@auraindustry/aurajs 0.0.7 → 0.1.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +98 -2
- package/benchmarks/perf-thresholds.json +54 -0
- package/package.json +4 -7
- package/src/asset-pack.mjs +8 -1
- package/src/authored-project.mjs +1449 -0
- package/src/authored-runtime.mjs +2016 -0
- package/src/authoring/avatar-animation-graph.mjs +648 -0
- package/src/bin-integrity.mjs +272 -0
- package/src/build-contract/assets.mjs +130 -0
- package/src/build-contract/capabilities.mjs +116 -0
- package/src/build-contract/constants.mjs +6 -0
- package/src/build-contract/helpers.mjs +44 -0
- package/src/build-contract/web-templates.mjs +5993 -0
- package/src/build-contract.mjs +27 -2910
- package/src/bundler.mjs +188 -55
- package/src/cli.mjs +4840 -1512
- package/src/commands/project-authoring.mjs +454 -0
- package/src/config.mjs +44 -0
- package/src/conformance/cases/app-and-ui-runtime-cases.mjs +3309 -0
- package/src/conformance/cases/core-runtime-cases.mjs +1431 -0
- package/src/conformance/cases/index.mjs +11 -0
- package/src/conformance/cases/scene3d-and-media-cases.mjs +2094 -0
- package/src/conformance/cases/systems-and-gameplay-cases.mjs +1776 -0
- package/src/conformance/shared.mjs +27 -0
- package/src/conformance-runner.mjs +25 -13
- package/src/conformance.mjs +619 -4020
- package/src/cutscene.mjs +362 -5
- package/src/dev-cli-action.mjs +249 -0
- package/src/dev-cli-inspect.mjs +92 -0
- package/src/dev-cli-state.mjs +80 -0
- package/src/external-asset-cache.mjs +587 -0
- package/src/external-asset-policy.mjs +217 -0
- package/src/external-package-surface.mjs +206 -0
- package/src/game-action-runtime.mjs +869 -0
- package/src/game-state-runtime.mjs +206 -6
- package/src/headless-action.mjs +186 -0
- package/src/headless-test/runtime-animation.mjs +1173 -0
- package/src/headless-test/runtime-coordinator.mjs +1514 -0
- package/src/headless-test/runtime-primitives.mjs +320 -0
- package/src/headless-test/runtime-world.mjs +2253 -0
- package/src/headless-test.mjs +392 -4298
- package/src/host-binary.mjs +342 -14
- package/src/icon-discovery.mjs +64 -0
- package/src/make-catalog.mjs +109 -0
- package/src/make.mjs +197 -0
- package/src/package-integrity.mjs +586 -0
- package/src/perf-benchmark.mjs +353 -0
- package/src/postinstall.mjs +5 -5
- package/src/prefabs/index.mjs +34 -0
- package/src/prefabs/scene-serialization.mjs +184 -0
- package/src/project-importer.mjs +620 -0
- package/src/project-registry.mjs +24 -0
- package/src/publish-command.mjs +195 -0
- package/src/publish-env-example.mjs +83 -0
- package/src/publish-validation.mjs +708 -0
- package/src/retro/assets/compile.mjs +232 -0
- package/src/retro/backend-gba/authoring.mjs +1029 -0
- package/src/retro/backend-gba/rom.mjs +363 -0
- package/src/retro/backend-gbc/rom.mjs +85 -0
- package/src/retro/build.mjs +278 -0
- package/src/retro/cli/commands.mjs +292 -0
- package/src/retro/cli/templates.mjs +84 -0
- package/src/retro/diagnostics/catalog.mjs +110 -0
- package/src/retro/diagnostics/emit.mjs +72 -0
- package/src/retro/emulator/case-overlay.mjs +64 -0
- package/src/retro/emulator/discovery.mjs +158 -0
- package/src/retro/emulator/macos-case-overlay.swift +220 -0
- package/src/retro/emulator/profiles.mjs +146 -0
- package/src/retro/emulator/runner.mjs +289 -0
- package/src/retro/frontend/load-project.mjs +98 -0
- package/src/retro/index.mjs +30 -0
- package/src/retro/ir/build-ir.mjs +108 -0
- package/src/retro/runtime-gba/contract.mjs +151 -0
- package/src/retro/runtime-gbc/contract.mjs +117 -0
- package/src/retro/shared/span.mjs +26 -0
- package/src/retro/shared/targets.mjs +64 -0
- package/src/retro/validator/check-project.mjs +114 -0
- package/src/runtime-hotspot-audit.mjs +707 -0
- package/src/scaffold/config.mjs +1000 -0
- package/src/scaffold/fs.mjs +56 -0
- package/src/scaffold/layout.mjs +318 -0
- package/src/scaffold/project-docs.mjs +439 -0
- package/src/scaffold.mjs +93 -596
- package/src/scene-composition/index.mjs +326 -0
- package/src/scene-composition/runtime.mjs +751 -0
- package/src/self-hosted-assets.mjs +604 -0
- package/src/session-client.mjs +750 -0
- package/src/session-native-launcher.mjs +74 -0
- package/src/session-protocol.mjs +75 -0
- package/src/session-runtime.mjs +321 -0
- package/src/session-server.mjs +360 -0
- package/src/shader-kits/index.mjs +773 -0
- package/src/starter-content-registry.mjs +292 -0
- package/src/state-artifacts.mjs +662 -24
- package/src/state-dev-reload.mjs +99 -2
- package/src/terminal-ui.mjs +245 -0
- package/src/web-conformance.mjs +219 -0
- package/templates/create/2d/config/gameplay/shooter.config.js +26 -0
- package/templates/create/2d/content/gameplay/waves.json +26 -0
- package/templates/create/2d/content/registries/.gitkeep +1 -0
- package/templates/create/2d/docs/design/.gitkeep +1 -0
- package/templates/create/2d/docs/design/loop.md +5 -0
- package/templates/create/2d/prefabs/enemies.prefab.js +90 -0
- package/templates/create/2d/prefabs/enemy-basic.prefab.js +18 -0
- package/templates/create/2d/prefabs/player.prefab.js +36 -0
- package/templates/create/2d/prefabs/projectiles.prefab.js +35 -0
- package/templates/create/2d/scenes/boot.scene.js +12 -0
- package/templates/create/2d/scenes/gameplay.scene.js +230 -0
- package/templates/create/2d/scenes/menu.scene.js +9 -0
- package/templates/create/2d/src/main.js +6 -185
- package/templates/create/2d/src/runtime/app.js +49 -0
- package/templates/create/2d/src/runtime/capabilities.js +35 -0
- package/templates/create/2d/ui/hud.screen.js +40 -0
- package/templates/create/2d/ui/pause.screen.js +149 -0
- package/templates/create/2d/ui/settings.screen.js +347 -0
- package/templates/create/2d/ui/title.screen.js +13 -0
- package/templates/create/2d-adventure/aura.config.json +28 -0
- package/templates/create/2d-adventure/config/gameplay/adventure.config.js +14 -0
- package/templates/create/2d-adventure/content/gameplay/world.js +46 -0
