@auraindustry/aurajs 0.0.7 → 0.1.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (334) hide show
  1. package/README.md +98 -2
  2. package/benchmarks/perf-thresholds.json +54 -0
  3. package/package.json +4 -7
  4. package/src/asset-pack.mjs +8 -1
  5. package/src/authored-project.mjs +1449 -0
  6. package/src/authored-runtime.mjs +2016 -0
  7. package/src/authoring/avatar-animation-graph.mjs +648 -0
  8. package/src/bin-integrity.mjs +272 -0
  9. package/src/build-contract/assets.mjs +130 -0
  10. package/src/build-contract/capabilities.mjs +116 -0
  11. package/src/build-contract/constants.mjs +6 -0
  12. package/src/build-contract/helpers.mjs +44 -0
  13. package/src/build-contract/web-templates.mjs +5993 -0
  14. package/src/build-contract.mjs +27 -2910
  15. package/src/bundler.mjs +188 -55
  16. package/src/cli.mjs +4840 -1512
  17. package/src/commands/project-authoring.mjs +454 -0
  18. package/src/config.mjs +44 -0
  19. package/src/conformance/cases/app-and-ui-runtime-cases.mjs +3309 -0
  20. package/src/conformance/cases/core-runtime-cases.mjs +1431 -0
  21. package/src/conformance/cases/index.mjs +11 -0
  22. package/src/conformance/cases/scene3d-and-media-cases.mjs +2094 -0
  23. package/src/conformance/cases/systems-and-gameplay-cases.mjs +1776 -0
  24. package/src/conformance/shared.mjs +27 -0
  25. package/src/conformance-runner.mjs +25 -13
  26. package/src/conformance.mjs +619 -4020
  27. package/src/cutscene.mjs +362 -5
  28. package/src/dev-cli-action.mjs +249 -0
  29. package/src/dev-cli-inspect.mjs +92 -0
  30. package/src/dev-cli-state.mjs +80 -0
  31. package/src/external-asset-cache.mjs +587 -0
  32. package/src/external-asset-policy.mjs +217 -0
  33. package/src/external-package-surface.mjs +206 -0
  34. package/src/game-action-runtime.mjs +869 -0
  35. package/src/game-state-runtime.mjs +206 -6
  36. package/src/headless-action.mjs +186 -0
  37. package/src/headless-test/runtime-animation.mjs +1173 -0
  38. package/src/headless-test/runtime-coordinator.mjs +1514 -0
  39. package/src/headless-test/runtime-primitives.mjs +320 -0
  40. package/src/headless-test/runtime-world.mjs +2253 -0
  41. package/src/headless-test.mjs +392 -4298
  42. package/src/host-binary.mjs +342 -14
  43. package/src/icon-discovery.mjs +64 -0
  44. package/src/make-catalog.mjs +109 -0
  45. package/src/make.mjs +197 -0
  46. package/src/package-integrity.mjs +586 -0
  47. package/src/perf-benchmark.mjs +353 -0
  48. package/src/postinstall.mjs +5 -5
  49. package/src/prefabs/index.mjs +34 -0
  50. package/src/prefabs/scene-serialization.mjs +184 -0
  51. package/src/project-importer.mjs +620 -0
  52. package/src/project-registry.mjs +24 -0
  53. package/src/publish-command.mjs +195 -0
  54. package/src/publish-env-example.mjs +83 -0
  55. package/src/publish-validation.mjs +708 -0
  56. package/src/retro/assets/compile.mjs +232 -0
  57. package/src/retro/backend-gba/authoring.mjs +1029 -0
  58. package/src/retro/backend-gba/rom.mjs +363 -0
  59. package/src/retro/backend-gbc/rom.mjs +85 -0
  60. package/src/retro/build.mjs +278 -0
  61. package/src/retro/cli/commands.mjs +292 -0
  62. package/src/retro/cli/templates.mjs +84 -0
  63. package/src/retro/diagnostics/catalog.mjs +110 -0
  64. package/src/retro/diagnostics/emit.mjs +72 -0
  65. package/src/retro/emulator/case-overlay.mjs +64 -0
  66. package/src/retro/emulator/discovery.mjs +158 -0
  67. package/src/retro/emulator/macos-case-overlay.swift +220 -0
  68. package/src/retro/emulator/profiles.mjs +146 -0
  69. package/src/retro/emulator/runner.mjs +289 -0
  70. package/src/retro/frontend/load-project.mjs +98 -0
  71. package/src/retro/index.mjs +30 -0
  72. package/src/retro/ir/build-ir.mjs +108 -0
  73. package/src/retro/runtime-gba/contract.mjs +151 -0
  74. package/src/retro/runtime-gbc/contract.mjs +117 -0
  75. package/src/retro/shared/span.mjs +26 -0
  76. package/src/retro/shared/targets.mjs +64 -0
  77. package/src/retro/validator/check-project.mjs +114 -0
  78. package/src/runtime-hotspot-audit.mjs +707 -0
  79. package/src/scaffold/config.mjs +1000 -0
  80. package/src/scaffold/fs.mjs +56 -0
  81. package/src/scaffold/layout.mjs +318 -0
  82. package/src/scaffold/project-docs.mjs +439 -0
  83. package/src/scaffold.mjs +93 -596
  84. package/src/scene-composition/index.mjs +326 -0
  85. package/src/scene-composition/runtime.mjs +751 -0
  86. package/src/self-hosted-assets.mjs +604 -0
  87. package/src/session-client.mjs +750 -0
  88. package/src/session-native-launcher.mjs +74 -0
  89. package/src/session-protocol.mjs +75 -0
  90. package/src/session-runtime.mjs +321 -0
  91. package/src/session-server.mjs +360 -0
  92. package/src/shader-kits/index.mjs +773 -0
  93. package/src/starter-content-registry.mjs +292 -0
  94. package/src/state-artifacts.mjs +662 -24
  95. package/src/state-dev-reload.mjs +99 -2
  96. package/src/terminal-ui.mjs +245 -0
  97. package/src/web-conformance.mjs +219 -0
  98. package/templates/create/2d/config/gameplay/shooter.config.js +26 -0
  99. package/templates/create/2d/content/gameplay/waves.json +26 -0
  100. package/templates/create/2d/content/registries/.gitkeep +1 -0
  101. package/templates/create/2d/docs/design/.gitkeep +1 -0
  102. package/templates/create/2d/docs/design/loop.md +5 -0
  103. package/templates/create/2d/prefabs/enemies.prefab.js +90 -0
  104. package/templates/create/2d/prefabs/enemy-basic.prefab.js +18 -0
  105. package/templates/create/2d/prefabs/player.prefab.js +36 -0
  106. package/templates/create/2d/prefabs/projectiles.prefab.js +35 -0
  107. package/templates/create/2d/scenes/boot.scene.js +12 -0
  108. package/templates/create/2d/scenes/gameplay.scene.js +230 -0
  109. package/templates/create/2d/scenes/menu.scene.js +9 -0
  110. package/templates/create/2d/src/main.js +6 -185
  111. package/templates/create/2d/src/runtime/app.js +49 -0
  112. package/templates/create/2d/src/runtime/capabilities.js +35 -0
