@archivist-gg/dnd5e 0.3.17 → 0.3.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (439) hide show
  1. package/LICENSE +48 -21
  2. package/README.md +26 -48
  3. package/dist/armor/armor.codec.d.ts +0 -7
  4. package/dist/armor/armor.codec.js +1 -9
  5. package/dist/armor/armor.parser.js +1 -8
  6. package/dist/armor/armor.schema.js +1 -7
  7. package/dist/armor/armor.types.d.ts +0 -3
  8. package/dist/background/background.codec.d.ts +0 -6
  9. package/dist/background/background.codec.js +1 -12
  10. package/dist/background/background.parser.js +1 -11
  11. package/dist/background/background.schema.js +1 -12
  12. package/dist/background/background.types.d.ts +0 -5
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  111. package/dist/class/class.codec.d.ts +0 -7
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  114. package/dist/class/class.schema.d.ts +2 -1
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  116. package/dist/class/class.slug.d.ts +0 -11
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  118. package/dist/class/class.standard-array.d.ts +0 -7
  119. package/dist/class/class.standard-array.js +1 -20
  120. package/dist/class/class.types.d.ts +0 -20
  121. package/dist/condition/condition.codec.d.ts +0 -6
  122. package/dist/condition/condition.parser.d.ts +0 -10
  123. package/dist/condition/condition.parser.js +1 -7
  124. package/dist/condition/condition.schema.d.ts +0 -16
  125. package/dist/condition/condition.types.d.ts +0 -3
  126. package/dist/data-srd/index.generated.js +1 -146
  127. package/dist/dnd/amount-text.d.ts +4 -27
  128. package/dist/dnd/amount-text.js +1 -13
  129. package/dist/dnd/constants.d.ts +0 -18
  130. package/dist/dnd/constants.js +1 -42
  131. package/dist/dnd/formula-tags.d.ts +0 -2
  132. package/dist/dnd/formula-tags.js +1 -119
  133. package/dist/dnd/math.d.ts +0 -26
  134. package/dist/dnd/math.js +1 -45
  135. package/dist/dnd/prose-tags.d.ts +1 -15
  136. package/dist/dnd/prose-tags.js +1 -18
  137. package/dist/dnd/resource-die.d.ts +0 -4
  138. package/dist/dnd/resource-die.js +1 -17
  139. package/dist/dnd/resource-formula.d.ts +0 -43
  140. package/dist/dnd/resource-formula.js +1 -14
  141. package/dist/dnd/resource-words.d.ts +0 -2
  142. package/dist/dnd/resource-words.js +1 -30
  143. package/dist/dnd/srd-tag-converter.d.ts +0 -21
  144. package/dist/dnd/srd-tag-converter.js +1 -12
  145. package/dist/dnd/tag-grammar.js +1 -12
  146. package/dist/dnd/warn-once.js +1 -8
  147. package/dist/encounter/encounter.ai-schema.js +1 -8
  148. package/dist/entities/base-item-resolver.d.ts +0 -26
  149. package/dist/entities/base-item-resolver.js +1 -11
  150. package/dist/entities/registry-revision.d.ts +10 -0
  151. package/dist/entities/registry-revision.js +1 -0
  152. package/dist/entities/slug.d.ts +1 -31
  153. package/dist/entities/slug.js +1 -12
  154. package/dist/entities/wikilink-display.d.ts +0 -2
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  156. package/dist/feat/feat.category-codes.d.ts +1 -26
  157. package/dist/feat/feat.category-codes.js +1 -14
  158. package/dist/feat/feat.codec.d.ts +0 -6
  159. package/dist/feat/feat.codec.js +1 -12
  160. package/dist/feat/feat.parser.js +1 -11
  161. package/dist/feat/feat.schema.d.ts +31 -1
  162. package/dist/feat/feat.schema.js +1 -10
  163. package/dist/feat/feat.types.d.ts +0 -6
  164. package/dist/index.js +45 -138113
  165. package/dist/inline-tag-parser.js +1 -6