- package/templates/create/2d-adventure/content/registries/.gitkeep +1 -0
- package/templates/create/2d-adventure/docs/design/loop.md +5 -0
- package/templates/create/2d-adventure/prefabs/player.prefab.js +54 -0
- package/templates/create/2d-adventure/prefabs/relic.prefab.js +38 -0
- package/templates/create/2d-adventure/prefabs/world.prefab.js +125 -0
- package/templates/create/2d-adventure/scenes/gameplay.scene.js +256 -0
- package/templates/create/2d-adventure/src/runtime/capabilities.js +34 -0
- package/templates/create/2d-adventure/ui/hud.screen.js +60 -0
- package/templates/create/2d-survivor/config/gameplay/survivor.config.js +33 -0
- package/templates/create/2d-survivor/content/gameplay/spawn-zones.json +29 -0
- package/templates/create/2d-survivor/content/registries/.gitkeep +1 -0
- package/templates/create/2d-survivor/docs/design/.gitkeep +1 -0
- package/templates/create/2d-survivor/docs/design/loop.md +5 -0
- package/templates/create/2d-survivor/prefabs/enemies.prefab.js +178 -0
- package/templates/create/2d-survivor/prefabs/enemy-swarm.prefab.js +18 -0
- package/templates/create/2d-survivor/prefabs/player.prefab.js +42 -0
- package/templates/create/2d-survivor/prefabs/projectiles.prefab.js +56 -0
- package/templates/create/2d-survivor/scenes/boot.scene.js +12 -0
- package/templates/create/2d-survivor/scenes/gameplay.scene.js +314 -0
- package/templates/create/2d-survivor/scenes/menu.scene.js +9 -0
- package/templates/create/2d-survivor/src/main.js +5 -332
- package/templates/create/2d-survivor/src/runtime/app.js +49 -0
- package/templates/create/2d-survivor/src/runtime/capabilities.js +35 -0
- package/templates/create/2d-survivor/ui/hud.screen.js +45 -0
- package/templates/create/2d-survivor/ui/title.screen.js +13 -0
- package/templates/create/3d/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d/config/gameplay/.gitkeep +1 -0
- package/templates/create/3d/content/gameplay/checkpoints.json +33 -0
- package/templates/create/3d/content/gameplay/course.js +40 -0
- package/templates/create/3d/content/registries/.gitkeep +1 -0
- package/templates/create/3d/docs/design/.gitkeep +1 -0
- package/templates/create/3d/docs/design/loop.md +5 -0
- package/templates/create/3d/prefabs/checkpoint.prefab.js +15 -0
- package/templates/create/3d/prefabs/player.prefab.js +204 -0
- package/templates/create/3d/prefabs/world.prefab.js +112 -0
- package/templates/create/3d/scenes/boot.scene.js +12 -0
- package/templates/create/3d/scenes/checkpoint.scene.js +9 -0
- package/templates/create/3d/scenes/gameplay.scene.js +292 -0
- package/templates/create/3d/src/main.js +6 -295
- package/templates/create/3d/src/runtime/app.js +49 -0
- package/templates/create/3d/src/runtime/capabilities.js +53 -0
- package/templates/create/3d/src/runtime/materials.js +34 -0
- package/templates/create/3d/src/runtime/state.js +39 -0
- package/templates/create/3d/ui/hud.screen.js +75 -0
- package/templates/create/3d/ui/pause.screen.js +166 -0
- package/templates/create/3d/ui/settings.screen.js +387 -0
- package/templates/create/3d-adventure/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d-adventure/aura.config.json +28 -0
- package/templates/create/3d-adventure/config/gameplay/adventure.config.js +9 -0
- package/templates/create/3d-adventure/content/gameplay/course.js +62 -0
- package/templates/create/3d-adventure/content/registries/.gitkeep +1 -0
- package/templates/create/3d-adventure/docs/design/loop.md +5 -0
- package/templates/create/3d-adventure/prefabs/player.prefab.js +168 -0
- package/templates/create/3d-adventure/prefabs/relic.prefab.js +35 -0
- package/templates/create/3d-adventure/prefabs/world.prefab.js +119 -0
- package/templates/create/3d-adventure/scenes/gameplay.scene.js +358 -0
- package/templates/create/3d-adventure/src/runtime/capabilities.js +56 -0
- package/templates/create/3d-adventure/src/runtime/materials.js +39 -0
- package/templates/create/3d-adventure/src/runtime/state.js +31 -0
- package/templates/create/3d-adventure/ui/hud.screen.js +70 -0
- package/templates/create/3d-adventure/ui/pause.screen.js +437 -0
- package/templates/create/3d-collectathon/assets/models/starter-avatar.gltf +184 -0
- package/templates/create/3d-collectathon/config/gameplay/.gitkeep +1 -0
- package/templates/create/3d-collectathon/content/gameplay/collectibles.json +26 -0
- package/templates/create/3d-collectathon/content/gameplay/course.js +46 -0
- package/templates/create/3d-collectathon/content/registries/.gitkeep +1 -0
- package/templates/create/3d-collectathon/docs/design/.gitkeep +1 -0
- package/templates/create/3d-collectathon/docs/design/loop.md +5 -0
- package/templates/create/3d-collectathon/prefabs/collectible.prefab.js +15 -0
- package/templates/create/3d-collectathon/prefabs/player.prefab.js +207 -0
- package/templates/create/3d-collectathon/prefabs/world.prefab.js +112 -0
- package/templates/create/3d-collectathon/scenes/boot.scene.js +12 -0
- package/templates/create/3d-collectathon/scenes/checkpoint.scene.js +9 -0
- package/templates/create/3d-collectathon/scenes/gameplay.scene.js +200 -0
- package/templates/create/3d-collectathon/src/main.js +5 -355
- package/templates/create/3d-collectathon/src/runtime/app.js +49 -0
- package/templates/create/3d-collectathon/src/runtime/capabilities.js +53 -0
- package/templates/create/3d-collectathon/src/runtime/materials.js +34 -0
- package/templates/create/3d-collectathon/src/runtime/state.js +27 -0
- package/templates/create/3d-collectathon/ui/hud.screen.js +66 -0
- package/templates/create/3d-collectathon/ui/pause.screen.js +13 -0
- package/templates/create/blank/config/gameplay/.gitkeep +1 -0
- package/templates/create/blank/content/gameplay/.gitkeep +1 -0
- package/templates/create/blank/content/registries/.gitkeep +1 -0
- package/templates/create/blank/docs/design/.gitkeep +1 -0
- package/templates/create/blank/docs/design/loop.md +5 -0
