@arcgis/core 4.33.0-next.20250326 → 4.33.0-next.20250327

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Files changed (146) hide show
  1. package/applications/Components/viewUtils.d.ts +3 -0
  2. package/applications/Components/viewUtils.js +5 -0
  3. package/arcade/arcadeAsyncRuntime.js +1 -1
  4. package/arcade/arcadeCompiler.js +1 -1
  5. package/arcade/arcadeRuntime.js +1 -1
  6. package/arcade/functions/date.js +1 -1
  7. package/arcade/functions/feature.js +1 -1
  8. package/arcade/functions/featuresetbase.js +1 -1
  9. package/arcade/functions/featuresetgeom.js +1 -1
  10. package/arcade/functions/featuresetstats.js +1 -1
  11. package/arcade/functions/featuresetstring.js +1 -1
  12. package/arcade/functions/geomasync.js +1 -1
  13. package/arcade/functions/geometry.js +1 -1
  14. package/arcade/functions/geomsync.js +1 -1
  15. package/arcade/functions/knowledgegraph.js +1 -1
  16. package/arcade/functions/maths.js +1 -1
  17. package/arcade/functions/stats.js +1 -1
  18. package/arcade/functions/string.js +1 -1
  19. package/arcade/geometry/functions.js +1 -1
  20. package/arcade/languageUtils.js +1 -1
  21. package/assets/esri/core/workers/RemoteClient.js +1 -1
  22. package/assets/esri/core/workers/chunks/0f37b3a797d8a55439a4.js +1 -0
  23. package/assets/esri/core/workers/chunks/{6ff981ec0c725efe5525.js → 470cf066294b053c2732.js} +1 -1
  24. package/assets/esri/core/workers/chunks/{ba47e43ef039fe4b8c5c.js → 605eddec7aac891ed141.js} +1 -1
  25. package/assets/esri/core/workers/chunks/75a04b073231da70c18d.js +1 -0
  26. package/assets/esri/core/workers/chunks/{fa3eeb40e2d732c184d8.js → 7f8c7e3e41e51ab4d612.js} +1 -1
  27. package/assets/esri/core/workers/chunks/80aaf31c8eec3cff2add.js +1 -0
  28. package/assets/esri/core/workers/chunks/82692bff98b4ec781544.js +319 -0
  29. package/assets/esri/core/workers/chunks/86ee278919038260696e.js +39 -0
  30. package/assets/esri/core/workers/chunks/{4496ef270c700078df0c.js → 8752f807c05d1ec215e8.js} +1 -1
  31. package/assets/esri/core/workers/chunks/9c59fc2df8081e65a128.js +1 -0
  32. package/assets/esri/core/workers/chunks/{d5d2a4e8e19898d86c6d.js → a2377969f76640f1d6fe.js} +1 -1
  33. package/assets/esri/core/workers/chunks/{e0ac90b4ad8c36fb7d70.js → b2666b89755323a84fcb.js} +1 -1
  34. package/assets/esri/core/workers/chunks/{726e3f413824f02fe689.js → bd2dcc55ac3418421ee5.js} +1 -1
  35. package/assets/esri/core/workers/chunks/{b8a4352f83502449ff95.js → cbbbaccc0d3683e1c0fe.js} +1 -1
  36. package/assets/esri/core/workers/chunks/{e4290719c8afc2a4ee8c.js → cc441051a52bfbda9caf.js} +1 -1
  37. package/assets/esri/core/workers/chunks/d3912886ac2910290f43.js +1 -0
  38. package/assets/esri/core/workers/chunks/e08bff9f8247909776a4.js +1 -0
  39. package/assets/esri/core/workers/chunks/{042771b4e56355924140.js → e9993d4f2bfdc434fbcc.js} +1 -1
  40. package/assets/esri/core/workers/chunks/{4dc1e7d7ac2a4b0144c4.js → f128d3431da86e484117.js} +28 -29
  41. package/chunks/ComponentShader.glsl.js +25 -25
  42. package/chunks/HUDMaterial.glsl.js +2 -2
  43. package/chunks/LineMarker.glsl.js +26 -26
  44. package/chunks/Point2D.js +1 -1
  45. package/chunks/ProjectionTransformation.js +1 -1
  46. package/chunks/QuadraticBezier.js +1 -1
  47. package/chunks/RibbonLine.glsl.js +35 -33
  48. package/chunks/Terrain.glsl.js +33 -33
  49. package/chunks/aiServices.js +1 -1
  50. package/chunks/array.js +1 -1
  51. package/chunks/languageUtils.js +1 -1
  52. package/geometry/operators/projectOperator.js +1 -1
  53. package/geometry/operators/shapePreservingProjectOperator.js +1 -1
  54. package/interfaces.d.ts +246 -7
  55. package/layers/LinkChartLayer.js +1 -1
  56. package/layers/MapImageLayer.js +1 -1
  57. package/layers/TileLayer.js +1 -1
  58. package/package.json +1 -1
  59. package/support/revision.js +1 -1
  60. package/views/2d/layers/MapImageLayerView2D.js +1 -1
  61. package/views/2d/layers/TileLayerView2D.js +1 -1
  62. package/views/2d/layers/support/util.js +1 -1
  63. package/views/3d/analysis/Dimension/LengthDimensionSubTool.js +1 -1
  64. package/views/3d/analysis/Slice/RotateManipulator.js +1 -1
  65. package/views/3d/layers/DrapedSubView3D.js +1 -1
  66. package/views/3d/layers/GraphicsView3D.js +1 -1
  67. package/views/3d/layers/ImageryLayerView3D.js +1 -1
  68. package/views/3d/layers/MapImageLayerView3D.js +1 -1
  69. package/views/3d/layers/MediaLayerView3D.js +1 -1
  70. package/views/3d/layers/TileLayerView3D.js +1 -1
  71. package/views/3d/layers/graphics/GraphicsProcessor.js +1 -1
  72. package/views/3d/layers/i3s/PointCloudRenderer.js +1 -1
  73. package/views/3d/layers/support/ImageHighlightHelper3D.js +5 -0
  74. package/views/3d/layers/support/SublayerPopupHighlightHelper3D.js +5 -0
  75. package/views/3d/terrain/Overlay.js +1 -1
  76. package/views/3d/terrain/OverlayRenderer.js +1 -1
  77. package/views/3d/terrain/RasterTile.js +1 -1
  78. package/views/3d/terrain/TerrainRenderer.js +1 -1
  79. package/views/3d/terrain/TerrainSurface.js +1 -1
  80. package/views/3d/terrain/TileCompositor.js +1 -1
  81. package/views/3d/terrain/TileRenderer.js +1 -1
  82. package/views/3d/webgl-engine/collections/Component/Material/ComponentMaterial.js +1 -1
  83. package/views/3d/webgl-engine/collections/Component/Material/ComponentTechniqueConfiguration.js +1 -1
  84. package/views/3d/webgl-engine/collections/Component/Material/shader/ComponentShader.glsl.js +1 -1
  85. package/views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js +9 -10
  86. package/views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlightOverlay.js +11 -0
  87. package/views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js +3 -3
  88. package/views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js +3 -6
  89. package/views/3d/webgl-engine/core/shaderLibrary/terrain/BlendLayersOutput.js +1 -1
  90. package/views/3d/webgl-engine/core/shaderLibrary/terrain/TileBackground.glsl.js +1 -1
  91. package/views/3d/webgl-engine/lib/Material.js +1 -1
  92. package/views/3d/webgl-engine/lib/Program.js +1 -1
  93. package/views/3d/webgl-engine/lib/Renderer.js +1 -1
  94. package/views/3d/webgl-engine/lib/Texture.js +1 -1
  95. package/views/3d/webgl-engine/lib/VertexAttribute.js +1 -1
  96. package/views/3d/webgl-engine/materials/CheckerBoardMaterial.js +1 -1
  97. package/views/3d/webgl-engine/materials/ColorMaterial.js +1 -1
  98. package/views/3d/webgl-engine/materials/DefaultMaterial.js +1 -1
  99. package/views/3d/webgl-engine/materials/DefaultTechniqueConfiguration.js +1 -1
  100. package/views/3d/webgl-engine/materials/HUDMaterial.js +1 -1
  101. package/views/3d/webgl-engine/materials/HeatmapDensityMaterial.js +1 -1
  102. package/views/3d/webgl-engine/materials/ImageMaterial.js +1 -1
  103. package/views/3d/webgl-engine/materials/LineCalloutMaterial.js +1 -1
  104. package/views/3d/webgl-engine/materials/LineMarkerMaterial.js +1 -1
  105. package/views/3d/webgl-engine/materials/MeasurementArrowMaterial.js +1 -1
  106. package/views/3d/webgl-engine/materials/NativeLineMaterial.js +1 -1
  107. package/views/3d/webgl-engine/materials/PathMaterial.js +1 -1
  108. package/views/3d/webgl-engine/materials/PathTechniqueConfiguration.js +1 -1
  109. package/views/3d/webgl-engine/materials/PatternMaterial.js +1 -1
  110. package/views/3d/webgl-engine/materials/RibbonLineMaterial.js +1 -1
  111. package/views/3d/webgl-engine/materials/ShadedColorMaterial.js +1 -1
  112. package/views/3d/webgl-engine/materials/WaterMaterial.js +1 -1
  113. package/views/3d/webgl-engine/materials/WaterTechniqueConfiguration.js +1 -1
  114. package/views/3d/webgl-engine/materials/internal/bufferWriterUtils.js +1 -1
  115. package/views/3d/webgl-engine/parts/RenderView.js +1 -1
  116. package/views/3d/webgl-engine/shaders/CheckerBoardTechniqueConfiguration.js +1 -1
  117. package/views/3d/webgl-engine/shaders/DefaultMaterialTechniqueConfiguration.js +1 -1
  118. package/views/3d/webgl-engine/shaders/ImageMaterialTechniqueConfiguration.js +1 -1
  119. package/views/3d/webgl-engine/shaders/LineMarkerTechnique.js +1 -1
  120. package/views/3d/webgl-engine/shaders/LineMarkerTechniqueConfiguration.js +1 -1
  121. package/views/3d/webgl-engine/shaders/NativeLineTechniqueConfiguration.js +1 -1
  122. package/views/3d/webgl-engine/shaders/PatternTechniqueConfiguration.js +1 -1
  123. package/views/3d/webgl-engine/shaders/PointRendererTechniqueConfiguration.js +1 -1
  124. package/views/3d/webgl-engine/shaders/RibbonLineTechnique.js +1 -1
  125. package/views/3d/webgl-engine/shaders/RibbonLineTechniqueConfiguration.js +1 -1
  126. package/views/3d/webgl-engine/shaders/ShadedColorMaterialTechniqueConfiguration.js +1 -1
  127. package/views/3d/webgl-engine/shaders/Terrain.glsl.js +1 -1
  128. package/views/3d/webgl-engine/shaders/TerrainTechniqueConfiguration.js +1 -1
  129. package/views/SceneView.js +1 -1
  130. package/views/VideoView.d.ts +4 -0
  131. package/views/VideoView.js +1 -1
  132. package/views/layers/support/MapServiceLayerViewHelper.js +1 -1
  133. package/views/layers/support/highlightUtils.js +5 -0
  134. package/views/support/TextureCompressionHandle.js +5 -0
  135. package/views/webgl/ShaderBuilder.js +1 -1
  136. package/views/webgl/Texture.js +1 -1
  137. package/views/webgl/TextureDescriptor.js +1 -1
  138. package/widgets/Features/FeaturesViewModel.js +1 -1
  139. package/assets/esri/core/workers/chunks/0059295780fa4a090f30.js +0 -319
  140. package/assets/esri/core/workers/chunks/3fc18638f8799b85001d.js +0 -1
  141. package/assets/esri/core/workers/chunks/81bf362ec0d23ffdc90c.js +0 -39
  142. package/assets/esri/core/workers/chunks/a59ad50d932da1e28c8f.js +0 -1
  143. package/assets/esri/core/workers/chunks/afe94e351b4a50d7bc53.js +0 -1
  144. package/assets/esri/core/workers/chunks/b8416f2560710258c239.js +0 -1
  145. package/assets/esri/core/workers/chunks/e088edb9ffbaa1ed12eb.js +0 -1
  146. package/assets/esri/core/workers/chunks/f454e773505c0eef2f9d.js +0 -1
@@ -2,14 +2,14 @@
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  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
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  */
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- import{earth as e,mars as o,moon as r}from"../geometry/support/Ellipsoid.js";import{OverlayContent as a}from"../views/3d/terrain/OverlayContent.js";import{IntegratedMeshMode as i}from"../views/3d/webgl-engine/collections/Component/Material/ComponentTechniqueConfiguration.js";import{ComponentData as t,ComponentDataType as l}from"../views/3d/webgl-engine/collections/Component/Material/shader/ComponentData.glsl.js";import{VertexDiscardMode as n}from"../views/3d/webgl-engine/collections/Component/Material/shader/VertexDiscardMode.js";import{ForwardLinearDepth as d}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as s,isColorOrColorEmission as g}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SlicePass as m}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{TextureCoordinateAttribute as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as u}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VertexPosition as h}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js";import{OutputDepth as w}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as p}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{computeFragmentNormals as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeFragmentNormals.glsl.js";import{ComputeMaterialColor as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import{ComputeNormalTexture as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateSceneLighting as y,addLightingGlobalFactor as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{PBRMode as j,PhysicallyBasedRenderingParameters as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadBaseColorTexture as S}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import{ReadShadowMapPass as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{terrainDepthTest as N}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{OverlayIM as T,getIMColorTexture as $}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{DiscardOrAdjustAlphaDraw as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{EllipsoidMode as W}from"../views/3d/webgl-engine/core/shaderLibrary/util/EllipsoidMode.js";import{If as D,glsl as P}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as B}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as R}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{outputColorHighlightOID as z}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as E}from"../views/webgl/ShaderBuilder.js";import{alphaCutoff as I}from"../webscene/support/AlphaCutoff.js";function V(V){const F=new E,{vertex:H,fragment:_}=F;F.include(h,V),F.include(u,V),F.include(v,V),F.include(c,V),F.include(d,V),F.include(t,V),F.include(A,V),_.include(m,V),F.include(S,V),F.include(N,V);const{output:G,pbrMode:k,hasNormalTexture:q,snowCover:U,receiveShadows:J,spherical:K,ellipsoidMode:Q,componentData:X,vertexDiscardMode:Y}=V,Z=k===j.Normal||k===j.Schematic;Z&&(F.include(O,V),q&&F.include(f,V));const ee=G===s.Shadow||G===s.ShadowHighlight||G===s.ShadowExcludeHighlight,oe=ee&&X===l.Varying,re=V.integratedMeshMode===i.ColorOverlay||V.integratedMeshMode===i.ColorOverlayWithWater;if(re){F.include(y,V),F.include(T,V);const a=Q===W.Earth,i=Q===W.Earth,t=a?e.radius:i?o.radius:r.radius;H.code.add(`\n ${D(K,`const float invRadius = ${P.float(1/t)};`)}\n vec2 projectOverlay(vec3 pos) { return pos.xy ${D(K,"/ (1.0 + invRadius * pos.z);")}; }`)}const ae=re&&g(G)&&k===j.WaterOnIntegratedMesh;ae&&(F.varyings.add("tbnTangent","vec3"),F.varyings.add("tbnBiTangent","vec3"),F.varyings.add("groundNormal","vec3"));const ie=Y===n.None,te=Y===n.Opaque,le=1-1/255;if(H.main.add(P`
5
+ import{earth as e,mars as o,moon as r}from"../geometry/support/Ellipsoid.js";import{OverlayContent as a}from"../views/3d/terrain/OverlayContent.js";import{ComponentData as i,ComponentDataType as l}from"../views/3d/webgl-engine/collections/Component/Material/shader/ComponentData.glsl.js";import{VertexDiscardMode as t}from"../views/3d/webgl-engine/collections/Component/Material/shader/VertexDiscardMode.js";import{ForwardLinearDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as d,isColorOrColorEmission as s}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SlicePass as g}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{TextureCoordinateAttribute as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VertexPosition as u}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js";import{OutputDepth as h}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as w}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{OutputHighlightOverlay as p}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlightOverlay.js";import{computeFragmentNormals as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeFragmentNormals.glsl.js";import{ComputeMaterialColor as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import{ComputeNormalTexture as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateSceneLighting as y,addLightingGlobalFactor as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{addMainLightIntensity as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MainLighting.glsl.js";import{PBRMode as j,PhysicallyBasedRenderingParameters as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadBaseColorTexture as S}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import{ReadShadowMapPass as N}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{terrainDepthTest as T}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{OverlayIM as M,getIMColorTexture as $}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{DiscardOrAdjustAlphaDraw as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/DiscardOrAdjustAlpha.glsl.js";import{EllipsoidMode as D}from"../views/3d/webgl-engine/core/shaderLibrary/util/EllipsoidMode.js";import{If as W,glsl as P}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as B}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as R}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{outputColorHighlightOID as z}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as E}from"../views/webgl/ShaderBuilder.js";import{alphaCutoff as I}from"../webscene/support/AlphaCutoff.js";function V(V){const F=new E,{vertex:H,fragment:_}=F;F.include(u,V),F.include(v,V),F.include(c,V),F.include(m,V),F.include(n,V),F.include(i,V),F.include(A,V),_.include(g,V),F.include(S,V),F.include(T,V);const{output:G,pbrMode:k,hasNormalTexture:U,snowCover:q,receiveShadows:J,spherical:K,ellipsoidMode:Q,overlayEnabled:X,componentData:Y,vertexDiscardMode:Z}=V,ee=k===j.Normal||k===j.Schematic;ee&&(F.include(O,V),U&&F.include(f,V));const oe=G===d.Shadow||G===d.ShadowHighlight||G===d.ShadowExcludeHighlight,re=oe&&Y===l.Varying;if(X){F.include(y,V),F.include(M,V);const a=Q===D.Earth,i=Q===D.Earth,l=a?e.radius:i?o.radius:r.radius;H.code.add(`\n ${W(K,`const float invRadius = ${P.float(1/l)};`)}\n vec2 projectOverlay(vec3 pos) { return pos.xy ${W(K,"/ (1.0 + invRadius * pos.z);")}; }`)}const ae=X&&s(G)&&k===j.WaterOnIntegratedMesh;ae&&(F.varyings.add("tbnTangent","vec3"),F.varyings.add("tbnBiTangent","vec3"),F.varyings.add("groundNormal","vec3"));const ie=Z===t.None,le=Z===t.Opaque,te=1-1/255;if(H.main.add(P`
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  bool castShadows;
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  vec4 externalColor = forwardExternalColor(castShadows);
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- ${D(oe,"if(!castShadows) { gl_Position = vec4(vec3(1e38), 1.0); return; }")}
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+ ${W(re,"if(!castShadows) { gl_Position = vec4(vec3(1e38), 1.0); return; }")}
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- ${D(!ie,`{ if (externalColor.a ${te?">":"<="} ${P.float(le)}) { gl_Position = vec4(vec3(1e38), 1.0); return; } }`)}
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+ ${W(!ie,`{ if (externalColor.a ${le?">":"<="} ${P.float(te)}) { gl_Position = vec4(vec3(1e38), 1.0); return; } }`)}
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- ${D(G===s.ObjectAndLayerIdColor,"externalColor.a = 1.0;")}
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+ ${W(G===d.ObjectAndLayerIdColor,"externalColor.a = 1.0;")}
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  forwardPosition(readElevationOffset());
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  forwardViewPosDepth(vPosition_view);
@@ -18,24 +18,24 @@ import{earth as e,mars as o,moon as r}from"../geometry/support/Ellipsoid.js";imp
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  forwardVertexColor();
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  forwardLinearDepth();
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  forwardObjectAndLayerIdColor();
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- ${D(ae,K?P`
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+ ${W(ae,K?P`
22
22
  groundNormal = normalize(positionWorld());
23
23
  tbnTangent = normalize(cross(vec3(0.0, 0.0, 1.0), groundNormal));
24
24
  tbnBiTangent = normalize(cross(groundNormal, tbnTangent));`:P`
25
25
  groundNormal = vec3(0.0, 0.0, 1.0);
26
26
  tbnTangent = vec3(1.0, 0.0, 0.0);
27
27
  tbnBiTangent = vec3(0.0, 1.0, 0.0);`)}
28
- ${D(re,"setOverlayVTC(projectOverlay(position));")}
28
+ ${W(X,"setOverlayVTC(projectOverlay(position));")}
29
29
 
