@arcgis/core 4.23.0-next.20220123 → 4.23.0-next.20220128

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (624) hide show
  1. package/Graphic.js +1 -1
  2. package/arcade/featureset/sources/FeatureLayerDynamic.js +1 -1
  3. package/assets/esri/core/workers/RemoteClient.js +1 -1
  4. package/assets/esri/core/workers/chunks/02fbc76dfdc20e628c61.js +1 -0
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  106. package/assets/esri/libs/vxl/vxlLayer.wasm +0 -0
  107. package/assets/esri/themes/base/_mixins.scss +4 -1
  108. package/assets/esri/themes/base/icons/style.scss +11 -2
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  119. package/assets/esri/themes/base/widgets/_Search.scss +4 -2
  120. package/assets/esri/themes/base/widgets/_TableList.scss +9 -7
  121. package/assets/esri/themes/base/widgets/_Weather.scss +12 -0
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@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{isSome as s}from"../../../../../core/maybe.js";import{f as a,t as e,e as r}from"../../../../../chunks/mat3.js";import{c as t}from"../../../../../chunks/mat3f64.js";import{c as i}from"../../../../../chunks/mat4.js";import{s as h}from"../../../../../chunks/vec2.js";import{b as n,s as m,g as o,f as l}from"../../../../../chunks/vec3.js";import{c as P}from"../../../../../chunks/vec3f64.js";import{c as p}from"../../../../../chunks/vec4.js";import{d as _}from"../../../../../chunks/boundedPlane.js";import{MaterialPassesParameters as c,ShadowMapPassParameters as d,HighlightPassParameters as u,MaterialSubPass as T,RenderPassIdentifier as A}from"./AllRenderPasses.js";import{RenderPass as g,RenderPassSorting as w}from"./RenderPass.js";import{TwoVectorPosition as R}from"../util/TwoVectorPosition.js";import{union as f}from"../../lib/depthRange.js";import{RenderPass as M}from"../../lib/RenderPass.js";import{RenderSlot as E}from"../../lib/RenderSlot.js";class H{constructor(s,a){this.rctx=s,this.shaderTechniqueRepository=a,this.canRender=!0,this._materialPassParams=new c,this._shadowPassParams=new d,this._highlightPassParams=new u,this._systems=new Set,this._passes={materialOpaque:new g(s,this.shaderTechniqueRepository),materialTransparent:new g(s,this.shaderTechniqueRepository,w.BackToFront),materialIntegratedMesh:new g(s,this.shaderTechniqueRepository),shadowMap:new g(s,this.shaderTechniqueRepository),highlight:new g(s,this.shaderTechniqueRepository),highlightIntegratedMesh:new g(s,this.shaderTechniqueRepository),highlightShadowMap:new g(s,this.shaderTechniqueRepository),defaultShadowMap:new g(s,this.shaderTechniqueRepository)}}register(s){this._systems.add(s)}prepareRender(s){if(0!==this._systems.size){for(const s of Object.values(this._passes))s.prepareSubmit();this._systems.forEach((a=>a.submit(this._passes,{camera:s})));for(const s of Object.values(this._passes))s.finishSubmit();this.shaderTechniqueRepository.frameUpdate()}}render(s){if(0!==this._systems.size)switch(this._configure(s),s.slot){case E.OPAQUE_PLUGIN:switch(s.pass){case M.MATERIAL:return this._materialPassParams.subPass=T.Color,this._configureMaterialColorPass(s),this._passes.materialOpaque.dispatch(this._materialPassParams);case M.MATERIAL_DEPTH:return this._materialPassParams.subPass=T.Depth,this._passes.materialOpaque.dispatch(this._materialPassParams);case M.MATERIAL_NORMAL:return this._materialPassParams.subPass=T.Normal,this._passes.materialOpaque.dispatch(this._materialPassParams);case M.MATERIAL_HIGHLIGHT:return this._passes.highlight.dispatch(this._highlightPassParams);case M.MATERIAL_DEPTH_SHADOWMAP_ALL:return this._passes.shadowMap.dispatch(this._shadowPassParams);case M.MATERIAL_DEPTH_SHADOWMAP_HIGHLIGHT:return this._passes.highlightShadowMap.dispatch(this._shadowPassParams);case M.MATERIAL_DEPTH_SHADOWMAP_DEFAULT:return this._passes.defaultShadowMap.dispatch(this._shadowPassParams)}return;case E.TRANSPARENT_PLUGIN:switch(s.pass){case M.MATERIAL:return this._materialPassParams.subPass=T.Color,this._configureMaterialColorPass(s),this._passes.materialTransparent.dispatch(this._materialPassParams);case M.MATERIAL_ALPHA:return this._materialPassParams.subPass=T.Alpha,this._configureMaterialColorPass(s),this._passes.materialTransparent.dispatch(this._materialPassParams);case M.MATERIAL_DEPTH:return this._materialPassParams.subPass=T.Depth,this._passes.materialTransparent.dispatch(this._materialPassParams);case M.MATERIAL_NORMAL:return this._materialPassParams.subPass=T.Normal,this._passes.materialTransparent.dispatch(this._materialPassParams)}return;case E.INTEGRATED_MESH:switch(s.pass){case M.MATERIAL:return this._materialPassParams.subPass=T.Color,this._configureMaterialColorPass(s),this._materialPassParams.ssrParams=s.ssrParams,this._passes.materialIntegratedMesh.dispatch(this._materialPassParams);case M.MATERIAL_DEPTH:return this._materialPassParams.subPass=T.Depth,this._passes.materialIntegratedMesh.dispatch(this._materialPassParams);case M.MATERIAL_NORMAL:return this._materialPassParams.subPass=T.Normal,this._passes.materialIntegratedMesh.dispatch(this._materialPassParams);case M.MATERIAL_HIGHLIGHT:return this._passes.highlightIntegratedMesh.dispatch(this._highlightPassParams)}return}}notifyDirty(){this._context.requestRender()}slots(){return[E.OPAQUE_PLUGIN,E.TRANSPARENT_PLUGIN,E.INTEGRATED_MESH]}initializeRenderContext(s){this._context=s}uninitializeRenderContext(){}queryDepthRange(a){const e={near:1/0,far:-1/0};return this._systems.forEach((r=>{const t=r.queryShadowCasterDepthRange(a);s(t)&&f(e,t,e)})),e}get shadowCastingEnabled(){return this._materialPassParams.shadowsEnabled}set shadowCastingEnabled(s){this._materialPassParams.shadowsEnabled=s}get screenSpaceReflectionsEnabled(){return s(this._materialPassParams.ssrParams.ssrEnabled)}set screenSpaceReflectionsEnabled(s){this._materialPassParams.ssrParams.ssrEnabled=!!s}_configureMaterialColorPass(s){this._materialPassParams.bindShadowMap=a=>{s.shadowMap.bind(a);const e=this._materialPassParams.viewTransform;n(I,e.worldFromView_TL,e.worldFromView_TH),s.shadowMap.bindView(a,I)},this._materialPassParams.bindAmbientOcclusion=a=>s.ssaoHelper.bind(a,s.camera),this._materialPassParams.ambientOcclusionEnabled=!!s.ssaoHelper&&s.ssaoHelper.ready,this._materialPassParams.sceneHasOcludees=s.hasOccludees}_configure(s){const a=s.pass===M.MATERIAL_DEPTH_SHADOWMAP_ALL||s.pass===M.MATERIAL_DEPTH_SHADOWMAP_HIGHLIGHT||s.pass===M.MATERIAL_DEPTH_SHADOWMAP_DEFAULT?this._shadowPassParams:s.pass===M.MATERIAL_HIGHLIGHT?this._highlightPassParams:this._materialPassParams;this._updateParameters(s,a)}_updateParameters(s,t){const n=s.camera,P=n.viewInverseTransposeMatrix;m(I,P[3],P[7],P[11]),b.set(I),o(t.viewTransform.worldFromView_TH,b.high),o(t.viewTransform.worldFromView_TL,b.low),a(t.viewTransform.viewFromCameraRelative_RS,n.viewMatrix),i(t.viewTransform.projFromView,n.projectionMatrix),t.identifier===A.Material?(this._materialPassParams.transparent=s.slot===E.TRANSPARENT_PLUGIN,this._materialPassParams.integratedMesh=s.slot===E.INTEGRATED_MESH,this._materialPassParams.lighting=s.scenelightingData,e(L,t.viewTransform.viewFromCameraRelative_RS),r(t.transformNormal_ViewFromGlobal,L),h(t.cameraNearFar,n.near,n.far)):t.identifier===A.ShadowMap?h(t.cameraNearFar,n.near,n.far):t.identifier===A.Highlight&&(t.highlightDepthTexture=s.highlightDepthTexture,p(t.viewport,n.fullViewport)),t.identifier!==A.Material&&t.identifier!==A.Highlight||(t.inverseViewport[0]=1/n.fullViewport[2],t.inverseViewport[1]=1/n.fullViewport[3]),_(s.sliceHelper.plane,t.slicePlane),l(t.slicePlane.origin,t.slicePlane.origin,I),t.slicePlaneEnabled=s.sliceHelper.isEnabled,this._materialPassParams.slot=s.slot,this._materialPassParams.transparencyPassType=s.transparencyPassType,this._materialPassParams.multipassTerrainParams=s.multipassTerrainParams}get needsHighlight(){return this._passes.highlight.count>0||this._passes.highlightIntegratedMesh.count>0}get needsTransparentPass(){return this._passes.materialTransparent.count>0}}const I=P(),L=t(),b=new R;export{H as RenderPassManager};
