@arcgis/core 4.25.0-next.20220705 → 4.25.0-next.20220708
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/TimeExtent.js +1 -1
- package/arcade/arcadeCompiler.js +1 -1
- package/assets/esri/core/workers/RemoteClient.js +1 -1
- package/assets/esri/core/workers/chunks/0703495557b0df6878c5.js +1 -0
- package/assets/esri/core/workers/chunks/1570676351a313f1841b.js +1 -0
- package/assets/esri/core/workers/chunks/{695f90305478f5024fa7.js → 1ecbf642debc2207b762.js} +1 -1
- package/assets/esri/core/workers/chunks/{30dbdf2aa1bc8e61cad4.js → 268e7b46202fc1decf9f.js} +1 -1
- package/assets/esri/core/workers/chunks/{47d78b4f7117554acecf.js → 357a27203f5d8fa152de.js} +1 -1
- package/assets/esri/core/workers/chunks/35dfba25a9077ab5dbaf.js +982 -0
- package/assets/esri/core/workers/chunks/377354a81e402edf3077.js +1 -0
- package/assets/esri/core/workers/chunks/3a42d96ea3b59d33bfe8.js +1 -0
- package/assets/esri/core/workers/chunks/3a61e4ab83183f5526a7.js +1 -0
- package/assets/esri/core/workers/chunks/{3790f0362b6f27ee798b.js → 3ee5e8d00cd3bc47a9fa.js} +1 -1
- package/assets/esri/core/workers/chunks/425d1fabc713a598139c.js +1 -0
- package/assets/esri/core/workers/chunks/425e16862feccb467191.js +1 -0
- package/assets/esri/core/workers/chunks/{bbe51b49fe7093e47306.js → 48c8ac9a22190c2b890c.js} +1 -1
- package/assets/esri/core/workers/chunks/4a364bc073fdc7c1b563.js +1 -0
- package/assets/esri/core/workers/chunks/4ca6ada7a4ccde5b5a24.js +1 -0
- package/assets/esri/core/workers/chunks/{905130ff0118962c8140.js → 61b71b8e028eda10ccab.js} +1 -1
- package/assets/esri/core/workers/chunks/{b34cffd5c45d3a8134bc.js → 69f57ad2227e59b323e8.js} +1 -1
- package/assets/esri/core/workers/chunks/{290899b47a52f8b28a9c.js → 791220164501a791b2cd.js} +1 -1
- package/assets/esri/core/workers/chunks/792b4b0a43b4bbbc14ab.js +1 -0
- package/assets/esri/core/workers/chunks/7b32b8e8ebe48ae0dae2.js +1 -0
- package/assets/esri/core/workers/chunks/7f00125b02bb7211de43.js +1 -0
- package/assets/esri/core/workers/chunks/81074accfce5f109f909.js +1 -0
- package/assets/esri/core/workers/chunks/{594d7fdb80ad9cdedb85.js → 823e25dbc70e71257b6e.js} +1 -1
- package/assets/esri/core/workers/chunks/92e43e05265dfc8173a0.js +1 -0
- package/assets/esri/core/workers/chunks/{40fa9b28ca882a70813a.js → 92f7415c2e40e320addc.js} +1 -1
- package/assets/esri/core/workers/chunks/{9520b32d5d53ea9cd0d3.js → 9341e9e1fe0f6800aa44.js} +1 -1
- package/assets/esri/core/workers/chunks/95451d6405729a9f50c7.js +1 -0
- package/assets/esri/core/workers/chunks/{910a2ffb4328f8ee7a0d.js → 95cb9cd08941c28ebd85.js} +1 -1
- package/assets/esri/core/workers/chunks/{97f32af5893c86f6444c.js → 9b9a40b84640f00a1dcb.js} +1 -1
- package/assets/esri/core/workers/chunks/{77c6ba5ea85915d9078c.js → ac07c732aca6e67232f8.js} +1 -1
- package/assets/esri/core/workers/chunks/ae8e87da97411cff3783.js +1 -0
- package/assets/esri/core/workers/chunks/{65161a874595b0a34aa1.js → b312dd3027492007d75e.js} +1 -1
- package/assets/esri/core/workers/chunks/{83c9da68d6dbc77f60e5.js → beead2b06c994b4e61af.js} +1 -1
- package/assets/esri/core/workers/chunks/{5e20fd8b7c9497f2da1f.js → bfb08d3e2208c6178af9.js} +1 -1
- package/assets/esri/core/workers/chunks/{04e5486f0d8d4c6bd8a2.js → c3236a7058e64ea3b939.js} +1 -1
- package/assets/esri/core/workers/chunks/c4e9c71be6299c60c539.js +1 -0
- package/assets/esri/core/workers/chunks/c705f907ce60a646d9aa.js +1 -0
- package/assets/esri/core/workers/chunks/ce6abfafa0171b9c8d81.js +1 -0
- package/assets/esri/core/workers/chunks/{08a5c5a33a7c7c6852e5.js → d00b0f8236f1526099d4.js} +1 -1
- package/assets/esri/core/workers/chunks/d13951412a57e1af6208.js +1 -0
- package/assets/esri/core/workers/chunks/ecaf8f030026e41e1d1a.js +1 -0
- package/assets/esri/core/workers/chunks/f328a6cd4b7d8c653fc7.js +1 -0
- package/assets/esri/core/workers/chunks/f6a6178d4df029ff010d.js +1 -0
- package/assets/esri/core/workers/chunks/fde2301c6cd97a3cfb86.js +1 -0
- package/assets/esri/core/workers/chunks/fe84bcdfd9028b5e7ef6.js +1 -0
- package/assets/esri/themes/base/widgets/_BasemapLayerList.scss +4 -0
- package/assets/esri/themes/base/widgets/_LayerList.scss +4 -0
- package/assets/esri/themes/dark/main.css +1 -1
- package/assets/esri/themes/light/main.css +1 -1
- package/assets/esri/themes/light/view.css +1 -1
- package/chunks/CheckerBoard.glsl.js +2 -2
- package/chunks/ColorMaterial.glsl.js +9 -9
- package/chunks/ComponentShader.glsl.js +33 -33
- package/chunks/DefaultMaterial.glsl.js +35 -35
- package/chunks/HUDMaterial.glsl.js +11 -11
- package/chunks/ImageMaterial.glsl.js +5 -5
- package/chunks/LineMarker.glsl.js +17 -17
- package/chunks/NativeLine.glsl.js +3 -3
- package/chunks/Path.glsl.js +28 -28
- package/chunks/Pattern.glsl.js +9 -9
- package/chunks/PointRenderer.glsl.js +1 -1
- package/chunks/RealisticTree.glsl.js +4 -4
- package/chunks/RibbonLine.glsl.js +1 -1
- package/chunks/ShadedColorMaterial.glsl.js +1 -1
- package/chunks/SimpleAtmosphere.glsl.js +1 -1
- package/chunks/Terrain.glsl.js +92 -92
- package/chunks/WaterSurface.glsl.js +22 -22
- package/chunks/common.js +1 -1
- package/chunks/mat2.js +1 -1
- package/chunks/mat2d.js +1 -1
- package/chunks/mat3.js +1 -1
- package/chunks/mat4.js +1 -1
- package/chunks/quat.js +1 -1
- package/chunks/quat2.js +1 -1
- package/chunks/vec2.js +1 -1
- package/chunks/vec3.js +1 -1
- package/chunks/vec4.js +1 -1
- package/core/Message.js +1 -1
- package/core/accessorSupport/tracking.js +1 -1
- package/core/libs/gl-matrix-2/math/common.js +1 -1
- package/core/libs/gl-matrix-2/math/vec2.js +1 -1
- package/core/pbf.js +1 -1
- package/core/quantity.js +0 -1
- package/core/sql/WhereClause.js +1 -1
- package/core/urlUtils.js +1 -1
- package/geometry/support/scaleUtils.js +1 -1
- package/identity/IdentityForm.js +1 -1
- package/identity/IdentityModal.js +1 -1
- package/identity/OAuthCredential.js +1 -1
- package/interfaces.d.ts +3347 -190
- package/intl/date.js +1 -1
- package/intl/duration.js +1 -1
- package/intl/messages.js +1 -1
- package/intl/substitute.js +1 -1
- package/kernel.js +1 -1
- package/layers/ImageryTileLayer.js +1 -1
- package/layers/VoxelWasmPerSceneView.js +1 -1
- package/layers/mixins/ArcGISImageService.js +1 -1
- package/layers/mixins/ImageryTileMixin.js +1 -1
- package/layers/support/ControlPointsGeoreference.d.ts +4 -0
- package/layers/support/ControlPointsGeoreference.js +5 -0
- package/layers/support/CornersGeoreference.js +1 -1
- package/layers/support/ElevationSamplerData.js +5 -0
- package/layers/support/ElevationTile.js +1 -1
- package/layers/support/ExportImageServiceParameters.js +1 -1
- package/layers/support/MediaElementBase.js +1 -1
- package/layers/support/imageryRendererUtils.js +1 -1
- package/layers/support/rasterDatasets/TIFFRaster.js +1 -1
- package/package.json +1 -1
- package/renderers/support/RasterSymbolizer.js +1 -1
- package/request.js +1 -1
- package/rest/route/utils.js +1 -1
- package/rest/serviceArea.js +1 -1
- package/rest/support/ServiceAreaParameters.js +1 -1
- package/rest/support/ServiceAreaSolveResult.js +1 -1
- package/smartMapping/raster/renderers/classBreaks.js +1 -1
