@arcgis/core 4.23.0-next.20220127 → 4.23.0-next.20220131

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (404) hide show
  1. package/assets/esri/core/workers/RemoteClient.js +1 -1
  2. package/assets/esri/core/workers/chunks/0463ba46df855a92b9c0.js +1 -0
  3. package/assets/esri/core/workers/chunks/{8001b0e514bfffe9d7f8.js → 0c15d77d8e817cf45a9a.js} +1 -1
  4. package/assets/esri/core/workers/chunks/{e657ba0cab29f05d02da.js → 0cd0a6eef51fc5b9ea61.js} +1 -1
  5. package/assets/esri/core/workers/chunks/{e4896cf85fb2da8a9cc7.js → 17de7a324dfa7f57ad5d.js} +1 -1
  6. package/assets/esri/core/workers/chunks/{c36f84daa7736878418d.js → 197ec52641aed20029c6.js} +1 -1
  7. package/assets/esri/core/workers/chunks/{0317f37b6c8705b363fd.js → 1c733b7db092a2a88ef3.js} +1 -1
  8. package/assets/esri/core/workers/chunks/{9387db408f496e7dd003.js → 214910032945dd2d86b0.js} +1 -1
  9. package/assets/esri/core/workers/chunks/{d835b2a683fcd8aeeed8.js → 27474b007988855bea9d.js} +1 -1
  10. package/assets/esri/core/workers/chunks/{e93dfdede0532a89ffa5.js → 2b25fc7945a187c2bb9d.js} +1 -1
  11. package/assets/esri/core/workers/chunks/{5948923e07bd1662c24a.js → 37c03cfc19086ce631c6.js} +1 -1
  12. package/assets/esri/core/workers/chunks/44f0c3663b293afbd172.js +1 -0
  13. package/assets/esri/core/workers/chunks/483d5d8593d96d0f0b15.js +1 -0
  14. package/assets/esri/core/workers/chunks/49a1a633bb0d93764aae.js +1 -0
  15. package/assets/esri/core/workers/chunks/{5f1dcb6556820cd0aa31.js → 4be35af7d6babbfe9d84.js} +1 -1
  16. package/assets/esri/core/workers/chunks/{f9ff3eaf4eb324429fbd.js → 5457962a70bd3c557a75.js} +1 -1
  17. package/assets/esri/core/workers/chunks/56657f890e0f79f5d2ad.js +1 -0
  18. package/assets/esri/core/workers/chunks/57856b4a9b8784a69844.js +1 -0
  19. package/assets/esri/core/workers/chunks/{56274b37ff74ca0d68a6.js → 5d11b97b667921d67ae7.js} +1 -1
  20. package/assets/esri/core/workers/chunks/{ba5eb394f098968c22d2.js → 655b55ac0cd533d7e9d7.js} +1 -1
  21. package/assets/esri/core/workers/chunks/70d6bb3c7112cb702389.js +1 -0
  22. package/assets/esri/core/workers/chunks/810a763373d7f78ae398.js +1 -0
  23. package/assets/esri/core/workers/chunks/918bb7a7d901544a7367.js +1 -0
  24. package/assets/esri/core/workers/chunks/949b2269457302ffc64b.js +1 -0
  25. package/assets/esri/core/workers/chunks/{601e697dc7414bda128a.js → 952980635afc7ec81804.js} +1 -1
  26. package/assets/esri/core/workers/chunks/{e8741bf421f80213f1d3.js → 9876a1bae350795fab36.js} +1 -1
  27. package/assets/esri/core/workers/chunks/99619fcb772807c74f3b.js +1 -0
  28. package/assets/esri/core/workers/chunks/{3f343f792fd9f44d6f25.js → b3f5e91116112b0b612a.js} +1 -1
  29. package/assets/esri/core/workers/chunks/{9d77467aa71d345fc1b6.js → bcc01bbffaa3bb5f60a8.js} +1 -1
  30. package/assets/esri/core/workers/chunks/{4c76146014dc15143ba3.js → be588873c16770ceb9ef.js} +1 -1
  31. package/assets/esri/core/workers/chunks/d1fe53b597351dc58305.js +1 -0
  32. package/assets/esri/core/workers/chunks/d98dab12b71912fa397b.js +1 -0
  33. package/assets/esri/core/workers/chunks/{b62e3dccd9f662c0afeb.js → db3c729ce0c0b2690dc9.js} +1 -1
  34. package/assets/esri/core/workers/chunks/{199670a3a564ebe3bd79.js → e218bde41ffbcc5194f5.js} +1 -1
  35. package/assets/esri/core/workers/chunks/e21b211913aefde47e30.js +1 -0
  36. package/assets/esri/core/workers/chunks/{c9cbf8135e95f0f42cd9.js → e287f49184d076af17e2.js} +1 -1
  37. package/assets/esri/core/workers/chunks/{bde1d5b0a7717350986e.js → e4019b63a1fe74e2c842.js} +1 -1
  38. package/assets/esri/core/workers/chunks/{6e6a3c5866e8d8820457.js → eb82ff10cef2bde6e57f.js} +1 -1
  39. package/assets/esri/core/workers/chunks/ebc6f4764b82d4104c65.js +1 -0
  40. package/assets/esri/core/workers/chunks/{842db82733635dbf25cb.js → ee6e0db58dc64410e687.js} +1 -1
  41. package/assets/esri/core/workers/chunks/f0a9f161805fc7a30fc5.js +1 -0
  42. package/assets/esri/core/workers/chunks/f7150547d7e3259a0f29.js +981 -0
  43. package/assets/esri/core/workers/chunks/fc046a15466c25d081ff.js +1 -0
  44. package/assets/esri/images/portal/mediaservice16.png +0 -0
  45. package/assets/esri/libs/vxl/vxlLayer.wasm +0 -0
  46. package/assets/esri/widgets/Directions/t9n/Directions.json +1 -1
  47. package/assets/esri/widgets/Directions/t9n/Directions_ar.json +1 -1
  48. package/assets/esri/widgets/Directions/t9n/Directions_bg.json +1 -1
  49. package/assets/esri/widgets/Directions/t9n/Directions_bs.json +1 -1
  50. package/assets/esri/widgets/Directions/t9n/Directions_ca.json +1 -1
  51. package/assets/esri/widgets/Directions/t9n/Directions_cs.json +1 -1
  52. package/assets/esri/widgets/Directions/t9n/Directions_da.json +1 -1
  53. package/assets/esri/widgets/Directions/t9n/Directions_de.json +1 -1
  54. package/assets/esri/widgets/Directions/t9n/Directions_el.json +1 -1
  55. package/assets/esri/widgets/Directions/t9n/Directions_en.json +1 -1
  56. package/assets/esri/widgets/Directions/t9n/Directions_es.json +1 -1
  57. package/assets/esri/widgets/Directions/t9n/Directions_et.json +1 -1
  58. package/assets/esri/widgets/Directions/t9n/Directions_fi.json +1 -1
  59. package/assets/esri/widgets/Directions/t9n/Directions_fr.json +1 -1
  60. package/assets/esri/widgets/Directions/t9n/Directions_he.json +1 -1
  61. package/assets/esri/widgets/Directions/t9n/Directions_hr.json +1 -1
  62. package/assets/esri/widgets/Directions/t9n/Directions_hu.json +1 -1
  63. package/assets/esri/widgets/Directions/t9n/Directions_id.json +1 -1
  64. package/assets/esri/widgets/Directions/t9n/Directions_it.json +1 -1
  65. package/assets/esri/widgets/Directions/t9n/Directions_ja.json +1 -1
  66. package/assets/esri/widgets/Directions/t9n/Directions_ko.json +1 -1
  67. package/assets/esri/widgets/Directions/t9n/Directions_lt.json +1 -1
  68. package/assets/esri/widgets/Directions/t9n/Directions_lv.json +1 -1
  69. package/assets/esri/widgets/Directions/t9n/Directions_nb.json +1 -1
  70. package/assets/esri/widgets/Directions/t9n/Directions_nl.json +1 -1
  71. package/assets/esri/widgets/Directions/t9n/Directions_pl.json +1 -1
  72. package/assets/esri/widgets/Directions/t9n/Directions_pt-BR.json +1 -1
  73. package/assets/esri/widgets/Directions/t9n/Directions_pt-PT.json +1 -1
  74. package/assets/esri/widgets/Directions/t9n/Directions_ro.json +1 -1
  75. package/assets/esri/widgets/Directions/t9n/Directions_ru.json +1 -1
  76. package/assets/esri/widgets/Directions/t9n/Directions_sk.json +1 -1
  77. package/assets/esri/widgets/Directions/t9n/Directions_sl.json +1 -1
  78. package/assets/esri/widgets/Directions/t9n/Directions_sr.json +1 -1
  79. package/assets/esri/widgets/Directions/t9n/Directions_sv.json +1 -1
  80. package/assets/esri/widgets/Directions/t9n/Directions_th.json +1 -1
  81. package/assets/esri/widgets/Directions/t9n/Directions_tr.json +1 -1
  82. package/assets/esri/widgets/Directions/t9n/Directions_uk.json +1 -1
  83. package/assets/esri/widgets/Directions/t9n/Directions_vi.json +1 -1
  84. package/assets/esri/widgets/Directions/t9n/Directions_zh-CN.json +1 -1
  85. package/assets/esri/widgets/Directions/t9n/Directions_zh-HK.json +1 -1
  86. package/assets/esri/widgets/Directions/t9n/Directions_zh-TW.json +1 -1
  87. package/chunks/BlendLayers.glsl.js +2 -2
  88. package/chunks/ChapmanAtmosphere.glsl.js +17 -17
  89. package/chunks/CheckerBoard.glsl.js +3 -3
  90. package/chunks/Clouds.glsl.js +2 -2
  91. package/chunks/CloudsComposition.glsl.js +1 -1
  92. package/chunks/ColorMaterial.glsl.js +12 -12
  93. package/chunks/ComponentShader.glsl.js +3 -3
  94. package/chunks/Compositing.glsl.js +1 -1
  95. package/chunks/DefaultMaterial.glsl.js +33 -33
  96. package/chunks/EdgeShaderProgram.glsl.js +7 -7
  97. package/chunks/Fog.glsl.js +10 -12
  98. package/chunks/HUDMaterial.glsl.js +2 -2
  99. package/chunks/HighlightComposition.glsl.js +5 -5
  100. package/chunks/ImageMaterial.glsl.js +6 -6
  101. package/chunks/LaserlinePath.glsl.js +8 -8
  102. package/chunks/LineCallout.glsl.js +6 -6
  103. package/chunks/MeasurementArrow.glsl.js +1 -1
  104. package/chunks/NativeLine.glsl.js +1 -1
  105. package/chunks/Path.glsl.js +5 -5
  106. package/chunks/Pattern.glsl.js +9 -9
  107. package/chunks/PointRenderer.glsl.js +14 -14
  108. package/chunks/Precipitation.glsl.js +2 -2
  109. package/chunks/RealisticTree.glsl.js +21 -21
  110. package/chunks/RibbonLine.glsl.js +11 -11
  111. package/chunks/SMAA.glsl.js +40 -40
  112. package/chunks/ShadedColorMaterial.glsl.js +12 -12
  113. package/chunks/ShadowCast.glsl.js +6 -6
  114. package/chunks/ShadowHighlight.glsl.js +4 -4
  115. package/chunks/SimpleAtmosphere.glsl.js +3 -3
  116. package/chunks/SlicePlaneMaterial.glsl.js +3 -3
  117. package/chunks/Stars.glsl.js +3 -3
  118. package/chunks/Terrain.glsl.js +11 -11
  119. package/chunks/TextureOnly.glsl.js +2 -2
  120. package/chunks/WaterSurface.glsl.js +5 -5
  121. package/chunks/boundedPlane.js +1 -1
  122. package/core/accessorSupport/watch.js +1 -1
  123. package/core/loadAll.js +1 -1
  124. package/geometry/support/frustum.js +1 -1
  125. package/geometry/support/plane.js +1 -1
  126. package/interfaces.d.ts +653 -55
  127. package/layers/RouteLayer.d.ts +4 -0
  128. package/layers/RouteLayer.js +1 -1
  129. package/layers/VectorTileLayer.js +1 -1
  130. package/layers/graphics/controllers/I3SOnDemandController.js +1 -1
  131. package/layers/graphics/featureConversionUtils.js +1 -1
  132. package/layers/support/LayerContingentValuesCache.js +1 -1
  133. package/layers/support/TileInfo.js +1 -1
  134. package/package.json +1 -1
  135. package/portal/PortalItem.js +1 -1
  136. package/rest/support/DirectionLine.d.ts +4 -0
  137. package/rest/support/DirectionPoint.d.ts +4 -0
  138. package/rest/support/RouteInfo.d.ts +4 -0
  139. package/rest/support/RouteInfo.js +1 -1
  140. package/rest/support/RouteSolveResult.d.ts +4 -0
  141. package/smartMapping/statistics/support/predominanceUtils.d.ts +4 -0
  142. package/support/revision.js +1 -1