- package/templates/create/blank/prefabs/.gitkeep +1 -0
- package/templates/create/blank/scenes/.gitkeep +1 -0
- package/templates/create/blank/src/runtime/.gitkeep +1 -0
- package/templates/create/blank/ui/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/audio/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/fonts/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/sprites/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/assets/starter/README.md +11 -0
- package/templates/create/deckbuilder-2d/assets/ui/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/aura.config.json +28 -0
- package/templates/create/deckbuilder-2d/config/gameplay/deckbuilder.config.js +26 -0
- package/templates/create/deckbuilder-2d/content/cards/guard.card.js +19 -0
- package/templates/create/deckbuilder-2d/content/cards/spark.card.js +20 -0
- package/templates/create/deckbuilder-2d/content/cards/starter.deck.js +69 -0
- package/templates/create/deckbuilder-2d/content/cards/strike.card.js +19 -0
- package/templates/create/deckbuilder-2d/content/cards/survey.card.js +20 -0
- package/templates/create/deckbuilder-2d/content/encounters/training-battle.encounter.js +14 -0
- package/templates/create/deckbuilder-2d/content/encounters/training-battle.js +65 -0
- package/templates/create/deckbuilder-2d/content/enemies/training-automaton.enemy.js +48 -0
- package/templates/create/deckbuilder-2d/content/gameplay/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/content/registries/cards.registry.js +26 -0
- package/templates/create/deckbuilder-2d/content/registries/encounters.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/registries/enemies.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/registries/relics.registry.js +20 -0
- package/templates/create/deckbuilder-2d/content/relics/ember-charm.relic.js +18 -0
- package/templates/create/deckbuilder-2d/docs/design/loop.md +12 -0
- package/templates/create/deckbuilder-2d/prefabs/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/scenes/boot.scene.js +84 -0
- package/templates/create/deckbuilder-2d/scenes/gameplay.scene.js +641 -0
- package/templates/create/deckbuilder-2d/src/components/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/src/main.js +17 -0
- package/templates/create/deckbuilder-2d/src/runtime/capabilities.js +22 -0
- package/templates/create/deckbuilder-2d/src/shared/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/src/systems/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/tests/smoke/.gitkeep +1 -0
- package/templates/create/deckbuilder-2d/ui/hud.screen.js +80 -0
- package/templates/create/deckbuilder-2d/ui/pause.screen.js +146 -0
- package/templates/create/deckbuilder-2d/ui/settings.screen.js +342 -0
- package/templates/create/local-multiplayer/aura.config.json +41 -0
- package/templates/create/local-multiplayer/config/gameplay/local-multiplayer.config.js +26 -0
- package/templates/create/local-multiplayer/content/gameplay/room-layout.js +13 -0
- package/templates/create/local-multiplayer/content/registries/.gitkeep +1 -0
- package/templates/create/local-multiplayer/docs/design/loop.md +16 -0
- package/templates/create/local-multiplayer/prefabs/player.prefab.js +99 -0
- package/templates/create/local-multiplayer/scenes/boot.scene.js +12 -0
- package/templates/create/local-multiplayer/scenes/gameplay.scene.js +472 -0
- package/templates/create/local-multiplayer/src/main.js +17 -0
- package/templates/create/local-multiplayer/src/runtime/capabilities.js +28 -0
- package/templates/create/local-multiplayer/ui/hud.screen.js +65 -0
- package/templates/create/shared/src/runtime/project-inspector.js +105 -0
- package/templates/create/shared/src/runtime/scene-flow.js +290 -0
- package/templates/create/shared/src/runtime/screen-shell.js +222 -0
- package/templates/create/shared/src/runtime/ui-forms.js +209 -0
- package/templates/create/shared/src/runtime/ui-settings.js +237 -0
- package/templates/create/shared/src/runtime/ui-theme.js +352 -0
- package/templates/create/shared/src/starter-utils/adventure-objectives.js +102 -0
- package/templates/create/shared/src/starter-utils/animation-2d.js +337 -0
- package/templates/create/shared/src/starter-utils/avatar-3d.js +404 -0
- package/templates/create/shared/src/starter-utils/combat-feedback-2d.js +320 -0
- package/templates/create/shared/src/starter-utils/core.js +39 -3
- package/templates/create/shared/src/starter-utils/index.js +8 -2
- package/templates/create/shared/src/starter-utils/platformer-3d.js +34 -3
- package/templates/create/shared/src/starter-utils/triggers.js +662 -0
- package/templates/create/shared/src/starter-utils/tween-2d.js +615 -0
- package/templates/create/video-cutscene/assets/video/.gitkeep +0 -0
- package/templates/create/video-cutscene/aura.config.json +28 -0
- package/templates/create/video-cutscene/config/gameplay/.gitkeep +0 -0
- package/templates/create/video-cutscene/content/gameplay/.gitkeep +0 -0
- package/templates/create/video-cutscene/content/registries/.gitkeep +0 -0
- package/templates/create/video-cutscene/docs/design/loop.md +22 -0
- package/templates/create/video-cutscene/prefabs/.gitkeep +0 -0
- package/templates/create/video-cutscene/scenes/boot.scene.js +11 -0
- package/templates/create/video-cutscene/scenes/cutscene.scene.js +113 -0
- package/templates/create/video-cutscene/scenes/gameplay.scene.js +50 -0
- package/templates/create/video-cutscene/src/main.js +17 -0
- package/templates/create/video-cutscene/src/runtime/app.js +52 -0
- package/templates/create/video-cutscene/src/runtime/capabilities.js +35 -0
- package/templates/create/video-cutscene/src/runtime/state.js +13 -0
- package/templates/create/video-cutscene/ui/.gitkeep +0 -0
- package/templates/create-bin/play.js +1192 -0
- package/templates/make/README.md +46 -0
- package/templates/make/catalog.json +51 -0
