@arcgis/core 5.2.0-next.120 → 5.2.0-next.122

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (534) hide show
  1. package/Ground.js +1 -1
  2. package/arcade/containerUtils.js +1 -1
  3. package/arcade/functions/feature.js +1 -1
  4. package/arcade/functions/featuresetstring.js +1 -1
  5. package/arcade/languageUtils.js +1 -1
  6. package/arcgisGlobal.d.ts +9 -0
  7. package/assets/components/assets/icon/addCellAbove16.json +1 -0
  8. package/assets/components/assets/icon/addCellAbove24.json +1 -0
  9. package/assets/components/assets/icon/addCellAbove32.json +1 -0
  10. package/assets/components/assets/icon/addCellBelow16.json +1 -0
  11. package/assets/components/assets/icon/addCellBelow24.json +1 -0
  12. package/assets/components/assets/icon/addCellBelow32.json +1 -0
  13. package/assets/components/assets/icon/linkedChart16.json +1 -0
  14. package/assets/components/assets/icon/linkedChart24.json +1 -0
  15. package/assets/components/assets/icon/linkedChart32.json +1 -0
  16. package/assets/components/assets/icon/polygonFromFeature16.json +1 -0
  17. package/assets/components/assets/icon/polygonFromFeature24.json +1 -0
  18. package/assets/components/assets/icon/polygonFromFeature32.json +1 -0
  19. package/assets/esri/core/workers/RemoteClient.js +1 -1
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  132. package/assets/esri/libs/pdfjs/pdf.worker.mjs +63075 -0
  133. package/assets/esri/libs/pdfjs/wasm/jbig2.wasm +0 -0
  134. package/assets/esri/libs/pdfjs/wasm/openjpeg.wasm +0 -0
  135. package/assets/esri/libs/pdfjs/wasm/qcms_bg.wasm +0 -0
  136. package/assets/esri/libs/pdfjs/wasm/quickjs-eval.wasm +0 -0
  137. package/assets/esri/themes/dark/main.css +1 -1
  138. package/assets/esri/themes/light/main.css +1 -1
  139. package/assets/esri/themes/light/view.css +1 -1
  140. package/assets/esri/widgets/support/SelectionToolbar/t9n/messages.en.json +1 -1
  141. package/basemaps/BasemapCollection.d.ts +148 -0
  142. package/basemaps/BasemapCollection.js +2 -0
  143. package/basemaps/BasemapsSource.d.ts +39 -0
  144. package/basemaps/BasemapsSource.js +2 -0
  145. package/basemaps/LocalBasemapsSource.d.ts +55 -0
  146. package/basemaps/LocalBasemapsSource.js +2 -0
  147. package/basemaps/PortalBasemapsSource.d.ts +98 -0
  148. package/basemaps/PortalBasemapsSource.js +2 -0
  149. package/basemaps/support/BasemapItem.d.ts +74 -0
  150. package/basemaps/support/BasemapItem.js +2 -0
  151. package/basemaps/support/basemapCompatibilityUtils.js +2 -0
  152. package/basemaps/types.d.ts +42 -0
  153. package/chunks/CheckerBoard.glsl.js +1 -1
  154. package/chunks/CloudsComposition.glsl.js +2 -2
  155. package/chunks/ColorMaterial.glsl.js +1 -1
  156. package/chunks/Component.glsl.js +11 -11
  157. package/chunks/DeepSky.glsl.js +1 -1
  158. package/chunks/DefaultMaterial.glsl.js +4 -4
  159. package/chunks/EdgeShader.glsl.js +1 -1
  160. package/chunks/FocusArea.glsl.js +1 -1
  161. package/chunks/GaussianSplat.glsl.js +9 -9
  162. package/chunks/GlobalIllumination.glsl.js +42 -13
  163. package/chunks/GlobalIlluminationBlur.glsl.js +1 -1
  164. package/chunks/HUDMaterial.glsl.js +1 -1
  165. package/chunks/ImageMaterial.glsl.js +1 -1
  166. package/chunks/LineCallout.glsl.js +1 -1
  167. package/chunks/LineMarker.glsl.js +97 -89
  168. package/chunks/NativeLine.glsl.js +1 -1
  169. package/chunks/Path.glsl.js +8 -7
  170. package/chunks/Pattern.glsl.js +1 -1
  171. package/chunks/PointRenderer.glsl.js +1 -1
  172. package/chunks/RealisticTree.glsl.js +4 -4
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  174. package/chunks/ShadowCastAccumulate.glsl.js +3 -3
  175. package/chunks/ShadowHighlight.glsl.js +4 -4
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  177. package/chunks/Terrain.glsl.js +12 -14
  178. package/chunks/Viewshed.glsl.js +1 -1
  179. package/chunks/Water.glsl.js +3 -3
  180. package/chunks/languageUtils.js +1 -1
  181. package/config.js +1 -1
  182. package/core/Accessor.d.ts +10 -0
  183. package/core/arrayUtils.js +1 -1
  184. package/core/workers/registry.js +1 -1
  185. package/geometry/support/geometryUtils.js +1 -1
  186. package/geometry/support/heightModelInfoUtils.js +1 -1
  187. package/geometry/support/meshUtils/elevation.js +1 -1
  188. package/kernel.js +1 -1
  189. package/layers/CSVLayer.js +1 -1
  190. package/layers/GeoJSONLayer.d.ts +1 -1
  191. package/layers/GeoJSONLayer.js +1 -1
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  199. package/layers/geospatialPDF/GeospatialPDFParserUtils.js +2 -0
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  201. package/layers/geospatialPDF/LGIDictMapFrame.js +2 -0
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  209. package/layers/raster/datasets/GeospatialPDFRaster.js +2 -0
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  242. package/views/2d/LabelManager.js +1 -1
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  518. package/assets/esri/core/workers/chunks/e52f30dfb7c82491a7f2.js +0 -1
  519. package/assets/esri/core/workers/chunks/e707534a700a2de687ca.js +0 -1
  520. package/assets/esri/core/workers/chunks/e88eee4c2fc4229c2a8b.js +0 -1
  521. package/assets/esri/core/workers/chunks/f465fb26541372fdc908.js +0 -2
  522. package/assets/esri/core/workers/chunks/f5423006fb07db7dd6ee.js +0 -1
  523. package/assets/esri/core/workers/chunks/f75e57d3e02f9828b049.js +0 -1
  524. package/assets/esri/core/workers/chunks/f774e5b94710ccee1af0.js +0 -1
  525. package/assets/esri/core/workers/chunks/fdad31bbe8aee68a6eaf.js +0 -1
  526. package/views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepthToReadShadowMap.glsl.js +0 -4
  527. package/views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js +0 -18
  528. package/views/3d/webgl-engine/core/shaderLibrary/shading/ShadowmapFiltering.glsl.js +0 -4
  529. /package/assets/esri/core/workers/chunks/{430802108b63194b7ddd.js.LICENSE.txt → 033debcbf6b3683dc4fe.js.LICENSE.txt} +0 -0
  530. /package/assets/esri/core/workers/chunks/{4efe5827a5c61db3b19d.js.LICENSE.txt → 064445e6f9512817ac87.js.LICENSE.txt} +0 -0
  531. /package/assets/esri/core/workers/chunks/{c5e288d57bacb8451e2d.js.LICENSE.txt → 463d69f596d1d34ef275.js.LICENSE.txt} +0 -0
  532. /package/assets/esri/core/workers/chunks/{d5e3f8e5b8d2576d3cb3.js.LICENSE.txt → 58a17fb3c0dd07c63d57.js.LICENSE.txt} +0 -0
  533. /package/assets/esri/core/workers/chunks/{7f2ac03efaa4a4898ba2.js.LICENSE.txt → c3b96d1d43afccd23e45.js.LICENSE.txt} +0 -0
  534. /package/assets/esri/core/workers/chunks/{f465fb26541372fdc908.js.LICENSE.txt → ce08e3369641da0d7a27.js.LICENSE.txt} +0 -0
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
2
- import{ComponentData as e}from"../views/3d/webgl-engine/collections/Component/Material/ComponentData.glsl.js";import{ForwardLinearDepthToWriteShadowMap as o}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepthToWriteShadowMap.glsl.js";import{isColor as r,isShadow as a}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SlicePass as l}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{TextureCoordinateAttribute as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VertexPosition as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js";import{DepthConversion as d}from"../views/3d/webgl-engine/core/shaderLibrary/output/DepthConversion.glsl.js";import{outputDepth as c}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as v}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{OutputHighlightOverlay as m}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlightOverlay.js";import{computeFragmentNormals as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeFragmentNormals.glsl.js";import{ComputeMaterialColor as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import{ComputeNormalTextureDraw as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateSceneLighting as h,addLightingGlobalFactor as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{mainLightIntensity as y,mainLightDirection as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{NormalUtils as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{pbrGlobals as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/pbrGlobals.glsl.js";import{PhysicallyBasedRenderingParameters as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadBaseColorTexture as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import{ReadShadowMapPassFragment as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{OverlayIM as U}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{DiscardOrAdjustAlphaDraw as S}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{BooleanDrawUniform as M}from"../views/3d/webgl-engine/core/shaderModules/BooleanDrawUniform.js";import{FloatDrawUniform as N}from"../views/3d/webgl-engine/core/shaderModules/FloatDrawUniform.js";import{If as j,glsl as V}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as W}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{SnowCover as $}from"../views/3d/webgl-engine/effects/snowcover/SnowCover.glsl.js";import{alphaCutoff as D}from"../views/3d/webgl-engine/shaders/alphaCutoff.glsl.js";import{outputColorHighlightOLID as T}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{getPlanetRadius as P,sphereDepthInterpolate as R}from"../views/3d/webgl-engine/shaders/SphereDepthInterpolate.glsl.js";import{ShaderBuilder as A}from"../views/webgl/ShaderBuilder.js";function F(F){const z=new A,{vertex:B,fragment:E}=z;z.include(s,F),z.include(n,F),z.include(i,F),z.include(t,F),z.include(e,F),z.include(S,F),E.include(l,F),z.include(O,F);const{output:_,pbrMode:H,hasNormalTexture:I,snowCover:G,receiveShadows:k,shadeNormals:q,spherical:J,sphericalSR:K,overlayEnabled:Q,componentDataType:X,vertexDiscardMode:Y,renderOccluded:Z,isGroundSlice:ee,groundTransparencyMode:oe}=F,re=r(_),ae=1===H||2===H,le=2===oe,te=le&&(3===_||4===_);ae&&(z.include(x,F),I&&z.include(u,F));const ie=a(_),ne=11===_,se=10===_,de=4===_,ce=ie&&1===X,ve=P(F),me=(Q||te)&&J,ge=1===K;(re||de)&&(z.include(p,F),E.include(D)),(Q||te)&&(E.include(h,F),z.include(U,F),me?(z.varyings.add("vPositionForDraping","vec3"),E.uniforms.add(new M("useENUForGlobalOverlayUV",e=>e.useENUForGlobalOverlayUV),new N("overlayMapScaleU",e=>e.toMapSpace[2]),new N("overlayReferenceU",e=>e.toMapSpace[0])),E.constants.add("overlayWorldWidth","float",ge?2*Math.PI*ve:360),ge?(E.constants.add("pRadius","float",ve),E.constants.add("halfSemiMajorAxis","float",.5*ve)):E.constants.add("rad2deg1","float",180/Math.PI),E.constants.add("invRadius","float",1/ve).code.add(V`
2
+ import{ComponentData as e}from"../views/3d/webgl-engine/collections/Component/Material/ComponentData.glsl.js";import{forwardLinearDepthToWriteShadow as o}from"../views/3d/webgl-engine/core/shaderLibrary/forwardLinearDepthToWriteShadow.glsl.js";import{isColor as r,isShadow as a}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{slicePass as l}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{TextureCoordinateAttribute as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VertexPosition as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js";import{DepthConversion as d}from"../views/3d/webgl-engine/core/shaderLibrary/output/DepthConversion.glsl.js";import{outputDepth as c}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as v}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{OutputHighlightOverlay as m}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlightOverlay.js";import{computeFragmentNormals as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeFragmentNormals.glsl.js";import{ComputeMaterialColor as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import{ComputeNormalTextureDraw as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateSceneLighting as h,addLightingGlobalFactor as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{mainLightIntensity as f,mainLightDirection as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{NormalUtils as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{pbrGlobals as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/pbrGlobals.glsl.js";import{PhysicallyBasedRenderingParameters as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadBaseColorTexture as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import{readShadowPass as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/readShadow.glsl.js";import{OverlayIM as U}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{DiscardOrAdjustAlphaDraw as S}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{BooleanDrawUniform as M}from"../views/3d/webgl-engine/core/shaderModules/BooleanDrawUniform.js";import{FloatDrawUniform as N}from"../views/3d/webgl-engine/core/shaderModules/FloatDrawUniform.js";import{If as j,glsl as V}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as W}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{SnowCover as $}from"../views/3d/webgl-engine/effects/snowcover/SnowCover.glsl.js";import{alphaCutoff as D}from"../views/3d/webgl-engine/shaders/alphaCutoff.glsl.js";import{outputColorHighlightOLID as T}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{getPlanetRadius as P,sphereDepthInterpolate as R}from"../views/3d/webgl-engine/shaders/SphereDepthInterpolate.glsl.js";import{ShaderBuilder as A}from"../views/webgl/ShaderBuilder.js";function F(F){const z=new A,{vertex:B,fragment:E}=z;z.include(s,F),z.include(n,F),z.include(i,F),z.include(t,F),z.include(e,F),z.include(S,F),E.include(l,F),z.include(O,F);const{output:_,pbrMode:H,hasNormalTexture:I,snowCover:G,receiveShadows:k,shadeNormals:q,spherical:J,sphericalSR:K,overlayEnabled:Q,componentDataType:X,vertexDiscardMode:Y,renderOccluded:Z,isGroundSlice:ee,groundTransparencyMode:oe}=F,re=r(_),ae=1===H||2===H,le=2===oe,te=le&&(3===_||4===_);ae&&(z.include(x,F),I&&z.include(p,F));const ie=a(_),ne=11===_,se=10===_,de=4===_,ce=ie&&1===X,ve=P(F),me=(Q||te)&&J,ge=1===K;(re||de)&&(z.include(u,F),E.include(D)),(Q||te)&&(E.include(h,F),z.include(U,F),me?(z.varyings.add("vPositionForDraping","vec3"),E.uniforms.add(new M("useENUForGlobalOverlayUV",e=>e.useENUForGlobalOverlayUV),new N("overlayMapScaleU",e=>e.toMapSpace[2]),new N("overlayReferenceU",e=>e.toMapSpace[0])),E.constants.add("overlayWorldWidth","float",ge?2*Math.PI*ve:360),ge?(E.constants.add("pRadius","float",ve),E.constants.add("halfSemiMajorAxis","float",.5*ve)):E.constants.add("rad2deg1","float",180/Math.PI),E.constants.add("invRadius","float",1/ve).code.add(V`
3
3
  vec2 projectOverlay(vec3 pos) { return pos.xy / (1.0 + invRadius * pos.z); }
4
4
 