- package/smartMapping/raster/renderers/uniqueValue.js +1 -1
- package/support/apiKeyUtils.js +1 -1
- package/support/requestUtils.js +1 -1
- package/support/revision.js +1 -1
- package/views/2d/layers/MapNotesLayerView2D.js +1 -1
- package/views/2d/navigation/actions/Pinch.js +1 -1
- package/views/2d/tiling/TileCache.js +1 -1
- package/views/2d/viewpointUtils.js +1 -1
- package/views/3d/environment/ChapmanAtmosphereTechnique.js +1 -1
- package/views/3d/environment/CloudsCompositionTechnique.js +1 -1
- package/views/3d/environment/CloudsTechnique.js +1 -1
- package/views/3d/environment/EnvironmentRenderer.js +1 -1
- package/views/3d/environment/FogTechnique.js +1 -1
- package/views/3d/environment/NoiseTextureAtlasTechnique.js +1 -1
- package/views/3d/environment/Precipitation.js +1 -1
- package/views/3d/environment/PrecipitationTechnique.js +1 -1
- package/views/3d/environment/SimpleAtmosphereTechnique.js +1 -1
- package/views/3d/environment/SimpleAtmosphereTechniqueConfiguration.js +1 -1
- package/views/3d/environment/StarsTechnique.js +1 -1
- package/views/3d/externalRenderers/ExternalRendererStore.js +1 -1
- package/views/3d/interactive/Manipulator3D.js +1 -1
- package/views/3d/interactive/visualElements/LabelVisualElement.js +1 -1
- package/views/3d/interactive/visualElements/ParallelLineVisualElement.js +1 -1
- package/views/3d/layers/FeatureLayerViewBase3D.js +1 -1
- package/views/3d/layers/FeatureLikeLayerView3D.js +1 -1
- package/views/3d/layers/ImageryLayerView3D.js +1 -1
- package/views/3d/layers/SceneLayerGraphicsView3D.js +1 -1
- package/views/3d/layers/graphics/Graphics3DCore.js +1 -1
- package/views/3d/layers/graphics/Graphics3DFeatureProcessor.js +1 -1
- package/views/3d/layers/i3s/PointRenderer.js +1 -1
- package/views/3d/layers/support/FeatureVisibilityFilter.js +5 -0
- package/views/3d/layers/support/HeatmapFeatureProcessor.js +1 -1
- package/views/3d/state/ViewStateManager.js +1 -1
- package/views/3d/support/LaserlinePathData.js +1 -1
- package/views/3d/support/ResourceController.js +1 -1
- package/views/3d/terrain/BlendLayersTechnique.js +1 -1
- package/views/3d/terrain/ElevationData.js +1 -1
- package/views/3d/terrain/GeometryState.js +1 -1
- package/views/3d/terrain/OverlayRenderTarget.js +1 -1
- package/views/3d/terrain/OverlayRenderer.js +1 -1
- package/views/3d/terrain/PatchGeometryFactory.js +1 -1
- package/views/3d/terrain/PatchRenderData.js +1 -1
- package/views/3d/terrain/RasterColorizerTechnique.js +1 -1
- package/views/3d/terrain/TerrainConst.js +1 -1
- package/views/3d/terrain/TerrainRenderer.js +1 -1
- package/views/3d/terrain/TerrainSurface.js +1 -1
- package/views/3d/terrain/Tile.js +1 -1
- package/views/3d/terrain/tileUtils.js +1 -1
- package/views/3d/webgl-engine/collections/Component/ComponentObjectCollection.js +1 -1
- package/views/3d/webgl-engine/collections/Component/Material/ComponentMaterial.js +1 -1
- package/views/3d/webgl-engine/collections/Component/Material/ComponentTechnique.js +1 -1
- package/views/3d/webgl-engine/collections/Component/Material/ComponentTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/collections/Component/Material/shader/ComponentShader.glsl.js +1 -1
- package/views/3d/webgl-engine/core/renderPasses/RenderPass.js +1 -1
- package/views/3d/webgl-engine/core/renderPasses/RenderPassManager.js +1 -1
- package/views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js +2 -2
- package/views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js +5 -0
- package/views/3d/webgl-engine/core/shaderLibrary/ShaderOutputConfiguration.js +5 -0
- package/views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js +4 -4
- package/views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js +11 -11
- package/views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js +1 -1
- package/views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js +55 -55
- package/views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js +3 -3
- package/views/3d/webgl-engine/core/shaderLibrary/terrain/Terrain.glsl.js +1 -1
- package/views/3d/webgl-engine/core/shaderTechnique/ShaderTechnique.js +1 -1
- package/views/3d/webgl-engine/lib/BlendWeightsTechnique.js +1 -1
- package/views/3d/webgl-engine/lib/BlurTechnique.js +1 -1
- package/views/3d/webgl-engine/lib/Camera.js +1 -1
- package/views/3d/webgl-engine/lib/DrapedHeatmapRenderer.js +1 -1
- package/views/3d/webgl-engine/lib/EdgeDetectTechnique.js +1 -1
- package/views/3d/webgl-engine/lib/GLMaterialRepository.js +1 -1
- package/views/3d/webgl-engine/lib/GLMaterials.js +1 -1
- package/views/3d/webgl-engine/lib/Material.js +1 -1
- package/views/3d/webgl-engine/lib/OffscreenRendering.js +1 -1
- package/views/3d/webgl-engine/lib/OrderIndependentTransparency.js +1 -1
- package/views/3d/webgl-engine/lib/RenderContext.js +1 -1
- package/views/3d/webgl-engine/lib/Renderer.js +1 -1
- package/views/3d/webgl-engine/lib/RenderingContext.js +1 -1
- package/views/3d/webgl-engine/lib/SSAOTechnique.js +1 -1
- package/views/3d/webgl-engine/lib/ShadowAccumulator.js +1 -1
- package/views/3d/webgl-engine/lib/ShadowMap.js +1 -1
- package/views/3d/webgl-engine/lib/SortedRenderGeometryRenderer.js +1 -1
- package/views/3d/webgl-engine/lib/TextureTechnique.js +1 -1
- package/views/3d/webgl-engine/lib/TransparencyPassType.js +5 -0
- package/views/3d/webgl-engine/lib/basicInterfaces.js +1 -1
- package/views/3d/webgl-engine/lib/edgeRendering/EdgeShaderTechnique.js +1 -1
- package/views/3d/webgl-engine/lib/lodRendering/LodRenderer.js +1 -1
- package/views/3d/webgl-engine/lib/pathGeometryUtils.js +1 -1
- package/views/3d/webgl-engine/materials/CheckerBoardMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/ColorMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/DefaultMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/DefaultTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/materials/HUDMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/HeatmapDensityMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/ImageMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/LineCalloutMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/LineMarkerMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/MeasurementArrowMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/NativeLineMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/PathMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/PathTechnique.js +1 -1
- package/views/3d/webgl-engine/materials/PatternMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/RibbonLineMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/ShadedColorMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/SlicePlaneMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/WaterGLMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/WaterMaterial.js +1 -1
- package/views/3d/webgl-engine/materials/WaterTechnique.js +1 -1
- package/views/3d/webgl-engine/materials/renderers/MergedRenderer.js +1 -1