  143. package/symbols/FillSymbol3DLayer.js +1 -1
  144. package/symbols/IconSymbol3DLayer.js +1 -1
  145. package/symbols/ObjectSymbol3DLayer.js +1 -1
  146. package/symbols/Symbol3D.js +1 -1
  147. package/symbols/WebStyleSymbol.js +1 -1
  148. package/symbols/cim/CIMSymbolRasterizer.js +1 -1
  149. package/symbols/support/IconSymbol3DLayerResource.js +1 -1
  150. package/symbols/support/ObjectSymbol3DLayerResource.js +1 -1
  151. package/symbols/support/Symbol3DAnchorPosition2D.js +1 -1
  152. package/symbols/support/Symbol3DAnchorPosition3D.js +1 -1
  153. package/symbols/support/Symbol3DFillMaterial.js +1 -1
  154. package/symbols/support/Symbol3DIconOutline.js +1 -1
  155. package/symbols/support/Symbol3DOutline.js +1 -1
  156. package/symbols/support/Thumbnail.js +1 -1
  157. package/symbols/support/webStyleSymbolUtils.js +1 -1
  158. package/views/2d/engine/vectorTiles/SchemaHelper.js +1 -1
  159. package/views/2d/layers/RouteLayerView2D.js +1 -1
  160. package/views/3d/environment/ChapmanAtmosphere.glsl.js +1 -1
  161. package/views/3d/environment/ChapmanAtmosphere.js +1 -1
  162. package/views/3d/environment/CloudsComposition.glsl.js +1 -1
  163. package/views/3d/environment/CloudsComposition.js +1 -1
  164. package/views/3d/environment/CloudsGenerator.js +1 -1
  165. package/views/3d/environment/Fog.glsl.js +1 -1
  166. package/views/3d/environment/Fog.js +1 -1
  167. package/views/3d/environment/NoiseTextureAtlas.js +1 -1
  168. package/views/3d/environment/PanoramicAtmosphere.js +1 -1
  169. package/views/3d/environment/Precipitation.glsl.js +1 -1
  170. package/views/3d/environment/Precipitation.js +1 -1
  171. package/views/3d/environment/PrecipitationTechnique.js +1 -1
  172. package/views/3d/environment/SimpleAtmosphere.glsl.js +1 -1
  173. package/views/3d/environment/SimpleAtmosphere.js +1 -1
  174. package/views/3d/environment/Stars.glsl.js +1 -1
  175. package/views/3d/environment/Stars.js +1 -1
  176. package/views/3d/interactive/analysisTools/slice/sliceToolUtils.js +1 -1
  177. package/views/3d/interactive/visualElements/ExtendedLineVisualElement.js +1 -1
  178. package/views/3d/interactive/visualElements/MeasurementAreaVisualElement.js +1 -1
  179. package/views/3d/interactive/visualElements/OutlineVisualElement.js +1 -1
  180. package/views/3d/interactive/visualElements/ParallelLineVisualElement.js +1 -1
  181. package/views/3d/interactive/visualElements/PointVisualElement.js +1 -1
  182. package/views/3d/interactive/visualElements/RightAngleQuadVisualElement.js +1 -1
  183. package/views/3d/layers/FeatureLayerViewBase3D.js +1 -1
  184. package/views/3d/layers/FeatureLikeLayerView3D.js +1 -1
  185. package/views/3d/layers/I3SMeshView3D.js +1 -1
  186. package/views/3d/layers/VectorTileLayerView3D.js +1 -1
  187. package/views/3d/layers/graphics/Deconflictor.js +1 -1
  188. package/views/3d/layers/graphics/ElevationAligners.js +1 -1
  189. package/views/3d/layers/graphics/Graphics3DExtrudeSymbolLayer.js +1 -1
  190. package/views/3d/layers/graphics/Graphics3DFeatureProcessor.js +1 -1
  191. package/views/3d/layers/graphics/Graphics3DLineCalloutSymbolLayer.js +1 -1
  192. package/views/3d/layers/graphics/Graphics3DMeshFillSymbolLayer.js +1 -1
  193. package/views/3d/layers/graphics/Graphics3DObjectSymbolLayer.js +1 -1
  194. package/views/3d/layers/graphics/Graphics3DPolygonFillSymbolLayer.js +1 -1
  195. package/views/3d/layers/graphics/graphicUtils.js +1 -1
  196. package/views/3d/layers/graphics/lineUtils.js +1 -1
  197. package/views/3d/layers/graphics/objectResourceUtils.js +1 -1
  198. package/views/3d/layers/graphics/polygonUtils.js +1 -1
  199. package/views/3d/layers/graphics/symbolComplexity.js +1 -1
  200. package/views/3d/layers/i3s/I3SBinaryReader.js +1 -1
  201. package/views/3d/layers/i3s/I3SCrossfadeHelper.js +1 -1
  202. package/views/3d/layers/i3s/I3SIndex.js +1 -1
  203. package/views/3d/layers/i3s/I3SMaterialUtil.js +1 -1
  204. package/views/3d/layers/i3s/I3SViewportQueries.js +1 -1
  205. package/views/3d/layers/i3s/PointRenderer.js +1 -1
  206. package/views/3d/layers/support/HeatmapFeatureProcessor.js +5 -0
  207. package/views/3d/layers/support/overlayImageUtils.js +1 -1
  208. package/views/3d/layers/support/patternUtils.js +1 -1
  209. package/views/3d/state/controllers/local/PinchAndPanController.js +1 -1
  210. package/views/3d/support/FrustumExtentIntersection.js +1 -1
  211. package/views/3d/support/LaserLineRenderer.js +1 -1
  212. package/views/3d/support/LaserlinePathData.js +1 -1
  213. package/views/3d/terrain/OverlayRenderer.js +1 -1
  214. package/views/3d/terrain/PatchGeometryFactory.js +1 -1
  215. package/views/3d/terrain/TerrainRenderer.js +1 -1
  216. package/views/3d/terrain/TerrainSurface.js +1 -1
  217. package/views/3d/terrain/Tile.js +1 -1
  218. package/views/3d/terrain/TileRenderer.js +1 -1
  219. package/views/3d/terrain/terrainUtils.js +1 -1
  220. package/views/3d/terrain/tileUtils.js +1 -1
  221. package/views/3d/webgl-engine/collections/Component/ComponentObjectCollection.js +1 -1
  222. package/views/3d/webgl-engine/collections/Component/Material/ComponentMaterial.js +1 -1
  223. package/views/3d/webgl-engine/collections/Component/Material/ComponentTechnique.js +1 -1
  224. package/views/3d/webgl-engine/collections/Component/Material/shader/ComponentData.glsl.js +10 -10
  225. package/views/3d/webgl-engine/collections/Component/Material/shader/ComponentShader.glsl.js +1 -1
  226. package/views/3d/webgl-engine/collections/Component/SourceGeometry.js +1 -1
  227. package/views/3d/webgl-engine/core/renderPasses/AllRenderPasses.js +1 -1
  228. package/views/3d/webgl-engine/core/renderPasses/RenderPass.js +1 -1
  229. package/views/3d/webgl-engine/core/renderPasses/RenderPassManager.js +1 -1
  230. package/views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js +2 -2
  231. package/views/3d/webgl-engine/core/shaderLibrary/ScreenSizeScaling.glsl.js +2 -2
  232. package/views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.js +2 -2
  233. package/views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js +2 -2
  234. package/views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js +4 -4
  235. package/views/3d/webgl-engine/core/shaderLibrary/attributes/PathVertexPosition.glsl.js +1 -1
  236. package/views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js +1 -1
  237. package/views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js +1 -1
  238. package/views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js +1 -1
  239. package/views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js +3 -3
  240. package/views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js +1 -1
  241. package/views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js +6 -6
  242. package/views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js +12 -12
  243. package/views/3d/webgl-engine/core/shaderLibrary/attributes/VertexTextureCoordinates.glsl.js +4 -4
  244. package/views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js +1 -1
  245. package/views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js +16 -16
  246. package/views/3d/webgl-engine/core/shaderLibrary/default/RealisticTree.glsl.js +1 -1
  247. package/views/3d/webgl-engine/core/shaderLibrary/hud/HUD.glsl.js +5 -5
  248. package/views/3d/webgl-engine/core/shaderLibrary/hud/HUDOcclusionPass.glsl.js +3 -3
  249. package/views/3d/webgl-engine/core/shaderLibrary/raster/BasicGrid.glsl.js +2 -2
  250. package/views/3d/webgl-engine/core/shaderLibrary/shading/ComputeMaterialColor.glsl.js +6 -6
  251. package/views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js +2 -2
  252. package/views/3d/webgl-engine/core/shaderLibrary/shading/ComputeShadingNormal.glsl.js +10 -11
  253. package/views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js +2 -2
  254. package/views/3d/webgl-engine/core/shaderLibrary/shading/MultipassGeometryTest.glsl.js +2 -2
  255. package/views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js +2 -2
  256. package/views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js +6 -6
  257. package/views/3d/webgl-engine/core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js +4 -4
  258. package/views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js +6 -6
  259. package/views/3d/webgl-engine/core/shaderLibrary/shading/Reprojection.glsl.js +4 -4
  260. package/views/3d/webgl-engine/core/shaderLibrary/shading/ScreenSpaceReflections.glsl.js +5 -5
  261. package/views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js +1 -1
  262. package/views/3d/webgl-engine/core/shaderLibrary/shading/Water.glsl.js +10 -10
  263. package/views/3d/webgl-engine/core/shaderLibrary/terrain/Terrain.glsl.js +1 -1
  264. package/views/3d/webgl-engine/core/shaderLibrary/util/BlendLayers.glsl.js +1 -1
  265. package/views/3d/webgl-engine/core/shaderLibrary/util/CloudsParallaxShading.glsl.js +4 -4
  266. package/views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js +1 -1
  267. package/views/3d/webgl-engine/lib/Camera.js +1 -1
  268. package/views/3d/webgl-engine/lib/CompositingHelper.js +1 -1
  269. package/views/3d/webgl-engine/lib/DefaultVertexAttributeLocations.js +1 -1
  270. package/views/3d/webgl-engine/lib/DefaultVertexBufferLayouts.js +1 -1
  271. package/views/3d/webgl-engine/lib/Geometry.js +1 -1
  272. package/views/3d/webgl-engine/lib/GeometryUtil.js +1 -1
  273. package/views/3d/webgl-engine/lib/GridLocalOriginFactory.js +1 -1
  274. package/views/3d/webgl-engine/lib/HighlightHelper.js +1 -1
  275. package/views/3d/webgl-engine/lib/MagnifierHelper.js +1 -1
  276. package/views/3d/webgl-engine/lib/Material.js +1 -1
  277. package/views/3d/webgl-engine/lib/RenderGeometry.js +1 -1
  278. package/views/3d/webgl-engine/lib/RenderingContext.js +1 -1
  279. package/views/3d/webgl-engine/lib/SSAOHelper.js +1 -1
  280. package/views/3d/webgl-engine/lib/ShadowAccumulator.js +1 -1
