@appinternalleads/ui 0.4.0 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (890) hide show
  1. package/dist/cjs/agent/AgentComponent.js +1 -1
  2. package/dist/cjs/agent/AgentComponent.js.map +1 -1
  3. package/dist/cjs/agent/manifests.js +81 -1
  4. package/dist/cjs/agent/manifests.js.map +1 -1
  5. package/dist/cjs/agent/result.js +6 -0
  6. package/dist/cjs/agent/result.js.map +1 -1
  7. package/dist/cjs/components/catalog.js +18 -0
  8. package/dist/cjs/components/catalog.js.map +1 -1
  9. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.js +21 -0
  10. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.js.map +1 -0
  11. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.types.js +6 -0
  12. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.types.js.map +1 -0
  13. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.web.js +89 -0
  14. package/dist/cjs/components/onboarding/animated-status/AnimatedStage.web.js.map +1 -0
  15. package/dist/cjs/components/onboarding/animated-status/AnimatedStatusView.js +62 -0
  16. package/dist/cjs/components/onboarding/animated-status/AnimatedStatusView.js.map +1 -0
  17. package/dist/cjs/components/onboarding/animated-status/AnimatedStill.js +20 -0
  18. package/dist/cjs/components/onboarding/animated-status/AnimatedStill.js.map +1 -0
  19. package/dist/cjs/components/onboarding/animated-status/contract.js +87 -0
  20. package/dist/cjs/components/onboarding/animated-status/contract.js.map +1 -0
  21. package/dist/cjs/components/onboarding/animated-status/engine.js +40 -0
  22. package/dist/cjs/components/onboarding/animated-status/engine.js.map +1 -0
  23. package/dist/cjs/components/onboarding/animated-status/index.js +20 -0
  24. package/dist/cjs/components/onboarding/animated-status/index.js.map +1 -0
  25. package/dist/cjs/components/onboarding/animated-status/presets.json +126 -0
  26. package/dist/cjs/components/onboarding/animated-status/riv.js +7 -0
  27. package/dist/cjs/components/onboarding/animated-status/riv.js.map +1 -0
  28. package/dist/cjs/components/onboarding/index.js +4 -0
  29. package/dist/cjs/components/onboarding/index.js.map +1 -1
  30. package/dist/cjs/components/onboarding/presets.js +90 -84
  31. package/dist/cjs/components/onboarding/presets.js.map +1 -1
  32. package/dist/cjs/components/onboarding/receipt-printer/ReceiptStage.js +43 -6
  33. package/dist/cjs/components/onboarding/receipt-printer/ReceiptStage.js.map +1 -1
  34. package/dist/cjs/components/onboarding/send-completion/SendCompletionView.js +111 -0
  35. package/dist/cjs/components/onboarding/send-completion/SendCompletionView.js.map +1 -0
  36. package/dist/cjs/components/onboarding/send-completion/SendStage.js +37 -0
  37. package/dist/cjs/components/onboarding/send-completion/SendStage.js.map +1 -0
  38. package/dist/cjs/components/onboarding/send-completion/SendStage.types.js +6 -0
  39. package/dist/cjs/components/onboarding/send-completion/SendStage.types.js.map +1 -0
  40. package/dist/cjs/components/onboarding/send-completion/SendStage.web.js +107 -0
  41. package/dist/cjs/components/onboarding/send-completion/SendStage.web.js.map +1 -0
  42. package/dist/cjs/components/onboarding/send-completion/SendStill.js +17 -0
  43. package/dist/cjs/components/onboarding/send-completion/SendStill.js.map +1 -0
  44. package/dist/cjs/components/onboarding/send-completion/contract.js +83 -0
  45. package/dist/cjs/components/onboarding/send-completion/contract.js.map +1 -0
  46. package/dist/cjs/components/onboarding/send-completion/engine.js +32 -0
  47. package/dist/cjs/components/onboarding/send-completion/engine.js.map +1 -0
  48. package/dist/cjs/components/onboarding/send-completion/index.js +22 -0
  49. package/dist/cjs/components/onboarding/send-completion/index.js.map +1 -0
  50. package/dist/cjs/components/onboarding/send-completion/presets.json +132 -0
  51. package/dist/cjs/components/onboarding/send-completion/riv.js +7 -0
  52. package/dist/cjs/components/onboarding/send-completion/riv.js.map +1 -0
  53. package/dist/cjs/components/onboarding/shared/actions-data.js +2 -0
  54. package/dist/cjs/components/onboarding/shared/actions-data.js.map +1 -1
  55. package/dist/cjs/components/onboarding/shared/configColor.js +76 -0
  56. package/dist/cjs/components/onboarding/shared/configColor.js.map +1 -0
  57. package/dist/cjs/components/onboarding/shared/contract.js +4 -0
  58. package/dist/cjs/components/onboarding/shared/contract.js.map +1 -1
  59. package/dist/cjs/components/onboarding/shared/describe.js +1 -1
  60. package/dist/cjs/components/onboarding/shared/describe.js.map +1 -1
  61. package/dist/cjs/components/onboarding/shared/mock.js +2 -0
  62. package/dist/cjs/components/onboarding/shared/mock.js.map +1 -1
  63. package/dist/cjs/components/onboarding/views.js +8 -0
  64. package/dist/cjs/components/onboarding/views.js.map +1 -1
  65. package/dist/cjs/motion/MotionPlayer.js +42 -0
  66. package/dist/cjs/motion/MotionPlayer.js.map +1 -0
  67. package/dist/cjs/motion/agent.js +323 -0
  68. package/dist/cjs/motion/agent.js.map +1 -0
  69. package/dist/cjs/motion/cat/Cat.js +79 -0
  70. package/dist/cjs/motion/cat/Cat.js.map +1 -0
  71. package/dist/cjs/motion/cat/animation.js +204 -0
  72. package/dist/cjs/motion/cat/animation.js.map +1 -0
  73. package/dist/cjs/motion/cat/art.generated.js +37 -0
  74. package/dist/cjs/motion/cat/art.generated.js.map +1 -0
  75. package/dist/cjs/motion/cat/config.js +136 -0
  76. package/dist/cjs/motion/cat/config.js.map +1 -0
  77. package/dist/cjs/motion/cat/index.js +75 -0
  78. package/dist/cjs/motion/cat/index.js.map +1 -0
  79. package/dist/cjs/motion/cat/rig.js +99 -0
  80. package/dist/cjs/motion/cat/rig.js.map +1 -0
  81. package/dist/cjs/motion/cat/scene.js +148 -0
  82. package/dist/cjs/motion/cat/scene.js.map +1 -0
  83. package/dist/cjs/motion/configurable/config.js +477 -0
  84. package/dist/cjs/motion/configurable/config.js.map +1 -0
  85. package/dist/cjs/motion/configurable/controls.js +44 -0
  86. package/dist/cjs/motion/configurable/controls.js.map +1 -0
  87. package/dist/cjs/motion/easing.js +62 -0
  88. package/dist/cjs/motion/easing.js.map +1 -0
  89. package/dist/cjs/motion/fit.js +12 -0
  90. package/dist/cjs/motion/fit.js.map +1 -0
  91. package/dist/cjs/motion/index.js +101 -0
