@arcgis/core 4.25.0-next.20220705 → 4.25.0-next.20220708

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (336) hide show
  1. package/TimeExtent.js +1 -1
  2. package/arcade/arcadeCompiler.js +1 -1
  3. package/assets/esri/core/workers/RemoteClient.js +1 -1
  4. package/assets/esri/core/workers/chunks/0703495557b0df6878c5.js +1 -0
  5. package/assets/esri/core/workers/chunks/1570676351a313f1841b.js +1 -0
  6. package/assets/esri/core/workers/chunks/{695f90305478f5024fa7.js → 1ecbf642debc2207b762.js} +1 -1
  7. package/assets/esri/core/workers/chunks/{30dbdf2aa1bc8e61cad4.js → 268e7b46202fc1decf9f.js} +1 -1
  8. package/assets/esri/core/workers/chunks/{47d78b4f7117554acecf.js → 357a27203f5d8fa152de.js} +1 -1
  9. package/assets/esri/core/workers/chunks/35dfba25a9077ab5dbaf.js +982 -0
  10. package/assets/esri/core/workers/chunks/377354a81e402edf3077.js +1 -0
  11. package/assets/esri/core/workers/chunks/3a42d96ea3b59d33bfe8.js +1 -0
  12. package/assets/esri/core/workers/chunks/3a61e4ab83183f5526a7.js +1 -0
  13. package/assets/esri/core/workers/chunks/{3790f0362b6f27ee798b.js → 3ee5e8d00cd3bc47a9fa.js} +1 -1
  14. package/assets/esri/core/workers/chunks/425d1fabc713a598139c.js +1 -0
  15. package/assets/esri/core/workers/chunks/425e16862feccb467191.js +1 -0
  16. package/assets/esri/core/workers/chunks/{bbe51b49fe7093e47306.js → 48c8ac9a22190c2b890c.js} +1 -1
  17. package/assets/esri/core/workers/chunks/4a364bc073fdc7c1b563.js +1 -0
  18. package/assets/esri/core/workers/chunks/4ca6ada7a4ccde5b5a24.js +1 -0
  19. package/assets/esri/core/workers/chunks/{905130ff0118962c8140.js → 61b71b8e028eda10ccab.js} +1 -1
  20. package/assets/esri/core/workers/chunks/{b34cffd5c45d3a8134bc.js → 69f57ad2227e59b323e8.js} +1 -1
  21. package/assets/esri/core/workers/chunks/{290899b47a52f8b28a9c.js → 791220164501a791b2cd.js} +1 -1
  22. package/assets/esri/core/workers/chunks/792b4b0a43b4bbbc14ab.js +1 -0
  23. package/assets/esri/core/workers/chunks/7b32b8e8ebe48ae0dae2.js +1 -0
  24. package/assets/esri/core/workers/chunks/7f00125b02bb7211de43.js +1 -0
  25. package/assets/esri/core/workers/chunks/81074accfce5f109f909.js +1 -0
  26. package/assets/esri/core/workers/chunks/{594d7fdb80ad9cdedb85.js → 823e25dbc70e71257b6e.js} +1 -1
  27. package/assets/esri/core/workers/chunks/92e43e05265dfc8173a0.js +1 -0
  28. package/assets/esri/core/workers/chunks/{40fa9b28ca882a70813a.js → 92f7415c2e40e320addc.js} +1 -1
  29. package/assets/esri/core/workers/chunks/{9520b32d5d53ea9cd0d3.js → 9341e9e1fe0f6800aa44.js} +1 -1
  30. package/assets/esri/core/workers/chunks/95451d6405729a9f50c7.js +1 -0
  31. package/assets/esri/core/workers/chunks/{910a2ffb4328f8ee7a0d.js → 95cb9cd08941c28ebd85.js} +1 -1
  32. package/assets/esri/core/workers/chunks/{97f32af5893c86f6444c.js → 9b9a40b84640f00a1dcb.js} +1 -1
  33. package/assets/esri/core/workers/chunks/{77c6ba5ea85915d9078c.js → ac07c732aca6e67232f8.js} +1 -1
  34. package/assets/esri/core/workers/chunks/ae8e87da97411cff3783.js +1 -0
  35. package/assets/esri/core/workers/chunks/{65161a874595b0a34aa1.js → b312dd3027492007d75e.js} +1 -1
  36. package/assets/esri/core/workers/chunks/{83c9da68d6dbc77f60e5.js → beead2b06c994b4e61af.js} +1 -1
  37. package/assets/esri/core/workers/chunks/{5e20fd8b7c9497f2da1f.js → bfb08d3e2208c6178af9.js} +1 -1
  38. package/assets/esri/core/workers/chunks/{04e5486f0d8d4c6bd8a2.js → c3236a7058e64ea3b939.js} +1 -1
  39. package/assets/esri/core/workers/chunks/c4e9c71be6299c60c539.js +1 -0
  40. package/assets/esri/core/workers/chunks/c705f907ce60a646d9aa.js +1 -0
  41. package/assets/esri/core/workers/chunks/ce6abfafa0171b9c8d81.js +1 -0
  42. package/assets/esri/core/workers/chunks/{08a5c5a33a7c7c6852e5.js → d00b0f8236f1526099d4.js} +1 -1
  43. package/assets/esri/core/workers/chunks/d13951412a57e1af6208.js +1 -0
  44. package/assets/esri/core/workers/chunks/ecaf8f030026e41e1d1a.js +1 -0
  45. package/assets/esri/core/workers/chunks/f328a6cd4b7d8c653fc7.js +1 -0
  46. package/assets/esri/core/workers/chunks/f6a6178d4df029ff010d.js +1 -0
  47. package/assets/esri/core/workers/chunks/fde2301c6cd97a3cfb86.js +1 -0
  48. package/assets/esri/core/workers/chunks/fe84bcdfd9028b5e7ef6.js +1 -0
  49. package/assets/esri/themes/base/widgets/_BasemapLayerList.scss +4 -0
  50. package/assets/esri/themes/base/widgets/_LayerList.scss +4 -0
  51. package/assets/esri/themes/dark/main.css +1 -1
  52. package/assets/esri/themes/light/main.css +1 -1
  53. package/assets/esri/themes/light/view.css +1 -1
  54. package/chunks/CheckerBoard.glsl.js +2 -2
  55. package/chunks/ColorMaterial.glsl.js +9 -9
  56. package/chunks/ComponentShader.glsl.js +33 -33
  57. package/chunks/DefaultMaterial.glsl.js +35 -35
  58. package/chunks/HUDMaterial.glsl.js +11 -11
  59. package/chunks/ImageMaterial.glsl.js +5 -5
  60. package/chunks/LineMarker.glsl.js +17 -17
  61. package/chunks/NativeLine.glsl.js +3 -3
  62. package/chunks/Path.glsl.js +28 -28
  63. package/chunks/Pattern.glsl.js +9 -9
  64. package/chunks/PointRenderer.glsl.js +1 -1
  65. package/chunks/RealisticTree.glsl.js +4 -4
  66. package/chunks/RibbonLine.glsl.js +1 -1
  67. package/chunks/ShadedColorMaterial.glsl.js +1 -1
  68. package/chunks/SimpleAtmosphere.glsl.js +1 -1
  69. package/chunks/Terrain.glsl.js +92 -92
  70. package/chunks/WaterSurface.glsl.js +22 -22
  71. package/chunks/common.js +1 -1
  72. package/chunks/mat2.js +1 -1
  73. package/chunks/mat2d.js +1 -1
  74. package/chunks/mat3.js +1 -1
  75. package/chunks/mat4.js +1 -1
  76. package/chunks/quat.js +1 -1
  77. package/chunks/quat2.js +1 -1
  78. package/chunks/vec2.js +1 -1
  79. package/chunks/vec3.js +1 -1
  80. package/chunks/vec4.js +1 -1
  81. package/core/Message.js +1 -1
  82. package/core/accessorSupport/tracking.js +1 -1
  83. package/core/libs/gl-matrix-2/math/common.js +1 -1
  84. package/core/libs/gl-matrix-2/math/vec2.js +1 -1
  85. package/core/pbf.js +1 -1
  86. package/core/quantity.js +0 -1
  87. package/core/sql/WhereClause.js +1 -1
  88. package/core/urlUtils.js +1 -1
  89. package/geometry/support/scaleUtils.js +1 -1
  90. package/identity/IdentityForm.js +1 -1
  91. package/identity/IdentityModal.js +1 -1
  92. package/identity/OAuthCredential.js +1 -1
  93. package/interfaces.d.ts +3347 -190
  94. package/intl/date.js +1 -1
  95. package/intl/duration.js +1 -1
  96. package/intl/messages.js +1 -1
  97. package/intl/substitute.js +1 -1
  98. package/kernel.js +1 -1
  99. package/layers/ImageryTileLayer.js +1 -1
  100. package/layers/VoxelWasmPerSceneView.js +1 -1
  101. package/layers/mixins/ArcGISImageService.js +1 -1
  102. package/layers/mixins/ImageryTileMixin.js +1 -1
  103. package/layers/support/ControlPointsGeoreference.d.ts +4 -0
  104. package/layers/support/ControlPointsGeoreference.js +5 -0
  105. package/layers/support/CornersGeoreference.js +1 -1
  106. package/layers/support/ElevationSamplerData.js +5 -0
  107. package/layers/support/ElevationTile.js +1 -1
  108. package/layers/support/ExportImageServiceParameters.js +1 -1
  109. package/layers/support/MediaElementBase.js +1 -1
  110. package/layers/support/imageryRendererUtils.js +1 -1
  111. package/layers/support/rasterDatasets/TIFFRaster.js +1 -1
  112. package/package.json +1 -1
  113. package/renderers/support/RasterSymbolizer.js +1 -1
  114. package/request.js +1 -1
  115. package/rest/route/utils.js +1 -1
  116. package/rest/serviceArea.js +1 -1
  117. package/rest/support/ServiceAreaParameters.js +1 -1
  118. package/rest/support/ServiceAreaSolveResult.js +1 -1
  119. package/smartMapping/raster/renderers/classBreaks.js +1 -1
  120. package/smartMapping/raster/renderers/uniqueValue.js +1 -1
  121. package/support/apiKeyUtils.js +1 -1
  122. package/support/requestUtils.js +1 -1
  123. package/support/revision.js +1 -1
  124. package/views/2d/layers/MapNotesLayerView2D.js +1 -1
  125. package/views/2d/navigation/actions/Pinch.js +1 -1
  126. package/views/2d/tiling/TileCache.js +1 -1
  127. package/views/2d/viewpointUtils.js +1 -1
  128. package/views/3d/environment/ChapmanAtmosphereTechnique.js +1 -1
  129. package/views/3d/environment/CloudsCompositionTechnique.js +1 -1
  130. package/views/3d/environment/CloudsTechnique.js +1 -1
  131. package/views/3d/environment/EnvironmentRenderer.js +1 -1
  132. package/views/3d/environment/FogTechnique.js +1 -1
  133. package/views/3d/environment/NoiseTextureAtlasTechnique.js +1 -1
  134. package/views/3d/environment/Precipitation.js +1 -1
  135. package/views/3d/environment/PrecipitationTechnique.js +1 -1
  136. package/views/3d/environment/SimpleAtmosphereTechnique.js +1 -1
  137. package/views/3d/environment/SimpleAtmosphereTechniqueConfiguration.js +1 -1
  138. package/views/3d/environment/StarsTechnique.js +1 -1
  139. package/views/3d/externalRenderers/ExternalRendererStore.js +1 -1
  140. package/views/3d/interactive/Manipulator3D.js +1 -1
  141. package/views/3d/interactive/visualElements/LabelVisualElement.js +1 -1
  142. package/views/3d/interactive/visualElements/ParallelLineVisualElement.js +1 -1
  143. package/views/3d/layers/FeatureLayerViewBase3D.js +1 -1
  144. package/views/3d/layers/FeatureLikeLayerView3D.js +1 -1
  145. package/views/3d/layers/ImageryLayerView3D.js +1 -1
  146. package/views/3d/layers/SceneLayerGraphicsView3D.js +1 -1
