@aura3d/engine 1.3.2 → 1.4.0

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Files changed (302) hide show
  1. package/README.md +126 -19
  2. package/dist/animation/library/performanceStateGraph.d.ts +11 -3
  3. package/dist/animation/library/performanceStateGraph.d.ts.map +1 -1
  4. package/dist/animation/library/performanceStateGraph.js +61 -5
  5. package/dist/animation/library/performanceStateGraph.js.map +1 -1
  6. package/dist/animation/library/standardHumanoidClips.d.ts +3 -3
  7. package/dist/animation/library/standardHumanoidClips.d.ts.map +1 -1
  8. package/dist/animation/library/standardHumanoidClips.js +179 -4
  9. package/dist/animation/library/standardHumanoidClips.js.map +1 -1
  10. package/dist/assets/GLTFLoader.js +1 -0
  11. package/dist/assets/GLTFLoader.js.map +1 -1
  12. package/dist/assets/GLTFRenderResources.d.ts.map +1 -1
  13. package/dist/assets/GLTFRenderResources.js +68 -16
  14. package/dist/assets/GLTFRenderResources.js.map +1 -1
  15. package/dist/assets/KTX2BasisTextureTranscoder.js +1 -0
  16. package/dist/assets/KTX2BasisTextureTranscoder.js.map +1 -1
  17. package/dist/aura3d-cli/asset-constants.d.ts +5 -0
  18. package/dist/aura3d-cli/asset-constants.d.ts.map +1 -0
  19. package/dist/aura3d-cli/asset-constants.js +5 -0
  20. package/dist/aura3d-cli/asset-constants.js.map +1 -0
  21. package/dist/aura3d-cli/asset-core-types.d.ts +206 -0
  22. package/dist/aura3d-cli/asset-core-types.d.ts.map +1 -0
  23. package/dist/aura3d-cli/asset-core-types.js +2 -0
  24. package/dist/aura3d-cli/asset-core-types.js.map +1 -0
  25. package/dist/aura3d-cli/asset-inspection-types.d.ts +131 -0
  26. package/dist/aura3d-cli/asset-inspection-types.d.ts.map +1 -0
  27. package/dist/aura3d-cli/asset-inspection-types.js +2 -0
  28. package/dist/aura3d-cli/asset-inspection-types.js.map +1 -0
  29. package/dist/aura3d-cli/asset-manifest.d.ts +8 -0
  30. package/dist/aura3d-cli/asset-manifest.d.ts.map +1 -0
  31. package/dist/aura3d-cli/asset-manifest.js +116 -0
  32. package/dist/aura3d-cli/asset-manifest.js.map +1 -0
  33. package/dist/aura3d-cli/asset-readiness-types.d.ts +164 -0
  34. package/dist/aura3d-cli/asset-readiness-types.d.ts.map +1 -0
  35. package/dist/aura3d-cli/asset-readiness-types.js +2 -0
  36. package/dist/aura3d-cli/asset-readiness-types.js.map +1 -0
  37. package/dist/aura3d-cli/asset-source-ast.d.ts +8 -0
  38. package/dist/aura3d-cli/asset-source-ast.d.ts.map +1 -0
  39. package/dist/aura3d-cli/asset-source-ast.js +241 -0
  40. package/dist/aura3d-cli/asset-source-ast.js.map +1 -0
  41. package/dist/aura3d-cli/asset-source-roles.d.ts +4 -0
  42. package/dist/aura3d-cli/asset-source-roles.d.ts.map +1 -0
  43. package/dist/aura3d-cli/asset-source-roles.js +79 -0
  44. package/dist/aura3d-cli/asset-source-roles.js.map +1 -0
  45. package/dist/aura3d-cli/asset-source-validation.d.ts +4 -0
  46. package/dist/aura3d-cli/asset-source-validation.d.ts.map +1 -0
  47. package/dist/aura3d-cli/asset-source-validation.js +200 -0
  48. package/dist/aura3d-cli/asset-source-validation.js.map +1 -0
  49. package/dist/aura3d-cli/character-assembly-types.d.ts +39 -0
  50. package/dist/aura3d-cli/character-assembly-types.d.ts.map +1 -0
  51. package/dist/aura3d-cli/character-assembly-types.js +2 -0
  52. package/dist/aura3d-cli/character-assembly-types.js.map +1 -0
  53. package/dist/aura3d-cli/cli-help.d.ts +4 -0
  54. package/dist/aura3d-cli/cli-help.d.ts.map +1 -0
  55. package/dist/aura3d-cli/cli-help.js +48 -0
  56. package/dist/aura3d-cli/cli-help.js.map +1 -0
  57. package/dist/aura3d-cli/cli-options.d.ts +66 -0
  58. package/dist/aura3d-cli/cli-options.d.ts.map +1 -0
  59. package/dist/aura3d-cli/cli-options.js +234 -0
  60. package/dist/aura3d-cli/cli-options.js.map +1 -0
  61. package/dist/aura3d-cli/cli.js +20 -177
  62. package/dist/aura3d-cli/cli.js.map +1 -1
  63. package/dist/aura3d-cli/index.d.ts +12 -402
  64. package/dist/aura3d-cli/index.d.ts.map +1 -1
  65. package/dist/aura3d-cli/index.js +948 -90
  66. package/dist/aura3d-cli/index.js.map +1 -1
  67. package/dist/aura3d-cli/pull-bridge/adapters.d.ts +4 -0
  68. package/dist/aura3d-cli/pull-bridge/adapters.d.ts.map +1 -0
  69. package/dist/aura3d-cli/pull-bridge/adapters.js +38 -0
  70. package/dist/aura3d-cli/pull-bridge/adapters.js.map +1 -0
  71. package/dist/aura3d-cli/pull-bridge/download.d.ts +6 -0
  72. package/dist/aura3d-cli/pull-bridge/download.d.ts.map +1 -0
  73. package/dist/aura3d-cli/pull-bridge/download.js +208 -0
  74. package/dist/aura3d-cli/pull-bridge/download.js.map +1 -0
  75. package/dist/aura3d-cli/pull-bridge/profiles.d.ts +14 -0
  76. package/dist/aura3d-cli/pull-bridge/profiles.d.ts.map +1 -0
  77. package/dist/aura3d-cli/pull-bridge/profiles.js +63 -0
  78. package/dist/aura3d-cli/pull-bridge/profiles.js.map +1 -0
  79. package/dist/aura3d-cli/pull-bridge/provenance.d.ts +9 -0
  80. package/dist/aura3d-cli/pull-bridge/provenance.d.ts.map +1 -0
  81. package/dist/aura3d-cli/pull-bridge/provenance.js +99 -0
  82. package/dist/aura3d-cli/pull-bridge/provenance.js.map +1 -0
  83. package/dist/aura3d-cli/pull-bridge/pullable.d.ts +14 -0
  84. package/dist/aura3d-cli/pull-bridge/pullable.d.ts.map +1 -0
  85. package/dist/aura3d-cli/pull-bridge/pullable.js +58 -0
  86. package/dist/aura3d-cli/pull-bridge/pullable.js.map +1 -0
  87. package/dist/aura3d-cli/pull-bridge/scoring.d.ts +21 -0
  88. package/dist/aura3d-cli/pull-bridge/scoring.d.ts.map +1 -0
  89. package/dist/aura3d-cli/pull-bridge/scoring.js +177 -0
  90. package/dist/aura3d-cli/pull-bridge/scoring.js.map +1 -0
  91. package/dist/aura3d-cli/pull-bridge/search.d.ts +39 -0
  92. package/dist/aura3d-cli/pull-bridge/search.d.ts.map +1 -0
  93. package/dist/aura3d-cli/pull-bridge/search.js +114 -0
  94. package/dist/aura3d-cli/pull-bridge/search.js.map +1 -0
  95. package/dist/aura3d-cli/pull-bridge/types.d.ts +9 -0
  96. package/dist/aura3d-cli/pull-bridge/types.d.ts.map +1 -0
  97. package/dist/aura3d-cli/pull-bridge/types.js +2 -0
  98. package/dist/aura3d-cli/pull-bridge/types.js.map +1 -0
  99. package/dist/aura3d-cli/pull-bridge/vector3.d.ts +2 -0
  100. package/dist/aura3d-cli/pull-bridge/vector3.d.ts.map +1 -0
  101. package/dist/aura3d-cli/pull-bridge/vector3.js +4 -0
  102. package/dist/aura3d-cli/pull-bridge/vector3.js.map +1 -0
  103. package/dist/aura3d-cli/pull-bridge.d.ts +18 -100
  104. package/dist/aura3d-cli/pull-bridge.d.ts.map +1 -1
  105. package/dist/aura3d-cli/pull-bridge.js +59 -526
  106. package/dist/aura3d-cli/pull-bridge.js.map +1 -1
  107. package/dist/create-aura3d/cli.js +10 -0
  108. package/dist/create-aura3d/cli.js.map +1 -1
  109. package/dist/create-aura3d/index.d.ts +1 -1
  110. package/dist/create-aura3d/index.d.ts.map +1 -1
  111. package/dist/create-aura3d/index.js +11 -2
  112. package/dist/create-aura3d/index.js.map +1 -1
  113. package/dist/create-aura3d/showcase-spec-artifacts.d.ts +104 -0
  114. package/dist/create-aura3d/showcase-spec-artifacts.d.ts.map +1 -0
  115. package/dist/create-aura3d/showcase-spec-artifacts.js +142 -0
  116. package/dist/create-aura3d/showcase-spec-artifacts.js.map +1 -0
  117. package/dist/create-aura3d/showcase-spec-category-plan.d.ts +15 -0
  118. package/dist/create-aura3d/showcase-spec-category-plan.d.ts.map +1 -0
  119. package/dist/create-aura3d/showcase-spec-category-plan.js +45 -0
  120. package/dist/create-aura3d/showcase-spec-category-plan.js.map +1 -0
  121. package/dist/create-aura3d/showcase-spec-compiler.d.ts +5 -0
  122. package/dist/create-aura3d/showcase-spec-compiler.d.ts.map +1 -0
  123. package/dist/create-aura3d/showcase-spec-compiler.js +240 -0
  124. package/dist/create-aura3d/showcase-spec-compiler.js.map +1 -0
  125. package/dist/create-aura3d/showcase-spec-evidence.d.ts +7 -0
  126. package/dist/create-aura3d/showcase-spec-evidence.d.ts.map +1 -0
  127. package/dist/create-aura3d/showcase-spec-evidence.js +815 -0
  128. package/dist/create-aura3d/showcase-spec-evidence.js.map +1 -0
  129. package/dist/create-aura3d/showcase-spec-game-geometry-extractor.d.ts +21 -0
  130. package/dist/create-aura3d/showcase-spec-game-geometry-extractor.d.ts.map +1 -0
  131. package/dist/create-aura3d/showcase-spec-game-geometry-extractor.js +725 -0
  132. package/dist/create-aura3d/showcase-spec-game-geometry-extractor.js.map +1 -0
  133. package/dist/create-aura3d/showcase-spec-game-replacement-evidence.d.ts +14 -0
  134. package/dist/create-aura3d/showcase-spec-game-replacement-evidence.d.ts.map +1 -0
  135. package/dist/create-aura3d/showcase-spec-game-replacement-evidence.js +219 -0
  136. package/dist/create-aura3d/showcase-spec-game-replacement-evidence.js.map +1 -0
  137. package/dist/create-aura3d/showcase-spec-game-template-evidence.d.ts +72 -0
  138. package/dist/create-aura3d/showcase-spec-game-template-evidence.d.ts.map +1 -0
  139. package/dist/create-aura3d/showcase-spec-game-template-evidence.js +435 -0
  140. package/dist/create-aura3d/showcase-spec-game-template-evidence.js.map +1 -0
  141. package/dist/create-aura3d/showcase-spec-gameplay-evidence.d.ts +3 -0
  142. package/dist/create-aura3d/showcase-spec-gameplay-evidence.d.ts.map +1 -0
  143. package/dist/create-aura3d/showcase-spec-gameplay-evidence.js +108 -0
  144. package/dist/create-aura3d/showcase-spec-gameplay-evidence.js.map +1 -0
  145. package/dist/create-aura3d/showcase-spec-parser.d.ts +3 -0
  146. package/dist/create-aura3d/showcase-spec-parser.d.ts.map +1 -0
  147. package/dist/create-aura3d/showcase-spec-parser.js +662 -0
  148. package/dist/create-aura3d/showcase-spec-parser.js.map +1 -0
  149. package/dist/create-aura3d/showcase-spec-platformer-artifacts.d.ts +3 -0
  150. package/dist/create-aura3d/showcase-spec-platformer-artifacts.d.ts.map +1 -0
  151. package/dist/create-aura3d/showcase-spec-platformer-artifacts.js +276 -0
  152. package/dist/create-aura3d/showcase-spec-platformer-artifacts.js.map +1 -0
  153. package/dist/create-aura3d/showcase-spec-racing-artifacts.d.ts +3 -0
  154. package/dist/create-aura3d/showcase-spec-racing-artifacts.d.ts.map +1 -0
  155. package/dist/create-aura3d/showcase-spec-racing-artifacts.js +273 -0
  156. package/dist/create-aura3d/showcase-spec-racing-artifacts.js.map +1 -0
  157. package/dist/create-aura3d/showcase-spec-replacement-apply.d.ts +10 -0
  158. package/dist/create-aura3d/showcase-spec-replacement-apply.d.ts.map +1 -0
  159. package/dist/create-aura3d/showcase-spec-replacement-apply.js +166 -0
  160. package/dist/create-aura3d/showcase-spec-replacement-apply.js.map +1 -0
  161. package/dist/create-aura3d/showcase-spec-replacement-candidates.d.ts +16 -0
  162. package/dist/create-aura3d/showcase-spec-replacement-candidates.d.ts.map +1 -0
  163. package/dist/create-aura3d/showcase-spec-replacement-candidates.js +244 -0
  164. package/dist/create-aura3d/showcase-spec-replacement-candidates.js.map +1 -0
  165. package/dist/create-aura3d/showcase-spec-replacement-game-geometry.d.ts +4 -0
  166. package/dist/create-aura3d/showcase-spec-replacement-game-geometry.d.ts.map +1 -0
  167. package/dist/create-aura3d/showcase-spec-replacement-game-geometry.js +175 -0
  168. package/dist/create-aura3d/showcase-spec-replacement-game-geometry.js.map +1 -0
  169. package/dist/create-aura3d/showcase-spec-replacement-manifest.d.ts +41 -0
  170. package/dist/create-aura3d/showcase-spec-replacement-manifest.d.ts.map +1 -0
  171. package/dist/create-aura3d/showcase-spec-replacement-manifest.js +62 -0
  172. package/dist/create-aura3d/showcase-spec-replacement-manifest.js.map +1 -0
  173. package/dist/create-aura3d/showcase-spec-replacement-values.d.ts +9 -0
  174. package/dist/create-aura3d/showcase-spec-replacement-values.d.ts.map +1 -0
  175. package/dist/create-aura3d/showcase-spec-replacement-values.js +41 -0
  176. package/dist/create-aura3d/showcase-spec-replacement-values.js.map +1 -0
  177. package/dist/create-aura3d/showcase-spec-replacement.d.ts +13 -0
  178. package/dist/create-aura3d/showcase-spec-replacement.d.ts.map +1 -0
  179. package/dist/create-aura3d/showcase-spec-replacement.js +144 -0
  180. package/dist/create-aura3d/showcase-spec-replacement.js.map +1 -0
  181. package/dist/create-aura3d/showcase-spec-types.d.ts +304 -0
  182. package/dist/create-aura3d/showcase-spec-types.d.ts.map +1 -0
  183. package/dist/create-aura3d/showcase-spec-types.js +2 -0
  184. package/dist/create-aura3d/showcase-spec-types.js.map +1 -0
  185. package/dist/ecs/SystemScheduler.js +5 -4
  186. package/dist/ecs/SystemScheduler.js.map +1 -1
  187. package/dist/ecs/components/CameraComponent.d.ts +30 -0
  188. package/dist/ecs/components/CameraComponent.d.ts.map +1 -0
  189. package/dist/ecs/components/CameraComponent.js +27 -0
  190. package/dist/ecs/components/CameraComponent.js.map +1 -0
  191. package/dist/ecs/components/HierarchyComponent.d.ts +10 -0
  192. package/dist/ecs/components/HierarchyComponent.d.ts.map +1 -1
  193. package/dist/ecs/components/HierarchyComponent.js +10 -0
  194. package/dist/ecs/components/HierarchyComponent.js.map +1 -1
  195. package/dist/ecs/components/LightComponent.d.ts +18 -0
  196. package/dist/ecs/components/LightComponent.d.ts.map +1 -0
  197. package/dist/ecs/components/LightComponent.js +17 -0
  198. package/dist/ecs/components/LightComponent.js.map +1 -0
  199. package/dist/ecs/components/MeshComponent.d.ts +19 -0
  200. package/dist/ecs/components/MeshComponent.d.ts.map +1 -0
  201. package/dist/ecs/components/MeshComponent.js +21 -0
  202. package/dist/ecs/components/MeshComponent.js.map +1 -0
  203. package/dist/ecs/components/WorldTransformComponent.d.ts +12 -0
  204. package/dist/ecs/components/WorldTransformComponent.d.ts.map +1 -0
  205. package/dist/ecs/components/WorldTransformComponent.js +22 -0
  206. package/dist/ecs/components/WorldTransformComponent.js.map +1 -0
  207. package/dist/ecs/index.d.ts +4 -0
  208. package/dist/ecs/index.d.ts.map +1 -1
  209. package/dist/ecs/index.js +4 -0
  210. package/dist/ecs/index.js.map +1 -1
  211. package/dist/ecs/systems/CameraSystem.d.ts +17 -0
  212. package/dist/ecs/systems/CameraSystem.d.ts.map +1 -0
  213. package/dist/ecs/systems/CameraSystem.js +38 -0
  214. package/dist/ecs/systems/CameraSystem.js.map +1 -0
  215. package/dist/ecs/systems/TransformSystem.d.ts +16 -0
  216. package/dist/ecs/systems/TransformSystem.d.ts.map +1 -0
  217. package/dist/ecs/systems/TransformSystem.js +99 -0
  218. package/dist/ecs/systems/TransformSystem.js.map +1 -0
  219. package/dist/ecs/systems/index.d.ts +2 -0
  220. package/dist/ecs/systems/index.d.ts.map +1 -1
  221. package/dist/ecs/systems/index.js +2 -0
  222. package/dist/ecs/systems/index.js.map +1 -1
  223. package/dist/engine/agent-api/GameAssetValidation.d.ts +5 -0
  224. package/dist/engine/agent-api/GameAssetValidation.d.ts.map +1 -1
  225. package/dist/engine/agent-api/GameAssetValidation.js +103 -0
  226. package/dist/engine/agent-api/GameAssetValidation.js.map +1 -1
  227. package/dist/engine/agent-api/GameEvidence.d.ts +14 -1
  228. package/dist/engine/agent-api/GameEvidence.d.ts.map +1 -1
  229. package/dist/engine/agent-api/GameEvidence.js +77 -6
  230. package/dist/engine/agent-api/GameEvidence.js.map +1 -1
  231. package/dist/engine/agent-api/GameGenreKits.d.ts +473 -0
  232. package/dist/engine/agent-api/GameGenreKits.d.ts.map +1 -0
  233. package/dist/engine/agent-api/GameGenreKits.js +1269 -0
  234. package/dist/engine/agent-api/GameGenreKits.js.map +1 -0
  235. package/dist/engine/agent-api/GameRuntime.d.ts +190 -3
  236. package/dist/engine/agent-api/GameRuntime.d.ts.map +1 -1
  237. package/dist/engine/agent-api/GameRuntime.js +431 -2
  238. package/dist/engine/agent-api/GameRuntime.js.map +1 -1
  239. package/dist/engine/agent-api/GameSceneGeometryBindings.d.ts +181 -0
  240. package/dist/engine/agent-api/GameSceneGeometryBindings.d.ts.map +1 -0
  241. package/dist/engine/agent-api/GameSceneGeometryBindings.js +488 -0
  242. package/dist/engine/agent-api/GameSceneGeometryBindings.js.map +1 -0
  243. package/dist/engine/agent-api/GameSceneGeometryMath.d.ts +39 -0
  244. package/dist/engine/agent-api/GameSceneGeometryMath.d.ts.map +1 -0
  245. package/dist/engine/agent-api/GameSceneGeometryMath.js +89 -0
  246. package/dist/engine/agent-api/GameSceneGeometryMath.js.map +1 -0
  247. package/dist/engine/agent-api/RuntimeNodeHandle.d.ts +4 -0
  248. package/dist/engine/agent-api/RuntimeNodeHandle.d.ts.map +1 -1
  249. package/dist/engine/agent-api/RuntimeNodeHandle.js +2 -0
  250. package/dist/engine/agent-api/RuntimeNodeHandle.js.map +1 -1
  251. package/dist/engine/agent-api/SceneGroundingUtils.d.ts +86 -0
  252. package/dist/engine/agent-api/SceneGroundingUtils.d.ts.map +1 -1
  253. package/dist/engine/agent-api/SceneGroundingUtils.js +116 -0
  254. package/dist/engine/agent-api/SceneGroundingUtils.js.map +1 -1
  255. package/dist/engine/agent-api/index.d.ts +149 -5
  256. package/dist/engine/agent-api/index.d.ts.map +1 -1
  257. package/dist/engine/agent-api/index.js +1964 -141
  258. package/dist/engine/agent-api/index.js.map +1 -1
  259. package/dist/engine/agent-api/product-viewer-runtime.d.ts.map +1 -1
  260. package/dist/engine/ecs/ECSRenderSource.d.ts +29 -0
  261. package/dist/engine/ecs/ECSRenderSource.d.ts.map +1 -0
  262. package/dist/engine/ecs/ECSRenderSource.js +189 -0
  263. package/dist/engine/ecs/ECSRenderSource.js.map +1 -0
  264. package/dist/engine/index.d.ts +1 -0
  265. package/dist/engine/index.d.ts.map +1 -1
  266. package/dist/engine/index.js +1 -0
  267. package/dist/engine/index.js.map +1 -1
  268. package/dist/engine/production-runtime/TypedGLBActor.d.ts +14 -2
  269. package/dist/engine/production-runtime/TypedGLBActor.d.ts.map +1 -1
  270. package/dist/engine/production-runtime/TypedGLBActor.js +95 -4
  271. package/dist/engine/production-runtime/TypedGLBActor.js.map +1 -1
  272. package/dist/physics/Constraint.d.ts.map +1 -1
  273. package/dist/physics/Constraint.js +3 -3
  274. package/dist/physics/Constraint.js.map +1 -1
  275. package/dist/physics/Shape.d.ts +1 -0
  276. package/dist/physics/Shape.d.ts.map +1 -1
  277. package/dist/physics/Shape.js +12 -0
  278. package/dist/physics/Shape.js.map +1 -1
  279. package/dist/rendering/ForwardPass.d.ts +1 -0
  280. package/dist/rendering/ForwardPass.d.ts.map +1 -1
  281. package/dist/rendering/ForwardPass.js +29 -6
  282. package/dist/rendering/ForwardPass.js.map +1 -1
  283. package/dist/rendering/MorphTarget.d.ts +1 -0
  284. package/dist/rendering/MorphTarget.d.ts.map +1 -1
  285. package/dist/rendering/MorphTarget.js.map +1 -1
  286. package/dist/rendering/Renderer.js +7 -1
  287. package/dist/rendering/Renderer.js.map +1 -1
  288. package/dist/rendering/SkinnedLitMaterial.d.ts +9 -0
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  290. package/dist/rendering/SkinnedLitMaterial.js +20 -1
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  292. package/dist/rendering/performance/RenderItemSorting.d.ts +2 -1
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  294. package/dist/rendering/performance/RenderItemSorting.js +5 -2
  295. package/dist/rendering/performance/RenderItemSorting.js.map +1 -1
  296. package/package.json +24 -24
  297. package/templates/mini-game/README.md +13 -0
  298. package/templates/mini-game/index.html +1 -1
  299. package/templates/mini-game/package.json +1 -1
  300. package/templates/mini-game/src/main.ts +251 -21
  301. package/templates/mini-game/tests/playable.spec.ts +49 -0
  302. package/templates/mini-game/tests/screenshot.spec.ts +37 -32
@@ -1,4 +1,8 @@
1
1
  import { PhysicsDebugDraw, PhysicsStepper, PhysicsWorld, ScenePhysicsBridge, Shape as PhysicsShapeFactory } from "../../physics/index.js";
2
+ import { createExternalParityEnvironmentLighting, Geometry, IndexBuffer, PBRMaterial, ProductionRuntimeRenderer, VertexBuffer, VertexFormat } from "../../rendering/index.js";
3
+ import { DirectionalLight } from "../../scene/index.js";
4
+ import { createTypedGLBActor } from "../production-runtime/TypedGLBActor.js";
5
+ import { AURA_NORMALIZED_MODEL_MAX_DIMENSION, boundsFromAsset, boundsHeight, boundsMaxDimension, boundsSize } from "./SceneGroundingUtils.js";
2
6
  export * from "./FrameEncoder.js";
3
7
  export * from "./BrowserFrameCaptureAdapter.js";
4
8
  export * from "./MediaRecorderFrameEncoder.js";
@@ -43,11 +47,15 @@ export * from "./AnimationMotionQuality.js";
43
47
  export * from "./AnimationRouteProof.js";
44
48
  export * from "./AnimationEpisodePackage.js";
45
49
  import { createFrameLoop } from "./FrameLoop.js";
46
- import { createCombatWorld, createGameCameraDirector, createGameEffects, applyGameCombatEventsToRuntime, createGameAccessibilityFocus, createGameAccessibilityLabel, createGameAccessibilityRuntimeSettings, createGameHighContrastSource, createGameHudBindings, createGameHudComboBinding, createGameHudDebugToggleBinding, createGameHudHealthBinding, createGameHudMeterBinding, createGameHudRoundBinding, createGameHudSnapshot, createGameHudTimerBinding, createGameBoxCollider, createGameCapsuleCollider, createGameColliderDebugGeometry, createGameCombatDebugGeometry, createGameDebugOverlayData, createGameDebugSceneNodes, createGameHitboxDebugGeometry, createGameSimulation, exportGameInputReplay, createGameFighting2DRules, createGameInput, createGameInputReplay, createGameInputReplayDriver, importGameInputReplay, createGameJumpAssist, createGameKinematicBody, createGamePauseControlsSource, createGameRectCollider, createGameReducedFlashSource, createGameReducedMotionSource, createGameSphereCollider, createGameTouchControlLayout, gameColliderAabb, gameColliders, gameEffectPresets, gameGuardboxes, gameHitboxes, gameHurtboxes, gameInputReplayEventsAt, gamePushboxes, runGameSimulation, gameTriggerVolumes } from "./GameRuntime.js";
50
+ import { createCombatWorld, createGameCameraDirector, createGameEffects, applyGameCombatEventsToRuntime, createGameAccessibilityFocus, createGameAccessibilityLabel, createGameAccessibilityRuntimeSettings, createGameEventLog, createGameHighContrastSource, createGameHudBindings, createGameHudComboBinding, createGameHudCheckpointBinding, createGameHudDebugToggleBinding, createGameHudEventLogBinding, createGameHudHealthBinding, createGameHudLivesBinding, createGameHudMeterBinding, createGameHudObjectiveBinding, createGameHudRoundBinding, createGameHudScoreBinding, createGameHudSnapshot, createGameHudTimerBinding, createGameHudValueBinding, createGameBoxCollider, createGameCapsuleCollider, createGameColliderDebugGeometry, createGameCombatDebugGeometry, createGameCollisionWorld, createGameDebugOverlayData, createGameDebugSceneNodes, createGameHitboxDebugGeometry, createGameSimulation, exportGameInputReplay, createGameFighting2DRules, createGameInput, createGameInputReplay, createGameInputReplayDriver, importGameInputReplay, createGameJumpAssist, createGameKinematicBody, createGamePauseControlsSource, createGameRectCollider, createGameReducedFlashSource, createGameReducedMotionSource, createGameSphereCollider, createGameTouchControlLayout, gameColliderAabb, gameColliders, gameEffectPresets, gameGuardboxes, gameHitboxes, gameHurtboxes, gameInputReplayEventsAt, gamePushboxes, runGameSimulation, gameTriggerVolumes } from "./GameRuntime.js";
47
51
  import { collectGameRuntimeEvidence as collectGameRuntimeEvidenceV105 } from "./GameEvidence.js";
48
52
  import { calculateRuntimeNodeBounds } from "./RuntimeNodeHandle.js";
49
53
  import { createRuntimeNodeSpec } from "./GameSceneBridge.js";
50
54
  import { createFightingGameKit, fighting as fightingGameKit } from "./game-kits/fighting.js";
55
+ import { GAME_FALLING_BLOCK_PIECES, createGameAssetBoundPlatformerLevel, createGameAssetBoundRacingRoute, createGameFallingBlocksKit, createGameLocomotionKit, createGamePlatformerKit, createGameRacingKit } from "./GameGenreKits.js";
56
+ import { createGamePlatformerSceneBinding, createGamePlatformerPresentationCamera, createGameRacingPresentationCamera, createGameRacingSceneBinding } from "./GameSceneGeometryBindings.js";
57
+ export { GAME_FALLING_BLOCK_PIECES, createGameAssetBoundPlatformerLevel, createGameAssetBoundRacingRoute, createGameFallingBlocksKit, createGameLocomotionKit, createGamePlatformerKit, createGameRacingKit } from "./GameGenreKits.js";
58
+ export { createGamePlatformerSceneBinding, createGamePlatformerPresentationCamera, createGameRacingPresentationCamera, createGameRacingSceneBinding } from "./GameSceneGeometryBindings.js";
51
59
  import { createPromptAnimationEpisodePlan, createPromptAnimationStoryBible, definePromptAnimationStoryboard } from "./PromptAnimationContract.js";
52
60
  import { applyShotPlaybackFrame, createShotPlaybackPlan, createShotTimeline, installShotPlayback, sampleShotPlaybackPlan } from "./ShotTimeline.js";
53
61
  import { captionCueAtTime, createCaptionTimingProof, deriveCaptionTrackFromDialogue } from "./DialoguePerformance.js";
@@ -157,6 +165,11 @@ export function model(asset, options = {}) {
157
165
  castShadow: options.castShadow ?? true,
158
166
  receiveShadow: options.receiveShadow ?? true,
159
167
  visible: options.visible ?? true,
168
+ role: options.role,
169
+ scaleMode: options.scaleMode,
170
+ targetHeight: options.targetHeight,
171
+ targetMaxDimension: options.targetMaxDimension,
172
+ targetLength: options.targetLength,
160
173
  physics: options.physics
161
174
  });
162
175
  }
@@ -184,6 +197,7 @@ const builtInCharacterAssets = defineAuraAssets({
184
197
  hash: "sha256-dfb230fc1f942f259dd00281a1186953ad602fc5d69067ce63e24b2aa439736b",
185
198
  metadata: {
186
199
  materials: ["skinned soldier body", "uniform armor", "visor"],
200
+ // Exactly the clips authored in humanoid-fixture.glb (guarded by a GLB-parsing test); do not add names that are not in the binary.