  166. package/dist/item/item.actions-map.d.ts +4 -63
  167. package/dist/item/item.actions-map.js +1 -10
  168. package/dist/item/item.ai-schema.js +1 -6
  169. package/dist/item/item.attunement.d.ts +0 -14
  170. package/dist/item/item.attunement.js +1 -6
  171. package/dist/item/item.bonuses.js +1 -10
  172. package/dist/item/item.codec.js +1 -9
  173. package/dist/item/item.conditions.d.ts +0 -7
  174. package/dist/item/item.conditions.js +1 -11
  175. package/dist/item/item.conditions.types.d.ts +0 -2
  176. package/dist/item/item.cost.js +1 -29
  177. package/dist/item/item.enrichment.js +1 -9
  178. package/dist/item/item.icon.d.ts +0 -8
  179. package/dist/item/item.icon.js +1 -211
  180. package/dist/item/item.parser.js +1 -8
  181. package/dist/item/item.schema.d.ts +2 -0
  182. package/dist/item/item.schema.js +1 -11
  183. package/dist/item/item.types.d.ts +2 -28
  184. package/dist/monster/monster.ai-schema.js +1 -6
  185. package/dist/monster/monster.codec.d.ts +0 -10
  186. package/dist/monster/monster.enrichment.js +1 -19
  187. package/dist/monster/monster.format.d.ts +0 -69
  188. package/dist/monster/monster.format.js +1 -78
  189. package/dist/monster/monster.parser.d.ts +0 -4
  190. package/dist/monster/monster.parser.js +1 -15
  191. package/dist/monster/monster.resolve.d.ts +0 -4
  192. package/dist/monster/monster.schema.d.ts +0 -9
  193. package/dist/monster/monster.schema.js +1 -34
  194. package/dist/monster/monster.types.d.ts +0 -3
  195. package/dist/monster/monster.types.js +1 -1
  196. package/dist/optional-feature/optional-feature.codec.d.ts +0 -11
  197. package/dist/optional-feature/optional-feature.codec.js +1 -13
  198. package/dist/optional-feature/optional-feature.parser.js +1 -12
  199. package/dist/optional-feature/optional-feature.schema.d.ts +30 -1
  200. package/dist/optional-feature/optional-feature.schema.js +1 -15
  201. package/dist/pack.d.ts +0 -9
  202. package/dist/pc/conditions.constants.js +1 -6
  203. package/dist/pc/decision-recognizer.js +1 -8
  204. package/dist/pc/pc.additional-spells.d.ts +4 -14
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  206. package/dist/pc/pc.amount-bindings.d.ts +4 -20
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  208. package/dist/pc/pc.asi-flatten.d.ts +0 -59
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  210. package/dist/pc/pc.conditions.d.ts +1 -0
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  216. package/dist/pc/pc.defense-normalize.d.ts +0 -10
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  218. package/dist/pc/pc.entry-overrides.d.ts +0 -58
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  220. package/dist/pc/pc.equipment.d.ts +2 -22
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@@ -1,18 +0,0 @@
1
- import {
2
- parseSubclass
3
- } from "./chunk-OFCSP6MT.js";
4
-
5
- // src/subclass/subclass.codec.ts
6
- import yaml from "js-yaml";
7
- var subclassCodec = {
8
- parse(doc) {
9
- return parseSubclass(doc.body);
10
- },
11
- serialize(entity) {
12
- return yaml.dump(entity, { lineWidth: -1, sortKeys: false });
13
- }
14
- };
15
-
16
- export {
17
- subclassCodec
18
- };
@@ -1,16 +0,0 @@
1
- // src/pc/pc.proficiency-normalize.ts
2
- var normKey = (s) => s.toLowerCase().replace(/[^a-z0-9]+/g, " ").trim().split(/\s+/).filter(Boolean).map((w) => w.endsWith("s") ? w.slice(0, -1) : w).sort().join(" ");
3
- var toProfSlug = (s) => s.toLowerCase().replace(/’/g, "'").trim().replace(/\s+/g, "-");
4
