@arcgis/core 5.2.0-next.120 → 5.2.0-next.122

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (534) hide show
  1. package/Ground.js +1 -1
  2. package/arcade/containerUtils.js +1 -1
  3. package/arcade/functions/feature.js +1 -1
  4. package/arcade/functions/featuresetstring.js +1 -1
  5. package/arcade/languageUtils.js +1 -1
  6. package/arcgisGlobal.d.ts +9 -0
  7. package/assets/components/assets/icon/addCellAbove16.json +1 -0
  8. package/assets/components/assets/icon/addCellAbove24.json +1 -0
  9. package/assets/components/assets/icon/addCellAbove32.json +1 -0
  10. package/assets/components/assets/icon/addCellBelow16.json +1 -0
  11. package/assets/components/assets/icon/addCellBelow24.json +1 -0
  12. package/assets/components/assets/icon/addCellBelow32.json +1 -0
  13. package/assets/components/assets/icon/linkedChart16.json +1 -0
  14. package/assets/components/assets/icon/linkedChart24.json +1 -0
  15. package/assets/components/assets/icon/linkedChart32.json +1 -0
  16. package/assets/components/assets/icon/polygonFromFeature16.json +1 -0
  17. package/assets/components/assets/icon/polygonFromFeature24.json +1 -0
  18. package/assets/components/assets/icon/polygonFromFeature32.json +1 -0
  19. package/assets/esri/core/workers/RemoteClient.js +1 -1
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  132. package/assets/esri/libs/pdfjs/pdf.worker.mjs +63075 -0
  133. package/assets/esri/libs/pdfjs/wasm/jbig2.wasm +0 -0
  134. package/assets/esri/libs/pdfjs/wasm/openjpeg.wasm +0 -0
  135. package/assets/esri/libs/pdfjs/wasm/qcms_bg.wasm +0 -0
  136. package/assets/esri/libs/pdfjs/wasm/quickjs-eval.wasm +0 -0
  137. package/assets/esri/themes/dark/main.css +1 -1
  138. package/assets/esri/themes/light/main.css +1 -1
  139. package/assets/esri/themes/light/view.css +1 -1
  140. package/assets/esri/widgets/support/SelectionToolbar/t9n/messages.en.json +1 -1
  141. package/basemaps/BasemapCollection.d.ts +148 -0
  142. package/basemaps/BasemapCollection.js +2 -0
  143. package/basemaps/BasemapsSource.d.ts +39 -0
  144. package/basemaps/BasemapsSource.js +2 -0
  145. package/basemaps/LocalBasemapsSource.d.ts +55 -0
  146. package/basemaps/LocalBasemapsSource.js +2 -0
  147. package/basemaps/PortalBasemapsSource.d.ts +98 -0
  148. package/basemaps/PortalBasemapsSource.js +2 -0
  149. package/basemaps/support/BasemapItem.d.ts +74 -0
  150. package/basemaps/support/BasemapItem.js +2 -0
  151. package/basemaps/support/basemapCompatibilityUtils.js +2 -0
  152. package/basemaps/types.d.ts +42 -0
  153. package/chunks/CheckerBoard.glsl.js +1 -1
  154. package/chunks/CloudsComposition.glsl.js +2 -2
  155. package/chunks/ColorMaterial.glsl.js +1 -1
  156. package/chunks/Component.glsl.js +11 -11
  157. package/chunks/DeepSky.glsl.js +1 -1
  158. package/chunks/DefaultMaterial.glsl.js +4 -4
  159. package/chunks/EdgeShader.glsl.js +1 -1
  160. package/chunks/FocusArea.glsl.js +1 -1
  161. package/chunks/GaussianSplat.glsl.js +9 -9
  162. package/chunks/GlobalIllumination.glsl.js +42 -13
  163. package/chunks/GlobalIlluminationBlur.glsl.js +1 -1
  164. package/chunks/HUDMaterial.glsl.js +1 -1
  165. package/chunks/ImageMaterial.glsl.js +1 -1
  166. package/chunks/LineCallout.glsl.js +1 -1
  167. package/chunks/LineMarker.glsl.js +97 -89
  168. package/chunks/NativeLine.glsl.js +1 -1
  169. package/chunks/Path.glsl.js +8 -7
  170. package/chunks/Pattern.glsl.js +1 -1
  171. package/chunks/PointRenderer.glsl.js +1 -1
  172. package/chunks/RealisticTree.glsl.js +4 -4
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  174. package/chunks/ShadowCastAccumulate.glsl.js +3 -3
  175. package/chunks/ShadowHighlight.glsl.js +4 -4
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  177. package/chunks/Terrain.glsl.js +12 -14
  178. package/chunks/Viewshed.glsl.js +1 -1
  179. package/chunks/Water.glsl.js +3 -3
  180. package/chunks/languageUtils.js +1 -1
  181. package/config.js +1 -1
  182. package/core/Accessor.d.ts +10 -0
  183. package/core/arrayUtils.js +1 -1
  184. package/core/workers/registry.js +1 -1
  185. package/geometry/support/geometryUtils.js +1 -1
  186. package/geometry/support/heightModelInfoUtils.js +1 -1
  187. package/geometry/support/meshUtils/elevation.js +1 -1
  188. package/kernel.js +1 -1
  189. package/layers/CSVLayer.js +1 -1
  190. package/layers/GeoJSONLayer.d.ts +1 -1
  191. package/layers/GeoJSONLayer.js +1 -1
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  199. package/layers/geospatialPDF/GeospatialPDFParserUtils.js +2 -0
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  201. package/layers/geospatialPDF/LGIDictMapFrame.js +2 -0
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  209. package/layers/raster/datasets/GeospatialPDFRaster.js +2 -0
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  242. package/views/2d/LabelManager.js +1 -1
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  518. package/assets/esri/core/workers/chunks/e52f30dfb7c82491a7f2.js +0 -1
  519. package/assets/esri/core/workers/chunks/e707534a700a2de687ca.js +0 -1
  520. package/assets/esri/core/workers/chunks/e88eee4c2fc4229c2a8b.js +0 -1
  521. package/assets/esri/core/workers/chunks/f465fb26541372fdc908.js +0 -2
  522. package/assets/esri/core/workers/chunks/f5423006fb07db7dd6ee.js +0 -1
  523. package/assets/esri/core/workers/chunks/f75e57d3e02f9828b049.js +0 -1
  524. package/assets/esri/core/workers/chunks/f774e5b94710ccee1af0.js +0 -1
  525. package/assets/esri/core/workers/chunks/fdad31bbe8aee68a6eaf.js +0 -1
  526. package/views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepthToReadShadowMap.glsl.js +0 -4
  527. package/views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js +0 -18
  528. package/views/3d/webgl-engine/core/shaderLibrary/shading/ShadowmapFiltering.glsl.js +0 -4
  529. /package/assets/esri/core/workers/chunks/{430802108b63194b7ddd.js.LICENSE.txt → 033debcbf6b3683dc4fe.js.LICENSE.txt} +0 -0
  530. /package/assets/esri/core/workers/chunks/{4efe5827a5c61db3b19d.js.LICENSE.txt → 064445e6f9512817ac87.js.LICENSE.txt} +0 -0
  531. /package/assets/esri/core/workers/chunks/{c5e288d57bacb8451e2d.js.LICENSE.txt → 463d69f596d1d34ef275.js.LICENSE.txt} +0 -0
  532. /package/assets/esri/core/workers/chunks/{d5e3f8e5b8d2576d3cb3.js.LICENSE.txt → 58a17fb3c0dd07c63d57.js.LICENSE.txt} +0 -0
  533. /package/assets/esri/core/workers/chunks/{7f2ac03efaa4a4898ba2.js.LICENSE.txt → c3b96d1d43afccd23e45.js.LICENSE.txt} +0 -0
  534. /package/assets/esri/core/workers/chunks/{f465fb26541372fdc908.js.LICENSE.txt → ce08e3369641da0d7a27.js.LICENSE.txt} +0 -0
@@ -1,50 +1,50 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
2
- import{markerTextureSize as e,markerSymbolSize as r,markerTipThicknessFactor as i}from"../views/3d/support/engineContent/marker.js";import{SliceDraw as t}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as o}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputHighlight as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{MarkerSizing as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MarkerSizing.glsl.js";import{positionOutsideClipSpace as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PositionOutsideClipSpace.js";import{nearFar as l,viewport as c,viewNormal as p,inverseProjMatrix as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{ColorConversion as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{NoPerspectiveWrite as m,NoPerspectiveRead as h}from"../views/3d/webgl-engine/core/shaderLibrary/util/NoPerspective.glsl.js";import{addProjViewLocalOrigin as u,addPixelRatio as f}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as w}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{glsl as y,If as S}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as b}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{alphaCutoff as x}from"../views/3d/webgl-engine/shaders/alphaCutoff.glsl.js";import{outputColorHighlightOLID as z}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{ShaderBuilder as P}from"../views/webgl/ShaderBuilder.js";function j(j){const L=new P,{draped:C,worldSpace:k,anchor:D,hasTip:V,hasScreenSizePerspective:$}=j,W=!C&&!k;L.attributes.add("position","vec3"),L.attributes.add(j.hasVVSize?"sizeFeatureAttribute":"size","float"),j.hasVVOpacity&&L.attributes.add("opacityFeatureAttribute","float"),L.attributes.add(j.hasVVColor?"colorFeatureAttribute":"color",j.hasVVColor?"float":"vec4"),L.vertex.inputs.add("position",()=>"position"),j.hasVVSize?L.vertex.inputs.add("sizeFeatureAttribute",()=>"sizeFeatureAttribute"):L.vertex.inputs.add("size",()=>"size"),j.hasVVOpacity&&L.vertex.inputs.add("opacityFeatureAttribute",()=>"opacityFeatureAttribute"),j.hasVVColor?L.vertex.inputs.add("colorFeatureAttribute",()=>"colorFeatureAttribute"):L.vertex.inputs.add("color",()=>"color"),L.include(o,j),L.include(s,j);const{vertex:A,fragment:M,varyings:O}=L;u(A,j),L.attributes.add("previousDelta","vec4"),L.attributes.add("uv0","vec2"),O.add("vColor","vec4"),O.add("vpos","vec3",{invariant:!0}),O.add("vUV","vec2"),O.add("vSize","float"),V&&O.add("vLineWidth","float"),A.uniforms.add(l,c).code.add(y`vec4 projectAndScale(vec4 pos) {
2
+ import{markerTextureSize as e,markerSymbolSize as i,markerTipThicknessFactor as r}from"../views/3d/support/engineContent/marker.js";import{sliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputHighlight as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{EvaluateAmbientOcclusion as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{mainLightIntensity as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{MarkerSizing as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MarkerSizing.glsl.js";import{NormalUtils as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{positionOutsideClipSpace as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PositionOutsideClipSpace.js";import{readFragmentShadow as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/readFragmentShadow.glsl.js";import{nearFar as m,viewport as h,viewNormal as g,inverseProjectionMatrix as u}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{ColorConversion as f}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{NoPerspectiveWrite as w,NoPerspectiveRead as b}from"../views/3d/webgl-engine/core/shaderLibrary/util/NoPerspective.glsl.js";import{addProjViewLocalOrigin as y,addPixelRatio as S,addCameraPosition as x}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as P}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{glsl as L,If as j}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as C}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{alphaCutoff as D}from"../views/3d/webgl-engine/shaders/alphaCutoff.glsl.js";import{outputColorHighlightOLID as k}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{ShaderBuilder as V}from"../views/webgl/ShaderBuilder.js";function A(A){const O=new V,{draped:W,worldSpace:$,anchor:F,hasTip:M,hasScreenSizePerspective:U,shadingEnabled:N}=A,R=!W&&!$;O.attributes.add("position","vec3"),O.attributes.add(A.hasVVSize?"sizeFeatureAttribute":"size","float"),A.hasVVOpacity&&O.attributes.add("opacityFeatureAttribute","float"),O.attributes.add(A.hasVVColor?"colorFeatureAttribute":"color",A.hasVVColor?"float":"vec4"),O.vertex.inputs.add("position",()=>"position"),A.hasVVSize?O.vertex.inputs.add("sizeFeatureAttribute",()=>"sizeFeatureAttribute"):O.vertex.inputs.add("size",()=>"size"),A.hasVVOpacity&&O.vertex.inputs.add("opacityFeatureAttribute",()=>"opacityFeatureAttribute"),A.hasVVColor?O.vertex.inputs.add("colorFeatureAttribute",()=>"colorFeatureAttribute"):O.vertex.inputs.add("color",()=>"color"),O.include(a,A),O.include(c,A);const{vertex:T,fragment:I,varyings:_}=O;y(T,A),O.attributes.add("previousDelta","vec4"),O.attributes.add("uv0","vec2"),_.add("vColor","vec4"),_.add("vpos","vec3",{invariant:!0}),_.add("vUV","vec2"),_.add("vSize","float"),M&&_.add("vLineWidth","float"),T.uniforms.add(m,h).code.add(L`vec4 projectAndScale(vec4 pos) {
3
3
  vec4 posNdc = proj * pos;
4
4
  posNdc.xy *= viewport.zw / posNdc.w;
5
5
  return posNdc;
6
- }`),A.code.add(y`void clip(vec4 pos, inout vec4 prev) {
6
+ }`),T.code.add(L`void clip(vec4 pos, inout vec4 prev) {
7
7
  float vnp = nearFar[0] * 0.99;
8
8
  if (prev.z > -nearFar[0]) {
9
9
  float interpolation = (-vnp - pos.z) / (prev.z - pos.z);
10
10
  prev = mix(pos, prev, interpolation);
11
11
  }
12
- }`),k?(L.attributes.add("normal","vec3"),A.constants.add("tiltThreshold","float",.7).uniforms.add(p).code.add(y`vec3 perpendicular(vec3 v) {
12
+ }`),$?(O.attributes.add("normal","vec3"),T.constants.add("tiltThreshold","float",.7).uniforms.add(g).code.add(L`vec3 perpendicular(vec3 v) {
13
13
  vec3 n = (viewNormal * vec4(normal.xyz, 1.0)).xyz;
14
14
  vec3 n2 = cross(v, n);
15
15
  vec3 forward = vec3(0.0, 0.0, 1.0);
16
16
  float tiltDot = dot(forward, n);
17
17
  return abs(tiltDot) < tiltThreshold ? n : n2;
18
- }`)):A.code.add(y`vec2 perpendicular(vec2 v) {
18
+ }`)):T.code.add(L`vec2 perpendicular(vec2 v) {
19
19
  return vec2(v.y, -v.x);
20
- }`);const F=k?"vec3":"vec2";return A.code.add(y`
21
- ${F} normalizedSegment(${F} pos, ${F} prev) {
22
- ${F} segment = pos - prev;
23
- float segmentLen = length(segment);
20
+ }`);const B=$?"vec3":"vec2";return T.code.add(L`
21
+ ${B} normalizedSegment(${B} pos, ${B} prev) {
22
+ ${B} segment = pos - prev;
23
+ float segmentLen = length(segment);
24
24
 