  92. package/dist/cjs/motion/index.js.map +1 -0
  93. package/dist/cjs/motion/neon/GlowRenderer.js +18 -0
  94. package/dist/cjs/motion/neon/GlowRenderer.js.map +1 -0
  95. package/dist/cjs/motion/neon/NeonCanvas.js +97 -0
  96. package/dist/cjs/motion/neon/NeonCanvas.js.map +1 -0
  97. package/dist/cjs/motion/neon/NeonText.js +108 -0
  98. package/dist/cjs/motion/neon/NeonText.js.map +1 -0
  99. package/dist/cjs/motion/neon/NeonTextFrame.js +36 -0
  100. package/dist/cjs/motion/neon/NeonTextFrame.js.map +1 -0
  101. package/dist/cjs/motion/neon/artwork.js +102 -0
  102. package/dist/cjs/motion/neon/artwork.js.map +1 -0
  103. package/dist/cjs/motion/neon/audio.js +165 -0
  104. package/dist/cjs/motion/neon/audio.js.map +1 -0
  105. package/dist/cjs/motion/neon/config.js +334 -0
  106. package/dist/cjs/motion/neon/config.js.map +1 -0
  107. package/dist/cjs/motion/neon/flicker.js +196 -0
  108. package/dist/cjs/motion/neon/flicker.js.map +1 -0
  109. package/dist/cjs/motion/neon/fonts.js +52 -0
  110. package/dist/cjs/motion/neon/fonts.js.map +1 -0
  111. package/dist/cjs/motion/neon/frame.js +24 -0
  112. package/dist/cjs/motion/neon/frame.js.map +1 -0
  113. package/dist/cjs/motion/neon/glitch.js +114 -0
  114. package/dist/cjs/motion/neon/glitch.js.map +1 -0
  115. package/dist/cjs/motion/neon/index.js +119 -0
  116. package/dist/cjs/motion/neon/index.js.map +1 -0
  117. package/dist/cjs/motion/neon/layers.js +68 -0
  118. package/dist/cjs/motion/neon/layers.js.map +1 -0
  119. package/dist/cjs/motion/neon/material.js +56 -0
  120. package/dist/cjs/motion/neon/material.js.map +1 -0
  121. package/dist/cjs/motion/neon/random.js +43 -0
  122. package/dist/cjs/motion/neon/random.js.map +1 -0
  123. package/dist/cjs/motion/neon/scene.js +549 -0
  124. package/dist/cjs/motion/neon/scene.js.map +1 -0
  125. package/dist/cjs/motion/neon/synth.js +213 -0
  126. package/dist/cjs/motion/neon/synth.js.map +1 -0
  127. package/dist/cjs/motion/neon/typography.js +81 -0
  128. package/dist/cjs/motion/neon/typography.js.map +1 -0
  129. package/dist/cjs/motion/neon/wall.js +113 -0
  130. package/dist/cjs/motion/neon/wall.js.map +1 -0
  131. package/dist/cjs/motion/paperfold/PaperFold.js +40 -0
  132. package/dist/cjs/motion/paperfold/PaperFold.js.map +1 -0
  133. package/dist/cjs/motion/paperfold/PaperFoldFrame.js +290 -0
  134. package/dist/cjs/motion/paperfold/PaperFoldFrame.js.map +1 -0
  135. package/dist/cjs/motion/paperfold/PaperFoldPlayer.js +59 -0
  136. package/dist/cjs/motion/paperfold/PaperFoldPlayer.js.map +1 -0
  137. package/dist/cjs/motion/paperfold/art.js +388 -0
  138. package/dist/cjs/motion/paperfold/art.js.map +1 -0
  139. package/dist/cjs/motion/paperfold/config.js +103 -0
  140. package/dist/cjs/motion/paperfold/config.js.map +1 -0
  141. package/dist/cjs/motion/paperfold/controls.js +493 -0
  142. package/dist/cjs/motion/paperfold/controls.js.map +1 -0
  143. package/dist/cjs/motion/paperfold/engine.js +722 -0
  144. package/dist/cjs/motion/paperfold/engine.js.map +1 -0
  145. package/dist/cjs/motion/paperfold/fonts.js +25 -0
  146. package/dist/cjs/motion/paperfold/fonts.js.map +1 -0
  147. package/dist/cjs/motion/paperfold/index.js +113 -0
  148. package/dist/cjs/motion/paperfold/index.js.map +1 -0
  149. package/dist/cjs/motion/paperfold/manipulate.js +170 -0
  150. package/dist/cjs/motion/paperfold/manipulate.js.map +1 -0
  151. package/dist/cjs/motion/paperfold/presets.js +119 -0
  152. package/dist/cjs/motion/paperfold/presets.js.map +1 -0
  153. package/dist/cjs/motion/paperfold/template.js +40 -0
  154. package/dist/cjs/motion/paperfold/template.js.map +1 -0
  155. package/dist/cjs/motion/player.js +203 -0
  156. package/dist/cjs/motion/player.js.map +1 -0
  157. package/dist/cjs/motion/promo/PromoFrame.js +293 -0
  158. package/dist/cjs/motion/promo/PromoFrame.js.map +1 -0
  159. package/dist/cjs/motion/promo/PromoShowcasePlayer.js +59 -0
  160. package/dist/cjs/motion/promo/PromoShowcasePlayer.js.map +1 -0
  161. package/dist/cjs/motion/promo/config.js +565 -0
  162. package/dist/cjs/motion/promo/config.js.map +1 -0
  163. package/dist/cjs/motion/promo/controls.js +571 -0
  164. package/dist/cjs/motion/promo/controls.js.map +1 -0
  165. package/dist/cjs/motion/promo/easing.js +35 -0
  166. package/dist/cjs/motion/promo/easing.js.map +1 -0
  167. package/dist/cjs/motion/promo/engine.js +567 -0
  168. package/dist/cjs/motion/promo/engine.js.map +1 -0
  169. package/dist/cjs/motion/promo/fonts.js +20 -0
  170. package/dist/cjs/motion/promo/fonts.js.map +1 -0
  171. package/dist/cjs/motion/promo/icons.js +29 -0
  172. package/dist/cjs/motion/promo/icons.js.map +1 -0
  173. package/dist/cjs/motion/promo/index.js +73 -0
  174. package/dist/cjs/motion/promo/index.js.map +1 -0
  175. package/dist/cjs/motion/promo/presets.js +44 -0
  176. package/dist/cjs/motion/promo/presets.js.map +1 -0
  177. package/dist/cjs/motion/promo/template.js +38 -0
  178. package/dist/cjs/motion/promo/template.js.map +1 -0
  179. package/dist/cjs/motion/replication2/Replication2Player.js +93 -0
  180. package/dist/cjs/motion/replication2/Replication2Player.js.map +1 -0
  181. package/dist/cjs/motion/replication2/config.js +352 -0
  182. package/dist/cjs/motion/replication2/config.js.map +1 -0
  183. package/dist/cjs/motion/replication2/controls.js +286 -0
  184. package/dist/cjs/motion/replication2/controls.js.map +1 -0
  185. package/dist/cjs/motion/replication2/driver.js +68 -0
  186. package/dist/cjs/motion/replication2/driver.js.map +1 -0
  187. package/dist/cjs/motion/replication2/easing.js +97 -0
  188. package/dist/cjs/motion/replication2/easing.js.map +1 -0
  189. package/dist/cjs/motion/replication2/engine.js +481 -0
  190. package/dist/cjs/motion/replication2/engine.js.map +1 -0
  191. package/dist/cjs/motion/replication2/html.js +88 -0
  192. package/dist/cjs/motion/replication2/html.js.map +1 -0
  193. package/dist/cjs/motion/replication2/index.js +61 -0
  194. package/dist/cjs/motion/replication2/index.js.map +1 -0
  195. package/dist/cjs/motion/replication2/measure.js +30 -0
  196. package/dist/cjs/motion/replication2/measure.js.map +1 -0
  197. package/dist/cjs/motion/replication2/metrics.js +10 -0
  198. package/dist/cjs/motion/replication2/metrics.js.map +1 -0