- package/templates/make/component/files/{{MAKE_NAME}}.component.js +20 -0
- package/templates/make/component/manifest.json +9 -0
- package/templates/make/data/files/{{MAKE_NAME}}.json +14 -0
- package/templates/make/data/manifest.json +9 -0
- package/templates/make/material/files/{{MAKE_NAME}}.material.json +17 -0
- package/templates/make/material/manifest.json +9 -0
- package/templates/make/prefab/files/{{MAKE_NAME}}.prefab.js +20 -0
- package/templates/make/prefab/manifest.json +9 -0
- package/templates/make/scene/files/{{MAKE_NAME}}.scene.js +31 -0
- package/templates/make/scene/manifest.json +9 -0
- package/templates/make/shader/files/{{MAKE_NAME}}.shader.js +23 -0
- package/templates/make/shader/manifest.json +9 -0
- package/templates/make/system/files/{{MAKE_NAME}}.system.js +15 -0
- package/templates/make/system/manifest.json +9 -0
- package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.js +16 -0
- package/templates/make/ui-screen/files/{{MAKE_NAME}}.screen.json +23 -0
- package/templates/make/ui-screen/manifest.json +10 -0
- package/templates/make-starters/deckbuilder-2d/card/files/{{MAKE_NAME}}.card.js +22 -0
- package/templates/make-starters/deckbuilder-2d/card/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/catalog.json +34 -0
- package/templates/make-starters/deckbuilder-2d/encounter/files/{{MAKE_NAME}}.encounter.js +18 -0
- package/templates/make-starters/deckbuilder-2d/encounter/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/enemy/files/{{MAKE_NAME}}.enemy.js +28 -0
- package/templates/make-starters/deckbuilder-2d/enemy/manifest.json +9 -0
- package/templates/make-starters/deckbuilder-2d/relic/files/{{MAKE_NAME}}.relic.js +23 -0
- package/templates/make-starters/deckbuilder-2d/relic/manifest.json +9 -0
- package/templates/retro/platformer/README.md +10 -0
- package/templates/retro/platformer/assets/retro/assets.json +91 -0
- package/templates/retro/platformer/aura.config.json +7 -0
- package/templates/retro/platformer/package.json +5 -0
- package/templates/retro/platformer/src/main.js +40 -0
- package/templates/retro/puzzle-grid/README.md +10 -0
- package/templates/retro/puzzle-grid/assets/retro/assets.json +90 -0
- package/templates/retro/puzzle-grid/aura.config.json +7 -0
- package/templates/retro/puzzle-grid/package.json +5 -0
- package/templates/retro/puzzle-grid/src/main.js +29 -0
- package/templates/retro/tactics-grid/README.md +10 -0
- package/templates/retro/tactics-grid/assets/retro/assets.json +90 -0
- package/templates/retro/tactics-grid/aura.config.json +7 -0
- package/templates/retro/tactics-grid/package.json +5 -0
- package/templates/retro/tactics-grid/src/main.js +35 -0
- package/templates/retro/topdown-adventure/README.md +10 -0
- package/templates/retro/topdown-adventure/assets/retro/assets.json +95 -0
- package/templates/retro/topdown-adventure/aura.config.json +7 -0
- package/templates/retro/topdown-adventure/package.json +5 -0
- package/templates/retro/topdown-adventure/src/main.js +29 -0
- package/templates/skills/aurajs/SKILL.md +61 -5
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import { centeredRect, pickEnemyArchetypeForWave2D, rectsOverlap, spawnEnemy2D } from '../src/starter-utils/index.js';
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|
|
3
|
+
const enemiesPrefab = {
|
|
4
|
+
id: 'enemies',
|
|
5
|
+
kind: 'prefab',
|
|
6
|
+
role: 'enemy',
|
|
7
|
+
view: {
|
|
8
|
+
kind: 'actor2d',
|
|
9
|
+
},
|
|
10
|
+
hooks: {},
|
|
11
|
+
notes: ['Starter enemy helpers still live beside the authored prefab descriptor in this template.'],
|
|
12
|
+
};
|
|
13
|
+
|
|
14
|
+
export function spawnWaveEnemy(width, waveState) {
|
|
15
|
+
const wave = waveState?.wave || null;
|
|
16
|
+
const archetypeId = wave?.archetype || pickEnemyArchetypeForWave2D(waveState?.waveIndex || 0).id;
|
|
17
|
+
const enemy = spawnEnemy2D({
|
|
18
|
+
x: 24 + (Math.random() * Math.max(1, width - 48)),
|
|
19
|
+
y: -22,
|
|
20
|
+
waveIndex: waveState?.waveIndex || 0,
|
|
21
|
+
archetypeId,
|
|
22
|
+
});
|
|
23
|
+
|
|
24
|
+
const speedScale = Number.isFinite(Number(wave?.speedScale))
|
|
25
|
+
? Number(wave.speedScale)
|
|
26
|
+
: 1.0;
|
|
27
|
+
enemy.speed *= Math.max(0.4, speedScale);
|
|
28
|
+
return enemy;
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
export function updateEnemies(enemies, dt) {
|
|
32
|
+
for (const enemy of enemies) {
|
|
33
|
+
enemy.y += enemy.speed * dt;
|
|
34
|
+
}
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
export function resolveEnemyImpacts({ enemies, bullets, size, score, lives, config }) {
|
|
38
|
+
const nextBullets = bullets.slice();
|
|
39
|
+
const survivors = [];
|
|
40
|
+
let nextScore = score;
|
|
41
|
+
let nextLives = lives;
|
|
42
|
+
|
|
43
|
+
for (const enemy of enemies) {
|
|
44
|
+
const enemyBox = centeredRect(enemy.x, enemy.y, enemy.size, enemy.size);
|
|
45
|
+
let hit = false;
|
|
46
|
+
|
|
47
|
+
for (let bulletIndex = nextBullets.length - 1; bulletIndex >= 0; bulletIndex -= 1) {
|
|
48
|
+
const bullet = nextBullets[bulletIndex];
|
|
49
|
+
const bulletBox = {
|
|
50
|
+
x: bullet.x,
|
|
51
|
+
y: bullet.y,
|
|
52
|
+
w: config.bulletWidth,
|
|
53
|
+
h: config.bulletHeight,
|
|
54
|
+
};
|
|
55
|
+
if (!rectsOverlap(enemyBox, bulletBox)) continue;
|
|
56
|
+
nextBullets.splice(bulletIndex, 1);
|
|
57
|
+
hit = true;
|
|
58
|
+
nextScore += enemy.scoreValue;
|
|
59
|
+
break;
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
if (hit) continue;
|
|
63
|
+
if (enemy.y - (enemy.size * 0.5) > size.height) {
|
|
64
|
+
nextLives -= 1;
|
|
65
|
+
continue;
|
|
66
|
+
}
|
|
67
|
+
survivors.push(enemy);
|
|
68
|
+
}
|
|
69
|
+
|
|
70
|
+
return {
|
|
71
|
+
enemies: survivors,
|
|
72
|
+
bullets: nextBullets,
|
|
73
|
+
score: nextScore,
|
|
74
|
+
lives: nextLives,
|
|
75
|
+
};
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
export function drawEnemies(enemies) {