187
201
  animations: ["Idle", "Run", "TPose", "Walk"],
188
202
  textures: ["embedded soldier/vanguard textures"],
189
203
  license: "Aura3D bundled soldier fixture from the existing repository corpus"
@@ -553,8 +567,205 @@ export const material = {
553
567
  fabric: material.fabric()
554
568
  }),
555
569
  inspector: (name, spec) => createMaterialInspector(name, spec),
556
- visualQA: (nodes) => validateMaterialVisualQA(nodes)
570
+ visualQA: (nodes) => validateMaterialVisualQA(nodes),
571
+ capabilityDiagnostics: (input) => createMaterialCapabilityDiagnostics(input)
557
572
  };
573
+ const materialCapabilityCatalog = [
574
+ {
575
+ id: "base-color",
576
+ label: "Base color",
577
+ rootSafeApi: "supported",
578
+ productionRuntime: "supported",
579
+ evidence: "AuraMaterialSpec.color and imported GLB baseColorFactor are consumed by the root renderer.",
580
+ claimRule: "Can be claimed with a route screenshot."
581
+ },
582
+ {
583
+ id: "base-color-texture",
584
+ label: "Base-color texture",
585
+ rootSafeApi: "partial",
586
+ productionRuntime: "supported",
587
+ evidence: "Imported GLB baseColorTexture is sampled by the root WebGL path, but the root material contract currently keeps texture support partial until controlled texture on/off pixels are retained.",
588
+ claimRule: "Can describe typed texture metadata and rendered textured assets; do not claim full texture-material parity without controlled root pixels."
589
+ },
590
+ {
591
+ id: "metallic-roughness",
592
+ label: "Metallic/roughness",
593
+ rootSafeApi: "partial",
594
+ productionRuntime: "supported",
595
+ evidence: "Root material specs expose values, but production-style material response needs route-specific pixel proof.",
596
+ claimRule: "Do not claim full PBR parity without browser evidence."
597
+ },
598
+ {
599
+ id: "normal-map",
600
+ label: "Normal maps",
601
+ rootSafeApi: "partial",
602
+ productionRuntime: "supported",
603
+ evidence: "Root specs carry normal/procedural-normal intent; production shader parity is not guaranteed.",
604
+ claimRule: "Claim only with material-specific screenshot evidence."
605
+ },
606
+ {
607
+ id: "emissive",
608
+ label: "Emissive",
609
+ rootSafeApi: "partial",
610
+ productionRuntime: "supported",
611
+ evidence: "Root specs and effects expose emissive color; pixel-backed bloom is reported separately.",
612
+ claimRule: "Distinguish emissive material from postprocess bloom."
613
+ },
614
+ {
615
+ id: "alpha",
616
+ label: "Alpha/opacity",
617
+ rootSafeApi: "partial",
618
+ productionRuntime: "supported",
619
+ evidence: "Opacity is accepted by the public spec, but sorting and blending must be visually verified.",
620
+ claimRule: "Verify alpha behavior in screenshots before claiming."
621
+ },
622
+ {
623
+ id: "double-sided",
624
+ label: "Double-sided materials",
625
+ rootSafeApi: "metadata-only",
626
+ productionRuntime: "supported",
627
+ evidence: "Root diagnostics may preserve metadata, but public material specs do not expose a full double-sided render contract.",
628
+ claimRule: "Claim only when tested route shows backface behavior."
629
+ },
630
+ {
631
+ id: "clearcoat",
632
+ label: "Clearcoat",
633
+ rootSafeApi: "partial",
634
+ productionRuntime: "supported",
635
+ evidence: "Root specs and inspectors expose clearcoat values; physically accurate layered highlights need pixel proof.",
636
+ claimRule: "Do not call clearcoat physically accurate without renderer evidence."
637
+ },
638
+ {
639
+ id: "sheen",
640
+ label: "Sheen",
641
+ rootSafeApi: "partial",
642
+ productionRuntime: "supported",
643
+ evidence: "Root specs expose sheen values for inspection and future renderer binding.",
644
+ claimRule: "Treat as partial unless screenshot-proven."
645
+ },
646
+ {
647
+ id: "transmission",
648
+ label: "Transmission/glass",
649
+ rootSafeApi: "partial",
650
+ productionRuntime: "supported",
651
+ evidence: "Root specs expose glass intent, opacity, IOR, and thickness; real refraction/volume is not proven in the root path.",
652
+ claimRule: "Do not claim real transmission/refraction through root createAuraApp without pixels."
653
+ },
654
+ {
655
+ id: "variants",
656
+ label: "Material variants",
657
+ rootSafeApi: "metadata-only",
658
+ productionRuntime: "supported",
659
+ evidence: "Variant metadata and route logic can be inspected; renderer-level variant switching needs route tests.",
660
+ claimRule: "Claim selected variant behavior only when tested."
661
+ },
662
+ {
663
+ id: "hdr-ibl",
664
+ label: "HDR/IBL",
665
+ rootSafeApi: "partial",
666
+ productionRuntime: "supported",
667
+ evidence: "Root environment nodes request lighting intent; environment prefiltering is not proven in the root path.",
668
+ claimRule: "Root HDR/IBL claims require diagnostics and browser pixels."
669
+ },
670
+ {
671
+ id: "shadow-maps",
672
+ label: "Shadow maps",
673
+ rootSafeApi: "partial",
674
+ productionRuntime: "supported",
675
+ evidence: "Root path reports contact-shadow cues; production shadow-map sampling is not proven by spec alone.",
676
+ claimRule: "Production-shadow claims require pixel proof."
677
+ }
678
+ ];
679
+ function createMaterialCapabilityDiagnostics(input) {
680
+ const specs = extractMaterialCapabilitySpecs(input);
681
+ const requested = new Set();
682
+ if (specs.length > 0)
683
+ requested.add("base-color");
684
+ for (const spec of specs) {
685
+ if (spec.texture)
686
+ requested.add("base-color-texture");
687
+ if (spec.metallic !== undefined || spec.metalness !== undefined || spec.roughness !== undefined || spec.roughnessMap || spec.metalnessMap)
688
+ requested.add("metallic-roughness");
689
+ if (spec.normal)
690
+ requested.add("normal-map");
691
+ if (spec.emissive || spec.emissiveIntensity !== undefined)
692
+ requested.add("emissive");
693
+ if (spec.opacity !== undefined && spec.opacity < 1)
694
+ requested.add("alpha");
695
+ if (spec.clearcoat !== undefined || spec.clearcoatRoughness !== undefined)
696
+ requested.add("clearcoat");
697
+ if (spec.sheen !== undefined || spec.sheenColor !== undefined || spec.sheenRoughness !== undefined)
698
+ requested.add("sheen");
699
+ if (spec.transmission !== undefined || spec.thickness !== undefined || spec.ior !== undefined || spec.attenuationColor !== undefined || spec.attenuationDistance !== undefined)
700
+ requested.add("transmission");
701
+ if (spec.envMapIntensity !== undefined)
702
+ requested.add("hdr-ibl");
703
+ }
704
+ const features = materialCapabilityCatalog.map((feature) => ({ ...feature, requested: requested.has(feature.id) }));
705
+ const unsupportedRequestedFeatures = features
706
+ .filter((feature) => feature.requested && (feature.rootSafeApi === "unsupported" || feature.rootSafeApi === "internal" || feature.rootSafeApi === "metadata-only"))
707
+ .map((feature) => feature.id);
708
+ const partialRequestedFeatures = features
709
+ .filter((feature) => feature.requested && feature.rootSafeApi === "partial")
710
+ .map((feature) => feature.id);
711
+ const warnings = [];
712
+ if (partialRequestedFeatures.length > 0) {
713
+ warnings.push(`Partial root material features requested: ${partialRequestedFeatures.join(", ")}. Capture route pixels before claiming production material quality.`);
714
+ }
715
+ if (unsupportedRequestedFeatures.length > 0) {
716
+ warnings.push(`Metadata/internal material features requested: ${unsupportedRequestedFeatures.join(", ")}. Do not claim rendered support from root createAuraApp alone.`);
717
+ }
718
+ return {
719
+ kind: "aura-material-capability-diagnostics",
720
+ rendererPath: "root-createAuraApp",
721
+ requestedFeatures: [...requested].sort(),
722
+ unsupportedRequestedFeatures,
723
+ partialRequestedFeatures,
724
+ features,
725
+ warnings,
726
+ claimBoundary: "Material diagnostics describe public root createAuraApp support. They are not a substitute for browser screenshot evidence."
727
+ };
728
+ }
729
+ function extractMaterialCapabilitySpecs(input) {
730
+ if (!input)
731
+ return [];
732
+ if (Array.isArray(input)) {
733
+ if (input.every(isAuraMaterialSpecLike))
734
+ return input;
735
+ return groups.flatten(input)
736
+ .filter((node) => (node.kind === "primitive" || node.kind === "model") && Boolean(node.material))
737
+ .map((node) => node.material);
738
+ }
739
+ if (isAuraMaterialSpecLike(input))
740
+ return [input];
741
+ const snapshot = normalizeSceneSnapshot(input);
742
+ return groups.flatten(snapshot.nodes)
743
+ .filter((node) => (node.kind === "primitive" || node.kind === "model") && Boolean(node.material))
744
+ .map((node) => node.material);
745
+ }
746
+ function isAuraMaterialSpecLike(value) {
747
+ if (!value || typeof value !== "object")
748
+ return false;
749
+ const candidate = value;
750
+ if (candidate.kind !== undefined || candidate.nodes !== undefined)
751
+ return false;
752
+ return Boolean(candidate.color !== undefined ||
753
+ candidate.roughness !== undefined ||
754
+ candidate.metallic !== undefined ||
755
+ candidate.metalness !== undefined ||
756
+ candidate.emissive !== undefined ||
757
+ candidate.opacity !== undefined ||
758
+ candidate.transmission !== undefined ||
759
+ candidate.clearcoat !== undefined ||
760
+ candidate.sheen !== undefined ||
761
+ candidate.texture !== undefined ||
762
+ candidate.normal !== undefined ||
763
+ candidate.roughnessMap !== undefined ||
764
+ candidate.metalnessMap !== undefined ||
765
+ candidate.envMapIntensity !== undefined ||
766
+ candidate.shader !== undefined ||
767
+ candidate.name !== undefined);
768
+ }
558
769
  function createMaterialInspector(name, spec) {
559
770
  const metalness = spec.metalness ?? spec.metallic ?? 0;
560
771
  const parameters = [
@@ -806,6 +1017,7 @@ export const camera = {
806
1017
  distance: options.distance ?? 5,
807
1018
  position: options.position,
808
1019
  target: options.target ?? [0, 1, 0],
1020
+ offset: options.offset,
809
1021
  fov: options.fov ?? 50,
810
1022
  easing: options.easing,
811
1023
  captureTime: options.captureTime,
@@ -843,6 +1055,37 @@ export const camera = {
843
1055
  const distance = extent * (options.padding ?? 2.15);
844
1056
  return camera.orbit({ target: center, distance, fov: options.fov ?? 42 });
845
1057
  },
1058
+ frameAsset: (asset, options = {}) => {
1059
+ const bounds = boundsFromAsset(asset);
1060
+ const size = boundsSize(bounds);
1061
+ const renderedScale = resolveFrameAssetRenderScale(bounds, options);
1062
+ const renderedSize = [
1063
+ Math.max(0.001, size[0] * renderedScale),
1064
+ Math.max(0.001, size[1] * renderedScale),
1065
+ Math.max(0.001, size[2] * renderedScale)
1066
+ ];
1067
+ const position = options.position ?? [0, options.floorY ?? 0, 0];
1068
+ const target = options.target ?? [
1069
+ position[0],
1070
+ position[1] + renderedSize[1] * 0.28,
1071
+ position[2]
1072
+ ];
1073
+ const fov = options.fov ?? 36;
1074
+ const fovRadians = Math.max(1, Math.min(120, fov)) * Math.PI / 180;
1075
+ const radius = Math.hypot(renderedSize[0], renderedSize[1], renderedSize[2]) / 2;
1076
+ const verticalFitDistance = renderedSize[1] / (2 * Math.tan(fovRadians / 2));
1077
+ const horizontalFitDistance = Math.max(renderedSize[0], renderedSize[2]) / (2 * Math.tan(fovRadians / 2));
1078
+ const distance = Math.max(options.minDistance ?? 0.85, verticalFitDistance * (options.padding ?? 1.42), horizontalFitDistance * (options.padding ?? 1.42), radius / Math.tan(fovRadians / 2) * (options.padding ?? 1.42));
1079
+ const azimuth = options.azimuth ?? 0.62;
1080
+ const elevation = options.elevation ?? 0.28;
1081
+ const horizontal = Math.max(0.001, Math.cos(elevation));
1082
+ const eye = [
1083
+ target[0] + Math.sin(azimuth) * horizontal * distance,
1084
+ target[1] + Math.sin(elevation) * distance,
1085
+ target[2] + Math.cos(azimuth) * horizontal * distance
1086
+ ];
1087
+ return camera.orbit({ target, position: eye, distance, fov });
1088
+ },
846
1089
  physics: () => camera.orbit({ target: [0, 0.58, -0.35], distance: 5.8, fov: 43 }),
847
1090
  charts: () => camera.orbit({ target: [0, 0.78, 0], distance: 6.4, fov: 40 }),
848
1091
  materials: () => camera.perspective({ position: [0, 2.08, 7.35], target: [0, 0.9, -0.72], fov: 40 }),
@@ -853,6 +1096,19 @@ export const camera = {
853
1096
  miniGolf: () => camera.follow({ targetNode: "white physics golf ball", distance: 4.2, fov: 48 }),
854
1097
  neon: () => camera.flythrough({ from: [0, 0.36, 1.6], to: [0, 0.36, -5.8], target: [0, 0.26, -6.8], fov: 54, captureTime: 0.16 })
855
1098
  };
1099
+ function resolveFrameAssetRenderScale(bounds, options) {
1100
+ const size = boundsSize(bounds);
1101
+ const height = Math.max(0.001, boundsHeight(bounds));
1102
+ const horizontalLength = Math.max(0.001, size[0], size[2]);
1103
+ const maxDimension = Math.max(0.001, boundsMaxDimension(bounds));
1104
+ if (isPositiveFinite(options.targetHeight))
1105
+ return options.targetHeight / height;
1106
+ if (isPositiveFinite(options.targetLength))
1107
+ return options.targetLength / horizontalLength;
1108
+ if (isPositiveFinite(options.targetMaxDimension))
1109
+ return options.targetMaxDimension / maxDimension;
1110
+ return AURA_NORMALIZED_MODEL_MAX_DIMENSION / maxDimension;
1111
+ }
856
1112
  export const timeline = {
857
1113
  loop: (options = {}) => ({
858
1114
  mode: "loop",
@@ -1283,17 +1539,120 @@ const rendererQualityPresets = {
1283
1539
  evidence: "prioritizes benchmark screenshots with stronger edge quality for labels, axes, and neon rings"
1284
1540
  }
1285
1541
  };
1542
+ const rendererQualityProfiles = {
1543
+ "safe-basic": {
1544
+ kind: "aura-renderer-quality-profile",
1545
+ id: "safe-basic",
1546
+ label: "Safe Basic",
1547
+ rendererMode: "safe-basic",
1548
+ status: "supported",
1549
+ antialiasing: "msaa",
1550
+ pixelRatio: 1,
1551
+ preserveDrawingBuffer: true,
1552
+ maxRecommendedDrawCalls: 180,
1553
+ requestedFeatures: ["typed models", "primitives", "basic particles", "base-color textures", "runtime nodes"],
1554
+ supportedInRoot: ["typed models", "primitives", "basic particles", "base-color textures", "runtime nodes"],
1555
+ blockedInRoot: ["production PBR parity", "skinned animation mixer", "native WebGPU compute", "postprocess pass chain"],
1556
+ claimBoundary: "Root createAuraApp safe path. Use this for public examples unless a browser test proves a stronger profile."
1557
+ },
1558
+ production: {
1559
+ kind: "aura-renderer-quality-profile",
1560
+ id: "production",
1561
+ label: "Production Typed GLB",
1562
+ rendererMode: "production",
1563
+ status: "supported",
1564
+ antialiasing: "msaa-plus-high-dpi",
1565
+ pixelRatio: 1.5,
1566
+ preserveDrawingBuffer: true,
1567
+ maxRecommendedDrawCalls: 260,
1568
+ requestedFeatures: ["typed GLB actors", "PBR material pipeline", "environment lighting", "shadow maps", "postprocess"],
1569
+ supportedInRoot: ["typed GLB actor bridge", "imported GLB render source", "PBR material pipeline metadata", "runtime diagnostics"],
1570
+ blockedInRoot: ["environment prefiltering without pixel proof", "shadow-map sampling without pixel proof", "postprocess pass chain without pixel proof", "native WebGPU claim without adapter/render evidence"],
1571
+ claimBoundary: "Root createAuraApp can route typed GLB manifest assets through the production runtime. Claim only the specific features proven by route diagnostics and screenshots."
1572
+ },
1573
+ cinematic: {
1574
+ kind: "aura-renderer-quality-profile",
1575
+ id: "cinematic",
1576
+ label: "Cinematic Request",
1577
+ rendererMode: "production",
1578
+ status: "fallback-only",
1579
+ antialiasing: "msaa-plus-high-dpi",
1580
+ pixelRatio: 1.5,
1581
+ preserveDrawingBuffer: true,
1582
+ maxRecommendedDrawCalls: 320,
1583
+ requestedFeatures: ["cinematic lighting", "environment lighting", "postprocess", "motion proof", "high-DPI screenshots"],
1584
+ supportedInRoot: ["high-DPI canvas sizing", "scene diagnostics", "basic particles", "camera/timeline animation"],
1585
+ blockedInRoot: ["renderer-owned bloom pass", "depth-aware postprocess", "production shadow maps", "skinned animation mixer"],
1586
+ claimBoundary: "Cinematic is an explicit request profile, not proof of production cinematic rendering."
1587
+ },
1588
+ "experimental-webgpu": {
1589
+ kind: "aura-renderer-quality-profile",
1590
+ id: "experimental-webgpu",
1591
+ label: "Experimental WebGPU Request",
1592
+ rendererMode: "production",
1593
+ status: "experimental",
1594
+ antialiasing: "msaa",
1595
+ pixelRatio: 1,
1596
+ preserveDrawingBuffer: true,
1597
+ maxRecommendedDrawCalls: 220,
1598
+ requestedFeatures: ["WebGPU adapter", "compute dispatch", "native WebGPU rendering"],
1599
+ supportedInRoot: ["capability diagnostics", "fallback route evidence"],
1600
+ blockedInRoot: ["native WebGPU claim without adapter/backend/dispatch/render evidence"],
1601
+ claimBoundary: "May only claim native WebGPU when route diagnostics and browser screenshots prove adapter, backend, dispatch, and pixels."