  281. package/views/3d/webgl-engine/lib/ShadowCastRenderer.js +1 -1
  282. package/views/3d/webgl-engine/lib/ShadowHighlightHelper.js +1 -1
  283. package/views/3d/webgl-engine/lib/ShadowMap.js +1 -1
  284. package/views/3d/webgl-engine/lib/SmaaRenderPass.js +1 -1
  285. package/views/3d/webgl-engine/lib/TextTextureAtlas.js +1 -1
  286. package/views/3d/webgl-engine/lib/Texture.js +1 -1
  287. package/views/3d/webgl-engine/lib/TextureUniformName.js +4 -0
  288. package/views/3d/webgl-engine/lib/UniformName.js +4 -0
  289. package/views/3d/webgl-engine/lib/VertexAttribute.js +5 -0
  290. package/views/3d/webgl-engine/lib/basicInterfaces.js +1 -1
  291. package/views/3d/webgl-engine/lib/depthRangeUtils.js +1 -1
  292. package/views/3d/webgl-engine/lib/edgeRendering/EdgeRenderer.js +1 -1
  293. package/views/3d/webgl-engine/lib/edgeRendering/EdgeShaderTechnique.js +1 -1
  294. package/views/3d/webgl-engine/lib/edgeRendering/EdgeView.js +1 -1
  295. package/views/3d/webgl-engine/lib/edgeRendering/bufferLayouts.js +1 -1
  296. package/views/3d/webgl-engine/lib/lodRendering/InstanceData.js +1 -1
  297. package/views/3d/webgl-engine/lib/lodRendering/LodRenderer.js +1 -1
  298. package/views/3d/webgl-engine/lib/lodRendering/RenderInstanceData.js +1 -1
  299. package/views/3d/webgl-engine/lib/pathGeometryUtils.js +1 -1
  300. package/views/3d/webgl-engine/materials/CheckerBoardMaterial.js +1 -1
  301. package/views/3d/webgl-engine/materials/ColorMaterial.js +1 -1
  302. package/views/3d/webgl-engine/materials/DefaultMaterial.js +1 -1
  303. package/views/3d/webgl-engine/materials/HUDMaterial.js +1 -1
  304. package/views/3d/webgl-engine/materials/ImageMaterial.js +1 -1
  305. package/views/3d/webgl-engine/materials/LineCalloutMaterial.js +1 -1
  306. package/views/3d/webgl-engine/materials/MeasurementArrowMaterial.js +1 -1
  307. package/views/3d/webgl-engine/materials/NativeLineMaterial.js +1 -1
  308. package/views/3d/webgl-engine/materials/PathMaterial.js +1 -1
  309. package/views/3d/webgl-engine/materials/PathTechnique.js +1 -1
  310. package/views/3d/webgl-engine/materials/PatternMaterial.js +1 -1
  311. package/views/3d/webgl-engine/materials/RibbonLineMaterial.js +1 -1
  312. package/views/3d/webgl-engine/materials/ShadedColorMaterial.js +1 -1
  313. package/views/3d/webgl-engine/materials/SlicePlaneMaterial.js +1 -1
  314. package/views/3d/webgl-engine/materials/VisualVariableMaterialParameters.js +1 -1
  315. package/views/3d/webgl-engine/materials/WaterTechnique.js +1 -1
  316. package/views/3d/webgl-engine/materials/internal/DefaultBufferWriter.js +1 -1
  317. package/views/3d/webgl-engine/materials/internal/MaterialUtil.js +1 -1
  318. package/views/3d/webgl-engine/materials/internal/bufferWriterUtils.js +1 -1
  319. package/views/3d/webgl-engine/materials/internal/waterMaterialUtils.js +1 -1
  320. package/views/3d/webgl-engine/materials/renderers/MergedRenderer.js +1 -1
  321. package/views/3d/webgl-engine/shaders/CheckerBoard.glsl.js +1 -1
  322. package/views/3d/webgl-engine/shaders/CheckerBoardTechnique.js +1 -1
  323. package/views/3d/webgl-engine/shaders/ColorMaterial.glsl.js +1 -1
  324. package/views/3d/webgl-engine/shaders/ColorMaterialTechnique.js +1 -1
  325. package/views/3d/webgl-engine/shaders/DefaultMaterial.glsl.js +1 -1
  326. package/views/3d/webgl-engine/shaders/DefaultMaterialTechnique.js +1 -1
  327. package/views/3d/webgl-engine/shaders/HUDMaterial.glsl.js +1 -1
  328. package/views/3d/webgl-engine/shaders/HUDMaterialTechnique.js +1 -1
  329. package/views/3d/webgl-engine/shaders/HighlightComposition.glsl.js +1 -1
  330. package/views/3d/webgl-engine/shaders/HighlightTechnique.js +1 -1
  331. package/views/3d/webgl-engine/shaders/ImageMaterial.glsl.js +1 -1
  332. package/views/3d/webgl-engine/shaders/ImageMaterialTechnique.js +1 -1
  333. package/views/3d/webgl-engine/shaders/LaserlinePath.glsl.js +1 -1
  334. package/views/3d/webgl-engine/shaders/LaserlinePathTechnique.js +1 -1
  335. package/views/3d/webgl-engine/shaders/LineCallout.glsl.js +1 -1
  336. package/views/3d/webgl-engine/shaders/LineCalloutTechnique.js +1 -1
  337. package/views/3d/webgl-engine/shaders/Magnifier.glsl.js +1 -1
  338. package/views/3d/webgl-engine/shaders/MeasurementArrow.glsl.js +1 -1
  339. package/views/3d/webgl-engine/shaders/NativeLine.glsl.js +1 -1
  340. package/views/3d/webgl-engine/shaders/Pattern.glsl.js +1 -1
  341. package/views/3d/webgl-engine/shaders/PatternTechnique.js +1 -1
  342. package/views/3d/webgl-engine/shaders/PointRenderer.glsl.js +1 -1
  343. package/views/3d/webgl-engine/shaders/RealisticTreeTechnique.js +1 -1
  344. package/views/3d/webgl-engine/shaders/RibbonLine.glsl.js +1 -1
  345. package/views/3d/webgl-engine/shaders/RibbonLineTechnique.js +1 -1
  346. package/views/3d/webgl-engine/shaders/SMAA.glsl.js +1 -1
  347. package/views/3d/webgl-engine/shaders/ShadedColorMaterial.glsl.js +1 -1
  348. package/views/3d/webgl-engine/shaders/ShadedColorMaterialTechnique.js +1 -1
  349. package/views/3d/webgl-engine/shaders/ShadowCastTechnique.js +1 -1
  350. package/views/3d/webgl-engine/shaders/ShadowHighlightTechnique.js +1 -1
  351. package/views/3d/webgl-engine/shaders/SlicePlaneMaterial.glsl.js +1 -1
  352. package/views/3d/webgl-engine/shaders/WaterSurface.glsl.js +1 -1
  353. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/AdjustProjectedPosition.glsl.js +10 -10
  354. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/DiscardShortEdges.glsl.js +1 -1
  355. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/EdgeShaderProgram.glsl.js +1 -1
  356. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/EdgeUtil.glsl.js +21 -21
  357. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/LineAmplitude.glsl.js +6 -6
  358. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/LineOffset.glsl.js +13 -13
  359. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/UnpackAttributes.glsl.js +6 -6
  360. package/views/SceneView.js +1 -1
  361. package/views/interactive/editGeometry/operations/OffsetEdgeVertex.js +1 -1
  362. package/views/support/WatchUpdatingTracking.js +1 -1
  363. package/views/webgl/BufferObject.js +1 -1
  364. package/views/webgl/InstanceCounter.js +1 -1
  365. package/views/webgl/Program.js +1 -1
  366. package/webdoc/support/{Thumbnail.js → SlideThumbnail.js} +1 -1
  367. package/webmap/Bookmark.js +1 -1
  368. package/webmap/Version.js +1 -1
  369. package/webscene/Slide.js +1 -1
  370. package/webscene/Version.js +1 -1
  371. package/webscene/support/SlideVisibleLayer.js +1 -1
  372. package/widgets/BasemapGallery/support/basemapCompatibilityUtils.js +1 -1
  373. package/widgets/Bookmarks/BookmarksViewModel.js +1 -1
  374. package/widgets/Bookmarks.js +1 -1
  375. package/widgets/Directions/DirectionsViewModel.js +1 -1
  376. package/widgets/Directions/support/directionsUtils.js +1 -1
  377. package/widgets/Directions/support/resources.js +1 -1
  378. package/widgets/Directions.js +1 -1
  379. package/widgets/FeatureTemplates/FeatureTemplatesViewModel.js +1 -1
  380. package/widgets/Search/support/locatorUtils.js +1 -1
  381. package/widgets/Search.js +1 -1
  382. package/widgets/TimeSlider.js +1 -1
  383. package/assets/esri/core/workers/chunks/12c0cabb6c59e65d8546.js +0 -1
  384. package/assets/esri/core/workers/chunks/322d917e8cb398816a93.js +0 -1
  385. package/assets/esri/core/workers/chunks/392b6382e06652dd4c80.js +0 -1
  386. package/assets/esri/core/workers/chunks/3aa73119b055e05bbbeb.js +0 -1
  387. package/assets/esri/core/workers/chunks/52ea678ba1da0e349919.js +0 -1
  388. package/assets/esri/core/workers/chunks/5ee497d5d7b0e580526a.js +0 -1
  389. package/assets/esri/core/workers/chunks/663ad15b86936eb06b69.js +0 -1
  390. package/assets/esri/core/workers/chunks/83b8fec1650e061aaa56.js +0 -1
  391. package/assets/esri/core/workers/chunks/9796d54ff12b6429164a.js +0 -1
  392. package/assets/esri/core/workers/chunks/c093dff4592832ac0973.js +0 -1
  393. package/assets/esri/core/workers/chunks/d07440469fe7d181c4fd.js +0 -1
  394. package/assets/esri/core/workers/chunks/dbf192b4ce7e608610f6.js +0 -1
  395. package/assets/esri/core/workers/chunks/de6cff7b6cbbf99b20d1.js +0 -981
  396. package/assets/esri/core/workers/chunks/dee9929d95e9fe26929c.js +0 -1
  397. package/assets/esri/core/workers/chunks/e12d91ef44d6f879a02a.js +0 -1
  398. package/assets/esri/core/workers/chunks/e59764ee8cf25d4f74e2.js +0 -1
  399. package/assets/esri/core/workers/chunks/fc7e31d87555beb63291.js +0 -1
  400. package/assets/esri/core/workers/chunks/fff6b0338f06dad0c45d.js +0 -1
  401. package/widgets/Directions/support/CostSummary.js +0 -5
  402. package/widgets/Directions/support/RouteSection.js +0 -5
  403. package/widgets/Directions/support/RouteSections.js +0 -5
  404. package/widgets/Directions/support/maneuverUtils.js +0 -5
@@ -2,11 +2,11 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{ViewingMode as o}from"../../../../../ViewingMode.js";import{NormalAttribute as r}from"./NormalAttribute.glsl.js";import{VertexPosition as e}from"./VertexPosition.glsl.js";import{glsl as a}from"../../shaderModules/interfaces.js";function l(l,m){m.normalType===r.Type.Attribute||m.normalType===r.Type.CompressedAttribute?(l.include(r,m),l.varyings.add("vNormalWorld","vec3"),l.varyings.add("vNormalView","vec3"),l.vertex.uniforms.add("uTransformNormal_GlobalFromModel","mat3"),l.vertex.uniforms.add("uTransformNormal_ViewFromGlobal","mat3"),l.vertex.code.add(a`void forwardNormal() {
6
- vNormalWorld = uTransformNormal_GlobalFromModel * normalModel();
7
- vNormalView = uTransformNormal_ViewFromGlobal * vNormalWorld;
8
- }`)):m.normalType===r.Type.Ground?(l.include(e,m),l.varyings.add("vNormalWorld","vec3"),l.vertex.code.add(a`
5