5
5
  vec2 selectOverlayUVNorm(vec2 normUV, float offsetUNorm) {
@@ -49,22 +49,22 @@ import{ComponentData as e}from"../views/3d/webgl-engine/collections/Component/Ma
49
49
  ? selectLocalOverlayUVs(projectOverlay(vPositionForDraping))
50
50
  : selectMapOverlayUVs(overlayMapUVFromWorldPosition());
51
51
  }
52
- `)):B.code.add("vec2 projectOverlay(vec3 pos) { return pos.xy; }"));const pe=Q&&re&&4===H;pe&&(z.varyings.add("tbnTangent","vec3"),z.varyings.add("tbnBiTangent","vec3"),z.varyings.add("upNormal","vec3"));const ue=0===Y,he=2===Y;if(z.include(L,F),z.include(o,F),B.include(D),B.main.add(V`
52
+ `)):B.code.add("vec2 projectOverlay(vec3 pos) { return pos.xy; }"));const ue=Q&&re&&4===H;ue&&(z.varyings.add("tbnTangent","vec3"),z.varyings.add("tbnBiTangent","vec3"),z.varyings.add("upNormal","vec3"));const pe=0===Y,he=2===Y;if(z.include(L,F),z.include(o,F),B.include(D),B.main.add(V`
53
53
  bool castShadows;
54
54
  vec4 externalColor = forwardExternalColor(castShadows);
55
55
  ${j(ce,"if(!castShadows) { gl_Position = vec4(vec3(1e38), 1.0); return; }")}
56
- ${j(!ue,`if (externalColor.a ${he?">":"<="} opacityCutoff) {\n gl_Position = vec4(vec3(1e38), 1.0); return;\n }`)}
56
+ ${j(!pe,`if (externalColor.a ${he?">":"<="} opacityCutoff) {\n gl_Position = vec4(vec3(1e38), 1.0); return;\n }`)}
57
57
  ${j(ne,"externalColor.a = 1.0;")}
58
58
 
59
59
  forwardPosition(readElevationOffset());
60
60
  forwardNormal();
61
61
  forwardTextureCoordinates();
62
62
  forwardVertexColor();
63
- forwardLinearDepthToReadShadowMap();
64
- forwardLinearDepthToWriteShadowMap();
63
+ forwardLinearDepthToReadShadow();
64
+ forwardLinearDepthToWriteShadow();
65
65
  forwardEmissiveStrength();
66
66
  forwardObjectAndLayerIdColor();
67
- ${j(pe,J?V`
67
+ ${j(ue,J?V`
68
68
  upNormal = normalize(positionWorld());
69
69
  tbnTangent = normalize(cross(vec3(0.0, 0.0, 1.0), upNormal));
70
70
  tbnBiTangent = normalize(cross(upNormal, tbnTangent));`:V`
@@ -80,7 +80,7 @@ import{ComponentData as e}from"../views/3d/webgl-engine/collections/Component/Ma
80
80
  }
81
81
  `),re)return z.include(g,F),z.include(T,F),E.include(h,F),E.include($,F),E.include(b,F),E.code.add(V`
82
82
  float evaluateShadow() {
83
- return ${k?"readShadowMap(vPositionWorldCameraRelative, linearDepth)":"0.0"};
83
+ return ${k?"readShadowMap(vPositionWorldCameraRelative)":"0.0"};
84
84
  }
85
85
  `).main.add(V`
86
86
  ${j(!ee,"discardBySlice(vPositionWorldCameraRelative);")}
@@ -108,7 +108,7 @@ import{ComponentData as e}from"../views/3d/webgl-engine/collections/Component/Ma
108
108
 
109
109
  vec4 materialColor = computeMaterialColor(textureColor, externalColor, externalColorMixMode);
110
110
  ${j(le,"materialColor = vec4(0.0);")}
111
- `),ae?(J&&w(E),E.include(C),E.uniforms.add(y).main.add(V`
111
+ `),ae?(J&&w(E),E.include(C),E.uniforms.add(f).main.add(V`
112
112
  applyPBRFactors();
113
113
  ${j(1===H,"if (externalColorMixMode == 3) mrr = vec3(0.0, 0.6, 0.2);")}
114
114
  ${j(I,"mat3 tangentSpace = computeTangentSpace(fragmentFaceNormal, vPositionWorldCameraRelative, vuv0);")}
@@ -126,9 +126,9 @@ import{ComponentData as e}from"../views/3d/webgl-engine/collections/Component/Ma
126
126
 