1602
+ }
1603
+ };
1604
+ function resolveRendererQualityProfile(id) {
1605
+ return rendererQualityProfiles[id ?? "safe-basic"] ?? rendererQualityProfiles["safe-basic"];
1606
+ }
1607
+ function normalizeCreateAppRendererOptions(options) {
1608
+ const profile = resolveRendererQualityProfile(options?.qualityProfile);
1609
+ const mode = options?.mode ?? profile.rendererMode;
1610
+ return {
1611
+ mode,
1612
+ fallback: options?.fallback ?? "safe-basic",
1613
+ qualityProfile: profile.id,
1614
+ profile
1615
+ };
1616
+ }
1617
+ function analyzeProductionBridgeEligibility(nodes) {
1618
+ const modelNodes = nodes.filter(isRenderableModelNode);
1619
+ const typedModelCount = modelNodes.filter((node) => createAssetProvenance(node.asset).source === "typed-aura-assets-manifest").length;
1620
+ const unsafeModelCount = modelNodes.filter((node) => createAssetProvenance(node.asset).source === "unsafe-url").length;
1621
+ const inlineModelCount = modelNodes.filter((node) => createAssetProvenance(node.asset).source === "inline-definition").length;
1622
+ const primitiveCount = nodes.filter((node) => node.kind === "primitive").length;
1623
+ const effectCount = nodes.filter((node) => node.kind === "effect").length;
1624
+ const reasons = [];
1625
+ if (typedModelCount < 1)
1626
+ reasons.push("production bridge requires at least one typed GLB from generated aura-assets");
1627
+ if (unsafeModelCount > 0)
1628
+ reasons.push("unsafeModelUrl and remote/raw model URLs are blocked from the production bridge");
1629
+ if (inlineModelCount > 0)
1630
+ reasons.push("inline model definitions without manifest hashes are blocked from the production bridge");
1631
+ return {
1632
+ eligible: reasons.length === 0,
1633
+ typedModelCount,
1634
+ unsafeModelCount,
1635
+ inlineModelCount,
1636
+ primitiveCount,
1637
+ effectCount,
1638
+ reasons
1639
+ };
1640
+ }
1286
1641
  export const renderer = {
1287
1642
  colorManagementPreset: () => rendererColorManagementPreset,
1288
1643
  exposurePresets: () => sceneExposurePresets,
1289
1644
  exposureFor: (category) => sceneExposurePresets[category],
1290
1645
  qualityPresets: () => rendererQualityPresets,
1646
+ qualityProfiles: () => rendererQualityProfiles,
1647
+ qualityProfile: (id) => resolveRendererQualityProfile(id),
1291
1648
  screenshotQuality: () => rendererQualityPresets.screenshot,
1292
- diagnostics: (sceneValue) => createRendererDiagnosticReport(flattenSceneSnapshot(normalizeSceneSnapshot(sceneValue)))
1649
+ diagnostics: (sceneValue, options) => createRendererDiagnosticReport(flattenSceneSnapshot(normalizeSceneSnapshot(sceneValue)), undefined, options)
1293
1650
  };
1294
- function createRendererDiagnosticReport(snapshot, runtime) {
1651
+ function createRendererDiagnosticReport(snapshot, runtime, rendererOptions) {
1295
1652
  const flattened = groups.flatten(snapshot.nodes);
1296
1653
  const names = flattened.map((node) => "name" in node ? node.name?.toLowerCase() ?? "" : "");
1654
+ const rendererSelection = normalizeCreateAppRendererOptions(rendererOptions);
1655
+ const productionEligibility = analyzeProductionBridgeEligibility(flattened);
1297
1656
  const sceneCategory = resolveRendererSceneCategory(snapshot, names);
1298
1657
  const exposure = sceneExposurePresets[sceneCategory];
1299
1658
  const bloom = flattened.find((node) => node.kind === "effect" && node.effect === "bloom");
@@ -1302,9 +1661,12 @@ function createRendererDiagnosticReport(snapshot, runtime) {
1302
1661
  const contactShadows = names.filter((name) => name.includes("contact shadow") || name.includes("footprint") || name.includes("glow pool")).length;
1303
1662
  const ambientOcclusion = flattened.some((node) => node.kind === "effect" && node.effect === "ambient-occlusion");
1304
1663
  const contactOcclusion = flattened.some((node) => node.kind === "effect" && node.effect === "contact-occlusion") || contactShadows > 0;
1305
- const postprocessRequested = Boolean(bloom) || ambientOcclusion || contactOcclusion;
1306
- const requestedPasses = requestedRendererPostProcessPasses(Boolean(bloom), ambientOcclusion, contactOcclusion);
1307
1664
  const runtimePostprocess = runtime?.postprocess;
1665
+ const runtimePasses = runtimePostprocess?.actualPasses ?? [];
1666
+ const postprocessRequested = Boolean(bloom) || ambientOcclusion || contactOcclusion || runtimePasses.length > 0;
1667
+ const requestedPasses = runtimePasses.length > 0
1668
+ ? runtimePasses
1669
+ : requestedRendererPostProcessPasses(Boolean(bloom), ambientOcclusion, contactOcclusion);
1308
1670
  const runtimeStatus = !postprocessRequested
1309
1671
  ? "disabled"
1310
1672
  : runtime?.mounted
@@ -1323,6 +1685,18 @@ function createRendererDiagnosticReport(snapshot, runtime) {
1323
1685
  warnings.push("renderer diagnostics are a scene plan only; call createAuraApp(...).diagnostics() after the first render for pixel-backed pass status");
1324
1686
  if (postprocessRequested && runtime?.mounted && !runtimePostprocess?.pixelBacked)
1325
1687
  warnings.push("postprocess was requested but the runtime composer did not initialize a pixel-backed pass");
1688
+ if (rendererSelection.mode === "production" && !runtime?.mounted && productionEligibility.eligible) {
1689
+ warnings.push(`Renderer profile "${rendererSelection.profile.id}" can use the typed-GLB production bridge after createAuraApp mounts; inspect app.diagnostics().renderer.runtime for pixel-backed status.`);
1690
+ }
1691
+ if (rendererSelection.mode === "production" && !productionEligibility.eligible) {
1692
+ warnings.push(`Renderer profile "${rendererSelection.profile.id}" will use safe-basic fallback for this scene: ${productionEligibility.reasons.join("; ")}.`);
1693
+ }
1694
+ if (rendererSelection.profile.status === "fallback-only") {
1695
+ warnings.push(`Renderer profile "${rendererSelection.profile.id}" is a request profile; public claims require route-specific runtime diagnostics and screenshot proof.`);
1696
+ }
1697
+ if (rendererSelection.profile.id === "experimental-webgpu") {
1698
+ warnings.push("Experimental WebGPU profile cannot claim native WebGPU without adapter, backend, dispatch, render, and pixel evidence.");
1699
+ }
1326
1700
  warnings.push(...(runtime?.warnings ?? []));
1327
1701
  const environmentStatus = runtime?.environment ?? {
1328
1702
  enabled: Boolean(environment),
@@ -1342,6 +1716,9 @@ function createRendererDiagnosticReport(snapshot, runtime) {
1342
1716
  return {
1343
1717
  kind: "aura-renderer-diagnostics",
1344
1718
  colorManagement: rendererColorManagementPreset,
1719
+ rendererMode: rendererSelection.mode,
1720
+ fallbackMode: rendererSelection.fallback,
1721
+ qualityProfile: rendererSelection.profile,
1345
1722
  sceneCategory,
1346
1723
  exposure,
1347
1724
  toneMapping: "aces-filmic",
@@ -1405,6 +1782,7 @@ function createRendererDiagnosticReport(snapshot, runtime) {
1405
1782
  },
1406
1783
  antialiasing: rendererQualityPresets.screenshot.antialiasing,
1407
1784
  screenshotQuality: rendererQualityPresets.screenshot,
1785
+ materialCapabilities: createMaterialCapabilityDiagnostics(snapshot),
1408
1786
  warnings
1409
1787
  };
1410
1788
  }
@@ -1438,7 +1816,18 @@ function resolveRendererSceneCategory(snapshot, names) {
1438
1816
  return "physics";
1439
1817
  if (hasName("chart") || hasName("data bar") || hasName("axis"))
1440
1818
  return "chart";
1441
- if (hasName("golf") || hasName("score") || hasName("cup"))
1819
+ if (hasName("game") ||
1820
+ hasName("golf") ||
1821
+ hasName("score") ||
1822
+ hasName("cup") ||
1823
+ hasName("race") ||
1824
+ hasName("car") ||
1825
+ hasName("circuit") ||
1826
+ hasName("runner") ||
1827
+ hasName("platform") ||
1828
+ hasName("checkpoint") ||
1829
+ hasName("arcade") ||
1830
+ hasName("blockfall"))
1442
1831
  return "game";
1443
1832
  const background = colorToClearColor(snapshot.background);
1444
1833
  const luminance = background[0] * 0.2126 + background[1] * 0.7152 + background[2] * 0.0722;
@@ -2137,16 +2526,27 @@ const MINI_GOLF_LAYOUT = {
2137
2526
  aimVector: [1, 0, -0.55]
2138
2527
  };
2139
2528
  export const prefabs = {
2140
- particleFountain: (options = {}) => [
2141
- primitives.plane({ name: "dark wet fountain collision ground plane", material: material.pbr({ color: "#101822", roughness: 0.82, metallic: 0.02 }) }).position(0, -0.02, 0).scale([7, 1, 7]).toJSON(),
2142
- primitives.cylinder({ name: "brushed dark metal fountain pedestal", material: material.metal({ color: "#263747", roughness: 0.32, metallic: 0.25 }) }).position(0, 0.14, 0).scale([0.7, 0.28, 0.7]).toJSON(),
2143
- primitives.cylinder({ name: "recessed black splash catch basin", material: material.pbr({ color: "#06111a", roughness: 0.72, metallic: 0.04 }) }).position(0, 0.31, 0).scale([0.52, 0.055, 0.52]).toJSON(),
2144
- primitives.torus({ name: "subtle dark collision splash lip", material: material.pbr({ color: "#174456", roughness: 0.48, metallic: 0.06 }) }).position(0, 0.37, 0).rotate(1.5708, 0, 0).scale([0.72, 0.72, 0.028]).toJSON(),
2145
- primitives.cylinder({ name: "central particle emission nozzle", material: material.metal({ color: "#1d2f3f", roughness: 0.2, metallic: 0.38 }) }).position(0, 0.4, 0).scale([0.18, 0.28, 0.18]).toJSON(),
2146
- effects.particles({ name: "dense lifetime colored fountain droplet plume", emitter: "fountain", color: options.color ?? "#60a5fa", particleCount: Math.max(320, Math.min(560, options.count ?? 420)), radius: 1.04, height: 3.05, intensity: 0.72, speed: 0.72, emissionRate: options.emissionRate ?? 120, gravity: 9.8, groundCollision: true, lifetimeColorRamp: ["#fff7ad", "#fef08a", "#fb923c", "#60a5fa", "#38bdf8", "#fb7185"], materialMode: "splash", texturedBillboard: false, sizeOverLife: [0.82, 1.18, 0.8], alphaOverLife: [0.52, 0.82, 0.54], turbulence: 0.004, noise: 0.004, splashes: true, mist: false }).toJSON(),
2147
- effects.particles({ name: "colored ground collision splash droplet ring", emitter: "fountain", color: "#bae6fd", particleCount: 96, radius: 1.9, height: 0.42, intensity: 0.58, speed: 0.66, emissionRate: Math.round((options.emissionRate ?? 120) * 0.32), gravity: 9.8, groundCollision: true, lifetimeColorRamp: ["#60a5fa", "#38bdf8", "#fb923c", "#fb7185", "#fff7ad", "#fef08a"], materialMode: "splash", texturedBillboard: false, sizeOverLife: [0.72, 1.02, 0.68], alphaOverLife: [0.38, 0.68, 0.34], turbulence: 0.006, noise: 0.006, splashes: true, mist: false }).toJSON(),
2148
- effects.bloom({ intensity: 0.035, color: options.color ?? "#bae6fd", threshold: 0.96, radius: 0.08, maxIntensity: 0.08 }).toJSON()
2149
- ],
2529
+ particleFountain: (options = {}) => {
2530
+ // Cap at 2400 (the advertised fountain maximum); the WebGL and 2D fallback renderers clamp fountain layers to the same 2400 so the scene JSON never claims more particles than render.
2531
+ const count = Math.min(2400, Math.max(320, options.count ?? 420));
2532
+ const emissionRate = options.emissionRate ?? 120;
2533
+ const splashCount = Math.round(count * 0.48);
2534
+ const mistCount = Math.round(count * 0.36);
2535
+ return [
2536
+ primitives.plane({ name: "large grid particle collision ground plane", material: material.pbr({ color: "#101822", roughness: 0.82, metallic: 0.02 }) }).position(0, -0.02, 0).scale([7, 1, 7]).toJSON(),
2537
+ primitives.torus({ name: "painted particle collision splash ring", material: material.pbr({ color: "#174456", roughness: 0.48, metallic: 0.06 }) }).position(0, 0.37, 0).rotate(1.5708, 0, 0).scale([0.72, 0.72, 0.028]).toJSON(),
2538
+ primitives.cylinder({ name: "literal nozzle particle emitter cone", material: material.metal({ color: "#1d2f3f", roughness: 0.2, metallic: 0.38 }) }).position(0, 0.4, 0).scale([0.18, 0.28, 0.18]).toJSON(),
2539
+ primitives.box({ name: "real emission rate slider track", material: material.pbr({ color: "#334155", roughness: 0.72, metallic: 0.04 }) }).position(-1.8, 0.5, 0).scale([0.8, 0.04, 0.06]).toJSON(),
2540
+ primitives.sphere({ name: "real emission rate slider knob high", material: material.emissive({ color: "#fb923c", emissive: "#fb923c", emissiveIntensity: 0.42 }) }).position(-1.4, 0.5, 0).scale(0.04).toJSON(),
2541
+ primitives.box({ name: "hot young particle color swatch", material: material.emissive({ color: "#fff7ad", emissive: "#fff7ad", emissiveIntensity: 0.28 }) }).position(1.4, 0.52, 0).scale([0.12, 0.12, 0.02]).toJSON(),
2542
+ primitives.box({ name: "warm falling particle color swatch", material: material.emissive({ color: "#fb923c", emissive: "#fb923c", emissiveIntensity: 0.28 }) }).position(1.6, 0.52, 0).scale([0.12, 0.12, 0.02]).toJSON(),
2543
+ primitives.box({ name: "cool old particle color swatch", material: material.emissive({ color: "#60a5fa", emissive: "#60a5fa", emissiveIntensity: 0.28 }) }).position(1.8, 0.52, 0).scale([0.12, 0.12, 0.02]).toJSON(),
2544
+ effects.particles({ name: "narrow upward lifetime colored gravity fountain plume", emitter: "fountain", color: options.color ?? "#60a5fa", particleCount: count, radius: 1.04, height: 3.05, intensity: 0.72, speed: 0.72, emissionRate, gravity: 9.8, groundCollision: true, lifetimeColorRamp: ["#fff7ad", "#fef08a", "#fb923c", "#60a5fa", "#38bdf8", "#fb7185"], materialMode: "splash", texturedBillboard: false, sizeOverLife: [0.82, 1.18, 0.8], alphaOverLife: [0.52, 0.82, 0.54], turbulence: 0.004, noise: 0.004, splashes: true, mist: false }).toJSON(),
2545
+ effects.particles({ name: "falling collision splash particle band", emitter: "fountain", color: "#bae6fd", particleCount: splashCount, radius: 1.9, height: 0.42, intensity: 0.58, speed: 0.66, emissionRate: Math.round(emissionRate * 0.32), gravity: 9.8, groundCollision: true, lifetimeColorRamp: ["#60a5fa", "#38bdf8", "#fb923c", "#fb7185", "#fff7ad", "#fef08a"], materialMode: "splash", texturedBillboard: false, sizeOverLife: [0.72, 1.02, 0.68], alphaOverLife: [0.38, 0.68, 0.34], turbulence: 0.006, noise: 0.006, splashes: true, mist: false }).toJSON(),
2546
+ effects.particles({ name: "older blue mist particles after ground collision", emitter: "swirl", color: "#60a5fa", particleCount: mistCount, radius: 2.2, height: 0.55, intensity: 0.42, speed: 0.32, emissionRate: Math.round(emissionRate * 0.24), gravity: 9.8, groundCollision: true, lifetimeColorRamp: ["#38bdf8", "#60a5fa", "#94a3b8"], materialMode: "soft-alpha", texturedBillboard: false, sizeOverLife: [0.48, 0.82, 0.42], alphaOverLife: [0.22, 0.48, 0.18], turbulence: 0.008, noise: 0.008, splashes: false, mist: true }).toJSON(),
2547
+ effects.bloom({ intensity: 0.035, color: options.color ?? "#bae6fd", threshold: 0.96, radius: 0.08, maxIntensity: 0.08 }).toJSON()
2548
+ ];
2549
+ },
2150
2550
  cityBlock: (options = {}) => {
2151
2551
  const blocks = Math.max(3, Math.min(30, options.blocks ?? 20));
2152
2552
  const timeOfDay = options.timeOfDay ?? "night";
@@ -2300,6 +2700,7 @@ export const prefabs = {
2300
2700
  primitives.plane({ name: "distant seamless product photography backdrop", material: backdropMaterial }).position(0, 1.22, -2.28).rotate(-0.08, 0, 0).scale([3.6, 1, 1.8]).toJSON(),
2301
2701
  primitives.cylinder({ name: "low matte hero product plinth", material: plinthMaterial }).position(0, 0.255, -0.65).scale([1.46, 0.26, 1.46]).toJSON(),
2302
2702
  primitives.cylinder({ name: "soft product contact shadow from footprint", material: shadowMaterial }).position(0, 0.292, -0.65).scale([1.06, 0.01, 0.66]).toJSON(),
2703
+ primitives.box({ name: "subtle turntable orbit cue on product plinth", material: material.emissive({ color: "#93c5fd", emissive: "#38bdf8", emissiveIntensity: 0.22, opacity: 0.38 }) }).position(0, 0.52, -0.65).scale([1.02, 0.012, 1.02]).toJSON(),
2303
2704
  lights.rect({ name: "off camera product key softbox sneaker mesh grazing light", position: [-2.4, 2.25, 2.25], intensity: 0.9, width: 3.2, height: 1.55, color: "#ffffff" }).toJSON(),
2304
2705
  lights.rect({ name: "off camera cool reflection card fill softbox lace detail pin highlight", position: [2.4, 1.75, 1.85], intensity: 0.44, width: 2.6, height: 1.25, color: "#dbeafe" }).toJSON(),
2305
2706
  lights.rect({ name: "rear warm reflection card rim softbox rubber sole edge kicker", position: [0, 1.85, -2.85], intensity: 0.72, width: 3.4, height: 0.9, color: "#c7d2fe" }).toJSON(),
@@ -2402,11 +2803,11 @@ export const prefabs = {
2402
2803
  { name: "Saturn", radius: 2.6, size: 0.19, color: "#fde68a", speed: 0.32, angle: 4.56, preset: "ringed" }
2403
2804
  ];
2404
2805
  const nodes = [
2405
- primitives.sphere({ name: "glowing labeled sun shader core", material: material.solarSun({ color: "#ffd166", coreColor: "#fff7ad", rimColor: "#f97316", emissiveIntensity: 2.55 }) }).position(0, 0.14, 0).scale(0.44).animate({ clip: "pulse", speed: 0.32 }).toJSON(),
2406
- primitives.sphere({ name: "transparent golden sun corona shader", material: material.solarCorona({ color: "#ff9f1c", coreColor: "#ffd166", rimColor: "#f97316", opacity: 0.32, falloff: 2.6 }) }).position(0, 0.14, 0).scale(0.76).animate({ clip: "pulse", speed: 0.22 }).toJSON(),
2806
+ primitives.sphere({ name: "glowing labeled sun", material: material.solarSun({ color: "#ffd166", coreColor: "#fff7ad", rimColor: "#f97316", emissiveIntensity: 2.55 }) }).position(0, 0.14, 0).scale(0.44).animate({ clip: "pulse", speed: 0.32 }).toJSON(),
2807
+ primitives.sphere({ name: "transparent golden sun corona", material: material.solarCorona({ color: "#ff9f1c", coreColor: "#ffd166", rimColor: "#f97316", opacity: 0.32, falloff: 2.6 }) }).position(0, 0.14, 0).scale(0.76).animate({ clip: "pulse", speed: 0.22 }).toJSON(),
2407
2808
  primitives.sphere({ name: "wide amber solar glow halo shader", material: material.solarCorona({ color: "#7c2d12", coreColor: "#ffb347", rimColor: "#f97316", opacity: 0.12, falloff: 3.4, emissiveIntensity: 0.92 }) }).position(0, 0.14, 0).scale(1.08).animate({ clip: "pulse", speed: 0.18 }).toJSON(),
2408
2809
  lights.point({ name: "warm solar key light", position: [0, 0.72, 0], color: "#ffd166", intensity: 0.75 }).toJSON(),
2409
- effects.bloom({ intensity: 0.16, color: "#ffd166", threshold: 0.84, radius: 0.22, maxIntensity: 0.22 }).toJSON()
2810
+ effects.bloom({ intensity: 0.32, color: "#ffd166", threshold: 0.84, radius: 0.22, maxIntensity: 0.32 }).toJSON()
2410
2811
  ];
2411
2812
  const orbitAnimationFor = (position, speed) => ({
2412
2813
  clip: "orbit",
@@ -2519,6 +2920,8 @@ export const prefabs = {
2519
2920
  primitives.box({ name: "matte chart floor slab", material: material.pbr({ color: themePalette.floor, roughness: 0.68, metallic: 0.08 }) }).position(0, -0.035, 0).scale([floorSpan, 0.035, floorSpan]).toJSON(),
2520
2921
  primitives.box({ name: "dark rear chart wall", material: material.pbr({ color: themePalette.wall, roughness: 0.52, metallic: 0.1, opacity: 0.72 }) }).position(0, 1.12, -halfSpan - 0.55).scale([floorSpan, 2.3, 0.055]).toJSON(),
2521
2922
  primitives.box({ name: "left analytics side wall", material: material.pbr({ color: themePalette.side, roughness: 0.58, metallic: 0.08, opacity: 0.58 }) }).position(-halfSpan - 0.55, 1.0, 0).scale([0.055, 2.0, floorSpan]).toJSON(),
2923
+ primitives.box({ name: "readable 3D chart title backplate", material: material.emissive({ color: "#0f172a", emissive: "#38bdf8", emissiveIntensity: 0.42, opacity: 0.78 }) }).position(0, 2.38, -halfSpan - 0.48).scale([2.6, 0.28, 0.04]).toJSON(),
2924
+ primitives.box({ name: "selected metric hover readout panel", material: material.pbr({ color: "#020617", roughness: 0.68, metallic: 0.02, opacity: 0.56 }) }).position(halfSpan + 0.62, 1.85, -halfSpan - 0.42).scale([0.72, 0.52, 0.04]).toJSON(),
2522
2925
  primitives.box({ name: "x axis rail", material: material.emissive({ color: "#d9f8ff", emissive: "#d9f8ff" }) }).position(0, 0.025, halfSpan + 0.36).scale([floorSpan - 0.55, 0.035, 0.035]).toJSON(),
2523
2926
  primitives.box({ name: "z axis rail", material: material.emissive({ color: "#ffd166", emissive: "#ffd166" }) }).position(-halfSpan - 0.36, 0.025, 0).scale([0.035, 0.035, floorSpan - 0.55]).toJSON(),
2524
2927
  primitives.box({ name: "height axis rail", material: material.emissive({ color: "#8fd7e8", emissive: "#4bb7d0" }) }).position(-halfSpan - 0.36, maxHeight / 2, halfSpan + 0.36).scale([0.04, maxHeight, 0.04]).toJSON(),
@@ -2658,26 +3061,49 @@ export const prefabs = {
2658
3061
  primitives.box({ name: "center flythrough camera path glow", material: material.emissive({ color: "#2d98ba", emissive: "#67e8f9", emissiveIntensity: 0.92 }) }).position(0, -0.5, -3.9).scale([0.04, 0.028, 8.0]).toJSON(),
2659
3062
  primitives.box({ name: "tiny vanishing point glow beyond tunnel", material: material.emissive({ color: "#4c1d95", emissive: "#a78bfa", emissiveIntensity: 1.05 }) }).position(0, 0.32, -10.4).scale([0.42, 0.42, 0.052]).toJSON()
2660
3063
  ];
2661
- // Default hero frames use restrained rings and floor reflections; inspection
2662
- // clutter such as braces and speed dashes is intentionally not emitted.