|
|
79
|
+
for (const enemy of enemies) {
|
|
80
|
+
aura.draw2d.rect(
|
|
81
|
+
enemy.x - (enemy.size * 0.5),
|
|
82
|
+
enemy.y - (enemy.size * 0.5),
|
|
83
|
+
enemy.size,
|
|
84
|
+
enemy.size,
|
|
85
|
+
aura.rgb(enemy.color.r, enemy.color.g, enemy.color.b),
|
|
86
|
+
);
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
export default enemiesPrefab;
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
const enemyBasicPrefab = {
|
|
2
|
+
id: 'enemy-basic',
|
|
3
|
+
kind: 'prefab',
|
|
4
|
+
role: 'enemy',
|
|
5
|
+
view: { kind: 'actor2d' },
|
|
6
|
+
components: {
|
|
7
|
+
archetype: 'scout',
|
|
8
|
+
pressureRole: 'pressure',
|
|
9
|
+
},
|
|
10
|
+
hooks: {},
|
|
11
|
+
notes: ['Start here when tuning enemy setup outside the runtime bootstrap.'],
|
|
12
|
+
};
|
|
13
|
+
|
|
14
|
+
export function createEnemyBasicPrefab() {
|
|
15
|
+
return enemyBasicPrefab;
|
|
16
|
+
}
|
|
17
|
+
|
|
18
|
+
export default enemyBasicPrefab;
|
|
@@ -0,0 +1,36 @@
|
|
|
1
|
+
const playerPrefab = {
|
|
2
|
+
id: 'player',
|
|
3
|
+
kind: 'prefab',
|
|
4
|
+
role: 'player',
|
|
5
|
+
view: {
|
|
6
|
+
kind: 'actor2d',
|
|
7
|
+
collider: { shape: 'rect', size: { x: 34, y: 26 } },
|
|
8
|
+
},
|
|
9
|
+
hooks: {},
|
|
10
|
+
notes: ['Keep authored spawn/state ownership here even while the starter stays JS-first.'],
|
|
11
|
+
};
|
|
12
|
+
|
|
13
|
+
export function createPlayerPrefab() {
|
|
14
|
+
return playerPrefab;
|
|
15
|
+
}
|
|
16
|
+
|
|
17
|
+
export function createPlayerState() {
|
|
18
|
+
return { x: 0, y: 0 };
|
|
19
|
+
}
|
|
20
|
+
|
|
21
|
+
export function resetPlayerPosition(player, size, config) {
|
|
22
|
+
player.x = size.width * 0.5;
|
|
23
|
+
player.y = size.height - config.playerStartOffsetY;
|
|
24
|
+
}
|
|
25
|
+
|
|
26
|
+
export function drawPlayer(player, config) {
|
|
27
|
+
aura.draw2d.rect(
|
|
28
|
+
player.x - (config.playerWidth * 0.5),
|
|
29
|
+
player.y - (config.playerHeight * 0.5),
|
|
30
|
+
config.playerWidth,
|
|
31
|
+
config.playerHeight,
|
|
32
|
+
aura.rgb(0.28, 0.78, 1.0),
|
|
33
|
+
);
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
export default playerPrefab;
|
|
@@ -0,0 +1,35 @@
|
|
|
1
|
+
const projectilesPrefab = {
|
|
2
|
+
id: 'projectiles',
|
|
3
|
+
kind: 'prefab',
|
|
4
|
+
role: 'custom',
|
|
5
|
+
view: {
|
|
6
|
+
kind: 'actor2d',
|
|
7
|
+
},
|
|
8
|
+
hooks: {},
|
|
9
|
+
notes: ['Starter projectile helpers still live beside the authored prefab descriptor in this template.'],
|
|
10
|
+
};
|
|
11
|
+
|
|
12
|
+
export function spawnPlayerBullet(player, config) {
|
|
13
|
+
return {
|
|
14
|
+
x: player.x - (config.bulletWidth * 0.5),
|
|
15
|
+
y: player.y - config.playerHeight,
|
|
16
|
+
};
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
export function updateBullets(bullets, dt, config) {
|
|
20
|
+
for (const bullet of bullets) {
|
|
21
|
+
bullet.y -= config.bulletSpeed * dt;
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
export function pruneOffscreenBullets(bullets, config) {
|
|
26
|
+
return bullets.filter((bullet) => bullet.y + config.bulletHeight > 0);
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
export function drawBullets(bullets, config) {
|
|
30
|
+
for (const bullet of bullets) {
|
|
31
|
+
aura.draw2d.rect(bullet.x, bullet.y, config.bulletWidth, config.bulletHeight, aura.rgb(1.0, 0.95, 0.72));
|
|
32
|
+
}
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
export default projectilesPrefab;
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
export function createBootScene() {
|
|
2
|
+
return {
|
|
3
|
+
id: 'boot',
|
|
4
|
+
template: "2d-shooter",
|
|
5
|
+
nextSceneId: 'gameplay',
|
|
6
|
+
notes: [
|
|
7
|
+
'Use this scene for splash, loading, title flow, and session handoff.',
|
|
8
|
+
'Keep long-lived boot orchestration here instead of bloating src/main.js.',
|
|
9
|
+
'Keep save or checkpoint resume handoff in src/runtime and appState instead of ad hoc globals.',
|
|
10
|
+
],
|
|
11
|
+
};
|
|
12
|
+
}
|
|
@@ -0,0 +1,230 @@
|
|
|
1
|
+
import {
|
|
2
|
+
axisFromKeys,
|
|
3
|
+
clamp,
|
|
4
|
+
consumeCooldown,
|
|
5
|
+
createCooldown,
|
|
6
|
+
createWaveDirector,
|
|
7
|
+
stepWaveDirector,
|
|
8
|
+
tickCooldown,
|
|
9
|
+
} from '../src/starter-utils/index.js';
|
|
10
|
+
import { SHOOTER_CONFIG, SHOOTER_TEXT, SHOOTER_WAVES } from '../config/gameplay/shooter.config.js';
|
|
11
|
+
import {
|
|
12
|
+
createPlayerState,
|
|
13
|
+
drawPlayer,
|
|
14
|
+
resetPlayerPosition,
|
|
15
|
+
} from '../prefabs/player.prefab.js';
|
|
16
|
+
import {
|
|
17
|
+
drawEnemies,
|
|
18
|
+
resolveEnemyImpacts,
|
|
19
|
+
spawnWaveEnemy,
|
|
20
|
+
updateEnemies,
|
|
21
|
+
} from '../prefabs/enemies.prefab.js';
|
|
22
|
+
import {
|
|
23
|
+
drawBullets,
|
|
24
|
+
pruneOffscreenBullets,
|
|
25
|
+
spawnPlayerBullet,
|
|
26
|
+
updateBullets,
|
|
27
|
+
} from '../prefabs/projectiles.prefab.js';
|
|
28
|
+
import { drawShooterHud } from '../ui/hud.screen.js';
|
|
29
|
+
|
|
30
|
+
function createShooterSessionSeed() {
|
|
31
|
+
return {
|
|
32
|
+
runsStarted: 0,
|
|
33
|
+
highScore: 0,
|
|
34
|
+
lastOutcome: 'idle',
|
|
35
|
+
lastSceneId: 'gameplay',
|
|
36
|
+
};
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
function ensureShooterSession(context, appState) {
|
|
40
|
+
if (typeof context.ensureSessionState === 'function') {
|
|
41
|
+
return context.ensureSessionState('shooter', createShooterSessionSeed());
|
|
42
|
+
}
|
|
43
|
+
if (!appState.session || typeof appState.session !== 'object' || Array.isArray(appState.session)) {
|
|
44
|
+
appState.session = {};
|
|
45
|
+
}
|
|
46
|
+
if (!appState.session.shooter || typeof appState.session.shooter !== 'object' || Array.isArray(appState.session.shooter)) {
|
|
47
|
+
appState.session.shooter = createShooterSessionSeed();
|
|
48
|
+
}
|
|
49
|
+
return appState.session.shooter;