+ import{ViewingMode as o}from"../../../../../ViewingMode.js";import{NormalAttributeType as r,NormalAttribute as a}from"./NormalAttribute.glsl.js";import{VertexPosition as e}from"./VertexPosition.glsl.js";import{glsl as l}from"../../shaderModules/interfaces.js";function m(m,d){d.normalType===r.Attribute||d.normalType===r.CompressedAttribute?(m.include(a,d),m.varyings.add("vNormalWorld","vec3"),m.varyings.add("vNormalView","vec3"),m.vertex.uniforms.add("transformNormalGlobalFromModel","mat3"),m.vertex.uniforms.add("transformNormalViewFromGlobal","mat3"),m.vertex.code.add(l`void forwardNormal() {
6
+ vNormalWorld = transformNormalGlobalFromModel * normalModel();
7
+ vNormalView = transformNormalViewFromGlobal * vNormalWorld;
8
+ }`)):d.normalType===r.Ground?(m.include(e,d),m.varyings.add("vNormalWorld","vec3"),m.vertex.code.add(l`
9
9
  void forwardNormal() {
10
- vNormalWorld = ${m.viewingMode===o.Global?a`normalize(vPositionWorldCameraRelative);`:a`vec3(0.0, 0.0, 1.0);`}
10
+ vNormalWorld = ${d.viewingMode===o.Global?l`normalize(vPositionWorldCameraRelative);`:l`vec3(0.0, 0.0, 1.0);`}
11
11
  }
12
- `)):l.vertex.code.add(a`void forwardNormal() {}`)}function m(o,r){o.setUniformMatrix4fv("viewNormal",r)}export{l as VertexNormal,m as bindVertexNormalUniforms};
12
+ `)):m.vertex.code.add(l`void forwardNormal() {}`)}function d(o,r){o.setUniformMatrix4fv("viewNormal",r)}export{m as VertexNormal,d as bindVertexNormalUniforms};
@@ -2,26 +2,26 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{c as o}from"../../../../../../chunks/mat3f64.js";import{c as r}from"../../../../../../chunks/mat4f64.js";import{c as e}from"../../../../../../chunks/vec3f64.js";import{PositionAttribute as i}from"./PositionAttribute.glsl.js";import{DoublePrecision as m}from"../util/DoublePrecision.glsl.js";import{glsl as a}from"../../shaderModules/interfaces.js";function d(o,r){o.include(i),o.vertex.include(m,r),o.varyings.add("vPositionWorldCameraRelative","vec3"),o.varyings.add("vPosition_view","vec3"),o.vertex.uniforms.add("uTransform_WorldFromModel_RS","mat3"),o.vertex.uniforms.add("uTransform_WorldFromModel_TH","vec3"),o.vertex.uniforms.add("uTransform_WorldFromModel_TL","vec3"),o.vertex.uniforms.add("uTransform_WorldFromView_TH","vec3"),o.vertex.uniforms.add("uTransform_WorldFromView_TL","vec3"),o.vertex.uniforms.add("uTransform_ViewFromCameraRelative_RS","mat3"),o.vertex.uniforms.add("uTransform_ProjFromView","mat4"),o.vertex.code.add(a`vec3 positionWorldCameraRelative() {
6
- vec3 rotatedModelPosition = uTransform_WorldFromModel_RS * positionModel();
5
+ import{c as r}from"../../../../../../chunks/mat3f64.js";import{c as o}from"../../../../../../chunks/mat4f64.js";import{c as e}from"../../../../../../chunks/vec3f64.js";import{PositionAttribute as t}from"./PositionAttribute.glsl.js";import{DoublePrecision as m}from"../util/DoublePrecision.glsl.js";import{glsl as i}from"../../shaderModules/interfaces.js";function a(r,o){r.include(t),r.vertex.include(m,o),r.varyings.add("vPositionWorldCameraRelative","vec3"),r.varyings.add("vPosition_view","vec3"),r.vertex.uniforms.add("transformWorldFromModelRS","mat3"),r.vertex.uniforms.add("transformWorldFromModelTH","vec3"),r.vertex.uniforms.add("transformWorldFromModelTL","vec3"),r.vertex.uniforms.add("transformWorldFromViewTH","vec3"),r.vertex.uniforms.add("transformWorldFromViewTL","vec3"),r.vertex.uniforms.add("transformViewFromCameraRelativeRS","mat3"),r.vertex.uniforms.add("transformProjFromView","mat4"),r.vertex.code.add(i`vec3 positionWorldCameraRelative() {
6
+ vec3 rotatedModelPosition = transformWorldFromModelRS * positionModel();
7
7
  vec3 transform_CameraRelativeFromModel = dpAdd(
8
- uTransform_WorldFromModel_TL,
9
- uTransform_WorldFromModel_TH,
10
- -uTransform_WorldFromView_TL,
11
- -uTransform_WorldFromView_TH
8
+ transformWorldFromModelTL,
9
+ transformWorldFromModelTH,
10
+ -transformWorldFromViewTL,
11
+ -transformWorldFromViewTH
12
12
  );
13
13
  return transform_CameraRelativeFromModel + rotatedModelPosition;
14
14
  }
15
15
  vec3 position_view() {
16
- return uTransform_ViewFromCameraRelative_RS * positionWorldCameraRelative();
16
+ return transformViewFromCameraRelativeRS * positionWorldCameraRelative();
17
17
  }
18
18
  void forwardPosition() {
19
19
  vPositionWorldCameraRelative = positionWorldCameraRelative();
20
20
  vPosition_view = position_view();
21
- gl_Position = uTransform_ProjFromView * vec4(vPosition_view, 1.0);
21
+ gl_Position = transformProjFromView * vec4(vPosition_view, 1.0);
22
22
  }
23
23
  vec3 positionWorld() {
24
- return uTransform_WorldFromView_TL + vPositionWorldCameraRelative;
25
- }`),o.fragment.uniforms.add("uTransform_WorldFromView_TL","vec3"),o.fragment.code.add(a`vec3 positionWorld() {
26
- return uTransform_WorldFromView_TL + vPositionWorldCameraRelative;
27
- }`)}!function(i){class m{constructor(){this.worldFromModel_RS=o(),this.worldFromModel_TH=e(),this.worldFromModel_TL=e()}}i.ModelTransform=m;class a{constructor(){this.worldFromView_TH=e(),this.worldFromView_TL=e(),this.viewFromCameraRelative_RS=o(),this.projFromView=r()}}function d(o,r){o.setUniformMatrix3fv("uTransform_WorldFromModel_RS",r.worldFromModel_RS),o.setUniform3fv("uTransform_WorldFromModel_TH",r.worldFromModel_TH),o.setUniform3fv("uTransform_WorldFromModel_TL",r.worldFromModel_TL)}function s(o,r){o.setUniform3fv("uTransform_WorldFromView_TH",r.worldFromView_TH),o.setUniform3fv("uTransform_WorldFromView_TL",r.worldFromView_TL),o.setUniformMatrix4fv("uTransform_ProjFromView",r.projFromView),o.setUniformMatrix3fv("uTransform_ViewFromCameraRelative_RS",r.viewFromCameraRelative_RS)}i.ViewProjectionTransform=a,i.bindModelTransform=d,i.bindViewProjTransform=s}(d||(d={}));export{d as VertexPosition};
24
+ return transformWorldFromViewTL + vPositionWorldCameraRelative;
25
+ }`),r.fragment.uniforms.add("transformWorldFromViewTL","vec3"),r.fragment.code.add(i`vec3 positionWorld() {
26
+ return transformWorldFromViewTL + vPositionWorldCameraRelative;
27
+ }`)}class s{constructor(){this.transformWorldFromModelRS=r(),this.transformWorldFromModelTH=e(),this.transformWorldFromModelTL=e()}}class n{constructor(){this.transformWorldFromViewTH=e(),this.transformWorldFromViewTL=e(),this.transformViewFromCameraRelativeRS=r(),this.transformProjFromView=o()}}function d(r,o){r.setUniformMatrix3fv("transformWorldFromModelRS",o.transformWorldFromModelRS),r.setUniform3fv("transformWorldFromModelTH",o.transformWorldFromModelTH),r.setUniform3fv("transformWorldFromModelTL",o.transformWorldFromModelTL)}function l(r,o){r.setUniform3fv("transformWorldFromViewTH",o.transformWorldFromViewTH),r.setUniform3fv("transformWorldFromViewTL",o.transformWorldFromViewTL),r.setUniformMatrix4fv("transformProjFromView",o.transformProjFromView),r.setUniformMatrix3fv("transformViewFromCameraRelativeRS",o.transformViewFromCameraRelativeRS)}export{a as VertexPosition,s as VertexPositionModelTransform,n as VertexPositionViewProjectionTransform,d as bindModelTransform,l as bindViewProjTransform};
@@ -2,13 +2,13 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{TextureCoordinateAttribute as e}from"./TextureCoordinateAttribute.glsl.js";import{TextureAtlasLookup as t}from"../util/TextureAtlasLookup.glsl.js";import{glsl as r}from"../../shaderModules/interfaces.js";function u(u,a){u.include(e,a),u.fragment.code.add(r`
5
+ import{TextureCoordinateAttribute as e,TextureCoordinateAttributeType as t}from"./TextureCoordinateAttribute.glsl.js";import{TextureAtlasLookup as r}from"../util/TextureAtlasLookup.glsl.js";import{glsl as a}from"../../shaderModules/interfaces.js";function u(u,o){u.include(e,o),u.fragment.code.add(a`
6
6
  struct TextureLookupParameter {
7
7
  vec2 uv;
8
- ${a.supportsTextureAtlas?"vec2 size;":""}
8
+ ${o.supportsTextureAtlas?"vec2 size;":""}
9
9
  } vtc;
10
- `),a.attributeTextureCoordinates===e.AttributeType.Default&&u.fragment.code.add(r`vec4 textureLookup(sampler2D tex, TextureLookupParameter params) {
10
+ `),o.attributeTextureCoordinates===t.Default&&u.fragment.code.add(a`vec4 textureLookup(sampler2D tex, TextureLookupParameter params) {
11
11
  return texture2D(tex, params.uv);
12
- }`),a.attributeTextureCoordinates===e.AttributeType.Atlas&&(u.include(t),u.fragment.code.add(r`vec4 textureLookup(sampler2D tex, TextureLookupParameter params) {
12
+ }`),o.attributeTextureCoordinates===t.Atlas&&(u.include(r),u.fragment.code.add(a`vec4 textureLookup(sampler2D tex, TextureLookupParameter params) {
13
13
  return textureAtlasLookup(tex, params.size, params.uv, vuvRegion);
14
14
  }`))}export{u as VertexTextureCoordinates};
@@ -7,7 +7,7 @@ import{ViewingMode as e}from"../../../../../ViewingMode.js";import{ScreenSizePer
7
7
  float viewDistance = length((view * vec4(worldPos, 1.0)).xyz);
8
8
  ${c.viewingMode===e.Global?t`vec3 worldNormal = normalize(worldPos + localOrigin);`:t`vec3 worldNormal = vec3(0.0, 0.0, 1.0);`}
9
9
  ${c.screenSizePerspectiveEnabled?t`
10
- float cosAngle = dot(worldNormal, normalize(worldPos - camPos));
10
+ float cosAngle = dot(worldNormal, normalize(worldPos - cameraPosition));
11
11
  float verticalOffsetScreenHeight = screenSizePerspectiveScaleFloat(verticalOffset.x, abs(cosAngle), viewDistance, screenSizePerspectiveAlignment);`:t`
12
12
  float verticalOffsetScreenHeight = verticalOffset.x;`}
13
13
  // Screen sized offset in world space, used for example for line callouts
@@ -2,59 +2,59 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{ShaderOutput as o}from"../ShaderOutputOptions.js";import{Slice as r}from"../Slice.glsl.js";import{Transform as e}from"../Transform.glsl.js";import{NormalAttribute as t}from"../attributes/NormalAttribute.glsl.js";import{TextureCoordinateAttribute as i}from"../attributes/TextureCoordinateAttribute.glsl.js";import{VertexNormal as a}from"../attributes/VertexNormal.glsl.js";import{OutputDepth as l}from"../output/OutputDepth.glsl.js";import{OutputHighlight as s}from"../output/OutputHighlight.glsl.js";import{VisualVariables as d}from"../shading/VisualVariables.glsl.js";import{DiscardOrAdjustAlpha as n}from"../util/AlphaDiscard.glsl.js";import{glsl as u}from"../../shaderModules/interfaces.js";function m(m,p){const c=m.vertex.code,v=m.fragment.code,f=p.hasModelTransformation;p.output!==o.Depth&&p.output!==o.Shadow||(m.include(e,{linearDepth:!0,hasModelTransformation:f}),m.include(i,p),m.include(d,p),m.include(l,p),m.include(r,p),m.vertex.uniforms.add("cameraNearFar","vec2"),m.varyings.add("depth","float"),p.hasColorTexture&&m.fragment.uniforms.add("tex","sampler2D"),c.add(u`