  199. package/dist/cjs/motion/replication2/presets.js +67 -0
  200. package/dist/cjs/motion/replication2/presets.js.map +1 -0
  201. package/dist/cjs/motion/replication2/riv.js +7 -0
  202. package/dist/cjs/motion/replication2/riv.js.map +1 -0
  203. package/dist/cjs/motion/replication2/rive-contract.js +158 -0
  204. package/dist/cjs/motion/replication2/rive-contract.js.map +1 -0
  205. package/dist/cjs/motion/replication2/template.js +35 -0
  206. package/dist/cjs/motion/replication2/template.js.map +1 -0
  207. package/dist/cjs/motion/sample.js +149 -0
  208. package/dist/cjs/motion/sample.js.map +1 -0
  209. package/dist/cjs/motion/templates/hey-template.js +1552 -0
  210. package/dist/cjs/motion/templates/hey-template.js.map +1 -0
  211. package/dist/cjs/motion/templates/index.js +22 -0
  212. package/dist/cjs/motion/templates/index.js.map +1 -0
  213. package/dist/cjs/motion/templates/word-motion.js +1165 -0
  214. package/dist/cjs/motion/templates/word-motion.js.map +1 -0
  215. package/dist/cjs/motion/types.js +3 -0
  216. package/dist/cjs/motion/types.js.map +1 -0
  217. package/dist/cjs/motion/typesurface/TypeSurfaceCanvas.js +62 -0
  218. package/dist/cjs/motion/typesurface/TypeSurfaceCanvas.js.map +1 -0
  219. package/dist/cjs/motion/typesurface/art.js +861 -0
  220. package/dist/cjs/motion/typesurface/art.js.map +1 -0
  221. package/dist/cjs/motion/typesurface/config.js +269 -0
  222. package/dist/cjs/motion/typesurface/config.js.map +1 -0
  223. package/dist/cjs/motion/typesurface/engine.js +607 -0
  224. package/dist/cjs/motion/typesurface/engine.js.map +1 -0
  225. package/dist/cjs/motion/typesurface/fonts.js +45 -0
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  227. package/dist/cjs/motion/typesurface/index.js +72 -0
  228. package/dist/cjs/motion/typesurface/index.js.map +1 -0
  229. package/dist/cjs/motion/typesurface/layout.js +130 -0
  230. package/dist/cjs/motion/typesurface/layout.js.map +1 -0
  231. package/dist/cjs/motion/typesurface/ops.js +175 -0
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  233. package/dist/cjs/motion/typesurface/presets.js +192 -0
  234. package/dist/cjs/motion/typesurface/presets.js.map +1 -0
  235. package/dist/cjs/motion/typesurface/renderer.js +672 -0
  236. package/dist/cjs/motion/typesurface/renderer.js.map +1 -0
  237. package/dist/cjs/motion/typesurface/shaders.js +300 -0
  238. package/dist/cjs/motion/typesurface/shaders.js.map +1 -0
  239. package/dist/cjs/motion/typesurface/surfaces.js +156 -0
  240. package/dist/cjs/motion/typesurface/surfaces.js.map +1 -0
  241. package/dist/cjs/motion/typesurface/text.js +34 -0
  242. package/dist/cjs/motion/typesurface/text.js.map +1 -0
  243. package/dist/cjs/motion/typesurface/timeline.js +64 -0
  244. package/dist/cjs/motion/typesurface/timeline.js.map +1 -0
  245. package/dist/cjs/motion/validate.js +89 -0
  246. package/dist/cjs/motion/validate.js.map +1 -0
  247. package/dist/cjs/native/RiveReceiptStage.js +9 -150
  248. package/dist/cjs/native/RiveReceiptStage.js.map +1 -1
  249. package/dist/cjs/native/riveReceiptStageFactory.js +162 -0
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  251. package/dist/cjs/tokens/stage.js +10 -0
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  253. package/dist/esm/agent/AgentComponent.js +1 -1
  254. package/dist/esm/agent/AgentComponent.js.map +1 -1
  255. package/dist/esm/agent/manifests.d.ts.map +1 -1
  256. package/dist/esm/agent/manifests.js +81 -1
  257. package/dist/esm/agent/manifests.js.map +1 -1
  258. package/dist/esm/agent/result.d.ts.map +1 -1
  259. package/dist/esm/agent/result.js +6 -0
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  261. package/dist/esm/agent/types.d.ts +1 -1
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  263. package/dist/esm/components/catalog.d.ts +1 -1
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  267. package/dist/esm/components/onboarding/animated-status/AnimatedStage.d.ts +9 -0
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  283. package/dist/esm/components/onboarding/animated-status/AnimatedStill.d.ts +8 -0
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  287. package/dist/esm/components/onboarding/animated-status/contract.d.ts +61 -0
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  291. package/dist/esm/components/onboarding/animated-status/engine.d.ts +24 -0
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@@ -0,0 +1,607 @@
1
+ "use strict";
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.createGeometryEngine = createGeometryEngine;
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+ exports.textVertexOnSheet = textVertexOnSheet;
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+ /**
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+ * **The geometry engine.** One surface, one mesh, evaluated for a config at a moment:
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+ *
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+ * sheet the surface through its own shape → wrinkles → crumple → folds → roll → cylinder,
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+ * then the rigid turns of the whole object (horizontal/vertical distortion)
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+ * stack the pages under a newspaper's top sheet, offset along its normals
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+ * text a mesh made of the SHEET'S OWN CELLS under the text block. Each vertex blends from
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+ * its floating position (flat, above everything) to the sheet vertex it belongs to, so
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+ * conformed letters lie on exactly the paper's triangles, crease for crease
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+ * prop a solid the surface wraps (the bottle)
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+ * guides fold lines, the roll line, the text outline and baselines, for the debug view
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+ *
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+ * Everything is written into buffers allocated once per surface, so a frame allocates nothing.
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+ * Pure: no DOM, no React. The renderer uploads what this returns.
