUiState.showControlsHint !== true;
203
+ }
204
+
205
+ const moveX = axisFromKeys(aura.input, ['arrowleft', 'a'], ['arrowright', 'd']);
206
+ const moveY = axisFromKeys(aura.input, ['arrowup', 'w'], ['arrowdown', 's']);
207
+ if (moveX !== 0 || moveY !== 0 || pressedInteract()) {
208
+ adventureUiState.showControlsHint = false;
209
+ }
210
+ if (moveX !== 0 || moveY !== 0) {
211
+ sceneState.player.facingX = moveX !== 0 ? Math.sign(moveX) : sceneState.player.facingX;
212
+ sceneState.player.facingY = moveY !== 0 ? Math.sign(moveY) : sceneState.player.facingY;
213
+ }
214
+
215
+ moveActorThroughAdventureWorld(
216
+ sceneState.player,
217
+ moveX * ADVENTURE_CONFIG.playerSpeed * dt,
218
+ moveY * ADVENTURE_CONFIG.playerSpeed * dt,
219
+ ADVENTURE_CONFIG.playerSize,
220
+ );
221
+
222
+ collectAdventureObjectives2D(sceneState.player, sceneState.relics);
223
+
224
+ const playerRect = centeredRect(
225
+ sceneState.player.x,
226
+ sceneState.player.y,
227
+ ADVENTURE_CONFIG.playerSize * 0.84,
228
+ ADVENTURE_CONFIG.playerSize * 0.84,
229
+ );
230
+ const triggerStep = stepRectTriggers2D(triggerTracker, playerRect, buildInteractionTriggers());
231
+ updateInteractionPromptState(promptState, triggerStep, {
232
+ interactPressed: pressedInteract(),
233
+ });
234
+ handleAcceptedPrompt();
235
+ syncSessionState();
236
+ syncHud();
237
+ },
238
+
239
+ onExit() {
240
+ context.clearHudScreen?.();
241
+ },
242
+
243
+ draw() {
244
+ aura.draw2d.clear(aura.rgba(0.03, 0.04, 0.06, 1.0));
245
+ drawAdventureWorld({
246
+ beacons: sceneState.beacons,
247
+ gateReady: gateReady(),
248
+ elapsed: sceneState.elapsed,
249
+ });
250
+ drawAdventureRelics(sceneState.relics, sceneState.elapsed);
251
+ drawAdventurePlayer(sceneState.player, ADVENTURE_CONFIG, {
252
+ runComplete: sceneState.runComplete,
253
+ });
254
+ },
255
+ };
256
+ }
@@ -0,0 +1,34 @@
1
+ function hasMethod(obj, method) {
2
+ return Boolean(obj) && typeof obj[method] === 'function';
3
+ }
4
+
5
+ function failWithReason(reasonCode, message) {
6
+ throw new Error(`[2d-adventure-template] ${message} [reason:${reasonCode}]`);
7
+ }
8
+
9
+ export function assertRuntimeCapabilities() {
10
+ const missing = [];
11
+ if (!hasMethod(aura.window, 'getFPS')) missing.push('aura.window.getFPS');
12
+ if (!hasMethod(aura.input, 'isKeyDown')) missing.push('aura.input.isKeyDown');
13
+ if (!hasMethod(aura.input, 'isKeyPressed')) missing.push('aura.input.isKeyPressed');
14
+ if (!hasMethod(aura.draw2d, 'clear')) missing.push('aura.draw2d.clear');
15
+ if (!hasMethod(aura.draw2d, 'rect')) missing.push('aura.draw2d.rect');
16
+ if (!hasMethod(aura.draw2d, 'text')) missing.push('aura.draw2d.text');
17
+ if (!hasMethod(aura.draw2d, 'measureText')) missing.push('aura.draw2d.measureText');
18
+ if (typeof aura.rgb !== 'function') missing.push('aura.rgb');
19
+ if (typeof aura.rgba !== 'function') missing.push('aura.rgba');
20
+ if (!aura.Color || !aura.Color.WHITE) missing.push('aura.Color.WHITE');
21
+
22
+ if (missing.length > 0) {
23
+ failWithReason('missing_runtime_api', `runtime missing required APIs: ${missing.join(', ')}`);
24
+ }
25
+
26
+ const small = aura.draw2d.measureText('Probe', { size: 8 });
27
+ const large = aura.draw2d.measureText('Probe', { size: 24 });
28
+ if (!Number.isFinite(Number(small?.width)) || !Number.isFinite(Number(large?.width)) || Number(large.width) <= Number(small.width)) {
29
+ failWithReason(
30
+ 'placeholder_runtime_behavior',
31
+ 'draw2d.measureText appears to be placeholder behavior (size does not affect width).',
32
+ );
33
+ }
34
+ }
@@ -0,0 +1,60 @@
1
+ const hudScreen = {
2
+ id: 'hud',
3
+ kind: 'ui-screen',
4
+ role: 'hud',
