@archivist-gg/dnd5e 0.3.17 → 0.3.24

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (439) hide show
  1. package/LICENSE +48 -21
  2. package/README.md +26 -48
  3. package/dist/armor/armor.codec.d.ts +0 -7
  4. package/dist/armor/armor.codec.js +1 -9
  5. package/dist/armor/armor.parser.js +1 -8
  6. package/dist/armor/armor.schema.js +1 -7
  7. package/dist/armor/armor.types.d.ts +0 -3
  8. package/dist/background/background.codec.d.ts +0 -6
  9. package/dist/background/background.codec.js +1 -12
  10. package/dist/background/background.parser.js +1 -11
  11. package/dist/background/background.schema.js +1 -12
  12. package/dist/background/background.types.d.ts +0 -5
  13. package/dist/chunk-2EOGK6R6.js +1 -0
  14. package/dist/chunk-2HRRH3WL.js +1 -0
  15. package/dist/chunk-2LCGKNVM.js +1 -0
  16. package/dist/chunk-2NUDWOFG.js +1 -0
  17. package/dist/chunk-334WLI7V.js +1 -0
  18. package/dist/chunk-3LWOVRLA.js +1 -0
  19. package/dist/chunk-3QQOATV3.js +1 -0
  20. package/dist/chunk-4E2GIWJE.js +1 -0
  21. package/dist/chunk-4GN3GYMP.js +1 -0
  22. package/dist/chunk-4IAMSRHD.js +1 -0
  23. package/dist/chunk-4JEF3CET.js +1 -0
  24. package/dist/chunk-4KVVAENP.js +1 -0
  25. package/dist/chunk-56JK6VCL.js +1 -0
  26. package/dist/chunk-5FEXHY4U.js +1 -0
  27. package/dist/chunk-63YJPWTM.js +1 -0
  28. package/dist/chunk-6ASJ3MVB.js +1 -0
  29. package/dist/chunk-6IC53O3Q.js +1 -0
  30. package/dist/chunk-6LCNV26D.js +1 -0
  31. package/dist/chunk-6W253VHH.js +1 -0
  32. package/dist/chunk-7AKJBRBD.js +1 -0
  33. package/dist/chunk-7EL3GWWJ.js +1 -0
  34. package/dist/chunk-7FPQJDFD.js +1 -0
  35. package/dist/chunk-7J5BNH2D.js +1 -0
  36. package/dist/chunk-7LPKI27J.js +1 -0
  37. package/dist/chunk-7UPYRKMF.js +1 -0
  38. package/dist/chunk-A7H6LX47.js +1 -0
  39. package/dist/chunk-AINRPPLH.js +1 -0
  40. package/dist/chunk-BC52J4LA.js +1 -0
  41. package/dist/chunk-BCXGB4HP.js +1 -0
  42. package/dist/chunk-BGX36NPE.js +1 -0
  43. package/dist/chunk-BPKG6RZ7.js +1 -0
  44. package/dist/chunk-BREHZNTL.js +1 -0
  45. package/dist/chunk-BZ6BGGZS.js +1 -0
  46. package/dist/chunk-CAPYNIGK.js +1 -0
  47. package/dist/chunk-CCFIINBA.js +1 -0
  48. package/dist/chunk-CMIEZQL4.js +1 -0
  49. package/dist/chunk-DVUXUIPV.js +1 -0
  50. package/dist/chunk-DY6FVAGA.js +1 -0
  51. package/dist/chunk-DZITM5AG.js +1 -0
  52. package/dist/chunk-DZKSXSJF.js +1 -0
  53. package/dist/chunk-EAARMPCW.js +1 -0
  54. package/dist/chunk-EVT7MGAC.js +1 -0
  55. package/dist/chunk-FOLHTMSC.js +1 -0
  56. package/dist/chunk-GCYUCIDN.js +1 -0
  57. package/dist/chunk-GIOV6JW7.js +1 -0
  58. package/dist/chunk-HCK6IUB3.js +1 -0
  59. package/dist/chunk-HR5MKCP2.js +1 -0
  60. package/dist/chunk-I26FHSI6.js +1 -0
  61. package/dist/chunk-I4O2FIDT.js +1 -0
  62. package/dist/chunk-IGVRLGLM.js +1 -0
  63. package/dist/chunk-IHPLT2ZT.js +1 -0
  64. package/dist/chunk-IOCJIWCV.js +1 -0
  65. package/dist/chunk-JXDX2DKF.js +1 -0
  66. package/dist/chunk-KBFSJ5WE.js +1 -0
  67. package/dist/chunk-KM75CC6Q.js +1 -0
  68. package/dist/chunk-KZDDFG4O.js +1 -0
  69. package/dist/chunk-LJNT3PJP.js +1 -0
  70. package/dist/chunk-LR6UMA5V.js +1 -0
  71. package/dist/chunk-M6RPOLKS.js +1 -0
  72. package/dist/chunk-MC6PLWRZ.js +1 -0
  73. package/dist/chunk-MGGKZGLG.js +1 -0
  74. package/dist/chunk-N3RYJ7RE.js +1 -0
  75. package/dist/chunk-NEMX7QGG.js +1 -0
  76. package/dist/chunk-NI364WV7.js +1 -0
  77. package/dist/chunk-O2QZ73GA.js +1 -0
  78. package/dist/chunk-O776WL7O.js +1 -0
  79. package/dist/chunk-OTFNINUY.js +1 -0
  80. package/dist/chunk-PQAVMK3T.js +1 -0
  81. package/dist/chunk-PZ3ZZ5H5.js +1 -0
  82. package/dist/chunk-PZ4L2EEG.js +1 -0
  83. package/dist/chunk-PZUPZBTN.js +1 -0
  84. package/dist/chunk-QBA757AU.js +1 -0
  85. package/dist/chunk-QFIGPOFW.js +1 -0
  86. package/dist/chunk-QMEKQTUT.js +1 -0
  87. package/dist/chunk-QVWT67WA.js +1 -0
  88. package/dist/chunk-RDXQAZBA.js +1 -0
  89. package/dist/chunk-RE5Z5RNK.js +1 -0
  90. package/dist/chunk-RL4VY2AL.js +1 -0
  91. package/dist/chunk-RQGTBHJW.js +1 -0
  92. package/dist/chunk-RQZCGXUZ.js +1 -0
  93. package/dist/chunk-S5UCI27C.js +1 -0
  94. package/dist/chunk-SEOASDO4.js +1 -0
  95. package/dist/chunk-SU4MEZ5P.js +1 -0
  96. package/dist/chunk-T55DELVL.js +1 -0
  97. package/dist/chunk-TKIEPC6F.js +1 -0
  98. package/dist/chunk-TLXFGGWH.js +1 -0
  99. package/dist/chunk-UBUKCRZ3.js +1 -0
  100. package/dist/chunk-V6NQ547U.js +1 -0
  101. package/dist/chunk-VA3ZWV7C.js +1 -0
  102. package/dist/chunk-VIP3FH2O.js +1 -0
  103. package/dist/chunk-VTQ4RWEG.js +1 -0
  104. package/dist/chunk-WUHTSLG4.js +1 -0
  105. package/dist/chunk-X22SISGM.js +1 -0
  106. package/dist/chunk-XKJXT2PN.js +1 -0
  107. package/dist/chunk-XQMKH4R4.js +1 -0
  108. package/dist/chunk-YGH7S5ZF.js +1 -0
  109. package/dist/chunk-ZE46ADXS.js +1 -0
  110. package/dist/chunk-ZI3FEUX3.js +1 -0
  111. package/dist/class/class.codec.d.ts +0 -7
  112. package/dist/class/class.codec.js +1 -18
  113. package/dist/class/class.parser.js +1 -17
  114. package/dist/class/class.schema.d.ts +2 -1
  115. package/dist/class/class.schema.js +1 -15
  116. package/dist/class/class.slug.d.ts +0 -11
  117. package/dist/class/class.slug.js +1 -8
  118. package/dist/class/class.standard-array.d.ts +0 -7
  119. package/dist/class/class.standard-array.js +1 -20
  120. package/dist/class/class.types.d.ts +0 -20
  121. package/dist/condition/condition.codec.d.ts +0 -6
  122. package/dist/condition/condition.parser.d.ts +0 -10
  123. package/dist/condition/condition.parser.js +1 -7
  124. package/dist/condition/condition.schema.d.ts +0 -16
  125. package/dist/condition/condition.types.d.ts +0 -3
  126. package/dist/data-srd/index.generated.js +1 -146
  127. package/dist/dnd/amount-text.d.ts +4 -27
  128. package/dist/dnd/amount-text.js +1 -13
  129. package/dist/dnd/constants.d.ts +0 -18
  130. package/dist/dnd/constants.js +1 -42
  131. package/dist/dnd/formula-tags.d.ts +0 -2
  132. package/dist/dnd/formula-tags.js +1 -119
  133. package/dist/dnd/math.d.ts +0 -26
  134. package/dist/dnd/math.js +1 -45
  135. package/dist/dnd/prose-tags.d.ts +1 -15
  136. package/dist/dnd/prose-tags.js +1 -18
  137. package/dist/dnd/resource-die.d.ts +0 -4
  138. package/dist/dnd/resource-die.js +1 -17
  139. package/dist/dnd/resource-formula.d.ts +0 -43
  140. package/dist/dnd/resource-formula.js +1 -14
  141. package/dist/dnd/resource-words.d.ts +0 -2
  142. package/dist/dnd/resource-words.js +1 -30
  143. package/dist/dnd/srd-tag-converter.d.ts +0 -21
  144. package/dist/dnd/srd-tag-converter.js +1 -12
  145. package/dist/dnd/tag-grammar.js +1 -12
  146. package/dist/dnd/warn-once.js +1 -8
  147. package/dist/encounter/encounter.ai-schema.js +1 -8
