@arcgis/core 4.25.0-next.20220705 → 4.25.0-next.20220708

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (336) hide show
  1. package/TimeExtent.js +1 -1
  2. package/arcade/arcadeCompiler.js +1 -1
  3. package/assets/esri/core/workers/RemoteClient.js +1 -1
  4. package/assets/esri/core/workers/chunks/0703495557b0df6878c5.js +1 -0
  5. package/assets/esri/core/workers/chunks/1570676351a313f1841b.js +1 -0
  6. package/assets/esri/core/workers/chunks/{695f90305478f5024fa7.js → 1ecbf642debc2207b762.js} +1 -1
  7. package/assets/esri/core/workers/chunks/{30dbdf2aa1bc8e61cad4.js → 268e7b46202fc1decf9f.js} +1 -1
  8. package/assets/esri/core/workers/chunks/{47d78b4f7117554acecf.js → 357a27203f5d8fa152de.js} +1 -1
  9. package/assets/esri/core/workers/chunks/35dfba25a9077ab5dbaf.js +982 -0
  10. package/assets/esri/core/workers/chunks/377354a81e402edf3077.js +1 -0
  11. package/assets/esri/core/workers/chunks/3a42d96ea3b59d33bfe8.js +1 -0
  12. package/assets/esri/core/workers/chunks/3a61e4ab83183f5526a7.js +1 -0
  13. package/assets/esri/core/workers/chunks/{3790f0362b6f27ee798b.js → 3ee5e8d00cd3bc47a9fa.js} +1 -1
  14. package/assets/esri/core/workers/chunks/425d1fabc713a598139c.js +1 -0
  15. package/assets/esri/core/workers/chunks/425e16862feccb467191.js +1 -0
  16. package/assets/esri/core/workers/chunks/{bbe51b49fe7093e47306.js → 48c8ac9a22190c2b890c.js} +1 -1
  17. package/assets/esri/core/workers/chunks/4a364bc073fdc7c1b563.js +1 -0
  18. package/assets/esri/core/workers/chunks/4ca6ada7a4ccde5b5a24.js +1 -0
  19. package/assets/esri/core/workers/chunks/{905130ff0118962c8140.js → 61b71b8e028eda10ccab.js} +1 -1
  20. package/assets/esri/core/workers/chunks/{b34cffd5c45d3a8134bc.js → 69f57ad2227e59b323e8.js} +1 -1
  21. package/assets/esri/core/workers/chunks/{290899b47a52f8b28a9c.js → 791220164501a791b2cd.js} +1 -1
  22. package/assets/esri/core/workers/chunks/792b4b0a43b4bbbc14ab.js +1 -0
  23. package/assets/esri/core/workers/chunks/7b32b8e8ebe48ae0dae2.js +1 -0
  24. package/assets/esri/core/workers/chunks/7f00125b02bb7211de43.js +1 -0
  25. package/assets/esri/core/workers/chunks/81074accfce5f109f909.js +1 -0
  26. package/assets/esri/core/workers/chunks/{594d7fdb80ad9cdedb85.js → 823e25dbc70e71257b6e.js} +1 -1
  27. package/assets/esri/core/workers/chunks/92e43e05265dfc8173a0.js +1 -0
  28. package/assets/esri/core/workers/chunks/{40fa9b28ca882a70813a.js → 92f7415c2e40e320addc.js} +1 -1
  29. package/assets/esri/core/workers/chunks/{9520b32d5d53ea9cd0d3.js → 9341e9e1fe0f6800aa44.js} +1 -1
  30. package/assets/esri/core/workers/chunks/95451d6405729a9f50c7.js +1 -0
  31. package/assets/esri/core/workers/chunks/{910a2ffb4328f8ee7a0d.js → 95cb9cd08941c28ebd85.js} +1 -1
  32. package/assets/esri/core/workers/chunks/{97f32af5893c86f6444c.js → 9b9a40b84640f00a1dcb.js} +1 -1
  33. package/assets/esri/core/workers/chunks/{77c6ba5ea85915d9078c.js → ac07c732aca6e67232f8.js} +1 -1
  34. package/assets/esri/core/workers/chunks/ae8e87da97411cff3783.js +1 -0
  35. package/assets/esri/core/workers/chunks/{65161a874595b0a34aa1.js → b312dd3027492007d75e.js} +1 -1
  36. package/assets/esri/core/workers/chunks/{83c9da68d6dbc77f60e5.js → beead2b06c994b4e61af.js} +1 -1
  37. package/assets/esri/core/workers/chunks/{5e20fd8b7c9497f2da1f.js → bfb08d3e2208c6178af9.js} +1 -1
  38. package/assets/esri/core/workers/chunks/{04e5486f0d8d4c6bd8a2.js → c3236a7058e64ea3b939.js} +1 -1
  39. package/assets/esri/core/workers/chunks/c4e9c71be6299c60c539.js +1 -0
  40. package/assets/esri/core/workers/chunks/c705f907ce60a646d9aa.js +1 -0
  41. package/assets/esri/core/workers/chunks/ce6abfafa0171b9c8d81.js +1 -0
  42. package/assets/esri/core/workers/chunks/{08a5c5a33a7c7c6852e5.js → d00b0f8236f1526099d4.js} +1 -1
  43. package/assets/esri/core/workers/chunks/d13951412a57e1af6208.js +1 -0
  44. package/assets/esri/core/workers/chunks/ecaf8f030026e41e1d1a.js +1 -0
  45. package/assets/esri/core/workers/chunks/f328a6cd4b7d8c653fc7.js +1 -0
  46. package/assets/esri/core/workers/chunks/f6a6178d4df029ff010d.js +1 -0
  47. package/assets/esri/core/workers/chunks/fde2301c6cd97a3cfb86.js +1 -0
  48. package/assets/esri/core/workers/chunks/fe84bcdfd9028b5e7ef6.js +1 -0
  49. package/assets/esri/themes/base/widgets/_BasemapLayerList.scss +4 -0
  50. package/assets/esri/themes/base/widgets/_LayerList.scss +4 -0
  51. package/assets/esri/themes/dark/main.css +1 -1
  52. package/assets/esri/themes/light/main.css +1 -1
  53. package/assets/esri/themes/light/view.css +1 -1
  54. package/chunks/CheckerBoard.glsl.js +2 -2
  55. package/chunks/ColorMaterial.glsl.js +9 -9
  56. package/chunks/ComponentShader.glsl.js +33 -33
  57. package/chunks/DefaultMaterial.glsl.js +35 -35
  58. package/chunks/HUDMaterial.glsl.js +11 -11
  59. package/chunks/ImageMaterial.glsl.js +5 -5
  60. package/chunks/LineMarker.glsl.js +17 -17
  61. package/chunks/NativeLine.glsl.js +3 -3
  62. package/chunks/Path.glsl.js +28 -28
  63. package/chunks/Pattern.glsl.js +9 -9
  64. package/chunks/PointRenderer.glsl.js +1 -1
  65. package/chunks/RealisticTree.glsl.js +4 -4
  66. package/chunks/RibbonLine.glsl.js +1 -1
  67. package/chunks/ShadedColorMaterial.glsl.js +1 -1
  68. package/chunks/SimpleAtmosphere.glsl.js +1 -1
  69. package/chunks/Terrain.glsl.js +92 -92
  70. package/chunks/WaterSurface.glsl.js +22 -22
  71. package/chunks/common.js +1 -1
  72. package/chunks/mat2.js +1 -1
  73. package/chunks/mat2d.js +1 -1
  74. package/chunks/mat3.js +1 -1
  75. package/chunks/mat4.js +1 -1
  76. package/chunks/quat.js +1 -1
  77. package/chunks/quat2.js +1 -1
  78. package/chunks/vec2.js +1 -1
  79. package/chunks/vec3.js +1 -1
  80. package/chunks/vec4.js +1 -1
  81. package/core/Message.js +1 -1
  82. package/core/accessorSupport/tracking.js +1 -1
  83. package/core/libs/gl-matrix-2/math/common.js +1 -1
  84. package/core/libs/gl-matrix-2/math/vec2.js +1 -1
  85. package/core/pbf.js +1 -1
  86. package/core/quantity.js +0 -1
  87. package/core/sql/WhereClause.js +1 -1
  88. package/core/urlUtils.js +1 -1
  89. package/geometry/support/scaleUtils.js +1 -1
  90. package/identity/IdentityForm.js +1 -1
  91. package/identity/IdentityModal.js +1 -1
  92. package/identity/OAuthCredential.js +1 -1
  93. package/interfaces.d.ts +3347 -190
  94. package/intl/date.js +1 -1
  95. package/intl/duration.js +1 -1
  96. package/intl/messages.js +1 -1
  97. package/intl/substitute.js +1 -1
  98. package/kernel.js +1 -1
  99. package/layers/ImageryTileLayer.js +1 -1
  100. package/layers/VoxelWasmPerSceneView.js +1 -1
  101. package/layers/mixins/ArcGISImageService.js +1 -1
  102. package/layers/mixins/ImageryTileMixin.js +1 -1
  103. package/layers/support/ControlPointsGeoreference.d.ts +4 -0
  104. package/layers/support/ControlPointsGeoreference.js +5 -0
  105. package/layers/support/CornersGeoreference.js +1 -1
  106. package/layers/support/ElevationSamplerData.js +5 -0
  107. package/layers/support/ElevationTile.js +1 -1
  108. package/layers/support/ExportImageServiceParameters.js +1 -1
  109. package/layers/support/MediaElementBase.js +1 -1
  110. package/layers/support/imageryRendererUtils.js +1 -1
  111. package/layers/support/rasterDatasets/TIFFRaster.js +1 -1
  112. package/package.json +1 -1
  113. package/renderers/support/RasterSymbolizer.js +1 -1
  114. package/request.js +1 -1
  115. package/rest/route/utils.js +1 -1
  116. package/rest/serviceArea.js +1 -1
  117. package/rest/support/ServiceAreaParameters.js +1 -1
  118. package/rest/support/ServiceAreaSolveResult.js +1 -1
  119. package/smartMapping/raster/renderers/classBreaks.js +1 -1
  120. package/smartMapping/raster/renderers/uniqueValue.js +1 -1
  121. package/support/apiKeyUtils.js +1 -1
  122. package/support/requestUtils.js +1 -1
  123. package/support/revision.js +1 -1
  124. package/views/2d/layers/MapNotesLayerView2D.js +1 -1
  125. package/views/2d/navigation/actions/Pinch.js +1 -1
  126. package/views/2d/tiling/TileCache.js +1 -1
  127. package/views/2d/viewpointUtils.js +1 -1
  128. package/views/3d/environment/ChapmanAtmosphereTechnique.js +1 -1
  129. package/views/3d/environment/CloudsCompositionTechnique.js +1 -1
  130. package/views/3d/environment/CloudsTechnique.js +1 -1
  131. package/views/3d/environment/EnvironmentRenderer.js +1 -1
  132. package/views/3d/environment/FogTechnique.js +1 -1
  133. package/views/3d/environment/NoiseTextureAtlasTechnique.js +1 -1
  134. package/views/3d/environment/Precipitation.js +1 -1
  135. package/views/3d/environment/PrecipitationTechnique.js +1 -1
  136. package/views/3d/environment/SimpleAtmosphereTechnique.js +1 -1
  137. package/views/3d/environment/SimpleAtmosphereTechniqueConfiguration.js +1 -1
  138. package/views/3d/environment/StarsTechnique.js +1 -1
  139. package/views/3d/externalRenderers/ExternalRendererStore.js +1 -1
  140. package/views/3d/interactive/Manipulator3D.js +1 -1
  141. package/views/3d/interactive/visualElements/LabelVisualElement.js +1 -1
  142. package/views/3d/interactive/visualElements/ParallelLineVisualElement.js +1 -1
  143. package/views/3d/layers/FeatureLayerViewBase3D.js +1 -1
  144. package/views/3d/layers/FeatureLikeLayerView3D.js +1 -1
  145. package/views/3d/layers/ImageryLayerView3D.js +1 -1
  146. package/views/3d/layers/SceneLayerGraphicsView3D.js +1 -1
  147. package/views/3d/layers/graphics/Graphics3DCore.js +1 -1
  148. package/views/3d/layers/graphics/Graphics3DFeatureProcessor.js +1 -1
  149. package/views/3d/layers/i3s/PointRenderer.js +1 -1