25
- // normalize or zero if too short
26
- return (segmentLen > 0.001) ? segment / segmentLen : ${k?"vec3(0.0, 0.0, 0.0)":"vec2(0.0, 0.0)"};
27
- }
25
+ // normalize or zero if too short
26
+ return (segmentLen > 0.001) ? segment / segmentLen : ${$?"vec3(0.0, 0.0, 0.0)":"vec2(0.0, 0.0)"};
27
+ }
28
28
 
29
- ${F} displace(${F} pos, ${F} prev, float displacementLen) {
30
- ${F} segment = normalizedSegment(pos, prev);
29
+ ${B} displace(${B} pos, ${B} prev, float displacementLen) {
30
+ ${B} segment = normalizedSegment(pos, prev);
31
31
 
32
- ${F} displacementDirU = perpendicular(segment);
33
- ${F} displacementDirV = segment;
32
+ ${B} displacementDirU = perpendicular(segment);
33
+ ${B} displacementDirV = segment;
34
34
 
35
- ${1===D?"pos -= 0.5 * displacementLen * displacementDirV;":""}
35
+ ${1===F?"pos -= 0.5 * displacementLen * displacementDirV;":""}
36
36
 
37
- return pos + displacementLen * (uv0.x * displacementDirU + uv0.y * displacementDirV);
38
- }
39
- `),W&&(A.uniforms.add(d),A.code.add(y`vec3 inverseProject(vec4 posScreen) {
37
+ return pos + displacementLen * (uv0.x * displacementDirU + uv0.y * displacementDirV);
38
+ }
39
+ `),R&&(T.uniforms.add(u),T.code.add(L`vec3 inverseProject(vec4 posScreen) {
40
40
  posScreen.xy = (posScreen.xy / viewport.zw) * posScreen.w;
41
41
  return (inverseProjectionMatrix * posScreen).xyz;
42
- }`),A.code.add(y`bool rayIntersectPlane(vec3 rayDir, vec3 planeOrigin, vec3 planeNormal, out vec3 intersection) {
42
+ }`),T.code.add(L`bool rayIntersectPlane(vec3 rayDir, vec3 planeOrigin, vec3 planeNormal, out vec3 intersection) {
43
43
  float cos = dot(rayDir, planeNormal);
44
44
  float t = dot(planeOrigin, planeNormal) / cos;
45
45
  intersection = t * rayDir;
46
46
  return abs(cos) > 0.001 && t > 0.0;
47
- }`),A.uniforms.add(new w("perScreenPixelRatio",({camera:e})=>e.perScreenPixelRatio)),A.code.add(y`
47
+ }`),T.uniforms.add(new P("perScreenPixelRatio",({camera:e})=>e.perScreenPixelRatio)),T.code.add(L`
48
48
  vec4 toFront(vec4 displacedPosScreen, vec3 posLeft, vec3 posRight, vec3 prev, float lineWidth) {
49
49
  // Project displaced position back to camera space
50
50
  vec3 displacedPos = inverseProject(displacedPosScreen);
@@ -54,7 +54,7 @@ return abs(cos) > 0.001 && t > 0.0;
54
54
  vec3 planeNormal = normalize(cross(posLeft - posRight, posLeft - prev));
55
55
  vec3 planeOrigin = posLeft;
56
56
 
57
- ${S(j.hasCap,"if(prev.z > posLeft.z) {\n vec2 diff = posLeft.xy - posRight.xy;\n planeOrigin.xy += perpendicular(diff) / 2.0;\n }")};
57
+ ${j(A.hasCap,"if(prev.z > posLeft.z) {\n vec2 diff = posLeft.xy - posRight.xy;\n planeOrigin.xy += perpendicular(diff) / 2.0;\n }")};
58
58
 