  148. package/dist/entities/base-item-resolver.d.ts +0 -26
  149. package/dist/entities/base-item-resolver.js +1 -11
  150. package/dist/entities/registry-revision.d.ts +10 -0
  151. package/dist/entities/registry-revision.js +1 -0
  152. package/dist/entities/slug.d.ts +1 -31
  153. package/dist/entities/slug.js +1 -12
  154. package/dist/entities/wikilink-display.d.ts +0 -2
  155. package/dist/entities/wikilink-display.js +1 -10
  156. package/dist/feat/feat.category-codes.d.ts +1 -26
  157. package/dist/feat/feat.category-codes.js +1 -14
  158. package/dist/feat/feat.codec.d.ts +0 -6
  159. package/dist/feat/feat.codec.js +1 -12
  160. package/dist/feat/feat.parser.js +1 -11
  161. package/dist/feat/feat.schema.d.ts +31 -1
  162. package/dist/feat/feat.schema.js +1 -10
  163. package/dist/feat/feat.types.d.ts +0 -6
  164. package/dist/index.js +45 -138113
  165. package/dist/inline-tag-parser.js +1 -6
  166. package/dist/item/item.actions-map.d.ts +4 -63
  167. package/dist/item/item.actions-map.js +1 -10
  168. package/dist/item/item.ai-schema.js +1 -6
  169. package/dist/item/item.attunement.d.ts +0 -14
  170. package/dist/item/item.attunement.js +1 -6
  171. package/dist/item/item.bonuses.js +1 -10
  172. package/dist/item/item.codec.js +1 -9
  173. package/dist/item/item.conditions.d.ts +0 -7
  174. package/dist/item/item.conditions.js +1 -11
  175. package/dist/item/item.conditions.types.d.ts +0 -2
  176. package/dist/item/item.cost.js +1 -29
  177. package/dist/item/item.enrichment.js +1 -9
  178. package/dist/item/item.icon.d.ts +0 -8
  179. package/dist/item/item.icon.js +1 -211
  180. package/dist/item/item.parser.js +1 -8
  181. package/dist/item/item.schema.d.ts +2 -0
  182. package/dist/item/item.schema.js +1 -11
  183. package/dist/item/item.types.d.ts +2 -28
  184. package/dist/monster/monster.ai-schema.js +1 -6
  185. package/dist/monster/monster.codec.d.ts +0 -10
  186. package/dist/monster/monster.enrichment.js +1 -19
  187. package/dist/monster/monster.format.d.ts +0 -69
  188. package/dist/monster/monster.format.js +1 -78
  189. package/dist/monster/monster.parser.d.ts +0 -4
  190. package/dist/monster/monster.parser.js +1 -15
  191. package/dist/monster/monster.resolve.d.ts +0 -4
  192. package/dist/monster/monster.schema.d.ts +0 -9
  193. package/dist/monster/monster.schema.js +1 -34
  194. package/dist/monster/monster.types.d.ts +0 -3
  195. package/dist/monster/monster.types.js +1 -1
  196. package/dist/optional-feature/optional-feature.codec.d.ts +0 -11
  197. package/dist/optional-feature/optional-feature.codec.js +1 -13
  198. package/dist/optional-feature/optional-feature.parser.js +1 -12
  199. package/dist/optional-feature/optional-feature.schema.d.ts +30 -1
  200. package/dist/optional-feature/optional-feature.schema.js +1 -15
  201. package/dist/pack.d.ts +0 -9
  202. package/dist/pc/conditions.constants.js +1 -6
  203. package/dist/pc/decision-recognizer.js +1 -8
  204. package/dist/pc/pc.additional-spells.d.ts +4 -14
  205. package/dist/pc/pc.additional-spells.js +1 -23
  206. package/dist/pc/pc.amount-bindings.d.ts +4 -20
  207. package/dist/pc/pc.amount-bindings.js +1 -23
  208. package/dist/pc/pc.asi-flatten.d.ts +0 -59
  209. package/dist/pc/pc.asi-flatten.js +1 -16
  210. package/dist/pc/pc.conditions.d.ts +1 -0
  211. package/dist/pc/pc.conditions.js +1 -6
  212. package/dist/pc/pc.containment.d.ts +0 -5
  213. package/dist/pc/pc.containment.js +1 -24
  214. package/dist/pc/pc.decision-engine.d.ts +4 -141
  215. package/dist/pc/pc.decision-engine.js +1 -52
  216. package/dist/pc/pc.defense-normalize.d.ts +0 -10
  217. package/dist/pc/pc.defense-normalize.js +1 -6
  218. package/dist/pc/pc.entry-overrides.d.ts +0 -58
  219. package/dist/pc/pc.entry-overrides.js +1 -40
  220. package/dist/pc/pc.equipment.d.ts +2 -22
  221. package/dist/pc/pc.equipment.js +1 -33
  222. package/dist/pc/pc.feature-effects.d.ts +23 -275
  223. package/dist/pc/pc.feature-effects.js +1 -26
  224. package/dist/pc/pc.formula-context.js +1 -11
  225. package/dist/pc/pc.infusions.d.ts +0 -65
  226. package/dist/pc/pc.infusions.js +1 -64
  227. package/dist/pc/pc.item-effects.d.ts +18 -0
  228. package/dist/pc/pc.member-choices.d.ts +18 -49
  229. package/dist/pc/pc.member-choices.js +1 -32
  230. package/dist/pc/pc.parser.js +1 -58
  231. package/dist/pc/pc.pools.d.ts +7 -10
  232. package/dist/pc/pc.pools.js +1 -26
  233. package/dist/pc/pc.proficiencies.d.ts +7 -33
  234. package/dist/pc/pc.proficiencies.js +1 -107
  235. package/dist/pc/pc.proficiency-grants.d.ts +0 -26
  236. package/dist/pc/pc.proficiency-normalize.d.ts +4 -25
  237. package/dist/pc/pc.proficiency-normalize.js +1 -12
  238. package/dist/pc/pc.proficiency-query.d.ts +0 -13
  239. package/dist/pc/pc.proficiency-query.js +1 -27
  240. package/dist/pc/pc.recalc.d.ts +7 -131
  241. package/dist/pc/pc.recalc.js +1 -946
  242. package/dist/pc/pc.resolver.d.ts +0 -104
  243. package/dist/pc/pc.resolver.js +1 -59
  244. package/dist/pc/pc.resource-seed.d.ts +0 -8
  245. package/dist/pc/pc.resource-seed.js +1 -42
  246. package/dist/pc/pc.resources.d.ts +1 -59
  247. package/dist/pc/pc.resources.js +1 -23
  248. package/dist/pc/pc.rest.d.ts +1 -20
  249. package/dist/pc/pc.rest.js +1 -230
  250. package/dist/pc/pc.schema.d.ts +19 -2
  251. package/dist/pc/pc.schema.js +1 -9
  252. package/dist/pc/pc.slotting.d.ts +0 -29
  253. package/dist/pc/pc.slotting.js +1 -28
  254. package/dist/pc/pc.speeds.d.ts +19 -0
  255. package/dist/pc/pc.spell-scope.d.ts +6 -0
  256. package/dist/pc/pc.spellcasting.d.ts +0 -70
  257. package/dist/pc/pc.spellcasting.js +1 -28
  258. package/dist/pc/pc.table-column.d.ts +0 -22
  259. package/dist/pc/pc.table-column.js +1 -18
  260. package/dist/pc/pc.tool-picks.d.ts +0 -27
  261. package/dist/pc/pc.tool-picks.js +1 -18
  262. package/dist/pc/pc.types.d.ts +85 -344
  263. package/dist/pc/pc.weapon-grant.d.ts +0 -6
  264. package/dist/pc/pool-layout.d.ts +0 -39
  265. package/dist/pc/pool-layout.js +1 -18
  266. package/dist/pc/resource-equivalents.d.ts +2 -40
  267. package/dist/pc/roll-scope.js +1 -8
  268. package/dist/pc/roll-tag-labels.d.ts +0 -32
  269. package/dist/pc/roll-tag-labels.js +1 -17
  270. package/dist/pc/spell-source.d.ts +0 -11
  271. package/dist/pc/spell-source.js +1 -8
  272. package/dist/race/race.codec.d.ts +0 -6
  273. package/dist/race/race.codec.js +1 -15
  274. package/dist/race/race.parser.js +1 -14
  275. package/dist/race/race.schema.d.ts +0 -8
  276. package/dist/race/race.schema.js +1 -14
  277. package/dist/race/race.structural.d.ts +0 -6
  278. package/dist/race/race.structural.js +1 -6
  279. package/dist/race/race.types.d.ts +0 -8
  280. package/dist/schemas/attack-schema.d.ts +5 -0
