@arcgis/core 4.25.0-next.20220705 → 4.25.0-next.20220708
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/TimeExtent.js +1 -1
- package/arcade/arcadeCompiler.js +1 -1
- package/assets/esri/core/workers/RemoteClient.js +1 -1
- package/assets/esri/core/workers/chunks/0703495557b0df6878c5.js +1 -0
- package/assets/esri/core/workers/chunks/1570676351a313f1841b.js +1 -0
- package/assets/esri/core/workers/chunks/{695f90305478f5024fa7.js → 1ecbf642debc2207b762.js} +1 -1
- package/assets/esri/core/workers/chunks/{30dbdf2aa1bc8e61cad4.js → 268e7b46202fc1decf9f.js} +1 -1
- package/assets/esri/core/workers/chunks/{47d78b4f7117554acecf.js → 357a27203f5d8fa152de.js} +1 -1
- package/assets/esri/core/workers/chunks/35dfba25a9077ab5dbaf.js +982 -0
- package/assets/esri/core/workers/chunks/377354a81e402edf3077.js +1 -0
- package/assets/esri/core/workers/chunks/3a42d96ea3b59d33bfe8.js +1 -0
- package/assets/esri/core/workers/chunks/3a61e4ab83183f5526a7.js +1 -0
- package/assets/esri/core/workers/chunks/{3790f0362b6f27ee798b.js → 3ee5e8d00cd3bc47a9fa.js} +1 -1
- package/assets/esri/core/workers/chunks/425d1fabc713a598139c.js +1 -0
- package/assets/esri/core/workers/chunks/425e16862feccb467191.js +1 -0
- package/assets/esri/core/workers/chunks/{bbe51b49fe7093e47306.js → 48c8ac9a22190c2b890c.js} +1 -1
- package/assets/esri/core/workers/chunks/4a364bc073fdc7c1b563.js +1 -0
- package/assets/esri/core/workers/chunks/4ca6ada7a4ccde5b5a24.js +1 -0
- package/assets/esri/core/workers/chunks/{905130ff0118962c8140.js → 61b71b8e028eda10ccab.js} +1 -1
- package/assets/esri/core/workers/chunks/{b34cffd5c45d3a8134bc.js → 69f57ad2227e59b323e8.js} +1 -1
- package/assets/esri/core/workers/chunks/{290899b47a52f8b28a9c.js → 791220164501a791b2cd.js} +1 -1
- package/assets/esri/core/workers/chunks/792b4b0a43b4bbbc14ab.js +1 -0
- package/assets/esri/core/workers/chunks/7b32b8e8ebe48ae0dae2.js +1 -0
- package/assets/esri/core/workers/chunks/7f00125b02bb7211de43.js +1 -0
- package/assets/esri/core/workers/chunks/81074accfce5f109f909.js +1 -0
- package/assets/esri/core/workers/chunks/{594d7fdb80ad9cdedb85.js → 823e25dbc70e71257b6e.js} +1 -1
- package/assets/esri/core/workers/chunks/92e43e05265dfc8173a0.js +1 -0
- package/assets/esri/core/workers/chunks/{40fa9b28ca882a70813a.js → 92f7415c2e40e320addc.js} +1 -1
- package/assets/esri/core/workers/chunks/{9520b32d5d53ea9cd0d3.js → 9341e9e1fe0f6800aa44.js} +1 -1
- package/assets/esri/core/workers/chunks/95451d6405729a9f50c7.js +1 -0
- package/assets/esri/core/workers/chunks/{910a2ffb4328f8ee7a0d.js → 95cb9cd08941c28ebd85.js} +1 -1
- package/assets/esri/core/workers/chunks/{97f32af5893c86f6444c.js → 9b9a40b84640f00a1dcb.js} +1 -1
- package/assets/esri/core/workers/chunks/{77c6ba5ea85915d9078c.js → ac07c732aca6e67232f8.js} +1 -1
- package/assets/esri/core/workers/chunks/ae8e87da97411cff3783.js +1 -0
- package/assets/esri/core/workers/chunks/{65161a874595b0a34aa1.js → b312dd3027492007d75e.js} +1 -1
- package/assets/esri/core/workers/chunks/{83c9da68d6dbc77f60e5.js → beead2b06c994b4e61af.js} +1 -1
- package/assets/esri/core/workers/chunks/{5e20fd8b7c9497f2da1f.js → bfb08d3e2208c6178af9.js} +1 -1
- package/assets/esri/core/workers/chunks/{04e5486f0d8d4c6bd8a2.js → c3236a7058e64ea3b939.js} +1 -1
- package/assets/esri/core/workers/chunks/c4e9c71be6299c60c539.js +1 -0
- package/assets/esri/core/workers/chunks/c705f907ce60a646d9aa.js +1 -0
- package/assets/esri/core/workers/chunks/ce6abfafa0171b9c8d81.js +1 -0
- package/assets/esri/core/workers/chunks/{08a5c5a33a7c7c6852e5.js → d00b0f8236f1526099d4.js} +1 -1
- package/assets/esri/core/workers/chunks/d13951412a57e1af6208.js +1 -0
- package/assets/esri/core/workers/chunks/ecaf8f030026e41e1d1a.js +1 -0
- package/assets/esri/core/workers/chunks/f328a6cd4b7d8c653fc7.js +1 -0
- package/assets/esri/core/workers/chunks/f6a6178d4df029ff010d.js +1 -0
- package/assets/esri/core/workers/chunks/fde2301c6cd97a3cfb86.js +1 -0
- package/assets/esri/core/workers/chunks/fe84bcdfd9028b5e7ef6.js +1 -0
- package/assets/esri/themes/base/widgets/_BasemapLayerList.scss +4 -0
- package/assets/esri/themes/base/widgets/_LayerList.scss +4 -0
- package/assets/esri/themes/dark/main.css +1 -1
- package/assets/esri/themes/light/main.css +1 -1
- package/assets/esri/themes/light/view.css +1 -1
- package/chunks/CheckerBoard.glsl.js +2 -2
- package/chunks/ColorMaterial.glsl.js +9 -9
- package/chunks/ComponentShader.glsl.js +33 -33
- package/chunks/DefaultMaterial.glsl.js +35 -35
- package/chunks/HUDMaterial.glsl.js +11 -11
- package/chunks/ImageMaterial.glsl.js +5 -5
- package/chunks/LineMarker.glsl.js +17 -17
- package/chunks/NativeLine.glsl.js +3 -3
- package/chunks/Path.glsl.js +28 -28
- package/chunks/Pattern.glsl.js +9 -9
- package/chunks/PointRenderer.glsl.js +1 -1
- package/chunks/RealisticTree.glsl.js +4 -4
- package/chunks/RibbonLine.glsl.js +1 -1
- package/chunks/ShadedColorMaterial.glsl.js +1 -1
- package/chunks/SimpleAtmosphere.glsl.js +1 -1
- package/chunks/Terrain.glsl.js +92 -92
- package/chunks/WaterSurface.glsl.js +22 -22
- package/chunks/common.js +1 -1
- package/chunks/mat2.js +1 -1
- package/chunks/mat2d.js +1 -1
- package/chunks/mat3.js +1 -1
- package/chunks/mat4.js +1 -1
- package/chunks/quat.js +1 -1
- package/chunks/quat2.js +1 -1
- package/chunks/vec2.js +1 -1
- package/chunks/vec3.js +1 -1
- package/chunks/vec4.js +1 -1
- package/core/Message.js +1 -1
- package/core/accessorSupport/tracking.js +1 -1
- package/core/libs/gl-matrix-2/math/common.js +1 -1
- package/core/libs/gl-matrix-2/math/vec2.js +1 -1
- package/core/pbf.js +1 -1
- package/core/quantity.js +0 -1
- package/core/sql/WhereClause.js +1 -1
- package/core/urlUtils.js +1 -1
- package/geometry/support/scaleUtils.js +1 -1
- package/identity/IdentityForm.js +1 -1
- package/identity/IdentityModal.js +1 -1
- package/identity/OAuthCredential.js +1 -1
- package/interfaces.d.ts +3347 -190
- package/intl/date.js +1 -1
- package/intl/duration.js +1 -1
- package/intl/messages.js +1 -1
- package/intl/substitute.js +1 -1
- package/kernel.js +1 -1
- package/layers/ImageryTileLayer.js +1 -1
- package/layers/VoxelWasmPerSceneView.js +1 -1
- package/layers/mixins/ArcGISImageService.js +1 -1
- package/layers/mixins/ImageryTileMixin.js +1 -1
- package/layers/support/ControlPointsGeoreference.d.ts +4 -0
- package/layers/support/ControlPointsGeoreference.js +5 -0
- package/layers/support/CornersGeoreference.js +1 -1
- package/layers/support/ElevationSamplerData.js +5 -0
- package/layers/support/ElevationTile.js +1 -1
- package/layers/support/ExportImageServiceParameters.js +1 -1
- package/layers/support/MediaElementBase.js +1 -1
- package/layers/support/imageryRendererUtils.js +1 -1
- package/layers/support/rasterDatasets/TIFFRaster.js +1 -1
- package/package.json +1 -1
- package/renderers/support/RasterSymbolizer.js +1 -1
- package/request.js +1 -1
- package/rest/route/utils.js +1 -1
- package/rest/serviceArea.js +1 -1
- package/rest/support/ServiceAreaParameters.js +1 -1
- package/rest/support/ServiceAreaSolveResult.js +1 -1
- package/smartMapping/raster/renderers/classBreaks.js +1 -1
- package/smartMapping/raster/renderers/uniqueValue.js +1 -1
- package/support/apiKeyUtils.js +1 -1
- package/support/requestUtils.js +1 -1
- package/support/revision.js +1 -1
- package/views/2d/layers/MapNotesLayerView2D.js +1 -1
- package/views/2d/navigation/actions/Pinch.js +1 -1
- package/views/2d/tiling/TileCache.js +1 -1
- package/views/2d/viewpointUtils.js +1 -1
- package/views/3d/environment/ChapmanAtmosphereTechnique.js +1 -1
- package/views/3d/environment/CloudsCompositionTechnique.js +1 -1
- package/views/3d/environment/CloudsTechnique.js +1 -1
- package/views/3d/environment/EnvironmentRenderer.js +1 -1
- package/views/3d/environment/FogTechnique.js +1 -1
- package/views/3d/environment/NoiseTextureAtlasTechnique.js +1 -1
- package/views/3d/environment/Precipitation.js +1 -1
- package/views/3d/environment/PrecipitationTechnique.js +1 -1
- package/views/3d/environment/SimpleAtmosphereTechnique.js +1 -1
- package/views/3d/environment/SimpleAtmosphereTechniqueConfiguration.js +1 -1
- package/views/3d/environment/StarsTechnique.js +1 -1
- package/views/3d/externalRenderers/ExternalRendererStore.js +1 -1
- package/views/3d/interactive/Manipulator3D.js +1 -1
- package/views/3d/interactive/visualElements/LabelVisualElement.js +1 -1
- package/views/3d/interactive/visualElements/ParallelLineVisualElement.js +1 -1
- package/views/3d/layers/FeatureLayerViewBase3D.js +1 -1
- package/views/3d/layers/FeatureLikeLayerView3D.js +1 -1
- package/views/3d/layers/ImageryLayerView3D.js +1 -1
- package/views/3d/layers/SceneLayerGraphicsView3D.js +1 -1
- package/views/3d/layers/graphics/Graphics3DCore.js +1 -1
- package/views/3d/layers/graphics/Graphics3DFeatureProcessor.js +1 -1
- package/views/3d/layers/i3s/PointRenderer.js +1 -1
- package/views/3d/layers/support/FeatureVisibilityFilter.js +5 -0
- package/views/3d/layers/support/HeatmapFeatureProcessor.js +1 -1
- package/views/3d/state/ViewStateManager.js +1 -1
- package/views/3d/support/LaserlinePathData.js +1 -1
- package/views/3d/support/ResourceController.js +1 -1
- package/views/3d/terrain/BlendLayersTechnique.js +1 -1
- package/views/3d/terrain/ElevationData.js +1 -1
- package/views/3d/terrain/GeometryState.js +1 -1
- package/views/3d/terrain/OverlayRenderTarget.js +1 -1
- package/views/3d/terrain/OverlayRenderer.js +1 -1
- package/views/3d/terrain/PatchGeometryFactory.js +1 -1
- package/views/3d/terrain/PatchRenderData.js +1 -1
- package/views/3d/terrain/RasterColorizerTechnique.js +1 -1
- package/views/3d/terrain/TerrainConst.js +1 -1
- package/views/3d/terrain/TerrainRenderer.js +1 -1
- package/views/3d/terrain/TerrainSurface.js +1 -1
- package/views/3d/terrain/Tile.js +1 -1
- package/views/3d/terrain/tileUtils.js +1 -1
- package/views/3d/webgl-engine/collections/Component/ComponentObjectCollection.js +1 -1
- package/views/3d/webgl-engine/collections/Component/Material/ComponentMaterial.js +1 -1
- package/views/3d/webgl-engine/collections/Component/Material/ComponentTechnique.js +1 -1
- package/views/3d/webgl-engine/collections/Component/Material/ComponentTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/collections/Component/Material/shader/ComponentShader.glsl.js +1 -1
- package/views/3d/webgl-engine/core/renderPasses/RenderPass.js +1 -1
- package/views/3d/webgl-engine/core/renderPasses/RenderPassManager.js +1 -1
- package/views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js +2 -2
- package/views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js +5 -0
- package/views/3d/webgl-engine/core/shaderLibrary/ShaderOutputConfiguration.js +5 -0
- package/views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js +4 -4
- package/views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js +11 -11
- package/views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js +1 -1
- package/views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js +55 -55
- package/views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js +3 -3
- package/views/3d/webgl-engine/core/shaderLibrary/terrain/Terrain.glsl.js +1 -1
- package/views/3d/webgl-engine/core/shaderTechnique/ShaderTechnique.js +1 -1
- package/views/3d/webgl-engine/lib/BlendWeightsTechnique.js +1 -1