- package/views/3d/webgl-engine/shaders/CheckerBoard.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/CheckerBoardTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/CheckerBoardTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/shaders/ColorMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ColorMaterialTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/ColorMaterialTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/shaders/CompositingTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/DefaultMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/DefaultMaterialTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/DefaultMaterialTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/shaders/HUDMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/HUDMaterialTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/HUDMaterialTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/shaders/HeatmapDensityTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/HeatmapTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/HighlightApplyTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/HighlightBlurTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/HighlightDownsampleTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/ImageMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ImageMaterialTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/LaserlinePathTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/LaserlineTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/LineCalloutTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/LineMarker.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/LineMarkerTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/LineMarkerTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/shaders/MeasurementArrowTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/NativeLine.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/NativeLineTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/NativeLineTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/shaders/Path.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/Pattern.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/PatternTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/PointRenderer.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/PointRendererTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/PointRendererTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/shaders/RealisticTree.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/RibbonLine.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/RibbonLineTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/RibbonLineTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/shaders/ShadedColorMaterial.glsl.js +1 -1
- package/views/3d/webgl-engine/shaders/ShadedColorMaterialTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/ShadowCastAccumulateTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/ShadowCastVisualizeTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/ShadowHighlightTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/SlicePlaneMaterialTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/TerrainTechnique.js +1 -1
- package/views/3d/webgl-engine/shaders/TerrainTechniqueConfiguration.js +1 -1
- package/views/3d/webgl-engine/shaders/WaterSurface.glsl.js +1 -1
- package/views/SceneView.js +1 -1
- package/views/draw/support/Reshape.js +1 -1
- package/views/interactive/GraphicManipulator.js +1 -1
- package/views/interactive/SegmentLabels.js +1 -1
- package/views/interactive/coordinateHelper.js +1 -1
- package/views/interactive/editGeometry/support/editPlaneUtils.js +1 -1
- package/views/interactive/snapping/ParallelLineSnapper.js +1 -1
- package/views/interactive/snapping/RightAngleTriangleSnapper.js +1 -1
- package/views/interactive/snapping/SnappingConstraint.js +1 -1
- package/views/interactive/snapping/SnappingManager.js +1 -1
- package/views/interactive/snapping/candidates/ParallelLineSnappingCandidate.js +1 -1
- package/views/interactive/snapping/candidates/RightAngleTriangleSnappingCandidate.js +1 -1
- package/views/interactive/snapping/snappingUtils.js +1 -1
- package/views/interactive/support/viewUtils.js +1 -1
- package/views/layers/ImageryTileLayerView.js +1 -1
- package/views/support/geometry2dUtils.js +1 -1
- package/webscene/Slide.js +1 -1
- package/widgets/BasemapLayerList.js +1 -1
- package/widgets/ElevationProfile/support/geometryUtils.js +1 -1
- package/widgets/ElevationProfile.js +1 -1
- package/widgets/LayerList/ListItemPanel.js +1 -1
- package/widgets/LayerList.js +1 -1
- package/widgets/Widget.js +1 -1
- package/widgets/Zoom/ZoomConditions3D.js +1 -1
- package/widgets/Zoom/ZoomViewModel.js +1 -1
- package/widgets/Zoom.js +1 -1
- package/widgets/support/widgetUtils.js +1 -1
- package/assets/esri/core/workers/chunks/06a7f58260225f52f8e6.js +0 -1
- package/assets/esri/core/workers/chunks/0e00741d35cdbf48e72d.js +0 -1
- package/assets/esri/core/workers/chunks/1ebb29ceabc81509646c.js +0 -1
- package/assets/esri/core/workers/chunks/24f7a3df08c3a2d3795c.js +0 -1
- package/assets/esri/core/workers/chunks/39a754713a48d46618bd.js +0 -1
- package/assets/esri/core/workers/chunks/462163f31fa134b7b216.js +0 -1
- package/assets/esri/core/workers/chunks/4bfcb7350ca492767a45.js +0 -1
- package/assets/esri/core/workers/chunks/5470cb0c3f670957c22c.js +0 -1
- package/assets/esri/core/workers/chunks/6889d698a2c796ed1ce6.js +0 -1
- package/assets/esri/core/workers/chunks/869310ef4c98542bf9df.js +0 -1
- package/assets/esri/core/workers/chunks/8ebaad46e2fe8925e3b0.js +0 -1
- package/assets/esri/core/workers/chunks/98c519ac806cc55bc19b.js +0 -1
- package/assets/esri/core/workers/chunks/9d07969fbea13aa5b03c.js +0 -1
- package/assets/esri/core/workers/chunks/9e6ce879ec0da884b9b8.js +0 -1
- package/assets/esri/core/workers/chunks/abd1bd74ba571e39ab5a.js +0 -1
- package/assets/esri/core/workers/chunks/b26ea76e3f41b45756e0.js +0 -1
- package/assets/esri/core/workers/chunks/c2286d97539066c8549a.js +0 -1
- package/assets/esri/core/workers/chunks/c495a66978d67c7e17f3.js +0 -1
- package/assets/esri/core/workers/chunks/c7fa92daca3f6e91734e.js +0 -987
- package/assets/esri/core/workers/chunks/c9e890b4be9d01c13efe.js +0 -1
- package/assets/esri/core/workers/chunks/dda5ea7f8d35e257815c.js +0 -1
- package/assets/esri/core/workers/chunks/e153e89c8a15c2f036ef.js +0 -1
- package/assets/esri/core/workers/chunks/e201ffcca7321771ee20.js +0 -1
- package/assets/esri/core/workers/chunks/e5b5b93e707173a4c883.js +0 -1
- package/assets/esri/core/workers/chunks/f7d1f75b6aa3ef566d74.js +0 -1
- package/assets/esri/core/workers/chunks/fde9e9683335fa6c8236.js +0 -1
- package/core/queryUtils.js +0 -5
- package/views/3d/layers/graphics/Graphics3DFilterVisibility.js +0 -5
- package/views/3d/layers/support/HeatmapFilterVisibility.js +0 -5
- package/views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js +0 -5
- package/views/3d/webgl-engine/core/shaderLibrary/util/HeaderComment.glsl.js +0 -10
- package/views/3d/webgl-engine/lib/RenderPass.js +0 -5
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@@ -2,27 +2,27 @@
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.25/esri/copyright.txt for details.