30
30
  if (externalColor.a < ${P.float(I)}) {
31
31
  // Discard this vertex
32
32
  gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
33
33
  return;
34
34
  }
35
- `),g(G))return F.include(C,V),F.include(b,V),F.include(y,V),F.include(z,V),J&&F.include(M,V),_.code.add(P`
35
+ `),s(G))return F.include(C,V),F.include(b,V),F.include(y,V),F.include(z,V),J&&F.include(N,V),_.code.add(P`
36
36
  float evaluateShadow() {
37
37
  return ${J?"readShadowMap(vPositionWorldCameraRelative, linearDepth)":"0.0"};
38
- }`),re&&_.uniforms.add(new R("ovColorTex",((e,o)=>$(e,o)))),_.main.add(P`
38
+ }`),X&&_.uniforms.add(new R("ovColorTex",((e,o)=>$(e,o)))),_.main.add(P`
39
39
  discardBySlice(vPositionWorldCameraRelative);
40
40
  discardByTerrainDepth();
41
41
 
@@ -47,45 +47,45 @@ import{earth as e,mars as o,moon as r}from"../geometry/support/Ellipsoid.js";imp
47
47
  readExternalColor(externalColor, externalColorMixMode);
48
48
 
49
49
  vec4 materialColor = computeMaterialColor(textureColor, externalColor, externalColorMixMode);
50
- ${D(re,P`vec4 overlayColor = getOverlayColor(ovColorTex, vtcOverlay);`)}
51
- `),Z?(L(_),K&&x(_),_.main.add(P`
50
+ ${W(X,P`vec4 overlayColor = getOverlayColor(ovColorTex, vtcOverlay);`)}
51
+ `),ee?(L(_),K&&x(_),_.main.add(P`
52
52
  applyPBRFactors();
53
- ${D(k===j.Normal,P`if (externalColorMixMode == 3) {
53
+ ${W(k===j.Normal,P`if (externalColorMixMode == 3) {
54
54
  mrr = vec3(0.0, 0.6, 0.2);
55
55
  }`)}
56
56
  float additionalIrradiance = 0.02 * mainLightIntensity[2];
57
- ${D(q,"mat3 tangentSpace = computeTangentSpace(fragmentShadingNormal, vPositionWorldCameraRelative, vuv0);")}
58
- vec3 shadingNormal = ${q?"computeTextureNormal(tangentSpace, vuv0)":"fragmentShadingNormal"};
57
+ ${W(U,"mat3 tangentSpace = computeTangentSpace(fragmentShadingNormal, vPositionWorldCameraRelative, vuv0);")}
58
+ vec3 shadingNormal = ${U?"computeTextureNormal(tangentSpace, vuv0)":"fragmentShadingNormal"};
59
59
  vec3 normalGround = ${K?P`normalize(positionWorld())`:P`vec3(0.0, 0.0, 1.0)`};
60
60
 
61
61
  vec3 viewDir = normalize(vPositionWorldCameraRelative);
62
62
  float ssao = 1.0 - occlusion * evaluateAmbientOcclusionInverse();
63
- ${D(U,P`float snow = smoothstep(0.5, 0.55, dot(fragmentFaceNormal, normalize(positionWorld())));
63
+ ${W(q,P`float snow = smoothstep(0.5, 0.55, dot(fragmentFaceNormal, normalize(positionWorld())));
64
64
  materialColor.rgb = mix(materialColor.rgb, vec3(1.1), snow);
65
65
  ssao = mix(ssao, 0.5 * ssao, snow);
66
66
  shadingNormal = mix(shadingNormal, fragmentFaceNormal, snow);`)}
67
- ${D(re,"materialColor = materialColor * (1.0 - overlayColor.a) + overlayColor;")}
67
+ ${W(X,"materialColor = materialColor * (1.0 - overlayColor.a) + overlayColor;")}
68
68
 
69
69
  vec3 additionalLight = evaluateAdditionalLighting(ssao, positionWorld());
70
70
  vec4 emission = getEmissions();
71
- ${D(K,"float additionalAmbientScale = additionalDirectedAmbientLight(positionWorld());")}
71
+ ${W(K,"float additionalAmbientScale = additionalDirectedAmbientLight(positionWorld());")}
72
72
  ${K?P`float shadow = max(lightingGlobalFactor * (1.0 - additionalAmbientScale), evaluateShadow());`:"float shadow = evaluateShadow();"}
73
73
  vec4 shadedColor = vec4(evaluateSceneLightingPBR(shadingNormal, materialColor.rgb, shadow, ssao, additionalLight, viewDir, normalGround, mrr, emission, additionalIrradiance), materialColor.a);
74
74
  `)):(K&&x(_),ae&&_.uniforms.add(new B("ovNormalTex",(e=>e.overlay?.getTexture(a.WaterNormal)))),_.main.add(P`
75
- ${D(K,"float additionalAmbientScale = additionalDirectedAmbientLight(positionWorld());")}
75
+ ${W(K,"float additionalAmbientScale = additionalDirectedAmbientLight(positionWorld());")}
76
76
  float shadow = ${J?K?"max(lightingGlobalFactor * (1.0 - additionalAmbientScale), evaluateShadow())":"evaluateShadow()":K?"lightingGlobalFactor * (1.0 - additionalAmbientScale)":"0.0"};
77
77
 
78
- ${D(U,P`float snow = smoothstep(0.5, 0.55, dot(fragmentFaceNormal, normalize(positionWorld())));
78
+ ${W(q,P`float snow = smoothstep(0.5, 0.55, dot(fragmentFaceNormal, normalize(positionWorld())));
79
79
  materialColor.rgb = mix(materialColor.rgb, vec3(1), snow);`)}
80
80
 
81
81
  // At global scale we create some additional ambient light based on the main light to simulate global illumination
82
82
  float ssao = evaluateAmbientOcclusion();
83
83
  vec3 additionalLight = evaluateAdditionalLighting(ssao, positionWorld());
84
84
 
85
- ${D(re,"materialColor = materialColor * (1.0 - overlayColor.a) + overlayColor;")}
85
+ ${W(X,"materialColor = materialColor * (1.0 - overlayColor.a) + overlayColor;")}
86
86
 
87
87
  vec4 shadedColor = vec4(evaluateSceneLighting(fragmentShadingNormal, materialColor.rgb, shadow, ssao, additionalLight), materialColor.a);
88
- ${D(ae,P`vec4 overlayWaterMask = getOverlayColor(ovNormalTex, vtcOverlay);
88
+ ${W(ae,P`vec4 overlayWaterMask = getOverlayColor(ovNormalTex, vtcOverlay);
89
89
  float waterNormalLength = length(overlayWaterMask);
90
90
  if (waterNormalLength > 0.95) {
91
91
  mat3 tbnMatrix = mat3(tbnTangent, tbnBiTangent, groundNormal);
@@ -94,13 +94,13 @@ import{earth as e,mars as o,moon as r}from"../geometry/support/Ellipsoid.js";imp
94
94
  // un-gamma the ground color to mix in linear space
95
95
  shadedColor = mix(shadedColor, waterColorNonLinear, waterColorLinear.w);
96
96
  }`)}
97
- `)),_.main.add("outputColorHighlightOID(shadedColor, vPositionWorldCameraRelative);"),F;const ne=G===s.Normal,de=G===s.ObjectAndLayerIdColor,se=G===s.Highlight,ge=ee||G===s.ViewshedShadow;return ge&&F.include(w,V),ne&&F.include(b,V),F.include(p,V),_.main.add(P`
97
+ `)),_.main.add("outputColorHighlightOID(shadedColor, vPositionWorldCameraRelative);"),F;const ne=G===d.Normal,de=G===d.ObjectAndLayerIdColor,se=G===d.Highlight,ge=oe||G===d.ViewshedShadow;return ge&&F.include(h,V),ne&&F.include(b,V),X&&F.include(p,V),F.include(w,V),_.main.add(P`
98
98
  discardBySlice(vPositionWorldCameraRelative);
99
99
 
100
100
  vec4 textureColor = readBaseColorTexture();
101
101
  discardOrAdjustAlpha(textureColor);
102
102
 