  281. package/dist/schemas/caster-type-schema.d.ts +1 -6
  282. package/dist/schemas/caster-type-schema.js +1 -6
  283. package/dist/schemas/choice-schema.js +1 -7
  284. package/dist/schemas/duration-schema.d.ts +0 -2
  285. package/dist/schemas/duration-schema.js +1 -6
  286. package/dist/schemas/entity-extras-schema.d.ts +0 -30
  287. package/dist/schemas/entity-extras-schema.js +1 -10
  288. package/dist/schemas/equipment-grant-schema.d.ts +0 -2
  289. package/dist/schemas/equipment-grant-schema.js +1 -12
  290. package/dist/schemas/feature-alias.d.ts +0 -27
  291. package/dist/schemas/feature-effect-schema.d.ts +30 -1
  292. package/dist/schemas/feature-effect-schema.js +1 -6
  293. package/dist/schemas/feature-schema.d.ts +0 -6
  294. package/dist/schemas/feature-schema.js +1 -12
  295. package/dist/schemas/resource-schema.d.ts +1 -34
  296. package/dist/schemas/resource-schema.js +1 -12
  297. package/dist/schemas/selection-pool-schema.js +1 -10
  298. package/dist/spell/casting-time.d.ts +0 -15
  299. package/dist/spell/casting-time.js +1 -6
  300. package/dist/spell/spell.access.d.ts +0 -6
  301. package/dist/spell/spell.access.js +1 -45
  302. package/dist/spell/spell.ai-schema.js +1 -6
  303. package/dist/spell/spell.codec.js +1 -9
  304. package/dist/spell/spell.enrichment.js +1 -9
  305. package/dist/spell/spell.filter.d.ts +0 -5
  306. package/dist/spell/spell.filter.js +1 -75
  307. package/dist/spell/spell.parser.d.ts +0 -31
  308. package/dist/spell/spell.parser.js +1 -16
  309. package/dist/spell/spell.scaling.d.ts +0 -46
  310. package/dist/spell/spell.scaling.js +1 -79
  311. package/dist/spell/spell.schema.js +1 -7
  312. package/dist/spell/spell.types.d.ts +0 -7
  313. package/dist/srd/retired-items.d.ts +0 -4
  314. package/dist/srd/retired-items.js +1 -11
  315. package/dist/srd-store.d.ts +0 -33
  316. package/dist/subclass/subclass.codec.d.ts +0 -8
  317. package/dist/subclass/subclass.codec.js +1 -17
  318. package/dist/subclass/subclass.parser.js +1 -16
  319. package/dist/subclass/subclass.schema.d.ts +2 -1
  320. package/dist/subclass/subclass.schema.js +1 -14
  321. package/dist/subclass/subclass.types.d.ts +0 -3
  322. package/dist/types/attack.d.ts +2 -0
  323. package/dist/types/casting-option.d.ts +0 -4
  324. package/dist/types/choice.d.ts +1 -72
  325. package/dist/types/choice.js +1 -24
  326. package/dist/types/edition.d.ts +0 -3
  327. package/dist/types/equipment-grant.d.ts +1 -27
  328. package/dist/types/equipment-grant.js +1 -12
  329. package/dist/types/feature-effect.d.ts +14 -14
  330. package/dist/types/feature.d.ts +0 -22
  331. package/dist/types/optional-feature.types.d.ts +1 -31
  332. package/dist/types/resource.d.ts +1 -21
  333. package/dist/types/selection-pool.d.ts +0 -24
  334. package/dist/weapon/weapon-mastery.d.ts +0 -1
  335. package/dist/weapon/weapon.classify.d.ts +0 -11
  336. package/dist/weapon/weapon.classify.js +1 -7
  337. package/dist/weapon/weapon.codec.d.ts +0 -9
  338. package/dist/weapon/weapon.codec.js +1 -9
  339. package/dist/weapon/weapon.parser.js +1 -8
  340. package/dist/weapon/weapon.schema.js +1 -7
  341. package/dist/weapon/weapon.types.d.ts +0 -3
  342. package/package.json +3 -3
  343. package/src/data-srd/ATTRIBUTION.md +1 -1
  344. package/dist/chunk-2FRUSVZS.js +0 -489
  345. package/dist/chunk-2JSQE3DD.js +0 -206
  346. package/dist/chunk-2LULMQTF.js +0 -14
  347. package/dist/chunk-2UDSN6VW.js +0 -18
  348. package/dist/chunk-3LWMFYKS.js +0 -57
  349. package/dist/chunk-3MGQFFNE.js +0 -110
  350. package/dist/chunk-3TM34RSJ.js +0 -23
  351. package/dist/chunk-3VZZDKRA.js +0 -1014
  352. package/dist/chunk-4U55VNC7.js +0 -22
  353. package/dist/chunk-5GKJAUMX.js +0 -59
  354. package/dist/chunk-5MXFW4O3.js +0 -71
  355. package/dist/chunk-656QCX4U.js +0 -22
  356. package/dist/chunk-6EI737IO.js +0 -19
  357. package/dist/chunk-6GNXYAYP.js +0 -25
  358. package/dist/chunk-6PXTNCBP.js +0 -133
  359. package/dist/chunk-6X2NV665.js +0 -33
  360. package/dist/chunk-7ATNGKBS.js +0 -178
  361. package/dist/chunk-7Q2VPKCD.js +0 -181
  362. package/dist/chunk-7QN7XSAK.js +0 -19
  363. package/dist/chunk-A54HHCWW.js +0 -67
  364. package/dist/chunk-AZRGFUSR.js +0 -18
  365. package/dist/chunk-B3DP42OM.js +0 -55
  366. package/dist/chunk-CJYCVNW2.js +0 -7
  367. package/dist/chunk-CM5CWO4K.js +0 -735
  368. package/dist/chunk-DEEHHLAP.js +0 -271
  369. package/dist/chunk-DOXSFYLH.js +0 -158
  370. package/dist/chunk-DPUJDOKV.js +0 -365
  371. package/dist/chunk-EJP263OP.js +0 -186
  372. package/dist/chunk-EVMUJYUD.js +0 -195
  373. package/dist/chunk-EYX4JMAU.js +0 -101
  374. package/dist/chunk-FANQVQ3D.js +0 -89
  375. package/dist/chunk-FC4IGH5Y.js +0 -18
  376. package/dist/chunk-G6MHJDVT.js +0 -41
  377. package/dist/chunk-G6PBI2BU.js +0 -18
  378. package/dist/chunk-H5PTKYXL.js +0 -101
  379. package/dist/chunk-HHBD4SQ6.js +0 -24
  380. package/dist/chunk-HS6FIOLP.js +0 -52
  381. package/dist/chunk-HTYMW5CH.js +0 -228
  382. package/dist/chunk-IHE6KVC3.js +0 -13
  383. package/dist/chunk-IN4M4X7P.js +0 -34
  384. package/dist/chunk-IUAAXXNO.js +0 -58
  385. package/dist/chunk-JCMUVZIK.js +0 -133
  386. package/dist/chunk-JSM6JFZR.js +0 -709
  387. package/dist/chunk-K5NJBTE2.js +0 -18
  388. package/dist/chunk-KR6JF3BF.js +0 -14
  389. package/dist/chunk-KSTV7J2U.js +0 -112
  390. package/dist/chunk-KU3YLF6D.js +0 -106
  391. package/dist/chunk-LBEXLN6I.js +0 -91
  392. package/dist/chunk-LF5AGJA4.js +0 -81
  393. package/dist/chunk-LHZXYFBU.js +0 -94
  394. package/dist/chunk-LSLSG67V.js +0 -31
  395. package/dist/chunk-LVQLWRCU.js +0 -15
  396. package/dist/chunk-MBX25B6D.js +0 -18
  397. package/dist/chunk-MYY2C5MB.js +0 -233
  398. package/dist/chunk-OFCSP6MT.js +0 -23
  399. package/dist/chunk-ONTGZR5T.js +0 -1806
  400. package/dist/chunk-OOSRUJBI.js +0 -19
  401. package/dist/chunk-PDJSUH24.js +0 -110
  402. package/dist/chunk-PKX6TGRE.js +0 -93
  403. package/dist/chunk-PQZ4LM4Z.js +0 -19
  404. package/dist/chunk-PTXBIDG7.js +0 -63
  405. package/dist/chunk-PVCEA4HZ.js +0 -6
  406. package/dist/chunk-PXVNAY7T.js +0 -84
  407. package/dist/chunk-QH36K2PU.js +0 -158
  408. package/dist/chunk-QS5L5YTJ.js +0 -24
  409. package/dist/chunk-QYZV2MQA.js +0 -97
  410. package/dist/chunk-QZSWN2KT.js +0 -18
  411. package/dist/chunk-RLGQ5PZZ.js +0 -16
  412. package/dist/chunk-RYLXAYIQ.js +0 -18
  413. package/dist/chunk-S3YUXDSC.js +0 -278
  414. package/dist/chunk-S7REMWW4.js +0 -21
  415. package/dist/chunk-T6QIF5XR.js +0 -348
  416. package/dist/chunk-TOM66P2P.js +0 -38
  417. package/dist/chunk-TULQ4FFX.js +0 -353
  418. package/dist/chunk-UA5KS2PL.js +0 -26
  419. package/dist/chunk-UUBJCNQU.js +0 -187