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+ */
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+ const config_1 = require("./config");
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+ const layout_1 = require("./layout");
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+ const ops_1 = require("./ops");
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+ const DEG = Math.PI / 180;
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+ const clamp01 = (v) => (v < 0 ? 0 : v > 1 ? 1 : v);
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+ const sstep = (v) => { const t = clamp01(v); return t * t * (3 - 2 * t); };
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+ /** Normals by central differences over a grid, and cavity (how much a vertex sits in a valley). */
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+ function gridNormals(pos, nrm, ni, nj, cav, cavStride, cavOffset, h) {
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+ for (let j = 0; j < nj; j++) {
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+ const jp = j > 0 ? j - 1 : j, jm = j < nj - 1 ? j + 1 : j;
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+ for (let i = 0; i < ni; i++) {
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+ const ip = i < ni - 1 ? i + 1 : i, im = i > 0 ? i - 1 : i;
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+ const a = (j * ni + ip) * 3, b = (j * ni + im) * 3, c = (jp * ni + i) * 3, d = (jm * ni + i) * 3;
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+ const tx0 = pos[a] - pos[b], tx1 = pos[a + 1] - pos[b + 1], tx2 = pos[a + 2] - pos[b + 2];
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+ const ty0 = pos[c] - pos[d], ty1 = pos[c + 1] - pos[d + 1], ty2 = pos[c + 2] - pos[d + 2];
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+ let nx = tx1 * ty2 - tx2 * ty1, ny = tx2 * ty0 - tx0 * ty2, nz = tx0 * ty1 - tx1 * ty0;
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+ const l = Math.hypot(nx, ny, nz) || 1;
37
+ nx /= l;
38
+ ny /= l;
39
+ nz /= l;
40
+ const k = (j * ni + i) * 3;
41
+ nrm[k] = nx;
42
+ nrm[k + 1] = ny;
43
+ nrm[k + 2] = nz;
44
+ if (cav) {
45
+ let v = 0;
46
+ if (i > 0 && i < ni - 1 && j > 0 && j < nj - 1) {
47
+ const lx = (pos[a] + pos[b] + pos[c] + pos[d]) / 4 - pos[k];
48
+ const ly = (pos[a + 1] + pos[b + 1] + pos[c + 1] + pos[d + 1]) / 4 - pos[k + 1];
49
+ const lz = (pos[a + 2] + pos[b + 2] + pos[c + 2] + pos[d + 2]) / 4 - pos[k + 2];
50
+ v = Math.max(-1, Math.min(1, ((lx * nx + ly * ny + lz * nz) / h) * 2.5));
51
+ }
52
+ cav[(j * ni + i) * cavStride + cavOffset] = v;
53
+ }
54
+ }
55
+ }
56
+ }
57
+ /** Two triangles per cell; the diagonal alternates by the SHEET's cell parity, so a sub-grid shares it. */
58
+ function gridIndices(ni, nj, i0, j0, out) {
59
+ const idx = out ?? new Uint32Array((ni - 1) * (nj - 1) * 6);
60
+ let o = 0;
61
+ for (let j = 0; j < nj - 1; j++) {
62
+ for (let i = 0; i < ni - 1; i++) {
63
+ const a = j * ni + i, b = a + 1, c = a + ni, d = c + 1;
64
+ if (((i + i0 + j + j0) & 1) === 1) {
65
+ idx[o++] = a;
66
+ idx[o++] = c;
67
+ idx[o++] = b;
68
+ idx[o++] = b;
69
+ idx[o++] = c;
70
+ idx[o++] = d;
71
+ }
72
+ else {
73
+ idx[o++] = a;
74
+ idx[o++] = c;
75
+ idx[o++] = d;
76
+ idx[o++] = a;
77
+ idx[o++] = d;
78
+ idx[o++] = b;
79
+ }
80
+ }
81
+ }
82
+ return idx;
83
+ }
84
+ /**
85
+ * A wine bottle of glass radius `radius`, revolved about the LABEL's axis (parallel to y at z = −axis),
86
+ * so a wrapped label sits exactly `axis − radius` off the glass all the way round.
87
+ */
88
+ function bottleMesh(radius, axis) {
89
+ // (r, y) from the centre of the base to the centre of the lip, label-centred coordinates, drawn at
90
+ // a 0.36 body radius and scaled to `radius`.
91
+ const scale = radius / 0.36;
92
+ const key = [
93
+ [0, -0.93], [0.2, -0.95], [0.31, -0.955], [0.345, -0.94], [0.36, -0.9], [0.36, 0.7], [0.352, 0.8], [0.32, 0.9], [0.26, 0.98], [0.19, 1.05],
94
+ [0.145, 1.12], [0.128, 1.2], [0.125, 1.3], [0.126, 1.55], [0.14, 1.565], [0.142, 1.63], [0.12, 1.645], [0, 1.65],
95
+ ];
96
+ // Densify so the shoulder is smooth.
97
+ const prof = [];
98
+ for (let k = 0; k < key.length - 1; k++) {
99
+ const [r0, y0] = key[k], [r1, y1] = key[k + 1];
100
+ const steps = Math.max(1, Math.round(Math.hypot(r1 - r0, y1 - y0) / 0.04));
101
+ for (let s = 0; s < steps; s++)
102
+ prof.push([r0 + ((r1 - r0) * s) / steps, y0 + ((y1 - y0) * s) / steps]);
103
+ }
104
+ prof.push(key[key.length - 1]);
105
+ const segs = 96;
106
+ const np = prof.length;
107
+ const count = np * (segs + 1);
108
+ const positions = new Float32Array(count * 3), normals = new Float32Array(count * 3), attrs = new Float32Array(count * 4);
109
+ for (let p = 0; p < np; p++) {
110
+ const r = prof[p][0] * scale, y = prof[p][1];
111
+ const [ra, ya] = prof[Math.max(0, p - 1)], [rb, yb] = prof[Math.min(np - 1, p + 1)];
112
+ let n0 = yb - ya, n1 = -(rb - ra);
113
+ const l = Math.hypot(n0, n1) || 1;
114
+ n0 /= l;
115
+ n1 /= l;
116
+ for (let q = 0; q <= segs; q++) {
117
+ const a = (q / segs) * Math.PI * 2;
118
+ const k = p * (segs + 1) + q;
119
+ positions[k * 3] = r * Math.sin(a);
120
+ positions[k * 3 + 1] = y;
121
+ positions[k * 3 + 2] = -axis + r * Math.cos(a);
122
+ normals[k * 3] = n0 * Math.sin(a);
123
+ normals[k * 3 + 1] = n1;
124
+ normals[k * 3 + 2] = n0 * Math.cos(a);
125
+ attrs[k * 4] = y > 1.2 ? 1 : 0; // 1: foil capsule
126
+ }
127
+ }
128
+ const idx = [];
129
+ for (let p = 0; p < np - 1; p++) {
130
+ for (let q = 0; q < segs; q++) {
131
+ const a = p * (segs + 1) + q, b = a + 1, c = a + segs + 1, d = c + 1;
132
+ idx.push(a, b, c, b, d, c);
133
+ }
134
+ }
135
+ return { positions, normals, attrs, indices: new Uint32Array(idx), count };
136
+ }
137
+ /** Build the engine for one surface. Allocates its buffers once. */
138
+ function createGeometryEngine(def) {
139
+ const [nu, nv] = def.grid;
140
+ const N = nu * nv;
141
+ const W = def.width;
142
+ const Hs = def.height / def.width;
143
+ const h = W / (nu - 1);
144
+ const sx = new Float32Array(N), sy = new Float32Array(N);
145
+ const uvs = new Float32Array(N * 2);
146
+ for (let j = 0; j < nv; j++) {
147
+ for (let i = 0; i < nu; i++) {
148
+ const k = j * nu + i;
149
+ sx[k] = i / (nu - 1) - 0.5;
150
+ sy[k] = (0.5 - j / (nv - 1)) * Hs;
151
+ uvs[k * 2] = i / (nu - 1);
152
+ uvs[k * 2 + 1] = j / (nv - 1);
153
+ }
154
+ }
155
+ const indices = gridIndices(nu, nv, 0, 0);
156
+ const pos = new Float32Array(N * 3), nrm = new Float32Array(N * 3), attrs = new Float32Array(N * 4);
157
+ const stack = Array.from({ length: def.stack?.sheets ?? 0 }, () => new Float32Array(N * 3));
158
+ // Crumple fields, cached per (seed, scale): a whole-sheet evaluation is ~20 ms, a frame reuses it.