103
- ${D(ge,"outputDepth(linearDepth);")}
104
- ${D(ne,P`fragColor = vec4(vec3(0.5) + 0.5 * fragmentFaceNormalView, 1.0);`)}
105
- ${D(de,re?"fragColor = getOverlayColorTexel();":"outputObjectAndLayerIdColor();")}
106
- ${D(se,D(re,P`calculateOcclusionAndOutputHighlightOverlay(getAllOverlayHighlightValuesEncoded());`,P`calculateOcclusionAndOutputHighlight();`))}`),F}const F=Object.freeze(Object.defineProperty({__proto__:null,build:V},Symbol.toStringTag,{value:"Module"}));export{F as C,V as b};
103
+ ${W(ge,"outputDepth(linearDepth);")}
104
+ ${W(ne,P`fragColor = vec4(vec3(0.5) + 0.5 * fragmentFaceNormalView, 1.0);`)}
105
+ ${W(de,X?"fragColor = getOverlayColorTexel();":"outputObjectAndLayerIdColor();")}
106
+ ${W(se,W(X,P`calculateOcclusionAndOutputHighlight(getAllOverlayHighlightValuesEncoded());`,P`calculateOcclusionAndOutputHighlight();`))}`),F}const F=Object.freeze(Object.defineProperty({__proto__:null,build:V},Symbol.toStringTag,{value:"Module"}));export{F as C,V as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{set as e,copy as o}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as i}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{ZEROS as r,fromValues as t}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{earth as l}from"../geometry/support/Ellipsoid.js";import{ShaderOutput as a}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{RejectBySlice as s}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{ObjectAndLayerIdColor as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{AlignPixel as c}from"../views/3d/webgl-engine/core/shaderLibrary/hud/AlignPixel.glsl.js";import{HUD as d}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUD.glsl.js";import{HUDOcclusionPass as u}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUDOcclusionPass.glsl.js";import{HUDVisibility as f}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUDVisibility.glsl.js";import{OutputHighlight as p}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{VisualVariables as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{ColorConversion as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{ScreenSizePerspective as b,addScreenSizePerspective as h,addScreenSizePerspectiveAlignment as x}from"../views/3d/webgl-engine/core/shaderLibrary/util/ScreenSizePerspective.glsl.js";import{addPixelRatio as w}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as C}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4BindUniform as P}from"../views/3d/webgl-engine/core/shaderModules/Float4BindUniform.js";import{Float4DrawUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Float4DrawUniform.js";import{Float4PassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as j}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as y}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as A,If as O}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as $}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as F}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{OITPass as T}from"../views/3d/webgl-engine/lib/OITPass.js";import{VertexAttribute as D}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{ShaderBuilder as E}from"../views/webgl/ShaderBuilder.js";import{alphaCutoff as L}from"../webscene/support/AlphaCutoff.js";const B={occludedFadeFactor:1};function U(o){const i=new E,{signedDistanceFieldEnabled:B,occlusionTestEnabled:U,horizonCullingEnabled:R,pixelSnappingEnabled:I,hasScreenSizePerspective:q,debugDrawLabelBorder:k,vvSize:G,vvColor:N,hasRotation:Z,occludedFragmentFade:J,sampleSignedDistanceFieldTexelCenter:K}=o;i.include(d,o),i.vertex.include(s,o);const{occlusionPass:Q,output:W,oitPass:X}=o;if(Q)return i.include(u,o),i;const{vertex:Y,fragment:ee}=i;i.include(b),i.include(m,o),i.include(n,o),i.include(f),ee.include(v),ee.include(g),i.varyings.add("vcolor","vec4"),i.varyings.add("vtc","vec2"),i.varyings.add("vsize","vec2");const oe=W===a.Highlight,ie=oe&&U;ie&&i.varyings.add("voccluded","float"),Y.uniforms.add(new P("viewport",(e=>e.camera.fullViewport)),new C("screenOffset",((o,i)=>e(V,2*o.screenOffset[0]*i.camera.pixelRatio,2*o.screenOffset[1]*i.camera.pixelRatio))),new C("anchorPosition",(e=>H(e))),new S("materialColor",(e=>e.color)),new y("materialRotation",(e=>e.rotation)),new F("tex",(e=>e.texture))),w(Y),B&&(Y.uniforms.add(new S("outlineColor",(e=>e.outlineColor))),ee.uniforms.add(new S("outlineColor",(e=>M(e)?e.outlineColor:r)),new y("outlineSize",(e=>M(e)?e.outlineSize:0)))),R&&Y.uniforms.add(new z("pointDistanceSphere",((e,o)=>{const i=o.camera.eye,r=e.origin;return t(r[0]-i[0],r[1]-i[1],r[2]-i[2],l.radius)}))),I&&Y.include(c),q&&(h(Y),x(Y)),k&&i.varyings.add("debugBorderCoords","vec4"),i.attributes.add(D.UVI,"vec2"),i.attributes.add(D.COLOR,"vec4"),i.attributes.add(D.SIZE,"vec2"),i.attributes.add(D.ROTATION,"float"),i.attributes.add(D.FEATUREATTRIBUTE,"vec4"),Y.code.add(R?A`bool behindHorizon(vec3 posModel) {
5
+ import{set as e,copy as o}from"../core/libs/gl-matrix-2/math/vec2.js";import{create as i}from"../core/libs/gl-matrix-2/factories/vec2f64.js";import{ZEROS as r,fromValues as t}from"../core/libs/gl-matrix-2/factories/vec4f64.js";import{earth as l}from"../geometry/support/Ellipsoid.js";import{ShaderOutput as a}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{RejectBySlice as s}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{ObjectAndLayerIdColor as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/ObjectAndLayerIdColor.glsl.js";import{AlignPixel as c}from"../views/3d/webgl-engine/core/shaderLibrary/hud/AlignPixel.glsl.js";import{HUD as d}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUD.glsl.js";import{HUDOcclusionPass as u}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUDOcclusionPass.glsl.js";import{HUDVisibility as f}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUDVisibility.glsl.js";import{OutputHighlight as p}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{VisualVariables as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{ColorConversion as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{ScreenSizePerspective as b,addScreenSizePerspective as h,addScreenSizePerspectiveAlignment as x}from"../views/3d/webgl-engine/core/shaderLibrary/util/ScreenSizePerspective.glsl.js";import{addPixelRatio as w}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as C}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4BindUniform as P}from"../views/3d/webgl-engine/core/shaderModules/Float4BindUniform.js";import{Float4DrawUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Float4DrawUniform.js";import{Float4PassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as j}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{FloatPassUniform as y}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as A,If as O}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Texture2DBindUniform as $}from"../views/3d/webgl-engine/core/shaderModules/Texture2DBindUniform.js";import{Texture2DPassUniform as F}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{OITPass as T}from"../views/3d/webgl-engine/lib/OITPass.js";import{VertexAttribute as D}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{ShaderBuilder as E}from"../views/webgl/ShaderBuilder.js";import{alphaCutoff as L}from"../webscene/support/AlphaCutoff.js";const B={occludedFadeFactor:1};function U(o){const i=new E,{signedDistanceFieldEnabled:B,occlusionTestEnabled:U,horizonCullingEnabled:R,pixelSnappingEnabled:I,hasScreenSizePerspective:q,debugDrawLabelBorder:k,vvSize:G,vvColor:N,hasRotation:Z,occludedFragmentFade:J,sampleSignedDistanceFieldTexelCenter:K}=o;i.include(d,o),i.vertex.include(s,o);const{occlusionPass:Q,output:W,oitPass:X}=o;if(Q)return i.include(u,o),i;const{vertex:Y,fragment:ee}=i;i.include(b),i.include(m,o),i.include(n,o),U&&i.include(f),ee.include(v),ee.include(g),i.varyings.add("vcolor","vec4"),i.varyings.add("vtc","vec2"),i.varyings.add("vsize","vec2");const oe=W===a.Highlight,ie=oe&&U;ie&&i.varyings.add("voccluded","float"),Y.uniforms.add(new P("viewport",(e=>e.camera.fullViewport)),new C("screenOffset",((o,i)=>e(V,2*o.screenOffset[0]*i.camera.pixelRatio,2*o.screenOffset[1]*i.camera.pixelRatio))),new C("anchorPosition",(e=>H(e))),new S("materialColor",(e=>e.color)),new y("materialRotation",(e=>e.rotation)),new F("tex",(e=>e.texture))),w(Y),B&&(Y.uniforms.add(new S("outlineColor",(e=>e.outlineColor))),ee.uniforms.add(new S("outlineColor",(e=>M(e)?e.outlineColor:r)),new y("outlineSize",(e=>M(e)?e.outlineSize:0)))),R&&Y.uniforms.add(new z("pointDistanceSphere",((e,o)=>{const i=o.camera.eye,r=e.origin;return t(r[0]-i[0],r[1]-i[1],r[2]-i[2],l.radius)}))),I&&Y.include(c),q&&(h(Y),x(Y)),k&&i.varyings.add("debugBorderCoords","vec4"),i.attributes.add(D.UVI,"vec2"),i.attributes.add(D.COLOR,"vec4"),i.attributes.add(D.SIZE,"vec2"),i.attributes.add(D.ROTATION,"float"),i.attributes.add(D.FEATUREATTRIBUTE,"vec4"),Y.code.add(R?A`bool behindHorizon(vec3 posModel) {
6
6
  vec3 camToEarthCenter = pointDistanceSphere.xyz - localOrigin;
7
7
  vec3 camToPos = pointDistanceSphere.xyz + posModel;
8
8
  float earthRadius = pointDistanceSphere.w;
@@ -88,7 +88,7 @@ posProj = alignToPixelOrigin(posProj, viewport.zw);
88
88
 
89
89
  ${O(k,A`debugBorderCoords = vec4(uv01, 1.5 / combinedSize);`)}
90
90
  vsize = inputSize;
91
- `),ee.uniforms.add(new F("tex",(e=>e.texture))),J&&(ee.uniforms.add(new $("depthMap",(e=>e.mainDepth))),ee.uniforms.add(new j("occludedOpacity",(e=>e.hudOccludedFragmentOpacity))));const le=k?A`(isBorder > 0.0 ? 0.0 : ${A.float(L)})`:A.float(L),ae=A`
91
+ `),ee.uniforms.add(new F("tex",(e=>e.texture))),J&&!oe&&ee.uniforms.add(new $("depthMap",(e=>e.mainDepth)),new j("occludedOpacity",(e=>e.hudOccludedFragmentOpacity)));const le=k?A`(isBorder > 0.0 ? 0.0 : ${A.float(L)})`:A.float(L),ae=A`
92
92
  ${O(k,A`float isBorder = float(any(lessThan(debugBorderCoords.xy, debugBorderCoords.zw)) || any(greaterThan(debugBorderCoords.xy, 1.0 - debugBorderCoords.zw)));`)}
93
93
 
94
94
  vec2 samplePos = vtc;
@@ -2,52 +2,52 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{markerTextureSize as e,markerSymbolSize as r,markerTipThicknessFactor as i}from"../views/3d/support/engineContent/marker.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputHighlight as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{MarkerSizing as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MarkerSizing.glsl.js";import{terrainDepthTest as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{ColorConversion as c}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{addProjViewLocalOrigin as p,addViewNormal as d,addPixelRatio as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2BindUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{Float4BindUniform as h}from"../views/3d/webgl-engine/core/shaderModules/Float4BindUniform.js";import{Float4PassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as g}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{glsl as u,If as w}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Texture2DPassUniform as b}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{VertexAttribute as y}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{LineMarkerSpace as x,LineMarkerAnchor as P}from"../views/3d/webgl-engine/shaders/LineMarkerTechniqueConfiguration.js";import{outputColorHighlightOID as z}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as j}from"../views/webgl/ShaderBuilder.js";function L(L){const k=new j,{space:M,anchor:C,hasTip:D}=L,O=M===x.World;k.include(t,L),k.include(n,L),k.include(s,L);const{vertex:$,fragment:T,varyings:W}=k;T.include(l),p($,L),k.attributes.add(y.POSITION,"vec3"),k.attributes.add(y.PREVPOSITION,"vec3"),k.attributes.add(y.UV0,"vec2"),W.add("vColor","vec4"),W.add("vpos","vec3",{invariant:!0}),W.add("vUV","vec2"),W.add("vSize","float"),D&&W.add("vLineWidth","float"),$.uniforms.add(new m("nearFar",(({camera:e})=>e.nearFar)),new h("viewport",(({camera:e})=>e.fullViewport))).code.add(u`vec4 projectAndScale(vec4 pos) {
5
+ import{markerTextureSize as e,markerSymbolSize as r,markerTipThicknessFactor as i}from"../views/3d/support/engineContent/marker.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputHighlight as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{MarkerSizing as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MarkerSizing.glsl.js";import{terrainDepthTest as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/TerrainDepthTest.glsl.js";import{ColorConversion as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as c}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{addProjViewLocalOrigin as p,addViewNormal as d,addPixelRatio as v}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2BindUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Float2BindUniform.js";import{Float4BindUniform as h}from"../views/3d/webgl-engine/core/shaderModules/Float4BindUniform.js";import{Float4PassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatBindUniform as g}from"../views/3d/webgl-engine/core/shaderModules/FloatBindUniform.js";import{glsl as u,If as w}from"../views/3d/webgl-engine/core/shaderModules/glsl.js";import{Matrix4BindUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Matrix4BindUniform.js";import{Texture2DPassUniform as y}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{VertexAttribute as b}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{LineMarkerSpace as x,LineMarkerAnchor as P}from"../views/3d/webgl-engine/shaders/LineMarkerTechniqueConfiguration.js";import{outputColorHighlightOID as z}from"../views/3d/webgl-engine/shaders/OutputColorHighlightOID.glsl.js";import{ShaderBuilder as j}from"../views/webgl/ShaderBuilder.js";function L(L){const k=new j,{space:M,anchor:D,hasTip:C}=L,$=M===x.World;k.include(t,L),k.include(n,L),k.include(s,L);const{vertex:O,fragment:T,varyings:W}=k;T.include(c),p(O,L),k.attributes.add(b.POSITION,"vec3"),k.attributes.add(b.PREVIOUSDELTA,"vec4"),k.attributes.add(b.UV0,"vec2"),W.add("vColor","vec4"),W.add("vpos","vec3",{invariant:!0}),W.add("vUV","vec2"),W.add("vSize","float"),C&&W.add("vLineWidth","float"),O.uniforms.add(new m("nearFar",(({camera:e})=>e.nearFar)),new h("viewport",(({camera:e})=>e.fullViewport))).code.add(u`vec4 projectAndScale(vec4 pos) {
6
6
  vec4 posNdc = proj * pos;
7
7
  posNdc.xy *= viewport.zw / posNdc.w;
8
8
  return posNdc;
9
- }`),$.code.add(u`void clip(vec4 pos, inout vec4 prev) {
9
+ }`),O.code.add(u`void clip(vec4 pos, inout vec4 prev) {
10
10
  float vnp = nearFar[0] * 0.99;
11
11
  if (prev.z > -nearFar[0]) {
12
12
  float interpolation = (-vnp - pos.z) / (prev.z - pos.z);
13
13
  prev = mix(pos, prev, interpolation);
14
14
  }
15
- }`),O?(k.attributes.add(y.NORMAL,"vec3"),d($),$.constants.add("tiltThreshold","float",.7),$.code.add(u`vec3 perpendicular(vec3 v) {
15
+ }`),$?(k.attributes.add(b.NORMAL,"vec3"),d(O),O.constants.add("tiltThreshold","float",.7),O.code.add(u`vec3 perpendicular(vec3 v) {
16
16
  vec3 n = (viewNormal * vec4(normal.xyz, 1.0)).xyz;
17
17
  vec3 n2 = cross(v, n);
18
18
  vec3 forward = vec3(0.0, 0.0, 1.0);
19
19
  float tiltDot = dot(forward, n);
20
20
  return abs(tiltDot) < tiltThreshold ? n : n2;
21
- }`)):$.code.add(u`vec2 perpendicular(vec2 v) {
21
+ }`)):O.code.add(u`vec2 perpendicular(vec2 v) {
22
22
  return vec2(v.y, -v.x);
23
- }`);const N=O?"vec3":"vec2";return $.code.add(u`
24
- ${N} normalizedSegment(${N} pos, ${N} prev) {
25
- ${N} segment = pos - prev;
23
+ }`);const U=$?"vec3":"vec2";return O.code.add(u`
24
+ ${U} normalizedSegment(${U} pos, ${U} prev) {
25
+ ${U} segment = pos - prev;
26
26
  float segmentLen = length(segment);
27
27
 
28
28
  // normalize or zero if too short
29
- return (segmentLen > 0.001) ? segment / segmentLen : ${O?"vec3(0.0, 0.0, 0.0)":"vec2(0.0, 0.0)"};
29
+ return (segmentLen > 0.001) ? segment / segmentLen : ${$?"vec3(0.0, 0.0, 0.0)":"vec2(0.0, 0.0)"};
30
30
  }
31
31
 
32
- ${N} displace(${N} pos, ${N} prev, float displacementLen) {
33
- ${N} segment = normalizedSegment(pos, prev);
32
+ ${U} displace(${U} pos, ${U} prev, float displacementLen) {
33
+ ${U} segment = normalizedSegment(pos, prev);
34
34
 
35
- ${N} displacementDirU = perpendicular(segment);
36
- ${N} displacementDirV = segment;
35
+ ${U} displacementDirU = perpendicular(segment);
36
+ ${U} displacementDirV = segment;
37
37
 
38
- ${C===P.Tip?"pos -= 0.5 * displacementLen * displacementDirV;":""}
38
+ ${D===P.Tip?"pos -= 0.5 * displacementLen * displacementDirV;":""}
39
39
 
