@arcgis/core 4.23.0-next.20220127 → 4.23.0-next.20220131

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (404) hide show
  1. package/assets/esri/core/workers/RemoteClient.js +1 -1
  2. package/assets/esri/core/workers/chunks/0463ba46df855a92b9c0.js +1 -0
  3. package/assets/esri/core/workers/chunks/{8001b0e514bfffe9d7f8.js → 0c15d77d8e817cf45a9a.js} +1 -1
  4. package/assets/esri/core/workers/chunks/{e657ba0cab29f05d02da.js → 0cd0a6eef51fc5b9ea61.js} +1 -1
  5. package/assets/esri/core/workers/chunks/{e4896cf85fb2da8a9cc7.js → 17de7a324dfa7f57ad5d.js} +1 -1
  6. package/assets/esri/core/workers/chunks/{c36f84daa7736878418d.js → 197ec52641aed20029c6.js} +1 -1
  7. package/assets/esri/core/workers/chunks/{0317f37b6c8705b363fd.js → 1c733b7db092a2a88ef3.js} +1 -1
  8. package/assets/esri/core/workers/chunks/{9387db408f496e7dd003.js → 214910032945dd2d86b0.js} +1 -1
  9. package/assets/esri/core/workers/chunks/{d835b2a683fcd8aeeed8.js → 27474b007988855bea9d.js} +1 -1
  10. package/assets/esri/core/workers/chunks/{e93dfdede0532a89ffa5.js → 2b25fc7945a187c2bb9d.js} +1 -1
  11. package/assets/esri/core/workers/chunks/{5948923e07bd1662c24a.js → 37c03cfc19086ce631c6.js} +1 -1
  12. package/assets/esri/core/workers/chunks/44f0c3663b293afbd172.js +1 -0
  13. package/assets/esri/core/workers/chunks/483d5d8593d96d0f0b15.js +1 -0
  14. package/assets/esri/core/workers/chunks/49a1a633bb0d93764aae.js +1 -0
  15. package/assets/esri/core/workers/chunks/{5f1dcb6556820cd0aa31.js → 4be35af7d6babbfe9d84.js} +1 -1
  16. package/assets/esri/core/workers/chunks/{f9ff3eaf4eb324429fbd.js → 5457962a70bd3c557a75.js} +1 -1
  17. package/assets/esri/core/workers/chunks/56657f890e0f79f5d2ad.js +1 -0
  18. package/assets/esri/core/workers/chunks/57856b4a9b8784a69844.js +1 -0
  19. package/assets/esri/core/workers/chunks/{56274b37ff74ca0d68a6.js → 5d11b97b667921d67ae7.js} +1 -1
  20. package/assets/esri/core/workers/chunks/{ba5eb394f098968c22d2.js → 655b55ac0cd533d7e9d7.js} +1 -1
  21. package/assets/esri/core/workers/chunks/70d6bb3c7112cb702389.js +1 -0
  22. package/assets/esri/core/workers/chunks/810a763373d7f78ae398.js +1 -0
  23. package/assets/esri/core/workers/chunks/918bb7a7d901544a7367.js +1 -0
  24. package/assets/esri/core/workers/chunks/949b2269457302ffc64b.js +1 -0
  25. package/assets/esri/core/workers/chunks/{601e697dc7414bda128a.js → 952980635afc7ec81804.js} +1 -1
  26. package/assets/esri/core/workers/chunks/{e8741bf421f80213f1d3.js → 9876a1bae350795fab36.js} +1 -1
  27. package/assets/esri/core/workers/chunks/99619fcb772807c74f3b.js +1 -0
  28. package/assets/esri/core/workers/chunks/{3f343f792fd9f44d6f25.js → b3f5e91116112b0b612a.js} +1 -1
  29. package/assets/esri/core/workers/chunks/{9d77467aa71d345fc1b6.js → bcc01bbffaa3bb5f60a8.js} +1 -1
  30. package/assets/esri/core/workers/chunks/{4c76146014dc15143ba3.js → be588873c16770ceb9ef.js} +1 -1
  31. package/assets/esri/core/workers/chunks/d1fe53b597351dc58305.js +1 -0
  32. package/assets/esri/core/workers/chunks/d98dab12b71912fa397b.js +1 -0
  33. package/assets/esri/core/workers/chunks/{b62e3dccd9f662c0afeb.js → db3c729ce0c0b2690dc9.js} +1 -1
  34. package/assets/esri/core/workers/chunks/{199670a3a564ebe3bd79.js → e218bde41ffbcc5194f5.js} +1 -1
  35. package/assets/esri/core/workers/chunks/e21b211913aefde47e30.js +1 -0
  36. package/assets/esri/core/workers/chunks/{c9cbf8135e95f0f42cd9.js → e287f49184d076af17e2.js} +1 -1
  37. package/assets/esri/core/workers/chunks/{bde1d5b0a7717350986e.js → e4019b63a1fe74e2c842.js} +1 -1
  38. package/assets/esri/core/workers/chunks/{6e6a3c5866e8d8820457.js → eb82ff10cef2bde6e57f.js} +1 -1
  39. package/assets/esri/core/workers/chunks/ebc6f4764b82d4104c65.js +1 -0
  40. package/assets/esri/core/workers/chunks/{842db82733635dbf25cb.js → ee6e0db58dc64410e687.js} +1 -1
  41. package/assets/esri/core/workers/chunks/f0a9f161805fc7a30fc5.js +1 -0
  42. package/assets/esri/core/workers/chunks/f7150547d7e3259a0f29.js +981 -0
  43. package/assets/esri/core/workers/chunks/fc046a15466c25d081ff.js +1 -0
  44. package/assets/esri/images/portal/mediaservice16.png +0 -0
  45. package/assets/esri/libs/vxl/vxlLayer.wasm +0 -0
  46. package/assets/esri/widgets/Directions/t9n/Directions.json +1 -1
  47. package/assets/esri/widgets/Directions/t9n/Directions_ar.json +1 -1
  48. package/assets/esri/widgets/Directions/t9n/Directions_bg.json +1 -1
  49. package/assets/esri/widgets/Directions/t9n/Directions_bs.json +1 -1
  50. package/assets/esri/widgets/Directions/t9n/Directions_ca.json +1 -1
  51. package/assets/esri/widgets/Directions/t9n/Directions_cs.json +1 -1
  52. package/assets/esri/widgets/Directions/t9n/Directions_da.json +1 -1
  53. package/assets/esri/widgets/Directions/t9n/Directions_de.json +1 -1
  54. package/assets/esri/widgets/Directions/t9n/Directions_el.json +1 -1
  55. package/assets/esri/widgets/Directions/t9n/Directions_en.json +1 -1
  56. package/assets/esri/widgets/Directions/t9n/Directions_es.json +1 -1
  57. package/assets/esri/widgets/Directions/t9n/Directions_et.json +1 -1
  58. package/assets/esri/widgets/Directions/t9n/Directions_fi.json +1 -1
  59. package/assets/esri/widgets/Directions/t9n/Directions_fr.json +1 -1
  60. package/assets/esri/widgets/Directions/t9n/Directions_he.json +1 -1
  61. package/assets/esri/widgets/Directions/t9n/Directions_hr.json +1 -1
  62. package/assets/esri/widgets/Directions/t9n/Directions_hu.json +1 -1
  63. package/assets/esri/widgets/Directions/t9n/Directions_id.json +1 -1
  64. package/assets/esri/widgets/Directions/t9n/Directions_it.json +1 -1
  65. package/assets/esri/widgets/Directions/t9n/Directions_ja.json +1 -1
  66. package/assets/esri/widgets/Directions/t9n/Directions_ko.json +1 -1
  67. package/assets/esri/widgets/Directions/t9n/Directions_lt.json +1 -1
  68. package/assets/esri/widgets/Directions/t9n/Directions_lv.json +1 -1
  69. package/assets/esri/widgets/Directions/t9n/Directions_nb.json +1 -1
  70. package/assets/esri/widgets/Directions/t9n/Directions_nl.json +1 -1
  71. package/assets/esri/widgets/Directions/t9n/Directions_pl.json +1 -1
  72. package/assets/esri/widgets/Directions/t9n/Directions_pt-BR.json +1 -1
  73. package/assets/esri/widgets/Directions/t9n/Directions_pt-PT.json +1 -1
  74. package/assets/esri/widgets/Directions/t9n/Directions_ro.json +1 -1
  75. package/assets/esri/widgets/Directions/t9n/Directions_ru.json +1 -1
  76. package/assets/esri/widgets/Directions/t9n/Directions_sk.json +1 -1
  77. package/assets/esri/widgets/Directions/t9n/Directions_sl.json +1 -1
  78. package/assets/esri/widgets/Directions/t9n/Directions_sr.json +1 -1
  79. package/assets/esri/widgets/Directions/t9n/Directions_sv.json +1 -1
  80. package/assets/esri/widgets/Directions/t9n/Directions_th.json +1 -1
  81. package/assets/esri/widgets/Directions/t9n/Directions_tr.json +1 -1
  82. package/assets/esri/widgets/Directions/t9n/Directions_uk.json +1 -1
  83. package/assets/esri/widgets/Directions/t9n/Directions_vi.json +1 -1
  84. package/assets/esri/widgets/Directions/t9n/Directions_zh-CN.json +1 -1
  85. package/assets/esri/widgets/Directions/t9n/Directions_zh-HK.json +1 -1
  86. package/assets/esri/widgets/Directions/t9n/Directions_zh-TW.json +1 -1
  87. package/chunks/BlendLayers.glsl.js +2 -2
  88. package/chunks/ChapmanAtmosphere.glsl.js +17 -17
  89. package/chunks/CheckerBoard.glsl.js +3 -3
  90. package/chunks/Clouds.glsl.js +2 -2
  91. package/chunks/CloudsComposition.glsl.js +1 -1
  92. package/chunks/ColorMaterial.glsl.js +12 -12
  93. package/chunks/ComponentShader.glsl.js +3 -3
  94. package/chunks/Compositing.glsl.js +1 -1
  95. package/chunks/DefaultMaterial.glsl.js +33 -33
  96. package/chunks/EdgeShaderProgram.glsl.js +7 -7
  97. package/chunks/Fog.glsl.js +10 -12
  98. package/chunks/HUDMaterial.glsl.js +2 -2
  99. package/chunks/HighlightComposition.glsl.js +5 -5
  100. package/chunks/ImageMaterial.glsl.js +6 -6
  101. package/chunks/LaserlinePath.glsl.js +8 -8
  102. package/chunks/LineCallout.glsl.js +6 -6
  103. package/chunks/MeasurementArrow.glsl.js +1 -1
  104. package/chunks/NativeLine.glsl.js +1 -1
  105. package/chunks/Path.glsl.js +5 -5
  106. package/chunks/Pattern.glsl.js +9 -9
  107. package/chunks/PointRenderer.glsl.js +14 -14
  108. package/chunks/Precipitation.glsl.js +2 -2
  109. package/chunks/RealisticTree.glsl.js +21 -21
  110. package/chunks/RibbonLine.glsl.js +11 -11
  111. package/chunks/SMAA.glsl.js +40 -40
  112. package/chunks/ShadedColorMaterial.glsl.js +12 -12
  113. package/chunks/ShadowCast.glsl.js +6 -6
  114. package/chunks/ShadowHighlight.glsl.js +4 -4
  115. package/chunks/SimpleAtmosphere.glsl.js +3 -3
  116. package/chunks/SlicePlaneMaterial.glsl.js +3 -3
  117. package/chunks/Stars.glsl.js +3 -3
  118. package/chunks/Terrain.glsl.js +11 -11
  119. package/chunks/TextureOnly.glsl.js +2 -2
  120. package/chunks/WaterSurface.glsl.js +5 -5
  121. package/chunks/boundedPlane.js +1 -1
  122. package/core/accessorSupport/watch.js +1 -1
  123. package/core/loadAll.js +1 -1
  124. package/geometry/support/frustum.js +1 -1
  125. package/geometry/support/plane.js +1 -1
  126. package/interfaces.d.ts +653 -55
  127. package/layers/RouteLayer.d.ts +4 -0
  128. package/layers/RouteLayer.js +1 -1
  129. package/layers/VectorTileLayer.js +1 -1
  130. package/layers/graphics/controllers/I3SOnDemandController.js +1 -1
  131. package/layers/graphics/featureConversionUtils.js +1 -1
  132. package/layers/support/LayerContingentValuesCache.js +1 -1
  133. package/layers/support/TileInfo.js +1 -1
  134. package/package.json +1 -1
  135. package/portal/PortalItem.js +1 -1
  136. package/rest/support/DirectionLine.d.ts +4 -0
  137. package/rest/support/DirectionPoint.d.ts +4 -0
  138. package/rest/support/RouteInfo.d.ts +4 -0
  139. package/rest/support/RouteInfo.js +1 -1
  140. package/rest/support/RouteSolveResult.d.ts +4 -0
  141. package/smartMapping/statistics/support/predominanceUtils.d.ts +4 -0
  142. package/support/revision.js +1 -1
  143. package/symbols/FillSymbol3DLayer.js +1 -1
  144. package/symbols/IconSymbol3DLayer.js +1 -1
  145. package/symbols/ObjectSymbol3DLayer.js +1 -1
  146. package/symbols/Symbol3D.js +1 -1
  147. package/symbols/WebStyleSymbol.js +1 -1
  148. package/symbols/cim/CIMSymbolRasterizer.js +1 -1
  149. package/symbols/support/IconSymbol3DLayerResource.js +1 -1
  150. package/symbols/support/ObjectSymbol3DLayerResource.js +1 -1
  151. package/symbols/support/Symbol3DAnchorPosition2D.js +1 -1
  152. package/symbols/support/Symbol3DAnchorPosition3D.js +1 -1
  153. package/symbols/support/Symbol3DFillMaterial.js +1 -1
  154. package/symbols/support/Symbol3DIconOutline.js +1 -1
  155. package/symbols/support/Symbol3DOutline.js +1 -1
  156. package/symbols/support/Thumbnail.js +1 -1
  157. package/symbols/support/webStyleSymbolUtils.js +1 -1
  158. package/views/2d/engine/vectorTiles/SchemaHelper.js +1 -1
  159. package/views/2d/layers/RouteLayerView2D.js +1 -1