  113. package/templates/create/2d/ui/hud.screen.js +40 -0
  114. package/templates/create/2d/ui/pause.screen.js +149 -0
  115. package/templates/create/2d/ui/settings.screen.js +347 -0
  116. package/templates/create/2d/ui/title.screen.js +13 -0
  117. package/templates/create/2d-adventure/aura.config.json +28 -0
  118. package/templates/create/2d-adventure/config/gameplay/adventure.config.js +14 -0
  119. package/templates/create/2d-adventure/content/gameplay/world.js +46 -0
  120. package/templates/create/2d-adventure/content/registries/.gitkeep +1 -0
  121. package/templates/create/2d-adventure/docs/design/loop.md +5 -0
  122. package/templates/create/2d-adventure/prefabs/player.prefab.js +54 -0
  123. package/templates/create/2d-adventure/prefabs/relic.prefab.js +38 -0
  124. package/templates/create/2d-adventure/prefabs/world.prefab.js +125 -0
  125. package/templates/create/2d-adventure/scenes/gameplay.scene.js +256 -0
  126. package/templates/create/2d-adventure/src/runtime/capabilities.js +34 -0
  127. package/templates/create/2d-adventure/ui/hud.screen.js +60 -0
  128. package/templates/create/2d-survivor/config/gameplay/survivor.config.js +33 -0
  129. package/templates/create/2d-survivor/content/gameplay/spawn-zones.json +29 -0
  130. package/templates/create/2d-survivor/content/registries/.gitkeep +1 -0
  131. package/templates/create/2d-survivor/docs/design/.gitkeep +1 -0
  132. package/templates/create/2d-survivor/docs/design/loop.md +5 -0
  133. package/templates/create/2d-survivor/prefabs/enemies.prefab.js +178 -0
  134. package/templates/create/2d-survivor/prefabs/enemy-swarm.prefab.js +18 -0
  135. package/templates/create/2d-survivor/prefabs/player.prefab.js +42 -0
  136. package/templates/create/2d-survivor/prefabs/projectiles.prefab.js +56 -0
  137. package/templates/create/2d-survivor/scenes/boot.scene.js +12 -0
  138. package/templates/create/2d-survivor/scenes/gameplay.scene.js +314 -0
  139. package/templates/create/2d-survivor/scenes/menu.scene.js +9 -0
  140. package/templates/create/2d-survivor/src/main.js +5 -332
  141. package/templates/create/2d-survivor/src/runtime/app.js +49 -0
  142. package/templates/create/2d-survivor/src/runtime/capabilities.js +35 -0
  143. package/templates/create/2d-survivor/ui/hud.screen.js +45 -0
  144. package/templates/create/2d-survivor/ui/title.screen.js +13 -0
  145. package/templates/create/3d/assets/models/starter-avatar.gltf +184 -0
  146. package/templates/create/3d/config/gameplay/.gitkeep +1 -0
  147. package/templates/create/3d/content/gameplay/checkpoints.json +33 -0
  148. package/templates/create/3d/content/gameplay/course.js +40 -0
  149. package/templates/create/3d/content/registries/.gitkeep +1 -0
  150. package/templates/create/3d/docs/design/.gitkeep +1 -0
  151. package/templates/create/3d/docs/design/loop.md +5 -0
  152. package/templates/create/3d/prefabs/checkpoint.prefab.js +15 -0
  153. package/templates/create/3d/prefabs/player.prefab.js +204 -0
  154. package/templates/create/3d/prefabs/world.prefab.js +112 -0
  155. package/templates/create/3d/scenes/boot.scene.js +12 -0
  156. package/templates/create/3d/scenes/checkpoint.scene.js +9 -0
  157. package/templates/create/3d/scenes/gameplay.scene.js +292 -0
  158. package/templates/create/3d/src/main.js +6 -295
  159. package/templates/create/3d/src/runtime/app.js +49 -0
  160. package/templates/create/3d/src/runtime/capabilities.js +53 -0
  161. package/templates/create/3d/src/runtime/materials.js +34 -0
  162. package/templates/create/3d/src/runtime/state.js +39 -0
  163. package/templates/create/3d/ui/hud.screen.js +75 -0
  164. package/templates/create/3d/ui/pause.screen.js +166 -0
  165. package/templates/create/3d/ui/settings.screen.js +387 -0
  166. package/templates/create/3d-adventure/assets/models/starter-avatar.gltf +184 -0
  167. package/templates/create/3d-adventure/aura.config.json +28 -0
  168. package/templates/create/3d-adventure/config/gameplay/adventure.config.js +9 -0
  169. package/templates/create/3d-adventure/content/gameplay/course.js +62 -0
  170. package/templates/create/3d-adventure/content/registries/.gitkeep +1 -0
  171. package/templates/create/3d-adventure/docs/design/loop.md +5 -0
  172. package/templates/create/3d-adventure/prefabs/player.prefab.js +168 -0
  173. package/templates/create/3d-adventure/prefabs/relic.prefab.js +35 -0
  174. package/templates/create/3d-adventure/prefabs/world.prefab.js +119 -0
  175. package/templates/create/3d-adventure/scenes/gameplay.scene.js +358 -0
  176. package/templates/create/3d-adventure/src/runtime/capabilities.js +56 -0
  177. package/templates/create/3d-adventure/src/runtime/materials.js +39 -0
  178. package/templates/create/3d-adventure/src/runtime/state.js +31 -0
  179. package/templates/create/3d-adventure/ui/hud.screen.js +70 -0
  180. package/templates/create/3d-adventure/ui/pause.screen.js +437 -0
  181. package/templates/create/3d-collectathon/assets/models/starter-avatar.gltf +184 -0
  182. package/templates/create/3d-collectathon/config/gameplay/.gitkeep +1 -0
  183. package/templates/create/3d-collectathon/content/gameplay/collectibles.json +26 -0
  184. package/templates/create/3d-collectathon/content/gameplay/course.js +46 -0
  185. package/templates/create/3d-collectathon/content/registries/.gitkeep +1 -0
  186. package/templates/create/3d-collectathon/docs/design/.gitkeep +1 -0
  187. package/templates/create/3d-collectathon/docs/design/loop.md +5 -0
  188. package/templates/create/3d-collectathon/prefabs/collectible.prefab.js +15 -0
  189. package/templates/create/3d-collectathon/prefabs/player.prefab.js +207 -0
  190. package/templates/create/3d-collectathon/prefabs/world.prefab.js +112 -0
  191. package/templates/create/3d-collectathon/scenes/boot.scene.js +12 -0
  192. package/templates/create/3d-collectathon/scenes/checkpoint.scene.js +9 -0
  193. package/templates/create/3d-collectathon/scenes/gameplay.scene.js +200 -0