59
59
  // Move the plane towards the camera by a margin dependent on the line width (approximated in world space). This tolerance corrects for the
60
60
  // non-planarity in most cases, but sharp joins can place the prev vertices at arbitrary positions so markers can still clip.
@@ -73,87 +73,95 @@ return abs(cos) > 0.001 && t > 0.0;
73
73
  displacedPos *= minDepth / length(displacedPos);
74
74
  return vec4(displacedPos.xyz, 1.0);
75
75
  }
76
- `)),f(A),L.include(m),A.main.add(y`
77
- // Check for special value of uv0.y which is used by the Renderer when graphics
78
- // are removed before the VBO is recompacted. If this is the case, then we just
79
- // project outside of clip space.
76
+ `)),S(T),O.include(w),T.main.add(L`
77
+ // Check for special value of uv0.y which is used by the Renderer when graphics are removed before the VBO is
78
+ // recompacted. If this is the case, then we just project outside of clip space.
80
79
  if (uv0.y == 0.0) {
81
80
  // Project out of clip space
82
- gl_Position = ${n};
81
+ gl_Position = ${p};
82
+ return;
83
83
  }
84
- else {
85
- vec4 pos = view * vec4(position, 1.0);
86
- vec4 prev = view * vec4(position + previousDelta.xyz * previousDelta.w, 1.0);
87
-
88
- float lineWidth = getLineWidth(${S($,"pos.xyz")});
89
- float screenMarkerSize = getScreenMarkerSize(lineWidth);
90
-
91
- clip(pos, prev);
92
-
93
- ${k?y`${S(j.hideOnShortSegments,y`
94
- if (areWorldMarkersHidden(pos.xyz, prev.xyz)) {
95
- gl_Position = ${n};
96
- return;
97
- }`)}
98
- pos.xyz = displace(pos.xyz, prev.xyz, getWorldMarkerSize(pos.xyz));
99
- vec4 displacedPosScreen = projectAndScale(pos);`:y`
100
- vec4 posScreen = projectAndScale(pos);
101
- vec4 prevScreen = projectAndScale(prev);
102
- vec4 displacedPosScreen = posScreen;
103
-
104
- displacedPosScreen.xy = displace(posScreen.xy, prevScreen.xy, screenMarkerSize);
105
- ${S(W,y`
106
- vec2 displacementDirU = perpendicular(normalizedSegment(posScreen.xy, prevScreen.xy));
107
-
108
- // We need three points of the ribbon line in camera space to calculate the plane it lies in
109
- // Note that we approximate the third point, since we have no information about the join around prev
110
- vec3 lineRight = inverseProject(posScreen + lineWidth * vec4(displacementDirU.xy, 0.0, 0.0));
111
- vec3 lineLeft = pos.xyz + (pos.xyz - lineRight);
112
-
113
- pos = toFront(displacedPosScreen, lineLeft, lineRight, prev.xyz, lineWidth);
114
- displacedPosScreen = projectAndScale(pos);`)}`}
115
- // Convert back into NDC
116
- displacedPosScreen.xy = (displacedPosScreen.xy / viewport.zw) * displacedPosScreen.w;
117
-
118
- // Convert texture coordinate into [0,1]
119
- vUV = (uv0 + 1.0) / 2.0;
120
- ${S(!k,"vUV = noPerspectiveWrite(vUV, displacedPosScreen.w);")}
121
- ${S(V,"vLineWidth = noPerspectiveWrite(lineWidth, displacedPosScreen.w);")}
122
-
123
- vSize = screenMarkerSize;
124
- vColor = getColor();
125
-
126
- // Use camera space for slicing
127
- vpos = pos.xyz;
128
-
129
- gl_Position = displacedPosScreen;
130
- }`),M.include(t,j),L.include(z,j),M.include(v),M.include(x),M.uniforms.add(new g("intrinsicColor",({color:e})=>e),new b("tex",({markerTexture:e})=>e)).constants.add("texelSize","float",1/e).code.add(y`float markerAlpha(vec2 samplePos) {
84
+
85
+ vec4 pos = view * vec4(position, 1.0);
86
+ vec4 prev = view * vec4(position + previousDelta.xyz * previousDelta.w, 1.0);
87
+
88
+ float lineWidth = getLineWidth(${j(U,"pos.xyz")});
89
+ float screenMarkerSize = getScreenMarkerSize(lineWidth);
90
+
91
+ clip(pos, prev);
92
+
93
+ ${$?L`${j(A.hideOnShortSegments,L`
94
+ if (areWorldMarkersHidden(pos.xyz, prev.xyz)) {
95
+ gl_Position = ${p};
96
+ return;
97
+ }`)}
98
+ pos.xyz = displace(pos.xyz, prev.xyz, getWorldMarkerSize(pos.xyz));
99
+ vec4 displacedPosScreen = projectAndScale(pos);`:L`
100
+ vec4 posScreen = projectAndScale(pos);
101
+ vec4 prevScreen = projectAndScale(prev);
102
+ vec4 displacedPosScreen = posScreen;
103
+
104
+ displacedPosScreen.xy = displace(posScreen.xy, prevScreen.xy, screenMarkerSize);
105
+ ${j(R,L`
106
+ vec2 displacementDirU = perpendicular(normalizedSegment(posScreen.xy, prevScreen.xy));
107
+
108
+ // We need three points of the ribbon line in camera space to calculate the plane it lies in
109
+ // Note that we approximate the third point, since we have no information about the join around prev
110
+ vec3 lineRight = inverseProject(posScreen + lineWidth * vec4(displacementDirU.xy, 0.0, 0.0));
111
+ vec3 lineLeft = pos.xyz + (pos.xyz - lineRight);
112
+
113
+ pos = toFront(displacedPosScreen, lineLeft, lineRight, prev.xyz, lineWidth);
114
+ displacedPosScreen = projectAndScale(pos);
115
+ `)}`}
116
+ // Convert back into NDC
117
+ displacedPosScreen.xy = (displacedPosScreen.xy / viewport.zw) * displacedPosScreen.w;
118
+
119
+ // Convert texture coordinate into [0,1]
120
+ vUV = (uv0 + 1.0) / 2.0;
121
+ ${j(!$,"vUV = noPerspectiveWrite(vUV, displacedPosScreen.w);")}
122
+ ${j(M,"vLineWidth = noPerspectiveWrite(lineWidth, displacedPosScreen.w);")}
123
+
124
+ vSize = screenMarkerSize;
125
+ vColor = getColor();
126
+
127
+ // Use camera space for slicing
128
+ vpos = pos.xyz;
129
+
130
+ gl_Position = displacedPosScreen;
131
+ `),I.include(o,A),O.include(k,A),I.include(f),I.include(D),I.uniforms.add(new z("intrinsicColor",({color:e})=>e),new C("tex",({markerTexture:e})=>e)).constants.add("texelSize","float",1/e).code.add(L`float markerAlpha(vec2 samplePos) {
131
132
  samplePos += vec2(0.5, -0.5) * texelSize;
132
133
  float sdf = texture(tex, samplePos).r;
133
134
  float pixelDistance = sdf * vSize;
134
135
  pixelDistance -= 0.5;
135
136
  return clamp(0.5 - pixelDistance, 0.0, 1.0);
136
- }`),V&&(L.include(h),M.constants.add("relativeMarkerSize","float",r/e).constants.add("relativeTipLineWidth","float",i).code.add(y`
137
- float tipAlpha(vec2 samplePos) {
138
- // Convert coordinates s.t. they are in pixels and relative to the tip of an arrow marker
139
- samplePos -= vec2(0.5, 0.5 + 0.5 * relativeMarkerSize);
140
- samplePos *= vSize;
137
+ }`),M&&(O.include(b),I.constants.add("relativeMarkerSize","float",i/e).constants.add("relativeTipLineWidth","float",r).code.add(L`
138
+ float tipAlpha(vec2 samplePos) {
139
+ // Convert coordinates s.t. they are in pixels and relative to the tip of an arrow marker
140
+ samplePos -= vec2(0.5, 0.5 + 0.5 * relativeMarkerSize);
141
+ samplePos *= vSize;
141
142
 
142
- float halfMarkerSize = 0.5 * relativeMarkerSize * vSize;
143
- float halfTipLineWidth = 0.5 * max(1.0, relativeTipLineWidth * noPerspectiveRead(vLineWidth));
143
+ float halfMarkerSize = 0.5 * relativeMarkerSize * vSize;
144
+ float halfTipLineWidth = 0.5 * max(1.0, relativeTipLineWidth * noPerspectiveRead(vLineWidth));
144
145
 
145
- ${S(k,"halfTipLineWidth *= fwidth(samplePos.y);")}
146
+ ${j($,"halfTipLineWidth *= fwidth(samplePos.y);")}
146
147
 
147
- float distance = max(abs(samplePos.x) - halfMarkerSize, abs(samplePos.y) - halfTipLineWidth);
148
- return clamp(0.5 - distance, 0.0, 1.0);
149
- }
150
- `)),L.include(a,j),L.include(h),M.main.add(y`
148
+ float distance = max(abs(samplePos.x) - halfMarkerSize, abs(samplePos.y) - halfTipLineWidth);
149
+ return clamp(0.5 - distance, 0.0, 1.0);
150
+ }
151
+ `)),O.include(t,A),O.include(b),I.main.add(L`
151
152
  discardBySlice(vpos);
152
153
 