127
127
  vec3 additionalLight = evaluateAdditionalLighting(ssao, positionWorld());
128
128
  ${j(J,"float additionalAmbientScale = additionalDirectedAmbientLight(positionWorld());")}
129
- ${J?V`float shadow = max(lightingGlobalFactor * (1.0 - additionalAmbientScale), evaluateShadow());`:"float shadow = evaluateShadow();"}
129
+ ${j(J,"float shadow = max(lightingGlobalFactor * (1.0 - additionalAmbientScale), evaluateShadow());","float shadow = evaluateShadow();")}
130
130
  vec4 shadedColor = vec4(evaluateSceneLighting(shadingNormal, materialColor.rgb, shadow, ssao, additionalLight, viewDirection, upNormal), materialColor.a);
131
- `)):(J&&w(E),pe&&E.uniforms.add(new W("ovNormalTex",e=>e.overlay?.getTexture(3))),E.uniforms.add(f).main.add(V`
131
+ `)):(J&&w(E),ue&&E.uniforms.add(new W("ovNormalTex",e=>e.overlay?.getTexture(3))),E.uniforms.add(y).main.add(V`
132
132
  ${j(J,"float additionalAmbientScale = additionalDirectedAmbientLight(positionWorld());")}
133
133
  float shadow = ${k?J?"max(lightingGlobalFactor * (1.0 - additionalAmbientScale), evaluateShadow())":"evaluateShadow()":J?"lightingGlobalFactor * (1.0 - additionalAmbientScale)":"0.0"};
134
134
 
@@ -149,7 +149,7 @@ import{ComponentData as e}from"../views/3d/webgl-engine/collections/Component/Ma
149
149
  ${j(Q,"materialColor = compositeOverlayUnpremultiplied(materialColor, overlayColor);")}
150
150
 
151
151
  vec4 shadedColor = vec4(evaluateSceneLighting(fragmentShadingNormal, materialColor.rgb, shadow, ssao, additionalLight, viewDirection, upNormal), materialColor.a);
152
- ${j(pe,V`vec4 overlayWaterMask = getOverlayColor(ovNormalTex, overlayUVs);
152
+ ${j(ue,V`vec4 overlayWaterMask = getOverlayColor(ovNormalTex, overlayUVs);
153
153
  float waterNormalLength = length(overlayWaterMask);
154
154
  if (waterNormalLength > 0.95) {
155
155
  mat3 tbnMatrix = mat3(tbnTangent, tbnBiTangent, upNormal);
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
2
- import{Gamma as e}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{inverseProjMatrix as a,inverseViewMatrix as r}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{FloatPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as o}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4PassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{Texture2DPassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{ShaderBuilder as d}from"../views/webgl/ShaderBuilder.js";function s(){const s=new d;s.attributes.add("position","vec2"),s.varyings.add("worldRay","vec3");const{vertex:v,fragment:g}=s;return v.uniforms.add(a,r),v.main.add(o`vec3 posViewNear = (inverseProjectionMatrix * vec4(position, -1.0, 1.0)).xyz;
2
+ import{Gamma as e}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{inverseProjectionMatrix as a,inverseViewMatrix as r}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{FloatPassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as o}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4PassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{Texture2DPassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{ShaderBuilder as d}from"../views/webgl/ShaderBuilder.js";function s(){const s=new d;s.attributes.add("position","vec2"),s.varyings.add("worldRay","vec3");const{vertex:v,fragment:g}=s;return v.uniforms.add(a,r),v.main.add(o`vec3 posViewNear = (inverseProjectionMatrix * vec4(position, -1.0, 1.0)).xyz;
3
3
  worldRay = (inverseViewMatrix * vec4(posViewNear, 0.0)).xyz;
4
4
  gl_Position = vec4(position, 1.0, 1.0);`),g.uniforms.add(new t("inverseModelMatrix",e=>e.inverseModelMatrix),new n("bandTexture",e=>e.bandTexture),new i("heightAboveSeaLevelSquared",e=>e.heightAboveSeaLevelSquared),new i("radiusCloseToGround",e=>e.radiusCloseToGround),new i("radiusBrightnessTransitionEnd",e=>e.radiusBrightnessTransitionEnd)),g.constants.add("bandInner","float",l).constants.add("bandOuter","float",c).constants.add("brightness","float",u).constants.add("brightnessCloseToGround","float",b),g.include(e),g.code.add(o`vec2 wrapBandUv(vec2 uv) {
5
5
  return vec2(fract(uv.x), clamp(uv.y, 0.0, 1.0));
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
2
- import{Offset as e}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{isColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{TextureCoordinateAttribute as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexNormal as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VerticalOffset as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as d}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{DefaultMaterialExternalColor as g}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialExternalColor.glsl.js";import{ComputeNormalTexturePass as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateAmbientOcclusion as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as u,addAmbientBoostFactor as v,addLightingGlobalFactor as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{mainLightIntensity as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{Normals as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{NormalUtils as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{PhysicallyBasedRendering as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPassFragment as x,ReadShadowMapDrawFragment as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{colorTextureUV as j,normalTextureUV as C,emissiveTextureUV as N,occlusionTextureUV as T,metallicRoughnessTextureUV as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TextureTransformUV.glsl.js";import{VisualVariables as P}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{DiscardOrAdjustAlphaPass as S}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{addProjViewLocalOrigin as V,addCameraPosition as D}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as M}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{If as A,glsl as $}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as U}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{SnowCover as B}from"../views/3d/webgl-engine/effects/snowcover/SnowCover.glsl.js";import{outputColorHighlightOLID as _}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{ShaderBuilder as R}from"../views/webgl/ShaderBuilder.js";function E(E){const I=new R,{attributes:W,vertex:F,fragment:k,varyings:z}=I,{output:H,normalType:G,offsetBackfaces:q,snowCover:J,pbrMode:K,textureAlphaPremultiplied:Q,instancedDoublePrecision:X,hasVertexColors:Y,hasVertexTangents:Z,hasColorTexture:ee,hasNormalTexture:re,hasNormalTextureTransform:oe,hasColorTextureTransform:ie}=E;if(V(F,E),W.add("position","vec3"),F.inputs.add("position",()=>"position"),z.add("vpos","vec3",{invariant:!0}),I.include(P,E),I.include(a,E),I.include(t,E),I.include(j,E),!r(H))return I.include(d,E),I;I.include(C,E),I.include(N,E),I.include(T,E),I.include(O,E),D(F,E),I.include(l,E),I.include(i);const ae=0===G||1===G;return ae&&q&&I.include(e),I.include(c,E),I.include(n,E),z.add("vPositionLocal","vec3"),I.include(s,E),I.include(g,E),I.include(X?x:L,E),F.main.add($`
2
+ import{Offset as e}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{isColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{sliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as a}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{TextureCoordinateAttribute as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexNormal as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VerticalOffset as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as d}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{DefaultMaterialExternalColor as g}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialExternalColor.glsl.js";import{ComputeNormalTexturePass as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateAmbientOcclusion as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as u,addAmbientBoostFactor as v,addLightingGlobalFactor as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{mainLightIntensity as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{Normals as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{NormalUtils as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{PhysicallyBasedRendering as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{readShadowPass as x,readShadowDraw as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/readShadow.glsl.js";import{colorTextureUV as j,normalTextureUV as C,emissiveTextureUV as N,occlusionTextureUV as T,metallicRoughnessTextureUV as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TextureTransformUV.glsl.js";import{VisualVariables as P}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{DiscardOrAdjustAlphaPass as S}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{addProjViewLocalOrigin as V,addCameraPosition as D}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as M}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{If as A,glsl as $}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as U}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{SnowCover as B}from"../views/3d/webgl-engine/effects/snowcover/SnowCover.glsl.js";import{outputColorHighlightOLID as _}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{ShaderBuilder as E}from"../views/webgl/ShaderBuilder.js";function R(R){const I=new E,{attributes:W,vertex:F,fragment:k,varyings:z}=I,{output:H,normalType:G,offsetBackfaces:q,snowCover:J,pbrMode:K,textureAlphaPremultiplied:Q,instancedDoublePrecision:X,hasVertexColors:Y,hasVertexTangents:Z,hasColorTexture:ee,hasNormalTexture:re,hasNormalTextureTransform:oe,hasColorTextureTransform:ie}=R;if(V(F,R),W.add("position","vec3"),F.inputs.add("position",()=>"position"),z.add("vpos","vec3",{invariant:!0}),I.include(P,R),I.include(a,R),I.include(t,R),I.include(j,R),!r(H))return I.include(d,R),I;I.include(C,R),I.include(N,R),I.include(T,R),I.include(O,R),D(F,R),I.include(l,R),I.include(i);const ae=0===G||1===G;return ae&&q&&I.include(e),I.include(c,R),I.include(n,R),z.add("vPositionLocal","vec3"),I.include(s,R),I.include(g,R),I.include(X?x:L,R),F.main.add($`
3
3
  forwardDefaultMaterialExternalColor();
4
4
 