- package/views/3d/webgl-engine/lib/BlurTechnique.js +1 -1
- package/views/3d/webgl-engine/lib/Camera.js +1 -1
- package/views/3d/webgl-engine/lib/DrapedHeatmapRenderer.js +1 -1
- package/views/3d/webgl-engine/lib/EdgeDetectTechnique.js +1 -1
- package/views/3d/webgl-engine/lib/GLMaterialRepository.js +1 -1
- package/views/3d/webgl-engine/lib/GLMaterials.js +1 -1
- package/views/3d/webgl-engine/lib/Material.js +1 -1
- package/views/3d/webgl-engine/lib/OffscreenRendering.js +1 -1
- package/views/3d/webgl-engine/lib/OrderIndependentTransparency.js +1 -1
- package/views/3d/webgl-engine/lib/RenderContext.js +1 -1
- package/views/3d/webgl-engine/lib/Renderer.js +1 -1
- package/views/3d/webgl-engine/lib/RenderingContext.js +1 -1
- package/views/3d/webgl-engine/lib/SSAOTechnique.js +1 -1
- package/views/3d/webgl-engine/lib/ShadowAccumulator.js +1 -1
- package/views/3d/webgl-engine/lib/ShadowMap.js +1 -1
- package/views/3d/webgl-engine/lib/SortedRenderGeometryRenderer.js +1 -1
- package/views/3d/webgl-engine/lib/TextureTechnique.js +1 -1
- package/views/3d/webgl-engine/lib/TransparencyPassType.js +5 -0
- package/views/3d/webgl-engine/lib/basicInterfaces.js +1 -1
- package/views/3d/webgl-engine/lib/edgeRendering/EdgeShaderTechnique.js +1 -1
- package/views/3d/webgl-engine/lib/lodRendering/LodRenderer.js +1 -1
- package/views/3d/webgl-engine/lib/pathGeometryUtils.js +1 -1
- package/views/3d/webgl-engine/materials/CheckerBoardMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/ColorMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/DefaultMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/DefaultTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/materials/HUDMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/HeatmapDensityMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/ImageMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/LineCalloutMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/LineMarkerMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/MeasurementArrowMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/NativeLineMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/PathMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/PathTechnique.js +1 -1
- package/views/3d/webgl-engine/materials/PatternMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/RibbonLineMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/ShadedColorMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/SlicePlaneMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/WaterGLMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/WaterMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/WaterTechnique.js +1 -1
- package/views/3d/webgl-engine/materials/renderers/MergedRenderer.js +1 -1
- package/views/3d/webgl-engine/shaders/CheckerBoard.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/CheckerBoardTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/CheckerBoardTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/shaders/ColorMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ColorMaterialTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/ColorMaterialTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/shaders/CompositingTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/DefaultMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/DefaultMaterialTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/DefaultMaterialTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/shaders/HUDMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/HUDMaterialTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/HUDMaterialTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/shaders/HeatmapDensityTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/HeatmapTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/HighlightApplyTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/HighlightBlurTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/HighlightDownsampleTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/ImageMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ImageMaterialTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/LaserlinePathTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/LaserlineTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/LineCalloutTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/LineMarker.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/LineMarkerTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/LineMarkerTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/shaders/MeasurementArrowTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/NativeLine.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/NativeLineTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/NativeLineTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/shaders/Path.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/Pattern.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/PatternTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/PointRenderer.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/PointRendererTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/PointRendererTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/shaders/RealisticTree.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/RibbonLine.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/RibbonLineTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/RibbonLineTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/shaders/ShadedColorMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ShadedColorMaterialTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/ShadowCastAccumulateTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/ShadowCastVisualizeTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/ShadowHighlightTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/SlicePlaneMaterialTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/TerrainTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/TerrainTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/shaders/WaterSurface.glsl.js +1 -1
- package/views/SceneView.js +1 -1
- package/views/draw/support/Reshape.js +1 -1
- package/views/interactive/GraphicManipulator.js +1 -1
- package/views/interactive/SegmentLabels.js +1 -1
- package/views/interactive/coordinateHelper.js +1 -1
- package/views/interactive/editGeometry/support/editPlaneUtils.js +1 -1
- package/views/interactive/snapping/ParallelLineSnapper.js +1 -1
- package/views/interactive/snapping/RightAngleTriangleSnapper.js +1 -1
- package/views/interactive/snapping/SnappingConstraint.js +1 -1
- package/views/interactive/snapping/SnappingManager.js +1 -1
- package/views/interactive/snapping/candidates/ParallelLineSnappingCandidate.js +1 -1
- package/views/interactive/snapping/candidates/RightAngleTriangleSnappingCandidate.js +1 -1
- package/views/interactive/snapping/snappingUtils.js +1 -1
- package/views/interactive/support/viewUtils.js +1 -1
- package/views/layers/ImageryTileLayerView.js +1 -1
- package/views/support/geometry2dUtils.js +1 -1
- package/webscene/Slide.js +1 -1
- package/widgets/BasemapLayerList.js +1 -1
- package/widgets/ElevationProfile/support/geometryUtils.js +1 -1
- package/widgets/ElevationProfile.js +1 -1
- package/widgets/LayerList/ListItemPanel.js +1 -1
- package/widgets/LayerList.js +1 -1
- package/widgets/Widget.js +1 -1
- package/widgets/Zoom/ZoomConditions3D.js +1 -1
- package/widgets/Zoom/ZoomViewModel.js +1 -1
- package/widgets/Zoom.js +1 -1
- package/widgets/support/widgetUtils.js +1 -1
- package/assets/esri/core/workers/chunks/06a7f58260225f52f8e6.js +0 -1
- package/assets/esri/core/workers/chunks/0e00741d35cdbf48e72d.js +0 -1
- package/assets/esri/core/workers/chunks/1ebb29ceabc81509646c.js +0 -1
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- package/assets/esri/core/workers/chunks/4bfcb7350ca492767a45.js +0 -1
- package/assets/esri/core/workers/chunks/5470cb0c3f670957c22c.js +0 -1
- package/assets/esri/core/workers/chunks/6889d698a2c796ed1ce6.js +0 -1
- package/assets/esri/core/workers/chunks/869310ef4c98542bf9df.js +0 -1
- package/assets/esri/core/workers/chunks/8ebaad46e2fe8925e3b0.js +0 -1
- package/assets/esri/core/workers/chunks/98c519ac806cc55bc19b.js +0 -1
- package/assets/esri/core/workers/chunks/9d07969fbea13aa5b03c.js +0 -1
- package/assets/esri/core/workers/chunks/9e6ce879ec0da884b9b8.js +0 -1
- package/assets/esri/core/workers/chunks/abd1bd74ba571e39ab5a.js +0 -1
- package/assets/esri/core/workers/chunks/b26ea76e3f41b45756e0.js +0 -1
- package/assets/esri/core/workers/chunks/c2286d97539066c8549a.js +0 -1
- package/assets/esri/core/workers/chunks/c495a66978d67c7e17f3.js +0 -1
- package/assets/esri/core/workers/chunks/c7fa92daca3f6e91734e.js +0 -987
- package/assets/esri/core/workers/chunks/c9e890b4be9d01c13efe.js +0 -1
- package/assets/esri/core/workers/chunks/dda5ea7f8d35e257815c.js +0 -1
- package/assets/esri/core/workers/chunks/e153e89c8a15c2f036ef.js +0 -1
- package/assets/esri/core/workers/chunks/e201ffcca7321771ee20.js +0 -1
- package/assets/esri/core/workers/chunks/e5b5b93e707173a4c883.js +0 -1
- package/assets/esri/core/workers/chunks/f7d1f75b6aa3ef566d74.js +0 -1
- package/assets/esri/core/workers/chunks/fde9e9683335fa6c8236.js +0 -1
- package/core/queryUtils.js +0 -5
- package/views/3d/layers/graphics/Graphics3DFilterVisibility.js +0 -5
- package/views/3d/layers/support/HeatmapFilterVisibility.js +0 -5
- package/views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js +0 -5
- package/views/3d/webgl-engine/core/shaderLibrary/util/HeaderComment.glsl.js +0 -10
- package/views/3d/webgl-engine/lib/RenderPass.js +0 -5
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import{someMap as e}from"../../../../../core/MapUtils.js";import{isSome as t,isNone as r}from"../../../../../core/maybe.js";import s from"../../../../../core/PooledArray.js";import{m as i,a,t as o}from"../../../../../chunks/mat4.js";import{c as n}from"../../../../../chunks/mat4f64.js";import{glLayout as d}from"../../../support/buffer/glUtil.js";import{