5
+ import{ShaderOutput as o}from"../ShaderOutputOptions.js";import{Slice as r}from"../Slice.glsl.js";import{Transform as e}from"../Transform.glsl.js";import{NormalAttribute as t,NormalAttributeType as i}from"../attributes/NormalAttribute.glsl.js";import{TextureCoordinateAttribute as a}from"../attributes/TextureCoordinateAttribute.glsl.js";import{VertexNormal as l}from"../attributes/VertexNormal.glsl.js";import{OutputDepth as s}from"../output/OutputDepth.glsl.js";import{OutputHighlight as d}from"../output/OutputHighlight.glsl.js";import{VisualVariables as n}from"../shading/VisualVariables.glsl.js";import{DiscardOrAdjustAlpha as u}from"../util/AlphaDiscard.glsl.js";import{glsl as m}from"../../shaderModules/interfaces.js";function p(p,v){const c=p.vertex.code,f=p.fragment.code,g=v.hasModelTransformation;v.output!==o.Depth&&v.output!==o.Shadow||(p.include(e,{linearDepth:!0,hasModelTransformation:g}),p.include(a,v),p.include(n,v),p.include(s,v),p.include(r,v),p.vertex.uniforms.add("nearFar","vec2"),p.varyings.add("depth","float"),v.hasColorTexture&&p.fragment.uniforms.add("tex","sampler2D"),c.add(m`
6
6
  void main(void) {
7
7
  vpos = calculateVPos();
8
8
  vpos = subtractOrigin(vpos);
9
9
  vpos = addVerticalOffset(vpos, localOrigin);
10
- gl_Position = transformPositionWithDepth(proj, view, ${f?"model,":""} vpos, cameraNearFar, depth);
10
+ gl_Position = transformPositionWithDepth(proj, view, ${g?"model,":""} vpos, nearFar, depth);
11
11
  forwardTextureCoordinates();
12
12
  }
13
- `),m.include(n,p),v.add(u`
13
+ `),p.include(u,v),f.add(m`
14
14
  void main(void) {
15
15
  discardBySlice(vpos);
16
- ${p.hasColorTexture?u`
16
+ ${v.hasColorTexture?m`
17
17
  vec4 texColor = texture2D(tex, vuv0);
18
18
  discardOrAdjustAlpha(texColor);`:""}
19
19
  outputDepth(depth);
20
20
  }
21
- `)),p.output===o.Normal&&(m.include(e,{linearDepth:!1,hasModelTransformation:f}),m.include(t,p),m.include(a,p),m.include(i,p),m.include(d,p),p.hasColorTexture&&m.fragment.uniforms.add("tex","sampler2D"),m.vertex.uniforms.add("viewNormal","mat4"),m.varyings.add("vPositionView","vec3"),c.add(u`
21
+ `)),v.output===o.Normal&&(p.include(e,{linearDepth:!1,hasModelTransformation:g}),p.include(t,v),p.include(l,v),p.include(a,v),p.include(n,v),v.hasColorTexture&&p.fragment.uniforms.add("tex","sampler2D"),p.vertex.uniforms.add("viewNormal","mat4"),p.varyings.add("vPositionView","vec3"),c.add(m`
22
22
  void main(void) {
23
23
  vpos = calculateVPos();
24
24
  vpos = subtractOrigin(vpos);
25
- ${p.normalType===t.Type.Attribute?u`
25
+ ${v.normalType===i.Attribute?m`
26
26
  vNormalWorld = dpNormalView(vvLocalNormal(normalModel()));`:""}
27
27
  vpos = addVerticalOffset(vpos, localOrigin);
28
- gl_Position = transformPosition(proj, view, ${f?"model,":""} vpos);
28
+ gl_Position = transformPosition(proj, view, ${g?"model,":""} vpos);
29
29
  forwardTextureCoordinates();
30
30
  }
31
- `),m.include(r,p),m.include(n,p),v.add(u`
31
+ `),p.include(r,v),p.include(u,v),f.add(m`
32
32
  void main() {
33
33
  discardBySlice(vpos);
34
- ${p.hasColorTexture?u`
34
+ ${v.hasColorTexture?m`
35
35
  vec4 texColor = texture2D(tex, vuv0);
36
36
  discardOrAdjustAlpha(texColor);`:""}
37
37
 
38
- ${p.normalType===t.Type.ScreenDerivative?u`
39
- vec3 normal = screenDerivativeNormal(vPositionView);`:u`
38
+ ${v.normalType===i.ScreenDerivative?m`
39
+ vec3 normal = screenDerivativeNormal(vPositionView);`:m`
40
40
  vec3 normal = normalize(vNormalWorld);
41
41
  if (gl_FrontFacing == false) normal = -normal;`}
42
42
  gl_FragColor = vec4(vec3(0.5) + 0.5 * normal, 1.0);
43
43
  }
44
- `)),p.output===o.Highlight&&(m.include(e,{linearDepth:!1,hasModelTransformation:f}),m.include(i,p),m.include(d,p),p.hasColorTexture&&m.fragment.uniforms.add("tex","sampler2D"),c.add(u`
44
+ `)),v.output===o.Highlight&&(p.include(e,{linearDepth:!1,hasModelTransformation:g}),p.include(a,v),p.include(n,v),v.hasColorTexture&&p.fragment.uniforms.add("tex","sampler2D"),c.add(m`
45
45
  void main(void) {
46
46
  vpos = calculateVPos();
47
47
  vpos = subtractOrigin(vpos);
48
48
  vpos = addVerticalOffset(vpos, localOrigin);
49
- gl_Position = transformPosition(proj, view, ${f?"model,":""} vpos);
49
+ gl_Position = transformPosition(proj, view, ${g?"model,":""} vpos);
50
50
  forwardTextureCoordinates();
51
51
  }
52
- `),m.include(r,p),m.include(n,p),m.include(s),v.add(u`
52
+ `),p.include(r,v),p.include(u,v),p.include(d),f.add(m`
53
53
  void main() {
54
54
  discardBySlice(vpos);
55
- ${p.hasColorTexture?u`
55
+ ${v.hasColorTexture?m`
56
56
  vec4 texColor = texture2D(tex, vuv0);
57
57
  discardOrAdjustAlpha(texColor);`:""}
58
58
  outputHighlight();
59
59
  }
60
- `))}export{m as DefaultMaterialAuxiliaryPasses};
60
+ `))}export{p as DefaultMaterialAuxiliaryPasses};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import"../../../../../ViewingMode.js";import"../ForwardLinearDepth.glsl.js";import"../Offset.glsl.js";import"../ShaderOutputOptions.js";import"../Slice.glsl.js";import"../Transform.glsl.js";import"../attributes/InstancedDoublePrecision.glsl.js";import"../attributes/NormalAttribute.glsl.js";import"../attributes/PositionAttribute.glsl.js";import"../attributes/SymbolColor.glsl.js";import"../attributes/TextureCoordinateAttribute.glsl.js";import"../attributes/VertexColor.glsl.js";import"../attributes/VerticalOffset.glsl.js";import"./DefaultMaterialAuxiliaryPasses.glsl.js";import"../output/ReadLinearDepth.glsl.js";import"../shading/EvaluateAmbientOcclusion.glsl.js";import"../shading/EvaluateSceneLighting.glsl.js";import"../shading/MultipassTerrainTest.glsl.js";import"../shading/PhysicallyBasedRendering.glsl.js";import"../shading/PhysicallyBasedRenderingParameters.glsl.js";import"../shading/ReadShadowMap.glsl.js";import"../shading/VisualVariables.glsl.js";import"../util/AlphaDiscard.glsl.js";import"../util/MixExternalColor.glsl.js";import"../../shaderModules/interfaces.js";import"../../shaderModules/ShaderBuilder.js";import"../../../lib/basicInterfaces.js";export{b as build}from"../../../../../../chunks/RealisticTree.glsl.js";
5
+ import"../../../../../ViewingMode.js";import"../ForwardLinearDepth.glsl.js";import"../Offset.glsl.js";import"../ShaderOutputOptions.js";import"../Slice.glsl.js";import"../Transform.glsl.js";import"../attributes/InstancedDoublePrecision.glsl.js";import"../attributes/NormalAttribute.glsl.js";import"../attributes/PositionAttribute.glsl.js";import"../attributes/SymbolColor.glsl.js";import"../attributes/TextureCoordinateAttribute.glsl.js";import"../attributes/VertexColor.glsl.js";import"../attributes/VerticalOffset.glsl.js";import"./DefaultMaterialAuxiliaryPasses.glsl.js";import"../output/ReadLinearDepth.glsl.js";import"../shading/EvaluateAmbientOcclusion.glsl.js";import"../shading/EvaluateSceneLighting.glsl.js";import"../shading/MultipassTerrainTest.glsl.js";import"../shading/PhysicallyBasedRendering.glsl.js";import"../shading/PhysicallyBasedRenderingParameters.glsl.js";import"../shading/ReadShadowMap.glsl.js";import"../shading/VisualVariables.glsl.js";import"../util/AlphaDiscard.glsl.js";import"../util/MixExternalColor.glsl.js";import"../../shaderModules/interfaces.js";import"../../shaderModules/ShaderBuilder.js";import"../../../lib/VertexAttribute.js";export{b as build}from"../../../../../../chunks/RealisticTree.glsl.js";
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{HUDTransparentRenderStyle as e}from"./HUDUniforms.js";import{ScreenSizePerspective as t}from"../util/ScreenSizePerspective.glsl.js";import{glsl as o}from"../../shaderModules/interfaces.js";import{VertexAttribute as a}from"../../../lib/basicInterfaces.js";var r;function i(e,i){const n=e;n.include(t),n.attributes.add(a.POSITION,"vec3"),n.attributes.add(a.NORMAL,"vec3"),n.attributes.add(a.AUXPOS1,"vec4"),n.vertex.uniforms.add("proj","mat4"),n.vertex.uniforms.add("view","mat4"),n.vertex.uniforms.add("viewNormal","mat4"),n.vertex.uniforms.add("viewport","vec4"),n.vertex.uniforms.add("camPos","vec3"),n.vertex.uniforms.add("polygonOffset","float"),n.vertex.uniforms.add("cameraGroundRelative","float"),n.vertex.uniforms.add("pixelRatio","float"),n.vertex.uniforms.add("perDistancePixelRatio","float"),n.vertex.uniforms.add("uRenderTransparentlyOccludedHUD","float"),i.verticalOffsetEnabled&&n.vertex.uniforms.add("verticalOffset","vec4"),i.screenSizePerspectiveEnabled&&n.vertex.uniforms.add("screenSizePerspectiveAlignment","vec4"),n.vertex.uniforms.add("hudVisibilityTexture","sampler2D"),n.vertex.constants.add("smallOffsetAngle","float",.984807753012208),n.vertex.code.add(o`struct ProjectHUDAux {
5
+ import{HUDTransparentRenderStyle as e}from"./HUDUniforms.js";import{ScreenSizePerspective as t}from"../util/ScreenSizePerspective.glsl.js";import{glsl as o}from"../../shaderModules/interfaces.js";import{VertexAttribute as a}from"../../../lib/VertexAttribute.js";var r;function i(e,i){const n=e;n.include(t),n.attributes.add(a.POSITION,"vec3"),n.attributes.add(a.NORMAL,"vec3"),n.attributes.add(a.AUXPOS1,"vec4"),n.vertex.uniforms.add("proj","mat4"),n.vertex.uniforms.add("view","mat4"),n.vertex.uniforms.add("viewNormal","mat4"),n.vertex.uniforms.add("viewport","vec4"),n.vertex.uniforms.add("cameraPosition","vec3"),n.vertex.uniforms.add("polygonOffset","float"),n.vertex.uniforms.add("cameraGroundRelative","float"),n.vertex.uniforms.add("pixelRatio","float"),n.vertex.uniforms.add("perDistancePixelRatio","float"),n.vertex.uniforms.add("renderTransparentlyOccludedHUD","float"),i.verticalOffsetEnabled&&n.vertex.uniforms.add("verticalOffset","vec4"),i.screenSizePerspectiveEnabled&&n.vertex.uniforms.add("screenSizePerspectiveAlignment","vec4"),n.vertex.uniforms.add("hudVisibilityTexture","sampler2D"),n.vertex.constants.add("smallOffsetAngle","float",.984807753012208),n.vertex.code.add(o`struct ProjectHUDAux {