  160. package/views/3d/environment/ChapmanAtmosphere.glsl.js +1 -1
  161. package/views/3d/environment/ChapmanAtmosphere.js +1 -1
  162. package/views/3d/environment/CloudsComposition.glsl.js +1 -1
  163. package/views/3d/environment/CloudsComposition.js +1 -1
  164. package/views/3d/environment/CloudsGenerator.js +1 -1
  165. package/views/3d/environment/Fog.glsl.js +1 -1
  166. package/views/3d/environment/Fog.js +1 -1
  167. package/views/3d/environment/NoiseTextureAtlas.js +1 -1
  168. package/views/3d/environment/PanoramicAtmosphere.js +1 -1
  169. package/views/3d/environment/Precipitation.glsl.js +1 -1
  170. package/views/3d/environment/Precipitation.js +1 -1
  171. package/views/3d/environment/PrecipitationTechnique.js +1 -1
  172. package/views/3d/environment/SimpleAtmosphere.glsl.js +1 -1
  173. package/views/3d/environment/SimpleAtmosphere.js +1 -1
  174. package/views/3d/environment/Stars.glsl.js +1 -1
  175. package/views/3d/environment/Stars.js +1 -1
  176. package/views/3d/interactive/analysisTools/slice/sliceToolUtils.js +1 -1
  177. package/views/3d/interactive/visualElements/ExtendedLineVisualElement.js +1 -1
  178. package/views/3d/interactive/visualElements/MeasurementAreaVisualElement.js +1 -1
  179. package/views/3d/interactive/visualElements/OutlineVisualElement.js +1 -1
  180. package/views/3d/interactive/visualElements/ParallelLineVisualElement.js +1 -1
  181. package/views/3d/interactive/visualElements/PointVisualElement.js +1 -1
  182. package/views/3d/interactive/visualElements/RightAngleQuadVisualElement.js +1 -1
  183. package/views/3d/layers/FeatureLayerViewBase3D.js +1 -1
  184. package/views/3d/layers/FeatureLikeLayerView3D.js +1 -1
  185. package/views/3d/layers/I3SMeshView3D.js +1 -1
  186. package/views/3d/layers/VectorTileLayerView3D.js +1 -1
  187. package/views/3d/layers/graphics/Deconflictor.js +1 -1
  188. package/views/3d/layers/graphics/ElevationAligners.js +1 -1
  189. package/views/3d/layers/graphics/Graphics3DExtrudeSymbolLayer.js +1 -1
  190. package/views/3d/layers/graphics/Graphics3DFeatureProcessor.js +1 -1
  191. package/views/3d/layers/graphics/Graphics3DLineCalloutSymbolLayer.js +1 -1
  192. package/views/3d/layers/graphics/Graphics3DMeshFillSymbolLayer.js +1 -1
  193. package/views/3d/layers/graphics/Graphics3DObjectSymbolLayer.js +1 -1
  194. package/views/3d/layers/graphics/Graphics3DPolygonFillSymbolLayer.js +1 -1
  195. package/views/3d/layers/graphics/graphicUtils.js +1 -1
  196. package/views/3d/layers/graphics/lineUtils.js +1 -1
  197. package/views/3d/layers/graphics/objectResourceUtils.js +1 -1
  198. package/views/3d/layers/graphics/polygonUtils.js +1 -1
  199. package/views/3d/layers/graphics/symbolComplexity.js +1 -1
  200. package/views/3d/layers/i3s/I3SBinaryReader.js +1 -1
  201. package/views/3d/layers/i3s/I3SCrossfadeHelper.js +1 -1
  202. package/views/3d/layers/i3s/I3SIndex.js +1 -1
  203. package/views/3d/layers/i3s/I3SMaterialUtil.js +1 -1
  204. package/views/3d/layers/i3s/I3SViewportQueries.js +1 -1
  205. package/views/3d/layers/i3s/PointRenderer.js +1 -1
  206. package/views/3d/layers/support/HeatmapFeatureProcessor.js +5 -0
  207. package/views/3d/layers/support/overlayImageUtils.js +1 -1
  208. package/views/3d/layers/support/patternUtils.js +1 -1
  209. package/views/3d/state/controllers/local/PinchAndPanController.js +1 -1
  210. package/views/3d/support/FrustumExtentIntersection.js +1 -1
  211. package/views/3d/support/LaserLineRenderer.js +1 -1
  212. package/views/3d/support/LaserlinePathData.js +1 -1
  213. package/views/3d/terrain/OverlayRenderer.js +1 -1
  214. package/views/3d/terrain/PatchGeometryFactory.js +1 -1
  215. package/views/3d/terrain/TerrainRenderer.js +1 -1
  216. package/views/3d/terrain/TerrainSurface.js +1 -1
  217. package/views/3d/terrain/Tile.js +1 -1
  218. package/views/3d/terrain/TileRenderer.js +1 -1
  219. package/views/3d/terrain/terrainUtils.js +1 -1
  220. package/views/3d/terrain/tileUtils.js +1 -1
  221. package/views/3d/webgl-engine/collections/Component/ComponentObjectCollection.js +1 -1
  222. package/views/3d/webgl-engine/collections/Component/Material/ComponentMaterial.js +1 -1
  223. package/views/3d/webgl-engine/collections/Component/Material/ComponentTechnique.js +1 -1
  224. package/views/3d/webgl-engine/collections/Component/Material/shader/ComponentData.glsl.js +10 -10
  225. package/views/3d/webgl-engine/collections/Component/Material/shader/ComponentShader.glsl.js +1 -1
  226. package/views/3d/webgl-engine/collections/Component/SourceGeometry.js +1 -1
  227. package/views/3d/webgl-engine/core/renderPasses/AllRenderPasses.js +1 -1
  228. package/views/3d/webgl-engine/core/renderPasses/RenderPass.js +1 -1
  229. package/views/3d/webgl-engine/core/renderPasses/RenderPassManager.js +1 -1
  230. package/views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js +2 -2
  231. package/views/3d/webgl-engine/core/shaderLibrary/ScreenSizeScaling.glsl.js +2 -2
  232. package/views/3d/webgl-engine/core/shaderLibrary/ScreenSpacePass.js +2 -2
  233. package/views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js +2 -2
  234. package/views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js +4 -4
  235. package/views/3d/webgl-engine/core/shaderLibrary/attributes/PathVertexPosition.glsl.js +1 -1
  236. package/views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js +1 -1
  237. package/views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js +1 -1
  238. package/views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js +1 -1
  239. package/views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js +3 -3
  240. package/views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js +1 -1
  241. package/views/3d/webgl-engine/core/shaderLibrary/attributes/VertexNormal.glsl.js +6 -6
  242. package/views/3d/webgl-engine/core/shaderLibrary/attributes/VertexPosition.glsl.js +12 -12
  243. package/views/3d/webgl-engine/core/shaderLibrary/attributes/VertexTextureCoordinates.glsl.js +4 -4
  244. package/views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js +1 -1
  245. package/views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js +16 -16
  246. package/views/3d/webgl-engine/core/shaderLibrary/default/RealisticTree.glsl.js +1 -1
  247. package/views/3d/webgl-engine/core/shaderLibrary/hud/HUD.glsl.js +5 -5
  248. package/views/3d/webgl-engine/core/shaderLibrary/hud/HUDOcclusionPass.glsl.js +3 -3
  249. package/views/3d/webgl-engine/core/shaderLibrary/raster/BasicGrid.glsl.js +2 -2
  250. package/views/3d/webgl-engine/core/shaderLibrary/shading/ComputeMaterialColor.glsl.js +6 -6
  251. package/views/3d/webgl-engine/core/shaderLibrary/shading/ComputeNormalTexture.glsl.js +2 -2
  252. package/views/3d/webgl-engine/core/shaderLibrary/shading/ComputeShadingNormal.glsl.js +10 -11
  253. package/views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js +2 -2
  254. package/views/3d/webgl-engine/core/shaderLibrary/shading/MultipassGeometryTest.glsl.js +2 -2
  255. package/views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js +2 -2
  256. package/views/3d/webgl-engine/core/shaderLibrary/shading/Normals.glsl.js +6 -6
  257. package/views/3d/webgl-engine/core/shaderLibrary/shading/ReadBaseColorTexture.glsl.js +4 -4
  258. package/views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js +6 -6
  259. package/views/3d/webgl-engine/core/shaderLibrary/shading/Reprojection.glsl.js +4 -4
  260. package/views/3d/webgl-engine/core/shaderLibrary/shading/ScreenSpaceReflections.glsl.js +5 -5
  261. package/views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js +1 -1
  262. package/views/3d/webgl-engine/core/shaderLibrary/shading/Water.glsl.js +10 -10
  263. package/views/3d/webgl-engine/core/shaderLibrary/terrain/Terrain.glsl.js +1 -1
  264. package/views/3d/webgl-engine/core/shaderLibrary/util/BlendLayers.glsl.js +1 -1
  265. package/views/3d/webgl-engine/core/shaderLibrary/util/CloudsParallaxShading.glsl.js +4 -4
  266. package/views/3d/webgl-engine/core/shaderLibrary/util/View.glsl.js +1 -1
  267. package/views/3d/webgl-engine/lib/Camera.js +1 -1
  268. package/views/3d/webgl-engine/lib/CompositingHelper.js +1 -1
  269. package/views/3d/webgl-engine/lib/DefaultVertexAttributeLocations.js +1 -1
  270. package/views/3d/webgl-engine/lib/DefaultVertexBufferLayouts.js +1 -1
  271. package/views/3d/webgl-engine/lib/Geometry.js +1 -1
  272. package/views/3d/webgl-engine/lib/GeometryUtil.js +1 -1
  273. package/views/3d/webgl-engine/lib/GridLocalOriginFactory.js +1 -1
  274. package/views/3d/webgl-engine/lib/HighlightHelper.js +1 -1
  275. package/views/3d/webgl-engine/lib/MagnifierHelper.js +1 -1
  276. package/views/3d/webgl-engine/lib/Material.js +1 -1
  277. package/views/3d/webgl-engine/lib/RenderGeometry.js +1 -1
  278. package/views/3d/webgl-engine/lib/RenderingContext.js +1 -1
  279. package/views/3d/webgl-engine/lib/SSAOHelper.js +1 -1
  280. package/views/3d/webgl-engine/lib/ShadowAccumulator.js +1 -1
  281. package/views/3d/webgl-engine/lib/ShadowCastRenderer.js +1 -1
  282. package/views/3d/webgl-engine/lib/ShadowHighlightHelper.js +1 -1
  283. package/views/3d/webgl-engine/lib/ShadowMap.js +1 -1
  284. package/views/3d/webgl-engine/lib/SmaaRenderPass.js +1 -1
  285. package/views/3d/webgl-engine/lib/TextTextureAtlas.js +1 -1
  286. package/views/3d/webgl-engine/lib/Texture.js +1 -1
  287. package/views/3d/webgl-engine/lib/TextureUniformName.js +4 -0
  288. package/views/3d/webgl-engine/lib/UniformName.js +4 -0
  289. package/views/3d/webgl-engine/lib/VertexAttribute.js +5 -0
  290. package/views/3d/webgl-engine/lib/basicInterfaces.js +1 -1
  291. package/views/3d/webgl-engine/lib/depthRangeUtils.js +1 -1
  292. package/views/3d/webgl-engine/lib/edgeRendering/EdgeRenderer.js +1 -1
  293. package/views/3d/webgl-engine/lib/edgeRendering/EdgeShaderTechnique.js +1 -1
  294. package/views/3d/webgl-engine/lib/edgeRendering/EdgeView.js +1 -1
  295. package/views/3d/webgl-engine/lib/edgeRendering/bufferLayouts.js +1 -1
  296. package/views/3d/webgl-engine/lib/lodRendering/InstanceData.js +1 -1
  297. package/views/3d/webgl-engine/lib/lodRendering/LodRenderer.js +1 -1
  298. package/views/3d/webgl-engine/lib/lodRendering/RenderInstanceData.js +1 -1
  299. package/views/3d/webgl-engine/lib/pathGeometryUtils.js +1 -1
  300. package/views/3d/webgl-engine/materials/CheckerBoardMaterial.js +1 -1
  301. package/views/3d/webgl-engine/materials/ColorMaterial.js +1 -1
  302. package/views/3d/webgl-engine/materials/DefaultMaterial.js +1 -1
  303. package/views/3d/webgl-engine/materials/HUDMaterial.js +1 -1
  304. package/views/3d/webgl-engine/materials/ImageMaterial.js +1 -1
  305. package/views/3d/webgl-engine/materials/LineCalloutMaterial.js +1 -1
  306. package/views/3d/webgl-engine/materials/MeasurementArrowMaterial.js +1 -1
  307. package/views/3d/webgl-engine/materials/NativeLineMaterial.js +1 -1