  147. package/views/3d/layers/graphics/Graphics3DCore.js +1 -1
  148. package/views/3d/layers/graphics/Graphics3DFeatureProcessor.js +1 -1
  149. package/views/3d/layers/i3s/PointRenderer.js +1 -1
  150. package/views/3d/layers/support/FeatureVisibilityFilter.js +5 -0
  151. package/views/3d/layers/support/HeatmapFeatureProcessor.js +1 -1
  152. package/views/3d/state/ViewStateManager.js +1 -1
  153. package/views/3d/support/LaserlinePathData.js +1 -1
  154. package/views/3d/support/ResourceController.js +1 -1
  155. package/views/3d/terrain/BlendLayersTechnique.js +1 -1
  156. package/views/3d/terrain/ElevationData.js +1 -1
  157. package/views/3d/terrain/GeometryState.js +1 -1
  158. package/views/3d/terrain/OverlayRenderTarget.js +1 -1
  159. package/views/3d/terrain/OverlayRenderer.js +1 -1
  160. package/views/3d/terrain/PatchGeometryFactory.js +1 -1
  161. package/views/3d/terrain/PatchRenderData.js +1 -1
  162. package/views/3d/terrain/RasterColorizerTechnique.js +1 -1
  163. package/views/3d/terrain/TerrainConst.js +1 -1
  164. package/views/3d/terrain/TerrainRenderer.js +1 -1
  165. package/views/3d/terrain/TerrainSurface.js +1 -1
  166. package/views/3d/terrain/Tile.js +1 -1
  167. package/views/3d/terrain/tileUtils.js +1 -1
  168. package/views/3d/webgl-engine/collections/Component/ComponentObjectCollection.js +1 -1
  169. package/views/3d/webgl-engine/collections/Component/Material/ComponentMaterial.js +1 -1
  170. package/views/3d/webgl-engine/collections/Component/Material/ComponentTechnique.js +1 -1
  171. package/views/3d/webgl-engine/collections/Component/Material/ComponentTechniqueConfiguration.js +1 -1
  172. package/views/3d/webgl-engine/collections/Component/Material/shader/ComponentShader.glsl.js +1 -1
  173. package/views/3d/webgl-engine/core/renderPasses/RenderPass.js +1 -1
  174. package/views/3d/webgl-engine/core/renderPasses/RenderPassManager.js +1 -1
  175. package/views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js +2 -2
  176. package/views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js +5 -0
  177. package/views/3d/webgl-engine/core/shaderLibrary/ShaderOutputConfiguration.js +5 -0
  178. package/views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js +4 -4
  179. package/views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js +11 -11
  180. package/views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js +1 -1
  181. package/views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js +55 -55
  182. package/views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js +3 -3
  183. package/views/3d/webgl-engine/core/shaderLibrary/terrain/Terrain.glsl.js +1 -1
  184. package/views/3d/webgl-engine/core/shaderTechnique/ShaderTechnique.js +1 -1
  185. package/views/3d/webgl-engine/lib/BlendWeightsTechnique.js +1 -1
  186. package/views/3d/webgl-engine/lib/BlurTechnique.js +1 -1
  187. package/views/3d/webgl-engine/lib/Camera.js +1 -1
  188. package/views/3d/webgl-engine/lib/DrapedHeatmapRenderer.js +1 -1
  189. package/views/3d/webgl-engine/lib/EdgeDetectTechnique.js +1 -1
  190. package/views/3d/webgl-engine/lib/GLMaterialRepository.js +1 -1
  191. package/views/3d/webgl-engine/lib/GLMaterials.js +1 -1
  192. package/views/3d/webgl-engine/lib/Material.js +1 -1
  193. package/views/3d/webgl-engine/lib/OffscreenRendering.js +1 -1
  194. package/views/3d/webgl-engine/lib/OrderIndependentTransparency.js +1 -1
  195. package/views/3d/webgl-engine/lib/RenderContext.js +1 -1
  196. package/views/3d/webgl-engine/lib/Renderer.js +1 -1
  197. package/views/3d/webgl-engine/lib/RenderingContext.js +1 -1
  198. package/views/3d/webgl-engine/lib/SSAOTechnique.js +1 -1
  199. package/views/3d/webgl-engine/lib/ShadowAccumulator.js +1 -1
  200. package/views/3d/webgl-engine/lib/ShadowMap.js +1 -1
  201. package/views/3d/webgl-engine/lib/SortedRenderGeometryRenderer.js +1 -1
  202. package/views/3d/webgl-engine/lib/TextureTechnique.js +1 -1
  203. package/views/3d/webgl-engine/lib/TransparencyPassType.js +5 -0
  204. package/views/3d/webgl-engine/lib/basicInterfaces.js +1 -1
  205. package/views/3d/webgl-engine/lib/edgeRendering/EdgeShaderTechnique.js +1 -1
  206. package/views/3d/webgl-engine/lib/lodRendering/LodRenderer.js +1 -1
  207. package/views/3d/webgl-engine/lib/pathGeometryUtils.js +1 -1
  208. package/views/3d/webgl-engine/materials/CheckerBoardMaterial.js +1 -1
  209. package/views/3d/webgl-engine/materials/ColorMaterial.js +1 -1
  210. package/views/3d/webgl-engine/materials/DefaultMaterial.js +1 -1
  211. package/views/3d/webgl-engine/materials/DefaultTechniqueConfiguration.js +1 -1
  212. package/views/3d/webgl-engine/materials/HUDMaterial.js +1 -1
  213. package/views/3d/webgl-engine/materials/HeatmapDensityMaterial.js +1 -1
  214. package/views/3d/webgl-engine/materials/ImageMaterial.js +1 -1
  215. package/views/3d/webgl-engine/materials/LineCalloutMaterial.js +1 -1
  216. package/views/3d/webgl-engine/materials/LineMarkerMaterial.js +1 -1
  217. package/views/3d/webgl-engine/materials/MeasurementArrowMaterial.js +1 -1
  218. package/views/3d/webgl-engine/materials/NativeLineMaterial.js +1 -1
  219. package/views/3d/webgl-engine/materials/PathMaterial.js +1 -1
  220. package/views/3d/webgl-engine/materials/PathTechnique.js +1 -1
  221. package/views/3d/webgl-engine/materials/PatternMaterial.js +1 -1
  222. package/views/3d/webgl-engine/materials/RibbonLineMaterial.js +1 -1
  223. package/views/3d/webgl-engine/materials/ShadedColorMaterial.js +1 -1
  224. package/views/3d/webgl-engine/materials/SlicePlaneMaterial.js +1 -1
  225. package/views/3d/webgl-engine/materials/WaterGLMaterial.js +1 -1
  226. package/views/3d/webgl-engine/materials/WaterMaterial.js +1 -1
  227. package/views/3d/webgl-engine/materials/WaterTechnique.js +1 -1
  228. package/views/3d/webgl-engine/materials/renderers/MergedRenderer.js +1 -1
  229. package/views/3d/webgl-engine/shaders/CheckerBoard.glsl.js +1 -1
  230. package/views/3d/webgl-engine/shaders/CheckerBoardTechnique.js +1 -1
  231. package/views/3d/webgl-engine/shaders/CheckerBoardTechniqueConfiguration.js +1 -1
  232. package/views/3d/webgl-engine/shaders/ColorMaterial.glsl.js +1 -1
  233. package/views/3d/webgl-engine/shaders/ColorMaterialTechnique.js +1 -1
  234. package/views/3d/webgl-engine/shaders/ColorMaterialTechniqueConfiguration.js +1 -1
  235. package/views/3d/webgl-engine/shaders/CompositingTechnique.js +1 -1
  236. package/views/3d/webgl-engine/shaders/DefaultMaterial.glsl.js +1 -1
  237. package/views/3d/webgl-engine/shaders/DefaultMaterialTechnique.js +1 -1
  238. package/views/3d/webgl-engine/shaders/DefaultMaterialTechniqueConfiguration.js +1 -1
  239. package/views/3d/webgl-engine/shaders/HUDMaterial.glsl.js +1 -1
  240. package/views/3d/webgl-engine/shaders/HUDMaterialTechnique.js +1 -1
  241. package/views/3d/webgl-engine/shaders/HUDMaterialTechniqueConfiguration.js +1 -1
  242. package/views/3d/webgl-engine/shaders/HeatmapDensityTechnique.js +1 -1
  243. package/views/3d/webgl-engine/shaders/HeatmapTechnique.js +1 -1
  244. package/views/3d/webgl-engine/shaders/HighlightApplyTechnique.js +1 -1
  245. package/views/3d/webgl-engine/shaders/HighlightBlurTechnique.js +1 -1
  246. package/views/3d/webgl-engine/shaders/HighlightDownsampleTechnique.js +1 -1
  247. package/views/3d/webgl-engine/shaders/ImageMaterial.glsl.js +1 -1
  248. package/views/3d/webgl-engine/shaders/ImageMaterialTechnique.js +1 -1
  249. package/views/3d/webgl-engine/shaders/LaserlinePathTechnique.js +1 -1
  250. package/views/3d/webgl-engine/shaders/LaserlineTechnique.js +1 -1
  251. package/views/3d/webgl-engine/shaders/LineCalloutTechnique.js +1 -1
  252. package/views/3d/webgl-engine/shaders/LineMarker.glsl.js +1 -1
  253. package/views/3d/webgl-engine/shaders/LineMarkerTechnique.js +1 -1
  254. package/views/3d/webgl-engine/shaders/LineMarkerTechniqueConfiguration.js +1 -1
  255. package/views/3d/webgl-engine/shaders/MeasurementArrowTechnique.js +1 -1
  256. package/views/3d/webgl-engine/shaders/NativeLine.glsl.js +1 -1
  257. package/views/3d/webgl-engine/shaders/NativeLineTechnique.js +1 -1
  258. package/views/3d/webgl-engine/shaders/NativeLineTechniqueConfiguration.js +1 -1
  259. package/views/3d/webgl-engine/shaders/Path.glsl.js +1 -1
  260. package/views/3d/webgl-engine/shaders/Pattern.glsl.js +1 -1
  261. package/views/3d/webgl-engine/shaders/PatternTechnique.js +1 -1
  262. package/views/3d/webgl-engine/shaders/PointRenderer.glsl.js +1 -1
  263. package/views/3d/webgl-engine/shaders/PointRendererTechnique.js +1 -1
  264. package/views/3d/webgl-engine/shaders/PointRendererTechniqueConfiguration.js +1 -1
  265. package/views/3d/webgl-engine/shaders/RealisticTree.glsl.js +1 -1
  266. package/views/3d/webgl-engine/shaders/RibbonLine.glsl.js +1 -1
  267. package/views/3d/webgl-engine/shaders/RibbonLineTechnique.js +1 -1
  268. package/views/3d/webgl-engine/shaders/RibbonLineTechniqueConfiguration.js +1 -1
  269. package/views/3d/webgl-engine/shaders/ShadedColorMaterial.glsl.js +1 -1
  270. package/views/3d/webgl-engine/shaders/ShadedColorMaterialTechnique.js +1 -1
  271. package/views/3d/webgl-engine/shaders/ShadowCastAccumulateTechnique.js +1 -1
  272. package/views/3d/webgl-engine/shaders/ShadowCastVisualizeTechnique.js +1 -1