  194. package/templates/create/3d-collectathon/src/main.js +5 -355
  195. package/templates/create/3d-collectathon/src/runtime/app.js +49 -0
  196. package/templates/create/3d-collectathon/src/runtime/capabilities.js +53 -0
  197. package/templates/create/3d-collectathon/src/runtime/materials.js +34 -0
  198. package/templates/create/3d-collectathon/src/runtime/state.js +27 -0
  199. package/templates/create/3d-collectathon/ui/hud.screen.js +66 -0
  200. package/templates/create/3d-collectathon/ui/pause.screen.js +13 -0
  201. package/templates/create/blank/config/gameplay/.gitkeep +1 -0
  202. package/templates/create/blank/content/gameplay/.gitkeep +1 -0
  203. package/templates/create/blank/content/registries/.gitkeep +1 -0
  204. package/templates/create/blank/docs/design/.gitkeep +1 -0
  205. package/templates/create/blank/docs/design/loop.md +5 -0
  206. package/templates/create/blank/prefabs/.gitkeep +1 -0
  207. package/templates/create/blank/scenes/.gitkeep +1 -0
  208. package/templates/create/blank/src/runtime/.gitkeep +1 -0
  209. package/templates/create/blank/ui/.gitkeep +1 -0
  210. package/templates/create/deckbuilder-2d/assets/audio/.gitkeep +1 -0
  211. package/templates/create/deckbuilder-2d/assets/fonts/.gitkeep +1 -0
  212. package/templates/create/deckbuilder-2d/assets/sprites/.gitkeep +1 -0
  213. package/templates/create/deckbuilder-2d/assets/starter/README.md +11 -0
  214. package/templates/create/deckbuilder-2d/assets/ui/.gitkeep +1 -0
  215. package/templates/create/deckbuilder-2d/aura.config.json +28 -0
  216. package/templates/create/deckbuilder-2d/config/gameplay/deckbuilder.config.js +26 -0
  217. package/templates/create/deckbuilder-2d/content/cards/guard.card.js +19 -0
  218. package/templates/create/deckbuilder-2d/content/cards/spark.card.js +20 -0
  219. package/templates/create/deckbuilder-2d/content/cards/starter.deck.js +69 -0
  220. package/templates/create/deckbuilder-2d/content/cards/strike.card.js +19 -0
  221. package/templates/create/deckbuilder-2d/content/cards/survey.card.js +20 -0
  222. package/templates/create/deckbuilder-2d/content/encounters/training-battle.encounter.js +14 -0
  223. package/templates/create/deckbuilder-2d/content/encounters/training-battle.js +65 -0
  224. package/templates/create/deckbuilder-2d/content/enemies/training-automaton.enemy.js +48 -0
  225. package/templates/create/deckbuilder-2d/content/gameplay/.gitkeep +1 -0
  226. package/templates/create/deckbuilder-2d/content/registries/cards.registry.js +26 -0
  227. package/templates/create/deckbuilder-2d/content/registries/encounters.registry.js +20 -0
  228. package/templates/create/deckbuilder-2d/content/registries/enemies.registry.js +20 -0
  229. package/templates/create/deckbuilder-2d/content/registries/relics.registry.js +20 -0
  230. package/templates/create/deckbuilder-2d/content/relics/ember-charm.relic.js +18 -0
  231. package/templates/create/deckbuilder-2d/docs/design/loop.md +12 -0
  232. package/templates/create/deckbuilder-2d/prefabs/.gitkeep +1 -0
  233. package/templates/create/deckbuilder-2d/scenes/boot.scene.js +84 -0
  234. package/templates/create/deckbuilder-2d/scenes/gameplay.scene.js +641 -0
  235. package/templates/create/deckbuilder-2d/src/components/.gitkeep +1 -0
  236. package/templates/create/deckbuilder-2d/src/main.js +17 -0
  237. package/templates/create/deckbuilder-2d/src/runtime/capabilities.js +22 -0
  238. package/templates/create/deckbuilder-2d/src/shared/.gitkeep +1 -0
  239. package/templates/create/deckbuilder-2d/src/systems/.gitkeep +1 -0
  240. package/templates/create/deckbuilder-2d/tests/smoke/.gitkeep +1 -0
  241. package/templates/create/deckbuilder-2d/ui/hud.screen.js +80 -0
  242. package/templates/create/deckbuilder-2d/ui/pause.screen.js +146 -0
  243. package/templates/create/deckbuilder-2d/ui/settings.screen.js +342 -0
  244. package/templates/create/local-multiplayer/aura.config.json +41 -0
  245. package/templates/create/local-multiplayer/config/gameplay/local-multiplayer.config.js +26 -0
  246. package/templates/create/local-multiplayer/content/gameplay/room-layout.js +13 -0
  247. package/templates/create/local-multiplayer/content/registries/.gitkeep +1 -0
  248. package/templates/create/local-multiplayer/docs/design/loop.md +16 -0
  249. package/templates/create/local-multiplayer/prefabs/player.prefab.js +99 -0
  250. package/templates/create/local-multiplayer/scenes/boot.scene.js +12 -0
  251. package/templates/create/local-multiplayer/scenes/gameplay.scene.js +472 -0
  252. package/templates/create/local-multiplayer/src/main.js +17 -0
  253. package/templates/create/local-multiplayer/src/runtime/capabilities.js +28 -0
  254. package/templates/create/local-multiplayer/ui/hud.screen.js +65 -0
  255. package/templates/create/shared/src/runtime/project-inspector.js +105 -0
  256. package/templates/create/shared/src/runtime/scene-flow.js +290 -0
  257. package/templates/create/shared/src/runtime/screen-shell.js +222 -0
  258. package/templates/create/shared/src/runtime/ui-forms.js +209 -0
  259. package/templates/create/shared/src/runtime/ui-settings.js +237 -0
  260. package/templates/create/shared/src/runtime/ui-theme.js +352 -0
  261. package/templates/create/shared/src/starter-utils/adventure-objectives.js +102 -0
  262. package/templates/create/shared/src/starter-utils/animation-2d.js +337 -0
  263. package/templates/create/shared/src/starter-utils/avatar-3d.js +404 -0
  264. package/templates/create/shared/src/starter-utils/combat-feedback-2d.js +320 -0
  265. package/templates/create/shared/src/starter-utils/core.js +39 -3
  266. package/templates/create/shared/src/starter-utils/index.js +8 -2
  267. package/templates/create/shared/src/starter-utils/platformer-3d.js +34 -3
  268. package/templates/create/shared/src/starter-utils/triggers.js +662 -0
  269. package/templates/create/shared/src/starter-utils/tween-2d.js +615 -0