40
40
  return pos + displacementLen * (uv0.x * displacementDirU + uv0.y * displacementDirV);
41
41
  }
42
- `),M===x.Screen&&($.uniforms.add(new S("inverseProjectionMatrix",(({camera:e})=>e.inverseProjectionMatrix))),$.code.add(u`vec3 inverseProject(vec4 posScreen) {
42
+ `),M===x.Screen&&(O.uniforms.add(new S("inverseProjectionMatrix",(({camera:e})=>e.inverseProjectionMatrix))),O.code.add(u`vec3 inverseProject(vec4 posScreen) {
43
43
  posScreen.xy = (posScreen.xy / viewport.zw) * posScreen.w;
44
44
  return (inverseProjectionMatrix * posScreen).xyz;
45
- }`),$.code.add(u`bool rayIntersectPlane(vec3 rayDir, vec3 planeOrigin, vec3 planeNormal, out vec3 intersection) {
45
+ }`),O.code.add(u`bool rayIntersectPlane(vec3 rayDir, vec3 planeOrigin, vec3 planeNormal, out vec3 intersection) {
46
46
  float cos = dot(rayDir, planeNormal);
47
47
  float t = dot(planeOrigin, planeNormal) / cos;
48
48
  intersection = t * rayDir;
49
49
  return abs(cos) > 0.001 && t > 0.0;
50
- }`),$.uniforms.add(new g("perScreenPixelRatio",(({camera:e})=>e.perScreenPixelRatio))),$.code.add(u`
50
+ }`),O.uniforms.add(new g("perScreenPixelRatio",(({camera:e})=>e.perScreenPixelRatio))),O.code.add(u`
51
51
  vec4 toFront(vec4 displacedPosScreen, vec3 posLeft, vec3 posRight, vec3 prev, float lineWidth) {
52
52
  // Project displaced position back to camera space
53
53
  vec3 displacedPos = inverseProject(displacedPosScreen);
@@ -76,7 +76,7 @@ return abs(cos) > 0.001 && t > 0.0;
76
76
  displacedPos *= minDepth / length(displacedPos);
77
77
  return vec4(displacedPos.xyz, 1.0);
78
78
  }
79
- `)),v($),$.main.add(u`
79
+ `)),v(O),O.main.add(u`
80
80
  // Check for special value of uv0.y which is used by the Renderer when graphics
81
81
  // are removed before the VBO is recompacted. If this is the case, then we just
82
82
  // project outside of clip space.
@@ -89,10 +89,10 @@ return abs(cos) > 0.001 && t > 0.0;
89
89
  float screenMarkerSize = getScreenMarkerSize();
90
90
 
91
91
  vec4 pos = view * vec4(position, 1.0);
92
- vec4 prev = view * vec4(prevPosition, 1.0);
92
+ vec4 prev = view * vec4(position + previousDelta.xyz * previousDelta.w, 1.0);
93
93
  clip(pos, prev);
94
94
 
95
- ${O?u`${w(L.hideOnShortSegments,u`
95
+ ${$?u`${w(L.hideOnShortSegments,u`
96
96
  if (areWorldMarkersHidden(pos, prev)) {
97
97
  // Project out of clip space
98
98
  gl_Position = vec4(1e038, 1e038, 1e038, 1.0);
@@ -121,8 +121,8 @@ return abs(cos) > 0.001 && t > 0.0;
121
121
 
122
122
  // Convert texture coordinate into [0,1]
123
123
  vUV = (uv0 + 1.0) / 2.0;
124
- ${w(!O,"vUV *= displacedPosScreen.w;")}
125
- ${w(D,"vLineWidth = lineWidth;")}
124
+ ${w(!$,"vUV *= displacedPosScreen.w;")}
125
+ ${w(C,"vLineWidth = lineWidth;")}
126
126
 
127
127
  vSize = screenMarkerSize;
128
128
  vColor = getColor();
@@ -131,13 +131,13 @@ return abs(cos) > 0.001 && t > 0.0;
131
131
  vpos = pos.xyz;
132
132
 
133
133
  gl_Position = displacedPosScreen;
134
- }`),T.include(o,L),k.include(z,L),T.include(c),T.uniforms.add(new f("intrinsicColor",(({color:e})=>e)),new b("tex",(({markerTexture:e})=>e))).constants.add("texelSize","float",1/e).code.add(u`float markerAlpha(vec2 samplePos) {
134
+ }`),T.include(o,L),k.include(z,L),T.include(l),T.uniforms.add(new f("intrinsicColor",(({color:e})=>e)),new y("tex",(({markerTexture:e})=>e))).constants.add("texelSize","float",1/e).code.add(u`float markerAlpha(vec2 samplePos) {
135
135
  samplePos += vec2(0.5, -0.5) * texelSize;
136
136
  float sdf = rgbaTofloat(texture(tex, samplePos)) - 0.5;
137
137
  float distance = sdf * vSize;
138
138
  distance -= 0.5;
139
139
  return clamp(0.5 - distance, 0.0, 1.0);
140
- }`),D&&T.constants.add("relativeMarkerSize","float",r/e).constants.add("relativeTipLineWidth","float",i).code.add(u`
140
+ }`),C&&T.constants.add("relativeMarkerSize","float",r/e).constants.add("relativeTipLineWidth","float",i).code.add(u`
141
141
  float tipAlpha(vec2 samplePos) {
142
142
  // Convert coordinates s.t. they are in pixels and relative to the tip of an arrow marker
143
143
  samplePos -= vec2(0.5, 0.5 + 0.5 * relativeMarkerSize);
@@ -146,7 +146,7 @@ return clamp(0.5 - distance, 0.0, 1.0);
146
146
  float halfMarkerSize = 0.5 * relativeMarkerSize * vSize;
147
147
  float halfTipLineWidth = 0.5 * max(1.0, relativeTipLineWidth * vLineWidth);
148
148
 
149
- ${w(O,"halfTipLineWidth *= fwidth(samplePos.y);")}
149
+ ${w($,"halfTipLineWidth *= fwidth(samplePos.y);")}
150
150
 
151
151
  float distance = max(abs(samplePos.x) - halfMarkerSize, abs(samplePos.y) - halfTipLineWidth);
152
152
  return clamp(0.5 - distance, 0.0, 1.0);
@@ -158,6 +158,6 @@ return clamp(0.5 - distance, 0.0, 1.0);
158
158
  vec4 finalColor = intrinsicColor * vColor;
159
159
 