5
+ import{isSome as s}from"../../../../../core/maybe.js";import{f as a,t as e,e as r}from"../../../../../chunks/mat3.js";import{c as t}from"../../../../../chunks/mat3f64.js";import{c as i}from"../../../../../chunks/mat4.js";import{c as h}from"../../../../../chunks/vec2.js";import{b as n,s as m,g as o,f as l}from"../../../../../chunks/vec3.js";import{c as P}from"../../../../../chunks/vec3f64.js";import{c as p}from"../../../../../chunks/vec4.js";import{d as c}from"../../../../../chunks/boundedPlane.js";import{MaterialPassesParameters as _,ShadowMapPassParameters as d,HighlightPassParameters as u,MaterialSubPass as T,RenderPassIdentifier as A}from"./AllRenderPasses.js";import{RenderPass as g,RenderPassSorting as f}from"./RenderPass.js";import{TwoVectorPosition as w}from"../util/TwoVectorPosition.js";import{union as R}from"../../lib/depthRange.js";import{RenderPass as M}from"../../lib/RenderPass.js";import{RenderSlot as E}from"../../lib/RenderSlot.js";class H{constructor(s,a){this.rctx=s,this.shaderTechniqueRepository=a,this.canRender=!0,this._materialPassParams=new _,this._shadowPassParams=new d,this._highlightPassParams=new u,this._systems=new Set,this._passes={materialOpaque:new g(s,this.shaderTechniqueRepository),materialTransparent:new g(s,this.shaderTechniqueRepository,f.BackToFront),materialIntegratedMesh:new g(s,this.shaderTechniqueRepository),shadowMap:new g(s,this.shaderTechniqueRepository),highlight:new g(s,this.shaderTechniqueRepository),highlightIntegratedMesh:new g(s,this.shaderTechniqueRepository),highlightShadowMap:new g(s,this.shaderTechniqueRepository),defaultShadowMap:new g(s,this.shaderTechniqueRepository)}}register(s){this._systems.add(s)}prepareRender(s){if(0!==this._systems.size){for(const s of Object.values(this._passes))s.prepareSubmit();this._systems.forEach((a=>a.submit(this._passes,{camera:s})));for(const s of Object.values(this._passes))s.finishSubmit();this.shaderTechniqueRepository.frameUpdate()}}render(s){if(0!==this._systems.size)switch(this._configure(s),s.slot){case E.OPAQUE_PLUGIN:switch(s.pass){case M.MATERIAL:return this._materialPassParams.subPass=T.Color,this._configureMaterialColorPass(s),this._passes.materialOpaque.dispatch(this._materialPassParams);case M.MATERIAL_DEPTH:return this._materialPassParams.subPass=T.Depth,this._passes.materialOpaque.dispatch(this._materialPassParams);case M.MATERIAL_NORMAL:return this._materialPassParams.subPass=T.Normal,this._passes.materialOpaque.dispatch(this._materialPassParams);case M.MATERIAL_HIGHLIGHT:return this._passes.highlight.dispatch(this._highlightPassParams);case M.MATERIAL_DEPTH_SHADOWMAP_ALL:return this._passes.shadowMap.dispatch(this._shadowPassParams);case M.MATERIAL_DEPTH_SHADOWMAP_HIGHLIGHT:return this._passes.highlightShadowMap.dispatch(this._shadowPassParams);case M.MATERIAL_DEPTH_SHADOWMAP_DEFAULT:return this._passes.defaultShadowMap.dispatch(this._shadowPassParams)}return;case E.TRANSPARENT_PLUGIN:switch(s.pass){case M.MATERIAL:return this._materialPassParams.subPass=T.Color,this._configureMaterialColorPass(s),this._passes.materialTransparent.dispatch(this._materialPassParams);case M.MATERIAL_ALPHA:return this._materialPassParams.subPass=T.Alpha,this._configureMaterialColorPass(s),this._passes.materialTransparent.dispatch(this._materialPassParams);case M.MATERIAL_DEPTH:return this._materialPassParams.subPass=T.Depth,this._passes.materialTransparent.dispatch(this._materialPassParams);case M.MATERIAL_NORMAL:return this._materialPassParams.subPass=T.Normal,this._passes.materialTransparent.dispatch(this._materialPassParams)}return;case E.INTEGRATED_MESH:switch(s.pass){case M.MATERIAL:return this._materialPassParams.subPass=T.Color,this._configureMaterialColorPass(s),this._materialPassParams.ssrParams=s.ssrParams,this._passes.materialIntegratedMesh.dispatch(this._materialPassParams);case M.MATERIAL_DEPTH:return this._materialPassParams.subPass=T.Depth,this._passes.materialIntegratedMesh.dispatch(this._materialPassParams);case M.MATERIAL_NORMAL:return this._materialPassParams.subPass=T.Normal,this._passes.materialIntegratedMesh.dispatch(this._materialPassParams);case M.MATERIAL_HIGHLIGHT:return this._passes.highlightIntegratedMesh.dispatch(this._highlightPassParams)}return}}notifyDirty(){this._context.requestRender()}slots(){return[E.OPAQUE_PLUGIN,E.TRANSPARENT_PLUGIN,E.INTEGRATED_MESH]}initializeRenderContext(s){this._context=s}uninitializeRenderContext(){}queryDepthRange(a){const e={near:1/0,far:-1/0};return this._systems.forEach((r=>{const t=r.queryShadowCasterDepthRange(a);s(t)&&R(e,t,e)})),e}get shadowCastingEnabled(){return this._materialPassParams.shadowsEnabled}set shadowCastingEnabled(s){this._materialPassParams.shadowsEnabled=s}get screenSpaceReflectionsEnabled(){return s(this._materialPassParams.ssrParams.ssrEnabled)}set screenSpaceReflectionsEnabled(s){this._materialPassParams.ssrParams.ssrEnabled=!!s}_configureMaterialColorPass(s){this._materialPassParams.bindShadowMap=a=>{s.shadowMap.bind(a);const e=this._materialPassParams.viewTransform;n(I,e.transformWorldFromViewTL,e.transformWorldFromViewTH),s.shadowMap.bindView(a,I)},this._materialPassParams.bindAmbientOcclusion=a=>s.ssaoHelper.bind(a,s.camera),this._materialPassParams.ambientOcclusionEnabled=!!s.ssaoHelper&&s.ssaoHelper.ready,this._materialPassParams.sceneHasOcludees=s.hasOccludees}_configure(s){const a=s.pass===M.MATERIAL_DEPTH_SHADOWMAP_ALL||s.pass===M.MATERIAL_DEPTH_SHADOWMAP_HIGHLIGHT||s.pass===M.MATERIAL_DEPTH_SHADOWMAP_DEFAULT?this._shadowPassParams:s.pass===M.MATERIAL_HIGHLIGHT?this._highlightPassParams:this._materialPassParams;this._updateParameters(s,a)}_updateParameters(s,t){const n=s.camera,P=n.viewInverseTransposeMatrix;m(I,P[3],P[7],P[11]),b.set(I),o(t.viewTransform.transformWorldFromViewTH,b.high),o(t.viewTransform.transformWorldFromViewTL,b.low),a(t.viewTransform.transformViewFromCameraRelativeRS,n.viewMatrix),i(t.viewTransform.transformProjFromView,n.projectionMatrix),t.identifier===A.Material?(this._materialPassParams.transparent=s.slot===E.TRANSPARENT_PLUGIN,this._materialPassParams.integratedMesh=s.slot===E.INTEGRATED_MESH,this._materialPassParams.lighting=s.scenelightingData,e(L,t.viewTransform.transformViewFromCameraRelativeRS),r(t.transformNormalViewFromGlobal,L),h(t.nearFar,n.nearFar)):t.identifier===A.ShadowMap?h(t.nearFar,n.nearFar):t.identifier===A.Highlight&&(t.highlightDepthTexture=s.highlightDepthTexture,p(t.viewport,n.fullViewport)),t.identifier!==A.Material&&t.identifier!==A.Highlight||(t.inverseViewport[0]=1/n.fullViewport[2],t.inverseViewport[1]=1/n.fullViewport[3]),c(s.sliceHelper.plane,t.slicePlane),l(t.slicePlane.origin,t.slicePlane.origin,I),t.slicePlaneEnabled=s.sliceHelper.isEnabled,this._materialPassParams.slot=s.slot,this._materialPassParams.transparencyPassType=s.transparencyPassType,this._materialPassParams.multipassTerrainParams=s.multipassTerrainParams}get needsHighlight(){return this._passes.highlight.count>0||this._passes.highlightIntegratedMesh.count>0}get needsTransparentPass(){return this._passes.materialTransparent.count>0}}const I=P(),L=t(),b=new w;export{H as RenderPassManager};
@@ -2,6 +2,6 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{ShaderOutput as e}from"./ShaderOutputOptions.js";import{glsl as r}from"../shaderModules/interfaces.js";function a(a,o){o.output===e.Color&&o.receiveShadows?(a.varyings.add("linearDepth","float"),a.vertex.code.add(r`void forwardLinearDepth() { linearDepth = gl_Position.w; }`)):o.output===e.Depth||o.output===e.Shadow?(a.varyings.add("linearDepth","float"),a.vertex.uniforms.add("cameraNearFar","vec2"),a.vertex.code.add(r`void forwardLinearDepth() {
6
- linearDepth = (-position_view().z - cameraNearFar[0]) / (cameraNearFar[1] - cameraNearFar[0]);
5