  270. package/templates/create/video-cutscene/assets/video/.gitkeep +0 -0
  271. package/templates/create/video-cutscene/aura.config.json +28 -0
  272. package/templates/create/video-cutscene/config/gameplay/.gitkeep +0 -0
  273. package/templates/create/video-cutscene/content/gameplay/.gitkeep +0 -0
  274. package/templates/create/video-cutscene/content/registries/.gitkeep +0 -0
  275. package/templates/create/video-cutscene/docs/design/loop.md +22 -0
  276. package/templates/create/video-cutscene/prefabs/.gitkeep +0 -0
  277. package/templates/create/video-cutscene/scenes/boot.scene.js +11 -0
  278. package/templates/create/video-cutscene/scenes/cutscene.scene.js +113 -0
  279. package/templates/create/video-cutscene/scenes/gameplay.scene.js +50 -0
  280. package/templates/create/video-cutscene/src/main.js +17 -0
  281. package/templates/create/video-cutscene/src/runtime/app.js +52 -0
  282. package/templates/create/video-cutscene/src/runtime/capabilities.js +35 -0
  283. package/templates/create/video-cutscene/src/runtime/state.js +13 -0
  284. package/templates/create/video-cutscene/ui/.gitkeep +0 -0
  285. package/templates/create-bin/play.js +1192 -0
  286. package/templates/make/README.md +46 -0
  287. package/templates/make/catalog.json +51 -0
  288. package/templates/make/component/files/{{MAKE_NAME}}.component.js +20 -0
  289. package/templates/make/component/manifest.json +9 -0
  290. package/templates/make/data/files/{{MAKE_NAME}}.json +14 -0
  291. package/templates/make/data/manifest.json +9 -0
  292. package/templates/make/material/files/{{MAKE_NAME}}.material.json +17 -0
  293. package/templates/make/material/manifest.json +9 -0
  294. package/templates/make/prefab/files/{{MAKE_NAME}}.prefab.js +20 -0
  295. package/templates/make/prefab/manifest.json +9 -0
  296. package/templates/make/scene/files/{{MAKE_NAME}}.scene.js +31 -0
  297. package/templates/make/scene/manifest.json +9 -0
  298. package/templates/make/shader/files/{{MAKE_NAME}}.shader.js +23 -0
  299. package/templates/make/shader/manifest.json +9 -0
  300. package/templates/make/system/files/{{MAKE_NAME}}.system.js +15 -0
  301. package/templates/make/system/manifest.json +9 -0
  302. package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.js +16 -0
  303. package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.json +23 -0
  304. package/templates/make/ui-screen/manifest.json +10 -0
  305. package/templates/make-starters/deckbuilder-2d/card/files/{{MAKE_NAME}}.card.js +22 -0
  306. package/templates/make-starters/deckbuilder-2d/card/manifest.json +9 -0
  307. package/templates/make-starters/deckbuilder-2d/catalog.json +34 -0
  308. package/templates/make-starters/deckbuilder-2d/encounter/files/{{MAKE_NAME}}.encounter.js +18 -0
  309. package/templates/make-starters/deckbuilder-2d/encounter/manifest.json +9 -0
  310. package/templates/make-starters/deckbuilder-2d/enemy/files/{{MAKE_NAME}}.enemy.js +28 -0
  311. package/templates/make-starters/deckbuilder-2d/enemy/manifest.json +9 -0
  312. package/templates/make-starters/deckbuilder-2d/relic/files/{{MAKE_NAME}}.relic.js +23 -0
  313. package/templates/make-starters/deckbuilder-2d/relic/manifest.json +9 -0
  314. package/templates/retro/platformer/README.md +10 -0
  315. package/templates/retro/platformer/assets/retro/assets.json +91 -0
  316. package/templates/retro/platformer/aura.config.json +7 -0
  317. package/templates/retro/platformer/package.json +5 -0
  318. package/templates/retro/platformer/src/main.js +40 -0
  319. package/templates/retro/puzzle-grid/README.md +10 -0
  320. package/templates/retro/puzzle-grid/assets/retro/assets.json +90 -0
  321. package/templates/retro/puzzle-grid/aura.config.json +7 -0
  322. package/templates/retro/puzzle-grid/package.json +5 -0
  323. package/templates/retro/puzzle-grid/src/main.js +29 -0
  324. package/templates/retro/tactics-grid/README.md +10 -0
  325. package/templates/retro/tactics-grid/assets/retro/assets.json +90 -0
  326. package/templates/retro/tactics-grid/aura.config.json +7 -0
  327. package/templates/retro/tactics-grid/package.json +5 -0
  328. package/templates/retro/tactics-grid/src/main.js +35 -0
  329. package/templates/retro/topdown-adventure/README.md +10 -0
  330. package/templates/retro/topdown-adventure/assets/retro/assets.json +95 -0
  331. package/templates/retro/topdown-adventure/aura.config.json +7 -0
  332. package/templates/retro/topdown-adventure/package.json +5 -0
  333. package/templates/retro/topdown-adventure/src/main.js +29 -0
  334. package/templates/skills/aurajs/SKILL.md +61 -5
@@ -0,0 +1,90 @@
1
+ import { centeredRect, pickEnemyArchetypeForWave2D, rectsOverlap, spawnEnemy2D } from '../src/starter-utils/index.js';
2
+
3
+ const enemiesPrefab = {
4
+ id: 'enemies',
5
+ kind: 'prefab',
6
+ role: 'enemy',
7
+ view: {
8
+ kind: 'actor2d',
9
+ },
10
+ hooks: {},
11
+ notes: ['Starter enemy helpers still live beside the authored prefab descriptor in this template.'],
12
+ };
13
+
14
+ export function spawnWaveEnemy(width, waveState) {
15
+ const wave = waveState?.wave || null;
16
+ const archetypeId = wave?.archetype || pickEnemyArchetypeForWave2D(waveState?.waveIndex || 0).id;
17
+ const enemy = spawnEnemy2D({
18
+ x: 24 + (Math.random() * Math.max(1, width - 48)),
19
+ y: -22,
20
+ waveIndex: waveState?.waveIndex || 0,
21
+ archetypeId,
22
+ });
23
+
24
+ const speedScale = Number.isFinite(Number(wave?.speedScale))
25
+ ? Number(wave.speedScale)
26
+ : 1.0;
27
+ enemy.speed *= Math.max(0.4, speedScale);
28
+ return enemy;
29
+ }
30
+
31
+ export function updateEnemies(enemies, dt) {
32
+ for (const enemy of enemies) {
33
+ enemy.y += enemy.speed * dt;
34
+ }
35
+ }
36
+
37
+ export function resolveEnemyImpacts({ enemies, bullets, size, score, lives, config }) {
38
+ const nextBullets = bullets.slice();
39
+ const survivors = [];
40
+ let nextScore = score;
41
+ let nextLives = lives;
42
+
43
+ for (const enemy of enemies) {