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*/
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-
import{MARKER_TEXTURE_SIZE as e,MARKER_THICKNESS as r}from"../views/3d/layers/support/markerUtils.js";import{ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/
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+
import{MARKER_TEXTURE_SIZE as e,MARKER_THICKNESS as r}from"../views/3d/layers/support/markerUtils.js";import{ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputDepth as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{multipassTerrainTest as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{RgbaFloatEncoding as c}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{addProjViewLocalOrigin as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as v}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as m}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as f}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as h}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as w}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as y}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function b(b){const x=new h,P=b.hasMultipassTerrain&&(b.output===o.Color||b.output===o.Alpha);x.include(t,b),b.output===o.Depth&&x.include(a,b);const{vertex:S,fragment:j}=x;return j.include(c),p(x,b),x.attributes.add(y.POSITION,"vec3"),x.attributes.add(y.UV0,"vec2"),x.attributes.add(y.AUXPOS1,"vec3"),x.varyings.add("vColor","vec4"),x.varyings.add("vpos","vec3"),x.varyings.add("vUV","vec2"),x.varyings.add("vSize","float"),x.varyings.add("linearDepth","float"),P&&x.varyings.add("depth","float"),S.code.add(m`#define PERPENDICULAR(v) vec2(v.y, -v.x)
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float interp(float ncp, vec4 a, vec4 b) {
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return (-ncp - a.z) / (b.z - a.z);
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}`),S.uniforms.add([new d("nearFar",((e,r)=>r.camera.nearFar)),new v("viewport",((e,r)=>r.camera.fullViewport))]),S.code.add(
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}`),S.uniforms.add([new d("nearFar",((e,r)=>r.camera.nearFar)),new v("viewport",((e,r)=>r.camera.fullViewport))]),S.code.add(m`vec4 projectAndScale(vec4 pos) {
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vec4 posNdc = proj * pos;
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posNdc.xy *= viewport.zw / posNdc.w;
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return posNdc;
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}`),S.code.add(
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}`),S.code.add(m`void clip(vec4 pos, inout vec4 prev) {
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float vnp = nearFar[0] * 0.99;
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if (prev.z > -nearFar[0]) {
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prev = mix(pos, prev, interp(vnp, pos, prev));
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}
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}`),b.draped||(S.uniforms.add(new
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}`),b.draped||(S.uniforms.add(new f("inverseProjectionMatrix",((e,r)=>r.camera.inverseProjectionMatrix))),S.code.add(m`vec3 inverseProject(vec4 posScreen) {
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posScreen.xy = (posScreen.xy / viewport.zw) * posScreen.w;
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return (inverseProjectionMatrix * posScreen).xyz;
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}`),S.code.add(
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}`),S.code.add(m`bool rayIntersectPlane(vec3 rayDir, vec3 planeOrigin, vec3 planeNormal, out vec3 intersection) {
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float cos = dot(rayDir, planeNormal);
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float t = dot(planeOrigin, planeNormal) / cos;
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intersection = t * rayDir;
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return abs(cos) > 0.001 && t > 0.0;
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}`),S.uniforms.add(new g("perScreenPixelRatio",((e,r)=>r.camera.perScreenPixelRatio))),S.code.add(
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}`),S.uniforms.add(new g("perScreenPixelRatio",((e,r)=>r.camera.perScreenPixelRatio))),S.code.add(m`
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vec4 toFront(vec4 displacedPosScreen, vec3 posLeft, vec3 posRight, vec3 prev, float lineWidth) {
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// Project displaced position back to camera space
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vec3 displacedPos = inverseProject(displacedPosScreen);
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@@ -51,7 +51,7 @@ return abs(cos) > 0.001 && t > 0.0;
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displacedPos *= minDepth / length(displacedPos);
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return vec4(displacedPos.xyz, 1.0);
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}
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`)),S.uniforms.add(new g("pixelRatio",((e,r)=>r.camera.pixelRatio))),S.code.add(
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`)),S.uniforms.add(new g("pixelRatio",((e,r)=>r.camera.pixelRatio))),S.code.add(m`
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void main(void) {
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float coverage = 1.0;
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@@ -83,14 +83,14 @@ return abs(cos) > 0.001 && t > 0.0;
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vec2 displacementDirU = PERPENDICULAR(segment);
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vec2 displacementDirV = segment;
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float displacementLen = ${
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float displacementLen = ${m.float(e/r)} * lineWidth;
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vec4 displacedPosScreen = posScreen;
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displacedPosScreen.xy += uv0.x * displacementDirU * displacementLen + uv0.y * displacementDirV * displacementLen;
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`),b.draped||S.code.add(
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`),b.draped||S.code.add(m`vec3 posRight = inverseProject(posScreen + vec4(displacementDirU.xy, 0.0, 0.0) * lineWidth);
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vec3 posLeft = pos.xyz + (pos.xyz - posRight);
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pos = toFront(displacedPosScreen, posLeft, posRight, prev.xyz, lineWidth);
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displacedPosScreen = projectAndScale(pos);`),S.code.add(
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displacedPosScreen = projectAndScale(pos);`),S.code.add(m`
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${P?"depth = pos.z;":""}
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linearDepth = (-pos.z - nearFar[0]) / (nearFar[1] - nearFar[0]);
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@@ -112,7 +112,7 @@ displacedPosScreen = projectAndScale(pos);`),S.code.add(f`
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gl_Position = displacedPosScreen;
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}
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}
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`),P&&x.include(s,b),x.include(i,b),j.uniforms.add([new v("intrinsicColor",(e=>e.color)),new u("tex",(e=>e.texture))]),j.include(l),j.code.add(
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`),P&&x.include(s,b),x.include(i,b),j.uniforms.add([new v("intrinsicColor",(e=>e.color)),new u("tex",(e=>e.texture))]),j.include(l),j.code.add(m`
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void main() {
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discardBySlice(vpos);
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${P?"terrainDepthTest(gl_FragCoord, depth);":""}
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@@ -120,7 +120,7 @@ displacedPosScreen = projectAndScale(pos);`),S.code.add(f`
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vec4 finalColor = intrinsicColor * vColor;
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// Offset texture coordinate s.t. we sample texel centers
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float texelSize = ${
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float texelSize = ${m.float(1/e)};
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vec2 samplePos = vUV * gl_FragCoord.w + vec2(0.5, -0.5) * texelSize;
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// Evaluate sdf
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@@ -133,14 +133,14 @@ displacedPosScreen = projectAndScale(pos);`),S.code.add(f`
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finalColor.a *= clamp(0.5 - distance, 0.0, 1.0);
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if (finalColor.a < ${
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if (finalColor.a < ${m.float(n)}) {
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discard;
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}
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${b.output===o.Alpha?
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${b.output===o.Color?
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${b.output===o.Alpha?m`gl_FragColor = vec4(finalColor.a);`:""}
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${b.output===o.Color?m`gl_FragColor = highlightSlice(finalColor, vpos);`:""}
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${b.output===o.Color&&b.transparencyPassType===w.Color?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
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${b.output===o.Highlight?
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${b.output===o.Depth?
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${b.output===o.Highlight?m`gl_FragColor = vec4(1.0);`:""}
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${b.output===o.Depth?m`outputDepth(linearDepth);`:""}
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}
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`),x}const x=Object.freeze(Object.defineProperty({__proto__:null,build:b},Symbol.toStringTag,{value:"Module"}));export{x as L,b};
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@@ -2,7 +2,7 @@
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2
2
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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3
3
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See https://js.arcgis.com/4.25/esri/copyright.txt for details.