  150. package/views/3d/layers/support/FeatureVisibilityFilter.js +5 -0
  151. package/views/3d/layers/support/HeatmapFeatureProcessor.js +1 -1
  152. package/views/3d/state/ViewStateManager.js +1 -1
  153. package/views/3d/support/LaserlinePathData.js +1 -1
  154. package/views/3d/support/ResourceController.js +1 -1
  155. package/views/3d/terrain/BlendLayersTechnique.js +1 -1
  156. package/views/3d/terrain/ElevationData.js +1 -1
  157. package/views/3d/terrain/GeometryState.js +1 -1
  158. package/views/3d/terrain/OverlayRenderTarget.js +1 -1
  159. package/views/3d/terrain/OverlayRenderer.js +1 -1
  160. package/views/3d/terrain/PatchGeometryFactory.js +1 -1
  161. package/views/3d/terrain/PatchRenderData.js +1 -1
  162. package/views/3d/terrain/RasterColorizerTechnique.js +1 -1
  163. package/views/3d/terrain/TerrainConst.js +1 -1
  164. package/views/3d/terrain/TerrainRenderer.js +1 -1
  165. package/views/3d/terrain/TerrainSurface.js +1 -1
  166. package/views/3d/terrain/Tile.js +1 -1
  167. package/views/3d/terrain/tileUtils.js +1 -1
  168. package/views/3d/webgl-engine/collections/Component/ComponentObjectCollection.js +1 -1
  169. package/views/3d/webgl-engine/collections/Component/Material/ComponentMaterial.js +1 -1
  170. package/views/3d/webgl-engine/collections/Component/Material/ComponentTechnique.js +1 -1
  171. package/views/3d/webgl-engine/collections/Component/Material/ComponentTechniqueConfiguration.js +1 -1
  172. package/views/3d/webgl-engine/collections/Component/Material/shader/ComponentShader.glsl.js +1 -1
  173. package/views/3d/webgl-engine/core/renderPasses/RenderPass.js +1 -1
  174. package/views/3d/webgl-engine/core/renderPasses/RenderPassManager.js +1 -1
  175. package/views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js +2 -2
  176. package/views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js +5 -0
  177. package/views/3d/webgl-engine/core/shaderLibrary/ShaderOutputConfiguration.js +5 -0
  178. package/views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js +4 -4
  179. package/views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js +11 -11
  180. package/views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js +1 -1
  181. package/views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js +55 -55
  182. package/views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js +3 -3
  183. package/views/3d/webgl-engine/core/shaderLibrary/terrain/Terrain.glsl.js +1 -1
  184. package/views/3d/webgl-engine/core/shaderTechnique/ShaderTechnique.js +1 -1
  185. package/views/3d/webgl-engine/lib/BlendWeightsTechnique.js +1 -1
  186. package/views/3d/webgl-engine/lib/BlurTechnique.js +1 -1
  187. package/views/3d/webgl-engine/lib/Camera.js +1 -1
  188. package/views/3d/webgl-engine/lib/DrapedHeatmapRenderer.js +1 -1
  189. package/views/3d/webgl-engine/lib/EdgeDetectTechnique.js +1 -1
  190. package/views/3d/webgl-engine/lib/GLMaterialRepository.js +1 -1
  191. package/views/3d/webgl-engine/lib/GLMaterials.js +1 -1
  192. package/views/3d/webgl-engine/lib/Material.js +1 -1
  193. package/views/3d/webgl-engine/lib/OffscreenRendering.js +1 -1
  194. package/views/3d/webgl-engine/lib/OrderIndependentTransparency.js +1 -1
  195. package/views/3d/webgl-engine/lib/RenderContext.js +1 -1
  196. package/views/3d/webgl-engine/lib/Renderer.js +1 -1
  197. package/views/3d/webgl-engine/lib/RenderingContext.js +1 -1
  198. package/views/3d/webgl-engine/lib/SSAOTechnique.js +1 -1
  199. package/views/3d/webgl-engine/lib/ShadowAccumulator.js +1 -1
  200. package/views/3d/webgl-engine/lib/ShadowMap.js +1 -1
  201. package/views/3d/webgl-engine/lib/SortedRenderGeometryRenderer.js +1 -1
  202. package/views/3d/webgl-engine/lib/TextureTechnique.js +1 -1
  203. package/views/3d/webgl-engine/lib/TransparencyPassType.js +5 -0
  204. package/views/3d/webgl-engine/lib/basicInterfaces.js +1 -1
  205. package/views/3d/webgl-engine/lib/edgeRendering/EdgeShaderTechnique.js +1 -1
  206. package/views/3d/webgl-engine/lib/lodRendering/LodRenderer.js +1 -1
  207. package/views/3d/webgl-engine/lib/pathGeometryUtils.js +1 -1
  208. package/views/3d/webgl-engine/materials/CheckerBoardMaterial.js +1 -1
  209. package/views/3d/webgl-engine/materials/ColorMaterial.js +1 -1
  210. package/views/3d/webgl-engine/materials/DefaultMaterial.js +1 -1
  211. package/views/3d/webgl-engine/materials/DefaultTechniqueConfiguration.js +1 -1
  212. package/views/3d/webgl-engine/materials/HUDMaterial.js +1 -1
  213. package/views/3d/webgl-engine/materials/HeatmapDensityMaterial.js +1 -1
  214. package/views/3d/webgl-engine/materials/ImageMaterial.js +1 -1
  215. package/views/3d/webgl-engine/materials/LineCalloutMaterial.js +1 -1
  216. package/views/3d/webgl-engine/materials/LineMarkerMaterial.js +1 -1
  217. package/views/3d/webgl-engine/materials/MeasurementArrowMaterial.js +1 -1
  218. package/views/3d/webgl-engine/materials/NativeLineMaterial.js +1 -1
  219. package/views/3d/webgl-engine/materials/PathMaterial.js +1 -1
  220. package/views/3d/webgl-engine/materials/PathTechnique.js +1 -1
  221. package/views/3d/webgl-engine/materials/PatternMaterial.js +1 -1
  222. package/views/3d/webgl-engine/materials/RibbonLineMaterial.js +1 -1
  223. package/views/3d/webgl-engine/materials/ShadedColorMaterial.js +1 -1
  224. package/views/3d/webgl-engine/materials/SlicePlaneMaterial.js +1 -1
  225. package/views/3d/webgl-engine/materials/WaterGLMaterial.js +1 -1
  226. package/views/3d/webgl-engine/materials/WaterMaterial.js +1 -1
  227. package/views/3d/webgl-engine/materials/WaterTechnique.js +1 -1
  228. package/views/3d/webgl-engine/materials/renderers/MergedRenderer.js +1 -1
  229. package/views/3d/webgl-engine/shaders/CheckerBoard.glsl.js +1 -1
  230. package/views/3d/webgl-engine/shaders/CheckerBoardTechnique.js +1 -1
  231. package/views/3d/webgl-engine/shaders/CheckerBoardTechniqueConfiguration.js +1 -1
  232. package/views/3d/webgl-engine/shaders/ColorMaterial.glsl.js +1 -1
  233. package/views/3d/webgl-engine/shaders/ColorMaterialTechnique.js +1 -1
  234. package/views/3d/webgl-engine/shaders/ColorMaterialTechniqueConfiguration.js +1 -1
  235. package/views/3d/webgl-engine/shaders/CompositingTechnique.js +1 -1
  236. package/views/3d/webgl-engine/shaders/DefaultMaterial.glsl.js +1 -1
  237. package/views/3d/webgl-engine/shaders/DefaultMaterialTechnique.js +1 -1
  238. package/views/3d/webgl-engine/shaders/DefaultMaterialTechniqueConfiguration.js +1 -1
  239. package/views/3d/webgl-engine/shaders/HUDMaterial.glsl.js +1 -1
  240. package/views/3d/webgl-engine/shaders/HUDMaterialTechnique.js +1 -1
  241. package/views/3d/webgl-engine/shaders/HUDMaterialTechniqueConfiguration.js +1 -1
  242. package/views/3d/webgl-engine/shaders/HeatmapDensityTechnique.js +1 -1
  243. package/views/3d/webgl-engine/shaders/HeatmapTechnique.js +1 -1
  244. package/views/3d/webgl-engine/shaders/HighlightApplyTechnique.js +1 -1
  245. package/views/3d/webgl-engine/shaders/HighlightBlurTechnique.js +1 -1
  246. package/views/3d/webgl-engine/shaders/HighlightDownsampleTechnique.js +1 -1
  247. package/views/3d/webgl-engine/shaders/ImageMaterial.glsl.js +1 -1
  248. package/views/3d/webgl-engine/shaders/ImageMaterialTechnique.js +1 -1
  249. package/views/3d/webgl-engine/shaders/LaserlinePathTechnique.js +1 -1
  250. package/views/3d/webgl-engine/shaders/LaserlineTechnique.js +1 -1
  251. package/views/3d/webgl-engine/shaders/LineCalloutTechnique.js +1 -1
  252. package/views/3d/webgl-engine/shaders/LineMarker.glsl.js +1 -1
  253. package/views/3d/webgl-engine/shaders/LineMarkerTechnique.js +1 -1
  254. package/views/3d/webgl-engine/shaders/LineMarkerTechniqueConfiguration.js +1 -1
  255. package/views/3d/webgl-engine/shaders/MeasurementArrowTechnique.js +1 -1
  256. package/views/3d/webgl-engine/shaders/NativeLine.glsl.js +1 -1
  257. package/views/3d/webgl-engine/shaders/NativeLineTechnique.js +1 -1
  258. package/views/3d/webgl-engine/shaders/NativeLineTechniqueConfiguration.js +1 -1
  259. package/views/3d/webgl-engine/shaders/Path.glsl.js +1 -1
  260. package/views/3d/webgl-engine/shaders/Pattern.glsl.js +1 -1
  261. package/views/3d/webgl-engine/shaders/PatternTechnique.js +1 -1
  262. package/views/3d/webgl-engine/shaders/PointRenderer.glsl.js +1 -1
  263. package/views/3d/webgl-engine/shaders/PointRendererTechnique.js +1 -1
  264. package/views/3d/webgl-engine/shaders/PointRendererTechniqueConfiguration.js +1 -1
  265. package/views/3d/webgl-engine/shaders/RealisticTree.glsl.js +1 -1
  266. package/views/3d/webgl-engine/shaders/RibbonLine.glsl.js +1 -1
  267. package/views/3d/webgl-engine/shaders/RibbonLineTechnique.js +1 -1
  268. package/views/3d/webgl-engine/shaders/RibbonLineTechniqueConfiguration.js +1 -1
  269. package/views/3d/webgl-engine/shaders/ShadedColorMaterial.glsl.js +1 -1
  270. package/views/3d/webgl-engine/shaders/ShadedColorMaterialTechnique.js +1 -1
  271. package/views/3d/webgl-engine/shaders/ShadowCastAccumulateTechnique.js +1 -1
  272. package/views/3d/webgl-engine/shaders/ShadowCastVisualizeTechnique.js +1 -1
  273. package/views/3d/webgl-engine/shaders/ShadowHighlightTechnique.js +1 -1
  274. package/views/3d/webgl-engine/shaders/SlicePlaneMaterialTechnique.js +1 -1
  275. package/views/3d/webgl-engine/shaders/TerrainTechnique.js +1 -1
  276. package/views/3d/webgl-engine/shaders/TerrainTechniqueConfiguration.js +1 -1
  277. package/views/3d/webgl-engine/shaders/WaterSurface.glsl.js +1 -1