44
+ const enemyBox = centeredRect(enemy.x, enemy.y, enemy.size, enemy.size);
45
+ let hit = false;
46
+
47
+ for (let bulletIndex = nextBullets.length - 1; bulletIndex >= 0; bulletIndex -= 1) {
48
+ const bullet = nextBullets[bulletIndex];
49
+ const bulletBox = {
50
+ x: bullet.x,
51
+ y: bullet.y,
52
+ w: config.bulletWidth,
53
+ h: config.bulletHeight,
54
+ };
55
+ if (!rectsOverlap(enemyBox, bulletBox)) continue;
56
+ nextBullets.splice(bulletIndex, 1);
57
+ hit = true;
58
+ nextScore += enemy.scoreValue;
59
+ break;
60
+ }
61
+
62
+ if (hit) continue;
63
+ if (enemy.y - (enemy.size * 0.5) > size.height) {
64
+ nextLives -= 1;
65
+ continue;
66
+ }
67
+ survivors.push(enemy);
68
+ }
69
+
70
+ return {
71
+ enemies: survivors,
72
+ bullets: nextBullets,
73
+ score: nextScore,
74
+ lives: nextLives,
75
+ };
76
+ }
77
+
78
+ export function drawEnemies(enemies) {
79
+ for (const enemy of enemies) {
80
+ aura.draw2d.rect(
81
+ enemy.x - (enemy.size * 0.5),
82
+ enemy.y - (enemy.size * 0.5),
83
+ enemy.size,
84
+ enemy.size,
85
+ aura.rgb(enemy.color.r, enemy.color.g, enemy.color.b),
86
+ );
87
+ }
88
+ }
89
+
90
+ export default enemiesPrefab;
@@ -0,0 +1,18 @@
1
+ const enemyBasicPrefab = {
2
+ id: 'enemy-basic',
3
+ kind: 'prefab',
4
+ role: 'enemy',
5
+ view: { kind: 'actor2d' },
6
+ components: {
7
+ archetype: 'scout',
8
+ pressureRole: 'pressure',
9
+ },
10
+ hooks: {},
11
+ notes: ['Start here when tuning enemy setup outside the runtime bootstrap.'],
12
+ };
13
+
14
+ export function createEnemyBasicPrefab() {
15
+ return enemyBasicPrefab;
16
+ }
17
+
18
+ export default enemyBasicPrefab;
@@ -0,0 +1,36 @@
1
+ const playerPrefab = {
2
+ id: 'player',
3
+ kind: 'prefab',
4
+ role: 'player',
5
+ view: {
6
+ kind: 'actor2d',
7
+ collider: { shape: 'rect', size: { x: 34, y: 26 } },
8
+ },
9
+ hooks: {},
10
+ notes: ['Keep authored spawn/state ownership here even while the starter stays JS-first.'],
11
+ };
12
+
13
+ export function createPlayerPrefab() {
14
+ return playerPrefab;
15
+ }
16
+
17
+ export function createPlayerState() {
18
+ return { x: 0, y: 0 };
19
+ }
20
+
21
+ export function resetPlayerPosition(player, size, config) {
22
+ player.x = size.width * 0.5;
23
+ player.y = size.height - config.playerStartOffsetY;
24
+ }
25
+
26
+ export function drawPlayer(player, config) {
27
+ aura.draw2d.rect(
28
+ player.x - (config.playerWidth * 0.5),
29
+ player.y - (config.playerHeight * 0.5),
30
+ config.playerWidth,
31
+ config.playerHeight,
32
+ aura.rgb(0.28, 0.78, 1.0),
33
+ );
34
+ }
35
+
36
+ export default playerPrefab;
@@ -0,0 +1,35 @@
1
+ const projectilesPrefab = {
2
+ id: 'projectiles',
3
+ kind: 'prefab',
4
+ role: 'custom',
5
+ view: {
6
+ kind: 'actor2d',
7
+ },
8
+ hooks: {},
9
+ notes: ['Starter projectile helpers still live beside the authored prefab descriptor in this template.'],
10
+ };
11
+
12
+ export function spawnPlayerBullet(player, config) {
13
+ return {
14
+ x: player.x - (config.bulletWidth * 0.5),
15
+ y: player.y - config.playerHeight,
16
+ };
17
+ }
18
+
19
+ export function updateBullets(bullets, dt, config) {
20
+ for (const bullet of bullets) {
21
+ bullet.y -= config.bulletSpeed * dt;
22
+ }
23
+ }
24
+
25
+ export function pruneOffscreenBullets(bullets, config) {
26
+ return bullets.filter((bullet) => bullet.y + config.bulletHeight > 0);
27
+ }
28
+
29
+ export function drawBullets(bullets, config) {
30
+ for (const bullet of bullets) {
31
+ aura.draw2d.rect(bullet.x, bullet.y, config.bulletWidth, config.bulletHeight, aura.rgb(1.0, 0.95, 0.72));
32
+ }
33
+ }
34
+
35
+ export default projectilesPrefab;
@@ -0,0 +1,12 @@
1
+ export function createBootScene() {
2
+ return {
3
+ id: 'boot',
4
+ template: "2d-shooter",
5
+ nextSceneId: 'gameplay',
6
+ notes: [
7
+ 'Use this scene for splash, loading, title flow, and session handoff.',
8
+ 'Keep long-lived boot orchestration here instead of bloating src/main.js.',
9
+ 'Keep save or checkpoint resume handoff in src/runtime and appState instead of ad hoc globals.',
10
+ ],
11
+ };
12
+ }
@@ -0,0 +1,230 @@
1
+ import {
2
+ axisFromKeys,
3
+ clamp,
4
+ consumeCooldown,
5
+ createCooldown,
6
+ createWaveDirector,
7
+ stepWaveDirector,
8
+ tickCooldown,
9
+ } from '../src/starter-utils/index.js';
10
+ import { SHOOTER_CONFIG, SHOOTER_TEXT, SHOOTER_WAVES } from '../config/gameplay/shooter.config.js';
11
+ import {
12
+ createPlayerState,
13
+ drawPlayer,
14
+ resetPlayerPosition,
15
+ } from '../prefabs/player.prefab.js';
16
+ import {
17
+ drawEnemies,
18
+ resolveEnemyImpacts,
19
+ spawnWaveEnemy,
20
+ updateEnemies,
21
+ } from '../prefabs/enemies.prefab.js';
22
+ import {
23
+ drawBullets,
24
+ pruneOffscreenBullets,
25
+ spawnPlayerBullet,
26
+ updateBullets,
27
+ } from '../prefabs/projectiles.prefab.js';
28
+ import { drawShooterHud } from '../ui/hud.screen.js';
29
+
30
+ function createShooterSessionSeed() {
31
+ return {
32
+ runsStarted: 0,
33
+ highScore: 0,
34
+ lastOutcome: 'idle',
35
+ lastSceneId: 'gameplay',
36
+ };
37
+ }
38
+
39
+ function ensureShooterSession(context, appState) {
40
+ if (typeof context.ensureSessionState === 'function') {
41
+ return context.ensureSessionState('shooter', createShooterSessionSeed());
42
+ }
43
+ if (!appState.session || typeof appState.session !== 'object' || Array.isArray(appState.session)) {
44
+ appState.session = {};
45
+ }
46
+ if (!appState.session.shooter || typeof appState.session.shooter !== 'object' || Array.isArray(appState.session.shooter)) {
47
+ appState.session.shooter = createShooterSessionSeed();
48
+ }
49
+ return appState.session.shooter;
50
+ }
51
+
52
+ function createShooterUiStateSeed() {
53
+ return {
54
+ showControlsHint: true,
55
+ };
56
+ }
57
+
58
+ function ensureShooterUiState(context, appState) {
59
+ if (typeof context.ensureUiState === 'function') {
60
+ return context.ensureUiState('shooterHud', createShooterUiStateSeed());
61
+ }
62