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*/
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-
import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/
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import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as i}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputHighlight as t}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{LineStipple as l,computePixelSize as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{symbolAlphaCutoff as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{addProjViewLocalOrigin as a}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float4PassUniform as d}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as c}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as g}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as m}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function u(u){const v=new g;v.include(i,u),v.include(r,u),v.include(l,u),a(v,u);const{vertex:h,fragment:w}=v;return u.stippleEnabled&&(v.attributes.add(m.UV0,"vec2"),v.attributes.add(m.AUXPOS1,"vec3"),h.uniforms.add(new d("viewport",((e,o)=>o.camera.fullViewport)))),v.attributes.add(m.POSITION,"vec3"),v.varyings.add("vpos","vec3"),h.code.add(c`void main(void) {
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vpos = position;
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forwardNormalizedVertexColor();
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gl_Position = transformPosition(proj, view, vpos);`),u.stippleEnabled&&(h.code.add(c`vec4 vpos2 = transformPosition(proj, view, auxpos1);
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@@ -11,9 +11,9 @@ float lineSegmentPixelSize = length((vpos2.xy / vpos2.w - gl_Position.xy / gl_Po
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float worldToScreenRatio = computeWorldToScreenRatio(segmentCenter);`),h.code.add(c`float discreteWorldToScreenRatio = discretizeWorldToScreenRatio(worldToScreenRatio);`),u.draped?h.code.add(c`float startPseudoScreen = uv0.y * discreteWorldToScreenRatio - mix(0.0, lineSegmentPixelSize, uv0.x);
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float segmentLengthPseudoScreen = lineSegmentPixelSize;`):h.code.add(c`float segmentLengthRender = length(position - auxpos1);
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13
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float startPseudoScreen = mix(uv0.y, uv0.y - segmentLengthRender, uv0.x) * discreteWorldToScreenRatio;
|
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-
float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRatio;`),h.uniforms.add(new p("stipplePatternPixelSize",(e=>
|
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+
float segmentLengthPseudoScreen = segmentLengthRender * discreteWorldToScreenRatio;`),h.uniforms.add(new p("stipplePatternPixelSize",(e=>s(e)))),h.code.add(c`vec2 stippleDistanceLimits = computeStippleDistanceLimits(startPseudoScreen, segmentLengthPseudoScreen, lineSegmentPixelSize, stipplePatternPixelSize);
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15
15
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vStippleDistance = mix(stippleDistanceLimits.x, stippleDistanceLimits.y, uv0.x);
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-
vStippleDistance *= gl_Position.w;`)),h.code.add(c`}`),u.output===e.Highlight&&v.include(
|
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+
vStippleDistance *= gl_Position.w;`)),h.code.add(c`}`),u.output===e.Highlight&&v.include(t),v.include(o,u),w.uniforms.add(new p("alphaCoverage",((e,o)=>Math.min(1,e.width*o.camera.pixelRatio)))),u.hasVertexColors||w.uniforms.add(new d("constantColor",(e=>e.color))),w.code.add(c`
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void main() {
|
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18
18
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discardBySlice(vpos);
|
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19
19
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package/chunks/Path.glsl.js
CHANGED
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@@ -2,7 +2,7 @@
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2
2
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.25/esri/copyright.txt for details.
|
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4
4
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*/
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5
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-
import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as i}from"../views/3d/webgl-engine/core/shaderLibrary/
|
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5
|
+
import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{ShaderOutput as i}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{PathVertexPosition as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PathVertexPosition.glsl.js";import{OutputDepth as l}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as s}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{EvaluateAmbientOcclusion as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{multipassTerrainTest as t}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{Normals as c}from"../views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js";import{NormalUtils as g}from"../views/3d/webgl-engine/core/shaderLibrary/shading/NormalUtils.glsl.js";import{ReadShadowMapDraw as m}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{ColorConversion as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as v,addCameraPosition as h}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3PassUniform as w}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{FloatPassUniform as b}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as f}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as y}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as j}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as P}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{ambientBoost as F}from"../views/3d/webgl-engine/lighting/SceneLighting.js";function L(L){const S=new j;v(S,L);const{vertex:C,fragment:M}=S;switch(S.varyings.add("vpos","vec3"),S.include(r,L),L.output!==i.Color&&L.output!==i.Alpha||(S.include(a,L),S.include(m,L),S.include(e,L),S.varyings.add("vnormal","vec3"),S.varyings.add("vcolor","vec4"),L.hasMultipassTerrain&&S.varyings.add("depth","float"),C.code.add(f`
|
|
6
6
|
void main() {
|
|
7
7
|
vpos = calculateVPos();
|
|
8
8
|
vnormal = normalize(localNormal());
|
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@@ -14,54 +14,54 @@ import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/
|
|
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14
14
|
|
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15
15
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vcolor = getColor();
|
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16
16
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}
|
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17
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-
`)),S.include(
|
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17
|
+
`)),S.include(t,L),L.output){case i.Alpha:S.include(o,L),M.uniforms.add(new b("opacity",(e=>e.opacity))),M.code.add(f`
|
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18
18
|
void main() {
|
|
19
19
|
discardBySlice(vpos);
|
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20
20
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${L.hasMultipassTerrain?"terrainDepthTest(gl_FragCoord, depth);":""}
|
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21
21
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float combinedOpacity = vcolor.a * opacity;
|
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22
22
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gl_FragColor = vec4(combinedOpacity);
|
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23
23
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}
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-
`)
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25
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-
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26
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-
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27
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-
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24
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+
`);break;case i.Color:S.include(o,L),S.include(d,L),S.include(n,L),S.include(m,L),S.include(c,L),h(M,L),M.uniforms.add([C.uniforms.get("localOrigin"),new w("ambient",(e=>e.ambient)),new w("diffuse",(e=>e.diffuse)),new w("specular",(e=>e.specular)),new b("opacity",(e=>e.opacity)),new b("lightingGlobalFactor",((e,i)=>i.lighting.globalFactor)),new w("lightingMainIntensity",((e,i)=>i.lighting.mainLight.intensity))]),M.constants.add("ambientBoostFactor","float",F),M.include(p),M.code.add(f`
|
|
25
|
+
void main() {
|
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26
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+
discardBySlice(vpos);
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27
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+
${L.hasMultipassTerrain?"terrainDepthTest(gl_FragCoord, depth);":""}
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28
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-
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30
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-
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-
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-
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+
shadingParams.viewDirection = normalize(vpos - cameraPosition);