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import{someMap as e}from"../../../../../core/MapUtils.js";import{isSome as t,isNone as r}from"../../../../../core/maybe.js";import s from"../../../../../core/PooledArray.js";import{m as i,a,t as o}from"../../../../../chunks/mat4.js";import{c as n}from"../../../../../chunks/mat4f64.js";import{glLayout as d}from"../../../support/buffer/glUtil.js";import{ShaderOutput as h}from"../../core/shaderLibrary/ShaderOutput.js";import{GLMaterials as l}from"../../lib/GLMaterials.js";import{RenderOccludedFlag as m}from"../../lib/Material.js";import{ModelDirty as f}from"../../lib/ModelDirtyTypes.js";import{assert as c,setMatrixTranslation3 as u}from"../../lib/Util.js";import{DrawParameters as g}from"../DrawParameters.js";import{WaterMaterial as _}from"../WaterMaterial.js";import{sortInstancesByRange as p,BufferRange as b,Instance as w,addOrMerge as y}from"./Instance.js";import{MergedGeometryBuffer as C}from"./MergedGeometryBuffer.js";import{MergedGeometryBufferPool as v}from"./MergedGeometryBufferPool.js";import{calculateTransformRelativeToOrigin as O}from"./utils.js";class H{constructor(e,t,r){this._rctx=e,this._materialRepository=t,this._material=r,this.type="MergedRenderer",this._dataByOrigin=new Map,this._renderCommandData=new s,this._hasHighlights=!1,this._hasOccludees=!1,this._glMaterials=new l(this._material,this._materialRepository),this._bufferWriter=r.createBufferWriter(),this._bufferPool=new v(e,r.vertexAttributeLocations,d(this._bufferWriter.vertexBufferLayout))}dispose(){this._glMaterials.destroy(),this._dataByOrigin.forEach((e=>e.buffer.dispose())),this._dataByOrigin.clear(),this._bufferPool.dispose()}get isEmpty(){return 0===this._dataByOrigin.size}get hasHighlights(){return this._hasHighlights}get hasOccludees(){return this._hasOccludees}get hasWater(){return!this.isEmpty&&this._material instanceof _}get rendersOccluded(){return!this.isEmpty&&this._material.renderOccluded!==m.Occlude}modify(e){this._updateGeometries(e.updates),this._addAndRemoveGeometries(e.adds,e.removes),this._updateRenderCommands()}_addAndRemoveGeometries(e,t){const r=this._bufferWriter,s=r.vertexBufferLayout.stride/4,i=this._dataByOrigin,a=A(e,t);a.forEach(((e,t)=>{a.delete(t);const o=e.toAdd.reduce(((e,t)=>e+r.elementCount(t.data)),0);let n=i.get(t);if(null==n)c(0===e.toRemove.length),n=new I(e.origin,new C(this._bufferPool,o*s)),i.set(t,n);else if(0===e.toAdd.length&&n.instances.size===e.toRemove.length)return n.buffer.dispose(),void i.delete(t);let d=0;n.instances.forEach((e=>d+=e.to-e.from));const h=e.toRemove.reduce(((e,t)=>e+r.elementCount(t.data)),0),l=n.buffer.size,m=(d+o-h)*s,f=T;if(m<l/2?this._removeAndRebuild(n,e.toRemove,s,m,f):e.toRemove.length>0&&this._remove(n,e.toRemove,s,f),e.toAdd.length>0){const t=j;u(t,-e.origin[0],-e.origin[1],-e.origin[2]),this._add(n,e.toAdd,s,t,f)}const g=n.buffer.vao.vertexBuffers.geometry;D(f),f.forAll((({from:e,to:t})=>{if(e<t){const r=n.buffer.array,s=4,i=e*s,a=t*s;g.setSubData(r,i,i,a)}})),f.clear(),n.drawCommandsDirty=!0}))}_updateGeometries(e){const t=this._bufferWriter,r=t.vertexBufferLayout.stride/4;for(const s of e){const e=s.renderGeometry,i=this._dataByOrigin.get(e.origin.id),a=i&&i.instances.get(e.id);if(!a)return;const o=s.updateType;if(o&f.State.VISIBILITIES&&(a.isVisible=e.instanceParameters.visible),o&(f.State.HIGHLIGHTS|f.State.VISIBILITIES)){const t=e.instanceParameters.visible;a.hasHighlights=!!e.instanceParameters.highlights&&t}if(o&f.State.OCCLUDEES&&(a.hasOccludees=!!e.instanceParameters.occludees),o&(f.State.VERTEXATTRS|f.State.TRANSFORMATION)){const{array:s,vao:o}=i.buffer;O(e,x,L),t.write({transformation:x,invTranspTransformation:L},e.data,t.vertexBufferLayout.createView(s.buffer),a.from),c(a.from+t.elementCount(e.data)===a.to,"material VBO layout has changed"),o.vertexBuffers.geometry.setSubData(s,a.from*r*4,a.from*r*4,a.to*r*4)}i.drawCommandsDirty=!0}}_updateRenderCommands(){this._hasHighlights=!1,this._hasOccludees=!1,this._dataByOrigin.forEach((t=>{t.hasHiddenInstances=!1,t.hasHighlights=!1,t.hasOccludees=!1,e(t.instances,(e=>(e.isVisible?(e.hasHighlights&&(this._hasHighlights=!0,t.hasHighlights=!0),e.hasOccludees&&(this._hasOccludees=!0,t.hasOccludees=!0)):t.hasHiddenInstances=!0,t.hasHiddenInstances&&t.hasHighlights&&t.hasOccludees)))}));const t=e=>{if(e.drawCommandsDefault=null,e.drawCommandsHighlight=null,e.drawCommandsOccludees=null,e.drawCommandsShadowHighlightRest=null,0===e.instances.size)return;if(!R(e)){const t=this._bufferWriter.vertexBufferLayout.stride,r=4*e.buffer.size/t;return void(e.drawCommandsDefault=[{first:0,count:r}])}const t=p(e.instances);e.drawCommandsDefault=[],e.drawCommandsHighlight=[],e.drawCommandsOccludees=[],e.drawCommandsShadowHighlightRest=[];for(const r of t)r.isVisible&&(r.hasOccludees?y(e.drawCommandsOccludees,r):y(e.drawCommandsDefault,r),r.hasHighlights?y(e.drawCommandsHighlight,r):y(e.drawCommandsShadowHighlightRest,r))};this._dataByOrigin.forEach((e=>{e.drawCommandsDirty&&(t(e),e.drawCommandsDirty=!1)}))}updateAnimation(e){return this._material.update(e)}requiresSlot(e,t){return this._material.requiresSlot(e,t)}render(e,s){if(!this.requiresSlot(s.slot,e))return!1;const i=e===h.Highlight||e===h.ShadowHighlight;if(i&&!this._hasHighlights)return!1;const a=e===h.ShadowExludeHighlight,o=!(i||a);if(this._dataByOrigin.forEach((e=>{if(i&&!e.hasHighlights)return;const r=(i?e.drawCommandsHighlight:a&&R(e)?e.drawCommandsShadowHighlightRest:e.drawCommandsDefault)||null,s=o&&e.drawCommandsOccludees||null;(t(r)||t(s))&&this._renderCommandData.push(new M(e.origin,e.buffer,r,s))})),0===this._renderCommandData.length)return!1;const n=this._rctx,d=this._glMaterials.load(n,s.slot,e);if(r(d))return this._renderCommandData.clear(),!1;const l=d.beginSlot(s),m=n.bindTechnique(l,this._material.parameters,s);return this._renderCommandData.forAll((e=>{m.bindDraw(e,s,this._material.parameters);const{buffer:r,renderCommands:i,occludeeCommands:a}=e;l.ensureAttributeLocations(r.vao),n.bindVAO(r.vao);const o=l.primitiveType;t(i)&&(l.bindPipelineState(n,s.slot,!1),this._renderCommands(n,o,i)),t(a)&&(l.bindPipelineState(n,s.slot,!0),this._renderCommands(n,o,a))})),this._renderCommandData.clear(),!0}_renderCommands(e,t,r){for(let s=0;s<r.length;s++)e.drawArrays(t,r[s].first,r[s].count)}_removeAndRebuild(e,t,r,s,i){for(const h of t)e.instances.delete(h.id);const a=p(e.instances);e.instances.clear();const o=e.buffer.size,n=e.buffer.alloc(s);let d=0;for(const h of a){const t=h.from*r,s=h.to*r;n.copy(d,t,s),h.from=d/r,d+=s-t,h.to=d/r,e.instances.set(h.id,h)}i.push(new b(0,n.hasNewBuffer?e.buffer.array.length:o)),n.dispose(),e.buffer.erase(d,i.back().to),e.holes.clear()}_remove(e,t,r,s){for(const i of t){const t=i.id,a=e.instances.get(t),o=a.from*r,n=a.to*r;e.buffer.erase(o,n),e.holes.push(new b(a.from,a.to)),e.instances.delete(t),s.push(new b(o,n))}D(e.holes)}_add(e,s,n,d,h){if(0===s.length)return;const l=this._bufferWriter;let m=l.vertexBufferLayout.createView(e.buffer.array.buffer);const f=e.holes.length>0;let u=Number.MAX_SAFE_INTEGER,g=Number.MIN_SAFE_INTEGER;for(const _ of s){const s=t(_.transformation)?i(x,d,_.transformation):d;a(L,s);const p=o(L,L),y=l.elementCount(_.data),C=y*n;let v=E(e.holes,y);r(v)&&(v=e.buffer.size/n,e.buffer.grow(C),m=l.vertexBufferLayout.createView(e.buffer.array.buffer)),l.write({transformation:s,invTranspTransformation:p},_.data,m,v);const O=_.instanceParameters.visible,H=!!_.instanceParameters.highlights&&O,S=!!_.instanceParameters.occludees,A=new w(_.id,v,v+y,O,H,S);c(null==e.instances.get(_.id)),e.instances.set(_.id,A),f?h.push(new b(A.from*n,A.to*n)):(u=Math.min(A.from,u),g=Math.max(A.to,g))}f||h.push(new b(u*n,g*n))}get test(){return{material:this._material,glMaterials:this._glMaterials,dataByOrigin:this._dataByOrigin}}}class S{constructor(e){this.origin=e,this.toAdd=new Array,this.toRemove=new Array}}function A(e,t){const r=new Map;for(const s of e)B(r,s,!0);for(const s of t)B(r,s,!1);return r}function B(e,t,s){const i=t.origin;if(r(i))return;let a=e.get(i.id);null==a&&(a=new S(i.vec3),e.set(i.id,a)),s?a.toAdd.push(t):a.toRemove.push(t)}function R(e){return e.hasOccludees||e.hasHighlights||e.hasHiddenInstances}function E(e,t){let r;if(!e.some((e=>!(e.to-e.from<t)&&(r=e,!0))))return null;const s=r.from;return r.from+=t,r.from>=r.to&&e.removeUnordered(r),s}function D(e){const t=new Map;e.forAll((e=>t.set(e.from,e)));let r=!0;for(;r;)r=!1,e.forEach((s=>{const i=t.get(s.to);i&&(s.to=i.to,t.delete(i.from),e.removeUnordered(i),r=!0)}))}class I{constructor(e,t){this.origin=e,this.buffer=t,this.instances=new Map,this.holes=new s({deallocator:null}),this.hasHiddenInstances=!1,this.hasHighlights=!1,this.hasOccludees=!1,this.drawCommandsDirty=!1}}class M extends g{constructor(e,t,r,s){super(e),this.buffer=t,this.renderCommands=r,this.occludeeCommands=s}}const T=new s({deallocator:null}),j=n(),x=n(),L=n();export{H as MergedRenderer};
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import"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import"../core/shaderLibrary/util/ColorConversion.glsl.js";import"../core/shaderLibrary/util/View.glsl.js";import"../core/shaderModules/Float2PassUniform.js";import"../core/shaderModules/Float4PassUniform.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/
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import"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import"../core/shaderLibrary/util/ColorConversion.glsl.js";import"../core/shaderLibrary/util/View.glsl.js";import"../core/shaderModules/Float2PassUniform.js";import"../core/shaderModules/Float4PassUniform.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/TransparencyPassType.js";import"../lib/VertexAttribute.js";export{b as build}from"../../../../chunks/CheckerBoard.glsl.js";
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import{ReloadableShaderModule as e}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as r}from"../core/shaderTechnique/ShaderTechnique.js";import{
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import{ReloadableShaderModule as e}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as r}from"../core/shaderTechnique/ShaderTechnique.js";import{Default3D as t}from"../lib/DefaultVertexAttributeLocations.js";import{oitBlending as i,oitDepthTest as o,oitDepthWrite as n}from"../lib/OrderIndependentTransparency.js";import{Program as s}from"../lib/Program.js";import{TransparencyPassType as a}from"../lib/TransparencyPassType.js";import{C as l}from"../../../../chunks/CheckerBoard.glsl.js";import{BlendFactor as p}from"../../../webgl/enums.js";import{separateBlendingParams as c,makePipelineState as m,defaultDepthWriteParams as f,defaultColorWriteParams as d}from"../../../webgl/renderState.js";class h extends r{initializeProgram(e){return new s(e.rctx,h.shader.get().build(this.configuration),t)}_setPipelineState(e){const r=this.configuration,t=e===a.NONE,s=e===a.FrontFace;return m({blending:r.transparent?t?g:i(e):null,depthTest:{func:o(e)},depthWrite:t?r.writeDepth&&f:n(e),colorWrite:d,polygonOffset:t||s?r.polygonOffset&&u:{factor:-1,units:-25}})}initializePipeline(){return this._setPipelineState(this.configuration.transparencyPassType)}}h.shader=new e(l,(()=>import("./CheckerBoard.glsl.js")));const u={factor:0,units:-25},g=c(p.SRC_ALPHA,p.ONE,p.ONE_MINUS_SRC_ALPHA,p.ONE_MINUS_SRC_ALPHA);export{h as CheckerBoardTechnique};
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import{_ as t}from"../../../../chunks/tslib.es6.js";import{parameter as o}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{TransparencyPassType as r}from"../lib/
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import{_ as t}from"../../../../chunks/tslib.es6.js";import{parameter as o}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{TransparencyPassType as r}from"../lib/TransparencyPassType.js";import{DefaultTechniqueConfiguration as e}from"../materials/DefaultTechniqueConfiguration.js";class s extends e{constructor(){super(...arguments),this.transparencyPassType=r.NONE,this.transparent=!1,this.writeDepth=!0,this.polygonOffset=!1,this.hasMultipassTerrain=!1,this.cullAboveGround=!1}}t([o({count:r.COUNT})],s.prototype,"transparencyPassType",void 0),t([o()],s.prototype,"transparent",void 0),t([o()],s.prototype,"writeDepth",void 0),t([o()],s.prototype,"polygonOffset",void 0),t([o()],s.prototype,"hasMultipassTerrain",void 0),t([o()],s.prototype,"cullAboveGround",void 0);export{s as CheckerBoardTechniqueConfiguration};