- var humanizeProficiency = (s) => s.replace(/-/g, " ").replace(/(^|\s)\w/g, (c) => c.toUpperCase());
5
- var proficiencyLabel = (raw) => {
6
- const text = raw.replace(/’/g, "'").trim().replace(/\s+/g, " ");
7
- if (!/\s/.test(text) || text === text.toLowerCase()) return humanizeProficiency(toProfSlug(raw));
8
- return text.charAt(0).toUpperCase() + text.slice(1);
9
- };
10
-
11
- export {
12
- normKey,
13
- toProfSlug,
14
- humanizeProficiency,
15
- proficiencyLabel
16
- };
@@ -1,18 +0,0 @@
1
- import {
2
- parseFeat
3
- } from "./chunk-7QN7XSAK.js";
4
-
5
- // src/feat/feat.codec.ts
6
- import yaml from "js-yaml";
7
- var featCodec = {
8
- parse(doc) {
9
- return parseFeat(doc.body);
10
- },
11
- serialize(entity) {
12
- return yaml.dump(entity, { lineWidth: -1, sortKeys: false });
13
- }
14
- };
15
-
16
- export {
17
- featCodec
18
- };
@@ -1,278 +0,0 @@
1
- import {
2
- imageField
3
- } from "./chunk-UA5KS2PL.js";
4
-
5
- // src/item/item.schema.ts
6
- import { z } from "zod";
7
- var tier1Conditions = [
8
- z.object({ kind: z.literal("no_armor") }),
9
- z.object({ kind: z.literal("no_shield") }),
10
- z.object({ kind: z.literal("wielding_two_handed") }),
11
- z.object({ kind: z.literal("is_class"), value: z.string() }),
12
- z.object({ kind: z.literal("is_race"), value: z.string() }),
13
- z.object({ kind: z.literal("is_subclass"), value: z.string() })
14
- ];
15
- var tier2Conditions = [
16
- z.object({ kind: z.literal("vs_creature_type"), value: z.string() }),
17
- z.object({ kind: z.literal("vs_attack_type"), value: z.enum(["ranged", "melee"]) }),
18
- z.object({ kind: z.literal("on_attack_type"), value: z.enum(["ranged", "melee"]) }),
19
- z.object({ kind: z.literal("with_weapon_property"), value: z.string() }),
20
- z.object({ kind: z.literal("vs_spell_save") })
21
- ];
22
- var tier3Conditions = [
23
- z.object({ kind: z.literal("lighting"), value: z.enum(["dim", "bright", "daylight", "darkness"]) }),
24
- z.object({ kind: z.literal("underwater") }),
25
- z.object({ kind: z.literal("movement_state"), value: z.enum(["flying", "swimming", "climbing", "mounted"]) })
26
- ];
27
- var tier4Conditions = [
28
- z.object({ kind: z.literal("has_condition"), value: z.string() }),
29
- z.object({ kind: z.literal("is_concentrating") }),
30
- z.object({ kind: z.literal("bloodied") })
31
- ];
32
- var rawCondition = z.object({ kind: z.literal("raw"), text: z.string() });
33
- var conditionSchema = z.lazy(
34
- () => z.discriminatedUnion("kind", [
35
- ...tier1Conditions,
36
- ...tier2Conditions,
37
- ...tier3Conditions,
38
- ...tier4Conditions,
39
- rawCondition,
40
- z.object({ kind: z.literal("any_of"), conditions: z.array(conditionSchema) })
41
- ])
42
- );
43
- var conditionalBonusSchema = z.object({
44
- value: z.number().int(),
45
- when: z.array(conditionSchema)
46
- });
47
- var numberOrConditional = z.union([z.number().int(), conditionalBonusSchema]);
48
- var abilityEnum = z.enum(["str", "dex", "con", "int", "wis", "cha"]);
49
- var bonusesSchema = z.object({
50
- ac: numberOrConditional.optional(),
51
- weapon_attack: numberOrConditional.optional(),
52
- weapon_damage: numberOrConditional.optional(),
53
- spell_attack: numberOrConditional.optional(),
54
- spell_save_dc: numberOrConditional.optional(),
55
- saving_throws: numberOrConditional.optional(),
56
- // Converter-measured (spec §4): 24 / 3 / 2 / 1 carriers. Same numberOrConditional
57
- // shape as the six above, so a conditional arm is legal on these too.