5
5
  vpos = getVertexInLocalOriginSpace();
@@ -21,8 +21,8 @@ import{Offset as e}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.
21
21
  if (shouldCullByOpacity()) {
22
22
  gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
23
23
  }
24
- forwardLinearDepthToReadShadowMap();
25
- `),k.include(u,E),k.include(m,E),I.include(S,E),k.include(o,E),I.include(_,E),D(k,E),k.uniforms.add(F.uniforms.get("localOrigin"),new M("ambient",e=>e.ambient),new M("diffuse",e=>e.diffuse)),ee&&k.uniforms.add(new U("tex",e=>e.texture)),I.include(y,E),k.include(h,E),I.include(b,E),k.include(B,E),k.include(f,E),v(k),w(k),k.uniforms.add(p).main.add($`
24
+ forwardLinearDepthToReadShadow();
25
+ `),k.include(u,R),k.include(m,R),I.include(S,R),k.include(o,R),I.include(_,R),D(k,R),k.uniforms.add(F.uniforms.get("localOrigin"),new M("ambient",e=>e.ambient),new M("diffuse",e=>e.diffuse)),ee&&k.uniforms.add(new U("tex",e=>e.texture)),I.include(y,R),k.include(h,R),I.include(p,R),k.include(B,R),k.include(f,R),v(k),w(k),k.uniforms.add(b).main.add($`
26
26
  discardBySlice(vpos);
27
27
  ${ee?$`
28
28
  vec4 texColor = texture(tex, ${ie?"colorUV":"vuv0"});
@@ -61,4 +61,4 @@ import{Offset as e}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.
61
61
  vec3 shadedColor = evaluateSceneLighting(shadingNormal, albedo, shadow, 1.0 - ssao, additionalLight, viewDirection, upNormal);
62
62
  vec4 finalColor = vec4(shadedColor, opacity_);
63
63
  outputColorHighlightOLID(applySlice(finalColor, vpos), albedo ${A(J,", snow")});
64
- `),I}const I=Object.freeze(Object.defineProperty({__proto__:null,build:E},Symbol.toStringTag,{value:"Module"}));export{I as D,E as b};
64
+ `),I}const I=Object.freeze(Object.defineProperty({__proto__:null,build:R},Symbol.toStringTag,{value:"Module"}));export{I as D,R as b};
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
2
- import{set as e}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as i}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{viewport as n,pixelRatio as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{Float2BindUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{FloatPassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as d,If as a}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{AdjustProjectedPosition as r}from"../views/3d/webgl-engine/lib/edgeRendering/AdjustProjectedPosition.glsl.js";import{DiscardNonSilhouetteEdges as c}from"../views/3d/webgl-engine/lib/edgeRendering/DiscardNonSilhouetteEdges.glsl.js";import{EdgeUtil as p}from"../views/3d/webgl-engine/lib/edgeRendering/EdgeUtil.glsl.js";import{LineAmplitude as P}from"../views/3d/webgl-engine/lib/edgeRendering/LineAmplitude.glsl.js";import{LineOffset as f}from"../views/3d/webgl-engine/lib/edgeRendering/LineOffset.glsl.js";import{UnpackAttributes as u}from"../views/3d/webgl-engine/lib/edgeRendering/UnpackAttributes.glsl.js";import{ShaderBuilder as g}from"../views/webgl/ShaderBuilder.js";import{Uniform as v}from"../views/webgl/Uniform.js";function m(i){const v=new g,{vertex:m,fragment:h,varyings:L,attributes:A}=v;i.legacy&&m.uniforms.add(new w("model"),new w("localView")),v.include(r,i),v.include(p,i),v.include(P,i),v.include(u,i),v.include(f,i),h.include(o,i),v.include(c,i),L.add("vColor","vec4"),L.add("vRadius","float"),L.add("vPosition","vec3",{invariant:!0}),L.add("vWorldPosition","vec3",{invariant:!0}),L.add("vLineLengthPixels","float"),L.add("vSizeFalloffFactor","float"),m.uniforms.add(new s("pixelToNDC",({camera:i})=>e(x,2/i.fullViewport[2],2/i.fullViewport[3])),n,t),A.add("position0","vec3"),A.add("position1","vec3"),A.add("variantOffset","float"),A.add("variantStroke","float"),A.add("variantExtension","float");const b=1===i.type,j=2===i.type,C=1/255,V=1;return m.uniforms.add(new l("distanceFalloffFactor",e=>e.distanceFalloffFactor)).code.add(d`
2
+ import{set as e}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as i}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{sliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{viewport as n,pixelRatio as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{Float2BindUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{FloatPassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as d,If as a}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{AdjustProjectedPosition as r}from"../views/3d/webgl-engine/lib/edgeRendering/AdjustProjectedPosition.glsl.js";import{DiscardNonSilhouetteEdges as c}from"../views/3d/webgl-engine/lib/edgeRendering/DiscardNonSilhouetteEdges.glsl.js";import{EdgeUtil as p}from"../views/3d/webgl-engine/lib/edgeRendering/EdgeUtil.glsl.js";import{LineAmplitude as P}from"../views/3d/webgl-engine/lib/edgeRendering/LineAmplitude.glsl.js";import{LineOffset as f}from"../views/3d/webgl-engine/lib/edgeRendering/LineOffset.glsl.js";import{UnpackAttributes as u}from"../views/3d/webgl-engine/lib/edgeRendering/UnpackAttributes.glsl.js";import{ShaderBuilder as g}from"../views/webgl/ShaderBuilder.js";import{Uniform as v}from"../views/webgl/Uniform.js";function m(i){const v=new g,{vertex:m,fragment:h,varyings:L,attributes:A}=v;i.legacy&&m.uniforms.add(new w("model"),new w("localView")),v.include(r,i),v.include(p,i),v.include(P,i),v.include(u,i),v.include(f,i),h.include(o,i),v.include(c,i),L.add("vColor","vec4"),L.add("vRadius","float"),L.add("vPosition","vec3",{invariant:!0}),L.add("vWorldPosition","vec3",{invariant:!0}),L.add("vLineLengthPixels","float"),L.add("vSizeFalloffFactor","float"),m.uniforms.add(new s("pixelToNDC",({camera:i})=>e(x,2/i.fullViewport[2],2/i.fullViewport[3])),n,t),A.add("position0","vec3"),A.add("position1","vec3"),A.add("variantOffset","float"),A.add("variantStroke","float"),A.add("variantExtension","float");const b=1===i.type,j=2===i.type,C=1/255,V=1;return m.uniforms.add(new l("distanceFalloffFactor",e=>e.distanceFalloffFactor)).code.add(d`
3
3
  float distanceBasedPerspectiveFactor(float distance) {
4
4
  return clamp(sqrt(distanceFalloffFactor / distance), 0.0, 1.0);
5
5
  }
@@ -1,2 +1,2 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
2
- import{signal as e}from"../core/signal.js";import{ScreenSpacePass as r}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{FloatPassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{IntegerPassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/IntegerPassUniform.js";import{Texture2DPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{NoParameters as t}from"../views/webgl/NoParameters.js";import{ShaderBuilder as c}from"../views/webgl/ShaderBuilder.js";class n extends t{constructor(){super(...arguments),this.effect=0,this.fadeFactor=e(1)}}function f(e){const t=new c;return t.include(r),t.outputs.add("fragColor","vec4",0),t.fragment.uniforms.add(new s("colorTexture",e=>e.color),new s("focusArea",e=>e.focusArea),new a("focusAreaEffectMode",e=>e.effect),new o("fadeFactor",e=>e.fadeFactor.value)).constants.add("EffectBright","int",0).main.add("\n float mask = texture(focusArea, uv).r;\n \n if (focusAreaEffectMode == EffectBright) {\n vec4 color = texture(colorTexture, uv);\n float luminance = color.r * 0.25 + color.g * 0.5 + color.b * 0.25;\n fragColor = mask > 0.0 ? color : mix(color, vec4(0.55 * luminance + 0.45), fadeFactor);\n } else {\n if(mask > 0.0) discard;\n fragColor = vec4(vec3(0.0), fadeFactor * 0.67);\n }\n "),e.hasEmissive&&(t.outputs.add("fragEmission","vec4",1),t.fragment.main.add("\n if (focusAreaEffectMode == EffectBright)\n fragEmission = vec4(vec3(0.0), mask > 0.0 ? 0.0 : fadeFactor * 0.67);\n else\n fragEmission = vec4(vec3(0.0), fadeFactor * 0.9);\n ")),t}const i=Object.freeze(Object.defineProperty({__proto__:null,FocusAreaPassParameters:n,build:f},Symbol.toStringTag,{value:"Module"}));export{n as F,i as a,f as b};
2
+ import{signal as e}from"../core/signal.js";import{ScreenSpacePass as o}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{FloatPassUniform as r}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{IntegerPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/IntegerPassUniform.js";import{Texture2DPassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{NoParameters as n}from"../views/webgl/NoParameters.js";import{ShaderBuilder as c}from"../views/webgl/ShaderBuilder.js";class t extends n{constructor(){super(...arguments),this.effect=0,this.fadeFactor=e(1)}}function i(e){const n=new c;return n.include(o),n.outputs.add("fragColor","vec4",0),n.fragment.uniforms.add(new a("colorTexture",e=>e.color),new a("emissionTexture",e=>e.emission),new a("focusArea",e=>e.focusArea),new s("focusAreaEffectMode",e=>e.effect),new r("fadeFactor",e=>e.fadeFactor.value)).constants.add("EffectBright","int",0).main.add("\n float mask = texture(focusArea, uv).r;\n \n if (focusAreaEffectMode == EffectBright) {\n vec4 color = texture(colorTexture, uv);\n float luminance = color.r * 0.25 + color.g * 0.5 + color.b * 0.25;\n fragColor = mask > 0.0 ? color : mix(color, vec4(0.55 * luminance + 0.45), fadeFactor);\n } else {\n if(mask > 0.0) discard;\n fragColor = vec4(vec3(0.0), fadeFactor * 0.67);\n }\n "),e.hasEmissive&&(n.outputs.add("fragEmission","vec4",1),n.fragment.main.add("\n if (focusAreaEffectMode == EffectBright) {\n vec4 color = texture(emissionTexture, uv);\n float luminance = color.r * 0.25 + color.g * 0.5 + color.b * 0.25;\n fragEmission = mask > 0.0 ? color : mix(color, vec4(0.67 * luminance), fadeFactor);\n } else\n fragEmission = vec4(vec3(0.0), fadeFactor * 0.9);\n ")),n}const f=Object.freeze(Object.defineProperty({__proto__:null,FocusAreaPassParameters:t,build:i},Symbol.toStringTag,{value:"Module"}));export{t as F,f as a,i as b};
@@ -1,22 +1,22 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
2
- import{EvaluateSceneLighting as e,addAmbientBoostFactor as a,addLightingGlobalFactor as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{NormalUtils as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{ReadShadowMapPassFragment as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{RgbNormalizedDepthEncoding as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbNormalizedDepthEncoding.glsl.js";import{Float3BindUniform as r}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{glsl as s,If as l}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{gaussianSplatFirstHitAlpha as d}from"../views/3d/webgl-engine/shaders/GaussianSplatDepthPolicy.js";import{GaussianSplatPerspectivePass as c,GaussianSplatFading as h,gaussianSplatPerspectiveVertex as g}from"../views/3d/webgl-engine/shaders/GaussianSplatPass.glsl.js";import{getGaussianSplatAlphaCutoffValue as p}from"../views/3d/webgl-engine/shaders/GaussianSplatTechniqueConfiguration.js";import{ShaderBuilder as m}from"../views/webgl/ShaderBuilder.js";function u(u){const{receiveShadows:v,spherical:f}=u,w=v&&u.preciseDepth,b=new m,{varyings:y,vertex:C,fragment:D,outputs:S}=b;y.add("vColor","vec4"),w&&y.add("shadowReceiverRay","vec3"),b.include(c,u),u.fadingEnabled&&C.include(h),C.uniforms.add(new r("cameraPosition",e=>e.camera.eye)),v?(D.uniforms.add(new r("cameraPosition",e=>e.camera.eye)),D.include(e,u)):C.include(e,u),C.include(n,u),a(v?D:C),i(v?D:C),v&&b.include(o,u),S.add("fragColor","vec4",0),S.add("fragDepthColor","vec4",1);const L=p(u.alphaCutoff),P=s`float groundLightAlignment = dot(upNormal, mainLightDirection);
2
+ import{EvaluateSceneLighting as e,addAmbientBoostFactor as a,addLightingGlobalFactor as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{NormalUtils as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{readShadowPass as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/readShadow.glsl.js";import{RgbNormalizedDepthEncoding as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbNormalizedDepthEncoding.glsl.js";import{Float3BindUniform as r}from"../views/3d/webgl-engine/core/shaderModules/Float3BindUniform.js";import{glsl as s,If as l}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{gaussianSplatFirstHitAlpha as d}from"../views/3d/webgl-engine/shaders/GaussianSplatDepthPolicy.js";import{GaussianSplatPerspectivePass as c,GaussianSplatFading as h,gaussianSplatPerspectiveVertex as g}from"../views/3d/webgl-engine/shaders/GaussianSplatPass.glsl.js";import{getGaussianSplatAlphaCutoffValue as p}from"../views/3d/webgl-engine/shaders/GaussianSplatTechniqueConfiguration.js";import{ShaderBuilder as m}from"../views/webgl/ShaderBuilder.js";function u(u){const{receiveShadows:v,spherical:f}=u,w=v&&u.preciseDepth,b=new m,{varyings:y,vertex:C,fragment:D,outputs:S}=b;y.add("vColor","vec4"),w&&y.add("shadowReceiverRay","vec3"),b.include(c,u),u.fadingEnabled&&C.include(h),C.uniforms.add(new r("cameraPosition",e=>e.camera.eye)),v?(D.uniforms.add(new r("cameraPosition",e=>e.camera.eye)),D.include(e,u)):C.include(e,u),C.include(n,u),a(v?D:C),i(v?D:C),v&&b.include(o,u),S.add("fragColor","vec4",0),S.add("fragDepthColor","vec4",1);const L=p(u.alphaCutoff),P=s`float groundLightAlignment = dot(upNormal, mainLightDirection);
3
3
  float additionalAmbientScale = additionalDirectedAmbientLight(groundLightAlignment);
4
- vec3 additionalLight = mainLightIntensity * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor;`,R=s`
4
+ vec3 additionalLight = mainLightIntensity * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor;`,G=s`
5
5
  vec3 viewDirection = normalize(fragmentPositionCameraRelative - cameraPosition);
6
6
  vec3 upNormal = getLocalUp(fragmentPositionCameraRelative, cameraPosition);
7
7
  ${P}
8
8
  float shadow = ${f?s`lightingGlobalFactor * (1.0 - additionalAmbientScale)`:s`0.0`};
9
9
  vColor.rgb = evaluateSceneLighting(upNormal, vColor.rgb, shadow, 0.0, additionalLight, viewDirection, upNormal);
10
- `,G=s`
10
+ `,R=s`
11
11
  vec3 viewDirection = normalize(fragmentPositionCameraRelative - cameraPosition);
12
12
  vec3 upNormal = getLocalUp(fragmentPositionCameraRelative, cameraPosition);
13
13
  ${P}
14
14
  ${w?s`
15
- float shadow = max(
16
- lightingGlobalFactor * (1.0 - additionalAmbientScale),
17
- readShadowMap(shadowReceiverRay * receiverDepth, receiverDepth)
18
- );
19
- `:s`float shadow = readShadow(additionalAmbientScale, fragmentPositionCameraRelative);`}
15
+ float shadow = max(
16
+ lightingGlobalFactor * (1.0 - additionalAmbientScale),
17
+ readShadowMap(shadowReceiverRay * receiverDepth, receiverDepth)
18
+ );
19
+ `:"float shadow = readShadow(additionalAmbientScale, fragmentPositionCameraRelative);"}