  278. package/views/SceneView.js +1 -1
  279. package/views/draw/support/Reshape.js +1 -1
  280. package/views/interactive/GraphicManipulator.js +1 -1
  281. package/views/interactive/SegmentLabels.js +1 -1
  282. package/views/interactive/coordinateHelper.js +1 -1
  283. package/views/interactive/editGeometry/support/editPlaneUtils.js +1 -1
  284. package/views/interactive/snapping/ParallelLineSnapper.js +1 -1
  285. package/views/interactive/snapping/RightAngleTriangleSnapper.js +1 -1
  286. package/views/interactive/snapping/SnappingConstraint.js +1 -1
  287. package/views/interactive/snapping/SnappingManager.js +1 -1
  288. package/views/interactive/snapping/candidates/ParallelLineSnappingCandidate.js +1 -1
  289. package/views/interactive/snapping/candidates/RightAngleTriangleSnappingCandidate.js +1 -1
  290. package/views/interactive/snapping/snappingUtils.js +1 -1
  291. package/views/interactive/support/viewUtils.js +1 -1
  292. package/views/layers/ImageryTileLayerView.js +1 -1
  293. package/views/support/geometry2dUtils.js +1 -1
  294. package/webscene/Slide.js +1 -1
  295. package/widgets/BasemapLayerList.js +1 -1
  296. package/widgets/ElevationProfile/support/geometryUtils.js +1 -1
  297. package/widgets/ElevationProfile.js +1 -1
  298. package/widgets/LayerList/ListItemPanel.js +1 -1
  299. package/widgets/LayerList.js +1 -1
  300. package/widgets/Widget.js +1 -1
  301. package/widgets/Zoom/ZoomConditions3D.js +1 -1
  302. package/widgets/Zoom/ZoomViewModel.js +1 -1
  303. package/widgets/Zoom.js +1 -1
  304. package/widgets/support/widgetUtils.js +1 -1
  305. package/assets/esri/core/workers/chunks/06a7f58260225f52f8e6.js +0 -1
  306. package/assets/esri/core/workers/chunks/0e00741d35cdbf48e72d.js +0 -1
  307. package/assets/esri/core/workers/chunks/1ebb29ceabc81509646c.js +0 -1
  308. package/assets/esri/core/workers/chunks/24f7a3df08c3a2d3795c.js +0 -1
  309. package/assets/esri/core/workers/chunks/39a754713a48d46618bd.js +0 -1
  310. package/assets/esri/core/workers/chunks/462163f31fa134b7b216.js +0 -1
  311. package/assets/esri/core/workers/chunks/4bfcb7350ca492767a45.js +0 -1
  312. package/assets/esri/core/workers/chunks/5470cb0c3f670957c22c.js +0 -1
  313. package/assets/esri/core/workers/chunks/6889d698a2c796ed1ce6.js +0 -1
  314. package/assets/esri/core/workers/chunks/869310ef4c98542bf9df.js +0 -1
  315. package/assets/esri/core/workers/chunks/8ebaad46e2fe8925e3b0.js +0 -1
  316. package/assets/esri/core/workers/chunks/98c519ac806cc55bc19b.js +0 -1
  317. package/assets/esri/core/workers/chunks/9d07969fbea13aa5b03c.js +0 -1
  318. package/assets/esri/core/workers/chunks/9e6ce879ec0da884b9b8.js +0 -1
  319. package/assets/esri/core/workers/chunks/abd1bd74ba571e39ab5a.js +0 -1
  320. package/assets/esri/core/workers/chunks/b26ea76e3f41b45756e0.js +0 -1
  321. package/assets/esri/core/workers/chunks/c2286d97539066c8549a.js +0 -1
  322. package/assets/esri/core/workers/chunks/c495a66978d67c7e17f3.js +0 -1
  323. package/assets/esri/core/workers/chunks/c7fa92daca3f6e91734e.js +0 -987
  324. package/assets/esri/core/workers/chunks/c9e890b4be9d01c13efe.js +0 -1
  325. package/assets/esri/core/workers/chunks/dda5ea7f8d35e257815c.js +0 -1
  326. package/assets/esri/core/workers/chunks/e153e89c8a15c2f036ef.js +0 -1
  327. package/assets/esri/core/workers/chunks/e201ffcca7321771ee20.js +0 -1
  328. package/assets/esri/core/workers/chunks/e5b5b93e707173a4c883.js +0 -1
  329. package/assets/esri/core/workers/chunks/f7d1f75b6aa3ef566d74.js +0 -1
  330. package/assets/esri/core/workers/chunks/fde9e9683335fa6c8236.js +0 -1
  331. package/core/queryUtils.js +0 -5
  332. package/views/3d/layers/graphics/Graphics3DFilterVisibility.js +0 -5
  333. package/views/3d/layers/support/HeatmapFilterVisibility.js +0 -5
  334. package/views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js +0 -5
  335. package/views/3d/webgl-engine/core/shaderLibrary/util/HeaderComment.glsl.js +0 -10
  336. package/views/3d/webgl-engine/lib/RenderPass.js +0 -5
@@ -2,13 +2,13 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{multipassTerrainTest as e}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{ColorConversion as r}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as i}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as o}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as s}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as t}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as d}from"../views/3d/webgl-engine/lib/basicInterfaces.js";import{VertexAttribute as l}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function n(n){const c=new t;return c.extensions.add("GL_OES_standard_derivatives"),i(c,n),c.attributes.add(l.POSITION,"vec3"),c.attributes.add(l.UV0,"vec2"),c.varyings.add("vUV","vec2"),n.hasMultipassTerrain&&c.varyings.add("depth","float"),c.vertex.code.add(s`
5
+ import{multipassTerrainTest as e}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{ColorConversion as r}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as o}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as i}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as a}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as s}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as t}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as d}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as l}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function n(n){const c=new t;return c.extensions.add("GL_OES_standard_derivatives"),o(c,n),c.attributes.add(l.POSITION,"vec3"),c.attributes.add(l.UV0,"vec2"),c.varyings.add("vUV","vec2"),n.hasMultipassTerrain&&c.varyings.add("depth","float"),c.vertex.code.add(s`
6
6
  void main(void) {
7
7
  vUV = uv0;
8
8
  ${n.hasMultipassTerrain?"depth = (view * vec4(position, 1.0)).z;":""}
9
9
  gl_Position = proj * view * vec4(position, 1.0);
10
10
  }
11
- `),c.include(e,n),c.fragment.uniforms.add(new o("size",(e=>e.size))),c.fragment.uniforms.add(new a("color1",(e=>e.color1))),c.fragment.uniforms.add(new a("color2",(e=>e.color2))),c.fragment.include(r),c.fragment.code.add(s`
11
+ `),c.include(e,n),c.fragment.uniforms.add(new i("size",(e=>e.size))),c.fragment.uniforms.add(new a("color1",(e=>e.color1))),c.fragment.uniforms.add(new a("color2",(e=>e.color2))),c.fragment.include(r),c.fragment.code.add(s`
12
12
  void main() {
13
13
  ${n.hasMultipassTerrain?"terrainDepthTest(gl_FragCoord, depth);":""}
14
14
  vec2 uvScaled = vUV / (2.0 * size);
@@ -2,27 +2,27 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{SliceDraw as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputDepth as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as s}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{multipassTerrainTest as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as u}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as h}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as m}from"../views/3d/webgl-engine/lib/basicInterfaces.js";import{VertexAttribute as c}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function f(f){const v=new h,w=f.output===e.Depth,b=f.hasMultipassTerrain&&(f.output===e.Color||f.output===e.Alpha);d(v,f),v.include(o,{hasModelTransformation:!1,linearDepth:w}),v.include(i,f),v.attributes.add(c.POSITION,"vec3"),v.varyings.add("vpos","vec3"),b&&v.varyings.add("depth","float");const{vertex:C,fragment:j}=v;return w&&(v.include(t,f),C.uniforms.add(new g("nearFar",((e,r)=>r.camera.nearFar))),v.varyings.add("linearDepth","float")),C.code.add(u`
5
+ import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as r}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputDepth as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as s}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{multipassTerrainTest as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as u}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as h}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as m}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as c}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function v(v){const w=new h,f=v.output===e.Depth,b=v.hasMultipassTerrain&&(v.output===e.Color||v.output===e.Alpha);d(w,v),w.include(o,v),w.include(i,v),w.attributes.add(c.POSITION,"vec3"),w.varyings.add("vpos","vec3"),b&&w.varyings.add("depth","float");const{vertex:C,fragment:y}=w;return f&&(w.include(t,v),C.uniforms.add(new g("nearFar",((e,r)=>r.camera.nearFar))),w.varyings.add("linearDepth","float")),C.code.add(u`
6
6
  void main(void) {
7
7
  vpos = position;
8
8
  forwardNormalizedVertexColor();
9
9
  ${b?"depth = (view * vec4(vpos, 1.0)).z;":""}
10
- gl_Position = ${w?u`transformPositionWithDepth(proj, view, vpos, nearFar, linearDepth);`:u`transformPosition(proj, view, vpos);`}
10
+ gl_Position = ${f?u`transformPositionWithDepth(proj, view, vpos, nearFar, linearDepth);`:u`transformPosition(proj, view, vpos);`}
11
11
  }
12
- `),v.include(r,f),b&&v.include(l,f),j.include(n),j.uniforms.add(new p("eColor",(e=>e.color))),f.output===e.Highlight&&v.include(s),j.code.add(u`
12
+ `),w.include(r,v),b&&w.include(l,v),y.include(n),y.uniforms.add(new p("eColor",(e=>e.color))),v.output===e.Highlight&&w.include(s),y.code.add(u`
13
13
  void main() {
14
14
  discardBySlice(vpos);
15
15
  ${b?"terrainDepthTest(gl_FragCoord, depth);":""}
16
- vec4 fColor = ${f.hasVertexColors?"vColor * eColor;":"eColor;"}
16
+ vec4 fColor = ${v.hasVertexColors?"vColor * eColor;":"eColor;"}
17
17
 