58
- spell_damage: numberOrConditional.optional(),
59
- ability_check: numberOrConditional.optional(),
60
- proficiency_bonus: numberOrConditional.optional(),
61
- saving_throw_concentration: numberOrConditional.optional(),
62
- ability_scores: z.object({
63
- // partial: each ability is independently optional. z.record(enum, …) in
64
- // Zod v4 treats every enum key as required, which doesn't match the
65
- // data (e.g. Amulet of Health only sets `con: 19`).
66
- static: z.object({
67
- str: z.number().int().optional(),
68
- dex: z.number().int().optional(),
69
- con: z.number().int().optional(),
70
- int: z.number().int().optional(),
71
- wis: z.number().int().optional(),
72
- cha: z.number().int().optional()
73
- }).optional(),
74
- bonus: z.object({
75
- str: numberOrConditional.optional(),
76
- dex: numberOrConditional.optional(),
77
- con: numberOrConditional.optional(),
78
- int: numberOrConditional.optional(),
79
- wis: numberOrConditional.optional(),
80
- cha: numberOrConditional.optional()
81
- }).optional(),
82
- // "choose `count` of `from`, each +`amount`" (6 measured leaves). `amount` is
83
- // OPTIONAL: Lost Laboratory of Kwalish/Deck of Several Things carries
84
- // {from: [all six], count: 1} with NO amount, and a required `amount` would
85
- // refuse that document outright.
86
- choose: z.array(z.strictObject({
87
- from: z.array(abilityEnum),
88
- count: z.number().int().positive(),
89
- amount: z.number().int().optional()
90
- })).optional()
91
- }).optional(),
92
- speed: z.object({
93
- walk: numberOrConditional.optional(),
94
- fly: z.union([numberOrConditional, z.literal("walk")]).optional(),
95
- swim: numberOrConditional.optional(),
96
- climb: numberOrConditional.optional()
97
- }).optional()
98
- });
99
- var chargesSchema = z.object({
100
- max: z.number().int(),
101
- // Dice regained per recharge, e.g. "1d4 - 1" (68 carriers). Distinct from
102
- // `recharge_amount`, which the canonical pipeline also emits as a string.
103
- dice: z.string().optional(),
104
- recharge: z.string().optional(),
105
- recharge_amount: z.string().optional(),
106
- destroy_on_empty: z.object({
107
- roll: z.string(),
108
- threshold: z.number().int(),
109
- effect: z.string().optional()
110
- }).optional()
111
- });
112
- var attachedSpellsSchema = z.object({
113
- charges: z.record(z.string(), z.array(z.string())).optional(),
114
- daily: z.record(z.string(), z.array(z.string())).optional(),
115
- will: z.array(z.string()).optional(),
116
- rest: z.record(z.string(), z.array(z.string())).optional(),
117
- // `limited` = total uses with no recharge (item often consumed when empty).
118
- // Distinct from `charges` (cost-per-cast) and `daily` (resets per day).
119
- // Source canonical pipeline emits this for Necklace of Fireballs, Helm of
120
- // Brilliance, Candle of Invocation, Efreeti Bottle. Key is total available
121
- // uses (e.g. "9": ["fireball"] for the necklace's 9 beads).