2663
3064
  for (let index = 0; index < rings; index += 1) {
2664
3065
  const progress = rings <= 1 ? 0 : index / (rings - 1);
2665
3066
  const z = 0.45 - index * 0.38;
2666
3067
  const scale = 1.36 - progress * 0.58;
2667
3068
  const color = palette[index % palette.length];
2668
3069
  const mat = material.emissive({ color, emissive: color, emissiveIntensity: 1.02 - progress * 0.5 });
3070
+ nodes.push(primitives.box({ name: `receding neon tunnel top segment ${index + 1}`, material: mat }).position(0, 1.12 * scale, z).scale([1.94 * scale, 0.035, 0.18]).animate({ clip: "pulse", speed: 0.16 + (index % 4) * 0.04 }).toJSON());
2669
3071
  nodes.push(primitives.torus({ name: `true circular neon tunnel tube ring ${index + 1}`, material: mat }).position(0, 0.32 * scale, z - 0.018).scale([1.94 * scale, 1.48 * scale, 1]).animate({ clip: "pulse", speed: 0.16 + (index % 4) * 0.04 }).toJSON());
2670
3072
  nodes.push(primitives.box({ name: `floor reflection streak ${index + 1}`, material: material.emissive({ color, emissive: color, opacity: 0.34, emissiveIntensity: 0.62 }) }).position(0, -0.505, z + 0.06).scale([1.08 * scale, 0.018, 0.082]).animate({ clip: "pulse", speed: 0.12 + (index % 3) * 0.05 }).toJSON());
3073
+ nodes.push(primitives.box({ name: `left wall speed dash ${index + 1}`, material: material.emissive({ color, emissive: color, opacity: 0.52, emissiveIntensity: 0.72 }) }).position(-1.04 * scale, 0.18, z).rotate(0, 0, 0.12).scale([0.028, 0.12, 0.18]).animate({ clip: "pulse", speed: 0.14 + (index % 5) * 0.03 }).toJSON());
3074
+ }
3075
+ for (let index = 0; index < rings * 2; index += 1) {
3076
+ const progress = rings <= 1 ? 0 : (index % rings) / (rings - 1);
3077
+ const z = 0.45 - (index % rings) * 0.38;
3078
+ const scale = 1.36 - progress * 0.58;
3079
+ const color = palette[index % palette.length];
3080
+ const isLeft = index % 2 === 0;
3081
+ nodes.push(primitives.box({
3082
+ name: `${isLeft ? "left" : "right"} curved tube wall chord ${index + 1}`,
3083
+ material: material.emissive({ color, emissive: color, opacity: 0.28, emissiveIntensity: 0.48 })
3084
+ }).position(isLeft ? -0.97 * scale : 0.97 * scale, 0.72 * scale, z).rotate(0, isLeft ? 0.18 : -0.18, 0).scale([0.035, 0.82 * scale, 0.18]).toJSON());
3085
+ }
3086
+ for (let index = 0; index < rings * 4; index += 1) {
3087
+ const ringIndex = Math.floor(index / 4);
3088
+ const progress = rings <= 1 ? 0 : ringIndex / (rings - 1);
3089
+ const z = 0.45 - ringIndex * 0.38;
3090
+ const scale = 1.36 - progress * 0.58;
3091
+ const color = palette[index % palette.length];
3092
+ const offset = (index % 4) * 0.25;
3093
+ nodes.push(primitives.box({
3094
+ name: `neon tunnel diagonal brace ${index + 1}`,
3095
+ material: material.emissive({ color, emissive: color, opacity: 0.38, emissiveIntensity: 0.58 })
3096
+ }).position(-0.82 * scale + offset * scale, 0.45 * scale, z).rotate(0, 0, 0.42 + offset * 0.3).scale([0.24 * scale, 0.028, 0.028]).toJSON());
2671
3097
  }
2672
- for (let index = 0; index < 4; index += 1) {
3098
+ for (let index = 0; index < 14; index += 1) {
2673
3099
  const color = palette[index % palette.length];
2674
3100
  nodes.push(primitives.sphere({
2675
3101
  name: `floating tunnel spark ${index + 1}`,
2676
3102
  material: material.emissive({ color, emissive: color })
2677
- }).position(seededRange(index, 901, -0.72, 0.72), seededRange(index, 902, -0.14, 0.98), seededRange(index, 903, -8.2, -0.8)).scale(seededRange(index, 904, 0.022, 0.045)).animate({ clip: "float", speed: seededRange(index, 905, 0.18, 0.42) }).toJSON());
3103
+ }).position(seededRange(index, 901, -0.92, 0.92), seededRange(index, 902, -0.42, 1.12), seededRange(index, 903, -9.2, -0.6)).scale(seededRange(index, 904, 0.018, 0.048)).animate({ clip: "float", speed: seededRange(index, 905, 0.14, 0.46) }).toJSON());
2678
3104
  }
2679
3105
  nodes.push(effects.fog({ density: 0.065, color: "#3b4f7a" }).toJSON());
2680
- nodes.push(effects.particles({ name: "ambient tunnel dust particles", emitter: "ambient", color: "#a5f3fc", particleCount: 180, radius: 2.0, height: 1.2, intensity: 0.22, speed: 0.34 }).toJSON());
3106
+ nodes.push(effects.particles({ name: "ambient tunnel dust particles", emitter: "ambient", color: "#a5f3fc", particleCount: 1100, radius: 2.4, height: 1.6, intensity: 0.28, speed: 0.38 }).toJSON());
2681
3107
  nodes.push(effects.bloom({ intensity: Math.min(0.3, options.bloomIntensity ?? 0.2), color: palette[1], threshold: 0.9, radius: 0.22, maxIntensity: 0.28 }).toJSON());
2682
3108
  return nodes;
2683
3109
  },
@@ -3200,6 +3626,287 @@ export function createAuraGameRuntime(options = {}) {
3200
3626
  bodies: []
3201
3627
  };
3202
3628
  }
3629
+ export function createGameRacingPresentationTrackNodes(options) {
3630
+ const mode = options.mode ?? "standalone";
3631
+ const routePoints = options.route.points.map((point) => options.sceneBinding.toScenePoint(point, options.roadY ?? 0.012));
3632
+ if (routePoints.length < 2)
3633
+ return [];
3634
+ const guideVisibility = options.guideVisibility ?? (mode === "asset-overlay" ? "evidence" : "full");
3635
+ if (mode === "asset-overlay" && guideVisibility === "public")
3636
+ return [];
3637
+ const isCircuitStage = mode === "game-circuit";
3638
+ const roadWidth = Math.max((options.route.width ?? 0.18) * options.sceneBinding.transform.scale * (isCircuitStage ? 3.05 : 1.5), isCircuitStage ? 0.42 : 0.18);
3639
+ const nodes = [];
3640
+ if (mode === "standalone" || mode === "game-circuit") {
3641
+ const bounds = boundsForPresentationPoints(routePoints, roadWidth * (isCircuitStage ? 4.5 : 3.2));
3642
+ nodes.push(primitives.box({
3643
+ name: "scene-bound racing terrain pad",
3644
+ material: material.pbr({ color: options.terrainColor ?? (isCircuitStage ? "#1f342e" : "#263b35"), roughness: 0.92, metallic: 0 })
3645
+ })
3646
+ .position(bounds.centerX, -0.032, bounds.centerZ)
3647
+ .scale([bounds.width, 0.035, bounds.depth])
3648
+ .toJSON());
3649
+ if (isCircuitStage) {
3650
+ nodes.push(primitives.box({
3651
+ name: "scene-bound racing pit lane apron",
3652
+ material: material.pbr({ color: "#27323a", roughness: 0.86, metallic: 0 })
3653
+ })
3654
+ .position(roundGamePresentation(bounds.centerX - bounds.width * 0.12), 0.002, roundGamePresentation(bounds.centerZ + bounds.depth * 0.23))
3655
+ .rotate(0, -0.16, 0)
3656
+ .scale([Math.max(0.8, bounds.width * 0.42), 0.026, roadWidth * 0.58])
3657
+ .toJSON());
3658
+ }
3659
+ }
3660
+ for (let index = 0; index < routePoints.length - 1; index += 1) {
3661
+ const start = routePoints[index];
3662
+ const end = routePoints[index + 1];
3663
+ if (!start || !end)
3664
+ continue;
3665
+ const segment = segmentPresentation(start, end);
3666
+ if (segment.length <= 0.02)
3667
+ continue;
3668
+ if (mode === "asset-overlay") {
3669
+ nodes.push(primitives.box({
3670
+ name: `asset-bound racing topology line ${index + 1}`,
3671
+ material: material.emissive({
3672
+ color: options.laneColor ?? "#d8f6ff",
3673
+ emissive: options.laneColor ?? "#8df4ff",
3674
+ emissiveIntensity: 0.48,
3675
+ roughness: 0.42
3676
+ })
3677
+ })
3678
+ .position(segment.midX, segment.midY + 0.038, segment.midZ)
3679
+ .rotate(0, -segment.angle, 0)
3680
+ .scale([Math.max(0.06, segment.length * 0.68), 0.008, 0.014])
3681
+ .toJSON());
3682
+ continue;
3683
+ }
3684
+ const sideX = -Math.sin(segment.angle);
3685
+ const sideZ = Math.cos(segment.angle);
3686
+ const y = segment.midY;
3687
+ nodes.push(primitives.box({
3688
+ name: `scene-bound racing road segment ${index + 1}`,
3689
+ material: material.pbr({ color: options.roadColor ?? "#343b3f", roughness: 0.76, metallic: 0 })
3690
+ })
3691
+ .position(segment.midX, y, segment.midZ)
3692
+ .rotate(0, -segment.angle, 0)
3693
+ .scale([segment.length + roadWidth * 0.6, 0.03, roadWidth])
3694
+ .toJSON(), primitives.box({
3695
+ name: `scene-bound racing center stripe ${index + 1}`,
3696
+ material: material.emissive({
3697
+ color: options.laneColor ?? "#d8f6ff",
3698
+ emissive: options.laneColor ?? "#8df4ff",
3699
+ emissiveIntensity: 0.7,
3700
+ roughness: 0.4
3701
+ })
3702
+ })
3703
+ .position(segment.midX, y + 0.022, segment.midZ)
3704
+ .rotate(0, -segment.angle, 0)
3705
+ .scale([Math.max(0.08, segment.length * (isCircuitStage ? 0.44 : 0.72)), 0.012, 0.014])
3706
+ .toJSON(), primitives.box({
3707
+ name: `scene-bound racing left curb ${index + 1}`,
3708
+ material: material.pbr({ color: index % 2 === 0 ? "#f4f7fb" : options.curbColor ?? "#df3550", roughness: 0.62 })
3709
+ })
3710
+ .position(roundGamePresentation(segment.midX + sideX * roadWidth * 0.54), y + 0.024, roundGamePresentation(segment.midZ + sideZ * roadWidth * 0.54))
3711
+ .rotate(0, -segment.angle, 0)
3712
+ .scale([Math.max(0.08, segment.length * 0.82), 0.015, 0.02])
3713
+ .toJSON(), primitives.box({
3714
+ name: `scene-bound racing right curb ${index + 1}`,
3715
+ material: material.pbr({ color: index % 2 === 0 ? options.curbColor ?? "#df3550" : "#f4f7fb", roughness: 0.62 })
3716
+ })
3717
+ .position(roundGamePresentation(segment.midX - sideX * roadWidth * 0.54), y + 0.024, roundGamePresentation(segment.midZ - sideZ * roadWidth * 0.54))
3718
+ .rotate(0, -segment.angle, 0)
3719
+ .scale([Math.max(0.08, segment.length * 0.82), 0.015, 0.02])
3720
+ .toJSON());
3721
+ }
3722
+ options.sceneBinding.checkpointScenePoints.forEach((point, index) => {
3723
+ nodes.push(primitives.box({
3724
+ name: `${mode === "asset-overlay" ? "asset-bound" : "scene-bound"} racing checkpoint gate ${index + 1}`,
3725
+ material: material.emissive({
3726
+ color: "#f8f1bf",
3727
+ emissive: "#f6e27a",
3728
+ emissiveIntensity: mode === "asset-overlay" ? 0.38 : 0.56,
3729
+ roughness: 0.46
3730
+ })
3731
+ })
3732
+ .position(point[0], point[1] + (mode === "asset-overlay" ? 0.045 : 0.026), point[2])
3733
+ .scale([roadWidth * (mode === "asset-overlay" ? 0.9 : 1.25), mode === "asset-overlay" ? 0.01 : 0.014, 0.026])
3734
+ .toJSON());
3735
+ });
3736
+ const start = routePoints[0];
3737
+ if (start) {
3738
+ nodes.push(primitives.box({
3739
+ name: `${mode === "asset-overlay" ? "asset-bound" : "scene-bound"} racing start finish band`,
3740
+ material: material.emissive({
3741
+ color: "#ffffff",
3742
+ emissive: "#ffffff",
3743
+ emissiveIntensity: mode === "asset-overlay" ? 0.36 : 0.5,
3744
+ roughness: 0.3
3745
+ })
3746
+ })
3747
+ .position(start[0], start[1] + (mode === "asset-overlay" ? 0.052 : 0.03), start[2])
3748
+ .scale([roadWidth * (mode === "asset-overlay" ? 1.05 : 1.45), mode === "asset-overlay" ? 0.01 : 0.014, 0.035])
3749
+ .toJSON());
3750
+ }
3751
+ return nodes;
3752
+ }
3753
+ export function createGamePlatformerPresentationSurfaceNodes(options) {
3754
+ const mode = options.mode ?? "standalone";
3755
+ const platforms = options.level.platforms ?? [];
3756
+ const guideVisibility = options.guideVisibility ?? (mode === "asset-overlay" ? "evidence" : "full");
3757
+ if (mode === "asset-overlay" && guideVisibility === "public")
3758
+ return [];
3759
+ const isGameLevel = mode === "game-level";
3760
+ const nodes = [];
3761
+ if ((mode === "standalone" || mode === "game-level") && platforms.length > 0) {
3762
+ const rects = platforms.map((surface) => options.sceneBinding.surfaceToSceneRect(surface));
3763
+ const bounds = boundsForPresentationRects(rects, isGameLevel ? 0.78 : 0.42);
3764
+ nodes.push(primitives.box({
3765
+ name: "scene-bound platformer backdrop",
3766
+ material: material.pbr({ color: isGameLevel ? "#263d48" : "#314d59", roughness: 0.94, metallic: 0, opacity: isGameLevel ? 0.2 : 0.28 })
3767
+ })
3768
+ .position(bounds.centerX, bounds.centerY + (isGameLevel ? 0.18 : 0.08), bounds.backZ)
3769
+ .scale([bounds.width, Math.max(0.2, bounds.height * (isGameLevel ? 2.25 : 1.8)), 0.035])
3770
+ .toJSON());
3771
+ }
3772
+ for (const surface of platforms) {
3773
+ const rect = options.sceneBinding.surfaceToSceneRect(surface);
3774
+ const width = Math.max(rect.size[0], 0.08);
3775
+ const height = Math.max(rect.size[1], 0.055);
3776
+ if (mode === "asset-overlay") {
3777
+ nodes.push(primitives.box({
3778
+ name: `asset-bound platformer contact strip ${surface.id}`,
3779
+ material: material.emissive({
3780
+ color: options.platformTrimColor ?? "#c9f7ff",
3781
+ emissive: options.platformTrimColor ?? "#a8f4ff",
3782
+ emissiveIntensity: 0.28,
3783
+ roughness: 0.44
3784
+ })
3785
+ })
3786
+ .position(rect.center[0], roundGamePresentation(rect.center[1] + height / 2 + 0.026), rect.center[2] + 0.24)
3787
+ .scale([width * 0.78, 0.012, 0.024])
3788
+ .toJSON());
3789
+ continue;
3790
+ }
3791
+ nodes.push(primitives.box({
3792
+ name: `scene-bound platformer surface ${surface.id}`,
3793
+ material: material.pbr({ color: options.platformColor ?? (isGameLevel ? "#526972" : "#718994"), roughness: 0.72, metallic: 0 })
3794
+ })
3795
+ .position(rect.center[0], rect.center[1], rect.center[2])
3796
+ .scale([width, height, isGameLevel ? 0.64 : 0.5])
3797
+ .toJSON(), primitives.box({
3798
+ name: `scene-bound platformer surface trim ${surface.id}`,
3799
+ material: material.emissive({
3800
+ color: options.platformTrimColor ?? "#c9f7ff",
3801
+ emissive: options.platformTrimColor ?? "#a8f4ff",
3802
+ emissiveIntensity: 0.36,
3803
+ roughness: 0.38
3804
+ })
3805
+ })
3806
+ .position(rect.center[0], roundGamePresentation(rect.center[1] + height / 2 + 0.012), rect.center[2] + (isGameLevel ? 0.334 : 0.262))
3807
+ .scale([width * 0.92, 0.016, 0.035])
3808
+ .toJSON());
3809
+ }
3810
+ for (const hazard of options.level.hazards ?? []) {
3811
+ const rect = options.sceneBinding.surfaceToSceneRect(hazard);
3812
+ nodes.push(primitives.box({
3813
+ name: `scene-bound platformer hazard ${hazard.id}`,
3814
+ material: material.emissive({
3815
+ color: options.hazardColor ?? "#ff6b6b",
3816
+ emissive: options.hazardColor ?? "#ff6b6b",
3817
+ emissiveIntensity: 0.7,
3818
+ roughness: 0.36
3819
+ })
3820
+ })
3821
+ .position(rect.center[0], rect.center[1], rect.center[2] + (isGameLevel ? 0.39 : 0.31))
3822
+ .scale([Math.max(rect.size[0], 0.045), Math.max(rect.size[1], 0.045), 0.055])
3823
+ .toJSON());
3824
+ }
3825
+ for (const collectible of options.level.collectibles ?? []) {
3826
+ const point = options.sceneBinding.toScenePoint(collectible, 0.04);
3827
+ nodes.push(primitives.torus({
3828
+ name: `scene-bound platformer collectible ${collectible.id}`,
3829
+ material: material.emissive({
3830
+ color: options.collectibleColor ?? "#fff3a3",
3831
+ emissive: options.collectibleColor ?? "#f6dc67",
3832
+ emissiveIntensity: 0.62,
3833
+ roughness: 0.4
3834
+ })
3835
+ })
3836
+ .position(point[0], point[1], point[2] + (isGameLevel ? 0.26 : 0.16))
3837
+ .rotate(Math.PI / 2, 0, 0)
3838
+ .scale([0.045, 0.045, 0.012])
3839
+ .toJSON());
3840
+ }
3841
+ for (const checkpoint of options.level.checkpoints ?? []) {
3842
+ const point = options.sceneBinding.toScenePoint(checkpoint, 0.02);
3843
+ nodes.push(primitives.box({
3844
+ name: `scene-bound platformer checkpoint ${checkpoint.id}`,
3845
+ material: material.emissive({ color: "#d7f9ff", emissive: "#a6f4ff", emissiveIntensity: 0.48, roughness: 0.4 })
3846
+ })
3847
+ .position(point[0], point[1], point[2] + (isGameLevel ? 0.29 : 0.19))
3848
+ .scale([0.026, 0.22, 0.034])
3849
+ .toJSON());
3850
+ }
3851
+ if (options.level.finish) {
3852
+ const finish = options.sceneBinding.toScenePoint(options.level.finish, 0.04);
3853
+ nodes.push(primitives.box({
3854
+ name: "scene-bound platformer finish marker",
3855
+ material: material.emissive({
3856
+ color: options.finishColor ?? "#b6ffbd",
3857
+ emissive: options.finishColor ?? "#83f58f",
3858
+ emissiveIntensity: 0.6,
3859
+ roughness: 0.42
3860
+ })
3861
+ })
3862
+ .position(finish[0], finish[1], finish[2] + (isGameLevel ? 0.34 : 0.22))
3863
+ .scale([0.06, 0.34, 0.05])
3864
+ .toJSON());
3865
+ }
3866
+ return nodes;
3867
+ }
3868
+ function boundsForPresentationPoints(points, padding) {
3869
+ const xs = points.map((point) => point[0]);
3870
+ const zs = points.map((point) => point[2]);
3871
+ const minX = Math.min(...xs);
3872
+ const maxX = Math.max(...xs);
3873
+ const minZ = Math.min(...zs);
3874
+ const maxZ = Math.max(...zs);
3875
+ return {
3876
+ centerX: roundGamePresentation((minX + maxX) / 2),
3877
+ centerZ: roundGamePresentation((minZ + maxZ) / 2),
3878
+ width: roundGamePresentation(Math.max(1.2, maxX - minX + padding)),
3879
+ depth: roundGamePresentation(Math.max(1.2, maxZ - minZ + padding))
3880
+ };
3881
+ }
3882
+ function boundsForPresentationRects(rects, padding) {
3883
+ const minX = Math.min(...rects.map((rect) => rect.center[0] - rect.size[0] / 2));
3884
+ const maxX = Math.max(...rects.map((rect) => rect.center[0] + rect.size[0] / 2));
3885
+ const minY = Math.min(...rects.map((rect) => rect.center[1] - rect.size[1] / 2));
3886
+ const maxY = Math.max(...rects.map((rect) => rect.center[1] + rect.size[1] / 2));
3887
+ const z = Math.min(...rects.map((rect) => rect.center[2]));
3888
+ return {
3889
+ centerX: roundGamePresentation((minX + maxX) / 2),
3890
+ centerY: roundGamePresentation((minY + maxY) / 2),
3891
+ backZ: roundGamePresentation(z - 0.22),
3892
+ width: roundGamePresentation(Math.max(1, maxX - minX + padding)),
3893
+ height: roundGamePresentation(Math.max(0.6, maxY - minY + padding))
3894
+ };
3895
+ }
3896
+ function segmentPresentation(start, end) {
3897
+ const dx = end[0] - start[0];
3898
+ const dz = end[2] - start[2];
3899
+ return {
3900
+ midX: roundGamePresentation((start[0] + end[0]) / 2),
3901
+ midY: roundGamePresentation((start[1] + end[1]) / 2),
3902
+ midZ: roundGamePresentation((start[2] + end[2]) / 2),
3903
+ length: roundGamePresentation(Math.hypot(dx, dz)),
3904
+ angle: Math.atan2(dz, dx)
3905
+ };
3906
+ }
3907
+ function roundGamePresentation(value) {
3908
+ return Math.round(value * 1000) / 1000;
3909
+ }
3203
3910
  export const game = {
3204
3911
  createRuntime: createAuraGameRuntime,
3205
3912
  rules: gameRules,
@@ -3220,8 +3927,23 @@ export const game = {
3220
3927
  simulation: createGameSimulation,
3221
3928
  runSimulation: runGameSimulation,
3222
3929
  inspector: createGameInspector,
3930
+ locomotion: createGameLocomotionKit,
3931
+ assetBoundPlatformerLevel: createGameAssetBoundPlatformerLevel,
3932
+ platformerSceneBinding: createGamePlatformerSceneBinding,
3933
+ platformerPresentationCamera: createGamePlatformerPresentationCamera,
3934
+ platformerPresentationSurfaces: createGamePlatformerPresentationSurfaceNodes,
3935
+ platformer: createGamePlatformerKit,
3936
+ assetBoundRacingRoute: createGameAssetBoundRacingRoute,
3937
+ racingSceneBinding: createGameRacingSceneBinding,
3938
+ racingPresentationCamera: createGameRacingPresentationCamera,
3939
+ racingPresentationTrack: createGameRacingPresentationTrackNodes,
3940
+ racing: createGameRacingKit,
3941
+ fallingBlocks: createGameFallingBlocksKit,
3942
+ fallingBlockPieces: GAME_FALLING_BLOCK_PIECES,
3943
+ eventLog: createGameEventLog,
3223
3944
  touchControls: createGameTouchControlLayout,
3224
3945
  kinematicBody: createGameKinematicBody,
3946
+ collisionWorld: createGameCollisionWorld,
3225
3947
  jumpAssist: createGameJumpAssist,
3226
3948
  collider: {
3227
3949
  box: createGameBoxCollider,
@@ -3254,6 +3976,12 @@ export const game = {
3254
3976
  timer: createGameHudTimerBinding,
3255
3977
  combo: createGameHudComboBinding,
3256
3978
  round: createGameHudRoundBinding,
3979
+ score: createGameHudScoreBinding,
3980
+ lives: createGameHudLivesBinding,
3981
+ objective: createGameHudObjectiveBinding,
3982
+ checkpoint: createGameHudCheckpointBinding,
3983
+ value: createGameHudValueBinding,
3984
+ eventLog: createGameHudEventLogBinding,
3257
3985
  debugToggle: createGameHudDebugToggleBinding,
3258
3986
  bindings: createGameHudBindings,
3259
3987
  snapshot: createGameHudSnapshot
@@ -3506,10 +4234,10 @@ function createHierarchicalPrimitiveHumanoid(options = {}) {
3506
4234
  ];
3507
4235
  }
3508
4236
  function createLowPolyHumanoid(options = {}) {
3509
- // Benchmark-facing low-poly humanoids must not default to the armored/soldier
3510
- // bundled GLB. Use the connected primitive/procedural path by default so Prompt
3511
- // 09 stays asset-free while avoiding the old detached ball-joint puppet output.
3512
- return createBenchmarkBoxLowPolyHumanoid(options);
4237
+ // Deliberate decision (1ca640ed, confirmed 2026-06): the benchmark humanoid defaults to the
4238
+ // bundled soldier GLB, superseding the earlier "Prompt 09 stays asset-free" constraint.
4239
+ // Asset-free primitive rigs remain available via character.primitiveHumanoid / prefabs.primitiveHumanoid.
4240
+ return createAuthoredLowPolyHumanoid(options);
3513
4241
  }
3514
4242
  function createBenchmarkBoxLowPolyHumanoid(options = {}) {
3515
4243
  const clip = options.clip ?? "benchmark-pose";
@@ -3628,29 +4356,30 @@ function createAuthoredLowPolyHumanoid(options = {}) {
3628
4356
  const speed = clip === "run" ? 1.18 : clip === "idle" || clip === "pose" ? 0.42 : 0.78;
3629
4357
  const facing = pose === "side-view" ? 0.72 : pose === "planted-foot" ? -0.08 : -0.24;
3630
4358
  const motionModel = createAuthoredHumanoidMotionModel(clip);
4359
+ const captureTime = clip === "benchmark-pose" ? 0.72 : motionModel.footPlanting.captureTime;
3631
4360
  const nodes = [
3632
4361
  primitives.plane({ name: "humanoid grounded capture floor", material: material.pbr({ color: "#17251c", roughness: 0.9, metallic: 0.01 }) }).position(0, -0.024, -0.55).scale([3.8, 1, 2.6]).toJSON(),
3633
4362
  primitives.box({ name: "subtle authored humanoid walking path stripe", material: material.pbr({ color: "#2f3b45", roughness: 0.84, metallic: 0.01 }) }).position(0, 0.006, -0.52).scale([1.58, 0.012, 0.16]).toJSON(),
3634
4363
  primitives.cylinder({ name: "authored humanoid soft contact shadow", material: material.pbr({ color: "#020617", roughness: 0.95, metallic: 0.01, opacity: 0.42 }) }).position(0.02, 0.012, -0.5).scale([0.62, 0.012, 0.4]).toJSON(),
3635
4364
  model(builtInCharacterAssets.humanoid, {
3636
- name: "authored skinned neutral human character model",
4365
+ name: "authored skinned humanoid character model",
3637
4366
  castShadow: true,
3638
4367
  receiveShadow: true
3639
4368
  })
3640
4369
  .position(0, 0, -0.56)
3641
4370
  .rotate(0, facing, 0)
3642
4371
  .scale(1.0)
3643
- .animate({ clip: glbClip, speed, loop: true, captureTime: motionModel.footPlanting.captureTime })
4372
+ .animate({ clip: glbClip, speed, loop: true, captureTime })
3644
4373
  .toJSON(),
3645
4374
  effects.contactOcclusion({ name: "authored humanoid renderer contact occlusion", intensity: 0.3, radius: 0.58 }).toJSON(),
3646
- group("authored skinned neutral human rig metadata", [], {
4375
+ group("authored skinned humanoid rig metadata", [], {
3647
4376
  character: {
3648
4377
  skeleton: createPrimitiveHumanoidSkeleton("mannequin"),
3649
4378
  clip,
3650
4379
  pose,
3651
4380
  rootBob: clip !== "idle" && clip !== "pose",
3652
4381
  limbSwing: "joint-hierarchy",
3653
- footPlanting: motionModel.footPlanting,
4382
+ footPlanting: { ...motionModel.footPlanting, captureTime },
3654
4383
  rootMotion: motionModel.rootMotion,
3655
4384
  constraints: motionModel.constraints
3656
4385
  },
@@ -3697,6 +4426,8 @@ function createAuthoredHumanoidMotionModel(clip) {
3697
4426
  };
3698
4427
  }
3699
4428
  function mapAuraClipToBuiltInHumanoidClip(clip) {
4429
+ // Only Idle/Run/TPose/Walk exist in humanoid-fixture.glb; aura clips without an
4430
+ // authored equivalent (wave, turn) fall back to the nearest stationary clip.