18
18
  if (fColor.a < ${u.float(a)}) {
19
19
  discard;
20
20
  }
21
21
 
22
- ${f.output===e.Alpha?u`gl_FragColor = vec4(fColor.a);`:""}
22
+ ${v.output===e.Alpha?u`gl_FragColor = vec4(fColor.a);`:""}
23
23
 
24
- ${f.output===e.Color?u`gl_FragColor = highlightSlice(fColor, vpos); ${f.transparencyPassType===m.Color?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}`:""}
25
- ${f.output===e.Highlight?u`outputHighlight();`:""};
26
- ${f.output===e.Depth?u`outputDepth(linearDepth);`:""};
24
+ ${v.output===e.Color?u`gl_FragColor = highlightSlice(fColor, vpos); ${v.transparencyPassType===m.Color?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}`:""}
25
+ ${v.output===e.Highlight?u`outputHighlight();`:""};
26
+ ${v.output===e.Depth?u`outputDepth(linearDepth);`:""};
27
27
  }
28
- `),v}const v=Object.freeze(Object.defineProperty({__proto__:null,build:f},Symbol.toStringTag,{value:"Module"}));export{v as C,f as b};
28
+ `),w}const w=Object.freeze(Object.defineProperty({__proto__:null,build:v},Symbol.toStringTag,{value:"Module"}));export{w as C,v as b};
@@ -2,12 +2,12 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{earth as e,mars as o,moon as r}from"../geometry/support/Ellipsoid.js";import{OverlayIndex as a,RenderTargetType as i}from"../views/3d/terrain/interfaces.js";import{IntegratedMeshMode as l}from"../views/3d/webgl-engine/collections/Component/Material/ComponentTechniqueConfiguration.js";import{ComponentData as t,ComponentDataType as d}from"../views/3d/webgl-engine/collections/Component/Material/shader/ComponentData.glsl.js";import{VertexDiscardByOpacity as n}from"../views/3d/webgl-engine/collections/Component/Material/shader/VertexDiscardByOpacity.glsl.js";import{ForwardLinearDepth as s}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as c}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{SlicePass as m}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{NormalAttributeType as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{TextureCoordinateAttribute as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as u}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as h}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VertexPosition as p}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js";import{OutputDepth as C}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as w}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{ReadLinearDepth as b}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{ComputeMaterialColor as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import{ComputeNormalTexture as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{ComputeShadingNormal as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeShadingNormal.glsl.js";import{EvaluateSceneLighting as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{multipassTerrainTest as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PBRMode as N,PhysicallyBasedRenderingParameters as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadBaseColorTexture as j}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import{ReadShadowMapPass as S}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{OverlayIM as T,getColorTexture as P}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{symbolAlphaCutoff as W}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaDraw as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{EllipsoidMode as R}from"../views/3d/webgl-engine/core/shaderLibrary/util/EllipsoidMode.js";import{Float3PassUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as B}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as _}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as E}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as F}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as $}from"../views/3d/webgl-engine/lib/basicInterfaces.js";import{VertexAttribute as z}from"../views/3d/webgl-engine/lib/VertexAttribute.js";const V=new Map([[z.POSITION,0],[z.NORMAL,1],[z.NORMALCOMPRESSED,1],[z.COLOR,2],[z.UV0,3],[z.UVREGION,4],[z.COMPONENTINDEX,5]]);function I(a){const i=new E;i.include(p,a),i.include(h,a),i.include(u,a),i.include(v,a),i.include(s,a),i.include(t,a),i.include(A,a),i.include(m,a),i.include(j,a),i.include(n,a);const{vertex:z,fragment:V}=i;a.pbrMode!==N.Normal&&a.pbrMode!==N.Schematic||(i.include(O,a),a.hasNormalTexture&&i.include(x,a)),a.output===c.Shadow&&a.componentData===d.Varying?z.code.add(_`#define discardShadows(castShadows) { if(!castShadows) { gl_Position = vec4(1e38, 1e38, 1e38, 1.0); return; } }`):z.code.add(_`#define discardShadows(castShadows) {}`);const I=a.integratedMeshMode===l.ColorOverlay||a.integratedMeshMode===l.ColorOverlayWithWater,U=I&&a.output===c.Color&&a.pbrMode===N.WaterOnIntegratedMesh;return I&&(i.include(M,a),i.include(T,a),a.spherical?z.code.add(_`
6
- const float invEllipsoidRadius = ${_.float(1/(a.ellipsoidMode===R.Earth?e.radius:a.ellipsoidMode===R.Mars?o.radius:r.radius))};
5
+ import{earth as e,mars as o,moon as r}from"../geometry/support/Ellipsoid.js";import{OverlayIndex as a,RenderTargetType as i}from"../views/3d/terrain/interfaces.js";import{IntegratedMeshMode as l}from"../views/3d/webgl-engine/collections/Component/Material/ComponentTechniqueConfiguration.js";import{ComponentData as t,ComponentDataType as d}from"../views/3d/webgl-engine/collections/Component/Material/shader/ComponentData.glsl.js";import{VertexDiscardByOpacity as n}from"../views/3d/webgl-engine/collections/Component/Material/shader/VertexDiscardByOpacity.glsl.js";import{ForwardLinearDepth as s}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as c}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SlicePass as m}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{NormalAttributeType as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{TextureCoordinateAttribute as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as u}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as h}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VertexPosition as p}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js";import{OutputDepth as C}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as w}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{ReadLinearDepth as b}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{ComputeMaterialColor as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeMaterialColor.glsl.js";import{ComputeNormalTexture as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{ComputeShadingNormal as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeShadingNormal.glsl.js";import{EvaluateSceneLighting as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{multipassTerrainTest as L}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PBRMode as j,PhysicallyBasedRenderingParameters as T}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadBaseColorTexture as S}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js";import{ReadShadowMapPass as N}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{OverlayIM as O,getColorTexture as W}from"../views/3d/webgl-engine/core/shaderLibrary/terrain/Overlay.glsl.js";import{symbolAlphaCutoff as P}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaDraw as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{EllipsoidMode as B}from"../views/3d/webgl-engine/core/shaderLibrary/util/EllipsoidMode.js";import{Float3PassUniform as R}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as _}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as D}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as F}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as $}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as z}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";function E(a){const i=new F;i.include(p,a),i.include(h,a),i.include(u,a),i.include(v,a),i.include(s,a),i.include(t,a),i.include(A,a),i.include(m,a),i.include(S,a),i.include(n,a);const{vertex:E,fragment:G}=i;a.pbrMode!==j.Normal&&a.pbrMode!==j.Schematic||(i.include(T,a),a.hasNormalTexture&&i.include(x,a));const I=a.output===c.Shadow||a.output===c.ShadowHighlight||a.output===c.ShadowExludeHighlight;I&&a.componentData===d.Varying?E.code.add(D`#define discardShadows(castShadows) { if(!castShadows) { gl_Position = vec4(1e38, 1e38, 1e38, 1.0); return; } }`):E.code.add(D`#define discardShadows(castShadows) {}`);const H=a.integratedMeshMode===l.ColorOverlay||a.integratedMeshMode===l.ColorOverlayWithWater,k=H&&a.output===c.Color&&a.pbrMode===j.WaterOnIntegratedMesh;return H&&(i.include(M,a),i.include(O,a),a.spherical?E.code.add(D`
6
+ const float invEllipsoidRadius = ${D.float(1/(a.ellipsoidMode===B.Earth?e.radius:a.ellipsoidMode===B.Mars?o.radius:r.radius))};
7
7
  vec2 projectOverlay(vec3 pos) {
8
8
  return pos.xy / (1.0 + invEllipsoidRadius * pos.z);
9
9
  }
10
- `):z.code.add(_`vec2 projectOverlay(vec3 pos) { return pos.xy; }`)),U&&(i.varyings.add("tbnTangent","vec3"),i.varyings.add("tbnBiTangent","vec3"),i.varyings.add("groundNormal","vec3")),z.code.add(_`
10
+ `):E.code.add(D`vec2 projectOverlay(vec3 pos) { return pos.xy; }`)),k&&(i.varyings.add("tbnTangent","vec3"),i.varyings.add("tbnBiTangent","vec3"),i.varyings.add("groundNormal","vec3")),E.code.add(D`
11
11
  void main() {
12
12
  bool castShadows;
13
13
  vec4 externalColor = forwardExternalColor(castShadows);
@@ -15,7 +15,7 @@ import{earth as e,mars as o,moon as r}from"../geometry/support/Ellipsoid.js";imp
15
15
 
16
16
  vertexDiscardByOpacity(externalColor.a);
17
17
 
18
- if (externalColor.a < ${_.float(W)}) {
18
+ if (externalColor.a < ${D.float(P)}) {
19
19
  // Discard this vertex
20
20
  gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
21
21
  return;
@@ -26,19 +26,19 @@ import{earth as e,mars as o,moon as r}from"../geometry/support/Ellipsoid.js";imp
26
26
  forwardTextureCoordinates();
27
27
  forwardVertexColor();
28
28
  forwardLinearDepth();
29
- ${U?a.spherical?_`
29
+ ${k?a.spherical?D`
30
30
  groundNormal = normalize(positionWorld());
31
31
  tbnTangent = normalize(cross(vec3(0.0, 0.0, 1.0), groundNormal));
32
- tbnBiTangent = normalize(cross(groundNormal, tbnTangent));`:_`
32
+ tbnBiTangent = normalize(cross(groundNormal, tbnTangent));`:D`
33
33
  groundNormal = vec3(0.0, 0.0, 1.0);
34
34
  tbnTangent = vec3(1.0, 0.0, 0.0);
35
35
  tbnBiTangent = vec3(0.0, 1.0, 0.0);`:""}
36
- ${I?_`setOverlayVTC(projectOverlay(position));`:""}
36
+ ${H?D`setOverlayVTC(projectOverlay(position));`:""}
37
37
  }
38
- `),a.output===c.Alpha&&(V.include(b),i.include(L,a),i.include(f,a),I&&V.uniforms.add(new F("ovColorTex",((e,o)=>P(e,o)))),V.code.add(_`
38
+ `),a.output===c.Alpha&&(G.include(b),i.include(L,a),i.include(f,a),H&&G.uniforms.add(new $("ovColorTex",((e,o)=>W(e,o)))),G.code.add(D`
39
39
  void main() {
40
40
  discardBySlice(vPositionWorldCameraRelative);
41
- ${a.hasMultipassTerrain?_`terrainDepthTest(gl_FragCoord, vPosition_view.z);`:""}
41
+ ${a.hasMultipassTerrain?D`terrainDepthTest(gl_FragCoord, vPosition_view.z);`:""}
42
42
 
43
43
  vec4 textureColor = readBaseColorTexture();
44
44
  discardOrAdjustAlpha(textureColor);
@@ -52,18 +52,18 @@ import{earth as e,mars as o,moon as r}from"../geometry/support/Ellipsoid.js";imp
52
52
  externalColor,
53
53
  externalColorMixMode
54
54
  );
55
- ${I?_`
55
+ ${H?D`
56
56
  vec4 overlayColor = getOverlayColor(ovColorTex, vtcOverlay);
57
57
  materialColor = materialColor * (1.0 - overlayColor.a) + overlayColor;`:""}
58
58
 