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30
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+
shadingParams.normalView = vnormal;
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31
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+
vec3 normal = shadingNormal(shadingParams);
|
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32
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+
float ssao = evaluateAmbientOcclusionInverse();
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33
33
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34
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-
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35
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-
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36
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-
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37
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-
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38
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-
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39
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-
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34
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+
float additionalAmbientScale = additionalDirectedAmbientLight(vpos + localOrigin);
|
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35
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+
vec3 additionalLight = ssao * lightingMainIntensity * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor;
|
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36
|
+
${L.receiveShadows?"float shadow = readShadowMap(vpos, linearDepth);":L.spherical?"float shadow = lightingGlobalFactor * (1.0 - additionalAmbientScale);":"float shadow = 0.0;"}
|
|
37
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+
vec3 albedo = vcolor.rgb * max(ambient, diffuse); // combine the old material parameters into a single one
|
|
38
|
+
float combinedOpacity = vcolor.a * opacity;
|
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39
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+
albedo += 0.25 * specular; // don't completely ignore specular for now
|
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40
40
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41
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-
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42
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-
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43
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-
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44
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-
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45
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-
|
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46
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-
|
|
41
|
+
vec3 shadedColor = evaluateSceneLighting(normal, albedo, shadow, 1.0 - ssao, additionalLight);
|
|
42
|
+
gl_FragColor = vec4(shadedColor, combinedOpacity);
|
|
43
|
+
gl_FragColor = highlightSlice(gl_FragColor, vpos);
|
|
44
|
+
${L.transparencyPassType===P.Color?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
|
|
45
|
+
}
|
|
46
|
+
`);break;case i.Depth:case i.Shadow:case i.ShadowHighlight:case i.ShadowExludeHighlight:S.include(a,L),C.uniforms.add(new u("nearFar",((e,i)=>i.camera.nearFar))),S.varyings.add("depth","float"),C.code.add(f`void main() {
|
|
47
47
|
vpos = calculateVPos();
|
|
48
48
|
gl_Position = transformPositionWithDepth(proj, view, vpos, nearFar, depth);
|
|
49
|
-
}`),S.include(o,L),S.include(l,L),
|
|
49
|
+
}`),S.include(o,L),S.include(l,L),M.code.add(f`void main() {
|
|
50
50
|
discardBySlice(vpos);
|
|
51
51
|
outputDepth(depth);
|
|
52
|
-
}`)
|
|
52
|
+
}`);break;case i.Normal:S.include(a,L),S.include(g,L),C.uniforms.add(new y("viewNormal",((e,i)=>i.camera.viewInverseTransposeMatrix))),S.varyings.add("vnormal","vec3"),C.code.add(f`void main(void) {
|
|
53
53
|
vpos = calculateVPos();
|
|
54
54
|
vnormal = normalize((viewNormal * vec4(localNormal(), 1.0)).xyz);
|
|
55
55
|
gl_Position = transformPosition(proj, view, vpos);
|
|
56
|
-
}`),S.include(o,L),
|
|
56
|
+
}`),S.include(o,L),M.code.add(f`void main() {
|
|
57
57
|
discardBySlice(vpos);
|
|
58
58
|
vec3 normal = normalize(vnormal);
|
|
59
59
|
if (gl_FrontFacing == false) normal = -normal;
|
|
60
60
|
gl_FragColor = vec4(vec3(0.5) + 0.5 * normal, 1.0);
|
|
61
|
-
}`)
|
|
61
|
+
}`);break;case i.Highlight:S.include(a,L),S.include(g,L),S.varyings.add("vnormal","vec3"),C.code.add(f`void main(void) {
|
|
62
62
|
vpos = calculateVPos();
|
|
63
63
|
gl_Position = transformPosition(proj, view, vpos);
|
|
64
|
-
}`),S.include(o,L),S.include(
|
|
64
|
+
}`),S.include(o,L),S.include(s),M.code.add(f`void main() {
|
|
65
65
|
discardBySlice(vpos);
|
|
66
66
|
outputHighlight();
|
|
67
|
-
}`)
|
|
67
|
+
}`)}return S}const S=Object.freeze(Object.defineProperty({__proto__:null,build:L},Symbol.toStringTag,{value:"Module"}));export{S as P,L as b};
|
package/chunks/Pattern.glsl.js
CHANGED
|
@@ -2,17 +2,17 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.25/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
5
|
-
import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/
|
|
5
|
+
import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as o}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as t}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputDepth as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as i}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{multipassTerrainTest as n}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as c}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as d,addCameraPosition as s}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as p}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as u}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as v}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as m}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as f}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as h}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{Style as w}from"../views/3d/webgl-engine/materials/PatternStyle.js";const b=.70710678118,y=b,S=.08715574274;function j(j){const P=new m,T=j.hasMultipassTerrain&&(j.output===e.Color||j.output===e.Alpha);j.draped||P.extensions.add("GL_OES_standard_derivatives");const{vertex:C,fragment:R}=P;d(P,j),P.include(t,j),P.include(r,j),j.draped?C.uniforms.add(new u("worldToScreenRatio",((e,o)=>1/o.screenToPCSRatio))):P.attributes.add(h.BOUNDINGRECT,"mat3"),P.attributes.add(h.POSITION,"vec3"),P.attributes.add(h.UVMAPSPACE,"vec4"),P.varyings.add("vpos","vec3"),P.varyings.add("vuv","vec2"),T&&P.varyings.add("depth","float");const D=j.style===w.ForwardDiagonal||j.style===w.BackwardDiagonal||j.style===w.DiagonalCross;D&&C.code.add(v`
|
|
6
6
|
const mat2 rotate45 = mat2(${v.float(b)}, ${v.float(-y)},
|
|
7
7
|
${v.float(y)}, ${v.float(b)});
|
|
8
|
-
`),j.draped||(s(
|
|
8
|
+
`),j.draped||(s(C,j),C.uniforms.add(new u("worldToScreenPerDistanceRatio",((e,o)=>1/o.camera.perScreenPixelRatio))),C.code.add(v`vec3 projectPointToLineSegment(vec3 center, vec3 halfVector, vec3 point) {
|
|
9
9
|
float projectedLength = dot(halfVector, point - center) / dot(halfVector, halfVector);
|
|
10
10
|
return center + halfVector * clamp(projectedLength, -1.0, 1.0);
|
|
11
|
-
}`),
|
|
11
|
+
}`),C.code.add(v`vec3 intersectRayPlane(vec3 rayDir, vec3 rayOrigin, vec3 planeNormal, vec3 planePoint) {
|
|
12
12
|
float d = dot(planeNormal, planePoint);
|
|
13
13
|
float t = (d - dot(planeNormal, rayOrigin)) / dot(planeNormal, rayDir);
|
|
14
14
|
return rayOrigin + t * rayDir;
|
|
15
|
-
}`),
|
|
15
|
+
}`),C.code.add(v`
|
|
16
16
|
float boundingRectDistanceToCamera() {
|
|
17
17
|
vec3 center = vec3(boundingRect[0][0], boundingRect[0][1], boundingRect[0][2]);
|
|
18
18
|
vec3 halfU = vec3(boundingRect[1][0], boundingRect[1][1], boundingRect[1][2]);
|
|
@@ -42,10 +42,10 @@ return rayOrigin + t * rayDir;
|
|
|
42
42
|
|
|
43
43
|
return length(closestPoint - cameraPosition);
|
|
44
44
|
}
|
|
45
|
-
`)),
|
|
45
|
+
`)),C.code.add(v`
|
|
46
46
|
vec2 scaledUV() {
|
|
47
|
-
vec2 uv = uvMapSpace.xy ${
|
|
48
|
-
vec2 uvCellOrigin = uvMapSpace.zw ${
|
|
47
|
+
vec2 uv = uvMapSpace.xy ${D?" * rotate45":""};
|
|
48
|
+
vec2 uvCellOrigin = uvMapSpace.zw ${D?" * rotate45":""};
|
|
49
49
|
|
|
50
50
|
${j.draped?"":v`
|
|
51
51
|
float distanceToCamera = boundingRectDistanceToCamera();
|
|
@@ -61,13 +61,13 @@ return rayOrigin + t * rayDir;
|
|
|
61
61
|
vec2 uvOffset = mod(uvCellOrigin * discreteWorldToScreenRatio, ${v.float(j.patternSpacing)});
|
|
62
62
|
return uvOffset + (uv * discreteWorldToScreenRatio);
|
|
63
63
|
}
|
|
64
|
-
`),
|
|
64
|
+
`);const $=j.output===e.Depth;return $&&(P.include(a,j),C.uniforms.add(new p("nearFar",((e,o)=>o.camera.nearFar))),P.varyings.add("linearDepth","float")),C.code.add(v`
|
|
65
65
|
void main(void) {
|
|
66
66
|
vuv = scaledUV();
|
|
67
67
|
vpos = position;
|
|
68
68
|
${T?"depth = (view * vec4(vpos, 1.0)).z;":""}
|
|
69
69
|
forwardNormalizedVertexColor();
|
|
70
|
-
gl_Position = ${
|
|
70
|
+
gl_Position = ${$?v`transformPositionWithDepth(proj, view, vpos, nearFar, linearDepth);`:v`transformPosition(proj, view, vpos);`}
|
|
71
71
|
}
|
|
72
72
|
`),P.include(o,j),R.include(c),j.draped&&R.uniforms.add(new u("texelSize",((e,o)=>1/o.camera.pixelRatio))),j.output===e.Highlight&&P.include(i),T&&P.include(n,j),j.output!==e.Highlight&&(R.code.add(v`
|
|
73
73
|
const float lineWidth = ${v.float(j.lineWidth)};
|
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.25/esri/copyright.txt for details.