6
6
  vec3 posModel;
7
7
  vec3 posView;
8
8
  vec3 vnormal;
@@ -57,7 +57,7 @@ posView += viewOffset;
57
57
 
58
58
  aux.distanceToCamera = length(aux.posView);
59
59
 
60
- vec3 viewDirObjSpace = normalize(camPos - aux.posModel);
60
+ vec3 viewDirObjSpace = normalize(cameraPosition - aux.posModel);
61
61
  float cosAngle = dot(aux.vnormal, viewDirObjSpace);
62
62
 
63
63
  aux.absCosAngle = abs(cosAngle);
@@ -102,8 +102,8 @@ posView += viewOffset;
102
102
  `),n.vertex.code.add(o`bool testVisibilityHUD(vec4 posProj) {
103
103
  vec4 posProjCenter = alignToPixelCenter(posProj, viewport.zw);
104
104
  vec4 occlusionPixel = texture2D(hudVisibilityTexture, .5 + .5 * posProjCenter.xy / posProjCenter.w);
105
- if (uRenderTransparentlyOccludedHUD > 0.5) {
106
- return occlusionPixel.r * occlusionPixel.g > 0.0 && occlusionPixel.g * uRenderTransparentlyOccludedHUD < 1.0;
105
+ if (renderTransparentlyOccludedHUD > 0.5) {
106
+ return occlusionPixel.r * occlusionPixel.g > 0.0 && occlusionPixel.g * renderTransparentlyOccludedHUD < 1.0;
107
107
  }
108
108
  return occlusionPixel.r * occlusionPixel.g > 0.0 && occlusionPixel.g == 1.0;
109
- }`)}function n(t,o){t.setUniform1f("uRenderTransparentlyOccludedHUD",o.renderTransparentlyOccludedHUD===e.OCCLUDED?1:o.renderTransparentlyOccludedHUD===e.NOTOCCLUDED?0:.75)}!function(e){e[e.World=0]="World",e[e.Screen=1]="Screen",e[e.COUNT=2]="COUNT"}(r||(r={}));export{i as HUD,r as HUDSpace,n as bindHUDUniforms};
109
+ }`)}function n(t,o){t.setUniform1f("renderTransparentlyOccludedHUD",o.renderTransparentlyOccludedHUD===e.OCCLUDED?1:o.renderTransparentlyOccludedHUD===e.NOTOCCLUDED?0:.75)}!function(e){e[e.World=0]="World",e[e.Screen=1]="Screen",e[e.COUNT=2]="COUNT"}(r||(r={}));export{i as HUD,r as HUDSpace,n as bindHUDUniforms};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{ReadLinearDepth as e}from"../output/ReadLinearDepth.glsl.js";import{multipassGeometryTest as r}from"../shading/MultipassGeometryTest.glsl.js";import{RgbaFloatEncoding as t}from"../util/RgbaFloatEncoding.glsl.js";import{glsl as o}from"../../shaderModules/interfaces.js";function a(a,i){i.multipassGeometryEnabled&&a.vertex.include(r),i.multipassTerrainEnabled&&a.varyings.add("depth","float"),a.vertex.code.add(o`
5
+ import{ReadLinearDepth as e}from"../output/ReadLinearDepth.glsl.js";import{multipassGeometryTest as t}from"../shading/MultipassGeometryTest.glsl.js";import{RgbaFloatEncoding as r}from"../util/RgbaFloatEncoding.glsl.js";import{glsl as o}from"../../shaderModules/interfaces.js";function a(a,i){i.multipassGeometryEnabled&&a.vertex.include(t),i.multipassTerrainEnabled&&a.varyings.add("depth","float"),a.vertex.code.add(o`
6
6
  void main(void) {
7
7
  vec4 posProjCenter;
8
8
  if (dot(position, position) > 0.0) {
@@ -33,7 +33,7 @@ import{ReadLinearDepth as e}from"../output/ReadLinearDepth.glsl.js";import{multi
33
33
  gl_Position = posProjCenter;
34
34
  gl_PointSize = 1.0;
35
35
  }
36
- `),i.multipassTerrainEnabled&&a.fragment.include(e),a.fragment.uniforms.add("terrainDepthTexture","sampler2D"),a.fragment.uniforms.add("cameraNearFar","vec2"),a.fragment.uniforms.add("inverseViewport","vec2"),a.fragment.include(t),a.fragment.code.add(o`
36
+ `),i.multipassTerrainEnabled&&a.fragment.include(e),a.fragment.uniforms.add("terrainDepthTexture","sampler2D"),a.fragment.uniforms.add("nearFar","vec2"),a.fragment.uniforms.add("inverseViewport","vec2"),a.fragment.include(r),a.fragment.code.add(o`
37
37
  void main() {
38
38
  gl_FragColor = vec4(1, 1, 1, 1);
39
39
  ${i.multipassTerrainEnabled?o`
@@ -43,7 +43,7 @@ import{ReadLinearDepth as e}from"../output/ReadLinearDepth.glsl.js";import{multi
43
43
  //Read the rgba data from the texture linear depth
44
44
  vec4 terrainDepthData = texture2D(terrainDepthTexture, uv);
45
45
 
46
- float terrainDepth = linearDepthFromFloat(rgba2float(terrainDepthData), cameraNearFar);
46
+ float terrainDepth = linearDepthFromFloat(rgba2float(terrainDepthData), nearFar);
47
47
 
48
48
  //If HUD vertex is behind terrain and the terrain depth is not the initialize value (e.g. we are not looking at the sky)
49
49
  //Mark the HUD vertex as occluded by transparent terrain
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{glsl as e}from"../../shaderModules/interfaces.js";import{VertexAttribute as o}from"../../../lib/basicInterfaces.js";function t(t){t.attributes.add(o.POSITION,"vec2"),t.attributes.add(o.UV0,"vec2"),t.vertex.uniforms.add("u_scale","float"),t.vertex.uniforms.add("u_offset","vec2"),t.varyings.add("v_texcoord","vec2"),t.vertex.code.add(e`void main(void) {
5
+ import{glsl as e}from"../../shaderModules/interfaces.js";import{VertexAttribute as t}from"../../../lib/VertexAttribute.js";function o(o){o.attributes.add(t.POSITION,"vec2"),o.attributes.add(t.UV0,"vec2"),o.vertex.uniforms.add("u_scale","float"),o.vertex.uniforms.add("u_offset","vec2"),o.varyings.add("v_texcoord","vec2"),o.vertex.code.add(e`void main(void) {
6
6
  v_texcoord = uv0 * u_scale + u_offset;
7
7
  gl_Position = vec4(position, 0.0, 1.0);
8
- }`)}export{t as BasicGrid};
8
+ }`)}export{o as BasicGrid};
@@ -2,16 +2,16 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{VertexColor as o}from"../attributes/VertexColor.glsl.js";import{MixExternalColor as e}from"../util/MixExternalColor.glsl.js";import{glsl as r}from"../../shaderModules/interfaces.js";function a(a,t){a.include(o,t),a.fragment.include(e);const l=a.fragment;l.uniforms.add("uBaseColor","vec4"),l.uniforms.add("uObjectOpacity","float"),t.attributeColor?l.code.add(r`vec3 _baseColor() {
6
- return uBaseColor.rgb * vColor.rgb;
5
+ import{VertexColor as o}from"../attributes/VertexColor.glsl.js";import{MixExternalColor as e}from"../util/MixExternalColor.glsl.js";import{glsl as r}from"../../shaderModules/interfaces.js";function a(a,t){a.include(o,t),a.fragment.include(e);const l=a.fragment;l.uniforms.add("baseColor","vec4"),l.uniforms.add("objectOpacity","float"),t.attributeColor?l.code.add(r`vec3 _baseColor() {
6
+ return baseColor.rgb * vColor.rgb;
7
7
  }
8
8
  float _baseOpacity() {
9
- return uBaseColor.a * vColor.a;
9
+ return baseColor.a * vColor.a;
10
10
  }`):l.code.add(r`vec3 _baseColor() {
11
- return uBaseColor.rgb;
11
+ return baseColor.rgb;
12
12
  }
13
13
  float _baseOpacity() {
14
- return uBaseColor.a;
14
+ return baseColor.a;
15
15
  }`),l.code.add(r`vec4 computeMaterialColor(vec4 textureColor, vec4 externalColor, int externalColorMixMode) {
16
16
  vec3 baseColor = _baseColor();
17
17
  float baseOpacity = _baseOpacity();
@@ -21,7 +21,7 @@ textureColor.rgb,
21
21
  externalColor.rgb,
22
22
  externalColorMixMode
23
23
  );
24
- float opacity = uObjectOpacity * mixExternalOpacity(
24
+ float opacity = objectOpacity * mixExternalOpacity(
25
25
  baseOpacity,
26
26
  textureColor.a,
27
27
  externalColor.a,
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{TextureCoordinateAttribute as e}from"../attributes/TextureCoordinateAttribute.glsl.js";import{VertexTextureCoordinates as t}from"../attributes/VertexTextureCoordinates.glsl.js";import{Normals as n}from"./Normals.glsl.js";import{glsl as a}from"../../shaderModules/interfaces.js";import{VertexAttribute as r}from"../../../lib/basicInterfaces.js";function o(o,s){const d=o.fragment;s.vertexTangents?(o.attributes.add(r.TANGENT,"vec4"),o.varyings.add("vTangent","vec4"),s.doubleSidedMode===n.DoubleSidedMode.WindingOrder?d.code.add(a`mat3 computeTangentSpace(vec3 normal) {
5
+ import{TextureCoordinateAttributeType as e}from"../attributes/TextureCoordinateAttribute.glsl.js";import{VertexTextureCoordinates as t}from"../attributes/VertexTextureCoordinates.glsl.js";import{NormalsDoubleSidedMode as n}from"./Normals.glsl.js";import{glsl as a}from"../../shaderModules/interfaces.js";import{VertexAttribute as r}from"../../../lib/VertexAttribute.js";function o(o,s){const d=o.fragment;s.vertexTangents?(o.attributes.add(r.TANGENT,"vec4"),o.varyings.add("vTangent","vec4"),s.doubleSidedMode===n.WindingOrder?d.code.add(a`mat3 computeTangentSpace(vec3 normal) {
6
6
  float tangentHeadedness = gl_FrontFacing ? vTangent.w : -vTangent.w;
7
7
  vec3 tangent = normalize(gl_FrontFacing ? vTangent.xyz : -vTangent.xyz);
8
8
  vec3 bitangent = cross(normal, tangent) * tangentHeadedness;
@@ -23,7 +23,7 @@ T = T - normal * dot(normal, T);
23
23
  T *= inversesqrt(max(dot(T,T), 1.e-10));
24
24
  vec3 B = sign(det) * cross(normal, T);
25
25
  return mat3(T, B, normal);
26
- }`)),s.attributeTextureCoordinates!==e.AttributeType.None&&(o.include(t,s),d.uniforms.add("normalTexture","sampler2D"),d.uniforms.add("normalTextureSize","vec2"),d.code.add(a`
26
+ }`)),s.attributeTextureCoordinates!==e.None&&(o.include(t,s),d.uniforms.add("normalTexture","sampler2D"),d.uniforms.add("normalTextureSize","vec2"),d.code.add(a`
27
27
  vec3 computeTextureNormal(mat3 tangentSpace, vec2 uv) {
28
28
  vtc.uv = uv;
29
29
  ${s.supportsTextureAtlas?"vtc.size = normalTextureSize;":""}
@@ -2,20 +2,19 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{ViewingMode as e}from"../../../../../ViewingMode.js";import{NormalAttribute as o}from"../attributes/NormalAttribute.glsl.js";import{VertexNormal as r}from"../attributes/VertexNormal.glsl.js";import{VertexPosition as d}from"../attributes/VertexPosition.glsl.js";import{Normals as i}from"./Normals.glsl.js";import{glsl as a}from"../../shaderModules/interfaces.js";function n(n,l){const t=n.fragment;l.doubleSidedMode===i.DoubleSidedMode.None?t.code.add(a`vec3 _adjustDoublesided(vec3 normal) {
5
+ import{neverReached as e}from"../../../../../../core/compilerUtils.js";import{ViewingMode as r}from"../../../../../ViewingMode.js";import{NormalAttributeType as o}from"../attributes/NormalAttribute.glsl.js";import{VertexNormal as d}from"../attributes/VertexNormal.glsl.js";import{VertexPosition as a}from"../attributes/VertexPosition.glsl.js";import{NormalsDoubleSidedMode as i}from"./Normals.glsl.js";import{glsl as n}from"../../shaderModules/interfaces.js";function t(t,l){const s=t.fragment;switch(l.doubleSidedMode){case i.None:s.code.add(n`vec3 _adjustDoublesided(vec3 normal) {