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import"../core/shaderLibrary/ShaderOutput.js";import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/Transform.glsl.js";import"../core/shaderLibrary/attributes/VertexColor.glsl.js";import"../core/shaderLibrary/output/OutputDepth.glsl.js";import"../core/shaderLibrary/output/OutputHighlight.glsl.js";import"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import"../core/shaderLibrary/util/AlphaCutoff.js";import"../core/shaderLibrary/util/ColorConversion.glsl.js";import"../core/shaderLibrary/util/View.glsl.js";import"../core/shaderModules/Float2PassUniform.js";import"../core/shaderModules/Float4PassUniform.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/TransparencyPassType.js";import"../lib/VertexAttribute.js";export{b as build}from"../../../../chunks/ColorMaterial.glsl.js";
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import{ShaderOutput as e}from"../core/shaderLibrary/
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import{ShaderOutput as e}from"../core/shaderLibrary/ShaderOutput.js";import{ReloadableShaderModule as t}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as r}from"../core/shaderTechnique/ShaderTechnique.js";import{Default3D as i}from"../lib/DefaultVertexAttributeLocations.js";import{blendingDefault as n,oitBlending as o,oitDepthTest as s,getOITPolygonOffset as l}from"../lib/OrderIndependentTransparency.js";import{Program as a}from"../lib/Program.js";import{stencilWriteMaskOn as c,stencilToolMaskBaseParams as p,stencilBaseAllZerosParams as u}from"../lib/StencilUtils.js";import{TransparencyPassType as h}from"../lib/TransparencyPassType.js";import{C as d}from"../../../../chunks/ColorMaterial.glsl.js";import{makePipelineState as f,cullingParams as m,defaultDepthWriteParams as g,defaultColorWriteParams as P}from"../../../webgl/renderState.js";class b extends r{initializeProgram(e){return new a(e.rctx,b.shader.get().build(this.configuration),i)}_createPipeline(t,r){const i=this.configuration,a=t===h.NONE,d=t===h.FrontFace;return f({blending:i.output!==e.Color&&i.output!==e.Alpha||!i.transparent?null:a?n:o(t),culling:m(i.cullFace),depthTest:{func:s(t)},depthWrite:a||d?i.writeDepth&&g:null,colorWrite:P,stencilWrite:i.hasOccludees?c:null,stencilTest:i.hasOccludees?r?p:u:null,polygonOffset:a||d?i.polygonOffset&&j:l(i.enableOffset)})}initializePipeline(){return this._occludeePipelineState=this._createPipeline(this.configuration.transparencyPassType,!0),this._createPipeline(this.configuration.transparencyPassType,!1)}getPipelineState(e,t){return t?this._occludeePipelineState:super.getPipelineState(e,t)}}b.shader=new t(d,(()=>import("./ColorMaterial.glsl.js")));const j={factor:1,units:1};export{b as ColorMaterialTechnique};
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import{_ as t}from"../../../../chunks/tslib.es6.js";import{ShaderOutput as o}from"../core/shaderLibrary/
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import{_ as t}from"../../../../chunks/tslib.es6.js";import{ShaderOutput as o}from"../core/shaderLibrary/ShaderOutput.js";import{parameter as e}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{CullFaceOptions as r}from"../lib/basicInterfaces.js";import{TransparencyPassType as s}from"../lib/TransparencyPassType.js";import{DefaultTechniqueConfiguration as i}from"../materials/DefaultTechniqueConfiguration.js";class p extends i{constructor(){super(...arguments),this.output=o.Color,this.cullFace=r.None,this.hasSlicePlane=!1,this.hasVertexColors=!1,this.transparent=!1,this.polygonOffset=!1,this.enableOffset=!0,this.writeDepth=!0,this.hasOccludees=!1,this.transparencyPassType=s.NONE,this.hasMultipassTerrain=!1,this.cullAboveGround=!1}}t([e({count:o.COUNT})],p.prototype,"output",void 0),t([e({count:r.COUNT})],p.prototype,"cullFace",void 0),t([e()],p.prototype,"hasSlicePlane",void 0),t([e()],p.prototype,"hasVertexColors",void 0),t([e()],p.prototype,"transparent",void 0),t([e()],p.prototype,"polygonOffset",void 0),t([e()],p.prototype,"enableOffset",void 0),t([e()],p.prototype,"writeDepth",void 0),t([e()],p.prototype,"hasOccludees",void 0),t([e({count:s.COUNT})],p.prototype,"transparencyPassType",void 0),t([e()],p.prototype,"hasMultipassTerrain",void 0),t([e()],p.prototype,"cullAboveGround",void 0);export{p as ColorMaterialTechniqueConfiguration};
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import{ReloadableShaderModule as r}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as i}from"../core/shaderTechnique/ShaderTechnique.js";import{Default3D as e}from"../lib/DefaultVertexAttributeLocations.js";import{Program as o}from"../lib/Program.js";import{a as t}from"../../../../chunks/Compositing.glsl.js";import{CompositingFunction as n,AlphaMode as s}from"./CompositingTechniqueConfiguration.js";import{BlendFactor as a}from"../../../webgl/enums.js";import{makePipelineState as l,simpleBlendingParams as m,defaultColorWriteParams as c,separateBlendingParams as u}from"../../../webgl/renderState.js";class g extends i{initializeProgram(r){
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import{ReloadableShaderModule as r}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as i}from"../core/shaderTechnique/ShaderTechnique.js";import{Default3D as e}from"../lib/DefaultVertexAttributeLocations.js";import{Program as o}from"../lib/Program.js";import{a as t}from"../../../../chunks/Compositing.glsl.js";import{CompositingFunction as n,AlphaMode as s}from"./CompositingTechniqueConfiguration.js";import{BlendFactor as a}from"../../../webgl/enums.js";import{makePipelineState as l,simpleBlendingParams as m,defaultColorWriteParams as c,separateBlendingParams as u}from"../../../webgl/renderState.js";class g extends i{initializeProgram(r){return new o(r.rctx,g.shader.get().build(this.configuration),e)}initializePipeline(){if(this.configuration.function===n.TransparentToHUDVisibility)return l({colorWrite:{r:!1,g:!0,b:!1,a:!1}});switch(this.configuration.alphaMode){case s.None:return l({colorWrite:c});case s.Alpha:return l({blending:u(a.SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA),colorWrite:c});default:return l({blending:m(a.ONE,a.ONE_MINUS_SRC_ALPHA),colorWrite:c})}}}g.shader=new r(t,(()=>import("./Compositing.glsl.js")));export{g as CompositingTechnique};
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import"../../../../core/maybe.js";import"../../../../chunks/mat4f64.js";import"../core/shaderLibrary/ForwardLinearDepth.glsl.js";import"../core/shaderLibrary/Offset.glsl.js";import"../core/shaderLibrary/
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import"../../../../core/maybe.js";import"../../../../chunks/mat4f64.js";import"../core/shaderLibrary/ForwardLinearDepth.glsl.js";import"../core/shaderLibrary/Offset.glsl.js";import"../core/shaderLibrary/ShaderOutput.js";import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/Transform.glsl.js";import"../core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import"../core/shaderLibrary/attributes/NormalAttribute.glsl.js";import"../core/shaderLibrary/attributes/PositionAttribute.glsl.js";import"../core/shaderLibrary/attributes/SymbolColor.glsl.js";import"../core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import"../core/shaderLibrary/attributes/VertexColor.glsl.js";import"../core/shaderLibrary/attributes/VertexNormal.glsl.js";import"../core/shaderLibrary/attributes/VerticalOffset.glsl.js";import"../core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import"../core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import"../core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import"../core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import"../core/shaderLibrary/shading/Normals.glsl.js";import"../core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import"../core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import"../core/shaderLibrary/shading/ReadShadowMap.glsl.js";import"../core/shaderLibrary/shading/VisualVariables.glsl.js";import"../core/shaderLibrary/util/AlphaCutoff.js";import"../core/shaderLibrary/util/AlphaDiscard.glsl.js";import"../core/shaderLibrary/util/MixExternalColor.glsl.js";import"../core/shaderLibrary/util/View.glsl.js";import"../core/shaderModules/Float3PassUniform.js";import"../core/shaderModules/Float4PassUniform.js";import"../core/shaderModules/FloatPassUniform.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/Matrix4PassUniform.js";import"../core/shaderModules/ShaderBuilder.js";import"../core/shaderModules/Texture2DPassUniform.js";import"../lib/TransparencyPassType.js";import"../lib/VertexAttribute.js";import"../lighting/SceneLighting.js";export{b as build}from"../../../../chunks/DefaultMaterial.glsl.js";
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import{c as e}from"../../../../chunks/mat3f64.js";import{f as t,c as i}from"../../../../chunks/vec3f64.js";import{f as s}from"../../../../chunks/vec4f64.js";import{ViewingMode as r}from"../../../ViewingMode.js";import{ShaderOutput as o}from"../core/shaderLibrary/
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import{c as e}from"../../../../chunks/mat3f64.js";import{f as t,c as i}from"../../../../chunks/vec3f64.js";import{f as s}from"../../../../chunks/vec4f64.js";import{ViewingMode as r}from"../../../ViewingMode.js";import{ShaderOutput as o}from"../core/shaderLibrary/ShaderOutput.js";import{TextureCoordinateAttributeType as a}from"../core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexNormalPassParameters as l,VertexNormalDrawParameters as n}from"../core/shaderLibrary/attributes/VertexNormal.glsl.js";import{defaultMaskAlphaCutoff as h}from"../core/shaderLibrary/util/AlphaCutoff.js";import{doublePrecisionRequiresObfuscation as c}from"../core/shaderLibrary/util/DoublePrecision.glsl.js";import{ReloadableShaderModule as u}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as p}from"../core/shaderTechnique/ShaderTechnique.js";import{CullFaceOptions as m,DepthTestFunction as d,AlphaDiscardMode as f}from"../lib/basicInterfaces.js";import{Default3D as b}from"../lib/DefaultVertexAttributeLocations.js";import{RenderOccludedFlag as v}from"../lib/Material.js";import{blendingDefault as S,oitBlending as g,oitDepthTest as y,getOITPolygonOffset as x}from"../lib/OrderIndependentTransparency.js";import{Program as P}from"../lib/Program.js";import{stencilWriteMaskOn as T,stencilToolMaskBaseParams as j,stencilBaseAllZerosParams as O}from"../lib/StencilUtils.js";import{TransparencyPassType as M}from"../lib/TransparencyPassType.js";import{D as C}from"../../../../chunks/DefaultMaterial.glsl.js";import{CompareFunction as z}from"../../../webgl/enums.js";import{makePipelineState as D,cullingParams as L,defaultDepthWriteParams as w,defaultColorWriteParams as A}from"../../../webgl/renderState.js";class F extends l{constructor(){super(...arguments),this.isSchematic=!1,this.usePBR=!1,this.mrrFactors=t(0,1,.5),this.hasVertexColors=!1,this.hasSymbolColors=!1,this.doubleSided=!1,this.doubleSidedType="normal",this.cullFace=m.Back,this.emissiveFactor=t(0,0,0),this.instancedDoublePrecision=!1,this.normals="default",this.receiveSSAO=!0,this.receiveShadows=!0,this.castShadows=!0,this.shadowMappingEnabled=!1,this.ambient=t(.2,.2,.2),this.diffuse=t(.8,.8,.8),this.externalColor=s(1,1,1,1),this.colorMixMode="multiply",this.opacity=1,this.layerOpacity=1,this.origin=i(),this.hasSlicePlane=!1,this.hasSliceHighlight=!0,this.offsetTransparentBackfaces=!1,this.vvSizeEnabled=!1,this.vvSizeMinSize=[1,1,1],this.vvSizeMaxSize=[100,100,100],this.vvSizeOffset=[0,0,0],this.vvSizeFactor=[1,1,1],this.vvSizeValue=[1,1,1],this.vvColorEnabled=!1,this.vvColorValues=[0,0,0,0,0,0,0,0],this.vvColorColors=[1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0],this.vvSymbolAnchor=[0,0,0],this.vvSymbolRotationMatrix=e(),this.vvOpacityEnabled=!1,this.vvOpacityValues=[],this.vvOpacityOpacities=[],this.transparent=!1,this.writeDepth=!0,this.customDepthTest=d.Less,this.textureAlphaMode=f.Blend,this.textureAlphaCutoff=h,this.textureAlphaPremultiplied=!1,this.hasOccludees=!1,this.renderOccluded=v.Occlude}}class k extends n{constructor(){super(...arguments),this.origin=i(),this.slicePlaneLocalOrigin=this.origin}}class _ extends p{initializeConfiguration(e,t){t.spherical=e.viewingMode===r.Global,t.doublePrecisionRequiresObfuscation=c(e.rctx),t.textureCoordinateType=t.hasColorTexture||t.hasMetalnessAndRoughnessTexture||t.hasEmissionTexture||t.hasOcclusionTexture||t.hasNormalTexture?a.Default:a.None}initializeProgram(e){return this._initializeProgram(e,_.shader)}_initializeProgram(e,t){return new P(e.rctx,t.get().build(this.configuration),b)}_convertDepthTestFunction(e){return e===d.Lequal?z.LEQUAL:z.LESS}_makePipeline(e,t){const i=this.configuration,s=e===M.NONE,r=e===M.FrontFace;return D({blending:i.output!