  273. package/views/3d/webgl-engine/shaders/ShadowHighlightTechnique.js +1 -1
  274. package/views/3d/webgl-engine/shaders/SlicePlaneMaterialTechnique.js +1 -1
  275. package/views/3d/webgl-engine/shaders/TerrainTechnique.js +1 -1
  276. package/views/3d/webgl-engine/shaders/TerrainTechniqueConfiguration.js +1 -1
  277. package/views/3d/webgl-engine/shaders/WaterSurface.glsl.js +1 -1
  278. package/views/SceneView.js +1 -1
  279. package/views/draw/support/Reshape.js +1 -1
  280. package/views/interactive/GraphicManipulator.js +1 -1
  281. package/views/interactive/SegmentLabels.js +1 -1
  282. package/views/interactive/coordinateHelper.js +1 -1
  283. package/views/interactive/editGeometry/support/editPlaneUtils.js +1 -1
  284. package/views/interactive/snapping/ParallelLineSnapper.js +1 -1
  285. package/views/interactive/snapping/RightAngleTriangleSnapper.js +1 -1
  286. package/views/interactive/snapping/SnappingConstraint.js +1 -1
  287. package/views/interactive/snapping/SnappingManager.js +1 -1
  288. package/views/interactive/snapping/candidates/ParallelLineSnappingCandidate.js +1 -1
  289. package/views/interactive/snapping/candidates/RightAngleTriangleSnappingCandidate.js +1 -1
  290. package/views/interactive/snapping/snappingUtils.js +1 -1
  291. package/views/interactive/support/viewUtils.js +1 -1
  292. package/views/layers/ImageryTileLayerView.js +1 -1
  293. package/views/support/geometry2dUtils.js +1 -1
  294. package/webscene/Slide.js +1 -1
  295. package/widgets/BasemapLayerList.js +1 -1
  296. package/widgets/ElevationProfile/support/geometryUtils.js +1 -1
  297. package/widgets/ElevationProfile.js +1 -1
  298. package/widgets/LayerList/ListItemPanel.js +1 -1
  299. package/widgets/LayerList.js +1 -1
  300. package/widgets/Widget.js +1 -1
  301. package/widgets/Zoom/ZoomConditions3D.js +1 -1
  302. package/widgets/Zoom/ZoomViewModel.js +1 -1
  303. package/widgets/Zoom.js +1 -1
  304. package/widgets/support/widgetUtils.js +1 -1
  305. package/assets/esri/core/workers/chunks/06a7f58260225f52f8e6.js +0 -1
  306. package/assets/esri/core/workers/chunks/0e00741d35cdbf48e72d.js +0 -1
  307. package/assets/esri/core/workers/chunks/1ebb29ceabc81509646c.js +0 -1
  308. package/assets/esri/core/workers/chunks/24f7a3df08c3a2d3795c.js +0 -1
  309. package/assets/esri/core/workers/chunks/39a754713a48d46618bd.js +0 -1
  310. package/assets/esri/core/workers/chunks/462163f31fa134b7b216.js +0 -1
  311. package/assets/esri/core/workers/chunks/4bfcb7350ca492767a45.js +0 -1
  312. package/assets/esri/core/workers/chunks/5470cb0c3f670957c22c.js +0 -1
  313. package/assets/esri/core/workers/chunks/6889d698a2c796ed1ce6.js +0 -1
  314. package/assets/esri/core/workers/chunks/869310ef4c98542bf9df.js +0 -1
  315. package/assets/esri/core/workers/chunks/8ebaad46e2fe8925e3b0.js +0 -1
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  320. package/assets/esri/core/workers/chunks/b26ea76e3f41b45756e0.js +0 -1
  321. package/assets/esri/core/workers/chunks/c2286d97539066c8549a.js +0 -1
  322. package/assets/esri/core/workers/chunks/c495a66978d67c7e17f3.js +0 -1
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  324. package/assets/esri/core/workers/chunks/c9e890b4be9d01c13efe.js +0 -1
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  326. package/assets/esri/core/workers/chunks/e153e89c8a15c2f036ef.js +0 -1
  327. package/assets/esri/core/workers/chunks/e201ffcca7321771ee20.js +0 -1
  328. package/assets/esri/core/workers/chunks/e5b5b93e707173a4c883.js +0 -1
  329. package/assets/esri/core/workers/chunks/f7d1f75b6aa3ef566d74.js +0 -1
  330. package/assets/esri/core/workers/chunks/fde9e9683335fa6c8236.js +0 -1
  331. package/core/queryUtils.js +0 -5
  332. package/views/3d/layers/graphics/Graphics3DFilterVisibility.js +0 -5
  333. package/views/3d/layers/support/HeatmapFilterVisibility.js +0 -5
  334. package/views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js +0 -5
  335. package/views/3d/webgl-engine/core/shaderLibrary/util/HeaderComment.glsl.js +0 -10
  336. package/views/3d/webgl-engine/lib/RenderPass.js +0 -5
@@ -2,27 +2,27 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{MARKER_TEXTURE_SIZE as e,MARKER_THICKNESS as r}from"../views/3d/layers/support/markerUtils.js";import{ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputDepth as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{multipassTerrainTest as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as c}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{addProjViewLocalOrigin as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as v}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as f}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as h}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as w}from"../views/3d/webgl-engine/lib/basicInterfaces.js";import{VertexAttribute as y}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function b(b){const x=new h,P=b.hasMultipassTerrain&&(b.output===o.Color||b.output===o.Alpha);x.include(t,b),b.output===o.Depth&&x.include(a,b);const{vertex:S,fragment:j}=x;return j.include(c),p(x,b),x.attributes.add(y.POSITION,"vec3"),x.attributes.add(y.UV0,"vec2"),x.attributes.add(y.AUXPOS1,"vec3"),x.varyings.add("vColor","vec4"),x.varyings.add("vpos","vec3"),x.varyings.add("vUV","vec2"),x.varyings.add("vSize","float"),x.varyings.add("linearDepth","float"),P&&x.varyings.add("depth","float"),S.code.add(f`#define PERPENDICULAR(v) vec2(v.y, -v.x)
5
+ import{MARKER_TEXTURE_SIZE as e,MARKER_THICKNESS as r}from"../views/3d/layers/support/markerUtils.js";import{ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputDepth as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{multipassTerrainTest as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as c}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{addProjViewLocalOrigin as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as v}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as m}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as h}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as w}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as y}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function b(b){const x=new h,P=b.hasMultipassTerrain&&(b.output===o.Color||b.output===o.Alpha);x.include(t,b),b.output===o.Depth&&x.include(a,b);const{vertex:S,fragment:j}=x;return j.include(c),p(x,b),x.attributes.add(y.POSITION,"vec3"),x.attributes.add(y.UV0,"vec2"),x.attributes.add(y.AUXPOS1,"vec3"),x.varyings.add("vColor","vec4"),x.varyings.add("vpos","vec3"),x.varyings.add("vUV","vec2"),x.varyings.add("vSize","float"),x.varyings.add("linearDepth","float"),P&&x.varyings.add("depth","float"),S.code.add(m`#define PERPENDICULAR(v) vec2(v.y, -v.x)
6
6
  float interp(float ncp, vec4 a, vec4 b) {
7
7
  return (-ncp - a.z) / (b.z - a.z);
8
- }`),S.uniforms.add([new d("nearFar",((e,r)=>r.camera.nearFar)),new v("viewport",((e,r)=>r.camera.fullViewport))]),S.code.add(f`vec4 projectAndScale(vec4 pos) {
8
+ }`),S.uniforms.add([new d("nearFar",((e,r)=>r.camera.nearFar)),new v("viewport",((e,r)=>r.camera.fullViewport))]),S.code.add(m`vec4 projectAndScale(vec4 pos) {
9
9
  vec4 posNdc = proj * pos;
10
10
  posNdc.xy *= viewport.zw / posNdc.w;
11
11
  return posNdc;
12
- }`),S.code.add(f`void clip(vec4 pos, inout vec4 prev) {
12
+ }`),S.code.add(m`void clip(vec4 pos, inout vec4 prev) {
13
13
  float vnp = nearFar[0] * 0.99;
14
14
  if (prev.z > -nearFar[0]) {
15
15
  prev = mix(pos, prev, interp(vnp, pos, prev));
16
16
  }
17
- }`),b.draped||(S.uniforms.add(new m("inverseProjectionMatrix",((e,r)=>r.camera.inverseProjectionMatrix))),S.code.add(f`vec3 inverseProject(vec4 posScreen) {
17
+ }`),b.draped||(S.uniforms.add(new f("inverseProjectionMatrix",((e,r)=>r.camera.inverseProjectionMatrix))),S.code.add(m`vec3 inverseProject(vec4 posScreen) {
18
18
  posScreen.xy = (posScreen.xy / viewport.zw) * posScreen.w;
19
19
  return (inverseProjectionMatrix * posScreen).xyz;
20
- }`),S.code.add(f`bool rayIntersectPlane(vec3 rayDir, vec3 planeOrigin, vec3 planeNormal, out vec3 intersection) {
20
+ }`),S.code.add(m`bool rayIntersectPlane(vec3 rayDir, vec3 planeOrigin, vec3 planeNormal, out vec3 intersection) {
21
21
  float cos = dot(rayDir, planeNormal);
22
22
  float t = dot(planeOrigin, planeNormal) / cos;
23
23
  intersection = t * rayDir;
24
24
  return abs(cos) > 0.001 && t > 0.0;
25
- }`),S.uniforms.add(new g("perScreenPixelRatio",((e,r)=>r.camera.perScreenPixelRatio))),S.code.add(f`
25
+ }`),S.uniforms.add(new g("perScreenPixelRatio",((e,r)=>r.camera.perScreenPixelRatio))),S.code.add(m`
26
26
  vec4 toFront(vec4 displacedPosScreen, vec3 posLeft, vec3 posRight, vec3 prev, float lineWidth) {
27
27
  // Project displaced position back to camera space
28
28
  vec3 displacedPos = inverseProject(displacedPosScreen);
@@ -51,7 +51,7 @@ return abs(cos) > 0.001 && t > 0.0;
51
51
  displacedPos *= minDepth / length(displacedPos);
52
52
  return vec4(displacedPos.xyz, 1.0);
53
53
  }
54
- `)),S.uniforms.add(new g("pixelRatio",((e,r)=>r.camera.pixelRatio))),S.code.add(f`
54
+ `)),S.uniforms.add(new g("pixelRatio",((e,r)=>r.camera.pixelRatio))),S.code.add(m`
55
55
  void main(void) {
56
56
  float coverage = 1.0;
57
57
 