|
|
4
4
|
*/
|
|
5
|
-
import{NUMBER_MAX_FLOAT32 as e}from"../core/mathUtils.js";import{m as i,f as o}from"./mat4.js";import{c as r}from"./mat4f64.js";import{s as t}from"./vec2.js";import{a}from"./vec2f64.js";import{s}from"./vec3.js";import{c as n}from"./vec3f64.js";import{create as c,POSITIVE_INFINITY as l}from"../geometry/support/aaBoundingBox.js";import{ShaderOutput as d}from"../views/3d/webgl-engine/core/shaderLibrary/
|
|
5
|
+
import{NUMBER_MAX_FLOAT32 as e}from"../core/mathUtils.js";import{m as i,f as o}from"./mat4.js";import{c as r}from"./mat4f64.js";import{s as t}from"./vec2.js";import{a}from"./vec2f64.js";import{s}from"./vec3.js";import{c as n}from"./vec3f64.js";import{create as c,POSITIVE_INFINITY as l}from"../geometry/support/aaBoundingBox.js";import{ShaderOutput as d}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SlicePlaneParameters as p,SliceDraw as m}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{OutputHighlight as f}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{RgbaFloatEncoding as g}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{Float2DrawUniform as u}from"../views/3d/webgl-engine/core/shaderModules/Float2DrawUniform.js";import{Float2PassUniform as S}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float3DrawUniform as v}from"../views/3d/webgl-engine/core/shaderModules/Float3DrawUniform.js";import{NoParameters as h,glsl as x}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4DrawUniform as w}from"../views/3d/webgl-engine/core/shaderModules/Matrix4DrawUniform.js";import{Matrix4PassUniform as z}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as b}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as M}from"../views/3d/webgl-engine/lib/VertexAttribute.js";class j extends h{constructor(){super(...arguments),this.clipBox=c(l),this.useFixedSizes=!1,this.useRealWorldSymbolSizes=!1,this.scaleFactor=1,this.minSizePx=0,this.size=0,this.sizePx=0}get fixedSize(){return this.drawScreenSpace?this.sizePx:this.size}get screenMinSize(){return this.useFixedSizes?0:this.minSizePx}get drawScreenSpace(){return this.useFixedSizes&&!this.useRealWorldSymbolSizes}}class P extends p{constructor(e,i,o){super(e),this.origin=e,this.isLeaf=i,this.splatSize=o}}function y(r){const a=new b,n=r.output===d.Color,c=r.output===d.Depth,l=r.output===d.Highlight,{vertex:p,fragment:h}=a;return a.extensions.add("GL_OES_standard_derivatives"),a.include(m,r),a.attributes.add(M.POSITION,"vec3"),a.attributes.add(M.COLOR,"vec3"),p.uniforms.add([new w("modelView",((e,r)=>i(O,r.camera.viewMatrix,o(O,e.origin)))),new z("proj",((e,i)=>i.camera.projectionMatrix)),new u("screenMinMaxSize",((e,i,o)=>t(R,o.useFixedSizes?0:o.minSizePx*i.camera.pixelRatio,F(e.isLeaf)*i.camera.pixelRatio)))]),p.uniforms.add(r.useFixedSizes?new S("pointScale",((e,i)=>t(R,e.fixedSize*i.camera.pixelRatio,i.camera.fullHeight))):new u("pointScale",((e,i,o)=>t(R,e.splatSize*o.scaleFactor*i.camera.pixelRatio,i.camera.fullHeight/i.camera.pixelRatio)))),r.clippingEnabled?p.uniforms.add([new v("clipMin",((e,i,o)=>s(_,o.clipBox[0]-e.origin[0],o.clipBox[1]-e.origin[1],o.clipBox[2]-e.origin[2]))),new v("clipMax",((e,i,o)=>s(_,o.clipBox[3]-e.origin[0],o.clipBox[4]-e.origin[1],o.clipBox[5]-e.origin[2])))]):(p.constants.add("clipMin","vec3",[-e,-e,-e]),p.constants.add("clipMax","vec3",[e,e,e])),c?(p.uniforms.add(new S("nearFar",((e,i)=>i.camera.nearFar))),a.varyings.add("depth","float")):r.output!==d.Highlight&&a.varyings.add("vColor","vec3"),p.code.add(x`
|
|
6
6
|
void main(void) {
|
|
7
7
|
// Move clipped points outside of clipspace
|
|
8
8
|
if (position.x < clipMin.x || position.y < clipMin.y || position.z < clipMin.z ||
|
|
@@ -2,7 +2,7 @@
|
|
|
2
2
|
All material copyright ESRI, All Rights Reserved, unless otherwise specified.
|
|
3
3
|
See https://js.arcgis.com/4.25/esri/copyright.txt for details.
|
|
4
4
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*/
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import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as
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import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as r}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{ShaderOutput as o}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as l}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VerticalOffset as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as m}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{EvaluateAmbientOcclusion as v}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as p}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{multipassTerrainTest as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PhysicallyBasedRendering as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as h,PBRMode as w}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMapPass as f,ReadShadowMapDraw as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{VisualVariables as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{symbolAlphaCutoff as C}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{DiscardOrAdjustAlphaPass as L}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{MixExternalColor as M}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{addProjViewLocalOrigin as j,addCameraPosition as O}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as P}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as A}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as F}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as S}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as E}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{Texture2DPassUniform as _}from"../views/3d/webgl-engine/core/shaderModules/Texture2DPassUniform.js";import{TransparencyPassType as T}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as $}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{ambientBoost as N}from"../views/3d/webgl-engine/lighting/SceneLighting.js";function D(D){const B=new E,V=B.vertex.code,I=B.fragment.code;return j(B,D),B.include(s),B.varyings.add("vpos","vec3"),B.include(x,D),B.include(t,D),B.include(g,D),D.output!==o.Color&&D.output!==o.Alpha||(O(B.vertex,D),B.include(l,D),B.include(a,D),D.offsetBackfaces&&B.include(r),D.instancedColor&&B.attributes.add($.INSTANCECOLOR,"vec4"),B.varyings.add("vNormalWorld","vec3"),B.varyings.add("localvpos","vec3"),D.hasMultipassTerrain&&B.varyings.add("depth","float"),B.include(d,D),B.include(e,D),B.include(n,D),B.include(c,D),B.vertex.uniforms.add(new A("externalColor",(e=>e.externalColor))),B.varyings.add("vcolorExt","vec4"),V.add(S`
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void main(void) {
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forwardNormalizedVertexColor();
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vcolorExt = externalColor;
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@@ -26,7 +26,7 @@ import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/
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forwardLinearDepth();
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forwardTextureCoordinates();
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}
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`)),D.output===
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`)),D.output===o.Alpha&&(B.include(i,D),B.include(L,D),B.include(b,D),B.fragment.uniforms.add([new F("opacity",(e=>e.opacity)),new F("layerOpacity",(e=>e.layerOpacity))]),D.hasColorTexture&&B.fragment.uniforms.add(new _("tex",(e=>e.texture))),B.fragment.include(M),I.add(S`
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void main() {
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discardBySlice(vpos);
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${D.hasMultipassTerrain?S`terrainDepthTest(gl_FragCoord, depth);`:""}
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gl_FragColor = vec4(opacity_);
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}
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`)),D.output===
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`)),D.output===o.Color&&(B.include(i,D),B.include(p,D),B.include(v,D),B.include(L,D),B.include(D.instancedDoublePrecision?f:y,D),B.include(b,D),O(B.fragment,D),B.fragment.uniforms.add([B.vertex.uniforms.get("localOrigin"),B.vertex.uniforms.get("view"),new P("ambient",(e=>e.ambient)),new P("diffuse",(e=>e.diffuse)),new F("opacity",(e=>e.opacity)),new F("layerOpacity",(e=>e.layerOpacity)),new F("lightingGlobalFactor",((e,r)=>r.lighting.globalFactor)),new P("lightingMainIntensity",((e,r)=>r.lighting.mainLight.intensity))]),B.fragment.constants.add("ambientBoostFactor","float",N),D.hasColorTexture&&B.fragment.uniforms.add(new _("tex",(e=>e.texture))),B.include(h,D),B.include(u,D),B.fragment.include(M),B.extensions.add("GL_OES_standard_derivatives"),I.add(S`
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void main() {
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discardBySlice(vpos);
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${D.hasMultipassTerrain?S`terrainDepthTest(gl_FragCoord, depth);`:""}
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@@ -79,6 +79,6 @@ import{ForwardLinearDepth as e}from"../views/3d/webgl-engine/core/shaderLibrary/
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vec3 shadedColor = evaluateSceneLightingPBR(shadingNormal, albedo, shadow, 1.0 - ssao, additionalLight, viewDirection, normalGround, mrr, emission, additionalAmbientIrradiance);`:S`vec3 shadedColor = evaluateSceneLighting(shadingNormal, albedo, shadow, 1.0 - ssao, additionalLight);`}
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gl_FragColor = highlightSlice(vec4(shadedColor, opacity_), vpos);
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-
${D.transparencyPassType
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${D.transparencyPassType===T.Color?S`gl_FragColor = premultiplyAlpha(gl_FragColor);`:S``}
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}
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`)),B.include(m,D),B}const B=Object.freeze(Object.defineProperty({__proto__:null,build:D},Symbol.toStringTag,{value:"Module"}));export{B as R,D as b};
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@@ -2,7 +2,7 @@
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2
2
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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See https://js.arcgis.com/4.25/esri/copyright.txt for details.