==o.Color&&i.output!==o.Alpha||!i.transparent?null:s?S:g(e),culling:E(i)&&L(i.cullFace),depthTest:{func:y(e,this._convertDepthTestFunction(i.customDepthTest))},depthWrite:s||r?i.writeDepth&&w:null,colorWrite:A,stencilWrite:i.hasOccludees?T:null,stencilTest:i.hasOccludees?t?j:O:null,polygonOffset:s||r?null:x(i.enableOffset)})}initializePipeline(){return this._occludeePipelineState=this._makePipeline(this.configuration.transparencyPassType,!0),this._makePipeline(this.configuration.transparencyPassType,!1)}getPipelineState(e,t){return t?this._occludeePipelineState:super.getPipelineState(e,t)}}function E(e){return e.cullFace!==m.None||!e.hasSlicePlane&&(!e.transparent&&!e.doubleSidedMode)}_.shader=new u(C,(()=>import("./DefaultMaterial.glsl.js")));export{k as DefaultMaterialDrawParameters,F as DefaultMaterialPassParameters,_ as DefaultMaterialTechnique};
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import{_ as o}from"../../../../chunks/tslib.es6.js";import{ShaderOutput as t}from"../core/shaderLibrary/
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import{_ as o}from"../../../../chunks/tslib.es6.js";import{ShaderOutput as t}from"../core/shaderLibrary/ShaderOutput.js";import{NormalAttributeType as e}from"../core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{TextureCoordinateAttributeType as s}from"../core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{NormalsDoubleSidedMode as r}from"../core/shaderLibrary/shading/Normals.glsl.js";import{PBRMode as i}from"../core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{parameter as p}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{AlphaDiscardMode as a,CullFaceOptions as h,DepthTestFunction as n}from"../lib/basicInterfaces.js";import{TransparencyPassType as d}from"../lib/TransparencyPassType.js";import{DefaultTechniqueConfiguration as l}from"../materials/DefaultTechniqueConfiguration.js";class c extends l{constructor(){super(...arguments),this.output=t.Color,this.alphaDiscardMode=a.Opaque,this.doubleSidedMode=r.None,this.pbrMode=i.Disabled,this.cullFace=h.None,this.transparencyPassType=d.NONE,this.normalType=e.Attribute,this.textureCoordinateType=s.None,this.customDepthTest=n.Less,this.spherical=!1,this.hasVertexColors=!1,this.hasSymbolColors=!1,this.hasVerticalOffset=!1,this.hasSlicePlane=!1,this.hasSliceHighlight=!0,this.hasColorTexture=!1,this.hasMetalnessAndRoughnessTexture=!1,this.hasEmissionTexture=!1,this.hasOcclusionTexture=!1,this.hasNormalTexture=!1,this.hasScreenSizePerspective=!1,this.hasVertexTangents=!1,this.hasOccludees=!1,this.hasMultipassTerrain=!1,this.hasModelTransformation=!1,this.offsetBackfaces=!1,this.vvSize=!1,this.vvColor=!1,this.receiveShadows=!1,this.receiveAmbientOcclusion=!1,this.textureAlphaPremultiplied=!1,this.instanced=!1,this.instancedColor=!1,this.instancedDoublePrecision=!1,this.doublePrecisionRequiresObfuscation=!1,this.writeDepth=!0,this.transparent=!1,this.enableOffset=!0,this.cullAboveGround=!1,this.snowCover=!1}}o([p({count:t.COUNT})],c.prototype,"output",void 0),o([p({count:a.COUNT})],c.prototype,"alphaDiscardMode",void 0),o([p({count:r.COUNT})],c.prototype,"doubleSidedMode",void 0),o([p({count:i.COUNT})],c.prototype,"pbrMode",void 0),o([p({count:h.COUNT})],c.prototype,"cullFace",void 0),o([p({count:d.COUNT})],c.prototype,"transparencyPassType",void 0),o([p({count:e.COUNT})],c.prototype,"normalType",void 0),o([p({count:s.COUNT})],c.prototype,"textureCoordinateType",void 0),o([p({count:n.COUNT})],c.prototype,"customDepthTest",void 0),o([p()],c.prototype,"spherical",void 0),o([p()],c.prototype,"hasVertexColors",void 0),o([p()],c.prototype,"hasSymbolColors",void 0),o([p()],c.prototype,"hasVerticalOffset",void 0),o([p()],c.prototype,"hasSlicePlane",void 0),o([p()],c.prototype,"hasSliceHighlight",void 0),o([p()],c.prototype,"hasColorTexture",void 0),o([p()],c.prototype,"hasMetalnessAndRoughnessTexture",void 0),o([p()],c.prototype,"hasEmissionTexture",void 0),o([p()],c.prototype,"hasOcclusionTexture",void 0),o([p()],c.prototype,"hasNormalTexture",void 0),o([p()],c.prototype,"hasScreenSizePerspective",void 0),o([p()],c.prototype,"hasVertexTangents",void 0),o([p()],c.prototype,"hasOccludees",void 0),o([p()],c.prototype,"hasMultipassTerrain",void 0),o([p()],c.prototype,"hasModelTransformation",void 0),o([p()],c.prototype,"offsetBackfaces",void 0),o([p()],c.prototype,"vvSize",void 0),o([p()],c.prototype,"vvColor",void 0),o([p()],c.prototype,"receiveShadows",void 0),o([p()],c.prototype,"receiveAmbientOcclusion",void 0),o([p()],c.prototype,"textureAlphaPremultiplied",void 0),o([p()],c.prototype,"instanced",void 0),o([p()],c.prototype,"instancedColor",void 0),o([p()],c.prototype,"instancedDoublePrecision",void 0),o([p()],c.prototype,"doublePrecisionRequiresObfuscation",void 0),o([p()],c.prototype,"writeDepth",void 0),o([p()],c.prototype,"transparent",void 0),o([p()],c.prototype,"enableOffset",void 0),o([p()],c.prototype,"cullAboveGround",void 0),o([p()],c.prototype,"snowCover",void 0),o([p({constValue:!0})],c.prototype,"hasVvInstancing",void 0),o([p({constValue:!1})],c.prototype,"useCustomDTRExponentForWater",void 0),o([p({constValue:!1})],c.prototype,"supportsTextureAtlas",void 0),o([p({constValue:!0})],c.prototype,"useFillLights",void 0);export{c as DefaultMaterialTechniqueConfiguration};
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import"../../../../core/maybe.js";import"../../../../chunks/vec2.js";import"../../../../chunks/vec2f64.js";import"../../../../chunks/vec4f64.js";import"../../layers/graphics/sdfPrimitives.js";import"../core/shaderLibrary/
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import"../../../../core/maybe.js";import"../../../../chunks/vec2.js";import"../../../../chunks/vec2f64.js";import"../../../../chunks/vec4f64.js";import"../../layers/graphics/sdfPrimitives.js";import"../core/shaderLibrary/ShaderOutput.js";import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/hud/AlignPixel.glsl.js";import"../core/shaderLibrary/hud/HUD.glsl.js";import"../core/shaderLibrary/hud/HUDOcclusionPass.glsl.js";import"../core/shaderLibrary/output/OutputHighlight.glsl.js";import"../core/shaderLibrary/shading/VisualVariables.glsl.js";import"../core/shaderLibrary/util/AlphaCutoff.js";import"../core/shaderLibrary/util/ColorConversion.glsl.js";import"../core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import"../core/shaderLibrary/util/ScreenSizePerspective.glsl.js";import"../core/shaderModules/Float2PassUniform.js";import"../core/shaderModules/Float4PassUniform.js";import"../core/shaderModules/Float4sPassUniform.js";import"../core/shaderModules/FloatPassUniform.js";import"../core/shaderModules/FloatsPassUniform.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../core/shaderModules/Texture2DPassUniform.js";import"../lib/TransparencyPassType.js";import"../lib/VertexAttribute.js";import"../materials/VisualVariablePassParameters.js";export{b as build,c as calculateAnchorPosForRendering}from"../../../../chunks/HUDMaterial.glsl.js";
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import{ViewingMode as
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import{ViewingMode as e}from"../../../ViewingMode.js";import{ShaderOutput as t}from"../core/shaderLibrary/ShaderOutput.js";import{ReloadableShaderModule as i}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as r}from"../core/shaderTechnique/ShaderTechnique.js";import{Default3D as o}from"../lib/DefaultVertexAttributeLocations.js";import{oitBlending as n}from"../lib/OrderIndependentTransparency.js";import{Program as s}from"../lib/Program.js";import{TransparencyPassType as a}from"../lib/TransparencyPassType.js";import{H as l}from"../../../../chunks/HUDMaterial.glsl.js";import{BlendFactor as p,CompareFunction as u,PrimitiveType as c}from"../../../webgl/enums.js";import{simpleBlendingParams as h,defaultDepthWriteParams as m,makePipelineState as f,defaultColorWriteParams as d}from"../../../webgl/renderState.js";class g extends r{initializeConfiguration(t,i){i.spherical=t.viewingMode===e.Global}initializeProgram(e){return new s(e.rctx,g.shader.get().build(this.configuration),o)}_setPipelineState(e){const i=this.configuration,r=e===a.NONE,o=e===a.FrontFace,s=this.configuration.hasPolygonOffset&&b,l=(r||o)&&i.output!==t.Highlight?(i.depthEnabled||i.occlusionPass)&&m:null;return f({blending:i.output===t.Color||i.output===t.Alpha||i.output===t.Highlight?r?j:n(e):null,depthTest:{func:u.LEQUAL},depthWrite:l,colorWrite:d,polygonOffset:s})}initializePipeline(){return this._setPipelineState(this.configuration.transparencyPassType)}get primitiveType(){return this.configuration.occlusionPass?c.POINTS:c.TRIANGLES}}g.shader=new i(l,(()=>import("./HUDMaterial.glsl.js")));const b={factor:0,units:-4},j=h(p.ONE,p.ONE_MINUS_SRC_ALPHA);export{g as HUDMaterialTechnique};
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import{_ as e}from"../../../../chunks/tslib.es6.js";import{ShaderOutput as