160
160
  // Cancel out perspective correct interpolation if in screen space or draped
161
- vec2 samplePos = vUV ${w(!O,"* gl_FragCoord.w")};
162
- finalColor.a *= ${D?"max(markerAlpha(samplePos), tipAlpha(samplePos))":"markerAlpha(samplePos)"};
161
+ vec2 samplePos = vUV ${w(!$,"* gl_FragCoord.w")};
162
+ finalColor.a *= ${C?"max(markerAlpha(samplePos), tipAlpha(samplePos))":"markerAlpha(samplePos)"};
163
163
  outputColorHighlightOID(finalColor, vpos);`),k}const k=Object.freeze(Object.defineProperty({__proto__:null,build:L},Symbol.toStringTag,{value:"Module"}));export{k as L,L as b};
package/chunks/Point2D.js CHANGED
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.33/esri/copyright.txt for details.
4
4
  */
5
- import{b as t,g as s,n as i,t as e}from"./Geometry.js";class n{constructor(t){this.sum=t,this.compensation=0}assign(t){return this.compensation=t.compensation,this.sum=t.sum,this}reset(){this.sum=this.compensation=0}resetToStart(t){this.sum=t,this.compensation=0}normalize(){const t=[Number.NaN];this.sum=lt(this.sum,this.compensation,t),this.compensation=t[0]}add(t){const s=this.sum+t;let i;if(Math.abs(this.sum)>=Math.abs(t)){const e=this.sum-s+t;i=this.compensation+e}else{const e=t-s+this.sum;i=this.compensation+e}this.sum=s,this.compensation=i}sub(t){this.add(-t)}addProduct(t,s){const i=[0],e=ut(t,s,i);this.add(e),this.add(i[0])}mul(t){const s=new n(0);s.addProduct(this.sum,t),s.addProduct(this.compensation,t),this.assign(s)}getResult(){return this.sum+this.compensation}pe(t){return this.add(t),this}me(t){return this.add(-t),this}}const r=0x00000000ffffffffn,u=0x0000ffffn,h=0x000000ffn,a=0x0fn,o=0xffff0000n,m=0xff00n,l=0xf0n,c=[5,1,2,1,3,1,2,1,4,1,2,1,3,1,2,1],f=[-1,0,1,1,2,2,2,2,3,3,3,3,3,3,3,3];function _(t){let s=0;return t&u||(s+=16,t>>=16n),t&h||(s+=8,t>>=8n),t&a||(s+=4,t>>=4n),s+c[Number(BigInt.asUintN(4,t))]}function v(t){let s=0;return t&o&&(s+=16,t>>=16n),t&m&&(s+=8,t>>=8n),t&l&&(s+=4,t>>=4n),s+f[Number(BigInt.asUintN(4,t))]+1}function b(t){let s=0;return t&r||(s=32,t>>=32n),s+_(BigInt.asUintN(32,t))}function d(t){let s=0;return 0xffffffff00000000n&t&&(s=32,t>>=32n),s+v(t)}class x{constructor(t,s){if(this.m_EnvelopeType=1,void 0!==t){if(t instanceof x)return this.vmin=t.vmin,void(this.vmax=t.vmax);this.vmin=t,this.vmax=s,this.normalize()}else this.setEmpty()}static construct(t,s){return new x(t,s)}static constructEmpty(){return new x}setCoords(t,s){this.vmin=t,this.vmax=s,this.normalize()}setCoordsFromEnvelope(t){this.vmin=t.vmin,this.vmax=t.vmax}setEmpty(){this.vmin=Number.NaN,this.vmax=Number.NaN}getCenter(){return.5*(this.vmin+this.vmax)}equalsRange(t,s){return rs(this.vmin,t)&&rs(this.vmax,s)}equals(t,s){return!(!this.isEmpty()||!t.isEmpty())||(void 0!==s?Math.abs(this.vmin-t.vmin)<=s&&Math.abs(this.vmax-t.vmax)<=s:this.vmin===t.vmin&&this.vmax===t.vmax)}width(){return this.vmax-this.vmin}isEmpty(){return Number.isNaN(this.vmin)||Number.isNaN(this.vmax)}isZero(){return this.vmin===this.vmax}setInfinite(){this.vmin=Number.NEGATIVE_INFINITY,this.vmax=Number.POSITIVE_INFINITY}move(t){this.isEmpty()||(this.vmin+=t,this.vmax+=t)}contains(t){return t.vmin>=this.vmin&&t.vmax<=this.vmax}containsCoordinate(t){return t>=this.vmin&&t<=this.vmax}containsRightExclusive(t){return t>=this.vmin&&t<this.vmax}containsExclusiveCoordinate(t){return t>this.vmin&&t<this.vmax}containsExclusive(t){return t.vmin>this.vmin&&t.vmax<this.vmax}isIntersecting(t){return this.vmin<=t.vmin?this.vmax>=t.vmin:t.vmax>=this.vmin}mergeCoordinate(t){if(this.isEmpty())return this.vmin=t,void(this.vmax=t);this.mergeNeCoordinate(t)}merge(t){if(t.isEmpty())return;const s=t.vmin,i=t.vmax;this.mergeCoordinate(s),this.mergeCoordinate(i)}mergeNe(t){const s=t.vmin,i=t.vmax;this.mergeNeCoordinate(s),this.mergeNeCoordinate(i)}mergeNeCoordinate(t){t<this.vmin?this.vmin=t:t>this.vmax&&(this.vmax=t)}intersect(t){this.isEmpty()||t.isEmpty()?this.setEmpty():(this.vmin<t.vmin&&(this.vmin=t.vmin),this.vmax>t.vmax&&(this.vmax=t.vmax),this.vmin>this.vmax&&this.setEmpty())}inflate(t){this.isEmpty()||(this.vmin-=t,this.vmax+=t,this.vmax<this.vmin&&this.setEmpty())}normalize(){this.vmin<=this.vmax||(this.vmin>this.vmax?this.vmax=Mt(this.vmin,this.vmin=this.vmax):this.setEmpty())}isValid(){return this.isEmpty()||this.vmin<=this.vmax}snapClip(t){return 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this.addThis(Hs.constructDouble(t))}subDoubleThis(t){return this.subThis(Hs.constructDouble(t))}mul(t){return this.clone().mulThis(t)}mulBigIntThis(t){return this.mulThis(Hs.constructInt64(t))}mulDouble(t){return this.clone().mulThis(Hs.constructDouble(t))}div(t){return this.clone().divThis(t)}divDouble(t){return this.clone().divDoubleThis(t)}add(t){return this.clone().addThis(t)}fmSubThis(t,s){return this.subThis(t.clone().mulThis(s))}fmAddThis(t,s){return this.addThis(t.clone().mulThis(s))}addThis(t){if(t.isNAN()&&this.setNAN(),this.isPositiveInf()&&t.isPositiveInf())return this.setPositiveInf(),this;if(this.isPositiveInf()&&t.isNegativeInf())this.setNAN();else{if(this.isNegativeInf()&&t.isNegativeInf())return this.setNegativeInf(),this;this.isNegativeInf()&&t.isPositiveInf()&&this.setNAN()}return this.isNAN()?this:this.opPlusMinus(t,!0)}addDouble(t){return this.clone().addThis(Hs.constructDouble(t))}sub(t){return this.clone().subThis(t)}subDouble(t){return this.clone().subThis(Hs.constructDouble(t))}isZero(){return 0===this.m_sign}equals(t){return this.clone().subThis(t).isZero()}lt(t){return!this.isNAN()&&!t.isNAN()&&(!(this.isPositiveInf()&&t.isPositiveInf()||this.isNegativeInf()&&t.isNegativeInf())&&(!this.isPositiveInf()&&(!!t.isPositiveInf()||this.clone().sub(t).LZ())))}absLessAbs(t){return this.abs().lt(t.abs())}gt(t){return this.clone().sub(t).GZ()}lte(t){return this.sub(t).LEZ()}gte(t){return this.sub(t).GEZ()}normalizeThis(){if(this.m_bNormalized)return this;if(0n===this.m_rn.v)return this.setZero();let t=0,s=0xffffffffn;for(;0n===(this.m_rn.v&s)&&s<=this.m_rn.v;)s<<=32n,t+=32;s&=this.m_rn.v,s>>=BigInt(t),t+=_(BigInt.asUintN(32,s))-1;let i=0;for(s=0xffffffffn;0n===(this.m_rd.v&s)&&s<=this.m_rd.v;)s<<=32n,i+=32;return s&=this.m_rd.v,s>>=BigInt(i),i+=_(BigInt.asUintN(32,s))-1,this.m_rn.v>>=BigInt(t),this.m_rd.v>>=BigInt(i),this.m_power+=t-i,this.m_rn.v>1n&&this.m_rd.v>1n&&(this.m_rn.v%this.m_rd.v===0n?(this.m_rn.v/=this.m_rd.v,this.m_rd.v=1n):this.m_rd.v%this.m_rn.v===0n&&(this.m_rd.v/=this.m_rn.v,this.m_rn.v=1n)),this.m_bNormalized=!0,this}negateThis(){return this.isNAN()||(this.m_sign*=-1),this}negate(){return this.clone().negateThis()}invertThis(){return this.isNAN()?this:this.isPositiveInf()||this.isNegativeInf()?(this.setZero(),this):0n===this.m_rn.v?(this.setPositiveInf(),this):(this.m_rd=Mt(this.m_rn,this.m_rn=this.m_rd),this.m_power=-this.m_power,this)}limitPrecisionThis(t){if(0===t)return this;if(this.isZero())return this.setZero();if(!this.isFinite())return this;this.normalizeThis();let s=Number(ns(this.m_rn.v));if(s>t){const i=s-t;this.m_rn.v>>=BigInt(s-t),this.m_power+=i}if(s=Number(ns(this.m_rd.v)),s>t){const i=s-t;this.m_rd.v>>=BigInt(s-t),this.m_power-=i}return this}hiBitIndex(){return Math.max(Number(ns(this.m_rn.v)),Number(ns(this.m_rd.v)))}ldexp(t){return this.clone().ldexpThis(t)}ldexpThis(t){return t&&(this.m_bNormalized=!1,this.m_power+=t,this.normalizeThis()),this}LZ(){return!this.isNAN()&&-1===this.m_sign}GZ(){return!this.isNAN()&&1===this.m_sign}LEZ(){return!this.isNAN()&&this.m_sign<=0}GEZ(){return!this.isNAN()&&this.m_sign>=0}toString(){return this.toDouble().toString()}sqr(){return this.clone().sqrThis()}sqrThis(){return this.mulThis(this.clone())}static sqrt(t,e){if(t.m_sign<0n&&i("MP_value: sqrt(-1)"),t.isZero())return t.clone();let n=52,r=2220446049250313e-31;for(;n<e;)2*n<=e?(r*=r,n*=2):(r*=2220446049250313e-31,n+=52);n+=52;const u=ns(t.m_rn.v),h=ns(t.m_rd.v);let a,o=t.m_power+Number(u-h);const m=new Hs;Math.abs(o)>200?(1&Math.abs(o)&&(o+=1),a=Hs.constructAssign(t,53).ldexpThis(-o).value(),m.setThis(t).ldexpThis(-o),s(Number.isFinite(a))):(m.setThis(t),a=m.value(),s(Number.isFinite(a)),o=0),a=Math.sqrt(a);const l=Hs.constructDouble(a),c=Hs.constructDouble(r);c.mulThis(l).ldexpThis(1);const f=r*a*2,_=l.clone(),v=new Hs;let b;for(let s=0;s<10;++s){_.mulThis(l),v.setThis(m).subThis(_).absThis();let t=v.value();if(b=1,t<.9)for(;t>f;)t*=t,++b;else b=4;if(v.lte(c))break;for(let s=0;s<b;s++)_.setThis(l).divThis(m).invertThis().addThis(l).ldexpThis(-1).limitPrecisionThis(n),l.setThis(_)}return l.ldexpThis(o/2)}static cubicRoot(t,s){if(t.isZero())return t.clone();let i=52,e=2220446049250313e-31;for(;i<s;)2*i<=s?(e*=e,i*=2):(e*=2220446049250313e-31,i+=52);i+=52;const n=Math.pow(Math.abs(t.value()),1/3),r=Hs.constructDouble(n),u=r.clone();u.sqrThis().mulDoubleThis(3).mulDoubleThis(e),u.limitPrecisionThis(32),t.LZ()&&r.negateThis();for(let h=0;h<10;++h){const s=r.clone();s.sqrThis().mulThis(r);const e=s.clone();if(e.subThis(t),e.absThis().limitPrecisionThis(32),e.lte(u))break;e.setThis(t),e.ldexpThis(1),e.addThis(s);const n=s.clone();n.ldexpThis(1),n.addThis(t),e.divThis(n),r.mulThis(e),r.limitPrecisionThis(i)}return r}isInTheRangeOfDouble(){return s(0),!1}sign(){return this.m_sign}cosAndSin(t,i){s(0)}static nan(){return s(0),new Hs}convertToDouble(){if(this.m_bNaN)return Number.NaN;if(this.isZero())return 0;if(0n===this.m_rd.v)return 1===this.m_sign?Number.POSITIVE_INFINITY:Number.NEGATIVE_INFINITY;const t=-1===this.m_sign,s=this.m_rn.v<<(this.m_power>=0?BigInt(this.m_power):0n);let i=this.m_rd.v<<(this.m_power<0?BigInt(-this.m_power):0n);const e=s/i;let n=Number(e);if(BigInt(n)!==e)return t?-n:n;let r=s-e*i;if(r){let t=ns(i)-1023n;t>0n&&(i>>=t,r<<=52n,r>>=t);let s=Number(r);Number.isFinite(s)||(r>>=52n,s=Number(r),t=0n),t>0n&&(s/=Math.pow(2,52));n+=s/Number(i)}return t?-n:n}signVal(){return 1===this.m_sign?1n:-1===this.m_sign?-1n:0n}opPlusMinus(t,s){const i=Math.min(this.m_power,t.m_power);let e,n;this.m_power>i?(e=BigInt(this.m_power-i),n=0n):(e=0n,n=BigInt(t.m_power-i));const r=this.signVal()*this.m_rn.v*t.m_rd.v<<e,u=t.signVal()*t.m_rn.v*this.m_rd.v<<n;return this.m_rn.v=s?r+u:r-u,this.m_rd.v*=t.m_rd.v,this.m_power=i,this.m_sign=1,this.m_rn.v<0n&&(this.m_sign=-1,this.m_rn.v=-this.m_rn.v),this.m_bNormalized=!1,this.normalizeThis(),this}}Hs.s_sm=0x8000000000000000n,Hs.s_em=0x7ff0000000000000n,Hs.s_fm=0x000fffffffffffffn,Hs.s_emax=0x7ffn;const Ws=Hs.constructInt32(1),Xs=Hs.constructInt32(0);function Js(t,s){return d(t^s)}function Ks(t,s){let i=es(t);const e=es(s);if(i===e){return i-=53-Js(is(t),is(s)),i}return i>e?i:e}function ti(t,s){for(let i=0,e=0,n=t.length;i<n;i+=2,e++)s[e].x=t[i],s[e].y=t[i+1]}function si(t){const s=new Float64Array(2*t.length);for(let i=0,e=t.length;i<e;++i){const e=i<<1;s[e]=t[i].x,s[e+1]=t[i].y}return s}function ii(t){const s=Rt(ei,t.length);for(let i=0,e=t.length;i<e;++i)s[i].setCoords(t[i][0],t[i][1]);return s}class ei{static construct(t,s){return new ei(t,s)}constructor(t,s){void 0!==t?(this.x=t,this.y=s):this.x=this.y=Number.NaN}clone(){return new ei(this.x,this.y)}assign(t){this.setCoordsPoint2D(t)}setCoords(t,s){return this.x=t,this.y=s,this}setCoordsPoint2D(t){this.x=t.x,this.y=t.y}isEqualPoint2D(t,s){return void 0!==s?Math.abs(this.x-t.x)<=s&&Math.abs(this.y-t.y)<=s:this.x===t.x&&this.y===t.y}isEqual(t,s,i){return void 0!==i?Math.abs(this.x-t)<=i&&Math.abs(this.y-s)<=i:this.x===t&&this.y===s}equalsPoint2D(t,s){return this.isEqualPoint2D(t,s)}setSub(t,s){this.x=t.x-s.x,this.y=t.y-s.y}addThis(t){return this.x+=t.x,this.y+=t.y,this}setAdd(t,s){return this.x=t.x+s.x,this.y=t.y+s.y,this}absoluteOther(t){}absolute(){return s(0),this}setNegate(){this.x=-this.x,this.y=-this.y}setNegateOther(t){this.x=-t.x,this.y=-t.y}interpolateThis(t,s){}interpolate(t,i,e){s(0)}scaleAddThis(t,s){this.x=this.x*t+s.x,this.y=this.y*t+s.y}setScaleAdd(t,s,i){this.x=s.x*t+i.x,this.y=s.y*t+i.y}scaleOther(t,i){s(0)}scale(t){this.x*=t,this.y*=t}compare(t){return this.y<t.y?-1:this.y>t.y?1:this.x<t.x?-1:this.x>t.x?1:0}compareX(t){return this.x<t.x?-1:this.x>t.x?1:this.y<t.y?-1:this.y>t.y?1:0}normalizeOther(t){s(0)}normalize(){const t=this.length();return t?