  308. package/views/3d/webgl-engine/materials/PathMaterial.js +1 -1
  309. package/views/3d/webgl-engine/materials/PathTechnique.js +1 -1
  310. package/views/3d/webgl-engine/materials/PatternMaterial.js +1 -1
  311. package/views/3d/webgl-engine/materials/RibbonLineMaterial.js +1 -1
  312. package/views/3d/webgl-engine/materials/ShadedColorMaterial.js +1 -1
  313. package/views/3d/webgl-engine/materials/SlicePlaneMaterial.js +1 -1
  314. package/views/3d/webgl-engine/materials/VisualVariableMaterialParameters.js +1 -1
  315. package/views/3d/webgl-engine/materials/WaterTechnique.js +1 -1
  316. package/views/3d/webgl-engine/materials/internal/DefaultBufferWriter.js +1 -1
  317. package/views/3d/webgl-engine/materials/internal/MaterialUtil.js +1 -1
  318. package/views/3d/webgl-engine/materials/internal/bufferWriterUtils.js +1 -1
  319. package/views/3d/webgl-engine/materials/internal/waterMaterialUtils.js +1 -1
  320. package/views/3d/webgl-engine/materials/renderers/MergedRenderer.js +1 -1
  321. package/views/3d/webgl-engine/shaders/CheckerBoard.glsl.js +1 -1
  322. package/views/3d/webgl-engine/shaders/CheckerBoardTechnique.js +1 -1
  323. package/views/3d/webgl-engine/shaders/ColorMaterial.glsl.js +1 -1
  324. package/views/3d/webgl-engine/shaders/ColorMaterialTechnique.js +1 -1
  325. package/views/3d/webgl-engine/shaders/DefaultMaterial.glsl.js +1 -1
  326. package/views/3d/webgl-engine/shaders/DefaultMaterialTechnique.js +1 -1
  327. package/views/3d/webgl-engine/shaders/HUDMaterial.glsl.js +1 -1
  328. package/views/3d/webgl-engine/shaders/HUDMaterialTechnique.js +1 -1
  329. package/views/3d/webgl-engine/shaders/HighlightComposition.glsl.js +1 -1
  330. package/views/3d/webgl-engine/shaders/HighlightTechnique.js +1 -1
  331. package/views/3d/webgl-engine/shaders/ImageMaterial.glsl.js +1 -1
  332. package/views/3d/webgl-engine/shaders/ImageMaterialTechnique.js +1 -1
  333. package/views/3d/webgl-engine/shaders/LaserlinePath.glsl.js +1 -1
  334. package/views/3d/webgl-engine/shaders/LaserlinePathTechnique.js +1 -1
  335. package/views/3d/webgl-engine/shaders/LineCallout.glsl.js +1 -1
  336. package/views/3d/webgl-engine/shaders/LineCalloutTechnique.js +1 -1
  337. package/views/3d/webgl-engine/shaders/Magnifier.glsl.js +1 -1
  338. package/views/3d/webgl-engine/shaders/MeasurementArrow.glsl.js +1 -1
  339. package/views/3d/webgl-engine/shaders/NativeLine.glsl.js +1 -1
  340. package/views/3d/webgl-engine/shaders/Pattern.glsl.js +1 -1
  341. package/views/3d/webgl-engine/shaders/PatternTechnique.js +1 -1
  342. package/views/3d/webgl-engine/shaders/PointRenderer.glsl.js +1 -1
  343. package/views/3d/webgl-engine/shaders/RealisticTreeTechnique.js +1 -1
  344. package/views/3d/webgl-engine/shaders/RibbonLine.glsl.js +1 -1
  345. package/views/3d/webgl-engine/shaders/RibbonLineTechnique.js +1 -1
  346. package/views/3d/webgl-engine/shaders/SMAA.glsl.js +1 -1
  347. package/views/3d/webgl-engine/shaders/ShadedColorMaterial.glsl.js +1 -1
  348. package/views/3d/webgl-engine/shaders/ShadedColorMaterialTechnique.js +1 -1
  349. package/views/3d/webgl-engine/shaders/ShadowCastTechnique.js +1 -1
  350. package/views/3d/webgl-engine/shaders/ShadowHighlightTechnique.js +1 -1
  351. package/views/3d/webgl-engine/shaders/SlicePlaneMaterial.glsl.js +1 -1
  352. package/views/3d/webgl-engine/shaders/WaterSurface.glsl.js +1 -1
  353. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/AdjustProjectedPosition.glsl.js +10 -10
  354. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/DiscardShortEdges.glsl.js +1 -1
  355. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/EdgeShaderProgram.glsl.js +1 -1
  356. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/EdgeUtil.glsl.js +21 -21
  357. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/LineAmplitude.glsl.js +6 -6
  358. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/LineOffset.glsl.js +13 -13
  359. package/views/3d/webgl-engine/shaders/sources/edgeRenderer/UnpackAttributes.glsl.js +6 -6
  360. package/views/SceneView.js +1 -1
  361. package/views/interactive/editGeometry/operations/OffsetEdgeVertex.js +1 -1
  362. package/views/support/WatchUpdatingTracking.js +1 -1
  363. package/views/webgl/BufferObject.js +1 -1
  364. package/views/webgl/InstanceCounter.js +1 -1
  365. package/views/webgl/Program.js +1 -1
  366. package/webdoc/support/{Thumbnail.js → SlideThumbnail.js} +1 -1
  367. package/webmap/Bookmark.js +1 -1
  368. package/webmap/Version.js +1 -1
  369. package/webscene/Slide.js +1 -1
  370. package/webscene/Version.js +1 -1
  371. package/webscene/support/SlideVisibleLayer.js +1 -1
  372. package/widgets/BasemapGallery/support/basemapCompatibilityUtils.js +1 -1
  373. package/widgets/Bookmarks/BookmarksViewModel.js +1 -1
  374. package/widgets/Bookmarks.js +1 -1
  375. package/widgets/Directions/DirectionsViewModel.js +1 -1
  376. package/widgets/Directions/support/directionsUtils.js +1 -1
  377. package/widgets/Directions/support/resources.js +1 -1
  378. package/widgets/Directions.js +1 -1
  379. package/widgets/FeatureTemplates/FeatureTemplatesViewModel.js +1 -1
  380. package/widgets/Search/support/locatorUtils.js +1 -1
  381. package/widgets/Search.js +1 -1
  382. package/widgets/TimeSlider.js +1 -1
  383. package/assets/esri/core/workers/chunks/12c0cabb6c59e65d8546.js +0 -1
  384. package/assets/esri/core/workers/chunks/322d917e8cb398816a93.js +0 -1
  385. package/assets/esri/core/workers/chunks/392b6382e06652dd4c80.js +0 -1
  386. package/assets/esri/core/workers/chunks/3aa73119b055e05bbbeb.js +0 -1
  387. package/assets/esri/core/workers/chunks/52ea678ba1da0e349919.js +0 -1
  388. package/assets/esri/core/workers/chunks/5ee497d5d7b0e580526a.js +0 -1
  389. package/assets/esri/core/workers/chunks/663ad15b86936eb06b69.js +0 -1
  390. package/assets/esri/core/workers/chunks/83b8fec1650e061aaa56.js +0 -1
  391. package/assets/esri/core/workers/chunks/9796d54ff12b6429164a.js +0 -1
  392. package/assets/esri/core/workers/chunks/c093dff4592832ac0973.js +0 -1
  393. package/assets/esri/core/workers/chunks/d07440469fe7d181c4fd.js +0 -1
  394. package/assets/esri/core/workers/chunks/dbf192b4ce7e608610f6.js +0 -1
  395. package/assets/esri/core/workers/chunks/de6cff7b6cbbf99b20d1.js +0 -981
  396. package/assets/esri/core/workers/chunks/dee9929d95e9fe26929c.js +0 -1
  397. package/assets/esri/core/workers/chunks/e12d91ef44d6f879a02a.js +0 -1
  398. package/assets/esri/core/workers/chunks/e59764ee8cf25d4f74e2.js +0 -1
  399. package/assets/esri/core/workers/chunks/fc7e31d87555beb63291.js +0 -1
  400. package/assets/esri/core/workers/chunks/fff6b0338f06dad0c45d.js +0 -1
  401. package/widgets/Directions/support/CostSummary.js +0 -5
  402. package/widgets/Directions/support/RouteSection.js +0 -5
  403. package/widgets/Directions/support/RouteSections.js +0 -5
  404. package/widgets/Directions/support/maneuverUtils.js +0 -5
@@ -2,9 +2,9 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as t}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as a}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as o}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputDepth as r}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as i}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{ReadLinearDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{multipassTerrainTest as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{ColorConversion as c}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{glsl as s}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as p}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as v}from"../views/3d/webgl-engine/lib/basicInterfaces.js";import{Style as g}from"../views/3d/webgl-engine/materials/PatternStyle.js";const m=.70710678118,u=m,f=.08715574274;function h(h){const b=new p;h.draped||b.extensions.add("GL_OES_standard_derivatives");const y=h.output===e.Depth;b.include(a,{linearDepth:y}),b.include(o,h),b.vertex.uniforms.add("proj","mat4"),b.vertex.uniforms.add("view","mat4"),y&&(b.include(r,h),b.vertex.uniforms.add("cameraNearFar","vec2"),b.varyings.add("linearDepth","float")),h.draped?b.vertex.uniforms.add("worldToScreenRatio","float"):(b.vertex.uniforms.add("worldToScreenPerDistanceRatio","float"),b.vertex.uniforms.add("camPos","vec3"),b.attributes.add(v.BOUNDINGRECT,"mat3")),b.attributes.add(v.POSITION,"vec3"),b.attributes.add(v.UVMAPSPACE,"vec4"),b.varyings.add("vpos","vec3"),b.varyings.add("vuv","vec2"),h.multipassTerrainEnabled&&b.varyings.add("depth","float");const x=h.style===g.ForwardDiagonal||h.style===g.BackwardDiagonal||h.style===g.DiagonalCross;return x&&b.vertex.code.add(s`
6
- const mat2 rotate45 = mat2(${s.float(m)}, ${s.float(-u)},
7
- ${s.float(u)}, ${s.float(m)});
5
+ import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as t}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{VertexColor as r}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{OutputDepth as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{OutputHighlight as i}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{ReadLinearDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{multipassTerrainTest as l}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as d}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{ColorConversion as c}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{glsl as s}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as p}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as v}from"../views/3d/webgl-engine/lib/VertexAttribute.js";import{Style as g}from"../views/3d/webgl-engine/materials/PatternStyle.js";const u=.70710678118,m=u,f=.08715574274;function h(h){const b=new p;h.draped||b.extensions.add("GL_OES_standard_derivatives");const y=h.output===e.Depth;b.include(o,{linearDepth:y}),b.include(r,h),b.vertex.uniforms.add("proj","mat4"),b.vertex.uniforms.add("view","mat4"),y&&(b.include(a,h),b.vertex.uniforms.add("nearFar","vec2"),b.varyings.add("linearDepth","float")),h.draped?b.vertex.uniforms.add("worldToScreenRatio","float"):(b.vertex.uniforms.add("worldToScreenPerDistanceRatio","float"),b.vertex.uniforms.add("cameraPosition","vec3"),b.attributes.add(v.BOUNDINGRECT,"mat3")),b.attributes.add(v.POSITION,"vec3"),b.attributes.add(v.UVMAPSPACE,"vec4"),b.varyings.add("vpos","vec3"),b.varyings.add("vuv","vec2"),h.multipassTerrainEnabled&&b.varyings.add("depth","float");const x=h.style===g.ForwardDiagonal||h.style===g.BackwardDiagonal||h.style===g.DiagonalCross;return x&&b.vertex.code.add(s`
6
+ const mat2 rotate45 = mat2(${s.float(u)}, ${s.float(-m)},
7
+ ${s.float(m)}, ${s.float(u)});
8
8
  `),h.draped||(b.vertex.code.add(s`vec3 projectPointToLineSegment(vec3 center, vec3 halfVector, vec3 point) {
9
9
  float projectedLength = dot(halfVector, point - center) / dot(halfVector, halfVector);
10
10
  return center + halfVector * clamp(projectedLength, -1.0, 1.0);
@@ -31,7 +31,7 @@ return rayOrigin + t * rayDir;
31
31
  }
32
32
 