5
+ draw: drawAdventureHud,
6
+ notes: ['This HUD is mounted through screenShell so the scene only owns gameplay state and prompt selection.'],
7
+ };
8
+
9
+ export function createHudScreen() {
10
+ return hudScreen;
11
+ }
12
+
13
+ export function drawAdventureHud(data = {}) {
14
+ let nextY = 12;
15
+ if (data.showControlsHint !== false) {
16
+ aura.draw2d.text('Move: Arrows/WASD Interact: E or Enter', 12, nextY, {
17
+ color: aura.Color.WHITE,
18
+ size: 14,
19
+ align: 'left',
20
+ });
21
+ nextY += 22;
22
+ }
23
+
24
+ aura.draw2d.text(`Relics ${data.relicCount ?? 0}/${data.relicTarget ?? 0}`, 12, nextY, {
25
+ color: aura.Color.WHITE,
26
+ size: 14,
27
+ align: 'left',
28
+ });
29
+ nextY += 22;
30
+ aura.draw2d.text(`Beacons ${data.beaconCount ?? 0}/${data.beaconTarget ?? 0} FPS ${data.fps ?? '0'}`, 12, nextY, {
31
+ color: aura.Color.WHITE,
32
+ size: 14,
33
+ align: 'left',
34
+ });
35
+ nextY += 22;
36
+
37
+ if (data.promptText) {
38
+ aura.draw2d.text(data.promptText, 12, nextY, {
39
+ color: aura.rgb(0.96, 0.86, 0.42),
40
+ size: 13,
41
+ align: 'left',
42
+ });
43
+ nextY += 24;
44
+ }
45
+
46
+ if (data.runComplete !== true) return;
47
+
48
+ aura.draw2d.text('RUINS SURVEY COMPLETE', 12, nextY, {
49
+ color: aura.rgb(0.58, 1.0, 0.74),
50
+ size: 24,
51
+ align: 'left',
52
+ });
53
+ aura.draw2d.text('Press Enter to restart the route', 12, nextY + 28, {
54
+ color: aura.Color.WHITE,
55
+ size: 16,
56
+ align: 'left',
57
+ });
58
+ }
59
+
60
+ export default hudScreen;
@@ -0,0 +1,33 @@
1
+ export const SURVIVOR_CONFIG = Object.freeze({
2
+ playerSize: 28,
3
+ moveSpeed: 320,
4
+ dashSpeed: 560,
5
+ dashDurationSeconds: 0.16,
6
+ dashCooldownSeconds: 1.2,
7
+ bulletSize: 6,
8
+ bulletSpeed: 560,
9
+ bulletLifetimeSeconds: 1.1,
10
+ autoFireCooldownSeconds: 0.16,
11
+ playerTouchRadius: 24,
12
+ enemyHitInvulnerabilitySeconds: 0.65,
13
+ startingHealth: 5,
14
+ spawnPadding: 28,
15
+ betweenWaveDelaySeconds: 0.8,
16
+ });
17
+
18
+ export const SURVIVOR_WAVES = Object.freeze([
19
+ Object.freeze({ maxSpawns: 16, spawnEvery: 0.52, archetype: 'scout', hpScale: 1.0, speedScale: 1.0 }),
20
+ Object.freeze({ maxSpawns: 14, spawnEvery: 0.48, archetype: 'striker', hpScale: 1.3, speedScale: 1.05 }),
21
+ Object.freeze({ maxSpawns: 12, spawnEvery: 0.44, archetype: 'tank', hpScale: 1.9, speedScale: 1.02 }),
22
+ Object.freeze({ maxSpawns: 22, spawnEvery: 0.36, archetype: null, hpScale: 1.4, speedScale: 1.12 }),
23
+ ]);
24
+
25
+ export const SURVIVOR_TEXT = Object.freeze({
26
+ started: '{{PROJECT_TITLE}} started (2D survivor template)',
27
+ controls: 'Move: Arrows/WASD Dash: Shift',
28
+ hudLinePrefix: 'Auto-fire online',
29
+ elapsedPrefix: 'Time',
30
+ gameOverTitle: 'RUN FAILED',
31
+ gameOverPrompt: 'Press Enter to restart',
32
+ waveDone: 'done',
33
+ });
@@ -0,0 +1,29 @@
1
+ {
2
+ "schema": "aurajs.spawn-zones.v1",
3
+ "zones": [
4
+ {
5
+ "id": "north-lane",
6
+ "x": 0.5,
7
+ "y": 0.08,
8
+ "weight": 1
9
+ },
10
+ {
11
+ "id": "east-lane",
12
+ "x": 0.92,
13
+ "y": 0.52,
14
+ "weight": 1.2
15
+ },
16
+ {
17
+ "id": "south-lane",
18
+ "x": 0.5,
19
+ "y": 0.94,
20
+ "weight": 1
21
+ },
22
+ {
23
+ "id": "west-lane",
24
+ "x": 0.08,
25
+ "y": 0.52,
26
+ "weight": 1.1
27
+ }
28
+ ]
29
+ }
@@ -0,0 +1,5 @@
1
+ # 2D Survivor Loop
2
+
3
+ 1. Kite the swarm, auto-fire, and survive long enough to outscale the pressure.
4
+ 1. Keep tuning in `config/gameplay/survivor.config.js`, authored spawn lanes in `content/gameplay/spawn-zones.json`, and reusable combat pieces in `prefabs/`.
5
+ 1. Extend from here with enemy families, drops, and pacing rules before layering on larger progression systems.