+ import{ShaderOutput as e}from"./ShaderOutputOptions.js";import{glsl as r}from"../shaderModules/interfaces.js";function a(a,o){o.output===e.Color&&o.receiveShadows?(a.varyings.add("linearDepth","float"),a.vertex.code.add(r`void forwardLinearDepth() { linearDepth = gl_Position.w; }`)):o.output===e.Depth||o.output===e.Shadow?(a.varyings.add("linearDepth","float"),a.vertex.uniforms.add("nearFar","vec2"),a.vertex.code.add(r`void forwardLinearDepth() {
6
+ linearDepth = (-position_view().z - nearFar[0]) / (nearFar[1] - nearFar[0]);
7
7
  }`)):a.vertex.code.add(r`void forwardLinearDepth() {}`)}export{a as ForwardLinearDepth};
@@ -2,9 +2,9 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{glsl as e}from"../shaderModules/interfaces.js";function i(i){i.vertex.uniforms.add("camPos","vec3").add("perScreenPixelRatio","float").add("screenSize","float"),i.vertex.code.add(e`float computeRenderPixelSizeAt( vec3 pWorld ){
5
+ import{glsl as e}from"../shaderModules/interfaces.js";function i(i){i.vertex.uniforms.add("cameraPosition","vec3").add("perScreenPixelRatio","float").add("screenSize","float"),i.vertex.code.add(e`float computeRenderPixelSizeAt( vec3 pWorld ){
6
6
  vec3 viewForward = - vec3(view[0][2], view[1][2], view[2][2]);
7
- float viewDirectionDistance = abs(dot(viewForward, pWorld - camPos));
7
+ float viewDirectionDistance = abs(dot(viewForward, pWorld - cameraPosition));
8
8
  return viewDirectionDistance*perScreenPixelRatio;
9
9
  }
10
10
  vec3 screenSizeScaling(vec3 position, vec3 anchor){
@@ -2,9 +2,9 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{glsl as i}from"../shaderModules/interfaces.js";import{VertexAttribute as o}from"../../lib/basicInterfaces.js";function e(e,t=!0){e.attributes.add(o.POSITION,"vec2"),t&&e.varyings.add("uv","vec2"),e.vertex.code.add(i`
5
+ import{glsl as i}from"../shaderModules/interfaces.js";import{VertexAttribute as e}from"../../lib/VertexAttribute.js";function o(o,t=!0){o.attributes.add(e.POSITION,"vec2"),t&&o.varyings.add("uv","vec2"),o.vertex.code.add(i`
6
6
  void main(void) {
7
7
  gl_Position = vec4(position, 0.0, 1.0);
8
8
  ${t?i`uv = position * 0.5 + vec2(0.5);`:""}
9
9
  }
10
- `)}export{e as ScreenSpacePass};
10
+ `)}export{o as ScreenSpacePass};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{c as e}from"../../../../../../chunks/vec3f64.js";import{ShaderOutput as r}from"../ShaderOutputOptions.js";import{DoublePrecision as i}from"../util/DoublePrecision.glsl.js";import{glsl as o}from"../../shaderModules/interfaces.js";import{VertexAttribute as n}from"../../../lib/basicInterfaces.js";import{encodeDoubleArraySplit as t}from"../../../../../webgl/doublePrecisionUtils.js";function a(e,t){t.instanced&&t.instancedDoublePrecision&&(e.attributes.add(n.MODELORIGINHI,"vec3"),e.attributes.add(n.MODELORIGINLO,"vec3"),e.attributes.add(n.MODEL,"mat3"),e.attributes.add(n.MODELNORMAL,"mat3")),t.instancedDoublePrecision&&(e.vertex.include(i,t),e.vertex.uniforms.add("viewOriginHi","vec3"),e.vertex.uniforms.add("viewOriginLo","vec3"));const a=[o`
5
+ import{c as e}from"../../../../../../chunks/vec3f64.js";import{ShaderOutput as r}from"../ShaderOutputOptions.js";import{DoublePrecision as i}from"../util/DoublePrecision.glsl.js";import{glsl as o}from"../../shaderModules/interfaces.js";import{VertexAttribute as n}from"../../../lib/VertexAttribute.js";import{encodeDoubleArraySplit as t}from"../../../../../webgl/doublePrecisionUtils.js";function a(e,t){t.instanced&&t.instancedDoublePrecision&&(e.attributes.add(n.MODELORIGINHI,"vec3"),e.attributes.add(n.MODELORIGINLO,"vec3"),e.attributes.add(n.MODEL,"mat3"),e.attributes.add(n.MODELNORMAL,"mat3")),t.instancedDoublePrecision&&(e.vertex.include(i,t),e.vertex.uniforms.add("viewOriginHi","vec3"),e.vertex.uniforms.add("viewOriginLo","vec3"));const a=[o`
6
6
  vec3 calculateVPos() {
7
7
  ${t.instancedDoublePrecision?"return model * localPosition().xyz;":"return localPosition().xyz;"}
8
8
  }
@@ -25,4 +25,4 @@ import{c as e}from"../../../../../../chunks/vec3f64.js";import{ShaderOutput as r
25
25
  ${t.instancedDoublePrecision?"return vec4(modelNormal * _tangent.xyz, _tangent.w);":"return _tangent;"}
26
26
 
27
27
  }
28
- `:o``];e.vertex.code.add(a[0]),e.vertex.code.add(a[1]),e.vertex.code.add(a[2]),t.output===r.Normal&&e.vertex.code.add(a[3]),e.vertex.code.add(a[4])}class c{}function s(e,r){t(r,d,l,3),e.setUniform3fv("viewOriginHi",d),e.setUniform3fv("viewOriginLo",l)}const d=e(),l=e();export{a as InstancedDoublePrecision,c as InstancedDoublePrecisionUniforms,s as bindCustomOrigin};
28
+ `:o``];e.vertex.code.add(a[0]),e.vertex.code.add(a[1]),e.vertex.code.add(a[2]),t.output===r.Normal&&e.vertex.code.add(a[3]),e.vertex.code.add(a[4])}class c{}function d(e,r){t(r,s,l,3),e.setUniform3fv("viewOriginHi",s),e.setUniform3fv("viewOriginLo",l)}const s=e(),l=e();export{a as InstancedDoublePrecision,c as InstancedDoublePrecisionUniforms,d as bindCustomOrigin};
@@ -2,10 +2,10 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{DecodeNormal as e}from"../util/DecodeNormal.glsl.js";import{glsl as r}from"../../shaderModules/interfaces.js";import{VertexAttribute as t}from"../../../lib/basicInterfaces.js";function o(i,d){d.normalType===o.Type.Attribute&&(i.attributes.add(t.NORMAL,"vec3"),i.vertex.code.add(r`vec3 normalModel() {
5
+ import{DecodeNormal as e}from"../util/DecodeNormal.glsl.js";import{glsl as r}from"../../shaderModules/interfaces.js";import{VertexAttribute as t}from"../../../lib/VertexAttribute.js";function o(o,d){d.normalType===i.Attribute&&(o.attributes.add(t.NORMAL,"vec3"),o.vertex.code.add(r`vec3 normalModel() {
6
6
  return normal;
7
- }`)),d.normalType===o.Type.CompressedAttribute&&(i.include(e),i.attributes.add(t.NORMALCOMPRESSED,"vec2"),i.vertex.code.add(r`vec3 normalModel() {
7
+ }`)),d.normalType===i.CompressedAttribute&&(o.include(e),o.attributes.add(t.NORMALCOMPRESSED,"vec2"),o.vertex.code.add(r`vec3 normalModel() {
8
8
  return decodeNormal(normalCompressed);
9
- }`)),d.normalType===o.Type.ScreenDerivative&&(i.extensions.add("GL_OES_standard_derivatives"),i.fragment.code.add(r`vec3 screenDerivativeNormal(vec3 positionView) {
9
+ }`)),d.normalType===i.ScreenDerivative&&(o.extensions.add("GL_OES_standard_derivatives"),o.fragment.code.add(r`vec3 screenDerivativeNormal(vec3 positionView) {
10
10
  return normalize(cross(dFdx(positionView), dFdy(positionView)));
11
- }`))}!function(e){var r;(r=e.Type||(e.Type={}))[r.Attribute=0]="Attribute",r[r.CompressedAttribute=1]="CompressedAttribute",r[r.Ground=2]="Ground",r[r.ScreenDerivative=3]="ScreenDerivative",r[r.COUNT=4]="COUNT"}(o||(o={}));export{o as NormalAttribute};
11
+ }`))}var i;!function(e){e[e.Attribute=0]="Attribute",e[e.CompressedAttribute=1]="CompressedAttribute",e[e.Ground=2]="Ground",e[e.ScreenDerivative=3]="ScreenDerivative",e[e.COUNT=4]="COUNT"}(i||(i={}));export{o as NormalAttribute,i as NormalAttributeType};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{PositionAttribute as e}from"./PositionAttribute.glsl.js";import{glsl as o}from"../../shaderModules/interfaces.js";import{VertexAttribute as r}from"../../../lib/basicInterfaces.js";function i(i,t){i.attributes.add(r.FEATUREVALUE,"vec4"),i.vertex.code.add(o`bool isCapVertex() {
5
+ import{PositionAttribute as e}from"./PositionAttribute.glsl.js";import{glsl as o}from"../../shaderModules/interfaces.js";import{VertexAttribute as r}from"../../../lib/VertexAttribute.js";function i(i,t){i.attributes.add(r.FEATUREVALUE,"vec4"),i.vertex.code.add(o`bool isCapVertex() {
6
6
  return featureValue.w == 1.0;
7
7
  }`),i.vertex.uniforms.add("size","vec3"),t.vvSize?(i.vertex.uniforms.add("vvSizeMinSize","vec3"),i.vertex.uniforms.add("vvSizeMaxSize","vec3"),i.vertex.uniforms.add("vvSizeOffset","vec3"),i.vertex.uniforms.add("vvSizeFactor","vec3"),i.vertex.code.add(o`vec2 getSize() {
8
8
  return size.xy*clamp(vvSizeOffset + featureValue.x * vvSizeFactor, vvSizeMinSize, vvSizeMaxSize).xz;
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{glsl as e}from"../../shaderModules/interfaces.js";import{VertexAttribute as o}from"../../../lib/basicInterfaces.js";function t(t){t.attributes.add(o.POSITION,"vec3"),t.vertex.code.add(e`vec3 positionModel() { return position; }`)}export{t as PositionAttribute};