33
33
  // intersect view direction with infinite plane that contains bounding rect
34
- vec3 planeProjected = intersectRayPlane(viewDir, camPos, n, center);
34
+ vec3 planeProjected = intersectRayPlane(viewDir, cameraPosition, n, center);
35
35
 
36
36
  // clip to bounds by projecting to u and v line segments individually
37
37
  vec3 uProjected = projectPointToLineSegment(center, halfU, planeProjected);
@@ -40,7 +40,7 @@ return rayOrigin + t * rayDir;
40
40
  // use to calculate the closest point to camera on bounding rect
41
41
  vec3 closestPoint = uProjected + vProjected - center;
42
42
 
43
- return length(closestPoint - camPos);
43
+ return length(closestPoint - cameraPosition);
44
44
  }
45
45
  `)),b.vertex.code.add(s`
46
46
  vec2 scaledUV() {
@@ -67,9 +67,9 @@ return rayOrigin + t * rayDir;
67
67
  vpos = position;
68
68
  ${h.multipassTerrainEnabled?"depth = (view * vec4(vpos, 1.0)).z;":""}
69
69
  forwardNormalizedVertexColor();
70
- gl_Position = ${y?s`transformPositionWithDepth(proj, view, vpos, cameraNearFar, linearDepth);`:s`transformPosition(proj, view, vpos);`}
70
+ gl_Position = ${y?s`transformPositionWithDepth(proj, view, vpos, nearFar, linearDepth);`:s`transformPosition(proj, view, vpos);`}
71
71
  }
72
- `),b.include(t,h),b.fragment.include(c),b.fragment.uniforms.add("matColor","vec4"),h.draped&&b.fragment.uniforms.add("texelSize","float"),h.output===e.Highlight&&b.include(i),h.multipassTerrainEnabled&&(b.fragment.include(n),b.include(l,h)),h.output!==e.Highlight&&(b.fragment.code.add(s`
72
+ `),b.include(t,h),b.fragment.include(c),b.fragment.uniforms.add("uColor","vec4"),h.draped&&b.fragment.uniforms.add("texelSize","float"),h.output===e.Highlight&&b.include(i),h.multipassTerrainEnabled&&(b.fragment.include(n),b.include(l,h)),h.output!==e.Highlight&&(b.fragment.code.add(s`
73
73
  const float lineWidth = ${s.float(h.lineWidth)};
74
74
  const float spacing = ${s.float(h.patternSpacing)};
75
75
  const float spacingINV = ${s.float(1/h.patternSpacing)};
@@ -113,7 +113,7 @@ return accumulator;
113
113
  void main() {
114
114
  discardBySlice(vpos);
115
115
  ${h.multipassTerrainEnabled?"terrainDepthTest(gl_FragCoord, depth);":""}
116
- vec4 color = ${h.attributeColor?"vColor * matColor;":"matColor;"}
116
+ vec4 color = ${h.attributeColor?"vColor * uColor;":"uColor;"}
117
117
  color = highlightSlice(color, vpos);
118
118
 
119
119
  ${h.output!==e.Highlight?s`color.a *= ${w(h)};`:""}
@@ -124,7 +124,7 @@ return accumulator;
124
124
 
125
125
  ${h.output===e.Alpha?s`gl_FragColor = vec4(color.a);`:""}
126
126
 
127
- ${h.output===e.Color?s`gl_FragColor = color; ${h.OITEnabled?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}`:""}
127
+ ${h.output===e.Color?s`gl_FragColor = color; ${h.oitEnabled?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}`:""}
128
128
  ${h.output===e.Highlight?s`outputHighlight();`:""}
129
129
  ${h.output===e.Depth?s`outputDepth(linearDepth);`:""};
130
130
  }
@@ -2,11 +2,11 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{OutputHighlight as o}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{RgbaFloatEncoding as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as a}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as n}from"../views/3d/webgl-engine/lib/basicInterfaces.js";function s(s){const d=new a,c=s.output===e.Color,l=s.output===e.Depth,p=s.output===e.Highlight;return d.extensions.add("GL_OES_standard_derivatives"),d.include(i,s),d.attributes.add(n.POSITION,"vec3"),d.attributes.add(n.COLOR,"vec3"),d.vertex.uniforms.add("uModelViewMatrix","mat4").add("uProjectionMatrix","mat4").add("uScreenMinMaxSize","vec2").add("uPointScale","vec2").add("uClipMin","vec3").add("uClipMax","vec3"),l?(d.vertex.uniforms.add("nearFar","vec2"),d.varyings.add("depth","float")):s.output!==e.Highlight&&d.varyings.add("vColor","vec3"),d.vertex.code.add(r`
5
+ import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{OutputHighlight as o}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputHighlight.glsl.js";import{RgbaFloatEncoding as t}from"../views/3d/webgl-engine/core/shaderLibrary/util/RgbaFloatEncoding.glsl.js";import{glsl as r}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as a}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as n}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function s(s){const c=new a,d=s.output===e.Color,l=s.output===e.Depth,p=s.output===e.Highlight;return c.extensions.add("GL_OES_standard_derivatives"),c.include(i,s),c.attributes.add(n.POSITION,"vec3"),c.attributes.add(n.COLOR,"vec3"),c.vertex.uniforms.add("modelView","mat4").add("proj","mat4").add("screenMinMaxSize","vec2").add("pointScale","vec2").add("clipMin","vec3").add("clipMax","vec3"),l?(c.vertex.uniforms.add("nearFar","vec2"),c.varyings.add("depth","float")):s.output!==e.Highlight&&c.varyings.add("vColor","vec3"),c.vertex.code.add(r`
6
6
  void main(void) {
7
7
  // Move clipped points outside of clipspace
8
- if (position.x < uClipMin.x || position.y < uClipMin.y || position.z < uClipMin.z ||
9
- position.x > uClipMax.x || position.y > uClipMax.y || position.z > uClipMax.z) {
8
+ if (position.x < clipMin.x || position.y < clipMin.y || position.z < clipMin.z ||
9
+ position.x > clipMax.x || position.y > clipMax.y || position.z > clipMax.z) {
10
10
  gl_Position = vec4(0.0,0.0,0.0,2.0);
11
11
  gl_PointSize = 0.0;
12
12
  return;
@@ -19,33 +19,33 @@ import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/Shader
19
19
  }
20
20
 
21
21
  // Position in camera space
22
- vec4 camera = uModelViewMatrix * vec4(position, 1.0);
22
+ vec4 camera = modelView * vec4(position, 1.0);
23
23
 
24
- float pointSize = uPointScale.x;
25
- vec4 position = uProjectionMatrix * camera;
24
+ float pointSize = pointScale.x;
25
+ vec4 position = proj * camera;
26
26
  ${s.drawScreenSize?r`
27
27
  float clampedScreenSize = pointSize;`:r`
28
28
  float pointRadius = 0.5 * pointSize;
29
29
  vec4 cameraOffset = camera + vec4(0.0, pointRadius, 0.0, 0.0);
30
- vec4 positionOffset = uProjectionMatrix * cameraOffset;
30
+ vec4 positionOffset = proj * cameraOffset;
31
31
  float radius = abs(positionOffset.y - position.y);
32
- float viewHeight = uPointScale.y;
32
+ float viewHeight = pointScale.y;
33
33
  // screen diameter = (2 * r / w) * (h / 2)
34
34
  float screenPointSize = (radius / position.w) * viewHeight;
35
- float clampedScreenSize = clamp(screenPointSize, uScreenMinMaxSize.x, uScreenMinMaxSize.y);
35
+ float clampedScreenSize = clamp(screenPointSize, screenMinMaxSize.x, screenMinMaxSize.y);
36
36
  // Shift towards camera, to move rendered point out of terrain i.e. to
37
37
  // the camera-facing end of the virtual point when considering it as a
38
38
  // 3D sphere.
39
39
  camera.xyz -= normalize(camera.xyz) * pointRadius * clampedScreenSize / screenPointSize;
40
- position = uProjectionMatrix * camera;`}
40
+ position = proj * camera;`}
41
41
 