  420. package/dist/chunk-UZXG6QSY.js +0 -58
  421. package/dist/chunk-VPYBK2MG.js +0 -18
  422. package/dist/chunk-VRV3NNTA.js +0 -161
  423. package/dist/chunk-VTTA2ALZ.js +0 -16
  424. package/dist/chunk-W6GC6OKK.js +0 -16
  425. package/dist/chunk-WELIKLZF.js +0 -256
  426. package/dist/chunk-WSVMLNTO.js +0 -31
  427. package/dist/chunk-WYGD2UGN.js +0 -14
  428. package/dist/chunk-XCFC7LGF.js +0 -122
  429. package/dist/chunk-XJ2F2WO6.js +0 -8
  430. package/dist/chunk-Y5VVP73C.js +0 -23
  431. package/dist/chunk-YBLDE5CG.js +0 -42
  432. package/dist/chunk-YD2VAHA6.js +0 -159
  433. package/dist/chunk-YDGMBMYI.js +0 -25
  434. package/dist/chunk-YHYTW5QA.js +0 -20
  435. package/dist/chunk-YKL6SHRJ.js +0 -23
  436. package/dist/chunk-ZCTUYGNV.js +0 -26
  437. package/dist/chunk-ZDAEGJH4.js +0 -102
  438. package/dist/chunk-ZJXSXVFP.js +0 -58
  439. package/dist/chunk-ZUQW5VBZ.js +0 -89
@@ -1,41 +1,28 @@
1
- import type { FeatureEffect, SenseType } from "@archivist-gg/dnd5e/types/feature-effect";
1
+ import type { FeatureEffect, SenseType, WeaponScope } from "@archivist-gg/dnd5e/types/feature-effect";
2
2
  import type { Ability } from "@archivist-gg/dnd5e";
3
- import type { DamageRider, DefenseGrant, FeatureSource, ResolvedCharacter, ResolvedFeature, RollModifierEntry, SaveOutcomeEntry } from "./pc.types.js";
4
- /**
5
- * A melee-attack ability override from a `weapon-ability` effect. `weaponSlugs`
6
- * (bare, namespace-stripped) scopes the override to matching weapon types only;
7
- * empty/absent `weaponSlugs` = GLOBAL (applies to every melee weapon). The
8
- * `"spellcasting"` sentinel is NOT stored here — it is resolved against the
9
- * caster ability in recalc and prepended as a global.
10
- */
3
+ import type { ConditionalCrit, DamageRider, DefenseGrant, DefenseItemSource, FeatureSource, SpeedMode, ResolvedCharacter, ResolvedFeature, RollModifierEntry, SaveOutcomeEntry, SpellDamageRider } from "./pc.types.js";
11
4
  export interface WeaponAbilityOverride {
12
5
  ability: Ability;
13
6
  weaponSlugs?: string[];
7
+ pactWeapon?: true;
14
8
  }
15
- /**
16
- * Aggregated passive feature effects (effects-application engine).
17
- * One pure scan over resolved.features[].feature.effects[]. Merge semantics
18
- * mirror pc.conditions mergePartial: numbers add, each sense range takes max,
19
- * lists union case-insensitively. apply-condition is action time and
20
- * intentionally not aggregated; `damage-bonus` folds into damageBonuses (additive
21
- * on-hit riders); `while`-gated immune-condition entries are skipped entirely
22
- * (conditional effects are a named deferral).
23
- */
24
9
  export interface FeatureEffectTotals {
25
10
  initiative_bonus: number;
26
11
  initiative_terms: {
27
12
  label: string;
28
13
  value: number;
29
14
  }[];
30
- /** Ability-based numeric skill bonuses, resolved against final scores in recalc. */
15
+ initiative_amount_terms: {
16
+ label: string;
17
+ amount: string;
18
+ owner?: FeatureSource;
19
+ }[];
31
20
  skill_bonus_terms: {
32
21
  skills: string[];
33
22
  ability: Ability;
34
23
  minimum: number;
35
24
  label: string;
36
25
  }[];
37
- /** SL (spec §11.2): ability-based numeric SAVE bonuses (Aura of Protection), resolved in recalc against final scores and
38
- * the character's conditions. Empty `saves` = every save; recalc keeps one term per `label`. */
39
26
  save_bonus_terms: {
40
27
  saves: Ability[];
41
28
  ability: Ability;
@@ -43,20 +30,12 @@ export interface FeatureEffectTotals {
43
30
  inactiveWhile?: "incapacitated" | "unconscious";
44
31
  label: string;
45
32
  }[];
46
- /**
47
- * Half-proficiency terms (Jack of All Trades, Remarkable Athlete). Resolved in recalc against the
48
- * proficiency bonus, and ONLY for a skill whose effective tri is "none" — that gate is the mechanic
49
- * ("a skill proficiency you lack"), so it lives at the consumer, not here. Empty `skills` = every skill.
50
- * recalc takes the MAX across terms, never the sum: "add half your Proficiency Bonus" is one grant, so two
51
- * features (or a duplicated homebrew note) must not double it.
52
- */
53
33
  half_proficiency_terms: {
54
34
  skills: string[];
55
35
  round: "down" | "up";
56
36
  label: string;
57
37
  }[];
58
38
  hp_per_level_bonus: number;
59
- /** One term per hp-per-level-bonus effect, labeled with the owning feature's name. */
60
39
  hp_per_level_terms: {
61
40
  label: string;
62
41
  value: number;
@@ -66,95 +45,27 @@ export interface FeatureEffectTotals {
66
45
  label: string;
67
46
  value: number;
68
47
  }[];
69
- /**
70
- * Absolute walk-speed FLOOR from `speed-bonus` effects with `set:true` (e.g.
71
- * a "base speed becomes 60" feature). Max across all set effects; 0 = none.
72
- * recalc applies it as Math.max(set, race + additive bonuses) so it never
73
- * lowers an already-higher speed and is independent of the additive bonus.
74
- * A `scales_at` progression resolves BEFORE the max, at the effect's own source level (R4-G7 §7.3).
75
- */
48
+ speed_terms: {
49
+ mode: SpeedMode;
50
+ label: string;
51
+ value: number;
52
+ set: boolean;
53
+ condition?: string;
54
+ }[];
76
55
  speed_walk_set: number;
77
- /**
78
- * Absolute attunement CAP granted by `attunement-limit` effects (the Artificer's Magic Item
79
- * Adept / Savant / Master line). Max across all grants; 0 = nothing granted it. recalc applies it
80
- * as Math.max(3, attunement_set) so a grant can never LOWER the baseline, and an explicit
81
- * `overrides.attunement_limit` on the character still wins outright — a number the player typed is
82
- * intent, not a derived value. A `scales_at` progression resolves BEFORE the max, at the effect's
83
- * own source level (R4-G7 §7.3).
84
- */
85
56
  attunement_set: number;
86
- /** Flat ability-score bumps from `ability-score-increase` effects whose `abilities` is a FIXED LIST (the three level-20
87
- * capstones). `chosen` arms are the ASI SLOT's second encoding and MUST NOT fold (the synthesized feat decision pays
88
- * them; a flat fold double-counts). No cap: `max` is declared and unread (user ruling 2026-09-03). */
89
57
  ability_bonus: Partial<Record<Ability, number>>;
90
- /** Max range per sense type granted by effects; 0 = none for that type. */
91
58
  senses: Record<SenseType, number>;
92
- /** One term per ac-bonus effect, labeled with the owning feature's name. `condition` is the
93
- * effect's situational qualifier, carried verbatim onto the ACTerm and never evaluated. */
94
59
  ac_terms: {
95
60
  value: number;
96
61
  requires_armor: boolean;
97
62
  label: string;
98
63
  condition?: string;
99
64
  }[];
100
- /**
101
- * The four defense buckets a feature effect can grant, as DefenseGrant ENTRIES (R4-G3a §3.2.1).