6
6
  return normal;
7
- }`):l.doubleSidedMode===i.DoubleSidedMode.View?(n.include(d,l),t.uniforms.add("uTransform_ViewFromCameraLocal_T","vec3"),t.code.add(a`vec3 _adjustDoublesided(vec3 normal) {
8
- vec3 viewDir = vPositionWorldCameraRelative + uTransform_ViewFromCameraLocal_T;
9
- return dot(normal, viewDir) > 0.0 ? -normal : normal;
10
- }`)):l.doubleSidedMode===i.DoubleSidedMode.WindingOrder&&t.code.add(a`vec3 _adjustDoublesided(vec3 normal) {
7
+ }`);break;case i.View:t.include(a,l),s.code.add(n`vec3 _adjustDoublesided(vec3 normal) {
8
+ return dot(normal, vPositionWorldCameraRelative) > 0.0 ? -normal : normal;
9
+ }`);break;case i.WindingOrder:s.code.add(n`vec3 _adjustDoublesided(vec3 normal) {
11
10
  return gl_FrontFacing ? normal : -normal;
12
- }`),l.normalType===o.Type.Attribute||l.normalType===o.Type.CompressedAttribute?(n.include(r,l),t.code.add(a`vec3 shadingNormalWorld() {
11
+ }`);break;default:e(l.doubleSidedMode);case i.COUNT:}switch(l.normalType){case o.Attribute:case o.CompressedAttribute:t.include(d,l),s.code.add(n`vec3 shadingNormalWorld() {
13
12
  return _adjustDoublesided(normalize(vNormalWorld));
14
13
  }
15
14
  vec3 shadingNormal_view() {
16
15
  vec3 normal = normalize(vNormalView);
17
16
  return gl_FrontFacing ? normal : -normal;
18
- }`)):l.normalType===o.Type.ScreenDerivative?(n.extensions.add("GL_OES_standard_derivatives"),n.include(d,l),t.code.add(a`vec3 shadingNormalWorld() {
17
+ }`);break;case o.ScreenDerivative:t.extensions.add("GL_OES_standard_derivatives"),t.include(a,l),s.code.add(n`vec3 shadingNormalWorld() {
19
18
  return normalize(cross(
20
19
  dFdx(vPositionWorldCameraRelative),
21
20
  dFdy(vPositionWorldCameraRelative)
@@ -23,10 +22,10 @@ dFdy(vPositionWorldCameraRelative)
23
22
  }
24
23
  vec3 shadingNormal_view() {
25
24
  return normalize(cross(dFdx(vPosition_view),dFdy(vPosition_view)));
26
- }`)):l.normalType===o.Type.Ground&&(l.viewingMode===e.Global?(n.include(d,l),t.code.add(a`vec3 shadingNormalWorld() {
25
+ }`);break;case o.Ground:l.viewingMode===r.Global?(t.include(a,l),s.code.add(n`vec3 shadingNormalWorld() {
27
26
  return normalize(positionWorld());
28
- }`)):l.viewingMode===e.Local&&t.code.add(a`vec3 shadingNormalWorld() {
27
+ }`)):l.viewingMode===r.Local&&s.code.add(n`vec3 shadingNormalWorld() {
29
28
  return vec3(0.0, 0.0, 1.0);
30
- }`),n.extensions.add("GL_OES_standard_derivatives"),t.code.add(a`vec3 shadingNormal_view() {
29
+ }`),t.extensions.add("GL_OES_standard_derivatives"),s.code.add(n`vec3 shadingNormal_view() {
31
30
  return normalize(cross(dFdx(vPosition_view),dFdy(vPosition_view))).xyz;
32
- }`))}export{n as ComputeShadingNormal};
31
+ }`);break;default:e(l.normalType);case o.COUNT:}}export{t as ComputeShadingNormal};
@@ -2,8 +2,8 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{RgbaFloatEncoding as e}from"../util/RgbaFloatEncoding.glsl.js";import{glsl as t}from"../../shaderModules/interfaces.js";function i(e,t){e.constants.add("stippleAlphaColorDiscard","float",.001),e.constants.add("stippleAlphaHighlightDiscard","float",.5),t.stippleEnabled?r(e,t):o(e)}function r(i,r){const o=!(r.draped&&r.stipplePreferContinuous);i.fragment.include(e),i.vertex.uniforms.add("stipplePatternPixelSize","float"),i.vertex.uniforms.add("pixelRatio","float"),r.draped?i.vertex.uniforms.add("worldToScreenRatio","float"):(i.vertex.uniforms.add("worldToScreenPerDistanceRatio","float"),i.vertex.uniforms.add("camPos","vec3"),i.vertex.code.add(t`float computeWorldToScreenRatio(vec3 segmentCenter) {
6
- float segmentDistanceToCamera = length(segmentCenter - camPos);
5
+ import{RgbaFloatEncoding as e}from"../util/RgbaFloatEncoding.glsl.js";import{glsl as t}from"../../shaderModules/interfaces.js";function i(e,t){e.constants.add("stippleAlphaColorDiscard","float",.001),e.constants.add("stippleAlphaHighlightDiscard","float",.5),t.stippleEnabled?r(e,t):o(e)}function r(i,r){const o=!(r.draped&&r.stipplePreferContinuous);i.fragment.include(e),i.vertex.uniforms.add("stipplePatternPixelSize","float"),i.vertex.uniforms.add("pixelRatio","float"),r.draped?i.vertex.uniforms.add("worldToScreenRatio","float"):(i.vertex.uniforms.add("worldToScreenPerDistanceRatio","float"),i.vertex.uniforms.add("cameraPosition","vec3"),i.vertex.code.add(t`float computeWorldToScreenRatio(vec3 segmentCenter) {
6
+ float segmentDistanceToCamera = length(segmentCenter - cameraPosition);
7
7
  return worldToScreenPerDistanceRatio / segmentDistanceToCamera;
8
8
  }`)),i.varyings.add("vStippleDistance","float"),r.stippleRequiresClamp&&i.varyings.add("vStippleDistanceLimits","vec2"),r.stippleRequiresStretchMeasure&&i.varyings.add("vStipplePatternStretch","float"),i.vertex.code.add(t`
9
9
  float discretizeWorldToScreenRatio(float worldToScreenRatio) {
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{ReadLinearDepth as e}from"../output/ReadLinearDepth.glsl.js";import{glsl as t}from"../../shaderModules/interfaces.js";function r(r){r.include(e),r.uniforms.add("geometryDepthTexture","sampler2D"),r.uniforms.add("cameraNearFar","vec2"),r.code.add(t`bool geometryDepthTest(vec2 pos, float elementDepth) {
6
- float geometryDepth = linearDepthFromTexture(geometryDepthTexture, pos, cameraNearFar);
5
+ import{ReadLinearDepth as e}from"../output/ReadLinearDepth.glsl.js";import{glsl as t}from"../../shaderModules/interfaces.js";function r(r){r.include(e),r.uniforms.add("geometryDepthTexture","sampler2D"),r.uniforms.add("nearFar","vec2"),r.code.add(t`bool geometryDepthTest(vec2 pos, float elementDepth) {
6
+ float geometryDepth = linearDepthFromTexture(geometryDepthTexture, pos, nearFar);
7
7
  return (elementDepth < (geometryDepth - 1.0));
8
8
  }`)}function o(e,t){t.multipassGeometryEnabled&&t.geometryLinearDepthTexture&&e.bindTexture(t.geometryLinearDepthTexture,"geometryDepthTexture")}export{o as bindMultipassGeometryTexture,r as multipassGeometryTest};
@@ -2,11 +2,11 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{glsl as e}from"../../shaderModules/interfaces.js";function r(r,t){r.fragment.uniforms.add("terrainDepthTexture","sampler2D"),r.fragment.uniforms.add("cameraNearFar","vec2"),r.fragment.uniforms.add("inverseViewport","vec2"),r.fragment.code.add(e`
5
+ import{glsl as e}from"../../shaderModules/interfaces.js";function r(r,t){r.fragment.uniforms.add("terrainDepthTexture","sampler2D"),r.fragment.uniforms.add("nearFar","vec2"),r.fragment.uniforms.add("inverseViewport","vec2"),r.fragment.code.add(e`
6
6
  // Compare the linearized depths of fragment and terrain. Discard fragments on the wrong side of the terrain.
7
7
  void terrainDepthTest(vec4 fragCoord, float fragmentDepth){
8
8
 
9
- float terrainDepth = linearDepthFromTexture(terrainDepthTexture, fragCoord.xy * inverseViewport, cameraNearFar);
9
+ float terrainDepth = linearDepthFromTexture(terrainDepthTexture, fragCoord.xy * inverseViewport, nearFar);
10
10
  if(fragmentDepth ${t.cullAboveGround?">":"<="} terrainDepth){
11
11
  discard;
12
12
  }
@@ -2,13 +2,13 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{glsl as e}from"../../shaderModules/interfaces.js";function a(r,d){const o=r.fragment;o.code.add(e`struct ShadingNormalParameters {
5
+ import{neverReached as a}from"../../../../../../core/compilerUtils.js";import{glsl as r}from"../../shaderModules/interfaces.js";function e(e,o){const n=e.fragment;switch(n.code.add(r`struct ShadingNormalParameters {
6
6
  vec3 normalView;
7
7
  vec3 viewDirection;
8
- } shadingParams;`),d.doubleSidedMode===a.DoubleSidedMode.View?o.code.add(e`vec3 shadingNormal(ShadingNormalParameters params) {
8
+ } shadingParams;`),o.doubleSidedMode){case i.None:n.code.add(r`vec3 shadingNormal(ShadingNormalParameters params) {
9
+ return normalize(params.normalView);
10
+ }`);break;case i.View:n.code.add(r`vec3 shadingNormal(ShadingNormalParameters params) {
9
11
  return dot(params.normalView, params.viewDirection) > 0.0 ? normalize(-params.normalView) : normalize(params.normalView);
10
- }`):d.doubleSidedMode===a.DoubleSidedMode.WindingOrder?o.code.add(e`vec3 shadingNormal(ShadingNormalParameters params) {
12
+ }`);break;case i.WindingOrder:n.code.add(r`vec3 shadingNormal(ShadingNormalParameters params) {
11
13
  return gl_FrontFacing ? normalize(params.normalView) : normalize(-params.normalView);
12
- }`):o.code.add(e`vec3 shadingNormal(ShadingNormalParameters params) {
13
- return normalize(params.normalView);
14
- }`)}!function(e){var a;(a=e.DoubleSidedMode||(e.DoubleSidedMode={}))[a.None=0]="None",a[a.View=1]="View",a[a.WindingOrder=2]="WindingOrder",a[a.COUNT=3]="COUNT"}(a||(a={}));export{a as Normals};
14
+ }`);break;default:a(o.doubleSidedMode);case i.COUNT:}}var i;!function(a){a[a.None=0]="None",a[a.View=1]="View",a[a.WindingOrder=2]="WindingOrder",a[a.COUNT=3]="COUNT"}(i||(i={}));export{e as Normals,i as NormalsDoubleSidedMode};
@@ -2,13 +2,13 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{TextureCoordinateAttribute as e}from"../attributes/TextureCoordinateAttribute.glsl.js";import{VertexTextureCoordinates as r}from"../attributes/VertexTextureCoordinates.glsl.js";import{TextureAtlasLookup as t}from"../util/TextureAtlasLookup.glsl.js";import{glsl as o}from"../../shaderModules/interfaces.js";function u(u,a){const s=u.fragment;a.baseColorTexture?(u.include(r,a),s.uniforms.add("uBaseColorTexture","sampler2D"),s.uniforms.add("uBaseColorTextureSize","vec2"),a.attributeTextureCoordinates===e.AttributeType.Atlas?(u.include(t),s.code.add(o`vec4 readBaseColorTexture() {
5