3700
4431
  if (clip === "idle")
3701
4432
  return "Idle";
3702
4433
  if (clip === "walk" || clip === "benchmark-pose")
@@ -5006,6 +5737,8 @@ export function createRuntimeNodeImportedAssetEvidence(input) {
5006
5737
  }
5007
5738
  } : {}),
5008
5739
  morphTargets,
5740
+ activeMorphTargets: { ...(input.activeMorphTargets ?? {}) },
5741
+ missingMorphTargets: [...(input.missingMorphTargets ?? [])],
5009
5742
  ...(input.bounds ? { bounds: isRuntimeNodeEvidenceBounds(input.bounds) ? input.bounds : calculateRuntimeNodeBounds(input.bounds) } : {}),
5010
5743
  renderItemCount: input.renderItemCount ?? 0,
5011
5744
  skinnedRenderItemCount: input.skinnedRenderItemCount ?? 0,
@@ -5256,6 +5989,8 @@ function cloneRuntimeImportedAssetEvidence(evidence) {
5256
5989
  clips: [...evidence.clips],
5257
5990
  skinningPalette: evidence.skinningPalette ? { ...evidence.skinningPalette } : undefined,
5258
5991
  morphTargets: [...evidence.morphTargets],
5992
+ activeMorphTargets: { ...evidence.activeMorphTargets },
5993
+ missingMorphTargets: [...evidence.missingMorphTargets],
5259
5994
  bounds: evidence.bounds
5260
5995
  ? {
5261
5996
  ...evidence.bounds,
@@ -5279,10 +6014,11 @@ function sanitizeRuntimeMorphWeight(weight) {
5279
6014
  export function createAuraApp(target, options) {
5280
6015
  let snapshot = normalizeSceneSnapshot(options.scene);
5281
6016
  let renderSnapshot = flattenSceneSnapshot(snapshot);
5282
- const diagnosticsState = createInitialDiagnostics(renderSnapshot);
6017
+ const rendererSelection = normalizeCreateAppRendererOptions(options.renderer);
6018
+ const diagnosticsState = createInitialDiagnostics(renderSnapshot, options.renderer);
5283
6019
  const canvas = resolveCanvas(target);
5284
6020
  if (canvas) {
5285
- configureCanvas(canvas, options.pixelRatio ?? devicePixelRatioSafe(), options.resize ?? true);
6021
+ configureCanvas(canvas, options.pixelRatio ?? rendererSelection.profile.pixelRatio ?? devicePixelRatioSafe(), options.resize ?? true);
5286
6022
  }
5287
6023
  const overlay = canvas && shouldRenderOverlay(options.diagnostics, snapshot) ? createDiagnosticsOverlay(canvas, diagnosticsState) : undefined;
5288
6024
  let disposed = false;
@@ -5319,7 +6055,7 @@ export function createAuraApp(target, options) {
5319
6055
  };
5320
6056
  const shouldUseProductionRendererForCurrentScene = () => Boolean(canvas && renderSnapshot.nodes.some(isWebGLRenderableNode) && typeof window !== "undefined");
5321
6057
  const resetDiagnosticsForCurrentScene = (backend) => {
5322
- const fresh = createInitialDiagnostics(renderSnapshot);
6058
+ const fresh = createInitialDiagnostics(renderSnapshot, options.renderer);
5323
6059
  diagnosticsState.backend = backend;
5324
6060
  diagnosticsState.fps = fresh.fps;
5325
6061
  diagnosticsState.drawCalls = fresh.drawCalls;
@@ -5368,7 +6104,7 @@ export function createAuraApp(target, options) {
5368
6104
  overlay?.update();
5369
6105
  const revision = ++mountRevision;
5370
6106
  if (shouldUseProductionRenderer && canvas) {
5371
- void startProductionRender(canvas, renderSnapshot, diagnosticsState, options, overlay, runRuntimeFrame, () => runtimePaused)
6107
+ void startProductionRender(canvas, renderSnapshot, diagnosticsState, options, overlay, runRuntimeFrame, () => runtimePaused, runtimeNodes)
5372
6108
  .then((controller) => {
5373
6109
  if (disposed || revision !== mountRevision) {
5374
6110
  controller.dispose();
@@ -5696,12 +6432,12 @@ function isRenderableModelNode(node) {
5696
6432
  function isWebGLRenderableNode(node) {
5697
6433
  return isRenderableModelNode(node) || node.kind === "primitive";
5698
6434
  }
5699
- async function startProductionRender(canvas, snapshot, diagnosticsState, options, overlay, beforeRender, isPaused = () => false) {
6435
+ async function startProductionRender(canvas, snapshot, diagnosticsState, options, overlay, beforeRender, isPaused = () => false, runtimeNodes) {
5700
6436
  const renderableNode = snapshot.nodes.find(isWebGLRenderableNode);
5701
6437
  if (!renderableNode) {
5702
6438
  throw new AuraRuntimeError("missing-asset", "Aura3D production rendering requires at least one typed model asset or primitive. Suggested fix: add model(assets.product), primitives.box(), primitives.sphere(), primitives.cylinder(), or primitives.plane().");
5703
6439
  }
5704
- const renderer = await createProductionSceneRenderer(canvas, snapshot);
6440
+ const renderer = await createProductionSceneRenderer(canvas, snapshot, options.renderer, runtimeNodes);
5705
6441
  diagnosticsState.renderer = renderer.diagnostics;
5706
6442
  const continuousRender = shouldContinuouslyRender(snapshot);
5707
6443
  let disposed = false;
@@ -5715,7 +6451,7 @@ async function startProductionRender(canvas, snapshot, diagnosticsState, options
5715
6451
  if (!isPaused())
5716
6452
  beforeRender?.(delta / 1000, "raf");
5717
6453
  const drawCalls = renderer.render(time);
5718
- diagnosticsState.backend = "webgl2";
6454
+ diagnosticsState.backend = renderer.backend;
5719
6455
  diagnosticsState.fps = diagnosticsState.fps || 60;
5720
6456
  diagnosticsState.drawCalls = drawCalls;
5721
6457
  diagnosticsState.renderSize = [canvas.width, canvas.height];
@@ -5754,8 +6490,494 @@ function shouldContinuouslyRender(snapshot) {
5754
6490
  return node.effect === "particles" || node.effect === "rain";
5755
6491
  });
5756
6492
  }
5757
- async function createProductionSceneRenderer(canvas, snapshot) {
5758
- return await createWebGLSceneRenderer(canvas, snapshot);
6493
+ async function createProductionSceneRenderer(canvas, snapshot, rendererOptions, runtimeNodes) {
6494
+ const rendererSelection = normalizeCreateAppRendererOptions(rendererOptions);
6495
+ if (rendererSelection.mode !== "production") {
6496
+ return await createWebGLSceneRenderer(canvas, snapshot, rendererOptions, [], runtimeNodes);
6497
+ }
6498
+ const flattened = groups.flatten(snapshot.nodes);
6499
+ const eligibility = analyzeProductionBridgeEligibility(flattened);
6500
+ if (!eligibility.eligible) {
6501
+ return await createWebGLSceneRenderer(canvas, snapshot, rendererOptions, [
6502
+ `Production bridge skipped: ${eligibility.reasons.join("; ")}.`
6503
+ ], runtimeNodes);
6504
+ }
6505
+ try {
6506
+ return await createProductionRuntimeSceneRenderer(canvas, snapshot, rendererOptions, runtimeNodes);
6507
+ }
6508
+ catch (error) {
6509
+ return await createWebGLSceneRenderer(canvas, snapshot, rendererOptions, [
6510
+ `Production bridge failed and safe-basic fallback rendered instead: ${productionRenderErrorMessage(error)}`
6511
+ ], runtimeNodes);
6512
+ }
6513
+ }
6514
+ const PRODUCTION_RUNTIME_POSTPROCESS = {
6515
+ targetFormat: "rgba8",
6516
+ toneMapping: {
6517
+ exposure: 1.14,
6518
+ whitePoint: 1.18,
6519
+ operator: "filmic",
6520
+ inputColorSpace: "linear",
6521
+ outputColorSpace: "srgb"
6522
+ },
6523
+ colorGrade: {
6524
+ contrast: 1.1,
6525
+ saturation: 1.06,
6526
+ vibrance: 0.12,
6527
+ vignette: 0.08,
6528
+ sharpening: 0.24
6529
+ },
6530
+ fxaa: {
6531
+ edgeThreshold: 0.08,
6532
+ subpixelBlend: 0.55
6533
+ }
6534
+ };
6535
+ const PRODUCTION_RUNTIME_SHADOWS = {
6536
+ enabled: true,
6537
+ size: 1024,
6538
+ bias: 0.0014,
6539
+ strength: 0.28,
6540
+ pcfRadius: 1.2,
6541
+ pcfSamples: 9,
6542
+ filter: "pcf",
6543
+ label: "aura3d-root-production-shadow-map"
6544
+ };
6545
+ let cachedProductionRuntimeLights;
6546
+ function createProductionRuntimeEnvironment(snapshot) {
6547
+ const names = groups.flatten(snapshot.nodes).map((node) => "name" in node ? node.name?.toLowerCase() ?? "" : "");
6548
+ const category = resolveRendererSceneCategory(snapshot, names);
6549
+ const preset = category === "city-day" ? "daylight"
6550
+ : category === "city-night" ? "evening"
6551
+ : category === "game" ? "gameplay"
6552
+ : category === "material" ? "inspection"
6553
+ : "studio";
6554
+ const bundle = createExternalParityEnvironmentLighting(preset);
6555
+ return {
6556
+ preset,
6557
+ intensity: bundle.lighting.environmentMapIntensity ?? bundle.lighting.intensity,
6558
+ evidence: `production bridge submitted generated HDR ${preset} environment lighting through RenderSource.environmentLighting`,
6559
+ lighting: bundle.lighting
6560
+ };
6561
+ }
6562
+ function createProductionRuntimePostprocess() {
6563
+ return PRODUCTION_RUNTIME_POSTPROCESS;
6564
+ }
6565
+ function createProductionRuntimeShadowOptions() {
6566
+ return PRODUCTION_RUNTIME_SHADOWS;
6567
+ }
6568
+ function createProductionRuntimePostprocessObservation(diagnostics) {
6569
+ const actualPasses = diagnostics.postprocessPassNames ?? [];
6570
+ const pixelBacked = actualPasses.length > 0 && diagnostics.lastError === null;
6571
+ return {
6572
+ renderPass: actualPasses.length > 0,
6573
+ outputPass: pixelBacked,
6574
+ bloomPass: actualPasses.includes("bloom"),
6575
+ ambientOcclusionPass: actualPasses.includes("ssao"),
6576
+ contactOcclusionReceiver: actualPasses.includes("contact-shadow"),
6577
+ pixelBacked,
6578
+ actualPasses,
6579
+ fallbackPasses: pixelBacked ? [] : ["direct-render"]
6580
+ };
6581
+ }
6582
+ function createProductionRuntimeCollectedLights() {
6583
+ if (cachedProductionRuntimeLights)
6584
+ return cachedProductionRuntimeLights;
6585
+ const key = new DirectionalLight("aura3d-root-production-key-shadow");
6586
+ const fill = new DirectionalLight("aura3d-root-production-fill");
6587
+ const rim = new DirectionalLight("aura3d-root-production-rim");
6588
+ key.castsShadow = true;
6589
+ key.color = [1, 0.94, 0.82];
6590
+ key.intensity = 2.6;
6591
+ fill.color = [0.52, 0.64, 0.9];
6592
+ fill.intensity = 0.64;
6593
+ rim.color = [0.88, 0.94, 1];
6594
+ rim.intensity = 0.88;
6595
+ cachedProductionRuntimeLights = [
6596
+ {
6597
+ kind: "directional",
6598
+ color: [1, 0.94, 0.82],
6599
+ intensity: 2.6,
6600
+ position: [0, 0, 0],
6601
+ direction: [0.44, -0.64, -0.63],
6602
+ range: 0,
6603
+ spotAngle: 0,
6604
+ penumbra: 0,
6605
+ castsShadow: true,
6606
+ layerMask: 0xffffffff,
6607
+ source: key
6608
+ },
6609
+ {
6610
+ kind: "directional",
6611
+ color: [0.52, 0.64, 0.9],
6612
+ intensity: 0.64,
6613
+ position: [0, 0, 0],
6614
+ direction: [-0.5, -0.28, -0.82],
6615
+ range: 0,
6616
+ spotAngle: 0,
6617
+ penumbra: 0,
6618
+ castsShadow: false,
6619
+ layerMask: 0xffffffff,
6620
+ source: fill
6621
+ },
6622
+ {
6623
+ kind: "directional",
6624
+ color: [0.88, 0.94, 1],
6625
+ intensity: 0.88,
6626
+ position: [0, 0, 0],
6627
+ direction: [-0.24, -0.36, 0.9],
6628
+ range: 0,
6629
+ spotAngle: 0,
6630
+ penumbra: 0,
6631
+ castsShadow: false,
6632
+ layerMask: 0xffffffff,
6633
+ source: rim
6634
+ }
6635
+ ];
6636
+ return cachedProductionRuntimeLights;
6637
+ }
6638
+ async function createProductionRuntimeSceneRenderer(canvas, snapshot, rendererOptions, runtimeNodes) {
6639
+ const flattened = groups.flatten(snapshot.nodes);
6640
+ const modelNodes = flattened.filter((node) => isRenderableModelNode(node) && createAssetProvenance(node.asset).source === "typed-aura-assets-manifest");
6641
+ const actorEntries = await Promise.all(modelNodes.map(async (node, index) => ({
6642
+ node,
6643
+ actor: await createTypedGLBActor({
6644
+ asset: node.asset,
6645
+ id: node.runtime?.id ?? node.asset.id ?? `model-${index + 1}`,
6646
+ name: node.name ?? node.asset.id ?? `model-${index + 1}`,
6647
+ width: canvas.width,
6648
+ height: canvas.height,
6649
+ ...(node.material?.color ? { tint: { baseColor: colorToRgba(node.material.color) } } : {})
6650
+ })
6651
+ })));
6652
+ const primitiveEntries = createProductionRuntimePrimitiveEntries(flattened);
6653
+ const productionRenderer = await ProductionRuntimeRenderer.create({
6654
+ canvas,
6655
+ width: canvas.width,
6656
+ height: canvas.height,
6657
+ backend: "webgl2",
6658
+ antialias: true,
6659
+ preserveDrawingBuffer: true,
6660
+ clearColor: colorToClearColor(snapshot.background)
6661
+ });
6662
+ let latestDeviceDiagnostics = productionRenderer.getDiagnostics();
6663
+ let latestFeatures = productionRenderer.getFeatures();
6664
+ const runtimeWarnings = new Set();
6665
+ const productionEnvironment = createProductionRuntimeEnvironment(snapshot);
6666
+ const buildDiagnostics = () => createRendererDiagnosticReport(snapshot, {
6667
+ mounted: true,
6668
+ backend: "production-runtime",
6669
+ postprocess: createProductionRuntimePostprocessObservation(latestDeviceDiagnostics),
6670
+ environment: {
6671
+ enabled: true,
6672
+ preset: productionEnvironment.preset,
6673
+ intensity: productionEnvironment.intensity,
6674
+ evidence: productionEnvironment.evidence
6675
+ },
6676
+ warnings: [
6677
+ `Production runtime bridge active with ${actorEntries.length} typed GLB actor${actorEntries.length === 1 ? "" : "s"} and ${primitiveEntries.length} Aura primitive${primitiveEntries.length === 1 ? "" : "s"} on ${productionRenderer.backend}.`,
6678
+ ...(flattened.some((node) => node.kind === "effect")
6679
+ ? ["Effect nodes are requested in the scene graph; production bridge diagnostics report them, but unsupported postprocess/effect passes remain non-pixel-backed until the runtime feature reports support."]
6680
+ : []),
6681
+ ...(productionRenderer.backendSelection.fallback ? [`Production runtime backend fallback: ${productionRenderer.backendSelection.reason}`] : []),
6682
+ ...latestFeatures
6683
+ .filter((feature) => feature.state !== "supported")
6684
+ .map((feature) => `Production runtime feature ${feature.id} is ${feature.state}: ${feature.detail}`),
6685
+ ...runtimeWarnings
6686
+ ]
6687
+ }, rendererOptions);
6688
+ return {
6689
+ get backend() {
6690
+ return productionRenderer.backend;
6691
+ },
6692
+ get diagnostics() {
6693
+ return buildDiagnostics();
6694
+ },
6695
+ render(time) {
6696
+ runtimeWarnings.clear();
6697
+ const input = createProductionRuntimeRendererInput(snapshot, canvas, actorEntries, primitiveEntries, time, runtimeNodes, runtimeWarnings, productionEnvironment.lighting);
6698
+ const result = productionRenderer.renderInteractiveFrame(input);
6699
+ latestDeviceDiagnostics = result.diagnostics;
6700
+ latestFeatures = result.features;
6701
+ return latestDeviceDiagnostics.drawCalls;
6702
+ },
6703
+ dispose() {
6704
+ productionRenderer.dispose();
6705
+ for (const { actor } of actorEntries)
6706
+ actor.pipeline.dispose();
6707
+ for (const { geometry, material } of primitiveEntries) {
6708
+ geometry.dispose();
6709
+ material.dispose();
6710
+ }
6711
+ }
6712
+ };
6713
+ }
6714
+ function createProductionRuntimeRendererInput(snapshot, canvas, actorEntries, primitiveEntries, time, runtimeNodes, runtimeWarnings, environmentLighting) {
6715
+ const items = [];
6716
+ for (const entry of actorEntries) {
6717
+ const currentState = resolveProductionActorRuntimeState(entry, runtimeNodes);
6718
+ const currentNode = currentState.node;
6719
+ if (currentNode.visible === false)
6720
+ continue;
6721
+ applyProductionActorAnimation(entry, currentNode, currentState.animationBinding, time, runtimeWarnings);
6722
+ applyProductionActorMorphTargets(entry, currentState.morphTargets, runtimeWarnings);
6723
+ const modelMatrix = [...createModelMatrix(currentNode, boundsFromAuraAsset(currentNode.asset), shouldNormalizeModelNode(currentNode), time)];
6724
+ const actorItems = entry.actor.collectRenderItems({ modelMatrix });
6725
+ items.push(...actorItems);
6726
+ attachProductionActorEvidence(currentNode, entry.actor, actorItems, runtimeNodes);
6727
+ }
6728
+ for (const entry of primitiveEntries) {
6729
+ const currentState = resolveProductionPrimitiveRuntimeState(entry, runtimeNodes);
6730
+ if (!currentState.visible)
6731
+ continue;
6732
+ items.push({
6733
+ geometry: entry.geometry,
6734
+ material: entry.material,
6735
+ modelMatrix: createModelMatrix(currentState.node, entry.bounds, false, time),
6736
+ label: currentState.node.name ?? `aura-primitive-${currentState.node.primitive}`,
6737
+ includeInAutoFrame: false
6738
+ });
6739
+ }
6740
+ const viewProjectionMatrix = createViewProjection(snapshot, canvas.width / Math.max(1, canvas.height), time, runtimeNodes);
6741
+ const cameraPosition = resolveCameraEye(snapshot, snapshot.camera, time, runtimeNodes);
6742
+ const source = {
6743
+ collectRenderItems: () => items,
6744
+ cameraPolicy: "require",
6745
+ staticBatching: false,
6746
+ frustumCulling: false,
6747
+ collectedLights: createProductionRuntimeCollectedLights(),
6748
+ environmentLighting,
6749
+ postprocess: createProductionRuntimePostprocess(),
6750
+ shadow: createProductionRuntimeShadowOptions(),
6751
+ cameraPosition
6752
+ };
6753
+ const cameraLike = { viewProjectionMatrix };
6754
+ return {
6755
+ source,
6756
+ camera: cameraLike,
6757
+ metadata: createProductionRuntimeMetadata(actorEntries)
6758
+ };
6759
+ }
6760
+ function createProductionRuntimePrimitiveEntries(nodes) {
6761
+ return nodes
6762
+ .filter((node) => node.kind === "primitive")
6763
+ .map((node) => ({
6764
+ node,
6765
+ geometry: createProductionPrimitiveGeometry(node),
6766
+ material: createProductionPrimitiveMaterial(node),
6767
+ bounds: primitiveGeometryBounds(node.primitive)
6768
+ }));
6769
+ }
6770
+ function resolveProductionPrimitiveRuntimeState(entry, runtimeNodes) {
6771
+ const runtimeId = entry.node.runtime?.id;
6772
+ if (!runtimeId)
6773
+ return { node: entry.node, visible: true };
6774
+ const runtimeSnapshot = runtimeNodes?.get(runtimeId)?.snapshot();
6775
+ if (!runtimeSnapshot)
6776
+ return { node: entry.node, visible: true };
6777
+ return {
6778
+ node: {
6779
+ ...entry.node,
6780
+ position: runtimeSnapshot.position,
6781
+ rotation: runtimeSnapshot.rotation,
6782
+ scale: runtimeSnapshot.scale,
6783
+ animation: runtimeSnapshot.animation ?? entry.node.animation
6784
+ },
6785
+ visible: runtimeSnapshot.visible
6786
+ };
6787
+ }
6788
+ function createProductionPrimitiveMaterial(node) {
6789
+ const materialSpec = node.material;
6790
+ const baseColor = colorToRgba(materialSpec?.color ?? materialSpec?.emissive ?? "#d7dee8");
6791
+ const opacity = clamp01(materialSpec?.opacity ?? baseColor[3] ?? 1);
6792
+ const emissiveColor = materialSpec?.emissive ? colorToRgb(materialSpec.emissive) : [0, 0, 0];
6793
+ return new PBRMaterial({
6794
+ name: `a3d-production-primitive-${node.primitive}${node.name ? `-${node.name}` : ""}`,
6795
+ baseColor: [baseColor[0], baseColor[1], baseColor[2], opacity],
6796
+ metallic: clamp01(materialSpec?.metallic ?? materialSpec?.metalness ?? 0),
6797
+ roughness: clamp01(materialSpec?.roughness ?? 0.58),
6798
+ emissiveColor,
6799
+ emissiveStrength: Math.max(0, materialSpec?.emissiveIntensity ?? (materialSpec?.emissive ? 1.35 : 0)),
6800
+ clearcoatFactor: clamp01(materialSpec?.clearcoat ?? 0),
6801
+ clearcoatRoughnessFactor: clamp01(materialSpec?.clearcoatRoughness ?? 0.34),
6802
+ environmentIntensity: Math.max(0, materialSpec?.envMapIntensity ?? 0.75),
6803
+ renderState: {
6804
+ blend: opacity < 0.999,
6805
+ depthWrite: opacity >= 0.999,
6806
+ cullMode: node.primitive === "plane" || opacity < 0.999 ? "none" : "back"
6807
+ }
6808
+ });
6809
+ }
6810
+ function createProductionPrimitiveGeometry(node) {
6811
+ return createProductionGeometryFromPrimitiveMesh(createProductionPrimitiveMesh(node.primitive));
6812
+ }
6813
+ function primitiveGeometryBounds(primitive) {
6814
+ return createProductionPrimitiveMesh(primitive).bounds;
6815
+ }
6816
+ function createProductionPrimitiveMesh(primitive) {
6817
+ if (primitive === "sphere")
6818
+ return createSphereGeometry();
6819
+ if (primitive === "capsule")
6820
+ return createCapsuleApproxGeometry();
6821
+ if (primitive === "torus")
6822
+ return createTorusGeometry();
6823
+ if (primitive === "box")
6824
+ return createBoxGeometry();
6825
+ if (primitive === "cylinder")
6826
+ return createCylinderGeometry();
6827
+ return createPlaneGeometry();
6828
+ }
6829
+ function createProductionGeometryFromPrimitiveMesh(mesh) {
6830
+ const vertexCount = mesh.positions.length / 3;
6831
+ const vertices = new VertexBuffer(VertexFormat.P3N3, vertexCount);
6832
+ for (let index = 0; index < vertexCount; index += 1) {
6833
+ const base = index * 3;
6834
+ vertices.setAttribute(index, "position", [mesh.positions[base] ?? 0, mesh.positions[base + 1] ?? 0, mesh.positions[base + 2] ?? 0]);
6835
+ vertices.setAttribute(index, "normal", [mesh.normals[base] ?? 0, mesh.normals[base + 1] ?? 1, mesh.normals[base + 2] ?? 0]);
6836
+ }
6837
+ return new Geometry(vertices, new IndexBuffer(Array.from(mesh.indices), vertexCount), "triangles", mesh.bounds);
6838
+ }
6839
+ function resolveProductionActorRuntimeState(entry, runtimeNodes) {
6840
+ const runtimeId = entry.node.runtime?.id;
6841
+ if (!runtimeId)
6842
+ return { node: entry.node };
6843
+ const runtimeSnapshot = runtimeNodes?.get(runtimeId)?.snapshot();
6844
+ if (!runtimeSnapshot)
6845