42
42
  gl_PointSize = clampedScreenSize;
43
43
  gl_Position = position;
44
44
 
45
45
  ${l?r`depth = (-camera.z - nearFar[0]) / (nearFar[1] - nearFar[0]);`:""}
46
- ${c?r`vColor = color;`:""}
46
+ ${d?r`vColor = color;`:""}
47
47
  }
48
- `),d.fragment.include(t,s),p&&d.include(o),d.fragment.code.add(r`
48
+ `),c.fragment.include(t,s),p&&c.include(o),c.fragment.code.add(r`
49
49
  void main(void) {
50
50
  vec2 vOffset = gl_PointCoord - vec2(0.5, 0.5);
51
51
  float r2 = dot(vOffset, vOffset);
@@ -55,6 +55,6 @@ import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/Shader
55
55
  }
56
56
  ${l?r`gl_FragColor = float2rgba(depth);`:""}
57
57
  ${p?r`outputHighlight();`:""}
58
- ${c?r`gl_FragColor = vec4(vColor, 1.0);`:""}
58
+ ${d?r`gl_FragColor = vec4(vColor, 1.0);`:""}
59
59
  }
60
- `),d}const d=Object.freeze({__proto__:null,build:s});export{d as P,s as b};
60
+ `),c}const c=Object.freeze({__proto__:null,build:s});export{c as P,s as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{glsl as t}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as e}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as o}from"../views/3d/webgl-engine/lib/basicInterfaces.js";var a;function i(i){const r=new e;return r.attributes.add(o.POSITION,"vec3"),r.attributes.add(o.INSTANCEFEATUREATTRIBUTE,"float"),r.vertex.uniforms.add("cameraPos","vec3").add("offset","vec3").add("width","float").add("proj","mat4").add("view","mat4").add("time","float"),r.varyings.add("vUv","vec2"),r.vertex.code.add(t`
5
+ import{glsl as t}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as e}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as o}from"../views/3d/webgl-engine/lib/VertexAttribute.js";var a;function i(i){const r=new e;return r.attributes.add(o.POSITION,"vec3"),r.attributes.add(o.INSTANCEFEATUREATTRIBUTE,"float"),r.vertex.uniforms.add("cameraPosition","vec3").add("offset","vec3").add("width","float").add("proj","mat4").add("view","mat4").add("time","float"),r.varyings.add("vUv","vec2"),r.vertex.code.add(t`
6
6
  //https://www.shadertoy.com/view/4djSRW
7
7
  vec3 hash31(float p){
8
8
  vec3 p3 = fract(vec3(p) * vec3(0.1031, 0.1030, 0.0973));
@@ -40,7 +40,7 @@ import{glsl as t}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js"
40
40
  vec3 up = vec3(0, 0, 1);
41
41
 
42
42
  // Gravity and wind direction
43
- vec3 direction = normalize(cameraPos);
43
+ vec3 direction = normalize(cameraPosition);
44
44
 
45
45
  vec3 tangent = normalize(cross(direction, up));
46
46
 
@@ -2,11 +2,11 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{ViewingMode as e}from"../views/ViewingMode.js";import{ForwardLinearDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as r}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{ShaderOutput as a}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as l}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VerticalOffset as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as v}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{ReadLinearDepth as p}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{EvaluateAmbientOcclusion as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{multipassTerrainTest as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PhysicallyBasedRendering as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as w,PBRMode as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMap as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{VisualVariables as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{symbolAlphaCutoff as L,DiscardOrAdjustAlpha as M}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{MixExternalColor as j}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{glsl as O}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as E}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as _}from"../views/3d/webgl-engine/lib/basicInterfaces.js";function A(A){const P=new E,S=P.vertex.code,F=P.fragment.code;return P.vertex.uniforms.add("proj","mat4").add("view","mat4").add("camPos","vec3").add("localOrigin","vec3"),P.include(s),P.varyings.add("vpos","vec3"),P.include(C,A),P.include(t,A),P.include(m,A),A.output!==a.Color&&A.output!==a.Alpha||(P.include(d,A),P.include(l,{linearDepth:!1}),A.offsetBackfaces&&P.include(r),A.instancedColor&&P.attributes.add(_.INSTANCECOLOR,"vec4"),P.varyings.add("vNormalWorld","vec3"),P.varyings.add("localvpos","vec3"),A.multipassTerrainEnabled&&P.varyings.add("depth","float"),P.include(c,A),P.include(o,A),P.include(n,A),P.include(g,A),P.vertex.uniforms.add("externalColor","vec4"),P.varyings.add("vcolorExt","vec4"),S.add(O`
5
+ import{ViewingMode as e}from"../views/ViewingMode.js";import{ForwardLinearDepth as o}from"../views/3d/webgl-engine/core/shaderLibrary/ForwardLinearDepth.glsl.js";import{Offset as r}from"../views/3d/webgl-engine/core/shaderLibrary/Offset.glsl.js";import{ShaderOutput as a}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as l}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{InstancedDoublePrecision as t}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/InstancedDoublePrecision.glsl.js";import{NormalAttribute as d}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/NormalAttribute.glsl.js";import{PositionAttribute as n}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/PositionAttribute.glsl.js";import{SymbolColor as s}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/SymbolColor.glsl.js";import{TextureCoordinateAttribute as c}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/TextureCoordinateAttribute.glsl.js";import{VertexColor as g}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VertexColor.glsl.js";import{VerticalOffset as m}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/VerticalOffset.glsl.js";import{DefaultMaterialAuxiliaryPasses as v}from"../views/3d/webgl-engine/core/shaderLibrary/default/DefaultMaterialAuxiliaryPasses.glsl.js";import{ReadLinearDepth as p}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{EvaluateAmbientOcclusion as b}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateAmbientOcclusion.glsl.js";import{EvaluateSceneLighting as u}from"../views/3d/webgl-engine/core/shaderLibrary/shading/EvaluateSceneLighting.glsl.js";import{multipassTerrainTest as f}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PhysicallyBasedRendering as h}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRendering.glsl.js";import{PhysicallyBasedRenderingParameters as w,PBRMode as x}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PhysicallyBasedRenderingParameters.glsl.js";import{ReadShadowMap as y}from"../views/3d/webgl-engine/core/shaderLibrary/shading/ReadShadowMap.glsl.js";import{VisualVariables as C}from"../views/3d/webgl-engine/core/shaderLibrary/shading/VisualVariables.glsl.js";import{symbolAlphaCutoff as L,DiscardOrAdjustAlpha as M}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{MixExternalColor as j}from"../views/3d/webgl-engine/core/shaderLibrary/util/MixExternalColor.glsl.js";import{glsl as O}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as E}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as A}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function _(_){const P=new E,S=P.vertex.code,F=P.fragment.code;return P.vertex.uniforms.add("proj","mat4").add("view","mat4").add("cameraPosition","vec3").add("localOrigin","vec3"),P.include(n),P.varyings.add("vpos","vec3"),P.include(C,_),P.include(t,_),P.include(m,_),_.output!==a.Color&&_.output!==a.Alpha||(P.include(d,_),P.include(l,{linearDepth:!1}),_.offsetBackfaces&&P.include(r),_.instancedColor&&P.attributes.add(A.INSTANCECOLOR,"vec4"),P.varyings.add("vNormalWorld","vec3"),P.varyings.add("localvpos","vec3"),_.multipassTerrainEnabled&&P.varyings.add("depth","float"),P.include(c,_),P.include(o,_),P.include(s,_),P.include(g,_),P.vertex.uniforms.add("externalColor","vec4"),P.varyings.add("vcolorExt","vec4"),S.add(O`
6
6
  void main(void) {
7
7
  forwardNormalizedVertexColor();
8
8
  vcolorExt = externalColor;
9
- ${A.instancedColor?"vcolorExt *= instanceColor;":""}
9
+ ${_.instancedColor?"vcolorExt *= instanceColor;":""}
10
10
  vcolorExt *= vvColor();
11
11
  vcolorExt *= getSymbolColor();
12
12
  forwardColorMixMode();
@@ -21,45 +21,45 @@ import{ViewingMode as e}from"../views/ViewingMode.js";import{ForwardLinearDepth
21
21
  vNormalWorld = dpNormal(vvLocalNormal(normalModel()));
22
22
  vpos = addVerticalOffset(vpos, localOrigin);
23
23
  gl_Position = transformPosition(proj, view, vpos);
24
- ${A.offsetBackfaces?"gl_Position = offsetBackfacingClipPosition(gl_Position, vpos, vNormalWorld, camPos);":""}
24
+ ${_.offsetBackfaces?"gl_Position = offsetBackfacingClipPosition(gl_Position, vpos, vNormalWorld, cameraPosition);":""}
25
25
  }
26
- ${A.multipassTerrainEnabled?O`depth = (view * vec4(vpos, 1.0)).z;`:""}
26
+ ${_.multipassTerrainEnabled?O`depth = (view * vec4(vpos, 1.0)).z;`:""}
27
27
  forwardLinearDepth();
28
28
  forwardTextureCoordinates();
29
29
  }
30
- `)),A.output===a.Alpha&&(P.include(i,A),P.include(M,A),A.multipassTerrainEnabled&&(P.fragment.include(p),P.include(f,A)),P.fragment.uniforms.add("camPos","vec3").add("localOrigin","vec3").add("opacity","float").add("layerOpacity","float"),P.fragment.uniforms.add("view","mat4"),A.hasColorTexture&&P.fragment.uniforms.add("tex","sampler2D"),P.fragment.include(j),F.add(O`
30
+ `)),_.output===a.Alpha&&(P.include(i,_),P.include(M,_),_.multipassTerrainEnabled&&(P.fragment.include(p),P.include(f,_)),P.fragment.uniforms.add("cameraPosition","vec3").add("localOrigin","vec3").add("opacity","float").add("layerOpacity","float"),P.fragment.uniforms.add("view","mat4"),_.hasColorTexture&&P.fragment.uniforms.add("tex","sampler2D"),P.fragment.include(j),F.add(O`
31
31
  void main() {
32
32
  discardBySlice(vpos);
33
- ${A.multipassTerrainEnabled?O`terrainDepthTest(gl_FragCoord, depth);`:""}
34
- ${A.hasColorTexture?O`
33
+ ${_.multipassTerrainEnabled?O`terrainDepthTest(gl_FragCoord, depth);`:""}
34
+ ${_.hasColorTexture?O`
35
35
  vec4 texColor = texture2D(tex, vuv0);
36
- ${A.textureAlphaPremultiplied?"texColor.rgb /= texColor.a;":""}
36
+ ${_.textureAlphaPremultiplied?"texColor.rgb /= texColor.a;":""}
37
37
  discardOrAdjustAlpha(texColor);`:O`vec4 texColor = vec4(1.0);`}
38
- ${A.attributeColor?O`
38
+ ${_.attributeColor?O`
39
39
  float opacity_ = layerOpacity * mixExternalOpacity(vColor.a * opacity, texColor.a, vcolorExt.a, int(colorMixMode));`:O`
40
40
  float opacity_ = layerOpacity * mixExternalOpacity(opacity, texColor.a, vcolorExt.a, int(colorMixMode));
41
41
  `}
42
42
 
43
43
  gl_FragColor = vec4(opacity_);
44
44
  }
45
- `)),A.output===a.Color&&(P.include(i,A),P.include(u,A),P.include(b,A),P.include(M,A),A.receiveShadows&&P.include(y,A),A.multipassTerrainEnabled&&(P.fragment.include(p),P.include(f,A)),P.fragment.uniforms.add("camPos","vec3").add("localOrigin","vec3").add("ambient","vec3").add("diffuse","vec3").add("opacity","float").add("layerOpacity","float"),P.fragment.uniforms.add("view","mat4"),A.hasColorTexture&&P.fragment.uniforms.add("tex","sampler2D"),P.include(w,A),P.include(h,A),P.fragment.include(j),F.add(O`
45
+ `)),_.output===a.Color&&(P.include(i,_),P.include(u,_),P.include(b,_),P.include(M,_),_.receiveShadows&&P.include(y,_),_.multipassTerrainEnabled&&(P.fragment.include(p),P.include(f,_)),P.fragment.uniforms.add("cameraPosition","vec3").add("localOrigin","vec3").add("ambient","vec3").add("diffuse","vec3").add("opacity","float").add("layerOpacity","float"),P.fragment.uniforms.add("view","mat4"),_.hasColorTexture&&P.fragment.uniforms.add("tex","sampler2D"),P.include(w,_),P.include(h,_),P.fragment.include(j),F.add(O`
46
46
  void main() {
47
47
  discardBySlice(vpos);
48
- ${A.multipassTerrainEnabled?O`terrainDepthTest(gl_FragCoord, depth);`:""}
49
- ${A.hasColorTexture?O`
48
+ ${_.multipassTerrainEnabled?O`terrainDepthTest(gl_FragCoord, depth);`:""}
49
+ ${_.hasColorTexture?O`
50
50
  vec4 texColor = texture2D(tex, vuv0);
51
- ${A.textureAlphaPremultiplied?"texColor.rgb /= texColor.a;":""}
51
+ ${_.textureAlphaPremultiplied?"texColor.rgb /= texColor.a;":""}
52
52
  discardOrAdjustAlpha(texColor);`:O`vec4 texColor = vec4(1.0);`}
53
- vec3 viewDirection = normalize(vpos - camPos);
54
- ${A.pbrMode===x.Normal?"applyPBRFactors();":""}
53
+ vec3 viewDirection = normalize(vpos - cameraPosition);
54
+ ${_.pbrMode===x.Normal?"applyPBRFactors();":""}
55
55
  float ssao = evaluateAmbientOcclusionInverse();
56
56
  ssao *= getBakedOcclusion();
57
57
 