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import{_ as e}from"../../../../chunks/tslib.es6.js";import{ShaderOutput as o}from"../core/shaderLibrary/ShaderOutput.js";import{HUDSpace as t}from"../core/shaderLibrary/hud/HUD.glsl.js";import{parameter as i}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{TransparencyPassType as s}from"../lib/TransparencyPassType.js";import{DefaultTechniqueConfiguration as r}from"../materials/DefaultTechniqueConfiguration.js";class p extends r{constructor(){super(...arguments),this.output=o.Color,this.screenCenterOffsetUnitsEnabled=t.World,this.transparencyPassType=s.NONE,this.spherical=!1,this.occlusionTestEnabled=!0,this.signedDistanceFieldEnabled=!1,this.vvSize=!1,this.vvColor=!1,this.hasVerticalOffset=!1,this.hasScreenSizePerspective=!1,this.debugDrawLabelBorder=!1,this.binaryHighlightOcclusionEnabled=!0,this.hasSlicePlane=!1,this.hasPolygonOffset=!1,this.depthEnabled=!0,this.pixelSnappingEnabled=!0,this.isDraped=!1,this.hasMultipassGeometry=!1,this.hasMultipassTerrain=!1,this.cullAboveGround=!1,this.occlusionPass=!1}}e([i({count:o.COUNT})],p.prototype,"output",void 0),e([i({count:t.COUNT})],p.prototype,"screenCenterOffsetUnitsEnabled",void 0),e([i({count:s.COUNT})],p.prototype,"transparencyPassType",void 0),e([i()],p.prototype,"spherical",void 0),e([i()],p.prototype,"occlusionTestEnabled",void 0),e([i()],p.prototype,"signedDistanceFieldEnabled",void 0),e([i()],p.prototype,"vvSize",void 0),e([i()],p.prototype,"vvColor",void 0),e([i()],p.prototype,"hasVerticalOffset",void 0),e([i()],p.prototype,"hasScreenSizePerspective",void 0),e([i()],p.prototype,"debugDrawLabelBorder",void 0),e([i()],p.prototype,"binaryHighlightOcclusionEnabled",void 0),e([i()],p.prototype,"hasSlicePlane",void 0),e([i()],p.prototype,"hasPolygonOffset",void 0),e([i()],p.prototype,"depthEnabled",void 0),e([i()],p.prototype,"pixelSnappingEnabled",void 0),e([i()],p.prototype,"isDraped",void 0),e([i()],p.prototype,"hasMultipassGeometry",void 0),e([i()],p.prototype,"hasMultipassTerrain",void 0),e([i()],p.prototype,"cullAboveGround",void 0),e([i()],p.prototype,"occlusionPass",void 0),e([i({constValue:!0})],p.prototype,"hasSliceInVertexProgram",void 0),e([i({constValue:!1})],p.prototype,"hasVvInstancing",void 0);export{p as HUDMaterialTechniqueConfiguration};
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import{_ as e}from"../../../../chunks/tslib.es6.js";import{ReloadableShaderModule as r}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as t}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as i}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{Default3D as o}from"../lib/DefaultVertexAttributeLocations.js";import{MaterialParameters as s}from"../lib/Material.js";import{Program as
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import{_ as e}from"../../../../chunks/tslib.es6.js";import{ReloadableShaderModule as r}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as t}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as i}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{Default3D as o}from"../lib/DefaultVertexAttributeLocations.js";import{MaterialParameters as s}from"../lib/Material.js";import{Program as a}from"../lib/Program.js";import{DefaultTechniqueConfiguration as n}from"../materials/DefaultTechniqueConfiguration.js";import{H as l}from"../../../../chunks/HeatmapDensity.glsl.js";import{BlendOperation as u,BlendFactor as m}from"../../../webgl/enums.js";import{makePipelineState as c,simpleBlendingParams as d,defaultColorWriteParams as p}from"../../../webgl/renderState.js";var h;!function(e){e[e.Screen=0]="Screen",e[e.World=1]="World"}(h||(h={}));class f extends s{constructor(){super(...arguments),this.searchRadius=128,this.resolutionForScale=0}}class b extends t{initializeProgram(e){return new a(e.rctx,b.shader.get().build(this.configuration),o)}initializePipeline(){return c({blending:d(m.ONE,m.ONE,u.ADD),colorWrite:p,depthTest:null,depthWrite:null})}destroy(){super.destroy()}}b.shader=new r(l,(()=>import("./HeatmapDensity.glsl.js")));class j extends n{constructor(){super(...arguments),this.isAttributeDriven=!1,this.usesHalfFloat=!1}}e([i()],j.prototype,"isAttributeDriven",void 0),e([i()],j.prototype,"usesHalfFloat",void 0);export{f as HeatmapDensityPassParameters,b as HeatmapDensityTechnique,j as HeatmapDensityTechniqueConfiguration,h as RadiusMode};
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import{_ as e}from"../../../../chunks/tslib.es6.js";import{NoParameters as r}from"../core/shaderModules/interfaces.js";import{ReloadableShaderModule as t}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as s}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as i}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{Default3D as o}from"../lib/DefaultVertexAttributeLocations.js";import{blendingDefault as n}from"../lib/OrderIndependentTransparency.js";import{Program as a}from"../lib/Program.js";import{DefaultTechniqueConfiguration as l}from"../materials/DefaultTechniqueConfiguration.js";import{H as m}from"../../../../chunks/Heatmap.glsl.js";import{PrimitiveType as u}from"../../../webgl/enums.js";import{makePipelineState as
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import{_ as e}from"../../../../chunks/tslib.es6.js";import{NoParameters as r}from"../core/shaderModules/interfaces.js";import{ReloadableShaderModule as t}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as s}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as i}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{Default3D as o}from"../lib/DefaultVertexAttributeLocations.js";import{blendingDefault as n}from"../lib/OrderIndependentTransparency.js";import{Program as a}from"../lib/Program.js";import{DefaultTechniqueConfiguration as l}from"../materials/DefaultTechniqueConfiguration.js";import{H as m}from"../../../../chunks/Heatmap.glsl.js";import{PrimitiveType as u}from"../../../webgl/enums.js";import{makePipelineState as p,defaultColorWriteParams as c}from"../../../webgl/renderState.js";class h extends r{constructor(){super(...arguments),this.colorRamp=null,this.densityMap=null,this.searchRadius=1,this.fieldTotal=0,this.minDensity=0,this.maxDensity=100}}class d extends s{constructor(e,r){super(e,r,(()=>this.destroy()))}initializeProgram(e){return new a(e.rctx,d.shader.get().build(this.configuration),o)}initializePipeline(){return p({blending:n,colorWrite:c,depthTest:null,depthWrite:null})}get primitiveType(){return u.TRIANGLE_STRIP}}d.shader=new t(m,(()=>import("./Heatmap.glsl.js")));class f extends l{constructor(){super(...arguments),this.usesHalfFloat=!1}}e([i()],f.prototype,"usesHalfFloat",void 0);export{h as HeatmapPassParameters,d as HeatmapTechnique,f as HeatmapTechniqueConfiguration};
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import{ReloadableShaderModule as e}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as r}from"../core/shaderTechnique/ShaderTechnique.js";import{Default3D as i}from"../lib/DefaultVertexAttributeLocations.js";import{Program as t}from"../lib/Program.js";import{H as o}from"../../../../chunks/HighlightApply.glsl.js";import{BlendFactor as l}from"../../../webgl/enums.js";import{makePipelineState as s,separateBlendingParams as m,defaultColorWriteParams as
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import{ReloadableShaderModule as e}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as r}from"../core/shaderTechnique/ShaderTechnique.js";import{Default3D as i}from"../lib/DefaultVertexAttributeLocations.js";import{Program as t}from"../lib/Program.js";import{H as o}from"../../../../chunks/HighlightApply.glsl.js";import{BlendFactor as l}from"../../../webgl/enums.js";import{makePipelineState as s,separateBlendingParams as m,defaultColorWriteParams as a}from"../../../webgl/renderState.js";class n extends r{initializeProgram(e){return new t(e.rctx,n.shader.get().build(),i)}initializePipeline(){return s({blending:m(l.SRC_ALPHA,l.ONE,l.ONE_MINUS_SRC_ALPHA,l.ONE_MINUS_SRC_ALPHA),colorWrite:a})}}n.shader=new e(o,(()=>import("./HighlightApply.glsl.js")));export{n as HighlightApplyTechnique};
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import{ReloadableShaderModule as r}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as e}from"../core/shaderTechnique/ShaderTechnique.js";import{Default3D as i}from"../lib/DefaultVertexAttributeLocations.js";import{Program as t}from"../lib/Program.js";import{a as o}from"../../../../chunks/HighlightBlur.glsl.js";import{makePipelineState as l,defaultColorWriteParams as s}from"../../../webgl/renderState.js";class a extends e{initializeProgram(r){
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import{ReloadableShaderModule as r}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as e}from"../core/shaderTechnique/ShaderTechnique.js";import{Default3D as i}from"../lib/DefaultVertexAttributeLocations.js";import{Program as t}from"../lib/Program.js";import{a as o}from"../../../../chunks/HighlightBlur.glsl.js";import{makePipelineState as l,defaultColorWriteParams as s}from"../../../webgl/renderState.js";class a extends e{initializeProgram(r){return new t(r.rctx,a.shader.get().build(),i)}initializePipeline(){return l({colorWrite:s})}}a.shader=new r(o,(()=>import("./HighlightBlur.glsl.js")));export{a as HighlightBlurTechnique};
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import{ReloadableShaderModule as e}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as r}from"../core/shaderTechnique/ShaderTechnique.js";import{Default3D as i}from"../lib/DefaultVertexAttributeLocations.js";import{Program as o}from"../lib/Program.js";import{a as t}from"../../../../chunks/HighlightDownsample.glsl.js";import{makePipelineState as
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import{ReloadableShaderModule as e}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as r}from"../core/shaderTechnique/ShaderTechnique.js";import{Default3D as i}from"../lib/DefaultVertexAttributeLocations.js";import{Program as o}from"../lib/Program.js";import{a as t}from"../../../../chunks/HighlightDownsample.glsl.js";import{makePipelineState as l,defaultColorWriteParams as s}from"../../../webgl/renderState.js";class a extends r{initializeProgram(e){return new o(e.rctx,a.shader.get().build(),i)}initializePipeline(){return l({colorWrite:s})}}a.shader=new e(t,(()=>import("./HighlightDownsample.glsl.js")));export{a as HighlightDownsampleTechnique};
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import"../../../../core/maybe.js";import"../../../../chunks/vec2f64.js";import"../core/shaderLibrary/
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import"../../../../core/maybe.js";import"../../../../chunks/vec2f64.js";import"../core/shaderLibrary/ShaderOutput.js";import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/Transform.glsl.js";import"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import"../core/shaderLibrary/util/AlphaCutoff.js";import"../core/shaderLibrary/util/ColorConversion.glsl.js";import"../core/shaderLibrary/util/View.glsl.js";import"../core/shaderModules/Float2PassUniform.js";import"../core/shaderModules/FloatPassUniform.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../core/shaderModules/Texture2DPassUniform.js";import"../lib/TransparencyPassType.js";import"../lib/VertexAttribute.js";export{b as build}from"../../../../chunks/ImageMaterial.glsl.js";
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import{_ as e}from"../../../../chunks/tslib.es6.js";import{ShaderOutput as t}from"../core/shaderLibrary/