102
- * Deduped by value case-insensitively, first spelling wins, trimmed · exactly the contract
103
- * `pushUnique` had when these were `string[]` · but the SECOND granting feature's NAME is merged
104
- * into `sources` rather than discarded. `immunity` and `vulnerability` fold REGARDLESS of
105
- * `condition` (following `resistance`: dropping a real immunity is worse than showing it
106
- * unqualified); `immune-condition` keeps its `while` skip. Values stay in the AUTHORED spelling ·
107
- * toDefenseSlug runs in pc.recalc.ts, where composeDefenseEntries turns these into DefenseEntry.
108
- */
109
65
  resistances: DefenseGrant[];
110
66
  immunities: DefenseGrant[];
111
67
  vulnerabilities: DefenseGrant[];
112
68
  condition_immunities: DefenseGrant[];
113
- /**
114
- * skills, tools and languages are canonical slugs (toProfSlug: lowercase, U+2019
115
- * folded to ASCII, whitespace collapsed to hyphens). armor and weapons entries
116
- * are only `.toLowerCase()`d, NOT slugified, so an authored value keeps its
117
- * spaces. recalc folds armor into armor.categories ONLY; it folds every weapons
118
- * value into weapons.categories and additionally routes a non-category value
119
- * into weapons.specific. saves are canonical ability keys, and are the one
120
- * bucket a closed vocabulary genuinely guarantees: normalizeAbility returns null
121
- * for anything else and the effect is dropped.
122
- *
123
- * What is INTENDED and what is ENFORCED differ here, and the gap is silent.
124
- * INTENDED: skills/tools/languages land on ALL_SKILL_SLUGS / ALL_TOOLS /
125
- * ALL_LANGUAGES, over which toProfSlug is the identity; armor values are
126
- * CATEGORY words ("heavy"/"shield"); weapons values are a category word
127
- * ("simple"/"martial", or an entity-level "martial-melee" form) or an authored
128
- * weapon NAME. ENFORCED at runtime: nothing. feature-effect-schema's proficiency
129
- * arm is `value: z.string().min(1)`, an OPEN string, and classifyProficiencyEffect
130
- * does no membership test. The only guard is
131
- * tests/srd-canonical/overlay-effect-slugs.test.ts, and it sees OVERLAY-AUTHORED
132
- * data only · there skill/tool/language are checked against those three lists and
133
- * weapon against the live gate, while armor and saving-throw are unchecked even
134
- * there. Vault homebrew reaching this at runtime is checked by nothing.
135
- *
136
- * An off-vocabulary value does not crash and does not disappear · it becomes a
137
- * value that can never coincide with the canonical one. Measured: an authored
138
- * `{proficiency_type:"tool", value:"Playing Card Set"}` normalizes to
139
- * "playing-card-set", which is NOT in ALL_TOOLS (that list carries the 2024
140
- * spelling "playing-cards"). It still folds, and still renders as its own row
141
- * labeled "Playing Card Set", but everything keyed on the canonical slug · the
142
- * first-seen-wins dedupe in computeEffectiveProficiencies, an
143
- * `overrides.tools.remove` suppression, the builder's already-satisfied
144
- * exclusion · misses it, so the character ends up able to hold both.
145
- *
146
- * `skillExpertise` is NOT a seventh bucket · it is a SUBSET of `skills`, in the
147
- * same canonical slug form, carrying the values whose effect set
148
- * `expertise: true`. An expertise skill is pushed to BOTH, so every consumer
149
- * that only knows about proficiency keeps working and recalc's `expSet` gains
150
- * one source. SKILLS ONLY (spec §7.2): a tool or language effect carrying
151
- * `expertise: true` folds as a plain proficiency and never lands here. It is
152
- * not lost · since R4-G4 §9.2 the authored flag travels the GRANT channel
153
- * instead (`EffectProficiencyGrant.expertise` -> `ProficiencyGrant.expertise`
154
- * -> `ProficiencyEntry.expertise`), which is the channel the sheet panel and
155
- * the proficiency modal read. Routing it here as well would put a value in the
156
- * skill-expertise set that no skill key can ever match.
157
- */
158
69
  proficiencies: {
159
70
  skills: string[];
160
71
  skillExpertise: string[];
@@ -164,159 +75,40 @@ export interface FeatureEffectTotals {
164
75
  armor: string[];
165
76
  weapons: string[];
166
77
  };
167
- /**
168
- * Melee-attack ability overrides (Hexblade "Lies", MCDM Illrigger scoped
169
- * "Lies", etc.), in fold order. Each carries an optional `weaponSlugs` scope
170
- * (bare slugs) — absent/empty = GLOBAL (every melee weapon). The
171
- * `"spellcasting"` sentinel is excluded here (no caster context in the fold);
172
- * recalc resolves it and prepends the resolved global so it wins over concrete
173
- * globals. recalc threads this list into attack computation, where a
174
- * scoped-match wins over a global for the matching weapon. [] = no override.
175
- */
176
78
  weaponAbilities: WeaponAbilityOverride[];
177
- /**
178
- * Order-preserving list of structured advantage/disadvantage entries from
179
- * `roll-modifier` effects. Pass-through (no dedupe/merge); each entry is
180
- * labeled with the owning feature's name.
181
- */
182
79
  rollModifiers: RollModifierEntry[];
183
- /**
184
- * Order-preserving list of `save-outcome` entries (R4-G3a §5.3), labeled with the owning
185
- * feature's name. Pass-through (no dedupe/merge); `ability: "any"` becomes an ABSENT ability,
186
- * which the save chip reads as "every save".
187
- */
188
80
  saveOutcomes: SaveOutcomeEntry[];
189
- /**
190
- * Lowest weapon-attack crit threshold (natural roll that scores a critical
191
- * hit) granted by `crit-range` effects. Folds via Math.min from init 20, so
192
- * 20 = no expansion. spell-only (`applies_to:"spell"`) entries do NOT lower
193
- * it. recalc maps this onto each AttackRow as `critRange` only when < 20.
194
- */
195
81
  critRange: number;
196
- /**
197
- * Max EXTRA attacks per Attack action granted by `extra-attack` effects, never the total:
198
- * Non-stacking (D&D Extra Attack features don't stack): folds via Math.max
199
- * from init 0, so 0 = no extra attacks. recalc maps this onto
200
- * DerivedStats.attacksPerAction as `1 + extraAttack`.
201
- * A `scales_at` progression resolves BEFORE the max, at the effect's own source level (R4-G7 §7.3).
202
- */
82
+ conditionalCrits: ConditionalCrit[];
203
83
  extraAttack: number;
204
- /**
205
- * Order-preserving display-only captions surfaced from `reroll-damage` and
206
- * `attack-rule` effects (e.g. "Reroll 2s", "No disadvantage firing in melee").
207
- * recalc post-applies this list onto each AttackRow as `attackNotes` only when
208
- * non-empty, so untouched attack rows keep `attackNotes: undefined`.
209
- */
84
+ scopedExtraAttacks: Array<{
85
+ count: number;
86
+ scope: WeaponScope[];
87
+ }>;
210
88
  attackNotes: string[];
211
- /**
212
- * Additive on-hit damage riders from `damage-bonus` effects with
213
- * `applies_to` weapon/all (spell-only ignored — no spell surface). Each is
214
- * labeled with the owning feature's name. recalc merges these onto every
215
- * weapon AttackRow's `damageRiders`.
216
- */
217
89
  damageBonuses: DamageRider[];
90
+ spellDamageBonuses: SpellDamageRider[];
218
91
  }
219
92
  export declare function emptyFeatureEffectTotals(): FeatureEffectTotals;
220
- /**
221
- * Optional fold inputs. `activeBuffs` is the set of currently-toggled buff
222
- * ids/slugs (from Character.state.active_buffs + selected pool boons). An
223
- * `activatable` feature's effects fold ONLY while its id is in this set; a buff
224
- * is OFF by default, so callers passing no opts see activatable features fold to
225
- * nothing (correct — a buff is off until toggled). Non-activatable features fold
226
- * unconditionally regardless of opts.
227
- *
228
- * R4-G7 §7.3: `levelFor` answers "at what level does an effect from THIS source resolve", which is the rule
229
- * `resourceLevelFor` (pc.resources.ts) already applies to a resource's own `scales_at`: the character's level
230
- * in the granting class for a `class` source, the level in the class owning the subclass for a `subclass`
231
- * source, the total level otherwise. Both production callers pass exactly that (dnd5e `pc.recalc.ts` and the
232
- * plugin's builder `abilities-step.ts`); a caller that passes none leaves every `scales_at` unresolved and
233
- * every effect at its BASE value, which is what a fixture with no character behind it should read.