(this.x/=t,this.y/=t):(this.x=1,this.y=0),this}getUnitVector(){return this.clone().normalize()}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}sqrLength(){return this.x*this.x+this.y*this.y}static averageFast(t,i){return s(0),{}}static average(t,s){const i=new ei;if(0===s)return i.setNAN(),i;if(1===s)return i.assign(t[0]),i;const e=new n(t[0].x),r=new n(t[0].y);for(let n=1;n<s;n++)e.add(t[n].x),r.add(t[n].y),255&n||(e.normalize(),r.normalize());return i.x=e.getResult()/s,i.y=r.getResult()/s,i}static calculateLength(t,s){const i=new n(0);for(let e=1;e<s;e++)i.add(ei.distance(t[e],t[e-1]));return i.getResult()}offset(t,s){const i=ei.distance(t,s),e=ei.construct(this.x,this.y);if(0===i)return ei.distance(e,t);const n=s.clone();n.subThis(t),e.subThis(t);return e.crossProduct(n)/i}side(t,s){return t.equals(s)?this.equals(t)?0:1:ei.orientationRobust(s,t,this)}static sqrDistance(t,s){const i=t.x-s.x,e=t.y-s.y;return i*i+e*e}static sqrDistanceCoords(t,s,i,e){const n=i-t,r=e-s;return n*n+r*r}static distance(t,s){return Math.sqrt(ei.sqrDistance(t,s))}dotProduct(t){return this.x*t.x+this.y*t.y}dotProductAbs(t){return Math.abs(this.x*t.x)+Math.abs(this.y*t.y)}crossProduct(t){return this.x*t.y-this.y*t.x}crossProductAbs(t){return s(0),0}rotateDirect(t,s){const i=this.x*t-this.y*s,e=this.x*s+this.y*t;this.x=i,this.y=e}rotateReverse(t,s){const i=this.x*t+this.y*s,e=-this.x*s+this.y*t;this.x=i,this.y=e}leftPerpendicularThis(){const t=this.x;this.x=-this.y,this.y=t}leftPerpendicularOther(t){const s=t.x;this.x=-t.y,this.y=s}rightPerpendicularThis(){const t=this.x;this.x=this.y,this.y=-t}rightPerpendicularOther(t){const s=t.x;this.x=t.y,this.y=-s}equals(t){return this.x===t.x&&this.y===t.y}notequals(t){return this.x!==t.x||this.y!==t.y}not(){return!this.x&&!this.y}gt(t){return this.y>t.y||this.y===t.y&&this.x>t.x}gte(t){return!this.lt(t)}lt(t){return this.y<t.y||this.y===t.y&&this.x<t.x}lte(t){return!this.gt(t)}subThis(t){return this.x-=t.x,this.y-=t.y,this}divThis(t){return this.x/=t,this.y/=t,this}add(t){return new ei(this.x+t.x,this.y+t.y)}sub(t){return new ei(this.x-t.x,this.y-t.y)}negateThis(){return this.x=-this.x,this.y=-this.y,this}negate(){return new ei(-this.x,-this.y)}mul(t){return new ei(this.x*t,this.y*t)}mulThis(t){return this.x*=t,this.y*=t,this}divide(t){return new ei(this.x/t,this.y/t)}setNAN(){this.x=this.y=Number.NaN}isNAN(){return Number.isNaN(this.x)||Number.isNaN(this.y)}static getNAN(){return new ei(Number.NaN,Number.NaN)}isFinite(){return Number.isFinite(this.x)&&Number.isFinite(this.y)}isZero(){return 0===this.x&&0===this.y}norm(t){switch(t){case 0:{const t=Math.abs(this.x),s=Math.abs(this.y),i=t-s;return i>=0?t:i<=0?s:Number.NaN}case 1:return Math.abs(this.x)+Math.abs(this.y);case 2:return Math.sqrt(this.x*this.x+this.y*this.y);default:e("norm")}}getQuarter(){return ei.getQuarterCoords(this.x,this.y)}static getQuarterCoords(t,s){return t>0?s>=0?1:4:s>0?2:0===t?4:3}static compareVectors(t,s){const i=t.getQuarter(),e=s.getQuarter();return e===i?ei.orientationRobustImpl(ei.construct(0,0),s,t,!0):i<e?-1:1}static compareVectorsOrigin(t,s,i){const e=s.sub(t),n=i.sub(t),r=e.getQuarter(),u=n.getQuarter();return u===r?ei.orientationRobustImpl(t,i,s,!0):r<u?-1:1}static orientationRobust(t,s,i){return ei.orientationRobustImpl(t,s,i,!1)}static orientationRobustEx(t,s,i,e){if(t.equals(s)||i.equals(e))return 0;const n=s.x-t.x,r=s.y-t.y,u=e.x-i.x,h=e.y-i.y;{const t=ei.getQuarterCoords(n,r)-1,s=ei.getQuarterCoords(u,h)-1,i=ei.d[t][s];if(0!==i)return i}const a=n*h,o=r*u,m=4*Ss()*(Math.abs(a)+Math.abs(o)),l=a-o;if(Math.abs(l)>=m){return l<0?-1:l>0?1:0}return ei.orientationRobustExMp(t,s,i,e)}static orientationRobustExMp(t,s,i,e){const n=Hs.constructDouble(s.x),r=Hs.constructDouble(e.x);n.subThis(Hs.constructDouble(t.x)),r.subThis(Hs.constructDouble(i.x));const u=Hs.constructDouble(s.y),h=Hs.constructDouble(e.y);return u.subThis(Hs.constructDouble(t.y)),h.subThis(Hs.constructDouble(i.y)),n.mulThis(h),u.mulThis(r),n.subThis(u),n.LZ()?-1:n.GZ()?1:0}static orientationNonRobust(t,s,i){const e=s.sub(t).crossProduct(i.sub(t));return e<0?-1:e>0?1:0}static orientationRobustImpl(t,s,i,e){if(s.isEqualPoint2D(t)||i.isEqualPoint2D(t)||s.isEqualPoint2D(i))return 0;const n=s.x-t.x,r=s.y-t.y,u=i.x-t.x,h=i.y-t.y;if(!e){const t=ei.getQuarterCoords(n,r)-1,s=ei.getQuarterCoords(u,h)-1,i=ei.d[t][s];if(0!==i)return i}const a=(Math.abs(n)+Math.abs(r)+Math.abs(u)+Math.abs(h))*(Math.abs(s.x)+Math.abs(s.y)+Math.abs(i.x)+Math.abs(i.y))*8*M(),o=n*h-r*u;if(Math.abs(o)>a){return o<0?-1:1}if(g(s.x,t.x)&&g(i.y,t.y)&&g(s.y,t.y)&&g(i.x,t.x)&&y(n,h)&&y(r,u)){const t=n*h,s=r*u;if(g(t,s)){const i=t-s;return i<0?-1:i>0?1:0}}return ei.orientationRobustMp(t,s,i)}static orientationRobustMp(t,s,i){const e=Hs.constructDouble(s.x),n=Hs.constructDouble(i.x);{const s=Hs.constructDouble(t.x);e.subThis(s),n.subThis(s)}const r=Hs.constructDouble(i.y),u=Hs.constructDouble(s.y);{const s=Hs.constructDouble(t.y);r.subThis(s),u.subThis(s)}return e.mulThis(r),u.mulThis(n),e.subThis(u),e.LZ()?-1:e.GZ()?1:0}static inCircleRobust(t,s,i,e){const n=new p,r=new p;n.set(t.x),n.subThis(e.x),r.set(t.y),r.subThis(e.y);const u=new p,h=new p;u.set(s.x),u.subThis(e.x),h.set(s.y),h.subThis(e.y);const a=new p,o=new p;a.set(i.x),a.subThis(e.x),o.set(i.y),o.subThis(e.y);const m=n.mulE(h).subE(r.mulE(u)),l=u.mulE(o).subE(h.mulE(a)),c=n.mulE(o).subE(r.mulE(a)),f=n.mulE(n).addE(r.mulE(r)),_=u.mulE(u).addE(h.mulE(h)),v=a.mulE(a).addE(o.mulE(o)),b=f.mulE(l).subE(_.mulE(c)).addE(v.mulE(m));if(!b.isFuzzyZero()){const t=b.value();return t<0?-1:t>0?1:0}return ei.inCircleRobustMp(t,s,i,e)}static inCircleRobustMp(t,s,i,e){do{if(!g(t.x,e.x)||!g(t.y,e.y))break;if(!g(s.x,e.x)||!g(s.y,e.y))break;if(!g(i.x,e.x)||!g(i.y,e.y))break;const n=t.x-e.x,r=t.y-e.y,u=s.x-e.x,h=s.y-e.y,a=i.x-e.x,o=i.y-e.y;if(!y(n,h)||!y(r,u))break;if(!y(u,o)||!y(h,a))break;if(!y(n,o)||!y(r,a))break;if(!y(n,n)||!y(r,r))break;if(!y(u,u)||!y(h,h))break;if(!y(a,a)||!y(o,o))break;const m=n*h,l=r*u,c=u*o,f=h*a,_=n*o,v=r*a,b=n*n,d=r*r,x=u*u,N=h*h,p=a*a,M=o*o;if(!g(m,l))break;if(!g(c,f))break;if(!g(_,v))break;if(!T(b,d))break;if(!T(x,N))break;if(!T(p,M))break;const E=m-l,I=c-f,w=_-v,D=b+d,A=x+N,P=p+M;if(!y(D,I))break;if(!y(A,w))break;if(!y(P,E))break;const q=D*I,z=A*w,Z=P*E;if(!g(q,z))break;const C=q-z;if(!T(C,Z))break;const R=C+Z;return R<0?-1:R>0?1:0}while(0);const n=Hs.constructDouble(e.x),r=Hs.constructDouble(e.y),u=Hs.constructDouble(t.x),h=Hs.constructDouble(t.y);u.subThis(n),h.subThis(r);const a=Hs.constructDouble(s.x),o=Hs.constructDouble(s.y);a.subThis(n),o.subThis(r);const m=Hs.constructDouble(i.x),l=Hs.constructDouble(i.y);m.subThis(n),l.subThis(r);const c=u.mul(o).sub(h.mul(a)),f=a.mul(l).sub(o.mul(m)),_=u.mul(l).sub(h.mul(m)),v=u.mul(u).add(h.mul(h)),b=a.mul(a).add(o.mul(o)),d=m.mul(m).add(l.mul(l)),x=v.mul(f).sub(b.mul(_)).add(d.mul(c));return x.LZ()?-1:x.GZ()?1:0}static inCircleRobustMp3Point(t,s,i){const e=Hs.constructDouble(t.x),n=Hs.constructDouble(t.y),r=Hs.constructDouble(s.x),u=Hs.constructDouble(s.y),h=Hs.constructDouble(i.x),a=Hs.constructDouble(i.y),o=h.mul(h).add(a.mul(a)).sub(h.mul(e).add(a.mul(n)).add(h.mul(r)).add(a.mul(u))).add(e.mul(r).add(n.mul(u)));return o.LZ()?-1:o.GZ()?1:0}static inCircleRobust3Point(t,s,i){const e=new p(t.x),n=new p(t.y),r=new p(s.x),u=new p(s.y),h=new p(i.x),a=new p(i.y),o=h.mulE(h).addE(a.mulE(a)).subE(h.mulE(e).addE(a.mulE(n)).addE(h.mulE(r)).addE(a.mulE(u))).addE(e.mulE(r).addE(n.mulE(u)));if(!o.isFuzzyZero()){const t=o.value();return t<0?-1:t>0?1:0}return ei.inCircleRobustMp3Point(t,s,i)}static calculateCircleCenterFromThreePoints(t,s,i){if(t.equals(i)||t.equals(s)||i.equals(s))return ei.getNAN();const e=ni(t,s,i);return e.isNAN()?ri(t,s,i):e}static calculateAngle(t,s){return Math.atan2(t.crossProduct(s),t.dotProduct(s))}static isBisectorRobust(t,i,e){return s(0),!1}static size(){return 2}get 0(){return this.x}get 1(){return this.y}set 0(t){this.x=t}set 1(t){this.y=t}static compareZorder(t,s){const i=ei.c_compare_zorder_xx[t.x<0?1:0]|ei.c_compare_zorder_yy[t.y<0?1:0],e=ei.c_compare_zorder_xx[s.x<0?1:0]|ei.c_compare_zorder_yy[s.y<0?1:0];if(i===e){let i=0,e=0;for(let n=0;n<2;++n){const r=Ks(t[n],s[n]);r>i&&(i=r,e=n)}return t[e]<s[e]}return i<e}static lerp(t,s,i){const e=new ei;return Y(t,s,i,e),e}static getClosestCoordinate(t,s,i,e=!1){const n=ei.getNAN();n.setSub(s,t);const r=n.sqrLength();if(0===r)return.5;if(s.isEqualPoint2D(i))return 1;const u=ei.getNAN();u.setSub(i,t);let h=u.dotProduct(n)/r;return e||(h<0?h=0:h>1&&(h=1)),h}static intersectLinesAtOnePoint(t,s,i,e){if(t.equals(s)||i.equals(e))return ei.getNAN();const n=s.x-t.x,r=i.x-e.x,u=s.y-t.y,h=i.y-e.y,a=n*h-r*u;if(!a)return ei.getNAN();const o=a;if(0===o)return ei.getNAN();let m=(i.x-t.x)*h-(i.y-t.y)*r;m/=o;const l=new ei;return Y(t,s,m,l),l.isFinite()?l:ei.getNAN()}toString(){return`[${this.x},${this.y}]`}}function ni(t,s,i){const e=new p(s.x);e.subThis(t.x);const n=new p(s.y);n.subThis(t.y);const r=new p(i.x);r.subThis(t.x);const u=new p(i.y);u.subThis(t.y);const h=e.clone();h.mulThisE(u);let a=n.clone();if(a.mulThisE(r),h.subThisE(a),0===h.value())return ei.getNAN();h.mulThis(2);const o=e.clone();o.mulThisE(e);const m=n.clone();m.mulThisE(n);const l=o.clone();l.addThisE(m);const c=r.clone();c.mulThisE(r);const f=u.clone();f.mulThisE(u);const _=c.clone();_.addThisE(f);const v=n.clone();v.mulThisE(_),a=u.clone(),a.mulThisE(l),v.subThisE(a),v.divThisE(h);const b=e.clone();b.mulThisE(_),a=r.clone(),a.mulThisE(l),b.subThisE(a),b.divThisE(h);const d=ei.construct(t.x-v.value(),t.y+b.value()),x=t.sub(d).length(),N=s.sub(d).length(),y=i.sub(d).length(),T=1e-15*(x+Math.abs(t.x)+Math.abs(s.x)+Math.abs(i.x)+Math.abs(t.y)+Math.abs(s.y)+Math.abs(i.y));return Math.abs(x-N)<=T&&Math.abs(x-y)<=T&&v.eps()<T&&b.eps()<T?d:ei.getNAN()}function ri(t,s,i){const e=Hs.constructDouble(s.x);e.subDoubleThis(t.x);const n=Hs.constructDouble(s.y);n.subDoubleThis(t.y);const r=Hs.constructDouble(i.x);r.subDoubleThis(t.x);const u=Hs.constructDouble(i.y);u.subDoubleThis(t.y);const h=e.clone();h.mulThis(u);let a=n.clone();if(a.mulThis(r),h.subThis(a),h.isZero())return ei.getNAN();h.mulDoubleThis(2);const o=e.clone();o.mulThis(e);const m=n.clone();m.mulThis(n);const l=o.clone();l.addThis(m);const c=r.clone();c.mulThis(r);const f=u.clone();f.mulThis(u);const _=c.clone();_.addThis(f);const v=n.clone();v.mulThis(_),a=u.clone(),a.mulThis(l),v.subThis(a),v.divThis(h);const b=e.clone();b.mulThis(_),a=r.clone(),a.mulThis(l),b.subThis(a),b.divThis(h);return ei.construct(t.x-v.value(),t.y+b.value())}ei.dimensions=2,ei.d=[[0,1,0,-1],[-1,0,1,0],[0,-1,0,1],[1,0,-1,0]],ei.c_compare_zorder_xx=[2,0],ei.c_compare_zorder_yy=[1,0];export{P as $,qs as A,yt as B,wt as C,Bs as D,x as E,p as F,w as G,I as H,us as I,Fs as J,n as K,St as L,Hs as M,Ss as N,Ot as O,ei as P,V as Q,U as R,Gt as S,pt as T,It as U,F as V,k as W,Dt as X,hs as Y,Y as Z,A as _,Tt as a,L as a0,O as a1,G as a2,rs as a3,Vt as a4,Gs as a5,Ys as a6,Vs as a7,Qs as a8,_t as a9,qt as aA,ii as aB,R as aC,Ms as aD,ms as aE,Kt as aF,Is as aG,Es as aH,vt as aa,jt as ab,Ct as ac,D as ad,Xs as ae,Ws as af,H as ag,Os as ah,ft as ai,st as aj,W as ak,js as al,At as am,Rs as an,cs as ao,gt as ap,gs as aq,ws as ar,Ft as as,Ps as at,Bt as au,S as av,Ts as aw,Ls as ax,si as ay,ti as az,Mt as b,ks as c,Lt as d,X as e,B as f,Cs as g,zt as h,ls as i,os as j,Ut as k,Yt as l,Rt as m,Qt as n,ct as o,kt as p,Q as q,as as r,$ as s,J as t,Pt as u,Et as v,Zt as w,j as x,z as y,C as z};
5