122
- limited: z.record(z.string(), z.array(z.string())).optional(),
123
- // Converter-measured (spec §4): spells the item lists without a cost model (18),
124
- // the casting ability for the item's attached spells (10), and ritual-only
125
- // spells (1).
126
- other: z.array(z.string()).optional(),
127
- ability: z.string().optional(),
128
- ritual: z.array(z.string()).optional()
129
- });
130
- var attunementTagSchema = z.union([
131
- z.object({
132
- class: z.string(),
133
- subclass: z.string().optional(),
134
- alignment: z.union([z.string(), z.array(z.string())]).optional()
135
- }),
136
- // alignment can be a single string OR an array of alignment-letter codes
137
- // (e.g. ["G"] for good, ["L", "G"] for lawful good).
138
- z.object({
139
- alignment: z.union([z.string(), z.array(z.string())]),
140
- race: z.string().optional()
141
- }),
142
- z.object({
143
- race: z.string(),
144
- alignment: z.union([z.string(), z.array(z.string())]).optional()
145
- }),
146
- z.object({ creature_type: z.string(), size: z.string().optional() }),
147
- z.object({ spellcasting: z.boolean() }),
148
- z.object({ background: z.string() }),
149
- z.object({ psionics: z.boolean() }),
150
- z.object({ int: z.number().int() }),
151
- z.object({ skill_proficiency: z.array(z.string()) }),
152
- z.object({ language_proficiency: z.array(z.string()) })
153
- ]);
154
- var attunementCanonicalSchema = z.object({
155
- required: z.boolean(),
156
- restriction: z.string().optional(),
157
- tags: z.array(attunementTagSchema).optional()
158
- });
159
- var grantsSchema = z.object({
160
- proficiency: z.boolean().optional(),
161
- languages: z.union([z.boolean(), z.array(z.string())]).optional(),
162
- senses: z.object({
163
- darkvision: z.number().optional(),
164
- tremorsense: z.number().optional(),
165
- truesight: z.number().optional(),
166
- blindsight: z.number().optional()
167
- }).optional()
168
- });
169
- var containerCapacitySchema = z.strictObject({
170
- weight: z.array(z.number()).optional(),
171
- item: z.array(z.record(z.string(), z.number())).optional(),
172
- weightless: z.boolean().optional(),
173
- volume: z.array(z.number()).optional()
174
- });
175
- var containerSchema = z.object({
176
- capacity_weight: z.number().optional(),
177
- holds_items: z.boolean().optional(),
178
- pack_contents: z.array(z.string()).optional(),
179
- pack_atomic: z.boolean().optional(),
180
- capacity: containerCapacitySchema.optional()
181
- });
182
- var lightSchema = z.object({
183
- bright_radius: z.number(),
184
- dim_radius: z.number()
185
- });
186
- var lightEntrySchema = z.strictObject({
187
- bright: z.number().optional(),
188
- dim: z.number().optional(),
189
- shape: z.string().optional()
190
- });
191
- var itemEntitySchema = z.object({
192
- name: z.string().min(1),
193
- slug: z.string().optional(),
194
- type: z.string().optional(),
195
- rarity: z.string().optional(),
196
- base_item: z.string().optional(),
197
- bonuses: bonusesSchema.optional(),
198
- resist: z.array(z.string()).optional(),
199
- immune: z.array(z.string()).optional(),
200
- vulnerable: z.array(z.string()).optional(),
201
- condition_immune: z.array(z.string()).optional(),
202
- charges: z.union([chargesSchema, z.number().int().nonnegative()]).optional(),
203
- attached_spells: attachedSpellsSchema.optional(),
204
- attunement: z.union([attunementCanonicalSchema, z.boolean(), z.string()]).optional(),
205
- grants: grantsSchema.optional(),
206
- container: containerSchema.optional(),
207
- light: z.union([lightSchema, z.array(lightEntrySchema).nonempty()]).optional(),
208
- cursed: z.boolean().optional(),
209
- sentient: z.boolean().optional(),
210
- tattoo: z.boolean().optional(),
211
- // 54 docs carry a LIST of classes that may use the item as a focus
212
- // (e.g. ["Druid", "Ranger"]); 26 carry a single string, 2 a boolean.