159
+ const fieldCache = new Map();
160
+ const fieldFor = (seed, scale) => {
161
+ const key = `${seed}:${scale.toFixed(3)}`;
162
+ let f = fieldCache.get(key);
163
+ if (!f) {
164
+ const creases = (0, ops_1.crumpleCreases)(seed, scale, Hs);
165
+ const full = new Float32Array(N * 3), fine = new Float32Array(N);
166
+ const o = [0, 0, 0];
167
+ for (let k = 0; k < N; k++) {
168
+ (0, ops_1.crumpleField)(creases, sx[k], sy[k], o);
169
+ full[k * 3] = o[0];
170
+ full[k * 3 + 1] = o[1];
171
+ full[k * 3 + 2] = o[2];
172
+ (0, ops_1.crumpleField)(creases, sx[k], sy[k], o, true);
173
+ fine[k] = o[2];
174
+ }
175
+ if (fieldCache.size > 6)
176
+ fieldCache.clear();
177
+ f = { creases, full, fine };
178
+ fieldCache.set(key, f);
179
+ }
180
+ return f;
181
+ };
182
+ const text = {
183
+ positions: new Float32Array(N * 3), normals: new Float32Array(N * 3), uvs: new Float32Array(N * 2), tuv: new Float32Array(N * 2),
184
+ attrs: new Float32Array(N * 4), indices: new Uint32Array((nu - 1) * (nv - 1) * 6), vertexCount: 0, indexCount: 0, indexVersion: 0,
185
+ };
186
+ let textRect = '';
187
+ const bottle = def.prop === 'bottle' ? bottleMesh(def.curveRadius - 0.0025, def.curveRadius) : null;
188
+ const prop = bottle
189
+ ? { positions: new Float32Array(bottle.count * 3), normals: new Float32Array(bottle.count * 3), attrs: bottle.attrs, indices: bottle.indices, vertexCount: bottle.count }
190
+ : null;
191
+ const loose = def.looseSheet
192
+ ? { positions: new Float32Array(12), normals: new Float32Array([0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 1]), uvs: new Float32Array([0, 0, 1, 0, 0, 1, 1, 1]), indices: new Uint32Array([0, 2, 1, 1, 2, 3]) }
193
+ : null;
194
+ // ---- the frame's parameters, set by `evaluate`, read by `pipe` ----
195
+ let F = {
196
+ d: config_1.DEFAULT_TYPE_SURFACE.deformation, t: 0, motion: 1, skew: 0, crumpleA: 0, shrink: 1, bowl: 0, wrinkleA: 0,
197
+ bends: [], roll: null, kappa: 0, spin: 0,
198
+ rotA: 0, rotB: 0, rotC: 0, shiftX: 0, shiftY: 0,
199
+ creases: [],
200
+ };
201
+ /** One sheet point through the surface's operators (before the object's rigid turns). Returns crease light. */
202
+ const pipe = (x0, y0, fx, fy, fz, gz, p) => {
203
+ const x = x0 * W, y = y0 * W;
204
+ p[0] = x + F.skew * 0.35 * y;
205
+ p[1] = y;
206
+ p[2] = 0;
207
+ def.shape?.(p, x0, y0, F.d, F.t, F.motion);
208
+ if (F.wrinkleA)
209
+ p[2] += gz * W * F.wrinkleA;
210
+ if (F.crumpleA) {
211
+ p[0] += fx * W * F.crumpleA;
212
+ p[1] += fy * W * F.crumpleA;
213
+ p[2] += fz * W * F.crumpleA;
214
+ p[0] *= F.shrink;
215
+ p[1] *= F.shrink;
216
+ if (F.bowl)
217
+ p[2] += F.bowl * W * ((p[0] / W) ** 2 + (p[1] / W) ** 2);
218
+ }
219
+ let crease = 0;
220
+ for (const s of F.bends) {
221
+ const dist = (0, ops_1.bendDistance)(p[0], p[1], s.b);
222
+ crease += s.infl * Math.exp(-((dist / s.zone) ** 2));
223
+ (0, ops_1.bend)(p, s.b);
224
+ }
225
+ if (F.roll)
226
+ (0, ops_1.roll)(p, F.roll);
227
+ if (F.kappa) {
228
+ (0, ops_1.cylinder)(p, F.kappa);
229
+ if (F.spin) {
230
+ const R = def.curveRadius;
231
+ const zz = p[2] + R, c = Math.cos(F.spin), s = Math.sin(F.spin);
232
+ const xx = p[0] * c + zz * s;
233
+ p[2] = -p[0] * s + zz * c - R;
234
+ p[0] = xx;
235
+ }
236
+ }
237
+ return crease;
238
+ };
239
+ const place = (p) => {
240
+ (0, ops_1.rotate)(p, F.rotA, F.rotB, F.rotC);
241
+ p[0] += F.shiftX;
242
+ p[1] += F.shiftY;
243
+ };
244
+ const fieldAt = (x0, y0, o, g) => {
245
+ if (F.crumpleA)
246
+ (0, ops_1.crumpleField)(F.creases, x0, y0, o);
247
+ else {
248
+ o[0] = 0;
249
+ o[1] = 0;
250
+ o[2] = 0;
251
+ }
252
+ if (F.wrinkleA)
253
+ (0, ops_1.crumpleField)(F.creases, x0, y0, g, true);
254
+ else
255
+ g[2] = 0;
256
+ };
257
+ const mapSheet = (x0, y0, out) => {
258
+ const o = [0, 0, 0], g = [0, 0, 0];
259
+ fieldAt(x0, y0, o, g);
260
+ pipe(x0, y0, o[0], o[1], o[2], g[2], out);
261
+ place(out);
262
+ return out;
263
+ };
264
+ /** A crease line; `near` flips which side moves. */
265
+ const creaseLine = (position, orientation, side, shrink) => {
266
+ const flip = side === 'near' ? -1 : 1;
267
+ return orientation === 'vertical'
268
+ ? { px: (position - 0.5) * W * shrink, py: 0, dx: 0, dy: flip }
269
+ : { px: 0, py: (0.5 - position) * def.height * shrink, dx: flip, dy: 0 };
270
+ };
271
+ const foldBend = (f, shrink) => {
272
+ if (f.amount <= 0.0005)
273
+ return null;
274
+ const theta = f.angle * f.amount * DEG * (f.direction === 'over' ? 1 : -1);
275
+ const width = Math.max(0.002, f.width * W);
276
+ const b = { ...creaseLine(f.position, f.orientation, f.side ?? 'far', shrink), theta, width };
277
+ return { b, infl: f.influence * Math.min(1, f.amount * 2.5), zone: width * 0.8 + 0.004 };
278
+ };
279
+ /** A wrap is a bend whose zone is a rod: its width grows with the angle so the radius stays put. */
280
+ const wrapBend = (w, shrink) => {
281
+ if (w.amount <= 0.0005)
282
+ return null;
283
+ const turn = w.angle * w.amount * DEG;
284
+ const theta = turn * (w.direction === 'over' ? 1 : -1);
285
+ const b = { ...creaseLine(w.position, w.orientation, w.side ?? 'far', shrink), theta, width: Math.max(0.002, turn * w.radius * W) };
286
+ return { b, infl: 0, zone: 1 };
287
+ };
288
+ const scratch = [0, 0, 0];
289
+ const evaluate = (cfg, timeMs, layout, opts) => {
290
+ const d = cfg.deformation;
291
+ const c = d.crumple.amount;
292
+ const field = c > 0 || d.wrinkle > 0 ? fieldFor(cfg.surface.seed, d.crumple.scale) : null;
293
+ const shrink = 1 - 0.06 * c - 0.2 * (0, ops_1.smoothstep)(0.55, 1, c);
294
+ const bends = [...config_1.TS_FOLD_KEYS.map((k) => foldBend(d[k], shrink)), ...config_1.TS_WRAP_KEYS.map((k) => wrapBend(d[k], shrink))].filter((x) => !!x);
295
+ // A later crease in the same direction wraps the layers the earlier one laid on its inner side.