20
20
  shadedColor = evaluateSceneLighting(upNormal, vColor.rgb, shadow, 0.0, additionalLight, viewDirection, upNormal);
21
21
  `;return C.main.add(`\n uint gaussianIndex = fetchOrderedGaussianIndex(uint(gl_InstanceID));\n uvec4 packedGaussian = fetchPackedGaussian(gaussianIndex);\n\n // Unpack color first so very transparent splats can discard before fetching the page header.\n vColor = unpackColor(packedGaussian);\n float opacity = vColor.a;\n\n // Apply per-page fading before the early alpha rejection.\n ${l(u.fadingEnabled,s`opacity = applyGaussianSplatFading(opacity, gaussianIndex);
22
- vColor.a = opacity;`)}\n\n ${g(u,L)}\n vColor.a = opacity;\n ${l(w,s`shadowReceiverRay = transpose(mat3(view)) * rayView;`)}\n\n // Handle environment lighting per vertex when no shadow map is active.\n // When shadows are received, defer lighting to the fragment shader for crisp shadow borders.\n ${l(v,"forwardLinearDepth(-viewPos.z);",R)}\n `),D.include(t),D.include(n,u),D.main.add(`\n float gaussianFalloff = exp(gaussianExponent);\n\n // Cap at 0.99 to avoid blending issues, such as seams between overlapping Gaussians.\n float alpha = min(.99f, vColor.a * gaussianFalloff);\n\n ${l(w,s`float receiverDepth = gaussianSplatRayDepth();`)}\n vec3 shadedColor = vColor.rgb;\n ${l(v,G)}\n fragColor = vec4(shadedColor * alpha, alpha);\n\n // We simulate first hit based depth using the shared opacity threshold.\n // This works because we render in front-to-back order,\n // i.e. the first hit that counts completely saturates the alpha channel\n // and further splats do not contribute.\n float depthHit = step(${s.float(d)}, alpha);\n vec3 encodedDepth = vec3(0.0);\n if (depthHit > 0.0) {\n encodedDepth = encodeNormalizedDepthToRGB(${w?"delinearizeDepth(-receiverDepth)":"gaussianSplatDepth()"});\n }\n fragDepthColor = vec4(encodedDepth, depthHit);\n `),b}const v=Object.freeze(Object.defineProperty({__proto__:null,build:u},Symbol.toStringTag,{value:"Module"}));export{v as G,u as b};
22
+ vColor.a = opacity;`)}\n\n ${g(u,L)}\n vColor.a = opacity;\n ${l(w,s`shadowReceiverRay = transpose(mat3(view)) * rayView;`)}\n\n // Handle environment lighting per vertex when no shadow map is active.\n // When shadows are received, defer lighting to the fragment shader for crisp shadow borders.\n ${l(v,"forwardLinearDepth(-viewPos.z);",G)}\n `),D.include(t),D.include(n,u),D.main.add(`\n float gaussianFalloff = exp(gaussianExponent);\n\n // Cap at 0.99 to avoid blending issues, such as seams between overlapping Gaussians.\n float alpha = min(.99f, vColor.a * gaussianFalloff);\n\n ${l(w,s`float receiverDepth = gaussianSplatRayDepth();`)}\n vec3 shadedColor = vColor.rgb;\n ${l(v,R)}\n fragColor = vec4(shadedColor * alpha, alpha);\n\n // We simulate first hit based depth using the shared opacity threshold.\n // This works because we render in front-to-back order,\n // i.e. the first hit that counts completely saturates the alpha channel\n // and further splats do not contribute.\n float depthHit = step(${s.float(d)}, alpha);\n vec3 encodedDepth = vec3(0.0);\n if (depthHit > 0.0) {\n encodedDepth = encodeNormalizedDepthToRGB(${w?"delinearizeDepth(-receiverDepth)":"gaussianSplatDepth()"});\n }\n fragDepthColor = vec4(encodedDepth, depthHit);\n `),b}const v=Object.freeze(Object.defineProperty({__proto__:null,build:u},Symbol.toStringTag,{value:"Module"}));export{v as G,u as b};
@@ -1,5 +1,25 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
2
- import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepthLastFrame as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepthLastFrame.glsl.js";import{Gamma as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{mainLightDirection as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{ScreenSpaceRayMarching as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ScreenSpaceRayMarching.glsl.js";import{CameraSpace as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{viewMatrix as r}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{FloatBindUniform as n}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as s,If as h}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Texture2DBindUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{GlobalIlluminationColorQuantization as p}from"../views/3d/webgl-engine/effects/globalIllumination/GlobalIlluminationColorQuantization.glsl.js";import{floatBlendReductionFactor as g}from"../views/3d/webgl-engine/shaders/floatBlendScale.glsl.js";import{ColorAttachment1 as f,SizedPixelFormat as y}from"../views/webgl/enums.js";import{NoParameters as x}from"../views/webgl/NoParameters.js";import{ShaderBuilder as v}from"../views/webgl/ShaderBuilder.js";const M=.01,b=.008,w=5e-4,S=.5,B=.02,W=.1,F=.008,I=.3,D=.008,j=150,C=.095,R=.008,O=60,z=2,G=.0039,P=.25,T=.012,E=6,Q=.15,L=25,H=.15,V=.5,k=1,U=1,N=16;class _ extends x{constructor(){super(...arguments),this.projScale=1,this.scaleGlobalIllumination=1,this.accumulatedFrames=0,this.temporalSampleFrame=0,this.rayMarchMinReach=H,this.rayMarchMaxReach=V,this.rayMarchWorldReach=L,this.rayMarchMinReachEmissionWeight=k,this.rayMarchMaxReachEmissionWeight=U,this.rayMarchMaxSteps=N,this.colorBleedWeight=Q,this.highQualityIdleColorBlendStart=I}}function q(x){const I=new v,Q=I.fragment;I.include(e),I.include(l),Q.include(a),Q.include(t),Q.include(p),I.include(o,x),Q.uniforms.add(i,r,new u("normalMap",e=>e.normalTexture),new u("depthMap",e=>e.depthTexture),new m("lastFrameColorTexture",e=>e.reprojection.lastFrameColor?.getTexture()),new m("lastFrameDepthTexture",e=>e.reprojection.lastFrameDepth?.attachment),new m("lastFrameGlobalIlluminationTexture",e=>e.globalIllumination?.getTexture()),new m("lastFrameGlobalIlluminationWeightTexture",e=>e.globalIllumination?.getTexture(f)),new d("reprojectionProjectionMatrix",e=>e.reprojection.lastFrameCamera.projectionMatrix),new d("reprojectionViewMatrix",e=>e.reprojection.viewMatrix),new c("accumulatedFrames",e=>e.accumulatedFrames),new c("temporalSampleFrame",e=>e.temporalSampleFrame),new c("scaleGlobalIllumination",e=>e.scaleGlobalIllumination)),Q.uniforms.add(new c("rayMarchMinReach",e=>e.rayMarchMinReach),new c("rayMarchMaxReach",e=>e.rayMarchMaxReach),new c("rayMarchWorldReach",e=>e.rayMarchWorldReach),new c("rayMarchMinReachEmissionWeight",e=>e.rayMarchMinReachEmissionWeight),new c("rayMarchMaxReachEmissionWeight",e=>e.rayMarchMaxReachEmissionWeight),new c("rayMarchMaxSteps",e=>e.rayMarchMaxSteps),new c("colorBleedWeight",e=>e.colorBleedWeight),new c("highQualityIdleColorBlendStart",e=>e.highQualityIdleColorBlendStart));const{hasEmission:L,hasColor:H}=x;return L&&Q.uniforms.add(new n("inputScale",e=>e.reprojection.lastFrameEmission?.attachment.descriptor.internalFormat===y.RGBA8?g:1),new m("lastFrameEmissionTexture",e=>e.reprojection.lastFrameEmission?.attachment)),Q.constants.add("highQualityIdleColorBlendEnd","float",D),Q.constants.add("highQualityIdleColorBlendFrames","float",j),Q.constants.add("highQualityIdleOcclusionBlendEnd","float",R),Q.constants.add("highQualityIdleOcclusionBlendExponent","float",z),Q.constants.add("highQualityIdleOcclusionBlendFrames","float",O),Q.constants.add("highQualityIdleOcclusionBlendStart","float",C),Q.constants.add("fullColorBleedBlendWeight","float",T),Q.constants.add("accumulationDitherScale","float",G),Q.constants.add("lowQualityColorBlendWeight","float",w),Q.constants.add("lowQualityColorDitherScale","float",P),Q.constants.add("lowQualityOcclusionBlendWeight","float",b),Q.constants.add("reprojectionMismatchThreshold","float",M),Q.constants.add("stableHistoryColorBlendWeight","float",F),Q.constants.add("strongHistoryOcclusionThreshold","float",B),Q.constants.add("weakHistoryOcclusionBlendWeight","float",W),Q.constants.add("weakHistoryOcclusionThreshold","float",S),Q.constants.add("storedColorBlendWeightScale","float",E),Q.code.add(s`float computeIdleColorBlendWeight(float accumulatedFrames) {
2
+ import{ScreenSpacePass as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepthLastFrame as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepthLastFrame.glsl.js";import{Gamma as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Gamma.glsl.js";import{mainLightDirection as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{ScreenSpaceRayMarching as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ScreenSpaceRayMarching.glsl.js";import{CameraSpace as r}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{viewMatrix as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{FloatBindUniform as n}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as s,If as h}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Texture2DBindUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{GlobalIlluminationColorQuantization as p}from"../views/3d/webgl-engine/effects/globalIllumination/GlobalIlluminationColorQuantization.glsl.js";import{floatBlendReductionFactor as g}from"../views/3d/webgl-engine/shaders/floatBlendScale.glsl.js";import{ToneMapping as f}from"../views/3d/webgl-engine/shaders/ToneMapping.glsl.js";import{ColorAttachment1 as y,SizedPixelFormat as x}from"../views/webgl/enums.js";import{NoParameters as v}from"../views/webgl/NoParameters.js";import{ShaderBuilder as M}from"../views/webgl/ShaderBuilder.js";const b=.01,w=.008,B=.0028,S=.45,j=.5,W=.02,F=.1,D=.008,I=.3,R=.008,C=150,z=.095,O=.008,T=60,G=2,P=.0039,E=.25,L=.012,Q=6,H=2.5,V=.15,k=25,U=.15,N=.5,q=1,_=1,$=16;class A extends v{constructor(){super(...arguments),this.projScale=1,this.scaleGlobalIllumination=1,this.accumulatedFrames=0,this.temporalSampleFrame=0,this.rayMarchMinReach=U,this.rayMarchMaxReach=N,this.rayMarchWorldReach=k,this.rayMarchMinReachEmissionWeight=q,this.rayMarchMaxReachEmissionWeight=_,this.rayMarchMaxSteps=$,this.colorBleedWeight=V,this.highQualityIdleColorBlendStart=I}}function K(v){const I=new M,V=I.fragment;I.include(e),I.include(r),V.include(a),V.include(t),V.include(p),V.include(f),I.include(i,v),V.uniforms.add(o,l,new u("normalMap",e=>e.normalTexture),new u("depthMap",e=>e.depthTexture),new m("lastFrameColorTexture",e=>e.reprojection.lastFrameColor?.getTexture()),new m("lastFrameDepthTexture",e=>e.reprojection.lastFrameDepth?.attachment),new m("lastFrameGlobalIlluminationTexture",e=>e.globalIllumination?.getTexture()),new m("lastFrameGlobalIlluminationWeightTexture",e=>e.globalIllumination?.getTexture(y)),new d("reprojectionProjectionMatrix",e=>e.reprojection.lastFrameCamera.projectionMatrix),new d("reprojectionViewMatrix",e=>e.reprojection.viewMatrix),new c("accumulatedFrames",e=>e.accumulatedFrames),new c("temporalSampleFrame",e=>e.temporalSampleFrame),new c("scaleGlobalIllumination",e=>e.scaleGlobalIllumination)),V.uniforms.add(new c("rayMarchMinReach",e=>e.rayMarchMinReach),new c("rayMarchMaxReach",e=>e.rayMarchMaxReach),new c("rayMarchWorldReach",e=>e.rayMarchWorldReach),new c("rayMarchMinReachEmissionWeight",e=>e.rayMarchMinReachEmissionWeight),new c("rayMarchMaxReachEmissionWeight",e=>e.rayMarchMaxReachEmissionWeight),new c("rayMarchMaxSteps",e=>e.rayMarchMaxSteps),new c("colorBleedWeight",e=>e.colorBleedWeight),new c("highQualityIdleColorBlendStart",e=>e.highQualityIdleColorBlendStart));const{hasEmission:k,hasColor:U}=v;return k&&(V.uniforms.add(new n("inputScale",e=>e.reprojection.lastFrameEmission?.getTexture()?.descriptor.internalFormat===x.RGBA8?g:1),new m("lastFrameEmissionTexture",e=>e.reprojection.lastFrameEmission?.getTexture())),V.code.add(s`bool hasHitReprojectionMismatch(vec3 hit, vec2 hitReprojectedCoordinate, float colorBlendWeight) {
3
+ if (colorBlendWeight != 1.0) {
4
+ return false;
5
+ }
6
+ if (
7
+ any(lessThan(hitReprojectedCoordinate, vec2(0.0))) ||
8
+ any(greaterThanEqual(hitReprojectedCoordinate, vec2(1.0)))
9
+ ) {
10
+ return true;
11
+ }
12
+ vec3 hitViewPos = reconstructPosition(hit.xy * vec2(textureSize(normalMap, 0)), -hit.z);
13
+ vec3 reprojectedHitViewPos = (reprojectionViewMatrix * vec4(hitViewPos, 1.0)).xyz;
14
+ float expectedLastFrameDepth = -reprojectedHitViewPos.z;
15
+ float storedLastFrameDepth = -linearDepthFromTextureLastFrame(
16
+ lastFrameDepthTexture,
17
+ hitReprojectedCoordinate
18
+ );
19
+ float relativeDepthMismatch = abs(storedLastFrameDepth - expectedLastFrameDepth) /
20
+ max(max(storedLastFrameDepth, expectedLastFrameDepth), 0.00001);
21
+ return relativeDepthMismatch > reprojectionMismatchThreshold;
22
+ }`)),V.constants.add("highQualityIdleColorBlendEnd","float",R),V.constants.add("highQualityIdleColorBlendFrames","float",C),V.constants.add("highQualityIdleOcclusionBlendEnd","float",O),V.constants.add("highQualityIdleOcclusionBlendExponent","float",G),V.constants.add("highQualityIdleOcclusionBlendFrames","float",T),V.constants.add("highQualityIdleOcclusionBlendStart","float",z),V.constants.add("fullColorBleedBlendWeight","float",L),V.constants.add("accumulationDitherScale","float",P),V.constants.add("lowQualityColorBlendWeight","float",B),V.constants.add("lowQualityColorDitherScale","float",E),V.constants.add("lowQualityOcclusionBlendWeight","float",w),V.constants.add("reprojectionMismatchThreshold","float",b),V.constants.add("reprojectionMismatchColorScale","float",S),V.constants.add("stableHistoryColorBlendWeight","float",D),V.constants.add("strongHistoryOcclusionThreshold","float",W),V.constants.add("weakHistoryOcclusionBlendWeight","float",F),V.constants.add("weakHistoryOcclusionThreshold","float",j),V.constants.add("storedColorBlendWeightScale","float",Q),V.constants.add("emissionBoostFactor","float",H),V.code.add(s`float computeIdleColorBlendWeight(float accumulatedFrames) {
3
23
  float idleColorBlendProgress = clamp(accumulatedFrames / highQualityIdleColorBlendFrames, 0.0, 1.0);
4
24
  return mix(highQualityIdleColorBlendStart, highQualityIdleColorBlendEnd, pow(idleColorBlendProgress, 1./5.)
5
25
  );
@@ -49,7 +69,7 @@ blueNoiseDitherValue(pixel, frame, vec2(0.25881904, 0.9659258), 0.37),
49
69
  blueNoiseDitherValue(pixel, frame, vec2(1.0, 0.0), 0.61)
50
70
  );
51
71
  return value * 2.0 - 1.0;
52
- }`),I.outputs.add("fragGlobalIllumination","vec4",0),I.outputs.add("fragWeight","vec2",1),Q.main.add(s`
72
+ }`),I.outputs.add("fragGlobalIllumination","vec4",0),I.outputs.add("fragWeight","vec2",1),V.main.add(s`
53
73
  float depth = depthFromTexture(depthMap, uv);
54
74
 