58
58
  float additionalAmbientScale = additionalDirectedAmbientLight(vpos + localOrigin);
59
59
  vec3 additionalLight = ssao * lightingMainIntensity * additionalAmbientScale * ambientBoostFactor * lightingGlobalFactor;
60
- ${A.receiveShadows?"float shadow = readShadowMap(vpos, linearDepth);":A.viewingMode===e.Global?"float shadow = lightingGlobalFactor * (1.0 - additionalAmbientScale);":"float shadow = 0.0;"}
60
+ ${_.receiveShadows?"float shadow = readShadowMap(vpos, linearDepth);":_.viewingMode===e.Global?"float shadow = lightingGlobalFactor * (1.0 - additionalAmbientScale);":"float shadow = 0.0;"}
61
61
  vec3 matColor = max(ambient, diffuse);
62
- ${A.attributeColor?O`
62
+ ${_.attributeColor?O`
63
63
  vec3 albedo_ = mixExternalColor(vColor.rgb * matColor, texColor.rgb, vcolorExt.rgb, int(colorMixMode));
64
64
  float opacity_ = layerOpacity * mixExternalOpacity(vColor.a * opacity, texColor.a, vcolorExt.a, int(colorMixMode));`:O`
65
65
  vec3 albedo_ = mixExternalColor(matColor, texColor.rgb, vcolorExt.rgb, int(colorMixMode));
@@ -74,11 +74,11 @@ import{ViewingMode as e}from"../views/ViewingMode.js";import{ForwardLinearDepth
74
74
  float treeRadialFalloff = vColor.r;
75
75
  float backLightFactor = 0.5 * treeRadialFalloff * alignmentLightView * transmittance * (1.0 - shadow);
76
76
  additionalLight += backLightFactor * lightingMainIntensity;`}
77
- ${A.pbrMode===x.Normal||A.pbrMode===x.Schematic?A.viewingMode===e.Global?O`vec3 normalGround = normalize(vpos + localOrigin);`:O`vec3 normalGround = vec3(0.0, 0.0, 1.0);`:O``}
78
- ${A.pbrMode===x.Normal||A.pbrMode===x.Schematic?O`
77
+ ${_.pbrMode===x.Normal||_.pbrMode===x.Schematic?_.viewingMode===e.Global?O`vec3 normalGround = normalize(vpos + localOrigin);`:O`vec3 normalGround = vec3(0.0, 0.0, 1.0);`:O``}
78
+ ${_.pbrMode===x.Normal||_.pbrMode===x.Schematic?O`
79
79
  float additionalAmbientIrradiance = additionalAmbientIrradianceFactor * lightingMainIntensity[2];
80
80
  vec3 shadedColor = evaluateSceneLightingPBR(shadedNormal, albedo_, shadow, 1.0 - ssao, additionalLight, viewDirection, normalGround, mrr, emission, additionalAmbientIrradiance);`:"vec3 shadedColor = evaluateSceneLighting(shadedNormal, albedo_, shadow, 1.0 - ssao, additionalLight);"}
81
81
  gl_FragColor = highlightSlice(vec4(shadedColor, opacity_), vpos);
82
- ${A.OITEnabled?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
82
+ ${_.oitEnabled?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
83
83
  }
84
- `)),P.include(v,A),P}const P=Object.freeze({__proto__:null,build:A});export{P as R,A as b};
84
+ `)),P.include(v,_),P}const P=Object.freeze({__proto__:null,build:_});export{P as R,_ as b};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as t}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{ReadLinearDepth as r}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{LineStipple as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{multipassTerrainTest as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PiUtils as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{symbolAlphaCutoff as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{ColorConversion as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{glsl as d}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as c}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as m}from"../views/3d/webgl-engine/lib/basicInterfaces.js";const g=1;var v;function f(f){const h=new c,D=f.capType!==v.BUTT,u=f.capType===v.ROUND,x=f.stippleEnabled&&u,S=f.falloffEnabled||x,b=f.innerColorEnabled||u,L=f.stippleEnabled&&f.stippleScaleWithLineWidth||u,y=f.stippleEnabled&&f.stippleScaleWithLineWidth,C=f.stippleEnabled||u;return h.include(s),h.include(i,f),h.include(o,{...f,stippleRequiresStretchMeasure:!0}),f.output===e.Depth&&h.include(n,f),h.vertex.uniforms.add("proj","mat4").add("view","mat4").add("cameraNearFar","vec2").add("pixelRatio","float").add("miterLimit","float").add("screenSize","vec2"),h.attributes.add(m.POSITION,"vec3"),h.attributes.add(m.SUBDIVISIONFACTOR,"float"),h.attributes.add(m.UV0,"vec2"),h.attributes.add(m.AUXPOS1,"vec3"),h.attributes.add(m.AUXPOS2,"vec3"),h.varyings.add("vColor","vec4"),h.varyings.add("vpos","vec3"),h.varyings.add("linearDepth","float"),f.multipassTerrainEnabled&&h.varyings.add("depth","float"),L&&h.varyings.add("vLineWidth","float"),y&&h.varyings.add("vLineSizeInv","float"),b&&h.varyings.add("vLineDistance","float"),S&&h.varyings.add("vLineDistanceNorm","float"),f.falloffEnabled&&h.fragment.uniforms.add("falloff","float"),f.innerColorEnabled&&(h.fragment.uniforms.add("innerColor","vec4"),h.fragment.uniforms.add("innerWidth","float")),u&&h.varyings.add("vSegmentSDF","float"),h.vertex.code.add(d`#define PERPENDICULAR(v) vec2(v.y, -v.x);
5
+ import{ShaderOutput as e}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as t}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{RibbonVertexPosition as i}from"../views/3d/webgl-engine/core/shaderLibrary/attributes/RibbonVertexPosition.glsl.js";import{OutputDepth as n}from"../views/3d/webgl-engine/core/shaderLibrary/output/OutputDepth.glsl.js";import{ReadLinearDepth as r}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{LineStipple as o}from"../views/3d/webgl-engine/core/shaderLibrary/shading/LineStipple.glsl.js";import{multipassTerrainTest as a}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{PiUtils as s}from"../views/3d/webgl-engine/core/shaderLibrary/shading/PiUtils.glsl.js";import{symbolAlphaCutoff as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{ColorConversion as p}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{glsl as d}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as c}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as g}from"../views/3d/webgl-engine/lib/VertexAttribute.js";const v=1;var m;function f(f){const h=new c,D=f.capType!==m.BUTT,u=f.capType===m.ROUND,x=f.stippleEnabled&&u,S=f.falloffEnabled||x,b=f.innerColorEnabled||u,L=f.stippleEnabled&&f.stippleScaleWithLineWidth||u,y=f.stippleEnabled&&f.stippleScaleWithLineWidth,C=f.stippleEnabled||u;return h.include(s),h.include(i,f),h.include(o,{...f,stippleRequiresStretchMeasure:!0}),f.output===e.Depth&&h.include(n,f),h.vertex.uniforms.add("proj","mat4").add("view","mat4").add("nearFar","vec2").add("pixelRatio","float").add("miterLimit","float").add("screenSize","vec2"),h.attributes.add(g.POSITION,"vec3"),h.attributes.add(g.SUBDIVISIONFACTOR,"float"),h.attributes.add(g.UV0,"vec2"),h.attributes.add(g.AUXPOS1,"vec3"),h.attributes.add(g.AUXPOS2,"vec3"),h.varyings.add("vColor","vec4"),h.varyings.add("vpos","vec3"),h.varyings.add("linearDepth","float"),f.multipassTerrainEnabled&&h.varyings.add("depth","float"),L&&h.varyings.add("vLineWidth","float"),y&&h.varyings.add("vLineSizeInv","float"),b&&h.varyings.add("vLineDistance","float"),S&&h.varyings.add("vLineDistanceNorm","float"),f.falloffEnabled&&h.fragment.uniforms.add("falloff","float"),f.innerColorEnabled&&(h.fragment.uniforms.add("innerColor","vec4"),h.fragment.uniforms.add("innerWidth","float")),u&&h.varyings.add("vSegmentSDF","float"),h.vertex.code.add(d`#define PERPENDICULAR(v) vec2(v.y, -v.x);
6
6
  float interp(float ncp, vec4 a, vec4 b) {
7
7
  return (-ncp - a.z) / (b.z - a.z);
8
8
  }
@@ -17,13 +17,13 @@ posNdc.xy *= screenSize / posNdc.w;
17
17
  return posNdc;
18
18
  }`),h.vertex.code.add(d`
19
19
  void clipAndTransform(inout vec4 pos, inout vec4 prev, inout vec4 next, in bool isStartVertex) {
20
- float vnp = cameraNearFar[0] * 0.99;
20
+ float vnp = nearFar[0] * 0.99;
21
21
 
22
22
  //current pos behind ncp --> we need to clip
23
- if(pos.z > -cameraNearFar[0]) {
23
+ if(pos.z > -nearFar[0]) {
24
24
  if (!isStartVertex) {
25
25
  //previous in front of ncp
26
- if(prev.z < -cameraNearFar[0]) {
26
+ if(prev.z < -nearFar[0]) {
27
27
  pos = mix(prev, pos, interp(vnp, prev, pos));
28
28
  next = pos;
29
29
  } else {
@@ -32,7 +32,7 @@ return posNdc;
32
32
  }
33
33
  //next in front of ncp
34
34
  if(isStartVertex) {
35
- if(next.z < -cameraNearFar[0]) {
35
+ if(next.z < -nearFar[0]) {
36
36
  pos = mix(pos, next, interp(vnp, pos, next));
37
37
  prev = pos;
38
38
  } else {
@@ -42,17 +42,17 @@ return posNdc;
42
42
  } else {
43
43
  //current position visible
44
44
  //previous behind ncp
45
- if (prev.z > -cameraNearFar[0]) {
45
+ if (prev.z > -nearFar[0]) {
46
46
  prev = mix(pos, prev, interp(vnp, pos, prev));
47
47
  }
48
48
  //next behind ncp
49
- if (next.z > -cameraNearFar[0]) {
49
+ if (next.z > -nearFar[0]) {
50
50
  next = mix(next, pos, interp(vnp, next, pos));
51
51
  }
52
52
  }
53
53
 
54
54
  ${f.multipassTerrainEnabled?"depth = pos.z;":""}
55
- linearDepth = (-pos.z - cameraNearFar[0]) / (cameraNearFar[1] - cameraNearFar[0]);
55
+ linearDepth = (-pos.z - nearFar[0]) / (nearFar[1] - nearFar[0]);
56
56
 
57
57
  pos = projectAndScale(pos);
58
58
  next = projectAndScale(next);
@@ -147,7 +147,7 @@ if (isOutside && (displacementLen > miterLimit * lineWidth)) {`),f.roundJoins?h.
147
147
  endDir = normalize(endDir);
148
148
  endDir = PERPENDICULAR(endDir);
149
149
 