59
59
  gl_FragColor = vec4(materialColor.a);
60
60
  }
61
- `)),a.output===c.Color&&(V.include(b),i.include(L,a),i.include(f,a),i.include(y,a),i.include(M,a),a.receiveShadows?(i.include(S,a),V.code.add(_`float evaluateShadow() {
61
+ `)),a.output===c.Color&&(G.include(b),i.include(L,a),i.include(f,a),i.include(y,a),i.include(M,a),a.receiveShadows?(i.include(N,a),G.code.add(D`float evaluateShadow() {
62
62
  return readShadowMap(vPositionWorldCameraRelative, linearDepth);
63
- }`)):V.code.add(_`float evaluateShadow() { return 0.0; }`),I&&V.uniforms.add(new F("ovColorTex",((e,o)=>P(e,o)))),V.code.add(_`
63
+ }`)):G.code.add(D`float evaluateShadow() { return 0.0; }`),H&&G.uniforms.add(new $("ovColorTex",((e,o)=>W(e,o)))),G.code.add(D`
64
64
  void main() {
65
65
  discardBySlice(vPositionWorldCameraRelative);
66
- ${a.hasMultipassTerrain?_`terrainDepthTest(gl_FragCoord, vPosition_view.z);`:""}
66
+ ${a.hasMultipassTerrain?D`terrainDepthTest(gl_FragCoord, vPosition_view.z);`:""}
67
67
 
68
68
  vec4 textureColor = readBaseColorTexture();
69
69
  discardOrAdjustAlpha(textureColor);
@@ -77,22 +77,22 @@ return readShadowMap(vPositionWorldCameraRelative, linearDepth);
77
77
  externalColor,
78
78
  externalColorMixMode
79
79
  );
80
- ${I?_`vec4 overlayColor = getOverlayColor(ovColorTex, vtcOverlay);`:""}
81
- `),a.pbrMode===N.Normal||a.pbrMode===N.Schematic?(V.uniforms.add(new D("lightingMainIntensity",((e,o)=>o.lighting.mainLight.intensity))),V.code.add(_`
82
- ${a.pbrMode===N.Normal?_`
80
+ ${H?D`vec4 overlayColor = getOverlayColor(ovColorTex, vtcOverlay);`:""}
81
+ `),a.pbrMode===j.Normal||a.pbrMode===j.Schematic?(G.uniforms.add(new R("lightingMainIntensity",((e,o)=>o.lighting.mainLight.intensity))),G.code.add(D`
82
+ ${a.pbrMode===j.Normal?D`
83
83
  applyPBRFactors();
84
84
  if (int(externalColorMixMode) == 3) {
85
85
  mrr = vec3(0.0, 0.6, 0.2);
86
86
  }`:""}
87
87
  vec3 normalVertex = shadingNormalWorld();
88
88
  float additionalIrradiance = 0.02 * lightingMainIntensity[2];
89
- `),a.hasNormalTexture?V.code.add(_`mat3 tangentSpace = computeTangentSpace(normalVertex, vPositionWorldCameraRelative, vuv0);
90
- vec3 shadingNormal = computeTextureNormal(tangentSpace, vuv0);`):V.code.add(_`vec3 shadingNormal = normalVertex;`),V.code.add(_`${a.spherical?_`vec3 normalGround = normalize(positionWorld());`:_`vec3 normalGround = vec3(0.0, 0.0, 1.0);`}
91
- `),V.code.add(_`
89
+ `),a.hasNormalTexture?G.code.add(D`mat3 tangentSpace = computeTangentSpace(normalVertex, vPositionWorldCameraRelative, vuv0);
90
+ vec3 shadingNormal = computeTextureNormal(tangentSpace, vuv0);`):G.code.add(D`vec3 shadingNormal = normalVertex;`),G.code.add(D`${a.spherical?D`vec3 normalGround = normalize(positionWorld());`:D`vec3 normalGround = vec3(0.0, 0.0, 1.0);`}
91
+ `),G.code.add(D`
92
92
  vec3 viewDir = normalize(vPositionWorldCameraRelative);
93
93
  float ssao = 1.0 - occlusion * (1.0 - evaluateAmbientOcclusion());
94
94
 
95
- ${a.snowCover?_`
95
+ ${a.snowCover?D`
96
96
  vec3 surfaceNormal = normalize(shadingNormalWorld());
97
97
  float snow = smoothstep(0.5, 0.55, dot(surfaceNormal, normalize(positionWorld())));
98
98
  materialColor.rgb = mix(materialColor.rgb, vec3(1), snow);
@@ -102,21 +102,21 @@ vec3 shadingNormal = computeTextureNormal(tangentSpace, vuv0);`):V.code.add(_`ve
102
102
  mrr = mix(mrr, vec3(0.0, 1.0, 0.04), snow);
103
103
  emission = mix(emission, vec3(0.0), snow);`:""}
104
104
 
105
- ${I?_` materialColor = materialColor * (1.0 - overlayColor.a) + overlayColor;`:""}
105
+ ${H?D` materialColor = materialColor * (1.0 - overlayColor.a) + overlayColor;`:""}
106
106
 
107
107
  vec3 additionalLight = evaluateAdditionalLighting(ssao, positionWorld());
108
108
  vec4 shadedColor = vec4(evaluateSceneLightingPBR(shadingNormal, materialColor.rgb, evaluateShadow(), ssao, additionalLight, viewDir, normalGround, mrr, emission, additionalIrradiance), materialColor.a);
109
- `)):(a.receiveShadows?V.code.add(_`float shadow = evaluateShadow();`):a.spherical?(V.uniforms.add(new B("lightingGlobalFactor",((e,o)=>o.lighting.globalFactor))),V.code.add(_`float additionalAmbientScale = additionalDirectedAmbientLight(positionWorld());
110
- float shadow = lightingGlobalFactor * (1.0 - additionalAmbientScale);`)):V.code.add(_`float shadow = 0.0;`),U&&V.uniforms.add(new F("ovNormalTex",((e,o)=>G(o)))),a.snowCover&&(i.extensions.add("GL_OES_standard_derivatives"),V.code.add(_`vec3 surfaceNormal = normalize(cross(dFdx(vPositionWorldCameraRelative), dFdy(vPositionWorldCameraRelative)));
109
+ `)):(a.receiveShadows?G.code.add(D`float shadow = evaluateShadow();`):a.spherical?(G.uniforms.add(new _("lightingGlobalFactor",((e,o)=>o.lighting.globalFactor))),G.code.add(D`float additionalAmbientScale = additionalDirectedAmbientLight(positionWorld());
110
+ float shadow = lightingGlobalFactor * (1.0 - additionalAmbientScale);`)):G.code.add(D`float shadow = 0.0;`),k&&G.uniforms.add(new $("ovNormalTex",((e,o)=>V(o)))),a.snowCover&&(i.extensions.add("GL_OES_standard_derivatives"),G.code.add(D`vec3 surfaceNormal = normalize(cross(dFdx(vPositionWorldCameraRelative), dFdy(vPositionWorldCameraRelative)));
111
111
  float snow = smoothstep(0.5, 0.55, dot(surfaceNormal, normalize(positionWorld())));
112
- materialColor.rgb = mix(materialColor.rgb, vec3(1), snow);`)),V.code.add(_`
112
+ materialColor.rgb = mix(materialColor.rgb, vec3(1), snow);`)),G.code.add(D`
113
113
  float ambientOcclusion = evaluateAmbientOcclusion();
114
114
  vec3 additionalLight = evaluateAdditionalLighting(ambientOcclusion, positionWorld());
115
115
 
116
- ${I?_` materialColor = materialColor * (1.0 - overlayColor.a) + overlayColor;`:""}
116
+ ${H?D` materialColor = materialColor * (1.0 - overlayColor.a) + overlayColor;`:""}
117
117
 
118
118
  vec4 shadedColor = vec4(evaluateSceneLighting(shadingNormalWorld(), materialColor.rgb, shadow, ambientOcclusion, additionalLight), materialColor.a);
119
- ${U?_`
119
+ ${k?D`
120
120
  vec4 overlayWaterMask = getOverlayColor(ovNormalTex, vtcOverlay);
121
121
  float waterNormalLength = length(overlayWaterMask);
122
122
  if (waterNormalLength > 0.95) {
@@ -126,16 +126,16 @@ materialColor.rgb = mix(materialColor.rgb, vec3(1), snow);`)),V.code.add(_`
126
126
  // un-gamma the ground color to mix in linear space
127
127
  shadedColor = mix(shadedColor, waterColorNonLinear, waterColorLinear.w);
128
128
  }`:""}
129
- `)),V.code.add(_`
129
+ `)),G.code.add(D`
130
130
  gl_FragColor = highlightSlice(shadedColor, vPositionWorldCameraRelative);
131
- ${a.transparencyPassType===$.Color?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
131
+ ${a.transparencyPassType===z.Color?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
132
132
  }
133
- `)),a.output!==c.Depth&&a.output!==c.Shadow||(i.include(C,a),V.code.add(_`void main() {
133
+ `)),(a.output===c.Depth||I)&&(i.include(C,a),G.code.add(D`void main() {
134
134
  discardBySlice(vPositionWorldCameraRelative);
135
135
  vec4 textureColor = readBaseColorTexture();
136
136
  discardOrAdjustAlpha(textureColor);
137
137
  outputDepth(linearDepth);
138
- }`)),a.output===c.Normal&&(i.include(y,a),V.code.add(_`
138
+ }`)),a.output===c.Normal&&(i.include(y,a),G.code.add(D`
139
139
  void main() {
140
140
  discardBySlice(vPositionWorldCameraRelative);
141
141
 
@@ -147,14 +147,14 @@ outputDepth(linearDepth);
147
147
  float alpha = ${a.normalType===g.Ground?"0.0":"1.0"};
148
148
  gl_FragColor = vec4(vec3(.5) + .5 * shadingNormal_view(), alpha);
149
149
  }
150
- `)),a.output===c.Highlight&&(i.include(w),V.code.add(_`
150
+ `)),a.output===c.Highlight&&(i.include(w),G.code.add(D`
151
151
  void main() {
152
152
  discardBySlice(vPositionWorldCameraRelative);
153
153
 
154
154
  vec4 textureColor = readBaseColorTexture();
155
155
  discardOrAdjustAlpha(textureColor);
156
156
 
157
- ${I?_`
157
+ ${H?D`
158
158
  vec4 overlayColor = getCombinedOverlayColor();
159
159
  if (overlayColor.a == 0.0) {
160
160
  gl_FragColor = vec4(0.0);
@@ -163,4 +163,4 @@ outputDepth(linearDepth);
163
163
 