55
75
  // Early out if depth is out of range, such as in the sky
@@ -97,18 +117,15 @@ return value * 2.0 - 1.0;
97
117
  bool hasReprojectionMismatch = reprojectionDepthMismatch > reprojectionMismatchThreshold;
98
118
  bool isScaledGlobalIllumination = scaleGlobalIllumination < 1.0;
99
119
  bool isLowQualityEdgePixel = isScaledGlobalIllumination && isEdgeDepth(currentPixelDepth, uv);
100
- bool resetColorHistory = false;
101
120
 
102
121
  // Heuristic to determine blending weights and number of steps for occlusion and color
103
122
  if (hasReprojectionMismatch) {
104
123
  if (isLowQualityEdgePixel) {
105
124
  steps = 1;
106
125
  occlusionBlendWeight = lowQualityOcclusionBlendWeight;
107
- resetColorHistory = true;
108
126
  } else {
109
127
  steps = 6;
110
128
  occlusionBlendWeight = 1.0;
111
- resetColorHistory = true;
112
129
  }
113
130
  } else {
114
131
  steps = 1;
@@ -159,14 +176,17 @@ return value * 2.0 - 1.0;
159
176
  // 0.0 alpha excludes the surface as a receiver (e.g. water), but a valid ray hit still occludes as opaque
160
177
  hitOpacity = storedHitOpacity == 0.0 ? 1.0 : storedHitOpacity;
161
178
 