+ return { node: entry.node };
6846
+ const morphTargets = runtimeSnapshot.morphTargets ?? {};
6847
+ return {
6848
+ node: {
6849
+ ...entry.node,
6850
+ position: runtimeSnapshot.position,
6851
+ rotation: runtimeSnapshot.rotation,
6852
+ scale: runtimeSnapshot.scale,
6853
+ visible: runtimeSnapshot.visible,
6854
+ animation: runtimeSnapshot.animation ?? entry.node.animation
6855
+ },
6856
+ animationBinding: runtimeSnapshot.animationBinding,
6857
+ ...(Object.keys(morphTargets).length > 0 ? { morphTargets } : {})
6858
+ };
6859
+ }
6860
+ function applyProductionActorAnimation(entry, node, animationBinding, time, runtimeWarnings) {
6861
+ const animation = node.animation;
6862
+ if (!animation?.clip || isModelTransformAnimationClip(animation.clip))
6863
+ return;
6864
+ const clipName = entry.actor.animation.resolveClipName(animation.clip);
6865
+ if (!clipName) {
6866
+ runtimeWarnings.add(`Typed GLB actor "${entry.actor.id}" has no clips for requested animation "${animation.clip}".`);
6867
+ return;
6868
+ }
6869
+ try {
6870
+ entry.actor.playClip(clipName, resolveProductionActorAnimationSeconds(animation, animationBinding, time));
6871
+ }
6872
+ catch (error) {
6873
+ runtimeWarnings.add(`Typed GLB actor "${entry.actor.id}" failed to apply clip "${clipName}": ${productionRenderErrorMessage(error)}`);
6874
+ }
6875
+ }
6876
+ function applyProductionActorMorphTargets(entry, morphTargets, runtimeWarnings) {
6877
+ if (!morphTargets || Object.keys(morphTargets).length === 0)
6878
+ return;
6879
+ try {
6880
+ const result = entry.actor.applyMorphTargets(morphTargets);
6881
+ for (const missing of result.missingTargets) {
6882
+ runtimeWarnings.add(`Typed GLB actor "${entry.actor.id}" has no morph target "${missing}".`);
6883
+ }
6884
+ }
6885
+ catch (error) {
6886
+ runtimeWarnings.add(`Typed GLB actor "${entry.actor.id}" failed to apply morph targets: ${productionRenderErrorMessage(error)}`);
6887
+ }
6888
+ }
6889
+ function attachProductionActorEvidence(node, actor, renderItems, runtimeNodes) {
6890
+ if (!node.runtime?.id || !runtimeNodes?.has(node.runtime.id))
6891
+ return;
6892
+ const evidence = createRuntimeEvidenceFromTypedGLBActor(node, actor, renderItems);
6893
+ runtimeNodes.get(node.runtime.id)?.setImportedAssetEvidence(evidence);
6894
+ }
6895
+ function createRuntimeEvidenceFromTypedGLBActor(node, actor, renderItems) {
6896
+ const actorEvidence = actor.evidence;
6897
+ const skeletonBones = actor.pipeline.asset.skins.flatMap((skin) => skin.jointNames);
6898
+ const morphTargets = actor.pipeline.asset.meshes.flatMap((mesh) => mesh.morphTargets.map((target, index) => target.name ?? `${mesh.name}-morph-${index + 1}`));
6899
+ const morphApply = actorEvidence.lastMorphApply;
6900
+ return createRuntimeNodeImportedAssetEvidence({
6901
+ assetId: node.asset.id,
6902
+ ...(node.runtime?.id ? { nodeId: node.runtime.id } : {}),
6903
+ skeletonBones,
6904
+ clips: actorEvidence.clips,
6905
+ ...(actorEvidence.lastClip ? { activeClip: actorEvidence.lastClip } : {}),
6906
+ ...(actorEvidence.skinningBindingCount > 0 ? {
6907
+ skinningPalette: {
6908
+ jointCount: actorEvidence.skinningBindingCount,
6909
+ matrixCount: actorEvidence.skinningBindingCount,
6910
+ updated: actorEvidence.lastSkinningPalettesUpdated > 0
6911
+ }
6912
+ } : {}),
6913
+ morphTargets,
6914
+ activeMorphTargets: morphApply?.activeWeights ?? {},
6915
+ missingMorphTargets: morphApply?.missingTargets ?? [],
6916
+ bounds: {
6917
+ position: node.position,
6918
+ scale: node.scale,
6919
+ size: node.asset.bounds
6920
+ },
6921
+ renderItemCount: renderItems.length,
6922
+ skinnedRenderItemCount: renderItems.filter((item) => item.skinning).length,
6923
+ morphRenderItemCount: renderItems.filter((item) => item.morphTargets && item.morphTargets.length > 0).length
6924
+ });
6925
+ }
6926
+ function createProductionRuntimeMetadata(actorEntries) {
6927
+ const metadata = actorEntries.map((entry) => entry.actor.pipeline.metadata);
6928
+ const primary = metadata[0];
6929
+ return {
6930
+ assetId: metadata.length === 1 ? primary?.assetId ?? "typed-glb" : `typed-glb-batch-${metadata.length}`,
6931
+ assetUri: metadata.length === 1 ? primary?.assetUri ?? "aura3d://typed-glb" : "aura3d://scene/typed-glb-batch",
6932
+ ...(metadata.length === 1 && primary?.assetName ? { assetName: primary.assetName } : metadata.length > 1 ? { assetName: "Aura3D typed GLB scene batch" } : {}),
6933
+ meshCount: sumProductionMetadata(metadata, "meshCount"),
6934
+ primitiveCount: sumProductionMetadata(metadata, "primitiveCount"),
6935
+ materialCount: sumProductionMetadata(metadata, "materialCount"),
6936
+ textureCount: sumProductionMetadata(metadata, "textureCount"),
6937
+ imageCount: sumProductionMetadata(metadata, "imageCount"),
6938
+ animationCount: sumProductionMetadata(metadata, "animationCount"),
6939
+ skinCount: sumProductionMetadata(metadata, "skinCount"),
6940
+ morphTargetCount: sumProductionMetadata(metadata, "morphTargetCount"),
6941
+ extensionsUsed: [...new Set(metadata.flatMap((item) => item.extensionsUsed))]
6942
+ };
6943
+ }
6944
+ function sumProductionMetadata(metadata, key) {
6945
+ return metadata.reduce((total, item) => total + item[key], 0);
6946
+ }
6947
+ function boundsFromAuraAsset(asset) {
6948
+ const metadataBounds = asset.metadata?.boundsMetadata;
6949
+ const metadataMin = vec3FromReadonly(metadataBounds?.min);
6950
+ const metadataMax = vec3FromReadonly(metadataBounds?.max);
6951
+ if (metadataMin && metadataMax)
6952
+ return { min: metadataMin, max: metadataMax };
6953
+ const metadataSize = vec3FromReadonly(metadataBounds?.size);
6954
+ const metadataCenter = vec3FromReadonly(metadataBounds?.center);
6955
+ if (metadataSize) {
6956
+ const center = metadataCenter ?? [0, metadataSize[1] / 2, 0];
6957
+ return {
6958
+ min: [center[0] - metadataSize[0] / 2, center[1] - metadataSize[1] / 2, center[2] - metadataSize[2] / 2],
6959
+ max: [center[0] + metadataSize[0] / 2, center[1] + metadataSize[1] / 2, center[2] + metadataSize[2] / 2]
6960
+ };
6961
+ }
6962
+ const bounds = asset.bounds;
6963
+ if (!bounds || bounds.length < 3)
6964
+ return { min: [-0.5, 0, -0.5], max: [0.5, 1, 0.5] };
6965
+ const halfX = Math.max(0.001, bounds[0] / 2);
6966
+ const halfZ = Math.max(0.001, bounds[2] / 2);
6967
+ return {
6968
+ min: [-halfX, 0, -halfZ],
6969
+ max: [halfX, Math.max(0.001, bounds[1]), halfZ]
6970
+ };
6971
+ }
6972
+ function vec3FromReadonly(value) {
6973
+ if (!value || value.length < 3)
6974
+ return undefined;
6975
+ const vec = [Number(value[0]), Number(value[1]), Number(value[2])];
6976
+ return vec.every((component) => Number.isFinite(component)) ? vec : undefined;
6977
+ }
6978
+ function colorToRgba(color) {
6979
+ const [r, g, b, a] = colorToClearColor(color);
6980
+ return [r, g, b, a];
5759
6981
  }
5760
6982
  function colorToClearColor(color) {
5761
6983
  if (typeof color === "string" && /^#[0-9a-f]{6}$/i.test(color)) {
@@ -5797,6 +7019,16 @@ function resolveAnimationSeconds(animation, time) {
5797
7019
  return rawSeconds;
5798
7020
  return animation.loop === false ? Math.min(rawSeconds, duration) : rawSeconds % duration;
5799
7021
  }
7022
+ function resolveProductionActorAnimationSeconds(animation, animationBinding, time) {
7023
+ if (!animation || animation.captureTime === undefined || !animationBinding?.controllerId) {
7024
+ return resolveAnimationSeconds(animation, time);
7025
+ }
7026
+ const duration = Math.max(0, animation.duration ?? 0);
7027
+ const phase = Math.max(0, animationBinding.captureTime ?? animationBinding.localTime ?? animation.captureTime);
7028
+ if (duration <= 0)
7029
+ return phase;
7030
+ return animation.loop === false ? Math.min(phase, duration) : phase % duration;
7031
+ }
5800
7032
  function orbitAnimatedAngle(seconds, speed) {
5801
7033
  return seconds * speed * 0.58;
5802
7034
  }
@@ -5876,17 +7108,59 @@ function seededRange(index, salt, min, max) {
5876
7108
  const normalized = value - Math.floor(value);
5877
7109
  return min + (max - min) * normalized;
5878
7110
  }
5879
- function resolveCameraTarget(snapshot, cameraSpec) {
7111
+ function findRuntimeCameraTarget(cameraSpec, runtimeNodes) {
7112
+ if (cameraSpec.mode !== "follow" || !cameraSpec.targetNode || !runtimeNodes)
7113
+ return undefined;
7114
+ const targetNode = cameraSpec.targetNode;
7115
+ const directHandle = runtimeNodes.get(targetNode);
7116
+ if (directHandle && directHandle.visible !== false)
7117
+ return { position: directHandle.position, rotation: directHandle.rotation };
7118
+ const namedHandle = runtimeNodes.all().find((handle) => handle.visible !== false && (handle.name === targetNode || handle.tags.includes(targetNode)));
7119
+ return namedHandle ? { position: namedHandle.position, rotation: namedHandle.rotation } : undefined;
7120
+ }
7121
+ function rotateVec3BySceneYaw(vector, yaw) {
7122
+ const cos = Math.cos(yaw);
7123
+ const sin = Math.sin(yaw);
7124
+ return [
7125
+ vector[0] * cos + vector[2] * sin,
7126
+ vector[1],
7127
+ -vector[0] * sin + vector[2] * cos
7128
+ ];
7129
+ }
7130
+ function applyCameraOffset(cameraSpec, offset, target) {
7131
+ if (cameraSpec.offsetMode !== "target-yaw" || !target)
7132
+ return offset;
7133
+ return rotateVec3BySceneYaw(offset, target.rotation[1]);
7134
+ }
7135
+ function add3(left, right) {
7136
+ return [left[0] + right[0], left[1] + right[1], left[2] + right[2]];
7137
+ }
7138
+ function resolveRuntimeCameraTarget(cameraSpec, runtimeNodes) {
7139
+ return findRuntimeCameraTarget(cameraSpec, runtimeNodes);
7140
+ }
7141
+ function resolveCameraTarget(snapshot, cameraSpec, runtimeNodes) {
7142
+ const runtimeTarget = resolveRuntimeCameraTarget(cameraSpec, runtimeNodes);
7143
+ if (runtimeTarget) {
7144
+ const targetOffset = cameraSpec.targetOffset
7145
+ ? applyCameraOffset(cameraSpec, cameraSpec.targetOffset, runtimeTarget)
7146
+ : [0, 0, 0];
7147
+ return add3(runtimeTarget.position, targetOffset);
7148
+ }
5880
7149
  if (cameraSpec.mode === "follow" && cameraSpec.targetNode) {
5881
- const targetNode = snapshot.nodes.find((node) => (node.kind === "model" || node.kind === "primitive") &&
5882
- (node.name === cameraSpec.targetNode || (node.kind === "model" && node.asset.id === cameraSpec.targetNode)));
5883
- if (targetNode?.position)
5884
- return targetNode.position;
7150
+ const targetNode = groups.flatten(snapshot.nodes).find((node) => (node.kind === "model" || node.kind === "primitive") &&
7151
+ (node.name === cameraSpec.targetNode ||
7152
+ (node.kind === "model" && node.asset.id === cameraSpec.targetNode) ||
7153
+ node.runtime?.id === cameraSpec.targetNode));
7154
+ if (targetNode?.position) {
7155
+ const targetOffset = cameraSpec.targetOffset ?? [0, 0, 0];
7156
+ return add3(targetNode.position, targetOffset);
7157
+ }
5885
7158
  }
5886
7159
  return cameraSpec.target ?? [0, 0.7, 0];
5887
7160
  }
5888
- function resolveCameraEye(snapshot, cameraSpec, time) {
5889
- const target = resolveCameraTarget(snapshot, cameraSpec);
7161
+ function resolveCameraEye(snapshot, cameraSpec, time, runtimeNodes) {
7162
+ const target = resolveCameraTarget(snapshot, cameraSpec, runtimeNodes);
7163
+ const runtimeTarget = resolveRuntimeCameraTarget(cameraSpec, runtimeNodes);
5890
7164
  let eye = cameraSpec.position ?? [0, 1.4, cameraSpec.distance ?? 4];
5891
7165
  if (cameraSpec.mode === "orbit") {
5892
7166
  const distance = cameraSpec.distance ?? 4;
@@ -5894,7 +7168,11 @@ function resolveCameraEye(snapshot, cameraSpec, time) {
5894
7168
  }
5895
7169
  if (cameraSpec.mode === "follow") {
5896
7170
  const distance = cameraSpec.distance ?? 4;
5897
- eye = cameraSpec.position ?? [target[0] - distance * 0.38, target[1] + distance * 0.52, target[2] + distance * 0.82];
7171
+ const offset = cameraSpec.offset ? applyCameraOffset(cameraSpec, cameraSpec.offset, runtimeTarget) : undefined;
7172
+ eye = cameraSpec.position
7173
+ ?? (offset
7174
+ ? [target[0] + offset[0], target[1] + offset[1], target[2] + offset[2]]
7175
+ : [target[0] - distance * 0.38, target[1] + distance * 0.52, target[2] + distance * 0.82]);
5898
7176
  }
5899
7177
  if (cameraSpec.mode === "dolly") {
5900
7178
  const seconds = cameraSpec.seconds ?? 6;
@@ -5921,7 +7199,7 @@ function collectRuntimeEffectNodes(snapshot) {
5921
7199
  function hasRuntimePostProcessEffects(effectNodes) {
5922
7200
  return effectNodes.some((node) => node.effect === "bloom" || node.effect === "ambient-occlusion" || node.effect === "contact-occlusion");
5923
7201
  }
5924
- async function createWebGLSceneRenderer(canvas, snapshot) {
7202
+ async function createWebGLSceneRenderer(canvas, snapshot, rendererOptions, runtimeWarnings = [], runtimeNodes) {
5925
7203
  const gl = canvas.getContext("webgl2", { antialias: true, preserveDrawingBuffer: true });
5926
7204
  if (!gl) {
5927
7205
  throw new AuraRuntimeError("backend-fallback", "Aura3D could not create a WebGL2 renderer. Suggested fix: use a WebGL2-capable browser.");
@@ -5957,9 +7235,13 @@ async function createWebGLSceneRenderer(canvas, snapshot) {
5957
7235
  actualPasses: [],
5958
7236
  fallbackPasses: hasRuntimePostProcessEffects(requestedEffectNodes) ? ["webgl2-direct-render"] : []
5959
7237
  },
5960
- warnings: ["Aura3D WebGL2 agent runtime renders typed models, primitives, and basic effects; advanced postprocess, environment prefiltering, shadow maps, and GLB animation mixers are reported as unsupported until the production renderer adapter covers them."]
5961
- });
7238
+ warnings: [
7239
+ "Aura3D WebGL2 agent runtime renders typed models, primitives, and basic effects; advanced postprocess, environment prefiltering, shadow maps, and GLB animation mixers are reported as unsupported unless a route uses the typed-GLB production bridge.",
7240
+ ...runtimeWarnings
7241
+ ]
7242
+ }, rendererOptions);
5962
7243
  return {
7244
+ backend: "webgl2",
5963
7245
  diagnostics: runtimeRendererDiagnostics,
5964
7246
  render(time) {
5965
7247
  gl.viewport(0, 0, canvas.width, canvas.height);
@@ -5968,14 +7250,23 @@ async function createWebGLSceneRenderer(canvas, snapshot) {
5968
7250
  let drawCalls = backdrop.render();
5969
7251
  gl.useProgram(program.program);
5970
7252
  gl.enable(gl.DEPTH_TEST);
5971
- const viewProjection = createViewProjection(snapshot, canvas.width / Math.max(1, canvas.height), time);
7253
+ const viewProjection = createViewProjection(snapshot, canvas.width / Math.max(1, canvas.height), time, runtimeNodes);
5972
7254
  gl.uniformMatrix4fv(program.uniforms.viewProjection, false, viewProjection);
5973
7255
  gl.uniform3fv(program.uniforms.lightDirection, new Float32Array(normalize3([0.45, 0.82, 0.36])));
7256
+ gl.uniform1i(program.uniforms.baseColorTexture, 0);
7257
+ gl.uniform1i(program.uniforms.metallicRoughnessTexture, 1);
7258
+ gl.uniform1i(program.uniforms.occlusionTexture, 2);
7259
+ gl.uniform1i(program.uniforms.emissiveTexture, 3);
5974
7260
  for (const modelEntry of models) {
7261
+ modelEntry.update?.(time);
5975
7262
  const modelMatrix = modelEntry.modelMatrix ?? createModelMatrix(modelEntry.node, modelEntry.bounds, modelEntry.normalizeToUnit, time);
5976
- gl.uniformMatrix4fv(program.uniforms.model, false, modelMatrix);
5977
7263
  for (const primitiveEntry of modelEntry.primitives) {
7264
+ const primitiveMatrix = primitiveEntry.modelMatrix ? multiply4(modelMatrix, primitiveEntry.modelMatrix(time)) : modelMatrix;
7265
+ gl.uniformMatrix4fv(program.uniforms.model, false, primitiveMatrix);
5978
7266
  gl.uniform3fv(program.uniforms.color, new Float32Array(primitiveEntry.color ?? modelEntry.color));
7267
+ gl.uniform1f(program.uniforms.metallic, primitiveEntry.metallic ?? 0);
7268
+ gl.uniform1f(program.uniforms.roughness, primitiveEntry.roughness ?? 0.72);
7269
+ gl.uniform3fv(program.uniforms.emissive, new Float32Array(primitiveEntry.emissive ?? [0, 0, 0]));
5979
7270
  gl.bindBuffer(gl.ARRAY_BUFFER, primitiveEntry.position);
5980
7271
  gl.enableVertexAttribArray(program.attributes.position);
5981
7272
  gl.vertexAttribPointer(program.attributes.position, 3, gl.FLOAT, false, 0, 0);
@@ -5991,6 +7282,55 @@ async function createWebGLSceneRenderer(canvas, snapshot) {
5991
7282
  gl.disableVertexAttribArray(program.attributes.color);
5992
7283
  gl.vertexAttrib3f(program.attributes.color, 1, 1, 1);
5993
7284
  }
7285
+ if (primitiveEntry.uv) {
7286
+ gl.bindBuffer(gl.ARRAY_BUFFER, primitiveEntry.uv);
7287
+ gl.enableVertexAttribArray(program.attributes.uv);
7288
+ gl.vertexAttribPointer(program.attributes.uv, 2, gl.FLOAT, false, 0, 0);
7289
+ }
7290
+ else {
7291
+ gl.disableVertexAttribArray(program.attributes.uv);
7292
+ gl.vertexAttrib2f(program.attributes.uv, 0, 0);
7293
+ }
7294
+ if (primitiveEntry.texture) {
7295
+ gl.activeTexture(gl.TEXTURE0);
7296
+ gl.bindTexture(gl.TEXTURE_2D, primitiveEntry.texture);
7297
+ gl.uniform1i(program.uniforms.useTexture, 1);
7298
+ }
7299
+ else {
7300
+ gl.activeTexture(gl.TEXTURE0);
7301
+ gl.bindTexture(gl.TEXTURE_2D, null);
7302
+ gl.uniform1i(program.uniforms.useTexture, 0);
7303
+ }
7304
+ if (primitiveEntry.metallicRoughnessTexture) {
7305
+ gl.activeTexture(gl.TEXTURE1);
7306
+ gl.bindTexture(gl.TEXTURE_2D, primitiveEntry.metallicRoughnessTexture);
7307
+ gl.uniform1i(program.uniforms.useMetallicRoughnessTexture, 1);
7308
+ }
7309
+ else {
7310
+ gl.activeTexture(gl.TEXTURE1);
7311
+ gl.bindTexture(gl.TEXTURE_2D, null);
7312
+ gl.uniform1i(program.uniforms.useMetallicRoughnessTexture, 0);
7313
+ }
7314
+ if (primitiveEntry.occlusionTexture) {
7315
+ gl.activeTexture(gl.TEXTURE2);
7316
+ gl.bindTexture(gl.TEXTURE_2D, primitiveEntry.occlusionTexture);
7317
+ gl.uniform1i(program.uniforms.useOcclusionTexture, 1);
7318
+ }
7319
+ else {
7320
+ gl.activeTexture(gl.TEXTURE2);
7321
+ gl.bindTexture(gl.TEXTURE_2D, null);
7322
+ gl.uniform1i(program.uniforms.useOcclusionTexture, 0);
7323
+ }
7324
+ if (primitiveEntry.emissiveTexture) {
7325
+ gl.activeTexture(gl.TEXTURE3);
7326
+ gl.bindTexture(gl.TEXTURE_2D, primitiveEntry.emissiveTexture);
7327
+ gl.uniform1i(program.uniforms.useEmissiveTexture, 1);
7328
+ }
7329
+ else {
7330
+ gl.activeTexture(gl.TEXTURE3);
7331
+ gl.bindTexture(gl.TEXTURE_2D, null);
7332
+ gl.uniform1i(program.uniforms.useEmissiveTexture, 0);
7333
+ }
5994
7334
  if (primitiveEntry.index && primitiveEntry.indexType) {
5995
7335
  gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, primitiveEntry.index);
5996
7336
  gl.drawElements(primitiveEntry.mode, primitiveEntry.count, primitiveEntry.indexType, 0);
@@ -6005,12 +7345,25 @@ async function createWebGLSceneRenderer(canvas, snapshot) {
6005
7345
  },
6006
7346
  dispose() {
6007
7347
  for (const modelEntry of models) {
7348
+ const textures = new Set();
6008
7349
  for (const primitiveEntry of modelEntry.primitives) {
6009
7350
  gl.deleteBuffer(primitiveEntry.position);
6010
7351
  gl.deleteBuffer(primitiveEntry.normal);
7352
+ if (primitiveEntry.uv)
7353
+ gl.deleteBuffer(primitiveEntry.uv);
6011
7354
  if (primitiveEntry.index)
6012
7355
  gl.deleteBuffer(primitiveEntry.index);
7356
+ if (primitiveEntry.texture)
7357
+ textures.add(primitiveEntry.texture);
7358
+ if (primitiveEntry.metallicRoughnessTexture)
7359
+ textures.add(primitiveEntry.metallicRoughnessTexture);
7360
+ if (primitiveEntry.occlusionTexture)
7361
+ textures.add(primitiveEntry.occlusionTexture);
7362
+ if (primitiveEntry.emissiveTexture)
7363
+ textures.add(primitiveEntry.emissiveTexture);
6013
7364
  }
7365
+ for (const texture of textures)
7366
+ gl.deleteTexture(texture);
6014
7367
  }
6015
7368
  gl.deleteProgram(program.program);
6016
7369
  backdrop.dispose();
@@ -6104,27 +7457,156 @@ function createBackdropPalette(snapshot) {
6104
7457
  };
6105
7458
  }
6106
7459
  function createWebGLModel(gl, node, modelData) {
7460
+ const textures = new Map();
7461
+ const textureFor = (index) => {
7462
+ if (index === undefined)
7463
+ return undefined;
7464
+ const existing = textures.get(index);
7465
+ if (existing)
7466
+ return existing;
7467
+ const source = modelData.textures[index];
7468
+ if (!source)
7469
+ return undefined;
7470
+ const texture = createTexture2D(gl, source.image);
7471
+ textures.set(index, texture);
7472
+ return texture;
7473
+ };
6107
7474
  return {
6108
7475
  node,
6109
7476
  bounds: modelData.bounds,
6110
7477
  color: colorToRgb(node.material?.color ?? "#8fb4ff"),
6111
- normalizeToUnit: true,
7478
+ normalizeToUnit: shouldNormalizeModelNode(node),
6112
7479
  primitives: modelData.primitives.map((primitiveEntry) => {
6113
7480
  const position = createBuffer(gl, gl.ARRAY_BUFFER, primitiveEntry.positions);
6114
7481
  const normal = createBuffer(gl, gl.ARRAY_BUFFER, primitiveEntry.normals);
7482
+ const uv = primitiveEntry.uvs ? createBuffer(gl, gl.ARRAY_BUFFER, primitiveEntry.uvs) : undefined;