164
164
  outputHighlight();
165
165
  }
166
- `)),i}function G(e){return 0===e.overlays.length?null:e.overlays[a.INNER].getValidTexture(i.Water)}const U=Object.freeze(Object.defineProperty({__proto__:null,attributeLocations:V,build:I,getOverlayNormalTexture:G},Symbol.toStringTag,{value:"Module"}));export{U as C,V as a,I as b,G as g};
166
+ `)),i}function V(e){return 0===e.overlays.length?null:e.overlays[a.INNER].getValidTexture(i.Water)}const G=Object.freeze(Object.defineProperty({__proto__:null,build:E,getOverlayNormalTexture:V},Symbol.toStringTag,{value:"Module"}));export{G as C,E as b,V as g};
@@ -2,74 +2,74 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{isSome as e}from"../core/maybe.js";import{I as r}from"./mat4f64.js";import{ForwardLinearDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as a}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{ShaderOutput as i}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{SliceDraw as t}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as l}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as n,NormalAttributeType as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as p}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VerticalOffset as u}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as h}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{ComputeNormalTexture as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateAmbientOcclusion as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{multipassTerrainTest as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{Normals as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{PhysicallyBasedRendering as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as j,PBRMode as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as L,ReadShadowMapDraw as T}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{VisualVariables as O}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{symbolAlphaCutoff as P}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaPass as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{HeaderComment as S}from"../views/3d/webgl-engine/core/shaderLibrary/util/HeaderComment.glsl.js";import{MixExternalColor as $}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as N,addCameraPosition as E}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as D}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as _}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as F}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as V}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as B}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as I}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as G}from"../views/3d/webgl-engine/lib/basicInterfaces.js";import{VertexAttribute as R}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{ambientBoost as U}from"../views/3d/webgl-engine/lighting/SceneLighting.js";function k(k){const W=new I,H=W.vertex.code,q=W.fragment.code;return W.include(S,{name:"Default Material Shader",output:k.output}),N(W,k),W.include(c),W.varyings.add("vpos","vec3"),W.include(O,k),W.include(s,k),W.include(u,k),k.output!==i.Color&&k.output!==i.Alpha||(E(W.vertex,k),W.include(n,k),W.include(l,{linearDepth:!1,hasModelTransformation:k.hasModelTransformation}),k.normalType===d.Attribute&&k.offsetBackfaces&&W.include(a),W.include(b,k),W.include(v,k),k.instancedColor&&W.attributes.add(R.INSTANCECOLOR,"vec4"),W.varyings.add("localvpos","vec3"),W.include(g,k),W.include(o,k),W.include(m,k),W.include(p,k),W.vertex.uniforms.add(new _("externalColor",(e=>e.externalColor))),W.varyings.add("vcolorExt","vec4"),k.hasMultipassTerrain&&W.varyings.add("depth","float"),k.hasModelTransformation&&W.vertex.uniforms.add(new B("model",(o=>e(o.modelTransformation)?o.modelTransformation:r))),H.add(V`
5
+ import{isSome as e}from"../core/maybe.js";import{I as r}from"./mat4f64.js";import{ForwardLinearDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as a}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{ShaderOutput as i}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as t}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as l}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as n,NormalAttributeType as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as p}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VertexNormal as v}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js";import{VerticalOffset as u}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as b}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{ComputeNormalTexture as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js";import{EvaluateAmbientOcclusion as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{multipassTerrainTest as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{Normals as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{PhysicallyBasedRendering as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as j,PBRMode as M}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as L,ReadShadowMapDraw as T}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{VisualVariables as P}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{symbolAlphaCutoff as O}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaPass as A}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{MixExternalColor as S}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as $,addCameraPosition as N}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as E}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as _}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as D}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as F}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as V}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as B}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as I}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as z}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as G}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{ambientBoost as R}from"../views/3d/webgl-engine/lighting/SceneLighting.js";function U(U){const k=new B,W=k.vertex.code,q=k.fragment.code;return $(k,U),k.include(c),k.varyings.add("vpos","vec3"),k.include(P,U),k.include(s,U),k.include(u,U),U.output!==i.Color&&U.output!==i.Alpha||(N(k.vertex,U),k.include(n,U),k.include(l,U),U.normalType===d.Attribute&&U.offsetBackfaces&&k.include(a),k.include(h,U),k.include(v,U),U.instancedColor&&k.attributes.add(G.INSTANCECOLOR,"vec4"),k.varyings.add("localvpos","vec3"),k.include(m,U),k.include(o,U),k.include(g,U),k.include(p,U),k.vertex.uniforms.add(new _("externalColor",(e=>e.externalColor))),k.varyings.add("vcolorExt","vec4"),U.hasMultipassTerrain&&k.varyings.add("depth","float"),U.hasModelTransformation&&k.vertex.uniforms.add(new V("model",(o=>e(o.modelTransformation)?o.modelTransformation:r))),W.add(F`
6
6
  void main(void) {
7
7
  forwardNormalizedVertexColor();
8
8
  vcolorExt = externalColor;
9
- ${k.instancedColor?"vcolorExt *= instanceColor;":""}
9
+ ${U.instancedColor?"vcolorExt *= instanceColor;":""}
10
10
  vcolorExt *= vvColor();
11
11
  vcolorExt *= getSymbolColor();
12
12
  forwardColorMixMode();
13
13
 
14
- if (vcolorExt.a < ${V.float(P)}) {
14
+ if (vcolorExt.a < ${F.float(O)}) {
15
15
  gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
16
16
  } else {
17
17
  vpos = calculateVPos();
18
18
  localvpos = vpos - view[3].xyz;
19
19
  vpos = subtractOrigin(vpos);
20
- ${k.normalType===d.Attribute?V`vNormalWorld = dpNormal(vvLocalNormal(normalModel()));`:""}
20
+ ${U.normalType===d.Attribute?F`vNormalWorld = dpNormal(vvLocalNormal(normalModel()));`:""}
21
21
  vpos = addVerticalOffset(vpos, localOrigin);
22
- ${k.hasVertexTangents?"vTangent = dpTransformVertexTangent(tangent);":""}
23
- gl_Position = transformPosition(proj, view, ${k.hasModelTransformation?"model,":""} vpos);
24
- ${k.normalType===d.Attribute&&k.offsetBackfaces?"gl_Position = offsetBackfacingClipPosition(gl_Position, vpos, vNormalWorld, cameraPosition);":""}
22
+ ${U.hasVertexTangents?"vTangent = dpTransformVertexTangent(tangent);":""}
23
+ gl_Position = transformPosition(proj, view, ${U.hasModelTransformation?"model,":""} vpos);
24
+ ${U.normalType===d.Attribute&&U.offsetBackfaces?"gl_Position = offsetBackfacingClipPosition(gl_Position, vpos, vNormalWorld, cameraPosition);":""}
25
25
  }
26
26
 
27
- ${k.hasMultipassTerrain?"depth = (view * vec4(vpos, 1.0)).z;":""}
27
+ ${U.hasMultipassTerrain?"depth = (view * vec4(vpos, 1.0)).z;":""}
28
28
  forwardLinearDepth();
29
29
  forwardTextureCoordinates();
30
30
  }
31
- `)),k.output===i.Alpha&&(W.include(t,k),W.include(A,k),W.include(x,k),W.fragment.uniforms.add([new F("opacity",(e=>e.opacity)),new F("layerOpacity",(e=>e.layerOpacity))]),k.hasColorTexture&&W.fragment.uniforms.add(new z("tex",(e=>e.texture))),W.fragment.include($),q.add(V`
31
+ `)),U.output===i.Alpha&&(k.include(t,U),k.include(A,U),k.include(x,U),k.fragment.uniforms.add([new D("opacity",(e=>e.opacity)),new D("layerOpacity",(e=>e.layerOpacity))]),U.hasColorTexture&&k.fragment.uniforms.add(new I("tex",(e=>e.texture))),k.fragment.include(S),q.add(F`
32
32
  void main() {
33
33
  discardBySlice(vpos);
34
- ${k.hasMultipassTerrain?"terrainDepthTest(gl_FragCoord, depth);":""}
35
- ${k.hasColorTexture?V`
34
+ ${U.hasMultipassTerrain?"terrainDepthTest(gl_FragCoord, depth);":""}
35
+ ${U.hasColorTexture?F`
36
36
  vec4 texColor = texture2D(tex, vuv0);
37
- ${k.textureAlphaPremultiplied?"texColor.rgb /= texColor.a;":""}
38
- discardOrAdjustAlpha(texColor);`:V`vec4 texColor = vec4(1.0);`}
39
- ${k.hasVertexColors?V`float opacity_ = layerOpacity * mixExternalOpacity(vColor.a * opacity, texColor.a, vcolorExt.a, int(colorMixMode));`:V`float opacity_ = layerOpacity * mixExternalOpacity(opacity, texColor.a, vcolorExt.a, int(colorMixMode));`}
37
+ ${U.textureAlphaPremultiplied?"texColor.rgb /= texColor.a;":""}
38
+ discardOrAdjustAlpha(texColor);`:F`vec4 texColor = vec4(1.0);`}
39
+ ${U.hasVertexColors?F`float opacity_ = layerOpacity * mixExternalOpacity(vColor.a * opacity, texColor.a, vcolorExt.a, int(colorMixMode));`:F`float opacity_ = layerOpacity * mixExternalOpacity(opacity, texColor.a, vcolorExt.a, int(colorMixMode));`}
40
40
  gl_FragColor = vec4(opacity_);
41
41
  }
42
- `)),k.output===i.Color&&(W.include(t,k),W.include(w,k),W.include(f,k),W.include(A,k),W.include(k.instancedDoublePrecision?L:T,k),W.include(x,k),E(W.fragment,k),W.fragment.uniforms.add([W.vertex.uniforms.get("localOrigin"),new D("ambient",(e=>e.ambient)),new D("diffuse",(e=>e.diffuse)),new F("opacity",(e=>e.opacity)),new F("layerOpacity",(e=>e.layerOpacity)),new F("lightingGlobalFactor",((e,r)=>r.lighting.globalFactor)),new D("lightingMainIntensity",((e,r)=>r.lighting.mainLight.intensity))]),W.fragment.constants.add("ambientBoostFactor","float",U),k.hasColorTexture&&W.fragment.uniforms.add(new z("tex",(e=>e.texture))),W.include(j,k),W.include(C,k),W.fragment.include($),W.include(y,k),q.add(V`
42
+ `)),U.output===i.Color&&(k.include(t,U),k.include(w,U),k.include(f,U),k.include(A,U),k.include(U.instancedDoublePrecision?L:T,U),k.include(x,U),N(k.fragment,U),k.fragment.uniforms.add([k.vertex.uniforms.get("localOrigin"),new E("ambient",(e=>e.ambient)),new E("diffuse",(e=>e.diffuse)),new D("opacity",(e=>e.opacity)),new D("layerOpacity",(e=>e.layerOpacity)),new D("lightingGlobalFactor",((e,r)=>r.lighting.globalFactor)),new E("lightingMainIntensity",((e,r)=>r.lighting.mainLight.intensity))]),k.fragment.constants.add("ambientBoostFactor","float",R),U.hasColorTexture&&k.fragment.uniforms.add(new I("tex",(e=>e.texture))),k.include(j,U),k.include(C,U),k.fragment.include(S),k.include(y,U),q.add(F`
43
43
  void main() {
44
44
  discardBySlice(vpos);
45
- ${k.hasMultipassTerrain?"terrainDepthTest(gl_FragCoord, depth);":""}
46
- ${k.hasColorTexture?V`
45
+ ${U.hasMultipassTerrain?"terrainDepthTest(gl_FragCoord, depth);":""}
46
+ ${U.hasColorTexture?F`
47
47
  vec4 texColor = texture2D(tex, vuv0);
48
- ${k.textureAlphaPremultiplied?"texColor.rgb /= texColor.a;":""}
49
- discardOrAdjustAlpha(texColor);`:V`vec4 texColor = vec4(1.0);`}
48
+ ${U.textureAlphaPremultiplied?"texColor.rgb /= texColor.a;":""}
49
+ discardOrAdjustAlpha(texColor);`:F`vec4 texColor = vec4(1.0);`}
50
50
  shadingParams.viewDirection = normalize(vpos - cameraPosition);
51
- ${k.normalType===d.ScreenDerivative?V`
52
- vec3 normal = screenDerivativeNormal(localvpos);`:V`
51
+ ${U.normalType===d.ScreenDerivative?F`
52
+ vec3 normal = screenDerivativeNormal(localvpos);`:F`
53
53
  shadingParams.normalView = vNormalWorld;
54
54
  vec3 normal = shadingNormal(shadingParams);`}
55
- ${k.pbrMode===M.Normal?"applyPBRFactors();":""}
55
+ ${U.pbrMode===M.Normal?"applyPBRFactors();":""}
56
56
  float ssao = evaluateAmbientOcclusionInverse();
57
57
  ssao *= getBakedOcclusion();
58
58
 