153
154
  vec4 finalColor = intrinsicColor * vColor;
154
155
 
155
156
  // Cancel out perspective correct interpolation if in screen space or draped
156
- vec2 samplePos = ${S(!k,"noPerspectiveRead(vUV)","vUV")};
157
- finalColor.a *= ${V?"max(markerAlpha(samplePos), tipAlpha(samplePos))":"markerAlpha(samplePos)"};
157
+ vec2 samplePos = ${j($,"vUV","noPerspectiveRead(vUV)")};
158
+ finalColor.a *= ${M?"max(markerAlpha(samplePos), tipAlpha(samplePos))":"markerAlpha(samplePos)"};
158
159
  if(finalColor.a < alphaCutoff) discard; // We also want to discard in the opaque color pass
159
- outputColorHighlightOLID(applySlice(finalColor, vpos), finalColor.rgb);`),L}const L=Object.freeze(Object.defineProperty({__proto__:null,build:j},Symbol.toStringTag,{value:"Module"}));export{L,j as b};
160
+ `),N&&(_.add("vnormal","vec3"),T.include(d,A),T.main.add(L`vnormal = getLocalUp(vpos, localOrigin);
161
+ forwardLinearDepthToReadShadow();`),x(I,A),O.include(v,A),I.include(s,A),I.include(n,A),I.uniforms.add(l,T.uniforms.get("localOrigin")).main.add(L`vec3 posWorld = vpos + localOrigin;
162
+ float additionalAmbientScale = additionalDirectedAmbientLight(posWorld);
163
+ float shadow = readFragmentShadow(additionalAmbientScale);
164
+ float ssao = evaluateAmbientOcclusionInverse();
165
+ vec3 additionalLight = ssao * mainLightIntensity * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor;
166
+ vec3 viewDirection = normalize(vpos - cameraPosition);
167
+ finalColor = vec4(evaluateSceneLighting(vnormal, finalColor.rgb, shadow, 1.0 - ssao, additionalLight, viewDirection, vnormal), finalColor.a);`)),I.main.add("outputColorHighlightOLID(applySlice(finalColor, vpos), finalColor.rgb);"),O}const O=Object.freeze(Object.defineProperty({__proto__:null,build:A},Symbol.toStringTag,{value:"Module"}));export{O as L,A as b};
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
2
- import{SliceDraw as e}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as r}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as o}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{VertexColor as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{addProjViewLocalOrigin as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as t}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{outputColorHighlightOLID as n}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{ShaderBuilder as a}from"../views/webgl/ShaderBuilder.js";function d(d){const g=new a,{vertex:c,fragment:m,varyings:b}=g;return g.fragment.include(e,d),g.include(r),g.include(i,d),g.include(o,d),g.include(n,d),s(c,d),g.attributes.add("position","vec3"),b.add("vpos","vec3",{invariant:!0}),c.main.add(t`vpos = position;
2
+ import{sliceDraw as e}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as r}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as o}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{VertexColor as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{addProjViewLocalOrigin as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as t}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{outputColorHighlightOLID as n}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{ShaderBuilder as a}from"../views/webgl/ShaderBuilder.js";function d(d){const g=new a,{vertex:c,fragment:m,varyings:b}=g;return g.fragment.include(e,d),g.include(r),g.include(i,d),g.include(o,d),g.include(n,d),s(c,d),g.attributes.add("position","vec3"),b.add("vpos","vec3",{invariant:!0}),c.main.add(t`vpos = position;
3
3
  forwardVertexColor();
4
4
  gl_Position = transformPosition(proj, view, vpos);`),d.hasVertexColors||m.uniforms.add(new l("constantColor",e=>e.color)),m.main.add(t`
5
5
  discardBySlice(vpos);
@@ -1,18 +1,19 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
2
- import{Offset as e}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{isColor as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{PathVertexPosition as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PathVertexPosition.glsl.js";import{outputDepth as d}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as l}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{EvaluateAmbientOcclusion as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as n,addAmbientBoostFactor as s,addLightingGlobalFactor as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{mainLightIntensity as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{Normals as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{NormalUtils as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{PhysicallyBasedRenderingParameters as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapDrawFragment as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{viewNormal as b,nearFar as w}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{ColorConversion as f}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as h,addCameraPosition as y}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as x}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as j}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as L,If as V}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{SnowCover as P}from"../views/3d/webgl-engine/effects/snowcover/SnowCover.glsl.js";import{outputColorHighlightOLID as C}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{ShaderBuilder as O}from"../views/webgl/ShaderBuilder.js";function S(S){const A=new O,{vertex:I,fragment:_,varyings:B}=A;h(I,S),B.add("vpos","vec3",{invariant:!0}),A.include(a,S);const{output:D,pbrMode:M,snowCover:N,offsetBackfaces:k}=S,E=11===D;switch((o(D)||E)&&(E?(A.varyings.add("objectAndLayerIdColorVarying","vec4"),A.vertex.code.add(L`void forwardObjectAndLayerIdColor() {
2
+ import{Offset as e}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{isColor as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{sliceDraw as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{PathVertexPosition as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PathVertexPosition.glsl.js";import{outputDepth as d}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as l}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{EvaluateAmbientOcclusion as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as n,addAmbientBoostFactor as s,addLightingGlobalFactor as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{mainLightIntensity as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{Normals as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{NormalUtils as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{PhysicallyBasedRenderingParameters as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{readShadowDraw as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/readShadow.glsl.js";import{viewNormal as b,nearFar as w}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{ColorConversion as f}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as h,addCameraPosition as y}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as x}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as j}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as L,If as V}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{SnowCover as P}from"../views/3d/webgl-engine/effects/snowcover/SnowCover.glsl.js";import{outputColorHighlightOLID as C}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{ShaderBuilder as O}from"../views/webgl/ShaderBuilder.js";function S(S){const A=new O,{vertex:I,fragment:_,varyings:B}=A;h(I,S),B.add("vpos","vec3",{invariant:!0}),A.include(a,S);const{output:D,pbrMode:N,snowCover:k,offsetBackfaces:E}=S,F=11===D;switch((o(D)||F)&&(F?(A.varyings.add("objectAndLayerIdColorVarying","vec4"),A.vertex.code.add(L`void forwardObjectAndLayerIdColor() {
3
3
  objectAndLayerIdColorVarying = getOlidColor();
4
4
  }`),A.fragment.code.add(L`void outputObjectAndLayerIdColor() {
5
5
  fragColor = objectAndLayerIdColorVarying;
6
- }`)):(A.vertex.code.add(L`void forwardObjectAndLayerIdColor() {}`),A.fragment.code.add(L`void outputObjectAndLayerIdColor() {}`)),A.include(i),A.include(p,S),k&&(y(I,S),A.include(e)),B.add("vnormal","vec3"),B.add("vcolor","vec4"),I.main.add(L`
6
+ }`)):(A.vertex.code.add(L`void forwardObjectAndLayerIdColor() {}`),A.fragment.code.add(L`void outputObjectAndLayerIdColor() {}`)),A.include(i),A.include(p,S),E&&(y(I,S),A.include(e)),B.add("vnormal","vec3"),B.add("vcolor","vec4"),I.main.add(L`
7
7
  ExtrudedVertex extrudedVertex = evaluateVertex();
8
8
  vpos = calculateVPos(extrudedVertex);
9
9
  vnormal = normalize(localNormal(extrudedVertex));
10
10
  gl_Position = transformPosition(proj, view, vpos);
11
- ${V(k,"gl_Position = offsetBackfacingClipPosition(gl_Position, vpos, vnormal, cameraPosition);")}
11
+ ${V(E,"gl_Position = offsetBackfacingClipPosition(gl_Position, vpos, vnormal, cameraPosition);")}
12
12
 