@@ -83,14 +83,14 @@ return abs(cos) > 0.001 && t > 0.0;
83
83
  vec2 displacementDirU = PERPENDICULAR(segment);
84
84
  vec2 displacementDirV = segment;
85
85
 
86
- float displacementLen = ${f.float(e/r)} * lineWidth;
86
+ float displacementLen = ${m.float(e/r)} * lineWidth;
87
87
 
88
88
  vec4 displacedPosScreen = posScreen;
89
89
  displacedPosScreen.xy += uv0.x * displacementDirU * displacementLen + uv0.y * displacementDirV * displacementLen;
90
- `),b.draped||S.code.add(f`vec3 posRight = inverseProject(posScreen + vec4(displacementDirU.xy, 0.0, 0.0) * lineWidth);
90
+ `),b.draped||S.code.add(m`vec3 posRight = inverseProject(posScreen + vec4(displacementDirU.xy, 0.0, 0.0) * lineWidth);
91
91
  vec3 posLeft = pos.xyz + (pos.xyz - posRight);
92
92
  pos = toFront(displacedPosScreen, posLeft, posRight, prev.xyz, lineWidth);
93
- displacedPosScreen = projectAndScale(pos);`),S.code.add(f`
93
+ displacedPosScreen = projectAndScale(pos);`),S.code.add(m`
94
94
  ${P?"depth = pos.z;":""}
95
95
  linearDepth = (-pos.z - nearFar[0]) / (nearFar[1] - nearFar[0]);
96
96
 
@@ -112,7 +112,7 @@ displacedPosScreen = projectAndScale(pos);`),S.code.add(f`
112
112
  gl_Position = displacedPosScreen;
113
113
  }
114
114
  }
115
- `),P&&x.include(s,b),x.include(i,b),j.uniforms.add([new v("intrinsicColor",(e=>e.color)),new u("tex",(e=>e.texture))]),j.include(l),j.code.add(f`
115
+ `),P&&x.include(s,b),x.include(i,b),j.uniforms.add([new v("intrinsicColor",(e=>e.color)),new u("tex",(e=>e.texture))]),j.include(l),j.code.add(m`
116
116
  void main() {
117
117
  discardBySlice(vpos);
118
118
  ${P?"terrainDepthTest(gl_FragCoord, depth);":""}
@@ -120,7 +120,7 @@ displacedPosScreen = projectAndScale(pos);`),S.code.add(f`
120
120
  vec4 finalColor = intrinsicColor * vColor;
121
121
 
122
122
  // Offset texture coordinate s.t. we sample texel centers
123
- float texelSize = ${f.float(1/e)};
123
+ float texelSize = ${m.float(1/e)};
124
124
  vec2 samplePos = vUV * gl_FragCoord.w + vec2(0.5, -0.5) * texelSize;
125
125
 
126
126
  // Evaluate sdf
@@ -133,14 +133,14 @@ displacedPosScreen = projectAndScale(pos);`),S.code.add(f`
133
133
 
134
134
  finalColor.a *= clamp(0.5 - distance, 0.0, 1.0);
135
135
 
136
- if (finalColor.a < ${f.float(n)}) {
136
+ if (finalColor.a < ${m.float(n)}) {
137
137
  discard;
138
138
  }
139
139
 
140
- ${b.output===o.Alpha?f`gl_FragColor = vec4(finalColor.a);`:""}
141
- ${b.output===o.Color?f`gl_FragColor = highlightSlice(finalColor, vpos);`:""}
140
+ ${b.output===o.Alpha?m`gl_FragColor = vec4(finalColor.a);`:""}
141
+ ${b.output===o.Color?m`gl_FragColor = highlightSlice(finalColor, vpos);`:""}
142
142
  ${b.output===o.Color&&b.transparencyPassType===w.Color?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
143
- ${b.output===o.Highlight?f`gl_FragColor = vec4(1.0);`:""}
144
- ${b.output===o.Depth?f`outputDepth(linearDepth);`:""}
143
+ ${b.output===o.Highlight?m`gl_FragColor = vec4(1.0);`:""}
144
+ ${b.output===o.Depth?m`outputDepth(linearDepth);`:""}
145
145
  }
146
146
  `),x}const x=Object.freeze(Object.defineProperty({__proto__:null,build:b},Symbol.toStringTag,{value:"Module"}));export{x as L,b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputHighlight as r}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{LineStipple as s,computePixelSize as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{symbolAlphaCutoff as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{addProjViewLocalOrigin as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as c}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as g}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as m}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function u(u){const v=new g;v.include(i),v.include(t,u),v.include(s,u),a(v,u);const{vertex:h,fragment:w}=v;return u.stippleEnabled&&(v.attributes.add(m.UV0,"vec2"),v.attributes.add(m.AUXPOS1,"vec3"),h.uniforms.add(new d("viewport",((e,o)=>o.camera.fullViewport)))),v.attributes.add(m.POSITION,"vec3"),v.varyings.add("vpos","vec3"),h.code.add(c`void main(void) {
5
+ import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputHighlight as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{LineStipple as l,computePixelSize as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{symbolAlphaCutoff as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{addProjViewLocalOrigin as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as c}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as g}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as m}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function u(u){const v=new g;v.include(i,u),v.include(r,u),v.include(l,u),a(v,u);const{vertex:h,fragment:w}=v;return u.stippleEnabled&&(v.attributes.add(m.UV0,"vec2"),v.attributes.add(m.AUXPOS1,"vec3"),h.uniforms.add(new d("viewport",((e,o)=>o.camera.fullViewport)))),v.attributes.add(m.POSITION,"vec3"),v.varyings.add("vpos","vec3"),h.code.add(c`void main(void) {
6
6
  vpos = position;
7
7
  forwardNormalizedVertexColor();
8
8
  gl_Position = transformPosition(proj, view, vpos);`),u.stippleEnabled&&(h.code.add(c`vec4 vpos2 = transformPosition(proj, view, auxpos1);
@@ -11,9 +11,9 @@ float lineSegmentPixelSize = length((vpos2.xy / vpos2.w - gl_Position.xy / gl_Po
11
11
  float worldToScreenRatio = computeWorldToScreenRatio(segmentCenter);`),h.code.add(c`float discreteWorldToScreenRatio = discretizeWorldToScreenRatio(worldToScreenRatio);`),u.draped?h.code.add(c`float startPseudoScreen = uv0.y * discreteWorldToScreenRatio - mix(0.0, lineSegmentPixelSize, uv0.x);
12
12
  float segmentLengthPseudoScreen = lineSegmentPixelSize;`):h.code.add(c`float segmentLengthRender = length(position - auxpos1);
13
13
  float startPseudoScreen = mix(uv0.y, uv0.y - segmentLengthRender, uv0.x) * discreteWorldToScreenRatio;
14
- float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRatio;`),h.uniforms.add(new p("stipplePatternPixelSize",(e=>l(e)))),h.code.add(c`vec2 stippleDistanceLimits = computeStippleDistanceLimits(startPseudoScreen, segmentLengthPseudoScreen, lineSegmentPixelSize, stipplePatternPixelSize);
14
+ float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRatio;`),h.uniforms.add(new p("stipplePatternPixelSize",(e=>s(e)))),h.code.add(c`vec2 stippleDistanceLimits = computeStippleDistanceLimits(startPseudoScreen, segmentLengthPseudoScreen, lineSegmentPixelSize, stipplePatternPixelSize);
15
15
  vStippleDistance = mix(stippleDistanceLimits.x, stippleDistanceLimits.y, uv0.x);
16
- vStippleDistance *= gl_Position.w;`)),h.code.add(c`}`),u.output===e.Highlight&&v.include(r),v.include(o,u),w.uniforms.add(new p("alphaCoverage",((e,o)=>Math.min(1,e.width*o.camera.pixelRatio)))),u.hasVertexColors||w.uniforms.add(new d("constantColor",(e=>e.color))),w.code.add(c`
16
+ vStippleDistance *= gl_Position.w;`)),h.code.add(c`}`),u.output===e.Highlight&&v.include(t),v.include(o,u),w.uniforms.add(new p("alphaCoverage",((e,o)=>Math.min(1,e.width*o.camera.pixelRatio)))),u.hasVertexColors||w.uniforms.add(new d("constantColor",(e=>e.color))),w.code.add(c`
17
17
  void main() {
18
18
  discardBySlice(vpos);
19
19
 