234
- */
93
+ export declare function pushDefenseGrant(list: DefenseGrant[], value: string, source: string, condition?: string, item?: DefenseItemSource): void;
94
+ export declare function mergeDefenseItems(into: DefenseItemSource[], from: readonly DefenseItemSource[]): void;
235
95
  export interface FeatureEffectsOpts {
236
96
  activeBuffs?: Set<string>;
237
97
  levelFor?: (source: FeatureSource) => number;
238
- /** RG: the DICE cell (`1d6`) of column `column` in the table of the class that owns `source`, at `level`; null when that
239
- * table has no such dice cell. recalc passes it; a caller that passes none leaves every rider at its authored amount. */
240
98
  tableDiceFor?: (source: FeatureSource, column: string, level: number) => string | null;
241
99
  }
242
- /** Does this feature's effects fold right now? An activatable feature folds ONLY
243
- * while its id is in the active set; a buff is off until toggled. Shared by
244
- * computeFeatureEffects and the display-side proficiency collector so the fold
245
- * and the display can never disagree about boons (spec fence F3). */
246
100
  export declare function foldsNow(rf: ResolvedFeature, activeBuffs: Set<string>): boolean;
247
- /** The ONE assembly of everything whose effects fold: authored features plus
248
- * pool-granted and pool-selected boons, with the active-buff set.
249
- *
250
- * Returning BOTH halves is load-bearing: a caller handed only the feature list
251
- * would drop activeBuffs and computeFeatureEffects would skip every activatable
252
- * boon · exactly the display/gate divergence this helper exists to close.
253
- *
254
- * The guards defend against CAST-BUILT FIXTURES, not against the type: `features`,
255
- * `pools` and `state` are all non-optional on ResolvedCharacter, but `tests/` is
256
- * typechecked by nothing. Only fixtures that actually reach this function count,
257
- * and today that is THREE entry points: recalc, the display-side walk
258
- * (computeEffectiveProficiencies → collectProficiencyGrants), and this
259
- * function's own direct tests. All three guards are LIVE. Counts below were
260
- * measured by deleting each guard and running the suite · re-derive them the
261
- * same way rather than trusting the numbers, which drift as tests are added:
262
- * · `pools ?? []` is exercised by `emptyResolved()` in
263
- * tests/pc-recalc-feature-effects.test.ts, which omits pools and IS fed to
264
- * recalc, and by `dwarf()` in tests/pc-proficiency-effective.test.ts. This
265
- * guard predates the extraction; it was already here. Deleting it: 149 tests
266
- * red across 13 files.
267
- * · `state?.` is exercised by the "survives a cast-built fixture with no pools
268
- * and no state" case in tests/pc-feature-effects.test.ts, which calls this
269
- * function directly with `{ features: [...] } as never`, and again by
270
- * `dwarf()`. Deleting it: 11 red across 2 files.
271
- * · `features ?? []` is exercised by `dwarf()` in
272
- * tests/pc-proficiency-effective.test.ts, which omits `features` and reaches
273
- * here through the display walk. Deleting it: 7 red, all in that file.
274
- * ⚠️ This bullet used to read "NOT exercised today, and is the one kept
275
- * purely for the display-side callers". That was TRUE when written and was
276
- * falsified LATER IN THIS SAME PHASE by the tasks that wired the display
277
- * path, because nobody re-read it. A guard's own justification is the thing
278
- * most likely to go stale under you · re-run the deletion before restating
279
- * any of these three.
280
- * Do not "simplify" any of the three away. */
281
101
  export declare function assembleEffectFeatures(resolved: ResolvedCharacter): {
282
102
  features: ResolvedFeature[];
283
103
  activeBuffs: Set<string>;
284
104
  };
285
- /** Spec R4-G1a D2. Whether an effect changes the character it is written on. `subject` is absent on every SRD
286
- * effect (=== "self"); the converter emits "self" today and will emit other creatures later (Hound of Ill Omen
287
- * imposes disadvantage on a TARGET). A non-self effect never folds onto the PC: not here, not in
288
- * collectProficiencyEffectGrants, not in unarmoredACBreakdown, not in recalc's weapon-ability scan. Its FEATURE
289
- * still resolves and renders (it is not buildOnly); R4-G3a §4 gives it a row-local caption.
290
- *
291
- * R4-G3a §4.4: a subject that is neither absent nor "self" warns ONCE per distinct subject string
292
- * (`warnOnce`, keyed on the subject). The converter's vocabulary here is open, so an unexpected
293
- * spelling ("Self", "target creature") silently stops folding today; the warning names it without
294
- * changing the answer. Never a refusal: the return value is unchanged. */
295
105
  export declare function foldsOnSelf(eff: {
296
106
  subject?: string;
297
107
  }): boolean;
298
- /** The effects of a feature that fold on the character: every reader of `feature.effects` for a derived stat goes through this. */
299
108
  export declare function selfEffectsOf(f: {
300
109
  effects?: FeatureEffect[];
301
110
  }): FeatureEffect[];
302
111
  export declare function computeFeatureEffects(features: ResolvedFeature[], opts?: FeatureEffectsOpts): FeatureEffectTotals;
303
- /** The ONE interpreter of `kind: "proficiency"` effects (spec fence F3).
304
- *
305
- * Two consumers with different needs, so the return carries BOTH forms:
306
- * `applyEffect` pushes `value` (normalized) into FeatureEffectTotals, while the
307
- * display collector reads `raw` for armor/weapons · composeGrantEntries stores
308
- * the raw authored string as ProficiencyEntry.value (spec §4.8 #1) and computes
309
- * its dedupe key separately. Tools/languages read `value`.
310
- *
311
- * `saves` is discriminated because FeatureEffectTotals.proficiencies.saves is
312
- * Ability[], not string[] (fence F1). A null return means "not a proficiency
313
- * effect, or an unresolvable ability".
314
- *
315
- * `expertise` is REQUIRED and always a boolean, never absent: the authored key
316
- * is optional, so folding it here once means no consumer has to tell
317
- * `undefined` from `false`. It is reported for EVERY bucket · deciding that
318
- * only skills act on it belongs to the fold (spec §7.2), not to the
319
- * classification. */
320
112
  export type ProficiencyClassification = {
321
113
  bucket: "skills" | "tools" | "languages" | "armor" | "weapons";
322
114
  value: string;
@@ -329,56 +121,12 @@ export type ProficiencyClassification = {
329
121
  expertise: boolean;
330
122
  };
331
123
  export declare function classifyProficiencyEffect(eff: FeatureEffect): ProficiencyClassification | null;
332
- /** One proficiency an effect grants, tagged with the source it came from.
333
- *
334
- * BOTH forms are carried because the two display consumers need different ones
335
- * and, since the tool/language canonicalization landed, they no longer coincide:
336
- * armor/weapons read `raw` (composeGrantEntries stores the raw authored string
337
- * as ProficiencyEntry.value and keys its dedupe on toProfSlug separately), while
338
- * tools/languages read `value`, the canonical slug the effective-proficiency
339
- * matcher matches its vocabulary and suppressions on. Reaching for the wrong
340
- * field is silently wrong, not harmlessly identical.
341
- *
342
- * `sourceSlug` is the source's slug VERBATIM (namespace and all), because the
343
- * consumer resolves it against the resolved character's entities to get a
344
- * display name. */
345
124
  export interface EffectProficiencyGrant {
346
125
  value: string;
347
126
  raw: string;
348
127
  sourceKind: FeatureSource["kind"];
349
128
  sourceSlug: string;
350
- /**
351
- * Set (to `true`) only when the granting effect carried `expertise: true`, and
352
- * ABSENT otherwise, so a plain grant keeps the exact four-key shape the two
353
- * display consumers already read. Reported for every bucket, unlike the fold,
354
- * which routes skills only (spec §7.2). CONSUMED since R4-G4 §9.2 by
355
- * `toGrants` in pc.proficiency-grants.ts, which spreads it onto
356
- * `ProficiencyGrant` for every bucket; the tools display is the one reader
357
- * today, and it reads this rather than re-deriving it from the raw effects.
358
- */
359
129
  expertise?: boolean;
360
130
  }
361
131
  export type EffectProficiencyGrants = Record<"skills" | "tools" | "languages" | "saves" | "armor" | "weapons", EffectProficiencyGrant[]>;
362
- /** Every proficiency an effect grants, tagged with the FeatureSource it came from.
363
- *
364
- * Deliberately NOT deduped: composeGrantEntries collects distinct SOURCES per
365
- * value, so collapsing on value alone here would silently drop the second
366
- * granting entity and blank half the provenance.
367
- *
368
- * `skills` and `saves` are collected because classifyProficiencyEffect's bucket
369
- * union has SIX members and this function indexes the record by it · drop either
370
- * key and `out[c.bucket].push(...)` is a type error, and a hand-built record
371
- * missing one crashes on the first such effect. They have NO display consumer:
372
- * effect-granted skills already reach the sheet via recalc's skill union and
373
- * saves via its save set, and the Proficiencies panel has only four rows. No
374
- * test asserts either bucket, and `toGrants` in pc.proficiency-grants.ts reads
375
- * only the other four. That is deliberate, not an oversight.