13
13
  forwardObjectAndLayerIdColor();
14
14
  vcolor = getColor();
15
- forwardLinearDepthToReadShadowMap();`)),D){case 0:case 1:case 2:A.include(u,S),_.include(n,S),_.include(t,S),A.include(g,S),_.include(v,S),_.include(r,S),A.include(C,S),y(_,S),s(_),c(_),_.uniforms.add(I.uniforms.get("localOrigin"),new x("ambient",e=>e.ambient),new x("diffuse",e=>e.diffuse),new j("opacity",e=>e.opacity)),_.include(f),_.include(P,S),_.uniforms.add(m).main.add(L`
15
+ forwardLinearDepthToReadShadow();
16
+ `)),D){case 0:case 1:case 2:A.include(u,S),_.include(n,S),_.include(t,S),A.include(g,S),_.include(v,S),_.include(r,S),A.include(C,S),y(_,S),s(_),c(_),_.uniforms.add(I.uniforms.get("localOrigin"),new x("ambient",e=>e.ambient),new x("diffuse",e=>e.diffuse),new j("opacity",e=>e.opacity)),_.include(f),_.include(P,S),_.uniforms.add(m).main.add(L`
16
17
  discardBySlice(vpos);
17
18
 
18
19
  vec3 viewDirection = normalize(vpos - cameraPosition);
@@ -23,7 +24,7 @@ fragColor = objectAndLayerIdColorVarying;
23
24
  vec3 albedo = vcolor.rgb * max(ambient, diffuse); // combine the old material parameters into a single one
24
25
  float combinedOpacity = vcolor.a * opacity;
25
26
 
26
- ${V(N,L`float snow = getSnow(normal, upNormal);
27
+ ${V(k,L`float snow = getSnow(normal, upNormal);
27
28
  albedo = mix(albedo, vec3(1), snow);
28
29
  ssao = mix(ssao, 1.0, snow);`)}
29
30
 
@@ -32,10 +33,10 @@ fragColor = objectAndLayerIdColorVarying;
32
33
  vec3 additionalLight = ssao * mainLightIntensity * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor;
33
34
  float shadow = readShadow(additionalAmbientScale, vpos);
34
35
 