162
- ${h(H,s`
179
+ ${h(U,s`
163
180
  // Emission and color bleed - Reproject the current receiver and sampled hit to estimate bounced color
164
181
  vec3 receiverColor = texture(lastFrameColorTexture, reprojectedCoordinate.xy).rgb;
165
182
 
166
183
  vec2 hitReprojectedCoordinate = reprojectionCoordinate(hit);
167
184
  vec3 sourceColor = texture(lastFrameColorTexture, hitReprojectedCoordinate).rgb;
168
185
  vec3 sourceColorLinear = linearizeGamma(sourceColor);
169
- vec3 sourceEmission = ${h(L,"texture(lastFrameEmissionTexture, hitReprojectedCoordinate).xyz * inputScale","vec3(0.0)")};
186
+ ${h(k,s`
187
+ bool rejectReprojectedHitEmission = hasHitReprojectionMismatch(hit, hitReprojectedCoordinate, colorBlendWeight);
188
+ `)}
189
+ vec3 sourceEmission = ${h(k,"rejectReprojectedHitEmission\n ? vec3(0.0)\n : texture(lastFrameEmissionTexture, hitReprojectedCoordinate).xyz * inputScale","vec3(0.0)")};
170
190
 
171
191
  float emissionWeight = mix(
172
192
  rayMarchMinReachEmissionWeight,
@@ -174,7 +194,7 @@ return value * 2.0 - 1.0;
174
194
  (rayMarchScreenReach - rayMarchMinReach) / max(rayMarchMaxReach - rayMarchMinReach, 0.00001)
175
195
  );
176
196
  fragGlobalIllumination.rgb += (
177
- hitOpacity * (sourceColorLinear * colorBleedWeight) + sourceEmission * emissionWeight
197
+ hitOpacity * (sourceColorLinear * colorBleedWeight) + emissionBoostFactor * sourceEmission * emissionWeight
178
198
  ) * stepSize;
179
199
  `)}
180
200
  }
@@ -197,20 +217,29 @@ return value * 2.0 - 1.0;
197
217
  ? receiverOpacity * randomDirectionSample.b * accumulationDitherScale
198
218
  : 0.0;
199
219
 
200
- ${h(H,s`
220
+ ${h(U,s`
201
221
  // Accumulate color
202
222
  vec3 lastFrameColor = lastFrameGlobalIllumination.rgb;
203
223
  float colorDitherScale = isScaledGlobalIllumination ? lowQualityColorDitherScale : 1.0;
204
- fragGlobalIllumination.rgb = resetColorHistory
205
- ? vec3(0.0)
206
- : mix(lastFrameColor + accumulationDither * colorDitherScale, fragGlobalIllumination.rgb, colorBlendWeight);
224
+ fragGlobalIllumination.rgb = mix(
225
+ lastFrameColor + accumulationDither * colorDitherScale,
226
+ fragGlobalIllumination.rgb,
227
+ colorBlendWeight
228
+ );
229
+ // Heuristic: attenuate emission to reduce sparkling artifacts when reprojection history cannot be reused.
230
+ if (hasReprojectionMismatch) {
231
+ fragGlobalIllumination.rgb *= reprojectionMismatchColorScale;
232
+ }
207
233
  `,s`
208
234
  fragGlobalIllumination.rgb = vec3(0.0);
209
235
  `)}
236
+
237
+ // Tone-map accumulated color before quantizing it for storage.
238
+ fragGlobalIllumination.rgb = tonemapKhronosNeutral(fragGlobalIllumination.rgb);
210
239
  fragGlobalIllumination.rgb = quantizeGlobalIlluminationColor(fragGlobalIllumination.rgb);
211
240
 
212
241
  // Accumulate occlusion
213
242
  fragGlobalIllumination.a = mix(lastFrameGlobalIllumination.a + accumulationDither, fragGlobalIllumination.a, occlusionBlendWeight);
214
243
 