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
function createShooterUiStateSeed() {
|
|
53
|
+
return {
|
|
54
|
+
showControlsHint: true,
|
|
55
|
+
};
|
|
56
|
+
}
|
|
57
|
+
|
|
58
|
+
function ensureShooterUiState(context, appState) {
|
|
59
|
+
if (typeof context.ensureUiState === 'function') {
|
|
60
|
+
return context.ensureUiState('shooterHud', createShooterUiStateSeed());
|
|
61
|
+
}
|
|
62
|
+
if (!appState.ui || typeof appState.ui !== 'object' || Array.isArray(appState.ui)) {
|
|
63
|
+
appState.ui = {};
|
|
64
|
+
}
|
|
65
|
+
if (!appState.ui.shooterHud || typeof appState.ui.shooterHud !== 'object' || Array.isArray(appState.ui.shooterHud)) {
|
|
66
|
+
appState.ui.shooterHud = createShooterUiStateSeed();
|
|
67
|
+
}
|
|
68
|
+
return appState.ui.shooterHud;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
export function createGameplayScene(context = {}) {
|
|
72
|
+
const appState = context.appState || {};
|
|
73
|
+
const shooterSession = ensureShooterSession(context, appState);
|
|
74
|
+
const shooterUiState = ensureShooterUiState(context, appState);
|
|
75
|
+
const sceneState = {
|
|
76
|
+
player: createPlayerState(),
|
|
77
|
+
bullets: [],
|
|
78
|
+
enemies: [],
|
|
79
|
+
lives: 3,
|
|
80
|
+
score: 0,
|
|
81
|
+
shootCooldown: createCooldown(SHOOTER_CONFIG.shootCooldownSeconds),
|
|
82
|
+
waveDirector: createWaveDirector({
|
|
83
|
+
waves: SHOOTER_WAVES,
|
|
84
|
+
loop: true,
|
|
85
|
+
betweenWaveDelay: SHOOTER_CONFIG.betweenWaveDelaySeconds,
|
|
86
|
+
}),
|
|
87
|
+
gameOver: false,
|
|
88
|
+
};
|
|
89
|
+
|
|
90
|
+
function syncSessionState() {
|
|
91
|
+
shooterSession.lastSceneId = 'gameplay';
|
|
92
|
+
shooterSession.highScore = Math.max(Number(shooterSession.highScore || 0), sceneState.score);
|
|
93
|
+
shooterSession.lastScore = sceneState.score;
|
|
94
|
+
shooterSession.lastLives = sceneState.lives;
|
|
95
|
+
shooterSession.lastOutcome = sceneState.gameOver ? 'game-over' : 'running';
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
function resetRun() {
|
|
99
|
+
resetPlayerPosition(sceneState.player, aura.window.getSize(), SHOOTER_CONFIG);
|
|
100
|
+
sceneState.bullets = [];
|
|
101
|
+
sceneState.enemies = [];
|
|
102
|
+
sceneState.lives = 3;
|
|
103
|
+
sceneState.score = 0;
|
|
104
|
+
sceneState.shootCooldown = createCooldown(SHOOTER_CONFIG.shootCooldownSeconds);
|
|
105
|
+
sceneState.waveDirector = createWaveDirector({
|
|
106
|
+
waves: SHOOTER_WAVES,
|
|
107
|
+
loop: true,
|
|
108
|
+
betweenWaveDelay: SHOOTER_CONFIG.betweenWaveDelaySeconds,
|
|
109
|
+
});
|
|
110
|
+
sceneState.gameOver = false;
|
|
111
|
+
shooterSession.runsStarted += 1;
|
|
112
|
+
syncSessionState();
|
|
113
|
+
}
|
|
114
|
+
|
|
115
|
+
function isPauseOpen() {
|
|
116
|
+
const shellState = context.getScreenShellState?.();
|
|
117
|
+
return Array.isArray(shellState?.modals) && shellState.modals.some((entry) => entry.screenId === 'pause');
|
|
118
|
+
}
|
|
119
|
+
|
|
120
|
+
function syncPauseModal() {
|
|
121
|
+
if (!aura.input.isKeyPressed('escape')) return false;
|
|
122
|
+
|
|
123
|
+
const shellState = context.getScreenShellState?.();
|
|
124
|
+
const topModal = shellState?.modals?.[shellState.modals.length - 1] || null;
|
|
125
|
+
if (topModal) {
|
|
126
|
+
context.popModalScreen?.({ action: 'resume' });
|
|
127
|
+
return true;
|
|
128
|
+
}
|
|
129
|
+
|
|
130
|
+
context.pushModalScreen?.('pause', {
|
|
131
|
+
score: sceneState.score,
|
|
132
|
+
lives: sceneState.lives,
|
|
133
|
+
highScore: shooterSession.highScore || 0,
|
|
134
|
+
wave: (sceneState.waveDirector?.waveIndex || 0) + 1,
|
|
135
|
+
});
|
|
136
|
+
return true;
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
return {
|
|
140
|
+
setup() {
|
|
141
|
+
resetRun();
|
|
142
|
+
console.log(SHOOTER_TEXT.started);
|
|
143
|
+
},
|
|
144
|
+
|
|
145
|
+
update(dt) {
|
|
146
|
+
const size = aura.window.getSize();
|
|
147
|
+
|
|
148
|
+
if (syncPauseModal()) {
|
|
149
|
+
syncSessionState();
|
|
150
|
+
return;
|
|
151
|
+
}
|
|
152
|
+
if (isPauseOpen()) {
|
|
153
|
+
syncSessionState();
|
|
154
|
+
return;
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
if (sceneState.gameOver) {
|
|
158
|
+
if (aura.input.isKeyPressed('enter')) resetRun();
|
|
159
|
+
return;
|
|
160
|
+
}
|
|
161
|
+
|
|
162
|
+
const moveX = axisFromKeys(aura.input, ['arrowleft', 'a'], ['arrowright', 'd']);
|
|
163
|
+
const moveY = axisFromKeys(aura.input, ['arrowup', 'w'], ['arrowdown', 's']);
|
|
164
|
+
const firedThisFrame = aura.input.isKeyDown('space') || aura.input.isKeyDown('z');
|
|
165
|
+
|
|
166
|
+
if (shooterUiState.showControlsHint && (moveX !== 0 || moveY !== 0 || firedThisFrame)) {
|
|
167
|
+
shooterUiState.showControlsHint = false;
|
|
168
|
+
}
|
|
169
|
+
|
|
170
|
+
sceneState.player.x += moveX * SHOOTER_CONFIG.playerSpeed * dt;
|
|
171
|
+
sceneState.player.y += moveY * SHOOTER_CONFIG.playerSpeed * dt;
|
|
172
|
+
sceneState.player.x = clamp(
|
|
173
|
+
sceneState.player.x,
|
|
174
|
+
SHOOTER_CONFIG.playerWidth * 0.5,
|
|
175
|
+
size.width - (SHOOTER_CONFIG.playerWidth * 0.5),
|
|
176
|
+
);
|
|
177
|
+
sceneState.player.y = clamp(
|
|
178
|
+
sceneState.player.y,
|
|
179
|
+
SHOOTER_CONFIG.playerHeight * 0.5,
|
|
180
|
+
size.height - (SHOOTER_CONFIG.playerHeight * 0.5),
|
|
181
|
+
);
|
|
182
|
+
|
|
183
|
+
tickCooldown(sceneState.shootCooldown, dt);
|
|
184
|
+
if (firedThisFrame && consumeCooldown(sceneState.shootCooldown)) {
|
|
185
|
+
sceneState.bullets.push(spawnPlayerBullet(sceneState.player, SHOOTER_CONFIG));
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
stepWaveDirector(sceneState.waveDirector, dt, (waveState) => {
|
|
189
|
+
sceneState.enemies.push(spawnWaveEnemy(size.width, waveState));
|
|
190
|
+
});
|
|
191
|
+
|
|
192
|
+
updateBullets(sceneState.bullets, dt, SHOOTER_CONFIG);
|
|
193
|
+