35
- ${V(2===M&&N,"applySnowToMRR(snow);")}
36
+ ${V(2===N&&k,"applySnowToMRR(snow);")}
36
37
  vec3 shadedColor = evaluateSceneLighting(normal, albedo, shadow, 1.0 - ssao, additionalLight, viewDirection, upNormal);
37
38
  vec4 finalColor = vec4(shadedColor, combinedOpacity);
38
- outputColorHighlightOLID(applySlice(finalColor, vpos), albedo ${V(N,", snow")});`);break;case 3:A.include(i),I.main.add(L`ExtrudedVertex extrudedVertex = evaluateVertex();
39
+ outputColorHighlightOLID(applySlice(finalColor, vpos), albedo ${V(k,", snow")});`);break;case 3:A.include(i),I.main.add(L`ExtrudedVertex extrudedVertex = evaluateVertex();
39
40
  vpos = calculateVPos(extrudedVertex);
40
41
  gl_Position = transformPosition(proj, view, vpos);`),A.fragment.include(r,S),_.main.add(L`discardBySlice(vpos);`);break;case 5:case 6:case 7:case 8:A.include(i),B.add("depth","float"),I.uniforms.add(w).main.add(L`ExtrudedVertex extrudedVertex = evaluateVertex();
41
42
  vpos = calculateVPos(extrudedVertex);
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
2
- import{SliceDraw as e}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{VertexColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VisualVariables as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{ColorConversion as i}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as l,addCameraPosition as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as d}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{glsl as s,If as v}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{outputColorHighlightOLID as p}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{getTextureBackedBufferModule as u}from"../views/3d/webgl-engine/shaders/PatternTextureBuffer.glsl.js";import{ShaderBuilder as m}from"../views/webgl/ShaderBuilder.js";const f=.70710678118,g=f,w=.08715574274,b=10,h=1;function x(x){const S=new m,{vertex:j,fragment:C,attributes:V,varyings:T}=S,P=u(x),$=P?.createBuilder(S,x),R=null!=$,A=10===x.output;l(j,x),S.include(o);let L="";R?(x.hasVVColor&&(L=$.getTextureAttribute("colorFeatureAttribute")),x.hasVertexColors?(S.varyings.add("vColor","vec4"),S.vertex.code.add(s`void forwardVertexColor() { vColor = ${$.getTextureAttribute("color")}; }`)):S.vertex.code.add(s`void forwardVertexColor() {}`),V.add("textureElementIndex","uint")):(S.include(r,x),x.hasVVColor&&(V.add("colorFeatureAttribute","float"),L="colorFeatureAttribute")),V.add("position","vec3"),j.inputs.add("position",()=>"position"),S.include(a,x),S.include(t,x),C.include(e,x),S.include(p,x),x.draped&&j.uniforms.add(new d("worldToScreenRatio",e=>1/e.screenToPCSRatio)),V.add("uvMapSpace","vec4"),x.hasVertexColors||T.add("vColor","vec4"),T.add("vpos","vec3",{invariant:!0}),T.add("vuv","vec2"),j.uniforms.add(new c("uColor",e=>e.color));const D=3===x.style||4===x.style||5===x.style;return D&&j.code.add(s`
2
+ import{sliceDraw as e}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ObjectAndLayerIdColor as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{VertexColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VisualVariables as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{ColorConversion as i}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as l,addCameraPosition as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as d}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{glsl as s,If as v}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{outputColorHighlightOLID as p}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{getTextureBackedBufferModule as u}from"../views/3d/webgl-engine/shaders/PatternTextureBuffer.glsl.js";import{ShaderBuilder as m}from"../views/webgl/ShaderBuilder.js";const f=.70710678118,g=f,w=.08715574274,b=10,h=1;function x(x){const S=new m,{vertex:j,fragment:C,attributes:V,varyings:T}=S,P=u(x),$=P?.createBuilder(S,x),R=null!=$,A=10===x.output;l(j,x),S.include(o);let L="";R?(x.hasVVColor&&(L=$.getTextureAttribute("colorFeatureAttribute")),x.hasVertexColors?(S.varyings.add("vColor","vec4"),S.vertex.code.add(s`void forwardVertexColor() { vColor = ${$.getTextureAttribute("color")}; }`)):S.vertex.code.add(s`void forwardVertexColor() {}`),V.add("textureElementIndex","uint")):(S.include(r,x),x.hasVVColor&&(V.add("colorFeatureAttribute","float"),L="colorFeatureAttribute")),V.add("position","vec3"),j.inputs.add("position",()=>"position"),S.include(a,x),S.include(t,x),C.include(e,x),S.include(p,x),x.draped&&j.uniforms.add(new d("worldToScreenRatio",e=>1/e.screenToPCSRatio)),V.add("uvMapSpace","vec4"),x.hasVertexColors||T.add("vColor","vec4"),T.add("vpos","vec3",{invariant:!0}),T.add("vuv","vec2"),j.uniforms.add(new c("uColor",e=>e.color));const D=3===x.style||4===x.style||5===x.style;return D&&j.code.add(s`
3
3
  const mat2 rotate45 = mat2(${s.float(f)}, ${s.float(-g)},
4
4
  ${s.float(g)}, ${s.float(f)});
5
5
  `),!x.draped&&R&&(n(j,x),j.uniforms.add(new d("worldToScreenPerDistanceRatio",e=>1/e.camera.perScreenPixelRatio)),j.code.add(s`vec3 projectPointToLineSegment(vec3 center, vec3 halfVector, vec3 point) {
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
2
- import{numberMaxFloat32 as e}from"../core/mathUtils.js";import{multiply as i,fromTranslation as o}from"../core/libs/gl-matrix-2/math/mat4.js";import{create as r}from"../core/libs/gl-matrix-2/factories/mat4f64.js";import{set as t}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as s}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{set as a}from"../core/libs/gl-matrix-2/math/vec3.js";import{create as n}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{create as c,positiveInfinity as l}from"../geometry/support/aaBoundingBox.js";import{isColor as p}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SlicePlaneParameters as m,RejectBySliceDraw as d}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{OutputHighlight as f}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{positionOutsideClipSpace as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PositionOutsideClipSpace.js";import{projMatrix as u}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{Float2DrawUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float2DrawUniform.js";import{Float2PassUniform as x}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3DrawUniform as h}from"../views/3d/webgl-engine/core/shaderModules/Float3DrawUniform.js";import{glsl as v,If as w}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4DrawUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Matrix4DrawUniform.js";import{NoParameters as b}from"../views/webgl/NoParameters.js";import{ShaderBuilder as M}from"../views/webgl/ShaderBuilder.js";class P extends b{constructor(){super(...arguments),this.clipBox=c(l),this.useFixedSizes=!1,this.useRealWorldSymbolSizes=!1,this.scaleFactor=1,this.minSizePx=0,this.size=0,this.sizePx=0}get fixedSize(){return this.drawScreenSpace?this.sizePx:this.size}get screenMinSize(){return this.useFixedSizes?0:this.minSizePx}get drawScreenSpace(){return this.useFixedSizes&&!this.useRealWorldSymbolSizes}}class j extends m{constructor(e,i,o){super(e),this.origin=e,this.isLeaf=i,this.splatSize=o}}function y(r){const s=new M,n=p(r.output),{attributes:c,vertex:l,fragment:m}=s;return c.add("position","vec3"),c.add("color","vec3"),l.include(d,r),l.uniforms.add(new z("modelView",(e,r)=>i(R,r.camera.viewMatrix,o(R,e.origin))),u,new S("screenMinMaxSize",(e,i,o)=>t(_,o.useFixedSizes?0:o.minSizePx*i.camera.pixelRatio,O(e.isLeaf)*i.camera.pixelRatio)),r.useFixedSizes?new x("pointScale",(e,i)=>t(_,e.fixedSize*i.camera.pixelRatio,i.camera.fullHeight)):new S("pointScale",(e,i,o)=>t(_,e.splatSize*o.scaleFactor*i.camera.pixelRatio,i.camera.fullHeight/i.camera.pixelRatio))),r.clippingEnabled?l.uniforms.add(new h("clipMin",(e,i,o)=>a(B,o.clipBox[0]-e.origin[0],o.clipBox[1]-e.origin[1],o.clipBox[2]-e.origin[2])),new h("clipMax",(e,i,o)=>a(B,o.clipBox[3]-e.origin[0],o.clipBox[4]-e.origin[1],o.clipBox[5]-e.origin[2]))):(l.constants.add("clipMin","vec3",[-e,-e,-e]),l.constants.add("clipMax","vec3",[e,e,e])),n&&s.varyings.add("vColor","vec3"),l.main.add(v`
2