215
244
  fragWeight = vec2(occlusionBlendWeight, colorBlendWeight * storedColorBlendWeightScale);
216
- `),I}const A=Object.freeze(Object.defineProperty({__proto__:null,GlobalIlluminationPassParameters:_,build:q,defaultColorBleedWeight:Q,defaultRayMarchMaxReach:V,defaultRayMarchMaxReachEmissionWeight:U,defaultRayMarchMaxSteps:N,defaultRayMarchMinReach:H,defaultRayMarchMinReachEmissionWeight:k,defaultRayMarchWorldReach:L},Symbol.toStringTag,{value:"Module"}));export{_ as G,A as a,N as b,q as c,V as d,Q as e,U as f,H as g,k as h,L as i};
245
+ `),I}const J=Object.freeze(Object.defineProperty({__proto__:null,GlobalIlluminationPassParameters:A,build:K,defaultColorBleedWeight:V,defaultRayMarchMaxReach:N,defaultRayMarchMaxReachEmissionWeight:_,defaultRayMarchMaxSteps:$,defaultRayMarchMinReach:U,defaultRayMarchMinReachEmissionWeight:q,defaultRayMarchWorldReach:k},Symbol.toStringTag,{value:"Module"}));export{A as G,J as a,$ as b,K as c,N as d,V as e,_ as f,U as g,q as h,k as i};
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
2
- import{create as e}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{ScreenSpacePass as l}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{GlobalIlluminationWeights as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/GlobalIlluminationWeights.glsl.js";import{CameraSpace as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{BooleanBindUniform as a}from"../views/3d/webgl-engine/core/shaderModules/BooleanBindUniform.js";import{Float2DrawUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Float2DrawUniform.js";import{FloatPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DDrawUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Texture2DDrawUniform.js";import{Texture2DPassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{GlobalIlluminationColorQuantization as c}from"../views/3d/webgl-engine/effects/globalIllumination/GlobalIlluminationColorQuantization.glsl.js";import{ditherNoise as p}from"../views/3d/webgl-engine/shaders/ditherNoise.glsl.js";import{FloatBlendScaleConfiguration as d}from"../views/3d/webgl-engine/shaders/floatBlendScale.glsl.js";import{NoParameters as h}from"../views/webgl/NoParameters.js";import{ShaderBuilder as f}from"../views/webgl/ShaderBuilder.js";const g=4,b=.2,S=2.5;class w extends h{constructor(){super(...arguments),this.blurSize=e()}}function v(){const e=new f,d=e.fragment;e.include(l),e.include(t),e.include(i);const h=(g+3)/2,w=1/(2*h*h);d.include(o),d.include(p,W),d.include(c);const v=5e4;d.uniforms.add(new a("hasEmission",e=>null!=e.reprojection.lastFrameEmission),new m("depthMap",e=>e.depthTexture),new m("normalMap",e=>e.normalTexture),new u("globalIlluminationTexture",e=>e.texture),new u("globalIlluminationWeightTexture",e=>e.weightTexture),new n("blurSize",e=>e.blurSize),new s("scaleGlobalIllumination",e=>e.scaleGlobalIllumination),new s("projScale",(e,l)=>{const o=l.camera.distance;return o>v?Math.max(0,e.projScale-(o-v)):e.projScale}));const I=.1,x=400,O=.03,j=.08,D=1.5,G=1/32768,B=.85;return d.code.add(r`
2
+ import{create as e}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{ScreenSpacePass as l}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.glsl.js";import{ReadDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadDepth.glsl.js";import{GlobalIlluminationWeights as i}from"../views/3d/webgl-engine/core/shaderLibrary/shading/GlobalIlluminationWeights.glsl.js";import{CameraSpace as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/CameraSpace.glsl.js";import{BooleanBindUniform as a}from"../views/3d/webgl-engine/core/shaderModules/BooleanBindUniform.js";import{Float2DrawUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Float2DrawUniform.js";import{FloatPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DDrawUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Texture2DDrawUniform.js";import{Texture2DPassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{GlobalIlluminationColorQuantization as c}from"../views/3d/webgl-engine/effects/globalIllumination/GlobalIlluminationColorQuantization.glsl.js";import{ditherNoise as p}from"../views/3d/webgl-engine/shaders/ditherNoise.glsl.js";import{FloatBlendScaleConfiguration as d}from"../views/3d/webgl-engine/shaders/floatBlendScale.glsl.js";import{NoParameters as h}from"../views/webgl/NoParameters.js";import{ShaderBuilder as f}from"../views/webgl/ShaderBuilder.js";const g=4,b=.2,S=2.5;class w extends h{constructor(){super(...arguments),this.blurSize=e()}}function v(){const e=new f,d=e.fragment;e.include(l),e.include(t),e.include(i);const h=(g+3)/2,w=1/(2*h*h);d.include(o),d.include(p,W),d.include(c);const v=5e4;d.uniforms.add(new a("hasEmission",e=>null!=e.reprojection.lastFrameEmission),new m("depthMap",e=>e.depthTexture),new m("normalMap",e=>e.normalTexture),new u("globalIlluminationTexture",e=>e.texture),new u("globalIlluminationWeightTexture",e=>e.weightTexture),new n("blurSize",e=>e.blurSize),new s("scaleGlobalIllumination",e=>e.scaleGlobalIllumination),new s("projScale",(e,l)=>{const o=l.camera.distance;return o>v?Math.max(0,e.projScale-(o-v)):e.projScale}));const I=.1,x=120,O=.03,j=.08,D=1.5,G=1/32768,B=.85;return d.code.add(r`
3
3
  void accumulateBlurSample(
4
4
  vec2 sampleUv,
5
5
  float sampleOffset,
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
2
- import{copy as e,set as o}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as r}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{ZEROS as i}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{isColor as a}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{RejectBySliceDraw as t}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{ObjectAndLayerIdColor as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{AlignPixel as s}from"../views/3d/webgl-engine/core/shaderLibrary/hud/AlignPixel.glsl.js";import{HUD as n}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUD.glsl.js";import{DepthConversion as c}from"../views/3d/webgl-engine/core/shaderLibrary/output/DepthConversion.glsl.js";import{OutputHighlight as d}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{positionOutsideClipSpace as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PositionOutsideClipSpace.js";import{VisualVariables as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{viewport as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{ColorConversion as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{ScreenSizePerspective as m,addScreenSizePerspective as v,addScreenSizePerspectiveAlignment as x}from"../views/3d/webgl-engine/core/shaderLibrary/util/ScreenSizePerspective.glsl.js";import{addPixelRatio as h}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as b}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as C}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as w}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as S,If as z}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{IntegerPassUniform as P}from"../views/3d/webgl-engine/core/shaderModules/IntegerPassUniform.js";import{Texture2DBindUniform as y}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as j}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{styleToEffect as A}from"../views/3d/webgl-engine/effects/focusArea/FocusArea.js";import{alphaCutoff as O}from"../views/3d/webgl-engine/shaders/alphaCutoff.glsl.js";import{outputColorHighlightOLID as F}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{ShaderBuilder as D}from"../views/webgl/ShaderBuilder.js";const B=e=>e?A[e]:0;function L(e){const r=new D;r.include(n,e),r.vertex.include(t,e);const{output:A,hasOcclusionTexture:L,signedDistanceFieldEnabled:T,pixelSnappingEnabled:_,hasEmission:q,hasScreenSizePerspective:k,debugDrawLabelBorder:H,hasVVSize:R,hasVVColor:I,hasRotation:E,occludedFragmentFade:G,sampleSignedDistanceFieldTexelCenter:J,hasVertexColor:K,hasVertexSize:N,hasVertexRotation:Q,hasVertexUVi:W}=e;r.include(m),r.include(f,e),r.include(l,e),r.include(F,e);const{vertex:X,fragment:Y}=r;Y.include(g),Y.code.add(S`
2
+ import{copy as e,set as o}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as r}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{ZEROS as i}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{isColor as a}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{rejectBySliceDraw as t}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{ObjectAndLayerIdColor as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{AlignPixel as s}from"../views/3d/webgl-engine/core/shaderLibrary/hud/AlignPixel.glsl.js";import{HUD as n}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUD.glsl.js";import{DepthConversion as c}from"../views/3d/webgl-engine/core/shaderLibrary/output/DepthConversion.glsl.js";import{OutputHighlight as d}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{positionOutsideClipSpace as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PositionOutsideClipSpace.js";import{VisualVariables as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{viewport as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{ColorConversion as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{ScreenSizePerspective as m,addScreenSizePerspective as v,addScreenSizePerspectiveAlignment as x}from"../views/3d/webgl-engine/core/shaderLibrary/util/ScreenSizePerspective.glsl.js";import{addPixelRatio as h}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as b}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as C}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as w}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as S,If as z}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{IntegerPassUniform as P}from"../views/3d/webgl-engine/core/shaderModules/IntegerPassUniform.js";import{Texture2DBindUniform as y}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as j}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{styleToEffect as A}from"../views/3d/webgl-engine/effects/focusArea/FocusArea.js";import{alphaCutoff as O}from"../views/3d/webgl-engine/shaders/alphaCutoff.glsl.js";import{outputColorHighlightOLID as F}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{ShaderBuilder as D}from"../views/webgl/ShaderBuilder.js";const B=e=>e?A[e]:0;function L(e){const r=new D;r.include(n,e),r.vertex.include(t,e);const{output:A,hasOcclusionTexture:L,signedDistanceFieldEnabled:T,pixelSnappingEnabled:_,hasEmission:q,hasScreenSizePerspective:k,debugDrawLabelBorder:H,hasVVSize:R,hasVVColor:I,hasRotation:E,occludedFragmentFade:G,sampleSignedDistanceFieldTexelCenter:J,hasVertexColor:K,hasVertexSize:N,hasVertexRotation:Q,hasVertexUVi:W}=e;r.include(m),r.include(f,e),r.include(l,e),r.include(F,e);const{vertex:X,fragment:Y}=r;Y.include(g),Y.code.add(S`
3
3
  vec4 applyFocusAreaStyle(vec4 color, int style) {
4
4
  const float factor = 0.46;
5
5
  const float factorBright = 0.32;
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
2
- import{SliceDraw as e}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ColorConversion as r}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as i}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{FloatPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{If as t,glsl as a}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{outputColorHighlightOLID as n}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{NoParameters as d}from"../views/webgl/NoParameters.js";import{ShaderBuilder as g}from"../views/webgl/ShaderBuilder.js";class v extends d{}function m(d){const v=new g,{vertex:m,fragment:p,varyings:c}=v,{output:u,perspectiveInterpolation:f,emissionDimmingPass:b}=d;return i(m,d),v.include(o),v.fragment.include(e,d),v.fragment.code.add(a`void outputObjectAndLayerIdColor() {
2
+ import{sliceDraw as e}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ColorConversion as r}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as i}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{FloatPassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{If as t,glsl as a}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DPassUniform as l}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{outputColorHighlightOLID as n}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{NoParameters as d}from"../views/webgl/NoParameters.js";import{ShaderBuilder as g}from"../views/webgl/ShaderBuilder.js";class v extends d{}function m(d){const v=new g,{vertex:m,fragment:p,varyings:c}=v,{output:u,perspectiveInterpolation:f,emissionDimmingPass:b}=d;return i(m,d),v.include(o),v.fragment.include(e,d),v.fragment.code.add(a`void outputObjectAndLayerIdColor() {
3
3
  ${t(11===u,"fragColor = vec4(0, 0, 0, 1);")}
4
4
  }`),v.include(n,d),v.attributes.add("position","vec3"),v.attributes.add("uv0","vec2"),f&&v.attributes.add("perspectiveDivide","float"),m.main.add(a`
5
5
  vpos = position;
@@ -1,5 +1,5 @@
1
1
  /* COPYRIGHT Esri - https://js.arcgis.com/5.2/LICENSE.txt */
2
- import{set as e}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as i}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{ZEROS as r}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{RejectBySliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{AlignPixel as t}from"../views/3d/webgl-engine/core/shaderLibrary/hud/AlignPixel.glsl.js";import{HUD as a}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUD.glsl.js";import{viewport as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{addScreenSizePerspectiveAlignment as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/ScreenSizePerspective.glsl.js";import{Float2BindUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{Float2PassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as g,If as f}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{outputColorHighlightOLID as S}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{ShaderBuilder as v}from"../views/webgl/ShaderBuilder.js";function m(i){const m=new v,{vertex:w,fragment:b}=m;return w.include(t),m.include(a,i),m.vertex.include(o,i),i.hudDepth||m.include(S,i),m.attributes.add("uv0","vec2"),w.uniforms.add(n,new p("lineSize",(e,i)=>e.size>0?Math.max(1,e.size)*i.camera.pixelRatio:0),new d("pixelToNDC",i=>e(u,2/i.camera.fullViewport[2],2/i.camera.fullViewport[3])),new p("borderSize",(e,i)=>e.borderColor?i.camera.pixelRatio:0),new c("screenOffset",(i,r)=>e(u,i.horizontalScreenOffset*r.camera.pixelRatio,0))),m.varyings.add("coverageSampling","vec4"),m.varyings.add("lineSizes","vec2"),i.hasScreenSizePerspective&&l(w),w.main.add(g`
2
+ import{set as e}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as i}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{ZEROS as r}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{rejectBySliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{AlignPixel as t}from"../views/3d/webgl-engine/core/shaderLibrary/hud/AlignPixel.glsl.js";import{HUD as a}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUD.glsl.js";import{viewport as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/cameraUniforms.js";import{addScreenSizePerspectiveAlignment as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/ScreenSizePerspective.glsl.js";import{Float2BindUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{Float2PassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as s}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as g,If as f}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{outputColorHighlightOLID as S}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOLID.glsl.js";import{ShaderBuilder as v}from"../views/webgl/ShaderBuilder.js";function m(i){const m=new v,{vertex:w,fragment:b}=m;return w.include(t),m.include(a,i),m.vertex.include(o,i),i.hudDepth||m.include(S,i),m.attributes.add("uv0","vec2"),w.uniforms.add(n,new p("lineSize",(e,i)=>e.size>0?Math.max(1,e.size)*i.camera.pixelRatio:0),new d("pixelToNDC",i=>e(u,2/i.camera.fullViewport[2],2/i.camera.fullViewport[3])),new p("borderSize",(e,i)=>e.borderColor?i.camera.pixelRatio:0),new c("screenOffset",(i,r)=>e(u,i.horizontalScreenOffset*r.camera.pixelRatio,0))),m.varyings.add("coverageSampling","vec4"),m.varyings.add("lineSizes","vec2"),i.hasScreenSizePerspective&&l(w),w.main.add(g`
3
3
  ProjectHUDAux projectAux;
4
4
  vec4 endPoint = projectPositionHUD(projectAux);
5
5