sceneState.bullets = pruneOffscreenBullets(sceneState.bullets, SHOOTER_CONFIG);
|
|
194
|
+
|
|
195
|
+
updateEnemies(sceneState.enemies, dt);
|
|
196
|
+
const resolved = resolveEnemyImpacts({
|
|
197
|
+
enemies: sceneState.enemies,
|
|
198
|
+
bullets: sceneState.bullets,
|
|
199
|
+
size,
|
|
200
|
+
score: sceneState.score,
|
|
201
|
+
lives: sceneState.lives,
|
|
202
|
+
config: SHOOTER_CONFIG,
|
|
203
|
+
});
|
|
204
|
+
sceneState.enemies = resolved.enemies;
|
|
205
|
+
sceneState.bullets = resolved.bullets;
|
|
206
|
+
sceneState.score = resolved.score;
|
|
207
|
+
sceneState.lives = resolved.lives;
|
|
208
|
+
if (sceneState.lives <= 0) {
|
|
209
|
+
sceneState.gameOver = true;
|
|
210
|
+
}
|
|
211
|
+
syncSessionState();
|
|
212
|
+
},
|
|
213
|
+
|
|
214
|
+
draw() {
|
|
215
|
+
const fps = aura.window.getFPS().toFixed(0);
|
|
216
|
+
aura.draw2d.clear(aura.rgba(0.05, 0.06, 0.1, 1.0));
|
|
217
|
+
drawBullets(sceneState.bullets, SHOOTER_CONFIG);
|
|
218
|
+
drawEnemies(sceneState.enemies);
|
|
219
|
+
drawPlayer(sceneState.player, SHOOTER_CONFIG);
|
|
220
|
+
drawShooterHud({
|
|
221
|
+
waveDirector: sceneState.waveDirector,
|
|
222
|
+
score: sceneState.score,
|
|
223
|
+
lives: sceneState.lives,
|
|
224
|
+
fps,
|
|
225
|
+
gameOver: sceneState.gameOver,
|
|
226
|
+
showControlsHint: shooterUiState.showControlsHint !== false,
|
|
227
|
+
});
|
|
228
|
+
},
|
|
229
|
+
};
|
|
230
|
+
}
|
|
@@ -1,196 +1,17 @@
|
|
|
1
|
-
// {{PROJECT_TITLE}}
|
|
1
|
+
// {{PROJECT_TITLE}} - AuraJS 2D shooter starter
|
|
2
2
|
|
|
3
|
-
import {
|
|
3
|
+
import { createApp } from './runtime/app.js';
|
|
4
4
|
|
|
5
|
-
const
|
|
6
|
-
const PLAYER_H = 26;
|
|
7
|
-
const PLAYER_SPEED = 420;
|
|
8
|
-
const BULLET_W = 6;
|
|
9
|
-
const BULLET_H = 14;
|
|
10
|
-
const BULLET_SPEED = 640;
|
|
11
|
-
const SHOOT_COOLDOWN = 0.14;
|
|
12
|
-
|
|
13
|
-
const WAVE_CONFIG = [
|
|
14
|
-
{ maxSpawns: 9, spawnEvery: 0.62, archetype: 'scout', speedScale: 1.0 },
|
|
15
|
-
{ maxSpawns: 10, spawnEvery: 0.56, archetype: 'striker', speedScale: 1.06 },
|
|
16
|
-
{ maxSpawns: 8, spawnEvery: 0.74, archetype: 'tank', speedScale: 1.02 },
|
|
17
|
-
{ maxSpawns: 12, spawnEvery: 0.48, archetype: null, speedScale: 1.12 },
|
|
18
|
-
];
|
|
19
|
-
|
|
20
|
-
let player = { x: 0, y: 0 };
|
|
21
|
-
let bullets = [];
|
|
22
|
-
let enemies = [];
|
|
23
|
-
let lives = 3;
|
|
24
|
-
let score = 0;
|
|
25
|
-
let shootCooldown = createCooldown(SHOOT_COOLDOWN);
|
|
26
|
-
let waveDirector = createWaveDirector({ waves: WAVE_CONFIG, loop: true, betweenWaveDelay: 1.0 });
|
|
27
|
-
let gameOver = false;
|
|
28
|
-
|
|
29
|
-
function hasMethod(obj, method) {
|
|
30
|
-
return Boolean(obj) && typeof obj[method] === 'function';
|
|
31
|
-
}
|
|
32
|
-
|
|
33
|
-
function failWithReason(reasonCode, message) {
|
|
34
|
-
throw new Error(`[2d-shooter-template] ${message} [reason:${reasonCode}]`);
|
|
35
|
-
}
|
|
36
|
-
|
|
37
|
-
function assertRuntimeCapabilities() {
|
|
38
|
-
const missing = [];
|
|
39
|
-
if (!hasMethod(aura.window, 'getSize')) missing.push('aura.window.getSize');
|
|
40
|
-
if (!hasMethod(aura.window, 'getFPS')) missing.push('aura.window.getFPS');
|
|
41
|
-
if (!hasMethod(aura.input, 'isKeyDown')) missing.push('aura.input.isKeyDown');
|
|
42
|
-
if (!hasMethod(aura.input, 'isKeyPressed')) missing.push('aura.input.isKeyPressed');
|
|
43
|
-
if (!hasMethod(aura.draw2d, 'clear')) missing.push('aura.draw2d.clear');
|
|
44
|
-
if (!hasMethod(aura.draw2d, 'rect')) missing.push('aura.draw2d.rect');
|
|
45
|
-
if (!hasMethod(aura.draw2d, 'text')) missing.push('aura.draw2d.text');
|
|
46
|
-
if (!hasMethod(aura.draw2d, 'measureText')) missing.push('aura.draw2d.measureText');
|
|
47
|
-
if (typeof aura.rgb !== 'function') missing.push('aura.rgb');
|
|
48
|
-
if (typeof aura.rgba !== 'function') missing.push('aura.rgba');
|
|
49
|
-
if (!aura.Color || !aura.Color.WHITE) missing.push('aura.Color.WHITE');
|
|
50
|
-
|
|
51
|
-
if (missing.length > 0) {
|
|
52
|
-
failWithReason('missing_runtime_api', `runtime missing required APIs: ${missing.join(', ')}`);
|
|
53
|
-
}
|
|
54
|
-
|
|
55
|
-
const small = aura.draw2d.measureText('Probe', { size: 8 });
|
|
56
|
-
const large = aura.draw2d.measureText('Probe', { size: 24 });
|
|
57
|
-
if (!Number.isFinite(Number(small?.width)) || !Number.isFinite(Number(large?.width)) || Number(large.width) <= Number(small.width)) {
|
|
58
|
-
failWithReason(
|
|
59
|
-
'placeholder_runtime_behavior',
|
|
60
|
-
'draw2d.measureText appears to be placeholder behavior (size does not affect width).',
|
|
61
|
-
);
|
|
62
|
-
}
|
|
63
|
-
}
|
|
64
|
-
|
|
65
|
-
function resetRun() {
|
|
66
|
-
const size = aura.window.getSize();
|
|
67
|
-
player.x = size.width * 0.5;
|
|
68
|
-
player.y = size.height - 70;
|
|
69
|
-
bullets = [];
|
|
70
|
-
enemies = [];
|
|
71
|
-
lives = 3;
|
|
72
|
-
score = 0;
|
|
73
|
-
shootCooldown = createCooldown(SHOOT_COOLDOWN);
|
|
74
|
-
waveDirector = createWaveDirector({ waves: WAVE_CONFIG, loop: true, betweenWaveDelay: 1.0 });
|
|
75
|
-
gameOver = false;
|
|
76
|
-
}
|
|
77
|
-
|
|
78
|
-
function spawnBullet() {
|
|
79
|
-
bullets.push({
|
|
80
|
-
x: player.x - (BULLET_W * 0.5),
|
|
81
|
-
y: player.y - PLAYER_H,
|
|
82
|
-
});
|
|
83
|
-
}
|
|
84
|
-
|
|
85
|
-
function spawnEnemy(width, waveState) {
|
|
86
|
-
const wave = waveState?.wave || null;
|
|
87
|
-
const archetype = wave?.archetype || pickEnemyArchetypeForWave2D(waveState?.waveIndex || 0).id;
|
|
88
|
-
const enemy = spawnEnemy2D({
|
|
89
|
-
x: 24 + (Math.random() * Math.max(1, width - 48)),
|
|
90
|
-
y: -22,
|
|
91
|
-
waveIndex: waveState?.waveIndex || 0,
|
|
92
|
-
archetypeId: archetype,
|
|
93
|
-
});
|
|
94
|
-
|
|
95
|
-
const speedScale = Number.isFinite(Number(wave?.speedScale))
|
|
96
|
-
? Number(wave.speedScale)
|
|
97
|
-
: 1.0;
|
|
98
|
-
enemy.speed *= Math.max(0.4, speedScale);
|
|
99
|