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as i}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{PathVertexPosition as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PathVertexPosition.glsl.js";import{OutputDepth as l}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{EvaluateAmbientOcclusion as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{multipassTerrainTest as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{Normals as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{NormalUtils as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{ReadShadowMapDraw as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{ColorConversion as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as v,addCameraPosition as u}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as h}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3PassUniform as w}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as b}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as f}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as y}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as j}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as P}from"../views/3d/webgl-engine/lib/basicInterfaces.js";import{ambientBoost as F}from"../views/3d/webgl-engine/lighting/SceneLighting.js";function L(L){const S=new j;v(S,L);const{vertex:M,fragment:C}=S;return S.varyings.add("vpos","vec3"),S.include(r,L),L.output!==i.Color&&L.output!==i.Alpha||(S.include(a),S.include(m,L),S.include(e,L),S.varyings.add("vnormal","vec3"),S.varyings.add("vcolor","vec4"),L.hasMultipassTerrain&&S.varyings.add("depth","float"),M.code.add(f`
5
+ import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as i}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{PathVertexPosition as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PathVertexPosition.glsl.js";import{OutputDepth as l}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as s}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{EvaluateAmbientOcclusion as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{multipassTerrainTest as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{Normals as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{NormalUtils as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{ReadShadowMapDraw as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{ColorConversion as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as v,addCameraPosition as h}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3PassUniform as w}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as b}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as f}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as y}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as j}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as P}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{ambientBoost as F}from"../views/3d/webgl-engine/lighting/SceneLighting.js";function L(L){const S=new j;v(S,L);const{vertex:C,fragment:M}=S;switch(S.varyings.add("vpos","vec3"),S.include(r,L),L.output!==i.Color&&L.output!==i.Alpha||(S.include(a,L),S.include(m,L),S.include(e,L),S.varyings.add("vnormal","vec3"),S.varyings.add("vcolor","vec4"),L.hasMultipassTerrain&&S.varyings.add("depth","float"),C.code.add(f`
6
6
  void main() {
7
7
  vpos = calculateVPos();
8
8
  vnormal = normalize(localNormal());
@@ -14,54 +14,54 @@ import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/
14
14
 
15
15
  vcolor = getColor();
16
16
  }
17
- `)),S.include(d,L),L.output===i.Alpha&&(S.include(o,L),C.uniforms.add(new b("opacity",(e=>e.opacity))),C.code.add(f`
17
+ `)),S.include(t,L),L.output){case i.Alpha:S.include(o,L),M.uniforms.add(new b("opacity",(e=>e.opacity))),M.code.add(f`
18
18
  void main() {
19
19
  discardBySlice(vpos);
20
20
  ${L.hasMultipassTerrain?"terrainDepthTest(gl_FragCoord, depth);":""}
21
21
  float combinedOpacity = vcolor.a * opacity;
22
22
  gl_FragColor = vec4(combinedOpacity);
23
23
  }
24
- `)),L.output===i.Color&&(S.include(o,L),S.include(t,L),S.include(s,L),S.include(m,L),S.include(c,L),u(C,L),C.uniforms.add([M.uniforms.get("localOrigin"),new w("ambient",(e=>e.ambient)),new w("diffuse",(e=>e.diffuse)),new w("specular",(e=>e.specular)),new b("opacity",(e=>e.opacity)),new b("lightingGlobalFactor",((e,i)=>i.lighting.globalFactor)),new w("lightingMainIntensity",((e,i)=>i.lighting.mainLight.intensity))]),C.constants.add("ambientBoostFactor","float",F),C.include(p),C.code.add(f`
25
- void main() {
26
- discardBySlice(vpos);
27
- ${L.hasMultipassTerrain?"terrainDepthTest(gl_FragCoord, depth);":""}
24
+ `);break;case i.Color:S.include(o,L),S.include(d,L),S.include(n,L),S.include(m,L),S.include(c,L),h(M,L),M.uniforms.add([C.uniforms.get("localOrigin"),new w("ambient",(e=>e.ambient)),new w("diffuse",(e=>e.diffuse)),new w("specular",(e=>e.specular)),new b("opacity",(e=>e.opacity)),new b("lightingGlobalFactor",((e,i)=>i.lighting.globalFactor)),new w("lightingMainIntensity",((e,i)=>i.lighting.mainLight.intensity))]),M.constants.add("ambientBoostFactor","float",F),M.include(p),M.code.add(f`
25
+ void main() {
26
+ discardBySlice(vpos);
27
+ ${L.hasMultipassTerrain?"terrainDepthTest(gl_FragCoord, depth);":""}
28
28
 
29
- shadingParams.viewDirection = normalize(vpos - cameraPosition);
30
- shadingParams.normalView = vnormal;
31
- vec3 normal = shadingNormal(shadingParams);
32
- float ssao = evaluateAmbientOcclusionInverse();
29
+ shadingParams.viewDirection = normalize(vpos - cameraPosition);
30
+ shadingParams.normalView = vnormal;
31
+ vec3 normal = shadingNormal(shadingParams);
32
+ float ssao = evaluateAmbientOcclusionInverse();
33
33
 
34
- float additionalAmbientScale = additionalDirectedAmbientLight(vpos + localOrigin);
35
- vec3 additionalLight = ssao * lightingMainIntensity * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor;
36
- ${L.receiveShadows?"float shadow = readShadowMap(vpos, linearDepth);":L.spherical?"float shadow = lightingGlobalFactor * (1.0 - additionalAmbientScale);":"float shadow = 0.0;"}
37
- vec3 albedo = vcolor.rgb * max(ambient, diffuse); // combine the old material parameters into a single one
38
- float combinedOpacity = vcolor.a * opacity;
39
- albedo += 0.25 * specular; // don't completely ignore specular for now
34
+ float additionalAmbientScale = additionalDirectedAmbientLight(vpos + localOrigin);
35
+ vec3 additionalLight = ssao * lightingMainIntensity * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor;
36
+ ${L.receiveShadows?"float shadow = readShadowMap(vpos, linearDepth);":L.spherical?"float shadow = lightingGlobalFactor * (1.0 - additionalAmbientScale);":"float shadow = 0.0;"}
37
+ vec3 albedo = vcolor.rgb * max(ambient, diffuse); // combine the old material parameters into a single one
38
+ float combinedOpacity = vcolor.a * opacity;
39
+ albedo += 0.25 * specular; // don't completely ignore specular for now
40
40
 