150
- float factor = ${f.stippleEnabled?d`min(1.0, subdivisionFactor * ${d.float((g+2)/(g+1))})`:d`subdivisionFactor`};
150
+ float factor = ${f.stippleEnabled?d`min(1.0, subdivisionFactor * ${d.float((v+2)/(v+1))})`:d`subdivisionFactor`};
151
151
 
152
152
  float rotationAngle = acos(clamp(dot(startDir, endDir), -1.0, 1.0));
153
153
  joinDisplacementDir = rotate(startDir, -sign(uv0.y) * factor * rotationAngle);
@@ -280,8 +280,8 @@ color = mix(color, vec4(innerColor.rgb, innerAlpha), innerAA);`),h.fragment.code
280
280
 
281
281
  ${f.output===e.Alpha?d`gl_FragColor = vec4(finalColor.a);`:""}
282
282
  ${f.output===e.Color?d`gl_FragColor = highlightSlice(finalColor, vpos);`:""}
283
- ${f.output===e.Color&&f.OITEnabled?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
283
+ ${f.output===e.Color&&f.oitEnabled?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}
284
284
  ${f.output===e.Highlight?d`gl_FragColor = vec4(1.0);`:""}
285
285
  ${f.output===e.Depth?d`outputDepth(linearDepth);`:""}
286
286
  }
287
- `),h}!function(e){e[e.BUTT=0]="BUTT",e[e.SQUARE=1]="SQUARE",e[e.ROUND=2]="ROUND",e[e.COUNT=3]="COUNT"}(v||(v={}));const h=Object.freeze({__proto__:null,NUM_ROUND_JOIN_SUBDIVISIONS:g,get CapType(){return v},build:f});export{v as C,g as N,h as R,f as b};
287
+ `),h}!function(e){e[e.BUTT=0]="BUTT",e[e.SQUARE=1]="SQUARE",e[e.ROUND=2]="ROUND",e[e.COUNT=3]="COUNT"}(m||(m={}));const h=Object.freeze({__proto__:null,NUM_ROUND_JOIN_SUBDIVISIONS:v,get CapType(){return m},build:f});export{m as C,v as N,h as R,f as b};
@@ -2,10 +2,10 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{glsl as e}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as o}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as t}from"../views/3d/webgl-engine/lib/basicInterfaces.js";var r;function d(d){const s=new o;return d.output===r.EdgeDetector&&(s.attributes.add(t.POSITION,"vec2"),s.vertex.uniforms.add("uResolution","vec4"),s.varyings.add("fTexCoord","vec2"),s.varyings.add("fOffset[3]","vec4"),s.vertex.code.add(e`void SMAAEdgeDetectionVS( vec2 texcoord ) {
6
- fOffset[0] = texcoord.xyxy + uResolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 );
7
- fOffset[1] = texcoord.xyxy + uResolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 );
8
- fOffset[2] = texcoord.xyxy + uResolution.xyxy * vec4( -2.0, 0.0, 0.0, 2.0 );
5
+ import{glsl as e}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as o}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as t}from"../views/3d/webgl-engine/lib/VertexAttribute.js";var r;function d(d){const s=new o;return d.output===r.EdgeDetector&&(s.attributes.add(t.POSITION,"vec2"),s.vertex.uniforms.add("resolution","vec4"),s.varyings.add("fTexCoord","vec2"),s.varyings.add("fOffset[3]","vec4"),s.vertex.code.add(e`void SMAAEdgeDetectionVS( vec2 texcoord ) {
6
+ fOffset[0] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 );
7
+ fOffset[1] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 );
8
+ fOffset[2] = texcoord.xyxy + resolution.xyxy * vec4( -2.0, 0.0, 0.0, 2.0 );
9
9
  }
10
10
  void main() {
11
11
  fTexCoord = (position + 1.0 ) * 0.5;
@@ -67,12 +67,12 @@ SMAAEdgeDetectionVS( fTexCoord );
67
67
  void main() {
68
68
  gl_FragColor = SMAAColorEdgeDetectionPS( fTexCoord, fOffset, tColor );
69
69
  }
70
- `)),d.output===r.BlendWeight&&(s.attributes.add(t.POSITION,"vec2"),s.vertex.uniforms.add("uResolution","vec4"),s.varyings.add("fTexCoord","vec2"),s.varyings.add("fOffset[3]","vec4"),s.varyings.add("fPixCoord","vec2"),s.vertex.code.add(e`
70
+ `)),d.output===r.BlendWeight&&(s.attributes.add(t.POSITION,"vec2"),s.vertex.uniforms.add("resolution","vec4"),s.varyings.add("fTexCoord","vec2"),s.varyings.add("fOffset[3]","vec4"),s.varyings.add("fPixCoord","vec2"),s.vertex.code.add(e`
71
71
  void SMAABlendingWeightCalculationVS( vec2 texcoord ) {
72
- fPixCoord = texcoord * uResolution.zw;
73
- fOffset[0] = texcoord.xyxy + uResolution.xyxy * vec4( -0.25, 0.125, 1.25, 0.125 );
74
- fOffset[1] = texcoord.xyxy + uResolution.xyxy * vec4( -0.125, 0.25, -0.125, -1.25 );
75
- fOffset[2] = vec4( fOffset[0].xz, fOffset[1].yw ) + vec4( -2.0, 2.0, -2.0, 2.0 ) * uResolution.xxyy * float( ${e.int(d.maxSearchSteps)} );
72
+ fPixCoord = texcoord * resolution.zw;
73
+ fOffset[0] = texcoord.xyxy + resolution.xyxy * vec4( -0.25, 0.125, 1.25, 0.125 );
74
+ fOffset[1] = texcoord.xyxy + resolution.xyxy * vec4( -0.125, 0.25, -0.125, -1.25 );
75
+ fOffset[2] = vec4( fOffset[0].xz, fOffset[1].yw ) + vec4( -2.0, 2.0, -2.0, 2.0 ) * resolution.xxyy * float( ${e.int(d.maxSearchSteps)} );
76
76
  }
77
77
 
78
78
  void main() {
@@ -80,12 +80,12 @@ SMAAEdgeDetectionVS( fTexCoord );
80
80
  gl_Position = vec4(position, 0, 1);
81
81
  SMAABlendingWeightCalculationVS( fTexCoord );
82
82
  }
83
- `),s.fragment.uniforms.add("tEdges","sampler2D").add("tArea","sampler2D").add("tSearch","sampler2D").add("tColor","sampler2D").add("uResolution","vec4"),s.fragment.code.add(e`
83
+ `),s.fragment.uniforms.add("tEdges","sampler2D").add("tArea","sampler2D").add("tSearch","sampler2D").add("tColor","sampler2D").add("resolution","vec4"),s.fragment.code.add(e`
84
84
  #define SMAA_AREATEX_PIXEL_SIZE ( 1.0 / vec2( 160.0, 560.0 ) )
85
85
  #define SMAA_AREATEX_SUBTEX_SIZE ( 1.0 / 7.0 )
86
86
 
87
87
  vec4 SMAASampleLevelZeroOffset(sampler2D tex, vec2 coord, vec2 offset) {
88
- return texture2D( tex, coord + offset.x * uResolution.xy, 0.0 );
88
+ return texture2D( tex, coord + offset.x * resolution.xy, 0.0 );
89
89
  }
90
90
 
91
91
  vec2 round( vec2 x ) {
@@ -101,13 +101,13 @@ SMAAEdgeDetectionVS( fTexCoord );
101
101
  vec2 e = vec2( 0.0, 1.0 );
102
102
  for ( int i = 0; i < ${e.int(d.maxSearchSteps)}; i ++ ) {
103
103
  e = texture2D( edgesTex, texcoord, 0.0 ).rg;
104
- texcoord -= vec2( 2.0, 0.0 ) * uResolution.xy;
104
+ texcoord -= vec2( 2.0, 0.0 ) * resolution.xy;
105
105
  if ( ! ( texcoord.x > end && e.g > 0.8281 && e.r == 0.0 ) ) break;
106
106
  }
107
- texcoord.x += 0.25 * uResolution.x;
108
- texcoord.x += uResolution.x;
109
- texcoord.x += 2.0 * uResolution.x;
110
- texcoord.x -= uResolution.x * SMAASearchLength(searchTex, e, 0.0, 0.5);
107
+ texcoord.x += 0.25 * resolution.x;
108
+ texcoord.x += resolution.x;
109
+ texcoord.x += 2.0 * resolution.x;
110
+ texcoord.x -= resolution.x * SMAASearchLength(searchTex, e, 0.0, 0.5);
111
111
  return texcoord.x;
112
112
  }
113
113
 
@@ -115,13 +115,13 @@ SMAAEdgeDetectionVS( fTexCoord );
115
115
  vec2 e = vec2( 0.0, 1.0 );
116
116
  for ( int i = 0; i < ${e.int(d.maxSearchSteps)}; i ++ ) {
117
117
  e = texture2D( edgesTex, texcoord, 0.0 ).rg;
118
- texcoord += vec2( 2.0, 0.0 ) * uResolution.xy;
118
+ texcoord += vec2( 2.0, 0.0 ) * resolution.xy;
119
119
  if ( ! ( texcoord.x < end && e.g > 0.8281 && e.r == 0.0 ) ) break;
120
120
  }
121
- texcoord.x -= 0.25 * uResolution.x;
122
- texcoord.x -= uResolution.x;
123
- texcoord.x -= 2.0 * uResolution.x;
124
- texcoord.x += uResolution.x * SMAASearchLength( searchTex, e, 0.5, 0.5 );
121
+ texcoord.x -= 0.25 * resolution.x;
122
+ texcoord.x -= resolution.x;
123
+ texcoord.x -= 2.0 * resolution.x;
124
+ texcoord.x += resolution.x * SMAASearchLength( searchTex, e, 0.5, 0.5 );
125
125
  return texcoord.x;
126
126
  }
127
127
 
@@ -129,13 +129,13 @@ SMAAEdgeDetectionVS( fTexCoord );
129
129
  vec2 e = vec2( 1.0, 0.0 );
130
130
  for ( int i = 0; i < ${e.int(d.maxSearchSteps)}; i ++ ) {
131
131
  e = texture2D( edgesTex, texcoord, 0.0 ).rg;
132
- texcoord += vec2( 0.0, 2.0 ) * uResolution.xy;
132
+ texcoord += vec2( 0.0, 2.0 ) * resolution.xy;
133
133
  if ( ! ( texcoord.y > end && e.r > 0.8281 && e.g == 0.0 ) ) break;
134
134
  }
135
- texcoord.y -= 0.25 * uResolution.y;
136
- texcoord.y -= uResolution.y;
137
- texcoord.y -= 2.0 * uResolution.y;
138
- texcoord.y += uResolution.y * SMAASearchLength( searchTex, e.gr, 0.0, 0.5 );
135
+ texcoord.y -= 0.25 * resolution.y;
136
+ texcoord.y -= resolution.y;
137
+ texcoord.y -= 2.0 * resolution.y;
138
+ texcoord.y += resolution.y * SMAASearchLength( searchTex, e.gr, 0.0, 0.5 );
139
139
  return texcoord.y;
140
140
  }
141
141
 
@@ -143,13 +143,13 @@ SMAAEdgeDetectionVS( fTexCoord );
143
143
  vec2 e = vec2( 1.0, 0.0 );
144
144
  for ( int i = 0; i < ${e.int(d.maxSearchSteps)}; i ++ ) {
145
145
  e = texture2D( edgesTex, texcoord, 0.0 ).rg;
146
- texcoord -= vec2( 0.0, 2.0 ) * uResolution.xy;
146
+ texcoord -= vec2( 0.0, 2.0 ) * resolution.xy;
147
147
  if ( ! ( texcoord.y < end && e.r > 0.8281 && e.g == 0.0 ) ) break;
148
148
  }
149
- texcoord.y += 0.25 * uResolution.y;
150
- texcoord.y += uResolution.y;
151
- texcoord.y += 2.0 * uResolution.y;
152
- texcoord.y -= uResolution.y * SMAASearchLength( searchTex, e.gr, 0.5, 0.5 );
149
+ texcoord.y += 0.25 * resolution.y;
150
+ texcoord.y += resolution.y;
151
+ texcoord.y += 2.0 * resolution.y;
152
+ texcoord.y -= resolution.y * SMAASearchLength( searchTex, e.gr, 0.5, 0.5 );
153
153
  return texcoord.y;
154
154
  }
155
155
 