59
59
  float additionalAmbientScale = additionalDirectedAmbientLight(vpos + localOrigin);
60
- ${k.receiveShadows?"float shadow = readShadowMap(vpos, linearDepth);":k.spherical?"float shadow = lightingGlobalFactor * (1.0 - additionalAmbientScale);":"float shadow = 0.0;"}
60
+ ${U.receiveShadows?"float shadow = readShadowMap(vpos, linearDepth);":U.spherical?"float shadow = lightingGlobalFactor * (1.0 - additionalAmbientScale);":"float shadow = 0.0;"}
61
61
  vec3 matColor = max(ambient, diffuse);
62
- ${k.hasVertexColors?V`
62
+ ${U.hasVertexColors?F`
63
63
  vec3 albedo = mixExternalColor(vColor.rgb * matColor, texColor.rgb, vcolorExt.rgb, int(colorMixMode));
64
- float opacity_ = layerOpacity * mixExternalOpacity(vColor.a * opacity, texColor.a, vcolorExt.a, int(colorMixMode));`:V`
64
+ float opacity_ = layerOpacity * mixExternalOpacity(vColor.a * opacity, texColor.a, vcolorExt.a, int(colorMixMode));`:F`
65
65
  vec3 albedo = mixExternalColor(matColor, texColor.rgb, vcolorExt.rgb, int(colorMixMode));
66
66
  float opacity_ = layerOpacity * mixExternalOpacity(opacity, texColor.a, vcolorExt.a, int(colorMixMode));`}
67
- ${k.hasNormalTexture?V`
68
- mat3 tangentSpace = ${k.hasVertexTangents?"computeTangentSpace(normal);":"computeTangentSpace(normal, vpos, vuv0);"}
69
- vec3 shadingNormal = computeTextureNormal(tangentSpace, vuv0);`:V`vec3 shadingNormal = normal;`}
70
- vec3 normalGround = ${k.spherical?V`normalize(vpos + localOrigin);`:V`vec3(0.0, 0.0, 1.0);`}
67
+ ${U.hasNormalTexture?F`
68
+ mat3 tangentSpace = ${U.hasVertexTangents?"computeTangentSpace(normal);":"computeTangentSpace(normal, vpos, vuv0);"}
69
+ vec3 shadingNormal = computeTextureNormal(tangentSpace, vuv0);`:F`vec3 shadingNormal = normal;`}
70
+ vec3 normalGround = ${U.spherical?F`normalize(vpos + localOrigin);`:F`vec3(0.0, 0.0, 1.0);`}
71
71
 
72
- ${k.snowCover?V`
72
+ ${U.snowCover?F`
73
73
  float snow = smoothstep(0.5, 0.55, dot(normal, normalGround));
74
74
  albedo = mix(albedo, vec3(1), snow);
75
75
  shadingNormal = mix(shadingNormal, normal, snow);
@@ -77,14 +77,14 @@ import{isSome as e}from"../core/maybe.js";import{I as r}from"./mat4f64.js";impor
77
77
 
78
78
  vec3 additionalLight = ssao * lightingMainIntensity * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor;
79
79
 
80
- ${k.pbrMode===M.Normal||k.pbrMode===M.Schematic?V`
80
+ ${U.pbrMode===M.Normal||U.pbrMode===M.Schematic?F`
81
81
  float additionalAmbientIrradiance = additionalAmbientIrradianceFactor * lightingMainIntensity[2];
82
- ${k.snowCover?V`
82
+ ${U.snowCover?F`
83
83
  mrr = mix(mrr, vec3(0.0, 1.0, 0.04), snow);
84
84
  emission = mix(emission, vec3(0.0), snow);`:""}
85
85
 
86
- vec3 shadedColor = evaluateSceneLightingPBR(shadingNormal, albedo, shadow, 1.0 - ssao, additionalLight, shadingParams.viewDirection, normalGround, mrr, emission, additionalAmbientIrradiance);`:V`vec3 shadedColor = evaluateSceneLighting(shadingNormal, albedo, shadow, 1.0 - ssao, additionalLight);`}
86
+ vec3 shadedColor = evaluateSceneLightingPBR(shadingNormal, albedo, shadow, 1.0 - ssao, additionalLight, shadingParams.viewDirection, normalGround, mrr, emission, additionalAmbientIrradiance);`:F`vec3 shadedColor = evaluateSceneLighting(shadingNormal, albedo, shadow, 1.0 - ssao, additionalLight);`}
87
87
  gl_FragColor = highlightSlice(vec4(shadedColor, opacity_), vpos);
88
- ${k.transparencyPassType===G.Color?V`gl_FragColor = premultiplyAlpha(gl_FragColor);`:""}
88
+ ${U.transparencyPassType===z.Color?F`gl_FragColor = premultiplyAlpha(gl_FragColor);`:""}
89
89
  }
90
- `)),W.include(h,k),W}const W=Object.freeze(Object.defineProperty({__proto__:null,build:k},Symbol.toStringTag,{value:"Module"}));export{W as D,k as b};
90
+ `)),k.include(b,U),k}const k=Object.freeze(Object.defineProperty({__proto__:null,build:U},Symbol.toStringTag,{value:"Module"}));export{k as D,U as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{isSome as e}from"../core/maybe.js";import{s as o,c as i}from"./vec2.js";import{O as r,a as l}from"./vec2f64.js";import{Z as t}from"./vec4f64.js";import{DEFAULT_TEX_SIZE as a}from"../views/3d/layers/graphics/sdfPrimitives.js";import{ShaderOutput as s}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{SliceDraw as n}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{AlignPixel as c}from"../views/3d/webgl-engine/core/shaderLibrary/hud/AlignPixel.glsl.js";import{HUD as d}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUD.glsl.js";import{HUDOcclusionPass as u}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUDOcclusionPass.glsl.js";import{OutputHighlight as p}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{VisualVariables as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{symbolAlphaCutoff as g,defaultMaskAlphaCutoff as f}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as b}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{ScreenSizePerspective as h,addScreenSizePerspective as w,addScreenSizePerspectiveAlignment as x}from"../views/3d/webgl-engine/core/shaderLibrary/util/ScreenSizePerspective.glsl.js";import{Float2PassUniform as C}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as P}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{Float4sPassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float4sPassUniform.js";import{FloatPassUniform as j}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{FloatsPassUniform as z}from"../views/3d/webgl-engine/core/shaderModules/FloatsPassUniform.js";import{glsl as y}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as F}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as O}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as A}from"../views/3d/webgl-engine/lib/basicInterfaces.js";import{VertexAttribute as $}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{vvColorNumber as D}from"../views/3d/webgl-engine/materials/VisualVariablePassParameters.js";function B(i){const l=new F,B=i.signedDistanceFieldEnabled;if(l.include(c),l.include(d,i),l.include(n,i),i.output===s.Occlusion)return l.include(u,i),l;const{vertex:H,fragment:V}=l;l.include(h),V.include(b),V.include(m),l.include(v,i),l.varyings.add("vcolor","vec4"),l.varyings.add("vtc","vec2"),l.varyings.add("vsize","vec2"),i.binaryHighlightOcclusionEnabled&&l.varyings.add("voccluded","float"),H.uniforms.add([new P("viewport",((e,o)=>o.camera.fullViewport)),new C("screenOffset",((e,i)=>o(U,2*e.screenOffset[0]*i.camera.pixelRatio,2*e.screenOffset[1]*i.camera.pixelRatio))),new C("anchorPosition",(e=>L(e))),new P("materialColor",(e=>e.color)),new j("pixelRatio",((e,o)=>o.camera.pixelRatio))]),B&&(H.uniforms.add(new P("outlineColor",(e=>e.outlineColor))),V.uniforms.add([new P("outlineColor",(e=>_(e)?e.outlineColor:t)),new j("outlineSize",(e=>_(e)?e.outlineSize:0))])),i.hasScreenSizePerspective&&(w(H),x(H)),(i.debugDrawLabelBorder||i.binaryHighlightOcclusionEnabled)&&l.varyings.add("debugBorderCoords","vec4"),l.attributes.add($.UV0,"vec2"),l.attributes.add($.COLOR,"vec4"),l.attributes.add($.SIZE,"vec2"),l.attributes.add($.AUXPOS2,"vec4"),H.code.add(y`
5
+ import{isSome as e}from"../core/maybe.js";import{s as o,c as i}from"./vec2.js";import{O as r,a as l}from"./vec2f64.js";import{Z as a}from"./vec4f64.js";import{DEFAULT_TEX_SIZE as t}from"../views/3d/layers/graphics/sdfPrimitives.js";import{ShaderOutput as s}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as n}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{AlignPixel as c}from"../views/3d/webgl-engine/core/shaderLibrary/hud/AlignPixel.glsl.js";import{HUD as d}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUD.glsl.js";import{HUDOcclusionPass as u}from"../views/3d/webgl-engine/core/shaderLibrary/hud/HUDOcclusionPass.glsl.js";import{OutputHighlight as p}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{VisualVariables as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{symbolAlphaCutoff as g,defaultMaskAlphaCutoff as f}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as m}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as b}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{ScreenSizePerspective as h,addScreenSizePerspective as w,addScreenSizePerspectiveAlignment as x}from"../views/3d/webgl-engine/core/shaderLibrary/util/ScreenSizePerspective.glsl.js";import{Float2PassUniform as C}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as P}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{Float4sPassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float4sPassUniform.js";import{FloatPassUniform as j}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{FloatsPassUniform as z}from"../views/3d/webgl-engine/core/shaderModules/FloatsPassUniform.js";import{glsl as y}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as F}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as O}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as A}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as $}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{vvColorNumber as D}from"../views/3d/webgl-engine/materials/VisualVariablePassParameters.js";function B(i){const l=new F,B=i.signedDistanceFieldEnabled;if(l.include(c),l.include(d,i),l.include(n,i),i.occlusionPass)return l.include(u,i),l;const{vertex:H,fragment:U}=l;l.include(h),U.include(b),U.include(m),l.include(v,i),l.varyings.add("vcolor","vec4"),l.varyings.add("vtc","vec2"),l.varyings.add("vsize","vec2"),i.binaryHighlightOcclusionEnabled&&l.varyings.add("voccluded","float"),H.uniforms.add([new P("viewport",((e,o)=>o.camera.fullViewport)),new C("screenOffset",((e,i)=>o(T,2*e.screenOffset[0]*i.camera.pixelRatio,2*e.screenOffset[1]*i.camera.pixelRatio))),new C("anchorPosition",(e=>L(e))),new P("materialColor",(e=>e.color)),new j("pixelRatio",((e,o)=>o.camera.pixelRatio))]),B&&(H.uniforms.add(new P("outlineColor",(e=>e.outlineColor))),U.uniforms.add([new P("outlineColor",(e=>_(e)?e.outlineColor:a)),new j("outlineSize",(e=>_(e)?e.outlineSize:0))])),i.hasScreenSizePerspective&&(w(H),x(H)),(i.debugDrawLabelBorder||i.binaryHighlightOcclusionEnabled)&&l.varyings.add("debugBorderCoords","vec4"),l.attributes.add($.UV0,"vec2"),l.attributes.add($.COLOR,"vec4"),l.attributes.add($.SIZE,"vec2"),l.attributes.add($.AUXPOS2,"vec4"),H.code.add(y`
6
6
  void main(void) {
7
7
  ProjectHUDAux projectAux;
8
8
  vec4 posProj = projectPositionHUD(projectAux);
@@ -28,14 +28,14 @@ import{isSome as e}from"../core/maybe.js";import{s as o,c as i}from"./vec2.js";i
28
28
  ${i.occlusionTestEnabled||i.binaryHighlightOcclusionEnabled?"bool visible = testVisibilityHUD(posProj);":""}
29
29
 