+ import{TextureCoordinateAttributeType as e}from"../attributes/TextureCoordinateAttribute.glsl.js";import{VertexTextureCoordinates as r}from"../attributes/VertexTextureCoordinates.glsl.js";import{TextureAtlasLookup as t}from"../util/TextureAtlasLookup.glsl.js";import{glsl as o}from"../../shaderModules/interfaces.js";function u(u,a){const s=u.fragment;a.baseColorTexture?(u.include(r,a),s.uniforms.add("baseColorTexture","sampler2D"),s.uniforms.add("baseColorTextureSize","vec2"),a.attributeTextureCoordinates===e.Atlas?(u.include(t),s.code.add(o`vec4 readBaseColorTexture() {
6
6
  return textureAtlasLookup(
7
- uBaseColorTexture,
8
- uBaseColorTextureSize,
7
+ baseColorTexture,
8
+ baseColorTextureSize,
9
9
  vuv0,
10
10
  vuvRegion
11
11
  );
12
12
  }`)):s.code.add(o`vec4 readBaseColorTexture() {
13
- return texture2D(uBaseColorTexture, vuv0);
13
+ return texture2D(baseColorTexture, vuv0);
14
14
  }`)):s.code.add(o`vec4 readBaseColorTexture() { return vec4(1.0); }`)}export{u as ReadBaseColorTexture};
@@ -2,11 +2,11 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{RgbaFloatEncoding as a}from"../util/RgbaFloatEncoding.glsl.js";import{glsl as e}from"../../shaderModules/interfaces.js";function t(t){t.fragment.include(a),t.fragment.uniforms.add("uShadowMapTex","sampler2D"),t.fragment.uniforms.add("uShadowMapNum","int"),t.fragment.uniforms.add("uShadowMapDistance","vec4"),t.fragment.uniforms.add("uShadowMapMatrix","mat4",4),t.fragment.uniforms.add("uDepthHalfPixelSz","float"),t.fragment.code.add(e`int chooseCascade(float _linearDepth, out mat4 mat) {
6
- vec4 distance = uShadowMapDistance;
5
+ import{RgbaFloatEncoding as e}from"../util/RgbaFloatEncoding.glsl.js";import{glsl as a}from"../../shaderModules/interfaces.js";function t(t){t.fragment.include(e),t.fragment.uniforms.add("shadowMapTex","sampler2D"),t.fragment.uniforms.add("numCascades","int"),t.fragment.uniforms.add("cascadeDistances","vec4"),t.fragment.uniforms.add("shadowMapMatrix","mat4",4),t.fragment.uniforms.add("depthHalfPixelSz","float"),t.fragment.code.add(a`int chooseCascade(float _linearDepth, out mat4 mat) {
6
+ vec4 distance = cascadeDistances;
7
7
  float depth = _linearDepth;
8
8
  int i = depth < distance[1] ? 0 : depth < distance[2] ? 1 : depth < distance[3] ? 2 : 3;
9
- mat = i == 0 ? uShadowMapMatrix[0] : i == 1 ? uShadowMapMatrix[1] : i == 2 ? uShadowMapMatrix[2] : uShadowMapMatrix[3];
9
+ mat = i == 0 ? shadowMapMatrix[0] : i == 1 ? shadowMapMatrix[1] : i == 2 ? shadowMapMatrix[2] : shadowMapMatrix[3];
10
10
  return i;
11
11
  }
12
12
  vec3 lightSpacePosition(vec3 _vpos, mat4 mat) {
@@ -35,10 +35,10 @@ return mix(mix(s00, s10, st.x), mix(s01, s11, st.x), st.y);
35
35
  float readShadowMap(const in vec3 _vpos, float _linearDepth) {
36
36
  mat4 mat;
37
37
  int i = chooseCascade(_linearDepth, mat);
38
- if (i >= uShadowMapNum) { return 0.0; }
38
+ if (i >= numCascades) { return 0.0; }
39
39
  vec3 lvpos = lightSpacePosition(_vpos, mat);
40
40
  if (lvpos.z >= 1.0) { return 0.0; }
41
41
  if (lvpos.x < 0.0 || lvpos.x > 1.0 || lvpos.y < 0.0 || lvpos.y > 1.0) { return 0.0; }
42
42
  vec2 uv = cascadeCoordinates(i, lvpos);
43
- return filterShadow(uv, lvpos, uDepthHalfPixelSz, uShadowMapTex);
44
- }`)}function o(a,e){e.shadowMappingEnabled&&(e.shadowMap.bind(a),e.shadowMap.bindView(a,e.origin))}function i(a,e,t){e.shadowMappingEnabled&&e.shadowMap.bindView(a,t)}function l(a,e){e.shadowMappingEnabled&&e.shadowMap.bindView(a,e.origin)}export{t as ReadShadowMap,o as bindReadShadowMapUniforms,l as bindReadShadowMapView,i as bindReadShadowMapViewCustomOrigin};
43
+ return filterShadow(uv, lvpos, depthHalfPixelSz, shadowMapTex);
44
+ }`)}function i(e,a){a.shadowMappingEnabled&&(a.shadowMap.bind(e),a.shadowMap.bindView(e,a.origin))}function o(e,a,t){a.shadowMappingEnabled&&a.shadowMap.bindView(e,t)}function s(e,a){a.shadowMappingEnabled&&a.shadowMap.bindView(e,a.origin)}export{t as ReadShadowMap,i as bindReadShadowMapUniforms,s as bindReadShadowMapView,o as bindReadShadowMapViewCustomOrigin};
@@ -2,10 +2,10 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{glsl as r}from"../../shaderModules/interfaces.js";function o(o){o.fragment.uniforms.add("lastFrameColorMap","sampler2D"),o.fragment.uniforms.add("reprojectionMat","mat4"),o.fragment.uniforms.add("rpProjectionMat","mat4"),o.fragment.code.add(r`vec2 reprojectionCoordinate(vec3 projectionCoordinate)
5
+ import{glsl as r}from"../../shaderModules/interfaces.js";function o(o){o.fragment.uniforms.add("lastFrameColorMap","sampler2D"),o.fragment.uniforms.add("reprojectionMatrix","mat4"),o.fragment.uniforms.add("proj","mat4"),o.fragment.code.add(r`vec2 reprojectionCoordinate(vec3 projectionCoordinate)
6
6
  {
7
- vec4 zw = rpProjectionMat * vec4(0.0, 0.0, -projectionCoordinate.z, 1.0);
8
- vec4 reprojectedCoord = reprojectionMat * vec4(zw.w * (projectionCoordinate.xy * 2.0 - 1.0), zw.z, zw.w);
7
+ vec4 zw = proj * vec4(0.0, 0.0, -projectionCoordinate.z, 1.0);
8
+ vec4 reprojectedCoord = reprojectionMatrix * vec4(zw.w * (projectionCoordinate.xy * 2.0 - 1.0), zw.z, zw.w);
9
9
  reprojectedCoord.xy /= reprojectedCoord.w;
10
10
  return reprojectedCoord.xy * 0.5 + 0.5;
11
- }`)}function e(r,o){r.bindTexture(o.lastFrameColorTexture,"lastFrameColorMap"),r.setUniformMatrix4fv("reprojectionMat",o.reprojectionMatrix),r.setUniformMatrix4fv("rpProjectionMat",o.camera.projectionMatrix)}export{o as Reprojection,e as bindReprojectionUniforms};
11
+ }`)}function e(r,o){r.bindTexture(o.lastFrameColorTexture,"lastFrameColorMap"),r.setUniformMatrix4fv("reprojectionMatrix",o.reprojectionMatrix),r.setUniformMatrix4fv("proj",o.camera.projectionMatrix)}export{o as Reprojection,e as bindReprojectionUniforms};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{ReadLinearDepth as e}from"../output/ReadLinearDepth.glsl.js";import{Reprojection as t,bindReprojectionUniforms as o}from"./Reprojection.glsl.js";import{glsl as r}from"../../shaderModules/interfaces.js";function a(o,a){o.fragment.uniforms.add("nearFar","vec2"),o.fragment.uniforms.add("depthMapView","sampler2D"),o.fragment.uniforms.add("ssrViewMat","mat4"),o.fragment.uniforms.add("invResolutionHeight","float"),o.fragment.include(e),o.include(t),o.fragment.code.add(r`
5
+ import{ReadLinearDepth as e}from"../output/ReadLinearDepth.glsl.js";import{Reprojection as t,bindReprojectionUniforms as o}from"./Reprojection.glsl.js";import{glsl as r}from"../../shaderModules/interfaces.js";function a(o,a){o.fragment.uniforms.add("nearFar","vec2"),o.fragment.uniforms.add("depthMapView","sampler2D"),o.fragment.uniforms.add("view","mat4"),o.fragment.uniforms.add("invResolutionHeight","float"),o.fragment.include(e),o.include(t),o.fragment.code.add(r`
6
6
  const int maxSteps = ${a.highStepCount?"150;":"75;"}
7
7
 
8
8
  vec4 applyProjectionMat(mat4 projectionMat, vec3 x)
@@ -19,17 +19,17 @@ import{ReadLinearDepth as e}from"../output/ReadLinearDepth.glsl.js";import{Repro
19
19
  vec3 viewPosEnd = startPosition;
20
20
 
21
21
  // Project the start position to the screen
22
- vec4 projectedCoordStart = applyProjectionMat(rpProjectionMat, viewPos);
22
+ vec4 projectedCoordStart = applyProjectionMat(proj, viewPos);
23
23
  vec3 Q0 = viewPos / projectedCoordStart.w; // homogeneous camera space
24
24
  float k0 = 1.0/ projectedCoordStart.w;
25
25
 
26
26
  // advance the position in the direction of the reflection
27
27
  viewPos += dir;
28
28
 
29
- vec4 projectedCoordVanishingPoint = applyProjectionMat(rpProjectionMat, dir);
29
+ vec4 projectedCoordVanishingPoint = applyProjectionMat(proj, dir);
30
30
 
31
31
  // Project the advanced position to the screen
32
- vec4 projectedCoordEnd = applyProjectionMat(rpProjectionMat, viewPos);
32
+ vec4 projectedCoordEnd = applyProjectionMat(proj, viewPos);
33
33
  vec3 Q1 = viewPos / projectedCoordEnd.w; // homogeneous camera space
34
34
  float k1 = 1.0/ projectedCoordEnd.w;
35
35
 
@@ -101,4 +101,4 @@ import{ReadLinearDepth as e}from"../output/ReadLinearDepth.glsl.js";import{Repro
101
101
  }
102
102
  return vec3(P, 0.0);
103
103
  }
104
- `)}function i(e,t){t.ssrEnabled&&(e.bindTexture(t.linearDepthTexture,"depthMapView"),e.setUniform2fv("nearFar",t.camera.nearFar),e.setUniformMatrix4fv("ssrViewMat",t.camera.viewMatrix),e.setUniform1f("invResolutionHeight",1/t.camera.height),o(e,t))}export{a as ScreenSpaceReflections,i as bindSSRUniforms};
104
+ `)}function i(e,t){t.ssrEnabled&&(e.bindTexture(t.linearDepthTexture,"depthMapView"),e.setUniform2fv("nearFar",t.camera.nearFar),e.setUniformMatrix4fv("view",t.camera.viewMatrix),e.setUniform1f("invResolutionHeight",1/t.camera.height),o(e,t))}export{a as ScreenSpaceReflections,i as bindSSRUniforms};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{glsl as v}from"../../shaderModules/interfaces.js";import{VertexAttribute as e}from"../../../lib/basicInterfaces.js";function o(o,r){r.vvInstancingEnabled&&(r.vvSize||r.vvColor)&&o.attributes.add(e.INSTANCEFEATUREATTRIBUTE,"vec4"),r.vvSize?(o.vertex.uniforms.add("vvSizeMinSize","vec3"),o.vertex.uniforms.add("vvSizeMaxSize","vec3"),o.vertex.uniforms.add("vvSizeOffset","vec3"),o.vertex.uniforms.add("vvSizeFactor","vec3"),o.vertex.uniforms.add("vvSymbolRotationMatrix","mat3"),o.vertex.uniforms.add("vvSymbolAnchor","vec3"),o.vertex.code.add(v`vec3 vvScale(vec4 _featureAttribute) {
5
+ import{glsl as v}from"../../shaderModules/interfaces.js";import{VertexAttribute as e}from"../../../lib/VertexAttribute.js";function o(o,r){r.vvInstancingEnabled&&(r.vvSize||r.vvColor)&&o.attributes.add(e.INSTANCEFEATUREATTRIBUTE,"vec4"),r.vvSize?(o.vertex.uniforms.add("vvSizeMinSize","vec3"),o.vertex.uniforms.add("vvSizeMaxSize","vec3"),o.vertex.uniforms.add("vvSizeOffset","vec3"),o.vertex.uniforms.add("vvSizeFactor","vec3"),o.vertex.uniforms.add("vvSymbolRotationMatrix","mat3"),o.vertex.uniforms.add("vvSymbolAnchor","vec3"),o.vertex.code.add(v`vec3 vvScale(vec4 _featureAttribute) {
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6
  return clamp(vvSizeOffset + _featureAttribute.x * vvSizeFactor, vvSizeMinSize, vvSizeMaxSize);
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  }
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  vec4 vvTransformPosition(vec3 position, vec4 _featureAttribute) {