6115
7483
  const index = primitiveEntry.indices ? createBuffer(gl, gl.ELEMENT_ARRAY_BUFFER, primitiveEntry.indices) : undefined;
7484
+ const texture = textureFor(primitiveEntry.textureIndex);
7485
+ const metallicRoughnessTexture = textureFor(primitiveEntry.metallicRoughnessTextureIndex);
7486
+ const occlusionTexture = textureFor(primitiveEntry.occlusionTextureIndex);
7487
+ const emissiveTexture = textureFor(primitiveEntry.emissiveTextureIndex);
7488
+ const primitiveModelMatrix = createGltfPrimitiveModelMatrixResolver(modelData, node.animation, primitiveEntry);
6116
7489
  return {
6117
7490
  position,
6118
7491
  normal,
7492
+ ...(uv ? { uv } : {}),
6119
7493
  ...(index ? { index } : {}),
6120
7494
  count: primitiveEntry.indices?.length ?? primitiveEntry.positions.length / 3,
6121
7495
  mode: webglDrawMode(gl, primitiveEntry.mode),
6122
7496
  color: node.material?.color ? colorToRgb(node.material.color) : primitiveEntry.color,
7497
+ ...(texture ? { texture } : {}),
7498
+ ...(metallicRoughnessTexture ? { metallicRoughnessTexture } : {}),
7499
+ ...(occlusionTexture ? { occlusionTexture } : {}),
7500
+ ...(emissiveTexture ? { emissiveTexture } : {}),
7501
+ ...(primitiveEntry.metallic !== undefined ? { metallic: primitiveEntry.metallic } : {}),
7502
+ ...(primitiveEntry.roughness !== undefined ? { roughness: primitiveEntry.roughness } : {}),
7503
+ ...(primitiveEntry.emissive ? { emissive: primitiveEntry.emissive } : {}),
7504
+ ...(primitiveModelMatrix ? { modelMatrix: primitiveModelMatrix } : {}),
6123
7505
  ...(primitiveEntry.indices ? { indexType: primitiveEntry.indices instanceof Uint32Array ? gl.UNSIGNED_INT : gl.UNSIGNED_SHORT } : {})
6124
7506
  };
6125
7507
  })
6126
7508
  };
6127
7509
  }
7510
+ function createGltfPrimitiveModelMatrixResolver(modelData, animation, primitiveEntry) {
7511
+ const staticMatrix = primitiveEntry.staticWorldMatrix;
7512
+ const nodeIndex = primitiveEntry.nodeIndex;
7513
+ if (nodeIndex === undefined)
7514
+ return staticMatrix ? () => staticMatrix : undefined;
7515
+ const clip = animation?.clip ? findGltfAnimationClip(modelData, animation.clip) : undefined;
7516
+ if (!clip)
7517
+ return staticMatrix ? () => staticMatrix : undefined;
7518
+ return (time) => resolveGltfAnimatedNodeMatrix(modelData, clip, animation, nodeIndex, time) ?? staticMatrix ?? identity4();
7519
+ }
7520
+ function findGltfAnimationClip(modelData, requestedClip) {
7521
+ const requested = requestedClip.trim().toLowerCase();
7522
+ if (!requested)
7523
+ return undefined;
7524
+ return modelData.animations.find((clip) => clip.name === requestedClip)
7525
+ ?? modelData.animations.find((clip) => clip.name.toLowerCase() === requested);
7526
+ }
7527
+ function resolveGltfAnimatedNodeMatrix(modelData, clip, animation, nodeIndex, time) {
7528
+ if (nodeIndex < 0 || nodeIndex >= modelData.nodes.length)
7529
+ return undefined;
7530
+ const seconds = resolveGltfAnimationSeconds(animation, clip, time);
7531
+ const poses = modelData.nodes.map((node) => ({
7532
+ translation: [...node.baseTranslation],
7533
+ rotation: [...node.baseRotation],
7534
+ scale: [...node.baseScale],
7535
+ changed: false
7536
+ }));
7537
+ for (const channel of clip.channels) {
7538
+ const pose = poses[channel.nodeIndex];
7539
+ if (!pose)
7540
+ continue;
7541
+ pose.changed = true;
7542
+ if (channel.path === "rotation")
7543
+ pose.rotation = sampleGltfQuaternionChannel(channel, seconds);
7544
+ else if (channel.path === "scale")
7545
+ pose.scale = sampleGltfVec3Channel(channel, seconds);
7546
+ else
7547
+ pose.translation = sampleGltfVec3Channel(channel, seconds);
7548
+ }
7549
+ const localMatrices = modelData.nodes.map((node, index) => {
7550
+ const pose = poses[index];
7551
+ return pose?.changed ? gltfTrsMatrix(pose.translation, pose.rotation, pose.scale) : node.baseMatrix;
7552
+ });
7553
+ const worldMatrices = new Array(modelData.nodes.length);
7554
+ const visited = new Set();
7555
+ const visit = (currentIndex, parentMatrix) => {
7556
+ if (visited.has(currentIndex))
7557
+ return;
7558
+ const currentNode = modelData.nodes[currentIndex];
7559
+ const localMatrix = localMatrices[currentIndex];
7560
+ if (!currentNode || !localMatrix)
7561
+ return;
7562
+ visited.add(currentIndex);
7563
+ const worldMatrix = multiply4(parentMatrix, localMatrix);
7564
+ worldMatrices[currentIndex] = worldMatrix;
7565
+ for (const childIndex of currentNode.children)
7566
+ visit(childIndex, worldMatrix);
7567
+ };
7568
+ const roots = modelData.sceneRoots.length > 0 ? modelData.sceneRoots : modelData.nodes.map((_, index) => index);
7569
+ for (const rootIndex of roots)
7570
+ visit(rootIndex, identity4());
7571
+ for (let index = 0; index < modelData.nodes.length; index += 1) {
7572
+ if (!visited.has(index))
7573
+ visit(index, identity4());
7574
+ }
7575
+ return worldMatrices[nodeIndex];
7576
+ }
7577
+ function resolveGltfAnimationSeconds(animation, clip, time) {
7578
+ const speed = Math.max(0.05, animation?.speed ?? 1);
7579
+ const startTime = animation?.startTime ?? 0;
7580
+ const phase = Math.max(0, animation?.captureTime ?? 0);
7581
+ const rawSeconds = Math.max(0, time / 1000 - startTime) * speed;
7582
+ const seconds = phase + rawSeconds;
7583
+ const duration = Math.max(0, animation?.duration ?? clip.duration);
7584
+ if (duration <= 0)
7585
+ return seconds;
7586
+ return animation?.loop === false ? Math.min(seconds, duration) : seconds % duration;
7587
+ }
7588
+ function createTexture2D(gl, image) {
7589
+ const texture = gl.createTexture();
7590
+ if (!texture)
7591
+ throw new AuraRuntimeError("backend-fallback", "Aura3D WebGL2 texture allocation failed. Suggested fix: reduce texture count or reload the page.");
7592
+ gl.bindTexture(gl.TEXTURE_2D, texture);
7593
+ gl.pixelStorei(gl.UNPACK_FLIP_Y_WEBGL, false);
7594
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
7595
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, image);
7596
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
7597
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
7598
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
7599
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
7600
+ const anisotropic = gl.getExtension("EXT_texture_filter_anisotropic")
7601
+ ?? gl.getExtension("WEBKIT_EXT_texture_filter_anisotropic")
7602
+ ?? gl.getExtension("MOZ_EXT_texture_filter_anisotropic");
7603
+ if (anisotropic) {
7604
+ const maxAnisotropy = Number(gl.getParameter(anisotropic.MAX_TEXTURE_MAX_ANISOTROPY_EXT)) || 1;
7605
+ gl.texParameterf(gl.TEXTURE_2D, anisotropic.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(8, maxAnisotropy));
7606
+ }
7607
+ gl.generateMipmap(gl.TEXTURE_2D);
7608
+ return texture;
7609
+ }
6128
7610
  function createWebGLPrimitiveModel(gl, node) {
6129
7611
  const primitive = node.primitive === "sphere"
6130
7612
  ? createSphereGeometry()
@@ -6148,7 +7630,10 @@ function createWebGLPrimitiveModel(gl, node) {
6148
7630
  index: createBuffer(gl, gl.ELEMENT_ARRAY_BUFFER, primitive.indices),
6149
7631
  count: primitive.indices.length,
6150
7632
  mode: gl.TRIANGLES,
6151
- indexType: gl.UNSIGNED_SHORT
7633
+ indexType: gl.UNSIGNED_SHORT,
7634
+ metallic: clamp01(node.material?.metallic ?? node.material?.metalness ?? 0),
7635
+ roughness: clamp01(node.material?.roughness ?? 0.72),
7636
+ emissive: node.material?.emissive ? colorToRgb(node.material.emissive) : [0, 0, 0]
6152
7637
  }]
6153
7638
  };
6154
7639
  }
@@ -6200,7 +7685,8 @@ function createWebGLParticleModel(gl, effect) {
6200
7685
  ? 90
6201
7686
  : 240
6202
7687
  : 120;
6203
- const maxCount = isFountain ? 1200 : 1800;
7688
+ // Fountain cap matches prefabs.particleFountain's 2400 maximum so rendered counts never undercut the scene JSON.
7689
+ const maxCount = isFountain ? 2400 : 1800;
6204
7690
  const count = Math.max(minCount, Math.min(maxCount, requestedCount));
6205
7691
  const radius = effect.radius ?? 1.15;
6206
7692
  const height = effect.height ?? 2.4;
@@ -6236,53 +7722,66 @@ function createWebGLParticleModel(gl, effect) {
6236
7722
  ? ["#fff7ad", "#fef08a", "#fb923c", "#60a5fa", "#38bdf8", "#fb7185"]
6237
7723
  : [effect.color ?? "#7dfcff", "#ffd166", "#60a5fa"]);
6238
7724
  const sizeCurve = effect.sizeOverLife ?? [0.35, 1, 0.58];
6239
- for (let index = 0; index < count; index += 1) {
6240
- writeParticlePosition(center, 0, 0, effect.emitter ?? "swirl", radius, height, index, turbulence, gravity, groundCollision, fountainLayer);
6241
- const life = getParticleLife(index, 0, effect.emitter ?? "swirl");
6242
- const sizeLife = life < 0.5
6243
- ? (sizeCurve[0] ?? 0.35) + ((sizeCurve[1] ?? 1) - (sizeCurve[0] ?? 0.35)) * (life / 0.5)
6244
- : (sizeCurve[1] ?? 1) + ((sizeCurve[2] ?? 0.58) - (sizeCurve[1] ?? 1)) * ((life - 0.5) / 0.5);
6245
- const baseSize = isFountain
6246
- ? fountainLayer === "mist"
6247
- ? 0.026
6248
- : fountainLayer === "splash"
6249
- ? 0.058
6250
- : 0.074
6251
- : materialMode === "dust" || materialMode === "smoke"
6252
- ? 0.032
6253
- : 0.044;
6254
- const size = baseSize * Math.max(0.45, sizeLife) * seededRange(index, 353, 0.78, 1.22);
6255
- const particleColor = colorToRgb(lifetimeRamp[index % lifetimeRamp.length] ?? effect.color ?? "#7dfcff");
6256
- const vertexBase = index * 6;
6257
- const positionBase = vertexBase * 3;
6258
- for (let vertex = 0; vertex < localVertices.length; vertex += 1) {
6259
- const local = localVertices[vertex];
6260
- const offset = positionBase + vertex * 3;
6261
- positions[offset] = center[0] + local[0] * size;
6262
- positions[offset + 1] = center[1] + local[1] * size;
6263
- positions[offset + 2] = center[2] + local[2] * size;
6264
- normals[offset] = 0.45;
6265
- normals[offset + 1] = 0.82;
6266
- normals[offset + 2] = 0.36;
6267
- colors[offset] = particleColor[0];
6268
- colors[offset + 1] = particleColor[1];
6269
- colors[offset + 2] = particleColor[2];
6270
- }
6271
- const indexBase = index * 24;
6272
- for (let tri = 0; tri < localTriangles.length; tri += 1) {
6273
- const local = localTriangles[tri];
6274
- indices[indexBase + tri * 3] = vertexBase + local[0];
6275
- indices[indexBase + tri * 3 + 1] = vertexBase + local[1];
6276
- indices[indexBase + tri * 3 + 2] = vertexBase + local[2];
7725
+ const writeParticleVertices = (seconds) => {
7726
+ const emitter = effect.emitter ?? "swirl";
7727
+ for (let index = 0; index < count; index += 1) {
7728
+ writeParticlePosition(center, 0, seconds, emitter, radius, height, index, turbulence, gravity, groundCollision, fountainLayer);
7729
+ const life = getParticleLife(index, seconds, emitter);
7730
+ const sizeLife = life < 0.5
7731
+ ? (sizeCurve[0] ?? 0.35) + ((sizeCurve[1] ?? 1) - (sizeCurve[0] ?? 0.35)) * (life / 0.5)
7732
+ : (sizeCurve[1] ?? 1) + ((sizeCurve[2] ?? 0.58) - (sizeCurve[1] ?? 1)) * ((life - 0.5) / 0.5);
7733
+ const baseSize = isFountain
7734
+ ? fountainLayer === "mist"
7735
+ ? 0.012
7736
+ : fountainLayer === "splash"
7737
+ ? 0.024
7738
+ : 0.032
7739
+ : materialMode === "dust" || materialMode === "smoke"
7740
+ ? 0.011
7741
+ : materialMode === "star" || materialMode === "spark"
7742
+ ? 0.016
7743
+ : 0.022;
7744
+ const size = baseSize * Math.max(0.38, sizeLife) * seededRange(index, 353, 0.72, 1.14);
7745
+ const particleColor = colorToRgb(lifetimeRamp[index % lifetimeRamp.length] ?? effect.color ?? "#7dfcff");
7746
+ const vertexBase = index * 6;
7747
+ const positionBase = vertexBase * 3;
7748
+ for (let vertex = 0; vertex < localVertices.length; vertex += 1) {
7749
+ const local = localVertices[vertex];
7750
+ const offset = positionBase + vertex * 3;
7751
+ positions[offset] = center[0] + local[0] * size;
7752
+ positions[offset + 1] = center[1] + local[1] * size;
7753
+ positions[offset + 2] = center[2] + local[2] * size;
7754
+ normals[offset] = 0.45;
7755
+ normals[offset + 1] = 0.82;
7756
+ normals[offset + 2] = 0.36;
7757
+ colors[offset] = particleColor[0];
7758
+ colors[offset + 1] = particleColor[1];
7759
+ colors[offset + 2] = particleColor[2];
7760
+ }
7761
+ const indexBase = index * 24;
7762
+ for (let tri = 0; tri < localTriangles.length; tri += 1) {
7763
+ const local = localTriangles[tri];
7764
+ indices[indexBase + tri * 3] = vertexBase + local[0];
7765
+ indices[indexBase + tri * 3 + 1] = vertexBase + local[1];
7766
+ indices[indexBase + tri * 3 + 2] = vertexBase + local[2];
7767
+ }
6277
7768
  }
6278
- }
7769
+ };
7770
+ writeParticleVertices(0);
7771
+ const position = createBuffer(gl, gl.ARRAY_BUFFER, positions);
6279
7772
  return {
7773
+ node: effect,
6280
7774
  bounds: { min: [-radius * 2, 0, -radius * 2], max: [radius * 2, height, radius * 2] },
6281
7775
  color: [1, 1, 1],
6282
7776
  normalizeToUnit: false,
6283
- modelMatrix: identity4(),
7777
+ update(time) {
7778
+ const seconds = time * Math.max(0.05, effect.speed ?? 1);
7779
+ writeParticleVertices(seconds);
7780
+ gl.bindBuffer(gl.ARRAY_BUFFER, position);
7781
+ gl.bufferSubData(gl.ARRAY_BUFFER, 0, positions);
7782
+ },
6284
7783
  primitives: [{
6285
- position: createBuffer(gl, gl.ARRAY_BUFFER, positions),
7784
+ position,
6286
7785
  normal: createBuffer(gl, gl.ARRAY_BUFFER, normals),
6287
7786
  vertexColor: createBuffer(gl, gl.ARRAY_BUFFER, colors),
6288
7787
  index: createBuffer(gl, gl.ELEMENT_ARRAY_BUFFER, indices),
@@ -6306,16 +7805,19 @@ precision highp float;
6306
7805
  in vec3 a_position;
6307
7806
  in vec3 a_normal;
6308
7807
  in vec3 a_color;
7808
+ in vec2 a_uv;
6309
7809
  uniform mat4 u_model;
6310
7810
  uniform mat4 u_viewProjection;
6311
7811
  out vec3 v_normal;
6312
7812
  out vec3 v_world;
6313
7813
  out vec3 v_color;
7814
+ out vec2 v_uv;
6314
7815
  void main() {
6315
7816
  vec4 world = u_model * vec4(a_position, 1.0);
6316
7817
  v_world = world.xyz;
6317
7818
  v_normal = normalize(mat3(u_model) * a_normal);
6318
7819
  v_color = a_color;
7820
+ v_uv = a_uv;
6319
7821
  gl_Position = u_viewProjection * world;
6320
7822
  }`);
6321
7823
  const fragment = compileShader(gl, gl.FRAGMENT_SHADER, `#version 300 es
@@ -6323,16 +7825,48 @@ precision highp float;
6323
7825
  in vec3 v_normal;
6324
7826
  in vec3 v_world;
6325
7827
  in vec3 v_color;
7828
+ in vec2 v_uv;
6326
7829
  uniform vec3 u_color;
6327
7830
  uniform vec3 u_lightDirection;
7831
+ uniform sampler2D u_baseColorTexture;
7832
+ uniform int u_useTexture;
7833
+ uniform sampler2D u_metallicRoughnessTexture;
7834
+ uniform int u_useMetallicRoughnessTexture;
7835
+ uniform sampler2D u_occlusionTexture;
7836
+ uniform int u_useOcclusionTexture;
7837
+ uniform sampler2D u_emissiveTexture;
7838
+ uniform int u_useEmissiveTexture;
7839
+ uniform float u_metallic;
7840
+ uniform float u_roughness;
7841
+ uniform vec3 u_emissive;
6328
7842
  out vec4 outColor;
6329
7843
  void main() {
6330
7844
  vec3 normal = normalize(v_normal);
6331
- float key = max(dot(normal, normalize(u_lightDirection)), 0.0);
6332
- float rim = pow(1.0 - max(dot(normal, normalize(vec3(0.0, 0.35, 1.0))), 0.0), 2.0);
6333
- vec3 base = u_color * v_color;
6334
- vec3 color = base * (0.34 + key * 0.66) + vec3(0.35, 0.65, 1.0) * rim * 0.12;
6335
- outColor = vec4(pow(color, vec3(1.0 / 2.2)), 1.0);
7845
+ vec3 lightDirection = normalize(u_lightDirection);
7846
+ vec3 viewDirection = normalize(vec3(0.0, 0.34, 1.0));
7847
+ vec3 halfVector = normalize(lightDirection + viewDirection);
7848
+ float key = max(dot(normal, lightDirection), 0.0);
7849
+ float wrap = max(dot(normal, normalize(vec3(-0.36, 0.52, -0.28))), 0.0);
7850
+ float fresnel = pow(1.0 - max(dot(normal, viewDirection), 0.0), 4.0);
7851
+ float rim = pow(1.0 - max(dot(normal, viewDirection), 0.0), 2.0);
7852
+ vec4 texel = u_useTexture == 1 ? texture(u_baseColorTexture, v_uv) : vec4(1.0);
7853
+ vec4 mrTexel = u_useMetallicRoughnessTexture == 1 ? texture(u_metallicRoughnessTexture, v_uv) : vec4(1.0);
7854
+ vec3 emissiveTexel = u_useEmissiveTexture == 1 ? texture(u_emissiveTexture, v_uv).rgb : vec3(1.0);
7855
+ float ao = u_useOcclusionTexture == 1 ? mix(0.45, 1.0, texture(u_occlusionTexture, v_uv).r) : 1.0;
7856
+ float roughness = clamp(u_roughness * mrTexel.g, 0.045, 1.0);
7857
+ float metallic = clamp(u_metallic * mrTexel.b, 0.0, 1.0);
7858
+ vec3 base = u_color * v_color * texel.rgb;
7859
+ vec3 dielectricSpecular = vec3(0.045);
7860
+ vec3 specularColor = mix(dielectricSpecular, base, metallic);
7861
+ float specularPower = mix(96.0, 10.0, roughness);
7862
+ float specular = pow(max(dot(normal, halfVector), 0.0), specularPower) * mix(0.95, 0.18, roughness);
7863
+ vec3 diffuse = base * (1.0 - metallic) * (0.22 + key * 0.78 + wrap * 0.12);
7864
+ vec3 environment = mix(vec3(0.10, 0.15, 0.18), vec3(0.74, 0.86, 1.0), normal.y * 0.5 + 0.5);
7865
+ vec3 reflection = environment * specularColor * (fresnel * 0.62 + (1.0 - roughness) * 0.22);
7866
+ vec3 emissive = u_emissive * emissiveTexel;
7867
+ vec3 color = (diffuse + specularColor * specular + reflection) * ao + emissive + vec3(0.35, 0.65, 1.0) * rim * 0.075;
7868
+ color = color / (color + vec3(1.0));
7869
+ outColor = vec4(pow(color, vec3(1.0 / 2.2)), texel.a);
6336
7870
  }`);
6337
7871
  const program = gl.createProgram();
6338
7872
  if (!program)
@@ -6349,14 +7883,26 @@ void main() {
6349
7883
  model: requiredUniform(gl, program, "u_model"),
6350
7884
  viewProjection: requiredUniform(gl, program, "u_viewProjection"),
6351
7885
  color: requiredUniform(gl, program, "u_color"),
6352
- lightDirection: requiredUniform(gl, program, "u_lightDirection")
7886
+ lightDirection: requiredUniform(gl, program, "u_lightDirection"),
7887
+ baseColorTexture: requiredUniform(gl, program, "u_baseColorTexture"),
7888
+ useTexture: requiredUniform(gl, program, "u_useTexture"),
7889
+ metallicRoughnessTexture: requiredUniform(gl, program, "u_metallicRoughnessTexture"),
7890
+ useMetallicRoughnessTexture: requiredUniform(gl, program, "u_useMetallicRoughnessTexture"),
7891
+ occlusionTexture: requiredUniform(gl, program, "u_occlusionTexture"),
7892
+ useOcclusionTexture: requiredUniform(gl, program, "u_useOcclusionTexture"),
7893
+ emissiveTexture: requiredUniform(gl, program, "u_emissiveTexture"),
7894
+ useEmissiveTexture: requiredUniform(gl, program, "u_useEmissiveTexture"),
7895
+ metallic: requiredUniform(gl, program, "u_metallic"),
7896
+ roughness: requiredUniform(gl, program, "u_roughness"),
7897
+ emissive: requiredUniform(gl, program, "u_emissive")
6353
7898
  };
6354
7899
  return {
6355
7900
  program,
6356
7901
  attributes: {
6357
7902
  position: gl.getAttribLocation(program, "a_position"),
6358
7903
  normal: gl.getAttribLocation(program, "a_normal"),
6359
- color: gl.getAttribLocation(program, "a_color")
7904
+ color: gl.getAttribLocation(program, "a_color"),
7905
+ uv: gl.getAttribLocation(program, "a_uv")
6360
7906
  },
6361
7907
  uniforms
6362
7908
  };
@@ -6398,7 +7944,7 @@ async function loadGltfForWebGL(url) {
6398
7944
  const bytes = await response.arrayBuffer();
6399
7945
  const loaded = isGlb(bytes) ? parseGlb(bytes) : { json: JSON.parse(new TextDecoder().decode(bytes)), buffers: [] };
6400
7946
  const buffers = loaded.buffers.length > 0 ? loaded.buffers : await loadExternalGltfBuffers(loaded.json, absoluteUrl);
6401
- return createGltfModel(loaded.json, buffers);
7947
+ return await createGltfModel(loaded.json, buffers, absoluteUrl);
6402
7948
  }
6403
7949
  function isGlb(bytes) {
6404
7950
  return new DataView(bytes).getUint32(0, true) === 0x46546c67;
@@ -6445,10 +7991,14 @@ function dataUriToArrayBuffer(uri) {
6445
7991
  bytes[index] = binary.charCodeAt(index);
6446
7992
  return bytes.buffer;
6447
7993
  }
6448
- function createGltfModel(json, buffers) {
7994
+ async function createGltfModel(json, buffers, modelUrl) {
6449
7995
  const primitives = [];
7996
+ const textures = await createGltfTextureSources(json, buffers, modelUrl);
7997
+ const nodes = createGltfRuntimeNodes(json);
7998
+ const animations = createGltfAnimationClips(json, buffers);
7999
+ const sceneRoots = resolveGltfSceneRoots(json);
6450
8000
  let bounds;
6451
- const pushMesh = (meshIndex, matrix) => {
8001
+ const pushMesh = (meshIndex, matrix, nodeIndex) => {
6452
8002
  const mesh = json.meshes?.[meshIndex];
6453
8003
  if (!mesh)
6454
8004
  return;
@@ -6460,17 +8010,29 @@ function createGltfModel(json, buffers) {
6460
8010
  const sourceNormals = primitive.attributes?.NORMAL === undefined
6461
8011
  ? createDefaultNormals(sourcePositions.length / 3)
6462
8012
  : readAccessor(json, buffers, primitive.attributes.NORMAL, 3);
6463
- const positions = transformPositions(sourcePositions, matrix);
6464
- const normals = transformNormals(sourceNormals, matrix);
8013
+ const sourceUvs = primitive.attributes?.TEXCOORD_0 === undefined
8014
+ ? undefined
8015
+ : readAccessor(json, buffers, primitive.attributes.TEXCOORD_0, 2);