41
- vec3 shadedColor = evaluateSceneLighting(normal, albedo, shadow, 1.0 - ssao, additionalLight);
42
- gl_FragColor = vec4(shadedColor, combinedOpacity);
43
- gl_FragColor = highlightSlice(gl_FragColor, vpos);
44
- ${L.transparencyPassType===P.Color?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
45
- }
46
- `)),L.output!==i.Depth&&L.output!==i.Shadow||(S.include(a,{hasModelTransformation:!1,linearDepth:!0}),M.uniforms.add(new h("nearFar",((e,i)=>i.camera.nearFar))),S.varyings.add("depth","float"),M.code.add(f`void main() {
41
+ vec3 shadedColor = evaluateSceneLighting(normal, albedo, shadow, 1.0 - ssao, additionalLight);
42
+ gl_FragColor = vec4(shadedColor, combinedOpacity);
43
+ gl_FragColor = highlightSlice(gl_FragColor, vpos);
44
+ ${L.transparencyPassType===P.Color?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
45
+ }
46
+ `);break;case i.Depth:case i.Shadow:case i.ShadowHighlight:case i.ShadowExludeHighlight:S.include(a,L),C.uniforms.add(new u("nearFar",((e,i)=>i.camera.nearFar))),S.varyings.add("depth","float"),C.code.add(f`void main() {
47
47
  vpos = calculateVPos();
48
48
  gl_Position = transformPositionWithDepth(proj, view, vpos, nearFar, depth);
49
- }`),S.include(o,L),S.include(l,L),C.code.add(f`void main() {
49
+ }`),S.include(o,L),S.include(l,L),M.code.add(f`void main() {
50
50
  discardBySlice(vpos);
51
51
  outputDepth(depth);
52
- }`)),L.output===i.Normal&&(S.include(a),S.include(g,L),M.uniforms.add(new y("viewNormal",((e,i)=>i.camera.viewInverseTransposeMatrix))),S.varyings.add("vnormal","vec3"),M.code.add(f`void main(void) {
52
+ }`);break;case i.Normal:S.include(a,L),S.include(g,L),C.uniforms.add(new y("viewNormal",((e,i)=>i.camera.viewInverseTransposeMatrix))),S.varyings.add("vnormal","vec3"),C.code.add(f`void main(void) {
53
53
  vpos = calculateVPos();
54
54
  vnormal = normalize((viewNormal * vec4(localNormal(), 1.0)).xyz);
55
55
  gl_Position = transformPosition(proj, view, vpos);
56
- }`),S.include(o,L),C.code.add(f`void main() {
56
+ }`),S.include(o,L),M.code.add(f`void main() {
57
57
  discardBySlice(vpos);
58
58
  vec3 normal = normalize(vnormal);
59
59
  if (gl_FrontFacing == false) normal = -normal;
60
60
  gl_FragColor = vec4(vec3(0.5) + 0.5 * normal, 1.0);
61
- }`)),L.output===i.Highlight&&(S.include(a),S.include(g,L),S.varyings.add("vnormal","vec3"),M.code.add(f`void main(void) {
61
+ }`);break;case i.Highlight:S.include(a,L),S.include(g,L),S.varyings.add("vnormal","vec3"),C.code.add(f`void main(void) {
62
62
  vpos = calculateVPos();
63
63
  gl_Position = transformPosition(proj, view, vpos);
64
- }`),S.include(o,L),S.include(n),C.code.add(f`void main() {
64
+ }`),S.include(o,L),S.include(s),M.code.add(f`void main() {
65
65
  discardBySlice(vpos);
66
66
  outputHighlight();
67
- }`)),S}const S=Object.freeze(Object.defineProperty({__proto__:null,build:L},Symbol.toStringTag,{value:"Module"}));export{S as P,L as b};
67
+ }`)}return S}const S=Object.freeze(Object.defineProperty({__proto__:null,build:L},Symbol.toStringTag,{value:"Module"}));export{S as P,L as b};
@@ -2,17 +2,17 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as t}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputDepth as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as i}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{multipassTerrainTest as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as c}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as d,addCameraPosition as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as v}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as m}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as f}from"../views/3d/webgl-engine/lib/basicInterfaces.js";import{VertexAttribute as h}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{Style as w}from"../views/3d/webgl-engine/materials/PatternStyle.js";const b=.70710678118,y=b,S=.08715574274;function j(j){const P=new m,T=j.hasMultipassTerrain&&(j.output===e.Color||j.output===e.Alpha);j.draped||P.extensions.add("GL_OES_standard_derivatives");const C=j.output===e.Depth,{vertex:D,fragment:R}=P;d(P,j),P.include(t,{hasModelTransformation:!1,linearDepth:C}),P.include(r,j),C&&(P.include(a,j),D.uniforms.add(new p("nearFar",((e,o)=>o.camera.nearFar))),P.varyings.add("linearDepth","float")),j.draped?D.uniforms.add(new u("worldToScreenRatio",((e,o)=>1/o.screenToPCSRatio))):P.attributes.add(h.BOUNDINGRECT,"mat3"),P.attributes.add(h.POSITION,"vec3"),P.attributes.add(h.UVMAPSPACE,"vec4"),P.varyings.add("vpos","vec3"),P.varyings.add("vuv","vec2"),T&&P.varyings.add("depth","float");const $=j.style===w.ForwardDiagonal||j.style===w.BackwardDiagonal||j.style===w.DiagonalCross;return $&&D.code.add(v`
5
+ import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as t}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputDepth as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as i}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{multipassTerrainTest as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as c}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as d,addCameraPosition as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as v}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as m}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as f}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as h}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{Style as w}from"../views/3d/webgl-engine/materials/PatternStyle.js";const b=.70710678118,y=b,S=.08715574274;function j(j){const P=new m,T=j.hasMultipassTerrain&&(j.output===e.Color||j.output===e.Alpha);j.draped||P.extensions.add("GL_OES_standard_derivatives");const{vertex:C,fragment:R}=P;d(P,j),P.include(t,j),P.include(r,j),j.draped?C.uniforms.add(new u("worldToScreenRatio",((e,o)=>1/o.screenToPCSRatio))):P.attributes.add(h.BOUNDINGRECT,"mat3"),P.attributes.add(h.POSITION,"vec3"),P.attributes.add(h.UVMAPSPACE,"vec4"),P.varyings.add("vpos","vec3"),P.varyings.add("vuv","vec2"),T&&P.varyings.add("depth","float");const D=j.style===w.ForwardDiagonal||j.style===w.BackwardDiagonal||j.style===w.DiagonalCross;D&&C.code.add(v`
6
6
  const mat2 rotate45 = mat2(${v.float(b)}, ${v.float(-y)},
7
7
  ${v.float(y)}, ${v.float(b)});
8
- `),j.draped||(s(D,j),D.uniforms.add(new u("worldToScreenPerDistanceRatio",((e,o)=>1/o.camera.perScreenPixelRatio))),D.code.add(v`vec3 projectPointToLineSegment(vec3 center, vec3 halfVector, vec3 point) {
8
+ `),j.draped||(s(C,j),C.uniforms.add(new u("worldToScreenPerDistanceRatio",((e,o)=>1/o.camera.perScreenPixelRatio))),C.code.add(v`vec3 projectPointToLineSegment(vec3 center, vec3 halfVector, vec3 point) {
9
9
  float projectedLength = dot(halfVector, point - center) / dot(halfVector, halfVector);
10
10
  return center + halfVector * clamp(projectedLength, -1.0, 1.0);
11
- }`),D.code.add(v`vec3 intersectRayPlane(vec3 rayDir, vec3 rayOrigin, vec3 planeNormal, vec3 planePoint) {
11
+ }`),C.code.add(v`vec3 intersectRayPlane(vec3 rayDir, vec3 rayOrigin, vec3 planeNormal, vec3 planePoint) {
12
12
  float d = dot(planeNormal, planePoint);
13
13
  float t = (d - dot(planeNormal, rayOrigin)) / dot(planeNormal, rayDir);
14
14
  return rayOrigin + t * rayDir;
15
- }`),D.code.add(v`
15
+ }`),C.code.add(v`
16
16
  float boundingRectDistanceToCamera() {
17
17
  vec3 center = vec3(boundingRect[0][0], boundingRect[0][1], boundingRect[0][2]);
18
18
  vec3 halfU = vec3(boundingRect[1][0], boundingRect[1][1], boundingRect[1][2]);
@@ -42,10 +42,10 @@ return rayOrigin + t * rayDir;
42
42
 
43
43
  return length(closestPoint - cameraPosition);
44
44
  }
45
- `)),D.code.add(v`
45
+ `)),C.code.add(v`
46
46
  vec2 scaledUV() {
47
- vec2 uv = uvMapSpace.xy ${$?" * rotate45":""};
48
- vec2 uvCellOrigin = uvMapSpace.zw ${$?" * rotate45":""};
47
+ vec2 uv = uvMapSpace.xy ${D?" * rotate45":""};
48
+ vec2 uvCellOrigin = uvMapSpace.zw ${D?" * rotate45":""};
49
49
 