30
30
  ${i.binaryHighlightOcclusionEnabled?"voccluded = visible ? 0.0 : 1.0;":""}
31
- `);const E=y`vec2 uv01 = floor(uv0);
31
+ `);const V=y`vec2 uv01 = floor(uv0);
32
32
  vec2 uv = uv0 - uv01;
33
- quadOffset.xy = ((uv01 - anchorPosition) * 2.0 * combinedSize + screenOffsetScaled) / viewport.zw * posProj.w;`,T=i.pixelSnappingEnabled?B?y`posProj = alignToPixelOrigin(posProj, viewport.zw) + quadOffset;`:y`posProj += quadOffset;
33
+ quadOffset.xy = ((uv01 - anchorPosition) * 2.0 * combinedSize + screenOffsetScaled) / viewport.zw * posProj.w;`,E=i.pixelSnappingEnabled?B?y`posProj = alignToPixelOrigin(posProj, viewport.zw) + quadOffset;`:y`posProj += quadOffset;
34
34
  if (inputSize.x == size.x) {
35
35
  posProj = alignToPixelOrigin(posProj, viewport.zw);
36
36
  }`:y`posProj += quadOffset;`;i.vvColor&&H.uniforms.add([new S("vvColorColors",(e=>e.vvColorColors),D),new z("vvColorValues",(e=>e.vvColorValues),D)]),H.uniforms.add(new C("textureCoordinateScaleFactor",(o=>e(o.texture)&&e(o.texture.descriptor.textureCoordinateScaleFactor)?o.texture.descriptor.textureCoordinateScaleFactor:r))),H.code.add(y`
37
37
  ${i.occlusionTestEnabled?"if (visible) {":""}
38
- ${E}
38
+ ${V}
39
39
  ${i.vvColor?"vcolor = vvGetColor(auxpos2, vvColorValues, vvColorColors) * materialColor;":"vcolor = color / 255.0 * materialColor;"}
40
40
 
41
41
  bool alphaDiscard = vcolor.a < ${y.float(g)};
@@ -45,7 +45,7 @@ posProj = alignToPixelOrigin(posProj, viewport.zw);
45
45
  gl_Position = vec4(1e38, 1e38, 1e38, 1.0);
46
46
  return;
47
47
  } else {
48
- ${T}
48
+ ${E}
49
49
  gl_Position = posProj;
50
50
  }
51
51
 
@@ -56,7 +56,7 @@ posProj = alignToPixelOrigin(posProj, viewport.zw);
56
56
  ${i.occlusionTestEnabled?y`} else { vtc = vec2(0.0);
57
57
  ${i.debugDrawLabelBorder?"debugBorderCoords = vec4(0.5, 0.5, 1.5 / combinedSize);}":"}"}`:""}
58
58
  }
59
- `),V.uniforms.add(new O("tex",(e=>e.texture)));const M=i.debugDrawLabelBorder?y`(isBorder > 0.0 ? 0.0 : ${y.float(f)})`:y.float(f),R=y`
59
+ `),U.uniforms.add(new O("tex",(e=>e.texture)));const M=i.debugDrawLabelBorder?y`(isBorder > 0.0 ? 0.0 : ${y.float(f)})`:y.float(f),R=y`
60
60
  ${i.debugDrawLabelBorder?y`
61
61
  float isBorder = float(any(lessThan(debugBorderCoords.xy, debugBorderCoords.zw)) || any(greaterThan(debugBorderCoords.xy, 1.0 - debugBorderCoords.zw)));`:""}
62
62
 
@@ -66,7 +66,7 @@ posProj = alignToPixelOrigin(posProj, viewport.zw);
66
66
  // Attempt to sample texel centers to avoid that thin cross outlines
67
67
  // disappear with large symbol sizes.
68
68
  // see: https://devtopia.esri.com/WebGIS/arcgis-js-api/issues/7058#issuecomment-603041
69
- const float txSize = ${y.float(a)};
69
+ const float txSize = ${y.float(t)};
70
70
  const float texelSize = 1.0 / txSize;
71
71
  // Calculate how much we have to add/subtract to/from each texel to reach the size of an onscreen pixel
72
72
  vec2 scaleFactor = (vsize - txSize) * texelSize;
@@ -123,17 +123,17 @@ posProj = alignToPixelOrigin(posProj, viewport.zw);
123
123
 
124
124
  // Draw debug border with transparency, so that original texels along border are still partially visible
125
125
  ${i.debugDrawLabelBorder?y`gl_FragColor = mix(gl_FragColor, vec4(1.0, 0.0, 1.0, 1.0), isBorder * 0.5);`:""}
126
- `;return i.output===s.Alpha&&V.code.add(y`
126
+ `;return i.output===s.Alpha&&U.code.add(y`
127
127
  void main() {
128
128
  ${R}
129
129
  gl_FragColor = vec4(gl_FragColor.a);
130
130
  }
131
- `),i.output===s.Color&&V.code.add(y`
131
+ `),i.output===s.Color&&U.code.add(y`
132
132
  void main() {
133
133
  ${R}
134
134
  ${i.transparencyPassType===A.FrontFace?"gl_FragColor.rgb /= gl_FragColor.a;":""}
135
135
  }
136
- `),i.output===s.Highlight&&(l.include(p),V.code.add(y`
136
+ `),i.output===s.Highlight&&(l.include(p),U.code.add(y`
137
137
  void main() {
138
138
  ${R}
139
139
  ${i.binaryHighlightOcclusionEnabled?y`
@@ -143,4 +143,4 @@ posProj = alignToPixelOrigin(posProj, viewport.zw);
143
143
  gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0);
144
144
  }`:"outputHighlight();"}
145
145
  }
146
- `)),l}function _(e){return e.outlineColor[3]>0&&e.outlineSize>0}function L(e,o=U){return e.textureIsSignedDistanceField?H(e.anchorPosition,e.distanceFieldBoundingBox,o):i(o,e.anchorPosition),o}function H(i,r,l){e(r)?o(l,i[0]*(r[2]-r[0])+r[0],i[1]*(r[3]-r[1])+r[1]):o(l,0,0)}const U=l(),V=Object.freeze(Object.defineProperty({__proto__:null,build:B,calculateAnchorPosForRendering:L},Symbol.toStringTag,{value:"Module"}));export{V as H,B as b,L as c};
146
+ `)),l}function _(e){return e.outlineColor[3]>0&&e.outlineSize>0}function L(e,o=T){return e.textureIsSignedDistanceField?H(e.anchorPosition,e.distanceFieldBoundingBox,o):i(o,e.anchorPosition),o}function H(i,r,l){e(r)?o(l,i[0]*(r[2]-r[0])+r[0],i[1]*(r[3]-r[1])+r[1]):o(l,0,0)}const T=l(),U=Object.freeze(Object.defineProperty({__proto__:null,build:B,calculateAnchorPosForRendering:L},Symbol.toStringTag,{value:"Module"}));export{U as H,B as b,L as c};
@@ -2,32 +2,32 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{isSome as e}from"../core/maybe.js";import{O as r}from"./vec2f64.js";import{ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{multipassTerrainTest as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{defaultMaskAlphaCutoff as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{FloatPassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as c}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as p}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as m}from"../views/3d/webgl-engine/lib/basicInterfaces.js";import{VertexAttribute as v}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function f(f){const w=new p;l(w,f),w.include(a),w.attributes.add(v.POSITION,"vec3"),w.attributes.add(v.UV0,"vec2"),w.varyings.add("vpos","vec3"),f.hasMultipassTerrain&&w.varyings.add("depth","float");const{vertex:h,fragment:b}=w;return h.uniforms.add(new n("textureCoordinateScaleFactor",(o=>e(o.texture)&&e(o.texture.descriptor.textureCoordinateScaleFactor)?o.texture.descriptor.textureCoordinateScaleFactor:r))),h.code.add(c`
5
+ import{isSome as e}from"../core/maybe.js";import{O as r}from"./vec2f64.js";import{ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{multipassTerrainTest as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{defaultMaskAlphaCutoff as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as n}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{FloatPassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as p}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as c}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as m}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as v}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function f(f){const w=new c;l(w,f),w.include(a,f),w.attributes.add(v.POSITION,"vec3"),w.attributes.add(v.UV0,"vec2"),w.varyings.add("vpos","vec3"),f.hasMultipassTerrain&&w.varyings.add("depth","float");const{vertex:h,fragment:b}=w;return h.uniforms.add(new n("textureCoordinateScaleFactor",(o=>e(o.texture)&&e(o.texture.descriptor.textureCoordinateScaleFactor)?o.texture.descriptor.textureCoordinateScaleFactor:r))),h.code.add(p`
6
6
  void main(void) {
7
7
  vpos = position;
8
8
  ${f.hasMultipassTerrain?"depth = (view * vec4(vpos, 1.0)).z;":""}
9
9
  vTexCoord = uv0 * textureCoordinateScaleFactor;
10
10
  gl_Position = transformPosition(proj, view, vpos);
11
11
  }
12
- `),w.include(i,f),w.include(t,f),b.uniforms.add([new u("tex",(e=>e.texture)),new g("opacity",(e=>e.opacity))]),w.varyings.add("vTexCoord","vec2"),f.output===o.Alpha?b.code.add(c`
12
+ `),w.include(i,f),w.include(t,f),b.uniforms.add([new u("tex",(e=>e.texture)),new g("opacity",(e=>e.opacity))]),w.varyings.add("vTexCoord","vec2"),f.output===o.Alpha?b.code.add(p`
13
13
  void main() {
14
14
  discardBySlice(vpos);
15
15
  ${f.hasMultipassTerrain?"terrainDepthTest(gl_FragCoord, depth);":""}
16
16
 
17
17
  float alpha = texture2D(tex, vTexCoord).a * opacity;
18
- if (alpha < ${c.float(s)}) {
18
+ if (alpha < ${p.float(s)}) {
19
19
  discard;
20
20
  }
21
21
 
22
22
  gl_FragColor = vec4(alpha);
23
23
  }
24
- `):(b.include(d),b.code.add(c`
24
+ `):(b.include(d),b.code.add(p`
25
25
  void main() {
26
26
  discardBySlice(vpos);
27
27
  ${f.hasMultipassTerrain?"terrainDepthTest(gl_FragCoord, depth);":""}
28
28
  gl_FragColor = texture2D(tex, vTexCoord) * opacity;
29
29
 
30
- if (gl_FragColor.a < ${c.float(s)}) {
30
+ if (gl_FragColor.a < ${p.float(s)}) {
31
31
  discard;
32
32
  }
33
33