+ import{numberMaxFloat32 as e}from"../core/mathUtils.js";import{multiply as i,fromTranslation as o}from"../core/libs/gl-matrix-2/math/mat4.js";import{create as r}from"../core/libs/gl-matrix-2/factories/mat4f64.js";import{set as t}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as s}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{set as a}from"../core/libs/gl-matrix-2/math/vec3.js";import{create as n}from"../core/libs/gl-matrix-2/factories/vec3f64.js";import{create as c,positiveInfinity as l}from"../geometry/support/aaBoundingBox.js";import{isColor as p}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SlicePlaneParameters as m,rejectBySliceDraw as d}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{OutputHighlight as f}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{positionOutsideClipSpace as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PositionOutsideClipSpace.js";import{projMatrix as u}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{Float2DrawUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float2DrawUniform.js";import{Float2PassUniform as x}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3DrawUniform as h}from"../views/3d/webgl-engine/core/shaderModules/Float3DrawUniform.js";import{glsl as v,If as w}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4DrawUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Matrix4DrawUniform.js";import{NoParameters as b}from"../views/webgl/NoParameters.js";import{ShaderBuilder as M}from"../views/webgl/ShaderBuilder.js";class P extends b{constructor(){super(...arguments),this.clipBox=c(l),this.useFixedSizes=!1,this.useRealWorldSymbolSizes=!1,this.scaleFactor=1,this.minSizePx=0,this.size=0,this.sizePx=0}get fixedSize(){return this.drawScreenSpace?this.sizePx:this.size}get screenMinSize(){return this.useFixedSizes?0:this.minSizePx}get drawScreenSpace(){return this.useFixedSizes&&!this.useRealWorldSymbolSizes}}class j extends m{constructor(e,i,o){super(e),this.origin=e,this.isLeaf=i,this.splatSize=o}}function y(r){const s=new M,n=p(r.output),{attributes:c,vertex:l,fragment:m}=s;return c.add("position","vec3"),c.add("color","vec3"),l.include(d,r),l.uniforms.add(new z("modelView",(e,r)=>i(R,r.camera.viewMatrix,o(R,e.origin))),u,new S("screenMinMaxSize",(e,i,o)=>t(_,o.useFixedSizes?0:o.minSizePx*i.camera.pixelRatio,O(e.isLeaf)*i.camera.pixelRatio)),r.useFixedSizes?new x("pointScale",(e,i)=>t(_,e.fixedSize*i.camera.pixelRatio,i.camera.fullHeight)):new S("pointScale",(e,i,o)=>t(_,e.splatSize*o.scaleFactor*i.camera.pixelRatio,i.camera.fullHeight/i.camera.pixelRatio))),r.clippingEnabled?l.uniforms.add(new h("clipMin",(e,i,o)=>a(B,o.clipBox[0]-e.origin[0],o.clipBox[1]-e.origin[1],o.clipBox[2]-e.origin[2])),new h("clipMax",(e,i,o)=>a(B,o.clipBox[3]-e.origin[0],o.clipBox[4]-e.origin[1],o.clipBox[5]-e.origin[2]))):(l.constants.add("clipMin","vec3",[-e,-e,-e]),l.constants.add("clipMax","vec3",[e,e,e])),n&&s.varyings.add("vColor","vec3"),l.main.add(v`
3
3
  // Move clipped points outside of clipspace
4
4
  if (position.x < clipMin.x || position.y < clipMin.y || position.z < clipMin.z ||
5
5
  position.x > clipMax.x || position.y > clipMax.y || position.z > clipMax.z) {
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
2
- import{Offset as e}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{isColor as i}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{TextureCoordinateAttribute as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VerticalOffset as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as n}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{DefaultMaterialExternalColor as d}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialExternalColor.glsl.js";import{EvaluateAmbientOcclusion as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as g,addAmbientBoostFactor as m,addLightingGlobalFactor as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{mainLightDirection as u,mainLightIntensity as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{NormalUtils as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{PhysicallyBasedRendering as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPassFragment as h,ReadShadowMapDrawFragment as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{colorTextureUV as L,emissiveTextureUV as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TextureTransformUV.glsl.js";import{VisualVariables as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{DiscardOrAdjustAlphaPass as C}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{addProjViewLocalOrigin as O,addCameraPosition as P}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{If as N,glsl as D}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as M}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{SnowCover as A}from"../views/3d/webgl-engine/effects/snowcover/SnowCover.glsl.js";import{outputColorHighlightOLID as T}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{ShaderBuilder as V}from"../views/webgl/ShaderBuilder.js";function F(F){const R=new V,{attributes:B,vertex:$,fragment:U,varyings:E}=R,{output:I,offsetBackfaces:_,pbrMode:k,snowCover:z}=F,W=1===k||2===k;if(O($,F),B.add("position","vec3"),$.inputs.add("position",()=>"position"),E.add("vpos","vec3",{invariant:!0}),R.include(x,F),R.include(a,F),R.include(t,F),R.include(L,F),!i(I))return R.include(n,F),R;R.include(j,F),P(R.vertex,F),R.include(l,F),R.include(o),_&&R.include(e),E.add("vNormalWorld","vec3"),E.add("localvpos","vec3",{invariant:!0}),R.include(s,F),R.include(d,F),R.include(F.instancedDoublePrecision?h:y,F),$.main.add(D`
2
+ import{Offset as e}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{isColor as i}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{sliceDraw as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{TextureCoordinateAttribute as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VerticalOffset as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as n}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{DefaultMaterialExternalColor as d}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialExternalColor.glsl.js";import{EvaluateAmbientOcclusion as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as g,addAmbientBoostFactor as m,addLightingGlobalFactor as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{mainLightDirection as u,mainLightIntensity as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{NormalUtils as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{PhysicallyBasedRendering as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{readShadowPass as h,readShadowDraw as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/readShadow.glsl.js";import{colorTextureUV as L,emissiveTextureUV as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TextureTransformUV.glsl.js";import{VisualVariables as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{DiscardOrAdjustAlphaPass as C}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{addProjViewLocalOrigin as O,addCameraPosition as P}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{If as N,glsl as D}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as A}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{SnowCover as M}from"../views/3d/webgl-engine/effects/snowcover/SnowCover.glsl.js";import{outputColorHighlightOLID as T}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{ShaderBuilder as V}from"../views/webgl/ShaderBuilder.js";function F(F){const B=new V,{attributes:R,vertex:$,fragment:U,varyings:E}=B,{output:I,offsetBackfaces:_,pbrMode:k,snowCover:z}=F,W=1===k||2===k;if(O($,F),R.add("position","vec3"),$.inputs.add("position",()=>"position"),E.add("vpos","vec3",{invariant:!0}),B.include(x,F),B.include(a,F),B.include(t,F),B.include(L,F),!i(I))return B.include(n,F),B;B.include(j,F),P(B.vertex,F),B.include(l,F),B.include(o),_&&B.include(e),E.add("vNormalWorld","vec3"),E.add("localvpos","vec3",{invariant:!0}),B.include(s,F),B.include(d,F),B.include(F.instancedDoublePrecision?h:y,F),$.main.add(D`
3
3
  forwardDefaultMaterialExternalColor();
4
4
 