50
50
  ${j.draped?"":v`
51
51
  float distanceToCamera = boundingRectDistanceToCamera();
@@ -61,13 +61,13 @@ return rayOrigin + t * rayDir;
61
61
  vec2 uvOffset = mod(uvCellOrigin * discreteWorldToScreenRatio, ${v.float(j.patternSpacing)});
62
62
  return uvOffset + (uv * discreteWorldToScreenRatio);
63
63
  }
64
- `),D.code.add(v`
64
+ `);const $=j.output===e.Depth;return $&&(P.include(a,j),C.uniforms.add(new p("nearFar",((e,o)=>o.camera.nearFar))),P.varyings.add("linearDepth","float")),C.code.add(v`
65
65
  void main(void) {
66
66
  vuv = scaledUV();
67
67
  vpos = position;
68
68
  ${T?"depth = (view * vec4(vpos, 1.0)).z;":""}
69
69
  forwardNormalizedVertexColor();
70
- gl_Position = ${C?v`transformPositionWithDepth(proj, view, vpos, nearFar, linearDepth);`:v`transformPosition(proj, view, vpos);`}
70
+ gl_Position = ${$?v`transformPositionWithDepth(proj, view, vpos, nearFar, linearDepth);`:v`transformPosition(proj, view, vpos);`}
71
71
  }
72
72
  `),P.include(o,j),R.include(c),j.draped&&R.uniforms.add(new u("texelSize",((e,o)=>1/o.camera.pixelRatio))),j.output===e.Highlight&&P.include(i),T&&P.include(n,j),j.output!==e.Highlight&&(R.code.add(v`
73
73
  const float lineWidth = ${v.float(j.lineWidth)};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{NUMBER_MAX_FLOAT32 as e}from"../core/mathUtils.js";import{m as i,f as o}from"./mat4.js";import{c as r}from"./mat4f64.js";import{s as t}from"./vec2.js";import{a}from"./vec2f64.js";import{s}from"./vec3.js";import{c as n}from"./vec3f64.js";import{create as c,POSITIVE_INFINITY as l}from"../geometry/support/aaBoundingBox.js";import{ShaderOutput as d}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{SlicePlaneParameters as p,SliceDraw as m}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{OutputHighlight as f}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{RgbaFloatEncoding as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{Float2DrawUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Float2DrawUniform.js";import{Float2PassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3DrawUniform as v}from"../views/3d/webgl-engine/core/shaderModules/Float3DrawUniform.js";import{NoParameters as h,glsl as x}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4DrawUniform as w}from"../views/3d/webgl-engine/core/shaderModules/Matrix4DrawUniform.js";import{Matrix4PassUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as b}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as M}from"../views/3d/webgl-engine/lib/VertexAttribute.js";class j extends h{constructor(){super(...arguments),this.clipBox=c(l),this.useFixedSizes=!1,this.useRealWorldSymbolSizes=!1,this.scaleFactor=1,this.minSizePx=0,this.size=0,this.sizePx=0}get fixedSize(){return this.drawScreenSpace?this.sizePx:this.size}get screenMinSize(){return this.useFixedSizes?0:this.minSizePx}get drawScreenSpace(){return this.useFixedSizes&&!this.useRealWorldSymbolSizes}}class P extends p{constructor(e,i,o){super(e),this.origin=e,this.isLeaf=i,this.splatSize=o}}function y(r){const a=new b,n=r.output===d.Color,c=r.output===d.Depth,l=r.output===d.Highlight,{vertex:p,fragment:h}=a;return a.extensions.add("GL_OES_standard_derivatives"),a.include(m,r),a.attributes.add(M.POSITION,"vec3"),a.attributes.add(M.COLOR,"vec3"),p.uniforms.add([new w("modelView",((e,r)=>i(O,r.camera.viewMatrix,o(O,e.origin)))),new z("proj",((e,i)=>i.camera.projectionMatrix)),new u("screenMinMaxSize",((e,i,o)=>t(R,o.useFixedSizes?0:o.minSizePx*i.camera.pixelRatio,F(e.isLeaf)*i.camera.pixelRatio)))]),p.uniforms.add(r.useFixedSizes?new S("pointScale",((e,i)=>t(R,e.fixedSize*i.camera.pixelRatio,i.camera.fullHeight))):new u("pointScale",((e,i,o)=>t(R,e.splatSize*o.scaleFactor*i.camera.pixelRatio,i.camera.fullHeight/i.camera.pixelRatio)))),r.clippingEnabled?p.uniforms.add([new v("clipMin",((e,i,o)=>s(_,o.clipBox[0]-e.origin[0],o.clipBox[1]-e.origin[1],o.clipBox[2]-e.origin[2]))),new v("clipMax",((e,i,o)=>s(_,o.clipBox[3]-e.origin[0],o.clipBox[4]-e.origin[1],o.clipBox[5]-e.origin[2])))]):(p.constants.add("clipMin","vec3",[-e,-e,-e]),p.constants.add("clipMax","vec3",[e,e,e])),c?(p.uniforms.add(new S("nearFar",((e,i)=>i.camera.nearFar))),a.varyings.add("depth","float")):r.output!==d.Highlight&&a.varyings.add("vColor","vec3"),p.code.add(x`
5
+ import{NUMBER_MAX_FLOAT32 as e}from"../core/mathUtils.js";import{m as i,f as o}from"./mat4.js";import{c as r}from"./mat4f64.js";import{s as t}from"./vec2.js";import{a}from"./vec2f64.js";import{s}from"./vec3.js";import{c as n}from"./vec3f64.js";import{create as c,POSITIVE_INFINITY as l}from"../geometry/support/aaBoundingBox.js";import{ShaderOutput as d}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SlicePlaneParameters as p,SliceDraw as m}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{OutputHighlight as f}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{RgbaFloatEncoding as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{Float2DrawUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Float2DrawUniform.js";import{Float2PassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3DrawUniform as v}from"../views/3d/webgl-engine/core/shaderModules/Float3DrawUniform.js";import{NoParameters as h,glsl as x}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4DrawUniform as w}from"../views/3d/webgl-engine/core/shaderModules/Matrix4DrawUniform.js";import{Matrix4PassUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as b}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as M}from"../views/3d/webgl-engine/lib/VertexAttribute.js";class j extends h{constructor(){super(...arguments),this.clipBox=c(l),this.useFixedSizes=!1,this.useRealWorldSymbolSizes=!1,this.scaleFactor=1,this.minSizePx=0,this.size=0,this.sizePx=0}get fixedSize(){return this.drawScreenSpace?this.sizePx:this.size}get screenMinSize(){return this.useFixedSizes?0:this.minSizePx}get drawScreenSpace(){return this.useFixedSizes&&!this.useRealWorldSymbolSizes}}class P extends p{constructor(e,i,o){super(e),this.origin=e,this.isLeaf=i,this.splatSize=o}}function y(r){const a=new b,n=r.output===d.Color,c=r.output===d.Depth,l=r.output===d.Highlight,{vertex:p,fragment:h}=a;return a.extensions.add("GL_OES_standard_derivatives"),a.include(m,r),a.attributes.add(M.POSITION,"vec3"),a.attributes.add(M.COLOR,"vec3"),p.uniforms.add([new w("modelView",((e,r)=>i(O,r.camera.viewMatrix,o(O,e.origin)))),new z("proj",((e,i)=>i.camera.projectionMatrix)),new u("screenMinMaxSize",((e,i,o)=>t(R,o.useFixedSizes?0:o.minSizePx*i.camera.pixelRatio,F(e.isLeaf)*i.camera.pixelRatio)))]),p.uniforms.add(r.useFixedSizes?new S("pointScale",((e,i)=>t(R,e.fixedSize*i.camera.pixelRatio,i.camera.fullHeight))):new u("pointScale",((e,i,o)=>t(R,e.splatSize*o.scaleFactor*i.camera.pixelRatio,i.camera.fullHeight/i.camera.pixelRatio)))),r.clippingEnabled?p.uniforms.add([new v("clipMin",((e,i,o)=>s(_,o.clipBox[0]-e.origin[0],o.clipBox[1]-e.origin[1],o.clipBox[2]-e.origin[2]))),new v("clipMax",((e,i,o)=>s(_,o.clipBox[3]-e.origin[0],o.clipBox[4]-e.origin[1],o.clipBox[5]-e.origin[2])))]):(p.constants.add("clipMin","vec3",[-e,-e,-e]),p.constants.add("clipMax","vec3",[e,e,e])),c?(p.uniforms.add(new S("nearFar",((e,i)=>i.camera.nearFar))),a.varyings.add("depth","float")):r.output!==d.Highlight&&a.varyings.add("vColor","vec3"),p.code.add(x`
6
6
  void main(void) {
7
7
  // Move clipped points outside of clipspace
8
8
  if (position.x < clipMin.x || position.y < clipMin.y || position.z < clipMin.z ||
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as o}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{ShaderOutput as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VerticalOffset as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as m}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{EvaluateAmbientOcclusion as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{multipassTerrainTest as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PhysicallyBasedRendering as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as h,PBRMode as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as f,ReadShadowMapDraw as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{VisualVariables as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{symbolAlphaCutoff as C}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaPass as L}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{MixExternalColor as M}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as j,addCameraPosition as O}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as A}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as P}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as F}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as S}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as E}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as _}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as $}from"../views/3d/webgl-engine/lib/basicInterfaces.js";import{VertexAttribute as T}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{ambientBoost as N}from"../views/3d/webgl-engine/lighting/SceneLighting.js";function D(D){const B=new E,V=B.vertex.code,I=B.fragment.code;return j(B,D),B.include(s),B.varyings.add("vpos","vec3"),B.include(y,D),B.include(t,D),B.include(g,D),D.output!==r.Color&&D.output!==r.Alpha||(O(B.vertex,D),B.include(l,D),B.include(a),D.offsetBackfaces&&B.include(o),D.instancedColor&&B.attributes.add(T.INSTANCECOLOR,"vec4"),B.varyings.add("vNormalWorld","vec3"),B.varyings.add("localvpos","vec3"),D.hasMultipassTerrain&&B.varyings.add("depth","float"),B.include(d,D),B.include(e,D),B.include(n,D),B.include(c,D),B.vertex.uniforms.add(new P("externalColor",(e=>e.externalColor))),B.varyings.add("vcolorExt","vec4"),V.add(S`
5
+ import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as r}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VerticalOffset as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as m}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{EvaluateAmbientOcclusion as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{multipassTerrainTest as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PhysicallyBasedRendering as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as h,PBRMode as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as f,ReadShadowMapDraw as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{VisualVariables as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{symbolAlphaCutoff as C}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaPass as L}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{MixExternalColor as M}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as j,addCameraPosition as O}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as P}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as A}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as F}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as S}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as E}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as _}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as T}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as $}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{ambientBoost as N}from"../views/3d/webgl-engine/lighting/SceneLighting.js";function D(D){const B=new E,V=B.vertex.code,I=B.fragment.code;return j(B,D),B.include(s),B.varyings.add("vpos","vec3"),B.include(x,D),B.include(t,D),B.include(g,D),D.output!==o.Color&&D.output!==o.Alpha||(O(B.vertex,D),B.include(l,D),B.include(a,D),D.offsetBackfaces&&B.include(r),D.instancedColor&&B.attributes.add($.INSTANCECOLOR,"vec4"),B.varyings.add("vNormalWorld","vec3"),B.varyings.add("localvpos","vec3"),D.hasMultipassTerrain&&B.varyings.add("depth","float"),B.include(d,D),B.include(e,D),B.include(n,D),B.include(c,D),B.vertex.uniforms.add(new A("externalColor",(e=>e.externalColor))),B.varyings.add("vcolorExt","vec4"),V.add(S`
6
6
  void main(void) {
7
7
  forwardNormalizedVertexColor();
8
8
  vcolorExt = externalColor;
@@ -26,7 +26,7 @@ import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/
26
26
  forwardLinearDepth();
27
27
  forwardTextureCoordinates();
28
28
  }
29
- `)),D.output===r.Alpha&&(B.include(i,D),B.include(L,D),B.include(b,D),B.fragment.uniforms.add([new F("opacity",(e=>e.opacity)),new F("layerOpacity",(e=>e.layerOpacity))]),D.hasColorTexture&&B.fragment.uniforms.add(new _("tex",(e=>e.texture))),B.fragment.include(M),I.add(S`
29
+ `)),D.output===o.Alpha&&(B.include(i,D),B.include(L,D),B.include(b,D),B.fragment.uniforms.add([new F("opacity",(e=>e.opacity)),new F("layerOpacity",(e=>e.layerOpacity))]),D.hasColorTexture&&B.fragment.uniforms.add(new _("tex",(e=>e.texture))),B.fragment.include(M),I.add(S`
30
30
  void main() {
31
31
  discardBySlice(vpos);
32
32
  ${D.hasMultipassTerrain?S`terrainDepthTest(gl_FragCoord, depth);`:""}
@@ -38,7 +38,7 @@ import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/
38
38
 
39
39
  gl_FragColor = vec4(opacity_);
40
40
  }
41
- `)),D.output===r.Color&&(B.include(i,D),B.include(p,D),B.include(v,D),B.include(L,D),B.include(D.instancedDoublePrecision?f:x,D),B.include(b,D),O(B.fragment,D),B.fragment.uniforms.add([B.vertex.uniforms.get("localOrigin"),B.vertex.uniforms.get("view"),new A("ambient",(e=>e.ambient)),new A("diffuse",(e=>e.diffuse)),new F("opacity",(e=>e.opacity)),new F("layerOpacity",(e=>e.layerOpacity)),new F("lightingGlobalFactor",((e,o)=>o.lighting.globalFactor)),new A("lightingMainIntensity",((e,o)=>o.lighting.mainLight.intensity))]),B.fragment.constants.add("ambientBoostFactor","float",N),D.hasColorTexture&&B.fragment.uniforms.add(new _("tex",(e=>e.texture))),B.include(h,D),B.include(u,D),B.fragment.include(M),B.extensions.add("GL_OES_standard_derivatives"),I.add(S`
41
+ `)),D.output===o.Color&&(B.include(i,D),B.include(p,D),B.include(v,D),B.include(L,D),B.include(D.instancedDoublePrecision?f:y,D),B.include(b,D),O(B.fragment,D),B.fragment.uniforms.add([B.vertex.uniforms.get("localOrigin"),B.vertex.uniforms.get("view"),new P("ambient",(e=>e.ambient)),new P("diffuse",(e=>e.diffuse)),new F("opacity",(e=>e.opacity)),new F("layerOpacity",(e=>e.layerOpacity)),new F("lightingGlobalFactor",((e,r)=>r.lighting.globalFactor)),new P("lightingMainIntensity",((e,r)=>r.lighting.mainLight.intensity))]),B.fragment.constants.add("ambientBoostFactor","float",N),D.hasColorTexture&&B.fragment.uniforms.add(new _("tex",(e=>e.texture))),B.include(h,D),B.include(u,D),B.fragment.include(M),B.extensions.add("GL_OES_standard_derivatives"),I.add(S`
42
42
  void main() {
43
43
  discardBySlice(vpos);
44
44
  ${D.hasMultipassTerrain?S`terrainDepthTest(gl_FragCoord, depth);`:""}
@@ -79,6 +79,6 @@ import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/
79
79
 