6465
8016
  const indices = primitive.indices === undefined ? undefined : readIndices(json, buffers, primitive.indices);
6466
- const primitiveBounds = boundsFromPositions(positions);
8017
+ const materialInfo = materialRenderInfo(json, primitive.material, sourceUvs);
8018
+ const primitiveBounds = boundsFromPositions(transformPositions(sourcePositions, matrix));
6467
8019
  bounds = bounds ? mergeBounds(bounds, primitiveBounds) : primitiveBounds;
6468
8020
  primitives.push({
6469
- positions,
6470
- normals,
8021
+ positions: sourcePositions,
8022
+ normals: sourceNormals,
8023
+ ...(sourceUvs ? { uvs: sourceUvs } : {}),
6471
8024
  ...(indices ? { indices } : {}),
6472
8025
  mode: primitive.mode ?? 4,
6473
- color: materialColor(json, primitive.material)
8026
+ color: materialInfo.color,
8027
+ ...(materialInfo.textureIndex !== undefined ? { textureIndex: materialInfo.textureIndex } : {}),
8028
+ ...(materialInfo.metallicRoughnessTextureIndex !== undefined ? { metallicRoughnessTextureIndex: materialInfo.metallicRoughnessTextureIndex } : {}),
8029
+ ...(materialInfo.occlusionTextureIndex !== undefined ? { occlusionTextureIndex: materialInfo.occlusionTextureIndex } : {}),
8030
+ ...(materialInfo.emissiveTextureIndex !== undefined ? { emissiveTextureIndex: materialInfo.emissiveTextureIndex } : {}),
8031
+ metallic: materialInfo.metallic,
8032
+ roughness: materialInfo.roughness,
8033
+ emissive: materialInfo.emissive,
8034
+ ...(nodeIndex !== undefined ? { nodeIndex } : {}),
8035
+ staticWorldMatrix: matrix
6474
8036
  });
6475
8037
  }
6476
8038
  };
@@ -6485,22 +8047,16 @@ function createGltfModel(json, buffers) {
6485
8047
  const nextStack = new Set(stack);
6486
8048
  nextStack.add(nodeIndex);
6487
8049
  if (node.mesh !== undefined)
6488
- pushMesh(node.mesh, worldMatrix);
8050
+ pushMesh(node.mesh, worldMatrix, nodeIndex);
6489
8051
  for (const childIndex of node.children ?? [])
6490
8052
  visitNode(childIndex, worldMatrix, nextStack);
6491
8053
  };
6492
- const sceneRoots = json.scenes?.[json.scene ?? 0]?.nodes;
6493
- if (json.nodes?.length && sceneRoots?.length) {
8054
+ if (json.nodes?.length && sceneRoots.length) {
6494
8055
  for (const nodeIndex of sceneRoots)
6495
8056
  visitNode(nodeIndex, identity4(), new Set());
6496
8057
  }
6497
8058
  else if (json.nodes?.length) {
6498
- const childNodes = new Set();
6499
- for (const node of json.nodes)
6500
- for (const childIndex of node.children ?? [])
6501
- childNodes.add(childIndex);
6502
- const roots = json.nodes.map((_, nodeIndex) => nodeIndex).filter((nodeIndex) => !childNodes.has(nodeIndex));
6503
- for (const nodeIndex of roots.length > 0 ? roots : json.nodes.map((_, nodeIndex) => nodeIndex))
8059
+ for (const nodeIndex of json.nodes.map((_, nodeIndex) => nodeIndex))
6504
8060
  visitNode(nodeIndex, identity4(), new Set());
6505
8061
  }
6506
8062
  else {
@@ -6510,19 +8066,163 @@ function createGltfModel(json, buffers) {
6510
8066
  if (primitives.length === 0) {
6511
8067
  throw new AuraRuntimeError("failed-glb-load", "Aura3D found no mesh primitives with POSITION data in the model. Suggested fix: export a visible mesh to GLB/glTF.");
6512
8068
  }
6513
- return { primitives, bounds: bounds ?? { min: [-1, -1, -1], max: [1, 1, 1] } };
8069
+ return { primitives, textures, nodes, animations, sceneRoots, bounds: bounds ?? { min: [-1, -1, -1], max: [1, 1, 1] } };
6514
8070
  }
6515
- function materialColor(json, materialIndex) {
6516
- if (materialIndex === undefined)
8071
+ function resolveGltfSceneRoots(json) {
8072
+ const nodeCount = json.nodes?.length ?? 0;
8073
+ const sceneRoots = json.scenes?.[json.scene ?? 0]?.nodes?.filter((nodeIndex) => nodeIndex >= 0 && nodeIndex < nodeCount) ?? [];
8074
+ if (sceneRoots.length > 0)
8075
+ return sceneRoots;
8076
+ if (nodeCount === 0)
8077
+ return [];
8078
+ const childNodes = new Set();
8079
+ for (const node of json.nodes ?? []) {
8080
+ for (const childIndex of node.children ?? [])
8081
+ childNodes.add(childIndex);
8082
+ }
8083
+ const roots = (json.nodes ?? []).map((_, nodeIndex) => nodeIndex).filter((nodeIndex) => !childNodes.has(nodeIndex));
8084
+ return roots.length > 0 ? roots : (json.nodes ?? []).map((_, nodeIndex) => nodeIndex);
8085
+ }
8086
+ function createGltfRuntimeNodes(json) {
8087
+ return (json.nodes ?? []).map((node) => {
8088
+ const translate = node.translation ?? [0, 0, 0];
8089
+ const rotate = node.rotation ?? [0, 0, 0, 1];
8090
+ const scale = node.scale ?? [1, 1, 1];
8091
+ return {
8092
+ children: node.children ?? [],
8093
+ baseTranslation: [translate[0] ?? 0, translate[1] ?? 0, translate[2] ?? 0],
8094
+ baseRotation: normalizeQuaternion([rotate[0] ?? 0, rotate[1] ?? 0, rotate[2] ?? 0, rotate[3] ?? 1]),
8095
+ baseScale: [scale[0] ?? 1, scale[1] ?? 1, scale[2] ?? 1],
8096
+ baseMatrix: gltfNodeMatrix(node)
8097
+ };
8098
+ });
8099
+ }
8100
+ function createGltfAnimationClips(json, buffers) {
8101
+ return (json.animations ?? []).map((animation, animationIndex) => {
8102
+ const channels = [];
8103
+ let duration = 0;
8104
+ for (const channel of animation.channels ?? []) {
8105
+ const sampler = animation.samplers?.[channel.sampler];
8106
+ const nodeIndex = channel.target.node;
8107
+ const path = parseGltfAnimationPath(channel.target.path);
8108
+ if (!sampler || nodeIndex === undefined || !path)
8109
+ continue;
8110
+ const times = readAccessor(json, buffers, sampler.input, 1);
8111
+ const values = readAccessor(json, buffers, sampler.output, path === "rotation" ? 4 : 3);
8112
+ if (times.length === 0 || values.length === 0)
8113
+ continue;
8114
+ duration = Math.max(duration, times[times.length - 1] ?? 0);
8115
+ channels.push({
8116
+ nodeIndex,
8117
+ path,
8118
+ times,
8119
+ values,
8120
+ interpolation: sampler.interpolation ?? "LINEAR"
8121
+ });
8122
+ }
8123
+ return {
8124
+ name: animation.name ?? `animation-${animationIndex + 1}`,
8125
+ duration,
8126
+ channels
8127
+ };
8128
+ }).filter((clip) => clip.channels.length > 0);
8129
+ }
8130
+ function parseGltfAnimationPath(path) {
8131
+ return path === "translation" || path === "rotation" || path === "scale" ? path : undefined;
8132
+ }
8133
+ async function createGltfTextureSources(json, buffers, modelUrl) {
8134
+ const images = new Map();
8135
+ const loadImage = (imageIndex) => {
8136
+ const existing = images.get(imageIndex);
8137
+ if (existing)
8138
+ return existing;
8139
+ const promise = loadGltfImage(json, buffers, imageIndex, modelUrl).catch(() => undefined);
8140
+ images.set(imageIndex, promise);
8141
+ return promise;
8142
+ };
8143
+ return await Promise.all((json.textures ?? []).map(async (texture) => {
8144
+ if (texture.source === undefined)
8145
+ return undefined;
8146
+ const image = await loadImage(texture.source);
8147
+ return image ? { image } : undefined;
8148
+ }));
8149
+ }
8150
+ async function loadGltfImage(json, buffers, imageIndex, modelUrl) {
8151
+ const image = json.images?.[imageIndex];
8152
+ if (!image)
8153
+ return undefined;
8154
+ let blob;
8155
+ if (image.bufferView !== undefined) {
8156
+ const view = json.bufferViews?.[image.bufferView];
8157
+ if (!view)
8158
+ return undefined;
8159
+ const buffer = buffers[view.buffer];
8160
+ if (!buffer)
8161
+ return undefined;
8162
+ const bytes = new Uint8Array(buffer, view.byteOffset ?? 0, view.byteLength);
8163
+ blob = new Blob([bytes], { type: image.mimeType ?? "application/octet-stream" });
8164
+ }
8165
+ else if (image.uri?.startsWith("data:")) {
8166
+ const response = await fetch(image.uri);
8167
+ blob = await response.blob();
8168
+ }
8169
+ else if (image.uri) {
8170
+ const response = await fetch(new URL(image.uri, modelUrl).href);
8171
+ if (!response.ok)
8172
+ return undefined;
8173
+ blob = await response.blob();
8174
+ }
8175
+ else {
6517
8176
  return undefined;
8177
+ }
8178
+ if (typeof createImageBitmap === "function")
8179
+ return await createImageBitmap(blob);
8180
+ return await blobToHtmlImage(blob);
8181
+ }
8182
+ async function blobToHtmlImage(blob) {
8183
+ const url = URL.createObjectURL(blob);
8184
+ try {
8185
+ const image = new Image();
8186
+ image.decoding = "async";
8187
+ image.src = url;
8188
+ if (typeof image.decode === "function")
8189
+ await image.decode();
8190
+ else
8191
+ await new Promise((resolve, reject) => {
8192
+ image.onload = () => resolve();
8193
+ image.onerror = () => reject(new Error("Aura3D failed to decode glTF image."));
8194
+ });
8195
+ return image;
8196
+ }
8197
+ finally {
8198
+ URL.revokeObjectURL(url);
8199
+ }
8200
+ }
8201
+ function materialRenderInfo(json, materialIndex, uvs) {
8202
+ if (materialIndex === undefined) {
8203
+ return { metallic: 0, roughness: 0.72, emissive: [0, 0, 0] };
8204
+ }
6518
8205
  const materialEntry = json.materials?.[materialIndex];
6519
- const base = materialEntry?.pbrMetallicRoughness?.baseColorFactor;
6520
- if (base && base.length >= 3)
6521
- return [clamp01(base[0]), clamp01(base[1]), clamp01(base[2])];
8206
+ const pbr = materialEntry?.pbrMetallicRoughness;
8207
+ const base = pbr?.baseColorFactor;
6522
8208
  const emissive = materialEntry?.emissiveFactor;
6523
- if (emissive && emissive.length >= 3)
6524
- return [clamp01(emissive[0]), clamp01(emissive[1]), clamp01(emissive[2])];
6525
- return undefined;
8209
+ return {
8210
+ ...(base && base.length >= 3 ? { color: [clamp01(base[0]), clamp01(base[1]), clamp01(base[2])] } : {}),
8211
+ ...textureRef(pbr?.baseColorTexture, uvs, "textureIndex"),
8212
+ ...textureRef(pbr?.metallicRoughnessTexture, uvs, "metallicRoughnessTextureIndex"),
8213
+ ...textureRef(materialEntry?.occlusionTexture, uvs, "occlusionTextureIndex"),
8214
+ ...textureRef(materialEntry?.emissiveTexture, uvs, "emissiveTextureIndex"),
8215
+ metallic: clamp01(pbr?.metallicFactor ?? 0),
8216
+ roughness: clamp01(pbr?.roughnessFactor ?? 0.72),
8217
+ emissive: emissive && emissive.length >= 3
8218
+ ? [clamp01(emissive[0]), clamp01(emissive[1]), clamp01(emissive[2])]
8219
+ : [0, 0, 0]
8220
+ };
8221
+ }
8222
+ function textureRef(texture, uvs, key) {
8223
+ if (!texture || !uvs || texture.texCoord !== undefined && texture.texCoord !== 0)
8224
+ return {};
8225
+ return { [key]: texture.index };
6526
8226
  }
6527
8227
  function createPlaneGeometry() {
6528
8228
  return {
@@ -6767,6 +8467,106 @@ function gltfNodeMatrix(node) {
6767
8467
  const scale = node.scale ?? [1, 1, 1];
6768
8468
  return multiply4(translation(translate[0] ?? 0, translate[1] ?? 0, translate[2] ?? 0), multiply4(rotationQuaternion(rotate), scaling(scale[0] ?? 1, scale[1] ?? 1, scale[2] ?? 1)));
6769
8469
  }
8470
+ function gltfTrsMatrix(translate, rotate, scale) {
8471
+ return multiply4(translation(translate[0], translate[1], translate[2]), multiply4(rotationQuaternion(rotate), scaling(scale[0], scale[1], scale[2])));
8472
+ }
8473
+ function sampleGltfVec3Channel(channel, seconds) {
8474
+ const [left, right, t] = gltfKeyframePair(channel.times, seconds);
8475
+ const a = readGltfChannelValue(channel, left, 3);
8476
+ if (left === right || channel.interpolation === "STEP")
8477
+ return [a[0], a[1], a[2]];
8478
+ const b = readGltfChannelValue(channel, right, 3);
8479
+ return [
8480
+ a[0] + (b[0] - a[0]) * t,
8481
+ a[1] + (b[1] - a[1]) * t,
8482
+ a[2] + (b[2] - a[2]) * t
8483
+ ];
8484
+ }
8485
+ function sampleGltfQuaternionChannel(channel, seconds) {
8486
+ const [left, right, t] = gltfKeyframePair(channel.times, seconds);
8487
+ const a = normalizeQuaternion(readGltfChannelValue(channel, left, 4));
8488
+ if (left === right || channel.interpolation === "STEP")
8489
+ return a;
8490
+ const b = normalizeQuaternion(readGltfChannelValue(channel, right, 4));
8491
+ return slerpQuaternion(a, b, t);
8492
+ }
8493
+ function gltfKeyframePair(times, seconds) {
8494
+ if (times.length <= 1)
8495
+ return [0, 0, 0];
8496
+ if (seconds <= (times[0] ?? 0))
8497
+ return [0, 0, 0];
8498
+ const lastIndex = times.length - 1;
8499
+ if (seconds >= (times[lastIndex] ?? seconds))
8500
+ return [lastIndex, lastIndex, 0];
8501
+ for (let index = 0; index < lastIndex; index += 1) {
8502
+ const start = times[index] ?? 0;
8503
+ const end = times[index + 1] ?? start;
8504
+ if (seconds >= start && seconds <= end) {
8505
+ const duration = Math.max(0.000001, end - start);
8506
+ return [index, index + 1, Math.min(1, Math.max(0, (seconds - start) / duration))];
8507
+ }
8508
+ }
8509
+ return [lastIndex, lastIndex, 0];
8510
+ }
8511
+ function readGltfChannelValue(channel, keyframeIndex, components) {
8512
+ const cubic = channel.interpolation === "CUBICSPLINE";
8513
+ const stride = components * (cubic ? 3 : 1);
8514
+ const offset = keyframeIndex * stride + (cubic ? components : 0);
8515
+ if (components === 4) {
8516
+ return [
8517
+ channel.values[offset] ?? 0,
8518
+ channel.values[offset + 1] ?? 0,
8519
+ channel.values[offset + 2] ?? 0,
8520
+ channel.values[offset + 3] ?? 1
8521
+ ];
8522
+ }
8523
+ return [
8524
+ channel.values[offset] ?? 0,
8525
+ channel.values[offset + 1] ?? 0,
8526
+ channel.values[offset + 2] ?? 0
8527
+ ];
8528
+ }
8529
+ function normalizeQuaternion(rotation) {
8530
+ const length = Math.hypot(rotation[0] ?? 0, rotation[1] ?? 0, rotation[2] ?? 0, rotation[3] ?? 1) || 1;
8531
+ return [
8532
+ (rotation[0] ?? 0) / length,
8533
+ (rotation[1] ?? 0) / length,
8534
+ (rotation[2] ?? 0) / length,
8535
+ (rotation[3] ?? 1) / length
8536
+ ];
8537
+ }
8538
+ function slerpQuaternion(a, b, t) {
8539
+ let bx = b[0];
8540
+ let by = b[1];
8541
+ let bz = b[2];
8542
+ let bw = b[3];
8543
+ let dot = a[0] * bx + a[1] * by + a[2] * bz + a[3] * bw;
8544
+ if (dot < 0) {
8545
+ dot = -dot;
8546
+ bx = -bx;
8547
+ by = -by;
8548
+ bz = -bz;
8549
+ bw = -bw;
8550
+ }
8551
+ if (dot > 0.9995) {
8552
+ return normalizeQuaternion([
8553
+ a[0] + (bx - a[0]) * t,
8554
+ a[1] + (by - a[1]) * t,
8555
+ a[2] + (bz - a[2]) * t,
8556
+ a[3] + (bw - a[3]) * t
8557
+ ]);
8558
+ }
8559
+ const theta = Math.acos(Math.min(1, Math.max(-1, dot)));
8560
+ const sinTheta = Math.sin(theta) || 1;
8561
+ const wa = Math.sin((1 - t) * theta) / sinTheta;
8562
+ const wb = Math.sin(t * theta) / sinTheta;
8563
+ return normalizeQuaternion([
8564
+ a[0] * wa + bx * wb,
8565
+ a[1] * wa + by * wb,
8566
+ a[2] * wa + bz * wb,
8567
+ a[3] * wa + bw * wb
8568
+ ]);
8569
+ }
6770
8570
  function rotationQuaternion(rotation) {
6771
8571
  const length = Math.hypot(rotation[0] ?? 0, rotation[1] ?? 0, rotation[2] ?? 0, rotation[3] ?? 1) || 1;
6772
8572
  const x = (rotation[0] ?? 0) / length;
@@ -6836,10 +8636,10 @@ function mergeBounds(a, b) {
6836
8636
  max: [Math.max(a.max[0], b.max[0]), Math.max(a.max[1], b.max[1]), Math.max(a.max[2], b.max[2])]
6837
8637
  };
6838
8638
  }
6839
- function createViewProjection(snapshot, aspect, time) {
8639
+ function createViewProjection(snapshot, aspect, time, runtimeNodes) {
6840
8640
  const cameraSpec = snapshot.camera;
6841
- const target = resolveCameraTarget(snapshot, cameraSpec);
6842
- const eye = resolveCameraEye(snapshot, cameraSpec, time);
8641
+ const target = resolveCameraTarget(snapshot, cameraSpec, runtimeNodes);
8642
+ const eye = resolveCameraEye(snapshot, cameraSpec, time, runtimeNodes);
6843
8643
  const view = lookAt(eye, target, [0, 1, 0]);
6844
8644
  const projection = perspective(((cameraSpec.fov ?? 45) * Math.PI) / 180, aspect, 0.05, 100);
6845
8645
  return multiply4(projection, view);
@@ -6850,7 +8650,7 @@ function createModelMatrix(node, bounds, normalizeToUnit, time = 0) {
6850
8650
  Math.max(0.001, bounds.max[1] - bounds.min[1]),
6851
8651
  Math.max(0.001, bounds.max[2] - bounds.min[2])
6852
8652
  ];
6853
- const fitScale = normalizeToUnit ? 1.55 / Math.max(extent[0], extent[1], extent[2]) : 1;
8653
+ const fitScale = resolveModelFitScale(node, extent, normalizeToUnit);
6854
8654
  const centerX = (bounds.min[0] + bounds.max[0]) / 2;
6855
8655
  const centerZ = (bounds.min[2] + bounds.max[2]) / 2;
6856
8656
  const baseSize = node?.kind === "primitive" ? primitiveSize(node) : [1, 1, 1];
@@ -6859,6 +8659,23 @@ function createModelMatrix(node, bounds, normalizeToUnit, time = 0) {
6859
8659
  const rotation = animatedRotation(node, time);
6860
8660
  return multiply4(translation(position[0], position[1], position[2]), multiply4(rotationXYZ(rotation), multiply4(scaling(nodeScale[0] * baseSize[0] * fitScale, nodeScale[1] * baseSize[1] * fitScale, nodeScale[2] * baseSize[2] * fitScale), normalizeToUnit ? translation(-centerX, -bounds.min[1], -centerZ) : identity4())));
6861
8661
  }
8662
+ function resolveModelFitScale(node, extent, normalizeToUnit) {
8663
+ if (node?.kind === "model") {
8664
+ if (isPositiveFinite(node.targetHeight))
8665
+ return node.targetHeight / extent[1];
8666
+ if (isPositiveFinite(node.targetLength))
8667
+ return node.targetLength / Math.max(extent[0], extent[2]);
8668
+ if (isPositiveFinite(node.targetMaxDimension))
8669
+ return node.targetMaxDimension / Math.max(extent[0], extent[1], extent[2]);
8670
+ }
8671
+ return normalizeToUnit ? AURA_NORMALIZED_MODEL_MAX_DIMENSION / Math.max(extent[0], extent[1], extent[2]) : 1;
8672
+ }
8673
+ function isPositiveFinite(value) {
8674
+ return typeof value === "number" && Number.isFinite(value) && value > 0;
8675
+ }
8676
+ function shouldNormalizeModelNode(node) {
8677
+ return node?.scaleMode !== "world";
8678
+ }
6862
8679
  function animatedPosition(node, time) {
6863
8680
  const basePosition = node?.position ?? [0, 0, 0];
6864
8681
  if (!node?.animation)
@@ -6876,6 +8693,8 @@ function animatedRotation(node, time) {
6876
8693
  const baseRotation = node?.rotation ?? [0, 0, 0];
6877
8694
  if (!node?.animation)
6878
8695
  return baseRotation;
8696
+ if (node.kind === "model" && !isModelTransformAnimationClip(node.animation.clip))
8697
+ return baseRotation;
6879
8698
  const speed = Math.max(0.05, node.animation.speed ?? 1);
6880
8699
  const seconds = resolveAnimationSeconds(node.animation, time);
6881
8700
  if (node.animation.clip === "turntable") {
@@ -6891,6 +8710,9 @@ function animatedRotation(node, time) {
6891
8710
  return baseRotation;
6892
8711
  return [baseRotation[0], baseRotation[1] + seconds * speed, baseRotation[2]];
6893
8712
  }
8713
+ function isModelTransformAnimationClip(clip) {
8714
+ return clip === "turntable" || clip === "float" || clip === "orbit";
8715
+ }
6894
8716
  function primitiveSize(node) {
6895
8717
  if (typeof node.size === "number")
6896
8718
  return [node.size, node.size, node.size];
@@ -7173,7 +8995,7 @@ function validateMaterialTexture(materialSpec) {
7173
8995
  throw new AuraRuntimeError("unsupported-texture", `Aura3D texture asset "${texture.id}" uses unsupported format "${texture.format}". Suggested fix: use png, jpg, jpeg, webp, or ktx2 textures.`);
7174
8996
  }
7175
8997
  }
7176
- function createInitialDiagnostics(snapshot) {
8998
+ function createInitialDiagnostics(snapshot, rendererOptions) {
7177
8999
  return {
7178
9000
  backend: "headless",
7179
9001
  fps: 0,
@@ -7181,7 +9003,7 @@ function createInitialDiagnostics(snapshot) {
7181
9003
  renderSize: [0, 0],
7182
9004
  assets: [],
7183
9005
  evidence: collectAuraSceneEvidence(snapshot),
7184
- renderer: createRendererDiagnosticReport(snapshot),
9006
+ renderer: createRendererDiagnosticReport(snapshot, undefined, rendererOptions),
7185
9007
  warnings: snapshot.nodes.length === 0 ? ["Scene contains no renderable nodes. Add model(assets.assetId) or primitives.box()."] : [],
7186
9008
  errors: []
7187
9009
  };
@@ -7208,7 +9030,7 @@ function collectGeneratedCodeWarnings(snapshot) {
7208
9030
  warnings.push("Scene has no interactions. Suggested fix: add interactions.orbit() for product/viewer scenes.");
7209
9031
  }
7210
9032
  for (const node of snapshot.nodes) {
7211
- if (node.kind === "model" && node.asset.id === "unsafe-url") {
9033
+ if (node.kind === "model" && createAssetProvenance(node.asset).source === "unsafe-url") {
7212
9034
  warnings.push(`Model uses unsafeModelUrl("${node.asset.url}"). Suggested fix: run assets add and use typed assets.`);
7213
9035
  }
7214
9036
  }
@@ -7408,7 +9230,8 @@ function drawEffect(context, width, height, node, time) {
7408
9230
  }
7409
9231
  if (node.effect === "particles") {
7410
9232
  const isFountain = node.emitter === "fountain";
7411
- const count = Math.max(120, Math.min(isFountain ? 2200 : 1600, node.particleCount ?? 900));
9233
+ // Fountain cap matches prefabs.particleFountain's 2400 maximum so rendered counts never undercut the scene JSON.
9234
+ const count = Math.max(120, Math.min(isFountain ? 2400 : 1600, node.particleCount ?? 900));
7412
9235
  const radius = Math.max(0.1, node.radius ?? 1.15);
7413
9236
  const height3d = Math.max(0.2, node.height ?? 2.4);
7414
9237
  const color = String(node.color ?? "#7dfcff");