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import{_ as e}from"../../../../chunks/tslib.es6.js";import{ShaderOutput as t}from"../core/shaderLibrary/ShaderOutput.js";import{NoParameters as r}from"../core/shaderModules/interfaces.js";import{ReloadableShaderModule as i}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as s}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as o}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{CullFaceOptions as a}from"../lib/basicInterfaces.js";import{Default3D as n}from"../lib/DefaultVertexAttributeLocations.js";import{oitBlending as l,oitDepthTest as p,oitDepthWrite as c,getOITPolygonOffset as u}from"../lib/OrderIndependentTransparency.js";import{Program as h}from"../lib/Program.js";import{stencilWriteMaskOn as d,stencilToolMaskBaseParams as m,stencilBaseAllZerosParams as f}from"../lib/StencilUtils.js";import{TransparencyPassType as y}from"../lib/TransparencyPassType.js";import{DefaultTechniqueConfiguration as b}from"../materials/DefaultTechniqueConfiguration.js";import{I as g}from"../../../../chunks/ImageMaterial.glsl.js";import{BlendFactor as T}from"../../../webgl/enums.js";import{simpleBlendingParams as P,makePipelineState as j,cullingParams as O,defaultDepthWriteParams as S,defaultColorWriteParams as v}from"../../../webgl/renderState.js";class N extends r{}class _ extends s{initializeProgram(e){return new h(e.rctx,_.shader.get().build(this.configuration),n)}_setPipelineState(e,r){const i=this.configuration,s=e===y.NONE,o=e===y.FrontFace;return j({blending:i.output!==t.Color&&i.output!==t.Alpha||!i.transparent?null:s?C:l(e),culling:O(i.cullFace),depthTest:{func:p(e)},depthWrite:s?i.writeDepth&&S:c(e),colorWrite:v,stencilWrite:i.hasOccludees?d:null,stencilTest:i.hasOccludees?r?m:f:null,polygonOffset:s||o?null:u(i.enableOffset)})}initializePipeline(){return this._occludeePipelineState=this._setPipelineState(this.configuration.transparencyPassType,!0),this._setPipelineState(this.configuration.transparencyPassType,!1)}getPipelineState(e,t){return t?this._occludeePipelineState:super.getPipelineState(e,t)}}_.shader=new i(g,(()=>import("./ImageMaterial.glsl.js")));const C=P(T.ONE,T.ONE_MINUS_SRC_ALPHA);class w extends b{constructor(){super(...arguments),this.output=t.Color,this.cullFace=a.None,this.hasSlicePlane=!1,this.transparent=!1,this.enableOffset=!0,this.writeDepth=!0,this.hasOccludees=!1,this.transparencyPassType=y.NONE,this.hasMultipassTerrain=!1,this.cullAboveGround=!1}}e([o({count:t.COUNT})],w.prototype,"output",void 0),e([o({count:a.COUNT})],w.prototype,"cullFace",void 0),e([o()],w.prototype,"hasSlicePlane",void 0),e([o()],w.prototype,"transparent",void 0),e([o()],w.prototype,"enableOffset",void 0),e([o()],w.prototype,"writeDepth",void 0),e([o()],w.prototype,"hasOccludees",void 0),e([o({count:y.COUNT})],w.prototype,"transparencyPassType",void 0),e([o()],w.prototype,"hasMultipassTerrain",void 0),e([o()],w.prototype,"cullAboveGround",void 0);export{N as ImageMaterialPassParameters,_ as ImageMaterialTechnique,w as ImageMaterialTechniqueConfiguration};
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import{ReloadableShaderModule as e}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as r}from"../core/shaderTechnique/ShaderTechnique.js";import{Program as i}from"../lib/Program.js";import{VertexAttribute as t}from"../lib/VertexAttribute.js";import{L as o}from"../../../../chunks/LaserlinePath.glsl.js";import{BlendFactor as s}from"../../../webgl/enums.js";import{makePipelineState as
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import{ReloadableShaderModule as e}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as r}from"../core/shaderTechnique/ShaderTechnique.js";import{Program as i}from"../lib/Program.js";import{VertexAttribute as t}from"../lib/VertexAttribute.js";import{L as o}from"../../../../chunks/LaserlinePath.glsl.js";import{BlendFactor as s}from"../../../webgl/enums.js";import{makePipelineState as n,simpleBlendingParams as a,defaultColorWriteParams as l}from"../../../webgl/renderState.js";class m extends r{initializeProgram(e){return new i(e.rctx,m.shader.get().build(this.configuration),h)}initializePipeline(){return n({blending:a(s.ONE,s.ONE_MINUS_SRC_ALPHA),colorWrite:l})}}m.shader=new e(o,(()=>import("./LaserlinePath.glsl.js")));const h=new Map([[t.START,0],[t.END,1],[t.UP,2],[t.EXTRUDE,3]]);export{m as LaserlinePathTechnique,h as attributeLocations};
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import{deg2rad as e}from"../../../../core/mathUtils.js";import{f as t,c as i}from"../../../../chunks/vec3f64.js";import{create as r}from"../../../../geometry/support/lineSegment.js";import{NoParameters as s}from"../core/shaderModules/interfaces.js";import{ReloadableShaderModule as o}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as n}from"../core/shaderTechnique/ShaderTechnique.js";import{Default3D as l}from"../lib/DefaultVertexAttributeLocations.js";import{Program as a}from"../lib/Program.js";import{L as h}from"../../../../chunks/Laserlines.glsl.js";import{BlendFactor as m}from"../../../webgl/enums.js";import{makePipelineState as c,simpleBlendingParams as g,defaultColorWriteParams as d}from"../../../webgl/renderState.js";class f extends s{constructor(){super(...arguments),this.innerColor=t(1,1,1),this.innerWidth=1,this.glowColor=t(1,.5,0),this.glowWidth=8,this.glowFalloff=8,this.globalAlpha=.75,this.globalAlphaContrastBoost=2,this.angleCutoff=e(6),this.pointDistanceOrigin=i(),this.pointDistanceTarget=i(),this.lineVerticalPlaneSegment=r(),this.intersectsLineSegment=r(),this.intersectsLineRadius=3,this.heightManifoldTarget=i(),this.lineStartWorld=i(),this.lineEndWorld=i()}}class p extends n{initializeProgram(e){
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import{deg2rad as e}from"../../../../core/mathUtils.js";import{f as t,c as i}from"../../../../chunks/vec3f64.js";import{create as r}from"../../../../geometry/support/lineSegment.js";import{NoParameters as s}from"../core/shaderModules/interfaces.js";import{ReloadableShaderModule as o}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as n}from"../core/shaderTechnique/ShaderTechnique.js";import{Default3D as l}from"../lib/DefaultVertexAttributeLocations.js";import{Program as a}from"../lib/Program.js";import{L as h}from"../../../../chunks/Laserlines.glsl.js";import{BlendFactor as m}from"../../../webgl/enums.js";import{makePipelineState as c,simpleBlendingParams as g,defaultColorWriteParams as d}from"../../../webgl/renderState.js";class f extends s{constructor(){super(...arguments),this.innerColor=t(1,1,1),this.innerWidth=1,this.glowColor=t(1,.5,0),this.glowWidth=8,this.glowFalloff=8,this.globalAlpha=.75,this.globalAlphaContrastBoost=2,this.angleCutoff=e(6),this.pointDistanceOrigin=i(),this.pointDistanceTarget=i(),this.lineVerticalPlaneSegment=r(),this.intersectsLineSegment=r(),this.intersectsLineRadius=3,this.heightManifoldTarget=i(),this.lineStartWorld=i(),this.lineEndWorld=i()}}class p extends n{initializeProgram(e){return new a(e.rctx,p.shader.get().build(this.configuration),l)}initializePipeline(){return c({blending:g(m.ONE,m.ONE_MINUS_SRC_ALPHA),colorWrite:d})}}p.shader=new o(h,(()=>import("./Laserlines.glsl.js")));export{f as LaserlinePassParameters,p as LaserlineTechnique};
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import{ViewingMode as e}from"../../../ViewingMode.js";import{ReloadableShaderModule as i}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as t}from"../core/shaderTechnique/ShaderTechnique.js";import{Default3D as r}from"../lib/DefaultVertexAttributeLocations.js";import{Program as o}from"../lib/Program.js";import{L as n}from"../../../../chunks/LineCallout.glsl.js";import{CompareFunction as s,BlendFactor as a}from"../../../webgl/enums.js";import{makePipelineState as l,defaultDepthWriteParams as u,separateBlendingParams as m,defaultColorWriteParams as d}from"../../../webgl/renderState.js";class h extends t{initializeConfiguration(i,t){t.spherical=i.viewingMode===e.Global}initializeProgram(e){
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import{ViewingMode as e}from"../../../ViewingMode.js";import{ReloadableShaderModule as i}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as t}from"../core/shaderTechnique/ShaderTechnique.js";import{Default3D as r}from"../lib/DefaultVertexAttributeLocations.js";import{Program as o}from"../lib/Program.js";import{L as n}from"../../../../chunks/LineCallout.glsl.js";import{CompareFunction as s,BlendFactor as a}from"../../../webgl/enums.js";import{makePipelineState as l,defaultDepthWriteParams as u,separateBlendingParams as m,defaultColorWriteParams as d}from"../../../webgl/renderState.js";class h extends t{initializeConfiguration(i,t){t.spherical=i.viewingMode===e.Global}initializeProgram(e){return new o(e.rctx,h.shader.get().build(this.configuration),r)}setPipelineState(e){const i=e?s.ALWAYS:s.LESS;return this.configuration.depthHudEnabled?l({depthTest:{func:i},depthWrite:u}):l({blending:m(a.ONE,a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA),depthTest:{func:i},colorWrite:d})}initializePipeline(){return this.setPipelineState(this.configuration.hasMultipassGeometry)}}h.shader=new i(n,(()=>import("./LineCallout.glsl.js")));export{h as LineCalloutTechnique};
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import"../../layers/support/markerUtils.js";import"../core/shaderLibrary/
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import"../../layers/support/markerUtils.js";import"../core/shaderLibrary/ShaderOutput.js";import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import"../core/shaderLibrary/output/OutputDepth.glsl.js";import"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import"../core/shaderLibrary/util/AlphaCutoff.js";import"../core/shaderLibrary/util/ColorConversion.glsl.js";import"../core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import"../core/shaderLibrary/util/View.glsl.js";import"../core/shaderModules/Float2PassUniform.js";import"../core/shaderModules/Float4PassUniform.js";import"../core/shaderModules/FloatPassUniform.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/Matrix4PassUniform.js";import"../core/shaderModules/ShaderBuilder.js";import"../core/shaderModules/Texture2DPassUniform.js";import"../lib/TransparencyPassType.js";import"../lib/VertexAttribute.js";export{b as build}from"../../../../chunks/LineMarker.glsl.js";
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import{ShaderOutput as e}from"../core/shaderLibrary/
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import{ShaderOutput as e}from"../core/shaderLibrary/ShaderOutput.js";import{ReloadableShaderModule as t}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as i}from"../core/shaderTechnique/ShaderTechnique.js";import{blendingDefault as r,oitBlending as n,oitDepthTest as l,oitDepthWrite as s}from"../lib/OrderIndependentTransparency.js";import{Program as o}from"../lib/Program.js";import{RenderSlot as a}from"../lib/RenderSlot.js";import{stencilWriteMaskOn as c,stencilToolMaskBaseParams as p,stencilBaseAllZerosParams as u,depthCompareAlways as d,stencilToolTransparentOccluderParams as h,stencilWriteMaskOff as T,stencilToolMaskOccluderParams as m,depthCompareLess as P}from"../lib/StencilUtils.js";import{TransparencyPassType as f}from"../lib/TransparencyPassType.js";import{VertexAttribute as g}from"../lib/VertexAttribute.js";import{L as O}from"../../../../chunks/LineMarker.glsl.js";import{makePipelineState as S,defaultDepthWriteParams as E,defaultColorWriteParams as A}from"../../../webgl/renderState.js";const R=new Map([[g.POSITION,0],[g.UV0,2],[g.AUXPOS1,3],[g.SIZE,6],[g.SIZEFEATUREATTRIBUTE,6],[g.COLOR,5],[g.COLORFEATUREATTRIBUTE,5],[g.OPACITYFEATUREATTRIBUTE,7]]);class b extends i{initializeProgram(e){return new o(e.rctx,b.shader.get().build(this.configuration),R)}_makePipelineState(t,i){const o=this.configuration,a=t===f.NONE;return S({blending:o.output===e.Color||o.output===e.Alpha?a?r:n(t):null,depthTest:{func:l(t)},depthWrite:a?o.writeDepth&&E:s(t),colorWrite:A,stencilWrite:o.hasOccludees?c:null,stencilTest:o.hasOccludees?i?p:u:null,polygonOffset:{factor:0,units:-10}})}initializePipeline(){return this.configuration.occluder&&(this._occluderPipelineTransparent=S({blending:r,depthTest:d,depthWrite:null,colorWrite:A,stencilWrite:null,stencilTest:h}),this._occluderPipelineOpaque=S({blending:r,depthTest:d,depthWrite:null,colorWrite:A,stencilWrite:T,stencilTest:m}),this._occluderPipelineMaskWrite=S({blending:null,depthTest:P,depthWrite:null,colorWrite:null,stencilWrite:c,stencilTest:p})),this._occludeePipelineState=this._makePipelineState(this.configuration.transparencyPassType,!0),this._makePipelineState(this.configuration.transparencyPassType,!1)}getPipelineState(e,t){return t?this._occludeePipelineState:this.configuration.occluder?e===a.TRANSPARENT_OCCLUDER_MATERIAL?this._occluderPipelineTransparent:e===a.OCCLUDER_MATERIAL?this._occluderPipelineOpaque:this._occluderPipelineMaskWrite:super.getPipelineState(e,t)}}b.shader=new t(O,(()=>import("./LineMarker.glsl.js")));export{b as LineMarkerTechnique,R as vertexAttributeLocations};