+ import{b as t,g as s,n as i,t as e}from"./Geometry.js";class n{constructor(t){this.sum=t,this.compensation=0}assign(t){return this.compensation=t.compensation,this.sum=t.sum,this}reset(){this.sum=this.compensation=0}resetToStart(t){this.sum=t,this.compensation=0}normalize(){const t=[Number.NaN];this.sum=lt(this.sum,this.compensation,t),this.compensation=t[0]}add(t){const s=this.sum+t;let i;if(Math.abs(this.sum)>=Math.abs(t)){const e=this.sum-s+t;i=this.compensation+e}else{const e=t-s+this.sum;i=this.compensation+e}this.sum=s,this.compensation=i}sub(t){this.add(-t)}addProduct(t,s){const i=[0],e=ut(t,s,i);this.add(e),this.add(i[0])}mul(t){const s=new n(0);s.addProduct(this.sum,t),s.addProduct(this.compensation,t),this.assign(s)}getResult(){return this.sum+this.compensation}pe(t){return this.add(t),this}me(t){return this.add(-t),this}}const r=0x00000000ffffffffn,u=0x0000ffffn,h=0x000000ffn,a=0x0fn,o=0xffff0000n,m=0xff00n,l=0xf0n,c=[5,1,2,1,3,1,2,1,4,1,2,1,3,1,2,1],f=[-1,0,1,1,2,2,2,2,3,3,3,3,3,3,3,3];function _(t){let s=0;return t&u||(s+=16,t>>=16n),t&h||(s+=8,t>>=8n),t&a||(s+=4,t>>=4n),s+c[Number(BigInt.asUintN(4,t))]}function v(t){let s=0;return t&o&&(s+=16,t>>=16n),t&m&&(s+=8,t>>=8n),t&l&&(s+=4,t>>=4n),s+f[Number(BigInt.asUintN(4,t))]+1}function b(t){let s=0;return t&r||(s=32,t>>=32n),s+_(BigInt.asUintN(32,t))}function d(t){let s=0;return 0xffffffff00000000n&t&&(s=32,t>>=32n),s+v(t)}class x{constructor(t,s){if(this.m_EnvelopeType=1,void 0!==t){if(t instanceof x)return this.vmin=t.vmin,void(this.vmax=t.vmax);this.vmin=t,this.vmax=s,this.normalize()}else this.setEmpty()}static construct(t,s){return new x(t,s)}static constructEmpty(){return new x}setCoords(t,s){this.vmin=t,this.vmax=s,this.normalize()}setCoordsFromEnvelope(t){this.vmin=t.vmin,this.vmax=t.vmax}setEmpty(){this.vmin=Number.NaN,this.vmax=Number.NaN}getCenter(){return.5*(this.vmin+this.vmax)}equalsRange(t,s){return rs(this.vmin,t)&&rs(this.vmax,s)}equals(t,s){return!(!this.isEmpty()||!t.isEmpty())||(void 0!==s?Math.abs(this.vmin-t.vmin)<=s&&Math.abs(this.vmax-t.vmax)<=s:this.vmin===t.vmin&&this.vmax===t.vmax)}width(){return this.vmax-this.vmin}isEmpty(){return Number.isNaN(this.vmin)||Number.isNaN(this.vmax)}isZero(){return this.vmin===this.vmax}setInfinite(){this.vmin=Number.NEGATIVE_INFINITY,this.vmax=Number.POSITIVE_INFINITY}move(t){this.isEmpty()||(this.vmin+=t,this.vmax+=t)}contains(t){return t.vmin>=this.vmin&&t.vmax<=this.vmax}containsCoordinate(t){return t>=this.vmin&&t<=this.vmax}containsRightExclusive(t){return t>=this.vmin&&t<this.vmax}containsExclusiveCoordinate(t){return t>this.vmin&&t<this.vmax}containsExclusive(t){return t.vmin>this.vmin&&t.vmax<this.vmax}isIntersecting(t){return this.vmin<=t.vmin?this.vmax>=t.vmin:t.vmax>=this.vmin}mergeCoordinate(t){if(this.isEmpty())return this.vmin=t,void(this.vmax=t);this.mergeNeCoordinate(t)}merge(t){if(t.isEmpty())return;const s=t.vmin,i=t.vmax;this.mergeCoordinate(s),this.mergeCoordinate(i)}mergeNe(t){const s=t.vmin,i=t.vmax;this.mergeNeCoordinate(s),this.mergeNeCoordinate(i)}mergeNeCoordinate(t){t<this.vmin?this.vmin=t:t>this.vmax&&(this.vmax=t)}intersect(t){this.isEmpty()||t.isEmpty()?this.setEmpty():(this.vmin<t.vmin&&(this.vmin=t.vmin),this.vmax>t.vmax&&(this.vmax=t.vmax),this.vmin>this.vmax&&this.setEmpty())}inflate(t){this.isEmpty()||(this.vmin-=t,this.vmax+=t,this.vmax<this.vmin&&this.setEmpty())}normalize(){this.vmin<=this.vmax||(this.vmin>this.vmax?this.vmax=Mt(this.vmin,this.vmin=this.vmax):this.setEmpty())}isValid(){return this.isEmpty()||this.vmin<=this.vmax}snapClip(t){return ks(t,this.vmin,this.vmax)}calculateToleranceFromEnvelope(){if(this.isEmpty())return Cs();return(Math.abs(this.vmin)+Math.abs(this.vmax)+1)*Cs()}static unit(){return N}normalizeNoNAN(){this.vmin>this.vmax&&(this.vmax=Mt(this.vmin,this.vmin=this.vmax))}setCoordsNoNAN(t,s){this.vmin=t,this.vmax=s,this.normalizeNoNAN()}clone(){return new x(this.vmin,this.vmax)}}const N=new x(0,1);class p{static getNAN(){return new p(Number.NaN)}constructor(t,s){this.m_value=t??0,this.m_eps=s??0}[Symbol.toPrimitive](t){return this}clone(){return new p(this.m_value,this.m_eps)}assign(t){return this.m_value=t.m_value,this.m_eps=t.m_eps,this}scaleError(t){this.m_eps*=t}setError(t){this.m_eps=t}set(t,s){return this.m_value=t,this.m_eps=s??0,this}setWithEps(t,s){return void 0===s&&(s=1),this.m_value=t,this.m_eps=p.ulp(t)*s,this}setE(t){return this.m_value=t.m_value,this.m_eps=t.m_eps,this}precise(){return new p(this.m_value)}value(){return this.m_value}toDouble(){return this.m_value}eps(){return this.m_eps}resetError(){return this.m_eps=0,this}absThis(){return this.m_value=Math.abs(this.m_value),this}add(t){return this.clone().addThis(t)}addE(t){return this.clone().addThisE(t)}addThisE(t){const s=this.m_value+t.m_value,i=this.m_eps+t.m_eps+p.ulp(s);return this.m_value=s,this.m_eps=i,this}addThis(t){const s=this.m_value+t,i=this.m_eps+p.ulp(s);return this.m_value=s,this.m_eps=i,this}subE(t){return this.clone().subThisE(t)}sub(t){return this.clone().subThis(t)}subThisE(t){const s=this.m_value-t.m_value,i=this.m_eps+t.m_eps+p.ulp(s);return this.m_value=s,this.m_eps=i,this}subThis(t){const s=this.m_value-t,i=this.m_eps+p.ulp(s);return this.m_value=s,this.m_eps=i,this}setAddE(t,s){return this.m_value=t.m_value+s.m_value,this.m_eps=t.m_eps+s.m_eps+p.ulp(this.m_value),this}setAdd(t,s){return this.m_value=t+s,this.m_eps=p.ulp(this.m_value),this}setAddEN(t,s){return this.m_value=t.m_value+s,this.m_eps=t.m_eps+p.ulp(this.m_value),this}setAddNE(t,s){return this.m_value=t+s.m_value,this.m_eps=s.m_eps+p.ulp(this.m_value),this}setSubE(t,s){return this.m_value=t.m_value-s.m_value,this.m_eps=t.m_eps+s.m_eps+p.ulp(this.m_value),this}setSub(t,s){return this.m_value=t-s,this.m_eps=p.ulp(this.m_value),this}setSubEN(t,s){return this.m_value=t.m_value-s,this.m_eps=t.m_eps+p.ulp(this.m_value),this}setSubNE(t,s){return this.m_value=t-s.m_value,this.m_eps=s.m_eps+p.ulp(this.m_value),this}mulThisE(t){const s=this.m_value*t.m_value;return this.m_eps=this.m_eps*Math.abs(t.m_value)+t.m_eps*Math.abs(this.m_value)+this.m_eps*t.m_eps+p.ulp(s),this.m_value=s,this}mulThis(t){const s=this.m_value*t;return this.m_eps=this.m_eps*Math.abs(t)+p.ulp(s),this.m_value=s,this}mul(t){return this.clone().mulThis(t)}mulE(t){return this.clone().mulThisE(t)}setMulE(t,s){const i=t.m_value*s.m_value;return this.m_eps=t.m_eps*Math.abs(s.m_value)+s.m_eps*Math.abs(t.m_value)+t.m_eps*s.m_eps+p.ulp(i),this.m_value=i,this}setMul(t,s){return this.m_value=t*s,this.m_eps=p.ulp(this.m_value),this}setMulEN(t,s){return this.setE(t),this.mulThis(s)}setMulNE(t,s){return this.setE(s),this.mulThis(t)}mulThisByPower2(t){return this.m_value*=t,this.m_eps*=Math.abs(t),this}static st_mulByPower2(t,s){return new p(t.m_value,t.m_eps).mulThisByPower2(s)}divE(t){return this.clone().divThisE(t)}divThisE(t){const s=Math.abs(t.m_value),i=this.m_value/t.m_value;let e=(this.m_eps+Math.abs(i)*t.m_eps)/s;if(t.m_eps>.01*s){const i=t.m_eps/s;e*=1+(1+i)*i}return this.m_value=i,this.m_eps=e+p.ulp(i),this}divThis(t){const s=Math.abs(t);return this.m_value/=t,this.m_eps=this.m_eps/s+p.ulp(this.m_value),this}setDivE(t,s){return this.setE(t),this.divThisE(s)}setDiv(t,s){return this.m_value=t/s,this.m_eps=p.ulp(this.m_value),this}setDivEN(t,s){return this.setE(t),this.divThis(s)}setDivNE(t,s){return this.set(t),this.divThisE(s)}divThisByPower2(t){return this.m_value/=t,this.m_eps/=Math.abs(t),this}invThis(){return this.setE(w.clone().divThisE(this)),this}sqrt(){return this.clone().sqrtThis()}sqrtThis(){let t,s;return this.m_value>=0?(t=Math.sqrt(this.m_value),s=this.m_value>10*this.m_eps?.5*this.m_eps/t:this.m_value>this.m_eps?t-Math.sqrt(this.m_value-this.m_eps):Math.max(t,Math.sqrt(this.m_value+this.m_eps)-t),s+=p.ulp(t)):this.m_value<-this.m_eps?(t=Number.NaN,s=Number.NaN):(t=0,s=Math.sqrt(this.m_eps)),this.m_value=t,this.m_eps=s,this}sqr(){return this.clone().sqrThis()}sqrThis(){const t=this.m_value*this.m_value;return this.m_eps=2*this.m_eps*Math.abs(this.m_value)+this.m_eps*this.m_eps+p.ulp(t),this.m_value=t,this}setSin(t){const s=Math.sin(t.m_value),i=Math.cos(t.m_value);this.m_value=s;const e=Math.abs(s),n=Math.abs(t.value());return this.m_eps=(Math.abs(i)+.5*e*t.m_eps)*t.m_eps+p.ulp(e+n),this}static ulp(t){let s=ts(t);const i=((0x7ff0000000000000n&s)>>52n)-1075n;return i>-1023n?(s=i+0x3ffn<<52n,ss(s)):0===t?0:Number.MIN_VALUE}setCos(t){const 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Math.max(Number(ns(this.m_rn.v)),Number(ns(this.m_rd.v)))}ldexp(t){return this.clone().ldexpThis(t)}ldexpThis(t){return t&&(this.m_bNormalized=!1,this.m_power+=t,this.normalizeThis()),this}LZ(){return!this.isNAN()&&-1===this.m_sign}GZ(){return!this.isNAN()&&1===this.m_sign}LEZ(){return!this.isNAN()&&this.m_sign<=0}GEZ(){return!this.isNAN()&&this.m_sign>=0}toString(){return this.toDouble().toString()}sqr(){return this.clone().sqrThis()}sqrThis(){return this.mulThis(this.clone())}static sqrt(t,e){if(t.m_sign<0n&&i("MP_value: sqrt(-1)"),t.isZero())return t.clone();let n=52,r=2220446049250313e-31;for(;n<e;)2*n<=e?(r*=r,n*=2):(r*=2220446049250313e-31,n+=52);n+=52;const u=ns(t.m_rn.v),h=ns(t.m_rd.v);let a,o=t.m_power+Number(u-h);const m=new Hs;Math.abs(o)>200?(1&Math.abs(o)&&(o+=1),a=Hs.constructAssign(t,53).ldexpThis(-o).value(),m.setThis(t).ldexpThis(-o),s(Number.isFinite(a))):(m.setThis(t),a=m.value(),s(Number.isFinite(a)),o=0),a=Math.sqrt(a);const l=Hs.constructDouble(a),c=Hs.constructDouble(r);c.mulThis(l).ldexpThis(1);const f=r*a*2,_=l.clone(),v=new Hs;let b;for(let s=0;s<10;++s){_.mulThis(l),v.setThis(m).subThis(_).absThis();let t=v.value();if(b=1,t<.9)for(;t>f;)t*=t,++b;else b=4;if(v.lte(c))break;for(let s=0;s<b;s++)_.setThis(l).divThis(m).invertThis().addThis(l).ldexpThis(-1).limitPrecisionThis(n),l.setThis(_)}return l.ldexpThis(o/2)}static cubicRoot(t,s){if(t.isZero())return t.clone();let i=52,e=2220446049250313e-31;for(;i<s;)2*i<=s?(e*=e,i*=2):(e*=2220446049250313e-31,i+=52);i+=52;const n=Math.pow(Math.abs(t.value()),1/3),r=Hs.constructDouble(n),u=r.clone();u.sqrThis().mulDoubleThis(3).mulDoubleThis(e),u.limitPrecisionThis(32),t.LZ()&&r.negateThis();for(let h=0;h<10;++h){const s=r.clone();s.sqrThis().mulThis(r);const e=s.clone();if(e.subThis(t),e.absThis().limitPrecisionThis(32),e.lte(u))break;e.setThis(t),e.ldexpThis(1),e.addThis(s);const n=s.clone();n.ldexpThis(1),n.addThis(t),e.divThis(n),r.mulThis(e),r.limitPrecisionThis(i)}return r}isInTheRangeOfDouble(){return s(0),!1}sign(){return this.m_sign}cosAndSin(t,i){s(0)}static nan(){return s(0),new Hs}convertToDouble(){if(this.m_bNaN)return Number.NaN;if(this.isZero())return 0;if(0n===this.m_rd.v)return 1===this.m_sign?Number.POSITIVE_INFINITY:Number.NEGATIVE_INFINITY;const t=-1===this.m_sign,s=this.m_rn.v<<(this.m_power>=0?BigInt(this.m_power):0n);let i=this.m_rd.v<<(this.m_power<0?BigInt(-this.m_power):0n);const e=s/i;let n=Number(e);if(BigInt(n)!==e)return t?-n:n;let r=s-e*i;if(r){let t=ns(i)-1023n;t>0n&&(i>>=t,r<<=52n,r>>=t);let s=Number(r);Number.isFinite(s)||(r>>=52n,s=Number(r),t=0n),t>0n&&(s/=Math.pow(2,52));n+=s/Number(i)}return t?-n:n}signVal(){return 1===this.m_sign?1n:-1===this.m_sign?-1n:0n}opPlusMinus(t,s){const i=Math.min(this.m_power,t.m_power);let e,n;this.m_power>i?(e=BigInt(this.m_power-i),n=0n):(e=0n,n=BigInt(t.m_power-i));const r=this.signVal()*this.m_rn.v*t.m_rd.v<<e,u=t.signVal()*t.m_rn.v*this.m_rd.v<<n;return this.m_rn.v=s?r+u:r-u,this.m_rd.v*=t.m_rd.v,this.m_power=i,this.m_sign=1,this.m_rn.v<0n&&(this.m_sign=-1,this.m_rn.v=-this.m_rn.v),this.m_bNormalized=!1,this.normalizeThis(),this}}Hs.s_sm=0x8000000000000000n,Hs.s_em=0x7ff0000000000000n,Hs.s_fm=0x000fffffffffffffn,Hs.s_emax=0x7ffn;const Ws=Hs.constructInt32(1),Xs=Hs.constructInt32(0);function Js(t,s){return d(t^s)}function Ks(t,s){let i=es(t);const e=es(s);if(i===e){return i-=53-Js(is(t),is(s)),i}return i>e?i:e}function ti(t,s){for(let i=0,e=0,n=t.length;i<n;i+=2,e++)s[e].x=t[i],s[e].y=t[i+1]}function si(t){const s=new Float64Array(2*t.length);for(let i=0,e=t.length;i<e;++i){const e=i<<1;s[e]=t[i].x,s[e+1]=t[i].y}return s}function ii(t){const s=Rt(ei,t.length);for(let i=0,e=t.length;i<e;++i)s[i].setCoords(t[i][0],t[i][1]);return s}class ei{static construct(t,s){return new ei(t,s)}constructor(t,s){void 0!==t?(this.x=t,this.y=s):this.x=this.y=Number.NaN}clone(){return new ei(this.x,this.y)}assign(t){this.setCoordsPoint2D(t)}setCoords(t,s){return this.x=t,this.y=s,this}setCoordsPoint2D(t){this.x=t.x,this.y=t.y}isEqualPoint2D(t,s){return void 0!==s?Math.abs(this.x-t.x)<=s&&Math.abs(this.y-t.y)<=s:this.x===t.x&&this.y===t.y}isEqual(t,s,i){return void 0!