80
80
  vec3 shadedColor = evaluateSceneLightingPBR(shadingNormal, albedo, shadow, 1.0 - ssao, additionalLight, viewDirection, normalGround, mrr, emission, additionalAmbientIrradiance);`:S`vec3 shadedColor = evaluateSceneLighting(shadingNormal, albedo, shadow, 1.0 - ssao, additionalLight);`}
81
81
  gl_FragColor = highlightSlice(vec4(shadedColor, opacity_), vpos);
82
- ${D.transparencyPassType===$.Color?S`gl_FragColor = premultiplyAlpha(gl_FragColor);`:S``}
82
+ ${D.transparencyPassType===T.Color?S`gl_FragColor = premultiplyAlpha(gl_FragColor);`:S``}
83
83
  }
84
84
  `)),B.include(m,D),B}const B=Object.freeze(Object.defineProperty({__proto__:null,build:D},Symbol.toStringTag,{value:"Module"}));export{B as R,D as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{unwrapOr as e}from"../core/maybe.js";import{ShaderOutput as t}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as o}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{LineStipple as r,computePixelSize as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{multipassTerrainTest as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PiUtils as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{symbolAlphaCutoff as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as c}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as v}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as f}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as h}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as u}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as D}from"../views/3d/webgl-engine/lib/basicInterfaces.js";import{VertexAttribute as S}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{CapType as x}from"../views/3d/webgl-engine/shaders/RibbonLineTechniqueConfiguration.js";const b=1;function L(L){const w=new u,y=L.hasMultipassTerrain&&(L.output===t.Color||L.output===t.Alpha);w.include(l),w.include(o,L),w.include(r,L),L.output===t.Depth&&w.include(n,L),c(w,L);const{vertex:C,fragment:j}=w;C.uniforms.add([new h("inverseProjectionMatrix",((e,t)=>t.camera.inverseProjectionMatrix)),new g("nearFar",((e,t)=>t.camera.nearFar)),new v("miterLimit",(e=>"miter"!==e.join?0:e.miterLimit)),new m("viewport",((e,t)=>t.camera.fullViewport))]),C.constants.add("LARGE_HALF_FLOAT","float",65500),w.attributes.add(S.POSITION,"vec3"),w.attributes.add(S.SUBDIVISIONFACTOR,"float"),w.attributes.add(S.UV0,"vec2"),w.attributes.add(S.AUXPOS1,"vec3"),w.attributes.add(S.AUXPOS2,"vec3"),w.varyings.add("vColor","vec4"),w.varyings.add("vpos","vec3"),w.varyings.add("linearDepth","float"),y&&w.varyings.add("depth","float");const R=L.capType===x.ROUND,P=L.stippleEnabled&&L.stippleScaleWithLineWidth||R;P&&w.varyings.add("vLineWidth","float");const A=L.stippleEnabled&&L.stippleScaleWithLineWidth;A&&w.varyings.add("vLineSizeInv","float");const F=L.innerColorEnabled||R;F&&w.varyings.add("vLineDistance","float");const E=L.stippleEnabled&&R,T=L.falloffEnabled||E;T&&w.varyings.add("vLineDistanceNorm","float"),R&&(w.varyings.add("vSegmentSDF","float"),w.varyings.add("vReverseSegmentSDF","float")),C.code.add(f`#define PERPENDICULAR(v) vec2(v.y, -v.x);
5
+ import{unwrapOr as e}from"../core/maybe.js";import{ShaderOutput as t}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as o}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{LineStipple as r,computePixelSize as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{multipassTerrainTest as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PiUtils as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{symbolAlphaCutoff as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as c}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as v}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as f}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as h}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as u}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as D}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as S}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{CapType as x}from"../views/3d/webgl-engine/shaders/RibbonLineTechniqueConfiguration.js";const b=1;function L(L){const w=new u,y=L.hasMultipassTerrain&&(L.output===t.Color||L.output===t.Alpha);w.include(l),w.include(o,L),w.include(r,L),L.output===t.Depth&&w.include(n,L),c(w,L);const{vertex:C,fragment:j}=w;C.uniforms.add([new h("inverseProjectionMatrix",((e,t)=>t.camera.inverseProjectionMatrix)),new g("nearFar",((e,t)=>t.camera.nearFar)),new v("miterLimit",(e=>"miter"!==e.join?0:e.miterLimit)),new m("viewport",((e,t)=>t.camera.fullViewport))]),C.constants.add("LARGE_HALF_FLOAT","float",65500),w.attributes.add(S.POSITION,"vec3"),w.attributes.add(S.SUBDIVISIONFACTOR,"float"),w.attributes.add(S.UV0,"vec2"),w.attributes.add(S.AUXPOS1,"vec3"),w.attributes.add(S.AUXPOS2,"vec3"),w.varyings.add("vColor","vec4"),w.varyings.add("vpos","vec3"),w.varyings.add("linearDepth","float"),y&&w.varyings.add("depth","float");const R=L.capType===x.ROUND,P=L.stippleEnabled&&L.stippleScaleWithLineWidth||R;P&&w.varyings.add("vLineWidth","float");const A=L.stippleEnabled&&L.stippleScaleWithLineWidth;A&&w.varyings.add("vLineSizeInv","float");const F=L.innerColorEnabled||R;F&&w.varyings.add("vLineDistance","float");const E=L.stippleEnabled&&R,T=L.falloffEnabled||E;T&&w.varyings.add("vLineDistanceNorm","float"),R&&(w.varyings.add("vSegmentSDF","float"),w.varyings.add("vReverseSegmentSDF","float")),C.code.add(f`#define PERPENDICULAR(v) vec2(v.y, -v.x);
6
6
  float interp(float ncp, vec4 a, vec4 b) {
7
7
  return (-ncp - a.z) / (b.z - a.z);
8
8
  }
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.25/esri/copyright.txt for details.
4
4
  */
5
- import{c as e}from"./vec4f64.js";import{ScreenSizeScaling as o}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSizeScaling.glsl.js";import{ShaderOutput as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{multipassTerrainTest as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as g}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as v}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as w}from"../views/3d/webgl-engine/lib/basicInterfaces.js";import{VertexAttribute as u}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function f(e){const f=new v,b=e.hasMultipassTerrain&&(e.output===r.Color||e.output===r.Alpha);f.include(a),f.include(o,e),f.include(i,e);const{vertex:h,fragment:C}=f;return C.include(l),n(f,e),C.uniforms.add(new c("uColor",(e=>e.color))),f.attributes.add(u.POSITION,"vec3"),f.varyings.add("vWorldPosition","vec3"),b&&f.varyings.add("depth","float"),e.screenSizeEnabled&&f.attributes.add(u.OFFSET,"vec3"),e.shadingEnabled&&(h.uniforms.add(new m("viewNormal",((e,o)=>o.camera.viewInverseTransposeMatrix))),f.attributes.add(u.NORMAL,"vec3"),f.varyings.add("vViewNormal","vec3")),h.code.add(g`
5
+ import{c as e}from"./vec4f64.js";import{ScreenSizeScaling as o}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSizeScaling.glsl.js";import{ShaderOutput as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{multipassTerrainTest as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as g}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as v}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as w}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as u}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function f(e){const f=new v,b=e.hasMultipassTerrain&&(e.output===r.Color||e.output===r.Alpha);f.include(a,e),f.include(o,e),f.include(i,e);const{vertex:h,fragment:C}=f;return C.include(l),n(f,e),C.uniforms.add(new c("uColor",(e=>e.color))),f.attributes.add(u.POSITION,"vec3"),f.varyings.add("vWorldPosition","vec3"),b&&f.varyings.add("depth","float"),e.screenSizeEnabled&&f.attributes.add(u.OFFSET,"vec3"),e.shadingEnabled&&(h.uniforms.add(new m("viewNormal",((e,o)=>o.camera.viewInverseTransposeMatrix))),f.attributes.add(u.NORMAL,"vec3"),f.varyings.add("vViewNormal","vec3")),h.code.add(g`
6
6
  void main(void) {
7
7
  vWorldPosition = ${e.screenSizeEnabled?"screenSizeScaling(offset, position)":"position"};
8
8
  `),e.shadingEnabled&&h.code.add(g`vec3 worldNormal = normal;
@@ -9,7 +9,7 @@ color = vec4(vec3(lighting), undergroundFadeAlpha);
9
9
  gl_Position = vec4(position.xy, 1.0, 1.0);
10
10
  }`),f.code.add(l`void main() {
11
11
  gl_FragColor = color;
12
- }`);else{o.include(r),o.attributes.add(g.POSITION,"vec3"),o.varyings.add("vtc","vec2"),o.varyings.add("falloff","float");const c=e.geometry===i.Cylinder;a.uniforms.add([new d("proj",((e,o)=>o.camera.projectionMatrix)),new d("view",((e,o)=>o.camera.viewMatrix)),new n("lightingMainDirection",((e,o)=>o.lighting.lightingMainDirection))]),c||(o.varyings.add("innerFactor","float"),a.uniforms.add(new n("silCircleCenter",(e=>e.silhouette.center))),a.uniforms.add(new n("silCircleV1",(e=>e.silhouette.v1))),a.uniforms.add(new n("silCircleV2",(e=>e.silhouette.v2))),a.uniforms.add(new t("texV",(e=>e.texV))),a.uniforms.add(new s("innerScale",(e=>e.innerScale))));const p=6.2831853,u=1/128;a.code.add(l`
12
+ }`);else{o.include(r,e),o.attributes.add(g.POSITION,"vec3"),o.varyings.add("vtc","vec2"),o.varyings.add("falloff","float");const c=e.geometry===i.Cylinder;a.uniforms.add([new d("proj",((e,o)=>o.camera.projectionMatrix)),new d("view",((e,o)=>o.camera.viewMatrix)),new n("lightingMainDirection",((e,o)=>o.lighting.lightingMainDirection))]),c||(o.varyings.add("innerFactor","float"),a.uniforms.add(new n("silCircleCenter",(e=>e.silhouette.center))),a.uniforms.add(new n("silCircleV1",(e=>e.silhouette.v1))),a.uniforms.add(new n("silCircleV2",(e=>e.silhouette.v2))),a.uniforms.add(new t("texV",(e=>e.texV))),a.uniforms.add(new s("innerScale",(e=>e.innerScale))));const p=6.2831853,u=1/128;a.code.add(l`
13
13
  void main(void) {
14
14
  ${c?l`
15
15
  vec3 pos = position;