213
- focus: z.union([z.boolean(), z.string(), z.array(z.string())]).optional(),
214
- tier: z.enum(["major", "minor"]).optional(),
215
- damage: z.union([
216
- z.object({
217
- dice: z.string(),
218
- type: z.string(),
219
- versatile_dice: z.string().optional()
220
- }),
221
- z.string()
222
- ]).optional(),
223
- weapon_category: z.string().optional(),
224
- armor_category: z.string().optional(),
225
- weight: z.union([z.number(), z.string()]).optional(),
226
- cost: z.string().optional(),
227
- source: z.string().optional(),
228
- page: z.number().int().optional(),
229
- edition: z.string().optional(),
230
- description: z.string().optional(),
231
- entries: z.array(z.unknown()).optional(),
232
- effects: z.array(z.unknown()).optional(),
233
- damage_riders: z.array(z.object({
234
- amount: z.string(),
235
- damage_type: z.string(),
236
- applies_to: z.enum(["weapon", "spell", "all"]).optional(),
237
- condition: z.string().optional()
238
- })).optional(),
239
- // Scroll & unidentified-item markers (Phase 4). Declared here so they survive
240
- // parse (the schema strips undeclared keys) and are ALSO listed in the
241
- // parser's KNOWN_KEYS so they are not additionally copied into `raw`.
242
- scroll_level: z.number().optional(),
243
- unidentified: z.boolean().optional(),
244
- masked_category: z.string().optional(),
245
- // Converter-modelled top-level keys (spec §4). Declared here so they survive
246
- // parse AND listed in the parser's KNOWN_KEYS so they are not additionally
247
- // copied into `raw` — the schema and the raw-bag are independent gates.
248
- // `modify_speed` (124 carriers): equal 101 (string-valued, e.g. {fly: "walk"}) ·
249
- // static 20 · multiply 3 · bonus 1 (keyed "*").
250
- modify_speed: z.strictObject({
251
- equal: z.record(z.string(), z.string()).optional(),
252
- static: z.record(z.string(), z.number()).optional(),
253
- multiply: z.record(z.string(), z.number()).optional(),
254
- bonus: z.record(z.string(), z.number()).optional()
255
- }).optional(),
256
- // Carried by all 6,046 converter item docs, ALWAYS as the empty string today:
257
- // `.min(1)` is forbidden here.
258
- rendering_hint: z.string().optional(),
259
- // The icon key (I3): a key of the renderer's icon set or a Lucide name; itemIconKey reads it first.
260
- icon: z.string().optional(),
261
- has_fluff: z.boolean().optional(),
262
- has_fluff_images: z.boolean().optional(),
263
- // Already `.optional()` at its source — never append a second one.
264
- image: imageField,
265
- raw: z.record(z.string(), z.unknown()).optional(),
266
- // Legacy fields preserved
267
- damage_dice: z.string().optional(),
268
- damage_type: z.string().optional(),
269
- properties: z.array(z.string()).optional(),
270
- recharge: z.string().optional(),
271
- curse: z.boolean().optional()
272
- });
273
-
274
- export {
275
- conditionSchema,
276
- containerSchema,
277
- itemEntitySchema
278
- };
@@ -1,21 +0,0 @@
1
- // src/pc/conditions.constants.ts
2
- var CONDITION_SLUGS = [
3
- "blinded",
4
- "charmed",
5
- "deafened",
6
- "frightened",
7
- "grappled",
8
- "incapacitated",
9
- "invisible",
10
- "paralyzed",
11
- "petrified",
12
- "poisoned",
13
- "prone",
14
- "restrained",
15
- "stunned",
16
- "unconscious"
17
- ];
18
-
19
- export {
20
- CONDITION_SLUGS
21
- };