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import{_ as o}from"../../../../chunks/tslib.es6.js";import{ShaderOutput as t}from"../core/shaderLibrary/
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import{_ as o}from"../../../../chunks/tslib.es6.js";import{ShaderOutput as t}from"../core/shaderLibrary/ShaderOutput.js";import{parameter as e}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{TransparencyPassType as r}from"../lib/TransparencyPassType.js";import{DefaultTechniqueConfiguration as i}from"../materials/DefaultTechniqueConfiguration.js";class s extends i{constructor(){super(...arguments),this.output=t.Color,this.transparencyPassType=r.NONE,this.occluder=!1,this.hasSlicePlane=!1,this.writeDepth=!1,this.draped=!1,this.hasCap=!1,this.vvSize=!1,this.vvColor=!1,this.vvOpacity=!1,this.hasOccludees=!1,this.hasMultipassTerrain=!1,this.cullAboveGround=!1}}o([e({count:t.COUNT})],s.prototype,"output",void 0),o([e({count:r.COUNT})],s.prototype,"transparencyPassType",void 0),o([e()],s.prototype,"occluder",void 0),o([e()],s.prototype,"hasSlicePlane",void 0),o([e()],s.prototype,"writeDepth",void 0),o([e()],s.prototype,"draped",void 0),o([e()],s.prototype,"hasCap",void 0),o([e()],s.prototype,"vvSize",void 0),o([e()],s.prototype,"vvColor",void 0),o([e()],s.prototype,"vvOpacity",void 0),o([e()],s.prototype,"hasOccludees",void 0),o([e()],s.prototype,"hasMultipassTerrain",void 0),o([e()],s.prototype,"cullAboveGround",void 0),o([e({constValue:!0})],s.prototype,"hasVvInstancing",void 0),o([e({constValue:!0})],s.prototype,"hasSliceTranslatedView",void 0);export{s as LineMarkerTechniqueConfiguration};
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import{_ as e}from"../../../../chunks/tslib.es6.js";import{ReloadableShaderModule as r}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as t}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as o}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{
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import{_ as e}from"../../../../chunks/tslib.es6.js";import{ReloadableShaderModule as r}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as t}from"../core/shaderTechnique/ShaderTechnique.js";import{parameter as o}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{Default3D as s}from"../lib/DefaultVertexAttributeLocations.js";import{blendingDefault as n,oitBlending as i}from"../lib/OrderIndependentTransparency.js";import{Program as a}from"../lib/Program.js";import{TransparencyPassType as p}from"../lib/TransparencyPassType.js";import{DefaultTechniqueConfiguration as l}from"../materials/DefaultTechniqueConfiguration.js";import{M as u}from"../../../../chunks/MeasurementArrow.glsl.js";import{CompareFunction as c,PrimitiveType as m}from"../../../webgl/enums.js";import{makePipelineState as f,defaultDepthWriteParams as d,defaultColorWriteParams as h}from"../../../webgl/renderState.js";class g extends t{constructor(e,r,t){super(e,r,t)}initializeProgram(e){return new a(e.rctx,g.shader.get().build(this.configuration),s)}_setPipelineState(e){const r=e===p.NONE,t=this.configuration;return f({blending:t.transparent?r?n:i(e):null,polygonOffset:this.configuration.polygonOffsetEnabled&&{factor:0,units:-4},depthTest:{func:c.LESS},depthWrite:d,colorWrite:h})}initializePipeline(){return this._setPipelineState(this.configuration.transparencyPassType)}get primitiveType(){return m.TRIANGLE_STRIP}}g.shader=new r(u,(()=>import("./MeasurementArrow.glsl.js")));class y extends l{constructor(){super(...arguments),this.polygonOffsetEnabled=!1,this.transparent=!1,this.transparencyPassType=p.NONE}}e([o()],y.prototype,"polygonOffsetEnabled",void 0),e([o()],y.prototype,"transparent",void 0),e([o({count:p.COUNT})],y.prototype,"transparencyPassType",void 0);export{g as MeasurementArrowTechnique,y as MeasurementArrowTechniqueConfiguration};
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import"../core/shaderLibrary/
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import"../core/shaderLibrary/ShaderOutput.js";import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/Transform.glsl.js";import"../core/shaderLibrary/attributes/VertexColor.glsl.js";import"../core/shaderLibrary/output/OutputHighlight.glsl.js";import"../core/shaderLibrary/shading/LineStipple.glsl.js";import"../core/shaderLibrary/util/AlphaCutoff.js";import"../core/shaderLibrary/util/View.glsl.js";import"../core/shaderModules/Float4PassUniform.js";import"../core/shaderModules/FloatPassUniform.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/VertexAttribute.js";export{b as build}from"../../../../chunks/NativeLine.glsl.js";
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import{ShaderOutput as e}from"../core/shaderLibrary/
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import{ShaderOutput as e}from"../core/shaderLibrary/ShaderOutput.js";import{ReloadableShaderModule as t}from"../core/shaderTechnique/ReloadableShaderModule.js";import{ShaderTechnique as i}from"../core/shaderTechnique/ShaderTechnique.js";import{Default3D as r}from"../lib/DefaultVertexAttributeLocations.js";import{Program as l}from"../lib/Program.js";import{depthCompareLess as n,stencilWriteMaskOn as s,stencilToolMaskBaseParams as o,stencilBaseAllZerosParams as a}from"../lib/StencilUtils.js";import{N as u}from"../../../../chunks/NativeLine.glsl.js";import{BlendFactor as p,PrimitiveType as c}from"../../../webgl/enums.js";import{separateBlendingParams as h,makePipelineState as d,defaultColorWriteParams as m,defaultDepthWriteParams as g}from"../../../webgl/renderState.js";class S extends i{get _stippleEnabled(){return this.configuration.stippleEnabled&&this.configuration.output!==e.Highlight}initializeProgram(e){return new l(e.rctx,S.shader.get().build(this.configuration),r)}initializePipeline(){const t=this.configuration,i=h(p.SRC_ALPHA,p.ONE,p.ONE_MINUS_SRC_ALPHA,p.ONE_MINUS_SRC_ALPHA),r=(e,i=null,r=null)=>d({blending:i,depthTest:n,depthWrite:r,colorWrite:m,stencilWrite:t.hasOccludees?s:null,stencilTest:t.hasOccludees?e?o:a:null});return t.output===e.Color?(this._occludeePipelineState=r(!0,t.transparent||this._stippleEnabled?i:null,g),r(!1,t.transparent||this._stippleEnabled?i:null,g)):r(!1)}get primitiveType(){return c.LINES}getPipelineState(e,t){return t?this._occludeePipelineState:super.getPipelineState(e,t)}}S.shader=new t(u,(()=>import("./NativeLine.glsl.js")));export{S as NativeLineTechnique};
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import{_ as t}from"../../../../chunks/tslib.es6.js";import{ShaderOutput as e}from"../core/shaderLibrary/
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import{_ as t}from"../../../../chunks/tslib.es6.js";import{ShaderOutput as e}from"../core/shaderLibrary/ShaderOutput.js";import{parameter as o}from"../core/shaderTechnique/ShaderTechniqueConfiguration.js";import{DefaultTechniqueConfiguration as p}from"../materials/DefaultTechniqueConfiguration.js";class r extends p{constructor(){super(...arguments),this.output=e.Color,this.hasSlicePlane=!1,this.hasVertexColors=!1,this.transparent=!1,this.draped=!1,this.stippleEnabled=!1,this.stippleOffColorEnabled=!1,this.stipplePreferContinuous=!0,this.hasOccludees=!1}}t([o({count:e.COUNT})],r.prototype,"output",void 0),t([o()],r.prototype,"hasSlicePlane",void 0),t([o()],r.prototype,"hasVertexColors",void 0),t([o()],r.prototype,"transparent",void 0),t([o()],r.prototype,"draped",void 0),t([o()],r.prototype,"stippleEnabled",void 0),t([o()],r.prototype,"stippleOffColorEnabled",void 0),t([o()],r.prototype,"stipplePreferContinuous",void 0),t([o()],r.prototype,"hasOccludees",void 0),t([o({constValue:!1})],r.prototype,"stippleRequiresClamp",void 0),t([o({constValue:!1})],r.prototype,"stippleScaleWithLineWidth",void 0),t([o({constValue:!1})],r.prototype,"stippleRequiresStretchMeasure",void 0);export{r as NativeLineTechniqueConfiguration};
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import"../core/shaderLibrary/ForwardLinearDepth.glsl.js";import"../core/shaderLibrary/
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import"../core/shaderLibrary/ForwardLinearDepth.glsl.js";import"../core/shaderLibrary/ShaderOutput.js";import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/Transform.glsl.js";import"../core/shaderLibrary/attributes/PathVertexPosition.glsl.js";import"../core/shaderLibrary/output/OutputDepth.glsl.js";import"../core/shaderLibrary/output/OutputHighlight.glsl.js";import"../core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import"../core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import"../core/shaderLibrary/shading/Normals.glsl.js";import"../core/shaderLibrary/shading/NormalUtils.glsl.js";import"../core/shaderLibrary/shading/ReadShadowMap.glsl.js";import"../core/shaderLibrary/util/ColorConversion.glsl.js";import"../core/shaderLibrary/util/View.glsl.js";import"../core/shaderModules/Float2PassUniform.js";import"../core/shaderModules/Float3PassUniform.js";import"../core/shaderModules/FloatPassUniform.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/Matrix4PassUniform.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/TransparencyPassType.js";import"../lighting/SceneLighting.js";export{b as build}from"../../../../chunks/Path.glsl.js";
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import"../core/shaderLibrary/ShaderOutput.js";import"../core/shaderLibrary/Slice.glsl.js";import"../core/shaderLibrary/Transform.glsl.js";import"../core/shaderLibrary/attributes/VertexColor.glsl.js";import"../core/shaderLibrary/output/OutputDepth.glsl.js";import"../core/shaderLibrary/output/OutputHighlight.glsl.js";import"../core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import"../core/shaderLibrary/util/AlphaCutoff.js";import"../core/shaderLibrary/util/ColorConversion.glsl.js";import"../core/shaderLibrary/util/View.glsl.js";import"../core/shaderModules/Float2PassUniform.js";import"../core/shaderModules/Float4PassUniform.js";import"../core/shaderModules/FloatPassUniform.js";import"../core/shaderModules/interfaces.js";import"../core/shaderModules/ShaderBuilder.js";import"../lib/TransparencyPassType.js";import"../lib/VertexAttribute.js";import"../materials/PatternStyle.js";export{b as build}from"../../../../chunks/Pattern.glsl.js";
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