+ if (!appState.ui || typeof appState.ui !== 'object' || Array.isArray(appState.ui)) {
63
+ appState.ui = {};
64
+ }
65
+ if (!appState.ui.shooterHud || typeof appState.ui.shooterHud !== 'object' || Array.isArray(appState.ui.shooterHud)) {
66
+ appState.ui.shooterHud = createShooterUiStateSeed();
67
+ }
68
+ return appState.ui.shooterHud;
69
+ }
70
+
71
+ export function createGameplayScene(context = {}) {
72
+ const appState = context.appState || {};
73
+ const shooterSession = ensureShooterSession(context, appState);
74
+ const shooterUiState = ensureShooterUiState(context, appState);
75
+ const sceneState = {
76
+ player: createPlayerState(),
77
+ bullets: [],
78
+ enemies: [],
79
+ lives: 3,
80
+ score: 0,
81
+ shootCooldown: createCooldown(SHOOTER_CONFIG.shootCooldownSeconds),
82
+ waveDirector: createWaveDirector({
83
+ waves: SHOOTER_WAVES,
84
+ loop: true,
85
+ betweenWaveDelay: SHOOTER_CONFIG.betweenWaveDelaySeconds,
86
+ }),
87
+ gameOver: false,
88
+ };
89
+
90
+ function syncSessionState() {
91
+ shooterSession.lastSceneId = 'gameplay';
92
+ shooterSession.highScore = Math.max(Number(shooterSession.highScore || 0), sceneState.score);
93
+ shooterSession.lastScore = sceneState.score;
94
+ shooterSession.lastLives = sceneState.lives;
95
+ shooterSession.lastOutcome = sceneState.gameOver ? 'game-over' : 'running';
96
+ }
97
+
98
+ function resetRun() {
99
+ resetPlayerPosition(sceneState.player, aura.window.getSize(), SHOOTER_CONFIG);
100
+ sceneState.bullets = [];
101
+ sceneState.enemies = [];
102
+ sceneState.lives = 3;
103
+ sceneState.score = 0;
104
+ sceneState.shootCooldown = createCooldown(SHOOTER_CONFIG.shootCooldownSeconds);
105
+ sceneState.waveDirector = createWaveDirector({
106
+ waves: SHOOTER_WAVES,
107
+ loop: true,
108
+ betweenWaveDelay: SHOOTER_CONFIG.betweenWaveDelaySeconds,
109
+ });
110
+ sceneState.gameOver = false;
111
+ shooterSession.runsStarted += 1;
112
+ syncSessionState();
113
+ }
114
+
115
+ function isPauseOpen() {
116
+ const shellState = context.getScreenShellState?.();
117
+ return Array.isArray(shellState?.modals) && shellState.modals.some((entry) => entry.screenId === 'pause');
118
+ }
119
+
120
+ function syncPauseModal() {
121
+ if (!aura.input.isKeyPressed('escape')) return false;
122
+
123
+ const shellState = context.getScreenShellState?.();
124
+ const topModal = shellState?.modals?.[shellState.modals.length - 1] || null;
125
+ if (topModal) {
126
+ context.popModalScreen?.({ action: 'resume' });
127
+ return true;
128
+ }
129
+
130
+ context.pushModalScreen?.('pause', {
131
+ score: sceneState.score,
132
+ lives: sceneState.lives,
133
+ highScore: shooterSession.highScore || 0,
134
+ wave: (sceneState.waveDirector?.waveIndex || 0) + 1,
135
+ });
136
+ return true;
137
+ }
138
+
139
+ return {
140
+ setup() {
141
+ resetRun();
142
+ console.log(SHOOTER_TEXT.started);
143
+ },
144
+
145
+ update(dt) {
146
+ const size = aura.window.getSize();
147
+
148
+ if (syncPauseModal()) {
149
+ syncSessionState();
150
+ return;
151
+ }
152
+ if (isPauseOpen()) {
153
+ syncSessionState();
154
+ return;
155
+ }
156
+
157
+ if (sceneState.gameOver) {
158
+ if (aura.input.isKeyPressed('enter')) resetRun();
159
+ return;
160
+ }
161
+
162
+ const moveX = axisFromKeys(aura.input, ['arrowleft', 'a'], ['arrowright', 'd']);
163
+ const moveY = axisFromKeys(aura.input, ['arrowup', 'w'], ['arrowdown', 's']);
164
+ const firedThisFrame = aura.input.isKeyDown('space') || aura.input.isKeyDown('z');
165
+
166
+ if (shooterUiState.showControlsHint && (moveX !== 0 || moveY !== 0 || firedThisFrame)) {
167
+ shooterUiState.showControlsHint = false;
168
+ }
169
+
170
+ sceneState.player.x += moveX * SHOOTER_CONFIG.playerSpeed * dt;
171
+ sceneState.player.y += moveY * SHOOTER_CONFIG.playerSpeed * dt;
172
+ sceneState.player.x = clamp(
173
+ sceneState.player.x,
174
+ SHOOTER_CONFIG.playerWidth * 0.5,
175
+ size.width - (SHOOTER_CONFIG.playerWidth * 0.5),
176
+ );
177
+ sceneState.player.y = clamp(
178
+ sceneState.player.y,
179
+ SHOOTER_CONFIG.playerHeight * 0.5,
180
+ size.height - (SHOOTER_CONFIG.playerHeight * 0.5),
181
+ );
182
+
183
+ tickCooldown(sceneState.shootCooldown, dt);
184
+ if (firedThisFrame && consumeCooldown(sceneState.shootCooldown)) {
185
+ sceneState.bullets.push(spawnPlayerBullet(sceneState.player, SHOOTER_CONFIG));
186
+ }
187
+
188
+ stepWaveDirector(sceneState.waveDirector, dt, (waveState) => {
189
+ sceneState.enemies.push(spawnWaveEnemy(size.width, waveState));
190
+ });
191
+
192
+ updateBullets(sceneState.bullets, dt, SHOOTER_CONFIG);
193
+ sceneState.bullets = pruneOffscreenBullets(sceneState.bullets, SHOOTER_CONFIG);
194
+
195
+ updateEnemies(sceneState.enemies, dt);
196
+ const resolved = resolveEnemyImpacts({
197
+ enemies: sceneState.enemies,
198
+ bullets: sceneState.bullets,
199
+ size,
200
+ score: sceneState.score,
201
+ lives: sceneState.lives,
202
+ config: SHOOTER_CONFIG,
203
+ });
204
+ sceneState.enemies = resolved.enemies;
205
+ sceneState.bullets = resolved.bullets;
206
+ sceneState.score = resolved.score;
207
+ sceneState.lives = resolved.lives;
208
+ if (sceneState.lives <= 0) {
209
+ sceneState.gameOver = true;
210
+ }
211
+ syncSessionState();
212
+ },
213
+
214
+ draw() {
215
+ const fps = aura.window.getFPS().toFixed(0);
216
+ aura.draw2d.clear(aura.rgba(0.05, 0.06, 0.1, 1.0));
217
+ drawBullets(sceneState.bullets, SHOOTER_CONFIG);
218
+ drawEnemies(sceneState.enemies);
219
+ drawPlayer(sceneState.player, SHOOTER_CONFIG);
220
+ drawShooterHud({
221
+ waveDirector: sceneState.waveDirector,
222
+ score: sceneState.score,
223
+ lives: sceneState.lives,
224
+ fps,
225
+ gameOver: sceneState.gameOver,
226
+ showControlsHint: shooterUiState.showControlsHint !== false,
227
+ });
228
+ },
229
+ };
230
+ }
@@ -0,0 +1,9 @@
1
+ export function createMenuScene() {
2
+ return {
3
+ id: "menu",
4
+ nextSceneId: "gameplay",
5
+ notes: [
6
+ "Use this for title, attract mode, and difficulty selection."