5
+ import{glsl as e}from"../../shaderModules/interfaces.js";import{VertexAttribute as t}from"../../../lib/VertexAttribute.js";function o(o){o.attributes.add(t.POSITION,"vec3"),o.vertex.code.add(e`vec3 positionModel() { return position; }`)}export{o as PositionAttribute};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{glsl as e}from"../../shaderModules/interfaces.js";import{VertexAttribute as t}from"../../../lib/basicInterfaces.js";function v(v,i){v.vertex.uniforms.add("intrinsicWidth","float"),i.vvSize?(v.attributes.add(t.SIZEFEATUREATTRIBUTE,"float"),v.vertex.uniforms.add("vvSizeMinSize","vec3"),v.vertex.uniforms.add("vvSizeMaxSize","vec3"),v.vertex.uniforms.add("vvSizeOffset","vec3"),v.vertex.uniforms.add("vvSizeFactor","vec3"),v.vertex.code.add(e`float getSize() {
5
+ import{glsl as e}from"../../shaderModules/interfaces.js";import{VertexAttribute as t}from"../../../lib/VertexAttribute.js";function v(v,i){v.vertex.uniforms.add("intrinsicWidth","float"),i.vvSize?(v.attributes.add(t.SIZEFEATUREATTRIBUTE,"float"),v.vertex.uniforms.add("vvSizeMinSize","vec3"),v.vertex.uniforms.add("vvSizeMaxSize","vec3"),v.vertex.uniforms.add("vvSizeOffset","vec3"),v.vertex.uniforms.add("vvSizeFactor","vec3"),v.vertex.code.add(e`float getSize() {
6
6
  return intrinsicWidth * clamp(vvSizeOffset + sizeFeatureAttribute * vvSizeFactor, vvSizeMinSize, vvSizeMaxSize).x;
7
7
  }`)):(v.attributes.add(t.SIZE,"float"),v.vertex.code.add(e`float getSize(){
8
8
  return intrinsicWidth * size;
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{DecodeSymbolColor as o}from"../../../collections/Component/Material/shader/DecodeSymbolColor.glsl.js";import{glsl as e}from"../../shaderModules/interfaces.js";import{VertexAttribute as r}from"../../../lib/basicInterfaces.js";function l(l,d){d.symbolColor?(l.include(o),l.attributes.add(r.SYMBOLCOLOR,"vec4"),l.varyings.add("colorMixMode","mediump float")):l.fragment.uniforms.add("colorMixMode","int"),d.symbolColor?l.vertex.code.add(e`int symbolColorMixMode;
5
+ import{DecodeSymbolColor as o}from"../../../collections/Component/Material/shader/DecodeSymbolColor.glsl.js";import{glsl as e}from"../../shaderModules/interfaces.js";import{VertexAttribute as r}from"../../../lib/VertexAttribute.js";function l(l,d){d.symbolColor?(l.include(o),l.attributes.add(r.SYMBOLCOLOR,"vec4"),l.varyings.add("colorMixMode","mediump float")):l.fragment.uniforms.add("colorMixMode","int"),d.symbolColor?l.vertex.code.add(e`int symbolColorMixMode;
6
6
  vec4 getSymbolColor() {
7
7
  return decodeSymbolColor(symbolColor, symbolColorMixMode) * 0.003921568627451;
8
8
  }
@@ -2,9 +2,9 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{glsl as e}from"../../shaderModules/interfaces.js";import{VertexAttribute as t}from"../../../lib/basicInterfaces.js";function r(a,d){d.attributeTextureCoordinates===r.AttributeType.Default&&(a.attributes.add(t.UV0,"vec2"),a.varyings.add("vuv0","vec2"),a.vertex.code.add(e`void forwardTextureCoordinates() {
5
+ import{glsl as e}from"../../shaderModules/interfaces.js";import{VertexAttribute as t}from"../../../lib/VertexAttribute.js";function r(r,d){d.attributeTextureCoordinates===a.Default&&(r.attributes.add(t.UV0,"vec2"),r.varyings.add("vuv0","vec2"),r.vertex.code.add(e`void forwardTextureCoordinates() {
6
6
  vuv0 = uv0;
7
- }`)),d.attributeTextureCoordinates===r.AttributeType.Atlas&&(a.attributes.add(t.UV0,"vec2"),a.varyings.add("vuv0","vec2"),a.attributes.add(t.UVREGION,"vec4"),a.varyings.add("vuvRegion","vec4"),a.vertex.code.add(e`void forwardTextureCoordinates() {
7
+ }`)),d.attributeTextureCoordinates===a.Atlas&&(r.attributes.add(t.UV0,"vec2"),r.varyings.add("vuv0","vec2"),r.attributes.add(t.UVREGION,"vec4"),r.varyings.add("vuvRegion","vec4"),r.vertex.code.add(e`void forwardTextureCoordinates() {
8
8
  vuv0 = uv0;
9
9
  vuvRegion = uvRegion;
10
- }`)),d.attributeTextureCoordinates===r.AttributeType.None&&a.vertex.code.add(e`void forwardTextureCoordinates() {}`)}!function(e){var t;(t=e.AttributeType||(e.AttributeType={}))[t.None=0]="None",t[t.Default=1]="Default",t[t.Atlas=2]="Atlas",t[t.COUNT=3]="COUNT"}(r||(r={}));export{r as TextureCoordinateAttribute};
10
+ }`)),d.attributeTextureCoordinates===a.None&&r.vertex.code.add(e`void forwardTextureCoordinates() {}`)}var a;!function(e){e[e.None=0]="None",e[e.Default=1]="Default",e[e.Atlas=2]="Atlas",e[e.COUNT=3]="COUNT"}(a||(a={}));export{r as TextureCoordinateAttribute,a as TextureCoordinateAttributeType};
@@ -2,5 +2,5 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{glsl as o}from"../../shaderModules/interfaces.js";import{VertexAttribute as r}from"../../../lib/basicInterfaces.js";function e(e,d){d.attributeColor?(e.attributes.add(r.COLOR,"vec4"),e.varyings.add("vColor","vec4"),e.vertex.code.add(o`void forwardVertexColor() { vColor = color; }`),e.vertex.code.add(o`void forwardNormalizedVertexColor() { vColor = color * 0.003921568627451; }`)):e.vertex.code.add(o`void forwardVertexColor() {}
5
+ import{glsl as o}from"../../shaderModules/interfaces.js";import{VertexAttribute as r}from"../../../lib/VertexAttribute.js";function e(e,d){d.attributeColor?(e.attributes.add(r.COLOR,"vec4"),e.varyings.add("vColor","vec4"),e.vertex.code.add(o`void forwardVertexColor() { vColor = color; }`),e.vertex.code.add(o`void forwardNormalizedVertexColor() { vColor = color * 0.003921568627451; }`)):e.vertex.code.add(o`void forwardVertexColor() {}
6
6
  void forwardNormalizedVertexColor() {}`)}export{e as VertexColor};
@@ -2,11 +2,11 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{ViewingMode as o}from"../../../../../ViewingMode.js";import{NormalAttribute as r}from"./NormalAttribute.glsl.js";import{VertexPosition as e}from"./VertexPosition.glsl.js";import{glsl as a}from"../../shaderModules/interfaces.js";function l(l,m){m.normalType===r.Type.Attribute||m.normalType===r.Type.CompressedAttribute?(l.include(r,m),l.varyings.add("vNormalWorld","vec3"),l.varyings.add("vNormalView","vec3"),l.vertex.uniforms.add("uTransformNormal_GlobalFromModel","mat3"),l.vertex.uniforms.add("uTransformNormal_ViewFromGlobal","mat3"),l.vertex.code.add(a`void forwardNormal() {
6
- vNormalWorld = uTransformNormal_GlobalFromModel * normalModel();
7
- vNormalView = uTransformNormal_ViewFromGlobal * vNormalWorld;
8
- }`)):m.normalType===r.Type.Ground?(l.include(e,m),l.varyings.add("vNormalWorld","vec3"),l.vertex.code.add(a`
5
+ import{ViewingMode as o}from"../../../../../ViewingMode.js";import{NormalAttributeType as r,NormalAttribute as a}from"./NormalAttribute.glsl.js";import{VertexPosition as e}from"./VertexPosition.glsl.js";import{glsl as l}from"../../shaderModules/interfaces.js";function m(m,d){d.normalType===r.Attribute||d.normalType===r.CompressedAttribute?(m.include(a,d),m.varyings.add("vNormalWorld","vec3"),m.varyings.add("vNormalView","vec3"),m.vertex.uniforms.add("transformNormalGlobalFromModel","mat3"),m.vertex.uniforms.add("transformNormalViewFromGlobal","mat3"),m.vertex.code.add(l`void forwardNormal() {
6
+ vNormalWorld = transformNormalGlobalFromModel * normalModel();
7
+ vNormalView = transformNormalViewFromGlobal * vNormalWorld;
8
+ }`)):d.normalType===r.Ground?(m.include(e,d),m.varyings.add("vNormalWorld","vec3"),m.vertex.code.add(l`
9
9
  void forwardNormal() {
10
- vNormalWorld = ${m.viewingMode===o.Global?a`normalize(vPositionWorldCameraRelative);`:a`vec3(0.0, 0.0, 1.0);`}
10
+ vNormalWorld = ${d.viewingMode===o.Global?l`normalize(vPositionWorldCameraRelative);`:l`vec3(0.0, 0.0, 1.0);`}
11
11
  }
12
- `)):l.vertex.code.add(a`void forwardNormal() {}`)}function m(o,r){o.setUniformMatrix4fv("viewNormal",r)}export{l as VertexNormal,m as bindVertexNormalUniforms};
12
+ `)):m.vertex.code.add(l`void forwardNormal() {}`)}function d(o,r){o.setUniformMatrix4fv("viewNormal",r)}export{m as VertexNormal,d as bindVertexNormalUniforms};