==i?Math.abs(this.x-t)<=i&&Math.abs(this.y-s)<=i:this.x===t&&this.y===s}equalsPoint2D(t,s){return this.isEqualPoint2D(t,s)}setSub(t,s){this.x=t.x-s.x,this.y=t.y-s.y}addThis(t){return this.x+=t.x,this.y+=t.y,this}setAdd(t,s){return this.x=t.x+s.x,this.y=t.y+s.y,this}absoluteOther(t){}absolute(){return s(0),this}setNegate(){this.x=-this.x,this.y=-this.y}setNegateOther(t){this.x=-t.x,this.y=-t.y}interpolateThis(t,s){}interpolate(t,i,e){s(0)}scaleAddThis(t,s){this.x=this.x*t+s.x,this.y=this.y*t+s.y}setScaleAdd(t,s,i){this.x=s.x*t+i.x,this.y=s.y*t+i.y}scaleOther(t,i){s(0)}scale(t){this.x*=t,this.y*=t}compare(t){return this.y<t.y?-1:this.y>t.y?1:this.x<t.x?-1:this.x>t.x?1:0}compareX(t){return this.x<t.x?-1:this.x>t.x?1:this.y<t.y?-1:this.y>t.y?1:0}normalizeOther(t){s(0)}normalize(){const t=this.length();return t?(this.x/=t,this.y/=t):(this.x=1,this.y=0),this}getUnitVector(){return this.clone().normalize()}length(){return Math.sqrt(this.x*this.x+this.y*this.y)}sqrLength(){return this.x*this.x+this.y*this.y}static averageFast(t,i){return s(0),{}}static average(t,s){const i=new ei;if(0===s)return i.setNAN(),i;if(1===s)return i.assign(t[0]),i;const e=new n(t[0].x),r=new n(t[0].y);for(let n=1;n<s;n++)e.add(t[n].x),r.add(t[n].y),255&n||(e.normalize(),r.normalize());return i.x=e.getResult()/s,i.y=r.getResult()/s,i}static calculateLength(t,s){const i=new n(0);for(let e=1;e<s;e++)i.add(ei.distance(t[e],t[e-1]));return i.getResult()}offset(t,s){const i=ei.distance(t,s),e=ei.construct(this.x,this.y);if(0===i)return ei.distance(e,t);const n=s.clone();n.subThis(t),e.subThis(t);return e.crossProduct(n)/i}side(t,s){return t.equals(s)?this.equals(t)?0:1:ei.orientationRobust(s,t,this)}static sqrDistance(t,s){const i=t.x-s.x,e=t.y-s.y;return i*i+e*e}static sqrDistanceCoords(t,s,i,e){const n=i-t,r=e-s;return n*n+r*r}static distance(t,s){return Math.sqrt(ei.sqrDistance(t,s))}dotProduct(t){return this.x*t.x+this.y*t.y}dotProductAbs(t){return Math.abs(this.x*t.x)+Math.abs(this.y*t.y)}crossProduct(t){return this.x*t.y-this.y*t.x}crossProductAbs(t){return s(0),0}rotateDirect(t,s){const i=this.x*t-this.y*s,e=this.x*s+this.y*t;this.x=i,this.y=e}rotateReverse(t,s){const i=this.x*t+this.y*s,e=-this.x*s+this.y*t;this.x=i,this.y=e}leftPerpendicularThis(){const t=this.x;this.x=-this.y,this.y=t}leftPerpendicularOther(t){const s=t.x;this.x=-t.y,this.y=s}rightPerpendicularThis(){const t=this.x;this.x=this.y,this.y=-t}rightPerpendicularOther(t){const s=t.x;this.x=t.y,this.y=-s}equals(t){return this.x===t.x&&this.y===t.y}notequals(t){return this.x!==t.x||this.y!==t.y}not(){return!this.x&&!this.y}gt(t){return this.y>t.y||this.y===t.y&&this.x>t.x}gte(t){return!this.lt(t)}lt(t){return this.y<t.y||this.y===t.y&&this.x<t.x}lte(t){return!this.gt(t)}subThis(t){return this.x-=t.x,this.y-=t.y,this}divThis(t){return this.x/=t,this.y/=t,this}add(t){return new ei(this.x+t.x,this.y+t.y)}sub(t){return new ei(this.x-t.x,this.y-t.y)}negateThis(){return this.x=-this.x,this.y=-this.y,this}negate(){return new ei(-this.x,-this.y)}mul(t){return new ei(this.x*t,this.y*t)}mulThis(t){return this.x*=t,this.y*=t,this}divide(t){return new ei(this.x/t,this.y/t)}setNAN(){this.x=this.y=Number.NaN}isNAN(){return Number.isNaN(this.x)||Number.isNaN(this.y)}static getNAN(){return new ei(Number.NaN,Number.NaN)}isFinite(){return Number.isFinite(this.x)&&Number.isFinite(this.y)}isZero(){return 0===this.x&&0===this.y}norm(t){switch(t){case 0:{const t=Math.abs(this.x),s=Math.abs(this.y),i=t-s;return i>=0?t:i<=0?s:Number.NaN}case 1:return Math.abs(this.x)+Math.abs(this.y);case 2:return Math.sqrt(this.x*this.x+this.y*this.y);default:e("norm")}}getQuarter(){return ei.getQuarterCoords(this.x,this.y)}static getQuarterCoords(t,s){return t>0?s>=0?1:4:s>0?2:0===t?4:3}static compareVectors(t,s){const i=t.getQuarter(),e=s.getQuarter();return e===i?ei.orientationRobustImpl(ei.construct(0,0),s,t,!0):i<e?-1:1}static compareVectorsOrigin(t,s,i){const e=s.sub(t),n=i.sub(t),r=e.getQuarter(),u=n.getQuarter();return u===r?ei.orientationRobustImpl(t,i,s,!0):r<u?-1:1}static orientationRobust(t,s,i){return ei.orientationRobustImpl(t,s,i,!1)}static orientationRobustEx(t,s,i,e){if(t.equals(s)||i.equals(e))return 0;const n=s.x-t.x,r=s.y-t.y,u=e.x-i.x,h=e.y-i.y;{const t=ei.getQuarterCoords(n,r)-1,s=ei.getQuarterCoords(u,h)-1,i=ei.d[t][s];if(0!==i)return i}const a=n*h,o=r*u,m=4*Ss()*(Math.abs(a)+Math.abs(o)),l=a-o;if(Math.abs(l)>=m){return l<0?-1:l>0?1:0}return ei.orientationRobustExMp(t,s,i,e)}static orientationRobustExMp(t,s,i,e){const n=Hs.constructDouble(s.x),r=Hs.constructDouble(e.x);n.subThis(Hs.constructDouble(t.x)),r.subThis(Hs.constructDouble(i.x));const u=Hs.constructDouble(s.y),h=Hs.constructDouble(e.y);return u.subThis(Hs.constructDouble(t.y)),h.subThis(Hs.constructDouble(i.y)),n.mulThis(h),u.mulThis(r),n.subThis(u),n.LZ()?-1:n.GZ()?1:0}static orientationNonRobust(t,s,i){const e=s.sub(t).crossProduct(i.sub(t));return e<0?-1:e>0?1:0}static orientationRobustImpl(t,s,i,e){if(s.isEqualPoint2D(t)||i.isEqualPoint2D(t)||s.isEqualPoint2D(i))return 0;const n=s.x-t.x,r=s.y-t.y,u=i.x-t.x,h=i.y-t.y;if(!e){const t=ei.getQuarterCoords(n,r)-1,s=ei.getQuarterCoords(u,h)-1,i=ei.d[t][s];if(0!==i)return i}const a=(Math.abs(n)+Math.abs(r)+Math.abs(u)+Math.abs(h))*(Math.abs(s.x)+Math.abs(s.y)+Math.abs(i.x)+Math.abs(i.y))*8*M(),o=n*h-r*u;if(Math.abs(o)>a){return o<0?-1:1}if(g(s.x,t.x)&&g(i.y,t.y)&&g(s.y,t.y)&&g(i.x,t.x)&&y(n,h)&&y(r,u)){const t=n*h,s=r*u;if(g(t,s)){const i=t-s;return i<0?-1:i>0?1:0}}return ei.orientationRobustMp(t,s,i)}static orientationRobustMp(t,s,i){const e=Hs.constructDouble(s.x),n=Hs.constructDouble(i.x);{const s=Hs.constructDouble(t.x);e.subThis(s),n.subThis(s)}const r=Hs.constructDouble(i.y),u=Hs.constructDouble(s.y);{const s=Hs.constructDouble(t.y);r.subThis(s),u.subThis(s)}return e.mulThis(r),u.mulThis(n),e.subThis(u),e.LZ()?-1:e.GZ()?1:0}static inCircleRobust(t,s,i,e){const n=new p,r=new p;n.set(t.x),n.subThis(e.x),r.set(t.y),r.subThis(e.y);const u=new p,h=new p;u.set(s.x),u.subThis(e.x),h.set(s.y),h.subThis(e.y);const a=new p,o=new p;a.set(i.x),a.subThis(e.x),o.set(i.y),o.subThis(e.y);const m=n.mulE(h).subE(r.mulE(u)),l=u.mulE(o).subE(h.mulE(a)),c=n.mulE(o).subE(r.mulE(a)),f=n.mulE(n).addE(r.mulE(r)),_=u.mulE(u).addE(h.mulE(h)),v=a.mulE(a).addE(o.mulE(o)),b=f.mulE(l).subE(_.mulE(c)).addE(v.mulE(m));if(!b.isFuzzyZero()){const t=b.value();return t<0?-1:t>0?1:0}return ei.inCircleRobustMp(t,s,i,e)}static inCircleRobustMp(t,s,i,e){do{if(!g(t.x,e.x)||!g(t.y,e.y))break;if(!g(s.x,e.x)||!g(s.y,e.y))break;if(!g(i.x,e.x)||!g(i.y,e.y))break;const n=t.x-e.x,r=t.y-e.y,u=s.x-e.x,h=s.y-e.y,a=i.x-e.x,o=i.y-e.y;if(!y(n,h)||!y(r,u))break;if(!y(u,o)||!y(h,a))break;if(!y(n,o)||!y(r,a))break;if(!y(n,n)||!y(r,r))break;if(!y(u,u)||!y(h,h))break;if(!y(a,a)||!y(o,o))break;const m=n*h,l=r*u,c=u*o,f=h*a,_=n*o,v=r*a,b=n*n,d=r*r,x=u*u,N=h*h,p=a*a,M=o*o;if(!g(m,l))break;if(!g(c,f))break;if(!g(_,v))break;if(!T(b,d))break;if(!T(x,N))break;if(!T(p,M))break;const E=m-l,I=c-f,w=_-v,D=b+d,A=x+N,P=p+M;if(!y(D,I))break;if(!y(A,w))break;if(!y(P,E))break;const q=D*I,z=A*w,Z=P*E;if(!g(q,z))break;const C=q-z;if(!T(C,Z))break;const R=C+Z;return R<0?-1:R>0?1:0}while(0);const n=Hs.constructDouble(e.x),r=Hs.constructDouble(e.y),u=Hs.constructDouble(t.x),h=Hs.constructDouble(t.y);u.subThis(n),h.subThis(r);const a=Hs.constructDouble(s.x),o=Hs.constructDouble(s.y);a.subThis(n),o.subThis(r);const m=Hs.constructDouble(i.x),l=Hs.constructDouble(i.y);m.subThis(n),l.subThis(r);const c=u.mul(o).sub(h.mul(a)),f=a.mul(l).sub(o.mul(m)),_=u.mul(l).sub(h.mul(m)),v=u.mul(u).add(h.mul(h)),b=a.mul(a).add(o.mul(o)),d=m.mul(m).add(l.mul(l)),x=v.mul(f).sub(b.mul(_)).add(d.mul(c));return x.LZ()?-1:x.GZ()?1:0}static inCircleRobustMp3Point(t,s,i){const e=Hs.constructDouble(t.x),n=Hs.constructDouble(t.y),r=Hs.constructDouble(s.x),u=Hs.constructDouble(s.y),h=Hs.constructDouble(i.x),a=Hs.constructDouble(i.y),o=h.mul(h).add(a.mul(a)).sub(h.mul(e).add(a.mul(n)).add(h.mul(r)).add(a.mul(u))).add(e.mul(r).add(n.mul(u)));return o.LZ()?-1:o.GZ()?1:0}static inCircleRobust3Point(t,s,i){const e=new p(t.x),n=new p(t.y),r=new p(s.x),u=new p(s.y),h=new p(i.x),a=new p(i.y),o=h.mulE(h).addE(a.mulE(a)).subE(h.mulE(e).addE(a.mulE(n)).addE(h.mulE(r)).addE(a.mulE(u))).addE(e.mulE(r).addE(n.mulE(u)));if(!o.isFuzzyZero()){const t=o.value();return t<0?-1:t>0?1:0}return ei.inCircleRobustMp3Point(t,s,i)}static calculateCircleCenterFromThreePoints(t,s,i){if(t.equals(i)||t.equals(s)||i.equals(s))return ei.getNAN();const e=ni(t,s,i);return e.isNAN()?ri(t,s,i):e}static calculateAngle(t,s){return Math.atan2(t.crossProduct(s),t.dotProduct(s))}static isBisectorRobust(t,i,e){return s(0),!1}static size(){return 2}get 0(){return this.x}get 1(){return this.y}set 0(t){this.x=t}set 1(t){this.y=t}static compareZorder(t,s){const i=ei.c_compare_zorder_xx[t.x<0?1:0]|ei.c_compare_zorder_yy[t.y<0?1:0],e=ei.c_compare_zorder_xx[s.x<0?1:0]|ei.c_compare_zorder_yy[s.y<0?1:0];if(i===e){let i=0,e=0;for(let n=0;n<2;++n){const r=Ks(t[n],s[n]);r>i&&(i=r,e=n)}return t[e]<s[e]}return i<e}static lerp(t,s,i){const e=new ei;return Y(t,s,i,e),e}static getClosestCoordinate(t,s,i,e=!1){const n=ei.getNAN();n.setSub(s,t);const r=n.sqrLength();if(0===r)return.5;if(s.isEqualPoint2D(i))return 1;const u=ei.getNAN();u.setSub(i,t);let h=u.dotProduct(n)/r;return e||(h<0?h=0:h>1&&(h=1)),h}static intersectLinesAtOnePoint(t,s,i,e){if(t.equals(s)||i.equals(e))return ei.getNAN();const n=s.x-t.x,r=i.x-e.x,u=s.y-t.y,h=i.y-e.y,a=n*h-r*u;if(!a)return ei.getNAN();const o=a;if(0===o)return ei.getNAN();let m=(i.x-t.x)*h-(i.y-t.y)*r;m/=o;const l=new ei;return Y(t,s,m,l),l.isFinite()?l:ei.getNAN()}toString(){return`[${this.x},${this.y}]`}}function ni(t,s,i){const e=new p(s.x);e.subThis(t.x);const n=new p(s.y);n.subThis(t.y);const r=new p(i.x);r.subThis(t.x);const u=new p(i.y);u.subThis(t.y);const h=e.clone();h.mulThisE(u);let a=n.clone();if(a.mulThisE(r),h.subThisE(a),0===h.value())return ei.getNAN();h.mulThis(2);const o=e.clone();o.mulThisE(e);const m=n.clone();m.mulThisE(n);const l=o.clone();l.addThisE(m);const c=r.clone();c.mulThisE(r);const f=u.clone();f.mulThisE(u);const _=c.clone();_.addThisE(f);const v=n.clone();v.mulThisE(_),a=u.clone(),a.mulThisE(l),v.subThisE(a),v.divThisE(h);const b=e.clone();b.mulThisE(_),a=r.clone(),a.mulThisE(l),b.subThisE(a),b.divThisE(h);const d=ei.construct(t.x-v.value(),t.y+b.value()),x=t.sub(d).length(),N=s.sub(d).length(),y=i.sub(d).length(),T=1e-15*(x+Math.abs(t.x)+Math.abs(s.x)+Math.abs(i.x)+Math.abs(t.y)+Math.abs(s.y)+Math.abs(i.y));return Math.abs(x-N)<=T&&Math.abs(x-y)<=T&&v.eps()<T&&b.eps()<T?d:ei.getNAN()}function ri(t,s,i){const e=Hs.constructDouble(s.x);e.subDoubleThis(t.x);const n=Hs.constructDouble(s.y);n.subDoubleThis(t.y);const r=Hs.constructDouble(i.x);r.subDoubleThis(t.x);const u=Hs.constructDouble(i.y);u.subDoubleThis(t.y);const h=e.clone();h.mulThis(u);let a=n.clone();if(a.mulThis(r),h.subThis(a),h.isZero())return ei.getNAN();h.mulDoubleThis(2);const o=e.clone();o.mulThis(e);const m=n.clone();m.mulThis(n);const l=o.clone();l.addThis(m);const c=r.clone();c.mulThis(r);const f=u.clone();f.mulThis(u);const _=c.clone();_.addThis(f);const v=n.clone();v.mulThis(_),a=u.clone(),a.mulThis(l),v.subThis(a),v.divThis(h);const b=e.clone();b.mulThis(_),a=r.clone(),a.mulThis(l),b.subThis(a),b.divThis(h);return ei.construct(t.x-v.value(),t.y+b.value())}ei.dimensions=2,ei.d=[[0,1,0,-1],[-1,0,1,0],[0,-1,0,1],[1,0,-1,0]],ei.c_compare_zorder_xx=[2,0],ei.c_compare_zorder_yy=[1,0];export{P as $,qs as A,yt as B,wt as C,Bs as D,x as E,p as F,w as G,I as H,us as I,Fs as J,n as K,St as L,Hs as M,Ss as N,Ot as O,ei as P,V as Q,U as R,Gt as S,pt as T,It as U,F as V,k as W,Dt as X,hs as Y,Y as Z,A as _,Tt as a,L as a0,O as a1,G as a2,rs as a3,Vt as a4,Gs as a5,Ys as a6,Vs as a7,Qs as a8,_t as a9,ti as aA,ii as aB,R as aC,Ms as aD,ms as aE,Kt as aF,Is as aG,Es as aH,vt as aa,jt as ab,Ct as ac,D as ad,Xs as ae,Ws as af,H as ag,Os as ah,ft as ai,st as aj,W as ak,js as al,At as am,Rs as an,cs as ao,gt as ap,gs as aq,ws as ar,Ft as as,Ps as at,Bt as au,S as av,Ts as aw,Ls as ax,qt as ay,si as az,Mt as b,ks as c,Lt as d,X as e,B as f,Cs as g,zt as h,ls as i,os as j,Ut as k,Yt as l,Rt as m,Qt as n,ct as o,kt as p,Q as q,as as r,$ as s,J as t,Pt as u,Et as v,Zt as w,j as x,z as y,C as z};