7
+ ],
8
+ };
9
+ }
@@ -1,196 +1,17 @@
1
- // {{PROJECT_TITLE}} AuraJS 2D shooter starter
1
+ // {{PROJECT_TITLE}} - AuraJS 2D shooter starter
2
2
 
3
- import { axisFromKeys, centeredRect, clamp, consumeCooldown, createCooldown, createWaveDirector, pickEnemyArchetypeForWave2D, rectsOverlap, removeWhere, spawnEnemy2D, stepWaveDirector, tickCooldown } from './starter-utils/index.js';
3
+ import { createApp } from './runtime/app.js';
4
4
 
5
- const PLAYER_W = 34;
6
- const PLAYER_H = 26;
7
- const PLAYER_SPEED = 420;
8
- const BULLET_W = 6;
9
- const BULLET_H = 14;
10
- const BULLET_SPEED = 640;
11
- const SHOOT_COOLDOWN = 0.14;
12
-
13
- const WAVE_CONFIG = [
14
- { maxSpawns: 9, spawnEvery: 0.62, archetype: 'scout', speedScale: 1.0 },
15
- { maxSpawns: 10, spawnEvery: 0.56, archetype: 'striker', speedScale: 1.06 },
16
- { maxSpawns: 8, spawnEvery: 0.74, archetype: 'tank', speedScale: 1.02 },
17
- { maxSpawns: 12, spawnEvery: 0.48, archetype: null, speedScale: 1.12 },
18
- ];
19
-
20
- let player = { x: 0, y: 0 };
21
- let bullets = [];
22
- let enemies = [];
23
- let lives = 3;
24
- let score = 0;
25
- let shootCooldown = createCooldown(SHOOT_COOLDOWN);
26
- let waveDirector = createWaveDirector({ waves: WAVE_CONFIG, loop: true, betweenWaveDelay: 1.0 });
27
- let gameOver = false;
28
-
29
- function hasMethod(obj, method) {
30
- return Boolean(obj) && typeof obj[method] === 'function';
31
- }
32
-
33
- function failWithReason(reasonCode, message) {
34
- throw new Error(`[2d-shooter-template] ${message} [reason:${reasonCode}]`);
35
- }
36
-
37
- function assertRuntimeCapabilities() {
38
- const missing = [];
39
- if (!hasMethod(aura.window, 'getSize')) missing.push('aura.window.getSize');
40
- if (!hasMethod(aura.window, 'getFPS')) missing.push('aura.window.getFPS');
41
- if (!hasMethod(aura.input, 'isKeyDown')) missing.push('aura.input.isKeyDown');
42
- if (!hasMethod(aura.input, 'isKeyPressed')) missing.push('aura.input.isKeyPressed');
43
- if (!hasMethod(aura.draw2d, 'clear')) missing.push('aura.draw2d.clear');
44
- if (!hasMethod(aura.draw2d, 'rect')) missing.push('aura.draw2d.rect');
45
- if (!hasMethod(aura.draw2d, 'text')) missing.push('aura.draw2d.text');
46
- if (!hasMethod(aura.draw2d, 'measureText')) missing.push('aura.draw2d.measureText');
47
- if (typeof aura.rgb !== 'function') missing.push('aura.rgb');
48
- if (typeof aura.rgba !== 'function') missing.push('aura.rgba');
49
- if (!aura.Color || !aura.Color.WHITE) missing.push('aura.Color.WHITE');
50
-
51
- if (missing.length > 0) {
52
- failWithReason('missing_runtime_api', `runtime missing required APIs: ${missing.join(', ')}`);
53
- }
54
-
55
- const small = aura.draw2d.measureText('Probe', { size: 8 });
56
- const large = aura.draw2d.measureText('Probe', { size: 24 });
57
- if (!Number.isFinite(Number(small?.width)) || !Number.isFinite(Number(large?.width)) || Number(large.width) <= Number(small.width)) {
58
- failWithReason(
59
- 'placeholder_runtime_behavior',
60
- 'draw2d.measureText appears to be placeholder behavior (size does not affect width).',
61
- );
62
- }
63
- }
64
-
65
- function resetRun() {
66
- const size = aura.window.getSize();
67
- player.x = size.width * 0.5;
68
- player.y = size.height - 70;
69
- bullets = [];
70
- enemies = [];
71
- lives = 3;
72
- score = 0;
73
- shootCooldown = createCooldown(SHOOT_COOLDOWN);
74
- waveDirector = createWaveDirector({ waves: WAVE_CONFIG, loop: true, betweenWaveDelay: 1.0 });
75
- gameOver = false;
76
- }
77
-
78
- function spawnBullet() {
79
- bullets.push({
80
- x: player.x - (BULLET_W * 0.5),
81
- y: player.y - PLAYER_H,
82
- });
83
- }
84
-
85
- function spawnEnemy(width, waveState) {
86
- const wave = waveState?.wave || null;
87
- const archetype = wave?.archetype || pickEnemyArchetypeForWave2D(waveState?.waveIndex || 0).id;
88
- const enemy = spawnEnemy2D({
89
- x: 24 + (Math.random() * Math.max(1, width - 48)),
90
- y: -22,
91
- waveIndex: waveState?.waveIndex || 0,
92
- archetypeId: archetype,
93
- });
94
-
95
- const speedScale = Number.isFinite(Number(wave?.speedScale))
96
- ? Number(wave.speedScale)
97
- : 1.0;
98
- enemy.speed *= Math.max(0.4, speedScale);
99
- enemies.push(enemy);
100
- }
5
+ const app = createApp();
101
6
 
102
7
  aura.setup = function () {
103
- assertRuntimeCapabilities();
104
- resetRun();
105
- console.log('{{PROJECT_TITLE}} started (2D shooter template)');
8
+ app.setup();
106
9
  };
107
10
 
108
11
  aura.update = function (dt) {
109
- const size = aura.window.getSize();
110
-
111
- if (gameOver) {
112
- if (aura.input.isKeyPressed('enter')) resetRun();
113
- return;
114
- }
115
-