5
5
  vpos = getVertexInLocalOriginSpace();
@@ -13,11 +13,11 @@ import{Offset as e}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.
13
13
  forwardTextureCoordinates();
14
14
  forwardColorUV();
15
15
  forwardEmissiveUV();
16
- forwardLinearDepthToReadShadowMap();
16
+ forwardLinearDepthToReadShadow();
17
17
 
18
18
  gl_Position = shouldCullByOpacity() ? vec4(1e38, 1e38, 1e38, 1.0) :
19
19
  ${N(_,"offsetBackfacingClipPosition(basePosition, vpos, vNormalWorld, cameraPosition);","basePosition;")}
20
- `);const{hasColorTexture:H,hasColorTextureTransform:G}=F;return U.include(g,F),U.include(c,F),R.include(C,F),U.include(r,F),R.include(T,F),P(U,F),m(U),v(U),U.uniforms.add(u,$.uniforms.get("localOrigin"),$.uniforms.get("view"),new S("ambient",e=>e.ambient),new S("diffuse",e=>e.diffuse)),H&&U.uniforms.add(new M("tex",e=>e.texture)),R.include(p,F),U.include(f,F),U.include(A,F),U.include(b,F),U.uniforms.add(w).main.add(D`
20
+ `);const{hasColorTexture:H,hasColorTextureTransform:G}=F;return U.include(g,F),U.include(c,F),B.include(C,F),U.include(r,F),B.include(T,F),P(U,F),m(U),v(U),U.uniforms.add(u,$.uniforms.get("localOrigin"),$.uniforms.get("view"),new S("ambient",e=>e.ambient),new S("diffuse",e=>e.diffuse)),H&&U.uniforms.add(new A("tex",e=>e.texture)),B.include(p,F),U.include(f,F),U.include(M,F),U.include(b,F),U.uniforms.add(w).main.add(D`
21
21
  discardBySlice(vpos);
22
22
  vec4 texColor = ${H?`texture(tex, ${G?"colorUV":"vuv0"})`:" vec4(1.0)"};
23
23
  ${N(H,`${N(F.textureAlphaPremultiplied,"texColor.rgb /= texColor.a;")}\n discardOrAdjustAlpha(texColor);`)}
@@ -56,4 +56,4 @@ import{Offset as e}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.
56
56
  vec3 shadedColor = evaluateSceneLighting(shadingNormal, albedo, shadow, 1.0 - ssao, additionalLight, viewDirection, upNormal);
57
57
  vec4 finalColor = vec4(shadedColor, opacity_);
58
58
  outputColorHighlightOLID(applySlice(finalColor, vpos), albedo ${N(z,", 1.0")});
59
- `),R}const R=Object.freeze(Object.defineProperty({__proto__:null,build:F},Symbol.toStringTag,{value:"Module"}));export{R,F as b};
59
+ `),B}const B=Object.freeze(Object.defineProperty({__proto__:null,build:F},Symbol.toStringTag,{value:"Module"}));export{B as R,F as b};