@@ -2,26 +2,26 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{c as o}from"../../../../../../chunks/mat3f64.js";import{c as r}from"../../../../../../chunks/mat4f64.js";import{c as e}from"../../../../../../chunks/vec3f64.js";import{PositionAttribute as i}from"./PositionAttribute.glsl.js";import{DoublePrecision as m}from"../util/DoublePrecision.glsl.js";import{glsl as a}from"../../shaderModules/interfaces.js";function d(o,r){o.include(i),o.vertex.include(m,r),o.varyings.add("vPositionWorldCameraRelative","vec3"),o.varyings.add("vPosition_view","vec3"),o.vertex.uniforms.add("uTransform_WorldFromModel_RS","mat3"),o.vertex.uniforms.add("uTransform_WorldFromModel_TH","vec3"),o.vertex.uniforms.add("uTransform_WorldFromModel_TL","vec3"),o.vertex.uniforms.add("uTransform_WorldFromView_TH","vec3"),o.vertex.uniforms.add("uTransform_WorldFromView_TL","vec3"),o.vertex.uniforms.add("uTransform_ViewFromCameraRelative_RS","mat3"),o.vertex.uniforms.add("uTransform_ProjFromView","mat4"),o.vertex.code.add(a`vec3 positionWorldCameraRelative() {
6
- vec3 rotatedModelPosition = uTransform_WorldFromModel_RS * positionModel();
5
+ import{c as r}from"../../../../../../chunks/mat3f64.js";import{c as o}from"../../../../../../chunks/mat4f64.js";import{c as e}from"../../../../../../chunks/vec3f64.js";import{PositionAttribute as t}from"./PositionAttribute.glsl.js";import{DoublePrecision as m}from"../util/DoublePrecision.glsl.js";import{glsl as i}from"../../shaderModules/interfaces.js";function a(r,o){r.include(t),r.vertex.include(m,o),r.varyings.add("vPositionWorldCameraRelative","vec3"),r.varyings.add("vPosition_view","vec3"),r.vertex.uniforms.add("transformWorldFromModelRS","mat3"),r.vertex.uniforms.add("transformWorldFromModelTH","vec3"),r.vertex.uniforms.add("transformWorldFromModelTL","vec3"),r.vertex.uniforms.add("transformWorldFromViewTH","vec3"),r.vertex.uniforms.add("transformWorldFromViewTL","vec3"),r.vertex.uniforms.add("transformViewFromCameraRelativeRS","mat3"),r.vertex.uniforms.add("transformProjFromView","mat4"),r.vertex.code.add(i`vec3 positionWorldCameraRelative() {
6
+ vec3 rotatedModelPosition = transformWorldFromModelRS * positionModel();
7
7
  vec3 transform_CameraRelativeFromModel = dpAdd(
8
- uTransform_WorldFromModel_TL,
9
- uTransform_WorldFromModel_TH,
10
- -uTransform_WorldFromView_TL,
11
- -uTransform_WorldFromView_TH
8
+ transformWorldFromModelTL,
9
+ transformWorldFromModelTH,
10
+ -transformWorldFromViewTL,
11
+ -transformWorldFromViewTH
12
12
  );
13
13
  return transform_CameraRelativeFromModel + rotatedModelPosition;
14
14
  }
15
15
  vec3 position_view() {
16
- return uTransform_ViewFromCameraRelative_RS * positionWorldCameraRelative();
16
+ return transformViewFromCameraRelativeRS * positionWorldCameraRelative();
17
17
  }
18
18
  void forwardPosition() {
19
19
  vPositionWorldCameraRelative = positionWorldCameraRelative();
20
20
  vPosition_view = position_view();
21
- gl_Position = uTransform_ProjFromView * vec4(vPosition_view, 1.0);
21
+ gl_Position = transformProjFromView * vec4(vPosition_view, 1.0);
22
22
  }
23
23
  vec3 positionWorld() {
24
- return uTransform_WorldFromView_TL + vPositionWorldCameraRelative;
25
- }`),o.fragment.uniforms.add("uTransform_WorldFromView_TL","vec3"),o.fragment.code.add(a`vec3 positionWorld() {
26
- return uTransform_WorldFromView_TL + vPositionWorldCameraRelative;
27
- }`)}!function(i){class m{constructor(){this.worldFromModel_RS=o(),this.worldFromModel_TH=e(),this.worldFromModel_TL=e()}}i.ModelTransform=m;class a{constructor(){this.worldFromView_TH=e(),this.worldFromView_TL=e(),this.viewFromCameraRelative_RS=o(),this.projFromView=r()}}function d(o,r){o.setUniformMatrix3fv("uTransform_WorldFromModel_RS",r.worldFromModel_RS),o.setUniform3fv("uTransform_WorldFromModel_TH",r.worldFromModel_TH),o.setUniform3fv("uTransform_WorldFromModel_TL",r.worldFromModel_TL)}function s(o,r){o.setUniform3fv("uTransform_WorldFromView_TH",r.worldFromView_TH),o.setUniform3fv("uTransform_WorldFromView_TL",r.worldFromView_TL),o.setUniformMatrix4fv("uTransform_ProjFromView",r.projFromView),o.setUniformMatrix3fv("uTransform_ViewFromCameraRelative_RS",r.viewFromCameraRelative_RS)}i.ViewProjectionTransform=a,i.bindModelTransform=d,i.bindViewProjTransform=s}(d||(d={}));export{d as VertexPosition};
24
+ return transformWorldFromViewTL + vPositionWorldCameraRelative;
25
+ }`),r.fragment.uniforms.add("transformWorldFromViewTL","vec3"),r.fragment.code.add(i`vec3 positionWorld() {
26
+ return transformWorldFromViewTL + vPositionWorldCameraRelative;
27
+ }`)}class s{constructor(){this.transformWorldFromModelRS=r(),this.transformWorldFromModelTH=e(),this.transformWorldFromModelTL=e()}}class n{constructor(){this.transformWorldFromViewTH=e(),this.transformWorldFromViewTL=e(),this.transformViewFromCameraRelativeRS=r(),this.transformProjFromView=o()}}function d(r,o){r.setUniformMatrix3fv("transformWorldFromModelRS",o.transformWorldFromModelRS),r.setUniform3fv("transformWorldFromModelTH",o.transformWorldFromModelTH),r.setUniform3fv("transformWorldFromModelTL",o.transformWorldFromModelTL)}function l(r,o){r.setUniform3fv("transformWorldFromViewTH",o.transformWorldFromViewTH),r.setUniform3fv("transformWorldFromViewTL",o.transformWorldFromViewTL),r.setUniformMatrix4fv("transformProjFromView",o.transformProjFromView),r.setUniformMatrix3fv("transformViewFromCameraRelativeRS",o.transformViewFromCameraRelativeRS)}export{a as VertexPosition,s as VertexPositionModelTransform,n as VertexPositionViewProjectionTransform,d as bindModelTransform,l as bindViewProjTransform};
@@ -2,13 +2,13 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{TextureCoordinateAttribute as e}from"./TextureCoordinateAttribute.glsl.js";import{TextureAtlasLookup as t}from"../util/TextureAtlasLookup.glsl.js";import{glsl as r}from"../../shaderModules/interfaces.js";function u(u,a){u.include(e,a),u.fragment.code.add(r`
5
+ import{TextureCoordinateAttribute as e,TextureCoordinateAttributeType as t}from"./TextureCoordinateAttribute.glsl.js";import{TextureAtlasLookup as r}from"../util/TextureAtlasLookup.glsl.js";import{glsl as a}from"../../shaderModules/interfaces.js";function u(u,o){u.include(e,o),u.fragment.code.add(a`
6
6
  struct TextureLookupParameter {
7
7
  vec2 uv;
8
- ${a.supportsTextureAtlas?"vec2 size;":""}
8
+ ${o.supportsTextureAtlas?"vec2 size;":""}
9
9
  } vtc;
10
- `),a.attributeTextureCoordinates===e.AttributeType.Default&&u.fragment.code.add(r`vec4 textureLookup(sampler2D tex, TextureLookupParameter params) {
10
+ `),o.attributeTextureCoordinates===t.Default&&u.fragment.code.add(a`vec4 textureLookup(sampler2D tex, TextureLookupParameter params) {
11
11
  return texture2D(tex, params.uv);
12
- }`),a.attributeTextureCoordinates===e.AttributeType.Atlas&&(u.include(t),u.fragment.code.add(r`vec4 textureLookup(sampler2D tex, TextureLookupParameter params) {
12
+ }`),o.attributeTextureCoordinates===t.Atlas&&(u.include(r),u.fragment.code.add(a`vec4 textureLookup(sampler2D tex, TextureLookupParameter params) {
13
13
  return textureAtlasLookup(tex, params.size, params.uv, vuvRegion);
14
14
  }`))}export{u as VertexTextureCoordinates};
@@ -7,7 +7,7 @@ import{ViewingMode as e}from"../../../../../ViewingMode.js";import{ScreenSizePer
7
7
  float viewDistance = length((view * vec4(worldPos, 1.0)).xyz);
8
8
  ${c.viewingMode===e.Global?t`vec3 worldNormal = normalize(worldPos + localOrigin);`:t`vec3 worldNormal = vec3(0.0, 0.0, 1.0);`}
9
9
  ${c.screenSizePerspectiveEnabled?t`
10
- float cosAngle = dot(worldNormal, normalize(worldPos - camPos));
10
+ float cosAngle = dot(worldNormal, normalize(worldPos - cameraPosition));
11
11
  float verticalOffsetScreenHeight = screenSizePerspectiveScaleFloat(verticalOffset.x, abs(cosAngle), viewDistance, screenSizePerspectiveAlignment);`:t`
12
12
  float verticalOffsetScreenHeight = verticalOffset.x;`}
13
13
  // Screen sized offset in world space, used for example for line callouts