116
- const moveX = axisFromKeys(aura.input, ['arrowleft', 'a'], ['arrowright', 'd']);
117
- const moveY = axisFromKeys(aura.input, ['arrowup', 'w'], ['arrowdown', 's']);
118
-
119
- player.x += moveX * PLAYER_SPEED * dt;
120
- player.y += moveY * PLAYER_SPEED * dt;
121
- player.x = clamp(player.x, PLAYER_W * 0.5, size.width - (PLAYER_W * 0.5));
122
- player.y = clamp(player.y, PLAYER_H * 0.5, size.height - (PLAYER_H * 0.5));
123
-
124
- tickCooldown(shootCooldown, dt);
125
- if ((aura.input.isKeyDown('space') || aura.input.isKeyDown('z')) && consumeCooldown(shootCooldown)) {
126
- spawnBullet();
127
- }
128
-
129
- stepWaveDirector(waveDirector, dt, (waveState) => {
130
- spawnEnemy(size.width, waveState);
131
- });
132
-
133
- for (const bullet of bullets) {
134
- bullet.y -= BULLET_SPEED * dt;
135
- }
136
- removeWhere(bullets, (bullet) => bullet.y + BULLET_H <= 0);
137
-
138
- for (const enemy of enemies) {
139
- enemy.y += enemy.speed * dt;
140
- }
141
-
142
- const survivors = [];
143
- for (const enemy of enemies) {
144
- const enemyBox = centeredRect(enemy.x, enemy.y, enemy.size, enemy.size);
145
- let hit = false;
146
-
147
- for (let i = bullets.length - 1; i >= 0; i -= 1) {
148
- const bullet = bullets[i];
149
- const bulletBox = { x: bullet.x, y: bullet.y, w: BULLET_W, h: BULLET_H };
150
- if (!rectsOverlap(enemyBox, bulletBox)) continue;
151
- bullets.splice(i, 1);
152
- hit = true;
153
- score += enemy.scoreValue;
154
- break;
155
- }
156
-
157
- if (hit) continue;
158
- if (enemy.y - (enemy.size * 0.5) > size.height) {
159
- lives -= 1;
160
- if (lives <= 0) gameOver = true;
161
- continue;
162
- }
163
- survivors.push(enemy);
164
- }
165
- enemies = survivors;
12
+ app.update(dt);
166
13
  };
167
14
 
168
15
  aura.draw = function () {
169
- const fps = aura.window.getFPS().toFixed(0);
170
- aura.draw2d.clear(aura.rgba(0.05, 0.06, 0.1, 1.0));
171
-
172
- for (const bullet of bullets) {
173
- aura.draw2d.rect(bullet.x, bullet.y, BULLET_W, BULLET_H, aura.rgb(1.0, 0.95, 0.72));
174
- }
175
-
176
- for (const enemy of enemies) {
177
- aura.draw2d.rect(
178
- enemy.x - (enemy.size * 0.5),
179
- enemy.y - (enemy.size * 0.5),
180
- enemy.size,
181
- enemy.size,
182
- aura.rgb(enemy.color.r, enemy.color.g, enemy.color.b),
183
- );
184
- }
185
-
186
- aura.draw2d.rect(player.x - (PLAYER_W * 0.5), player.y - (PLAYER_H * 0.5), PLAYER_W, PLAYER_H, aura.rgb(0.28, 0.78, 1.0));
187
-
188
- const waveLabel = waveDirector.completed ? 'Done' : String(waveDirector.waveIndex + 1);
189
- aura.draw2d.text('Move: Arrows/WASD Fire: Space/Z', 12, 12, { color: aura.Color.WHITE, size: 15, align: 'left' });
190
- aura.draw2d.text(`Wave ${waveLabel} Score ${score} Lives ${lives} FPS ${fps}`, 12, 34, { color: aura.Color.WHITE, size: 14, align: 'left' });
191
-
192
- if (gameOver) {
193
- aura.draw2d.text('GAME OVER', 12, 64, { color: aura.rgb(1.0, 0.42, 0.42), size: 24, align: 'left' });
194
- aura.draw2d.text('Press Enter to restart', 12, 92, { color: aura.Color.WHITE, size: 16, align: 'left' });
195
- }
16
+ app.draw();
196
17
  };
@@ -0,0 +1,49 @@
1
+ import { createSceneRegistry } from './scene-registry.js';
2
+ import { createProjectInspector } from './project-inspector.js';
3
+ import { assertRuntimeCapabilities } from './capabilities.js';
4
+
5
+ export function createApp() {
6
+ const sceneRegistry = createSceneRegistry({
7
+ projectTitle: '{{PROJECT_TITLE}}',
8
+ });
9
+ const projectInspector = createProjectInspector();
10
+ let activeSceneId = sceneRegistry.defaultSceneId || Object.keys(sceneRegistry.scenes)[0] || null;
11
+
12
+ const activeScene = () => (activeSceneId ? sceneRegistry.scenes[activeSceneId] || null : null);
13
+
14
+ return {
15
+ get activeSceneId() {
16
+ return activeSceneId;
17
+ },
18
+ get sceneRegistry() {
19
+ return sceneRegistry;
20
+ },
21
+ get projectInspectorEnabled() {
22
+ return projectInspector.enabled;
23
+ },
24
+ getProjectInspectorState() {
25
+ return projectInspector.snapshot({ activeSceneId });
26
+ },
27
+ setup() {
28
+ assertRuntimeCapabilities();
29
+ activeScene()?.setup?.();
30
+ },
31
+ update(dt) {
32
+ projectInspector.syncInput(globalThis.aura?.input || null);
33
+ activeScene()?.update?.(dt);
34
+ },
35
+ draw() {
36
+ activeScene()?.draw?.();
37
+ projectInspector.draw({ activeSceneId });
38
+ },
39
+ toggleProjectInspector(nextEnabled) {
40
+ return projectInspector.toggle(nextEnabled);
41
+ },
42
+ swapScene(nextSceneId) {
43
+ if (!sceneRegistry.scenes[nextSceneId]) {
44
+ throw new Error(`Unknown scene "${nextSceneId}".`);
45
+ }
46
+ activeSceneId = nextSceneId;
47
+ },
48
+ };
49
+ }