376
- *
377
- * Reads the same three rules as the fold, and NOTHING else: foldsNow decides
378
- * what is active, selfEffectsOf decides whose numbers an effect changes and
379
- * classifyProficiencyEffect decides what a proficiency effect means (spec fence
380
- * F3), so the display can never disagree with the engine.
381
- *
382
- * Reads only effects that fold on self (`selfEffectsOf`), the same predicate as
383
- * the fold, so a non-self proficiency is neither granted nor displayed. */
384
132
  export declare function collectProficiencyEffectGrants(features: ResolvedFeature[], activeBuffs: Set<string>): EffectProficiencyGrants;
@@ -1,26 +1 @@
1
- import {
2
- assembleEffectFeatures,
3
- classifyProficiencyEffect,
4
- collectProficiencyEffectGrants,
5
- computeFeatureEffects,
6
- emptyFeatureEffectTotals,
7
- foldsNow,
8
- foldsOnSelf,
9
- selfEffectsOf
10
- } from "../chunk-TULQ4FFX.js";
11
- import "../chunk-TOM66P2P.js";
12
- import "../chunk-KU3YLF6D.js";
13
- import "../chunk-RLGQ5PZZ.js";
14
- import "../chunk-LVQLWRCU.js";
15
- import "../chunk-ZCTUYGNV.js";
16
- import "../chunk-WELIKLZF.js";
17
- export {
18
- assembleEffectFeatures,
19
- classifyProficiencyEffect,
20
- collectProficiencyEffectGrants,
21
- computeFeatureEffects,
22
- emptyFeatureEffectTotals,
23
- foldsNow,
24
- foldsOnSelf,
25
- selfEffectsOf
26
- };
1
+ import{assembleEffectFeatures,classifyProficiencyEffect,collectProficiencyEffectGrants,computeFeatureEffects,emptyFeatureEffectTotals,foldsNow,foldsOnSelf,mergeDefenseItems,pushDefenseGrant,selfEffectsOf}from"../chunk-HCK6IUB3.js";import"../chunk-FOLHTMSC.js";import"../chunk-4JEF3CET.js";import"../chunk-VTQ4RWEG.js";import"../chunk-QBA757AU.js";import"../chunk-DY6FVAGA.js";import"../chunk-CMIEZQL4.js";import"../chunk-BGX36NPE.js";import"../chunk-O776WL7O.js";import"../chunk-DVUXUIPV.js";import"../chunk-YGH7S5ZF.js";import"../chunk-4IAMSRHD.js";import"../chunk-3QQOATV3.js";import"../chunk-DZITM5AG.js";import"../chunk-PZ4L2EEG.js";import"../chunk-QMEKQTUT.js";import"../chunk-63YJPWTM.js";import"../chunk-BREHZNTL.js";import"../chunk-7FPQJDFD.js";import"../chunk-EVT7MGAC.js";export{assembleEffectFeatures,classifyProficiencyEffect,collectProficiencyEffectGrants,computeFeatureEffects,emptyFeatureEffectTotals,foldsNow,foldsOnSelf,mergeDefenseItems,pushDefenseGrant,selfEffectsOf};
@@ -1,11 +1 @@
1
- // src/pc/pc.formula-context.ts
2
- function buildFormulaContext(resolved, derived, registry) {
3
- return {
4
- abilities: resolved.definition.abilities,
5
- proficiencyBonus: derived.proficiencyBonus,
6
- compendium: registry
7
- };
8
- }
9
- export {
10
- buildFormulaContext
11
- };
1
+ function buildFormulaContext(resolved,derived,registry){return{abilities:resolved.definition.abilities,proficiencyBonus:derived.proficiencyBonus,compendium:registry}}export{buildFormulaContext};
@@ -5,7 +5,6 @@ import type { ArmorEntity } from "../armor/armor.types.js";
5
5
  import type { WeaponEntity } from "../weapon/weapon.types.js";
6
6
  import type { ItemEntity } from "../item/item.types.js";
7
7
  import type { Character, EquipmentEntry, ResolvedCharacter } from "./pc.types.js";
8
- /** The known-counter word (spec §4.5): the pool's `count.label`, else "Known". Applied at read, never a zod default. */
9
8
  export declare function poolCountLabel(pool: {
10
9
  countLabel?: string;
11
10
  }): string;
@@ -17,30 +16,22 @@ export interface PoolActiveWords {
17
16
  createLabel: string;
18
17
  createVerb: string;
19
18
  }
20
- /** The at-once counter's words (spec §4.5), defaults applied at read; null when the pool declares no `active`. */
21
19
  export declare function poolActiveWords(pool: {
22
20
  active?: PoolActive;
23
21
  }): PoolActiveWords | null;
24
- /** A stored pick split on its FIRST '#' (spec §4.4): `<note slug>#<param>` is a copy of a repeatable note. */
25
22
  export declare function parsePickKey(stored: string): {
26
23
  slugPart: string;
27
24
  param: string | null;
28
25
  };
29
- /** The comparison key (spec §4.4): `bare(note)#param` for a copy of a repeatable note, `bare(note)` for any other pick. */
30
26
  export declare function normalizedPickKey(stored: string, repeatable: boolean): string;
31
- /** A marker's `by`, normalized the same way: a copy when it holds '#'. */
32
27
  export declare function markerKey(by: string): string;
33
- /** Derived, never authored (spec §4.1): a member that infuses an object, or a repeatable member whose rows create items. */
34
28
  export declare function isItemBound(note: Pick<OptionalFeatureEntity, "infuse" | "repeatable" | "options">): boolean;
35
29
  export type OptionStatus = "ok" | "needs-choice" | "not-installed" | "level" | "invalid";
36
- /** A copy's resolved option (spec §4.6): its row, the resolved item's FULL slug (a `learn` copy, or a `create` copy's
37
- * `item` row), and its status. */
38
30
  export interface CopyOption {
39
31
  row: OptionRow | null;
40
32
  item?: string;
41
33
  status: OptionStatus;
42
34
  }
43
- /** The registry subset option resolution reads (structurally `PoolRegistry` and `DecisionRegistry`). */
44
35
  export interface ItemLookup {
45
36
  search(q: string, t: string, n: number): RegisteredEntity[];
46
37
  getByTypeAndSlug(t: string, s: string): RegisteredEntity | undefined;
@@ -50,9 +41,6 @@ export interface CandidateOptions {
50
41
  isEntityVisible?: (e: RegisteredEntity) => boolean;
51
42
  exclude?: readonly string[];
52
43
  }
53
- /** One option row as the pickers read it (R20): `candidates` are VISIBLE full slugs in the §5.8 order (U-A). PT (spec §4,
54
- * §6.5): `type` and `rarity` (lower-case) name the row's item, read from its first candidate (else its first installed
55
- * item, visible or not), a `filter` row from its filter; `charges` are that item's own; null when nothing says. */
56
44
  export interface ResolvedOptionRow {
57
45
  key: string;
58
46
  name: string;
@@ -68,31 +56,21 @@ export interface ResolvedOptionRow {
68
56
  recharge?: string;
69
57
  } | null;
70
58
  }
71
- /** The per-copy picker's data for one repeatable member of a pool (spec §5.1, R20). */
72
59
  export interface RepeatableMember {
73
60
  noteSlug: string;
74
61
  itemChoice: "learn" | "create";
75
62
  rows: ResolvedOptionRow[];
76
63
  }
77
- /** The picker list for a row (spec §5.8, U-A): VISIBLE notes only, the character's edition first, the SRD books before
78
- * importer books, then the full slug; one per bare slug; rows already replicated (by name or bare slug) left out. */
79
64
  export declare function optionCandidates(row: OptionRow, registry: ItemLookup, opts?: CandidateOptions): string[];
80
- /** Every row of a repeatable note as the pickers read it (R20): its candidates, and whether its items are installed,
81
- * installed only in hidden books (absent from every list, U-A), or not installed at all. */
82
65
  export declare function resolveOptionRows(note: Pick<OptionalFeatureEntity, "options">, registry: ItemLookup, opts?: CandidateOptions): ResolvedOptionRow[];
83
- /** A copy's option (spec §5.8): validation by row identity, BLIND to visibility (Gate 1 C3, U-A). A `learn` param passes
84
- * through the retired-item map first; the stored key is never rewritten (Gate 1 m5). `edition` orders the installed
85
- * notes a `create` copy's `item` row falls back to when the row's own slug is not installed. */
86
66
  export declare function resolveCopyOption(note: OptionalFeatureEntity, param: string | null, ctx: {
87
67
  classLevel: number;
88
68
  registry: ItemLookup;
89
69
  edition?: string;
90
70
  }): CopyOption;
91
- /** One marked equipment entry's view (spec §4.6). The DISPLAY identity is not stored: it is the entry's own resolution. */
92
71
  export interface EntryView {
93
72
  index: number;
94
73
  kind: "infused" | "created";
95
- /** The RULE entity (spec §5.4): the wrapper (infused) or the real item (created); null for an orphan or duplicate created entry. */
96
74
  entity: ArmorEntity | WeaponEntity | ItemEntity | null;
97
75
  entityType: string | null;
98
76
  key: string;
@@ -101,7 +79,6 @@ export interface EntryView {
101
79
  classIndex: number;
102
80
  noteSlug: string;
103
81
  noteName: string;
104
- /** The infusing or creating member's name (ART-c's sub-line part reads it). */
105
82
  sourceLabel: string;