296
+ for (let i = 1; i < bends.length; i++) {
297
+ for (let k = 0; k < i; k++) {
298
+ const a = bends[k].b, b = bends[i].b;
299
+ if (Math.sign(a.theta) === Math.sign(b.theta))
300
+ b.core = (b.core ?? 0) + (2 * a.width / Math.abs(a.theta)) * Math.min(1, Math.abs(a.theta) / Math.PI);
301
+ else if (Math.abs(a.theta) > Math.PI)
302
+ b.core = (b.core ?? 0) + (a.width / Math.abs(a.theta)) * 2;
303
+ }
304
+ }
305
+ let rl = null;
306
+ if (d.roll.amount > 0.0005) {
307
+ const edge = d.roll.edge;
308
+ const vertical = edge === 'bottom' || edge === 'top';
309
+ const len = (vertical ? def.height : W) * shrink;
310
+ const sgn = edge === 'bottom' || edge === 'left' ? -1 : 1;
311
+ const radius = d.roll.radius * W;
312
+ rl = {
313
+ ox: vertical ? 0 : (sgn * W * shrink) / 2, oy: vertical ? (sgn * def.height * shrink) / 2 : 0,
314
+ ex: vertical ? 0 : -sgn, ey: vertical ? -sgn : 0,
315
+ reach: d.roll.amount * len, radius, inner: radius * 0.45, length: len, sign: d.roll.direction === 'under' ? -1 : 1,
316
+ };
317
+ }
318
+ const kappa = def.curveMode === 'cylinder' && d.curve > 0.0005 ? d.curve / def.curveRadius : 0;
319
+ F = {
320
+ d, t: timeMs, motion: cfg.view.motion, skew: d.skew,
321
+ crumpleA: c > 0 ? c * (0.5 + 0.5 * (0, ops_1.smoothstep)(0.5, 1, c)) : 0, shrink: c > 0 ? shrink : 1, bowl: 0.35 * (0, ops_1.smoothstep)(0.55, 1, c),
322
+ wrinkleA: d.wrinkle > 0 ? d.wrinkle * def.wrinkleDepth * 60 : 0,
323
+ bends, roll: rl, kappa,
324
+ spin: def.prop === 'bottle' ? d.curve * cfg.view.motion * 0.5 * Math.sin((2 * Math.PI * timeMs) / 10000) : 0,
325
+ rotA: d.tiltX * 0.6, rotB: -d.tiltY * 0.6, rotC: cfg.view.roll * DEG, shiftX: 0, shiftY: 0,
326
+ creases: field?.creases ?? [],
327
+ };
328
+ // ---- the sheet ----
329
+ let zTop = -Infinity;
330
+ const min = [Infinity, Infinity, Infinity], max = [-Infinity, -Infinity, -Infinity];
331
+ for (let k = 0; k < N; k++) {
332
+ const x0 = sx[k], y0 = sy[k];
333
+ const crease = pipe(x0, y0, field ? field.full[k * 3] : 0, field ? field.full[k * 3 + 1] : 0, field ? field.full[k * 3 + 2] : 0, field ? field.fine[k] : 0, scratch);
334
+ if (scratch[2] > zTop)
335
+ zTop = scratch[2];
336
+ const fxw = x0 * W + F.skew * 0.35 * y0 * W;
337
+ attrs[k * 4] = Math.min(1, crease);
338
+ attrs[k * 4 + 2] = Math.hypot(scratch[0] - fxw, scratch[1] - y0 * W, scratch[2]) / W;
339
+ (0, ops_1.rotate)(scratch, F.rotA, F.rotB, F.rotC);
340
+ pos[k * 3] = scratch[0];
341
+ pos[k * 3 + 1] = scratch[1];
342
+ pos[k * 3 + 2] = scratch[2];
343
+ for (let a = 0; a < 3; a++) {
344
+ const v = scratch[a];
345
+ if (v < min[a])
346
+ min[a] = v;
347
+ if (v > max[a])
348
+ max[a] = v;
349
+ }
350
+ }
351
+ if (prop && bottle) {
352
+ for (let k = 0; k < bottle.count; k++) {
353
+ scratch[0] = bottle.positions[k * 3];
354
+ scratch[1] = bottle.positions[k * 3 + 1];
355
+ scratch[2] = bottle.positions[k * 3 + 2];
356
+ (0, ops_1.rotate)(scratch, F.rotA, F.rotB, F.rotC);
357
+ prop.positions.set(scratch, k * 3);
358
+ for (let a = 0; a < 3; a++) {
359
+ const v = scratch[a];
360
+ if (v < min[a])
361
+ min[a] = v;
362
+ if (v > max[a])
363
+ max[a] = v;
364
+ }
365
+ scratch[0] = bottle.normals[k * 3];
366
+ scratch[1] = bottle.normals[k * 3 + 1];
367
+ scratch[2] = bottle.normals[k * 3 + 2];
368
+ (0, ops_1.rotate)(scratch, F.rotA, F.rotB, F.rotC);
369
+ prop.normals.set(scratch, k * 3);
370
+ }
371
+ }
372
+ if (cfg.view.autoCenter) {
373
+ F.shiftX = -(min[0] + max[0]) / 2;
374
+ F.shiftY = -(min[1] + max[1]) / 2;
375
+ for (let k = 0; k < N; k++) {
376
+ pos[k * 3] = pos[k * 3] + F.shiftX;
377
+ pos[k * 3 + 1] = pos[k * 3 + 1] + F.shiftY;
378
+ }
379
+ if (prop)
380
+ for (let k = 0; k < prop.vertexCount; k++) {
381
+ prop.positions[k * 3] = prop.positions[k * 3] + F.shiftX;
382
+ prop.positions[k * 3 + 1] = prop.positions[k * 3 + 1] + F.shiftY;
383
+ }
384
+ min[0] += F.shiftX;
385
+ max[0] += F.shiftX;
386
+ min[1] += F.shiftY;
387
+ max[1] += F.shiftY;
388
+ }
389
+ gridNormals(pos, nrm, nu, nv, attrs, 4, 1, h);
390
+ // ---- the pages under it: offset along the normal, edges not quite aligned ----
391
+ const st = def.stack;
392
+ stack.forEach((out, si) => {
393
+ const gap = (st?.gap ?? 0.003) * (si + 1);
394
+ const ext = si === 0 ? [0.004, 0.007, 0.003, 0.009] : [0.009, 0.003, 0.006, 0.004]; // left, right, top, bottom