@@ -2,59 +2,59 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{ShaderOutput as o}from"../ShaderOutputOptions.js";import{Slice as r}from"../Slice.glsl.js";import{Transform as e}from"../Transform.glsl.js";import{NormalAttribute as t}from"../attributes/NormalAttribute.glsl.js";import{TextureCoordinateAttribute as i}from"../attributes/TextureCoordinateAttribute.glsl.js";import{VertexNormal as a}from"../attributes/VertexNormal.glsl.js";import{OutputDepth as l}from"../output/OutputDepth.glsl.js";import{OutputHighlight as s}from"../output/OutputHighlight.glsl.js";import{VisualVariables as d}from"../shading/VisualVariables.glsl.js";import{DiscardOrAdjustAlpha as n}from"../util/AlphaDiscard.glsl.js";import{glsl as u}from"../../shaderModules/interfaces.js";function m(m,p){const c=m.vertex.code,v=m.fragment.code,f=p.hasModelTransformation;p.output!==o.Depth&&p.output!==o.Shadow||(m.include(e,{linearDepth:!0,hasModelTransformation:f}),m.include(i,p),m.include(d,p),m.include(l,p),m.include(r,p),m.vertex.uniforms.add("cameraNearFar","vec2"),m.varyings.add("depth","float"),p.hasColorTexture&&m.fragment.uniforms.add("tex","sampler2D"),c.add(u`
5
+ import{ShaderOutput as o}from"../ShaderOutputOptions.js";import{Slice as r}from"../Slice.glsl.js";import{Transform as e}from"../Transform.glsl.js";import{NormalAttribute as t,NormalAttributeType as i}from"../attributes/NormalAttribute.glsl.js";import{TextureCoordinateAttribute as a}from"../attributes/TextureCoordinateAttribute.glsl.js";import{VertexNormal as l}from"../attributes/VertexNormal.glsl.js";import{OutputDepth as s}from"../output/OutputDepth.glsl.js";import{OutputHighlight as d}from"../output/OutputHighlight.glsl.js";import{VisualVariables as n}from"../shading/VisualVariables.glsl.js";import{DiscardOrAdjustAlpha as u}from"../util/AlphaDiscard.glsl.js";import{glsl as m}from"../../shaderModules/interfaces.js";function p(p,v){const c=p.vertex.code,f=p.fragment.code,g=v.hasModelTransformation;v.output!==o.Depth&&v.output!==o.Shadow||(p.include(e,{linearDepth:!0,hasModelTransformation:g}),p.include(a,v),p.include(n,v),p.include(s,v),p.include(r,v),p.vertex.uniforms.add("nearFar","vec2"),p.varyings.add("depth","float"),v.hasColorTexture&&p.fragment.uniforms.add("tex","sampler2D"),c.add(m`
6
6
  void main(void) {
7
7
  vpos = calculateVPos();
8
8
  vpos = subtractOrigin(vpos);
9
9
  vpos = addVerticalOffset(vpos, localOrigin);
10
- gl_Position = transformPositionWithDepth(proj, view, ${f?"model,":""} vpos, cameraNearFar, depth);
10
+ gl_Position = transformPositionWithDepth(proj, view, ${g?"model,":""} vpos, nearFar, depth);
11
11
  forwardTextureCoordinates();
12
12
  }
13
- `),m.include(n,p),v.add(u`
13
+ `),p.include(u,v),f.add(m`
14
14
  void main(void) {
15
15
  discardBySlice(vpos);
16
- ${p.hasColorTexture?u`
16
+ ${v.hasColorTexture?m`
17
17
  vec4 texColor = texture2D(tex, vuv0);
18
18
  discardOrAdjustAlpha(texColor);`:""}
19
19
  outputDepth(depth);
20
20
  }
21
- `)),p.output===o.Normal&&(m.include(e,{linearDepth:!1,hasModelTransformation:f}),m.include(t,p),m.include(a,p),m.include(i,p),m.include(d,p),p.hasColorTexture&&m.fragment.uniforms.add("tex","sampler2D"),m.vertex.uniforms.add("viewNormal","mat4"),m.varyings.add("vPositionView","vec3"),c.add(u`
21
+ `)),v.output===o.Normal&&(p.include(e,{linearDepth:!1,hasModelTransformation:g}),p.include(t,v),p.include(l,v),p.include(a,v),p.include(n,v),v.hasColorTexture&&p.fragment.uniforms.add("tex","sampler2D"),p.vertex.uniforms.add("viewNormal","mat4"),p.varyings.add("vPositionView","vec3"),c.add(m`
22
22
  void main(void) {
23
23
  vpos = calculateVPos();
24
24
  vpos = subtractOrigin(vpos);
25
- ${p.normalType===t.Type.Attribute?u`
25
+ ${v.normalType===i.Attribute?m`
26
26
  vNormalWorld = dpNormalView(vvLocalNormal(normalModel()));`:""}
27
27
  vpos = addVerticalOffset(vpos, localOrigin);
28
- gl_Position = transformPosition(proj, view, ${f?"model,":""} vpos);
28
+ gl_Position = transformPosition(proj, view, ${g?"model,":""} vpos);
29
29
  forwardTextureCoordinates();
30
30
  }
31
- `),m.include(r,p),m.include(n,p),v.add(u`
31
+ `),p.include(r,v),p.include(u,v),f.add(m`
32
32
  void main() {
33
33
  discardBySlice(vpos);
34
- ${p.hasColorTexture?u`
34
+ ${v.hasColorTexture?m`
35
35
  vec4 texColor = texture2D(tex, vuv0);
36
36
  discardOrAdjustAlpha(texColor);`:""}
37
37
 
38
- ${p.normalType===t.Type.ScreenDerivative?u`
39
- vec3 normal = screenDerivativeNormal(vPositionView);`:u`
38
+ ${v.normalType===i.ScreenDerivative?m`
39
+ vec3 normal = screenDerivativeNormal(vPositionView);`:m`
40
40
  vec3 normal = normalize(vNormalWorld);
41
41
  if (gl_FrontFacing == false) normal = -normal;`}
42
42
  gl_FragColor = vec4(vec3(0.5) + 0.5 * normal, 1.0);
43
43
  }
44
- `)),p.output===o.Highlight&&(m.include(e,{linearDepth:!1,hasModelTransformation:f}),m.include(i,p),m.include(d,p),p.hasColorTexture&&m.fragment.uniforms.add("tex","sampler2D"),c.add(u`
44
+ `)),v.output===o.Highlight&&(p.include(e,{linearDepth:!1,hasModelTransformation:g}),p.include(a,v),p.include(n,v),v.hasColorTexture&&p.fragment.uniforms.add("tex","sampler2D"),c.add(m`
45
45
  void main(void) {
46
46
  vpos = calculateVPos();
47
47
  vpos = subtractOrigin(vpos);
48
48
  vpos = addVerticalOffset(vpos, localOrigin);
49
- gl_Position = transformPosition(proj, view, ${f?"model,":""} vpos);
49
+ gl_Position = transformPosition(proj, view, ${g?"model,":""} vpos);
50
50
  forwardTextureCoordinates();
51
51
  }
52
- `),m.include(r,p),m.include(n,p),m.include(s),v.add(u`
52
+ `),p.include(r,v),p.include(u,v),p.include(d),f.add(m`
53
53
  void main() {
54
54
  discardBySlice(vpos);
55
- ${p.hasColorTexture?u`
55
+ ${v.hasColorTexture?m`
56
56
  vec4 texColor = texture2D(tex, vuv0);
57
57
  discardOrAdjustAlpha(texColor);`:""}
58
58
  outputHighlight();
59
59
  }
60
- `))}export{m as DefaultMaterialAuxiliaryPasses};
60
+ `))}export{p as DefaultMaterialAuxiliaryPasses};
@@ -2,4 +2,4 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import"../../../../../ViewingMode.js";import"../ForwardLinearDepth.glsl.js";import"../Offset.glsl.js";import"../ShaderOutputOptions.js";import"../Slice.glsl.js";import"../Transform.glsl.js";import"../attributes/InstancedDoublePrecision.glsl.js";import"../attributes/NormalAttribute.glsl.js";import"../attributes/PositionAttribute.glsl.js";import"../attributes/SymbolColor.glsl.js";import"../attributes/TextureCoordinateAttribute.glsl.js";import"../attributes/VertexColor.glsl.js";import"../attributes/VerticalOffset.glsl.js";import"./DefaultMaterialAuxiliaryPasses.glsl.js";import"../output/ReadLinearDepth.glsl.js";import"../shading/EvaluateAmbientOcclusion.glsl.js";import"../shading/EvaluateSceneLighting.glsl.js";import"../shading/MultipassTerrainTest.glsl.js";import"../shading/PhysicallyBasedRendering.glsl.js";import"../shading/PhysicallyBasedRenderingParameters.glsl.js";import"../shading/ReadShadowMap.glsl.js";import"../shading/VisualVariables.glsl.js";import"../util/AlphaDiscard.glsl.js";import"../util/MixExternalColor.glsl.js";import"../../shaderModules/interfaces.js";import"../../shaderModules/ShaderBuilder.js";import"../../../lib/basicInterfaces.js";export{b as build}from"../../../../../../chunks/RealisticTree.glsl.js";
5
+ import"../../../../../ViewingMode.js";import"../ForwardLinearDepth.glsl.js";import"../Offset.glsl.js";import"../ShaderOutputOptions.js";import"../Slice.glsl.js";import"../Transform.glsl.js";import"../attributes/InstancedDoublePrecision.glsl.js";import"../attributes/NormalAttribute.glsl.js";import"../attributes/PositionAttribute.glsl.js";import"../attributes/SymbolColor.glsl.js";import"../attributes/TextureCoordinateAttribute.glsl.js";import"../attributes/VertexColor.glsl.js";import"../attributes/VerticalOffset.glsl.js";import"./DefaultMaterialAuxiliaryPasses.glsl.js";import"../output/ReadLinearDepth.glsl.js";import"../shading/EvaluateAmbientOcclusion.glsl.js";import"../shading/EvaluateSceneLighting.glsl.js";import"../shading/MultipassTerrainTest.glsl.js";import"../shading/PhysicallyBasedRendering.glsl.js";import"../shading/PhysicallyBasedRenderingParameters.glsl.js";import"../shading/ReadShadowMap.glsl.js";import"../shading/VisualVariables.glsl.js";import"../util/AlphaDiscard.glsl.js";import"../util/MixExternalColor.glsl.js";import"../../shaderModules/interfaces.js";import"../../shaderModules/ShaderBuilder.js";import"../../../lib/VertexAttribute.js";export{b as build}from"../../../../../../chunks/RealisticTree.glsl.js";