@@ -172,9 +172,9 @@ SMAAEdgeDetectionVS( fTexCoord );
172
172
  float e1 = texture2D( edgesTex, coords, 0.0 ).r;
173
173
  coords.x = SMAASearchXRight( edgesTex, searchTex, offset[ 0 ].zw, offset[ 2 ].y );
174
174
  d.y = coords.x;
175
- d = d * uResolution.z - pixcoord.x;
175
+ d = d * resolution.z - pixcoord.x;
176
176
  vec2 sqrt_d = sqrt( abs( d ) );
177
- coords.y -= 1.0 * uResolution.y;
177
+ coords.y -= 1.0 * resolution.y;
178
178
  float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, vec2( 1.0, 0.0 ) ).r;
179
179
  weights.rg = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.y ) );
180
180
  }
@@ -188,9 +188,9 @@ SMAAEdgeDetectionVS( fTexCoord );
188
188
  float e1 = texture2D( edgesTex, coords, 0.0 ).g;
189
189
  coords.y = SMAASearchYDown( edgesTex, searchTex, offset[ 1 ].zw, offset[ 2 ].w );
190
190
  d.y = coords.y;
191
- d = d * uResolution.w - pixcoord.y;
191
+ d = d * resolution.w - pixcoord.y;
192
192
  vec2 sqrt_d = sqrt( abs( d ) );
193
- coords.y -= 1.0 * uResolution.y;
193
+ coords.y -= 1.0 * resolution.y;
194
194
  float e2 = SMAASampleLevelZeroOffset( edgesTex, coords, vec2( 0.0, 1.0 ) ).g;
195
195
  weights.ba = SMAAArea( areaTex, sqrt_d, e1, e2, float( subsampleIndices.x ) );
196
196
 
@@ -205,15 +205,15 @@ SMAAEdgeDetectionVS( fTexCoord );
205
205
  void main() {
206
206
  gl_FragColor = SMAABlendingWeightCalculationPS( fTexCoord, fPixCoord, fOffset, tEdges, tArea, tSearch, ivec4( 0.0 ) );
207
207
  }
208
- `)),d.output===r.Blur&&(s.attributes.add(t.POSITION,"vec2"),s.vertex.uniforms.add("uResolution","vec4"),s.varyings.add("fTexCoord","vec2"),s.varyings.add("fOffset[2]","vec4"),s.vertex.code.add(e`void SMAANeighborhoodBlendingVS( vec2 texcoord ) {
209
- fOffset[0] = texcoord.xyxy + uResolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 );
210
- fOffset[1] = texcoord.xyxy + uResolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 );
208
+ `)),d.output===r.Blur&&(s.attributes.add(t.POSITION,"vec2"),s.vertex.uniforms.add("resolution","vec4"),s.varyings.add("fTexCoord","vec2"),s.varyings.add("fOffset[2]","vec4"),s.vertex.code.add(e`void SMAANeighborhoodBlendingVS( vec2 texcoord ) {
209
+ fOffset[0] = texcoord.xyxy + resolution.xyxy * vec4( -1.0, 0.0, 0.0, 1.0 );
210
+ fOffset[1] = texcoord.xyxy + resolution.xyxy * vec4( 1.0, 0.0, 0.0, -1.0 );
211
211
  }
212
212
  void main() {
213
213
  fTexCoord = (position + 1.0 ) * 0.5;
214
214
  gl_Position = vec4(position, 0, 1);
215
215
  SMAANeighborhoodBlendingVS(fTexCoord);
216
- }`),s.fragment.uniforms.add("tBlendWeights","sampler2D"),s.fragment.uniforms.add("tColor","sampler2D"),s.fragment.uniforms.add("uResolution","vec4"),s.fragment.code.add(e`vec4 SMAANeighborhoodBlendingPS( vec2 texcoord, vec4 offset[ 2 ], sampler2D colorTex, sampler2D blendTex ) {
216
+ }`),s.fragment.uniforms.add("tBlendWeights","sampler2D"),s.fragment.uniforms.add("tColor","sampler2D"),s.fragment.uniforms.add("resolution","vec4"),s.fragment.code.add(e`vec4 SMAANeighborhoodBlendingPS( vec2 texcoord, vec4 offset[ 2 ], sampler2D colorTex, sampler2D blendTex ) {
217
217
  vec4 a;
218
218
  a.xz = texture2D( blendTex, texcoord ).xz;
219
219
  a.y = texture2D( blendTex, offset[ 1 ].zw ).g;
@@ -230,7 +230,7 @@ offset.y = 0.0;
230
230
  offset.x = 0.0;
231
231
  }
232
232
  vec4 C = texture2D( colorTex, texcoord, 0.0 );
233
- texcoord += sign( offset ) * uResolution.xy;
233
+ texcoord += sign( offset ) * resolution.xy;
234
234
  vec4 Cop = texture2D( colorTex, texcoord, 0.0 );
235
235
  float s = abs( offset.x ) > abs( offset.y ) ? abs( offset.x ) : abs( offset.y );
236
236
  vec4 mixed = mix(C, Cop, s);
@@ -2,26 +2,26 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{ScreenSizeScaling as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSizeScaling.glsl.js";import{ShaderOutput as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ReadLinearDepth as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{multipassTerrainTest as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{ColorConversion as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{glsl as s}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as t}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as c}from"../views/3d/webgl-engine/lib/basicInterfaces.js";function g(g){const m=new t;return m.include(o,{linearDepth:!1}),m.include(e,{}),m.include(i,g),m.fragment.include(n),m.vertex.uniforms.add("proj","mat4").add("view","mat4"),m.fragment.uniforms.add("color","vec4"),m.attributes.add(c.POSITION,"vec3"),m.varyings.add("vWorldPosition","vec3"),g.multipassTerrainEnabled&&m.varyings.add("depth","float"),g.screenSizeEnabled&&m.attributes.add(c.OFFSET,"vec3"),g.shadingEnabled&&(m.vertex.uniforms.add("viewNormal","mat4"),m.fragment.uniforms.add("shadedColor","vec4").add("shadingDirection","vec3"),m.attributes.add(c.NORMAL,"vec3"),m.varyings.add("vViewNormal","vec3")),m.vertex.code.add(s`
5
+ import{ScreenSizeScaling as e}from"../views/3d/webgl-engine/core/shaderLibrary/ScreenSizeScaling.glsl.js";import{ShaderOutput as r}from"../views/3d/webgl-engine/core/shaderLibrary/ShaderOutputOptions.js";import{Slice as i}from"../views/3d/webgl-engine/core/shaderLibrary/Slice.glsl.js";import{Transform as o}from"../views/3d/webgl-engine/core/shaderLibrary/Transform.glsl.js";import{ReadLinearDepth as a}from"../views/3d/webgl-engine/core/shaderLibrary/output/ReadLinearDepth.glsl.js";import{multipassTerrainTest as d}from"../views/3d/webgl-engine/core/shaderLibrary/shading/MultipassTerrainTest.glsl.js";import{symbolAlphaCutoff as l}from"../views/3d/webgl-engine/core/shaderLibrary/util/AlphaDiscard.glsl.js";import{ColorConversion as n}from"../views/3d/webgl-engine/core/shaderLibrary/util/ColorConversion.glsl.js";import{glsl as s}from"../views/3d/webgl-engine/core/shaderModules/interfaces.js";import{ShaderBuilder as t}from"../views/3d/webgl-engine/core/shaderModules/ShaderBuilder.js";import{VertexAttribute as g}from"../views/3d/webgl-engine/lib/VertexAttribute.js";function m(m){const c=new t;return c.include(o,{linearDepth:!1}),c.include(e,{}),c.include(i,m),c.fragment.include(n),c.vertex.uniforms.add("proj","mat4").add("view","mat4"),c.fragment.uniforms.add("uColor","vec4"),c.attributes.add(g.POSITION,"vec3"),c.varyings.add("vWorldPosition","vec3"),m.multipassTerrainEnabled&&c.varyings.add("depth","float"),m.screenSizeEnabled&&c.attributes.add(g.OFFSET,"vec3"),m.shadingEnabled&&(c.vertex.uniforms.add("viewNormal","mat4"),c.fragment.uniforms.add("shadedColor","vec4").add("shadingDirection","vec3"),c.attributes.add(g.NORMAL,"vec3"),c.varyings.add("vViewNormal","vec3")),c.vertex.code.add(s`
6
6
  void main(void) {
7
- vWorldPosition = ${g.screenSizeEnabled?"screenSizeScaling(offset, position)":"position"};
8
- `),g.shadingEnabled&&m.vertex.code.add(s`vec3 worldNormal = normal;
9
- vViewNormal = (viewNormal * vec4(worldNormal, 1)).xyz;`),m.vertex.code.add(s`
10
- ${g.multipassTerrainEnabled?"depth = (view * vec4(vWorldPosition, 1.0)).z;":""}
7
+ vWorldPosition = ${m.screenSizeEnabled?"screenSizeScaling(offset, position)":"position"};
8
+ `),m.shadingEnabled&&c.vertex.code.add(s`vec3 worldNormal = normal;
9
+ vViewNormal = (viewNormal * vec4(worldNormal, 1)).xyz;`),c.vertex.code.add(s`
10
+ ${m.multipassTerrainEnabled?"depth = (view * vec4(vWorldPosition, 1.0)).z;":""}
11
11
  gl_Position = transformPosition(proj, view, vWorldPosition);
12
12
  }
13
- `),g.multipassTerrainEnabled&&(m.fragment.include(a),m.include(d,g)),m.fragment.code.add(s`
13
+ `),m.multipassTerrainEnabled&&(c.fragment.include(a),c.include(d,m)),c.fragment.code.add(s`
14
14
  void main() {
15
15
  discardBySlice(vWorldPosition);
16
- ${g.multipassTerrainEnabled?"terrainDepthTest(gl_FragCoord, depth);":""}
17
- `),g.shadingEnabled?m.fragment.code.add(s`vec3 viewNormalNorm = normalize(vViewNormal);
16
+ ${m.multipassTerrainEnabled?"terrainDepthTest(gl_FragCoord, depth);":""}
17
+ `),m.shadingEnabled?c.fragment.code.add(s`vec3 viewNormalNorm = normalize(vViewNormal);
18
18
  float shadingFactor = 1.0 - clamp(-dot(viewNormalNorm, shadingDirection), 0.0, 1.0);
19
- vec4 finalColor = mix(color, shadedColor, shadingFactor);`):m.fragment.code.add(s`vec4 finalColor = color;`),m.fragment.code.add(s`
19
+ vec4 finalColor = mix(uColor, shadedColor, shadingFactor);`):c.fragment.code.add(s`vec4 finalColor = uColor;`),c.fragment.code.add(s`
20
20
  if (finalColor.a < ${s.float(l)}) {
21
21
  discard;
22
22
  }
23
- ${g.output===r.Alpha?s`gl_FragColor = vec4(finalColor.a);`:""}
23
+ ${m.output===r.Alpha?s`gl_FragColor = vec4(finalColor.a);`:""}
24
24
 
25
- ${g.output===r.Color?s`gl_FragColor = highlightSlice(finalColor, vWorldPosition); ${g.OITEnabled?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}`:""}
25
+ ${m.output===r.Color?s`gl_FragColor = highlightSlice(finalColor, vWorldPosition); ${m.oitEnabled?"gl_FragColor = premultiplyAlpha(gl_FragColor);":""}`:""}
26
26
  }
27
- `),m}const m=Object.freeze({__proto__:null,build:g});export{m as S,g as b};
27
+ `),c}const c=Object.freeze({__proto__:null,build:m});export{c as S,m as b};