395
+ for (let j = 0; j < nv; j++) {
396
+ for (let i = 0; i < nu; i++) {
397
+ const k = j * nu + i;
398
+ let x = pos[k * 3] - nrm[k * 3] * gap, y = pos[k * 3 + 1] - nrm[k * 3 + 1] * gap, z = pos[k * 3 + 2] - nrm[k * 3 + 2] * gap;
399
+ const push = (to, e) => {
400
+ const tx = pos[k * 3] - pos[to * 3], ty = pos[k * 3 + 1] - pos[to * 3 + 1], tz = pos[k * 3 + 2] - pos[to * 3 + 2];
401
+ const l = Math.hypot(tx, ty, tz) || 1;
402
+ x += (tx / l) * e * W;
403
+ y += (ty / l) * e * W;
404
+ z += (tz / l) * e * W;
405
+ };
406
+ if (i === 0)
407
+ push(k + 1, ext[0]);
408
+ if (i === nu - 1)
409
+ push(k - 1, ext[1]);
410
+ if (j === 0)
411
+ push(k + nu, ext[2]);
412
+ if (j === nv - 1)
413
+ push(k - nu, ext[3]);
414
+ out[k * 3] = x;
415
+ out[k * 3 + 1] = y;
416
+ out[k * 3 + 2] = z;
417
+ if (z < min[2])
418
+ min[2] = z;
419
+ }
420
+ }
421
+ });
422
+ const tableZ = min[2] - 0.004 * W;
423
+ if (loose) {
424
+ const a = -7 * DEG, cx = 0.2 * W + (cfg.view.autoCenter ? F.shiftX : 0), cy = -0.12 * W + (cfg.view.autoCenter ? F.shiftY : 0);
425
+ const hw = W / 2, hh = def.height / 2;
426
+ const corners = [[-hw, hh], [hw, hh], [-hw, -hh], [hw, -hh]];
427
+ corners.forEach(([x, y], k) => {
428
+ loose.positions[k * 3] = cx + x * Math.cos(a) - y * Math.sin(a);
429
+ loose.positions[k * 3 + 1] = cy + x * Math.sin(a) + y * Math.cos(a);
430
+ loose.positions[k * 3 + 2] = tableZ + 0.0008;
431
+ });
432
+ }
433
+ // ---- the text: the sheet's own cells under the block ----
434
+ let textOut = null;
435
+ if (layout) {
436
+ const pl = cfg.placement;
437
+ const fs = layout.fontSize;
438
+ const gap = (0, layout_1.morphGap)(d.morph, layout);
439
+ const most = Math.max(1, ...layout.lines.map((l) => l.glyphs.length));
440
+ const spread = (gap * (most - 1)) / 2 + fs * 0.1;
441
+ const rot = pl.rotation * DEG;
442
+ const ax = [Math.cos(rot), -Math.sin(rot)], ay = [-Math.sin(rot), -Math.cos(rot)]; // block x, block y (down) on the sheet
443
+ const cx = pl.x - 0.5, cy = (0.5 - pl.y) * Hs;
444
+ const bw = layout.width, bh = layout.height;
445
+ let iMin = nu, iMax = 0, jMin = nv, jMax = 0;
446
+ for (const [bx, by] of [[-spread, 0], [bw + spread, 0], [-spread, bh], [bw + spread, bh]]) {
447
+ const ux = cx + (ax[0] * (bx - bw / 2) + ay[0] * (by - bh / 2)) / 1000;
448
+ const uy = cy + (ax[1] * (bx - bw / 2) + ay[1] * (by - bh / 2)) / 1000;
449
+ const fi = (ux + 0.5) * (nu - 1), fj = (0.5 - uy / Hs) * (nv - 1);
450
+ iMin = Math.min(iMin, Math.floor(fi) - 1);
451
+ iMax = Math.max(iMax, Math.ceil(fi) + 1);
452
+ jMin = Math.min(jMin, Math.floor(fj) - 1);
453
+ jMax = Math.max(jMax, Math.ceil(fj) + 1);
454
+ }
455
+ iMin = Math.max(0, iMin);
456
+ jMin = Math.max(0, jMin);
457
+ iMax = Math.min(nu - 1, iMax);
458
+ jMax = Math.min(nv - 1, jMax);
459
+ if (iMax > iMin && jMax > jMin) {
460
+ const ni = iMax - iMin + 1, nj = jMax - jMin + 1;
461
+ const rect = `${iMin},${jMin},${ni},${nj}`;
462
+ if (rect !== textRect) {
463
+ textRect = rect;
464
+ gridIndices(ni, nj, iMin, jMin, text.indices);
465
+ text.indexCount = (ni - 1) * (nj - 1) * 6;
466
+ text.indexVersion++;
467
+ }
468
+ text.vertexCount = ni * nj;
469
+ const liftH = cfg.material.lift * W;
470
+ const eps = 0.0009 * W;
471
+ const S = 1.6;
472
+ const denom = Math.max(1, layout.glyphCount - 1);
473
+ const rp = text.positions, rn = text.normals;
474
+ for (let j = 0; j < nj; j++) {
475
+ for (let i = 0; i < ni; i++) {
476
+ const t = j * ni + i;
477
+ const k = (j + jMin) * nu + (i + iMin);
478
+ const rx = sx[k] - cx, ry = sy[k] - cy;
479
+ const bx = (rx * ax[0] + ry * ax[1]) * 1000 + bw / 2;
480
+ const by = (rx * ay[0] + ry * ay[1]) * 1000 + bh / 2;
481
+ const tu = bx / bw, tv = by / bh;
482
+ text.tuv[t * 2] = tu;
483
+ text.tuv[t * 2 + 1] = tv;
484
+ text.uvs[t * 2] = uvs[k * 2];
485
+ text.uvs[t * 2 + 1] = uvs[k * 2 + 1];
486
+ const wrapW = sstep(d.wrap * 1.3 - clamp01(tu) * 0.3);
487
+ let mg = 0;
488
+ if (d.morph > 0) {
489
+ const g = (0, layout_1.glyphAt)(layout, bx, by, gap);
490
+ const o = g ? Math.min(1, g.glyph.order / denom) : 0;
491
+ mg = sstep(d.morph * (1 + S) - o * S);
492
+ }
493
+ const w = 1 - (1 - wrapW) * (1 - mg);
494
+ const flight = 4 * mg * (1 - mg) * (1 - wrapW);
495
+ // Floating position: the flat sheet, lifted above everything, then the same rigid turns.