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4
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*/
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-
import{unwrapOr as e}from"../core/maybe.js";import{ShaderOutput as t}from"../views/3d/webgl-engine/core/shaderLibrary/
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+
import{unwrapOr as e}from"../core/maybe.js";import{ShaderOutput as t}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as o}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{LineStipple as r,computePixelSize as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{multipassTerrainTest as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PiUtils as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{symbolAlphaCutoff as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as c}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float2PassUniform as g}from"../views/3d/webgl-engine/core/shaderModules/Float2PassUniform.js";import{Float4PassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{FloatPassUniform as v}from"../views/3d/webgl-engine/core/shaderModules/FloatPassUniform.js";import{glsl as f}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as h}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as u}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as D}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as S}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{CapType as x}from"../views/3d/webgl-engine/shaders/RibbonLineTechniqueConfiguration.js";const b=1;function L(L){const w=new u,y=L.hasMultipassTerrain&&(L.output===t.Color||L.output===t.Alpha);w.include(l),w.include(o,L),w.include(r,L),L.output===t.Depth&&w.include(n,L),c(w,L);const{vertex:C,fragment:j}=w;C.uniforms.add([new h("inverseProjectionMatrix",((e,t)=>t.camera.inverseProjectionMatrix)),new g("nearFar",((e,t)=>t.camera.nearFar)),new v("miterLimit",(e=>"miter"!==e.join?0:e.miterLimit)),new m("viewport",((e,t)=>t.camera.fullViewport))]),C.constants.add("LARGE_HALF_FLOAT","float",65500),w.attributes.add(S.POSITION,"vec3"),w.attributes.add(S.SUBDIVISIONFACTOR,"float"),w.attributes.add(S.UV0,"vec2"),w.attributes.add(S.AUXPOS1,"vec3"),w.attributes.add(S.AUXPOS2,"vec3"),w.varyings.add("vColor","vec4"),w.varyings.add("vpos","vec3"),w.varyings.add("linearDepth","float"),y&&w.varyings.add("depth","float");const R=L.capType===x.ROUND,P=L.stippleEnabled&&L.stippleScaleWithLineWidth||R;P&&w.varyings.add("vLineWidth","float");const A=L.stippleEnabled&&L.stippleScaleWithLineWidth;A&&w.varyings.add("vLineSizeInv","float");const F=L.innerColorEnabled||R;F&&w.varyings.add("vLineDistance","float");const E=L.stippleEnabled&&R,T=L.falloffEnabled||E;T&&w.varyings.add("vLineDistanceNorm","float"),R&&(w.varyings.add("vSegmentSDF","float"),w.varyings.add("vReverseSegmentSDF","float")),C.code.add(f`#define PERPENDICULAR(v) vec2(v.y, -v.x);
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float interp(float ncp, vec4 a, vec4 b) {
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return (-ncp - a.z) / (b.z - a.z);
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}
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@@ -2,7 +2,7 @@
|
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2
2
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All material copyright ESRI, All Rights Reserved, unless otherwise specified.
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3
3
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See https://js.arcgis.com/4.25/esri/copyright.txt for details.
|
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4
4
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*/
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-
import{c as e}from"./vec4f64.js";import{ScreenSizeScaling as o}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSizeScaling.glsl.js";import{ShaderOutput as r}from"../views/3d/webgl-engine/core/shaderLibrary/
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+
import{c as e}from"./vec4f64.js";import{ScreenSizeScaling as o}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSizeScaling.glsl.js";import{ShaderOutput as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutput.js";import{SliceDraw as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{multipassTerrainTest as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaCutoff.js";import{ColorConversion as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{addProjViewLocalOrigin as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js";import{Float3PassUniform as t}from"../views/3d/webgl-engine/core/shaderModules/Float3PassUniform.js";import{Float4PassUniform as c}from"../views/3d/webgl-engine/core/shaderModules/Float4PassUniform.js";import{glsl as g}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{Matrix4PassUniform as m}from"../views/3d/webgl-engine/core/shaderModules/Matrix4PassUniform.js";import{ShaderBuilder as v}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{TransparencyPassType as w}from"../views/3d/webgl-engine/lib/TransparencyPassType.js";import{VertexAttribute as u}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function f(e){const f=new v,b=e.hasMultipassTerrain&&(e.output===r.Color||e.output===r.Alpha);f.include(a,e),f.include(o,e),f.include(i,e);const{vertex:h,fragment:C}=f;return C.include(l),n(f,e),C.uniforms.add(new c("uColor",(e=>e.color))),f.attributes.add(u.POSITION,"vec3"),f.varyings.add("vWorldPosition","vec3"),b&&f.varyings.add("depth","float"),e.screenSizeEnabled&&f.attributes.add(u.OFFSET,"vec3"),e.shadingEnabled&&(h.uniforms.add(new m("viewNormal",((e,o)=>o.camera.viewInverseTransposeMatrix))),f.attributes.add(u.NORMAL,"vec3"),f.varyings.add("vViewNormal","vec3")),h.code.add(g`
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void main(void) {
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vWorldPosition = ${e.screenSizeEnabled?"screenSizeScaling(offset, position)":"position"};
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8
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`),e.shadingEnabled&&h.code.add(g`vec3 worldNormal = normal;
|
|
@@ -9,7 +9,7 @@ color = vec4(vec3(lighting), undergroundFadeAlpha);
|
|
|
9
9
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gl_Position = vec4(position.xy, 1.0, 1.0);
|
|
10
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}`),f.code.add(l`void main() {
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gl_FragColor = color;
|
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-
}`);else{o.include(r),o.attributes.add(g.POSITION,"vec3"),o.varyings.add("vtc","vec2"),o.varyings.add("falloff","float");const c=e.geometry===i.Cylinder;a.uniforms.add([new d("proj",((e,o)=>o.camera.projectionMatrix)),new d("view",((e,o)=>o.camera.viewMatrix)),new n("lightingMainDirection",((e,o)=>o.lighting.lightingMainDirection))]),c||(o.varyings.add("innerFactor","float"),a.uniforms.add(new n("silCircleCenter",(e=>e.silhouette.center))),a.uniforms.add(new n("silCircleV1",(e=>e.silhouette.v1))),a.uniforms.add(new n("silCircleV2",(e=>e.silhouette.v2))),a.uniforms.add(new t("texV",(e=>e.texV))),a.uniforms.add(new s("innerScale",(e=>e.innerScale))));const p=6.2831853,u=1/128;a.code.add(l`
|
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+
}`);else{o.include(r,e),o.attributes.add(g.POSITION,"vec3"),o.varyings.add("vtc","vec2"),o.varyings.add("falloff","float");const c=e.geometry===i.Cylinder;a.uniforms.add([new d("proj",((e,o)=>o.camera.projectionMatrix)),new d("view",((e,o)=>o.camera.viewMatrix)),new n("lightingMainDirection",((e,o)=>o.lighting.lightingMainDirection))]),c||(o.varyings.add("innerFactor","float"),a.uniforms.add(new n("silCircleCenter",(e=>e.silhouette.center))),a.uniforms.add(new n("silCircleV1",(e=>e.silhouette.v1))),a.uniforms.add(new n("silCircleV2",(e=>e.silhouette.v2))),a.uniforms.add(new t("texV",(e=>e.texV))),a.uniforms.add(new s("innerScale",(e=>e.innerScale))));const p=6.2831853,u=1/128;a.code.add(l`
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13
13
|
void main(void) {
|
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14
14
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${c?l`
|
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15
15
|
vec3 pos = position;
|