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{HUDTransparentRenderStyle as e}from"./HUDUniforms.js";import{ScreenSizePerspective as t}from"../util/ScreenSizePerspective.glsl.js";import{glsl as o}from"../../shaderModules/interfaces.js";import{VertexAttribute as a}from"../../../lib/basicInterfaces.js";var r;function i(e,i){const n=e;n.include(t),n.attributes.add(a.POSITION,"vec3"),n.attributes.add(a.NORMAL,"vec3"),n.attributes.add(a.AUXPOS1,"vec4"),n.vertex.uniforms.add("proj","mat4"),n.vertex.uniforms.add("view","mat4"),n.vertex.uniforms.add("viewNormal","mat4"),n.vertex.uniforms.add("viewport","vec4"),n.vertex.uniforms.add("camPos","vec3"),n.vertex.uniforms.add("polygonOffset","float"),n.vertex.uniforms.add("cameraGroundRelative","float"),n.vertex.uniforms.add("pixelRatio","float"),n.vertex.uniforms.add("perDistancePixelRatio","float"),n.vertex.uniforms.add("uRenderTransparentlyOccludedHUD","float"),i.verticalOffsetEnabled&&n.vertex.uniforms.add("verticalOffset","vec4"),i.screenSizePerspectiveEnabled&&n.vertex.uniforms.add("screenSizePerspectiveAlignment","vec4"),n.vertex.uniforms.add("hudVisibilityTexture","sampler2D"),n.vertex.constants.add("smallOffsetAngle","float",.984807753012208),n.vertex.code.add(o`struct ProjectHUDAux {
5
+ import{HUDTransparentRenderStyle as e}from"./HUDUniforms.js";import{ScreenSizePerspective as t}from"../util/ScreenSizePerspective.glsl.js";import{glsl as o}from"../../shaderModules/interfaces.js";import{VertexAttribute as a}from"../../../lib/VertexAttribute.js";var r;function i(e,i){const n=e;n.include(t),n.attributes.add(a.POSITION,"vec3"),n.attributes.add(a.NORMAL,"vec3"),n.attributes.add(a.AUXPOS1,"vec4"),n.vertex.uniforms.add("proj","mat4"),n.vertex.uniforms.add("view","mat4"),n.vertex.uniforms.add("viewNormal","mat4"),n.vertex.uniforms.add("viewport","vec4"),n.vertex.uniforms.add("cameraPosition","vec3"),n.vertex.uniforms.add("polygonOffset","float"),n.vertex.uniforms.add("cameraGroundRelative","float"),n.vertex.uniforms.add("pixelRatio","float"),n.vertex.uniforms.add("perDistancePixelRatio","float"),n.vertex.uniforms.add("renderTransparentlyOccludedHUD","float"),i.verticalOffsetEnabled&&n.vertex.uniforms.add("verticalOffset","vec4"),i.screenSizePerspectiveEnabled&&n.vertex.uniforms.add("screenSizePerspectiveAlignment","vec4"),n.vertex.uniforms.add("hudVisibilityTexture","sampler2D"),n.vertex.constants.add("smallOffsetAngle","float",.984807753012208),n.vertex.code.add(o`struct ProjectHUDAux {
6
6
  vec3 posModel;
7
7
  vec3 posView;
8
8
  vec3 vnormal;
@@ -57,7 +57,7 @@ posView += viewOffset;
57
57
 
58
58
  aux.distanceToCamera = length(aux.posView);
59
59
 
60
- vec3 viewDirObjSpace = normalize(camPos - aux.posModel);
60
+ vec3 viewDirObjSpace = normalize(cameraPosition - aux.posModel);
61
61
  float cosAngle = dot(aux.vnormal, viewDirObjSpace);
62
62
 
63
63
  aux.absCosAngle = abs(cosAngle);
@@ -102,8 +102,8 @@ posView += viewOffset;
102
102
  `),n.vertex.code.add(o`bool testVisibilityHUD(vec4 posProj) {
103
103
  vec4 posProjCenter = alignToPixelCenter(posProj, viewport.zw);
104
104
  vec4 occlusionPixel = texture2D(hudVisibilityTexture, .5 + .5 * posProjCenter.xy / posProjCenter.w);
105
- if (uRenderTransparentlyOccludedHUD > 0.5) {
106
- return occlusionPixel.r * occlusionPixel.g > 0.0 && occlusionPixel.g * uRenderTransparentlyOccludedHUD < 1.0;
105
+ if (renderTransparentlyOccludedHUD > 0.5) {
106
+ return occlusionPixel.r * occlusionPixel.g > 0.0 && occlusionPixel.g * renderTransparentlyOccludedHUD < 1.0;
107
107
  }
108
108
  return occlusionPixel.r * occlusionPixel.g > 0.0 && occlusionPixel.g == 1.0;
109
- }`)}function n(t,o){t.setUniform1f("uRenderTransparentlyOccludedHUD",o.renderTransparentlyOccludedHUD===e.OCCLUDED?1:o.renderTransparentlyOccludedHUD===e.NOTOCCLUDED?0:.75)}!function(e){e[e.World=0]="World",e[e.Screen=1]="Screen",e[e.COUNT=2]="COUNT"}(r||(r={}));export{i as HUD,r as HUDSpace,n as bindHUDUniforms};
109
+ }`)}function n(t,o){t.setUniform1f("renderTransparentlyOccludedHUD",o.renderTransparentlyOccludedHUD===e.OCCLUDED?1:o.renderTransparentlyOccludedHUD===e.NOTOCCLUDED?0:.75)}!function(e){e[e.World=0]="World",e[e.Screen=1]="Screen",e[e.COUNT=2]="COUNT"}(r||(r={}));export{i as HUD,r as HUDSpace,n as bindHUDUniforms};
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{ReadLinearDepth as e}from"../output/ReadLinearDepth.glsl.js";import{multipassGeometryTest as r}from"../shading/MultipassGeometryTest.glsl.js";import{RgbaFloatEncoding as t}from"../util/RgbaFloatEncoding.glsl.js";import{glsl as o}from"../../shaderModules/interfaces.js";function a(a,i){i.multipassGeometryEnabled&&a.vertex.include(r),i.multipassTerrainEnabled&&a.varyings.add("depth","float"),a.vertex.code.add(o`
5
+ import{ReadLinearDepth as e}from"../output/ReadLinearDepth.glsl.js";import{multipassGeometryTest as t}from"../shading/MultipassGeometryTest.glsl.js";import{RgbaFloatEncoding as r}from"../util/RgbaFloatEncoding.glsl.js";import{glsl as o}from"../../shaderModules/interfaces.js";function a(a,i){i.multipassGeometryEnabled&&a.vertex.include(t),i.multipassTerrainEnabled&&a.varyings.add("depth","float"),a.vertex.code.add(o`
6
6
  void main(void) {
7
7
  vec4 posProjCenter;
8
8
  if (dot(position, position) > 0.0) {
@@ -33,7 +33,7 @@ import{ReadLinearDepth as e}from"../output/ReadLinearDepth.glsl.js";import{multi
33
33
  gl_Position = posProjCenter;
34
34
  gl_PointSize = 1.0;
35
35
  }
36
- `),i.multipassTerrainEnabled&&a.fragment.include(e),a.fragment.uniforms.add("terrainDepthTexture","sampler2D"),a.fragment.uniforms.add("cameraNearFar","vec2"),a.fragment.uniforms.add("inverseViewport","vec2"),a.fragment.include(t),a.fragment.code.add(o`
36
+ `),i.multipassTerrainEnabled&&a.fragment.include(e),a.fragment.uniforms.add("terrainDepthTexture","sampler2D"),a.fragment.uniforms.add("nearFar","vec2"),a.fragment.uniforms.add("inverseViewport","vec2"),a.fragment.include(r),a.fragment.code.add(o`
37
37
  void main() {
38
38
  gl_FragColor = vec4(1, 1, 1, 1);
39
39
  ${i.multipassTerrainEnabled?o`
@@ -43,7 +43,7 @@ import{ReadLinearDepth as e}from"../output/ReadLinearDepth.glsl.js";import{multi
43
43
  //Read the rgba data from the texture linear depth
44
44
  vec4 terrainDepthData = texture2D(terrainDepthTexture, uv);
45
45
 
46
- float terrainDepth = linearDepthFromFloat(rgba2float(terrainDepthData), cameraNearFar);
46
+ float terrainDepth = linearDepthFromFloat(rgba2float(terrainDepthData), nearFar);
47
47
 
48
48
  //If HUD vertex is behind terrain and the terrain depth is not the initialize value (e.g. we are not looking at the sky)
49
49
  //Mark the HUD vertex as occluded by transparent terrain
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{glsl as e}from"../../shaderModules/interfaces.js";import{VertexAttribute as o}from"../../../lib/basicInterfaces.js";function t(t){t.attributes.add(o.POSITION,"vec2"),t.attributes.add(o.UV0,"vec2"),t.vertex.uniforms.add("u_scale","float"),t.vertex.uniforms.add("u_offset","vec2"),t.varyings.add("v_texcoord","vec2"),t.vertex.code.add(e`void main(void) {
5
+ import{glsl as e}from"../../shaderModules/interfaces.js";import{VertexAttribute as t}from"../../../lib/VertexAttribute.js";function o(o){o.attributes.add(t.POSITION,"vec2"),o.attributes.add(t.UV0,"vec2"),o.vertex.uniforms.add("u_scale","float"),o.vertex.uniforms.add("u_offset","vec2"),o.varyings.add("v_texcoord","vec2"),o.vertex.code.add(e`void main(void) {
6
6
  v_texcoord = uv0 * u_scale + u_offset;
7
7