-
enemies.push(enemy);
|
|
100
|
-
}
|
|
5
|
+
const app = createApp();
|
|
101
6
|
|
|
102
7
|
aura.setup = function () {
|
|
103
|
-
|
|
104
|
-
resetRun();
|
|
105
|
-
console.log('{{PROJECT_TITLE}} started (2D shooter template)');
|
|
8
|
+
app.setup();
|
|
106
9
|
};
|
|
107
10
|
|
|
108
11
|
aura.update = function (dt) {
|
|
109
|
-
|
|
110
|
-
|
|
111
|
-
if (gameOver) {
|
|
112
|
-
if (aura.input.isKeyPressed('enter')) resetRun();
|
|
113
|
-
return;
|
|
114
|
-
}
|
|
115
|
-
|
|
116
|
-
const moveX = axisFromKeys(aura.input, ['arrowleft', 'a'], ['arrowright', 'd']);
|
|
117
|
-
const moveY = axisFromKeys(aura.input, ['arrowup', 'w'], ['arrowdown', 's']);
|
|
118
|
-
|
|
119
|
-
player.x += moveX * PLAYER_SPEED * dt;
|
|
120
|
-
player.y += moveY * PLAYER_SPEED * dt;
|
|
121
|
-
player.x = clamp(player.x, PLAYER_W * 0.5, size.width - (PLAYER_W * 0.5));
|
|
122
|
-
player.y = clamp(player.y, PLAYER_H * 0.5, size.height - (PLAYER_H * 0.5));
|
|
123
|
-
|
|
124
|
-
tickCooldown(shootCooldown, dt);
|
|
125
|
-
if ((aura.input.isKeyDown('space') || aura.input.isKeyDown('z')) && consumeCooldown(shootCooldown)) {
|
|
126
|
-
spawnBullet();
|
|
127
|
-
}
|
|
128
|
-
|
|
129
|
-
stepWaveDirector(waveDirector, dt, (waveState) => {
|
|
130
|
-
spawnEnemy(size.width, waveState);
|
|
131
|
-
});
|
|
132
|
-
|
|
133
|
-
for (const bullet of bullets) {
|
|
134
|
-
bullet.y -= BULLET_SPEED * dt;
|
|
135
|
-
}
|
|
136
|
-
removeWhere(bullets, (bullet) => bullet.y + BULLET_H <= 0);
|
|
137
|
-
|
|
138
|
-
for (const enemy of enemies) {
|
|
139
|
-
enemy.y += enemy.speed * dt;
|
|
140
|
-
}
|
|
141
|
-
|
|
142
|
-
const survivors = [];
|
|
143
|
-
for (const enemy of enemies) {
|
|
144
|
-
const enemyBox = centeredRect(enemy.x, enemy.y, enemy.size, enemy.size);
|
|
145
|
-
let hit = false;
|
|
146
|
-
|
|
147
|
-
for (let i = bullets.length - 1; i >= 0; i -= 1) {
|
|
148
|
-
const bullet = bullets[i];
|
|
149
|
-
const bulletBox = { x: bullet.x, y: bullet.y, w: BULLET_W, h: BULLET_H };
|
|
150
|
-
if (!rectsOverlap(enemyBox, bulletBox)) continue;
|
|
151
|
-
bullets.splice(i, 1);
|
|
152
|
-
hit = true;
|
|
153
|
-
score += enemy.scoreValue;
|
|
154
|
-
break;
|
|
155
|
-
}
|
|
156
|
-
|
|
157
|
-
if (hit) continue;
|
|
158
|
-
if (enemy.y - (enemy.size * 0.5) > size.height) {
|
|
159
|
-
lives -= 1;
|
|
160
|
-
if (lives <= 0) gameOver = true;
|
|
161
|
-
continue;
|
|
162
|
-
}
|
|
163
|
-
survivors.push(enemy);
|
|
164
|
-
}
|
|
165
|
-
enemies = survivors;
|
|
12
|
+
app.update(dt);
|
|
166
13
|
};
|
|
167
14
|
|
|
168
15
|
aura.draw = function () {
|
|
169
|
-
|
|
170
|
-
aura.draw2d.clear(aura.rgba(0.05, 0.06, 0.1, 1.0));
|
|
171
|
-
|
|
172
|
-
for (const bullet of bullets) {
|
|
173
|
-
aura.draw2d.rect(bullet.x, bullet.y, BULLET_W, BULLET_H, aura.rgb(1.0, 0.95, 0.72));
|
|
174
|
-
}
|
|
175
|
-
|
|
176
|
-
for (const enemy of enemies) {
|
|
177
|
-
aura.draw2d.rect(
|
|
178
|
-
enemy.x - (enemy.size * 0.5),
|
|
179
|
-
enemy.y - (enemy.size * 0.5),
|
|
180
|
-
enemy.size,
|
|
181
|
-
enemy.size,
|
|
182
|
-
aura.rgb(enemy.color.r, enemy.color.g, enemy.color.b),
|
|
183
|
-
);
|
|
184
|
-
}
|
|
185
|
-
|
|
186
|
-
aura.draw2d.rect(player.x - (PLAYER_W * 0.5), player.y - (PLAYER_H * 0.5), PLAYER_W, PLAYER_H, aura.rgb(0.28, 0.78, 1.0));
|
|
187
|
-
|
|
188
|
-
const waveLabel = waveDirector.completed ? 'Done' : String(waveDirector.waveIndex + 1);
|
|
189
|
-
aura.draw2d.text('Move: Arrows/WASD Fire: Space/Z', 12, 12, { color: aura.Color.WHITE, size: 15, align: 'left' });
|
|
190
|
-
aura.draw2d.text(`Wave ${waveLabel} Score ${score} Lives ${lives} FPS ${fps}`, 12, 34, { color: aura.Color.WHITE, size: 14, align: 'left' });
|
|
191
|
-
|
|
192
|
-
if (gameOver) {
|
|
193
|
-
aura.draw2d.text('GAME OVER', 12, 64, { color: aura.rgb(1.0, 0.42, 0.42), size: 24, align: 'left' });
|
|
194
|
-
aura.draw2d.text('Press Enter to restart', 12, 92, { color: aura.Color.WHITE, size: 16, align: 'left' });
|
|
195
|
-
}
|
|
16
|
+
app.draw();
|
|
196
17
|
};
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
import { createSceneRegistry } from './scene-registry.js';
|
|
2
|
+
import { createProjectInspector } from './project-inspector.js';
|
|
3
|
+
import { assertRuntimeCapabilities } from './capabilities.js';
|
|
4
|
+
|
|
5
|
+
export function createApp() {
|
|
6
|
+
const sceneRegistry = createSceneRegistry({
|
|
7
|
+
projectTitle: '{{PROJECT_TITLE}}',
|
|
8
|
+
});
|
|
9
|
+
const projectInspector = createProjectInspector();
|
|
10
|
+
let activeSceneId = sceneRegistry.defaultSceneId || Object.keys(sceneRegistry.scenes)[0] || null;
|
|
11
|
+
|
|
12
|
+
const activeScene = () => (activeSceneId ? sceneRegistry.scenes[activeSceneId] || null : null);
|
|
13
|
+
|
|
14
|
+
return {
|
|
15
|
+
get activeSceneId() {
|
|
16
|
+
return activeSceneId;
|
|
17
|
+
},
|
|
18
|
+
get sceneRegistry() {
|
|
19
|
+
return sceneRegistry;
|
|
20
|
+
},
|
|
21
|
+
get projectInspectorEnabled() {
|
|
22
|
+
return projectInspector.enabled;
|
|
23
|
+
},
|
|
24
|
+
getProjectInspectorState() {
|
|
25
|
+
return projectInspector.snapshot({ activeSceneId });
|
|
26
|
+
},
|
|
27
|
+
setup() {
|
|
28
|
+
assertRuntimeCapabilities();
|
|
29
|
+
activeScene()?.setup?.();
|
|
30
|
+
},
|
|
31
|
+
update(dt) {
|
|
32
|
+
projectInspector.syncInput(globalThis.aura?.input || null);
|
|
33
|
+
activeScene()?.update?.(dt);
|
|
34
|
+
},
|
|
35
|
+
draw() {
|
|
36
|
+
activeScene()?.draw?.();
|
|
37
|
+
projectInspector.draw({ activeSceneId });
|
|
38
|
+
},
|
|
39
|
+
toggleProjectInspector(nextEnabled) {
|
|
40
|
+
return projectInspector.toggle(nextEnabled);
|
|
41
|
+
},
|
|
42
|
+
swapScene(nextSceneId) {
|
|
43
|
+
if (!sceneRegistry.scenes[nextSceneId]) {
|
|
44
|
+
throw new Error(`Unknown scene "${nextSceneId}".`);
|
|
45
|
+
}
|
|
46
|
+
activeSceneId = nextSceneId;
|
|
47
|
+
},
|
|
48
|
+
};
|
|
49
|
+
}
|