106
83
  }
107
84
  export interface InfusionCounter {
@@ -119,44 +96,25 @@ export interface InfusionContext {
119
96
  reason: InfusionFlagReason;
120
97
  }>;
121
98
  }
122
- /** The overlay at the OWNING class level (spec §5.3 "Scaling"): `scales_at` rows at or below it replace keys, in level order. */
123
99
  export declare function scaledInfuseItem(infuse: InfuseBlock, classLevel: number): InfuseItem;
124
- /** The RULE entity of an equipment entry (spec §5.4): its view when it has one (null for an orphan or duplicate created
125
- * entry), else the entry's own resolution. The ONE resolver every dnd5e fold reads (grep gate). `infusions` is the
126
- * character's context, or ONE view (an entry-level helper's caller holds just that entry's view), or nothing. */
127
100
  export declare function resolveEntryEntity(entry: EquipmentEntry, index: number, registry: EntityRegistry, infusions?: Pick<InfusionContext, "views"> | EntryView | null): {
128
101
  entity: ArmorEntity | WeaponEntity | ItemEntity | null;
129
102
  entityType: string | null;
130
103
  };
131
- /** Views, counters and flags (spec §5.4). Undefined, at no cost, for a character with no item-bound pool and no marker. */
132
104
  export declare function buildInfusionContext(character: Character, resolved: ResolvedCharacter, registry: EntityRegistry): InfusionContext | undefined;
133
- /** The charge pair's reader (spec §5.5): an infused view's overlay charges live in the MARKER (`infusion.charges.current`,
134
- * absent = full); anything else is `effectiveItemCharges` (stored, the note's own data, the curated map). */
135
105
  export declare function entryCharges(entry: EquipmentEntry, view: EntryView | null | undefined, registry: EntityRegistry | null): {
136
106
  current: number;
137
107
  max: number;
138
108
  } | undefined;
139
- /** The charge pair's writer (spec §5.5): an infused view whose overlay has charges writes `infusion.charges.current`,
140
- * clamped to 0..max, and never `state`; any other entry writes `state.charges` as today (`setItemCharges`): the stored
141
- * max kept, else seeded from the item's own max ({@link effectiveItemCharges}: the note's data, then the curated map),
142
- * else the new value; `current` clamped to 0..max. Returns a NEW entry. */
143
109
  export declare function withEntryCharges(entry: EquipmentEntry, view: EntryView | null | undefined, current: number, registry: EntityRegistry | null): EquipmentEntry;
144
- /** The reseed predicate (spec §5.7, Gate 0 M2, Gate 1 I10): the Builder's starting-equipment reseed,
145
- * `setBuilderEquipmentMode` and `finishBuild` never replace, remove or duplicate an entry carrying `infusion`. */
146
110
  export declare function isMarkedEntry(entry: EquipmentEntry): boolean;
147
- /** One object off a stack (spec §5.7, Gate 1 m3): the source keeps qty - 1 and its hand; the new x1 keeps only
148
- * `item`, `in` and `overrides`, unequipped, so a split never moves a hand slot. */
149
111
  export declare function splitOne(equipment: readonly EquipmentEntry[], index: number): EquipmentEntry[];
150
- /** One ended marker (spec §5.7, R18): `index` is the entry's position in the RETURNED array for an infused end (the
151
- * entry stays) and -1 for a created one (it is removed); `item` (the entry's link or text) names it for a
152
- * confirmation. The read-only twins `infusionsEndedByChoice` and `infusionsEndedByClassEdit` give the CURRENT index. */
153
112
  export interface EndedEntry {
154
113
  index: number;
155
114
  key: string;
156
115
  kind: "infused" | "created";
157
116
  item: string;
158
117
  }
159
- /** A writer's result (spec §5.7): a NEW equipment array and the markers the write ended. */
160
118
  export interface EquipmentWrite {
161
119
  equipment: EquipmentEntry[];
162
120
  ended: EndedEntry[];
@@ -168,17 +126,7 @@ export type InfusionWrite = ({
168
126
  ok: false;
169
127
  reason: InfuseRefusal;
170
128
  };
171
- /** Ends one marker (spec §5.7, Gate 0 I3). Infused: the marker goes, `attuned` too when the base needs none (the entry's
172
- * own resolution: arms b, b′ and c never need it, an arm d magic base may). Created: its children move to its own
173
- * parent (or lose `in` at the top level), then it is removed. Every end path calls this; a marker's charges live in
174
- * the marker (spec §5.5), so they go with it. */
175
129
  export declare function endInfusion(equipment: readonly EquipmentEntry[], index: number, registry: EntityRegistry): EquipmentWrite;
176
- /** Infuse one object (spec §5.7): refusals in the order `not-owned`, `not-infusing`, `stranded`, `choice-required` /
177
- * `bad-choice` (a damage type, dnd5e's own list, and one of the note's `choice.options` when it lists them),
178
- * `no-target`, `marked`, `magic-base` / `target-kind`; a stacked target is split first (`splitOne`) and the new x1 takes
179
- * the marker; "A new object" is offered for EVERY infusing member (R23); then the same key's other marker and the pool's
180
- * oldest over the cap end. `seq` is max + 1 over the INPUT equipment (an ended seq is never reused); charges start at the
181
- * scaled overlay's max. */
182
130
  export declare function infuseEntry(character: Character, resolved: ResolvedCharacter, registry: EntityRegistry, req: {
183
131
  key: string;
184
132
  target: number | {
@@ -187,11 +135,6 @@ export declare function infuseEntry(character: Character, resolved: ResolvedChar
187
135
  choice?: string;
188
136
  isEntityVisible?: (e: RegisteredEntity) => boolean;
189
137
  }): InfusionWrite;
190
- /** Create one item from a creating copy (spec §5.7): `not-owned`; `not-creating` (not a repeatable member whose rows
191
- * create items); `stranded` (the note, or its copy's option at `level`); `invalid-item` (any other status, or an item
192
- * that is not installed or satisfies neither the copy's row nor equals its `option.item`: validation by row identity,
193
- * §5.8). The same key's created entry and the pool's oldest over the cap end; the new entry is appended unequipped,
194
- * x1, `kind: created`, with `seq` over the INPUT equipment. */
195
138
  export declare function createEntry(character: Character, resolved: ResolvedCharacter, registry: EntityRegistry, req: {
196
139
  key: string;
197
140
  item: string;
@@ -202,10 +145,7 @@ type ChoiceEdit = {
202
145
  choiceKey: string;
203
146
  next: readonly string[];
204
147
  };
205
- /** Read-only (U-9): the markers `reconcileChoiceEdit` would end, with their CURRENT indices, for the confirmation. */
206
148
  export declare function infusionsEndedByChoice(character: Character, resolved: ResolvedCharacter, _registry: EntityRegistry, req: ChoiceEdit): EndedEntry[];
207
- /** Un-picking an infusion or a copy ends its markers in the same write (spec §5.7, Gate 0 I4): created items leave by the
208
- * approved end path. Null when nothing ends. */
209
149
  export declare function reconcileChoiceEdit(character: Character, resolved: ResolvedCharacter, registry: EntityRegistry, req: ChoiceEdit): EquipmentWrite | null;
210
150
  type ClassEdit = {
211
151
  classIndex: number;
@@ -214,13 +154,8 @@ type ClassEdit = {
214
154
  classIndex: number;
215
155
  subclass: string | null;
216
156
  };
217
- /** Read-only (B-8.2): the markers `reconcileClassEdit` would end, with their CURRENT indices, for the confirmation. */
218
157
  export declare function infusionsEndedByClassEdit(character: Character, resolved: ResolvedCharacter, _registry: EntityRegistry, req: ClassEdit): EndedEntry[];
219
- /** Removing a class or changing its subclass ends the markers it owns in the same write ("when the infusion's source is
220
- * gone, the item ends like an ended infusion"). Null when nothing ends. */
221
158
  export declare function reconcileClassEdit(character: Character, resolved: ResolvedCharacter, registry: EntityRegistry, req: ClassEdit): EquipmentWrite | null;
222
- /** The Infuse picker's list (spec §5.7): the unmarked entries an owned infusing pick's targets admit, nonmagical, each
223
- * with `stack` when infusing it splits one object off. */
224
159
  export declare function eligibleTargets(character: Character, resolved: ResolvedCharacter, registry: EntityRegistry, key: string): Array<{
225
160
  index: number;
226
161
  stack: boolean;