496
+ scratch[0] = sx[k] * W + F.skew * 0.35 * sy[k] * W;
497
+ scratch[1] = sy[k] * W;
498
+ scratch[2] = zTop + liftH * (1 + flight * 0.6);
499
+ place(scratch);
500
+ const sxp = pos[k * 3] + nrm[k * 3] * eps, syp = pos[k * 3 + 1] + nrm[k * 3 + 1] * eps, szp = pos[k * 3 + 2] + nrm[k * 3 + 2] * eps;
501
+ rp[t * 3] = scratch[0] + (sxp - scratch[0]) * w;
502
+ rp[t * 3 + 1] = scratch[1] + (syp - scratch[1]) * w;
503
+ rp[t * 3 + 2] = scratch[2] + (szp - scratch[2]) * w;
504
+ text.attrs[t * 4] = w;
505
+ text.attrs[t * 4 + 1] = attrs[k * 4];
506
+ text.attrs[t * 4 + 2] = attrs[k * 4 + 1];
507
+ text.attrs[t * 4 + 3] = flight;
508
+ }
509
+ }
510
+ gridNormals(rp, rn, ni, nj, null, 0, 0, h);
511
+ textOut = text;
512
+ }
513
+ }
514
+ // ---- debug guides ----
515
+ let guides = null;
516
+ if (opts?.guides) {
517
+ const line = (from, to, steps = 80) => {
518
+ const out = new Float32Array((steps + 1) * 3);
519
+ const p = [0, 0, 0];
520
+ for (let s = 0; s <= steps; s++) {
521
+ const f = s / steps;
522
+ mapSheet(from[0] + (to[0] - from[0]) * f, from[1] + (to[1] - from[1]) * f, p);
523
+ out.set(p, s * 3);
524
+ }
525
+ return out;
526
+ };
527
+ const half = Hs / 2;
528
+ const folds = [], zones = [];
529
+ const anchors = [];
530
+ for (const f of [...config_1.TS_FOLD_KEYS.map((k) => d[k]), ...config_1.TS_WRAP_KEYS.map((k) => ({ ...d[k], width: d[k].angle * DEG * d[k].amount * d[k].radius }))]) {
531
+ if (f.amount <= 0.0005)
532
+ continue;
533
+ const wz = f.width * ((f.side ?? 'far') === 'near' ? -1 : 1);
534
+ if (f.orientation === 'vertical') {
535
+ const x = f.position - 0.5;
536
+ folds.push(line([x, -half], [x, half]));
537
+ zones.push(line([x + wz, -half], [x + wz, half]));
538
+ }
539
+ else {
540
+ const y = (0.5 - f.position) * Hs;
541
+ folds.push(line([-0.5, y], [0.5, y]));
542
+ zones.push(line([-0.5, y - wz], [0.5, y - wz]));
543
+ }
544
+ const fl = folds[folds.length - 1];
545
+ anchors.push(fl[0], fl[1], fl[2], fl[fl.length - 3], fl[fl.length - 2], fl[fl.length - 1]);
546
+ }
547
+ let rollLine = null;
548
+ if (d.roll.amount > 0.0005) {
549
+ const e = d.roll.edge, a = d.roll.amount;
550
+ rollLine = e === 'bottom' ? line([-0.5, -half + a * Hs], [0.5, -half + a * Hs]) : e === 'top' ? line([-0.5, half - a * Hs], [0.5, half - a * Hs])
551
+ : e === 'left' ? line([-0.5 + a, -half], [-0.5 + a, half]) : line([0.5 - a, -half], [0.5 - a, half]);
552
+ }
553
+ let outline = null;
554
+ const baselines = [];
555
+ if (layout) {
556
+ const pl = cfg.placement, rot = pl.rotation * DEG;
557
+ const ax = [Math.cos(rot), -Math.sin(rot)], ay = [-Math.sin(rot), -Math.cos(rot)];
558
+ const cx = pl.x - 0.5, cy = (0.5 - pl.y) * Hs;
559
+ const toSheet = (bx, by) => [
560
+ cx + (ax[0] * (bx - layout.width / 2) + ay[0] * (by - layout.height / 2)) / 1000,
561
+ cy + (ax[1] * (bx - layout.width / 2) + ay[1] * (by - layout.height / 2)) / 1000,
562
+ ];
563
+ const p = layout.pad;
564
+ const c0 = toSheet(p, p), c1 = toSheet(layout.width - p, p), c2 = toSheet(layout.width - p, layout.height - p), c3 = toSheet(p, layout.height - p);
565
+ const parts = [line(c0, c1, 40), line(c1, c2, 20), line(c2, c3, 40), line(c3, c0, 20)];
566
+ outline = new Float32Array(parts.reduce((n, a) => n + a.length, 0));
567
+ let o = 0;
568
+ for (const a of parts) {
569
+ outline.set(a, o);
570
+ o += a.length;
571
+ }
572
+ for (const l of layout.lines)
573
+ baselines.push(line(toSheet(l.left, l.baseline), toSheet(l.left + l.width, l.baseline), 40));
574
+ const mid = mapSheet(cx, cy, [0, 0, 0]);
575
+ anchors.push(...mid, ...outline.subarray(0, 3));
576
+ }
577
+ guides = { folds, foldZones: zones, roll: rollLine, textOutline: outline, baselines, anchors: new Float32Array(anchors) };
578
+ }
579
+ const radius = def.prop === 'bottle' ? 1.45 : 0.5 * Math.hypot(W, def.height) * 1.04;
580
+ return {
581
+ def, nu, nv, uvs, indices,
582
+ sheet: { positions: pos, normals: nrm, attrs },
583
+ stack, loose, text: textOut, prop,
584
+ bounds: { min, max }, tableZ,
585
+ target: [0, 0, (min[2] + max[2]) / 2],
586
+ radius, guides,
587
+ };
588
+ };
589
+ return {
590
+ def,
591
+ evaluate,
592
+ mapUv: (u, v, out = [0, 0, 0]) => mapSheet(u - 0.5, (0.5 - v) * Hs, out),
593
+ };
594
+ }
595
+ /** Which sheet vertex a text vertex sits on (exposed for tests: conformed text is the sheet). */
596
+ function textVertexOnSheet(geometry, textVertex) {
597
+ const t = geometry.text;
598
+ if (!t)
599
+ return -1;
600
+ // The text mesh is a sub-grid; recover its origin from its first uv.
601
+ const i0 = Math.round(t.uvs[0] * (geometry.nu - 1)), j0 = Math.round(t.uvs[1] * (geometry.nv - 1));
602
+ const iEnd = Math.round(t.uvs[(t.vertexCount - 1) * 2] * (geometry.nu - 1));
603
+ const ni = iEnd - i0 + 1;
604
+ const i = textVertex % ni, j = Math.floor(textVertex / ni);
605
+ return (j + j0) * geometry.nu + (i + i0);
606
+ }
607
+ //# sourceMappingURL=engine.js.map