  gl_Position = vec4(position, 0.0, 1.0);
8
- }`)}export{t as BasicGrid};
8
+ }`)}export{o as BasicGrid};
@@ -2,16 +2,16 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{VertexColor as o}from"../attributes/VertexColor.glsl.js";import{MixExternalColor as e}from"../util/MixExternalColor.glsl.js";import{glsl as r}from"../../shaderModules/interfaces.js";function a(a,t){a.include(o,t),a.fragment.include(e);const l=a.fragment;l.uniforms.add("uBaseColor","vec4"),l.uniforms.add("uObjectOpacity","float"),t.attributeColor?l.code.add(r`vec3 _baseColor() {
6
- return uBaseColor.rgb * vColor.rgb;
5
+ import{VertexColor as o}from"../attributes/VertexColor.glsl.js";import{MixExternalColor as e}from"../util/MixExternalColor.glsl.js";import{glsl as r}from"../../shaderModules/interfaces.js";function a(a,t){a.include(o,t),a.fragment.include(e);const l=a.fragment;l.uniforms.add("baseColor","vec4"),l.uniforms.add("objectOpacity","float"),t.attributeColor?l.code.add(r`vec3 _baseColor() {
6
+ return baseColor.rgb * vColor.rgb;
7
7
  }
8
8
  float _baseOpacity() {
9
- return uBaseColor.a * vColor.a;
9
+ return baseColor.a * vColor.a;
10
10
  }`):l.code.add(r`vec3 _baseColor() {
11
- return uBaseColor.rgb;
11
+ return baseColor.rgb;
12
12
  }
13
13
  float _baseOpacity() {
14
- return uBaseColor.a;
14
+ return baseColor.a;
15
15
  }`),l.code.add(r`vec4 computeMaterialColor(vec4 textureColor, vec4 externalColor, int externalColorMixMode) {
16
16
  vec3 baseColor = _baseColor();
17
17
  float baseOpacity = _baseOpacity();
@@ -21,7 +21,7 @@ textureColor.rgb,
21
21
  externalColor.rgb,
22
22
  externalColorMixMode
23
23
  );
24
- float opacity = uObjectOpacity * mixExternalOpacity(
24
+ float opacity = objectOpacity * mixExternalOpacity(
25
25
  baseOpacity,
26
26
  textureColor.a,
27
27
  externalColor.a,
@@ -2,7 +2,7 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{TextureCoordinateAttribute as e}from"../attributes/TextureCoordinateAttribute.glsl.js";import{VertexTextureCoordinates as t}from"../attributes/VertexTextureCoordinates.glsl.js";import{Normals as n}from"./Normals.glsl.js";import{glsl as a}from"../../shaderModules/interfaces.js";import{VertexAttribute as r}from"../../../lib/basicInterfaces.js";function o(o,s){const d=o.fragment;s.vertexTangents?(o.attributes.add(r.TANGENT,"vec4"),o.varyings.add("vTangent","vec4"),s.doubleSidedMode===n.DoubleSidedMode.WindingOrder?d.code.add(a`mat3 computeTangentSpace(vec3 normal) {
5
+ import{TextureCoordinateAttributeType as e}from"../attributes/TextureCoordinateAttribute.glsl.js";import{VertexTextureCoordinates as t}from"../attributes/VertexTextureCoordinates.glsl.js";import{NormalsDoubleSidedMode as n}from"./Normals.glsl.js";import{glsl as a}from"../../shaderModules/interfaces.js";import{VertexAttribute as r}from"../../../lib/VertexAttribute.js";function o(o,s){const d=o.fragment;s.vertexTangents?(o.attributes.add(r.TANGENT,"vec4"),o.varyings.add("vTangent","vec4"),s.doubleSidedMode===n.WindingOrder?d.code.add(a`mat3 computeTangentSpace(vec3 normal) {
6
6
  float tangentHeadedness = gl_FrontFacing ? vTangent.w : -vTangent.w;
7
7
  vec3 tangent = normalize(gl_FrontFacing ? vTangent.xyz : -vTangent.xyz);
8
8
  vec3 bitangent = cross(normal, tangent) * tangentHeadedness;
@@ -23,7 +23,7 @@ T = T - normal * dot(normal, T);
23
23
  T *= inversesqrt(max(dot(T,T), 1.e-10));
24
24
  vec3 B = sign(det) * cross(normal, T);
25
25
  return mat3(T, B, normal);
26
- }`)),s.attributeTextureCoordinates!==e.AttributeType.None&&(o.include(t,s),d.uniforms.add("normalTexture","sampler2D"),d.uniforms.add("normalTextureSize","vec2"),d.code.add(a`
26
+ }`)),s.attributeTextureCoordinates!==e.None&&(o.include(t,s),d.uniforms.add("normalTexture","sampler2D"),d.uniforms.add("normalTextureSize","vec2"),d.code.add(a`
27
27
  vec3 computeTextureNormal(mat3 tangentSpace, vec2 uv) {
28
28
  vtc.uv = uv;
29
29
  ${s.supportsTextureAtlas?"vtc.size = normalTextureSize;":""}
@@ -2,20 +2,19 @@
2
2
  All material copyright ESRI, All Rights Reserved, unless otherwise specified.
3
3
  See https://js.arcgis.com/4.23/esri/copyright.txt for details.
4
4
  */
5
- import{ViewingMode as e}from"../../../../../ViewingMode.js";import{NormalAttribute as o}from"../attributes/NormalAttribute.glsl.js";import{VertexNormal as r}from"../attributes/VertexNormal.glsl.js";import{VertexPosition as d}from"../attributes/VertexPosition.glsl.js";import{Normals as i}from"./Normals.glsl.js";import{glsl as a}from"../../shaderModules/interfaces.js";function n(n,l){const t=n.fragment;l.doubleSidedMode===i.DoubleSidedMode.None?t.code.add(a`vec3 _adjustDoublesided(vec3 normal) {
5
+ import{neverReached as e}from"../../../../../../core/compilerUtils.js";import{ViewingMode as r}from"../../../../../ViewingMode.js";import{NormalAttributeType as o}from"../attributes/NormalAttribute.glsl.js";import{VertexNormal as d}from"../attributes/VertexNormal.glsl.js";import{VertexPosition as a}from"../attributes/VertexPosition.glsl.js";import{NormalsDoubleSidedMode as i}from"./Normals.glsl.js";import{glsl as n}from"../../shaderModules/interfaces.js";function t(t,l){const s=t.fragment;switch(l.doubleSidedMode){case i.None:s.code.add(n`vec3 _adjustDoublesided(vec3 normal) {
6
6
  return normal;
7
- }`):l.doubleSidedMode===i.DoubleSidedMode.View?(n.include(d,l),t.uniforms.add("uTransform_ViewFromCameraLocal_T","vec3"),t.code.add(a`vec3 _adjustDoublesided(vec3 normal) {
8
- vec3 viewDir = vPositionWorldCameraRelative + uTransform_ViewFromCameraLocal_T;
9
- return dot(normal, viewDir) > 0.0 ? -normal : normal;
10
- }`)):l.doubleSidedMode===i.DoubleSidedMode.WindingOrder&&t.code.add(a`vec3 _adjustDoublesided(vec3 normal) {
7
+ }`);break;case i.View:t.include(a,l),s.code.add(n`vec3 _adjustDoublesided(vec3 normal) {
8
+ return dot(normal, vPositionWorldCameraRelative) > 0.0 ? -normal : normal;
9
+ }`);break;case i.WindingOrder:s.code.add(n`vec3 _adjustDoublesided(vec3 normal) {
11
10
  return gl_FrontFacing ? normal : -normal;
12
- }`),l.normalType===o.Type.Attribute||l.normalType===o.Type.CompressedAttribute?(n.include(r,l),t.code.add(a`vec3 shadingNormalWorld() {
11
+ }`);break;default:e(l.doubleSidedMode);case i.COUNT:}switch(l.normalType){case o.Attribute:case o.CompressedAttribute:t.include(d,l),s.code.add(n`vec3 shadingNormalWorld() {
13
12
  return _adjustDoublesided(normalize(vNormalWorld));
14
13
  }
15
14
  vec3 shadingNormal_view() {
16
15
  vec3 normal = normalize(vNormalView);
17
16
  return gl_FrontFacing ? normal : -normal;
18
- }`)):l.normalType===o.Type.ScreenDerivative?(n.extensions.add("GL_OES_standard_derivatives"),n.include(d,l),t.code.add(a`vec3 shadingNormalWorld() {
17
+ }`);break;case o.ScreenDerivative:t.extensions.add("GL_OES_standard_derivatives"),t.include(a,l),s.code.add(n`vec3 shadingNormalWorld() {
19
18
  return normalize(cross(
20
19
  dFdx(vPositionWorldCameraRelative),
21
20
  dFdy(vPositionWorldCameraRelative)
@@ -23,10 +22,10 @@ dFdy(vPositionWorldCameraRelative)
23
22
  }
24
23
  vec3 shadingNormal_view() {
25
24
  return normalize(cross(dFdx(vPosition_view),dFdy(vPosition_view)));
26
- }`)):l.normalType===o.Type.Ground&&(l.viewingMode===e.Global?(n.include(d,l),t.code.add(a`vec3 shadingNormalWorld() {
25
+ }`);break;case o.Ground:l.viewingMode===r.Global?(t.include(a,l),s.code.add(n`vec3 shadingNormalWorld() {
27
26
  return normalize(positionWorld());
28
- }`)):l.viewingMode===e.Local&&t.code.add(a`vec3 shadingNormalWorld() {
27
+ }`)):l.viewingMode===r.Local&&s.code.add(n`vec3 shadingNormalWorld() {
29
28
  return vec3(0.0, 0.0, 1.0);
30
- }`),n.extensions.add("GL_OES_standard_derivatives"),t.code.add(a`vec3 shadingNormal_view() {
29
+ }`),t.extensions.add("GL_OES_standard_derivatives"),s.code.add(n`vec3 shadingNormal_view() {
31
30
  return normalize(cross(dFdx(vPosition_view),dFdy(vPosition_view))).xyz;
32
- }`))}export{n as ComputeShadingNormal};
31
+ }`);break;default:e(l.normalType);case o.COUNT:}}export{t as ComputeShadingNormal};